65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/DropTables/FreeChestDropTable")]
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public class FreeChestDropTable : PickupDropTable
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{
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[SerializeField]
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private float tier1Weight = 0.79f;
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[SerializeField]
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private float tier2Weight = 0.2f;
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[SerializeField]
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private float tier3Weight = 0.01f;
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private readonly WeightedSelection<PickupIndex> selector = new WeightedSelection<PickupIndex>();
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private void Add(List<PickupIndex> sourceDropList, float listWeight)
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{
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if (listWeight <= 0f || sourceDropList.Count == 0)
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{
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return;
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}
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float weight = listWeight / (float)sourceDropList.Count;
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foreach (PickupIndex sourceDrop in sourceDropList)
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{
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selector.AddChoice(sourceDrop, weight);
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}
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}
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protected override PickupIndex GenerateDropPreReplacement(Xoroshiro128Plus rng)
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{
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int num = 0;
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foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
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{
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if ((bool)instance.master)
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{
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int itemCount = instance.master.inventory.GetItemCount(DLC1Content.Items.FreeChest);
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num += itemCount;
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}
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}
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if (num <= 0)
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{
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num = 1;
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}
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selector.Clear();
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Add(Run.instance.availableTier1DropList, tier1Weight);
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Add(Run.instance.availableTier2DropList, tier2Weight * (float)num);
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Add(Run.instance.availableTier3DropList, tier3Weight * Mathf.Pow(num, 2f));
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return PickupDropTable.GenerateDropFromWeightedSelection(rng, selector);
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}
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public override int GetPickupCount()
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{
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return selector.Count;
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}
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protected override PickupIndex[] GenerateUniqueDropsPreReplacement(int maxDrops, Xoroshiro128Plus rng)
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{
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return PickupDropTable.GenerateUniqueDropsFromWeightedSelection(maxDrops, rng, selector);
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}
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}
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