r2mods/ilspy_dump/ror2_csproj/RoR2/LightningStormController.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using EntityStates;
using EntityStates.LightningStorm;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Serialization;
namespace RoR2;
[RequireComponent(typeof(EntityStateMachine))]
public class LightningStormController : NetworkBehaviour
{
[Serializable]
public struct LightningStrikePoint
{
[Tooltip("Just for identifying points - not used in code")]
public string description;
[Tooltip("How far from the target's position should this point appear.")]
public float distanceFromTargetPosition;
[FormerlySerializedAs("speedMultiplier")]
[Tooltip("How much the projected position should take into account the player's current velocity. 1.8 tends to work if you want it to go off right as they pass by it.")]
[FormerlySerializedAs("distanceProjectionMultiplier")]
public float velocityMultiplier;
[Tooltip("Degrees to offset the prstrike position (0 = forward, 180 = behind, 90 = right, 270 / -90 = left, etc)")]
public float directionOffset;
[Tooltip("A randomized number of degrees (+/-) to adjust direction offset by.")]
public float randomDegreeOffset;
}
public static LightningStrikePattern lightningPattern;
[SyncVar(hook = "Client_HandleStormActiveChanged")]
public bool stormActive;
[SyncVar(hook = "Client_SetStormStrikePattern")]
private int strikePatternID = -1;
[SerializeField]
private List<LightningStrikePattern> strikePatterns = new List<LightningStrikePattern>();
[SerializeField]
[Space(20f)]
private EntityStateMachine stormStateMachine;
[SerializeField]
public GameObject startPostProcessingObject;
[SerializeField]
public PostProcessDuration startPostProcessDuration;
[SerializeField]
public GameObject endPostProcessingObject;
[SerializeField]
public PostProcessDuration endPostProcessDuration;
[SerializeField]
[FormerlySerializedAs("serializedlightningPattern")]
public LightningStrikePattern fallbackLightningPattern;
private static int kCmdCmdSetStormActive;
private static int kCmdCmdSetStrikePattern;
public static LightningStormController instance { get; private set; }
public bool NetworkstormActive
{
get
{
return stormActive;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
Client_HandleStormActiveChanged(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref stormActive, 1u);
}
}
public int NetworkstrikePatternID
{
get
{
return strikePatternID;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
Client_SetStormStrikePattern(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref strikePatternID, 2u);
}
}
public static void SetStormActive(bool b)
{
if (!(instance == null) && b != instance.stormActive)
{
if (!NetworkServer.active)
{
instance.CallCmdSetStormActive(b);
}
else
{
instance.ServerSetStormActive(b);
}
}
}
public static void SetStormStrikePattern(LightningStrikePattern _pattern)
{
if (!(instance == null) && !(_pattern == null) && !(_pattern == lightningPattern) && _pattern != null)
{
if (NetworkServer.active)
{
instance.ServerSetStrikePattern(_pattern.ID);
}
else
{
instance.CallCmdSetStrikePattern(_pattern.ID);
}
}
}
public static LightningStrikeInstance FireLightningBolt(Vector3 position, GameObject lightningPrefab, BlastAttack _blastInfo = null)
{
if (instance != null && !instance.stormActive)
{
return null;
}
GameObject gameObject = UnityEngine.Object.Instantiate(lightningPrefab);
LightningStrikeInstance component = gameObject.GetComponent<LightningStrikeInstance>();
if (!component)
{
UnityEngine.Object.Destroy(gameObject);
return null;
}
component.Initialize(position, _blastInfo);
return component;
}
public static bool ShouldFireLighting()
{
if (instance == null)
{
return false;
}
return instance.stormActive;
}
public static Vector3 PredictPosition(Vector3 position, Vector3 forwardDirection, float maxSpeed, LightningStrikePoint strikePointData)
{
forwardDirection = Quaternion.AngleAxis(strikePointData.directionOffset, Vector3.up) * forwardDirection;
if (strikePointData.randomDegreeOffset != 0f)
{
forwardDirection = Quaternion.AngleAxis(UnityEngine.Random.Range(0f - strikePointData.randomDegreeOffset, strikePointData.randomDegreeOffset), Vector3.up) * forwardDirection;
}
position += forwardDirection * maxSpeed * strikePointData.velocityMultiplier;
position += forwardDirection * strikePointData.distanceFromTargetPosition;
return position;
}
public static float GetMaxDistance(Vector3 forwardDirection, float maxSpeed, LightningStrikePoint strikePointData)
{
return (forwardDirection * maxSpeed * strikePointData.velocityMultiplier).magnitude + strikePointData.distanceFromTargetPosition;
}
[ContextMenu("Load Current Lightning Pattern Scrob into Memory")]
public void LoadCurrentLightningPatternScrob()
{
SetStormStrikePattern(fallbackLightningPattern);
}
[Command]
private void CmdSetStormActive(bool b)
{
ServerSetStormActive(b);
}
[Server]
private void ServerSetStormActive(bool b)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.LightningStormController::ServerSetStormActive(System.Boolean)' called on client");
return;
}
if (b != stormActive)
{
if (b)
{
HandleStormBegins();
}
else
{
HandleStormEnds();
}
}
NetworkstormActive = b;
}
private void Client_HandleStormActiveChanged(bool newValue)
{
if (NetworkServer.active)
{
return;
}
if (newValue != stormActive)
{
if (newValue)
{
HandleStormBegins();
}
else
{
HandleStormEnds();
}
}
NetworkstormActive = newValue;
}
[Server]
private void ServerSetStrikePattern(int patternID)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.LightningStormController::ServerSetStrikePattern(System.Int32)' called on client");
return;
}
if (patternID >= strikePatterns.Count || patternID < 0)
{
patternID = 0;
}
if (patternID != strikePatternID)
{
NetworkstrikePatternID = patternID;
lightningPattern = strikePatterns[patternID];
}
}
[Command]
private void CmdSetStrikePattern(int patternID)
{
ServerSetStrikePattern(patternID);
}
private void Client_SetStormStrikePattern(int newPatternIndex)
{
if (NetworkServer.active)
{
return;
}
if (newPatternIndex >= strikePatterns.Count || newPatternIndex < 0)
{
newPatternIndex = 0;
if (strikePatterns.Count < 1)
{
return;
}
}
lightningPattern = strikePatterns[newPatternIndex];
NetworkstrikePatternID = newPatternIndex;
}
private void Awake()
{
if (strikePatterns.Count >= 1)
{
for (int i = 0; i < strikePatterns.Count; i++)
{
strikePatterns[i].ID = i;
}
int num = ((fallbackLightningPattern != null) ? fallbackLightningPattern.ID : 0);
if (NetworkServer.active)
{
ServerSetStrikePattern(num);
}
else
{
lightningPattern = strikePatterns[num];
}
}
}
private void OnEnable()
{
instance = SingletonHelper.Assign(instance, this);
if (stormActive)
{
HandleStormBegins();
}
}
private void OnDisable()
{
instance = SingletonHelper.Unassign(instance, this);
HandleStormEnds();
}
private void HandleStormBegins()
{
if (!(lightningPattern == null))
{
SetStormStrikePattern(fallbackLightningPattern);
stormStateMachine.SetNextState(new LightningStormState());
}
}
private void HandleStormEnds()
{
stormStateMachine.SetNextState(new Idle());
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdSetStormActive(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError("Command CmdSetStormActive called on client.");
}
else
{
((LightningStormController)obj).CmdSetStormActive(reader.ReadBoolean());
}
}
protected static void InvokeCmdCmdSetStrikePattern(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError("Command CmdSetStrikePattern called on client.");
}
else
{
((LightningStormController)obj).CmdSetStrikePattern((int)reader.ReadPackedUInt32());
}
}
public void CallCmdSetStormActive(bool b)
{
if (!NetworkClient.active)
{
Debug.LogError("Command function CmdSetStormActive called on server.");
return;
}
if (base.isServer)
{
CmdSetStormActive(b);
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)5);
networkWriter.WritePackedUInt32((uint)kCmdCmdSetStormActive);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.Write(b);
SendCommandInternal(networkWriter, 0, "CmdSetStormActive");
}
public void CallCmdSetStrikePattern(int patternID)
{
if (!NetworkClient.active)
{
Debug.LogError("Command function CmdSetStrikePattern called on server.");
return;
}
if (base.isServer)
{
CmdSetStrikePattern(patternID);
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)5);
networkWriter.WritePackedUInt32((uint)kCmdCmdSetStrikePattern);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.WritePackedUInt32((uint)patternID);
SendCommandInternal(networkWriter, 0, "CmdSetStrikePattern");
}
static LightningStormController()
{
kCmdCmdSetStormActive = 753869832;
NetworkBehaviour.RegisterCommandDelegate(typeof(LightningStormController), kCmdCmdSetStormActive, InvokeCmdCmdSetStormActive);
kCmdCmdSetStrikePattern = 1007190007;
NetworkBehaviour.RegisterCommandDelegate(typeof(LightningStormController), kCmdCmdSetStrikePattern, InvokeCmdCmdSetStrikePattern);
NetworkCRC.RegisterBehaviour("LightningStormController", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(stormActive);
writer.WritePackedUInt32((uint)strikePatternID);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(stormActive);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.WritePackedUInt32((uint)strikePatternID);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
stormActive = reader.ReadBoolean();
strikePatternID = (int)reader.ReadPackedUInt32();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
Client_HandleStormActiveChanged(reader.ReadBoolean());
}
if (((uint)num & 2u) != 0)
{
Client_SetStormStrikePattern((int)reader.ReadPackedUInt32());
}
}
public override void PreStartClient()
{
}
}