r2mods/ilspy_dump/ror2_csproj/EntityStates.LaserTurbine/ReadyState.cs

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2024-10-04 07:26:37 +00:00
namespace EntityStates.LaserTurbine;
public class ReadyState : LaserTurbineBaseState
{
public static float baseDuration;
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= baseDuration)
{
outer.SetNextState(new AimState());
}
}
}