r2mods/ilspy_dump/ror2_csproj/RoR2/ShrineCombatBehavior.cs

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2024-10-04 07:26:37 +00:00
using System;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(CombatDirector))]
[RequireComponent(typeof(CombatSquad))]
[RequireComponent(typeof(PurchaseInteraction))]
public class ShrineCombatBehavior : ShrineBehavior
{
public Color shrineEffectColor;
public int maxPurchaseCount;
public int baseMonsterCredit;
public float monsterCreditCoefficientPerPurchase;
public Transform symbolTransform;
public GameObject spawnPositionEffectPrefab;
private CombatDirector combatDirector;
private PurchaseInteraction purchaseInteraction;
private int purchaseCount;
private float refreshTimer;
private const float refreshDuration = 2f;
private bool waitingForRefresh;
private DirectorCard chosenDirectorCard;
private float monsterCredit => (float)baseMonsterCredit * Stage.instance.entryDifficultyCoefficient * (1f + (float)purchaseCount * (monsterCreditCoefficientPerPurchase - 1f));
public static event Action<ShrineCombatBehavior> onDefeatedServerGlobal;
public override int GetNetworkChannel()
{
return QosChannelIndex.defaultReliable.intVal;
}
private void Awake()
{
if (NetworkServer.active)
{
purchaseInteraction = GetComponent<PurchaseInteraction>();
combatDirector = GetComponent<CombatDirector>();
combatDirector.combatSquad.onDefeatedServer += OnDefeatedServer;
}
}
private void OnDefeatedServer()
{
ShrineCombatBehavior.onDefeatedServerGlobal?.Invoke(this);
}
private void Start()
{
if (NetworkServer.active)
{
chosenDirectorCard = combatDirector.SelectMonsterCardForCombatShrine(monsterCredit);
if (chosenDirectorCard == null)
{
purchaseInteraction.SetAvailable(newAvailable: false);
}
}
}
public void FixedUpdate()
{
if (waitingForRefresh)
{
refreshTimer -= Time.fixedDeltaTime;
if (refreshTimer <= 0f && purchaseCount < maxPurchaseCount)
{
purchaseInteraction.SetAvailable(newAvailable: true);
waitingForRefresh = false;
}
}
}
[Server]
public void AddShrineStack(Interactor interactor)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.ShrineCombatBehavior::AddShrineStack(RoR2.Interactor)' called on client");
return;
}
waitingForRefresh = true;
combatDirector.CombatShrineActivation(interactor, monsterCredit, chosenDirectorCard);
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ShrineUseEffect"), new EffectData
{
origin = base.transform.position,
rotation = Quaternion.identity,
scale = 1f,
color = shrineEffectColor
}, transmit: true);
purchaseCount++;
refreshTimer = 2f;
if (purchaseCount >= maxPurchaseCount)
{
symbolTransform.gameObject.SetActive(value: false);
CallRpcSetPingable(value: false);
}
}
private void OnValidate()
{
if (!GetComponent<CombatDirector>().combatSquad)
{
Debug.LogError("ShrineCombatBehavior's sibling CombatDirector must use a CombatSquad.", base.gameObject);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = base.OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
base.OnDeserialize(reader, initialState);
}
public override void PreStartClient()
{
base.PreStartClient();
}
}