40 lines
951 B
C#
40 lines
951 B
C#
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using Unity;
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using UnityEngine.Networking;
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namespace RoR2.Networking;
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public class ClientAuthData : MessageBase
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{
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public PlatformID platformId = PlatformID.nil;
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public byte[] authTicket;
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public string[] entitlements;
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public string password;
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public string version;
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public string modHash;
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public override void Serialize(NetworkWriter writer)
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{
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GeneratedNetworkCode._WritePlatformID_None(writer, platformId);
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writer.WriteBytesFull(authTicket);
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GeneratedNetworkCode._WriteArrayString_None(writer, entitlements);
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writer.Write(password);
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writer.Write(version);
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writer.Write(modHash);
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}
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public override void Deserialize(NetworkReader reader)
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{
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platformId = GeneratedNetworkCode._ReadPlatformID_None(reader);
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authTicket = reader.ReadBytesAndSize();
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entitlements = GeneratedNetworkCode._ReadArrayString_None(reader);
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password = reader.ReadString();
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version = reader.ReadString();
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modHash = reader.ReadString();
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}
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}
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