r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/CleaverProjectile.cs

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2024-10-04 07:26:37 +00:00
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Serialization;
namespace RoR2.Projectile;
[RequireComponent(typeof(ProjectileController))]
public class CleaverProjectile : NetworkBehaviour, IProjectileImpactBehavior
{
private enum BoomerangState
{
FlyOut,
Transition,
FlyBack,
Stopped
}
public float travelSpeed = 40f;
public float charge;
public float transitionDuration;
private float maxFlyStopwatch;
public GameObject impactSpark;
public GameObject returnImpactSpark;
public GameObject crosshairPrefab;
public bool canHitCharacters;
public bool canHitWorld;
public bool returnOnHitWorldOrHover;
public ProjectileController projectileController;
[SyncVar]
private BoomerangState boomerangState;
private Transform ownerTransform;
private ProjectileDamage projectileDamage;
private Rigidbody rigidbody;
private float stopwatch;
private float fireAge;
private float fireFrequency;
[FormerlySerializedAs("distanceMultiplier")]
public float travelTime = 2f;
public UnityEvent onFlyBack;
private bool setScale;
private bool recallDamageFired;
private float stoppedStopwatch = 3f;
private ChefController chefController;
private ushort predictionId;
private bool recalled;
private bool hasEffectiveAuthority;
private bool disableOnRcall_ReelingCache;
public Collider[] disableOnRecall;
private static int kCmdCmdDestroyAndCleanup;
public BoomerangState NetworkboomerangState
{
get
{
return boomerangState;
}
[param: In]
set
{
ulong newValueAsUlong = (ulong)value;
ulong fieldValueAsUlong = (ulong)boomerangState;
SetSyncVarEnum(value, newValueAsUlong, ref boomerangState, fieldValueAsUlong, 1u);
}
}
private void Awake()
{
rigidbody = GetComponent<Rigidbody>();
projectileController = GetComponent<ProjectileController>();
projectileDamage = GetComponent<ProjectileDamage>();
maxFlyStopwatch = travelTime;
}
private void Start()
{
if ((bool)projectileController)
{
predictionId = projectileController.predictionId;
if ((bool)projectileController.owner)
{
ownerTransform = projectileController.owner.transform;
chefController = projectileController.owner.GetComponent<ChefController>();
if ((bool)chefController)
{
chefController.AddLocalProjectileReference(predictionId, this);
if (base.hasAuthority && !NetworkServer.active && chefController.TryRetrieveCachedProjectileFireInfo(out var fireProjectileInfo))
{
ApplyCachedFireProjectileInfo(fireProjectileInfo);
}
}
}
}
hasEffectiveAuthority = Util.HasEffectiveAuthority(chefController.gameObject);
}
private void ApplyCachedFireProjectileInfo(FireProjectileInfo fireProjectileInfo)
{
ProjectileDamage component = GetComponent<ProjectileDamage>();
TeamFilter component2 = GetComponent<TeamFilter>();
ProjectileSimple component3 = GetComponent<ProjectileSimple>();
if ((bool)component2)
{
component2.teamIndex = TeamComponent.GetObjectTeam(fireProjectileInfo.owner);
}
if (fireProjectileInfo.useSpeedOverride && (bool)component3)
{
component3.desiredForwardSpeed = fireProjectileInfo.speedOverride;
}
if ((bool)component)
{
component.damage = fireProjectileInfo.damage;
component.force = fireProjectileInfo.force;
component.crit = fireProjectileInfo.crit;
component.damageColorIndex = fireProjectileInfo.damageColorIndex;
if (fireProjectileInfo.damageTypeOverride.HasValue)
{
component.damageType = fireProjectileInfo.damageTypeOverride.Value;
}
}
projectileController.DispatchOnInitialized();
}
private void OnEnable()
{
recalled = false;
recallDamageFired = false;
}
public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
{
if (!canHitWorld)
{
return;
}
if (impactInfo.collider.gameObject.layer == LayerIndex.world.intVal)
{
if (returnOnHitWorldOrHover)
{
NetworkboomerangState = BoomerangState.FlyBack;
}
else
{
NetworkboomerangState = BoomerangState.Stopped;
}
}
if (boomerangState != BoomerangState.Stopped)
{
EffectManager.SimpleImpactEffect(recalled ? returnImpactSpark : impactSpark, impactInfo.estimatedPointOfImpact, -base.transform.forward, transmit: true);
}
}
private bool Reel()
{
Vector3 vector = projectileController.owner.transform.position - base.transform.position;
_ = vector.normalized;
float magnitude = vector.magnitude;
if (!chefController)
{
chefController = projectileController.owner.GetComponent<ChefController>();
}
return magnitude <= 2f;
}
public void FixedUpdate()
{
if (!hasEffectiveAuthority)
{
return;
}
if (!setScale)
{
setScale = true;
}
if (!projectileController.owner)
{
Object.Destroy(base.gameObject);
return;
}
if (!chefController)
{
chefController = projectileController.owner.GetComponent<ChefController>();
}
recalled = recalled || chefController.recallCleaver || boomerangState == BoomerangState.FlyBack;
if ((bool)chefController && recalled && boomerangState != BoomerangState.Transition)
{
NetworkboomerangState = BoomerangState.FlyBack;
}
if (returnOnHitWorldOrHover && boomerangState == BoomerangState.Stopped)
{
NetworkboomerangState = BoomerangState.FlyBack;
recalled = true;
}
if (!recalled)
{
ToggleThrowOnlyObjects(isReeling: false);
switch (boomerangState)
{
case BoomerangState.FlyOut:
rigidbody.velocity = travelSpeed * base.transform.forward;
stopwatch += Time.fixedDeltaTime;
if (stopwatch >= maxFlyStopwatch)
{
stopwatch = 0f;
NetworkboomerangState = BoomerangState.Stopped;
}
break;
case BoomerangState.Transition:
{
stopwatch += Time.fixedDeltaTime;
float num = stopwatch / transitionDuration;
Vector3 vector = CalculatePullDirection();
rigidbody.velocity = Vector3.Lerp(travelSpeed * base.transform.forward, travelSpeed * vector, num);
if (num >= 0.1f)
{
NetworkboomerangState = BoomerangState.FlyBack;
onFlyBack?.Invoke();
}
break;
}
case BoomerangState.Stopped:
chefController = projectileController.owner.GetComponent<ChefController>();
rigidbody.velocity = new Vector3(0f, 0f, 0f);
stopwatch += Time.deltaTime;
if (stopwatch > stoppedStopwatch)
{
CallCmdDestroyAndCleanup();
}
break;
case BoomerangState.FlyBack:
break;
}
return;
}
ToggleThrowOnlyObjects(isReeling: true);
if (!recallDamageFired)
{
rigidbody.velocity = new Vector3(0f, 0f, 0f);
GetComponent<ProjectileOverlapAttack>().ResetOverlapAttack();
projectileDamage.damage *= 1.5f;
recallDamageFired = true;
}
bool num2 = Reel();
Vector3 vector2 = CalculatePullDirection();
rigidbody.velocity = travelSpeed * vector2;
if (num2)
{
if (chefController != null)
{
chefController.NetworkcatchDirtied = true;
}
CallCmdDestroyAndCleanup();
}
}
private void ToggleThrowOnlyObjects(bool isReeling)
{
if (disableOnRcall_ReelingCache != isReeling)
{
int num = disableOnRecall.Length;
for (int i = 0; i < num; i++)
{
disableOnRecall[i].enabled = !isReeling;
}
disableOnRcall_ReelingCache = isReeling;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Command]
public void CmdDestroyAndCleanup()
{
Object.Destroy(base.gameObject);
}
private Vector3 CalculatePullDirection()
{
if ((bool)projectileController.owner)
{
return (projectileController.owner.transform.position - base.transform.position).normalized;
}
return base.transform.forward;
}
private void OnDestroy()
{
if ((bool)chefController)
{
chefController.RemoveLocalProjectileReference(predictionId);
}
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdDestroyAndCleanup(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError("Command CmdDestroyAndCleanup called on client.");
}
else
{
((CleaverProjectile)obj).CmdDestroyAndCleanup();
}
}
public void CallCmdDestroyAndCleanup()
{
if (!NetworkClient.active)
{
Debug.LogError("Command function CmdDestroyAndCleanup called on server.");
return;
}
if (base.isServer)
{
CmdDestroyAndCleanup();
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)5);
networkWriter.WritePackedUInt32((uint)kCmdCmdDestroyAndCleanup);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
SendCommandInternal(networkWriter, 0, "CmdDestroyAndCleanup");
}
static CleaverProjectile()
{
kCmdCmdDestroyAndCleanup = 978502080;
NetworkBehaviour.RegisterCommandDelegate(typeof(CleaverProjectile), kCmdCmdDestroyAndCleanup, InvokeCmdCmdDestroyAndCleanup);
NetworkCRC.RegisterBehaviour("CleaverProjectile", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write((int)boomerangState);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write((int)boomerangState);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
boomerangState = (BoomerangState)reader.ReadInt32();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
boomerangState = (BoomerangState)reader.ReadInt32();
}
}
public override void PreStartClient()
{
}
}