1249 lines
29 KiB
INI
1249 lines
29 KiB
INI
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[! Important !]
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## If enabled, items from this mod will use default recommended values. Otherwise, the mod will use values of your choice.
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# Setting type: Boolean
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# Default value: true
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Ignore Balance Config = true
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[Equipment: Fragile Mask]
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## Base damage multiplier while active
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# Setting type: Single
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# Default value: 10
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DamageMultiplier = 10
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## If true, the item's effect will be active for an extra second after turning it off
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# Setting type: Boolean
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# Default value: false
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LingeringEffect = false
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# Setting type: Single
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# Default value: 3
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Cooldown = 3
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: false
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Enigma Compatible = false
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: From Omar With Love]
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# Setting type: Single
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# Default value: 60
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Cooldown = 60
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: false
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Enigma Compatible = false
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Gate Chalice]
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# Setting type: Single
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# Default value: 60
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Cooldown = 60
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: false
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Enigma Compatible = false
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Legendary Mask]
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## Life time of the Wisp (in seconds)
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# Setting type: Single
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# Default value: 45
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Duration = 45
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## Damage multiplier of the Wisp (in %)
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# Setting type: Single
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# Default value: 300
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WispDamage = 300
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## Health multiplier of the Wisp (in %)
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# Setting type: Single
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# Default value: 200
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WispHealth = 200
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## Skill cooldown reduction multiplier of the Wisp (in %)
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# Setting type: Single
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# Default value: 50
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WispCDR = 50
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## Attack speed multiplier of the Wisp (in %)
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# Setting type: Single
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# Default value: 150
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WispAttackSpeed = 150
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## How many Wisps can be active at once
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# Setting type: Int32
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# Default value: 3
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SummonLimit = 3
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# Setting type: Single
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# Default value: 140
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Cooldown = 140
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: true
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Enigma Compatible = true
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: true
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Can Be Randomly Triggered = true
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[Equipment: Mechanical Arm]
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## Critical Strike chance bonus when carrying this item
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# Setting type: Single
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# Default value: 5
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BaseCrit = 5
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## Swing damage (in %)
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# Setting type: Single
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# Default value: 1000
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Damage = 1000
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## How much more damage (in %) should the swing do for each Critical Strike dealt before activation
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# Setting type: Single
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# Default value: 200
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DamageBonusPerCharge = 200
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## Swing proc coefficient
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# Setting type: Single
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# Default value: 1
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ProcCoefficient = 1
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# Setting type: Single
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# Default value: 20
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Cooldown = 20
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: true
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Enigma Compatible = true
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Ratio Equalizer]
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## Effect radius (in meters)
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# Setting type: Single
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# Default value: 60
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Radius = 60
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# Setting type: Single
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# Default value: 45
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Cooldown = 45
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: true
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Enigma Compatible = true
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Regurgitator]
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## Amount of items to drop from decomposed Equipment
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# Setting type: Int32
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# Default value: 3
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Amount = 3
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## Chance of dropping Item Scrap, White
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# Setting type: Single
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# Default value: 80
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WhiteChance = 80
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## Chance of dropping Item Scrap, Green
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# Setting type: Single
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# Default value: 16
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GreenChance = 16
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## Chance of dropping Item Scrap, Red
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# Setting type: Single
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# Default value: 1
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RedChance = 1
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## Chance of dropping Item Scrap, Yellow
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# Setting type: Single
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# Default value: 3
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YellowChance = 3
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# Setting type: Single
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# Default value: 80
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Cooldown = 80
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: false
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Enigma Compatible = false
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Vintage Microphone]
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## Deafen debuff duration (in seconds)
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# Setting type: Single
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# Default value: 15
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Duration = 15
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## How far should it launch the owner when used mid-air (in meters)
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# Setting type: Single
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# Default value: 20
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BoostDistance = 20
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## Movement speed reduction to Deafened enemies (in %)
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# Setting type: Single
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# Default value: 50
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MoveSpeedReduction = 50
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## Armor reduction to Deafened enemies
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# Setting type: Single
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# Default value: 20
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ArmorReduction = 20
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## Attack speed reduction to Deafened enemies (in %)
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# Setting type: Single
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# Default value: 50
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AttackSpeedReduction = 50
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## Damage reduction to Deafened enemies (in %)
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# Setting type: Single
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# Default value: 30
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DamageReduction = 30
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# Setting type: Single
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# Default value: 60
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Cooldown = 60
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: true
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Enigma Compatible = true
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Equipment: Warning System]
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## Charge zone base radius (in meters)
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# Setting type: Single
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# Default value: 75
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BaseRadius = 75
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## Zone charge time (in seconds)
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# Setting type: Single
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# Default value: 45
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ChargeTime = 45
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## Total enemy spawn waves while charging
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# Setting type: Int32
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# Default value: 4
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TotalWaves = 4
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# Setting type: Single
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# Default value: 75
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Cooldown = 75
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: true
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Enigma Compatible = true
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: true
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Can Be Randomly Triggered = true
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[Equipment: Wirehack Wrench]
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## Amount of items to drop from the hacked printer
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# Setting type: Int32
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# Default value: 1
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Amount = 1
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# Setting type: Single
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# Default value: 45
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Cooldown = 45
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## Can be rolled by the Artifact of Enigma
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# Setting type: Boolean
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# Default value: false
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Enigma Compatible = false
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## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC
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# Setting type: Boolean
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# Default value: false
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Can Be Randomly Triggered = false
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[Item: Ceremony of Perdition]
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## Crit chance bonus for the first stack of this item (in %)
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# Setting type: Single
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# Default value: 5
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BaseCrit = 5
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## Fractional damage on mark trigger (in %)
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# Setting type: Single
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# Default value: 10
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Damage = 10
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## Fractional damage on mark trigger for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 10
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DamagePerStack = 10
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## How long should the crit mark last (in seconds)
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# Setting type: Single
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# Default value: 10
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Duration = 10
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## Hits shared to other enemies can proc item effects
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# Setting type: Boolean
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# Default value: false
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CanProc = false
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[Item: Charger Upgrade Module]
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## Passive shield bonus for the first stack of this item (in %)
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# Setting type: Single
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# Default value: 6
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PassiveShield = 6
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## Passive shield bonus for additional stacks of this item (in %)
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# Setting type: Single
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# Default value: 0
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PassiveShieldPerStack = 0
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## How much shield to add based on current shield (in %)
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# Setting type: Single
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# Default value: 100
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ShieldBonus = 100
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## How much shield to add based on current shield for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 100
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ShieldBonusPerStack = 100
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## How much faster should shield recharge (in %)
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# Setting type: Single
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# Default value: 50
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RechargeBoost = 50
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## How much faster should shield recharge for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 50
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RechargeBoostPerStack = 50
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[Item: Choc Chip]
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## Extra buff duration (in seconds)
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# Setting type: Single
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# Default value: 1
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BuffDuration = 1
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## Extra buff duration for each additional stack of this item (in seconds)
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# Setting type: Single
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# Default value: 1
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BuffDurationPerStack = 1
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## Reduce debuff duration by this amount (in seconds)
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# Setting type: Single
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# Default value: 0.2
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DebuffDuration = 0.2
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## Reduce debuff duration by this amount for each additional stack of this item (in seconds)
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# Setting type: Single
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# Default value: 0.2
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DebuffDurationPerStack = 0.2
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## Which buffs/debuffs should this item NOT affect? Uses internal names of the buffs.
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# Setting type: String
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# Default value: bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog
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Ignored Buff Names = bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog
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[Item: Constant Flow]
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## Movement speed increase (in %)
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# Setting type: Single
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# Default value: 7
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MoveSpeed = 7
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## Movement speed increase for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 7
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MoveSpeedPerStack = 7
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## Slowing effect reduction (in %)
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# Setting type: Single
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# Default value: 20
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SlowReduction = 20
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## Slowing effect reduction for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 20
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SlowReductionPerStack = 20
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## How much should rooting effects slow you down (in %)
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# Setting type: Single
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# Default value: 90
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InitialRootSlow = 90
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## Reduction of the slowing effect from roots for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 10
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RootSlowReductionPerStack = 10
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[Item: Contraband Gunpowder]
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## Explosion damage (in %)
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# Setting type: Single
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# Default value: 300
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Damage = 300
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## Explosion damage for each additional stack of this item (in %)
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# Setting type: Single
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# Default value: 240
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DamagePerStack = 240
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## Explosion radius (in meters)
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# Setting type: Single
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# Default value: 15
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Radius = 15
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## Explosion radius for each additional stack of this item (in meters)
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# Setting type: Single
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# Default value: 3
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RadiusPerStack = 3
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## Explosion proc coefficient (in %)
|
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# Setting type: Single
|
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# Default value: 1
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ProcCoefficient = 1
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## Chance on kill to drop a powder flask pickup (in %)
|
||
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# Setting type: Single
|
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# Default value: 25
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FlaskDropChance = 25
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[Item: Crystallized World]
|
||
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|
||
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## Freeze duration (in seconds)
|
||
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# Setting type: Single
|
||
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# Default value: 5
|
||
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FreezeTime = 5
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||
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|
||
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## Total freeze pulses per Teleporter event
|
||
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# Setting type: Int32
|
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# Default value: 2
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Pulses = 2
|
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|
||
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## Extra freeze pulses per Teleporter event for each additional stack of this item
|
||
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# Setting type: Int32
|
||
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# Default value: 1
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PulsesPerStack = 1
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|
||
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## The minimum radius of the freezing pulse. If the holdout zone is smaller than this (for example, if it's a Commencement Pillar), the pulse will not become smaller, and will retain this value
|
||
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# Setting type: Single
|
||
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# Default value: 60
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||
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MinPulseRadius = 60
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||
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|
||
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[Item: Cup of Expresso]
|
||
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|
||
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## Maximum amount of Express Boost buff stacks
|
||
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# Setting type: Int32
|
||
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# Default value: 3
|
||
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MaxBuffs = 3
|
||
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|
||
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## More maximum amount of Express Boost buff stacks for each additional stack of this item
|
||
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# Setting type: Int32
|
||
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# Default value: 2
|
||
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MaxBuffsPerStack = 2
|
||
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|
||
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## Movement speed and attack speed increase per Express Boost stack (in %)
|
||
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# Setting type: Single
|
||
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# Default value: 10
|
||
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BoostPower = 10
|
||
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|
||
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[Item: Cutesy Bow]
|
||
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|
||
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## Armor increase from this item
|
||
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# Setting type: Single
|
||
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# Default value: 30
|
||
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Armor = 30
|
||
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|
||
|
## How many hits does this item protect you from until it turns into the weaker version
|
||
|
# Setting type: Int32
|
||
|
# Default value: 100
|
||
|
Hits = 100
|
||
|
|
||
|
## How much time should pass between each hit to affect the remaining hit counter.
|
||
|
## Prevents the item from breaking too quickly from multi-hits (e.g. Wisps) and damage-over-time effects (e.g. Blazing elites, Void Fields).
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
BreakTimer = 0.5
|
||
|
|
||
|
## Armor increase from Frayed Bow (the weaker version of the item)
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
BrokenArmor = 2
|
||
|
|
||
|
## If enabled, Frayed Bow will be untiered instead of white tier, making it unscrappable.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Untiered Frayed Bow = false
|
||
|
|
||
|
[Item: Devil s Cry]
|
||
|
|
||
|
## Critical strike chance from the first stack of this item
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
BaseCrit = 10
|
||
|
|
||
|
## Every X crits, this item will trigger
|
||
|
# Setting type: Int32
|
||
|
# Default value: 9
|
||
|
CritInterval = 9
|
||
|
|
||
|
## Base damage of each slash (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 300
|
||
|
DamagePerSlash = 300
|
||
|
|
||
|
## Radius of the slash barrage (in m)
|
||
|
# Setting type: Single
|
||
|
# Default value: 6
|
||
|
Radius = 6
|
||
|
|
||
|
## Radius of the slash barrage for each additional stack of this item (in m)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1.2
|
||
|
RadiusPerStack = 1.2
|
||
|
|
||
|
## Proc coefficient of each slash
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
ProcCoefficient = 0.5
|
||
|
|
||
|
## Slash count for the first stack of this item
|
||
|
# Setting type: Int32
|
||
|
# Default value: 3
|
||
|
SlashCount = 3
|
||
|
|
||
|
## Extra slash count for each additional stack of this item
|
||
|
# Setting type: Int32
|
||
|
# Default value: 2
|
||
|
SlashCountPerStack = 2
|
||
|
|
||
|
[Item: Donut]
|
||
|
|
||
|
## How much flat HP the healing orbs regenerate
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
FlatHealing = 8
|
||
|
|
||
|
## How much HP the healing orbs regenerate (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
FractionalHealing = 10
|
||
|
|
||
|
## How much HP the healing orbs regenerate (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
FractionalHealingPerStack = 10
|
||
|
|
||
|
[Item: Failed Experiment]
|
||
|
|
||
|
## Radius of the AoE status infliction (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Radius = 15
|
||
|
|
||
|
## Radius of the AoE status infliction for each additional stack of this item (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
RadiusPerStack = 3
|
||
|
|
||
|
## Duration of the inflicted status (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Duration = 8
|
||
|
|
||
|
## Duration of the inflicted status for each additional stack of this item (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
DurationPerStack = 4
|
||
|
|
||
|
[Item: Faulty Spotter]
|
||
|
|
||
|
## Time between each enemy scan (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
Interval = 30
|
||
|
|
||
|
## Time until next enemy scan if no enemies were found (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
NoEnemiesRetryTime = 3
|
||
|
|
||
|
## Debuff duration (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 7
|
||
|
Duration = 7
|
||
|
|
||
|
[Item: Gachapon Coin]
|
||
|
|
||
|
## Crit chance (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
PassiveCritBonus = 0.5
|
||
|
|
||
|
## Crit chance for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
PassiveCritBonusPerStack = 0.5
|
||
|
|
||
|
## Attack speed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
PassiveAttackSpeedBonus = 1
|
||
|
|
||
|
## Attack speed for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
PassiveAttackSpeedBonusPerStack = 1
|
||
|
|
||
|
## Crit chance increase per Shrine of Chance activation (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
CritBonus = 3
|
||
|
|
||
|
## Crit chance increase per Shrine of Chance activation for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
CritBonusPerStack = 3
|
||
|
|
||
|
## Attack speed increase per Shrine of Chance activation (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
AttackSpeedBonus = 5
|
||
|
|
||
|
## Attack speed increase per Shrine of Chance activation for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
AttackSpeedBonusPerStack = 5
|
||
|
|
||
|
[Item: Ghost Apple]
|
||
|
|
||
|
## Regeneration increase from this item (in HP/s)
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Regen = 2
|
||
|
|
||
|
## How long should the item last until it turns into the weaker version (in minutes)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
Minutes = 20
|
||
|
|
||
|
## Regen increase from Apple Stem (the weaker version of the item)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.1
|
||
|
RegenWeak = 0.1
|
||
|
|
||
|
## If enabled, Apple Stem will be untiered instead of white tier, making it unscrappable.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Untiered Apple Stem = false
|
||
|
|
||
|
[Item: Hiker s Backpack]
|
||
|
|
||
|
## Additional charges to all skills
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
Charges = 1
|
||
|
|
||
|
## Additional charges to all skills for each additional stack of this item
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
ChargesPerStack = 1
|
||
|
|
||
|
## Cooldown reduction to all skills for the first stack of this item
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
CDR = 15
|
||
|
|
||
|
## Should the item increase the limit on Engineer turrets that you can place?
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
IncreaseEngiTurretLimit = true
|
||
|
|
||
|
[Item: Inoperative Nanomachines]
|
||
|
|
||
|
## How much health should the user have at least to trigger the item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
MinHealth = 30
|
||
|
|
||
|
## How much health should the user have at most to trigger the item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 70
|
||
|
MaxHealth = 70
|
||
|
|
||
|
## How much armor should the item give when active
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
Armor = 25
|
||
|
|
||
|
## How much armor should the item give when active for each additional stack of this item
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
ArmorPerStack = 25
|
||
|
|
||
|
[Item: Manuscript]
|
||
|
|
||
|
## Stat increase amount for each stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
StatBonus = 10
|
||
|
|
||
|
[Item: Marwan s Ash/Light/Weapon]
|
||
|
|
||
|
## Base damage
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
Damage = 4
|
||
|
|
||
|
## Base damage for each additional level of the owner
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.8
|
||
|
DamagePerLevel = 0.8
|
||
|
|
||
|
## Proc coefficient of the extra hit
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
ProcCoefficient = 0
|
||
|
|
||
|
## How much health should the afflicted enemies lose every second on item level 2 (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.2
|
||
|
DoTPercent = 0.2
|
||
|
|
||
|
## How much health should the afflicted enemies lose every second on item level 2 for each additional level of the owner (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.02
|
||
|
DoTPercentPerLevel = 0.02
|
||
|
|
||
|
## How long should the damage over time effect last (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
DoTDuration = 5
|
||
|
|
||
|
## Radius of the AoE extra hit on item level 3 (in m)
|
||
|
# Setting type: Single
|
||
|
# Default value: 7
|
||
|
Radius = 7
|
||
|
|
||
|
## Radius of the AoE extra hit on item level 3 for each additional level of the owner (in m)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
RadiusPerLevel = 1
|
||
|
|
||
|
## Level required for upgrading from level 1 to level 2
|
||
|
# Setting type: Single
|
||
|
# Default value: 17
|
||
|
UpgradeLevel12 = 17
|
||
|
|
||
|
## Level required for upgrading from level 2 to level 3
|
||
|
# Setting type: Single
|
||
|
# Default value: 23
|
||
|
UpgradeLevel23 = 23
|
||
|
|
||
|
## Stacking this item increases the per-level scaling of this item's effects by this amount (in %, hyperbolic)
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
StackLevelMultiplier = 25
|
||
|
|
||
|
[Item: Metronome]
|
||
|
|
||
|
## How much crit to add for each successful rhythm beat (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
CritBonus = 0.5
|
||
|
|
||
|
## How much crit to add for each successful rhythm beat (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
CritBonusPerStack = 0.5
|
||
|
|
||
|
## How early can you press to score a hit (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.105
|
||
|
BeatWindowEarly = 0.105
|
||
|
|
||
|
## How late can you press to score a hit (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.105
|
||
|
BeatWindowLate = 0.105
|
||
|
|
||
|
[Item: Moonglasses]
|
||
|
|
||
|
## How much more damage should Critical Strikes deal (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 150
|
||
|
CritDamageIncrease = 150
|
||
|
|
||
|
## How much more damage should Critical Strikes deal for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 150
|
||
|
CritDamageIncreasePerStack = 150
|
||
|
|
||
|
[Item: Mystic Sword]
|
||
|
|
||
|
## How many HP should the killed enemy have to trigger this item's effect
|
||
|
# Setting type: Single
|
||
|
# Default value: 1900
|
||
|
HealthThreshold = 1900
|
||
|
|
||
|
## Damage bonus for each strong enemy killed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Damage = 2
|
||
|
|
||
|
## Maximum damage bonus from the first stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 40
|
||
|
MaxDamage = 40
|
||
|
|
||
|
## Maximum damage bonus for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
MaxDamagePerStack = 20
|
||
|
|
||
|
[Item: Nuclear Accelerator]
|
||
|
|
||
|
## Movement speed increase from the first stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
PassiveSpeed = 10
|
||
|
|
||
|
## Damage increase for every 1% of speed increase (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.25
|
||
|
Damage = 0.25
|
||
|
|
||
|
## Damage increase for every 1% of speed increase for every additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.25
|
||
|
DamagePerStack = 0.25
|
||
|
|
||
|
## If true, sprint speed multiplier (x1.45 by default) also increases damage
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Sprint Counts = false
|
||
|
|
||
|
[Item: Platinum Card]
|
||
|
|
||
|
## How much should the price of the terminal decrease on trigger (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 75
|
||
|
Discount = 75
|
||
|
|
||
|
[Item: Purrfect Headphones]
|
||
|
|
||
|
## How much movement speed to give while active (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
MoveSpeed = 25
|
||
|
|
||
|
## How much movement speed to give while active (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
MoveSpeedPerStack = 25
|
||
|
|
||
|
## How much armor to give while active (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Armor = 10
|
||
|
|
||
|
## How much armor to give while active (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
ArmorPerStack = 10
|
||
|
|
||
|
[Item: Puzzle of Chronos]
|
||
|
|
||
|
## Base regen bonus for all allies (in HP/s)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3.2
|
||
|
BaseRegenIncrease = 3.2
|
||
|
|
||
|
## Base regen bonus for all allies for each additional stack of this item (in HP/s)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3.2
|
||
|
BaseRegenIncreasePerStack = 3.2
|
||
|
|
||
|
## How much faster should difficulty scale over time (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
TimerSpeedIncrease = 30
|
||
|
|
||
|
## How much faster should difficulty scale over time for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
TimerSpeedIncreasePerStack = 30
|
||
|
|
||
|
[Item: Rift Lens]
|
||
|
|
||
|
## How many rifts should spawn
|
||
|
# Setting type: Int32
|
||
|
# Default value: 3
|
||
|
BaseRifts = 3
|
||
|
|
||
|
## How many rifts should spawn for each additional stack of this item
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
RiftsPerStack = 1
|
||
|
|
||
|
[Item: Scratch Ticket]
|
||
|
|
||
|
## Increase all chances by this amount (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
ChanceBonus = 1
|
||
|
|
||
|
## Increase all chances by this amount for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
ChanceBonusPerStack = 1
|
||
|
|
||
|
## Instead of increasing chances by a flat percentage, this item will increase them by a percentage of the original chance.
|
||
|
## For example, if ChanceBonus is 1%, a 26% chance will be increased by 0.26%, which is equal to 1% of 26%.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
AlternateBonus = false
|
||
|
|
||
|
[Item: Snow Ring]
|
||
|
|
||
|
## Chance to trigger this item's effect (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 33
|
||
|
Chance = 33
|
||
|
|
||
|
## How many enemies to freeze
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
Targets = 1
|
||
|
|
||
|
## How many enemies to freeze for each additional stack of this item
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
TargetsPerStack = 1
|
||
|
|
||
|
## Range of search for nearby enemies to freeze (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Radius = 15
|
||
|
|
||
|
## Range of search for nearby enemies to freeze for each additional stack of this item (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
RadiusPerStack = 1
|
||
|
|
||
|
## Duration of the freeze effect (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
FreezeDuration = 2
|
||
|
|
||
|
[Item: Spare Wiring]
|
||
|
|
||
|
## Base damage of the sparks (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 200
|
||
|
Damage = 200
|
||
|
|
||
|
## Base damage of the sparks for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 160
|
||
|
DamagePerStack = 160
|
||
|
|
||
|
## Base damage of the sparks if dropped by players (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 40
|
||
|
PlayerDamage = 40
|
||
|
|
||
|
## Base damage of the sparks if dropped by players for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 32
|
||
|
PlayerDamagePerStack = 32
|
||
|
|
||
|
## Spark proc coefficient
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
ProcCoefficient = 1
|
||
|
|
||
|
## How much time should pass between each time a drone drops sparks (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.3
|
||
|
DroneFireInterval = 0.3
|
||
|
|
||
|
## How many sparks should a drone drop in each fire cycle
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
DroneFireCount = 1
|
||
|
|
||
|
## How much time should pass between each time a player drops sparks (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
PlayerFireInterval = 3
|
||
|
|
||
|
## How many sparks should a player drop in each fire cycle
|
||
|
# Setting type: Int32
|
||
|
# Default value: 5
|
||
|
PlayerFireCount = 5
|
||
|
|
||
|
[Item: Spine Implant]
|
||
|
|
||
|
## Bonus armor against attacks from the back
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
ArmorAdd = 20
|
||
|
|
||
|
## Bonus armor against attacks from the back for each additional stack of this item
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
ArmorAddPerStack = 20
|
||
|
|
||
|
[Item: Stargazer s Records]
|
||
|
|
||
|
## Chance to drop a star on hit (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 12
|
||
|
Chance = 12
|
||
|
|
||
|
## Star damage (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 250
|
||
|
Damage = 250
|
||
|
|
||
|
## Star damage for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 200
|
||
|
DamagePerStack = 200
|
||
|
|
||
|
## Star explosion radius (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Radius = 3
|
||
|
|
||
|
## Delay between the hit proc and the star drop (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Delay = 1
|
||
|
|
||
|
## Proc coefficient of the falling star projectile
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
ProcCoefficient = 1
|
||
|
|
||
|
## Duration of the buff on pickup (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Duration = 10
|
||
|
|
||
|
## Additional attack speed when buffed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
AttackSpeed = 5
|
||
|
|
||
|
## Additional attack speed when buffed for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
AttackSpeedPerStack = 5
|
||
|
|
||
|
[Item: Super Idol]
|
||
|
|
||
|
## Gold required for full buff power (at starting difficulty level)
|
||
|
## For comparison, a Small Chest costs $25, a Large Chest - $50, a Legendary Chest - $400.
|
||
|
# Setting type: Single
|
||
|
# Default value: 800
|
||
|
GoldCap = 800
|
||
|
|
||
|
## Extra maximum HP at full buff power (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 60
|
||
|
HealthBonus = 60
|
||
|
|
||
|
## Extra armor at full buff power
|
||
|
# Setting type: Single
|
||
|
# Default value: 60
|
||
|
ArmorBonus = 60
|
||
|
|
||
|
[Item: Ten Commandments of Vyrael]
|
||
|
|
||
|
## Hits required for triggering this item's effect. (Note: the number of hits won't be changed in the item's description.)
|
||
|
# Setting type: Int32
|
||
|
# Default value: 10
|
||
|
Hits = 10
|
||
|
|
||
|
[Item: Thought Processor]
|
||
|
|
||
|
## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 50
|
||
|
CDR = 50
|
||
|
|
||
|
## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 50
|
||
|
CDRPerStack = 50
|
||
|
|
||
|
[Item: Time Dilator]
|
||
|
|
||
|
## Effect range (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 18
|
||
|
Radius = 18
|
||
|
|
||
|
## Projectile slowing effect (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
ProjectileSlow = 20
|
||
|
|
||
|
## Projectile slowing effect for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
ProjectileSlowPerStack = 20
|
||
|
|
||
|
## Enemy slowing effect (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
Slow = 20
|
||
|
|
||
|
## Enemy slowing effect for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
SlowPerStack = 20
|
||
|
|
||
|
[Item: Timely Execution]
|
||
|
|
||
|
## Invincibility duration (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 7
|
||
|
Duration = 7
|
||
|
|
||
|
## Invincibility cooldown (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 60
|
||
|
Cooldown = 60
|
||
|
|
||
|
## Invincibility cooldown reduction for each additional stack of this item (in %, hyperbolic)
|
||
|
# Setting type: Single
|
||
|
# Default value: 50
|
||
|
CooldownReductionPerStack = 50
|
||
|
|
||
|
## Movement speed increase when buffed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
MoveSpeedBuff = 30
|
||
|
|
||
|
[Item: Treasure Map]
|
||
|
|
||
|
## How long to stay in the treasure zone to unearth the legendary item (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 60
|
||
|
UnearthTime = 60
|
||
|
|
||
|
## Unearth time reduction for each additional stack of this item (in %, hyperbolic)
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
ReductionPerStack = 25
|
||
|
|
||
|
## Treasure zone radius (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 7
|
||
|
Radius = 7
|
||
|
|
||
|
[Item: Vendetta]
|
||
|
|
||
|
## How long should the buff last (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 16
|
||
|
Duration = 16
|
||
|
|
||
|
## How long should the buff last for each additional stack of this item (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
DurationPerStack = 4
|
||
|
|
||
|
## How long should the buff last when used by enemies (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Duration On Enemies = 0.5
|
||
|
|
||
|
## How long should the buff last when used by enemies for each additional stack of this item (in seconds)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.125
|
||
|
Duration On Enemies Per Stack = 0.125
|
||
|
|
||
|
## Additional attack speed when buffed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 100
|
||
|
AttackSpeed = 100
|
||
|
|
||
|
## Additional damage when buffed (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 100
|
||
|
Damage = 100
|
||
|
|
||
|
[Item: Wireless Voltmeter]
|
||
|
|
||
|
## Passive shield bonus for the first stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 12
|
||
|
PassiveShield = 12
|
||
|
|
||
|
## Reflected damage multiplier (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1600
|
||
|
Damage = 1600
|
||
|
|
||
|
## Reflected damage multiplier for each additional stack of this item (in %)
|
||
|
# Setting type: Single
|
||
|
# Default value: 800
|
||
|
DamagePerStack = 800
|
||
|
|
||
|
## Damage reflection radius (in meters)
|
||
|
# Setting type: Single
|
||
|
# Default value: 25
|
||
|
Radius = 25
|
||
|
|