60 lines
921 B
C#
60 lines
921 B
C#
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using System;
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using HG;
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namespace RoR2;
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[Serializable]
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public struct DisplayRuleGroup : IEquatable<DisplayRuleGroup>
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{
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public static readonly DisplayRuleGroup empty = new DisplayRuleGroup
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{
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rules = null
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};
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public ItemDisplayRule[] rules;
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public bool isEmpty
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{
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get
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{
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if (rules != null)
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{
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return rules.Length == 0;
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}
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return true;
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}
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}
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public void AddDisplayRule(ItemDisplayRule itemDisplayRule)
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{
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if (rules == null)
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{
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rules = Array.Empty<ItemDisplayRule>();
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}
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ArrayUtils.ArrayAppend(ref rules, in itemDisplayRule);
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}
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public bool Equals(DisplayRuleGroup other)
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{
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return ArrayUtils.SequenceEquals(rules, other.rules);
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}
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public override bool Equals(object obj)
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{
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if (obj is DisplayRuleGroup other)
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{
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return Equals(other);
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}
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return false;
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}
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public override int GetHashCode()
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{
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if (rules == null)
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{
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return 0;
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}
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return rules.GetHashCode();
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}
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}
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