114 lines
2.0 KiB
C#
114 lines
2.0 KiB
C#
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[CreateAssetMenu(menuName = "RoR2/UISkinData")]
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public class UISkinData : ScriptableObject
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{
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[Serializable]
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public struct TextStyle
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{
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public TMP_FontAsset font;
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public float fontSize;
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public TextAlignmentOptions alignment;
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public Color color;
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public void Apply(TextMeshProUGUI label, bool useAlignment = true)
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{
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if (label.font != font && !(label is HGTextMeshProUGUI { useLanguageDefaultFont: not false }))
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{
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label.font = font;
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}
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if (label.fontSize != fontSize)
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{
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label.fontSize = fontSize;
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}
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if (label.color != color)
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{
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label.color = color;
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}
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if (useAlignment && label.alignment != alignment)
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{
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label.alignment = alignment;
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}
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}
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}
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[Serializable]
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public struct PanelStyle
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{
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public Material material;
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public Sprite sprite;
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public Color color;
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public void Apply(Image image)
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{
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image.material = material;
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image.sprite = sprite;
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image.color = color;
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}
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}
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[Serializable]
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public struct ButtonStyle
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{
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public Material material;
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public Sprite sprite;
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public ColorBlock colors;
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public TextStyle interactableTextStyle;
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public TextStyle disabledTextStyle;
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public float recommendedWidth;
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public float recommendedHeight;
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}
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[Serializable]
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public struct ScrollRectStyle
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{
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[FormerlySerializedAs("viewportPanelStyle")]
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public PanelStyle backgroundPanelStyle;
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public PanelStyle scrollbarBackgroundStyle;
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public ColorBlock scrollbarHandleColors;
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public Sprite scrollbarHandleImage;
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}
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[Header("Main Panel Style")]
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public PanelStyle mainPanelStyle;
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[Header("Header Style")]
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public PanelStyle headerPanelStyle;
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public TextStyle headerTextStyle;
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[Header("Detail Style")]
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public PanelStyle detailPanelStyle;
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public TextStyle detailTextStyle;
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[Header("Body Style")]
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public TextStyle bodyTextStyle;
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[Header("Button Style")]
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public ButtonStyle buttonStyle;
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[Header("Scroll Rect Style")]
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public ScrollRectStyle scrollRectStyle;
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}
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