39 lines
717 B
C#
39 lines
717 B
C#
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using RoR2;
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namespace EntityStates.Toolbot;
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public class NailgunSpinDown : BaseNailgunState
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{
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public static string spinDownSound;
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public static float baseDuration;
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protected override float GetBaseDuration()
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{
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return baseDuration;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlayAttackSpeedSound(spinDownSound, base.gameObject, attackSpeedStat);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new NailgunFinalBurst
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{
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activatorSkillSlot = base.activatorSkillSlot
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});
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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