r2mods/ilspy_dump/ror2_csproj/RoR2/ScavBackpackBehavior.cs

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Linq;
using EntityStates;
using EntityStates.Barrel;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace RoR2;
public class ScavBackpackBehavior : NetworkBehaviour
{
private PickupIndex dropPickup = PickupIndex.none;
public float tier1Chance = 0.8f;
public float tier2Chance = 0.2f;
public float tier3Chance = 0.01f;
public float lunarChance;
public int totalItems;
public float delayBetweenItems;
public ItemTag requiredItemTag;
public UnityEvent dropRoller;
public SerializableEntityStateType openState = new SerializableEntityStateType(typeof(Opening));
public override int GetNetworkChannel()
{
return QosChannelIndex.defaultReliable.intVal;
}
[Server]
private void PickFromList(List<PickupIndex> dropList)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::PickFromList(System.Collections.Generic.List`1<RoR2.PickupIndex>)' called on client");
return;
}
dropPickup = PickupIndex.none;
if (dropList != null && dropList.Count > 0)
{
dropPickup = Run.instance.treasureRng.NextElementUniform(dropList);
}
}
[Server]
public void RollItem()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::RollItem()' called on client");
return;
}
WeightedSelection<List<PickupIndex>> weightedSelection = new WeightedSelection<List<PickupIndex>>();
weightedSelection.AddChoice(Run.instance.availableTier1DropList.Where(RollItemTest).ToList(), tier1Chance);
weightedSelection.AddChoice(Run.instance.availableTier2DropList.Where(RollItemTest).ToList(), tier2Chance);
weightedSelection.AddChoice(Run.instance.availableTier3DropList.Where(RollItemTest).ToList(), tier3Chance);
weightedSelection.AddChoice(Run.instance.availableLunarCombinedDropList.Where(RollItemTest).ToList(), lunarChance);
List<PickupIndex> dropList = weightedSelection.Evaluate(Run.instance.treasureRng.nextNormalizedFloat);
PickFromList(dropList);
bool RollItemTest(PickupIndex pickupIndex)
{
return ItemCatalog.GetItemDef(PickupCatalog.GetPickupDef(pickupIndex)?.itemIndex ?? ItemIndex.None)?.ContainsTag(requiredItemTag) ?? false;
}
}
[Server]
public void RollEquipment()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::RollEquipment()' called on client");
}
else
{
PickFromList(Run.instance.availableEquipmentDropList);
}
}
private void Start()
{
if (NetworkServer.active)
{
if (dropRoller != null)
{
dropRoller.Invoke();
}
else
{
Debug.LogFormat("Chest {0} has no item roller assigned!");
}
}
}
[Server]
public void Open()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::Open()' called on client");
return;
}
EntityStateMachine component = GetComponent<EntityStateMachine>();
if ((bool)component)
{
component.SetNextState(EntityStateCatalog.InstantiateState(ref openState));
}
}
[Server]
public void ItemDrop()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::ItemDrop()' called on client");
}
else if (!(dropPickup == PickupIndex.none))
{
PickupDropletController.CreatePickupDroplet(dropPickup, base.transform.position + Vector3.up * 1.5f, Vector3.up * 20f + base.transform.forward * 2f);
dropPickup = PickupIndex.none;
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}