50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.BrotherMonster;
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public class UltExitState : BaseState
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{
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public static float lendInterval;
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public static float duration;
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public static string soundString;
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public static GameObject channelFinishEffectPrefab;
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private static int UltExitStateHash = Animator.StringToHash("UltExit");
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private static int UltParamHash = Animator.StringToHash("Ult.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Body", UltExitStateHash, UltParamHash, duration);
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Util.PlaySound(soundString, base.gameObject);
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if ((bool)channelFinishEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(channelFinishEffectPrefab, base.gameObject, "MuzzleUlt", transmit: false);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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GenericSkill genericSkill = (base.skillLocator ? base.skillLocator.special : null);
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if ((bool)genericSkill)
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{
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genericSkill.UnsetSkillOverride(outer, UltChannelState.replacementSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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base.OnExit();
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}
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}
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