r2mods/ilspy_dump/ror2_csproj/Optimization/WanderCulling.cs

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2024-10-04 07:26:37 +00:00
namespace Optimization;
public static class WanderCulling
{
public const float wanderTimeBeforeCull = 15f;
public const float wanderResetTime = 7.5f;
public const float minLifeTime = 20f;
public const float wanderPlayerCheckRadius = 75f;
public const int minEnemyCountBeforeCull = 10;
public const int importanceThreshold = 3;
}