125 lines
3.0 KiB
C#
125 lines
3.0 KiB
C#
|
using System;
|
||
|
using RoR2.UI;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public static class PauseManager
|
||
|
{
|
||
|
private static GameObject pauseScreenInstance;
|
||
|
|
||
|
private static GameObject pauseScreenSource;
|
||
|
|
||
|
public static AsyncOperationHandle<GameObject> loadOperationHandle;
|
||
|
|
||
|
public static bool IsAbleToPause = true;
|
||
|
|
||
|
public static int PausingPlayerID = 0;
|
||
|
|
||
|
public static Action onPauseStartGlobal;
|
||
|
|
||
|
public static Action onPauseEndGlobal;
|
||
|
|
||
|
public static bool isPaused = false;
|
||
|
|
||
|
public static void InitializeLoad()
|
||
|
{
|
||
|
if (LegacyResourcesAPI.GetGuid("Prefabs/UI/PauseScreen", out var guid))
|
||
|
{
|
||
|
loadOperationHandle = LegacyResourcesAPI.LoadAsync<GameObject>(guid);
|
||
|
loadOperationHandle.Completed += delegate(AsyncOperationHandle<GameObject> g)
|
||
|
{
|
||
|
pauseScreenSource = g.Result;
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static bool PauseScreenIsOpen()
|
||
|
{
|
||
|
return pauseScreenInstance != null;
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "pause", flags = ConVarFlags.None, helpText = "Toggles game pause state.")]
|
||
|
private static void CCTogglePause(ConCommandArgs args)
|
||
|
{
|
||
|
TogglePauseScreen();
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "minimal_pause", flags = ConVarFlags.None, helpText = "Toggles game pause state.")]
|
||
|
private static void CCToggleMinimalPause(ConCommandArgs args)
|
||
|
{
|
||
|
OpenMinimalPauseScreen();
|
||
|
}
|
||
|
|
||
|
public static void TogglePauseScreen()
|
||
|
{
|
||
|
if (!IsAbleToPause)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ((bool)pauseScreenInstance)
|
||
|
{
|
||
|
PauseScreenController component = pauseScreenInstance.GetComponent<PauseScreenController>();
|
||
|
if (component.isMinimallyPause)
|
||
|
{
|
||
|
component.OpenGameMenu();
|
||
|
return;
|
||
|
}
|
||
|
component.DestroyPauseScreen(shouldResumeOnDisable: true);
|
||
|
pauseScreenInstance = null;
|
||
|
}
|
||
|
else if (NetworkManager.singleton.isNetworkActive)
|
||
|
{
|
||
|
GameObject gameObject = PauseScreenController.InstantiatePauseScreen(NetworkServer.dontListen);
|
||
|
if (!(gameObject == null))
|
||
|
{
|
||
|
pauseScreenInstance = gameObject;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void ClosePauseScreen(bool shouldResume)
|
||
|
{
|
||
|
if ((bool)pauseScreenInstance)
|
||
|
{
|
||
|
PauseScreenController component = pauseScreenInstance.GetComponent<PauseScreenController>();
|
||
|
if ((object)component != null)
|
||
|
{
|
||
|
component.DestroyPauseScreen(shouldResume);
|
||
|
pauseScreenInstance = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void OpenMinimalPauseScreen()
|
||
|
{
|
||
|
if (!pauseScreenInstance && NetworkManager.singleton.isNetworkActive)
|
||
|
{
|
||
|
GameObject gameObject = PauseScreenController.InstantiateMinimalPauseScreen();
|
||
|
if (!(gameObject == null))
|
||
|
{
|
||
|
pauseScreenInstance = gameObject;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void CloseMinimalPauseScreen()
|
||
|
{
|
||
|
if ((bool)pauseScreenInstance)
|
||
|
{
|
||
|
PauseScreenController component = pauseScreenInstance.GetComponent<PauseScreenController>();
|
||
|
if (!component.isMinimallyPause)
|
||
|
{
|
||
|
component.GameplayResumed();
|
||
|
}
|
||
|
else if (NetworkManager.singleton.isNetworkActive)
|
||
|
{
|
||
|
component.DestroyPauseScreen(shouldResumeOnDisable: false);
|
||
|
pauseScreenInstance = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|