50 lines
946 B
C#
50 lines
946 B
C#
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using System;
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using UnityEngine;
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namespace RoR2;
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public struct ServerAchievementIndex : IEquatable<ServerAchievementIndex>
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{
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[SerializeField]
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public int intValue;
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public bool Equals(ServerAchievementIndex other)
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{
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return intValue == other.intValue;
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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if (obj is ServerAchievementIndex)
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{
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return Equals((ServerAchievementIndex)obj);
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}
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return false;
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}
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public override int GetHashCode()
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{
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return intValue.GetHashCode();
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}
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public static ServerAchievementIndex operator ++(ServerAchievementIndex achievementIndex)
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{
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achievementIndex.intValue++;
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return achievementIndex;
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}
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public static bool operator ==(ServerAchievementIndex a, ServerAchievementIndex b)
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{
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return a.intValue == b.intValue;
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}
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public static bool operator !=(ServerAchievementIndex a, ServerAchievementIndex b)
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{
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return a.intValue != b.intValue;
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}
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}
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