25 lines
430 B
C#
25 lines
430 B
C#
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using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.LunarScavengerEncounter;
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public class WaitForAllMonstersDead : BaseState
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{
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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FixedUpdateServer();
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}
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}
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private void FixedUpdateServer()
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{
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if (TeamComponent.GetTeamMembers(TeamIndex.Monster).Count == 0)
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{
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outer.SetNextState(new FadeOut());
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}
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}
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}
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