84 lines
1.6 KiB
C#
84 lines
1.6 KiB
C#
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using System;
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using UnityEngine;
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namespace RoR2.UI;
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public class MPEventSystemLocator : MonoBehaviour
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{
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private MPEventSystemProvider _eventSystemProvider;
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private MPEventSystem _eventSystem;
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public MPEventSystemProvider eventSystemProvider
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{
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get
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{
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return _eventSystemProvider;
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}
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internal set
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{
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if ((object)_eventSystemProvider != value)
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{
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_eventSystemProvider?.RemoveListener(this);
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_eventSystemProvider = value;
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_eventSystemProvider?.AddListener(this);
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}
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}
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}
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public MPEventSystem eventSystem
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{
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get
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{
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return _eventSystem;
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}
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internal set
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{
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if ((object)_eventSystem != value)
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{
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if ((object)_eventSystem != null)
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{
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OnEventSystemLost(_eventSystem);
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}
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_eventSystem = value;
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if ((object)_eventSystem != null)
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{
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OnEventSystemDiscovered(_eventSystem);
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}
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}
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}
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}
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public event Action<MPEventSystem> onEventSystemDiscovered;
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public event Action<MPEventSystem> onEventSystemLost;
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private void Awake()
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{
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eventSystemProvider = GetComponentInParent<MPEventSystemProvider>();
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}
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private void OnDestroy()
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{
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eventSystemProvider = null;
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}
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private void OnEventSystemDiscovered(MPEventSystem discoveredEventSystem)
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{
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this.onEventSystemDiscovered?.Invoke(discoveredEventSystem);
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}
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private void OnEventSystemLost(MPEventSystem lostEventSystem)
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{
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this.onEventSystemLost?.Invoke(lostEventSystem);
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}
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internal void OnProviderDestroyed(MPEventSystemProvider destroyedEventSystemProvider)
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{
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if ((object)destroyedEventSystemProvider == eventSystemProvider)
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{
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eventSystemProvider = null;
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}
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}
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}
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