r2mods/ilspy_dump/ror2_csproj/RoR2/SphereZone.cs

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2024-10-04 07:26:37 +00:00
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class SphereZone : BaseZoneBehavior, IZone
{
[Tooltip("The area of effect.")]
[SyncVar]
public float radius;
[Tooltip("The child range indicator object. Will be scaled to the radius.")]
public Transform rangeIndicator;
[Tooltip("The time it takes the range indicator to update")]
public float indicatorSmoothTime = 0.2f;
[Tooltip("If false, \"IsInBounds\" returns true when inside the sphere. If true, outside the sphere is considered in bounds.")]
public bool isInverted;
private float rangeIndicatorScaleVelocity;
public float Networkradius
{
get
{
return radius;
}
[param: In]
set
{
SetSyncVar(value, ref radius, 1u);
}
}
private void OnEnable()
{
if ((bool)rangeIndicator)
{
rangeIndicator.gameObject.SetActive(value: true);
}
}
private void OnDisable()
{
if ((bool)rangeIndicator)
{
rangeIndicator.gameObject.SetActive(value: false);
}
}
private void Update()
{
if ((bool)rangeIndicator)
{
float num = Mathf.SmoothDamp(rangeIndicator.localScale.x, radius, ref rangeIndicatorScaleVelocity, indicatorSmoothTime);
rangeIndicator.localScale = new Vector3(num, num, num);
}
}
public override bool IsInBounds(Vector3 position)
{
Vector3 vector = position - base.transform.position;
if (isInverted)
{
return vector.sqrMagnitude > radius * radius;
}
return vector.sqrMagnitude <= radius * radius;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = base.OnSerialize(writer, forceAll);
if (forceAll)
{
writer.Write(radius);
return true;
}
bool flag2 = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag2)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag2 = true;
}
writer.Write(radius);
}
if (!flag2)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
base.OnDeserialize(reader, initialState);
if (initialState)
{
radius = reader.ReadSingle();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
radius = reader.ReadSingle();
}
}
public override void PreStartClient()
{
base.PreStartClient();
}
}