677 lines
17 KiB
INI
677 lines
17 KiB
INI
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## Settings file was created by plugin Hex3Mod v2.1.0
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## Plugin GUID: com.Hex3.Hex3Mod
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[Common - 400 Tickets]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Should 400 Tickets double Lunar Bud drops?
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# Setting type: Boolean
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# Default value: true
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Works on Lunar Bud = true
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## Should 400 Tickets double Void Cradle drops?
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# Setting type: Boolean
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# Default value: true
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Works on Void Cradle = true
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## Should 400 Tickets double Void Potential and Encrusted Lockbox drops?
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# Setting type: Boolean
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# Default value: true
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Works on Void Potential = true
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## Should 400 Tickets double Cleansing Pool drops?
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# Setting type: Boolean
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# Default value: false
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Works on Cleansing Pool = false
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[Common - ATG Prototype]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Multiplier of base damage the missile deals per stack
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# Setting type: Single
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# Default value: 0.8
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Damage per stack = 0.8
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## How many hits it should take to fire each missile
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# Setting type: Int32
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# Default value: 10
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Hits required per missile = 10
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[Common - Balance]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Maximum (standing still) chance to dodge, stacking hyperbolically
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# Setting type: Single
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# Default value: 20
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Max added dodge chance = 20
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[Common - Bucket List]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Percent speed increase
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# Setting type: Single
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# Default value: 0.24
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Speed multiplier = 0.24
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## Multiplier subtracted from the speed buff while fighting a boss
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# Setting type: Single
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# Default value: 0.8
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Reduced buff multiplier = 0.8
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[Common - Hopoo Egg]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Percent jump height increase
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# Setting type: Single
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# Default value: 0.3
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Jump height multiplier = 0.3
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[Common - Miners Helmet]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Reduce cooldowns by this many seconds every time a small chest's worth is earned
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# Setting type: Single
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# Default value: 2
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Cooldown reduction = 2
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## Gold required to proc cooldown reduction (Scaling with time)
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# Setting type: Int32
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# Default value: 25
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Gold requirement = 25
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[Common - Shard Of Glass]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Percentage of base damage this item adds
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# Setting type: Single
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# Default value: 0.07
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Damage multiplier = 0.07
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[Config Version]
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## Do not change.
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# Setting type: Int32
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# Default value: 1
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Config Version = 1
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[Legendary - Apathy]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Radius within which kills contribute to Apathy stacks
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# Setting type: Single
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# Default value: 13
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Radius = 13
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## Move speed multiplier added while buffed
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# Setting type: Single
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# Default value: 1
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Buff move speed multiplier = 1
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## Attack speed multiplier added while buffed
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# Setting type: Single
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# Default value: 1
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Buff attack speed multiplier = 1
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## Regen hp/second added while buffed
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# Setting type: Single
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# Default value: 20
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Buff regen added = 20
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## Duration of buff
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# Setting type: Single
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# Default value: 7.5
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Buff duration = 7.5
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## Required stacks of Apathy to trigger buff
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# Setting type: Int32
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# Default value: 10
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Kills required for buff = 10
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[Legendary - Do Not Eat]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Percent chance that a Pearl or Irradiant Pearl will drop from a chest.
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# Setting type: Single
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# Default value: 10
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Pearl Chance = 10
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## Percent chance that an Irradiant Pearl will drop instead of a Pearl.
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# Setting type: Single
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# Default value: 20
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Irradiant Pearl Chance = 20
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## Shop terminals have a chance to drop pearls.
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# Setting type: Boolean
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# Default value: true
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Shop terminals = true
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[Legendary - Elder Mutagen]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Amount of max health added per killed species
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# Setting type: Int32
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# Default value: 10
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Max health per species = 10
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## How much hp per second regen should be added for each killed species
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# Setting type: Single
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# Default value: 0.5
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Regen per species = 0.5
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[Legendary - Mint Condition]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Base movement speed increase
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# Setting type: Single
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# Default value: 0.2
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Move speed increase = 0.2
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## Base movement speed increase per additional stack
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# Setting type: Single
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# Default value: 0.6
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Move speed increase per stack = 0.6
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## Jump count increase
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# Setting type: Int32
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# Default value: 1
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Additional jumps = 1
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## Jump count increase per additional stack
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# Setting type: Int32
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# Default value: 2
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Additional jumps per stack = 2
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[Lunar - One Ticket]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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[Lunar Equipment - Blood Of The Lamb]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Amount of regular items you must sacrifice to gain a boss item
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# Setting type: Int32
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# Default value: 6
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Items taken = 6
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[Uncommon - Empathy]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Health points restored when an enemy is hit within radius
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# Setting type: Single
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# Default value: 3
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Health per hit = 3
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## Radius of activation zone in meters
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# Setting type: Single
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# Default value: 13
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Zone radius = 13
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[Uncommon - Overkill Overdrive]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## This item has no effect if used by Engineer turrets. Disabled by default
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# Setting type: Boolean
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# Default value: false
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Turret blacklist = false
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## How much larger affected zones should be in percentage
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# Setting type: Single
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# Default value: 20
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Zone size percentage increase = 20
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## e.g Teleporter, Pillars
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# Setting type: Boolean
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# Default value: true
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Amplify holdout zones = true
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# Setting type: Boolean
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# Default value: true
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Amplify Shrine of the Woods = true
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# Setting type: Boolean
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# Default value: true
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Amplify Focus Crystal = true
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## e.g Warbanner, Spinel Tonic
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# Setting type: Boolean
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# Default value: true
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Amplify buff wards = true
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# Setting type: Boolean
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# Default value: true
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Amplify Interstellar Desk Plant = true
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# Setting type: Boolean
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# Default value: true
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Amplify Bustling Fungus = true
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[Uncommon - Scattered Reflection]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## The percent of all total received damage to be reflected
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# Setting type: Single
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# Default value: 0.07
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Damage reflect value = 0.07
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## How much of a reflection bonus each Shard Of Glass adds in percentage of total damage (Caps at 90%)
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# Setting type: Single
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# Default value: 0.007
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Damage reflect multiplier per shard = 0.007
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## Multiplier of how much bonus damage is added to the reflection
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# Setting type: Single
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# Default value: 7
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Reflected damage bonus = 7
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[Uncommon - Scavengers Pouch]
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## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Load item = true
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## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
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# Setting type: Boolean
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# Default value: true
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Enable item = true
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## Times the Scavenger's Pouch can be used before being emptied.
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# Setting type: Int32
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# Default value: 2
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Maximum uses = 2
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## Enable item replacement
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# Setting type: Boolean
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# Default value: false
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VANILLA: Regenerating Scrap = false
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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VANILLA: Power Elixir = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: false
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VANILLA: Delicate Watch = false
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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VANILLA: Dios Best Friend = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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VANILLA: Pluripotent Larva = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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WOLFO QOL: Rusted Key = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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WOLFO QOL: Encrusted Key = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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HEX3MOD: 400 Tickets = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: false
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HEX3MOD: One Ticket = false
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## Enable item replacement
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# Setting type: Boolean
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# Default value: false
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MYSTICS ITEMS: Platinum Card = false
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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MYSTICS ITEMS: Cutesy Bow = true
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## Enable item replacement
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# Setting type: Boolean
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# Default value: true
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MYSTICS ITEMS: Ghost Apple = true
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|
|
||
|
## Enable item replacement
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
VANILLAVOID: Clockwork Mechanism = false
|
||
|
|
||
|
## Enable item replacement
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
VANILLAVOID: Enhancement Vials = true
|
||
|
|
||
|
## Enable item replacement
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
HOLYCRAPFORKISBACK: Sharp Chopsticks = false
|
||
|
|
||
|
## Enable item replacement
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
SPIKESTRIP: Abyssal Cartridge = true
|
||
|
|
||
|
## Enable item replacement
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
SPIKESTRIP: Singularity = true
|
||
|
|
||
|
[Uncommon - The Unforgivable]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## Activate your on-kill effects every time this amount of seconds passes
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Activation interval = 10
|
||
|
|
||
|
[Void - Captains Favor]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
[Void - Corrupting Parasite]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## Allows the parasite to corrupt boss items
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Corrupt boss items = false
|
||
|
|
||
|
## Number of items corrupted each stage
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
|
Items per stage = 1
|
||
|
|
||
|
## Allows the parasite to corrupt items in non-stage scenes (hidden realms, bazaar)
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Corrupt items on non-stage scenes = true
|
||
|
|
||
|
[Void - Discovery]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## Shield added per world interactable used
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Shield value = 3
|
||
|
|
||
|
## Maximum interactable uses per stack before shield is no longer granted
|
||
|
# Setting type: Int32
|
||
|
# Default value: 100
|
||
|
Maximum uses = 100
|
||
|
|
||
|
[Void - Drop Of Necrosis]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## What fraction of base Blight damage is added to Blight per stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.05
|
||
|
Added damage per stack = 0.05
|
||
|
|
||
|
## Added percent chance of inflicting Blight on hit.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Chance to inflict Blight = 5
|
||
|
|
||
|
[Void - Notice Of Absence]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## How long you'll turn invisible at the start of a boss fight in seconds
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Base invisibility duration = 10
|
||
|
|
||
|
## How much longer you'll turn invisible at the start of a boss fight in seconds, per stack
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Invisibility duration per stack = 5
|
||
|
|
||
|
[Void - Spattered Collection]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## For each stack of Spattered Collection, reduce enemies' armor by this much per stack of Blight.
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Armor reduction per stack = 2
|
||
|
|
||
|
## Added percent chance of inflicting Blight on hit.
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Chance to inflict Blight = 10
|
||
|
|
||
|
[Void - The Hermit]
|
||
|
|
||
|
## Load the item at startup. <style=cDeath>Requires a restart to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Load item = true
|
||
|
|
||
|
## Allow the user to find this item in runs. <style=cDeath>Must start a new run to take effect!</style>
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enable item = true
|
||
|
|
||
|
## How long in seconds the on-hit debuff should last
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Debuff duration = 5
|
||
|
|
||
|
## Enemy damage reduced by each debuff in percent
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Debuff damage reduction = 5
|
||
|
|