129 lines
2.9 KiB
C#
129 lines
2.9 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.ImpBossMonster;
|
||
|
|
||
|
public class DeathState : GenericCharacterDeath
|
||
|
{
|
||
|
public static GameObject initialEffect;
|
||
|
|
||
|
public static GameObject deathEffect;
|
||
|
|
||
|
private static float duration = 3.3166666f;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private Animator animator;
|
||
|
|
||
|
private bool hasPlayedDeathEffect;
|
||
|
|
||
|
private bool attemptedDeathBehavior;
|
||
|
|
||
|
private EffectManagerHelper _emh_initialEffect;
|
||
|
|
||
|
private MaterialPropertyBlock block;
|
||
|
|
||
|
private static int DeathStateHash = Animator.StringToHash("Death");
|
||
|
|
||
|
private static int DeathEffectParamHash = Animator.StringToHash("DeathEffect");
|
||
|
|
||
|
public override void Reset()
|
||
|
{
|
||
|
base.Reset();
|
||
|
stopwatch = 0f;
|
||
|
animator = null;
|
||
|
hasPlayedDeathEffect = false;
|
||
|
attemptedDeathBehavior = false;
|
||
|
_emh_initialEffect = null;
|
||
|
if (block == null)
|
||
|
{
|
||
|
block = new MaterialPropertyBlock();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
animator = GetModelAnimator();
|
||
|
if ((bool)base.characterMotor)
|
||
|
{
|
||
|
base.characterMotor.enabled = false;
|
||
|
}
|
||
|
if ((bool)base.modelLocator)
|
||
|
{
|
||
|
Transform modelTransform = base.modelLocator.modelTransform;
|
||
|
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
|
||
|
CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.FindChild("DustCenter").gameObject.SetActive(value: false);
|
||
|
if ((bool)initialEffect)
|
||
|
{
|
||
|
EffectManager.SimpleMuzzleFlash(initialEffect, base.gameObject, "DeathCenter", transmit: false);
|
||
|
if (EffectManager.ShouldUsePooledEffect(initialEffect))
|
||
|
{
|
||
|
_emh_initialEffect = EffectManager.LastSpawnedEffect;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
for (int i = 0; i < component2.baseRendererInfos.Length; i++)
|
||
|
{
|
||
|
component2.baseRendererInfos[i].ignoreOverlays = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
PlayAnimation("Fullbody Override", DeathStateHash);
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
if ((bool)animator)
|
||
|
{
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (!hasPlayedDeathEffect && animator.GetFloat(DeathEffectParamHash) > 0.5f)
|
||
|
{
|
||
|
hasPlayedDeathEffect = true;
|
||
|
EffectManager.SimpleMuzzleFlash(deathEffect, base.gameObject, "DeathCenter", transmit: false);
|
||
|
}
|
||
|
if (stopwatch >= duration)
|
||
|
{
|
||
|
AttemptDeathBehavior();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void AttemptDeathBehavior()
|
||
|
{
|
||
|
if (attemptedDeathBehavior)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
attemptedDeathBehavior = true;
|
||
|
if ((bool)base.modelLocator.modelBaseTransform)
|
||
|
{
|
||
|
EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
|
||
|
}
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
if (_emh_initialEffect != null && _emh_initialEffect.OwningPool != null)
|
||
|
{
|
||
|
_emh_initialEffect.OwningPool.ReturnObject(_emh_initialEffect);
|
||
|
_emh_initialEffect = null;
|
||
|
}
|
||
|
EntityState.Destroy(base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
if (!outer.destroying)
|
||
|
{
|
||
|
AttemptDeathBehavior();
|
||
|
}
|
||
|
base.OnExit();
|
||
|
}
|
||
|
}
|