589 lines
15 KiB
C#
589 lines
15 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using RoR2.UI;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace RoR2;
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public class HoldoutZoneController : BaseZoneBehavior
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{
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public enum HoldoutZoneShape
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{
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Sphere,
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VerticalTube,
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Count
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}
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public delegate void CalcRadiusDelegate(ref float radius);
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public delegate void CalcChargeRateDelegate(ref float rate);
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public delegate void CalcAccumulatedChargeDelegate(ref float charge);
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public delegate void CalcColorDelegate(ref Color color);
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[Serializable]
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public class HoldoutZoneControllerChargedUnityEvent : UnityEvent<HoldoutZoneController>
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{
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}
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private class ChargeHoldoutZoneObjectiveTracker : ObjectivePanelController.ObjectiveTracker
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{
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private int lastPercent = -1;
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private HoldoutZoneController holdoutZoneController => (HoldoutZoneController)sourceDescriptor.source;
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private bool ShouldBeFlashing()
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{
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bool flag = true;
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if ((bool)sourceDescriptor.master && (bool)holdoutZoneController)
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{
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flag = holdoutZoneController.IsBodyInChargingRadius(sourceDescriptor.master.GetBody());
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}
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return !flag;
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}
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protected override string GenerateString()
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{
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lastPercent = holdoutZoneController.displayChargePercent;
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string text = string.Format(Language.GetString(holdoutZoneController.inBoundsObjectiveToken), lastPercent);
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if (ShouldBeFlashing())
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{
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text = string.Format(Language.GetString(holdoutZoneController.outOfBoundsObjectiveToken), lastPercent);
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if ((int)(Time.time * 12f) % 2 == 0)
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{
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text = $"<style=cDeath>{text}</style>";
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}
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}
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return text;
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}
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protected override bool IsDirty()
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{
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return true;
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}
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}
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private class FocusConvergenceController : MonoBehaviour
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{
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private static readonly float convergenceRadiusDivisor = 2f;
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private static readonly float convergenceChargeRateBonus = 0.3f;
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private static readonly Color convergenceMaterialColor = new Color(0f, 3.9411764f, 5f, 1f);
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private static readonly float rampUpTime = 5f;
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private static readonly float startupDelay = 3f;
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private static readonly int cap = 3;
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private float currentValue;
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private HoldoutZoneController holdoutZoneController;
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private int currentFocusConvergenceCount;
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private Run.FixedTimeStamp enabledTime;
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private static readonly AnimationCurve colorCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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private void Awake()
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{
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holdoutZoneController = GetComponent<HoldoutZoneController>();
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}
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private void OnEnable()
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{
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enabledTime = Run.FixedTimeStamp.now;
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holdoutZoneController.calcRadius += ApplyRadius;
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holdoutZoneController.calcChargeRate += ApplyRate;
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holdoutZoneController.calcColor += ApplyColor;
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}
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private void OnDisable()
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{
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holdoutZoneController.calcColor -= ApplyColor;
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holdoutZoneController.calcChargeRate -= ApplyRate;
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holdoutZoneController.calcRadius -= ApplyRadius;
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}
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private void ApplyRadius(ref float radius)
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{
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if (currentFocusConvergenceCount > 0)
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{
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radius /= convergenceRadiusDivisor * (float)currentFocusConvergenceCount;
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}
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}
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private void ApplyColor(ref Color color)
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{
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color = Color.Lerp(color, convergenceMaterialColor, colorCurve.Evaluate(currentValue));
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}
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private void ApplyRate(ref float rate)
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{
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if (currentFocusConvergenceCount > 0)
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{
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rate *= 1f + convergenceChargeRateBonus * (float)currentFocusConvergenceCount;
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}
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}
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private void Update()
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{
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DoUpdate(Time.deltaTime);
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}
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private void DoUpdate(float deltaTime)
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{
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currentFocusConvergenceCount = Util.GetItemCountForTeam(holdoutZoneController.chargingTeam, RoR2Content.Items.FocusConvergence.itemIndex, requiresAlive: true, requiresConnected: false);
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if (enabledTime.timeSince < startupDelay)
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{
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currentFocusConvergenceCount = 0;
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}
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currentFocusConvergenceCount = Mathf.Min(currentFocusConvergenceCount, cap);
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float target = (((float)currentFocusConvergenceCount > 0f) ? 1f : 0f);
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float num = Mathf.MoveTowards(currentValue, target, rampUpTime * deltaTime);
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if (currentValue <= 0f && num > 0f)
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{
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Util.PlaySound("Play_item_lunar_focusedConvergence", base.gameObject);
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}
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currentValue = num;
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}
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}
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public HoldoutZoneShape holdoutZoneShape;
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[Tooltip("The base radius of this charging sphere. Players must be within this radius to charge this zone.")]
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public float baseRadius;
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[Tooltip("No modifiers can reduce the radius below this size")]
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public float minimumRadius;
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[Tooltip("The overall change to the radius from 0% charge to 100% charge.")]
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public float chargeRadiusDelta;
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[Tooltip("How long it takes for this zone to finish charging without any modifiers.")]
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public float baseChargeDuration;
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[Tooltip("Approximately how long it should take to change from any given radius to the desired one.")]
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public float radiusSmoothTime;
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[Tooltip("An object instance which will be used to represent the clear radius.")]
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public Renderer radiusIndicator;
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[Tooltip("The child object to enable when healing nova should be active.")]
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public GameObject healingNovaItemEffect;
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public Transform healingNovaRoot;
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public string inBoundsObjectiveToken = "OBJECTIVE_CHARGE_TELEPORTER";
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public string outOfBoundsObjectiveToken = "OBJECTIVE_CHARGE_TELEPORTER_OOB";
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public bool showObjective = true;
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public bool applyFocusConvergence;
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public bool applyHealingNova = true;
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public bool applyDevotedEvolution;
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public bool applyDelusionResetChests;
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[Range(0f, float.MaxValue)]
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public float playerCountScaling = 1f;
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[Tooltip("If the zone is empty, this is the rate at which the charge decreases (a negative value will increase charge)")]
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public float dischargeRate;
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public HoldoutZoneControllerChargedUnityEvent onCharged;
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private BuffWard buffWard;
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private static MaterialPropertyBlock sharedColorPropertyBlock;
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private Color baseIndicatorColor;
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private float radiusVelocity;
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private bool wasCharged;
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private GameObject[] healingNovaGeneratorsByTeam = new GameObject[5];
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[SyncVar]
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private float _charge;
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public float currentRadius { get; private set; }
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public bool isAnyoneCharging { get; private set; }
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public TeamIndex chargingTeam { get; set; } = TeamIndex.Player;
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public int displayChargePercent => Mathf.Clamp(Mathf.FloorToInt(charge * 99f), 0, 99);
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public float charge
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{
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get
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{
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return _charge;
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}
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private set
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{
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Network_charge = value;
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}
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}
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public float Network_charge
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{
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get
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{
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return _charge;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref _charge, 1u);
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}
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}
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public event CalcRadiusDelegate calcRadius;
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public event CalcChargeRateDelegate calcChargeRate;
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public event CalcAccumulatedChargeDelegate calcAccumulatedCharge;
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public event CalcColorDelegate calcColor;
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[InitDuringStartup]
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private static void Init()
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{
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sharedColorPropertyBlock = new MaterialPropertyBlock();
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ObjectivePanelController.collectObjectiveSources += OnCollectObjectiveSources;
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}
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private void Awake()
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{
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if ((bool)radiusIndicator)
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{
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baseIndicatorColor = radiusIndicator.sharedMaterial.GetColor("_TintColor");
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}
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buffWard = GetComponent<BuffWard>();
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}
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private void Start()
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{
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if (applyFocusConvergence)
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{
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base.gameObject.AddComponent<FocusConvergenceController>();
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}
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}
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private void OnEnable()
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{
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if ((bool)radiusIndicator)
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{
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radiusIndicator.enabled = true;
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radiusIndicator.gameObject.SetActive(value: true);
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}
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currentRadius = 0f;
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InstanceTracker.Add(this);
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}
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private void OnDisable()
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{
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InstanceTracker.Remove(this);
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currentRadius = 0f;
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if ((bool)radiusIndicator)
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{
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radiusIndicator.enabled = false;
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radiusIndicator.gameObject.SetActive(value: false);
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}
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}
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private void UpdateHealingNovas(bool isCharging)
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{
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if (!applyHealingNova)
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{
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return;
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}
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bool flag = false;
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for (TeamIndex teamIndex = TeamIndex.Neutral; teamIndex < TeamIndex.Count; teamIndex++)
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{
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bool flag2 = Util.GetItemCountForTeam(teamIndex, RoR2Content.Items.TPHealingNova.itemIndex, requiresAlive: false) > 0 && isCharging;
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flag = flag || flag2;
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if (NetworkServer.active)
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{
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ref GameObject reference = ref healingNovaGeneratorsByTeam[(int)teamIndex];
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if (flag2 != (bool)reference)
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{
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if (flag2)
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{
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reference = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/TeleporterHealNovaGenerator"), healingNovaRoot ?? base.transform);
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reference.GetComponent<TeamFilter>().teamIndex = teamIndex;
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NetworkServer.Spawn(reference);
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}
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else
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{
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UnityEngine.Object.Destroy(reference);
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reference = null;
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}
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}
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}
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}
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if ((bool)healingNovaItemEffect)
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{
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healingNovaItemEffect.SetActive(flag);
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}
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}
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private void Update()
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{
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DoUpdate(Time.deltaTime);
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}
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private void DoUpdate(float deltaTime)
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{
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int num = CountLivingPlayers(chargingTeam);
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int num2 = CountPlayersInRadius(this, base.transform.position, currentRadius * currentRadius, chargingTeam);
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isAnyoneCharging = num2 > 0;
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if ((bool)Run.instance)
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{
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float radius = baseRadius + charge * chargeRadiusDelta;
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if (Run.instance.selectedDifficulty >= DifficultyIndex.Eclipse2)
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{
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radius *= 0.5f;
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}
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this.calcRadius?.Invoke(ref radius);
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currentRadius = Mathf.Max(Mathf.SmoothDamp(currentRadius, radius, ref radiusVelocity, radiusSmoothTime, float.PositiveInfinity, deltaTime), minimumRadius);
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}
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if ((bool)radiusIndicator)
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{
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float num3 = 2f * currentRadius;
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radiusIndicator.transform.localScale = new Vector3(num3, num3, num3);
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}
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if (NetworkServer.active && (bool)buffWard)
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{
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buffWard.Networkradius = currentRadius;
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}
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if (NetworkServer.active)
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{
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float num4 = baseChargeDuration;
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float rate = ((!isAnyoneCharging || num <= 0) ? (0f - dischargeRate) : (Mathf.Pow((float)num2 / (float)num, playerCountScaling) / num4));
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this.calcChargeRate?.Invoke(ref rate);
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charge = Mathf.Clamp01(charge + rate * deltaTime);
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float num5 = charge;
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this.calcAccumulatedCharge?.Invoke(ref num5);
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charge = num5;
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}
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Color color = baseIndicatorColor;
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this.calcColor?.Invoke(ref color);
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sharedColorPropertyBlock.SetColor("_TintColor", color);
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if ((bool)radiusIndicator)
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{
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radiusIndicator.SetPropertyBlock(sharedColorPropertyBlock);
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}
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bool flag = charge >= 1f;
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if (wasCharged != flag)
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{
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wasCharged = flag;
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if (flag)
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{
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onCharged?.Invoke(this);
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if (applyDevotedEvolution)
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{
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UpdateDevotedLumerains(chargingTeam);
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}
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if (applyDelusionResetChests && RunArtifactManager.instance.IsArtifactEnabled(CU8Content.Artifacts.Delusion))
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{
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foreach (ChestBehavior instances in InstanceTracker.GetInstancesList<ChestBehavior>())
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{
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instances.CallRpcResetChests();
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}
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}
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}
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}
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UpdateHealingNovas(isAnyoneCharging);
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}
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private void OnDrawGizmos()
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{
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Matrix4x4 matrix = Gizmos.matrix;
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Color color = Gizmos.color;
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Gizmos.matrix = base.transform.localToWorldMatrix;
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Gizmos.color = new Color(0.75f, 0f, 0f, 0.5f);
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Gizmos.DrawWireSphere(Vector3.zero, baseRadius);
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Gizmos.color = color;
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Gizmos.matrix = matrix;
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}
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private static bool IsPointInChargingRadius(HoldoutZoneController holdoutZoneController, Vector3 origin, float chargingRadiusSqr, Vector3 point)
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{
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switch (holdoutZoneController.holdoutZoneShape)
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{
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case HoldoutZoneShape.Sphere:
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if ((point - origin).sqrMagnitude <= chargingRadiusSqr)
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{
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return true;
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}
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break;
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case HoldoutZoneShape.VerticalTube:
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point.y = 0f;
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origin.y = 0f;
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if ((point - origin).sqrMagnitude <= chargingRadiusSqr)
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{
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return true;
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}
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break;
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}
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return false;
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}
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private static bool IsBodyInChargingRadius(HoldoutZoneController holdoutZoneController, Vector3 origin, float chargingRadiusSqr, CharacterBody characterBody)
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{
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return IsPointInChargingRadius(holdoutZoneController, origin, chargingRadiusSqr, characterBody.corePosition);
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}
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private static int CountLivingPlayers(TeamIndex teamIndex)
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{
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int num = 0;
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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if (teamMembers[i].body.isPlayerControlled)
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{
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num++;
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}
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}
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return num;
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}
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public static int CountPlayersInRadius(HoldoutZoneController holdoutZoneController, Vector3 origin, float chargingRadiusSqr, TeamIndex teamIndex)
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{
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int num = 0;
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
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for (int i = 0; i < teamMembers.Count; i++)
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{
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TeamComponent teamComponent = teamMembers[i];
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if (teamComponent.body.isPlayerControlled && IsBodyInChargingRadius(holdoutZoneController, origin, chargingRadiusSqr, teamComponent.body))
|
||
|
{
|
||
|
num++;
|
||
|
}
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
public bool IsBodyInChargingRadius(CharacterBody body)
|
||
|
{
|
||
|
if (!body)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return IsBodyInChargingRadius(this, base.transform.position, currentRadius * currentRadius, body);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void FullyChargeHoldoutZone()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.HoldoutZoneController::FullyChargeHoldoutZone()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
charge = 1f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void OnCollectObjectiveSources(CharacterMaster master, List<ObjectivePanelController.ObjectiveSourceDescriptor> objectiveSourcesList)
|
||
|
{
|
||
|
List<HoldoutZoneController> instancesList = InstanceTracker.GetInstancesList<HoldoutZoneController>();
|
||
|
int i = 0;
|
||
|
for (int count = instancesList.Count; i < count; i++)
|
||
|
{
|
||
|
HoldoutZoneController holdoutZoneController = instancesList[i];
|
||
|
if (holdoutZoneController.showObjective && holdoutZoneController.chargingTeam == master.teamIndex)
|
||
|
{
|
||
|
objectiveSourcesList.Add(new ObjectivePanelController.ObjectiveSourceDescriptor
|
||
|
{
|
||
|
master = master,
|
||
|
objectiveType = typeof(ChargeHoldoutZoneObjectiveTracker),
|
||
|
source = holdoutZoneController
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool IsInBounds(Vector3 position)
|
||
|
{
|
||
|
return IsPointInChargingRadius(this, base.transform.position, currentRadius * currentRadius, position);
|
||
|
}
|
||
|
|
||
|
private void UpdateDevotedLumerains(TeamIndex teamIndex)
|
||
|
{
|
||
|
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
|
||
|
for (int i = 0; i < teamMembers.Count; i++)
|
||
|
{
|
||
|
TeamComponent teamComponent = teamMembers[i];
|
||
|
if (teamComponent.body.isPlayerControlled && (bool)teamComponent.body.master.devotionInventoryPrefab)
|
||
|
{
|
||
|
teamComponent.body.master.devotionInventoryPrefab.GetComponent<DevotionInventoryController>().ActivateDevotedEvolution();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
bool flag = base.OnSerialize(writer, forceAll);
|
||
|
if (forceAll)
|
||
|
{
|
||
|
writer.Write(_charge);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag2 = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag2)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag2 = true;
|
||
|
}
|
||
|
writer.Write(_charge);
|
||
|
}
|
||
|
if (!flag2)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag2 || flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
base.OnDeserialize(reader, initialState);
|
||
|
if (initialState)
|
||
|
{
|
||
|
_charge = reader.ReadSingle();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
_charge = reader.ReadSingle();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
base.PreStartClient();
|
||
|
}
|
||
|
}
|