28 lines
479 B
C#
28 lines
479 B
C#
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public abstract class BaseZoneBehavior : NetworkBehaviour, IZone
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{
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public abstract bool IsInBounds(Vector3 position);
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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