r2mods/ilspy_dump/ror2_csproj/EntityStates.InfiniteTowerS.../AwaitingPortalUse.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.InfiniteTowerSafeWard;
public class AwaitingPortalUse : BaseSafeWardState
{
[SerializeField]
public float radius;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string enterSoundString;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName);
Util.PlaySound(enterSoundString, base.gameObject);
if ((bool)purchaseInteraction)
{
purchaseInteraction.SetAvailable(newAvailable: false);
}
if ((bool)zone)
{
zone.Networkradius = radius;
}
}
}