39 lines
842 B
C#
39 lines
842 B
C#
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using UnityEngine;
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namespace EntityStates;
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public class BaseMelee : BaseState
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{
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protected RootMotionAccumulator rootMotionAccumulator;
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public RootMotionAccumulator InitMeleeRootMotion()
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{
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rootMotionAccumulator = GetModelRootMotionAccumulator();
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if ((bool)rootMotionAccumulator)
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{
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rootMotionAccumulator.ExtractRootMotion();
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}
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if ((bool)base.characterDirection)
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{
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base.characterDirection.forward = base.inputBank.aimDirection;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.moveDirection = Vector3.zero;
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}
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return rootMotionAccumulator;
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}
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public void UpdateMeleeRootMotion(float scale)
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{
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if ((bool)rootMotionAccumulator)
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{
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Vector3 vector = rootMotionAccumulator.ExtractRootMotion();
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if ((bool)base.characterMotor)
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{
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base.characterMotor.rootMotion = vector * scale;
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}
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}
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}
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}
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