41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace RoR2.Items;
|
||
|
|
||
|
public static class WardOnLevelManager
|
||
|
{
|
||
|
private static GameObject wardPrefab;
|
||
|
|
||
|
[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
|
||
|
private static void Init()
|
||
|
{
|
||
|
GlobalEventManager.onCharacterLevelUp += OnCharacterLevelUp;
|
||
|
LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/WarbannerWard", delegate(GameObject operationResult)
|
||
|
{
|
||
|
wardPrefab = operationResult;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
private static void OnCharacterLevelUp(CharacterBody characterBody)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
Inventory inventory = characterBody.inventory;
|
||
|
if ((bool)inventory)
|
||
|
{
|
||
|
int itemCount = inventory.GetItemCount(RoR2Content.Items.WardOnLevel);
|
||
|
if (itemCount > 0)
|
||
|
{
|
||
|
GameObject gameObject = UnityEngine.Object.Instantiate(wardPrefab, characterBody.transform.position, Quaternion.identity);
|
||
|
gameObject.GetComponent<TeamFilter>().teamIndex = characterBody.teamComponent.teamIndex;
|
||
|
gameObject.GetComponent<BuffWard>().Networkradius = 8f + 8f * (float)itemCount;
|
||
|
NetworkServer.Spawn(gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|