505 lines
12 KiB
INI
505 lines
12 KiB
INI
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## Settings file was created by plugin Red Alert v3.0.6
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## Plugin GUID: com.TheTimesweeper.RedAlert
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[0-0. General]
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## In case I forget to remove something
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# Setting type: Boolean
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# Default value: false
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Debug Logs = false
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## add black for the wife
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## Default: False
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## (restart required)
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# Setting type: Boolean
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# Default value: false
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New Color (s?) = false
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## Enables extra/wip content
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## yes there's a fucking minecraft skin
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## Default: False
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## (restart required)
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# Setting type: Boolean
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# Default value: false
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Cursed = false
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## key to play Rest emote
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## Default: Alpha1
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# Setting type: KeyboardShortcut
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# Default value: Alpha1
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Rest Key = Alpha1
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## key to play voice lines from Red Alert 2
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## Default: CapsLock
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# Setting type: KeyboardShortcut
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# Default value: CapsLock
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Voice Line Key = CapsLock
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## For the Red Alert 2 fans out there
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## Default: False
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# Setting type: Boolean
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# Default value: false
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Voice Line In Lobby = false
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## Changes character icon to the unit icon from Red Alert 2
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## Default: False
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## (restart required)
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# Setting type: Boolean
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# Default value: false
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red alert 2 icon = false
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[0-1. Survivors]
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## Set to false to disable this character and as much of its code and content as possible
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## Default: True
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## (restart required)
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# Setting type: Boolean
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# Default value: true
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Enable Tesla Trooper = true
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## Set to false to disable this character and as much of its code and content as possible
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## Default: True
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## (restart required)
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# Setting type: Boolean
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# Default value: true
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Enable Desolator = true
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## multiplayer ready and everything. just needs polish, and some maybe kit reworks. feedback welcome!
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## Default: True
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## (restart required)
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# Setting type: Boolean
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# Default value: true
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Enable Chrono Legionnaire BETA = true
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## all skills perfactly functional in multiplayer and everything, just needs visuals. reach out and give feedback!
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## Default: False
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## (restart required)
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# Setting type: Boolean
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# Default value: false
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Enable GI ALPHA = false
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## seriously just barely a proof of concept that probably won't even go anywhere for a long long time. but hey if you're curious
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## Default: False
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## (restart required)
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# Setting type: Boolean
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# Default value: false
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Enable Conscript NOT EVEN ALPHA = false
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## We're getting stupid now
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# Setting type: Boolean
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# Default value: false
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MCV Test = false
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[1-1. Tesla Trooper Body 0.1]
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## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3)
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## Default: 120
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## (restart required)
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# Setting type: Single
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# Default value: 120
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TeslaTrooperBody Base Max Health = 120
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## levelRegen will be adjusted accordingly (baseRegen * 0.2)
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## Default: 1
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## (restart required)
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# Setting type: Single
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# Default value: 1
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TeslaTrooperBody Base Regen = 1
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## TeslaTrooperBody Armor
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## Default: 5
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## (restart required)
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# Setting type: Single
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# Default value: 5
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TeslaTrooperBody Armor = 5
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## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead.
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## levelDamage will be adjusted accordingly (baseDamage * 0.2)
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## Default: 12
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## (restart required)
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# Setting type: Single
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# Default value: 12
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TeslaTrooperBody Base Damage = 12
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## TeslaTrooperBody Jump Count
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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TeslaTrooperBody Jump Count = 1
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## M2 BigZap cooldown
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## Default: 5.5
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## (restart required)
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# Setting type: Single
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# Default value: 5.5
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M2 BigZap cooldown = 5.5
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## M2 BigZap stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M2 BigZap stocks = 1
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## M2 BigZapPunch cooldown
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## Default: 6
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## (restart required)
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# Setting type: Single
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# Default value: 6
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M2 BigZapPunch cooldown = 6
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## M2 BigZapPunch stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M2 BigZapPunch stocks = 1
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## M3 Shield cooldown
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## Default: 7
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## (restart required)
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# Setting type: Single
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# Default value: 7
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M3 Shield cooldown = 7
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## M3 Shield stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M3 Shield stocks = 1
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## M2 BlinkZap cooldown
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## Default: 8
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## (restart required)
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# Setting type: Single
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# Default value: 8
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M2 BlinkZap cooldown = 8
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## M2 BlinkZap stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M2 BlinkZap stocks = 1
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## M4 Tower cooldown
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## Default: 24
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## (restart required)
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# Setting type: Single
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# Default value: 24
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M4 Tower cooldown = 24
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## M4 Tower stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M4 Tower stocks = 1
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[1-1. Tesla Trooper Skills 0.1]
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## Damage Multiplier added when you zap an ally
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## Default: 1.1
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# Setting type: Single
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# Default value: 1.1
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M1_Zap_ConductiveAllyBoost = 1.1
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## How much damage (as a multiplier from 0 to 1) is completely blocked while charging up. If set to 0, no damage would be blocked.
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## Note that this does not affect how much damage is reflected after the buff expires.
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## People have felt that 100% damage absorption is too strong, but in practice anything lower is still very risky in ror2. I suggest trying other means of balancing if you still feel that way (duration, cooldown, etc)
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## Default: 1
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# Setting type: Single
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# Default value: 1
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M3_ChargingUp_DamageAbsorption = 1
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## Removes the cap on how much damage you can retaliate with.
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## If you want utility to be his main source of damage
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M3_ChargingUp_Uncapped = false
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## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0
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## -1 for unlimited. have fun
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## Default: 1
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# Setting type: Int32
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# Default value: 1
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M4_Tower Lysate Cell Additional Tower Limit = 1
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## Set false to disable tower item displays if you find them too silly
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## Default: True
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# Setting type: Boolean
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# Default value: true
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M4_Tower_ItemDisplays = true
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## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting.
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## Would appreciate feedback on how this feels
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M4_Tower Targets Reticle = false
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[1-2. Desolator Body 0.0]
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## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3)
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## Default: 110
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## (restart required)
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# Setting type: Single
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# Default value: 110
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DesolatorBody Base Max Health = 110
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## levelRegen will be adjusted accordingly (baseRegen * 0.2)
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## Default: 1.5
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## (restart required)
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# Setting type: Single
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# Default value: 1.5
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DesolatorBody Base Regen = 1.5
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## DesolatorBody Armor
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## Default: 5
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## (restart required)
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# Setting type: Single
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# Default value: 5
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DesolatorBody Armor = 5
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## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead.
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## levelDamage will be adjusted accordingly (baseDamage * 0.2)
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## Default: 12
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## (restart required)
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# Setting type: Single
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# Default value: 12
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DesolatorBody Base Damage = 12
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## DesolatorBody Jump Count
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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DesolatorBody Jump Count = 1
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[1-3. Chrono Body 0.0]
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## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3)
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## Default: 130
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## (restart required)
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# Setting type: Single
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# Default value: 130
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RA2ChronoBody Base Max Health = 130
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## levelRegen will be adjusted accordingly (baseRegen * 0.2)
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## Default: 2
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## (restart required)
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# Setting type: Single
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# Default value: 2
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RA2ChronoBody Base Regen = 2
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## RA2ChronoBody Armor
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## Default: 10
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## (restart required)
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# Setting type: Single
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# Default value: 10
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RA2ChronoBody Armor = 10
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## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead.
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## levelDamage will be adjusted accordingly (baseDamage * 0.2)
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## Default: 12
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## (restart required)
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# Setting type: Single
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# Default value: 12
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RA2ChronoBody Base Damage = 12
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## RA2ChronoBody Jump Count
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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RA2ChronoBody Jump Count = 1
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## M2 Bomb cooldown
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## Default: 6
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## (restart required)
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# Setting type: Single
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# Default value: 6
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M2 Bomb cooldown = 6
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## M2 Bomb stocks
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## Default: 2
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## (restart required)
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# Setting type: Int32
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# Default value: 2
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M2 Bomb stocks = 2
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## M3 Chronosphere cooldown
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## Default: 16
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## (restart required)
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# Setting type: Single
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# Default value: 16
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M3 Chronosphere cooldown = 16
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## M3 Chronosphere stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M3 Chronosphere stocks = 1
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## M3 Freezosphere cooldown
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## Default: 13
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## (restart required)
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# Setting type: Single
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# Default value: 13
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M3 Freezosphere cooldown = 13
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## M3 Freezosphere stocks
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## Default: 1
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## (restart required)
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# Setting type: Int32
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# Default value: 1
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M3 Freezosphere stocks = 1
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## M4 Deconstructing cooldown
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## Default: 2
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## (restart required)
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# Setting type: Single
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# Default value: 2
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M4 Deconstructing cooldown = 2
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## M4 Deconstructing stocks
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## Default: 3
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## (restart required)
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# Setting type: Int32
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# Default value: 3
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M4 Deconstructing stocks = 3
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[1-3. Chrono Skills 0.0]
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## adds ancient scepter upgrade to chrono's sprint teleport
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## Default: True
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## (restart required)
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# Setting type: Boolean
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# Default value: true
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M0_SprintTeleport_Scepter = true
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## Should sprinting teleport on release, or should it require a second press of sprint
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M0_SprintTeleport_OnRelease = false
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## speed multiplier for the projection sent out for teleporting to
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## Default: 9
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# Setting type: Single
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# Default value: 9
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M0_SprintTeleport_ProjectionSpeed = 9
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## Phase out penalty multiplier based on distance teleported.
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## Default: 0.169
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# Setting type: Single
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# Default value: 0.169
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M0_SprintTeleport_DistTimeMulti = 0.169
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## Phase out penalty multiplier based on time spent in teleporting state. Only comes into play after 1 second, and only replaces distance penalty if larger (does not add)
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## Default: 0.5
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# Setting type: Single
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# Default value: 0.5
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M0_SprintTeleport_TimeTimeMulti = 0.5
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## M0_JumpMultiplier
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## Default: 1.5
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# Setting type: Single
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# Default value: 1.5
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M0_JumpMultiplier = 1.5
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## M1_Shoot_Damage
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M1_Shoot_Damage = 2
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## M1_Shoot_Duration
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## Default: 0.6
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# Setting type: Single
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# Default value: 0.6
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M1_Shoot_Duration = 0.6
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## M1_Shoot_Radius
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## Default: 6
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# Setting type: Single
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# Default value: 6
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M1_Shoot_Radius = 6
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## M1Screenshake
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## Default: 0.5
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# Setting type: Single
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# Default value: 0.5
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M1Screenshake = 0.5
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## M2_Bomb_Damage
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## Default: 5
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# Setting type: Single
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# Default value: 5
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M2_Bomb_Damage = 5
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## M3_Chronosphere_Radius
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## Default: 20
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# Setting type: Single
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# Default value: 20
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M3_Chronosphere_Radius = 20
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## M3_Chronosphere_Delay
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## Default: 0.06
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# Setting type: Single
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# Default value: 0.06
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M3_Chronosphere_Delay = 0.06
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## M3ChronosphereCameraLerpTime
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## Default: 0.5
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# Setting type: Single
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# Default value: 0.5
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M3ChronosphereCameraLerpTime = 0.5
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## projectile freeze radius requires restart
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## Default: 30
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# Setting type: Single
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# Default value: 30
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M3_Freezosphere_Radius = 30
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## visuals require restart
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## Default: 5
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# Setting type: Single
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# Default value: 5
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M3_Freezosphere_FreezeDuration = 5
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## M3_Freezosphere_CastDuration
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## Default: 0.6
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# Setting type: Single
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# Default value: 0.6
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M3_Freezosphere_CastDuration = 0.6
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## M4_Deconstructing_TickInterval
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## Default: 0.3
|
||
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# Setting type: Single
|
||
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# Default value: 0.3
|
||
|
M4_Deconstructing_TickInterval = 0.3
|
||
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|
||
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## M4_Deconstructing_Duration
|
||
|
## Default: 1
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
M4_Deconstructing_Duration = 1
|
||
|
|
||
|
## M4_Deconstructing_TickDamage
|
||
|
## Default: 0.8
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.8
|
||
|
M4_Deconstructing_TickDamage = 0.8
|
||
|
|
||
|
## M4_Deconstructing_ChronoStacksRequired
|
||
|
## Default: 100
|
||
|
# Setting type: Single
|
||
|
# Default value: 100
|
||
|
M4_Deconstructing_ChronoStacksRequired = 100
|
||
|
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