r2mods/ilspy_dump/ror2_csproj/EntityStates.Huntress/MiniBlinkState.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.Huntress;
public class MiniBlinkState : BlinkState
{
protected override Vector3 GetBlinkVector()
{
return ((base.inputBank.moveVector == Vector3.zero) ? base.characterDirection.forward : base.inputBank.moveVector).normalized;
}
}