143 lines
3.4 KiB
C#
143 lines
3.4 KiB
C#
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using System;
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using RoR2.Networking;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(CombatDirector))]
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[RequireComponent(typeof(CombatSquad))]
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[RequireComponent(typeof(PurchaseInteraction))]
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public class ShrineCombatBehavior : ShrineBehavior
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{
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public Color shrineEffectColor;
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public int maxPurchaseCount;
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public int baseMonsterCredit;
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public float monsterCreditCoefficientPerPurchase;
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public Transform symbolTransform;
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public GameObject spawnPositionEffectPrefab;
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private CombatDirector combatDirector;
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private PurchaseInteraction purchaseInteraction;
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private int purchaseCount;
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private float refreshTimer;
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private const float refreshDuration = 2f;
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private bool waitingForRefresh;
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private DirectorCard chosenDirectorCard;
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private float monsterCredit => (float)baseMonsterCredit * Stage.instance.entryDifficultyCoefficient * (1f + (float)purchaseCount * (monsterCreditCoefficientPerPurchase - 1f));
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public static event Action<ShrineCombatBehavior> onDefeatedServerGlobal;
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public override int GetNetworkChannel()
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{
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return QosChannelIndex.defaultReliable.intVal;
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}
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private void Awake()
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{
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if (NetworkServer.active)
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{
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purchaseInteraction = GetComponent<PurchaseInteraction>();
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combatDirector = GetComponent<CombatDirector>();
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combatDirector.combatSquad.onDefeatedServer += OnDefeatedServer;
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}
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}
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private void OnDefeatedServer()
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{
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ShrineCombatBehavior.onDefeatedServerGlobal?.Invoke(this);
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}
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private void Start()
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{
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if (NetworkServer.active)
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{
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chosenDirectorCard = combatDirector.SelectMonsterCardForCombatShrine(monsterCredit);
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if (chosenDirectorCard == null)
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{
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purchaseInteraction.SetAvailable(newAvailable: false);
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}
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}
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}
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public void FixedUpdate()
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{
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if (waitingForRefresh)
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{
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refreshTimer -= Time.fixedDeltaTime;
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if (refreshTimer <= 0f && purchaseCount < maxPurchaseCount)
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{
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purchaseInteraction.SetAvailable(newAvailable: true);
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waitingForRefresh = false;
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}
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}
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}
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[Server]
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public void AddShrineStack(Interactor interactor)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Void RoR2.ShrineCombatBehavior::AddShrineStack(RoR2.Interactor)' called on client");
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return;
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}
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waitingForRefresh = true;
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combatDirector.CombatShrineActivation(interactor, monsterCredit, chosenDirectorCard);
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EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ShrineUseEffect"), new EffectData
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{
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origin = base.transform.position,
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rotation = Quaternion.identity,
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scale = 1f,
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color = shrineEffectColor
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}, transmit: true);
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purchaseCount++;
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refreshTimer = 2f;
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if (purchaseCount >= maxPurchaseCount)
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{
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symbolTransform.gameObject.SetActive(value: false);
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CallRpcSetPingable(value: false);
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}
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}
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private void OnValidate()
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{
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if (!GetComponent<CombatDirector>().combatSquad)
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{
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Debug.LogError("ShrineCombatBehavior's sibling CombatDirector must use a CombatSquad.", base.gameObject);
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}
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool flag = base.OnSerialize(writer, forceAll);
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bool flag2 = default(bool);
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return flag2 || flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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base.OnDeserialize(reader, initialState);
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}
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public override void PreStartClient()
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{
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base.PreStartClient();
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}
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}
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