49 lines
1009 B
C#
49 lines
1009 B
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.ClayBoss;
|
||
|
|
||
|
public class PrepTarBall : BaseState
|
||
|
{
|
||
|
public static float baseDuration = 3f;
|
||
|
|
||
|
public static string prepTarBallSoundString;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private Animator modelAnimator;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
stopwatch = 0f;
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
modelAnimator = GetModelAnimator();
|
||
|
if ((bool)modelAnimator)
|
||
|
{
|
||
|
PlayCrossfade("Body", "PrepTarBall", "PrepTarBall.playbackRate", duration, 0.5f);
|
||
|
}
|
||
|
if (!string.IsNullOrEmpty(prepTarBallSoundString))
|
||
|
{
|
||
|
Util.PlayAttackSpeedSound(prepTarBallSoundString, base.gameObject, attackSpeedStat);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (stopwatch >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextState(new FireTarball());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Skill;
|
||
|
}
|
||
|
}
|