271 lines
4.8 KiB
C#
271 lines
4.8 KiB
C#
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using System.Runtime.InteropServices;
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using RoR2.Networking;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class GeodeController : NetworkBehaviour, IInteractable, IDisplayNameProvider
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{
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[SyncVar]
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public string displayNameToken = "GEODE_NAME";
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[SyncVar]
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public string contextToken = "GEODE_CONTEXT";
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public bool ShouldDropReward = true;
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public bool ShouldRegenerate;
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[SerializeField]
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private EntityStateMachine stateMachine;
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[SyncVar]
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private bool available = true;
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public Interactor lastInteractor;
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[SyncVar]
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public float geodeBuffRadius = 12f;
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public float barrierToHealthPercentage;
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[SerializeField]
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private bool isSecretMissionGeode;
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[SerializeField]
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private GeodeSecretMissionController geodeSecretMissionController;
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public bool shouldProximityHighlight = true;
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public float idleVFXRegenerationTimer;
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public float printTime;
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public float startingPrintHeight;
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public float maxPrintHeight;
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public AnimationCurve printCurve;
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public string NetworkdisplayNameToken
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{
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get
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{
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return displayNameToken;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref displayNameToken, 1u);
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}
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}
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public string NetworkcontextToken
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{
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get
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{
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return contextToken;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref contextToken, 2u);
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}
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}
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public bool Networkavailable
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{
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get
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{
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return available;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref available, 4u);
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}
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}
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public float NetworkgeodeBuffRadius
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{
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get
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{
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return geodeBuffRadius;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref geodeBuffRadius, 8u);
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}
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}
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public void OnInteractionBegin(Interactor activator)
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{
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SetAvailable(activeState: false);
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lastInteractor = activator;
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if (geodeSecretMissionController != null && isSecretMissionGeode)
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{
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geodeSecretMissionController.AdvanceGeodeSecretMission();
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}
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stateMachine.SetNextStateToMain();
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}
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[Server]
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public void SetAvailable(bool activeState)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.GeodeController::SetAvailable(System.Boolean)' called on client");
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}
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else
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{
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Networkavailable = activeState;
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}
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}
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public string GetContextString(Interactor activator)
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{
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return Language.GetString(contextToken);
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}
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public override int GetNetworkChannel()
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{
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return QosChannelIndex.defaultReliable.intVal;
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}
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public Interactability GetInteractability(Interactor activator)
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{
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if (!available)
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{
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return Interactability.Disabled;
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}
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if (!available)
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{
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return Interactability.ConditionsNotMet;
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}
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return Interactability.Available;
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}
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public string GetDisplayName()
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{
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return Language.GetString(displayNameToken);
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}
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public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
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{
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return false;
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}
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public void OnEnable()
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{
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InstanceTracker.Add(this);
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}
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public void OnDisable()
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{
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InstanceTracker.Remove(this);
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}
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public bool ShouldShowOnScanner()
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{
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return !available;
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}
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public bool ShouldProximityHighlight()
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{
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return shouldProximityHighlight;
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(displayNameToken);
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writer.Write(contextToken);
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writer.Write(available);
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writer.Write(geodeBuffRadius);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(displayNameToken);
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}
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if ((base.syncVarDirtyBits & 2u) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(contextToken);
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}
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if ((base.syncVarDirtyBits & 4u) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(available);
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}
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if ((base.syncVarDirtyBits & 8u) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(geodeBuffRadius);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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displayNameToken = reader.ReadString();
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contextToken = reader.ReadString();
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available = reader.ReadBoolean();
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geodeBuffRadius = reader.ReadSingle();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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displayNameToken = reader.ReadString();
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}
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if (((uint)num & 2u) != 0)
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{
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contextToken = reader.ReadString();
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}
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if (((uint)num & 4u) != 0)
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{
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available = reader.ReadBoolean();
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}
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if (((uint)num & 8u) != 0)
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{
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geodeBuffRadius = reader.ReadSingle();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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