86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Vulture.Weapon;
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public class ChargeWindblade : BaseSkillState
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{
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public static float baseDuration;
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public static string muzzleString;
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public static GameObject chargeEffectPrefab;
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public static string soundString;
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private float duration;
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private GameObject chargeEffectInstance;
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protected EffectManagerHelper _emh_chargeEffectInstance;
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private static int ChargeWindbladeStateHash = Animator.StringToHash("ChargeWindblade");
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private static int ChargeWindbladeParamHash = Animator.StringToHash("ChargeWindblade.playbackRate");
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeEffectInstance = null;
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_emh_chargeEffectInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("Gesture, Additive", ChargeWindbladeStateHash, ChargeWindbladeParamHash, duration);
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Util.PlaySound(soundString, base.gameObject);
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base.characterBody.SetAimTimer(3f);
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Transform transform = FindModelChild(muzzleString);
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffectInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance = _emh_chargeEffectInstance.gameObject;
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}
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chargeEffectInstance.transform.parent = transform;
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ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new FireWindblade());
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}
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}
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public override void OnExit()
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{
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if (_emh_chargeEffectInstance != null && _emh_chargeEffectInstance.OwningPool != null)
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{
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_emh_chargeEffectInstance.OwningPool.ReturnObject(_emh_chargeEffectInstance);
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}
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else if (chargeEffectInstance != null)
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{
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EntityState.Destroy(chargeEffectInstance);
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}
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chargeEffectInstance = null;
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_emh_chargeEffectInstance = null;
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base.OnExit();
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}
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}
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