33 lines
552 B
C#
33 lines
552 B
C#
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using UnityEngine.Networking;
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namespace RoR2;
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public class BaseDefenseRun : Run
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{
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protected new void Awake()
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{
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base.Awake();
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool flag = base.OnSerialize(writer, forceAll);
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bool flag2 = default(bool);
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return flag2 || flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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base.OnDeserialize(reader, initialState);
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}
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public override void PreStartClient()
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{
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base.PreStartClient();
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}
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}
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