70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.Engi.EngiWeapon;
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public class FireMines : BaseState
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{
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public static GameObject effectPrefab;
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public static GameObject hitEffectPrefab;
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[SerializeField]
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public GameObject projectilePrefab;
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[SerializeField]
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public float damageCoefficient;
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[SerializeField]
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public float force;
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public static float baseDuration = 2f;
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public static string throwMineSoundString;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(throwMineSoundString, base.gameObject);
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duration = baseDuration / attackSpeedStat;
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Ray aimRay = GetAimRay();
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StartAimMode(aimRay);
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if ((bool)GetModelAnimator())
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{
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float num = duration * 0.3f;
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PlayCrossfade("Gesture, Additive", "FireMineRight", "FireMine.playbackRate", duration + num, 0.05f);
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}
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string muzzleName = "MuzzleCenter";
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if ((bool)effectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, muzzleName, transmit: false);
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}
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if (base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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