r2mods/ilspy_dump/ror2_csproj/RoR2/VendingMachineBehavior.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using RoR2.Networking;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(PurchaseInteraction))]
public class VendingMachineBehavior : NetworkBehaviour
{
[SerializeField]
private int maxPurchases;
[SerializeField]
private float healFraction;
[SerializeField]
private GameObject detonateEffect;
[SerializeField]
private float vendingRadius;
[SerializeField]
private int numBonusOrbs;
[SerializeField]
private Transform orbOrigin;
[SerializeField]
private Animator animator;
[SerializeField]
private string animatorTriggerNameVend;
[SerializeField]
private string animatorIntNameVendsRemaining;
private PurchaseInteraction purchaseInteraction;
private static int kRpcRpcTriggerVendAnimation;
public int purchaseCount { get; private set; }
public static event Action<ShrineHealingBehavior, Interactor> onActivated;
public override int GetNetworkChannel()
{
return QosChannelIndex.defaultReliable.intVal;
}
private void Awake()
{
purchaseInteraction = GetComponent<PurchaseInteraction>();
}
[Server]
public void Vend(Interactor activator)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.VendingMachineBehavior::Vend(RoR2.Interactor)' called on client");
return;
}
int num = purchaseCount + 1;
purchaseCount = num;
CallRpcTriggerVendAnimation(maxPurchases - purchaseCount);
CharacterBody component = activator.GetComponent<CharacterBody>();
if ((bool)component)
{
SendOrbToBody(component);
BullseyeSearch bullseyeSearch = new BullseyeSearch();
bullseyeSearch.teamMaskFilter = TeamMask.none;
if ((bool)component.teamComponent)
{
bullseyeSearch.teamMaskFilter.AddTeam(component.teamComponent.teamIndex);
}
bullseyeSearch.filterByLoS = false;
bullseyeSearch.maxDistanceFilter = vendingRadius;
bullseyeSearch.maxAngleFilter = 360f;
bullseyeSearch.searchOrigin = base.transform.position;
bullseyeSearch.searchDirection = Vector3.up;
bullseyeSearch.sortMode = BullseyeSearch.SortMode.None;
bullseyeSearch.RefreshCandidates();
bullseyeSearch.FilterOutGameObject(activator.gameObject);
List<HurtBox> list = new List<HurtBox>(bullseyeSearch.GetResults());
list.Sort(BonusOrbHurtBoxSort);
for (int i = 0; i < numBonusOrbs && i < list.Count; i++)
{
SendOrbToBody(list[i].healthComponent.body);
}
}
}
private static int BonusOrbHurtBoxSort(HurtBox lhs, HurtBox rhs)
{
return (int)(100f * (lhs.healthComponent.combinedHealthFraction - rhs.healthComponent.combinedHealthFraction));
}
private void SendOrbToBody(CharacterBody body)
{
HealthComponent component = body.GetComponent<HealthComponent>();
if ((bool)component)
{
VendingMachineOrb vendingMachineOrb = new VendingMachineOrb();
vendingMachineOrb.origin = orbOrigin.position;
vendingMachineOrb.target = component.body.mainHurtBox;
vendingMachineOrb.healFraction = healFraction;
OrbManager.instance.AddOrb(vendingMachineOrb);
}
}
[Server]
public void Detonate()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.VendingMachineBehavior::Detonate()' called on client");
return;
}
EffectData effectData = new EffectData();
effectData.origin = base.transform.position;
EffectManager.SpawnEffect(detonateEffect, effectData, transmit: true);
UnityEngine.Object.Destroy(base.gameObject);
}
[Server]
public void RefreshPurchaseInteractionAvailability()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.VendingMachineBehavior::RefreshPurchaseInteractionAvailability()' called on client");
}
else
{
purchaseInteraction.Networkavailable = purchaseCount < maxPurchases;
}
}
[ClientRpc]
public void RpcTriggerVendAnimation(int vendsRemaining)
{
if ((bool)animator)
{
animator.SetTrigger(animatorTriggerNameVend);
animator.SetInteger(animatorIntNameVendsRemaining, vendsRemaining);
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcTriggerVendAnimation(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcTriggerVendAnimation called on server.");
}
else
{
((VendingMachineBehavior)obj).RpcTriggerVendAnimation((int)reader.ReadPackedUInt32());
}
}
public void CallRpcTriggerVendAnimation(int vendsRemaining)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcTriggerVendAnimation called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcTriggerVendAnimation);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.WritePackedUInt32((uint)vendsRemaining);
SendRPCInternal(networkWriter, 0, "RpcTriggerVendAnimation");
}
static VendingMachineBehavior()
{
kRpcRpcTriggerVendAnimation = 2105333433;
NetworkBehaviour.RegisterRpcDelegate(typeof(VendingMachineBehavior), kRpcRpcTriggerVendAnimation, InvokeRpcRpcTriggerVendAnimation);
NetworkCRC.RegisterBehaviour("VendingMachineBehavior", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}