r2mods/ilspy_dump/ror2_csproj/RoR2/HealBeamController.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(GenericOwnership))]
public class HealBeamController : NetworkBehaviour
{
public Transform startPointTransform;
public Transform endPointTransform;
public float tickInterval = 1f;
public bool breakOnTargetFullyHealed;
public LineRenderer lineRenderer;
public float lingerAfterBrokenDuration;
[SyncVar(hook = "OnSyncTarget")]
private HurtBoxReference netTarget;
private float stopwatchServer;
private bool broken;
private HurtBoxReference previousHurtBoxReference;
private HurtBox cachedHurtBox;
private float scaleFactorVelocity;
private float maxLineWidth = 0.3f;
private float smoothTime = 0.1f;
private float scaleFactor;
public GenericOwnership ownership { get; private set; }
public HurtBox target
{
get
{
return cachedHurtBox;
}
[Server]
set
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.HealBeamController::set_target(RoR2.HurtBox)' called on client");
return;
}
NetworknetTarget = HurtBoxReference.FromHurtBox(value);
UpdateCachedHurtBox();
}
}
public float healRate { get; set; }
public HurtBoxReference NetworknetTarget
{
get
{
return netTarget;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
OnSyncTarget(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref netTarget, 1u);
}
}
private void Awake()
{
ownership = GetComponent<GenericOwnership>();
startPointTransform.SetParent(null, worldPositionStays: true);
endPointTransform.SetParent(null, worldPositionStays: true);
}
public override void OnStartClient()
{
base.OnStartClient();
UpdateCachedHurtBox();
}
private void OnDestroy()
{
if ((bool)startPointTransform)
{
Object.Destroy(startPointTransform.gameObject);
}
if ((bool)endPointTransform)
{
Object.Destroy(endPointTransform.gameObject);
}
}
private void OnEnable()
{
InstanceTracker.Add(this);
}
private void OnDisable()
{
InstanceTracker.Remove(this);
}
private void LateUpdate()
{
UpdateHealBeamVisuals();
}
private void OnSyncTarget(HurtBoxReference newValue)
{
NetworknetTarget = newValue;
UpdateCachedHurtBox();
}
private void FixedUpdate()
{
if (NetworkServer.active)
{
FixedUpdateServer();
}
}
private void FixedUpdateServer()
{
if (!cachedHurtBox)
{
BreakServer();
}
else if (tickInterval > 0f)
{
stopwatchServer += Time.fixedDeltaTime;
while (stopwatchServer >= tickInterval)
{
stopwatchServer -= tickInterval;
OnTickServer();
}
}
}
private void OnTickServer()
{
if (!cachedHurtBox || !cachedHurtBox.healthComponent)
{
BreakServer();
return;
}
cachedHurtBox.healthComponent.Heal(healRate * tickInterval, default(ProcChainMask));
if (breakOnTargetFullyHealed && cachedHurtBox.healthComponent.health >= cachedHurtBox.healthComponent.fullHealth)
{
BreakServer();
}
}
private void UpdateCachedHurtBox()
{
if (!previousHurtBoxReference.Equals(netTarget))
{
cachedHurtBox = netTarget.ResolveHurtBox();
previousHurtBoxReference = netTarget;
}
}
public static bool HealBeamAlreadyExists(GameObject owner, HurtBox target)
{
return HealBeamAlreadyExists(owner, target.healthComponent);
}
public static bool HealBeamAlreadyExists(GameObject owner, HealthComponent targetHealthComponent)
{
List<HealBeamController> instancesList = InstanceTracker.GetInstancesList<HealBeamController>();
int i = 0;
for (int count = instancesList.Count; i < count; i++)
{
HealBeamController healBeamController = instancesList[i];
if ((object)healBeamController.target?.healthComponent == targetHealthComponent && (object)healBeamController.ownership.ownerObject == owner)
{
return true;
}
}
return false;
}
public static int GetHealBeamCountForOwner(GameObject owner)
{
int num = 0;
List<HealBeamController> instancesList = InstanceTracker.GetInstancesList<HealBeamController>();
int i = 0;
for (int count = instancesList.Count; i < count; i++)
{
if ((object)instancesList[i].ownership.ownerObject == owner)
{
num++;
}
}
return num;
}
private void UpdateHealBeamVisuals()
{
float num = (target ? 1f : 0f);
scaleFactor = Mathf.SmoothDamp(scaleFactor, num, ref scaleFactorVelocity, smoothTime);
Vector3 localScale = new Vector3(scaleFactor, scaleFactor, scaleFactor);
startPointTransform.SetPositionAndRotation(base.transform.position, base.transform.rotation);
startPointTransform.localScale = localScale;
if ((bool)cachedHurtBox)
{
endPointTransform.position = cachedHurtBox.transform.position;
}
endPointTransform.localScale = localScale;
lineRenderer.widthMultiplier = scaleFactor * maxLineWidth;
}
[Server]
public void BreakServer()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.HealBeamController::BreakServer()' called on client");
}
else if (!broken)
{
broken = true;
target = null;
base.transform.SetParent(null);
ownership.ownerObject = null;
Object.Destroy(base.gameObject, lingerAfterBrokenDuration);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
GeneratedNetworkCode._WriteHurtBoxReference_None(writer, netTarget);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
GeneratedNetworkCode._WriteHurtBoxReference_None(writer, netTarget);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
netTarget = GeneratedNetworkCode._ReadHurtBoxReference_None(reader);
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
OnSyncTarget(GeneratedNetworkCode._ReadHurtBoxReference_None(reader));
}
}
public override void PreStartClient()
{
}
}