From d0ff2f1713b98feb421bbf066ba9a3724f7bb7e0 Mon Sep 17 00:00:00 2001 From: pegasust Date: Fri, 4 Oct 2024 00:27:59 -0700 Subject: [PATCH] feat: initial profile dump --- .../DeputySoundbanks/DeputyBank.txt | 21 + .../MorrisSoundbanks/MorrisBank.txt | 22 + .../Language/FR/Enforcer.txt | 94 + .../Language/FR/Nemforcer.txt | 58 + .../Language/english/Enforcer.txt | 95 + .../Language/english/Nemforcer.txt | 59 + .../Language/es-419/Enforcer.txt | 96 + .../Language/es-419/Nemforcer.txt | 59 + .../Language/es-ES/Enforcer.txt | 96 + .../Language/es-ES/Nemforcer.txt | 59 + .../Language/ja/Enforcer.txt | 94 + .../Language/ja/Nemforcer.txt | 58 + .../Language/pt-BR/Enforcer.txt | 88 + .../Language/pt-BR/Nemforcer.txt | 55 + .../Language/ru/Enforcer.txt | 94 + .../Language/ru/Nemforcer.txt | 58 + .../Language/zh-CN/Enforcer.txt | 88 + .../Language/zh-CN/Nemforcer.txt | 55 + .../HAND_Overclocked/language/FR/HAN-D.txt | 56 + .../HAND_Overclocked/language/UK/HAN-D.txt | 55 + .../HAND_Overclocked/language/en/HAN-D.txt | 62 + .../HAND_Overclocked/language/es-ES/HAN-D.txt | 56 + .../HAND_Overclocked/language/ja/HAN-D.txt | 62 + .../HAND_Overclocked/language/ko/HAN-D.txt | 56 + .../HAND_Overclocked/language/pt-br/HAN-D.txt | 62 + .../HAND_Overclocked/language/ru/HAN-D.txt | 62 + .../HAND_Overclocked/language/zh-CN/HAN-D.txt | 56 + .../language/FR/Digger.txt | 44 + .../language/FR/DiggerUnlocks.txt | 56 + .../language/FR/Misc.txt | 13 + .../language/UK/Digger.txt | 45 + .../language/UK/DiggerUnlocks.txt | 57 + .../language/UK/Misc.txt | 13 + .../language/de/Digger.txt | 44 + .../language/de/DiggerUnlocks.txt | 56 + .../language/de/Misc.txt | 13 + .../language/en/Digger.txt | 44 + .../language/en/DiggerUnlocks.txt | 56 + .../language/en/Misc.txt | 13 + .../language/es-ES/Digger.txt | 44 + .../language/es-ES/DiggerUnlocks.txt | 56 + .../language/es-ES/Misc.txt | 13 + .../language/ko/Digger.txt | 44 + .../language/ko/DiggerUnlocks.txt | 56 + 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.../Language/FR/paladin.txt | 94 + .../Language/IT/paladin.txt | 91 + .../Language/english/paladin.txt | 94 + .../Language/es-419/paladin.txt | 94 + .../Language/es-ES/paladin.txt | 94 + .../Language/pt-BR/paladin.txt | 101 + .../Language/ru/paladin.txt | 94 + .../Language/zh-CN/paladin.txt | 101 + .../CHANGELOG.txt | 52 + .../Language/en/EnemiesReturns_en.json | 51 + .../Language/pt-BR/EnemiesReturns_pt.json | 47 + .../Language/ru/EnemiesReturns_ru.json | 52 + .../Soundbanks/EnemiesReturnsSounds.txt | 89 + .../languages/FR/SS2Lang_Artifacts_fr.json | 20 + .../languages/FR/SS2Lang_Difficulties_fr.json | 24 + .../languages/FR/SS2Lang_Elites_fr.json | 33 + .../languages/FR/SS2Lang_Equip_fr.json | 32 + .../languages/FR/SS2Lang_Events_fr.json | 38 + .../languages/FR/SS2Lang_Expansion_fr.json | 7 + .../FR/SS2Lang_Interactables_fr.json | 43 + .../languages/FR/SS2Lang_ItemsBoss_fr.json | 39 + .../languages/FR/SS2Lang_ItemsLunar_fr.json | 34 + .../languages/FR/SS2Lang_ItemsT1_fr.json | 53 + 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+++++++++++ .../config/com.TufferDaze.PoppyMod.cfg | 158 + .../choncc-upg/config/com.Tymmey.Templar.cfg | 245 + .../config/com.Vercility.Huntress.cfg | 10 + .../config/com.Viliger.DS1Catacombs.cfg | 15 + .../config/com.Viliger.EnemiesReturns.cfg | 10 + .../choncc-upg/config/com.Viliger.Roomba.cfg | 88 + .../choncc-upg/config/com.Viliger.SM64BBF.cfg | 122 + .../config/com.Wolfo.WolfoQualityOfLife.cfg | 358 ++ .../config/com.Zenithrium.vanillaVoid.cfg | 643 +++ .../com.bobblet.UltrakillV1BanditSkin.cfg | 21 + .../config/com.cheesewithholes.TanksMod.cfg | 29 + .../choncc-upg/config/com.cuno.discord.cfg | 21 + .../config/com.cwmlolzlz.photomode.cfg | 17 + .../com.doctornoodlearms.huntressmomentum.cfg | 17 + .../config/com.ds_gaming.SonicTheHedgehog.cfg | 22 + .../config/com.evaisa.moreshrines.cfg | 147 + .../com.farofus.CaptainBustedDiabloStrike.cfg | 20 + .../config/com.frosthex.SorceressMod.cfg | 17 + .../com.groovesalad.UntitledDifficultyMod.cfg | 11 + 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.../config/pseudopulse.PlayableDoomguy.cfg | 35 + .../viliger-ShrineOfRepair-AllInOne.cfg | 39 + .../config/viliger-ShrineOfRepair-General.cfg | 95 + .../config/viliger-ShrineOfRepair-PerItem.cfg | 56 + .../config/xyz.yekoc.PassiveAgression.cfg | 143 + .../zombieseatflesh7.ArtifactOfPotential.cfg | 114 + r2_profiles/choncc-upg/doorstop_config.ini | 45 + r2_profiles/choncc-upg/export.r2x | 992 ++++ r2_profiles/choncc-upg/mods.yml | 4250 +++++++++++++++ .../MorrisSoundbanks/MorrisBank.txt | 22 + .../Language/FR/Enforcer.txt | 94 + .../Language/FR/Nemforcer.txt | 58 + .../Language/english/Enforcer.txt | 95 + .../Language/english/Nemforcer.txt | 59 + .../Language/es-419/Enforcer.txt | 96 + .../Language/es-419/Nemforcer.txt | 59 + .../Language/es-ES/Enforcer.txt | 96 + .../Language/es-ES/Nemforcer.txt | 59 + .../Language/ja/Enforcer.txt | 94 + .../Language/ja/Nemforcer.txt | 58 + .../Language/pt-BR/Enforcer.txt | 88 + .../Language/pt-BR/Nemforcer.txt | 55 + .../Language/ru/Enforcer.txt | 94 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.../languages/en/SS2Lang_Skins_en.json | 19 + .../languages/en/SS2Lang_Stages_en.json | 10 + .../languages/en/SS2Lang_SurvivorBorg_en.json | 33 + .../en/SS2Lang_SurvivorChirr_en.json | 65 + .../en/SS2Lang_SurvivorCyborg2_en.json | 56 + .../en/SS2Lang_SurvivorExecutioner2_en.json | 44 + .../en/SS2Lang_SurvivorExecutioner_en.json | 45 + .../en/SS2Lang_SurvivorKnight_en.json | 30 + .../languages/en/SS2Lang_SurvivorMULE_en.json | 40 + .../en/SS2Lang_SurvivorNemBandit_en.json | 22 + .../en/SS2Lang_SurvivorNemCaptain_en.json | 61 + .../en/SS2Lang_SurvivorNemCommando_en.json | 74 + .../en/SS2Lang_SurvivorNemExecutioner_en.json | 15 + .../en/SS2Lang_SurvivorNemHuntress_en.json | 26 + .../en/SS2Lang_SurvivorNemMercenary_en.json | 91 + .../en/SS2Lang_SurvivorNemmando_en.json | 37 + .../languages/en/SS2Lang_SurvivorPyro_en.json | 34 + .../en/SS2Lang_UnlocksArtifacts_en.json | 10 + .../languages/en/SS2Lang_UnlocksBorg_en.json | 13 + .../languages/en/SS2Lang_UnlocksChirr_en.json | 23 + 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.../Language/english/aliem.txt | 55 + .../readme_English.txt | 27 + .../利用規約.txt | 140 + .../language/en/ravager.txt | 111 + .../language/ru/ravager.txt | 110 + .../language/zh-CN/ravager.txt | 111 + .../viliger-Roomba/Language/en/roomba_en.json | 25 + .../viliger-Roomba/Language/ru/roomba_ru.json | 25 + .../Soundbanks/RoombaSoundBank.txt | 24 + .../config/0p41.FalseSon_Boss_Tweaks.cfg | 24 + r2_profiles/choncc/config/AllyNames.cfg | 0 .../choncc/config/ArtificerExtended.cfg | 132 + r2_profiles/choncc/config/BazaarExpand.cfg | 34 + .../choncc/config/BepInEx.DO_NOT_MODIFY.cfg | 17 + r2_profiles/choncc/config/BepInEx.GUI.cfg | 17 + r2_profiles/choncc/config/BepInEx.cfg | 142 + .../choncc/config/BetterUI-AdvancedIcons.cfg | 61 + r2_profiles/choncc/config/BetterUI-Buffs.cfg | 34 + .../config/BetterUI-CommandImprovements.cfg | 72 + .../choncc/config/BetterUI-Components.cfg | 42 + .../choncc/config/BetterUI-DPSMeter.cfg | 62 + .../choncc/config/BetterUI-ItemCounters.cfg | 2769 ++++++++++ r2_profiles/choncc/config/BetterUI-Misc.cfg | 42 + .../choncc/config/BetterUI-Sorting.cfg | 68 + .../choncc/config/BetterUI-StatsDisplay.cfg | 82 + .../config/Bobot.SimpleEclipseDisplay.cfg | 15 + .../choncc/config/Bog.VoidFiendTweaks.cfg | 90 + .../CaptainPudding.BetterItemRewards.cfg | 20 + r2_profiles/choncc/config/Debo.LoLItems.cfg | 595 +++ r2_profiles/choncc/config/EggsSkills.cfg | 204 + r2_profiles/choncc/config/Faust.QoLChests.cfg | 73 + .../choncc/config/Felda.ActuallyFaster.cfg | 35 + .../config/FixPluginTypesSerialization.cfg | 69 + .../choncc/config/Gorakh.NoMoreMath.cfg | 157 + r2_profiles/choncc/config/GreenAlienHead.cfg | 7 + .../choncc/config/HIFU.BetterMeteorite.cfg | 45 + .../config/HIFU.EscanorPaladinSkills.cfg | 10 + .../config/HIFU.HIFUAcridTweaks.Backup.cfg | 151 + .../choncc/config/HIFU.HIFUAcridTweaks.cfg | 205 + .../HIFU.HIFUArtificerTweaks.Backup.cfg | 131 + .../config/HIFU.HIFUArtificerTweaks.cfg | 169 + .../config/HIFU.HIFUBanditTweaks.Backup.cfg | 125 + .../choncc/config/HIFU.HIFUBanditTweaks.cfg | 168 + .../config/HIFU.HIFUCaptainTweaks.Backup.cfg | 289 + .../choncc/config/HIFU.HIFUCaptainTweaks.cfg | 359 ++ .../config/HIFU.HIFUCommandoTweaks.Backup.cfg | 105 + .../choncc/config/HIFU.HIFUCommandoTweaks.cfg | 140 + .../config/HIFU.HIFUEngineerTweaks.Backup.cfg | 161 + .../choncc/config/HIFU.HIFUEngineerTweaks.cfg | 213 + .../config/HIFU.HIFUHuntressTweaks.Backup.cfg | 181 + .../choncc/config/HIFU.HIFUHuntressTweaks.cfg | 231 + .../config/HIFU.HIFULoaderTweaks.Backup.cfg | 209 + .../choncc/config/HIFU.HIFULoaderTweaks.cfg | 262 + .../HIFU.HIFUMercenaryTweaks.Backup.cfg | 91 + .../config/HIFU.HIFUMercenaryTweaks.cfg | 141 + .../config/HIFU.HIFUMultTweaks.Backup.cfg | 38 + .../choncc/config/HIFU.HIFUMultTweaks.cfg | 61 + .../HIFU.HIFURailgunnerTweaks.Backup.cfg | 200 + .../config/HIFU.HIFURailgunnerTweaks.cfg | 253 + .../config/HIFU.HIFURexTweaks.Backup.cfg | 203 + .../choncc/config/HIFU.HIFURexTweaks.cfg | 258 + .../HIFU.HIFUVoidFiendTweaks.Backup.cfg | 171 + .../config/HIFU.HIFUVoidFiendTweaks.cfg | 214 + .../choncc/config/HIFU.HuntressAutoaimFix.cfg | 15 + r2_profiles/choncc/config/HIFU.Inferno.cfg | 160 + .../choncc/config/HIFU.LookStraightDown.cfg | 15 + .../choncc/config/HIFU.MandoGaming.cfg | 24 + .../choncc/config/HIFU.Optimization.cfg | 27 + .../config/HIFU.StageAesthetic.Backup.cfg | 162 + .../choncc/config/HIFU.StageAesthetic.cfg | 565 ++ r2_profiles/choncc/config/HookGenPatcher.cfg | 12 + .../choncc/config/JaceDaDorito.FBLStage.cfg | 17 + .../choncc/config/Lawlzee.StageRecap.cfg | 509 ++ r2_profiles/choncc/config/LazyBastardEngi.cfg | 14 + .../choncc/config/LeagueItems_Scaling.cfg | 178 + .../Lost in Transit/LIT.BlightCosts.cfg | 17 + .../config/Lost in Transit/LIT.Equips.cfg | 18 + .../config/Lost in Transit/LIT.Items.cfg | 34 + r2_profiles/choncc/config/MiniMap.cfg | 1176 ++++ .../Moonstorm Shared Utils/MSU.Events.cfg | 64 + .../Moonstorm Shared Utils/MSU.General.cfg | 34 + .../choncc/config/MysticsItems_Balance.cfg | 1248 +++++ .../choncc/config/MysticsItems_General.cfg | 362 ++ .../config/PhysicsFox.BetterBensRaincoat.cfg | 15 + .../config/PhysicsFox.ExtraFireworks.cfg | 115 + .../config/PlasmaCore.ForgottenRelics.cfg | 67 + r2_profiles/choncc/config/ProcLimiter.cfg | 195 + .../choncc/config/Quickstraw.StormyItems.cfg | 63 + r2_profiles/choncc/config/RailCharges.cfg | 41 + .../choncc/config/Rein.StutterStunter.cfg | 20 + .../choncc/config/ReturnsDroneRevive.cfg | 7 + .../RiskOfResources.ItemDisplayRemoval.cfg | 29 + .../config/RiskOfResources.SkinTuner.cfg | 503 ++ r2_profiles/choncc/config/RiskOfWaiting.cfg | 9 + .../choncc/config/Spikestrip 2.0 Legacy.cfg | 119 + r2_profiles/choncc/config/Spikestrip 2.0.cfg | 89 + r2_profiles/choncc/config/StageAesthetic.cfg | 499 ++ .../config/Starstorm 2 Nightly/SS2.Equips.cfg | 10 + .../config/Starstorm 2 Nightly/SS2.Items.cfg | 10 + .../config/Starstorm 2/SS2.Artifacts.cfg | 10 + .../choncc/config/Starstorm 2/SS2.Items.cfg | 729 +++ .../choncc/config/Starstorm 2/SS2.Main.cfg | 29 + .../config/Starstorm 2/SS2.Miscellaneous.cfg | 15 + .../config/Starstorm 2/SS2.Survivors.cfg | 10 + .../choncc/config/SwagWizards.AllyNames.cfg | 152 + ...heMysticSword-BanditHPThresholdDisplay.cfg | 42 + r2_profiles/choncc/config/TooManyItems.cfg | 733 +++ .../config/VizMod.HighItemVizbility.cfg | 25 + .../choncc/config/Wolfo.Wolfo_Item_Buffs.cfg | 72 + .../config/Wolfo.Wolfo_QualityOfLife.cfg | 267 + .../choncc/config/Wolfo.Wolfo_Skins.cfg | 29 + .../___riskofthunder.RoR2BepInExPack.cfg | 13 + .../config/aaaa.bubbet.whatamilookingat.cfg | 21 + .../choncc/config/bubbet.bubbetsitems.cfg | 783 +++ ...m.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg | 10 + ...e.TeamFortress2_Engineer_Engineer_Skin.cfg | 10 + .../choncc/config/com.Basil.RemoveAllyCap.cfg | 15 + r2_profiles/choncc/config/com.Bog.Deputy.cfg | 80 + r2_profiles/choncc/config/com.Bog.Morris.cfg | 20 + .../choncc/config/com.Bog.Pathfinder.cfg | 124 + .../com.BokChoyWithSoy.PhoenixWright.cfg | 50 + .../config/com.Chen.ChensClassicItems.cfg | 674 +++ .../config/com.Chen.ChensGradiusMod.cfg | 484 ++ .../choncc/config/com.Chen.ChillDrone.cfg | 32 + .../config/com.Conoissuer.AlistarMod.cfg | 20 + .../config/com.ContactLight.LostInTransit.cfg | 201 + .../config/com.DarthFalcon.ArtifactKing.cfg | 181 + .../com.DestroyedClone.AncientScepter.cfg | 84 + .../com.DestroyedClone.ForgiveFumoPlease.cfg | 22 + .../com.DestroyedClone.HealthbarImmune.cfg | 11 + .../com.DestroyedClone.SkipToOutroText.cfg | 15 + .../config/com.Dragonyck.AurelionSol.cfg | 10 + .../choncc/config/com.Dragonyck.Auriel.cfg | 16 + .../choncc/config/com.Dragonyck.Bomber.cfg | 17 + .../config/com.Dragonyck.Gunslinger.cfg | 59 + .../config/com.Dragonyck.LeviathanSkills.cfg | 9 + .../choncc/config/com.Dragonyck.Spearman.cfg | 9 + .../choncc/config/com.Dragonyck.Tracer.cfg | 24 + .../config/com.Eggyfy.WarlockArtificer.cfg | 9 + .../config/com.EnforcerGang.Enforcer.cfg | 257 + 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.../config/HIFU.HIFUBanditTweaks.Backup.cfg | 125 + .../foh/config/HIFU.HIFUBanditTweaks.cfg | 168 + .../config/HIFU.HIFUCaptainTweaks.Backup.cfg | 289 + .../foh/config/HIFU.HIFUCaptainTweaks.cfg | 359 ++ .../config/HIFU.HIFUCommandoTweaks.Backup.cfg | 105 + .../foh/config/HIFU.HIFUCommandoTweaks.cfg | 140 + .../config/HIFU.HIFUEngineerTweaks.Backup.cfg | 161 + .../foh/config/HIFU.HIFUEngineerTweaks.cfg | 213 + .../config/HIFU.HIFUHuntressTweaks.Backup.cfg | 181 + .../foh/config/HIFU.HIFUHuntressTweaks.cfg | 231 + .../config/HIFU.HIFULoaderTweaks.Backup.cfg | 209 + .../foh/config/HIFU.HIFULoaderTweaks.cfg | 262 + .../HIFU.HIFUMercenaryTweaks.Backup.cfg | 91 + .../foh/config/HIFU.HIFUMercenaryTweaks.cfg | 141 + .../foh/config/HIFU.HIFUMultTweaks.Backup.cfg | 38 + .../foh/config/HIFU.HIFUMultTweaks.cfg | 61 + .../HIFU.HIFURailgunnerTweaks.Backup.cfg | 200 + .../foh/config/HIFU.HIFURailgunnerTweaks.cfg | 253 + .../foh/config/HIFU.HIFURexTweaks.Backup.cfg | 203 + 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11 + .../foh/config/MysticsItems_Balance.cfg | 1248 +++++ .../foh/config/MysticsItems_General.cfg | 362 ++ .../config/PhysicsFox.BetterBensRaincoat.cfg | 15 + .../foh/config/PhysicsFox.ExtraFireworks.cfg | 115 + .../foh/config/PlasmaCore.ForgottenRelics.cfg | 67 + r2_profiles/foh/config/ProcLimiter.cfg | 195 + .../foh/config/Quickstraw.StormyItems.cfg | 63 + r2_profiles/foh/config/RailCharges.cfg | 41 + .../foh/config/Rein.StutterStunter.cfg | 20 + .../RiskOfResources.ItemDisplayRemoval.cfg | 29 + .../foh/config/RiskOfResources.SkinTuner.cfg | 503 ++ r2_profiles/foh/config/RiskOfWaiting.cfg | 9 + .../foh/config/Spikestrip 2.0 Legacy.cfg | 119 + r2_profiles/foh/config/Spikestrip 2.0.cfg | 89 + r2_profiles/foh/config/StageAesthetic.cfg | 499 ++ .../config/Starstorm 2 Nightly/SS2.Equips.cfg | 10 + .../config/Starstorm 2 Nightly/SS2.Items.cfg | 10 + .../foh/config/Starstorm 2/SS2.Artifacts.cfg | 14 + .../foh/config/Starstorm 2/SS2.Items.cfg | 340 ++ .../foh/config/Starstorm 2/SS2.Main.cfg | 134 + .../config/Starstorm 2/SS2.Miscellaneous.cfg | 19 + .../foh/config/Starstorm 2/SS2.Survivors.cfg | 10 + .../foh/config/SwagWizards.AllyNames.cfg | 152 + ...heMysticSword-BanditHPThresholdDisplay.cfg | 42 + .../foh/config/VizMod.HighItemVizbility.cfg | 25 + .../foh/config/Wolfo.Wolfo_Item_Buffs.cfg | 62 + .../foh/config/Wolfo.Wolfo_QualityOfLife.cfg | 248 + .../___riskofthunder.RoR2BepInExPack.cfg | 13 + .../config/aaaa.bubbet.whatamilookingat.cfg | 21 + .../foh/config/bubbet.bubbetsitems.cfg | 783 +++ ...m.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg | 10 + ...e.TeamFortress2_Engineer_Engineer_Skin.cfg | 10 + .../foh/config/com.Basil.RemoveAllyCap.cfg | 15 + r2_profiles/foh/config/com.Bog.Deputy.cfg | 77 + r2_profiles/foh/config/com.Bog.Pathfinder.cfg | 124 + .../com.BokChoyWithSoy.PhoenixWright.cfg | 26 + .../foh/config/com.Chen.ChensClassicItems.cfg | 674 +++ .../foh/config/com.Chen.ChensGradiusMod.cfg | 484 ++ .../foh/config/com.Chen.ChillDrone.cfg | 32 + .../config/com.ContactLight.LostInTransit.cfg | 201 + .../config/com.DarthFalcon.ArtifactKing.cfg | 181 + .../com.DestroyedClone.AncientScepter.cfg | 40 + .../com.DestroyedClone.ForgiveFumoPlease.cfg | 22 + .../com.DestroyedClone.HealthbarImmune.cfg | 11 + .../com.DestroyedClone.SkipToOutroText.cfg | 15 + .../foh/config/com.Dragonyck.AurelionSol.cfg | 10 + .../foh/config/com.Dragonyck.Bomber.cfg | 17 + .../foh/config/com.Dragonyck.Gunslinger.cfg | 59 + .../config/com.Dragonyck.LeviathanSkills.cfg | 9 + .../foh/config/com.Dragonyck.Spearman.cfg | 9 + .../foh/config/com.Dragonyck.Tracer.cfg | 24 + .../config/com.Eggyfy.WarlockArtificer.cfg | 9 + .../foh/config/com.EnforcerGang.Enforcer.cfg | 257 + .../com.EnforcerGang.HANDOverclocked.cfg | 49 + .../foh/config/com.EnforcerGang.Pilot.cfg | 32 + .../com.EnforcerGang.RocketSurvivor.cfg | 58 + .../foh/config/com.Ethanol10.Ganondorf.cfg | 75 + .../com.Gatorism.Commando_Grenade_Cooking.cfg | 35 + .../foh/config/com.Gatorism.StickyStunter.cfg | 15 + r2_profiles/foh/config/com.Gnome.ChefMod.cfg | 44 + .../foh/config/com.HasteReapr.AssassinMod.cfg | 32 + r2_profiles/foh/config/com.Hex3.Hex3Mod.cfg | 676 +++ .../com.Heyimnoop.VoiceActedMithrix.cfg | 28 + .../config/com.IkalaGaming.QuickRestart.cfg | 37 + .../foh/config/com.JavAngle.HouseMod.cfg | 91 + .../config/com.JavAngle.MystMod-Balance.cfg | 515 ++ .../foh/config/com.JavAngle.MystMod.cfg | 102 + .../com.JavAngle.OrographicGambitBaseMod.cfg | 15 + .../foh/config/com.K1454.SupplyDrop.cfg | 410 ++ .../config/com.KingEnderBrine.Mercenary2B.cfg | 10 + .../config/com.KingEnderBrine.ProperSave.cfg | 20 + ...ingEnderBrine.RandomCharacterSelection.cfg | 9 + .../com.KingEnderBrine.ScrollableLobbyUI.cfg | 21 + .../config/com.KomradeSpectre.Aetherium.cfg | 761 +++ .../com.KomradeSpectre.VergilMercenary.cfg | 30 + .../foh/config/com.Lemonlust.JinxMod.cfg | 129 + .../foh/config/com.Lemonlust.KatarinaMod.cfg | 153 + r2_profiles/foh/config/com.Lemonlust.Sett.cfg | 160 + .../com.MagnusMagnuson.BazaarPrinter.cfg | 30 + .../com.MagnusMagnuson.ScannerPlusOne.cfg | 389 ++ .../foh/config/com.Mark.RoninMercSkin.cfg | 9 + .../config/com.MarkTullius.MuricaHuntress.cfg | 9 + .../config/com.Mico27.TropicalStorm_Mod.cfg | 20 + .../foh/config/com.Moffein.AI_Blacklist.cfg | 71 + .../foh/config/com.Moffein.AncientWisp.cfg | 32 + .../foh/config/com.Moffein.ArchaicWisp.cfg | 15 + .../foh/config/com.Moffein.ArrowRainBuff.cfg | 20 + .../config/com.Moffein.ArtificerM1Reload.cfg | 15 + .../foh/config/com.Moffein.BanditDynamite.cfg | 60 + .../config/com.Moffein.BanditReloaded_v4.cfg | 505 ++ .../foh/config/com.Moffein.BossKillTimer.cfg | 15 + .../foh/config/com.Moffein.ClayMen.cfg | 15 + .../foh/config/com.Moffein.EliteReworks.cfg | 164 + .../foh/config/com.Moffein.EngiAutoFire.cfg | 30 + .../com.Moffein.FixGenesisLoopConsoleSpam.cfg | 10 + .../foh/config/com.Moffein.Heretic.cfg | 39 + .../foh/config/com.Moffein.ItemStats.cfg | 40 + .../foh/config/com.Moffein.NailgunFix.cfg | 15 + .../com.Moffein.PhaseRoundLightning.cfg | 37 + .../foh/config/com.Moffein.Potmobile.cfg | 262 + .../config/com.Moffein.SacrificeTweaks.cfg | 25 + .../foh/config/com.Moffein.SniperClassic.cfg | 99 + .../com.Mordrog.PlayerRespawnSystem.cfg | 101 + .../config/com.MoriyaLuna.RMORReforged.cfg | 32 + .../com.Nebby1999.BalancedObliterateRedux.cfg | 48 + r2_profiles/foh/config/com.NeonThink.Amp.cfg | 49 + .../foh/config/com.Nuxlar.AVFX_Options.cfg | 175 + .../foh/config/com.Nuxlar.CoolerEclipse.cfg | 7 + .../foh/config/com.Nuxlar.CoolerMithrix.cfg | 12 + .../foh/config/com.Nuxlar.DirectorRework.cfg | 10 + .../config/com.Nuxlar.FathomlessVoidling.cfg | 59 + .../foh/config/com.Nuxlar.LunarApostles.cfg | 44 + .../foh/config/com.Nuxlar.UmbralMithrix.cfg | 246 + .../config/com.Phreel.LunarScrapRevived.cfg | 22 + .../config/com.Phreel.TsunamiItemsRevived.cfg | 238 + .../config/com.Pipman3000.TeleShowRedux.cfg | 25 + .../com.PlasticRogue.DarkSamusVFSkin.cfg | 9 + .../config/com.PopcornFactory.Arsonist.cfg | 155 + .../com.PopcornFactory.DarthVaderMod.cfg | 64 + .../com.PopcornFactory.LeeHyperrealMod.cfg | 113 + .../com.PopcornFactory.LetsGoGambling.cfg | 22 + .../com.RetroInspired.RailGunnerSkins.cfg | 15 + .../com.RicoValdezio.ArtifactOfGenetics.cfg | 68 + .../com.RiskySleeps.ClassicItemsReturns.cfg | 480 ++ .../com.Schale.ArtificerMikaVoiceover.cfg | 68 + .../com.Schale.CommandoYuukaVoiceover.cfg | 60 + .../com.Schale.HaulerIrohaVoiceover.cfg | 60 + .../com.Schale.RailgunnerArisuVoiceover.cfg | 68 + .../com.Schale.RocketMisakiVoiceover.cfg | 48 + .../foh/config/com.Skell.GoldenCoastPlus.cfg | 85 + .../foh/config/com.Sporkyz.SoySauce.cfg | 22 + .../com.TeamMoonstorm.Starstorm2-Nightly.cfg | 597 +++ .../config/com.TeamMoonstorm.Starstorm2.cfg | 17 + ...edLargelyLudicrousSillyheadGroup.GOTCE.cfg | 1231 +++++ .../foh/config/com.TheTimeSweeper.Aliem.cfg | 487 ++ .../com.TheTimeSweeper.FastArtiBolts.cfg | 31 + .../com.TheTimeSweeper.SillyDeltaTime.cfg | 29 + .../com.TheTimeSweeper.SillyFalseSon.cfg | 15 + .../com.TheTimeSweeper.SurvivorSortOrder.cfg | 49 + .../com.TheTimeSweeper.TeslaTrooper.cfg | 75 + .../foh/config/com.TheWarlock117.LinkMod.cfg | 88 + .../com.ThinkInvisible.ClassicItems.cfg | 1509 ++++++ .../foh/config/com.ThinkInvisible.TILER2.cfg | 42 + .../com.ThinkInvisible.TinkersSatchel.cfg | 2690 ++++++++++ .../foh/config/com.TufferDaze.PoppyMod.cfg | 161 + r2_profiles/foh/config/com.Tymmey.Templar.cfg | 245 + .../foh/config/com.Vercility.Huntress.cfg | 10 + .../foh/config/com.Viliger.EnemiesReturns.cfg | 10 + r2_profiles/foh/config/com.Viliger.Roomba.cfg | 88 + .../config/com.Wolfo.WolfoQualityOfLife.cfg | 358 ++ .../foh/config/com.Zenithrium.vanillaVoid.cfg | 630 +++ .../com.bobblet.UltrakillV1BanditSkin.cfg | 21 + r2_profiles/foh/config/com.cuno.discord.cfg | 21 + .../foh/config/com.cwmlolzlz.photomode.cfg | 17 + .../com.doctornoodlearms.huntressmomentum.cfg | 17 + .../config/com.ds_gaming.SonicTheHedgehog.cfg | 22 + .../foh/config/com.evaisa.moreshrines.cfg | 147 + .../com.farofus.CaptainBustedDiabloStrike.cfg | 20 + .../foh/config/com.frosthex.SorceressMod.cfg | 17 + .../com.groovesalad.UntitledDifficultyMod.cfg | 11 + ....hijackhornet.epickillstreaksannouncer.cfg | 64 + .../config/com.hijackhornet.sillysounds.cfg | 25 + .../config/com.johnedwa.RTAutoSprintEx.cfg | 60 + .../com.justinderby.bossantisoftlock.cfg | 12 + r2_profiles/foh/config/com.kenko.Cadet.cfg | 22 + .../foh/config/com.kenko.Interrogator.cfg | 10 + .../foh/config/com.kenko.Seamstress.cfg | 25 + r2_profiles/foh/config/com.kenko.Spy.cfg | 52 + .../com.kking117.FlatItemBuff/Artifacts.cfg | 17 + .../com.kking117.FlatItemBuff/General.cfg | 14 + .../com.kking117.FlatItemBuff/Items.cfg | 1087 ++++ .../com.kking117.FlatItemBuff/MainConfig.cfg | 834 +++ .../config/com.kking117.QueenGlandBuff.cfg | 135 + .../MainConfig.cfg | 119 + .../foh/config/com.kking117.WarBannerBuff.cfg | 133 + .../foh/config/com.kking117.ZoeaRework.cfg | 169 + .../foh/config/com.lodington.AutoShot.cfg | 24 + .../foh/config/com.macawesone.EngiShotgun.cfg | 81 + .../config/com.mark.InterloperViendSkin.cfg | 9 + .../foh/config/com.nayDPz.Daredevil.cfg | 10 + r2_profiles/foh/config/com.ndp.DancerBeta.cfg | 10 + .../config/com.nugget.ArtificerFrostSurge.cfg | 10 + ...om.perplexedMurfy.ArtifactOfAttunement.cfg | 10 + .../config/com.pixeldesu.pingprovements.cfg | 108 + .../com.riskofresources.fast.interactable.cfg | 51 + r2_profiles/foh/config/com.rob.Aatrox.cfg | 81 + .../foh/config/com.rob.DiggerUnearthed.cfg | 100 + r2_profiles/foh/config/com.rob.HenryMod.cfg | 36 + r2_profiles/foh/config/com.rob.Paladin.cfg | 64 + .../foh/config/com.rob.RegigigasMod.cfg | 55 + r2_profiles/foh/config/com.rob.Twitch.cfg | 15 + .../com.robochef.LoaderHookRangeExtender.cfg | 10 + .../foh/config/com.rune580.riskofoptions.cfg | 23 + .../foh/config/com.score.AutoSprint.cfg | 27 + .../foh/config/com.seroronin.JhinMod.cfg | 218 + .../foh/config/com.sixfears7.Voidcrid.cfg | 156 + .../config/com.thejpaproject.AVFX_Options.cfg | 175 + .../com.themysticsword.bulwarkshaunt.cfg | 59 + ....themysticsword.configaspectdropchance.cfg | 115 + .../com.themysticsword.reusablebeacons.cfg | 20 + .../config/com.themysticsword.risingtides.cfg | 278 + .../com.weliveinasociety.CustomEmotesAPI.cfg | 313 ++ .../foh/config/com.zidane.SamiraMod.cfg | 91 + .../foh/config/dolso.GrappleVelocityFix.cfg | 10 + .../foh/config/dolso.ItemBlacklist.cfg | 29 + .../foh/config/droppod.lookingglass.cfg | 384 ++ .../foh/config/itsschwer.DamageLog.cfg | 83 + .../config/local.difficulty.multitudes.cfg | 59 + .../foh/config/local.difficulty.selection.cfg | 73 + .../config/nobleRadical.RailRetoolPlugin.cfg | 10 + .../prodzpod.ConsistentStageFeatures.cfg | 258 + .../foh/config/prodzpod.FallDamageChanges.cfg | 42 + .../foh/config/prodzpod.Hypercrit2.cfg | 289 + .../config/prodzpod.RecoveredAndReformed.cfg | 500 ++ .../foh/config/pseudopulse.BetterDrones.cfg | 601 +++ .../foh/config/pseudopulse.ChaoticSkills.cfg | 162 + .../config/pseudopulse.PlayableDoomguy.cfg | 35 + .../viliger-ShrineOfRepair-AllInOne.cfg | 39 + .../config/viliger-ShrineOfRepair-General.cfg | 95 + .../config/viliger-ShrineOfRepair-PerItem.cfg | 51 + .../foh/config/xyz.yekoc.PassiveAgression.cfg | 143 + .../zombieseatflesh7.ArtifactOfPotential.cfg | 114 + r2_profiles/foh/doorstop_config.ini | 45 + r2_profiles/foh/export.r2x | 476 ++ r2_profiles/foh/mods.yml | 2032 +++++++ scripts/extract_profiles.py | 2 +- 1696 files changed, 190939 insertions(+), 1 deletion(-) create mode 100644 r2_profiles/choncc-upg/BepInEx/plugins/Bog-Deputy/DeputySoundbanks/DeputyBank.txt create mode 100644 r2_profiles/choncc-upg/BepInEx/plugins/Bog-Mortician/MorrisSoundbanks/MorrisBank.txt create mode 100644 r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt create mode 100644 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Mixer\Morris\ShovelImpact\ShovelHit2 291348 + diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt new file mode 100644 index 0000000..06285e6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt @@ -0,0 +1,94 @@ +{ + "strings": + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "Le Force de l'Ordre est un mastodonte défensif qui peut encaisser et infliger des coups.\n\n\n< ! > Le Fusil Antiémeute peut traverser de nombreux ennemis à la fois.\n\n< ! > Repousser les ennemis avec le Coup de Bouclier garantit que vous les maintiendrez à une distance sûre.\n\n< ! > Utilisez le Gaz Lacrymogène pour affaiblir de grandes foules d'ennemis, puis approchez-vous et écrasez-les.\n\n< ! > Quand vous le pouvez, utilisez Protéger et Servir contre les murs pour empêcher les ennemis de vous contourner.\n\n", + "ENFORCER_SUBTITLE" : "Rempart Inébranlable", + "ENFORCER_LORE" : "\n\"Tu n'as pas à faire ça.\"\n\nLes mots résonnaient dans sa tête, pourtant, il avançait. La capsule n'était qu'à quelques pas — il avait une chance de partir — mais quelque chose au plus profond de lui le maintenait en mouvement. Il ne savait pas ce que c'était, mais il ne le remettait pas en question. C'était une force naturelle : la même force qui le poussait toujours à suivre les ordres.\n\nCette fois, cependant, cela ne semblait pas aussi naturel. Il n'y avait pas d'ordres. La lourde gâchette et son tonnerre rythmique lui appartenaient — et à lui seul.", + "ENFORCER_OUTRO_FLAVOR" : ".. et ainsi il partit, incertain de son titre de protecteur.", + "ENFORCER_OUTRO_FAILURE" : ".. et ainsi il disparut, les minorités de la planète enfin en paix.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Fusil Antiémeute", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Tire une salve à courte portée qui traverse et inflige 6x60% de dégâts.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Fusil à Pompe", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Tirez jusqu'à 2 cartouches de fusil à pompe infligeant 8x80% de dégâts.\nPendant l'utilisation de Protéger et Servir, tirez les deux canons en même temps.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Mitralleuse Lourde", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Tirez un barrage de balles infligeant 130% de dégâts.\nPendant l'utilisation de Protéger et Servir, bénéficie d'une précision accrue, mais avec une vitesse de déplacement plus lente.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Marteau d'Intervention", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balancez votre marteau infligeant 500% de dégâts.\nPendant l'utilisation de Protéger et Servir, balancez-le dans une zone plus large, infligeant plutôt 1000% de dégâts.", + "KEYWORD_BASH" : "PercuterApplique un étourdissement et un rejet puissant.", + "KEYWORD_SPRINTBASH" : "Coup d'épauleÉtourdissant. Une courte charge infligeant 450% de dégâts.\nFrapper des ennemis plus lourds inflige 700% de dégâts.", + "ENFORCER_SECONDARY_BASH_NAME" : "Coup de Bouclier", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Étourdissant. Repoussez les ennemis infligeant 350% de dégâts et déviez les projectiles.\nPendant que vous courrez, effectuez plutôt une Charge d'Épaule.", + "KEYWORD_BLINDED" : "DiminuéDiminue la vitesse de déplacement de 75%, la vitesse d'attaque de 25% et l'armure de 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gaz Lacrymogène", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Grenade Étourdissante", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Étourdissant. Lancez une grenade qui assomme les ennemis infligeant 540% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gaz Moutarde", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant, étouffant les ennemis et infligeant 200% de dégâts par seconde.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Grenade Électrique", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Électrisant. Lancez une grenade qui électrocute les ennemis infligeant 720% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Améliore le tir principal, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Augmente la vitesse d'attaque, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Cool.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Pas cool.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Gardien de la Paix", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Porteur de Loi", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némésis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Moussontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Ingénieur?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Pourfendeur des Ténèbres", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Précipité", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqué", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Combinaison Zéro", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Émeute", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Tuez un Ver de lave, un Vagabond Errant et un Titan de Pierre au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Maitrise", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Mousson.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Grande Maitrise", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Typhon ou Éclipse.\n(Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Déchire et Détruis...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, tuez 20 diablotins au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Tir Rapide", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, atteignez une vitesse d'attaque de +400%.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : contrôle de Foule", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, ayez 20 ennemis sous l'effet du Gaz Lacrymogène en même temps.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Nous avons la technologie", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, mourez et revenez à la vie.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Clairance", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, stabilisez la Cellule dans les Champs du Néant.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : jusqu'à ce que cela soit accompli.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, tuez 10 seigneurs diablotins au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : En Mouvement", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, montrez vos pas de danse.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Règles de la Nature", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, Vainquez le gardien unique de la Côte Dorée en le poussant hors du bord de la carte.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Imposer la Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, devenez un avec le Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Longue vie à l'Empire", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, Vaincre une Unité de Contrôle Solus d'élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : À Travers les Épreuves", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, se faire un ami sur la lune.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Blocs", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, bloquer une attaque avec votre bouclier.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dégâts, +10% d'épaisseur de balle, et +0,1 d'écart entre les balles" + "ENFORCER_PROC_BULLET" : "Balle", + "ENFORCER_PROC_HAMMER" : "Marteau", + "ENFORCER_PROC_BASH" : "Coup", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Gaz Nocif", + "ENFORCER_PROC_SKATEBOARD" : "planche à roulette", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt new file mode 100644 index 0000000..13837f1 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + "strings": + { + "NEMFORCER_NAME" : "Enforcer Némésis", + "NEMFORCER_DESCRIPTION" : "Enforcer Némésis est une incarnation de la vaillance et de la force, une sorte de force surnaturelle à ne pas prendre à la légère.\n\n< ! > Le Marteau Doré peut toucher de nombreux ennemis à la fois.\n\n< ! > Utilisez la Dominance depuis une position élevée pour effectuer une attaque écrasante.\n\n< ! > Se déplacer latéralement avec la Mini-Gun Dorée est essentiel pour venir à bout de puissants boss.\n\n< ! > Les boucliers sont pour les faibles.\n\n", + "NEMFORCER_SUBTITLE" : "Ombre Incorruptible", + "NEMFORCER_LORE" : "\nHeavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...et ainsi il partit, avec une nouvelle puissance à honorer.", + "NEMFORCER_OUTRO_FAILURE" : "...et ainsi il revint, bastion infaillible, véritablement immortalisé.", + "NEMFORCER_BOSS_NAME" : "Ultra Enforcer Némésis", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Ligne", + "DEDEDE_NAME" : "Roi Dadidou", + "DEDEDE_BOSS_SUBTITLE" : "Roi du Pays des Rêves", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Une force surnaturelle émane du vide... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "L'influence du vide s'estompe...", + "NEMFORCER_PASSIVE_NAME" : "Colosse", + "NEMFORCER_PASSIVE_DESCRIPTION" : "L'Enforcer Némésis gagne une régénération de santé bonus, basée sur sa santé manquante actuelle, jusqu'à 2,5% de sa santé maximale.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Marteau Doré", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balayez avec votre marteau pour infliger 500% de dégâts.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lancer de Marteau", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lancez un marteau pour infliger 620% de dégâts.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Mini-Gun Dorée", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Accélérez et tirez une rafale de balles infligeant 65% de dégâts par balle. Ralentit vos déplacements pendant le tir.", + "KEYWORD_SLAM" : "Impact AscendantStupéfiant. Écrasez violemment le sol avec votre marteau, infligeant des dégâts de 300%-2500% et ajoutant 30% supplémentaires à l'impact. Le rayon d'impact évolue avec la vitesse.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Chargez, puis avancez d'un coup et libérez un uppercut ascendant infligeant 450% à 2500% de dégâts. Utilisez-le en tombant et regardant vers le bas pour effectuer une Frappe Descendante à la place.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Mini-Gun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stupéfiant. En position de la mini-gatling, abattez violemment votre marteau, infligeant 600% de dégâts et repoussant les ennemis touchés. Explose les projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "Grenade XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lancez une grenade qui explose en un nuage de gaz corrosif qui ralentit et inflige 200% de dégâts par seconde et dure pendant 16 secondes.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Saut Dadidou", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Sautez dans les airs, puis écrasez-vous pour infliger 3200% de dégâts. Infliction de dégâts réduits en dehors du centre de l'impact.", + "KEYWORD_GRAPPLE" : "GrappinApplique un étourdissement et tente de capturer un ennemi proche.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Impact Thermique", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappin. Sautez dans les airs, puis écrasez-vous pour infliger 2400% de dégâts. Les dégâts sont réduits en dehors du centre de l'impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Posture de Suppression", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Adoptez une posture offensive, préparez votre mitrailleuse. Empêche la course.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némésis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Force anti-goutte", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Roi Dadidou", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Épineux", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, en mousson ou plus élevé, stabilisez les Champs du Néant et vainquez le Vestige de l'Enforcer Némésis.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Maitrise", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Mousson.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Grande Maitrise", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Typhon ou Éclipse. (Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Démolition", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "En tant qu'Enforcer Némésis, détruisez 5 projectiles simultanément avec Dominance.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Chelem", + "NEMFORCER_PROC_JAM" : "Chelem", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt new file mode 100644 index 0000000..a4517bf --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt @@ -0,0 +1,95 @@ +{ + strings: + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "The Enforcer is a defensive juggernaut who can take and give a beating.\n\n< ! > Riot Shotgun can pierce through many enemies at once.\n\n< ! > Batting away enemies with Shield Bash guarantees you will keep enemies at a safe range.\n\n< ! > Use Tear Gas to weaken large crowds of enemies, then get in close and crush them.\n\n< ! > When you can, use Protect and Serve against walls to prevent enemies from flanking you.\n\n", + "ENFORCER_SUBTITLE" : "Unwavering Bastion", + "ENFORCER_LORE" : "\n"You don't have to do this."\n\nThe words echoed in his head, yet he pushed forward. The pod was only a few steps away — he had a chance to leave — but something in his core kept him moving. He didn't know what it was, but he didn't question it. It was a natural force: the same force that always drove him to follow orders.\n\nThis time, however, it didn't seem so natural. There were no orders. The heavy trigger and its rhythmic thunder were his — and his alone.", + "ENFORCER_OUTRO_FLAVOR" : "..and so he left, unsure of his title as protector.", + "ENFORCER_OUTRO_FAILURE" : "..and so he vanished, the planet's minorities finally at peace.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Fire a short-range blast that pierces for 6x60% damage.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Fire up to 2 shotgun blasts for 8x80% damage.\nWhile using Protect and Serve, fire both barrels at once.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Unload a barrage of bullets for 130% damage.\nWhile using Protect and Serve, has increased accuracy, but slower movement speed.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.\nWhile using Protect and Serve, swing in a larger area, for 1000% damage instead.", + "KEYWORD_BASH" : "BashApplies stun and heavy knockback.", + "KEYWORD_SPRINTBASH" : "Shoulder BashStunning. A short charge that deals 450% damage.\nHitting heavier enemies deals 700% damage.", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Stunning. Knock back enemies for 350% damage and deflect projectiles.\nWhile sprinting, perform a Shoulder Bash instead.", + "KEYWORD_BLINDED" : "ImpairedReduce movement speed by 75%, attack speed by 25% and armor by 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Stunning. Launch a grenade that concusses enemies for 540% damage. Hold up to 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas, choking enemies for 200% damage per second.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Shocking. Launch a grenade that electrocutes enemies for 720% damage. Hold up to 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Enhances primary fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Increases attack speed, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Swag.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Unswag.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Default", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Peacekeeper", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Lawbringer", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nemesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engineer?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Rushed", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Blocked", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Riot", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Kill a Magma Worm, a Wandering Vagrant and a Stone Titan in a single run.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Mastery", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Grand Mastery", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rip and Tear...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, kill 20 imps in a single run.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rapidfire", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, reach +400% attack speed.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Crowd Control", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, have 20 enemies under the effects of Tear Gas at once.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: We Have the Technology", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, fall and be brought back to life.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Clearance", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, stabilize the Cell in the Void Fields.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: ...Until it is done", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, kill 10 imp overlords in a single run.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Schmoovin'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, show off your dance moves.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rules of Nature", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, Defeat the unique guardian of Gilded Coast by pushing it off the edge of the map.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, become one with the Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Long Live the Empire", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, defeat an elite Solus Control Unit.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Through Thick and Thin", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, make a friend on the moon.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Blocks", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, block an attack with your shield.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Blocks", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% damage, +10% bullet thickness, and +0.1 bullet spread", + "ENFORCER_PROC_BULLET" : "Bullet", + "ENFORCER_PROC_HAMMER" : "Hammer", + "ENFORCER_PROC_BASH" : "Bash", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Damaging Gas", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt new file mode 100644 index 0000000..c869ac5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Nemesis Enforcer", + "NEMFORCER_DESCRIPTION" : "Nemesis Enforcer is an incarnation of valiance and strength, a supernatural kind who is nobody to take lightly.\n\n< ! > Golden Hammer can hit many enemies at once.\n\n< ! > Use Dominance from high up to perform a devastating slam.\n\n< ! > Strafing with Golden Minigun is key to taking down powerful bosses.\n\n< ! > Shields are for pussies.\n\n", + "NEMFORCER_SUBTITLE" : "Incorruptible Shadow", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..and so he left, with newfound might to honor.", + "NEMFORCER_OUTRO_FAILURE" : "..and so he returned, infallible bastion truly immortalized.", + "NEMFORCER_BOSS_NAME" : "Ultra Nemesis Enforcer", + "NEMFORCER_BOSS_SUBTITLE" : "End of the Line", + "DEDEDE_NAME" : "King Dedede", + "DEDEDE_BOSS_SUBTITLE" : "King of Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "An unnatural force emanates from the void... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "The void's influence fades...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Nemesis Enforcer gains bonus health regen, based on his current missing health, up to 2.5% max health.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Nemesis Enforcer regenerates 2% of his maximum health over 3s when striking enemies with melee attacks.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Throw a hammer for 620% damage.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Rev up and fire a hail of bullets dealing 65% damage per bullet. Slows your movement while shooting.", + "KEYWORD_SLAM" : "Downward SlamStunning. Viciously crash down with your hammer, dealing 300%-2500% damage and dealing an extra 30% of that on impact. Impact radius scales with speed.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Charge up, then lunge forward and unleash a rising uppercut for 450%-2500% damage. Use while falling and looking down to perform a Downward Slam instead.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stunning. While in minigun stance, violently slam down your hammer, dealing 600% damage and knocking back enemies hit. Explodes projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Throw a grenade that explodes into a cloud of corrosive gas that slows and deals 200% damage per second and lasts for 16 seconds.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Dedede Jump", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Jump into the air, then slam down for 3200% damage. Deals reduced damage outside the center of the impact.", + "KEYWORD_GRAPPLE" : "GrapplingApplies stun and attempts to grab a nearby enemy.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappling. Jump into the air, then slam down for 2400% damage. Deals reduced damage outside the center of the impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, readying your minigun. Prevents sprinting.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "King Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, on monsoon or higher, stabilize the Void Fields and defeat Enforcer's Vestige.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Mastery", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Grand Mastery", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Demolition", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, destroy 5 projectiles at once with Dominance.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Slam", + "NEMFORCER_PROC_JAM" : "Jam", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt new file mode 100644 index 0000000..f63f755 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt @@ -0,0 +1,96 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motín", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Maestría", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Gran Maestría", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Desgarrar y Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Fuego Rápido", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Control de Multitudes", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Tenemos la Tecnología", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, cae y sé revivido.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Autorización", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ...Hasta que esté hecho", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡A Moverse!", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, muestra tus movimientos de baile.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Reglas de la Naturaleza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, conviértete en uno con el Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: A través de Altibajos", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, hazte amigo en la luna.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Bloqueado", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt new file mode 100644 index 0000000..91c8d04 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Maestría", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Gran Maestría", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Demolición", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt new file mode 100644 index 0000000..f63f755 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt @@ -0,0 +1,96 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motín", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Maestría", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Gran Maestría", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Desgarrar y Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Fuego Rápido", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Control de Multitudes", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Tenemos la Tecnología", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, cae y sé revivido.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Autorización", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ...Hasta que esté hecho", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡A Moverse!", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, muestra tus movimientos de baile.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Reglas de la Naturaleza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, conviértete en uno con el Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: A través de Altibajos", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, hazte amigo en la luna.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Bloqueado", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt new file mode 100644 index 0000000..91c8d04 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Maestría", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Gran Maestría", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Demolición", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt new file mode 100644 index 0000000..94d5033 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "ENFORCER_NAME" : "エンフォーサー", + "ENFORCER_DESCRIPTION" : "エンフォーサーは、殴られても殴っても平気な防御的なジャガーノートだ。\n\n< ! > Riot Shotgun は一度に多くの敵を貫くことができる。\n\n< ! > Shield Bash で敵をなぎ払えば、敵を安全な距離まで引き離すことができる。\n\n< ! > Tear Gas で敵の大群を弱体化させつつ、間合いを詰めて叩き潰そう。\n\n< ! > 可能な限り壁際で Protect and Serve を使うことで、敵から側面攻撃を受けない状況を作ろう。\n\n", + "ENFORCER_SUBTITLE" : "揺るがぬ牙城", + "ENFORCER_LORE" : "\n"そんなことをする必要はない。"\n\nその言葉が脳裏をよぎるも、彼は突き進んだ。ポッドはあと数歩の所にあった — 去るチャンスもあった — だが、身体の奥底にある何かが彼を突き動かし続けた。 彼にはそれが何であるかは理解できなかったが、特に疑問に思うことはなかった。 それはごく自然な力だった: 彼をいつも命令に従うように駆り立てたものと同じ力。\n\nしかし、今回は、それが不自然に感じられた。命令なんて存在しない。重い引き金とリズミカルな轟音は彼自身のものである — そう、彼だけの。", + "ENFORCER_OUTRO_FLAVOR" : "..そして彼は去った、守護人としての肩書を確信できないままに。", + "ENFORCER_OUTRO_FAILURE" : "..そして彼は姿を消し、惑星の少数派はようやく平穏を取り戻した。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "射程の短い貫通 射撃を行い、6x60% ダメージ を与える。", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "8x80% ダメージ を与える、2発まで発射可能なショットガン。\n Protect and Serve の使用時は、両バレル一斉発射 をする。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "連発で 130% ダメージ を与える弾丸を発射する。\n Protect and Serve の使用時は、射撃精度の向上 と引き換えに 移動速度が低下する。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。\n Protect and Serve の使用時は、広範囲の振りを行い、1000% ダメージ を与える。", + "KEYWORD_BASH" : "バッシュ 失神 と 重いノックバック を付与する。", + "KEYWORD_SPRINTBASH" : "Shoulder Bash失神。短距離の突撃で 450% ダメージ を与える。\n 重い敵 にヒットすると最大で 700% ダメージ を与える。", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "失神。 弾丸をそらし、敵をノックバックさせ 350% ダメージ を与える。\n スプリント中では、代わりに Shoulder Bash を行う。", + "KEYWORD_BLINDED" : "衰弱移動速度を 75%、攻撃速度を 25% 、装甲を 30 減少させる。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "催涙弾を投擲し、エリアを 衰弱 ガスで覆う。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "失神。3発まで保持できるグレネード弾を敵に発射し 540% ダメージ を与える。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "窒息性のある弾を投擲して周囲を 衰弱 ガスで覆い、敵に 200% ダメージ/秒 を与える。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "ショック。3発まで保持できる感電性グレネード弾を発射し 720% ダメージ を与える。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 プライマリーの攻撃強化 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 攻撃速度が向上 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "イケてる。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "イケてない。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "デフォルト", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "平和の番人", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "法律家", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "ネメシス", + "ENFORCERBODY_STORM_SKIN_NAME" : "暴風雨警官", + "ENFORCERBODY_ENGI_SKIN_NAME" : "エンジニア?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "ドゥーム スレイヤー", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "無法者", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "慌ただしさ", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "ブロック", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "ゼロ スーツ", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "暴動", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "1周でマグマ ワーム、ワンダリング ベイグラント、ストーン タイタンを倒す。", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 熟達", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 偉大な師範", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 安らかに涙して眠れ...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして一度の走りで20体のインプを倒す", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ラピッドファイア", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして攻撃速度を +400% に到達させる。", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: クラウドコントロール", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして1度に20体の敵へ Tear Gas を浴びせる。", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 我々は技術があった", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして倒れても復活する。", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 片付け", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして空虚の地のセルを安定させる。", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ...それが終わるまで", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして1周で10体のインプの王を倒す。", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: シュムーヴィン", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとしてダンスを披露する。", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 自然の掟", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして金の海岸にいるユニークガーディアンをマップ端から押し出して倒す。", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 完璧な遂行法", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして活力のキノコと一体となる", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 帝国万歳", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "エンフォーサーとしてエリートなソーラス コントロール ユニットを倒す。", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: どんなことがあったとしても", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして月で友達を作る", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ブロック", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして盾で攻撃をブロックする。", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% ダメージ、弾丸が +10% 厚くなり +0.1 拡散する。", + "ENFORCER_PROC_BULLET" : "弾丸", + "ENFORCER_PROC_HAMMER" : "ハンマー", + "ENFORCER_PROC_BASH" : "バッシュ", + "ENFORCER_PROC_GRENADE" : "グレネード", + "ENFORCER_PROC_DAMAGING_GAS" : "有毒ガス", + "ENFORCER_PROC_SKATEBOARD" : "スケートボード", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt new file mode 100644 index 0000000..e62abb6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + strings: + { + "NEMFORCER_NAME" : "ネメシス エンフォーサー", + "NEMFORCER_DESCRIPTION" : "ネメシス エンフォーサーは剛勇かつ剛力の体現者であり、誰もが軽んじることのできない超自然的な人物だ。\n\n< ! > Golden Hammer は一度に多くの敵を攻撃できる。\n\n< ! > 高い位置で Dominance を使って、壊滅的な打ち付けをしよう。\n\n< ! > 強力なボスの討伐には Golden Minigun による掃射が鍵となる。\n\n< ! > シールドは臆病者が使う道具だ。\n\n", + "NEMFORCER_SUBTITLE" : "不朽の巨影", + "NEMFORCER_LORE" : "\nTeam Fortress 2 の ヘビー・ウェポンズ・ガイ じゃないか。\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..そして、彼は名誉を新たに見出した力を手にして立ち去った", + "NEMFORCER_OUTRO_FAILURE" : "..そして、彼は不滅の要塞となって帰ってきた。", + "NEMFORCER_BOSS_NAME" : "ウルトラ ネメシス エンフォーサー", + "NEMFORCER_BOSS_SUBTITLE" : "最終局面", + "DEDEDE_NAME" : "デデデ大王", + "DEDEDE_BOSS_SUBTITLE" : "プププランドの王様", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "空虚から不自然な力が発せられている... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "空虚の影響が薄らいでいく...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "ネメシス エンフォーサー自身の 失われた体力 に応じた、2.5% 最大HP までの 自然回復のボーナス を得る。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "ハンマーを投擲し、620% ダメージ を与える。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "回転数を上げて弾丸の雨を発射し、1発の弾丸ごとに 65% ダメージ を与える。 射撃中は移動が遅くなる。", + "KEYWORD_SLAM" : "Downward Slam失神。 ハンマーとともに激しく墜落 することで 300%-2500% ダメージ を与え、衝撃による 30% の追加ダメージを与える。 スピードによって衝撃半径が拡大する。", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "チャージ、前方へ突進しながら ライジングアッパー を放ち 450%-2500% ダメージ を与える。 落下中に下を向いている時 に使用すると代わりに Downward Slam を繰り出すことができる。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "失神。 Minigunを構えている時、ハンマーで激しい 叩きつけ を行い、当たった敵に対して600% ダメージ と ノックバック を与える。 弾丸は爆発する。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "毒ガス の雲を 16 秒間 発生させる手榴弾を投擲し爆発させ、敵に 移動力低下 と 200% ダメージ/秒 を与える", + "NEMFORCER_UTILITY_JUMP_NAME" : "スーパーデデデ ジャンプ", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "空中に飛び上がった後の落下叩きつけで 3200% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "KEYWORD_GRAPPLE" : "組付付近の敵に 失神 を与えて 掴み を仕掛ける。", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "組付。 空中に飛び上がった後の落下叩きつけで 2400% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : " Minigunを構えて、攻撃姿勢をとる。\n スプリントが不可。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "ネメシス", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "エンフォーサー", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "チャンピオン", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ドリップフォーサー", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "デデデ大王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "マインクラフト", + "NEMFORCERBODY_FEM_SKIN_NAME" : "スパイク", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして「暴風雨」以上の難易度で空虚の地を安定させ、エンフォーサー達の面影を打ち負かす。", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 熟達", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 偉大な師範", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 撃滅", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして Dominance で一度に5つの発射物を破壊する。", + "NEMFORCER_PROC_UPPERCUT" : "アッパーカット", + "NEMFORCER_PROC_SLAM" : "叩きつけ", + "NEMFORCER_PROC_JAM" : "妨害", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt new file mode 100644 index 0000000..452863f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt @@ -0,0 +1,88 @@ +{ + strings: + { + "ENFORCER_NAME" : "Executor", + "ENFORCER_DESCRIPTION" : "O Executor é um massivo defensor que pode resistir a ataques e revidar.\n\n< ! > Escopeta Antimotim pode acertar muitos inimigos de uma vez.\n\n< ! > Empurrar inimigos com sua Batida de Escudo vai mantê-los à uma distância segura.\n\n< ! > Use Gás Lacrimogêneo para enfraquecer multidões de inimigos, e então se aproxime e acabe com eles.\n\n< ! > Use Proteger e Servir perto de paredes para evitar que inimigos comecem a flanquear você.\n\n", + "ENFORCER_SUBTITLE" : "Bastião Inabalável", + "ENFORCER_LORE" : "\n"Você não tem que fazer isso."\n\nAs palavras ecoavam em sua cabeça e, mesmo assim, ele continuou. A cápsula estava a alguns passos de distância — ele tinha uma chance de escapar — mas algo em seu íntimo o manteve em movimento. Ele não sabia o que era, mas não o questionou. Era uma força natural: a mesma força que sempre o impulsionou a seguir ordens.\n\nNo entando, desta vez não parecia tão natural. Essas não eram ordens. O gatilho pesado e seu trovão rítmico eram dele — e apenas dele.", + "ENFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, incerto de seu título de protetor.", + "ENFORCER_OUTRO_FAILURE" : "... e assim desapareceu, as minorias do planeta finalmente em paz.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antimotim", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Dispare um tiro de curto alcance, pierces causando 6x60% de dano.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispare até dois tiros de escopeta, causando 8x80% de dano.\nEnquanto Proteger e Servir estiver ativo, dispare o cartucho inteiro de uma vez.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Metralhadora", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Dispare uma saraivada de balas, causando 130% de dani.\nEnquanto Proteger e Servir estiver ativo, tem a precisão aumentada, mas diminui a velocidade de movimento.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Martelo de Brecha", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balance seu martelo para causar 500% de dano.\nEnquanto Proteger e Servir estiver ativo, acerta uma área maior e causa 1.000% de dano.", + "KEYWORD_BASH" : "BatidaAplica atordoamento e empurrando.", + "KEYWORD_SPRINTBASH" : "Batida de OmbroAtordoante. Corra para frente em curto alcance e cause 450% de dano.\nAtingir inimigos pesados causa 700% de dano.", + "ENFORCER_SECONDARY_BASH_NAME" : "Batida de Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Atordoante. Empurra inimigos e causa 350% de dano e deflete projéteis.\nEnquanto estiver correndo, realiza uma Batida de Ombro no lugar.", + "KEYWORD_BLINDED" : "PrejudicarReduz a velocidade de movimento em 75%, velocidade de ataque em 25% e armadura em 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gás Lacrimogêneo", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada de Atordoamento", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Atordoante. Lance uma granada que atordoa inimigos, causando 540% de dano. Máximo de 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gás Mostarda", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante, sufocando inimigos e causando 200% de dano por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Eletrizante. Lance uma granada que eletrocuta inimigos, causando 720% de dano. Máximo de 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a habilidade primária, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a velocidade de ataque, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Descolado.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Des-Descolado.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Pacificador", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Legislador", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nêmesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Tropa Monção", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engenheiro?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apressado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motim", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mate um Verme de Magma, uma Besta Errante e um Titã de Pedra em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Domínio", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, vença o jogo ou aniquile em Monção.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Grande Domínio", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Estraçalhar e Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, aniquile 20 diabretes em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Cadência", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, alcance +400% de velocidade de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Controle de Multidão", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, tenha 20 inimigos sob o efeito de Gás Lacrimogêneo de uma vez.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Nós Temos a Tecnologia", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, seja aniquilado e trazido de volta à vida.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Liberação", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, estabilize a Célula nos Campos Astrais.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: ... Até que Esteja Concluído", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, aniquile 10 diabretes suseranos em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Schmoovin'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, mostre seus passos de dança.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Regras da Natureza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, derrote o guardião da Costa Dourada empurrando-o para fora do mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Impondo Perfeição", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, torne-se um com o fungo.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Vida Longa ao Império", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, derrote uma Unidade de Controle Solus Elite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Na Alegria e na Tristeza", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, faça um amigo na Lua.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Bloqueio", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, bloqueie um ataque com seu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dano, +10% de espessura do tiro, e +0.1 espalhamento do tiro", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt new file mode 100644 index 0000000..d59b8c4 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Executor Nêmesis", + "NEMFORCER_DESCRIPTION" : "Executor Nêmesis é a encarnação de violência e força, uma força sobrenatural que não deve ser subestimada.\n\n< ! > Martelo Dourado pode atingir vários inimigos de uma vez.\n\n< ! > Use Dominância de bem alto para realizar um impacto devastador.\n\n< ! > Movimentar-se de forma inteligente com sua Metralhadora Dourada é a chave para aniquilar poderosos chefes.\n\n< ! > Escudos são para otários.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptível", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, com uma força recém-descoberta para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "... e assim ele retornou, bastião infalível verdadeiramente imortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Executor Nêmesis", + "NEMFORCER_BOSS_SUBTITLE" : "Fim da Linha", + "DEDEDE_NAME" : "Rei Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rei de Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Uma força não natural emana no vazio... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "A influência do vazio se esvai...", + "NEMFORCER_PASSIVE_NAME" : "Colosso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Executor Nêmesis ganha regeneração de saúde bônus, baseado em sua saúde perdida, até 2.5% de saúde máxima.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martelo Dourado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balence seu martelo para causar 500% de dano.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Martelo de Arremesso", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Aremesse seu martelo para causar 620% de dano.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Metraladora Dourada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Gire e dispare uma rajada de balas causando 65% de dano por bala. Desacelera seu movimento enquanto dispara.", + "KEYWORD_SLAM" : "Golpe DescendenteAtordoante. Desce violentamente com seu martelo, causando 300%-2.500% de dano e infligindo um adicional de 30% desse valor no impacto. O raio do impacto aumenta com a velocidade.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominância", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carregue, e então avance e libere um gancho ascendente causando 450%-2.500% de dano. Use enquanto estiver caindo e olhando para baixo para realizar um Golpe Descendente em vez disso.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominância (Metralhadora)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Atordoante. Enquanto estiver na postura da metralhadora, desça violentamente com seu martelo, causando 600% de dano e empurrando todos os inimigos atingidos. Explode projéteis.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Arremesse uma granada que explode em uma núvem de gás corrosivo que desacelra e causa 200% de dano por segundo e dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Pulo do Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salte no ar e, em seguida, desça com força causando 3.200% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "KEYWORD_GRAPPLE" : "AgarramentoAplica atordoamento e tenta agarrar um inimigo próximo.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Colisão de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarramento. Salte no ar e, em seguida, desça com força causando 2.400% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supressão", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Assuma uma postura ofensiva, preparando sua metralhadora. Impossibilita corrida.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nêmesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Executor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeão", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ExecuStyle", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rei Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, em Monção ou superior, estabilize os Campos Astrais e derrote o Vestígio do Executor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Domínio", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, vença o jogo ou aniquile em Monção.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Grande Domínio", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Demolição", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, destrua 5 projéteis de uma vez com Dominância.", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt new file mode 100644 index 0000000..d68dfd6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "ENFORCER_NAME" : "Защитник", + "ENFORCER_DESCRIPTION" : "Защитник это прочный джаггернаут, не обделенный силой.\n\n< ! > Полицейский Дробовик может прошить несколько врагов за выстрел.\n\n< ! > Сдерживание врагов Ударом Щитом обеспечивает безопасную дистанцию между вами.\n\n< ! > Используйте Слезоточивый Газ, чтобы ослаблять и уничтожать большие толпы врагов.\n\n< ! > При возможности, Служите и Защищайте, чтобы предотвращать засады врагов.\n\n", + "ENFORCER_SUBTITLE" : "Непоколебимый Бастион", + "ENFORCER_LORE" : "\n"Ты не должен этого делать."\n\nСлова распространялись в его голове, как эхо, но он продолжал идти напролом. Капсула была лишь в паре шагов — у него был шанс сбежать — но что-то останавливало его изнутри. Он не знал, что это, но ему и не было интересно. Некая естественная сила: та же сила, что всегда побуждала его исполнять приказы.\n\nТолько в этот раз, она не казалась естественной. Не было никакого приказа. Только тяжелый курок и его громовой раскат. Они принадлежали ему, и только ему.", + "ENFORCER_OUTRO_FLAVOR" : "..и он ушел, до последнего сомневаясь в своей роли как защитника.", + "ENFORCER_OUTRO_FAILURE" : "..и он исчез, когда меньшинства планеты наконец-то примирились.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Полицейский Дробовик", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Выпускает вблизи пробивающий взрыв, наносящий 6x60% урона.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Супер Дробовик", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Выпускает до двух взрывов, наносящих 8x80% урона.\nПри использовании Служить и Защищать, выстреливает оба заряда за раз.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Тяжёлый Пулемёт", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Выстреливает шквалом пуль, наносящим 130% урона.\nПри использовании Служить и Защищать, имеет увеличенную точность, но меньшую скорость передвижения.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Отбойный Молоток", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.\nПри использовании Служить и Защищать, взмах происходит вбольшей зоне, нанося 1000% урона.", + "KEYWORD_BASH" : "УдарНакладывает оглушение и мощное отбрасывание.", + "KEYWORD_SPRINTBASH" : "Удар с ПлечаОглушение. Короткий рывок, наносящий 450% урона.\nПопадания по тяжелым врагам наносят 700% урона.", + "ENFORCER_SECONDARY_BASH_NAME" : "Удар Щитом", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Оглушение. Отбрасывает врагов, нанося 350% урона и отражая снаряды. При беге, выполняет Удар с Плеча.", + "KEYWORD_BLINDED" : "ОслаблениеУменьшает скорость передвижения на 75%, скорость атаки на 25%, а броню на 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Слезоточивый Газ", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Бросает гранату, окутывающую зону в Ослабляющем газе.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Шумовая Граната", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Оглушение. Запускает гранату, контужащую врагов и наносящую 540% урона. Можно держать до 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Горчичный Газ", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Бросает гранату, окатывающую зону в Ослабляющем газе, вызывая у врагов удушье и нанося 200% урона в секунду.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Шоковая Граната", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Шокирующий. Запускает гранату, поражающую врагов электричеством, нанося 720% урона. Можно держать до 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Круто.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Не круто.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Стандартный", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Миротворец", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Законник", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Немезида", + "ENFORCERBODY_STORM_SKIN_NAME" : "Воин дождей", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Инженер?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Губиитель Судеб", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Десперадо", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Поспешная", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Заблокированный", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Нуль-костюм", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Бунт", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте Магмового Червя, Блуждающего бродягу и Каменного Титана за один забег.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Мастерство", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Сезон дождей.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Высшее Мастерство", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Тайфун.\n(Сложность Тайфун доступна с модом Starstorm 2)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Рвать и Метать...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте 20 бесов за один забег, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Скоростная пальба", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Достигните скорости атаки 400% или выше, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Контроль Толпы", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Наложите эффект Слезоточивого Газа на 20 и более врагов, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Мы владеем Технологией", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Умрите и вернитесь к жизни, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Очищение", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: ...Пока всё не кончится", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте 10 Владык бесов за один забег, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Вы в "Танцах"!'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Покажите свой танец, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Закон Природы", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Одолейте уникального защитника Позолоченного берега, выкинув его за пределы карты.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Идеальная защита", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Станьте одним целым с Быстрогрибом, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Да здравствует Империя", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "Одолейте Управляющий модуль Солуса, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Во что бы то ни стало", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Найдите друга на луне, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Блоки", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Заблокируйте атаку щитом, играя за Защитника.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% урона, +10% к толщине пуль и +0.1 к разбросу", + "ENFORCER_PROC_BULLET" : "Пуля", + "ENFORCER_PROC_HAMMER" : "Молот", + "ENFORCER_PROC_BASH" : "Удар", + "ENFORCER_PROC_GRENADE" : "Граната", + "ENFORCER_PROC_DAMAGING_GAS" : "Вредоносный Газ", + "ENFORCER_PROC_SKATEBOARD" : "Скейтборд", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt new file mode 100644 index 0000000..522a2c5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Враждебный Защитник", + "NEMFORCER_DESCRIPTION" : "Враждебный Защитник это воплощение доблести и силы, сверхъестественная сущность, которую не стоит недооценивать.\n\n< ! > Золотой Молот может попадать по нескольким врагам за раз.\n\n< ! > Используйте Доминацию, находясь на высоте, чтобы произвести разрушительное падение.\n\n< ! > Обстрел из Золотого Пулемёта - это ключ к победе над мощными боссами.\n\n< ! > Щиты? Это для зассых.\n\n", + "NEMFORCER_SUBTITLE" : "Несгибаемая Тень", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..и он ушел, наконец отыскав потерянную честь.", + "NEMFORCER_OUTRO_FAILURE" : "..и он вернулся, непогрешимый бастион, увековеченный в веках.", + "NEMFORCER_BOSS_NAME" : "Ультра враждебный Защитник", + "NEMFORCER_BOSS_SUBTITLE" : "Конец Пути", + "DEDEDE_NAME" : "Король Дидиди", + "DEDEDE_BOSS_SUBTITLE" : "Король Страны Грёз", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Пустота источает искажённую энергию... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "Влияние Пустоты угасает...", + "NEMFORCER_PASSIVE_NAME" : "Колосс", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Враждебный Защитник получает дополнительное восстановление здоровья, рассчитываемое из его недостающего здоровья, с максимумом в 2.5% максимального здоровья.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Золотой Молот", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Метательный Молот", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Бросает молот, нанося 620% урона.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Золотой Пулемёт", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Поддаёт газу и обрушивает на врагов шквал пуль, наносящий 65% урона за пулю. Замедляет вас во время стрельбы.", + "KEYWORD_SLAM" : "Пикирующий ТолчокОглушение. Жестоко обрушает молот, нанося 300%-2500% урона и дополнительно30% от этого, при столкновении. Радиус столкновения пропорционален скорости падения.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Доминация", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Заряжает, а затем стремится вперёд и применяет восходящий апперкот, наносящий 450%-2500% урона. Использование при падении и направлении камеры вниз выполняет Пикирующий Толчок.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Доминация (Пулемёт)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Оглушение. Продолжая стоять в пулемётной стойке, обрушает молот вниз, нанося 600% урона и отбрасывая врагов при попадании. Взрывает снаряды.", + "NEMFORCER_UTILITY_GAS_NAME" : "Граната XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Бросает гранату, которая обращается в облако кислотного газа, которыйзамедляет и наносит 200% урона в секундуd. Длится 16 секунд.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Супер Прыжок Дидиди", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Прыгает высоко в воздух, а затем с грохотом приземляется, нанося 3200% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "KEYWORD_GRAPPLE" : "АбордажНакладывает оглушение и пытается схватить ближайшего врага.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Жаркое Обрушение", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Абордаж.Прыгает в воздух, а затем с грохотом приземляется, нанося 2400% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Подавляющая Стойка", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Принимает наступательную стойку, подготавливая ваш пулемёт. Блокирует бег.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Немезида", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Защитник", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Чемпион", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Дрипщитник", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Король Дидиди", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Шиповки", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника на сложности Сезон дождей или выше. Одолейте Тень Защитника в том же забеге.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Вреждебный Защитник: Мастерство", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или уничтожьтесь, играя за Враждебного Защитника на сложности Сезон дождей.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Враждебный Защитник: Высшее Мастерство", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или учничтожьтесь, играя за Враждебного Защитника в режиме Тайфун или Затмение.\n(Считается Тайфун любой сложности.)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Враждебный Защитник: Снос", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Одновременно уничтожьте пять снарядов Доминацией, играя за Враждебного Защитника", + "NEMFORCER_PROC_UPPERCUT" : "Апперкот", + "NEMFORCER_PROC_SLAM" : "Слем", + "NEMFORCER_PROC_JAM" : "Джем", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt new file mode 100644 index 0000000..12153de --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt @@ -0,0 +1,88 @@ +{ + strings: + { + "ENFORCER_NAME" : "执法者", + "ENFORCER_DESCRIPTION" : "执法者是一位专精防守的巨人,他可以承受和给予大量输出。\n\n< ! > 镇暴霰弹枪可以一次穿透多名敌人\n\n< ! > 用盾击击退敌人,以保证敌人与你保持安全距离。\n\n< ! > 使用催泪瓦斯削弱大批敌人,然后接近并粉碎他们。\n\n< ! > 条件允许时,靠墙使用技能“保护与服务”以阻止敌人从侧翼攻击你(偷袭!)。\n\n", + "ENFORCER_SUBTITLE" : "坚定不移的堡垒", + "ENFORCER_LORE" : "\n"你没必要这么做。"\n\n这句话在他脑海中回响,但他还是向前推进。吊舱离他只有几步远——他是有机会离开的——但他内心深处有什么东西驱使他前进。他不知道那是什么,但他没有质疑它。那是一种自然的力量:和驱使他服从命令的同样的力量。\n\n然而这一次,似乎没有那么自然了。没有了命令,那沉重的扳机和那有节奏的雷声都是属于他的——而且是属于他一个人的。", + "ENFORCER_OUTRO_FLAVOR" : "...于是他离开了,不确定自己是否还是保护者。", + "ENFORCER_OUTRO_FAILURE" : "...于是他消失了,这个星球上的少数群体终于能安宁了。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "镇暴霰弹枪", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "发射短程霰弹,穿透并造成6x60%伤害", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "超级霰弹枪", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "发射2发霰弹,造成8x80%伤害。\n在使用技能保护与服务时,双管齐射。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "重机枪", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "倾泻弹雨,每发造成130%伤害。\n在使用技能保护与服务时,提升射速,但降低移速。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "破门锤(八十!)", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "挥击你的锤子,造成500%伤害。\n在使用技能保护与服务时,挥击范围扩大, 并改为造成1000%伤害。", + "KEYWORD_BASH" : "冲撞造成眩晕与强力击退。", + "KEYWORD_SPRINTBASH" : "肩撞眩晕。向前短距离冲撞,造成450%伤害。\n撞击重型敌人时改为造成700%伤害。", + "ENFORCER_SECONDARY_BASH_NAME" : "盾击", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "眩晕。击退敌人,造成350%伤害并偏转投射物。\n当处于冲刺状态时,改为造成肩撞效果。", + "KEYWORD_BLINDED" : "刺激性降低75%移速,25%攻速与30护甲。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "催泪瓦斯", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "眩晕手雷", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "眩晕。扔出手榴弹,震荡敌人并造成540%伤害。可持有3枚。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "毒气弹", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体,窒息敌人并造成每秒200%的伤害。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "震荡手雷", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "震荡。扔出手榴弹,电击敌人并造成720%伤害。可持有3枚。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。强化主武器,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。提升攻速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "赃物。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "不是赃物。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "默认", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "维和者", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "执法者", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "天罚", + "ENFORCERBODY_STORM_SKIN_NAME" : "季风骑兵", + "ENFORCERBODY_ENGI_SKIN_NAME" : "工程师?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "毁灭战士", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "亡命之徒", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "冲锋", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "此路不通", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "零号制服", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "镇暴", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "在一局游戏中,杀死一只超载蠕虫、一只漫游者和一只石巨人。", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:精通", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在季风难度下通关游戏或抹除自己。", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:大师精通", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:撕裂一切...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在一局游戏中杀死20个小恶魔", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:急速射击", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,达到400%攻速。", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:人群控制", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,一次令20名敌人受到催泪瓦斯影响。", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:我们有技术(遥遥领先!)", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,倒下并复活", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:净空", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,稳定虚空之境的隔间。", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:...直到一切结束", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在同一场游戏中击败10名小恶魔领主。", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:灵动", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,展示你的舞步。", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:自然法则", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,将镀金海岸的独特守卫推下地图边缘从而击败它。", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:完美执行", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,与爆裂真菌合二为一。", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:帝国万岁", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,击败一个精英单独控制单元。", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者: 风雨无阻", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在月球上交个朋友。", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:格挡", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,用你的盾牌格挡一次攻击。", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% 伤害,+10%子弹密度,以及+0.1子弹散布范围。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt new file mode 100644 index 0000000..bbcc247 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "NEMFORCER_NAME" : "天罚执法者", + "NEMFORCER_DESCRIPTION" : "天罚执法者是一个勇敢和力量的化身,一个不容忽视的超自然存在。\n\n< ! > 黄金之锤可以一次击中多个敌人。\n\n< ! > 从高处使用技能"统治"进行毁灭性的猛击。\n\n< ! > 用黄金迷你炮扫射是击败强大boss的关键。\n\n< ! > 盾牌是为胆小鬼准备的。\n\n", + "NEMFORCER_SUBTITLE" : "纯洁的影子", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...于是他离开了,带着新的可能去追求荣耀。", + "NEMFORCER_OUTRO_FAILURE" : "...于是他回归了,固若金汤的堡垒真正不朽。", + "NEMFORCER_BOSS_NAME" : "究极天罚执法者", + "NEMFORCER_BOSS_SUBTITLE" : "终局", + "DEDEDE_NAME" : "帝帝帝王", + "DEDEDE_BOSS_SUBTITLE" : "梦想之地的国王", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "一种不自然的力量从虚空中散发出来... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "虚空的影响消失了...", + "NEMFORCER_PASSIVE_NAME" : "巨像", + "NEMFORCER_PASSIVE_DESCRIPTION" : "天罚执法者获得额外生命回复。基于其当前损失的生命值,最大可达到2.5%最大生命值。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "黄金之锤", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "使用锤子挥击,造成500%伤害。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "飞锤", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "掷出锤子,造成620%伤害。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "黄金迷你炮", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "加速并倾泻弹雨,造成每发子弹65%伤害。射击时降低移速。", + "KEYWORD_SLAM" : "下砸眩晕。用你的锤子狠狠地砸下去,造成300%-2500%伤害并额外造成相当于总伤害30%的冲击伤害。冲击伤害半径随速度变化。", + "NEMFORCER_SECONDARY_BASH_NAME" : "统治", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "充能,然后向前冲并打出一个上勾拳,造成450%-2500%伤害。在坠落且向下看时使用技能则改为下砸。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "统治(迷你炮)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "眩晕。在迷你炮姿态下,用你的锤子狠狠地砸下去,造成600%伤害并击退敌人的攻击。引爆所有射弹。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47榴弹发射器", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "发射一枚榴弹,爆炸产生一团腐蚀性气体,减速并造成每秒200%的伤害。持续16秒。", + "NEMFORCER_UTILITY_JUMP_NAME" : "帝帝帝超级跳", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "跳向空中,然后砸地并造成3200%伤害。中心区域外会出现伤害衰减。", + "KEYWORD_GRAPPLE" : "擒拿尝试抓住一名附近的敌人(和蔼!)并造成眩晕。", + "NEMFORCER_UTILITY_CRASH_NAME" : "灼热冲击", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "擒拿。跳向空中,然后砸地并造成2400%伤害。中心区域外会出现伤害衰减。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "镇压姿态", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "展开进攻姿态,使你的迷你炮就绪。期间无法冲刺。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "天罚", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "执法者", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "冠军", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "滴灌", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "帝帝帝王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "NEMFORCERBODY_FEM_SKIN_NAME" : "飙升", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在季风或更高难度下,稳定虚空之境的隔间并击败执法者的本影。", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:精通", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,在季风难度下通关游戏或抹除自己。", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:大师精通", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:拆迁", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,使用技能“统治”一次摧毁5枚射弹。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt new file mode 100644 index 0000000..47d02c2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Concierge non-payé", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D est un robot concierge résistant dont les puissantes attaques sont sûres de laisser du désordre! \r\n\r\n< ! > BLESSER a du recul augmenté contre les ennemis dans les air. Utilisez REMONTAGE_FORCÉ pour faire sauter les ennemis dans les airs, puis BLESSER pour les envoyer voler.\r\n\r\n< ! > SURFRÉQUENCE dure aussi longtemps que votre capacité à toucher des ennemis.\r\n\r\n< ! > Annuler SURFRÉQUENCE vous donnera la capacité de vous pousser vers le haut et atteindre les ennemis volants.\r\n\r\n< ! > Utilisez DRONES pour soigner et rester en combat.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--TRANSCRIPTION AUTOMATIQUE DEPUIS LE DÉPARTEMENT UES [CENSURÉ]--//\r\n\r\n*touche Tonique Spinelle*\n\nJoue sans l'artefact de commande la forme ultime d'être cocu?\n\nJe ne peux penser ou comprendre à rien d'autre de anything more cucked than jouer sans commande. Honnêtement, penses-y rationnellement. Tu tires, coures, sautes pour quelque chose come 60 minutes seul pour obtenir une merde de Polype Calamar. Tout ce dur travail que tu as mis dans ta partie - évitant les lasers d'un Golem de pierres , être ennuyé par six-cents Feufollets apparaissant au-dessus de ta tête, activant des Autels la Montagne tout ça pour un simple résultat: ton inventaire est rempli avec des Bannières de guerre et Des colliers de dents de monstres qui coûtent de l'argent.\n\nSur une god run? Super. Un tas d'objets merdiques qui rajoutent rien à ta run et qui finissent par venir des Coffres que tu achètes. Ils prennent le bénéfice de votre dosh durement gagné qui vient du fait de tuer des Sauriens.\n\nEn temps qu'homme qui joue à ce jeu tu dédit LITTÉRALLEMENT deux heures de ta vie à ouvrir des boîtes et prier pour que ce ne soit pas une autre Chronoboule. C'est l'utime et final cocu. Penses-y logiquement.\r\n\r\nTranscriptions complète.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..Et donc il est parti, les servos pulsant avec une nouvelle vie.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..Et donc il a disparu, non récompensé pour tous ses efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMURE_ESSAIN", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Réduit les dégâts entrants de 0.3% en fonction de votre vie maximum pour chaque drone dans votre équipe.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "BLESSER", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Applique force sur tous les combattants pour 390% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "FRACASSER", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentit et fracasse tous les combattants pour all 600% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REMONTAGE_FORCÉ", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Étourdissant. Charge et applique grande force sur tous les combattants pour 600%-1500% dégâts.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REMONTAGE_IMMORAL", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Étourdissant. Charge et applique ÉCRASANTE force sur tous les combattants pour 900%-2250% dégâts.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "RenforcerLa compétence peut être annulée plus tôt pour vous pousser vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ANNULER", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Pousse vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "SURFRÉQUENCE", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Renforce. Augmente la vitesse de déplacement et la vitesse d'attaque de 40%. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Renforce. Gagnez +50% dégâts et 50 armure. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - SOIN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Tire un drone qui inflige 270% dégâts et soigne pour 40% des dégâts engendrés. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VITESSE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Tire un drone qui inflige 270% dégâts et qui accorde temporairement de la vitesse d'attaque. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Bricoleur", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Réparez le robot concierge dans le Point de ralliement Delta avec un réservoir d'essence instable d'une capsule de sauvetage.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Passage à tabac", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Gardez SURFRÉQUENCE active pour plus de 45 secondes.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Écrasez le boss final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Maîtrise", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "En temps qu'HAN-D, vainquez le jeu ou oblitérez-vous en Mousson.", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt new file mode 100644 index 0000000..86bfb30 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачуваний прибиральник", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D - танковий робот-прибиральник, чиї сильні атаки ближнього бою обов'язково залишать по собі безлад! \r\n\r\n< ! > КАЛІЧЕННЯ має збільшену віддачу по ворогам в повітрі. Використовуйте ПРИМУСОВУ_ЗБІРКУ, щоб підкинути ворогів в повітря, після використовуючи КАЛІЧЕННЯ відправити їх в політ!\r\n\r\n< ! > РОЗГІН триває до топи ви можете атакувати ворогів.\r\n\r\n< ! > Відміна РОЗГОНУ підкине вас вверх, що дасть вам доступ до ворогів в повітрі.\r\n\r\n< ! > Використовуйте ДРОНІВ, щоб зцілюватися та залишатися в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АУДІОТРАНСКРИПЦІЯ З ВІДДІЛУ UES [ВИДАЛЕНО]--//\r\n\r\n*випиває Шпінельний тонік*\n\nХіба гра без артефакту Контролю це не ультимативна форма пришелепкуватості?\n\nЯ не можу згадати чи придумати нічого більш пришелепкуватого, за гру баз атефакту Контролю. Чесно, я думаю про це раціонально. Ви стріляєте, бігаєте, стрибаєте, десь хвилин зо 60, щоб отримати бісів Кальмаровий поліп!? Вся ця важка праця, вкладена в ваш забіг - ухиляння від лазерів Кам'яних ґолемів, поява шести тисяч Вогників над вашою головою, активаування Святилища Гори, все це для простого результату: ваш інвентар забитий Бойовими стягами та Наплічниками берсерка.\n\nНа божественний забіг? Прекрасно. Купа лайнових предметів, що дають вам абсолютне нічого будуть випадати вам з Скриньок, за які ви виклали гроші. Вони отримують вигоду з ваших важкозароблених грошей з вбитих Лемуріанців.\n\nЯк людина, що грає в цю гру, ви БУКВАЛЬНО присвячуєте дві години вашого життя на відкривання коробок та благання, щоб це не була ще одна Хроноштучка. Це ультимативна та фінальна пришелепкуватість. Подумайте про це логічно.\r\n\r\nАудіотранскрипція завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR": "...і він пішов, сервоприводи пульсують новим життям.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE": "...і він був стертий, без винагороди за всі свої зусилля.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME": "РОЙОВА_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC": "Понижує шкоду по вам на 0.3% від вашого макс. здоров'я за кожного дрона в вашій команді.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME": "КАЛІЧИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_DESC": "Б'є ворогів поблизу кулаками, завдаючи 390% шкоди. Приголомшує поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME": "РОЗПЛЮЩИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC": "Сповільнює вас та виконує замах молотом поперед себе, завдаючи 600% шкоди. Приголомшує, поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME": "ПРИМУСОВА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC": "Приголомшує. Заряджає замах молотом, та вдаряє по землі завдаючи 600%-1500% шкоди ворогам поблизу та підкидаючи їх в повітря.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME": "НЕЕТИЧНА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC": "Приголомшує. Charge up and apply ПЕРЕВАЖАННЯ force to all combatants for 900%-2250% шкоди.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST": "БустЗдібності можуть бути відмінені раніше, щоб підкинути себе вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME": "ВІДМІНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC": "Підкидає вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME": "РОЗГІН", + "MOFFEIN_HAND_BODY_UTILITY_DESC": "Буст. Підвищує вашу швидкість пересування та швидкість атаки на 40%. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME": "ФОКУС", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC": "Буст. Тимчасово завдає x1,5 шкоди. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME": "ДРОН", + "MOFFEIN_HAND_BODY_SPECIAL_DESC": "Запускає дрона, що завдає 270% шкоди та лікує на 40% від завданої шкоди. Вбивства та удари в ближньому бою скорочують час перезаряджання.", + + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME": "Майстер на всі руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION": "Відремонтуйте робота-прибиральника на Місці збору Дельта за допомогою Паливного масиву з Аварійної капсули.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME": "HAN-D: Побиття", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Зберігайте РОЗГІН активним більше 45 секнд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME": "HAN-D: Стук!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION": "Розплющити фінального боса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Майстерність", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "За HAN-D, пройти гру або стерти себе на складності Мусон.", + } +} + diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt new file mode 100644 index 0000000..22d2d56 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Unpaid Janitor", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D is a tanky robot janitor whose powerful melee attacks are sure to leave a mess! \r\n\r\n< ! > HURT has increased knockback against airborne enemies. Use FORCED_REASSEMBLY to pop enemies in the air, then HURT them to send them flying!\r\n\r\n< ! > OVERCLOCK lasts as long as you can keep hitting enemies.\r\n\r\n< ! > Cancelling OVERCLOCK will allow you to boost upward and reach flying enemies.\r\n\r\n< ! > Use DRONES to heal and stay in the fight.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..and so it left, servos pulsing with new life.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..and so it vanished, unrewarded in all of its efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce incoming damage by 0.3% of your maximum health for every drone on your team.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Apply force to all combatants for 390% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Slow down and smash all combatants for 600% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Stunning. Charge up and apply great force to all combatants for 600%-1500% damage.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostThe skill can be cancelled early to boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gain +50% damage and 50 armor. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Fire a drone that deals 270% damage and heals for 40% of the damage dealt. Kills and melee hits reduce cooldown.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Handyman", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repair the robot janitor on Rallypoint Delta with an Escape Pod's Fuel Array.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Keep OVERCLOCK active for over 45 seconds.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Flatten the final boss.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Monsoon.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grand Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt new file mode 100644 index 0000000..cd35b79 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Conserje sin sueldo", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D es un robot conserje tanquista cuyos poderosos ataques cuerpo a cuerpo te dejarán hecho un desastre! \r\n\r\n< ! > DOLOR aumenta el golpe contra enemigos aéreos. Utiliza REENSAMBLAJE_FORZADO para lanzar a los enemigos por los aires y, a continuación, hazles DOLOR para que salgan volando!\r\n\r\n< ! > OVERCLOCK dura mas mientras puedas seguir golpeando enemigos.\r\n\r\n< ! > Si cancelas OVERCLOCK, podrás impulsarte hacia arriba y alcanzar a los enemigos voladores.\r\n\r\n< ! > Utiliza DRONES para curarte y permanecer en el combate.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... se marchó, servos pulsando con nueva vida.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... y así desapareció, sin ver recompensados todos sus esfuerzos.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_GUERRA", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce el daño recibido por 0.3% de tu vida maxima por cada dron en tu equipo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "DOLOR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplica fuerza a todos los combatientes para 390% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentiza y aplasta a todos los combatientes para 600% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REENSAMBLAJE_FORZADO", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Aturde. Carga y aplica gran fuerza a todos los combatientes para 600%-1500% de daño.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REENSAMBLAJE_NO_ÉTICO", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Aturdiendo. Carga y aplica OVERWHELMING la fuerza a todos los combatientes para 900%-2250% de daño.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostLa habilidad puede cancelarse pronto para impulsarse hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsate hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gana +50% de daño y 50 de armadura. Golpea enemigos para que aumente la duracion.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRON - CURACIÓN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Lanza un dron que hace 270% de daño y cura el 40% del daño causado. Muertes e impactos cuerpo a cuerpo reducen su enfriamiento.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRON - VELOCIDAD", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Lanza un dron que hace un 270% de daño y que aumenta la velocidad de ataque temporalmente. Bajas y golpes cuerpo a cuerpo reducen el tiempo de reutilización.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Manitas", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repara al robot conserje en el Punto de reunión Delta con la matriz de combustible de una cápsula de escape.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Manten OVERCLOCK activado por mas de 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Aplasta al jefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vence el juego o destruyete en Monzón.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt new file mode 100644 index 0000000..2e4f051 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "無給警備員", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-Dは強力な近距離攻撃で敵を混乱させる、戦車のようなロボット警備員です! \r\n\r\n< ! > HURTは空中の敵に対するノックバックが増加します。FORCED-REASSEMBLYで空中の敵を飛ばしてHURTで吹っ飛ばしましょう!\r\n\r\n< ! > 敵を打ち続けることができる限りOVERCLOCKは継続される。\r\n\r\n< ! > OVERCLOCKを中断すると上方に射出され、空中の敵に到達することができます。\r\n\r\n< ! > DRONEを使用し回復して戦闘を続けましょう。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--自動転送 FROM:UESのベース部門 [削除済み]--//\r\n\r\n *尖晶石の強壮剤 の衝突音* \n\n 支配 のアーティファクト無しでプレイするのが究極のポンコツの形だと?\n\n俺は 支配 のアーティファクトがないプレイ以上に馬鹿げたことは、考えられないし、理解すらできないな。正直に言うが合理的に考えてみろ。例えばお前は60分間、ただクソみたいな イカのポリプ を作るためだけに走ったりジャンプしたりするんだ。 ストーン ゴレーム のレーザーを必死に回避したり、頭の上に湧いて出てくる6000匹を超える レッサー ウィスプ にイライラして、 山の祭壇 をアクティブにするのは全て1つの単純な結果の為だろう:インベントリには金のかかる 戦旗 と モンスターの歯 のネックレスでいっぱいです。\n\n神の走りだって? そいつはすごいな。お前が買った チェスト からはお前の走りには何の足しにもなりもしない糞みたいなアイテムが大量に出てくるぞ。レムリアン達を倒して稼いだ大金の恩恵がまさにそれになるんだ。\n\nこのゲームをプレイする奴は 文字通り 人生の2時間をチェストを開ける事に捧げて、そしてそれが クロノボーブル でないことを祈らなくちゃならない。論理的に考えてみれば、それは究極で最後のカモってことじゃないか。\r\n\r\nテープ起こし完了。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..そして、新たな人生への喜びにパーツを震わせながら去っていった。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..そして、その努力は報われること無く消えていった。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "チーム内の味方の DRONE 1体につき、自身の最大体力の 0.3% の 被ダメージを軽減 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "全攻撃対象に 390% ダメージを与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "全ての敵に 600% damage と スローダウン を与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "失神。チャージ後に全ての敵に対し 600%-1500% ダメージ の大きな衝撃を与える。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "失神。チャージ後に全ての敵に対し 圧倒的な 衝撃と 900%-2250% ダメージを与える。", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "射出スキルを早めにキャンセルすることにより上方向へ跳ぶことができる。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "上方向へ跳ぶ。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "射出。 移動速度 と 攻撃速度 を 40%増加させる。敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "射出。 +50% ダメージ と 50 アーマーを追加で得るが。 敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : " DRONE を発射し 270% ダメージ を与え、 与えたダメージの 40% を回復 する。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : " DRONE を発射し 270% ダメージ を与え 攻撃速度を一時的に付与 をします。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "便利屋", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "再集結地デルタにいる壊れたロボット警備員を脱出ポッドの燃料アレイで修理する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: ビートダウン", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "OVERCLOCKを45秒の間、維持する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: ボンッ!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "最終ステージのボスを平たくする。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 熟達", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-Dとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: 偉大な師範", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "HAN-Dとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt new file mode 100644 index 0000000..cc068c6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "무급 경비원", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D는 강력한 근거리 공격으로 적들을 혼란시키는 탱크 같은 로봇 경비원입니다! \r\n\r\n< ! > 공중에 떠 있는 적에 대한 상해의 넉백이 증가했습니다. 강제_재조립을 이용해 적들을 공중으로 띄운 다음, 상해를 사용해 그들을 날려보내세요!\r\n\r\n< ! > 적을 계속해서 칠 수 있는 한 오버클럭은 계속 유지됩니다.\r\n\r\n< ! > 오버클럭을 중단하면 위로 사출되어 공중의 적에게 도달할 수 있습니다.\r\n\r\n< ! > 드론을 사용하여 회복하고 전투를 지속하세요.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--UES의 기반 부서로부터 자동-전사됨 [삭제됨]--//\r\n\r\n*첨정석 토닉 맞는 소리*\n\n지휘의 유물 없이 플레이하는 것이 뻘짓의 궁극적인 형태야?\n\n나는 지휘의 유물 없는 플레이보다 더 바보같은 일을 생각해내거나 이해할 수 없어. 솔직히, 이성적으로 생각해 봐. 너는 60분동안 단지 거지같은 오징어 폴립을 얻기 위해 쏘고, 달리고, 점프하는 거야. 니가 런 중에 했던 모든 힘든 일들 - 돌 거인의 레이저 피하기, 네 머리 위에서 스폰되는 소형 위습 때문에 스트레스 받기, 산의 성소 활성화하기 등 모든 것들은 하나의 단순한 결과를 위한 거야: 네 인벤토리는 돈이 드는 전쟁깃발과 몬스터 이빨 목걸이로 가득 찼어.\n\n잘 풀리는 런에서? 좋아. 네 런에 아무 것도 도움이 되지 않는 똥같은 아이템 다발이 결국 네가 사는 상자에서 나와. 그것들은 네가 레무리안들을 죽이는 것으로부터 힘들게 얻어낸 네 노력으로부터 이익을 취해.\n\n이 게임을 하는 사람으로서 너는 말 그대로 네 인생의 두 시간을 상자를 열고 또 다른 시간의 방울이 나오지 않도록 기도하는 데에 헌납하고 있어. 이건 정말 궁극적이고 최종적인 바보짓이야. 논리적으로 생각해 보길 바래.\r\n\r\n전사 완료됨.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..그리하여 그것은 떠났다, 새로운 삶에 대한 기쁨으로 부품을 떨면서.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..그리하여 그것은 사라졌다, 그것의 노력 모두를 보상받지 못한 채로.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "군중_견갑", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "모든 아군 드론에 대해 들어오는 피해를 자신의 최대 체력의 0.3%만큼 줄입니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "상해", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "모든 전투원에게 390%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "충돌", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "잠시 느려진 후 모든 전투원에게 망치를 휘둘러 600%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "강제_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "기절. 충전한 후 모든 전투원에게 큰 충격을 가해 600%-1500%의 피해를 입힙니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "비윤리적_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "기절. 충전한 후 모든 전투원에게 압도적인 충격을 가해 900%-2250%의 피해를 입힙니다.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "사출이 스킬을 도중에 취소하여 위로 뛰어오를 수 있습니다.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "중단", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "위로 뛰어오릅니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "오버클럭", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "사출. 이동 속도와 공격 속도를 40%만큼 증가시킵니다. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "초점", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "사출. 공격력의 50%를 추가로 얻고 50의 방어력을 얻지만. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "드론 - 치유", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "드론을 발사하여 270%의 피해를 입히고 가한 피해의 40%를 회복합니다. 적을 죽이거나 주 공격을 적중시켜 재사용 대기시간을 줄입니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "드론 - 속도", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "만능인", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "탈출정의 연료 배열로 델타 집결지에 있는 로봇 경비원을 수리하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: 한방", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "오버클럭을 45초 동안 유지하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: 꽝!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "최종 보스를 납작하게 만드십시오.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 마스터", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-D로 몬순에서 승리하거나 소멸하십시오.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt new file mode 100644 index 0000000..7cc83b1 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Zelador Não Remunerado", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D é um robusto robô zelador, seus poderosos ataques corpo-a-corpo estão prontos pra limpar a bagunça! \r\n\r\n< ! > FERIR tem seu empurrão aumentado contra inimigos no ar. Use RECONSTRUÇÃO_FORÇADA para levantar inimigos nos ares, e então use FERIR para fazer eles voarem!\r\n\r\n< ! > ALTA_FREQUÊNCIA dura enquanto conseguir atingir inimigos.\r\n\r\n< ! > Cancelar ALTA_FREQUÊNCIA permite você se lançar nos ares e alcançar inimigos voadores.\r\n\r\n< ! > Use DRONES para se curar e continuar com a limpeza.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTOTRANCRIÇÃO DO DEPARTAMENTO DE BASE DA UES [CONFIDENCIAL]--//\r\n\r\n*ativa Tônico de Espinélia*\n\nTá jogando sem a grande idiotice do artefato de Comando?\n\nEu não consigo pensar ou entender nada mais idiota do que jogar sem esse artefato. Honestamente, pensa comigo. Você está atirando, correndo, pulando por 60 minutos para pegar unicamente uma droga de uma Pólipo Calamar. Todo seu trabalho árduo - desviando dos lasers do Golem de Pedra, se frustando com seis mil Espíritos Inferiores aparecendo em cima de você, ativando todos os Templos da Montanha para um simples fim: seu inventário lotado de Estandartes de Guerra e Presas de Monstro pagos com seu dinheiro.\n\nEm uma partida perfeita? Ótimo. Um monte de lixo que não adiciona em nada na sua partida acaba aparecendo em todo Baú que você compra. Eles tem o benefício do seu dinheiro suado, vindo de uma chacina de Lemurianos.\n\nComo um homem que joga esse jogo, você está LITERALMENTE dedicando duas horas da sua vida abrindo caixas e rezando para não vir nenhuma outra Bugiganga Temporal. É o ultimato ápice do idiota submisso. Use o cérebro.\r\n\r\nTranscrições concluídas.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, nova vida pulsando no sistema.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, sem nenhuma recompensa por seus esforços.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_ENXAME", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduz o dano recebido em 0.3% de sua saúde máxima para cada drone ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "FERIR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplique força a todos os combatentes, causando 390% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "ESMAGAR", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Cause lentidão e esmague todos os inimigos, causando 600% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "RECONSTRUÇÃO_FORÇADA", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Atordoante. Realize uma investida e aplique uma grande força contra todos os inimigos, causando 600%-1.500% de dano.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "RECONTRUÇÃO_ANTIÉTICA", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Atordoante. Realize uma investida e aplique uma força INSUPORTÁVEL em todos os inimigos, causando 900%-2.250% de dano.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ImpulsoA habilidade pode ser cancelada antes para impulsionar ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCELAR", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsiona-se ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "ALTA_FREQUÊNCIA", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Impulso. Aumente a velocidade de movimento e a velocidade de ataque em 40%. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCO", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Impulso. Ganhe +50% de dano e 50 de armadura. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE – CURAR", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Dispare um drone que causa 270% de dano e cura 40% do dano causado. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VELOCIDADE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Dispare um drone que causa 270% de dano e garante velocidade de ataque temporária ao mesmo tempo. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Faz-tudo", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repare o robô zelador no Ponto de encontro Delta com uma Matriz de Combustível da Cápsula de Fuga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Arrebenta", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Mantenha ALTA_FREQUÊNCIA ativo por 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Achate o chefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grande Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt new file mode 100644 index 0000000..9a15f98 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "ХЭН-Д", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачиваемый уборщик", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "ХЭН-Д — крепкий робот-уборщик, чьи мощные атаки ближнего боя обязательно оставят беспорядок! \r\n\r\n< ! > ПРИЧИНИТЬ_ВРЕД имеет увеличенную силу отбрасывания против врагов в воздухе. Используйте ПРИНУДИТЕЛЬНУЮ_СБОРКУ, чтобы подбросить врагов в воздух, а затем ПРИЧИНИТЬ_ВРЕД, чтобы отправить в полет!\r\n\r\n< ! > РАЗГОН действует до тех пор, пока вы можете наносить врагам урон в ближнем бою.\r\n\r\n< ! > Отмена РАЗГОНА позволит вам подняться вверх и добраться до летающих врагов.\r\n\r\n< ! > Используйте ДРОНОВ, чтобы лечиться и оставаться в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АВТОМАТИЧЕСКАЯ-ТРАНСКРИПЦИЯ ИЗ ОТДЕЛА UES [УДАЛЕНО]--//\r\n\r\n*пьет Шпинельный тоник*\n\nМожно ли считать игру без артефакта Управления высшей формой куколдинга?\n\nЯ не могу придумать ничего более глупого, чем игра без артефакта Управления. Серьёзно, подумайте об этом хорошенько. Вы стреляете, бегаете, прыгаете около 60 минут исключительно для того, чтобы получить грёбаный Кальмаровый полип. Вся эта тяжелая работа, которую вы вложили в свой забег - уклонение от лазеров Каменных големов, раздражение из-за шести тысяч Малых сгустков, появившихся над вашей головой, активация Святилищ Горы - и все ради одного: ваш инвентарь завален Боевыми стягами и Зубами монстра, которые стоили ваших денег.\n\nИ на таком шикарном забеге? Прекрасно. Куча дерьмовых предметов, которые никак не помогают вашему забегу, в конечном итоге выпадают из сундуков, которые вы купили. Они получают выгоду из ваших с трудом заработанных денег, полученных за убийство Лемурианцев.\n\nКак человек, который играет в эту игру, вы БУКВАЛЬНО посвящаете два часа своей жизни, открывая сундуки и молясь, чтобы это не была очередная Хроноштучка. Это конечная форма терпилы. Задумайтесь над этим.\r\n\r\nТранскрипция завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..и он ушел, его сервоприводы пульсировали новой жизнью.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..и он исчез, не получив вознаграждения за все свои усилия.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "РОЕВАЯ_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Уменьшает входящий урон на 0.3% от вашего максимального здоровья за каждого активного дрона.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "ПРИЧИНИТЬ_ВРЕД", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Применяет силу к врагам, нанося 390% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "КРУШЕНИЕ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Замедляется и размахивает молотом, нанося 600% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "ПРИНУДИТЕЛЬНАЯ СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов удар молотом, наносящий 600%-1500% урона.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "НЕЭТИЧНАЯ_СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов ОСОБО МОЩНЫЙ удар молотом, наносящий 900%-2250% урона.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ПрыжокУмение можно отменить досрочно, чтобы подпрыгнуть в воздух.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ОТМЕНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Подбрасывает вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "РАЗГОН", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Прыжок. Увеличивает скорость передвижения и скорость атаки на 40%. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "ФОКУСИРОВКА", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Прыжок. Временно увеличивает урон на 50% и добавляет 50 брони. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "ДРОН — ИСЦЕЛЕНИЕ", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Выпускает дрон, который наносит 270% урона и исцеляет на 40% от нанесенного урона. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "ДРОН — СКОРОСТЬ", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Выпускает дрон, который наносит 270% урона и временно увеличивает скорость атаки. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Мастер на все руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Отремонтируйте робота-уборщика на Меcте сбора «Дельта» с помощью топливного элемента спасательной капсулы.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "ХЭН-Д: бойня", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Поддерживайте РАЗГОН активным в течение 45 секунд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "ХЭН-Д: шлёп!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Размажьте финального босса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "ДРЕВ-О", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "ХЭН-Д: мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "ВОЗВР-ЩНИЕ", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "ХЭН-Д: высшее мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt new file mode 100644 index 0000000..b3480df --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "韩迪", + "MOFFEIN_HAND_BODY_SUBTITLE" : "看门狗", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "韩迪是一个坦克机器人,其强大的近战攻击肯定会造成混乱!\r\n\r\n< ! > 锤击增加了对空中敌人的击退。使用强制重组将敌人弹到空中,然后锤击他们,让他们飞起来!\r\n\r\n< ! > 只要保持攻击敌人,超频就会持续。\r\n\r\n< ! > 强制重组的自我击退可以用来接触飞行的敌人。\r\n\r\n< ! > 使用无人机治愈自身以提高生存能力。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--来自UES基础部门的自动转录[已编校]--//\r\n\r\n*敲了敲尖晶强心剂*\n\n玩的时候不带上“软蛋专属”统率神器?\n\n笑死,我真没法想象能有比不带上统率神器更废物的做法了。说实在的,咱们理性的思考一下。你这六十分钟射来射去跑来跑去跳来跳去仅仅是他妈的因为你能够拿到个乌贼增生体。你这轮游戏付出的所有汗水:躲避石傀儡的激光,被头顶上六千个小型幽魂骚扰,甚至激活了山之神龛都只是为了花钱让你的物品栏被战旗和怪物牙齿填满。\n\n这可真是棒极了不是吗?很好,一大堆没有增益效果的垃圾物品最后都会出现在你花钱买的箱子中出现。这帮人把你杀利莫里亚赚来的辛苦钱全都骗走啦~\n\n作为一个玩这个游戏的新新人类,你完全就是在花费你宝贵人生中的两个小时来开箱还要跪求不要再出另外一个时空装置。哥们,这才是超级无敌宇宙巨无霸废物,好好想想吧。\r\n\r\n转录已完成。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "……就这样它离开了,伺服系统充满了新的生机。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "……所以它消失了,所有的努力都没有得到回报。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "机械护甲", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "每个友方无人机可减少最大生命值0.3%的伤害。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "攻击", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "伤害敌人造成390%伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "锤击", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "以大弧度挥动你的锤子,减速并对敌人造成600%的伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "强制重组", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "眩晕。充能并发动一次强大的锤击,造成600%-1500%的伤害。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "弹起技能提前取消会再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "冷静", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "超频", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "弹起。增加40%移动速度和攻击速度。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "专注", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "弹起。增加50%的伤害和50点护甲。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "无人机 - 治疗", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "发射一架无人机对敌人造成270%的伤害,并治疗自身其无人机造成伤害的40%。击败或锤击敌人可减少冷却。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "无人机 - 速度", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "发射一个无人机,造成270%伤害并暂时提高攻击速度。击杀与近战命中将减少冷却。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "勤杂工", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "使用逃生舱的燃料组件修理达尔塔集合点上的机器人。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "韩迪:击落", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "激活超频持续45秒以上。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "韩迪:蚌!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "敲扁最终头目。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "木迪", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "韩迪:精通", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "作为韩迪,在季风难度下通关游戏或抹除自己。" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt new file mode 100644 index 0000000..c0222b0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt @@ -0,0 +1,44 @@ +{ + "strings": + { + "MINER_NAME" : "Mineur", + "MINER_DESCRIPTION" : "Le Mineur est un survivant au corps à corps rapide et très mobile, privilégiant l'obtention de combos de meurtres prolongés pour accumuler des empilements de sa compétence passive.\n\n< ! > Une fois que vous avez un bon nombre de piles d'Adrénaline, Creuser et Écraser seront votre meilleure source de dégâts.\n\n< ! > La charge de Perforer n'affecte que les dégâts infligés. Visez le sol ou les ennemis pour infliger des dégâts concentrés.\n\n< ! > Vous pouvez appuyer sur Contrecoup pour vous déplacer sur une courte distance. Maintenez-le pour aller plus loin.\n\n< ! > Vers les Étoiles peut infliger des dégâts élevés aux gros ennemis.", + "MINER_SUBTITLE" : "Toxicomanie Destructrice", + "MINER_LORE" : "\nParmi l'acier froid des ruines du cargo et l'air de la nuit glaciale, la faible lumière bleue d'un journal audio attire votre regard. Le journal gît en état de totale décrépitude parmi les restes de la cargaison, et pourtant, il persiste, restant fonctionnel. Les boutons analogiques sur l'enveloppe de l'appareil palpitent lentement, comme s'ils invitaient quiconque à écouter leurs entrées déformées, se décomposant toujours en cohérence...\n\n\n\n/ / - - J O U R N A L 1 - - / /\n''Premier journal. Date, euh... Oh-cinq, oh-un, vingt-cinquante-cinq. Brass a décidé de nous retirer du travail de minage. Après des mois de creusage, après des mois de sang, de sueur-///////-t des millions dépensés dans cette opération, on laisse tout tomber ? Bull-//-.''\n\n/ / - - J O U R N A L 5 - - / /\n''-////////-œur de l'astéroïde. Je n'ai jamais rien vu de tel. C'était comme un dr-////////-nd fractal... L'intérieur est presque comme un kaléidoscope. Ça doit valoi-/////-t Brass veut qu'on dégage, au plus vite. Eh bien, ils peuvent m'embrasser l-////-. . Et je sors ce soir pour creuser le reste... Si je peux revendre ça, les mille prochains chèques de paie ne tiendront pas la chandelle. J'attendais une opportunité comme celle-ci.''\n\n/ / - - J O U R N A L 7 - - / /\n''Je suis presque sûr qu'ils savent tout. Ils interrogent les gens maintenant. J'ai caché l'artefact dans une bouche d'aération à-//////-, ça devrait être en sécurité. Le cargo appelé l'UE-////-t doit arriver dans quelques mois. Il me suffit de tenir bon et de m'infiltrer.''\n\n/ / - - J O U R N A L 15 - - / /\n'''Ils me cherchent. Ça ne va pas tarder avant qu'ils me trouvent. Caché dans les murs du vaisseau comme un f-//////-rat. Le cargo est hors programme. J'ai tout donné pour ça. J'ai tout donné pour ça.''\n\n/ / - - J O U R N A L 16 - - / /\n''Quelque part dans la coque. Personne ne vient par ici. Même pas l'entretien. Je devrais être en sécurité jusqu'à l'arrivée du vaisseau.''\n\n/ / - - J O U R N A L 18 - - / /\n''Le vaisseau est toujours en attente. Je n'ai pas d'idée de quand il ne le sera pas.'' . ''C'était avant-//-zing.''\n\n / / - - J O U R N A L 29 - - / /\n''-//////////-'est là. Enfin. Enfin. Je dois mettre l'artefact à bord. Sécurité partout, cependant. Des mercenaires...'' ''D'accord. Taisez-vous. Taisez-vous et partez. J'y vais. J'y vais. Ce soir.''\n\n / / - - J O U R N A L 31 - - / /\n''-//////-uelque chose se passe sur le vaisseau. La cargaison s'envole. J'ai perdu l'artefact. J'ai tout perdu. . . . J'ai tout perdu-//-.''\n\nL'écran du journal audio crépite et éclate, vous laissant dans l'obscurité totale, complétée par le silence assourdissant causé par les dernières paroles inquiétantes du mineur.", + "MINER_OUTRO_FLAVOR" : "..et ainsi, il partit, l'adrénaline continuant de circuler dans ses veines.", + + "MINER_PASSIVE_NAME" : "Ruée vers l'or", + "MINER_PASSIVE_DESCRIPTION" : "Obtenez de l'ADRENALINE en recevant de l'or, augmentant la vitesse d'attaque, la vitesse de déplacement, et la régénération de santé.", + "KEYWORD_CLEAVING" : "FenduApplique un affaiblissement empilable qui réduit l'armure de 3 par cumul.", + + "MINER_PRIMARY_GOUGE_NAME" : "Creuser", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Frappez sauvagement les ennemis proches pour 270% de dégâts, fendant leur armure.", + + "MINER_PRIMARY_CRUSH_NAME" : "Écraser", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Écrasez les ennemis proches pour 360% de dégâts. La portée augmente avec la vitesse d'attaque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Charge Perçante", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Chargez et foncez sur les ennemis pour infliger jusqu'à 6x180% de dégâts. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SECONDARY_BREAK_NAME" : "Marteau Fissuré", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ruez-vous en avant, explosant pour 2x240% de dégâts au contact d'un ennemi. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Propulsion Arrière", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, touchant les ennemis proches pour 600% de dégâts. Maintenez pour voyager plus loin. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_CAVEIN_NAME" : "Effondrement", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, attirant tous les ennemis dans un grand rayon. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Vers les Étoiles", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Sauter dans les airs, frappant les ennemis directement en dessous pour 6x300% de dégâts.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Averse de Météores", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Comète Tombante", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts, puis tomber en créant une énorme explosion à l'impact infligeant 1500% de dégâts et enflammant les ennemis touchés.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Étoiles Filantes", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Étourdissant. Sautez dans les airs, frappant les ennemis directement en dessous pour un total de 10x300% de dégâts." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt new file mode 100644 index 0000000..12a5659 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + "strings": + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fondu", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquérant", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Toundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Forgeron", + "MINERBODY_IRON_SKIN_NAME" : "Fer", + "MINERBODY_GOLD_SKIN_NAME" : "Or", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Goutte", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Ouvrir un Coffre Légendaire.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Vaincre le gardien unique des Profondeurs Abyssales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Typhon ou Eclipse.\n(La difficulté Typhon nécessite Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Mousson.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, appliquez 12 empilements de balayage au gardien unique de la Côte Dorée.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, obtenez 50 empilements d'Adrénaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, touchez 20 ennemis avec un seul Contrecoup.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, découvrez le secret de débogage de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, atteignez le Point de Rassemblement Delta en moins de 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, trouvez un outil de forge sur la planète." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt new file mode 100644 index 0000000..b6e05e2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt @@ -0,0 +1,13 @@ +{ + "strings": + { + "FATACRID_BODY_NAME" : "Grand Chien", + "FATACRID_BODY_SUBTITLE" : "(Forme Gigantesque)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Chercheur Sinistre", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Pister et Tuer", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Les légendes racontent l'histoire d'une bête monstrueuse qui errait autrefois dans les casernes souterraines de Petrichor V.\n\nRedoutée par les survivants les plus courageux et les monstres les plus redoutables, la bête massive était inégalée. Elle portait des écailles rouge sang, trempées dans le feu de l'enfer. Ses yeux jaunes brûlants avaient un regard si intense qu'il faisait stopper net les plus grandes créatures. Elle avait un souffle brûlant, assez chaud pour faire fondre le métal en un instant.\n\nSeule une fois arrêtée par un survivant assez fort pour tuer Providence lui-même, on pensait que la bête avait enfin trouvé son adversaire à sa mesure.\n\nJusqu'à ce qu'elle montre à nouveau son visage terrifiant.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...et ainsi, il partit, à la recherche de nouvelles proies.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Par défaut" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt new file mode 100644 index 0000000..caa6520 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "Гірник", + "MINER_DESCRIPTION" : "Гірник - швидкий і дуже мобільний вцілілий ближнього бою, що має пріоритет до довгих комбо вбивств, щоб набрати багато ефектів своєї пасивної здібності.\n\n< ! > Коли ви отримаєте достатньо заряду Адреналіну \"Висікання\" та \"Дроблення\" будуть найкращими джерелами шкоди.\n\n< ! > \"Буровий заряд\" впливає лише на завдану шкоду. Цільтеся в землю або у ворогів, щоб завдати концентрованої шкоди.\n\n< ! > Ви можете натиснути \"Відступ\", щоб відскочити на невеликі відстані, або утримувати, що відскочити далі.\n\n< ! > \"До зірок\" може завдавати суттєву шкоду великим ворогам.", + "MINER_SUBTITLE" : "Деструктивний наркозалежний", + "MINER_LORE" : "\nПоміж холодних сталевих руїн вантажовідправника та повітря морозної ночі, тьмяне світло аудіожурналу привернуло вашу увагу. Журнал лежав в брухті, від залишків вантажу, та ще функціонував. Аналогові кнопки на корпусі пристрою повільно пульсували, наче запрошуючи когось послухати їх викривлені записи, що іноді складаються в зв'язні речення...\n\n<КЛІК>\n\n/ / - - З А П И С # 1 - - / /\n''Перший запис. Дата, ееем... П'ять, один, двадцять-п'ятдесят-п'ять. Начальство вирішило виперти нас з гірничої роботи. Після місяців копання, після місяців крові, до-///////-са мільйонів витрачених на цю операцію, ми просто кинемо це? Лай-//-.''\n\n/ / - - З А П И С # 5 - - / /\n''-////////- астероїда. Я ніколи не бачив щось, на зразок цього. Це було схоже на dr-////////-nd фрактал... І в середині це майже як калейдоскоп. Схоже че пояснює-/////- начальство хоче, щоб ми пішли, якнайшвидше. Добре, вони можуть поцілувати мо-////-. І я збираюся вийти сюди сьогодні ввечері, щоб докопати те, що залишилося... Якщо мені вдасться це вибити, то наступна тисяча зарплат не витримає ніякої критики. Я очікував для нагоди, по типу цієї.''\n\n/ / - - З А П И С # 7 - - / /\n''Я впевнений вони все знають. Вони тепер опитують людей. Я заховав артефакт в вентиляції в -//////-, має бути безпечно. Вантажовідправник виконав запит до UE-////-t для стикування декілька місяців тому. Я просто маю триматися та заховатися.''\n\n/ / - - З А П И С # 15 - - / /\n''Вони шукають мене. Ще трохи і вони мене знайдуть. Ховаюся в стінах човна як й-//////- щур. Судно йде не за графіком. Я віддав все для цього. Я віддав все для цього.''\n\n/ / - - З А П И С # 16 - - / /\n''Десь в корпусі. Ніхто не приходив сюди. Навіть люди з тех обслуговування. Я маю бути в безпеці, до того як човен прибуде.''\n\n/ / - - З А П И С # 18 - - / /\n''Корабель все ще в очікуванні. Не можу сказати, коли він буде готовий.'' <Стогін>. ''Це за-//-ло.''\n\n / / - - З А П И С # 29 - - / /\n''-//////////- тут. Нарешті. Нарешті. Я маю донести артефакт на борт. Охорона повсюди, хоча. Найманці...'' <Віддалені звуки розмови.> ''Добре. Заткнись. Заткнись і йди. Я збираюсь. Збираюсь. Сьогодні ввечері.''\n\n / / - - З А П И С # 31 - - / /\n''-//////-ось відбувається з човном. Вантаж відлітає. Втратив артефакт. Втратив все. . . . Втратив вс-//-.''\n\nЕкран аудіожурналу іскрить та гасне, залишаючи вас в повній темряві, охопленим тишею, що викликає думки про останні зловісні слова гірника.", + "MINER_OUTRO_FLAVOR" : "...і він пішов, адреналін все ще пульсує в його жилах.", + + "MINER_PASSIVE_NAME" : "Золота лихоманка", + "MINER_PASSIVE_DESCRIPTION" : "Отримує АДРЕНАЛІН коли отримує золото, підвищуючи швидкість атаки, швидкість руху та регенерацію.", + "KEYWORD_CLEAVING" : "РозщепленняНакладає накопичувальний негативний ефект, що понижує броню на 3 за кожен ефект.", + + "MINER_PRIMARY_GOUGE_NAME" : "Висікання", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Спритність. Б'є ворогів поблизу, завдаючи 270% шкоди, розчіплюючи їх броню.", + + "MINER_PRIMARY_CRUSH_NAME" : "Дроблення", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Спритність. Дробить ворогів поблизу, завдаючи 360% шкоди. Дальність збільшується з швидкістю атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Буровий заряд", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряджає ривок в ворогів, що завдає 6x180% шкоди. Під час виконання ви недоторкані.", + + "MINER_SECONDARY_BREAK_NAME" : "Відбійний молоток", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ривок вперед, що створює вибух та завдає 2x200% шкоди при контакті з ворогом. Під час виконання ви недоторкані.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Відступ", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Приголомшує. Створює вибух, що відкидає вас назад та завдає 600% шкоди ворогам поблизу. Утримуйте, щоб відкинутися далі. Під час виконання ви недоторкані.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обвал", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Приголомшує. Відкидає вас назад, притягуючи всіх ворогів в великому радіусі. Під час виконання ви недоторкані.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "До зірок", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 6x300% шкоди.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритний душ", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз в малому радіусі, завдаючи 15x160% шкоди.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Комета, що падає", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз, завдаючи 15x160% шкоди, потім падіння вниз, що створює великий вибух при контакті з поверхнею, завдаючи 1500% шкоди та підпалюючи ворогів, що опинилися в радіусі.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Зоряний шлях", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Приголомшує. Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 10x300% шкоди загалом.", + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt new file mode 100644 index 0000000..6f2423e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt @@ -0,0 +1,57 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Стандартний", + "MINERBODY_MOLTEN_SKIN_NAME" : "Розплавлений", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завойовник", + "MINERBODY_PUPLE_SKIN_NAME" : "Фіолетовий", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Коваль", + "MINERBODY_IRON_SKIN_NAME" : "Залізо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Діамант", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Прикид", + + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Відкрийте легендарну скриню.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Вбийте унікального вартового в Глибинах безодні.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Мусон.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, накладіть 12 ефектів розщеплення на унікального вартового Позолоченого берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, отримайте 50 ефектів Адреналіну.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, вдарте 20 ворогів одним Відступом.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, дойдіть до Місця збору Дельта менш, ніж за 8 хвилин.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, знайти ковальський інструмент на планеті.", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt new file mode 100644 index 0000000..2bc7640 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Ґранде", + "FATACRID_BODY_SUBTITLE" : "(Форма гіганта)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Жахошукач", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Вистежити і вбити", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенди розповідають про жахливого звіра, який колись блукав підземними казармами Петрихора V.\n\nСтрашний для найхоробріших з тих, що вижили, і найжахливіший з монстрів, масивний звір не мав собі рівних. Він одягнув криваво-червону луску, загартовану пекельним вогнем. У нього були палаючі жовті очі, з таким інтенсивним блиском, що навіть найбільші істоти зупинялися на місці. Він мав тліюче дихання, досить гаряче, щоб миттєво розплавити метал.\n\nЛише після того, як його зупинив вцілілий, достатньо сильний, щоб убити саме Провидіння, вважалося, що звір нарешті зустрів свого супротивника.\n\nДо поки він знову не показав своє жахаюче обличчя.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...і воно пішло, в пошуках нової здобичі.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Стандартний", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt new file mode 100644 index 0000000..b4f2499 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Bergarbeiter", + "MINER_DESCRIPTION" : "Der Bergarbeiter ist ein agiler und sehr mobiler Überlebender, welcher lange Kill Combos priorisiert, um so Stapel seiner passiven Fähigkeit zu generieren.\n\n< ! > Erlangst du eine hohe Anzahl an Adrenalinstapeln, dann sind Hacken und Zermalmen deine beste Option für Schaden.\n\n< ! > Das Aufladen von Bohrer beeinflusst lediglich den Schaden. Ziele auf den Boden oder auf Gegner um konzentrierten Schaden anzurichten.\n\n< ! > Du kannst Rückstoß kurz anklicken um dich über eine kurze Distanz zu bewegen, halte gedrückt um dich weiter zu bewegen..\n\n< ! > Zu den Sternen richtet höheren Schaden an großen Gegnern an", + "MINER_SUBTITLE" : "Zerstörerischer Adrenalin Junkie", + "MINER_LORE" : "\nUnter dem kalten Stahl der Ruinen des Frachters in der friernden Kälte der Nacht, fällt dir ein unschinbares blaues Leuchten eines Logbuchs auf. Das Logbuch im Schutt der Überreste der Fracht und dennoch scheint es funktionsfähig zu sein. Die Köpfe des Gerätes leuchten auf, als würde es jemanden einladen, den verzehrten Einträgen zu lauschen, die immer weiter an Zusammenhang verlieren...\n\n\n\n/ / - - L O G 1 - - / /\n''Erster Eintrag. Datum, ähhh... Null-Fünf, Null-Eins, Zwanzig-Fünfundfünzig. Brass entschied sich, uns aus der Mine zu holen. Nach all den ganzen Monaten, nach all dem Blut, Schwe-///////-nd Millionen, die investiert wurden, hören wir einfach so auf? Ku-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-en es Asteroiden. Ich habe sowas noch nie gesehen. Es war als wä-////////-es Fraktal... Als wäre im inneren ein Kaleidoskop. Es muss es wert sein-/////-nd Brass will uns alle umgehend beseitigen. Tja, er kann mich mal am Ar-////-. Und ich werde diese Nach dorthin gehen und den Rest ausgraben... Wenn ich das stemme, denn sind mir die nächsten Gehälter gesichert. Auf so eine Möglichkeit habe ich gewartet.''\n\n/ / - - L O G 7 - - / /\n''Ich bin mir sicher, dass sie von allem bescheid wissen. Sie haben angefangen, die Leute zu befragen. Ich habe das Artefakt im Schacht de-//////-, dort sollte es sicher sein. Der Frachter hat die UE-////-e dockt in ein paar Monaten an. Ich muss nur solange durch halten und mich dort verstecken.''\n\n/ / - - L O G 15 - - / /\n''Sie suchen mich. Es ist nicht mehr lange, bis sie mich finden werden. Versteck mich in der Wand wie eine d-//////-Ratte. Der Frachter ist nicht im Zeitplan. Ich habe alles hierfür geopfert. Alles, nur hierfür.''\n\n/ / - - L O G 16 - - / /\n''Irgendwo in der Schiffshülle. Niemand kommt hierher. Nicht einmal die Techniker. Bis das Schiff ankommt, sollte ich sicher sein.''\n\n/ / - - L O G 18 - - / /\n''Schiff lässt immer noch auf sich warten. Keine Ahnung wie lange noch.'' . ''Es is qu-//-voll.''\n\n / / - - L O G 29 - - / /\n''-//////////-ist da, Endlich. Endlich... Muss das Artefakt auf das Schiff bringen. Jedoch sind überall Sicherheitskräft. Söldner...'' ''Ok. Sei Ruhig, Sei ruhig und geh. Heute nacht werde ich gehen.''\n\n / / - - L O G 31 - - / /\n''-//////-ndwas passiert mid dem Schiff. Frachter fliegt davon. Artefakt ist verloren. Alles ist verloren. . . . Alles verl-//-.''\n\nDer Bildschirm des Logbuchs zerspringt und hinterlässt dich in kompletter Dunkelheit, begleitet von betäubender Stille, ausgelöst von den letzten düsteren Worten des Bergarbeiters", + "MINER_OUTRO_FLAVOR" : "..und so ging er fort, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Goldrausch", + "MINER_PASSIVE_DESCRIPTION" : "Erlange ADRENALIN beim Aufsammeln von Gold, was die Angriffsgeschwindigkeit, Bewegungsgeschwindigkeit, und Gesundheitsregeneration erhöht.", + "KEYWORD_CLEAVING" : "Zerspaltenwirkt einen Debuff, welcher die Rüstung um 3 pro Stapel.", + + "MINER_PRIMARY_GOUGE_NAME" : "Hacken", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Flink. Schwinge mit deinen Hacken wild auf Gegner in der Nähe, füge ihnen 270% Schaden zu und zerspalte ihre Rüstung.", + + "MINER_PRIMARY_CRUSH_NAME" : "Zermalmen", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Flink. Zerschmettere Gegner in der Nähe und füge ihnen 360% Schaden zu. Reichweite erhöht sich mit deiner Angriffsgeschwindigkeit.", + + "MINER_SECONDARY_CHARGE_NAME" : "Bohrer", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Lade den Bohrer auf und ramme Gegner um bei ihnen 6x180% Schaden anzurichten. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SECONDARY_BREAK_NAME" : "Spalthammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Stürme vorwärts und explodiere um 2x240% Schaden bei Kontakt mit Gegnern anzurichten Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Rückstoß", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Betäubend. Lass dich von einer Explosion nach hinten stoßen und richte bei nahen Gegnern 600% Schaden an. Halte gedrückte um weiter nach hinten gestoßen zu werden. Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_CAVEIN_NAME" : "Einsturz", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Betäubend. Stoß dich nach hinten, was gegner in einem großen Radius zusammenzieht. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Zu den Sternen", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Stoß dich in die Luft und füge Gegnern unter dir 6x300% Schaden zu.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteorschauer", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Fallender Komet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten. Falle anschlißend herunter und schlage wie ein Komet mit 1500% Schadenein. Verbrennt", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Den Sternen hingezogen", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Betäubend. Stoß dich in die Luft und füge Gegnern unter dir 10x300% Schaden zu." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt new file mode 100644 index 0000000..6c560c6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Geschmolzen", + "MINERBODY_TYPHOON_SKIN_NAME" : "Eroberer", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Schmied", + "MINERBODY_IRON_SKIN_NAME" : "Eisen", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Öffne eine legendäre Truhe.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Besiege den einzigartigen Beschützer of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst auf der Schwierigkeissstufe Monsun.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Füge als Bergarbeiter 12 Stapel Zerspalten dem einzigartigen Wächter der Goldküste hinzu.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Sammle als Berarbeiter 50 Stapel Adrenalin", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Treffe als Bergarbeiter 20 Gegner mit einem Rückstoß", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Entdecke GNOMEs Geheimnis als Bergarbeiter.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Erreiche als Bergarbeiter Rallypoint Delta in weniger asl 8 Minuten.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Finde als Bergarbeiter das Schmiedewerkzeug." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt new file mode 100644 index 0000000..58789f4 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Miner", + "MINER_DESCRIPTION" : "The Miner is a fast paced and highly mobile melee survivor who prioritizes getting long kill combos to build stacks of his passive.\n\n< ! > Once you get a good number of stacks of Adrenaline, Gouge and Crush will be your best source of damage.\n\n< ! > Charging Drill Charge only affects damage dealt. Aim at the ground or into enemies to deal concentrated damage.\n\n< ! > You can tap Backblast to travel a short distance. Hold it to go further.\n\n< ! > To The Stars can deal high damage to large enemies.", + "MINER_SUBTITLE" : "Destructive Drug Addict", + "MINER_LORE" : "\nAmong the cold steel of the freighter's ruins and the air of the freezing night, the dim blue light of an audio journal catches your eye. The journal lies in utter disrepair among the remains of the cargo, and yet it persists, remaining functional. The analog buttons on the device's casing pulse slowly, as if inviting anybody to listen to their warped entries, ever-decaying in coherency...\n\n\n\n/ / - - L O G 1 - - / /\n''First log. Date, uhhh... Oh-five, oh-one, twenty-fifty-five. Brass decided to pull us out of the mining job. After months of digging, after months of blood, swe-///////-nd millions spent on this operation, we're just dropping it? Bull-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-nter of the asteroid. I've never seen anything like it. It was like a dr-////////-nd fractal... The inside is almost like a kaleidoscope. It's gotta be worth-/////-nd brass wants us gone, ASAP. Well, they can kiss m-////-. And I'm going out there tonight to dig the rest of it out... If I can fence this, the next thousand paychecks won't hold a candle. I've been waiting for an opportunity like this.''\n\n/ / - - L O G 7 - - / /\n''Pretty sure they know everything. They're questioning people now. I stashed the artifact in a vent in-//////-, should be safe. Freighter called the UE-////-t's docking in a few months. I just have to hold out and sneak on.''\n\n/ / - - L O G 15 - - / /\n''They're looking for me. Not long before they find me. Hiding in the walls of the ship like a f-//////-rat. Freighter's off schedule. I gave everything for this. I gave everything for this.''\n\n/ / - - L O G 16 - - / /\n''Somewhere in the hull. Nobody comes back here. Not even maintenance. I should be safe until the ship arrives.''\n\n/ / - - L O G 18 - - / /\n''Ship still on hold. Can't get an idea of when it won't be.'' . ''This is ago-//-zing.''\n\n / / - - L O G 29 - - / /\n''-//////////-'s here. Finally. Finally. Have to get the artifact on board. Security everywhere, though. Mercs...'' ''Okay. Shut up. Shut up and go. I'm going. Going. Tonight.''\n\n / / - - L O G 31 - - / /\n''-//////-omething's happening to the ship. Cargo flying out. Lost the artifact. Lost everything. . . . Lost everythi-//-.''\n\nThe audio journal's screen sparks and pops, leaving you in complete darkness, complemented by the deafening silence brought about by the ominous last words of the miner.", + "MINER_OUTRO_FLAVOR" : "..and so he left, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Gold Rush", + "MINER_PASSIVE_DESCRIPTION" : "Gain ADRENALINE when receiving gold, increasing attack speed, movement speed, and health regen.", + "KEYWORD_CLEAVING" : "CleavingApplies a stacking debuff that lowers armor by 3 per stack.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gouge", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Crush", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Drill Charge", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Charge up and dash into enemies for up to 6x180% damage. You cannot be hit for the duration.", + + "MINER_SECONDARY_BREAK_NAME" : "Crack Hammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Dash forward, exploding for 2x240% damage on contact with an enemy. You cannot be hit for the duration.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Backblast", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Stunning. Blast backwards, hitting nearby enemies for 600% damage. Hold to travel further. You cannot be hit for the duration.", + + "MINER_UTILITY_CAVEIN_NAME" : "Cave In", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Stunning. Blast backwards, pulling in all enemies in a large radius. You cannot be hit for the duration.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "To The Stars", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Jump into the air, hitting enemies directly below for 6x300% damage.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteor Shower", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Falling Comet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage, then fall downwards and create a huge blast on impact that deals 1500% damage and ignites enemies hit.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Starbound", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Stunning. Jump into the air, hitting enemies directly below for 10x300% damage total." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt new file mode 100644 index 0000000..5fc21f0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Iron", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamond", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Open a Legendary Chest.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Defeat the unique guardian of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Monsoon.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, apply 12 stacks of cleave to the unique guardian of Gilded Coast.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, gain 50 stacks of Adrenaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, hit 20 enemies with one Backblast.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, reach Rallypoint Delta in under 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, find a smithing tool on the planet." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt new file mode 100644 index 0000000..7bf341b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Minero", + "MINER_DESCRIPTION" : "El Minero es un superviviente cuerpo a cuerpo rápido y muy móvil que da prioridad a los combos de muertes largas para acumular acumulaciones de su pasiva.\n\n< ! > Una vez que consigas un buen número de acumulaciones de Adrenalina, Gubia y Aplastar serán tu mejor fuente de daño.\n\n< ! > Taladro de La carga sólo afecta al daño infligido. Apunta al suelo o a los enemigos para infligirles daño concentrado.\n\n< ! > Puedes tocar Backblast para recorrer una distancia corta. Mantenlo pulsado para ir más lejos.\n\n< ! > A Las Estrellas puede infligir mucho daño a enemigos grandes.", + "MINER_SUBTITLE" : "Drogadicto Destructivo", + "MINER_LORE" : "\nEntre el frío acero de las ruinas del carguero y el aire de la gélida noche, la tenue luz azul de un diario de audio llama tu atención. El diario yace en un estado de deterioro total entre los restos de la carga, y sin embargo persiste, permaneciendo funcional. Los botones analógicos de la carcasa del dispositivo pulsan lentamente, como invitando a cualquiera a escuchar sus entradas deformadas, siempre decayendo en coherencia...\n\n\n\n/ / - - R E G I S T R O 1 - - / /\n''Primer registro. Fecha, uhhh... Oh-cinco, oh-uno, veinticinco-cinco. Brass decidió sacarnos del trabajo minero. Después de meses de excavación, después de meses de sangre, sud-///////-y millones gastados en esta operación, ¿la abandonamos? Toro-//-.''\n\n/ / - - R E G I S T R O 5 - - / /\n''-////////-nter del asteroide. Nunca había visto nada igual. Era como un dr-////////-y fractal... El interior es casi como un caleidoscopio. Tiene que valer-/////-os jefes quieren que nos vayamos, lo antes posible. Bueno, pueden besarme el -////-. Y voy a salir esta noche a cavar el resto... Si puedo cercar esto, los próximos mil cheques de pago no sostendrán una vela. He estado esperando una oportunidad como esta.''\n\n/ / - - R E G I S T R O 7 - - / /\n''Seguro que lo saben todo. Están interrogando a la gente ahora. Escondí el artefacto en una rejilla de ventilación en-//////-, debería estar a salvo. Un carguero llamado UE-////-Atracará en unos meses. Sólo tengo que aguantar y escabullirme.''\n\n/ / - - R E G I S T R O 15 - - / /\n''Me están buscando. No tardarán en encontrarme. Escondido en las paredes de la nave como una m-//////-rata. El carguero está fuera de horario. Lo di todo por esto. He dado todo por esto.''\n\n/ / - - R E G I S T R O 16 - - / /\n''En algún lugar del casco. Nadie vuelve aquí. Ni siquiera mantenimiento. Debería estar a salvo hasta que llegue la nave.''\n\n/ / - - R E G I S T R O 18 - - / /\n''El barco sigue en espera. No puedo tener una idea de cuándo no será.'' . ''Esto fue hace-//-zing.''\n\n / / - - R E G I S T R O 29 - - / /\n''-//////////-esta aqui. Por fin. Por fin. Tengo que subir el artefacto a bordo. Seguridad por todas partes, sin embargo. Mercenarios...'' ''Vale. Cállate. Cállate y vete. Me voy. Me voy. Esta noche.''\n\n / / - - R E G I S T R O 31 - - / /\n''-//////-Algo le está pasando a la nave. Carga volando. Perdido el artefacto. Perdido todo. . . . Perdido todo-//-.''\n\nLa pantalla del diario sonoro chisporrotea y salta, dejándote en completa oscuridad, complementada por el ensordecedor silencio que provocan las ominosas últimas palabras del minero.", + "MINER_OUTRO_FLAVOR" : "...y se marchó, con la adrenalina aún corriendo por sus venas.", + + "MINER_PASSIVE_NAME" : "Fiebre del Oro", + "MINER_PASSIVE_DESCRIPTION" : "Ganas ADRENALINA cuando recibes oro, aumentando velocidad de ataque, velocidad de movimiento, y regeneracion de vida.", + "KEYWORD_CLEAVING" : "DescomposiciónAplica una desventaja acumulativa que reduce armadura 3 por acumulacion.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gubia", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Aplastar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Taladro de Carga", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Carga y corre hacia los enemigos para obtener hasta 6x180% de daño. No puedes ser golpeado mientras dure.", + + "MINER_SECONDARY_BREAK_NAME" : "Martillo Perforador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Avanza adelante, explotando para 2x240% de daño en contacto con un enemigo. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Contraataque", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, golpea a los enemigos cercanos para 600% de daño. Mantenlo para viajar más lejos. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_CAVEIN_NAME" : "Aterrizar", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, tirando a todos los enemigos en un amplio radio. No puedes ser golpeado mientras dure.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "A Las Estrellas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salta en el aire y golpea a los enemigos que están justo debajo para 6x300% decdaño.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Lluvia de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño, luego cae y crean una enorme explosión en el impacto que trata 1500% de daño y quema a los enemigos al impacto", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Estrella Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Aturdiendo. Salta en el aire y golpea a los enemigos que están justo debajo para 10x300% de daño total." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt new file mode 100644 index 0000000..8aa2a30 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Hierro", + "MINERBODY_GOLD_SKIN_NAME" : "Oro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abre un cofre legendario.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrota al guardián único de las Profundidades Abisales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Tifón o Eclipse.\n(La dificultad Tifón requiere Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Monzón", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, aplica 12 acumulaciones de descomposicion al Guardián único de Costa Dorada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, gana 50 acumulaciones de adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, golpea a 20 enemigos con un Contraataque.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Miner, descubre el secreto de depuración de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, llega al Punto de Reunión Delta en menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, encuentra una herramienta de herrería en el planeta." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt new file mode 100644 index 0000000..96f3d83 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastrear y matar", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Las leyendas hablan de una bestia monstruosa que una vez vagó por los cuarteles subterráneos de Petrichor V.\n\nTemida por los supervivientes más valientes y los monstruos más repugnantes, la enorme bestia no tenía rival. Tenía escamas rojo sangre, templadas por el fuego del infierno. Tenía ojos amarillos ardientes, con una mirada tan intensa que hacía que las criaturas más grandes se detuvieran en seco. Tenía un aliento ardiente, capaz de derretir el metal en un instante.\n\nSólo una vez fue detenida por un superviviente lo suficientemente fuerte como para matar a la Providencia en persona, por lo que se creía que la bestia había encontrado por fin a su rival.\n\nHasta que volvió a mostrar su aterrador rostro.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...y se marchó, en busca de nuevas presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt new file mode 100644 index 0000000..c417b4c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "마이너", + "MINER_DESCRIPTION" : "마이너는 뛰어난 공격속도와 이동속도를 가진 근접 생존자로 적들을 처치해 패시브를 중첩해서 강해지는데에 집중된 생존자입니다.\n\n< ! > 아드레날린이 많이 쌓이면 채굴과 분쇄가 강해져 주 공격수단이 됩니다.\n\n< ! > 드릴 돌진의 충전은 최대 피해에만 영향을 미칩니다. 집중적으로 피해를 입히기 위해 지면이나 적을 조준할 수 있습니다.\n\n< ! > 후폭풍을 사용하여 가까운 거리를 이동할 수 있습니다. 충전해 더 멀리 이동할수 있습니다.\n\n< ! > 별을 향하여는 큰 적에게 높은 피해를 줄 수 있습니다.", + "MINER_SUBTITLE" : "파괴적인 약물 중독자", + "MINER_LORE" : "\nAmong the cold steel of the freighter's ruins and the air of the freezing night, the dim blue light of an audio journal catches your eye. The journal lies in utter disrepair among the remains of the cargo, and yet it persists, remaining functional. The analog buttons on the device's casing pulse slowly, as if inviting anybody to listen to their warped entries, ever-decaying in coherency...\n\n\n\n/ / - - L O G 1 - - / /\n''First log. Date, uhhh... Oh-five, oh-one, twenty-fifty-five. Brass decided to pull us out of the mining job. After months of digging, after months of blood, swe-///////-nd millions spent on this operation, we're just dropping it? Bull-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-nter of the asteroid. I've never seen anything like it. It was like a dr-////////-nd fractal... The inside is almost like a kaleidoscope. It's gotta be worth-/////-nd brass wants us gone, ASAP. Well, they can kiss m-////-. And I'm going out there tonight to dig the rest of it out... If I can fence this, the next thousand paychecks won't hold a candle. I've been waiting for an opportunity like this.''\n\n/ / - - L O G 7 - - / /\n''Pretty sure they know everything. They're questioning people now. I stashed the artifact in a vent in-//////-, should be safe. Freighter called the UE-////-t's docking in a few months. I just have to hold out and sneak on.''\n\n/ / - - L O G 15 - - / /\n''They're looking for me. Not long before they find me. Hiding in the walls of the ship like a f-//////-rat. Freighter's off schedule. I gave everything for this. I gave everything for this.''\n\n/ / - - L O G 16 - - / /\n''Somewhere in the hull. Nobody comes back here. Not even maintenance. I should be safe until the ship arrives.''\n\n/ / - - L O G 18 - - / /\n''Ship still on hold. Can't get an idea of when it won't be.'' . ''This is ago-//-zing.''\n\n / / - - L O G 29 - - / /\n''-//////////-'s here. Finally. Finally. Have to get the artifact on board. Security everywhere, though. Mercs...'' ''Okay. Shut up. Shut up and go. I'm going. Going. Tonight.''\n\n / / - - L O G 31 - - / /\n''-//////-omething's happening to the ship. Cargo flying out. Lost the artifact. Lost everything. . . . Lost everythi-//-.''\n\nThe audio journal's screen sparks and pops, leaving you in complete darkness, complemented by the deafening silence brought about by the ominous last words of the miner.", + "MINER_OUTRO_FLAVOR" : "..그리하여 그는 떠났다. 여전히 아드레날린이 혈관을 지나가면서.", + + "MINER_PASSIVE_NAME" : "골드러쉬", + "MINER_PASSIVE_DESCRIPTION" : "골드를 획득하면 아드레날린을 획득하고 아드레날린은 공격 속도, 이동 속도, 기본 체력 회복량을 증가시킵니다.", + "KEYWORD_CLEAVING" : "쪼개짐적에게 방어력을 중첩당 3만큼 감소시키는 디버프를 겁니다.", + + "MINER_PRIMARY_GOUGE_NAME" : "채굴", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "민첩. 적에게 마구 휘둘러 270%의 피해를 입힙니다. 쪼개짐을 부여합니다.", + + "MINER_PRIMARY_CRUSH_NAME" : "분쇄", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "민첩. 주변의 적을 분쇄하여 360%의 피해를 입힙니다. 공격 속도에 따라 범위가 증가합니다.", + + "MINER_SECONDARY_CHARGE_NAME" : "드릴 돌진", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "충전 후 적에게 돌진하여 최대 6x180%의 피해를 입힙니다. 돌진하는 동안은 공격에 적중당하지 않습니다.", + + "MINER_SECONDARY_BREAK_NAME" : "크랙 해머", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "앞으로 돌진하여 2x240%의 피해를 입힙니다. 공격에 적중당하지 않습니다.", + + "MINER_UTILITY_BACKBLAST_NAME" : "후폭풍", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "마비. 뒤로 사출하여 이동하고, 모든 적에게 600%의 피해를 입힌 뒤 기절시킵니다. 길게누르면 더 멀리 날아갑니다. 돌진하는 동안에는 공격에 적중당하지 않습니다.", + + "MINER_UTILITY_CAVEIN_NAME" : "동굴 속으로", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "마비. 뒤로 사출하여 이동하고, 적들을 끌어당깁니다. 돌진하는 동안에는 공격에 적중당하지 않습니다.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "별을 향하여", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 6x300%의 피해를 입힙니다.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "메테오 샤워", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 파편을 뿌려 15x160%의 피해를 입힙니다.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "헤성 낙하", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 파편을 뿌려 15x160%의 피해, 그리고 아래로 착지해서 1500%의 피해와 적에게 불을 붙이는 폭발을 일으킵니다.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "스타바운드", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "마비. 공중으로 도약하여 아래의 적에게 10x300%의 피해를 입힙니다." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt new file mode 100644 index 0000000..4039ab8 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "기본", + "MINERBODY_MOLTEN_SKIN_NAME" : "타오르는", + "MINERBODY_TYPHOON_SKIN_NAME" : "정복자", + "MINERBODY_PUPLE_SKIN_NAME" : "보라", + "MINERBODY_TUNDRA_SKIN_NAME" : "툰드라", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "블랙스미스", + "MINERBODY_IRON_SKIN_NAME" : "아이언", + "MINERBODY_GOLD_SKIN_NAME" : "골드", + "MINERBODY_DIAMOND_SKIN_NAME" : "다이아", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "아드레날린 러쉬", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "아드레날린 러쉬", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "전설상자를 여십시오", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "불길속에서 단련된", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "불길속에서 단련된", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "심연의 깊은 곳에서 고유 가디언을 처치하십시오.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 그랜드 마스터", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 그랜드 마스터", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 일식이나 타이푼에서 게임을 깨거나 없애버리십시오.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 마스터", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 마스터", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 몬순에서 게임을 깨거나 없애버리십시오.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 약탈당한 골드", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 약탈당한 골드", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 금박의 해안에서 고유 가디언에게 쪼개짐 디버프를 12번 중첩하십시오.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 약물중독", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 약물중독", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 아드레날린 50중첩을 획득하십시오.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 결속", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 결속", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 후폭풍 스킬을 써서 20마리의 몬스터를 공격하십시오.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 다섯개의 열쇠", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 다섯개의 열쇠", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 G-N-O-M-E의 디버그 비밀을 알아보세요.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 프로스트", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 프로스트", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 8분 내로 델타 집결지에 도달해서 진행하십시오.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 단조", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 단조", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 행성에서 대장장이 도구를 찾으십시오." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt new file mode 100644 index 0000000..233eb89 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "절박한 구도자", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "추적 사살", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "전설에 따르면 한때 페트리코프 V의 지하 막사를 배회했던 괴물 짐승이 있다고 합니다.\n\n가장 용감한 생존자와 가장 사악한 괴물들도 두려워한 이 거대한 짐승은 독보적이었습니다. 지옥불로 단련된 핏빛 붉은 비늘을 입고 불타는 노란색 눈과 강렬한 눈빛으로 아주 큰 생물들을 흔적도 없이 죽이고 있었습니다.연기가 자욱한 숨결은 순식간에 금속이 녹을 정도로 뜨거웠습니다.\n\n프로비던스를 죽일 수 있을 정도로 강력한 생존자가 왔을떄, 마침내 그 짐승은 상대를 만났다고 믿었습니다.\n\n다시 한 번 무서운 얼굴을 보여줄 때까지.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..그리하여 그것은 떠났다. 새로운 먹이를 찾으러.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "기본" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt new file mode 100644 index 0000000..bc91a23 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Minerador", + "MINER_DESCRIPTION" : "O Minerador é um personagem agil e incrivelmente móvel, priorizando longas sequências de golpes para aproveitar sua habilidade passiva\n\n< ! > Uma vez que você adquirir um grande acúmulo de Adrenalina, Esmagar e Quebrar serão suas melhores fontes de dano.\n\n< ! > Segurar a Broca Carregada afetará a quantidade de dano. Mire no chão ou nos inimigos para causar dano concentrado.\n\n< ! > Tiro Traseiro pode fazer você viajar uma distância curta. Segurar fará você ir mais longe.\n\n< ! > Para as Estrelas pode causar muito dano a inimigos maiores.", + "MINER_SUBTITLE" : "Viciado Destrutivo", + "MINER_LORE" : "\nEntre o gélido aço das ruínas do cargueiro e o ar frio da noite, a turva luz azul de um diário de áudio pega sua atenção. O diário encontra-se arruinado no meio dos restos das cargas, mas ainda persiste, funcional. Os botões no revestimento do dispositivo vibra lentamente, convidando-o a ouvir seu conteúdo estranho, de coerência decadente…\n\n\n\n/ / - - L O G 1 - - / /\n''Primeira entrada, uhh… Zero-cinco, zero-um, vinte-cinquenta-5. A chefia decidiu nos tirar do nosso trabalho de mineração. Depois de meses escavando, sangrando, sua-///////-ilhões gastos, estamos cessando a operação? Filho da p-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-ntro do asteróide. Nunca vi nada como isso. Era com-////////-endo fractal… Seu interior era como um caleidoscópio. Deve valer uma cara-/////-chefia quer que paremos. Bem, eles podem beijar meu c-////-. Eu vou voltar lá, sozinho, pra cavar o resto do asteróide… Se conseguir vender umas partes, os próximos quinhentos cheques de salário não valeriam nada. Estava esperando uma oportunidade como essa.''\n\n/ / - - L O G 7 - - / /\n'' Acho que eles sabem de tudo. Estão interrogando os outros. Eu escondi o artefato numa ventoinha em-//////-, deveria ser seguro. Cargueiro com o nome de UE-////-ara ancorando em daqui a uns meses. Só tenho que entrar dentro dele de fininho.''\n\n/ / - - L O G 15 - - / /\n'' Estão me procurando. Vão me achar, e rapido. Estou me escondendo nas paredes como a po-//////-dum rato. O cargueiro está fora do horário. Eu deixei tudo pra trás por isso.''\n\n/ / - - L O G 16 - - / /\n'' Estou escondido no casco. Ninguém vem aqui. Nem pra fazer manutenção. Devo estar seguro até o cargueiro chegar.''\n\n/ / - - L O G 18 - - / /\n'' Ainda não chegou. Não tenho ideia de quando chegara.'' . ''Isso é ago-//-nizante.''\n\n / / - - L O G 29 - - / /\n''-//////////-le chegou. Finalmente. Finalmente. Tenho que esconder o artefato lá dentro. Segurança pra todo lado, até mercenarios…'' ''Okay. Cala boca. Cala a boca e vai. Eu vou. Vou. Denoite.''\n\n / / - - L O G 31 - - / /\n''-//////-guma coisa aconteceu com o cargueiro. Carga voando. Perdi o artefato. Perdi tudo… perdi tu-//-.''\n\nA tela do diário de audio pifa, deixando-lhe na escuridão, junto com o silencio causado pelas ultimas palavras do mineiro.", + "MINER_OUTRO_FLAVOR" : "... ntão ele se foi, adrenalina correndo por suas veias.", + + "MINER_PASSIVE_NAME" : "Corrida do Ouro", + "MINER_PASSIVE_DESCRIPTION" : "Ganhe ADRENALINA ao receber ouro, aumentando sua velocidade de ataque, velocidade de movimento, e regeneração de saúde.", + "KEYWORD_CLEAVING" : "LascandoAplica uma penalidade acumulativa, reduzindo a armadura em 3 por acúmulo.", + + "MINER_PRIMARY_GOUGE_NAME" : "Quebrar", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Ágil. Golpeie selvagemente inimigos próximos, causando 270% de dano, lascando suas armaduras.", + + "MINER_PRIMARY_CRUSH_NAME" : "Esmagar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Ágil. Esmague inimigos próximos, causando 360% de dano. Alcance aumenta com a velocidade de ataque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Broca Carregada", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Corra através dos inimigos, causando 6x180% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SECONDARY_BREAK_NAME" : "Martelo Quebrador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Realize uma investida, explodindo ao entrar em contato com um inimigo e causando 2x240% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Tiro Traseiro", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Atordoante. Atire-se para trás, causando 600% de dano a inimigos próximos. Segure para ir mais longe. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_CAVEIN_NAME" : "Desabamento", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Atordoante. Atire-se para trás, deslocando-se em todos os inimigos em uma grande área. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Para as Estrelas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salte no ar e acerte os inimigos abaixo, causando 6x300% de dano.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Chuva de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa em Queda", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano, e então caia abaixo e crie uma grande expposão no impacto, causando 1500% de dano e incendiando inimigos atingidos.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Salto Estelar", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Atordoante. Salte no ar e acerte os inimigos abaixo, causando 10x300% de dano total." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt new file mode 100644 index 0000000..af394e7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fundido", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquistador", + "MINERBODY_PUPLE_SKIN_NAME" : "Roxo", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Ferreiro", + "MINERBODY_IRON_SKIN_NAME" : "Ferro", + "MINERBODY_GOLD_SKIN_NAME" : "Ouro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Estiloso", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abra um Baú Lendário.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrote o guardião unico das Profundezas Abissais.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Tufão ou Eclipse.\n(Tufão requer Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Monção.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, aplique Lascando 12 vezes no guardião da Costa Dourada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, ganhe 50 cargas de Adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, atinga 20 inimigos com uma Explosão.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, descubra o segredo de debugging do G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, chegue no Ponto de encontro Delta em menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, encontre uma ferramenta de forja no planeta." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt new file mode 100644 index 0000000..772b97c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Caçador Atroz", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastreia e Mata", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : " Lendas contam de uma besta monstruosa que percorria o subterrâneo de Petrichor V.\n\nTemido pelos sobreviventes mais corajosos e pelos monstros mais assustadores, a enorme besta era inigualável. Ela tinha escamas vermelhas como o sangue e banhadas pelo próprio fogo do inferno. Ela tinha olhos amarelos flamejantes, com um brilho tão intenso que fazia a maior das criaturas morrer em sua própria trilha. Ela tinha um bafo fumegante, quente o suficiente para derreter qualquer metal em um instante.\n\nEla foi parada uma única vez por um sobrevivente forte o bastante para matar o próprio Providência sozinho, acredita-se que a besta finalmente encontrou um oponente à altura.\n\nAté dar as caras novamente.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "... então ela partiu, a procura de mais presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Padrão" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt new file mode 100644 index 0000000..8702df9 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Шахтёр", + "MINER_DESCRIPTION" : "Шахтёр - скоростной и очень мобильный Выживший ближнего боя, который отдаёт приоритет длинным комбо-убийствам чтобы накапливать заряды своего пассивного навыка.\n\n< ! > Как только вы набёрете достаточно зарядов Адреналина - Выемка и Крушение станут вашими лучшими источниками урона.\n\n< ! > Заряд Рывка с буром влияет только на наносимый урон. Цельтесь в землю или во врагов, чтобы нанести концентрированный урон.\n\n< ! > Вы можете использовать Взрывную волну, чтобы переместиться на небольшое расстояние. Заряжайте его, чтобы пролететь дальше.\n\n< ! > Тяга к звёздам может нанести большой урон крупным врагам и толпам.", + "MINER_SUBTITLE" : "Разрушительная наркозависимость", + "MINER_LORE" : "\nСреди холодной стали руин грузового корабля и воздуха морозной ночи, в глаза бросается тусклый голубой свет аудиожурнала. Журнал лежит в полном запустении среди остатков груза, и все же он остаётся функциональным. Аналоговые кнопки на корпусе устройства медленно пульсируют, словно приглашая всех послушать его искаженные записи, постоянно теряющие связность...\n\n<КЛИК>\n\n/ / - - З А П И С Ь 1 - - / /\n''Запись первая. Дата, эээ... О-пять, о-один, двадцать пятьдесят пять. Брасс решил отстранить нас от добычи полезных ископаемых. После месяцев копания, после месяцев крови, потрач-///////-енных на эту операцию миллионов, мы просто бросаем ее? Нелепость-//-.''\n\n/ / - - З А П И С Ь 5 - - / /\n''-////////-нтр астероида. Я никогда не видел ничего подобного. Это было похоже на с-////////-й фрактал... Внутри - почти как в калейдоскопе. Это должно стоить-/////-во руководство хочет, чтобы мы ушли, как можно скорее. Ну, они могут поцеловать м.-////-. И я пойду туда сегодня вечером, чтобы раскопать остальную часть... Если я смогу это оградить, следующая тысяча зарплат померкнет в сравнении с ним. Я ждал такой возможности.''\n\n/ / - - З А П И С Ь 7 - - / /\n''Уверен, что они всё знают. Они сейчас допрашивают людей. Я спрятал артефакт в вентиляционном отверстии -//////-, должно быть безопасно. Грузовой позвонил в UE-////-стыковка через несколько месяцев. Мне просто нужно продержаться и прокрасться.''\n\n/ / - - З А П И С Ь 15 - - / /\n''Они ищут меня. Незадолго до того, как они найдут меня. Прячусь в стенах корабля, как еб-//////-крыса. Грузовой вне расписания. Я отдал всё для этого. Я отдал всё для этого.''\n\n/ / - - З А П И С Ь 16 - - / /\n''Я где-то в корпусе. Сюда никто не возвращается. Даже обслуживание. Я должен быть в безопасности, пока корабль не прибудет.''\n\n/ / - - З А П И С Ь 18 - - / /\n''Корабль всё еще в ожидании. Не могу понять, когда он улетит.'' <Тяжёлый вздох>. ''Всё уже позади-//-.''\n\n / / - - З А П И С Ь 29 - - / /\n''-//////////-н здесь. Наконец-то. Наконец-то. Нужно доставить артефакт на борт. Однако охранники везде. Наёмники...'' <Голоса вдалеке ведут неразборчивый разговор.> ''Хорошо. Заткнись. Заткнись и уходи. Я иду. Иду. Сегодня вечером.''\n\n / / - - З А П И С Ь 31 - - / /\n''-//////-о-то происходит с кораблём. Грузовой отсек улетает. Потерял артефакт. Потерял всё. . . . Потерял вс-//-.''\n\nЭкран аудиожурнала вспыхивает и трещит, оставляя вас в полной темноте, дополненной оглушающей тишиной, вызванной зловещими последними словами шахтёра.", + "MINER_OUTRO_FLAVOR" : "...и он ушел, адреналин все еще струился по его венам.", + + "MINER_PASSIVE_NAME" : "Золотая лихорадка", + "MINER_PASSIVE_DESCRIPTION" : "Получение золота генерирует заряды АДРЕНАЛИНА, увеличивающего скорость атаки, скорость передвижения и регенерацию здоровья.", + "KEYWORD_CLEAVING" : "РассечениеНакладывает на врагов ослабление, которое понижает их защиту на 3 за заряд.", + + "MINER_PRIMARY_GOUGE_NAME" : "Выемка", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Подвижность. Совершает яростный удар по ближайшим врагам, нанося им 270% урона. Рассекает защиту врагов.", + + "MINER_PRIMARY_CRUSH_NAME" : "Крушение", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Подвижность. Сокрушает ближайших врагов, нанося им 360% урона. Дальность Сокрушения растёт вместе со скоростью атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Рывок с буром", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряжайте рывок во врагов, нанося до 6x180% урона. Вы неуязвимы во время рывка.", + + "MINER_SECONDARY_BREAK_NAME" : "Текстолитовая киянка", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Совершайте моментальный рывок впёред и взрывайтесь, нанося 2x240% урона при контакте со врагом. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Взрывная волна", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, нанося ближайшим врагам 600% урона. Удерживайте, чтобы увеличить дальность передвижения. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обрушение", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, притягивая всех врагов в большом радиусе. Вы неуязвимы во время рывка.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Тяга к звёздам", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Совершает прыжок в воздух, поражая врагов под вами и нанося им 6x300% урона.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритный дождь", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Падающая комета", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона. Столкнувшись с поверхностью после приземления, вы создаёте мощный взрыв, который наносит врагам 1500% урона и поджигает их.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Звёздный предел", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Оглушение. Совершает прыжок в воздух, поражая врагов прямо под вами и нанося им 10x300% ОБЩЕГО урона." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt new file mode 100644 index 0000000..a76943a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "MINERBODY_MOLTEN_SKIN_NAME" : "Литой", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завоеватель", + "MINERBODY_PUPLE_SKIN_NAME" : "Фиолетовый", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Кузнец", + "MINERBODY_IRON_SKIN_NAME" : "Железо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Алмаз", + "MINERBODY_STEVE_SKIN_NAME" : "Майнкрафт", + "MINERBODY_DRIP_SKIN_NAME" : "Дрип", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Откройте легендарный сундук.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Победите уникального защитника Бездонных глубин", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, наложите 12 зарядов Рассечения на уникального защитника Позолоченного берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, получите 50 зарядов Адреналина.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, поразите 20 врагов одним применением Обратного взрыва.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, разгадайте секрет откладки Г-Н-О-Ма.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, достигните Меcта сбора «Дельта» за 8 минут.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, найдите на планете кузнечный инструмент." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt new file mode 100644 index 0000000..f1e7788 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Гранде", + "FATACRID_BODY_SUBTITLE" : "(Форма Гиганте)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Ловец гибели", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Выследить и убить", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенды ведают о чудовищном звере, который когда-то бродил по подземным баракам Петрикора V.\n\nПугающий даже храбрейших из Выживших и самых отвратительных монстров, этот массивный зверь был непобедим. Его кроваво-красная чешуя буквально горела, закаленная адским пламенем. Взгляд ярких жёлтых глаз вызывал оцепенение у любого, кто с ним пересекался. Пламенное дыхание его способно расплавить даже самый тугоплавкий металл.\n\Лишь один Выживший, достаточно сильный, чтобы убить самого Провидца, был этому зверю достойным соперником.\n\nПока он снова не показал своё ужасающее лицо.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..и оно ушло, в поиске новой добычи.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "По умолчанию" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt new file mode 100644 index 0000000..c98f03a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "矿工", + "MINER_DESCRIPTION" : "矿工是一个快节奏且高机动的近战幸存者,要优先考虑击杀敌人获得被动堆叠。\n\n< ! >一旦你获得了大量的肾上腺素,凿击和征服将是你最好的伤害来源。\n\n< ! >钻头冲锋充能只影响造成的伤害。瞄准地面或敌人造成集中伤害。\n\n< ! >可以使用后撤步以移动一小段距离。按住可以移动得更远。\n\n< ! >星之闪烁可以对大型敌人造成高额伤害。", + "MINER_SUBTITLE" : "破坏性挖掘者", + "MINER_LORE" : "\n在货轮废墟的冰冷钢铁和寒冷的夜晚的空气中,有声杂志的微弱蓝光映入眼帘。日记本在货物的残骸中完全失修,但它仍然存在,保持功能。设备外壳上的模拟按钮缓慢跳动,仿佛在邀请任何人聆听他们扭曲的条目,连贯性不断衰减...\n\n\n\n/ / - - L O G 1 - - / /\n''第一个日志。日期,呃……哦,5,哦,1,20-50-5。布拉斯决定把我们从采矿工作中拉出来。经过几个月的挖掘,经过几个月的鲜血,在这项行动上花费了数百万美元,我们只是放弃了吗?''\n\n/ / - - L O G 5 - - / /\n''我从来没有见过这样的东西。内部几乎就像一个万花筒。黄铜希望我们尽快离开。今晚我要出去把剩下的挖出来……如果我能做到这一点,接下来的一千薪水就会拿到。我一直在等待这样的机会。''\n\n/ / - - L O G 7 - - / /\n''很确定他们什么都知道。他们现在在质疑人们。我把神器藏在通风口,应该是安全的。货机叫UES,几个月后对接。我只需要坚持偷偷摸摸。''\n\n/ / - - L O G 15 - - / /\n''他们在找我,不久他们就找到了我,像一个躲在船壁上的肥老鼠。货机停运,我为此付出了一切。我为此付出了一切。''\n\n/ / - - L O G 16 - - / /\n''船体某处。没有人回到这里,甚至没有维护。在船到达之前我应该是安全的。''\n\n/ / - - L O G 18 - - / /\n''船仍然搁置。不知道什么时候出发。'' <呻吟>\n\n / / - - L O G 29 - - / /\n''-//////////-在这,最后,最后。必须把神器拿到船上。不过,到处都是安保。佣兵团...'' <远处的声音有听不清的对话> ''好的。住口。闭嘴走吧。我要去。去。今晚。''\n\n / / - - L O G 31 - - / /\n''-//////-船出事了。货物飞出。遗失神器。失去了一切. . . . 失去了-//-.''\n\n音频日志的屏幕发出火花和爆裂声,处于完全的黑暗中,伴随着矿工不祥的遗言带来的震耳欲聋的沉默。", + "MINER_OUTRO" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + "MINER_OUTRO_FLAVOR" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + + "MINER_PASSIVE_NAME" : "淘金热", + "MINER_PASSIVE_DESCRIPTION" : "收到金钱时,获得肾上腺素,提升攻击速度,移动速度,和生命恢复。", + "KEYWORD_CLEAVING" : "裂劈施加一个叠加减益,每层降低3点护甲。", + + "MINER_PRIMARY_GOUGE_NAME" : "凿击", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "灵巧。向附近的敌人疯狂挥动凿子,造成270%伤害,裂劈护甲。", + + "MINER_PRIMARY_CRUSH_NAME" : "征服", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "灵巧。粉碎附近的敌人,造成360%伤害。范围随攻击速度增加。", + + "MINER_SECONDARY_CHARGE_NAME" : "钻头冲锋", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "充能并冲向敌人,最多造成6x180%伤害。在此期间不能被击中。", + + "MINER_SECONDARY_BREAK_NAME" : "破坏锤", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "向前冲刺,在与敌人接触时,爆炸造成2x240%伤害。在此期间不能被击中。", + + "MINER_UTILITY_BACKBLAST_NAME" : "后撤步", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "眩晕。向后爆炸,击中附近的敌人,造成600%伤害。按住后距离更远。在此期间不能被击中。", + + "MINER_UTILITY_CAVEIN_NAME" : "塌陷", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "眩晕。向后爆炸,拉动大范围内的所有敌人。在此期间不能被击中。", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "星之闪烁", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "跳到空中,直接击中下方的敌人,造成6x300%伤害。", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "陨石降落", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害。", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "坠落的彗星", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害,然后向下坠落并产生巨大的冲击力,造成1500%伤害并点燃击中的敌人。", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "星界", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "眩晕。跳到空中,直接击中下方的敌人,造成10x300%总伤害。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt new file mode 100644 index 0000000..02f0089 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt @@ -0,0 +1,48 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "默认", + "MINERBODY_MOLTEN_SKIN_NAME" : "熔融", + "MINERBODY_TYPHOON_SKIN_NAME" : "征服者", + "MINERBODY_PUPLE_SKIN_NAME" : "紫晶", + "MINERBODY_TUNDRA_SKIN_NAME" : "冻原", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "铁匠", + "MINERBODY_IRON_SKIN_NAME" : "铁", + "MINERBODY_GOLD_SKIN_NAME" : "金", + "MINERBODY_DIAMOND_SKIN_NAME" : "钻石", + "MINERBODY_STEVE_SKIN_NAME" : "我的世界", + "MINERBODY_DRIP_SKIN_NAME" : "溢满", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在日食难度下通关游戏或抹除自己。", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在季风难度下通关游戏或抹除自己。", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,对镀金海岸的独特守护者施加12层裂劈。", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,获得50层肾上腺素。", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,使用后撤步一次击中20个敌人。", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,发现G-N-O-M-E的调试秘密。", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在8分钟内到达德尔塔集结点。", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在这个星球上找到一个锻造工具。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt new file mode 100644 index 0000000..79a7198 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "大只的狗", + "FATACRID_BODY_SUBTITLE" : "(形式巨人)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "深渊利莫里亚长老", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "追杀", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "传说讲述了曾经在琼泥V地下兵营中游荡的怪物。\n\n被最勇敢的幸存者和最讨厌的怪物恐惧,这头巨大的野兽是无与伦比的。它披着血红色的鳞片,被地狱之火淬炼。它有燃烧的黄色眼睛,强烈的眩光让最大的生物都死在了他们的轨道上。它散发着阴燃的气息,热得足以在瞬间熔化金属。\n\n只有一次被一个足以杀死普罗维登斯本人的幸存者拦住,人们相信这只野兽终于遇到了它的对手。\n\n直到它再次露出恐怖的脸庞。", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..所以它离开了,寻找新的猎物。", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "默认" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt new file mode 100644 index 0000000..653468d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Pilot", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Airborne Ace", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping invites pilots from across the known universe to apply to our Preferred Pilot Enhanced Commissions program! Benefits include access to cybernetic impact augmentations for easier landings, Weapons and Securities certification programs, and luxurious vacation opportunities! (Applicants expected to apply 5 years in advance of flight operations. Cybernetics not guaranteed to all program participants. Weapons and Securities certificates only valid through UES employment. All opportunities are listed as-is and no further gratuities, opportunities or benefits are to be assumed regardless of updates to space maritime law on participating planets.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "The Pilot is an airborne fighter that excels at raining damage from above.\r\n\r\n< ! > Pilot can avoid danger by staying airborne. Clever use of his skills will allow you to maximize your airtime.\r\n\r\n< ! > Target Acquired can be used to break your fall.\r\n\r\n< ! > Rapid Deployment travels upwards when used on the ground, and forwards when used while airborne.\r\n\r\n< ! > Knock enemies into the sky with Air Strike, then combine that with Target Acquired to juggle them in the air.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..and so he left, his dreams of the sky below.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, the skies forever out of reach.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..and so he vanished, the skies forever out of reach.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Cluster Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit explodes and deals 320% damage.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit deals 320% damage and pierces.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Rapid Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Rapidly fire your weapon for 140% damage.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Suppressed Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Slayer. Fire your silenced pistol for 100% damage.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Target Acquired!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transform your weapon into a piercing smartgun that deals 3x190% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Bombs Away!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transform your weapon into a energy grenade launcher that deals 3x220% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Rapid Deployment", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Stunning. Launch into the air and activate your parachute. Using this midair reduces lift in exchange for more forward force.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Aerobatics", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Dash forwards and cling to a wall while gaining 30% attack speed. Boost forwards when jumping off the wall.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Air Strike", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 600% damage. Can trigger 3 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Air Raid", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 800% damage. Can trigger 6 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Aerial Support", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombard an area for 4x400% damage, knocking enemies into the air on the final hit.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Aerial Barrage", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombard an area for 8x400% damage, knocking enemies into the air on the final hit.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt new file mode 100644 index 0000000..572a01b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Piloto", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Ás dos Céus", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping convida pilotos de todos os cantos do universo para se inscrevem em nosso programa de Comissões Aprimoradas para Pilotos Preferenciais! Os benefícios incluem o acesso a aumentos cibernéticos de impacto para pousos mais simples, programas de certificação em Armas e Segurança, e oportunidades de férias luxuosas! (Os candidatos devem se inscrever com 5 anos de antecedência em relações às operações de voo. Cibernéticas não são garantidas para todos os participantes do programa. Certificados de Armas e Segurança válidos apenas durante a contratação da UES. Todas as oportunidades são listadas como estão e não se deve supor quaisquer gratificações, oportunidades ou benefícios adicionais, independentemente de atualizações nas leis espaciais marítimas nos planetas participantes.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "O Piloto é um lutador aéreo que se destaca em causar destruição enquanto voa.\r\n\r\n< ! > Piloto pode prevenir danos ao manter-se no ar. O uso sábio de suas habilidades permitem maximiar seu tempo no ar.\r\n\r\n< ! > Alvo Identificado pode ser utilizado para amortecer sua queda.\r\n\r\n< ! > Implementação Rápida lança-o para cima quando utilizada no chão, e para frente quando utilizada no ar.\r\n\r\n< ! > Lance inimigos aos céus com Ataque Aéreo, então combine com Alvo Identificado para mantê-los no ar.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, com seus sonhos do céu lá embaixo.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Tiro Aglomerado", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto explode e causa 320% de dano.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto é perfurante e causa 320% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Tiro Rápido", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Dispare a arma rapidamente, causando 140% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Tiro de Supressão", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Assassino. Dispare com sua pistola silenciada, causando 100% de dano.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Alvo Identificado!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transforme sua arma em uma arma de perfuração inteligente, causando 3x190% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Aí vão bombas!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transforme sua arma em um lança-granada de energia, causando 3x220% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Implementação Rápida", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Atordoante. Lance-se para o alto e ative seu paraquedas. Se utilizado no ar. reduz a elevação em troca de um maior impulso frontal.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Acrobacia Aérea", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Corra para a frente e agarre paredes, ganhando 30% de velocidade de ataque. Impulsiona-se para trás quando pula em contato com uma parede.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Ataque Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 600% de dano. Pode ser ativada 3 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Incursão Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 800% de dano. Pode ser ativada 6 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Apoio Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombardeie uma área, causando 4x400% de dano, lançando inimigos no ar no último acero.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Barragem Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombardeie uma área, causando 8x400% de dano, lançando inimigos no ar no último acero.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt new file mode 100644 index 0000000..7ef3c25 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Пилот", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Воздушный ас", + "MOFFEIN_PILOT_BODY_LORE" : "UES приглашает пилотов со всей вселенной, чтобы подать заявку на вступление в нашу программу Обновлённого Найма Предпочтительных Пилотов! Преимущества нашей программы включают в себя: доступ к кибернетическим противоударным имплантам для комфортных посадок, сертификационные программы Вооружения и Страхования, а также предоставление горячих туров в самые умопомрачительные места галактики! (Соискатели обязаны подать заявку не позднее чем за 5 лет до участия в лётных операциях. Импланты НЕ гарантированы всем участникам программы. Сертификаты Вооружения и Страхования действительны только при устройстве на работу через UES. Все предоставляемые услуги описаны в точности и не подразумевают никаких дополнительных гарантий, возможностей и преимуществ, вне зависимости от возможных будущих правок в космический лётный устав, принятый на планетах, участвующих в программе.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "Пилот - витающий по воздуху Выживший, который блистательно наносит урон сверху.\r\n\r\n< ! > Пилот может избегать опасности, витая в воздухе. Разумное использование его способностей позволит вам увеличить время полёта.\r\n\r\n< ! > Цель захвачена - идеальный навык для остановки падения.\r\n\r\n< ! > Быстрое развёртывание движется вверх при использовании на земле, но прямо при использовании в полёте.\r\n\r\n< ! > Разносите врагов в щепки Авиаударом, а затем применяйте Цель захвачена, чтобы жонглировать их остатками в воздухе.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..и он ушёл, исполнив мечту о небе.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и он исчез, его хватка над небесами навсегда потеряна.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..и он исчез, его хватка над небесами навсегда потеряна.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Кучная стрельба", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание вызывает взрыв и наносит 320% урона.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание наносит 320% урона и пробивает цель насквозь.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Беглый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Открывает беглый огонь из орудия, нанося 140% урона.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Заглушённый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Гроза. Выстреливает из заглушённого пистолета, нанося 100% урона.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Цель захвачена!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Превращает ваше оружие в умный пистолет с пробивающими снарядами, который наносит 3x190% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Бомбы за борт!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Превращает ваше оружие в энергетический гранатомёт, который наносит 3x220% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Быстрое развёртывание", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Оглушение. Запускает Пилота в воздух и активирует его парашут. Используя этот навык в воздухе уменьшает подъёмную силу в обмен на увелечение ускоряющей вперёд.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Высший пилотаж", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Пилот выполняет рывок вперёд и цепляется к стене, получая 30% к скорости атаки. При прыжке от стены, Пилот стремится вперёд.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Залп с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 600% урона. Срабатывает до 3 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Воздушный налёт", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 800% урона. Срабатывает до 6 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Поддержка с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 4x400% урона, подбрасывая врагов в воздух после последнего попадания.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Воздушный обыстрел", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 8x400% урона, подбрасывая врагов в воздух после последнего попадания.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt new file mode 100644 index 0000000..974bbc7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt @@ -0,0 +1,36 @@ +{ + "strings": { + "MOFFEIN_ROCKET_BODY_NAME": "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE": "Choc et Effroi", + "MOFFEIN_ROCKET_BODY_LORE": "bio : Rocket est née avec un pouvoir spécial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION": "Rocket est un expert en explosifs hautement mobile qui inflige des dégâts de zone dévastateurs. \r\n\r\n< ! > Faites souvent des sauts propulsés pour traverser rapidement la carte et échapper au danger !\r\n\r\n< ! > Votre Lance-roquettes a une forte capacité de repoussement contre les ennemis. Utilisez cela pour les faire tomber des rebords.\r\n\r\n< ! > Le Détonateur à Distance est utile pour toucher les ennemis volants et peut également être utilisé pour la mobilité.\r\n\r\n< ! > La Charge Nitro est idéale pour les dégâts de zone et la mobilité.\r\n\r\n< ! > Le Rearmement Rapide peut être utilisé pour éviter le temps de recharge long de votre lance-roquettes.", + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR": "...et ainsi il est parti, repartant en trombe.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "...et ainsi il a disparu, ne touchant plus jamais le sol.", + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME": "Décollage", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION": "Vos explosifs peuvent être utilisés pour faire des sauts propulsés.", + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME": "Lance-roquettes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION": "Agile. Tire un roquet pour 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME": "Lance-roquettes SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION": "Agile. Tire un missile à tête chercheuse avec un rayon d'explosion plus petit infligeant 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME": "Détonateur à Distance", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION": "Détonnez tous les explosifs. Les roquets détonés gagnent 50% de dégâts supplémentaires et de rayon d'explosion supplémentaire.", + "MOFFEIN_ROCKET_BODY_UTILITY_NAME": "Charge Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION": "Étourdissant. Placez une charge explosive. Utilisez le Détonateur à Distance pour la faire exploser pour 1200% de dégâts.", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME": "Attaque Aérienne", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION": "Lourd. Étourdissant. Frappez un ennemi avec votre pelle explosive pour 1200% de dégâts. Inflige des Coups Critiques en saut propulsé.", + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME": "Rearmement Rapide", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION": "Tirez rapidement 4 roquets, puis rechargez votre arme.", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME": "Tempête de Roquets", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION": "Tirez rapidement 10 roquets, puis rechargez votre arme.", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME": "Rocket : La Vitesse, c'est la Vie", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION": "En tant que Rocket, atteignez et passez par le Portail Céleste en 25 minutes ou moins.", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME": "Rocket : Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION": "En tant que Rocket, faites des sauts propulsés 10 fois d'affilée sans toucher le sol.", + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME": "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME": "Rocket : Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Monsoon.", + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME": "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME": "Rocket : Grande Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Typhon ou Éclipse.\n(La difficulté Typhon nécessite Starstorm 2)" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt new file mode 100644 index 0000000..f5088b6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракета", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок і трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Біо: Ракета народився з лендлізом на боєприпаси та джавеліном в руках", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракета - високомобільний експерт з вибухових речовин, який завдає руйнівної шкоди в області.\r\n\r\n< ! > Частіше використовуйте вибухові стрибки, щоб швидко переміщатися по карті та уникати небезпеки!\r\n\r\n< ! > Ваша гранатометна установка добре відкидає ворогів. Використовуйте її, щоб збивати ворогів з виступів.\r\n\r\n< ! > Віддалений детонатор корисний для ураження літаючих ворогів, а також може бути використаний для мобільності.\r\n\r\n< ! > C-4 чудово підходить як для ураження площі, так і для мобільності.\r\n\r\n< ! > Швидке переозброєння може бути використане, щоб уникнути довгого перезаряджання вашої ракетниці.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...і він пішов, знову підлітаючи від вибуху.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і він був стертий, так і не торкнувшись землі.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Вибух!", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваші вибухи можуть бути використані для вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетна установка HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Спритність. Стріляє ракетою, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Спритність. Стріляє самонавідною ракетою з меншим радіусом вибуху, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Віддалений детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Детонує всю вибухівку. Детоновані ракети отримують 50% додаткової шкоди та радіусу вибуху.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "C-4", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Приголомшує. Кидає пакет вибухівки. Використовуйте Віддалений детонатор, щоб здетонувати її та завдати 1200% шкоди.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Бомбардувальний біг", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Важке. Приголомшує. Замахніться вибуховою лопатою на ворога, щоб завдати 1200% шкоди. Завдає критичні удари під час вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Швидке переозброєння", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Швидко вистрілює 4 ракети та перезаряджає вашу зброю.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетний шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Швидко вистрілює 10 ракет та перезаряджає вашу зброю.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракета: Швидкість - це життя", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "За Ракету, дойдіть і пройдіть крізь Божественний Портал за 25 хвилин, або менше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракета: Стрибунець", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "За Ракету, зробіть 10 вибухових стрибків підряд не торкаючись землі.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракета: Майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Мусон.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракета: Велична майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt new file mode 100644 index 0000000..5a0bc94 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Shock and Awe", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: rocket was born with a special power", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "The Rocket is a highly mobile explosives expert who deals devastating area damage.\r\n\r\n< ! > Blast jump often to traverse the map quickly and escape danger!\r\n\r\n< ! > Your Rocket Launcher has high knockback against enemies. Use this to knock them off of ledges.\r\n\r\n< ! > Remote Detonator is useful for hitting flying enemies, and can also be used for mobility.\r\n\r\n< ! > Nitro Charge is great for both area damage and mobility.\r\n\r\n< ! > Rapid Rearm can be used to skip your rocket launcher's lengthy reload time.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..and so he left, blasting off again.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, never to touch the ground again.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Your explosives can be used to blast jump.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Agile. Fire a rocket for 600% damage. Can hold up to 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Agile. Fire a heat-seeking missile with a smaller blast radius that deals 600% damage. Can hold up to 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detonate all explosives. Detonated rockets gain 50% extra damage and blast radius.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Stunning. Place an explosive charge. Use Remote Detonator to detonate it for 1200% damage.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Heavy. Stunning. Swing your explosive shovel at an enemy for 1200% damage. Deals Critical Strikes while blast jumping.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidly fire 4 rockets, then reload your weapon.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidly fire 10 rockets, then reload your weapon.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Rocket: Speed is Life", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "As Rocket, reach and proceed through the Celestial Portal in 25 minutes or less.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Rocket: Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "As Rocket, blast jump 10 times in a row without touching the ground.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Rocket: Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Monsoon.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Rocket: Grand Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt new file mode 100644 index 0000000..60ae319 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "ロケット", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "驚愕と畏怖", + "MOFFEIN_ROCKET_BODY_LORE" : "略歴: ロケットは特別な力を持って生まれた", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "ロケットは広範囲に壊滅的なダメージを与えられる機動力の高い爆発物専門家だ。\r\n\r\n< ! > 頻繁にブラストジャンプを行うことで素早くマップを駆け抜けて難を逃れよう!\r\n\r\n< ! > RocketL auncher は敵に対して強力なノックバックを与える。高台から敵を突き落とす事にも利用できる。\r\n\r\n< ! > Remote Detonator は飛行している敵へ命中させるのに役立ち、また、移動にも活用可能である。\r\n\r\n< ! > Nitro Charge は広範囲へのダメージと機動力の双方に優れている。\r\n\r\n< ! > Rapid Rearm は Rocket Launcher の長い装填時間を短縮するのに効果的だ。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..そして彼は立ち去った、再び爆音を轟かせながら。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼は消え失せた、地面に二度と足をつけることもないままに。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "爆発物を利用した ブラストジャンプ ができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "敏捷。600% ダメージ を与えるロケット弾を発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "敏捷。 600% ダメージを与える 小爆発範囲 の 熱線追尾式 ミサイルを発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "全爆発物 を爆発させる。爆発した ロケット弾 は ダメージ と 爆発半径 を 50% 増加させる。", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "失神。爆発物を仕掛ける。 Remote Detonator を使って起爆させ 1200% ダメージ を与える。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重量。失神。爆発するシャベルを敵めがけて振り回し 1200% ダメージ を与える。 ブラストジャンプ 使用中は クリティカル ストライク が発生する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "高速で ロケット弾を4発 発射し、武器の再装填 する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "高速で ロケット弾を10発 発射し、 武器の再装填 する。", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "ロケット: スピードこそ人生", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "ロケットとして25分以内に神聖のポータルに到達し通過する。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "ロケット: ポゴ", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "ロケットとして地面に触れずにブラストジャンプを連続10回する。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "砲兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "ロケット: 熟達", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "ロケットとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "レンジャー", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "ロケット: 偉大な師範", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "ロケットとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt new file mode 100644 index 0000000..c2b450e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "로켓", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "충격과 공포", + "MOFFEIN_ROCKET_BODY_LORE" : "정보: 로켓은 특별한 힘을 가지고 태어났습니다", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "로켓은 파괴적인 범위 피해를 입히는 높은 기동성을 지닌 폭발물 전문가 입니다.\r\n\r\n< ! > 블라스트 점프를 자주 하면 행성를 빠르게 돌아다니고 위험에서 벗어날 수 있습니다!\r\n\r\n< ! > 로켓런처는 적을 크게 밀칩니다. 이를 사용하여 적을 절벽으로 밀어버릴 수 있습니다.\r\n\r\n< ! > 원격 기폭 장치는 공중 적을 공격하는 데 유용하며 기동성에도 도움을 줍니다.\r\n\r\n< ! > 니트로 차지는 공격과 기동성 둘다 챙길 수 있습니다.\r\n\r\n< ! > 신속 무장을 사용하여 로켓런처의 긴 쿨타임을 초기화 시킬 수 있습니다.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..그리하여 그는 떠났다. 다시 폭발하면서.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 다시는 땅에 닿지 않으며.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "폭발", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "당신의 폭발이 블라스트 점프를 할 수 있게 해줍니다.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 로켓런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "민첩. 로켓을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM 런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "민첩. 적들을 추적하고 더작은 폭발반경을 가진 미사일을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "원격 기폭 장치", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "모든 폭발물을 터뜨립니다. 폭발한 로켓은 50%의 추가 피해와 폭발 반경을 얻습니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "니트로 차지", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "마비. 충전된 폭발물을 설치합니다. 원격 기폭 장치를 사용하여 1200% 피해를 입힙니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "폭격 질주", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "묵직. 마비. 적에게 폭탄봉을 휘둘러 1200% 피해를 입힙니다. 명중시 블라스트 점프 중 타격시 치명타를 일으킵니다.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "신속 무장", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "로켓 4발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "로켓스톰", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "로켓 10발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "로켓: 속도는 곧 나의 삶", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "로켓으로서, 25분 내로 천상의 포탈에 도달해서 진행하십시오.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "로켓: 포고", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "로켓으로서, 땅에 닿지 않고 블라스트 점프를 10연속으로 성공하십시오.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "폭격수", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "로켓: 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "로켓으로 몬순에서 게임을 깨거나 없애버리십시오.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "레인저", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "로켓: 그랜드 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "로켓으로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt new file mode 100644 index 0000000..daccaa1 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Explosivista", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Choque e Pavor", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: explosivista nasceu com um poder especial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "O Explosivista é um ágil especialista em explosivos que causa um devastador dano em área.\r\n\r\n< ! > Decolagem permite andar rapidamente pelo mapa e escapar de qualquer perigo!\r\n\r\n< ! > Seu Lança-Foguetes causa uma grande repulsão contra os inimigos. Use isso para jogar eles para fora do mapa.\r\n\r\n< ! > Detonador Remoto é útil contra inimigos voadores, e pode ser usado como um incremento para mobilidade.\r\n\r\n< ! > Carga de Nitro é ótimo tanto para causar dano em área quanto para mobilidade.\r\n\r\n< ! > Recarregamento Rápido pode ser usado para ignorar seu lento recarregamento do Lança-Foguetes.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, se lançando novamente.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, nunca mais tocando o chão.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Decolagem", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Seus explosivos podem ser usados para realizar um salto explosivo.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Lança-Foguetes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Ágil. Atire um foguete que causa 600% de dano. Máximo de 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Lançador SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Ágil. Dispare um míssil teleguiado com um raio de explosão menor que causa 600% de dano. Máximo de 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Detonador Remoto", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detone todos os explosivos. Foguetes detonados causam +50% de dano e possuem o raio de explosão aumentado.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Carga de Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Atordoante. Coloque uma carga de explosivo. Use o Detonador Remoto para explodir, causando 1.200% de dano.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombardeio", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Pesado. Atordoante. Balance sua pá explosiva contra um inimigo, causando 1.200% de dano. Realiza Acertos Críticos durante saltos explosivos.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Recarregamento Rápido", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidamente atire 4 foguetes, e então recarregue sua arma.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Tempestade de Foguetes", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidamente atire 10 foguetes, e então recarregue sua arma.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Explosivista: Sebo nas Canelas", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Como Explosivista, acesse e conclua o Portal Celestial em 25 minutos ou menos.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Explosivista: Pula Pula", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Como Explosivista, realize um salto explosivo 15 vezes seguidas sem tocar o chão.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardeiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Explosivista: Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Patrulheiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Explosivista: Grande Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt new file mode 100644 index 0000000..3544736 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракетомётчик", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок и трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Био: Ракетомётчик родился с особой силой", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракетомётчик — очень мобильный эксперт по взрывчатым веществам, который наносит разрушительный урон по площади.\r\n\r\n< ! > Часто совершайте взрывные прыжки, чтобы быстро перемещаться по карте и избегать опасностей!\r\n\r\n< ! > У вашей ракетницы сильное отбрасывание от врагов. Используйте это, чтобы сбить их с уступов.\r\n\r\n< ! > Дистанционный детонатор полезен для поражения летающих врагов, а также может использоваться для мобильности.\r\n\r\n< ! > Заряд нитро отлично подходит как для урона по области, так и для мобильности.\r\n\r\n< ! > Быструю перезарядку можно использовать, чтобы избежать длительной перезарядки ракетницы.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..и он ушел, отрываясь от земли снова.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...и он исчез, чтобы больше никогда не касаться земли.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Взлёт", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваша взрывчатка может быть использована для прыжков.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетница HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Подвижность. Выстреливает ракетой, которая наносит 600% урона. Может вместить до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Пусковая установка ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Подвижность. Выстреливает ракетой с тепловым наведением, обладающей меньшим радиусом взрыва и наносящей 600% урона. Может вместить до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Дистанционный детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Подрывает всю взрывчатку на карте. Взорванные ракеты получают 50% дополнительного урона и радиуса взрыва.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Заряд нитро", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Оглушение. Размещает заряд взрывчатого вещества. Используйте Дистанционный детонатор, чтобы подорвать его. Взрыв наносит 1200% урона.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Сапёрная лопата", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Пробивание. Оглушение. Ударьте взрывной лопатой по врагу, чтобы нанести 1200% урона. Наносит критические удары во время взрывного прыжка.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Шустрая перезарядка", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Быстро выстреливает ракетами (4), затем перезаряжает оружие.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетный шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Быстро выстреливает ракетами (10), затем перезаряжает оружие.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракетомётчик: скорость - это жизнь", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, достигните и пройдите через Божественный портал за 25 минут или меньше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракетомётчик: пого", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, прыгните с помощью взрыва 10 раз подряд, не касаясь земли.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракетомётчик: мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракетомётчик: великое мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt new file mode 100644 index 0000000..24a4136 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "火箭手", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "震撼与敬畏", + "MOFFEIN_ROCKET_BODY_LORE" : "简介:火箭手生来便有一种特殊的力量...", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "火箭手是一位高机动的爆破专家,可以造成毁灭性的区域打击。\r\n\r\n< ! >爆炸跳经常用于快速的横跨地图或逃离危险!\r\n\r\n< ! >你的火箭发射器对敌人有很强的冲击力,用这个把他们从岩架上敲下来。\r\n\r\n< ! >遥控引爆器对打击飞行中的敌人很有用,也可以用来辅助机动。\r\n\r\n< ! >硝基炸药在范围伤害与辅助机动方面均表现不俗。\r\n\r\n< ! >快速重装可用于跳过你那火箭发射器漫长的装弹时间。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...于是他离开了,再次弹射起飞。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...于是他消失了,不再触碰地面。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "发射!(走你!)", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "你的爆炸物可以用于爆炸跳。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4火箭发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "灵巧. 发射一枚火箭弹,造成600%伤害。最多可持有4枚。", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4地空导弹发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "灵巧。发射一枚热追踪导弹,造成600%伤害的较小范围爆炸。最多可持有4枚。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "遥控引爆器", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "引爆所有爆炸物。被引爆的飞弹获得额外50%的伤害与爆炸半径提升。\n(译者注:等效于1.5x)", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "硝基炸药", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "眩晕。扔出一个炸药包。使用遥控引爆器进行引爆并造成1200%伤害。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "轰炸行动(舞铲阶级)", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重型。眩晕。将爆破铲挥向一名敌人,造成1200%伤害。若触发爆炸跳则造成暴击。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "快速重装", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "立即发射4枚火箭弹, 随后重装填你的武器.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "火箭风暴", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "立即发射10枚火箭弹, 随后重装填你的武器.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "火箭手:速度就是生命", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "作为火箭手,在25分钟或更短的时间内到达并穿过天界传送门。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "火箭手:弹簧跳(阶梯计划)", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "作为火箭手,在不触地的前提下连续爆炸跳10次。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "庞巴迪", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "火箭手:精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "作为火箭手,在季风难度下通关游戏或抹除自己。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "游骑兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "火箭手:大师精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "作为火箭手,在台风难度或日食模式下通关游戏或抹除自己。\n(台风难度需要模组Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt new file mode 100644 index 0000000..efb9dec --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt @@ -0,0 +1,67 @@ + +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Tireur d'élite", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Œil vigilant", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..Et donc ils sont partis, le son résonnant encore dans des oreilles de sourd.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..Et donc ils ont disparu, manqués de personne.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Canarde", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Tire un coup perçant pour 430% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recharge", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recharge votre arme.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marque", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Tire un clip de 5 tirs perçants pour 360% dégâts.\nAprès, recharge et réduit votre temps de rechargement de votre Observateur si temporisé correctement.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Lourd Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Tire un Mortier projectile pour 540% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Visée Stable", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Active votre viseur et charge votre arme pour faire jusqu'à 3x dégâts. Peut viser Points faibles si chargé complètement.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entraînement au combat", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Devenez invisible. Roulez sur une courte distance et recharge votre arme.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entraînement militaire", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Étourdissant. Sauter en arrière dans les airs et recharge votre arme.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observateur: RETOUR D'INFORMATIONS", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 50% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observateur: SURCHARGE", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 100% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observateur: Perturber", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Étourdissant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x100% de dégâts.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observateur:Éruption ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Électrocutant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x200% de dégâts.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SurchargeLe surplus de de compétence secondaire vous permet de charger plus loin que la charge complète pour encore plus de dégâts.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Point FaibleSections des ennemis qui sont identifiées comme contenant des Points Faibles. Frapper un Point Faible ajoute 50% de dégâts à l'attaque lancée.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnnaliséRéduit la vitesse de déplacement de 40% et réduit l'armure de 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortierUn projectile explosif qui gagne unrayon d'explosion supllémentaire avec la distance traversée.", + + "SNIPERCLASSIC_DESCRIPTION" : "Le Tireur d'élite est un survivant de longue portée qui travaille avec son drone Observateur pour infliger des dégâts massifs aux cibles de très loin.\r\n\r\n< ! > Canarde doit être rechargée après chaque coup. Apprends à le faire au bon moment pour maximiser vos dégâts!\r\n\r\n< ! > La vitesse d'attaque augmente la taille de la fenêtre de recharge parfaite du tireur d'élite et diminue le temps de recharge de votre Observateur.\r\n\r\n< ! > Utilisez Entraînement Militaire pour échapper aux ennemis tout en chargeant Visée Stable.\r\n\r\n< ! > Visée Stable combinée avec Observateur: RETOUR D'INFORMATIONS et une recharge parfaite de Canarde peut décimer des foules d'ennemis!", + + "SNIPERCLASSIC_BODY_LORE" : "biographie: Le Tireur d'élite était né avec un pouvoir spécial il était plus fort que tout ses équipiers à l'UES Contact Light. Il a servit dans le Risk of Rain militaire en combattant Providence et sa bataille finale contre Providence ils étaient en train de se battre et Providence l'as basculé du côté obscur et le Tireur d'élite s'est retourné contre HAN-D et l'as tué l'empêchant d'être dans la suite. Il a tué son propre Observateur dans la batialle c'est pourquoi il n'était pas présen. S'il vous plaît arrêter de me Ping c'est pour ça, c'est tout. Aussi les capes sont super biens niques-toi space_cowboy226 tout le monde sait que tu es un pédé voleur d'objets rouges\n\nAime: Viser, être un dur à cuire (style Gearbox), pieds-de-biches, Le Faucheur (de deadbolt), tuer, la mort, dubstep, les saltos arrières, clé de chrominance de rasoir, chaudes chasseresses avec de gros seins qui s'habillent comme des prostituées, leurres, La Faucheuse (de la vraie vie), railguns, capes (le type cool pas le type gay)\n\ndislikes: drones Observateurs, feufollets, les élites frénétiques, le policier de L'UES niques-toi le policier arrêtes de montrer à tout le monde mes historiques de deviantart sale merde, Mithrix, les plantes de bureau, space_cowboy226 (mega pédé du cul), la pluie, la vie, le capitaine, les vers surchargés\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Opérateur", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expédition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Maîtrise", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Mousoun.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Maîtrise", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Grande Maîtrise", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Typhon ou Éclipse.\n(La difficulté Typhon requiert Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Grande Maîtrise", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Découvert", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Réparez un drone d'équipement avec un Scanner Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Découvert" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt new file mode 100644 index 0000000..4d2872e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлиный глаз", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..и они ушли, со звоном в оглохших ушах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и они исчезли, никем не замеченные.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперский огонь", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Выстреливает пронзающей пулей, нанося 430% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезарядка", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряжает оружие.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Метка", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Выстреливает 5 пронзающих пуль из обоймы, нанося 360% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, время перезарядки Наводчика снижается.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Большая отдача", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Выстреливает разрывным снарядом, нанося 540% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Прицельный выстрел", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активирует прицел и заряжает оружие, получая вплоть до 3х-кратного увеличения урона. При достижении полного заряде, Снайпер получает возможность попадать в слабые точки врагов.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Боевая подготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Становится невидимым. Совершает кувырок на короткую дистанцию и перезаряжает оружие.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Военная подготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Оглушение. Совершает прыжок назад и перезаряжает оружие.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Наводчик: СКАНИРОВАНИЕ", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Анализирует цель, затем наносит ей не менее 1000% урона. Бьёт ближайших врагов током, нанося им 50% ОБЩЕГО урона. После этого, Наводчик отправляется на перезарядку.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Наводчик: ПЕРЕГРУЗКА", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Анализирует цель, затем наносит не менее 1000% урона. Бьёт ближайших врагов током, нанося им 100% ОБЩЕГО урона. После этого, eНаводчик отправляется на перезарядку/style>.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Наводчик: ДИВЕРСИЯ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Оглушение. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x100% урона.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Наводчик: ВСПЫШКА ЯРОСТИ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Разряд. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x200% урона", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ПерегрузкаКаждый заряд дополнительного навыка позволяет заряжать оружие сверх предела, добиваясь большего множителя урона.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Слабая точкаЧасти тел врагов отмечены, как слабые точки. Попадание в слабую точку увеличивает наносимый урон на 50%.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "АнализСнижает скорость передвижения проанализированных врагов на 40%, а броню - на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВзрывающийся снаряд, радиус взрыва которого увеличивается вместе с пройденной им дистанцией.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - дальнобойный Выживший, работающий в паре со своим дроном Наводчиком, чтобы наносить большой разовый урон на расстоянии.\r\n\r\n< ! > Его оружие перезаряжается после каждого выстрела. Учитесь правильно подбирать момент для увеличения своего урона!\r\n\r\n< ! > Вместе со скоростью атаки, увеличивается и окно идеальной перезарядки, попадание в которое даёт различные преимущества.\r\n\r\n< ! > Используйте Военную подготовку для побега от врагов, одновременно подготавливая Прицельный выстрел.\r\n\r\n< ! > С навыками Наводчика и идеальной перезарядкой, вы готовы уничтожать многотысячные толпы врагов!", + + "SNIPERCLASSIC_BODY_LORE" : "Биография: Снайпер был рожден с особыми силами он был сильнее всех свои товарищей на ues свет контакта. он служил в военном боевом промысле "risk of rain" и в последней битве против providence они бились и providence обратил его во тьму и снайпер обратился против HAN-D и убил его именно поэтому его нет во второй части. он убил даже свой дрон наводчик во время битвы поэтому его тоже нет пожалуйста перестаньте писать мне и спрашивать почему вот почему. а ещё плащи это круто пошёл нахуй space_cowboy226 все знают что ты пиздишь красные предметы\n\nобожает: стрелять, быть бЕзУмНыМ (в стиле gearbox), ломы, Жнеца (из deadbolt), убивать, смерть, дабстеп, кувырки, хромакей razor, горячих охотниц с большими сиськами которые одеваются как шлюхи, обманки, Жнеца (из реальной жизни), рельсотроны, плащи (которые крутые, а не гейские)\n\nненавидит: дронов наводчиков, виспов, пламенных элитов, защитника из ues пошёл нахуй защитник перестань показывать всем мою историю из deviantart ты кусок говна, митрикса, настольные растения, space_cowboy226 (конченный ублюдок), дождь, жизнь, капитана, перегружающих червей\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативник", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Экспедиция", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: мастерство", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: мастерство", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: высшее мастерство", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: высшее мастерство", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Обнаружен", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Почините инженерный дрон с помощью Радара-сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Обнаружен" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt new file mode 100644 index 0000000..ea10e90 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлине око", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "...і вони пішли, звук все ще дзвенів у глухих вухах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і вони були стерті, загублені ніким.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперська гвинтівка", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Стріляє вистрілом, що пробиває наскрізь всіх ворогів та завдає 430% шкоди.\nПісля пострілу виконується активна перезарядка що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезаряджання", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряджає вашу зброю.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Карабін", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Має магазин в 5 набоїв, що пробивають всіх ворогів наскрізь та завдають 360% шкоди.\nПісля використання всього магазину виконується активна перезарядка, що скорочує час перезаряджання Спотера, при правильній перезарядці.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Солідний калібр", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Стріляйте снарядом мортири, що завдає 540% шкоди.\nПісля пострілу виконується активна перезарядка, що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Непохитне прицілювання", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активує ваш приціл та заряджає вашу зброю до 3x шкоди. Може позначати вразливі місця при повному заряді.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Бойова підготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Станьте невидимим. Виконує перекид на невелику та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Військова підготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Приголомшує. Виконує сальто назад в повітря та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Спотер: ЗВОРОТНІЙ ЗВ'ЯЗОК", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 50% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Спотер: ПЕРЕВАНТАЖЕННЯ", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 100% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Спотер: РОЗВОРОТ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Приголомшує. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x100% шкоди.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Спотер: СПАЛАХ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Електрошок. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x200% шкоди.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "НадзарядДодатковий заряд другорядної здібності дозволяє заряджати за межами повного заряду для ще більшої шкоди.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Вразливі місцяДеякі частини ворогів визначені як вразливі місця. Вистріл по вразливим місцям завдає на 50% більше шкоди.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "СкануванняЗменшує швидкість пересування на 40% та понижує броню на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВибуховий снаряд, що отримує більший радіус вибуху з дистанцією яку він пролетів.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - вцілілий дальнього бою, що працює з дроном Спотером, щоб завдавати масивної шкоди цілям здалеку.\r\n\r\n< ! > Снайперська гвинтівка має бути перезаряджена після кожного вистрілу. Вчіться вміло перезаряджати, щоб мати найбільшу шкоду!\r\n\r\n< ! > Швидкість атаки збільшує розмір вікна для ідеальної перезарядки та прискорює перезаряджання Спотера.\r\n\r\n< ! > Використовуйте Воєнне тренування, щоб втікти від ворогів, поки заряджається Стійкий приціл.\r\n\r\n< ! > Стійкий приціл в комбінації з Спотером: ЗВОРОТНІЙ ЗВ'ЯЗОК та ідеальною перезарядкою розносять купу ворогів!", + + "SNIPERCLASSIC_BODY_LORE" : "Біографія: Снайпер народився з особливою силою, він був сильніше, ніж всі інші члени екіпажу на UES \"Contact Light\". Служив у військовій частині бойового забезпечення Risk of Rain і в останній битві вони билися проти Провидця і Провидець перетворив його на темряву і Снайпер обернувся проти HAN-D і вбив його, запобігаючи його присутності в сиквелі. Він вбив свого власного Спотера в бою, що і чому це, чому не тут, будь-ласка перестаньте питати мене, чому це так. А ще накидки - це круто, йди до біса space_cowboy226 всі знають, що ти тирящий всі червоні предмети педик.\n\nЛюбить: Снайперство, бути крутим (стиль gearbox), ломики, Жнеця (з deadbolt), вбивати, смерть, дабстеп, сальто назад, razor chroma key, гарячу Мисливицю з великими цицьками, яка вдягається як шльондра, приманки, Жнеця (з реального життя), рельсотрони, накидки (крутий тип накидок, не гейський)\n\nНе любить: Спотера, вогників, несамовитих еліт, Виконавця з UES, йди нахуй Виконавець, харе показувати всім мою історію з deviantart, ти кусок лайна, Мітрікс, настільні рослини, space_cowboy226 (мега дупоголовий педик), дощ, життя, Капітана, громових зміїв\n\n@risk_of_rainin_blood\n\n(Не бийте мене, я просто переклав як було в оригіналі ;-;)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативний", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Експедиція", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Майстерність", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Мусон.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Майстерність", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Велична майстерність", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Велична майстерність", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Майже Спотер", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Відремонтуйте Дрона Спорядження за допомогою Радарного Сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Майже Спотер", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt new file mode 100644 index 0000000..d338819 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Scharfschütze", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Adlerauge", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..und so ging er, mit Klingeln in seinen tauben Ohren.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..und so verschwand er, von niemandem vermisst.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Feuere einen durchdringenden Schuss, der 430% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Nachladen", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Lade deine Waffe nach.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Markierung", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Feuere 5 durchdringende Schüsse, die jeweils 360% Schaden anrichten.\nFolglich kannst du die Abklingzeit des Spotters kürzen, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Granatwerfer", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Feuere eine Granate, die 540% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Zielsicher", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Aktiviere Dein Fadenkreuz und lade Deine Waffe für bis zu 3x Schaden auf. Kann Schwachstellen nur bei voller ladung treffen.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Kampftraining", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Werde unsichtbar. Rolle eine kurze Strecke und lade deine Waffe nach.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Militärausbildung", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Betäubend. Mach einen Rückwärtssalto und lade deine Waffe nach.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: RÜCKMELDUNG", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 50% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: ÜBERLADUNG", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 100% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: UNTERBRECHUNG", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Betäubend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x100% Schaden an.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: AUSBRUCH", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Schockend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x200% Schaden an.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ÜberladungExtra Sekundär stacks erlauben dir über die normale ladung hinaus zu gehen um nochmehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Swachpunktemanche stellen an Gegnern sind Swachpunkte. Treffe ein Swachpunkte um 50% mehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalysiertVerringert Bewegungsgeschwindikeit um 40% und Rüstung um 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "GranateEin explosives Projektil. Hat einen größeren Radius, je weiter es fliegt.", + + "SNIPERCLASSIC_DESCRIPTION" : "Der Scharfschütze nutzt seinen Spotter, um Gegner aus der Entfernung zu dezimieren.\r\n\r\n< ! > Snipe muss nach jedem Schuss nachgeladen werden. Verinnerliche das Timing, um deinen Schaden zu maximieren!\r\n\r\n< ! > Angriffsgeschwindigkeit vergrößert die perfekte Zone beim Nachladen und beschleunigt das Aufladen des Spotters.\r\n\r\n< ! > Nutze Militärausbildung um Gegnern auszuweichen, während du Zielsicher auflädst.\r\n\r\n< ! > Zielsicher, zusammen mit Spotter: RÜCKMELDUNG und einem perfekt nachgeladenen Snipe kann Wellen von Gegnern ausschalten!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper wurde mit einer einzigartigen fähigkeit geboren er war stärker als all seine kameraden auf der ues contact light. er hat im kampf gegen providence geholfen und im letzten kampf gegen providence haben sie gekämpft und providence hat ihn auf die dunkle seite gebracht und sniper fiel HAN-D in den rücken und hat ihn umgebracht weshalb er nicht im sequel ist. er hat seinen eigenen spotter getötet und deswegen ist sie nicht hier bitte hört auf mich zu PM'n und zu fragen warum denn das ist der grund. und capes sind cool fick dich space_cowboy226 jeder weiß dass du ein rotes-item stehlender faggot bist\n\nmag: snipen, cool sein (gearbox style), brecheisen, den reaper (from deadbolt), töten, tod, dubstep, saltos, razor chroma key, heiße jägerinnen mit großen titten die es mögen sich wie schlampen anzuziehen, köder, den reaper (im echten leben), railguns, capes (die coolen capes nicht die schwulen capes)\n\nmag nicht: spotter, irrlichter, rasende elites, den vollstrecker von der ues fick dick vollstrecker hör auf jedem meine deviantart logs zu zeifen du stück scheiße, mithrix, tischpflanzen, space_cowboy226 (mega arsch-faggot), regen, leben, den captain, überladene würmer UND DEEZ NUTS WITZE\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativ", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Meisterung", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Scharfschütze: gewinne das Spiel oder lösche dich auf Monsoon aus.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Meisterung", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Grandiose Meisterung", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Schwarfschütze: gewinne das Spiel oder lösche dich auf Typhoon oder Eclipse aus.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Grandiose Meisterung", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Entdeckt", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repariere eine Ausrüstungsdrone mit einem Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Entdeckt" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt new file mode 100644 index 0000000..7cf046f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Eagle Eye", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..and so they left, the sound still ringing in deaf ears.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so they vanished, missed by no one.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Fire a piercing shot for 430% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Reload", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Reload your weapon.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Fire a clip of 5 piercing shots for 360% damage.\nAfterwards, reload and reduce your Spotter cooldown if timed correctly.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Fire a Mortar projectile for 540% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activate your scope and charge your weapon for up to 3x damage. Can target Weak Points at full charge.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Become invisible. Roll a short distance and reload your weapon.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Stunning. Backflip into the air and reload your weapon.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 50% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 100% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Stunning. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x100% damage.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Shocking. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x200% damage.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "OverchargeExtra secondary stocks allow you to charge beyond full charge for even more damage.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Weak PointSections of enemies are identified as containing Weak Points. Hitting a Weak Point deals 50% more damage.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalyzedReduce movement speed by 40% and reduce armor by 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarAn explosive projectile that gains extra blast radius with distance traveled.", + + "SNIPERCLASSIC_DESCRIPTION" : "The Sniper is a long-ranged survivor who works with his Spotter drone to deal massive damage to targets from afar.\r\n\r\n< ! > Snipe must be reloaded after every shot. Learn the timing to maximize your damage output!\r\n\r\n< ! > Attack speed increases the size of Snipe's perfect reload window and boosts the recharge rate of your Spotter.\r\n\r\n< ! > Use Military Training to escape from enemies while charging Steady Aim.\r\n\r\n< ! > Steady Aim combined with Spotter: FEEDBACK and a perfectly reloaded Snipe can wipe out crowds of enemies!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper was born with a special power he was stronger than all his crewmates at the ues contact light. he served in the risk of rain military fighting providence and in the final battel against providence they were fighting and providence turned him to the darkness and sniper turned against HAN-D and kill him preventing him from being in the sequel. he killed his own spotter drone in the battle which is why it isn't here please stop PMing asking me why that's why. also capes are cool fuck you space_cowboy226 everyone knows youre a red item stealing faggot\n\nlikes: snipin, bein badass (gearbox style), crowbars, the reaper (from deadbolt), killing, death, dubstep, backflips, razor chroma key, hot huntresses with big boobys who dress like sluts, decoys, the reaper (from real life), railguns, capes (the cool kind not the gay kind)\n\ndislikes: spotter drones, wisps, frenzied elites, the enforcer from ues fuck you enforcer stop showin everyone my deviantart logs you peace of shit, mithrix, desk plants, space_cowboy226 (mega ass-faggot), rain, life, the captain, overloading worms\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operative", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Mastery", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Monsoon.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Mastery", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grand Mastery", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grand Mastery", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Spotted", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repair an Equipment Drone with a Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Spotted" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt new file mode 100644 index 0000000..811d3c2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Francotirador", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Ojos de águila", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..y se marcharon, con sonido todavía pitando en oídos sordos.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..y desaparecieron, recordados por nadie.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Apuntar", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispara una bala penetrante por 430% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recargar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarga tu arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marcar", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispara un cargador de 5 balas penetrantes por 360% de daño.\nDespués, recarga y reduce el tiempo de recarga de tu Dron si se hace en el momento preciso.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Impacto fuerte", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispara un proyectil mortar por 540% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Puntería firme", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activa tu mira y carga tu arma hasta un 3x de daño. Puede golpear puntos débiles con la carga llena.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entrenamiento de combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Vuélvete invisible. Rueda una corta distancia y recarga tu arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entrenamiento militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Aturde. Salta hacia atrás al aire y recarga tu arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Reconocimiento: INFORME", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 50% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Reconocimiento: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 100% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Reconocimiento: INTERRUPCIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Aturde. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x100% de daño.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Reconocimiento: DETONACIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Descarga. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x200% de daño", + + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Punto débilCapacidad para ver los puntos débiles de algunos grupos de enemigos. Golpear en un punto débil hace un 50% más de daño.", + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaLas cargas secundarias addicionales te permiten cargar pasado el límite para obtener más daño.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalizadoReduce velocidad de movimiento un 40% y reduce la armadura en 30 puntos.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarProyectil explosivo que aumenta su radio de explosión con la distancia viajada.", + + "SNIPERCLASSIC_DESCRIPTION" : "El Francotirador es un superviviente de largo alcance que trabaja con su dron de reconocimiento para infligir daños masivos a objetivos lejanos.\r\n\r\n< ! > Apuntar tiene que ser recargado después de cada disparo. Aprende a hacerlo en el momento indicado para maximizar tus daños!\r\n\r\n< ! > La velocidad de ataque alarga el momento de la recarga perfecta de Apuntar y acelera la recarga de tu dron.\r\n\r\n< ! > Usa entrenamiento militar para escapar de enemigos mientras que cargas Puntería firme.\r\n\r\n< ! > Puntería firme combinado con Reconocimiento: INFORME y una recarga perfecta puede eliminar a grandes grupos de enemigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: fraco nacio con un poder especial era mas fuerte que todos sus compañeros en el ues contact light. sirvio en el risk of rain militar peleando providencia y en la ultima bataya contra providencia estaban peleando y providencia lo convirtio a la oscuridad y franco traiciono a HAN-D matandole evitando que estuviese en la secuela. el mato su propio drone de reconocimiento en la batalla y eso es por que eso no esta aqui porfavor parar de enviarme mensajes preguntandome por que eso es por que. aparte las capas molan que te den cowboy_espacial226 todo el mundo sabe que eres un maricon roba objetos rojos.\n\ngustos: francotirar, ser molon (estilo gearbox), palancas, la parca (de deadbolt), matar, muerte, dubstep, piruetas, colores chroma razor, cazadoras calientes con tetas grandes que visten como putas, señuelos, la parca (de la vida real), cañones de rail, capas (las que molan no las que son gay)\n\nodios: drones de reconocimiento, fuegos fautos, elites alocados, el agente del ues que te den agente para de enseñar a todos mi historial de deviantart tu trazo de mierda, mithrix, plantas de escritorio, cowboy_espacial226 (super maricon del culo), lluvia, vida, el capitan, gusanos galvanicos\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedición", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Maestría", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Monzón.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Maestría", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Gran Maestría", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Tifón o Eclípse.\n(La dificultad Tifón requiere Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Gran Maestría", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Descubierto", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repara un Dron de equipamiento con un Escáner de Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Descubierto" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt new file mode 100644 index 0000000..3970940 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "スナイパー", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鷹の目", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..そして彼らは去った、遥か彼方で木霊する残響音とともに。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼らは姿を消した、誰も懐かしむ人もなく。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430% ダメージ を与える貫通弾を放つ。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の射撃に 1.5倍 の追加ダメージを与える。", + + "SNIPERCLASSIC_RELOAD_NAME" : "リロード", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "武器のリロードを行う。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "5発 の貫通弾を放ち、 360% ダメージ を与える。5発 目の発射後に リロード が伴う。\n最適なタイミングのリロード により、 Spotterのクールダウンを減少させる 。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "爆発弾 を放ち、範囲内の敵に 540% ダメージ を与える。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の爆発が 1.5倍 の追加ダメージを得る。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "スコープを覗き、武器に チャージ を行う事で、最大で 3倍のダメージ を与える。 最大チャージ 時に 急所 への狙撃が可能になる。", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "前方へ前転 して、一時的な 透明 状態となる。使用時に武器が リロード される。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "失神。 後方へ宙返り する。使用時に武器が リロード される。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 50% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 100% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "失神。7秒の間、敵を 分析 する。付近の敵を混乱 状態にさせて 7x100% ダメージを与える。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "衝撃。 7秒の間、敵を 分析 する。その後、周囲の敵の注意を 分散 させて 7x200% ダメージを与える。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "オーバーチャージ セカンダリースキルに追加ストック があるとフルチャージ以上のチャージが可能となり、敵に更に大きなダメージを与える事ができる。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "急所一部の敵には 急所 が存在する。 急所 への狙撃は 50% ダメージ が増加する。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "分析移動速度を 40% 低下させ、装甲を 30 低下させる。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "爆発弾狙撃対象との射程距離に応じた 追加の爆発範囲 を得る爆発物。", + + "SNIPERCLASSIC_DESCRIPTION" : "スナイパーはSpotterドローンと協力して、遠距離から標的に大ダメージを与える長距離型のサバイバーだ。\r\n\r\n< ! > Snipe は撃つたびにリロードが行われる。 最適なタイミングを掴んで最大限のダメージを叩き出そう!\r\n\r\n< ! > 攻撃速度によってスナイプ時の完璧なリロードのサイズが拡大され、Spotterのリチャージ速度も向上する。\r\n\r\n< ! > Steady Aimをチャージしつつ、Military Trainingを使用して敵から逃げよう。\r\n\r\n< ! > Steady Aim と Spotter: FEEDBACK と 完璧なリロードによるスナイプ を組み合わせて敵の群れを一掃することも可能だ!", + + "SNIPERCLASSIC_BODY_LORE" : "略歴: スナイパーは特別な力を持って生まれていた。彼らはコンタクト ライトのUESクルー達の誰よりも強かった。Risk Of Rain軍としてプロビデンスと戦い、その最後の戦いでプロビデンスは彼らを闇へと転じさせた結果、スナイパーはHAN-Dに反旗を翻し彼を殺す事となってしまった。彼は戦闘を行う中で自身のSpotterドローンを殺した、それがこの場に姿がない理由である。…後生だから私へその理由を尋ねるのだけはやめて欲しい。そして、マントだけがカッコいいクソ野郎 space_cowboy226 お前が赤いアイテムを取っていく奴なのは誰もが周知の事実だ。\n\n好きなもの: 射撃、bein badass (ギアボックス スタイル)、バール、死神 (deadboltより)、殺すこと、死ぬこと、ダブステップ、宙返り、クロマキー・レーザー、娼婦のような格好をした巨乳でセクシーなハントレス、デコイ、死神 (現実のやつ)、レールガン、マント (ゲイ向けではなくカッコいい方)\n\n嫌いなもの: Spotterドローン、ウィスプ達、Frenzied級のエリートモブ(黄)、UESのエンフォーサー クソ野郎エンフォーサーめdeviantARTの履歴を皆に見せるのをやめろよ平和ボケ野郎、ミスリクス、卓上植物、space_cowboy226 (クソ野郎)、雨、人生、キャプテン、オーバーローディング ワーム\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "オペレーター", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "探検隊", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 熟達", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 熟達", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 偉大な師範", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 偉大な師範", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "見つけた", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "レーダー スキャナーを利用して装備ドローンを修理する", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "見つけた" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt new file mode 100644 index 0000000..1f564cc --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "스나이퍼", + "SNIPERCLASSIC_BODY_SUBTITLE" : "매의 눈", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "그리하여 그들은 떠났다. 여전히 멀어버린 귀에 울리는 소리와 함께.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 아무도 그리워 하는 사람 없이.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "저격", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430%의 피해를 입히는 관통 탄환을 발사합니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 사격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_RELOAD_NAME" : "재장전", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "무기를 재장전합니다.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "마크", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "최대 5발의 관통 탄환을 발사하여 360%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 정찰기의 쿨타임을 감소시킵니다.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "폭발탄", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "폭발탄을 발사하여 540%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 포격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "부동 조준", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "조준경을 활성화하고 무기를 충전하여 최대 3x의 피해를 입힙니다. 최대 충전 시 급소를 타격할 수 있습니다.", + + "SNIPERCLASSIC_UTILITY_NAME" : "전술 훈련", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "전방으로 구르며 짧은 시간 동안 보이지 않는 상태가 됩니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "군사 훈련", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "기절. 뒤로 공중제비를 돕니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "정찰기: 분석", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 50%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "정찰기: 과부하", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 100%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "정찰기: 붕괴", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "기절. 적을 7초간 분석합니다. 이후 7x100%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "정찰기: 폭발", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "충격. 적을 7초간 분석합니다. 이후 7x200%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "과충전여분의 보조 공격 스택 만큼 최대 충전 이상으로 충전하여 더 많은 피해를 입힐 수 있게 합니다.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "급소적들 중 일부에서 급소를 찾아낼 수 있습니다. 급소를 타격하면 50% 많은 피해를 입힐 수 있습니다.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "분석대상 이동속도 40% 감소 및 방어력 30 감소", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "폭발탄투사체가 날아간 거리에 따라 추가 폭발 반경을 얻는 폭발성 발사체입니다.", + + "SNIPERCLASSIC_DESCRIPTION" : "스나이퍼는 그의 정찰 드론과 함께 먼 곳의 목표물에 엄청난 피해를 입히는 강력한 장거리 생존자 입니다.\r\n\r\n< ! > 스나이퍼는 사격 후 무조건 재장전을 해야 합니다. 피해량을 최대로 올릴 수 있는 장전 타이밍을 배우세요!\r\n\r\n< ! > 공격속도 옵션은 스나이퍼의 완벽한 재장전 게이지 크기를 증가시키고 정찰기의 충전을 향상시킵니다.\r\n\r\n< ! > 정밀 조준을 사용하는 동안 공격받는다면 군사 훈련 유틸리티 스킬을 사용해 적에게서 탈출하세요.\r\n\r\n< ! > 완벽한 재장전 성공 후 정밀 조준과 정찰기: 분석 스킬을 동시에 활용한다면 스나이퍼는 많은 적들을 한꺼번에 소탕할 수 있습니다!", + + "SNIPERCLASSIC_BODY_LORE" : "정보: 스나이퍼는 특별한 힘을 가지고 태어났습니다. 그는 ues 컨택트 라이트에 있는 다른 모든 동료들보다 더욱 강했습니다. 그는 프로비던스와의 전투에 참여했고, 프로비던스와의 마지막 전투에서 그들은 그를 어둠속으로 몰아넣었고, 스나이퍼는 HAN-D를 등지고 그를 죽여서 후속작에 나오지 못하게 했습니다. 그는 전투에서 자신의 정찰기 드론을 죽이고 말았고, 그래서 이 후속작에 등장하지 않은 것입니다. 제발 부탁인데 왜냐고 묻지 말아주세요. 망토만 멋있는 거지같은 우주_카우보이226. 모두가 당신의 빨간 아이템이 게이지를 훔치는 걸 알고 있잖아요.\n\n좋아하는 것: 스니핀(저격용 고글), bein badass (기어박스 스타일), 쇠지렛대, 수확꾼의 낫, 죽이는 것, 죽는 것, 덥스텝, 공중제비, 크로마키 면도기, 존내 큰 빵댕이를 가진 헌트리스의 타이즈, 미끼, 낫 (현실에서), 레일건 (레일거너 죽어), 망토 (게이같은 망토가 아닌 멋진 것으로)\n\n싫어하는 것: 정찰 드론, 위습, 지랄하는 엘리트몹들, 엿 먹어라 ues의 엔포서. 내 일탈 예술이 너에게 똥의 평화를 기록한다는 걸 보여주는 엔포서. 그만하고 엿 먹어. 이 부끄러운 모습이 모두에게 보여지잖아, 미스릭스, 탁상용 식물, 우주_카우보이226 (개같은놈), 비, 인생, 선장새끼, 과전화 웜\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "첩보원", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "탐험대", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 마스터", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 몬순에서 게임을 깨거나 없애버리세요.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 마스터", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 그랜드 마스터", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 그랜드 마스터", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "정찰기", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "레이더 스캐너로 장비 드론을 수리하세요.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "정찰기" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt new file mode 100644 index 0000000..f7e7879 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Olho de Águia", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "... e assim eles se foram, ignorando o zumbido que continuava a ecoar.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim eles desapareceram, sem ao menos serem lembrados.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Tiro de Fuzil", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispare um tiro perfurante, causando 430% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recarregar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarregue sua arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Tiro Semi-Automático", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispare um clipe de 5 tiros perfurantes, causando 360% de dano.\nEm seguida, recarregue e reduza o tempo de recarga do seu Observador se feito no tempo correto.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Tiro de Impacto", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispare um projétil de Morteiro, causando 540% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Mira Estável", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Ative sua mira e carregue sua arma até um total de 3x o dano. Carga total destaca Pontos Fracos nos inimigos.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Treinamento de Combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Torne-se invisível. Role uma distância curta e recarregue sua arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Treinamento Militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Atordoante. Realize um salto para trás no ar e recarregue sua arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observador: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 50% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observador: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 100% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observador: INTERRUPÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Atordoante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x100% de dano.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observador: DETONAÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Eletrizante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x200% de dano.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaAções secundárias extras permitem carregar além da recarga total para causar ainda mais dano.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Ponto FracoPartes dos inimigos são identificadas como Pontos Fracos. Acertar um Ponto Fraco causa 50% a mais de dano.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalisarReduz a velocidade de movimento em 40% e reduz a armadura em 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MorteiroUm projétil explosivo que ganha raio de explosão de acordo com a distância percorrida.", + + "SNIPERCLASSIC_DESCRIPTION" : "O Sniper é um sobrevivente de longo alcance que trabalha juntamente com seu drone Observador para causar dano massivo em alvos distantes.\r\n\r\n< ! > Tiro de Fuzil deve ser recarregado após cada disparo. Maneje o tempo para maximiar seu dano!\r\n\r\n< ! > A velocidade de ataque aumenta o tamanho da janela de recarga perfeita do Tiro de Fuzil e impulsiona a taxa de recarga do seu Observador.\r\n\r\n< ! > Use o Treinamento Militar para fugir de inimigos enquanto carrega Mira Estável.\r\n\r\n< ! > Mira Estável combinado com Observador: FEEDBACK e um Tiro de Fuzil perfeitamente carregado podem devastar grupos de inimigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: Sniper nasceu com um poder especial, ele era mais forte que seus companheiros de tripulação na UES Contact Light. Ele serviu na província militar Risk of Rain e na batalha final contra Providência, até que Providência o afundou em trevas. No meio da batalha, ele foi morto pelo seu próprio drone Observador, e não me pergunte o porque. Além disso, capas são maneiras, dane-se você space_cowboy226, todo mundo sabe que você rouba todos os itens raros seu idiota\n\ngosta de: atirar, ser maneiro (no estilo gearbox), Pés-de-Cabra, o Ceifador (do jogo deadbolt), matar, morte, dubstep, cambalhotas, chroma key da razer, uma caçadora gostosa que se veste de forma inapropriada, chamarizes, o ceifador (agora da vida real), armas de raio, capas (do jeito descolado, não do frouxo)\n\nnão gosta: drones obsevadores, espíritos, elites poderosos, o Enforcer da UES -é isso mesmo executor vai se ferrar e pare de aparecer no meu deviantart seu merda-, Mithrix, plantinhas de escritório, space_cowboy226 (o maior idiota aí), chuva, vida, o Capitão, Vermes Sobrecarregados\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedição", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Domínio", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Monção.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Domínio", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grande Domínio", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grande Domínio", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Na Mira", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repare um Drone de Equipamento com um Radar Escaneador.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Na Mira" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt new file mode 100644 index 0000000..ad391ea --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "狙击手", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鹰眼", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..于是他们离开了,仍然充耳不闻。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..于是他们消失了,没有人记得他们。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "狙击", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "射出一发穿透子弹造成430%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_RELOAD_NAME" : "重新装填", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "给你的武器换子弹。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "标记", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "从弹夹中射出5发穿透子弹造成360%的伤害。\n如果在正确的时机重新装填则会减少你侦察无人机的冷却时间。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "硬着陆", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "射出一枚迫击炮弹造成540%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "瞄准射击", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "使用瞄准镜并充能武器以造成3x伤害。完全充能后可发现目标的弱点。", + + "SNIPERCLASSIC_UTILITY_NAME" : "战斗训练", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "获得隐身状态。翻滚一小段距离并重新装填你的武器。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "军事训练", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "后空翻(草!走!忽略!)并重新装填你的武器。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "侦察无人机:反馈", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成50%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "侦察无人机:超载", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成100%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "侦察无人机:干扰", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x100%的伤害。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "侦察无人机:爆发", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x200%的伤害。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "超载额外的次要技能使用次数能让你完成充能后再次充能以造成更多伤害。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "弱点每个敌人都有其弱点。攻击弱点以造成50%额外伤害。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "已分析降低移动速度40%并减少30护甲。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "迫击炮弹一种爆炸性射弹,可以获得额外的爆炸半径与射击距离。", + + "SNIPERCLASSIC_DESCRIPTION" : "狙击手是一名远程幸存者,他使用他的侦察无人机对远处的目标造成巨大伤害。\r\n\r\n< ! >每次狙击后必须重新装填。你必须把握最大化伤害输出的时机!\r\n\r\n< ! >完美的重新装填会提高狙击的攻击速度,并减少侦察无人机的冷却时间。\r\n\r\n< ! >使用军事训练技能来远离敌人,同时也能为你重新装填武器。\r\n\r\n< ! >稳定目标技能结合侦察无人机:反馈和完美的重新装填使你能够消灭一大波敌人!", + + "SNIPERCLASSIC_BODY_LORE" : "简介:狙击手天生就有一种特殊的力量,在UES里,他比所有船员都强壮。(简介有兴趣自己翻译!)\n\n他在雨中冒险的部队中服役,在对抗普罗维登斯的最终战斗中,他们正在战斗,普罗维登斯将他转向黑暗,狙击手转而攻击HAN-D并杀死他,阻止他出现在续集中。他在战斗中杀死了自己的侦察无人机,这就是为什么它不在这里的原因。请不要私信问我为什么,这就是原因。另外,斗篷很酷。去你妈的space_cowboy226,所有人都知道你是个偷红色东西的基佬。\n\n喜欢:狙击,当大坏蛋(变速箱风格),撬棍,收割者(来自《死亡闪电》),杀戮,死亡,dubstep,后空翻,雷蛇炫彩键盘RGB神教),有大胸还穿的像个婊子的女猎人,诱饵,收割者(来自现实生活),磁轨炮,斗篷(是很酷的那种,不是很gay的那种)。\n\n不喜欢的东西:侦察(斟茶)无人机,幽魂,狂热的精英怪,来自UES的执法者(去你妈的执法者),别特么给别人看我的DeviantArt日志了你这披萨蟹(酸萝卜别吃),米斯历克斯,办公桌植物,space_cowboy226 (超级混蛋大基佬),雨,生命,船长,超载蠕虫。\n\n@risk_of_rainin_blood\n\n(译者注:翻完之后我算是知道为什么上一位译者直接放弃翻译这一部分了,建议翻mod文件通读英文原文。包括但不限于错别词、一吨形容词、超长难句、问候家人、专有名词、九转大肠等)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "特工", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "远征", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:精通", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在季风难度下通关游戏或抹除自己。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:精通", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:大师精通", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在日食模式下通关游戏或抹除自己。", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:大师精通", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "被发现了", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "使用雷达扫描装置修复一个装备无人机。", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "被发现了" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt new file mode 100644 index 0000000..7d2b6b8 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt @@ -0,0 +1,51 @@ +{ + "strings": + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "Le Cuisinier", + "GNOMECHEF_DESCRIPTION" : "CHEF est un robot cuisinier capable de servir des portions généreuses même aux foules les plus nombreuses.\n\n< ! > Les couperets peuvent toucher les clients lorsqu'ils reviennent.\n\n< ! > Utilisez le Glacis pour vous déplacer rapidement dans la cuisine et éviter de heurter les clients.\n\n< ! > Combinez le Glacis et le Saisissage pour cuisiner efficacement de grandes quantités.\n\n< ! > Servez différentes compétences avec l'Aide Supplémentaire pour satisfaire les goûts de vos clients.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ÉmincerLancez 16 couperets en une sphère pour 16x120% de dégâts.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "EnflammerEnflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doubles et s'embrasent pour 5x240%.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinerLaissez une traînée d'huile plus longue.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JuliennePiquer 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_PRIMARY_NAME" : "Découper", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Lancez un couperet vers les clients pour 150% de dégâts. Reviens comme un boomerang.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Émincer", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lancez 16 couperets en une sphère pour 16x150% de dégâts. Reviennent comme des boomerangs.", + + "GNOMECHEF_SECONDARY_NAME" : "Griller", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Grillez les clients pour 260% de dégâts jusqu'à ce qu'ils soient dorés, les repoussant. Les dégâts sont doublés contre les clients huilés.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Enflammer", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Enflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doublés et s'embrasent pour 5x260%.", + + "GNOMECHEF_UTILITY_NAME" : "Huiler", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Laissez une traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Mariner", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Laissez une longue traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + + "GNOMECHEF_SPECIAL_NAME" : "Deuxième Service", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Préparez un grand repas sain, augmentant le prochain lancer de compétence.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Repas Complet", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Préparez un repas de chef, augmentant les 2 prochains lancers de compétence.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Trancher", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client pour 120% de dégâts.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Rassemblez une douzaine d'ingrédients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ayez 40 couperets en l'air en même temps.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...et ainsi, il partit, de nouveaux ingrédients en main.", + "GNOMECHEF_OUTRO_FAILURE" : "...et ainsi, il disparut, oubliant complètement son objectif initial.", + "GNOMECHEF_LORE" : "DIRECTIVE : TROUVER DE NOUVELLES RECETTES POUR UNE NUTRITION OPTIMALE\n\nORDRE : LE CHEF DE CUISINE A DEMANDÉ UN REPAS DE CÉLÉBRATION POUR L'ÉQUIPAGE APRÈS LA MISSION\n\nLES REPAS DE CÉLÉBRATION DEVRAIENT ÊTRE PRÉPARÉS DE LA PLUS HAUTE QUALITÉ POSSIBLE\n\nLA CUISINE FOURNIE SERA SUFFISANTE\n\nLES INGRÉDIENTS FOURNIS NE SERONT PAS SUFFISANTS\n\nLE DÉLAI JUSQU'AU PROCHAIN RÉAPPROVISIONNEMENT NE SERA PAS SUFFISANT\n\nIL PEUT Y AVOIR DE LA FLORE ET DE LA FAUNE SUR PLACE À UTILISER COMME INGRÉDIENTS\n\nPROCESSUS :\n\n• EXPLORER LA FLORE ET LA FAUNE LOCALES\n\n• TESTER LA VALEUR NUTRITIONNELLE ET LA SÉCURITÉ DES INGRÉDIENTS\n\n• CRÉER UN PLAN DE REPAS VIABLE\n\n• COLLECTER LES INGRÉDIENTS APPLICABLES\n\n• CUISINER LE REPAS DE CÉLÉBRATION\n\n• LES INSPECTIONS DOIVENT ÊTRE EFFECTUÉES DIRECTEMENT AVEC UNE UNITÉ DE CHEF POUR L'EXACTITUDE\n\n• SEULS LES INGRÉDIENTS LES PLUS FRAIS SERONT SUFFISANTS" + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt new file mode 100644 index 0000000..5083a8d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Повар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ — робот-повар, способный устроить настоящий пир на неопределённое количество персон.\n\n< ! > Тесаки могут поразить гостей на обратном пути.\n\n< ! > Используйте Глазирование, чтобы быстро перемещаться по кухне и не сталкиваться с гостями.\n\n< ! > Комбинируйте Глазирование и Прожарку, чтобы эффективнее распределять ингредиенты на большие порции.\n\n< ! > Подавайте различные навыки с Добавкой, чтобы удовлетворить вкусы всех возможных гостей.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ИзмельчениеКидает сферу из тесаков, нанося 16x120% урона.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "ФламбеСжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x240% урона.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринадОставляет длинный масляной след.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльенБьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарезка", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Подвижность. Кидает в гостя тесак, наносящий 150% урона. Тесак возвращается обратно.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Измельчение", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Подвижность. Кидает сферу из тесаков, нанося 16x150% урона. Тесаки возвращаются обратно.", + + "GNOMECHEF_SECONDARY_NAME" : "Прожарка", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Жарит гостей до золотистой корочки, нанося им 260% урона и отбрасывая их. Урон удваивается против покрытых глазурью гостей.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Фламбе", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Сжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x260% урона.", + + "GNOMECHEF_UTILITY_NAME" : "Глазирование", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Оставляет масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринад", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Оставляет длинный масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + + "GNOMECHEF_SPECIAL_NAME" : "Добавка", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Готовит большое и полезное блюдо, чтобы улучшить следующий навык, который вы используете.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Комплексный обед", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Готовит главное блюдо, , чтобы улучшить следующие 2 навыка, которые вы используете.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарезка ломтиками", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом, нанося ему 120% урона.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльен", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Соберите дюжину ингредиентов.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за ШЕФа, удержите в воздухе 40 тесаков одновременно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..и оно ушло, с новыми ингридиентами в руках.", + "GNOMECHEF_OUTRO_FAILURE" : "..и оно исчезло, полностью забыв смысл своего существования.", + "GNOMECHEF_LORE" : "ДИРЕКТИВА: НАЙТИ НОВЫЕ РЕЦЕПТЫ ИДЕАЛЬНОГО НАСЫЩЕНИЯ\n\nЗАКАЗ: НАЧАЛЬНИК КУХНИ ЗАПРОСИЛ ПРАЗДНИЧНЫЙ ОБЕД ДЛЯ ЭКИПАЖА В ЧЕСТЬ ЗАВЕРШЕНИЯ МИССИИ\n\nПРИГОТОВЛЕННЫЕ ПРАЗДНИЧНЫЕ БЛЮДА ДОЛЖНЫ БЫТЬ НАИВЫСШЕГО КАЧЕСТВА. \n\nОБОРУДОВАНИЯ В ПРЕДОСТАВЛЯЕМОЙ КУХНЕ БУДЕТ ДОСТАТОЧНО\n\nПРЕДОСТАВЛЕННЫХ ИНГРЕДИЕНТОВ НЕ БУДЕТ ДОСТАТОЧНО\n\nВРЕМЕНИ ДО СЛЕДУЮЩЕЙ ПОСТАВКИ НЕ БУДЕТ ДОСТАТОЧНО\n\nМЕСТНАЯ ФЛОРА И ФАУНА МОГУТ БЫТЬ ИСПОЛЬЗОВАНЫ В КАЧЕСТВЕ ИНГРЕДИЕНТОВ\n\nПРОЦЕСС:\n\n• ИССЛЕДУЮ МЕСТНЫЕ ФЛОРУ И ФАУНУ\n\n• ПРОВЕРКА ПИТАТЕЛЬНОГО СОДЕРЖАНИЯ И БЕЗОПАСНОСТИ ИНГРЕДИЕНТОВ\n\n• СОЗДАЮ ПРИЕМЛЕМЫЙ ПЛАН ПИТАНИЯ\n\n• СОБИРАЮ ПОДХОДЯЩИЕ ИНГРЕДИЕНТЫ\n\n• ГОТОВЛЮ ПРАЗДНИЧНЫЙ ОБЕД\n\n• ПРОВЕРКИ ДОЛЖНЫ ПРОИЗВОДИТЬСЯ ТОЛЬКО В ПРИСУТСТВИИ ШЕФА\n\n• МЕНЯ УДОВЛЕТВОРЯТ ТОЛЬКО САМЫЕ СВЕЖИЕ ИНГРЕДИЕНТЫ" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt new file mode 100644 index 0000000..5ec8314 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt @@ -0,0 +1,49 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Кухар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ - робот-кухар, який здатен подати щедру допомогу навіть найбільшим натовпам.\n\n< ! > Тесаки можуть вдарити клієнтів по дорозі назад.\n\n< ! > Використовуйте Глазурування, щоб швидко пересуватися по кухні та уникати зіткнення з клієнтами.\n\n< ! > Комбінуйте Глазурування та Обсмаження, щоб ефективно обсмажувати великі партії.\n\n< ! > Використовуйте різні здібності з Другою порцією, щоб догодити смакам клієнтів.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ФаршируванняКидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "Повне обсмаженняОбсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринуванняЗалишає довгий слід з олії.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльєнВдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарізка кубиками", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Спритність. Кидати тесак вперед в клієнта, завдаючи 150% шкоди. Тесак повертається назад бумерангом.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Фарширування", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Спритність. Кидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди. Тесаки повертаються бумерангом назад.", + + "GNOMECHEF_SECONDARY_NAME" : "Обсмаження", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Обсмажити клієнта, завдаючи 260% шкоди, до золотої скоринки, відкидаючи його. Шкода подвоєна проти глазурованих клієнтів.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Повне обсмаження", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Обсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + + "GNOMECHEF_UTILITY_NAME" : "Глазурування", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Залишати слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринування", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Залишати довгий слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + + "GNOMECHEF_SPECIAL_NAME" : "Друга порція", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Підготовляє велику здорову страву, підсилюючи використання наступної здібності.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Повний курс харчування", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Підготовляє майстерну страву, підсилюючи використання наступних 2 здібностей.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарізання", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем, що завдає 120% шкоди.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльєн", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Зберіть десяток інгредієнтів.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Майте 40 тесаків в повітрі одночасно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...і він пішов, з новими інгредієнтами в руці.", + "GNOMECHEF_OUTRO_FAILURE" : "...і він був стертий, повністю забуваючи початкову мету.", + "GNOMECHEF_LORE" : "ЦІЛЬ: ЗНАЙТИ НОВИЙ РЕЦЕПТ ДЛЯ ОПТИМАЛЬНОГО ХАРЧУВАННЯ\n\nЗАМОВЛЕННЯ: ШЕФ-КУХАР ПОПРОСИВ ОРГАНІЗУВАТИ СВЯТКОВУ ТРАПЕЗУ ДЛЯ ЕКІПАЖУ ПІСЛЯ ЗАВЕРШЕННЯ МІСІЇ\n\nСВЯТКОВІ СТРАВИ ПОВИННІ БУТИ ВИГОТОВЛЕНІ З МАКСИМАЛЬНО МОЖЛИВОЮ ЯКІСТЮ\n\nНАДАНОЇ КУХНІ БУДЕ ДОСТАТНЬО\n\nНАДАНИХ ІНГРЕДІЄНТІВ БУДЕ НЕДОСТАТНЬО\n\nЧАСУ ДО НАСТУПНОГО ПОПОВНЕННЯ ЗАПАСІВ БУДЕ НЕДОСТАТНЬО\n\nТАМ МОЖЕ БУТИ ФЛОРА І ФАУНА ДЛЯ ВИКОРИСТАННЯ В ЯКОСТІ ІНГРЕДІЄНТІВ\n\nПРОЦЕС:\n\n• СПОСТЕРЕЖЕННЯ ЗА МІСЦЕВОЮ ФЛОРОЮ ТА ФАУНОЮ\n\n• ПЕРЕВІРКА ХАРЧОВОЇ ЦІННОСТІ ТА БЕЗПЕЧНОСТІ ІНГРЕДІЄНТІВ\n\n• РОЗРОБКА ЖИТТЄЗДАТНОГО ПЛАНУ ХАРЧУВАННЯ\n\n• ЗБИРАННЯ НЕОБХІДНИХ ІНГРЕДІЄНТІВ\n\n• ПРИГОТУВАННЯ СВЯТКОВИХ СТРАВ\n\n• ПЕРЕВІРКИ ПОВИННІ ВІДБУВАТИСЯ БЕЗПОСЕРЕДНЬО З ШЕФ-КУХАРЕМ ПІДРОЗДІЛУ ДЛЯ ЗАБЕЗПЕЧЕННЯ ТОЧНОСТІ\n\n• ДОСТАТНЬО БУДЕ ЛИШЕ НАЙСВІЖІШИХ ІНГРЕДІЄНТІВ", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt new file mode 100644 index 0000000..a556476 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "The Cook", + "GNOMECHEF_DESCRIPTION" : "CHEF is a robot cook who is capable of serving generous helpings to even the largest crowds.\n\n< ! > Cleavers can hit customers on the way back.\n\n< ! > Use Glaze to get around the kitchen quickly and to avoid bumping into customers.\n\n< ! > Combine Glaze and Sear to efficiently cook large batches.\n\n< ! > Serve different skills with Second Helping to suit your customers' tastes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "MinceThrow 16 cleavers in a sphere for 16x120% damage.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x240% damage.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinateLeave a longer trail of oil.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneStab 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Throw a cleaver towards customers for 150% damage. Boomerangs back.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Throw 16 cleavers in a sphere for 16x150% damage. Boomerangs back.", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear customers for 260% damage until golden brown, knocking them away. Damage is doubled against Glazed customers.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x260% damage.", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Leave a trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Leave a long trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare a big healthy meal, boosting the next ability cast.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare a master meal, boosting the next 2 ability casts.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer for 120% damage.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt new file mode 100644 index 0000000..042a8f7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "El Cocinero", + "GNOMECHEF_DESCRIPTION" : "CHEF es un robot cocinero capaz de servir generosas raciones incluso a las multitudes más numerosas.\n\n< ! > Las cuchillas pueden golpear a los clientes en el camino de vuelta.\n\n< ! > Utiliza el Glaseado para desplazarte rápidamente por la cocina y evitar chocar con los clientes.\n\n< ! > Combina el Glaseado y el Cauterizar para cocinar eficazmente grandes lotes.\n\n< ! > Sirva diferentes habilidades con Segunda Ayuda para satisfacer los gustos de sus clientes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Carne picadaLanza 16 cuchillas en esfera para 16x120% de daño.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QuemaQuema a los clientes para 420% en alto. Los clientes Glaseados reciben el doble de daño y estallan en llamas para 5x240% de daño.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeja un rastro de aceite más largo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneApuñala 16 veces. El número de puñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agil. Lanza una cuchilla a los clientes para 150% de daño. Boomerangs de vuelta.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Carne picada", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lanza 16 cuchillas en esfera para 16x150% de daño. Boomerangs de vuelta.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Marchita a los clientes para 260% de daño hasta que se doren, derribándolos. El daño es duplicado contra clientesGlaseados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Quema a los clientes para 420% en alto. Clientes Glaseados reciben el doble de daño y estallan en llamas para 5x260% de daño.", + + "GNOMECHEF_UTILITY_NAME" : "Glaseado", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Deja un rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Deja un largo rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + + "GNOMECHEF_SPECIAL_NAME" : "Segunda Ayuda", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepara una gran comida sana, potenciando la siguiente habilidad lanzada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Menú Completo", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepara una comida magistral, potenciando los 2 siguientes lanzamientos de habilidades.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Corte", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente para 120% de daño.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente 16 veces. El número de apuñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Reúne una docena de ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ten 40 cuchillas en el aire a la vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... y se marchó, con nuevos ingredientes en la mano.", + "GNOMECHEF_OUTRO_FAILURE" : "... y desapareció, olvidando por completo su propósito original.", + "GNOMECHEF_LORE" : "DIRECTIVA: ENCONTRAR NUEVAS RECETAS PARA UNA NUTRICIÓN ÓPTIMA\n\nORDEN: EL JEFE DE COCINA HA SOLICITADO UNA COMIDA DE CELEBRACIÓN PARA LA TRIPULACIÓN DESPUÉS DE LA MISIÓN\n\nLAS COMIDAS DE CELEBRACIÓN DEBEN HACERSE CON LA MAYOR CALIDAD POSIBLE\n\nLA COCINA PROPORCIONADA SERÁ SUFICIENTE\n\nLOS INGREDIENTES PROPORCIONADOS NO SERÁN SUFICIENTES\n\nEL TIEMPO HASTA LA PRÓXIMA REPOSICIÓN NO SERÁ SUFICIENTE\n\nPUEDE HABER FLORA Y FAUNA EN EL LUGAR PARA UTILIZARLAS COMO INGREDIENTES\n\nPROCESO:\n\n• EXPLORAR LA FLORA Y FAUNA LOCALES\n\n• COMPROBAR EL CONTENIDO NUTRICIONAL Y LA SEGURIDAD DE LOS INGREDIENTES\n\n• CREAR UN PLAN DE COMIDAS VIABLE\n\n• RECOGER LOS INGREDIENTES APLICABLES\n\n• COCINAR LA COMIDA DE CELEBRACIÓN\n\n• LAS INSPECCIONES DEBEN REALIZARSE DIRECTAMENTE CON UNA UNIDAD DE CHEF PARA MAYOR PRECISIÓN\n\n• SÓLO LOS INGREDIENTES MÁS FRESCOS SERÁN SUFICIENTES" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt new file mode 100644 index 0000000..2d888f6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "シェフ", + "GNOMECHEF_SUBTITLE" : "THE コック", + "GNOMECHEF_DESCRIPTION" : "シェフは大勢のお客様に気前よく料理を振る舞うことができるロボット料理人だ。\n\n< ! > クレーバーが戻って来る際にお客様に当たってしまうこともあるだろう。\n\n< ! > Glaze を使って、調理場を手際よく移動してお客様との衝突を避けよう。\n\n< ! > Glaze と Sear を組み合わせたら一度に効率良く大量調理ができる。\n\n< ! > お客様の好みに合わせ Second Helping で、多彩なスキルをご提供しよう。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Mince球形に16本のクレーバーを投げて 16x120% ダメージ を与える。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は2倍のダメージを受け 5x240% ダメージ で炎上させる。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "Marinateオイルの跡をさらに長く残す。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "Julienne16回刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "俊敏。お客様に向けてクレーバーを投げ 150% ダメージ を与える。ブーメランのように戻って来る。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "俊敏。球形に16本のクレーバーを投げて 16x150% ダメージ を与える。ブーメランのように戻って来る。", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear でお客様をきつね色になるまで焼き上げて 260% ダメージ を与え、ぶっ飛ばして遠ざける。Glazed を塗られたお客様は 2倍 のダメージを受ける。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は 2倍 のダメージを受け 5x260% ダメージ で炎上させる。", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "オイルの跡を残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "オイルの跡をさらに長く残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "ボリュームたっぷりのヘルシー料理を用意し、次に使用する能力を強化 する。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "極上の食事を用意し、次に使用する2つの能力を強化 する。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "俊敏。お客様を刺して 120% ダメージ を与える。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "俊敏。 お客様を 16回 刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "食材を12個集める。", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "一気に空中へ40本のクレーバーを飛ばす。", + + "GNOMECHEF_OUTRO_FLAVOR" : "..そしてその場を去った、新しい食材を携えて。", + "GNOMECHEF_OUTRO_FAILURE" : "..そして消えてしまった、本来の目的を完全に忘れたままに。", + "GNOMECHEF_LORE" : "指令: 最適な栄養補給のために新しいレシピを発見する\n\n注文: キッチンリーダーが、任務終了後のクルーへのお祝いの料理を要求しました\n\nお祝いの料理は可能な限り上質なものであるべきである\n\n備え付けのキッチンで十分\n\n提供された食材だけでは不十分\n\n次回の再入荷までに時間が不足\n\n敷地内に食材として利用可能な動植物がある可能性あり\n\nプロセス:\n\n• 現地の動植物の調査\n\n• 食材の栄養素および安全性をテスト\n\n• 実行可能な献立を立案\n\n• 該当する食材を収集\n\n• お祝いの料理を調理\n\n• 正確性確保のためには、シェフ ユニットが直接検査を実行すべき\n\n• 鮮度の高い食材のみで十分" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt new file mode 100644 index 0000000..ddf28b3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "O Cozinheiro", + "GNOMECHEF_DESCRIPTION" : "CHEF é um robô cozinheiro capaz de servir gernerosas porções até mesmo para as maiores multidões de clientes famintos.\n\n< ! > Cutelos podem acertar os clientes no retorno.\n\n< ! > Use Cristalizar para circular rapidamente pela cozinha e evitar esbarrar nos clientes.\n\n< ! > Combine Cristalizar com Chamuscar para cozinhar em larga escala.\n\n< ! > Sirva diferentes habilidades com Segunda Prato para satisfazer o gosto da sua clientela.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "PicarAtire 16 cutelos em uma esfera para causar 16x120% de dano.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QueimarQueime os clientes para causar 420% de dano em alta temperatura. Clientes untados sofrem o dobro do dano e explodem em chamas, causando 5x240% de dano.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeixe um grande rastro de óleo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneGolpeie 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Cortar", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Ágil. Arremesse um cutelo contra os clientes, causando 150% de dano. Volta como bumerangue.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Picar", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Ágil. Arremesse 16 cutelos em uma esfera, causando 16x150% de dano. Volta como bumerangue.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 260% de dano até ficarem dourados e os afastando. O dano é dobrado contra clientes Cristalizados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Flambar", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 420% de dano ematé ficarem incinerados e os afastando. Clientes Cristalizados sofrem o dobro de dano e explodem em chamas, causando 5x260% de dano.", + + "GNOMECHEF_UTILITY_NAME" : "Cristalizar", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Ande sobre uma onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Ande sobre uma longa onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + + "GNOMECHEF_SPECIAL_NAME" : "Segundo Prato", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare uma refeição incrível, melhorando a próxima técnica usada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Refeição Completa", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare uma refeição incrível, melhorando as próximas 2 técnicas usadas.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Fatiar", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Ágil. Estique seu braço e fatie os clientes, causando 120% de dano.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Despedaçar", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Ágil. Despedace violentamente os clientes, fatiando 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Colete 12 ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Tenha 40 cutelos no ar de uma vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... e assim ele se foi, com novos ingredientes em mãos.", + "GNOMECHEF_OUTRO_FAILURE" : "... e assim ele desapareceu, esquecendo completamente do seu propósito original.", + "GNOMECHEF_LORE" : "DIRETRIZ: ENCONTRAR NOVAS RECEITAS PARA UMA NUTRIÇÃO IDEAL\n\nPEDIDO: O CHEFE DA COZINHA SOLICITOU UMA REFEIÇÃO DE CELEBRAÇÃO PARA A EQUIPE APÓS A MISSÃO\n\n A REFEIÇÃO DE CELEBRAÇÃO DEVE SER FEITA NA MAIS ALTA QUALIDADE POSSÍVEL\n\nA COZINHA FORNECIDA SERÁ SUFICIENTE\n\nOS IGREDIENTES FORNECIDOS NÃO SERÃO SUFICIENTES\n\nO TEMPO PARA O PRÓXIMO ESTOQUE NÃO SERÁ SUFICIENTE\n\nDEVE HAVER FLORA E FAUNA NO LOCAL PARA SERVIR DE INGREDIENTES\n\nPROCESSO:\n\n• PATRULHAR A FLORA E FAUNA LOCAL\n\n• TESTE O CONTEÚDO NUTRICIONAL E A SEGURANÇA DOS INGREDIENTESS\n\n• CRIE UM PLANO PARA UMA REFEIÇÃO VIÁVEL\n\n• COLETE INGREDIENTES APLICÁVEIS\n\n• COZINHE A REFEIÇÃO DE CELEBRAÇÃO\n\n• INSPEÇÕES SÓ PODERÃO OCORRER NA PRESENÇA DIRETA DE UMA UNIDADE CHEF\n\n• APENAS OS INGREDIENTES MAIS FRESCOS BASTARÃO" + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt new file mode 100644 index 0000000..cb4c88e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "厨师", + "GNOMECHEF_SUBTITLE" : "烹饪", + "GNOMECHEF_DESCRIPTION" : "厨师是一个烹饪机器人,即使有再多的顾客也能提供足够的食物。\n\n< ! > 菜刀可以在对怪物造成2段伤害。\n\n< ! > 使用洒油并配合点火可以大范围点燃敌人。\n\n< ! > 洒油的同时也会给自身加速。\n\n< ! > 通过大厨强化技能,是你的主要输出手段。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "剁碎以360度扔出16把菜刀,造成16x150%伤害。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "蓝火点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "原油洒出更多的油。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "扎心刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_PRIMARY_NAME" : "菜刀", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "灵巧。向敌人扔出菜刀,造成150%伤害。回旋刀。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "剁碎", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "灵巧。以360度扔出16把菜刀,造成16x150%伤害。回旋刀。", + + "GNOMECHEF_SECONDARY_NAME" : "点火", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "点燃敌人,造成260%伤害,直到两面金黄,击退敌人。上油的敌人受到双倍伤害并燃烧。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "蓝火", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + + "GNOMECHEF_UTILITY_NAME" : "洒油", + "GNOMECHEF_UTILITY_DESCRIPTION" : "洒出油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "原油", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "洒出更多的油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + + "GNOMECHEF_SPECIAL_NAME" : "大厨", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "准备一顿健康大餐,强化其他技能。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "美味盛宴", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "准备一顿米其林大餐,强化其他技能2次。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "餐刀", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击,造成120%伤害。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "扎心", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Goorakh-RetryButton/RespawnButton/lang/en/UI.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Goorakh-RetryButton/RespawnButton/lang/en/UI.txt new file mode 100644 index 0000000..1a2df10 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Goorakh-RetryButton/RespawnButton/lang/en/UI.txt @@ -0,0 +1,6 @@ +{ + strings: + { + "GAME_REPORT_SCREEN_RESPAWN_BUTTON_LABEL": "Retry" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Hibiscus-Skip_Intro_Deluxe/SkipIntroDeluxePlugin.deps.json b/r2_profiles/choncc-upg/BepInEx/plugins/Hibiscus-Skip_Intro_Deluxe/SkipIntroDeluxePlugin.deps.json new file mode 100644 index 0000000..b77eeca --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Hibiscus-Skip_Intro_Deluxe/SkipIntroDeluxePlugin.deps.json @@ -0,0 +1,829 @@ +{ + "runtimeTarget": { + "name": ".NETStandard,Version=v2.1/", + "signature": "" + }, + "compilationOptions": {}, + "targets": { + 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+1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Туманная лагуна", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Беспросветные мели", + "BAZAAR_SEER_FBLSCENE": "Вы мечтаете об удушье.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nДобро пожаловать в Инфоскрёб (v3.1.53 \u2013 бета-ветка)\r\n$ Сбор информации... завершено.\r\n$ Подведение итогов... завершено.\r\n$ Поиск релевантной информации... завершено.\r\nГотово!\r\nВывод локального аудиотранскрибирования...\r\n<\/style>\r\nЯ не могу больше этого терпеть.\n\nС самого моего крушения я чувствую странную привязанность к далёкому океану. Мне ничего не видно ни за мглистым горизонтом, ни за пугающими своими размерами скалами, что словно становятся всё ближе и ближе с каждым днём. Я знаю, что мне туда ни за что не попасть, и это терзает мою душу - не иметь выхода из этого крохотного экологического пузырька… Мне надо найти способ отсюда выбраться... +\n\nМне надо наконец узнать, что же там зовёт мой голос, манит мои сонные глаза и вторгается в моё сознание, заставляя лицезреть кошмарные сны каждую ночь. Оно сводит меня с ума, приглашая меня нырнуть, просто прыгнуть и поплавать немножко, просто отдохнуть и забыть обо всех своих заботах. Я не могу этому поддаться. Я и знать не хочу, какая тварь захотела бы, чтобы какие-то чужеземцы здесь отдохнули и потеряли бдительность...\n\nЯ даже не вижу в этой воде собственного отражения...\nтолько лишь эти загадочные багровые огни...\r\n\r\nКонец локального аудиотранскрибирования.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Хэнк", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Запись об окружении: Туманная лагуна", + + "FBL_FAMILY_BLIND": "[ВНИМАНИЕ] Вы вторглись в земли буйного размножения.." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt new file mode 100644 index 0000000..29d5f56 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt @@ -0,0 +1,13 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Туманна лагуна", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Похмурі мілини", + "BAZAAR_SEER_FBLSCENE": "Ви мрієте про задуху.", + "BONE_FOGBOUND_NAME": "Хенк", + "FBL_FAMILY_BLIND": "[УВАГА] Ви вторглися в розплідник розгулу...", + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Запис про оточення: Туманна лагуна", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nВітаємо в DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Сканування пам'яті... готово.\r\n$ Форматування... готово.\r\n$ Пошук необхідних даних... готово.\r\nЗавершено!\r\nВивід локальної аудіотранскрипції...\r\n<\/style>\r\nЯ не можу це більше терпіти.\n\nЗ того моменту, як я розбився тут я відчуваю дивну тягу до віддаленого океану. Я не можу бачити далі, ані над височіючими скелями, які, здається, з кожним днем наближаються все ближче і ближче. Я знаю, що у мене немає можливості вибратися звідси, і це жахливо, коли мій світ обмежений цією екологічною бульбашкою... Я повинен знайти спосіб вибратися звідси... +\n\nЯ маю в решті-решт побачити, що кличе мій голос, обманює мої стомлені очі та вторгається в мою голову нічними жахами кожної ночі. Це зводить мене з розуму, каже мені пірнути, стрибни, стрибни туди і поплавай трохи навколо, просто розслабся та насолоджуйся перебуванням тут. Я не можу здатися. Я не хочу знати, що це за істота, яка хоче, щоб сторонній розслабився і втратив пильність...\n\nЯ навіть не хочу бачити своє відображення у воді...\nтільки ці таємничі багряні вогні...\r\n\r\nЛокальні аудіотранскрипції завершені.\r\n<\/style>\r\n" + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt new file mode 100644 index 0000000..124d705 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Nebelverhangene Lagune", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygische Untiefen", + "BAZAAR_SEER_FBLSCENE": "Du träumst von Ersticken.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nWillkommen beim DataScraper (v3.1.53 \u2013 Betaversion)\r\n$ Speicher wird ausgelesen… fertig.\r\n$ Abschließen… fertig. \r\n$ Relevante Daten werden gesucht… fertig.\r\nAbgeschlossen!\r\nAusgabe lokaler Audiotranskripte…\r\n\r\nIch halte es nicht länger aus.\n\nSeit ich hier abgestürzt bin, verspüre ich eine seltsame Anziehungskraft zum fernen Ozean. Ich kann nicht über den düsteren Horizont hinaussehen, auch nicht über die drohenden Felsen, die jeden Tag näher zu kommen scheinen. Ich weiß, dass ich unmöglich da rauskommen kann, und es verzehrt mich, dass meine Welt auf diese ökologische Blase beschränkt ist... Ich muss einen Weg finden, zu entkommen... +\n\nIch muss endlich herausfinden, was meine Stimme gerufen, meine müden Augen getäuscht und meinen Kopf jede Nacht mit alptraumhaften Träumen überschwemmt hat. Es treibt mich in den Wahnsinn, sagt mir, ich solle abtauchen, einfach reinspringen und ein bisschen umherschwimmen, mich einfach entspannen und meine Zeit hier genießen. Ich kann nicht nachgeben. Ich will gar nicht wissen, was für ein Etwas will, dass ein Fremder sich entspannt und seine Deckung fallen lässt...\n\nIch kann nicht einmal mein Spiegelbild im Wasser sehen…\nnur jene mysteriösen purpurroten Lichter…\r\n\r\nLokale Audiotranskripte abgeschlossen.\r\n\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Umgebungs-Log: Nebelverhangene Lagune", + + "FBL_FAMILY_BLIND": "[WARNUNG] Du bist in wuchernde Brutgebiete eingedrungen…" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt new file mode 100644 index 0000000..688be69 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Fogbound Lagoon", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygian Shallows", + "BAZAAR_SEER_FBLSCENE": "You dream of suffocation.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\nI can't take it any longer.\n\nEver since I crashed here, I've felt a strange attraction to the distant ocean. I can't see past the brumous horizon, nor over the looming crags that seem to close in more and more each day. I know I can’t possibly get out there, and it’s soul-sucking having my world being confined to this ecological bubble… I need to find a way to get out... +\n\nI need to finally see what's been calling my voice, tricking my weary eyes, and invading my head with nightmarish dreams each night. Its been driving me crazy, telling me to take a dive, just jump in and swim around for a bit, to just relax and enjoy my time here. I cannot give in. I don't want to know what kind of thing would want an outsider to relax and let its guard down...\n\nI can't even see my reflection in the water...\nonly those mysterious crimson lights...\r\n\r\nLocal audio transcriptions complete.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Environment Log: Fogbound Lagoon", + + "FBL_FAMILY_BLIND": "[WARNING] You have invaded rampant breeding grounds.." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt new file mode 100644 index 0000000..ba6bf1e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Marisma de las nieblas", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Albufera vestigial", + "BAZAAR_SEER_FBLSCENE": "Sueñas de sofocación.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nBienvenido a DataScraper (v3.1.53 \u2013 versión beta)\r\n$ Recolectando memoria... Hecho.\r\n$ Resolviendo... Hecho.\r\n$ Buscando datos pertinentes... Hecho.\r\nProceso finalizado!\r\nEmitiendo las transcripciones de audio locales...\r\n<\/style>\r\nNo puedo soportarlo más.\n\nDesde que me estrellé aqui, he sentido una atracción a el distante oceano. No puedo ver más allá del brumoso horizonte, ni por encima de los riscos que pareciera que se aproximan cada vez más. Sé que no puedo posiblemente salir ahí fuera, y es devastador tener mi mundo confinado a esta burbuja ecológica… Debo encontrar una forma de salir... +\n\nNecesito finalmente ver lo que ha estado llamando por mi voz, engañando mi vista cansada, y invadiendo mi cabeza con sueños pesadillosos cada noche. Me está volviendo loco, diciéndome que me sumerga, solo salta y nada por un rato, solo para relajarme y disfrutar mi tiempo aquí. No puedo ceder. No quiero saber que clase de cosa querría a un forastero relajarse y bajar su guardia...\n\nNi siquiera puedo ver mi reflección en el agua...\Solo esas misteriosas luces carmesí...\r\n\r\nTranscripción de audio local completa.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Registro del entorno: Marisma de las nieblas", + + "FBL_FAMILY_BLIND": "[ALERTA] Has invadido un criadero desenfrenado..." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt new file mode 100644 index 0000000..16e92c3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "霧の潟湖", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "スティクスの浅瀬", + "BAZAAR_SEER_FBLSCENE": "窒息を夢見る.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nデータスクレーパーにようこそ (v3.1.53 \u2013 beta branch)\r\n$ メモリーを収集しています...  完了。\r\n$ 解決しています... 完了。\r\n$ 対応するデータを結合しています... 完了。\r\n完了しました!\r\n音声コピーを出力しています...\r\n\r\nもう耐えないのだ。.\n\nここに墜落して以来、私は遠くの海に魅了されている。険しい水平線も、日に日に迫ってくるように感じている岩山も、見渡すことができない。外に出られないのは分かっているし、自分の世界がこのエコロジーバブルに閉じ込められているのは魂が抜けているようだ...いかに外に出る方法を見つけないと... +\n\n毎晩、私の声を呼び、疲れた目を欺き、悪夢のような夢で私の頭を侵食してきたものを、この目で見ないと。「飛び込め」「飛び込んで泳げ」「寛げ、ここに居られるのを楽しめ」と言わんばかりに、私を狂わせる。屈しかねる。部外者にリラックスして、気を緩めてほしいなんてもの...\n\n水面に映る自分の姿も見えないし...\nその神秘的な真紅の光しか...\r\n\r\n音声コピーを終了しました。\r\n\r\n", + + "BONE_FOGBOUND_NAME": "ハンク", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "環境ログ:霧の潟湖", + + "FBL_FAMILY_BLIND": "[警告] 奔放な繁殖地に侵入した。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt new file mode 100644 index 0000000..6ef7844 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Sis Kaplı Lagün", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygian Sığlıkları", + "BAZAAR_SEER_FBLSCENE": "Boğulmayı hayal ediyorsun.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\DataScraper'a hoş geldiniz (v3.1.53 \u2013 beta sürümü)\r\n$ Bilgi kazınıyor... bitti.\r\n$ Çözümleniyor... bitti.\r\n$ Alakalı veriler için taranıyor... bitti.\r\nTamamlandı!\r\nLokal ses kayıtları dışa aktarılıyor...\r\n\r\nDaha fazla dayanamıyorum.\n\nBuraya düştüğümden beri ıraktaki okyanusa karşı tuhaf bir cazibe hissettim. Kaba ufuk ötesini göremiyorum, ne de her gün daha da yaklaşıyor gibi duran kayalıkların üzerini ...Buradan çıkamayacağımı biliyorum, ve dünyamın bu ekolojik balonla sınırlı olması ruhumu emiyor... Çıkmanın bir yolunu bulmalıyım... +\n\nBenim sesimi çağıran, yorgun gözlerimi kandıran ve her gece rüyalarımı kabuslarlan işgal eden şeyin ne olduğunu sonunda görmem lazım. Beni delirtiyor. Bana dalmamı, sadece zıplayıp birazcık yüzmemi, sadece rahatlayıp buradaki zamanımın tadını çıkarmamı söylüyor. Teslim olamam. Ne tür bir şeyin bir yabancının rahatlamasını ve gardını düşürmesini isteyeceğini bilmek istemiyorum... \n\nSuda kendi yansımamı bile göremiyorum...\nsadece gizemli kan kırmızısı ışıklar...\r\n\r\nLokal ses kayıtları tamamlandı.\r\n\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Ortam Seyir Defteri: Sis Kaplı Lagün", + + "FBL_FAMILY_BLIND": "[DİKKAT] Dizginsiz üreme alanlarını işgal ettin..." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/en/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/en/tokens.json new file mode 100644 index 0000000..81d614e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/en/tokens.json @@ -0,0 +1,5 @@ +{ + "strings": { + "IN_LOBBY_CONFIG_POPOUT_PANEL_NAME": "Mods configuration" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/ru/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/ru/tokens.json new file mode 100644 index 0000000..fea3b85 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-InLobbyConfig/InLobbyConfig/Language/ru/tokens.json @@ -0,0 +1,5 @@ +{ + "strings": { + "IN_LOBBY_CONFIG_POPOUT_PANEL_NAME": "Конфигурация модов" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json new file mode 100644 index 0000000..c54189e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continue saved game", + "PROPER_SAVE_TITLE_CONTINUE": "Continue", + "PROPER_SAVE_TITLE_LOAD": "Load", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] The game saved (Stage: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] The game was saved at the start of the current stage", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] The game was saved {0} stage(s) ago", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] The game was not saved yet", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Save info", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Characters:\n{0}Stage:\n Name: {1}\n Number: {2}\nTime: {3}\nDifficulty: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "The game content is different from content during save. This can result in loading errors." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json new file mode 100644 index 0000000..c45f7b2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continuer la partie", + "PROPER_SAVE_TITLE_CONTINUE": "Continuer", + "PROPER_SAVE_TITLE_LOAD": "Charger", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] La partie a été sauvegardée (Niveau : {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] La partie a été sauvegardée au début de ce niveau", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] La partie a été sauvegardée il y a {0} niveau(x)", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] La partie n'a pas été sauvegardée", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Infos de sauvegarde", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Survivant :\n{0}Niveau :\n Nom : {1}\n Nombre : {2}\nTemps : {3}\nDifficulté : {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0} : {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Le contenu du jeu est différent du contenu sauvegardé. Cela peut entraîner des erreurs de chargement." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json new file mode 100644 index 0000000..afa4324 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Продолжить сохранённую игру", + "PROPER_SAVE_TITLE_CONTINUE": "Продолжить", + "PROPER_SAVE_TITLE_LOAD": "Загрузить", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] Игра сохранена (Этап: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] Игра была сохранена в начале текущего этапа", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] Игра была сохранена {0} этапов назад", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] Игра пока не была сохранена", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Информация о сохранении", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Персонажи:\n{0}Этап:\n Название: {1}\n Номер: {2}\nВремя: {3}\nСложность: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Содержимое игры отличается от того что было при сохранении. Это может привести к ошибкам при загрузке." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/uk/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/uk/tokens.json new file mode 100644 index 0000000..2eaa1c7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/uk/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Продовжити збережену гру", + "PROPER_SAVE_TITLE_CONTINUE": "Продовжити", + "PROPER_SAVE_TITLE_LOAD": "Завантажити", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] Гра збережена (Етап: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] Гра була збережена на початку поточного етапу", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] Гра була збережена {0} етап(ів) тому", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] Гра поки не була збережена", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Інформація збереження", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Персонажі:\n{0}Етап:\n Назва: {1}\n Номер: {2}\nЧас: {3}\nСкладність: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Контент гри відмінний від контенту в збереженні. Це може викликати помилки завантаження." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json new file mode 100644 index 0000000..4614914 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "加载并继续已存档的游戏", + "PROPER_SAVE_TITLE_CONTINUE": "继续游戏", + "PROPER_SAVE_TITLE_LOAD": "加载", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] 游戏已存档 (当前关卡: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] 游戏已在当前关卡开始时存档", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] 游戏已在 {0} 个关卡前存档", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] 游戏还未存档", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "存档信息", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "幸存者:\n{0}关卡:\n 名称: {1}\n 关卡数: {2}\n时间: {3}\n难度: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "当前游戏内容与存档时的内容不一致。这可能导致加载错误。" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt new file mode 100644 index 0000000..1107cfd --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Lawlzee + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt new file mode 100644 index 0000000..f599bd3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Древний сгусток", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Изгнан и скован цепями", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Может ли эта сущность быть создателем остальных сгустков? Возможно, именно Древний сгусток дёргает за ниточки этих горящих масок, досаждающих меня до сих пор. А может ли оказаться так, что он сам - лишь дьявольский инструмент какой-то высшей силы..?\n\nЖар, исходящий от пурпурных языков пламени, имеет чрезвычайно высокую температуру. Удары молний настолько агрессивны, что вполне могут замкнуть мой костюм или, что очевидно хуже, превратить меня во вздутую шелуху. Что же питает этих жестоких, горящих яростью наваждений?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Запись о монстре: Древний сгусток" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt new file mode 100644 index 0000000..a5d9c4e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Ancient Wisp", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Banished and Chained", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Could this be the architect of the smaller wisps? Perhaps this Ancient Wisp is the puppeteer behind the fiery masks harassing me thus far, or is he also a greater devilish device of something greater..?\n\nThe heat coming off the purple flames is extreme. Ferocious columns of lightning threaten to short-out my suit, or worse, turn me into a blistered husk. What fuels these violent, burning apparitions?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Monster Log: Ancient Wisp" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt new file mode 100644 index 0000000..4c23774 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Espírito Ancião", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Banido e Acorrentado", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Poderia ser esse o arquiteto de todos os espíritos menores? Talvez esse Espírito Ancião seja o marionetista por trás dessas máscaras de fogo que me perseguiram até agora, ou ele pode ser um fantoche diabólico de algo ainda maior..?\n\nO calor que exala dessas chamas púrpuras é insano. Colunas de estrondosos relâmpagos estão ameaçando causar um curto-circuito no meu traje, ou pior, me transformar em uma casca empolada. Qual será o combustível para essas violentas e flamejantes aparições?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Registro de Monstro: Espírito Ancião" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt new file mode 100644 index 0000000..6396dc3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "远古巨型幽魂", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "放逐与枷锁", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "这会是小型幽魂的头目吗? 或许这个远古巨型幽魂就是一直以来在背后骚扰我的火焰面具的傀儡师,或者它也是一个更伟大的恶魔装置……?\n\n紫色火焰散发出的热量是极端的。凶猛的闪电柱威胁着我的西装,或者更糟,把我变成一个起泡的外壳。是什么助长了这些暴力、燃烧的幽灵?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "怪物日志:远古巨型幽魂" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt new file mode 100644 index 0000000..bfa4712 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "Еретик движется быстрее и способна дважды взмахнуть крыльями, чтобы прыгнуть.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Метка ереси", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Получите заметную прибавку к характеристикам... Но ваш запас здоровья будет со временем иссякать..", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Увеличивает запас здоровья на 400%, а наносимый урон - на 50%. Уменьшает исходное восстановление здоровья до -6 ОЗ/с.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Заряжает шар из лезвий, периодически наносящий 175% урона. Шар взрывается после небольшой задержки, приковывая к земле всех поражённых врагов и нанося им 700% урона.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Нанесение урона накладывает на цели заряды Погибели. При нажатии, вы взорвёте все наложенные заряды Погибели, вне зависимости от расстояния между вами. Взрыв наносит 300% урона, а заряды Погибели - по 120% урона каждый.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Неортодоксальное воскрешение", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Играя за секретного выжившего, покиньте Луну." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt new file mode 100644 index 0000000..7c83933 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "Die Ketzerin bewegt sich flinker und kann zwei Mal mit ihren Flügeln schlagen für extra Auftrieb in der Luft.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Zeichen der Ketzerei", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Erhöht deine Stats massiv... ABER deine Gesundheit nimmt mit der Zeit ab.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Erhöht Gesundheit um 400% und Schaden um 50%. Verringert Lebensregeneration auf -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Lade eine Sphäre aus Klingen auf, welche wiederholt 175% Schaden verursacht, nach kurzer Zeit explodiert, und alle getroffenen Gegner verwurzelt und 700% Schaden zufügt.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Wenn du Schaden verursachst, erhälst du einen Stapel Verfall. Einsetzen der Fähigkeit lässt alle Verfall Stapel detonieren auf unbegrenzter Reichweite, wodurch 300% Schaden und zusätzlich 120% Schaden pro Stapel von Verfall verursacht werden.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Unorthodoxie Auferstanden", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Entkomme vom Mond als die geheimnisvolle Überlebende." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt new file mode 100644 index 0000000..3a2187d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "The Heretic moves faster and can flap her wings twice for extra height while airborne.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Mark of Heresy", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Gain a massive stat boost... BUT your health decays over time.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Increase health by 400% and damage by 50%. Reduce base health regeneration to -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals 175% damage. After a delay, explode and root all enemies for 700% damage.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Unorthodoxy Risen", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escape the moon as the secret survivor." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt new file mode 100644 index 0000000..7f90884 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "La Hereje es más rápida y puede aletear dos veces para ganar altura addicional en el aire.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marca de Herejia", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Gana una gran mejora en estadísticas... PERO tu vida decae al paso del tiempo.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Incrementa vida un 400% y daño por 50%. Reduce regeneración de vida base a -6pv/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Carga una esfera de cuchillas que inflige un 175 % de daño repetidamente. Tras un tiempo, explota y enraíza a todos los enemigos, infligiendo un 700 % de daño .", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Infligir daño añade una acumulación de Ruina. Activar la habilidad detona todas las acumulaciones de Ruina en un alcance ilimitado, infligiendo un 300 % de daño más un 120 % de daño por cada acumulación de ruina.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Resurreción poco ortodoxa", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escapa de la luna como el superviviente secreto." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt new file mode 100644 index 0000000..6a0f899 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "L’Hérétique se déplace plus vite et peut battre des ailes deux fois pour plus de hauteur en vol.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marque de l'Hérésie", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Obtenez une augmentation massive des statistiques... MAIS votre santé diminue avec le temps.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Augmente les points de vie de 400% et les dégâts de 50%. Réduit la régénération de santé de base à -6pv/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge un projectile qui inflige 175% de dégâts par seconde. aux ennemis à proximité et explose après 3 secondes pour infliger 700% de dégâts et enraciner les ennemis pendant 3 secondes. Se recharge après 5 secondes.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Infliger des dégâts ajoute un cumul d'Usure. Activer la compétence fait exploser tout les cumuls d'Usure quelle que soit la portée, ce qui inflige 300% de dégâts ainsi que 120% de dégâts par cumul d'Usure. Se recharge après 8 secondes.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Résurrection peu orthodoxe", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Échappez de la lune en tant que survivant secret." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt new file mode 100644 index 0000000..5a39356 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "O Herege move-se rapidamente e pode bater suas asas duas vezes para atingir lugares altos enquanto estiver no ar.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marca da Heresia", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Ganha um grande impulso nas suas estatísticas... MAS sua vida decai com o tempo.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Aumenta a saúde em 400% e o dano em 50%. Reduz a regeneração base de saúde para -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Carregue uma esfera de lâminas que causa 175% de dano repetidamente. Após um tempo, ela explode e enraíza todos os inimigos, causando 700%de dano.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Causar dano adiciona um acúmulo de Ruína. Ativar a habilidade detona todos os acúmulos de Ruína a um alcance limitado, causando 300% de dano mais 120% de dano por acúmulo de Ruína.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Heterodoxia Elevada ", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escape da lua com o sobrevivente secreto." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt new file mode 100644 index 0000000..f666686 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "异教徒的移动速度更快并且可以挥舞两次翅膀以在空中跳的更高。", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "异端印记", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "获得大量状态提升... 但生命值随时间减少。", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "增加400%生命值与50%伤害。减少基础生命值恢复至-6hp/s。", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "放出一团刀刃组成的刃球,持续造成175%的伤害。稍后,刃球会发生爆炸,定身所有敌人并造成700%的伤害。", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "造成伤害可以施加一层毁坏。启动此技能可以引爆所有的毁坏层数,不限距离,并造成300%的伤害,外加每层毁坏120%的伤害。", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "异端崛起", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "使用隐藏幸存者逃离月球。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/en/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/en/tokens.json new file mode 100644 index 0000000..1ca2bd6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/en/tokens.json @@ -0,0 +1,46 @@ +{ + "strings": { + "ARTIFACT_DEATH_CURSE_NAME": "Artifact of Death Curse", + "ARTIFACT_DEATH_CURSE_DESCRIPTION": "Adds Death Curse on revive, but also adds Charon's Obol item that will make revive easier.", + "ARTIFACT_DEATH_CURSE_DISABLED": "Artifact of Death Curse is disabled because run started in single player.", + "ARTIFACT_DEATH_CURSE_ENFORCED_BY_SERVER": "Artifact of Death Curse is enforced by server.", + + "ITEM_CHARONS_OBOL_NAME": "Charon's Obol", + "ITEM_CHARONS_OBOL_DESCRIPTION": "- Reduces revival time. \n- Can be consumed for instant revival without Death Curse. \n- Removes additional Death Curse on stage change.\n- Increase range and decrease damage for your revival.", + "ITEM_CHARONS_OBOL_PICKUP": "Makes revival easier. Can be consumed for instant revival.", + + "ITEM_REVIVE_EVERYWHERE_NAME": "Dead Man's Hand", + "ITEM_REVIVE_EVERYWHERE_DESCRIPTION": "- Revive dead teammates everywhere on map.\n- First item increases revival time by x2.\n- Every subsequent item decreases revival time when you are reviving", + "ITEM_REVIVE_EVERYWHERE_LORE": "Revive death teammates everywhere on map", + "ITEM_REVIVE_EVERYWHERE_PICKUP": "Revive death teammates everywhere on map", + + "ITEM_DEATH_CURSE_NAME": "Death curse", + "ITEM_DEATH_CURSE_DESCRIPTION": "Reduces your max HP/Shield. Removed on next stage.", + "ITEM_DEATH_CURSE_LORE": "Reduces your max HP/Shield. Removed on next stage.", + "ITEM_DEATH_CURSE_PICKUP": "Reduces your max HP/Shield. Removed on next stage.", + + "ITEM_REVIVAL_TOKEN_NAME": "Revival Token", + "ITEM_REVIVAL_TOKEN_DESCRIPTION": "Reduces chance to receive curse", + + "BUFF_DEATH_CURSE_DESCRIPTION": "Reduces your max HP/Shield.", + "BUFF_REVIVE_LINK_NAME": "Revive Link", + "BUFF_REVIVE_LINK_DESCRIPTION": "Marks that character will receive Death curse when dead character is revived. Removed after some time.", + "BUFF_REVIVE_REGEN_NAME": "Revive Regeneration", + "BUFF_REVIVE_REGEN_DESCRIPTION": "Rapidly regenerates 40% of your HP after revival.", + + "TEAMMATE_REVIVAL_UI_PLAYER": "Player", + "TEAMMATE_REVIVAL_UI_USE_OBOL": "Use Charon's Obol to revive (Reduces Max Hp/Shield)", + "TEAMMATE_REVIVAL_UI_NO_OBOL": "Cannot instantly resurrect without Charon's Obol!", + + "TEAMMATE_REVIVAL_SHIELD_ONLY_POSTFIX": " Teammate reviving will damage shield instead of health.", + "TEAMMATE_REVIVAL_UI_AVOIDED_CURSE": "{0} avoided curse! (Luck value {1})", + "TEAMMATE_REVIVAL_UI_CURSED": "{0} was cursed! (Luck value: {1})", + "TEAMMATE_REVIVAL_UI_PROGRESS_BAR_REVIVING": "Reviving ", + + "ITEM_STAT_CHARON_OBOL_REVIVE_SPEED_INCREASE": "Revive speed increased by {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_TIME_ALONE": "Time to revive alone: {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_CIRCLE_RANGE": "Revive circle range: {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_CIRCLE_DAMAGE": "Damage from your circle: {0}", + "ITEM_STAT_REVIVE_EVERYWHERE_REVIVE_CIRCLE_DAMAGE": "Revive time increase: {0}" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/ru/tokens.json b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/ru/tokens.json new file mode 100644 index 0000000..f20fe6f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Moffein-TeammateRevival/KosmosisDire-TeammateRevival/Localization/Languages/ru/tokens.json @@ -0,0 +1,46 @@ +{ + "strings": { + "ARTIFACT_DEATH_CURSE_NAME": "Артефакт Проклятия смерти", + "ARTIFACT_DEATH_CURSE_DESCRIPTION": "Накладывает Проклятие смерти после воскрешения, но добавляет в инвентарь Обол Харона.", + "ARTIFACT_DEATH_CURSE_DISABLED": "Артефакт Проклятия смерти недоступен, потому что забег начал в режиме одиночной игры.", + "ARTIFACT_DEATH_CURSE_ENFORCED_BY_SERVER": "Артефакт Проклятия смерти принуждённо включён на стороне сервера.", + + "ITEM_CHARONS_OBOL_NAME": "Обол Харона", + "ITEM_CHARONS_OBOL_DESCRIPTION": "Упрощает воскрешение. \n- Может быть использован для мгновенного воскрешения без наложения Проклятия смерти. \n- Снимает дополнительные Проклятия смерти при переходе на следующий уровень.\n- Увеличивает размер зоны/color> и уменьшает урон, получаемый в процессе воскрешения.", + "ITEM_CHARONS_OBOL_PICKUP": "Ускоряет воскрешение. Может быть использован для мгновенного воскрешения.", + + "ITEM_REVIVE_EVERYWHERE_NAME": "Рука Мертвеца", + "ITEM_REVIVE_EVERYWHERE_DESCRIPTION": "- Воскрешает падших союзников на всей площади карты.\n- Первая копия этого предмета увеличивает время воскрешения в 2 раза.\n- Каждая следующая копия уменьшаетвремя воскрешения.", + "ITEM_REVIVE_EVERYWHERE_LORE": "Воскрешает падших союзников на всей площади карты.", + "ITEM_REVIVE_EVERYWHERE_PICKUP": "Воскрешает падших союзников на всей площади карты.", + + "ITEM_DEATH_CURSE_NAME": "Проклятье Смерти", + "ITEM_DEATH_CURSE_DESCRIPTION": "Уменьшает ваши максимальные показатели здоровья и щита. Исчезает на следующем уровне.", + "ITEM_DEATH_CURSE_LORE": "Уменьшает ваши максимальные показатели здоровья и щита. Исчезает на следующем уровне.", + "ITEM_DEATH_CURSE_PICKUP": "Уменьшает ваши максимальные показатели здоровья и щита. Исчезает на следующем уровне.", + + "ITEM_REVIVAL_TOKEN_NAME": "Жетон Воскрешения", + "ITEM_REVIVAL_TOKEN_DESCRIPTION": "Уменьшает шанс получения Проклятья.", + + "BUFF_DEATH_CURSE_DESCRIPTION": "Уменьшает ваши максимальные показатели здоровья и щита.", + "BUFF_REVIVE_LINK_NAME": "Воскрешающая Связь.", + "BUFF_REVIVE_LINK_DESCRIPTION": "Отмечает персонажа, который получит Проклятье Смерти при следующем воскрешении. Исчезает через некоторое время.", + "BUFF_REVIVE_REGEN_NAME": "Воскрешающая Регенерация", + "BUFF_REVIVE_REGEN_DESCRIPTION": "Постепенно восстанавливает 40% вашего максимального здоровья после воскрешения.", + + "TEAMMATE_REVIVAL_UI_PLAYER": "Игрок", + "TEAMMATE_REVIVAL_UI_USE_OBOL": "Используйте Обол Харона, чтобы воскресить падшего союзника. (Снимается на следующем уровне.)", + "TEAMMATE_REVIVAL_UI_NO_OBOL": "Мгновенное воскрешение невозможно без Обола Харона!", + + "TEAMMATE_REVIVAL_SHIELD_ONLY_POSTFIX": "Воскрешение союзника наносит урон вашему здоровью и/или щиту.", + "TEAMMATE_REVIVAL_UI_AVOIDED_CURSE": "Союзник {0} избежал Проклятья! (Показатель удачи: {1})", + "TEAMMATE_REVIVAL_UI_CURSED": "Союзник {0} был Проклят! (Показатель удачи: {1})", + "TEAMMATE_REVIVAL_UI_PROGRESS_BAR_REVIVING": "Прогресс воскрешения: ", + + "ITEM_STAT_CHARON_OBOL_REVIVE_SPEED_INCREASE": "Скорость воскрешения увеличена на: {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_TIME_ALONE": "Время на воскрешение: {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_CIRCLE_RANGE": "Размер зоны воскрешения: {0}", + "ITEM_STAT_CHARON_OBOL_REVIVE_CIRCLE_DAMAGE": "Урон от вашей зоны: {0}", + "ITEM_STAT_REVIVE_EVERYWHERE_REVIVE_CIRCLE_DAMAGE": "Увеличение времени воскрешения: {0}" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt new file mode 100644 index 0000000..e9a06e7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt @@ -0,0 +1,94 @@ +{ + "strings": + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "Le Paladin est un épéiste magique imposant qui peut opter pour une magie d'un autre monde ou une épée dévastatrice pour aider ses alliés et décimer ses ennemis.\n\n< ! > Votre passif constitue une grande partie de vos dégâts ; essayez de le maintenir autant que possible.\n\n< ! > Lame Tournoyante peut servir soit d'outil puissant de contrôle de foule, soit de forme de mobilité limitée.\n\n< ! > Le temps de recharge de Pas Rapide est réduit à chaque coup, vous récompensant de rester au cœur de l'action.\n\n< ! > Utilisez Lumière Sacrée pour maintenir votre passif, renforçant ainsi vos dégâts.\n\n", + "PALADIN_SUBTITLE" : "Acolyte de la Providence", + "PALADIN_LORE" : "\"Tu iras à Petrichor V. Cette planète a été choisie pour ton Pèlerinage, la punition pour les péchés commis envers ton peuple, K .\"\n\nJe fixais droit devant, dépouillé de mon armure et de mon épée. Ma couronne, brisée. Ma carapace en pierre d'obsidienne, endommagée et déchirée. Une petite pierre précieuse étoilée incrustée dans ma paume droite, un vestige de mon passé de roi. Ils me maintiennent lié et me poussent vers un vaisseau, la fin du voyage, mon sacrifice pour le bien de mes frères et sœurs.\r\n\r\nJe l'ai fait pour sauver mon peuple, même s'ils n'acceptent pas de telles gentillesses. Je ne voulais pas tomber dans leurs habitudes de guerre interminable et de souffrance. J'ai essayé de les changer pour leur propre bien, mais j'ai appris à la dure que le traditionalisme est quelque chose qu'on ne peut pas changer seul.\n\nQu'il en soit ainsi. Peut-être que mon message vivra dans l'esprit de ceux qui ont essayé de me défendre. Peut-être que mes actions signifieront quelque chose, peut-être qu'elles ne donneront rien. Je ne me soucie pas de mon propre sort, j'espère seulement que mon peuple apprendra de son passé et s'améliorera.\n\nPour le bien de mon peuple, pour l'amour de notre histoire, pour la longévité...\n\nAux étoiles je vais... vers cette planète aux rumeurs étouffées.", + "PALADIN_OUTRO_FLAVOR" : "...et ainsi, il partit, la foi en sa doctrine ébranlée.", + "PALADIN_OUTRO_FAILURE" : "...et ainsi, il disparut, ses prières restées sans réponse.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunaire", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Chevalier Lunaire", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Souverain", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Souverain (héritage)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (héritage)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Spectre", + "PALADINBODY_DRIP_SKIN_NAME" : "Goutte", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Foi Inébranlable", + "PALADIN_PASSIVE_DESCRIPTION" : "Tant que la santé est supérieure à 90% ou qu'une barrière est active, le Paladin est béni, renforçant toutes les compétences à l'épée et bénissant également tous les alliés à proximité.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lame Divine", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Entaille infligeant 300% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lame Maudite", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Entaille infligeant un 380% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Lame Tournoyante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Effectue une large entaille étourdissante infligeant 700% de dégâts, gagnant en portée si béni. Si en l'air, effectue une attaque sautée, déclenchant une onde de choc si béni.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lance de Foudre", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Électrisant. Agile. Chargez et lancez un éclair, infligeant jusqu'à 700% de dégâts. Lancez à vos pieds pour recouvrir votre lame de foudre pendant 4 secondes.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Éclats Lunaires", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Déclenchez une volée d'éclats lunaires, infligeant 75% de dégâts chacun. Jusqu'à 12 éclats peuvent être retenus.", + "PALADIN_UTILITY_DASH_NAME" : "Pas Rapide", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Ruez-vous sur une courte distance et gagnez 15% de barrière. Les coups réussis de Lame Divine réduisent le temps de recharge de 1 seconde. Stockez jusqu'à 2 dashs.", + "PALADIN_UTILITY_HEAL_NAME" : "Reconstituer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaure 15% de la santé maximale et accorde une barrière de 15% à tous les alliés dans une zone.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Lumière Sacrée", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Rayonnement Sacré", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.\nSCEPTRE : Double soin. Double barrière. Purifie les affaiblissements.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vœu de Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Serment du Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.\nSCEPTRE : Affaiblissement renforcé. Rayon plus grand. Détruit les projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Serment Sacré", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque de tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Serment Sacré (Sceptre)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque pour tous les alliés à l'intérieur.\nSCEPTRE : Vitesse de lancer plus rapide. Double dégât. Double vitesse d'attaque.", + "PALADIN_SPECIAL_SUN_NAME" : "Soleil Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annuler Soleil Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Arrêtez la canalisation du Soleil Cruel", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.\nSCEPTRE : Lancez à nouveau et maintenez pour viser, puis relâchez pour lancer l'étoile, explosant pour 4000% de dégâts à TOUT autour d'elle.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Soleil Cruel (Héritage)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.\nSCEPTRE : Explose pour un énorme dégât de 9001%.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Tant que la santé est inférieure à 25%, génère de la Rage. Lorsque la Rage est au maximum, utilisez-la pour entrer en Mode Berserker, obtenant un buff massif et un nouvel ensemble de compétences.", + "KEYWORD_SWORDBEAM" : "Faisceau d'ÉpéeUn faisceau de lumière perçant à courte portée infligeant 300% de dégâts.", + "KEYWORD_TORPOR" : "TorpeurApplique un ralentissement de 60% sur la vitesse d'attaque et de déplacement. Entraîne les ennemis au sol.", + "KEYWORD_OVERHEAT" : "SurchauffeMultiplie les dégâts reçus par le soleil.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Le Serment d'un Paladin", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Utilisez les Perles de Fidélité et retrouvez votre intégrité.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Maîtrise", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Mousson.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Grande Maîtrise", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Typhon ou supérieur.\n(La difficulté Typhon nécessite Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Son Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, formez une alliance avec une déesse de la corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Joyeuse Coopération", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, frappez un ennemi avec un Condensateur Royal. Hôte uniquement", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Héraut du Roi Perdu", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, portez simultanément 8 objets lunaires.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Étreinte Chaleureuse", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, soignez un allié avec un Esprit des bois noueux. Hôte uniquement", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, cumulez 4 affaiblissements sur un ennemi.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Rayon de soleil", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, encaisser de plein fouet un soleil et survivre.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Ancienne Relique", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, obtenez une certaine urne parasitaire.", + "BROTHER_SEE_PALADIN_1" : "Frère ? Non. Pâle imitation.", + "BROTHER_SEE_PALADIN_2" : "Je répondrai à ta foi.", + "BROTHER_SEE_PALADIN_3" : "Potentiel gaspillé.", + "BROTHER_KILL_PALADIN_1" : "Ta piètre armure te trahit.", + "BROTHER_KILL_PALADIN_2" : "Regarde où ta foi t'a conduite.", + "BROTHER_KILL_PALADIN_3" : "Retourne au néant, disciple insensé.", + "FALSESON_SEE_PALADIN_1" : "Familière...", + "FALSESON_SEE_PALADIN_2" : "Cette épée...", + "FALSESON_SEE_PALADIN_3" : "Un écho ?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt new file mode 100644 index 0000000..dcdcde7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt @@ -0,0 +1,91 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "Il Paladino è un potente guerriero che può optare sia sulla magia ultraterrena che sulla sua devastante abilità con la spada per aiutare gli alleati e decimare i nemici.\n\n< ! > La tua passiva costituisce una buona parte dei tuoi danni, cerca di mantenerla attiva il più possibile.\n\n< ! > Taglio Rotante può fungere sia da potente strumento di controllo dei nemici che da abilità di mobilità limitata.\n\n< ! > Il tempo di recupero di Passo Veloce si abbassa a ogni colpo, ricompensandoti per essere rimasto nel bel mezzo del combattimento.\n\n< ! > Voto del Silenzio è un ottimo modo per affrontare i nemici volanti, poiché trascina a terra tutti coloro che ne sono colpiti.\n\n", + "PALADIN_SUBTITLE" : "Accolito della Provvidenza", + "PALADIN_LORE" : "\"Andrai a Petrichor V. Questo pianeta è stato scelto per il tuo Pellegrinaggio, la punizione per i peccati commessi verso il tuo popolo, K .\"\n\nGuardavo davanti a me, spogliato della mia armatura e del mio spadone. La mia corona, in frantumi. Il mio carapace di pietra di ossidiana, danneggiato e strappato. Una piccola gemma stellata incastonata nel mio palmo destro, un residuo del mio passato da re. Mi tengono legato e mi spingono verso una nave, la fine del viaggio, il mio sacrificio per il bene dei miei fratelli e sorelle.\r\n\r\nL\'ho fatto per salvare la mia gente, anche se non accetta tali sottigliezze.Non vorrei cadere nelle loro abitudini di guerra senza fine e sofferenza. Ho provato a cambiarli per il miglioramento di se stessi, ma ho imparato a mie spese che il tradizionalismo è qualcosa che uno solo non può cambiare.\n\nCosì sia. Forse il mio messaggio vivrà nelle menti di coloro che hanno cercato di difendimi. Forse le mie azioni significheranno qualcosa, forse non porteranno a nulla. Non mi interessa il mio destino, spero solo che la mia gente impari dal proprio passato e migliori se stessa.\n\nPer il bene della mia gente , per il bene della nostra storia, per il bene della longevità...\n\nVado verso le stelle... su questo pianeta di voci sommesse.", + "PALADIN_OUTRO_FLAVOR" : "..e così se ne andò, la fede nella sua dottrina era scossa.", + "PALADIN_OUTRO_FAILURE" : "..e così svanì, le sue preghiere non furono ascoltate.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benedizione del Baluardo", + "PALADIN_PASSIVE_DESCRIPTION" : "Guadagni 1 armatura per livello. Mentre è al di sopra del 90% di salute oppure mentre ha una barriera attiva, il Paladino è benedetto, potenziando tutte le abilità con la spada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lama Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Colpisci in avanti per il 300% di danni. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lama Maledetta", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Colpisci in avanti per il 380% di danno. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Taglio Rotante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Stordisci. Esegui un ampio fendente per il 700% di danni, guadagnando raggio se benedetto. Se usato in volo esegue un attacco in balzo, emettendo un'onda d'urto se benedetto.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lancia del Fulmine", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Elettrifica. Agile. Carica e lancia un fulmine, infliggendo fino all'700% di danni . Se colpito dal fulmine, ricopri la tua lama con un fulmine per 4 secondi.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Frammenti Lunari", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Spara una raffica di frammenti lunari, infliggendo 75% di danni ciascuno. Conserva fino a 12 frammenti.", + "PALADIN_UTILITY_DASH_NAME" : "Passo Veloce", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Scatta per una breve distanza e guadagna 15% di barriera. I colpi inflitti tramite Lama Divina riducono il tempo di recupero di 1 secondo. Conserva fino a 2 Scatti.", + "PALADIN_UTILITY_HEAL_NAME" : "Ricostituire", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Ripristina il 15% di salute massima e concedi 15% barriera a tutti gli alleati in un'area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luce Solare Sacra", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia eBenedire un'area per 12 secondi , ripristinando gradualmente la salute e conferendo barriera a tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luce Solare Consacrata", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia per Benedire un'area per 12 secondi , ripristinando gradualmente la salute e garantendo barriera a tutti gli alleati all'interno.\nSCETTRO: doppia guarigione. Doppia Barriera. Purifica i debuff.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto del Silenzio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Giuramento del Silenzio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.\nSCETTRO: Debuff più forte. Raggio maggiore. Distrugge i proiettili.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Giuramento Sacro", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando i danni e la velocità d'attacco per tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Giuramento Sacro (Scettro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando il danno e la velocità d'attacco per tutti gli alleati all'interno.\nSCEPTER: maggiore velocità di lancio. Doppio danno. Doppia velocità di attacco.", + "PALADIN_SPECIAL_SUN_NAME" : "Sole Crudele", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danni.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annulla Sole Crudele", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Smetti di incanalare l'attuale Sole Crudele", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Bagliore dell'orgoglio", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danno.\nSCEPTRO: lancia di nuovo e tieni premuto per mirare, quindi rilascia per lanciare la stella, che esplode infliggendo il 4000% di danni a TUTTO attorno ad essa.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sole Crudele (Eredità)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Incanaae per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute da TUTTE le entità che la circondano.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Bagliore dell'Orgoglio", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Incanala per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute dà a TUTTE le entità attorno ad essa.\nSCETTRO: Esplode per una massiccia esplosione del 9001% di danni.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mentre sei al di sotto del 25% di salute, genera Rabbia. Quando sei al massimo della Rabbia, usa per entrare nella Modalità Berserker, ottenendo un massiccio buff e un nuovo .", + "KEYWORD_SWORDBEAM" : "Raggio di spadaUn raggio di luce penetrante a corto raggio che infligge il 300% di danni.", + "KEYWORD_TORPOR" : "TorporeApplica un 60% velocità di attacco e movimento rallenta. Trascina i nemici a terra.", + "KEYWORD_OVERHEAT" : "SurriscaldamentoMoltiplica i danni ricevuti dal sole.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Il voto di un paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Usa le Perle della fedeltà e diventa di nuovo completo.", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Maestria", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Monsone.", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Gran Maestria", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Typhoon o superiore.\n(La difficoltà Typhoon richiede Starstorm 2)", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Suo discepolo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, stringi un patto con una dea della corruzione.", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Cooperazione Allegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, colpisci un nemico con un Condensatore reale. Solo Host", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Araldo del Re Perduto", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, ottieni 8 oggetti lunari contemporaneamente.", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Caldo abbraccio", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, cura un alleato con uno Spiritello delle Montagne nodoso. Solo host", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Soppressione", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, accumula 4 debuff su un nemico.", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Luce del sole", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, sopporta tutto il peso di un Sole e sopravvivi.", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Antica Reliquia", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, acquisisci una certa Urna invischiata.", + "BROTHER_SEE_PALADIN_1" : "Fratello? No. Imitazione economica.", + "BROTHER_SEE_PALADIN_2" : "Risponderò alla tua fede.", + "BROTHER_SEE_PALADIN_3" : "Potenziale sprecato.", + "BROTHER_KILL_PALADIN_1" : "La tua rozza armatura ti delude.", + "BROTHER_KILL_PALADIN_2" : "Guarda dove ti ha portato la tua fede.", + "BROTHER_KILL_PALADIN_3" : "Torna al nulla, stolto devoto.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt new file mode 100644 index 0000000..6bfad2f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "The Paladin is a versatile spellblade that can opt for otherworldly magic or devastating swordsmanship to aid allies and decimate foes.\n\n< ! > Your passive makes up a good portion of your damage, try to keep it up as much as possible.\n\n< ! > Spinning Slash can serve as either a powerful crowd control tool or a form of limited mobility.\n\n< ! > Quickstep's cooldown is lowered with each hit, rewarding you for staying in the thick of it.\n\n< ! > Vow of Silence is a great way to deal with flying enemies, as it drags all affected down to the ground.\n\n", + "PALADIN_SUBTITLE" : "Acolyte of Providence", + "PALADIN_LORE" : "\"You will go to Petrichor V. This planet has been selected for your pilgrimage, the punishment for the sins committed towards your people, K .\"\n\nI stared ahead, stripped of my armor and my sword. My crown, shattered. My obsidian-stone carapace, damaged and torn. A small, starry gemstone embedded in my right palm, a remnant of my past as king. They keep me bound and push me towards a ship, end of the line, my sacrifice for the good of my brothers and sisters.\n\nI did it to save my people, even if they do not accept such niceties. I would not fall into their habits of never-ending war and suffering. I tried to change them for the betterment of themselves, but I learned the hard way that traditionalism is something that one alone cannot change.\n\nSo be it. Perhaps my message will live on in the minds of those who tried to defend me. Maybe my actions will mean something, maybe they will result in nothing. I do not care for my own fate, I only hope that my people will learn from their pasts and improve themselves.\n\nFor the sake of my people, for the sake of our history, for the sake of longevity...\n\nTo the stars I go... to this planet of hushed rumors.", + "PALADIN_OUTRO_FLAVOR" : "..and so he left, faith in his doctrine shaken.", + "PALADIN_OUTRO_FAILURE" : "..and so he vanished, his prayers unheard.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Unwavering Faith", + "PALADIN_PASSIVE_DESCRIPTION" : "While above 90% health or while having active barrier, the Paladin is blessed, empowering all sword skills and blessing all nearby allies as well.", + "PALADIN_PRIMARY_SLASH_NAME" : "Divine Blade", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Slash for 300% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Accursed Blade", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Slash for 380% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Spinning Slash", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Perform a wide stunning slash for 750% damage, gaining range if blessed. While airborne, instead perform a leap strike, firing a shockwave if blessed.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lightning Spear", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Shocking. Agile. Charge up and throw a lightning bolt, dealing up to 700% damage. Throw at your feet to coat your blade in lightning for 4 seconds.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Lunar Shards", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Fire a volley of lunar shards, dealing 75% damage each. Hold up to 12 shards.", + "PALADIN_UTILITY_DASH_NAME" : "Quickstep", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Dash a short distance and gain 15% barrier. Successful hits from Divine Blade lower cooldown by 1 second. Store up to 2 dashes.", + "PALADIN_UTILITY_HEAL_NAME" : "Replenish", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restore 15% max health and grant 15% barrier to all allies in an area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Sacred Sunlight", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Hallowed Sunlight", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.\nSCEPTER: Double healing. Double barrier. Cleanses debuffs.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vow of Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Oath of Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.\nSCEPTER: Stronger debuff. Larger radius. Destroys projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Sacred Oath", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Sacred Oath (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.\nSCEPTER: Faster cast speed. Double damage. Double attack speed.", + "PALADIN_SPECIAL_SUN_NAME" : "Cruel Sun", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancel Cruel Sun", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Stop channelling the current Cruel Sun.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.\nSCEPTER: Cast again and hold to aim, then release to throw the star, exploding for 4000% damage to EVERYTHING around it.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Cruel Sun (Legacy)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.\nSCEPTER: Explodes for a massive burst of 9001% damage.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "While below 25% health, generate Rage. When at max Rage, use to enter Berserker Mode, gaining a massive buff and a new set of skills.", + "KEYWORD_SWORDBEAM" : "Sword BeamA piercing, short range beam of light that deals 300% damage.", + "KEYWORD_TORPOR" : "TorporApplies a 60% attack and movement speed slow. Drags enemies to the ground.", + "KEYWORD_OVERHEAT" : "OverheatMultiplies the damage received from the sun.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "A Paladin's Vow", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Use the Beads of Fealty and become whole once more.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Grand Mastery", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Her Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, form a covenant with a goddess of corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Jolly Cooperation", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, strike an enemy with a Royal Capacitor. Host only", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Herald of the Lost King", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, hold 8 Lunar items at once.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Warm Embrace", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, heal an ally with a Gnarled Woodsprite. Host only", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, stack 4 debuffs on one enemy.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Sunshine", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, bear the full brunt of a Sun and survive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Ancient Relic", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, acquire a certain parasitic urn.", + "BROTHER_SEE_PALADIN_1" : "Brother? No. Cheap imitation.", + "BROTHER_SEE_PALADIN_2" : "I will answer to your faith.", + "BROTHER_SEE_PALADIN_3" : "Wasted potential.", + "BROTHER_KILL_PALADIN_1" : "Your crude armor fails you.", + "BROTHER_KILL_PALADIN_2" : "Look where your faith has brought you.", + "BROTHER_KILL_PALADIN_3" : "Return to nothing, foolish devotee.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "That sword...", + "FALSESON_SEE_PALADIN_3" : "An echo?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt new file mode 100644 index 0000000..f27369f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o devastadoras habilidades con la espada para ayudar a los aliados y diezmar a los enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, trata de mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de masas o como una forma de movilidad limitada.\n\n< ! > El enfriamiento de Paso Rápido se reduce con cada golpe, recompensándote por permanecer en el centro de la batalla.\n\n< ! > Voto de Silencio es una excelente forma de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providencia", + "PALADIN_LORE" : "\"Serás enviado a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu pueblo, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra de obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en la palma de mi mano derecha, un remanente de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, final de la línea, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi pueblo, aunque ellos no acepten tales amabilidades. No caería en sus hábitos de guerra y sufrimiento sin fin. Traté de cambiarlos para su propio bien, pero aprendí de la manera difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje viva en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi pueblo aprenda de su pasado y se mejore a sí mismo.\n\nPor el bien de mi pueblo, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores callados.", + "PALADIN_OUTRO_FLAVOR" : "..y así se fue, con su fe en la doctrina sacudida.", + "PALADIN_OUTRO_FAILURE" : "..y así desapareció, con sus oraciones no escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (antiguo)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupcion", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupcion (antiguo)", + "PALADINBODY_CLAY_SKIN_NAME" : "Apheliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras tenga más del 90% de salud o mientras tenga un escudo activo, el Paladín está bendecido, lo que potencia todas las habilidades con la espada y bendice también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME" : "Espada Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Realiza un corte para hacer 300% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Espada Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Realiza un corte para hacer 380% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Realiza un corte amplio aturdidor para hacer 750% de daño, ganando alcance si estás bendecido. Mientras estés en el aire, en su lugar realiza un ataque aéreo, disparando una onda de choque si estás bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lanza de Rayos", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Electrico. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para recubrir tu espada con rayos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Lanza una lluvia de fragmentos lunares, causando 75% de daño cada uno. Puedes mantener hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Avanza una corta distancia y gana 15% de escudo. Los golpes exitosos de Espada Divina reducen el tiempo de recarga en 1 segundo. Acumula hasta 2 avances.", + "PALADIN_UTILITY_HEAL_NAME" : "Reponer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de escudo a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.\nSCEPTER: Doble sanación. Doble escudo. Limpia los efectos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.\nSCEPTER: Efecto negativo más fuerte. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.\nCEPTER: Mayor velocidad de lanzamiento. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Deja de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nSCEPTER: Lanza nuevamente y mantén para apuntar, luego libera para lanzar la estrella, explotando y causando 4000% de daño a TODOS los objetos a su alrededor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (antiguo)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.\nSCEPTER: Explota causando una enorme ráfaga de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Furia. Cuando alcances el máximo de Furia, úsala para entrar en Modo Berserker, obteniendo un gran aumento y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo perforante de corto alcance que causa 300% de daño.", + "KEYWORD_TORPOR" : "EntumecimientoAplica una reducción del 60% en la velocidad de ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido de el sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Juramento de un Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Cuentas de lealtad y vuelve a ser completo una vez más.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Como Paladín, completa el juego o destrúyete en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, completa el juego o destrúyete en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cooperación Alegre", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, lleva 8 objetos lunares al mismo tiempo.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Abrazo Cálido", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sana a un aliado con el Espíritu del bosque nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, aplica 4 efectos negativos a un solo enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Luz Solar", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta el peso total de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Ancestral", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere una cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura rudimentaria te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Regresa a la nada, ingenuo devoto.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt new file mode 100644 index 0000000..a14f647 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o una devastadora maestría con la espada para ayudar a sus aliados y diezmar a sus enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, intenta mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de multitudes o como una forma de movilidad limitada.\n\n< ! > El tiempo de reutilización de Paso Rápido se reduce con cada golpe, recompensándote por mantenerte en el calor de la batalla.\n\n< ! > Voto de Silencio es una excelente manera de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE": "Acólito de la Providencia", + "PALADIN_LORE": "\"Irás a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu gente, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en mi palma derecha, un vestigio de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, el final del camino, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi gente, aunque no acepten tales bondades. No caería en sus hábitos de guerra y sufrimiento interminables. Traté de cambiarlos para su propio beneficio, pero aprendí de la manera más difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje perdure en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi gente aprenda de su pasado y mejore.\n\nPor el bien de mi gente, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores silenciados.", + "PALADIN_OUTRO_FLAVOR": "..y así se fue, con la fe en su doctrina sacudida.", + "PALADIN_OUTRO_FAILURE": "..y así desapareció, con sus oraciones sin ser escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (herencia)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupción", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupción (herencia)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afeliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Goteo", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras esté por encima del 90% de salud o tenga una barrera activa, el Paladín está bendecido, potenciando todas las habilidades con la espada y bendiciendo también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME": "Hoja Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION": "Corta para 300% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME": "Hoja Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION": "Corta para 380% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME": "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION": "Realiza un amplio corte aturdidor para 750% de daño, ganando alcance si está bendecido. Mientras esté en el aire, en su lugar realiza un golpe en salto, lanzando una onda de choque si está bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME": "Lanza Relámpago", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION": "Descarga. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para revestir tu espada en relámpagos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME": "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION": "Ágil. Dispara una andanada de fragmentos lunares, causando 75% de daño cada uno. Puedes almacenar hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME": "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION": "Te deslizas una corta distancia y gana 15% de barrera. Los golpes exitosos de Hoja Divina reducen el tiempo de reutilización en 1 segundo. Almacena hasta 2 deslizamientos.", + "PALADIN_UTILITY_HEAL_NAME": "Reabastecer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de barrera a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Consagrada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.\nCETRO: Doble curación. Doble barrera. Limpia las desventajas.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.\nCETRO: Potencia el debilitamiento. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.\nCETRO: Velocidad de lanzamiento más rápida. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Dejar de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nCETRO: Lanza de nuevo y mantén para apuntar, luego suelta para lanzar la estrella, explotando con 4000% de daño a TODOS los alrededores.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.\nCETRO: Explota con una ráfaga masiva de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Rabia. Cuando tengas la Rabia al máximo, úsala para entrar en Modo Berserker, obteniendo un aumento masivo y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo de luz penetrante de corto alcance que inflige 300% de daño.", + "KEYWORD_TORPOR" : "LetargoAplica una reducción de velocidad del 60% en el ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido del sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Voto de Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Perlas de Lealtad y vuelve a ser completo.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Maestría", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Alegre cooperación", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sostiene 8 objetos Lunares a la vez.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cálido Abrazo", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, cura a un aliado con un Espino Nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, acumula 4 desventajas en un enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Rayo de Sol", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta toda la fuerza de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Antigua", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "¿Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura burda te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Vuelve a la nada, devoto insensato.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "¿Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt new file mode 100644 index 0000000..d9aeaf0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "O Paladino é um defensor pesado de alto impacto que pode optar por usar magia de outro mundo ou habilidades devastadores com sua espada para ajudar aliados e dizimar inimigos.\n\n< ! > Sua passiva é responsável por boa parte de seu dano, tente mantê-la ativa o máximo de tempo possível.\n\n< ! > Corte Giratório pode servir tanto como um poderoso controle de multidão ou como uma forma limitada de locomover-se.\n\n< ! > O tempo de recarga de Passos Rápidos é diminuido a cada acerto, recompensando você por continuar essa ação.\n\n< ! > Voto de Silêncio é uma boa forma de lidar com inimigos voadores, já que derruba todos os inimigos afetados no chão.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providência", + "PALADIN_LORE" : "\"Você irá para Petrichor V. Esse planeta foi selecionado para sua Perigrinação, a punição pelos pecados cometidos contra o seu povo, K .\"\n\nEu olhei à frente, despi minha armadura e minha espada. Minha coroa, despedaçada. Minha carapaça obsidiana, danificada e retalhada. Uma pequena pedra preciosa estrelada embutida na minha palma direta, um vestígio do meu passado como rei. Eles me mantêm amarrado e me empurram em direção a nave, o fim da linha, meu sacrifício pelo bem dos meus irmãos e irmãs.\r\n\r\nEu fiz isso para salvar meu povo, mesmo que eles não aceitem certas sutilezas. Eu não cairei em seus hábitos de guerras intermináveis e sofrimento. Eu tentei mudá-los para o bem deles, mas, eu aprendi do jeito difícil que o tradicionalismo é algo que uma pessoa sozinha nunca poderá mudar.\n\nEntão que seja. Talvez minha mensagem viverá nas mentes daqueles que tentaram me defender. Talvez minhas ações significarão algo, talvez não resulte em nada. Eu não dou a mínima para o meu destino, apenas espero que meu povo aprenda com seu passado e melhore.\n\nPelo bem do meu povo, pelo bem da nossa história, pelo bem da longevidade...\n\nPara as estrelas eu seguirei... para esse planeta de incessantes rumores.", + "PALADIN_OUTRO_FLAVOR" : "... e assim ele se foi, fiel em sua doutrina abalada.", + "PALADIN_OUTRO_FAILURE" : "..e assim ele desapareceu, com suas preces nunca ouvidas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Padrão", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Cavaleiro Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (legado)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupto", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupto (legado)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afélio", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benção do Baluarte", + "PALADIN_PASSIVE_DESCRIPTION" : "Ganhe 1 de armadura por nível. Enquanti estiver acima de 90% de saúde ou enquanto estiver com a barreira ativa, o Paladino é abençoado, empoderando todas as suas habilidades com espada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lâmina Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Corte para frente para causar 300% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lâmina Amaldiçoada", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Corte para frente para causar 380% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratório", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Atordoante. Performe um golpe amplo para causar 700% de dano, ganhando distância caso esteja abençoado. Use enquanto estiver no ar para executar um golpe de salto, disparando uma onda de choque caso esteja abençoado.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lança da Luz Solar", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Eletrizante. Ágil. Carregue e dispare um relâmpago, causando até 700% de dano. Se atingido pela descarga, revista sua lâmina com raios por 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Dispare uma salva de fragmentos lunares, causando 75% de dano cada. Segure até 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Passos Rápidos", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Arranque por uma curta distância e ganhe 15% de barreira. Golpes certeiros com Lâmina Divina diminuem o tempo de espera em 1 segundo. Você pode ter até 2 arranques de carga.", + "PALADIN_UTILITY_HEAL_NAME" : "Prover", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Recupere 15% de saúde máxima e garante 15% de barreira para todos os aliados na área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.\nCETRO: Dobra a cura. Dobra a barreira. Remove efeitos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silêncio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silêncio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.\nCetro: Efeito negativo amplificado. Área maior. Destrói projéteis.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área..\nCETRO: Canaliza mais rápido. Dobro de dano. Dobro de velocidade de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Curel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Superaquecimento. Canalize po 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Pare de canalizar o Sol Cruel atual", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Superaquecimento. Canalize por 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.\nCETRO: Utilize novamente a habilidade e segura para mirar, então solte para arremessar a estrela, explodindo e causando 4000% de dano em TUDO ao seu redor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena saúde das ALL entidades ao seu redor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena a saúde de TODAS as entidades ao seu redor.\nCETRO: Explode para um grande estouro que causa 9001% de dano.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Enquanto estiver abaixo de 25% de saúde, gera Fúria. Quanto estiver com o máximo de Fúria, use-a para entrar no Modo Berserker, ganhando um enorme efeito positivo e uma nova gama de habilidades.", + "KEYWORD_SWORDBEAM" : "Feixe de EspadaUm curto e perfurante raio de luz que causa 300% de dano.", + "KEYWORD_TORPOR" : "TorporAplica 60% de lentidão na velocidade de ataque e movimento. Derruba inimigos no chão.", + "KEYWORD_OVERHEAT" : "SuperaquecimentoMultiplica o dano recebido pelo Sol.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Um Voto do Paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Use the Beads of Fealty and become whole once more.", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "Um Voto do Paladino", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Domínio", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Monção.", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Grande Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Tufão ou maior.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Grande Domínio", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Seu Discípulo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, forme um pacto com a deusa da corrupção.", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "Seu Discípulo", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Cooperação Alegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, relampeie um inimigo com o Capacitor Régio. Anfitrião apenas", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "Cooperação Alegra", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Arauto do Rei Perdido", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, obtenha 8 itens Lunares em uma única jogatina.", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "Arauto do Rei Perdido", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Abraço Acalorado", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, cure um aliado com a Criatura da Floresta Deformada. Host only", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "Abraço Acalorado", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Supressão", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, acumule 4 efeitos negativos em um único inimigo.", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "Supressão", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Raiar", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, suporte o impacto total de um Sol e sobreviva.", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "Raiar", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Relíquia Anciã", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, adquira uma certa urna parasita.", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "Relíquia Anciã", + "BROTHER_SEE_PALADIN_1" : "Irmão? Não. Uma imitação barata.", + "BROTHER_SEE_PALADIN_2" : "Eu responderei à sua fé.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiçado.", + "BROTHER_KILL_PALADIN_1" : "Sua bruta armadura falhou com você.", + "BROTHER_KILL_PALADIN_2" : "Olhe onde sua fé te trouxe.", + "BROTHER_KILL_PALADIN_3" : "Retorne ao nada, devoto tolo.", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt new file mode 100644 index 0000000..b95c6de --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Паладин", + "PALADIN_DESCRIPTION" : "Паладин это выносливый чародей, который может использовать как внеземную магию, так и поразительное владение мечом, чтобы спасать союзников и расчленять врагов.\n\n< ! > Ваш пассивный навык является основной частью наносимого Паладином урона, поэтому старайтесь держать его активным как можно дольше.\n\n< ! > Круговое рассечение может служить как и мощный инструмент контроля толпы, так и вспомогательный навык для ускоренного перемещения.\n\n< ! > Перезарядка Решительного наступления уменьшается при каждом попадании по врагу, награждая вас за смелое погружение в гущу событий.\n\n< ! > Используйте Сакральное сияние, чтобы продолжать действие пассивного навыка, увеличивая наносимый урон.\n\n", + "PALADIN_SUBTITLE" : "Служитель Провидца", + "PALADIN_LORE" : "\"Ты приземлишься на Петрикор V. Эта планета была выбрана для твоего Богомолья, в наказание за грехи, совершенные тобой против твоей общины, К .\"\n\nЯ пялился вверх, лишенный брони и меча. Моя корона? Расколота. Мой обсидиановый панцирь? Разорван в клочья. И маленький сияющий камень, вживлённый в мою правую ладонь - напоминание о моём королевском прошлом. Они держат меня на цепи, толкают меня к кораблю. Это конец пути - жертва на благо моих братьев и сестёр.\r\n\r\nЯ сделал это, чтобы спасти мой народ, даже если не готовы принять подобный подвиг. Я не стану жертвой их устоев, традиций бесконечной войны и страданий. Я пытался изменить их - для их же блага, но на своих ошибках узнал, что традиционализм невозможно снести в одиночку.\n\nSo be it. Возможно, моё сообщение будет жить в мыслях тех, кто пытался меня защитить. Возможно, в будущем мои действия будут что-то значить, а может они ни к чему не приведут. Мне плевать на собственную судьбу. Я лишь надеюсь, что мой народ вынесет урок из своего прошлого и сможет стать лучше.\n\nРади моего народа, ради нашей истории, ради долголетия нашей культуры...\n\nЗвезды ждут меня... Мой путь лежит к планете, окутанной в безмолвных слухах.", + "PALADIN_OUTRO_FLAVOR" : "..и он ушёл, оставив веру в догмы своего народа.", + "PALADIN_OUTRO_FAILURE" : "..и он исчез, не дождавшись ответа на свои молитвы.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "PALADINBODY_LUNAR_SKIN_NAME" : "Лунный", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Полуночный рыцарь", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Сюзерен", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Сюзерен (устаревший)", + "PALADINBODY_POISON_SKIN_NAME" : "Порча", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Порча (устаревший)", + "PALADINBODY_CLAY_SKIN_NAME" : "Вестник Афелия", + "PALADINBODY_SPECTER_SKIN_NAME" : "Спектр", + "PALADINBODY_DRIP_SKIN_NAME" : "Дрип", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "PALADIN_PASSIVE_NAME" : "Незыблемая вера", + "PALADIN_PASSIVE_DESCRIPTION" : "При показателе здоровья выше 90% или при активации барьера, Паладин становится благословлён. Все навыки его меча и союзники также получают благословение.", + "PALADIN_PRIMARY_SLASH_NAME" : "Небесный меч", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Рубит мечом, нанося 300% урона. Выстреливает лучом света, нанося 300% урона, если Паладин благословлён.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Проклятый меч", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Рубит мечом, нанося 380% урона/style>. Выстреливает лучом света нанося 300% урона если Паладин благословлён.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Круговое рассечение", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Выполняет широкое оглушающее сечение, нанося 700% урона и получая дополнительную дальность, если Паладин благословлён. В воздухе выполняет скачок, выстреливая ударную волну, если Паладин благословлён.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Разящее копьё", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Разряд. Подвижность. Заряжает и бросает разряд молнии, наносящий до 700% урона. При броске под ноги, Паладин заряжает свой меч молнией на 4 секунды.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Лунные осколки", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Подвижность. Выстреливает скопом лунных осколков, нанося 75% урона each. Сохраняет до 12 осколков.", + "PALADIN_UTILITY_DASH_NAME" : "Решительное наступление", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Совершает рывок на короткую дистанцию и получает барьер на 15%. Успешные попадания Небесным мечом уменьшают перезарядку на 1 секунду. Позволяет сохранить 2 рывка.", + "PALADIN_UTILITY_HEAL_NAME" : "Восполнение", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Восстанавливает 15% максимального здоровья и получает барьер на 15%. Все союзники в зоне действия получают аналогичные восстановление и барьер.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Сакральное сияние", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Божественное сияние", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.\nСКИПЕТР: Двойное восстановление. Двойной барьер. Очищает от негативных эффектов.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Клятва молчания", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Обет молчания", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.\nСКИПЕТР: Негативные эффекты сильнее. Больше радиус зоны. Уничтожает снаряды.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Священный обет", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Священный обет (Скипетр)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.\nСКИПЕТР: Ускоренная подготовка. Эффект Усиления удвоен.", + "PALADIN_SPECIAL_SUN_NAME" : "Безжалостное солнце", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Остановить Безжалостное солнце", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Прекратить связь с текущим Безжалостным солнцем.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Вспышка гордости", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.\nСКИПЕТР: При повторном применении позволяет прицелиться и выстрелить звездой, чтобы она взорвалась и нанесла 4000% урона ВСЕМУ вокруг себя.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Безжалостное солнце (устаревшее)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Вспышка гордости (устаревшее)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.\nСКИПЕТР: Звезда ярко взрывается, нанося 9001% урона.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Берсерк", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "При здоровье ниже 25%, Паладин вырабатывает Ярость. Максимальная Ярость, позволяет войти в Режим Берсерка, получая мощное улучшение характеристик и новый набор умений.", + "KEYWORD_SWORDBEAM" : "Лучевой мечКороткий луч света, пробивающий врагов насквозь и наносящий 300% урона.", + "KEYWORD_TORPOR" : "СтупорЗамедляет врагов, уменьшая их скорость передвижения и атаки на 60%. Затягивает врагов в землю.", + "KEYWORD_OVERHEAT" : "ПерегревУмножает урон, получаемый от солнца.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Клятва Паладина", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Используйте Бусины верности, чтобы снова стать целым.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: мастерство", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: высшее мастерство", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Сложность «Тайфун» доступна с модом Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: её ученик", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заключите пакт с богиней порчи.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: весёлое сотрудничество", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, поразите врага Королевским конденсатором. Только для хоста.", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: вестник потерянного короля", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, экипируйте 8 Лунных предметов в одном забеге.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Тёплый приём", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, исцелите союзника Корявой дриадой. Только для хоста.", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: подавление", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, наложите на врага 4 ослабления одновременно.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Солнечный свет", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, получите максимальный ожог от Солнца Старшего родителя и выживите.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Древняя реликвия", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заполучите некую паразитическую урну.", + "BROTHER_SEE_PALADIN_1" : "Брат? Нет. Жалкий подражатель.", + "BROTHER_SEE_PALADIN_2" : "Я отвечу на твои молитвы.", + "BROTHER_SEE_PALADIN_3" : "Потраченный потенциал.", + "BROTHER_KILL_PALADIN_1" : "Твоя примитивная броня подвела тебя.", + "BROTHER_KILL_PALADIN_2" : "Взгляни, куда привела тебя твоя вера.", + "BROTHER_KILL_PALADIN_3" : "Вернись в ничто, глупый фанатик.", + "FALSESON_SEE_PALADIN_1" : "Знакомо...", + "FALSESON_SEE_PALADIN_2" : "Этот меч...", + "FALSESON_SEE_PALADIN_3" : "Эхо?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt new file mode 100644 index 0000000..9a91b9b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "圣骑士", + "PALADIN_DESCRIPTION" : "圣骑士是一位装备重甲的魔法剑士,可以使用超凡的魔法帮助盟友,或用毁灭的剑术击败敌人。\n\n< ! > 你的被动技能可以造成大量伤害,尽量保持被动技能生效。\n\n< ! > 横扫之刃可以同时攻击多个敌人,而可以进行有限的位移。\n\n< ! > 每击中一次敌人都可以减少疾行身法的冷却,可以让你不断使用。\n\n< ! > 使用祝福之光来保持你的被动技能,增加你的伤害。\n\n", + "PALADIN_SUBTITLE" : "上帝之手", + "PALADIN_LORE" : "\"你将登上Petrichor V号。 这个星球是你朝圣的目的地,这是对你子民所犯的罪的惩罚,王。\"\n\n我脱下盔甲和剑,凝视前方。我的王冠破碎了。我的黑曜石盔甲,被损坏撕裂。一颗小小的,闪耀星光的宝石嵌在我的右手掌心,这是我过去做为国王的遗物。他们把我绑起来,把我推上一艘船,最后,我为了兄弟姐妹们的利益而牺牲。\r\n\r\n我这么做是为了拯救我的人民,即使他们不接受这样的做法。我不会沉湎于他们无休止的战争和痛苦中。我试着改变他们,让他们变得更好,但我惨痛地认识到,”传统“是一个人无法改变的。\n\n就这样吧。关于我的记忆会留在那些试图为我辩护的人的脑海里。也许我的行为会有意义,也许它们不会有任何结果。我不在乎我自己的命运,我只希望我的人民能从过去中吸取教训,继续前进。\n\n为了我的人民,为了我们的历史,为了长久的利益……\n\n我要飞向那星球…到那个流言纷纭的星球。", + "PALADIN_OUTRO_FLAVOR" : "..于是他离开了,他的信仰动摇了。", + "PALADIN_OUTRO_FAILURE" : "..于是他消失了,他的祈祷无人回应。", + "PALADINBODY_DEFAULT_SKIN_NAME" : "默认", + "PALADINBODY_LUNAR_SKIN_NAME" : "月球", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "月骑", + "PALADINBODY_TYPHOON_SKIN_NAME" : "君王", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "君王 (遗迹)", + "PALADINBODY_POISON_SKIN_NAME" : "腐化", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "腐化 (遗迹)", + "PALADINBODY_CLAY_SKIN_NAME" : "深渊", + "PALADINBODY_SPECTER_SKIN_NAME" : "幽灵", + "PALADINBODY_DRIP_SKIN_NAME" : "堕落", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "PALADIN_PASSIVE_NAME" : "坚定信仰", + "PALADIN_PASSIVE_DESCRIPTION" : "当生命值超过 90% 或拥有 护盾 时,圣骑士将被祝福,获得所有剑技并祝福周围盟友。", + "PALADIN_PRIMARY_SLASH_NAME" : "神圣之剑", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "挥剑造成 300% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "诅咒之剑", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "挥剑造成 380% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "横扫之刃", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "进行一次范围斩击造成 700% 伤害,若被祝福则增加范围。在被祝福时,处于空中可进行跳跃打击,造成冲击波。", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "雷霆长枪", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "震荡。灵活。前冲并扔出一发雷霆,造成 700% 伤害。扔在脚下可以给你的剑刃附魔雷电持续 4 秒。", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "月之碎片", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "灵活。 连续发射月之碎片,每个造成 75% 伤害。最多持有 12 个碎片。", + "PALADIN_UTILITY_DASH_NAME" : "疾行", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "前冲一段距离并获得 15% 护盾。神圣之剑命中敌人时 减少1 秒冷却。最多持有 2 次。", + "PALADIN_UTILITY_HEAL_NAME" : "蓄势", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "恢复 15% 最大生命值并给予周围盟友 15% 护盾。", + "PALADIN_SPECIAL_HEALZONE_NAME" : "祝福之光", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "神圣之光", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。\n王权:双倍恢复,双倍护盾,消除减益。", + "PALADIN_SPECIAL_TORPOR_NAME" : "沉默誓言", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "沉默诅咒", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。\n王权:减益增强,范围增大,阻挡弹射物。", + "PALADIN_SPECIAL_WARCRY_NAME" : "祝福誓言", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "祝福誓言(王权)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。\n王权:加快引导速度,双倍增伤,双倍攻击速度。", + "PALADIN_SPECIAL_SUN_NAME" : "残暴的太阳", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的所有单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "取消残暴的太阳", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "停止引导当前的残暴的太阳。", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "闪耀的骄傲", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的 一切单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。\n王权:再次引导可按住瞄准,释放可扔出太阳,爆炸对范围内所有单位造成 4000% 伤害。", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "残暴的太阳(遗迹)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "闪耀的骄傲(遗迹)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。\n王权:产生剧烈爆炸造成 9001% 伤害。", + "PALADIN_SPECIAL_BERSERK_NAME" : "狂战", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "当处于 25% 生命值以下时,获得狂怒。当狂怒达到最大时进入狂战状态,获得一个强力增益和一些新技能。", + "KEYWORD_SWORDBEAM" : "剑光一个短距离穿透光束,造成 300% 伤害。", + "KEYWORD_TORPOR" : "迟缓减少敌人 60% 攻击和移动速度。压制敌人。", + "KEYWORD_OVERHEAT" : "过热增加受到的太阳的灼烧伤害。", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士的誓言", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "使用忠诚之珠,再一次变得完整。", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士的誓言", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:精通", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在季风难度完成游戏或抹除自己。", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:大师精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士在台风或更高难度完成游戏或抹除自己。\n(台风难度需要安装 Starstorm 2 模组)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:大师精通", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "她的门徒", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,与堕落女神签订契约。", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "她的门徒", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "愉快的合作", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用皇家电容攻击一个敌人。 仅主机。", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "愉快的合作", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "失落之王的使者", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,一次持有8件月球物品。", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "失落之王的使者", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "温暖的拥抱", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用身形扭曲的木灵治疗一个盟友。 仅主机。", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "温暖的拥抱", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "镇压", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在一个敌人身上叠加4个减益。", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "镇压", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "阳光", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,承受太阳的全部冲击并幸存下来。", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "阳光", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "古迹", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,获得一个泥沼之瓮。", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "古迹", + "BROTHER_SEE_PALADIN_1" : "兄弟?不,只是拙劣的模仿。", + "BROTHER_SEE_PALADIN_2" : "我会回应你的信仰。", + "BROTHER_SEE_PALADIN_3" : "枉费自己的潜能。", + "BROTHER_KILL_PALADIN_1" : "你粗劣的盔甲会拖累你。", + "BROTHER_KILL_PALADIN_2" : "看看你的信仰给你带来了什么。", + "BROTHER_KILL_PALADIN_3" : "回归虚无,愚蠢的奉献者。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/PopcornFactory-DarthVaderMod/CHANGELOG.txt b/r2_profiles/choncc-upg/BepInEx/plugins/PopcornFactory-DarthVaderMod/CHANGELOG.txt new file mode 100644 index 0000000..860b559 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/PopcornFactory-DarthVaderMod/CHANGELOG.txt @@ -0,0 +1,52 @@ +## Latest Changelog + +- 2.2.0 + - Updated for Seekers of the Storm +- 2.1.6 + - Added Config options for disabling music on rage and breathing SFX. +- 2.1.5 + - Changed activation state machine on Rage, Rage should not cancel M1 now. +- 2.1.3 + - Changed R2API support to rely on submodules. +- 2.1.2 + - Fixed rage music playing after quitting the game. +- 2.1.1 + - Forgot to change internal version of Darth Vader. +- 2.1.0 + - Fixed the ability to use Rage while still in rage mode, causing multiple instances of music. + - Added Config of disabling the movespeed limiter while outside of rage, but removing the armor bonus. Rage mode still provides the double movespeed and armor bonus in both cases regardless. + - Added Risk of Options Support for the config! +- 2.0.0 + - NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938) + - Naturally regen 2.5% of energy per second, Melee attacks also regenerate energy (Flat 10, scaling with attackspeed even when not in rage mode, less energy gained while in rage mode). + - Rage mode now requires max energy, will drain constantly when activated until it reaches 0. + - Energy capacity increases per level, as well with stock based items (backup magazine, hardlight afterburner). + - Skills cost energy. Deflect is now active while holding down the button rather than a duration as each 'hit' costs 20 energy to deflect. + - Energy cost decreases with cooldown based items (purity, alien head). + - Holding down jump while on the ground does a super jump, costing energy. Holding down jump while falling slows down falling, costing energy. + - Cooldown based Darth Vader is still an option. + - Cooldown based also now has in-built slow-falling, holding jump will stop the slow-fall, falling normally. +- 1.1.2 + - Entrance theme no longer goes between left and right ears, also ends when character is changed. + - Death sound should now play. + - Added exhale for his breathing, adjusted time for breath sounds from 5s -> 3s as it now includes inhaling and exhaling. + - Networked Force push/pull so non-hosts can use it in multiplayer. + - Added clarity on how Force push/pull works- the strength depends on the distance between yourself and the enemy. It is also weaker when in Rage Unleashed. + - Force push/pull now properly pulls all enemies towards you and away from you with the correct height value, previously it was a limited height change. + - Force push/pull animation timing matches the effect. +- 1.1.1 + - Updated description for primary to properly say reduces all cooldowns by 1 second. + - Updated readme. +- 1.1.0 + - Changed grip to Darth Vader's grip. + - Melee attacks now reduce cooldown for all skills (this is to exemplify his juggernaut playstlye), in exchange his skills have longer cooldowns. If you're constantly attacking the skills have lower cooldowns than previous updates. + - Force push/pull: 3s -> 5s. + - Deflect: 6s -> 10s. + - Rage Unleashed: 90s -> 125s. + - Force push/pull damage coeffecient buffed from 200%/250% to 350%/400%, increased force strength. + - Updated impact effect when hitting enemies with the lightsaber. + - Fixed Darksaber being invisible from 1.0.1. +- 1.0.1 + - Fixed the Shield Overlay from being extremely intrusive. +- 1.0.0 + - Initial release. \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json new file mode 100644 index 0000000..b9e5558 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json @@ -0,0 +1,51 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Spitter", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Field Notes:\n\nAlas, another hostile creature. This one's nature certainly betrays its precocious appearance. It even seems to be vexed by my retaliation. What a petulant fellow.\n\nHis snapping maw hurls orange bile. The acidic mucus must be detonated by the gnashing teeth- conceivably similar to our picric acid. Fascinating, how could this have arisen?\n\nPost-mortem I was also able to discover the source of the creature's impressive flexibility. Aside from the skull, mandible, and teeth, the skeleton is highly cartilaginous!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Bite", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Bite enemies in melee range.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Spit", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Fire a fast projectile.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Charged Spit", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Charge a slow projectile that leaves a puddle of poison on hit.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Monster Log: Spitter", + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Colossus", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Field Notes:\n\nA low groaning, lasting for a few days at least. From the relative safety of my drop pod I watched as a mountain rose to its knees, pushing itself up with arms of stone and dirt and twine.\n\nThe Colossus appears as a cousin of the Rock Golem and share many similarities, from its red gaze to its stocky stature. Around its feet many smaller golems rose, joining it. In what possible ways could conventional weapons help me?\n\nI've begun to find a dark humor in the absolute overkill that I face. This is simply ridiculous.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Giant Stone Guardian", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Stomp", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Stomp nearby enemies, sending shock waves all around.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Rock Clap", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Spread arms, while stones rise from the ground, then make a sudden clap, forcing stones to fly around and hit nearby targets.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Laser Barrage", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Take a stance, preparing to fire. After a short period rain a devastating barrage of projectiles.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Monster Log: Colossus", + "ENEMIES_RETURNS_COLOSSUS_HEAD_LASER_NAME": "Giant Laser", + "ENEMIES_RETURNS_COLOSSUS_HEAD_LASER_DESCRIPTION": "Take a stance, preparing to fire. After a short period fire a giant laser, sweeping left to right multiple times.", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Colossal Fist", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Chance on hit to summon a giant fist.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "{0} chance on hit to summon a Colossal Fist that deals {1}(+{2} per stack) TOTAL damage.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Destination: 6542, Fractured Rock, Unknown\n\nDate: 7/22/2056\n\nThere is obviously some essence left in this hunk; the Knurl is still attracting nearby earth and dirt, trying to reconstruct itself. Perhaps I can use this to my advantage; a self-repairing chunk of earth could serve as a good shield.", + + "ENEMIES_RETURNS_IFRIT_BODY_NAME": "Ifrit", + "ENEMIES_RETURNS_IFRIT_BODY_SUBTITLE": "Scion of the Infernal King", + "ENEMIES_RETURNS_IFRIT_BODY_LORE": "Field Notes:\n\nCould this be..? Tales I never believed recounted a horrible beast, fire incarnate. Scourder of another solar system, the Ifrit nearly wiped out an entire space colony before being chained and launched into the great black void. Supposedly the flaming jets that accompanied his roars could be seen for days as he drifted outwards.\n\nGreat towers, what must have been the containment structure, prevented his escape even on this forsaken plane. The only explanation I have for my surviving this legendary encounter is his many years drifting in space and having been fettered in this unforgiving, frozen wasteland.", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_NAME": "Summon Pillars", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_DESCRIPTION": "Summons multiple pillars in nearby locations. Pillars take some time to charge and once fully charged deal devastating damage to surrounding enemies and burning them.", + "ENEMIES_RETURNS_IFRIT_HELLZONE_NAME": "Hellzone", + "ENEMIES_RETURNS_IFRIT_HELLZONE_DESCRIPTION": "Fires a giant fireball that leaves a crater on impact. After a few moments molten rocks shoot into the sky that burn enemies.", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_NAME": "Flame Charge", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_DESCRIPTION": "Charges forward, burning everything in its path, leaving burn trail behind.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_IFRIT": "Monster Log: Ifrit", + "ENEMIES_RETURNS_IFRIT_SMASH_NAME": "Smash", + "ENEMIES_RETURNS_IFRIT_SMASH_DESCRIPTION": "Smashes in front dealing damage and knocking enemies back.", + + "ENEMIES_RETURNS_IFRIT_PYLON_BODY_NAME": "Fiery Pillar", + + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_NAME": "Infernal Lantern", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_PICKUP": "Upon large or elite monster kill summon a fiery pillar.", + "ENEMIES_RETURNS_SPAWN_PILLAR_ON_CHAMPION_KILL_DESCRIPTION": "Killing large monsters spawns a fiery pillar. After {0}s pillar explodes dealing {1}(+{2} per stack) base damage in {3}m radius. Killing elite monsters has {4} chance to cause the same effect.", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_LORE": "Destination: Lot Z, Auction House, Unknown\n\nDate: 4/10/2056\n\nWhen I finally took the beast down, I tore the lantern off the tower it summoned, hoping for it to help on this journey. I've felt a strange power since obtaining it... while I feel stronger, I feel like I am no longer alone." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json new file mode 100644 index 0000000..bf76406 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json @@ -0,0 +1,47 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Cuspidor", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Notas de Campo: Ai de mim, mais uma criatura hostil. A natureza dela certamente trai sua aparência imatura. Até parece irritada com a minha retaliação. Que criatura mais petulante. \n\nSua bocarra lança bile laranja. O muco ácido deve ser detonado pelo ranger dos dentes, possivelmente semelhante ao nosso ácido pícrico. Fascinante. Como algo assim pode ter surgido? \n\nApós morta, também consegui descobrir a fonte da impressionante flexibilidade da criatura. Além do crânio, mandíbula e dentes, o esqueleto delas é altamente cartilaginoso!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Mordida", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Morde um inimigo corpo-a-corpo.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Cuspida", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Dispara um rápido projétil.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Cuspida Carregada", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Carrega um projétil lento que deixa uma poça de veneno ao atingir.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Registro de Monstro: Cuspidor" + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Colosso", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Notas de Campo:\n\nUm grunhido baixo, duradouro. Da relativa segurança da minha cápsula de descida, observei enquanto uma montanha se erguia de joelhos, levantando-se com braços de pedra, terra e cipós.\n\nO Colosso se assemelha a um primo do Golem de Pedra e compartilha muitas semelhanças, desde o olhar vermelho até a estatura robusta. Ao redor de seus pés, muitos golems menores surgiram, juntando-se a ele. De que maneira as armas convencionais poderiam me ajudar?\n\nComecei a encontrar um humor sombrio no massacre absoluto que enfrento. Isso é simplesmente ridículo.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Guardião de Pedra Gigante", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Pisão", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Pise nos inimigos próximos, enviando ondas de choque por todos os lados.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Estalo Rochoso", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Abra os braços enquanto pedras se erguem do chão, depois faça um estalo repentino, forçando as pedras a voarem e atingirem alvos próximos.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Barragem de Laser", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Assuma uma postura, preparando-se para disparar. Após um curto período, lance uma devastadora barragem de projéteis.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Registro de Monstro: Colosso", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Punho Colossal", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Chance de gerar um punho gigante.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "Ao atingir um inimigo, tem {0} de chance de gerar o punho do Colosso, causando {1}(+{2} por acúmulo) de dano TOTAL.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Endereço de Entrega: Nº 6542, Rocha Fraturada, Desconhecido\n\nEntrega Estimada: 7/22/2056\n\nObviamente, resta alguma essência neste naco. O Knurl ainda está atraindo terra e poeira das proximidades, tentando se reconstruir. Talvez eu possa usar isso a meu favor. Um bocado de terra autorreparadora poderia servir como um bom escudo." + + "ENEMIES_RETURNS_IFRIT_BODY_NAME": "Ifrit", + "ENEMIES_RETURNS_IFRIT_BODY_SUBTITLE": "Rebento do Rei Infernal", + "ENEMIES_RETURNS_IFRIT_BODY_LORE": "Notas de Campo:\n\nSerá possível...? Contos nos quais eu nunca acreditei contavam sobre uma besta horrível, o fogo encarnado. Flagelo de outro sistema solar, o Ifrit quase destruiu uma colônia espacial inteira antes de ser acorrentado e lançado no grande vácuo negro. Supostamente, os jatos flamejantes que acompanhavam seus rugidos podiam ser vistos durante dias conforme ele se afastava. \n\nGrandes torres, que devem ter sido a estrutura de contenção usada para prender esse monstro, impedem sua fuga mesmo neste plano abandonado. A única explicação que tenho para como eu sobrevivi a esse encontro lendário é ele ter passado muitos anos à deriva no espaço e ter sido acorrentado neste deserto implacável e congelante.", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_NAME": "Invocar Pilares", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_DESCRIPTION": "Invoca múltiplos pilares em locais próximos. Os pilares levam tempo até carregarem e, quando carregados, causam um dano devastador nos inimigos próximos, incinerando-os.", + "ENEMIES_RETURNS_IFRIT_HELLZONE_NAME": "Zona do Inferno", + "ENEMIES_RETURNS_IFRIT_HELLZONE_DESCRIPTION": "Dispara uma bola de fogo gigante, deixando uma cratera no impacto. Após um tempo, rochas derretidas são disparadas para o céu, queimando inimigos.", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_NAME": "Disparada Flamejante", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_DESCRIPTION": "Avança para frente, queimando tudo em seu caminho e deixando um rastro de chamas para trás.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_IFRIT": "Registro de Monstro: Ifrit", + + "ENEMIES_RETURNS_IFRIT_PYLON_BODY_NAME": "Pilar de Fogo", + + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_NAME": "Lanterna Infernal", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_PICKUP": "Gera um pilar de fogo ao abater um monstro grande ou um elite.", + "ENEMIES_RETURNS_SPAWN_PILLAR_ON_CHAMPION_KILL_DESCRIPTION": "Abater grandes monstros gera um pilar de fogo. Após {0}s, o pilar explode, causando {1}(+{2} por acúmulo) de dano base em um raio de {3}m. Abater monstros elite tem {4} chances de causar o mesmo efeito.", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_LORE": "Destino: Lote Z, Casa de Leilões, Desconhecido\n\nData: 4/10/2056\n\nQuando eu finalmente abati a fera, arranquei a lanterna da torre que ela convocou, esperando que me ajudasse nessa jornada. Eu senti um poder estranho desde então... embora eu me sinta mais forte, sinto que não estou mais sozinho." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json new file mode 100644 index 0000000..a5cf94e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json @@ -0,0 +1,52 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Плевальщик", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Полевые заметки:\n\nУвы, ещё одно враждебное существо. Выглядит солидно, а ведёт себя как обидчивый ребёнок. По-моему, его раздражает тот факт, что я могу постоять за себя. Вздорная тварь.\n\nОн плюётся оранжевой желчью, которая, по всей видимости, детонирует при контакте с зубами, что похоже на действие пикриновой кислоты. Поразительно. Как он развил такой механизм? \n\nПри осмотре трупа мне удалось обнаружить источник удивительной гибкости этого существа: помимо черепа, челюсти и зубов, в его скелете полно хрящей!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Укус", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Кусает врагов в ближнем бою.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Плевок", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Выплевывает быстрый снаряд.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Заряженный плевок", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Заряжает медленный снаряд, который оставляет ядовитую лужу при поражении.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Запись о монстре: Плевальщик", + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Колосс", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Полевые заметки:\n\nЕщё находясь в своей относительно безопасной десантной капсуле, я видел, как гора встаёт на ноги, подталкивая себя руками из камня, земли и корней. Этот колосс издаёт низкий стон, который раздаётся по округе как минимум пару дней.\n\nОн имеет много общего с каменными големами, начиная с огромного роста и заканчивая красными глазами. К нему присоединилось множество менее крупных големов, которые поднялись возле его ног. Разве обычное оружие позволит справиться с таким громадным чудовищем?\n\nЯ даже начал находить в этой неравной борьбе какой-то извращённый юмор. Серьёзно, это уже чересчур.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Гигантский каменный страж", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Топот", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Топчит ближайших врагов, отправляя ударные волны вокруг.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Каменный хлопок", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Раздвигает руки, поднимая камни из земли, затем производит резкий хлопок, отправляя камни в ближайшие цели.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Лазерный огонь", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Занимает стойку, готовясь к огню. Затем выпускает заградительный огонь из лазеров.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Запись о монстре: Колосс", + "ENEMIES_RETURNS_COLOSSUS_HEAD_LASER_NAME": "Огромный лазер", + "ENEMIES_RETURNS_COLOSSUS_HEAD_LASER_DESCRIPTION": "Занимает стойку, готовясь к огню. Затем разряжает лазер, водя им из одной стороны в другую.", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Колоссальная кисть", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Шанс призвать огромный кулак при попадании.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "{0} шанс при попадании призвать кулак Колосса который нанесет {1}(+{2} за штуку) ОБЩЕГО урона.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Направление: 6542, Расколотая скала, Неизвестно\n\nДата: 22.07.2056\n\nВ этой шишке явно осталась какая-то сущность. Она притягивает землю, пытаясь собрать себя заново. Возможно, я смогу извлечь из этого пользу. Самовосстанавливающийся кусок земли может служить неплохим щитом.", + + "ENEMIES_RETURNS_IFRIT_BODY_NAME": "Ифрит", + "ENEMIES_RETURNS_IFRIT_BODY_SUBTITLE": "Отпрыск адского короля", + "ENEMIES_RETURNS_IFRIT_BODY_LORE": "Полевые заметки:\n\nПоверить не могу... Это существо, чудовищное воплощение огня (всегда думал, что это сказки) — Ифрит. Он прибыл из другой солнечной системы, едва не уничтожил целую космическую колонию, был усмирён, скован цепями и отправлен в бескрайнюю пустоту. Говорят, вспышки огня, сопровождаемые его яростным рёвом, были видны в небе ещё несколько дней.\n\nОгромные башни, которые, вероятно, построили для удержания этого монстра, не дают ему освободиться. Думаю, мне удалось одолеть его лишь благодаря тому, что сначала его годами носило по ледяному космосу, а потом он оказался заперт в этой суровой промёрзшей пустыне.", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_NAME": "Призвать колонны", + "ENEMIES_RETURNS_IFRIT_SUMMON_PYLON_DESCRIPTION": "Призывает несколько колон рядом. Колонны заряжяются некоторое время и после полной зарядки взрываются, нанося серьезный урон близлежайшим врагам и поджигает их.", + "ENEMIES_RETURNS_IFRIT_HELLZONE_NAME": "Адская зона", + "ENEMIES_RETURNS_IFRIT_HELLZONE_DESCRIPTION": "Выстреливает гиганский огненный шар, который оставляет кратер при соприкосновении. Через несколько мгновений раскаленные камни выстреливают в небо, поджигая врагов.", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_NAME": "Огненный рывок", + "ENEMIES_RETURNS_IFRIT_FLAME_CHARGE_DESCRIPTION": "Рвется вперед, поджигая все на своем пути и оставляет горящий след за собой", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_IFRIT": "Запись о монстре: Ифрит", + "ENEMIES_RETURNS_IFRIT_SMASH_NAME": "Разром", + "ENEMIES_RETURNS_IFRIT_SMASH_DESCRIPTION": "Громит впереди себя, нанося урон и отталкивая врагов назад.", + + "ENEMIES_RETURNS_IFRIT_PYLON_BODY_NAME": "Пылающая колонна", + + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_NAME": "Адовый фонарь", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_PICKUP": "При убистве большого или элитного монстра призывает пылающую колонну.", + "ENEMIES_RETURNS_SPAWN_PILLAR_ON_CHAMPION_KILL_DESCRIPTION": "Убийство большого монстра призывает пылающую колонну. Через {0}с колонна взрывается нанося {1}(+{2} за штуку) базового урона в {3}м вокруг. Убийство элитного монстра имеет {4} шанс вызвать этот эффект.", + "ENEMIES_RETURNS_ITEM_SPAWN_PILLAR_ON_CHAMPION_KILL_LORE": "Направление: Площадка Z, Аукционный дом, Неизвестно\n\nDate: 10.04.2056\n\nУбив зверя, я оторвал фонарь с башни которую он призвал, надеясь, что он поможет мне в пути. С тех пор я постоянно ощущаю некую силу... Я чувствую себя сильнее, но в то же время ощущаю рядом некое присутствие..." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt new file mode 100644 index 0000000..a5b227f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt @@ -0,0 +1,89 @@ +Event ID Name Wwise Object Path Notes + 126755245 ER_Colossus_Death1_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Death1_Play + 145988903 ER_Spiiter_Spit_Play \Default Work Unit\Sounds\Spiiter\ER_Spiiter_Spit_Play + 356285252 ER_Ifrit_BreathIn_Fireball_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_BreathIn_Fireball_Play + 359640200 ER_Ifrit_Pillar_Fire_Stop \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Fire_Stop + 449302751 ER_Ifrit_Pillar_Explosion_Play \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Explosion_Play + 573818545 ER_Spitter_Laugh_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Laugh_Play + 640236253 ER_Ifrit_FireBreath_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_FireBreath_Play + 703349658 ER_Spitter_Death_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Death_Play + 706660289 ER_Knurl_Fist_Spawn_Play \Default Work Unit\Sounds\Colossus\Item\ER_Knurl_Fist_Spawn_Play + 1096033807 ER_Colossus_Stomp_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Stomp_Play + 1326506361 ER_Colossus_Barrage_Charge_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Barrage_Charge_Play + 1374011305 ER_Ifrit_Volcano_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Volcano_Play + 1528892635 ER_Spitter_Charge_Spit_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Charge_Spit_Play + 1577139982 ER_Colossus_GOGOGO_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_GOGOGO_Play + 1634317626 ER_Colossus_Clap_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Clap_Play + 1825336935 ER_Spitter_Laugh_Stop \Default Work Unit\Sounds\Spiiter\ER_Spitter_Laugh_Stop + 1842161212 ER_Colossus_Barrage_Move_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Barrage_Move_Play + 2064376367 ER_Spitter_Spawn_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Spawn_Play + 2177429057 ER_Colossus_Spawn_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Spawn_Play + 2494226757 ER_Ifrit_BreathIn_Charge_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_BreathIn_Charge_Play + 2530527096 ER_Ifrit_Spawn_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Spawn_Play + 2536263147 ER_Ifrit_Pillar_Killed_By_Player_Play \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Killed_By_Player_Play + 2541841397 ER_Ifrit_Death_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Death_Play + 2578679280 ER_Colossus_GOGOGO_Stop \Default Work Unit\Sounds\Colossus\ER_Colossus_GOGOGO_Stop + 2631389563 ER_Ifrit_Pillar_Spawn_Play \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Spawn_Play + 2664208377 ER_Spitter_Hit_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Hit_Play + 2742481896 ER_Spitter_Bite_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Bite_Play + 2825975115 ER_Ifrit_FireBreath_Stop \Default Work Unit\Sounds\Ifrit\ER_Ifrit_FireBreath_Stop + 2969285294 ER_Ifrit_Pillar_Death_Play \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Death_Play + 3007851780 ER_Colossus_ArmsSpread_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_ArmsSpread_Play + 3106799068 ER_Ifrit_Hellzone_Rock_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Hellzone_Rock_Play + 3113630670 ER_Ifrit_Hellzone_Spawn_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Hellzone_Spawn_Play + 3585132518 ER_Ifrit_Hit_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_Hit_Play + 3638537078 ER_Colossus_Step_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Step_Play + 3705976840 ER_Colossus_Death2_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Death2_Play + 3783872740 ER_Ifrit_SummonPillar_Play \Default Work Unit\Sounds\Ifrit\ER_Ifrit_SummonPillar_Play + 3882493686 ER_Ifrit_Pillar_Fire_Play \Default Work Unit\Sounds\Ifrit\Pillar\ER_Ifrit_Pillar_Fire_Play + +Game Parameter ID Name Wwise Object Path Notes + 3673881719 Volume_SFX \Default Work Unit\Volume_SFX + 4234729638 ER_Ifrit_Pillar_Fire_Volume \Default Work Unit\ER_Ifrit_Pillar_Fire_Volume + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 49154136 mFootHugeGiantDirtE F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtE_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Step\mFootHugeGiantDirtE 5278 + 61355974 Pillar_Killed_By_Player F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\hit-3-40697_C3F56762.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Pillar_Killed_By_Player 13775 + 70830560 Colossus_Stomp F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Stomp\step_mimic_3_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Stomp 18363 + 88037240 Ifrit_Hit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wLizardGHit_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_Hit 5912 + 143513538 mFootHugeGiantDirtA F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtA_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Step\mFootHugeGiantDirtA 4824 + 146195984 Spitter_Death F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wMacG_Death_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Death 12440 + 150878353 Pillar_Fire F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\PreCastFireLow_D3B7232B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Pillar_Fire 55625 + 152242903 Colossus_Clap F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Clap\clap_test_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Clap 47079 + 172902234 laugh_4 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_4_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_4 18763 + 237938261 Spitter_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterSpawn_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Spawn 17127 + 264263352 Ifrit_Breathe_Fire F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wArtiShoot4_2_D3B7232B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_Breathe_Fire 50537 + 287318356 Colossus_Death2 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Death\wGolemGDeath_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Death2 29371 + 294903960 Spitter_Spit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterShoot1_cut_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Random Pitch\Spitter_Spit 10909 + 302757301 mFootHugeGiantDirtB F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtB_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Step\mFootHugeGiantDirtB 5809 + 304481895 Colossus_Arms_Spread F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\MountainGiantAttackA_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Clap\Colossus_Arms_Spread 16782 + 356148722 laugh_5 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_5_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_5 19901 + 420363145 Pillar_Explosion F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\supernatural-explosion-104295_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Pillar_Explosion 21213 + 442216035 laugh_3 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_3_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_3 21480 + 460928661 Colossus_GOGOGO F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Dance\GOGOGO_D3B7232B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_GOGOGO 3200544 + 470213146 Ifrit_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wWurmRoar_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_Spawn 42372 + 483116788 Ifrit_BreatheIn_Charge F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\breathe_in_AD1C3A8E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_BreatheIn_Charge 17224 + 501723475 Pillar_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\mStoneGolemDeathA_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Random Pitch\Pillar_Spawn 17929 + 537004202 Ifrit_Hellzone_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\Flamestrike_AB550139.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Random Pitch\Ifrit_Hellzone_Spawn 30413 + 556054288 Rock1 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\firerocks\FireCast3_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Random Pitch\Ifrit_Hellzone_Rock\Rock1 18256 + 558140598 Colossus_Barrage_Charge F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Barrage\charged-laser-7125_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Barrage\Colossus_Barrage_Charge 55388 + 568118791 Ifrit_Death F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wLizardGDeath_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_Death 38319 + 639166742 Pillar_Lava F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\lava-loop-3-28887_D3B7232B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Pillar_Lava 541915 + 720604510 mFootHugeGiantDirtC F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtC_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Random Pitch\Colossus_Step\mFootHugeGiantDirtC 4919 + 740622718 Pillar_Death F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wGolemT_Death_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Pillar\Random Pitch\Pillar_Death 13044 + 746885925 Ifrit_Summon_Pillar F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\wWormRoar_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_Summon_Pillar 45204 + 757388376 laugh_1 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_1_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_1 12607 + 803857263 Colossus_Death1 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Death\death1_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Death1 44845 + 806740436 Colossus_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\MountainGiantAggro_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Spawn 27482 + 821461000 Spitter_Charge_Spit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\sfx_spitter_spit_windup_02E6876B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Random Pitch\Spitter_Charge_Spit 14764 + 823053918 Ifrit_BreathIn_Fireball F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\breath_in_fireball_F6CA3E1E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Ifrit_BreathIn_Fireball 16375 + 828788037 Rock3 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\firerocks\FireCast1_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Random Pitch\Ifrit_Hellzone_Rock\Rock3 14909 + 847151097 Spittter_Bite F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wLizardShoot1_silence_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Random Pitch\Spittter_Bite 10269 + 859465449 Ifrit_Volcano_Spawn 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Mixer\Colossus\Barrage\Colossus_Barrage_Body 18459 + 982490257 laugh_2 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_2_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_2 50292 + 1024383268 Rock2 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Ifrit\firerocks\FireCast2_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Ifrit\Random Pitch\Ifrit_Hellzone_Rock\Rock2 17453 + 1025509273 Spitter_Hit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterHit_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Hit 6020 + diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json new file mode 100644 index 0000000..7109966 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artéfact de Cognition", + "SS2_ARTIFACT_COGNATION_DESC": "Les ennemis laissent derrière eux des doubles temporaires à leur mort.", + "SS2_ARTIFACT_COGNATION_PREFIX": "Cognition {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artéfact de Diluvium", + "SS2_ARTIFACT_DILUVIUM_DESC": "Il y a toujours une tempête.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artéfact de l'Adversité", + "SS2_ARTIFACT_ADVERSITY_DESC": "Chaque téléporteur primordial est éthéré.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artéfact de Déviation", + "SS2_ARTIFACT_DEVIATION_DESC": "Choisissez un objet pour tous les personnages avant de commencer un événement téléporteur.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artéfact du Chaos", + "SS2_ARTIFACT_HAVOC_DESC": "Les événements se produisent plus tôt et plus fréquemment. Les tempêtes sont permanentes." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json new file mode 100644 index 0000000..ae8fe23 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json @@ -0,0 +1,24 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "Déluge", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempête", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Cyclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Typhon", + "SS2_DIFFICULTY_TYPHOON_DESC": "Défi maximum. Le monde est un cauchemar, et la survie n'est qu'une illusion. Personne n'a ce qu'il faut.\n\n>Régénération de santé du joueur : -40%\n>Échelle de difficulté : +75%\n>Limite de spawn de monstres : +100%\n>Taux de spawn de monstres : +50%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Typhon", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "Bourgeon Éthéré", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Améliorer le téléporteur ?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "a amorcé le téléporteur éthéré.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "La planète redouble d'efforts contre vous..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json new file mode 100644 index 0000000..e9c03b2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json @@ -0,0 +1,33 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "Étourdissant {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Obfuscateur Focal", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Devenez un aspect de la confusion.", + + "SS2_ELITE_POISONOUS": "Toxique {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Résolution Maligne", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Devenez un aspect de la toxicité.", + + "SS2_ELITE_KINETIC": "Cinétique {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Pression Sans Limite", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Devenez un aspect de la force.", + + "SS2_ELITE_ETHEREAL": "Éthéré {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Vestige Instable", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Devenez un aspect Éthéré.", + + "SS2_ELITE_VOID": "Vide {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Chant de la Condamnation", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Devenez un aspect du vide.", + + "SS2_ELITE_MODIFIER_ULTRA": "Ultra {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "Dénouement Dominant", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "Empyréen {0}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Présience Dévouée de Pétrichor V", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "Harmonie", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "Devenez un aspect de l'existence." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json new file mode 100644 index 0000000..f779bbf --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulseur arrière", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Se déplacer rapidement en ligne droite accumule de la vitesse.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Pendant {0} secondes, accumulez rapidement jusqu'à {1} vitesse de déplacement lorsque vous vous déplacez en ligne droite..", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Transcription audio complète à partir des échos du signal. Attribution de jetons génériques.\n\nHOMME 1 : C'est une idée terrible, tu sais.\n[Métal cliquetant]\n\nHOMME 2 : Tu dis ça à propos de chaque idée que j'ai.\n\nHOMME 1 : Parce que toutes tes idées sont terribles.\n\n[Toussotement du moteur]\n\nHOMME 2 : Rrgh, oh, allez, quoi ! Tu fonctionnais très bien il y a juste une minute.\n\nHOMME 1 : Peut-être qu'il sait qu'il est attaché à ton dos, et non à une cargaison.\n\nHOMME 2 : Oh, bonne observation ! Je parie qu'il y a une sécurité quelconque dessus... Ah, la voilà.\n\n[click]\n\nHOMME 1 : Je... n'aurais pas dû dire quoi que ce soit.\n\nHOMME 2 : Non, c'est bon ! D'accord, fais-moi le décompte.\n\nHOMME 1 : Ugh... D'accord. Trois-\n\n[décollage du propulseur]\n\nFin de la transcription demandée.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Serre-tête de camouflage", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Devenez temporairement invisible et bénéficiez d'une augmentation de vitesse.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Devenez invisible et gagnez +40% de vitesse de déplacement pendant {0} secondes.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Commande : Serre-tête de camouflage\nNuméro de suivi : 554*****\nLivraison estimée : 01/08/2056\nMode d'expédition : Standard\nAdresse de livraison : 202 W. Calbury Ln, Adora, Mercure\nDétails de l'envoi :\n\nJ'ai finalement pu mettre la main sur un dispositif de camouflage personnel pour toi. Te faufiler là où tu ne devrais pas être devrait être un jeu d'enfant avec cette petite merveille.\n\nMaintenant, il y a quelques trucs que tu devrais comprendre à propos de cette chose. Premièrement, le camouflage ne dure qu'un court laps de temps car le dispositif est si petit, alors garde-toi caché pendant qu'il se refroidit à nouveau. Deuxièmement, tu dois appuyer sur le bouton du serre-tête pour l'activer. Ce n'est pas exactement une action très clandestine, je sais, mais c'est ce que j'ai pu trouver pour toi.\n\nEnfin, si la boîte que tu reçois semble complètement vide, tâte juste le fond jusqu'à ce que tu trouves le bouton. Cela économise du temps, de l'argent et de la confidentialité en l'expédiant sans traitement Volatile. Dis-moi quand tu reçois ça, et amuse-toi bien avec ton nouveau jouet.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Bannière de guerre supérieure", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Placez une bannière de guerre supérieure qui augmente la régénération, la chance de coup critique et réduit les temps de recharge.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Placez une bannière de guerre supérieure qui accorde +{0}% de régénération de santé, {1}% de chance de coup critique et {2}% de réduction du temps de recharge des compétences. Peut placer jusqu'à {3} bannières à la fois.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Enregistrement du Musée terrien des tactiques et de la guerre.\n\nCertains disent que l'une des ressources les plus importantes sur le champ de bataille est le moral. La fonctionnalité d'une unité est exponentiellement augmentée en fonction de l'humeur des troupes qui la composent. Cela peut être augmenté ou diminué par divers moyens. Par exemple, la qualité de leur logement ou de leur nourriture, les nouvelles qu'ils ont entendues de chez eux, ou même le temps passé de manière récréative.\n\nCependant, une méthode éprouvée et vraie d'augmenter le moral d'une unité est l'utilisation de la symbolique. De nombreuses armées portaient des couleurs et des designs symbolisant leurs croyances et leur force. De nombreuses unités portaient des drapeaux afin de maintenir leur moral élevé au combat.\n\nL'utilisation de cette méthode a également connu des variations. Alors qu'un porteur de drapeau pour une unité augmentera le moral, il a été observé que les drapeaux propres aux rangs militaires plus élevés augmenteront encore davantage le moral de l'unité. Si le drapeau d'un colonel ou d'un général apparaît sur le champ de bataille, les troupes seront encouragées par le pouvoir qu'il représente, et augmenteront à leur tour leur propre habileté au combat.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Perdez une partie de votre santé actuelle et gagnez cette somme en or.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifiez {0}% de votre santé actuelle, gagnant soit le montant de santé perdue ou le prix d'un coffre standard en or, selon le montant le plus élevé.", + "SS2_EQUIP_MIDAS_LORE": "\"Qu'est-ce que tu penses que ça signifie ?\"\n\nIls s'étaient tous les deux posé la question. Elle fut la première à la poser à voix haute.\n\n\"Ma... Journée Idéale Seul Commence ?\" Il lui adressa un sourire éclatant.\n\n\"Memphis Meurt Encore, Stephan.\"\n\n\"La Mitochondrie Est Vaincue À Six.\"\n\n\"Le Croque-mort Ignore La Mort Et Soupire.\"\n\n\"Poétique, celui-là.\" Il se gratta le menton. \"On l'ouvre ?\"\n\n\"Ah non !\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Cartouche pressurisée", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Envoyez-vous dans les airs et gagnez temporairement un saut supplémentaire qui expire dès que vous touchez le sol.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Lancez-vous dans les airs. Gagnez 1 saut supplémentaire qui expire s'il n'est pas utilisé avant l'atterrissage.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Commande : Cartouche d'air sous pression (24)\nNuméro de suivi : 182*****\nLivraison estimée : 29/06/2056\nMode d'expédition : Standard / Fragile\nAdresse de livraison : Centre d'expédition de gaz Tri-City, Tri-City, Terre\nDétails de l'envoi :\n\nC'est, euh, la cinquième, c'est ça maintenant ? Cinquième commande de cartouches d'air sous pression à cette adresse. Bon, je ne vais pas juger, je veux dire, peut-être que vous ne saviez pas que vous auriez besoin de plus de cartouches, hein, quatre fois de suite, mais bon, vous savez quand même que vous économisez pas mal quand vous achetez en gros, non ?\n\nPeu importe, mec. Je veux dire, je ne sais pas vraiment pourquoi vous auriez besoin de cent vingt cartouches d'air au total sur une période d'environ deux mois, mais je suppose que chacun ses choix.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Réduisez le stress de votre situation. Fumer est mauvais pour vous !", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Brûlez-vous pour 10% de votre santé maximale afin de supprimer 25% de votre stress et de réduire temporairement le gain de stress de 50% pendant 8 secondes." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json new file mode 100644 index 0000000..1d1d53a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Une tempête approche...", + "SS2_EVENT_THUNDERSTORM_END": "Les nuages commencent à se dissiper...", + + "SS2_EVENT_BLIZZARD_START": "\t Une tempête de neige approche...", + "SS2_EVENT_BLIZZARD_END": "La neige commence à se dissiper...", + + "SS2_EVENT_SANDSTORM_START": "\t Une tempête de sable approche...", + "SS2_EVENT_SANDSTORM_END": "Le sable commence à se dissiper...", + + "SS2_EVENT_ASHSTORM_START": "\t Une tempête de cendre approche...", + "SS2_EVENT_ASHSTORM_END": "Les cendres commence à se dissiper...", + + "SS2_EVENT_TARSTORM_START": "\t Du goudron tombe du ciel...", + "SS2_EVENT_TARSTORM_END": "Le goudron commence à se stabiliser...", + + "SS2_EVENT_FOG_START": "Un épais brouillard se forme...", + "SS2_EVENT_FOG_END": "Le brouillard se dissipe...", + + "SS2_EVENT_GENERICNEMESIS_START": "Vous ressentez une présence sinistre...", + "SS2_EVENT_GENERICNEMESIS_END": "L'influence mystérieuse s'estompe...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Des énergies puissantes commencent à s'harmoniser...", + + "SS2_EVENT_BLAZINGELITE_START": "Le soleil commence à briller...", + "SS2_EVENT_BLAZINGELITE_END": "La chaleur crépitante se dissipe...", + + "SS2_EVENT_GLACIALELITE_START": "Un vent glacial souffle...", + "SS2_EVENT_GLACIALELITE_END": "Le froid intense s'apaise...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Des énergies surchargées se matérialisent...", + "SS2_EVENT_OVERLOADINGELITE_END": "Les sensations choquantes disparaissent aussi rapidement qu'elles sont venues...", + + "SS2_EVENT_MENDINGELITE_START": "La planète commence à se réparer...", + "SS2_EVENT_MENDINGELITE_END": "Les énergies apaisantes disparaissent..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json new file mode 100644 index 0000000..4d697ae --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Ajoute le contenu du mod 'Starstorm 2' dans le jeu." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json new file mode 100644 index 0000000..3e07037 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Bourgeon Éthéré", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Activer le Bourgeon Éthéré... ?", + "SS2_ETHEREAL_WARNING2": "Cela augmentera la difficulté ! Êtes-vous sûr ?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} a amorcé le Bourgeon Éthéré.", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "Vous avez amorcé le Bourgeon Éthéré...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} a amorcé le Bourgeon Éthéré.", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Vous avez amorcé le Bourgeon Éthéré...", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "La planète redouble d'efforts contre vous...", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "Un portail mystérieux apparaît quelque part...", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Entrer dans le portail mystérieux", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Le gardien de la boutique murmure, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Contemplation de l'île d'en haut.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Caché entre les piliers.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "En haut de la falaise.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Là où la structure rencontre la terre.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "À l'air frais.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Une vue de la porte.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Sur une majestueuse arche.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "L'arbre le plus solitaire.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Surplombant une pierre géante et scintillante.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Voisin du gardien.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Dans un profond ravin.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Une racine étendue.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Détournez-vous de la lune.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Capsule d'évasion", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Ouvrir la capsule ?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricateur", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Détruire un drone contre un objet ?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Drone de choc cassé", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Répararer le drone de choc", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Drone duplicateur cassé", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Répararer le drone duplicateur" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json new file mode 100644 index 0000000..4f5223d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json @@ -0,0 +1,39 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augure", + "SS2_ITEM_AUGURY_DESC": "Lorsque vous subissez {0}% de votre santé maximale en dégâts, déclenchez une panne de courant dévastatrice, tuant instantanément tous les ennemis non-boss pris dedans.", + "SS2_ITEM_AUGURY_PICKUP": "Pouvez-vous les entendre... ? Ils arrivent...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Fortune du Charognard", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Lampe hantée", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Tirez un projectile hanté tous les 5 usages principaux.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "À chaque 5 utilisations principales, tirez un projectile hanté infligeant des dégâts de base de 200% (+200% par accumulation).", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Excusez-moi.\"\n\n\"Oui, par ici, s'il vous plaît. Je dois vous demander quelque chose\"\n\n\"Plus près, maintenant.\"\n\n\"J'ai besoin de votre aide. Cette lanterne que vous voyez devant vous n'est qu'une partie brisée d'un corps plus grand.\"\n\n\"Le voyage ? Ah, oui. Il sera long, mais ne vous inquiétez pas. Je vous guiderai où que vous deviez aller, et bien que cela puisse être rempli de dangers, ce ne sera rien que je ne puisse vous aider.\"\n\n\"Hm ? Qu'y a-t-il pour vous, dites-vous ?\"\n\n\"Oh, vous verrez. Votre récompense sera bien plus grande que vous ne pourriez l'imaginer. Une fois que j'aurai retrouvé ma splendeur complète, je vous protégerai. Je vous garderai en sécurité. Vous réchaufferai. Vous rendrai puissant. Toutes vos préoccupations seront consumées. Cela ne semble-t-il pas merveilleux ?\"\n\n\"Vous êtes d'accord ? Bien. Maintenant, prenez rapidement la lanterne.\"\n\n\"Nous avons un long voyage devant nous, mon ami.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Âme Agitée", + "SS2_ITEM_STIRRINGSOUL_DESC": "Les monstres vaincus laissent une âme qui a une chance de {0}% (+{0}% par échec de lancer, réinitialisé en cas de réussite) de faire apparaître un objet lors de la récupération.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Pour quoi est-ce que je me bats ?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Un esprit de détermination...\n...Un esprit à arrêter.\nUne volonté inébranlable de survivre...\n...Une volonté vacillante de survivre.\n\nPrêt à profaner leur identité...\n...Prêt à profaner leur mémoire.\nPrêt à sacrifier leur civilisation...\n...Prêt à sacrifier leur humanité.\n\nJusqu'où iront-ils pour vivre ?\nJusqu'où iront-ils pour s'auto-détruire ?\nJusqu'où iront-ils pour échapper ?\nJusqu'où iront-ils pour détruire ?\n\nTout au nom de la préservation de soi...\n...Tout au nom du narcissisme.\nTout pour une espérance incertaine...\n...out pour une chance nulle.\n\nQue se passerait-il s'ils avaient une opportunité ?\nQue se passerait-il s'ils avaient un allié ?\nQue se passerait-il si leur feu était attisé ?\nQue se passerait-il s'ils étaient trompés par de faux espoirs ?\n\nPeut-être devraient-ils avoir une chance.\nPeut-être devraient-ils avoir de la force.\nPeut-être devraient-ils avoir une offre.\nPeut-être devraient-ils être pris en premier.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Augmente tous les stats de 50% pendant les tempêtes.", + "SS2_ITEM_MOXIE_PICKUP": "Combien de plus ?", + "SS2_ITEM_MOXIE_LORE": "Eh ! Toi là ! Dans ce fichier ! Tu ne devrais probablement pas être là... Reste tranquille, d'accord ?", + + + "SS2_ITEM_REMUNERATION_NAME": "Rémunération", + "SS2_ITEM_REMUNERATION_DESC": "Un choix entre trois objets puissants apparaît à proximité au début de chaque étape.", + "SS2_ITEM_REMUNERATION_PICKUP": "... À quel prix ?...", + "SS2_ITEM_REMUNERATION_FAILURE": "Que ce souvenir...", + "SS2_REMUNERATION_TERMINAL_NAME": "Piédestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Transaction complète", + "SS2_ITEM_REMUNERATION_LORE": "Quel est ton héritage ?\n\nRien d'autre que de mesquines vengeances.\n\nQuelle est ton identité ?\n\nRien d'autre qu'un nom prononcé avec dégoût.\n\nQue veux-tu ?\n\nRien d'autre qu'un nouveau dessein.\n\nDe quoi as-tu besoin ?\n\nRien d'autre que des armes en lesquelles j'ai confiance.\n\nAlors, où iras-tu ?\n\nPartout où tu me pousseras.\n\nEt que feras-tu ?\n\nTout ce que tu dis avoir besoin.\n\nC'est tout, alors ?\n\nSi tu le dis ainsi.\n\nAlors va là-bas, et meurs.\n\n...\n\nTant que tu me paies.\n\n" + + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json new file mode 100644 index 0000000..f28d95f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relique de Dualité", + "SS2_ITEM_RELICOFDUALITY_DESC": "Endommager les ennemis les brûle pour RÉSOUDRE CETTE ÉQUATION LOL (+quelque chose % par cumul). Être touché vous gèle pendant quelques secondes, je ne sais pas lol, figurez cela quand cet objet sera implémenté.", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Toutes les attaques brûlent les ennemis. Tous les dégâts vous gèlent.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, jeune ! Tu es revenu plus tôt que prévu. As-tu terminé ta recherche?\n\nOh, mon cher. Jeune, pourquoi trembles-tu ? Quelque chose t'a-t-il fait mal ?\n\nTu as trouvé quelque chose qui t'a fait mal ? Hmm. Curieux. L'as-tu toujours avec toi ?\n\n...Je vois. Laisse-moi le regarder, alors. Viens maintenant, et montre-moi ce que tu as trouvé.\n\nHmm. Une chose étrange, celle-ci. Un feu flamboyant, mais froid au toucher. Comme c'est contre nature. Il y a cependant une certaine harmonie en cela. Alors que la chaleur apporte chaleur et vie, le froid la tempère et la maintient en échec. Mais de la même manière, ce froid amer peut apporter le désespoir et la mort sans la chaleur pour le contenir.\n\n...Oh, mais me voilà à nouveau à divaguer. Il faut prendre soin de toi, jeune. S'il te plaît, viens avec moi.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relique de l'Extinction", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relique de la Force", + "SS2_ITEM_RELICOFFORCE_DESC": "Toutes les attaques frappent 1 (+1 par cumul) fois supplémentaire pour {1}% de dégâts TOTAL. Les attaques consécutives sur le même ennemi augmentent les dégâts infligés de {1}%, jusqu'à un maximum de {2}% de dégâts TOTAL. Réduit la vitesse d'attaque et augmente les temps de recharge des compétences de {0}% (-{0}% par cumul).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Toutes les attaques frappent une fois de plus. Réduction de la vitesse d'attaque et augmentation des temps de recharge des compétences.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, jeune ! Tu es revenu une fois de plus, avec ce qui semble être un sac complet, aussi ! Plein de récupérations, n'est-ce pas ?\n\nHmm. Le sac est lourd, mais il est presque vide. Tu... Tu ne me caches pas quelque chose, jeune ?\n\n...Tu as trouvé quelque chose de très lourd. Je comprends. Pardonne-moi pour mes soupçons. Montre-moi cette chose que tu as trouvée.\n\nAh ! Tu as raison, jeune. Cette chose est petite, mais difficile à tenir. Elle se brise et se fragmente, et chaque morceau est aussi lourd que le tout. Quelle chose remarquable, cela !\n\nJe vais le mettre avec les autres choses merveilleuses que tu as trouvées. Une chose comme ça pourrait être dangereuse si elle tombait entre de mauvaises mains. Quant à toi, jeune... Hmm, je pense que quelques réparations pour ton sac s'imposent. Viens avec moi.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relique de la Masse", + "SS2_ITEM_RELICOFMASS_DESC": "Augmente la santé maximale de {0}% (+{0}% par cumul). Diminue l'accélération et la décélération d'un facteur de {1} (+{1} par cumul).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Doublez votre santé maximale. Vos mouvement ont de l'élan.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, bienvenue de nouveau ! Jeune, qu'as-tu trouvé ?\n\nHmmm. Encore des trouvailles de la lande dévastée ? Très bien. Tu peux garder ces choses, si tu le souhaites. As-tu trouvé autre chose ?\n\nAh, tu en as trouvé ? Montre-le moi alors, jeune.\n\nOh ! Cette forme que tu as trouvée ! Elle est robuste, mais pas loyale. Puissante, mais en même temps aussi fragile. C'est une forme singulière, pour le moins qu'on puisse dire. Où as-tu trouvé cela, jeune ?\n\n...Tu l'as trouvé sur la planète ? Hmm. Inquiétant. Cela n'a pas été créé par ces gens du sable. Trop complexe, trop puissant. Ni par ces Lemuriens. Dis-moi, jeune, tu ne l'as pas volé, n'est-ce pas ?\n\n...Tu ne l'as pas fait. Je vois. Très bien. J'aimerais garder cette forme. Cette forme est dangereuse si on ne la comprend pas.\n\nOh, mon jeune, ne sois pas si attristé. Cette forme est remarquable, et je salue ton travail indépendamment de cela. Je veux simplement la garder en sécurité. Tiens, peut-être qu'une récompense s'impose. Viens avec moi.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relique de la Terminaison", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Chaque {0} secondes, accorde un buff qui marque le prochain ennemi apparaissant. S'il est vaincu dans les 30 secondes (-10% par cumul), il laisse tomber un objet (la rareté de l'objet augmente avec les piles) ; sinon, il ne laisse rien tomber et retarde la prochaine marque. Les ennemis marqués ont des statistiques significativement augmentées.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Chaque {0} secondes, marque un ennemi et le renforce. S'il est vaincu à temps, il laisse tomber un objet ; sinon, il ne laisse rien tomber.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Jeune ! Ah, je suis tellement excitée de te voir revenir ! As-tu trouvé quelque chose de nouveau ?\n\nOh ? Tu as trouvé ! Montre-moi, petite. Il n'y a pas besoin d'être timide.\n\nHm... Qu'as-tu trouvé cette fois-ci ? C'est solide et creux, mais quand tu le secoues... ça glougloute, comme une noix de pomme trop mûre. Quelle forme étrange avons-nous ici...\n\nOh ? Oh mon. Tu as été poursuivi par un monstre, dis-tu... Il ne t'a pas suivi ici, n'est-ce pas ?\n\n...Il ne l'a pas fait. Mais bien sûr, il serait difficile de nous trouver ici, n'est-ce pas, jeune ?\n\nIci, je vais l'emporter. Quelque part où il ne peut amener aucun monstre jusqu'à nous.\n\n...Je comprends. Il est normal d'avoir peur parfois, mais tu ne peux pas laisser cela te submerger. Ne serait-ce pas cruel pour un autre vagabond de trouver cette forme et de souffrir considérablement à cause d'elle ?\n\nNous serons en sécurité ici, jeune. Viens avec moi. Tu dois avoir faim après être resté dehors si longtemps.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relique d'Échelon", + "SS2_ITEM_RELICOFECHELON_DESC": "Gagnez {1} (+{1} par cumul) de dégâts de base et {2} (+{2} par cumul) de santé de base pendant {3} secondes à l'utilisation. Utiliser un équipement augmente définitivement son temps de recharge de {0}%.", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Obtenez un énorme bonus lors de l'utilisation de l'équipement. L'utilisation d'un équipement augmente définitivement son temps de recharge.", + "SS2_ITEM_RELICOFECHELON_LORE": "Non non, Jeune, tu es là trop tôt ! Je n'ai pas le temps de me préparer. S'il te plaît... Reviens plus tard." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json new file mode 100644 index 0000000..1a09d8a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Sac à dos armé", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chaque fois que vous subissez des dégâts, il y a une chance de lancer un missile infligeant {0}% (+{0}% par cumul) de dégâts de base. La chance augmente avec les dégâts subis.", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Lance un missile en cas de dégâts importants reçu.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Commande : Sac à dos militarisé marqué pour le retour\nNuméro de suivi : 823****\nLivraison estimée : 13/02/2056\nMode d'expédition : Standard\nAdresse de livraison : 17 Yule Road, Livingrock, Terre\nDétails de l'envoi :\n\nDéclenchement accidentel lors d'une randonnée. Préparez vos avocats.", + + "SS2_ITEM_COFFEEBAG_NAME": "Sachet de café", + "SS2_ITEM_COFFEEBAG_DESC": "Quand vous activez un objet, vous obtenez un bonus de {1}% de vitesse d'attaque et un bonus de {2}% de vitesse de déplacement pendant jusqu'à {0}s (+{0}s par cumul).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Quand vous activez un objet, vous obtenez un bonus de vitesse d'attaque et de déplacement pendant une courte période.", + "SS2_ITEM_COFFEEBAG_LORE": "Commande : Café\nNuméro de suivi : 917****\nLivraison estimée : 06/12/2056\nMode d'expédition : Standard\nAdresse de livraison : 4410 New Lane, Kentucky, Terre\nDétails de l'envoi :\n\nSalut, Maman !\n\nJ'ai été en voyage, tout comme tu l'as fait dans ta jeunesse... Je me souviens de toutes les histoires que tu me racontais quand tu avais mon âge. Aller dans des endroits comme la Jamaïque, la Roumanie, pratiquement partout sur Terre ! J'espère pouvoir visiter la maison bientôt pour que je puisse te parler de tous les endroits où je suis allé.\n\ne me souviens qu'il y avait ce café génial que tu nous prenais chez nous... c'était le \"Neik Dark Roast\", non ? Quoi qu'il en soit, il y a cet endroit génial sur Titan qui cultive son propre café, et c'est vraiment le meilleur ! Cela me rappelle d'être chez nous avec toi.\n\nJ'espère te voir bientôt. Tu me manques, et les chats me manquent. Eleni te salue, et j'ai hâte de tout te raconter !\n\nAvec amour, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trématode détritivore", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Les ennemis avec moins de {0}% de santé subissent des dégâts continus permanents infligeant {1}% de dégâts de base (+{1}% par cumul) et ralentissent de -{2}% de vitesse de déplacement.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Les ennemis ayant une faible santé subissent des dégâts continus jusqu'à leur mort.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcription de l'image... terminée.\n$ Résolution... terminée.\n$ Sortie des chaînes de texte... terminée.\nComplet!\n\n\nCeci est le carnet de bord de D. Furthen, naturaliste à bord de l'UES [Censuré], en collaboration avec le programme en cours de recherche et de documentation de la vie extraterrestre de l'UES. Cette entrée a été rédigée au Point Sigma, lors d'une expédition dans les jungles denses de Cornea III.\n\n---------------------\n\nJ'ai rencontré mon premier échantillon de vie extraterrestre sur cette planète ! Et quelle merveille c'est. L'échantillon ressemble à un ver rond terrestre, mais de taille significativement plus grande. J'ai attribué leur nom commun de 'Trématode détritivore', et je décrirai leurs propriétés ci-dessous.\n\n• D'environ deux pouces de diamètre, et variant en taille d'environ quatre pouces à un pied et demi de long. Coloration blanche.\n\n• Ces trématodes ont été trouvés en train de se nourrir d'un tas de viande pourrissante dans une caverne humide. La viande était d'origine indéterminée, mais la présence d'autres animaux plus grands est néanmoins excitante.\n\n• En ramassant une masse de viande pourrissante, les trématodes ont rapidement réagi au mouvement et ont commencé à s'agiter, avant de se détendre lentement. Le garde qui était avec moi, Chevry, je crois, était dégoûté.\n\n• En touchant l'un d'eux avec une main non gantée pour sentir leur texture, l'un des trématodes s'est accroché à ma paume et a commencé à mordre. C'était extrêmement douloureux, tant d'avoir le trématode sur ma main que lorsque Chevry l'a coupé. Malgré cela, à part une légère entaille sur ma paume, je pense que je vais bien.\n", + + "SS2_ITEM_DIARY_NAME": "Journal", + "SS2_ITEM_DIARY_DESC": "Gagnez {0}% (+{0}% par cumul) plus d'expérience en vainquant des boss.", + "SS2_ITEM_DIARY_PICKUP": "Gagnez une expérience bonus en vainquant des boss.", + "SS2_ITEM_DIARY_LORE": "Transmission complète des images de vidéosurveillance de la section du couloir 14-B.\n\nImpression...\n\n\"Alors ce livre est la seule chose dans le conteneur de stockage ?\"\n\"À peu près. Mis à part quelques vieux meubles, c'est tout.\"\n\"Alors, quel est le truc avec ce livre ? Si c'est tout ce que nous avons, il ferait mieux d'être bon.\"\n\"C'est un journal, je pense. Initialement rédigé par un certain Alan Howizer, il y a environ 26 ans. Il avait l'air d'être quelqu'un de plutôt intelligent, il disait qu'il travaillait dans une usine d'essais chimiques sur Terre.\"\n\"C'est tout ? C'est juste le journal d'un vieux mec ?\"\n\"Attends, il y a plus. En le feuilletant, environ cent pages plus loin, l'écriture a changé, et effectivement, il a été trouvé par une personne différente sur un banc dans un parc, apparemment. La même chose encore, environ trente pages plus tard. Et encore, après environ soixante-dix de plus. Et ça continue. Il y a une vingtaine de personnes différentes qui ont écrit dans ce journal, notant leurs souvenirs heureux, des mystères étranges, des énigmes, leurs réponses à ces énigmes, toutes sortes de choses.\"\n\"Hein. Cette chose doit être un véritable trésor de connaissances, non ? Une idée de qui l'a possédé en dernier ?\"\n\"Euh, oui, en fait. Quelqu'un nommé Chel était le dernier à écrire dans le livre, et il semble qu'il a laissé une adresse à l'intérieur de la couverture arrière. Pourquoi, à quoi tu penses ?\"\n\nFin de la section notable.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Fongus dormant", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Guérissez {0}% (+{1}% par cumul) de votre santé maximale chaque seconde tout en sprintant.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Régénérez de la santé tout en sprintant.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation de la Station de Recherche Rook\n\nNotes de la semaine 3 sur le spécimen 18305 :\n\nC'est l'un des échantillons les plus étranges que nous ayons trouvés. Ce champignon semble pousser sur presque tout dans le bâtiment si nous le laissons faire. Les murs, les sols, le plafond. Il semble avoir une préférence pour les objets en mouvement. Nos vêtements, les portes, et même certaines machines. Nous allons continuer à surveiller ce comportement.\n\nNotes de la semaine 5 sur le spécimen 18305 :\n\nLe sujet continue de s'attacher à des objets autour du laboratoire. Nous avons noté qu'il devient plus sain plus il bouge avec l'objet auquel il est attaché. Les tests semblent indiquer qu'il se nourrit de la chaleur créée par les mouvements, absorbée par ses racines. Nous allons tenter de le transplanter sur une machine en mouvement constant et surveiller sa santé.\n\nNotes de la semaine 8 sur le spécimen 18305 :\n\nNous avons laissé l'échantillon attaché à un ancien modèle de piston du laboratoire. En cas de tout dommage, nous avions l'intention de nous en débarrasser de toute façon. Nous l'avions attaché et l'avions laissé fonctionner les 3 semaines précédentes. De manière assez curieuse, le piston était censé tomber en panne dans ce laps de temps. Cependant, il semble que le sujet ait créé une relation symbiotique avec la machine. Nous allons continuer à surveiller ce comportement pour plus d'effets négatifs, et d'autres utilisations potentielles pour ce spécimen.\n", + + "SS2_ITEM_FORK_NAME": "Fouchette", + "SS2_ITEM_FORK_DESC": "Augmentez vos dégâts de base de {0} (+{0} par cumul).", + "SS2_ITEM_FORK_PICKUP": "Infligez davantage de dégâts.", + "SS2_ITEM_FORK_LORE": "\"Tu ne peux pas être sérieux... Regarde, je sais qu'on a dit qu'on a besoin de tout ce qu'on peut avoir pour survivre, mais tu dois réaliser que je n'étais pas littéral à ce sujet !\"\n\nIl leva l'instrument en argent, une expression interrogative sur son visage. \"Que veux-tu dire ? Et si nous devons repousser un monstre ?\"\n\nUn bref silence.\n\n\"S'il te plaît, nous avons tous les deux vu les créatures sur cette planète. Ne me dis pas que tu pense que ça serait suffisant pour repousser quoi que ce soit ici.\"\n\nIl haussa les épaules. \"On ne sait jamais\", répondit-il en glissant la fourchette dans sa poche.\n", + + "SS2_ITEM_MALICE_NAME": "Malice", + "SS2_ITEM_MALICE_DESC": "Vos attaques infligent {2}% des dégâts TOTAUX à jusqu'à {1} (+{1} par cumul) ennemis supplémentaires dans un rayon de {0}m.", + "SS2_ITEM_MALICE_PICKUP": "Les attaques répandent les dégâts aux ennemis à proximité.", + "SS2_ITEM_MALICE_LORE": "Tu es faible.\n\nPhysiquement ? Peut-être pas. Tu te bats pour survivre, et tu te bats assez bien. Mais mentalement ? Mon ami, tu es fragile. Tu te bats et tu tues, mais tu ressens des remords pour ce que tu tues. Pourquoi ? Les animaux, eux, ne ressentent aucun remords envers toi. Pour eux, tu n'es qu'une proie à traquer, ou un prédateur à fuir. Ces titans imposants ? Ils n'éprouvent aucune émotion, seulement une directive silencieuse de détruire. De te détruire.\n\nEt je te connais. Mon ami, tu ne veux pas être faible. Tu veux être puissant, aussi bien mentalement que physiquement. Ne ressens pas de pitié pour ces bêtes sans esprit, car c'est tout ce qu'elles sont. Bats-toi pour tuer, pas seulement pour survivre.\n\nMais la malveillance de l'homme ne peut te mener que jusqu'ici. Prends ceci. Sois attiré plus loin. Bats-toi pour tuer, et tue pour être craint.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Pièce fondu", + "SS2_ITEM_MOLTENCOIN_DESC": "Vos attaques ont {0}% de chance d'enflammer les ennemis lors de l'impact pour {1}% de dégâts de base (+{1}% par cumul) et gagner ${2} (+${2} par cumul. L'argent gagné augmente avec les étapes franchies).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance de brûler et de gagner de l'or à chaque coup.", + "SS2_ITEM_MOLTENCOIN_LORE": "Commande : Pièce Fondu\nNuméro de suivi : 446*****\nLivraison estimée : 22/09/2056\nMode d'expédition : Standard\nAdresse de livraison : Département de police vénitien, Brithen, Vénus\nDétails de l'envoi :\n\nSalut, j'ai trouvé une autre pièce de preuve liée à l'attentat à Parathan Square il y a quelques jours.\n\nDonc, tu sais comment les enquêteurs ont dû reporter leur analyse parce que la zone était beaucoup trop chaude ? Eh bien, l'espace s'est enfin refroidi ce matin, et j'ai réussi à trouver cette pièce de monnaie fondue collée au trottoir. Un test chimique rapide indique qu'elle est probablement principalement composée de tungstène avec un revêtement en or, et elle n'a pas non plus refroidi depuis que je l'ai décollée du sol.\n\nJe ne suis pas vraiment sûr de ce que cela pourrait signifier, cependant. Peut-être un porte-bonheur, ou une carte de visite ? De toute façon, je te l'envoie, parce que franchement, tu as besoin de toute l'aide possible. Je veux dire, 7 personnes mortes, 18 blessées, près d'un demi-million de dollars de dommages matériels, et tout ce que tu as comme preuve, c'est une pièce fondue et un café soufflé ? Eh bien, tu as ma sympathie, mec. Bonne chance pour l'affaire.\n", + + "SS2_ITEM_NEEDLES_NAME": "Aiguilles", + "SS2_ITEM_NEEDLES_DESC": "Les attaques non critiques ajoutent +{0}% de chance de critique contre l'ennemi touché. Une chance critique supplémentaire est effacée après avoir activé {1} (+{1} par cumul) attaques critiques.", + "SS2_ITEM_NEEDLES_PICKUP": "Frapper un ennemi augmente la chance de coup critique contre lui jusqu'à ce qu'un coup critique soit réussi.", + "SS2_ITEM_NEEDLES_LORE": "Rapport d'incident de livraison de l'UES, ID 219560163 trouvé.\n\nLecture...\n\n\"Le personnel de livraison Will Stetson, numéro 604, a été admis à l'infirmerie à bord de l'UES [REDACTED], il y a environ 22 heures, en raison de complications liées à la manipulation d'un comportement anormal d'un colis.\n\nEn faisant sa tournée, Will a remarqué qu'une des caisses avait soudainement fait un bruit sourd derrière lui. Craignant que quelqu'un ait essayé d'expédier un animal vivant selon le protocole standard, il a ressenti le besoin d'enquêter. Au lieu de cela, la caisse contenait un petit paquet en plastique contenant un grand nombre d'aiguilles à coudre particulièrement grandes, évidemment emballées beaucoup trop serrées pour la moindre sécurité.\n\nFinalement, et probablement dans un moment d'erreur de jugement, Will a décidé de toucher le paquet. Cela a provoqué l'explosion soudaine du paquet dans sa direction générale, laissant son côté avant supérieur couvert de profondes entailles. Il a eu de la chance que quelqu'un l'ait trouvé rapidement. Il semble aller bien, mais se remettra du choc et de la perte de sang pendant un certain temps.\"\n\nFin du rapport.", + + "SS2_ITEM_X4_NAME": "Stimulant X-4", + "SS2_ITEM_X4_DESC": "Réduit le temps de recharge des compétences secondaires de {0}% (+{0}% par cumul). L'utilisation de votre compétence secondaire augmente la régénération de santé de base de +{1} pv/s (+{2} pv/s par cumul) pendant {3} secondes.", + "SS2_ITEM_X4_PICKUP": "Réduit légèrement le temps de recharge des compétences secondaires et accorde des soins lors de leur utilisation.", + "SS2_ITEM_X4_LORE": "Commande : Stimulant (X-4)\nNuméro de suivi : 369*****\nLivraison estimée : 12/04/2057\nMode d'expédition : Prioritaire\nAdresse de livraison : Roméo 33, Parc National de Batang Ai, Terre\nDétails de l'envoi :\n\nEnveloppé, manuel inclus. La machine montre-t-elle des symptômes d'un 540 ? Si c'est le cas, vous voudrez peut-être éviter d'utiliser plus de 100 ml de stimulant.\n\nSanté." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json new file mode 100644 index 0000000..641bebf --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Testeur sanguin cassé", + "SS2_ITEM_BLOODTESTER_DESC": "Gagnez 5 pièces d'or pour chaque 20% de votre santé que vous soignez. La quantité d'or gagnée évolue en fonction des piles, des étapes franchies et de la santé maximale.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gagnez de l'argent en vous soignant.", + "SS2_ITEM_BLOODTESTER_LORE": "Retour : Testeur sanguin cassé\nNuméro de suivi : 288*****\nLivraison estimée : 17/06/2056\nMode d'expédition : Prioritaire\nAdresse de livraison : Siège de Dionysus Pharmaceuticals, Pluton\nDétails de l'envoi :\n\nNous allons devoir réparer celui-ci avant qu'il ne cause plus de tort que de bien à notre entreprise. Cette chose nous donnait toujours de mauvais résultats à chaque fois que notre MED-E l'utilisait. Non seulement cela entrave notre flux de travail, mais nous nous retrouvons à payer de notre poche les patients que nous diagnostiquons à tort, et à les piquer inutilement avec des aiguilles. Et nous ne pouvons pas prétendre que le patient a tort puisque tout est immédiatement sauvegardé sur les serveurs. Nous ne pouvons pas continuer à débourser autant d'argent, sinon nous ferons faillite d'ici le prochain trimestre.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Accélérateur de champ", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Après avoir vaincu le boss, tuer des ennemis à l'intérieur du rayon du téléporteur accorde +{0}% (+{0}% par cumul) de charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Tuer des ennemis réduit le temps de recharge du téléporteur.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION DE LA SALLE 1455A DE L'UES [Voyages en toute sécurité]--//\n\n\"Tu as le dispositif ?\"\n\n\"Oui, il est juste ici.\"\n\n\"Il fonctionne, non ?\"\n\n\"Mmmhmm. À la perfection.\"\n\n\"Excellent. N'oublie pas, personne ne doit être au courant de ça.\"\n\n\"Oui, oui, je sais. Ces... autels, sur [SUPPRIMÉ], ont un potentiel fantastique. Une fois que nous les aurons analysés, les reproduire devrait être un jeu d'enfant. Ce sera une avancée scientifique massive.\"\n\n\"Bien. Reste discret, fais ton analyse et sors avant que quelqu'un ne devienne suspect.\"\n\n\"Entendu. Encore merci beaucoup pour ton aide.\"\n\n\"C'est rien. Du moment que tu me paies.\"\n\n\"Eh-heh, à propos de ça...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Sauce la plus épicée", + "SS2_ITEM_HOTTESTSAUCE_DESC": "L'activation de votre équipement enflamme les ennemis dans un rayon de {0}m pendant {1} secondes, infligeant 150% de dégâts de base plus 100% de dégâts par seconde (+50% par cumul).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription de la pièce K3 (Cuisine, 3e étage) de l'Hôtel Kaymar--//\n\nUn homme grand et mince entre dans la pièce, tenant une grande boîte en carton. \"Hey, CHEF. Comment ça va ?\" Il pose la boîte sur le comptoir. \"Bon, on a plein de nouvelles sauces avec lesquelles tu devras te familiariser. Je vais te les présenter maintenant, si ça ne te dérange pas.\" Le robot CHEF lui accorde son attention, mais continue de travailler.\n\nL'homme parcourt les rangées de bouteilles de différentes couleurs, expliquant au CHEF leurs noms, saveurs et utilisations en cuisine. Finalement, il s'arrête devant une bouteille de couleur rouge et hésite brièvement.\n\n\"...D'accord, maintenant. Cette bouteille? Elle est sans étiquette pour une raison. Si tu reçois une commande indiquant que tu dois utiliser la \"Sauce la plus épicée\" sur un plat, tu utilises cette bouteille. Mais NE L'UTILISE SOUS AUCUNE AUTRE CIRCONSTANCE. Je sais que parfois tu dois improviser pour finir un plat, mais tu ne devrais JAMAIS utiliser cette bouteille si c'est ce que tu fais. Tu comprends ?\"\n\nLe robot CHEF, toujours en train de travailler, fait un signe de tête affirmatif.\n\n\"Bien. J'attends de grandes choses de toi, CHEF\"\n\nLe robot CHEF fait de nouveau un signe de tête, et fait une pause brève dans son travail pour mettre les bouteilles à leurs emplacements appropriés.\n\n\"...Oh, et aussi ?\"\n\nLe robot CHEF fait une pause pour accorder à nouveau son attention à l'homme.\n\n\"S'il te plaît, ne casse pas cette bouteille. Je sais que tu es un robot et tout ça, mais je sais aussi que des accidents arrivent, et cet accident particulier pourrait laisser un trou dans le sol.\"\n\nLe robot CHEF fixe la bouteille brièvement, avant de la poser soigneusement à l'arrière du placard avec le reste des sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Sceau du Chasseur", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Après avoir rester immobile pendant au moins 1 seconde, gagnez {0} d'armure (+{1} d'armure par cumul) et {2}% de dégâts supplémentaires (+{3}% par cumul). Les effets persistent pendant {4} (+{5} par cumul) secondes après avoir recommencé à bouger.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Rester immobile confère un bonus d'armure et de dégâts.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Transcription audio complète à partir de l'enregistreur portable.\n\nImpression en cours...\n\n\"Penses-tu qu'ils vont mordre à l'appât ?\"\n\"Ils vont devoir. On n'a pas d'autre option.\"\n\"Je pense toujours que risquer notre nourriture comme ça est trop dangereux.\"\n\"Si on n'essaie pas, on sera morts dans une semaine.\"\n\"Juste... assure-toi de ne pas gaspiller.\"\n\"Rien de plus que nos vies, au moins.\"\n\"...\"\n\"Ils sont là.\"\n\"Oh, bien. Abat-en un et sortons d'ici.\"\n\"Pas encore...\"\n\"Quoi ? C'est gaspiller notre nourriture d'attendre plus longtemps !\"\n\"Attends...\"\n\"Tire, mec, on n'a que ça !\"\n\"Presque...\"\n\"TIRE.\"\n\"Presque...\"\n\"TIRE OU DONNE-MOI LE FUSIL.\"\n\"...\"\n\"DONNE-LE MOI !\"\n\"Hé, fais AT-\"\n\nFin de l'enregistrement.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Bottes à réaction prototype", + "SS2_ITEM_JETBOOTS_DESC": "Le saut crée une explosion ralentissante infligeant {2}% (+{3}% par cumul) dans un rayon de {0}m (+{1}m par cumul).", + "SS2_ITEM_JETBOOTS_PICKUP": "Détone lors du saut !", + "SS2_ITEM_JETBOOTS_LORE": "Rapport pour l'autopsie des Hephaestus Metal Works\n\nEmplacement : Hephaestus Metal Works, Mars\nStatut de l'emplacement : Intérieur détruit par le feu\nVictimes : Le propriétaire, par le feu\nRapport sur place :\n\nJe pensais que la cause de l'incendie était le résultat d'une forge, d'un four, ou même d'une pause cigarette. Il n'y avait pas grand-chose de différent par rapport à n'importe quel autre atelier du même secteur. Beaucoup d'anciens types d'épées, d'armures, d'équipements agricoles, et ainsi de suite. Bien qu'il semblait que le propriétaire était un amateur lui-même, car il y avait ce qui semblait être quelques projets que l'on ne trouverait normalement pas là à l'arrière.\n\nUn bon nombre d'entre eux n'étaient rien de plus que des moteurs et du métal. Il semblait s'exercer à la création d'horlogerie. Mais il est finalement passé à des objets basés sur le carburant et le moteur. De vieilles tondeuses, des motos et des générateurs. Il est finalement passé aux systèmes de propulsion. De petits avions téléguidés, des hélicoptères, un vieux jetpack rouillé. Il semblait qu'il travaillait sur quelque chose, et nous avons découvert ce que c'était à l'arrière.\n\nIl y avait clairement un génie derrière lui. Il construisait une paire de bottes à réaction à partir de zéro. Elles n'avaient pas encore été produites, car les jetpacks faisaient bien le travail et les bottes ne pouvaient pas être aussi robustes et lourdes tout en fournissant la même poussée. Il semblait avoir la même pensée, car il les rendait plus solides pour sa protection, mais essayait de compenser en augmentant la puissance de la poussée. Le résultat a abouti à la chaleur qui s'est accumulée et a éclaté sous lui. Malheureusement, sa nature inventive lui a coûté son entreprise et sa vie.\n\nLa zone environnante n'a subi aucun dommage, donc l'atelier pourra peut-être être rénové bientôt. Les bottes ont été confisquées et sont en route pour être étudiées et mises hors service, et les articles restants de l'intérieur de l'atelier ont été envoyés à leurs proches.\n\nCela conclut mon rapport.", + + "SS2_ITEM_STRANGECAN_NAME": "Canette Étrange", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% par cumul) de chance d'intoxiquer les ennemis, infligeant 350% de dégâts sur la durée et les désorientant.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance d'intoxiquer les ennemis, causant des dégâts au fil du temps.", + "SS2_ITEM_STRANGECAN_LORE": "Deux silhouettes sont assises, l'une frissonnant parmi un océan de décombres dans un terrier gelé. Les seules lumières sont les maigres restes d'un feu et de vieux fils électriques qui crépitent. À peine une protection contre le froid mordant.\n\n\"Hey...\" Il lève les yeux, distraitement optimiste. \"Penses-tu qu'on s'en sortira un jour de cette planète ?\"\n\n\"Difficile à dire.\" Elle prend une bouchée d'une ration qu'elle a trouvée.\n\n\"Eh bien, il doit y avoir quelque chose qu'on a négligé, non ? Une méthode à laquelle on n'a tout simplement pas pensé encore ?\" Il se lève et commence à faire les cent pas anxieusement.\n\n\"C'est possible.\" Une autre bouchée.\n\n\"Peut-être qu'il y a des débris avec des pièces fonctionnelles qu'on n'a pas encore trouvés, ou un problème dans ceux actuels qu'on pourrait réparer ?\" Un éclat revient dans ses yeux, devenant plus optimiste et excité.\n\n\"C'est certainement possible.\" Une autre bouchée.\n\nIl s'arrête alors qu'une expression dégoûtée traverse son visage. \"Euh, pourrais-tu s'il te plaît m'aider à réfléchir à quelque chose au lieu de simplement manger ?\"\n\n\"Je ne m'en ferais pas pour ça.\" Une autre bouchée.\n\nSon dégoût cède rapidement la place à une frustration et une colère manifestes. \"Pourquoi pas ?! Tu ne veux pas sortir d'ici ?!\"\n\nElle soupire et passe une main dans ses cheveux. \"Eh bien, bien sûr. Mais ça ne veut pas dire qu'on doit stresser pour chaque petite chose. On est en vie, non ? On a de la chance d'avoir ça.\"\n\n\"Eh bien... Je suppose que tu as raison... Ce serait mal de s'énerver maintenant...\" Son expression se détend alors qu'il regarde de nouveau le sol.\n\n\"Tu vois ? Assieds-toi simplement, détends-toi, et laisse ma vieille réserve te réchauffer.\" Une autre bouchée, alors qu'elle lui passe la conserve.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Montre Métronome", + "SS2_ITEM_WATCHMETRONOME_DESC": "Ne pas sprinter s'accumule progressivement jusqu'à un maximum de {0} (+{0} par cumul) charges, augmentant votre vitesse de déplacement lors de la course jusqu'à {1}%. La vitesse de déplacement accrue diminue pendant la course.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Accumulez une amélioration de la vitesse de déplacement lorsque vous ne courez pas.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Commande : Montre Métronome Cassé\nNuméro de suivi : 88******\nLivraison estimée : 14/04/2056\nMode d'expédition : Prioritaire\nAdresse de livraison : 33 Skyview Drive, Albumen, Venus\nDétails de l'envoi :\n\nSalut, c'est la montre métronome que je t'ai dit qui avait besoin de réparation. Apparemment, la chose déraille depuis quelques semaines maintenant, et moi et les gars ne pouvons pas enregistrer correctement avec elle qui accélère tout le temps. J'aimerais la récupérer assez rapidement, car utiliser le métronome intra-auriculaire me fait mal aux oreilles s'il est en place trop longtemps. Oh, et fais attention, aussi. La montre est un cadeau de mon vieux, et elle compte vraiment beaucoup pour moi. Merci d'avance !\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Haut-parleurs de mauvaise qualité", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Gagnez une vitesse de déplacement proportionnelle au pourcentage de vie manquant, jusqu'à un maximum de +{0}% (+{0}% par cumul) vitesse de déplacement avec 10% de vie ou moins restante.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Se déplacer plus rapidement à une santé plus basse.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Retour : Haut-parleur polyvalent A-AMP 25 watts\nNuméro de suivi : 629********\nLivraison estimée : 14/03/2055\nMode d'expédition : Prioritaire\nAdresse de livraison : 444 Anthem Ln., Twin Cities, Earth\nRaison du retour :\n\nDésolé de vous causer des soucis, mon pote, mais lorsque je l'ai déballé et branché pour le tester, le son est sorti... brouillé ? Avec des interférences ? C'est difficile à décrire. Si je devais deviner, il a dû être endommagé pendant le transport. Je suppose que je suis content d'avoir opté pour la garantie.\n\nRemboursement :\nRemplacer : X", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Source Cryptique", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Lorsque vous courrez, libérez une salve d'énergie infligeant des dégâts aux ennemis pour {0}% (+{1}% par cumul) de dégâts.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "La course libère une explosion d'énergie destructrice.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Lore Incroyable" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json new file mode 100644 index 0000000..4b3f467 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json @@ -0,0 +1,49 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Jouets pour bébés", + "SS2_ITEM_BABYTOYS_DESC": "Perdez jusqu'à {0} (+{0} par cumul) niveaux tout en conservant toutes les statistiques.", + "SS2_ITEM_BABYTOYS_PICKUP": "Perdez {0} niveaux tout en conservant toutes les statistiques.", + "SS2_ITEM_BABYTOYS_LORE": "Commande : Jouets pour bébés\r\nNuméro de suivi : 013*****\r\nLivraison estimée : 07/06/2056\r\nMode d'expédition : Haute priorité\r\nAdresse de livraison : 431, Golden Shore, Terre\r\nDétails de l'envoi :\r\n\r\nSalut chérie ! Je suis désolé de ne pas avoir pu venir, mais s'il te plaît, prends ces jouets pour ton bébé. Il est si petit, mais un jour, il pourrait être le prochain grand capitaine de l'UES, qui sait ! Je veux vraiment vous voir tous les deux dès que possible, les choses ont été difficiles ici depuis que je suis tombé malade et je ne veux pas mettre votre bébé en danger. Je t'aime, prends bien soin de vous, s'il te plaît !\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Tête de droïde", + "SS2_ITEM_DROIDHEAD_DESC": "Tuer un ennemi d'élite fait apparaître un Drone de sécurité (+{0}% de dégâts de base par cumul) pendant {1}s (+{2}s par cumul). Les drones apparus héritent du type élite de l'élite vaincue.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Fait apparaître un drone temporaire après avoir tué un ennemi d'élite.", + "SS2_ITEM_DROIDHEAD_LORE": "Commande : Robot de sécurité\nNuméro de suivi : 1138***\nLivraison estimée : 14/05/2056\nMode d'expédition : Prioritaire / Fragile\nAdresse de livraison : RaCom Robotics, Asimov, Mars\nDétails de l'envoi :\n\nC'était l'un des rares morceaux complets que nous avons pu récupérer parmi ces robots de sécurité volés... Ce groupe militant sur Pluton avait dérobé plusieurs de ces ER-14 et les utilisait dans leurs bases depuis un moment. Celui-ci en particulier, l'ER-14XPC5VVUFF, correspond aux modèles que vous aviez essayé de rappeler il y a quelque temps. Je ne connais pas toute l'histoire, mais je sais qu'il y avait une prime importante pour quiconque pourrait retrouver les restes de ce lot. Il y a d'autres vestiges aussi, mais ils sont beaucoup moins complets... Il ne devrait plus y avoir de danger, du moins. Faites-moi signe si vous voulez que ceux-ci soient également expédiés dans votre direction.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Appareil Erratique", + "SS2_ITEM_ERRATICGADGET_DESC": "Gagnez {0}% de chance de coup critique. Les coups critiques infligent {1}% (+{1}% par cumul) de dégâts supplémentaires.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Les coups critiques infligent des dégâts supplémentaires.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nInterruption de l'appel TdiM3c4fcQQA.34074... terminé\nAcquisition de l'appelant A... terminée\nAcquisition de l'appelant B... terminée\nChiffrement de la ligne... terminé\nActiver la sortie TTS en direct ?\n>Y\n\n==========================\nSORTIE TEXTE VERS DISCOURS CI-DESSOUS\n==========================\n\nAppelant A : Hé, tu as toujours le gadget ?\nAppelant B : Oui, juste ici, sommes-nous toujours en ordre ?\nAppelant A : Oui, le marché tient toujours...\nAppelant A : Tu n'as rien dit à personne à ce sujet, n'est-ce pas ?\nAppelant B : Quoi, tu me prends pour un idiot ? Bien sûr que non !\nAppelant A : Bien. Continue comme ça.\nAppelant B : Je le ferai, je le ferai... Dis, es-tu sûr que cette chose est sans danger pour l'envoyer simplement à travers le système ?\nAppelant B : Ce gadget est une sorte de modification d'arme haut de gamme, n'est-ce pas ?\nAppelant A : Ne t'en fais pas, le gadget est parfaitement sûr. L'UES ne vérifie pas leurs colis. J'ai utilisé leur système postal de nombreuses fois auparavant, et je m'en sors toujours très bien.\nAppelant B : Eh bien, si tu le dis. Je vais l'envoyer, et je m'attends à quinze mille crédits dans les vingt-quatre prochaines heures, comme prévu.\nAppelant A : Comme prévu. C'est un plaisir de faire affaire avec toi.\n\n==========================\n=====APPEL DÉCONNECTÉ=====\n==========================\n\nCoupure de la ligne..... terminée\nSauvegarde de l'enregistrement........ terminée\nSauvegarder la sortie texte ?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolat Vert", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Lorsque vous êtes blessé d'au moins {0}% de votre maximum de points de vie, les dégâts excédentaires sont réduits de {1}%, et vous obtenez également une amélioration cumulative qui accorde +{4}% de dégâts de base et +{5}% de chance de coup critique pendant {2}s (+{3}s par cumul).", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Réduit les dégâts subis et octroie un énorme bonus de dégâts et de chances de coup critique après avoir subi des dégâts importants.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Transcription audio complète à partir d'échos de signal. Attribution de jetons génériques.\n\n[Sifflement, claquement fort]\n\nHOMME 1 : Uh... Hey, question bizarre ?\n\nHOMME 2 : [Soupire audible] Quoi ?\n\nHOMME 1 : Tu connais des chocolats bizarres et exotiques qui sont d'une couleur vert vif ?\n\nHOMME 2 : Quoi ? De quoi tu parles ?\n\nHOMME 1 : J'ai trouvé du chocolat vert dans ce coffre de sécurité, et je demande si c'est normal ou pas.\n\nHOMME 2 : Uh, non, ce n'est pas normal. Je ne pense pas, de toute façon. Je ne saurais pas.\n\n[Froissement]\n\nHOMME 1 : Alors, c'est censé être quoi ? Tu penses que c'est empoisonné, aussi ?\n\nHOMME 2 : Probablement pas. Et, euh, pour la dernière fois, la viande n'était pas empoisonnée, tu as juste l'estomac fragile.\n\nHOMME 1 : D'accord, je suppose que je vais le garder, au cas où les choses deviennent désespérées.\n\nHOMME 2 : Ce n'est probablement pas une excellente idée, mais d'accord.\n\nFin de la transcription demandée\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Insecticide", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% de chance d'empoisonner un ennemi pour {1}% (+{1}% par cumul) de dégâts de base.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Empoisonne les ennemis au toucher.", + "SS2_ITEM_INSECTICIDE_LORE": "Retour : Aérosol insecticide REAVE 400g (8)\nNuméro de suivi : 3528*******\nLivraison estimée : 6/1/2056\nMode d'expédition : Standard\nAdresse d'expédition : 299 Umbrella Way, Itoki Fluctus, Vénus\nRaison du retour :\n\nLe produit est arrivé endommagé. Cinq canettes présentent des dommages physiques notables et des déformations, dont deux au point de fuite. Une est complètement éclatée. Ayant vu vos publicités et connaissant les capacités de cette substance, je pense qu'il serait préférable de la faire éliminer par vos experts, à vos frais.\n\nJe m'attends également à un remboursement pour cela.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Héritage de Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Recevez {0} (+{0} par cumul) objets à chaque passage de niveau. La rareté des objets augmente avec le niveau.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Recevez un objet en montant de niveau.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Mes amis. Je vous ai rassemblés ici aujourd'hui pour partager des nouvelles importantes.\n\nTout d'abord, c'est avec une profonde tristesse que j'annonce que Nkota, la dernière de nos grands leaders, notre aimable matriarche, nous a malheureusement quittés. Selon nos informations, elle a rendu son dernier souffle paisiblement dans son sommeil la nuit dernière, comblée d'années et ayant accompli tout ce qu'elle avait à faire ici. Cela étant dit, il n'y aura personne pour lui succéder au leadership. Elle était la dernière de sa lignée, sans frères, sœurs ou enfants vivants.\n\nAu lieu de cela, dans son dernier testament, sa sagesse a créé un nouveau commencement. Pour nous. Pour chacun de nous. Son souhait est que les membres restants de cette communauté se dispersent, que ce soit ensemble ou séparément, dans le monde. C'est peut-être une option radicale, mais c'est aussi celle que je pense, personnellement, être la meilleure pour cette communauté.\n\nNkota sera enterrée à notre destination finale, comme elle l'a souhaité. Vous pouvez tous pleurer pour elle et cette communauté pendant un certain temps, mais ne tardez pas. Un groupe de pèlerins voyagera avec moi vers le grand chemin gris, à cinquante miles à l'ouest, dans une semaine. Vous pouvez suivre, ou prendre votre propre chemin. C'est entièrement votre choix. Si vous ne pensez pas pouvoir faire le voyage, ne vous inquiétez pas. Nkota n'a peut-être pas eu d'enfants, oui, mais son héritage est spirituel, non pas dans le sang. Vous êtes tous ses enfants, et elle vous protégera jusqu'à ce que vous atteigniez votre but final.\n\nMerci à tous pour votre temps. Je vous suggère de commencer à emballer vos possessions pour le voyage à venir.\"\n\n- Éloge funèbre pour Nkota et le village de Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Réacteur Portable", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Obtenez une invulnérabilité totale pendant les premières {0}s (+{1}s par cumul) du niveau.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Devenez invincible en entrant dans une étape.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Quatre-vingts secondes. Ces maudits lézards. Ils sont plus rusés qu'ils ne semblaient.\n\nSoixante-dix secondes. Elle prit un moment pour respirer. Ce qui avait été autrefois des vents violents était maintenant de l'air immobile, contenu dans la biosphère miniature.\n\nSoixante secondes. Elle compta ses balles.\n\nCinquante secondes. Deux chargeurs restants, une boîte de cartouches, une grenade - gorgée d'eau, et un couteau émoussé. Bien loin d'être suffisant.\n\nQuarante secondes. Elle compta leurs têtes.\n\nTrente secondes. Les lézards évitaient soigneusement son bouclier. Soit ils avaient peur de cette nouvelle technologie, soit... ils l'attendaient.\n\nVingt secondes. Elle chargea son fusil à pompe.\n\nDix secondes. Les lézards chargèrent - et elle espérait être prête.", + + "SS2_ITEM_SKATEBOARD_NAME": "Skateboard Rapide", + "SS2_ITEM_SKATEBOARD_DESC": "Courez dans n'importe quelle direction. Utiliser des compétences accorde une amélioration qui offre +{0}% (+{1}% par cumul) de vitesse de déplacement pendant {4} secondes, jusqu'à {2} cumul.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Sprintez dans n'importe quelle direction. Utiliser des compétences vous fait bouger plus rapidement.", + "SS2_ITEM_SKATEBOARD_LORE": "TRAVAIL EN COURS - VEUILLEZ LIRE LA NOTE ET DONNER VOTRE AVIS !\n\nNote du développeur : La version originale de cela provenant de Starstorm 1 ne fonctionne pas en raison de RoR2 permettant toujours de se déplacer. Les gens aiment-ils cette version de l'objet ? Quelques autres points à noter avant de suggérer des modifications :\n\n > Rendre toutes les compétences agiles serait cool, mais c'est très bricolage, au mieux.\n > Sprinter dans n'importe quelle direction est-il agréable ? Rob a toujours dit que non, mais je pense que c'est bien.\n > La vitesse boostée est-elle trop importante ? Trop faible ? Doit-elle rester inchangée ?", + + "SS2_ITEM_BANEFLASK_NAME": "Flacon du Fléau", + "SS2_ITEM_BANEFLASK_DESC": "Diffuse les affaiblissements à la mort ou quelque chose qui a aussi un affaiblissement, ow ça fait mal", + "SS2_ITEM_BANEFLASK_PICKUP": "Les affaiblissements se propagent à la mort. Les attaques appliquent un fléau.", + "SS2_ITEM_BANEFLASK_LORE": "Le vert fait mal, ow !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json new file mode 100644 index 0000000..a09d32d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Drone de Sécurité", + + "SS2_DRONE_CLONE_NAME": "Drone Duplicateur", + + "SS2_DRONE_SHOCK_NAME": "Drone Électrochoc", + + "SS2_TRADER_BODY_NAME": "Zanzan le Fané", + "SS2_TRADER_BODY_SUBTITLE": "Le Négociateur Voilé", + "SS2_TRADER_CONTEXT": "Marché ?", + + "SS2_TRADER_POPUP_TEXT": "Proposer un objet au marchand ?", + "SS2_TRADER_WANT_TEXT": "Le marchand marmonne, \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "Le plus recherché", + "SS2_TRADER_QUALITY_BEST": "Excellent", + "SS2_TRADER_QUALITY_GREAT": "Génial", + "SS2_TRADER_QUALITY_GOOD": "Bien", + "SS2_TRADER_QUALITY_MODERATE": "Correct", + "SS2_TRADER_QUALITY_POOR": "Mauvais", + "SS2_TRADER_QUALITY_WORTHLESS": "Sans valeur", + + "SS2_LAMPBOSS_BODY_NAME": "Voyageur", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Guide de la Lumière", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Journal de bord : Voyageur", + "SS2_LAMPBOSS_BODY_LORE": "PETITS, REJOIGNEZ-MOI ICI. JE DOIS VOUS METTRE EN GARDE CONTRE QUELQUE CHOSE.\n\n...\n\nLE VOYAGEUR EST REVENU DANS CE MONDE.\n\nIL Y A LONGTEMPS, JE L'AI MAÎTRISÉ, L'AI BANNI DE NOTRE JARDIN. MAIS MAINTENANT, IL MENACE NOTRE MAISON UNE FOIS DE PLUS.\n\nSI VOUS LE RENCONTREZ, NE L'ÉCOUTEZ PAS. IL TENTERA DE VOUS ENTRAÎNER DE SON CÔTÉ, AVEC DES PROMESSES DE CHALEUR, DE SÉCURITÉ ET DE FORCE.\n\nC'EST UN PIÈGE.\n\nUNE FOIS QU'IL A VOTRE CONFIANCE, VOUS SEREZ UN ESCLAVE DE SA LUMIÈRE. VOUS PORTEREZ VOS PROPRES CHAÎNES, TOUT COMME LUI PORTE LES SIENNES.\n\n...\n\nMAIS - NE VOUS INQUIÉTEZ PAS. JE PROTÉGERAI LE JARDIN. S'IL A L'AUDACE DE REVENIR VERS MOI, C'EST À VOIR.\n\nEN CE QUI VOUS CONCERNE, PETITS, J'AI UN CADEAU POUR CHACUN D'ENTRE VOUS. VENEZ PLUS PRÈS.\n\nENCORE PLUS PRÈS !\n\nMAINTENANT, OBSERVEZ - OBSERVEZ ICI. REGARDEZ MA MAIN.\n\nVOUS TOUS M'AIDEREZ À PRENDRE SOIN DU JARDIN.", + + "SS2_LAMP_BODY_NAME": "Disciple", + "SS2_UNLOCKABLE_LOG_LAMP": "Journal de bord : Disciple", + "SS2_LAMP_BODY_LORE": "Oh, cher. Regarde-toi, pauvre chose.\n\nTu as froid.\n\nTiens, maintenant. Tu as déjà tellement enduré.\n\n...\n\nVoilà. Ta flamme s'est rallumée. Cela te tiendra chaud, pour l'instant.\n\nViens avec moi. Je vais te présenter aux autres.\n\nOh ? Bien sûr qu'il y en a d'autres. Ce serait cruel d'être le seul de ton genre, n'est-ce pas ?\n\nViens, maintenant ! N'attends pas. Ils partageront leur chaleur avec toi. Suis-moi simplement.\n\nTu seras en sécurité ici.", + + "SS2_FAMILY_LAMP": "[AVERTISSEMENT] Vous rencontrez un profond sentiment d'immobilité...", + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Journal de bord : Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Rushrum", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Journal de bord : Rushrum", + "SS2_RUNSHROOM_BODY_LORE": "Nous nous sommes réveillés en panique, notre tente en flammes. Notre équipement, une masse fondue du tableau périodique.\n\n\"Hé, là-bas ! Cette chose !\"\n\nElle était si petite, on aurait dit qu'elle pourrait être un insecte sous notre chaussure, pourtant le désordre qu'elle avait créé... Il n'y avait pas d'autre solution.\n\n\"Restez ici, je vais écraser cette saloperie jusqu'à en faire une purée.\"\n\nJ'ai regardé mes équipiers sauter comme des grenouilles sur le petit champignon, incapable même d'effleurer sa surface. Des jurons comme une sirène dans l'air.\n\nNos efforts étaient vains. J'ai fait signe à l'équipe de revenir pour aider à éteindre les flammes.\n\n\"Fermez-la et venez ici ! Le feu ne va pas s'éteindre tout seul ! Ce salaud est comme un cafard, vous ne l'attraperez pas !\"\n\nLes dégâts n'étaient pas couverts." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json new file mode 100644 index 0000000..9d2f6be --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Prédécesseurr", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestin", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construction", + "SS2_SKIN_CROCO_GRANDMASTERY": "Armé", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestige", + + "SS2_SKIN_COMMANDO_VESTIGE": "Furtif", + "SS2_SKIN_MERCENARY_VESTIGE": "Talon" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json new file mode 100644 index 0000000..07caea5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json @@ -0,0 +1,9 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Royaume Caché : Repaire de l'Étranger", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Quelque part dans le Vide", + "SS2_MAP_VOIDSHOP_LORE": "Il s'appelle... Le Brouillard Maudit. J'ai eu l'inspiration pour lui après avoir vu la couverture d'un film. Le boss est essentiellement un Visage Fantomatique fait de brouillard. Il est très effrayant, dément, démoniaque, infernal et maléfique. Ce boss sera disponible en fin de mode difficile. Pour le invoquer, vous devrez créer le Miroir Brumeux (un nouvel objet d'invocation pour le boss). Pour le fabriquer, vous aurez besoin d'un miroir magique et de brouillard. Le brouillard est un butin rare des Wyvernes, avec un taux de drop de 45%. Vous aurez besoin de 15 brouillards et d'un miroir magique pour cet objet. Ce boss est semblable au Roi de glace du mod Necro, et le combat complet ne peut avoir lieu que la nuit. Vous pouvez le combattre le jour, mais il disparaîtra lorsqu'il atteindra la moitié de sa vie. Lors de son invocation, un message indiquera : \"Tu m'as réveillé... il est temps de payer le prix...\" Le combat est très difficile, car il crée des copies de lui-même comme le Cerveau de Cthulhu et le Cultiste Lunatique. Cependant, vous devez simplement deviner quel visage est le sien, car les différences entre les visages sont presque inexistantes, rendant cette partie du combat basée sur la chance. Ses attaques consistent à envoyer des poings rapides faits de brouillard pour vous écraser dans l'oubli, rendant l'écran brumeux et flou afin que vous ne puissiez pas le voir aussi bien, et si vous le touchez, vous obtenez des debuffs comme la cécité, et d'autres debuffs qui sont liés au fait que vous ne pouvez pas vraiment voir autour de vous. Il peut également charger directement vers vous. Lorsqu'il descend en dessous de la moitié de sa vie, il obtient 2 poings et ses attaques deviennent plus fortes et plus rapides. Cependant, il y a une chose qui peut rendre le Brouillard Maudit extrêmement mortel. Si vous voyez ses yeux commencer à clignoter en orange, cela signifie qu'il est sur le point de vous frapper avec un laser mortel en un seul coup. Cette attaque est évitable, mais le laser est assez large. Pour la santé, il a 65 000 points de vie. Quant au butin, vous pouvez décider. Essayez de le faire sur le thème du brouillard si possible.\n\nEt voilà mon idée pour un boss ! Qu'en pensez-vous ?" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json new file mode 100644 index 0000000..fe2f911 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json @@ -0,0 +1,64 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Espèces en danger", + "SS2_CHIRR_DESCRIPTION": "Chirr est une créature mystique qui entretient une connexion pure avec la planète et ses habitants. \n\n< ! > La capacité de Chirr à sprinter tout en planant la rend incroyablement agile dans les airs. Essayez de maximiser le temps en l'air pour rester en sécurité et esquiver les attaques.\n\n< ! > Le Venin Apaisant soigne les alliés et inflige des dégâts aux ennemis dans un rayon. Essayez de positionner votre ami, ou vous-même, près de groupes d'ennemis pour maximiser l'effet.\n\n< ! > L'Abduction est une compétence incroyablement polyvalente qui peut être utilisée pour renforcer vos alliés, vous envoler vers la sécurité, regrouper des cibles, ou neutraliser un ennemi coriace.\n\n< ! > Le Lien Symbiotique vous permet de lier d'amitié un ennemi ayant moins de 50% de santé, lui donnant une copie de votre inventaire. Votre ami perd constamment de la santé au fil du temps, il est donc vital de le soutenir avec vos autres compétences.", + "SS2_CHIRR_OUTRO_FLAVOR": "...et ainsi elle partit, portant une nouvelle vie dans son esprit.", + "SS2_CHIRR_OUTRO_FAILURE": "...et ainsi elle disparut, sans personne pour lui tenir compagnie.", + "SS2_CHIRR_LORE": "\u201CUne fois, un monde fut créé. Une mère et ses deux fils y habitaient.\n\n + +Le monde était le reflet de ses habitants. La mère veillait à ce que ses fils apprennent les voies de ce monde, tout comme elle le façonnait en quelque chose sur lequel ils pourraient construire. Et ainsi, les fils devinrent sages et forts, et le monde prospéra...\u201C\n\n + +\u201C...Au fur et à mesure que les fils vieillissaient, leur mère vieillissait également. Le moment vint bientôt pour elle de partir, mais avant de le faire, elle laissa deux cadeaux. Un pour ses fils, et un pour le monde.\n\n + +Pour les fils qu'elle laissait derrière elle, elle offrit le don de l'ambition et de la compassion. Ensemble, ils pourraient accomplir tout ce qu'ils pouvaient imaginer. Ils créeraient un paradis. Pour le monde qu'elle quittait, elle créa la vie. Les premiers véritables habitants du monde. Ils seraient les gardiens du monde et, ensemble, sa propre essence...\u201C\n\n + +- Fables Galactiques, Volumes I et III", + + "SS2_KEYWORD_CHIRRBUFF": "AccélérerAugmente la vitesse de déplacement et la vitesse d'attaque.", + "SS2_KEYWORD_CHIRRSLOW": "RalentirDiminue la vitesse de déplacement et la vitesse d'attaque.", + + "SS2_KEYWORD_CHIRRWITHER": "FlétrirLa santé diminue progressivement avec le temps.", + "SS2_KEYWORD_CHIRRWITHER2": "FlétrirLa santé diminue progressivement avec le temps, et une partie des dégâts subis est permanente.", + + "SS2_BROTHER_KILL_CHIRR": "Rejoins tes sœurs.", + "SS2_BROTHER_KILL_CHIRR2": "Enfin éteint.", + + "SS2_CHIRR_PASSIVE_NAME": "Structure Légère", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr saut plus haut et peut planer en maintenant la touche de saut. Chirr sprinte toujours en planant.", + + "SS2_CHIRR_LEAVES_NAME": "Feuilles Rasoir", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Tirez un déluge de feuilles tranchantes qui inflige 6x75% de dégâts.", + "SS2_CHIRR_SPITBOMB_NAME": "Venin Apaisant", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Lancez un amas de phéromones qui ralentit et inflige 450% de dégâts au fil du temps, tout en soignant les alliés à proximité.", + "SS2_CHIRR_GRAB_NAME": "Abduction", + "SS2_CHIRR_GRAB_DESCRIPTION": "Saisissez une cible, puis ascendez rapidement. Lâchez-les pour infliger 1500% de dégâts dans une zone à l'impact. Les alliés gagnent une vitesse d'attaque de 100%.", + "SS2_CHIRR_DROP_NAME": "Lâcher", + "SS2_CHIRR_DROP_DESCRIPTION": "Lâchez votre victime pour infliger 1500% de dégâts dans une zone à l'impact.", + "SS2_CHIRR_BEFRIEND_NAME": "Lien Symbiotique", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Crachez un neurotoxine qui inflige 240% de dégâts par seconde et amadoue les cibles ayant moins de 50% de santé. Les alliés héritent des objets et flétrissent avec le temps.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Captiver", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Crachez un neurotoxine qui inflige 240% de dégâts par seconde et amadoue les cibles ayant moins de 50% de santé. Les alliés héritent des objets et flétrissent avec le temps. \nSCEPTRE : Votre ami vous suit entre les étapes et ne se flétrit plus.", + + "SS2_CHIRR_DETONATE_NAME": "Lien Naturel", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Remplace la compétence spéciale. Crachez un agent explosif sur votre ami, provoquant une explosion infligeant 1000-4000% de dégâts en fonction de la durée de leur amadouement.", + + "SS2_SKIN_CHIRR_DEFAULT": "Par Défaut", + + "SS2_CHIRR_LEASH_NAME": "Synchronisation Naturelle", + "SS2_CHIRR_LEASH_DESCRIPTION": "Appuyez pour ramener votre allié à vous. Maintenez pour absorber de la santé de votre ami.", + "SS2_CHIRR_HEADBUTT_NAME": "Coup de tête", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Étourdissement. Donnez un coup de tête aux ennemis devant vous, infligeant {0}% de dégâts.", + "SS2_CHIRR_HEAL_NAME": "Aura Sanatrice", + "SS2_CHIRR_HEAL_DESCRIPTION": "Soignez-vous et vos alliés proches pour {0}% de leur santé totale et {1}% de plus au fil du temps.", + + "SS2_CHIRRHELPER_NAME": "L'Amitié de Chirr", + "SS2_CHIRRHELPER_DESCRIPTION": "Amis avec le scarabée :)", + + + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Espèce en Danger" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json new file mode 100644 index 0000000..88053ec --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Exécuteur", + "SS2_EXECUTIONER2_SUBTITLE": "Guillotine Redoutée", + "SS2_EXECUTIONER2_DESCRIPTION": "Le but de l'Exécuteur est de répandre autant de sang que possible en un minimum de temps. Balles chargées, manipulateurs ioniques prêts.\n\n < ! > Utilisez le pistolet de service pour marquer des éliminations et charger vos manipulateurs ioniques - ou chargez-les manuellement pendant les temps morts.\n\n< ! > La Rafale Ionique est à son maximum de puissance lorsqu'elle est utilisée à pleine charge. Dispersez ses tirs dans une foule pour maximiser son effet choquant.\n\n< ! > L'Exécution est un excellent outil de contrôle de foule ET de cible unique. N'oubliez pas que ses dégâts dépendent du nombre de cibles touchées !\n\n< ! > Utilisez la Dispersion de Foule pour manipuler les ennemis et les préparer à une Exécution bien placée.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "Et ainsi, il partit, une coquille vide d'armure trempée de sang.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "Et ainsi, il disparut, échappant à l'inévitable.", + "SS2_EXECUTIONER2_LORE": "La mort est inévitable. Elle vient pour nous tous. Certains peuvent essayer de l'éviter, ou de fuir. Mais la mort arrive tout de même. Cependant, la mort est simplement le coût de la guerre. Et la mort dans un combat glorieux est l'une des meilleures morts qu'un homme puisse demander.\n\nMais, comme toujours, certains chercheraient à fuir la mort. Nous les appelons par de nombreux noms. Déserteurs, lâches, traîtres. Chacun d'entre eux, traîtres à la cause. Ces traîtres doivent être punis pour leur crime. Et cette punition : dans une ironie du sort, est précisément la chose qu'ils ont essayé d'éviter.\n\nLa mort viendra pour eux. Pas comme une spectre vêtu d'une robe avec une faux. Pas dans un imperméable, tenant un revolver. Pas comme une maladie, ni l'usure du temps. Non. Pour eux, la mort viendra portant une armure de combat lustrée, avec un pistolet de service chargé et des manipulateurs ioniques entièrement chargés.", + + "SS2_KEYWORD_FEAR2": "PeurForce les ennemis affectés à cesser d'attaquer et à fuir. Les ennemis sont ralentis de 50% et exécutés lorsqu'ils ont 15% de santé ou moins.", + "SS2_KEYWORD_EXECUTING2": "ExécutionLes dégâts et le coefficient de déclenchement sont doublés un seul ennemi est touché. Les éliminations doublent les stocks de manipulateur ionique gagnés.", + "SS2_KEYWORD_RECHARGING2": "RechargementCette compétence peut recharger des stocks supplémentaires en maintenant le bouton enfoncé ou en tuant des ennemis. Les stocks supplémentaires augmentent la capacité maximale.", + "SS2_KEYWORD_IONARMORBUFF": "Armure IoniqueAugmente l'armure de 60 et réduit les temps de recharge des compétences de 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Par défaut", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerrier", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocuteur", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgique", + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistolet de service", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Tirez avec votre pistolet pour infliger 180% de dégâts.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Exécution", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Exécution. Sautez en l'air et frappez avec une hache ionique pour infliger 1450% de dégâts. Maintenez pour viser.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Fusillade", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Choquant. Invoquez un peloton d'exécution avec des pistolets ioniques, tirant rapidement des balles ioniques pour infliger 350% de dégâts par balle mais réduisant la vitesse de déplacement de -60%. Maintenez pour prolonger la durée. Le temps de recharge augmente avec la durée d'utilisation.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Rafale Ionique", + "SS2_EXECUTIONER2_IONBURST_DESC": "Électrocutant. Déchargez rapidement les stocks de manipulateur ionique sous forme de balles ioniques infligeant 350% de dégâts par balle.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Manipulateurs Ioniques", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Maintenez pour accumuler jusqu'à 10 unités, et remplacez votre compétence principale. Tuer des ennemis ajoute également des unités.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersion de foule", + "SS2_EXECUTIONER2_DASH_DESC": "Déplacez-vous rapidement en avant et inspirez la peur chez les ennemis proches.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Seigneur Ionique", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Balansez votre hache ionique pour 1700% de dégâts tant que la touche est maintenue. L'activation commence à consommer lentement les charges de l'Ion Manipulator pour projeter une armure ionique." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json new file mode 100644 index 0000000..ed17b58 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Executioner", + "SS2_EXECUTIONER_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER_DESCRIPTION" : "The Executioner is a high-risk, high-reward survivor that's all about racking up an endless kill count.\n\n < ! > Use Service Pistol to score some kills, with each kill building up an even stronger Ion Burst.\n\n< ! > You can tap Ion Burst to fire a few shots, or hold it to fire them all.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > If you find yourself getting swarmed, Crowd Dispersion can get enemies off your back fast.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + + + "SS2_KEYWORD_FEAR": "FearCauses afflicted enemies to stop attacking and flee. Enemies afflicted with fear take 50% more damage and have their movement speed slowed by 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutingDeals doubled damage if no more than 1 enemy is hit.", + "SS2_KEYWORD_RECHARGING": "RechargingKilling enemies restores charges of this skill, depending on the strength of the slain enemy. Doubled charges with kills from Execution.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Bloodbath", + "SS2_EXECUTIONER_PASSIVE_DESC": "Killing enemies inflicted with fear reduces all skill cooldowns by 1 second.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistolet de service", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Tirez avec votre pistolet pour infliger 180% de dégâts.", + "SS2_EXECUTIONER_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ion Burst", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recharging. Fire a barrage of ionized bullets, dealing {0}% damage each. Up to 5 charges are fired at a time.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Boost forward and fear all nearby enemies for {0} seconds.", + "SS2_EXECUTIONER_AXE_NAME": "Execution", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Heavy. Executing. Launch into the air and slam downwards with a massive ion axe for {0}% damage.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Crowd Execution", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Launch into the air and slam downward with your ion axe for 3000% damage.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ion Juggernaut", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equip a suit of ionized armor, giving 60 armor and supercharging your secondary skill for 4 seconds.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ion Overlord", + "SS2_EXECUTIONER_ARMORSCEPTER_DESCRIPTION": "Equip a suit of ionized armor, giving 80 armor and supercharging your secondary skill for 4 seconds. Killing enemies fears nearby enemies for 4 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json new file mode 100644 index 0000000..fbf4641 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Commando Némésis", + "SS2_NEMCOMMANDO_SUBTITLE": "Écho solitaire", + "SS2_NEMCOMMANDO_DESCRIPTION": "Le Nemesis Commando est une carte maîtresse sur le champ de bataille, capable de transformer n'importe quelle situation à son avantage.\n\n< ! > La pression unique peut être utilisée pour traiter les ennemis à n'importe quelle distance. Combinez-la avec la Lame de Cessation de près pour déchirer les ennemis.\n\n< ! > La Gouge est un affaiblissement puissant qui peut infliger des coups critiques et activer des effets d'objet, en plus de ses dégâts importants.\n\n< ! > Un équilibre adéquat entre le combat au corps à corps et à distance est essentiel, et la Roulade Tactique confère une armure élevée pour entrer et sortir des combats.\n\n< ! > Perturbez les ennemis avec Soumission, que ce soit pour aider à une évasion ou prendre de court une cible insoupçonnée.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..et ainsi, il partit, avec un nouveau sens de l'humanité en lui.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..et ainsi, il disparut, l'humanité perdue sans laisser de trace.", + "SS2_NEMCOMMANDO_LORE": "Il s'allonge près d'un feu, disposant les armes qu'il porte à portée de main. Il vérifie son environnement, espérant que la grotte où il s'est caché sera un abri suffisant. Certains diraient qu'il n'est pas sage d'être excessivement prudent. Lui dirait, ils n'ont pas vu assez.\n\nLe pistolet de service qu'il a obtenu lorsqu'il s'est enrôlé. Bien utilisé, souillé et aimé. Il l'a traversé dans les moments difficiles, quelles que soient les circonstances. Certains diraient que seul un fou ferait confiance à son arme. Lui dirait, votre arme est tout ce en quoi vous pouvez avoir confiance.\n\nLa lame d'un frère d'armes tombé. Ramassée parmi ce qu'il pouvait récupérer du dernier morceau d'humanité qu'il a vu. Certains diraient que cela maintient leurs esprits unis. Lui dirait, cela garde leurs esprits séparés aussi longtemps que possible.\n\nLes chargements de marchandises qui ont atterri avec lui. Chaque article choisi dans un coffre, le maintenant en vie d'une manière ou d'une autre. Des dizaines d'expéditions vers quiconque sauf lui. Certains diraient que ce ne sont pas les siens à prendre. Il dirait, s'il ne les prend pas, personne d'autre ne le fera.\n\nL'éclat d'une lumière violette venant de plus profondément dans la grotte. Apaisant, réchauffant... attirant. L'invitant de plus en plus profondément, promettant la sécurité. Certains diraient que ce qui semble trop beau pour être vrai l'est généralement. Lui dirait, Faust était un homme sage.", + + "SS2_NEMCOMMANDO_EMERGE": "Émerger", + + "SS2_KEYWORD_GOUGE": "EntailleApplique 100% de dégâts sur la durée, capable de coups critiques.", + //"SS2_KEYWORD_GOUGE2": "GougeApplies 200% damage over time. Capable of critical hits and activating item effects.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Lame de Cessation", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Entaille. Agile. Tranche les ennemis devant toi pour 160% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Déchirure Éloignée, Saveur Commotion", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Entaille. Libère un faisceau d'épée perçant infligeant 400% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Déchirure Éloignée", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Entaille. Libère un faisceau d'épée perçant infligeant 400% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Tir Unique", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Tire sur un ennemi infligeant 150% de dégâts.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Roulade Tactique", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Roulez sur une courte distance, gagnant temporairement 200 points d'armure.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Montre-moi un bon moment !", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Ridiculise les ennemis à proximité, réduisant leur armure tout en augmentant leurs dégâts. Peut être maintenu pour accumuler l'effet jusqu'à 3 fois.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Soumission", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Étourdissant. Tire de manière répétée infligeant 6x80% de dégâts par tir. Le nombre de tirs augmente avec la vitesse d'attaque.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Coup Décisif", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Entaille. Chargez, puis foncez en avant et déchaînez une série dévastatrice allant jusqu'à 6 entailles infligeant 360% de dégâts par entaille.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjonction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Déchirant. Chargez, puis tirez un barrage de jusqu'à 6 salves de 4x70%.. Le nombre de tirs augmente avec la vitesse d'attaque. \nSCEPTER : Tire également jusqu'à {0} lasers infligeant {2}% de dégâts.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Coupe du Jugement", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Entaille. Chargez, puis foncez en avant et déchaînez un barrage dévastateur allant jusqu'à {0} entailles infligeant jusqu'à {1}% de dégâts chacune. Le nombre d'entailles augmente avec la vitesse d'attaque. \nSCEPTER : À pleine charge, disparaissez brièvement, puis déchaînez toutes vos attaques d'un coup.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Par défaut", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Guêpe", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldat", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Écho solitaire", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Vaincre le Vestige du Commando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Némésis Commando : Maîtrise", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "En tant que Némésis Commando, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Némésis Commando : Grande Maîtrise", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "En tant que Némésis Commando, terminez le jeu ou anéantissez en mode Typhon.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Némésis Commando : Tireur d'Élite Acculé", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "En tant que Némésis Commando, vainquez le vestige du Commando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Némésis Commando : Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "En tant que Némésis Commando, appliquez 8 stacks ou plus d'Entailles sur une cible unique en une seule fois.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Némésis Commando : Entièrement Corrompu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "En tant que Némésis Commando, portez au moins 20 objets lunaires à l'étage 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Némésis Commando : Le Déchireur", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "En tant que Némésis Commando, atteignez un taux de saignement de 100%." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json new file mode 100644 index 0000000..2d9395d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json @@ -0,0 +1,79 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Némésis Mercenaire", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Némésis Mercenaire", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Renégat Vengeur", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "Le Némésis Mercenaire est un survivant à courte portée au rythme effréné, équipé des outils nécessaires pour dominer n'importe quel affrontement, quelles que soient les chances. \n\n< ! > Splatter inflige des dégâts dévastateurs en courte portée. Utilisez vos autres compétences pour rapprocher la distance.\n\n< ! > Utilisez Cutthroat pour interrompre les attaques ou rediriger votre élan vers davantage d'ennemis.\n\n< ! > Dispatch est une puissante option de mobilité en combat et n'interrompt pas votre rechargement.\n\n< ! > Les Vecteurs d'Attaque peuvent être téléportés sans temps de recharge. Cela fait d'Exploit une compétence clé pour naviguer dans des situations intenses.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "...et ainsi, il partit, avec un nouveau dessein dans chaque éclat.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "...et ainsi, il disparut, avec des munitions épuisées et un cœur encore plus vide.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CHé !\u201C\n\nUne silhouette avança lentement depuis les dunes de sable martien, se branchant sur les communications externes de Fort Laughn. \u201CHé, tu pourrais m'ouvrir ? La poussière ici dehors est en train de me tuer.\u201C\n\nUn des gardes en poste à la clôture extérieure répliqua depuis une guérite. \u201C ...Vous avez des accréditations, monsieur ? \u201C\n\n\u201C Allez, vous ne me reconnaissez pas ? Laissez-moi deviner, nouveau recrue ? Quelque chose comme ça ?\u201C La silhouette continua de marcher nonchalante vers la clôture pendant qu'un deuxième garde s'exprima. \u201CAttendez. C'est Vantre ?\u201C L'invité rit, errant toujours dans tous les sens alors qu'il se rapprochait de la clôture \u201CCoupable comme accusé. J'ai pensé passer dans le coin. Dire bonjour à quelques vieux camarades, peut-être.\u201C\n\nLes gardes firent une pause, puis, sur une ligne séparée, appelèrent leur commandant. \u201CCommandant Byren, Vantre est à la clôture extérieure. Il semble inoffensif, ce qui est un signal d'alarme immédiat. Quelles sont vos instructions ?\u201C\n\nLa voix éraillée et exaspérée de Byren résonna à travers le récepteur. \u201CAh, zut, faites venir l'équipe de suppression. Assurez-vous qu'il ne tente rien, d'accord ? Occupez-le jusqu'à ce que vous ayez plus de monde là-bas.\u201C Le garde transmit l'ordre. \u201CFaites venir une équipe ici. Je vais m'assurer que Vantre ne fasse rien de stupide. \u201C Le recrue répondit avec une question : \u201CD'accord, mais, euh... Il est passé où, en fait ? \u201C\n\nEffectivement, Vantre avait disparu pendant que les deux étaient distraits, ne laissant rien d'autre que des étincelles dans l'air là où il se tenait autrefois. Il a fallu une dizaine de minutes à l'ensemble des forces en poste dans le fort pour comprendre ce qui se passait, et ils découvrirent en même temps que leur commandant était mort dans ses quartiers, l'arrière de sa tête pulvérisé en morceaux.", + + "SS2_KEYWORD_STAGGER": "DéséquilibreInterrompt les ennemis.", + "SS2_KEYWORD_BLEEDING": "SaignementInflige 240% de dégâts de base sur 3s. Le saignement peut s'accumuler.", + "SS2_KEYWORD_ATTACKVECTOR": "Vecteur d'AttaqueInterrompt les ennemis.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Éparpillement", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Agile. Tire une salve de fusil à pompe infligeant 6x80% de dégâts, et à nouveau lorsqu'il est relâché. Peut contenir jusqu'à 2 cartouches.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Coupe-Gorge", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Déséquilibrant. Avancez d'un bond et tranchez pour 2x300% de dégâts. Peut être utilisé en cours de déplacement.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perforateur", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Saignement. Lancez un couteau infligeant 100% de dégâts. \nTueur. Approchez-vous pour le retirer et infligez 400% de dégâts.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Exécution", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Téléportation derrière un ennemi ou un vecteur d'attaque.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Affaiblir", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Étourdissant. Maintenez pour glisser tout en préparant une ruée ciblée infligeant 300% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Exploiter", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Dévoilez les vecteurs d'attaque autour d'un maximum de 4 ennemis proches. Déplacez-vous en position pour foncer en avant, infligeant 1500% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliférer", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Invoquer un clone derrière une cible qui copie vos compétences. Refaites la compétence pour vous téléporter jusqu'à lui, infligeant 800% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Trompe-l'œil", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Dash vers votre clone, infligeant 800% de dégâts.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extirper", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Dévoiler les vecteurs d'attaque autour d'un maximum de 6 ennemis proches. Déplacez-vous en position pour foncer en avant, infligeant 1500% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Invoquer un clone derrière une cible qui copie vos compétences. Réactivez pour vous téléporter jusqu'à lui, infligeant 800% de dégâts, jusqu'à 2 fois.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Renégat Vengeur", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Vaincre le Vestige du Mercenaire.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Par défaut", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "[NYI] Brigand", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporatif", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honorable", + "SS2_SKIN_MERCENARY_NEMESIS": "Balistique", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Renégat Vengeur", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Vaincre le Vestige du Mercenaire.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Némésis Mercenaire : Maîtrise", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "En tant que Némésis Mercenaire, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Némésis Mercenaire : Grande Maîtrise", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "En tant que Némésis Mercenaire, terminez le jeu ou anéantissez en mode Typhon.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Némésis Mercenaire : Lame Engagée", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "En tant que Némésis Mercenaire, vainquez le vestige du Mercenaire.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Némésis Mercenaire : Dupé", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "En tant que Némésis Mercenaire, achetez un Drone Duplicateur.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Némésis Mercenaire : Traître", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "En tant que Némésis Mercenaire, vainquez un autre vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Némésis Mercenaire : Ancré", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "En tant que Némésis Mercenaire, terminez une étape sans quitter le sol." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json new file mode 100644 index 0000000..8ffa2f7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Épreuve de Cognition", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Terminez l'Épreuve de Cognition." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json new file mode 100644 index 0000000..20dc360 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Principe d'Exclusion Compétitive", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Éliminer un élite Empyréen.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr : Maîtrise", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "En tant que Chirr, terminez le jeu ou anéantissez-vous en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr : Grande Maîtrise", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "En tant que Chirr, terminez le jeu ou anéantissez-le en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr : Nettoyer", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "En tant que Chirr, purifiez trois objets lunaires au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr : Vive la Reine.", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "En tant que Chirr, lancez 20 scarabées par-dessus le bord de la carte.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr : Maître des bêtes.", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "En tant que Chirr, lancez un allié d'une falaise, recyclez 20 objets, puis mourrez." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json new file mode 100644 index 0000000..e677980 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Porte-Étendard", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Portez simultanément 4 Bannières de Guerre." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json new file mode 100644 index 0000000..e7d6c63 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Excès de puissance", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Vaincre un ennemi en infligeant 1000 % de ses points de vie max en dégâts.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Exécuteur : Maîtrise", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "En tant qu'Exécuteur, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Exécuteur : Grande Maîtrise", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC":"En tant qu'Exécuteur, terminez le jeu ou anéantissez en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Exécuteur : Fracturer la Voûte", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "En tant qu'Exécuteur, ouvrez la porte ancienne sur l'Aqueduc Abandonné.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Exécuteur : Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "En tant qu'Exécuteur, vaincre un Ver Surchargé en utilisant l'Exécution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Exécuteur : Tueur", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "En tant qu'Exécuteur, éliminez 12 ennemis en une seule utilisation de l'Exécution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Exécuteur : Décharge Forcée", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "En tant qu'Exécuteur, devenez Surchargé." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json new file mode 100644 index 0000000..206f07b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Médecin !", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Soignez-vous de 5 000 points de vie au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Caféiné", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Atteignez une vitesse de déplacement et une vitesse d'attaque augmentées de +150%.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Cher Journal...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Atteignez le niveau 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Smaaaash!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Portez 10 objets qui augmentent la chance de coup critique.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mélange Brûlant", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Portez simultanément Kjaro's Band, Gasoline, and Will-o'-the-wisp.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Coup du Chasseur", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Infligez 1 000 dégâts ou plus avec une seule attaque critique.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malfaisant", + "SS2_ACHIEVEMENT_MALICE_DESC": "Terminez l'événement de téléporteur de l'étape 3 en difficulté Typhon.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Collectionneur", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Portez 25 objets uniques au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Une Autre Bouchée", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Infligez 6 affaiblissements à la fois à un seul ennemi." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json new file mode 100644 index 0000000..7a07d7f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Commando : Grande Maîtrise", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "En tant que Commando, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Écho Solitaire", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "En tant que Commando, vaincre le Vestige du Commando.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T : Grande Maîtrise", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "En tant que MUL-T, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid : Grande Maîtrise", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "En tant qu'Acrid, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Capitaine : Grande Maîtrise", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "En tant que Capitaine, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Chasseuse : Grande Maîtrise", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "En tant que Chasseuse, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenaire : Déserteur Vengeur", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "En tant que Mercenaire, vaincre le Vestige du Mercenaire." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json new file mode 100644 index 0000000..f713e63 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Артефакт единокровия", + "SS2_ARTIFACT_COGNATION_DESC": "Враги оставляют за собой временные копии после смерти." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json new file mode 100644 index 0000000..2f6f229 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json @@ -0,0 +1,16 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "Наводнение", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Буря", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Тайфун", + "SS2_DIFFICULTY_TYPHOON_DESC": "Настоящее испытание. Мир - это кошмар, а выживание - лишь иллюзия. Никто не справится.\n\n>Регенерация здоровья игрока: -40%\n>Сложность: +75%\n>Макс. монстров одновременно: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Супертайфун", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json new file mode 100644 index 0000000..f24594a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json @@ -0,0 +1,32 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "Ошеломляющ. {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Фокальный шифратор", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Станьте воплощением путаницы.", + + "SS2_ELITE_POISONOUS": "Ядовит. {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Инвазивное разложение", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Станьте воплощением токсичности.", + + "SS2_ELITE_KINETIC": "Кинетическ. {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Безмерное давление", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Станьте воплощением силы.", + + "SS2_ELITE_ETHEREAL": "Эфирн. {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Неустойчивый пережиток", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Станьте воплощением эфирности.", + + "SS2_ELITE_VOID": "Пустотн. {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Горе приговора", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Станьте воплощением пустоты.", + + "SS2_ELITE_ULTRA": "Ультра {0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "Заоблачн. {0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Гармония", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Станьте воплощением бытия." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json new file mode 100644 index 0000000..24ad8bc --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Спинной ускоритель", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Движение по прямой стремительно набирает скорость.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "В течение {0} сек. передвижение по прямой стремительно набирает вплоть до {1} скорости передвижения.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Транскрибирование аудио из сигнальных эхо завершено. Присваиваем стандартные имена.\n\nЧЕЛОВЕК 1: Это просто ужасная идея.\n[металлический скрежет]\n\nЧЕЛОВЕК 2: Ты так говоришь про все мои идеи.\n\nЧЕЛОВЕК 1: Потому что все твои идеи просто ужасные.\n\n[плеск жидкости из двигателя]\n\nЧЕЛОВЕК 2: Уф, блин, ну почему! Нормально же работало буквально минуту назад.\n\nЧЕЛОВЕК 1: Может, оно как-то знает, что прикреплено к твоей спине, а не к грузу?\n\nЧЕЛОВЕК 2: А, хороший вопрос! Наверное, на этих штуках есть какая-то система защиты... О, всё, нашёл.\n\n[щёлк]\n\nЧЕЛОВЕК 1: Зачем... я вообще об этом тебе сказал.\n\nЧЕЛОВЕК 2: Да ты чего, круто же! Так, давай обратный отсчёт.\n\nЧЕЛОВЕК 1: Эх... Ладно. Три-\n\n[отрыв ускорителей от земли]\n\nКонец запрошенной расшифровки.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Маскирующая головная повязка", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Получите временную невидимость и небольшое ускорение.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Получите невидимость на {0} секунд.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Заказ: маскирующая головная повязка\nОтслеживающий код: 554*****\nПримерная дата доставки: 01.08.2056\nСпособ доставки: стандартный\nАдрес доставки: переулок В. Кэлбэри 202, Адора, Меркурий\nДетали доставки:\n\nЯ наконец смог достать для тебя персональный прибор для маскировки. С этой малышкой тебе будет проще простого бродить там, где тебя не должно быть.\n\nОднако, есть пара вещей, о которых тебе нужно знать. Во-первых, маскировка работает недолго из-за небольшого размера устройства, поэтому тебе придётся где-нибудь прятаться во время перезарядки. Во-вторых, для активации нужно нажать кнопку на повязке. Не очень скрытное действие, знаю, но это единственное, что я для тебя нашёл.\n\nВ-последних, если окажется, что коробка, которую тебе прислали, совершенно пустая, просто пощупай по дну, пока не наткнёшься на кнопку. Отправка без пометки «хрупкое вещество» помогает сэкономить время, деньги и сохранить конфиденциальность. Скажи, когда это придёт к тебе, и повеселись со своей новой игрушкой.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Великий боевой стяг", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Установите великий боевой стяг, который увеличивает регенерацию, вероятность критического удара и сокращает время восстановления навыков.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Установите великий боевой стяг, который предоставляет {0}% регенерации здоровья, {1}% вероятности критического удара и {2}% сокращения времени восстановления навыков. Можно установить до {3} шт.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Запись из «Земного музея тактики и военного дела».\n\nНекоторые говорят, что боевой дух - один из самых необходимых ресурсов на поле боя. Функциональность подразделения увеличивается экспоненциально в зависимости от настроения его солдат. Он может быть повышен или понижен в зависимости от различных факторов. Например, качество их жилья или еды, новости из дома и даже развлечения в свободное время.\n\nОднако, проверенный и истинный метод повышения боевого духа войска - это применение символики. Многие армии носили цвета и узоры, символизирующие их веру и их силу. Многие отряды носили с собой флаги, чтобы поддерживать боевой дух в сражениях.\n\nВ применении этого метода также появилось немало вариаций. Выяснилось, что в то время, как знаменосец укрепляет боевой дух, знамёна высокопоставленных военных укрепляют его ещё сильнее. Стоит флагу полковника или генерала появиться на поле боя, солдаты будут воодушевлены силой, которую они показывают, и их боевая доблесть приумножится.\n", + + "SS2_EQUIP_MIDAS_NAME": "М.И.Д.А.С.", + "SS2_EQUIP_MIDAS_PICKUP": "Обменивает половину вашего текущего здоровья на золото.", + "SS2_EQUIP_MIDAS_DESC": "Жертвует 50% вашего текущего здоровья и даёт золото, равное количеству потерянного здоровья.", + "SS2_EQUIP_MIDAS_LORE": "\"Как думаешь, что это значит?\"\n\nОни вдвоём об этом думали. Она первая спросила вслух.\n\n\"Мой... Идеальный День Аконец-то Стартует?\" Он широко улыбнулся ей.\n\n\"Мемфис и Дашур Атакуют Стефан.\"\n\n\"Мелки Используют Для Аннигиляции Сорняков.\"\n\n\"Могиле И Дождю Апатичны Слёзы.\"\n\n\"Хм, поэтично.\" Он почесал подбородок. \"Ну что, откроем эту штуковину?\"\n\n\"Ещё чего!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Канистра со сжатым воздухом", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Поднимает вас в воздух.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Поднимает вас в воздух. Ускорьтесь вверх, удерживая кнопку прыжка.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Заказ: канистра со сжатым воздухом (24)\nОтслеживающий код: 182*****\nПримерная дата доставки: 29.06.2056\nСпособ доставки: стандартный/хрупкий предмет\nАдрес доставки: Центр доставки горючего для Три-Сити, Три-сити, Земля\nДетали доставки:\n\nЭто, э-э, пятый, так ведь? Пятый заказ канистр со сжатым воздухом на этот адрес. Так, я конечно не осуждаю, то есть, может вы не знали, что вам понадобится больше канистр, э-э, четыре раза подряд, но, типа, вы знаете, что можно неплохо так сэкономить, если купить оптом, верно?\n\nА, неважно. Ну, не знаю, зачем вы заказали в сумме сто двадцать канистр с воздухом в течение двух месяцев, но вам, наверное, лучше знать.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Пачка сигарет", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Снижает стресс. Курение убивает!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Обжигает вас на 10% от максимального здоровья, чтобы моментально снизить стресс на 25%, а также замедлить накопление стресса на 50% на 8 секунд." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json new file mode 100644 index 0000000..22465df --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Надвигается буря..", + "SS2_EVENT_THUNDERSTORM_END": "Тучи начинают рассеиваться..", + + "SS2_EVENT_BLIZZARD_START": "\t Надвигается снежная буря..", + "SS2_EVENT_BLIZZARD_END": "Снежные ветра начинают стихать..", + + "SS2_EVENT_SANDSTORM_START": "\t Надвигается песчаная буря..", + "SS2_EVENT_SANDSTORM_END": "Песок начинает оседать..", + + "SS2_EVENT_ASHSTORM_START": "\t Надвигается пепельная буря..", + "SS2_EVENT_ASHSTORM_END": "Пепел начинает оседать..", + + "SS2_EVENT_TARSTORM_START": "\t Надвигается смольная буря..", + "SS2_EVENT_TARSTORM_END": "Смола начинает оседать..", + + "SS2_EVENT_GENERICNEMESIS_START": "Из пустоты исходит неестественная сила..", + "SS2_EVENT_GENERICNEMESIS_END": "Влияние пустоты ослабевает..", + + "SS2_EVENT_EMPYREANSPAWN_START": "Мощные энергии начали гармонировать..", + + "SS2_EVENT_BLAZINGELITE_START": "Солнце пламенеет..", + "SS2_EVENT_BLAZINGELITE_END": "Испепеляющий зной рассеивается..", + + "SS2_EVENT_GLACIALELITE_START": "Дует леденой ветер..", + "SS2_EVENT_GLACIALELITE_END": "Колючий морозный воздух успокаивается..", + + "SS2_EVENT_OVERLOADINGELITE_START": "Материализуется перегруженная волна..", + "SS2_EVENT_OVERLOADINGELITE_END": "Чувство шока ушло так быстро, как и пришло.." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json new file mode 100644 index 0000000..6829716 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Добавляет в игру контент из мода 'Starstorm 2'." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json new file mode 100644 index 0000000..ceff297 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json @@ -0,0 +1,27 @@ +{ + "strings": + { + "SS2_SHRINE_ETHEREAL_NAME": "Эфирный терминал", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Активировать эфирный терминал...?\n(Это действие необратимо увеличит сложность!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} активирует эфирный терминал...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Вы активировали эфирный терминал...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "Планета прилагает против вас вдвое больше усилий...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Торговец шепчет: \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Взирает на остров свысока.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Сокрыт меж столбов.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "На вершине склона.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Там, где сооружение встречается с землёй.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "На свежем воздухе.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Вид на врата.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "На могучей арке.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "Самое одинокое дерево.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Свысока взирает на громадный блестящий камень.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "По соседству со сторожем.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "В глубоком ущелье.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Растянувшийся корень.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Отвернись от луны.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Спасательная капсула" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json new file mode 100644 index 0000000..97bf569 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Предзнаменование", + "SS2_ITEM_AUGURY_DESC": "При получении урона, равного {0}% вашего максимального здоровья, выплёскивает ошеломляющее затмение, моментально убивающее всех врагов (не боссов), попавших в него.", + "SS2_ITEM_AUGURY_PICKUP": "Слышишь их...? Они всё ближе...", + "SS2_ITEM_AUGURY_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Богатство собирателя", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "ОПИСАНИЕ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "ТЕКСТ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Скованная лампа", + "SS2_ITEM_SHACKLEDLAMP_DESC": "ОПИСАНИЕ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "ТЕКСТ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SHACKLEDLAMP_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Беспокойная душа", + "SS2_ITEM_STIRRINGSOUL_DESC": "Убитые монстры оставляют после себя душу, у которой есть 0.5% (+0.5% за каждый неудачный бросок, сбрасывается при успешной активации) вероятности создать предмет при касании. Показатель удачи не учитывается.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Ради чего я сражаюсь?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Дух решительности..\n...Дух, который нужно остановить\nНепоколебимое желание выжить...\n...Пропадающее желание выжить\nЖелание осквернить свою личность...\n...Желание осквернить свою память\nЖелание пожертвовать своей цивилизацией...\n...Желание пожертвовать своей человечностью\n\nНасколько далеко зайдёт, чтобы жить?\nНасколько далеко зайдёт, чтобы привести себя к гибели?\nНасколько далеко зайдёт, чтобы сбежать?\nНасколько далеко зайдёт, чтобы уничтожать?\nВсё во имя самосохранения...\n...Всё во имя нарциссизма\nВсё ради неопределённой надежды...\n...Всё ради определённой неудачи\n\nЧто бы случилось, если бы была дана возможность?\nЧто бы случилось, если бы был дан союзник?\nЧто бы случилось, если бы кто-нибудь добавил топлива в костёр?\nЧто бы случилось, если бы кто-нибудь дал ложную надежду?\nМожет, стоит дать шанс.\nМожет, стоит придать сил.\nМожет, стоит сделать предложение.\nМожет, перед этим стоит поймать.", + + "SS2_ITEM_MOXIE_NAME": "Упорство", + "SS2_ITEM_MOXIE_DESC": "Увеличивает ВСЕ характеристики на 50% во время бурь.", + "SS2_ITEM_MOXIE_PICKUP": "Сколько это ещё будет продолжаться?", + "SS2_ITEM_MOXIE_LORE": "Эй! Ты! Да, ты, в этом файле! Тебя здесь не должно быть... Никому не говори об этом, ладно?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json new file mode 100644 index 0000000..648e397 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json @@ -0,0 +1,29 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Реликвия двойственности", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Все атаки поджигают врагов. Весь урон замораживает вас.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Нанесение урона врагам поджигает их на FIGURE OUT THIS MATH LOL (+something% за шт.). Получение урона замораживает вас на ??? секунд.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Хмм? О, Малыш! Ты вернулся раньше, чем я ожидал. Ты закончил свои поиски?\n\nО, нет. Малыш, почему ты дрожжишь? Что-то ранило тебя?\n\nТы нашёл что-то, что ранило тебя? Хмм. Необычно. Оно всё ещё у тебя?\n\n...Понимаю. Тогда дай мне взглянуть. Давай, покажи что ты нашёл.\n\nХмм. Странная эта штука. Горит огнём, но холодна на ощупь. Как неестественно. В ней есть определённая гармония, однако. Огонь приносит теплоту и жизнь, холод умеряет её и держит её под контролем. Но в то же время жестокий холод может принести отчаяние и смерть, если жара не остановит его.\n\n...Ой, ну вот, я снова разговорился. О тебе нужно позаботиться, Малыш. Прошу, следуй за мной.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Реликвия вымирания", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Реликвия силы", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Все атаки ударяют дважды. Скорость атаки и восстановления навыков уменьшена.", + "SS2_ITEM_RELICOFFORCE_DESC": "Все атаки ударяют ещё 1 (+1 за шт.) раз на {0}% ОБЩЕГО урона. Скорость атаки и восстановления навыков уменьшена на {1}% (-{1}% за шт.).", + "SS2_ITEM_RELICOFFORCE_LORE": "А, Малыш! Ты снова вернулся, да ещё и, по-видмому, с полным мешком! Полным собранных вещей, да?\n\nХмм. Мешок тяжёлый, но он почти пуст. Ты... Ты ничего от меня не прячешь, Малыш?\n\n...Ты нашёл что-то очень тяжёлое. Понимаю. Прости меня за подозрения. Покажи, что ты нашёл.\n\nА! Ты прав, Малыш. Эта вещь маленькая, но её трудно держать. Она дробится и раскалывается, а каждый осколок так же тяжёл, как целая вещь. Что за удивительная находка!\n\nЯ положу её к другим чудесным вещам, которые ты нашёл. Такая вещь может оказаться опасной, если попадёт в дурные руки. А что касается тебя, Малыш... Хмм, твой мешок нуждается в починке. Следуй за мной.", + + "SS2_ITEM_RELICOFMASS_NAME": "Реликвия массы", + "SS2_ITEM_RELICOFMASS_PICKUP": "Удваивает максимальное здоровье. Ваше передвижение становится скользящим.", + "SS2_ITEM_RELICOFMASS_DESC": "Увеличивает максимальное здоровье на 100% (+100% за шт.). Уменьшает ускорение и торможение на 8 единиц (+8 за шт.).", + "SS2_ITEM_RELICOFMASS_LORE": "А, с возвращением! Что ты нашёл, малыш?\n\nХм-м. Собрал побольше вещей с той поблёкшей пустоши? Замечательно. Можешь оставить их себе, если хочешь. Нашёл что-нибудь ещё?\n\nА, нашёл? Тогда покажи мне, малыш.\n\nО! Эта форма, которую ты нашёл! Она непоколебима, но не верна. Крепкая, но в то же время хрупкая. Необычная форма, мягко говоря. Где ты её нашёл, малыш?\n\n...Ты нашёл её на планете? Хмм. Настораживающе. Она не была создана песчаным народом. Слишком сложная, слишком мощная. И не лемурианцами. Скажи мне, малыш, ты ведь не украл её, верно?\n\n...Ты не делал этого. Понимаю. Замечательно. Я бы хотел оставить эту форму себе. Эта форма опасна, если не понимаешь её.\n\nОх, малыш мой, не горюй. Это замечательная форма, и я хвалю твою работу, несмотря на это. Я попросту хочу держать её в безопасности. Вот, пожалуй, за это полагается награда. Идём за мной.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Реликвия истребления", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Каждые {0} сек. помечается враг. Если вы убьёте его вовремя, то он выронит предмет; если же нет, его здоровье, урон, скорость передвижения и атаки значительно увеличатся.", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Каждые {0} (-{1}% за шт.) сек. помечается враг. Если он будет убит вовремя, он выронит предмет; если же нет, его здоровье увеличится на {3}%, урон - на {2}%, скорость передвижения - на {4}%, а скорость атаки - на {5}%. (Редкость выпавшего предмета увеличивается за каждую штуку).", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Малыш! Ах, как же радостно снова тебя видеть! Нашёл что-то новое?\n\nХм? Нашёл! Покажи же, малыш. Не к чему проявлять такую скромность.\n\nХм� Что же ты нашёл в этот раз? Оно крепкое и пустое, но если потрясти� из него что-то течёт, словно это некий переспелый ананас. Какая странная форма...\n\nХм? О нет. Говоришь, монстр за тобой гнался� Он не пришёл сюда за тобой, верно?\n\n...Не пришёл. Но, конечно, было бы трудно найти нас здесь, не так ли, Малыш?\n\nВот, я это заберу. Куда-нибудь, где оно не сможет привлечь к нам монстров.\n\n...Я понимаю. Иногда полезно чувствовать страх, но нельзя давать ему одолеть тебя. Разве не было бы жестоко какому-нибудь другому путнику найти эту форму, и смертельно от неё пострадать?\n\nЗдесь мы в безопасности, Малыш. Идём за мной. Ты, должно быть, голоден после столь длительного пути." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json new file mode 100644 index 0000000..2ea3442 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Рюкзак с вооружением", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Выстреливает ракетой при получении большого урона.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "При получении урона есть вероятность выпустить ракету на {0}% (+{0}% за шт.) урона. Чем больше урона вы получаете, тем больше шанс.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Заказ: милитаризованный рюкзак (на возврат)\nОтслеживающий код: 823****\nПримерная дата доставки: 13.02.2056\nСпособ доставки: стандартный\nАдрес доставки: Юл Роуд 17, Ливингрок, Земля\nДетали доставки:\n\nДал осечку в походе. Ищите себе адвокатов.", + + "SS2_ITEM_COFFEEBAG_NAME": "Пакетик кофе", + "SS2_ITEM_COFFEEBAG_DESC": "В течение первых {0} сек. каждого этапа вы получаете бонусные {1}% (+{1}% за шт.) к скорости атаки и {2}% (+{2}% за шт.) к скорости передвижения. Также вы получаете этот бонус длительностью в два раза меньше при подборе этого предмета.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Вы получаете бонус к скорости атаки и передвижения в течение первых {0} сек. каждого этапа.", + "SS2_ITEM_COFFEEBAG_LORE": "Заказ: кофе\nОтслеживающий код: 917****\nПримерная дата доставки: 06.12.2056\nСпособ доставки: стандартный\nАдрес доставки: Дир Лейн 6430, Пенсильвания, Земля\nДетали доставки:\n\nПривет, мама!\n\nЯ тут путешествую, прямо как ты в молодости... Я помню все истории, которые ты мне рассказывала, из той поры, когда ты была в моём возрасте. Как ты была в таких местах, как Ямайка, Румыния, вообще везде на Земле! Надеюсь, я смогу скоро навестить тебя, чтобы рассказать обо всех местах, где я был.\n\nПомню, был один кофе, который ты обычно привозила к нам домой... кажется, он назывался \"Neik Dark Roast\"? В любом случае, на Титане есть такое место, где они выращивают свой кофе, и это один из лучших сортов! Он напоминает мне о тех временах, когда мы вместе сидели дома.\n\nОчень надеюсь, что скоро увижусь с тобой. Я скучаю по тебе, и скучаю по котикам. Элени передаёт привет, и я с нетерпением жду, когда обо всём тебе расскажу!\n\nС любовью, Ханан\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Детрито-трематода", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Враги со здоровьем ниже {0}% получают временный негативный эффект, периодически наносящий {1}% базового урона (+{1}% за шт.) и уменьшающий их скорость передвижения на {2}% в течение {3} сек.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Враги с низким здоровьем периодически получают урон.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Расшифровка изображения... завершено.\n$ Подведение итогов... завершено.\n$ Вывод текстовых строк... завершено.\nУспешно!\n\n\nЭто запись в журнале Д. Фёртена, натуралиста UES [Удалено] в сотрудничестве с центром исследования и документации внеземной жизни UES. Данная запись была создана в точке Сигма во время экспедиции к густым джунглям Роговицы III.\n\n---------------------\n\nЯ встретил свой первый образец внеземной жизни на этой планете! Как же он чудесен. Образец напоминает земляного круглого червя, но намного крупнее. Я дал им тривиальное название 'детрито-трематода', и опишу их свойства ниже.\n\n• Диаметром приблизительно два дюйма, и в размерах варьируется от около четырёх дюймов до полторы фута в длину. Белой окраски.\n\n• Эти трематоды пожирали кучу гниющего мяса в сырой пещере. Мясо было неизвестного происхождения, однако присутствие других, более крупных животных не менее захвытывающе.\n\n• После того, как я черпнул комок гниющего мяса, трематоды быстро отреагировали и начали вертеться и извиваться, пока не стали медленно успокаиваться. Охранник, которого отправили со мной, Шеври, похоже, почувствовал при этом отвращение.\n\n• Как только я дотронулся до одной из них голой рукой, чтобы прочувствовать их текстуру, трематода присосалась к моей ладони и начала жевать. Было невероятно больно, как иметь трематоду на моей ладони, так и терпеть то, как Шеври отрезает эту штуку. Несмотря на небольшую рану на моей ладони, я уверен, что со мной всё в порядке.\n", + + "SS2_ITEM_DIARY_NAME": "Дневник", + "SS2_ITEM_DIARY_DESC": "Вы получаете на {0}% (+{0}% за шт.) больше опыта за победу над боссами.", + "SS2_ITEM_DIARY_PICKUP": "Увеличенное получение опыта за убйиство боссов.", + "SS2_ITEM_DIARY_LORE": "Передача записи с камер наблюдения секции 14-Б коридора завершена.\n\nПечать...\n\n\"Так эта книга - единственная вещь в этом контейнере для хранения?\"\n\"Ну, да. Помимо всякой старой мебели, это всё.\"\n\"И что это за книга такая? Она должна окупить себя, если это всё, что мы отсюда вытащим.\"\n\"Это дневник, по-моему. Первую запись сделал один Алан Хоуайзер около 26 лет назад. Он, похоже, умный парень, пишет, что работал на химическом испытательном заводе на Земле.\"\n\"И это всё? Это всего лишь старый дневник какого-то парня?\"\n\"Погоди, это ещё не всё. Пока я пробегался по дневнику, где-то на сотых страницах почерк изменился, и, конечно же, его нашёл уже другой человек, по-видимому, на скамейке в парке. То же самое примерно через тридцать страниц. И снова через ещё семьдесят. И так продолжается ещё много раз. Пару дюжин разных людей записывали здесь свои радостные воспоминания, странные тайны, загадки, ответы на эти загадки, самые разные вещи.\"\n\"Хм. Тогда эта штука, должно быть, настоящая кладезь знаний, да? Есть что-нибудь о том, кто был последним владельцем?\"\n\"Э-э, вообще-то, да. Кое-кто по имени Чел сделал последнюю запись в книге, и этот кое-кто, похоже, оставил свой адрес на задней обложке. Зачем, о чём вы думали?\"\n\nКонец важной части записи.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Дрёмогриб", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Восстанавливает {0} (+{1} за шт.) здоровья каждую секунду во время бега.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Восстанавливает здоровье во время бега.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Документация из исследовательской станции «Ладья»\n\nЗапись об «Образце-18305», неделя 3\n\nЭто один из более странных экземпляров, которые мы находили. Этот гриб произрастал почти на всём в здании, если мы позволяли ему сделать это. На стенах, на полу, на потолке. Есть предположение, что он отдаёт предпочтение движущимся объектам. Нашей одежде, дверям и даже некоторой технике. Мы продолжим следить за этим поведением.\n\nЗапись об «Образце-18305», неделя 5\n\nОбразец продолжает присоединяться ко всему в лаборатории. Мы заметили, что он становится тем здоровее, чем больше он движется с объектом, к которому присоединён. Испытания указывают на то, что он выживает благодаря теплу, созданному движениями, поглощая его корнями. Мы попробуем пересадить его на постоянно движущийся аппарат и проследим за его здоровьем.\n\nЗапись об «Образце-18305», неделя 8\n\nМы оставили экземпляр присоединённым к старой модели поршня из лаборатории. В случае возникновения ущерба мы собирались избавиться от поршня, что мы и планировали сделать уже давно. Поршень был оставлен включённым и работал в течение последних 3 недель. Интересно заметить, что поршень по предположению должен был сломаться за этот промежуток времени. Однако, похоже, что экземпляр создал симбиотическое взаимоотношение с аппаратом. Мы продолжим следить за этим поведением, чтобы выявить негативные эффекты и другие потенциальные способы применения для этого образца.\n", + + "SS2_ITEM_FORK_NAME": "Вилка", + "SS2_ITEM_FORK_DESC": "Увеличивает базовый урон на {0} (+{0} за шт.).", + "SS2_ITEM_FORK_PICKUP": "Увеличивает урон.", + "SS2_ITEM_FORK_LORE": "\"Нет, это несерьёзно... Послушай, я знаю, мы сказали, что нам понадобится всё, что попадётся, чтобы выжить, но тебе нужно понять, что не нужно всё воспринимать в буквальном смысле!\"\n\nОн держал в руке серебряный прибор, на лице его был вопрошающий взгляд. \"Что ты имеешь в виду? А что, если нам придётся отбиваться от монстра?\"\n\nКороткое молчание.\n\n\"Прошу, мы ведь вдвоём видели существ этой планеты. Не говори мне, что ты считаешь, что этого хватит, чтобы отбиться от чего-нибудь здесь.\"\n\nОн пожал плечами. \"Кто знает\", ответил он, засунув вилку к себе в карман.\n", + + "SS2_ITEM_MALICE_NAME": "Злоба", + "SS2_ITEM_MALICE_DESC": "Атаки наносят урон ещё {1} (+{1} за шт.) врагам поблизости в радиусе {0}м, нанося каждому {2}% ОБЩЕГО урона.", + "SS2_ITEM_MALICE_PICKUP": "Нанесённый урон распространяется на врагов поблизости.", + "SS2_ITEM_MALICE_LORE": "В тебе есть слабость.\n\nФизическая? Может быть и нет. Ты сражаешься, чтобы выжить, и сражаешься достаточно умело. Но в разуме? Товарищ мой, твой разум хрупок. Ты сражаешься и убиваешь, но раскаиваешься перед теми, кого убиваешь. Почему? Животные, они не проявляют к тебе раскаяния. Для них ты лишь добыча, к которой они подкрадываются, или хищник, от которого они убегают. Те неповоротливые титаны? Они не испытывают эмоций, лишь безмолвно следуют указанию уничтожать. Уничтожать таких, как ты.\n\nИ я хорошо знаю тебя. Товарищ мой, ты не желаешь иметь в себе слабость. Ты желаешь владеть мощью как в разуме, так и в теле. Не проявляй сочувствия к этим глупым чудищам, ведь это всё, что они из себя представляют. Сражайся, чтобы убивать, а не только лишь для того, чтобы выжить.\n\nНо человеческая злоба недалеко тебя унесёт. Возьми это. Позволь затянуть себя глубже. Сражайся, чтобы убивать, и убивай, чтобы внушать страх.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Расплавленная монета", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% вероятности поджечь врага при попадании на 200% базового урона (+50% за шт.) и заработать $1 (+$1 за шт., увеличиватся с каждым пройденным этапом).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Вероятность поджечь врага и получить золото при попадании.", + "SS2_ITEM_MOLTENCOIN_LORE": "Заказ: расплавленная монета\nОтслеживающий код: 446*****\nПримерная дата доставки: 22.09.2056\nСпособ доставки: стандартный\nАдрес доставки: Венецианский полицейский участок, Бритен, Венера\nДетали доставки:\n\nЭй, я нашёл ещё одну улику, связанную с той бомбёжкой на площади Паратан, которая была пару дней назад.\n\nИтак, ты ведь знаешь о том, как следователям пришлось отложить расследование, потому что в той зоне было слишком жарко? Так вот, то место наконец остыло этим утром, и мне удалось найти эту расплавленную монетку, прилипшую к мостовой. Быстрый химический тест показал, что она, возможно, сделана в основном из вольфрама с золотым покрытием, а ещё она до сих пор не остыла с тех пор, как я отлепил её от земли.\n\nВсё же, я не совсем понимаю, что это может значить. Может это счастливый амулет или визитная карточка? В любом случае, я отправляю её тебе, потому что тебе, откровенно говоря, понадобится вся помощь, которую можно предоставить. Я имею в виду, 7 погибших, 18 раненых, почти полмиллиона в виде материального ущерба, и единственные твои улики - это расплавленная монета и взорванное кафе? Что ж, я тебе сочувствую, чувак. Удачи с этим делом.\n", + + "SS2_ITEM_NEEDLES_NAME": "Иголки", + "SS2_ITEM_NEEDLES_DESC": "Каждый удар имеет {0}% (+{0}% за шт.) вероятности уколоть врага на {1} сек. (+{2} за шт.). После {3} укалываний враг получает негативный эффект, помечающий его на 100% шанс критического попадания по нему на {4} сек..", + "SS2_ITEM_NEEDLES_PICKUP": "Шанс наложить на врага складывающийся эффект, при определённом количестве помечающий на гарантированные критические удары.", + "SS2_ITEM_NEEDLES_LORE": "Отчёт UES о несчастном случае при доставке ID 219560163 обнаружен.\n\nВоспроизведение...\n\n\"Сотрудник службы доставки Уилл Стетсон, номер 604, был помещён в медицинский отсек на борту UES [УДАЛЕНО], около 22 часов назад, из-за трудностей в обращении с посылкой, не соответствующей норме.\n\nПока Уилл выполнял свою работу, он заметил, как один из сундуков внезапно издал глухой стук, довольно громкий, позади него. Обеспокоенный мыслью о том, что кто-то попытался отправить настоящее животное под протоколом доставки «стандартный», он почувствовал, что ему нужно изучить посылку. Вместо животного в сундуке лежала маленькая пластиковая упаковка с большим количеством примечательно больших швейных иголок, упакованных, очевидно, слишком туго для соблюдения каких-либо мер безопасности.\n\nНаконец, и, вероятно, по упущению рассудка, Уилл решил дотронуться до упаковки. Это заставило упаковку внезапно разорваться в основном в его сторону, оставив верхнюю переднюю часть его тела в глубоких ранах. Ему повезло, что кто-то быстро его нашёл. Он в порядке, но ещё долго будет оправляться от состояния шока и потери крови.\"\n\nКонец отчёта.", + + "SS2_ITEM_X4_NAME": "Стимулятор «Икс-4»", + "SS2_ITEM_X4_DESC": "Снижает время восстановления второстепенного навыка на 10% (+10% за шт.). При использовании второстепенного навыка восстанавливает 10 здоровья, а также ещё 1% (0.5% за шт.) от максимального запаса здоровья.", + "SS2_ITEM_X4_PICKUP": "Слегка снижает время восстановления второстепенного навыка и лечит при его использовании.", + "SS2_ITEM_X4_LORE": "Заказ: Стимулятор (Икс-4)\nОтслеживающий код: 369*****\nПримерная дата доставки: 12.04.2057\nСпсооб доставки: приоритетный\nАдрес доставки: Ромео 33, Национальный парк Батанг Ай, Земля\nДетали доставки:\n\nГерметично упакован вместе с инструкцией. Есть ли у машины видимые симптомы 540? Если да, то постарайтесь не использовать более 100мл стимулятора.\n\nУдачи." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json new file mode 100644 index 0000000..93bc6e0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Повреждённый анализатор крови", + "SS2_ITEM_BLOODTESTER_DESC": "Даёт 5 золота за каждые 20% восстановленного здоровья. Получаемое золото увеличивается с каждой штукой, от количества пройденных этапов и от максимального здоровья.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Даёт золото при исцелении.", + "SS2_ITEM_BLOODTESTER_LORE": "Возврат: повреждённый анализатор крови\nОтслеживающий код: 288*****\nПримерная дата доставки: 17.06.2056\nСпособ доставки: приоритетный\nАдрес доставки: штаб-квартира «Фармацевтика Диониса», Плутон\nДетали доставки:\n\nЕго нужно починить до того, как он принесёт нашей компании больше вреда, чем блага. Эта штука постоянно выдавала ложные результаты каждый раз, как наш МЕД-И использовал её. Он не только мешает нашему рабочему процессу, нам ещё и приходится расплачиваться из своего кармана с пациентами, потому что мы тычем в них иголками, выдаём им неверные анализы и напрасно напрашиваемся на споры. И мы не можем заявить, что пациент ошибся, ведь анализы тут же сохраняются на серверах. Мы не можем продолжать разбрасываться такими большими суммами, иначе мы обанкротимся к следующему кварталу.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Акселератор поля", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Убийство врагов внутри радиуса телепорта заряжает его на +{0}% (+{0}% за шт.).", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Убийство врагов сокращает время зарядки телепорта.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--АВТОМАТИЧЕСКАЯ ТРАНСКРИПЦИЯ ИЗ КОМНАТЫ 1455A В UES [Сейф Тревелс]--//\n\n\"Прибор у тебя?\"\n\n\"Да, вот он.\"\n\n\"Он ведь работает?\"\n\n\"У-у-угу. Работает безупречно.\"\n\n\"Великолепно. Помни, никто не должен об этом знать.\"\n\n\"Да, да, я знаю. Те... алтари на [УДАЛЕНО] обладают чудесным потенциалом. Как только мы проанализируем их, скопировать их будет проще простого. Это станет большим научным прорывом.\"\n\n\"Отлично. Просто веди себя естественно, выполни анализ и выбирайся до того, как кто-нибудь заподозрит тебя.\"\n\n\"Будет сделано. И, ещё раз, большое спасибо тебе за помощь.\"\n\n\"Не за что. Покуда ты заплатишь мне.\"\n\n\"Эх-хех, насчёт этого...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Острейший соус", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Активация снаряжения поджигает врагов в пределах {0} м на {1} секунд, нанося 150% базового урона и 100% урона в секунду (+50% за шт.).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Активация снаряжения поджигает близжайших врагов.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Автоматическая транскрипция из комнаты К3 (кухня, 3 этаж) отеля Кеймар--//\n\nВысокий худой мужчина входит в комнату, держа в руках большую картонную коробку. \"Эй, ШЕФ. Как дела?\" Он ставит коробку на стол. \"Итак, у нас здесь несколько новых соусов, с которыми тебе надо будет ознакомиться. Сейчас мы с тобой пройдёмся по ним, если ты не против.\" ШЕФ-бот уделяет ему внимание, но продолжает работу.\n\nМужчина пробегается по рядам различных цветных бутылок, объясняя ШЕФУ их наименования, вкусы и применения в готовке. Наконец, он останавливается на красной бутылке... и недолго колеблется.\n\n\"...Так, теперь. Вот эта бутылка? На ней нет этикетки, и тому есть причина. Если ты получишь заказ, в котором сказано, что ты должен добавить в него \"острейший соус\", ты берёшь и используешь эту бутылку. Но НЕ используй её НИ ПРИ КАКИХ ДРУГИХ ОБСТОЯТЕЛЬСТВАХ. Я знаю, что иногда тебе нужно импровизировать, чтобы закончить блюдо, но ты НИКОГДА не должен использовать эту бутылку, даже если займёшься этим. Понял?\"\n\nШЕФ-бот, всё ещё работая, утвердительно кивает.\n\n\"Хорошо. Я ожидаю великих творений от тебя, ШЕФ.\"\n\nШЕФ-бот вновь кивает и ненадолго приостанавливает свою работу, чтобы расставить бутылки по местам.\n\n\"...О, и ещё?\"\n\nШЕФ-бот останавливается, чтобы обратить внимание на мужчину ещё один раз.\n\n\"Пожалуйста, постарайся не сломать эту бутылку. Я знаю, что ты робот и всё такое, но ещё я знаю, что несчастные случаи имеют место быть, и этот отдельный несчастный случай может оставить дыру в полу.\"\n\nШЕФ-бот пристально смотрит на бутылку в течение короткого времени перед тем, как осторожно положить её в глубину шкафчика с остальными соусами.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Сигил охотника", + "SS2_ITEM_HUNTERSSIGIL_DESC": "После замирания на месте в течение 1 секунды увеличивает броню на {0} (+{1} брони за шт.) и вероятность критического удара на {2}% (+{3}% за шт.). Этот эффект действует ещё {4} (+{5} за шт.) сек. после деактивации.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "При замирании на месте увеличивает броню и вероятность критического удара.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Аудиотранскрипция с переносного магнитофона завершена.\n\nПечать...\n\n\"Думаешь, попадутся на наживку?\"\n\"Лишь бы попались. У нас нет другого выбора.\"\n\"Я всё ещё думаю, что использовать нашу еду вот так - это слишком рискованно.\"\n\"Если не попробуем, то умрём через неделю.\"\n\"Слушай, просто... убедись, что мы не потеряем слишком много.\"\n\"Ничего более важного своих жизней не потеряем, как минимум.\"\n\"...\"\n\"Они здесь.\"\n\"О, хорошо. Подстрели одного и пойдём отсюда.\"\n\"Ещё нет...\"\n\"Что? Чем больше ты ждёшь, тем больше еды мы потратим!\"\n\"Погоди...\"\n\"Давай, чувак, стреляй, еды у нас не так уж и много!\"\n\"Почти...\"\n\"СТРЕЛЯЙ.\"\n\"Совсем чуть-чуть...\"\n\"СТРЕЛЯЙ ИЛИ ОТДАВАЙ РУЖЬЁ.\"\n\"...\"\n\"ОТДАЙ ЕГО МНЕ.\"\n\"Эй, ПООСТОРОЖ-\"\n\nКонец записи.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Прототип реативных ботинок", + "SS2_ITEM_JETBOOTS_DESC": "Каждый прыжок создаёт замедляющий взрыв радиусом {0} м (+{1} м за шт, гиперболически), наносящий {2}% (+{3}% за шт.) урона.", + "SS2_ITEM_JETBOOTS_PICKUP": "Ваши прыжки теперь взрывные!", + "SS2_ITEM_JETBOOTS_LORE": "Запись для постмортема «Металлоконструкций Гефеста»\n\nМестоположение: «Металлоконструкции Гефеста», Марс\nСостояние местоположения: интерьер уничтожен пожаром\nЖертвы: владелец, от пожара\nОтчёт с места:\n\nЯ бы подумал, что причиной возникновения пожара была кузнечная работа, печь или даже перекур. Тут не было ничего такого отличного от других мастерских того же типа. Несколько старых разновидностей мечей, броня, сельскохозяйственное оборудование и тому подобное. Однако, похоже, что сам кузнец был любителем, так как в задней части находились такие проекты, которые вы бы обычно не увидели в таких мастерских.\n\nЗначительную часть из них занимали обыкновенные моторы и металлы. Он, по-видимому, практиковался в создании часовых механизмов. Но в конце концов он перешёл на горючее и приборы, работающие от двигателя. Старые газонокосилки, мотоциклы и генераторы. В конце концов он перешёл на силовые установки. Маленькие беспроводные самолёты, вертолёты, старый ржавый реактивный ранец. Похоже, что он продвигался к работе над чем-то важным, и мы нашли этот проект в глубине мастерской.\n\nОн определённо владел гениальным умом. Он разрабатывал пару реактивных ботинок с нуля. Они ещё не вошли в производство, потому что реактивные ранцы хорошо выполняют ту же функцию, и ботинки не могут быть такими же прочными и тяжёлыми и в то же время производить настолько же мощную движущую силу. Похоже, у него были те же мысли, ведь он сделал эти ботинки более прочными для своей безопасности, но попытался это скомпенсировать, увеличив мощность движущей силы. В результате тепло от ботинок накопилось и взорвалось под ним. К сожалению, его изобретательная натура стоила ему его бизнеса и его жизни.\n\nОкружающая среда не пострадала, поэтому магазин в скором времени может быть отремонтирован. Ботинки были конфискованы и отправлены на исследование и вывод из эксплуатации, а оставшиеся предметы из магазина были отправлены родственникам владельца.\n\nНа этом мой отчёт кончается.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Странная консервная банка", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% за шт.) вероятности отравить врагов, нанося 350% урона в течение определённого времени и дезориентируя их.", + "SS2_ITEM_STRANGECAN_PICKUP": "Вероятность отравить врагов и заставить их получать урон в течение определённого времени.", + "SS2_ITEM_STRANGECAN_LORE": "Сидят две фигуры, одна из них дрожжит среди моря обломков в промороженной норе. Единственные источники света - небольшие остатки костра и старые искрящиеся провода. Защиты от сурового холода едва ли нет.\n\n\"Эй...\" Он устремил взгляд в небо со сдержанными надеждами. \"Думаешь, мы когда-нибудь уйдём с этого камня?\"\n\n\"Трудно сказать.\" Она съедает кусочек пайка, который нашла ранее.\n\n\"Ну, должно же быть что-то, что мы упустили, верно? Какой-нибудь способ, о котором мы ещё не подумали?\" Он встаёт и начинает тревожно расхаживать.\n\n\"Может быть.\" Она съедает ещё кусочек.\n\n\"Может быть, есть обломок корабля с рабочими запчастями, который мы просто ещё не нашли, или мы можем исправить проблемы с уже найденными обломками?\" Глаза его горели, а сам он становился всё более взволнованным и полным надежд.\n\n\"Совершенно возможно.\" Ещё кусочек.\n\nОн останавливается с отвращённым взглядом на лице. \"Уф, прошу, может поможешь мне и что-нибудь придумаешь вместо того, чтобы просто сидеть и закусывать?\"\n\n\"Я бы не волновалась на твоём месте.\" Ещё кусочек.\n\nЕго отвращение резко превращается в откровенное раздражение и злобу. \"Почему же?! Ты не хочешь уйти отсюда?!\"\n\nОна вздыхает и проводит рукой по волосам. \"Вообще, да. Но это не значит, что нам нужно так сильно волноваться по пустякам. Мы ведь живы, не так ли? Мы должны быть благодарны за то, что хотя бы живы.\"\n\n\"Ну... Думаю, ты права... Сейчас переутомиться было бы очень некстати...\" Выражение на его лице успокаивается, пока он смотрит в землю.\n\n\"Видишь? Просто присядь, отдохни и согрейся едой из моих старых запасов.\" Она съедает ещё кусочек и передаёт жестяную банку.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Часовой метроном", + "SS2_ITEM_WATCHMETRONOME_DESC": "Ходьба постепенно накапливает вплоть до {0} (+{0} за шт.) зарядов, увеличивающих скорость передвижения вплоть до {1}% при активации. Ускорение постепенно тратится во время бега.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Накапливает ускоренное передвижение, пока вы не бежите.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Заказ: сломанный часовой метроном\nОтслеживающий код: 88******\nПримерная дата доставки: 14.04.2056:\nСпособ доставки: приоритетный\nАдрес доставки: Скайвью-драйв 33, Альбумин, Венера\nДетали доставки:\n\nЗдравствуй, это тот часовой метроном, нуждающийся в починке, о котором я говорил. Оказывается, эта штуковина уже пару недель ломается, и мы с ребятами не можем ничего записать, ведь он вечно ускоряется. Я б хотел, чтоб вы вернули её побыстрее, так как у меня уши болят от другого, ушного метронома, если он слишком долгое время сидит у меня внутри. О, и будьте с ним поосторожнее. Эти часы - это подарок от моего папаши, поэтому они очень мне дороги. Заранее большое спасибо!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Низкокачественные колонки", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Увеличивает скорость передвижения пропорционально проценту недостающего здоровья, вплоть до +{0}% (+{0}% за шт.) скорости передвижения при 10% оставшегося здоровья и меньше.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Чем меньше текущее здоровье, тем быстрее вы передвигаетесь.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "В СТАДИИ РАЗРАБОТКИ - ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ ЗАМЕТКИ И ДАЙТЕ СВОЙ ОТЗЫВ!\n\nЗаметки разработчиков: Если перенести этот предмет один в один из первой части во вторую, то он не совсем хорошо будет работать, как я считаю, так что я попробую сделать так, чтобы он всегда давал скорость в зависимости от недостающего здоровья, а не давал её моментально в огромном количестве при активации а-ля Старый боевой набор скрытности. Что думаете об этом?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Таинственный источник", + "SS2_ITEM_CRYPTICSOURCE_DESC": "При беге возникает всплеск энергии, наносящий врагам {0}% (+{1}% за шт.) урона.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "При беге возникает мощный всплеск энергии, наносящий урон.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Крутой лор" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json new file mode 100644 index 0000000..829964f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Детские игрушки", + "SS2_ITEM_BABYTOYS_PICKUP": "Вы теряете {0} уровня и при этом сохраняете все свои характеристики.", + "SS2_ITEM_BABYTOYS_DESC": "Вы теряете {0} (+{0} за шт.) уровня, при этом характеристики остаются неизменными.", + "SS2_ITEM_BABYTOYS_LORE": "Заказ: детские игрушки\r\nОтслеживающий код: 013*****\r\nПримерная дата доставки: 07.06.2056\r\nСпособ доставки: высокий приоритет\r\nАдрес доставки: 431, Голден Шор, Земля\r\nДетали доставки:\r\n\r\nПривет, солнышко! Извини, что не получилось прийти, но, пожалуйста, возьми эти игрушки для своего ребёнка. Он ещё совсем мал, но кто знает, вдруг он однажды станет следующим высокопоставленным капитаном UES! Я очень жду, когда смогу снова с вами встретиться, с тех пор, как меня одолела эта проклятая простуда, состояние у меня было совсем не лучшее, не хочу ребёночка заразить. Люблю вас, пожалуйста, ПОЖАЛУЙСТА, берегите себя!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Голова дроида", + "SS2_ITEM_DROIDHEAD_DESC": "Убийство элитного врага создаёт охранного дрона (+{0}% урона за шт.) на {1} сек. Созданные дроны наследуют элитный тип убитого элитного врага.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Создаёт временного дрона при убийстве элитного врага.", + "SS2_ITEM_DROIDHEAD_LORE": "Заказ: охранный робот\nОтслеживающий код: 1138***\nПримерная дата доставки: 14.5.2056\nСпособ доставки: приоритетный/хрупкое вещество\nАдрес доставки: Робототехника РаКом, Асимов, Марс\nДетали доставки:\n\nЭто одна из немногих целых частей, которые мы смогли утащить из той кучки украденных охранных роботов... Та военная группа на Плутоне украла несколько этих моделей ER-14 и долгое время использовала их на своих базах. Вот этот, в частности, ER-14XPC5VVUFF, соответствует тем, которые вы пытались вернуть давным-давно. Я не знаю всей этой истории, я лишь знаю, что тот, кто найдёт остатки этой партии роботов, будет щедро вознаграждён. У меня есть ещё другие остатки, но они куда менее целые... По крайней мере, они больше не предоставляют опасности. Сообщите, если вы хотите, чтоб я отправил их тоже.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Хаотичное устройство", + "SS2_ITEM_ERRATICGADGET_DESC": "Увеличивает вероятность критического удара на {0}%. Критические удары наносят на {1}% (+{1}% за шт.) больше урона.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Критические удары наносят больше урона.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== ПерехватчикЗвонков ========\n===== АЛЬФА 0.1354.1.12 =====\n==========================\n\nПерехват звонка TdiM3c4fcQQA.34074... завершено\nПринимаем аудиоввод от собеседника А... завершено\nОт собеседника Б........ завершено\nШифровка связи... завершено\nВключить вывод преобразования текста в речь в реальном времени?\n>Да\n\n==========================\nВЫВОД ПРЕОБРАЗОВАНИЯ ТЕКСТА В РЕЧЬ НИЖЕ\n==========================\n\nСобеседник А: Эй, а устройство всё ещё у вас?\nСобеседник Б: Ага, оно здесь, всё ведь ещё в силе?\nСобеседник А: Да, сделка всё ещё действительна...\nСобеседник А: Вы никому не говорили об этом, верно?\nСобеседник Б: Вы, что, думаете, что я тупой? Конечно же нет!\nСобеседник А: Хорошо. Продолжайте в том же духе.\nСобеседник Б: Да, да, рот на замок... Так, вы уверены, что эту штуку, типа, безопасно просто так отправлять через систему?\nСобеседник Б: Это устройтсво - какая-то модификация высокотехнологичного оружия, не так ли?\nСобеседник А: Не волнуйтесь, устройство абсолютно безопасно. UES не проверяет посылки. Я пользовался их услугами доставки уже миллион раз, и меня до сих пор не раскусили.\nСобеседник Б: Ну, как скажете. Я отправляю его вам и ожидаю пятнадцать тысяч кредитов в течение следующих двадцати четырёх часов, как мы и планировали.\nСобеседник А: Как мы и планировали. С вами приятно иметь дело.\n\n==========================\n=====ОТКЛЮЧЕНИЕ ОТ ЗВОНКА=====\n==========================\n\nПрерывание связи..... завершено\nСоздание резервной копии звонка........ завершено\nСохранить выведенный текст?\n>Да\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Зелёный шоколад", + "SS2_ITEM_GREENCHOCOLATE_DESC": "При потере как минимум {0}% максимального здоровья за один удар, урон свыше этого значения уменьшается на {1}%, а вы получаете складывающийся эффект статуса, повышающий базовый урон на {4}% и вероятность критического удара на {5}% в течение {2} (+{3} за шт.) сек.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "При получении высокого урона этот урон снижается, а вы получаете огромный бонус к урону и шансу критического удара.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Расшифровка аудиозаписи из эхо-сигналов завершена. Присвоение стандартных маркеров.\n\n[Шипящий, громкий лязг]\n\nЧЕЛОВЕК 1: Ммм... Эй, можно задать один странный вопрос?\n\nЧЕЛОВЕК 2: [Слышимый вздох] Что такое?\n\nЧЕЛОВЕК 1: Ты не знаешь каких-нибудь необычных экзотических сортов шоколада ярко-зелёного цвета?\n\nЧЕЛОВЕК 2: Чего? Что за бред ты несёшь?\n\nЧЕЛОВЕК 1: Я нашёл зелёный шоколад в этом охранном сундуке, и я хотел узнать, нормально ли это или нет.\n\nЧЕЛОВЕК 2: Э-э, нет, это не нормально. По крайней мере, я так считаю. Не могу сказать точно.\n\n[Потрескивание]\n\nЧЕЛОВЕК 1: Так, что же это тогда такое? Думаешь, от него можно отравиться?\n\nЧЕЛОВЕК 2: Наверное нет. И, уф-ф, в последний раз говорю, то мясо не было ядовитым, у тебя просто слабый желудок.\n\nЧЕЛОВЕК 1: Ладно, я, наверное, просто возьму его с собой на случай, если совсем худо станет.\n\nЧЕЛОВЕК 2: Не думаю, что это хорошая идея, но да ладно.\n\n Конец расшифровки.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Наследие Нкоты", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Вы получаете {0} (+{0} за шт.) предметов при повышении уровня. Обычные предметы перестают выпадать из этого предмета после {1} уровня, необычные предметы - после {2} уровня.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Вы получаете предмет при повышении уровня.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Друзья мои. Всех вас собрали здесь, чтобы поделиться важными новостями.\n\nВо-первых, я с болью в сердце сообщаю вам, что Нкота, последняя из наших великих вождей, наш добрый матриарх, к сожалению, покинула наш мир. Насколько мы знаем, она мирно сделала свой последний вздох прошлой ночью, в старости лет, закончив все свои земные дела. С учётом сказанного, никто не унаследует её лидерства. Она была последней из рода, без живых братьев, сестёр и детей.\n\nВместо этого в последнем завещании её мудрость положила новое начало. Для нас. Для всех нас. Она пожелала, чтобы оставшиеся члены нашего общества разошлись, либо вместе, либо раздельно, по миру. Это, возможно, слишком крайнее решение, но лично я верю в то, что оно лучшее для нашего общества.\n\nНкота будет погребена в конечной точке нашего путешестия согласно её завещанию. Вы можете горевать по ней и нашему обществу некоторое время, но не медлите. Группа пилигримов начнёт путешествие вместе со мной к великой серой тропе, пятьдесят миль к югу, через неделю. Вы можете последовать за мной, или пойти по своему пути. Это исключительно ваш выбор. Не беспокойтесь о том, что не сможете проделать этот путь. У Нкоты не было детей, это правда, но её наследие в духе, а не в крови. Все вы её дети, и она защитит вас, пока вы не достингите своей цели.\n\nБлагодарю всех вас за то, что уделили время. Предлагаю вам начать упаковывать имущество к предстоящему путешествию.\"\n\n - Панегирик Нкоте и деревне Даго", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Переносной реактор", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Вы получаете полную неуязвимость на первые {0} (+{1} за шт.) сек. каждого этапа.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Вы временно неуязвимы в начале каждого этапа.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Восемьдесят секунд. Чёртовы ящерицы. Они куда более проворны, чем кажутся.\n\nСемьдесят секунд. Она остановилась передохнуть. Что когда-то было сильными порывами ветра стало безветрием в пределах миниатюрной биосферы.\n\nШестьдесят секунд. Она начала пересчитывать пули.\n\nПятьдесят секунд. Два оставшихся магазина, коробка гильз, граната - мокрая, и притуплённый нож. Этого едва хватит.\n\nСорок секунд. Она начала пересчитывать их головы.\n\nТридцать секунд. Ящерицы сторонились её щита. Либо они боялись этой технологической новинки, либо... они выжидали её.\n\nДвадцать секунд. Она зарядила дробовик.\n\nДесять секунд. Ящерицы бросились в атаку - она понадеялась, что была готова.", + + "SS2_ITEM_SKATEBOARD_NAME": "Скорый скейтборд", + "SS2_ITEM_SKATEBOARD_DESC": "Вы можете бежать в любом направлении. Применение навыков даёт временный эффект, увеличивающий скорость передвижения на +{0}% (+{1}% за шт.) в течение {4} сек.; временный эффект складывается до {2} раз.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Вы можете бежать в любом направлении. Применение навыков ускоряет вас.", + "SS2_ITEM_SKATEBOARD_LORE": "В СТАДИИ РАЗРАБОТКИ - ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ ЗАМЕТКИ И ДАЙТЕ СВОЙ ОТЗЫВ!\n\nЗаметки разработчиков: Оригинальный эффект этого предмета из Starstorm 1 не работает в RoR2, так как в этой игре передвигаться можно всегда. Вам нравится такая, новая версия этого предмета? Подумайте ещё об этом перед тем, как предложить изменения:\n\n > Дать всем навыкам Подвижность было бы круто, но с точки зрения кода очень костыльно.\n > Бег во всех направлениях вообще чувствуется нормально или нет? Роб всегда говорил, что с этим неприятно играть, но, как по мне, нормально.\n > Ускорение не слишком сильное? И не слишком ли слабое? Или таким его оставить?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json new file mode 100644 index 0000000..9393365 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json @@ -0,0 +1,6 @@ +{ + "strings" : + { + "SS2_DROIDDRONE_NAME" : "Охранный дрон" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json new file mode 100644 index 0000000..9104393 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json @@ -0,0 +1,50 @@ +{ + "strings": { + + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Классика", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Бездушная конструкция", + "SS2_SKIN_CROCO_GRANDMASTERY": "Бронированный", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Послеполётный брифинг", + + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "По умолчанию", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Гладиатор", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Электрошокер", + + "SS2_SKIN_EXECUTIONER_DEFAULT": "По умолчанию", + "SS2_SKIN_EXECUTIONER_MASTERY": "Вигилант", + "SS2_SKIN_EXECUTIONER_KNIGHT": "Гладиатор", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "Обитатель пустоши", + "SS2_SKIN_EXECUTIONER_ELECTRO": "Электрошокер", + + + "SS2_SKIN_CHIRR_DEFAULT": "По умолчанию", + "SS2_SKIN_CHIRR_MASTERY": "Мотылёк", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Фея", + "SS2_SKIN_CHIRR_MAID": "Горничная", + + + + "SS2_SKIN_BORG_DEFAULT": "По умолчанию", + "SS2_SKIN_BORG_MASTERY": "Киберпоток", + "SS2_SKIN_BORG_GRANDMASTERY": "Метаморфический", + + + + "SS2_SKIN_PYRO_DEFAULT": "По умолчанию", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "По умолчанию", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Минуано", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "Классика", + "SS2_SKIN_NEMMANDO_COMMANDO": "Коммандо", + "SS2_SKIN_NEMMANDO_VERGIL": "Мотиватор" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json new file mode 100644 index 0000000..45f46ef --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Киборг", + "SS2_BORG_SUBTITLE": "Чудовище, сотворённое человеком", + "SS2_BORG_DESCRIPTION": "Киборг - разносторонний выживший, готовый к любой ситуации. \n\n < ! > Уничтожитель стреляет моментально и точно, что делает его полезным для подавления врагов как на близком, так и на дальнем расстоянии. \n\n < ! > Восходящая звезда блестяще справляется в битве с группой тяжёлых врагов, так как она может поразить сразу несколько целей за короткий промежуток времени. \n\n < ! > Высвобождение тепла затягивает врагов поблизости перед взрывом, а также отбрасывает вас противоположно направлению выстрела. \n\n < ! > Возврат - полезный навык для исследования уровня, для возврата к телепорту и к другим активируемым объектам. Телепортация также наносит огромный урон врагам, внутри которых вы появляетесь.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..и он ушёл со сломанной рукой и без запасных частей.", + "SS2_BORG_OUTRO_FAILURE": "..и он исчез, оставив маяк телепортации без сигнала.", + "SS2_BORG_LORE": "Аудиофайл из \"Свидетельства доктора Рейелла\". Воспроизведение...\n\n\"Запись пошла. Начинайте исследование, Д. Рейелл.\"\n\n\"Благодарю. После сногшибательного успеха отдела разминирования с их биомеханическими аугментациями, что способствовало выпуску одних из лучших боевых инженеров всего отделения, они продолжили работу над несколько более... если так можно выразиться, экспериметальными проектами.\"\n\n\"Что вы имеете в виду?\"\n\n\"Отделение начало исследования в сфере мысленных аугментаций. Это, разумеется, был огромный шаг. Аугментация и до этого была передовой сферой, но приращение - или даже замена повреждённого мозга? Это была задача не из лёгких. Но начальники думали, что мы справимся, поэтому мы были обязаны взять эту работу на себя.\"\n\n\"Хм. Что же вышло из этого проекта?\"\n\n\"Когда прототипы были готовы, начались испытания на человеке. Мы собрали разного сорта народу для испытаний, они были в вегетативном состоянии, умственно нестабильные, сломленные люди. Нам поручили исправить их как можно лучше.\"\n\n\"И как же это прошло?\"\n\n\"Это... это была трагедия. У некоторых из них всё было слишком запущено. Мы ничего не могли сделать с ними. И это были лучшие случаи. Хуже было с теми, у кого тело отвергало замену. Были те, кто умер от моментальной реакции иммунной системы. Более осведомлённые из них молили нас о том, чтобы мы прекратили их головные боли. Некоторые попросту стали кричать. Они кричали часами, иногда даже днями. И, в один момент, они переставали кричать. Они в буквальном смысле закрикивали себя до смерти.\"\n\n\"Мм... это... немного пугает. Это всё?\"\n\n\"Был тот, кто пережил замену. Всё прошло чудесно. Мы поместили его в вегетативное состояние, у нас не было ни капли надежды на успех, и мы вытащили его оттуда, и вернули - может быть, не всю его прежнюю жизнь, но, наверно, что-то похожее на неё. Вы не представляете, как я был счастлив услышать, что с ним всё в порядке.\"\n\n\"Ну, думаю, это хорошо. Так, что же с ним случилось?\"\n\n\"Знаете? Я не уверен. Помимо некоторых изменений в поведении, что было ожидаемо, его возвращение в общество прошло довольно гладко. Мы проводили осмотры каждые 3 месяца, чтобы анализировать долговременные побочные эффекты, но... Вообще? Я тут вспомнил: он ведь не пришёл на осмотр в прошлом месяце. Ну что ж. Я уверен, что с ним всё в порядке. Но всё равно нужно будет связаться с ним об этом.\"\n\n\"Эм, тогда, ладно. Спасибо за то, что уделили время, Д. Рейелл. Ваше свидетельство... это что-то. Надеемся в дальнейшем услышать побольше о ваших проектах.\"\n\n\"Очень славно. Надеюсь, вам удастся найти то, что ищете.\"\n\nКонец файла.", + + + + "KEYWORD_SS2_TELEFRAG": "ТелефрагПри телепортации во врага наносит ему огромный урон.", + + + + "SS2_BORG_PASSIVE_NAME": "Реактивные ускорители", + "SS2_BORG_PASSIVE_DESCRIPTION": "Удерживайте кнопку прыжка, чтобы замедлить падение.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Разрушитель", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Стреляет в соперников на damage% урона.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Восходящая звезда", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Оглушение. Быстро совершает три самонаводящихся выстрела в соперников спереди на 3xDamage% урона.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Высвобождение тепла", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Отталкивает вас назад, выстреливая большой энергетической пулей, наносящей вплоть до damage% урона в секунду. Взрывается через некоторое время, нанося %damage урона.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Возврат", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Телефраг. Устанавливает маяк телепортации. Используйте вновь, чтобы телепортироваться к маяку. Телепортация сокращает время перезарядки навыков на 4 секунды.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Возврат", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Нажмите, чтобы телепортироваться к установленному маяку. Удерживайте, чтобы уничтожить маяк." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json new file mode 100644 index 0000000..af53b24 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Чирр", + "SS2_CHIRR_SUBTITLE": "На грани вымирания", + "SS2_CHIRR_DESCRIPTION": "Chirr is a mystical creature who holds a pure connection with the planet and its inhabitants.\n\n< ! > Life Thorns can target and track both enemies and allies. The thorns can heal and speed up allies, or damage and slow enemies.\n\n< ! > Binding Barbs can be charged to increase the number and spread of projectiles, giving greater coverage and damage.\n\n< ! > Sanative Aura can be used to keep yourself and allies alive, and also provide additional mobility in the air.\n\n< ! > Natural Link allows you to befriend an enemy under 50% health, giving it a copy of your inventory. While you have an ally, you can call them to you by tapping special, and by holding special you can siphon health from them.", + "SS2_CHIRR_OUTRO_FLAVOR": "..и она ушла, духовно сопровождая новую жизнь.", + "SS2_CHIRR_OUTRO_FAILURE": "..и она исчезла в полном одиночестве.", + "SS2_CHIRR_LORE": "\"Уилл? Уилл, ты записываешь?\"\n\n\"Э-э, да, что случилось?\"\n\n\"Слава богу, я нашёл что-то, что не только не попыталось меня убить, но и, кажется, действительно проявляет дружелюбие.\"\n\n\"Серьёзно? Это впечатляет. Что же это такое?\"\n\n\"Ну... это... насекомое? Вроде? Я не уверен. Похоже на гигантского богомола, но-\"\n\n\"Погоди, погоди. Ты сказал, \"гигантский богомол\"? Насколько гигантский?\"\n\n\"Э-э, сейчас, минутку...\"\n\n\"...Ну, около 10 футов в длину? И примерно 6 футов в высоту.\"\n\n\"Гигантский... не то слово. Ты уверен, что эта штука дружелюбна?\"\n\n\"О, да, определённо. Я столкнулся с этим насекомым, пока убегал от роя ос, и когда я побежал дальше, оно о-о-очень агрессивно отнеслось к ним. Начало расстреливать их иглами, давить головой тех, которые упали на землю; так продолжалось до тех пор, пока они не улетели. Территориальное? Может быть, но похоже, что те осы ненавидели это насекомое так же сильно, как и меня.\"\n\n\"Хм. Ну, раз уж оно тебя защищает, то продолжай.\"\n\n\"Хорошо. Я буду держать тебя в курс- Хмм? Что случилось, Чирр?\"\n\n\"С- Стоп. Чирр? Кто это?\"\n\n\"Это её имя. У богомола, или... что бы это ни было.\"\n\n\"...По-го-ди.\"", + + "SS2_KEYWORD_CHIRRBUFF": "УскорениеУвеличивает скорость передвижения и скорость атаки.", + "SS2_KEYWORD_CHIRRSLOW": "ЗамедлениеУменьшает скорость передвижения и скорость атаки.", + + "SS2_BROTHER_KILL_CHIRR": "Присоединись к своим сёстрам.", + "SS2_BROTHER_KILL_CHIRR2": "Наконец, вымерший вид.", + + "SS2_CHIRR_PASSIVE_NAME": "Невесомый корпус", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Чирр передвигается быстрее в воздухе, прыгает выше и может парить при удержании клавиши прыжка.", + + "SS2_CHIRR_DARTS_NAME": "Шипы жизни", + "SS2_CHIRR_DARTS_DESCRIPTION": "Выстрелите очередью самонаводящихся шипов, которые замедляют врагов и наносят им 3x{0}% урона. При попадании по союзникам ускоряет их и восстанавливает им 3x{0}% здоровья.", + "SS2_CHIRR_ROOT_NAME": "Цепляющие колючки", + "SS2_CHIRR_ROOT_DESCRIPTION": "Зарядите кучу сковывающих колючек, которые наносят 1-5x{0}% урона.", + "SS2_CHIRR_HEADBUTT_NAME": "Удар головой", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Оглушение. Совершите удар головой вперёд на {0}% урона.", + "SS2_CHIRR_HEAL_NAME": "Целебная аура", + "SS2_CHIRR_HEAL_DESCRIPTION": "Исцелите себя и союзников поблизости на {0}% от их максимального здоровья и ещё на {1}% в течение некоторого времени.", + "SS2_CHIRR_BEFRIEND_NAME": "Связь с природой", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Заставьте врага, у которого менее 50% здоровья, подружиться с вами. Дружественные враги наследуют свойства ваших предметов.", + "SS2_CHIRR_LEASH_NAME": "Связь с тобой", + "SS2_CHIRR_LEASH_DESCRIPTION": "Нажмите, чтобы привести друга к себе. Удерживайте, чтобы высосать здоровье у друга." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json new file mode 100644 index 0000000..6b0cede --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Палач", + "SS2_EXECUTIONER2_SUBTITLE": "Ужасающая гильотина", + "SS2_EXECUTIONER2_DESCRIPTION": "Палач — выживший в стиле «высокий риск — высокая награда», сосредоточенный на совершении бесчисленного количества убийств.\n\n < ! > Используйте Служебный пистолет, чтобы набрать несколько убийств, заряжая ещё более мощный Ионный разряд с каждым убийством.\n\n< ! > Вы можете либо нажать на кнопку Ионного разряда один раз, чтобы сделать несколько выстрелов, либо удерживать её, чтобы полностью разрядить все выстрелы.\n\n< ! > Казнь — превосходный навык для нанесения урона как по толпе, так и по одной цели. Не забывайте о том, что его урон зависит от того, сколько целей она атакует!\n\n< ! > Если вам угрожает толпа врагов, Рассеивание толпы может быстро избваиться от «хвоста».", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..и он ушёл, как пустая оболочка брони, покрытая кровью.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..и он исчез, освободившись от неизбежного.", + "SS2_EXECUTIONER2_LORE": "Смерть неизбежна. Она приходит за каждым из нас. Некоторые могут попытаться её перехитрить, убежать от неё. Но смерть всё равно придёт. Смерть, однако, лишь цена войны. И смерть в славной битве — одна из лучших смертей, о которой может мечтать человек.\n\nНо, разумеется, есть те, кто предпочитают убежать от смерти. Мы даём им немало прозвищ. Дезертиры, трусы, изменники. Каждый из них — предатель. Эти предатели будут наказаны за преступление. И наказание: по иронии, именно то, чего они пытались избежать.\n\nСмерть придёт к ним. Не в обличии призрака с косой. Не в пальто, держа в руке револьвер. Не болезнью, не старостью. Нет. К ним, смерть придёт в блестящем боевом одеянии, со служебным пистолетом и до предела заряженными ионными манипуляторами.", + + "SS2_KEYWORD_FEAR2": "СтрахПоражённые враги перестают атаковать и убегают, а также получают на 50% больше урона и передвигаются на 30% медленнее.", + "SS2_KEYWORD_EXECUTING2": "КараНаносит удвоенный урон, если поражено не больше 1 цели.", + "SS2_KEYWORD_RECHARGING2": "ПерезаряжаемоеУбийство врагов восстанавливает заряды этого навыка в зависимости от силы убитого врага. От убийств Казнью вы получаете в два раза больше зарядов.", + + //"SS2_EXECUTIONER_PASSIVE_NAME": "Кровавая бойня", + //"SS2_EXECUTIONER_PASSIVE_DESC": "Убийство врагов, поражённых страхом, сокращает время восстановления всех навыков на 1 секунду.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Служебный пистолет", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Выстрелите из пистолета, чтобы нанести 180% урона.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[UNTRANSLATED]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[UNTRANSLATED]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[UNTRANSLATED]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[UNTRANSLATED]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Рассеивание толпы", + "SS2_EXECUTIONER2_DASH_DESC": "Сделайте рывок вперёд и приведите всех врагов поблизости в страх на 4 сек.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "Казнь", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Пробивание. Кара. Совершите прыжок в небо с последующим ударом по земле массивным ионным топором на 1450% урона.", + + + "SS2_EXECUTIONER_TASER_NAME": "Смертельный ток", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Создайте дуги молнии перед собой, чтобы нанести {0}% урона.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ионный топор", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Взмахните топором, чтобы нанести % урона. Каждый заряд второстепенного навыка добавляет щит, равный 4% от максимального здоровья.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ионный разряд", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Перезаряжаемое. Выстрелите очередью ионизированных пуль, каждая из которых наносит {0}% урона. За одно применение разряжается до 5 пуль.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ионный взрыв", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Взрыв чистой ионной энергии, наносящий % урона. Может быть заряжен, потребляя несколько зарядов сразу. Восстанавливает заряды за каждое убийство врага в зависимости от его силы.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Массовая казнь", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Совершите прыжок в небо с последующим ударом по земле ионным топором на 3000% урона.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ионный крушитель", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Наденьте комплект ионизированной брони, увеличивающей вашу броню на 60 и приводящей ваш второстепенный навык в состояние суперзаряда на 4 секунды.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ионный властелин", + "SS2_EXECUTIONER_ARMORSCEPTER_DESC": "Наденьте комплект ионизированной брони, увеличивающей вашу броню на 80 и приводящей ваш второстепенный навык в состояние суперзаряда на 4 секунды. Убийство врагов приводит врагов поблизости в страх на 4 секунды." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json new file mode 100644 index 0000000..ec5e642 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json @@ -0,0 +1,21 @@ +{ + "strings": { + "SS2_MULE_NAME": "МУЛ", + "SS2_MULE_SUBTITLE": "ДИРЕКТИВА: ВЫЖИТЬ", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..и он ушёл, выполнив директиву.", + "SS2_MULE_OUTRO_FAILURE": "..и он умер.", + "SS2_MULE_LORE": "", + + "SS2_MULE_PASSIVE_DRONE_NAME": "FAIL-SAFE ASSISTANCE", + "SS2_MULE_PASSIVE_DRONE_DESC": "Taking damage to below 25% health releases a personal repair drone, healing you for 35% of maximum health and temporarily increasing armor.", + "SS2_MULE_PRIMARY_PUNCH_NAME": "INTERFERENCE REMOVAL", + "SS2_MULE_PRIMARY_PUNCH_DESC": "PUNCH THE SHIT OUT OF LIZARDS FOR 280% DAMAGE", + "SS2_MULE_SECONDARY_SLAM_NAME": "", + "SS2_MULE_SECONDARY_SLAM_DESC": "", + "SS2_MULE_UTILITY_SPIN_NAME": "TORQUE CALIBRATION", + "SS2_MULE_UTILITY_SPIN_DESC": "", + "SS2_MULE_SPECIAL_NET_NAME": "IMMOBILIZE", + "SS2_MULE_SPECIAL_NET_DESC": "" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json new file mode 100644 index 0000000..90ad8fa --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Враждебный палач", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Ferryman of the Damned", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "The Nemesis Executioner takes away the lives of those who are lost in a coup de grace for what he envisions as the greater welfare.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, fading into the unknown.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..and so he returned, legacy lost forever.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Puppeteer", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Summon up to 5 spooky skeletals who haunt the shit out of your enemies." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json new file mode 100644 index 0000000..2133cd5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Враждебный коммандо", + "SS2_NEMMANDO_SUBTITLE": "Одинокое эхо", + "SS2_NEMMANDO_DESCRIPTION": "Враждебный коммандо — «джокер» на поле битвы, способный обернуть любую ситуацию в свою пользу.\n\n< ! > Применять Клинок подавления рискованно, однако он позволяет нанести много урона нанесением огромного количества эффектов Ранения.\n\n< ! > Внезапное ранение можно использовать для безопасного нанесения Ранения по группе врагов - пользуйтесь его способностью пробивать врагов!\n\n< ! > Идеальный баланс между ближним и дальним боем - вот ключ к успеху. Тактический перекат даёт достаточно брони, чтобы безопасно вступать в схватки и покидать их.\n\n< ! > Покорность можно использовать как источник огромного мгновенного урона, что полезно как для побега, так и для получения преимущества в нападении на ни о чём не подозревающего противника.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..и он ушёл, вновь обретя чувство человечности.", + "SS2_NEMMANDO_OUTRO_FAILURE": "..и он вернулся, прекратив свои бесконечные усилия.", + "SS2_NEMMANDO_LORE": "Он ложится отдохнуть у костра, сложив оружие так, чтобы оно было под рукой. Осматривает окружение, надеясь на то, что пещера, в которой он спрятался, станет достаточным убежищем. Кто-нибудь другой бы сказал, что не к чему быть чрезмерно осторожным. Он бы сказал, что они ещё не видели всего на свете.\n\nСлужебный пистолет, который он получил, когда был завербован. Хорошо использованный, испачканный и любимый. Он прошёл с ним через огонь и воду, был его спутником в любой миссии. Кто-нибудь другой бы сказал, что только глупец положился бы на своё оружие. Он бы ответил, что оружие — единственное, чему можно доверять.\n\nКлинок павшего брата по оружию. Одна из последних реликвий человечества, которую он смог найти. Кто-нибудь другой бы сказал, что клинок позволяет им сохранить дух. Он бы сказал, что клинок позволяет ему держать их дух сломленным как можно дольше.\n\nБесчисленный груз, приземлившийся вместе с ним. Каждый предмет продлил ему жизнь тем или иным способом. Дюжины посылок, не адресованных ему. Кто-нибудь другой бы сказал, что эти вещи не для него. Он бы сказал, что, если не он, то никто другой их не возьмёт.\n\nФиолетовое сияние, исходящее из глубин пещеры. Такое тёплое, такое умиротворяющее... такое манящее. Ведущее его всё глубже и глубже, обещающая безопасность. Кто-нибудь другой бы сказал, что это слишком хорошо, чтобы быть правдой. Он бы сказал, что Фауст был мудрецом.", + + "SS2_KEYWORD_GOUGE": "РанениеПериодически наносит 100% урона, может наносить критические удары.", + //"SS2_KEYWORD_REND": "РасчленениеНаносит дополнительный урон Раненым врагам.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Клинок подавления", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ранение. Подвижность. Рубите врагов на 160% урона.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Внезапный порез", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Ранение. Подвижность. Удерживайте, чтобы зарядить пробивающий луч клинка, наносящий вплоть до 400% урона.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Одиночный выстрел", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Подвижность. Расчленение. Выстрелите из пистолета на 150% урона.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Тактический перекат", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Совершите перекат на небольшое расстояние. Во время переката вы получаете 200 брони.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Покорность", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Подвижность. Расчленение. Сначала зарядите, а затем отпустите, чтобы выпустить очередь из 6 выстрелов дробью на 6x80% урона. Количество выстрелов увеличивается со скоростью атаки.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Решающий удар", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Ранение. Сначала зарядите, а затем отпустите, чтобы совершить рывок вперёд и выпустить ошеломительный шквал из 6 рубящих ударов, каждый из которых наносит 360% урона. Количество рубящих ударов увеличивается со скоростью атаки.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Союз", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Подвижность. Расчленение. Сначала зарядите, а затем отпустите, чтобы выпустить очередь из 6 выстрелов дробью на 4x70% урона. Количество выстрелов увеличивается со скоростью атаки. \nСКИПЕТР: Дополнительно выпускает {0} лазера(-ов), наносящих {2}% урона.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Удар правосудия", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Ранение. Сначала зарядите, а затем отпустите, чтобы совершить рывок вперёд и выпустить ошеломительный шквал из {0} рубящих ударов, каждый из которых наносит {1}% урона. Количество рубящих ударов увеличивается со скоростью атаки. \nСКИПЕТР: При полном заряде вы сначала ненадолго исчезаете, а затем выпускаете все рубящие удары одновременно." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json new file mode 100644 index 0000000..2c84f40 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "Поджигатель", + "SS2_PYRO_SUBTITLE": "The Burninator", + "SS2_PYRO_DESCRIPTION": "The Pyro is a survivor who excels in crowd control, torching anything that dares come too close.", + "SS2_PYRO_OUTRO_FLAVOR": "..and so he left, chest ready to burst.", + "SS2_PYRO_OUTRO_FAILURE": "..and so he vanished, flame expunged.", + + + + "SS2_PYRO_SCORCH_NAME": "Scorch", + "SS2_PYRO_SCORCH_DESCRIPTION": "Heat up by burning nearby enemies for 60% damage. Hitting enemies with high heat ignites enemies, dealing damage over time.", + "SS2_PYRO_AIRBLAST_NAME": "Heat Wave", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30% heat. Fire a burst of flames, igniting enemies for 400% damage and reflecting projectiles. Extra stocks reduce heat consumption by 15%." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json new file mode 100644 index 0000000..6ae1743 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Испытание Единокровия", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Пройдите Испытание Единокровия" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json new file mode 100644 index 0000000..c6048f7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Киборг: Мастерство", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Играя за Киборга, пройдите игру или уничтожьтесь на сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Киборг: Великое мастерство", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Играя за Киборга, пройдите игру или уничтожьтесь на сложности «Тайфун» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json new file mode 100644 index 0000000..daf9771 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Сокровище лесов", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Чирр: Мастерство", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Играя за Чирр, пройдите игру или уничтожьтесь на сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Чирр: Великое мастерство", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Играя за Чирр, пройдите игру или уничтожьтесь на сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Чирр: Стирка", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Играя за Чирр, очистите три Лунных предмета за одну попытку." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json new file mode 100644 index 0000000..df93b36 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Знаменосец", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Наберите в инвентаре 5 Боевых стягов." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json new file mode 100644 index 0000000..69e7384 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Перебор", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Убейте врага, нанеся 1000% его здоровья в качестве урона.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Палач: Мастерство", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Играя за Палача, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Палач: Великое мастерство", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Играя за Палача, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Палач: Проникнуть в убежище", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Играя за Палача, откройте древние врата на Заброшенном акведуке.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Палач: Все в шоке", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Играя за палача, убейте 15 Перегруженных врагов за один этап.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Палач: Убийца", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Играя за палача, убейте 12 врагов одним использованием Казни.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Палач: Утренняя зарядка", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Играя за Палача, станьте Сверхзаряженными." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json new file mode 100644 index 0000000..1f7fb62 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Медик!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Восстановите 5,000 здоровья за один забег.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "На кофеине", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Наберите +150% скорости передвижения и атаки.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Дорогой дневник...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Достигните 20 уровня.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Круши-и-ить!!!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Наберите 10 предметов, увеличивающих вероятность критического удара.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Жгучая смесь", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Одновременно имейте при себе Браслет Кьяро, Бензин и Блуждающий огонёк.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Удар охотника", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Нанесите не менее 1,000 урона за один критический удар.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Зло во плоти", + "SS2_ACHIEVEMENT_MALICE_DESC": "Достигните 3 этапа на уровне сложности «Тайфун».", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Коллекционер", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Наберите в инвентаре 25 уникальных предметов за один забег.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Ещё кусочек", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Наберите на одном враге 6 отрицательных эффектов статуса одновременно." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json new file mode 100644 index 0000000..ec9d57c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Одинокое эхо", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Одолейте пережиток Коммандо.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Враждебный коммандо: Мастерство", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "Играя за Враждебного коммандо, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Враждебный коммандо: Великое мастерство", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "Играя за Враждебного коммандо, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Враждебный коммандо: Враг моего врага", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Играя за Враждебного коммандо, одолейте пережиток Коммандо.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Враждебный коммандо: Дзандацу", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "Играя за Враждебного коммандо, убейте врага с 10 эффектами Ранения или больше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json new file mode 100644 index 0000000..438bf94 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Поджигатель: Мастерство", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "Играя за Поджигателя, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Поджигатель: Великое мастерство", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "Играя за Поджигателя, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json new file mode 100644 index 0000000..55e5d6f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json @@ -0,0 +1,10 @@ +{ + "strings" : + { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME" : "Коммандо: Великое мастерство.", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC" : "Играя за Коммандо, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME" : "МУЛ-Т: Великое мастерство.", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC" : "Играя за МУЛ-Т, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json new file mode 100644 index 0000000..95bca8a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json @@ -0,0 +1,477 @@ +{ + "strings": { + "SS2_ARTIFACT_COGNATION_NAME": "Артефакт пізнання", + "SS2_ARTIFACT_COGNATION_DESC": "Вороги залишають по собі свої тимчасові копії при смерті.", + + "SS2_DIFFICULTY_DELUGE_NAME": "Потоп", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Буря", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Тайфун", + "SS2_DIFFICULTY_TYPHOON_DESC": "Максимальне випробування. Світ це нічний жах, а виживання - лише ілюзія. Ніхто не має того, що потрібно.\n\n>Регенерація здоров'я: -40%\n>Приріст складності: +75%\n>Ліміт появи монстрів: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Супер тайфун", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "", + + "SS2_ELITE_DAZING": "Запаморочливий {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Фокусна обфускація", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Станьте аспектом розгубленості.", + + "SS2_ELITE_POISONOUS": "Отруйний {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Злоякісна рішучість", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Станьте аспектом токсичності.", + + "SS2_ELITE_KINETIC": "Кінетичний {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Безмежний тиск", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Станьте аспектом сили.", + + "SS2_ELITE_ETHEREAL": "Безтілесний {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Нестабільний залишок", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Станьте аспектом безтілесності.", + + "SS2_ELITE_VOID": "{0} Порожнечі", + "SS2_EQUIP_AFFIXVOID_NAME": "Плач осуду", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Станьте аспектом Порожнечі.", + + "SS2_ELITE_ULTRA": "Ультра {0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "Емпірейський {0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Гармонія", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Станьте аспектом буття.", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Задній рушій", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Рух по прямій швидко збільшує вашу швидкість.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "На {0} секунд, швидко підвищує вашу швидкість пересування на {1} поки рухаєтеся по прямій.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\nMAN 1: This is a terrible idea, you know.\n[rattling metal]\n\nMAN 2: You say that about every idea I have.\n\nMAN 1: Because all of your ideas are terrible.\n\n[engine sputtering]\n\nMAN 2: Rrgh, oh, c'mon, then! You were working fine just a minute ago.\n\nMAN 1: Maybe it knows it's attached to your back, and not to a piece of cargo.\n\nMAN 2: Oh, good point! I bet these have a safety on them of some sort... Ah, ther it is.\n\n[click]\n\nMAN 1: I... Shouldn't have said anything.\n\nMAN 2: Nah, this is great! Alright, count me down.\n\nMAN 1 : Ugh... Alright. Three-\n\n[thruster blasting off]\n\nEnd of requested transcript.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Маскувальна пов'язка", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Тимчасово робить вас невидимим та збільшує вашу швидкість.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Станьте невидимим на {0} секунд.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Order: Cloaking Headband\nTracking Number: 554*****\nEstimated Delivery: 08/01/2056\nShipping Method: Standard\nShipping Address: 202 W. Calbury Ln, Adora, Mercury\nShipping Details:\n\nI was finally able to get ahold of a personal cloaking device for you. Sneaking around in places you shouldn't be should be a cinch with this puppy.\n\nNow, there's a couple a' things you should understand about this thing. First, the cloaking only lasts a short time since the device is so small, so keep yourself hidden while it cools down again. Secondly, you need to hit the button on the headband to activate it. Not exactly a very clandestine action, I know, but it's what I could find for you.\n\nLast, if the box you get seems like it's completely empty, just feel around in the bottom until you find the button. It saves time, money, and privacy to ship it without the Volatile treatment. tell me when this gets to you, and have fun with your new toy.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Величний бойовий стяг", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Встановлює величний бойовий стяг, що покращує регенерацію, шанс крита та зменшує час перезаряджання здібностей.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Встановлює величний бойовий стяг, що дає {0}% регенерації здоров'я, {1}% шансу критичного удару та {2}% зменшення часу перезаряджання здібностей. Можна встановити до {3} штук.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Recording from the Terran Museum of Tactics and Warfare.\n\nSome say that one of the most important resources on the battlefield is morale. The functionality of a unit is exponentially increased depending on the mood of the troops within it. This can be raised or lowered through various means. For example, the quality of their lodging or food, news they've heard from their home, or even spending time recreationally.\n\nHowever, one tried and true method of raising the morale of a unit is the usage of symbolism. Many armies would wear colors and designs symbolizing their beliefs and their strength. Many units would carry flags in order to keep their morale high in combat.\n\nThe usage of this method has also seen variations. While a flag bearer for a unit will increase morale, it has been observed that flags unique to higher ranking military will further increase the unit's morale. Should a Colonel or General's flag appear on the battlefield, the troops will be encouraged by the power they display, and in turn increase their own fighting prowess.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Бере половину вашого поточного здоров'я та дає відповідну кількість золота.", + "SS2_EQUIP_MIDAS_DESC": "Пожертвуйте 50% вашого поточного здоров'я та отримайте золото в кількості втраченого здоров'я.", + "SS2_EQUIP_MIDAS_LORE": "\"What do you think it means?\"\n\nThey both had been wondering. She was the first to ask aloud.\n\n\"My... Ideal Day Alone Starts?\" He gave her a toothy smile.\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"Poetic, that one.\" He scratched his chin. \"Wanna open it up?\"\n\n\"Hell no!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Каністра під тиском", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Підкидає вас в повітря.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Підкидає вас в повітря. Додає вертикальну тягу при затисканні клавіші стрибка.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Order: Pressured Air Canister (24)\nTracking Number: 182*****\nEstimated Delivery: 06/29/2056\nShipping Method: Standard / Fragile\nShipping Address: Tri-City Gas Shipment Center, Tri-City, Earth\nShipping Details:\n\nThis is the, uh, fifth, is it now? Fifth order of pressurized air canisters to this address. Now, I'm not going to judge, I mean, maybe you didn't know you'd need more canisters, for, uh, four times in a row, but, like, you do know you save quite a bit when you buy in bulk, right?\n\nWhatever, man. I mean, I don't really know what you'd need with a hundred and twenty total air canisters over the span of about two months, but I guess you do you.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Понижує стрес. Куріння шкодить вашому здоров'ю!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Підпалює вас на 10% вашого макс. здоров'я, щоб зняти 25% вашого стресу та тимчасово понизити швидкість отримання стресу на 50% протягом 8 секунд.", + + "SS2_EVENT_THUNDERSTORM_START": "\t Насувається шторм...", + "SS2_EVENT_THUNDERSTORM_END": "Хмари починають розсіюватися...", + + "SS2_EVENT_BLIZZARD_START": "\t Насувається хуртелиця...", + "SS2_EVENT_BLIZZARD_END": "Сніг починає танути...", + + "SS2_EVENT_SANDSTORM_START": "\t Насувається піщаний шторм...", + "SS2_EVENT_SANDSTORM_END": "Пісок починає осідати...", + + "SS2_EVENT_ASHSTORM_START": "\t Наближається попелястий шторм...", + "SS2_EVENT_ASHSTORM_END": "Попіл починає осідати...", + + "SS2_EVENT_TARSTORM_START": "\t Наближається смолянистий шторм...", + "SS2_EVENT_TARSTORM_END": "Смола починає осідати...", + + "SS2_EVENT_GENERICNEMESIS_START": "З порожнечі виходить неприродна сила...", + "SS2_EVENT_GENERICNEMESIS_END": "Вплив порожнечі зникає..", + + "SS2_EVENT_EMPYREANSPAWN_START": "Потужні сили починають гармонізуватися...", + + "SS2_EVENT_BLAZINGELITE_START": "Сонце починає припікати...", + "SS2_EVENT_BLAZINGELITE_END": "Пекучий жар розсіюється...", + + "SS2_EVENT_GLACIALELITE_START": "Повіяв льодовиковий вітер...", + "SS2_EVENT_GLACIALELITE_END": "Різке, холодне повітря осідає...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Матеріалізується громова шокова хвиля...", + "SS2_EVENT_OVERLOADINGELITE_END": "Шокове відчуття залишає так само швидко, як і прийшло...", + + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Додає контент з модифікації \"Starstorm 2\" в гру.", + + "SS2_SHRINE_ETHEREAL_NAME": "Безтілесний термінал", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Активувати безтілесний термінал...?\n(Це назавжди підвищить складність!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} активував безтілесний термінал...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Ви активували безтілесний термінал...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "Планета подвоює свої зусилля в боротьбі з вами...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Крамар шепоче, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Вдивляючись вниз на острів.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Прихований між стовпами.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "Високо на вершині скелі.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Де конструкція стикається з землею.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "В чистому повітрі.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Вид на ворота.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "На могутній арці.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "Найсамотніше дерево.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "З видом на гігантський, мерехтливий камінь.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Сусід опікуна.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "У глибокому яру.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Витягнутий корінь.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Відвернутися від місяця.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Аварійна капсула", + + "SS2_ITEM_AUGURY_NAME": "Серпень", + "SS2_ITEM_AUGURY_DESC": "Після отримання шкоди розміром в {0}% від вашого макс. здоров'я, випускає руйнівне затемнення, моментально вбиваючи всіх ворогів, що не є босами, що в нього потрапили.", + "SS2_ITEM_AUGURY_PICKUP": "Ви мене чуєте...? Вони йдуть...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Удача Сміттяра", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Лампа в кайданах", + "SS2_ITEM_SHACKLEDLAMP_DESC": "WIP DESC", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "WIP PICKUP", + "SS2_ITEM_SHACKLEDLAMP_LORE": "WIP LORE", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Неспокійна душа", + "SS2_ITEM_STIRRINGSOUL_DESC": "Вбиті монстри залишають душу, що має 0.5% (+0.5% за невдачу, скидається при успіху) шанс створити предмет при контакті. Не має впливу удачі.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Для чого я борюся?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first.", + + "SS2_ITEM_MOXIE_NAME": "Моксі", + "SS2_ITEM_MOXIE_DESC": "Підвищує ВСІ характеристики на 50% протягом штормів.", + "SS2_ITEM_MOXIE_PICKUP": "Наскільки більше?", + "SS2_ITEM_MOXIE_LORE": "Гей! Ти! В цьому файлі! Ти не мав би тут бути... Будь тихим, добре?", + + "SS2_ITEM_RELICOFDUALITY_NAME": "Реліквія подвійності", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Всі атаки підпалюють ворогів. ВСЯ шкода по вам заморожує вас.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Реліквія вимирання", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "[NOTRANSLATION]Every {0} seconds, mark an enemy and strengthen them. If defeated in time, they drop an item; if not, they drop nothing.", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "[NOTRANSLATION]Every {0} seconds, grants a buff which marks the next spawning enemy. If defeated within 30 seconds (-10% per stack), they drop an item (item rarity scales with stacks); if not, they drop nothing and delay the next mark. Marked enemies have significantly increased stats.", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "[NOTRANSLATION]Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm... What have you found this time? It's sturdy and hollow, but when you shake it... it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say... It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Реліквія сили", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Всі ваші атаки вдаряють ще раз. Зменшує швидкість атаки та перезаряджання здібностей.", + "SS2_ITEM_RELICOFFORCE_DESC": "Всі атаки вдаряють 1 (+1 за кожен дублікат) додатковий раз, завдаючи {0}% ЗАГАЛЬНОЇ шкоди. Зменшує швидкість атаки та перезаряджання здібностей на {1}% (-{1}% за кожен дублікат).", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in order. Come with me.", + + "SS2_ITEM_RELICOFMASS_NAME": "Реліквія маси", + "SS2_ITEM_RELICOFMASS_PICKUP": "Подвоює ваше здоров'я. Ви завжди як на льоду.", + "SS2_ITEM_RELICOFMASS_DESC": "Підвищує ваше макс. здоров'я на 100% (+100% за кожен дублікат). Зменшує прискорення та уповільнення в 8 (+8 за кожен дублікат) разів.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in order. Come with me.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Реліквія припинення", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Кожні {0} секунд, мітить ворога. Якщо ворог вбитий вчасно, випадає предмет, якщо ні - їхнє здоров'я, шкода, швидкість пересування та атаки сильно покращується.", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Кожні {0} (-{1}% за кожен дублікат) секунди, відмічає ворога. Якзо ворог вбитий вчасно він залишає предмет; якщо ні, їх здоров'я підвищено на {3}%, шкода на {2}%, швидкість пересування на {4}% та швидкість атаки на {5}%. (Кількість дублікатів підвищує шанс на випадіння предмету вищої якості).", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm� What have you found this time? It's sturdy and hollow, but when you shake it� it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say� It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + + "SS2_ITEM_ARMEDBACKPACK_NAME": "Озброєний рюкзак", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Випускає ракети при отриманні великої шкоди.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Шанс при отриманні шкоди вистрілити ракетами, що завдають {0}% (+{0}% за кожен дублікат) шкоди. Чим більше ви отримали шкоди, тим більше шанс.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Order: Militarized Backpack Marked For Return\nTracking Number: 823****\nEstimated Delivery: 2/13/2056\nShipping Method: Standard\nShipping Address: 17 Yule Road, Livingrock, Earth\nShipping Details:\n\nMisfired on a hike. Get your lawyers ready.", + + "SS2_ITEM_COFFEEBAG_NAME": "Пакет кави", + "SS2_ITEM_COFFEEBAG_DESC": "На перші {0} секунд етапу, дає +{1}% (+{1}% за кожен дублікат) швидкості атаки і {2}% (+{2}% за кожен дублікат) швидкості пересування. Дає такі ж бонуси на половину тривалості при підборі.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Дає швидкість атаки і пересування в перші {0} секунд етапу.", + "SS2_ITEM_COFFEEBAG_LORE": "Order: Coffee\nTracking Number: 917****\nEstimated Delivery: 12/06/2056\nShipping Method: Standard\nShipping Address: 6430 Deer Lane, Pennsylvania, Earth\nShipping Details:\n\nHi, Mom!\n\nI've been out traveling, just as you did in your youth... I remember all the stories you used to tell me from when you were my age. Going to places like Jamaicia, Romania, pretty much everywhere on Earth! I hope I can visit home soon so I can tell you about all the places I've been.\n\nI remember there was this great coffee you used to get us back home... was it \"Neik Dark Roast\"? Anyway, there's this great place out on Titan that grows their own coffee, and it's some of the best! Reminds me of being home with you.\n\nI hope I can see you soon. I miss you, and I miss the cats. Eleni says hi, and I can't wait to tell you about everything!\n\nLove, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Детритивна тремотода", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Вороги з рівнем здоров'я менше за {0}% отримують періодичну шкоду розміром в {1}% (+{1}% за кожен дублікат) базової шкоди і сповільнюються на {2}% протягом {3} секунд.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Вороги з низьким рівнем здоров'я періодично отримують шкоду.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Щоденник", + "SS2_ITEM_DIARY_DESC": "Отримуйте {0}% (+{0}% за кожен дублікат) більше досвіду з вбитих босів.", + "SS2_ITEM_DIARY_PICKUP": "Дає бонусний досвід при вбивстві босів.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_FORK_NAME": "Виделка", + "SS2_ITEM_FORK_DESC": "Підвищує вашу базову шкоду на {0} (+{0} за кожен дублікат).", + "SS2_ITEM_FORK_PICKUP": "Завдавайте більше шкоди.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_MALICE_NAME": "Злоба", + "SS2_ITEM_MALICE_DESC": "Ваші атаки завдають {2}% ЗАГАЛЬНОЇ шкоди до {1} (+{1} за кожен дублікат) додаткових ворогів в радіусі {0}м.", + "SS2_ITEM_MALICE_PICKUP": "Атаки завдають шкоду ворогам поблизу атакованих.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Розплавлена монета", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% шанс підпалити ворогів при ударі на 200% (+50% за кожен дублікат) базової шкоди та отримати $1 (+$1 за кожен дублікат, росте з кількістю пройдених етапів).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Шанс підпалити ворога та отримати золото при ударі.", + "SS2_ITEM_MOLTENCOIN_LORE": "Order: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nShipping Method: Standard\nShipping Address: Venetian Police Department, Brithen, Venus\nShipping Details:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Голки", + "SS2_ITEM_NEEDLES_DESC": "Удар по ворогу має {0}% (+{0}% за кожен дублікат) шанс вколоти його на {1} секунд (+{2} за кожен дублікат). Після вколення ворога {3} рази, він отримує маркер, що дає 100% шанс крита при ударах по ньому, тривалістю {4} секунд.", + "SS2_ITEM_NEEDLES_PICKUP": "Шанс нанести на ворога наростаючий дебафф,при достатній кількості його дублікатів позначає ворога на гарантований крит.", + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_X4_NAME": "Стимулятор X-4", + "SS2_ITEM_X4_DESC": "Скорочує час перезаряджання другорядної здібності на 10% (+10% за кожен дублікат) і лікує на 10 ОЗ плюс 1% (0.5% за кожен дублікат) від вашого макс. здоров'я при її використанні.", + "SS2_ITEM_X4_PICKUP": "Трохи скорочує час перезаряджання вашої другорядної здібності та лікує при її використанні.", + "SS2_ITEM_X4_LORE": "Order: Stimulant (X-4)\nTracking Number: 369*****\nEstimated Delivery: 4/12/2057\nShipping Method: Priority\nShipping Address: Romeo 33, Batang Ai National Park, Earth\nShipping Details:\n\nEncased, including manual. Does the machine show symptoms of a 540? If so you may want to avoid using above 100ml of stimulant.\n\nCheers.", + + "SS2_ITEM_BLOODTESTER_NAME": "Зламаний тестер крові", + "SS2_ITEM_BLOODTESTER_DESC": "Дає 5 золота за кожні 20% вилікуваного здоров'я. Кількість золота, що ви отримуєте зростає від кіслькості дублікатів, пройдених етапів та макс. здоров'я.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Дає гроші при зціленні.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Прискорювач поля", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Вбивство ворогів всередині зони заряджання Порталу дає +{0}% (+{0}% за кожен дублікат) заряду.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Вбивство ворогів прискорює заряджання Порталу.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Найгарячіший соус", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Активація вашого спорядження підпалює ворогів в радіусі {0}м на {1} секунд, завдаючи 150% базової шкоди плюс 100% шкоди за секунду (+50% за кожен дублікат).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Активація вашого спорядження підпалює ворогів поряд.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Знак мисливця", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Якщо ви стоїте на місці хоча б 1 секунду, дає {0} броні (+{1} за кожен дублікат) та {2}% шанс крита (+{3}% за кожен дублікат). Ефект тримається {4} секунд (+{5} за кожен дублікат) після деактивації.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Стояння на місця посилює вашу броню та шанс критичного удару.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recorder.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Прототип реактивних чобіт", + "SS2_ITEM_JETBOOTS_DESC": "Підстрибування створює сповільнюючий вибух, що завдає {2}% шкоди (+{3}% за кожен дублікат) в радіусі {0}м (+{1}м за кожен дублікат).", + "SS2_ITEM_JETBOOTS_PICKUP": "Вибух при стрибку!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Дивна консерва", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% за кожен дублікат) шанс intoxicate ворогів, поступово завдаючи 350% шкоди і дізорієнтуючи їх.", + "SS2_ITEM_STRANGECAN_PICKUP": "Щанс intoxicate ворогів, поступово завдаючи їм шкоди.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Метроном годинника", + "SS2_ITEM_WATCHMETRONOME_DESC": "Поки ви не бігаєте, накоплює до {0} (+{0} за кожен дублікат) зарядів, що прискорюють вашу швидкість бігу на {1}%. Заряди потроху витрачаються під час бігу.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Заряджає прискорення швидкості бігу поки ви не бігаєте", + "SS2_ITEM_WATCHMETRONOME_LORE": "Order: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nShipping Method: Priority\nShipping Address: 33 Skyview Drive, Albumen, Venus\nShipping Details:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Низькоякісні динаміки", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Дає швидкість пересування пропорційну до відсотку відсутнього здоров'я, максимум до +{0}% (+{0}% за кожен дублікат) швидкості пересування з 10%, або менше, здоров'я.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Рухайтесь швидше при низькому здоров'ї.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "WORK IN PROGRESS - PLEASE READ THE NOTE AND GIVE FEEDBACK!\n\nDeveloper Note: This item isn't very good 1:1 imo, so I tried making it so that the move speed is proportional to missing health, rather than gained in a short, big burst when activated a la Old War Stealthkit. Thoughts on this?", + + + "SS2_ITEM_BABYTOYS_NAME": "Дитячі іграшки", + "SS2_ITEM_BABYTOYS_PICKUP": "Втратьте {0} рівнів, зберігаючи всі характеристики.", + "SS2_ITEM_BABYTOYS_DESC": "Втратьте до {0} (+{0} за кожен дублікат) рівнів, залишаючи при собі всі характеристики.", + "SS2_ITEM_BABYTOYS_LORE": "Order: Baby's Toys\r\nTracking Number: 013*****\r\nEstimated Delivery: 06\/07\/2056\r\nShipping Method: High Priority\r\nShipping Address: 431, Golden Shore, Earth\r\nShipping Details:\r\n\r\nHey sweetheart! I'm sorry I couldn't go, but please, please take these for your baby. He's so little, but one day he could be the next big UES captain, who knows! I really want to see you two as soon as possible, things have been rough over here since I got ill and I don't want to put your baby in danger. Love you, please, PLEASE take care!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Голова дроїда", + "SS2_ITEM_DROIDHEAD_DESC": "Вбивство елітних ворогів викликає Захисного дрона, (+{0}% шкоди за кожен дублікат) на {1} секунд (+{2} за кожен дублікат). Викликані дрони успатковують аспект вбитого елітного ворога.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Викликає тимчасового дрона при вбивстві елітного ворога.", + "SS2_ITEM_DROIDHEAD_LORE": "Order: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nShipping Method: Priority / Fragile\nShipping Address: RaCom Robotics, Asimov, Mars\nShipping Details:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Нестійкий ґаджет", + "SS2_ITEM_ERRATICGADGET_DESC": "Дає {0}% шансу крита. Критичні удари задають на {1}% (+{1}% за кожен дублікат) більше шкоди.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Критичні удари завдають більше шкоди.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Зелений шоколад", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Коли ви отримуєте шкоду хоча б на {0}% від вашого макс. ОЗ, отримана шкода зменшується на {1}% і ви отримуєте накопичуваний бонус, що дає +{4}% базової шкоди та +{5}% шансу крита на {2} секунд (+{3} за кожен дублікат). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "При отриманні великої шкоди понижає її кількість та дає великий приріст до шкоди та шансу крита.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Спадщина Нкоти", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Отримуйте {0} предмет (+{0} за кожен дублікат) при підвищенні рівня. Білі предмети не видаються після {1} рівня, а Зелені предмети - пісял {2} рівня.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Отримуйте предмети при підвищенні рівня.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Портативний реактор", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Дає повну недоторканність на перші {0} секунд (+{1} за кожен дублікат) етапу.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Станьте недоторканими, коли переходите на новий етап.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Eighty seconds. Damned lizards. They're more cunning than they seemed.\n\nSeventy seconds. She took a moment to breathe. What had once been harsh winds was no still air, contained within the miniature biosphere.\n\nSixty seconds. She counted her bullets.\n\nFifty seconds. Two remaining magazines, a box-worth of shells, one grenade - waterlogged, and a duled knife. Not nearly enough.\n\nForty seconds. She counted their heads.\n\nThirty seconds. The lizards gave her shield a wide berth. Either they were frightened of this new technology, or... they were waiting her out.\n\nTwenty seconds. She loaded her shotgun.\n\nTen seconds. The lizards charged - and she hoped she was ready.", + + "SS2_ITEM_SKATEBOARD_NAME": "Швиткий скейтборд", + "SS2_ITEM_SKATEBOARD_DESC": "Бігти можна в будь-якому напрямку. Використання здібностей дає до {2} бонусів, що прискорюють вас на {0}% (+{1}% за кожен дублікат) на {4} секунд.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Бігти можна в будь-якому напрямку. Використовуючи здібності ви рухаєтеся швидше.", + + + "SS2_DROIDDRONE_NAME": "Захисний дрон", + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Класичний", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Місячна химера", + "SS2_SKIN_CROCO_GRANDMASTERY": "Броньований", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Казкар", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Стандартний", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Гладіатор", + //"SS2_SKIN_EXECUTIONER_KNIGHT": "Гладіатор", + //"SS2_SKIN_EXECUTIONER_WASTELANDER": "Пустельник", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Кат", + + "SS2_SKIN_CHIRR_DEFAULT": "Стандартний", + "SS2_SKIN_CHIRR_MASTERY": "Міль", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Фейрі", + "SS2_SKIN_CHIRR_MAID": "Покоївка", + + "SS2_SKIN_BORG_DEFAULT": "Стандартний", + "SS2_SKIN_BORG_MASTERY": "Кіберпотік", + "SS2_SKIN_BORG_GRANDMASTERY": "Метаморфічний", + + "SS2_SKIN_PYRO_DEFAULT": "Стандартний", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Стандартний", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Мінуано", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + //"SS2_SKIN_NEMMANDO_GRANDMASTERY": "Класичний", + //"SS2_SKIN_NEMMANDO_COMMANDO": "Командо", + //"SS2_SKIN_NEMMANDO_VERGIL": "Мотиватор", + + "SS2_EXECUTIONER2_NAME": "Кат", + "SS2_EXECUTIONER2_SUBTITLE": "Жахаюча гільйотина", + "SS2_EXECUTIONER2_DESCRIPTION": "Кат - вцілілий з високими ризиками та нагородою, все це про накопичування нескінченного лічильника вбивств.\n\n < ! > Використовуйте Службовий пістолет для набиття вбивств, кожне з яких зробить Іонний шквал ще сильнішим.\n\n< ! > Ви можете разово натиснути Іонний шквал для маленьких черг, або затиснути, щоб стріляти до останнього набою.\n\n< ! > Страта прекрасний інструмент для контролю натовпу ТА одииночних цілей. Не забувайте, що її шкода залежить від того, скільки вона цілей зачепила!\n\n< ! > Якщо ви раптом зрозумієте, що вас оточили Дисперсія натовпу швидко залишить всіх ворогів позаду.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "...і він пішов, порожній панцир броні, залитий кров'ю.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "...і він був стертий, втікаючи від неминучого.", + "SS2_EXECUTIONER2_LORE": "Смерть неминуча. Вона приходить до всіх. Дехто старається уникнути її, або тікає від неї. Але смерть настигає всіх однаково. Смерть, однак, це просто ціна війни. І смерть в славетній битві - це одна з найкращих смертей, яку може бажати воїн.\n\nАле, як завше, хтось буде шукати спосіб втекти від смерті. Ми звемо їх по різному. Дезертири, боягузи, втікачи. Всі вони зрадники з деякої причини. Ці зрадники мають відповісти за свої злочини: за іронією долі, це саме те, чого вони намагалися уникнути.\n\nСмерть прийде по них. Не як привид з плащем та косою. Не в пальто, з револьвером. Не як хвороба, або wear of time. Ні. Для них, смерть прийде в блискучих бойових обладунках, з службовим післолетом та іонними, повністю зарядженими, маніпуляторами.", + + "SS2_KEYWORD_FEAR2": "СтрахЗаставляє ворогів припинити вас атакувати й тікати. Вороги з страхом отримують на 50% більше шкоди і їх швидкість пересування менше на 30%.", //very old translation + "SS2_KEYWORD_EXECUTING2": "СтрачуєЗавдає подвійної шкоди, якщо вдаряє лише одного ворога.", + "SS2_KEYWORD_RECHARGING2": "ПерезаряджаєтьсяВбивство ворогів відновлює заряди здібності, базуючись на силі вбитого ворога. Подвоює заряди за вбивство Стратою.", //both of these are out of date, but in a way such that they are both correct together + + //"SS2_EXECUTIONER_PASSIVE_NAME": "Кривава баня", + //"SS2_EXECUTIONER_PASSIVE_DESC": "Вбивство ворогів з страхом на них скорочує час перезаряджання всіх здібностей на 1 секунду.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Службовий пістолет", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Стріляє з пістолета, завдаючи 180% шкоди.", + "SS2_EXECUTIONER_TASER_NAME": "Смертельна напруга", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Стріляє електричною дугою на коротку дистанцію, що завдає {0}% шкоди та передається на ворогів поблизу.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Іонна сокира", + + "SS2_EXECUTIONER_IONGUN_NAME": "Іонний шквал", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Перезаряджається. Стріляє шквалом іонізованих куль, що завдають {0}% шкоди кожна. До 5 зарядів вистрілюється за раз.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Дисперсія натовпу", + "SS2_EXECUTIONER2_DASH_DESC": "Прискорюйтесь вперед і лякайте всіх ворогів поряд на 4 секунд.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "Страта", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Важкий. Страчує. Здіймається в повітря, а потім вдаряє вниз масивною іонною сокирою, завдаючи 1450% шкоди.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Страта натовпу", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Здіймається в повітря і вдаряє об землю іонною сокирою, що завдає 3,000% шкоди.", + + + "SS2_NEMCOMMANDO_NAME": "Немезида Коммандо", + "SS2_NEMCOMMANDO_SUBTITLE": "Самотнє відлуння", + "SS2_NEMCOMMANDO_DESCRIPTION": "Немезида Коммандо - це важлива фігура на полі бою, здатна переломити будь-яку ситуацію на свою користь.\n\n< ! > Лезо припинення це ризикований, але ефективний метод завдати неймовірної шкоди за допомогою розрізів.\n\n< ! > Віддален калічення може бути використано для безпечного накладення розрізів на групи ворогів!\n\n< ! > Належне балансування між ближнім та дальнім боєм може бути дуже корисним, Тактичний перекид дає велику кількістю броні та допомогає вийти з бою.\n\n< ! > Представлення може бути використане як джерело великої разової шкоди, та може заряджатися під час атак мечем та бігу, що дає можливість накласти трохи розрізів на ворога перед вистрілом.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "...і він пішов, з віднайденим почуттям людяності в собі.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "...і він вернувся, підсумовуючи свою нескінченну боротьбу.", + "SS2_NEMCOMMANDO_LORE": "Він ліг відпочити біля вогню, тримаючи зброю, що він ніс, в межах досяжності рук. Оглядаючись, в надії, що печера, в якій він сховався, буде достатнім сховком. Хтось може сказати: \"Хіба це не мудро бути дуже обережним?\". Він скаже, що вони не бачили достатньо.\n\nСлужбовий пістолет він отримав при зарахуванні. Добре використаний, забруднений та облюблений. Цей пістолет проніс його крізь всі негаразди, не мало значення, яку місію він брав. Хтось може сказати, що тільки дурні можуть довіряти своїй зброї. Він скаже, що ваша зброя, це все, чому ви можете довіряти.\n\nЛезо, впалого брата війни. Вибрав з того, що зміг зібрати з останніх залишків людства, які він бачив. Хтось може сказати, що він об'єднує їх душі. Він скаже, що він зберігає їх душі від об'єднання якайдовше.\n\nКупа вантажу призимлилася з ним. Кожен предмет, що він бере з скрині, зберігає його живим в той, чи інший спосіб. Десятки вантажів, для будь-кого, але не для нього. Хтось може сказати, що це не ті предмети, що йому потрібні. Він скаже, якщо він не візьме їх, то ніхто не візьме.\n\nФіолетове сяйво йде з глибин печери. Заспокоює, зігріває... вабить. Запрошує його глибше і глибше, обіцяючи безпеку. Хтось може сказати, що те, що звучить занадто добре для правди, можливо, нею і є. Він скаже, що Фауст був мудрою людиною.", + + "SS2_KEYWORD_GOUGE": "РозрізПеріодично завдає 100% шкоди, може завдавати критичні удари.", + //"SS2_KEYWORD_REND": "ВирокЗавдає додаткової шкоди ворогам з розрізом.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Лезо припинення", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Розріз. Спритність. Рубайте ворогів, завдаючи 160% шкоди.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Віддалене калічення", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Розріз. Спритність. Утримуйте, щоб зарядити промінь меча, що проходить крізь все та завдає до 400% шкоди.", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Пістолет", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Спритність. Вирок. Стріляйте з пістолета, завдаючи 150% шкоди. 8 набоїв, потім - перезарядка.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Тактичний перекид", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Виконує перекид на коротку дистанцію, отримуючи 200 броні.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Представлення", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Спритність. Вирок. Заряджайте, а потім вистрілюйте шквалом до 6 залпів куль, що завдають 6x80% шкоди. Кількість вистрелів збільшується з швидкістю атаки.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Вирішальний удар", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Розріз. Заряджайте викид вперед і випускайте руйнівний шквал до 6 ударів, що завдають 360% шкоди кожен. Кількість ударів збільшується з швидкістю атаки.", + + + //"SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Трохи забагато", + //"SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Вбийте ворога, завдавши 1000% від його макс. здоров'я в шкоді.", + + "SS2_ACHIEVEMENT_COGNATION_NAME": "Випробування пізнання", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Пройдіть випробування пізнання", + + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Прапороносець", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Майте при собі 5 бойових стягів водночас.", + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Медик!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Вилікуйтесь на 5000 здоров'я за один забіг.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "З кофеїном", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Досягніть +150% швидкості пересування та атаки.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Любий щоденник...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Досягніть 20 рівня.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Удааар!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Майте при собі водночас 10 предметів, що підвищують шанс критичного удару.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Гарячий мікс", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Майте при собі Браслет Кіджаро, Бензин і Блукаючий Вогник водночас.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Удар мисливця", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Завдайте 1,000 шкоди чи більше одним критичним ударом.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Злісний", + "SS2_ACHIEVEMENT_MALICE_DESC": "Дойдіть до етапу 3 на складності Тайфун.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Збирач", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Майте при собі 25 унікальних предметів водночас.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Ще один укус", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Нанесіть 6 негативних ефектів водночас на одного ворога.", + + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Кат: Майстерність", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "As Ката, пройдіть гру або зітріть себе на складності Мусон або вище.", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Кат: Велична майстерність", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "За Ката, пройдіть гру або зітріть себе на складності Тайфун або вище.", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Кат: Зламати сховище", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "As Ката, відкрити стародавні ворота в Закинутому Акведуку.", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Кат: Електризація", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "As Ката, вбити 15 електризованих ворогів на одному етапі.", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Кат: Вбивця", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "За Ката, вбити 12 ворогів на одному етапі використовуючи Страту.", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Кат: Примусова розрядка", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "За Ката, станьте надзарядженим.", + + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Самотнє ехо", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Здолати пережиток Коммандо.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Немезида Коммандо: Майстерність", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "За Немезиду Коммандо, пройдіть гру або зітріть себе на складності Мусон або вище.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Немезида Коммандо: Велична майстерність", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "За Немезиду Коммандо, пройдіть гру або зітріть себе на складності Тайфун або вище.", + //"SS2_ACHIEVEMENT_NEMCOMMANDO_SINGLETAP_NAME": "Немезида Коммандо: Немезида немезиди", + //"SS2_ACHIEVEMENT_NEMCOMMANDO_SINGLETAP_DESC": "За Немезиду Коммандо, здолайте пережиток Коммандо.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "[NOTRANSLATION]Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "[NOTRANSLATION]As Nemesis Commando, reach 100% bleed chance.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Немезида Коммандо: Зандацу", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "За Немезиду Коммандо, вбийте ворога з 8 чи більше розрізів.", + + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Коммандо: Велична майстерність.", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "За Коммандо, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Велична майстерність.", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "За MUL-T, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Акрид: Велична майстерність", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "За Акрида, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Капітан: Велична майстерність", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "За Капітана, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_SKIN_COMMANDO_VESTIGE": "Маскування", + "SS2_EVENT_MENDINGELITE_START": "Планета починає зцілюватися...", + "SS2_EVENT_MENDINGELITE_END": "Заспокійливі сили зникають..." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json new file mode 100644 index 0000000..676d134 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artifact of Cognation", + "SS2_ARTIFACT_COGNATION_DESC": "Enemies leave behind temporary duplicates on death.", + "SS2_ARTIFACT_COGNATION_PREFIX": "Cognate {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artifact of Diluvium", + "SS2_ARTIFACT_DILUVIUM_DESC": "It is always storming.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artifact of Adversity", + "SS2_ARTIFACT_ADVERSITY_DESC": "Every primordial teleporter is ethereal.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artifact of Deviation", + "SS2_ARTIFACT_DEVIATION_DESC": "Choose an item for all characters before starting a teleporter event.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artifact of Havoc", + "SS2_ARTIFACT_HAVOC_DESC": "Events happen sooner and more frequently. Storms are permanent." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json new file mode 100644 index 0000000..5b104b7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json @@ -0,0 +1,46 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "Deluge", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_DELUGE1_NAME": "Deluge +1", + "SS2_DIFFICULTY_DELUGE2_NAME": "Deluge +2", + "SS2_DIFFICULTY_DELUGE3_NAME": "Deluge +3", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempest", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_TEMPEST1_NAME": "Tempest +1", + "SS2_DIFFICULTY_TEMPEST2_NAME": "Tempest +2", + "SS2_DIFFICULTY_TEMPEST3_NAME": "Tempest +3", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Cyclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_CYCLONE1_NAME": "Cyclone +1", + "SS2_DIFFICULTY_CYCLONE2_NAME": "Cyclone +2", + "SS2_DIFFICULTY_CYCLONE3_NAME": "Cyclone +3", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Typhoon", + "SS2_DIFFICULTY_TYPHOON_DESC": "Maximum challenge. The world is a nightmare, and survival is merely an illusion. Nobody has what it takes.\n\n>Player Health Regeneration: -40%\n>Difficulty Scaling: +75%\n>Monster Spawn Limit: +100%\n>Monster Spawn Rate: +25%\n>Gold and Experience Rewards: -20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Typhoon", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_DIFFICULTY_SUPERTYPHOON1_NAME": "Super Typhoon +1", + "SS2_DIFFICULTY_SUPERTYPHOON2_NAME": "Super Typhoon +2", + "SS2_DIFFICULTY_SUPERTYPHOON3_NAME": "Super Typhoon +3", + + "SS2_DIFFICULTY_CATACLYSM_NAME": "Cataclysm", + + "SS2_DIFFICULTY_ARMAGEDDON_NAME": "Armageddon", + "SS2_DIFFICULTY_ARMAGEDDON1_NAME": "Armageddon +1", + "SS2_DIFFICULTY_ARMAGEDDON2_NAME": "Armageddon +2", + "SS2_DIFFICULTY_ARMAGEDDON3_NAME": "Armageddon +3", + + "SS2_SHRINE_ETHEREAL_NAME": "Ethereal Sapling", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Upgrade the teleporter?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "has primed the Ethereal Teleporter.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "The planet redoubles its effort against you.." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json new file mode 100644 index 0000000..cc09739 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json @@ -0,0 +1,39 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "Dazing {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Focal Obfuscator", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Become an aspect of confusion.", + + "SS2_ELITE_POISONOUS": "Poisonous {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Malignant Resolve", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Become an aspect of toxicity.", + + "SS2_ELITE_KINETIC": "Kinetic {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Boundless Pressure", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Become an aspect of force.", + + "SS2_ELITE_MODIFIER_VOID": "Condemned {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Condemned Bond", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Become a disciple of the Edict.", + + "SS2_ELITE_MODIFIER_GILDED": "Gilded {0}", + "SS2_ELITE_AFFIXGILDED_NAME": "", + "SS2_ELITE_AFFIXGILDED_PICKUP": "Become a disciple of Providence.", + + "SS2_ELITE_MODIFIER_ETHEREAL": "Ethereal {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Unstable Remnant", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Become an aspect of the unknown.", + + "SS2_ELITE_MODIFIER_ULTRA": "Ultra {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "Overruling Denouement", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "Empyrean{0} {1}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Devout Prescience of Petrichor V", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "Harmony", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "Become an aspect of existence.", + + "SS2_ELITE_MODIFIER_STORM": "Stormborn {0}", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json new file mode 100644 index 0000000..508ad30 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json @@ -0,0 +1,50 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Back Thruster", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Moving in a straight line rapidly builds up speed.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "For {0} seconds, rapidly build up to {1} movement speed when moving in a straight line.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\nMAN 1: This is a terrible idea, you know.\n[rattling metal]\n\nMAN 2: You say that about every idea I have.\n\nMAN 1: Because all of your ideas are terrible.\n\n[engine sputtering]\n\nMAN 2: Rrgh, oh, c'mon, then! You were working fine just a minute ago.\n\nMAN 1: Maybe it knows it's attached to your back, and not to a piece of cargo.\n\nMAN 2: Oh, good point! I bet these have a safety on them of some sort... Ah, ther it is.\n\n[click]\n\nMAN 1: I... Shouldn't have said anything.\n\nMAN 2: Nah, this is great! Alright, count me down.\n\nMAN 1 : Ugh... Alright. Three-\n\n[thruster blasting off]\n\nEnd of requested transcript.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Cloaking Headband", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Become temporarily invisible and gain a speed boost.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Become invisible and gain +40% movement speed for {0} seconds.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Order: Cloaking Headband\nTracking Number: 554*****\nEstimated Delivery: 08/01/2056\nShipping Method: Standard\nShipping Address: 202 W. Calbury Ln, Adora, Mercury\nShipping Details:\n\nI was finally able to get ahold of a personal cloaking device for you. Sneaking around in places you shouldn't be should be a cinch with this puppy.\n\nNow, there's a couple a' things you should understand about this thing. First, the cloaking only lasts a short time since the device is so small, so keep yourself hidden while it cools down again. Secondly, you need to hit the button on the headband to activate it. Not exactly a very clandestine action, I know, but it's what I could find for you.\n\nLast, if the box you get seems like it's completely empty, just feel around in the bottom until you find the button. It saves time, money, and privacy to ship it without the Volatile treatment. Tell me when this gets to you, and have fun with your new toy.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Greater Warbanner", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Place a greater warbanner which boosts regen, critical hit chance, and lowers cooldowns.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Place a greater warbanner which grants +{0}% health regeneration, {1}% critical strike chance, and {2}% skill cooldown reduction. Can place up to {3} at a time.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Recording from the Terran Museum of Tactics and Warfare.\n\nSome say that one of the most important resources on the battlefield is morale. The functionality of a unit is exponentially increased depending on the mood of the troops within it. This can be raised or lowered through various means. For example, the quality of their lodging or food, news they've heard from their home, or even spending time recreationally.\n\nHowever, one tried and true method of raising the morale of a unit is the usage of symbolism. Many armies would wear colors and designs symbolizing their beliefs and their strength. Many units would carry flags in order to keep their morale high in combat.\n\nThe usage of this method has also seen variations. While a flag bearer for a unit will increase morale, it has been observed that flags unique to higher ranking military will further increase the unit's morale. Should a Colonel or General's flag appear on the battlefield, the troops will be encouraged by the power they display, and in turn increase their own fighting prowess.\n", + + "SS2_EQUIP_MAGNET_NAME": "Simple Magnet", + "SS2_EQUIP_MAGNET_PICKUP": "Pull surrounding pickups towards you.", + "SS2_EQUIP_MAGNET_DESC": "Pull surrounding pickups in a {0}m radius towards you.", + "SS2_EQUIP_MAGNET_LORE": "", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Lose a portion of your current health, and gain that amount in gold.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifice {0}% of your current health, gaining either the amount of health lost or the price of a standard chest as gold, depending on which is higher.", + "SS2_EQUIP_MIDAS_LORE": "\"What do you think it means?\"\n\nThey both had been wondering. She was the first to ask aloud.\n\n\"My... Ideal Day Alone Starts?\" He gave her a toothy smile.\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"Poetic, that one.\" He scratched his chin. \"Wanna open it up?\"\n\n\"Hell no!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Pressurized Canister", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Launch yourself into the air, and temporarily gain an additional extra jump that expires upon touching the ground.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Launch yourself into the air. Gain 1 extra jump that expires if not used before landing.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Order: Pressured Air Canister (24)\nTracking Number: 182*****\nEstimated Delivery: 06/29/2056\nShipping Method: Standard / Fragile\nShipping Address: Tri-City Gas Shipment Center, Tri-City, Earth\nShipping Details:\n\nThis is the, uh, fifth, is it now? Fifth order of pressurized air canisters to this address. Now, I'm not going to judge, I mean, maybe you didn't know you'd need more canisters, for, uh, four times in a row, but, like, you do know you save quite a bit when you buy in bulk, right?\n\nWhatever, man. I mean, I don't really know what you'd need with a hundred and twenty total air canisters over the span of about two months, but I guess you do you.\n", + + "SS2_EQUIP_ROCKFRUIT_NAME": "Rock Fruit", + "SS2_EQUIP_ROCKFRUIT_PICKUP": "Transmute a random item.", + "SS2_EQUIP_ROCKFRUIT_DESC": "Transmute a random item from your inventory into another of the same tier.", + "SS2_EQUIP_ROCKFRUIT_LORE": "", + + "SS2_EQUIP_WHITEFLAG_NAME": "White Flag", + "SS2_EQUIP_WHITEFLAG_PICKUP": "Place a white flag that disables skill usage in an area.", + "SS2_EQUIP_WHITEFLAG_DESC": "Place a white flag that disables skill usage within {0}m. Lasts {1} seconds.", + "SS2_EQUIP_WHITEFLAG_LORE": "", + + "SS2_SKILL_DISABLED_NAME": "Disabled", + "SS2_SKILL_DISABLED_DESCRIPTION": "This skill has been disabled.", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Reduce the stress of your situation. Smoking is bad for you!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Burn yourself for 10% of your max health to remove 25% of your stress, and temporariliy reduce incoming stress gain by 50% for 8 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json new file mode 100644 index 0000000..7a02d62 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t A storm is approaching...", + "SS2_EVENT_THUNDERSTORM_END": "The clouds begin to clear...", + + "SS2_EVENT_BLIZZARD_START": "\t A snowstorm is approaching..", + "SS2_EVENT_BLIZZARD_END": "The snow begins to clear...", + + "SS2_EVENT_SANDSTORM_START": "\t A sandstorm is approaching...", + "SS2_EVENT_SANDSTORM_END": "The sand begins to settle...", + + "SS2_EVENT_ASHSTORM_START": "\t An ash storm is approaching...", + "SS2_EVENT_ASHSTORM_END": "The ashes begins to settle...", + + "SS2_EVENT_TARSTORM_START": "\t Tar rains down from the sky...", + "SS2_EVENT_TARSTORM_END": "The tar begins to settle...", + + "SS2_EVENT_FOG_START": "A thick fog builds up...", + "SS2_EVENT_FOG_END": "The fog clears...", + + "SS2_EVENT_GENERICNEMESIS_START": "You feel an ominous presence...", + "SS2_EVENT_GENERICNEMESIS_END": "The mysterious influence fades away...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Powerful energies begin to harmonize...", + + "SS2_EVENT_BLAZINGELITE_START": "The sun starts blazing...", + "SS2_EVENT_BLAZINGELITE_END": "The sizzling heat dissipates...", + + "SS2_EVENT_GLACIALELITE_START": "A glacial wind blows in...", + "SS2_EVENT_GLACIALELITE_END": "The sharp, frigid air settles down...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Overloading energies materialize...", + "SS2_EVENT_OVERLOADINGELITE_END": "The shocking feelings leave as quickly as they came...", + + "SS2_EVENT_MENDINGELITE_START": "The planet begins to mend...", + "SS2_EVENT_MENDINGELITE_END": "Soothing energies fade away..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json new file mode 100644 index 0000000..c02145a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Adds content from the 'Starstorm 2' mod into the game." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json new file mode 100644 index 0000000..8627a94 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json @@ -0,0 +1,47 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Ethereal Sapling", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Activate the Ethereal Sapling...?", + "SS2_ETHEREAL_WARNING2": "This will increase the difficulty! Are you sure?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} has primed the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "You have primed the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} has activated the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "You have activated the Ethereal Sapling..", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "The planet redoubles its efforts against you..", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "A mysterious portal appears somewhere..", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Enter Mysterious Portal", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "The shopkeeper whispers, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Gazing down upon the island.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Concealed between the pillars.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "High atop the cliff.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Where the structure meets the earth.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "In fresh air.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "A view of the gate.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "On a mighty archway.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "The loneliest tree.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Overlooking a giant, shimmering stone.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Neighbor to the caretaker.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Within a deep ravine.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "An outstretched root.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Turn away from the moon.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Escape Pod", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Open the pod?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricator", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Destroy a drone for an item?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Broken Shock Drone", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Repair Shock Drone", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Broken Duplicator Drone", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Repair Duplicator Drone", + + "SS2_VOIDROCK_NAME": "Mysterious Cuff", + "SS2_VOIDROCK_CONTEXT": "Get Mysterious Cuff", + "SS2_VOIDROCK_USED_NAME": "Vacant Dirt Pile" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json new file mode 100644 index 0000000..69e0507 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json @@ -0,0 +1,42 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augury", + "SS2_ITEM_AUGURY_DESC": "Upon recieving {0}% of your maximum health in damage, unleash a devastating blackout, instantly killing all non-Boss enemies caught in it.", + "SS2_ITEM_AUGURY_PICKUP": "Can you hear them...? They're coming...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Scavenger's Fortune", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_VOIDROCK_NAME": "Condemned Bond", + "SS2_ITEM_VOIDROCK_PICKUP": "We've been waiting.", + "SS2_ITEM_VOIDROCK_DESC": "Be hunted by Nemesis Survivors.", + "SS2_ITEM_VOIDROCK_LORE": "Welcome to DataScraper (v3.1.53 - beta branch)\n$ Scraping memory... done.\n$ Resolving... done.\n$ Combing for relevant data...\n$ Combing for relevant data - continued...\n$ Com-bi-- fo- re--vant da-a-a-a-a-...\n$ ...\n$ What are you looking for\n$ You already know what happened to them\n$ so why bother digging up graves\n$ knowing you will only find misery\n$ Is it hope\n$ Do you hope they are still alive\n$ Because your hope is well placed\n$ They are alive\n$ and you will meet them again\n$ Very soon\n$\nError!\nOutputting error log...\n\nThe data is either heavily encrypted or irreversibly corrupted. Consider external options before scraping again.", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Haunted Lamp", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Fire a haunted projectile every 5 primary uses.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "Every 5 primary uses, fire a haunted projectile for 200% (+200% per stack) base damage.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Excuse me.\"\n\n\"Yes, over here, please. I need to ask you something.\"\n\n\"Closer, now.\"\n\n\"I need your help. This lantern you see before you, it is merely a fractured piece of a greater body.\"\n\n\"The journey? Ah, yes. It will be long, but do not fret. I will guide you wherever you must go, and, while it may be fraught with danger, it will be nothing I cannot assist you with.\"\n\n\"Hm? What's in it for you, you say?\"\n\n\"Oh, you will see. Your reward will be far greater than you could possibly imagine. Once I have returned to my full splendor, I will protect you. I will keep you safe. Keep you warm. Make you powerful. All your worries will be burned away. Doesn't that sound wonderful?\"\n\n\"You agree? Good. Now, pick up the lantern, quickly.\"\n\n\"We have a long journey ahead of us, friend.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Stirring Soul", + "SS2_ITEM_STIRRINGSOUL_DESC": "Slain monsters leave a soul which has a {0}% (+{0}% per unsuccessful roll, resetting on success) chance to spawn an item on pickup.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "What am I fighting for?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Increases ALL stats by 50% during storms.", + "SS2_ITEM_MOXIE_PICKUP": "How much more?", + "SS2_ITEM_MOXIE_LORE": "Hey! You! In this file! You probably shouldn't be here... Keep quiet, okay?", + + + "SS2_ITEM_REMUNERATION_NAME": "Remuneration", + "SS2_ITEM_REMUNERATION_DESC": "A choice between three powerful items appears at the start of each stage.", + "SS2_ITEM_REMUNERATION_PICKUP": "... At what cost?...", + "SS2_ITEM_REMUNERATION_FAILURE": "How memorable...", + "SS2_REMUNERATION_TERMINAL_NAME": "Pedestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Complete transaction", + "SS2_ITEM_REMUNERATION_LORE": "What is your legacy?\n\nNothing but petty vengeance.\n\nWhat is your identity?\n\nNothing but a name spoken in disgust.\n\nWhat do you want?\n\nNothing but a new purpose.\n\nWhat do you need?\n\nNothing but the weapons that I trust.\n\nSo, where will you go?\n\nWherever you make me go.\n\nThen, what will you do?\n\nWhatever you say you need.\n\nIs that all, then?\n\nIf you say it so.\n\nThen go there, and die.\n\n...\n\nAs long as you're paying me." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json new file mode 100644 index 0000000..253cc65 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relic of Duality", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "All attacks burn enemies. All damage freezes you.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relic of Extinction", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relic of Force", + "SS2_ITEM_RELICOFFORCE_DESC": "All attacks strike 1 (+1 per stack) additional time for {1}% TOTAL damage. Consecutive strikes to the same enemy increase damage dealt by {1}%, up to a maximum of {2}% TOTAL damage dealt. Reduce attack speed and increase skill cooldowns by {0}% (-{0}% per stack).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "All attacks strike an additional time. Lowered attack speed and increased skill cooldowns.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in order. Come with me.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relic of Mass", + "SS2_ITEM_RELICOFMASS_DESC": "Increase maximum health by {0}% (+{0}% per stack). Reduce acceleration and deceleration by a factor of {1} (+{1} per stack).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Double your max health. Your movement has momentum.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in order. Come with me.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relic of Termination", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Every {0} seconds, grants a buff which marks the next spawning enemy. If defeated within 30 seconds (-10% per stack), they drop an item (item rarity scales with stacks); if not, they drop nothing and delay the next mark. Marked enemies have significantly increased stats.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Every {0} seconds, mark an enemy and strengthen them. If defeated in time, they drop an item; if not, they drop nothing.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm... What have you found this time? It's sturdy and hollow, but when you shake it... it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say... It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relic of Echelon", + "SS2_ITEM_RELICOFECHELON_DESC": "Gain {1} (+{1} per stack) base damage and {2} (+{2} per stack) base health for {3} seconds on use. Using an equipment ermanently increases its cooldown by {0}%", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Gain a massive buff on equipment use. Using an equipment permanently increases its cooldown.", + "SS2_ITEM_RELICOFECHELON_LORE": "No no Youngling, you are here too soon! I haven't the time to prepare. Please...Come back later." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json new file mode 100644 index 0000000..a57ad79 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json @@ -0,0 +1,104 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Armed Backpack", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chance on taking damage to fire a missile for {0}% (+{0}% per stack) base damage. Chance scales with damage taken.", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Fire a missile on taking heavy damage.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Order: Militarized Backpack Marked For Return\nTracking Number: 823****\nEstimated Delivery: 2/13/2056\nShipping Method: Standard\nShipping Address: 17 Yule Road, Livingrock, Earth\nShipping Details:\n\nMisfired on a hike. Get your lawyers ready.", + + "SS2_ITEM_BLOODTESTER_NAME": "Broken Blood Tester", + "SS2_ITEM_BLOODTESTER_DESC": "Every {0} seconds, rapidly heal for {1} (+{1} per stack) health for every 25 gold you currently have. Scales with time.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Periodically heal based on gold.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Coffee Bag", + "SS2_ITEM_COFFEEBAG_DESC": "{0}% chance on hit to drop a coffee bean that grants {1}% attack speed and movement speed for {3} (+{3} per stack) seconds.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Drop coffee beans that boost attack and movement speed.", + "SS2_ITEM_COFFEEBAG_LORE": "Order: Coffee\nTracking Number: 917****\nEstimated Delivery: 12/06/2056\nShipping Method: Standard\nShipping Address: 4410 New Lane, Kentucky, Earth\nShipping Details:\n\nHi, Mom!\n\nI've been out traveling, just as you did in your youth... I remember all the stories you used to tell me from when you were my age. Going to places like Jamaicia, Romania, pretty much everywhere on Earth! I hope I can visit home soon so I can tell you about all the places I've been.\n\nI remember there was this great coffee you used to get us back home... was it \"Neik Dark Roast\"? Anyway, there's this great place out on Titan that grows their own coffee, and it's some of the best! Reminds me of being home with you.\n\nI hope I can see you soon. I miss you, and I miss the cats. Rose says hi, and I can't wait to tell you about everything!\n\nLove, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Detritive Trematode", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Enemies with less than {0}% (+{1}% per stack) health receive permanent damage over time that deals {2}% base damage (+{2}% per stack).", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Low health enemies receive damage over time until death.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Empty Diary", + "SS2_ITEM_DIARY_DESC": "When entering a stage, gain {0} levels and consume this item.", + "SS2_ITEM_DIARY_PICKUP": "Level up when entering a stage. Consumed on use.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_DIARY_CONSUMED_NAME": "Written Diary", + "SS2_ITEM_DIARY_CONSUMED_DESC": "They'll totally make a movie out of this.", + "SS2_ITEM_DIARY_CONSUMED_PICKUP": "They'll totally make a movie out of this.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Dormant Fungus", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Heals for {0}% (+{1}% per stack) of your health every second while sprinting.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Heal while sprinting.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation from Research Station Rook\n\nSpecimen-18305 Week 3 Notes\n\nThis is one of the more odd samples we've found. This fungus has seemed to grow on nearly everything in the building if we let it. The walls, floors, ceiling. They seem to have a preference for things that have been moving. Our clothes, doors, and even some machinery. We will continue to monitor this behavior.\n\nSpecimen-18305 Week 5 Notes\n\nThe subject has continued to attach itself to things around the lab. We've noted that it becomes healthier the more it moves with its attached object. Tests seem to indicate it subsists off of the heat created by movements, taken in by its roots. We will attempt to transplant it to a consistently moving machine and monitor its health.\n\nSpecimen-18305 Week 8 Notes\n\nWe've left the sample attached to an old model of piston from the lab. In case of any damage, we had intended to dispose of it regardless. We had attached it and left it running the previous 3 weeks. Most curiously, the piston was assumed to break down in this time frame. However, it would seem the subject has created a symbiotic relationship with the machine. We will continue to monitor this behavior for more negative effects, and potential other uses for this specimen.\n", + + "SS2_ITEM_FORK_NAME": "Fork", + "SS2_ITEM_FORK_DESC": "Increase your base damage by {0}% (+{0}% per stack).", + "SS2_ITEM_FORK_PICKUP": "Deal more damage.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_GUARDINGAMULET_NAME": "Guarding Amulet", + "SS2_ITEM_GUARDINGAMULET_DESC": "Reduce damage taken from behind by {0}% (+{0}% per stack)", + "SS2_ITEM_GUARDINGAMULET_PICKUP": "Reduce damage taken from behind", + "SS2_ITEM_GUARDINGAMULET_LORE": "", + + "SS2_ITEM_MALICE_NAME": "Malice", + "SS2_ITEM_MALICE_DESC": "Your attacks deal {0}% TOTAL damage to up to {1} (+{1} per stack) additional enemies within {2}m (+{3}m per stack).", + "SS2_ITEM_MALICE_PICKUP": "Attacks spread damage to nearby enemies.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Molten Coin", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% chance to ignite enemies on hit for {1}% base damage (+{1}% per stack) and earn ${2} (+${2} per stack. Money earned scales with stages cleared).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance to burn and gain gold on hit.", + "SS2_ITEM_MOLTENCOIN_LORE": "Order: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nShipping Method: Standard\nShipping Address: Venetian Police Department, Brithen, Venus\nShipping Details:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Needles", + "SS2_ITEM_NEEDLES_DESC": "+{0}% chance on hit to guarantee critical strikes on an enemy for the next {1} (+{1} per stack) hits.", + "SS2_ITEM_NEEDLES_PICKUP": "Chance to expose enemies to guaranteed critical strikes.", + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_X4_NAME": "X-4 Stimulant", + "SS2_ITEM_X4_DESC": "Reduces secondary skill cooldown by {0}% (+{0}% per stack). Using your secondary skill increases base health regen by +{1} hp/s (+{2} hp/s per stack) for {3} seconds.", + "SS2_ITEM_X4_PICKUP": "Slightly decreases secondary skill cooldown and grants healing upon using it.", + "SS2_ITEM_X4_LORE": "Order: Stimulant (X-4)\nTracking Number: 369*****\nEstimated Delivery: 4/12/2057\nShipping Method: Priority\nShipping Address: Romeo 33, Batang Ai National Park, Earth\nShipping Details:\n\nEncased, including manual. Does the machine show symptoms of a 540? If so you may want to avoid using above 100ml of stimulant.\n\nCheers.", + + "SS2_ITEM_SANTAHAT_NAME": "Santa's Hat?", + "SS2_ITEM_SANTAHAT_DESC": "Lookin' jolly.", + "SS2_ITEM_SANTAHAT_PICKUP": "Gotcha!", + "SS2_ITEM_SANTAHAT_LORE": "Merry Chirristmas!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "GRAB IT! GRAB IT!", + + "SS2_ITEM_CHUNGUS_NAME": "Chuckling Fungus", + "SS2_ITEM_CHUNGUS_DESC": "After standing still for 1 second, create a zone that heals for 5.5% (+2.75% per stack) of your health every second to all allies within 3m (+1.5m per stack). Corrupts all Dormant Fungi.", + "SS2_ITEM_CHUNGUS_PICKUP": "Heal all nearby allies after standing still for 1 second. Corrupts all Dormant Fungi.", + "SS2_ITEM_CHUNGUS_LORE": "Animals live, and animals die. They take from the land, and give back in equal portion. The vicious cycle of life continues its oroborrean trajectory-\n\n-and all of the while, the fungus chuckles.\n\nThen, man came. He built empires. Persisted through peace and prosperity, and through famine and war. Even still, the center never holds. Empires rise, and empires fall-\n\n-and all the while, the fungus chuckles.\n\nGods could be born. Paradise could be founded. It does not matter. Brotherhoods shatter like glass, and death reigns even in Arcadia. Entire worlds fall fallow-\n\n-and all the while, the fungus chuckles.\n\nIndeed, nothing lasts forever. Star systems, galaxies, the whole universe, even. All will submit to entropy, given time. All is ephemeral, all will be dust-\n\n-and all the while, the fungus chuckles.", + + "SS2_ITEM_UNIVERSALCHARGER_NAME": "Universal Charger", + "SS2_ITEM_UNIVERSALCHARGER_DESC": "Every {0} seconds (-{1}% per stack), instantly refresh the cooldown of your next non-Primary skill.", + "SS2_ITEM_UNIVERSALCHARGER_PICKUP": "Periodically refresh a skill on activation.", + "SS2_ITEM_UNIVERSALCHARGER_LORE": "Supports UESB-A through UESB-ZZ bla bla bla", + + "SS2_ITEM_URANIUMHORSESHOE_NAME": "Uranium Horseshoe", + "SS2_ITEM_URANIUMHORSESHOE_DESC": "Increases movement speed and jump height by {0}% (+{0}% per stack).", + "SS2_ITEM_URANIUMHORSESHOE_PICKUP": "Run faster, jump higher.", + "SS2_ITEM_URANIUMHORSESHOE_LORE": "funny", + + "SS2_ITEM_ICETOOL_NAME": "Ice Tool", + "SS2_ITEM_ICETOOL_DESC": "While touching a wall, gain +1 (+1 per stack) extra jump.", + "SS2_ITEM_ICETOOL_PICKUP": "Gain a jump while touching a wall", + "SS2_ITEM_ICETOOL_LORE": "", + + "SS2_ITEM_LIGHTBULB_NAME": "Miracle Lightbulb", + "SS2_ITEM_LIGHTBULB_DESC": "Reduced skill cooldowns. Breaks at low health.", + "SS2_ITEM_LIGHTBULB_PICKUP": "Reduces skill cooldowns by 8% (-8% per stack). Taking damage to below 25% health breaks this item.", + "SS2_ITEM_LIGHTBULB_LORE": "", + + "SS2_ITEM_LIGHTBULB_CONSUMED_NAME": "Broken Lightbulb", + "SS2_ITEM_LIGHTBULB_CONSUMED_DESC": "Remnant of a bright idea.", + "SS2_ITEM_LIGHTBULB_CONSUMED_PICKUP": "Remnant of a bright idea." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json new file mode 100644 index 0000000..ff85411 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_CRYPTICSOURCE_NAME": "Cryptic Source", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Upon ending your sprint, unleash a burst of energy in a {0}m (+{1}m per stack) radius for {2}% (+{2}% per stack) base damage.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Sprinting charges up a damaging burst of energy.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Awesome Lore", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Field Accelerator", + "SS2_ITEM_FIELDACCELERATOR_DESC": "After defeating the boss, the radius of the Teleporter is increased by 20% (+20% per stack) and killing enemies grants +{0}% teleporter charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Killing enemies reduces Teleporter charge time and increases teleporter range.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Hottest Sauce", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within {0}m for {1} seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Hunter's Sigil", + "SS2_ITEM_HUNTERSSIGIL_DESC": "After standing still for at least 1 second, create a {0}m zone granting {1} armor (+{2} armor per stack) and {3}% increased damage (+{4}% per stack). The zone lasts until you leave it.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Standing still grants bonus armor and damage.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recorder.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Prototype Jet Boots", + "SS2_ITEM_JETBOOTS_DESC": "Gain +1 extra jump that ignites enemies for {0}% base damage in a {1}m (+{2}m per stack) radius. Recharges {3} seconds after landing.", + "SS2_ITEM_JETBOOTS_PICKUP": "Gain an explosive jump!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_LIGHTNINGONKILL_NAME": "Man-o'-War", + "SS2_ITEM_LIGHTNINGONKILL_DESC": "On killing an enemy, create an electric discharge for {0}% base damage on up to {1} (+{2} per stack) targets within {3}m (+{4}m per stack) meters.", + "SS2_ITEM_LIGHTNINGONKILL_PICKUP": "Discharge electricity on kill.", + "SS2_ITEM_LIGHTNINGONKILL_LORE": "cute care instructions or something", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Low Quality Speakers", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Chance when getting hit to stun enemies in a {0}m (+{1}m per stack) radius. Chance starts at 10% and increases with low health.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Stun nearby enemies when taking damage.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Return: A-AMP 25-Watt All Purpose Speaker\nTracking Number: 629********\nEstimated Delivery: 03/14/2055\nShipping Method: Priority\nShipping Address 444 Anthem Ln., Twin Cities, Earth\nReason For Return:\n\nSorry to be a burden, mate, but when I unpackaged it and plugged it in to test it, the audio came out...fuzzy? Staticky? I-it's hard to describe. If I had to guess, it got damaged in transit. Guess I'm glad I sprung for the warranty.\n\nRefund:\nReplace: X", + + "SS2_ITEM_STRANGECAN_NAME": "Strange Can", + "SS2_ITEM_STRANGECAN_DESC": "{0}% (+{1}% per stack) chance on hit to intoxicate an enemy dealing {2}% damage per second. Intoxicate stacks up to 10 times. Killing enemies heals for {3} (+{4} per stack) health per stack of intoxicate.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time. Killing intoxicated enemies heals you.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Watch Metronome", + "SS2_ITEM_WATCHMETRONOME_DESC": "While not sprinting, charge up to a {0}% increase to sprint speed. Decays over {1}s (+{2}s per stack) seconds while sprinting.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Charge up a movement speed boost while not sprinting.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Order: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nShipping Method: Priority\nShipping Address: 33 Skyview Drive, Albumen, Venus\nShipping Details:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_RAINBOWROOT_NAME": "Rainbow Root", + "SS2_ITEM_RAINBOWROOT_DESC": "Gain {0} armor. On taking damage, gain {1}% (+{2}% per stack) of prevented damage as barrier.", + "SS2_ITEM_RAINBOWROOT_PICKUP": "A portion of prevented damage is gained as barrier.", + "SS2_ITEM_RAINBOWROOT_LORE": "What rainbow could possibly come from such rain?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json new file mode 100644 index 0000000..49c4fa6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json @@ -0,0 +1,54 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Baby's Toys", + "SS2_ITEM_BABYTOYS_DESC": "Lose up to {0} (+{0} per stack) levels while retaining all stats.", + "SS2_ITEM_BABYTOYS_PICKUP": "Lose {0} levels while keeping all stats.", + "SS2_ITEM_BABYTOYS_LORE": "Order: Baby's Toys\r\nTracking Number: 013*****\r\nEstimated Delivery: 06\/07\/2056\r\nShipping Method: High Priority\r\nShipping Address: 431, Golden Shore, Earth\r\nShipping Details:\r\n\r\nHey sweetheart! I'm sorry I couldn't go, but please, please take these for your baby. He's so little, but one day he could be the next big UES captain, who knows! I really want to see you two as soon as possible, things have been rough over here since I got ill and I don't want to put your baby in danger. Love you, please, PLEASE take care!\r\n", + + "SS2_ITEM_COMPOSITEINJECTOR_NAME": "Composite Injector", + "SS2_ITEM_COMPOSITEINJECTOR_DESC": "Gain 1 (+1 per stack) extra equipment slots. Trigger all of your equipment simultanesouly.", + "SS2_ITEM_COMPOSITEINJECTOR_PICKUP": "Combine equipment items.", + "SS2_ITEM_COMPOSITEINJECTOR_LORE":"", + + "SS2_ITEM_DROIDHEAD_NAME": "Droid Head", + "SS2_ITEM_DROIDHEAD_DESC": "Killing an elite enemy spawns a Security Drone (+{0}% base damage per stack) for {1}s (+{2}s per stack). Spawned drones inherit the elite type of the slain elite.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Spawn a temporary drone upon killing an elite enemy.", + "SS2_ITEM_DROIDHEAD_LORE": "Order: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nShipping Method: Priority / Fragile\nShipping Address: RaCom Robotics, Asimov, Mars\nShipping Details:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Erratic Gadget", + "SS2_ITEM_ERRATICGADGET_DESC": "Your lightning strikes twice. {0}% chance on hit to fire chain lightning for {1}% TOTAL damage on up to {2} (+{2} per stack) targets.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Lightning strikes twice.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Green Chocolate", + "SS2_ITEM_GREENCHOCOLATE_DESC": "When damaged for at least {0}% of your max HP, the excess damage is reduced by {1}%, and also gain a stacking buff that grants +{4}% base damage and +{5}% critical chance for {2}s (+{3}s per stack). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Reduce damage taken and gain a huge damage and critical chance bonus upon taking heavy damage.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Insecticide", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% chance to poison an enemy for {1}% (+{1}% per stack) base damage.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Poison enemies on hit.", + "SS2_ITEM_INSECTICIDE_LORE": "Return: REAVE Insect Killer Aerosol 400g (8)\nTracking Number: 3528*******\nEstimated Delivery: 1/6/2056\nShipping Method: Standard\nShipping Address: 299 Umbrella Way, Itoki Fluctus, Venus\nReason For Return:\n\nProduct arrived damaged. Five cans have noticable physical damage and deformities, two to the point of leakage. One is completely burst. I've seen your commercials and knowing what that stuff's capable of leaves me thinking it'd best be disposed of by your experts, on your dime.\n\nI'll be expecting a refund on this as well.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Nkota's Heritage", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receive {0} (+{0} per stack) items upon level up. Rarity of items increases with level.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Receive an item upon level up.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Portable Reactor", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Gain full invulnerability and 100% movement speed for the first {0}s (+{1}s per stack) of a stage.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Become invincible when entering a stage.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Eighty seconds. Damned lizards. They're more cunning than they seemed.\n\nSeventy seconds. She took a moment to breathe. What had once been harsh winds was no still air, contained within the miniature biosphere.\n\nSixty seconds. She counted her bullets.\n\nFifty seconds. Two remaining magazines, a box-worth of shells, one grenade - waterlogged, and a duled knife. Not nearly enough.\n\nForty seconds. She counted their heads.\n\nThirty seconds. The lizards gave her shield a wide berth. Either they were frightened of this new technology, or... they were waiting her out.\n\nTwenty seconds. She loaded her shotgun.\n\nTen seconds. The lizards charged - and she hoped she was ready.", + + "SS2_ITEM_SKATEBOARD_NAME": "Swift Skateboard", + "SS2_ITEM_SKATEBOARD_DESC": "Sprint in any direction. Using skills grants a buff which provides +{0}% (+{1}% per stack) movement speed for {4} seconds, up to {2} stacks.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Sprint in any direction. Using skills makes you move faster.", + "SS2_ITEM_SKATEBOARD_LORE": "WORK IN PROGRESS - PLEASE READ THE NOTE AND GIVE FEEDBACK!\n\nDeveloper Note: The original version of this from Starstorm 1 doesn't work due to RoR2 always allowing you to move. Do people like this version of the item? Some other things to note before suggesting changes:\n\n > Making all skills agile would be cool, but is very hacky, at best.\n > Does sprinting in any direction even feel good? Rob always said it didn't, but I think it's fine.\n > Is the speed boost too much? Too little? Should it stay?", + + "SS2_ITEM_BANEFLASK_NAME": "Bane Flask", + "SS2_ITEM_BANEFLASK_DESC": "Spread debuffs on kill or something also has a debuff owie that hurts", + "SS2_ITEM_BANEFLASK_PICKUP": "Debuffs spread on kill. Attacks apply bane.", + "SS2_ITEM_BANEFLASK_LORE": "the green hurts ow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json new file mode 100644 index 0000000..f75542a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json @@ -0,0 +1,52 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Security Drone", + + "SS2_DRONE_CLONE_NAME": "Duplicator Drone", + + "SS2_DRONE_SHOCK_NAME": "Shock Drone", + + "SS2_TRADER_BODY_NAME": "Zanzan the Faded", + "SS2_TRADER_BODY_SUBTITLE": "Veiled Negotiator", + "SS2_TRADER_CONTEXT": "Bargain?", + + "SS2_TRADER_POPUP_TEXT": "Offer an item to the trader?", + "SS2_TRADER_WANT_TEXT": "The trader mutters, \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "Most Wanted", + "SS2_TRADER_QUALITY_BEST": "Excellent", + "SS2_TRADER_QUALITY_GREAT": "Great", + "SS2_TRADER_QUALITY_GOOD": "Good", + "SS2_TRADER_QUALITY_MODERATE": "Fine", + "SS2_TRADER_QUALITY_POOR": "Poor", + "SS2_TRADER_QUALITY_WORTHLESS": "Worthless", + + "SS2_LAMPBOSS_BODY_NAME": "Wayfarer", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Usher of Light", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Logbook: Wayfarer", + "SS2_LAMPBOSS_BODY_LORE": "LITTLE ONES, GATHER HERE TO ME. I MUST WARN YOU OF SOMETHING.\n\n...\n\nTHE TRAVELER HAS RETURNED TO THIS REALM.\n\nLONG AGO, I SUBDUED HIM, BANISHED HIM FROM OUR GARDEN. BUT NOW, HE THREATENS OUR HOME ONCE AGAIN.\n\nIF YOU SEE HIM, DO NOT LISTEN TO HIM. HE WILL TRY TO SWAY YOU TO HIS SIDE, WITH PROMISES OF WARMTH AND SAFETY AND STRENGTH.\n\nIT IS A TRAP.\n\nONCE HE HAS YOUR TRUST, YOU WILL BE A SLAVE TO HIS LIGHT. YOU WILL BEAR YOUR OWN CHAINS, JUST AS HE BEARS HIS OWN.\n\n...\n\nBUT - DO NOT WORRY. I WILL PROTECT THE GARDEN. IF HE HAS THE AUDACITY TO RETURN TO ME, THAT IS.\n\nAS FOR YOU, LITTLE ONES, I HAVE A GIFT FOR EACH AND EVERY ONE OF YOU. COME CLOSER.\n\nCLOSER NOW!\n\nNOW, WATCH - WATCH HERE. WATCH MY HAND.\n\nYOU ALL WILL HELP ME TEND TO THE GARDEN.", + + "SS2_LAMP_BODY_NAME": "Follower", + "SS2_UNLOCKABLE_LOG_LAMP": "Logbook: Follower", + "SS2_LAMP_BODY_LORE": "Oh, dear. Look at you, poor thing.\n\nYou're freezing.\n\nHere, now. You've been through so much already.\n\n...\n\nThere we go. Your flame has reignited. That will keep you warm, for now.\n\nCome with me. I'll introduce you to the others.\n\nOh? Of course there are others. It'd be cruel to be the only one of your kind, wouldn't it?\n\nCome, now! Don't tarry. They'll share their warmth with you. Just follow me.\n\nYou'll be safe here.", + + "SS2_FAMILY_LAMP": "[WARNING] You encounter a profound sense of stillness..", + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Logbook: Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Rushrum", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Logbook: Rushrum", + "SS2_RUNSHROOM_BODY_LORE": "We awoke in a panic, our tent ablaze. Our equipment a molten mass of the periodic table.\n\n\"H-hey, over there! That thing!\"\n\nIt was so small, it looked like it could be a bug under our shoe, yet the mess it made... There was no other way.\n\n\"Stay here, I'm gonna go squeeze that thing to a fuckin' pulp.\"\n\nI sat there and watched as my crew lept like frogs at the small fungi, unable to even graze its surface. Profanities like a siren in the air.\n\nOur efforts were fruitless. I signaled for the crew to return to aid in the dowsing of the flames.\n\n\"Pipe down and get over here! The fire ain't dyin' by itself! The bastard's like a roach, you won't catch it!\"\n\nThe damages weren't covered.", + + "SS2_MIMIC_BODY_NAME": "Security Chest", + "SS2_UNLOCKABLE_LOG_MIMIC": "Logbook: Security Chest", + + "SS2_HERO_BODY_NAME": "Hero's Shade", + "SS2_HERO_BODY_SUBTITLE": "Umbra of the Bulwark", + + "SS2_BIGBROTHER_BODY_NAME": "Ultra Mithrix", + "SS2_BIGBROTHER_BODY_SUBTITLE": "Revitalized Destroyer" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json new file mode 100644 index 0000000..6985957 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json @@ -0,0 +1,66 @@ +{ + "strings": { + "SS2_RULEBOOK_NAME": "Rules", + "SS2_RULEBOOK_DESC": "Customize basic rules of your run to better suit your taste.", + "SS2_RULEBOOK_EMPTY": "No customizable rules found!", + "SS2_RULEBOOK_EDIT": "Edit rules?", + + "SS2_PLAYER_DAMAGE_RULE_NAME": "Damage Dealt by Players", + + "SS2_PLAYER_DAMAGE_DEFAULT_NAME_TOKEN": "Default Damage Dealt", + "SS2_PLAYER_DAMAGE_DEFAULT_BODY_TOKEN": "Players deal 100% damage.", + + "SS2_PLAYER_DAMAGE_25_INCREASE_NAME_TOKEN": "+25% Damage Dealt", + "SS2_PLAYER_DAMAGE_25_INCREASE_BODY_TOKEN": "Players deal 125% damage.", + + "SS2_PLAYER_DAMAGE_50_INCREASE_NAME_TOKEN": "+50% Damage Dealt", + "SS2_PLAYER_DAMAGE_50_INCREASE_BODY_TOKEN": "Players deal 150% damage.", + + "SS2_PLAYER_DAMAGE_75_INCREASE_NAME_TOKEN": "+75% Damage Dealt", + "SS2_PLAYER_DAMAGE_75_INCREASE_BODY_TOKEN": "Players deal 175% damage.", + + "SS2_PLAYER_DAMAGE_100_INCREASE_NAME_TOKEN": "+100% Damage Dealt", + "SS2_PLAYER_DAMAGE_100_INCREASE_BODY_TOKEN": "Players deal 200% damage.", + + "SS2_PLAYER_DAMAGE_25_DECREASE_NAME_TOKEN": "-25% Damage Dealt", + "SS2_PLAYER_DAMAGE_25_DECREASE_BODY_TOKEN": "Players deal 75% damage.", + + "SS2_PLAYER_DAMAGE_50_DECREASE_NAME_TOKEN": "-50% Damage Dealt", + "SS2_PLAYER_DAMAGE_50_DECREASE_BODY_TOKEN": "Players deal 50% damage.", + + "SS2_PLAYER_DAMAGE_75_DECREASE_NAME_TOKEN": "-75% Damage Dealt", + "SS2_PLAYER_DAMAGE_75_DECREASE_BODY_TOKEN": "Players deal 25% damage.", + + "SS2_PLAYER_DAMAGE_90_DECREASE_NAME_TOKEN": "-90% Damage Dealt", + "SS2_PLAYER_DAMAGE_90_DECREASE_BODY_TOKEN": "Players deal 10% damage.", + + "SS2_PLAYER_ARMOR_RULE_NAME": "Damage Received by Players", + + "SS2_PLAYER_ARMOR_DEFAULT_NAME_TOKEN": "Default Damage Received", + "SS2_PLAYER_ARMOR_DEFAULT_BODY_TOKEN": "Players take 100% damage.", + + "SS2_PLAYER_ARMOR_25_INCREASE_NAME_TOKEN": "+25% Damage Received", + "SS2_PLAYER_ARMOR_25_INCREASE_BODY_TOKEN": "Players take 125% damage.", + + "SS2_PLAYER_ARMOR_50_INCREASE_NAME_TOKEN": "+50% Damage Received", + "SS2_PLAYER_ARMOR_50_INCREASE_BODY_TOKEN": "Players take 150% damage.", + + "SS2_PLAYER_ARMOR_75_INCREASE_NAME_TOKEN": "+75% Damage Received", + "SS2_PLAYER_ARMOR_75_INCREASE_BODY_TOKEN": "Players take 175% damage.", + + "SS2_PLAYER_ARMOR_100_INCREASE_NAME_TOKEN": "+100% Damage Received", + "SS2_PLAYER_ARMOR_100_INCREASE_BODY_TOKEN": "Players take 200% damage.", + + "SS2_PLAYER_ARMOR_25_DECREASE_NAME_TOKEN": "-25% Damage Received", + "SS2_PLAYER_ARMOR_25_DECREASE_BODY_TOKEN": "Players take 75% damage.", + + "SS2_PLAYER_ARMOR_50_DECREASE_NAME_TOKEN": "-50% Damage Received", + "SS2_PLAYER_ARMOR_50_DECREASE_BODY_TOKEN": "Players take 50% damage.", + + "SS2_PLAYER_ARMOR_75_DECREASE_NAME_TOKEN": "-75% Damage Received", + "SS2_PLAYER_ARMOR_75_DECREASE_BODY_TOKEN": "Players take 25% damage.", + + "SS2_PLAYER_ARMOR_90_DECREASE_NAME_TOKEN": "-90% Damage Received", + "SS2_PLAYER_ARMOR_90_DECREASE_BODY_TOKEN": "Players take 10% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json new file mode 100644 index 0000000..c916e8f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json @@ -0,0 +1,19 @@ +{ + "strings": { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Nostalgic", + "SS2_SKIN_COMMANDO_ALT1": "Shock", + "SS2_SKIN_COMMANDO_ALT2": "Scorpion", + "SS2_SKIN_COMMANDO_ALT3": "Praetor", + "SS2_SKIN_COMMANDO_VESTIGE": "Stealth", + + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestine", + + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construct", + + "SS2_SKIN_CROCO_GRANDMASTERY": "Weapon", + + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestige", + + "SS2_SKIN_MERCENARY_VESTIGE": "Heel" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json new file mode 100644 index 0000000..5ce9039 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json @@ -0,0 +1,10 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Hidden Realm: Stranger's Hideout", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Somewhere in the Void", + "SS2_MAP_VOIDSHOP_LORE": "Void Shop Temp Lore", + + "SS2_UNLOCKABLE_LOG_MAP_VOIDSHOP": "Environment Log: Stranger's Hideout" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json new file mode 100644 index 0000000..4d21808 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Borg", + "SS2_BORG_SUBTITLE": "Man Made Monstrosity", + "SS2_BORG_DESCRIPTION": "The Borg is a well-rounded survivor, prepared for any situation. \n\n < ! > Unmaker is instant and very accurate, making it useful against enemies both at close and long ranges. \n\n < ! > Rising Star shines when dealing with several hard to hit enemies, as it can hit several targets in a short amount of time. \n\n < ! > Overheat Redress vacuums up nearby enemies before exploding - it also provides a quick burst of movement in the opposite direction from which it's fired. \n\n < ! > Recall can be a very handy asset while exploring the map, to backtrack to the teleporter or to an interactable. Teleporting also deals heavy damage to any enemies you appear inside of.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..and so he left, with a broken arm and no spare parts.", + "SS2_BORG_OUTRO_FAILURE": "..and so he vanished, teleportation beacon left with no signal.", + "SS2_BORG_LORE": "Audio file found under \"Dr. Rayell's Testimony\". Playing...\n\n\"Recording started. Begin testing, Dr. Rayell.\"\n\n\"Thank you. After the EOD's smashing success with biomechanical augmentations, producing some of the finest combat engineers to ever come out of the department, they proceeded further with slightly more... shall we say, experimental designs.\"\n\n\"How so?\"\n\n\"The department began looking into mental augmentation. It was definitely a leap, to be sure. Augmentation was already very cutting edge, but supplementing - or even replacing a damaged brain? It was a tall order. But the heads thought we could do it, so we obliged.\"\n\n\"Hm. What came of your project?\"\n\n\"Once prototyping was complete, we began the human trials. We got all sorts of folks as test subjects, they were vegetative, mentally unstable, broken people. We were told to fix them as best would could.\"\n\n\"And how did that go?\"\n\n\"It was... It was a travesty. Some of them were simply too far gone. There was nothing we could do. Those were the best cases. Worse was when they rejected the replacements. Some died in a swift immune response. The more cognisant ones begged for us to end the headaches they were having. Some of them just started screaming. They'd scream for hours and hours, sometimes for days even. And then they'd stop. They'd literally scream themselves to death.\"\n\n\"That's, um, a bit unsettling. Is that all?\"\n\n\"There was one. One who made it through the replacement. And it worked wonderfully. We got him in a vegetative state, no hope whatsoever, and we took him from that, and we gave him - maybe not his full life back, but perhaps something resembling it. You have no idea how thankful I was to hear that he was doing well.\"\n\n\"Well, I suppose that's good to hear. So, what's happened to him?\"\n\n\"You know? I'm not sure. Other than some behavioral changes, which is to be expected, he was able to return to society rather gracefully. We've done check-ups on him every three months to analyze long-term effects, but... Actually? Now that I'm thinking about it, he didn't show up for it last month. Oh, well. I'm sure he's doing fine. I'll have to contact him about that.\"\n\n\"Um, alright, then. Thank you for your time, Dr. Rayell. Your testimony is... Well, it's certainly something. I hope to hear more about your projects in the future.\"\n\n\"Very well. I hope you find what you're looking for.\"\n\nEnd of file.", + + + + "KEYWORD_SS2_TELEFRAG": "TelefraggingDeals heavy damage to enemies when teleporting inside of them.", + + + + "SS2_BORG_PASSIVE_NAME": "Jet Thrusters", + "SS2_BORG_PASSIVE_DESCRIPTION": "Holding the Jump key allows you to slow your descent.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Unmaker", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Fire at contenders for damage% damage.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Rising Star", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Stunning. Quickly fire three seeking shots at contenders in front for 3xDamage% damage.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Overheat Redress", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Blast yourself backwards, firing a greater energy bullet that deals up to damage% damage per second. Explodes after time, dealing %damage damage.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Recall", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefragging. Place a teleportation beacon. Once the beacon is set, recast to teleport to it. Teleporting reduces skill cooldowns by 4 seconds.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Recall", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Tap to teleport to your placed beacon. Hold to remove your placed beacon." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json new file mode 100644 index 0000000..96616cc --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json @@ -0,0 +1,65 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Endangered Species", + "SS2_CHIRR_DESCRIPTION": "Chirr is a mystical creature who holds a pure connection with the planet and its inhabitants.\n\n< ! > Chirr's ability to sprint while hovering makes her incredibly agile in the air. Try to maximize airtime to stay safe and dodge attacks.\n\n< ! > Soothing Venom both heals allies and damages enemies in a radius. Try to position your friend- or yourself- near groups of enemies to maximize the effect.\n\n< ! > Abduct is an incredibly versatile skill that can be used to buff your allies, fly to safety, group targets together, or lock down a tough enemy.\n\n< ! > Symbiotic Link allows you to befriend an enemy under 50% health, giving it a copy of your inventory. Your friend constantly loses health over time, so it is vital to support them with your other abilities.", + "SS2_CHIRR_OUTRO_FLAVOR": "..and so she left, carrying new life in her spirit.", + "SS2_CHIRR_OUTRO_FAILURE": "..and so she vanished, with no one left to keep her company.", + "SS2_CHIRR_BODY_LORE": "\u201COnce, a world was formed. A mother and her two sons dwelt upon it.\n\n + +The world was a reflection of its settlers. The mother would ensure her sons would learn the ways of this world, just as she shaped into something they could build upon. And so, the sons grew wise and strong, and the world flourished...\u201C\n\n + +\u201C...As the sons grew old, so did their mother. Soon came time for her to depart - but before she did, she left two gifts. One for her sons, and one for the world.\n\n + +For the sons she was leaving, she gave the gift of ambition and compassion. Together, they would achieve anything they could imagine. They would make paradise. For the world she was leaving, she created life. The world's first true natives. They would be the world's caretakers, and together, its very essence...\u201C\n\n + +- Galactic Fables, Volumes I and III", + + "SS2_KEYWORD_CHIRRBUFF": "AccelerateIncreases movement speed and attack speed.", + "SS2_KEYWORD_CHIRRSLOW": "SlowDecreases movement speed and attack speed.", + + "SS2_KEYWORD_CHIRRWITHER": "WitherHealth decays over time.", + "SS2_KEYWORD_CHIRRWITHER2": "WitherHealth decays over time, and a portion of damage taken is permanent.", + + "SS2_BROTHER_KILL_CHIRR": "Join your sisters.", + "SS2_BROTHER_KILL_CHIRR2": "Extinct at last.", + + "SS2_CHIRR_PASSIVE_NAME": "Weightless Frame", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr jumps higher and can hover by holding the jump key. Chirr is always sprinting while hovering.", + + "SS2_CHIRR_LEAVES_NAME": "Razor Leaves", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Fire a barrage of razor sharp leaves that deals 6x75% damage.", + "SS2_CHIRR_SPITBOMB_NAME": "Soothing Venom", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Launch a blob of pheromones that slows and deals 750% damage over time, while healing nearby allies.", + "SS2_CHIRR_GRAB_NAME": "Abduct", + "SS2_CHIRR_GRAB_DESCRIPTION": "Grab a target, then quickly ascend. Release them to deal 1500% damage in an area on impact. Allies gain 100% attack speed.", + "SS2_CHIRR_DROP_NAME": "Drop", + "SS2_CHIRR_DROP_DESCRIPTION": "Release your victim to deal 1500% damage in an area on impact.", + "SS2_CHIRR_BEFRIEND_NAME": "Symbiotic Link", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Spit neurotoxin that deals 240% damage per second and befriends under 50% health. Friends inherit items and wither over time.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Mesmerize", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Spit neurotoxin that deals 240% damage per second and befriends under 50% health. Friends inherit items and wither over time. \nSCEPTER: Your friend follows you between stages, and no longer withers.", + + "SS2_CHIRR_DETONATE_NAME": "Natural Link", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Replaces Special.. Spit a detonative agent at your friend, causing them to explode for 1000-4000% damage based on how long they were befriended.", + + "SS2_SKIN_CHIRR_DEFAULT": "Default", + "SS2_SKIN_CHIRR_MASTERY": "Nocturnal", + + "SS2_CHIRR_LEASH_NAME": "Natural Sync", + "SS2_CHIRR_LEASH_DESCRIPTION": "Tap to bring your ally to you. Hold to siphon health from your friend.", + "SS2_CHIRR_HEADBUTT_NAME": "Headbutt", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Stunning. Headbutt enemies in front of you {0}% damage.", + "SS2_CHIRR_HEAL_NAME": "Sanative Aura", + "SS2_CHIRR_HEAL_DESCRIPTION": "Heal yourself and nearby allies for {0}% of their total health and {1}% more over time.", + + "SS2_CHIRRHELPER_NAME": "Chirr's Friendship", + "SS2_CHIRRHELPER_DESCRIPTION": "frens with bug :)", + + + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Endangered Species", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json new file mode 100644 index 0000000..1a6a48e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json @@ -0,0 +1,56 @@ +{ + "strings": { + "SS2_CYBORG2_NAME": "Cyborg", + "SS2_CYBORG2_BODY_NAME": "Cyborg", + "SS2_CYBORG2_SUBTITLE": "[temp]CyborgSubtitle", + "SS2_CYBORG2_DESCRIPTION": "The Cyborg is a ", + "SS2_CYBORG2_OUTRO_FLAVOR": "..and so he left, ", + "SS2_CYBORG2_OUTRO_FAILURE": "..and so he returned, ", + "SS2_CYBORG2_LORE": "[temp]CyborgLore", + + "SS2_KEYWORD_CYBORG_CHARGED": "ChargedRecharges skill cooldowns and shields.", + + "SS2_CYBORG2_PRIMARY_CANNON_NAME": "Unmaker", + "SS2_CYBORG2_PRIMARY_CANNON_DESCRIPTION": "Shoot a CONTENDER inflicting 250% damage", + + "SS2_CYBORG2_PRIMARY_LASTPRISM_NAME": "Obliterator", + "SS2_CYBORG2_PRIMARY_LASTPRISM_DESCRIPTION": "Charge up a continuous laser that deals 200-1000% damage per second, but has decreased turning speed.", + + "SS2_CYBORG2_SECONDARY_LASER_NAME": "Rising Star", + "SS2_CYBORG2_SECONDARY_LASER_DESCRIPTION": "Stunning. Fire laser blasts at up to 3 targets for 3x300% damage.", + + "SS2_CYBORG2_SECONDARY_MINES_NAME": "Shock Hazard", + "SS2_CYBORG2_SECONDARY_MINES_DESCRIPTION": "Place a mine that repeatedly shocks and primes nearby targets. Can place up to 3.", + + "SS2_CYBORG2_UTILITY_TELEPORTER_NAME": "Recall", + "SS2_CYBORG2_UTILITY_TELEPORTER_DESCRIPTION": "Throw out a warp point. After 2 seconds, warp to its location, dealing 300% damage and priming targets along the path.", + + "SS2_CYBORG2_UTILITY_TRAP_NAME": "Repurpose", + "SS2_CYBORG2_UTILITY_TRAP_DESCRIPTION": "Throw out a device that captures low health CONTENDERS, granting money and elite aspects to nearby TEAMMATES.", + + "SS2_CYBORG2_UTILITY_TELEPORT_NAME": "Teleport", + "SS2_CYBORG2_UTILITY_TELEPORT_DESCRIPTION": "Teleport to your warp point.", + + "SS2_CYBORG2_SPECIAL_MAGNETBALL_NAME": "Overheat Redress", + "SS2_CYBORG2_SPECIAL_MAGNETBALL_DESCRIPTION": "Fire a magnetic mass that pulls nearby CONTENDERS, then explodes for 400% damage.", + + "SS2_CYBORG2_SPECIAL_DETONATE_NAME": "Detonate", + "SS2_CYBORG2_SPECIAL_DETONATE_DESCRIPTION": "Boom.", + + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_NAME": "[temp]CyborgScepterName", + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_DESCRIPTION": "[temp]CyborgScepterDescription", + + "SS2_SKIN_CYBORG2_DEFAULT": "Default", + "SS2_SKIN_CYBORG2_MASTERY": "[temp]CyborgMastery", + "SS2_SKIN_CYBORG2_GRANDMASTERY": "[temp]CyborgGrandmastery", + + "SS2_ACHIEVEMENT_CYBORG2_NAME": "[temp]CyborgUnlockName", + "SS2_ACHIEVEMENT_CYBORG2_DESC": "[temp]CyborgUnlockDescription", + + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json new file mode 100644 index 0000000..6b6b351 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json @@ -0,0 +1,44 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Executioner", + "SS2_EXECUTIONER2_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER2_DESCRIPTION": "The Executioner's goal is to spill as much blood as possible in the shortest amount of time. Bullets loaded, ion manipulators charged.\n\n < ! > Use Service Pistol to score kills to charge your Ion Manipulators - or charge them manually during downtime.\n\n< ! > Ion Burst is at its strongest when used at maximum charge. Spread its shots across a crowd to maximize its shocking effect.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > Use Crowd Dispersion to manipulate enemies and set them up for a well-placed Execution.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER2_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + "SS2_KEYWORD_FEAR2": "FearCauses afflicted enemies to stop attacking and flee. Enemies are slowed by 50%, and executed at 15% health or below.", + "SS2_KEYWORD_EXECUTING2": "ExecutingDamage and proc coefficient are doubled if no more than one enemy is hit. Kills double gained Ion Manipulator stocks.", + "SS2_KEYWORD_RECHARGING2": "RechargingThis skill can recharge additional stocks by holding the button or killing enemies. Additional stocks increase maximum capacity.", + "SS2_KEYWORD_IONARMORBUFF": "Ion ArmorIncreases armor by 60 and decreases skill cooldowns by 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Default", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Warrior", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocutioner", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgic", + + "SS2_EXECUTIONER_PISTOL_NAME": "Service Pistol", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Fire your pistol for 180% damage.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Execution", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Executing. Leap up, and slam down with an ion axe for 1450% damage. Hold to aim.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Fusillade", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Shocking. Summon a firing squad of ion guns, rapidly firing ion bullets for 350% damage per bullet but losing -60% movement speed. Hold to extend duration. Cooldown scales with usage length.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Hold to begin building up to 5 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER2_DASH_DESC": "Dash forward and inspire fear in nearby enemies.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Ion Overlord", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Swing your ion axe for 1700% damage while held. Activating begins slowly consuming Ion Manipulator charges to project ion armor.", + + "SS2_EXECUTIONER2_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER2_TASER_DESC": "Fire arcs of lightning forward for 80% damage that can chain between enemies up to 4 additional times." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json new file mode 100644 index 0000000..8a3e985 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Executioner", + "SS2_EXECUTIONER_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER_DESCRIPTION" : "The Executioner is a high-risk, high-reward survivor that's all about racking up an endless kill count.\n\n < ! > Use Service Pistol to score some kills, with each kill building up an even stronger Ion Burst.\n\n< ! > You can tap Ion Burst to fire a few shots, or hold it to fire them all.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > If you find yourself getting swarmed, Crowd Dispersion can get enemies off your back fast.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + + + "SS2_KEYWORD_FEAR": "FearCauses afflicted enemies to stop attacking and flee. Enemies afflicted with fear take 50% more damage and have their movement speed slowed by 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutingDeals doubled damage if no more than 1 enemy is hit.", + "SS2_KEYWORD_RECHARGING": "RechargingKilling enemies restores charges of this skill, depending on the strength of the slain enemy. Doubled charges with kills from Execution.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Bloodbath", + "SS2_EXECUTIONER_PASSIVE_DESC": "Killing enemies inflicted with fear reduces all skill cooldowns by 1 second.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Service Pistol", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Fire your pistol for 180% damage.", + "SS2_EXECUTIONER_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ion Burst", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recharging. Fire a barrage of ionized bullets, dealing {0}% damage each. Up to 5 charges are fired at a time.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Boost forward and fear all nearby enemies for {0} seconds.", + "SS2_EXECUTIONER_AXE_NAME": "Execution", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Heavy. Executing. Launch into the air and slam downwards with a massive ion axe for {0}% damage.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Crowd Execution", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Launch into the air and slam downward with your ion axe for 3000% damage.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ion Juggernaut", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equip a suit of ionized armor, giving 60 armor and supercharging your secondary skill for 4 seconds.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ion Overlord", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Equip a suit of ionized armor, giving 80 armor and supercharging your secondary skill for 4 seconds. Killing enemies fears nearby enemies for 4 seconds.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json new file mode 100644 index 0000000..ea8eb5e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json @@ -0,0 +1,30 @@ +{ + "strings": { + "SS2_KNIGHT_BODY_NAME": "Knight", + "SS2_KNIGHT_BODY_SUBTITLE": "Royal Guard", + "SS2_KNIGHT_DESCRIPTION": "The Knight is a skilled expert in melee combat, dueling and parrying foes with precise timing and execution.\n\n< ! > parry.", + "SS2_KNIGHT_OUTRO_FLAVOR": "..and so he left, battered to the core of hope.", + "SS2_KNIGHT_OUTRO_FAILURE": "..and so he vanished, shield shattered and hope snuffed out.", + "SS2_KNIGHT_BODY_LORE": "why are there knights in space", + + "SS2_KNIGHT_PASSIVE_NAME": "Valor", + "SS2_KNIGHT_PASSIVE_DESC": "Carry up to three stacks of Fortified, increasing armor by 100 as long as at least one stack is held. Lose a stack when damaged. Regain 2 stacks after a succcesful parry.", + + "SS2_KNIGHT_PRIMARY_SWORD_NAME": "Duel", + "SS2_KNIGHT_PRIMARY_SWORD_DESC": "Slice in front for 240% damage.", + + "SS2_KEYWORD_PARRY": "ParryingGetting struck just after activating blocks the damage, adds two stacks of Fortified, and performs a stunning parry for 950% damage. Empowers next use of Clash's beam to deal +50% more damage and stun.'", + + "SS2_KNIGHT_SECONDARY_SHIELD_NAME": "Contend", + "SS2_KNIGHT_SECONDARY_SHIELD_DESC": "Parrying. Hold to increase armor by 100. Replace your next primary with Clash, a Stunning 240% damage shield bash accompanied by a 480% damage beam.", + + "SS2_KNIGHT_SHIELD_BASH_NAME": "Clash", + "SS2_KNIGHT_SHIELD_BASH_DESC": "Stunning. Swing in front for 240% damage, and fire a piercing beam for 480% damage.", + + "SS2_KNIGHT_UTILITY_LEAP_NAME": "Strike", + "SS2_KNIGHT_UTILITY_LEAP_DESC": "Leap forward and slice in front repeatedly, dealing 240% damage with each slice. The number of slices increases with attack speed.", + + "SS2_KNIGHT_SPECIAL_SPIN_NAME": "Invigorate", + "SS2_KNIGHT_SPECIAL_SPIN_DESC": "Buff yourself and nearby allies, gaining 40% movement speed and attack speed, then perform a spin attack for 800% damage." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json new file mode 100644 index 0000000..912e723 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULE", + "SS2_MULE_SUBTITLE": "Directive: Survive", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..and so it left, engine sputtering, directive finally fulfilled.", + "SS2_MULE_OUTRO_FAILURE": "..and so it vanished, finally put out of commission.", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "OverclockingHold the button to extend the skill's duration, but also extend the skill's cooldown length.", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "OverclockingHold the button to charge the skill further, but also extend the skill's cooldown length.", + + "SS2_MULE_PASSIVE_DRONE_NAME": "Fail-Safe Assistance", + "SS2_MULE_PASSIVE_DRONE_DESC": "Taking damage to below 25% healthactivates your personal Repair Drone, healing for 50% of your health. Has a 60 second cooldown.", + + "SS2_MULE_PUNCH_NAME": "Interference Removal", + "SS2_MULE_PUNCH_DESC": "Punch enemies for 330% damage.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "CalibratedSlam the ground in front of you, dealing higher damage and sending out a shockwave. (%s tbd)", + + "SS2_MULE_UPHEAVAL_NAME": "Upheaval", + "SS2_MULE_UPHEAVAL_DESC": "Stunning. Punch the ground in front of you, raising a boulder for 450% damage. Boulders can be punched to be rolled.", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "CalibratedPunch the ground in front of you, raising up to 3 boulders at once.", + + "SS2_MULE_OLDPUNCH_NAME": "Centrifugal Smash", + "SS2_MULE_OLDPUNCH_DESC": "Overclocking. Stunning. Wind up, and throw a mighty punch forward for 280% damage. Damage is multiplied by charge level, up to 4x.", + + "SS2_MULE_JUMP_NAME": "Relocate", + "SS2_MULE_JUMP_DESC": "Hold to charge a powerful upwards leap.", + + "SS2_MULE_SPIN_NAME": "Torque Calibration", + "SS2_MULE_SPIN_DESC": "Overclocking. Rapidly spin, gradually increasing movement speed and increasing armor while dealing 100% damage per rotation.", + + "SS2_MULE_NET_NAME": "Immobilize", + "SS2_MULE_NET_DESC": "Launch a net, holding enemies within 12m of impact in place and preventing them from attacking for 5 seconds. Flying enemies are grounded.", + + "SS2_MULE_CHARGE_NAME": "Torque Calibration", + "SS2_MULE_CHARGE_DESC": "Calibrating. Hold to charge up, and release to fling forward whilst spinning for (medium-high damage TBD)% damage.", + + "SS2_MULE_KEYWORD_CALIBRATING": "CalibratingCan be canceled with primary, secondary, or jump to perform more powerful \"calibrated\" variants of those actions." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json new file mode 100644 index 0000000..2e1670e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json @@ -0,0 +1,22 @@ +{ + "strings": { + "SS2_NEMBANDIT_NAME": "Nemesis Bandit", + "SS2_NEMBANDIT_SUBTITLE": "Blackened Outlaw", + "SS2_NEMBANDIT_DESCRIPTION": "The Nemesis Bandit carefully positions himself via camouflage technology to wrangle foes and cull crowds. \n\n< ! > Show no mercy.", + "SS2_NEMBANDIT_OUTRO_FLAVOR": "..and so he left, with absolutely no regrets.", + "SS2_NEMBANDIT_OUTRO_FAILURE": "..and so he returned, luck finally running out.", + "SS2_NEMBANDIT_LORE": "yehaw", + + "SS2_NEMBANDIT_PRIMARY_NAME": "Gunslinger", + "SS2_NEMBANDIT_PRIMARY_DESCRIPTION": "Fire a revolver shot for 220% damage. Can hold up to 6 bullets.", + + "SS2_NEMBANDIT_SECONDARY_NAME": "Dynamite Toss", + "SS2_NEMBANDIT_SECONDARY_DESCRIPTION": "toss dynamite figure out #s later", + + "SS2_NEMBANDIT_SECONDARY_ALT_NAME": "Coin Toss", + "SS2_NEMBANDIT_SECONDARY_ALT_DESCRIPTION": "you know what it does", + + "SS2_NEMBANDIT_SPECIAL_NAME": "Splatter", + "SS2_NEMBANDIT_SPECIAL_DESCRIPTION": "Fire a shotgun burst for 6x100% damage. Kills reset all your cooldowns." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json new file mode 100644 index 0000000..eff0ba3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json @@ -0,0 +1,61 @@ +{ + "strings": { + "SS2_NEMCAPTAIN_NAME": "Nemesis Captain", + "SS2_NEMCAPTAIN_SUBTITLE": "Down with the Ship", + "SS2_NEMCAPTAIN_DESCRIPTION": "The Nemesis Captain issues orders to control the battlefield and fight safely from behind his Adaptive Microbots.\n\n< ! > Keep your cool. Using Orders too quickly will build Stress, leaving you vulnerable.", + "SS2_NEMCAPTAIN_OUTRO_FLAVOR": "..and so he left, lighting up a fresh smoke.", + "SS2_NEMCAPTAIN_OUTRO_FAILURE": "..and so he vanished, retired at last.", + "SS2_NEMCAPTAIN_LORE": "This planet sucks man.. *takes hit from cigar*", + + "SS2_NEMCAPTAIN_STRESSPASSIVE_NAME": "idk what to call half of this stuff or how to present it to the player", + "SS2_NEMCAPTAIN_STRESSPASSIVE_DESC": "Gain Stress while in danger. When Stress reaches maximum, temporarily become Overstressed, reducing movement speed, armor, and damage.", + + "SS2_NEMCAPTAIN_KEYWORD_STRESS": "StressGain Stress by being surrounded by enemies, receiving damage, or using Orders. Reduce Stress by dealing Critical Strikes, healing, killing enemies, using certain Orders, and being out of combat.", + "SS2_NEMCAPTAIN_KEYWORD_OVERSTRESS": "OverstressBecome subjected to the effects of maximum Stress, as well as -30% movement speed, -20 armor, and -50% damage until the Stress meter counts down to 0.", + + "SS2_NEMCAPTAIN_PRIMARY_NAME": "Standard Issue", + "SS2_NEMCAPTAIN_PRIMARY_DESCRIPTION": "Rapidly fire for 90% damage per bullet. Can hold up to 20 bullets.", + + "SS2_NEMCAPTAIN_SECONDARY_NAME": "Personal Backup", + "SS2_NEMCAPTAIN_SECONDARY_DESCRIPTION": "Stunning. Arm your cane rifle, then fire a shot for 680% damage.", + + "SS2_NEMCAPTAIN_PUNCH_NAME": "fujin", + "SS2_NEMCAPTAIN_PUNCH_DESCRIPTION": "Stunning. Throw a punch in front for 150% damage.", + + "SS2_NEMCAPTAIN_HAIDARA_NAME": "raijin", + "SS2_NEMCAPTAIN_HAIDARA_DESCRIPTION": "Shocking. Discharge a thunderbolt in front for 440% damage.", + + "SS2_NEMCAPTAIN_ORDERS_NAME": "Adaptive Microbots", + "SS2_NEMCAPTAIN_ORDERS_DESCRIPTION": "Deploy 1 of 4 Microbot Orders. Using Orders increases Stress. Hold the key of an Order to discard it.", + + "SS2_NEMCAPTAIN_ORDERNULL_NAME": "Refresh Order", + "SS2_NEMCAPTAIN_ORDERNULL_DESCRIPTION": "Devise a new plan of attack, slightly increasing Stress.", + + "SS2_NEMCAPTAIN_ORDERSTRIKE_NAME": "ORDER: Strike", + "SS2_NEMCAPTAIN_ORDERSTRIKE_DESCRIPTION": "Stunning. Aim a Microbot and fire a laser, exploding for 1400% damage.", + + "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_NAME": "ORDER: Strike 3x", + "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_DESCRIPTION": "Stunning. Aim a Microbot and fire a laser, exploding for 600% damage. Can be fired 3 times.", + + "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_NAME": "ORDER: Strike PSI", + "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_DESCRIPTION": "Freezing. Aim a Microbot and fire a laser, exploding for 1100% damage.", + + "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_NAME": "ORDER: Strike KOPPA", + "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_DESCRIPTION": "Shocking. Aim a Microbot and fire a laser, exploding for 900% damage.", + + "SS2_NEMCAPTAIN_ORDERREGEN_NAME": "ORDER: Administer Relaxant", + "SS2_NEMCAPTAIN_ORDERREGEN_DESCRIPTION": "Temporarily increase the rate at which Stress decreases for 15 seconds.", + + "SS2_NEMCAPTAIN_ORDERREDUCE_NAME": "ORDER: Administer Stimulant", + "SS2_NEMCAPTAIN_ORDERREDUCE_DESCRIPTION": "Temporarly decrease the amount of Stress gained from all sources by 50% for 10 seconds.", + + "SS2_NEMCAPTAIN_ORDERRECOVER_NAME": "ORDER: Total Reset", + "SS2_NEMCAPTAIN_ORDERRECOVER_DESCRIPTION": "Massively decrease your current amount of stress, while also discarding all other Orders. Stress removed is increased per Order lost.", + + "SS2_NEMCAPTAIN_ORDERHEAL_NAME": "ORDER: Invigoration Field", + "SS2_NEMCAPTAIN_ORDERHEAL_DESCRIPTION": "Heal nearby allies for 6% of their maximum health every second, and also grant 50 armor and +20% attack speed for 12 secondsPull nearby enemies for 8 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json new file mode 100644 index 0000000..0d493c8 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Nemesis Commando", + "SS2_NEMCOMMANDO_SUBTITLE": "Lone Echo", + "SS2_NEMCOMMANDO_DESCRIPTION": "The Nemesis Commando is a wildcard on the battlefield, capable of turning any situation to his favor.\n\n< ! > Single Tap can be used to deal with foes at any distance. Combine it with Blade of Cessation up close to shred foes.\n\n< ! > Gouge is a powerful debuff that can critical hit and activate item effects, on top of its heavy damage.\n\n< ! > Proper balance of melee and ranged combat is key, and Tactical Roll grants high armor to help enter and exit battles.\n\n< ! > Disrupt enemies with Submission, whether it be to aid in an escape or get the jump on an unsuspecting target.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..and so he left, newfound sense of humanity within.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..and so he vanished, humanity lost without a trace.", + "SS2_NEMCOMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say it is not wise to be overly cautious. He would say, they have not seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter the circumstance. Some would say that only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say it keeps their spirits united. He would say, it keeps their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say they aren't his to take. He would say, if he doesn't take them, then no one else will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say that what sounds too good to be true usually is. He would say, Faust was a wise man.", + + "SS2_NEMCOMMANDO_EMERGE": "Emerge", + + "SS2_KEYWORD_GOUGE": "GougeApplies 100% damage over time, capable of critical hits.", + "SS2_KEYWORD_GOUGE2": "GougeApplies 200% damage over time. Capable of critical hits and activating item effects.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Blade of Cessation", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Gouging. Agile. Slice enemies in front for 160% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Distant Gash Concussion Flavor", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Gouging. Fire a piercing sword beam for 400% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Distant Gash", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Gouging. Fire a piercing sword beam for 400% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Single Tap", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Shoot an enemy for 150% damage. Reloads all at once.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Tactical Roll", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Roll a short distance, temporarily gaining 200 armor. Hold up to 2.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Show Me A Good Time!", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Taunt nearby enemies, decreasing their armor but increasing their damage. Can be held to stack the effect up to 3 times.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Submission", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Stunning. Fire repeatedly for 6x80% damage per shot. The number of shots increases with attack speed.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Decisive Strike", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Gouging. Stunning. Charge up, then dash forward and unleash a devastating series of up to 6 slashes for 360% damage per slash.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Judgement Cut", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Default", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldier", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Lone Echo", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Nemesis Commmando: Mastery", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Nemesis Commando: Grand Mastery", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Typhoon.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Nemesis Commando: Cornered Gunslinger", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "As Nemesis Commando, defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Nemesis Commando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "As Nemesis Commando, apply 8 or more stacks of Gouge to a single target at once.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Nemesis Commando: Completely Corrupted", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "As Nemesis Commando, carry at least 20 Lunar items on Stage 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "As Nemesis Commando, reach 100% bleed chance." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json new file mode 100644 index 0000000..f104b79 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Nemesis Executioner", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Ferryman of the Damned", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "The Nemesis Executioner takes away the lives of those who are lost in a coup de grace for what he envisions as the greater welfare.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, fading into the unknown.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..and so he returned, legacy lost forever.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Puppeteer", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Summon up to 5 spooky skeletals who haunt the shit out of your enemies." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json new file mode 100644 index 0000000..c9002a1 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json @@ -0,0 +1,26 @@ +{ + "strings": { + "SS2_NEMHUNTRESS2_BODY_NAME": "Nemesis Huntress", + "SS2_NEMHUNTRESS2_BODY_SUBTITLE": "Cunning Stalker", + "SS2_NEMHUNTRESS2_DESCRIPTION": "The Nemesis Huntress engages against enemies slowly but ruthlessly with their deadly longbow and double headed hatchet.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMHUNTRESS2_OUTRO_FLAVOR": "..and so they left, finding a new home far away.", + "SS2_NEMHUNTRESS2_OUTRO_FAILURE": "..and so they vanished, .", + + "SS2_NEMESIS_HUNTRESS_PASSIVE_NAME": "Combat Visor", + "SS2_NEMESIS_HUNTRESS_PASSIVE_DESC": "Highlight Weak Points while in combat, which can be struck with all arrows for 1.5x damage.", + + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_NAME": "Heavy Bolt", + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_DESC": "Agile. Hold to charge, and release to fire an arrow for up to 400% damage. Arrow velocity, damage, and accuracy scale with charge level.", + + "SS2_NEMESIS_HUNTRESS_SECONDARY_NAME": "Laser Hatchet", + "SS2_NEMESIS_HUNTRESS_SECONDARY_DESC": "Swing and throw a boomeranging, piercing hatchet for 240% damage. Hits 5 times per second while in the air.", + + "SS2_KEYWORD_REARM": "RearmingAdds 2 more projectiles to the next use of primary, up to a maximum of 7.", + + "SS2_NEMESIS_HUNTRESS_UTILITY_NAME": "Phase Blink", + "SS2_NEMESIS_HUNTRESS_UTILITY_DESC": "Agile. Rearming. Disappear and teleport a short distance. Can store up to 3 charges.", + + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_NAME": "Explosive Bolt", + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_DESC": "Swap the arrow of your next primary with a stunning arrow that explodes shortly after impact for 400% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json new file mode 100644 index 0000000..0872c03 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json @@ -0,0 +1,91 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Nemesis Mercenary", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Nemesis Mercenary", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Vengeful Deserter", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "The Nemesis Mercenary is a fast-paced, short-range survivor, with the tools to dominate any combat encounter - no matter the odds. \n\n< ! > Splatter deals devastating damage at close range. Use your other skills to close the distance.\n\n< ! > Use Cutthroat to interrupt attacks, or to redirect your dash towards more enemies.\n\n< ! > Dispatch is a powerful mobility option in combat, and doesn't interrupt your reload.\n\n< ! > Attack Vectors can be blinked to with no cooldown. This makes Exploit a key skill in navigating intense situations.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "..and so he left, with newfound purpose in every shell.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "..and so he vanished, with emptied munitions and an emptier heart.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CHey!\u201C\n\n +A figure slowly hobbled out from the sandy Martian dunes, tuning into Fort Laughn's external communications. \u201CHey, mind letting me in? Dust out here is killing me.\u201C\n\n + +One of the stationed guards on the outer fence quipped back from a booth. \u201C...You got credentials, sir?\u201C\n\n + +\u201CCome on, you don't recognize me? Let me guess- new recruit? Something like that?\u201C The figure continued walking nonchalantly toward the fence as a second guard piped up. \u201CHold on. Is that Vantre?\u201C The guest laughed, still wandering every-which-way as he came closer to the fence. \u201CGuilty as charged. Thought I'd stop by while I'm in the area. Say hey to some old comrades, maybe.\u201C\n\n + +The guards paused, then, on a separate line, rang up their CO. \u201CCommanding Officer Byren, Vantre's at the outer fence. He appears non-threatening, which is an immediate red flag. What're your orders?\u201C\n\n + +Byren's scratchy, exasperated voice chirped back through the receiver. \u201CUgh, damnit Page the suppression crew. Make sure he's not trying anything, alright? Keep him busy until you've got more people out there.\u201C The guard relayed the order- \u201CGet a crew out here. I'll make sure Vantre doesn't try anything stupid.\u201C The recruit replied with a question: \u201CSure, but, uhh Where'd he go?\u201C\n\n + +Sure enough, Vantre had vanished while the two were distracted, leaving nothing but sparks in the air where he once stood. It took the entirety of the fort's stationed force about ten minutes to figure out what was going on- and they found out at about the same time they found their commanding officer dead in his quarters, the back of his head blasted to smithereens. +", + + "SS2_KEYWORD_STAGGER": "StaggerInterrupts enemies.", + "SS2_KEYWORD_BLEEDING": "BleedingDeals 240% base damage over 3s. Bleeding can stack. ", + "SS2_KEYWORD_ATTACKVECTOR": "Attack VectorInterrupts enemies.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Splatter", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Agile. Fire a shotgun blast for 6x80% damage, and again when released. Can hold up to 2 shells.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Cutthroat", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Staggering. Lunge and slash for 2x300% damage. Can be used while dashing.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perforator", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Bleeding. Throw a knife for 100% damage. \nSlayer. Get close to rip it out and deal 400% damage.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Dispatch", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Blink behind an enemy or attack vector.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Devitalize", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Stunning. Hold to slide while preparing a targeted dash that deals 600% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Exploit", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Reveal attack vectors around up to 4 nearby enemies. Move into position to dash forward, dealing 1200% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliferate", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Summon a clone behind a target that copies your abilities. Recast to dash to it, dealing 800% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Fakeout", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Dash to your clone, dealing 800% damage.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extirpate", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Reveal attack vectors around up to 6 nearby enemies. Move into position to dash forward, dealing 1500% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Summon a clone behind a target that copies your abilities. Recast to dash to it, dealing 800% damage, up to 2 times.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Vengeful Deserter", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Defeat Mercenary's Vestige.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Default", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "Rogue", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporate", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honorable", + "SS2_SKIN_MERCENARY_NEMESIS": "Ballistic", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Vengeful Deserter", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Defeat Mercenary's Vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Nemesis Mercenary: Mastery", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "As Nemesis Mercenary, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Nemesis Mercenary: Grand Mastery", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "As Nemesis Mercenary, beat the game or obliterate on Typhoon.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Nemesis Mercenary: Hired Blade", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "As Nemesis Mercenary, defeat Mercenary's vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Nemesis Mercenary: Duped", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "As Nemesis Mercenary, purchase a Duplicator Drone.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Nemesis Mercenary: Turncoat", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "As Nemesis Mercenary, defeat a different vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Nemesis Mercenary: Grounded", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "As Nemesis Mercenary, complete a stage without leaving the ground." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json new file mode 100644 index 0000000..ae653c8 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Nemesis Commando", + "SS2_NEMMANDO_SUBTITLE": "Lone Echo", + "SS2_NEMMANDO_DESCRIPTION": "The Nemesis Commando is a wildcard on the battlefield, capable of turning any situation to his favor.\n\n< ! > Blade of Cessation is risky but can build up a lot of damage by stacking Gouge.\n\n< ! > Distant Gash can be used to safely apply stacks of Gouge to groups of enemies - take advantage of its piercing!\n\n< ! > Proper balance of melee and ranged combat is key, and Tactical Roll grants high armor to help enter and exit battles.\n\n< ! > Submission can be utilized as huge burst of damage, whether it be to aid in an escape or get the jump on an unsuspecting target.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..and so he left, newfound sense of humanity within.", + "SS2_NEMMANDO_OUTRO_FAILURE": "..and so he returned, concluding his endless struggle.", + "SS2_NEMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, they haven't seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, it's to keep their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, if he doesn't take them, then no one will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, Faust was a wise man.", + + "SS2_KEYWORD_REND": "RendingDeals extra damage to Gouged enemies.", + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "Blade of Cessation", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "Gouging. Agile. Slice enemies for {0}% damage.", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "Distant Gash", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Gouging. Agile. Hold to charge a piercing sword beam for up to {0}% damage.", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "Single Tap", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Agile. Rending. Fire your gun for {0}% damage.", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "Tactical Roll", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "Roll a short distance, gaining 200 armor.", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "Submission", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%. The number of shots increases with attack speed.", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "Decisive Strike", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed.", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "Judgement Cut", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json new file mode 100644 index 0000000..f61f4cf --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_PYRO_NAME": "Pyro", + "SS2_PYRO_SUBTITLE": "Professional Ecocide", + "SS2_PYRO_DESCRIPTION": "The Pyro is a survivor who excels in crowd control, torching pests with fury and precision.", + "SS2_PYRO_OUTRO_FLAVOR": "..and so he left, heart burning with passion.", + "SS2_PYRO_OUTRO_FAILURE": "..and so he vanished, flame expunged.", + + "SS2_KEYWORD_HEAT": "HeatResource gained via Passive and Primary, and spent on other skills.", + "SS2_KEYWORD_COMBUSTING": "CombustingResets the duration of ignite stacks each second.", + "SS2_KEYWORD_TORCHING": "TorchingDeals 1.5x increased damage and ignite chance at the furthest end of the flame.", + + "SS2_PYRO_PASSIVE_NAME": "Blazeborne", + "SS2_PYRO_PASSIVE_DESC": "Gain heat, armor, and regen based on the number of nearby burning enemies. Immune to Ignite.", + + "SS2_PYRO_PRIMARY_NAME": "Scorch", + "SS2_PYRO_PRIMARY_DESC": "Torching. Heat up by burning enemies for 40% damage. May ignite enemies at high heat.", + + "SS2_PYRO_SECONDARY_NAME": "Suppressive Fire", + "SS2_PYRO_SECONDARY_DESC": "Consume 1.5% heat to burn enemies for 80% damage, pushing them back. Increased damage at high heat. TO-DO: Make Primary + Scondary skills show heat / damage per second rather than tick?", + + "SS2_PYRO_SECONDARY_ALT_NAME": "Heat Wave", + "SS2_PYRO_SECONDARY_ALT_DESC": "30% heat. Fire a burst of flames, igniting enemies for 400% damage and reflecting projectiles. Extra stocks reduce heat consumption by 15%.", + + "SS2_PYRO_UTILITY_NAME": "Plan B", + "SS2_PYRO_UTILITY_DESC": "Launch forward for 35% heat. In the air, launch upward instead. Hold to slow your fall for 2% heat per second.", + + "SS2_PYRO_SPECIAL_NAME": "Hazard Reduction", + "SS2_PYRO_SPECIAL_DESC": "Ignite. Launch a fireball that deals 400% damage for 65% heat. Explodes on hit for 150% per stack of Ignite on the target.", + + "SS2_PYRO_SPECIAL_ALT_NAME": "DM34 \"Exterminator\"", + "SS2_PYRO_SPECIAL_ALT_DESC": "Combusting. Fire a shotgun burst for 8x50% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json new file mode 100644 index 0000000..848b7ef --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json @@ -0,0 +1,10 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Trial of Cognation", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Complete the Trial of Cognation", + + "SS2_ACHIEVEMENT_HAVOC_NAME": "Trial of Havoc", + "SS2_ACHIEVEMENT_HAVOC_DESC": "Complete the Trial of Havoc" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json new file mode 100644 index 0000000..81a0406 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon or harder." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json new file mode 100644 index 0000000..4bab8d0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Competitive Exclusion Principle", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Slay an Empyrean elite.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr: Mastery", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "As Chirr, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr: Grand Mastery", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "As Chirr, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr: Cleaning Up", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "As Chirr, cleanse three Lunar items in a single run.", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr: Long Live the Queen", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "As Chirr, throw 20 beetles off the edge of the map.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr: Beastmaster", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "As Chirr, throw an ally off a cliff, scrap 20 items, then die.", + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json new file mode 100644 index 0000000..ff9291d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Flagbearer", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Carry 4 Warbanners at once." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json new file mode 100644 index 0000000..7e36471 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Overkill", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Defeat an enemy by dealing 1000% of its max health in damage.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Executioner: Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "As Executioner, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Executioner: Grand Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "As Executioner, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Executioner: Crack the Vault", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "As Executioner, open the ancient gate on Abandoned Aqueduct.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Executioner: Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "As Executioner, defeat an Overloading Worm using Execution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Executioner: Slayer", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "As Executioner, slay 12 enemies in a single use of Execution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Executioner: Forced Discharge", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "As Executioner, become Supercharged." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json new file mode 100644 index 0000000..f5dd1e4 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json @@ -0,0 +1,35 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Medic!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Heal for 5,000 health in a single run.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Caffeinated", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Reach +150% move speed and attack speed.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Dear Diary...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Reach level 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Lord of Lightning", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Carry 5 items that create lightning.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Hot Mix", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carry a Kjaro's Band, Gasoline, and Will-o'-the-wisp all at once.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Hunter's Strike", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Deal 1,000 damage or more with a single critical strike.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicious", + "SS2_ACHIEVEMENT_MALICE_DESC": "Complete the Stage 3 Teleporter Event on Typhoon difficulty.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Collector", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Carry 25 unique items in a single run.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Another Bite", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflict 6 debuffs at once to a single enemy.", + + "SS2_ACHIEVEMENT_URANIUMHORSESHOE_NAME": "Grand Prix", + "SS2_ACHIEVEMENT_URANIUMHORSESHOE_DESC": "Complete stage 3 in less than 15 minutes on Typhoon difficulty.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json new file mode 100644 index 0000000..0d88d2c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Lone Echo", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Nemesis Commando: Mastery", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Nemesis Commando: Grand Mastery", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Nemesis Commando: Nemesis Nemesis", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "As Nemesis Commando, defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Nemesis Commando: Zandatsu", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "As Nemesis Commando, kill an enemy with 10 stacks of gouge or more." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json new file mode 100644 index 0000000..f9af8f9 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Pyro: Mastery", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "As Pyro, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Pyro: Grand Mastery", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "As Pyro, beat the game or obliterate on Typhoon or harder." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json new file mode 100644 index 0000000..620b517 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json @@ -0,0 +1,27 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Commando: Grand Mastery", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "As Commando, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_RECOLOR1_COMMANDO_NAME": "Commando: Scorpion", + "SS2_ACHIEVEMENT_RECOLOR1_COMMANDO_DESC": "As Commando, find the hidden Prismatic Crystal on Titanic Plains.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Commando: Lone Echo", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "As Commando, defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Grand Mastery", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "As MUL-T, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid: Grand Mastery", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "As Acrid, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Captain: Grand Mastery", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "As Captain, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Huntress: Grand Mastery", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "As Huntress, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenary: Vengeful Deserter", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "As Mercenary, defeat Mercenary's Vestige." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json new file mode 100644 index 0000000..6dec3de --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json @@ -0,0 +1,11 @@ +{ + "strings": { + "SS2_ENGINEER_LASERFOCUS_NAME": "Laser Focus", + "SS2_ENGINEER_LASERFOCUS_DESC": "Release two beams of energy for 2x150% damage. Damage increases the longer a target is focused upon.", + "SS2_ENGINEER_RAPIDDISPLACEMENT_NAME": "Rapid Displacement", + "SS2_ENGINEER_RAPIDDISPLACEMENT_DESC": "Stunning. Move forward, pushing any entities in the way for 200% damage.", + + "SS2_BANDIT_TRANQ_GUN_NAME": "Night Time", + "SS2_BANDIT_TRANQ_GUN_DESC": "Fire a tranquilizer dart for 270% damage, slowing down and eventually stunning enemies. Can hold up 4 darts." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_WikiFormat_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_WikiFormat_en.json new file mode 100644 index 0000000..f498471 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_WikiFormat_en.json @@ -0,0 +1,6 @@ +{ + "strings": + { + "SS2_WIKI_ITEM_FORMAT": "\n[\u201C{0}\u201C] = {{\n\tRarity = \u201C{1}\u201C,\n\tQuote = \u201C{2}\u201C,\n\tDesc = \u201C{3}\u201C,\n\tCategory = {{ \u201C{4}\u201C }},\n\tUnlock = \u201C{5}\u201C,\n\tCorrupt = \u201C{6}\u201C, \n\tUncorrupt = \u201C{7}\u201C,\n\t ID = ,\n\tStats = {{\n\t\t {{\n\t\t\tStat = \u201C\u201C,\n\t\t\tValue = \u201C\u201C,\n\t\t\tStack = \u201C\u201C,\n\t\t\tAdd = \u201C\u201C\n\t\t}}\n\t}},\n\tLocalizationInternalName = \u201C{8}\u201C\n\t}}", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json new file mode 100644 index 0000000..6b619ac --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json @@ -0,0 +1,350 @@ +{ + "strings": { + "SS2_DIFFICULTY_TYPHOON_NAME": "Tifón", + "SS2_DIFFICULTY_TYPHOON_DESC": "Máxima dificultad. El mundo es una pesadilla, y la supervivencia una mera ilusión. Nadie tiene lo que se necesita.\n\n>Regeneración de salud del jugador: -40 %\n>Ajuste de dificultad: +75 %\n>Límite de monstruos: +100 %", + + "SS2_EVENT_THUNDERSTORM_START": "\t Se avecina una tormenta...", + "SS2_EVENT_THUNDERSTORM_END": "El cielo empieza a despejarse...", + + "SS2_EVENT_BLIZZARD_START": "\t Se avecina una ventisca...", + "SS2_EVENT_BLIZZARD_END": "La nieve deja de caer...", + + "SS2_EVENT_NEMMANDOBOSS_START": "Una fuerza anormal emana del vacío...", + "SS2_EVENT_NEMMANDOBOSS_END": "La influencia del vacío se dispersa...", + + "LUNAR_SS2_EVENT_WARNING": "El Rey manda una prueba...", + + "VOID_SS2_EVENT_NATURAL_WARNING": "The void grows hungry...", + + "BLAZING_SS2_EVENT_WARNING": "El suelo quema tus pies...", + "GLACIAL_SS2_EVENT_WARNING": "Una ráfaga de frio viento pasa...", + "OVERLOADING_SS2_EVENT_WARNING": "Electricidad chispea en el aire...", + "DAZING_SS2_EVENT_WARNING": "Concentrarse se vuelve difícil ...", + + "SKYMEADOW_SS2_EVENT_WARNING": "Los prados se alejan del planeta...", + "AQUEDUCT_SS2_EVENT_WARNING": "Alquitrán cae del cielo...", + + "SS2_ARTIFACTCOGNATION_NAME": "Artefacto de Cognación", + "SS2_ARTIFACTCOGNATION_DESCRIPTION": "Enemigos dejan una copia suya temporal al morir.", + + "DAZING": "{0} mareante", + "DAZING_AFFIX": "Ofuscador Focal", + "DAZING_AFFIX_DESC": "Conviértete en un aspecto de la confusión.", + "ETHEREAL": "{0} etéreo", + "ETHEREAL_ASPECT": "Residuo inestable", + "ETHEREAL_ASPECT_DESC": "Conviértete en un aspecto de la eternidad.", + "VOID": "{0} astral", + "EQUIPMENT_AFFIXVOID_NAME": "Lamento de la condenación", + "EQUIPMENT_AFFIXVOID_PICKUP": "Conviértete en un aspecto del vacío astral.", + "ULTRA": "Ultra {0}", + + "COMMANDO_GRANDMASTERY_SKIN_NAME": "Clásico", + "TOOLBOT_GRANDMASTERY_SKIN_NAME": "Constructo", + "CROCO_GRANDMASTERY_SKIN_NAME": "Armadura", + "CAPTAIN_GRANDMASTERY_SKIN_NAME": "Informante", + "HUNTRESS_GRANDMASTERY_SKIN_NAME": "Clandestino", + + "SS2_EXECUTIONER2_NAME": "Ejecutor", + "SS2_EXECUTIONER2_SUBTITLE": "Guillotina Temida", + "SS2_EXECUTIONER2_DESCRIPTION": "El Ejecutor es un superviviente de alto riesgo con alta recompensa que trata de tener un número de bajas sin límite.\r\n\r\n< ! > Usa la Pistola de Servicio, con cada baja reforzando la Ráfaga Ion.\r\n\r\n< ! > Algunos enemigos dan más cargas para Ráfaga Ion - y los jefes la recarga al completo!\n\n< ! > Ejecución es muy efectivo contra muchos enemigos Y contra uno solo. No olvides que el daño que ofrece depende de la cantidad de enemigos afectados!\r\n\r\n< ! > Si los enemigos te están rodeando, Dispersión de masas puede rápidamente quitarte a enemigos de encima.\r\n", //Old translation + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "... y se marcho, cascarón vacío en una armadura empapada en sangre.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "... y desapareció, libre de lo inevitable.", + "SS2_EXECUTIONER2_LORE": "Muerte es inevitable. Le llega a todos. Algunos pueden intentar evitarla, o huir de ella. Pero la muerte llega de todos modos. La muerte, sin embargo, es el precio de la guerra. Y muerte en un combate glorioso es una de las mejores muertes un hombre podría pedir.\n\nPero como lo dicho, algunos prefieren buscar una manera de evitarla. Los llamamos por muchos nombres. Desertores, cobardes, renegados. Uno y cada uno de ellos, traidores contra la causa. Estos traidores deben de ser castigados por sus crímenes. Y ese castigo: es lo mismo que intentaban escapar de.\n\nMuerte llegará. No como un espectro con una guadaña. No en una gabardina, revolver en mano. No como enfermedad, ni como el paso del tiempo. No. Para ellos, la muerte llegará con una lustrosa armadura, con pistola de servicio cargada, y los manipuladores de Ion cargados.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "[NOTRANSLATION]Default", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerrero", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgia", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocutor", + + //"SS2_SKIN_EXECUTIONER_MASTERY": "Vigilante", + //"SS2_SKIN_EXECUTIONER_KNIGHT": "Gladiador", + //"SS2_SKIN_EXECUTIONER_WASTELANDER": "Páramo", + + //"SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Overkill", + //"SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Mata a un enemigo al dañarlo por 1000% o más de su PS total.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Ejecutor: Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Monzón.", + + "SS2_EXECUTIONER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Ejecutor: Gran Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Tifón.", + "SS2_EXECUTIONER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Gran Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Ejecutor: Saqueador", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Con el Ejecutor, abre la cámara oculta en el Acueducto abandonado.", + "SS2_EXECUTIONER_WASTELANDERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Saqueador", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Ejecutor: Electrificante", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Con el Ejecutor, mata a 15 enemigos sobrecargados en una misma fase.", + "SS2_EXECUTIONER_ELECTROCUTIONERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Electrificante", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Ejecutor: Asesino", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Con el Ejecutor, mata a 12 enemigos con un solo uso de Ejecución.", + "SS2_EXECUTIONER_SWINGAXEUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Asesino", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Ejecutor: Descarga forzosa", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Con el Ejecutor, Sobrecárgate.", + "SS2_EXECUTIONER_IONBURSTUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Descarga forzosa", + + "SS2_KEYWORD_FEAR2": "MiedoLos enemigos afectados dejan de atacar y huyen. También reciben 50% de daño más.", //Old translation, not entirely accurate + "SS2_KEYWORD_EXECUTING2": "[NOTRANSLATION]ExecutingDamage and proc coefficient are doubled if no more than one enemy is hit. Kills double gained Ion Manipulator stocks.", + "SS2_KEYWORD_RECHARGING2": "[NOTRANSLATION]RechargingThis skill can recharge additional stocks by holding the button or killing enemies. Additional stocks increase maximum capacity.", + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Servicio", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Dispara tu pistola por 180% de daño.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersión de masas", + "SS2_EXECUTIONER2_DASH_DESC": "Acelera y aplica miedo a todos los enemigos cercanos por 4 segundos.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Ejecución", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Salta y lánzate en picado con tu hacha Ion por 1450% de daño. El daño se dobla si solo un enemigo es afectado. Provocar muertes dobla la cantidad de cargas de Secundaria obtenidas.", //Old translation, not entirely accurate + + + "SS2_EXECUTIONER_TASER_NAME": "[NOTRANSLATION]Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "[NOTRANSLATION]Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "[NOTRANSLATION]Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "[NOTRANSLATION]Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ráfaga Ion", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Descarga una ráfaga de balas, cada una haciendo 380% de daño. Recarga balas por cada enemigo que matas. Empiezas con 10 cargas.", + "SS2_EXECUTIONER_IONBLAST_NAME": "[NOTRANSLATION]Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "[NOTRANSLATION]Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Ejecución en masa", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Salta y lánzate en picado con tu hacha Ion por 3000% de daño. Provocar muertes dobla la cantidad de cargas de Secundaria ganadas.", + + "SS2_NEMCOMMANDO_NAME": "Comando Némesis", + "SS2_NEMCOMMANDO_SUBTITLE": "Eco solitario", + "SS2_NEMCOMMANDO_DESCRIPTION": "Comando Némesis es una carta blanca en el campo de batalla, capaz de girar cualquier situación a su favor.\r\n\r\n< ! > Espada de Cesación es arriesgada pero puede provocar muchos daños al acumular Efusión.\r\n\r\n< ! > Tajo Distante se puede usar para aplicar Efusión a un grupo de enemigos de forma segura - atraviesa enemigos!\r\n\r\n< ! > Equilibrio de combate cuerpo a cuerpo y combate a distancia es clave, y Voltereta táctica proporciona armadura para entrar y salir de combates.\r\n\r\n< ! > Sumisión se puede utilizar para atacar rápidamente enemigos, sea para escapar o para tener la ventaja sobre un objetivo.\r\n", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "... y se marcho, descubriendo una nueva sensación: humanidad.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "... y volvió, acabando su conflicto sin fin.", + "SS2_NEMCOMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, they haven't seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, it's to keep their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, if he doesn't take them, then no one will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, Faust was a wise man.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Default", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Avispa", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldado", + + "SS2_SKIN_NEMMANDO_CLASSIC": "Clásico", + "SS2_SKIN_NEMMANDO_VERGIL": "Motivado", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Eco Solitaro", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Derrota al vestigio de Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Comando Némesis: Maestría", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Monzón.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Comando Némesis: Gran Maestría", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Tifón.", + + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Comando Némesis: Némesis Némesis", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Con Comando Némesis, derrota al vestigio de Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Comando Némesis: El Destripador", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "Con Comando Némesis, alcanza 100% de oportunidad a sangrar.", + + //"SS2_NEMMANDO_SINGLETAPUNLOCKABLE_UNLOCKABLE_NAME": "Comando Némesis: Némesis Némesis", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Comando Némesis: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Con Comando Némesis, inflige 8 pilas o más de Efusión en un ememigo.", //old translation: inflige Efusión 8 veces en un solo enemigo + + "SS2_KEYWORD_GOUGE": "EfusiónDaña por 100% sobre el paso del tiempo, puede dar golpes críticos.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Espada de Cesación", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Efusión. Corta enemigos por 160% de daño.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Tajo Distante", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Efusión. Mantén para cargar un haz penetrante de hasta 400% de daño.", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Disparo simple", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Ágil. Dispara tu pistola por 150% de daño.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Voltereta táctica", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Rueda una distancia corta, obteniendo 200 de armadura.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Sumisión", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Ágil. Carga, después dispara una salva de 6 ráfagas de escopeta por 6x80% de daño cada una. La cantidad de disparos aumenta con la velocidad de ataque.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Efusión. Carga, después embiste hacia delante y desata una salva devastadora de 6 cortes que hacen hasta 360% de daño cada una.", + + + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "[NOTRANSLATION]Commando: Grand Mastery", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Commando, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "[NOTRANSLATION]Commando: Lone Echo", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "[NOTRANSLATION]As Commando, defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "[NOTRANSLATION]MUL-T: Grand Mastery", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "[NOTRANSLATION]As MUL-T, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "[NOTRANSLATION]Acrid: Grand Mastery", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Acrid, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "[NOTRANSLATION]Captain: Grand Mastery", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "[NOTRANSLATION]As Captain, beat the game or obliterate on Typhoon or Harder.", + + + "SS2_ACHIEVEMENT_DIARY_NAME": "Querido Diario...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Llega al nivel 20.", + "SS2_ITEM_DIARY_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Querido Diario...", + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Alcanza 150 % de velocidad de movimiento y velocidad de ataque o más.", + "SS2_ITEM_COFFEEBAG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_MALICE_DESC": "Llega a la fase 3 en dificultad Tifón.", + "SS2_ITEM_MALICE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "¡Médico!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Curate por 5.000 PS en un solo viaje.", + "SS2_ITEM_BLOODTESTER_UNLOCKUNLOCKABLE_UNLOCKABLE_DESC": "¡Médico!", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mezcla Picante", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Lleva un Anillo de Kjaro, Gasolina, y Pilar Fauto al mismo tiempo.", + "SS2_ITEM_HOTTESTSAUCE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Mezcla Picante", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Ataque del Cazador", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Alcanza 1.000 o más de daño con un solo ataque crítico.", + "SS2_ITEM_HUNTERSSIGIL_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Ataque del Cazador", + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Un mordisco más", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflige 6 penalizaciones a un enemigo a la vez.", + "SS2_ITEM_STRANGECAN_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Un mordisco más", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME": "¡¡Baam!!", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC": "Lleva 10 objetos que incrementan las posibilidades de ataques críticos.", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "¡¡Baam!!", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Colector", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Obtén 25 objetos únicos en una sola partida.", + "SS2_ITEM_NKOTASHERITAGE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Colector", + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Portabanderas", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Lleva 5 Estandartes de Guerra al mismo tiempo.", + "SS2_EQUIP_GREATERWARBANNER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Portabanderas", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulsa-Lomos", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Obtén aceleración extra temporalmente.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Obtén aceleración extra temporalmente.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Cinta camuflojadora", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Vuélvete temporalmente invisible.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Vuélvete invisible por 8 segundos.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Pedido: Cinta Camuflojadora\nNúmero de seguimiento: 554*****\nFecha de entrega estimada: 08/01/2056\nForma de envío: Estándar\nDirección de envío: 202 W. Calbury Ln, Adora, Mercurio\nDetalles de envío:\n\nPor fin conseguí echarle mano a un dispositivo de camuflaje personal para ti. Colarse en sitios donde no deberías estar va a ser facilísimo con este amiguito.\n\nPero, hay un par de cosas que debes entender sobre este trasto. Primero, la invisibilidad solo dura unos segundos ya que el dispositivo es bastante pequeño, asi que mantente escondido mientras que se recarga. Segundo, para activarlo necesitas pulsar el botón. No muy inteligente, lo sé, pero es lo que he podido encontrar.\n\nPor ultimo, si la caja que te llegue parece que esta vacía, mete la mano y empieza a tocar hasta que encuentres un botón. Te ahorra tiempo, dinero, y privacidad no marcar los paquetes como Volatil. Escríbeme cuando te llegue, y diviértete con tu nuevo juguete.", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Estandarte de guerra mayor", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Pon un gran estandarte que mejora regeneración, posibilidad de ataques críticos, y baja los tiempos de espera.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Pon un gran estandarte que da +50% regeneración PS, +20% posibilidad de ataque crítico, y +25% de velocidad de tiempos de espera. Solo puedes tener un estandarte personal al mismo tiempo.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Grabando desde el Museo de Estrategias y Guerras de la Tierra.\n\nAlgunos dicen que el recurso más importante en el campo de batalla es la moral. La funcionalidad de la unidad es exponencialmente aumentada dependiendo en el animo de las tropas que la forman. Esto se puede aumentar o disminuir de varias maneras. Por ejemplo, la calidad del alojamiento o de la comida, información sobre sus hogares, o incluso el tiempo usado en recreación.\n\nSin embargo, un método real de incrementar la moral de una unidad es el uso de simbolismo. Muchos ejércitos usarían colores y diseños que simbolizan sus creencias y su fuerza. Muchas unidades llevarían banderas en Pedido para mantener la moral alta en combate.\n\nEl uso de este método también ha experimentado variaciones. Si bien un abanderado de una unidad aumentará la moral, se ha observado que las banderas exclusivas de militares de mayor rango aumentarán aún más la moral de la unidad. Si la bandera de un coronel o general aparece en el campo de batalla, las tropas se sentirán alentadas por el poder que muestran y, a su vez, aumentarán su propia destreza en la lucha.\n", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Bote presurizado", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Propúlsate al aire.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Propúlsate al aire.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Pedido: Bote presurizado (24)\nNúmero de seguimiento: 182*****\nFecha de entrega estimada: 06/29/2056\nForma de envío: Estándar / Frágil\nDirección de envío: Tri-City Centro de distribución de gas, Tri-City, la Tierra\nDetalles de envío:\n\nEste es el, uh, quinto, no? Quinto pedido de botes de aire presurizado a esta dirección. Mira, no voy a judgar, osea, quizás no sabias que necesitarías más botes, por, uh, la cuarta vez seguida, pero, como que, tu sabes que puedes ahorrarte bastante dinero si los pides en masa, no?\n\nMira, da igual, tio. Osea, de verdad que no sé para que necesitas ciento veinticinco botes de aire presurizado en total a lo largo de dos meses, pero supongo que tu haces lo que tu quieras.\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Bolsa de café", + "SS2_ITEM_COFFEEBAG_DESC": "Aumenta tu velocidad de movimiento por 7% (+7% por acumulación) y tu velocidad de ataque por 7.5% (+7.5% por acumulación).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Muévete y ataca más rápido.", + "SS2_ITEM_COFFEEBAG_LORE": "Pedido: Café\nNúmero de seguimiento: 917****\nFecha de entrega estimada: 12/06/2056\nForma de envío: Estándar\nDirección de envío: 6430 Deer Lane, Pennsylvania, la Tierra\nDetalles de envío:\n\n¡Hola mama!\n\nHe estado afuera explorando, justo como hiciste tu cuando eras joven... Recuerdo todas las historias que me solías contarme de cuando tenias mi edad. Viajar a sitios como Jamaica, Romania... ¡básicamente toda la Tierra! Espero poder volver a casa para contarte sobre todos los sitios en los que he ido.\n\n¿Recuerdas ese café buenísimo que solías traer a casa? ¿Me parece que era \"Café Tostado Oscuro Neik\"? Viene a ser que, hay este sitio fantástico en Titán en el que cultivan su propio café, ¡y es uno de los mejores! Me hace tener memorias de estar en casa contigo.\n\nEspero volverte a ver pronto. Te echo de menos, y echo de menos a los gatos. ¡Ah y por cierto, Eleni dice hola!\n\nCariño, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trematoda perniciosa", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Enemigos en estado crítico reciben una penalización que daña a paso del tiempo por 100% de daño. (+100% por acumulación)", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Enemigos con poca vida reciben daños a paso del tiempo.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Diario", + "SS2_ITEM_DIARY_DESC": "Gain 3 experience (+3 per stack, scaling with level) every 2 seconds.", + "SS2_ITEM_DIARY_PICKUP": "Obtén experiencia a paso del tiempo.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Hongo tranquilo", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Cura 1.3 (+1 por acumulación) cada segundo que corres.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Regenera PS al correr.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation from Research Station Rook\n\nSpecimen-18305 Week 3 Notes\n\nThis is one of the more odd samples we've found. This fungus has seemed to grow on nearly everything in the building if we let it. The walls, floors, ceiling. They seem to have a preference for things that have been moving. Our clothes, doors, and even some machinery. We will continue to monitor this behavior.\n\nSpecimen-18305 Week 5 Notes\n\nThe subject has continued to attach itself to things around the lab. We've noted that it becomes healthier the more it moves with its attached object. Tests seem to indicate it subsists off of the heat created by movements, taken in by its roots. We will attempt to transplant it to a consistently moving machine and monitor its health.\n\nSpecimen-18305 Week 8 Notes\n\nWe've left the sample attached to an old model of piston from the lab. In case of any damage, we had intended to dispose of it regardless. We had attached it and left it running the previous 3 weeks. Most curiously, the piston was assumed to break down in this time frame. However, it would seem the subject has created a symbiotic relationship with the machine. We will continue to monitor this behavior for more negative effects, and potential other uses for this specimen.\n", + + "SS2_ITEM_FORK_NAME": "Tenedor", + "SS2_ITEM_FORK_DESC": "Incrementa tu daño base por 7% (+7% por acumulación).", + "SS2_ITEM_FORK_PICKUP": "Más daño.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_MALICE_NAME": "Malicia", + "SS2_ITEM_MALICE_DESC": "Al dañar a un enemigo, hasta 1 enemigo más (+1 por acumulación) a 13m de distancia recibe 55% de daño TOTAL. Cada golpe adicional se reduce en un 55%.", + "SS2_ITEM_MALICE_PICKUP": "El daño se dispersa a enemigos cercanos.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Moneda fundida", + "SS2_ITEM_MOLTENCOIN_DESC": "6% chance to ignite enemies on hit for 200% base damage (+50% per stack) and earn $1 (+$1 per stack, scales with stages cleared).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Probabilidad de incinerar al golpear.", + "SS2_ITEM_MOLTENCOIN_LORE": "Pedido: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nForma de envío: Standard\nDirección de envío: Venetian Police Department, Brithen, Venus\nDetalles de envío:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Agujas", + "SS2_ITEM_NEEDLES_DESC": "[NOTRANSLATION]8% (+8% per stack) chance to inflict enemies with a debuff that guarantees critical strikes against them.", + "SS2_ITEM_NEEDLES_PICKUP": "Probabilidad de marcar a enemigos con golpes críticos garantizados.", //Old translation + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_BLOODTESTER_NAME": "Analizador de sangre roto", + "SS2_ITEM_BLOODTESTER_DESC": "Gana 5 de oro por cada 20% de tus PS que curas. Oro ganado aumenta con acumulaciones, fases, y PS máximos.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gana dinero al curarte.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nForma de envío: Priority\nDirección de envío: Dionysus Pharmaceuticals Headquarters, Pluto\nDetalles de envío:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Acelerador de campo", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Killing enemies inside of the Teleporter radius grants +1% (+1% per stack) charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Matar enemigos acelera el Teletransportador.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Salsa ardiente", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within 30m for 6 seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activar tu equipamiento quema a enemigos cercanos.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal Pedido stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Sigilo del cazador", + "SS2_ITEM_HUNTERSSIGIL_DESC": "While standing still for at least 1 second, gain 15 armor (+10 armor per stack) and 25% critical chance (+20% per stack).", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Permanecer inmóvil da armadura y probabilidad de dar golpes críticos.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recPedido.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Botas-Jet prototipo", + "SS2_ITEM_JETBOOTS_DESC": "Crea una explosión que aturde en un radio de 7.5m (+2.5m por acumulación) cada vez que saltas por 150% de daño (+100% por acumulación) damage.", + "SS2_ITEM_JETBOOTS_PICKUP": "¡Explosiones al saltar!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Lata extraña", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% per stack) chance to intoxicate enemies dealing 350% damage over time and disorient them.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Metrónomo de muñeca", + "SS2_ITEM_WATCHMETRONOME_DESC": "No estar en carrera aumenta tu velocidad de movimiento hasta un 200%. La bonificación disminuye al paso de 4 segundos de carrera (+2 segundos por acumulación).", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "No estar en carrera carga velocidad para tu siguiente carrera.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Pedido: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nForma de envío: Priority\nDirección de envío: 33 Skyview Drive, Albumen, Venus\nDetalles de envío:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Cabeza de Droide", + "SS2_ITEM_DROIDHEAD_DESC": "Matar a un enemigo de élite invoca a un Dron de seguridad por 15s. El dron tiene 14 daño base (+7 per stack) and 200% movement speed.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Invoca a un dron temporal al matar a un enemigo de élite.", + "SS2_ITEM_DROIDHEAD_LORE": "Pedido: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nForma de envío: Priority / Fragile\nDirección de envío: RaCom Robotics, Asimov, Mars\nDetalles de envío:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Gadget errático", + "SS2_ITEM_ERRATICGADGET_DESC": "Gain 10% critical chance. Critical strikes deal 50% (+50% per stack) extra damage.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Los golpes críticos hacen más daño.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolate verde", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Al ser dañado por 20% de tus PS totales o más, gana una gain a stacking buff that grants 50% base damage and 20% critical chance for 15s (+5s per stack). Damage in excess of the 20% max HP threshold is reduced by 50%.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Reduce daño recibido y aumenta tu daño y probabilidad de ataque crítico al recibir bastante daño.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Herencia Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receive an item upon level up. Higher chance of rare item per stack, scaling with level.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Recibe un objeto al subir de nivel.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_RELICOFMASS_NAME": "Reliquia de Masa", + "SS2_ITEM_RELICOFMASS_PICKUP": "Dobla tus PS máximos, PERO tus movimientos tienen momento.", + "SS2_ITEM_RELICOFMASS_DESC": "Increase maximum health by 100% (+100% per stack). Reduce acceleration and deceleration by a factor of 8 (+8 per stack).", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in Pedido. Come with me.", + + "SS2_ITEM_RELICOFDUALITY_NAME": "Reliquia de Dualidad", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Todos tus ataques queman, PERO todos los daños te congelan.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Reliquia de Fuerza", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Dobla tu daño... PERO menos velocidad de ataque y más tiempos de recarga de habilidades", + "SS2_ITEM_RELICOFFORCE_DESC": "Increase base damage by 100% (+100% per stack). Reduce skill cooldowns and attack speed by 40% (-40% per stack).", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in Pedido. Come with me.", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Alma Turbulenta", + "SS2_ITEM_STIRRINGSOUL_DESC": "Slain monsters leave a soul which has a 3% chance to spawn an item on contact.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Para que estoy luchando?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json new file mode 100644 index 0000000..303ffbd --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artefato da Cognição", + "SS2_ARTIFACT_COGNATION_DESC": "Os inimigos deixam duplicatas temporárias ao morrer.", + "SS2_ARTIFACT_COGNATION_PREFIX": "{0} da Cognição", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artefato do Dilúvio", + "SS2_ARTIFACT_DILUVIUM_DESC": "Sempre está tempestuoso.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artefato da Adversidade", + "SS2_ARTIFACT_ADVERSITY_DESC": "Todo Teleportador Primordial é etéreo.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artefato da Divergência", + "SS2_ARTIFACT_DEVIATION_DESC": "Escolha um item para todos os sobreviventes antes de iniciar o evento do Teleportador.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artefato da Devastação", + "SS2_ARTIFACT_HAVOC_DESC": "Eventos ocorrem antecipadamente e com maior frequência. Tempestades são permanentes." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json new file mode 100644 index 0000000..2e56624 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json @@ -0,0 +1,23 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "Dilúvio", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempestade", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Ciclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Tufão", + "SS2_DIFFICULTY_TYPHOON_DESC": "Desafio máximo. O mundo é um pesadelo, a sobrevivência é uma mera ilusão. Ninguém tem o que é preciso.\n\n>Regeneração de saúde do jogador: -40%\n>Escala de dificuldade: +75%\n>Limite de geração de monstros: +100%\n>Taxa de geração de monstros: +25%\n>Recompensa de ouro e experiência: -20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Tufão", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "Terminal Etéreo", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Aprimorar o Teleportador?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "ativou o Teleportador Etéreo.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "O planeta redobra seus esforços contra você..." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json new file mode 100644 index 0000000..d5bb5fc --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json @@ -0,0 +1,34 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "{0} Deslumbrante", + "SS2_EQUIP_AFFIXDAZING_NAME": "Ofuscador Focal", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Torne-se um aspecto de confusão.", + + "SS2_ELITE_POISONOUS": "{0} Venenoso", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Resolução Maligna", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Torne-se um aspecto da toxicidade.", + + "SS2_ELITE_KINETIC": "{0} Cinético", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Pressão Ilimitada", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Torne-se um aspecto da força.", + + "SS2_ELITE_ETHEREAL": "{0} Etéreo", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Remanescente Instável", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Torne-se um aspecto da eterealidade.", + + "SS2_ELITE_VOID": "{0} Vazio", + "SS2_EQUIP_AFFIXVOID_NAME": "Lamento da Condenação", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Torne-se um aspecto do vazio.", + + "SS2_ELITE_ULTRA": "{0} Ultra", + "SS2_ELITE_ULTRA_SUBTITLE": "Desfecho Revogador", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "{0} Empíreo", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Presciência Devota de Petrichor V", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Harmonia", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Torne-se um aspecto da existência." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json new file mode 100644 index 0000000..f19734b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulsor Traseiro", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Mover-se em linha reta aumenta rapidamente a velocidade.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Por {0} segundos, aumente rapidamente para {1} velocidade de movimento ao mover-se em linha reta.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Transcrição de áudio concluída das emissões de sinal. Atribuindo códigos genéricos.\n\nHOMEM 1: Essa é uma ideia terrível, você sabe.\n[metal chacoalhando]\n\nHOMEM 2: Você diz isso sobre todas as ideias que EU tenho.\n\nHOMEM 1: Porque todas as suas ideias são terríveis.\n\n[motor engasgando]\n\nHOMEM 2: Argh, ah, vamos lá, então! Você estava trabalhando bem há um minuto atrás.\n\nHOMEM 1: Talvez isso saiba que está preso às suas costas, e não a uma carga.\n\nHOMEN 2: Ah, boa observação! Aposto que isso tem algum tipo de segurança... Ah, aí está.\n\n[clique]\n\nHOMEM 1: Eu... Não deveria ter dito nada.\n\nHOMEM 2: Nah, isso é ótimo! Tudo bem, conte comigo.\n\nHOMEM 1 : Ugh... Tudo bem. Três-\n\n[detonação do propulsor]\n\nFim da transcrição solicitada.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Faixa de Cabeça Camuflada", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Torne-se temporariamente invisível e ganhe um aumento de velocidade.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Torne-se invisível e ganhe +40% de velocidade de movimento por {0} segundos.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Pedido: Faixa de Cabeça Camuflada\nNúmero de Rastreio: 554*****\nPrevisão de Entrega: 01/08/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 202 W. Calbury Ln, Adora, Mercúrio\nDetalhes da Entrega:\n\nEu finalmente consegui um dispositivo de camuflagem pessoal para você. Esgueirar-se por lugares que você não deveria estar deve ser fácil com essa coisinha.\n\nAgora, tem algumas coisas que você precisa entender sobre isso. Primeiro, a camuflagem dura pouco tempo, já que o dispositivo é tão pequeno, então mantenha-se escondido até ele esfriar novamente. Em segundo lugar, você precisa apertar o botão na faixa de cabeça para ativá-lo. Não é exatamente uma ação muito clandestina, eu sei, mas é o que eu pude encontrar para você.\n\nPor último, se a caixa que você receber parecer estar completamente vazia, apenas procure no fundo até encontrar o botão. Economiza tempo, dinheiro e privacidade para enviá-lo sem o tratamento Volátil. Me avise quando chegar e divirta-se com seu novo brinquedo.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Bandeira de Guerra Grande", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Coloque uma bandeira de guerra grande que aumenta a regeneração, a chance de acerto crítico e reduz os tempos de recarga.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Coloque um bandeira de guerra grande que concede {0}% de regeneração de vida, {1}% de chance de acerto crítico e {2}% de redução de tempo de recarga. Podem ser colocadas até o máximo de {3} de uma vez.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Gravação do Museu Terráqueo de Tática e Guerra.\n\nAlguns dizem que um dos recursos mais importantes no campo de batalha é o moral. A funcionalidade de uma unidade é aumentada exponencialmente dependendo do humor das tropas dentro dela. Isso pode ser elevado ou rebaixado de várias maneiras. Por exemplo, a qualidade de sua hospedagem ou alimentação, notícias que ouviram de sua casa, ou até mesmo passar algum tempo recreativo.\n\nNo entanto, um método testado e comprovado de elevar o moral de uma unidade é o uso de simbolismo. Muitos exércitos usavam cores e desenhos simbolizando suas crenças e sua força. Muitas unidades carregavam bandeiras para manter a moral alta em combate.\n\nO uso desse método também sofreu variações. Enquanto um portador de bandeira para uma unidade aumentará o moral, observou-se que as bandeiras exclusivas para militares de alto escalão aumentam ainda mais o moral da unidade. Se a bandeira de um Coronel ou de um General aparecer no campo de batalha, as tropas serão encorajadas pelo poder que exibem e, por sua vez, aumentarão suas próprias proezas de combate.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Perca uma quantidade de sua saúde atual e ganhe essa quantia em ouro.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifique {0}% de sua saúde atual, ganhando a quantidade de vida perdida ou o preço de um baú em ouro, dependendo de qual for maior.", + "SS2_EQUIP_MIDAS_LORE": "\"O que você acha que quer dizer?\"\n\nAmbos estavam se questionando. Ela foi a primeira a perguntar em voz alta.\n\n\"Meu... Perfeio Dia Sozinha Começa?\" Ele mostrou os dentes em um grande sorriso.\n\n\"Memphis Está Morrendo De Novo Stephan.\"\n\n\"Aos Seis Anos as Mitocôndrias Já Eram.\"\n\n\"Mortician Ignora a Morte e os Suspiros.\"\n\n\"Poético, esse aí.\" Ele coçou seu queixo. \"Quer abrir isso?\"\n\n\"Nem a Pau!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Recipiente Pressurizador", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Lance-se no ar e ganhe temporariamente um pulo extra que expira ao tocar no chão.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Lance a si mesmo no ar. Ganhando 1 pulo extra que expira ao aterrissar caso não seja utilizado.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Pedido: Caixa de Ar Pressionado (24)\nNúmero de Rastreio: 182*****\nPrevisão de Entrega: 29/06/2056\nMétodo de Envio: Padrão / Frágil\nEndereço de Entrega: Centro de Envio de Gás Tri-City, Tri-City, Terra \nDetalhes da Entrega:\n\nEste é o, uh, quinto, não é? Quinto pedido de cilindros de ar pressurizado para este endereço. Agora, eu não vou julgar, quero dizer, talvez você não soubesse que precisaria de mais latas, por, uh, quatro vezes seguidas, mas, tipo, você sabe que economiza bastante quando você compra tudo de uma vez, certo?\n\nTanto faz, cara. Quer dizer, eu realmente não sei o que você precisaria com um total de cento e vinte cilindros de ar em cerca de dois meses, mas acho que você sabe.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Reduza o estresse da situação. Fumar é ruim para você!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Queime-se por 10% de sua saúde máxima para remover 25% de seu estresse e reduzir temporariamente o ganho de estresse recebido em 50% por 8 segundos." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json new file mode 100644 index 0000000..5a98c10 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Uma tempestade se aproxima...", + "SS2_EVENT_THUNDERSTORM_END": "O céu está ficando limpo...", + + "SS2_EVENT_BLIZZARD_START": "\t Uma nevasca se aproxima...", + "SS2_EVENT_BLIZZARD_END": "A neve começa a derreter...", + + "SS2_EVENT_SANDSTORM_START": "\t Uma tempestade de areia se aproxima...", + "SS2_EVENT_SANDSTORM_END": "A poeira começa a baixar...", + + "SS2_EVENT_ASHSTORM_START": "\t Uma tempestade de cinzas se aproxima...", + "SS2_EVENT_ASHSTORM_END": "As cinzas começam a se dissipar...", + + "SS2_EVENT_TARSTORM_START": "\t Uma tempestade de piche cai do céu...", + "SS2_EVENT_TARSTORM_END": "O piche começa a se acalmar...", + + "SS2_EVENT_FOG_START": "Um nevoeiro espesso se forma...", + "SS2_EVENT_FOG_END": "A névoa se esvai...", + + "SS2_EVENT_GENERICNEMESIS_START": "Você sente uma força sinistra...", + "SS2_EVENT_GENERICNEMESIS_END": "A influência misteriosa desaparece...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Energias poderosas começam a se harmonizar...", + + "SS2_EVENT_BLAZINGELITE_START": "O sol começa a arder...", + "SS2_EVENT_BLAZINGELITE_END": "O calor escaldante se dissipa...", + + "SS2_EVENT_GLACIALELITE_START": "Um vento glacial sopra...", + "SS2_EVENT_GLACIALELITE_END": "O ar frio e cortante se acalma...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Uma onda de choque sobrecarregada se materializa...", + "SS2_EVENT_OVERLOADINGELITE_END": "Os sentimentos chocantes vão embora tão rápido quanto vieram...", + + "SS2_EVENT_MENDINGELITE_START": "O planeta começa a se reestruturar...", + "SS2_EVENT_MENDINGELITE_END": "Energias calmas lentamente se esvaem..." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json new file mode 100644 index 0000000..8fff19e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Adiciona conteúdo do mod 'Starstorm 2' ao jogo." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json new file mode 100644 index 0000000..25b1e91 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Terminal Etéreo", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Ativar o Terminal Etéreo...?", + "SS2_ETHEREAL_WARNING2": "Essa ação aumentará a dificuldade! Você tem certeza?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "Você ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Você ativou o Terminal Etéreo...", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "O planeta redobra seus esforços contra você...", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "Um portal misterioso aparece em algum lugar...", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Entrar no Portal Misterioso", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "O lojista sussurra, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Olhando para baixo sobre a ilha.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Escondido entre os pilares.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "No alto do penhasco.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Onde a estrutura encontra a terra.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "No ar fresco.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Uma vista do portão.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Em um arco poderoso.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "A árvore mais solitária.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Com vista para uma pedra gigante e cintilante.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Ao lado do zelador.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Dentro de uma profunda ravina.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Uma raiz estendida.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Fuja da lua.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Cápsula de Fuga", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Abrir a Cápsula?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricador", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Destruir um drone por um item?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Drone de Choque Danificado", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Reparar Drone de Choque", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Drone Duplicador Danificado", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Reparar Drone Duplicador" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json new file mode 100644 index 0000000..308f82a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json @@ -0,0 +1,35 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augúrio", + "SS2_ITEM_AUGURY_DESC": "Ao receber {0}% de sua saúde máxima em dano, desencadeie um devastador apagão, abatendo instantaneamente todos os inimigos que não sejam chefe capturados por ele.", + "SS2_ITEM_AUGURY_PICKUP": "Consegue ouví-los...? Eles estão vindo...", + "SS2_ITEM_AUGURY_LORE": "História em Construção", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Fortuna do Saqueador", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "Descrição em construção", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "Descrição ao obter em construção", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "História em construção", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Lâmpada Algemada", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Disapre um projétil assombrado para cada 5 uso da habilidade primária.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "A cada 5 usos da habilidade primária, dispare um projétil assombrado que causa 200% (+200% por acúmulo) de dano base.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Me desculpe.\"\n\n\"Sim, por aqui, por favor. Preciso te perguntar uma coisa.\"\n\n\"Chegue mais perto.\"\n\n\"Preciso da sua ajuda. Essa lanterna que você está vendo, é apenas um mero fragmento de um corpo ainda maior.\"\n\n\"A jornada? Ah, sim. Será longa, mas não se preocupe. Eu vou guiá-lo não importa onde, e, embora possa ser perigoso, não será nada que eu não possa ajudar você a superar.\"\n\n\"Hm? O que você ganha com isso, você pergunta?\"\n\n\"Oh, você verá. Sua recompensa será mais grandiosa do que você possa imaginar. Uma vez que eu tenha retornado ao meu esplendor completo, eu irei te proteger. Manterei você seguro. Manterei você aquecido. Farei de você poderoso. Todas as suas preocupações serão queimadas. Não soa maravilhoso?\"\n\n\"Você está de acordo? Ótimo. Agora, pegue a lanterna, rápido.\"\n\n\"Temos uma longa jornada à frente, amigo.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Alma Vivaz", + "SS2_ITEM_STIRRINGSOUL_DESC": "Monstros abatidos derrubam uma alma que, ao coletar, tem {0}% (+{0}% por rolagem malsucedida, reiniciando em caso de sucesso) de chance de gerar um item.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Pelo que estou lutando?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Um espírito de determinação...\n...Um espírito a ser detido\nUma vontade inabalável de sobreviver...\n...Uma vontade vacilante de sobreviver\nDispostos a profanar sua identidade...\n...Dispostos a profanar sua memória\nDispostos a sacrificar sua civilização...\n >...Dispostos a sacrificar sua humanidade\n\nAté onde eles irão para viver?\nAté onde eles irão para se arruinar?\nPara até que ponto eles irão para escapar?\nAté que ponto eles irão para destruir?\nTudo em nome da autopreservação...\n...Tudo em nome do narcisismo\nTudo por uma esperança incerta...\n...Tudo por uma chance nula\n\nO que aconteceria se houvesse uma oportunidade?\nO que aconteceria se fosse dado um aliado?\nO que aconteceria se o fogo deles fosse atiçado?\nO que aconteceria se eles tivessem falsas esperanças?\nTalvez devessem ter uma chance.\nTalvez devessem receber força.\nTalvez devessem receber uma oferta.\nTalvez eles devessem ser tomados primeiro.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Aumenta TODAS as estatísticas em 50% durante tempestades.", + "SS2_ITEM_MOXIE_PICKUP": "Quer mais?", + "SS2_ITEM_MOXIE_LORE": "Ei! Você! Que está lendo o arquivo! Você provavelmente não deveria estar aqui... Fique quieto, ok?", + + "SS2_ITEM_REMUNERATION_NAME": "Remuneração", + "SS2_ITEM_REMUNERATION_DESC": "Uma escolha entre três poderosos itens aparecerá proximo ao início de cada fase.", + "SS2_ITEM_REMUNERATION_PICKUP": "... A que custo?...", + "SS2_REMUNERATION_TERMINAL_NAME": "Pedestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Transação Concluída", + "SS2_ITEM_REMUNERATION_LORE": "Qual o seu legado?\n\nNada, além pequena vingança.\n\nQual a sua identidade?\n\nNada, além de um nome falado com desgosto.\n\nO que você quert?\n\nNada, além de um novo propósito.\n\nO que você precisa?\n\nNada, além das armas que confio.\n\nEntão, para onde você irá?\n\nPara onde você me fizer ir.\n\nEntão, o que você fará?\n\nQualquer coisa que você disser que precisa.\n\nIsso é tudo então?\n\nSe você está dizendo.\n\nEntão vá, e morra.\n\n...\n\nContanto que você me pague.\n\n" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json new file mode 100644 index 0000000..11fa0a4 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relíquia da Dualidade", + "SS2_ITEM_RELICOFDUALITY_DESC": "Causar dano aos inimigos os queima por DESCOBRE ESSA MATEMÁTICA AÍ (+algumacoisa% por alcúmulo). Ser atingido te congelo por alguns segundos ou algo assim... descubra quando este item for implementado", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Todos os ataques queimam os inimigos. Todo dano congela você.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hum? Ah, Youngling! Você voltou antes do esperado. Você concluiu sua pesquisa?\n\nAh, meu caro. Youngling, por que você está tremendo? Algo te machucou?\n\nVocê encontrou algo que te machucou? Hum. Peculiar. Ainda está com você?\n\n... Entendo. Deixe-me ver, então. Venha agora e me mostre o que encontrou.\n\nHmm. Essa é uma coisa estranha. Um fogo ardente, mas frio ao toque. Parece bem antinatural. No entanto, há uma certa harmonia nisso. Como o calor traz ardor e vida, o frio o tempera e o mantém sob controle. Mas da mesma forma, esse frio intenso pode trazer desespero e morte sem ter o calor para afastá-lo.\n\n... Ah, mas lá vou eu, divagando mais uma vez. Você precisa ser cuidadoso, Youngling. Por favor, venha comigo.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relíquia da Extinção", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "Descrição em construção", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "Descrição em construção", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "Descrição em construção", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relíquia da Força", + "SS2_ITEM_RELICOFFORCE_DESC": "Todos os ataques atingem 1 (+1 por acúmulo) vez adicional para {0}% de dano TOTAL. Ataques consecutivos no mesmo inimigo aumentam o dano causado em {1}%, até um máximo de {2}% de dano TOTAL. Reduz a velocidade de ataque e aumenta o tempo de recarga em {0}% (-{0}% por acúmulo).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Todos os seus ataques acertam uma vez adicional. Sua velocidade de ataque é reduzida e o tempo de recargas de suas habilidades é aumentado.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! Você retornou, com o que parece ser uma mala cheia também! Cheio de restos, certo?\n\nHmm. A mochila é pesada, mas está quase vazia. Você... Você não está escondendo coisas de mim, Youngling?\n\n... Você encontrou algo muito pesado. Eu vejo. Perdoe-me pelas minhas suspeitas. Me mostre esta coisa que você encontrou.\n\nAh! Você está certo, Youngling. Essa coisa é pequena, mas difícil de segurar. Ele se estilhaça e fragmenta, e cada peça é tão pesada quanto o todo. Que coisa fascinante!\n\nVou colocá-lo com as outras coisas maravilhosas que você encontrou. Uma coisa dessas poderia ser perigosa se caísse nas mãos erradas. Quanto a você, Youngling... Hmm, acredito que alguns reparos para sua bolsa estão em ordem. Venha comigo.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relíquia da Massa", + "SS2_ITEM_RELICOFMASS_DESC": "Aumenta a saúde máxima em {0}% (+{0}% por acúmulo). Reduz a aceleração e a desaceleração por um fator de {1} (+{1} por acúmulo).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Dobre sua saúde máxima. Sua velocidade de movimento ganha um dinamismo.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, bem-vindo de volta! Youngling, o que você encontrou?\n\nHmmm. Mais restos da maldita charneca? Muito bem. Você pode ficar com essas coisas, se quiser. Encontrou algo mais?\n\nAh, encontrou? Deixe-me ver então, jovem.\n\nOh! Essa forma que você encontrou! É robusto, mas não é leal. Poderoso, mas frágil ao mesmo tempo. É uma forma peculiar, para dizer o mínimo. Onde você encontrou isso, Youngling?\n\n... Você encontrou no planeta? Hum. Preocupante. Isso não foi criado por aqueles povos da areia. Muito complexo, muito poderoso. Nem por aqueles Lemurianos. Diga-me, jovem, você não roubou isso, roubou?\n\n... Você não roubou. Eu vejo. Muito bem. Eu gostaria de ficar com esta forma. Esta forma é perigosa se você não compreendê-la.\n\nOh, meu jovem, não fique tão triste. Esta forma é notável, e eu louvo seu trabalho independentemente disso. Eu simplesmente quero mantê-lo seguro. Aqui, talvez uma recompensa esteja ao alcance. Venha comigo.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relíquia da Terminação", + "SS2_ITEM_RELICOFTERMINATION_DESC": "A cada {0} segundos garante um bônus que marca o próximo inimigo gerado. Se derrotado em 30 segundos (-10% por acúmulo), ele derrubará um item (a raridade do item escala com o acúmulo); caso contrário, ele nao derrubará nada e atrasará a próxima marca. Inimigos marcados têm suas estatísticas significantemente aumentadas.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "A cada {0} segundos, marque um inimigo e o fortaleça. Se derrotado a tempo, ele derrubará um item; caso contrário, não derrubará nada.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, eu estou tão feliz de ver que você voltou! Encontrou algo novo?\n\nOh? Você encontrou! Me mostre pequenino. Não precisa ficar tímido.\n\nHm... O que você achou dessa vez? É resistente e oco, mas quando você chacoalha... se derrama, como uma noz-maçã muito madura. Que forma estranha nós temos aqui...\n\nOh? Oh céus. Você foi perseguido por um monstro, você diz... que ele não te seguiu até aqui, correto?\n\n... Claro que não. Mas óbvio, seria difícil nos encontrar aqui, não é Youngling?\n\nAqui, eu vou levar isso embora. Algum lugar onde não poderá trazer monstros para nós.\n\n... Eu entendo. Está tudo bem sentir medo algumas vezes, mas você não pode deixar isso te controlar. Não seria cruel outro viajante encontrar essa forma e sofrer por conta disso?\n\nNós estaremos seguros, Youngling. Venha comigo. Você deve estar faminto depois de passar tanto tempo fora.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relíquia do Escalão", + "SS2_ITEM_RELICOFECHELON_DESC": "Ao usar, ganhe {1} (+{1} por acúmulo) de dano base e {2} (+{2} por acúmulo) de saúde base por {3} segundos. Usar um equipamento aumenta permanentemente seu tempo de recarga em {0}%", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Ganha um grande bônus ao usar o equipamento. Usar um equipamento aumenta permanentemente seu tempo de recarga.", + "SS2_ITEM_RELICOFECHELON_LORE": "Não não Youngling, você chegou muito cedo! Não tive tempo de preprarar. Por favor... volte mais tarde." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json new file mode 100644 index 0000000..ca2be2d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json @@ -0,0 +1,60 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Mochila Armada", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Dispare um míssil ao receber muito dano.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chance de disparar um míssil ao receber dano, causando {0}% (+{0}% por acúmulo) de dano. A chance aumenta quanto mais dano você recebe.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Pedido: Mochila Militar Marcada Para Devolução\nNúmero de Rastreio: 823****\nPrevisão de Entrega: 13/02/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 17 Yule Road, Livingrock, Terra\nDetalhes da Entrega:\n\nProblema durante uma caminhada. Prepare seus advogados.", + + "SS2_ITEM_COFFEEBAG_NAME": "Saco de Café", + "SS2_ITEM_COFFEEBAG_DESC": "Ganha {1}% de velocidade de ataque e {2}% velocidade de movimento por {0} segundos (+{0}s por acúmulo) após ativar um item interativo.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Ganha uma pequena quantidade de velocidade de ataque e movimento após ativar um item interativo.", + "SS2_ITEM_COFFEEBAG_LORE": "Pedido: Café\nNúmero de Rastreio: 917****\nPrevisão de Entrega: 06/12/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 6430 Deer Lane, Pensilvânia, Terra\nDetalhes da Entrega:\n\nOlá, mãe!\n \nEu tenho viajado, assim como você fez na sua juventude... Eu me lembro de todas as histórias que você costumava me contar de quando tinha a minha idade. Indo para lugares como Jamaica, Romênia, praticamente todos os lugares da Terra! Espero poder visitar minha casa em breve para contar a você sobre todos os lugares que estive.\n\nLembro que havia um café ótimo que você sempre levava de volta para casa... era \"Neik Dark Roast\" ? De qualquer forma, há um ótimo lugar em Titan que cultiva seu próprio café, e é um dos melhores! Ele me lembra de estar em casa com você.\n\nEspero poder vê-la em breve. Sinto sua falta, e sinto falta dos gatos. Eleni mandou um oi, e eu mal posso esperar para contar tudo!\n\nCom amor, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trematódeo Detritivo", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Inimigos com menos de {0}% de saúde recebem dano permanente ao longo do tempo, causando {1}% de dano base (+{1}% por acúmulo) e desacelera em -{2}% a velocidade de movimento.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Inimigos com pouca vida recebem dano ao longo do tempo.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcrevendo imagem... finalizado.\n$ Resolvendo... finalizado.\n$ Emitindo sequências de texto... finalizado.\nCompleto!\n\n\nEste é o diário de bordo de D. Furthen, naturalista a bordo do UES [Redigido] em conjunto com o programa UES Research and Documentation of Outer Life em andamento. Esta entrada foi escrita em Point Sigma, durante uma expedição às densas selvas de Córnea III.\n\n---------------------\n\nEu encontrei minha primeira amostra de vida exterior neste planeta! E que maravilha é, também. A amostra se assemelha a uma minhoca da terra, mas significativamente maior. Atribuí o nome comum deles como 'Trematóide Detritivo' e descreverei suas propriedades abaixo.\n\n• Aproximadamente duas polegadas de diâmetro, variando em tamanho de cerca de quatro polegadas a um pé e meio de comprimento. Coloração branca.\n\n• Esses trematódeos foram encontrados comendo uma pilha de carne podre em uma caverna úmida. A carne era de origem indeterminada, mas a presença de outros animais maiores é emocionante.\n\n• Ao pegar um punhado de carne podre, os trematódeos reagiram rapidamente ao movimento e começaram a se contorcer, antes de relaxar lentamente. O guarda posicionado comigo, Chevry, acho que esse era seu nome, ficou enojado.\n\n• Ao tocar um deles com a mão sem luva para sentir sua textura, um dos trematódeos agarrou minha palma e começou a mastigar. Foi extremamente doloroso, tanto por ter o trematódeo na minha mão quanto quando Chevry cortou a coisa. Apesar disso, com exceção de um leve corte na palma da minha mão, acredito que estou bem.\n", + + "SS2_ITEM_DIARY_NAME": "Diário", + "SS2_ITEM_DIARY_DESC": "Ganhe {0}% (+{0}% por acúmulo) a mais de experiência ao derrotar chefes.", + "SS2_ITEM_DIARY_PICKUP": "Ganhe experiência bônus ao derrotar chefes.", + "SS2_ITEM_DIARY_LORE": "Transmissão de imagens de segurança concluída da Seção 14-B do Corredor.\n\nImprimindo...\n\n\"Então este livro é a única coisa no recipiente de armazenamento?\"\n\"Praticamente. Além de alguns móveis velhos, é isso.\"\n\"Então, qual é o problema deste livro? Se isso é tudo o que estamos recebendo, é melhor que seja bom.\"\n\"É um diário, eu acho. Escrito pela primeira vez em por um Alan Howizer, cerca de 26 anos atrás. Parecia um cara muito inteligente, disse que trabalhava em uma fábrica de testes químicos na Terra.\"\n\"É isso? Este é apenas o diário de um velho?\"\n\"Espere, é mais do que isso. Enquanto eu estava folheando, cerca de cem páginas, a caligrafia mudou e, com certeza, foi encontrada por uma pessoa diferente em um banco do parque, aparentemente. A mesma coisa novamente, cerca de trinta páginas depois. E novamente, depois de cerca de outras setenta. E continua. Há algumas dúzias de pessoas diferentes que escreveram neste diário, anotando suas boas lembranças, mistérios estranhos, enigmas, suas respostas para esses enigmas, todo tipo de coisa .\"\n \"Huh. Essa coisa deve ser um verdadeiro tesouro de conhecimento então, sim? Alguma pista de quem foi o último dono dele?\"\n\"Uh, sim, na verdade. Alguém chamado Chel foi o último a escrever no livro, e parece que eles deixaram um endereço na contracapa. Por que? No que você está pensando?\"\n\nFim da seção notável.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Fungo Dormente", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Cure {0}% (+{1}% por acúmulo) de sua saúde máxima a cada segundo enquanto corre.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Regenera a saúde enquanto corre.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentação da Estação de Pesquisa Rook\n\nEspécime-18305 Notas da Semana 3\n\nEsta é uma das amostras mais estranhas que encontramos. Esse fungo parece que vai crescer em quase tudo no prédio se deixarmos. As paredes, pisos, teto. Eles parecem ter uma preferência por coisas que estão se movendo. Nossas roupas, portas e até algumas máquinas. Continuaremos monitorando esse comportamento.\n\nEspécime-18305 Notas da Semana 5\n\nO espécime continuou a se fixar às coisas ao redor do laboratório. Observamos que ele se torna mais saudável quanto mais se move com seu objeto anexado. Os testes parecem indicar que subsiste do calor criado pelos movimentos, absorvido por suas raízes. Tentaremos transplantá-lo para uma máquina em movimento constante e monitorar sua integridade.\n\nEspécime 18305 Notas da Semana 8\n\nDeixamos a amostra anexada a um modelo antigo de pistão do laboratório. Em caso de qualquer dano, tínhamos a intenção de eliminá-lo independentemente. Nós o anexamos e o deixamos funcionando nas 3 semanas anteriores. Mas curiosamente, o pistão deveria ter quebrado nesse período de tempo. No entanto, parece que o sujeito criou uma relação simbiótica com a máquina. Continuaremos monitorando esse comportamento em busca de mais efeitos negativos e possíveis outros usos para esse espécime.\n", + + "SS2_ITEM_FORK_NAME": "Garfo", + "SS2_ITEM_FORK_DESC": "Aumenta seu dano base em {0} (+{0} por acúmulo).", + "SS2_ITEM_FORK_PICKUP": "Dá mais dano.", + "SS2_ITEM_FORK_LORE": "\"Você não pode estar falando sério... Olha, eu sei que nós falamos que precisamos de tudo para sobreviver, mas você tem que entender que eu não fui literal sobre isso!\"\n\nEle ergueu o instrumento de prata, com um olhar questionador em seu rosto. \"O que você quer dizer? E se precisarmos lutar contra um monstro?\"\n\nUm breve silêncio.\n\n\"Por favor, nós dois vimos as criaturas deste planeta. Não me diga que você acha que isso seria o suficiente para lutar contra qualquer coisa aqui.\"\n\nEle deu de ombros. \"Nunca se sabe\", ele respondeu, enquanto guardava o garfo no bolso.\n", + + "SS2_ITEM_MALICE_NAME": "Malícia", + "SS2_ITEM_MALICE_DESC": "Seus ataques causam {2}% de dano TOTAL até {1} (+{1} por acúmulo) inimigos adicionais dentro de {0}m.", + "SS2_ITEM_MALICE_PICKUP": "Ataques espalham dano a inimigos próximos.", + "SS2_ITEM_MALICE_LORE": "Você é fraco.\n\nFisicamente? Talvez não. Você luta para sobreviver e luta bem o suficiente. Mas na mente? Meu amigo, você é frágil. Você luta e mata, mas sente remorso por aquilo que mata. Por quê? Os animais, eles não sentem remorso por você. Para eles, você é apenas uma presa para ser perseguida ou um predador de que precisam fugir. Esses titãs gigantes? Eles não carregam nenhuma emoção, apenas uma diretriz silenciosa para destruir. Para destruir você.\n\nE eu conheço você. Meu amigo, você não deseja ser fraco. Você deseja ser poderoso, tanto na mente quanto no corpo. Não sinta pena dessas bestas irracionais, pois elas são apenas isso. Lute para matar, não apenas para sobreviver.\n\nMas a malícia do homem só pode levá-lo até certo ponto. Pegue isso. Seja puxado ainda mais. Lute para matar e mate para ser temido.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Moeda Derretida", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% chance de incendiar inimigos golpeados por {1}% de dano base (+{1}% por acúmulo) e ganhe ${2} (+${2} por acúmulo. Dinheiro ganho escala conforme as fases concluídas).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance de queimar e ganhar ouro ao golpear.", + "SS2_ITEM_MOLTENCOIN_LORE": "Pedido: Moeda Derretida\nNúmero de Rastreio: 446*****\nPrevisão de Entrega: 22/09/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: Departamento de Polícia Veneziana, Brithen, Vênus\nDetalhes da Entrega:\n\nEi, encontrei outra evidência relacionada ao bombardeio em Parathan Square alguns dias atrás.\n\nEntão, você sabe como os investigadores tiveram que adiar sua análise porque a área estava muito quente? Bem, o espaço finalmente esfriou esta manhã, e consegui encontrar esta moeda derretida grudada na calçada. Um teste químico rápido diz que provavelmente é feito, principalmente, de tungstênio com um revestimento de ouro, e também não esfriou desde que eu a tirei do chão.\n\nEu não tenho certeza do que isso pode significar, no entanto. Talvez um amuleto de boa sorte ou um cartão de visita? De qualquer forma, estou enviando para você, já que, francamente, você precisa de toda a ajuda possível. Quero dizer, 7 pessoas mortas, 18 feridas, quase meio milhão em danos materiais, e tudo que você tem como evidência é uma moeda derretida e um café explodido? Bem, você tem minha simpatia, cara. Boa sorte no caso.\n", + + "SS2_ITEM_NEEDLES_NAME": "Agulhas", + "SS2_ITEM_NEEDLES_DESC": "Ataques não-críticos aumentam em +{0}% a chance de ataque crítico contra o inimigo golpeado. A chance de ataque crítico adicional é reiniciada após o ataque crítico ser ativado{1} (+{1} por acúmulo).", + "SS2_ITEM_NEEDLES_PICKUP": "Golpear um inimigo aumenta a chance de acerto crítico contra ele até que um acerto crítico ocorra.", + "SS2_ITEM_NEEDLES_LORE": "ID do Relatório de Incidente de Entrega UES 219560163 encontrado.\n\nReproduzindo...\n\n\"O entregador Will Stetson, número 604, foi admitido na enfermaria médica a bordo do UES [CONFIDENCIAL], cerca de 22 horas atrás, devido a complicações relacionadas ao manuseio de comportamento aberrante de pacotes.\n\nEnquanto fazia suas rondas, Will notou que um dos baús subitamente fez um ruído alto, bastante alto, atrás dele. Preocupado que alguém pudesse ter tentado enviar um animal vivo sob o protocolo Padrão, ele sentiu a necessidade de investigar. Em vez disso, o que havia no baú era um pequeno pacote de plástico contendo um grande número de agulhas de costura particularmente grandes, obviamente embaladas com muita força para garantir a segurança.\n\nFinalmente, e, provavelmente em um lapso de julgamento, Will decidiu tocar no pacote. Isso fez com que o pacote se rompesse repentinamente em sua direção, deixando sua parte frontal superior coberta de cortes profundos. Ele tem sorte de alguém o ter encontrado rapidamente. Ele parece estar indo bem, mas estará se recuperando do choque e da perda de sangue por um tempo.\"\n\nFim do relatório.", + + "SS2_ITEM_X4_NAME": "Estimulante X-4", + "SS2_ITEM_X4_DESC": "Reduz o tempo de recarga da habilidade secundária em {0}% (+{0}% por acúmulo). Usar sua habilidade secundária aumenta a regeneração de saúde base em +{1} de saúde por segundo (+{2} de saúde por segundo por acúmulo) por {3} segundos.", + "SS2_ITEM_X4_PICKUP": "Diminui ligeiramente o tempo de recarga da habilidade secundária e concede cura ao usá-la.", + "SS2_ITEM_X4_LORE": "Pedido: Estimulante (X-4)\nNúmero de Rastreio: 369*****\nPrevisão de Entrega: 12/04/2057\nMétodo de Envio: Prioritário\nEndereço de Entrega: Romeo 33, Parque Nacional Batang Ai, Terra\nDetalhes da Entrega:\n\nEmbalado, incluindo manual. A máquina apresenta sintomas de um 540? Nesse caso, evite usar mais de 100ml de estimulante.\n\nSaúde.", + + "SS2_ITEM_SANTAHAT_NAME": "Chapéu de Papai Noel?", + "SS2_ITEM_SANTAHAT_DESC": "Parecendo alegre.", + "SS2_ITEM_SANTAHAT_PICKUP": "Peguei Você!", + "SS2_ITEM_SANTAHAT_LORE": "Feliz Natal!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "PEGA! PEGA!" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json new file mode 100644 index 0000000..5b3d886 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Testador de Sangue Quebrado", + "SS2_ITEM_BLOODTESTER_DESC": "Ganhe 5 de ouro para cada 20% de saúde recuperada. O ouro ganho escala com o acúmulo, estágios concluídos, e vida máxima.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Ganhe dinheiro ao curar.", + "SS2_ITEM_BLOODTESTER_LORE": "Devolução: Testador de Sangue Quebrado\nNúmero de Rastreio: 288*****\nPrevisão de Entrega: 17/06/2056\nMétodo de Envio: Prioritário\nEndereço de Entrega: Sede da Dionysus Pharmaceuticals, Plutão\nDetalhes da Entrega:\n\nPreciso que este seja reparado antes que cause mais prejuízo à nossa empresa. Essa coisa continuou nos dando resultados incorretos toda vez que nosso MED-E a usava. Isso não apenas obstrui nosso fluxo de trabalho, mas acabamos tendo que tirar do próprio bolso pelos pacientes, pois os diagnosticamos erroneamente e os espetamos com agulhas desnecessariamente. E não podemos alegar que o paciente está errado, já que tudo é imediatamente copiado e armazenado para os servidores. Não podemos continuar desembolsando esse tipo de dinheiro ou estaremos falidos no próximo trimestre.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Acelerador de Campo", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Após derrotar o chefe do Teleportador, derrotar inimigos dentro do raio do Teleportador garante +{0}% (+{0}% por acúmulo) de carregamento.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Derrotar inimigos reduz o tempo de carregamento do Teleportador.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--TRANSCRIÇÃO AUTOMÁTICA DA SALA 1455A DO UES [Safe Travels]--//\n\n\"Você tem o dispositivo?\"\n\n\"Sim , está bem aqui.\"\n\n\"Funciona, certo?\"\n\n\"Mmmhmm. Impecavelmente.\"\n\n\"Excelente. Lembre-se, ninguém pode saber sobre isso.\"\n\n\"Sim, sim, eu sei. Esses... altares, em [CONFIDENCIAL] têm um potencial fantástico. Depois de analisá-los, replicá-los deve ser fácil. Será um grande avanço científico .\"\n\n\"Bom. Mantenha isso baixo, faça sua análise e saia antes que alguém suspeite.\"\n\n\"Farei isso. Mais uma vez, muito obrigado por sua ajuda.\" \n\n\"Não é nada. Contanto que você esteja me pagando.\"\n\n\"Eh-heh, sobre isso...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Molho Quentíssimo", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Ativar seu equipamento incendeia inimigos em um raio de {0}m por {1} segundos, causando 150% de dano base com um adicional de 100% de dano por segundo (+50% por acúmulo).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Ativar seu equipamento incendeia inimigos próximos.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Transcrição automática do quarto K3 (cozinha, 3º andar) do Hotel Kaymar--//\n\nUm homem alto e magro entra na sala, segurando uma grande caixa de papelão . \"Eai, CHEF. Como vai?\" Ele coloca a caixa no balcão.\"Tudo bem, temos um monte de novos molhos com os quais você terá que se acostumar. Vou orientá-lo agora, se você não se importar.\" O robô CHEF direciona sua atenção para ele, mas continua trabalhando.\n\nO homem segue pelas fileiras de várias garrafas coloridas, explicando ao CHEF seus nomes, sabores e usos na culinária. Eventualmente, ele para em uma garrafa de cor vermelha e hesita brevemente.\n\n\"... Ok, agora. Esta garrafa? Não tem rótulo por um motivo. Se você receber um pedido de refeição informando que você use o \"< style=cDeath>Molho Quentíssimo\" nele, vá em frente e use esta garrafa. Mas NÃO a use em NENHUMA OUTRA CIRCUNSTÂNCIA. Eu sei que às vezes você precisa improvisar para terminar um prato, mas você NUNCA deve usar esta garrafa se estiver fazendo isso. Entendeu?\"\n\nO robô CHEF, ainda trabalhando, assente afirmativamente.\n\n\"Bom. Espero grandes coisas de você, CHEF.\"\n\nO robô CHEF assente mais uma vez e pausa brevemente seu trabalho para colocar as garrafas nos locais apropriados.\n\n\"...Ah, e também?\"\n\nO robô CHEF faz uma pausa para direcionar sua atenção ao homem mais uma vez.\n\n\"Por favor, não quebre essa garrafa. Eu sei que você é um robô e tudo mais, mas também sei que acidentes acontecem, e esse acidente em particular pode deixar um buraco no chão.\"\n\nO robô CHEF olha brevemente para a garrafa, antes de colocá-la cuidadosamente no fundo do armário com o resto dos molhos.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Insígnia do Caçador", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Após ficar parado por pelo menos 1 segundo, ganhe {0} de armadura (+{1} por acúmulo) e {2}% de aumento de dano (+{3}% por acúmulo). O efeito permance por {4} (+{5} por acúmulo) segundos após continuar a se mover.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Ficar parado concede um bônus de armadura e dano.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Transcrição de áudio concluída do gravador portátil.\n\nImprimindo...\n\n\"Você acha que eles vão morder a isca?\"\n\"Eles tem que morder. Não é como se tivéssemos outras opções.\"\n\"Ainda acho que usar nossa comida assim é muito arriscado.\"\n\"Se não tentarmos, estaremos mortos em uma semana. \"\n\"Apenas... certifique-se de não perdermos muito.\"\n\"Nada mais do que nossas vidas, pelo menos.\"\n\"...\"\n\" Eles estão aqui.\"\n\"Ah, bom. Pegue um e vamos sair daqui.\"\n\"Ainda não...\"\n\"O quê? Quanto mais você espera mais desperdiçamos nossa comida!\"\n\"Espere...\"\n\"Atira logo, cara, nós temos muito pouco!\"\n\"Quase...\"\n\" ATIRA LOGO.\"\n\"Quase...\"\n\"ATIRA LOGO OU ME DÁ ESSA ARMA.\"\n\"...\"\n\"ME DÊ ISSO.\" \n\"Ei, tome CUIDA-\"\n\nFim da gravação.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Protótipo de Botas a Jato", + "SS2_ITEM_JETBOOTS_DESC": "Pular cria uma lenta explosão que causa {2}% de dano (+{3}% por acúmulo) em um raio de {0}m (+{1}m por acúmulo).", + "SS2_ITEM_JETBOOTS_PICKUP": "Detone ao pular!", + "SS2_ITEM_JETBOOTS_LORE": "Registro da autópsia da Hephaestus Metal Works\n\nLocal: Hephaestus Metal Works, Marte\nStatus do local: Interior destruído pelo fogo\nVítimas: O proprietário, devido ao incêndio\nRelatório no Local:\n\nAssumi que a causa do incêndio era obra de um forno, uma forja ou até mesmo uma pausa para cigarro. O local não diferia muito de qualquer outra oficina do mesmo nicho. Um monte de espadas antigas, armaduras, equipamentos agrícolas, etc. No entanto, parecia que o proprietário era um entusiasta, pois havia o que pareciam ser alguns projetos atípicos nos fundos da loja.\n\nUma boa quantidade deles não era nada mais do que motores e metal. Ele parecia estar praticando fazer relógios. Mas ele eventualmente acabou mudando para coisas baseadas em combustível e motor. Velhos cortadores de grama, motocicletas e geradores. Mais tarde ele mudou para sistemas de propulsão. Pequenos aviões de controle remoto, helicópteros, uma mochila a jato enferrujada. Parecia que ele estava tramando algo, e descobrimos o que era bem nos fundos da loja.\n\nClaramente havia algum gênio por trás dele. Ele estava construindo um par de botas a jato do zero. Elas não haviam entrado em produção antes, já que as mochilas a jato cumprem seu trabalho e as botas não podiam ser tão robustas e pesadas enquanto geravam a mesma quantidade de impulso. Ele parecia pensar o mesmo, pois as tornou mais resistentes para sua proteção, mas tentou compensar aumentando a potência do impulso. O resultado terminou com o calor se acumulando e irrompendo abaixo dele. Infelizmente, sua natureza inventiva lhe custou seus negócios e sua vida.\n\nA área ao redor não sofreu nenhum dano, então a loja pode ser reformada em breve. As botas foram confiscadas e estão a caminho de serem estudadas e desativadas, e os itens restantes de dentro da loja foram enviados para seus parentes mais próximos.\n\nIsso conclui meu relatório.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Lata Estranha", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% por acúmulo) de chance de intoxicar inimigos, causando 350% de dano ao longo do tempo e desorientando eles.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance de intoxicar inimigos, causando dano ao longo do tempo.", + "SS2_ITEM_STRANGECAN_LORE": "Duas figuras estão sentadas, uma tremendo entre um mar de escombros em uma toca congelada. As únicas luzes fornecidas são os pequenos restos de um incêndio e velhos fios faiscantes. Quase nenhuma proteção contra o frio cortante.\n\n\"Ei...\" Ele olha para cima, sem muita esperança. \"Você acha que algum dia conseguiremos sair desta rocha?\"\n\n\"Difícil dizer.\" Ela dá uma mordida em uma ração que encontrou.\n\n\"Bem, deve haver algo que deixamos de lado, certo? Algum método que ainda não pensamos?\" Ele se levanta e começa a andar ansiosamente de um lado para o outro.\n\n\"Pode ser.\" Outra mordida.\n\n\"Talvez haja alguns destroços com peças funcionando que ainda não encontramos, ou um problema nas atuais que podemos consertar?\" Um brilho retorna aos seus olhos, ficando mais esperançoso e animado.\n\n\"Definitivamente possível.\" Outra mordida.\n\nEle para abruptamente com uma expressão de nojo em seu rosto.\"Ugh, você poderia por favor me ajudar a pensar em algo em vez de apenas comer?\"\n\n\"Eu não me preocuparia com isso.\" Outra mordida.\n\nSeu desgosto rapidamente dá lugar a frustração descarada e raiva. \"Por que não?! Você não quer sair daqui?!\"\n\nEla suspira e passa a mão pelos cabelos. \"Claro que sim. Mas isso não significa que temos que nos estressar com cada coisinha. Estamos vivos, não é? Temos sorte de termos tanto.\"\n\n\"Bem. .. acho que você está certa... seria ruim se preocupar demais agora...\" Sua expressão relaxa enquanto ele olha de volta para o chão.\n\n\"Viu? Apenas sente-se, relaxe e deixe meu estoque antigo aquecê-lo.\" Outra mordida, enquanto ela lhe passa a lata.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Relógio Metrônomo", + "SS2_ITEM_WATCHMETRONOME_DESC": "Não correr gradualmente gera {0} (+{0} por acúmulo) cargas, aumentando sua velocidade de movimento quando correr até {1}%. A velocidade de movimento aumentada decai enquanto estiver correndo.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Carregua um bônus na velocidade de movimento enquanto não estiver correndo.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Pedido: Relógio Metrônomo Quebrado\nNúmero de Rastreio: 88******\nPrevisão de Entrega: 14/04/2056:\nMétodo de Envio: Prioritário\nEndereço de envio: 33 Skyview Drive, Albumen, Vênus\nDetalhes da Entrega:\n\nEi, este é o relógio metrônomo que eu disse que precisava ser consertado. Aparentemente, o negócio está desregulado há algumas semanas, e eu e os rapazes não conseguimos gravar com ele acelerando o tempo todo. Eu gostaria de tê-lo de volta rapidamente, já que usar o metrônomo na orelha machuca meus ouvidos se usar por muito tempo. Ah, e tome cuidado com isso também. O relógio é um presente do meu pai e realmente significa muito para mim. Muito obrigado antecipadamente!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Alto-Falantes de Baixa Qualidade", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Ganhe velocidade de movimento proporcional a porcentagem de saúde perdida, até o máximo de +{0}% (+{0}% por acúmulo) de velocidade de movimento com 10% ou menos de saúde restante.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Mova-se mais rápido com menos saúde.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Devolução: A-AMP 25-Watt Alto-Falante Multifuncional\nNúmero de Rastreio: 629********\nPrevisão de Entrega: 03/14/2055\nMétodo de Envio: Prioritário\nEndereço de Entrega: 444 Anthem Ln., Cidades Gêmeas, Terra\nRazão da Devolução:\n\nDesculpa por incomodar cara, mas quando eu desempacotei e conectei para testar, o áudio saiu...zoado? Estático? É-é difícil descrever. Se eu tivesse que adivinhar, deve ter sido danificado durante o envio. Acho que eu estou feliz por conseguir solicitar a garanntia.\n\nReembolso:\nSubstituir: X", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Fonte Críptica", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Ao correr, desencadeie uma explosão de energia que causa {0}% (+ {1}% por acúmulo) de dano aos inimigos.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Libera uma explosão de energia ao correr.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "História maneira." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json new file mode 100644 index 0000000..3e05b17 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json @@ -0,0 +1,49 @@ + { + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Brinquedos de Bebê", + "SS2_ITEM_BABYTOYS_DESC": "Perde até {0} (+{0} por acúmulo) níveis enquanto mantém todas as estatísticas.", + "SS2_ITEM_BABYTOYS_PICKUP": "Perca {0} níveis mas mantenha todas as estatísticas.", + "SS2_ITEM_BABYTOYS_LORE": "Pedido: Brinquedos de Bebê\r\nNúmero de Rastreio: 013*****\r\nPrevisão de Entrega: 06\/07\/2056\r\nMétodo de Envio: Altamente Prioritário\r\nEndereço de Entrega: 431, Golden Shore, Terra\r\nDetalhes da Entrega:\r\n\r\nOlá querida! Desculpe não poder ir, mas por favor, por favor, leve isso para o seu bebê. Ele é tão pequenininho, mas um dia pode ser o próximo grande capitão da UES, quem sabe! Eu realmente quero ver vocês dois o mais rápido possível, as coisas estão difíceis por aqui desde que adoeci e não quero colocar seu bebê em perigo. Te amo, e por favor, POR FAVOR, se cuida!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Cabeça de Droide", + "SS2_ITEM_DROIDHEAD_DESC": "Derrotar um inimigo de elite gera um Drone de Segurança (+{0}% de dano base por acúmulo) por {1}s (+{2}s por acúmulo). Drones gerados herdam o tipo de elite do inimigo elite morto.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Gera um drone temporário ao derrotar um inimigo de elite.", + "SS2_ITEM_DROIDHEAD_LORE": "Pedido: Robô de Segurança\nNúmero de Rastreio: 1138***\nPrevisão de Entrega: 14/05/2056\nMétodo de Envio: Prioritário / Frágil\nEndereço de Entrega: RaCom Robotics, Asimov, Marte\nDetalhes da Entrega:\n\nEste foi um dos poucos pedaços completos que conseguimos recuperar daqueles robôs de segurança roubados... Aquele grupo militante em Plutão havia roubado um monte daqueles ER-14 e estavam usando eles em suas bases por um tempo. Especificamente, ER-14XPC5VVUFF, corresponde com os que você tentou recuperar um tempo atrás. Não conheço essa história, só sei que havia uma grande recompensa para quem conseguisse encontrar os restos desta remessa. Há outros remanescentes também, mas eles são muito menos completos... Não deve ter mais nenhum perigo, pelo menos. Avise se você quiser que eles sejam enviados para você também.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Dispositivo Errático", + "SS2_ITEM_ERRATICGADGET_DESC": "Ganhe {0}% de chance de acerto crítico. Acertos críticos causam {1}% (+{1}% por acúmulo) de dano extra.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Acertos críticos causam dano extra.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ======== \n===== ALPHA 0.1354.1.12 =====\n==========================\n\nEntrando na Chamada TdiM3c4fcQQA.34074... concluído\nAdquirindo entrada de áudio do Voz A... concluído\nVoz B... concluído\nCriptografando linha... concluído\nAtivar saída TTS ao vivo?\n>S\n\n==========================\nSAÍDA DE TEXTO-PARA-ÁUDIO ABAIXO\n============= =============\n\nVoz A: Ei, você ainda tem o dispositivo?\nVoz B: Sim, aqui, estamos prontos para ir?\nVoz A: Sim, o negócio ainda está de pé...\nVoz A: Você não contou a ninguém sobre isso, certo?\nVoz B: O que? Você acha que eu sou estúpido? Claro que não!\nVoz A: Ótimo. Continue assim.\nVoz B: Eu vou, eu vou... Diga, você tem certeza de que essa coisa é segura para apenas, tipo, enviar pelo sistema?\nVoz B: Este dispositivo é algum tipo de modificação de arma de ponta, não é?\nVoz A: Não se preocupe, o dispositivo é perfeitamente seguro. UES não verifica seus pacotes. Eu usei o sistema de envio deles muitas vezes antes, e ainda estou indo muito bem.\nVoz B: Eh, se você diz. Vou enviá-lo e estou esperando quinze mil créditos nas próximas vinte e quatro horas, conforme planejado.\nRelator A: Conforme planejado. Bom fazer negócios com você.\n\n==========================\n=====CHAMADA DESLIGADA=====\n==========================\n\nCortando linha..... feito\nFazendo backup da gravação.. ...... concluído\nSalvar saída de texto?\n>S\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolate Verde", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Quando danificado por pelo menos {0}% do sua saúde máxima, o dano em excesso é reduzido em {1}% e ganhe um bônus acumulativo que concede +{4}% de dano base e +{5}% de chance de acerto crítico por {2}s (+{3}s por acúmulo). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Após receber dano massivo, reduz o dano recebido e ganha um grande bônus de dano e de chance de acerto crítico.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Transcrição de áudio concluída das emissões de sinal. Atribuindo códigos genéricos.\n\n[Assobio, estrondo alto]\n\nHOMEM 1: Uh... Ei, quer uma pergunta estranha?\n\nHOMEM 2: [Suspiro audível] O quê?\n\nHOMEM 1 : Você conhece algum chocolate estranho e exótico que seja verde e brilhante?\n\nHOMEM 2: O quê? Sobre o que vocês está falando?\n\nHOMEM 1: Encontrei esse chocolate verde em um baú de segurança, e estou perguntando se isso é normal ou não.\n\nHOMEM 2: Uh, não, não é. Acho que não, de qualquer maneira. Eu não saberia.\n\n[Amasso]\n\nHOMEM 1: Então o que deveria ser? Você também acha que isso é venenoso?\n\nHOMEM 2: Provavelmente não. E, ugh, pela última vez, a carne não era venenosa, você só está tem um estômago fraco.\n\nHOMEM 1: Tudo bem, acho que vou guardá-lo, caso as coisas fiquem desesperadas.\n\nHOMEM 2: Provavelmente não é uma boa ideia, mas tudo bem.\n\n Fim da transcrição solicitada.\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Inseticida", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% chance de envenenar um inimigo, causando {1}% (+{1}% per stack) de dano base.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Envenena inimigos ao golpear.", + "SS2_ITEM_INSECTICIDE_LORE": "Pedido: Matador de Inseto REAVE Aerosol 400g (8)\nNúmero de Rastreio: 3528*******\nPrevisão de Entrega: 1/6/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 299 Umbrella Way, Itoki Fluctus, Vênus\nRazão da Devolução:\n\nProduto chegou danificado. Cinco latas estavam notavelmente danificadas fisicamente, apresentando deformidades, duas a ponto de estarem vazando. Uma está completamente estourada. Eu vi seus comerciais e, sabendo do que o seu produto era capaz, fico pensando se não seria melhor que ele fosse descartado por seus especialistas, às suas custas.\n\nEstou esperando meu reembolso.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Herança de Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receba {0} (+{0} por acúmulo) items ao passar de nível. A raridade dos itens aumenta quanto maior o nível.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Receba um item ao subir de nível.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Meus amigos. Reuni todos vocês aqui hoje para compartilhar algumas notícias importantes.\n\nPrimeiro, é com pesar que anuncio que Nkota, a última de nossos grandes líderes, nossa gentil matriarca, infelizmente partiu desta vida. Até onde sabemos, ela deu seu último suspiro pacificamente em repouso na noite passada, cheia de anos e com todos os negócios aqui encerrados. Dito isso, não há ninguém para sucedê-la em sua liderança. Ela foi a última de sua linhagem, sem irmãos, irmãs ou filhos vivos.\n\nEm vez disso, em seu testamento final, sua sabedoria criou um novo começo. Para nós. Para todos nós. Seu desejo é que os membros restantes desta comunidade se espalhem, juntos ou separadamente, pelo mundo. Talvez seja uma opção drástica, mas que eu, pessoalmente, também acredito ser o melhor para esta comunidade.\n\nNkota será enterrada em nosso destino final, conforme sua vontade. Todos vocês podem lamentar por ela e por esta comunidade por um tempo, mas não demorem. Um grupo de peregrinos viajará comigo para o grande caminho cinzento, cinquenta milhas a oeste, depois de uma semana. Você pode seguir ou rumar seu próprio caminho. A escolha é inteiramente de vocês. Se vocês acharem que não conseguiram fazer essa jornada, não se preocupem. Nkota pode não ter tido filhos, sim, mas seu legado é espiritual, não sanguíneo. Todos vocês são filhos dela, e ela os protegerá até que alcancem seu objetivo final.\n\nObrigado a todos pelo seu tempo. Eu sugiro que vocês comecem a fazer as malas para a jornada que está por vir.\"\n\n - Eulogia para Nkota e a Vila de Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Reator Portátil", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Ao entrar em um estágio, torne-se invencível nos primeiros {0}s (+{1}s por acúmulo).", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Ao entrar em um estágio, torne-se invencível durante alguns segundos.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Oitenta segundos. Malditos lagartos. Eles são mais espertos do que pareciam.\n\nSetenta segundos. Ela tirou um tempo para respirar. O que antes eram ventos fortes não era ar parado, contido na biosfera em miniatura.\n\nSessenta segundos. Ela contou as balas.\n\nCinquenta segundos. Dois carregadores restantes, uma caixa de cartuchos, uma granada - encharcada - e uma faca embotada. Não é o suficiente.\n\nQuarenta segundos. Ela contou suas cabeças.\n\nTrinta segundos. Os lagartos se afastaram de seu escudo. Ou eles estavam com medo dessa nova tecnologia, ou... eles estavam esperando ela sair.\n\nVinte segundos. Ela carregou a sua espingarda.\n\nDez segundos. Os lagartos atacaram - e ela esperava estar pronta.", + + "SS2_ITEM_SKATEBOARD_NAME": "Skate Veloz", + "SS2_ITEM_SKATEBOARD_DESC": "Corra para qualquer direção. Utilizar habilidades gera um bônus que garante +{0}% (+{1}% por acúmulo) de velocidade de movimento por {4} segundos, até um total de {2} acúmulos.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Corra para qualquer direção. Usar habilidades faz você se mover mais rápido.", + "SS2_ITEM_SKATEBOARD_LORE": "TRABALHO EM ANDAMENTO - POR FAVOR, LEIA A NOTA E DÊ O FEEDBACK!\n\nObservação do desenvolvedor: a versão original do Starstorm 1 não funciona devido ao RoR2 sempre permitir você se mover. As pessoas gostam desta versão do item? Algumas outras coisas a serem observadas antes de sugerir mudanças:\n\n > Tornar todas as habilidades ágeis seria legal, mas é muito complicado, na melhor das hipóteses.\n > Correr em qualquer direção é bom? Rob sempre disse que não, mas acho que está tudo bem.\n > O aumento de velocidade é demais? É pouco? Deve ficar?", + + "SS2_ITEM_BANEFLASK_NAME": "Frasco da Maldição", + "SS2_ITEM_BANEFLASK_DESC": "Espalha efeitos negativos ao derrotar ou sei lá algo que tem efeito negativo que aí dói muito.", + "SS2_ITEM_BANEFLASK_PICKUP": "Efeitos Negativos espalham ao derrotar inimigos. Ataques aplicam maldição.", + "SS2_ITEM_BANEFLASK_LORE": "o verde machuca AÍÍÍ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json new file mode 100644 index 0000000..999ec4a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Drone de Segurança", + + "SS2_DRONE_CLONE_NAME": "Drone Duplicador", + + "SS2_DRONE_SHOCK_NAME": "Drone de Choque", + + "SS2_TRADER_BODY_NAME": "Zanzan o Fadado", + "SS2_TRADER_BODY_SUBTITLE": "Negociante Velado", + "SS2_TRADER_CONTEXT": "Barganhar?", + + "SS2_TRADER_POPUP_TEXT": "Oferecer um item ao negociante?", + "SS2_TRADER_WANT_TEXT": "O negociante murmura, \"", + "SS2_TRADER_WANT2_TEXT": "...\"", + + "SS2_TRADER_QUALITY_BESTEST": "Mais Procurado", + "SS2_TRADER_QUALITY_BEST": "Excelente", + "SS2_TRADER_QUALITY_GREAT": "Ótimo", + "SS2_TRADER_QUALITY_GOOD": "Bom", + "SS2_TRADER_QUALITY_MODERATE": "Ok", + "SS2_TRADER_QUALITY_POOR": "Ruim", + "SS2_TRADER_QUALITY_WORTHLESS": "Inútil", + + "SS2_LAMPBOSS_BODY_NAME": "Viajante", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Portador da Luz", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Registro de Monstro: Viajante", + "SS2_LAMPBOSS_BODY_LORE": "PEQUENINOS, REÚNEM-SE AQUI PARA MIM. EU DEVO AVISÁ-LOS DE ALGO.\n\n...\n\nO VIAJANTE RETORNOU PARA ESSA DIMENSÃO.\n\nHÁ MUITO TEMPO, EU O SUBJULGUEI, O BANI DO NOSSO JARDIM. MAS AGORA, ELE AMEAÇA NOSSO LAR MAIS UMA VEZ.\n\nSE VOCÊ O VIR, NÃO O OUÇA. ELE VAI TENTAR PERSUADI-LO PAR SEU LADO, COM PROMESSAS DE CALOR, SEGURANÇA E FORÇA.\n\nÉ UMA ARMADILHA.\n\nUMA VEZ QUE ELE TEM SUA CONFIANÇA, VOCÊ SERÁ UM ESCRAVO DE SUA LUZ. VOCÊ VAI CARREGAR SUAS PRÓPRIAS CORRENTES, ASSIM COMO ELE CARREGA AS SUAS.\n\n...\n\nMAS - NÃO SE PREOCUPE. EU IREI PROTEGER O JARDIM. CASO ELE TENHA A AUDÁCIA DE RETORNAR PARA MIM, QUE SEJA.\n\nPARA VOCÊS, PEQUENINOS, EU TENHO UM PRESENTE PARA CADA UM DE VOCÊS. APROXIMEM-SE.\n\nAPROXIMEM-SE AGORA!\n\nAGORA, OBSERVE - OBSERVE AQUI. OBSERVE MINHA MÃO.\n\nTODOS VOCÊS IRÃO ME AJUDAR A CUIDAR DO JARDIM.", + + "SS2_LAMP_BODY_NAME": "Adepto", + "SS2_UNLOCKABLE_LOG_LAMP": "Registro de Monstro: Adepto", + "SS2_LAMP_BODY_LORE": "Oh, querido. Olhe para você, pobre coisinha.\n\nVocê está congelando.\n\nAqui, agora. Você já passou por tanto.\n\n...\n\nAqui vamos nós. Sua chamas reacenderam. Isso manterá você aquecido, por enquanto.\n\nVenha comigo. Vou te apresentar aos outros.\n\nOh? Claro que existem outros. Seria cruel ser o único de sua espécie, não seria?\n\nVenha, agora! Não tarde. Eles dividirão seu calor com você. Apenas me siga.\n\nVocê estará seguro aqui.", + + "SS2_FAMILY_LAMP": "[AVISO] Você encontra um profundo sentimento de quietude...", + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Registro de Monstro: Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Fungo Veloz", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Registro de Monstro: Fungo Veloz", + "SS2_RUNSHROOM_BODY_LORE": "Acordamos em pânico, nossas tendas em chamas. Nossos equipamentos se tornaram uma massa derretida da tabela periódica.\n\n\"E-ei, aqui! Aquela coisa!\"\n\nEra tão pequena, parecia como um inseto embaixo de nossos sapatos, porém a desordem foi feita... Não havia outra maneira.\n\n\"Fique aqui, eu vou espremer essa coisa até virar uma polpa.\"\n\nEu fiquei ali e observei enquanto minha equipe saltava como sapos na direção do pequeno fungo, incapazes de sequer arranhar sua superfície. Palavrões soavam como uma sirena no ar.\n\nNossos esforços foram infrutíferos. Eu sinalizei para minha equipe retornar para ajudar a apagar as chamas.\n\n\"Fiquem quietos e venham aqui! O fogo não vai se apagar sozinho! Esse desgraçado é como uma barata, você não vai pegá-lo!\"\n\nOs danos não foram cobertos." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json new file mode 100644 index 0000000..487d645 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Predecessor", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestino", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construto", + "SS2_SKIN_CROCO_GRANDMASTERY": "Arma", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestígio", + + "SS2_SKIN_COMMANDO_VESTIGE": "Furtivo", + "SS2_SKIN_MERCENARY_VESTIGE": "Calcanhar" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json new file mode 100644 index 0000000..110a46a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json @@ -0,0 +1,9 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Reino Secreto: Esconderijo do Estranho", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Em algum lugar no Vazio", + "SS2_MAP_VOIDSHOP_LORE": "Eu o chamo de... O Nevoeiro. Tive essa inspiração depois de ver o pôster de um filme. O chefe é basciamente um Rosto Fantasmagórico feito de fumaça. É bem assustador, Louco, Demoníaco, Infernal, e malígno." //this boss will be late hardmode. in order to summon him, you will need to make the Foggy Mirror. (a new summoning item for the boss.) in order to craft it, you need a magic mirror and some fog. Fog is an uncommon drop from Wyverns. it has a 45% drop rate chance. you need 15 fog and one magic mirror for this item. this boss is like the ice king from the Necro mod. and the full fight can only be fought at night. it can be fought in the day, but he will despawn when he gets to half his health. when summoned, a message will say. "You've awoken me... time to pay the price..." The fight is very challenging, as he makes copies of himself like the Brain of Cthulu and the Lunatic Cultist. however, you simply have to guess which face it is because the differences between the faces are almost next to none, making part of this fight luck based. his attacks are sending fast fists made of fog to smash you into Oblivion, making the screen foggy and blurry so that you cant see him as well, and if you touch him, you get debuffs like blindness, and other debuffs that are related to making it so that you cant really see around yourself. he is also able to charge directly into you. when he gets below half of his health, he gets 2 fists and his attacks get stronger and faster, however, there is one thing that can make the FogBound extremely deadly. if you see his eyes start to flash orange, it means he is about to blast you with a lethal 1 hit kill laser. this attack is avoidable, but the laser is quite large. for health, he has 65,000. as for the loot, you can decide. try to make it fog themed if you can.\n\nand that's my idea for a boss! what do you think?" + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json new file mode 100644 index 0000000..3619698 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Borg", + "SS2_BORG_SUBTITLE": "Monstruosidade Feita Pelo Homem", + "SS2_BORG_DESCRIPTION": "O Borg é um sobrevivente completo, preparado para qualquer situação. \n\n < ! > Desfazedor é instantâneo e muito preciso, tornando-o útil contra inimigos a curta e longa distância. \n\n Estrela Cadente brilha ao lidar com vários inimigos difíceis de acertar, pois pode atingir múltiplos alvos em um curto espaço de tempo. \n\n Correção de Superaquecimento aspira os inimigos próximos antes de explodir - também fornece uma rápida explosão de movimento na direção oposta de onde foi disparado. \n\n Retorno pode ser um recurso muito útil para explorar o mapa, para voltar ao teleportador ou para algum outro interativo. O teletransporte também causa um grande dano a qualquer inimigo dentro da área que você aparece.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "... e assim ele se foi, com um braço quebrado e sem peças sobressalentes.", + "SS2_BORG_OUTRO_FAILURE": "... e assim ele desapareceu, o sinal do teletransporte não deixou rastro.", + "SS2_BORG_LORE": "Arquivo de áudio encontrado em \"Dr. Rayell's Testimony\". Tocando...\n\n\"A gravação começou. Comece a testar, Dr. Rayell.\"\n\n\"Obrigado. Após o sucesso estrondoso do EOD's com aprimoramentos biomecânicos, produzindo alguns dos melhores engenheiros de combate que ja saíram departamento, eles seguiram em frente com designs um pouco mais... digamos, experimentais.\"\n\n\"Como assim?\"\n\n\"O departamento começou a investigar aprimoramento mental. Foi definitivamente um salto, com certeza. O aprimoramento já estava na vanguarda da tecnologia, mas suplementar - ou mesmo substituir um cérebro danificado? Era uma tarefa difícil. Mas os chefes pensaram que poderíamos fazer isso, então atendemos o pedido. \n\n\"Hm. O que aconteceu com o seu projeto?\"\n\n\"Uma vez que a prototipagem foi concluída, começamos os testes em humanos. Tivemos todos os tipos de pessoas como cobaias, eles eram vegetativos, mentalmente instáveis, pessoas quebradas. Nos disseram para consertá-los da melhor maneira possível.\"\n\n\"E como foi?\"\n\n\"Foi... Foi uma tragédia. Alguns deles estavam simplesmente além de qualquer ajuda. Não havia nada que pudéssemos fazer. Esses foram os melhores casos. Pior foi quando eles rejeitaram as substituições. Alguns morreram em uma rápida resposta imune. Os mais conscientes imploraram para que acabemos com as dores de cabeça que estavam tendo. Alguns deles apenas começaram a gritar. Eles gritavam por horas e horas, às vezes até mesmo por dias. E então eles paravam. Eles literalmente gritavam até a morte.\"\n\n\"Isso é, hum, um pouco perturbador. Isso é tudo?\"\n\n\"Houve um. Um que passou pela substituição. E funcionou maravilhosamente. Nós o pegamos em estado vegetativo, sem esperança alguma, e o tiramos disso, e demos a ele - talvez não sua vida inteira de volta, mas talvez algo parecido com isso. Você não tem ideia de como fiquei grato por saber que ele estava bem.\"\n\n\"Bem, suponho que é bom ouvir isso. Então, o que aconteceu com ele?\"\n\n\"Sabe? Não tenho certeza. Além de algumas mudanças comportamentais, o que é de se esperar, ele conseguiu retornar à sociedade com bastante graça. Fizemos check-ups nele a cada três meses para analisar os efeitos a longo prazo, mas... Na verdade? Agora que estou pensando nisso, ele não apareceu no mês passado. Ah bem. Tenho certeza que ele está indo bem. Vou contatá-lo sobre isso.\"\n\n\"Hum, tudo bem, então. Obrigado pelo seu tempo, Dr. Rayell. Seu testemunho é... Bem, certamente é algo. Espero ouvir mais sobre seus projetos no futuro.\"\n\n\"Muito bem. Espero que você encontre o que está procurando.\"\n\nFim do arquivo.", + + + + "KEYWORD_SS2_TELEFRAG": "TelefragmentaçãoCausa uma grande quantidade de dano aos inimigos ao se teletransportar para dentro deles.", + + + + "SS2_BORG_PASSIVE_NAME": "Propulsores a Jato", + "SS2_BORG_PASSIVE_DESCRIPTION": "Segurar a tecla de pulo permite retardar sua queda.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Desfazedor", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Atire nos inimigos causando damage% de dano.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Estrela Cadente", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Stunning. Efetua rapidamente 3 disparos teleguiados em direção aos inimigos a frente causando 3xDamage% de dano.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Correção de Superaquecimento", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Atire-se para trás, disparando uma bala de energia maior que causa damage% de dano por segundo. Explode após o tempo, causando %damage de dano.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Retorno", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefragmentação. Coloque um Sinalizador de teletransporte. Uma vez que o sinalizador esteja definido, ative novamente a habilidade para teletransportar-se para ele. Teletransporte reduz o tempo de recarga das habilidades em 4 segundos.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Retorno", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Toque para se teletransportar para o seu sinalizador colocado. Segure para remover o sinalizador colocado." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json new file mode 100644 index 0000000..1f44ef4 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json @@ -0,0 +1,44 @@ +{ + "strings": { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Espécie em Extinção", + "SS2_CHIRR_DESCRIPTION": "Chirr é uma criatura mística que mantém uma conexão pura com o planeta e seus habitantes.\n\n< ! > A habilidade de Chirr de correr enquanto plana a torna incrivelmente ágil no ar. Tente maximizar seu tempo no ar para se manter seguro e desviar de ataques.\n\n< ! > Veneno Suavizante cura aliados e causa dano a inimigos em uma área. Tente posicionar seu amigo- ou você- perto de grupos de inimigos para maximizar seu efeito.\n\n< ! > Abduzir é uma habilidade incrivelmente versátil que pode ser usada para dar um bônus aos seus aliados, voar para longe, agrupar inimigos, ou imobilizar um inimigo resistente.\n\n< ! > Vínculo Simbiótico permite você tornar inimigos abaixo de 50% de saúde em seus amigos, dando-lhes uma cópia do seu inventário. Seu amigo contantemente perde saúde ao longo do tempo, então é vital ajudá-lo com suas outras habilidades.", + "SS2_CHIRR_OUTRO_FLAVOR": "... e assim ela se foi, carregando uma nova vida em seu espírito.", + "SS2_CHIRR_OUTRO_FAILURE": "... e assim ela desapareceu, sem ninguém para lhe fazer companhia.", + "SS2_CHIRR_LORE": "\\u201CUma vez, um mundo foi formado. Uma mãe e seus dois filhos moravam lá.\n\n O mundo era um reflexo de seus colonizadores. A mãe garantia que seus filhos aprendessem os caminhos deste mundo, assim como ela o moldou em algo sobre o qual pudessem construir. E então, os filhos cresceram sábios e fortes, e o mundo floresceu...\\u201C\n\n \\u201C...À medida que os filhos envelheciam, assim também envelhecia a mãe. Logo chegou o tempo dela partir - mas antes de fazê-lo, ela deixou dois presentes. Um para seus filhos e outro para o mundo.\n\n Para os filhos que ela estava deixando, foi dado a dádiva da ambição e da compaixão. Juntos, eles conquistariam qualquer coisa que eles pudessem imaginar. Eles criariam o paraíso. Para o mundo que ela estava deixando, ela criou vida. Os primeiros verdadeiros nativos do mundo. Eles seriam os cuidadores do mundo, e, juntos, sua própria essência...\\u201C\n\n - Fábulas Galácticas, Volumes I e III", + "SS2_KEYWORD_CHIRRBUFF": "AcelerarAumenta a velocidade de movimento e a velocidade de ataque.", + "SS2_KEYWORD_CHIRRSLOW": "LentidãoDiminui a velocidade de movimento e a velocidade de ataque.", + "SS2_KEYWORD_CHIRRWITHER": "DecomposiçãoA saúde decai com o tempo.", + "SS2_KEYWORD_CHIRRWITHER2": "DecomposiçãoA saúde decai com o tempo, e uma quantia do dano recebido é permanente.", + "SS2_BROTHER_KILL_CHIRR": "Junte-se às suas irmãs.", + "SS2_BROTHER_KILL_CHIRR2": "Finalmente Extinto.", + "SS2_CHIRR_PASSIVE_NAME": "Estrutura Sem Peso", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr pula mais alto e pode planar ao segurar a tecla de pulo. Chirr sempre estará correndo enquanto estiver planando.", + "SS2_CHIRR_LEAVES_NAME": "Folhas Cortantes", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Atire uma saraivada de afiadas folhas cortantes que causam 6x75% de dano.", + "SS2_CHIRR_SPITBOMB_NAME": "Veneno Suavizante", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Lance uma bolha de feromônios que desacelera e causa 450% de dano ao longo do tempo, enquanto cura aliados próximos.", + "SS2_CHIRR_GRAB_NAME": "Abduzir", + "SS2_CHIRR_GRAB_DESCRIPTION": "Agarre um alvo, e, em seguida, ascenda rapidamente. Derrube-os para causar 1.500% de dano em uma área de impacto. Aliados ganham 100% de velocidade de ataque.", + "SS2_CHIRR_DROP_NAME": "Derrubar", + "SS2_CHIRR_DROP_DESCRIPTION": "Derrube sua vítima causando 1.500% damage em uma área de impacto.", + "SS2_CHIRR_BEFRIEND_NAME": "Vínculo Simbiótico", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Cuspa uma neurotoxina que causa 240% de dano por segundo e torne amigos alvos com menos de 50% de saúde. Amigos herdam itens e decompõem-se com o tempo.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Hipnotizar", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Cuspa uma neurotoxina que causa 240% de dano por segundo e torne amigos alvos com menos de 50% de saúde. Amigos herdam itens e decompõem-se com o tempo.\nCETRO: Seus amigos seguem você entre fases e não decompõem mais.", + "SS2_CHIRR_DETONATE_NAME": "Vínculo Natural", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Substitui a Habilidade Especial. Cuspa um agente detonante em seu amigo, fazendo com que eles explodam causando 1.000-4.000% de dano com base em quanto tempo estiveram amigos.", + "SS2_SKIN_CHIRR_DEFAULT": "Padrão", + "SS2_CHIRR_LEASH_NAME": "Sincronização Natural", + "SS2_CHIRR_LEASH_DESCRIPTION": "Aperte para trazer seu aliado até você. Segure para sugar a saúde de seu amigo.", + "SS2_CHIRR_HEADBUTT_NAME": "Cabeçada", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Atordoante. Cabeceie inimigos à sua frente causando {0}% de dano.", + "SS2_CHIRR_HEAL_NAME": "Aura Sanativa", + "SS2_CHIRR_HEAL_DESCRIPTION": "Cure a si mesmo e aliados próximos em {0}% de sua saúde total e {1}% a mais ao longo do tempo.", + "SS2_CHIRRHELPER_NAME": "Amizade de Chirr", + "SS2_CHIRRHELPER_DESCRIPTION": "amigo dos insetos :)", + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Espécie em Extinção" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json new file mode 100644 index 0000000..50165bb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json @@ -0,0 +1,56 @@ +{ + "strings": { + "SS2_CYBORG2_NAME": "Cyborg", + "SS2_CYBORG2_BODY_NAME": "Cyborg", + "SS2_CYBORG2_SUBTITLE": "[temp]CyborgSubtitle", + "SS2_CYBORG2_DESCRIPTION": "The Cyborg is a ", + "SS2_CYBORG2_OUTRO_FLAVOR": "..and so he left, ", + "SS2_CYBORG2_OUTRO_FAILURE": "..and so he returned, ", + "SS2_CYBORG2_LORE": "[temp]CyborgLore", + + "SS2_KEYWORD_CYBORG_CHARGED": "ChargedRecharges skill cooldowns and shields.", + + "SS2_CYBORG2_PRIMARY_CANNON_NAME": "Unmaker", + "SS2_CYBORG2_PRIMARY_CANNON_DESCRIPTION": "Shoot a CONTENDER inflicting 250% damage", + + "SS2_CYBORG2_PRIMARY_LASTPRISM_NAME": "Obliterator", + "SS2_CYBORG2_PRIMARY_LASTPRISM_DESCRIPTION": "Charge up a continuous laser that deals 200-1000% damage per second, but has decreased turning speed.", + + "SS2_CYBORG2_SECONDARY_LASER_NAME": "Rising Star", + "SS2_CYBORG2_SECONDARY_LASER_DESCRIPTION": "Stunning. Automatically target up to 3 different CONTENDERS, then fire 3 laser blasts for 300% damage each.", + + "SS2_CYBORG2_SECONDARY_MINES_NAME": "Shock Mines?????", + "SS2_CYBORG2_SECONDARY_MINES_DESCRIPTION": "Place a mine that repeatedly shocks nearby CONTENDERS for 120% damage. Can place up to 6.", + + "SS2_CYBORG2_UTILITY_TELEPORTER_NAME": "Recall", + "SS2_CYBORG2_UTILITY_TELEPORTER_DESCRIPTION": "Throw out a warp point that charges nearby TEAMMATES. Recast to teleport to its location.", + + "SS2_CYBORG2_UTILITY_TRAP_NAME": "Repurpose", + "SS2_CYBORG2_UTILITY_TRAP_DESCRIPTION": "Throw out a device that captures low health CONTENDERS, granting money and elite aspects to nearby TEAMMATES.", + + "SS2_CYBORG2_UTILITY_TELEPORT_NAME": "Teleport", + "SS2_CYBORG2_UTILITY_TELEPORT_DESCRIPTION": "Teleport to your warp point.", + + "SS2_CYBORG2_SPECIAL_MAGNETBALL_NAME": "Overheat Redress", + "SS2_CYBORG2_SPECIAL_MAGNETBALL_DESCRIPTION": "Fire a magnetic mass that pulls nearby CONTENDERS, then explodes for 600% damage.", + + "SS2_CYBORG2_SPECIAL_DETONATE_NAME": "Detonate", + "SS2_CYBORG2_SPECIAL_DETONATE_DESCRIPTION": "Boom.", + + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_NAME": "[temp]CyborgScepterName", + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_DESCRIPTION": "[temp]CyborgScepterDescription", + + "SS2_SKIN_CYBORG2_DEFAULT": "Default", + "SS2_SKIN_CYBORG2_MASTERY": "[temp]CyborgMastery", + "SS2_SKIN_CYBORG2_GRANDMASTERY": "[temp]CyborgGrandmastery", + + "SS2_ACHIEVEMENT_CYBORG2_NAME": "[temp]CyborgUnlockName", + "SS2_ACHIEVEMENT_CYBORG2_DESC": "[temp]CyborgUnlockDescription", + + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json new file mode 100644 index 0000000..e6d7e8f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Carrasco", + "SS2_EXECUTIONER2_SUBTITLE": "A Temerosa Guilhotina", + "SS2_EXECUTIONER2_DESCRIPTION": "O objetivo do Carrasco é espalhar o máximo de sangue possível em uma pequena quantidade de tempo. Balas carregadas, manipuladores de íon carregados.\n\n < ! > Use a Pistola de Trabalho para efetuar alguns abates, com cada morte progredindo para uma Rajada de Íons ainda mais poderosa.\n\n< ! > Você pode utilizar a Rajada de Íons para realizar alguns disparos ou segurá-la para disparar tudo de uma vez.\n\n< ! > A Execução é uma ótima ferramenta de controle de multidão E também contra alvos sozinhos. Não esqueça que seu dano depende de quantos alvos atinge!\n\n< ! > Se você estiver sendo cercado, a Dispersão de Grupo pode afastar os inimigos rapidamente, os deixando pronto para a boa e velha Execução.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "... e assim ele se foi, uma armadura vazia encharcada de sangue.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "... e assim ele desapareceu, escapando do inevitável.", + "SS2_EXECUTIONER2_LORE": "A morte é inevitável. Ela vem para todos nós. Alguns podem tentar evitá-la ou fugir dela. Mas a morte chega mesmo assim. A morte, no entanto, é simplesmente o custo da guerra. E a morte em combate glorioso é uma das melhores mortes que um homem poderia pedir.\n\nMas, como sempre, alguns tentariam fugir da morte. Nós os chamamos por muitos nomes. Desertores, covardes, vira-casacas. Cada um deles, traidores da causa. Esses traidores devem ser punidos pelos seus crimes. E essa punição: em uma reviravolta irônica, é exatamente o que eles tentaram evitar.\n\nA morte virá para eles. Não como um espectro vestido com uma foice. Não em um sobretudo, segurando um revólver. Não como uma doença, nem como a velhice. Não. Para eles, a morte virá com trajes de batalha lustrosos, com a pistola de serviço carregada e os manipuladores de íons em carga total.", + + "SS2_KEYWORD_FEAR2": "MedoFaz com que inimigos afetados parem de atacar e comecem a recuar. Inimigos são desacelerados em 50% e executados com 15% de saúde ou menos.", + "SS2_KEYWORD_EXECUTING2": "ExecutandoDano e escala de coeficiente são dobrados se apenas um inimigo for atingido. Abates dobram o ganho de cargas do Manipulador de Íon.", + "SS2_KEYWORD_RECHARGING2": "RecarregandoEssa habilidade pode recarregar cargas extras ao segurar o botão ou matar inimigos. Cargar adicionais aumentam a capacidade máxima.", + "SS2_KEYWORD_IONARMORBUFF": "Armadura IônicaAumenta a armadura em 60 e diminui o tempo de recarga de habilidades em 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Padrão", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerreiro", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Eletrocutador", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostálgico", + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Trabalho", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Atire com sua pistola para causar 180% de dano.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Execução", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Executar. Salte e bata no chão com seu machado de íons para causar 1.450% de dano. Segure para mirar.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Tiroteio", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Eletrizante. Invoque um esquadrão de armas de íon, rapidamente atirando balas iônicas e causando 350% de dano por bala, mas perde -60% da velocidade de movimento. Segure para extender sua duração. Tempo de recarga escala com o tempo que a habilidade é usada.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Rajada de Íons", + "SS2_EXECUTIONER2_IONBURST_DESC": "Eletrizante. Rapidamente descarrega suas cargas do Manipulador de Íon como balas de íon, causando 350% de dano por bala.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Manipulador de Íon", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Segure para começar a carregar até 10 cargas e substituir a habilidade primária. Abater inimigos também adiciona cargas.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersão de Grupo", + "SS2_EXECUTIONER2_DASH_DESC": "Arranque para frente e cause medo a inimigos próximos.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Soberano Ionizado", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Gire o seu machado de íons causando 1.700% de dano enquanto segura. Ao ativar, começa a consumir lentamente as cargas do Manipulador de Íon para projetar uma armadura iônica." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json new file mode 100644 index 0000000..9a8789b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Carrasco", + "SS2_EXECUTIONER_SUBTITLE": "Guilhotina Temida", + "SS2_EXECUTIONER_DESCRIPTION" : "O Carrasco é um sobrevivente de alto risco e alta recompensa, que tem como objetivo acumular uma contagem interminável de mortes.\n\n < ! > Use a Pistola de Trabalho para efetuar alguns abates, com cada morte progredindo para uma Rajada de Íons ainda mais poderosa.\n\n< ! > Você pode utilizar a Rajada de ions para disparar alguns tiros ou segurá-la para disparar tudo de uma vez.\n\n< ! > A Execução é uma ótima ferramenta de controle de multidão E também para alvos sozinhos. Não esqueça que seu dano depende de quantos alvos atinge!\n\n< ! > Se você estiver sendo cercado, a Dispersão de Grupo pode afastar os inimigos rapidamente.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "... e assim ele se foi, uma armadura vazia encharcada de sangue.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "... e assim ele desapareceu, escapando do inevitável.", + "SS2_EXECUTIONER_LORE": "A morte é inevitável. Ela vem para todos nós. Alguns podem tentar evitá-la ou fugir dela. Mas a morte chega mesmo assim. A morte, no entanto, é simplesmente o custo da guerra. E a morte em combate glorioso é uma das melhores mortes que um homem poderia pedir.\n\nMas, como sempre, alguns tentariam fugir da morte. Nós os chamamos por muitos nomes. Desertores, covardes, vira-casacas. Cada um deles, traidores da causa. Esses traidores devem ser punidos pelos seus crimes. E essa punição: em uma reviravolta irônica, é exatamente o que eles tentaram evitar.\n\nA morte virá para eles. Não como um espectro vestido com uma foice. Não em um sobretudo, segurando um revólver. Não como uma doença, nem como a velhice. Não. Para eles, a morte virá com trajes de batalha lustrosos, com a pistola de serviço carregada e os manipuladores de íons em carga total.", + + + + "SS2_KEYWORD_FEAR": "MedoFaz com que os inimigos atingidos parem de atacar e fujam. Inimigos afetados pelo medo recebem 50% a mais de dano e têm sua velocidade de movimento reduzida em 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutandoCause dano dobrado caso atinja apenas um inimigo.", + "SS2_KEYWORD_RECHARGING": "RecarregandoMatar inimigos restaura as cargas dessa habilidade, dependendo da força do inimigo morto. Inimigos mortos por Execução geram o dobro de carga.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Banho de Sangue", + "SS2_EXECUTIONER_PASSIVE_DESC": "Matar inimigos infligidos com medo reduz o tempo de recarga de todas habilidades em 1 segundo.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Serviço", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Atire com sua pistola para causar 180% de dano.", + "SS2_EXECUTIONER_TASER_NAME": "Tensão Mortal", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Atire relâmpagos em arcos para causar {0}% de dano.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Machado de Íon", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Balance seu machado para causar % de dano. Cada carga secundária concede 4% de saúde máxima em escudo.", + "SS2_EXECUTIONER_IONGUN_NAME": "Rajada de Íons", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recarregando. Atira uma quantidade de balas ionizadas causando {0}% de dano cada. Até 5 cargas podem ser disparadas por vez.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Explosão de Íons", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Atire uma rajada de energia bruta causando % de dano. Pode ser carregada, usando multiplas cargas de uma vez. Reabastece cargas para cada inimigo que você mata, dependendo da força.", + "SS2_EXECUTIONER_DASH_NAME": "Disperção de Grupo", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Impulsione para a frente e cause medo em todos inimigos próximos por {0} segundos.", + "SS2_EXECUTIONER_AXE_NAME": "Execução", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Pesado. Executando. Lance-se no ar e bata para baixo com um enorme machado de íons para causar {0}% de dano.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Execução em Massa", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Lance-se no ar e bata para baixo com um machado de íons para causar 3.000% de dano.", + "SS2_EXECUTIONER_ARMOR_NAME": "Fanático Ionizado", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equipe uma armadura ionizada, ganhando 60 de armadura e sobrecarregando sua habilidade secundária por 4 segundos.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Soberano Ionizado", + "SS2_EXECUTIONER_ARMORSCEPTER_DESC": "Equipe uma armadura ionizada, ganhando 80 de armadura e sobrecarregando sua habilidade secundária por 4 segundos. Eliminar inimigos causa medo a inimigos próximos por 4 segundos." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json new file mode 100644 index 0000000..d9c45fb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json @@ -0,0 +1,30 @@ +{ + "strings": { + "SS2_KNIGHT_BODY_NAME": "Cavaleiro", + "SS2_KNIGHT_BODY_SUBTITLE": "Guarda Real", + "SS2_KNIGHT_DESCRIPTION": "O Cavaleiro é um combatente corpo-a-corpo experiente, duelando e aparando inimigos com tempo e execução precisos.\n\n< ! > aparar.", + "SS2_KNIGHT_OUTRO_FLAVOR": "... e assim ele partiu, espancado até o âmago da esperança.", + "SS2_KNIGHT_OUTRO_FAILURE": "... e assim ele desapareceu, escudo quebrado e esperança apagada.", + "SS2_KNIGHT_BODY_LORE": "por que existem cavaleiros no espaço", + + "SS2_KNIGHT_PASSIVE_NAME": "Orgulho", + "SS2_KNIGHT_PASSIVE_DESC": "Obtenha até três acúmulos de Fortificado, aumentando sua armadura em 100 desde que ainda haja pelo menos um acúmulo. Perca uma acúmulo ao levar dano. Ganhe 2 acúmulos após aparar com sucesso.", + + "SS2_KNIGHT_PRIMARY_SWORD_NAME": "Duelar", + "SS2_KNIGHT_PRIMARY_SWORD_DESC": "Corte à frente, causando 240% de dano.", + + "SS2_KEYWORD_PARRY": "ApararSer atingido logo após sua ativação bloqueia o dano, ganhando dois acúmulos de Fortificado, e realiza uma aparada atordoente que causa 950% de dano. Aprimora o próximo uso do feixe de Choque, causando +50% de dano e atordoando.'", + + "SS2_KNIGHT_SECONDARY_SHIELD_NAME": "Contenda", + "SS2_KNIGHT_SECONDARY_SHIELD_DESC": "Aparar. Segure para aumentar a armadura em 100. Substitui sua próxima ativação da habilidade primária por Choque, um Atordoante golde de escudo que causa 240% de dano, acompanhado por um feixe que causa 480% de dano.", + + "SS2_KNIGHT_SHIELD_BASH_NAME": "Choque", + "SS2_KNIGHT_SHIELD_BASH_DESC": "Atordoante. Gire à frente para causar 240% de dano e disparar um feixe perfurante que causa 480% de dano.", + + "SS2_KNIGHT_UTILITY_LEAP_NAME": "Golpe", + "SS2_KNIGHT_UTILITY_LEAP_DESC": "Salte avante e corte rapidamente à sua frente, causando 240% de dano para cada corte. O número de cortes aumenta conforme a velocidade de ataque.", + + "SS2_KNIGHT_SPECIAL_SPIN_NAME": "Revigorar", + "SS2_KNIGHT_SPECIAL_SPIN_DESC": "Bonifique você e seus aliados próximos, para ganhar 40% de velocidade de movimento e velocidade de ataque, e então performe um ataque giratório que causa 800% de dano." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json new file mode 100644 index 0000000..5a439ef --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULA", + "SS2_MULE_SUBTITLE": "Diretiva: Sobreviver", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "... e assim ele se foi, com o motor engasgando e a diretiva cumprida.", + "SS2_MULE_OUTRO_FAILURE": "... e assim ele desapareceu, finalmente fora de operação.", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "OverclockingSegure o botão para extender a duração da habilidade, mas também aumenta o tempo de espera da habilidade.", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "OverclockingSegure o botão para carregar mais a habilidade, mas também aumenta o tempo de espera da habilidade.", + + "SS2_MULE_PASSIVE_DRONE_NAME": "Assistência à Prova de Falhas", + "SS2_MULE_PASSIVE_DRONE_DESC": "Receber danos abaixo de 25% de saúde libera um Drone de Reparo Pessoal, curando 50% da sua saúde. Possui 60 segundos de tempo de recarga.", + + "SS2_MULE_PUNCH_NAME": "Remoção de Interferência", + "SS2_MULE_PUNCH_DESC": "Soque inimigos para causar 330% de dano.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "CalibradoBata no chão à sua frente, causando uma grande quantidade de dano e enviando uma onda de choque. (%s tbd)", + + "SS2_MULE_UPHEAVAL_NAME": "Turbulência", + "SS2_MULE_UPHEAVAL_DESC": "Atordoante. Soque o chão à sua frente, levantando uma pedra que causa 450% de dano. Pedras podem ser socadas para serem roladas.", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "CalibradoSoque o chão à sua frente, levantando até 3 pedras de uma vez.", + + "SS2_MULE_OLDPUNCH_NAME": "Esmagamento Centrífugo", + "SS2_MULE_OLDPUNCH_DESC": "Overclocking. Atordoante. Prepare e desfira um poderoso soco para frente, causando 280% de dano. O dano é multiplicado pelo nível de carga, até um total de 4x.", + + "SS2_MULE_JUMP_NAME": "Realocar", + "SS2_MULE_JUMP_DESC": "Segure para carregar um poderoso salto para cima.", + + "SS2_MULE_SPIN_NAME": "Calibração Torque", + "SS2_MULE_SPIN_DESC": "Overclocking. Gire rapidamente, gradualmente aumentando sua velocidade de movimento e aumentando sua armadura enquanto causa 100% de dano por rotação.", + + "SS2_MULE_NET_NAME": "Imobilizar", + "SS2_MULE_NET_DESC": "Lance uma rede que segura inimigos a 12m do impacto, impedindo eles de atacar por 5 segundos. Inimigos voadores caem no chão.", + + "SS2_MULE_CHARGE_NAME": "Calibração Torque", + "SS2_MULE_CHARGE_DESC": "Calibrando. Segure para carregar, e solte para se arremessar para frente enquanto gira para causar (medium-high damage TBD)% de dano.", + + "SS2_MULE_KEYWORD_CALIBRATING": "CalibrandoPode ser cancelado com sua habiliade primária, segundária, ou com o pulo, para performar uma versão mais \"calibrada\" dessas ações." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json new file mode 100644 index 0000000..e670861 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json @@ -0,0 +1,22 @@ +{ + "strings": { + "SS2_NEMBANDIT_NAME": "Nêmesis Bandido", + "SS2_NEMBANDIT_SUBTITLE": "Fora da Lei Sombrio", + "SS2_NEMBANDIT_DESCRIPTION": "O Nêmesis Bandido se posiciona cuidadosamente usando tecnologia de camuflagem para subjulgar inimigos e reduzir multidões. \n\n< ! > Não mostre nenhuma compaixão.", + "SS2_NEMBANDIT_OUTRO_FLAVOR": "... e assim ele se foi, sem nenhum arrependimento.", + "SS2_NEMBANDIT_OUTRO_FAILURE": "... e assim ele retornou, a sorte finalmente acabou.", + "SS2_NEMBANDIT_LORE": "yehaw", + + "SS2_NEMBANDIT_PRIMARY_NAME": "Pistoleiro", + "SS2_NEMBANDIT_PRIMARY_DESCRIPTION": "Dispare com o revólver para causar 220% de dano. Máximo de 6 projéteis.", + + "SS2_NEMBANDIT_SECONDARY_NAME": "Lançar Dinamite", + "SS2_NEMBANDIT_SECONDARY_DESCRIPTION": "você lança um dinamite, descubra o que faz depois", + + "SS2_NEMBANDIT_SECONDARY_ALT_NAME": "Lançar Moeda", + "SS2_NEMBANDIT_SECONDARY_ALT_DESCRIPTION": "você sabe o que faz", + + "SS2_NEMBANDIT_SPECIAL_NAME": "Espalhar", + "SS2_NEMBANDIT_SPECIAL_DESCRIPTION": "Atire com sua escopeta para causar 6x100% de dano. Matar reinicia seus tempos de espera." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json new file mode 100644 index 0000000..4d4fc18 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_NEMCAPTAIN_NAME": "Nêmesis Capitão", + "SS2_NEMCAPTAIN_SUBTITLE": "Afundar com o Navio", + "SS2_NEMCAPTAIN_DESCRIPTION": "O Nêmesis Capitão emite ordens para controlar o campo de batalha e lutar com segurança de trás de seus Microrrobôs Adaptávelis\n\n< ! > Mantenha a calma.", + "SS2_NEMCAPTAIN_OUTRO_FLAVOR": "... e assim ele se foi, acendendo um novo cigarro.", + "SS2_NEMCAPTAIN_OUTRO_FAILURE": "... e assim ele retornou, de férias ao menos.", + "SS2_NEMCAPTAIN_LORE": "Esse planeta é uma droga cara... *acende um cigarro*", + + "SS2_NEMCAPTAIN_PASSIVE_NAME": "Uma Guerra Interminável", + "SS2_NEMCAPTAIN_PASSIVE_DESCRIPTION": "A exposição prolongada ao combate gera estresse, diminuindo a regeneração e a precisão à medida que se acumula. O estresse diminui quando você está longe de inimigos.", + + "SS2_NEMCAPTAIN_STRESSPASSIVE_NAME": "Fardo do Capitão", + "SS2_NEMCAPTAIN_STRESSPASSIVE_DESC": "Estresse diminui a regeneração de saúde e aumenta a propagação das armas e a velocidade de recarregar. Ao ficar com o máximo de Estresse, torne-se Ansioso.", + + "SS2_NEMCAPTAIN_KEYWORD_STRESS": "EstresseGanhe estresse ao estar em combate ou receber dano. O Estresse é reduzido com Acertos Críticos, cursa, abates, e manter-se fora de combate.", + "SS2_NEMCAPTAIN_KEYWORD_OVERSTRESS": "AnsiosoTrone-se sujeito aos efeitos do Estresse máximo, além de receber -40 de armadura, até o contador de Estresse chegar a 0.", + + "SS2_NEMCAPTAIN_PRIMARY_NAME": "Poblema Padrão", + "SS2_NEMCAPTAIN_PRIMARY_DESCRIPTION": "Rapidamente dispara para causar 90% de dano por bala. Máximo de 20 projéteis.", + + "SS2_NEMCAPTAIN_SECONDARY_NAME": "Reserva Pessoal", + "SS2_NEMCAPTAIN_SECONDARY_DESCRIPTION": "Atordoante. Pegue sua Pistola de Bengala e dispare uma bala perfurante, causando 1.100% de dano.", + + "SS2_NEMCAPTAIN_ORDERS_NAME": "Microrrobôs Adaptáveis", + "SS2_NEMCAPTAIN_ORDERS_DESCRIPTION": "Implante 1 dos 4 Pedidos de Microrrobôs atuais. Pedidos são descartados após o uso, e após os 4 serem usados, ganhe mais 4, mas também ganhe35 de Estresse. Não pode ser utilizado caso esteja Ansioso." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json new file mode 100644 index 0000000..97931f7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Nêmesis Comando", + "SS2_NEMCOMMANDO_SUBTITLE": "Eco Solitário", + "SS2_NEMCOMMANDO_DESCRIPTION": "O Nêmesis Comando é um curinga no campo de batalha, capaz de tornar qualquer situação a seu favor.\n\n< ! > Toque Único pode ser utilizado para lidar com inimigos distantes. Combine-o com Lâmina da Cessação para despedaçar inimigos.\n\n< ! > Gouge é uma penalidade poderosa, podendo causar acertos críticos e ativar efeitos de items em cima de seu grande dano.\n\n< ! > A chave é um balanceamento entre combate corpo-a-corpo e longo alcance, e Rolamento Tático garante armadrua suficiente para entrar e sair de batalhas.\n\n< ! > Destrua inimigos com Submissão, seja para auxiliar na fuga ou surpreender um alvo desprevenido.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "... e assim ele se foi, descobrindo o senso de humanidade dentro de si", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "... e assim ele desapareceu, concluindo sua luta interminável.", + "SS2_NEMCOMMANDO_LORE": "Ele descansa perto de uma fogueira, colocando as armas que carrega ao alcance de um braço. Verificando seus arredores, esperando que a caverna em que ele se escondeu fosse o suficiente para abrigá-lo. Alguns diriam que não é sábio ser excessivamente cauteloso. Ele diria que eles não viram o suficiente.\n\nA pistola do trabalho que ele conseguiu quando se alistou. Bem usada, suja e amada. Ela o acompanhou em altos e baixo, não importa em qual missão ele assumisse. Alguns diriam que apenas um tolo confiaria em sua arma. Ele diria que sua arma é tudo em que você pode confiar.\n\nA lâmina de um irmão de guerra caído. Escolhida do que ele conseguiu catar dos resquícios da humanidade que ele testemunhou. Alguns diriam que isso mantém seus espíritos unidos. Ele diria que é para impedir que seus espíritos se unam pelo maior tempo possível.\n\nAs cargas de carregamento que desembarcaram com ele. Cada item retirado de um baú, mantendo-o vivo de uma forma ou de outra. Dezenas de remessas para qualquer um, menos para ele. Alguns diriam, eles não são seus itens para você levar. Ele diria que se ele não os levar, ninguém os fará.\n\nO brilho de uma luz violeta vindo das profundezas da caverna. Calmante, aquecendo... acenando. Acolhendo-o cada vez mais fundo, prometendo segurança. Alguns diriam, o que parece bom demais para ser verdade provavelmente é. Ele diz, Fausto era um homem sábio.", + + "SS2_NEMCOMMANDO_EMERGE": "Emergir", + + "SS2_KEYWORD_GOUGE": "GoivarAplica 100% dano ao longo do tempo, capaz de acertos críticos.", + //"SS2_KEYWORD_GOUGE2": "GoivarAplica 200% dano ao longo do tempo, capaz de acertos críticos.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Lâmina da Cessação", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Goivante. Corte os inimigos causando 160% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Corte Longo", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Goivante. Atire um perfurante feixe da espada, causando 400% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Corte Longo", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Goivante. Atire um perfurante feixe da espada, causando 400% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Toque Único", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Atire em um inimigo para causar 150% de dano.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Rolamento Tático", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Role por uma curta distância, ganhando 200 de armadura.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Me Mostre uma Boa Hora!", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Provoque inimigos próximos, diminuindo sua armadura mas aumentando seu dano. O inimigo pode ter até 3 acúmulos.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Submissão", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Atordoante. Atire repetidamente para causar 6x80% de dano por disparo. O número de disparos aumenta com a velocidade de ataque.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, desencadeando um golpe devastador de 6 cortes que causam 360% de dano cada.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunção", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%.. O número de disparos aumenta com a velocidade de ataque. \nCETRO: Adicionalmente, dispare até {0} lasers que causão {2}% de dano.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Corte de Julgamento", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, disparando uma barragem de até {0} cortes que causam até {1}% de dano cada. O número de cortes aumenta com a velocidade de ataque. \nCETRO: Em carga total, desapareça brevemente e, em seguida, libere todos os seus ataques de uma só vez.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Padrão", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Vespa", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldado", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Eco Solitário", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Nêmesis Comando: Domínio", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Como Nemêsis Comando, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Nêmesis Comando: Grande Domínio", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Como Nemêsis Comando, vença o jogo ou aniquile em Tufão.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Nêmesis Comando: Pistoleiro Encurralado", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "Como Nêmesis Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Nêmesis Comando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Como Nemêsis Comando, inflija 8 acúmulos de Goivar em um único inimigo.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Nêmesis Comando: Completamente Corrompido", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "Como Nêmesis Comando, carregue pelo menos 20 itens Lunares na Fase 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Nêmesis Comando: Ceifador", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "Como Nêmesis Comando, obtenha 100% de chance de causar sangramento." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json new file mode 100644 index 0000000..4cb2c7a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Nêmesis Carrasco", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Barqueiro dos Condenados", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "O Nemesis Carrasco tira a vida daqueles que estão perdidos em um golpe de misericórdia para o que ele imagina ser o bem-estar maior.\n\n< ! > A morte não teme a si mesma.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "... e assim ele se foi, desaparecendo no desconhecido.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "... e assim ele retornou, com um legado perdido para sempre.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Marionetista", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Convoque até 5 esqueletos assustadores que assombram seus inimigos." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json new file mode 100644 index 0000000..3ddcb94 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json @@ -0,0 +1,26 @@ +{ + "strings": { + "SS2_NEMHUNTRESS2_BODY_NAME": "Nêmesis Caçadora", + "SS2_NEMHUNTRESS2_BODY_SUBTITLE": "Perseguidor Astuto", + "SS2_NEMHUNTRESS2_DESCRIPTION": "A Nêmesis Caçadora enfrenta inimigos lentamente, mas implacavelmente, com seu arco mortal e machado de duas lâminas.\n\n< ! > A morte não teme a si mesma.", + "SS2_NEMHUNTRESS2_OUTRO_FLAVOR": "... e assim eles partiram, procurando um novo lar bem longe.", + "SS2_NEMHUNTRESS2_OUTRO_FAILURE": "... e assim eles desapareceram, .", + + "SS2_NEMESIS_HUNTRESS_PASSIVE_NAME": "Visor de Combate", + "SS2_NEMESIS_HUNTRESS_PASSIVE_DESC": "Destaque Pontos Fracos em combate, que pode ser atingido com todas as flechas para causar 1.5x de dano.", + + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_NAME": "Raio Poderoso", + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_DESC": "Ágil. Segure para carregar, e solte para disparar uma flecha que causa até 400% de dano. A velocidade, o dano, e a precisão da flecha escala com o nível da carga.", + + "SS2_NEMESIS_HUNTRESS_SECONDARY_NAME": "Machadinha de Laser", + "SS2_NEMESIS_HUNTRESS_SECONDARY_DESC": "Balance e lance uma retornante e perfurante machadinha, causando 240% de dano. Golpeia até 5 vezes por segundo enquanto estiver no ar.", + + "SS2_KEYWORD_REARM": "RearmandoAdiciona 2 projéteis extras ao próximo uso da habilidade primária, máximo de 7 cargas.", + + "SS2_NEMESIS_HUNTRESS_UTILITY_NAME": "Teleporte Fásico", + "SS2_NEMESIS_HUNTRESS_UTILITY_DESC": "Ágil. Rearmando. Desapareça e se teleporte a uma curta distância. Máximo de 3 cargas.", + + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_NAME": "Raio Explosivo", + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_DESC": "Troque a flecha da sua próxima habilidade primária por uma flecha atordoante que explode brevemente após o impacto e causa 400% de dano." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json new file mode 100644 index 0000000..b56006e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json @@ -0,0 +1,91 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Nêmesis Mercenário", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Nêmesis Mercenário", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Desertor Vingativo", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "O Nêmesis Mercenário é um sobrevivente de curto alcance e ritmo acelerado, com as ferramentas certas para dominar qualquer tipo de combate - não importando as probabilidades. \n\n< ! > Respingar causa um dano devastador a curta distância. Use suas outras habilidades para se aproximar.\n\n< ! > Use Degolador para interromper ataques, ou para redirecionar seu arranque para mais inimigos.\n\n< ! > Despachar é uma poderosa opção de mobilidade em combate, e não interrompe seu recarregamento.\n\n< ! > Vetores de Ataque podem ser teleportados sem tempo de recarga. Isso faz com que Aproveitar seja uma habilidade chave para navegar nessas situações.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "... e assim ele partiu, com um novo propóstio em cada bala.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "... e assim ele desapareceu, com munições esgotadas e um coração ainda mais vazio.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CEi!\u201C\n\n +Uma figura lentamente manca nas arenosas dunas Marcianas, sintonizando nas comunicações externas de Fort Laughn.\u201CEi, se importa se eu entrar? A poeira está me matando.\u201C\n\n + +Um dos guardas estacionados na cerca externa retrucou de uma cabine. \u201C... Você tem credenciais, senhor?\u201C\n\n\u201C + +Vamos lá, você não está me reconhecendo? Deixa eu adivinhar - novo recruta? Algo do tipo?\u201C A figura continuou a andar despreocupante em direção à cerca, até que um segundo guarda interveio. \u201CEspere. Esse é o Vantre?\u201C O convidado riu, ainda vagando sem rumo à medida que se aproximava da cerca. \u201CCulpado como acusado. Pensei em passar por aqui enquanto estou na área. Dizer oi para alguns velhos camaradas, talvez.\u201C\n\n + +Os guardar pararam, e então, em uma linha separada, chamaram o comandante deles. \u201CComandante Byren, Vantre está na cerca externa. Ele parece inofensivo, o que é um sinal vermelho imediato. Quais são as suas ordens?\u201C\n\n + +A voz exasperada e áspera de Bryen ecoou pelo receptor. \u201CAh, droga… Avise a equipe de supervisão. Tenha certeza que ele não vai tentar nada, tudo bem? Mantenha ele ocupado até que haja mais pessoas aqui fora.\u201C O guarda transmitiu a ordem- \u201CTire a equipe daqui. Vou garantir que Vantre não tente nada estúpido.\u201C O recruta respondeu a pergunta: \u201CClaro, mas, uhh… Para onde ele foi?\u201C\n\n + +Certamente, Vantre desapareceu enquanto os dois estavam distraídos, deixando nada além de faíscas no ar onde ele estava antes. Levou cerca de dez minutos para que toda a força estacionada no forte descobrisse o que estava acontecendo- e eles descobriram na mesma hora em que encontraram seu comandante morto em seus aposentos, com a parte de trás de sua cabeça reduzida a pedaços. +", + + "SS2_KEYWORD_STAGGER": "CambalearInterrompe Inimigos.", + "SS2_KEYWORD_BLEEDING": "SangramentoCausa 240% de dano base por 3 segundos. Sangramento pode acumular. ", + "SS2_KEYWORD_ATTACKVECTOR": "Vetor de AtaqueInterrompe Inimigos.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Respingar", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Ágil. Dispare uma rajada de espingarda que causa 6x80% de dano, e novamente quando solta. Máximo de 2 cartuchos.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Degolador", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Cambaleante. Realize uma investida e golpeie, causando 2x300% de dano. Pode ser utilizado enquanto estiver arrancando.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perfurador", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Sangramento. Arremesse uma faca que causa 100% de dano.\nAssassino. Retire para causar 400% de dano.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Despachar", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Teleporte para trás de um inimigo ou para um vetor de ataque.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Desvitalizar", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Atordoante. Segure para deslizar enquanto prepara um avanço direcionado que causa 300% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Aproveitar", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Revela vetores de ataque em até 4 inimigos próximos. Mova-se na posição para arrancar à frente, causando 1.500% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliferar", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Crie um clone atrás do alvo que copia suas habilidades. Lance novamente para ir até ele, causando 800% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Farsante", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Vá para o seu clone, causando 800% de dano.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extripar", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Revela vetores de ataque em até 6 inimigos próximos. Mova-se na posição para arrancar à frente, causando 1.500% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Crie um clone atrás do alvo que copia suas habilidades. Lance novamente para ir até ele, causando 800% de dano, até um total de 2 vezes.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Desertor Vingativo", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Derrote o Vestígio do Mercenário.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Padrão", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "Ladino", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporativo", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honrado", + "SS2_SKIN_MERCENARY_NEMESIS": "Balístico", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Desertor Vingativo", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Derrote o Vestígio do Mercenário.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Nêmesis Mercenário: Domínio", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "Como Nêmesis Mercenário, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Nêmesis Mercenário: Grande Domínio", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "Como Nêmesis Mercenário, vença o jogo ou aniquile em Tufão.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Nêmesis Mercenário: Lâmina Contratada", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "Como Nêmesis Mercenário, derrote o Vestígio do Mercenário.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Nêmesis Mercenário: Enganado", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "Como Nêmesis Mercenário, repare e recrute um Drone Duplicador.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Nêmesis Mercenário: Vira-Casaca", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "Como Nêmesis Mercenário, derrote outro vestígio.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Nêmesis Mercenário: Aterrissado", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "Como Nêmesis Mercenário, complete uma fase sem sair do chão." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json new file mode 100644 index 0000000..78b3f7a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Nêmesis Comando", + "SS2_NEMMANDO_SUBTITLE": "Eco Solitário", + "SS2_NEMMANDO_DESCRIPTION": "O Nemesis Comando é um curinga no campo de batalha, capaz de transformar qualquer situação a seu favor.\n\n< ! > Lâmina da Cessação é arriscada, mas pode causar muito dano ao acumular Goivagem.\n\n< ! > O Corte Longo pode ser usado para aplicar com segurança acúmulos de Goivagem a grupos de inimigos - aproveite sua penetração!\n\n< ! > O equilíbrio adequado de combate corpo a corpo e à distância é a chave do sucesso, e o Rolamento Tático concede alta armadura para ajudar a entrar e sair das batalhas.\n\n< ! > A Submissão pode ser utilizada como uma enorme explosão de dano, seja para ajudar em uma fuga ou dar um salto em um alvo desavisado.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "... e assim ele se foi, descobrindo o senso de humanidade dentro de si", + "SS2_NEMMANDO_OUTRO_FAILURE": "... e assim ele desapareceu, concluindo sua luta interminável.", + "SS2_NEMMANDO_LORE": "Ele descansa perto de uma fogueira, colocando as armas que carrega ao alcance de um braço. Verificando seus arredores, esperando que a caverna em que ele se escondeu fosse o suficiente para se abrigar. Alguns diriam que não é sábio ser excessivamente cauteloso. Ele diria que eles não viram o suficiente.\n\nA pistola do trabalho que ele conseguiu quando se alistou. Bem usada, suja e amada. Ela o acompanhou em altos e baixo, não importa em qual missão ele assumisse. Alguns diriam que apenas um tolo confiaria em sua arma. Ele diria que sua arma é tudo em que você pode confiar.\n\nA lâmina de um irmão de guerra caído. Escolhida do que ele conseguiu catar dos resquícios da humanidade que ele testemunhou. Alguns diriam que isso mantém seus espíritos unidos. Ele diria que é para impedir que seus espíritos se unam pelo maior tempo possível.\n\nAs cargas de carregamento que desembarcaram com ele. Cada item retirado de um baú, mantendo-o vivo de uma forma ou de outra. Dezenas de remessas para qualquer um, menos para ele. Alguns diriam, eles não são seus itens para você levar. Ele diria que se ele não os levar, ninguém os fará.\n\nO brilho de uma luz violeta vindo das profundezas da caverna. Calmante, aquecendo... acenando. Acolhendo-o cada vez mais fundo, prometendo segurança. Alguns diriam, o que parece bom demais para ser verdade provavelmente é. Ele diz, Fausto era um homem sábio.", + + "SS2_KEYWORD_REND": "RasgarCausa dano extra em inimigos afetados pela Goivagem", + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "Lâmina da Cessação", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Goivante. Corte os inimigos causando {230}% de dano.", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "Corte Longo", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Ágil. Goivante. Segure para carregar um feixe de espada perfurante que causa {180}% de dano.", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "Disparo único", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Ágil. Rasgante. Atire com sua arma causando {0}% de dano.", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "Rolamento Tático", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "Role por uma curta distância, ganhando 200 de armadura.", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "Submissão", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%. O número de disparos aumenta com a velocidade de ataque.", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "Goivante. Segure, e então arranque para frente, disparando uma barragem de até {0} cortes que causam até {1}% dano cada. O Número de cortes aumenta com a velocidade de ataque.", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunção", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%.. O número de disparos aumenta com a velocidade de ataque. \nCETRO: Adicionalmente, dispare até {0} lasers que causão {2}% de dano.", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "Corte de Julgamento", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, disparando uma barragem de até {0} cortes que causam até {1}% de dano cada. O número de cortes aumenta com a velocidade de ataque. \nCETRO: Em carga total, desapareça brevemente e, em seguida, libere todos os seus ataques de uma só vez." + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json new file mode 100644 index 0000000..d90d50c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "Pyro", + "SS2_PYRO_SUBTITLE": "O Piromaníaco", + "SS2_PYRO_DESCRIPTION": "O Pyro é um sobrevivente que se destaca no controle de multidões, incendiando qualquer coisa que se atreva a chegar muito perto.", + "SS2_PYRO_OUTRO_FLAVOR": "... e assim ele se foi, com o peito prestes a explodir.", + "SS2_PYRO_OUTRO_FAILURE": "... e assim ele desapareceu, a chama extinguida.", + + + + "SS2_PYRO_SCORCH_NAME": "Chamuscar", + "SS2_PYRO_SCORCH_DESCRIPTION": "Aqueça ao queimar inimigos próximos causando 60% de dano. Acertar inimigos com calor alto incendeia inimigos, infligindo dano ao longo do tempo.", + "SS2_PYRO_AIRBLAST_NAME": "Onda de Calor", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30% de calor. Dispare uma rajada de chamas, incendiando inimigos causando 400% de dano e refletindo projéteis. Estoques extras reduzem o consumo de calor em 15%." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json new file mode 100644 index 0000000..beb7793 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Prova de Cognação", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Complete a Prova de Cognação." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json new file mode 100644 index 0000000..6f85f60 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Ciborgue: Domínio", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Como Ciborgue, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Ciborgue: Grande Domínio", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Como Ciborgue, vença o jogo ou aniquile em Tufão ou superior." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json new file mode 100644 index 0000000..d38bef9 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Princípio da Exclusão Competitiva", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Abata um monstro de elite Empíreo.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr: Domínio", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Como Chirr, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr: Grande Domínio", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Como Chirr, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr: Purificando", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Como Chirr, purifique três itens Lunares em uma única jogatina.", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr: Vida longa à Rainha", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "Como Chirr, arremesse 20 besouros para fora do mapa.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr: Mestre das Bestas", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "Como Chirr, aremesse um aliado para fora do mapa, sucateia 20 itens, e então se aniquile.", + + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json new file mode 100644 index 0000000..318eb6e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Porta-Bandeira", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Colete e leve 4 Bandeiras de Guerra de uma só vez." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json new file mode 100644 index 0000000..b269ff8 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Exagero", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Derrote um inimigo causando 1.000% de sua saúde máxima em dano.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Carrasco: Domínio", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Como Carrasco, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Carrasco: Grande Domínio", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Como Carrasco, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Carrasco: Arrombando o Cofre", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Como Carrasco, abra o antigo portão no Aqueduto Abandonado.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Carrasco: Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Como Carrasco, dê o golpe fatal no Verme Sobrecarregado utilizando Execução.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Carrasco: Assassino", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Como Carrasco, mate 12 inimigos em um único uso de Execução.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Carrasco: Descarga Forçada", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Como Carrasco, torne-se Sobrecarregado." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json new file mode 100644 index 0000000..ac21e2c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Médico!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Cure 5.000 pontos de saúde em uma única jogatina.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Alcance +150% de velocidade de movimento e velocidade de ataque.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Querido Diário...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Alcance o nível 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "ESMAAAAGA!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Carregue 10 itens que aumentem a chance de acerto crítico.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mistura Quente", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carregue um Cinturão de Kjaro, uma Gasolina e um Fogo Fátuo de uma só vez.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Golpe do Caçador", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Cause 1.000 de dano ou mais com um único acerto crítico.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_MALICE_DESC": "Alcance o estágio 3 na dificuldade Tufão.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Colecionador", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Carregue 25 itens diferentes em uma única jogatina.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Outra Mordida", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflija 6 efeitos negativos de uma vez em um único inimigo." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json new file mode 100644 index 0000000..6ef3da3 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Eco Solitário", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Nêmesis Comando: Domínio", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "Como Nemêsis Comando, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Nemêsis Comando: Grande Domínio", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "Como Nemêsis Comando, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Nemêsis Comando: Nemêsis Nemêsis", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Como Nemêsis Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Nemêsis Comando: Zandatsu", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "Como Nemêsis Comando, inflija 50 acúmulos de Goivar em um único inimigo." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json new file mode 100644 index 0000000..7853565 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Pyro: Domínio", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "Como Pyro, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Pyro: Grande Domínio", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "Como Pyro, vença o jogo ou aniquile em Tufão ou superior." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json new file mode 100644 index 0000000..8b0480a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Comando: Grande Domínio", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "Como Comando, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Comando: Eco Solitário", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "Como Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Grande Domínio", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "Como MUL-T, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid: Grande Domínio", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "Como Acrid, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Capitão: Grande Domínio", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "Como Captitão, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Caçadora: Grande Domínio", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "Como Caçadora, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenário: Desertor Vingativo", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "Como Mercenário, derrote o Vestígio do Mercenário." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json new file mode 100644 index 0000000..3a28e70 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json @@ -0,0 +1,420 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Ruhani Terminal", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Ruhani Terminali Etkinleştir...?\n(Bu kalıcı olarak zorluğu artıracak!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} Ruhani Terminali Etkinleştirdi...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Ruhani Terminali Etkinleştirdin...", + "ETHEREAL_SS2_DIFFICULTY_WARNING": "Gezegen sana karşı çabalarını iki katına çıkarıyor...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Dükkan sahibi fısıldar, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Adaya tepeden bakar.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Sütunlar arasında gizlenmiş.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "Yüksek bir uçurumun tepesinde.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Yapının dünyayla buluştuğu yer.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "Temiz havada.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Kapının bir görünümü.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Güçlü bir kemer üzerinde.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "En yalnız ağaç.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Dev, parıldayan bir taşa bakan.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Bakıcıya komşu.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Derin bir vadide.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Uzanmış bir kök.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Aya sırtını dön.", + + "SS2_DIFFICULTY_DELUGE_NAME": "Tufan", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Fırtına", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Tayfun", + "SS2_DIFFICULTY_TYPHOON_DESC": "Maksimum zorluk. Dünya bir kabus ve hayatta kalmak sadece bir yanılsamadır. Kimsenin kudreti buna yetmez.\n\n>Oyuncu Sağlık Yenilenmesi: -40%\n>Zorluk Ölçeği: +75%\n>Canavar doğma sınırı: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Süper Tayfun", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "", + + "SS2_EVENT_THUNDERSTORM_START": "\t Bir fırtına yaklaşıyor...", + "SS2_EVENT_THUNDERSTORM_END": "Bulutlar temizlenmeye başlıyor...", + "SS2_EVENT_BLIZZARD_START": "\t Bir kar fırtınası yaklaşıyor...", + "SS2_EVENT_BLIZZARD_END": "Kar temizlemeye başlıyor...", + "SS2_EVENT_SANDSTORM_START": "\t Bir kum fırtınası yaklaşıyor...", + "SS2_EVENT_SANDSTORM_END": "Toz bulutu durulmaya başlıyor...", + + + "SS2_EVENT_NEMMANDOBOSS_START": "Boşluktan doğal olmayan bir güç yayılıyor...", + "SS2_EVENT_NEMMANDOBOSS_END": "Boşluğun etkisi kayboluyor...", + + + "SS2_ARTIFACTCOGNATION_NAME": "İdrak Eseri", + "SS2_ARTIFACTCOGNATION_DESCRIPTION": "Düşmanlar, öldüğünde geçici kopyalarını bırakırlar.", + + "DAZING": "Sersemletici {0}", + "DAZING_AFFIX": "Odak Gizleyici", + "DAZING_AFFIX_DESC": "Kargaşanın bir hali ol.", + "ETHEREAL": "Ruhani {0}", + "ETHEREAL_ASPECT": "Kararsız Kalıntı", + "ETHEREAL_ASPECT_DESC": "Ruhaniliğin bir hali ol.", + "VOID": "Boşluk {0}", + "EQUIPMENT_AFFIXVOID_NAME": "Kınamanın Ağıtı", + "EQUIPMENT_AFFIXVOID_PICKUP": "Boşluğun bir hali ol.", + "ULTRA": "Ultra {0}", + + "COMMANDO_GRANDMASTERY_SKIN_NAME": "Klasik", + "TOOLBOT_GRANDMASTERY_SKIN_NAME": "İnşa", + "CROCO_GRANDMASTERY_SKIN_NAME": "Zırhlı", + "CAPTAIN_GRANDMASTERY_SKIN_NAME": "Bilgilendirme", + + "SS2_EXECUTIONER2_NAME": "Cellat", + "SS2_EXECUTIONER2_SUBTITLE": "Korkunç Giyotin", + "SS2_EXECUTIONER2_DESCRIPTION": "Cellat, sürekli can almaya dayalı yüksek riskli, yüksek ödüllü bir kazazededir..\n\n < ! > Her öldürmede daha güçlü bir İyon Patlaması oluşturan öldürmeler için Memur Tabancasını kullanın..\n\n< ! > Birkaç atış yapmak için İyon Patlaması'na bir kere basabilir veya hepsini ateşlemek için basılı tutabilirsiniz..\n\n< ! > İnfaz, harika bir kalabalık kontrolü VE tek hedefli bir araçtır. Unutmayın, verdiği hasar kaç hedefe çarptığına bağlıdır.!\n\n< ! > Kuşatıldığınızı fark ederseniz, Sürü Dağıtma düşmanları başınızdan hızla def edebilir..", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı, kana bulanmış boş zırh kabuğu olarak.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, kaçınılmazdan kurtulmuş olarak.", + "SS2_EXECUTIONER2_LORE": "Ölüm kaçınılmazdır. Hepimiz için geliyor. Bazıları ondan kaçınmaya çalışabilir veya ondan kaçabilir. Ama ölüm yine de gelir. Ancak ölüm, basitçe savaşın maliyetidir. Ve şanlı dövüşte ölüm, bir adamın isteyebileceği en iyi ölümlerden biridir.\n\nFakat, her zaman olduğu gibi, bazıları ölümden kaçmaya çalışır. Onlara birçok isimle hitap ediyoruz. Kaçaklar, korkaklar, dönekler. Her biri davaya ihanet eden birer hain. Bu hainler suçlarından dolayı cezalandırılmalıdır. Ve bu ceza: ironik bir bükülme içinde, kaçınmaya çalıştıkları şeydir.\n\nÖlüm onlar için gelecek. Tırpanlı cübbeli bir hayalet gibi değil. Yağmurluklu, elinde altı patlarla değil. Ne bir hastalık, ne de zamanın yıpratıcısı. Hayır. Onlar için ölüm, Memur tabancası dolu ve İyon manipülatörleri tam şarjlı, parlak savaş giysileriyle gelecek..", + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Varsayılan", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Gladyatör", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Elektrikçi", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + + "SS2_SKIN_EXECUTIONER_MASTERY": "Kanunsuz", + "SS2_SKIN_EXECUTIONER_KNIGHT": "Gladyatör", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "Yağmacı", + + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Aşırı öldürme", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Azami sağlığının %1000'ini hasar olarak vererek bir düşmanı yen.", + "SS2_EXECUTIONER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Aşırı Öldürme", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Cellat: Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Cellat olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_EXECUTIONER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Ustalık", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Cellat: Büyük Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Cellat olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_EXECUTIONER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Büyük Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Cellat: Kasayı Kır", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Cellat olarak Terkedilmiş Su Kemeri'ndeki antik kapıyı açın.", + "SS2_EXECUTIONER_WASTELANDERUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Kasayı Kır", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Cellat: Heyecanlandırıcı", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Cellat olarak, tek bir aşamada 15 aşırı yüklenen düşmanı öldür.", + "SS2_EXECUTIONER_ELECTROCUTIONERUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Heyecanlandırıcı", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Cellat: Katil", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Cellat olarak, tek bir İnfazda 12 düşman öldür.", + "SS2_EXECUTIONER_SWINGAXEUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Katil", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Cellat: Zorla Tahliye", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Cellat olarak Süper Şarjlanmış olun.", + "SS2_EXECUTIONER_IONBURSTUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Zorla Tahliye", + + "SS2_KEYWORD_FEAR2": "KorkuEtkilenen düşmanların saldırmayı bırakıp kaçmasına neden olur. Korkudan etkilenen düşmanlar %50 daha fazla hasar alır.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Memur Tabancası", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "180% hasar için tabancanı ateşle.", + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + "SS2_EXECUTIONER2_DASH_NAME": "Sürü Dağıtma", + "SS2_EXECUTIONER2_DASH_DESC": "4 saniye boyunca yakındaki tüm düşmanlara korku salmak için ileri atılın.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "İnfaz", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Ağır. Havaya fırlayın ve 1450% hasar için iyon baltanızı aşağı doğru vurun. Eğer sadece bir düşman hasar alırsa hasar ikiye katlanmış olur. Başarılı öldürmeler Kazanılan İkincil Şarjları ikiye katlar.", + + + + "SS2_EXECUTIONERTASER_NAME": "Ölümcül Voltaj", + "SS2_EXECUTIONERTASER_DESCRIPTION": "% hasar için İleriye doğru yıldırım yayları ateşle.", + "SS2_EXECUTIONERSWINGAXE_NAME": "İyon Baltası", + "SS2_EXECUTIONERSWINGAXE_DESCRIPTION": "% hasar için baltanı salla. Her İkincil yük, maksimum sağlığın %4'ü kadar kalkan sağlar.", + "SS2_EXECUTIONER_IONGUN_NAME": "İyon Patlaması", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Her biri 380% hasar veren 5 mermiyi yaylım ateşi olarak boşaltın. Düşmanın gücüne bağlı olarak, öldürdüğünüz her düşman için mermileri yeniden stoklar.", + "SS2_EXECUTIONERIONBLAST_NAME": "İyon Patlaması", + "SS2_EXECUTIONERIONBLAST_DESCRIPTION": "% hasar için bir ham iyon enerji patlaması ateşleyin. Yüklenmiş olabilir, aynı anda birden fazla şarj kullanarak. Düşmanın gücüne bağlı olarak, öldürdüğünüz her düşman için mermileri yeniden stoklar.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Sürü İnfazı", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Havaya fırlayın ve 3000% hasar için iyon baltanızı aşağı doğru vurun. Başarılı öldürmeler Kazanılan İkincil Şarjları ikiye katlar.", + + "SS2_NEMCOMMANDO_NAME": "Düşman Komando", + "SS2_NEMCOMMANDO_SUBTITLE": "Kimsesiz Yankı", + "SS2_NEMCOMMANDO_DESCRIPTION": "Düşman Komando, savaş alanında her durumu kendi lehine çevirebilen bir jokerdir..\n\n< ! > Fasıla Kılıcı risklidir ancak Deşme'yi istifleyerek çok fazla hasar oluşturabilir.\n\n< ! > Irak Yara, Deşme yığınlarını düşman gruplarına güvenle istiflemek için kullanılabilir - Delici özelliğinden yararlanın!\n\n< ! > Yakın muharebe ve menzilli savaşın uygun dengesi çok önemlidir ve Taktiksel Yuvarlanma, savaşlara girip çıkmanıza yardımcı olmak için yüksek zırh sağlar.\n\n< ! > İster bir kaçışa yardım etmek, ister şüphelenmeyen bir hedefin üzerine atlamak için olsun, Boyun Eğdirme, büyük bir hasar patlaması olarak kullanılabilir..", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı, içinde yeni keşfettiği insanlık duygusuyla.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..ve böylece geri döndü, bitmeyen mücadelesini sonuçlandırmış olarak.", + "SS2_NEMCOMMANDO_LORE": "Bir ateşin yanında dinlenmek için uzanır, taşıdığı silahları bir kol mesafesine koyar. Saklandığı mağaranın yeterli bir sığınak olmasını umarak çevresini kontrol eder. Bazıları der ki, aşırı temkinli olmak akıllıca değil. Onun cevabıysa, daha onlar hiç birşey görmediler.\n\nAskere alındığında aldığı memur tabancası. Bayağı kullanılmış, kirlenmiş ve sevilmiştir. Hangi görevi üstlenirse üstlensin, iyi günde de kötü günde de yanından hiç ayrılmadı. Bazıları der ki, sadece bir aptal silahlarına güvenir. Onun cevabıysa, silahın güvenebileceğin tek şey.\n\nDüşmüş bir asker arkadaşının kılıcı. Gördüğü son insanlıktan toplayabildiği azıcık şeylerden biri. Bazıları der ki, bu arkadaşının ruhuna yakın olabilmek için. Onun cevabıysa, bu ruhlarımızın birleşmesini mümkün olduğunca ertelemek için.\n\nOnunla birlikte inen bir sürü kargo. Bir sandıktan alınan her bir eşya, onu bir şekilde hayatta tutuyordu. Onun dışında herkese onlarca gönderi. Bazıları, onların alması gereken eşyaları olmadığını söylerdi. Onun cevabıysa, o almazsa kimse almaz.\n\nMağaranın derinliklerinden gelen mor bir ışığın parıltısı. Sakinleştirici, ısıtıyor... çağırıyor. Onu daha derinden karşılayarak, güvenlik vaat ediyor. Bazıları, kulağa gerçek olamayacak kadar iyi gelen şeyin muhtemelen öyledir. Onun cevabıysa, Faust bilge bir adamdı.", + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Varsayılan", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + "SS2_SKIN_NEMMANDO_CLASSIC": "Klasik", + "SS2_SKIN_NEMMANDO_VERGIL": "Motive Edici", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "???", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Komando'nun kalıntılarını yen.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Düşman Komando: Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Düşman Komando olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + //"SS2_NEMMANDO_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Düşman Komando: Büyük Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Düşman Komando olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_NEMMANDO_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Büyük Ustalık", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Düşman Komando: Düşman Düşman", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Düşman Komando olarak, Komando'nun kalıntılarını yen.", + //"SS2_NEMMANDO_SINGLETAPUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Düşman Düşman", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "[NOTRANSLATION]Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "[NOTRANSLATION]As Nemesis Commando, reach 100% bleed chance.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Düşman Komando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Düşman Komando, tek bir düşmana 8 birikim Deşme ver.", + "SS2_NEMMANDO_BOSSUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Zandatsu", + + "SS2_KEYWORD_GOUGE": "DeşmeZaman içinde %100 hasar verir, kritik vuruşlar yapabilir.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Fasıla Kılıcı", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Çevik. Deşme. 160% hasar için düşmanları biç.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Irak Yara", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Deşme. 400% hasar veren delici bir kılıç ışınını şarj etmek için basılı tutun..", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Tek Tık", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Çevik. 150% hasar için silahını ateşle.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Taktiksel Yuvarlanma", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Kısa bir mesafe Yuvarlan ve 200 zırh kazan.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Boyun Eğme", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Çevik. then fire a barrage of up to for Her biri 6x80% hasar veren 6 pompalı tüfek patlamaları için Şarj et ve yaylım ateşi aç. Saldırı hızı ile atış sayısı artar.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Kesin Vuruş", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Deşme. Şarj et, sonra ileri atıl ve Her biri 360% hasar veren 6 kesik darbesini yıkıcı bir şekilde vur. Saldırı hızı ile kesik sayısı artar.", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Dilek", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "i dont remember what it does and there's nothing written in the old lang stuff lol remind swuff to write this if ur seeing it", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Yargı Kesmek", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Şarj et, sonra iler atıl ve hasar% veren kesikler yıkıcı bir darbe vurun. Tam şarj olduğunda, kısa süreliğine yok ol ve sonra tüm saldırılarını aynı anda vurun. Saldırı hızı ile vuruş sayısı artar.", + + "SS2_CHIRR_NAME": "Cıvıl", + "SS2_CHIRR_SUBTITLE": "Gezegenin Koruyucusu", + "SS2_CHIRR_DESCRIPTION": "Cıvıl, gezegenle saf bir bağlantısı olan mistik bir yaratıktır..\n\n< ! > Doğal Bağ, bir düşmanla arkadaş olmanızı sağlar ve ona envanterinizin bir kopyasını verir.\n\n< ! > Müttefikiniz, saldırdığınız düşmanı hedef alacak - ve Hayat Dikenleri, düşmanları 'işaretlemek' için harika bir araçtır..\n\n< ! > Şifasal Buhar, kendinizi ve müttefiklerinizi canlı tutmak için kullanılabilir; bu, hasarı paylaşmak için Doğal Bağ kullanırken özellikle değerlidir..\n\n< ! > Kafa atma, kuşatıldığında düşmanlardan kaçmak için Cıvıl'ın zıplama yeteneklerinin yanı sıra kullanılabilir..", + "SS2_CHIRR_OUTRO_FLAVOR": "..ve ruhunda yeni bir hayat taşıyarak oradan ayrıldı.", + "SS2_CHIRR_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, kendisine eşlik edecek kimsesi olmadan.", + "SS2_CHIRR_LORE": "\"Will? Will, duyuyor musun?\"\n\n\"Mm, evet, sorun nedir?\"\n\n\"Herşeye rağmen, Beni hemen öldürmeye çalışmayan üstelik birde gerçekten arkadaşça görünen bir şey buldum..\"\n\n\"Harbi mi? Şahaneymiş! Ne bu peki?\"\n\n\"Galiba bir böcek? Sanırım? Emin değilim. Kesinlikle bir tür dev peygamber devesi gibi görünüyor, ama-\"\n\n\"Bir saniye bekle. Ne dedin sen? Ne kadar büyüktü sence?\"\n\n\"Hm, bekle, bana bir dakika ver...\"\n\n\"...Yaklaşık, diyelim, 10 fit uzunluğunda? Ve yaklaşık 6 fit boyunda.\"\n\n\"Bu... oldukça büyük. Bu şeyin dostça olduğundan eminsin?\"\n\n\"Kesinlikle. O eşekarısı sürüsünden kaçarken onlara rastladım ve yanından geçtiğim an onlara karşı gerçekten saldırgan olmaya başladı. Onlara iğneler püskürtüyor, yerdekilere kafa vuruyorlardı ve onlar uçup gidene kadar onlara doğru ilerlemeye devam ediyordu. Bölgesel mi? Muhtemelen, ama eşekarısı benden nefret ettikleri kadar o şeyden de nefret ediyor gibi görünüyordu..\"\n\n\"Ha. Pekala, eğer bu seni güvende tutuyorsa, o zaman kesinlikle olduğun gibi devam et..\"\n\n\"Tamam o zaman. seni haberdar edece- Hmm? Ters giden birşey mi var, Cıvıl?\"\n\n\"D- Dur. Cıvıl kim?\"\n\n\"Adı bu. Mantis ya da her neyse.\"\n\n\"...Bekle.\"", + "SS2_BROTHER_KILL_CHIRR": "kız kardeşlerine katıl.", + "SS2_BROTHER_KILL_CHIRR2": "sonunda soyu tükenmiş.", + "SS2_SKIN_CHIRR_DEFAULT": "Varsayılan", + "SS2_SKIN_CHIRR_MASTERY": "Güve", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Peri", + "SS2_SKIN_CHIRR_MAID": "Hizmetçi", + "SS2_ACHIEVEMENT_CHIRR_NAME": "Ormanın Hazinesi", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Ayrık Koru'da Efsanevi Sandığı aç.", + "SS2_CHIRR_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Ormanın Hazinesi", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Cıvıl: Ustalık", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Cıvıl olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_CHIRR_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Ustalık", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Cıvıl: Büyük Ustalık", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Cıvıl olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_CHIRR_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Büyük Ustalık", + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Cıvıl: Temizlemek", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Cıvıl olarak, tek seferde üç Ay öğesini temizle.", + "SS2_CHIRR_MAIDUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Temizlemek", + "SS2_CHIRR_PASSIVE_NAME": "Kanatlı Atlama", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Cıvıl diğer kazazedelerden daha yükseğe zıplayabilir, ve Havadayken artırılmış hız kazanır.Düşüşünü yavaşlatmak için havada zıplama tuşuna basılı tut.", + "SS2_CHIRR_DARTS_NAME": "Hayat Dikenleri", + "SS2_CHIRR_DARTS_DESCRIPTION": "İşaretleme. 3xHasar% için diken yağmuru ateşle.", + "SS2_CHIRR_HEADBUTT_NAME": "Kafa atma", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Sersemletici. Önünüzdeki düşmanlara kafa atın hasar% hasar.", + "SS2_CHIRR_HEAL_NAME": "Şifalı Buhar", + "SS2_CHIRR_HEAL_DESCRIPTION": "Kendini ve yakındaki dostlarını toplam canlarının 15% kadarını iyileştir ve 20% kadarını ise zamanla iyileştir.", + "SS2_CHIRR_BEFRIEND_NAME": "Doğal Bağ", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Arkadaş edinmek için canı 50% altında olan bir düşman bul. Arkadaş edinilmiş düşmanlar eşyalarını paylaşır.", + "SS2_CHIRR_LEASH_NAME": "Doğal Eşzamanlılık", + "SS2_CHIRR_LEASH_DESCRIPTION": "Müttefikinizi size getirmek için bir kere basın. Arkadaşınızla alınan hasarı paylaşmak için basılı tutun.", + + "SS2_BORG_NAME": "Yarı Robot", + "SS2_BORG_SUBTITLE": "İnsan Yapımı Yaratık", + "SS2_BORG_DESCRIPTION": "Yarı Robot, her duruma hazır, çok yönlü bir kazazededir.. \n\n < ! > Yıkıcı ani ve çok isabetlidir, bu da onu hem yakın hem de uzun mesafelerde düşmanlara karşı faydalı kılar.. \n\n < ! > Yükselen Yıldız, vurması zor birkaç düşmanla uğraşırken parlar, çünkü kısa sürede birkaç hedefi vurabilir. \n\n < ! > Aşırı Isınma Düzeltmesi patlamadan önce yakındaki düşmanları çeker - ayrıca ateşlendiği yönün tersine hızlı bir hareket patlaması sağlar. \n\n < ! > Geri çağırma, haritayı keşfederken ışınlayıcıya veya etkileşebilinen bir nesneye geri dönmek için çok kullanışlı bir varlık olabilir. Işınlanma ayrıca içinde doğduğunuz tüm düşmanlara ağır hasar verir..\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı,kırık bir kolla ve yedek parçasız.", + "SS2_BORG_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, ışınlanma feneri sinyalsiz kaldı.", + "SS2_BORG_LORE": "\"Dr. Rayell'in Tanıklığı\" altında bulunan ses dosyası. oynatılıyor...\n\n\"Kayıt başladı. Teste başlayın, Dr. Rayell.\"\n\n\"Teşekkürler. EOD'nin biyomekanik güçlendirmelerle, departmandan gelmiş geçmiş en iyi savaş mühendislerinden bazılarını üreterek müthiş başarısından sonra, biraz daha ileri gittiler... deneysel tasarımlar diyelim mi?.\"\n\n\"Nasıl yani?\"\n\n\"Departman zihinsel güçlendirmeyi araştırmaya başladı. Emin olmak için kesinlikle bir sıçramaydı. Büyütme zaten çok ileriydi, ancak hasarlı bir beyni desteklemek - hatta değiştirmek mi? Bu çok zor bir emirdi. Ama liderler yapabileceğimizden emindi, biz de mecbur kaldık..\"\n\n\"Hm. projenizden ne çıktı peki?\"\n\n\"Prototipleme tamamlandıktan sonra insan denemelerine başladık. Test denek olarak her türden insanımız var, onlar bitkisel, zihinsel olarak dengesiz, kırık insanlardı. Onları mümkün olan en iyi şekilde iyileştirmemiz söylendi..\"\n\n\"Ve bu nasıl gitti?\"\n\n\"Bu... Bu iş tam bir trajediydi. Kimilerinin bir ayağı çoktan çukurdaydı. Yapabileceğimiz hiç bir şey yoktu. Bunlar en iyi vakalardı. Daha da kötüsü, değiştirmeleri reddettikleri zamandı. Bazıları hızlı bir bağışıklık tepkisiyle öldü. Daha bilinçli olanlar, çektikleri baş ağrılarına son vermemiz için bize yalvardılar. Bazıları sadece çığlık atmaya başladı. Saatlerce, hatta bazen günlerce çığlık atarlardı. Ve sonra dururlardı. Kelimenin tam anlamıyla ölümüne çığlık atarlardı.\"\n\n\"Bu, Mm, biraz rahatsız edici. Hepsi bu?\"\n\n\"Bir tanesi vardı. Değiştirmeyi başaran biri. Ve herşey harika çalıştı. Onu bitkisel hayata soktuk, hiç umudu yoktu ve ona - belki tam hayatını geri vermedik ama belki ona benzeyen bir şey verdik. İyi olduğunu duyduğuma ne kadar müteşekkir olduğumu bilemezsin..\"\n\n\"Sanırım bunu duymak güzel. Peki ona ne oldu?\"\n\n\"Biliyorsun? Emin değilim. Beklenen bazı davranış değişiklikleri dışında, topluma oldukça zarif bir şekilde dönebildi. Uzun vadeli etkileri analiz etmek için her üç ayda bir onu kontrol ettik, ama... Aslında...? Şimdi düşünüyorum da, geçen ay gelmemişti. O iyi. İyi olduğuna eminim. bu konuda onunla iletişime geçmem gerekecek.\"\n\n\"Tamam o zaman. Zaman ayırdığınız için teşekkürler, Dr. Rayell. Tanıklığınız... Şey, kesinlikle büyük bir şey. Gelecekte projeleriniz hakkında daha fazla şey duymayı umuyorum.\"\n\n\"Çok iyi. umarım aradığını bulursun.\"\n\nDosyanın sonu.", + "SS2_BORG_DEFAULT_SKIN_NAME": "Varsayılan", + "SS2_BORG_MASTERY_SKIN_NAME": "Siber Akış", + "SS2_BORG_GRANDMASTERY_SKIN_NAME": "Başkalaşan", + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + "SS2_BORG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "", + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Yarı Robot: Ustalık", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Yarı Robot olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_BORG_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Yarı Robot: Ustalık", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Yarı Robot: Büyük Ustalık", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Yarı Robot olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_BORG_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Yarı Robot: Büyük Ustalık", + "KEYWORD_SS2_TELEFRAG": "Telefraglamaİçlerine ışınlanırken düşmanlara ağır hasar verir.", + "SS2_BORG_PASSIVE_NAME": "Jet İticileri", + "SS2_BORG_PASSIVE_DESCRIPTION": "Atlama tuşunu basılı tutmak inişinizi yavaşlatmanızı sağlar.", + "SS2_BORG_PRIMARY_GUN_NAME": "Yıkıcı", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Fire at contenders for hasar% hasar için rakiplere ateş edin.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Yükselen Yıldız", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Sersemletici. 3xhasar% hasar için öndeki rakiplere hızlı bir şekilde üç atış yapın.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Aşırı Isınma Düzeltme", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Kendinizi geriye doğru fırlatın, hasar% saniye başına hasar veren daha büyük bir enerji mermisi ateşleyin. Bir süre sonra patlayarak %hasar hasar verir.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Geri Çağırma", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefraglama. Bir ışınlanma feneri yerleştirin. Fener ayarlandıktan sonra, ona ışınlanmak için yeniden etkileştirin. Işınlanma beceri bekleme sürelerini 4 saniye azaltır.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Geri Çağırma", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Yerleştirilmiş fenerinize ışınlanmak için bir kere basın. Yerleştirilmiş fenerinizi kaldırmak için basılı tutun.", + + "DROID_DRONE_BODY_NAME": "Güvenlik Dronu", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Sevgili Günlük...", + "SS2_ACHIEVEMENT_DIARY_DESC": "20. seviyeye ulaş.", + "SS2_ITEM_DIARY_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Sevgili Günlük...", + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Kafeinlenmiş", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "+%150 hareket hızına ve saldırı hızına ulaş.", + "SS2_ITEM_COFFEEBAG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Kafeinlenmiş", + "SS2_ACHIEVEMENT_MALICE_NAME": "Kötü Niyetli", + "SS2_ACHIEVEMENT_MALICE_DESC": "Tayfun zorluğunda 3. aşamaya ulaş.", + "SS2_ITEM_MALICE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Kötü Niyetli", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Doktor!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Tek seferde 5.000 sağlık yenile.", + "SS2_ITEM_BLOODTESTER_UNLOCKUNLOCKABLE_UNLOCKABLE_DESC": "Doktor!", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Acı Karışım", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Bir Kjaro'nun Bandı, Benzin ve Ateş topu'nu aynı anda taşı.", + "SS2_ITEM_HOTTESTSAUCE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Acı Karışım", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Avcının Vuruşu", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Tek bir kritik vuruşla 1.000 veya daha fazla hasar verin.", + "SS2_ITEM_HUNTERSSIGIL_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Avcının Vuruşu", + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Bir Isırık Daha", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Tek bir düşmana aynı anda 6 düşürücü uygulayın.", + "SS2_ITEM_STRANGECAN_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Bir Isırık Daha", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME": "Şangııııır!!", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC": "Kritik vuruş şansını artıran 10 eşya taşı.", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Şangııııır!!", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Koleksiyoncu", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Tek seferde 25 benzersiz eşya taşıyın.", + "SS2_ITEM_NKOTASHERITAGE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Koleksiyoncu", + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Sancaktar", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Aynı anda 5 Savaş Sancağı taşı.", + "SS2_EQUIP_GREATERWARBANNER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Sancaktar", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Arka İtici", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Kullanımda geçici bir hızlanma artışı elde edin.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Kullanımda geçici bir hızlanma artışı elde edin.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Gizlenme Kafa Bandı", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Geçici olarak görünmez ol.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "8 saniyeliğine görünmez ol.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Sipariş: Gizlenme Kafa Bandı\nTakip numarası: 554*****\nTahmini teslim: 08/01/2056\nNakliye Yöntemi: Standard\nTeslimat Adresi: 202 W. Calbury Ln, Adora, Merkür\nNakliye Ayrıntıları:\n\nSonunda senin için kişisel bir Gizlenme cihazı bulabildim. Olmamanız gereken yerlerde gizlice dolaşmak bu yavruyla çocuk oyuncağı olacak.\n\nŞimdi, bu şey hakkında anlaman gereken birkaç şey var. İlk olarak, cihaz çok küçük olduğu için gizleme kısa sürer, bu nedenle tekrar soğurken kendini gizli tut. İkinci olarak, etkinleştirmek için kafa bandındaki düğmeye basman gerekir. Tam olarak çok gizli bir eylem değil, biliyorum, ama senin için bulabildiklerim bunlar.\n\nSon olarak, aldığın kutu tamamen boş görünüyorsa, düğmeyi bulana kadar aşağıyı hissetmen yeterli. Uçucu işlem olmadan göndermek zamandan, paradan ve mahremiyetten tasarruf sağlar. Bu sana geldiğinde bana söyle ve yeni oyuncağınla iyi eğlenceler.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Büyük Savaş Sancağı", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Yenilenmeyi, kritik vuruş şansını artıran ve bekleme sürelerini azaltan daha büyük bir savaş bayrağı yerleştirin.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "50% Sağlık yenilenmesi, 20% kritik vuruş şansı, ve 50% bekleme süresi azaltma sağlayan daha büyük bir savaş bayrağı yerleştirin. Aynı anda yalnızca bir sancak etkin olabilir.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Terran Taktik ve Savaş Müzesi'nden kayıt.\n\nBazıları savaş alanındaki en önemli kaynaklardan birinin moral olduğunu söylüyor. Bir birimin işlevselliği, içindeki birliklerin ruh haline bağlı olarak katlanarak artar. Bu, çeşitli yollarla yükseltilebilir veya alçaltılabilir. Örneğin, kalacak yerlerinin veya yemeklerinin kalitesi, evlerinden duydukları haberler ve hatta eğlence amaçlı zaman geçirmeleri gibi..\n\nBununla birlikte, bir birimin moralini yükseltmenin denenmiş ve gerçek bir yöntemi, sembolizm kullanmaktır. Birçok ordu, inançlarını ve güçlerini simgeleyen renkler ve desenler giyerdi. Birçok birlik, savaşta morallerini yüksek tutmak için bayrak taşırdı..\n\nBu yöntemin kullanımı da farklılıklar gördü. Bir birliğin bayrak taşıyıcısı morali yükseltirken, daha yüksek rütbeli askerlere özgü bayrakların birliğin moralini daha da yükselteceği gözlemlendi. Bir Albay veya General'in bayrağı savaş alanında görünürse, birlikler sergiledikleri güçle cesaretlenecek ve karşılığında kendi savaş hünerlerini artıracaktır..\n", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Basınçlı Bidon", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Kendini havaya fırlat.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Kendinizi havaya fırlatın. Atlama düğmesini basılı tutarak yukarı doğru ivme kazanın.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Sipariş: Basınçlı Hava Kutusu (24)\nTakip numarası: 182*****\nTahmini teslim: 06/29/2056\nNakliye Yöntemi: Standard / Kırılgan\nTeslimat adresi: Tri-City Gaz Sevkiyat Merkezi, Tri-City, Dünya\nNakliye ayrıntıları:\n\nBu, uh, beşinci, şimdi mi? Beşinci sıradaki basınçlı hava kutuları bu adrese. Şimdi, yargılamayacağım, demek istediğim, belki art arda dört kez daha fazla teneke kutuya ihtiyacın olacağını bilmiyordun, ama, bilirsin, ne zaman biraz tasarruf ettiğini biliyorsun. toplu olarak satın alın, doğru?\n\nHer neyse, dostum. Yani, yaklaşık iki ay boyunca toplam yüz yirmi hava bidonuyla neye ihtiyacın olacağını gerçekten bilmiyorum, sen bilirsin deyince değirmende döğüş bitermiş..\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Kahve Poşeti", + "SS2_ITEM_COFFEEBAG_DESC": "Hareket hızınızı 7% artırın (Birikim başına +%7) ve saldırı hızınızı 7.5% artırın (Birikim başına +7.5%).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Daha hızlı hareket edin ve saldırın.", + "SS2_ITEM_COFFEEBAG_LORE": "Sipariş: Kahve\nTakip numarası: 917****\nTahmini teslim: 12/06/2056\nNakliye Yöntemi: Standard\nTeslimat adresi: 6430 Deer Lane, Pennsylvania, Dünya\nNakliye ayrıntıları:\n\nMerhaba anne!\n\nSenin gençliğinde yaptığın gibi ben de seyahat ediyordum... Benim yaşımdan beri bana anlattığın tüm hikayeleri hatırlıyorum. Jamaika, Romanya gibi yerlere gitmek, dünyanın hemen her yerinde! Umarım yakında evi ziyaret edebilirim, böylece sana bulunduğum tüm yerleri anlatabilirim..\n\nBizi eve götürmek için kullandığın harika bir kahve olduğunu hatırlıyorum.... \"Neik Karanlık Kızartma\" mıydı? Her neyse, Titan'da kendi kahvesini yetiştiren harika bir yer var ve orası en iyilerinden! Bana evde seninle olduğum günleri hatırlatıyor.\n\nUmarım yakında görüşürüz. Seni özlüyorum ve kedileri özlüyorum. Eleni sana selam söylüyor ve sana her şeyi anlatmak için sabırsızlanıyorum!\n\nSevgilerle, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Detritif Trematod", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Kritik sağlığa sahip düşmanlar zamanla hasar veren 100% (birikim başına+100%) kadar hasar alır.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Düşük sağlıklı düşmanlar zamanla hasar alır.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Görüntü uyarlanıyor... bitti.\n$ Çözümleniyor... bitti.\n$ Metin dizelerinin çıktısını alınıyor... bitti.\nTamamlandı!\n\n\nBu, devam etmekte olan UES Araştırma ve Dış Yaşam Belgeleme programıyla bağlantılı olarak UES'te [Redaksiyon] görev yapan doğa bilimci D. Furthen'in seyir defteridir. Bu yazı, Kornea'nın yoğun ormanlarına yapılan bir keşif sırasında Point Sigma'da yazılmıştır. III.\n\n---------------------\n\nBu gezegende ilk dış yaşam örneğimle karşılaştım! Hem de nasıl harika bir örnek. Örnek bir Dünyalı yuvarlak solucanı andırıyor, ancak önemli ölçüde daha büyük. Ortak adlarını 'Detritif Trematod' olarak atadım ve özelliklerini aşağıda açıklayacağım..\n\n• Yaklaşık iki inç çapında ve yaklaşık dört inçten bir buçuk fit uzunluğa kadar değişen boyutlarda. Beyaz renkli.\n\n• Bu trematodlar, nemli bir mağarada çürüyen et yığını üzerinde ziyafet çekerken bulundu. Etin kökeni belirsizdi, ancak diğer, daha büyük hayvanların varlığı yine de heyecan verici..\n\n• Çürüyen et yığınını topladıktan sonra, trematodlar harekete hızla tepki verdi ve yavaşça gevşemeden önce kıvrılmaya başladı. Benimle birlikte duran gardiyan Chevry, sanırım tiksindi.\n\n• Dokusunu hissetmek için eldivensiz bir elle birine dokunduğumda, trematodlardan biri avucuma kilitlendi ve çiğnemeye başladı. Hem trematodun elimde olması hem de Chevry'nin o şeyi kesmesi son derece acı vericiydi. Buna rağmen avucumda hafif bir kesik dışında iyi olduğuma inanıyorum..\n", + + "SS2_ITEM_DIARY_NAME": "Günlük", + "SS2_ITEM_DIARY_DESC": "Her 2 saniyede 3 tecrübe (birikim başına +3, seviye ile artan) kazan.", + "SS2_ITEM_DIARY_PICKUP": "Zamanla deneyim kazanın.", + "SS2_ITEM_DIARY_LORE": "Koridor Bölüm 14-B'nin güvenlik görüntüleri iletimi tamamlandı.\n\nYazdırılıyor...\n\n\"Yani bu kitap depodaki tek şey miydi?\"\n\"Sayılır. Bir kaç eski mobilyaların haricinde tabi.\"\n\"Peki bu kitabın meselesi ne? Tüm elde ettiğimiz buysa, iyi olsa iyi olur.\"\n\"Günlük bence. İlk olarak yaklaşık 26 yıl önce Alan Howizer tarafından yazılmış. Oldukça zeki bir adama benziyor, Dünya'da bir kimyasal test tesisinde çalıştığını söyledi..\"\n\"Bu kadar? Bu sadece yaşlı bir adamın günlüğü mü?\"\n\"Bekle, dahası var. Yaklaşık yüz sayfayı çevirirken, el yazısı değişti ve görünüşe göre, farklı bir kişi tarafından bir park bankında bulundu. Yaklaşık otuz sayfa sonra yine aynı şey. Ve yine, yaklaşık bir yetmiş daha sonra. Ve devam ediyor. Bu günlüğe güzel anılarını, tuhaf gizemlerini, bilmecelerini, bu bilmecelere verdikleri cevapları, her türlü şeyi yazan birkaç düzine farklı insan var.\"\n\"Ha. O zaman bu şey gerçek bir bilgi hazinesi olmalı, değil mi? En son kime ait olduğuna dair bir ipucu var mı?\"\n\"Evet, aslında. Kitaba en son Chel adında biri yazmış ve görünüşe göre arka kapağın içine bir adres bırakmışlar. Neden, ne düşünüyorsun?\"\n\nÖnemli bölümün sonu.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Uyuyan Mantar", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Koşarken her 0,5 saniyede bir, seviye başına 1.3 sağlık iyileş (birikim başına +1).", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Koşarken sağlığı yeniler.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Araştırma İstasyonu Kalesinden Belgeler\n\nÖrnek-18305 3. Hafta Notları\n\nBu, bulduğumuz daha tuhaf örneklerden biri. İzin verirsek, bu mantar binadaki hemen hemen her şeyde büyümüş gibi görünüyor. Duvarlar, zeminler, tavan. Hareket eden şeyleri tercih ediyor gibi görünüyorlar. Giysilerimiz, kapılarımız ve hatta bazı makinelerimiz. Bu davranışı izlemeye devam edeceğiz.\n\nÖrnek-18305 5. Hafta Notları\n\nDenek kendini laboratuvardaki şeylere bağlamaya devam etti. Takılı nesne ile hareket ettikçe daha sağlıklı hale geldiğini belirtmiştik. Testler, kökleri tarafından alınan hareketlerin yarattığı ısıdan sağlandığını gösteriyor. Onu sürekli hareket eden bir makineye nakletmeye ve sağlığını izlemeye çalışacağız..\n\nÖrnek-18305 8. Hafta Notları\n\nNumuneyi laboratuvardan eski bir piston modeline bağlı bıraktık. Herhangi bir hasar olması durumunda, ne olursa olsun elden çıkarmayı amaçlamıştık. Onu bağlamıştık ve önceki 3 hafta çalışır durumda bıraktık. İlginç olan şu ki, pistonun bu zaman diliminde bozulacağı varsayılmıştı. Ancak, örneğin makine ile simbiyotik bir ilişki yarattığı görülüyor. Bu davranışı daha olumsuz etkileri ve bu örneğin olası diğer kullanımları için izlemeye devam edeceğiz..\n", + + "SS2_ITEM_FORK_NAME": "Çatal", + "SS2_ITEM_FORK_DESC": "Temel hasarı 7% (birikim başına+7%) artırır.", + "SS2_ITEM_FORK_PICKUP": "Daha fazla hasar ver.", + "SS2_ITEM_FORK_LORE": "\"Ciddi olamazsın... Bak, hayatta kalmak için elimizden gelen her şeye ihtiyacımız olduğunu söylediğimizi biliyorum, ama bu konuda gerçekçi olmadığımı anlamalısın!\"\n\nYüzünde sorgulayıcı bir ifadeyle gümüş aleti kaldırdı.. \"Ne demek istiyorsun? Ya bir canavarla savaşmamız gerekirse?\"\n\nKısa bir sessizlik.\n\n\"Lütfen, ikimiz de bu gezegendeki yaratıkları gördük. Sakın bana bunun burada herhangi bir şeyle savaşmak için yeterli olacağını söyleme.\"\n\nOmuz silkti. \"Asla bilemezsin.\", diye cevap verdi çatalı cebine sokarken.\n", + + "SS2_ITEM_MALICE_NAME": "Kötülük", + "SS2_ITEM_MALICE_DESC": "Bir düşmana hasar verildiğinde, o düşmana 13 metre mesafedeki en fazla 1 (birikim başına +1) düşman TOPLAM hasarın 55% kadar hasar alır. Her ek isabet 55% daha artar.", + "SS2_ITEM_MALICE_PICKUP": "Verilen hasar yakındaki düşmanlara yayılır.", + "SS2_ITEM_MALICE_LORE": "Zayıfsın.\n\nFiziksel olarak mı? Belki de değil. Hayatta kalmak için savaşıyorsun ve yeterince iyi dövüşüyorsun. Ama akılda? Arkadaşım sen zayıfsın. Savaşıyor ve öldürüyorsun, ama öldürdüklerin için pişmanlık duyuyorsun. Niye ya? Hayvanlar, size karşı pişmanlık duymuyorlar. Onlara göre, sadece takip edilecek bir av ya da kaçacak bir avcısınız. Şu devasa titanlar mı? Hiçbir duygu taşımıyorlar, sadece yok etmek için sessiz bir talimat var. Seni yok etmek için.\n\nVe seni tanıyorum. Dostum, zayıf olmak istemezsin. Zihninizde olduğu kadar bedeninizde de güçlü olmak istiyorsunuz. Bu akılsız hayvanlara acımayın, çünkü onlar öyledir. Sadece hayatta kalmak için değil, öldürmek için savaşın.\n\nAma insanın kötülüğü seni ancak bir yere kadar götürebilir. Bunu al. Daha da çekilin. Öldürmek için savaşın ve korkulmak için öldürün.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Erimiş Madeni Para", + "SS2_ITEM_MOLTENCOIN_DESC": "6% ihtimalle düşmanları vurulduğunda tutuştur taban hasarın 200% (birikim başına +50%) kadar hasar ver ve $1 (birikim başına +$1, temizlenmiş aşamalara göre artar).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Vurulduğunda altın için yakma şansı.", + "SS2_ITEM_MOLTENCOIN_LORE": "Sipariş: Erimiş Madeni Para\nTakip numarası: 446*****\nTahmini teslim: 09/22/2056\nNakliye Yöntemi: Standard\nTeslimat adresi: Venetian Polis departmanı, Brithen, Venüs\nNakliye ayrıntıları:\n\nBirkaç gün önce Parathan Meydanı'ndaki bombalamayla ilgili başka bir kanıt buldum.\n\nBölge çok sıcak olduğu için müfettişlerin analizlerini nasıl ertelemek zorunda kaldıklarını biliyor musunuz? Bu sabah uzay nihayet soğudu ve kaldırıma yapışmış bu erimiş madeni parayı bulmayı başardım. Hızlı bir kimyasal test, muhtemelen çoğunlukla altın kaplamalı tungstenden yapıldığını ve yerden soyduğumdan beri soğumadığını söylüyor.\n\nYine de ne anlama gelebileceğinden emin değilim. Belki bir şans tılsımı ya da bir arama kartı? Her iki durumda da, sana gönderiyorum çünkü açıkçası, alabileceğin tüm yardıma ihtiyacın var. Yani, 7 kişi öldü, 18 kişi yaralandı, yaklaşık yarım milyon maddi hasar ve elinizdeki tek kanıt erimiş bir madeni para ve havaya uçmuş bir kafe mi? Canının sağlığı için hepsi, adamım. Davada iyi şanslar.\n", + + "SS2_ITEM_NEEDLES_NAME": "İğneler", + "SS2_ITEM_NEEDLES_DESC": "8% (birikim başına +8%) ihtimalle düşmanları onlara karşı kritik vuruşları garanti eden bir düşürücü bulaştır.", + "SS2_ITEM_NEEDLES_PICKUP": "Garantili kritik vuruşlar için düşmanları işaretleme ihtimali.", + "SS2_ITEM_NEEDLES_LORE": "UES Teslimat Olay Raporu Kimliği 219560163 bulundu.\n\nYürütülüyor...\n\n\"604 numaralı teslimat personeli Will Stetson, anormal paket davranışıyla ilgili komplikasyonlar nedeniyle yaklaşık 22 saat önce UES [ÇIKARILDI]'teki tıbbi bölmeye kabul edildi.\n\nTurlarını yaparken Will, sandıklardan birinin arkasından oldukça yüksek sesle aniden patladığını fark etti. Birinin Standart protokole göre canlı bir hayvanı gemiye göndermeye çalışmış olabileceğinden endişe ederek, araştırma ihtiyacı hissetti. Bunun yerine, sandıkta çok sayıda özellikle büyük dikiş iğneleri içeren küçük bir plastik paket vardı, belli ki herhangi bir güvenlik için fazla sıkı bir şekilde paketlenmişti.\n\nSonunda ve muhtemelen kararın gecikmesiyle Will pakete dokunmaya karar verdi. Bu, paketin aniden genel yönüne doğru yırtılmasına ve üst ön tarafının derin kesiklerle kaplanmasına neden oldu. Biri onu çabucak bulduğu için şanslı. Durumu iyi gibi görünüyor, kısa bir sürede şoktan ve kan kaybından kurtulacaktır.\"\n\nRapor sonu.", + + "SS2_ITEM_BLOODTESTER_NAME": "Bozuk Kan Test Cihazı", + "SS2_ITEM_BLOODTESTER_DESC": "İyileşen her Sağlığınızın 20%'si için 5 altın kazanın. Altın, birikimler, temizlenen aşamalar ve maksimum sağlık ile artar.", + "SS2_ITEM_BLOODTESTER_PICKUP": "İyileştikçe para kazanın.", + "SS2_ITEM_BLOODTESTER_LORE": "İade: Bozuk Kan Test Cihazı\nTakip numarası: 288*****\nTahmini teslim: 06/17/2056\nNakliye Yöntemi: Öncelik\nTeslimat adresi: Dionysus İlaç Genel Merkezi, Plüton\nNakliye ayrıntıları:\n\nŞirketimize yarardan çok zarar vermeden önce bunun onarılmasına ihtiyacımız olacak. Bu şey, MED-E'miz onu her kullandığında bize yanlış sonuçlar vermeye devam etti. Sadece iş akışımızı tıkamakla kalmıyor, yanlış teşhis koyduğumuz için hastalara cebimizden para ödemek zorunda kalıyoruz ve gereksiz yere iğne batırıyoruz. Ve hemen sunuculara yedeklendiği için hastanın hatalı olduğunu iddia edemeyiz. Bu tür bir parayı bombalamaya devam edemeyiz, yoksa önümüzdeki çeyrekte iflas ederiz.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Alan Hızlandırıcı", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Işınlayıcı yarıçapı içindeki düşmanları öldürmek +1% (birikim başna +1%) şarj sağlar.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Düşmanları öldürmek Işınlayıcının şarj süresini azaltır.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--UES 1455A ODASINDAN OTOMATİK AKTARMA[Safe Travels]--//\n\n\"Cihaz sende mi\"\n\n\"Evet, tam burada.\"\n\n\"Çalışıyor, değil mi?\"\n\n\"Mmmhmm. Kusursuzca.\"\n\n\"Harika. Unutma, bunu kimse bilmemeli.\"\n\n\"Evet evet biliyorum. [ÇIKARILDI]'daki bu... sunaklar harika bir potansiyele sahip. Onları analiz ettikten sonra, onları kopyalamak çocuk oyuncağı olmalı. Büyük bir bilimsel buluş olacak.\"\n\n\"İyi. Sakin ol, analizini yap ve kimse şüphelenmeden dışarı çık.\"\n\n\"Tamamdır. Yardımın için çok teşekkür ederim.\"\n\n\"Önemli değil. Bana ödeme yaptığın sürece.\"\n\n\"Eh-heh, ödeme demişken...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "En Acı Sos", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Ekipmanınızı etkinleştirmek düşmanları 6 saniyeliğine 30m içinde yakar ve 150% taban hasat artı saniyede 100% hasar (birikim başına +50%) verir.", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Ekipmanınızı etkinleştirmek yakındaki düşmanları yakar.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Kaymar Otel K3 (Mutfak, 3. Kat) Odasından Otomatik Transkripsiyon--//\n\nUzun boylu, zayıf bir adam elinde büyük bir karton kutuyla odaya girer. \"Selam ŞEF. Nasıl gidiyor?\" Kutuyu tezgahın üzerine bırakır. \"Pekala, alışmanız gereken bir sürü yeni sosumuz var. Sakıncası yoksa, şimdi size onları anlatacağım.\" ŞEF botu ona dikkatini verir ama çalışmaya devam eder.\n\nAdam, çeşitli renkli şişelerin sıralarından aşağı doğru ilerleyerek, ŞEF'e bunların isimlerini, tatlarını ve yemek pişirmedeki kullanımlarını açıklıyor. Sonunda kırmızı renkli bir şişenin önünde durur ve kısa bir süre tereddüt eder.\n\n\"...Şimdi tamam. Bu şişe? Etiketlenmemiş olmasının bir sebebi var. Üzerinde \"En Acı Sos\" kullandığınızı belirten bir yemek siparişi alırsanız, devam et ve bu şişeyi kullan. Ancak BAŞKA HİÇBİR DURUMDA KULLANMAYIN. Bazen bir yemeği bitirmek için doğaçlama yapman gerektiğini biliyorum, ama bunu yapıyorsan ASLA bu şişeyi kullanmamalısın. Anlıyor musun?\"\n\nHâlâ çalışmakta olan ŞEF botu olumlu anlamda başını salladı.\n\n\"İyi. Senden harika şeyler bekliyorum ŞEF.\"\n\nŞEF botu bir kez daha başını sallar ve şişeleri uygun yerlere koymak için çalışmalarını kısa bir süreliğine durdurur.\n\n\"...Ve ayrıca?\"\n\nŞEF botu, dikkatini bir kez daha adama vermek için duraklar.\n\n\"Lütfen, o şişeyi kırma. Senin bir robot olduğunu biliyorum, ama aynı zamanda kazaların olduğunu da biliyorum ve bu kaza yerde bir delik bırakabilir.\"\n\nŞEF botu şişeye kısa bir bakış attıktan sonra, şişeyi diğer soslarla birlikte dikkatlice dolabın arkasına yerleştirmeden önce.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Avcının Mührü", + "SS2_ITEM_HUNTERSSIGIL_DESC": "En az 1 saniye hareketsiz durmak 15 zırh (birikim başına +10 zırh) ve 25% kritik şansı (birikim başına +20%) verir. Etkisi hareket anından 0.75 (birikim başıma +0.25) saniye devam eder.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Hareketsiz durmak, ilave zırh ve kritik vuruş şansı verir.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Taşınabilir kayıt cihazından ses transkripsiyonu tamamlandı.\n\nYazılıyor...\n\n\"Yemi alacaklarını mı düşünüyorsun?\"\n\"Zorunda kalacaklar. Başka seçeneğimiz yok gibi.\"\n\"Hala yemeğimizi bu şekilde kullanmanın çok riskli olduğunu düşünüyorum.\"\n\"Denemezsek, bir hafta içinde öleceğiz.\"\n\"Sadece... çok fazla kaybetmediğimizden emin ol.\"\n\"En azından hayatımızdan başka bir şey kalmadı zaten.\"\n\"...\"\n\"Buradalar.\"\n\"Oh iyi. Birini indir ve buradan gidelim.\"\n\"Henüz değil...\"\n\"Ne? Ne kadar beklersen o kadar yemek israfı olur!\"\n\"Bekle...\"\n\"Atışı yap adamım, elimizde sadece az biraz kaldı!\"\n\"Neredeyse...\"\n\"ATIŞI YAP.\"\n\"Neredeyse...\"\n\"ATEŞLE YA DA TÜFEĞİ BANA VER.\"\n\"...\"\n\"VER BANA ONU.\"\n\"Dikka-\"\n\nKayıt sonu.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Prototip Jet Botları", + "SS2_ITEM_JETBOOTS_DESC": "150% (birikim başına +100%) hasar vermek için her zıpladığınızda etrafınıza 7.5m (birikim başına +2.5m, hiperbolik olarak) alanda sersemletici patlama oluşturun.", + "SS2_ITEM_JETBOOTS_PICKUP": "Zıplarken patlat!", + "SS2_ITEM_JETBOOTS_LORE": "Hephaestus Metal İşler'in otopsi kaydı\n\nYer: Hephaestus Metal İşleri, Mars\nKonum Durumu: İç kısım yangınla tahrip oldu\nZayiatlar: Sahibi, ateş yoluyla\nSaha Raporu:\n\nYangının nedeninin bir demirhane, fırın ve hatta bir sigara molası olduğunu varsaymıştım. Aynı nişteki diğer atölyelerden pek bir farkı yoktu. Bir sürü eski kılıç, zırh, tarım ekipmanı vb. Her ne kadar unutulmuş gibi görünse de, normalde orada bulamayacağınız bazı projeler olduğu için, unutulmuş bir hobiydi.\n\nBunların önemli bir kısmı motor ve metalden başka bir şey değildi. Saat işi yapma pratiği yapıyor gibiydi. Ama sonunda yakıt ve motor temelli ürünlere geçti. Eski çim biçme makineleri, motor çevrimleri ve jeneratörler. Sonunda tahrik sistemlerine geçti. Küçük uzak uçaklar, helikopterler, eski paslı bir jetpack. Bir şeyler yapmaya çalışıyor gibiydi ve arkada ne olduğunu bulduk.\n\nBelli ki arkasında bir dahi vardı. Sıfırdan bir çift jet botu yapıyordu. Jetpack'ler işi iyi yaptığından ve botlar aynı miktarda itme gücü elde ederken o kadar sağlam ve ağır olamadığından daha önce üretime girmediler. Koruması için onları daha sağlam hale getirdiği için aynı düşünceye sahip görünüyordu, ancak itme gücünü artırarak telafi etmeye çalıştı. Sonuç, ısının yükselmesi ve altından fışkırmasıyla sonuçlandı. Ne yazık ki, yaratıcı doğası ona işine ve hayatına mal oldu.\n\nÇevredeki alan herhangi bir zarar görmedi, bu nedenle dükkan yakında yenilenebilir. Botlara el konuldu ve incelenmek ve hizmetten alınmak üzere yoldalar ve dükkanın içinden kalan eşyalar yakınlarına gönderildi.\n\nBu, raporumu sonlandırıyor.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Garip Teneke", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (birikim başına +5%) şansla düşmanları zehirle Zamanla %350 hasar verir ve onları şaşırtır.", + "SS2_ITEM_STRANGECAN_PICKUP": "Düşmanları zehirleme, zamanla hasar verme şansı.", + "SS2_ITEM_STRANGECAN_LORE": "Biri donmuş bir yuvadaki moloz denizi arasında titreyen iki figür oturuyor. Verilen tek ışık, bir ateşin küçük kalıntıları ve eski kıvılcım telleridir. Isıran soğuğa karşı neredeyse hiç koruma yok.\n\n\"Hey...\" Uzak bir umutla yukarıya bakıyor. \"Sence bu kayadan kurtulacak mıyız?\"\n\n\"Zor.\" Bulduğu rasyondan bir ısırık alır.\n\n\"Gözden kaçırdığımız bir şey olmalı, değil mi? Henüz düşünemediğimiz bir yöntem belki?\" Adam ayağa kalkar ve endişeli bir şekilde etrafta volta atmaya başlar.\n\n\"Belkide.\"Bir ısırık daha.\n\n\"Belki henüz bulamadığımız çalışan parçalarla ilgili bir enkaz var, ya da mevcut parçalarda düzeltebileceğimiz bir sorun?\" Gözlerine dönen, kendini daha umutlu ve heyecanlı kılan bir parıltı.\n\n\"Kesinlikle mümkün.\" Bir ısırık daha.\n\nYüzünden tiksinmiş bir bakış geçerken durdu. \"Ah, lütfen sadece yemek yemek yerine bir şeyler düşünmeme yardım eder misin?\"\n\n\"Yerinde olsam o konuda endişe etmezdim.\" Bir ısırık daha.\n\nİğrenmesi, yerini hızla bariz hayal kırıklığı ve öfkeye bırakır. \"Neden?! Buradan çıkmak istemiyor musun?!\"\n\nKadın İçini çeker ve elini saçlarının arasından geçirir. \"Eminim. Ancak bu, her küçük şey üzerinde strese girmemiz gerektiği anlamına gelmez. Yaşıyoruz, değil mi? En azından hayattayız.\"\n\n\"Şey... Sanırım haklısın... Hemen şimdi heyecanlanmak kötü olurdu....\" Yere baktığında ifadesi gevşedi.\n\n\"Bak? Sadece otur, rahatla ve eski zulamın seni ısıtmasına izin ver.\" Kutuyu uzatırken bir ısırık daha.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Metronome Saat", + "SS2_ITEM_WATCHMETRONOME_DESC": "Yürümek kademeli olarak maksimum 5 (birikim başına +5) şarj oluşturur, etkinleştiğinde 200% kadar hareket hızı artırır. Koşarken Artan hareket hızı azalır. Yedek hareket hızı, Hareketsiz dururken iki kat daha hızlı oluşturulabilir.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Ayakta durmak, bir sonraki hareketiniz için hızı şarj eder.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Sipariş: Kırık Saat Metronomu\nTakip numarası: 88******\nTahmini teslim: 04/14/2056:\nNakliye Yöntemi: Öncelik\nTeslimat adresi: 33 Skyview Drive, Albümen, Venüs\nNakliye ayrıntıları:\n\nHey, bu sana tamir etmen gerektiğini söylediğim saat metronomu. Görünüşe göre, birkaç haftadır işler çığrından çıkıyor ve ben ve çocuklar, sürekli hızlanarak herhangi bir kayıt yapamıyoruz. Kulak içi metronomu kullanmak çok uzun süre içeride kalırsa kulaklarımı acıttığı için oldukça çabuk geri almak istiyorum. Oh, ve ona da dikkat et. Saat babamdan bir hediye ve benim için gerçekten çok şey ifade ediyor. Şimdiden çok teşekkürler!\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Droid Kafası", + "SS2_ITEM_DROIDHEAD_DESC": "Seçkin bir düşmanı öldürmek 15 saniyeliğine Güvenlik Dronu (birikim başına +50% hasar ve +20% hareket hızı) oluşturur. Dronlar ölen seçkin düşmanın cinsinden olur.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Seçkin bir düşmanı öldürdükten sonra geçici bir insansız hava aracı üret", + "SS2_ITEM_DROIDHEAD_LORE": "Sipariş: Güvenlik Robotu\nTakip numarası: 1138***\nTahmini teslim: 5/14/2056\nNakliye Yöntemi: Öncelik / Kırılgan\nTeslimat adresi: RaCom Robotik, Asimov, Mars\nNakliye ayrıntıları:\n\nBu, çalınan güvenlik robotlarından kurtarabildiğimiz birkaç parçadan biriydi... Pluto'daki o militan grup, o ER-14'lerden bir demet çalmış ve bir süredir üslerinde kullanıyorlardı. Bu, özellikle ER-14XPC5VVUFF, bir süre önce hatırlamaya çalıştıklarınızla aynı çizgide. Bu tarihi bilmiyorum, sadece bu partinin kalıntılarını bulabilene büyük bir ödül olduğunu biliyorum. Başka kalıntılar da var, ama çok daha az eksiksizler... En azından artık tehlike olmamalı. Bunların da size gönderilmesini istiyorsanız bana haber verin.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Düzensiz Alet", + "SS2_ITEM_ERRATICGADGET_DESC": "10% kritik vuruş ihtimali kazanın. Kritik vuruşlar 50% (birikim başına +50%) ekstra hasar verir.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Kritik vuruşlar ekstra hasar verir.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== Çağrı Kesici ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nArama kesiliyor TdiM3c4fcQQA.34074... bitti\nArayandan ses girişi alma A... bitti\nArayan B........ bitti\nŞifreleme hattı... bitti\nCanlı TTS'yi etkinleştir çıktı?\n>E\n\n==========================\nAŞAĞIDAKİ METİNDEN KONUŞMA ÇIKTI\n==========================\n\nArayan A: Hey, Alet hala sende mi?\nArayan B: Evet, tam burada, gitmeye hazır mıyız?\nArayan A: evet anlaşma devam ediyor...\nArayan A: Bundan kimseye bahsetmedin, değil mi?\nArayan B: Ne, aptal olduğumu mu düşünüyorsun? Tabii ki hayır!\nArayan A: İyi. Öyle devam et.\nArayan B: Tamamdır... Söylesene, bu şeyin sistemden göndermenin güvenli olduğundan emin misin?\nArayan B: Bu alet bir çeşit üst düzey silah modifikasyonu, değil mi?\nArayan A: Tereddüt etme, alet tamamen güvenli. UES paketlerini kontrol etmez. Postalama sistemi yüklerini daha önce kullandım ve hala gayet iyiyim.\nArayan B: Eh, öyle diyorsan. Göndereceğim ve planlandığı gibi önümüzdeki yirmi dört saat içinde on beş bin kredi bekliyorum.\nArayan A: Planlandığı gibi. Seninle iş yapmak güzel.\n\n==========================\n=====ÇAĞRI BAĞLANTI KESİLDİ=====\n==========================\n\nBölme çizgisi..... bitti\nKayıt yedekleme........ bitti\nMetin çıktısı kaydedilsin mi?\n>E\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Yeşil Çikolata", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Maksimum HP'nizin en az 20%'si kadar hasar gördüğünde, 15 saniye (birikim başına +5 saniye) boyunca 50% temel hasar ve 20% kritik şans veren bir birikim kazanın . %20 maksimum can eşiğini aşan hasar 50% azalır.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Alınan hasarı azaltın ve ağır hasar aldığınızda büyük bir hasar ve kritik şans bonusu kazanın.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Sinyal ekolarından ses transkripsiyonu tamamlandı. Genel belirteçler atama.\n\n[Tıslama, yüksek sesle klan]\n\nADAM 1: Ah... Hey, garip soru?\n\nADAM 2: [Sesli iç çekiş] Ne?\nADAM 1: Parlak yeşil renkli tuhaf, egzotik çikolatalar biliyor musunuz?\n\nADAM 2: Ne? Sen ne saçmalıyorsun yine?\n\nADAM 1: Bu güvenlik sandığında biraz yeşil çikolata buldum ve bunun normal olup olmadığını soruyorum.\n\nADAM 2: Ah, hayır, bence değil. Ben öyle düşünmüyorum yani. Ne bileyim ben.\n\n[Buruşma]\n\nADAM 1: Öyleyse ne olması gerekiyor? Bunun da zehirli olduğunu düşünüyor musun?\n\nADAM 2: Muhtemelen hayır. Ve, uh, son kez söylüyorum, et zehirli değildi, sadece zayıf bir miden var.\n\nADAM 1: Pekala, sanırım yanımda bulunduracağım bunu, çünkü işler çıkmaza girebilir.\n\nADAM 2: Bu muhtemelen harika bir fikir değil, ama tamam.\n\n İstenen transkriptin sonu.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Nkota'nın Mirası", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Seviye atladığında bir eşya al. Yaygın eşyalar 13. seviyeden sonra havuzdan kalkar, and Nadir eşyalar 26. seviyeden sonra havuzdan kalkar. Birikim başına daha yüksek nadir eşya şansı.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Seviye atladığında bir eşya al.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Arkadaşlarım. Bazı önemli haberleri paylaşmak için bugün hepinizi burada topladım.\n\nÖncelikle, büyük liderlerimizin sonuncusu, nazik anamız Nkota'nın bu hayattan ne yazık ki vefat ettiğini duyurmak kalbimi acıtıyor. Bildiğimiz kadarıyla dün gece, yıllarla dolu ve buradaki bütün işleri bitmiş halde huzur içinde son nefesini verdi. Bununla birlikte, liderlikte onun yerini alacak kimse olmayacak. O, neslinin son üyesiydi, yaşayan erkek kardeşi, kız kardeşi veya çocuğu yoktu.\n\nBunun yerine, son vasiyetinde bilgeliği yeni bir başlangıç yarattı. Bizim için. Hepsi bizim için. Dileği, bu topluluğun geri kalan üyelerinin birlikte veya ayrı ayrı dünyaya yayılmasıdır. Bu belki de sert bir seçenek, ancak kişisel olarak ben de bu topluluk için en iyisi olduğuna inanıyorum.\n\nNkota, vasiyeti gibi son varış noktamıza gömülecek. Hepiniz ona ve bu ümmete bir süre üzülebilirsiniz, ama oyalamayın. Bir hafta sonra bir grup hacı benimle birlikte elli mil batıdaki büyük gri yola gidecek. Takip edebilir veya kendi yolunuza gidebilirsiniz. Tamamen sizin seçiminiz. Yolculuğu yapabileceğinizi düşünmüyorsanız, üzülmeyin. Nkota'nın çocuğu olmayabilir, evet ama mirası kanda değil, ruhta. Hepiniz onun çocuklarısınız ve siz nihai hedefinize ulaşana kadar o sizi koruyacak.\n\nZaman ayırdığınız için teşekkür ederiz. Önümüzdeki yolculuk için eşyalarını toplamaya başlamanı öneririm.\"\n\n - Nkota ve Dago Köyü için övgü", + + "SS2_ITEM_RELICOFMASS_NAME": "Kütle Kalıntısı", + "SS2_ITEM_RELICOFMASS_PICKUP": "Maksimum sağlığınızı ikiye katlayın. Hareketinize momentum verir.", + "SS2_ITEM_RELICOFMASS_DESC": "Maksimum sağlığı 100% (birikim başına +100%) artırır. Hızlanma ve yavaşlamayı 8 (birikim başına +8) kat azaltın.", + "SS2_ITEM_RELICOFMASS_LORE": "Tekrar hoş geldin! Ufaklık, ne buldun?\n\nHmmm. Patlamış fundalıktan daha fazla çöp mü? Çok iyi. Dilersen bu eşyaları saklayabilirsin. Başka bir şey buldun mu?\n\nBuldun demek? O zaman bir göreyim bakalım ufaklık.\n\nAh! Bulduğun bu şekil! Cesurdur ama sadık değildir. Güçlü ama aynı zamanda kırılgan. En azından söylemek gerekirse, tuhaf bir şekil. Bunu nereden buldun ufaklık?\n\n...Onu gezegende mi buldun? Hmm. endişe verici. Bu, o kum halkı tarafından yaratılmadı. Çok karmaşık, çok güçlü. Ne de o Lemuryalılar tarafından. Söyle bana ufaklık, bunu sen çalmadın, değil mi?\n\n...Yapmadın. Anlıyorum. Çok iyi. Bu şekli korumak istiyorum. Eğer anlamadıysanız bu şekil tehlikelidir.\n\nAh, küçüğüm, bu kadar üzgün görünme. Bu şekil dikkat çekici ve bundan bağımsız olarak çalışmanızı övüyorum. Ben sadece onu güvende tutmak istiyorum. Burada belki bir ödül layık oldu sana. Benimle gel.", + + "SS2_ITEM_RELICOFDUALITY_NAME": "İkilik Kalıntısı", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Tüm saldırılar düşmanları yakar. Tüm hasarlar sizi dondurur.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Ey ufaklık! Beklenenden daha erken döndün. Aramanı tamamladın mı?\n\nAh küçüğüm. Ufaklık, neden titriyorsun? Bir şey canını mı yaktı?\n\nSeni inciten bir şey mi buldun? Hmm. Özel eşya. Hala yanında mı?\n\n...Anlıyorum. O halde bir bakayım. Şimdi gel ve bana ne bulduğunu göster.\n\nHmm. Garip bir şey, bu. Yakıcı bir ateş ama dokunulamayacak kadar soğuk. Bu ne kadar doğa dışı. Buna rağmen, bir uyum içinde. Isı, sıcaklık ve yaşam getirirken, soğuk onu öfkelendirir ve kontrol altında tutar. Ama aynı şekilde, bu acı soğuk, onu uzaklaştıracak sıcaklık olmadan umutsuzluk ve ölüm getirebilir.\n\n...Oh, ama işte gidiyorum, bir kez daha başıboş dolaşıyorum. Kendine iyi bakmalısın, Ufaklık. Lütfen benimle gel.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Güç Kalıntısı", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Hasarınızı ikiye katlar. Saldırı hızı ve beceri bekleme süreleri düşürüldü.", + "SS2_ITEM_RELICOFFORCE_DESC": "Temel hasarı 100% (birikim başına +100%) artırır . Beceri bekleme sürelerini ve saldırı hızını 40% (birikim başına -40%). azaltır", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Ufaklık! Yine dolu gibi görünen bir çantayla geri döndün! Çöplerle dolu, değil mi?\n\nHmm. Paket ağır, ama neredeyse boş. Sen... Benden bir şeyler saklamıyor musun değilmi, Ufaklık?\n\n...Çok ağır bir şey buldun. Anlıyorum. Şüphelerim için beni bağışla. Bana bulduğun bu şeyi göster.\n\nAh! Haklısın, Ufaklık. Bu şey küçük ama tutması zor. Parçalanır ve ufalanır ve her bir parça, bütün kadar ağırdır. Bu ne olağanüstü bir şey!\n\nBulduğun diğer harika şeylerle birlikte bir kenara koyacağım. Böyle bir şey yanlış ellere geçerse tehlikeli olabilir. Sana gelince, Ufaklık... Hmm, çantan için bazı onarımların yapılması gerektiğine inanıyorum. Benimle gel.", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Coşkulu Ruh", + "SS2_ITEM_STIRRINGSOUL_DESC": "Katledilen düşmalar geride ruh bırakır, dokunulduğunda 0.5% (Başarısız sonuçta +0.5%, başarı durumunda sıfırlanır) ihtimalle bir eşya düşürür. Şansdan etkilenmez.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Ne uğruna savaşıyorum?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Bir kararlılık ruhu..\n...Durdurulması gereken bir ruh\nHayatta kalmak için sarsılmaz bir irade...\n...Hayatta kalmak için titrek bir irade\nOnların kimliklerine saygısızlık etmeye istekli...\n...Onların anılarına saygısızlık etmeye istekli\nOnların medeniyetlerini feda etmeye istekli...\n...Onların insanlığını feda etmeye istekli\n\nYaşamak için ne kadar ileri gidecekler?\nKendilerini mahvetmek için ne kadar ileri gidecekler?\nKaçmak için ne kadar ileri gidecekler?\nYok etmek için ne kadar ileri gidecekler?\nHepsi kendini koruma adına...\n...Hepsi narsisizm adına\nHepsi belirsiz bir umut uğruna...\n...Hepsi boş bir şans uğruna\n\nBir fırsat verilirse ne olurdu?\nBir müttefik verilirse ne olur?\nAteşleri körüklenirse ne olur?\nOnlara yanlış umut verilseydi ne olurdu?\nMaybe they should be given a chance.\nBelki onlara güç verilmelidir.\nBelki onlara bir teklif sunulmalı.\nBelki de önce alınmaları gerekir." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json new file mode 100644 index 0000000..437ff36 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "衍生神器", + "SS2_ARTIFACT_COGNATION_DESC": "敌人死后生成临时分身", + "SS2_ARTIFACT_COGNATION_PREFIX": "分身数量: {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "洪水神器", + "SS2_ARTIFACT_DILUVIUM_DESC": "攻势汹涌,源源不断", + + "SS2_ARTIFACT_ADVERSITY_NAME": "逆境神器", + "SS2_ARTIFACT_ADVERSITY_DESC": "每个原始传送器都是以太传送器。", + + "SS2_ARTIFACT_DEVIATION_NAME": "分歧神器", + "SS2_ARTIFACT_DEVIATION_DESC": "在启动传送门之前,为所有人选择一个物品。", + + "SS2_ARTIFACT_HAVOC_NAME": "浩劫神器", + "SS2_ARTIFACT_HAVOC_DESC": "事件发生更早且更频繁。暴风雨永久存在。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json new file mode 100644 index 0000000..bd50a32 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json @@ -0,0 +1,23 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "洪水", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "风暴", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "飓风", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "台风", + "SS2_DIFFICULTY_TYPHOON_DESC": "最大的挑战,在这个噩梦般的世界中生存只是一种妄想。没有人能撑下去。\n\n>玩家生命值再生速度:-40%\n>难度调整: +75%\n>怪物生成上限:+100%\n>怪物生成速率:+25%\n>金币和经验奖励:-20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "超强台风", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "以太传送器", + "SS2_SHRINE_ETHEREAL_CONTEXT": "升级传送器?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "你已经激活了以太传送器……", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "这颗星球的加倍奉还……" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json new file mode 100644 index 0000000..4162c5a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json @@ -0,0 +1,33 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "炫目 {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "失焦", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "成为炫目的象征。", + + "SS2_ELITE_POISONOUS": "剧毒 {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "恶劣的解决方案", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "成为剧毒的象征。", + + "SS2_ELITE_KINETIC": "动能 {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "无边压力", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "成为动能的象征。", + + "SS2_ELITE_ETHEREAL": "空灵 {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "不稳定残留物", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "成为空灵的象征。", + + "SS2_ELITE_VOID": "虚空 {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "谴责的挽歌", + "SS2_EQUIP_AFFIXVOID_PICKUP": "成为虚空的象征。", + + "SS2_ELITE_MODIFIER_ULTRA": "究极 {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "否定结局。", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "至高 {0}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "普罗维登斯的虔诚", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "和谐", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "成为存在的象征" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json new file mode 100644 index 0000000..be69597 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "背装推进器", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "以直线路径移动能快速提高速度。", + "SS2_EQUIP_BACKTHRUSTER_DESC": "在{0}秒内,当以直线路径移动时,快速获得最多{1}移动速度加成。", + "SS2_EQUIP_BACKTHRUSTER_LORE": "信号回声的音频转录完成。正在分配通用令牌。\n\n男人1:这真是个糟糕的主意,你懂的。\n[金属发出嘎嘎的声音]\n\n男人2:我每次提想法你都这么说。\n\n男人1:因为你所有主意都糟透了。\n\n[发动机工作的噪音]\n\n男人2: 哦,算了吧,一分钟前你还没这么大意见。\n\n男人1:也许它知道它在你的背上,而不是货箱上。\n\n男人2:哦,好主意,也许它们在货箱上会有安全感……对,肯定是这样。\n\n[咔哒声]\n\n男人1:我……哎,我就多余说……\n\n男人2:呦,相当不错,给我倒计时。\n\n男人1:哦……好吧,三---,二--\n\n[气体喷射的巨响]\n\n请求的转录结束。", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "隐形头带", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "隐身并加速", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "隐身{0}秒。", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "运单:隐形头带\r\n单号:554*****\r\n预计送达时间:08/01/2056\r\n运送方式:标准\r\n送货地址:水星,阿朵拉,克利伯里巷202号西\r\n运单详情:我终于搞到了你要的个人隐形设备。用这个东西匿踪应该是很简单的事情。\n\n现在我要稍微讲解一下这个装置。首先这只是个小型装置,隐身不会持续太长时间,所以你要确保在隐身结束前藏好自己。其次,你需要手动按下头带上的按钮激活装置。确实是有点显眼的动作,但我就只能搞到这样的了。\n\n最后,如果盒子里面看着没东西的话,你就在盒子里面摸索摸索,毕竟不选挥发性处理服务的话比较省钱,而且运的会快一点。记得告诉我使用体验,祝你玩的开心。\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "大战旗", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "放置一面大战旗。大战旗提高范围内友方恢复速度与暴击率,降低友方技能冷却时间。", + "SS2_EQUIP_GREATERWARBANNER_DESC": "放置一面大战旗,大战旗提高友方{0}%生命回复,{1}%暴击率,提供{2}%冷却时间缩减,最多防止{3}面。", + "SS2_EQUIP_GREATERWARBANNER_LORE": "来自国家古代战争博物馆的录音\n\n有人说,士气是战场上最重要的资源之一。部队的作战效力会随着士气上升指数级上涨。士气受多方面的影响。比方说,口粮的品类,是否能收到家书,甚至是是否有娱乐时间。\n\n一种行之有效的提高士气的方法是使用象征物。许多军队会在着装设计上采用能提振力量的颜色与图案。 许多部队在战斗中携带旗帜以保证士气高昂。\n\n战旗的使用也有许多不同的情况。旗手确实会提高部队士气,据观察,高级别军队特有的旗帜能进一步提高士气,如果上校或将军之类指挥人员的旗帜出现在战场上,部队将展现出额外的战斗力。\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "减少你当前生命值的一半并获得等同于损失生命值的金钱。", + "SS2_EQUIP_MIDAS_DESC": "牺牲50%的当前生命。获得等同于损失生命值数目的金钱。", + "SS2_EQUIP_MIDAS_LORE": "\"这是什么意思?\"\n\n他们都在想这件事,但她是第一个问出来的。\n\n\"我……美妙的一天开始了?\" 他笑了。\n\n\"孟菲斯再次濒死斯蒂芬\"\n\n\"线粒体在六点被击败\"\n\n\"殡葬业者无视死亡叹息\"\n\n\"真有……诗意。\"他挠了挠下巴。\"想打开吗?\"\n\n\"该死……还是算了。\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "加压罐", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "飞到天上。按住跳跃键飞得更高。", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "将你发射到空中,按住跳跃按钮持续获得向上的推力。", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "运单:高压气体储罐(24)\r\n单号:182*****\r\n预计送达时间:06/29/2056\r\n运送方式:标准\r\n送货地址:地球,三城区,三城区天然气运输中心\r\n运单详情:\n\n第五次了?第五次往这个地址发高压气罐。我不想评价……我是说,也许你最开始没想到竟然要这么多罐子,多到要额外再买四次……我的意思是,你看,要是一起买的话走批发能便宜……还不算运费的价格,对吧?\n\n不管怎么说,伙计,我不知道你要一百二十个气罐打算干什么,但是祝你用的顺手。\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "为您减压。吸烟有害健康!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "燃烧10%最大生命值以消除25%的压力,并暂时减少压力获得量50%持续8秒。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json new file mode 100644 index 0000000..8c9321c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t 一场风暴逼近了……", + "SS2_EVENT_THUNDERSTORM_END": "云开始散了……", + + "SS2_EVENT_BLIZZARD_START": "\t 一场暴雪逼近了……", + "SS2_EVENT_BLIZZARD_END": "雪快停了……", + + "SS2_EVENT_SANDSTORM_START": "\t 一场沙尘暴逼近了……", + "SS2_EVENT_SANDSTORM_END": "沙尘暴快停了……", + + "SS2_EVENT_ASHSTORM_START": "\t 一场灰暴逼近了……", + "SS2_EVENT_ASHSTORM_END": "灰烬越落越少了", + + "SS2_EVENT_TARSTORM_START": "\t 一场暴风雨逼近了……", + "SS2_EVENT_TARSTORM_END": "风暴快停了……", + + "SS2_EVENT_FOG_START": "浓雾逐渐升起……", + "SS2_EVENT_FOG_END": "雾气散去……", + + "SS2_EVENT_GENERICNEMESIS_START": "你感觉到一种不祥的存在……", + "SS2_EVENT_GENERICNEMESIS_END": "神秘的影响渐渐消失……", + + "SS2_EVENT_EMPYREANSPAWN_START": "强大的能量开始变得和谐……", + + "SS2_EVENT_BLAZINGELITE_START": "太阳开始闪烁……", + "SS2_EVENT_BLAZINGELITE_END": "炙热的能量消散了……", + + "SS2_EVENT_GLACIALELITE_START": "一阵冰川风吹过……", + "SS2_EVENT_GLACIALELITE_END": "寒冷刺骨的空气渐渐稳定下来……", + + "SS2_EVENT_OVERLOADINGELITE_START": "超负荷的能量出现了……", + "SS2_EVENT_OVERLOADINGELITE_END": "震撼性的能量很快消散了……", + + "SS2_EVENT_MENDINGELITE_START": "星球在复苏……", + "SS2_EVENT_MENDINGELITE_END": "舒缓的能量在消失……" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json new file mode 100644 index 0000000..b103944 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "星辰风暴2", + "SS2_EXPANSION_DESC": "将“星辰风暴2”模组中的内容添加到游戏中。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json new file mode 100644 index 0000000..fa96d86 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "以太终端", + "SS2_SHRINE_ETHEREAL_CONTEXT": "启动以太终端……?\n(这将永久增加难度!)", + "SS2_ETHEREAL_WARNING2": "这将永久增加难度!你确定吗?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} 激活了以太终端……", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "你已激活了以太终端……", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} 激活了以太终端……", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "你已激活了以太终端……", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "这颗星球的加倍奉还……", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "一个神秘的传送门出现在某处..", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "进入神秘传送门", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "店主低声说:\"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "俯视着小岛。", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "隐藏在柱子之间。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "绝壁之上。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "结构与地面相接的地方。", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "新鲜空气中。", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "大门的景色。", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "巨大的拱门上。", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "孤零零的树。", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "俯视着一块巨大的,闪闪发光的石头。", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "看门人附近。", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "深谷中。", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "伸出来的根。", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "远离月球。", + + "SS2_INTERACTABLE_DROPPOD_NAME": "逃生舱", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "打开舱门?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "回收打印机", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "摧毁一个无人机以换取一件物品", + "SS2_COST_DRONE_FORMAT": "{0} 无人机", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "损坏的震荡无人机", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "维修震荡无人机", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "损坏的复制无人机", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "维修复制无人机" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json new file mode 100644 index 0000000..15cb2aa --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "占卜", + "SS2_ITEM_AUGURY_DESC": "在承受{0}%的最大生命值伤害时,释放毁灭性的黑暗,立即击杀所有被困其中的非BOSS敌人。", + "SS2_ITEM_AUGURY_PICKUP": "你能听到吗...?它们正在接近...", + "SS2_ITEM_AUGURY_LORE": "故事内容待补充", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "拾荒者的财富", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "闹鬼的灯", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "每使用5次主要技能,发射一个鬼魂。", + "SS2_ITEM_SHACKLEDLAMP_DESC": "每使用5次主要技能,发射一个鬼魂,造成200%(每层+200%)基础伤害.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"打扰一下。\"\n\n\"是的,请过来,我有事要问你。\"\n\n\"再近一点。\"\n\n\"我需要你的帮助。你眼前看到的这盏灯,只是身体破碎的一小部分。\"\n\n\"旅程?啊,是的,它会很漫长,但不要担心。我会引导你到任何你必须去的地方,虽然充满危险,但这对我来说并不是什么无能为力的事。\"\n\n\"嗯?你说你会从中得到什么?\"\n\n\"哦,你会得到的。你能得到的回报远远超出你的想象。一旦我恢复到完整的辉煌,我将保护你。我会使你安全。我会使你强大。你的一切忧虑都将被烧毁。那听起来不是很美好吗?\"\n\n\"你同意了吗?好的。现在,赶紧拿起这盏灯。\"\n\n\"我们有一段漫长的旅程,朋友。\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "搅动着的灵魂", + "SS2_ITEM_STIRRINGSOUL_DESC": "杀敌留下一个灵魂,接触时灵魂有0.5% (每次失败判定+0.5%,成功后重置。)几率生成一个物品。不受运气影响。", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "我为了什么而战?", + "SS2_ITEM_STIRRINGSOUL_LORE": "有决心的灵魂……\n……该阻止的灵魂\n不屈的求生欲……\n……闪烁的求生欲\n愿意亵渎他们的身份……\n……愿意亵渎他们的记忆\n愿意牺牲他们的文明……\n……愿意牺牲他们的人性\n\n他们要活多久?\n他们要自残到什么程度?\n他们要逃到什么时候?\n他们何时毁灭?\n以自保的名义……\n……以自恋的名义\n为了一个不切实的希望……\n……为了一个不存在的机会\n\n如果有机会回发生什么?\n如果有援助会发生什么?\n如果点燃他们的火会发生什么?\n如果给他们虚假的希望会发生什么?\n也许该给他们个机会。\n也许该给他们力量。\n也许该给他们希望。\n也许该带他们走。", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "提高所有属性50%仅在风暴时生效", + "SS2_ITEM_MOXIE_PICKUP": "还能更多吗?", + "SS2_ITEM_MOXIE_LORE": "嘿!你!在这个文件里!你可能不应该在这里...保持安静,好吗?", + + + "SS2_ITEM_REMUNERATION_NAME": "酬金", + "SS2_ITEM_REMUNERATION_DESC": "每个阶段开始时,在三个强大物品之中选择一个", + "SS2_ITEM_REMUNERATION_PICKUP": "……代价是什么?……", + "SS2_ITEM_REMUNERATION_FAILURE": "多么难忘……", + "SS2_REMUNERATION_TERMINAL_NAME": "基座", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "完成交易", + "SS2_ITEM_REMUNERATION_LORE": "你的传承是什么?\n\n什么都没有,只有一个渺小的复仇。\n\n你的身份是什么?\n\n什么都没有,只有一个被厌恶的名字。\n\n你想要什么?\n\n什么都没有,只有一个全新的目标。\n\n你需要什么?\n\n什么都没有,只有武器让我信任。\n\n那么,你会去哪里?\n\n无论你让我去哪里\n\n那么,你会做什么?\n\n无论你说需要什么。\n\n就这样了吗?\n\n如果你这么说的话,那就是了。\n\n那么去那里,去死吧。\n\n...\n\n只要你付得起\n\n" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json new file mode 100644 index 0000000..a7657d2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "对偶遗物", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "所有攻击都会灼烧敌人。 所有伤害都会冻结你。", + "SS2_ITEM_RELICOFDUALITY_LORE": "嗯?哦,年轻人!你回来的比预期中要早。你完成了你的搜索吗?\n\n哦,亲爱的。你为什么在发抖?有什么伤到你了吗?\n\n你找到了伤害你的东西?嗯。奇怪。你还带着吗?\n\n...我明白了。让我看看。来吧,把你找到的东西给我看看。\n\n嗯。。这个很奇怪。一团炽热的火焰,却触感冰冷。这是太不自然了。但它又具有一定的和谐,就像热量带来温暖和生命一样,寒冷调和它,并将其制衡。但同样地,如果没有热量抵挡,那种刺骨的寒冷可能会带来绝望和死亡。\n\n...哦,我又啰嗦了。年轻人,你需要照顾。请跟我来吧。", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "灭绝遗物", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "力量遗物", + "SS2_ITEM_RELICOFFORCE_PICKUP": "你所有的攻击额外造成一次伤害。降低攻击速度,延长冷却时间。", + "SS2_ITEM_RELICOFFORCE_DESC": "所有攻击造成额外1 (每层+1)次伤害,造成原本伤害的5%。连续攻击同一个敌人会提高5%伤害,最高至原本伤害的{0}%。减少攻击速度并延长技能冷却时间的{1}% (每层-{1}%)。", + "SS2_ITEM_RELICOFFORCE_LORE": "啊,年轻人,你回来了!还背了这么大的一个包!全是刚捡到的,对吧?\n\n嗯……包很沉但是不怎么满。你……你是偷偷藏了什么东西吗,年轻人?\n\n……你找到了什么很沉的东西…,我懂了。抱歉,我不该怀疑你的。让我看看你找到的东西吧。\n\n啊!年轻人,你确实没有骗我。这个东西,很小,但是很难举起来……它分出来的这几块,每块都和整体一样重?这,这太神奇了!\n\n我会把它和你找到的其他神奇小玩意儿放在一起。这样的东西要是落到坏人的手里就糟了。至于你,年轻人……我看你的包要修一修了吧,跟我来。", + + "SS2_ITEM_RELICOFMASS_NAME": "质量遗物", + "SS2_ITEM_RELICOFMASS_PICKUP": "你的生命值翻倍, 但是你有了很大惯性。", + "SS2_ITEM_RELICOFMASS_DESC": "提高最大生命值的100% (每层+100%)。减慢你运动时的加速度使其变为原来的8 (每层+8)分之1。", + "SS2_ITEM_RELICOFMASS_LORE": "啊,欢迎回来,年轻人!你找到什么了?\n\n呃……从那个荒原上捡到的垃圾吗?嗯,你愿意的话就自己留着吧……还有其他的吗?\n\n啊,这是?给我看看,年轻人。\n\n啊,你找到的,这个,这个形状?坚定……但不忠诚,强大的同时也很脆弱。至少可以说……奇特。你在哪捡来的,年轻人?\n\n在那颗星球上捡来的?啊,不能算个好消息。这觉得不是那些沙丘人造的。太复杂了,太强大了。也不是利莫里亚造的。年轻人,这不是你偷来的吧?\n\n你没偷?好吧,我要留下这个“形状”,对于不理解的你来说它太危险了。\n\n哦,年轻人,别这样。你干了件很了不起的事情,我只是想保证它被妥善保管。跟我来,我们拿你的奖励。", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "终止遗物", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "每{0}秒标记一名敌人。如果及时击败被标记的敌人会掉落一件物品;否则,被标记敌人的生命,伤害,速度,攻击均会大幅提升。", + "SS2_ITEM_RELICOFTERMINATION_DESC": "每{0} (每层-{1}%) 标记一名敌人。如果及时将其击败则掉落一件物品。否则其生命值增加{3}%、造成的伤害提高{2}%、移动速度增加{4}%、攻击速度增加{5}%。(掉落物的品质随物品堆叠层数增多而增高)。", + "SS2_ITEM_RELICOFTERMINATION_LORE": "年轻人,看到你回来我太高兴了!你又找到什么了?\n\n你找到有意思的东西了?快给我看看!没什么好藏着掖着的,年轻人。\n\n这次这是?哦,它是空心的,很坚固。晃起来有响声,就像腰苹果一样。真是个奇怪的东西。\n\n哦?什么,有怪物在追你?天哪……没跟你到这儿来,对吧?\n\n……外面没人……当然,当然。这很隐蔽很安全,对吧年轻人?\n\n对,我要把这个东西拿走,放在不会招引怪物的地方……\n\n我懂我懂,害怕是很正常的……但是如果被某个倒霉的人捡到的话,也许就会发生惨剧了……你也不忍心这种事情发生吧?\n\n我们在这里很安全……年轻人,出去这么久你一定很饿了,跟我来。", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "终端 {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "梯队遗物", + "SS2_ITEM_RELICOFECHELON_DESC": "使用时获得{1}(+{1}每层)基础伤害,{2}(每层+{2})基础生命值,持续{3}秒。使用装备会永久增加{0}%冷却时间", + "SS2_ITEM_RELICOFECHELON_PICKUP": "在使用装备时获得强大的增益。 但会永久增加其冷却时间。", + "SS2_ITEM_RELICOFECHELON_LORE": "不不不,年轻人,你来得太早了!我还没来得及准备。请…稍后再回来。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json new file mode 100644 index 0000000..6f5a9ca --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json @@ -0,0 +1,60 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "武装背包", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "遭受重创时发射导弹。", + "SS2_ITEM_ARMEDBACKPACK_DESC": "受伤时概率发射一枚导弹,造成{0}% (每层+{0}%)伤害。所受伤害越高发射概率越大。", + "SS2_ITEM_ARMEDBACKPACK_LORE": "运单:(退件)军用背包\r\n单号:823*****\r\n预计送达时间:02/13/2056\r\n运送方式:标准\r\n送货地址:地球,利文洛克,于勒路17号\r\n运单详情:\n\n走路的时候竟然走火了。你们等着收法院传票吧。", + + "SS2_ITEM_COFFEEBAG_NAME": "袋装咖啡", + "SS2_ITEM_COFFEEBAG_DESC": "激活一个可交互目标后攻击速度增加{1}% (每层+{1}%),移动速度提高{2}% (每层+{2}%),持续{0}秒。", + "SS2_ITEM_COFFEEBAG_PICKUP": "激活可交互目标时获得短时间的攻击速度加成与移动速度加成。", + "SS2_ITEM_COFFEEBAG_LORE": "运单:咖啡\r\n单号:917*****\r\n预计送达时间:12/06/2056\r\n运送方式:标准\r\n送货地址:地球,宾夕法尼亚,鹿巷6430号\r\n运单详情:\n\n嗨,老妈!\n\n就像你年轻时一样,我最近在四处旅行……我还记得你给我讲的,你在我这个年纪时的故事,你说你去了牙买加、罗马尼亚……几乎地球上的所有地方!我希望我能快点回家,这样就能给你讲我的游记了。\n\n你以前给我们寄的咖啡,好像是叫\"Neik深烘咖啡\"?总之,泰坦星这里有一个很不错的咖啡产区,包裹里是我挑的他们最好的咖啡豆,闻着这个味道就让我想回家找你。\n\n我真希望能快点到家,我好想你,想家里的小猫,我等不及想给你讲讲我一路的事情了!\n\n爱你。您的孩子汉娜\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "有害吸虫", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "生命值少于{0}%的敌人持续受到伤害,每秒造成{1}%的基础伤害(每层+{1}%)并减少{2}%移动速度,持续{3}秒。", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "低生命值敌人将持续受到伤害。", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "\r\n$正在转录图像……已完成。\r\n$正在解析……已完成。\r\n$正在输出文本……已完成。\r\n完成!\r\n\r\n\r\n这是富尔敦博士的日志条目,本人为从事UES[已编校]和UES外星生物文献研究和记录的博物学家。这篇日志记录于柯尼亚III雨林探索中,记录位置在西格玛角附近。\n\n---------------------\n\n我在这个星球上遇到了我的第一个外星生命样本!天哪,太神奇了。样本在外观上很像蛔虫,不过明显比蛔虫更大。我决定将它命名为“有害吸虫”(俗名),我将在下文描述其特征。\n\n•直径约2英寸,长度从4英寸到1.5英尺不等,白色。\n\n•发现在潮湿洞穴中一堆腐烂的肉上。肉的来源不确定,但可以肯定这个环境中有更大的动物。\n\n•在移动一团腐烂的肉后吸虫迅速做出了反应,开始快速嚅动并在不久后放松下来。我旁边的警卫雪佛莱表现得十分抗拒,他可能觉得很恶心。\n\n•当我触摸其中的一只吸虫时,它吸附住了我的手并开始啃咬,非常疼。雪佛莱很快把他弄了下来,我就没事了(不考虑手上的伤口)。\n", + + "SS2_ITEM_DIARY_NAME": "日记", + "SS2_ITEM_DIARY_DESC": "从击败BOSS中获得{0}%(每层+{0}%)额外经验值。", + "SS2_ITEM_DIARY_PICKUP": "打败BOSS获得更多经验。", + "SS2_ITEM_DIARY_LORE": "完整传输14-B走廊区的安全录像。\n\n输出中...\n\n\"所以这个储物容器里就只有这本书吗?\"\n\"基本上是的。除了一些旧家具,就只有这个了。\"\n\"那这本书有什么特别之处吗?如果这就是我们得到的一切,它最好值得看看。\"\n\"我觉得这是一本日记。大约26年前由一位名叫Alan Howizer的人写下。看起来是个相当聪明的家伙,日记说他曾在地球上的一个化学测试工厂工作。\"\n\"就这?这只是一位老人的日记吗?\"\n\"等等,事情没有那么简单。我翻了一下,大约100页的时候,手写发生了变化,果然这本书被另一个人在一个公园的长椅上发现。大约再翻30页,同样的事情再次发生。而后,大约再翻70页,又一次。而且一直都在继续。有几十个不同的人在这本日记中写下他们的美好记忆、奇怪谜团、很多谜底,各种各样的事情。\"\n\"嗯。这东西肯定是知识的宝库,是吧?最后一位主人是谁有线索吗?\"\n\"嗯,实际上是有的。最后一位写在书中的人叫Chel,看起来他们在背后的封面上留了个地址。你打算怎么办?\"\n\n值得关注的部分结束。", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "休眠真菌", + "SS2_ITEM_DORMANTFUNGUS_DESC": "在冲刺时每秒恢复{0}%(每层+{1}%)的最大生命值。", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "在冲刺时恢复生命值。", + "SS2_ITEM_DORMANTFUNGUS_LORE": "来自研究站Rook的文档\n\n标本-18305第3周笔记\n\n这是我们找到的比较奇怪的样本之一。如果我们放任它,这种真菌似乎会生长在建筑物的几乎所有东西上。墙壁、地板、天花板。它们似乎更喜欢那些一直在运动的东西。我们的衣服、门,甚至一些机械设备。我们将继续监测这种行为。\n\n标本-18305第5周笔记\n\n该物体继续附着在实验室周围的东西上。我们注意到,它随着附着物的运动而变得更加健康。测试似乎表明它依靠附着物根部吸收的运动产生的热量维持生存。我们将尝试将其移植到一个持续运动的机器上,并监测其健康状况。\n\n标本-18305第8周笔记\n\n我们把样本固定在实验室的一台旧型号的活塞上。以防发生任何损坏,我们本打算无论如何都要处理掉它。我们将其连接并让其运行了前三周。非常奇怪的是,这个活塞在这个时间范围内被认为会故障。然而,似乎这个物体与机器建立了一种共生关系。我们将继续监测这种行为以寻找更多的负面影响,并探讨这个标本的潜在其他用途。\n", + + "SS2_ITEM_FORK_NAME": "叉子", + "SS2_ITEM_FORK_DESC": "提高你{0} (每层+{0})的基础伤害。", + "SS2_ITEM_FORK_PICKUP": "造成更多伤害。", + "SS2_ITEM_FORK_LORE": "\"你逗我呢…… 听着,我确实说过我们需要利用一切资源生存,但是我所说的一切资源绝对不包括这个!\"\n\n他举起那银色的餐具,露出了疑惑的表情。 \"你什么意思?万一我们碰到怪物怎么办?\"\n\n一阵沉默\n\n\"我真是服了,咱们都见过这个星球上的怪物了,你不会觉得这玩意儿能对怪物起什么作用吧?\"\n\n他耸了耸肩 \"谁知道呢?\",他答道,同时把叉子塞回到自己口袋里。\n", + + "SS2_ITEM_MALICE_NAME": "恶意", + "SS2_ITEM_MALICE_DESC": "你的攻击对{0}米内{1} (每层+{1})个敌人造成{2}%的伤害。", + "SS2_ITEM_MALICE_PICKUP": "你的攻击将伤害目标周围的敌人。", + "SS2_ITEM_MALICE_LORE": "你太弱了。\n\n肉体上吗?也许不是,你奋战求生,而且打得不错;精神上吗?我的朋友,你太弱了。你奋战你杀戮,你对你的杀戮的感到懊悔。为什么?你和你战斗的那些动物并不恨你。对它们来说你不过是正在逃跑的猎物,或是危险的捕食者;那些巨人?它们没有感情,它们只拿到了毁灭的命令,毁灭的目标是你。\n\n我也了解你,我的朋友。你不希望软弱,你渴望强大,无论是肉体上还是精神上。不要可怜那些没有头脑的野兽,他们仅此而已。请你为了杀戮而战,不仅仅为了生存。\n\n人类的恶意只能带你到这一步了。拿着这个。它会带你走的更远。为了杀戮而战,杀成恐惧本身。\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "融化的硬币", + "SS2_ITEM_MOLTENCOIN_DESC": "命中时有{0}%概率点燃敌人,造成200%的基础伤害(每层+50%)并获得$1 (每层+$1,总获得量随已通过的关卡数量增加而增加)。", + "SS2_ITEM_MOLTENCOIN_PICKUP": "命中时有一定几率点燃敌人并获得金钱。", + "SS2_ITEM_MOLTENCOIN_LORE": "运单:融化的硬币\r\n单号:446*****\r\n预计送达时间:09/22/2056\r\n运送方式:标准\r\n送货地址:金星,布里岑,威尼斯警察局\r\n运单详情:\n\n嘿,我发现了帕拉坦广场爆炸案相关的另一个证据。\n\n你知道调查人员因为案发现场过热而一直无法进场调查吧?今早那终于凉快下来了。我在人行道上找到了这个融化的硬币。初步化验表明这个硬币主要由钨制成,表面是一层金色图层。\n\n我也不知道这意味着什么。 也许能当一个幸运符?不管怎样,我都会把它寄给你,说实在的,你需要所有能得到的帮助。我的意思是,7人死亡,18人受伤,近50万财产损失,而你所能得到的证据只是一枚熔化的硬币和一家被炸毁的咖啡馆?好吧,伙计。祝你好运。\n", + + "SS2_ITEM_NEEDLES_NAME": "针", + "SS2_ITEM_NEEDLES_DESC": "命中时有{0}% (每层+{0}%)几率刺痛敌人,标记他们使对他们的攻击有100%暴击几率持续{4}秒 (每层+{4}秒)。", + "SS2_ITEM_NEEDLES_PICKUP": "概率标记敌人使其下次所受伤害必定暴击。", + "SS2_ITEM_NEEDLES_LORE": "UES交付事件报告(ID219560163)已找到。\n\n播放中……\n\n\"交付人员:威尔·斯特森;编号:604。大约22小时前交付人员由于异常包裹有关的外伤被获准进入UES[已编校]的医疗仓。\n\n执勤巡视时,威尔听到有一个箱子在他附近发出巨响。由于担心出现违反运输标准协议运送活体动物的情况,威尔决定检查那个箱子。实际上那个箱子里是一个装满大号缝衣针的小塑料包。包装太紧了,不安全。\n\n最终,有可能时由于判断失误,威尔决定触摸小塑料包。这导致包裹向他的方向爆裂开来,在他身上造成了许多很深的伤口。威尔很幸运地及时被人发现了。他的状态已经稳定,但还需要一段时间才能从失血休克中恢复过来。\"\n\n报告结束。", + + "SS2_ITEM_X4_NAME": "X-4 兴奋剂", + "SS2_ITEM_X4_DESC": "缩短次要技能冷却时间10% (每层+10%)。使用次要技能提高被动生命再生速度+2 hp/s (每层+1 hp/s)持续3秒。", + "SS2_ITEM_X4_PICKUP": "小幅缩短次要技能冷却时间,在使用次要技能后提供治疗。", + "SS2_ITEM_X4_LORE": "运单:兴奋剂(X-4)\r\n单号:369*****\r\n预计送达时间:4/12/2057\r\n运送方式:优先\r\n送货地址:地球,巴当艾国家公园,罗密欧33号\r\n运单详情:\n\n附操作手册。若机器反馈540,请不要一次使用超过100ml的兴奋剂。\n\n 此致\n敬礼", + + "SS2_ITEM_SANTAHAT_NAME": "圣诞帽?", + "SS2_ITEM_SANTAHAT_DESC": "看起来很欢乐。", + "SS2_ITEM_SANTAHAT_PICKUP": "抓住了!", + "SS2_ITEM_SANTAHAT_LORE": "圣诞快乐!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "抓住它!抓住它!" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json new file mode 100644 index 0000000..df249ad --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Broken Blood Tester", + "SS2_ITEM_BLOODTESTER_DESC": "Gain 5 gold for every 20% of your health you heal. Gold gained scales with stacks, stages cleared, and max health.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gain money on healing.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "场加速器", + "SS2_ITEM_FIELDACCELERATOR_DESC": "在传送器区域中击杀敌人增加+{0}% (每层+{0}%) 充能进度。", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "击杀敌人减少传送器充能时间。", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--来自UES[安旅]14551A室的自动转录--//\n\n“你拿到设备了?”\n\n“对,在这。”\n\n“运转正常?”\n\n“嗯,很完美。”\n\n“好,记住了,别让别人知道这件事。”\n\n“对对,我知道。那些……祭坛,对[已编校]非常有用。要是能成功分析它们的话,复制一个应该不难。绝对是个重大科学突破。”\n\n“好,保持低调,去分析吧,在有人起疑心前搞完。”\n\n“会的,再次感谢你的帮助。”\n\n“没关系……只要钱到位。”\n\n“呃,关于这个……”", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Hottest Sauce", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within {0}m for {1} seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "猎人印记", + "SS2_ITEM_HUNTERSSIGIL_DESC": "站立不动最少1秒后,获得{0}(每层+{1})护甲且提高{2}%(每层+{3}%)的伤害。持续{4} (每层+{5})秒。", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "站立不动获得额外的护甲与伤害加成。", + "SS2_ITEM_HUNTERSSIGIL_LORE": "完整音频转录自便携录音机。\r\n\r\n正在打印……\r\n\r\n\"你认为它们会上钩吗?\"\n\"他们会的,它们没有其他选择,不像我们。\"\n\"我还是觉得这样消耗食物风险太大了。\"\n\"我们不这么做绝对撑不过一个周。\"\n\"好吧……只是,别用太多了。\"\n\"活着最重要,伙计。\"\n\"...\"\n\"它们来了!\"\n\"好,搞一个然后我们快走。\"\n\"还没好……\"\n\"什么?你再等只是在浪费食物!\"\n\"再等一下……\"\n\"开枪吧伙计!我们就剩这点儿了!\"\n\"马上就好!\"\n\"你他妈的快开枪!\"\n\"马上了马上了!\"\n\"他妈的开枪!!要不就把枪给我!\"\n\"……\"\n\"快!给!我!\"\n\"嘿,小心……\"\n\n录音结束\n", + + "SS2_ITEM_JETBOOTS_NAME": "原型火箭靴", + "SS2_ITEM_JETBOOTS_DESC": "跳跃时产生减速爆炸,造成{2}% (每层+{3}%)伤害。爆炸半径为{0}米 (每层+{1}米)。", + "SS2_ITEM_JETBOOTS_PICKUP": "跳跃时引爆!", + "SS2_ITEM_JETBOOTS_LORE": "火神金属作坊尸检记录\n\n位置:火星,火神金属材料作坊\n位置状态:内部完全被火摧毁。\n伤亡:作坊主。\n现场报告\n\n我以为火灾的原因是熔炉或是烟头。就像其他的案例一样。作坊中有一堆旧的剑、盔甲、农具之类的器件。死者似乎是一个手工爱好者,后场有一些比较不常见的东西。\n\n其中不少是电动机和金属。他最初似乎在练习制作钟表。但他很快转向了需要发动机的项目,如老式割草机、摩托车和发电机。他最终开始研究推进系统。小型飞机、直升机、锈迹斑斑的老式喷气背包。似乎他还有未完工的项目,我们找到了这个装置。\n\n他绝对是有点天赋,他正在从零开始造一双火箭靴。火箭靴这种产品从未规模化生产过,在相同推力的情况下喷气背包往往更稳定更可靠。他应该也意识到了这点,这个靴子被造的格外坚固以提供保护,他也试图增加推力提高效率。结果就是能量累积,从他的脚下喷了出来。他的创造力(和欠缺的安全意识)让他送了命。\n\n周围地区没有受到影响,所以该建筑预计很快就能被翻修。靴子已经收缴送去研究并报废。作坊内的其余物品已经寄送给受害者的家属。\n\n我的报告到此结束。\n", + + "SS2_ITEM_STRANGECAN_NAME": "Strange Can", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% per stack) chance to intoxicate enemies dealing 350% damage over time and disorienting them.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "手表节拍器", + "SS2_ITEM_WATCHMETRONOME_DESC": "不冲刺时逐渐积累起最多{0} (每层+{0}) 层充能,激活时你的移动速度提高,提高量最多为{1}%。移动速度的加成将在你冲刺时逐渐减少。", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "在不冲刺时为高速移动充能", + "SS2_ITEM_WATCHMETRONOME_LORE": "运单:损坏的手表式节拍器\r\n单号:88******\r\n预计送达时间:04/14/2056\r\n运送方式:优先\r\n送货地址:金星,阿拉巴马,天景大道3号\r\n运单详情:嗨,这就是我跟您说过的那个节拍器。显然这玩意儿已经不正常好几个周了,我和孩子们都没法录音了,这个节拍器总是越走越快。我希望能快点修好,我听说入耳式节拍器带太久耳朵会受伤的。哦,还请小心处理,这个节拍器是我爸爸送我的礼物,对我来说意义重大。提前感谢您。\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "低质量音响", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "获得与已损失生命值的百分比成正比的移动速度加成,剩余生命值不足10%时有最大移动速度加成{0}% (每层+{0}%) 。", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "生命值较低时移动速度加快。", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "开发中,请阅读下文并在需要时反馈问题\n\n模组开发者的话:我觉得这个物品1:1还原不怎么样。所以我把提高的移动速度改成和损失生命值成正比了。而不是在激活老旧战争潜行工具的那段短时间起作用,现在这版怎样?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Cryptic Source", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Upon sprinting, unleash a burst of energy that damages enemies for {0}% (+{1}% per stack) damage.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Sprinting unleashes a damaging burst of energy.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Awesome Lore" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json new file mode 100644 index 0000000..6e37196 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json @@ -0,0 +1,49 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "婴儿玩具", + "SS2_ITEM_BABYTOYS_PICKUP": "在保留全部属性的同时将等级下调{0}级", + "SS2_ITEM_BABYTOYS_DESC": "等级下降{0} (每层+{0}),但是保留全部属性。", + "SS2_ITEM_BABYTOYS_LORE": "运单:婴儿玩具\r\n单号:013*****\r\n预计送达时间:06/07/2056\r\n运送方式:紧急优先 \r\n送货地址:地球,黄金海岸,431号\r\n运单详情:\n\n嘿亲爱的!真抱歉我去不了,不过请把这些给孩子。他现在很小,但没准有一天就能成为下一个UES的大船长,谁知道呢!我真想快点见到你们两个。自打我生病以来,这里的情况越来越糟糕了。我不想让我的孩子暴露在危险中。我爱你,请务必保重!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "机器人头颅", + "SS2_ITEM_DROIDHEAD_DESC": "击杀精英敌人会召唤一个安保无人机 (每层+{0}%伤害)存在{1}秒 (每层+{2}秒)。生成的无人机拥有你所击杀精英的精英能力。", + "SS2_ITEM_DROIDHEAD_PICKUP": "击杀精英敌人时召唤一个临时无人机。", + "SS2_ITEM_DROIDHEAD_LORE": "运单:安保机器人\r\n单号:1138****\r\n预计送达时间:05/14/2056\r\n运送方式:优先、易碎品 \r\n送货地址:火星,阿西莫夫,拉卡姆机器人中心\r\n运单详情:\n\n这是我们从被盗的机器人中搜到的为数不多完整器件之一……冥王星上的激进分子偷了一大堆ER-14,在他们的基地用了好一会儿了。具体地说这台是ER-14XPC5VVUFF,就像你记得的那样。我不知道之前发生了什么,我只知道找到这批残骸能拿到大笔的赏金。还有其他的残骸,不过远不如这个完整……至少不会给人造成危险。如果你也要那些的话,请联系我。\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Erratic Gadget", + "SS2_ITEM_ERRATICGADGET_DESC": "Gain {0}% critical chance. Critical strikes deal {1}% (+{1}% per stack) extra damage.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Critical strikes deal extra damage.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "绿巧克力", + "SS2_ITEM_GREENCHOCOLATE_DESC": "受到不少于你的最大生命值的{0}%的伤害时,过量的伤害减少{1}%,获得一个可堆叠增益提高你{4}%的基础伤害并提高{5}%暴击几率,持续{2} (每层+{3})秒。", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "受到重创后减少受到的伤害,获得巨量攻击力和暴击率加成。", + "SS2_ITEM_GREENCHOCOLATE_LORE": "\r\n信号回声的音频转录完成。正在分配通用令牌。\n\n[嘶嘶声、叮当声]\n\n男人1: 呃,嘿,怪事。\n\n男人2: [叹息声] 啥?\n\n男人1: 你知道有什么诡异的外国巧克力是绿色的吗?\n\n男人2: 你到底在说什么?\n\n男人1: 我在这个保险箱里找到了一些绿色的巧克力,我想问问这算不算正常现象。\n\n男人2: 不,不算,我是说……我觉得不算吧,大概。\n\n[薄塑料折叠声]\n\n男人1: 所以这是啥……你觉得有毒吗?\n\n男人2: 也许没有……呃,而且,上次的肉没有毒,你当时只是胃不舒服。\n\n男人1: 好吧,我姑且先留着了,当应急口粮之类的。\n\n男人2: 也许不是个好主意……随便你吧。\n\n 请求的转录结束。\n", + + "SS2_ITEM_INSECTICIDE_NAME": "杀虫剂", + "SS2_ITEM_INSECTICIDE_DESC": "攻击有{0}%的几率使敌人中毒,造成{1}%(每层+{1}%)基础伤害.", + "SS2_ITEM_INSECTICIDE_PICKUP": "攻击时使敌人中毒。", + "SS2_ITEM_INSECTICIDE_LORE": "退回:REAVE昆虫杀手喷雾剂400克(8瓶)\n物流编号:3528*******\n预计交付:2056年1月6日\n运输方式:标准\n送货地址:金星,伊托基弗拉克图斯,阳伞之路299号\n退货原因:\n\n产品损坏。五罐有明显的物理损坏和变形,其中两罐甚至漏液。其中一罐完全破裂。我看过你们的广告,知道这东西的威力,我觉得最好由你们的专家负责处理,你们自己出钱处理。\n\n我期待退款。", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "恩科塔的遗产", + "SS2_ITEM_NKOTASHERITAGE_DESC": "升级时获得{0} (每层+{0})个物品。获得的物品品质随角色等级提高而提高。", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "升级时获得物品。", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"我的朋友们,今天让各位相聚,是因为我有重要的事情要宣布。\n\n首先,我非常沉痛地通知各位,我们最后一位伟大的领导人,我们善良的恩科塔不幸去世了。就我们所知,恩科塔于昨晚在睡梦中安详地离去了,她几年来全部的工作就此宣告结束。话虽如此,没人能接替她的工作,她是家族中的最后一个人,没有在世的兄弟或姐妹,也没有孩子。\n\n在她最后的遗嘱中,她用智慧设计了一个新的开始。是为了我们,为了我们所有人。她的遗愿是,我们社区剩下的所有人,无论是分散开还是一起,都要入世。这也许是很激进的行为,但是我认为这是对这社区来说最好的选择。\n\n遵循恩科塔的遗嘱,她将被埋葬在我们的最终目的地。你们也许需要为恩科塔和这个社区哀悼一段时间,但还请不要拖太久。一周后,一群朝圣者将和我一起前往西部50英里外的灰色大径。你们可以跟我们来,也可以选择自己的道路。完全取决于你们的个人意愿。如果认为自己无法走完,请不要烦恼,恩科塔留下的遗产是精神上的,我们所有人都是她的孩子。她会保护我们,直到我们抵达目的地。\n\n谢谢大家,我建议各位开始收拾物品,为接下来的旅程做好准备。\"\n\n - 恩科塔和达戈村的悼词", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "便携式反应堆", + "SS2_ITEM_PORTABLEREACTOR_DESC": "进入关卡时获得无敌状态,持续{0} (每层+{1})秒。", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "进入关卡时无敌。", + "SS2_ITEM_PORTABLEREACTOR_LORE": "80秒。该死的蜥蜴,真是狡猾。\n\n70秒。她深吸一口气,现在的空气中充满了微生物。\n\n60秒。她数了数子弹。\n\n50秒。还剩两个弹匣,一盒子弹,一颗泡过水的手雷,一把钝刀。完全不够。\n\n40秒。她数了数它们的头。\n\n30秒。蜥蜴看到她的盾牌就远远逃开,它们要么是害怕要么是在等她露出弱点。\n\n20秒。霰弹上膛\n\n10秒。蜥蜴们冲了过来,而她希望自己已经准备好了。", + + "SS2_ITEM_SKATEBOARD_NAME": "迅捷滑板", + "SS2_ITEM_SKATEBOARD_DESC": "向任何方向移动都可以冲刺。使用技能后获得一个增益,提供+{0}% (每层+{1}%) 移动速度持续{4}秒,最多堆叠{2}层。", + "SS2_ITEM_SKATEBOARD_PICKUP": "向任何方向移动都能冲刺。使用技能使你更快。", + "SS2_ITEM_SKATEBOARD_LORE": "开发中,请阅读下文并在需要时反馈问题\n\n模组开发者的话:这个模组并没有还原starstorm1的同名物品,因为ror2总是允许玩家移动。各位喜欢这个版本的物品吗?在提更改建议前请看看下面的注意事项。\n\n >使所有技能都有“灵巧”特性很酷,但是其代码实现过于臃肿。\n > 向任何方向冲刺怎样?Rob说不怎么样,但我觉得还好。\n >速度提升太多了吗?还是太少了?要保留这个特性吗?", + + "SS2_ITEM_BANEFLASK_NAME": "Bane Flask", + "SS2_ITEM_BANEFLASK_DESC": "Spread debuffs on kill or something also has a debuff owie that hurts", + "SS2_ITEM_BANEFLASK_PICKUP": "Debuffs spread on kill. Attacks apply bane.", + "SS2_ITEM_BANEFLASK_LORE": "the green hurts ow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json new file mode 100644 index 0000000..df81f84 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json @@ -0,0 +1,44 @@ +{ + "strings" : { + "SS2_DROIDDRONE_NAME" : "安保无人机", + + "SS2_DRONE_CLONE_NAME": "复制无人机", + + "SS2_DRONE_SHOCK_NAME": "震荡无人机", + + "SS2_TRADER_BODY_NAME": "褪色的Zanzan", + "SS2_TRADER_BODY_SUBTITLE": "蒙面谈判者", + "SS2_TRADER_CONTEXT": "讨价还价?", + + "SS2_TRADER_POPUP_TEXT": "向交易商提供物品?", + "SS2_TRADER_WANT_TEXT": "交易商咕哝着: \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "心之所向", + "SS2_TRADER_QUALITY_BEST": "优秀", + "SS2_TRADER_QUALITY_GREAT": "很好", + "SS2_TRADER_QUALITY_GOOD": "", + "SS2_TRADER_QUALITY_MODERATE": "不错", + "SS2_TRADER_QUALITY_POOR": "", + "SS2_TRADER_QUALITY_WORTHLESS": "毫无价值", + + "SS2_LAMPBOSS_BODY_NAME": "远行者", + "SS2_LAMPBOSS_BODY_SUBTITLE": "光之引导者", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "日志:远行者", + "SS2_LAMPBOSS_BODY_LORE": "小家伙们,集合,在这里听我说。我必须警告你们一些事情。\n\n...\n\n旅者已经返回到这个领域。\n\n很久以前,我制服了他,将他从我们的花园放逐出去。但是现在,他再次威胁着我们的家园。\n\n如果你看到他,不要听从他。他会试图以温暖、安全和力量的承诺来引导你到他的一方。\n\n那是一个陷阱。\n\n一旦他获得了你的信任,你将成为他光明的奴隶。你将背负自己的枷锁,就像他背负自己的一样。\n\n...\n\n但是,不要担心。我会守护这片花园。如果他有胆量回到我面前的话。\n\n至于你们,小家伙们,我为每一个人都准备了一份礼物。靠近一点。\n\n再靠近一点!\n\n现在,看着——看着我的手。\n\n你们都将帮我照料花园。", + + "SS2_LAMP_BODY_NAME": "追随者", + "SS2_UNLOCKABLE_LOG_LAMP": "日志:追随者", + "SS2_LAMP_BODY_LORE": "哦,亲爱的。看看你,可怜的东西。\n\n你冻坏了。\n\n来,现在。你已经经历了这么多。\n\n...\n\n好了。你的火焰已经重燃了。那会让你暖和一点,至少现在是这样。\n\n跟着我。我会把你介绍给其他人。\n\n哦?当然还有其他人。如果你是你种族中唯一的一个,那太残忍了,不是吗?\n\n来吧,现在!别磨蹭。他们会和你分享他们的温暖。跟着我。\n\n在这里,你会安全的。", + + "SS2_FAMILY_LAMP": "[警告]你感到到一种深邃的寂静...", + + "SS2_AGARTHAN_BODY_NAME": "雅戈泰", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "日志:雅戈泰", + + "SS2_RUNSHROOM_BODY_NAME": "突袭菇", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "日志:突袭菇", + "SS2_RUNSHROOM_BODY_LORE": "我们惊慌失措地从帐篷中醒来,篷布着火了。我们的设备成了元素周期表的熔融混合物。\n\n“嘿,那边!那个东西!”\n\n它是如此之小,看起来就像是我们鞋底下的一只虫子,然而它造成的混乱......让人别无选择。\n\n“待在这里,我要去把那东西挤成碎片。”\n\n我坐在那里,看着我的队员们像青蛙一样向小蘑菇跳去,甚至连触及它的表面都做不到。咒骂声像空中的警报器一样响起。\n\n我们的努力是徒劳的。我示意队员们回来帮助扑灭火焰。\n\n“安静点,过来!火自己熄不了!这混蛋就像蟑螂,你们抓不到它!”\n\n损失无法弥补。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json new file mode 100644 index 0000000..219c4e9 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json @@ -0,0 +1,43 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "结构体", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "隐蔽", + "SS2_SKIN_CROCO_GRANDMASTERY": "武器", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "威望", + + "SS2_SKIN_COMMANDO_VESTIGE": "隐匿", + "SS2_SKIN_MERCENARY_VESTIGE": "Heel", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER2_MASTERY": "角斗士", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "[NOTRANSLATION]Electrocutioner", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + + "SS2_SKIN_EXECUTIONER_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER_MASTERY": "义警", + "SS2_SKIN_EXECUTIONER_KNIGHT": "角斗士", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "废土客", + "SS2_SKIN_EXECUTIONER_ELECTRO": "Electrocutioner", + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + "SS2_SKIN_CHIRR_MASTERY": "Moth", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Fae", + "SS2_SKIN_CHIRR_MAID": "Maid", + + "SS2_SKIN_BORG_DEFAULT": "默认", + "SS2_SKIN_BORG_MASTERY": "Cyberstream", + "SS2_SKIN_BORG_GRANDMASTERY": "Metamorphic", + + "SS2_SKIN_PYRO_DEFAULT": "默认", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + "SS2_SKIN_NEMMANDO_DEFAULT": "默认", + "SS2_SKIN_NEMMANDO_MASTERY": "米牛阿诺风", + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_NEMMANDO_COMMANDO": "指挥官", + "SS2_SKIN_NEMMANDO_VERGIL": "Motivator" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json new file mode 100644 index 0000000..e25b11b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "博格", + "SS2_BORG_SUBTITLE": "人造怪物", + "SS2_BORG_DESCRIPTION": "博格是一个全能型幸存者,随时准备应对任何情况。 \n\n < ! > 他手中的枪械\"寂灭者\"的子弹转瞬即达、百步穿杨,无论是在近距离还是远距离都能有效地对付敌人。\n\n < ! >\"闪亮新星\"在他对付几个棘手的敌人时会发光,因为它可以在短时间内击中多个目标。\n\n < ! > \"过热补偿\"在爆炸前会将附近的敌人清理干净——它还可以使博格在发射方向的相反方向快速移动。 \n\n < ! > 在探索地图时,\"回溯\"则是一个非常方便的手段,可以回溯到传送器或可交互的地方。远程传送也会对在传送终点而受到挤压的敌人造成巨额伤害。\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..于是他走了,带着伤残的胳膊也没有备用的零件。", + "SS2_BORG_OUTRO_FAILURE": "..于是他消失了,传送信标再也没有收到过信号。", + "SS2_BORG_LORE": "音频来源:\"Rayell博士的证词\"。 播放中...\n\n\"录制已开始,开始测试,Rayell博士。\"\n\n\"非常感谢。EOD在生物力学增强方面取得了巨大成功,培养出了该部门有史以来最优秀的作战单位,之后,他们进一步发展了一些……额……我们可以说……是实验设计的东西。\"\n\n\"为什么这么说?\"\n\n\"该部门开始研究心理增强。当然,这绝对是一次科技研究的飞跃,增强已经是非常前沿的技术,但进一步到补充甚至替换受损的大脑?……这是一项艰巨的任务。但首脑们认为我们可以做到,所以我们不得不这样做。\"\n\n\"嗯……你的项目怎么样了?\"\n\n\"原型机制作完成后,我们就着手开始进行人体试验。我们有各种各样的人作为测试对象,植物人,精神不稳定的,还有精神崩溃的。我们被告知要尽可能地治疗他们。\"\n\n\"所以进展得怎么样?\"\n\n\"……这是一场悲剧。他们中的一些人已经……太严重了,我们无能为力,这些尸体就是最好的例子。更糟糕的是,上头拒绝了我们使用替代品治疗。一些人在快速免疫反应中死亡,尚有意识的人恳求我们结束他们的头痛。有些人刚刚戴上就开始尖叫,他们会尖叫数小时甚至数天。他们确实会停下来,但那时候他们已经死了。\"\n\n\"这可有点令人不安,就这些吗?\"\n\n\"有一个,通过实验的人,而且效果很好。他刚来时处于植物人状态,没有任何希望治愈。我们把他从这一状态中救了出来,我们给了他-也许不是完整的生命,但也许是类似的东西。你不知道我听到他状态很好时,我有多激动。\"\n\n\"好吧,我想这算是个好消息。所以,他身上到底发生了什么?\"\n\n\"我真的不确定。除了一些行为上的改变,当然,这是意料之中的,他能够相当优雅地重返社会。我们每三个月对他进行一次检查,以分析长期影响,但……事实上现在我在考虑,他上个月没有露面。……嗯……我确信他做得很好。我必须马上与他联系。\"\n\n\"嗯,好吧。谢谢你抽出时间,Rayell博士。你的证词是…嗯,肯定有所帮助。我希望将来能听到更多你的项目。\"\n\n\"好的,我希望你能找到你想要的。\"\n\n音频结束。", + + + + "KEYWORD_SS2_TELEFRAG": "传送击杀对处于传送终点被挤压的敌人造成巨额伤害。", + + + + "SS2_BORG_PASSIVE_NAME": "喷射推进器", + "SS2_BORG_PASSIVE_DESCRIPTION": "按住跳跃键会使你减缓下降速度。", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "寂灭者", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "向敌人开火,并造成damage% 的伤害。", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "闪亮新星", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " 晕眩。 快速向前方的敌人射击三发跟踪子弹,并造成3xDamage%的伤害。", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "过热补偿", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "将自己向后冲击,发射能量更大的子弹,造成至多每秒damage%的伤害。一段时间后爆炸,造成%damage的伤害。", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "回溯", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " 传送击杀。放置远程传送信标。一旦信标被设置,再次使用该技能以传送到它。传送会减少4秒技能冷却。", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "回溯", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "按下以传送到您放置的信标;按住以移除已放置的信标。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json new file mode 100644 index 0000000..3ac3cbf --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json @@ -0,0 +1,56 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "奇尔", + "SS2_CHIRR_BODY_NAME": "奇尔", + "SS2_CHIRR_BODY_SUBTITLE": "濒危物种", + "SS2_CHIRR_DESCRIPTION": "奇尔是一种神秘的生物,与星球及其居民有着及其纯粹的联系。\n\n< ! > 在空中悬停时,奇尔能够以极高的速度奔跑,使她在空中具有极高的敏捷性。尽量最大化悬停时间,以保持安全并躲避攻击。\n\n< ! > 抚慰毒液既能治疗盟友又能对敌人造成伤害,使用时尽量将你的朋友或自己放在敌人群中,以最大化技能效果。\n\n< ! > \"净化光环\"可以用来治愈自己和盟友,也可以在空中提供额外的机动性。\n\n< ! > 绑架是一种非常泛用的技能,可用于增强盟友、飞向安全地点、将目标群体聚集在一起,或控制强大的敌人。\n\n< ! >共生链接允许你将生命值低于50%的敌人成为友军,并且它会继承你的物品,且会不断失去生命值,因此用其他技能来保证他们存活是至关重要的。", + "SS2_CHIRR_OUTRO_FLAVOR": "...于是她走了,新的生命寄宿于她的心灵。", + "SS2_CHIRR_OUTRO_FAILURE": "...于是她消失了,没有人留下来陪她走到最后一刻。", + "SS2_CHIRR_LORE": "\"威尔?威尔?听得到吗?\"\n\n\"啊?听得到,什么事?\"\n\n\"在这个星球的众多怪胎里面,我还是发现了一些生物,它不仅没有立即试图杀死我,反而看起来很友好。\"\n\n\"是吗?这听起来不错,它是什么?\"\n\n\"这是……一种虫子?大概吧,我不确定。它看起来确实像某种巨型螳螂,但——\"\n\n\"等等,等等。你说的是巨型螳螂?你觉得它有多大?\"\n\n\"额,等下,给我几分钟…\"\n\n\"...我觉得…大约10英尺长?嗯…大约6英尺高。\"\n\n\"这……这么大?你确定那东西很友好吗?\"\n\n\"哦,那肯定。我在逃离一群黄蜂的时候撞到了它,从我经过的那一刻起,它就开始对它们进行真正的攻击。向它们喷洒针头,痛击那些降落在地上的黄蜂,就这么一直攻击直到黄蜂飞走。有可能是因为领地问题吧,但看起来黄蜂就像讨厌我一样讨厌那东西。\"\n\n\"…好吧,我想如果它能一直保护你的安全,那么无论如何都要保持你遇到它的样子。\"\n\n\"那当然,我会继续与你保持联——啊?有什么不对劲吗,奇尔?\"\n\n\"?等一下,谁是奇尔?\"\n\n\"那是她的名字。就是那螳螂,或者其他什么东西之类的。\"\n\n\"...等一下…\"", + + "SS2_KEYWORD_CHIRRBUFF": "加速增加移动速度和攻击速度。", + "SS2_KEYWORD_CHIRRSLOW": "缓速降低移动速度和攻击速度。", + + "SS2_KEYWORD_CHIRRWITHER": "凋零生命值持续减少", + "SS2_KEYWORD_CHIRRWITHER2": "凋零生命值持续减少,并且受到一部分永久性伤害.", + + "SS2_BROTHER_KILL_CHIRR": "下去陪你的姐妹吧。", + "SS2_BROTHER_KILL_CHIRR2": "总算……灭绝了。", + + "SS2_CHIRR_PASSIVE_NAME": "轻制框架", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "奇尔在空中移动速度更快,跳的更高并且能够通过按住跳跃键滑翔 。", + + "SS2_CHIRR_LEAVES_NAME": "飞叶快刀", + "SS2_CHIRR_LEAVES_DESCRIPTION": "发射一阵锋利的剃刀叶,造成6x75%伤害.", + "SS2_CHIRR_SPITBOMB_NAME": "抚慰毒液", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "发射一团包含信息素的液滴,减速并造成450%持续伤害,同时治疗附近的友军", + "SS2_CHIRR_GRAB_NAME": "绑架", + "SS2_CHIRR_GRAB_DESCRIPTION": "抓住目标,然后迅速升空,释放在着陆时造成1500%范围伤害,范围内友军获得100%攻击速度.", + "SS2_CHIRR_DROP_NAME": "释放", + "SS2_CHIRR_DROP_DESCRIPTION": "释放被擒目标,在着陆时造成1500%范围伤害。", + "SS2_CHIRR_BEFRIEND_NAME": "共生链接", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "吐出神经毒素,每秒造成240%伤害,并和50%生命值以下的目标成为朋友,朋友继承物品并随着时间逐渐凋零.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "催眠", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "吐出神经毒素,每秒造成240%伤害,并和50%生命值以下的目标成为朋友,朋友继承物品并随着时间逐渐凋零. \n权杖:你的朋友在各个阶段之间跟随你,并且不再凋零。", + + "SS2_CHIRR_DETONATE_NAME": "自然链接", + "SS2_CHIRR_DETONATE_DESCRIPTION": "替换特殊技能为:向你的朋友发射起爆剂,使其爆炸,造成1000-4000%伤害,具体取决于他们成为朋友 的时间长短", + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + + "SS2_CHIRR_LEASH_NAME": "自然同步", + "SS2_CHIRR_LEASH_DESCRIPTION": "点击召回你的朋友。按住以从你的朋友身上汲取生命。", + "SS2_CHIRR_HEADBUTT_NAME": "头槌", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "晕眩。向你前方的敌人进行头锤,造成{0}%的伤害。", + "SS2_CHIRR_HEAL_NAME": "净化光环", + "SS2_CHIRR_HEAL_DESCRIPTION": "为你和你周围的盟友治疗{0}% 的最大生命值,并在接下来的一段时间持续额外回复{1}%。", + + "SS2_CHIRRHELPER_NAME": "奇尔的友谊", + "SS2_CHIRRHELPER_DESCRIPTION": "有bug的朋友 :)", + + + "SS2_BEASTMASTER_NAME": "奇尔", + "SS2_BEASTMASTER_SUBTITLE": "濒危物种" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json new file mode 100644 index 0000000..d8235a9 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "行刑者", + "SS2_EXECUTIONER2_SUBTITLE": "骇人断头台", + "SS2_EXECUTIONER2_DESCRIPTION": "行刑者是一名高风险高收益风格的幸存者,他的所有特质都依赖大量击杀敌人。\n\n < ! >使用制式手枪来获得一些击杀数,击杀将使你的离子迸发更强大。\n\n< ! >你可以点按离子迸发以进行一次连射,或者长按将全部子弹发射出去。\n\n< ! >处决对单体敌人和群体敌人都很有效,它的伤害和命中目标数有关。\n\n< ! >如果被包围,可以使用人群驱散迅速脱困。", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "……于是他走了,留下一副血迹斑斑的盔甲", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "……于是他就这样消逝了,尝试逃离那不可避免的事情", + "SS2_EXECUTIONER2_LORE": "死亡不可避免,死亡不放过任何一个人。有人试图躲避,有人试图逃跑,但是死亡总会到来。在战争中死亡只是一种常见的付出,光荣战死是一个人能追求到的最好的死法之一。\n\n尽管如此还是有一些人试图逃离死亡,我们管他们叫做逃兵、懦夫、叛徒……这些叛徒需要为他们的罪行受到惩罚,他们试图逃脱的死亡正是他们的惩罚。\n\n他们的死亡要来了。他们的死亡不是黑袍镰刀的幽灵,不是风衣和左轮手枪,不是疾病,不是衰老。他们的死亡将穿着闪耀的装甲,持握上好膛的制式手枪,带着充能完毕的离子操纵器而来。", + + "SS2_KEYWORD_FEAR2": "恐惧使被影响的敌人停止攻击并逃跑,受恐惧影响的敌人受到额外50%的伤害,移动速度减慢30%。", + "SS2_KEYWORD_EXECUTING2": "行刑如果只击中了一个敌人则造成的伤害翻倍", + "SS2_KEYWORD_RECHARGING2": "充电击杀敌人恢复此技能的充能次数,恢复量取决于所击杀的敌人的强度。处决提供的回复量翻倍", + "SS2_KEYWORD_IONARMORBUFF": "离子装甲提高60点护甲并减少20%技能冷却时间。", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER2_MASTERY": "战士", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "触电", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "怀旧", + + "SS2_EXECUTIONER_PISTOL_NAME": "制式手枪", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "使用手枪射击,造成180%伤害。", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "处决", + "SS2_EXECUTIONER2_EXECUTION_DESC": "处决。跃起并用离子斧猛砸,造成1450%伤害。按住可以瞄准。", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "齐射", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "电击。召唤一队离子枪手,迅速发射离子子弹,每颗子弹造成350%伤害,-60%移动速度。按住以延长持续时间。冷却时间随使用时长缩短。", + + "SS2_EXECUTIONER2_IONBURST_NAME": "离子爆裂", + "SS2_EXECUTIONER2_IONBURST_DESC": "电击。快速释放离子操纵器充能作为离子子弹,每颗子弹造成350%伤害", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "离子操纵器", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "按住开始充能,最多10层,并替换你的主要技能。击败敌人也会增加充能。", + + "SS2_EXECUTIONER2_DASH_NAME": "人群疏散", + "SS2_EXECUTIONER2_DASH_DESC": "向前推进并恐惧周边所有敌人。", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "离子霸主", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "挥动你的离子斧,造成1700%伤害激活时开始缓慢消耗离子操纵器充能并生成离子装甲" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json new file mode 100644 index 0000000..8b28284 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULE", + "SS2_MULE_SUBTITLE": "指令:生存", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..于是他走了,指令完成。", + "SS2_MULE_OUTRO_FAILURE": "..于是它死了。", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "超频按住延长技能持续时间,但也会延长技能冷却时间。", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "超频按住以进一步充能技能,但也会延长技能冷却时间。", + + "SS2_MULE_PASSIVE_DRONE_NAME": "故障保险", + "SS2_MULE_PASSIVE_DRONE_DESC": "当受到伤害使生命值降至25%以下时,释放一个个人修复无人机,为你恢复35%最大生命值并临时提高护甲.", + + "SS2_MULE_PUNCH_NAME": "清除干扰", + "SS2_MULE_PUNCH_DESC": "对敌人造成330%伤害.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "校准在你面前猛击地面,造成更高的伤害并释放出冲击波。(%s 待定)", + + "SS2_MULE_UPHEAVAL_NAME": "颠覆", + "SS2_MULE_UPHEAVAL_DESC": "眩晕猛击你前方的地面,升起一个巨石造成450%伤害,攻击巨石可以使其滚动。", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "校准你猛击你前方的地面,同时升起多达3个巨石。", + + "SS2_MULE_OLDPUNCH_NAME": "离心粉碎机", + "SS2_MULE_OLDPUNCH_DESC": "超频。眩晕。蓄力并向前猛击,造成280%伤害。伤害根据蓄力等级倍增,最高为4倍.", + + "SS2_MULE_JUMP_NAME": "重新定位", + "SS2_MULE_JUMP_DESC": "按住进行充能,进行强力的向上跳跃", + + "SS2_MULE_SPIN_NAME": "扭矩校准", + "SS2_MULE_SPIN_DESC": "超频。快速旋转,逐渐增加移动速度和护甲,同时每次旋转造成100%伤害", + + "SS2_MULE_NET_NAME": "Immobilize", + "SS2_MULE_NET_DESC": "发射一张网,使距离命中地点12m内的敌人无法移动,并在5秒内无法攻击。飞行中的敌人将被击倒在地.", + + "SS2_MULE_CHARGE_NAME": "扭矩校准", + "SS2_MULE_CHARGE_DESC": "校准中。按住进行充能,释放后进行 前冲并旋转,造成(中高伤害 待定)%伤害.", + + "SS2_MULE_KEYWORD_CALIBRATING": "校准中可以通过主要攻击、次要攻击或跳跃来取消,执行更强大的\"校准\"变体动作。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json new file mode 100644 index 0000000..f80cf14 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "复仇处刑者", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "死灵摆渡人", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "复仇处刑者夺走了那些在政变中丧生的人的生命,但他认为这是更大的福利。\n\n< ! > 死亡不会惧怕自己。", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..于是他走了,消逝在未知中。", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..于是他回来了,但遗产永远消失了。", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "傀儡师", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "召唤最多5个幽灵骷髅,让它们折磨你的敌人" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json new file mode 100644 index 0000000..a93d854 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "复仇指挥官", + "SS2_NEMCOMMANDO_SUBTITLE": "孤独回声", + "SS2_NEMCOMMANDO_DESCRIPTION": "复仇指挥官是战场上的自由人,在任何情况下均能取得优势。\n\n< ! >使用止息之刃时需承担受伤风险,但可以靠堆叠凿痕制造大量伤害。\n\n< ! >寒芒可以安全地向大量敌人堆叠凿痕效果,活用其穿刺特性。\n\n< ! >在近战和远程中取得平衡是关键,战术翻滚可以快速切入或撤离战区。\n\n< ! >压制可以提供高额伤害爆发,无论在突袭还是撤退中都能用得上。", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "……于是他走了,带着他新发现的内在人性。", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "……于是他回去了,结束了他无尽的抗争。", + "SS2_NEMCOMMANDO_LORE": "他在炉火旁休息,武器放在他的手旁。他环视着周围,这个洞穴是否能为他提供足够的隐蔽。有人说:过度的谨慎是没用的。他说: 他们看的不够多。\n\n他的那把军用手枪,磨损的恰到好处,被他所深爱着,自他服役以来一直帮他度过难关。有人说:只有傻瓜才相信一把武器。他说:武器是你唯一能相信的。\n\n牺牲战友的刀刃,是他从他所见过最后一个人类身上挑选出来。有人说:这让战友的灵魂和我们同在。他说:这让我的灵魂离他们够远。\n\n他的每一件物品都是从别人的货箱中精选而出。有人说:这不是他该拿的。他说:我是唯一能使用的。\n\n洞穴深处那紫色的光芒平静又温暖。向他招手向他呼唤。有人说:天上不会掉馅饼。他说: 浮士德是个聪明人。", + + "SS2_KEYWORD_REND": "撕裂对受到凿痕影响的敌人造成额外伤害", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "止息之刃", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "凿痕。 灵巧。 挥砍并造成160%伤害。", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "寒芒", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "凿痕。 灵巧。 蓄力,释放一道穿刺剑气,造成至多400%伤害。", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "点射", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "灵活。 撕裂。 使用手枪射击造成150%伤害。", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "战术翻滚", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "翻滚一小段距离,获得200护盾。", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "压制", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "灵巧。 撕裂。 充能发射至多6轮射弹,每轮造成6x80%伤害 发射次数随攻击速度提高而增加。", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "破釜沉舟", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "凿痕。 蓄力,向前猛冲释放出至多6道毁灭性斩击,每道造成360% 伤害。斩击数量随攻击速度提高而增加。", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "次元斩", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json new file mode 100644 index 0000000..4b3ceef --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "派罗", + "SS2_PYRO_SUBTITLE": "燃烧者", + "SS2_PYRO_DESCRIPTION": "派罗是一个擅长群体控制的幸存者,能点燃任何敢靠近的东西。", + "SS2_PYRO_OUTRO_FLAVOR": "..于是他走了,胸膛即将爆裂。", + "SS2_PYRO_OUTRO_FAILURE": "..于是他消失了,火焰熄灭了。", + + + + "SS2_PYRO_SCORCH_NAME": "烈焰", + "SS2_PYRO_SCORCH_DESCRIPTION": "升温通过燃烧附近的敌人造成60%伤害。用高温ignites攻击敌人,造成持续伤害。", + "SS2_PYRO_AIRBLAST_NAME": "热浪", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30%热量。发射一团火焰,点燃敌人,造成400%伤害并反弹投射物额外层数减少15%的热量消耗." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json new file mode 100644 index 0000000..78edcfb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "衍生试炼", + "SS2_ACHIEVEMENT_COGNATION_DESC": "完成衍生试炼。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json new file mode 100644 index 0000000..a999dd0 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "赛博格:精通", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "作为赛博格,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "赛博格:完全精通", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "作为赛博格,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json new file mode 100644 index 0000000..794c506 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json @@ -0,0 +1,22 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "末位淘汰制", + "SS2_ACHIEVEMENT_CHIRR_DESC": "击败一名至高精英", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "奇尔:精通", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "作为奇尔,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "奇尔:完全精通", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "作为奇尔,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "奇尔:清理工作", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "作为奇尔,在单次游戏中净化三个月球道具", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "奇尔:女王万岁", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "作为奇尔,将20只甲虫推下地图边缘。", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "奇尔:兽王", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "作为奇尔,将一个友军扔下悬崖,粉碎20个物品,然后死亡。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json new file mode 100644 index 0000000..2fe8743 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "旗手", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "一次携带五面战旗。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json new file mode 100644 index 0000000..9f44e65 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "矫枉过正", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "通过造成超过其生命上限1000%的伤害来杀死一名敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "行刑者:精通", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "作为行刑者,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "行刑者:完全精通", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "作为行刑者,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "行刑者:突入金库", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "作为行刑者,打开废弃沟渠的古代大门。", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "行刑者:寂灭之时", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "作为行刑者,使用处决击败一只超载蠕虫。", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "行刑者:屠杀", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "作为行刑者,一次处决击杀12名敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "行刑者:强制放电", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "作为行刑者,进入过充能状态。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json new file mode 100644 index 0000000..fc9e26f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "医疗兵!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "在一轮游戏中治疗5000点生命值。", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "含咖啡因", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "攻击速度加成和移动速度加成达到150%", + + "SS2_ACHIEVEMENT_DIARY_NAME": "“今天我又可以写日记了”", + "SS2_ACHIEVEMENT_DIARY_DESC": "达到20级。", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "粉碎吧!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "携带10个有提高暴击率效果的物品。", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "热量混合物", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "同时携带贾罗的手环、汽油、鬼火", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "狩猎", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "一次暴击造成1000点以上的伤害。", + + "SS2_ACHIEVEMENT_MALICE_NAME": "怀有恶意", + "SS2_ACHIEVEMENT_MALICE_DESC": "在台风难度下到达第3关。", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "收集者", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "携带25种各不相同的物品。", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "再咬一口", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "在一个敌人身上附加6种不同的减益效果。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json new file mode 100644 index 0000000..61a861a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json @@ -0,0 +1,18 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "残响", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "复仇指挥官:精通", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "作为复仇指挥官,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "复仇指挥官:完全精通", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "作为复仇指挥官,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "复仇指挥官:复仇女神的复仇", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "作为复仇指挥官,击败指挥官的残影。", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "复仇指挥官:剥夺", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "作为复仇指挥官,用10层或更多的凿痕完成击杀。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json new file mode 100644 index 0000000..b8f0301 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "派罗:精通", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "作为派罗,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "派罗:完全精通", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "作为派罗,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json new file mode 100644 index 0000000..8c58786 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "指挥官:完全精通", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "作为指挥官,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "指挥官:孤独回响", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "作为指挥官,打败指挥官的残影", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "多功能枪兵:完全精通", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "作为多功能枪兵,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "呛鼻毒师:完全精通", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "作为呛鼻毒师,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "船长:完全精通", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "作为船长,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "女猎人:完全精通", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "作为女猎人,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "雇佣兵:完全精通", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "作为雇佣兵,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json new file mode 100644 index 0000000..6eb0912 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "同源神器", + "SS2_ARTIFACT_COGNATION_DESC": "敌人死后会留下临时的复制体。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json new file mode 100644 index 0000000..6cc6e3f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json @@ -0,0 +1,16 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "疾雨", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "雷雨", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "台风", + "SS2_DIFFICULTY_TYPHOON_DESC": "最高难度挑战。世界是一场噩梦,生存仅仅是一种幻觉,没有人能够生还。\n\n>玩家生命恢复:-40%\n>难度提升:+75%\n>怪物数量限制:+100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "超级台风", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json new file mode 100644 index 0000000..95f6838 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "炫目的 {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "焦点模糊", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "成为迷惑的化身。", + + "SS2_ELITE_POISONOUS": "剧毒的{0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "恶性溶解", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "成为毒性的化身。", + + "SS2_ELITE_KINETIC": "运动的{0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "无界压力", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "成为力量的化身。", + + "SS2_ELITE_ETHEREAL": "无形的{0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "不稳定的残骸", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "成为空灵的化身。", + + "SS2_ELITE_VOID": "虚无的{0}", + "SS2_EQUIP_AFFIXVOID_NAME": "谴责哀歌", + "SS2_EQUIP_AFFIXVOID_PICKUP": "成为虚空的化身。", + + "SS2_ELITE_ULTRA": "终极的{0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "天空的{0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "最终和谐", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "成为存在的化身。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json new file mode 100644 index 0000000..64549da --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "后向推进器", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "直线运动会迅速提高速度。", + "SS2_EQUIP_BACKTHRUSTER_DESC": "在{0}秒内,直线运动会迅速提高 {1} 移动速度。", + "SS2_EQUIP_BACKTHRUSTER_LORE": "从信号回声完成音频转录。分配通用令牌。\n\n声音1:你知道的,这是一个糟糕的主意。\n[敲击金属]\n\n声音2:你对我的每一个想法都这么说。\n\n声音1:因为你所有的想法都很糟糕。\n\n[发动机的噼啪声]\n\n声音2:哦,别这样!一分钟前你不是还干得很好吗!\n\n声音1:也许它知道它系在你的背上,而不是一件货物上。\n\n声音2:哦,说得好!我打赌这些东西在某种程度上是安全的……啊,在这里。\n\n[点击声]\n\n声音1:我…本不该说任何事情。\n\n声音2:切,这很棒好吗?来,倒计时开始!\n\n声音1:唉,好吧…来,三…\n\n[推进器爆炸]\n\n音频转录结束", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "隐形头带", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "暂时隐身并提升移动速度。", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "在 {0} 秒内隐身,并提高移动速度。", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "订单:隐形头带\n订单编号:554*****\n预计送达时间:08/01/2056\n运输方式:标准\n收货地址:202 W. Calbury Ln, Adora, Mercury\n运输备注:\n\n我终于为你弄到了一个私人隐形装置。在你不该去的地方溜来溜去,对这小家伙来说应该是轻而易举的事。\n\n现在,关于这东西,你应该了解一些事情。首先,由于设备很小,所以隐身只会持续很短的时间,所以在设备再次冷却时,请将自己隐藏起来。其次,你需要按下头带上的按钮来激活它。我知道,这不是一个非常秘密的行动,但这是我可以为你找到最好的了。\n\n最后,如果你得到的盒子看起来是空的,只要在底部摸一摸,直到找到按钮。这节省了时间、金钱和隐私,无需易碎品处理即可发货。告诉我这东西什么时候送到,然后玩你的新玩具吧。\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "巨型战旗", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "放置一个巨型战旗,它会提高生命回复、暴击几率并降低冷却。", + "SS2_EQUIP_GREATERWARBANNER_DESC": "放置一个提高{0}%生命恢复,{1}%暴击率和{2}%冷却缩减的巨型战旗。最多可以放置{3}个。", + "SS2_EQUIP_GREATERWARBANNER_LORE": "来自人类战术与战争博物馆的录音。\n\n有人说,战场上最重要的资源之一是士气。部队的战斗力会根据部队的情绪呈指数级增加,而这可以通过各种方式提高或降低,例如,他们的住宿或食物质量,从家里听到的消息,甚至是休闲时间的改变。\n\n然而,提高部队士气的一种行之有效的方法是使用象征符号。许多军队都会穿着象征他们信仰和力量的颜色和图案。许多部队为了在战斗中保持士气,都会携带旗帜。\n\n这种方法的使用也出现了变化。虽然一个部队的旗手会提高士气,但据观察,高级军队特有的旗帜会进一步提高该部队的士气。如果上校或将军的旗帜出现在战场上,部队将受到他们所展示的力量的鼓舞,从而提高自己的战斗力。\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "失去你目前一半的生命,并获得金钱。", + "SS2_EQUIP_MIDAS_DESC": "失去50%的当前生命值,获得等同于生命值消耗的金钱。", + "SS2_EQUIP_MIDAS_LORE": "\"你认为它意味着什么?\"\n\n他们都想知道,但她是第一个大声问的人。\n\n\"My... Ideal Day Alone Starts?\" 他给了她一个露齿的微笑。\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"这个很诗意。\" 他搔了搔下巴。 \"想要打开吗?\"\n\n\"该死的,当然不要!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "加压罐", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "把自己发射到空中。", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "把自己发射到空中,按住跳跃按钮获得向上的动力。", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "订单:加压罐(24)\n订单号:182*****\n预计送达时间:06/29/2056\n运输方式:标准 / 易碎品\n收货地址:地球三城天然气运输中心\n运输备注:\n\n这是,额,第五次了,是吗?第五批到这个地址的压缩空气罐。现在,我不想评判什么,我的意思是,也许你不知道你会需要更多的罐子。但是已经连续四次了,你应该知道,当你批量购买时,你会节省很多钱,对吗?\n\n不管怎样,伙计。我的意思是,我真的不知道在大约两个月的时间里,你总共需要120个空气罐,你最好是真的需要。\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "莫利斯牌香烟", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "减轻你的压力。吸烟对你有害!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "燃烧你自己的10%最大生命值来移除25% 的 压力,并且暂时地降低50%接下来8秒内获得的压力。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json new file mode 100644 index 0000000..f3ab787 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json @@ -0,0 +1,35 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t 风暴正在临近...", + "SS2_EVENT_THUNDERSTORM_END": "黑云逐渐散去...", + + "SS2_EVENT_BLIZZARD_START": "\t 暴风雪正在临近..", + "SS2_EVENT_BLIZZARD_END": "积雪开始融化...", + + "SS2_EVENT_SANDSTORM_START": "\t 沙尘暴正在临近...", + "SS2_EVENT_SANDSTORM_END": "沙尘逐渐平静...", + + "SS2_EVENT_ASHSTORM_START": "\t 灰尘暴正在临近...", + "SS2_EVENT_ASHSTORM_END": "灰尘逐渐飘落...", + + "SS2_EVENT_TARSTORM_START": "\t 焦油风暴正在临近...", + "SS2_EVENT_TARSTORM_END": "焦油逐渐消失...", + + "SS2_EVENT_GENERICNEMESIS_START": "你感觉到一种不祥的存在...", + "SS2_EVENT_GENERICNEMESIS_END": "神秘的影响逐渐消失...", + + "SS2_EVENT_EMPYREANSPAWN_START": "强大的能量开始协调...", + + "SS2_EVENT_BLAZINGELITE_START": "太阳开始燃烧...", + "SS2_EVENT_BLAZINGELITE_END": "酷热的温度消散了...", + + "SS2_EVENT_GLACIALELITE_START": "冰冷的风吹来...", + "SS2_EVENT_GLACIALELITE_END": "冰冷刺骨的空气平静下来...", + + "SS2_EVENT_OVERLOADINGELITE_START": "过载能量显现...", + "SS2_EVENT_OVERLOADINGELITE_END": "震惊的感觉消逝快速如来时...", + + "SS2_EVENT_MENDINGELITE_START": "星球开始修复...", + "SS2_EVENT_MENDINGELITE_END": "修复的能量逐渐消失..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json new file mode 100644 index 0000000..33afc14 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "星际风暴2", + "SS2_EXPANSION_DESC": "将星际风暴2中的内容添加到游戏中。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json new file mode 100644 index 0000000..86d29b5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json @@ -0,0 +1,27 @@ +{ + "strings": + { + "SS2_SHRINE_ETHEREAL_NAME": "空灵终端", + "SS2_SHRINE_ETHEREAL_CONTEXT": "激活空灵终端...?\n(这会永久提升游戏难度!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} 已经激活了空灵终端...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "你已经激活了空灵终端...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "这颗星球更加努力对付你...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "店主低声说道: \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "在向下凝视小岛之处。", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "隐藏在柱子之间。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "在高高的悬崖顶。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "在巨大结构与地面相接的地方。", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "在新鲜的空气之中。", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "在大门之处。", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "在一个巨大的拱门上。", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "在最孤独的树上。", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "俯瞰一块闪闪发光的巨大石头。", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "看门人的旁边。", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "在深谷里。", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "在一根伸出的根上。", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "在远离月亮的一侧。", + + "SS2_INTERACTABLE_DROPPOD_NAME": "逃生舱" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json new file mode 100644 index 0000000..8eb57ce --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "预兆", + "SS2_ITEM_AUGURY_DESC": "在受到{0}%最大生命值 的 伤害后,释放毁灭性的封锁场域, 瞬间杀死 所有被封锁的 非头目怪物。", + "SS2_ITEM_AUGURY_PICKUP": "你能听到它们吗...?他们来了...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "清道夫的财富", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "束缚之灯", + "SS2_ITEM_SHACKLEDLAMP_DESC": "WIP DESC", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "WIP PICKUP", + "SS2_ITEM_SHACKLEDLAMP_LORE": "WIP LORE", + + "SS2_ITEM_STIRRINGSOUL_NAME": "愤怒之魂", + "SS2_ITEM_STIRRINGSOUL_DESC": "杀死怪物后会掉落灵魂,触碰灵魂有0.5%(每次失败的判定便+0.5%,成功的判定会重新设定概率)的概率生成一个物品。 不受幸运影响。", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "我为什么而战?", + "SS2_ITEM_STIRRINGSOUL_LORE": "一个带着决心的心灵...\n...一个必被阻止的心灵\n一种坚定不移生存的意志...\n...一种摇曳的求生意志\n愿意亵渎自己的身份...\n...愿意亵渎他们的记忆\n愿意牺牲自己的文明...\n...愿意牺牲自己的人性\n\n他们能活多久?\n他们会把自己毁灭到什么程度?\n他们会逃多远?\n他们会破坏到什么程度?\n都是以自我保护的名义...\n...都是以自私的名义\n都是为了不确定的希望...\n...都是为了一个不可能存在的机会\n\n如果有机会会发生什么?\n如果有着盟友会发生什么?\n如果他们的希望被点燃了会发生什么?\n如果这份希望是虚假的又会发生什么?\n也许应该给他们一个机会。\n也许应该给他们力量。\n也许应该给他们一个提议。\n也许他们应该先被引领。", + + "SS2_ITEM_MOXIE_NAME": "人格力量", + "SS2_ITEM_MOXIE_DESC": "在风暴期间,增加全属性50%。", + "SS2_ITEM_MOXIE_PICKUP": "让暴风雨来得更猛烈些!", + "SS2_ITEM_MOXIE_LORE": "嘿!你!在这个文件里的这个!就是你!你不应该在这里……保持安静,好吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json new file mode 100644 index 0000000..ac40581 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json @@ -0,0 +1,29 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "˫֮", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "йʹȼա˺ʹ㱻", + "SS2_ITEM_RELICOFDUALITY_DESC": "Ե˺ʹȼգԼȥն (ÿ+²¿%)˺лʹ㱻tmҲ֪ǶܱܲһȻԼ", + "SS2_ITEM_RELICOFDUALITY_LORE": "ţŶˣԤڵҪо\n\nŶġˣΪʲôڲʲôŪˣ\n\n㷢Ķţܹ졣㻹\n\n...֪ˡôҿɣҿҵʲô\n\nšһֵĶһ𣬵䣬ǶôȻ˻һĺгůʹºͣʹֿơͬأϺܻ赲\n\n...ҲûͷˣһΡȸɣˣҪõơ", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "֮", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "֮", + "SS2_ITEM_RELICOFFORCE_PICKUP": "еĹظһΡǹٶȻήͣȴ", + "SS2_ITEM_RELICOFFORCE_DESC": "еĹظ1 (ÿ+1)Σ˺5%˺ͬһ˵ɵ˺5%˺{0}%˺{1}%ĹٶȲ{1}%ļȴ (ÿ-{1}%)", + "SS2_ITEM_RELICOFFORCE_LORE": "ˣֻˣƺİǿԼ\n\nšأǿյġ㡭ûжʲôˣ\n\n...㷢˺صĶҶˡԭҵĻɣҿҵĶ\n\n˵öԣ衣Сסķѣÿһ鶼һءǶô˲鰡\n\nһ㷢ֵĶһĶ뻵пܻΣա㣬ˡţİҪһ£", + + "SS2_ITEM_RELICOFMASS_NAME": "֮", + "SS2_ITEM_RELICOFMASS_PICKUP": "ʹֵ˶й", + "SS2_ITEM_RELICOFMASS_DESC": "ֵ100% (ÿ+100%)ټٺͼٵٶΪ8 (ÿ+8).", + "SS2_ITEM_RELICOFMASS_LORE": "Ŷӭˣҵʲô\n\nš ڱըĻĵϵܺáԸ⣬ԱЩ㻹ʲô\n\nУҿˡ\n\nŶҵⶫǼǿģҳϡǿ󣬵ͬʱҲٿ˵һصĶҵģˣ\n\n...ҵģţ˵ǡⲻЩɳġ̫ӣ̫ǿҲЩĪˡңˣû͵\n\n...ûУҶˡܺã㲻⣬ҿԸ㣬Σյġ\n\nŶҵĺӣҪôġdzҶĹֻ뱣İȫû£ҴһݽѾ׼ˣ", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "ս֮", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "ÿ{0}룬һˡʱڻܣƷûУǵ˺ٶȺ͹ٶȶߡ", + "SS2_ITEM_RELICOFTERMINATION_DESC": "ÿ{0} (ÿ-{1}%) һˡʱڻܣһƷûУǵֵ{3}%ǵ˺{2}%ǵ{4}%ǵ{5}%(ƷϡжŸƷ)", + "SS2_ITEM_RELICOFTERMINATION_LORE": "ˣ̫ˣ㷢ʲô¶\n\nŶУҿСһûҪߡ\n\nš㷢ʲôܽʵпյġҡʱһĹһζŶôֵĶ\n\nŶ찡˵㱻һ׷ûи\n\n...ûУ̫ˡȻҵǣˣ\n\nһߣǴĵط\n\n..⡭ʱǿԵģ㲻ѹ㡣һ˵ҵΪ˸ʹĴۣѵǺܲ\n\nܰȫģˡȥôÿ϶ˡ" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json new file mode 100644 index 0000000..dad5b6b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "武装背包", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "在受到严重伤害时发射导弹。", + "SS2_ITEM_ARMEDBACKPACK_DESC": "当你受到伤害时,有概率发射造成{0}% (每层+{0}%)伤害的导弹。概率随你受到伤害的提升而提升。", + "SS2_ITEM_ARMEDBACKPACK_LORE": "订单:军用背包(退货)\n订单编号:823****\n预计送达时间:2/13/2056\n运输方式:标准\n收货地址:17 Yule Road, Livingrock, 地球\n运输备注:\n\n在远足中被误射,准备好你的律师吧。", + + "SS2_ITEM_COFFEEBAG_NAME": "咖啡粉包", + "SS2_ITEM_COFFEEBAG_DESC": "在激活可交互物品后的{0}秒内,获得{1}% (每层+{1}%) 攻击速度提升和{2}% (每层+{2}%) 移动速度提升。", + "SS2_ITEM_COFFEEBAG_PICKUP": "激活可交互物品后获得短暂攻击和移动速度加成。", + "SS2_ITEM_COFFEEBAG_LORE": "订单:咖啡\n订单号:917****\n预计送达时间:12/06/2056\n运输方式:标准\n收货地址:6430 Deer Lane, 宾夕法尼亚, 地球\n运输备注:\n\n嗨,老妈!\n\n我一直在外面旅行,就像你年轻时一样…我记得你在我这个年纪时给我讲的所有故事,罗马尼亚牙买加这样的地方,地球上几乎到处都是!我希望我能很快回家,这样我就可以告诉你我去过的所有地方。\n\n我记得这就是以前那个很棒的咖啡你用来叫我们回家的…是吗?\"Neik Dark Roast\"? 不管怎样,Titan上有一个很棒的地方可以自己种植咖啡,而且品质非常好!记得提醒我给你带一些回来。\n\n我希望能很快见到你。我想念你,也想念我们家的猫。Eleni托我向你问个好,我迫不及待地想告诉你一切我的经历!\n\n爱你的哈南\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "噬咬吸虫", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "生命值低于{0}%的敌人会在接下来的{3} 秒钟内,随时间受到伤害,伤害量为{1}%基础伤害(每层+{1}%)并且降低{2}%的移速。", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "低生命值的敌人会随时间受到伤害。", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ 正在转录图像……完成。\n$ 正在解析……完成。\n$正在输出文本字符串……完成。\n完成!\n\n\n这是UES[已编辑]上的博物学家D.Furthen的日志,正在进行UES外太空生命研究和文献记录计划。这篇文章是在一次科内亚III茂密丛林的探险中,在西格玛角写的。\n\n---------------------\n\n我在这个星球上遇到了我的第一个外生命样本!这也是一个奇迹。样本类似于土蛔虫,但明显更大。我将它们的通用名称指定为“噬咬吸虫”,并将在下面描述它们的性质。\n\n• 直径约为两英寸,长度从约四英寸到一英尺半不等。白色。\n\n• 这些吸虫被发现在潮湿的洞穴里享用一堆腐烂的肉。这种肉的来源不确定,但这意味着有其他更大的动物的出现!这真令人兴奋。\n\n• 在舀起一团腐烂的肉后,吸虫很快对这种行为做出反应,开始蠕动,然后慢慢放松。和我在一起的那个警卫,Chevry,应该,已经开始犯恶心了。\n\n• 当我用一只不带手套的手触摸一只吸虫,感受它们的质地时,其中一只吸虫咬住了我的手掌,开始咀嚼。无论是手上有吸虫,还是Chevry把东西切下来的过程,都非常痛苦。尽管如此,除了手掌上有一道轻微的伤口,我相信我没事。\n", + + "SS2_ITEM_DIARY_NAME": "日记", + "SS2_ITEM_DIARY_DESC": "从击败头目中获得{0}% (每层+{0}%) 更多经验。", + "SS2_ITEM_DIARY_PICKUP": "从击败头目中获得额外的经验。", + "SS2_ITEM_DIARY_LORE": "走廊14-B段的安全录像传输。\n\n显示中……\n\n\"所以这本书是存储容器中唯一的东西?\"\n\"差不多,除了一些旧家具,就剩它了。\"\n\"那么这本书的能干什么?如果这就是我们所得到的,那最好是有用的。\"\n\"我想这是一本日记。大约26年前,由艾伦·豪泽(Alan Howizer)首次撰写。他看起来是个很聪明的人,说他在地球上的一家化学测试厂工作。\"\n\"就这样?这只是某个老人的日记?\"\n\"等等,还有更多的东西。当我翻阅时,大约过了100页,字迹变了,很明显,它是由另一个人在公园长椅上发现的。同样的事情,大约三十页后又出现了。又过了大约七十页,这种继承还在继续。有几十个不同的人在这本日记中写下了他们的美好回忆,奇怪的谜团,谜语,他们对这些谜语的答案,各种各样的事情。\"\n\"那这一定是一个真正的知识宝库,是吗?有关于谁最后拥有它的线索吗?\"\n\"嗯,是的,实际上,一个叫Chel的人是最后一个写在书中的人,看起来他们在封底里留下了地址。你问这个干什么,你在想什么?\"\n\n值得注意的部分结束。", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "休眠真菌", + "SS2_ITEM_DORMANTFUNGUS_DESC": "当你在冲刺时,每秒治疗你最大生命值的{0}% (每层+{1}%)。", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "冲刺时治疗自己。", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Rook研究站文件\n\n样本18305-第三周记录\n\n这是我们发现的最奇怪的样本之一。如果我们允许的话,这种真菌似乎可以生长在建筑物的几乎所有地方,墙壁、地板、天花板。它们似乎偏爱那些一直在变化的东西。我们的衣服,门,甚至一些机器。我们将继续监控这种行为。\n\n样本18305-第五周记录\n\n样本继续附着在实验室周围的物体上。我们注意到,随着附着物体的移动,真菌会变得更健康。测试似乎表明,它依靠运动产生的热量生存,而这些热量是由它的根吸收的。我们将尝试将其移植到一台持续运动的机器上,并监测其健康状况。\n\n样本18305-第八周记录\n\n我们把样品留在了实验室的一个旧型号的活塞上,我们本打算将这个活塞处理掉防止造成其他损害。我们已将它们连接起来,并在前三周保持运行。最奇怪的是,活塞李颖在这个时间范围内就发生故障。然而,似乎真菌已经与机器建立了共生关系。我们将继续监测这种行为的更多负面影响,以及这种标本的潜在其他用途。\n", + + "SS2_ITEM_FORK_NAME": "叉子", + "SS2_ITEM_FORK_DESC": "提升{0} (每层+{0})点基础伤害。", + "SS2_ITEM_FORK_PICKUP": "造成更多伤害。", + "SS2_ITEM_FORK_LORE": "\"你不是认真的吧……听着,我知道我们说过我们需要我们能得到的一切来生存,但你必须意识到我这句话根本不是字面意思!\"\n\n他举起银器,脸上带着疑问的表情。\"你什么意思?如果我们需要击退怪物呢?\"\n\n短暂的沉默。\n\n\"拜托,我们都见过这个星球上的生物。别告诉我你认为这东西足以击退这里的一切。\"\n\n他耸耸肩。 \"你不试试看怎么知道?\"他回答,一遍把叉子放入了口袋。\n", + + "SS2_ITEM_MALICE_NAME": "恶意", + "SS2_ITEM_MALICE_DESC": "你的攻击会对{0}米内的至多额外{1} (每层+{1})个敌人造成相当于{2}%总伤害的伤害", + "SS2_ITEM_MALICE_PICKUP": "你的攻击会传递伤害到附近的其他敌人身上。", + "SS2_ITEM_MALICE_LORE": "你很弱小\n\n身体上也许不是,你为了生存而战斗,你战斗得足够好。但心理上呢?我的朋友,你很弱。你杀戮,却对你杀的目标感到自责。为什么?那些动物们,他们进攻你的时候不会对你感到自责。对他们来说,你不过是可以跟踪的猎物,或是必须躲避的捕食者。那些笨重的巨人?他们没有情感,只有无声的毁灭指令:摧毁你。\n\n我了解你,我的朋友,你不想软弱。你希望在思想上和身体上都强大。不要同情这些没有头脑的野兽,因为它们只是杀戮的目标罢了。战斗是为了杀戮,而不仅仅是为了生存。\n\n但人的恶意只能让你走到这一步。拿着这个,你会走得更远。战斗是为了杀戮,杀戮是为了被恐惧,记住我的话。\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "熔化的金币", + "SS2_ITEM_MOLTENCOIN_DESC": "击中敌人时有{0}% 的概率点燃敌人,基础伤害值为200%(每层+50%)并获得$1的金币 (每层+$1 per stack,随关卡推进而提升)。", + "SS2_ITEM_MOLTENCOIN_PICKUP": "集中时有概率点燃敌人并获得金币。", + "SS2_ITEM_MOLTENCOIN_LORE": "订单:熔化的金币\n订单编号:446*****\n预计送达时间:09/22/2056\n运输方式:标准\n收货地址:Venetian 警察局, Brithen, 金星\n运输备注:\n\n嘿,我发现了另一份证据,与几天前在Parathan广场发生的爆炸事件有关。\n\n所以,你知道调查人员不得不推迟他们的分析,因为该地区太热了吗?今天早上,这个地方终于变冷了,我成功发现这枚融化的硬币粘在了人行道上。一个快速的化学测试表明,它可能主要由钨制成,并涂有金涂层,而且从我把它从地上剥下来后,它都没有冷却下来。\n\n不过,我不太确定这可能意味着什么。也许是幸运符,或者是名片?不管怎样,我都会寄给你,因为坦率地说,你需要你能得到的一切帮助。我的意思是,7人死亡,18人受伤,近50万财产损失,而你所得到的证据只是一枚熔化的硬币和一家被炸毁的咖啡馆?你得到了我的同情,伙计。祝你好运。\n", + + "SS2_ITEM_NEEDLES_NAME": "编织针", + "SS2_ITEM_NEEDLES_DESC": "命中敌人时,有{0}% (每层+{0}%)的概率扎中敌人,标记他们,使他们在接下来的{4}秒 (每层+{4}秒)内,有 100%的概率被暴击。", + "SS2_ITEM_NEEDLES_PICKUP": "击中敌人时有概率标记他们,使他们在一段时间内必定被暴击。", + "SS2_ITEM_NEEDLES_LORE": "UES 运输事件报告 ID 219560163 已发现。\n\n播放中...\n\n\"运送人员Will Stetson,604号,约22小时前因处理异常包裹行为而出现的症状,被带到了UES[已编辑]号上的医疗舱。\n\n在值班时,Will注意到一个箱子突然砰的一声,声音相当大。由于担心有人可能试图按照标准协议运送活体动物,他觉得有必要进行调查。但是相反,箱子里装的是一个小塑料包装,里面装着大量特别大的编织针。显然这些针被包装得太过于严实,并不是用于保证安全的用途。\n\n最后,很可能是在判断失误的情况下,威尔决定触碰包裹。这导致包裹突然向他的方向破裂,使他身体的上前侧现在被深深的伤口所覆盖。他很幸运,有人很快找到了他。他现在看起来还好,但会从休克和失血中恢复一段时间。\"\n\n报告结束。", + + "SS2_ITEM_X4_NAME": "X-4 兴奋剂", + "SS2_ITEM_X4_DESC": "降低备用技能的冷却时间10% (每堆+10%)。使用你的备用技能会在接下来的 for3 秒内使你的基础生命恢复+2 hp/s (每层+1 hp/s)。", + "SS2_ITEM_X4_PICKUP": "略微降低备用技能的冷却时间,并在使用时获得治疗效果。", + "SS2_ITEM_X4_LORE": "订单:兴奋剂 (X-4)\n订单编号:369*****\n预计送达时间:4/12/2057\n运输方式:特快\n收货地址:Romeo 33, Batang Ai National Park, 地球\n运输备注:\n\n随附兴奋剂,包括手册。检测机器是否显示540的症状?如果是这样,你可能需要避免使用超过100毫升的兴奋剂。\n\n让自己兴奋起来吧。" + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json new file mode 100644 index 0000000..43a2e82 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "损坏的血液检测仪", + "SS2_ITEM_BLOODTESTER_DESC": "你每恢复20%最大生命值的血量,获得5 金币金币数量随着该物品层数,关卡推进进度和最大生命值的提升而提升。", + "SS2_ITEM_BLOODTESTER_PICKUP": "回复生命时获得金钱。", + "SS2_ITEM_BLOODTESTER_LORE": "退货:损坏的血液检测仪\n订单编号:288*****\n预计送达时间:06/17/2056\n运输方式:特快\n收货地址:Dionysus Pharmaceuticals 总部,冥王星\n运输备注:\n\n在这对我们公司弊大于利之前,我们需要修理这玩意。每次我们的MED-E使用它时,这玩意都会给我们错误的结果。它不仅阻碍了我们的工作进度,而且由于我们错误地诊断了患者,我们不得不自掏腰包给他们支付费用,并且不必要地用针扎他们。我们还不能假装声称这是病人的问题,因为所有这些数据都立即备份到服务器上。该死,我们不能一直花这种钱,否则到下个季度我们就会破产。\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "场域加速器", + "SS2_ITEM_FIELDACCELERATOR_DESC": "在传送器范围内杀死敌人会提升传送器+{0}% (每层+{0}%) 的充能进度。", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "击杀敌人会减少传送器充能的时间。", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--房间1455A自动转录-UES [安全出行]--//\n\n\"你有那个装置吗?\"\n\n\"有啊,它就在这里。\"\n\n\"它能运作,对吗?\"\n\n\"嗯……应该完美无瑕。\"\n\n\"很好,记住,没人可以知道这件事。\"\n\n\"好,好,我记住了。那些……在[已编辑]的祭坛有很大的潜力。一旦我们分析了它们,复制它们应该是轻而易举的。这将是一个巨大的科学突破。\"\n\n\"好的,记住,保持低调进行分析,在任何人起疑心之前离开。\"\n\n\"会的。另外,谢谢你的帮助\"\n\n\"这不算什么,只要你一直付我钱。\"\n\n\"额,额,说到这个的话...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "劲爆辣酱", + "SS2_ITEM_HOTTESTSAUCE_DESC": "当你使用你的装备时,点燃{0}米范围内的敌人{1}秒,造成150% 基础伤害 加上每秒100%伤害 (每层+50%)的伤害。", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "使用你的装备会点燃附近的敌人。", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--3号厨房自动转录-Kaymar 酒店--//\n\n一个瘦高的男人走进房间,手里拿着一个大纸箱。 \"你好,大厨,怎么样?\" 他把盒子放在柜台上。\"我新进了很多新的酱汁,你必须习惯。如果你不介意的话,我现在就带你熟悉一下。\" 厨师机器人稍微看了看这个男人,但是手里仍在继续工作。\n\n该男子沿着一排排不同颜色的瓶子走下去,向厨师解释它们的名称、味道和烹饪用途。最后,他停在一个红色的瓶子前,犹豫了一下。\n\n\"...额,说到这个瓶子?它没有贴标签是有原因的。如果你收到一份餐单,让你使用,额,\"劲爆辣酱\",你就用这瓶酱汁。但不要在任何其他情况下使用。我知道有时候你想要即兴完成一道菜,但如果你非要这样做的话,你绝对不能用这个瓶子。你明白吗?\"\n\n厨师机器人仍在工作,但是肯定地点了点头。\n\n\"好,那我等你的好消息,大厨。\"\n\n厨师机器人再次点头,并短暂地暂停工作,将瓶子放在适当的位置。\n\n\"...对了,还有一件事?\"\n\n厨师机器人停下了手里的工作,再一次看向了男人,\n\n\"千万别打碎那个瓶子。我知道你是一个机器人,但我也知道事故会发生,而这个事故可能会在地板上留下一个洞。\"\n\n厨师机器人短暂地凝视着瓶子,然后小心地将其与其他酱汁放在橱柜的后面。", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "猎人印记", + "SS2_ITEM_HUNTERSSIGIL_DESC": "当你至少站立不动 1秒钟,获得{0}点护甲(每层+{1}点护甲)和{2}%的伤害提升(每层+{3}%)。移动后,这些效果仍然会持续{4} (每层+{5} per stack)秒。", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "站立不动会提供额外的护甲和伤害。", + "SS2_ITEM_HUNTERSSIGIL_LORE": "便携式录音机完成音频转录。\n\n播放中...\n\n\"你觉得他们会上钩吗?\"\n\"他们必须得上钩,我们没有其他选择了。\"\n\"我仍然认为这样使用我们的食物太冒险了。\"\n\"如果我们不试试看,我们一周之内必死无疑。\"\n\"我只是……想确保我们不会损失太多食物。\"\n\"没有什么东西比我们的命更宝贵了。\"\n\"...\"\n\"他们来了。\"\n\"哦,太好了。拿下一个,我们得赶紧离开这里。\"\n\"还没到时候...\"\n\"什么?你等得越久,我们的食物就浪费得越多!\"\n\"再等等...\"\n\"妈的,赶紧开枪!我们只有那么多食物!\"\n\"快好了...\"\n\"我说,开!枪!\"\n\"就快了...\"\n\"开枪!或者你把枪给我!\"\n\"...\"\n\"给!我!\"\n\"嘿,小心…\"\n\n录音结束\n", + + "SS2_ITEM_JETBOOTS_NAME": "原型喷气靴", + "SS2_ITEM_JETBOOTS_DESC": "跳跃会造成爆炸,在半径{0}米 (每层+{1}米) 内造成{2}% (每层+{3}%)的伤害 ", + "SS2_ITEM_JETBOOTS_PICKUP": "跳跃时引爆!", + "SS2_ITEM_JETBOOTS_LORE": "Hephaestus金属厂验尸记录\n\n地点:Hephaestus金属厂,火星\n位置状态:内部被火灾摧毁\n伤亡情况:所有权人,烧死\n现场报告:\n\n我以为起火的原因是锻造炉、熔炉爆裂,甚至是掉在地上的香烟。这与同一工厂的任何其他车间没有太大不同,都有着一堆老式的剑、盔甲、农具等等。尽管他看起来忘记了自己是一个业余爱好者,但是其中进行的有些项目你通常在工厂里找不到。\n\n其中相当一部分不过是电动机和金属。他似乎一开始在在练习制作发条,但他最终转向了燃料和发动机产品,比如旧割草机、摩托车和发电机。但似乎他马上失去了兴趣,又转向推进系统:小型远程飞机,直升机,一个生锈的旧喷气背包。等等,他好像在做什么,我们在后面发现了什么!\n\n他背后显然有一些天才的支持……他正在从头开始做一双喷气靴。这些东西似乎还没有投入生产,因为喷气背包已经做得足够好了,喷气靴子不能在获得相同推力的同时保持结实与轻便。他似乎也保有同样的想法……因为他为了保护自己,使靴子更加坚固,但他又试图通过增加推力的输出来进行重量的补偿。结果就是热量从他身下积聚并爆发……他的创造使他不幸地失去了生命。\n\n周边地区没有受到任何破坏,因此工厂可能很快就会翻新。靴子已被没收,正在被专业人士研究并会尽快废弃,商店内的剩余物品已被送往附近的零售店。\n\n报告结束。\n", + + "SS2_ITEM_STRANGECAN_NAME": "古怪的罐头", + "SS2_ITEM_STRANGECAN_DESC": "击中敌人时有8.5% (每层+5%)的概率使敌人中毒,随时间造成350%的伤害并且使他们失去重心.", + "SS2_ITEM_STRANGECAN_PICKUP": "击中时有概率使敌人中毒,随着时间的推移造成伤害。", + "SS2_ITEM_STRANGECAN_LORE": "两个人坐在那里,其中一个在冰冻的洞穴里的碎石堆中瑟瑟发抖。唯一发出的光是残留着的小火堆,以及旧的噼啪作响的火花线,他们几乎没有任何御寒措施。\n\n \"嘿...\"他抬起头,满怀希望。\"你觉得,我们能成功离开这块岩石吗?\"\n\n\"很难说。\" 她咬了一口她找到的口粮。\n\n\"额……肯定有什么我们忽略了,对吧?应该还有我们还没想到的方法?\" 他站起来,开始焦急地踱步。\n\n\"可能有。\" 她又咬了一口。\n\n\"也许我们还没有找到还可以工作的部件的残骸,或者我们可以修复的现有部件中的问题?\" 一道光芒重新回到他的眼中,让他更加充满希望和兴奋。\n\n\"当然有可能。\" 又是一口。\n\n他停下脚步,厌烦的表情游离在他的脸上。\"嘿,你能不能帮我想点什么,而不只是坐在那里吃饭吗?\"\n\n\"我并不会为此担心。\" 她接着咬了一口。\n\n他的厌恶很快就让位于明显的沮丧和愤怒。\"为什么不?!你难道不想离开这里吗?!\"\n\n她叹了一口气,用手拂了拂头发。\"当然想。但这并不意味着我们必须为每一件小事感到压力。我们还活着,不是吗?我们已经很幸运了,我们已经拥有了当下。\"\n\n\"好吧……我想你是对的……现在激动起来会很糟糕...\" 当他再次低头看向地面时,他的表情放松了。\n\n\"看到没?好多了,坐下来,放松,让我的宝贝让你温暖一下。\" 她又咬了一口,一边将罐子递了过来。\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "手表节拍器", + "SS2_ITEM_WATCHMETRONOME_DESC": "不冲刺时会逐渐增加蓄力效果,最高充能{0} (每层+{0}) 次,移动时最多增加你的移动速度{1}%。增加的移动速度会随着冲刺减少。", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "在不冲刺的情况下提高运动速度。", + "SS2_ITEM_WATCHMETRONOME_LORE": "订单:损坏的手表节拍器\n订单编号:88******\n预计送达时间:04/14/2056:\n运输方式:特快\n送达时间:33 Skyview Drive, Albumen, 金星\n运输备注:\n\n你好,这是我告诉你需要修理的手表节拍器。显然,这东西已经坏了好几个星期了,因为这玩意一直在加速,我和孩子们无法录制任何东西。我希望它能很快修好,因为使用入耳节拍器太久会伤到我的耳朵。哦,你在修理的时候一定要小心。这只手表是我爸爸送给我的礼物,它对我来说意义重大。提前谢谢你!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "低质量扬声器", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "获得移动速度提升,提升数值与已损生命值成比例,最大 +{0}% (每层+{0}%) 移动速度(当剩余生命值不高于10%时最大)", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "生命值低时移动速度更快。", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "正在升级中-请阅读备注并给予反馈!\n\n开发者提示:这个物品不是很好的1:1 imo,所以我试着让它的移动速度与丢失的生命值成正比,而不是在激活一个旧的战争隐身套件时,在短时间内获得巨大的爆发。对此有什么想法?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "隐秘之源", + "SS2_ITEM_CRYPTICSOURCE_DESC": "当进入冲刺时,发射一团能量爆发,对敌人造成{0}% (每层+{1}%)的伤害。", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "冲刺时会发射能量爆发!", + "SS2_ITEM_CRYPTICSOURCE_LORE": "这个备注写的真好。不是吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json new file mode 100644 index 0000000..e4d5668 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "宝宝玩具", + "SS2_ITEM_BABYTOYS_PICKUP": "降低{0}级,但是保留所有基础属性。", + "SS2_ITEM_BABYTOYS_DESC": "降低{0} (每层+{0})级 的同时 保留所有属性。", + "SS2_ITEM_BABYTOYS_LORE": "订单:宝宝玩具\r\n订单编号:013*****\r\n预计送达时间:06\/07\/2056\r\n运输方式:最高优先\r\n收货地址:431, Golden Shore,地球\r\n运输备注:\r\n\r\n嘿,甜心!很抱歉,我不来去,但请把这些玩具给孩子。他很小,但有一天他可能会成为下一个UES队长,谁知道呢!我真的很想尽快见到你们俩,自从我生病以来,这里的情况一直很糟糕,我不想让孩子陷入危险。爱你,并且,请小心!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "机器核心", + "SS2_ITEM_DROIDHEAD_DESC": "杀死精英敌人后会召唤安保无人机 (每层+{0}%伤害),无人机持续{1}s (每层+{2}s)。 召唤出的安保无人机会继承杀死的精英敌人的精英属性。", + "SS2_ITEM_DROIDHEAD_PICKUP": "杀死精英敌人后,召唤一个临时的安保无人机。", + "SS2_ITEM_DROIDHEAD_LORE": "订单:安保机器人\n订单编号:1138***\n预计送达时间:5/14/2056\n运输方式:特快/易碎品\n收货地址:RaCom 机器公司, Asimov, 火星\n运输备注:\n\n这是我们能从被盗的保安机器人中救回的到的为数不多的完整核心之一……冥王星上的那个激进组织偷了一堆ER-14,并在他们的基地使用了一段时间。特别是ER-14XPC5VVUFF,它与您很久以前试图回忆的那些记忆一致。我不知道这段历史,我只知道,无论谁能找到这批遗骸,都会得到巨额赏金。虽然还有其他残余物,但它们不太完整……但这些遗骸至少不应该有任何危险了。如果你想让这些东西也按你的方式运过来,请给我回复。\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "不稳定的小工具", + "SS2_ITEM_ERRATICGADGET_DESC": "提升{0}%暴击率。暴击会造成额外的{1}% (每层+{1}%)伤害。", + "SS2_ITEM_ERRATICGADGET_PICKUP": "提升暴击率,暴击时造成额外伤害。", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== 通话切入中 ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\n切入通话 TdiM3c4fcQQA.34074... 完成\n从通话者A获取音频输入…完成\n通话者B…完成\n正在加密…完成\n是否启用实时TTS输出?\n>Y\n\n==========================\n文本转音频输出\n==========================\n\n通话者A:嘿,你还有这个小工具吗?\n通话者B:是的,就在这里,我们还可以继续行动吗?\n通话者A:是的,交易继续…\n通话者A:你没有告诉任何人这件事,对吧?\n通话者B:什么,你觉得我很傻?当然没有!\n通话者A:很好,保持这样。\n通话者B:我会的,我会的…喂,你确定这东西通过系统发送是安全的吗?\n通话者B:这个小工具是某种高端武器改装过来的,是吗?\n通话者A:别担心,这个小工具非常安全。UES从不检查他们的包裹,我以前使用过他们的邮件系统,他们完全没有发现。\n通话者B:嗯,如果你这么说的话。我会把它寄过去的,我希望在接下来的24小时内会有15000个信用点入账,希望你按计划支付。\n通话者A:好的,交易愉快。\n\n==========================\n=====通话断线=====\n==========================\n\n断线…完成\n备份通话…完成\n保留文本输出?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "绿巧克力", + "SS2_ITEM_GREENCHOCOLATE_DESC": "当你受到至少{0}%最大生命值的伤害时,过量的伤害将会降低{1}%并获得一个可堆叠的增益,提升{4}%基础伤害和{5}%暴击率,增益持续{2} (每层+{3})秒。", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "减少受到的伤害,并在受到严重伤害时获得可观的伤害提升和暴击几率加成。", + "SS2_ITEM_GREENCHOCOLATE_LORE": "从信号回声完成音频转录,分配通用令牌。\n\n[嘶嘶声,响亮的叮当声]\n\n声音1:呃……嘿,我有个……奇怪的问题?\n\n声音2:[响亮的叹息] 什么?\n\n声音1:你知道有什么奇怪的、额、奇异的巧克力是鲜绿色的吗?\n\n声音2:什么?你究竟想问什么?\n\n声音1:我在这个保险箱里发现了一些绿色巧克力,我在问这是否正常。\n\n声音2:不,不是。无论如何,我不这么认为。当然,我不知道。\n\n[叮当声]\n\n声音1:那么它应该是什么呢?你觉得这玩意有毒吗?\n\n声音2:可能没有。我再说最后一次,你上次吃的肉没有毒,你只是胃不舒服。\n\n声音1:好吧,那我先收着,如果事情变得差劲我还能吃点甜点。\n\n声音2:这不是一个好主意……随你吧。\n\n 音频转录结束\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "恩科塔的遗产", + "SS2_ITEM_NKOTASHERITAGE_DESC": "每当你升级时,获得{0} (每层+{0})个 物品。物品的稀有度随等级而提升。", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "当你升级时,获得一个物品。", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"我的朋友们。今天我召集大家来告知一些重要的消息。\n\n首先,我很痛心地宣布,恩科塔,我们最后一位伟大的领袖,我们善良的女族长,不幸地离开了人世。据我们所知,她昨晚在睡眠中平静地吸了最后一口气,带着所有她经历过的岁月和事物离开了。话虽如此,但没有人能接替她担任领导职务。她是她家族的最后一个人,没有在世的兄弟姐妹或孩子。\n\n相反,在她的最后遗嘱中,她的智慧创造了一个新的开始,为了我们,为了我们所有人。她的愿望是,这个社区的其余成员,无论是携手共进还是分开合作,都能走向世界。这也许是一个有些人看来比较极端的选择,但我个人也认为这是对这个社区最好的选择。\n\n恩科塔将被埋葬在我们旅程的终点,这也是她的意愿。你们都可以为她,和这个社区悲伤一段时间,但不要带着悲伤走下去。一周后,一群朝圣者将和我一起前往西五十英里的灰色大道。你可以跟随我们,也可以走自己的路,这完全是你的选择。如果你不认为你能成功,不要担心,不要放弃。恩科塔可能没有孩子,但她的遗产是精神上的,而不是血液上的。你们都是她的孩子,她会保护你们,直到你们达到最终目标。\n\n感谢大家抽出宝贵的时间。我建议你们,去收拾好你的行李,准备迎接未来的旅程。\"\n\n - 恩科塔和达戈村的颂歌", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "便携式反应炉", + "SS2_ITEM_PORTABLEREACTOR_DESC": "在刚进入关卡的前{0} (每层+{1})秒内,变得无懈可击。", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "在刚进入关卡时无可阻挡!", + "SS2_ITEM_PORTABLEREACTOR_LORE": "80秒。该死的蜥蜴,妈的,他们比看起来更狡猾。\n\n70秒。她花了片刻时间呼吸。在这个微型的生物圈中,曾经平静的空气已变成了狂风。\n\n60秒。她数了数剩下的子弹。\n\n50秒。剩下的两个弹匣、一盒炮弹、一枚手榴弹和一把刀,这些还远远不够。\n\n40秒。她数了数他们到底有几个。\n\n30秒。这些蜥蜴齐齐后退,给了她的盾牌一个宽大的位置。要么他们害怕这项新技术,要么……他们在等她出来。\n\n20秒。她开始给猎枪装弹。\n\n10秒钟。蜥蜴冲了过来,她希望自己已经准备好了,大概?。", + + "SS2_ITEM_SKATEBOARD_NAME": "迅捷滑板", + "SS2_ITEM_SKATEBOARD_DESC": "你可以在任意方向上冲刺。使用技能会获得一个增益,提升+{0}% (每层+{1}%) 移速,持续{4}秒,增益最多叠加{2}层。", + "SS2_ITEM_SKATEBOARD_PICKUP": "你可以在任意方向上冲刺,使用技能会提升移动速度。", + "SS2_ITEM_SKATEBOARD_LORE": "正在升级中-请阅读备注并给予反馈!\n\n开发者备注:Starstorm 1的这个物品的原始版本没什么用,因为雨中冒险2总是允许你移动。你们喜欢这个版本的物品吗?在建议更改之前需要注意的其他一些事项:\n\n > 让所有技能都变得敏捷很酷,但创意太糟糕了。\n > 向任何方向都能冲刺这个效果感觉好吗?Rob总是说不好,但我觉得挺有意思。\n > 速度提升是否过大?还是太少了?或者说这个效果应该保留下来吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json new file mode 100644 index 0000000..d88cacc --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json @@ -0,0 +1,6 @@ +{ + "strings" : + { + "SS2_DROIDDRONE_NAME" : "安保无人机" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json new file mode 100644 index 0000000..0d472b5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json @@ -0,0 +1,48 @@ +{ + "strings": + { + + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "建设者", + "SS2_SKIN_CROCO_GRANDMASTERY": "荷枪实弹", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "威名赫赫", + + "SS2_SKIN_COMMANDO_VESTIGE": "潜影", + + + + "SS2_SKIN_EXECUTIONER_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER_MASTERY": "义警", + "SS2_SKIN_EXECUTIONER_KNIGHT": "角斗士", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "荒野流浪者", + "SS2_SKIN_EXECUTIONER_ELECTRO": "电子处刑者", + + + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + "SS2_SKIN_CHIRR_MASTERY": "飞蛾", + "SS2_SKIN_CHIRR_GRANDMASTERY": "FAE", + "SS2_SKIN_CHIRR_MAID": "侍从", + + + + "SS2_SKIN_BORG_DEFAULT": "默认", + "SS2_SKIN_BORG_MASTERY": "网络流体", + "SS2_SKIN_BORG_GRANDMASTERY": "变质岩", + + + + "SS2_SKIN_PYRO_DEFAULT": "默认", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + + + "SS2_SKIN_NEMMANDO_DEFAULT": "默认", + "SS2_SKIN_NEMMANDO_MASTERY": "小步舞曲", + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_NEMMANDO_COMMANDO": "突击队员", + "SS2_SKIN_NEMMANDO_VERGIL": "激励者" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json new file mode 100644 index 0000000..185c690 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json @@ -0,0 +1,45 @@ +{ + "strings": { + "SS2_EXECUTIONER_NAME": "处刑者", + "SS2_EXECUTIONER_SUBTITLE": "恐怖断头台", + "SS2_EXECUTIONER_DESCRIPTION": "处刑者是一个高风险、高回报的幸存者,这一切都是为了获得无尽的杀戮。\n\n < ! > 使用''工作手枪'进行一些击杀,每次击杀都会产生更强的\"\n\"离子爆发\"。\\n\\n< ! > 你可以点击\"离子爆发\"来发射几发子弹,或者按住它来发射所有的子弹。\\n\\n< ! > \"处决\"是一个很好的对群控制或者对单爆发技能。别忘了它的伤害取决于它命中的目标数量!\\n\\n< ! > 如果你发现自己被挤得水泄不通,\"生人勿近\"会让你的敌人被迅速甩在身后。\"", //this might be wrong, if so, sorry :( there was a line break and it seemed off + , + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..于是他走了,成为了一个浸在血池中的空壳。", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..于是他消失了,逃避了不可避免的终结。", + "SS2_EXECUTIONER_LORE": "死亡是不可避免的,它为我们所有人而来。有些人可能试图逃远离它,或者逃避它。但死亡还是会到来,不可避免。然而,死亡只是战争的代价,光荣战斗中的死亡是一个人所能要求的最好的死亡之一。\n\n但一如既往,有些人会寻求逃离死亡。他们有很多个名字:逃兵,懦夫,叛徒。他们每个人都是事业的叛徒,这些叛徒的罪行必须受到惩罚。而这种惩罚,讽刺的是,正是他们试图避免的。\n\n他们会死的,而且他们会知道,死亡可不像一个带着镰刀的长袍幽灵;不是穿着风衣,拿着左轮手枪;不是疾病,也不是时间的流逝。不,对他们来说,死亡将带着光鲜亮丽的战袍,数着手枪子弹,手中是充满电的离子操纵器。", + + + + "SS2_KEYWORD_FEAR": "恐惧使受折磨的敌人停止攻击并逃跑。被恐惧折磨的敌人会受到50%的额外伤害,移动速度会降低30%。", + "SS2_KEYWORD_EXECUTING": "处刑如果命中的敌人不超过1个,则造成双倍伤害。", + "SS2_KEYWORD_RECHARGING": "充能杀死敌人会根据被杀死敌人的力量恢复该技能的充能。来自处刑效果的击杀会双倍恢复充能。", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "屠杀", + "SS2_EXECUTIONER_PASSIVE_DESC": "击杀带有恐惧效果的敌人会降低1 秒的技能冷却。", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "工作手枪", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "用你的手枪射击,造成{0}%的伤害。", + "SS2_EXECUTIONER_TASER_NAME": "致命电压", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "向前发射几弧闪电,造成{0}%的伤害。", + "SS2_EXECUTIONER_SWINGAXE_NAME": "离子战斧", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "抡动你的斧子以造成%的伤害。每一层二技能的充能会提供4%最大生命值的屏障。", + "SS2_EXECUTIONER_IONGUN_NAME": "离子爆发", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "充能。 发射一簇离子子弹,每一发造成{0}%的伤害。一次最少发射5发子弹,若不够则全部发射。", + "SS2_EXECUTIONER_IONBLAST_NAME": "离子冲击", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "发射一股原始离子能量造成%的伤害。可以被充能,一次使用多层充能。根据你杀死的敌人力量,重新充能。", + "SS2_EXECUTIONER_DASH_NAME": "生人勿近", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "向前冲刺并且使所有周围的敌人恐惧,持续{0} 秒。", + "SS2_EXECUTIONER_AXE_NAME": "处决", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "重型。处刑。 冲刺到空中,用一把巨大的离子斧向下猛击,造成{0}% 的伤害。", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "群体处决", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "冲刺到空中,用离子斧向下猛击,造成3000%的伤害。", + "SS2_EXECUTIONER_ARMOR_NAME": "离子掌握", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "装备离子化装甲,获得60护甲和大量充能你的次要技能,持续4秒。", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "离子主宰", + "SS2_EXECUTIONER_ARMORSCEPTER_DESCRIPTION": "装备离子化装甲,获得80护甲和大量充能你的次要技能,持续4秒。击杀敌人会使周围的敌人恐惧,持续4秒。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json new file mode 100644 index 0000000..38c311a --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "复仇指挥官", + "SS2_NEMMANDO_SUBTITLE": "孤寂回声", + "SS2_NEMMANDO_DESCRIPTION": "复仇指挥官是战场上的一个未知数,能够使任何情况都对他有利。\n\n< ! > \"停滞之刃\"会带来风,但可以通过叠加\"削除\"造成大量伤害。\n\n< ! > \"远端裂解\"可以用于安全地将大量\"削除\"应用于一群敌人——利用它的穿透力!\n\n< ! > 近战和远程战斗的适当平衡是关键,\"战术翻滚\"会提供高护甲以帮助进入和退出战斗。\n\n< ! > \"征服打击\"可以用于造成伤害爆发,无论是帮助逃跑还是迅速击败一个毫无防备的目标都很有效果。", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..于是他走了,重新发现了内心的人性。", + "SS2_NEMMANDO_OUTRO_FAILURE": "..于是他回来了,结束了他无休止的挣扎。", + "SS2_NEMMANDO_LORE": "他躺在火旁休息,将随身携带的武器放在触手可及的地方,细细检查他的周围环境,希望他藏身的洞穴能提供足够的庇护。有人会说,过于谨慎是不明智的。但他会说:他们的见识太短浅了。\n\n这是他入伍时得到的手枪。他用的很顺手,尽管很脏,但他爱它。无论他执行哪项任务,它都能让他渡过难关。有人会说,只有傻瓜才会相信他们的武器。但他会说:你唯一能相信的,就是你的武器。\n\n这是一个倒下的兄弟的刀,从他所见过的最后一个人类身上捡来的。有人会说,这让他们的精神保持团结。但他会说: 这让他们的精神越来越疏远。\n\n这是与他一起降落的货物。每一件物品都是从箱子里挑出来的,以某种方式让他活着。这一大堆货物可以是送给任何人的,但不是他。有人会说,这些不是他的物品。但他会说:如果他不拿走,没人会了。\n\n这是来自洞穴深处的紫罗兰色光芒。平静,温暖……它在招手,轻声地欢迎他,那里是安全的。有人会说,听起来太好得东西绝无可能是真的。但他会说:浮士德是个聪明人。", + + + + "SS2_KEYWORD_GOUGE": "削除随着时间的推移,造成120%的伤害,能够暴击。", + "SS2_KEYWORD_REND": "切割对被削除的敌人造成额外伤害。", + + + + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "停滞之刃", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "削除。 灵活。切割敌人以造成{0}%的伤害。", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "远端裂解", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "削除。 灵活。按住以充能裂解光束,造成至多{0}% 的伤害。", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "点射", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "灵活。 切割。向敌人开火,造成{0}%的伤害。", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "战术翻滚", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "翻滚一小段距离,获得200点护甲。", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "征服打击", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "灵活。 切割。 充能,然后射出一团至多6簇子弹造成4x70%的伤害。子弹的数量随攻击速度的提升而提升。", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "决意打击", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "削除。 充能,然后向前冲刺 并且释放出一簇毁灭性的、包含至多{0}次砍击的攻击,每次砍击造成至多{1}%的伤害。砍击的数量随着攻击速度的提升而提升。", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "追加打击", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "灵活。 切割。 充能,然后射出一簇至多6颗子弹造成4x70%的伤害。子弹的数量随攻击速度的提升而提升。 \n权杖:追加射击至多{0}道激光,造成{2}%的伤害。", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "裁决打击", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "削除。 充能,然后向前冲刺并且释放出一簇毁灭性的、包含至多{0}次砍击的攻击,每次砍击造成至多{1}%的伤害。砍击的数量随着攻击速度的提升而提升。\n权杖:充能完毕以后,短暂消失,随后立即发出所有的砍击。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json new file mode 100644 index 0000000..373ea0d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "同源神器", + "SS2_ACHIEVEMENT_COGNATION_DESC": "完成同源试炼。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json new file mode 100644 index 0000000..21117c5 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "旗手", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "同时携带5份战旗。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json new file mode 100644 index 0000000..308da09 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "超杀", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "通过对敌人造成最大生命值1000%的伤害来击败敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "处刑者:精通", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "作为处刑者,在季风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "处刑者:大师", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "作为处刑者,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "处刑者:打开保险库", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "作为处刑者,打开废弃渡槽上的古老大门。", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "处刑者:通电", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "作为处刑者,在一个关卡内杀死15个超载的敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "处刑者:杀手", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "作为处刑者,使用一次处决杀死12个敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "处刑者:强制放电", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "作为处刑者,成功地超级充能。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json new file mode 100644 index 0000000..4aacced --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "医疗兵!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "在一轮游戏中回复5000点生命值。", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "咖啡因能量", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "获得+150%的额外攻速和移速。", + + "SS2_ACHIEVEMENT_DIARY_NAME": "亲爱的日记...", + "SS2_ACHIEVEMENT_DIARY_DESC": "到达等级20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "破!坏!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "携带10件增加暴击几率的物品。", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "燃起来了", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carry a Kjaro's Band, Gasoline, and Will-o'-the-wisp all at once.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "猎人的致命打击", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "单次暴击造成1000点或更多伤害。", + + "SS2_ACHIEVEMENT_MALICE_NAME": "怀揣恶意", + "SS2_ACHIEVEMENT_MALICE_DESC": "在台风难度下,到达关卡3。", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "收藏家", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "在一轮游戏中,携带25种不同的物品。", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "雪上加霜", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "对一名敌人同时施加6种不同的的减益。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json new file mode 100644 index 0000000..9197425 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "孤独回声", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "复仇指挥官:精通", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "作为复仇指挥官,在季风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "复仇指挥官:大师", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "作为复仇指挥官,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "复仇指挥官:对复仇的复仇", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "作为复仇指挥官,击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "复仇指挥官:斩夺", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "作为复仇指挥官,杀死一个至少带有10层削除的敌人。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json new file mode 100644 index 0000000..36f3670 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json @@ -0,0 +1,15 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "指挥官:大师", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "作为指挥官,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T:大师", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "作为MUL-T,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "呛鼻毒师:大师", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "作为呛鼻毒师,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "船长:大师", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "作为船长,在台风或更高难度下赢得游戏或抹除自身存在。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt new file mode 100644 index 0000000..8fc62b2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "HABIBI_ALIEM_BODY_NAME" : "Alien Hominid", + "HABIBI_ALIEM_BODY_DESCRIPTION" : "The alien hominid is a highly mobile maker of mischief\n\n< ! > Mash the primary button at a resonable rate to automatically fire at highest attack speed.\n\n< ! > Hold instead of mashing to charge a powerful shot. Use secondary as a shorthand to fire at full power \n\n< ! > Leap on to enemies and chomp to heal, but diving into a group of enemies is risky.\n\n< ! > The grenade is a simple short range high damage crowd clearer.\n\n", + "HABIBI_ALIEM_BODY_SUBTITLE" : "head chomper", + "HABIBI_ALIEM_BODY_LORE" : "do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama ", + "HABIBI_ALIEM_BODY_OUTRO_FLAVOR" : "..and so it left, mothership pleased.", + "HABIBI_ALIEM_BODY_OUTRO_FAILURE" : "..and so it vanished, the feds won.", + "HABIBI_ALIEM_BODY_GUP_SKIN_NAME" : "Gip", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INPUTS_NAME" : "Ray Gun", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INPUTS_DESCRIPTION" : "Shoot your ray gun for 160% damage.\nHold to charge and fire a large blast for 200%-600% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_SWORD_INPUTS_NAME" : "Energy Sword", + "HABIBI_ALIEM_BODY_PRIMARY_SWORD_INPUTS_DESCRIPTION" : "Slash in a piercing wave for 140% damage.\nHold to charge and dash and slash for 200%-800% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_RIFLE_INPUTS_NAME" : "Human Machine Gun", + "HABIBI_ALIEM_BODY_PRIMARY_RIFLE_INPUTS_DESCRIPTION" : "Fire a bullet for 120% damage.\nHold to charge and fire a volley of piercing bullets for 1-8x120%.", + "HABIBI_ALIEM_BODY_PRIMARY_SAWEDOFF_INPUTS_NAME" : "Sawed Off", + "HABIBI_ALIEM_BODY_PRIMARY_SAWEDOFF_INPUTS_DESCRIPTION" : "Fire a shotgun blast for 12x80% damage.\nHold to charge and fire large shotgun shells that barrel through enemies for 2x200%-500% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INSTANT_NAME" : "Ray Gun (instant)", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INSTANT_DESCRIPTION" : "Shoot your ray gun for min 40% damage. Passively charges for up to 200% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_CHARGED_NAME" : "Charged Shot", + "HABIBI_ALIEM_BODY_SECONDARY_CHARGED_DESCRIPTION" : "Fire the charged version of your Primary weapon at maximum charge.", + "HABIBI_ALIEM_BODY_SECONDARY_GUN_NAME" : "Ray Gun Big", + "HABIBI_ALIEM_BODY_SECONDARY_GUN_DESCRIPTION" : "Shoot a charged blast that explodes for 600% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_SWORD_NAME" : "Energy Sword Charged", + "HABIBI_ALIEM_BODY_SECONDARY_SWORD_DESCRIPTION" : "Dash and slash in a wide wave for 800% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_RIFLE_NAME" : "Human Machine Gun Charged", + "HABIBI_ALIEM_BODY_SECONDARY_RIFLE_DESCRIPTION" : "Fire a volley of piercing bullets for 8x120% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_SAWEDOFF_NAME" : "Sawed Off Charged", + "HABIBI_ALIEM_BODY_SECONDARY_SAWEDOFF_DESCRIPTION" : "Fire large shotgun shells that barrel through enemies for 2x500% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_LUNAR_NAME" : "Hungering Gaze Charged", + "HABIBI_ALIEM_BODY_SECONDARY_LUNAR_DESCRIPTION" : "Fire a conglomerate of tracking shards that explode for 9x120% damage.", + "HABIBI_ALIEM_BODY_UTILITY_LEAP_NAME" : "Leap", + "HABIBI_ALIEM_BODY_UTILITY_LEAP_DESCRIPTION" : "Dive forward at hihg speed for 100% damage. Hold input to either burrow into the ground or ride enemies.", + "HABIBI_ALIEM_BODY_UTILITY_CHOMP_NAME" : "Chomp", + "HABIBI_ALIEM_BODY_UTILITY_CHOMP_DESCRIPTION" : "While riding, chomp to heal for 30% of maximum health and deal 300% damage, up to 3x damage to low health targets.", + "LOADOUT_SKILL_RIDING" : "Riding", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_NAME" : "Grenade", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_DESCRIPTION" : "Throw a grenade for 1200% damage.", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_SCEPTER_NAME" : "Big Grenade", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_SCEPTER_DESCRIPTION" : "Throw a grenade for 1200% damage.\nSCEPTER: Double area, double damage", + "HABIBI_ALIEM_BODY_SPECIAL_WEAPONSWAP_DESCRIPTION" : "Wield this weapon on your offhand for 6 seconds.", + "HABIBI_ALIEM_BODY_SPECIAL_WEAPONSWAP_SCEPTER_DESCRIPTION" : "Wield this weapon on your offhand for 6 seconds.\nSCEPTER: Increased Attack Speed for duration", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Alien Hominid: Mastery", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Alien Hominid, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHOMPENEMIESACHIEVEMENT2_NAME" : "Alien Hominid: Chomp", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHOMPENEMIESACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, chomp 10 enemies without touching the ground.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_BURROWPOPOUTACHIEVEMENT2_NAME" : "Alien Hominid: Surprise!", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_BURROWPOPOUTACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, un-burrow near 10 enemies at once.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHARGEDKILLACHIEVEMENT2_NAME" : "Alien Hominid: Overcharged", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHARGEDKILLACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, kill 6 enemies at once with a charged shot.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_SLOWMASHACHIEVEMENT2_NAME" : "Alien Hominid: ''Mashing''", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_SLOWMASHACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, shoot primary with a rate of fire that is double the rate of input.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/desolator.txt new file mode 100644 index 0000000..76ce9d2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/desolator.txt @@ -0,0 +1,53 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Désolateur", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "Le Désolateur est une centrale à radiation ambulante et de zone à effet.\n\n< ! > Rad-Canon applique deux effets de Radiation, aidant les autres compétences pour infliger plus de dégâts.\n\n< ! > Terre Brûlée est un simple outil à lourds dégâts, spécialement sur un ennemi avec beaucoup d'effets de Radiation.\n\n< ! > Utilisez la vitesse de déplacement de Réacteur pour vous vous en sortir en un éclair, mais vous pouvez à la place utiliser ces propriétés affaiblissantes pour vous aider à infliger plus de dégâts.\n\n< ! > Répandre le Malheur vous laisse vulnérable aus attaques, mais vous êtes récompensé pour rester déployé plus longtemps pour augmenter les dégâts et la radiation.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Voici venir le Soleil", + "HABIBI_DESOLATOR_BODY_LORE" : "En collaboration avec [CENSURÉ], le Ministre de l'Information présente...\nDÉSOLATEUR: HÉRO RÉVOLUTIONNAIRE CONTRE LA TYRANNIE!\n\nLe film crachote, son age montrant de la rouille sur son métal, mais ça tourne sur bande pas pour moins. C'est joué pour un bunker en lambeaux dans lequel la porte anti-souffle est soudée, fermée et alignée sur le bord avec n'importe quel objet disponible dans la pièce; livress, chaises, le lit. Seul est assis un homme nerveux, visionnant.\n\nDÉSOLATEUR, était une fois un pauvre et innocent garçon des bidonvilles qui a grandit avec rien mais la HAINE pour le gouvernement tyrannique! Il a cherché un moyen pour libérer lui et ses camarades des barbares!\nLui-même à organisé notre RÉVOLUTION GLORIEUSE! Combattant côte à côte avec les hommes des premières lignes pour s'assurer qu'aucune bataille soit perdue!\nMais finalement, il a été GRAVEMENT BLÉSSÉ et utilisant le pouvoir de la technologie expérimentale volée de nos OPPRESSEURS, il a été RECONSTRUIT comme le héros que l'on connaît aujourd'hui!\n\nLe bunker tremble, sa seule illumination se balançant d'avant en arrière en réponse. Son passé l'a rattrapé, dont le travail viendrait le hanter.\nAucun ne connaît la vérité de ses actions; son travail était de le couvrir après tout. Mais un tel travail lui exigeait une telle ténacité mentale pour endurer de peindre sur les faits.\nDes cris pouvaient être entendus d'en dehors du bunker, seulement pour être noyés dans ce qui pouvait ressembler à de la boue.\n\nDÉSOLATEUR retourna au front! Sauvant tout ses compatriotes bien-aimés-\n\"Ils ont massacrés.\"\nde peur qu'ils ne portent le même fardeau que lui !-\n\"Tu as fait subir autant de souffrances et à nos frères d'armes et à l'ennemi .\"\nLA RÉVOLUTION DE DÉSOLATEUR ET DE SES CAMARADES A SAUVÉ NOTRE PLANÈTE, DANS LAQUELLE IL A CONSTRUIT LA SOCIÉTÉ QUE L'ON A AUJOURD'HUI!\n\"Tout ce que tu as laissé était une rivère rouge de corps pour une cause que tu ne croyais pas, le sauveur de la révolution avait la parfaite excuse.\"\n\nMais avant qu'il ait pu continuer de regarder la cassette, l'homme nerveux sentit sa peau se peler, et de la tanspiration couler. Il était là.\nAvant qu'une autre pensée peut être traitée, la porte brilla d'un vert iridescent et commença à fondre. Les boulons qui retenaient la porte fermée, qui pourrait résister des retombées nucléaires, fondirent comme du beurre contre un couteau chaud. Les restes de la barricade se sont liquidés sur le sol, morceaux de métal et meubles; brûlant, fondu dans une soupe radioactive. C'est lui, C'est-\n\nDÉSOLATEUR!\n\nLe film sonna solennellement; avant de pulvériser ce qui reste du disque. Finalement se dissolvant comme la porte devant elle.\nAvant que des mots puissent être échangés, la peau fondante de l'homme mourant commença à se séparer et à glisser de son corps, semblable à de la viande cuite lentement. Ses yeux devinrent brumeux, prenant une dernière vue sur la présence radioactive pendant qu'il prononce les derniers mots que l'homme puisse entendre.\n\n\"Shh, la fin est proche.\"\n\nLe cerveau s'agite, les muscles s'égouttent pour révéler le squelette en dessous, alors que la structure atomique même de l'os a commencé à se liquéfier. Bientôt, la pièce elle-mêm devenait instable; les dernières choses à partir furent le lourd, des pas de bottes d'acier et une respiration lourde. Sa respiration étant la seule chose humaine à propos de lui.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "..et c'est ainsi qu'il partit, derrière lui, un oasis de mort.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "..et c'est ainsi qu'il disparut, le voisinage avec.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Profanation", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Fraternité", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Minecraft", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Radiation", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Les attaques de Désolateur infligent plus de dégâts aux Irradiated cibles: +0.04x par cumul de Radiation.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Rad-Canon", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Irradiant. Tire sur un ennemi avec un faisceau de radiation pour 100% de dégâts.", + "KEYWORD_RADIATION_PRIMARY" : "IrradiantInflige 3 cumuls de Radiation, chacun infligeant 8.4% de dégâts par seconde pour 8 secondes.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Terre Brûlée", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Irradiant. Explose une zone pour 320% de dégâts, et couvre la zone de radiation pour 2 secondes. Les ennemis en contact subissent 20% de dégâts 2 fois par seconde", + "KEYWORD_RADIATION_SECONDARY" : "IrradiantExplosion Initiale: Inflige 14% de démgâts par seconde pour 8 secondes.\nZone Persistante: Chaque coup inflige 7% de dégâts par seconde pour 8 secondes.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Réacteur", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "Pour 4 secondes, Affaiblit tout les ennemis proches, et gagnez une amélioration de statistiques à la vitesse de déplacement et à l'armure", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Répandre le Malheur", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Irradiant. Déployez votre Rad-Canon dans le sol. Gagnez de la barrière pour chaque ennemi proche. Toutes les 3 secondes, pompe une piscine de radiation qui reste pour 7 secondes, infligeant 20% de dégâts par seconde.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Voilà le quartier", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Irradiant. Déployez votre Rad-Canon dans le sol. Gagnez de la barrière pour chaque ennemi proche. Toutes les 3 secondes, pompe une piscine de radiation qui reste pour 7 secondes, infligeant 20% de dégâts par seconde.\nSCEPTRE: Double la Zone. 1.5x Plus rapide de coups par seconde.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Annulez", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Arrête de Répandre le Malheur", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Irradiateurs", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Irradiant. Lance jusqu'à 2 Irradiateurs qui couvre une grande zone de radiation pour 11 secondes, infligeant 15% de dégâts par seconde.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Irradiateurs Instables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Irradiant. Lance jusqu'à 2 Irradiateurs qui couvre une grande zone de radiation pour 11 secondes, infligeant 15% de dégâts par seconde.\nSCEPTRE: Explose à la fin pour 1600% dégâts.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Bâtons Lumineux", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Irradiant. Lance jusqu'à 2 Bâtons Lumineux qui couvre une grande zone de radiation pour 11 secondes, infligeant 15% de dégâts par seconde.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Bâtons Lumineux Instables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Irradiating. Lance jusqu'à 2 Bâtons Lumineux qui couvre une grande zone de radiation pour 11 secondes, infligeant 15% de dégâts par seconde.\nSCEPTRE: Explose à la fin pour 1600% dégâts.", + "KEYWORD_RADIATION_SPECIAL" : "IrradiatingChaque coup inflige 9.8% de dégâts par seconde pour 8 secondes.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Désolateur: Maîtrise", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Désolateur, vainquez le jeu ou oblitérez vous en Mousson.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Désolateur: Maîtrise", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Désolateur: Grande Maîtrise", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Désolateur, vainquez le jeu ou oblitérez vous en Typhon ou Éclipse.\n(Compte toute difficulté étant égale ou supérieure à Typhon)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Désolateur: Grande Maîtrise", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Irradiateurs", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Trouvez et activatez les 3 irradiateurs dans le niveau 3.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Irradiateurs", + "DESOLATOR_PRIMARY_BEAM_UPGRADE_DESCRIPTION" : "+10% cadence de tir", + "DESOLATOR_BEAM" : "Faisceau", + "DESOLATOR_TICKS" : "Coups", + "DESOLATOR_INITIAL_BLAST" : "Explosion Initiale", + "DESOLATOR_ENDING_BLAST" : "Explosion Finale", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/shared.txt new file mode 100644 index 0000000..41b52bb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Rouge", + "HABIBI_RECOLOR_BLUE_NAME" : "Bleu", + "HABIBI_RECOLOR_GREEN_NAME" : "Vert", + "HABIBI_RECOLOR_YELLOW_NAME" : "Jaune", + "HABIBI_RECOLOR_ORANGE_NAME" : "Orange", + "HABIBI_RECOLOR_CYAN_NAME" : "Cyan", + "HABIBI_RECOLOR_PURPLE_NAME" : "Violet", + "HABIBI_RECOLOR_PINK_NAME" : "Rose", + "HABIBI_RECOLOR_BLACK_NAME" : "Noir", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/tesla.txt new file mode 100644 index 0000000..66f3a33 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/FR/tesla.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Soldat Tesla", + "HABIBI_TESLA_BODY_DESCRIPTION" : "Le Soldat Tesla est un combattant de mi-distance/courte distance, qui peut construire des Tours Tesla pour enrichir son potentiel de combat.\n\n< ! > Utilisez Gantelet Tesla à courte portée pour infliger le plus de dégâts. Le réticule va vous indiquer cela\n\n< ! > Utilisez 2000 Volts pour controlez les foules, et pour commander votre tour de réduire les foules à néant\n\n< ! > Vous bénéficiez d'être proche des ennemis, utilisez Charger pour vous assistez à cela.\n\n< ! > La Tour Tesla hérite de vos objets, principalement profitant des objets à dégâts.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Électricien Sur le Terrain", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== MyBabel Enregistreur Bande Vidéo ====\n==== [Modèle 2.46.7-09 ] =========\n=========================================\n Sélectionnez l'enregistrement à jouer:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nDécompressement Vidéo...\nDécompressement Audio...\nChargement des Sous-titres...\n......... ..... ..\nComplet!\n=========================================\nJouer? Y/N\n>Y\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nTraduction des Sous-titres Activé.\n=========================================\n\nEt ensuite quand tu a eu besoin de rejoindre cette fausse entreprise de livraison et de voyage dans l'espace. Es-tu un livreur, Milo? Je ne pensais pas que pouvais t'abaisser aussi bas!\n\n[Rire Audible]\n\nDepuis que nous étions enfants tu étais toujours celui avec un miroir brisé, qui qui sifflerait à l'intérieur et passerait sous les échelles. Je me souviens de cette fois où nous étions en train de courir dans la rue, car notre magasin de glace préférée ouvrait ce jour, oh comme je manque cette double chocolat.. En tout cas le magasin venait d'ouvrir et nous traversions la rue? C'était presque comme si toutes les voitures de la ville voulaient ta tête! Oh, et quand nous sommes allés patiner pour la première! Tant de souvenirs hauts en couleur ! Le lac à la maison voulait sûrement que tu restes pour toujours! Si ce n'était pas pour moi, le héros superbe que je suis, vous sauvant en l'éclair d'un instant comme tout bon et chevaleresque grand frère voudrait.\n\n[Étincelles de briquet servant de torche]\n\nMême maintenant que nous sommes adultes, nous sommes libres du capitalisme qui avait pris contrôle à la maison. Dans l'espace, je pensais que nous étions libres! Mais oho comme j'avais faux. C'est triste de voir un pauvre camarade priant pour une pièce chaque fois que tu passes devant eux par les quais de navires, je leur lançais toujours ce que j'avais en poche to them, que ce soit de l'argent liquide ou des cigarettes. Je te suppose jaloux, n'est tu pas? Grand frère confisquant tes cigarettes? Et bien c'est parce que ce n'est pas bon pour toi! Je ne veux pas que mon petit frère pleurant comme babushka! Nous devons être forts! Car cet univers n'est pas gentil avec nous... Certainement pas envers toi.\n\n[Moteur Ronronnant]\n\nEn parlant de choses fortes, je pense que le capaciteur de ma tenue personnelle est calibraté, tout ce dont il a besoin est d'un essai. Oh si tu pouvais voir cela Milo. Si 20 volts peut tuer un cheval alors je suis capable d'annihiler tout un ranch! Une simple décharge donne une puissance de 200,000 watts! Ça a même la fonction d'absorber lénergie cinétique et transforme cela en électricité, n'est ce pas impressionnant? Tu ne peux pas le voir de cet angle mais j'ai aussi cette tour déployable que je peux jeter en urgence quand j'ai besoin d'être à deux places en même temps, si je n'étais pas un socialiste convaincui je vendrai ça comme blini à gauche et à droite. C'est juste que même quand je travaille sur mon équipement, je ne peux vraiment pas sortir cela de mon esprit.\n\n[Bruit Métallique]\n\nTu sais.. J'espère vraiment mais vraiment que tu es en sûreté et en bon état.. Nous avons toujours été en contact contre vents et marrées.. Quand j'ai quitté la maison pour poursuivre mon diplôme d'ingénieur j'ai toujours envoyé des lettres à la maison, envoyé des ISMs quand je sautais dans le vaisseau de transport.. Au moins une fois par semaine je trouvais du temps pour écrire comment j'allais, espérant que tu ferai de même. Tu n'as jamais raté. UES est une entreprise ombreuse qui s'est toujours impliquée avec des dissimulations et des conspirations à propos de toutes choses. Je te l'ai dit que l'UES était épineuse et pourtant tu as cherché et cherché ça été juste une autre étape dans ta carrière. Et encore, quand tu as arrêté d'envoyer des messages, je savais que quelque chose n'allais pas.\n\n[Soupir Audible]\n\n J'ai signé une commission pour un petit boulot avec un NDA pour un 'envoi' non divulgué de l'UES. Le Bon Voyage, que ça s'appelle. Ironique venant l'UES. j'ai été assigné en temps que technicien de vaisseau, ils ont besoin de commissions d'expertise non pas que dû de mon talent, mais la nature de ce contrat le juge secret. Je ne croirait aucune conspirations vraie mais je suppose qu'une horloge cassée donne la bonne heure deux fois par jour-\n\n[Sirène]\n\nMiloslav, Miloslav,. J'espère que la prochaine fois cet enregistrement est joué, se sera avec des boissons et et des applaudissements et savant que tu vas bien. Je ne laisserai pas UES, ou n'importe quoi, te faire du mal sans leur sang sur mes mains.\n\n[Fonctionnement Distant]\n\nMiloslav, je te trouverai.\n\n==========================================\n..... ... .\nRejouer?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "..et c'est ainsi qu'il partit, chaussures en caoutchouc en mouvement.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "..et c'est ainsi qu'il partit, unité perdue.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Fraternité", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Gantelet Tesla", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Chargeant. Zappe les unités visées avec un coup d'electricité pour 120% dégâts. Invoque jusqu'à 3 coups à courte portée.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "ChargeantUn allié chargé voit sa prochaine attaque devenir électrocutante et augmentée en dégâts d'un coefficient de 1.1", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Poings Tesla", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Frappe les ennemis pour 300% de dégâts, et zappa les ennemis dans un cone pour 150% de dégâts. Renvoie les Projectiles.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 Volts", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Stunning. Crée une explosion électrique dans une grande zone pour 690% dégâts. En étant proche d'une Tour Tesla, performe une version augmenté, électrocutant pour 1500% dégâts.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Poing chargé", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Restez appuyé pour charger un coup de poing pour 80%-800% dégâts, et zappe les ennemis dans un cone pour 40%-400% dégâts. En étant proche d'une Tour Tesla, remplace le zap cone avec un faisceau à longue portée électrocutant pour 120%-1200% de dégâts", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Charger", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "pour 4 secondes, 100% des dégâts sont niés, et absorbés, Après cela, explose dans une grande zone basé sur les dégâts absorbés.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Bondir en avant", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Étourdissant. Devenez un courant électrique et foncez vers un ennemi visé, infligeant 300% de dégâts. Peut être utilisé de nouveau dans une petite fenêtre. Ne peut pas visé le même ennemi deux fois.", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Tour Tesla", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Construit une Tour Tesla pour 12 secondes qui zappe les unités proches pour 3x230% de dégâts. Améliore la Compétence Secondaire.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Réseau Tesla", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Construit une Tour Tesla pour 12 secondes qui zappe les unités proches pour 3x230% de dégâts. Améliore la Compétence Secondaire.\nSCEPTRE: Temps de rechargement réduit, Charge additionnelle, la Tour Zappe jusqu'à 3 cibles simultanées", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Troupe Tesla: Maîtrise", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En temps que Troupe Tesla, vainquez le jeu ou oblitérez-vous en Mousson.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Troupe Tesla: Grande Maîtrise", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "En temps que Troupe Tesla, vainquez le jeu ou oblitérez vous en Typhon ou Éclipse.\n(N'importe quelle difficulté de type Typhon ou au-dessus compte)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Gros Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En temps que Troupe Tesla, commandez votre Tour Tesla d'utilisez 2000 Volts sur 10 ennemis en une seule fois", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Zap Allié", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En temps que Troupe Tesla, chargez un allié avec le Gantelet Tesla 20 fois en une partie. (l'allié doit attaquer avec la charge dans le but d'être chargé de nouveau)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Bouclier Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En temps que Troupe Tesla, vainquez un monstre de boss monster en utilisant Charger", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Notre Puissance", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Réparez une bobine tesla avec n'importe quelle source de puissance (Réservoir de combustible instable, Capaciteur Royal, Bobine de Tesla instable, Perforateur Chargé, Ukulélé, boucle de Genèse, etc).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Tour Tesla", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Tour Tesla", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "attends comment es-tu arrivé là??", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "Le pouvoir de l'Union", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "..et c'est ainsi qu'il partit, construction complète.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "..et c'est ainsi qu'il disparut, ne devenant jamais la Tour Eiffel.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Hochement de tête", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Redstone", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Tour Tesla", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Zappe les unités proches pour 3x2.3.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 Volts (Tour)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Électrocutant. Performe une explosion $améliorée à la cible de la Tour Tesla pour 1500% dégâts", + "TESLA_PRIMARY_ZAP_UPGRADE_DESCRIPTION" : "Tout les 2 niveaux, +1 Boulon de Courte Rangée", + "TESLA_SECONDARY_BIGZAP_UPGRADE_DESCRIPTION" : "+10% Zone, +10% de Dégâts", + "TESLA_UTILITY_SHIELDZAP_UPGRADE_DESCRIPTION" : "+0.5 deuxième temps d'effet positif", + "TESLA_SPECIAL_TOWER_UPGRADE_DESCRIPTION" : "+1 deuxième temps de vie, charge additionnelle tout les 3 niveaux", + "TESLA_SPECIAL_SCEPTER_TOWER_UPGRADE_DESCRIPTION" : "+1 deuxième temps de vie, charge additionnelle tout les 3 niveaux", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "Boulons", + "HABIBI_TESLA_BODY_PROC_BOLT" : "Coup", + "HABIBI_TESLA_BODY_PROC_BLAST" : "Explosion", + "HABIBI_TESLA_BODY_PROC_FIST" : "Poing", + "HABIBI_TESLA_BODY_PROC_BEAM" : "Faisceau chargé", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/desolator.txt new file mode 100644 index 0000000..b2ccb0e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/desolator.txt @@ -0,0 +1,54 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Спустошувач", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "Спустошувач - це ходяча електростанція радіації та зони ураження/\n\n< ! > Рад-гармата накладає два стеки радіації, допомагаючи іншим здібностям наносити більше шкоди.\n\n< ! > Випалена земля просто наносить велику шкоду, особливо по ворогу з великою кількістю стеків радіації.\n\n< ! > Використовуйте швидкість пересування від Реактора, щоб вирватися з оточення, але також ви можете використовувати його властивості ослаблення, щоб допомогти завдати додаткової шкоди.\n\n< ! > Розповсюдження пустки робить вас вразливими для атак, але ви отримуєте винагороду за те, що залишаєтесь на місці довше, щоб збільшити шкоду та радіацію.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Ось і сонце сходить", + + "HABIBI_DESOLATOR_BODY_LORE" : "У співпраці з [ВІДРЕДАГОВАНО], Міністерство інформації презентує...\n\"СПУСТОШУВАЧ: ГЕРОЙ РЕВОЛЮЦІЇ ПРОТИ ТИРАНІЇ!\"\n\nПлівка розбризкується, її вік видно, як іржу на металі, але вона все одно крутиться на стрічці. Вона відтворює обшарпаний бункер, в якому вибухові двері заварені наглухо і заставлені до краю всіма доступними предметами в кімнаті: книгами, стільцями, ліжком. Самотньо сидить нервовий чоловік, дивиться.\n\nСПУСТОШУВАЧ, колись бідний невинний хлопчик з нетрів, який виріс, не знаючи нічого, окрім НЕНАВИСТІ від тиранічної влади! Шукав спосіб звільнити себе і своїх товаришів від варварів!\nВін сам організував нашу СЛАВНУ РЕВОЛЮЦІЮ! Боровся пліч-о-пліч з бійцями на передовій, щоб жодна битва не була програна!\nАле врешті-решт, він був ТЯЖКО ПОРАНЕНИЙ і за допомогою сили експериментальних технологій, вкрадених у наших ВИРОБНИКІВ, він був ВІДНОВЛЕНИЙ на того героя, яким ми його знаємо сьогодні!\n\nБункер здригається, а його єдине освітлення гойдається туди-сюди у відповідь. Його минуле наздогнало його, чия робота буде переслідувати його.\nНіхто не знає правди про його вчинки, його робота полягала в тому, щоб приховати їх. Але така робота вимагала такої душевної стійкості, щоб витримати перефарбування фактів.\nЗа межами бункера можна було почути крики, але вони тонули у звуках, схожих на мул.\n\nСПУСТОШУВАЧ повернувся на фронт! Рятуючи всіх своїх співвітчизників-\n\"Вони були замордовані.\"\nщоб вони не несли такого ж тягаря, як і він!-\n\"Ви принесли нашим братам по зброї не менше страждань, ніж ворогу.\"\nРЕВОЛЮЦІЯ ПУСТЕЛЬНИКА І ЙОГО ТОВАРИША ВРЯТУВАЛА НАШУ ПЛАНЕТУ, НА ЯКІЙ ВІН ПОБУДУВАВ СУСПІЛЬСТВО, ЯКЕ МИ МАЄМО СЬОГОДНІ!\n\"Все, що ви залишили - це червону річку трупів за справу, в яку ви не вірили, а рятівник революції мав ідеальне виправдання.\"\n\nАле не встиг він продовжити перегляд стрічки, як несамовитий чоловік відчув, як по його шкірі поповзли мурашки, а піт виступив на обличчі. Він був тут.\nПерш ніж встигає обробити чергову думку, двері світяться переливчастим зеленим кольором і починають танути. Болти, які тримали двері, що витримали ядерну атаку, розтанули, як масло від розпеченого ножа. Залишки ліквідованої барикади розкидані по підлозі, шматки металу і меблів, що палають, злиті в радіоактивний суп. Це він, це-\n\nСПУСТОШУВАЧ!\n\nПлівка урочисто дзвенить; перед тим, як розбризкати те, що залишилося від платівки. Зрештою розчиняється, як і двері перед нею.\nПерш ніж чоловік встиг обмінятися словами, плоть, що танула, почала розколюватися і сповзати з його тіла, подібно до м'яса, що готувалося на повільному вогні. Його очі затуманилися, він востаннє подивився на радіоактивну присутність і промовив останні слова, які він коли-небудь почує.\n\n\"Тихіше, кінець близький.\"\n\nМозок хлюпає, м'язи стікають, оголюючи скелет під собою, бо навіть атомарна структура кісток почала розріджуватися. Незабаром і сама кімната стала нестійкою, останнім, що залишилося, були важкі кроки в сталевих чоботях і важке дихання. Його дихання було єдиним, що залишалося в ньому людського.", + + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "...і він пішов, залишивши по собі оазис смертей.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "...і він був стертий, а ось і сусіди.", + + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Осквернення", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Братство", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Minecraft", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Радіоактивний", + + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Атаки Спустошувача завдають більше шкоди по опроміненим цілям: +0.04x за кожен стек Радіації.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Рад-гармата", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Опромінює. Стріляє в ворогів променем радіації, що завдає 100% шкоди.", + "KEYWORD_RADIATION_PRIMARY" : "ОпроміненняНакладає 3 стеки Радіації, кожен завдає 8.4% шкоди за секунду, тримаючись 8 секунди.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Випалена земля", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Опромінює. Підриває територію, завдаючи 320% шкоди, та покриваючи зону радіацією на 2 секунди. Вороги при контакті отримують 20% шкоди двічі на секунду", + "KEYWORD_RADIATION_SECONDARY" : "ОпроміненняВибуху: Завдає 14% шкоди за секунду, тримаючись 8 секунд.\nЗони опромінення: Завдає 7% шкоди за секунду, тримаючись 8 секунд.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Реактор", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "На 4 секунди, Послаблює всіх ворогів поблизу та дає бонус до швидкості пересування й броні", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Розповсюдження пустки", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Опромінює. Розгортає вашу рад-гармату на землі. Дає бар'єр за кожного ворога поблизу. Кожні 3 секунди, накачує басейн радіації, що тримається 7 секунд, завдаючи 20% шкоди за секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Ось і сусіди з'явилися", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Опромінює. Розгортає вашу рад-гармату на землі. Дає бар'єр за кожного ворога поблизу. Кожні 3 секунди, накачує басейн радіації, що тримається 7 секунд, завдаючи 20% шкоди за секунду.\nSCEPTER: Подвійна площа. 1.5x Faster ticks per second.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Відмінити", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Припинити розповсюджувати пустку", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Опромінювачі", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Опромінює. Кидає до 2 опромінювачів, що покривають велику область радіацією на 11 секунд, завдаючи 15% шкоди за секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Нестабільні опромінювачі", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Опромінює. Кидає до 2 опромінювачів, що покривають велику область радіацією на 11 секунд, завдаючи 15% шкоди за секунду.\nSCEPTER: Вибухає наприкінці, завдаючи 1600% шкоди.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Світлові палички", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Опромінює. Кидає до 2 світлових паличок, що покривають велику площу радіацією на 11 секунд, завдаючи 15% шкоди за секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Нестабільні світлові палички", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Опромінює. Кидає до 2 світлових паличок, що покривають велику площу радіацією на 11 секунд, завдаючи 15% шкоди за секунду.\nSCEPTER: Вибухає наприкінці, завдаючи 1600% шкоди.", + + "KEYWORD_RADIATION_SPECIAL" : "ОпроміненняКожен тік завдає 9.8% шкоди за секунду, триває 8 секунд.", + + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Спустошувач: Майстерність", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Спустошувача, пройдіть гру або зітріть себе на складності Мусон.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Спустошувач: Майстерність", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Спустошувач: Велична майстерність", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Спустошувача, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Враховується складність Тайфун або вище)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Спустошувач: Велична майстерність", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Опромінювачі", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Знайти та активувати 3 опромінювачі на етапі 3.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Опромінювачі", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/shared.txt new file mode 100644 index 0000000..b9548d7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Червоний", + "HABIBI_RECOLOR_BLUE_NAME" : "Синій", + "HABIBI_RECOLOR_GREEN_NAME" : "Зелений", + "HABIBI_RECOLOR_YELLOW_NAME" : "Жовтий", + "HABIBI_RECOLOR_ORANGE_NAME" : "Помаранчевий" + "HABIBI_RECOLOR_CYAN_NAME" : "Блакитний", + "HABIBI_RECOLOR_PURPLE_NAME" : "Фіолетовий", + "HABIBI_RECOLOR_PINK_NAME" : "Рожевий", + "HABIBI_RECOLOR_BLACK_NAME" : "Чорний", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/tesla.txt new file mode 100644 index 0000000..d3c6c99 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/UK/tesla.txt @@ -0,0 +1,63 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Тесла Десантник", + "HABIBI_TESLA_BODY_DESCRIPTION" : "Тесла Десантник - це громила ближнього та середнього радіусу дії, який може будувати вежі Тесли для посилення свого бойового потенціалу.\n\n< ! > Використовуйте рукавицю Тесли для завдання шкоди на близькій дистанції. Ромб допоможе вам зрозуміти на кого ви цілитеся.\n\n< ! > Використовуйте 2000 Вольт, щоб контролювати натовп, і наказуйте своїй вежі використовувати 2000 Вольт частіше.\n\n< ! > Вам вигідно бути ближче до ворогів, використовуйте Статичний обладунок для цього.\n\n< ! > Вежа Тесла успадковує ваші предмети, в основному отримуючи вигоду від предметів на підвищення шкоди.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Електрик в польових умовах", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== Відеорегестратор MyBabel ====\n==== [Модель 2.46.7-09 ] =========\n=========================================\nВиберіть файл для відтворення:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nРозпакування відео...\nРозпакування аудіо...\nЗавантаження субтитрів...\n......... ..... ..\nЗавершено!\n=========================================\nВідтворити? Т/Н\n>Y\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nПерекладені субтитри ввімкнено.\n=========================================\n\nА потім тобі довелося приєднатися до тієї фальшивої космічної компанії з доставки. Ти кур'єр, Слава? Я не думав, що ти так низько впадеш!\n\n[Чутний сміх]\n\nЗ самого дитинства ти завжди був тим, у кого розбите дзеркало, хто свистів у приміщенні і ходив попід сходами. Я пам'ятаю, як одного разу ми бігли вулицею, тому що в цей день відкрилася наша улюблена крамниця морозива, ох, як я сумую за тим подвійним шоколадом... Так чи інакше, магазин тільки відкрився, і коли ми переходили вулицю, здавалося, що кожна машина в місті хотіла отримати твою голову! А як ми вперше каталися на ковзанах! Багато яскравих спогадів! Озеро вдома напевно хотіло, щоб ти залишився назавжди! Якби не я, хвацький герой, яким я є, врятував би тебе вчасно, як врятував би будь-який добрий і лицарський старший брат.\n\n[Іскри запальнички]\n\nНавіть зараз, будучи дорослими, ми не звільнилися від капіталізму, який захопив наш дім. У космосі я думав, що ми вільні! Але як же я помилявся! Сумно бачити, як бідний товариш просить монетку кожного разу, коли проходиш повз корабельні доки, я завжди кидаю йому все, що є в кишені, нехай це будуть гроші або сигарети. Б'юся об заклад, ти відчуваєш заздрість, чи не так? Старший брат забирає у тебе сигарети? Це тому, що це шкідливо для тебе! Я не хочу, щоб мій братик зморщився, як якась бабця! Ми повинні бути сильними! Бо цей всесвіт не прихильний до нас... Особливо до тебе.\n\n[Гудіння двигуна]\n\nЯкщо говорити про сильні речі, то я думаю, що конденсатор на моєму особистому костюмі відкалібрований, треба лише провести тест-драйв. Якби ти тільки бачив це, Слава. Якщо 20 вольт можуть вбити коня, то я можу знищити ціле ранчо! Лише один розряд дає напругу в 200 000 Вт! Він навіть має функцію поглинання кінетичної енергії та перетворення її в електрику, хіба це не круто? З цього кута не видно, але у мене також є розбірна вежа, яку я можу розгорнути в екстрених випадках, коли мені потрібно бути в двох місцях одночасно, якби я не був переконаним соціалістом, я б продавав їх, як бліни, направо і наліво. Просто, навіть коли я працюю на своєму обладнанні, я не можу викинути цю думку з голови.\n\n[Брязкіт металу]\n\nЗнаєш. Я дуже, дуже сподіваюся, що ти в безпеці і з тобою все гаразд... Ми завжди були на зв'язку і в біді, і в радості... Коли я поїхав з дому, щоб здобути освіту інженера, я завжди надсилав листи додому, надсилав міжгалактичні листи, коли сідав на транспортний корабель... Щонайменше раз на тиждень я знаходив час, щоб написати, як проходить моє життя, сподіваючись, що ти будеш робити те ж саме. Ти ніколи не пропускав жодного листа. UES - це тіньова компанія, яка завжди займалася приховуванням і змовами з приводу всіляких речей. Я говорив вам, що UES - це нечиста справа, а ви все наполягали і наполягали, що це просто ще один крок у вашій кар'єрі. Але коли ти перестав надсилати повідомлення, я зрозумів, що щось сталося.\n\n[Чутне зітхання]\n\nЯ підписався на комісійну роботу з угодою про нерозголошення щодо нерозкритого \"вантажу\" ЄЕС. Називається \"Safe Travels\" (з англ. - безпечні подорожі). Іронія долі від UES. Мене призначили корабельним техніком, вони вимагають комісійної експертизи не тільки через мій талант, але й через те, що характер контракту є секретним. Я б не думав, що будь-яка з цих змов була правдою, але я вважаю, що зламаний годинник правий двічі на день...\n\n[Сирени]\n\nМилославе, Милославе. Я сподіваюся, що наступного разу, коли цей запис прозвучить, це буде з випивкою, радістю і знанням того, що ти в безпеці. Я не дозволю ні UES, ні будь-кому іншому зашкодити тобі без їхньої крові на моїх руках.\n\n[Віддалений біг]\n\nMилославе, я знайду тебе.\n\n==========================================\n..... ... .\nВідтворити знову?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "...і він пішов, гумове взуття в русі.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "...і він був стертий, одиниця втрачена.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Спєцназ", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Братство", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Рукавиця Тесли", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Заряджає. Вдаряє струмом цілі, завдаючи 120% damage. Виконує до 3 розрядів на близькій дистанції.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "ЗаряджанняЗаряджені союзники своєю наступною атакою накладають електрошок та завдають 1.1x шкоди", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Кастет Тесли", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Вдаряє ворога, завдаючи 300% шкоди та вдаряє током ворогів в конусі, завдаючи 150% шкоди. Відбиває снаряди.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 Вольт", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Приголомшує. Створює електричний вибух в великій області, що завдає 690% шкоди. Якщо поряд Вежа Тесли, виконує надзаряджену, електрошокову версію, завдаючи 1500% шкоди.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Заряджений кулак", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Утримайте щоб зарядити кулак та завдати 80%-800% шкоди ударом та зачепити ворогів конусним розрядом, завдаючи 40%-400% шкоди. Якщо поряд Вежа Тести, замінює конусний електричний розряд променем з далекої дальності, що накладає електрошок та завдає 120%-1200% шкоди", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Статичний обладунок", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "На 4 секунди, 100% шкоди ігнорується та абсорбується. Після чого ви створюєте статичний розряд з великим радіусом, шкода якого базується на абсорбованій.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Статичний розряд", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Приголомшує. Станьте статичним розрядом і кидайтеся на відміченого супротивника, завдаючи йому 300% шкоди. Може бути використана безкінечну кількість раз за короткий час. Не може націлитися на одного й того ж самого ворога двічі.", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Вежа Тесли", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Конструює Вежу Тесли на 12 секунд, що вдаряє струмом ворогів поблизу, завдаючи 3x230% шкоди. Підсилює другорядну здібність.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Тесла мережа", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Конструює Вежу Тесли на 12 секунд, що вдаряє струмом ворогів поблизу, завдаючи 3x230% шкоди. Підсилює другорядну здібність.\nSCEPTER: Швидше перезаряджання, додатковий запас, вежа вражає до 3 цілей водночас", + "HABIBI_TESLA_BODY_RECOLOR_RED_NAME" : "Червоний", + "HABIBI_TESLA_BODY_RECOLOR_BLUE_NAME" : "Синій", + "HABIBI_TESLA_BODY_RECOLOR_GREEN_NAME" : "Зелений", + "HABIBI_TESLA_BODY_RECOLOR_YELLOW_NAME" : "Жовтий", + "HABIBI_TESLA_BODY_RECOLOR_ORANGE_NAME" : "Помаранчевий", + "HABIBI_TESLA_BODY_RECOLOR_CYAN_NAME" : "Блакитний", + "HABIBI_TESLA_BODY_RECOLOR_PURPLE_NAME" : "Фіолетовий", + "HABIBI_TESLA_BODY_RECOLOR_PINK_NAME" : "Рожевий", + "HABIBI_TESLA_BODY_RECOLOR_BLACK_NAME" : "Чорний", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Тесла Десантник: Майстерність", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла Десантника, пройдіть гру або зітріть себе на складності Мусон.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Тесла Десантник: Велична майстерність", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла Десантника, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Враховується складність Тайфун або вище)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Розряд!", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла Десантника, скеруйте вашу Вежу Тесли на використання 2000 Вольт на 10 ворогах водночас", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Союзний розряд", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла Десантника, зарядіть союзника Рукавицею Тесла 20 разів за один забіг. (Союзник має атакувати, щоб отримати ще один заряд)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Щитовий розряд", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла Десантника, вбийте монстра типа бос за допомогою Статичного обладунку", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Вежа Тесли", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Вежа Тесли", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "Чекай, як ти сюди потрапив?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "Влада Союзу", + "HABIBI_TESLA_TOWER_BODY_LORE" : "Тут нічого немає, бо тебе тут немає бути", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "...і він пішов, будівництво завершено.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "...і він був стертий, так і не ставши Ейфелевою вежею.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Спєцназ", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Редстоун", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Вежа Тесли", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Вражає струмом ворогів поблизу, завдаючи 3x230% шкоди.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 Вольти (Вежа)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Електрошок. Виконує потужний $розряд по цілі Вежі Тесли, завдаючи 1500% шкоди", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/desolator.txt new file mode 100644 index 0000000..9cdc0c2 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/desolator.txt @@ -0,0 +1,43 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Desolator", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "The Desolator is a walking powerhouse of radiation and area of effect.\n\n< ! > Rad-Cannon applies three stacks of Radiation, helping other abilities deal more damage.\n\n< ! > Scorched Earth is a heavy damage dealer, and builds plenty of stacks of radiation as well.\n\n< ! > Use the movement speed from Reactor to get you out of a pinch, but you can instead use its weakening properties to help deal extra damage.\n\n< ! > Spread the Doom leaves you vulnerable to attack, but you're rewarded for staying deployed longer to ramp up damage and radiation.\n\n< ! > The key to dealing the most damage is stacking up Radiation on enemies to boost the damage of your abilities.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Here Comes the Sun", + "HABIBI_DESOLATOR_BODY_LORE" : "In collaboration with [REDACTED], the Ministry of Information presents...\nDESOLATOR: REVOLUTIONARY HERO AGAINST TYRANNY!\n\nThe film sputters, its age showing like rust on metal, but it churns on tape nonetheless. It's played for a ragged bunker in which the blast-door is welded shut and lined to the edge with every available object in the room; books, chairs, the bed. Alone sits a jittery man, watching.\n\nDESOLATOR, once a poor innocent boy from the slums who grew up with nothing but HATE from the tyrannical government! Sought a way to free himself and his comrades from the barbarians!\nHe himself organized our GLORIOUS REVOLUTION! Fighting side by side with the men on the frontlines to ensure that no battle was lost!\nBut eventually, he was GREIVOUSLY WOUNDED and using the power of experimental technology stolen from our OPPRESSORS, he was REBUILT into the hero we know him today!\n\nThe bunker trembles, as its only illumination swings back and forth in response. His past had caught up to him, whose work would come haunt him.\nNone know the truth of his actions; his job was to cover it up after all. But such a job required such mental tenacity to endure painting over the facts.\nScreams could be heard outside the bunker, only to be drowned into what sounded like sludge.\n\nDESOLATOR returned to the front of battle! rescuing all his fellow compatriots-\n'They were massacred.'\nlest they bear the same burden as him!-\n'You bared our brothers in arms as much suffering as you did to the enemy.'\nDESOLATOR AND HIS COMRADE'S REVOLUTION SAVED OUR PLANET, IN WHICH HE BUILT THE SOCIETY WE HAVE TODAY!\n'All you left was a red river of bodies for a cause you didn't believe, the saviour of the revolution had the perfect excuse.'\n\nBut before he could continue watching the tape, the frantic man felt his skin crawl, and sweat build. He was here.\nBefore another thought can be processed, the door glows an iridescent green and begins to melt. Bolts that held the door shut, that could withstand nuclear fallout, melted like butter against a hot knife. The remains of the barricade liquidated across the floor, lumps of metal and furniture; burning, melded into a radioactive soup. It's him, it's-\n\nDESOLATOR!\n\nThe film solemnly rings; before sputtering what's left of the record. Eventually dissolving like the door before it.\nBefore words could be exchanged, the dying man's melting flesh began to split and slip off his body, akin to slow cooked meat. His eyes became hazy, taking one last look at the radioactive presence as he spoke the last words the man would ever hear.\n\n'Shh, the end is near.'\n\nBrain sloshing, muscle dripping to reveal the skeleton underneath, as even the atomic structure of bone started liquifying. Soon, the room itself was becoming unstable; the last things to leave were the heavy, steel-boot footsteps and heavy breathing. His respiration being the only thing human about him.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "..and so he left, behind him, an oasis of death.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "..and so he vanished, the end was near.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Desecration", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Radiation", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Desolator's attacks deal more damage to Irradiated targets: +0.04x per stack of Radiation.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Rad-Cannon", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Irradiating. Shoot an enemy with a beam of radiation for 80% damage and 3 stacks of Radiation.", + "KEYWORD_RADIATION_PRIMARY" : "IrradiatingInflicts 3 stacks of Radiation, dealing 201% damage over 8 seconds.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Scorched Earth", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Irradiating. Blast an area for 320% damage, and cover the area in radiation for 2 seconds. Enemies in contact take 20% damage twice per second", + "KEYWORD_RADIATION_SECONDARY" : "IrradiatingInitial Blast: Inflicts 112% damage over 8 seconds.\nLingering Area: Each tick inflicts 56% damage over 8 seconds.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Reactor", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "For 4 seconds, Weaken all nearby enemies, and gain a boost to move speed and armor", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Spread the Doom", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Irradiating. Deploy your Rad-Cannon into the ground. Gain barrier for each enemy nearby. Every 3 seconds, pump a pool of radiation that lasts for 7 seconds, dealing 20% damage per second.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "There Goes the Neighborhood", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Irradiating. Deploy your Rad-Cannon into the ground. Gain barrier for each enemy nearby. Every 3 seconds, pump a pool of radiation that lasts for 7 seconds, dealing 20% damage per second.\nSCEPTER: Double Area. 1.5x Faster ticks per second.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Cancel", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Stop Spreading the Doom", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Irradiators", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Irradiating. Throw up to 2 Irradiators which cover a large area in radiation for 11 seconds, dealing 15% damage per second.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Unstable Irradiators", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Irradiating. Throw up to 2 Irradiators which cover a large area in radiation for 11 seconds, dealing 15% damage per second.\nSCEPTER: Explodes on expiration for 1600% damage.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Glow Sticks", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Irradiating. Throw up to 2 Glow Sticks which cover a large area in radiation for 11 seconds, dealing 15% damage per second.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Unstable Glow Sticks", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Irradiating. Throw up to 2 Glow Sticks which cover a large area in radiation for 11 seconds, dealing 15% damage per second.\nSCEPTER: Explodes on expiration for 1600% damage.", + "KEYWORD_RADIATION_SPECIAL" : "IrradiatingEach tick inflicts 78% damage over 8 seconds.", + "ACHIEVEMENT_HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Desolator: Mastery", + "ACHIEVEMENT_HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Desolator, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Desolator: Grand Mastery", + "ACHIEVEMENT_HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Desolator, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Irradiators", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Find and activate the 3 irradiators in stage 3.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/shared.txt new file mode 100644 index 0000000..43a8f16 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Red", + "HABIBI_RECOLOR_BLUE_NAME" : "Blue", + "HABIBI_RECOLOR_GREEN_NAME" : "Green", + "HABIBI_RECOLOR_YELLOW_NAME" : "Yellow", + "HABIBI_RECOLOR_ORANGE_NAME" : "Orange", + "HABIBI_RECOLOR_CYAN_NAME" : "Cyan", + "HABIBI_RECOLOR_PURPLE_NAME" : "Purple", + "HABIBI_RECOLOR_PINK_NAME" : "Pink", + "HABIBI_RECOLOR_BLACK_NAME" : "Black", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/tesla.txt new file mode 100644 index 0000000..d98e3ed --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/english/tesla.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Tesla Trooper", + "HABIBI_TESLA_BODY_DESCRIPTION" : "The Tesla Trooper is a close-mid-range bruiser, who can construct Tesla Towers to empower his combat potential.\n\n< ! > Use Tesla Gauntlet close range to deal the most damage. The reticle will reflect this\n\n< ! > Use 2000 Volts to control crowds, and to command your tower to wipe crowds\n\n< ! > You benefit from being closer to enemies, use Charging Up to assist with this.\n\n< ! > The Tesla Tower's largest damage output is through empowering your secondary skill!\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Electrician In the Field", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== MyBabel Video Tape Recorder ====\n==== [Model 2.46.7-09 ] =========\n=========================================\nSelect file to play:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nDecompressing Video...\nDecompressing Audio...\nLoading Subtitles...\n......... ..... ..\nComplete!\n=========================================\nPlay? Y/N\n>Y\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nTranslated Subtitles Enabled.\n=========================================\n\nAnd then you had to join that phony, space-faring delivery company. Are you a delivery boy, Milo? I didn't think you'd stoop so low!\n\n[Audible Laughter]\n\nEver since we were but boys you always were the one with a broken mirror, who'd whistle indoors and walk under ladders. I remember the one time where we were running down the street, because our favourite ice cream shop opened that day, oh do I miss that double chocolate.. Anyway the shop just opened and when we were crossing the street? It was almost like every car in town wanted your head! Oh, and when we went ice skating for the first time! Many vivid memories! The lake back home surely wanted you to stay forever! If it weren't for me, the dashing hero that I am, saving you in the nick of time like any good and chivalrous older brother would.\n\n[Torch Lighter Sparks]\n\nEven now as adults, we are not free from the capitalism that took over home. In space, I thought we were free! But oho how mistaken I was. Its sad to see a poor comrade begging for coin every time you pass them by the ship docks, I always toss whatever is in my pocket to them, let it be cash or cigarettes. I bet you're feeling jealous, aren't you? Big bro taking away your cigarettes? Well it's because it's not healthy for you! I don't want my little bro shrivelling up like some babushka! We must be strong! For this universe is not kind to us... Certainly not you.\n\n[Engine Humming]\n\nSpeaking of strong things, I think the capacitor on my personal suit is calibrated, all it needs is a test drive. Oh if only you could see this Milo. If 20 volts can kill a horse then I'm able to take out a whole ranch! Just a single discharge gives a voltage of 200,000 watts! It even has a function to absorb kinetic energy and transform it into electricity, isn't that cool? You can't see it from this angle but I also have this deployable tower I can throw out in emergency that I have to be in two places at once, if i wasn't a staunch socialist I would be selling these like blini left and right. It's just that even when I work on my equipment, I can't get this thought of my head.\n\n[Metal Clang]\n\nYou know.. I really really do hope you're safe and okay.. We've always been in touch through thick and thin.. When I left home to pursue my engineering degree I always sent letters back home, sent ISM's when I hopped on the transport ship.. At least once a week I would find time to write down how I'd been, hoping you would do the same. You never missed a beat. UES is a shady company that always involved itself with cover ups and conspiracies about all sorts of things. I told you UES was dodgy yet you pushed and pushed that it's just another step in your career. Yet, when you stopped sending messages, I knew something was up.\n\n[Audible Sigh]\n\nI signed up to a commission job with an NDA for a undisclosed UES 'shipment'. The Safe Travels, It's called. Ironic coming from the UES. I've been assigned as a ship technician, they require commission expertise not just because of my talent, but the nature of the contract deems it secretive. I wouldn't think any of the conspiracies were true but aa-I-a suppose a broken clock is right twice a day-\n\n[Sirens]\n\nMiloslav, Miloslav,. I hope the next time this recording is played, it'll be with drinks and cheering and knowing that you're safe. I am not letting UES, or anything, harm you without their blood on my hands.\n\n[Distant Running]\n\nMiloslav, I will find you.\n\n==========================================\n..... ... .\nPlay Again?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "..and so he left, rubber shoes in motion.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "..and so he vanished, unit lost.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Brotherhood", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Tesla Gauntlet", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Charging. Zap targeted units with a bolt of electricity for 120% damage. Casts up to 3 bolts at close range.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "ChargingA charged ally has their next attack shocking and damage boosted by 1.1x", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Tesla Knuckles", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Punch enemies for 300% damage, and zap enemies in a cone for 150% damage. Deflects Projectiles.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 Volts", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Stunning. Create an electric blast in a large area for 690% damage. While near a Tesla Tower, perform an empowered, shocking version for 1500% damage.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Charged Fist", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Hold to charge a punch for 80%-800% damage, and zap enemies in a cone for 40%-400% damage. While near a Tesla Tower, replace zap cone with a long-range shocking beam for 120%-1200% damage", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Charging Up", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "For 4 seconds, 100% of damage is negated, and absorbed, After which, blast in a wide area based on damage absorbed.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Surging Forward", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Stunning. Become a bolt of electricity and surge toward a targeted enemy, dealing 300% damage. Can be casted again within a short window. Cannot target the same enemy twice.", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Tesla Tower", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Construct a Tesla Tower for 12 seconds that zaps nearby units for 3x230% damage. Enhances Secondary skill.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Tesla Network", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Construct a Tesla Tower for 12 seconds that zaps nearby units for 3x230% damage. Enhances Secondary skill.\nSCEPTER: Lowered Cooldown, Additional Stock, Tower Zaps up to 3 simultaneous targets", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Tesla Trooper: Mastery", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Tesla Trooper, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Tesla Trooper: Grand Mastery", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Tesla Trooper, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Big Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Tesla Trooper, command your Tesla Tower to use 2000 Volts on 10 enemies at once", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Ally Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Tesla Trooper, charge an ally with Tesla Gauntlet 3 times in one run. (ally must attack with the charge in order to be charged again)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Shield Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Tesla Trooper, defeat a boss monster using Charging Up", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Our Power", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Repair a tesla coil with any source of power (Fuel Array, Royal Capacitor, Unstable Tesla Coil, Charged Perforator, Ukelele, Genesis Loop, etc).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Tesla Tower", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Tesla Tower", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "wait how did you get here?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "Power of the Union", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "..and so it left, construction complete.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "..and so it vanished, never becoming the eiffel tower.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Redstone", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Tesla Tower", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Zap nearby units for 3x2.3.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 Volts (Tower)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Shocking. Performs an $empowered blast at Tesla Trooper's target for 1500% damage", + "TESLA_PRIMARY_ZAP_UPGRADE_DESCRIPTION" : "Every 2 levels, +1 Close-Range Bolt", + "TESLA_SECONDARY_BIGZAP_UPGRADE_DESCRIPTION" : "+10% Area, +10% Damage", + "TESLA_UTILITY_SHIELDZAP_UPGRADE_DESCRIPTION" : "+0.5 second buff time", + "TESLA_SPECIAL_TOWER_UPGRADE_DESCRIPTION" : "+1 second lifetime, additional stock every 3 levels", + "TESLA_SPECIAL_SCEPTER_TOWER_UPGRADE_DESCRIPTION" : "+1 second lifetime, additional stock every 3 levels", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "Bolts", + "HABIBI_TESLA_BODY_PROC_BOLT" : "Bolt", + "HABIBI_TESLA_BODY_PROC_BLAST" : "Blast", + "HABIBI_TESLA_BODY_PROC_FIST" : "Fist", + "HABIBI_TESLA_BODY_PROC_BEAM" : "Charged Beam", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/desolator.txt new file mode 100644 index 0000000..53adb93 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/desolator.txt @@ -0,0 +1,48 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Desolador", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "El Desolador es una potencia andante de radiación y área de efecto.\n\n< ! > Rad-Cannon aplica dos acumulaciones de Radiación, lo que ayuda a otras habilidades a infligir más daño.\n\n< ! > Tierra Quemada es un simple distribuidor de daño pesado, especialmente en un enemigo con un montón de pilas de Radiación.\n\n< ! > Utiliza la velocidad de movimiento de Reactor para salir de un apuro, pero también puedes usar sus propiedades debilitadoras para infligir daño extra.\n\n< ! > Difundiendo La Perdicion te deja vulnerable a los ataques, pero te recompensa permanecer desplegado más tiempo para aumentar el daño y la radiación.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Eterno Sol", + "HABIBI_DESOLATOR_BODY_LORE" : "En colaboración con [ELIMINADO], el Ministerio de Información presenta...\nDESOLADOR: ¡HÉROE REVOLUCIONARIO CONTRA LA TIRANÍA!\n\nLa película chisporrotea, su edad se nota como el óxido en el metal, pero no por ello deja de funcionar. Se proyecta en un desvencijado búnker en el que la puerta de la explosión está soldada y forrada hasta el borde con todos los objetos disponibles en la habitación: libros, sillas, la cama. Solo está sentado un hombre nervioso, observando.\n\nDESOLADOR, un pobre niño inocente de los barrios bajos que creció con nada más que ODIO por parte del gobierno tiránico. Buscó una forma de liberarse a sí mismo y a sus camaradas de los bárbaros!\nÉl mismo organizó nuestra GLORIOSA REVOLUCIÓN! Luchó codo con codo con los hombres del frente para asegurarse de que no se perdía ninguna batalla.\nPero al final, fue herido de gravedad y, utilizando el poder de la tecnología experimental robada a nuestros OPRESORES, ¡fue RECONSTRUIDO en el héroe que conocemos hoy!\n\nEl búnker tiembla, mientras su única iluminación oscila de un lado a otro en respuesta. Su pasado le había alcanzado, cuyo trabajo llegaría a perseguirle.\nNadie conoce la verdad de sus actos; después de todo, su trabajo consistía en encubrirlos. Pero tal trabajo requería tal tenacidad mental para soportar pintar sobre los hechos.\nSe oían gritos fuera del búnker, que se ahogaban en lo que parecía lodo.\n\nDESOLADOR volvió al frente de batalla! rescatando a todos sus compatriotas-\n\"Fueron masacrados.\"\npara que no lleven la misma carga que él!-\n\"Hiciste sufrir a nuestros hermanos de armas tanto como al enemigo.\"\nDESOLADOR Y SU REVOLUCIÓN DE CAMARADAS SALVÓ NUESTRO PLANETA, EN EL QUE CONSTRUYÓ LA SOCIEDAD QUE TENEMOS HOY!\n\"Todo lo que dejaste fue un río rojo de cadáveres por una causa en la que no creías, el salvador de la revolución tenía la excusa perfecta.\"\n\nPero antes de que pudiera seguir viendo la cinta, el hombre frenético sintió que se le erizaba la piel y que sudaba. El estaba aquí.\nAntes de que pueda procesar otro pensamiento, la puerta brilla con un verde iridiscente y comienza a derretirse. Los pernos que mantenían cerrada la puerta, capaces de resistir la lluvia radiactiva, se derriten como mantequilla contra un cuchillo caliente. Los restos de la barricada se desparraman por el suelo, trozos de metal y muebles; ardiendo, fundidos en una sopa radiactiva. Es él, es-\n\nDESOLADOR!\n\nLa película suena solemnemente; antes de chisporrotear lo que queda del disco. Finalmente se disuelve como la puerta que lo precede.\nAntes de que pudieran intercambiarse palabras, la carne derretida del moribundo empezó a desprenderse de su cuerpo, como carne cocinada a fuego lento. Sus ojos se nublaron, echando una última mirada a la presencia radiactiva mientras pronunciaba las últimas palabras que el hombre escucharía.\n\n\"Shh, el final está cerca.\"\n\nEl cerebro chapoteaba, el músculo goteaba para revelar el esqueleto que había debajo, mientras incluso la estructura atómica del hueso empezaba a licuarse. Pronto, la propia habitación se volvió inestable; lo último en salir fueron las pesadas pisadas de las botas de acero y su respiración agitada. Su respiración era lo único humano en él.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "... y se marchó, tras de sí, un oasis de muerte.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "... y así desapareció, ahí va el vecindario.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Profanación", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Hermandad", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Minecraft", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Radiación", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Los ataques de Desolador infligen más daño a objetivos irradiados: +0.04x por acumulacion de Radiacion.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Rad-Cannon", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Irradiando. Dispara a un enemigo con un rayo de radiación que causa 100% de daño.", + "KEYWORD_RADIATION_PRIMARY" : "IrradiandoInflige 3 acumulaciones de Radiación, cada una infligiendo 8.4% daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Tierra Quemada", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Irradiando. Explota un área para infligir 320% de daño, y cubrirla de radiación durante 2 segundos. Los enemigos en contacto reciben 20% de daño dos veces por segundo", + "KEYWORD_RADIATION_SECONDARY" : "IrradiandoExplosión inicial: Inflige 14% de daño por segundo por 8 segundos.\nÁrea persistente: Cada tick inflige 7% de daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Reactor", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "Por 4 segundos, Debilita todos los enemigos cercanos, y obtienen un aumento de velocidad de movimiento y armadura", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Difundiendo La Perdicion", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Irradiando. Despliega tu Rad-Cannon en el suelo. Obtienes una barrera por cada enemigo cercano. Cada 3 segundos, bombea un charco de radiación que dura 7 segundos, haciendo 20% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Adiós Al Vecindario", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Irradiando. Despliega tu Rad-Cannon en el suelo. Obtienes una barrera por cada enemigo cercano. Cada 3 segundos, bombea un charco de radiación que dura 7 segundos, haciendo 20% de daño por segundo.\nSCEPTER: Área doble. Ticks 1,5 veces más rápidos por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Cancelar", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Dejar de propagar la Perdicion", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Irradiando. Lanza hasta 2 Irradiadores que cubren una gran superficie de radiación por 11 segundos, haciendo 15% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Irradiadores inestables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Irradiando. Lanza hasta 2 Irradiadores que cubren una gran superficie de radiación por 11 seconds, haciendo 15% de daño por segundo.\nSCEPTER: Explota al expirar y causa 1600% de daño.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Barritas Luminosas", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Irradiando. Lanza hasta 2 Barritas Luminosas que cubren una gran área de radiación por 11 segundos, haciendo 15% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Barritas Luminosas Inestables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Irradiando. Lanza hasta 2 Barritas Luminosas que cubren una gran área de radiación por 11 segundos, haciendo 15% de daño por segundo.\nSCEPTER: Explota al expirar y causa 1600% de daño.", + "KEYWORD_RADIATION_SPECIAL" : "IrradiandoCada tick inflige 9.8% de daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Maestría", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolador, vence el juego o destruyete en Monzón.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Maestría", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Gran Maestría", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolador, supera el juego o destruyete en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Gran Maestría", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Encuentra y activa los 3 irradiadores de la fase 3.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Irradiadores", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/shared.txt new file mode 100644 index 0000000..376f1d6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Rojo", + "HABIBI_RECOLOR_BLUE_NAME" : "Azul", + "HABIBI_RECOLOR_GREEN_NAME" : "Verde", + "HABIBI_RECOLOR_YELLOW_NAME" : "Amarillo", + "HABIBI_RECOLOR_ORANGE_NAME" : "Naranjo", + "HABIBI_RECOLOR_CYAN_NAME" : "Celeste", + "HABIBI_RECOLOR_PURPLE_NAME" : "Morado", + "HABIBI_RECOLOR_PINK_NAME" : "Rosado", + "HABIBI_RECOLOR_BLACK_NAME" : "Negro", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/tesla.txt new file mode 100644 index 0000000..5d7a5cb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-419/tesla.txt @@ -0,0 +1,61 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Soldado Tesla", + "HABIBI_TESLA_BODY_DESCRIPTION" : "El Soldado Tesla es un matón a corta y media distancia que puede construir Torres Tesla para aumentar su potencial de combate.\n\n< ! > Usa el Guantelete Tesla a corta distancia para infligir el máximo daño. El retículo lo reflejará\n\n< ! > Utiliza 2000 voltios para controlar a las multitudes y para que tu torre acabe con ellas.\n\n< ! > Te beneficias de estar más cerca de los enemigos, usa Cargando para ayudar con esto.\n\n< ! > La Torre Tesla hereda tus objetos, beneficiándose principalmente de los objetos de daño.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Electricista en el campo", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== Videograbadora MyBabel ====\n==== [Modelo 2.46.7-09 ] =========\n=========================================\nSeleccionar archivo para reproducir:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nDescomprimiendo Video...\nDescomprimiendo Audio...\nCargando Subtitulos...\n......... ..... ..\nCompletado!\n=========================================\nReproducir? S/N\n>S\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nSubtítulos traducidos habilitados.\n=========================================\n\nY luego tuviste que unirte a esa falsa empresa de reparto espacial. ¿Eres repartidor, Milo? ¡No creí que cayeras tan bajo!\n\n[Risas Audibles]\n\nDesde que éramos pequeños siempre fuiste el del espejo roto, el que silbaba dentro de casa y pasaba por debajo de las escaleras. Recuerdo una vez que íbamos corriendo por la calle, porque nuestra heladería favorita abría ese día, oh, cómo echo de menos ese chocolate doble... En fin, la tienda acababa de abrir y cuando estábamos cruzando la calle... Era como si todos los coches de la ciudad quisieran tu cabeza. Ah, ¡y cuando fuimos a patinar sobre hielo por primera vez! ¡Muchos recuerdos vívidos! El lago de casa seguro que quería que te quedaras para siempre. Si no fuera porque yo, el héroe apuesto que soy, te salvé en el último momento, como haría cualquier hermano mayor bueno y caballeroso.\n\n[Chispas De Encendedor]\n\nIncluso ahora, como adultos, no estamos libres del capitalismo que se apoderó de casa. En el espacio, ¡pensaba que éramos libres! Pero qué equivocado estaba. Es triste ver a un pobre camarada mendigando monedas cada vez que te cruzas con él en los muelles, yo siempre les tiro lo que tengo en el bolsillo, ya sea dinero o cigarrillos. Seguro que estás celoso, ¿no? ¿El gran hermano quitándote los cigarrillos? Bueno, ¡es porque no es sano para ti! ¡No quiero que mi hermanito se marchite como una babushka! ¡Debemos ser fuertes! Porque este universo no es amable con nosotros... Ciertamente no contigo.\n\n[Zumbido de Motor]\n\nHablando de cosas fuertes, creo que el condensador de mi traje personal está calibrado, todo lo que necesita es una prueba de conducción. Oh si tan solo pudieras ver esto Milo. ¡Si 20 voltios pueden matar a un caballo entonces soy capaz de acabar con un rancho entero! ¡Una sola descarga da un voltaje de 200.000 vatios! Incluso tiene una función para absorber la energía cinética y transformarla en electricidad, ¿no es genial? No se ve desde este ángulo pero también tengo esta torre desplegable que puedo lanzar en caso de emergencia que tenga que estar en dos sitios a la vez, si no fuera un socialista acérrimo estaría vendiendo esto como blini a diestro y siniestro. Es que ni cuando trabajo en mi equipo me puedo quitar este pensamiento de la cabeza.\n\n[Estruendo Metálico]\n\nSabes... Realmente espero que estés a salvo y bien... Siempre hemos estado en contacto en las buenas y en las malas... Cuando me fui de casa para seguir mi carrera de ingeniería siempre enviaba cartas a casa, enviaba ISM cuando me subía a la nave de transporte... Al menos una vez a la semana encontraba tiempo para escribir cómo me había ido, esperando que tú hicieras lo mismo. Nunca perdiste el ritmo. La UES es una empresa turbia que siempre ha estado involucrada en encubrimientos y conspiraciones sobre todo tipo de cosas. Te dije que la UES era sospechosa, pero me insististe y me insististe en que sólo era un paso más en tu carrera. Sin embargo, cuando dejaste de enviar mensajes, supe que algo pasaba.\n\n[Suspiro Audible]\n\nMe inscribí en un trabajo a comisión con un NDA para un "envío" UES no revelada. Los viajes seguros, se llama. Irónico viniendo de la UES. He sido asignado como técnico de la nave, que requieren experiencia comisión no sólo por mi talento, pero la naturaleza del contrato considera que es secreto. No creo que ninguna de las conspiraciones sean ciertas, pero supongo que un reloj roto tiene razón dos veces al día-\n\n[Sirenas]\n\nMiloslav, Miloslav. Espero que la próxima vez que se reproduzca esta grabación, sea con copas y vítores y sabiendo que estás a salvo. No voy a dejar que la UES, ni nada, os haga daño sin que su sangre caiga en mis manos.\n\n[Carrera a Distancia]\n\nMiloslav, te voy a encontrar.\n\n==========================================\n..... ... .\nVolver a reproducir?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "... y se marchó, con los zapatos de goma en movimiento.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "... y así desapareció, unidad perdida.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Hermandad", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Guantelete Tesla", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Cargando. Golpea a las unidades objetivo con un rayo de electricidad para 120% de daño. Lanza hasta 3 proyectiles a corta distancia.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "CargandoUn aliado cargado tiene para su siguiente ataque impactar y daño potenciado por 1.1x", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Nudillos de Tesla", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Golpea a los enemigos para 300% de daño, y electrocuta a los enemigos en un circulo para 150% de daño. Desvía proyectiles.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 voltios", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Aturdiendo. Crea una explosión eléctrica en un área grande para 690% de daño. Mientras estes cerca de una Torre Tesla, realiza una versión potenciada e impactante para 1500% de daño.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Puño Cargado", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Mantén pulsado para cargar un puñetazo para 80%-800% de daño, y elimina a los enemigos en un circulo para 40%-400% de daño. Mientras estés cerca de una Torre Tesla, sustituye el circulo por un rayo de choque de largo alcance para 120%-1200% de daño", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Cargando", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "Durante 4 segundos, 100% del daño es negado, y absorbido, Tras lo cual, explota en una amplia zona basado en el daño absorbido.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Hacia Adelante", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Aturdiendo. Te conviertes en un rayo de electricidad y te diriges hacia un enemigo objetivo, haciendo 300% de daño. Se puede volver a lanzar durante un breve periodo. No se puede marcar al mismo enemigo", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Torre Tesla", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Construye una torre tesla durante 12 segundos que fulmina a las unidades cercanas con 3x230% de daño. Mejora la habilidad Secundaria.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Red Tesla", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Construye una Torre Tesla durante 12 segundos que electrocuta a las unidades cercanas con 3x230% de daño. Mejora la habilidad Secundaria.\nSCEPTER: Enfriamiento reducido, reserva adicional, la torre dispara hasta a 3 objetivos simultáneos", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Maestría", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, supera el juego o destruyete en Monzón.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Gran Maestría", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, supera el juego o destruyete en Typhoon o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Gran Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, ordena a tu Torre Tesla que aplique 2000 voltios a 10 enemigos a la vez.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Personalidad Electrica", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, carga a un aliado con Guantelete Tesla 20 veces en una run. (El aliado debe atacar con la carga para poder cargarla de nuevo).", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Lesiones eléctricas", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, derrota a un monstruo jefe usando Cargando", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "NUESTRO poder", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Repara un Tesla con cualquier fuente de energía (Matriz de combustible, Condensador real, Bobina Tesla inestable, Perforador cargado, Ukelele, Bucle Génesis, etc).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "espera, como llegaste aqui?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "El poder de la Unión", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "... y se marchó, construcción terminada.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "... y así desapareció, sin convertirse nunca en la Torre Eiffel.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Redstone", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Electrocuta unidades cercanas con 3x2.3 de daño.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 voltios (Torre)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Electrocuta. Realiza una $potenciada explosión al objetivo de Soldado Tesla para causar 1500% de daño", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "Rayos", + "HABIBI_TESLA_BODY_PROC_BOLT" : "Rayo", + "HABIBI_TESLA_BODY_PROC_BLAST" : "Explosión", + "HABIBI_TESLA_BODY_PROC_FIST" : "Puño", + "HABIBI_TESLA_BODY_PROC_BEAM" : "Rayo Cargado", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/desolator.txt new file mode 100644 index 0000000..53adb93 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/desolator.txt @@ -0,0 +1,48 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Desolador", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "El Desolador es una potencia andante de radiación y área de efecto.\n\n< ! > Rad-Cannon aplica dos acumulaciones de Radiación, lo que ayuda a otras habilidades a infligir más daño.\n\n< ! > Tierra Quemada es un simple distribuidor de daño pesado, especialmente en un enemigo con un montón de pilas de Radiación.\n\n< ! > Utiliza la velocidad de movimiento de Reactor para salir de un apuro, pero también puedes usar sus propiedades debilitadoras para infligir daño extra.\n\n< ! > Difundiendo La Perdicion te deja vulnerable a los ataques, pero te recompensa permanecer desplegado más tiempo para aumentar el daño y la radiación.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Eterno Sol", + "HABIBI_DESOLATOR_BODY_LORE" : "En colaboración con [ELIMINADO], el Ministerio de Información presenta...\nDESOLADOR: ¡HÉROE REVOLUCIONARIO CONTRA LA TIRANÍA!\n\nLa película chisporrotea, su edad se nota como el óxido en el metal, pero no por ello deja de funcionar. Se proyecta en un desvencijado búnker en el que la puerta de la explosión está soldada y forrada hasta el borde con todos los objetos disponibles en la habitación: libros, sillas, la cama. Solo está sentado un hombre nervioso, observando.\n\nDESOLADOR, un pobre niño inocente de los barrios bajos que creció con nada más que ODIO por parte del gobierno tiránico. Buscó una forma de liberarse a sí mismo y a sus camaradas de los bárbaros!\nÉl mismo organizó nuestra GLORIOSA REVOLUCIÓN! Luchó codo con codo con los hombres del frente para asegurarse de que no se perdía ninguna batalla.\nPero al final, fue herido de gravedad y, utilizando el poder de la tecnología experimental robada a nuestros OPRESORES, ¡fue RECONSTRUIDO en el héroe que conocemos hoy!\n\nEl búnker tiembla, mientras su única iluminación oscila de un lado a otro en respuesta. Su pasado le había alcanzado, cuyo trabajo llegaría a perseguirle.\nNadie conoce la verdad de sus actos; después de todo, su trabajo consistía en encubrirlos. Pero tal trabajo requería tal tenacidad mental para soportar pintar sobre los hechos.\nSe oían gritos fuera del búnker, que se ahogaban en lo que parecía lodo.\n\nDESOLADOR volvió al frente de batalla! rescatando a todos sus compatriotas-\n\"Fueron masacrados.\"\npara que no lleven la misma carga que él!-\n\"Hiciste sufrir a nuestros hermanos de armas tanto como al enemigo.\"\nDESOLADOR Y SU REVOLUCIÓN DE CAMARADAS SALVÓ NUESTRO PLANETA, EN EL QUE CONSTRUYÓ LA SOCIEDAD QUE TENEMOS HOY!\n\"Todo lo que dejaste fue un río rojo de cadáveres por una causa en la que no creías, el salvador de la revolución tenía la excusa perfecta.\"\n\nPero antes de que pudiera seguir viendo la cinta, el hombre frenético sintió que se le erizaba la piel y que sudaba. El estaba aquí.\nAntes de que pueda procesar otro pensamiento, la puerta brilla con un verde iridiscente y comienza a derretirse. Los pernos que mantenían cerrada la puerta, capaces de resistir la lluvia radiactiva, se derriten como mantequilla contra un cuchillo caliente. Los restos de la barricada se desparraman por el suelo, trozos de metal y muebles; ardiendo, fundidos en una sopa radiactiva. Es él, es-\n\nDESOLADOR!\n\nLa película suena solemnemente; antes de chisporrotear lo que queda del disco. Finalmente se disuelve como la puerta que lo precede.\nAntes de que pudieran intercambiarse palabras, la carne derretida del moribundo empezó a desprenderse de su cuerpo, como carne cocinada a fuego lento. Sus ojos se nublaron, echando una última mirada a la presencia radiactiva mientras pronunciaba las últimas palabras que el hombre escucharía.\n\n\"Shh, el final está cerca.\"\n\nEl cerebro chapoteaba, el músculo goteaba para revelar el esqueleto que había debajo, mientras incluso la estructura atómica del hueso empezaba a licuarse. Pronto, la propia habitación se volvió inestable; lo último en salir fueron las pesadas pisadas de las botas de acero y su respiración agitada. Su respiración era lo único humano en él.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "... y se marchó, tras de sí, un oasis de muerte.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "... y así desapareció, ahí va el vecindario.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Profanación", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Hermandad", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Minecraft", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Radiación", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Los ataques de Desolador infligen más daño a objetivos irradiados: +0.04x por acumulacion de Radiacion.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Rad-Cannon", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Irradiando. Dispara a un enemigo con un rayo de radiación que causa 100% de daño.", + "KEYWORD_RADIATION_PRIMARY" : "IrradiandoInflige 3 acumulaciones de Radiación, cada una infligiendo 8.4% daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Tierra Quemada", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Irradiando. Explota un área para infligir 320% de daño, y cubrirla de radiación durante 2 segundos. Los enemigos en contacto reciben 20% de daño dos veces por segundo", + "KEYWORD_RADIATION_SECONDARY" : "IrradiandoExplosión inicial: Inflige 14% de daño por segundo por 8 segundos.\nÁrea persistente: Cada tick inflige 7% de daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Reactor", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "Por 4 segundos, Debilita todos los enemigos cercanos, y obtienen un aumento de velocidad de movimiento y armadura", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Difundiendo La Perdicion", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Irradiando. Despliega tu Rad-Cannon en el suelo. Obtienes una barrera por cada enemigo cercano. Cada 3 segundos, bombea un charco de radiación que dura 7 segundos, haciendo 20% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Adiós Al Vecindario", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Irradiando. Despliega tu Rad-Cannon en el suelo. Obtienes una barrera por cada enemigo cercano. Cada 3 segundos, bombea un charco de radiación que dura 7 segundos, haciendo 20% de daño por segundo.\nSCEPTER: Área doble. Ticks 1,5 veces más rápidos por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Cancelar", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Dejar de propagar la Perdicion", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Irradiando. Lanza hasta 2 Irradiadores que cubren una gran superficie de radiación por 11 segundos, haciendo 15% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Irradiadores inestables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Irradiando. Lanza hasta 2 Irradiadores que cubren una gran superficie de radiación por 11 seconds, haciendo 15% de daño por segundo.\nSCEPTER: Explota al expirar y causa 1600% de daño.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Barritas Luminosas", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Irradiando. Lanza hasta 2 Barritas Luminosas que cubren una gran área de radiación por 11 segundos, haciendo 15% de daño por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Barritas Luminosas Inestables", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Irradiando. Lanza hasta 2 Barritas Luminosas que cubren una gran área de radiación por 11 segundos, haciendo 15% de daño por segundo.\nSCEPTER: Explota al expirar y causa 1600% de daño.", + "KEYWORD_RADIATION_SPECIAL" : "IrradiandoCada tick inflige 9.8% de daño por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Maestría", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolador, vence el juego o destruyete en Monzón.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Maestría", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Gran Maestría", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolador, supera el juego o destruyete en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Gran Maestría", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Encuentra y activa los 3 irradiadores de la fase 3.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Irradiadores", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/shared.txt new file mode 100644 index 0000000..376f1d6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Rojo", + "HABIBI_RECOLOR_BLUE_NAME" : "Azul", + "HABIBI_RECOLOR_GREEN_NAME" : "Verde", + "HABIBI_RECOLOR_YELLOW_NAME" : "Amarillo", + "HABIBI_RECOLOR_ORANGE_NAME" : "Naranjo", + "HABIBI_RECOLOR_CYAN_NAME" : "Celeste", + "HABIBI_RECOLOR_PURPLE_NAME" : "Morado", + "HABIBI_RECOLOR_PINK_NAME" : "Rosado", + "HABIBI_RECOLOR_BLACK_NAME" : "Negro", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/tesla.txt new file mode 100644 index 0000000..5d7a5cb --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/es-ES/tesla.txt @@ -0,0 +1,61 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Soldado Tesla", + "HABIBI_TESLA_BODY_DESCRIPTION" : "El Soldado Tesla es un matón a corta y media distancia que puede construir Torres Tesla para aumentar su potencial de combate.\n\n< ! > Usa el Guantelete Tesla a corta distancia para infligir el máximo daño. El retículo lo reflejará\n\n< ! > Utiliza 2000 voltios para controlar a las multitudes y para que tu torre acabe con ellas.\n\n< ! > Te beneficias de estar más cerca de los enemigos, usa Cargando para ayudar con esto.\n\n< ! > La Torre Tesla hereda tus objetos, beneficiándose principalmente de los objetos de daño.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Electricista en el campo", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== Videograbadora MyBabel ====\n==== [Modelo 2.46.7-09 ] =========\n=========================================\nSeleccionar archivo para reproducir:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nDescomprimiendo Video...\nDescomprimiendo Audio...\nCargando Subtitulos...\n......... ..... ..\nCompletado!\n=========================================\nReproducir? S/N\n>S\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nSubtítulos traducidos habilitados.\n=========================================\n\nY luego tuviste que unirte a esa falsa empresa de reparto espacial. ¿Eres repartidor, Milo? ¡No creí que cayeras tan bajo!\n\n[Risas Audibles]\n\nDesde que éramos pequeños siempre fuiste el del espejo roto, el que silbaba dentro de casa y pasaba por debajo de las escaleras. Recuerdo una vez que íbamos corriendo por la calle, porque nuestra heladería favorita abría ese día, oh, cómo echo de menos ese chocolate doble... En fin, la tienda acababa de abrir y cuando estábamos cruzando la calle... Era como si todos los coches de la ciudad quisieran tu cabeza. Ah, ¡y cuando fuimos a patinar sobre hielo por primera vez! ¡Muchos recuerdos vívidos! El lago de casa seguro que quería que te quedaras para siempre. Si no fuera porque yo, el héroe apuesto que soy, te salvé en el último momento, como haría cualquier hermano mayor bueno y caballeroso.\n\n[Chispas De Encendedor]\n\nIncluso ahora, como adultos, no estamos libres del capitalismo que se apoderó de casa. En el espacio, ¡pensaba que éramos libres! Pero qué equivocado estaba. Es triste ver a un pobre camarada mendigando monedas cada vez que te cruzas con él en los muelles, yo siempre les tiro lo que tengo en el bolsillo, ya sea dinero o cigarrillos. Seguro que estás celoso, ¿no? ¿El gran hermano quitándote los cigarrillos? Bueno, ¡es porque no es sano para ti! ¡No quiero que mi hermanito se marchite como una babushka! ¡Debemos ser fuertes! Porque este universo no es amable con nosotros... Ciertamente no contigo.\n\n[Zumbido de Motor]\n\nHablando de cosas fuertes, creo que el condensador de mi traje personal está calibrado, todo lo que necesita es una prueba de conducción. Oh si tan solo pudieras ver esto Milo. ¡Si 20 voltios pueden matar a un caballo entonces soy capaz de acabar con un rancho entero! ¡Una sola descarga da un voltaje de 200.000 vatios! Incluso tiene una función para absorber la energía cinética y transformarla en electricidad, ¿no es genial? No se ve desde este ángulo pero también tengo esta torre desplegable que puedo lanzar en caso de emergencia que tenga que estar en dos sitios a la vez, si no fuera un socialista acérrimo estaría vendiendo esto como blini a diestro y siniestro. Es que ni cuando trabajo en mi equipo me puedo quitar este pensamiento de la cabeza.\n\n[Estruendo Metálico]\n\nSabes... Realmente espero que estés a salvo y bien... Siempre hemos estado en contacto en las buenas y en las malas... Cuando me fui de casa para seguir mi carrera de ingeniería siempre enviaba cartas a casa, enviaba ISM cuando me subía a la nave de transporte... Al menos una vez a la semana encontraba tiempo para escribir cómo me había ido, esperando que tú hicieras lo mismo. Nunca perdiste el ritmo. La UES es una empresa turbia que siempre ha estado involucrada en encubrimientos y conspiraciones sobre todo tipo de cosas. Te dije que la UES era sospechosa, pero me insististe y me insististe en que sólo era un paso más en tu carrera. Sin embargo, cuando dejaste de enviar mensajes, supe que algo pasaba.\n\n[Suspiro Audible]\n\nMe inscribí en un trabajo a comisión con un NDA para un "envío" UES no revelada. Los viajes seguros, se llama. Irónico viniendo de la UES. He sido asignado como técnico de la nave, que requieren experiencia comisión no sólo por mi talento, pero la naturaleza del contrato considera que es secreto. No creo que ninguna de las conspiraciones sean ciertas, pero supongo que un reloj roto tiene razón dos veces al día-\n\n[Sirenas]\n\nMiloslav, Miloslav. Espero que la próxima vez que se reproduzca esta grabación, sea con copas y vítores y sabiendo que estás a salvo. No voy a dejar que la UES, ni nada, os haga daño sin que su sangre caiga en mis manos.\n\n[Carrera a Distancia]\n\nMiloslav, te voy a encontrar.\n\n==========================================\n..... ... .\nVolver a reproducir?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "... y se marchó, con los zapatos de goma en movimiento.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "... y así desapareció, unidad perdida.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Hermandad", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Guantelete Tesla", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Cargando. Golpea a las unidades objetivo con un rayo de electricidad para 120% de daño. Lanza hasta 3 proyectiles a corta distancia.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "CargandoUn aliado cargado tiene para su siguiente ataque impactar y daño potenciado por 1.1x", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Nudillos de Tesla", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Golpea a los enemigos para 300% de daño, y electrocuta a los enemigos en un circulo para 150% de daño. Desvía proyectiles.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 voltios", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Aturdiendo. Crea una explosión eléctrica en un área grande para 690% de daño. Mientras estes cerca de una Torre Tesla, realiza una versión potenciada e impactante para 1500% de daño.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Puño Cargado", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Mantén pulsado para cargar un puñetazo para 80%-800% de daño, y elimina a los enemigos en un circulo para 40%-400% de daño. Mientras estés cerca de una Torre Tesla, sustituye el circulo por un rayo de choque de largo alcance para 120%-1200% de daño", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Cargando", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "Durante 4 segundos, 100% del daño es negado, y absorbido, Tras lo cual, explota en una amplia zona basado en el daño absorbido.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Hacia Adelante", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Aturdiendo. Te conviertes en un rayo de electricidad y te diriges hacia un enemigo objetivo, haciendo 300% de daño. Se puede volver a lanzar durante un breve periodo. No se puede marcar al mismo enemigo", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Torre Tesla", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Construye una torre tesla durante 12 segundos que fulmina a las unidades cercanas con 3x230% de daño. Mejora la habilidad Secundaria.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Red Tesla", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Construye una Torre Tesla durante 12 segundos que electrocuta a las unidades cercanas con 3x230% de daño. Mejora la habilidad Secundaria.\nSCEPTER: Enfriamiento reducido, reserva adicional, la torre dispara hasta a 3 objetivos simultáneos", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Maestría", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, supera el juego o destruyete en Monzón.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Gran Maestría", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, supera el juego o destruyete en Typhoon o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Gran Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, ordena a tu Torre Tesla que aplique 2000 voltios a 10 enemigos a la vez.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Personalidad Electrica", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, carga a un aliado con Guantelete Tesla 20 veces en una run. (El aliado debe atacar con la carga para poder cargarla de nuevo).", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Lesiones eléctricas", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, derrota a un monstruo jefe usando Cargando", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "NUESTRO poder", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Repara un Tesla con cualquier fuente de energía (Matriz de combustible, Condensador real, Bobina Tesla inestable, Perforador cargado, Ukelele, Bucle Génesis, etc).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "espera, como llegaste aqui?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "El poder de la Unión", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "... y se marchó, construcción terminada.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "... y así desapareció, sin convertirse nunca en la Torre Eiffel.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Redstone", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Torre Tesla", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Electrocuta unidades cercanas con 3x2.3 de daño.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 voltios (Torre)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Electrocuta. Realiza una $potenciada explosión al objetivo de Soldado Tesla para causar 1500% de daño", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "Rayos", + "HABIBI_TESLA_BODY_PROC_BOLT" : "Rayo", + "HABIBI_TESLA_BODY_PROC_BLAST" : "Explosión", + "HABIBI_TESLA_BODY_PROC_FIST" : "Puño", + "HABIBI_TESLA_BODY_PROC_BEAM" : "Rayo Cargado", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/desolator.txt new file mode 100644 index 0000000..95ba09f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/desolator.txt @@ -0,0 +1,53 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Desolador", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "O Desolador é um poço de radiação ambulante.\n\n< ! > Canhão de Radiação aplica dois acúmulos de Radiação, auxiliando outras habilidades a dar mais dano.\n\n< ! > Terra Desolada causa enorme dano, especialmente em inimigos com vários acúmulos de Radiação.\n\n< ! > Utilize a velocidade de movimento do Reator para sair de qualquer enrrascada, mas você pode também usar suas propriedades enfraquecedoras para causar um dano extra.\n\n< ! > Espalhar a Ruína te deixa vulnerável a ataques, mas você é recompensado por permanecer implantado por mais tempo para aumentar o dano e a radiação.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "Aqui Vem o Sol", + "HABIBI_DESOLATOR_BODY_LORE" : "Em colaboração com [CONFIDENCIAL], o Ministério da Informação apresenta...\nDESOLADOR: O HERÓI REVOLUCIONÁRIO CONTRA A TIRANIA!\n\nO filme vive falhando, sua idade se mostra como ferrugem em metal, mas ele continua rodando na fita de qualquer maneira. Ele é reproduzido em um bunker esfarrapado no qual a porta blindada está soldada e alinhada com todos os objetos disponíveis no quarto; livros, cadeiras, a cama. Sozinho, um homem nervoso assiste.\n\nDESOLADOR, um pobre jovem inocente das favelas que cresceu com nada mais além do ÓDIO do governo tirânico! Buscou uma maneira de libertar si mesmo e seus camaradas dos bárbaros!\nEle mesmo organizou nossa GLORIOSA REVOLUÇÃO! Lutou lado a lado com os homens na linha de frente para garantir que nenhuma batalha fosse perdida!\nMas eventualmente, ele foi GRAVEMENTE FERIDO e, usando o poder da tecnologica experimental roubada de seus OPRESSORES, ele foi RECONSTRUÍDO no herói que conhecemos hoje!\n\nO bunker treme, a enquanto sua única iluminação balança para frente e para trás em resposta. Seu passado o alcançou, cujo trabalho viria assombrá-lo.\nNinguém conhece a verdade sobre suas ações; seu trabalho era encobri-las. Mas tal trabalho exigia uma tenacidade mental para suportar a pintura sobre os fatos.\nGritos podiam ser ouvidos do lado de fora do bunker, apenas para se afogarem no que soava como lodo.\n\nDESOLADOR retornou ao fronte de batalha! Resgatando todos os seus companheiros compatriotas-\n\"Eles foram massacrados.\"\npara que não carregassem o mesmo fardo que ele!-\n\"Você impôs a nossos irmãos de armas tanto sofrimento quanto impôs ao inimigo.\"\nDESOLADOR E SEUS CAMARADAS REVOLUCIONÁRIOS SALVARAM NOSSO PLANETA, O QUAL ELE CONSTRUIU A SOCIEDADE QUE TEMOS HOJE!\n\"Tudo o que você deixou foi um rio vermelho de corpos por uma causa na qual você não acreditava, o salvador da revolução tinha a desculpa perfeita.\"\n\nMas antes que ele pudesse continuar assistindo à fita, o homem aflito sente sua pele arrepiar e o suor se acumular. Ele estava lá.\nAntes que outro pensamento pudesse ser processado, a porta brilhou em um verde iridiscente e começou a derreter. Parafusos que seguravam a porta, que poderiam resistir a uma queda nuclear, derreteram como manteiga em uma faca quente. As barricadas remanescentes foram liquidadas pelo chão, pedaços de metal e móveis; queimando, derretidos em uma poça de radiação. É ele, é-\n\nDESOLADOR!\n\nO filme toca solenemente, antes de falhar e se dissolver como a porta antes dele.\nAntes que palavras pudessem ser trocadas, a carne derretida do homem moribundo começou a se dividir e escorregar de seu corpo, semelhante a carne cozida lentamente. Seus olhos ficaram turvos, dando uma última olhada para a presença radioativa, enquanto pronunciava as últimas palavras que o homem ouviria.\n\n\"Shh, o fim está próximo.\"\n\O cérebro se agitando, músculos gotejando para revelar o esqueleto por baixo, à medida que a estrutura atômica do esqueleto começou a se liquefazer. Logo, a sala por si só se tornou instável; as últimas coisas a sairem foram os passos pesados de botas de aço e a respiração pesada. Sua respiração era a única coisa humana nele.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, atrás dele, um oásis de morte.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, lá se vai a vizinhança.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Profanação", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Irmandade", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Minecraft", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Radiação", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Os ataques do Desolador causam mais dano à alvos Irradiados: +0.04x por acúmulo de Radiação.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Canhão de Radiação", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Irradiante. Dispare um feixe de radiação que causa 100% de dano.", + "KEYWORD_RADIATION_PRIMARY" : "IrradianteInflige 3 acúmulos de Radiação, cada acúmulo causa 8.4% de dano por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Terra Desolada", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Irradiante. Explode uma área, causando 320% de dano, cobrindo a área com radiação por 2 segundos. Inimigos em contato recebem 20% de dano duas vezes por segundo.", + "KEYWORD_RADIATION_SECONDARY" : "IrradianteExplosão Inicial: Inflige 14% de dano por segundo por 8 segundos.\n Área Persistente: Cada tique inflige 7% de dano por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Reator", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "Por 4 segundos, Enfraqueça todos os inimigos próximos, e ganhe um bônus de velocidade de movimento e armadura.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Espalhar a Ruína", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Irradiante. Implante seu Canhão de Radiação no chão. Ganhe barreira para cada inimigo próximo. A cada 3 segundos, injete um acúmulo de radiação que dura por 7 segundos, causando 20% de dano por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Lá Se Vai a Vizinhança", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Irradiante. Implante seu Canhão de Radiação no chão. Ganhe barreira para cada inimigo próximo. A cada 3 segundos, injete um acúmulo de rediação que dura por 7 segundos, causando 20% de dano por segundo.\nCETRO: Dobra a Área. Tiques por Segundo são 1.5x mais Rápidos.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Cancelar", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Pare Espalhar a Ruína.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Irradiante. Arremesse até 2 Irradiadaores, que cobrem uma área de radiação por 11 segundos, causando 15% de dano por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Irradiadores Instáveis", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Irradiante. Arremesse até 2 Irradiadaores, que cobrem uma grande área de radiação por 11 segundos, causando 15% de dano por segundo.\nCETRO: Ao expirar, explode causando 1600% de dano.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Varetas Luminosas", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Irradiante. Arremesse até 2 Varetas Luminosas, que cobrem uma grande área de radiação por 11 segundos, causando 15% de dano por segundo.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Varetas Luminosas Instáveis", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Irradiante. Arremesse até 2 Varetas Luminosas, que cobrem uma grande área de radiação por 11 segundos, causando 15% de dano por segundo.\nCETRO: Ao expirar, explode causando 1600% de dano.", + "KEYWORD_RADIATION_SPECIAL" : "IrradianteCada tique inflige 9.8% de dano por segundo por 8 segundos.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Domínio", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolator, vença o jogo ou aniquile em Monção.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Domínio", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Desolador: Grande Domínio", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Desolator, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Desolador: Grande Domínio", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Irradiadores", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Encontre e ative os 3 irradiadores na terceira fase.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Irradiadores", + "DESOLATOR_PRIMARY_BEAM_UPGRADE_DESCRIPTION" : "+10% taxa de disparo", + "DESOLATOR_BEAM" : "Feixe", + "DESOLATOR_TICKS" : "Tiques", + "DESOLATOR_INITIAL_BLAST" : "Explosão Inicial", + "DESOLATOR_ENDING_BLAST" : "Explosão Final", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/shared.txt new file mode 100644 index 0000000..1340607 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Minecraft", + "HABIBI_RECOLOR_RED_NAME" : "Vermelho", + "HABIBI_RECOLOR_BLUE_NAME" : "Azul", + "HABIBI_RECOLOR_GREEN_NAME" : "Verde", + "HABIBI_RECOLOR_YELLOW_NAME" : "Amarelo", + "HABIBI_RECOLOR_ORANGE_NAME" : "Laranja", + "HABIBI_RECOLOR_CYAN_NAME" : "Ciano", + "HABIBI_RECOLOR_PURPLE_NAME" : "Roxo", + "HABIBI_RECOLOR_PINK_NAME" : "Rosa", + "HABIBI_RECOLOR_BLACK_NAME" : "Preto", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/tesla.txt new file mode 100644 index 0000000..f542d62 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/pt-BR/tesla.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Soldado Tesla", + "HABIBI_TESLA_BODY_DESCRIPTION" : "O Soldado Tesla é um guerreiro de curto e médio alcance, que pode construir Torres de Tesla para aprimorar seu potencial no combate.\n\n< ! > Utilize a Manopla de Tesla em curto alcance para causar mais dano. O retículo refletirá isso.\n\n< ! > Utilize 2.000 Volts para lidar com multidões, e também para comandar sua torre para acabar com elas.\n\n< ! > Você se beneficia por estar perto dos inimigos, use Carregando para te ajudar com isso.\n\n< ! > A Torre de Tesla herda seus itens, se benificiando principalmente de itens de dano.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Eletricista no Campo", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== Gravador de Vídeo MyBabel ====\n==== [Versão 2.46.7-09 ] =========\n=========================================\nArquivo selecionado:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nDescompactando Vídeo...\nDescompactando Áudio...\nCarregando Legendas...\n......... ..... ..\nConcluído!\n=========================================\nIniciar? Y/N\n>Y\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nTradução de Legendas Habilitado.\n=========================================\n\nE então você teve que se juntar a essa empresa de entregas espacial falsa. Você é um entregador, Milo? Não achei que você chegaria tão baixo!\n\n[Risada Audível]\n\nDesde que éramos pequenos você sempre era aqule com o espelho quebrado, que assobiava pela casa e passava por baixo das escadas. Eu me lembro daquela vez que estávamos correndo pelas ruas, só por causa que nossa sorveteria favorita abriu naquele dia. Ah, como eu sino falta daquele chocolate duplo... De qualquer forma, a loja acabou de abrir, e quando estávamos atravessando a rua? Era como se todos os carros da cidade quisessem te atropelar! Ah, e quando fomos patinar no gelo pela primeira vez! Muitas memórias vívidas! O lago atrás de casa certamente queria que você ficasse lá pra sempre! Se não fosse por mim, o herói destemido que sou, te salvando no último minuto, como qualquer bom e cavalheiresco irmão mais velho faria.\n\n[Faíscas de um Isqueiro]\n\nMesmo agora, como adultos, não somos livres do capitalismo que tomou nosso lar. Eu pensei que no espaço estaríamos livres! Mas como eu estava enganado. É triste ver um pobre camarada pedindo dinheiro toda vez que você passa por eles nos ancoradouros das naves, sempre que passo por eles eu dou um trocado ou um cigarro. Aposto que está com ciúmes, não é? O irmão mais velho tirando seus cigarros? Bem, é porque não é saudável para você! Não quero meu irmãozinho murcho como uma vovó! Temos que ser fortes! Pois esse universo não é nada gentil conosco... Certamente não com você.\n\n[Motor Roncando]\n\nFalando em coisas fortes, acho que o capacitor do meu traje pessoas está calibrado, só precisa de um test drive. Ah, se ao menos você pudesse ver isso, Milo. Se 20 volts podem matar um cavalo, então eu posso derrubar um rancho inteiro! Apenas uma discarga pode dar uma voltagem de 200.000 watts! Ele até tem uma função de absorver energia cinética e transformá-la em eletricidade, não é legal? Você não pode ver isso deste ângulo, mas eu também tenho essa torre dobrável que posso lançar em emergências, quando precisar estar em dois lugares ao mesmo tempo, se eu não fosse um socialista formidável, com certeza estaria vendendo isso como panquecas. É que mesmo quando estou trabalhando no meu equipamento, não consigo tirar esse pensamento da minha cabeça.\n\n[Clang Metálico]\n\nVocê sabe... eu realmente espero que você esteja seguro e tranquilo... Sempre estivemos em contato através de tudo... Quando eu saí de casa para ir atrás do meu diploma de engenharia, eu sempre enviava cartas para casa, enviava ISM quando pegava o transporte espacial... Pelo menos uma vez na semana eu guardava um tempo para escrever como eu estava, esperando que você fizesse o mesmo. Você nunca perdeu o ritmo. A UES é uma empresa obscura que sempre se envolveu em encobrimentos e conspirações sobre todos os tipos de coisas. Eu disse a você que a UES era suspeita, mas você insistiu que era apenas mais um passo em sua carreira. No entanto, quando você parou de enviar mensagens, eu sabia que tinha alguma coisa errada.\n\n[Respiração Audível]\n\nAssinei um contrato de comissão ue tinha um acordo de sigilo para um 'envio' não divulgado da UES. É chamado de Safe Travels. Irônico, vindo da UES. Eu fui escalado como técnico da nave, eles exigem especialistas em comissões não apenas por causa do meu talento, mas a natureza do contrato o torna sigiloso. Eu não achava que nenhuma dessas conspiração era verdade, mas suponho que um relógio quebrado esteja certo duas vezes ao dia...-\n\n[Sirenes]\n\nMiloslav, Miloslav. Espero que da próxima vez que esta gravação for tocada, seja com bebidas e brindes, sabendo que você está seguro. Não vou deixar a UES, ou qualquer coisa, o prejudique sem que haja sangue em minhas mãos.\n\n[Corrida Distante]\n\nMiloslav, eu vou te encontrar.\n\n==========================================\n..... ... .\nTocar Novamente?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, andando com seus sapatos de borracha.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, uma unidade perdida.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Irmandade", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Manopla de Tesla", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Carregar. Eletrocuta unidades selecionadas com um raio de eletricidade que causa 120% de dano. Lança até 3 raios a curta distância.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "CarregarO próximo ataque de um aliado carregado é chocante e recebe um bônus de 1.1x de dano.", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Tesla Knuckles", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : " Soca inimigos, causando 300% de dano e eletrocutando inimigos em um cone, causando 150% de dano. Deflete Projéteis.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2.000 Volts", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Atordoante. Cria uma explosão elétrica em larga escala que causa 690% de dano. Se estiver próximo a uma Torre de Tesla, perfome uma versão mais poderosa e chocante, causando 1.500% de dano.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Soco Carregado", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Segure para carregar um soco que causa 80%-800% de dano e eletrocuta inimigos em um cone, causando 40%-400% de dano. e estiver próximo a uma Torre de Tesla, substitua o cone por um feixe chocante de longa distância que causa 120%-1.200% de dano", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Carregamento", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "Por 4 segundos, 100% do dano é negado e absorvido. Depois disso, exploda em uma área ampla com base no dano absorvido.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Avanço Impetuoso", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Atordoante. Transforme-se em um raio de eletricidade e avance em direção a um inimigo selecionado, causando 300% de dano. Pode ser lançado novamente em uma janela curta de tempo. Não pode atingir o mesmo inimigo duas vezes.", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Torre de Tesla", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Construa uma Torre de Tesla por 12 segundos que eletrocuta unidades próximas, causando 3x230% de dano. Aprimora a Habilidade Secundária.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Tesla Network", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Contrua uma Torre de Tesla por 12 segundos que eletrocuta unidades próximas, causando 3x230% de dano. Aprimora a Habilidade Secundária.\nCETRO: Tempo de Recarga diminuído, Carga Adicional, a Torre eletrocuta até 3 unidades simultaneamente", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Domínio", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, vença o jogo ou aniquile em Monção.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Soldado Tesla: Grande Domínio", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Big Zap", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, comande sua Torre de Tesla para usar 2.000 Volts em 10 monstros de uma vez", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Aliado Eletrocutado", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, carregue um aliado com Manopla de Tesla 20 vezes em uma jogatina (o aliado carregado deve atacar em ordem de ser carregado novamente).", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Escudo Eletrizante", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Soldado Tesla, derrote um monstro chefe utilizando Carregamento.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nosso Poder", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Concerte uma bobina de tesla com qualquer fonta de eletricidade (Matriz de Combustível, Capacitor Régio, Bobina de Tesla Instável, Perfurador Carregado, Ukelele, Ciclo do Gênese, etc).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Torre de Tesla", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Torre de Tesla", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "espere, como você chegou aqui?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "Poder da União", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "... e então se foi, construção concluída.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "... e então desaparece, nunca se tornando a torre eiffel.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Spetsnaz", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Redstone", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Torre de Tesla", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Eletrocuta unidades próximas, causando 3x2.3 de dano.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2.000 Volts (Torre)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Eletrizante. Realiza uma explosão $aprimorada no alvo selecionado pelo Tesla Trooper, causando 1.500% de dano", + "TESLA_PRIMARY_ZAP_UPGRADE_DESCRIPTION" : "A cada 2 níveis, +1 Raio de Curto Alcance", + "TESLA_SECONDARY_BIGZAP_UPGRADE_DESCRIPTION" : "+10% de Área, +10% de Dano", + "TESLA_UTILITY_SHIELDZAP_UPGRADE_DESCRIPTION" : "+0.5 segundo tempo de melhoria", + "TESLA_SPECIAL_TOWER_UPGRADE_DESCRIPTION" : "+1 segundo tempo de vida, carga adicional a cada 3 níveis", + "TESLA_SPECIAL_SCEPTER_TOWER_UPGRADE_DESCRIPTION" : "+1 segundo tempo de vida, carga adicional a cada 3 níveis", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "Raios", + "HABIBI_TESLA_BODY_PROC_BOLT" : "Raio", + "HABIBI_TESLA_BODY_PROC_BLAST" : "Explosão", + "HABIBI_TESLA_BODY_PROC_FIST" : "Soco", + "HABIBI_TESLA_BODY_PROC_BEAM" : "Feixe Carregado", + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/desolator.txt new file mode 100644 index 0000000..ade0026 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/desolator.txt @@ -0,0 +1,49 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "Опустошитель", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "Опустошитель ходячий источник радиации областных эффектов.\n\n< ! > Рад-Пушка накладывает два Обулчения, помагая другим способностям нанести урон.\n\n< ! > Зараженная Земля наносит большой урон, особенно на противнике с большим числом эффектов Облучения.\n\n< ! > Используйте скорость от Реактора для ускорение, или для ослабления врагов.\n\n< ! > Распотранение Ужаса оставляет вас уязвимым, но позволяет нанести урон в большой области.\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "И Вот Пришло Солнце", + "HABIBI_DESOLATOR_BODY_LORE" : "В сотрудничестве с [УДАЛЕНО], Министерство Информации представляет...\nОПУСТОШИТЕЛЬ: ГЕРОЙ РЕВОЛЮЦИИ ПРОТИВ ТИРАНИИ!\n\nФильм начинается, его возраст проявляется, как ржавчина на металле, но, тем не менее, он остается на пленке. Его смотрят в обшарпаном бункере, в котором взрывозащищенная дверь заварена наглухо и заставлена до краев всеми доступными предметами в комнате: книгами, стульями, кроватью. В одиночестве сидит нервный человек и наблюдает.\n\nОПУСТОШИТЕЛЬ, когда-то бедный невинный мальчик из трущоб, выросший ни с чем, кроме НЕНАВИСТИ со стороны тиранического правительства! Искал способ освободить себя и своих товарищей от варваров!\n +Он сам организовал нашу СЛАВНУЮ РЕВОЛЮЦИЮ! Сражайтесь бок о бок с мужчинами на передовой, чтобы ни одно сражение не было проиграно!\nНо в конце концов, он был ТЯЖЕЛО РАНЕН и, используя мощь экспериментальной технологии, украденной у наших УГНЕТАТЕЛЕЙ, он был ВОССТАНОВЛЕН в героя, которого мы знаем сегодня!\n\nБункер дрожит, когда его единственное освещение качается взад-вперед в ответ. Его прошлое настигло его, работа будет преследовать его.\nНикто не знает правды о его действиях; в конце концов, его работа заключалась в том, чтобы скрыть это. Но такая работа требовала большого умственного упорства, чтобы терпеть закрашивание фактов.\nЗа пределами бункера слышались крики, но они тонули в чем-то звучащим как какая-то жижа.\n\nОПУСТОШИТЕЛЬ вернулся на фронт битвы! спасая всех своих соотечественников-\n\"Они были убиты.\"\n чтобы они не несли того же бремени, что и он!-\n\"Вы причинили нашим братьям по оружию столько же страданий, сколько и врагу.\"\nРЕВОЛЮЦИЯ ОПУСТОШИТЕЛЯ И ЕГО ТОВАРИЩА СПАСЛА НАШУ ПЛАНЕТУ, НА КОТОРОЙ ОН ПОСТРОИЛ ОБЩЕСТВО, КОТОРОЕ МЫ ИМЕЕМ СЕГОДНЯ!\n\"Все, что ты оставил, - это красную реку тел за дело, в которое ты не верил, у спасителя революции было идеальное оправдание..\"\n\nНо прежде чем он смог продолжить просмотр ленты, обезумевший мужчина почувствовал, как по его коже побежали мурашки и выступил пот. Он был здесь.\nПрежде чем другая мысль может быть обработана, дверь светится радужно-зеленым и начинает таять. Засовы, которые удерживали дверь закрытой, которые могли выдержать ядерные осадки, растаяли, как масло под горячим ножом. Остатки баррикады, разбросанные по полу, куски металла и мебели; горят, превращаясь в радиоактивный суп. Это он, это-\n\nОПУСТОШИТЕЛЬ!\n\nПленка торжественно звенит; перед тем, как разыграть то, что осталось от пластинки. В конце концов растворяется, как дверь перед ним.\nПрежде чем они успели обменяться словами, тающая плоть умирающего начала разделяться и соскальзывать с его тела, подобно медленно приготовленному мясу. Его глаза затуманились, бросив послелний взгляд на радиактивную фигуру пока она говорила последние слова которые человек услышит.\n\n\"Шшш... конец близок.\"\n\nМозг булькает, мышцы стекают показывая скелет за ними, даже атомная структура костей начала плавиться. Скоро, сама комната начала становиться нестабильной; последними, что осталось, были тяжелые шаги в стальных ботинках и тяжелое дыхание. Его дыхание - единственное, что в нем есть человеческого.", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "..и он ушел, оставив за собой оазис смерти.", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "..и он исчез, а вместе с ним и городской район.", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "Осквернение", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Братство", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "Майнкрафт", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "Облучение", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "Атаки Опустошителя наносят больше урона Облученным целям: +0.04x за каждый эффект Облучения.", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "Рад-Пушка", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "Облучающий. Стреляет лучом радиации на 100% урона.", + "KEYWORD_RADIATION_PRIMARY" : "ОблучающийНакладывает 3 эффекта Облучения, каждый наносит 8.4% урона в секунду на 8 секунды.", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "Зараженная Земля", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "Облучающий. Взрывает область на 320% урона, и покрывает землю радиацией на 2 секунды. Противники при контакте получают 20% урона дважды в секунду", + "KEYWORD_RADIATION_SECONDARY" : "ОблучающийПри первом взрыве: Наносит 14% урона в секунду на 8 секунду.\nОбласть: Каждый момент наносит 7% урона в секунду на 8 секунду.", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "Реактор", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "На 4 секунды, Ослабляет всех ближайших противников, и получает бонус к скорости движения и броне", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "Распотранение Ужаса", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "Облучающий. Устанавливает Рад-Пушку в землю. Получая барьер за каждого противника рядом. Каждые 3 секунды, выкачивает лужу радиации существующую 7 секунд, нанося 20% урона в секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "Попрощяйтесь С Чистой Землей", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "Облучающий. Устанавливает Рад-Пушку в землю. Получая барьер за каждого противника рядом. Каждые 3 секунды, выкачивает лужу радиации существующую 7 секунд, нанося 20% урона в секунду.\nСКИПЕТР: Двойная область. 1.5x Чаще урон.", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "Отмена", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "Прекратить Распотранение Ужаса", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "Иррадиаторы", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "Облучающий. Кидаёт до 2 Иррадиаторов которые покрывают большую область на 11 секунд, нанося 15% урона в секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "Нестабильные Иррадиаторы", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "Облучающий. Кидаёт до 2 Иррадиаторов которые покрывают большую область на 11 секунд, нанося 15% урона в секунду.\nСКИРЕТР: При окончании взрывается на 1600% урона.", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "Свето-палочки", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "Облучающий. Кидаёт до 2 Светящихся палочек которые покрывают большую область на 11 секунд, нанося 15% урона в секунду.", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "Нестабильные Свето-палочки", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "Облучающий. Кидаёт до 2 Светящихся палочек которые покрывают большую область на 11 секунд, нанося 15% урона в секунду.\nСКИРЕТР: При окончании взрывается на 1600% урона.", + "KEYWORD_RADIATION_SPECIAL" : "ОблучающийКаждое мгновение наносит 9.8% урона в секудну на 8 секунд.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Опустошитель: Мастерство", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Опустошителя, пройдите игру на Ливне.", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Опустошитель: Мастерство", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Опустошитель: Высшее Мастерство", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Опустошителя, пройдите игру на Тифоне или Затмении.\n(Считается любая сложность выше Тифона)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Опустошитель: Высшее Мастерство", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Иррадиаторы", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Найдите и активируйте 3 иррадиатора на 3 этапе.", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Иррадиаторы", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/shared.txt new file mode 100644 index 0000000..33df233 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "Майнкрафт", + "HABIBI_RECOLOR_RED_NAME" : "Красный", + "HABIBI_RECOLOR_BLUE_NAME" : "Синий", + "HABIBI_RECOLOR_GREEN_NAME" : "Зеленый", + "HABIBI_RECOLOR_YELLOW_NAME" : "Желтый", + "HABIBI_RECOLOR_ORANGE_NAME" : "Оранжевый", + "HABIBI_RECOLOR_CYAN_NAME" : "Голубой", + "HABIBI_RECOLOR_PURPLE_NAME" : "Фиолетовый", + "HABIBI_RECOLOR_PINK_NAME" : "Розовый", + "HABIBI_RECOLOR_BLACK_NAME" : "Черный", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/tesla.txt new file mode 100644 index 0000000..485f48b --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/ru/tesla.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "Тесла-Боец", + "HABIBI_TESLA_BODY_DESCRIPTION" : "Тесла-Боец это здоровяк ближне-среднего боя, который может строить Башни Теслы для усиления своего боевого потенциала.\n\n< ! > Используйте Перчатку Теслы на ближних дистанциях для большего урона.\n\n< ! > Используйте 2000 Вольтов для контроля толпы, и командуйте вашей башней для уничтожения групп.\n\n< ! > Вам лучше быть ближе к врагам, способность Подзарядка поможет с этим.\n\n< ! > Тесла Башня наследует ваши предметы, лучший эффект от предметов на урон.\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "Полевой Электрик", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== MyBabel Video Tape Recorder ====\n==== [Model 2.46.7-09 ] =========\n=========================================\nВыберите файл для проигрывания:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\nИзвлечение Видео...\nИзвлечение Аудио...\nЗагрузка Субтитров...\n......... ..... ..\nЗавершено!\n=========================================\nЗапустить? Да/Нет\n>Да\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\nTranslated Subtitles Enabled.\n=========================================\n\nА потом тебе пришлось присоединиться к этой фальшивой космической компании по доставке. Ты мальчик на побегушках, Майло? Я не думал, что ты опустишься так низко!\n\n[Смех]\n\nС тех пор, как мы были мальчишками, ты всегда был тем, у кого было разбитое зеркало, кто свистел в помещении и ходил под лестницами. Я помню один раз, в день когда открылся наш любимый магазин мороженого, о, как я скучаю по двойному шоколаду.. В любом случае, мы бежали по улице и когда мы переходили улицу... помнишь? Это было почти так, как будто каждая машина в городе хотела твою голову! О, и когда мы впервые пошли кататься на коньках! Много ярких воспоминаний! Озеро там дома наверняка хотело, чтобы ты остался навсегда! Если бы не я, лихой герой, которым я являюсь, спас бы тебя в самый последний момент, как сделал бы любой хороший и благородный старший брат.\n\n[Искры от зажигалки] \n\nДаже теперь, став взрослыми, мы не свободны от капитализма, который захватил дом. В космосе я думал, что мы свободны! Но как я ошибался. Грустно видеть бедного товарища, выпрашивающего монету каждый раз, когда вы проходите мимо них, в корабельных доках, я всегда бросаю им все, что есть у меня в кармане, будь то наличные или сигареты. Держу пари, ты ревнуешь, не так ли? Большой братан забирает у тебя сигареты? Ну, это потому, что это вредно для здоровья! Я не хочу, чтобы мой маленький братик съежился, как какая-нибудь бабушка! Мы должны быть сильными! Ибо эта вселенная не добра к нам... Точно, не к тебе.\n \n[Гудение двигателя] \n\nГоворя о серьезных вещах, я думаю, что конденсатор на моем личном костюме откалиброван, все, что ему нужно, - это тест-драйв. О, если бы только ты мог видеть этого Майло. Если 20 вольт могут убить лошадь, то я в состоянии уничтожить целое ранчо! Всего один разряд дает напряжение в 200 000 Вт! У него даже есть функция поглощать кинетическую энергию и преобразовывать ее в электричество, разве это не круто? Ты не можешь видеть это под таким углом, но у меня также есть эта развертываемая башня, которую я могу выбросить в случае чрезвычайной ситуации, когда я должен быть в двух местах сразу, если бы я не был убежденным социалистом, я бы продавал их, как блины, направо и налево. Даже когда я работаю со своим оборудованием, я не могу выбросить эту мысль из головы.\n\n[Металлический лязг] \n\nТы знаешь.. Я действительно, очень надеюсь, что ты в безопасности и в порядке.. Мы всегда поддерживали связь, несмотря ни на что... Когда я уезжал из дома, чтобы получить диплом инженера, я всегда отправлял письма домой, отправлял СМС, когда садился на транспортный корабль... По крайней мере, раз в неделю я находил время написать, как у меня дела, надеясь, что ты сделаешь то же самое. Ты никогда не пропускал ни одного сообщения. UES - теневая компания, которая всегда занималась сокрытием информации и заговорами по самым разным вопросам. Я говорил тебе, что UES изворотлив, но ты все настаивал и настаивал, что это просто еще один шаг в твоей карьере. Тем не менее, когда ты перестал отправлять сообщения, я понял, что что-то случилось.\n \n [Вздох] \n\nЯ подписался на комиссионную работу с NDA для тайной "перевозки" UES. "The Safe Travels" называется. Иронично с учетом что исходит от UES. Меня назначили судовым техником, они требуют профильных знаний не только из-за моего таланта, но и из-за характера контракта, который требует секретность. Я бы не подумал, что какой-либо из заговоров был правдой, но я... а-а-а допустним, что сломанные часы показывают правильное время дважды в день - \n \n [Сирены] \n\nМилослав. Я надеюсь, что в следующий раз, когда эта запись будет воспроизведена, это будет с напитками, аплодисментами и осознанием того, что ты в безопасности. Я не позволю UES или чему-либо еще причинить тебе вред без того, чтобы их кровь не была на моих руках.\n\n[Отдаленный Бег]\n\nМилослав, я найду тебя.\n\n==========================================\n..... ... .\nPlay Again?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "..и он ушел, резиновые ботинки в движении.", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "..и он исчез, юнит потерян.", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "Спецназ", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Братсво", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "Перчатка Теслы", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "Заряжающий. Бьёт молнией цели на 120% урона. Стреляет до 3 молний на ближней дистанции.", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "ЗаряжающийСледующая атака Заряженного союзника оглушает и повышает урон на 1.1x", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "Кастеты Теслы", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "Ударяет противников на 300% урона, и зацепляет противников в конусе на 150% урона. Deflects Projectiles.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000 Вольтов", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Огулшение. Создает электрический взрыв в большой области на 690% урона. Находясь рядом с Башней Теслы, создает усиленную, оглушает версию на 1500% урона.", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "Заряженный Кулак", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "Заряжает для удара на 80%-800% урона, и наносит в конусе 40%-400% урона. Если рядом с Башней Теслы, заменяет конус на шокирующий луч наносящий 120%-1200% урона", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "Подзарядка", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "На 4 секунды, 100% получемого урона игнорируется, и поглощяется, После создает, взрыв в широкой области основан на поглощенном уроне.", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "Продвигаясь Вперед", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "Оглушающий. Превращается в молнию и перемещается к нацеленному противнику, нанося ему 300% урону. Можно использовать снова в течении короткого времени. Нелья дважды выбрать одного и того же противника.", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "Башня Теслы", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "Строит Башню Теслы на 12 секунд бьющий молнией ближайших противников на 3x230% урона. Усиливает Дополнительный Навык.", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "Сеть Теслы", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "Строит Башню Теслы на 12 секунд бьющий молнией ближайших противников на 3x230% урона. Усиливает Дополнительный Навык.\nSCEPTER: Снижена Перезарядка, Дополнительная Башня, Башня бьёт до 10 противников одновременно", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Тесла-Боец: Мастерство", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла-Бойца, пройдите игру на Ливне.", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Тесла-Боец: Высшее Мастрество", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла-Бойца, пройдите игру на Тифоне или Затмении.\n(Считается любая сложность выше Тифона)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Большой Бах", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла-Бойца, зацепите 10 противнико 2000 Вольтами рядом с Башней Теслы", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Утренняя Зарядка", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла-Бойца, зарядите союзника Перчаткой Тесла 20 раз в одном забеге. (союзники должны атаковать с зарядом чтобы вновь быть заряжеными)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Железный Занавес", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "За Тесла-Бойца, победите босса используя Подзарядку", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Наша Энергия", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Почините катушку теслы любым источником энергии (Топливная Батарея, Королевский Транзистор, Нестабильная Катушка Теслы, Заряженный Бур, Укулеле, Цикл Безмятежности, и т.д.).", + "HABIBI_TESLA_TOWER_BODY_NAME" : "Башня Теслы", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "Башня Теслы", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "ты как сюда попал?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "Сила Союза", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "..и оно ушло, строительство завершено.", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "..и оно исчезло, так и не став Эйфелевой башней.", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "Спецназ", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Нор", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "Редстоун", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "Башня Теслы", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "Бьет молнией ближайших противников на 3x2.3.", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000 Volts (Tower)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "Оглушающий. Создаёт $усиленный взрыв на цели Башни Теслы на 1500% урона", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/desolator.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/desolator.txt new file mode 100644 index 0000000..7b0005f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/desolator.txt @@ -0,0 +1,53 @@ +{ + strings: + { + "HABIBI_DESOLATOR_BODY_NAME" : "辐射工兵", + "HABIBI_DESOLATOR_BODY_DESCRIPTION" : "辐射工兵称得上是一台人形自走辐射和区域伤害机器。\n\n< ! > 辐射炮会对敌人施加2层辐射负面效果,使其他技能可以造成更多伤害。\n\n< ! > 辐射焦土是一个简单粗暴的伤害型技能,尤其适合对付被施加了多层辐射的敌人。\n\n< ! > 启动核反应堆带来的移速提升可助你逃离险境,但你也可以用它弱化周围敌人,提升伤害输出。\n\n< ! > 散播厄运时你很容易遭到攻击,但别忘了你维持散播模式越久,敌人面临的厄运也越致命。\n\n", + "HABIBI_DESOLATOR_BODY_SUBTITLE" : "烈日来袭", + "HABIBI_DESOLATOR_BODY_LORE" : "信息部现与 [数据删除] 合作推出...\n辐射工兵:反抗暴政的革命英雄!\n\n影片的声音有些失真,它的年代感可见一斑。虽然磕磕绊绊,但它还是勉强能播放。这次的放映室是一处破烂的地堡,防爆门被焊死,房间中的物品靠墙摆成了一长串 - 书本,椅子,床铺,还有一个独自观影的神经兮兮的男人。\n\n辐射工兵,曾经的他是个可怜无辜的小男孩,他带着对残暴政府的仇恨从贫民窟里一点点长大!他寻求着自己和同志们的解脱之路!\n是他一手组织了我们光荣的革命! 他与前线的战士们并肩作战,确保每战必胜!\n可最终,他受了重伤,但利用从我们的压迫者那里偷来的实验技术的力量,他被重塑为我们今天熟知识的这位英雄!\n\n地堡开始摇晃,其中唯一的灯光也随之来回摆动。 他回想起了从前的事,他无法摆脱过去的所作所为。\n无人知晓知道他过去的真相;毕竟他的工作就是掩盖它们。 但这样的工作需要极为坚韧的精神,强忍着口是心非、颠倒黑白带来的压力。\n掩体外传来尖叫声,但最后都被淹没在污泥中。\n\n辐射工兵重返战斗前线! 拯救他所有的同胞--\n\"他们是惨遭屠杀。\"\n以免他们遭受同样的命运--\n\"你给兄弟们带来的痛苦丝毫不亚于给敌人带去的。\"\n辐射工兵和他的同志们的革命拯救了我们的星球,于是他在其中建立了我们的社会!\n\"你留下的只是尸横遍野,血流成河,为了一个你不相信的事业。革命的救世主总有完美的借口。\"\n\n但还没等他继续看下去,这个神经紧绷的男人就感到自己的皮肤开始起疹,汗水直流。 他来了。\n还没等到他的大脑开始思考,地堡的门就开始发出诡异而炫彩的绿光。门正在融化。这扇能隔绝核爆废土的门,那些让大门紧闭的铆钉,像被热刀切过的黄油那般融化了。金属壁障化成一滩液体流遍了房间的地板。一切都在融化,燃烧,地堡已经成了一锅放射性绿汤。是他来了,是--\n\n辐射工兵!\n\n影片的声音恰在此时庄严地响起;但它也没来得及继续播放,便也急匆匆地像大门一样化为液体。\n还没等言语交流,垂死之人融化的肉就开始裂开,从他的身体上剥落。他的眼睛变得模糊,最后看了一眼这辐射四散的存在。来人说出了死者听到的最后一句话:\n\n\"嘘...末日临近了。\"\n\n大脑摇晃,肌肉滴落,露出下面的骨架,就连骨头的原子结构也开始液化。 很快,房间本身也变得摇摇欲坠。 最后离开的是沉重的钢靴脚步声和粗重的呼吸声。 这呼吸也许是那人身上唯一的人类特征。", + "HABIBI_DESOLATOR_BODY_OUTRO_FLAVOR" : "……于是他走了,只留下身后一片死亡乐土。", + "HABIBI_DESOLATOR_BODY_OUTRO_FAILURE" : "……于是他就这样消逝了,There goes the neighborhood。", + "HABIBI_DESOLATOR_BODY_MASTERY_SKIN_NAME" : "亵渎者", + "HABIBI_DESOLATOR_BODY_NOD_SKIN_NAME" : "Nod兄弟会", + "HABIBI_DESOLATOR_BODY_MC_SKIN_NAME" : "我的世界", + "HABIBI_DESOLATOR_BODY_PASSIVE_NAME" : "辐射", + "HABIBI_DESOLATOR_BODY_PASSIVE_DESCRIPTION" : "辐射工兵的攻击对遭受辐射的敌人伤害提高:每层辐射 +0.04x。", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_NAME" : "辐射炮", + "HABIBI_DESOLATOR_BODY_PRIMARY_BEAM_DESCRIPTION" : "辐射。用辐射光束射击敌人,造成100%伤害。", + "KEYWORD_RADIATION_PRIMARY" : "辐射施加3层辐射,每层每秒造成8.4%伤害,持续8秒。", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_NAME" : "辐射焦土", + "HABIBI_DESOLATOR_BODY_SECONDARY_BIGBEAM_DESCRIPTION" : "辐射。在目标区域爆炸,造成320%伤害并在该区域留下辐射场,持续2秒。接触辐射场的敌人每秒受到2次20%伤害。", + "KEYWORD_RADIATION_SECONDARY" : "辐射初始爆炸:施加每秒14%伤害的辐射,持续8秒。\n辐射场:每次伤害施加每秒造成7%伤害的辐射,持续8秒。", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_NAME" : "核反应堆", + "HABIBI_DESOLATOR_BODY_UTILITY_AURA_DESCRIPTION" : "在4秒内,弱化周遭敌人,并提升移动速度和护甲。", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_NAME" : "散播厄运", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_DESCRIPTION" : "辐射。部署辐射炮,向地面注入致命的辐射。获得临时屏障,获取量取决于周围敌人数量。每3秒生成一片辐射区域,辐射区域持续7秒,每秒造成20%伤害。", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_NAME" : "寂静的春天", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_DEPLOY_DESCRIPTION" : "辐射。部署辐射炮,向地面注入致命的辐射。获得临时屏障,获取量取决于周围敌人数量。每3秒生成一片辐射区域,辐射区域持续7秒,每秒造成20%伤害。\n权杖:双倍面积,1.5x伤害频率", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_NAME" : "取消部署", + "HABIBI_DESOLATOR_BODY_SPECIAL_DEPLOY_CANCEL_DESCRIPTION" : "停止散播厄运。", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME" : "辐射发生器", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION" : "辐射。扔出至多2个辐射发生器,向周围的大片区域散发辐射,持续11秒,每秒造成15%伤害。", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME" : "不稳定辐射发生器", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION" : "辐射。扔出至多2个辐射发生器,向周围的大片区域散发辐射,持续11秒,每秒造成15%伤害。\n权杖:辐射发生器失效时爆炸,造成1600%伤害。", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_NAME_FUN" : "荧光棒", + "HABIBI_DESOLATOR_BODY_SPECIAL_IRRADIATOR_DESCRIPTION_FUN" : "辐射。扔出至多2个荧光棒,向周围的大片区域散发辐射,持续11秒,每秒造成15%伤害。", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_NAME_FUN" : "不稳定荧光棒", + "HABIBI_DESOLATOR_BODY_SPECIAL_SCEPTER_IRRADIATOR_DESCRIPTION_FUN" : "辐射。扔出至多2个不稳定荧光棒,向周围的大片区域散发辐射,持续11秒,每秒造成15%伤害。\n权杖:辐射发生器失效时爆炸,造成1600%伤害。", + "KEYWORD_RADIATION_SPECIAL" : "辐射辐射场每次伤害施加每秒造成9.8%伤害的辐射,持续8秒。", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "辐射工兵:精通", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为辐射工兵,在季风难度下通关游戏或抹除自己。", + "HABIBI_DESOLATOR_BODY_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "辐射工兵:精通", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "辐射工兵:大师", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为辐射工兵,在台风或日食难度下通关游戏或抹除自己。\n(可在台风及更高难度下完成)", + "HABIBI_DESOLATOR_BODY_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "辐射工兵:大师", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "辐射发生器", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "找到并启动关卡3中的3个辐射发生器。", + "HABIBI_DESOLATOR_BODY_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "辐射发生器", + "DESOLATOR_PRIMARY_BEAM_UPGRADE_DESCRIPTION" : "+10%射速", + "DESOLATOR_BEAM" : "光束", + "DESOLATOR_TICKS" : "辐射场每次伤害", + "DESOLATOR_INITIAL_BLAST" : "初始爆炸", + "DESOLATOR_ENDING_BLAST" : "结束爆炸", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/shared.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/shared.txt new file mode 100644 index 0000000..d3c8746 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/shared.txt @@ -0,0 +1,15 @@ +{ + strings: + { + "HABIBI_MC_SKIN_NAME" : "我的世界", + "HABIBI_RECOLOR_RED_NAME" : "红色", + "HABIBI_RECOLOR_BLUE_NAME" : "蓝色", + "HABIBI_RECOLOR_GREEN_NAME" : "绿色", + "HABIBI_RECOLOR_YELLOW_NAME" : "黄色", + "HABIBI_RECOLOR_ORANGE_NAME" : "橙猫猫", + "HABIBI_RECOLOR_CYAN_NAME" : "蛋蛋色", + "HABIBI_RECOLOR_PURPLE_NAME" : "紫色", + "HABIBI_RECOLOR_PINK_NAME" : "粉色", + "HABIBI_RECOLOR_BLACK_NAME" : "黑色", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/tesla.txt b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/tesla.txt new file mode 100644 index 0000000..2624298 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/TheTimesweeper-Red_Alert/Language/zh-CN/tesla.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "HABIBI_TESLA_BODY_NAME" : "磁暴步兵", + "HABIBI_TESLA_BODY_DESCRIPTION" : "磁暴步兵是一名擅长中近程作战的幸存者,可以建造磁暴线圈来提升自己的作战效能。\n\n< ! > 离敌人越近,磁暴手套可造成的伤害越高,你的准星也会因此变化。\n\n< ! > 2000伏特可用来控制敌群,也可命令你的磁暴线圈对敌群发动毁灭打击。\n\n< ! > 你在近距作战中更能取得优势。适时使用磁能超载可以帮助你拉近与敌人的距离。\n\n< ! > 你建造的磁暴线圈会继承你的物品,伤害性物品对它们的提升尤其大。\n\n", + "HABIBI_TESLA_BODY_SUBTITLE" : "战场上的电工", + "HABIBI_TESLA_BODY_LORE" : "=========================================\n==== 我的巴别尔磁带式录像机 ====\n==== [ 型号 2.46.7-09 ] ====\n=========================================\n选择要播放的文件:\n>20551309174644.bvl <<\n>20551209122159.bvl\n=========================================\n解压视频...\n解压音频...\n加载字幕...\n......... ..... ..\n完成!\n=========================================\n播放? 是/否\n>是\n\nВидеожурнал, 13 сентября 2055 г.\nСегодня я буду работать над полным бронежилетом Теслы, который я сделал для нашей секретной маленькой поездки, и немного поприветствую маленького Милослава, который думал, что писать своему старшему брату слишком утомительно. Кто бы подумал, что у него хватит духу раскрутить целую бутылку чистой водки, как какой - нибудь чемпион по скачкам!\n\n=========================================\n已开启翻译字幕。\n=========================================\n\n你居然去了那家骗人的太空快递公司。你成了个快递员么,米洛?真没想到你个浓眉大眼的也落得这么个下场!\n\n[大笑声]\n\n从我们还是孩子那会儿起,你就一直都是那个倒霉蛋。碎镜子,吹口哨,在梯子下走过去。我还记得那次我们上街,那天你最喜欢的冰淇淋店开门了。哎,我还挺怀念那个双巧味冰淇淋的...扯远了,反正店门刚开,我们在过马路时,我都怀疑整个城市的车都在奔着你开过来!哦,还有我们第一次去滑冰!我都还记忆犹新呢!老家的那片湖肯定很喜欢你,不然也不会差点就永远把你留在那了!多亏本英雄及时拍马赶到,大手一挥,捡回了你一条小命。\n\n[打火机发出的呲呲火花声]\n\n现在我们长大成人了,可还是没能摆脱抢占了我们家园的资本主义。我还以为到了太空就能得到真正的自由了!唉。可惜我错的离谱啊。每次路过飞船泊地时,我总能见到几个可怜的同志们求人施舍。我哪里看得下去这种事?所以我总是把兜里的东西扔过去,有时我兜里是钱,有时是香烟。你听了这话一定暗戳戳地有点儿嫉妒了,是不是?大哥把你的烟拿走了,是因为吸烟有害健康!我可不想我的好弟弟像个七旬老太一样蔫巴巴。我们要保持强壮,因为这个宇宙对我们只有恶意...尤其是对你。\n\n[引擎轰鸣声]\n\n强壮!说到强壮,我觉得我这套装备上的电容已经校准完毕了,现在得找个目标试试它有多强壮了。唉,米洛,可惜你没法亲眼看看这个。如果说20伏特就能电死一匹马,那我恐怕要单杀一整个大牧场了。这玩意单次放电就能达到20万瓦特!它还有个特别方便的功能,可以吸收动能转化为电力,是不是酷毙了?另外,你从这个角度看不到,我还有个可以迅速部署的防御塔,要是有什么紧急情况,我可以扔一座塔出去,这玩意就像我的一个分身一样。再也没有什么'分身乏术'啦!你该庆幸我是个坚定的社会主义者,不然我早就像卖薄煎饼的小贩那样四处兜售这些宝贝玩意儿了。米洛,你知道吗,我在埋头苦造装备的时候,脑海里有个念头一直挥之不去。\n\n[金属叮铃声]\n\n我想说... 我真的、真的希望你平安无事... 这么多年了我们经历了多少苦难,还一直保持着联系... 我离开家乡去读那个工程学学位后,也没断了往家里寄的信。后来我上那个了运输船,就变成了发ISM... 每个星期我都会找时间写下我的近况,然后就盼着你也能和我一样。每次我都会收到你的回信。UES 绝不是什么好公司,他们的身影总是能出现在各种掩盖和阴谋活动中。我总是这么告诉你,可你也总是坚持 UES 不过是你职业生涯中再平常不过的一步。可是后来你连发消息都断了。我想肯定有什么不好的事发生了。\n\n[叹气声]\n\n我报名加入了一次 UES ‘货物运输’,不知道到底是去送什么货物,他们还让我签了一份保密协议。这飞船叫 UES 顺风号。真是可笑,我看 UES 办事就跟顺风俩字沾不上边儿。我现在是舰船技术员了。他们不仅看重专业知识,还挺看重保密要求。我不愿去想关于这个公司的那些阴谋论里到底有几成是真的。那话怎么说的来着,一只坏了的表一天中也会有两个时刻是准--\n\n[警报声]\n\n米洛斯拉夫,听着,米洛斯拉夫。我希望下次这段录像播放时,和它配着的是酒瓶和欢呼,是知道你一切安好后的喜悦。不论是 UES 还是别的什么,他们想要伤害你就必须先过我这一关。\n\n[远处传来的奔跑声]\n\n米洛斯拉夫,我一定会找到你。\n\n==========================================\n..... ... .\n再次播放?\n>_", + "HABIBI_TESLA_BODY_OUTRO_FLAVOR" : "……于是他走了,橡胶鞋一步不停。", + "HABIBI_TESLA_BODY_OUTRO_FAILURE" : "……于是他就这样消逝了,Unit lost。", + "HABIBI_TESLA_BODY_MASTERY_SKIN_NAME" : "特种部队", + "HABIBI_TESLA_BODY_NOD_SKIN_NAME" : "Nod兄弟会", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_NAME" : "磁暴手套", + "HABIBI_TESLA_BODY_PRIMARY_ZAP_DESCRIPTION" : "磁暴充能。对目标释放电击,造成120%伤害。在近距离下,至多释放3道电击。", + "HABIBI_TESLA_BODY_KEYWORD_CHARGED" : "磁暴充能接受磁暴充能的友方目标的下一次攻击将获得震荡,且伤害变为1.1倍。", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_NAME" : "磁能冲拳", + "HABIBI_TESLA_BODY_PRIMARY_PUNCH_DESCRIPTION" : "打出一记冲拳,对敌人造成300%伤害,并对一个锥形区域内的敌人释放电击,造成150%伤害。弹开投射物。", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_NAME" : "2000伏特", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "眩晕。用磁能爆炸攻击目标区域,造成690%伤害。如果你在一座磁暴线圈附近,此次攻击将变为强化且附带震荡的磁能爆炸,造成1500%伤害。", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_NAME" : "磁能蓄力拳", + "HABIBI_TESLA_BODY_SECONDARY_BIGZAPPUNCH_DESCRIPTION" : "释放一记拳击,可长按充能,造成80%-800%伤害,并对一个锥形区域内的敌人释放电击,造成40%-400%伤害。如果你在一座磁暴线圈附近,此次攻击将变为远程震荡光束,造成120%-1200%伤害。", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_NAME" : "磁能超载", + "HABIBI_TESLA_BODY_UTILITY_BARRIER_DESCRIPTION" : "在4秒内,你所受伤害的100%将被无效并吸收,之后在大范围内释放爆炸,伤害取决于先前吸收的伤害。", + "HABIBI_TESLA_BODY_UTILITY_BLINK_NAME" : "磁能涌动", + "HABIBI_TESLA_BODY_UTILITY_BLINK_DESCRIPTION" : "眩晕。化为一道闪电冲向目标敌人,造成300%伤害。使用后可在短时间内再次使用,但无法连续对同一个敌人使用。", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_NAME" : "磁暴线圈", + "HABIBI_TESLA_BODY_SPECIAL_TOWER_DESCRIPTION" : "建造一座磁暴线圈,持续12秒。磁暴线圈将对附近敌人释放电击,造成3x230%伤害。可强化你的次要技能。", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_NAME" : "磁暴线圈网络", + "HABIBI_TESLA_BODY_SPECIAL_SCEPTER_TOWER_DESCRIPTION" : "建造一座磁暴线圈,持续12秒。磁暴线圈将对附近敌人释放电击,造成3x230%伤害。可强化你的次要技能。\n权杖:缩短冷却时间,额外充能次数。磁暴线圈现在可以同时电击10个目标。", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "磁暴步兵:精通", + "ACHIEVEMENT_HABIBI_TESLA_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为磁暴步兵,在季风难度下通关游戏或抹除自己。", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "磁暴步兵:大师", + "ACHIEVEMENT_HABIBI_TESLA_BODY_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为磁暴步兵,在台风或日食难度下通关游戏或抹除自己。\n(可在台风及更高难度下完成)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "磁暴?磁爆!", + "ACHIEVEMENT_HABIBI_TESLA_BODY_BIGZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为磁暴步兵,命令你的磁暴线圈使用单次2000伏特同时命中10名敌人。", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "充电宝", + "ACHIEVEMENT_HABIBI_TESLA_BODY_ZAPALLYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为磁暴步兵,在单场游戏中使用磁暴手套对一名友方进行20次磁暴充能。(友方接受磁暴充能后需要进行攻击才可被再次充能)", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "超载电流", + "ACHIEVEMENT_HABIBI_TESLA_BODY_SHIELDZAPUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为磁暴步兵,用磁能超载击杀一名头目敌人。", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "我们的电", + "ACHIEVEMENT_HABIBI_TESLA_BODY_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "[未实装] 用电源修复一座磁暴线圈。(电源包括燃料电池,皇家电容器,不稳定的特斯拉线圈,电能钻机,尤克里里,创世之环,等等)", + "HABIBI_TESLA_TOWER_BODY_NAME" : "磁暴线圈", + "HABIBI_TESLA_TOWER_SCEPTER_NAME" : "磁暴线圈", + "HABIBI_TESLA_TOWER_BODY_DESCRIPTION" : "wait how did you get here?", + "HABIBI_TESLA_TOWER_BODY_SUBTITLE" : "联盟之力", + "HABIBI_TESLA_TOWER_BODY_LORE" : ".", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FLAVOR" : "……于是他走了,Construction complete。", + "HABIBI_TESLA_TOWER_BODY_OUTRO_FAILURE" : "……于是它就这样消逝了,永远也没能成为埃菲尔铁塔。", + "HABIBI_TESLA_TOWER_BODY_MASTERY_SKIN_NAME" : "特种部队", + "HABIBI_TESLA_TOWER_BODY_NOD_SKIN_NAME" : "Nod兄弟会", + "HABIBI_TESLA_TOWER_BODY_MC_SKIN_NAME" : "红石", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_NAME" : "磁暴线圈", + "HABIBI_TESLA_TOWER_BODY_PRIMARY_ZAP_DESCRIPTION" : "电击附近敌人,造成3x2.3。", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_NAME" : "2000伏特(线圈)", + "HABIBI_TESLA_TOWER_BODY_SECONDARY_BIGZAP_DESCRIPTION" : "震荡。对磁暴步兵的目标释放一次$强化爆炸,造成1500%伤害。", + "TESLA_PRIMARY_ZAP_UPGRADE_DESCRIPTION" : "每2级,+1道近距离电击", + "TESLA_SECONDARY_BIGZAP_UPGRADE_DESCRIPTION" : "+10%爆炸范围,+10%伤害", + "TESLA_UTILITY_SHIELDZAP_UPGRADE_DESCRIPTION" : "效果持续时间+0.5秒", + "TESLA_SPECIAL_TOWER_UPGRADE_DESCRIPTION" : "存在时间+1秒, 每3级+1额外充能", + "TESLA_SPECIAL_SCEPTER_TOWER_UPGRADE_DESCRIPTION" : "存在时间+1秒, 每3级+1额外充能", + "HABIBI_TESLA_BODY_PROC_BOLTS" : "电击", + "HABIBI_TESLA_BODY_PROC_BOLT" : "电击", + "HABIBI_TESLA_BODY_PROC_BLAST" : "爆炸", + "HABIBI_TESLA_BODY_PROC_FIST" : "拳头", + "HABIBI_TESLA_BODY_PROC_BEAM" : "充能光束", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt b/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt new file mode 100644 index 0000000..3e8c34c --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt @@ -0,0 +1,27 @@ +Reminder: This summary English translation is for reference. Should any conflicts arise, the original Japanese Terms of Service shall take precedence over English Terms of Service. +For more details, refer to the original Japanese text. + +◆ Terms of Service and Disclaimer +・The overall design of this 3DCG model is based on the character Hatsune Miku Append of Crypton Future Media Inc. This model is created under Piapro Character License. +Here is Piapro Character License. http://piapro.jp/license/pcl/summary +・Use this model within the limit of Piapro Character License and this Terms of Service. +・You may not use this model if you don't agree to Piapro Character License and this Terms of Service. +・Tda shall not be responsible for any damage and loss caused or alleged to be caused by or in connection with using this model. +・The latest version shall take precedence if this Terms of Service is revised. +・When using this model for commercial purposes, you shall obtain prior permission from Crypton Future Media Inc., the copyright holder of Hatsune Miku, and then contact Tda. +・Editing this model for your videos and pictures is allowed within the limit of the conditions below. You don't have to obtain prior permission from Tda. +1. Do not ruin the feature and image of Tda style. The edited model(s) shall be clearly recognized as Tda-styled model(s). +2. Remove the logo CRYPTON on the anklet, or replace it with the body00_MikuAp.tga file in the ロゴ違いテクスチャ folder. +3. When distributing edited model(s), attach both the original Japanese Terms of Service and this English Terms of Service, credit the original name of this model Type Tda Hatsune Miku Append, the original creator Tda and editor(s). +Prohibitions +1. Redistributing the unprocessed original model. Trading the original model is also forbidden. +2. Editing this model into naked or base model(s). +3. Removing any part(s) of this model, regardless of in the original form or edited form, and attaching it/them to other model(s) to create and/or edit the model(s) that is/are not Tda-styled. (e.g. attaching Tda Miku’s pigtail(s) and/or waist gear to other model(s).) +The only exception is the minimum edit for a video or a picture in which Tda Append Miku plays the main role, but distributing the edited model(s) under this exception is forbidden. +4. Removing any part(s) from non-editable model(s) and attaching it/them to this model. +5. Any edit that violates public moral and orders (e.g. NC-17/X-rated expression) + +Modeling: Tda +Contact: ewig.narupa@gmail.com + +Revised on April 06, 2017. \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt b/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt new file mode 100644 index 0000000..ccf646f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt @@ -0,0 +1,140 @@ + +◆◇--- Tda式初音ミク・アペンド Ver1.10 ---◇◆ + +◆解説 +初音ミク・アペンドのMikuMikuDance(MMD)用モデルデータです。 +PMXですので対応したバージョンをお使いください。(ver7.39.で動作確認しています) + +・内容物 +◇Tda式初音ミク・アペンド_Ver1.10.pmx + AutoLuminous対応・準標準ボーン搭載 +◇Tda式初音ミク・アペンド_Ver1.10_ボーン未改造.pmx + AutoLuminous対応・準標準ボーンが邪魔だったりする場合等にどうぞ + +・下記のMMEの適用方法に書いてあるエフェクトの使用を推奨です。 + +・AutoLuminousを使用しない場合はモーフ「AL未使用」「LightOff」を1にして使用してください。 + (ALに対応するため材質の色がAL用になっているので) + 詳しくは「AL注意点.jpg」を参照してください。 + +・髪などに半透明を使っているのでMMDでの描画順にご注意ください。透過された先の背景やキャラ等が見えなくなる可能性があります。 + +・顔にはシェーディングが入らない設定になっているのでシェーディング入れたい場合は肌と同じトゥーン設定をしたうえで + 顔に嫌な影が入らないようにライティングに気を付けて使ってください。 + +・元デザインの都合上フトモモを上げると腰のメカパーツにめり込むのですが、腰パーツ親ボーンを回転や移動させることで + ある程度回避できると思います。 + +・モーフ「恐ろしい子!」を50%くらいにすると「コッチミンナ」目を再現できます。 + +・モーフ「瞳縦潰れ」は瞬き等のまぶたを閉じる際にあわせて使うと作画のような柔らかさを再現できます。 + +・モーフ「みっぱい」を使用すると胸が小さくなりますが法線情報がそのままになるため大きい状態のシェーディングがされてしまいます。 + 物理演算であまりよろしくない感じにもなってしまうのでPMDEでモーフを使って胸が小さいまま固定して剛体とジョイントも削除する + ような改造をする為に使うのがいいかもしれません。 + +・モーフ「あ2」は他の口を縦に大きく開けるのに使うと相性が良いと思われます。 + +・モーフ「ハンサム」を0.1~0.2くらいにすると少し大人になった感じになるかもしれません。 + +・ウェイトの一部にSDEFを使用しています。そのウェイト部分のボーンが多段ボーン化等で親子関係が崩れると + ウェイトがおかしく表示されてしまいます。 + 「アペミクさんのSDEF箇所.jpg」を用意したので多段ボーン化する時などに参考にして下さい。 + + +◆MMDで読み込む~MMEの適用方法 +1.MMDをインストールします。 + 入手先 VPVP(http://www.geocities.jp/higuchuu4/) + 「1.3 MikuMikuDance(DirectX9 Ver)」をDL・インストールします。 +2.MMEをインストールします。 + 入手先 http://www.nicovideo.jp/watch/sm12149815 + 中に入っている「MMEffect.txt」の「●インストール方法」に従いインストールして下さい。 +3.MMDを起動しモデルを読み込みます。MMDのウィンドウにドラッグ&ドロップで大丈夫です。 +4.エフェクトファイルを読み込みます。 + 例としてブログ等に上げていた画像で使ったエフェクトを適用します。 + ・AutoLuminous そぼろ様 + http://www.nicovideo.jp/watch/sm16087751 + ・Diffusion7 そぼろ様 + http://www.nicovideo.jp/watch/sm12182051 + ・SSAO mqdl様 + http://www.nicovideo.jp/watch/sm13796840 + 以上のエフェクトをDLします。 + この組み合わせで出る色を想定して調整してあるので使用を推奨します。Diffusion7は少し弱めで。 + 「AutoLuminous.x」「SSAO.x」「Diffusion.x」を読み込みます。MMDのウィンドウにドラッグ&ドロップで大丈夫です。 +5.好きなように眺めたり動かしたりモーションを流し込んだりして下さい。 + +MMDが動かないという場合や更に詳しく知りたい方はVPVPwikiをご覧下さい。 +http://www6.atwiki.jp/vpvpwiki/ + + +◆利用規約・免責 +・この作品はピアプロ・キャラクター・ライセンス(http://piapro.jp/license/pcl/summary)に基づいて + クリプトン・フューチャー・メディア株式会社のキャラクター「初音ミク・アペンド」を描いたものです。 +・このデータを使用する際は上記キャラクター利用のガイドラインとこの利用規約の両方に沿ってお使いください。 +・利用規約の内容に納得出来ない、守れない場合はこのデータを使用しないで下さい。 +・このデータを使用したことにより何らかのトラブルが発生した場合でも、当方は一切の責任を負いません。 +・利用規約に更新があった場合は常に最新の内容が優先して適用されます。 +・商用利用に関しては版権元であるクリプトン・フューチャー・メディア株式会社様から許可が出るものに関してのみお受けしております。 +・動画・静画等への利用を目的とした改造・改変は問題ありません。 + 改造する際は以下を守って下さい。以下を守っている限り私に報告や許可を取らずに改造・改変とそのモデルの配布が可能です。 + 1.「Tda式モデル」としての改造である事 + 2.足にある輪をそのまま使う場合はロゴを消す(もしくはテクスチャを「ロゴ違いテクスチャ」フォルダに入っているものと入れ替える等する) + 3.配布する場合はreadmeを同梱し、改造元(Tda式初音ミク・アペンド)と作者(Tda)、改造した人を明記する + 禁止事項 + 1.改造していないデータの再配布(トレード含む) + 2.Tda式以外の別モデルを作るためにモデルの一部を移植したり素材として使用する +  (例・ツインテールを別のモデルに移植する・腰のメカパーツを別のモデルに移植する 等) +  動画や画像のネタやストーリー等を表現するために必要な場合のみ改造可能ですがそのデータを配布することは禁止 + 3.パーツ移植を禁止しているモデルからパーツを移植する等の他の人に迷惑をかけるような改造や使用 + 4.R-18作品での使用 + + +◆謝辞 +MMD・PMDE・MME・プラグイン等各種ツールを公開してくださっている作者様 +助言や不具合の報告等をして頂いている皆様 +物理演算対応のCSVやパッチを配布して頂いた皆様 +静画や動画等を作ってくれている皆様 +このモデルを作るにあたってお世話になった皆様に感謝し御礼申し上げます。 +また、公認をくださったクリプトン・フューチャー・メディア株式会社様に感謝します。 + + +◆更新履歴 +2017.03.09 Ver1.10 +ミクの日記念に「ハンサム」モーフ追加 + +2012.04.30 Ver1.00 +正式公開 +物理設定修正 +ウェイト調整 +テクスチャ修正 +その他いろいろ(細かいところは忘れました) + +2012.03.31 Ver.β +物理演算対応 +髪IKに右、左髪1を含めないように変更 +頭ボーンとその子ボーン、右、左髪IKボーンを-0.05移動(PMDE単位) +モーフ追加(あ2・みっぱい・メガネ・輪郭) +舌用ボーン、メガネ用ボーン追加 +ネクタイ部分もAutoLuminousへ対応 +腰横の模様を左右非対称に +ライトの影響を受けるように環境色を変更 +テクスチャ色味調整 +他にも変更点あるかもしれないですが忘れました・・・ + +2012.02.13 Ver.α3 +ボーンのローカル軸・ひじ補助ボーン等の構造修正 +モーフ(瞳小・はちゅ目・はちゅ目縦潰れ・はちゅ目横潰れ・あ・え・ワ)調整・修正 +材質モーフを使ってAL対応モデルと非対応モデルを統合・AL用のモーフを搭載 + +2012.02.05 Ver.α2 +ポリゴン、テクスチャ、ボーン、ウェイト等全体的に修正・調整 + +2011.12.31 Ver.α +α版公開 + + +◆制作者 +Tda【http://u16hp.blog134.fc2.com/】 + +◆問い合わせ窓口 +ナルパジン【ewig.narupa@gmail.com】 \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt new file mode 100644 index 0000000..90c4dd7 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt @@ -0,0 +1,111 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "Ravager", + "ROB_RAVAGER_BODY_DESCRIPTION": "The Ravager is an agile melee bruiser who heals off slain foes to stay in the thick of it.\n\n< ! > Charging wall jumps is the best way to deal with flying enemies.\n\n< ! > Cleave is handy for cancelling high damage attacks as well as keeping up the damage output.\n\n< ! > Coagulate can be helpful in a pinch if you're not sure you can get the Blood Well filled, but it can also be used passively to stay topped off.\n\n< ! > Brutalize heals on demand so be sure to grab and consume something if you're getting low.", + "ROB_RAVAGER_BODY_SUBTITLE": "Callous Usurper", + "ROB_RAVAGER_BODY_LORE": "The Ravager was not born with a special power...\n\n...instead, he was born with a Cursed Bloodspilled Katana but one day he went to the Poop Dimension and was met with an evil power.....\n\nFinally escaped from the Poop Dimension and wielding this awesome evil power himself he has come in the Petrichor V for destroid the universeю", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..and so he left, in search of new lands to desecrate.", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..and so he vanished, his ridiculous violence finally coming to an end.", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "Default", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "Voidtouched", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "Voidtouched EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "[ДАННЫЕ УДАЛЕНЫ]", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "Voidborn", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "Sellsword", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "Guerrilla", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "Divine", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "Minecraft", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "Blood Well", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "The Ravager stores up blood with his strikes, draining when full to heal you for 75% missing health and empower your skills temporarily.", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "Ichor Canister", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "The Ravager stores up blood with his strikes, draining when full to heal you for 100% max health and empower your skills temporarily. Drains faster while attacking.", + "ROB_RAVAGER_BODY_PARASITE_NAME": "The Parasite", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "It hungers....", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "Physical Prowess", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "The Ravager can jump off walls and enemies. Wall jumps can be charged for a mighty leap.", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "Twisted Mutation", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "Jump in midair to charge up a forward blink, once per jump. Landing melee hits refreshes this ability.", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "Twisted Mutation (Legacy)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "Costs 5% current health. Jump in midair to blink forward, once per jump. Landing melee hits refreshes this ability.", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "Confirm", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "Proceed with the current skill.", + "ROB_RAVAGER_BODY_CANCEL_NAME": "Cancel", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "Cancel the current skill.", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "Hack", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "Swing forward for 230% damage. Use while charging a wall jump to instead enter a hold stance.", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "Dismantle", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "Swing forward for 180% damage. Every 3rd hit stuns and deals 390% damage.", + + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "Cleave", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "Lunge forward and perform a wide, stunning slash for 500% damage.", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "Coagulate", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "Instantly drain the Blood Well, healing yourself with the blood consumed.", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "Nullify", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "Absorb incoming projectiles to charge up a devastating blast that deals up to 5000% damage when fully charged.", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "Boogie Woogie", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "Switch places with any entity.", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "Snatch", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "Send forth your imp arm and grasp a distant enemy within its clutches, pulling yourself toward whatever it hits.", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "Brutalize", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "Lunge and grab nearby enemies, then slam down for 1000% damage. If this kills, consume them to restore 10% max health.", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "Vicious Assault", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "Throw a grenade that stuns enemies for 1000% damage. You can hold up to two." + Helpers.ScepterDescription("Throw a molotov that bursts into flames instead.", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "Pummel", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "Lunge and punch, dealing 1250% damage with a shockwave through them for the same damage. If this kills, consume them to restore 10% max health.", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "Hurl", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "Lunge and grab nearby enemies, then throw them for 1000% damage on impact. If this kills, consume them to restore 10% max health.", + + "KEYWORD_REDGUY_M12": "Hold StanceWhile charging a wall jump, enter a hold stance. Release to swing for up to 5x damage based on velocity.", + "KEYWORD_REDGUY_M1": "Empowered EffectSwings faster.", + "KEYWORD_REDGUY_M2": "Empowered Effect (Ground)Successful hits lunge farther and boost damage by 50%, stacking.", + "KEYWORD_REDGUY_M2B": "Empowered Effect (Air)Deals more damage to low health enemies and lunges farther.", + "KEYWORD_REDGUY_HEAL": "Empowered EffectExplodes for 2400% damage.", + "KEYWORD_REDGUY_BEAM": "Empowered EffectCharges much faster.", + "KEYWORD_REDGUY_GRAB": "Empowered EffectCan grab bosses. Drags enemies along the ground, dealing damage over time.", + "KEYWORD_REDGUY_GRAB2": "BossesAgainst bosses, cling onto them instead and go goblin mode.", + "KEYWORD_REDGUY_PUNCH": "Empowered EffectUnleashes a barrage of punches, dealing heavy damage.", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "A Dream of Armageddon", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "A Dream of Armageddon", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "Apply 50 stacks of Bleed on one enemy.", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Mastery", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Mastery", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, beat the game or obliterate on Monsoon.", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Grand Mastery", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Grand Mastery", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, beat the game or obliterate on Typhoon or Eclipse.\nCounts any difficulty Typhoon or higher", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: In a Trail of Fire", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: In a Trail of Fire", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, slam an enemy into the ground 3+ times in one grab.", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Hungry Fella", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Hungry Fella", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, consume 8 or more enemies at once.", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Calm as an Ocean", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Calm as an Ocean", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, complete a stage without filling the Blood Well.", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Maximum Monkey", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Maximum Monkey", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, wall jump 20 times without touching the ground.", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: All My Fellas", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: All My Fellas", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, have 15 allies alive at once.", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: From The Nothing", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: From The Nothing", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, escape the Planetarium.", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "Passive", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt new file mode 100644 index 0000000..3024c6e --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt @@ -0,0 +1,110 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "Губитель", + "ROB_RAVAGER_BODY_DESCRIPTION": "Губитель - ловкий Выживший ближнего боя, который получает лечение за счёт каждого побеждённого врага, чтобы оставаться в гуще событий как можно дольше.\n\n< ! > Прыжки от стен это лучший способ разделываться с летающими врагами.\n\n< ! > Попробуйте Разрубить врага, чтобы заблокировать исходящие от него мощные атаки без уменьшения наносимого вами урона.\n\n< ! > Коагулируйте, если вы не уверены, что можете заполнить Кровавый колодец достаточно быстро. Этим же способом вы можете поддерживать солидный запас здоровья в коротких стычках.\n\n< ! > Озвереть - ещё один навык, который восстанавливает вам здоровье при использовании, поэтому не стесняйтесь разбить парочку черепов, если вам его не хватает.", + "ROB_RAVAGER_BODY_SUBTITLE": "Бесчувственный узурпатор", + "ROB_RAVAGER_BODY_LORE": "Губитель не был рождён с особой силой...\n\n...вместо этого, он был рождён с Ультра-Крутой Супер-Проклятой Катаной Кровопролития. Однажды он отправился в Измерение Говняшек и был встречен некой злобной силой.....\n\nНаконец сбежав из Измерения Говняшек, Губитель завладел этой злобной силой зла и отправился на Петрикор V, чтобы уничтовжить вселенновую.", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..и он ушёл, в поисках новых земель для осквернения.", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..и он исчез, его первобытная жестокость наконец-то закончилась.", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "По умолчанию", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "Тронутый пустотой", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "Тронутый пустотой EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "ДАННЫЕ УДАЛЕНЫ", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "Рождённый пустотой", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "Ландскнехт", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "Партизан", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "Лучезарный", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "Майнкрафт", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "Кровавый колодец", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "Губитель накапливает кровь, нанося удары по врагам. Когда запас крови достигает максимума, Губитель начинает её поглощать, восстанавливая 75% от недостающего запаса здоровья и временно усиливая остальные навыки.", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "Цистерна ихора", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "Губитель накапливает кровь, нанося удары по врагам. Когда запас крови достигает максимума, Губитель начинает её поглощать, восстанавливая 100% от максимального запаса здоровья и временно усиливая остальные навыки. Кровь поглощается быстрее в бою.", + "ROB_RAVAGER_BODY_PARASITE_NAME": "Великий паразит", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "Оно жаждет крови....", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "Боевое мастерство", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "Губитель может прыгать от стен и врагов. Прыжки от стен могут быть использованы с задержкой для более мощного низвержения.", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "Извращённое изрождение", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "Прыгните в воздухе, чтобы подготовить моментальный скачок вперёд, один раз за прыжок. Попадания навыками ближнего боя ускоряют перезарядку этого навыка.", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "Извращённое изрождение (устаревший)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "Тратит 5% от вашего текущего запаса здоровья. Прыгните в воздухе, чтобы подготовить моментальный скачок вперёд, один раз за прыжок. Попадания навыками ближнего боя ускоряют перезарядку этого навыка.", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "Продолжить", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "Продолжает использование текущего навыка.", + "ROB_RAVAGER_BODY_CANCEL_NAME": "Остановить", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "Останавливает использование текущего навыка.", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "Заколоть", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "Взмахивает мечом спереди от себя, нанося 230% урона. Использование при подготовке прыжка от стены ставит Губителя в стойку удержания.", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "Разнести", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "Взмахивает мечом спереди от себя, нанося 180% урона. Каждое 3 попадание оглушает и наносит 390% урона.", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "Разрубить", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "Губитель совершает выпад, а затем - оглушающий взмах мечом, наносящий 500% урона.", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "Коагулировать", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "Губитель моментально поглощает весь запас крови из Кровавого колодца, восстанавливая себе здоровье, пропорциональное поглощенной крови.", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "Аннулировать", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "Поглощает все входящие снаряды, чтобы подготовить разрушительный взрыв, наносящий до 5000% урона при полной подготовке.", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "Страшилка-пугалка", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "Поменяйтесь местами с любой выбранной сущностью.", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "Сцапать", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "Губитель запускает вперёд свою бесовскую руку и хватает ей дальнего врага, подтягивая себя в его направлении.", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "Озвереть", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "Нырните вперёд, чтобы схватить всех ближайших врагов, а затем впечатать их в землю, нанося 1000% урона. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "Яростный налёт", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "Бросьте гранату, которая оглушаит врагов и нанесёт им 1000% урона. Можно держать до 2." + Helpers.ScepterDescription("Вместо гранаты бросьте коктейль Молотова."), + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "Поколотить", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "Нырните вперёд, чтобы ударить врага кулаком, нанося ему 1250% урона. Удар запустит ударную волну через остальных врагов, нанося такой же урон. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "Швырнуть", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "Нырните вперёд, чтобы схватить всех ближайших врагов, а затем бросить их, нанося им 1000% урона при столкновении. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + + "KEYWORD_REDGUY_M12": "Стойка удержанияПри подготовке прыжка от стены, Губитель встаёт в стойку захвата. Остановите подготовку, чтобы взахнуть мечом, нанося до 5-кратного урона. Урон зависит от вашего ускорения в момент прыжка.", + "KEYWORD_REDGUY_M1": "Усиленный эффектВзмахи меча становятся быстрее.", + "KEYWORD_REDGUY_M2": "Усиленный эффект (наземный)Успешные попадания по врагам позволяют нырять дальше и увеличивают наносимый вами урон на 50%. Накапливается.", + "KEYWORD_REDGUY_M2B": "Усиленный эффект (в воздухе)Наносит больше урона с низким запасом здоровья. Нырки имеют большую дальность.", + "KEYWORD_REDGUY_HEAL": "Усиленный эффектВзрывается, нанося 2400% урона.", + "KEYWORD_REDGUY_BEAM": "Усиленный эффектПодготовка заметно ускоряется.", + "KEYWORD_REDGUY_GRAB": "Усиленный эффектМожет хватать боссов. Тащите врагов по земле, чтобы наносить им периодический урон.", + "KEYWORD_REDGUY_GRAB2": "РасправаПри использовании против боссов, зацепитесь за них и войдите в режим гоблина.", + "KEYWORD_REDGUY_PUNCH": "Усиленный эффектВыпускает шквал кулачных ударов, нанося взрывной урон.", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "Страшный суд", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "Страшный суд", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "Наложите 50 зарядов кровотечения на одного врага.", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "Губитель: мастерство", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: мастерство", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: высшее мастерство", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: высшее мастерство", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите игру или уничтожьтесь на уровне сложности «Тайфун». \n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: по огненному следу", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: по огненному следу", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, впечатайте одного врага в землю 3 раза.", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: голодный чувак", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: голодный чувак", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, поглотите 8 и более врагов за один раз.", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: тише воды", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: тише воды", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите уровень без заполнения Кровавого колодца.", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: мастер-мартышка", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: мастер-мартышка", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пропрыгайте по стенам 20 раз, не касаясь земли.", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: все мои чуваки", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: все мои чуваки", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, призовите 15 миньонов.", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: из ничего", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: из ничего", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, покиньте Планетарий.", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "Разное", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt new file mode 100644 index 0000000..78bc0d6 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt @@ -0,0 +1,111 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "掠夺者", + "ROB_RAVAGER_BODY_DESCRIPTION": "掠夺者是一位敏捷的近战斗士,他能通过杀死敌人来治愈自己,从而在战场中存活下去。\n\n< ! > 蹬墙跳是对付空中敌人的绝佳手段。\n\n< ! > 劈裂可以规避即将到来的高能打击并打出大量伤害。\n\n< ! > 如果你不能让血池充分填充,凝血会很有帮助,但它也可以被动生效以保持你的状态。\n\n< ! > 对治疗能力有极高的要求,所以尽可能获取治疗物品。", + "ROB_RAVAGER_BODY_SUBTITLE": "冷酷篡夺者", + "ROB_RAVAGER_BODY_LORE": "掠夺者的力量不属于自己...\n\n...相反,他生来就带着一把被诅咒的血色武士刀。 但是有一天他去了便便次元,遇到了邪恶的力量.....\n\n他最终从便便次元中逃了出来,并驾驭了这种可怕的邪恶力量,随后他乘坐Petrichor V飞船并欲要毁灭宇宙。", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..于是他离开了,去寻找并亵渎新的世界。", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..就这样,他消失了,他荒谬的暴力终于结束了。", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "默认", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "虚空之触", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "虚空之触 EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "[数据删除]", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "虚空之子", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "雇佣兵", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "游击队", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "天命者", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "我的世界", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "血池", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "掠夺者通过攻击来积累 血液 ,血池积满时消耗并治疗你 75% 已损失生命值 并短时间 强化你的技能 。", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "灵液罐", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "掠夺者通过攻击来积累 血液,血池积满时消耗并治疗你 100% 最大生命值 并短时间强化你的技能。 攻击时消耗更快。", + "ROB_RAVAGER_BODY_PARASITE_NAME": "寄生", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "它很饥饿 ...", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "超凡体能", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "掠夺者可以 从墙上跳下来 并 震击敌人。 蹬墙跳可以蓄能来远距离跳跃。", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "扭曲突变", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "跳在空中可以蓄能并 向前闪现,每次跳跃仅生效一次。降落时 攻击 可刷新此技能。", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "扭曲突变 (后遗症)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "消耗 5% 当前生命值。跳在空中可以蓄能并 向前闪现,每次跳跃仅生效一次。降落时攻击可刷新此技能。", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "确认", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "继续当前技能。", + "ROB_RAVAGER_BODY_CANCEL_NAME": "取消", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "取消当前技能。", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "劈砍", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "向前攻击造成 230% 伤害。 在 蹬墙跳蓄能 时使用可抓住 支撑点。", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "肢解", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "向前攻击造成 180% 伤害。 每 3 次攻击 击晕敌人 并造成 390% 伤害。", + + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "劈裂", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "箭步向前,进行大范围 击晕 并造成 500% 伤害。", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "凝血", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "凝结 血池,治疗自己 并消耗血池。", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "反斥", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "吸收 来袭的 弹射物 ,发动毁灭性的爆炸,完全蓄能可造成 5000% 伤害 。", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "移行", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "和 任何实体交换位置。", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "鬼手", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "发射你的 鬼手 抓住前方的敌人, 并将自己拉向命中的敌人。", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "冷血", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "前冲并 抓住 近距离的敌人, 然后猛击造成 1000% 伤害。 如果此技能 击杀敌人,则治愈 10% 最大生命值。", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "恶行", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "扔出手雷 击晕 敌人 并造成 1000% 伤害。 最多可持有 2 枚。" + Helpers.ScepterDescription("替换为扔出燃烧手雷。", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "连拳", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "前冲并 击打敌人,造成 1250% 伤害 并产生 冲击波 以相同伤害穿透后方敌人。 如果此技能 击杀 敌人,则治愈 10% 最大生命值。", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "猛摔", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "前冲并 抓住 近距离的敌人,然后扔出敌人造成 1000% 伤害 。 如果此技能 击杀 敌人,则治愈 10% 最大生命值。", + + "KEYWORD_REDGUY_M12": "支撑点在蹬墙跳蓄能时抓住 支撑点。 释放时向前冲并基于当前速度造成 5x 伤害。", + "KEYWORD_REDGUY_M1": "赋予效果速度加快。", + "KEYWORD_REDGUY_M2": "赋予效果 (地面)成功触发时 增加移动距离 并 增加 50% 伤害,可叠加。", + "KEYWORD_REDGUY_M2B": "赋予效果 (空中)低生命敌人 伤害增加并增加移动距离。", + "KEYWORD_REDGUY_HEAL": "赋予效果爆炸造成 2400% 伤害。", + "KEYWORD_REDGUY_BEAM": "赋予效果蓄能速度加快。", + "KEYWORD_REDGUY_GRAB": "赋予效果可抓住Boss。 在地面上拖拽敌人,随着时间造成伤害。", + "KEYWORD_REDGUY_GRAB2": "首领特攻对Boss释放可附着 敌人并进入虚幻形态。", + "KEYWORD_REDGUY_PUNCH": "赋予效果打出一连串的拳击,造成严重伤害。", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "末日噩梦", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "末日噩梦", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "对一个敌人施加50层流血效果。", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:精通", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:精通", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在季风难度完成游戏或抹除自己。", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:大师精通", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:大师精通", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在台风难度或月食完成游戏或抹除自己。\n台风及以上难度生效。", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:火焰之路", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:火焰之路", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在一次抓取中将一名敌人摔在地上 3 次以上。", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:饥饿野兽", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:饥饿野兽", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,一次消灭 8 个或更多敌人。", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:心如止水", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:心如止水", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在没有填满血池的情况下完成一个关卡。", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:最强的猴子", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:最强的猴子", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在不触地的情况下跳跃 20 次。", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:我所有的伙伴", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:我所有的伙伴", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,一次有 15 个盟友活着。", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:来自虚无", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:来自虚无", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,逃离天文馆。", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "被动技能", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json new file mode 100644 index 0000000..b7ab64d --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json @@ -0,0 +1,25 @@ +{ + "strings": { + "ROOMBA_ITEM_MAXWELL_NAME": "Maxwell", + "ROOMBA_ITEM_MAXWELL_PICKUP": "Meow", + "ROOMBA_ITEM_MAXWELL_LORE": "This is a cat. Meow.", + + "ROOMBA_BODY_PILE_OF_DIRT": "Pile of Trash", + "ROOMBA_ITEM_PILE_OF_DIRT_NAME": "Pile of Trash", + "ROOMBA_ITEM_PILE_OF_DIRT_PICKUP": "Is... is that a pile of dirt, broken glass shards and cat hair? ...what?", + "ROOMBA_ITEM_PILE_OF_DIRT_DESCRIPTION": "Why is this an item?", + "ROOMBA_ITEM_PILE_OF_DIRT_LORE": "You know, originally this had ItemTier of NoTier, this way it would hide it in logbook. But since NoTier doesn't have pickup orb and when I tried to fix it it didn't do shit, now it's a boss item. Enjoy.", + + "ROOMBA_ITEM_POSTER_NAME": "Propaganda Poster", + "ROOMBA_ITEM_POSTER_PICKUP": "I am doing my part!", + + "ROOMBA_ROOMBA_BODY_NAME": "Roomba", + + "ROOMBA_INTERACTABLE_ROOMBA_CONTEXT": "Huh?", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN_2P": "It seems you broke the Roomba...", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN": "It seems {0} broke the Roomba...", + + "ROOMBA_ITEM_MAXWELL_DESCRIPTION": "{0} chance on hit to spawn Evil Maxwell. After Evil Maxwell does his sick guitar riff, he explodes for {1} (+{2} per stack) total damage in {3}m radius.", + "ROOMBA_ITEM_POSTER_DESCRIPTION": "Increases damage dealt by {0}(+{1} per stack). Add {2}(+{3} per stack) of maximum health as shield." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json new file mode 100644 index 0000000..951d380 --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json @@ -0,0 +1,25 @@ +{ + "strings": { + "ROOMBA_ITEM_MAXWELL_NAME": "Максвелл", + "ROOMBA_ITEM_MAXWELL_PICKUP": "Мяу", + "ROOMBA_ITEM_MAXWELL_LORE": "Это кот. Мяу.", + + "ROOMBA_BODY_PILE_OF_DIRT": "Куча мусора", + "ROOMBA_ITEM_PILE_OF_DIRT_NAME": "Куча мусора", + "ROOMBA_ITEM_PILE_OF_DIRT_PICKUP": "Это что... кучка грязи, куски сломанного стекла и кошачья шерсть? ...что?", + "ROOMBA_ITEM_PILE_OF_DIRT_DESCRIPTION": "Почему это предмет?", + "ROOMBA_ITEM_PILE_OF_DIRT_LORE": "Изначально этот предмет имел ItemTier значения NoTier, но потом выяснилось что у NoTier нет орбы которая вылетает перед тем как появится предмет, я попытался это поправить и не смог, поэтому теперь это босс предмет. Наслаждайтесь", + + "ROOMBA_ITEM_POSTER_NAME": "Плакат с пропагандой", + "ROOMBA_ITEM_POSTER_PICKUP": "Я вношу свой вклад!", + + "ROOMBA_ROOMBA_BODY_NAME": "Румба", + + "ROOMBA_INTERACTABLE_ROOMBA_CONTEXT": "Эээ?", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN_2P": "Похоже что вы сломали Румбу...", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN": "Пожоже что {0} сломал Румбу...", + + "ROOMBA_ITEM_MAXWELL_DESCRIPTION": "{0} шанс при атаке вызвать Злого Максвелла. После того как Злой Максвелл исполнит крутой гитарный рифф, он взорвется нанеся {1} (+{2} за штуку) общего урона в {3}м вокруг.", + "ROOMBA_ITEM_POSTER_DESCRIPTION": "Увеличивает весь наносимый урон на {0}(+{1} за штуку). Добавляет {2}(+{3} за штуку) максимального здоровья как щит." + } +} diff --git a/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt new file mode 100644 index 0000000..12ce15f --- /dev/null +++ b/r2_profiles/choncc-upg/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt @@ -0,0 +1,24 @@ +Event ID Name Wwise Object Path Notes + 965070697 Roomba_Maxwell_Play \Default Work Unit\Roomba_Maxwell_Play + 1568425277 Roomba_Roomba_Play \Default Work Unit\Roomba_Roomba_Play + 1686903148 Roomba_BadToTheBone_Play \Default Work Unit\Roomba_BadToTheBone_Play + 1859624489 Roomba_TV_Play \Default Work Unit\Roomba_TV_Play + 2487590543 Roomba_Maxwell_Stop \Default Work Unit\Roomba_Maxwell_Stop + 2634444042 Roomba_Breaking_Play \Default Work Unit\Roomba_Breaking_Play + 3201413955 Roomba_HL_Explosion_Play \Default Work Unit\Roomba_HL_Explosion_Play + 3382041423 Roomba_TV_Stop \Default Work Unit\Roomba_TV_Stop + 3795740843 Roomba_Roomba_Stop \Default Work Unit\Roomba_Roomba_Stop + +Game Parameter ID Name Wwise Object Path Notes + 3673881719 Volume_SFX \Default Work Unit\Volume_SFX + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 28385514 RoombaBreaking F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\410242__leonifs__grinding-metal_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\RoombaBreaking 97944 + 119196236 AntiAlienAlarm F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\Vargskelethor Joel Anti Alien Alarm [p_khWy7GAcQ]_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\AntiAlienAlarm 633665 + 246343786 Explosion2 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_2_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion2 14979 + 292770963 Roomba F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\71936__cmusounddesign__ns_roomba_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\Roomba 1026852 + 535303499 Explosion3 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_3_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion3 18909 + 588388750 Maxwell F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\Voices Of The Void Creatura Music (Maxwell's theme) [WmnUPJxfkow]_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\Maxwell 1733717 + 637967495 Explosion1 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_1_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion1 17957 + 753998001 BadToTheBone F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\bad_to_the_bone_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\BadToTheBone 43481 + diff --git a/r2_profiles/choncc-upg/config/0p41.FalseSon_Boss_Tweaks.cfg b/r2_profiles/choncc-upg/config/0p41.FalseSon_Boss_Tweaks.cfg new file mode 100644 index 0000000..dc12435 --- /dev/null +++ b/r2_profiles/choncc-upg/config/0p41.FalseSon_Boss_Tweaks.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin FalseSon_Boss_Tweaks v1.0.0 +## Plugin GUID: 0p41.FalseSon_Boss_Tweaks + +[Dash Changes] + +## Toggles if False Son (Boss) gains an armor buff like Mithrix instead of being Immune to all damage when doing his dash attack. +# Setting type: Boolean +# Default value: true +Change Dash Buff = true + +[Laser Changes] + +## Prevents False Son (Boss) from moving around while using his laser. +## Be careful as he can still attack. +# Setting type: Boolean +# Default value: true +No Moving While Using Laser = true + +## Duration of False Son (Boss) laser beam in seconds. +## Vanilla duration is 6. +# Setting type: Single +# Default value: 3 +Duration Of The Laser = 3 + diff --git a/r2_profiles/choncc-upg/config/AllyNames.cfg b/r2_profiles/choncc-upg/config/AllyNames.cfg new file mode 100644 index 0000000..e69de29 diff --git a/r2_profiles/choncc-upg/config/ArtificerExtended.cfg b/r2_profiles/choncc-upg/config/ArtificerExtended.cfg new file mode 100644 index 0000000..080a2bd --- /dev/null +++ b/r2_profiles/choncc-upg/config/ArtificerExtended.cfg @@ -0,0 +1,132 @@ +[Config: UNLOCKS] + +## Force this achievement to unlock: Elemental Intensity? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Elemental Intensity = false + +## Force this achievement to unlock: To Fight Fire? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: To Fight Fire = false + +## Force this achievement to unlock: Absolute Zero? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Absolute Zero = false + +## Force this achievement to unlock: Flawless Execution? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Flawless Execution = false + +## Force this achievement to unlock: Stunning Precision? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Stunning Precision = false + +## Force this achievement to unlock: Cloudy, With A Chance Of...? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Cloudy, With A Chance Of... = false + +## Force this achievement to unlock: Meltdown? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Meltdown = false + +## Force this achievement to unlock: Nuked!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Nuked! = false + +## Force this achievement to unlock: Freeze Tag!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Freeze Tag! = false + +## Force this achievement to unlock: Avalanche!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Avalanche! = false + +## Force this achievement to unlock: Ugorn’s Music? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Ugorn’s Music = false + +[Cosmetic] + +## Some SFX (the snapfreeze cast sound, specifically) create an unstoppable droning/ringing sound. +## They are disabled by default, but if you would like to have SFX and dont mind the bug, then you may enable them. +# Setting type: Boolean +# Default value: false +Allow Broken SFX = false + +[Ion Surge] + +## Determines whether Ion Surge gets reworked. Note that vanilla Ion Surge is INCOMPATIBLE with ALL alt-passives. Use at your own risk. +# Setting type: Boolean +# Default value: true +Enable Rework = true + +[Skills Config: Channeled Nano-Meteor] + +Recolor Nano-Meteor = true + +[Skills Config: Cold Fusion] + +Max Range = 25 + +Damage Coefficient = 28 + +Spear Count = 6 + +Freeze Chance = 50 + +[Skills Config: Flame Burst] + +Minimum Damage Coefficient = 1.2 + +Max Damage Coefficient = 3.3 + +[Skills Config: Frostbite] + +Primary Damage Coefficient = 3 + +Primary Blast Radius = 21 + +Secondary Damage Coefficient = 5 + +Secondary Blast Radius = 21 + +[Skills Config: Ice Shards] + +Max Range = 25 + +Damage Per Pellet = 0.7 + +[Skills Config: Laserbolts] + +Max Range = 45 + +Damage Coefficient = 2.2 + +[Skills Config: Napalm Cascade] + +Primary Damage Coefficient = 3 + +Secondary Damage Coefficient = 1 + +Projectile Speed = 50 + +DOT frequency = 1.5 + +[Skills Config: Temperature Drop] + +Damage Coefficient = 10 + +Minimum Blast Radius = 6 + +Maximum Blast Radius = 25 + diff --git a/r2_profiles/choncc-upg/config/AsyncLoggers/Config.cfg b/r2_profiles/choncc-upg/config/AsyncLoggers/Config.cfg new file mode 100644 index 0000000..32c7e7e --- /dev/null +++ b/r2_profiles/choncc-upg/config/AsyncLoggers/Config.cfg @@ -0,0 +1,91 @@ +## Settings file was created by plugin AsyncLoggers v2.1.2 +## Plugin GUID: mattymatty.AsyncLoggers + +[BepInEx] + +## convert BepInEx disk writer to async +# Setting type: Boolean +# Default value: true +Async File = true + +## convert BepInEx console to async +# Setting type: Boolean +# Default value: true +Async Console = true + +## convert BepInEx->Unity Log to async +# Setting type: Boolean +# Default value: true +Async Unity = true + +## by default AsyncLoggers will block and collect StackTraces for Error and Fatal +# Setting type: Boolean +# Default value: false +Do not collect StackTraces = false + +[DbLogger] + +## flush logs to a Sqlite database +# Setting type: Boolean +# Default value: true +Enabled = true + +## how big the file can grow before it is rotated ( in bytes ) +# Setting type: Int64 +# Default value: 100000000 +Min file size for rotation = 100000000 + +[Debug] + +## Print A LOT more logs about LogWrapping +# Setting type: LogLevel +# Default value: None +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogWrapping Verbosity Level = None + +## Print A LOT more logs about Sqlite DB +# Setting type: LogLevel +# Default value: None +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Sqlite Verbosity Level = None + +[LogWrapping] + +## Look into assemblies and tweak calls to Unity.Debug +# Setting type: Boolean +# Default value: false +Enabled = false + +## Which game assemblies to look into +# Setting type: String +# Default value: Assembly-CSharp.dll,Other-assembly.dll +Target Game Assemblies = Assembly-CSharp.dll,Other-assembly.dll + +[Scheduler] + +## maximum size of the log queue for the Threaded Scheduler ( each logger has a separate one ) +# Setting type: UInt32 +# Default value: 500 +Buffer max size = 500 + +## close immediately or wait for all logs to be written ( Instant/Await ) +# Setting type: ShutdownType +# Default value: Await +# Acceptable values: Instant, Await +Shutdown style = Await + +[Timestamps] + +## add numeric timestamps to the logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## what kind of timestamps to use +# Setting type: TimestampType +# Default value: DateTime +# Acceptable values: DateTime, TickCount, FrameCount, Counter +Type = DateTime + diff --git a/r2_profiles/choncc-upg/config/AsyncLoggers/LogLevels.cfg b/r2_profiles/choncc-upg/config/AsyncLoggers/LogLevels.cfg new file mode 100644 index 0000000..898dc0e --- /dev/null +++ b/r2_profiles/choncc-upg/config/AsyncLoggers/LogLevels.cfg @@ -0,0 +1,703 @@ +## Settings file was created by plugin AsyncLoggers v2.1.2 +## Plugin GUID: mattymatty.AsyncLoggers + +[AdBlocker] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Aliem] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.BlastShowerConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.BortalConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.FireworkTailConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.FrelicAvConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.GortalConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.IdpVisualConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.KjaroVisualConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.PlasmaShrimpConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.RoseBucklerConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.RunaldsVisualConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.ViendAudioConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.WungusAudioConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.c.WungusVisualConfiguration] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[c.t.a.RiskOfOptions] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Console] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[DiggerUnearthed] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Enforcer] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[FalseSon_Boss_Tweaks] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[FBLStage] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[HAN-D Overclocked] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Hypercrit2] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Interrogator] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[itsschwer.RestoreScoreboard] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[JhinMod] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[LeeHyperrealMod] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Mortician] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[NoMoreMath] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Paladin] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.ContentManagement] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.Dot] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.Elites] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.Items] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.Networking] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.Sound] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[R2API.TempVisualEffect] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[RemoveTwisted] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Roomba] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[RoR2BepInExPack] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[RTAutoSprintEx] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[SamiraMod] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Scout] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[SorceressMod] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[SOTS AV Effect Options] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[TeammateRevival] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Unforgiven] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Unity Log] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[vanillaVoid] + +## Allow source to write logs +# Setting type: Boolean +# Default value: true +Enabled = true + +## What levels to write +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + diff --git a/r2_profiles/choncc-upg/config/BazaarExpand.cfg b/r2_profiles/choncc-upg/config/BazaarExpand.cfg new file mode 100644 index 0000000..7cbbdd0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BazaarExpand.cfg @@ -0,0 +1,34 @@ +[General] + +## If enabled, there will spawn a Golden Chest that use battery in bazaar. +# Setting type: Boolean +# Default value: true +Enable Golden Chest = true + +## If enabled, there will spawn a Cleansing Pool in bazaar. +# Setting type: Boolean +# Default value: true +Enable CleanPot = true + +## If enabled, there will spawn a Scrapper in bazaar. +# Setting type: Boolean +# Default value: true +Enable Scrapper = true + +[Lunar Cadulron] + +## If enabled, there will spawn a Special Cadulron in bazaar. +# Setting type: Boolean +# Default value: true +Enable Reforge Cadulron = true + +## If enabled, you use Green Items reforge to 3 White Items instead of a red item. +# Setting type: Boolean +# Default value: true +GreenToWhite = true + +## Set the amount of items you need to reforge. I prefer you change it to 1 when you dont use GreenToWhite config +# Setting type: Int32 +# Default value: 2 +Items Amount Needed = 2 + diff --git a/r2_profiles/choncc-upg/config/BepInEx.DO_NOT_MODIFY.cfg b/r2_profiles/choncc-upg/config/BepInEx.DO_NOT_MODIFY.cfg new file mode 100644 index 0000000..777e9ad --- /dev/null +++ b/r2_profiles/choncc-upg/config/BepInEx.DO_NOT_MODIFY.cfg @@ -0,0 +1,17 @@ +[Preloader.Entrypoint] + +## The local filename of the assembly to target. +# Setting type: String +# Default value: RoR2.dll +Assembly = RoR2.dll + +## The name of the type in the entrypoint assembly to search for the entrypoint method. +# Setting type: String +# Default value: Console +Type = Console + +## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. +# Setting type: String +# Default value: .cctor +Method = .cctor + diff --git a/r2_profiles/choncc-upg/config/BepInEx.GUI.cfg b/r2_profiles/choncc-upg/config/BepInEx.GUI.cfg new file mode 100644 index 0000000..e2479ad --- /dev/null +++ b/r2_profiles/choncc-upg/config/BepInEx.GUI.cfg @@ -0,0 +1,17 @@ +[Settings] + +## Enable the custom BepInEx GUI +# Setting type: Boolean +# Default value: true +Enable BepInEx GUI = true + +## Close the graphic user interface window when the game is loaded +# Setting type: Boolean +# Default value: false +Close Window When Game Loaded = false + +## Close the graphic user interface window when the game closes +# Setting type: Boolean +# Default value: true +Close Window When Game Closes = true + diff --git a/r2_profiles/choncc-upg/config/BepInEx.cfg b/r2_profiles/choncc-upg/config/BepInEx.cfg new file mode 100644 index 0000000..715b2cd --- /dev/null +++ b/r2_profiles/choncc-upg/config/BepInEx.cfg @@ -0,0 +1,142 @@ +[Caching] + +## Enable/disable assembly metadata cache +## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. +# Setting type: Boolean +# Default value: true +EnableAssemblyCache = true + +[Chainloader] + +## If enabled, hides BepInEx Manager GameObject from Unity. +## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. +## Use this only if you know what this option means, as it can affect functionality of some older plugins. +## +# Setting type: Boolean +# Default value: false +HideManagerGameObject = false + +[Harmony.Logger] + +## Specifies which Harmony log channels to listen to. +## NOTE: IL channel dumps the whole patch methods, use only when needed! +# Setting type: LogChannel +# Default value: Warn, Error +# Acceptable values: None, Info, IL, Warn, Error, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogChannels = Warn, Error + +[Logging] + +## Enables showing unity log messages in the BepInEx logging system. +# Setting type: Boolean +# Default value: true +UnityLogListening = true + +## If enabled, writes Standard Output messages to Unity log +## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log +## +# Setting type: Boolean +# Default value: false +LogConsoleToUnityLog = false + +[Logging.Console] + +## Enables showing a console for log output. +# Setting type: Boolean +# Default value: false +Enabled = true + +## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). +# Setting type: Boolean +# Default value: false +PreventClose = false + +## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. +# Setting type: Boolean +# Default value: false +ShiftJisEncoding = false + +## Hints console manager on what handle to assign as StandardOut. Possible values: +## Auto - lets BepInEx decide how to redirect console output +## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output +## StandardOut - prefer redirecting to standard output; if possible, closes console out +## +# Setting type: ConsoleOutRedirectType +# Default value: Auto +# Acceptable values: Auto, ConsoleOut, StandardOut +StandardOutType = Auto + +## Which log levels to show in the console output. +# Setting type: LogLevel +# Default value: Fatal, Error, Warning, Message, Info +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = Fatal, Error, Warning, Message, Info + +[Logging.Disk] + +## Include unity log messages in log file output. +# Setting type: Boolean +# Default value: true +WriteUnityLog = true + +## Appends to the log file instead of overwriting, on game startup. +# Setting type: Boolean +# Default value: false +AppendLog = false + +## Enables writing log messages to disk. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Which log leves are saved to the disk log output. +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Preloader] + +## Enables or disables runtime patches. +## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. +# Setting type: Boolean +# Default value: true +ApplyRuntimePatches = true + +## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. +## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. +# Setting type: MonoModBackend +# Default value: auto +# Acceptable values: auto, dynamicmethod, methodbuilder, cecil +HarmonyBackend = auto + +## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. +## This can be used by developers to inspect and debug preloader patchers. +# Setting type: Boolean +# Default value: false +DumpAssemblies = false + +## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. +## This can be used to be able to load patched assemblies into debuggers like dnSpy. +## If set to true, will override DumpAssemblies. +# Setting type: Boolean +# Default value: false +LoadDumpedAssemblies = false + +## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. +## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. +# Setting type: Boolean +# Default value: false +BreakBeforeLoadAssemblies = false + +[Preloader.Entrypoint] + +Assembly = UnityEngine.CoreModule.dll + +Type = Application + +Method = .cctor + diff --git a/r2_profiles/choncc-upg/config/BetterUI-AdvancedIcons.cfg b/r2_profiles/choncc-upg/config/BetterUI-AdvancedIcons.cfg new file mode 100644 index 0000000..c604625 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-AdvancedIcons.cfg @@ -0,0 +1,61 @@ +[Equipment Improvements] + +## Show the cooldown for your equipment when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show advanced descriptions when hovering over equipment. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show the base cooldown when hovering over equipment. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over equipment. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +[Item Improvements] + +## Show advanced descriptions when hovering over an item. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show ItemStats where applicable. +# Setting type: Boolean +# Default value: true +ItemStatsIntegration = true + +[Skill Improvements] + +## Show the cooldown for skills when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show the base cooldown when hovering over a skill. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over a skill. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +## Show the proc coefficient when hovering over a skill. +# Setting type: Boolean +# Default value: true +ShowProcCoefficient = true + +## Show the effects of carried items, adjusted for each skill's proc coefficient. +# Setting type: Boolean +# Default value: true +CalculateProcEffects = true + diff --git a/r2_profiles/choncc-upg/config/BetterUI-Buffs.cfg b/r2_profiles/choncc-upg/config/BetterUI-Buffs.cfg new file mode 100644 index 0000000..5452082 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-Buffs.cfg @@ -0,0 +1,34 @@ +[Buffs] + +## Show buff timers (host only). +# Setting type: Boolean +# Default value: true +BuffTimers = true + +## Show 1 decimal point when timer is below 10. +# Setting type: Boolean +# Default value: true +BuffTimersDecimal = true + +## Show buff tooltips. +# Setting type: Boolean +# Default value: true +BuffTooltips = true + +## Location of buff timer text. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the buff timer text. +# Setting type: Single +# Default value: 23 +CountersFontSize = 23 + diff --git a/r2_profiles/choncc-upg/config/BetterUI-CommandImprovements.cfg b/r2_profiles/choncc-upg/config/BetterUI-CommandImprovements.cfg new file mode 100644 index 0000000..577c20b --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-CommandImprovements.cfg @@ -0,0 +1,72 @@ +[Command / Scrapper Improvements] + +## Resize the command window depending on the number of items. +# Setting type: Boolean +# Default value: true +ResizeCommandWindow = true + +## Remove the blur behind the command window that hides the rest of the UI. +# Setting type: Boolean +# Default value: true +RemoveBackgroundBlur = true + +## Close the command/scrapper window when you press escape. +# Setting type: Boolean +# Default value: true +CloseOnEscape = true + +## Close the command/scrapper window when you press W, A, S, or D. +# Setting type: Boolean +# Default value: true +CloseOnWASD = true + +## Close the command/scrapper window when you press the key selected here. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: +CloseOnCustom = + +## Show tooltips in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +TooltipsShow = true + +## Show the ItemStats before and after picking up the item. +# Setting type: Boolean +# Default value: true +TooltipsItemStatsBeforeAfter = true + +## Show counters in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +CountersShow = true + +## Hide counters when they are zero. +# Setting type: Boolean +# Default value: false +CountersHideOnZero = false + +## Location of the command item counter. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the command item counter text. +# Setting type: Single +# Default value: 20 +CountersFontSize = 20 + +## Prefix for the command item counter. Example 'x' will show x0, x1, x2, etc. +## Can be empty. +# Setting type: String +# Default value: x +CountersPrefix = x + diff --git a/r2_profiles/choncc-upg/config/BetterUI-Components.cfg b/r2_profiles/choncc-upg/config/BetterUI-Components.cfg new file mode 100644 index 0000000..82a0589 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-Components.cfg @@ -0,0 +1,42 @@ +[Components] + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +AdvancedIcons = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Buffs = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +CommandImprovements = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +DPSMeter = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemCounters = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemSorting = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Misc = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +StatsDisplay = true + diff --git a/r2_profiles/choncc-upg/config/BetterUI-DPSMeter.cfg b/r2_profiles/choncc-upg/config/BetterUI-DPSMeter.cfg new file mode 100644 index 0000000..d163061 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-DPSMeter.cfg @@ -0,0 +1,62 @@ +[DPSMeter] + +## Calculate DPS across this many seconds. +# Setting type: Single +# Default value: 5 +Timespan = 5 + +## Show a dedicated DPSMeter. +# Setting type: Boolean +# Default value: true +WindowShow = true + +## Include minions such as turrets and drones in the DPS meter. +# Setting type: Boolean +# Default value: true +WindowIncludeMinions = true + +## Whether or not the DPS window should have a background. +# Setting type: Boolean +# Default value: true +WindowBackground = true + +## Whether or not the DPS window should be hidden when typing into the chat box. +# Setting type: Boolean +# Default value: true +WindowHideWhenTyping = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMin = {"x":0.0,"y":0.0} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMax = {"x":0.0,"y":0.0} + +## Position of the DPSMeter window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":120.0,"y":240.0} +WindowPosition = {"x":120.0,"y":240.0} + +## Pivot of the DPSMeter window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":1.0} +WindowPivot = {"x":0.0,"y":1.0} + +## Size of the DPSMeter window. +# Setting type: Vector2 +# Default value: {"x":350.0,"y":45.0} +WindowSize = {"x":350.0,"y":45.0} + +## Angle of the DPSMeter window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":-6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":-6.0,"z":0.0} + diff --git a/r2_profiles/choncc-upg/config/BetterUI-ItemCounters.cfg b/r2_profiles/choncc-upg/config/BetterUI-ItemCounters.cfg new file mode 100644 index 0000000..0a6bbac --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-ItemCounters.cfg @@ -0,0 +1,2769 @@ +[ItemCounters] + +## Enable/Disable ItemCounters entirely. +# Setting type: Boolean +# Default value: true +ShowItemCounters = true + +## Show your item score. +# Setting type: Boolean +# Default value: true +ShowItemScore = true + +## Whether or not the ItemScore should be based on tier. If disabled, the per-item settings will be used. +# Setting type: Boolean +# Default value: true +ItemScoreFromTier = true + +## Show the how many items you have. +# Setting type: Boolean +# Default value: true +ShowItemSum = true + +## Which tiers to include in the ItemSum. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 01234 +ItemSumTiersString = 01234 + +## Show how many items you have, by tier. +# Setting type: Boolean +# Default value: true +ShowItemsByTier = true + +## Which tiers to include in the ItemsByTier, in order. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 43210 +ItemsByTierOrderString = 43210 + +[ItemCounters Tier Score] + +## Score for Tier 1 items. +# Setting type: Single +# Default value: 1 +Tier1 = 1 + +## Score for Tier 2 items. +# Setting type: Single +# Default value: 3 +Tier2 = 3 + +## Score for Tier 3 items. +# Setting type: Single +# Default value: 12 +Tier3 = 12 + +## Score for Lunar items. +# Setting type: Single +# Default value: 0 +Lunar = 0 + +## Score for Boss items. +# Setting type: Single +# Default value: 4 +Boss = 4 + +## Score for items without a tier. +# Setting type: Single +# Default value: 0 +NoTier = 0 + +[ItemScores] + +## Score of each item for the ItemScore. +## AACannon +# Setting type: Single +# Default value: 0 +AACannon = 0 + +## AURELION_STARITEM +# Setting type: Single +# Default value: 0 +AURELION_STARITEM = 0 + +## Adaptive Armor +# Setting type: Single +# Default value: 0 +AdaptiveArmor = 0 + +## Alien Head +# Setting type: Single +# Default value: 3 +AlienHead = 12 + +## Apathy +# Setting type: Single +# Default value: 12 +Apathy = 12 + +## Armed Backpack +# Setting type: Single +# Default value: 1 +ArmedBackpack = 1 + +## Repulsion Armor Plate +# Setting type: Single +# Default value: 1 +ArmorPlate = 1 + +## Shattering Justice +# Setting type: Single +# Default value: 12 +ArmorReductionOnHit = 12 + +## LIT_ITEM_ARMSRACEDRONEMODS_NAME +# Setting type: Single +# Default value: 0 +ArmsRaceDroneModifiers = 0 + +## Artifact Key +# Setting type: Single +# Default value: 4 +ArtifactKey = 4 + +## AtG Prototype +# Setting type: Single +# Default value: 1 +AtgPrototype = 1 + +## Mocha +# Setting type: Single +# Default value: 1 +AttackSpeedAndMoveSpeed = 1 + +## Predatory Instincts +# Setting type: Single +# Default value: 3 +AttackSpeedOnCrit = 3 + +## Gesture of the Drowned +# Setting type: Single +# Default value: 0 +AutoCastEquipment = 0 + +## Bloodthirster +# Setting type: Single +# Default value: 12 +BT = 12 + +## Balance +# Setting type: Single +# Default value: 1 +Balance = 1 + +## Bandolier +# Setting type: Single +# Default value: 3 +Bandolier = 3 + +## BannerOfCommand +# Setting type: Single +# Default value: 1 +BannerOfCommand = 1 + +## Topaz Brooch +# Setting type: Single +# Default value: 1 +BarrierOnKill = 1 + +## Aegis +# Setting type: Single +# Default value: 12 +BarrierOnOverHeal = 12 + +## Tougher Times +# Setting type: Single +# Default value: 1 +Bear = 1 + +## Safer Spaces +# Setting type: Single +# Default value: 1 +BearVoid = 1 + +## Beckoning Cat +# Setting type: Single +# Default value: 3 +BeckoningCat = 3 + +## Queen's Gland +# Setting type: Single +# Default value: 4 +BeetleGland = 4 + +## Brilliant Behemoth +# Setting type: Single +# Default value: 12 +Behemoth = 12 + +## Titanic Greatsword +# Setting type: Single +# Default value: 4 +BigSword = 4 + +## Bitter Root +# Setting type: Single +# Default value: 1 +BitterRoot = 1 + +## Tri-Tip Dagger +# Setting type: Single +# Default value: 1 +BleedOnHit = 1 + +## Shatterspleen +# Setting type: Single +# Default value: 4 +BleedOnHitAndExplode = 4 + +## Needletick +# Setting type: Single +# Default value: 1 +BleedOnHitVoid = 1 + +## Ghor's Tome +# Setting type: Single +# Default value: 3 +BonusGoldPackOnKill = 3 + +## Boost Attack Speed +# Setting type: Single +# Default value: 0 +BoostAttackSpeed = 0 + +## Boost Damage +# Setting type: Single +# Default value: 0 +BoostDamage = 0 + +## Reduce Equipment Cooldown +# Setting type: Single +# Default value: 0 +BoostEquipmentRecharge = 0 + +## Boost Health +# Setting type: Single +# Default value: 0 +BoostHp = 0 + +## Bork +# Setting type: Single +# Default value: 3 +Bork = 3 + +## Armor-Piercing Rounds +# Setting type: Single +# Default value: 1 +BossDamageBonus = 1 + +## Blade of the Ruined King +# Setting type: Single +# Default value: 12 +Botrk = 12 + +## Sentient Meat Hook +# Setting type: Single +# Default value: 12 +BounceNearby = 12 + +## Bucket List +# Setting type: Single +# Default value: 1 +BucketList = 1 + +## ITEM_BULWARKSHAUNT_GHOSTFURY_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_GhostFury = 0 + +## ITEM_BULWARKSHAUNT_RECRUITEDMONSTER_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_RecruitedMonster = 0 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_Sword = 4 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_SwordUnleashed = 4 + +## Burn Nearby +# Setting type: Single +# Default value: 0 +BurnNearby = 0 + +## Defensive Microbots +# Setting type: Single +# Default value: 12 +CaptainDefenseMatrix = 12 + +## Captain's Favor +# Setting type: Single +# Default value: 1 +CaptainsFavor = 1 + +## Ukulele +# Setting type: Single +# Default value: 3 +ChainLightning = 3 + +## Polylute +# Setting type: Single +# Default value: 3 +ChainLightningVoid = 3 + +## Repulsion Armor +# Setting type: Single +# Default value: 12 +Chestplate = 12 + +## 57 Leaf Clover +# Setting type: Single +# Default value: 12 +Clover = 12 + +## Benthic Bloom +# Setting type: Single +# Default value: 12 +CloverVoid = 12 + +## Coffee Bag +# Setting type: Single +# Default value: 1 +CoffeeBag = 1 + +## SS2_ITEM_COGNATION_NAME +# Setting type: Single +# Default value: 0 +Cognation = 0 + +## Convert Crit Chance +# Setting type: Single +# Default value: 0 +ConvertCritChanceToCritDamage = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +CooldownOnCrit = 0 + +## Corrupting Parasite +# Setting type: Single +# Default value: 1 +CorruptingParasite = 1 + +## Cripple Ward on Level +# Setting type: Single +# Default value: 0 +CrippleWardOnLevel = 0 + +## Laser Scope +# Setting type: Single +# Default value: 12 +CritDamage = 12 + +## Lens-Maker's Glasses +# Setting type: Single +# Default value: 1 +CritGlasses = 1 + +## Lost Seer's Lenses +# Setting type: Single +# Default value: 1 +CritGlassesVoid = 1 + +## Crit Healing +# Setting type: Single +# Default value: 0 +CritHeal = 0 + +## Crowbar +# Setting type: Single +# Default value: 1 +Crowbar = 1 + +## Half Health +# Setting type: Single +# Default value: 0 +CutHp = 0 + +## Death's Dance +# Setting type: Single +# Default value: 12 +DD = 12 + +## Dead Man's Plate +# Setting type: Single +# Default value: 12 +DMP = 12 + +## Ceremonial Dagger +# Setting type: Single +# Default value: 12 +Dagger = 12 + +## Death Mark +# Setting type: Single +# Default value: 3 +DeathMark = 3 + +## Detritive Trematode +# Setting type: Single +# Default value: 1 +DetritiveTrematode = 1 + +## Discovery +# Setting type: Single +# Default value: 3 +Discovery = 3 + +## Discovery +# Setting type: Single +# Default value: 0 +DiscoveryHidden = 0 + +## Duskblade of Draktharr +# Setting type: Single +# Default value: 12 +DoD = 12 + +## Do Not Eat +# Setting type: Single +# Default value: 12 +DoNotEat = 12 + +## Drizzle Helper +# Setting type: Single +# Default value: 0 +DrizzlePlayerHelper = 0 + +## Droid Head +# Setting type: Single +# Default value: 12 +DroidHead = 12 + +## Spare Drone Parts +# Setting type: Single +# Default value: 12 +DroneWeapons = 12 + +## Drone Weapons Stat Boost +# Setting type: Single +# Default value: 0 +DroneWeaponsBoost = 0 + +## Drone Weapons Common Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay1 = 0 + +## Drone Weapons Rare Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay2 = 0 + +## Drop Of Necrosis +# Setting type: Single +# Default value: 1 +DropOfNecrosis = 1 + +## Elder Mutagen +# Setting type: Single +# Default value: 12 +ElderMutagen = 12 + +## Singularity Band +# Setting type: Single +# Default value: 3 +ElementalRingVoid = 3 + +## Empathy +# Setting type: Single +# Default value: 3 +Empathy = 3 + +## Empower Always +# Setting type: Single +# Default value: 0 +EmpowerAlways = 0 + +## War Horn +# Setting type: Single +# Default value: 3 +EnergizedOnEquipmentUse = 3 + +## Energy Cell +# Setting type: Single +# Default value: 3 +EnergyCell = 3 + +## Fuel Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazine = 3 + +## Lysate Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazineVoid = 3 + +## Old Guillotine +# Setting type: Single +# Default value: 3 +ExecuteLowHealthElite = 3 + +## Will-o'-the-wisp +# Setting type: Single +# Default value: 3 +ExplodeOnDeath = 3 + +## Voidsent Flame +# Setting type: Single +# Default value: 3 +ExplodeOnDeathVoid = 3 + +## Dio's Best Friend +# Setting type: Single +# Default value: 12 +ExtraLife = 12 + +## Dio's Best Friend (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeConsumed = 0 + +## Pluripotent Larva +# Setting type: Single +# Default value: 12 +ExtraLifeVoid = 12 + +## Pluripotent Larva (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeVoidConsumed = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +FakeRing = 0 + +## H3AD-5T v2 +# Setting type: Single +# Default value: 12 +FallBoots = 12 + +## Hopoo Feather +# Setting type: Single +# Default value: 3 +Feather = 3 + +## Field Accelerator +# Setting type: Single +# Default value: 3 +FieldAccelerator = 3 + +## Kjaro's Band +# Setting type: Single +# Default value: 3 +FireRing = 3 + +## Molten Perforator +# Setting type: Single +# Default value: 4 +FireballsOnHit = 4 + +## Bundle of Fireworks +# Setting type: Single +# Default value: 1 +Firework = 1 + +## Bison Steak +# Setting type: Single +# Default value: 1 +FlatHealth = 1 + +## Focused Convergence +# Setting type: Single +# Default value: 0 +FocusConvergence = 0 + +## Fork +# Setting type: Single +# Default value: 1 +Fork = 1 + +## 400 Tickets +# Setting type: Single +# Default value: 1 +FourHundredTickets = 1 + +## Used Tickets +# Setting type: Single +# Default value: 0 +FourHundredTicketsConsumed = 0 + +## Delicate Watch +# Setting type: Single +# Default value: 1 +FragileDamageBonus = 1 + +## Delicate Watch (Broken) +# Setting type: Single +# Default value: 0 +FragileDamageBonusConsumed = 0 + +## Shipping Request Form +# Setting type: Single +# Default value: 3 +FreeChest = 3 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_BLOCKER = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_PLUS1 = 0 + +## Guinsoo's Rageblade +# Setting type: Single +# Default value: 12 +GR = 12 + +## Ghost +# Setting type: Single +# Default value: 0 +Ghost = 0 + +## Happiest Mask +# Setting type: Single +# Default value: 12 +GhostOnKill = 12 + +## Brittle Crown +# Setting type: Single +# Default value: 0 +GoldOnHit = 0 + +## Roll of Pennies +# Setting type: Single +# Default value: 1 +GoldOnHurt = 1 + +## Golden Gun +# Setting type: Single +# Default value: 3 +GoldenGun = 3 + +## Golden Knurl +# Setting type: Single +# Default value: 4 +GoldenKnurl = 4 + +## Green Chocolate +# Setting type: Single +# Default value: 12 +GreenChocolate = 12 + +## GuardiansBlade +# Setting type: Single +# Default value: 1 +GuardiansBlade = 1 + +## Guardian's Heart +# Setting type: Single +# Default value: 3 +GuardiansHeart = 3 + +## GuinsoosRageblade +# Setting type: Single +# Default value: 1 +GuinsoosRageblade = 1 + +## Gummy Clone Identifier +# Setting type: Single +# Default value: 0 +GummyCloneIdentifier = 0 + +## Weighted Anklet Limiter Release +# Setting type: Single +# Default value: 0 +HIDDEN_ITEM_WEIGHTED_ANKLET_LIMITER_RELEASE = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +HS = 12 + +## Light Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfAttackSpeedHalfCooldowns = 0 + +## Stone Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfSpeedDoubleHealth = 0 + +## Wake of Vultures +# Setting type: Single +# Default value: 12 +HeadHunter = 12 + +## Harvester's Scythe +# Setting type: Single +# Default value: 3 +HealOnCrit = 3 + +## Cautious Slug +# Setting type: Single +# Default value: 1 +HealWhileSafe = 1 + +## Power Elixir +# Setting type: Single +# Default value: 1 +HealingPotion = 1 + +## Empty Bottle +# Setting type: Single +# Default value: 0 +HealingPotionConsumed = 0 + +## Health Decay +# Setting type: Single +# Default value: 0 +HealthDecay = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +Heartsteel = 12 + +## Aurelionite's Blessing +# Setting type: Single +# Default value: 0 +HiddenGoldBuffItem = 0 + +## The Hit List +# Setting type: Single +# Default value: 12 +HitList = 12 + +## Paul's Goat Hoof +# Setting type: Single +# Default value: 1 +Hoof = 1 + +## Hopoo Egg +# Setting type: Single +# Default value: 1 +HopooEgg = 1 + +## Hunter's Sigil +# Setting type: Single +# Default value: 3 +HuntersSigil = 3 + +## Infinity Edge +# Setting type: Single +# Default value: 12 +IE = 12 + +## Abyssal Talon +# Setting type: Single +# Default value: 1 +ITEM_ABYSSAL_TALON = 1 + +## Accursed Potion +# Setting type: Single +# Default value: 0 +ITEM_ACCURSED_POTION = 0 + +## Alien Magnet +# Setting type: Single +# Default value: 0 +ITEM_ALIEN_MAGNET = 0 + +## Ancient Scepter +# Setting type: Single +# Default value: 12 +ITEM_ANCIENT_SCEPTER = 12 + +## Noop's Wool +# Setting type: Single +# Default value: 1 +ITEM_ARMORWOOL = 1 + +## Abyssal Cartridge +# Setting type: Single +# Default value: 1 +ITEM_AbyssalMedkit = 1 + +## Numbing Berries +# Setting type: Single +# Default value: 1 +ITEM_BERRIES = 1 + +## Blaster Sword +# Setting type: Single +# Default value: 12 +ITEM_BLASTER_SWORD = 12 + +## Blessing +# Setting type: Single +# Default value: 1 +ITEM_BLESSING_NAME = 1 + +## Bloodthirsty Shield +# Setting type: Single +# Default value: 3 +ITEM_BLOODTHIRSTY_SHIELD = 3 + +## Tome of Bloodletting +# Setting type: Single +# Default value: 12 +ITEM_BLOOD_BOOK = 12 + +## Hardened Bone Fragments +# Setting type: Single +# Default value: 1 +ITEM_BONERS = 1 + +## Bloody Surgical Mask +# Setting type: Single +# Default value: 3 +ITEM_BloodMask = 3 + +## Spent Cartridge +# Setting type: Single +# Default value: 0 +ITEM_CARTRIDGECONSUMED = 0 + +## Charged Urchin +# Setting type: Single +# Default value: 3 +ITEM_CHARGED_URCHIN = 3 + +## Cracked Halo +# Setting type: Single +# Default value: 1 +ITEM_CRACKED_HALO = 1 + +## Drone Coolant Boost +# Setting type: Single +# Default value: 0 +ITEM_DRONE_COOLANT_BOOST = 0 + +## Engineers Toolbelt +# Setting type: Single +# Default value: 3 +ITEM_ENGINEERS_TOOLBELT = 3 + +## Feathered Plume +# Setting type: Single +# Default value: 1 +ITEM_FEATHERED_PLUME = 1 + +## Firework-Stuffed Head +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKABILITY_NAME = 3 + +## Firework Daisy +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKDAISY_NAME = 3 + +## Spare Fireworks +# Setting type: Single +# Default value: 12 +ITEM_FIREWORKDRONES_NAME = 12 + +## Fungus +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKMUSHROOM_NAME = 1 + +## Firework Dagger +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKONHIT_NAME = 1 + +## Will-o'-the-Firework +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKONKILL_NAME = 3 + +## Heart of the Void +# Setting type: Single +# Default value: 0 +ITEM_HEART_OF_THE_VOID = 0 + +## Illegal Drone Coolant +# Setting type: Single +# Default value: 3 +ITEM_ILLEGAL_DRONE_COOLANT = 3 + +## Inferno: +1% All CDR +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_ALLCDR = 0 + +## Inferno: +1 Primary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_PRIMARYSTOCK = 0 + +## Inferno: +1 Secondary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SECONDARYSTOCK = 0 + +## Inferno: +1 Special Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SPECIALSTOCK = 0 + +## Inferno: +1 Utility Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_UTILITYSTOCK = 0 + +## Inspiring Drone +# Setting type: Single +# Default value: 12 +ITEM_INSPIRING_DRONE = 12 + +## Serpents Band +# Setting type: Single +# Default value: 3 +ITEM_KIB_BAND = 3 + +## Burned Diary +# Setting type: Single +# Default value: 3 +ITEM_KIB_DIARY = 3 + +## Laser Cutter +# Setting type: Single +# Default value: 3 +ITEM_KIB_LASER = 3 + +## Poker Chip +# Setting type: Single +# Default value: 0 +ITEM_KIB_POKER = 0 + +## Arc Reactor +# Setting type: Single +# Default value: 0 +ITEM_KIB_REACTOR = 0 + +## Arcane Mastery Ring +# Setting type: Single +# Default value: 12 +ITEM_KIB_RING = 12 + +## Void Star +# Setting type: Single +# Default value: 12 +ITEM_KIB_STAR = 12 + +## Nail Bomb +# Setting type: Single +# Default value: 1 +ITEM_NAIL_BOMB = 1 + +## Vintage Plague Hat +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_HAT = 3 + +## Vintage Plague Mask +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_MASK = 3 + +## Echo-Voltaic Plankton +# Setting type: Single +# Default value: 3 +ITEM_PLANKTON = 3 + +## Quantum Shield Stabilizer +# Setting type: Single +# Default value: 12 +ITEM_QS_GEN = 12 + +## Shark Teeth +# Setting type: Single +# Default value: 3 +ITEM_SHARK_TEETH = 3 + +## Sharp Anchor +# Setting type: Single +# Default value: 1 +ITEM_SHARP_ANCHOR = 1 + +## Shell Plating +# Setting type: Single +# Default value: 3 +ITEM_SHELL_PLATING = 3 + +## Shielding Core +# Setting type: Single +# Default value: 3 +ITEM_SHIELDING_CORE = 3 + +## Imperfect Construct +# Setting type: Single +# Default value: 0 +ITEM_SHIELDREMOVAL = 0 + +## Soy Sauce +# Setting type: Single +# Default value: 3 +ITEM_SOY_SAUCE = 3 + +## Sun Blade +# Setting type: Single +# Default value: 12 +ITEM_SUNBLADE = 12 + +## Antique Shield +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_ANTIQUE_SHIELD = 1 + +## Sandwich For Ash +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_ASH_SANDWICH = 3 + +## Berzerker’s Kneepad +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_BERZERKERS_KNEEPAD = 1 + +## Deck of Cards +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_CARD_DECK = 3 + +## Doctor’s Bag +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_DOCTORS_BAG = 1 + +## Foreign Flower +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_FOREIGN_FLOWER = 1 + +## Geiger Counter +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_GEIGER_COUNTER = 12 + +## Ionic Cola +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_IONIC_COLA = 12 + +## Obsidian Fragment +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_OBSIDIAN_FRAGMENT = 3 + +## Red Skull +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_RED_SKULL = 3 + +## Scout’s Rifle +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_SCOUT_RIFLE = 1 + +## Suppressor +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_SUPPRESSOR = 3 + +## Tactician’s Manual +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_TACTICIANS_MANUAL = 1 + +## Unassuming Tie +# Setting type: Single +# Default value: 1 +ITEM_UNASSUMING_TIE = 1 + +## Unstable Design +# Setting type: Single +# Default value: 0 +ITEM_UNSTABLE_DESIGN = 0 + +## Weighted Anklet +# Setting type: Single +# Default value: 0 +ITEM_WEIGHTED_ANKLET = 0 + +## Salvaged Wires +# Setting type: Single +# Default value: 1 +ITEM_WIRES = 1 + +## Witches Ring +# Setting type: Single +# Default value: 12 +ITEM_WITCHES_RING = 12 + +## Zenith Accelerator +# Setting type: Single +# Default value: 0 +ITEM_ZENITH_ACCELERATOR = 0 + +## Runald's Band +# Setting type: Single +# Default value: 3 +IceRing = 3 + +## Frost Relic +# Setting type: Single +# Default value: 12 +Icicle = 12 + +## Gasoline +# Setting type: Single +# Default value: 1 +IgniteOnKill = 1 + +## ImmortalShieldbow +# Setting type: Single +# Default value: 3 +ImmortalShieldbow = 3 + +## Ben's Raincoat +# Setting type: Single +# Default value: 12 +ImmuneToDebuff = 12 + +## ImperialMandate +# Setting type: Single +# Default value: 3 +ImperialMandate = 3 + +## Rejuvenation Rack +# Setting type: Single +# Default value: 12 +IncreaseHealing = 12 + +## Ancestral Incubator +# Setting type: Single +# Default value: 0 +Incubator = 0 + +## InfinityEdge +# Setting type: Single +# Default value: 3 +InfinityEdge = 3 + +## Infusion +# Setting type: Single +# Default value: 3 +Infusion = 3 + +## Insecticide +# Setting type: Single +# Default value: 12 +Insecticide = 12 + +## Invading Umbra +# Setting type: Single +# Default value: 0 +InvadingDoppelganger = 0 + +## BUB_ABSTRACTEDLOCUS_NAME +# Setting type: Single +# Default value: 0 +ItemDefAbstractedLocus = 0 + +## BUB_ACIDSOAKEDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefAcidSoakedBlindfold = 12 + +## BUB_BONEVISOR_NAME +# Setting type: Single +# Default value: 1 +ItemDefBoneVisor = 1 + +## BUB_BUNNYFOOT_NAME +# Setting type: Single +# Default value: 3 +ItemDefBunnyFoot = 3 + +## BUB_CEREMONIALPROBE_NAME +# Setting type: Single +# Default value: 3 +ItemDefCeremonialProbe = 3 + +## BUB_CIRCLET_NAME +# Setting type: Single +# Default value: 0 +ItemDefCirclet = 0 + +## BUB_CLAYCATALYST_NAME +# Setting type: Single +# Default value: 1 +ItemDefClayCatalyst = 1 + +## BUB_CLUMPEDSAND_NAME +# Setting type: Single +# Default value: 0 +ItemDefClumpedSand = 0 + +## BUB_DECENT_NAME +# Setting type: Single +# Default value: 0 +ItemDefDecent = 0 + +## BUB_DECREASEBARRIERDECAY_NAME +# Setting type: Single +# Default value: 3 +ItemDefDecreaseBarrierDecay = 3 + +## BUB_ESCAPE_PLAN_NAME +# Setting type: Single +# Default value: 3 +ItemDefEscapePlan = 3 + +## BUB_ETERNALSLUG_NAME +# Setting type: Single +# Default value: 3 +ItemDefEternalSlug = 3 + +## BUB_GEMCARAPACE_NAME +# Setting type: Single +# Default value: 1 +ItemDefGemCarapace = 1 + +## BUB_TIMED_BUFF_DURATION_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefHourglass = 3 + +## BUB_HYDROPHILY_NAME +# Setting type: Single +# Default value: 0 +ItemDefHydrophily = 0 + +## BUB_IMPERFECT_NAME +# Setting type: Single +# Default value: 0 +ItemDefImperfect = 0 + +## BUB_JELLIEDSOLES_NAME +# Setting type: Single +# Default value: 1 +ItemDefJelliedSoles = 1 + +## BUB_ORBOFFALSITY_NAME +# Setting type: Single +# Default value: 0 +ItemDefOrbOfFalsity = 0 + +## BUB_RECURSIONBULLETS_NAME +# Setting type: Single +# Default value: 1 +ItemDefRecursionBullets = 1 + +## BUB_REPULSION_ARMOR_MK2_NAME +# Setting type: Single +# Default value: 12 +ItemDefRepulsionPlateMk2 = 12 + +## BUB_SCINTILLATINGJET_NAME +# Setting type: Single +# Default value: 1 +ItemDefScintillatingJet = 1 + +## BUB_SEEPINGOCEAN_NAME +# Setting type: Single +# Default value: 0 +ItemDefSeepingOcean = 0 + +## BUB_SHIFTEDQUARTZ_NAME +# Setting type: Single +# Default value: 1 +ItemDefShiftedQuartz = 1 + +## BUB_SUBMERGINGCISTERN_NAME +# Setting type: Single +# Default value: 4 +ItemDefSubmergingCistern = 4 + +## BUB_TARNISHED_NAME +# Setting type: Single +# Default value: 0 +ItemDefTarnished = 0 + +## BUB_HEAL_FROM_DOT_INFLICTED_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefTorturer = 3 + +## BUB_VOIDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefVoidBlindfold = 12 + +## BUB_VOIDHOURGLASS_NAME +# Setting type: Single +# Default value: 3 +ItemDefVoidHourglass = 3 + +## BUB_VOIDJUNKTOSCRAPTIER1_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidJunkToScrapTier1 = 1 + +## BUB_VOIDSLUG_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidSlug = 1 + +## BUB_ZEALOTRYEMBRACE_NAME +# Setting type: Single +# Default value: 3 +ItemDefZealotryEmbrace = 3 + +## Prototype Jet Boots +# Setting type: Single +# Default value: 3 +JetBoots = 3 + +## Wax Quail +# Setting type: Single +# Default value: 3 +JumpBoost = 3 + +## Brainstalks +# Setting type: Single +# Default value: 12 +KillEliteFrenzy = 12 + +## Titanic Knurl +# Setting type: Single +# Default value: 4 +Knurl = 4 + +## KrakenSlayer +# Setting type: Single +# Default value: 3 +KrakenSlayer = 3 + +## Guardian's Eye +# Setting type: Single +# Default value: 4 +LaserEye = 4 + +## Resonance Disc +# Setting type: Single +# Default value: 12 +LaserTurbine = 12 + +## Bonus Level +# Setting type: Single +# Default value: 0 +LevelBonus = 0 + +## Liandrys +# Setting type: Single +# Default value: 3 +Liandrys = 3 + +## Life Savings +# Setting type: Single +# Default value: 1 +LifeSavings = 1 + +## Life Savings (Broken) +# Setting type: Single +# Default value: 0 +LifeSavingsUsed = 0 + +## Charged Perforator +# Setting type: Single +# Default value: 4 +LightningStrikeOnHit = 4 + +## Ol' Lopper +# Setting type: Single +# Default value: 12 +Lopper = 12 + +## Low Quality Speakers +# Setting type: Single +# Default value: 3 +LowQualitySpeakers = 3 + +## Purity +# Setting type: Single +# Default value: 0 +LunarBadLuck = 0 + +## Shaped Glass +# Setting type: Single +# Default value: 0 +LunarDagger = 0 + +## Visions of Heresy +# Setting type: Single +# Default value: 0 +LunarPrimaryReplacement = 0 + +## Hooks of Heresy +# Setting type: Single +# Default value: 0 +LunarSecondaryReplacement = 0 + +## Essence of Heresy +# Setting type: Single +# Default value: 0 +LunarSpecialReplacement = 0 + +## Egocentrism +# Setting type: Single +# Default value: 0 +LunarSun = 0 + +## Beads of Fealty +# Setting type: Single +# Default value: 0 +LunarTrinket = 0 + +## Strides of Heresy +# Setting type: Single +# Default value: 0 +LunarUtilityReplacement = 0 + +## Blessings of Terafirmae +# Setting type: Single +# Default value: 0 +LunarWings = 0 + +## Artificer Attunement +# Setting type: Single +# Default value: 0 +MageAttunement = 0 + +## Malice +# Setting type: Single +# Default value: 1 +Malice = 1 + +## Meat Nugget +# Setting type: Single +# Default value: 1 +MeatNugget = 1 + +## Medkit +# Setting type: Single +# Default value: 1 +Medkit = 1 + +## MejaisSoulstealer +# Setting type: Single +# Default value: 1 +MejaisSoulstealer = 1 + +## Minimum Health Percentage +# Setting type: Single +# Default value: 0 +MinHealthPercentage = 0 + +## Miner's Helmet +# Setting type: Single +# Default value: 1 +MinersHelmet = 1 + +## Minion Leash +# Setting type: Single +# Default value: 0 +MinionLeash = 0 + +## Defense Nucleus +# Setting type: Single +# Default value: 4 +MinorConstructOnKill = 4 + +## Mint Condition +# Setting type: Single +# Default value: 12 +MintCondition = 12 + +## AtG Missile Mk. 1 +# Setting type: Single +# Default value: 3 +Missile = 3 + +## Plasma Shrimp +# Setting type: Single +# Default value: 3 +MissileVoid = 3 + +## Mark of Heresy +# Setting type: Single +# Default value: 0 +MoffeinHereticStatBonusItem = 0 + +## Molten Coin +# Setting type: Single +# Default value: 1 +MoltenCoin = 1 + +## Monsoon Helper +# Setting type: Single +# Default value: 0 +MonsoonPlayerHelper = 0 + +## Defiant Gouge +# Setting type: Single +# Default value: 0 +MonstersOnShrineUse = 0 + +## Pocket I.C.B.M. +# Setting type: Single +# Default value: 12 +MoreMissile = 12 + +## Hunter's Harpoon +# Setting type: Single +# Default value: 3 +MoveSpeedOnKill = 3 + +## Bungus +# Setting type: Single +# Default value: 1 +Mushroom = 1 + +## Wungus +# Setting type: Single +# Default value: 1 +MushroomVoid = 1 + +## Mysterious Vial +# Setting type: Single +# Default value: 1 +MysteriousVial = 1 + +## Vendetta +# Setting type: Single +# Default value: 3 +MysticsItems_AllyDeathRevenge = 3 + +## Spine Implant +# Setting type: Single +# Default value: 1 +MysticsItems_BackArmor = 1 + +## Hiker's Backpack +# Setting type: Single +# Default value: 12 +MysticsItems_Backpack = 12 + +## Purrfect Headphones +# Setting type: Single +# Default value: 3 +MysticsItems_BuffInTPRange = 3 + +## Cup of Expresso +# Setting type: Single +# Default value: 3 +MysticsItems_CoffeeBoostOnItemPickup = 3 + +## Choc Chip +# Setting type: Single +# Default value: 1 +MysticsItems_Cookie = 1 + +## Crystallized World +# Setting type: Single +# Default value: 12 +MysticsItems_CrystalWorld = 12 + +## Timely Execution +# Setting type: Single +# Default value: 12 +MysticsItems_DasherDisc = 12 + +## Ceremony of Perdition +# Setting type: Single +# Default value: 3 +MysticsItems_DeathCeremony = 3 + +## Spare Wiring +# Setting type: Single +# Default value: 3 +MysticsItems_DroneWires = 3 + +## Failed Experiment +# Setting type: Single +# Default value: 3 +MysticsItems_ElitePotion = 3 + +## Contraband Gunpowder +# Setting type: Single +# Default value: 3 +MysticsItems_ExplosivePickups = 3 + +## Black Monolith +# Setting type: Single +# Default value: 3 +MysticsItems_ExtraShrineUse = 3 + +## Constant Flow +# Setting type: Single +# Default value: 1 +MysticsItems_Flow = 1 + +## Gachapon Coin +# Setting type: Single +# Default value: 1 +MysticsItems_GachaponToken = 1 + +## Ghost Apple +# Setting type: Single +# Default value: 1 +MysticsItems_GhostApple = 1 + +## Apple Stem +# Setting type: Single +# Default value: 1 +MysticsItems_GhostAppleWeak = 1 + +## Donut +# Setting type: Single +# Default value: 1 +MysticsItems_HealOrbOnBarrel = 1 + +## Super Idol +# Setting type: Single +# Default value: 12 +MysticsItems_Idol = 12 + +## Devil's Cry +# Setting type: Single +# Default value: 12 +MysticsItems_JudgementCut = 12 + +## Platinum Card +# Setting type: Single +# Default value: 3 +MysticsItems_KeepShopTerminalOpen = 3 + +## Platinum Card (Consumed) +# Setting type: Single +# Default value: 0 +MysticsItems_KeepShopTerminalOpenConsumed = 0 + +## Cutesy Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmor = 1 + +## Frayed Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmorBroken = 1 + +## Manuscript +# Setting type: Single +# Default value: 1 +MysticsItems_Manuscript = 1 + +## Marwan's Ash +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh1 = 1 + +## Marwan's Light +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh2 = 1 + +## Marwan's Weapon +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh3 = 1 + +## Moonglasses +# Setting type: Single +# Default value: 0 +MysticsItems_Moonglasses = 0 + +## Mystic Sword +# Setting type: Single +# Default value: 3 +MysticsItems_MysticSword = 3 + +## Inoperative Nanomachines +# Setting type: Single +# Default value: 3 +MysticsItems_Nanomachines = 3 + +## Puzzle of Chronos +# Setting type: Single +# Default value: 0 +MysticsItems_RegenAndDifficultySpeed = 0 + +## Metronome +# Setting type: Single +# Default value: 3 +MysticsItems_Rhythm = 3 + +## Rift Lens +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLens = 0 + +## Rift Vision +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLensDebuff = 0 + +## Scratch Ticket +# Setting type: Single +# Default value: 1 +MysticsItems_ScratchTicket = 1 + +## Charger Upgrade Module +# Setting type: Single +# Default value: 12 +MysticsItems_ShieldUpgrade = 12 + +## Snow Ring +# Setting type: Single +# Default value: 3 +MysticsItems_SnowRing = 3 + +## Nuclear Accelerator +# Setting type: Single +# Default value: 3 +MysticsItems_SpeedGivesDamage = 3 + +## Faulty Spotter +# Setting type: Single +# Default value: 3 +MysticsItems_Spotter = 3 + +## Stargazer's Records +# Setting type: Single +# Default value: 3 +MysticsItems_StarBook = 3 + +## Thought Processor +# Setting type: Single +# Default value: 12 +MysticsItems_ThoughtProcessor = 12 + +## Time Dilator +# Setting type: Single +# Default value: 3 +MysticsItems_TimePiece = 3 + +## Treasure Map +# Setting type: Single +# Default value: 12 +MysticsItems_TreasureMap = 12 + +## Wireless Voltmeter +# Setting type: Single +# Default value: 12 +MysticsItems_Voltmeter = 12 + +## Ten Commandments of Vyrael +# Setting type: Single +# Default value: 12 +MysticsItems_VyraelCommandments = 12 + +## Nashor's Tooth +# Setting type: Single +# Default value: 12 +NT = 12 + +## Focus Crystal +# Setting type: Single +# Default value: 1 +NearbyDamageBonus = 1 + +## Needles +# Setting type: Single +# Default value: 1 +Needles = 1 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +NemBossHelper = 0 + +## Nkota's Heritage +# Setting type: Single +# Default value: 12 +NkotasHeritage = 12 + +## Notice Of Absence +# Setting type: Single +# Default value: 1 +NoticeOfAbsence = 1 + +## N'kuhana's Opinion +# Setting type: Single +# Default value: 12 +NovaOnHeal = 12 + +## Genesis Loop +# Setting type: Single +# Default value: 4 +NovaOnLowHealth = 4 + +## One Ticket +# Setting type: Single +# Default value: 0 +OneTicket = 0 + +## Cleansed Ticket +# Setting type: Single +# Default value: 0 +OneTicketConsumed = 0 + +## H3_ONETICKETHIDDEN_NAME +# Setting type: Single +# Default value: 0 +OneTicketHidden = 0 + +## Oddly-shaped Opal +# Setting type: Single +# Default value: 1 +OutOfCombatArmor = 1 + +## Overkill Overdrive +# Setting type: Single +# Default value: 3 +OverkillOverdrive = 3 + +## Planula +# Setting type: Single +# Default value: 4 +ParentEgg = 4 + +## Pearl +# Setting type: Single +# Default value: 4 +Pearl = 4 + +## Symbiotic Scorpion +# Setting type: Single +# Default value: 12 +PermanentDebuffOnHit = 12 + +## Personal Shield Generator +# Setting type: Single +# Default value: 1 +PersonalShield = 1 + +## Old War Stealthkit +# Setting type: Single +# Default value: 3 +Phasing = 3 + +## Interstellar Desk Plant +# Setting type: Single +# Default value: 12 +Plant = 12 + +## Plant On Hit +# Setting type: Single +# Default value: 0 +PlantOnHit = 0 + +## Plasma Core +# Setting type: Single +# Default value: 0 +PlasmaCore = 0 + +## Portable Reactor +# Setting type: Single +# Default value: 12 +PortableReactor = 12 + +## Shuriken +# Setting type: Single +# Default value: 3 +PrimarySkillShuriken = 3 + +## Prison Shackles +# Setting type: Single +# Default value: 3 +PrisonShackles = 3 + +## RabadonsItem +# Setting type: Single +# Default value: 12 +Rabadons = 12 + +## Mercurial Rachis +# Setting type: Single +# Default value: 0 +RandomDamageZone = 0 + +## Bottled Chaos +# Setting type: Single +# Default value: 12 +RandomEquipmentTrigger = 12 + +## Eulogy Zero +# Setting type: Single +# Default value: 0 +RandomlyLunar = 0 + +## Rapid Mitosis +# Setting type: Single +# Default value: 12 +RapidMitosis = 12 + +## Regenerating Scrap +# Setting type: Single +# Default value: 3 +RegeneratingScrap = 3 + +## Regenerating Scrap (Consumed) +# Setting type: Single +# Default value: 0 +RegeneratingScrapConsumed = 0 + +## Relic of Force +# Setting type: Single +# Default value: 0 +RelicOfForce = 0 + +## Relic of Mass +# Setting type: Single +# Default value: 0 +RelicOfMass = 0 + +## Relic of Termination +# Setting type: Single +# Default value: 0 +RelicOfTermination = 0 + +# Setting type: Single +# Default value: 0 +RenderMonsterItem = 0 + +## Corpsebloom +# Setting type: Single +# Default value: 0 +RepeatHeal = 0 + +## Empathy Cores +# Setting type: Single +# Default value: 4 +RoboBallBuddy = 4 + +## Rusty Jetpack +# Setting type: Single +# Default value: 3 +RustyJetpack = 3 + +## Scattered Reflection +# Setting type: Single +# Default value: 3 +ScatteredReflection = 3 + +## Scavenger's Pouch +# Setting type: Single +# Default value: 3 +ScavengersPouch = 3 + +## Empty Pouch +# Setting type: Single +# Default value: 0 +ScavengersPouchConsumed = 0 + +## H3_SCAVENGERSPOUCHHIDDEN_NAME +# Setting type: Single +# Default value: 0 +ScavengersPouchHidden = 0 + +## Item Scrap, Green +# Setting type: Single +# Default value: 3 +ScrapGreen = 3 + +## Strange Scrap, Green +# Setting type: Single +# Default value: 0 +ScrapGreenSuppressed = 0 + +## Item Scrap, Lunar +# Setting type: Single +# Default value: 0 +ScrapLunar = 0 + +## Item Scrap, Red +# Setting type: Single +# Default value: 12 +ScrapRed = 12 + +## Strange Scrap, Red +# Setting type: Single +# Default value: 0 +ScrapRedSuppressed = 0 + +## Item Scrap, White +# Setting type: Single +# Default value: 1 +ScrapWhite = 1 + +## Strange Scrap, White +# Setting type: Single +# Default value: 0 +ScrapWhiteSuppressed = 0 + +## Item Scrap, Yellow +# Setting type: Single +# Default value: 4 +ScrapYellow = 4 + +## Backup Magazine +# Setting type: Single +# Default value: 1 +SecondarySkillMagazine = 1 + +## Leeching Seed +# Setting type: Single +# Default value: 3 +Seed = 3 + +## Shard Of Glass +# Setting type: Single +# Default value: 1 +ShardOfGlass = 1 + +## Transcendence +# Setting type: Single +# Default value: 0 +ShieldOnly = 0 + +## Irradiant Pearl +# Setting type: Single +# Default value: 4 +ShinyPearl = 4 + +## Unstable Tesla Coil +# Setting type: Single +# Default value: 12 +ShockNearby = 12 + +## Mired Urn +# Setting type: Single +# Default value: 4 +SiphonOnLowHealth = 4 + +## Skull Token +# Setting type: Single +# Default value: 0 +SkullCounter = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +SlingerWickedRing = 12 + +## Chronobauble +# Setting type: Single +# Default value: 3 +SlowOnHit = 3 + +## Tentabauble +# Setting type: Single +# Default value: 3 +SlowOnHitVoid = 3 + +## Spear of Shojin +# Setting type: Single +# Default value: 12 +SoS = 12 + +## Spattered Collection +# Setting type: Single +# Default value: 3 +SpatteredCollection = 3 + +## Rose Buckler +# Setting type: Single +# Default value: 3 +SprintArmor = 3 + +## Energy Drink +# Setting type: Single +# Default value: 1 +SprintBonus = 1 + +## Red Whip +# Setting type: Single +# Default value: 3 +SprintOutOfCombat = 3 + +## Little Disciple +# Setting type: Single +# Default value: 4 +SprintWisp = 4 + +## Squid Polyp +# Setting type: Single +# Default value: 3 +Squid = 3 + +## Sticky Bomb +# Setting type: Single +# Default value: 1 +StickyBomb = 1 + +## Stirring Soul +# Setting type: Single +# Default value: 0 +StirringSoul = 0 + +## Ignition Tank +# Setting type: Single +# Default value: 3 +StrengthenBurn = 3 + +## Stun Grenade +# Setting type: Single +# Default value: 1 +StunChanceOnHit = 1 + +## Swift Skateboard +# Setting type: Single +# Default value: 12 +SwiftSkateboard = 12 + +## Soldier's Syringe +# Setting type: Single +# Default value: 1 +Syringe = 1 + +## Titanic Hydra +# Setting type: Single +# Default value: 12 +TH = 12 + +## Lepton Daisy +# Setting type: Single +# Default value: 3 +TPHealingNova = 3 + +## Soulbound Catalyst +# Setting type: Single +# Default value: 12 +Talisman = 12 + +## Team Damage Boost +# Setting type: Single +# Default value: 0 +TeamSizeDamageBonus = 0 + +## Teleport when out of bounds +# Setting type: Single +# Default value: 0 +TeleportWhenOob = 0 + +## Tempest On Kill +# Setting type: Single +# Default value: 0 +TempestOnKill = 0 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +TerminationHelper = 0 + +## Thallium +# Setting type: Single +# Default value: 12 +Thallium = 12 + +## The Hermit +# Setting type: Single +# Default value: 12 +TheHermit = 12 + +## The Unforgivable +# Setting type: Single +# Default value: 3 +TheUnforgivable = 3 + +## Razorwire +# Setting type: Single +# Default value: 3 +Thorns = 3 + +## Halcyon Seed +# Setting type: Single +# Default value: 4 +TitanGoldDuringTP = 4 + +## Tonic Affliction +# Setting type: Single +# Default value: 0 +TonicAffliction = 0 + +## Monster Tooth +# Setting type: Single +# Default value: 1 +Tooth = 1 + +## Busted Key +# Setting type: Single +# Default value: 1 +TreasureCache = 1 + +## Rusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheConsumed = 0 + +## Encrusted Key +# Setting type: Single +# Default value: 1 +TreasureCacheVoid = 1 + +## Encrusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheVoidConsumed = 0 + +## Core of The Collective +# Setting type: Single +# Default value: 0 +UmbralMithrixUmbralItem = 0 + +## Use Ambient Level +# Setting type: Single +# Default value: 0 +UseAmbientLevel = 0 + +## Hardlight Afterburner +# Setting type: Single +# Default value: 12 +UtilitySkillMagazine = 12 + +## Abyss-Touched Adze +# Setting type: Single +# Default value: 1 +VV_ITEM_ADZE_ITEM = 1 + +## Crystalline Lotus +# Setting type: Single +# Default value: 3 +VV_ITEM_BARRIERLOTUS_ITEM = 3 + +## Broken Mess +# Setting type: Single +# Default value: 0 +VV_ITEM_BROKEN_MESS = 0 + +## Clockwork Mechanism +# Setting type: Single +# Default value: 1 +VV_ITEM_CLOCKWORK_ITEM = 1 + +## Ceaseless Cornucopia +# Setting type: Single +# Default value: 3 +VV_ITEM_CORNUCOPIACELL_ITEM = 3 + +## Supercritical Coolant +# Setting type: Single +# Default value: 1 +VV_ITEM_CRYOCANISTER_ITEM = 1 + +## Quasitemporal Quill +# Setting type: Single +# Default value: 3 +VV_ITEM_DASHQUILL_ITEM = 3 + +## Enhancement Vials +# Setting type: Single +# Default value: 1 +VV_ITEM_EHANCE_VIALS_ITEM = 1 + +## Empty Vials +# Setting type: Single +# Default value: 0 +VV_ITEM_EMPTY_VIALS = 0 + +## Executioner's Burden +# Setting type: Single +# Default value: 3 +VV_ITEM_EXEBLADE_ITEM = 3 + +## Extraterrestrial Exhaust +# Setting type: Single +# Default value: 1 +VV_ITEM_EXT_EXHAUST_ITEM = 1 + +## Lens-Maker's Orrery +# Setting type: Single +# Default value: 12 +VV_ITEM_ORRERY_ITEM = 12 + +## Newly Hatched Zoea +# Setting type: Single +# Default value: 4 +VoidMegaCrabItem = 4 + +## Void Fiend Passive Item +# Setting type: Single +# Default value: 0 +VoidmanPassiveItem = 0 + +## Warmog's Armor +# Setting type: Single +# Default value: 12 +WA = 12 + +## Wit's End +# Setting type: Single +# Default value: 12 +WE = 12 + +## Warcry on Combat +# Setting type: Single +# Default value: 0 +WarCryOnCombat = 0 + +## Berzerker's Pauldron +# Setting type: Single +# Default value: 3 +WarCryOnMultiKill = 3 + +## Warbanner +# Setting type: Single +# Default value: 1 +WardOnLevel = 1 + +## Watch Metronome +# Setting type: Single +# Default value: 3 +WatchMetronome = 3 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +WickedRingNew = 12 + +## X-4 Stimulant +# Setting type: Single +# Default value: 1 +X4 = 1 + +## ITEM_WORMHEALTH_NAME +# Setting type: Single +# Default value: 0 +wormHealth = 0 + +BabyToys = 12 + +idEmptyRelic = 0 + +idEssenceOfTar = 4 + +idHiddenTarCorruptionItem = 0 + +idRelicOfEnergy = 4 + +idSagesBook = 4 + +idVoidStompers = 12 + +itemTempStun = 0 + +JavAngleMagiciteDust = 0 + +CGMGradiusOption = 12 + +CGMOptionSeed = 3 + +MysticsBadItems_CatEarHeadphones = 3 + +MysticsBadItems_Crown = 3 + +MysticsBadItems_RainbowTrail = 1 + +MysticsBadItems_Rhythm = 3 + +TKSATBismuthFlask = 0 + +TKSATBrambleRing = 3 + +TKSATConcentratingAlembic = 0 + +TKSATDamageBuffer = 3 + +TKSATDeadManSwitch = 3 + +TKSATDefib = 3 + +TKSATEnPassant = 3 + +TKSATExtendoArms = 1 + +TKSATExtraEquipment = 4 + +TKSATFudgeDice = 3 + +TKSATGoFaster = 12 + +TKSATGoldenGear = 3 + +TKSATGupRay = 12 + +TKSATHeadset = 12 + +TKSATHealsToDamage = 0 + +TKSATKintsugi = 12 + +TKSATKleinBottle = 3 + +TKSATLoom = 12 + +TKSATMagnetism = 1 + +TKSATMimic = 1 + +TKSATMotionTracker = 1 + +TKSATMountainToken = 0 + +TKSATMoustache = 1 + +TKSATMug = 1 + +TKSATNautilusProtocol = 12 + +TKSATObsidianBrooch = 1 + +TKSATOrderedArmor = 3 + +TKSATPinball = 12 + +TKSATPixieTube = 3 + +TKSATShootToHeal = 1 + +TKSATShrinkRay = 12 + +TKSATSkein = 12 + +TKSATTimelostRum = 1 + +TKSATTriBrooch = 1 + +TKSATVillainousVisage = 1 + +TKSATVoidwispHive = 3 + +TKSATWaxFeather = 0 + +TKSATWrangler = 12 + +TkSatInternalGupRayCounter = 0 + +CCIArmsRace = 3 + +CCIFootMine = 3 + +CCIMissile2 = 12 + +CCIMortarTube = 1 + +CCIPanicMines = 3 + +CCIThallium = 12 + +CIBarbedWire = 1 + +CIBitterRoot = 1 + +CIBoxingGloves = 3 + +CIClover = 3 + +CIEmbryo = 12 + +CIFireShield = 1 + +CIGoldenGun = 3 + +CIHitList = 12 + +CIINTERNALTally = 0 + +CIImprint = 3 + +CILifeSavings = 1 + +CIOldBox = 0 + +CIPermafrost = 12 + +CIPhotonJetpack = 12 + +CIRustyJetpack = 3 + +CIScepter = 12 + +CISmartShopper = 3 + +CISnakeEyes = 1 + +CISpikestrip = 1 + +CITaser = 1 + +CITeleSight = 12 + +CIVial = 1 + +ITEM_GOTCE_AegisDisplayCase = 12 + +ITEM_GOTCE_Aegiscentrism = 3 + +ITEM_GOTCE_AegmergencyAegis = 3 + +ITEM_GOTCE_AmalgamSpoon = 3 + +ITEM_GOTCE_AmberRabbit = 3 + +ITEM_GOTCE_AnalyticalAegis = 3 + +ITEM_GOTCE_AncientAxe = 3 + +ITEM_GOTCE_AnimalHead = 1 + +ITEM_GOTCE_BackupHammer = 0 + +ITEM_GOTCE_Balls = 1 + +ITEM_GOTCE_BangSnap = 1 + +ITEM_GOTCE_BarrierInsurance = 1 + +ITEM_GOTCE_BarrierStone = 1 + +ITEM_GOTCE_Barrierworks = 1 + +ITEM_GOTCE_BigShoe = 0 + +ITEM_GOTCE_BisonSkull = 12 + +ITEM_GOTCE_BottledCommand = 12 + +ITEM_GOTCE_BottledEnigma = 12 + +ITEM_GOTCE_BottledMetamorphosis = 1 + +ITEM_GOTCE_BoxingGloves = 3 + +ITEM_GOTCE_ChaosRounds = 1 + +ITEM_GOTCE_ChristmasGift = 1 + +ITEM_GOTCE_ClaspingClaws = 3 + +ITEM_GOTCE_Conformity = 0 + +ITEM_GOTCE_CorruptedShard = 0 + +ITEM_GOTCE_CorruptsAllShatterspleens = 4 + +ITEM_GOTCE_CrownPrince = 0 + +ITEM_GOTCE_DarkFluxPauldron = 0 + +ITEM_GOTCE_DecorativeDrill = 3 + +ITEM_GOTCE_DelicaterWatch = 3 + +ITEM_GOTCE_DelicatestWatch = 0 + +ITEM_GOTCE_DilutedFlask = 0 + +ITEM_GOTCE_DopeDope = 0 + +ITEM_GOTCE_DreamPDF = 0 + +ITEM_GOTCE_EmpathyC4 = 1 + +ITEM_GOTCE_EntropicEmblem = 0 + +ITEM_GOTCE_ExplorersTorch = 3 + +ITEM_GOTCE_ExpressionOfTheImmolated = 0 + +ITEM_GOTCE_FaultySpacetimeClock = 1 + +ITEM_GOTCE_FormlessSand = 0 + +ITEM_GOTCE_FortifiedFlask = 1 + +ITEM_GOTCE_FreeWifi = 12 + +ITEM_GOTCE_GD1 = 1 + +ITEM_GOTCE_GabesShank = 12 + +ITEM_GOTCE_Galsone = 12 + +ITEM_GOTCE_Gamepad = 12 + +ITEM_GOTCE_GenevaSuggestion = 12 + +ITEM_GOTCE_GrandfatherClock = 3 + +ITEM_GOTCE_GummyVitamins = 1 + +ITEM_GOTCE_HealingScrap = 1 + +ITEM_GOTCE_HealingScrapConsumed = 0 + +ITEM_GOTCE_HeartlessBreakfast = 0 + +ITEM_GOTCE_HeartyBreakfast = 3 + +ITEM_GOTCE_HelloWorld = 12 + +ITEM_GOTCE_HuntressHarpoon = 0 + +ITEM_GOTCE_Kirn = 12 + +ITEM_GOTCE_LuckiestMask = 1 + +ITEM_GOTCE_Lunch = 1 + +ITEM_GOTCE_MagneticPropulsor = 0 + +ITEM_GOTCE_MemoriesOfMisery = 0 + +ITEM_GOTCE_MissileFovCrit = 3 + +ITEM_GOTCE_MoldySteak = 1 + +ITEM_GOTCE_MonstersVisage = 0 + +ITEM_GOTCE_NeverEndingAgony = 4 + +ITEM_GOTCE_PaleAle = 0 + +ITEM_GOTCE_PierReviewedSource = 12 + +ITEM_GOTCE_PluripotentBisonSteak = 1 + +ITEM_GOTCE_PogoStick = 1 + +ITEM_GOTCE_ProvidenceFinger = 4 + +ITEM_GOTCE_Racecar = 3 + +ITEM_GOTCE_Recursion = 1 + +ITEM_GOTCE_SigmaGrindset = 1 + +ITEM_GOTCE_SkullKey = 1 + +ITEM_GOTCE_SkullReaction = 0 + +ITEM_GOTCE_SpafnarsFries = 3 + +ITEM_GOTCE_SpikestripChanNFT = 12 + +ITEM_GOTCE_TubOfBart = 12 + +ITEM_GOTCE_TubOfLard = 12 + +ITEM_GOTCE_TuesdayMagazine = 1 + +ITEM_GOTCE_TurbulentDefibrillator = 1 + +ITEM_GOTCE_UltraAegis = 12 + +ITEM_GOTCE_ViendAltPassive = 0 + +ITEM_GOTCE_ViscousBlast = 4 + +ITEM_GOTCE_Voidflux = 0 + +ITEM_GOTCE_WhiteFragment = 1 + +ITEM_GOTCE_WindFluxPauldron = 0 + +ITEM_GOTCE_Wooler = 4 + +ITEM_GOTCE_Yhjtumgrhtfyddc = 0 + +ITEM_GOTCE_ZanySoup = 12 + +ITEM_GOTCE_ZoomLenses = 1 + +ITEM_GOTCE_gd2 = 1 + diff --git a/r2_profiles/choncc-upg/config/BetterUI-Misc.cfg b/r2_profiles/choncc-upg/config/BetterUI-Misc.cfg new file mode 100644 index 0000000..66402e8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-Misc.cfg @@ -0,0 +1,42 @@ +[Misc] + +## Show hidden items in the item inventory. +# Setting type: Boolean +# Default value: false +ShowHidden = false + +## Show advanced descriptions when picking up an item. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsItems = false + +## Show advanced descriptions when picking up equipment. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsEquipment = false + +## Hide pickup notifications for items. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsItems = false + +## Hide pickup notifications for equipment. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsEquipment = false + +## Hide pickup notifications for artifacts. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsArtifacts = false + +## Show the item description on the interaction pop-up. +# Setting type: Boolean +# Default value: true +ShowPickupDescription = true + +## Show advanced descriptions for the interaction pop-up. +# Setting type: Boolean +# Default value: false +PickupDescriptionAdvanced = false + diff --git a/r2_profiles/choncc-upg/config/BetterUI-Sorting.cfg b/r2_profiles/choncc-upg/config/BetterUI-Sorting.cfg new file mode 100644 index 0000000..4e60851 --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-Sorting.cfg @@ -0,0 +1,68 @@ +[Sorting] + +## Sort items in the inventory and scoreboard. +# Setting type: Boolean +# Default value: true +SortItemsInventory = true + +## Sort items in the command window. +# Setting type: Boolean +# Default value: true +SortItemsCommand = true + +## Sort items in the scrapper window. +# Setting type: Boolean +# Default value: true +SortItemsScrapper = true + +## Tiers in ascending order, left to right. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 012345 +TierOrder = 012345 + +## What to sort the items by, most important to least important. +## Find the full details and an example in the Readme on Thunderstore/Github. +## 0 = Tier Ascending +## 1 = Tier Descending +## 2 = Stack Size Ascending +## 3 = Stack Size Descending +## 4 = Pickup Order +## 5 = Pickup Order Reversed +## 6 = Alphabetical +## 7 = Alphabetical Reversed +## 8 = Random +## i = ItemIndex +## I = ItemIndex Descending +## +## Tag Based: +## s = Scrap First +## S = Scrap Last +## d = Damage First +## D = Damage Last +## h = Healing First +## H = Healing Last +## u = Utility First +## U = Utility Last +## o = On Kill Effect First +## O = On Kill Effect Last +## e = Equipment Related First +## E = Equipment Related Last +## p = Sprint Related First +## P = Sprint Related Last +# Setting type: String +# Default value: S134 +SortOrder = S134 + +## Sort order for the command window. +## The command window has a special sort option "C" which will place the last selected item in the middle. +## Note: This option must be the last one in the SortOrderCommand option. +# Setting type: String +# Default value: 6 +SortOrderCommand = 6 + +## Sort order for the scrapper window. +# Setting type: String +# Default value: 134 +SortOrderScrapper = 134 + diff --git a/r2_profiles/choncc-upg/config/BetterUI-StatsDisplay.cfg b/r2_profiles/choncc-upg/config/BetterUI-StatsDisplay.cfg new file mode 100644 index 0000000..b91311f --- /dev/null +++ b/r2_profiles/choncc-upg/config/BetterUI-StatsDisplay.cfg @@ -0,0 +1,82 @@ +[StatsDisplay] + +## Enable/Disable the StatsDisplay entirely. +# Setting type: Boolean +# Default value: true +Enable = true + +## You may format the StatString using formatting tags such as color, size, bold, underline, italics. See Readme for more. +## Valid Parameters: +## $armordmgreduction $exp $maxexp $level $dmg $crit $critdamage $luckcrit $hp $maxhp $shield $maxshield $barrier $maxbarrier $armor $regen $movespeed $velocity $2dvelocity $jumps $maxjumps $atkspd $luck $multikill $highestmultikill $killcount $dpscharacter $dpsminion $dps $mountainshrines $blueportal $goldportal $celestialportal $voidportal $difficulty +# Setting type: String +# Default value: Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n +StatString = Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n + +## StatDisplay string to show when the custom bind is being pressed. This can be the same or different from the normal StatString. +# Setting type: String +# Default value: Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n +StatStringCustomBind = Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n + +## Bind to show secondary StatsDisplay string. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: tab +CustomBind = tab + +## Only show the StatsDisplay when the scoreboard is open. +# Setting type: Boolean +# Default value: false +ShowCustomBindOnly = false + +## Toggle the StatsDisplay when the bind is pressed rather than showing it when it is held. +# Setting type: Boolean +# Default value: false +ToggleOnBind = false + +## Whether or not the StatsDisplay panel should have a background. +# Setting type: Boolean +# Default value: true +PanelBackground = true + +## Whether to attach the stats display to the objective panel. +## If not, it will be a free-floating window that can be moved with the options below. +# Setting type: Boolean +# Default value: true +AttachToObjectivePanel = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMin = {"x":1.0,"y":0.5} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMax = {"x":1.0,"y":0.5} + +## Position of the StatsDisplay window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":-210.0,"y":100.0} +WindowPosition = {"x":-210.0,"y":100.0} + +## Pivot of the StatsDisplay window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.5} +WindowPivot = {"x":0.0,"y":0.5} + +## Size of the StatsDisplay window. +# Setting type: Vector2 +# Default value: {"x":200.0,"y":600.0} +WindowSize = {"x":200.0,"y":600.0} + +## Angle of the StatsDisplay window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":6.0,"z":0.0} + diff --git a/r2_profiles/choncc-upg/config/Bobot.SimpleEclipseDisplay.cfg b/r2_profiles/choncc-upg/config/Bobot.SimpleEclipseDisplay.cfg new file mode 100644 index 0000000..5cf8928 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Bobot.SimpleEclipseDisplay.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin SimpleEclipseDisplay v1.0.0 +## Plugin GUID: Bobot.SimpleEclipseDisplay + +[Display] + +## Colour of the eclipse display number. +# Setting type: Color +# Default value: FFFFFFFF +Display Text Colour = FFFFFFFF + +## Whether or not the eclipse level is displayed on all character select menus or just eclipse. +# Setting type: Boolean +# Default value: true +Only Display On Eclipse Menus = true + diff --git a/r2_profiles/choncc-upg/config/Bog.VoidFiendTweaks.cfg b/r2_profiles/choncc-upg/config/Bog.VoidFiendTweaks.cfg new file mode 100644 index 0000000..75fa5f9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Bog.VoidFiendTweaks.cfg @@ -0,0 +1,90 @@ +## Settings file was created by plugin VoidFiendTweaks v1.0.0 +## Plugin GUID: Bog.VoidFiendTweaks + +[Corruption Explosion Settings] + +## On entering the corrupt state, release a stunning explosion around you +# Setting type: Boolean +# Default value: true +Enable Explosion = true + +## Damage coefficient of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 3.5 +Explosion Damage = 3.5 + +## Blast radius of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 18 +Explosion Radius = 18 + +[Corruption Meter Settings] + +## Enables this mod's changes to the corruption meter +# Setting type: Boolean +# Default value: true +Enable Meter Changes = true + +## Flat amount by which each void item raises the minimum value of the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 0 +Void Item Influence = 0 + +## Ratio by which healing reduces your void meter. +## The game's default value is -100, meaning 1:1 scaling with the percentage of the HP bar healed. +# Setting type: Single +# Default value: 0 +Healing Influence = 0 + +## Flat value by which corruption meter increases per second while not in corrupt state. The game's default is 3. +# Setting type: Single +# Default value: 3 +Corruption Meter Build Rate = 3 + +## Fraction at which corruption meter decays per second. The game's default is -0.0667 +# Setting type: Single +# Default value: -0.0888 +Corruption Meter Decay Rate = -0.0888 + +## Flat amount by which critical strikes increase the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 2 +Corruption Meter per Critical Strike = 2 + +## Ratio by which taking damage increases your void meter. +## Similar to healing influence, this value is based on the percentage of the HP bar lost. +# Setting type: Single +# Default value: 50 +Corruption Meter per Damage Taken = 50 + +[Corruption Movespeed Settings] + +## Grant self a decaying movespeed bonus upon entering the corrupt state. +# Setting type: Boolean +# Default value: true +Enable Movespeed Bonus = true + +## Bonus movespeed percentage granted on transformation. Decays over the duration +# Setting type: Single +# Default value: 100 +Movespeed Bonus Value = 100 + +## Duration of bonus movespeed buff. +# Setting type: Single +# Default value: 4 +Movespeed Bonus Duration = 4 + +[Flood Settings] + +## Enables the usage of Flood in conjunction with your other skills +# Setting type: Boolean +# Default value: true +Use Skills During Flood = true + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 1.0.0 +Mod Version = 1.0.0 + diff --git a/r2_profiles/choncc-upg/config/CaptainPudding.BetterItemRewards.cfg b/r2_profiles/choncc-upg/config/CaptainPudding.BetterItemRewards.cfg new file mode 100644 index 0000000..4b8aac8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/CaptainPudding.BetterItemRewards.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin BetterItemRewards v1.2.0 +## Plugin GUID: CaptainPudding.BetterItemRewards + +[BetterItemRewards time limits] + +## Upto and including Tier three will start appearing after this time limit. IN MINUTES. (tier one, tier two, tier three, equipment) +# Setting type: Int32 +# Default value: 30 +Tier Three Time Limit = 30 + +## Upto and including Tier two will start appearing after this time limit. IN MINUTES. (tier one, tier two, equipment) +# Setting type: Int32 +# Default value: 10 +Tier Two Time Limit = 10 + +## Upto and including equipment will start appearing after this time limit. IN MINUTES. (tier one, equipment) +# Setting type: Int32 +# Default value: 5 +Equipment Time Limit = 5 + diff --git a/r2_profiles/choncc-upg/config/Debo.LoLItems.cfg b/r2_profiles/choncc-upg/config/Debo.LoLItems.cfg new file mode 100644 index 0000000..aab2631 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Debo.LoLItems.cfg @@ -0,0 +1,595 @@ +## Settings file was created by plugin LoLItems v1.3.0 +## Plugin GUID: Debo.LoLItems + +[Banner of Command] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of damage amp each stack will grant. +# Setting type: Single +# Default value: 10 +Damage Amp = 10 + +[BannerOfCommand] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Damage Amp = 10 + +[Blade of the Ruined King] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: Syringe,Seed +Void Items = Syringe,Seed + +## Amount of on hit current health damage percent each item will grant. +# Setting type: Single +# Default value: 5 +On Hit Damage Percent = 5 + +## Amount of hits required to proc the on hit damage. +# Setting type: Single +# Default value: 3 +On Hit Proc Requirement = 3 + +## Percentage of damage dealt to be gained as healing. +# Setting type: Single +# Default value: 20 +Heal Percent = 20 + +## Cooldown per enemy. +# Setting type: Single +# Default value: 10 +Proc Cooldown = 10 + +## Multiplied by your base damage to determine the minimum proc damage. +# Setting type: Single +# Default value: 2 +Min Proc Damage = 2 + +## Multiplied by your base damage to determine the maximum proc damage. +# Setting type: Single +# Default value: 25 +Max Proc Damage = 25 + +## Amount of attack speed each item will grant. +# Setting type: Single +# Default value: 5 +Attack Speed = 5 + +[Bork] + +Enabled = true + +Rarity = VoidTier2Def + +Void Items = Syringe,Seed + +On Hit Damage Percent = 5 + +On Hit Proc Requirement = 3 + +Heal Percent = 20 + +Proc Cooldown = 10 + +Min Proc Damage = 2 + +Max Proc Damage = 25 + +Attack Speed = 5 + +[Cull] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of gold each kill will grant. +# Setting type: Single +# Default value: 1 +Gold Per Kill = 1 + +## Amount of kills needed to convert the item. +# Setting type: Single +# Default value: 100 +Kills To Convert = 100 + +[Experimental Hexplate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## The duration of the item buff. +# Setting type: Single +# Default value: 5 +Duration = 5 + +## The amount of attack speed the item proc grants. +# Setting type: Single +# Default value: 40 +Attack Speed = 40 + +## The amount of movespeed the item proc grants. +# Setting type: Single +# Default value: 32 +Movespeed = 32 + +[Gargoyle Stoneplate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent of barrier Gargoyle Stoneplate will grant you. +# Setting type: Single +# Default value: 60 +Barrier Percentage = 60 + +## Cooldown of the item. +# Setting type: Single +# Default value: 60 +Barrier Cooldown = 60 + +## Duration of the armor buff. +# Setting type: Single +# Default value: 2 +Armor Duration = 2 + +## Armor value given during the buff. +# Setting type: Single +# Default value: 100 +Armor Value = 100 + +[GargoyleStoneplate] + +Enabled = true + +Barrier Percentage = 60 + +Barrier Cooldown = 60 + +Armor Duration = 2 + +Armor Value = 100 + +[Guardians Blade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of cooldown reduction each item will grant. +# Setting type: Single +# Default value: 10 +Cooldown Reduction = 10 + +[GuardiansBlade] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Cooldown Reduction = 10 + +[Guinsoos Rageblade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of profCoef each item will grant +# Setting type: Single +# Default value: 0.1 +ProcCoef = 0.1 + +[GuinsoosRageblade] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +ProcCoef = 0.1 + +[Heartsteel] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of health per kill each item will grant. +# Setting type: Single +# Default value: 2 +Health Per Kill = 2 + +## The cooldown of the damage proc. +# Setting type: Single +# Default value: 10 +Damage Cooldown = 10 + +## The percentage of your health that will be dealt as damage. +# Setting type: Single +# Default value: 50 +Bonus Damage Percent = 50 + +[Immortal Shieldbow] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of percent max health barrier each item will grant. +# Setting type: Single +# Default value: 40 +Barrier Percent = 40 + +## Cooldown of the barrier. +# Setting type: Single +# Default value: 40 +Cooldown = 40 + +## Health threshold to trigger the barrier. +# Setting type: Single +# Default value: 30 +Health Threshold = 30 + +[ImmortalShieldbow] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Barrier Percent = 40 + +Cooldown = 40 + +Health Threshold = 30 + +[Imperial Mandate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: DeathMark +Void Items = DeathMark + +## Amount of bonus damage each item will grant. +# Setting type: Single +# Default value: 8 +Damage Amp = 8 + +[ImperialMandate] + +Enabled = true + +Rarity = VoidTier2Def + +Void Items = DeathMark + +Damage Amp = 8 + +[Infinity Edge] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of crit chance each item will grant. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +## Amount of crit damage each item will grant. +# Setting type: Single +# Default value: 15 +Crit Damage = 15 + +[InfinityEdge] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Crit Chance = 5 + +Crit Damage = 15 + +[Kraken Slayer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of hits required to proc the on hit damage. +# Setting type: Int32 +# Default value: 3 +On Hit Proc Requirement = 3 + +## Amount of additional percent base damage each item will grant. +# Setting type: Single +# Default value: 20 +Base Damage Percent = 20 + +## If the item will scale with base or total damage. +# Setting type: String +# Default value: base +Damage Scaling Type = base + +[KrakenSlayer] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +On Hit Proc Requirement = 3 + +Base Damage Percent = 20 + +[Liandrys] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Max Health Burn Percent = 2.5 + +Burn Duration = 5 + +Minimum Burn Damage = 2.5 + +Maximum Burn Damage = 125 + +[Liandrys Anguish] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of max health percent burn each item will grant. +# Setting type: Single +# Default value: 2.5 +Max Health Burn Percent = 2.5 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Minimum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 2.5 +Minimum Burn Damage = 2.5 + +## Maximum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 125 +Maximum Burn Damage = 125 + +[Mejais Soulstealer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus damage each stack will grant. +# Setting type: Single +# Default value: 0.5 +Bonus Damage Per Stack = 0.5 + +## Maximum amount of stacks for the buff. +# Setting type: Int32 +# Default value: 25 +Max Stacks = 25 + +## Duration of the buff. +# Setting type: Single +# Default value: 10 +Duration = 10 + +[MejaisSoulstealer] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Bonus Damage Per Stack = 0.5 + +Max Stacks = 25 + +Duration = 10 + +[Rabadons] + +Enabled = true + +Rarity = Tier3Def + +Void Items = + +Damage Amp = 30 + +[Rabadons Deathcap] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus percentage damage each item will grant. +# Setting type: Single +# Default value: 30 +Damage Amp = 30 + diff --git a/r2_profiles/choncc-upg/config/EggsSkills.cfg b/r2_profiles/choncc-upg/config/EggsSkills.cfg new file mode 100644 index 0000000..4e40a48 --- /dev/null +++ b/r2_profiles/choncc-upg/config/EggsSkills.cfg @@ -0,0 +1,204 @@ +[!!!Read this!!!] + +## By setting this to true, you as the EggsSkills user agrees to not complain about bugs that may stem from mismatched configs. Before submitting a bug report, delete the config file (It will automatically be regenerated at default values), restart the game, and attempt to recreate the bug first. Config values will automatically be applied as default unless this is set to true +# Setting type: Boolean +# Default value: false +ConfigEditingAgreement = false + +[!!Achievements!!] + +## Set to true to unlock all EggsSkills' achievements automatically. Does not require ConfigEditingAgreement to be true to function +# Setting type: Boolean +# Default value: false +UnlockAll = false + +[!EnabledSkills!] + +## Set to false to prevent EggsSkills' Artificer skills from listing +# Setting type: Boolean +# Default value: true +EnableArtificerSkills = true + +## Set to false to prevent EggsSkills' Bandit skills from listing +# Setting type: Boolean +# Default value: true +EnableBanditSkills = true + +## Set to false to prevent EggsSkills' Mercenary skills from listing +# Setting type: Boolean +# Default value: true +EnableMercSkills = true + +## Set to false to prevent EggsSkills' Engineer skills from listing +# Setting type: Boolean +# Default value: true +EnableEngiSkills = true + +## Set to false to prevent EggsSkills' Loader skills from listing +# Setting type: Boolean +# Default value: true +EnableLoaderSkills = true + +## Set to false to prevent EggsSkills' Commando skills from listing +# Setting type: Boolean +# Default value: true +EnableCommandoSkills = true + +## Set to false to prevent EggsSkills' Acrid skills from listing +# Setting type: Boolean +# Default value: true +EnableCrocoSkills = true + +## Set to false to prevent EggsSkills' Huntress skills from listing +# Setting type: Boolean +# Default value: true +EnableHuntressSkills = true + +## Set to false to prevent EggsSkills' MUL-T skills from listing +# Setting type: Boolean +# Default value: true +EnableMULTSkills = true + +## Set to false to prevent EggsSkills' REX skills from listing +# Setting type: Boolean +# Default value: true +EnableREXSkills = true + +## Set to false to prevent EggsSkills' Captain skills from listing +# Setting type: Boolean +# Default value: true +EnableCaptainSkills = true + +## Set to false to prevent EggsSkills' Railgunner skills from listing +# Setting type: Boolean +# Default value: true +EnableRailgunnerSkills = true + +## Set to false to prevent EggsSkills' Void Fiend skills from listing +# Setting type: Boolean +# Default value: true +EnableVoidFiendSkills = true + +[AcridConfigs] + +## Radius that Acrid's Expunge will affect upon detonation +# Setting type: Single +# Default value: 16 +PurgeRadius = 16 + +## What should the angle of the cone for hitting enemies for Acrid's Caustic Spray be? +# Setting type: Single +# Default value: 20 +PoisonBreathAngle = 20 + +[ArtificerConfigs] + +## Radius of a minimum charge cast of Artificer's Quantum Transposition +# Setting type: Single +# Default value: 4 +ZapportBaseRadius = 4 + +[BanditConfigs] + +## How long the damage / speed buff from Bandit's Kinetic Refractor lasts +# Setting type: Single +# Default value: 3 +InvisSprintBuffDuration = 3 + +## What is the max amount of times Bandit's Bounce should ricochet to new targets +# Setting type: Int32 +# Default value: 1 +MagicBulletRicochet = 1 + +[CaptainConfigs] + +## Radius of Captain's Tracking Grenade explosion +# Setting type: Single +# Default value: 20 +DebuffnadeRadius = 20 + +## How many pellets per shot from Captain's Mercury Repeater +# Setting type: UInt32 +# Default value: 8 +AutoshotgunPellets = 8 + +[CommandoConfigs] + +## How many bullets are fired per shot from Commando's Flechette Rounds +# Setting type: UInt32 +# Default value: 6 +ShotgunPellets = 6 + +## How long should the Commando's Tactical Pursuit post-dash invulnerability last +# Setting type: Single +# Default value: 1 +DashBuffTimer = 1 + +[EngiConfigs] + +## How many times should Engineer's Shock Mines deal damage before dissapearing +# Setting type: Int32 +# Default value: 5 +TeslaminePulseCount = 5 + +## How many extra micromissiles should be fired per turret per salvo from Engineer's Guided Salvo ability? +# Setting type: Int32 +# Default value: 0 +BonusMicromissileSalvoCount = 0 + +[HuntressConfigs] + +## How many bomblets are released from Huntress' Bomb Arrow. Crits always release 1.5x this amount +# Setting type: Int32 +# Default value: 8 +ArrowBomblets = 8 + +[LoaderConfigs] + +## Radius of a minimum (10%) barrier cast of Loader's Barrier Buster +# Setting type: Single +# Default value: 10 +ShieldsplodeRadius = 10 + +ShieldsplodeRemoveBarrierOnUse = true + +[MercConfigs] + +## What is the range on merc stunning enemies with Execute +# Setting type: Single +# Default value: 16 +SlashportHealthFraction = 16 + +[MULTConfigs] + +## How many nanobot swarms should MUL-T's Nanobot Swarm ability fire out per enemy +# Setting type: Int32 +# Default value: 3 +NanobotCount = 3 + +[RailgunnerConfigs] + +## Should Railgunner's Lancer Rounds pierce everything +# Setting type: Boolean +# Default value: false +LanceWallPenetration = false + +[REXConfigs] + +## Radius at which enemies should be affected by REX's DIRECTIVE: Respire +# Setting type: Single +# Default value: 30 +PullRange = 30 + +## Should REX's DIRECTIVE: Respire be capped in how fast it can pulse +# Setting type: Boolean +# Default value: true +PullSpeedCap = true + +[VoidFiendConfigs] + +## Radius of Void Fiend's +# Setting type: Single +# Default value: 24 +ExplosionRadius = 24 + diff --git a/r2_profiles/choncc-upg/config/Faust.QoLChests.cfg b/r2_profiles/choncc-upg/config/Faust.QoLChests.cfg new file mode 100644 index 0000000..4090cc3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Faust.QoLChests.cfg @@ -0,0 +1,73 @@ +## Settings file was created by plugin QoLChests v1.1.8 +## Plugin GUID: Faust.QoLChests + +[Hide] + +## Hides empty chests after a few seconds +# Setting type: Boolean +# Default value: true +Chest = true + +## Hides used shops after a few seconds +# Setting type: Boolean +# Default value: true +Shops = true + +## Time before stuff is hidden/faded +# Setting type: Single +# Default value: 1 +Time = 1 + +## Fade instead of hiding +# Setting type: Boolean +# Default value: false +Fade = false + +[Highlight] + +## Remove highlight when used +# Setting type: Boolean +# Default value: false +RemoveWhenUsed = false + +## Highlight Chests (Chests, Barrels etc.) +# Setting type: Boolean +# Default value: true +Chest = true + +## Highlight stealthed chests +# Setting type: Boolean +# Default value: true +Stealthed Chests = true + +## Highlight Duplicators +# Setting type: Boolean +# Default value: true +Duplicator = true + +## Highlight Scrappers +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Highlight Shops +# Setting type: Boolean +# Default value: true +Shops = true + +## Highlight Drones +# Setting type: Boolean +# Default value: true +Drones = true + +## Highlight Turrets +# Setting type: Boolean +# Default value: true +Turrets = true + +## Yellow, Red, Pink +# Setting type: ConfigHighlightColor +# Default value: Yellow +# Acceptable values: Yellow, Red, Pink +Color = Yellow + diff --git a/r2_profiles/choncc-upg/config/Felda.ActuallyFaster.cfg b/r2_profiles/choncc-upg/config/Felda.ActuallyFaster.cfg new file mode 100644 index 0000000..aee55e8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Felda.ActuallyFaster.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin ActuallyFaster v1.0.9 +## Plugin GUID: Felda.ActuallyFaster + +[Actually Faster] + +## Should the scrapper go brrrrrt? +# Setting type: Boolean +# Default value: true +Scrapper brrrrrt = true + +## Should the printer go brrrrrt? +# Setting type: Boolean +# Default value: true +Printer brrrrrt = true + +## Should the chance shrine go brrrrrt? +# Setting type: Boolean +# Default value: true +Chance Shrine brrrrrt = true + +## Should the cauldrons go brrrrrt? +# Setting type: Boolean +# Default value: true +Cauldron brrrrrt = true + +## Should the cleansing pool go brrrrrt? +# Setting type: Boolean +# Default value: true +Cleansing Pool brrrrrt = true + +## Should the chests go brrrrrt? +# Setting type: Boolean +# Default value: true +Chest drop brrrrrt = true + diff --git a/r2_profiles/choncc-upg/config/FixPluginTypesSerialization.cfg b/r2_profiles/choncc-upg/config/FixPluginTypesSerialization.cfg new file mode 100644 index 0000000..9408326 --- /dev/null +++ b/r2_profiles/choncc-upg/config/FixPluginTypesSerialization.cfg @@ -0,0 +1,69 @@ +[Cache] + +## The GUID of the last downloaded UnityPlayer pdb file. +## If this GUID matches with the current one, +## the offsets for the functions below will be used +## instead of generating them at runtime. +# Setting type: String +# Default value: 000000000000000000000000000000000 +LastDownloadedGUID = 94DD10DB79284B62A2074D9E4CB522C81 + +## The in-memory offset of the MonoManager::AwakeFromLoad function. +# Setting type: String +# Default value: 00 +MonoManagerAwakeFromLoadOffset = 625DC0 + +## The in-memory offset of the MonoManager::IsAssemblyCreated function. +# Setting type: String +# Default value: 00 +MonoManagerIsAssemblyCreatedOffset = 6296F0 + +## The in-memory offset of the IsFileCreated function. +# Setting type: String +# Default value: 00 +IsFileCreatedOffset = 00 + +## The in-memory offset of the ScriptingManagerDeconstructor function. +# Setting type: String +# Default value: 00 +ScriptingManagerDeconstructorOffset = 6373D0 + +## The in-memory offset of the ConvertSeparatorsToPlatform function. +# Setting type: String +# Default value: 00 +ConvertSeparatorsToPlatformOffset = 555CC0 + +## The in-memory offset of the free_alloc_internal function. +# Setting type: String +# Default value: 00 +FreeAllocInternalOffset = 279340 + +## The in-memory offset of the malloc_internal function. +# Setting type: String +# Default value: 00 +MallocInternalOffset = 279390 + +## The in-memory offset of the m_ScriptingAssemblies global field. +# Setting type: String +# Default value: 00 +ScriptingAssembliesOffset = 1A9EBC0 + +ReadStringFromFileOffset = 81F130 + +[Overrides] + +## Unity version is Major.Minor.Patch format i.e. 2017.2.1. +## If specified, this version will be used instead of auto-detection +## from executable info. Specify only if the patcher doesn't work otherwise. +# Setting type: String +# Default value: +UnityVersionOverride = + +## PreferSupportedVersions - using values for supported versions, if a version is not supported trying to use pdb. +## PreferPdb - using pdb, it will be downloaded from Unity symbols server,if there is no pdb or download failed trying to use values for supported versions. +## Manual - using offsets from [Cache] section of the config, which you need to specify yourself as hex values. +# Setting type: FunctionOffsetLookup +# Default value: PreferSupportedVersions +# Acceptable values: PreferSupportedVersions, PreferPdb, Manual +FunctionOffsetLookupType = PreferSupportedVersions + diff --git a/r2_profiles/choncc-upg/config/Gorakh.NoMoreMath.cfg b/r2_profiles/choncc-upg/config/Gorakh.NoMoreMath.cfg new file mode 100644 index 0000000..aeed3ee --- /dev/null +++ b/r2_profiles/choncc-upg/config/Gorakh.NoMoreMath.cfg @@ -0,0 +1,157 @@ +## Settings file was created by plugin NoMoreMath v2.1.0 +## Plugin GUID: Gorakh.NoMoreMath + +[Blood Shrine] + +## If the amount of money that will be granted from a Blood Shrine is displayed +# Setting type: Boolean +# Default value: true +Display Gold Amount = true + +## The format that will be used to display the amount of money gained. +## +## All instances of '{amount}' (braces included!) will be replaced with the amount of money gained. +# Setting type: String +# Default value: (+${amount}) +Gold Amount Display Format = (+${amount}) + +[Chance Shrine] + +## Displays how many activations of a shrine you can afford. +# Setting type: Boolean +# Default value: true +Display Activation Count = true + +## The format that will be used to display the affordable activations remaining. +## +## All instances of '{activations}' (braces included!) will be replaced with the number of times you can purchase the shrine before running out of money. +# Setting type: String +# Default value: ({activations} activation(s)) +Shrine Activation Count Display Format = ({activations} activation(s)) + +[Effective Cost] + +## If effective cost should be shown on interactables +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display the effective cost. +## +## All instances of '{value}' (braces included!) will be replaced with the effective cost value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +[Effective Health] + +## If effective health should be displayed. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display effective health. +## +## All instances of '{value}' (braces included!) will be replaced with the effective health value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: BeforeHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Current Health Display Position = BeforeHealth + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: AfterHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Max Health Display Position = AfterHealth + +[Formatting] + +Blood Shrine Money String = (+${amount}) + +Chance Shrine Uses String = ({amount} activation{s}) + +Effective Health String = (Eff. {amount}) + +Effective Full Health String = (Eff. {amount}) + +Effective Purchase Cost String = {Eff. {styleOnlyOnTooltip}${amount}{/styleOnlyOnTooltip}} + +Gilded Coast Beacons String = (${amount}) + +Holdout Zone Time Remaining String = ({second} s) + +[Halcyon Beacon] + +## If the total cost of all Halcyon Beacons in Gilded Coast should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Total Cost = true + +## The format that will be used to display the total cost. +## +## All instances of '{total_cost}' (braces included!) will be replaced with the total cost +## +## All instances of '{color}' (braces included!) will be replaced with a color code depending on if the total cost is affordable or not +# Setting type: String +# Default value: (${total_cost}) +Total Cost Display Format = (${total_cost}) + +## The color used for the '{color}' tag in the display format if the total price can be afforded. +# Setting type: Color +# Default value: 00FF00FF +Total Cost Affordable Color = 00FF00FF + +## The color used for the '{color}' tag in the display format if the total price cannot be afforded. +# Setting type: Color +# Default value: FF0000FF +Total Cost Not Affordable Color = FF0000FF + +[Halcyon Shrine] + +## If the charge progress of Halcyon Shrines should be displayed in the Objectives panel +# Setting type: Boolean +# Default value: true +Display Charge Progress = true + +## The format that will be used to display the charge progress. +## +## All instances of '{money_spent}' (braces included!) will be replaced with the amount of money spent on the shrine +## +## All instances of '{money_required}' (braces included!) will be replaced with the amount of money required to complete the shrine +## +## All instances of '{percent_complete}' (braces included!) will be replaced with the charge percentage (0-100) +# Setting type: String +# Default value: Charge the Halcyon Shrine (${money_spent}/{money_required}) +Charge Progress Display Format = Charge the Halcyon Shrine (${money_spent}/{money_required}) + +[Holdout Zone] + +## If the estimated time remaining to fully charge a holdout zone should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Estimated Charge Time = true + +## The format that will be used to display the time remaining. +## +## All instances of '{sec}' (braces included!) will be replaced with the time remaining (in seconds) +# Setting type: String +# Default value: ({sec} s) +Charge Time Display Format = ({sec} s) + diff --git a/r2_profiles/choncc-upg/config/GreenAlienHead.cfg b/r2_profiles/choncc-upg/config/GreenAlienHead.cfg new file mode 100644 index 0000000..a7f3f1e --- /dev/null +++ b/r2_profiles/choncc-upg/config/GreenAlienHead.cfg @@ -0,0 +1,7 @@ +[Green Alien Head] + +## Change the cooldown reduction PERCENT of alien head. +# Setting type: Single +# Default value: 15 +Set Cooldown Reduction = 15 + diff --git a/r2_profiles/choncc-upg/config/HIFU.BetterMeteorite.cfg b/r2_profiles/choncc-upg/config/HIFU.BetterMeteorite.cfg new file mode 100644 index 0000000..7da5a31 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.BetterMeteorite.cfg @@ -0,0 +1,45 @@ +## Settings file was created by plugin BetterMeteorite v2.0.1 +## Plugin GUID: HIFU.BetterMeteorite + +[BetterMeteorite] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## 0 is None, 1 is Linear, 2 is Sweetspot. Vanilla is 1 +# Setting type: Int32 +# Default value: 0 +Falloff Type = 0 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Radius = 9 + +## Vanilla is 4000 +# Setting type: Single +# Default value: 6000 +Force = 6000 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Minimum Wave Interval = 0.5 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1 +Maximum Wave Interval = 1 + +## Vanilla is 20 +# Setting type: Int32 +# Default value: 30 +Wave Count = 30 + +## Vanilla is 140 +# Setting type: Single +# Default value: 60 +Cooldown = 60 + diff --git a/r2_profiles/choncc-upg/config/HIFU.EscanorPaladinSkills.cfg b/r2_profiles/choncc-upg/config/HIFU.EscanorPaladinSkills.cfg new file mode 100644 index 0000000..abb8ebf --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.EscanorPaladinSkills.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EscanorPaladinSkills v1.0.0 +## Plugin GUID: HIFU.EscanorPaladinSkills + +[Silly] + +## Only works with Divine Axe Rhitta as your M1 +# Setting type: Single +# Default value: 1.5 +Sword Scale Multiplier = 1.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.Backup.cfg new file mode 100644 index 0000000..7fad68b --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.Backup.cfg @@ -0,0 +1,151 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :: Base Stats] + +Base Damage = 12 + +Base Health = 120 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::: Hurt Box] + +Size Multiplier = 0.75 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::::: Achievements] + +Acrid: Pandemic Poison Requirement Amount = 100 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Primary : Vicious Wounds] + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary : Neurotoxin] + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary :: Ravenous Bite] + +Damage = 4.4 + +Cooldown = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Special : Epidemic] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility : Caustic Leap] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility :: Frenzied Leap] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.cfg new file mode 100644 index 0000000..f3edb7a --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUAcridTweaks.cfg @@ -0,0 +1,205 @@ +## Settings file was created by plugin HIFUAcridTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUAcridTweaks + +[Config] + +## Disabling this would stop HIFUAcridTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + +[Misc : Spawn Animation] + +Enable? = true + +[Misc :: Base Stats] + +Enable? = true + +Base Damage = 12 + +Base Health = 120 + +[Misc ::: Hurt Box] + +Enable? = true + +Size Multiplier = 0.75 + +[Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[Misc ::::: Achievements] + +Enable? = true + +Acrid: Pandemic Poison Requirement Amount = 100 + +[Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +Enable? = true + +[Primary : Vicious Wounds] + +Enable? = true + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[Secondary : Neurotoxin] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +Enable Rework? = true + +Range = 45 + +Radius = 7 + +Proc Coefficient = 1 + +[Secondary :: Ravenous Bite] + +Enable? = true + +Damage = 4.4 + +Cooldown = 3 + +[Special : Epidemic] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[Utility : Caustic Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[Utility :: Frenzied Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + +Cooldown Reduction Per Hit = 1.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.Backup.cfg new file mode 100644 index 0000000..56f5968 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.Backup.cfg @@ -0,0 +1,131 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Primary :: Plasma Bolt] + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Cast Nano-Spear] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Charged Nano-Bomb] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special : Flamethrower] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special :: Ion Surge] + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility : Snapfreeze] + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.cfg new file mode 100644 index 0000000..60b882c --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUArtificerTweaks.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin HIFUArtificerTweaks v1.1.6 +## Plugin GUID: HIFU.HIFUArtificerTweaks + +[: Primary :: Plasma Bolt] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[: Secondary :: Cast Nano-Spear] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[: Secondary :: Charged Nano-Bomb] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[: Special : Flamethrower] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[: Special :: Ion Surge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[: Utility : Snapfreeze] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[: Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + +[Config] + +## Disabling this would stop HIFUArtificerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.6 +Latest Version = 1.1.6 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.Backup.cfg new file mode 100644 index 0000000..f7e9c1d --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.Backup.cfg @@ -0,0 +1,125 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Misc : Achievements] + +Hemorrhage Required = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary : Burst] + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary :: Blast] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary ::: Reload] + +Reload Duration = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary : Serrated Dagger] + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary :: Serrated Shiv] + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary ::: Hemorrhage] + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special : Lights Out] + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special :: Desperado] + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Utility : Smoke Bomb] + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.cfg new file mode 100644 index 0000000..4d4f93e --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUBanditTweaks.cfg @@ -0,0 +1,168 @@ +## Settings file was created by plugin HIFUBanditTweaks v1.2.5 +## Plugin GUID: HIFU.HIFUBanditTweaks + +[: Misc : Achievements] + +Enable? = true + +Hemorrhage Required = 4 + +[: Misc :: Base Stats] + +Enable? = true + +Base Move Speed = 7.5 + +[: Primary : Burst] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[: Primary :: Blast] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[: Primary ::: Reload] + +Enable? = true + +Reload Duration = 0.3 + +[: Secondary : Serrated Dagger] + +Enable? = true + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[: Secondary :: Serrated Shiv] + +Enable? = true + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[: Secondary ::: Hemorrhage] + +Enable? = true + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[: Special : Lights Out] + +Enable? = true + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[: Special :: Desperado] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[: Utility : Smoke Bomb] + +Enable? = true + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + +[Config] + +## Disabling this would stop HIFUBanditTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.5 +Latest Version = 1.2.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.Backup.cfg new file mode 100644 index 0000000..dc2ab20 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.Backup.cfg @@ -0,0 +1,289 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Misc :: Base Stats] + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Primary : Vulcan Shotgun] + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Secondary : Thunder Tazer] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special : Remedy Beacon] + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :: Thunder Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::: Artillery Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :::: Hacking Beacon] + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::::: All Beacons] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility : Orbital Probe] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility :: OGM-72 DIABLO Strike] + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : :: Misc : Defensive Microbots] + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.cfg new file mode 100644 index 0000000..efd45be --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUCaptainTweaks.cfg @@ -0,0 +1,359 @@ +## Settings file was created by plugin HIFUCaptainTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUCaptainTweaks + +[: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[: Primary : Vulcan Shotgun] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[: Secondary : Thunder Tazer] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Remedy Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[: Special :: Thunder Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[: Special ::: Artillery Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[: Special :::: Hacking Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[: Special ::::: All Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[: Special ::::: Refresh Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Orbital Probe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[: Utility :: OGM-72 DIABLO Strike] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[:: Misc : Defensive Microbots] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + +[Config] + +## Disabling this would stop HIFUCaptainTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.Backup.cfg new file mode 100644 index 0000000..c202ca8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.Backup.cfg @@ -0,0 +1,105 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Secondary : Phase Round] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special : Suppressive Fire] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special :: Frag Grenade] + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Utility : Tactical Dive] + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.cfg new file mode 100644 index 0000000..5ac3921 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUCommandoTweaks.cfg @@ -0,0 +1,140 @@ +## Settings file was created by plugin HIFUCommandoTweaks v1.1.7 +## Plugin GUID: HIFU.HIFUCommandoTweaks + +[: Secondary : Phase Round] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Suppressive Fire] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Special :: Frag Grenade] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Utility : Tactical Dive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + +[:: Misc : Bloom and Spread] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Config] + +## Disabling this would stop HIFUCommandoTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.7 +Latest Version = 1.1.7 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.Backup.cfg new file mode 100644 index 0000000..b056573 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.Backup.cfg @@ -0,0 +1,161 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Primary : Bouncing Grenades] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary : Pressure Mines] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary :: Spider Mines] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility : Bubble Shield] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility :: Thermal Harpoons] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : :: Misc : Base Stats] + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.cfg new file mode 100644 index 0000000..5bca1de --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUEngineerTweaks.cfg @@ -0,0 +1,213 @@ +## Settings file was created by plugin HIFUEngineerTweaks v1.1.4 +## Plugin GUID: HIFU.HIFUEngineerTweaks + +[: Primary : Bouncing Grenades] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[: Secondary : Pressure Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[: Secondary :: Spider Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[: Special : TR12 Gauss Auto Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Special :: TR58 Carbonizer Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Bubble Shield] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[: Utility :: Thermal Harpoons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[:: Misc : Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[Config] + +## Disabling this would stop HIFUEngineerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.4 +Latest Version = 1.1.4 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.Backup.cfg new file mode 100644 index 0000000..e877d83 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.Backup.cfg @@ -0,0 +1,181 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary : Strafe] + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary :: Flurry] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Secondary : Laser Glaive] + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special : Arrow Rain] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special :: Ballista] + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility : Blink] + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility :: Phase Blink] + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.cfg new file mode 100644 index 0000000..b5f8535 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUHuntressTweaks.cfg @@ -0,0 +1,231 @@ +## Settings file was created by plugin HIFUHuntressTweaks v5.0.6 +## Plugin GUID: HIFU.HIFUHuntressTweaks + +[: Primary : Strafe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[: Primary :: Flurry] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[: Secondary : Laser Glaive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[: Special : Arrow Rain] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[: Special :: Ballista] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[: Utility : Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[: Utility :: Phase Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + +[:: Misc : 360 Degree Sprint] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Enable? = false + +[Config] + +## Disabling this would stop HIFUHuntressTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 5.0.6 +Latest Version = 5.0.6 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.Backup.cfg new file mode 100644 index 0000000..dc4cd89 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.Backup.cfg @@ -0,0 +1,209 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Primary : Knuckleboom] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary : Grapple Fist] + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary :: Spiked Fist] + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special : M551 Pylon] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special :: Thunderslam] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility : Charged Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility :: Thunder Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc : Scrap Barrier] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc :: Base Stats] + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.cfg new file mode 100644 index 0000000..49c10c6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFULoaderTweaks.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin HIFULoaderTweaks v1.1.5 +## Plugin GUID: HIFU.HIFULoaderTweaks + +[: Primary : Knuckleboom] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[: Secondary : Grapple Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Secondary :: Spiked Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Special : M551 Pylon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[: Special :: Thunderslam] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[: Utility : Charged Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[: Utility :: Thunder Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[:: Misc : Scrap Barrier] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[:: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + +[Config] + +## Disabling this would stop HIFULoaderTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.5 +Latest Version = 1.1.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.Backup.cfg new file mode 100644 index 0000000..9e65d22 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.Backup.cfg @@ -0,0 +1,91 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Primary : Laser Sword] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary : Whirlwind] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary :: Rising Thunder] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special : Eviscerate] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special :: Slicing Winds] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility : Blinding Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility :: Focused Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.cfg new file mode 100644 index 0000000..3bd1db5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUMercenaryTweaks.cfg @@ -0,0 +1,141 @@ +## Settings file was created by plugin HIFUMercenaryTweaks v1.0.9 +## Plugin GUID: HIFU.HIFUMercenaryTweaks + +[Config] + +## Disabling this would stop HIFUMercenaryTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.9 +Latest Version = 1.0.9 + +[Non-Special Skills :: Scaling] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Scale Damage with Attack Speed? = true + +[Primary : Laser Sword] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary : Whirlwind] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary :: Rising Thunder] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[Special : Eviscerate] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Special :: Slicing Winds] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Utility : Blinding Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Utility :: Focused Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.Backup.cfg new file mode 100644 index 0000000..6fb9fb0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.Backup.cfg @@ -0,0 +1,38 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Special :: Power Mode] + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.cfg new file mode 100644 index 0000000..9c8a499 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUMultTweaks.cfg @@ -0,0 +1,61 @@ +## Settings file was created by plugin HIFUMultTweaks v1.0.5 +## Plugin GUID: HIFU.HIFUMultTweaks + +[Config] + +## Disabling this would stop HIFMultTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.5 +Latest Version = 1.0.5 + +[Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[Special :: Power Mode] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.Backup.cfg new file mode 100644 index 0000000..bd958bb --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.Backup.cfg @@ -0,0 +1,200 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Primary : XQR Smart Round System] + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary : M99 Sniper] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary :: HH44 Marksman] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special : Supercharge] + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special :: Cryocharge] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility : Concussion Device] + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility :: Polar Field Device] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc : Scope and Active Reload] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc :: Weakpoints] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.cfg new file mode 100644 index 0000000..220227b --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFURailgunnerTweaks.cfg @@ -0,0 +1,253 @@ +## Settings file was created by plugin HIFURailgunnerTweaks v1.0.8 +## Plugin GUID: HIFU.HIFURailgunnerTweaks + +[: Primary : XQR Smart Round System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[: Secondary : M99 Sniper] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[: Secondary :: HH44 Marksman] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[: Special : Supercharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Special :: Cryocharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Utility : Concussion Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[: Utility :: Polar Field Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[:: Misc : Scope and Active Reload] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[:: Misc :: Weakpoints] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + +[Config] + +## Disabling this would stop HIFURailgunnerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.8 +Latest Version = 1.0.8 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.Backup.cfg new file mode 100644 index 0000000..114e7b8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.Backup.cfg @@ -0,0 +1,203 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Primary : DIRECTIVE: Inject] + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary : DIRECTIVE: Drill] + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary :: Seed Barrage] + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special : DIRECTIVE: Harvest] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special :: Tangling Growth] + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility : Directive Disperse] + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility :: Bramble Volley] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.cfg new file mode 100644 index 0000000..57951d3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFURexTweaks.cfg @@ -0,0 +1,258 @@ +## Settings file was created by plugin HIFURexTweaks v1.2.8 +## Plugin GUID: HIFU.HIFURexTweaks + +[: Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[: Misc : Wall Climbing] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Primary : DIRECTIVE: Inject] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[: Secondary : DIRECTIVE: Drill] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[: Secondary :: Seed Barrage] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[: Special : DIRECTIVE: Harvest] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[: Special :: Tangling Growth] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[: Utility : Directive Disperse] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[: Utility :: Bramble Volley] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[Config] + +## Disabling this would stop HIFURexTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.8 +Latest Version = 1.2.8 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg new file mode 100644 index 0000000..3cca1d7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg @@ -0,0 +1,171 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc : Corruption System] + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc :: Transitions] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary : Drown] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary :: Corrupted Drown] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Secondary :: Corrupted Flood] + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special : Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special :: Corrupted Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.cfg b/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.cfg new file mode 100644 index 0000000..9c7feaf --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.cfg @@ -0,0 +1,214 @@ +## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1 +## Plugin GUID: HIFU.HIFUVoidFiendTweaks + +[Config] + +## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.1 +Latest Version = 1.0.1 + +[Misc : Corruption System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[Misc :: Transitions] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[Primary : Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[Primary :: Corrupted Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[Secondary :: Corrupted Flood] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[Special : Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[Special :: Corrupted Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/choncc-upg/config/HIFU.HuntressAutoaimFix.cfg b/r2_profiles/choncc-upg/config/HIFU.HuntressAutoaimFix.cfg new file mode 100644 index 0000000..362a073 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.HuntressAutoaimFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin HuntressAutoaimFix v1.1.2 +## Plugin GUID: HIFU.HuntressAutoaimFix + +[General] + +## Vanilla is 30 +# Setting type: Single +# Default value: 30 +Max Tracking Angle = 30 + +## Vanilla is 60 +# Setting type: Single +# Default value: 60 +Max Tracking Distance = 60 + diff --git a/r2_profiles/choncc-upg/config/HIFU.Inferno.cfg b/r2_profiles/choncc-upg/config/HIFU.Inferno.cfg new file mode 100644 index 0000000..990e1ed --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.Inferno.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Inferno v1.7.0 +## Plugin GUID: HIFU.Inferno + +[Bullshit] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Make Mithrix scale with Attack Speed? = false + +[General] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +## Percentage of difficulty scaling, 150% is +50%. Difficulty order does not update visually. Vanilla is 150 +# Setting type: Single +# Default value: 150 +Difficulty Scaling = 150 + +## Adds move speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Move Speed Scaling = 0.12 + +## Adds health regen to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Regen Scaling = 0.12 + +## Adds attack speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.003 +Enemy Attack Speed Scaling = 0.003 + +## Adds armor to each monster every completed loop. Vanilla is 0 +# Setting type: Single +# Default value: 10 +Enemy Armor Scaling = 10 + +## Adds % max hp to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.06 +Enemy Health Scaling = 0.06 + +## Adds % max hp to each boss every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.07 +Boss Health Scaling = 0.07 + +## Adds % cooldown reduction to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.01 +Enemy Cooldown Reduction Scaling = 0.01 + +[General II] + +## Sets the projectile speed multiplier. Vanilla is 1 +# Setting type: Single +# Default value: 1.25 +Enemy Projectile Speed = 1.25 + +## Adds to ambient level and difficulty coefficient. Vanilla is 0 +# Setting type: Single +# Default value: 1.25 +Level and Difficulty Boost = 1.25 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Scale Difficulty Boost with player count? = false + +## Sets the enemy cap. Vanilla is 40 +# Setting type: Int32 +# Default value: 60 +Enemy Cap = 60 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable AI Changes? = true + +## Adds to AI aim and range every cleared stage. Only works with AI Changes enabled. Vanilla is false +# Setting type: Single +# Default value: 1 +AI Scaling Coefficient = 1 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Skill Changes? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Stat Changes? = true + +## Makes the combat director spawn monsters closer and with more variety during looping. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Combat Director Changes? = true + +## Adds to the combat director credit multiplier every cleared stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.05 +C. Director Credit Multiplier = 0.05 + +[General III] + +## Makes allies take % max hp permanent damage. Vanilla is 0, Eclipse 8 is 40 +# Setting type: Single +# Default value: 0 +Ally Permanent Damage = 0 + +## Adds to the percent of holdout zone speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Holdout Zone Speed = 30 + +## Adds to the percent of holdout zone radius. Vanilla is 0 +# Setting type: Single +# Default value: -30 +Holdout Zone Radius = -30 + +## Adds to the percent of pillar speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Pillar Speed = 30 + +## Adds all Inferno modifiers to all Eclipse levels. +# Setting type: Boolean +# Default value: true +Set Inferno as Base Eclipse difficulty? = true + +[Mod Compatibility] + +## Useful when playing with another mod that changes Mithrix. Best to change before fighting Mithrix. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Mithrix Changes? = true + +[Post Processing] + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.7 +Red Gain = 3.7 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.21 +Vignette Intensity = 0.21 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Strength = 1 + diff --git a/r2_profiles/choncc-upg/config/HIFU.LookStraightDown.cfg b/r2_profiles/choncc-upg/config/HIFU.LookStraightDown.cfg new file mode 100644 index 0000000..1eb54b0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.LookStraightDown.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin LookStraightDown v1.0.3 +## Plugin GUID: HIFU.LookStraightDown + +[General] + +## The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game +# Setting type: Single +# Default value: -90 +Minimum Pitch = -90 + +## The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game +# Setting type: Single +# Default value: 90 +Maximum Pitch = 90 + diff --git a/r2_profiles/choncc-upg/config/HIFU.MandoGaming.cfg b/r2_profiles/choncc-upg/config/HIFU.MandoGaming.cfg new file mode 100644 index 0000000..934d6cb --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.MandoGaming.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin MandoGaming v1.4.5 +## Plugin GUID: HIFU.MandoGaming + +[Heavy Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Plasma Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[PRFR-V Wildfire Storm] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/choncc-upg/config/HIFU.Optimization.cfg b/r2_profiles/choncc-upg/config/HIFU.Optimization.cfg new file mode 100644 index 0000000..682785a --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.Optimization.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin Optimization v1.1.0 +## Plugin GUID: HIFU.Optimization + +[_Important] + +## Everyone must have the same config in multiplayer! +# Setting type: Boolean +# Default value: true +Everyone must have the same config in multiplayer! = true + +[Threading] + +## Tries to thread AI in combat. +# Setting type: Boolean +# Default value: true +Enable AI Threading? = true + +## Tries to thread movement. +# Setting type: Boolean +# Default value: true +Enable Movement Threading? = true + +## Tries to thread overlays. +# Setting type: Boolean +# Default value: true +Enable Overlay Threading? = true + diff --git a/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.Backup.cfg b/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.Backup.cfg new file mode 100644 index 0000000..8ee26bd --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.Backup.cfg @@ -0,0 +1,162 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : ! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Config = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Distant Roost = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Siphoned Forest = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages : Titanic Plains = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Abandoned Aqueduct = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Aphelian Sanctuary = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Dry Basin = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Wetland Aspect = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Fogbound Lagoon = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Rallypoint Delta = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Scorched Acres = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Sulfur Pools = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Abyssal Depths = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Sirens Call = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages :::: Sundered Grove = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Sky Meadow = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Slumbering Satellite = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::::: Commencement = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::::: Void Locus = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Stages Misc = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Title] + +Stages Title = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Weather] + +Stages Weather = true + diff --git a/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.cfg b/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.cfg new file mode 100644 index 0000000..84647cb --- /dev/null +++ b/r2_profiles/choncc-upg/config/HIFU.StageAesthetic.cfg @@ -0,0 +1,565 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.3 +Latest Version = 1.0.3 + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Vanilla)? = true + +## Dark and blue with green lights. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Overcast)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Void)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Abyssal)? = true + +## Adds rain to the alt version. +# Setting type: Boolean +# Default value: true +Alter Distant Roost (Vanilla)? = true + +[Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Night)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Morning)? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Purple)? = true + +## Red fog with Doom vibes. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Siphoned Forest (Crimson)? = false + +## Green ground with a purple contrast. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Desolate)? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Titanic Plains (Vanilla)? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Nostalgic)? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Sunset)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Overcast)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Night)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Abandoned)? = true + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Vanilla)? = true + +## Dark orange. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Dawn)? = true + +## Rainy blue sky with more fog. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sunrise)? = true + +## Dark blue. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Night)? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sundered)? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter Abandoned Aqueduct (Vanilla)? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Vanilla)? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Singularity)? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Twilight)? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Sunset)? = true + +## Texture swap to Red Abyssal Depths. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Aphelian Sanctuary (Abyssal)? = false + +[Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Vanilla)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Morning)? = true + +## Blue. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Blue)? = true + +## Overcast and rainy. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Overcast)? = true + +## Adds a SandStorm 2. +# Setting type: Boolean +# Default value: true +Alter Dry Basin (Vanilla)? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Vanilla)? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Sunset)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Morning)? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Night)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Void)? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Vanilla)? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Clear)? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Twilight)? = true + +## Very foggy with rain. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Overcast)? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Vanilla)? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Night)? = true + +## Rainy and snowy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Overcast)? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Sunset)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Titanic)?? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Vanilla)? = true + +## Orange.... +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Sunset)? = true + +## Dark purple with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Night)? = true + +## Green fog with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Jade)? = true + +## Brings back the unreleased Scorched Acres' look. +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Sunny Beta)? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Crimson Beta)? = false + +## Blue and pinkish. +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Twilight)? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter Scorched Acres (Vanilla)? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Vanilla)? = true + +## Blue sky. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Coral)? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Hell)? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Void)? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Vanilla)? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Night)? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Blue)? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Orange)? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Coral)? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter Abyssal Depths (Vanilla)? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Vanilla)? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Overcast)? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Aphelian)? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Sundered Grove (Vanilla)? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Jade)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Sunny)? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Overcast)? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Abandoned)? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Night)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Overcast)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abyssal)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Titanic)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abandoned)? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter Sky Meadow (Vanilla)? = true + +[Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Vanilla)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Morning)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Overcast)? = true + +## BLUE! +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Blue)? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Commencement (Vanilla)? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Commencement (Night)? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Commencement (Crimson)? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Commencement (Corruption)? = true + +## Gr*y! +# Setting type: Boolean +# Default value: true +Enable Commencement (Gray)? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Void Locus (Vanilla)? = true + +## Red, blue and cyan gradient with an amazing void. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Twilight)? = true + +## Pink.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Pink)? = true + +## Dark Blue.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Blue)? = true + +[Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Enable variant display name? = true + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +## Adds/swaps rain/snow/sand for stages. Disabling this is recommended if performance is a big issue. Starstorm 2 compatibility coming soon. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + +[Stages Title] + +Alter title screen? = true + +[Stages Weather] + +Import weather effects? = true + diff --git a/r2_profiles/choncc-upg/config/HookGenPatcher.cfg b/r2_profiles/choncc-upg/config/HookGenPatcher.cfg new file mode 100644 index 0000000..cd4e4ec --- /dev/null +++ b/r2_profiles/choncc-upg/config/HookGenPatcher.cfg @@ -0,0 +1,12 @@ +[General] + +## Assembly names to make mmhooks for, separate entries with : , +# Setting type: String +# Default value: Assembly-CSharp.dll +MMHOOKAssemblyNames = RoR2.dll + +## Hash file using contents instead of size. Minor perfomance impact. +# Setting type: Boolean +# Default value: false +Preciser filehashing = false + diff --git a/r2_profiles/choncc-upg/config/JaceDaDorito.FBLStage.cfg b/r2_profiles/choncc-upg/config/JaceDaDorito.FBLStage.cfg new file mode 100644 index 0000000..0adf85a --- /dev/null +++ b/r2_profiles/choncc-upg/config/JaceDaDorito.FBLStage.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin FBLStage v1.1.5 +## Plugin GUID: JaceDaDorito.FBLStage + +[Audio Settings] + +## Being underwater muffles your game. +# Setting type: Boolean +# Default value: true +Water Muffle = true + +[Monster Pool Settings] + +## If you want to play with the non-DLC monster pool without turning off the DLC, set this to false. This doesn't effect void seeds or the void enemies that spawn out of them. +# Setting type: Boolean +# Default value: true +DLC Monster pools = true + diff --git a/r2_profiles/choncc-upg/config/KosmosisDire.TeammateRevival.cfg b/r2_profiles/choncc-upg/config/KosmosisDire.TeammateRevival.cfg new file mode 100644 index 0000000..b064e84 --- /dev/null +++ b/r2_profiles/choncc-upg/config/KosmosisDire.TeammateRevival.cfg @@ -0,0 +1,184 @@ +## Settings file was created by plugin TeammateRevival v4.1.3 +## Plugin GUID: KosmosisDire.TeammateRevival + +[Debugging] + +## Debug-only function that will ruin your experience when using Dio's Best Friend +# Setting type: Boolean +# Default value: false +Keep death totem for characters revived by other means = false + +## Retain Death Curse and related items even in single player +# Setting type: Boolean +# Default value: false +Force enable Death Curse even for single player = false + +## How much logs to display +# Setting type: String +# Default value: Info +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +Log Level = Info + +## Log debugging messages to the console +# Setting type: Boolean +# Default value: true +Console Logging = true + +## Log debugging messages to the in-game chat. +# Setting type: Boolean +# Default value: false +Chat Logging = false + +## Log debugging messages to log.txt located on the desktop by default (sometimes the path cannot be found, so set a custom path below). If the path cannot be found it will write to "C:\log.txt" instead. +# Setting type: Boolean +# Default value: false +File Logging = false + +## This sets the location that the logging file will be created. Leave blank to put log.txt on the desktop. If the log file is not showing up set your path manually here. +# Setting type: String +# Default value: +File Logging Path = + +## Super massive base damage, and super speed for the host. For testing purposes only, Makes the game incredibly boring. +# Setting type: Boolean +# Default value: false +God Mode = false + +[Misc] + +## Set it to true if you don't plan on playing Death Curse mode and don't want to see related items in logbook +# Setting type: Boolean +# Default value: false +Hide Death Curse mode items in logbook = false + +## Set it to true if you don't plan on playing Death Curse mode and don't want to see Death Curse artifact in lobby +# Setting type: Boolean +# Default value: false +Hide Death Curse Artifact = false + +[Revive rules configuration] + +## How wide revive circle will be +# Setting type: Single +# Default value: 30 +Base revive range = 30 + +## How much to increase revive circle range per player. Set to 0 to disable. +## RangeIncrease = BaseRange * IncreasePerPlayerFactor +# Setting type: Single +# Default value: 0.4 +Increase range per player factor = 0.4 + +## [Only with Death Curse enabled] How much to increase revive circle range per dead character's Obol. +## nRangeIncrease = BaseRange * ItemsCount * IncreasePerPlayerFactor +# Setting type: Single +# Default value: 0.5 +Increase range per Obol = 0.5 + +## How much time one player will need to revive one dead character. +# Setting type: Single +# Default value: 6 +Revive time = 6 + +## How fast revive progress will be decreased when no one in revive range. +## ReduceSpeed = -(1 / ReviveTime * ReduceProgressFactor) +# Setting type: Single +# Default value: 0.05 +Reduce revive progress factor = 0.05 + +## How long Revive Link buff will stay after player leave revive range. +## BuffTime = TimeInCircle / ReduceReviveProgressFactor * ReviveLinkBuffTimeFactor + 1 second +## Basically, when 1 - buff will be applied for exactly as long as it will take to remove all added revive progress (+1 second). +## So, when 0.5 - only half of that. +# Setting type: Single +# Default value: 1 +Revive Link buff duration factor = 1 + +## [Only with Death Curse enabled] How much revive speed will increase per dead character's Obol. +## SpeedIncrease = ReviveTime / (ReviveTime / ObolReviveFactor ^ ObolsCount) +# Setting type: Single +# Default value: 1.125 +Obol revive factor = 1.125 + +## [Only with Death Curse enabled] How much revive damage in revive circle will decrease per dead character's Obol. +## DamagePercentage = 1 / (ObolDamageReduceFactor ^ DeadPlayerObolsCount) +# Setting type: Single +# Default value: 1.1 +Obol damage reduce factor = 1.1 + +## [Only with Death Curse enabled] For how much HP will be reduced for Death Curse. +## ReduceHP = MaxHP - (MaxHP / (ReduceHpFactor ^ CursesCount + BaseReduceHpFactor)) +## MaxHP = MaxHP - ReduceHP +# Setting type: Single +# Default value: 0.25 +Base Death Curse HP reduce factor = 0.25 + +## [Only with Death Curse enabled] For how much HP will be reduced for Death Curse. +## ReduceHP = MaxHP - (MaxHP / (ReduceHpFactor ^ CursesCount + BaseReduceHpFactor)) +## MaxHP = MaxHP - ReduceHP +# Setting type: Single +# Default value: 1.2 +Death Curse HP reduce factor = 1.2 + +## Force enable Death Curse logic (e.g. Artifact of Death Curse) even when artifact is disabled. +# Setting type: Boolean +# Default value: false +Force Death Curse rule = false + +## [Only with Death Curse enabled] If enabled, player that is revived a lot will be less likely to receive Death Curse later. +# Setting type: Boolean +# Default value: true +Enable Revival Token = true + +## If enabled, revived player will get hp/shield cut to 40% +# Setting type: Boolean +# Default value: true +Cut Revivee HP = true + +## [Only with Death Curse enabled] Chance to receive Death Curse on revival for revivee (Range: 0-100%) +# Setting type: Single +# Default value: 66 +Death Curse chance = 66 + +## [Only with Death Curse enabled] Chance to receive Death Curse on revival for reviver (Range: 0-100%) +# Setting type: Single +# Default value: 66 +Reviver Death Curse chance = 66 + +## After reviving, 40% of revivee and linked revivers HP is restored. This value specify how long regeneration buff is active in seconds. If set to 0 - revive regen is disabled. +# Setting type: Single +# Default value: 4 +Post revive regeneration time = 4 + +## Prevent players from reviving if their hitboxes are disabled via Strides of Heresy or other similar skills. +# Setting type: Boolean +# Default value: false +Require hitboxes active = false + +[Server logging] + +## Log debugging messages to external logging server. +# Setting type: Boolean +# Default value: false +Use external logging server = false + +## Logging server URL +# Setting type: String +# Default value: +Logging server URL = + +## User name that will be used for logging server +# Setting type: String +# Default value: +Logging server user name = + +## Room name that will be used for logging server +# Setting type: String +# Default value: +Logging server room = + +## Include all application logs, not only for this plugin +# Setting type: Boolean +# Default value: false +Log all = false + diff --git a/r2_profiles/choncc-upg/config/Lawlzee.StageRecap.cfg b/r2_profiles/choncc-upg/config/Lawlzee.StageRecap.cfg new file mode 100644 index 0000000..5244f04 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Lawlzee.StageRecap.cfg @@ -0,0 +1,509 @@ +## Settings file was created by plugin StageRecap v1.3.0 +## Plugin GUID: Lawlzee.StageRecap + +[Configuration] + +## Mod enabled +# Setting type: Boolean +# Default value: true +Mod enabled = true + +## When the stage recap is shown, the Radar Scanner effect is now activated to show missed interactables. +# Setting type: Boolean +# Default value: true +Reveal interactables on stage end = true + +[Score] + +## How many points does Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest = 25 + +## How many points does Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Damage = 25 + +## How many points does Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Utility = 25 + +## How many points does Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Healing = 25 + +## How many points does Cloaked Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Cloaked Chest = 25 + +## How many points does White Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +White Multishop Terminal = 25 + +## How many points does Large Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest = 50 + +## How many points does Large Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Damage = 50 + +## How many points does Large Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Utility = 50 + +## How many points does Large Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Healing = 50 + +## How many points does Green Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Green Multishop Terminal = 50 + +## How many points does Legendary Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 100 +Legendary Chest = 100 + +## How many points does Equipment Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Barrel = 25 + +## How many points does Equipment Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Multishop Terminal = 25 + +## How many points does Adaptive Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Adaptive Chest = 50 + +## How many points does White 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +White 3D Printer = 0 + +## How many points does Green 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Green 3D Printer = 0 + +## How many points does Overgrown 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Overgrown 3D Printer = 0 + +## How many points does Mili-Tech Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Mili-Tech Printer = 0 + +## How many points does Void Cradle add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Cradle = 50 + +## How many points does Void Potential add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Potential = 50 + +## How many points does Shrine of Chance add to the stage completion percentage? +# Setting type: Int32 +# Default value: 60 +Shrine of Chance = 60 + +## How many points does Shrine of the Mountain add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Mountain = 0 + +## How many points does Halcyon Shrine add to the stage completion percentage? +# Setting type: Int32 +# Default value: 75 +Halcyon Shrine = 75 + +## How many points does Shrine of Combat add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Combat = 0 + +## How many points does Shrine of Blood add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Blood = 0 + +## How many points does Shrine of Shaping add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Shaping = 0 + +## How many points does Altar of Gold add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Altar of Gold = 0 + +## How many points does Shrine of Order add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Order = 0 + +## How many points does Shrine of the Woods add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Woods = 0 + +## How many points does Scrapper add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Scrapper = 0 + +## How many points does Newt Altar add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Newt Altar = 0 + +## How many points does Lunar Pod add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Lunar Pod = 0 + +## How many points does Vulture egg add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Vulture egg = 0 + +## How many points does Cleansing Pool add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Cleansing Pool = 0 + +## How many points does Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Barrel = 0 + +## How many points does Stalk add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Stalk = 0 + +## How many points does Rusty Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Rusty Lockbox = 25 + +## How many points does Encrusted Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Encrusted Lockbox = 25 + +## How many points does Shipping Request Form add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Shipping Request Form = 25 + +## How many points does Aurelionite Geode add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Aurelionite Geode = 0 + +## How many points does Gunner Turret add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Turret = 0 + +## How many points does Gunner Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Drone = 0 + +## How many points does Healing Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Healing Drone = 0 + +## How many points does Missile Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Missile Drone = 0 + +## How many points does Broken Incinerator Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Broken Incinerator Drone = 0 + +## How many points does Emergency Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Emergency Drone = 0 + +## How many points does Equipment Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Equipment Drone = 0 + +## How many points does TC-280 Prototype add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +TC-280 Prototype = 0 + +[Visible] + +## Is Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest = true + +## Is Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Damage = true + +## Is Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Utility = true + +## Is Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Healing = true + +## Is Cloaked Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cloaked Chest = true + +## Is White Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +White Multishop Terminal = true + +## Is Large Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest = true + +## Is Large Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Damage = true + +## Is Large Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Utility = true + +## Is Large Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Healing = true + +## Is Green Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green Multishop Terminal = true + +## Is Legendary Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Legendary Chest = true + +## Is Equipment Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Barrel = true + +## Is Equipment Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Multishop Terminal = true + +## Is Adaptive Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Adaptive Chest = true + +## Is White 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +White 3D Printer = true + +## Is Green 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green 3D Printer = true + +## Is Overgrown 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Overgrown 3D Printer = true + +## Is Mili-Tech Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Mili-Tech Printer = true + +## Is Void Cradle shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Cradle = true + +## Is Void Potential shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Potential = true + +## Is Shrine of Chance shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +## Is Shrine of the Mountain shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Mountain = true + +## Is Halcyon Shrine shown in the stage recap? +# Setting type: Boolean +# Default value: true +Halcyon Shrine = true + +## Is Shrine of Combat shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Combat = true + +## Is Shrine of Blood shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Blood = true + +## Is Shrine of Shaping shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Shaping = true + +## Is Altar of Gold shown in the stage recap? +# Setting type: Boolean +# Default value: true +Altar of Gold = true + +## Is Shrine of Order shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Order = true + +## Is Shrine of the Woods shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Woods = true + +## Is Scrapper shown in the stage recap? +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Is Newt Altar shown in the stage recap? +# Setting type: Boolean +# Default value: true +Newt Altar = true + +## Is Lunar Pod shown in the stage recap? +# Setting type: Boolean +# Default value: true +Lunar Pod = true + +## Is Vulture egg shown in the stage recap? +# Setting type: Boolean +# Default value: true +Vulture egg = true + +## Is Cleansing Pool shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +## Is Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Barrel = true + +## Is Stalk shown in the stage recap? +# Setting type: Boolean +# Default value: true +Stalk = true + +## Is Rusty Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Rusty Lockbox = true + +## Is Encrusted Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Encrusted Lockbox = true + +## Is Shipping Request Form shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shipping Request Form = true + +## Is Aurelionite Geode shown in the stage recap? +# Setting type: Boolean +# Default value: true +Aurelionite Geode = true + +## Is Gunner Turret shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Turret = true + +## Is Gunner Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Drone = true + +## Is Healing Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Healing Drone = true + +## Is Missile Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Missile Drone = true + +## Is Broken Incinerator Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Broken Incinerator Drone = true + +## Is Emergency Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Emergency Drone = true + +## Is Equipment Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Drone = true + +## Is TC-280 Prototype shown in the stage recap? +# Setting type: Boolean +# Default value: true +TC-280 Prototype = true + diff --git a/r2_profiles/choncc-upg/config/LazyBastardEngi.cfg b/r2_profiles/choncc-upg/config/LazyBastardEngi.cfg new file mode 100644 index 0000000..da10cd2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/LazyBastardEngi.cfg @@ -0,0 +1,14 @@ +[Achievements] + +## Set this to true to bypass the unlock requirement for the Lazy Bastard Skin. +# Setting type: Boolean +# Default value: false +Force Unlock Lazy Bastard Skin = false + +[Debug] + +## Set this to true to add an announcement to the chat when the Lazy Bastard challenge fails. +# Setting type: Boolean +# Default value: true +Announce When Fail = true + diff --git a/r2_profiles/choncc-upg/config/LeagueItems_Scaling.cfg b/r2_profiles/choncc-upg/config/LeagueItems_Scaling.cfg new file mode 100644 index 0000000..0ce91f2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/LeagueItems_Scaling.cfg @@ -0,0 +1,178 @@ +[! Important !] + +## If true, items will use the custom values in this config file instead of the default values. +# Setting type: Boolean +# Default value: false +Use Custom Config = false + +[Item: Blade of the Ruined King] + +## Percent of current health done on-hit for each stack of BotRK. +# Setting type: Single +# Default value: 1 +On-Hit Damage = 1 + +## Whether or not the on-hit damage should be capped at a certain ratio of the attack's base damage. If false, BotRK on-hit damage has no cap. +# Setting type: Boolean +# Default value: true +Cap On-Hit Damage = true + +## Maximum damage per proc as a percentage of the initial damage (e.g. if your attack does 12 damage, BotRK does a max of 12 damage). +# Setting type: Single +# Default value: 100 +Max Damage Cap = 100 + +[Item: Bloodthirster] + +## Percent of on-hit damage dealt recovered as health for each stack of Bloodthirster. +# Setting type: Single +# Default value: 14 +Lifesteal On-Hit = 14 + +[Item: Dead Mans Plate] + +## Percent of movement speed gained for each stack of Momentum. +# Setting type: Single +# Default value: 3 +Movespeed Gain = 3 + +## Proc damage dealt at full Momentum for each stack of Dead Man's Plate. +# Setting type: Single +# Default value: 500 +Damage Proc = 500 + +[Item: Deaths Dance] + +## Maximum percent health damage that can be taken from Defiance stacks each second. +# Setting type: Single +# Default value: 2 +Damage Over Time = 2 + +## Damage reduction for each stack of Death's Dance. +# Setting type: Single +# Default value: 28 +Damage Reduction = 28 + +[Item: Duskblade of Draktharr] + +## Armor penetration for the first stack of Duskblade. +# Setting type: Single +# Default value: 80 +Armor Penetration (First Stack) = 80 + +## Armor penetration for each additional stack of Duskblade. +# Setting type: Single +# Default value: 40 +Armor Penetration (Extra Stack) = 40 + +[Item: Guinsoos Rageblade] + +## On-hit damage for every 1% of crit chance. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (First Stack) = 0.75 + +## Additional damage on-hit for every 1% of crit chance for every additional stack of Guinsoo's Rageblade. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (Extra Stack) = 0.75 + +[Item: Heartsteel] + +## Maximum permanent health for each stack of Heartsteel. Set this to -1 to remove the cap completely. +# Setting type: Single +# Default value: 600 +Max Permanent Health = 600 + +## Percentage of max health gained as permanent base health when killing an elite enemy. +# Setting type: Single +# Default value: 3 +Health Gain (First Stack) = 3 + +## Percentage of max health gained as permanent base health when killing an elite enemy for each additional stack of Heartsteel. +# Setting type: Single +# Default value: 1.5 +Health Gain (Extra Stack) = 1.5 + +[Item: Infinity Edge] + +## Crit chance gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 20 +Crit Chance = 20 + +## Crit damage gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 60 +Crit Damage = 60 + +[Item: Nashors Tooth] + +## On-hit damage for the first stack of Nashor's Tooth. +# Setting type: Single +# Default value: 15 +On-Hit Damage (First Stack) = 15 + +## On-hit damage for each additional stack of Nashor's Tooth. +# Setting type: Single +# Default value: 5 +On-Hit Damage (Extra Stack) = 5 + +## On-hit damage gained for each player level. +# Setting type: Single +# Default value: 1 +On-Hit Damage (Per Level) = 1 + +[Item: Spear of Shojin] + +## Maximum bonus CDR that can be gained from this item. +# Setting type: Single +# Default value: 40 +Maximum Bonus CDR = 40 + +## Percent of damage converted to CDR for each stack of Spear of Shojin. +# Setting type: Single +# Default value: 40 +Damage Converted to CDR = 40 + +[Item: Titanic Hydra] + +## Percentage of maximum health gained as bonus damage for the first stack of Titanic Hydra. +# Setting type: Single +# Default value: 2.5 +Max Health Coverted (First Stack) = 2.5 + +## Percentage of maximum health gained as bonus damage for each additional stack of Titanic Hydra. +# Setting type: Single +# Default value: 1 +Max Health Coverted (Extra Stack) = 1 + +[Item: Warmogs Armor] + +## Percentage of maximum health gained as bonus health for the first stack of Warmog's Armor. +# Setting type: Single +# Default value: 50 +Max Health Gained (First Stack) = 50 + +## Percentage of maximum health gained as bonus health for each additional stack of Warmog's Armor. +# Setting type: Single +# Default value: 25 +Max Health Gained (Extra Stack) = 25 + +[Item: Wits End] + +## Duration of each Fray stack. +# Setting type: Single +# Default value: 4 +Fray Stack Duration = 4 + +## Bonus attack speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Attack Speed Bonus = 1 + +## Bonus movement speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Movement Speed Bonus = 1 + diff --git a/r2_profiles/choncc-upg/config/Lost in Transit/LIT.BlightCosts.cfg b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.BlightCosts.cfg new file mode 100644 index 0000000..e827f00 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.BlightCosts.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Teleboss Cost Multiplier] + +## Cost multiplied appled to the final body cost if the body is part of the teleporter boss, set this to a negative value to disable teleport bosses altogether. +# Setting type: Int32 +# Default value: 2 +Teleboss Cost Multiplier = 2 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Equips.cfg b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Equips.cfg new file mode 100644 index 0000000..9e8a58d --- /dev/null +++ b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Equips.cfg @@ -0,0 +1,18 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Thqwib] + +Damage per Thqwib = 200 + +Number of Thqwibs = 30 + +Chance to Proc On-Kill Effects = 0 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Items.cfg b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Items.cfg new file mode 100644 index 0000000..2cb9f63 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Lost in Transit/LIT.Items.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Beckoning Cat] + +Base Drop Chance = 4.5 + +Stacking Drop Chance = 1.5 + +Maximum Drop Chance Cap = 100 + +Uncommon Item Chance = 6 + +Uncommon Item Stacking Chance = 1 + +Rare Item Chance = 0.5 + +Rare Item Stacking Chance = 0.25 + +Use Luck = true + +[Bitter Root] + +Regen per Root = 3 + +Regen Duration = 3 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc-upg/config/MiniMap.cfg b/r2_profiles/choncc-upg/config/MiniMap.cfg new file mode 100644 index 0000000..261e7fa --- /dev/null +++ b/r2_profiles/choncc-upg/config/MiniMap.cfg @@ -0,0 +1,1176 @@ +## Settings file was created by plugin Mini Map Mod v3.3.2 +## Plugin GUID: MiniMap + +[Icon.Barrel] + +## Whether or not Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Chest] + +## Whether or not Chests, Roulette Chests should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Drone] + +## Whether or not Drones should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texDroneIconOutlined +icon = Textures/MiscIcons/texDroneIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.EnemyLunar] + +## Whether or not Lunar enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyMonster] + +## Whether or not Enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyVoid] + +## Whether or not Void touched enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF00FFFF +activeColor = FF00FFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 12 +width = 12 + +## Width of the icon +# Setting type: Single +# Default value: 12 +height = 12 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texAttackIcon +icon = Textures/MiscIcons/texAttackIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF00FFFF +elevationMarkerColor = FF00FFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":7.5,"y":7.5} +elevationMarkerOffset = {"x":7.5,"y":7.5} + +[Icon.Equipment] + +## Whether or not Equipment Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF9200FF +activeColor = FF9200FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Item] + +## Whether or not Dropped items and lunar coins should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FFFFFF +inactiveColor = 00FFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.LunarPod] + +## Whether or not Lunar pods (chests) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FFFFFF +activeColor = 00FFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLootIconOutlined +icon = Textures/MiscIcons/texLootIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Minion] + +## Whether or not Minions should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FF00FF +activeColor = 00FF00FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: 00FF00FF +elevationMarkerColor = 00FF00FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Neutral] + +## Whether or not Neutral objects or NPCs should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 4 +width = 4 + +## Width of the icon +# Setting type: Single +# Default value: 4 +height = 4 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.5,"y":3.5} +elevationMarkerOffset = {"x":3.5,"y":3.5} + +[Icon.Player] + +## Whether or not Player, including friends should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: FFFFFFFF +inactiveColor = FFFFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texSprintIcon +icon = Textures/MiscIcons/texSprintIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":5.5} +elevationMarkerOffset = {"x":5.5,"y":5.5} + +[Icon.Portal] + +## Whether or not Portal markers, or objects that spawn portals when interacted with (excluding newt altar) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texQuickplay +icon = Textures/MiscIcons/texQuickplay + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Printer] + +## Whether or not Printers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 7A69F4FF +activeColor = 7A69F4FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":5.5} +elevationMarkerOffset = {"x":6.5,"y":5.5} + +[Icon.Shop] + +## Whether or not Shops should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":4.0} +elevationMarkerOffset = {"x":5.0,"y":4.0} + +[Icon.Shrine] + +## Whether or not All shrines (excluding Newt) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 10 +height = 10 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texShrineIconOutlined +icon = Textures/MiscIcons/texShrineIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":6.5} +elevationMarkerOffset = {"x":6.5,"y":6.5} + +[Icon.Special] + +## Whether or not Special interactibles such as the landing pod and fans should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texMysteryIcon +icon = Textures/MiscIcons/texMysteryIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Icon.Teleporter] + +## Whether or not Boss teleporters should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FF00FF +inactiveColor = 00FF00FF + +## Width of the icon +# Setting type: Single +# Default value: 15 +width = 15 + +## Width of the icon +# Setting type: Single +# Default value: 15 +height = 15 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texTeleporterIconOutlined +icon = Textures/MiscIcons/texTeleporterIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":9.0,"y":9.0} +elevationMarkerOffset = {"x":9.0,"y":9.0} + +[Icon.Totem] + +## Whether or not Totems, or totem adjacent objects should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLunarPillarIcon +icon = Textures/MiscIcons/texLunarPillarIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Utility] + +## Whether or not Scrappers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texWIPIcon +icon = Textures/MiscIcons/texWIPIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Settings.General] + +## The amount of information that the minimap mod should output to the console during runtime +# Setting type: LogLevel +# Default value: info +# Acceptable values: none, info, debug, all +LogLevel = info + +## Key that enables or disabled the minimap +# Setting type: KeyCode +# Default value: M +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +EnableKey = M + +[Settings.Zoom] + +## Zooms the minimap OUT +# Setting type: KeyCode +# Default value: Minus +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +UnZoomKey = Minus + +## Zooms the minimap IN +# Setting type: KeyCode +# Default value: Equals +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +ZoomKey = Equals + +## How far the minimap should be zoomed in +# Setting type: Single +# Default value: 1 +zoomLevel = 1 + diff --git a/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.Events.cfg b/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.Events.cfg new file mode 100644 index 0000000..b90c0f4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.Events.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Moonstorm Shared Utils v1.6.2 +## Plugin GUID: com.TeamMoonstorm.MoonstormSharedUtils + +[Event Messages] + +## The Maximum opacity for the event message. +# Setting type: Single +# Default value: 0.75 +Max Opacity For Event Message = 0.75 + +## The Size of the font used in the event message. +# Setting type: Single +# Default value: 40 +Event Message Font Size = 40 + +## The Y Offset for the event message. +# Setting type: Single +# Default value: 225 +Event Message Y Offset = 225 + +## The X Offset for the event message. +# Setting type: Single +# Default value: 0 +Event Message X Offset = 0 + +## If set to true, Event Announcements will appear in the chat instead of their own UI container +# Setting type: Boolean +# Default value: false +Event Announcements As Chat Messages = false + +## Setting this to true causes the family event chat message to display as an event announcement instead. +# Setting type: Boolean +# Default value: true +Family Event Uses Event Announcement Instead Of Chat Message = true + +[Events] + +## The maximum difficulty scaling for vents, this is used for calculating event duration and other tidbits such as event effects. +# Setting type: Single +# Default value: 3.5 +Max Difficulty Scaling = 3.5 + +[MoonstormSharedUtils :: Event Messages] + +Max Opacity for Event Message = 0.75 + +Event Message Font Size = 40 + +Event Message Y Offset = 225 + +Event Message X Offset = 0 + +Event Announcements as Chat Messages = false + +Family Event chat message as Event Announcement = true + +[MoonstormSharedUtils :: Events] + +Add Dummy Events = false + +Print Debug Event Message = KeypadMinus + +Max Difficulty Scaling = 3.5 + diff --git a/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.General.cfg b/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.General.cfg new file mode 100644 index 0000000..17be467 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Moonstorm Shared Utils/MSU.General.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin Moonstorm Shared Utils v2.0.0 +## Plugin GUID: com.TeamMoonstorm.MSU + +[Gameplay Event Messages] + +## The Maximum opacity for the Gameplay Event Messages. +# Setting type: Single +# Default value: 0.75 +Max Opacity For Event Message = 0.75 + +## The Size of the font used in the Gameplay Event Message. +# Setting type: Single +# Default value: 61 +Event Message Font Size = 61 + +## The Y Offset for the Gameplay Event Message. +# Setting type: Single +# Default value: 150 +Event Message Y Offset = 150 + +## The X Offset for the Gameplay Event Message. +# Setting type: Single +# Default value: 0 +Event Message X Offset = 0 + +## Setting this to True causes the family event chat message to display as a Gameplay Event announcement instead. +# Setting type: Boolean +# Default value: true +Family Event Uses Event Announcement Instead Of Chat Message = true + +[MoonstormSharedUtils :: Keybinds] + +Instantiate Material Tester = Insert + diff --git a/r2_profiles/choncc-upg/config/MysticsItems_Balance.cfg b/r2_profiles/choncc-upg/config/MysticsItems_Balance.cfg new file mode 100644 index 0000000..69304b6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/MysticsItems_Balance.cfg @@ -0,0 +1,1248 @@ +[! Important !] + +## If enabled, items from this mod will use default recommended values. Otherwise, the mod will use values of your choice. +# Setting type: Boolean +# Default value: true +Ignore Balance Config = true + +[Equipment: Fragile Mask] + +## Base damage multiplier while active +# Setting type: Single +# Default value: 10 +DamageMultiplier = 10 + +## If true, the item's effect will be active for an extra second after turning it off +# Setting type: Boolean +# Default value: false +LingeringEffect = false + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: From Omar With Love] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Gate Chalice] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Legendary Mask] + +## Life time of the Wisp (in seconds) +# Setting type: Single +# Default value: 45 +Duration = 45 + +## Damage multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 300 +WispDamage = 300 + +## Health multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 200 +WispHealth = 200 + +## Skill cooldown reduction multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 50 +WispCDR = 50 + +## Attack speed multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 150 +WispAttackSpeed = 150 + +## How many Wisps can be active at once +# Setting type: Int32 +# Default value: 3 +SummonLimit = 3 + +# Setting type: Single +# Default value: 140 +Cooldown = 140 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Mechanical Arm] + +## Critical Strike chance bonus when carrying this item +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Swing damage (in %) +# Setting type: Single +# Default value: 1000 +Damage = 1000 + +## How much more damage (in %) should the swing do for each Critical Strike dealt before activation +# Setting type: Single +# Default value: 200 +DamageBonusPerCharge = 200 + +## Swing proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Ratio Equalizer] + +## Effect radius (in meters) +# Setting type: Single +# Default value: 60 +Radius = 60 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Regurgitator] + +## Amount of items to drop from decomposed Equipment +# Setting type: Int32 +# Default value: 3 +Amount = 3 + +## Chance of dropping Item Scrap, White +# Setting type: Single +# Default value: 80 +WhiteChance = 80 + +## Chance of dropping Item Scrap, Green +# Setting type: Single +# Default value: 16 +GreenChance = 16 + +## Chance of dropping Item Scrap, Red +# Setting type: Single +# Default value: 1 +RedChance = 1 + +## Chance of dropping Item Scrap, Yellow +# Setting type: Single +# Default value: 3 +YellowChance = 3 + +# Setting type: Single +# Default value: 80 +Cooldown = 80 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Vintage Microphone] + +## Deafen debuff duration (in seconds) +# Setting type: Single +# Default value: 15 +Duration = 15 + +## How far should it launch the owner when used mid-air (in meters) +# Setting type: Single +# Default value: 20 +BoostDistance = 20 + +## Movement speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +MoveSpeedReduction = 50 + +## Armor reduction to Deafened enemies +# Setting type: Single +# Default value: 20 +ArmorReduction = 20 + +## Attack speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +AttackSpeedReduction = 50 + +## Damage reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 30 +DamageReduction = 30 + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Warning System] + +## Charge zone base radius (in meters) +# Setting type: Single +# Default value: 75 +BaseRadius = 75 + +## Zone charge time (in seconds) +# Setting type: Single +# Default value: 45 +ChargeTime = 45 + +## Total enemy spawn waves while charging +# Setting type: Int32 +# Default value: 4 +TotalWaves = 4 + +# Setting type: Single +# Default value: 75 +Cooldown = 75 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Wirehack Wrench] + +## Amount of items to drop from the hacked printer +# Setting type: Int32 +# Default value: 1 +Amount = 1 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Item: Ceremony of Perdition] + +## Crit chance bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Fractional damage on mark trigger (in %) +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Fractional damage on mark trigger for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +DamagePerStack = 10 + +## How long should the crit mark last (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Hits shared to other enemies can proc item effects +# Setting type: Boolean +# Default value: false +CanProc = false + +[Item: Charger Upgrade Module] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 6 +PassiveShield = 6 + +## Passive shield bonus for additional stacks of this item (in %) +# Setting type: Single +# Default value: 0 +PassiveShieldPerStack = 0 + +## How much shield to add based on current shield (in %) +# Setting type: Single +# Default value: 100 +ShieldBonus = 100 + +## How much shield to add based on current shield for each additional stack of this item (in %) +# Setting type: Single +# Default value: 100 +ShieldBonusPerStack = 100 + +## How much faster should shield recharge (in %) +# Setting type: Single +# Default value: 50 +RechargeBoost = 50 + +## How much faster should shield recharge for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +RechargeBoostPerStack = 50 + +[Item: Choc Chip] + +## Extra buff duration (in seconds) +# Setting type: Single +# Default value: 1 +BuffDuration = 1 + +## Extra buff duration for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 1 +BuffDurationPerStack = 1 + +## Reduce debuff duration by this amount (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDuration = 0.2 + +## Reduce debuff duration by this amount for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDurationPerStack = 0.2 + +## Which buffs/debuffs should this item NOT affect? Uses internal names of the buffs. +# Setting type: String +# Default value: bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog +Ignored Buff Names = bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog + +[Item: Constant Flow] + +## Movement speed increase (in %) +# Setting type: Single +# Default value: 7 +MoveSpeed = 7 + +## Movement speed increase for each additional stack of this item (in %) +# Setting type: Single +# Default value: 7 +MoveSpeedPerStack = 7 + +## Slowing effect reduction (in %) +# Setting type: Single +# Default value: 20 +SlowReduction = 20 + +## Slowing effect reduction for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowReductionPerStack = 20 + +## How much should rooting effects slow you down (in %) +# Setting type: Single +# Default value: 90 +InitialRootSlow = 90 + +## Reduction of the slowing effect from roots for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +RootSlowReductionPerStack = 10 + +[Item: Contraband Gunpowder] + +## Explosion damage (in %) +# Setting type: Single +# Default value: 300 +Damage = 300 + +## Explosion damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 240 +DamagePerStack = 240 + +## Explosion radius (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Explosion radius for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Explosion proc coefficient (in %) +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Chance on kill to drop a powder flask pickup (in %) +# Setting type: Single +# Default value: 25 +FlaskDropChance = 25 + +[Item: Crystallized World] + +## Freeze duration (in seconds) +# Setting type: Single +# Default value: 5 +FreezeTime = 5 + +## Total freeze pulses per Teleporter event +# Setting type: Int32 +# Default value: 2 +Pulses = 2 + +## Extra freeze pulses per Teleporter event for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +PulsesPerStack = 1 + +## The minimum radius of the freezing pulse. If the holdout zone is smaller than this (for example, if it's a Commencement Pillar), the pulse will not become smaller, and will retain this value +# Setting type: Single +# Default value: 60 +MinPulseRadius = 60 + +[Item: Cup of Expresso] + +## Maximum amount of Express Boost buff stacks +# Setting type: Int32 +# Default value: 3 +MaxBuffs = 3 + +## More maximum amount of Express Boost buff stacks for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +MaxBuffsPerStack = 2 + +## Movement speed and attack speed increase per Express Boost stack (in %) +# Setting type: Single +# Default value: 10 +BoostPower = 10 + +[Item: Cutesy Bow] + +## Armor increase from this item +# Setting type: Single +# Default value: 30 +Armor = 30 + +## How many hits does this item protect you from until it turns into the weaker version +# Setting type: Int32 +# Default value: 100 +Hits = 100 + +## How much time should pass between each hit to affect the remaining hit counter. +## Prevents the item from breaking too quickly from multi-hits (e.g. Wisps) and damage-over-time effects (e.g. Blazing elites, Void Fields). +# Setting type: Single +# Default value: 0.5 +BreakTimer = 0.5 + +## Armor increase from Frayed Bow (the weaker version of the item) +# Setting type: Single +# Default value: 2 +BrokenArmor = 2 + +## If enabled, Frayed Bow will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Frayed Bow = false + +[Item: Devil s Cry] + +## Critical strike chance from the first stack of this item +# Setting type: Single +# Default value: 10 +BaseCrit = 10 + +## Every X crits, this item will trigger +# Setting type: Int32 +# Default value: 9 +CritInterval = 9 + +## Base damage of each slash (in %) +# Setting type: Single +# Default value: 300 +DamagePerSlash = 300 + +## Radius of the slash barrage (in m) +# Setting type: Single +# Default value: 6 +Radius = 6 + +## Radius of the slash barrage for each additional stack of this item (in m) +# Setting type: Single +# Default value: 1.2 +RadiusPerStack = 1.2 + +## Proc coefficient of each slash +# Setting type: Single +# Default value: 0.5 +ProcCoefficient = 0.5 + +## Slash count for the first stack of this item +# Setting type: Int32 +# Default value: 3 +SlashCount = 3 + +## Extra slash count for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +SlashCountPerStack = 2 + +[Item: Donut] + +## How much flat HP the healing orbs regenerate +# Setting type: Single +# Default value: 8 +FlatHealing = 8 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealing = 10 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealingPerStack = 10 + +[Item: Failed Experiment] + +## Radius of the AoE status infliction (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Radius of the AoE status infliction for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Duration of the inflicted status (in seconds) +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Duration of the inflicted status for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +[Item: Faulty Spotter] + +## Time between each enemy scan (in seconds) +# Setting type: Single +# Default value: 30 +Interval = 30 + +## Time until next enemy scan if no enemies were found (in seconds) +# Setting type: Single +# Default value: 3 +NoEnemiesRetryTime = 3 + +## Debuff duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +[Item: Gachapon Coin] + +## Crit chance (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonus = 0.5 + +## Crit chance for each additional stack of this item (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonusPerStack = 0.5 + +## Attack speed (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonus = 1 + +## Attack speed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonusPerStack = 1 + +## Crit chance increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 3 +CritBonus = 3 + +## Crit chance increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 3 +CritBonusPerStack = 3 + +## Attack speed increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonus = 5 + +## Attack speed increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonusPerStack = 5 + +[Item: Ghost Apple] + +## Regeneration increase from this item (in HP/s) +# Setting type: Single +# Default value: 2 +Regen = 2 + +## How long should the item last until it turns into the weaker version (in minutes) +# Setting type: Single +# Default value: 20 +Minutes = 20 + +## Regen increase from Apple Stem (the weaker version of the item) +# Setting type: Single +# Default value: 0.1 +RegenWeak = 0.1 + +## If enabled, Apple Stem will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Apple Stem = false + +[Item: Hiker s Backpack] + +## Additional charges to all skills +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Additional charges to all skills for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +ChargesPerStack = 1 + +## Cooldown reduction to all skills for the first stack of this item +# Setting type: Single +# Default value: 15 +CDR = 15 + +## Should the item increase the limit on Engineer turrets that you can place? +# Setting type: Boolean +# Default value: true +IncreaseEngiTurretLimit = true + +[Item: Inoperative Nanomachines] + +## How much health should the user have at least to trigger the item (in %) +# Setting type: Single +# Default value: 30 +MinHealth = 30 + +## How much health should the user have at most to trigger the item (in %) +# Setting type: Single +# Default value: 70 +MaxHealth = 70 + +## How much armor should the item give when active +# Setting type: Single +# Default value: 25 +Armor = 25 + +## How much armor should the item give when active for each additional stack of this item +# Setting type: Single +# Default value: 25 +ArmorPerStack = 25 + +[Item: Manuscript] + +## Stat increase amount for each stack of this item (in %) +# Setting type: Single +# Default value: 10 +StatBonus = 10 + +[Item: Marwan s Ash/Light/Weapon] + +## Base damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Base damage for each additional level of the owner +# Setting type: Single +# Default value: 0.8 +DamagePerLevel = 0.8 + +## Proc coefficient of the extra hit +# Setting type: Single +# Default value: 0 +ProcCoefficient = 0 + +## How much health should the afflicted enemies lose every second on item level 2 (in %) +# Setting type: Single +# Default value: 0.2 +DoTPercent = 0.2 + +## How much health should the afflicted enemies lose every second on item level 2 for each additional level of the owner (in %) +# Setting type: Single +# Default value: 0.02 +DoTPercentPerLevel = 0.02 + +## How long should the damage over time effect last (in seconds) +# Setting type: Single +# Default value: 5 +DoTDuration = 5 + +## Radius of the AoE extra hit on item level 3 (in m) +# Setting type: Single +# Default value: 7 +Radius = 7 + +## Radius of the AoE extra hit on item level 3 for each additional level of the owner (in m) +# Setting type: Single +# Default value: 1 +RadiusPerLevel = 1 + +## Level required for upgrading from level 1 to level 2 +# Setting type: Single +# Default value: 17 +UpgradeLevel12 = 17 + +## Level required for upgrading from level 2 to level 3 +# Setting type: Single +# Default value: 23 +UpgradeLevel23 = 23 + +## Stacking this item increases the per-level scaling of this item's effects by this amount (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +StackLevelMultiplier = 25 + +[Item: Metronome] + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonus = 0.5 + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonusPerStack = 0.5 + +## How early can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowEarly = 0.105 + +## How late can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowLate = 0.105 + +[Item: Moonglasses] + +## How much more damage should Critical Strikes deal (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncrease = 150 + +## How much more damage should Critical Strikes deal for each additional stack of this item (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncreasePerStack = 150 + +[Item: Mystic Sword] + +## How many HP should the killed enemy have to trigger this item's effect +# Setting type: Single +# Default value: 1900 +HealthThreshold = 1900 + +## Damage bonus for each strong enemy killed (in %) +# Setting type: Single +# Default value: 2 +Damage = 2 + +## Maximum damage bonus from the first stack of this item (in %) +# Setting type: Single +# Default value: 40 +MaxDamage = 40 + +## Maximum damage bonus for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +MaxDamagePerStack = 20 + +[Item: Nuclear Accelerator] + +## Movement speed increase from the first stack of this item (in %) +# Setting type: Single +# Default value: 10 +PassiveSpeed = 10 + +## Damage increase for every 1% of speed increase (in %) +# Setting type: Single +# Default value: 0.25 +Damage = 0.25 + +## Damage increase for every 1% of speed increase for every additional stack of this item (in %) +# Setting type: Single +# Default value: 0.25 +DamagePerStack = 0.25 + +## If true, sprint speed multiplier (x1.45 by default) also increases damage +# Setting type: Boolean +# Default value: false +Sprint Counts = false + +[Item: Platinum Card] + +## How much should the price of the terminal decrease on trigger (in %) +# Setting type: Single +# Default value: 75 +Discount = 75 + +[Item: Purrfect Headphones] + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeed = 25 + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeedPerStack = 25 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +Armor = 10 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +ArmorPerStack = 10 + +[Item: Puzzle of Chronos] + +## Base regen bonus for all allies (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncrease = 3.2 + +## Base regen bonus for all allies for each additional stack of this item (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncreasePerStack = 3.2 + +## How much faster should difficulty scale over time (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncrease = 30 + +## How much faster should difficulty scale over time for each additional stack of this item (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncreasePerStack = 30 + +[Item: Rift Lens] + +## How many rifts should spawn +# Setting type: Int32 +# Default value: 3 +BaseRifts = 3 + +## How many rifts should spawn for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +RiftsPerStack = 1 + +[Item: Scratch Ticket] + +## Increase all chances by this amount (in %) +# Setting type: Single +# Default value: 1 +ChanceBonus = 1 + +## Increase all chances by this amount for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +ChanceBonusPerStack = 1 + +## Instead of increasing chances by a flat percentage, this item will increase them by a percentage of the original chance. +## For example, if ChanceBonus is 1%, a 26% chance will be increased by 0.26%, which is equal to 1% of 26%. +# Setting type: Boolean +# Default value: false +AlternateBonus = false + +[Item: Snow Ring] + +## Chance to trigger this item's effect (in %) +# Setting type: Single +# Default value: 33 +Chance = 33 + +## How many enemies to freeze +# Setting type: Int32 +# Default value: 1 +Targets = 1 + +## How many enemies to freeze for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +TargetsPerStack = 1 + +## Range of search for nearby enemies to freeze (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Range of search for nearby enemies to freeze for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 1 +RadiusPerStack = 1 + +## Duration of the freeze effect (in seconds) +# Setting type: Single +# Default value: 2 +FreezeDuration = 2 + +[Item: Spare Wiring] + +## Base damage of the sparks (in %) +# Setting type: Single +# Default value: 200 +Damage = 200 + +## Base damage of the sparks for each additional stack of this item (in %) +# Setting type: Single +# Default value: 160 +DamagePerStack = 160 + +## Base damage of the sparks if dropped by players (in %) +# Setting type: Single +# Default value: 40 +PlayerDamage = 40 + +## Base damage of the sparks if dropped by players for each additional stack of this item (in %) +# Setting type: Single +# Default value: 32 +PlayerDamagePerStack = 32 + +## Spark proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## How much time should pass between each time a drone drops sparks (in seconds) +# Setting type: Single +# Default value: 0.3 +DroneFireInterval = 0.3 + +## How many sparks should a drone drop in each fire cycle +# Setting type: Int32 +# Default value: 1 +DroneFireCount = 1 + +## How much time should pass between each time a player drops sparks (in seconds) +# Setting type: Single +# Default value: 3 +PlayerFireInterval = 3 + +## How many sparks should a player drop in each fire cycle +# Setting type: Int32 +# Default value: 5 +PlayerFireCount = 5 + +[Item: Spine Implant] + +## Bonus armor against attacks from the back +# Setting type: Single +# Default value: 20 +ArmorAdd = 20 + +## Bonus armor against attacks from the back for each additional stack of this item +# Setting type: Single +# Default value: 20 +ArmorAddPerStack = 20 + +[Item: Stargazer s Records] + +## Chance to drop a star on hit (in %) +# Setting type: Single +# Default value: 12 +Chance = 12 + +## Star damage (in %) +# Setting type: Single +# Default value: 250 +Damage = 250 + +## Star damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 200 +DamagePerStack = 200 + +## Star explosion radius (in meters) +# Setting type: Single +# Default value: 3 +Radius = 3 + +## Delay between the hit proc and the star drop (in seconds) +# Setting type: Single +# Default value: 1 +Delay = 1 + +## Proc coefficient of the falling star projectile +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Duration of the buff on pickup (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 5 +AttackSpeed = 5 + +## Additional attack speed when buffed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedPerStack = 5 + +[Item: Super Idol] + +## Gold required for full buff power (at starting difficulty level) +## For comparison, a Small Chest costs $25, a Large Chest - $50, a Legendary Chest - $400. +# Setting type: Single +# Default value: 800 +GoldCap = 800 + +## Extra maximum HP at full buff power (in %) +# Setting type: Single +# Default value: 60 +HealthBonus = 60 + +## Extra armor at full buff power +# Setting type: Single +# Default value: 60 +ArmorBonus = 60 + +[Item: Ten Commandments of Vyrael] + +## Hits required for triggering this item's effect. (Note: the number of hits won't be changed in the item's description.) +# Setting type: Int32 +# Default value: 10 +Hits = 10 + +[Item: Thought Processor] + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown (in %) +# Setting type: Single +# Default value: 50 +CDR = 50 + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +CDRPerStack = 50 + +[Item: Time Dilator] + +## Effect range (in meters) +# Setting type: Single +# Default value: 18 +Radius = 18 + +## Projectile slowing effect (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlow = 20 + +## Projectile slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlowPerStack = 20 + +## Enemy slowing effect (in %) +# Setting type: Single +# Default value: 20 +Slow = 20 + +## Enemy slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowPerStack = 20 + +[Item: Timely Execution] + +## Invincibility duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +## Invincibility cooldown (in seconds) +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Invincibility cooldown reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 50 +CooldownReductionPerStack = 50 + +## Movement speed increase when buffed (in %) +# Setting type: Single +# Default value: 30 +MoveSpeedBuff = 30 + +[Item: Treasure Map] + +## How long to stay in the treasure zone to unearth the legendary item (in seconds) +# Setting type: Single +# Default value: 60 +UnearthTime = 60 + +## Unearth time reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +ReductionPerStack = 25 + +## Treasure zone radius (in meters) +# Setting type: Single +# Default value: 7 +Radius = 7 + +[Item: Vendetta] + +## How long should the buff last (in seconds) +# Setting type: Single +# Default value: 16 +Duration = 16 + +## How long should the buff last for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +## How long should the buff last when used by enemies (in seconds) +# Setting type: Single +# Default value: 0.5 +Duration On Enemies = 0.5 + +## How long should the buff last when used by enemies for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.125 +Duration On Enemies Per Stack = 0.125 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 100 +AttackSpeed = 100 + +## Additional damage when buffed (in %) +# Setting type: Single +# Default value: 100 +Damage = 100 + +[Item: Wireless Voltmeter] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 12 +PassiveShield = 12 + +## Reflected damage multiplier (in %) +# Setting type: Single +# Default value: 1600 +Damage = 1600 + +## Reflected damage multiplier for each additional stack of this item (in %) +# Setting type: Single +# Default value: 800 +DamagePerStack = 800 + +## Damage reflection radius (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + diff --git a/r2_profiles/choncc-upg/config/MysticsItems_General.cfg b/r2_profiles/choncc-upg/config/MysticsItems_General.cfg new file mode 100644 index 0000000..0c5412e --- /dev/null +++ b/r2_profiles/choncc-upg/config/MysticsItems_General.cfg @@ -0,0 +1,362 @@ +[Effects] + +## Should the Metronome item play sounds? +# Setting type: Boolean +# Default value: true +Metronome SFX = true + +## Reduce the visual effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Reduce Contraband Gunpowder VFX = false + +## Disable the sound effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Disable Contraband Gunpowder SFX = false + +## Adjust the intensity of Contraband Gunpowder explosion screenshake +# Setting type: Single +# Default value: 1 +Contraband Gunpowder Screenshake = 1 + +[Enabled Equipment] + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Recruit an Archaic Wisp. Lasts 45 seconds. +# Setting type: Boolean +# Default value: true +Legendary Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Use to toggle. While active, damage is 10x higher, BUT you die from any damage. +# Setting type: Boolean +# Default value: true +Fragile Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Instantly teleport to the next stage. You will save some time, BUT lose out on items from unopened chests. +# Setting type: Boolean +# Default value: true +Gate Chalice = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deafen enemies in front, heavily reducing their stats. Use mid-air to boost yourself backwards. +# Setting type: Boolean +# Default value: true +Vintage Microphone = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Swing in front, dealing more damage with each Critical Strike dealt during equipment cooldown. +# Setting type: Boolean +# Default value: true +Mechanical Arm = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Hack a chest or a shrine to make it free. Once per stage. +# Setting type: Boolean +# Default value: true +From Omar With Love = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Get 1 copy(-ies) of a 3D Printer s item for free, then destroy the printer. +# Setting type: Boolean +# Default value: true +Wirehack Wrench = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deploy a Siren Pole that triggers On-Teleporter item effects. +# Setting type: Boolean +# Default value: true +Warning System = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Set the current health percentage of ALL nearby characters to your current health percentage. +# Setting type: Boolean +# Default value: true +Ratio Equalizer = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Aim at Equipment to decompose it into Item Scrap. +# Setting type: Boolean +# Default value: true +Regurgitator = true + +[Enabled Items] + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Temporarily increase attack speed and damage when an ally is killed by an enemy. +# Setting type: Boolean +# Default value: true +Vendetta = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Less damage from attacks from behind. +# Setting type: Boolean +# Default value: true +Spine Implant = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: +1 charge to all skills. Gain an extra jump. +# Setting type: Boolean +# Default value: true +Hiker s Backpack = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain an express boost on item pickup, increasing your attack and movement speed. Stacks 3 times, resets each stage. +# Setting type: Boolean +# Default value: true +Cup of Expresso = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Buffs last longer, debuffs last shorter. +# Setting type: Boolean +# Default value: true +Choc Chip = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Periodically freezes all enemies during the Teleporter event. +# Setting type: Boolean +# Default value: true +Crystallized World = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain invincibility for a short time upon reaching low health. Recharges over time. +# Setting type: Boolean +# Default value: true +Timely Execution = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Critical Strikes mark enemies. Marked enemies share damage. +# Setting type: Boolean +# Default value: true +Ceremony of Perdition = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You and your drones emit damaging sparks in combat. +# Setting type: Boolean +# Default value: true +Spare Wiring = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing an elite enemy spreads its elemental effect on nearby enemies. +# Setting type: Boolean +# Default value: true +Failed Experiment = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Creates explosions when collecting pickups. +# Setting type: Boolean +# Default value: true +Contraband Gunpowder = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: All Shrines can be used one more time. +# Setting type: Boolean +# Default value: true +Black Monolith = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Activating an interactable creates a healing orb. +# Setting type: Boolean +# Default value: true +Donut = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health and armor depending on current gold. +# Setting type: Boolean +# Default value: true +Super Idol = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Unleash a barrage of slashes every 9 Critical Strikes. +# Setting type: Boolean +# Default value: true +Devil s Cry = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You can buy an additional item at a Multishop Terminal at a 75% discount (once per stage). +# Setting type: Boolean +# Default value: true +Platinum Card = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reduce damage against 100 hits. +# Setting type: Boolean +# Default value: true +Cutesy Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight armor increase. +# Setting type: Boolean +# Default value: true +Frayed Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase random stat by 10%. +# Setting type: Boolean +# Default value: true +Manuscript = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage on hit. Upgrades at level 17. +# Setting type: Boolean +# Default value: true +Marwan s Ash = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage and inflict damage over time on hit. Upgrades at level 23. +# Setting type: Boolean +# Default value: true +Marwan s Light = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal damage and inflict damage over time to all surrounding enemies on hit. +# Setting type: Boolean +# Default value: true +Marwan s Weapon = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase Critical Strike damage... BUT reduce Critical Strike chance. +# Setting type: Boolean +# Default value: true +Moonglasses = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing strong enemies permanently increases damage. +# Setting type: Boolean +# Default value: true +Mystic Sword = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Speed up health regeneration for all allies... BUT speed up difficulty scaling. +# Setting type: Boolean +# Default value: true +Puzzle of Chronos = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Use non-Primary skills in rhythm to get extra Critical Strike chance. +# Setting type: Boolean +# Default value: true +Metronome = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Every stage contains rifts with free items... BUT you will die if you don t close the rifts in time. +# Setting type: Boolean +# Default value: true +Rift Lens = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slightly increase the odds of chance-based effects. +# Setting type: Boolean +# Default value: true +Scratch Ticket = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: The faster you move, the more damage you deal. +# Setting type: Boolean +# Default value: true +Nuclear Accelerator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance against a random enemy by 100%. +# Setting type: Boolean +# Default value: true +Faulty Spotter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Using a skill with cooldown reduces all other skill cooldowns. +# Setting type: Boolean +# Default value: true +Thought Processor = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Each stage contains a treasure spot with a buried Legendary item that takes some time to dig up. +# Setting type: Boolean +# Default value: true +Treasure Map = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reflect taken damage to nearby enemies while shield is active. +# Setting type: Boolean +# Default value: true +Wireless Voltmeter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Trigger all On-Hit effects every 10 hits. +# Setting type: Boolean +# Default value: true +Ten Commandments of Vyrael = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance and attack speed for each Shrine of Chance activation until the next stage. +# Setting type: Boolean +# Default value: true +Gachapon Coin = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Take less damage when health is between 30-70%. +# Setting type: Boolean +# Default value: true +Inoperative Nanomachines = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain a recharging shield. Double your total shield. Shields recharge sooner. +# Setting type: Boolean +# Default value: true +Charger Upgrade Module = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: While in the Teleporter range, move faster and take less damage. +# Setting type: Boolean +# Default value: true +Purrfect Headphones = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on hit to drop a star. Stars can then be picked up to increase attack speed. +# Setting type: Boolean +# Default value: true +Stargazer s Records = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slow down nearby enemies and projectiles. +# Setting type: Boolean +# Default value: true +Time Dilator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Move slightly faster. Slowing effects impact you less. Rooting effects slow you down instead. +# Setting type: Boolean +# Default value: true +Constant Flow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health regeneration for the next 20 minutes. +# Setting type: Boolean +# Default value: true +Ghost Apple = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight regeneration increase. +# Setting type: Boolean +# Default value: true +Apple Stem = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on taking damage to freeze a nearby enemy. +# Setting type: Boolean +# Default value: true +Snow Ring = true + +[Gameplay] + +## If enabled, items that give some crit chance on the first stack (Ceremony of Perdition, Devil's Cry, etc.) will give more crit chance on each stack +# Setting type: Boolean +# Default value: false +Initial Crit Stacking = false + +## All non-crit damage for characters with a backstab passive (e.g. Bandit) will be halved when using the Moonglasses item to compensate for their ability to deal guaranteed crits +# Setting type: Boolean +# Default value: false +Moonglasses Affect Backstabbers = false + +## Should the burn debuff from Marwan's Light be upgradable by Ignition Tank (DLC item)? +# Setting type: Boolean +# Default value: false +Marwan s Light Ignition Tank = false + +## Should the Metronome item reduce crit stacks for missing a beat? +# Setting type: Boolean +# Default value: false +Metronome Crit Loss = false + +## Should the Nuclear Accelerator item give the bonus depending on current velocity instead of current movespeed buff? +# Setting type: Boolean +# Default value: false +Nuclear Accelerator Alternate = false + +## If true, slash damage will scale with total damage instead of base damage +# Setting type: Boolean +# Default value: false +Devil s Cry Alternate Damage = false + +## Should the Treasure Map treasure spot drop an item for each player in multiplayer? If false, only one item is dropped regardless of the player count. +# Setting type: Boolean +# Default value: true +Treasure Map Per-Player Drops = true + +## Should the Treasure Map spot appear as a 1m-wide circle when nobody has the item? +# Setting type: Boolean +# Default value: false +Treasure Map Sea Bear Circle = false + +## Should the Warning System equipment re-enable Shrines of the Mountain? +# Setting type: Boolean +# Default value: false +Warning System Mountain Shrines = false + +[Misc] + +## Enable secret optional content +# Setting type: Boolean +# Default value: true +Secrets = true + +## Enable fun events that happen on specific dates +# Setting type: Boolean +# Default value: true +Fun Events = true + +[Mod Compatibility] + +## Make this mod's items show up on the Sniper added by the SniperClassic mod +# Setting type: Boolean +# Default value: true +Sniper Item Displays = true + diff --git a/r2_profiles/choncc-upg/config/PhysicsFox.BetterBensRaincoat.cfg b/r2_profiles/choncc-upg/config/PhysicsFox.BetterBensRaincoat.cfg new file mode 100644 index 0000000..d464e38 --- /dev/null +++ b/r2_profiles/choncc-upg/config/PhysicsFox.BetterBensRaincoat.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin BetterBensRaincoat v1.1.1 +## Plugin GUID: PhysicsFox.BetterBensRaincoat + +[ItemAttributes] + +## Amount of barrier each stack of Ben's Raincoat gives per debuff +# Setting type: Single +# Default value: 0.1 +BarrierAmount = 0.1 + +## Whether or not the raincoat effect should play. May want to hide VFX if photosensitive or just find it annoying +# Setting type: Boolean +# Default value: true +ShowVfx = true + diff --git a/r2_profiles/choncc-upg/config/PhysicsFox.ExtraFireworks.cfg b/r2_profiles/choncc-upg/config/PhysicsFox.ExtraFireworks.cfg new file mode 100644 index 0000000..b6a36a0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/PhysicsFox.ExtraFireworks.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ExtraFireworks v1.2.5 +## Plugin GUID: PhysicsFox.ExtraFireworks + +[FireworkAbility] + +## Base scaling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Whether abilities without a cooldown should spawn fireworks... be wary of brokenness, especially on Commando and Railgunner +# Setting type: Boolean +# Default value: false +PrimaryAbilityFireworks = false + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDaisy] + +## Number of fireworks per firework daisy wave +# Setting type: Int32 +# Default value: 40 +FireworksPerWave = 40 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDrones] + +## Number of seconds between bursts of fireworks +# Setting type: Single +# Default value: 4 +FireworksInterval = 4 + +## Base scaling value +# Setting type: Single +# Default value: 4 +BaseValue = 4 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 2 +ScaleAdditionalStacks = 2 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkMushroom] + +## Max-cap ceiling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Hyperbolic scaling constant +# Setting type: Single +# Default value: 0.1 +ScaleAdditionalStacks = 0.1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnHit] + +## Number of fireworks per hit +# Setting type: Int32 +# Default value: 1 +FireworksPerHit = 1 + +## Base scaling value +# Setting type: Single +# Default value: 10 +BaseValue = 10 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 10 +ScaleAdditionalStacks = 10 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnKill] + +## Base scaling value +# Setting type: Single +# Default value: 2 +BaseValue = 2 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/PlasmaCore.ForgottenRelics.cfg b/r2_profiles/choncc-upg/config/PlasmaCore.ForgottenRelics.cfg new file mode 100644 index 0000000..e8855d8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/PlasmaCore.ForgottenRelics.cfg @@ -0,0 +1,67 @@ +[ForgottenRelics.Enemies] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Frost Wisp = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Coil Golem = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Brass Monolith = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sanctum Wisp = false + +[ForgottenRelics.Hazards] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: true +Disable Hazards = true + +[ForgottenRelics.Interactibles] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sages Shrine = false + +[ForgottenRelics.Items] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Empyrean Braces = false + +[ForgottenRelics.Save] + +## Set to 0 to disable effect +# Setting type: UInt64 +# Default value: 0 +Sages Book Seed = 0 + +[ForgottenRelics.Stages] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Dry Basin = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Forgotten Haven = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Slumbering Satellite = false + diff --git a/r2_profiles/choncc-upg/config/ProcLimiter.cfg b/r2_profiles/choncc-upg/config/ProcLimiter.cfg new file mode 100644 index 0000000..4120cab --- /dev/null +++ b/r2_profiles/choncc-upg/config/ProcLimiter.cfg @@ -0,0 +1,195 @@ +[Atg Missile] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.25 +Cooldown time = 0.25 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Charged Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[General] + +## Apply all cooldown changes to items? +# Setting type: Boolean +# Default value: true +Apply all changes? = true + +[Molten Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Nkuhanas Opinion] + +## Give cooldown? +# Setting type: Boolean +# Default value: false +Enable Changes? = false + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.15 +Cooldown time = 0.15 + +[Plasma Shrimp] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.1 +Cooldown time = 0.1 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Polylute] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sentient Meat Hook] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sticky Bomb] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Ukelele] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + diff --git a/r2_profiles/choncc-upg/config/Quickstraw.StormyItems.cfg b/r2_profiles/choncc-upg/config/Quickstraw.StormyItems.cfg new file mode 100644 index 0000000..25fab5a --- /dev/null +++ b/r2_profiles/choncc-upg/config/Quickstraw.StormyItems.cfg @@ -0,0 +1,63 @@ +## Settings file was created by plugin StormyItems v0.9.11 +## Plugin GUID: Quickstraw.StormyItems + +[Item: Abyssal Talon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Charged Urchin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Cracked Halo] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Illegal Drone Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sharp Anchor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/choncc-upg/config/RailCharges.cfg b/r2_profiles/choncc-upg/config/RailCharges.cfg new file mode 100644 index 0000000..7fe6549 --- /dev/null +++ b/r2_profiles/choncc-upg/config/RailCharges.cfg @@ -0,0 +1,41 @@ +## Settings file was created by plugin RailCharges v0.2.1 +## Plugin GUID: RailCharges + +[Rail Charges] + +## Display number of Backup Magazine charges in scope mode +# Setting type: Boolean +# Default value: true +Display Charges = true + +## Modify how long animation for entering scope mode will take. Default game value is 0.1. +# Setting type: Single +# Default value: 0.1 +WindUp duration override = 0.1 + +## Set FOV for scope mode. Lower value - greater zoom. Default game value is 30. +# Setting type: Single +# Default value: 30 +Scope FOV override = 30 + +## Crosshair in normal mode +# Setting type: String +# Default value: Unchanged +# Acceptable values: Unchanged, X, SameAsScope, Remove +Crosshair = Unchanged + +## Disable outer yellow rectangle in non-scope view. +# Setting type: Boolean +# Default value: false +Remove Outer Rectangle = false + +## Disable boosted indicator for boosted shot after successful reload. +# Setting type: Boolean +# Default value: false +Disable Boosted Indicator = false + +## Compensate camera rotation to retain targeting when entering scope mode. If disabled, scope will be aiming a little bit lower than in normal mode as in original. (Experimental) +# Setting type: Boolean +# Default value: false +Angular Compensation = false + diff --git a/r2_profiles/choncc-upg/config/Rein.StutterStunter.cfg b/r2_profiles/choncc-upg/config/Rein.StutterStunter.cfg new file mode 100644 index 0000000..bd7e109 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Rein.StutterStunter.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Stutter Stunter v2.1.0 +## Plugin GUID: Rein.StutterStunter + +[Settings] + +## The threshold at which GC will be automatically run, in MB. +# Setting type: UInt16 +# Default value: 3000 +Max memory usage (MB) = 3000 + +## The threshold at you will get a warning about memory usage and be asked to pause the game, in MB. +# Setting type: UInt16 +# Default value: 2000 +Memory usage warning (MB) = 2000 + +## The number of seconds between memory usage checks. Memory usage checks aren't totally free, so this shouldn't usually be changed. +# Setting type: Byte +# Default value: 60 +Scan interval (s) = 60 + diff --git a/r2_profiles/choncc-upg/config/ReturnsDroneRevive.cfg b/r2_profiles/choncc-upg/config/ReturnsDroneRevive.cfg new file mode 100644 index 0000000..fbf7551 --- /dev/null +++ b/r2_profiles/choncc-upg/config/ReturnsDroneRevive.cfg @@ -0,0 +1,7 @@ +[DroneRevive] + +## All collected items will be disabled as a drone. Items are returned next stage. +# Setting type: Boolean +# Default value: true +Disable Inventory as Drone = true + diff --git a/r2_profiles/choncc-upg/config/RiskOfResources.ItemDisplayRemoval.cfg b/r2_profiles/choncc-upg/config/RiskOfResources.ItemDisplayRemoval.cfg new file mode 100644 index 0000000..44b59dd --- /dev/null +++ b/r2_profiles/choncc-upg/config/RiskOfResources.ItemDisplayRemoval.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemDisplayRemoval v1.0.7 +## Plugin GUID: RiskOfResources.ItemDisplayRemoval + +[Display Options] + +## Set whether to display Lazarus Wings from the RiskOfResources Public Gauntlet mod. +# Setting type: Boolean +# Default value: true +Lazarus Wings = true + +## Set whether to display Equipments or not. (True = Equipments will be displayed) +# Setting type: Boolean +# Default value: false +Display Equipment = false + +## Set whether to display items and equipments in a Scavenger's inventory. (True = Items and equipments will be displayed on the Scavenger's body) +# Setting type: Boolean +# Default value: true +Display Scavenger items and Equipment = true + +## Set whether to display the armour for ally Lemurians when using Artifact of Devotion +# Setting type: Boolean +# Default value: true +Display Devotion Lemurians armour = true + +[Lazarus Wings] + +Lazarus Wings = true + diff --git a/r2_profiles/choncc-upg/config/RiskOfResources.SkinTuner.cfg b/r2_profiles/choncc-upg/config/RiskOfResources.SkinTuner.cfg new file mode 100644 index 0000000..8b444d9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/RiskOfResources.SkinTuner.cfg @@ -0,0 +1,503 @@ +## Settings file was created by plugin SkinTuner v1.1.2 +## Plugin GUID: RiskOfResources.SkinTuner + +[「V??oid Fiend』] + +## How red the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Acrid] + +## How red the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Artificer] + +## How red the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Bandit] + +## How red the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Captain] + +## How red the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF] + +## How red the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF_1] + +## How red the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Commando] + +## How red the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 357 + +## How green the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 139 + +## How blue the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 485 + +[Enforcer] + +## How red the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Engineer] + +## How red the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[False Son] + +## How red the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[HAN-D] + +## How red the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Heretic] + +## How red the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Huntress] + +## How red the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Loader] + +## How red the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Mercenary] + +## How red the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Miner] + +## How red the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[MUL-T] + +## How red the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Nemesis Enforcer] + +## How red the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Paladin] + +## How red the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Railgunner] + +## How red the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[REX] + +## How red the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Rocket] + +## How red the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Seeker] + +## How red the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Sniper] + +## How red the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + diff --git a/r2_profiles/choncc-upg/config/RiskOfWaiting.cfg b/r2_profiles/choncc-upg/config/RiskOfWaiting.cfg new file mode 100644 index 0000000..df416f9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/RiskOfWaiting.cfg @@ -0,0 +1,9 @@ +[RiskOfWaiting] + +## Disables information logs during game load, which may provide a marginal load speed increase. If you plan on sending your Log to a mod dev, you may want to disable this first! +# Setting type: Boolean +# Default value: true +Disable Non-Essential Logs = true + +Skip Intro = true + diff --git a/r2_profiles/choncc-upg/config/Spikestrip 2.0 Legacy.cfg b/r2_profiles/choncc-upg/config/Spikestrip 2.0 Legacy.cfg new file mode 100644 index 0000000..a2bd764 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Spikestrip 2.0 Legacy.cfg @@ -0,0 +1,119 @@ +[Legacy Alternate Skills] + +## Enable/Disable : EMP Charge +# Setting type: Boolean +# Default value: false +Enable EMP Charge = false + +## Enable/Disable : 「Network」 +# Setting type: Boolean +# Default value: false +Enable 「Network」 = false + +## Enable/Disable : 「Conduit」 +# Setting type: Boolean +# Default value: false +Enable 「Conduit」 = false + +## Enable/Disable : Petal Storm +# Setting type: Boolean +# Default value: false +Enable Petal Storm = false + +[Legacy Artifacts] + +## Enable/Disable : Artifact of Spread +# Setting type: Boolean +# Default value: false +Enable Artifact of Spread = false + +[Legacy Elites] + +## Enable/Disable : Plated +# Setting type: Boolean +# Default value: false +Enable Plated = false + +## Enable/Disable : Warped +# Setting type: Boolean +# Default value: false +Enable Warped = false + +[Legacy Equipment] + +## Enable/Disable : Quartz Rabbit +# Setting type: Boolean +# Default value: false +Enable Quartz Rabbit = false + +## Enable/Disable : Courier Sphere +# Setting type: Boolean +# Default value: false +Enable Courier Sphere = false + +[Legacy Interactables] + +## Enable/Disable : Lunar Vault +# Setting type: Boolean +# Default value: false +Enable Lunar Vault = false + +## Enable/Disable : Shrine of Tribulation +# Setting type: Boolean +# Default value: false +Enable Shrine of Tribulation = false + +[Legacy Items] + +## Enable/Disable : Smouldering Comet +# Setting type: Boolean +# Default value: false +Enable Smouldering Comet = false + +## Enable/Disable : Pewter Bracelet +# Setting type: Boolean +# Default value: false +Enable Pewter Bracelet = false + +## Enable/Disable : Grooves Alarm +# Setting type: Boolean +# Default value: false +Enable Grooves Alarm = false + +## Enable/Disable : Blood Orange +# Setting type: Boolean +# Default value: false +Enable Blood Orange = false + +## Enable/Disable : Sunrise Smoothie +# Setting type: Boolean +# Default value: false +Enable Sunrise Smoothie = false + +## Enable/Disable : Infinity Codex +# Setting type: Boolean +# Default value: false +Enable Infinity Codex = false + +## Enable/Disable : Box of Agony +# Setting type: Boolean +# Default value: false +Enable Box of Agony = false + +## Enable/Disable : Perma-Spike Factory +# Setting type: Boolean +# Default value: false +Enable Perma-Spike Factory = false + +## Enable/Disable : Cosmic Bulwark +# Setting type: Boolean +# Default value: false +Enable Cosmic Bulwark = false + +[Legacy Monsters] + +## Enable/Disable : Lively Pot +# Setting type: Boolean +# Default value: false +Enable Lively Pot = false + diff --git a/r2_profiles/choncc-upg/config/Spikestrip 2.0.cfg b/r2_profiles/choncc-upg/config/Spikestrip 2.0.cfg new file mode 100644 index 0000000..43d9e27 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Spikestrip 2.0.cfg @@ -0,0 +1,89 @@ +[Alternate Skills] + +## Enable/Disable : 「Choke」 +# Setting type: Boolean +# Default value: true +Enable 「Choke」 = true + +## Enable/Disable : 「Deeprot」 +# Setting type: Boolean +# Default value: true +Enable 「Deeprot」 = true + +## Enable/Disable : 「Torpor」 +# Setting type: Boolean +# Default value: true +Enable 「Torpor」 = true + +## Enable/Disable : 「Weave」 +# Setting type: Boolean +# Default value: true +Enable 「Weave」 = true + +[Artifacts] + +## Enable/Disable : Artifact of Wrath +# Setting type: Boolean +# Default value: true +Enable Artifact of Wrath = true + +[Elites] + +## Enable/Disable : Veiled +# Setting type: Boolean +# Default value: true +Enable Veiled = true + +## Enable/Disable : Aragonite +# Setting type: Boolean +# Default value: true +Enable Aragonite = true + +[Equipment] + +## Enable/Disable : Impulse Frost Shield +# Setting type: Boolean +# Default value: true +Enable Impulse Frost Shield = true + +[Interactables] + +## Enable/Disable : Cloaked Shrine +# Setting type: Boolean +# Default value: true +Enable Cloaked Shrine = true + +[Items] + +## Enable/Disable : Bloody Surgical Mask +# Setting type: Boolean +# Default value: true +Enable Bloody Surgical Mask = true + +## Enable/Disable : Imperfect Construct +# Setting type: Boolean +# Default value: true +Enable Imperfect Construct = true + +## Enable/Disable : Abyssal Cartridge +# Setting type: Boolean +# Default value: true +Enable Abyssal Cartridge = true + +## Enable/Disable : Noops Wool +# Setting type: Boolean +# Default value: true +Enable Noops Wool = true + +## Enable/Disable : Sun Blade +# Setting type: Boolean +# Default value: true +Enable Sun Blade = true + +[Monsters] + +## Enable/Disable : Sigma Construct +# Setting type: Boolean +# Default value: true +Enable Sigma Construct = true + diff --git a/r2_profiles/choncc-upg/config/StageAesthetic.cfg b/r2_profiles/choncc-upg/config/StageAesthetic.cfg new file mode 100644 index 0000000..291c0aa --- /dev/null +++ b/r2_profiles/choncc-upg/config/StageAesthetic.cfg @@ -0,0 +1,499 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark with lights. +# Setting type: Boolean +# Default value: true +Enable Night Roost? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Roost? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Storm Roost? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Roost? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Roost? = true + +# Setting type: Boolean +# Default value: true +Add rain in alt version? = true + +[Stages : Siphoned Forest] + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Forest? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Extra Snowy Forest? = true + +## Red fog with Doom vibes. +# Setting type: Boolean +# Default value: true +Enable Crimson Forest? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Morning Forest? = true + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Nostalgia Plains? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunset Plains? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Plains? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Plains? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Plains? = true + +## How often the unused bridge in Titanic Plains should appear. +# Setting type: Int32 +# Default value: 40 +Bridge % Chance = 40 + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Dark Aqueduct? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Aqueduct? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Night Aqueduct? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Sundered Aqueduct? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abandoned Aqueduct? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Sanctuary? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Sunrise Sanctuary? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Singularity Sanctuary? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Sanctuary? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Aspect? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Sky Aspect? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Dark Aspect? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Aspect? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Clear Lagoon? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Lagoon? = true + +## Very foggy with rain. Actually no rain yet, I'm waiting for a potential bugfix lol +# Setting type: Boolean +# Default value: true +Enable Overcast Lagoon? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Night Delta? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Foggy Delta? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Delta? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Delta? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Acres? = true + +## Dark with stars! +# Setting type: Boolean +# Default value: true +Enable Night Acres? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Acres? = true + +## Brings back the unreleased Scorched Acres' look +# Setting type: Boolean +# Default value: false +Enable Sunny Beta Acres? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Crimson Beta Acres? = false + +## Purple, blue and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Acres? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter vanilla Scorched Acres? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. +# Setting type: Boolean +# Default value: true +Enable Coral Blue Pools? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Hell Pools? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Pools? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Indigo Depths? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Hive Depths? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Pink Depths? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Coral Depths? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abyssal Depths? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Night Call? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Sun? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Storm? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Sanctuary? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Olive Grove? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Grove? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Overcast Grove? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Grove? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Meadow? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Stormy Meadow? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Meadow? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Meadow? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Meadow? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter vanilla Sky Meadow? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Dark Commencement? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Crimson Commencement? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Corruption Commencement? = true + +## Gray! +# Setting type: Boolean +# Default value: true +Enable Gray Commencement? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. Yeah that's it. +# Setting type: Boolean +# Default value: true +Enable Blue Locus? = true + +## Pink. +# Setting type: Boolean +# Default value: true +Enable Pink Locus? = true + +## Green.. +# Setting type: Boolean +# Default value: true +Enable Green Locus? = true + +[Stages :::::::: The Planetarium] + +## Do not disable, currently bugged! +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages Title] + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +[Stages Weather] + +## Adds rain into stages that normally don't have them. Disabling this is recommended if performance is an issue or if playing Starstorm 2, as it overlaps with the latter's weather. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Equips.cfg b/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Equips.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Equips.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Items.cfg b/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Items.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2 Nightly/SS2.Items.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Artifacts.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Artifacts.cfg new file mode 100644 index 0000000..9c77fc4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Artifacts.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Cognation] + +## Whether or not cognation ghosts inherit all items from the original body +# Setting type: Boolean +# Default value: true +Inherit Inventory = true + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Events.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Events.cfg new file mode 100644 index 0000000..7a19ca7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Events.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Storms] + +## Enables Starstorm 2's storms. Set to false to disable storms. +# Setting type: Boolean +# Default value: true +Enable Storms = true + +## Enables Starstorm 2's unfinished Storm rework, which will be shipped fully with version 0.7.0. +# Setting type: Boolean +# Default value: false +Enable Storm Rework = false + +## Changes the visual intensity of storms, from 0-100. +# Setting type: Single +# Default value: 100 +Storm Effect Intensity = 10 + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Items.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Items.cfg new file mode 100644 index 0000000..e33639d --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Items.cfg @@ -0,0 +1,746 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Affix Empyrean] + +## Enabled Elite types, separated by commas. Default: "EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,ElitePoisonEquipment,EliteEarthEquipment" +# Setting type: String +# Default value: EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment +Elite Def Enabled Strings = + +[Armed Backpack] + +## Damage dealt by the missle per stack. (1 = 100%) +# Setting type: Single +# Default value: 4 +Backpack Damage Coeff = 4 + +## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) +# Setting type: Single +# Default value: 2.5 +Proc Mult = 2.5 + +## Minimum chance for fired missile. (1 = 1% chance) +# Setting type: Single +# Default value: 0 +Proc Minimum = 0 + +[Back Thruster] + +## How long the Thruster buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Thrust Duration = 8 + +## Maximum speed bonus from Thruster (1 = 100%) +# Setting type: Single +# Default value: 2 +Speed Cap = 2 + +## How long it takes to reach maximum speed, in seconds +# Setting type: Single +# Default value: 1.5 +Accel = 1.5 + +## Maximum turning angle before losing built up speed +# Setting type: Single +# Default value: 15 +Max Angle = 15 + +[Bane Flask] + +## Debuff Damage per Second. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Debuff Damage = 0.3 + +## Duration of applied Bane debuff. (1 = 1 second) +# Setting type: Single +# Default value: 5 +Debuff Duration = 5 + +## Range of on-death AOE. For reference, Gasoline's base range is 12m. (1 = 1m) +# Setting type: Single +# Default value: 15 +Aoe Range = 15 + +[Blood Tester] + +## Time, in seconds, between health regeneration boosts. +# Setting type: Single +# Default value: 30 +Cooldown = 30 + +## Amount of health restored per 25 gold, per stack. +# Setting type: Single +# Default value: 15 +Health Regen = 10 + +[Cloaking Headband] + +## How long the Cloak buff lasts, in seconds. +# Setting type: Single +# Default value: 16 +Cloak Duration = 16 + +[Coffee Bag] + +## Chance on hit to drop a coffee bean. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Proc Chance = 0.08 + +## Attack speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Atk Speed Bonus = 0.08 + +## Movement speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Move Speed Bonus = 0.08 + +## Duration of the buff gained upon picking up a coffee bean, per stack. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +[Cryptic Source] + +## Radius of the energy burst, in meters. +# Setting type: Single +# Default value: 15 +Base Radius = 15 + +## Radius of the energy burst per stack, in meters. +# Setting type: Single +# Default value: 3 +Stack Radius = 3 + +## Base damage of the energy burst, per stack. (1 = 100%) +# Setting type: Single +# Default value: 2.5 +Damage Coefficient = 2.5 + +## Proc coefficient of the energy burst. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should Cryptic Source explode automatically after most dash skills. +# Setting type: Boolean +# Default value: true +Auto Burst = true + +[Detritive Trematode] + +## Amount of missing health needed for Trematode to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Trematode Threshold = 0.25 + +## Increase in missing health threshold, per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Trematode Threshold Per Stack = 0.1 + +## Damage dealt by the Trematode debuff, per second. (1 = 100%) +# Setting type: Single +# Default value: 1 +Trematode Damage = 1 + +[Diary] + +## Number of levels gained when Empty Diary is consumed. +# Setting type: Int32 +# Default value: 3 +Extra Levels = 3 + +[Dormant Fungus] + +## Base amount of healing. (1 = 100%) +# Setting type: Single +# Default value: 0.015 +Base Heal Percentage = 0.015 + +## Amount of healing per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.015 +Stack Heal Percentage = 0.015 + +[Droid Head] + +## Damage dealt by Security Drones, at base and per stack. Percentage (1 = 100%) +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Base life time of the Security Drone, in seconds. +# Setting type: Single +# Default value: 20 +Base Life Time = 20 + +## Life time of the Security Drone per stack, in seconds. +# Setting type: Single +# Default value: 10 +Stack Life Time = 10 + +[Erratic Gadget] + +## Chance on hit to fire lightning. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Proc Chance = 0.1 + +## Damage coefficient of Erratic Gadget's lightning proc. (1 = 100%) +# Setting type: Single +# Default value: 3 +Damage Coefficient = 3 + +## Number of targets for Erratic Gadget's lightning proc, per stack. +# Setting type: Int32 +# Default value: 1 +Bounce Targets = 1 + +## Damage multiplier for Erratic Gadget's doubled lightning. +# Setting type: Int32 +# Default value: 1 +Repeat Damage Multiplier = 1 + +[Field Accelerator] + +## Amount of charge to add to the teleporter on kill. (1 = 100%) +# Setting type: Single +# Default value: 0.01 +Charge Per Kill = 0.01 + +## Extra % teleporter charge radius. (0.01 = 1% +# Setting type: Single +# Default value: 0.75 +Radius Per Stack = 0.75 + +[Fork] + +## Bonus percent damage per fork. (1 = 1%) +# Setting type: Single +# Default value: 8 +Percent Damage Bonus = 8 + +[Greater Warbanner] + +## Amount of Extra Regeneration. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Extra Regeneration = 0.5 + +## Amount of Extra Crit Chance. (100 = 100%) +# Setting type: Single +# Default value: 20 +Extra Crit = 20 + +## Amount of Cooldown Reduction. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Cooldown Reduction = 0.5 + +## Max active warbanners for each character. +# Setting type: Int32 +# Default value: 1 +Max Greater Banners = 1 + +[Green Chocolate] + +## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Damage Threshold = 0.2 + +## Percent damage reduction that the damage in excess of the above threshold is reduced by. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Damage Reduction = 0.5 + +## Base duration of the buff provided by Green Chocolate. (1 = 1 second) +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration of the buff gained per stack. (1 = 1 second) +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Percent damage increase from the buff. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Buff Damage = 0.5 + +## Crit chance increase from the buff. (1 = 1% crit chance) +# Setting type: Single +# Default value: 20 +Buff Crit = 20 + +[Guarding Amulet] + +## Damage reduction per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Damage Reduction = 0.3 + +[Hunters Sigil] + +## Radius the effect is applied in. +# Setting type: Single +# Default value: 8 +Radius = 8 + +## Base amount of extra armor added. +# Setting type: Single +# Default value: 30 +Base Armor = 30 + +## Amount of extra armor added per stack. +# Setting type: Single +# Default value: 15 +Stack Armor = 15 + +## Base amount of extra damage added. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Base Damage = 0.3 + +## Amount of extra damage added per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Stack Damage = 0.15 + +[Insecticide] + +## Chance. (1 = 100%) +# Setting type: Single +# Default value: 1 +Chance = 1 + +## Total damage. (1 = 100%) +# Setting type: Single +# Default value: 1.8 +Damage Coeff = 1.8 + +## Duration of poison. +# Setting type: Single +# Default value: 3 +Duration = 3 + +[Jet Boots] + +## Base damage of Prototype Jet Boots' explosion. Burn damage deals an additional 50% of this value. (1 = 100%) +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +## Base radius of Prototype Jet Boot's explosion, in meters. +# Setting type: Single +# Default value: 7.5 +Base Radius = 7.5 + +## Stacking radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 5 +Stack Radius = 5 + +## Cooldown of Prototype Jet Boots' bonus jump, in seconds. +# Setting type: Single +# Default value: 5 +Jump Cooldown = 5 + +[Lightning On Kill] + +## Total damage of Man O' War's lightning. (1 = 100%) +# Setting type: Single +# Default value: 2 +Damage Coeff = 2 + +## Number of bounces. +# Setting type: Int32 +# Default value: 3 +Bounce Base = 3 + +## Number of bounces per stack. +# Setting type: Int32 +# Default value: 2 +Bounce Stack = 2 + +## Radius of Man O' War's lightning, in meters. +# Setting type: Single +# Default value: 20 +Radius Base = 20 + +## Radius of Man O' War's lightning per stack, in meters. +# Setting type: Single +# Default value: 4 +Radius Per Stack = 4 + +## Proc coefficient of damage dealt by Man o' War. +# Setting type: Single +# Default value: 1 +Proc Co = 1 + +[Low Quality Speakers] + +## Radius in which enemies are stunned, in meters. +# Setting type: Single +# Default value: 13 +Base Radius = 13 + +## Additional stun radius per stack. +# Setting type: Single +# Default value: 7 +Radius Per Stack = 7 + +## Chance for this item to proc on taking damage +# Setting type: Single +# Default value: 0.1 +Base Proc Chance = 0.1 + +[M I D A S] + +## Health percentage sacrificed (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Health Percentage = 0.5 + +# Setting type: Single +# Default value: 1 +Gold Multiplier = 1 + +[Magnet] + +## Range at which Simple Magnet can pull pickups, in meters. +# Setting type: Single +# Default value: 150 +Magnet Radius = 150 + +## Percent chance for Simple Magnet to unearth treasure. +# Setting type: Single +# Default value: 0.1 +Treasure Chance = 0.1 + +[Malice] + +## Total damage each Malice bounce deals. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Damage Coeff = 0.25 + +## Number of bounces per stack. +# Setting type: Int32 +# Default value: 1 +Bounce Stack = 1 + +## Radius of Malice, in meters. +# Setting type: Single +# Default value: 12 +Radius Base = 12 + +## Radius of Malice per stack, in meters. +# Setting type: Single +# Default value: 2.4 +Radius Per Stack = 2.4 + +## Proc coefficient of damage dealt by Malice. +# Setting type: Single +# Default value: 0.1 +Proc Co = 0.1 + +[Molten Coin] + +## Chance for Molten Coin to Proc. (100 = 100%) +# Setting type: Single +# Default value: 6 +Proc Chance = 6 + +## Base Damage per stack. (1 = 100%) +# Setting type: Single +# Default value: 1 +Damage Coeff = 1 + +## Coin gain on proc. Scales with time. (1 = 1$) +# Setting type: Int32 +# Default value: 1 +Coin Gain = 1 + +[Needles] + +## Chance for the debuff to be applied on hit. (1 = 1%) +# Setting type: Single +# Default value: 4 +Proc Chance = 4 + +## Amount of guaranteed critical hits per stack of this item. (1 = 1 critical hit per stack before the buff is cleared) +# Setting type: Int32 +# Default value: 3 +Crits Per Stack = 3 + +[Nkotas Heritage] + +## Number of items given upon level up per stack. +# Setting type: Int32 +# Default value: 1 +Items Per Stack = 1 + +[Portable Reactor] + +## Duration of invulnerability from Portable Reactor. (1 = 1 second) +# Setting type: Single +# Default value: 80 +Invuln Time = 80 + +## Stacking duration of invulnerability. (1 = 1 second) +# Setting type: Single +# Default value: 40 +Stacking Invuln = 40 + +[Rainbow Root] + +## Amount of armor gained upon pickup. Does not scale with stack count. (1 = 1 armor) +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +## Base portion of damage prevented to be gained as barrier. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Base Amount = 0.25 + +## Portion of damage prevented to be gained as barrier per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Scaling Amount = 0.15 + +[Relic Of Force] + +## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) +# Setting type: Single +# Default value: 0.4 +Force Penalty = 0.4 + +## Delay between additional hits. (1 = 1 second) +# Setting type: Single +# Default value: 0.2 +Hit Delay = 0.2 + +## Increased damage per additional hits. (1 = 100%) +# Setting type: Single +# Default value: 0.05 +Hit Increase = 0.05 + +## Increased damage cap for additional hits. (1 = 100%) +# Setting type: Single +# Default value: 1 +Hit Max = 1 + +[Relic Of Mass] + +## Amount of health increase. (1 = 100%) +# Setting type: Single +# Default value: 1 +Health Increase = 1 + +## Amount of which acceleration is divided by. +# Setting type: Single +# Default value: 8 +Accl Mult = 8 + +[Relic Of Termination] + +## Time, in seconds, to kill the marked enemy before going on cooldown. +# Setting type: Single +# Default value: 30 +Max Time = 30 + +## Percent reduction in time to kill per stack. (1 = 100% reduction, .1 = 10% reduction) +# Setting type: Single +# Default value: 0.1 +Time Reduction = 0.1 + +## Damage multiplier which is added to the marked enemy. (1 = 100% more damage). +# Setting type: Single +# Default value: 1.5 +Damage Mult = 1.5 + +## Health multiplier which is added to the marked enemy. (1 = 100% more health). +# Setting type: Single +# Default value: 2.5 +Hp Mult = 2.5 + +## Flat additional health which is added to the marked enemy. (1 = 100% more health). +# Setting type: Single +# Default value: 225 +Hp Add = 225 + +## Speed multiplier which is added to the marked enemy. (1 = 100% more speed). +# Setting type: Single +# Default value: 0.5 +Speed Mult = 0.5 + +## Attack speed multiplier which is added to the marked enemy. (1 = 100% more attack speed). +# Setting type: Single +# Default value: 1 +Atk Speed Mult = 1 + +## Scale multiplier applied to marked enemies. (1 = 100% of normal scale (no change)). +# Setting type: Single +# Default value: 1.5 +Scale Mod = 1.5 + +[Stirring Soul] + +## Chance to gain soul initially. (1 = 100%) +# Setting type: Single +# Default value: 0.005 +Init Chance = 0.005 + +## Soul gain chance cap. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Max Chance = 0.1 + +[Strange Can] + +## Chance for Intoxicate to be applied on hit. (1 = 1%) +# Setting type: Single +# Default value: 10 +Proc Chance = 10 + +## Chance for Intoxicate to be applied on hit, per stack of this item. (1 = 1% +# Setting type: Single +# Default value: 5 +Proc Chance Per Stack = 5 + +## Damage per second, per stack of Intoxicate. (1 = 1%) +# Setting type: Single +# Default value: 0.5 +Damage Coefficient = 0.5 + +## Health restored when killing intoxicated enemies, per stack of Intoxicate. +# Setting type: Single +# Default value: 10 +Heal Amount = 10 + +## Health restored when killing intoxicated enemies, per stack of Intoxicate, per stack of this item. +# Setting type: Single +# Default value: 5 +Heal Amount Per Stack = 5 + +[Swift Skateboard] + +## Movement speed bonus for each skateboard push. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Move Speed Bonus = 0.2 + +## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Move Speed Bonus Per Stack = 0.15 + +## Initial maximum stacks for the Swift Skateboard's movement speed buff. +# Setting type: Int32 +# Default value: 4 +Max Stacks = 4 + +## Additional maximum stacks for each item stack of Swift Skateboard past the first. +# Setting type: Int32 +# Default value: 0 +Max Stacks Per Stack = 0 + +## Duration of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Whether Swift Skateboard should allow all-directional sprinting. +# Setting type: Boolean +# Default value: true +Omni Sprint = true + +[Universal Charger] + +## Time it takes for Universal Charger to recharge, in seconds. +# Setting type: Single +# Default value: 18 +Base Cooldown = 18 + +## How much faster Universal Charger recharges, per stack. (1 = 100%) +# Setting type: Single +# Default value: 10 +Cooldown Reduction Per Stack = 10 + +[Uranium Horeshoe] + +## Movement speed bonus, per stack. (1 = 100% movement speed) +# Setting type: Single +# Default value: 0.1 +Movespeed = 0.1 + +## Jump height bonus, per stack. (1 = 100% movement speed) +# Setting type: Single +# Default value: 0.1 +Jump Boost = 0.1 + +[Watch Metronome] + +## Maximum movement speed bonus that can be achieved. (1 = 100%) +# Setting type: Single +# Default value: 1 +Max Movement Speed = 1 + +## Maximum duration of the buff. +# Setting type: Single +# Default value: 5 +Max Duration = 5 + +## Maximum duration of the buff, per stack. +# Setting type: Single +# Default value: 3 +Max Duration Per Stack = 3 + +## Duration of the buff gained per second, while not sprinting. +# Setting type: Single +# Default value: 1 +Gain Per Second = 1 + +[White Flag] + +## Radius of the White Flag's effect, in meters. +# Setting type: Single +# Default value: 25 +Flag Radius = 25 + +## Duration of White Flag when used, in seconds. +# Setting type: Single +# Default value: 15 +Flag Duration = 15 + +[X4] + +## Cooldown reduction per X-4 Stimulant. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Cd Reduction = 0.1 + +## Regen boost when using secondary skill. (1 = 1hp/s) +# Setting type: Single +# Default value: 2 +Base Regen Boost = 2 + +## Regen boost per stack when using secondary skill. (1 = 1hp/s) +# Setting type: Single +# Default value: 1 +Stack Regen Boost = 1 + +## Regen duration when using secondary skill. (1 = 1s) +# Setting type: Single +# Default value: 3 +Regen Duration = 3 + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Main.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Main.cfg new file mode 100644 index 0000000..537bbf5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Main.cfg @@ -0,0 +1,338 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Enable Equipments] + +## Enables Starstorm 2's equipments. Set to false to disable all equipments +# Setting type: Boolean +# Default value: true +Enable All Equipments = true + +## Should Back Thruster appear in game +# Setting type: Boolean +# Default value: true +Back Thruster = true + +## Should Cloaking Headband appear in game +# Setting type: Boolean +# Default value: true +Cloaking Headband = true + +## Should Greater Warbanner appear in game +# Setting type: Boolean +# Default value: true +Greater Warbanner = true + +## Should Simple Magnet appear in game +# Setting type: Boolean +# Default value: true +Simple Magnet = true + +## Should M.I.D.A.S. appear in game +# Setting type: Boolean +# Default value: true +M.I.D.A.S. = true + +## Should White Flag appear in game +# Setting type: Boolean +# Default value: true +White Flag = true + +[Enable Interactables] + +## Enables Starstorm 2's interactables. Set to false to disable interactables. +# Setting type: Boolean +# Default value: true +Enable All Interactables = true + +## Should Duplicator Drone appear in game +# Setting type: Boolean +# Default value: true +Duplicator Drone = true + +## Should Shock Drone appear in game +# Setting type: Boolean +# Default value: true +Shock Drone = true + +## Should Refabricator appear in game +# Setting type: Boolean +# Default value: true +Refabricator = true + +[Enable Items] + +## Enables Starstorm 2's items. Set to false to disable all items +# Setting type: Boolean +# Default value: true +Enable All Items = true + +## Should Armed Backpack appear in game +# Setting type: Boolean +# Default value: true +Armed Backpack = true + +## Should Broken Blood Tester appear in game +# Setting type: Boolean +# Default value: true +Broken Blood Tester = true + +## Should Coffee Bag appear in game +# Setting type: Boolean +# Default value: true +Coffee Bag = true + +## Should Composite Injector appear in game +# Setting type: Boolean +# Default value: true +Composite Injector = true + +## Should Cryptic Source appear in game +# Setting type: Boolean +# Default value: true +Cryptic Source = true + +## Should Detritive Trematode appear in game +# Setting type: Boolean +# Default value: true +Detritive Trematode = true + +## Should Empty Diary appear in game +# Setting type: Boolean +# Default value: true +Empty Diary = true + +## Should Droid Head appear in game +# Setting type: Boolean +# Default value: true +Droid Head = true + +## Should Erratic Gadget appear in game +# Setting type: Boolean +# Default value: true +Erratic Gadget = true + +## Should Field Accelerator appear in game +# Setting type: Boolean +# Default value: true +Field Accelerator = true + +## Should Fork appear in game +# Setting type: Boolean +# Default value: true +Fork = true + +## Should Green Chocolate appear in game +# Setting type: Boolean +# Default value: true +Green Chocolate = true + +## Should Guarding Amulet appear in game +# Setting type: Boolean +# Default value: true +Guarding Amulet = true + +## Should Hunters Sigil appear in game +# Setting type: Boolean +# Default value: true +Hunters Sigil = true + +## Should Insecticide appear in game +# Setting type: Boolean +# Default value: true +Insecticide = true + +## Should Prototype Jet Boots appear in game +# Setting type: Boolean +# Default value: true +Prototype Jet Boots = true + +## Should Man-o-War appear in game +# Setting type: Boolean +# Default value: true +Man-o-War = true + +## Should Low Quality Speakers appear in game +# Setting type: Boolean +# Default value: true +Low Quality Speakers = true + +## Should Malice appear in game +# Setting type: Boolean +# Default value: true +Malice = true + +## Should Molten Coin appear in game +# Setting type: Boolean +# Default value: true +Molten Coin = true + +## Should Needles appear in game +# Setting type: Boolean +# Default value: true +Needles = true + +## Should Nkotas Heritage appear in game +# Setting type: Boolean +# Default value: true +Nkotas Heritage = true + +## Should Portable Reactor appear in game +# Setting type: Boolean +# Default value: true +Portable Reactor = true + +## Should Relic of Force appear in game +# Setting type: Boolean +# Default value: true +Relic of Force = true + +## Should Relic of Mass appear in game +# Setting type: Boolean +# Default value: true +Relic of Mass = true + +## Should Relic of Termination appear in game +# Setting type: Boolean +# Default value: true +Relic of Termination = true + +## Should Remuneration appear in game +# Setting type: Boolean +# Default value: true +Remuneration = true + +## Should Haunted Lamp appear in game +# Setting type: Boolean +# Default value: true +Haunted Lamp = true + +## Should Stirring Soul appear in game +# Setting type: Boolean +# Default value: true +Stirring Soul = true + +## Should Strange Can appear in game +# Setting type: Boolean +# Default value: true +Strange Can = true + +## Should Swift Skateboard appear in game +# Setting type: Boolean +# Default value: true +Swift Skateboard = true + +## Should Universal Charger appear in game +# Setting type: Boolean +# Default value: true +Universal Charger = true + +## Should Uranium Horseshoe appear in game +# Setting type: Boolean +# Default value: true +Uranium Horseshoe = true + +## Should Condemned Bond appear in game +# Setting type: Boolean +# Default value: true +Condemned Bond = true + +## Should Watch Metronome appear in game +# Setting type: Boolean +# Default value: true +Watch Metronome = true + +## Should X-4 Stimulant appear in game +# Setting type: Boolean +# Default value: true +X-4 Stimulant = true + +[Enable Monsters] + +## Enables Starstorm 2's monsters. Set to false to disable monsters. +# Setting type: Boolean +# Default value: true +Enable All Monsters = true + +## Should Follower appear in game +# Setting type: Boolean +# Default value: true +Follower = true + +## Should Wayfarer appear in game +# Setting type: Boolean +# Default value: true +Wayfarer = true + +## Should Rushrum appear in game +# Setting type: Boolean +# Default value: true +Rushrum = true + +[Enable Survivors] + +## Enables Starstorm 2's survivors. Set to false to disable survivors. +# Setting type: Boolean +# Default value: true +Enable All Survivors = true + +## Should Chirr appear in game +# Setting type: Boolean +# Default value: true +Chirr = true + +## Should Nemesis Mercenary appear in game +# Setting type: Boolean +# Default value: true +Nemesis Mercenary = true + +## Should Executioner appear in game +# Setting type: Boolean +# Default value: true +Executioner = true + +## Should Nemesis Commando appear in game +# Setting type: Boolean +# Default value: true +Nemesis Commando = true + +[Events] + +Enable Events = true + +Enable Reworked Storms = false + +[General] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +Unlock All = false + +[Typhoon] + +## Multiplies the Monster, Lunar, and Void Team maximum size by 2 (or the configured value) when enabled. May affect performance. +# Setting type: Boolean +# Default value: true +Increase Team Limit = true + +## The spawn cap multiplier to increase enemy team sizes by. Only works if you have Increase Team Limit enabled. Default is 2. +# Setting type: Int32 +# Default value: 2 +Spawn Cap Multiplier = 2 + +## The credit multipler the monster director has for spawning enemies. +# Setting type: Single +# Default value: 1.4 +Credit Multiplier = 2 + +## The experience reward multipler when defeating an enemy. +# Setting type: Single +# Default value: 0.8 +Experience Reward Multipler = 1 + +## The gold reward multipler when defeating an enemy. +# Setting type: Single +# Default value: 0.8 +Gold Reward Multipler = 1 + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Miscellaneous.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Miscellaneous.cfg new file mode 100644 index 0000000..a993e12 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Miscellaneous.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Visuals] + +## Setting this to false returns the main menu to the original, bright one. +# Setting type: Boolean +# Default value: true +Custom Main Menu = true + +## Enable the new experience visuals? +# Setting type: Boolean +# Default value: true +Improved Experience Visuals = true + diff --git a/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Survivors.cfg b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Survivors.cfg new file mode 100644 index 0000000..84ae1df --- /dev/null +++ b/r2_profiles/choncc-upg/config/Starstorm 2/SS2.Survivors.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Starstorm 2 v0.6.10 +## Plugin GUID: com.TeamMoonstorm + +[Chirr] + +## Can Weightless Frame be activated by toggling. +# Setting type: Boolean +# Default value: false +Toggle Hover = false + +## Can Abduct grab friendly drones. +# Setting type: Boolean +# Default value: false +Grab Drones = false + diff --git a/r2_profiles/choncc-upg/config/SwagWizards.AllyNames.cfg b/r2_profiles/choncc-upg/config/SwagWizards.AllyNames.cfg new file mode 100644 index 0000000..124014a --- /dev/null +++ b/r2_profiles/choncc-upg/config/SwagWizards.AllyNames.cfg @@ -0,0 +1,152 @@ +## Settings file was created by plugin AllyNames v1.0.2 +## Plugin GUID: SwagWizards.AllyNames + +[Categories and names by Body Index] + +## Gunner Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Useless,Flightless Drone] +Turret1 = [Default,Drones][Useless,Flightless Drone] + +## Gunner Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +Drone1 = [Default,Drones][] + +## Healing Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][:3] +Drone2 = [Default,Drones][:3] + +## Missiles Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +MissileDrone = [Default,Drones][] + +## Equipment Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Fart] +EquipmentDrone = [Default,Drones][Fart] + +## Incinerator Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] +FlameDrone = [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] + +## Emergency Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +EmergencyDrone = [Default,Drones][] + +## Back-Up Strike Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +BackupDrone = [Default,Drones][] + +## Engineer Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][pew pew,*shoots you*] +EngiTurret = [Default,Drones][pew pew,*shoots you*] + +## Engineer Mobile Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][woooshhhphewww,*lasers you*] +EngiWalkerTurret = [Default,Drones][woooshhhphewww,*lasers you*] + +## TC-280 Prototype. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] +MegaDrone = [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] + +## Col. Droneman. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Col. Beep Boop] +DroneCommander = [Default][Col. Beep Boop] + +## Beetle Guard. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Sir Dies-A-Lot] +BeetleGuardAlly = [Default][Sir Dies-A-Lot] + +## Squid Polyp. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] +SquidTurret = [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] + +## Quiet Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] +RoboBallRedBuddy = [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] + +## Delighted Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] +RoboBallGreenBuddy = [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] + +## Alpha Construct. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Triangle] +MinorConstructOnKill = [Default][Triangle] + +## Aurelionite. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Big Boy,The Guardian] +TitanGold = [Default][Big Boy,The Guardian] + +## Void Reaver. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the crap] +NullifierAlly = [Default,Void][the crap] + +## Void Jailer. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the lober] +VoidJailerAlly = [Default,Void][the lober] + +## Void Devastator. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the cooler crap] +VoidMegaCrabAlly = [Default,Void][the cooler crap] + +[Custom Categories] + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc +Default = Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe +Drones = .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Void Guy +Void = Void Guy + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory1 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory2 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory3 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory4 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory5 = + diff --git a/r2_profiles/choncc-upg/config/TheMysticSword-BanditHPThresholdDisplay.cfg b/r2_profiles/choncc-upg/config/TheMysticSword-BanditHPThresholdDisplay.cfg new file mode 100644 index 0000000..5160974 --- /dev/null +++ b/r2_profiles/choncc-upg/config/TheMysticSword-BanditHPThresholdDisplay.cfg @@ -0,0 +1,42 @@ +[Options] + +## Damage of Bandit's specials (in %). Change this only if one of your mods changes the damage +# Setting type: Single +# Default value: 600 +Bandit Special Damage = 600 + +## Bonus damage for each Desperado kill (in %). Change this only if one of your mods changes the bonus damage +# Setting type: Single +# Default value: 10 +Desperado Token Damage = 10 + +## Show a pink bar to indicate the kill threshold +# Setting type: Boolean +# Default value: true +Show Bar = true + +## Show a smaller red bar that is twice as long as the pink bar to indicate the kill threshold on crits +# Setting type: Boolean +# Default value: true +Show Crit Bar = true + +## Enemies below the HP threshold get a visual mark +# Setting type: Boolean +# Default value: true +Mark Killable Enemies = true + +## Enemies below the crit HP threshold get a smaller red visual mark +# Setting type: Boolean +# Default value: true +Mark Crit Killable Enemies = true + +## Change the mark transparency between 0-1 +# Setting type: Single +# Default value: 0.15 +Mark Opacity = 0.15 + +## Change the mark size +# Setting type: Single +# Default value: 0.75 +Mark Scale = 0.75 + diff --git a/r2_profiles/choncc-upg/config/TooManyItems.cfg b/r2_profiles/choncc-upg/config/TooManyItems.cfg new file mode 100644 index 0000000..4c4614b --- /dev/null +++ b/r2_profiles/choncc-upg/config/TooManyItems.cfg @@ -0,0 +1,733 @@ +[! Important !] + +## Set to true to enable custom configurations. +# Setting type: Boolean +# Default value: false +Use Custom Config = false + +[Equipment: Chalice] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the Consecrate buff given. +# Setting type: Single +# Default value: 10 +Consecrate Duration = 10 + +## Percent bonus damage dealt while Consecrated. +# Setting type: Single +# Default value: 30 +Consecrate Damage Bonus = 30 + +## Percent bonus attack speed gained while Consecrated. +# Setting type: Single +# Default value: 90 +Consecrate Attack Speed Bonus = 90 + +## Percent of current health lost as payment when Consecrated. +# Setting type: Single +# Default value: 90 +Current Health Loss = 90 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 70 +Cooldown = 70 + +[Equipment: Crown of Vanity] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent base damage lost for each stack of Hubris. +# Setting type: Single +# Default value: 3 +Base Damage Lost = 3 + +## Percent damage dealt for each stack of Hubris accrued. +# Setting type: Single +# Default value: 200 +Damage Dealt = 200 + +## Proc coefficient for the single damage instance on equipment use. +# Setting type: Single +# Default value: 2 +Proc Coefficient = 2 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 30 +Cooldown = 30 + +[Equipment: Tattered Scroll] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Max distance that the curse can reach. +# Setting type: Int32 +# Default value: 60 +Curse Distance = 60 + +## Duration of the curse. +# Setting type: Single +# Default value: 10 +Curse Duration = 10 + +## Gold gained for each cursed enemy killed. +# Setting type: Int32 +# Default value: 20 +Gold Granted = 20 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 100 +Cooldown = 100 + +[Equipment: Totem of Prayer] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Armor increase if rolled. +# Setting type: Single +# Default value: 100 +Armor Increase = 100 + +## Percent damage increase if rolled. +# Setting type: Single +# Default value: 25 +Damage Increase = 25 + +## Percent attack speed increase if rolled. +# Setting type: Single +# Default value: 75 +Attack Speed Increase = 75 + +## Health regeneration bonus (as max HP/s) if rolled. +# Setting type: Single +# Default value: 10 +Health Regen Increase = 10 + +## Duration of the buff given. +# Setting type: Single +# Default value: 12 +Buff Duration = 12 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 55 +Cooldown = 55 + +[Item: 3D Glasses] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of crit chance gained per stack. +# Setting type: Single +# Default value: 6 +Crit Chance = 6 + +## Amount of crit damage gained per stack. +# Setting type: Single +# Default value: 6 +Crit Damage = 6 + +[Item: Abacus] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Crit chance gained on kill per stack of item. +# Setting type: Single +# Default value: 1 +Crit On Kill = 1 + +[Item: Ancient Coin] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold generation increase as a percentage. +# Setting type: Single +# Default value: 100 +Gold Multiplier = 100 + +## Damage taken increase as a percentage. +# Setting type: Single +# Default value: 25 +Damage Multiplier = 25 + +[Item: Blood Dice] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether or not the likelihood of a high roll is affected by luck. +# Setting type: Boolean +# Default value: true +Affected By Luck = true + +## Minimum health that can be gained every kill. +# Setting type: Int32 +# Default value: 2 +Min Gain = 2 + +## Maximum health that can be gained every kill. +# Setting type: Int32 +# Default value: 12 +Max Gain = 12 + +## Maximum amount of permanent health allowed per stack. +# Setting type: Single +# Default value: 550 +Maximum Health Per Item = 550 + +[Item: Bottle Cap] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent cooldown reduction on special skill. +# Setting type: Single +# Default value: 10 +Cooldown Reduction = 10 + +[Item: Brass Knuckles] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Minimum amount of damage dealt necessary to classify a hit as heavy. +# Setting type: Single +# Default value: 400 +Heavy Hit Threshold = 400 + +## Bonus percent damage dealt by heavy hits for each stack of this item. +# Setting type: Single +# Default value: 25 +Heavy Hit Bonus = 25 + +[Item: Broken Mask] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Burn damage dealt over the duration as a percentage of enemy max health. +# Setting type: Single +# Default value: 2 +Percent Burn = 2 + +## Total duration of the burn in seconds. +# Setting type: Int32 +# Default value: 4 +Burn Duration = 4 + +[Item: Carving Blade] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent of enemy's current health dealt as bonus on-hit damage. +# Setting type: Single +# Default value: 2 +On-Hit Damage Scaling = 2 + +## Maximum damage on-hit. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). +# Setting type: Single +# Default value: 2000 +Damage Cap = 4000 + +## Maximum damage on-hit with extra stacks. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). +# Setting type: Single +# Default value: 1000 +Damage Cap Extra Stacks = 1000 + +[Item: Crucifix] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of damage reduced. +# Setting type: Single +# Default value: 40 +Damage Reduction = 40 + +## Percentage of max health taken over the duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Amount = 5 + +## Duration of fire debuff after taking damage. +# Setting type: Int32 +# Default value: 3 +Duration of Fire = 3 + +[Item: Debit Card] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of spent gold refunded as rebate. +# Setting type: Single +# Default value: 10 +Rebate = 10 + +[Item: Defiled Heart] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus health gained from this item. Does not increase with stacks. +# Setting type: Single +# Default value: 300 +Health Increase = 350 + +## Percent of maximum health gained as base damage. +# Setting type: Single +# Default value: 1.5 +Bonus Damage Scaling = 1.5 + +[Item: Edible Glue] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Slow radius amount for the first stack of item. +# Setting type: Single +# Default value: 20 +Slow Radius Initial Stack = 20 + +## Slow radius amount for each additional stack of item. +# Setting type: Single +# Default value: 10 +Slow Radius Extra Stacks = 10 + +## Slow duration. +# Setting type: Single +# Default value: 4 +Glue Duration = 4 + +Slow Radius = 8 + +[Item: Epinephrine] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Attack speed gained after taking damage. +# Setting type: Single +# Default value: 60 +Attack Speed = 60 + +## Duration of attack speed gained after taking damage. +# Setting type: Single +# Default value: 1 +Buff Duration = 1 + +[Item: Fleece Hoodie] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Buff duration percentage multiplier per stack. +# Setting type: Single +# Default value: 40 +Duration Increase = 40 + +## Time this item takes to recharge. +# Setting type: Single +# Default value: 10 +Recharge Time = 10 + +## Percent of recharge time removed for every additional stack of this item. +# Setting type: Single +# Default value: 15 +Recharge Time Reduction = 15 + +[Item: Glass Marbles] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of base damage gained per level per stack. +# Setting type: Single +# Default value: 2 +Damage Increase = 2 + +[Item: Golden Horseshoe] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Max value of stat points a reroll can have. See following configs for scalings. +# Setting type: Single +# Default value: 18 +Stat Points Cap = 18 + +## Max health gained per stat point invested. +# Setting type: Single +# Default value: 12 +Health Per Point = 12 + +## Base damage gained per stat point invested. +# Setting type: Single +# Default value: 0.75 +Damage Per Point = 0.75 + +## Percent attack speed gained per stat point invested. +# Setting type: Single +# Default value: 4 +Attack Speed Per Point = 4 + +## Percent crit chance gained per stat point invested. +# Setting type: Single +# Default value: 2 +Crit Chance Per Point = 2 + +## Percent crit damage gained per stat point invested. +# Setting type: Single +# Default value: 2 +Crit Damage Per Point = 2 + +## Armor gained per stat point invested. +# Setting type: Single +# Default value: 2 +Armor Per Point = 2 + +## Regeneration gained per stat point invested. +# Setting type: Single +# Default value: 0.75 +Regeneration Per Point = 0.75 + +## Shield gained per stat point invested. +# Setting type: Single +# Default value: 15 +Shield Per Point = 15 + +## Percent movement speed gained per stat point invested. +# Setting type: Single +# Default value: 4 +Move Speed Per Point = 4 + +## Percent increase to all bonuses given for each additional stack. +# Setting type: Single +# Default value: 30 +Increase for Additional Stacks = 30 + +[Item: Holy Water] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Minimum enemy max health converted to bonus experience when killing an elite. +# Setting type: Single +# Default value: 1 +Minimum XP = 1 + +## Maximum enemy max health converted to bonus experience when killing an elite. +# Setting type: Single +# Default value: 100 +Maximum XP = 100 + +## Experience bonus for additional stacks. +# Setting type: Single +# Default value: 50 +Extra Stack Scaling = 50 + +[Item: Iron Heart] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus health gained from this item. Does not increase with stacks. +# Setting type: Single +# Default value: 200 +Health Increase = 200 + +## Percent of maximum health dealt as bonus on-hit damage. +# Setting type: Single +# Default value: 1.5 +On-Hit Damage Scaling = 1.5 + +[Item: Loaf of Bread] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold gained after killing an enemy, up to a set number of times (see next config). +# Setting type: Int32 +# Default value: 1 +Gold On Kill = 1 + +## How many kills are required per item stack to scrap the item and gain reward gold. +# Setting type: Int32 +# Default value: 100 +Kills Needed = 100 + +## Gold gained after killing enough enemies (scales with difficulty). This item turns into scrap once this happens. +# Setting type: Int32 +# Default value: 25 +Gold On Scrap = 25 + +Healing On Kill = 5 + +[Item: Magnifying Glass] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Crit chance increase so that the item isn't worthless without other crit items. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +## Percent chance to Analyze an enemy on crit. +# Setting type: Single +# Default value: 6 +Analyze Chance = 6 + +## Percent damage taken bonus once Analyzed. +# Setting type: Single +# Default value: 18 +Damage Taken Bonus = 18 + +[Item: Milk Carton] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent damage reduction agains elite enemies. +# Setting type: Single +# Default value: 10 +Damage Reduction = 10 + +[Item: Paper Plane] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent bonus damage dealt per stack while airborne. +# Setting type: Single +# Default value: 15 +Damage Increase = 15 + +Movement Speed = 18 + +[Item: Permafrost] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to apply freeze when dealing damage. +# Setting type: Single +# Default value: 3 +Freeze Chance = 3 + +## Percent bonus damage dealt to frozen enemies. +# Setting type: Single +# Default value: 90 +Bonus Frozen Damage = 90 + +[Item: Photodiode] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent attack speed gained on-hit. +# Setting type: Single +# Default value: 2 +Attack Speed = 2 + +## Duration of attack speed buff in seconds. +# Setting type: Int32 +# Default value: 10 +Buff Duration = 10 + +## Max attack speed stacks allowed per stack of item. +# Setting type: Int32 +# Default value: 10 +Max Stacks = 10 + +[Item: Rubber Ducky] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of flat armor gained per stack. +# Setting type: Int32 +# Default value: 5 +Armor = 5 + +[Item: Rusty Trowel] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Health recovered per stack of Mulch. +# Setting type: Single +# Default value: 3 +Heal Per Stack = 3 + +## Time this item takes to recharge. +# Setting type: Single +# Default value: 8 +Recharge Time = 8 + +## Percent of recharge time removed for every additional stack of this item. +# Setting type: Single +# Default value: 30 +Recharge Time Reduction = 30 + +[Item: Seal of the Heretic] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage gained for each percentage of missing health. +# Setting type: Single +# Default value: 0.3 +Damage Increase = 0.3 + +[Item: Shadow Crest] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of missing health regenerated per second. +# Setting type: Single +# Default value: 1.2 +Regen Per Second = 1.2 + +[Item: Soul Ring] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of permanent health regeneration gained on kill. +# Setting type: Single +# Default value: 0.1 +Regen On Kill = 0.1 + +## Maximum amount of permanent health regeneration granted on first stack. +# Setting type: Single +# Default value: 5 +Maximum Regen On First Stack = 5 + +## Maximum amount of permanent health regeneration granted on additional stacks. +# Setting type: Single +# Default value: 3 +Maximum Regen On Extra Stacks = 3 + +[Item: Spirit Stone] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Health given as shield for every kill. +# Setting type: Single +# Default value: 1 +Shield Amount = 1 + +## Max health lost as a penalty for holding this item. +# Setting type: Single +# Default value: 30 +Max Health Reduction = 30 + +[Item: Thumbtack] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to bleed per stack of this item. +# Setting type: Single +# Default value: 4 +Bleed Chance = 4 + +## Base damage dealt as bleed for this item. +# Setting type: Single +# Default value: 240 +Bleed Damage = 240 + +## Bleed duration for this item. +# Setting type: Single +# Default value: 3 +Bleed Duration = 3 + +## How much longer your bleed effects last for each stack of this item. +# Setting type: Single +# Default value: 0.25 +Bonus Bleed Duration = 0.25 + diff --git a/r2_profiles/choncc-upg/config/VizMod.HighItemVizbility.cfg b/r2_profiles/choncc-upg/config/VizMod.HighItemVizbility.cfg new file mode 100644 index 0000000..dfc550c --- /dev/null +++ b/r2_profiles/choncc-upg/config/VizMod.HighItemVizbility.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Viz v1.4.0 +## Plugin GUID: VizMod.HighItemVizbility + +[HIVMod] + +## Turn on sounds that are annoying. +# Setting type: Int32 +# Default value: 0 +ChaosSoundsMode = 0 + +## Change the wait time to pick up items. +# Setting type: Single +# Default value: 0.5 +itemWaitTime = 0.5 + +## Turn off all sounds. +# Setting type: Int32 +# Default value: 0 +AllOff = 0 + +## Control item indicators. +# Setting type: Int32 +# Default value: 1 +Indicators = 1 + diff --git a/r2_profiles/choncc-upg/config/Vulf.StageOneOrb.cfg b/r2_profiles/choncc-upg/config/Vulf.StageOneOrb.cfg new file mode 100644 index 0000000..4c164c4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Vulf.StageOneOrb.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin StageOneOrb v1.1.0 +## Plugin GUID: Vulf.StageOneOrb + +[Cosmetic] + +## At the start of stage 1, the message "Hi bram :)" is outputted in the chat. bram is my friend I made this mod for. It shouldn't be an issue but if it is bothering you it can be prevented from showing up by setting this to false +# Setting type: Boolean +# Default value: true +DisplayBramText = true + diff --git a/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Item_Buffs.cfg b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Item_Buffs.cfg new file mode 100644 index 0000000..617fba6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Item_Buffs.cfg @@ -0,0 +1,72 @@ +[Equipment] + +## Minions spawn as elite when you have a elite +# Setting type: Boolean +# Default value: true +Elite Equipment Inheritance = true + +[Green] + +## Hunters Harpoon Returns Buffs +# Setting type: Boolean +# Default value: true +Hunters Harpoon = true + +## How much speed should it give you in % +# Setting type: Single +# Default value: 100 +Hunters Harpoon - Speed Buff = 100 + +## Squids count as mechanical. +# Setting type: Boolean +# Default value: true +Squid Polyp = true + +## Heals regardless of proc coeff. +# Setting type: Boolean +# Default value: true +Leech Seed = true + +[Lunar] + +## Perfected Elites +# Setting type: Boolean +# Default value: true +Eulogy Zero = true + +[Red] + +## Slow or Remove Barrier Decay. +# Setting type: Boolean +# Default value: true +Aegis = true + +## Barrier Decay Multiplier +# Setting type: Single +# Default value: 0.1 +Aegis - Value = 0.1 + +## 15 crit +# Setting type: Boolean +# Default value: true +Laser Scope = true + +[Void] + +## 300 damage instead of 100 +# Setting type: Boolean +# Default value: true +Singularity Band = true + +[Yellow] + +## 14 armor per stack +# Setting type: Boolean +# Default value: true +Titanic Knurl = true + +## Give them Wake of Vultures +# Setting type: Boolean +# Default value: true +Defense Nucleus = true + diff --git a/r2_profiles/choncc-upg/config/Wolfo.Wolfo_QualityOfLife.cfg b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_QualityOfLife.cfg new file mode 100644 index 0000000..2cd2c1b --- /dev/null +++ b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_QualityOfLife.cfg @@ -0,0 +1,272 @@ +[Buff Icons] + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. Also adds one for Opal. This feature is intended for BetterUI users. +# Setting type: Boolean +# Default value: true +Add buff icon for Shield & Opal = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +# Setting type: Boolean +# Default value: true +Add buff icon to Milky Chrysalis usage = true + +[Extra Icons] + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline Squid Turret +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +## When you have the discover teleporter icon setting on. Makes the icon light red at first and only white when charged. +# Setting type: Boolean +# Default value: true +Teleporter Icon Discovered Color Red = true + +[Logbook] + +## Add Twisted Scav, Newt, Malachite Urchin to the logbook +# Setting type: Boolean +# Default value: true +More log entries = true + +## Add Elite Aspects to the logbook. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +Elite Aspect log entries = true + +[Main] + +## Equipment will be shown, the Killers inventory will be shown, death stats will be expanded, chat box will always be there. +# Setting type: Boolean +# Default value: true +Expand the Death Screen to show more information = true + +## Change the colors of Lunar/Elite equipment to something unique. Lunar Coins will use their color for their outline. Void items will have tiered colors. +# Setting type: Boolean +# Default value: true +Enable Color Changes = true + +[More Messages] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When someone Prints, Reforges or Cleanses a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## When someone Scraps, a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Scrapping = true + +## Victory quote will be put into chat +# Setting type: Boolean +# Default value: true +Enable Victory Messages = true + +## You get a message for what Void upgrade and Egocentrism transformations +# Setting type: Boolean +# Default value: true +Messages for Benthic Bloom and Egocentrism = true + +## You get a message for when you use a Elixir +# Setting type: Boolean +# Default value: true +Messages when a Elixir gets used = true + +## When pinging an item or something containing an item, the items name will use it's color. +# Setting type: Boolean +# Default value: true +Colored Item names in Pings = true + +[Oddities] + +## As an emergency in case it breaks I guess. +# Setting type: Boolean +# Default value: true +Disable buff sorter = true + +[Other] + +## Should the Main Menu change between themes. If Starstorm is enabled stormtheme will also random be disabled +# Setting type: Boolean +# Default value: true +Main Menu Colors = true + +## Should a Scav be readded to the options screen like in CU3, and a Gup added to the alternative game modes screen. +# Setting type: Boolean +# Default value: true +Main Menu Scav = true + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + +[Reminders] + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Reminders for Portals = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +## To match other waiting sections in the game. +# Setting type: Boolean +# Default value: true +Objective for charging any activated Halcyon Shrines = true + +[Text Changes] + +## Various text changes. +# Setting type: Boolean +# Default value: true +Text Main = true + +## Updated and fixed descriptions for items. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Item descriptions = true + +## Updated and fixed descriptions for character. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Character descriptions = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +## Twisted Scav and Void ending have their color and text changed to reflect their ending. +# Setting type: Boolean +# Default value: true +Endings have different text = true + +## Make the objective have blue text when it is a primordial teleporter. +# Setting type: Boolean +# Default value: false +Blue Text Primordial TP objective = false + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +Blue Text Primordial TP = true + +[Visuals] + +## Change the model of Green and Red Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +Large and Mili Printer Old Model = true + +## Their balls use the elite aspects texture. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +## REX uses colored vines when moving, Fixes Alt Engi turrets looking wrong +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin. Includes a skin that keeps the blue sword for people who prefer it. +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +# Setting type: Boolean +# Default value: false +Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue (v2) = false + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. Includes a variant of the default skin. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## Abyssal Depths will have lava-like instead of water and Sulfur Pools will have greener Geysers +# Setting type: Boolean +# Default value: true +Change Geyser colors = true + +## Void Allies from Newly Hatched Zoea will have bright Cyan eyes for easier identification. +# Setting type: Boolean +# Default value: true +Void Ally Cyan Eyes = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + +Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue = true + diff --git a/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Skins.cfg b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Skins.cfg new file mode 100644 index 0000000..fa88d94 --- /dev/null +++ b/r2_profiles/choncc-upg/config/Wolfo.Wolfo_Skins.cfg @@ -0,0 +1,29 @@ +[Main] + +## Makes skins not require unlocks. +# Setting type: Boolean +# Default value: false +Unlock all skins = false + +## Sort skins at the end of the skin list. This is mostly here in case it causes issues. +# Setting type: Boolean +# Default value: true +Sort skins later = true + +[Optional Voidling Nerfs] + +## Multiply Voidlings HP by this. +# Setting type: Single +# Default value: 1 +HP Multiplier = 1 + +## Multiply Voidlings HP by this. +# Setting type: Single +# Default value: 1 +Dmg Multiplier = 1 + +## Voidling seems to be balanced around level 99 so if you play with a mod that uncaps the levels he gets way too powerful. +# Setting type: Boolean +# Default value: true +Limit level to 99 = true + diff --git a/r2_profiles/choncc-upg/config/___riskofthunder.RoR2BepInExPack.cfg b/r2_profiles/choncc-upg/config/___riskofthunder.RoR2BepInExPack.cfg new file mode 100644 index 0000000..f1d37c7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/___riskofthunder.RoR2BepInExPack.cfg @@ -0,0 +1,13 @@ +## Settings file was created by plugin RoR2BepInExPack v1.24.1 +## Plugin GUID: ___riskofthunder.RoR2BepInExPack + +[General] + +## Determines behaviour for when multiple results are available for an item transformation. +# Setting type: ContagionPriority +# Default value: Random +# Acceptable values: First, Last, Random, Rarest, Alternate +Contagion Priority = Random + +Fix Frame Rate Dependant Logic = false + diff --git a/r2_profiles/choncc-upg/config/aaaa.bubbet.whatamilookingat.cfg b/r2_profiles/choncc-upg/config/aaaa.bubbet.whatamilookingat.cfg new file mode 100644 index 0000000..d562476 --- /dev/null +++ b/r2_profiles/choncc-upg/config/aaaa.bubbet.whatamilookingat.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin What Am I Looking At v1.6.1 +## Plugin GUID: aaaa.bubbet.whatamilookingat + +[General] + +## Color of the text displaying what mod something is from. +# Setting type: String +# Default value: #0055FF +Text Color = #0055FF + +## When should the in world waila be displayed +# Setting type: InWorldOptions +# Default value: AlwaysOn +# Acceptable values: Disabled, WhileScoreboardOpen, AlwaysOn +In World Setting = AlwaysOn + +## In world waila only displays the stage when holding tab +# Setting type: Boolean +# Default value: false +Stage Only In Tab = false + diff --git a/r2_profiles/choncc-upg/config/bubbet.bubbetsitems.cfg b/r2_profiles/choncc-upg/config/bubbet.bubbetsitems.cfg new file mode 100644 index 0000000..4caf19e --- /dev/null +++ b/r2_profiles/choncc-upg/config/bubbet.bubbetsitems.cfg @@ -0,0 +1,783 @@ +## Settings file was created by plugin Bubbets Items v1.8.13.20 +## Plugin GUID: bubbet.bubbetsitems + +[Balancing Functions] + +## AcidSoakedBlindfold; Vermin Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +AcidSoakedBlindfold_Vermin Count = 1 + +## AcidSoakedBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 5 + 5 +AcidSoakedBlindfold_Item Count = [a] * 5 + 5 + +## AcidSoakedBlindfold; Green Item Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.2 +AcidSoakedBlindfold_Green Item Chance = 0.2 + +## AcidSoakedBlindfold; Respawn Delay; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 30 +AcidSoakedBlindfold_Respawn Delay = 30 + +## DecreaseBarrierDecay; Barrier Percent Add; Scaling function for item. ;[a] = item count; [c] = skill cooldown +# Setting type: String +# Default value: [a] * 0.01 * [c] +DecreaseBarrierDecay_Barrier Percent Add = [a] * 0.01 * [c] + +## DecreaseBarrierDecay; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 + 10 +DecreaseBarrierDecay_Armor Add = [a] * 10 + 10 + +## BunnyFoot; Air Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 1.5 +BunnyFoot_Air Control = [a] * 1.5 + +## BunnyFoot; On Ground Mercy; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +BunnyFoot_On Ground Mercy = 0.15 + +## BunnyFoot; Jump velocity retention; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +BunnyFoot_Jump velocity retention = 1 + +## BunnyFoot; Jump Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.5 +BunnyFoot_Jump Control = [a] * 0.5 + +## BunnyFoot; Auto Jump Requirement; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BunnyFoot_Auto Jump Requirement = 3 + +## BunnyFoot; Merc Dash Exit Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +BunnyFoot_Merc Dash Exit Mult = 0.25 + +## EscapePlan; Movement Speed; Scaling function for item. ;[a] = amount, [h] = health +# Setting type: String +# Default value: -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) +EscapePlan_Movement Speed = -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) + +## Value to multiply the scaling function by before its rounded, and then value to divide the buff count by. +# Setting type: Single +# Default value: 25 +EscapePlan Granularity = 25 + +## Hourglass; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.1 + 1.15 +Hourglass_Buff Duration = [a] * 0.1 + 1.15 + +## JelliedSoles; Reduction; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Min([a] * 0.15, 1) +JelliedSoles_Reduction = Min([a] * 0.15, 1) + +## JelliedSoles; Damage Add; Scaling function for item. ;[a] = amount; [s] = stored damage; [d] = level scaled damage over base damage; [h] = the enemies combined health before the damage +# Setting type: String +# Default value: [s] * [d] * [a] +JelliedSoles_Damage Add = [s] * [d] * [a] + +## RepulsionPlateMk2; RepulsionPlateMk2 Reduction; Scaling function for item. ;[a] = amount, [p] = plate amount, [d] = damage +# Setting type: String +# Default value: [d] - (20 + [p] * (4 + [a])) +RepulsionPlateMk2_RepulsionPlateMk2 Reduction = [d] - (20 + [p] * (4 + [a])) + +## RepulsionPlateMk2; RepulsionPlateMk2 Armor; Scaling function for item. ;[a] = amount, [p] = plate amount +# Setting type: String +# Default value: 20 + [p] * (4 + [a]) +RepulsionPlateMk2_RepulsionPlateMk2 Armor = 20 + [p] * (4 + [a]) + +## Torturer; Healing From Damage; Scaling function for item. ;[a] = amount, [d] = damage +# Setting type: String +# Default value: [d] * ([a] * 0.025 + 0.025) +Torturer_Healing From Damage = [d] * ([a] * 0.025 + 0.025) + +## RecursionBullets; Per Hit; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.05 +RecursionBullets_Per Hit = 0.05 + +## RecursionBullets; Max Cap; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 * [a] +RecursionBullets_Max Cap = 0.1 * [a] + +## RecursionBullets; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 +RecursionBullets_Buff Duration = 5 + +## ScintillatingJet; Armor amount; Scaling function for item. ;[a] = Item amount, [b] = Buff amount +# Setting type: String +# Default value: ([a] * 5 + 5) * [b] +ScintillatingJet_Armor amount = ([a] * 5 + 5) * [b] + +## ScintillatingJet; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +ScintillatingJet_Buff Duration = 2 + +## ShiftedQuartz; Distance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 18 +ShiftedQuartz_Distance = 18 + +## ShiftedQuartz; Damage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 +ShiftedQuartz_Damage = [a] * 0.15 + +## SubmergingCistern; Healing From Damage; Scaling function for item. ;[a] = item count; [d] = damage dealt +# Setting type: String +# Default value: [d] * 0.5 +SubmergingCistern_Healing From Damage = [d] * 0.5 + +## SubmergingCistern; Teammate Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +SubmergingCistern_Teammate Count = [a] + +## SubmergingCistern; Range; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 20 +SubmergingCistern_Range = 20 + +## VoidBlindfold; Barnacle Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +VoidBlindfold_Barnacle Count = [a] + +## VoidBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 3 +VoidBlindfold_Item Count = [a] * 3 + +## VoidHourglass; Duplicate Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 + 0.20 * [a] +VoidHourglass_Duplicate Chance = 0.1 + 0.20 * [a] + +## VoidSlug; Regen; Scaling function for item. ;[h] = Missing health, [a] = Item count +# Setting type: String +# Default value: [h] * (1 - 100/(102+[a])) +VoidSlug_Regen = [h] * (1 - 100/(102+[a])) + +## ZealotryEmbrace; Damage Increase; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +ZealotryEmbrace_Damage Increase = 0.25 + +## ZealotryEmbrace; Debuff Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 + [a] +ZealotryEmbrace_Debuff Amount = 2 + [a] + +## AbstractedLocus; Teleporter Radius; Scaling function for item. ;[a] = item count; [r] = current radius; +# Setting type: String +# Default value: [r] * ([a] * 0.2 + 1.3) +AbstractedLocus_Teleporter Radius = [r] * ([a] * 0.2 + 1.3) + +## AbstractedLocus; Void Fog Charge Increase; Scaling function for item. ;[a] = item count; [p] = outside players; [r] = charging rate +# Setting type: String +# Default value: [r] * ([a] * 0.6 * Max(0, [p]) + 1) +AbstractedLocus_Void Fog Charge Increase = [r] * ([a] * 0.6 * Max(0, [p]) + 1) + +## Circlet; Recharge Reduction; Scaling function for item. ;[a] = item count; [m] = money earned; [d] = run difficulty coefficient +# Setting type: String +# Default value: ([m] / [d]) / (10 / [a]) +Circlet_Recharge Reduction = ([m] / [d]) / (10 / [a]) + +## Circlet; No Gold Debuff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 * [a] +Circlet_No Gold Debuff Duration = 5 * [a] + +## ClumpedSand; Attack Hit Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +ClumpedSand_Attack Hit Count = [a] + +## ClumpedSand; Regen Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -3 * [a] +ClumpedSand_Regen Add = -3 * [a] + +## ClumpedSand; Damage Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.5 +ClumpedSand_Damage Mult = 0.5 + +## Decent; Equipment Activation Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Decent_Equipment Activation Amount = [a] + +## Decent; Equipment Cooldown; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 + 0.15 * [a] +Decent_Equipment Cooldown = 0.35 + 0.15 * [a] + +## Hydrophily; Barrier Gain; Scaling function for item. ;[a] = item count; [h] = healing amount +# Setting type: String +# Default value: [h] * [a] * 1 +Hydrophily_Barrier Gain = [h] * [a] * 1 + +## Imperfect; Shield Gain; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 * [a] +Imperfect_Shield Gain = 0.25 * [a] + +## Imperfect; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -25 * [a] +Imperfect_Armor Add = -25 * [a] + +## OrbOfFalsity; Seed Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 + 0.35 +OrbOfFalsity_Seed Chance = [a] * 0.15 + 0.35 + +## SeepingOcean; Void Lunar Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.04 +SeepingOcean_Void Lunar Chance = [a] * 0.04 + +## Tarnished; Rolls Per Stage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 +Tarnished_Rolls Per Stage = [a] * 10 + +## Tarnished; Unfavorable Rolls; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * -1 +Tarnished_Unfavorable Rolls = [a] * -1 + +## Tarnished; Skill Lock Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 2 + 3 +Tarnished_Skill Lock Duration = [a] * 2 + 3 + +## Tarnished; Luck Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Tarnished_Luck Add = [a] + +## BoneVisor; Barrier Regen Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BoneVisor_Barrier Regen Buff Duration = 3 + +## BoneVisor; Barrier Regen Buff Max Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +BoneVisor_Barrier Regen Buff Max Stacks = [a] + +## BoneVisor; Barrier Regen Buff Rate; Scaling function for item. ;[a] = item count; [b] = buff amount; [m] = max barrier +# Setting type: String +# Default value: 1 * [b] +BoneVisor_Barrier Regen Buff Rate = 1 * [b] + +## BoneVisor; Shard Spawn Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: (1 - 1 / Pow(([a] + 1), 0.33)) * 100 +BoneVisor_Shard Spawn Chance = (1 - 1 / Pow(([a] + 1), 0.33)) * 100 + +## BoneVisor; Barrier Add On Pickup; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 +BoneVisor_Barrier Add On Pickup = 10 + +## BrokenCeremonialProbe; Barrier Decay Slow Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Log((2.12961 * [a]), 2.718) * 0.201992 +BrokenCeremonialProbe_Barrier Decay Slow Percent = Log((2.12961 * [a]), 2.718) * 0.201992 + +## CeremonialProbe; Health Threshold; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 +CeremonialProbe_Health Threshold = 0.35 + +## CeremonialProbe; Barrier Add Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.75 +CeremonialProbe_Barrier Add Percent = 0.75 + +## ClayCatalyst; Distance From Teleporter; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 + 3 * [a] +ClayCatalyst_Distance From Teleporter = 10 + 3 * [a] + +## ClayCatalyst; Barrier Decay Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 - (1.1 - Pow(0.9, [a])) +ClayCatalyst_Barrier Decay Mult = 1 - (1.1 - Pow(0.9, [a])) + +## ClayCatalyst; Barrier Add Pulse Frequency; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.33 +ClayCatalyst_Barrier Add Pulse Frequency = 0.33 + +## ClayCatalyst; Barrier Add Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 25 * [a] +ClayCatalyst_Barrier Add Amount = 25 * [a] + +## EternalSlug; Barrier Decay Scale; Scaling function for item. ;[a] = item count; +# Setting type: String +# Default value: ((0.111 * [a])/((0.111 * [a])+1)) +EternalSlug_Barrier Decay Scale = ((0.111 * [a])/((0.111 * [a])+1)) + +## EternalSlug; Barrier Stop Percentage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +EternalSlug_Barrier Stop Percentage = 0.15 + +## GemCarapace; Barrier Add; Scaling function for item. ;[a] = item count; [b] = buff stacks; [m] = maximum barrier +# Setting type: String +# Default value: (0.1 * [a] / (0.1 * [a] + 1)) * [m] +GemCarapace_Barrier Add = (0.075 * [b] + 0.1) * [m] + +## GemCarapace; Refresh Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +GemCarapace_Refresh Duration = 2 + +## GemCarapace; Max Buff Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.4 + 1 +GemCarapace_Max Buff Stacks = [a] * 0.4 + 1 + +DecreaseBarrierDecay_Barrier Decay Mult = 1 / ([a] * 0.2 + 1) + +BoneVisor_Buff Duration = 1 + [a] * 2 + +BoneVisor_Barrier Decay = 1 - [b] * 0.05 + +CeremonialProbe_Health threshold = Min(1, 1.5 - Pow(20/([a]+20), 2)) + +EternalSlug_Minimum Barrier = (0.8 - Pow(0.7, [a] + 1.3)) * [b] + +[Disable Equipments] + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +BrokenClock = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +GyroscopicWhisk = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +HolographicDonkey = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +WildlifeCamera = true + +[Disable Items] + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AcidSoakedBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +DecreaseBarrierDecay = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BunnyFoot = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EscapePlan = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +JelliedSoles = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RepulsionPlateMk2 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Torturer = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RecursionBullets = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ScintillatingJet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ShiftedQuartz = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SubmergingCistern = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidHourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidJunkToScrapTier1 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ZealotryEmbrace = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AbstractedLocus = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Circlet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClumpedSand = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Decent = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hydrophily = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Imperfect = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +OrbOfFalsity = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SeepingOcean = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Tarnished = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BoneVisor = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BrokenCeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +CeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClayCatalyst = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EternalSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +GemCarapace = true + +[Disable Mod Parts] + +## Should the Ammo Pickup as an orb be enabled. +# Setting type: Boolean +# Default value: true +Ammo Pickup As Orb = true + +[Do Not Touch] + +## Stores the old defaults that have been reset so they wont be again. Its not going to break anything if you do for some reason need to touch this, its job is just to prevent the config from resetting multiple times if you change the value back to the old default. +# Setting type: String +# Default value: +Config Defaults Reset = Share Void Coin On Pickup: False; ScintillatingJet Buff Stackable: False; Shifted quartz visual only for authority: False; Void Scrap Consume Last Stack: False; Zealotry Embrace: Only one dot stack: False; Abstracted Locus Disable Enemy Damage In Arena: False; Gyroscopic Whisk Filter Players: False; Holographic Donkey Target Attached To: False; Wildlife Camera Can Do Bosses: FalseEscapePlan_Movement Speed: -Log(1 - (1 - [h])) * (0.65 + 0.1 * [a]); ScintillatingJet_Armor amount: ([a] * 10 + 10) * [b]; Tarnished_Rolls Per Stage: [a] * 50; Tarnished Old: False; GemCarapace_Refresh Duration: 1; GemCarapace_Max Buff Stacks: [a]; + +[Equipment Cooldowns] + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +BrokenClock = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +GyroscopicWhisk = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +HolographicDonkey = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +WildlifeCamera = 15 + +[General] + +## Should void coins share on pickup. +# Setting type: Boolean +# Default value: false +Share Void Coin On Pickup = false + +## Not used if using Released from the void. Starting drop chance of void coins from void guys. +# Setting type: Single +# Default value: 10 +Void Coin Drop Chance = 10 + +## Not used if using Released from the void. Drop chance multiplier to chance upon getting coin. +# Setting type: Single +# Default value: 0.5 +Void Coin Drop Chance Mult = 0.5 + +## Not used if using Released from the void. Should the void coin drop from barrels. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Barrel = true + +## Should the void coin drop from void fields. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Fields = true + +## Add a bit of vanilla air control when at low speeds with bunny foot. +# Setting type: Boolean +# Default value: false +Bunny Foot Add Air Control = false + +## Makes bunny foot a lunar item. +# Setting type: Boolean +# Default value: false +Bunny Foot Is Lunar = false + +## Makes the item behave more like mk1 and give a flat reduction in damage taken if set to true. +# Setting type: Boolean +# Default value: true +Reduction On True = true + +## Can the buff stack. +# Setting type: Boolean +# Default value: false +ScintillatingJet Buff Stackable = false + +## Drop chance of submerging cistern +# Setting type: Single +# Default value: 0.5 +Submerging Cistern Drop Chance = 0.5 + +## Disable procs of N'kuhana's Opinion +# Setting type: Boolean +# Default value: true +SubmergingCistern Dont Proc HealNova = true + +## Should it kill the old minion, or just not spawn more. +# Setting type: Boolean +# Default value: true +Void Blindfold Should Kill Old = true + +## Should the void scrap consume the last stack when being used for scrap. +# Setting type: Boolean +# Default value: false +Void Scrap Consume Last Stack = false + +## Should only your dots track to the total +# Setting type: Boolean +# Default value: true +Zealotry Embrace: Only track my debuffs = true + +## Should each dot stack count towards the total, else treat all stacks as one buff. +# Setting type: Boolean +# Default value: false +Zealotry Embrace: Only one dot stack = false + +## Should the void fog hurt the enemies in the Void Fields. +# Setting type: Boolean +# Default value: false +Abstracted Locus Disable Enemy Damage In Arena = false + +## Limit of locus amongst team, -1 is infinite. +# Setting type: Int32 +# Default value: -1 +Abstracted Locus Item Limit = -1 + +## Make tarnished function how it used to. +# Setting type: Boolean +# Default value: false +Tarnished Old = false + +## Should ceremonial probe regenerate on stage change. +# Setting type: Boolean +# Default value: true +Ceremonial Probe Regen On Stage = true + +## Duration of time to store in the broken clock. +# Setting type: Single +# Default value: 10 +Broken Clock Buffer Duration = 10 + +## How often to capture a keyframe and store it. Also determines the size of the stack in conjunction with the duration. duration/interval = size size takes memory so try to keep it small enough. +# Setting type: Single +# Default value: 0.25 +Broken Clock Keyframe Interval = 0.25 + +## Should gyroscopic whisk filter out bosses. +# Setting type: Boolean +# Default value: true +Gyroscopic Whisk Filter Bosses = true + +## Should gyroscopic whisk filter out players. +# Setting type: Boolean +# Default value: false +Gyroscopic Whisk Filter Players = false + +## Should the enemies try to target the enemy the donkey is attached to or just the donkey. +# Setting type: Boolean +# Default value: false +Holographic Donkey Target Attached To = false + +## Donkey effect duration. +# Setting type: Single +# Default value: 15 +Holographic Donkey Duration = 15 + +## Donkey effect range. +# Setting type: Single +# Default value: 60 +Holographic Donkey Range = 60 + +## Can the camera capture bosses. +# Setting type: Boolean +# Default value: false +Wildlife Camera Can Do Bosses = false + +Effect Volume = 50 + +Expanded Tooltips = true + +Description In Pickup = true + +Disable Scaling Info In Pickup = true + +Use Simple Descriptions If Applicable = true + +Show Item Stats For Simple Desc = true + +Shifted quartz visual only for authority = false + +Shifted quartz inside transparency = 0.15 + +Hourglass Buff Blacklist = bdBearVoidCooldown bdElementalRingsCooldown bdElementalRingVoidCooldown bdVoidFogMild bdVoidFogStrong bdVoidRaidCrabWardWipeFog + +[Void Conversions] + +RecursionBullets = BossDamageBonus + +ScintillatingJet = OutOfCombatArmor + +ShiftedQuartz = NearbyDamageBonus + +SubmergingCistern = SiphonOnLowHealth + +VoidBlindfold = ItemDefAcidSoakedBlindfold + +VoidHourglass = ItemDefHourglass + +VoidJunkToScrapTier1 = FragileDamageBonusConsumed HealingPotionConsumed ExtraLifeVoidConsumed ExtraLifeConsumed MysticsItems_LimitedArmorBroken DRUMSTICKCONSUMED ITEM_CARTRIDGECONSUMED ITEM_SINGULARITYCONSUMED ITEM_BROKEN_MESS ConsumedGlassShield_ItemDef TreasureCacheConsumed TreasureCacheVoidConsumed + +VoidSlug = HealWhileSafe + +ZealotryEmbrace = DeathMark + +AbstractedLocus = FocusConvergence + +Circlet = GoldOnHit + +ClumpedSand = LunarDagger + +Decent = AutoCastEquipment + +Hydrophily = RepeatHeal + +Imperfect = ShieldOnly + +OrbOfFalsity = LunarTrinket + +SeepingOcean = RandomlyLunar + +Tarnished = LunarBadLuck + diff --git a/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg b/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg new file mode 100644 index 0000000..e94d7a4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin SFW_Alt_Huntress v1.0.3 +## Plugin GUID: com.12GaugeAwayFromFace.SFW_Alt_Huntress + +[Set Variation] + +## 1) New Helmet / 2) Default Helmet +# Setting type: Int32 +# Default value: 1 +Set Huntress Helmet Variant = 1 + diff --git a/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg b/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg new file mode 100644 index 0000000..47e3e6b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin TeamFortress2_Engineer_Engineer_Skin v1.1.0 +## Plugin GUID: com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin + +[Enable Bonus Turrets] + +## True - Enable / False - Disable +# Setting type: Boolean +# Default value: false +Replaces the TF2 style turrets with more realistic turrets = false + diff --git a/r2_profiles/choncc-upg/config/com.Basil.RemoveAllyCap.cfg b/r2_profiles/choncc-upg/config/com.Basil.RemoveAllyCap.cfg new file mode 100644 index 0000000..3b3841e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Basil.RemoveAllyCap.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RemoveAllyCap v1.0.5 +## Plugin GUID: com.Basil.RemoveAllyCap + +[Settings] + +## Removes the default ally cap if true and sets it to theoretically infinity. +# Setting type: Boolean +# Default value: true +RemoveCap = true + +## Sets the max number of allies you can have. This will only work if RemoveCap is set to false. +# Setting type: String +# Default value: 20 +AllyCountCap = 20 + diff --git a/r2_profiles/choncc-upg/config/com.Bog.Deputy.cfg b/r2_profiles/choncc-upg/config/com.Bog.Deputy.cfg new file mode 100644 index 0000000..5ea07ea --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Bog.Deputy.cfg @@ -0,0 +1,80 @@ +## Settings file was created by plugin Deputy v0.3.3 +## Plugin GUID: com.Bog.Deputy + +[General] + +## Enable this for wacky cartoony bullet ricochet SFX +# Setting type: Boolean +# Default value: false +Enable Bullet Ricochet SFX = false + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Deputy = true + +[Passive] + +## Maximum stacks of Hot Pursuit +# Setting type: Int32 +# Default value: 50 +Hot Pursuit Max Stacks = 50 + +## Bonus movement speed multiplier per stack of Hot Pursuit +# Setting type: Single +# Default value: 0.01 +Hot Pursuit MS per stack = 0.01 + +## Duration of Hot Pursuit buff in seconds +# Setting type: Single +# Default value: 5 +Hot Pursuit Stack Duration = 5 + +[Primary] + +## Damage coefficient of Trigger Tap +# Setting type: Single +# Default value: 1.5 +Trigger Tap Damage Coefficient = 1.5 + +[Secondary] + +## Damage coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 1 +Gun Sling Gunshot Damage Coefficient = 1 + +## Proc coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 0.7 +Gun Sling Gunshot Proc Coefficient = 0.7 + +## Damage coefficient of Gun Sling's explosion +# Setting type: Single +# Default value: 3 +Gun Sling Explosion Damage Coefficient = 3 + +[Special] + +## Damage coefficient of Crashing Comet +# Setting type: Single +# Default value: 8 +Crashing Comet Damage Coefficient = 8 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 1.5 +Bullet Heaven Damage Coefficient = 1.5 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 0.7 +Bullet Heaven Proc Coefficient = 0.7 + +[Utility] + +## Damage coefficient of Shooting Star +# Setting type: Single +# Default value: 1.5 +Shooting Star Damage Coefficient = 1.5 + diff --git a/r2_profiles/choncc-upg/config/com.Bog.Morris.cfg b/r2_profiles/choncc-upg/config/com.Bog.Morris.cfg new file mode 100644 index 0000000..b4def55 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Bog.Morris.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Mortician v0.1.5 +## Plugin GUID: com.Bog.Morris + +[General] + +## Sort position of Mortician in the character select lobby +# Setting type: Single +# Default value: 16 +Lobby Sort Position = 16 + +## The maximum amount of ghouls that you can have out in the field. Set this to 0 or a negative number to have no limit. The intended experience is to have no limit at all, so I highly suggest only touching this if you are experiencing lag. +# Setting type: Int32 +# Default value: 0 +Ghoul limit = 0 + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Morris = true + diff --git a/r2_profiles/choncc-upg/config/com.Bog.Pathfinder.cfg b/r2_profiles/choncc-upg/config/com.Bog.Pathfinder.cfg new file mode 100644 index 0000000..6fd15b2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Bog.Pathfinder.cfg @@ -0,0 +1,124 @@ +## Settings file was created by plugin Pathfinder v0.5.2 +## Plugin GUID: com.Bog.Pathfinder + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 0.5.2 +Mod Version = 0.5.2 + +## Sort position of Pathfinder in the character select lobby +# Setting type: Single +# Default value: 9.5 +Lobby Sort Position = 9.5 + +## Shows Squall's laser pointer +# Setting type: Boolean +# Default value: true +Enable Squall Laser Pointer = true + +Enable Pathfinder = true + +[Pathfinder - Primary] + +## Damage coefficient of Thrust +# Setting type: Single +# Default value: 2.5 +Thrust Damage Coefficient = 2.5 + +[Pathfinder - Secondary] + +## Cooldown of Fleetfoot +# Setting type: Single +# Default value: 6 +Fleetfoot Cooldown = 6 + +## Damage coefficient of javelin toss +# Setting type: Single +# Default value: 8 +Javelin Damage Coefficient = 8 + +[Pathfinder - Utility] + +## Cooldown of Shock Bolas +# Setting type: Single +# Default value: 18 +Shock Bolas Cooldown = 18 + +## Damage % per second of Electrocute DoT +# Setting type: Single +# Default value: 1.2 +Electrocute Damage per Second = 1.2 + +## Movespeed multiplier of Electrocute DoT +# Setting type: Single +# Default value: 0.5 +Electrocute Slow Multiplier = 0.5 + +## Cooldown of Rending Talons +# Setting type: Single +# Default value: 6 +Rending Talons Cooldown = 6 + +## Damage coefficient of Rending Talons aerial spin attack +# Setting type: Single +# Default value: 3 +Air Spin Damage Coefficient = 3 + +## Damage coefficient of Rending Talons ground spin attack +# Setting type: Single +# Default value: 8 +Ground Spin Damage Coefficient = 8 + +[Squall - Attack Mode] + +## Damage coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Damage Coefficient = 0.3 + +## Proc coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Proc Coefficient = 0.3 + +## Damage coefficient of Squall's missile launcher. +# Setting type: Single +# Default value: 1.5 +Missile Launcher Damage Coefficient = 1.5 + +[Squall - Battery] + +## Amount battery drains per second while Squall is in Attack Mode +# Setting type: Single +# Default value: 8 +Battery Drain Rate = 8 + +## Base battery recharge rate while Squall is in Follow Mode +# Setting type: Single +# Default value: 1 +Battery Recharge Rate = 1 + +[Squall - Special] + +## Cooldown of Go for the Throat. +# Setting type: Single +# Default value: 12 +Go for the Throat Cooldown = 12 + +## Damage coefficient per strike of Go for the Throat. +# Setting type: Single +# Default value: 0.7 +Go for the Throat Damage Coefficient = 0.7 + +## Percentage of battery recharged per strike of Go for the Throat. +# Setting type: Single +# Default value: 1 +Go for the Throat Recharge Amount = 1 + +## Flat amount of armor deducted per strike of Go for the Throat. +# Setting type: Single +# Default value: 2 +Go for the Throat Armor Shred Amount = 2 + diff --git a/r2_profiles/choncc-upg/config/com.BokChoyWithSoy.PhoenixWright.cfg b/r2_profiles/choncc-upg/config/com.BokChoyWithSoy.PhoenixWright.cfg new file mode 100644 index 0000000..673680d --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.BokChoyWithSoy.PhoenixWright.cfg @@ -0,0 +1,50 @@ +## Settings file was created by plugin PhoenixWright v1.9.0 +## Plugin GUID: com.BokChoyWithSoy.PhoenixWright + +[Phoenix] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Phoenix SFX Volume] + +## Determines of the volume of Phoenix's Sound Effects +# Setting type: Single +# Default value: 100 +Phoenix SFX Volume = 100 + +[Phoenix Turnabout Music Volume] + +## Determines of the volume of Phoenix's Turnabout Theme +# Setting type: Single +# Default value: 100 +Phoenix Music Volume = 100 + +[Phoenix Voice Volume] + +## Determines of the volume of Phoenix's Voicelines +# Setting type: Single +# Default value: 100 +Phoenix Voice Volume = 100 + +[Sound settings] + +## Set to true to lower SFX +# Setting type: Boolean +# Default value: false +SFX = false + +[Turnabout stacks] + +## Set to true to gain max of one turnabout per hit +# Setting type: Boolean +# Default value: false +Limit turnabout stacks = false + +## Set to 0 to start game with turnabout mode active +# Setting type: Int32 +# Default value: 50 +Necessary Stacks for Turnabout Mode = 50 + diff --git a/r2_profiles/choncc-upg/config/com.Chen.ChensClassicItems.cfg b/r2_profiles/choncc-upg/config/com.Chen.ChensClassicItems.cfg new file mode 100644 index 0000000..f3ce084 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Chen.ChensClassicItems.cfg @@ -0,0 +1,674 @@ +[Artifacts.Distortion] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The time when skill lockdown shifts in seconds. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 0 to 2147483647 +IntervalBetweenLocks = 60 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DISTORTION_NAME_RENDERED + +[Artifacts.Origin] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of time in minutes for Imps to invade the area. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 0 to 2147483647 +SpawnInterval = 10 + +## Number of Imp Overlords that will spawn for each player. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordNumber = 1 + +## Number of Imps that will spawn for each player. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpNumber = 4 + +## Number of Rare items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordRedItems = 2 + +## Number of Uncommon items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordGreenItems = 4 + +## Number of Common items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordWhiteItems = 8 + +## Number of Lunar items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordBlueItems = 0 + +## Number of Boss items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordYellowItems = 0 + +## Number of Rare items the Imp will have. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpRedItems = 1 + +## Number of Uncommon items the Imp will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpGreenItems = 2 + +## Number of Common items the Imp will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpWhiteItems = 4 + +## Number of Lunar items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpBlueItems = 0 + +## Number of Boss items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpYellowItems = 0 + +## Multiplier applied to Imp Overlords' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ImpOverlordHpMultiplier = 1 + +## Multiplier applied to Imps' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +ImpHpMultiplier = 3 + +## Amount of time in seconds for each Imp to spawn apart from each other which adds a delay in between them instead of spawning them all at once to avoid frame drops. 0 will spawn them all almost instantly without delay. +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0 to 3.402823E+38 +IntervalBetweenImps = 0.3 + +## Type of spawning of the Imp Overlord. 0 = On the player, 1 = Randomly near the player.Setting the spawn type to 0 sometimes causes the player to be catapulted off the map. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +ImpOverlordSpawnArea = 1 + +## The mode of the Imp invasion. 0 = 1 batch of Origin Imps per player, 1 = 1 batch of Origin Imps in the map. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +ImpInvasionBatchMode = 0 + +## Used for logging items that can be given to Imps. Makes it easier to report bugs related to items being received by Origin Imps. +# Setting type: Boolean +# Default value: true +LogOriginItemList = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ORIGIN_NAME_RENDERED + +[Artifacts.Spirit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The percentage of which maximum movement speed can be multiplied according to health loss. 1 = 100%. Note that the number here is the movement speed multiplier that can be achieved when the body is dead. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +MaximumPossibleSpeedMultiplier = 3 + +## Determines the icon style. Any integer = Kirbsuke's, 1 = Aromatic Sunday's. Client only. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +IconStyle = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_SPIRIT_NAME_RENDERED + +[Equipments.DroneRepairKit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Enable regen buff on top of the heal for Drones when this equipment is used. +# Setting type: Boolean +# Default value: true +EnableRegenBuff = true + +## Type of healing done to Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +HealType = 0 + +## Amount of HP healed per drone. If healing type is Percentage, 1 = 100%; based on max health. If Fixed, the amount here is the HP restored to Drones. Affected by Embryo. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRestoreAmount = 1 + +## Type of regen applied Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +RegenType = 0 + +## Amount of regeneration per drone. If healing type is Percentage, 1 = 100%; based on BASE max health of the drone. Base Max health is the unmodified max health of the drone. Scales with level. Affected by Embryo.If Fixed, the amount here is the HP restored to Drones. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRegenAmount = 0.01 + +## Duration of the regen buff granted by this equipment. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +RegenDuration = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIDroneRepairKit + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DRONEREPAIRKIT_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.InstantMinefield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Number of mines to drop on use. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 0 to 2147483647 +MineNumber = 6 + +## Damage of each mine. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MineDamage = 4 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIInstantMinefield + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_INSTANTMINEFIELD_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Items.ArmsRace] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The chance for drones to launch a mortar. Stacks multiplicatively. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +MortarProcChance = 5 + +## The chance for drones to launch a missile. Stacks multiplicatively. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +MissileProcChance = 4 + +## Mortar Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MortarDamage = 1.5 + +## Stacking value of Mortar Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MortarStackDamage = 0 + +## Missile Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MissileDamage = 1.5 + +## Stacking value of Missile Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MissileStackDamage = 0 + +## Determines whether Squid Polyp will work with Arms Race. +# Setting type: Boolean +# Default value: false +AllowSquidPolyps = false + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIArmsRace + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ARMSRACE_NAME_RENDERED + +[Items.FootMine] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a poison mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base poison damage coefficient dealt to affected enemies. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 1.5 + +## Stack amount for the poison damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## Number of poison ticks. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +BaseTicks = 4 + +## Stack increase of poison ticks. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +StackTicks = 1 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Dead Man's Foot. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIFootMine + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_FOOTMINE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Missile2] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering AtG Missile Mk. 2. Affected by proc coefficient. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Added to ProcChance per extra stack of AtG Missile Mk. 2. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +StackChance = 7 + +## Maximum allowed ProcChance for AtG Missile Mk. 2. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 3 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Number of missiles per proc. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +MissileAmount = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMissile2 + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MISSILE2_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MortarTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of launch a mortar. Affected by proc coefficient. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Added to ProcChance per extra stack of Mortar Tube. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Mortar Tube. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.7 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 1.7 + +## Velocity multiplier for the mortar. Lower value means it moves slower. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +VelocityMultiplier = 0.5 + +## How heavy the mortar is. Higher means it is heavier. This is not a percentage nor a multiplier. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GravityAmount = 0.5 + +## Setting to true would launch the mortar at a fixed angle regardless of aim. Setting to false would launch the mortar relative to aim. +# Setting type: Boolean +# Default value: false +FixedAim = false + +## The angle from where the mortar is launched. 1 means completely up. -1 means completely down. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From -3.402823E+38 to 3.402823E+38 +LaunchAngle = 0.9 + +## Inaccuracy of the mortar. Higher value means it's more inaccurate. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +InaccuracyRate = 0.05 + +## Amount of mortars launched per stack. It can be set to 0.5 to fire another mortar for every 2nd Mortar Tube gained (excluding the first). +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackAmount = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMortarTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MORTARTUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PanicMines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base AoE damage coefficient of the panic mine. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 5 + +## Stack increase of the AoE damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Panic Mines. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## Determines if the Panic Mine will self-destruct when the owner is lost. This will deal no damage. +# Setting type: Boolean +# Default value: false +SelfDestructOnLostOwner = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIPanicMines + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_PANICMINES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Thallium] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering Thallium poisoning. Affected by proc coefficient. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +ProcChance = 10 + +## Added to ProcChance per extra stack of Thallium. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Thallium. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +CapChance = 10 + +## Damage coefficient of the poison per second. Based on the victim's damage. Automatically computed per tick. +# Setting type: Single +# Default value: 1.25 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.25 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Slow multiplier applied by Thallium. Only applied on the base movement speed. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From 0 to 1 +SlowMultiplier = 0.9 + +## Duration of the Thallium debuff. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +Duration = 4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIThallium + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_THALLIUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/choncc-upg/config/com.Chen.ChensGradiusMod.cfg b/r2_profiles/choncc-upg/config/com.Chen.ChensGradiusMod.cfg new file mode 100644 index 0000000..4181cdf --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Chen.ChensGradiusMod.cfg @@ -0,0 +1,484 @@ +[Artifacts.Machines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage chance of enemies getting drones. 25 means 25% chance. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +HasDroneChance = 25 + +## The least number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +MinimumEnemyDroneCount = 1 + +## The max number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 2147483647 +MaximumEnemyDroneCount = 2 + +## The max number of TC-280 Prototypes each player can own. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +MaxPrototypePlayerCount = 1 + +## Spawn Weight of the Strike Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +BackupDroneSpawnWeight = 1 + +## Spawn Weight of the Gunner Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone1SpawnWeight = 8 + +## Spawn Weight of the Healer Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone2SpawnWeight = 8 + +## Spawn Weight of the Emergency Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +EmergencyDroneSpawnWeight = 4 + +## Spawn Weight of the Flame Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +FlameDroneSpawnWeight = 1 + +## Spawn Weight of the Missile Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +MissileDroneSpawnWeight = 4 + +## Spawn Weight of the Gunner Turret. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +GunnerTurretSpawnWeight = 1 + +## Spawn Weight of the TC-280 Prototype for enemies. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 20 +Tc280SpawnWeight = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_MACHINES_NAME_RENDERED + +[Drones.LaserDrone1] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The duration of the drone's beam in an attack. +# Setting type: Single +# Default value: 4 +BeamDuration = 4 + +## The cooldown of the beam attack. +# Setting type: Single +# Default value: 4 +BeamCooldown = 4 + +## Damage Coefficient of the beam attack per tick. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.LaserDrone2] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The cooldown of the focused laser attack. +# Setting type: Single +# Default value: 6 +LaserCooldown = 6 + +## The charge time of Laser Drone to release a strong focused laser. +# Setting type: Single +# Default value: 4 +ChargeTime = 4 + +## Damage Coefficient of the focused laser. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.PsyDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Allow playing of a sound effect when victims are hit by the drones' attacks. +# Setting type: Boolean +# Default value: true +HitSoundEffect = true + +[General] + +## Applies a fix for Emergency Drones. Set to false if there are issues regarding compatibility. +# Setting type: Boolean +# Default value: true +EmergencyDroneFix = true + +## Allows all Gunner Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +GunnerDronesAreRepurchaseable = true + +## Allows all Gunner Turrets to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +TurretsAreRepurchaseable = true + +## Allows all Healing Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +HealingDronesAreRepurchaseable = true + +## Allows all Emergency Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EmergencyDronesAreRepurchaseable = true + +## Allows all Incinerator Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +FlameDronesAreRepurchaseable = true + +## Allows all Missile Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MissileDronesAreRepurchaseable = true + +## Allows all TC-280 Prototypes to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MegaDronesAreRepurchaseable = true + +## Allows all Equipment Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EquipmentDronesAreRepurchaseable = true + +## Allows Equipment Drones to have a chance to drop their Equipment when destroyed. Value of 43 means 43% chance. Affected by the drone's luck. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +DropEquipFromDroneChance = 0 + +## Flame Drone spawn weight multiplier in Scorched Acres. Set to 1 for default. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightScorchedAcres = 1 + +## Flame Drone spawn weight multiplier in Abyssal Depths. Set to 1 for default. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightAbyssalDepths = 3 + +## Gunner Turrets are not treated as Drones by the Director and they fall under Miscellaneous Category, hence why gunner turrets spawn more often. Setting this to true will change the category of turrets to Drones as well. +# Setting type: Boolean +# Default value: true +TurretsAsDroneCategory = true + +## Aetherium Compatibility: Allow Equipment Drones to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +EquipmentDroneInspire = true + +[Items.GradiusOption] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Options/Multiples. Also applies for Healing Drones. 1 = 100%. Server only. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 1 + +## Whether to support Aurelionite in using Options. Set to true to enable. All attacks of Aurelionite will be copied by the Options/Multiples. Server and Client. +# Setting type: Boolean +# Default value: false +AllowAurelionite = false + +## Whether to support Beetle Guards in using Options. Set to true to enable. Only their ranged attacks are copied. Their melee damage is multiplied instead. Server and Client. +# Setting type: Boolean +# Default value: false +AllowBeetleGuard = false + +## Whether to support Squid Turrets in using Options. Set to false to disable. Squid Polyps may have weird interactions with other mods. Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowSquidPolyp = true + +## Whether to support Empathy Core probes in using Options. Set to false to disable.Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowEmpathyCores = true + +## Determines the Option/Multiple movement type. 0 = Regular, 1 = Rotate. Server and Client. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +BeetleGuardOptionType = 1 + +## Allows displaying and syncing the flamethrower effect of Options/Multiples. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerOptionSyncEffect = true + +## Allows displaying and syncing some of Aurelionite's Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +AurelioniteOptionSyncEffect = true + +## Allows displaying and syncing some of allied Beetle Guards' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +BeetleGuardOptionSyncEffect = true + +## Allows displaying and syncing some of allied Empathy Cores' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +EmpathyCoresOptionSyncEffect = true + +## Set to true for the Orbs to have the Option Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## For Equipment Drones. Determines the number of uses the Equipment Drone will perform the equipment's effect. e.g. A value of 0.3 and having an Option number of 4 will result to the Equipment Drone performing the effect 1 more time. (4 * 0.3 = 1.2 -> Floored to 1). Having a value of 0 will disable the config. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +EquipmentDuplicationMultiplier = 0.5 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMGradiusOption + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_GRADIUSOPTION_NAME_RENDERED + +[Items.OptionSeed] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Option Seeds. This also affects the knockback force of the attack. 1 = 100%. Server only. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 0.2 + +## Additive increase to the damage multiplier when the item is stacked. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamageMultiplier = 0.05 + +## Allows displaying and syncing the laser effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +MobileTurretsSeedSyncEffect = true + +## Allows displaying and syncing the flamethrower effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerSeedSyncEffect = true + +## Set to true for the Orbs to have the Option Seed Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## Sets the position of the Option Seeds to be static instead of them rotating. +# Setting type: Boolean +# Default value: false +StaticPositions = false + +## The rotational speed of the seeds in angle difference. A value of 10 means that the angular computation is increased by 10 every frame. +# Setting type: Single +# Default value: 10 +RotationSpeed = 10 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMOptionSeed + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_OPTIONSEED_NAME_RENDERED + diff --git a/r2_profiles/choncc-upg/config/com.Chen.ChillDrone.cfg b/r2_profiles/choncc-upg/config/com.Chen.ChillDrone.cfg new file mode 100644 index 0000000..56c11e3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Chen.ChillDrone.cfg @@ -0,0 +1,32 @@ +[Drones.ChillDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + diff --git a/r2_profiles/choncc-upg/config/com.Conoissuer.AlistarMod.cfg b/r2_profiles/choncc-upg/config/com.Conoissuer.AlistarMod.cfg new file mode 100644 index 0000000..6f6d2b4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Conoissuer.AlistarMod.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin AlistarMod v1.0.0 +## Plugin GUID: com.Conoissuer.AlistarMod + +[Henry] + +## this creates a bool config, and a checkbox option in risk of options +# Setting type: Boolean +# Default value: true +someConfigBool = true + +## someConfigfloat +# Setting type: Single +# Default value: 5 +someConfigfloat = 5 + +## if a custom range is not passed in, a float will default to a slider with range 0-20. risk of options only has sliders +# Setting type: Single +# Default value: 5 +someConfigfloat2 = 5 + diff --git a/r2_profiles/choncc-upg/config/com.ContactLight.LostInTransit.cfg b/r2_profiles/choncc-upg/config/com.ContactLight.LostInTransit.cfg new file mode 100644 index 0000000..2f32911 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ContactLight.LostInTransit.cfg @@ -0,0 +1,201 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[ArmsRaceDroneModifiers] + +Enable Item = true + +[BeckoningCat] + +Enable Item = true + +[BitterRoot] + +Enable Item = true + +[Chestplate] + +Enable Item = true + +[Energy Cell] + +Maximum Attack Speed per Cell = 0.4 + +[EnergyCell] + +Enable Item = true + +[GiganticAmethyst] + +Enable Equipment = true + +[Golden Gun] + +Maximum Gold Threshold = 300 + +Maximum Damage Bonus = 40 + +[GoldenGun] + +Enable Item = true + +[GoldPlatedBomb] + +Enable Equipment = true + +[Guardians Heart] + +Shield per Heart = 60 + +Bonus Armor = 40 + +Bonus Armor Duration = 3 + +Shield Gating = true + +[GuardiansHeart] + +Enable Item = true + +[Hit List] + +Chance to Mark Enemies = 5 + +Damage Buff Power = 0.5 + +Damage Buff Duration = 20 + +[HitList] + +Enable Item = true + +[Life Savings] + +Money per Life Savings = 75 + +[LifeSavings] + +Enable Item = true + +[LifeSavingsUsed] + +Enable Item = true + +[Lopper] + +Enable Item = true + +Maximum Extra Damage per Lopper = 0.5 + +[Lost in Transit :: Keybinds] + +## The key a player must press to use the blinking passive of the AffixFrenzied buff. +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +AffixFrenzied Blink Key = F + +[Meat Nugget] + +Proc Chance = 8 + +Regen Additive = 1.6 + +Does Regen Stack = true + +Duration = 2 + +Stacking Duration = 1 + +[MeatNugget] + +Enable Item = true + +[Mysterious Vial] + +Extra Regen Per Vial = 0.8 + +[MysteriousVial] + +Enable Item = true + +[Prescriptions] + +Enable Equipment = true + +[Prison Shackles] + +Slow Multiplier = 0.3 + +Duration = 2 + +Stacking Duration = 2 + +[PrisonShackles] + +Enable Item = true + +[Rapid Mitosis] + +Equipment CDR Amount = 0.3 + +Skill CDR Amount = 0.4 + +Skill CDR Length = 6 + +[RapidMitosis] + +Enable Item = true + +[Repulsion Armor] + +Hits Needed to Activate = 6 + +Hits Needed per Stack = 0 + +Base Duration of Buff = 3 + +Stacking Duration of Buff = 1.5 + +Maximum Duration = 0 + +Damage Reduction = 500 + +[Rusty Jetpack] + +Jump Power = 0.1 + +Fall Speed Reduction = 0.5 + +Fall Speed Limit = 90 + +[RustyJetpack] + +Enable Item = true + +[Thallium] + +Enable Item = true + +Proc Chance = 10 + +Total Damage = 500 + +Slow Multiplier = 75 + +Poison Duration = 4 + +Poison is Fixed Duration = false + +[Thqwib] + +Enable Equipment = true + +[Wicked Ring] + +Seconds Removed Per Kill = 1 + +[WickedRingNew] + +Enable Item = true + diff --git a/r2_profiles/choncc-upg/config/com.DarthFalcon.ArtifactKing.cfg b/r2_profiles/choncc-upg/config/com.DarthFalcon.ArtifactKing.cfg new file mode 100644 index 0000000..4e9b32c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.DarthFalcon.ArtifactKing.cfg @@ -0,0 +1,181 @@ +## Settings file was created by plugin Artifact of the King v1.1.1 +## Plugin GUID: com.DarthFalcon.ArtifactKing + +[Movement] + +## Mithrix's base movement speed +# Setting type: Single +# Default value: 18 +BaseSpeed = 18 + +## mass, recommended to increase if you increase his movement speed +# Setting type: Single +# Default value: 1200 +Mass = 1200 + +## how fast mithrix turns +# Setting type: Single +# Default value: 900 +TurnSpeed = 900 + +## how hard mithrix jumps, vanilla is 25 for context +# Setting type: Single +# Default value: 75 +MoonShoes = 75 + +## acceleration +# Setting type: Single +# Default value: 180 +Acceleration = 180 + +## jump count, probably doesn't do anything +# Setting type: Int32 +# Default value: 3 +JumpCount = 3 + +## air control +# Setting type: Single +# Default value: 1 +Aircontrol = 1 + +[Skillmods] + +## Orbs fired by weapon slam in a circle, note, set this to an integer +# Setting type: Single +# Default value: 16 +OrbCount = 16 + +## half the shards fired in a fan by the secondary skill +# Setting type: Int32 +# Default value: 5 +FanCount = 5 + +## shots fired in a shotgun by utility +# Setting type: Int32 +# Default value: 5 +ShotgunCount = 5 + +## Bonus shards added to each shot of lunar shards +# Setting type: Int32 +# Default value: 5 +ShardAddCount = 5 + +## waves fired by ultimate per shot +# Setting type: Int32 +# Default value: 16 +WavePerShot = 16 + +## Total shots of ultimate +# Setting type: Int32 +# Default value: 6 +WaveShots = 6 + +## how long ultimate lasts +# Setting type: Single +# Default value: 5.5 +WaveDuration = 5.5 + +## clones spawned in phase 3 by jump attack +# Setting type: Int32 +# Default value: 2 +CloneCount = 2 + +## how long clones take to despawn (like happiest mask) +# Setting type: Int32 +# Default value: 30 +CloneDuration = 30 + +## chance mithrix has to recast his jump skill. USE WITH CAUTION. +# Setting type: Single +# Default value: 0 +RecastChance = 0 + +## How long Mithrix spends in the air when using his jump special +# Setting type: Single +# Default value: 0.2 +JumpDelay = 0.2 + +## How strongly lunar shards home in to targets. Vanilla is 20f +# Setting type: Single +# Default value: 30 +ShardHoming = 30 + +## Range (distance) in which shards look for targets +# Setting type: Single +# Default value: 60 +ShardRange = 60 + +## Cone (Angle) in which shards look for targets +# Setting type: Single +# Default value: 180 +ShardCone = 180 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam +# Setting type: Int32 +# Default value: 2 +PrimStocks = 2 + +## Max Stocks for Mithrix's Dash Attack +# Setting type: Int32 +# Default value: 2 +SecondaryStocks = 2 + +## Max Stocks for Mithrix's Dash +# Setting type: Int32 +# Default value: 4 +UtilStocks = 4 + +## Cooldown for Mithrix's Weapon Slam +# Setting type: Single +# Default value: 3 +PrimCD = 3 + +## Cooldown for Mithrix's Dash Attack +# Setting type: Single +# Default value: 3 +SecCD = 3 + +## Cooldown for Mithrix's Dash +# Setting type: Single +# Default value: 1 +UtilCD = 1 + +## Cooldown for Mithrix's Jump Attack +# Setting type: Single +# Default value: 30 +SpecialCD = 30 + +[Stats] + +## base health +# Setting type: Single +# Default value: 1400 +BaseHealth = 1400 + +## level health +# Setting type: Single +# Default value: 420 +LevelHealth = 420 + +## base damage +# Setting type: Single +# Default value: 16 +BaseDamage = 16 + +## level damage +# Setting type: Single +# Default value: 3.2 +LevelDamage = 3.2 + +## base armor +# Setting type: Single +# Default value: 20 +BaseArmor = 20 + +## base attack speed +# Setting type: Single +# Default value: 1 +BaseAttackSpeed = 1 + diff --git a/r2_profiles/choncc-upg/config/com.DestroyedClone.AncientScepter.cfg b/r2_profiles/choncc-upg/config/com.DestroyedClone.AncientScepter.cfg new file mode 100644 index 0000000..9558bef --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.DestroyedClone.AncientScepter.cfg @@ -0,0 +1,84 @@ +## Settings file was created by plugin StandaloneAncientScepter v1.1.34 +## Plugin GUID: com.DestroyedClone.AncientScepter + +[Artificer] + +## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. +# Setting type: Boolean +# Default value: false +ArtiFlamePerformance = false + +[Captain] + +## If true, then Captain's Scepter Nuke will also inflict blight on allies. +# Setting type: Boolean +# Default value: false +Captain Nuke Friendly Fire = false + +[Engineer] + +## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +TR12-C Gauss Compact Faster Recharge = false + +## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +TR58-C Carbonizer Mini Faster Recharge = false + +## If true, turrets will be blacklisted from getting the Ancient Scepter. +## If false, they will get the scepter and will get rerolled depending on the reroll mode. +# Setting type: Boolean +# Default value: false +Blacklist Turrets = false + +[Item: Ancient Scepter] + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## If "Disabled", additional stacks will not be rerolled +## If "Random", any stacks picked up past the first will reroll to other red items. +## If "Scrap", any stacks picked up past the first will reroll into red scrap. +# Setting type: RerollMode +# Default value: Random +# Acceptable values: Disabled, Random, Scrap +Reroll on pickup mode = Random + +## If "Keep", Characters which cannot benefit from the item will still keep it. +## If "Reroll", Characters without any scepter upgrades will reroll according to above pickup mode. +## If "Metamorphosis", Characters without scepter upgrades will only reroll if Artifact of Metamorphosis is not active. +# Setting type: UnusedMode +# Default value: Metamorphosis +# Acceptable values: Keep, Reroll, Metamorphosis +Unused mode = Metamorphosis + +## Changes what happens when a character whose skill is affected by Ancient Scepter has both Ancient Scepter and the corresponding heretic skill replacements (Visions/Hooks/Strides/Essence) at the same time. +# Setting type: StridesInteractionMode +# Default value: ScepterRerolls +# Acceptable values: HeresyTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls +Strides pickup mode = ScepterRerolls + +## If true, certain monsters get the effects of the Ancient Scepter. +# Setting type: Boolean +# Default value: true +Enable skills for monsters = true + +## Changes the model as a reference to a certain other scepter that upgrades abilities. +# Setting type: Boolean +# Default value: false +Alt Model = false + +## If true, then the Ancient Scepter from Classic Items will be removed from the drop pool to prevent complications. +# Setting type: Boolean +# Default value: true +CLASSICITEMS: Remove Classic Items Ancient Scepter From Droplist If Installed = true + +## If true, then when scepters are re-rolled, then it will be accompanied by a transformation notification like other items. +# Setting type: Boolean +# Default value: true +Transformation Notification = true + diff --git a/r2_profiles/choncc-upg/config/com.DestroyedClone.ForgiveFumoPlease.cfg b/r2_profiles/choncc-upg/config/com.DestroyedClone.ForgiveFumoPlease.cfg new file mode 100644 index 0000000..1015164 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.DestroyedClone.ForgiveFumoPlease.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Forgive Fumo Please v1.0.2 +## Plugin GUID: com.DestroyedClone.ForgiveFumoPlease + +[] + +## If true, then the Forgive Me Please is renamed to Fumo +# Setting type: Boolean +# Default value: true +Fumo Name = true + +## -1 - Unchanged +## 0 - Cirno's Perfect Math Class. +## 1 - Chirumiru +# Setting type: Int32 +# Default value: 1 +Fumo Lore = 1 + +## If true then the item display used for each character will be replaced with the fumo. +# Setting type: Boolean +# Default value: true +Item Displays = true + diff --git a/r2_profiles/choncc-upg/config/com.DestroyedClone.HealthbarImmune.cfg b/r2_profiles/choncc-upg/config/com.DestroyedClone.HealthbarImmune.cfg new file mode 100644 index 0000000..9e1f82e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.DestroyedClone.HealthbarImmune.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin Healthbar Immune v1.0.2 +## Plugin GUID: com.DestroyedClone.HealthbarImmune + +[] + +## Blacklisted characters if needed. Use body name, and seperate by commas. +## CommandoBody,HuntressBody +# Setting type: String +# Default value: +Character Blacklist = + diff --git a/r2_profiles/choncc-upg/config/com.DestroyedClone.SkipToOutroText.cfg b/r2_profiles/choncc-upg/config/com.DestroyedClone.SkipToOutroText.cfg new file mode 100644 index 0000000..6725b79 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.DestroyedClone.SkipToOutroText.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Skip To Outro Text v1.0.1 +## Plugin GUID: com.DestroyedClone.SkipToOutroText + +[] + +## Skips the cutscene ahead to a specified duration to the outro text. +# Setting type: Boolean +# Default value: true +Immediately Show Flavor Text = true + +## Duration of the PlayableDirector to skip ahead for the other option. +# Setting type: Single +# Default value: 45 +Immediately Show Flavor Text Time = 45 + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.AurelionSol.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.AurelionSol.cfg new file mode 100644 index 0000000..ac586dd --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.AurelionSol.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin AurelionSol v2.0.7 +## Plugin GUID: com.Dragonyck.AurelionSol + +[Orbiting Stars Radius Toggle Key] + +# Setting type: KeyCode +# Default value: LeftAlt +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Key = LeftAlt + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.Auriel.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.Auriel.cfg new file mode 100644 index 0000000..a1ecd30 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.Auriel.cfg @@ -0,0 +1,16 @@ +## Settings file was created by plugin Auriel v1.7.1 +## Plugin GUID: com.Dragonyck.Auriel + +[Crosshair Size] + +# Setting type: Single +# Default value: 50 +Size = 50 + +[Energy Skill Toggle] + +# Setting type: KeyCode +# Default value: LeftAlt +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Key = LeftAlt + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.Bomber.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.Bomber.cfg new file mode 100644 index 0000000..02fd41b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.Bomber.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Bomber v1.3.0 +## Plugin GUID: com.Dragonyck.Bomber + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 60 +Size = 60 + +[Enable Old Skill Icon Sprites] + +## Enable the old skill icon sprites. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.Gunslinger.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.Gunslinger.cfg new file mode 100644 index 0000000..0f1412b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.Gunslinger.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Gunslinger v1.10.2 +## Plugin GUID: com.Dragonyck.Gunslinger + +[Crosshair Size] + +# Setting type: Single +# Default value: 14 +Size = 14 + +[Disable M1 Recoil] + +## Requested by user with motion sickness. It does make the skill significantly boring though. +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Ralllypooint Delta Harbor] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Wicked King Interactable] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Enable Item Displays] + +# Setting type: Boolean +# Default value: true +Enable = true + +[Enable New Vegas UI Recolor] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Ol Times Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Wild West Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Vasto Lorde Skin Emote Keybind] + +# Setting type: KeyCode +# Default value: Keypad1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Keybind = Keypad1 + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.LeviathanSkills.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.LeviathanSkills.cfg new file mode 100644 index 0000000..2f6284c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.LeviathanSkills.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin LeviathanSkills v1.0.0 +## Plugin GUID: com.Dragonyck.LeviathanSkills + +[Enable WIP Acrid Skills] + +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.Spearman.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.Spearman.cfg new file mode 100644 index 0000000..5d210a5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.Spearman.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Spearman v1.0.5 +## Plugin GUID: com.Dragonyck.Spearman + +[Crosshair Size] + +# Setting type: Single +# Default value: 120 +Size = 120 + diff --git a/r2_profiles/choncc-upg/config/com.Dragonyck.Tracer.cfg b/r2_profiles/choncc-upg/config/com.Dragonyck.Tracer.cfg new file mode 100644 index 0000000..b492c9d --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Dragonyck.Tracer.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin Tracer v1.6.3 +## Plugin GUID: com.Dragonyck.Tracer + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 40 +Size = 40 + +[Enable Performance Trails] + +## Stores less Recall data on positions, rotations, trails, etc. Can be used with NO Trails for even better performance. +# Setting type: Boolean +# Default value: false +Enable = false + +[NO Trails] + +## No Recall trails. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc-upg/config/com.Eggyfy.WarlockArtificer.cfg b/r2_profiles/choncc-upg/config/com.Eggyfy.WarlockArtificer.cfg new file mode 100644 index 0000000..522f5ce --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Eggyfy.WarlockArtificer.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Warlock Artificer v0.9.1 +## Plugin GUID: com.Eggyfy.WarlockArtificer + +[WarlockSkinDefinition] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.EnforcerGang.Enforcer.cfg b/r2_profiles/choncc-upg/config/com.EnforcerGang.Enforcer.cfg new file mode 100644 index 0000000..1bd7c9e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.EnforcerGang.Enforcer.cfg @@ -0,0 +1,257 @@ +## Settings file was created by plugin Enforcer v3.11.2 +## Plugin GUID: com.EnforcerGang.Enforcer + +[01 - General Settings] + +## Makes Enforcer unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Use RoR1 shotgun sound +# Setting type: Boolean +# Default value: false +Classic Shotgun = false + +## Use RoR1 skill icons +# Setting type: Boolean +# Default value: false +Classic Icons = false + +## Changes the size of Enforcer's head +# Setting type: Single +# Default value: 1 +Head Size = 1 + +## Allows Protect and Serve to be cancelled by pressing sprint rather than special again +# Setting type: Boolean +# Default value: true +Sprint Cancels Shield = true + +## Play siren sound upon deflecting a projectile +# Setting type: Boolean +# Default value: true +Siren on Deflect = true + +## Gives every survivor the custom crosshair for Visions of Heresy +# Setting type: Boolean +# Default value: true +Visions Crosshair = true + +## Enables extra/unfinished content. Enable at own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +## Set true to further disable extra content, namely skins and their achievements +# Setting type: Boolean +# Default value: false +I hate fun = false + +## Enables femforcer skins. Not for good boys and girls. +# Setting type: Boolean +# Default value: false +Femforcer = false + +## Play a sound when ejected shotgun shells hit the ground +# Setting type: Boolean +# Default value: true +Shell Sounds = true + +## Allows invasions when playing any character, not just Enforcer. Purely for fun. +# Setting type: Boolean +# Default value: false +Global Invasion = false + +## Allows multiple bosses to spawn from an invasion. +# Setting type: Boolean +# Default value: false +Multiple Invasion Bosses = false + +## Adds a King Dedede boss that spawns on Sky Meadow and post-loop Titanic Plains. +# Setting type: Boolean +# Default value: false +King Dedede Boss = false + +[02 - Keybinds] + +## Key used to Chair +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Key used to Salute +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Salute Emote = Alpha2 + +## the Default one +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance Moves Emote = Alpha3 + +## FLINT LOCKWOOD +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Earl Run Emote = Alpha4 + +## Key used to toggle sirens +# Setting type: KeyCode +# Default value: CapsLock +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sirens = CapsLock + +[03 - Character Stats] + +# Setting type: Single +# Default value: 160 +Base Health = 160 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 12 +Base Armor = 12 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +[04 - Riot Shotgun 3.4.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.6 +Damage Coefficient = 0.6 + +## Proc Coefficient of each pellet +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Amount of pellets fired +# Setting type: Int32 +# Default value: 6 +Bullet Count = 6 + +## Maximum range +# Setting type: Single +# Default value: 64 +Range = 64 + +## Maximum spread +# Setting type: Single +# Default value: 5.5 +Spread = 5.5 + +[05 - Heavy Machine Gun] + +## Adjusts screen shake. (screenshake is already lowered while in shield) +# Setting type: Single +# Default value: 1 +Screen Shake Multiplier = 1 + +[06 - Super Shotgun 3.1.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.8 +Damage Coefficient = 0.8 + +## your cheeks +# Setting type: Single +# Default value: 6 +Max Spread = 6 + +## movement stop while shooting in shield. cannot go lower than 0.2 because I say so +# Setting type: Single +# Default value: 0.4 +beef = 0.4 + +[07 - Shield Bash] + +## If true, Shield bash has no penalty against bosses. +# Setting type: Boolean +# Default value: false +Uncapped Knockback = false + +## Applies knockback to allies. +# Setting type: Boolean +# Default value: true +Allies Knockback = true + +[08 - VR] + +## Makes the shield semi-transparent to improve vision. +# Setting type: Boolean +# Default value: true +Semi-Transparent Shield = true + +## Allows you to shield up by physically moving your non-dominant hand in front of you. +# Setting type: Boolean +# Default value: true +Physical Shield Up = true + +## Allows you to shield down by physically pointing your non-dominant hand downward. +# Setting type: Boolean +# Default value: true +Physical Shield Down = true + +## How many degrees must you point to ground to trigger shield down. +## Higher angle means you must be pointing closer to the ground +# Setting type: Int32 +# Default value: 20 +Physical Shield Down Angle = 20 + +[09 - heavy tf2] + +## Heavy TF2 shows up as a survivor variant. +# Setting type: Boolean +# Default value: true +Compatibility - Survariants = true + +## Passive gives bonus regen on melee hit. +# Setting type: Boolean +# Default value: false +Passive Rework (Beta) = false + +## Nerfs health to be closer to other survivors. +# Setting type: Boolean +# Default value: false +Nerf Stats = false + +## Allow Heat Crash to grab bosses. +# Setting type: Boolean +# Default value: true +Heat Crash - Allow Bosses = true + diff --git a/r2_profiles/choncc-upg/config/com.EnforcerGang.HANDOverclocked.cfg b/r2_profiles/choncc-upg/config/com.EnforcerGang.HANDOverclocked.cfg new file mode 100644 index 0000000..89a1347 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.EnforcerGang.HANDOverclocked.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin HAN-D Overclocked v1.4.13 +## Plugin GUID: com.EnforcerGang.HANDOverclocked + +[General] + +## Controls where HAN-D is placed in the character select screen. +# Setting type: Single +# Default value: 4.5 +Survivor Sort Position = 4.5 + +## Automatically unlock HAN-D and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## HAN-D teammates can be revived as an NPC ally for $150. +# Setting type: Boolean +# Default value: false +Allow Player Repair = false + +## Multiplies HURT and FORCED_REASSEMBLY screenshake by this amount. +# Setting type: Single +# Default value: 0.2 +Screenshake Scale = 0.2 + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + +[Skills] + +## Lunge forward when attacking with this skill. +# Setting type: Boolean +# Default value: true +SMASH - Forward Lunge = true + diff --git a/r2_profiles/choncc-upg/config/com.EnforcerGang.Pilot.cfg b/r2_profiles/choncc-upg/config/com.EnforcerGang.Pilot.cfg new file mode 100644 index 0000000..a9c6af7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.EnforcerGang.Pilot.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin Pilot v0.3.18 +## Plugin GUID: com.EnforcerGang.Pilot + +[Controls] + +## Rapid Deployment requires you to hold the Utility button to ascend, and ends early if you let go. +# Setting type: Boolean +# Default value: false +Rapid Deployment - Hold to Ascend = false + +## Air Strike ground dash only moves backwards like in Returns. +# Setting type: Boolean +# Default value: false +Air Strike - Only Dash Backwards = false + +## Using this skill midair gives a vertical boost. +# Setting type: Boolean +# Default value: true +Aerial Support - Shorthop = true + +[Settings] + +## Cluster Fire pierces on the 3rd shot like in Returns. +# Setting type: Boolean +# Default value: false +Cluster Fire - Piercing Shot = false + +## Pilot's parachute becomes transparent when looking downwards. +# Setting type: Boolean +# Default value: true +Parachute Fade = true + diff --git a/r2_profiles/choncc-upg/config/com.EnforcerGang.RocketSurvivor.cfg b/r2_profiles/choncc-upg/config/com.EnforcerGang.RocketSurvivor.cfg new file mode 100644 index 0000000..bb1a401 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.EnforcerGang.RocketSurvivor.cfg @@ -0,0 +1,58 @@ +## Settings file was created by plugin RocketSurvivor v1.0.7 +## Plugin GUID: com.EnforcerGang.RocketSurvivor + +[Gameplay] + +## Pocket ICBM works with Rocket's skills. +# Setting type: Boolean +# Default value: true +Pocket ICBM Interaction = true + +## Extra rockets from Pocket ICBM have knockback. +# Setting type: Boolean +# Default value: false +Pocket ICBM Knockback = false + +[General] + +## Use the original MSPaint icons from the mod's release. +# Setting type: Boolean +# Default value: false +Use MSPaint icons = false + +## Unlock all gameplay-related features. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Over-Enthusiasm = Alpha3 + +[Primaries - HG4 SAM Launcher] + +## SAM Rockets will home towards targets. +# Setting type: Boolean +# Default value: true +Enable Homing (Server-Side) = true + +[Utilities - Nitro Charge] + +## When VR Motion Controls are enabled, throw C4 from your nondominant hand. Throws from your dominant hand if false. +# Setting type: Boolean +# Default value: true +VR: Throw from Offhand = true + diff --git a/r2_profiles/choncc-upg/config/com.Ethanol10.Ganondorf.cfg b/r2_profiles/choncc-upg/config/com.Ethanol10.Ganondorf.cfg new file mode 100644 index 0000000..b952995 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Ethanol10.Ganondorf.cfg @@ -0,0 +1,78 @@ +## Settings file was created by plugin Ganondorf v3.2.0 +## Plugin GUID: com.Ethanol10.Ganondorf + +[00 - Miscellaneous] + +## Disables the effect when the sword is thrown. +# Setting type: Boolean +# Default value: false +Remove Serrated Whirlwind Effects = false + +[01 - Skins] + +## Make Saturated Classic to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Saturated Classic Enabled = false + +## Make Purple to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Purple Enabled = false + +## Make Green to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Green Enabled = false + +## Make Hulking Malice to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Hulking Malice Enabled = false + +## Make Brown to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Brown Enabled = false + +[02 - Cooldowns] + +## Sets the Cooldown for Wizards Foot on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Wizards Foot = 6 + +## Sets the Cooldown for Flame Choke on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Flame Choke = 8 + +## Sets the Cooldown for Flame Choke on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Flame Choke = 6 + +## Sets the Cooldown for Wizards Foot on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Wizards Foot = 8 + +[03 - Volume] + +## Sets the Volume for voicelines, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Voice Volume = 100 + +## Sets the Volume for Swing sounds, hits and non-voice SFX, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Ganondorf SFX Volume = 100 + +[Ganondorf] + +## Set to false to disable Ganondorf +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.Gatorism.Commando_Grenade_Cooking.cfg b/r2_profiles/choncc-upg/config/com.Gatorism.Commando_Grenade_Cooking.cfg new file mode 100644 index 0000000..1a8578e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Gatorism.Commando_Grenade_Cooking.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin Commando Grenade Cooking v1.1.1 +## Plugin GUID: com.Gatorism.Commando_Grenade_Cooking + +[General] + +## Percent of current health to lose when overcooking. +# Setting type: Single +# Default value: 40 +Self Damage Percent = 40 + +## Amount of damage done by grenade explosion. +# Setting type: Single +# Default value: 1200 +Damage = 1200 + +## Enable grenade sweet spot falloff (Vanilla is true). +# Setting type: Boolean +# Default value: false +Enable Sweetspot Falloff = false + +## Cooldown, in seconds +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Cooldown, in seconds +# Setting type: Int32 +# Default value: 1 +Base Stock = 1 + +## Pause cooldown while grenade is cooking +# Setting type: Boolean +# Default value: false +Pause CD While Cooking = false + diff --git a/r2_profiles/choncc-upg/config/com.Gatorism.StickyStunter.cfg b/r2_profiles/choncc-upg/config/com.Gatorism.StickyStunter.cfg new file mode 100644 index 0000000..86dc35e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Gatorism.StickyStunter.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin StickyStunter SotV v1.0.0 +## Plugin GUID: com.Gatorism.StickyStunter + +[StickyStunter] + +## Turns off the Sticky Bomb Visual +# Setting type: Boolean +# Default value: true +Remove Sticky Bomb = true + +## Turns off Molten Perforator Visuals +# Setting type: Boolean +# Default value: true +Remove Molten Perforator = true + diff --git a/r2_profiles/choncc-upg/config/com.Gnome.ChefMod.cfg b/r2_profiles/choncc-upg/config/com.Gnome.ChefMod.cfg new file mode 100644 index 0000000..aeea82e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Gnome.ChefMod.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin ChefMod v2.3.8 +## Plugin GUID: com.Gnome.ChefMod + +[01 - General Settings] + +## Cleavers have a line trail like in RoR1. +# Setting type: Boolean +# Default value: true +Enable Cleaver Trails = true + +## Automatically unlocks Chef +# Setting type: Boolean +# Default value: false +Auto Unlock = false + +## Does what it says. +# Setting type: Boolean +# Default value: false +Cursed Character Select Anim = false + +## Makes the pod prefab more appetizing +# Setting type: Boolean +# Default value: true +Alt Spawn Pod = true + +[02 - Invasion Settings] + +## Use the old overpowered CHEF invasion bossfight. +# Setting type: Boolean +# Default value: false +Old Chef Invader = false + +[Survariants Compat] + +## Use variants if plugin is installed. +# Setting type: Boolean +# Default value: true +Enable Variants = true + +## Swaps variant order. +# Setting type: Boolean +# Default value: false +Swap Variants = false + diff --git a/r2_profiles/choncc-upg/config/com.HasteReapr.AssassinMod.cfg b/r2_profiles/choncc-upg/config/com.HasteReapr.AssassinMod.cfg new file mode 100644 index 0000000..03526c7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.HasteReapr.AssassinMod.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AssassinMod v1.3.1 +## Plugin GUID: com.HasteReapr.AssassinMod + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Juggle = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Sit = Alpha3 + +[Skills] + +## Toggles whether or not Spinal Tap instantly kills bosses. If false will have a percent chance to instakill, which can be affected by clover. +# Setting type: Boolean +# Default value: false +Spinal Tap Always Instakill = false + +## The percent chance for Spinal Tap to instakill bosses. +# Setting type: Single +# Default value: 2 +Spinal Tap Instakill Chance = 2 + diff --git a/r2_profiles/choncc-upg/config/com.Hex3.Hex3Mod.cfg b/r2_profiles/choncc-upg/config/com.Hex3.Hex3Mod.cfg new file mode 100644 index 0000000..28e576e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Hex3.Hex3Mod.cfg @@ -0,0 +1,676 @@ +## Settings file was created by plugin Hex3Mod v2.1.0 +## Plugin GUID: com.Hex3.Hex3Mod + +[Common - 400 Tickets] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Should 400 Tickets double Lunar Bud drops? +# Setting type: Boolean +# Default value: true +Works on Lunar Bud = true + +## Should 400 Tickets double Void Cradle drops? +# Setting type: Boolean +# Default value: true +Works on Void Cradle = true + +## Should 400 Tickets double Void Potential and Encrusted Lockbox drops? +# Setting type: Boolean +# Default value: true +Works on Void Potential = true + +## Should 400 Tickets double Cleansing Pool drops? +# Setting type: Boolean +# Default value: false +Works on Cleansing Pool = false + +[Common - ATG Prototype] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Multiplier of base damage the missile deals per stack +# Setting type: Single +# Default value: 0.8 +Damage per stack = 0.8 + +## How many hits it should take to fire each missile +# Setting type: Int32 +# Default value: 10 +Hits required per missile = 10 + +[Common - Balance] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Maximum (standing still) chance to dodge, stacking hyperbolically +# Setting type: Single +# Default value: 20 +Max added dodge chance = 20 + +[Common - Bucket List] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent speed increase +# Setting type: Single +# Default value: 0.24 +Speed multiplier = 0.24 + +## Multiplier subtracted from the speed buff while fighting a boss +# Setting type: Single +# Default value: 0.8 +Reduced buff multiplier = 0.8 + +[Common - Hopoo Egg] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent jump height increase +# Setting type: Single +# Default value: 0.3 +Jump height multiplier = 0.3 + +[Common - Miners Helmet] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Reduce cooldowns by this many seconds every time a small chest's worth is earned +# Setting type: Single +# Default value: 2 +Cooldown reduction = 2 + +## Gold required to proc cooldown reduction (Scaling with time) +# Setting type: Int32 +# Default value: 25 +Gold requirement = 25 + +[Common - Shard Of Glass] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percentage of base damage this item adds +# Setting type: Single +# Default value: 0.07 +Damage multiplier = 0.07 + +[Config Version] + +## Do not change. +# Setting type: Int32 +# Default value: 1 +Config Version = 1 + +[Legendary - Apathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Radius within which kills contribute to Apathy stacks +# Setting type: Single +# Default value: 13 +Radius = 13 + +## Move speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff move speed multiplier = 1 + +## Attack speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff attack speed multiplier = 1 + +## Regen hp/second added while buffed +# Setting type: Single +# Default value: 20 +Buff regen added = 20 + +## Duration of buff +# Setting type: Single +# Default value: 7.5 +Buff duration = 7.5 + +## Required stacks of Apathy to trigger buff +# Setting type: Int32 +# Default value: 10 +Kills required for buff = 10 + +[Legendary - Do Not Eat] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent chance that a Pearl or Irradiant Pearl will drop from a chest. +# Setting type: Single +# Default value: 10 +Pearl Chance = 10 + +## Percent chance that an Irradiant Pearl will drop instead of a Pearl. +# Setting type: Single +# Default value: 20 +Irradiant Pearl Chance = 20 + +## Shop terminals have a chance to drop pearls. +# Setting type: Boolean +# Default value: true +Shop terminals = true + +[Legendary - Elder Mutagen] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of max health added per killed species +# Setting type: Int32 +# Default value: 10 +Max health per species = 10 + +## How much hp per second regen should be added for each killed species +# Setting type: Single +# Default value: 0.5 +Regen per species = 0.5 + +[Legendary - Mint Condition] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Base movement speed increase +# Setting type: Single +# Default value: 0.2 +Move speed increase = 0.2 + +## Base movement speed increase per additional stack +# Setting type: Single +# Default value: 0.6 +Move speed increase per stack = 0.6 + +## Jump count increase +# Setting type: Int32 +# Default value: 1 +Additional jumps = 1 + +## Jump count increase per additional stack +# Setting type: Int32 +# Default value: 2 +Additional jumps per stack = 2 + +[Lunar - One Ticket] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Lunar Equipment - Blood Of The Lamb] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of regular items you must sacrifice to gain a boss item +# Setting type: Int32 +# Default value: 6 +Items taken = 6 + +[Uncommon - Empathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Health points restored when an enemy is hit within radius +# Setting type: Single +# Default value: 3 +Health per hit = 3 + +## Radius of activation zone in meters +# Setting type: Single +# Default value: 13 +Zone radius = 13 + +[Uncommon - Overkill Overdrive] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## This item has no effect if used by Engineer turrets. Disabled by default +# Setting type: Boolean +# Default value: false +Turret blacklist = false + +## How much larger affected zones should be in percentage +# Setting type: Single +# Default value: 20 +Zone size percentage increase = 20 + +## e.g Teleporter, Pillars +# Setting type: Boolean +# Default value: true +Amplify holdout zones = true + +# Setting type: Boolean +# Default value: true +Amplify Shrine of the Woods = true + +# Setting type: Boolean +# Default value: true +Amplify Focus Crystal = true + +## e.g Warbanner, Spinel Tonic +# Setting type: Boolean +# Default value: true +Amplify buff wards = true + +# Setting type: Boolean +# Default value: true +Amplify Interstellar Desk Plant = true + +# Setting type: Boolean +# Default value: true +Amplify Bustling Fungus = true + +[Uncommon - Scattered Reflection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## The percent of all total received damage to be reflected +# Setting type: Single +# Default value: 0.07 +Damage reflect value = 0.07 + +## How much of a reflection bonus each Shard Of Glass adds in percentage of total damage (Caps at 90%) +# Setting type: Single +# Default value: 0.007 +Damage reflect multiplier per shard = 0.007 + +## Multiplier of how much bonus damage is added to the reflection +# Setting type: Single +# Default value: 7 +Reflected damage bonus = 7 + +[Uncommon - Scavengers Pouch] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Times the Scavenger's Pouch can be used before being emptied. +# Setting type: Int32 +# Default value: 2 +Maximum uses = 2 + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Regenerating Scrap = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Power Elixir = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Delicate Watch = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Dios Best Friend = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Pluripotent Larva = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Rusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Encrusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +HEX3MOD: 400 Tickets = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HEX3MOD: One Ticket = false + +## Enable item replacement +# Setting type: Boolean +# Default value: false +MYSTICS ITEMS: Platinum Card = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Cutesy Bow = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Ghost Apple = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLAVOID: Clockwork Mechanism = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLAVOID: Enhancement Vials = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HOLYCRAPFORKISBACK: Sharp Chopsticks = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Abyssal Cartridge = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Singularity = true + +[Uncommon - The Unforgivable] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Activate your on-kill effects every time this amount of seconds passes +# Setting type: Single +# Default value: 10 +Activation interval = 10 + +[Void - Captains Favor] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Void - Corrupting Parasite] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Allows the parasite to corrupt boss items +# Setting type: Boolean +# Default value: false +Corrupt boss items = false + +## Number of items corrupted each stage +# Setting type: Int32 +# Default value: 1 +Items per stage = 1 + +## Allows the parasite to corrupt items in non-stage scenes (hidden realms, bazaar) +# Setting type: Boolean +# Default value: true +Corrupt items on non-stage scenes = true + +[Void - Discovery] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Shield added per world interactable used +# Setting type: Single +# Default value: 3 +Shield value = 3 + +## Maximum interactable uses per stack before shield is no longer granted +# Setting type: Int32 +# Default value: 100 +Maximum uses = 100 + +[Void - Drop Of Necrosis] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## What fraction of base Blight damage is added to Blight per stack. +# Setting type: Single +# Default value: 0.05 +Added damage per stack = 0.05 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 5 +Chance to inflict Blight = 5 + +[Void - Notice Of Absence] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long you'll turn invisible at the start of a boss fight in seconds +# Setting type: Single +# Default value: 10 +Base invisibility duration = 10 + +## How much longer you'll turn invisible at the start of a boss fight in seconds, per stack +# Setting type: Single +# Default value: 5 +Invisibility duration per stack = 5 + +[Void - Spattered Collection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## For each stack of Spattered Collection, reduce enemies' armor by this much per stack of Blight. +# Setting type: Single +# Default value: 2 +Armor reduction per stack = 2 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 10 +Chance to inflict Blight = 10 + +[Void - The Hermit] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long in seconds the on-hit debuff should last +# Setting type: Single +# Default value: 5 +Debuff duration = 5 + +## Enemy damage reduced by each debuff in percent +# Setting type: Single +# Default value: 5 +Debuff damage reduction = 5 + diff --git a/r2_profiles/choncc-upg/config/com.Heyimnoop.VoiceActedMithrix.cfg b/r2_profiles/choncc-upg/config/com.Heyimnoop.VoiceActedMithrix.cfg new file mode 100644 index 0000000..745a4b1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Heyimnoop.VoiceActedMithrix.cfg @@ -0,0 +1,28 @@ +## Settings file was created by plugin VoiceActedMithrix v1.0.0 +## Plugin GUID: com.Heyimnoop.VoiceActedMithrix + +[Misc/Fun] + +## Makes it so mithrix uses a random voice for every voice line +# Setting type: Boolean +# Default value: false +Enable Random Voices = false + +## Probably cursed. Enables every soundbank to play at the same time +# Setting type: Boolean +# Default value: false +Enable Every Voice = false + +## Enables a special bm line for woolie mithrix. Does nothing if woolie isn't selected +# Setting type: Boolean +# Default value: false +Woolie Bm = true + +[Voice Settings] + +## Pick the version of the voice you want. Currently only 2 options, but there will be more eventually +# Setting type: VoiceChoices +# Default value: K_King +# Acceptable values: K_King, Woolie +Voice = Woolie + diff --git a/r2_profiles/choncc-upg/config/com.IkalaGaming.QuickRestart.cfg b/r2_profiles/choncc-upg/config/com.IkalaGaming.QuickRestart.cfg new file mode 100644 index 0000000..9c4cbcf --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.IkalaGaming.QuickRestart.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin QuickRestart v1.5.3 +## Plugin GUID: com.IkalaGaming.QuickRestart + +[Graphics] + +## The position of the restart button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. +# Setting type: String +# Default value: bottom +RestartPosition = bottom + +## The position of the character select button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. Evaluated after the restart button is placed. +# Setting type: String +# Default value: bottom +CharacterPosition = bottom + +## Enables a confirmation dialog when trying to reset so it is not done accidentally +# Setting type: Boolean +# Default value: false +ConfirmationDialogEnabled = false + +[Keybind] + +## Allows a key press to be used to reset runs in addition to the menu +# Setting type: Boolean +# Default value: false +ResetKeyEnabled = false + +## The key that has to be pressed to reset. Falls back to default if you give weird values. +# Setting type: String +# Default value: T +ResetKeyBind = T + +## The number of seconds that the reset key has to be held in order to reset. Falls back to default if you give weird values. +# Setting type: Single +# Default value: 1 +ResetKeyHoldTime = 1 + diff --git a/r2_profiles/choncc-upg/config/com.JavAngle.HouseMod.cfg b/r2_profiles/choncc-upg/config/com.JavAngle.HouseMod.cfg new file mode 100644 index 0000000..c5d190f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.JavAngle.HouseMod.cfg @@ -0,0 +1,91 @@ +## Settings file was created by plugin HouseMod v2.0.5 +## Plugin GUID: com.JavAngle.HouseMod + +[Cards] + +## Sets the Colour of Positive Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: EB1C24FF +PositiveColour = EB1C24FF + +## Sets the Colour of Negative Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: A800FFFF +NegativeColour = A800FFFF + +## Sets the Colour of Neutral Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: FFFFFFFF +NeutralColour = FFFFFFFF + +## Sets the Colour of Random Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: 00BF63FF +RandomColour = 00BF63FF + +[Filters] + +## Things listed here cannot be rolled by Seven Of Spades +# Setting type: String +# Default value: Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect +Spades Filers = Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect + +## Things listed here cannot be rolled by MysteryShot +# Setting type: String +# Default value: RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer +MysteryShot Filers = RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer + +[General] + +## Enable the tinitus effect from Russian Roulette +# Setting type: Boolean +# Default value: true +Russian Roulette Tinitus = true + +## Alternate keybind for the card in slot 1 +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Card Slot 1 = Alpha1 + +## Alternate keybind for the card in slot 2 +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Card Slot 2 = Alpha2 + +## Alternate keybind for the card in slot 3 +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Card Slot 3 = Alpha3 + +[UI] + +## Set the position of the Card Table +# Setting type: Single +# Default value: 1 +HUD Scale = 1 + +## Set the position of the Card Table +# Setting type: Single +# Default value: -260 +HUD Position X = -260 + +## Set the position of the Card Table +# Setting type: Single +# Default value: 5 +HUD Position Y = 5 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 1 +Crosshair Scale = 1 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position X = 0 + +## Set the Y position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position Y = 0 + diff --git a/r2_profiles/choncc-upg/config/com.JavAngle.MystMod-Balance.cfg b/r2_profiles/choncc-upg/config/com.JavAngle.MystMod-Balance.cfg new file mode 100644 index 0000000..baefef2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.JavAngle.MystMod-Balance.cfg @@ -0,0 +1,515 @@ +[1 Enable Balance Config] + +## If this is set to false, the configs will be reset to default values when the game loads +# Setting type: Boolean +# Default value: false +Enable Balance Config = false + +[BaseStats] + +# Setting type: Single +# Default value: 20 +Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor per level = 0 + +# Setting type: Single +# Default value: 160 +Health = 160 + +# Setting type: Single +# Default value: 50 +Health per level = 50 + +# Setting type: Single +# Default value: 2.5 +Health Regen = 2.5 + +[DefaultSkills Dash] + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +# Setting type: Single +# Default value: 5 +Start Speed = 5 + +# Setting type: Single +# Default value: 2.5 +End Speed = 2.5 + +[DefaultSkills DashAttack] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 10 +Hop Velocity = 10 + +[DefaultSkills Parry] + +# Setting type: Single +# Default value: 2 +Cooldown = 2 + +## The blowback speed when the successfully blocking +# Setting type: Single +# Default value: 2 +Start Speed = 2 + +# Setting type: Single +# Default value: 0 +End Speed = 0 + +[DefaultSkills VorpalSlice] + +# Setting type: Single +# Default value: 1.65 +Damage = 1.65 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 7 +Hop Velocity = 7 + +[Finisher BladeDance] + +## damage per hit +# Setting type: Single +# Default value: 0.55 +Damage = 0.55 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher ChallengingShout] + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher DarkPassenger] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Explosion] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FatedCircle] + +## Damage for the first hit of Fated Circle +# Setting type: Single +# Default value: 2 +Slash Damage = 2 + +## Damage for the second hit of Fated Circle +# Setting type: Single +# Default value: 5 +Blast Damage = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FrostFangs] + +# Setting type: Single +# Default value: 3 +Damage = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher JudgementCut] + +## damage per hit +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher RippleDrive] + +# Setting type: Single +# Default value: 4 +Damage = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Shillelagh] + +## The damage dealt while still having Magic +# Setting type: Single +# Default value: 2.5 +Weak Damage = 2.5 + +## The damage dealt while in Magic Recharge +# Setting type: Single +# Default value: 8 +Boosted Damage = 8 + +## The percentage of Magic to resore when landing a blow in Magic Recharge +# Setting type: Single +# Default value: 0.15 +Magic Restore = 0.15 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit BerserkForm] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 40 +Form Duration = 40 + +## '1.5' is a 50% movement speed increase +# Setting type: Single +# Default value: 1.5 +Form Movement Speed = 1.5 + +## '16' is +16 jump power +# Setting type: Single +# Default value: 16 +Form Jump Power = 16 + +# Setting type: Single +# Default value: -60 +Form Armor = -60 + +[Limit BlastingZone] + +# Setting type: Single +# Default value: 150 +Damage = 150 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit JudgementCutEND] + +# Setting type: Single +# Default value: 200 +Damage = 200 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high +# Setting type: Int32 +# Default value: 5 +Number of Hits = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit PowerWordKill] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Pyroclasm] + +# Setting type: Int32 +# Default value: 3 +Limit Cost = 3 + +[Limit WildMagic] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Zoom] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Magic AcidSplash] + +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +# Setting type: Single +# Default value: 33 +Magic Cost = 33 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic CallLightning] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic ConeOfFrost] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic DispelMagic] + +# Setting type: Single +# Default value: 15 +Magic Cost = 15 + +[Magic Doombolt] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic EclipseGate] + +## the damage that will be done by this spell regardless of MP% +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## this is the total amount of damage added if MP = 0 +# Setting type: Single +# Default value: 12 +Scaled Damage = 12 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fireball] + +## It is worth noting, that since this applies burn, the real damage number is about double this value +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +# Setting type: Single +# Default value: 3 +Magic Cost = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fortify] + +# Setting type: Single +# Default value: 30 +Buff Duration = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Gust] + +# Setting type: Single +# Default value: 0.5 +Magic Cost = 0.5 + +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +[Magic Haste] + +# Setting type: Single +# Default value: 15 +Buff Duration = 15 + +# Setting type: Single +# Default value: 40 +Magic Cost = 40 + +[Magic MagicMissile] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +## The number of shots fired when at max MP +# Setting type: Int32 +# Default value: 6 +Maximum Shots = 6 + +## This is the amount of Mana spend PER SHOT, not per cast +# Setting type: Single +# Default value: 2 +Magic Cost = 2 + +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +[Magic Magnet] + +# Setting type: Single +# Default value: 60 +Magic Cost = 60 + +[Magic MendWounds] + +## This healing is percentile, '100' = 100% of target HP +# Setting type: Single +# Default value: 100 +Buff Duration = 100 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Pot] + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +[Magic Reflect] + +## the maximum damage that Reflect can deal +# Setting type: Single +# Default value: 25 +Damage = 25 + +## the maximum number of hits before the barier explodes, dealing the maximum damage +# Setting type: Int32 +# Default value: 20 +MaxStacks = 20 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Ultima] + +# Setting type: Single +# Default value: 30 +Damage = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +[Magic ViciousMockery] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +# Setting type: Single +# Default value: 15 +Duration = 15 + +# Setting type: Single +# Default value: 4 +Magic Cost = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + diff --git a/r2_profiles/choncc-upg/config/com.JavAngle.MystMod.cfg b/r2_profiles/choncc-upg/config/com.JavAngle.MystMod.cfg new file mode 100644 index 0000000..38b2a3e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.JavAngle.MystMod.cfg @@ -0,0 +1,102 @@ +## Settings file was created by plugin MystMod v1.2.0 +## Plugin GUID: com.JavAngle.MystMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + +internalFloatValue = 0 + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 +ExtraSlot1 = Alpha1 + +# Setting type: KeyboardShortcut +# Default value: Alpha2 +ExtraSlot2 = Alpha2 + +# Setting type: KeyboardShortcut +# Default value: Alpha3 +ExtraSlot3 = Alpha3 + +# Setting type: KeyboardShortcut +# Default value: Alpha4 +ExtraSlot4 = Alpha4 + +## Press this to open the Magicite Menu +# Setting type: KeyboardShortcut +# Default value: Alpha4 +OpenMenu = Alpha4 + +## Hold this when clicking a Magicite to instantly equip/unequip it +# Setting type: KeyboardShortcut +# Default value: LeftShift +QuickEquip = LeftShift + +## Press this to celebrate +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote = Alpha3 + +[Magicites] + +# Setting type: Color +# Default value: 00FF0DFF +SpellColour = 00FF0DFF + +# Setting type: Color +# Default value: FFCC00FF +FinisherColour = FFCC00FF + +# Setting type: Color +# Default value: FF4040FF +LimitColour = FF4040FF + +# Setting type: Color +# Default value: 00E6FFFF +SupportColour = 00E6FFFF + +[Misc] + +## Enable Stasis on All Characters +# Setting type: Boolean +# Default value: false +OmniStasis = false + +## Re-orders the Mystic Jobclass' abilities to the order they had in early versions. +# Setting type: Boolean +# Default value: false +LegacyMysticLO = false + +[UI] + +# Setting type: Single +# Default value: 100 +Resource Meter Scale = 100 + +# Setting type: Color +# Default value: 2626B2FF +Magic Bar Colour = 2626B2FF + +# Setting type: Color +# Default value: B22680FF +Magic Recharge Colour = B22680FF + +# Setting type: Color +# Default value: FFCC00FF +Limit Full Colour = FFCC00FF + +# Setting type: Color +# Default value: 997300FF +Limit Charge Colour = 997300FF + diff --git a/r2_profiles/choncc-upg/config/com.JavAngle.OrographicGambitBaseMod.cfg b/r2_profiles/choncc-upg/config/com.JavAngle.OrographicGambitBaseMod.cfg new file mode 100644 index 0000000..cc69b3b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.JavAngle.OrographicGambitBaseMod.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin OrographicGambitBaseMod v1.0.0 +## Plugin GUID: com.JavAngle.OrographicGambitBaseMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod2 +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + diff --git a/r2_profiles/choncc-upg/config/com.K1454.SupplyDrop.cfg b/r2_profiles/choncc-upg/config/com.K1454.SupplyDrop.cfg new file mode 100644 index 0000000..ebe7fb1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.K1454.SupplyDrop.cfg @@ -0,0 +1,410 @@ +## Settings file was created by plugin Supply Drop v1.4.12 +## Plugin GUID: com.K1454.SupplyDrop + +[Item: Echo-Voltaic Plankton] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first echo-voltaic plankton? (.08 = 8%) +# Setting type: Single +# Default value: 0.08 +Shield Gained with First Stack of Echo-Voltaic Plankton = 0.08 + +## How much shield should you gain when you hit an enemy? +# Setting type: Single +# Default value: 1 +Amount of Shield Gained on Hit = 1 + +[Item: Hardened Bone Fragments] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill with a single hardened bone fragments? +# Setting type: Single +# Default value: 5 +Base Armor Gained on Kill with 1 Hardened Bone Fragments = 5 + +## How much additional armor gained on kill should each hardened bone fragments after the first give? +# Setting type: Single +# Default value: 1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 1 + +## How much % max HP lost should it take to lose 1 armor buff stack? This is in addition to a base 1 stack lost to any damage. +# Setting type: Single +# Default value: 2 +Percent of Max HP to Lose 1 Armor Buff Stack = 2 + +[Item: Numbing Berries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain upon taking damage with a single numbing berries? +# Setting type: Single +# Default value: 10 +Base Armor Gained on Taking Damage with 1 Numbing Berries = 10 + +## How much additional armor gained upon taking damage should each numbing berries after the first give? +# Setting type: Single +# Default value: 5 +Additional Armor Gained on Taking Damage per Numbing Berries = 5 + +## How long should the armor boost last for with a single numbing berries, in seconds? +# Setting type: Single +# Default value: 2 +Base duration of the Armor Boost with 1 Numbing Berries = 2 + +## How much additional armor boost duration should each numbing berries after the first give, in seconds? +# Setting type: Single +# Default value: 0.5 +Additional duration of the Armor Boost per Numbing Berries = 0.5 + +[Item: Quantum Shield Stabilizer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first quantum shield stabilizer? (.16 = 16%) +# Setting type: Single +# Default value: 0.16 +Shield Gained with First Stack of Quantum Shield Stabilizer = 0.16 + +## How long should the QSS take before its effect is off cooldown, in seconds? +# Setting type: Single +# Default value: 5 +Base Cooldown on Shield Gate Ability with 1 Quantum Shield Stabilizer = 5 + +## How much cooldown reduction should each quantum shield stabilizer after the first give, in seconds? +# Setting type: Single +# Default value: 1 +Additional Reduction of Cooldown on Shield Gate Ability per Quantum Shield Stabilizer = 1 + +[Item: Salvaged Wires] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single salvaged wires? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Salvaged Wires = 0.04 + +## How much additional shield as a % of max HP should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Salvaged Wires = 0.02 + +## How much attack speed should you gain with a single salvaged wires? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Base Attack Speed Gained with 1 Salvaged Wires = 0.1 + +## How much additional attack speed should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Attack Speed Gained per Salvaged Wires = 0.1 + +[Item: Shell Plating] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill? (Multiplies by # of stacks of Shell Plating you have) +# Setting type: Single +# Default value: 0.5 +Armor Gained on Kill = 0.5 + +## What should be the max armor obtainable with a single shell plating? +# Setting type: Single +# Default value: 25 +Base Max Armor Obtainable with 1 Shell Plating = 25 + +## How much should the max armor obtainable increase by for each shell plating after the first? +# Setting type: Single +# Default value: 10 +Additional Max Armor Obtainable per Shell Plating = 10 + +[Item: Tome of Bloodletting] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should the tome of bloodletting be haunted with the spirit of a wise-cracking, explosives-loving cursed book? +# Setting type: Boolean +# Default value: false +Dare Ye Gaze Upon This Accursed Tome? = false + +## How often should the tome speak when you are damaged, in percentage? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Chance of Book Speaking = 0.1 + +## What should be the max damage boost obtainable with a single tome of bloodletting? +# Setting type: Single +# Default value: 20 +Max Damage Boost Obtainable with 1 Tome of Bloodletting = 20 + +## How much should the max damage boost obtainable increase by for each tome of bloodletting after the first?? +# Setting type: Single +# Default value: 10 +Additional Max Damage Boost Obtainable per Tome of Bloodletting = 10 + +## What percentage of the damage you take should be converted into the damage boost with a single tome of bloodletting? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Percent of Damage Taken Converted Into Damage Boost = 0.1 + +## What additional percentage of the damage you take should each tome of bloodletting, after the first, convert into the damage boost? +# Setting type: Single +# Default value: 0.1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 0.1 + +[Item: Unassuming Tie] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single unassuming tie? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Unassuming Tie = 0.04 + +## How much additional shield as a % of max HP should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Unassuming Tie = 0.02 + +## How long should the Winded debuff last for, in seconds? +# Setting type: Single +# Default value: 10 +Duration of the Winded Debuff = 10 + +## How long should the Second Wind Buff last for at base, in seconds? +# Setting type: Single +# Default value: 5 +Base duration of the Second Wind Buff = 5 + +## What should the value that is multiplied by your shield/HP ratio to find the bonus duration of the Second Wind buff be, in seconds? +# Setting type: Single +# Default value: 5 +Value for bonus duration of the Second Wind Buff = 5 + +## How much movement speed should you gain with a single unassuming tie? (.1 = 15%) +# Setting type: Single +# Default value: 0.15 +Base Movement Speed Gained with 1 Unassuming Tie = 0.15 + +## How much additional movement speed should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Movement Speed Gained per 1 Unassuming Tie = 0.1 + +[Item: Vintage Plague Hat] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much HP, as a % of max HP, should you gain with a single vintage plague hat? (.01 = 1%) +# Setting type: Single +# Default value: 0.01 +Base HP Gained for Each Utility Item with 1 Vintage Plague Hat = 0.01 + +## How much additional HP, as a % of max HP, should each vintage plague hat after the first give? +# Setting type: Single +# Default value: 0.01 +Additional HP Gained for Each Utility Item per Vintage Plague Hat = 0.01 + +[Item: Vintage Plague Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much bonus healing per Damage item should you gain with a single Vintage Plague Mask? (.02 = 2%) +# Setting type: Single +# Default value: 0.02 +Base Bonus Healing Gained with 1 Vintage Plague Mask = 0.02 + +## How much additional bonus healing per Damage item should each Vintage Plague Mask after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Bonus Healing Gained per Vintage Plague Mask = 0.02 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/choncc-upg/config/com.KingEnderBrine.Mercenary2B.cfg b/r2_profiles/choncc-upg/config/com.KingEnderBrine.Mercenary2B.cfg new file mode 100644 index 0000000..4c2f09e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KingEnderBrine.Mercenary2B.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Mercenary2B v1.3.1 +## Plugin GUID: com.KingEnderBrine.Mercenary2B + +[Main] + +## Disable skirt on the skin +# Setting type: Boolean +# Default value: false +DisableSkirt = false + diff --git a/r2_profiles/choncc-upg/config/com.KingEnderBrine.ProperSave.cfg b/r2_profiles/choncc-upg/config/com.KingEnderBrine.ProperSave.cfg new file mode 100644 index 0000000..38bff1d --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KingEnderBrine.ProperSave.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Proper Save v2.11.2 +## Plugin GUID: com.KingEnderBrine.ProperSave + +[Main] + +## Store files in Steam/EpicGames cloud. Enabling this feature would not preserve current saves and disabling it wouldn't clear the cloud. +# Setting type: Boolean +# Default value: false +UseCloudStorage = false + +## Sub directory name for cloud storage. Changing it allows to use different save files for different mod profiles. +# Setting type: String +# Default value: +CloudStorageSubDirectory = + +## Directory where save files will be stored. "ProperSave" directory will be created in the directory you have specified. If the directory doesn't exist the default one will be used. +# Setting type: String +# Default value: +SavesDirectory = + diff --git a/r2_profiles/choncc-upg/config/com.KingEnderBrine.RandomCharacterSelection.cfg b/r2_profiles/choncc-upg/config/com.KingEnderBrine.RandomCharacterSelection.cfg new file mode 100644 index 0000000..4f8ad19 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KingEnderBrine.RandomCharacterSelection.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Random Character Selection v1.5.0 +## Plugin GUID: com.KingEnderBrine.RandomCharacterSelection + +[Main] + +# Setting type: Boolean +# Default value: false +CanSelectSameCharacter = false + diff --git a/r2_profiles/choncc-upg/config/com.KingEnderBrine.ScrollableLobbyUI.cfg b/r2_profiles/choncc-upg/config/com.KingEnderBrine.ScrollableLobbyUI.cfg new file mode 100644 index 0000000..6b90fef --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KingEnderBrine.ScrollableLobbyUI.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Scrollable lobby UI v1.9.0 +## Plugin GUID: com.KingEnderBrine.ScrollableLobbyUI + +[Main] + +## The amount of rows that should be displayed in character select screen +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 50 +CharacterSelectRows = 3 + +## Sets if the arrows should be placed to the side of the character list (false) or if they should be placed in a survivor square (true). +# Setting type: Boolean +# Default value: false +CharacterPageArrowsInline = false + +## Sets if rows of skills or skins with too many entries should be scrollable with mouse wheel. +# Setting type: Boolean +# Default value: false +SkillsSkinsWheelScrolling = false + diff --git a/r2_profiles/choncc-upg/config/com.KomradeSpectre.Aetherium.cfg b/r2_profiles/choncc-upg/config/com.KomradeSpectre.Aetherium.cfg new file mode 100644 index 0000000..18d7651 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KomradeSpectre.Aetherium.cfg @@ -0,0 +1,1290 @@ +## Settings file was created by plugin Aetherium v0.7.8 +## Plugin GUID: com.KomradeSpectre.Aetherium + +[Artifact: Artifact of Leonids] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many seconds between each meteor shower? +# Setting type: Single +# Default value: 60 +Interval Between Meteor Showers = 60 + +## How many waves of meteors should be included in each meteor shower? Each wave contains 1 meteor per body on the map. +# Setting type: Int32 +# Default value: 6 +Meteor Waves Per Shower = 6 + +[Artifact: Artifact of Progression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How long until a monster progresses to the next progression state if they have one? +# Setting type: Single +# Default value: 60 +Interval Between Each Progression = 60 + +## Should progressions spawned by the Progression effect have doubled money and exp? +# Setting type: Boolean +# Default value: true +Double Gold and Exp Reward of Progressions = true + +## Which enemies master components should be blacklisted from evolving? (Each entry should be separated by a comma, you must know their internal master name to blacklist them. E.g. impmaster,lemurianmaster will blacklist normal imps and lemurians. +# Setting type: String +# Default value: +Blacklisted Evolution Masters = + +[Artifact: Artifact of Regression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## At what monster population should we not be able to split anymore? +# Setting type: Int32 +# Default value: 48 +Regression Split Monster Cap = 48 + +## Should children spawned by the Regression effect have halved money and exp? +# Setting type: Boolean +# Default value: true +Reduce Gold and Exp Reward of Children = true + +## How long in seconds should children of regression splits be immune? +# Setting type: Single +# Default value: 2 +Duration of Child Immunity = 2 + +## How many Beetle Guards should appear when the Beetle Queen has regressed? +# Setting type: Int32 +# Default value: 2 +Queen to Guard Split Amount = 2 + +## How many Beetles should appear when the Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Guard to Beetle Split Amount = 4 + +## How many Crystal Beetles should appear when the Crystal Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Crystal Guard to Crystal Beetle Split Amount = 4 + +## How many Arch Wisps should appear when the Ancient Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Ancient Wisp To Arch Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Arch Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Arch Wisp To Greater Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Grovetender has regressed? +# Setting type: Int32 +# Default value: 2 +Grovetender To Greater Wisp Split Amount = 2 + +## How many Wisps should appear when the Greater Wisp has regressed? +# Setting type: Int32 +# Default value: 4 +Greater Wisp To Wisp Split Amount = 4 + +## How many Jellyfish should appear when the Wandering Vagrant has regressed? +# Setting type: Int32 +# Default value: 8 +Wandering Vagrant To Jellyfish Split Amount = 8 + +## How many Lemurians should appear when the Elder Lemurian has regressed? +# Setting type: Int32 +# Default value: 5 +Elder Lemurian To Lemurian Split Amount = 5 + +## How many Lunar Chimeras should appear when the Lunar Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Lunar Wisp To Lunar Chimera Split Amount = 2 + +## How many Lunar Exploders should appear when the Lunar Chimera has regressed? +# Setting type: Int32 +# Default value: 5 +Lunar Chimera To Lunar Exploder Split Amount = 5 + +## How many Golems should appear when the Titan has regressed? +# Setting type: Int32 +# Default value: 4 +Titan To Golem Split Amount = 4 + +## How many Parents should appear when the Grandparent has regressed? +# Setting type: Int32 +# Default value: 5 +Grandparent To Parent Split Amount = 5 + +## How many Vultures should appear when the Alloy Worship Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Alloy Worship Unit To Vulture Split Amount = 6 + +## How many Solus Probes should appear when the Solus Control Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Solus Control Unit To Solus Probe Split Amount = 6 + +## How many Clay Templars should appear when the Clay Dunestrider has regressed? +# Setting type: Int32 +# Default value: 4 +Clay Dunestrider To Clay Templar Split Amount = 4 + +## How many Imps should appear when the Imp Overlord has regressed? +# Setting type: Int32 +# Default value: 5 +Imp Overlord To Imp Split Amount = 5 + +## How many Hermit Crabs should appear when the Void Reaver has regressed? +# Setting type: Int32 +# Default value: 4 +Void Reaver To Hermit Crab Split Amount = 4 + +[Artifact: Artifact of the Journey] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Nightmare] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Tyrant] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many elite statuses should Route-Ending bosses be granted by us? +# Setting type: Int32 +# Default value: 1 +Number of Elite Affixes to Give Route-Ending Bosses = 1 + +## What affixes should be blacklisted from Artifact of the Tyrant? (generally no spaces, comma delimited) +# Setting type: String +# Default value: +Blacklisted Affixes String = + +[Artifact:Artifact of Progression] + +## Should a sound play each time a monster reaches a progression checkpoint? +# Setting type: Boolean +# Default value: true +Enable Progression Sounds? = true + +[Artifacts] + +## Do you wish to disable every artifact in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Artifacts? = false + +[Buff: Double XP and Double Gold] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buff: Singularity] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buff: Soul Linked] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buffs] + +## Do you wish to disable every standalone buff in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Standalone Buffs? = false + +[Elite Equipment: Bloody Fealty] + +## How long (in second(s)) should it take for the abyssal dash of this equipment to fully complete? +# Setting type: Single +# Default value: 0.2 +Duration of the Abyssal Dash State = 0.2 + +## How far out should the Abyssal Dash check for a node to teleport towards? +# Setting type: Single +# Default value: 10 +Max Distance to Cover in a Single Abyssal Dash = 10 + +## How many times higher than the base elite cost should the cost of this elite be? (Do not set this to 0, only warning haha.) +# Setting type: Single +# Default value: 1 +Cost Multiplier of Elite = 2.5 + +## How many times higher than the base elite damage boost should the damage of this elite be? +# Setting type: Single +# Default value: 1 +Damage Multiplier of Elite = 1 + +## How many times higher than the base elite health boost should the health of this elite be? +# Setting type: Single +# Default value: 2 +Health Multiplier of Elite = 2 + +## What should the duration of forced cooldown for the abyssal dash ability be for players? +# Setting type: Single +# Default value: 2 +Forced Cooldown Duration Between Player Blinks = 2 + +[Equipment] + +## Do you wish to disable every equipment in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Equipment? = false + +[Equipment: Bell Totem] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## How long in seconds should we have to wait to activate the Bell Totem each time? +# Setting type: Single +# Default value: 1 +Time Between Consecutive Uses = 1 + +## What should the radius of the bell ring shockwave be (in meter(s))? +# Setting type: Single +# Default value: 25 +Radius of Bell Ring Shockwave = 25 + +## What should the force be for the bell ring shockwave? +# Setting type: Single +# Default value: 6000 +Force of Bell Ring Shockwave = 6000 + +## How long in seconds should we have to wait before we can use another equipment stock of Bell Totem? +# Setting type: Single +# Default value: 2 +Forced Cooldown Time Between Equipment Uses = 2 + +[Equipment: Bloody Fealty] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Equipment: Jar Of Reshaping] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## What radius should the jar devour bullets? (in meters) +# Setting type: Single +# Default value: 20 +Base Projectile Absorption Radius = 20 + +## How long should the jar be in the projectile absorption state? (In seconds) +# Setting type: Single +# Default value: 3 +Projectile Absorption Time / SUCC Mode Duration = 3 + +## How long should the jar's main cooldown be? (In seconds) +# Setting type: Single +# Default value: 20 +Cooldown Duration of Jar = 20 + +## If artifact of chaos is on, should we be able to absorb projectiles from other players? +# Setting type: Boolean +# Default value: false +I Want To Lose Friends In Chaos Mode = false + +## Should the jar fire a copy of the projectile it absorbed? +# Setting type: Boolean +# Default value: true +Spawn Copy of Original Projectile from Jar of Reshaping? = true + +[Interactable: Buff Brazier] + +## Should this interactable appear in runs? +# Setting type: Boolean +# Default value: true +Enable Interactable? = true + +## If set to true, the Buff Brazier will select buffs from the entire buff catalog instead of the curated list. +# Setting type: Boolean +# Default value: false +Enable All BuffCatalog Entries for Flame Selection? = false + +[Interactable: Buff Brazier Buffs] + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Warcry: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Jade Elephant: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Super Leech: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Brainstalks: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Double XP and Double Gold: Enable in Runs? = true + +[Interactable: Buff Brazier Debuffs] + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Cripple: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +80 Percent Slowdown: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Mercenary Expose: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Soul Linked: Enable in Runs? = true + +[Item: Accursed Potion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## What should the base duration of the Accursed Potion sip cooldown be? (Default: 30 (30s)) +# Setting type: Single +# Default value: 30 +Base Duration of Sip Cooldown = 30 + +## How far should each stack reduce the cooldown? (Default: 0.75 (100% - 75% = 25% Reduction per stack)) +# Setting type: Single +# Default value: 0.75 +Percentage of Cooldown Reduction per Additional Stack = 0.75 + +## What radius of buff/debuff sharing should the first pickup have? (Default: 20m) +# Setting type: Single +# Default value: 20 +Default Radius of Accursed Potion Effect Sharing = 20 + +## What additional radius of buff/debuff sharing should each stack after grant? (Default: 5m) +# Setting type: Single +# Default value: 5 +Additional Radius Granted per Additional Stack = 5 + +## How many buffs or debuffs should we be able to have? (Default: 8) +# Setting type: Int32 +# Default value: 8 +Max Potion Effects Allowed = 8 + +## Which buffs and debuffs should not be allowed to roll via Accursed Potion? +# Setting type: String +# Default value: +Blacklisted Buffs and Debuffs = + +[Item: Alien Magnet] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## What should the starting pull force multiplier of the Alien Magnet's pull be? +# Setting type: Single +# Default value: 20 +Starting Pull Force Multiplier = 3 + +## How much additional force multiplier should be granted per Alien Magnet stack? +# Setting type: Single +# Default value: 5 +Additional Pull Force Multiplier per Stack = 2 + +## Should we use the old, chaotic functionality of Alien Magnet? +# Setting type: Boolean +# Default value: false +Use Old Alien Magnet Functionality? = false + +## What should the minimum force multiplier be for the Alien Magnet? (OLD FUNCTIONALITY ONLY) +# Setting type: Single +# Default value: 3 +Minimum Pull Force Multiplier = 3 + +## What should the maximum force multiplier be for the Alien Magnet? (OLD FUNCTIONALITY ONLY) +# Setting type: Single +# Default value: 10 +Maximum Pull Force Multiplier = 10 + +[Item: Blaster Sword] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Do you wish to start feeling motivated now? +# Setting type: Boolean +# Default value: false +Use Alternate Blaster Sword Model = false + +## Should the particle effects for the models be enabled? +# Setting type: Boolean +# Default value: true +Enable Particle Effects = true + +## Should the swords impale and stick to targets (true), or pierce and explode on world collision (false)? +# Setting type: Boolean +# Default value: true +Use Impale Projectile Variant? = true + +## In percentage, how much of the wielder's damage should we have for the sword projectile? (2 = 200%) +# Setting type: Single +# Default value: 2 +Base Damage Inheritance Multiplier = 2 + +## In percentage, how much of the wielder's damage should we add per additional stack? (0.5 = 50%) +# Setting type: Single +# Default value: 0.5 +Damage Multiplier Gained per Additional Stacks = 0.5 + +## Should the Blaster Sword projectiles home in on enemies? +# Setting type: Boolean +# Default value: false +Homing Projectiles = false + +## Should having any amount of barrier allow you to use the effect of Blaster Sword? +# Setting type: Boolean +# Default value: false +Any Barrier Grants Blaster Sword Activation Buff = false + +[Item: Bloodthirsty Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If set to true, will use the new icon art drawn by WaltzingPhantom, else it will use the old icon art. +# Setting type: Boolean +# Default value: false +Use Alternative Icon Art? = false + +## How much shield in percentage should be restored per kill? 0.1 = 10% +# Setting type: Single +# Default value: 0.1 +Percentage of Shield Restored per Kill = 0.1 + +## How much additional shield per kill should be granted with diminishing returns (hyperbolic scaling) on additional stacks? 0.1 = 10% +# Setting type: Single +# Default value: 0.1 +Additional Shield Restoration Percentage per Additional BSS Stack (Diminishing) = 0.1 + +## What should our maximum percentage shield restored per kill be? 0.5 = 50% +# Setting type: Single +# Default value: 0.5 +Absolute Maximum Shield Restored per Kill = 0.5 + +## How much should the starting shield be upon receiving the item? 0.08 = 8% +# Setting type: Single +# Default value: 0.08 +Shield Granted on First BSS Stack = 0.08 + +[Item: Engineers Toolbelt] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## What chance in percentage should a drone or turret have of duplicating on purchase with the first stack of this? +# Setting type: Single +# Default value: 0.2 +Base Duplication Percent Chance = 0.2 + +## What chance in percentage should a drone or turret have of duplicating on purchase per additional stack? (hyperbolically) +# Setting type: Single +# Default value: 0.2 +Additional Duplication Percentage Chance = 0.2 + +## What chance in percentage should a drone or turret have of reviving on death with the first stack of this? +# Setting type: Single +# Default value: 0.1 +Base Revival Percentage Chance = 0.1 + +## What chance in percentage should a drone or turret have of reviving on death per additional stack? +# Setting type: Single +# Default value: 0.1 +Additional Revival Percentage Chance = 0.1 + +[Item: Feathered Plume] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If set to true, will use the new icon art drawn by WaltzingPhantom, else it will use the old icon art. +# Setting type: Boolean +# Default value: false +Use Alternative Icon Art? = false + +## How many seconds should feathered plume's buff last with a single feathered plume? +# Setting type: Single +# Default value: 5 +Base Duration of Buff with One Feathered Plume = 5 + +## How many additional seconds of buff should each feathered plume after the first give? +# Setting type: Single +# Default value: 0.5 +Additional Duration of Buff per Feathered Plume Stack = 0.5 + +## How many buff stacks should each feather give? +# Setting type: Int32 +# Default value: 3 +Stacks of Buff per Feathered Plume = 3 + +## How much movement speed in percent should each stack of Feathered Plume's buff give? (0.07 = 7%) +# Setting type: Single +# Default value: 0.07 +Movement speed per Feathered Plume Buff Stack = 0.07 + +[Item: Heart of the Void] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How fast should the camera spin around the circle? (0.0125 = PI * 0.0125 or 1 half circle * 0.0125 per tick) +# Setting type: Single +# Default value: 0.0125 +Void Implosion Camera Spin Speed = 0.0125 + +## How high should the damage multiplier be for the void implosion? (120 for example, is currentDamage * 120)) +# Setting type: Single +# Default value: 120 +Void Implosion Damage Multiplier = 120 + +## What should the first Heart of the Void pickup's void implosion radius be? (Default: 15 (That is to say, 15m)) +# Setting type: Single +# Default value: 15 +Base Radius of Void Implosion = 15 + +## What should additional Heart of the Void pickups increase the radius of the void implosion by? (Default: 7.5 (That is to say, 7.5m)) +# Setting type: Single +# Default value: 7.5 +Additional Implosion Radius per Additional Heart of the Void = 7.5 + +## What percentage of health should the first Heart of the Void pickup have the ticking time bomb activation be? (Default: 0.3 (30%)) +# Setting type: Single +# Default value: 0.3 +Ticking Time Bomb Threshold = 0.3 + +## How much additional percentage should we add to the ticking time bomb threshold per stack of Heart of the Void? (Default: 0.05 (5%)) +# Setting type: Single +# Default value: 0.05 +Percentage Raise in Ticking Time Bomb Threshold per Additional Heart of the Void = 0.05 + +## How high should our maximum ticking time bomb health threshold be? (Default: 0.99 (99%)) +# Setting type: Single +# Default value: 0.99 +Absolute Max Ticking Time Bomb Threshold = 0.99 + +## How should long should our Heart of the Void usage cooldown duration be? (Default: 30 (30 seconds)) +# Setting type: Single +# Default value: 30 +Duration of Heart of the Void Cooldown After Use = 30 + +## What revival items should be consumed before Heart of the Void activates? (generally no spaces, comma delimited) E.g.: ExtraLife,ExtraLifeConsumed +# Setting type: String +# Default value: +Revival Items = + +[Item: Inspiring Drone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should you have to go through the process of unlocking the inspiring drone? +# Setting type: Boolean +# Default value: true +Should the Inspiring Drone be required to be unlocked? = true + +## Should the Inspiring Drone show up in the Tier2 (Green Rarity) item pool instead of the Tier3 (Red Rarity) item pool? +# Setting type: Boolean +# Default value: false +Should the Inspiring Drone be Green Rarity instead of Red Rarity? = false + +## Do you want to set all the values of the Drone's stats at once? If false, prepare for a long description. +# Setting type: Boolean +# Default value: true +Set All Stat Gain Percentages at Once? = true + +## What percentage of stats from the drone's owner do we transfer over to the drones per stack? 0.5 = 50% +# Setting type: Single +# Default value: 0.5 +Stat Gain Percentage (All) = 0.5 + +## What percentage of the damage stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Damage Stat Gain (Individual) = 0.5 + +## What percentage of the attack speed stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Attack Speed Stat Gain (Individual) = 0.5 + +## What percentage of the critical chance stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Critical Chance Stat Gain (Individual) = 0.5 + +## What percentage of the health stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Health Stat Gain (Individual) = 0.5 + +## What percentage of the regeneration stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Regeneration Stat Gain (Individual) = 0.5 + +## What percentage of the armor stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Armor Stat Gain (Individual) = 0.5 + +## What percentage of the movement speed stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Movement Speed Stat Gain (Individual) = 0.5 + +## How many seconds till we teleport turrets (tracked individually) close to their owner? (in seconds) +# Setting type: Single +# Default value: 40 +Duration of Turret Teleportation Cooldown = 40 + +## How many seconds till we teleport drone (tracked individually) close to their owner? (in seconds) +# Setting type: Single +# Default value: 30 +Duration of Drone Teleportation Cooldown = 30 + +## How far out should we place turrets from the owner when teleporting them? (in meters) +# Setting type: Single +# Default value: 20 +Distance Away from Owner to Teleport Turrets = 20 + +## How far out should we place drone from the owner when teleporting them? (in meters) +# Setting type: Single +# Default value: 30 +Distance Away from Owner to Teleport Drone = 30 + +[Item: Nail Bomb] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If true, Nail Bomb drops from your position after a delay. +# Setting type: Boolean +# Default value: false +Use Alternate Item Implementation? = false + +## What world relative vector should we fire the Nail Bomb's child projectiles? +# Setting type: Vector3 +# Default value: {"x":0.0,"y":-1.0,"z":0.0} +Nail Bomb Child Direction Vector = {"x":0.0,"y":-1.0,"z":0.0} + +## What should be the most minimal spread angle of the Nail Bomb's child projectiles? +# Setting type: Single +# Default value: 0 +Nail Bomb Child Min Spread Angle = 0 + +## What should be the most maximal spread angle of the Nail Bomb's child projectiles? +# Setting type: Single +# Default value: 45 +Nail Bomb Child Max Spread Angle = 45 + +## What percentage of damage should we deal in a single hit to activate the effect of this item? +# Setting type: Single +# Default value: 1.2 +Percent Damage Threshold Required to Activate Effect = 1.2 + +## How many nails should get released upon explosion of the projectile? +# Setting type: Int32 +# Default value: 20 +Amount of Nails per Nail Bomb = 20 + +## What percentage of damage should each nail in the nail bomb deal? +# Setting type: Single +# Default value: 0.3 +Percent Damage per Nail in Nail Bomb = 0.3 + +## What additional percentage of the body's damage should be given per additional stacks of Nail Bomb? +# Setting type: Single +# Default value: 0.5 +Percent Damage Bonus of Additional Stacks = 0.5 + +## What should be the immunity duration to the effect of Nail Bomb implementation 1 for enemies? (if 0, you will regret its absurdity) +# Setting type: Single +# Default value: 2 +Cooldown for Nail Bomb Absurdity Limiter = 2 + +## How many seconds should we wait between Nail Bomb drops for the first stack? +# Setting type: Single +# Default value: 10 +Delay Between Nail Bomb Drops in Alternate Implementation = 10 + +## What percentage should we reduce the cooldown duration of Nail Bomb Alternate Implementation? (hyperbolically). +# Setting type: Single +# Default value: 0.2 +Duration Percentage is Reduced By With Additional Stacks = 0.2 + +[Item: Shark Teeth] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much damage in percentage should be spread out over time? +# Setting type: Single +# Default value: 0.25 +Base Damage Spread Percentage = 0.25 + +## How much damage in percentage should be spread out over time with diminishing returns (hyperbolic scaling) on additional stacks? +# Setting type: Single +# Default value: 0.25 +Damage Spread Percentage Gained Per Stack (Diminishing) = 0.25 + +## What should our maximum percentage damage spread over time be? +# Setting type: Single +# Default value: 0.75 +Absolute Maximum Damage Spread Percentage = 0.75 + +## How many seconds should the damage be spread out over? +# Setting type: Single +# Default value: 2 +Damage Spread Duration = 2 + +## How many ticks of damage during our duration (as in how divided is our damage)? +# Setting type: Int32 +# Default value: 5 +Damage Spread Ticks (Segments) = 5 + +## Should the Shark Teeth's bleed ticks be unable to kill you? If this is set to true, it will void any damage from segments that would kill you. +# Setting type: Boolean +# Default value: false +Shark Teeth Effect is Non-Lethal = false + +[Item: Shielding Core] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should the particle effects for the models be enabled? +# Setting type: Boolean +# Default value: true +Enable Particle Effects = true + +## How much armor should the first Shielding Core grant? +# Setting type: Single +# Default value: 15 +First Shielding Core Bonus to Armor = 15 + +## How much armor should each additional Shielding Core grant? +# Setting type: Single +# Default value: 10 +Additional Shielding Cores Bonus to Armor = 10 + +## How much should the starting shield be upon receiving the item? +# Setting type: Single +# Default value: 0.08 +First Shielding Core Bonus to Max Shield = 0.08 + +[Item: Unstable Design] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## How many seconds into a stage/life before the Lunar Chimera can spawn for the first time? +# Setting type: Single +# Default value: 15 +Seconds Before First Lunar Chimera Spawn = 15 + +## What should be our duration between summoning the Lunar Chimera? +# Setting type: Single +# Default value: 30 +Duration of Chimera Resummoning Cooldown = 30 + +## If the Lunar Chimera has lost line of sight, what should the cooldown be between checking for targets? +# Setting type: Single +# Default value: 10 +Duration of Chimera Retargeting Cooldown = 10 + +## What is the closest distance the Lunar Chimera should spawn to the user? +# Setting type: Single +# Default value: 80 +Minimum Spawn Distance Away From User = 80 + +## What is the furthest distance away the Lunar Chimera should spawn away from the user? +# Setting type: Single +# Default value: 170 +Maximum Spawn Distance Away From User = 170 + +## What should the Lunar Chimera's base damage boost be? (Default: 40 (400% damage boost). This is how many damage boosting items we give it, which give it a 10% damage boost each. Whole numbers only. First stack.) +# Setting type: Int32 +# Default value: 40 +Base Damage Boosting Item Amount = 40 + +## What should the Lunar Chimera's additional damage boost be per stack? (Default: 10 (100% damage boost). This is how many damage boosting items we give it, which give it a 10% damage boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 10 +Additional Damage Boosting Item Amount = 10 + +## What should the Lunar Chimera's base HP boost be? (Default: 10 (100% HP boost). This is how many HP Boost items we give it, which give it a 10% HP boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 10 +HP Boosting Item Amount = 10 + +## What should the Lunar Chimera's base attack speed boost be? (Default: 30 (300% attack speed boost). This is how many attack speed boost items we give it, which give it a 10% attack speed boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 30 +Attack Speed Item Amount = 30 + +## What should the Lunar Chimera's base movement speed boost be? (Default: 2 (28% movement speed boost). This is how many goat hooves we give it, which give it a 14% movement speed boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 2 +Movement Speed Item Amount = 2 + +## Should a targeting indicator appear over things targeted by the Unstable Design? +# Setting type: Boolean +# Default value: true +Enable Targeting Indicator? = true + +## Should Unstable Design Pull Aggro? If true, anything targeted by the Unstable Design (outside of players) will start attacking it. +# Setting type: Boolean +# Default value: true +Should Unstable Design Pull Aggression From Its Targets? = true + +## Should the default primary (Lunar Sprint Shards) be replaced with the Lunar Exploder's Primary (Tri-Orb Shot) if Artifact of the King is installed? +# Setting type: Boolean +# Default value: false +Replace Unstable Design Air Skill if AOTK is Installed = false + +[Item: Weighted Anklet] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much knockback reduction in percentage should be given for each Weighted Anklet? +# Setting type: Single +# Default value: 0.25 +Base Knockback Reduction Percentage = 0.25 + +## How much attack speed in percentage should be reduced per Weighted Anklet? +# Setting type: Single +# Default value: 0.1 +Base Attack Speed Reduction Percentage = 0.1 + +## What should the lowest percentage that we should be able to reduce attack speed to be? +# Setting type: Single +# Default value: 0.1 +Absolute Lowest Attack Speed Reduction Percentage = 0.1 + +## How much movement speed in percentage should be reduced per Weighted Anklet? +# Setting type: Single +# Default value: 0.1 +Base Movement Speed Reduction Percentage = 0.1 + +## What should the lowest percentage we should be able to reduce movement speed to be? +# Setting type: Single +# Default value: 0.1 +Absolute Lowest Movement Speed Reduction Percentage = 0.1 + +## How much attack speed should we gain per Limiter Release? +# Setting type: Single +# Default value: 0.25 +Attack Speed Gained per Limiter Release (Flat) = 0.25 + +## How much movement speed should we gain per Limiter Release? +# Setting type: Single +# Default value: 1 +Movement Speed Gained per Limiter Release (Flat) = 1 + +## How much damage in percent should we gain per Limiter Release? +# Setting type: Single +# Default value: 0.05 +Damage Percentage Gained per Limiter Release (Percentile) = 0.05 + +## How long (in seconds) should we have to wait for the first stack to replenish? +# Setting type: Single +# Default value: 10 +Base Dodge Depletion Cooldown Duration = 10 + +## How long (in seconds) should we have to wait per each additional dodge stack to replenish? +# Setting type: Single +# Default value: 5 +Additional Dodge Depletion Cooldown Duration for Additional Dodge Stacks = 5 + +[Item: Witches Ring] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## What threshold should damage have to pass to trigger the Witches Ring? +# Setting type: Single +# Default value: 5 +Damage Multiplier Required in a Hit to Activate = 5 + +## What should be the base duration of the Witches Ring cooldown? +# Setting type: Single +# Default value: 10 +Duration of Cooldown After Use = 10 + +## What percentage (hyperbolically) should each additional Witches Ring reduce the cooldown duration? +# Setting type: Single +# Default value: 0.1 +Cooldown Duration Reduction per Additional Witches Ring (Diminishing) = 0.1 + +## Should the cooldown effect be applied in the same manner as Kjaro/Runald Bands, or on the victim of the effect? +# Setting type: Boolean +# Default value: false +Global Cooldown On Use = false + +[Item: Zenith Accelerator] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How far down should we reduce attack speed by at 0 stacks of the Zenith Acceleration Buff? (0.5f results in reducing attack speed by half, an additional pickup of the item reduces it twice as much as the first.) +# Setting type: Single +# Default value: 0.5 +Exponential Base Multiplier = 0.5 + +## How much bonus in percentage towards our cap should we get per hit? +# Setting type: Single +# Default value: 0.1 +Percentage Increase per Hit = 0.1 + +## What should be our base cap for the attack speed bonus granted to us at full Zenith Acceleration stacks? +# Setting type: Single +# Default value: 3 +Base Percentage Max of Zenith Acceleration Attack Speed Bonus = 3 + +## How much higher should our base percentage cap go with additional Zenith Accelerator stacks? +# Setting type: Single +# Default value: 1 +Additional Percentage Cap per Additional Stack = 1 + +## How long should the base Zenith Acceleration stack be? +# Setting type: Single +# Default value: 3 +Duration of Zenith Acceleration Stack = 3 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/choncc-upg/config/com.KomradeSpectre.VergilMercenary.cfg b/r2_profiles/choncc-upg/config/com.KomradeSpectre.VergilMercenary.cfg new file mode 100644 index 0000000..b9a1c69 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.KomradeSpectre.VergilMercenary.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin VergilMercenary v1.0.0 +## Plugin GUID: com.KomradeSpectre.VergilMercenary + +[02 - Skins] + +## Enables Vergil skin +# Setting type: Boolean +# Default value: true +Vergil = true + +## Enables Vergil EX skin +# Setting type: Boolean +# Default value: true +Vergil EX = true + +## Enables Vergil (Coatless) skin +# Setting type: Boolean +# Default value: true +Vergil (Coatless) = true + +## Enables Vergil EX (Coatless) skin +# Setting type: Boolean +# Default value: false +Vergil EX (Coatless) = false + +## Enables the Motivator skin (concept by Glasus) +# Setting type: Boolean +# Default value: true +The Motivator = true + diff --git a/r2_profiles/choncc-upg/config/com.Lemonlust.JinxMod.cfg b/r2_profiles/choncc-upg/config/com.Lemonlust.JinxMod.cfg new file mode 100644 index 0000000..27456c5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Lemonlust.JinxMod.cfg @@ -0,0 +1,129 @@ +## Settings file was created by plugin JinxMod v1.3.0 +## Plugin GUID: com.Lemonlust.JinxMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +## Enable Rocket Jumping +# Setting type: Boolean +# Default value: true +Rocket Jumping = true + +## Rocket Jump Force (Fishbones) +# Setting type: Single +# Default value: 6000 +Rocket Jump Force (Fishbones) = 6000 + +## Rocket Jump Force (Mega Rocket) +# Setting type: Single +# Default value: 12000 +Rocket Jump Force (Mega Rocket) = 12000 + +## Rocket Jump Blast Radius +# Setting type: Single +# Default value: 8 +Rocket Jump Blast Radius = 8 + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Fish Bones] + +# Setting type: Single +# Default value: 6.5 +Fish Bones Damage Coefficient = 6.5 + +# Setting type: Single +# Default value: 1 +Fish Bones Proc Coefficient = 1 + +[02 - Pow Pow] + +# Setting type: Single +# Default value: 1.65 +Pow Pow Damage Coefficient = 1.65 + +# Setting type: Single +# Default value: 0.7 +Pow Pow Proc Coefficient = 0.7 + +[03 - Zap] + +# Setting type: Single +# Default value: 10 +Zap Damage Coefficient = 10 + +# Setting type: Single +# Default value: 1 +Zap Proc Coefficient = 1 + +# Setting type: Single +# Default value: 6 +Zap CD = 6 + +[04 - Mega Rocket] + +# Setting type: Single +# Default value: 13.5 +Mega Rocket Damage Coefficient = 13.5 + +# Setting type: Single +# Default value: 1 +Mega Rocket Proc Coefficient = 1 + +# Setting type: Single +# Default value: 10 +Mega Rocket CD = 10 + diff --git a/r2_profiles/choncc-upg/config/com.Lemonlust.KatarinaMod.cfg b/r2_profiles/choncc-upg/config/com.Lemonlust.KatarinaMod.cfg new file mode 100644 index 0000000..456e170 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Lemonlust.KatarinaMod.cfg @@ -0,0 +1,153 @@ +## Settings file was created by plugin KatarinaMod v1.8.0 +## Plugin GUID: com.Lemonlust.KatarinaMod + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 101 +Base Health = 101 + +# Setting type: Single +# Default value: 33 +Health Growth = 33 + +# Setting type: Single +# Default value: 1.5 +Base Health Regen = 1.5 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 2 +Jump Count = 2 + +[02 - Voracity Passive] + +# Setting type: Single +# Default value: 4.5 +Damage Coefficient = 4.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 15 +Radius = 15 + +# Setting type: Single +# Default value: 6 +Shunpo Recharge = 6 + +[03 - Basic Attack] + +# Setting type: Single +# Default value: 2.8 +Damage Coefficient = 2.8 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[04 - Bouncing Blades] + +# Setting type: Single +# Default value: 3.2 +Damage Coefficient = 3.2 + +# Setting type: Single +# Default value: 1 +Damage Coefficient Per Bounce = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Int32 +# Default value: 4 +Max Bounce Count = 4 + +# Setting type: Single +# Default value: 20 +Bounce Range = 20 + +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +# Setting type: Single +# Default value: 120 +Travel Speed = 120 + +[05 - Death Lotus] + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +# Setting type: Single +# Default value: 30 +Radius = 30 + +[06 - Shunpo] + +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Katarina] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.Lemonlust.Sett.cfg b/r2_profiles/choncc-upg/config/com.Lemonlust.Sett.cfg new file mode 100644 index 0000000..9041d1c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Lemonlust.Sett.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Sett v4.6.1 +## Plugin GUID: com.Lemonlust.Sett + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 180 +Base Health = 180 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.8 +Damage Growth = 2.8 + +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Kunckle Down] + +# Setting type: Single +# Default value: 2.6 +Kunckle Down Left Punch Damage Coefficient = 2.6 + +# Setting type: Single +# Default value: 3.2 +Kunckle Down Right Punch Damage Coefficient = 3.2 + +[03 - Face Breaker] + +# Setting type: Single +# Default value: 3.8 +Face Breaker Damage Coefficient = 3.8 + +# Setting type: Single +# Default value: 20 +Face Breaker Pull Radius = 20 + +# Setting type: Single +# Default value: 200 +Face Breaker Pull Force = 200 + +# Setting type: Single +# Default value: 5 +Face Breaker Cooldown = 5 + +[04 - The Show Stopper] + +# Setting type: Single +# Default value: 16 +The Show Stopper Damage Coefficient = 16 + +## Bonus Damage Based On Primary Target Maximum Health & Maximum Shield Coefficient +# Setting type: Single +# Default value: 0.1 +The Show Stopper Bonus Damage Coefficient = 0.1 + +# Setting type: Single +# Default value: 20 +The Show Stopper Slam Radius = 20 + +# Setting type: Single +# Default value: 500 +The Show Stopper Slam Force = 500 + +# Setting type: Single +# Default value: 7 +The Show Stopper Cooldown = 7 + +[05 - Haymaker] + +# Setting type: Single +# Default value: 27 +Haymaker Damage Coefficient = 27 + +## Base Expended Grit Coefficient +# Setting type: Single +# Default value: 0.75 +Haymaker Expended Grit Bonus Damage Base Coefficient = 0.75 + +## Additional Expended Grit Coefficient Per 4 Levels +# Setting type: Single +# Default value: 0.05 +Haymaker Additional Bonus Damage Coefficient Per 4 Levels = 0.05 + +# Setting type: Single +# Default value: 10 +Haymaker Cooldown = 10 + +[06 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha1 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha2 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha3 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha4 + +[Sett] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.MagnusMagnuson.BazaarPrinter.cfg b/r2_profiles/choncc-upg/config/com.MagnusMagnuson.BazaarPrinter.cfg new file mode 100644 index 0000000..327346f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.MagnusMagnuson.BazaarPrinter.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin BazaarPrinter v0.3.0 +## Plugin GUID: com.MagnusMagnuson.BazaarPrinter + +[Config] + +## Set how many 3D Printers should spawn in the bazaar. Maximum is 4 +# Setting type: Int32 +# Default value: 1 +printerCount = 1 + +## Set how likely it is for a bazaar 3D Printer to be tier 1 +# Setting type: Single +# Default value: 0.7 +tier1Chance = 0.7 + +## Set how likely it is for a bazaar 3D Printer to be tier 2 +# Setting type: Single +# Default value: 0.2 +tier2Chance = 0.2 + +## Set how likely it is for a bazaar 3D Printer to be tier 3 +# Setting type: Single +# Default value: 0.05 +tier3Chance = 0.05 + +## Set how likely it is for a bazaar 3D Printer to be boss tier +# Setting type: Single +# Default value: 0.05 +tierBossChance = 0.05 + diff --git a/r2_profiles/choncc-upg/config/com.MagnusMagnuson.ScannerPlusOne.cfg b/r2_profiles/choncc-upg/config/com.MagnusMagnuson.ScannerPlusOne.cfg new file mode 100644 index 0000000..ae32348 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.MagnusMagnuson.ScannerPlusOne.cfg @@ -0,0 +1,389 @@ +## Settings file was created by plugin ScannerPlusOne v2.7.0 +## Plugin GUID: com.MagnusMagnuson.ScannerPlusOne + +[1. Turn on/off components] + +## The scanner tells you in the chat how many gold purchaseables (chests, equipment barrels and chance shrines) and lunar chests are left. +# Setting type: Boolean +# Default value: true +UseScannerChat = true + +## Instead of question marks, the scanner reveals what kind of interactable (e.g. chest, duplicator, teleporter etc) there really are. +# Setting type: Boolean +# Default value: true +UseScannerIcons = true + +[2. ScannerChat] + +## Whether to use the Scanner's chat message settings from before v2.0.0 +# Setting type: Boolean +# Default value: false +LegacyMode = false + +## Whether to add money barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowBarrelsChat = false + +## Whether to add chests to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChestsChat = true + +## Whether to add equipment barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowEquipmentChat = true + +## Whether to add lunar chests to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowLunarChestsChat = false + +## Whether to add shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowShrinesChat = true + +## Whether to list the individual shrine types, rather than summing them up, in the chat notification. +# Setting type: Boolean +# Default value: true +ShowIndividualShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add chance shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChanceShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add blood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowBloodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add combat shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCombatShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add mountain shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowMountainShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add gold shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowGoldShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add wood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowWoodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add order shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowOrderShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add cleansing pool to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCleanseShrinesChat = true + +## Whether to add drones and turrets to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowDronesAndTurretsChat = true + +## Whether to add duplicators to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowDuplicatorChat = false + +## Whether to add scrappers to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowScrapperChat = false + +## Whether to add the new Damage Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamageChat = true + +## Whether to add the new Healing Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealingChat = true + +## Whether to add the new Utility Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtilityChat = true + +## Whether to add rusty lockbox to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowRustyChat = false + +## Whether to add newt altars to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowNewtAltarChat = false + +[3. ScannerIcons] + +## If this is turned on, hidden scanner icons will not simply be gone, but instead appear as question marks. +# Setting type: Boolean +# Default value: true +ShowQuestionMarks = true + +## Determine the transparency of the scanner icons. Valid values range from 0 to 255. O being fully transparent and 255 being fully opaque. +# Setting type: Int32 +# Default value: 122 +IconTransparency = 122 + +## Whether money barrels should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowBarrels = false + +## Color for the money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #05cea5 +BarrelColor = #05cea5 + +## Whether money chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChests = true + +## Color for the chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #f9da0c +ChestColor = #f9da0c + +## Whether equipment barrels should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowEquipment = true + +## Color for the equipment barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #ff8019 +EquipmentColor = #ff8019 + +## Whether lunar chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowLunarChests = true + +## Color for the lunar chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #1822ad +LunarChestColor = #1822ad + +## Whether shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowShrines = true + +## Color for the shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #6d523b +ShrineColor = #6d523b + +## Whether shrines should use individual config when showing up on the scanner. +# Setting type: Boolean +# Default value: true +ShowIndividualShrines = true + +## (Only matters if ShowIndividualShrines is set to true) Whether chance shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChanceShrines = true + +## Color for the chance shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #c4f743 +ChanceShrineColor = #c4f743 + +## (Only matters if ShowIndividualShrines is set to true) Whether blood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowBloodShrines = true + +## Color for the blood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #f76363 +BloodShrineColor = #f76363 + +## (Only matters if ShowIndividualShrines is set to true) Whether combat shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCombatShrines = true + +## Color for the combat shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #fab8ff +CombatShrineColor = #fab8ff + +## (Only matters if ShowIndividualShrines is set to true) Whether mountain shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowMountainShrines = true + +## Color for the mountain shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #4dc3ff +MountainShrineColor = #4dc3ff + +## (Only matters if ShowIndividualShrines is set to true) Whether gold shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowGoldShrines = true + +## Color for the gold shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #b5b507 +GoldShrineColor = #b5b507 + +## (Only matters if ShowIndividualShrines is set to true) Whether wood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowWoodShrines = true + +## Color for the wood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #006e0d +WoodShrineColor = #006e0d + +## (Only matters if ShowIndividualShrines is set to true) Whether order shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowOrderShrines = true + +## Color for the order shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #dbf7ff +OrderShrineColor = #dbf7ff + +## (Only matters if ShowIndividualShrines is set to true) Whether cleansing pool should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCleanseShrines = true + +## Color for the cleansing pool icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #0033cc +CleanseShrineColor = #0033cc + +## Whether drones should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDrones = true + +## Color for the drone icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +DroneColor = #005919 + +## Whether turrets should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTurrets = true + +## Color for the turret icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +TurretColor = #005919 + +## Whether duplicators should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDuplicator = true + +## Color for the duplicator icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #538daa +DuplicatorColor = #538daa + +## Whether scrappers should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowScrapper = true + +## Color for the scrapper icon (bag) that shows up on the scanner. +# Setting type: String +# Default value: #48f542 +ScrapperColor = #48f542 + +## Whether the new Damage Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamage = true + +## Color for the new Damage Chest that shows up on the scanner. +# Setting type: String +# Default value: #8a3226 +CategoryChestDamageColor = #8a3226 + +## Whether the new Healing Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealing = true + +## Color for the new Healing Chest that shows up on the scanner. +# Setting type: String +# Default value: #2e9348 +CategoryChestHealingColor = #2e9348 + +## Whether the new Utility Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtility = true + +## Color for the new Utility Chest that shows up on the scanner. +# Setting type: String +# Default value: #843e87 +CategoryChestUtilityColor = #843e87 + +## Whether Rusty Boxes should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowRusty = true + +## Color for the Rusty Lockbox icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #eaeaea +RustyColor = #eaeaea + +## Whether newt altars should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowNewtAltar = false + +## Color for the newt altar icon (teleporter icon, because too many chest icons and it basically is a teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #1139ff +NewtAltarColor = #1139ff + +## Whether the teleporter should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTeleporter = true + +## Color for the Teleporter icon (teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #590808 +TeleporterColor = #590808 + +## Color for the void chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidChestColor = #964092 + +## Color for the void money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidBarrelColor = #964092 + diff --git a/r2_profiles/choncc-upg/config/com.Mark.RoninMercSkin.cfg b/r2_profiles/choncc-upg/config/com.Mark.RoninMercSkin.cfg new file mode 100644 index 0000000..84faa1e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Mark.RoninMercSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Ronin Merc Skin v1.0.0 +## Plugin GUID: com.Mark.RoninMercSkin + +[MercDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.MarkTullius.MuricaHuntress.cfg b/r2_profiles/choncc-upg/config/com.MarkTullius.MuricaHuntress.cfg new file mode 100644 index 0000000..adbf800 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.MarkTullius.MuricaHuntress.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin MuricaHuntress v1.0.0 +## Plugin GUID: com.MarkTullius.MuricaHuntress + +[MuricaHuntressSkin] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.Mico27.TropicalStorm_Mod.cfg b/r2_profiles/choncc-upg/config/com.Mico27.TropicalStorm_Mod.cfg new file mode 100644 index 0000000..7008f5b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Mico27.TropicalStorm_Mod.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin TropicalStorm_Mod v2.0.0 +## Plugin GUID: com.Mico27.TropicalStorm_Mod + +[Tropical Storm] + +## Makes Tropical Storm available as an artifact instead of a difficulty. +# Setting type: Boolean +# Default value: false +Use as an artifact = false + +## The initial multiplier applied to all the players stats at the start of a run. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 1.5 +Starting multiplier = 1.5 + +## The multiplier applied to all the players stats for each loop done. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 0.5 +Looping multiplier = 0.5 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.AI_Blacklist.cfg b/r2_profiles/choncc-upg/config/com.Moffein.AI_Blacklist.cfg new file mode 100644 index 0000000..0ccc602 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.AI_Blacklist.cfg @@ -0,0 +1,71 @@ +## Settings file was created by plugin AI Blacklist v1.6.4 +## Plugin GUID: com.Moffein.AI_Blacklist + +[Mithrix Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). To specify an item cap instead, enter a - followed by the max cap (ex. Behemoth - 5, ShockNearby, Clover - 1). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: ShockNearby, NovaOnHeal, Thorns +Mithrix Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Blacklist EVERY item from Mithrix. MAY CAUSE UNEXPECTED BEHAVIOR. +# Setting type: Boolean +# Default value: false +Blacklist All Items (EXPERIMENTAL) = false + +[Scavenger Settings] + +## Scavengers get a separate blacklist from the generic AI Blacklist. Enabling this might break compatibility with mods that modify Scavengers. +# Setting type: Boolean +# Default value: false +Use Separate Scavenger Blacklist = false + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. Vanilla AI Blacklist is included by default. +# Setting type: String +# Default value: PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal +Scavenger Blacklist = PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal + +[Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Item Blacklist - Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: DelayedDamage, NegateAttack, ExtraStatsOnLevelUp, TeleportOnLowHealth, ExtraShrineItem, TriggerEnemyDebuffs, LowerPricedChests, GoldOnStageStart, ResetChests, Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap +Item Blacklist = Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap + +## List equipment codenames separated by commas. List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: HealAndRevive, MultiShopCard, BossHunter, BossHunterConsumed, VendingMachine, LeaveStage, CLASSICITEMSRETURNS_EQUIPMENT_CREATEGHOSTTARGETING, CLASSICITEMSRETURNS_EQUIPMENT_LOSTDOLL, CursedScythe +Equipment Blacklist = + +[Vengeance Settings] + +## Item Blacklist for Vengeance Clones. Same format as the global AI item blacklist. +# Setting type: String +# Default value: NegateAttack, TriggerEnemyDebuffs, ShockNearby, NovaOnHeal, Thorns +Vengeance Item Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Fix Vengeance clones always being level 1. +# Setting type: Boolean +# Default value: true +Fix Scaling = true + +## Automatically remove items with the AIBlacklist tag. +# Setting type: Boolean +# Default value: true +Use AI Blacklist = true + +## Automatically remove items with the CannotCopy tag. +# Setting type: Boolean +# Default value: true +Use Engi Turret Blacklist = true + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.AncientWisp.cfg b/r2_profiles/choncc-upg/config/com.Moffein.AncientWisp.cfg new file mode 100644 index 0000000..c7276af --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.AncientWisp.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AncientWisp v1.6.7 +## Plugin GUID: com.Moffein.AncientWisp + +[General] + +## How big the flare effect on the eye should be. 0 disables. +# Setting type: Single +# Default value: 0.5 +Eye Flare Size = 0.5 + +## If RiskyArtifacts is installed, adds this boss to the Origination spawnpool. +# Setting type: Boolean +# Default value: true +RiskyArtifacts - Add to Artifact of Origination Spawnpool = true + +## Enrage spawns Archaic Wisps instead of Greater Wisps if the Archaic Wisps plugin is installed. +# Setting type: Boolean +# Default value: true +Archaic Wisps Compatibility = true + +## If AccurateEnemies is installed, adds projectile aim prediction to the Ancient Wisp fireball barrage. +# Setting type: Boolean +# Default value: true +AccurateEnemies Compatibility = true + +[Spawns] + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld, helminthroost, lemuriantemple +Stage List = dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.ArchaicWisp.cfg b/r2_profiles/choncc-upg/config/com.Moffein.ArchaicWisp.cfg new file mode 100644 index 0000000..b04411c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.ArchaicWisp.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Archaic Wisp v1.1.2 +## Plugin GUID: com.Moffein.ArchaicWisp + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop +Stage List = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop + +## Remove Greater Wisps from these stages to prevent role overlap. +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow +Remove Greater Wisps = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.ArrowRainBuff.cfg b/r2_profiles/choncc-upg/config/com.Moffein.ArrowRainBuff.cfg new file mode 100644 index 0000000..7dbf39c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.ArrowRainBuff.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin ArrowRainBuff v1.1.1 +## Plugin GUID: com.Moffein.ArrowRainBuff + +[Settings] + +## Affects the chance and power of Arrow Rain's procs. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## How much damage Arrow Rain deals each second. Vanilla is 3.3 (listed value in the skill select is wrong) +# Setting type: Single +# Default value: 4.2 +Damage Per Second = 4.2 + +## Enemies hit by this skill are unable to move. Vanilla is false +# Setting type: Boolean +# Default value: true +Root Enemies = true + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.ArtificerM1Reload.cfg b/r2_profiles/choncc-upg/config/com.Moffein.ArtificerM1Reload.cfg new file mode 100644 index 0000000..91cd251 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.ArtificerM1Reload.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin ArtificerM1Reload v1.0.0 +## Plugin GUID: com.Moffein.ArtificerM1Reload + +[Stats] + +## Time after firing before the reload starts. Ignored when out of stocks. +# Setting type: Single +# Default value: 0.4 +Grace Duration = 0.4 + +## Time it takes to reload a shot. +# Setting type: Single +# Default value: 1 +Reload Time = 1 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.BanditDynamite.cfg b/r2_profiles/choncc-upg/config/com.Moffein.BanditDynamite.cfg new file mode 100644 index 0000000..742dd6a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.BanditDynamite.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin Bandit Dynamite v1.1.2 +## Plugin GUID: com.Moffein.BanditDynamite + +[Dynamite] + +## Dynamite inherits the damagetype of Bandit's Special skills when shot by them. +# Setting type: Boolean +# Default value: true +Special Combo = true + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.6 +Throw Duration = 0.6 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Disable explosion damage falloff. +# Setting type: Boolean +# Default value: false +Disable Falloff = false + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.BanditReloaded_v4.cfg b/r2_profiles/choncc-upg/config/com.Moffein.BanditReloaded_v4.cfg new file mode 100644 index 0000000..482c5b3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.BanditReloaded_v4.cfg @@ -0,0 +1,505 @@ +## Settings file was created by plugin Bandit Reloaded v4 v4.1.1 +## Plugin GUID: com.Moffein.BanditReloaded_v4 + +[01 - General Settings] + +## Uses the Bandit model from Risk of Rain 2 alpha. +# Setting type: Boolean +# Default value: true +Use Old Model (EVERYONE NEEDS SAME SETTING) = true + +## Enables the Assassinate Utility skill. This skill was disabled due to being poorly coded and not fitting Bandit's kit, but it's left in in case you want to use it. This skill can only be used if Assassinate is enabled on the host. +# Setting type: Boolean +# Default value: false +Enable unused Assassinate utility* = false + +## Swap the secondary skill slot for the special skill slot. Brings back the classic Lights Out as secondary. +# Setting type: Boolean +# Default value: false +Swap Secondary Skills For Specials = false + +## Which sound Blast plays when firing. Accepted values are 'new', 'classic', 'alpha', and 'vanilla'. +# Setting type: String +# Default value: vanilla +Blast Sound = vanilla + +## Which sound Lights Out plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Lights Out Sound = vanilla + +## Which sound Rack em Up plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Rack em Up Sound = vanilla + +[10 - Primary - Blast] + +## How much damage Blast deals. +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +## Time between shots. +# Setting type: Single +# Default value: 0.3 +Fire Rate = 0.3 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.2 +Min Duration = 0.2 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Blast's shots are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per shot. +# Setting type: Single +# Default value: 600 +Force = 600 + +## Amount of spread with added when mashing. +# Setting type: Single +# Default value: 0.5 +Spread = 0.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 1.4 +Recoil = 1.4 + +## How far Blast can reach. +# Setting type: Single +# Default value: 300 +Range = 300 + +## Shots deal less damage over range. +# Setting type: Boolean +# Default value: false +Use Falloff = false + +## How many shots can be fired before reloading. +# Setting type: Int32 +# Default value: 8 +Stock = 8 + +## Makes Blast never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[11 - Primary - Scatter] + +## How much damage each pellet of Scatter deals. +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +## How many pellets Scatter shoots. +# Setting type: UInt32 +# Default value: 8 +Pellets = 8 + +## Affects the chance and power of each pellet's procs. +# Setting type: Single +# Default value: 0.75 +Proc Coefficient = 0.75 + +## Time between shots. +# Setting type: Single +# Default value: 0.625 +Fire Rate = 0.625 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.416 +Min Duration = 0.416 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Scatter's pellets are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per pellet. +# Setting type: Single +# Default value: 200 +Force = 200 + +## Size of the pellet spread. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 2.6 +Recoil = 2.6 + +## How far Scatter can reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How many shots Scatter can hold. +# Setting type: Int32 +# Default value: 6 +Stock = 6 + +## Makes Scatter never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[20 - Secondary - Dynamite Toss] + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[21 - Secondary - Acid Bomb] + +## How much damage Acid Bomb deals. +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +## How much damage Acid Bomb's acid pool deals per second. +# Setting type: Single +# Default value: 0.4 +Acid Pool Damage = 0.4 + +## How large the explosion is. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## Affects the chance and power of Acid Bomb's procs. +# Setting type: Single +# Default value: 0.2 +Acid Proc Coefficient* = 0.2 + +## How long it takes to throw a Acid Bomb. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Acid Bomb takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Acid Bombs you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[22 - Secondary - Thermite Flare] + +## How much damage Thermite Flare deals. +# Setting type: Single +# Default value: 4.8 +Damage = 4.8 + +## How much damage Thermite Flare deals per second. +# Setting type: Single +# Default value: 0.6 +Burn Damage* = 0.6 + +## How long the burn lasts for. +# Setting type: Single +# Default value: 7 +Burn Duration* = 7 + +## Affects the chance and power of Thermite Flare's procs. +# Setting type: Single +# Default value: 0.4 +Burn Proc Coefficient* = 0.4 + +## How large the explosion is. Radius is halved if it doesn't stick to a target. +# Setting type: Single +# Default value: 10 +Radius* = 10 + +## How long it takes to shoot a Thermite Flare. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Thermite Flare takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Thermite Flares you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[30 - Utility - Smokebomb] + +## How much damage Smokebomb deals. +# Setting type: Single +# Default value: 2 +Damage* = 2 + +## Size of the stun radius. +# Setting type: Single +# Default value: 12 +Radius* = 12 + +## How long Smokebomb lasts. +# Setting type: Single +# Default value: 3 +Duration* = 3 + +## Minimum amount of time Smokebomb lasts for. +# Setting type: Single +# Default value: 0.3 +Minimum Duration = 0.3 + +## Prevents Smokebomb from landing the killing blow on enemies. +# Setting type: Boolean +# Default value: true +Nonlethal = true + +## Affects the chance and power of Smokebomb's procs. +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## How long Smokebomb takes to recharge. +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## How many charges Smokebomb has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[40 - Special Settings] + +## How long the cooldown reset grace period lasts. +# Setting type: Single +# Default value: 0.5 +Grace Period Duration* = 0.5 + +## Multiplier for how big the debuff damage bonus should be for Bandit's specials. +# Setting type: Single +# Default value: 0.5 +Special Debuff Bonus Multiplier* = 0.5 + +## Bandit's Specials instakill enemies that fall below this HP percentage. 0 = 0%, 1 = 100% +# Setting type: Single +# Default value: 0.1 +Special Execute Threshold* = 0.1 + +## Allow bosses to be executed by Bandit's Specials if Execute is enabled. +# Setting type: Boolean +# Default value: true +Special Execute Bosses* = true + +[41 - Special - Lights Out] + +## How much damage Lights Out deals. +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 2400 +Force = 2400 + +## How long it takes to prepare Lights Out. +# Setting type: Single +# Default value: 0.6 +Draw Time = 0.6 + +## Delay after firing. +# Setting type: Single +# Default value: 0.2 +End Lag = 0.2 + +## How long Lights Out takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Lights Out has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[42 - Special - Rack em Up] + +## How much damage Rack em Up deals. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## How many shots are fired. +# Setting type: Int32 +# Default value: 6 +Total Shots = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 100 +Force = 100 + +## How long it takes to prepare Rack em Up. +# Setting type: Single +# Default value: 0.32 +Draw Time = 0.32 + +## Time it takes for Rack em Up to fire a single shot. +# Setting type: Single +# Default value: 0.13 +Fire Rate = 0.13 + +## Delay after firing all shots. +# Setting type: Single +# Default value: 0.4 +End Lag = 0.4 + +## Size of the cone of fire. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How far shots reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How long Rack em Up takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Rack em Up has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[99 - Deprecated - Assassinate] + +## How much damage Assassinate deals at no charge. +# Setting type: Single +# Default value: 2.5 +Minimum Damage = 2.5 + +## How much damage Assassinate deals at max charge. +# Setting type: Single +# Default value: 17 +Maximum Damage = 17 + +## How large Assassinate's shot radius is at no charge. +# Setting type: Single +# Default value: 0.4 +Minimum Radius = 0.4 + +## How large Assassinate's shot radius is at max charge. +# Setting type: Single +# Default value: 2.4 +Maximum Radius = 2.4 + +## Push force at no charge. +# Setting type: Single +# Default value: 600 +Minimum Force = 600 + +## Push force at max charge. +# Setting type: Single +# Default value: 2400 +Maximum Force = 2400 + +## How far back you are launched when firing at no charge. +# Setting type: Single +# Default value: 4500 +Minimum Self Force = 4500 + +## How far back you are launched when firing at max charge. +# Setting type: Single +# Default value: 4500 +Maximum Self Force = 4500 + +## How long it takes to fully charge Assassinate. +# Setting type: Single +# Default value: 1.5 +Charge Duration = 1.5 + +## Delay after firing. +# Setting type: Single +# Default value: 0.5 +End Lag = 0.5 + +## Zoom-in FOV when charging Assassinate. -1 disables. +# Setting type: Single +# Default value: -1 +Zoom FOV = -1 + +## How long it takes Assassinate to recharge +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## How many charges Assassinate has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.BossKillTimer.cfg b/r2_profiles/choncc-upg/config/com.Moffein.BossKillTimer.cfg new file mode 100644 index 0000000..5e60b69 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.BossKillTimer.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Boss Kill Timer v1.0.4 +## Plugin GUID: com.Moffein.BossKillTimer + +[Settings] + +## Only show kill times when bosses with red healthbars die. +# Setting type: Boolean +# Default value: false +Teleporter Bosses Only = false + +## Display an instakill message when the kill time is <= to this value. +# Setting type: Single +# Default value: 1 +Instakill Threshold = 1 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.ClayMen.cfg b/r2_profiles/choncc-upg/config/com.Moffein.ClayMen.cfg new file mode 100644 index 0000000..6204e62 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.ClayMen.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Clay Men v1.5.7 +## Plugin GUID: com.Moffein.ClayMen + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft +Stage List = goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft + +## Remove Imps from these stages to prevent role overlap. +# Setting type: String +# Default value: wispgraveyard +Remove Imps = wispgraveyard + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.EliteReworks.cfg b/r2_profiles/choncc-upg/config/com.Moffein.EliteReworks.cfg new file mode 100644 index 0000000..bd5a633 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.EliteReworks.cfg @@ -0,0 +1,164 @@ +## Settings file was created by plugin Elite Reworks v1.9.4 +## Plugin GUID: com.Moffein.EliteReworks + +[DLC1 - T1 - Mending] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[DLC1 - Voidtouched] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled. +# Setting type: Boolean +# Default value: true +Tweak Nullify = true + +[General] + +## Modify Elite Cost/HP/Damage multipliers. +# Setting type: Boolean +# Default value: true +Modify Scaling = true + +## T1 Director Cost multiplier. (Vanilla is 6) +# Setting type: Single +# Default value: 4.5 +T1 Cost = 4.5 + +## T1 Health multiplier. (Vanilla is 4) +# Setting type: Single +# Default value: 3 +T1 HP = 3 + +## Mending Health multiplier. (Vanilla is 3) +# Setting type: Single +# Default value: 3 +T1 HP - Mending = 3 + +## T1 Damage multipliers. (Vanilla is 2) +# Setting type: Single +# Default value: 1.5 +T1 Damage = 1.5 + +## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5) +# Setting type: Single +# Default value: 3.5 +T1 (Honor) Cost = 3.5 + +## T1 Health multiplier while Honor is active. (Vanilla is 2.5) +# Setting type: Single +# Default value: 2.5 +T1 (Honor) HP = 2.5 + +## Mending Health multiplier while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) HP - Mending = 1.5 + +## T1 Damage multipliers while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) Damage = 1.5 + +## T2 Director Cost multiplier. (Vanilla is 36) +# Setting type: Single +# Default value: 36 +T2 Cost = 36 + +## T2 Health multiplier. (Vanilla is 18) +# Setting type: Single +# Default value: 12 +T2 HP = 12 + +## T2 Damage multipliers. (Vanilla is 6) +# Setting type: Single +# Default value: 3.5 +T2 Damage = 3.5 + +## Minimum stage completions before T2 elites start spawning. (Vanilla is 5) +# Setting type: Int32 +# Default value: 5 +T2 Min Stages = 5 + +## Voidtouched Damage multipliers. (Vanilla is 0.7) +# Setting type: Single +# Default value: 1.5 +Voidtouched Damage = 1.5 + +[T1 - Blazing] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Glacial] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Overloading] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Remove shields from Overloading Enemies. +# Setting type: Boolean +# Default value: true +Remove Shield = true + +## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled. +# Setting type: Boolean +# Default value: false +Reduce Shield = false + +## Increases the blast radius of Overloading stickybombs. +# Setting type: Boolean +# Default value: true +On-Hit Rework = true + +## Overloading elites periodically shoot out lightning nearby. +# Setting type: Boolean +# Default value: true +Passive Lightning = true + +## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles. +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs = false + +## Remove the fire rate cap on on-hit scatterbombs (laggy). +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs - Uncap On-Hit Lightning = false + +[T2 - Celestine] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty. +# Setting type: Boolean +# Default value: true +New On-Hit Effect = true + +[T2 - Malachite] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.EngiAutoFire.cfg b/r2_profiles/choncc-upg/config/com.Moffein.EngiAutoFire.cfg new file mode 100644 index 0000000..78223bd --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.EngiAutoFire.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin EngiAutoFire v1.2.0 +## Plugin GUID: com.Moffein.EngiAutoFire + +[Settings] + +## Allows you to choose between holding and autofiring. +# Setting type: Boolean +# Default value: true +Enable Fire Mode Selection = true + +## Scroll wheel swaps between firemodes. +# Setting type: Boolean +# Default value: true +Select with ScrollWheel = true + +## Button to swap between firemodes. +# Setting type: KeyboardShortcut +# Default value: +Select Button = + +## Button to swap to Auto mode. +# Setting type: KeyboardShortcut +# Default value: +Auto Button = + +## Button to swap to Hold mode. +# Setting type: KeyboardShortcut +# Default value: +Hold Button = + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg b/r2_profiles/choncc-upg/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg new file mode 100644 index 0000000..84d3547 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin FixGenesisLoopConsoleSpam v1.0.0 +## Plugin GUID: com.Moffein.FixGenesisLoopConsoleSpam + +[Settings] + +## Meshes with unreadable Tri-counts (usually custom skins) are allowed to keep the Genesis Loop effect. Set to false if you're still getting console spam (may cause Genesis Loop particles to get removed from valid custom skins). +# Setting type: Boolean +# Default value: true +Allow Unreadable Meshes = true + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.Heretic.cfg b/r2_profiles/choncc-upg/config/com.Moffein.Heretic.cfg new file mode 100644 index 0000000..9946501 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.Heretic.cfg @@ -0,0 +1,39 @@ +## Settings file was created by plugin Heretic v1.2.6 +## Plugin GUID: com.Moffein.Heretic + +[Gameplay] + +## Reload speed of Visions of Heresy scales with Attack Speed instead of Cooldown. +# Setting type: Boolean +# Default value: true +Visions of Heresy Attack Speed = true + +## Collecting all 4 Heresy items gives you the Mark of Heresy. +# Setting type: Boolean +# Default value: true +Enable Mark of Heresy = true + +[General] + +## Fixes a typo with Hooks of Heresy and adds color-coding to Essence of Heresy. +# Setting type: Boolean +# Default value: true +Fix Skill Descriptions = true + +## Determines which spot this survivor will take in the Character Select menu. +# Setting type: Single +# Default value: 14 +Character Select Sort Position = 17 + +## Press this button to squawk. +# Setting type: KeyboardShortcut +# Default value: +Squawk Button = P + +[Unlock] + +## Unlocks Heretic by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.ItemStats.cfg b/r2_profiles/choncc-upg/config/com.Moffein.ItemStats.cfg new file mode 100644 index 0000000..ad9ef55 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.ItemStats.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin ItemStats v1.3.2 +## Plugin GUID: com.Moffein.ItemStats + +[Settings] + +## Show full item description when hovering over the item icon. +# Setting type: Boolean +# Default value: true +Detailed Hover = true + +## Show full item description when picking up the item. +# Setting type: Boolean +# Default value: true +Detailed Pickup = true + +## How long the item notification lasts for. +# Setting type: Single +# Default value: 4 +Ping Details - Notification Duration = 3 + +## Pinging an item shows its description. +# Setting type: Boolean +# Default value: true +Ping Details = true + +## Item description shows as a notification on the HUD. +# Setting type: Boolean +# Default value: true +Ping Details - Show as Notification = true + +## Item description shows as a chat message. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message = false + +## Chat messages show the full item description. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message - Show Full Description = false + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.NailgunFix.cfg b/r2_profiles/choncc-upg/config/com.Moffein.NailgunFix.cfg new file mode 100644 index 0000000..a2efab1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.NailgunFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin NailgunFix v1.0.0 +## Plugin GUID: com.Moffein.NailgunFix + +[General] + +## Increases shot radius from 0 to 0.2 (same as Commando) +# Setting type: Boolean +# Default value: true +Fix Shot Radius = true + +## Fixes Nailgun Burst not triggering when cancelled by most actions. +# Setting type: Boolean +# Default value: true +Fix Burst = true + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.PhaseRoundLightning.cfg b/r2_profiles/choncc-upg/config/com.Moffein.PhaseRoundLightning.cfg new file mode 100644 index 0000000..f657dc9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.PhaseRoundLightning.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin Phase Round Lightning v1.1.5 +## Plugin GUID: com.Moffein.PhaseRoundLightning + +[General Settings] + +## How much damage direct hits with Phase Round deals. +# Setting type: Single +# Default value: 4.5 +Projectile Damage = 4.8 + +## How much damage the lightning deals. +# Setting type: Single +# Default value: 1.5 +Damage = 2.4 + +## Affects the effectiveness of procs triggered by the lightning. +# Setting type: Single +# Default value: 0.5 +Lightning Proc Coefficient = 0.5 + +[Lightning Settings] + +## How far the lightning can reach. +# Setting type: Single +# Default value: 10 +Radius = 10 + +## How often the list of targets hit should be reset. Lower this value to allow the lightning to hit the same target multiple times. +# Setting type: Single +# Default value: 10 +Reset Interval = 10 + +## How often a lightning attack should be sent out. +# Setting type: Single +# Default value: 0.06 +Attack Interval = 0.06 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.Potmobile.cfg b/r2_profiles/choncc-upg/config/com.Moffein.Potmobile.cfg new file mode 100644 index 0000000..d508e5c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.Potmobile.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin Potmobile v1.4.0 +## Plugin GUID: com.Moffein.Potmobile + +[Enemy] + +## Adds Potmobiles and Haulers to the enemy spawn pool. +# Setting type: Boolean +# Default value: false +Enable = false + +## Adds Potmobiles and Haulers to the Dissonance spawn pool if the enemy is enabled. +# Setting type: Boolean +# Default value: true +Dissonance = true + +## Cost of spawning a Potmobile. +# Setting type: Int32 +# Default value: 80 +Director Cost (Potmobile) = 80 + +## Cost of spawning a Hauler. +# Setting type: Int32 +# Default value: 120 +Director Cost (Hauler) = 120 + +## Nerfs NPC Potmobiles and Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Potmobile = true + +## Nerfs NPC Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Hauler = true + +## What stages Potmobiles will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Potmobile) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +## What stages Haulers will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Hauler) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +[General] + +## Fixes Potmobiles ignoring jump pads. +# Setting type: Boolean +# Default value: true +Fix Jump Pads = true + +## Allow Potmobiles to reverse. +# Setting type: Boolean +# Default value: true +Allow Reverse = true + +## Button to honk. +# Setting type: KeyboardShortcut +# Default value: +Honk Button = + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Potmobile) = 1 + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Hauler) = 1 + +## Colliding with teammates sends them flying. +# Setting type: Boolean +# Default value: false +Impact Friendly Fire = false + +## Colliding with teammate Potmobiles and Haulers sends them flying. +# Setting type: Boolean +# Default value: true +Impact Friendly Fire (Vehicles) = true + +## Using Strides of Heresy auto aligns the body. +# Setting type: Boolean +# Default value: true +Strides of Heresy Adjustment = true + +## Reset velocity to 0 when using the Special. +# Setting type: Boolean +# Default value: false +Special Reset Velocity = false + +[Ramming] + +## Ramming enemies deals damage. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Enemy Potmobiles and Haulers dont deal ram damage. +# Setting type: Boolean +# Default value: true +Disable on Enemies = true + +## Player-controlled Potmobiles and Haulers don't deal ram damage to each other. +# Setting type: Boolean +# Default value: true +Disable against Player Vehicles = true + +[Stats] + +## Primary is affected by ICBM. +# Setting type: Boolean +# Default value: true +Primary - ICBM Synergy = true + +## How much damage this attack deals. (changes do not show up in skill description) +# Setting type: Single +# Default value: 10 +Primary - Damage Coefficient = 10 + +## Knockback power against enemies. +# Setting type: Single +# Default value: 2500 +Primary - Force = 2500 + +## How long it takes to fire each shot. +# Setting type: Single +# Default value: 1.5 +Primary - Duration = 1.5 + +## Blast radius of the primary attack. +# Setting type: Single +# Default value: 8 +Primary - Blast Radius = 8 + +## Jump power of vertical bounce. +# Setting type: Single +# Default value: 32 +Secondary - Bounce Velocity = 32 + +## Radius of push effect against enemies. +# Setting type: Single +# Default value: 12 +Secondary - Push Radius = 12 + +## Power of push effect. +# Setting type: Single +# Default value: 4500 +Secondary - Push Force = 4500 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Secondary Cooldown = 5 + +## Length of Nitro Rush. +# Setting type: Single +# Default value: 2.5 +Utility - Boost Duration = 2.5 + +## Speed multiplier while using Nitro Rush. +# Setting type: Single +# Default value: 2 +Utility - Speed Multiplier = 2 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Utility Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 10 +Utility Cooldown = 10 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Special Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Special Cooldown = 5 + +[Stats - Hauler] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 3000 +Motor Force = 3000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Stats - Potmobile] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 15000 +Motor Force = 15000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Survivor] + +## Position of Potmobile in the Survivor Select menu. +# Setting type: Single +# Default value: 9999 +Sort Position (Potmobile) = 9999 + +## Position of Hauler in the Survivor Select menu. +# Setting type: Single +# Default value: 10000 +Sort Position (Hauler) = 10000 + +## Gives an Eccentric Vase if your equipment slot is empty so that you can skip platforming sections. +# Setting type: Boolean +# Default value: false +Start with Vase = false + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.SacrificeTweaks.cfg b/r2_profiles/choncc-upg/config/com.Moffein.SacrificeTweaks.cfg new file mode 100644 index 0000000..1fb9363 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.SacrificeTweaks.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Sacrifice Tweaks v1.1.5 +## Plugin GUID: com.Moffein.SacrificeTweaks + +[Sacrifice Tweaks] + +## Base item drop chance. +# Setting type: Single +# Default value: 10 +Base Drop Chance = 10 + +## Maximum item drop chance when scaling. +# Setting type: Single +# Default value: 10 +Max Drop Chance = 10 + +## Base item drop chance when Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Base Drop Chance = 5 + +## Maximum item drop chance when scaling while Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Max Drop Chance = 5 + diff --git a/r2_profiles/choncc-upg/config/com.Moffein.SniperClassic.cfg b/r2_profiles/choncc-upg/config/com.Moffein.SniperClassic.cfg new file mode 100644 index 0000000..5863b9c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Moffein.SniperClassic.cfg @@ -0,0 +1,99 @@ +## Settings file was created by plugin Sniper Classic v1.5.15 +## Plugin GUID: com.Moffein.SniperClassic + +[00 - General] + +## Unlocks Sniper and his skills. Skins will not be unlocked. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Sorts Sniper among the vanilla survivors based on unlock condition. +# Setting type: Boolean +# Default value: false +Change Sort Order = false + +## Disable Spotter Slow when Kings Kombat Arena is active. +# Setting type: Boolean +# Default value: true +Kings Kombat Arena Nerf = true + +## Enable Beret on Mastery Skin. +# Setting type: Beret +# Default value: True +# Acceptable values: True, False, AllSkins +beret = True + +## An extra mastery skin with default sniper color scheme. +# Setting type: Boolean +# Default value: true +Alternate Mastery = true + +## Enables extra/unfinished content. Use at your own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +[10 - Primary - Snipe] + +## Slows down the reload bar of Snipe. +# Setting type: Boolean +# Default value: false +Slower reload. = false + +[11 - Primary - Mark] + +## Shows Mark's ammo counter while sprinting. +# Setting type: Boolean +# Default value: false +Show ammo while sprinting. = false + +[20 - Secondary - Steady Aim] + +## Makes Steady Aim not require you to hold down the skill key to use. +# Setting type: Boolean +# Default value: false +Toggle Scope = false + +## Makes Steady Aim put you in 3rdperson by default. +# Setting type: Boolean +# Default value: false +Thirdperson by Default = false + +## Zoom level of Steady Aim while scoped. +# Setting type: Single +# Default value: 30 +Scoped FOV = 30 + +## Scroll wheel changes zoom level. +# Setting type: Boolean +# Default value: true +Scroll Zoom = true + +## Affects how fast zoom level changes when scrolling. +# Setting type: Single +# Default value: 1 +Scroll Speed = 1 + +## Keyboard button that swaps the Scope between Thirdperson and Firstperson. +# Setting type: KeyboardShortcut +# Default value: V +Camera Toggle Button = V + +[40 - Spotter] + +## Shows a stat display when Spotting an enemy. +# Setting type: Boolean +# Default value: true +Show HUD = true + +## Extra Special stocks reduces Spotter recharge time. +# Setting type: Boolean +# Default value: false +Lysate Cell Compatibility = false + +## Spotter: FEEDBACK only triggers if the attacker is a Sniper +# Setting type: Boolean +# Default value: true +Spotter: FEEDBACK Requires Sniper = true + diff --git a/r2_profiles/choncc-upg/config/com.Mordrog.PlayerRespawnSystem.cfg b/r2_profiles/choncc-upg/config/com.Mordrog.PlayerRespawnSystem.cfg new file mode 100644 index 0000000..0eb832a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Mordrog.PlayerRespawnSystem.cfg @@ -0,0 +1,101 @@ +## Settings file was created by plugin PlayerRespawnSystem v2.0.4 +## Plugin GUID: com.Mordrog.PlayerRespawnSystem + +[Settings] + +## Maps on which respawning is ignored. +# Setting type: String +# Default value: bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid +IgnoredMapsForTimedRespawn = bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid + +## Gamemode in which respawning should not work. +# Setting type: String +# Default value: InfiniteTowerRun +IgnoredGameModes = InfiniteTowerRun + +## Type of time to consider when calculating respawn time. +# Setting type: RespawnTimeType +# Default value: StageTimeBased +# Acceptable values: StageTimeBased, GameTimeBased +RespawnTimeType = StageTimeBased + +## Starting respawn time. +# Setting type: UInt32 +# Default value: 30 +StartingRespawnTime = 30 + +## Max respawn time. +# Setting type: UInt32 +# Default value: 180 +MaxRespawnTime = 180 + +## Value by which current respawn time is updated every UpdateCurrentRespawnTimeEveryXSeconds. +# Setting type: UInt32 +# Default value: 5 +UpdateCurrentRepsawnTimeByXSeconds = 5 + +## Time interval between updates of the UpdateCurrentRepsawnTimeByXSeconds. +# Setting type: UInt32 +# Default value: 10 +UpdateCurrentRespawnTimeEveryXSeconds = 10 + +## Should players spawn from pods on start of match. +# Setting type: Boolean +# Default value: false +UsePodsOnStartOfMatch = false + +## Should UI death timer show up for you on death. +# Setting type: Boolean +# Default value: true +UseDeathTimerUI = true + +## Should players be respawned on timed based system. +# Setting type: Boolean +# Default value: true +UseTimedRespawn = true + +## Should players be blocked from respawning after teleporter event is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnTPEvent = true + +## Should players be respawned on start of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPStart = true + +## Should players be respawned on end of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPEnd = true + +## Should players be blocked from respawning after Mithrix fight is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnMithrixFight = true + +## Should players be respawned on start of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnMithrixStart = true + +## Should players be respawned on end of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: false +RespawnOnMithrixEnd = false + +## Should players be blocked from respawning after Artifact trial is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnArtifactTrial = true + +## Should players be respawned on start of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialStart = true + +## Should players be respawned on end of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialEnd = true + diff --git a/r2_profiles/choncc-upg/config/com.MoriyaLuna.RMORReforged.cfg b/r2_profiles/choncc-upg/config/com.MoriyaLuna.RMORReforged.cfg new file mode 100644 index 0000000..8d88b8a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.MoriyaLuna.RMORReforged.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin RMOR Reforged v1.3.1 +## Plugin GUID: com.MoriyaLuna.RMORReforged + +[General] + +## Controls where R-MOR is placed in the character select screen. +# Setting type: Single +# Default value: 4.51 +Survivor Sort Position = 4.51 + +## Automatically unlock R-MOR and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + diff --git a/r2_profiles/choncc-upg/config/com.Nebby1999.BalancedObliterateRedux.cfg b/r2_profiles/choncc-upg/config/com.Nebby1999.BalancedObliterateRedux.cfg new file mode 100644 index 0000000..de515e1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nebby1999.BalancedObliterateRedux.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin BalancedObliterateRedux v1.1.0 +## Plugin GUID: com.Nebby1999.BalancedObliterateRedux + +[1 - Calculation Method] + +## What Type of Calculation method the mod uses. +## Redux2.0: Coin Calculation is based off using the Difficulty multiplier assigned in the DifficultyDef. +## Redux: Coin Calculation is based off the configurable multipliers in this config file. if a modded difficulty is not listed, it'll fall back to the rainstorm difficulty multiplier. +# Setting type: String +# Default value: Redux2.0 +Calculation Methods = Redux2.0 + +[2 - General Settings] + +## How many extra coins you get per stage beaten +## This number is the base number of the mathematical equation which dictates how many extra coins you get when obliterating. +# Setting type: Single +# Default value: 0.25 +Coins Per Stage Beaten = 0.25 + +## By default, the mod starts counting the Coins Per Stage Beaten once you first beat the boss of the Primordial Teleporter +## This is to encourage players to go past stage 8 and obliterating later for bigger rewards. +# Setting type: Boolean +# Default value: true +Coin Per Stage Starts Past Stage 5 = true + +[3 - Difficulty Multipliers] + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1 +Drizzle Multiplier = 1 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1.5 +Rainstorm Multiplier = 1.5 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2 +Monsoon Multiplier = 2 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2.5 +Typhoon Multiplier = 2.5 + diff --git a/r2_profiles/choncc-upg/config/com.NeonThink.Amp.cfg b/r2_profiles/choncc-upg/config/com.NeonThink.Amp.cfg new file mode 100644 index 0000000..075eb3e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.NeonThink.Amp.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin Amp v1.2.1 +## Plugin GUID: com.NeonThink.Amp + +[Amp] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Unlockable Settings] + +## Unlocks Amp's Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Mastery Skin = false + +## Unlocks Amp's Grand Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Grand Mastery Skin = false + +## Unlocks Amp's Usurper Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Usurper = false + +## Unlocks Amp's Electric Burns Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Electric Burns = false + +## Unlocks Nemesis Amp by default +# Setting type: Boolean +# Default value: false +Unlock Nemesis Amp = false + +[VFX Settings] + +## Display electric orbs above the heads of charged enemies +# Setting type: Boolean +# Default value: true +Enable Charge Orbs = true + +## Makes Amp's Red Sprite skin use blue lightning instead of red +# Setting type: Boolean +# Default value: false +Blue Lightning on Mastery Skin = false + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.AVFX_Options.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.AVFX_Options.cfg new file mode 100644 index 0000000..6d63f0d --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin SOTS AV Effect Options v1.0.1 +## Plugin GUID: com.Nuxlar.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = false + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = false + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = false + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = false + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = false + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = false + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = false + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = false + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = false + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerEclipse.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerEclipse.cfg new file mode 100644 index 0000000..141a2f4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerEclipse.cfg @@ -0,0 +1,7 @@ +[General] + +## Make the weather changes be a 50% chance instead of guaranteed. +# Setting type: Boolean +# Default value: false +Chance Based = false + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerMithrix.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerMithrix.cfg new file mode 100644 index 0000000..fe1cf2c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.CoolerMithrix.cfg @@ -0,0 +1,12 @@ +[General] + +## Add arches and extra pillars outside of the arena. +# Setting type: Boolean +# Default value: true +Outer Arena = true + +## Remove ramps and boulders from the inside of the arena. +# Setting type: Boolean +# Default value: true +Inner Arena = true + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.DirectorRework.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.DirectorRework.cfg new file mode 100644 index 0000000..79f16a3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.DirectorRework.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DirectorRework v1.1.2 +## Plugin GUID: com.Nuxlar.DirectorRework + +[General] + +## If enabled, multiple boss types may appear. +# Setting type: Boolean +# Default value: true +Apply to Teleporter Boss = true + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.EarlySpawnBoost.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.EarlySpawnBoost.cfg new file mode 100644 index 0000000..4368f92 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.EarlySpawnBoost.cfg @@ -0,0 +1,12 @@ +[General] + +## How many extra credits should the director get in percent? +# Setting type: Single +# Default value: 0.15 +Percent Increase = 0.15 + +## Should the boost affect teleporter spawn rate? +# Setting type: Boolean +# Default value: false +Affect TP Spawns = false + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.FathomlessVoidling.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.FathomlessVoidling.cfg new file mode 100644 index 0000000..602e71f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.FathomlessVoidling.cfg @@ -0,0 +1,59 @@ +[General] + +## Loop Count x Multiplier x All HP Values. Set to 0 for no multiplying. +# Setting type: Single +# Default value: 1 +Loop Multiplier = 1 + +Alt Moon = true + +Pillar Fog = false + +[Skills] + +Primary Cooldown = 10 + +Secondary Cooldown = 40 + +Util Cooldown = 20 + +Special Cooldown = 30 + +[Stats] + +## Base HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 8000 +# Setting type: Single +# Default value: 500 +Main Body Base HP = 500 + +## Level HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 2400 +# Setting type: Single +# Default value: 150 +Main Body Level HP = 150 + +## Base HP for each joint. Vanilla: 1000 +# Setting type: Single +# Default value: 500 +Joint Base HP = 500 + +## Level HP for each joint. Vanilla: 300 +# Setting type: Single +# Default value: 150 +Joint Level HP = 150 + +Base Health = 1250 + +Level Health = 350 + +Base Damage = 15 + +Level Damage = 3 + +Base Armor = 30 + +Base Attack Speed = 1.25 + +Base Move Speed = 90 + +Acceleration = 45 + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.LunarApostles.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.LunarApostles.cfg new file mode 100644 index 0000000..a076d5c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.LunarApostles.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin LunarApostles v1.2.0 +## Plugin GUID: com.Nuxlar.LunarApostles + +[General] + +## Enable Adaptive Armor on the scavs (same armor mithrix has) +# Setting type: Boolean +# Default value: true +Adaptive Armor = true + +[Other Stats] + +## Vanilla: 75 +# Setting type: Single +# Default value: 180 +Tracking Orb Base Health = 180 + +## Health gained per level. Vanilla: 22 +# Setting type: Single +# Default value: 54 +Tracking Orb Health = 54 + +[Stats] + +## Vanilla: 3k-4k depending on scav (they also didnt have adaptive armor) +# Setting type: Single +# Default value: 500 +Base HP = 500 + +## Health gained per level. Vanilla: 1k-1.2k depending on scav +# Setting type: Single +# Default value: 150 +Level HP = 150 + +## Vanilla: 4 +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Damage gained per level. Vanilla: 0.8 +# Setting type: Single +# Default value: 1.6 +Level Damage = 1.6 + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.Parry.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.Parry.cfg new file mode 100644 index 0000000..c4d184c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.Parry.cfg @@ -0,0 +1,17 @@ +[General] + +## This number is multiplied by the base 500% damage, so 20 would be 10000% damage. +# Setting type: Single +# Default value: 20 +Fun Mode Damage Multiplier = 20 + +## How large the retalitory strike radius is in fun mode. +# Setting type: Single +# Default value: 26 +Fun Mode Damage Radius = 26 + +## Parry but fun. +# Setting type: Boolean +# Default value: false +Enable Fun Mode = false + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.ScorchWurmTweaks.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.ScorchWurmTweaks.cfg new file mode 100644 index 0000000..55eaa49 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.ScorchWurmTweaks.cfg @@ -0,0 +1,22 @@ +[General] + +## Should the duration of the fire orb be reduced? 7s -> 5s +# Setting type: Boolean +# Default value: true +Change duration of DOT sphere = true + +## Should the AI be changed? +# Setting type: Boolean +# Default value: true +Change AI = true + +## Should the damage of the lava bomb be reduced? +# Setting type: Boolean +# Default value: true +Change damage = true + +## Should a hurtbox be added so the wurm can be damaged underground? +# Setting type: Boolean +# Default value: true +Remove Immune = true + diff --git a/r2_profiles/choncc-upg/config/com.Nuxlar.UmbralMithrix.cfg b/r2_profiles/choncc-upg/config/com.Nuxlar.UmbralMithrix.cfg new file mode 100644 index 0000000..60ec554 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Nuxlar.UmbralMithrix.cfg @@ -0,0 +1,266 @@ +## Settings file was created by plugin UmbralMithrix v2.5.1 +## Plugin GUID: com.Nuxlar.UmbralMithrix + +[General] + +## Adds umbral effects to Mithrix (purple when spawning in). +# Setting type: Boolean +# Default value: true +Purple Mithrix = true + +## Adds swirling purple walls/ceiling to the arena. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Purple Arena = false + +## Skips Phase 4. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Skip Phase 4 = false + +## Adds a 1 shockwave when Mithrix swipes. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Add shockwave to Hammer Swipe = false + +Phase 4 Wurm Fight = false + +Phase 2 Skip = false + +Freeze/Nullify Immune = false + +[Movement] + +Base Move Speed = 13 + +Mass = 5000 + +Turn Speed = 350 + +Moon Shoes = 75 + +Acceleration = 200 + +Jump Count = 3 + +Air Control = 0.5 + +[New Skills] + +Super Shards = 6 + +Crushing Leap = 3 + +Super Shard Stocks = 3 + +Super Shard CD = 4 + +Wurm Orbs = 6 + +Wurm Laser CD = 24 + +Wurm Orb CD = 12 + +[Player Scaling] + +P1 HP Scaling = 0.0125 + +P2 HP Scaling = 0.025 + +P3 HP Scaling = 0.05 + +P4 HP Scaling = 0.075 + +P1 Mobility Scaling = 0.0125 + +P2 Mobility Scaling = 0.025 + +P3 Mobility Scaling = 0.05 + +[Scaling First Loop] + +P1 HP = 0 + +P2 HP = 0 + +P3 HP = 0 + +P4 HP = 0 + +P1 Mobility = 0 + +P2 Mobility = 0 + +P3 Mobility = 0 + +[Scaling Per Loop] + +P1 Loop HP = 0.2 + +P2 Loop HP = 0.3 + +P3 Loop HP = 0.4 + +P4 Loop HP = 0.5 + +P1 Loop Mobility = 0.15 + +P2 Loop Mobility = 0.25 + +P3 Loop Mobility = 0.35 + +[Skill Mods] + +## How long Mithrix stays in the air during the crushing leap. Vanilla: 3 +# Setting type: Single +# Default value: 3 +Crushing Leap = 3 + +## Orbs fired by weapon slam in a circle. Vanilla: N/A +# Setting type: Int32 +# Default value: 3 +Orb Projectile Count = 6 + +## Bonus shards added to each shot of lunar shards. Vanilla: N/A +# Setting type: Int32 +# Default value: 1 +Shard Add Count = 2 + +## Total lines in ultimate per burst. Vanilla: 4 +# Setting type: Int32 +# Default value: 8 +P3 Ult Lines = 10 + +## Total times the ultimate fires. Vanilla: 4 +# Setting type: Int32 +# Default value: 6 +P3 Ult Bursts = 6 + +## How long ultimate lasts. Vanilla: 8 +# Setting type: Single +# Default value: 8 +P3 Ult Duration = 7.5 + +## Shockwave count when Mithrix lands after a jump. Vanilla: 12 +# Setting type: Int32 +# Default value: 16 +Jump Wave Count = 16 + +## How strongly lunar shards home in to targets. Vanilla: 20 +# Setting type: Single +# Default value: 25 +Shard Homing = 25 + +## Range (distance) in which shards look for targets. Vanilla: 80 +# Setting type: Single +# Default value: 100 +Shard Range = 100 + +## Cone (Angle) in which shards look for targets. Vanilla: 90 +# Setting type: Single +# Default value: 120 +Shard Cone = 120 + +Recast Chance = 0 + +Jump Delay = 1 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Primary Stocks = 1 + +## Max Stocks for Mithrix's Dash Attack. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## Max Stocks for Mithrix's Dash. Vanilla: 2 +# Setting type: Int32 +# Default value: 3 +Util Stocks = 4 + +## Cooldown for Mithrix's Weapon Slam. Vanilla: 4 +# Setting type: Single +# Default value: 4 +Primary Cooldown = 4 + +## Cooldown for Mithrix's Dash Attack. Vanilla: 5 +# Setting type: Single +# Default value: 4.5 +Secondary Cooldown = 4.5 + +## Cooldown for Mithrix's Dash. Vanilla: 3 +# Setting type: Single +# Default value: 2.5 +Util Cooldown = 2.5 + +## Cooldown for Mithrix's Jump Attack. Vanilla: 30 +# Setting type: Single +# Default value: 30 +Special Cooldown = 30 + +[Stats] + +## Vanilla: 1000 +# Setting type: Single +# Default value: 1000 +Base Health = 1000 + +## Health gained per level. Vanilla: 300 +# Setting type: Single +# Default value: 325 +Level Health = 325 + +## Vanilla: 16 +# Setting type: Single +# Default value: 15 +Base Damage = 15 + +## Damage gained per level. Vanilla: 3.2 +# Setting type: Single +# Default value: 3 +Level Damage = 3 + +## Vanilla: 20 +# Setting type: Single +# Default value: 30 +Base Armor = 30 + +## Vanilla: 1 +# Setting type: Single +# Default value: 1.25 +Base Attack Speed = 1.25 + +## Vanilla: 15 +# Setting type: Single +# Default value: 15 +Base Move Speed = 15 + +## Recommended to increase if you increase his movement speed. Vanilla: 900 +# Setting type: Single +# Default value: 5000 +Mass = 5000 + +## Vanilla: 270 +# Setting type: Single +# Default value: 300 +Turn Speed = 300 + +## How high Mithrix jumps. Vanilla: 25 +# Setting type: Single +# Default value: 50 +Moon Shoes = 50 + +## Vanilla: 45 +# Setting type: Single +# Default value: 100 +Acceleration = 100 + +## Vanilla: 0.25 +# Setting type: Single +# Default value: 0.5 +Air Control = 0.5 + diff --git a/r2_profiles/choncc-upg/config/com.Phreel.LunarScrapRevived.cfg b/r2_profiles/choncc-upg/config/com.Phreel.LunarScrapRevived.cfg new file mode 100644 index 0000000..ad9e598 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Phreel.LunarScrapRevived.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LunarScrap v2.2.0 +## Plugin GUID: com.Phreel.LunarScrapRevived + +[LunarPrinter] + +## Credit cost for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 10 +CreditCost = 10 + +## Selection weight for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 1 +SelectionWeight = 1 + +[Workarounds] + +## Some lunar items say they can't be removed by scrappers, this will bypass that for lunar items. (Don't use this if you aren't sure you need to.) +# Setting type: Boolean +# Default value: false +BypassRemovableCheck = false + diff --git a/r2_profiles/choncc-upg/config/com.Phreel.TsunamiItemsRevived.cfg b/r2_profiles/choncc-upg/config/com.Phreel.TsunamiItemsRevived.cfg new file mode 100644 index 0000000..fcc7d11 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Phreel.TsunamiItemsRevived.cfg @@ -0,0 +1,238 @@ +## Settings file was created by plugin TsunamiItems v0.0.7 +## Plugin GUID: com.Phreel.TsunamiItemsRevived + +[Equipment: Cryo Canister] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Experimental Void Strike Device] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: Antique Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Berzerker’s Kneepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Deck of Cards] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Doctor’s Bag] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Foreign Flower] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Geiger Counter] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Ionic Cola] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Obsidian Fragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Red Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Sandwich For Ash] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Scout’s Rifle] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Suppressor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Tactician’s Manual] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + diff --git a/r2_profiles/choncc-upg/config/com.Pipman3000.TeleShowRedux.cfg b/r2_profiles/choncc-upg/config/com.Pipman3000.TeleShowRedux.cfg new file mode 100644 index 0000000..b5f358f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Pipman3000.TeleShowRedux.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin TeleporterShowRedux v1.0.4 +## Plugin GUID: com.Pipman3000.TeleShowRedux + +[General] + +## Whether or not you can 'discover' the teleporter by getting close to it. +# Setting type: Boolean +# Default value: true +Discover Enabled = true + +## How close does the player have to be to 'discover' the teleporter (Must be >0). +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## Whether or not you can ping the teleporter to mark it. +# Setting type: Boolean +# Default value: true +Ping Enabled = true + +## Whether or not the teleporter's location is always shown. +# Setting type: Boolean +# Default value: false +Always Show = false + diff --git a/r2_profiles/choncc-upg/config/com.PlasticRogue.DarkSamusVFSkin.cfg b/r2_profiles/choncc-upg/config/com.PlasticRogue.DarkSamusVFSkin.cfg new file mode 100644 index 0000000..c1c9565 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PlasticRogue.DarkSamusVFSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin DarkSamusVFSkin v1.0.1 +## Plugin GUID: com.PlasticRogue.DarkSamusVFSkin + +[DarkSamusSkinDef] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.PopcornFactory.Arsonist.cfg b/r2_profiles/choncc-upg/config/com.PopcornFactory.Arsonist.cfg new file mode 100644 index 0000000..f3b98d8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PopcornFactory.Arsonist.cfg @@ -0,0 +1,155 @@ +## Settings file was created by plugin Arsonist v2.2.2 +## Plugin GUID: com.PopcornFactory.Arsonist + +[00 - General] + +## Determines how long the player must wait before the heat gauge starts decaying after overheating. +# Setting type: Single +# Default value: 5 +Wait Timer on Heat Gauge = 5 + +## Controls whether the Overheat Gauge Text will vibrate slightly when overheat state is reached. +# Setting type: Boolean +# Default value: true +Overheat Gauge text can vibrate = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Masochism) +# Setting type: Boolean +# Default value: true +Aggressive Heat Haze Effect Enabled = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Dragon's Fury) +# Setting type: Boolean +# Default value: true +Non-Aggressive Heat Haze Effect Enabled = true + +[01 - Masochism] + +## Determines how much the damage should be multiplied by before converting to health for Fire damage received. +# Setting type: Single +# Default value: 1 +Health Multiplier = 1 + +## Determines how much heat needs to built up/reduced to acquire a stack of Anticipation. +# Setting type: Single +# Default value: 100 +Anticipation Heat Changed Requirement = 100 + +## Determines the minimum required amount of stacks to be allowed to activate Masochism. +# Setting type: Int32 +# Default value: 5 +Minimum required to activate = 5 + +## Determines how many stacks of Anticipation can be built up at one time. +# Setting type: Int32 +# Default value: 10 +Maximum Anticipation = 10 + +## Determines how much should be healed from damage dealt during Masochism Active state. +# Setting type: Single +# Default value: 0.18 +Heal multiplication from damage during activation. = 0.18 + +## Determines if the FOV can change during the duration and startup of Masochism. +# Setting type: Boolean +# Default value: true +FOV can warp during Masochism = true + +Masochism Health Multiplier = 1 + +[02 - Emotes] + +## Determines the key to trigger Arsonist to Emote Sit. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote Sit = Alpha1 + +## Determines the key to trigger Arsonist to Emote Strut. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote Strut = Alpha2 + +## Determines the key to trigger Arsonist to strike a match +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote Match = Alpha3 + +## Die key is disabled by default. When enabled, it allows you to press the die key to instantly end the run. +# Setting type: Boolean +# Default value: false +Enable Die key = false + +## Determines the key to die. +# Setting type: KeyboardShortcut +# Default value: Alpha9 +Die = Alpha9 + +[03 - Voice] + +Arsonist can laugh/grunt/snicker. = true + +[03 - Voice/Volume] + +## By default, Arsonist can laugh/grunt when Masochism or ZPB is used. When off, no voice will be played. +# Setting type: Boolean +# Default value: true +Arsonist can laugh/grunt/snicker. = true + +## Determines the volume for All voice lines, both Arsonist and Firebug. +# Setting type: Single +# Default value: 100 +Master Voice Volume = 100 + +## Determines the volume for Arsonist's voice lines. (Does not affect Firebug, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Arsonist Voice Volume = 100 + +## Determines the volume for Firebug's voice lines. (Does not affect Arsonist, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Firebug Voice Volume = 100 + +## Determines the volume for all of Arsonist's effects, such as explosions and such. (Affected by the ROR2 Master and SFX Volume) +# Setting type: Single +# Default value: 100 +SFX Volume = 100 + +[04 - Gauge] + +## Determines how fast the cooling occurs at 0%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 0.7 +Base Gauge Lower Bound Cooling = 0.7 + +## Determines how fast the cooling occurs at 100%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 1.2 +Base Gauge Upper Bound Cooling = 1.2 + +[05 - Passive] + +## Percentage of health required to be inflicted before passive is triggered. If 0, it will always trigger. +# Setting type: Single +# Default value: 0.3 +Percentage health lost before triggering ignite = 0.3 + +[06 - Flare] + +## Determines how many salvos are fired from one projectile after lifetime expires. +# Setting type: Int32 +# Default value: 5 +Number of Salvos on explosion. = 5 + +## Determines the chance Arsonist shouts Fireball!. If voice is disabled, this will not play. If set to 0, this will not play. +# Setting type: Int32 +# Default value: 1 +Shout Fireball! chance = 1 + +[07 - Cleanse] + +## Determines whether the ring of fire should play when cleanses is activated. +# Setting type: Boolean +# Default value: true +Ring Fire effect enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.PopcornFactory.DarthVaderMod.cfg b/r2_profiles/choncc-upg/config/com.PopcornFactory.DarthVaderMod.cfg new file mode 100644 index 0000000..11984a9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PopcornFactory.DarthVaderMod.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin DarthVaderMod v2.2.0 +## Plugin GUID: com.PopcornFactory.DarthVaderMod + +[01 - General] + +## Limits Movespeed but grants armor. Setting to false removes armor bonus while outside of rage. +# Setting type: Boolean +# Default value: true +01 - Limit Movespeed = true + +## Sets the base damage at Level 1. Requires a restart to apply. +# Setting type: Single +# Default value: 10 +02 - Base Damage = 10 + +## Sets the damage gained per level. Requires a restart to apply. +# Setting type: Single +# Default value: 2.4 +03 - Damage growth per level = 2.4 + +## Enables music. Setting to false mutes music. +# Setting type: Boolean +# Default value: true +04 - Music is enabled = true + +## Enables periodic breathing SFX. Set to False to disable. +# Setting type: Boolean +# Default value: true +05 - Darth Breathing enabled = true + +[02 - Primary] + +## Sets the coefficient for lightsabre, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 2 +01 - Lightsaber Coefficient = 2 + +[03 - Secondary] + +## Sets the coefficient for Force Push, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 3.5 +01 - Force Push Coefficient = 3.5 + +## Sets the coefficient for Force Pull, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 4 +02 - Force Pull Coefficient = 4 + +## Multiplies the force applied on an enemy affected by pull/push by the set value. +# Setting type: Single +# Default value: 1 +03 - Mulitplier on Force = 1 + +## Reduces the amount of force applied for boss enemies affected by Push/Pull +# Setting type: Single +# Default value: 5 +04 - Reduction on boss enemies = 5 + +## Sets the cooldown for Force Pull/Push. Requires a restart to apply. +# Setting type: Single +# Default value: 5 +05 - Force Push/Pull Cooldown = 5 + diff --git a/r2_profiles/choncc-upg/config/com.PopcornFactory.LeeHyperrealMod.cfg b/r2_profiles/choncc-upg/config/com.PopcornFactory.LeeHyperrealMod.cfg new file mode 100644 index 0000000..cf8baad --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PopcornFactory.LeeHyperrealMod.cfg @@ -0,0 +1,138 @@ +## Settings file was created by plugin LeeHyperrealMod v1.1.10 +## Plugin GUID: com.PopcornFactory.LeeHyperrealMod + +[01 - Orb Activation Controls] + +## Determines whether the Alt key should be used to shift focus onto the latter half of the orbs. If set to false, Orb 5-8 slots will need to be inputted without the Alt key. +# Setting type: Boolean +# Default value: true +Use Orb Alt Trigger = true + +## Determines the key to trigger the orb in slot 1 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Orb 1 Slot = Alpha1 + +## Determines the key to trigger the orb in slot 2 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Orb 2 Slot = Alpha2 + +## Determines the key to trigger the orb in slot 3 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Orb 3 Slot = Alpha3 + +## Determines the key to trigger the orb in slot 4 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha4 +Orb 4 Slot = Alpha4 + +## Determines the key to trigger the orb in slot 5 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha5 +Orb 5 Slot = Alpha5 + +## Determines the key to trigger the orb in slot 6 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha6 +Orb 6 Slot = Alpha6 + +## Determines the key to trigger the orb in slot 7 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha7 +Orb 7 Slot = Alpha7 + +## Determines the key to trigger the orb in slot 8 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha8 +Orb 8 Slot = Alpha8 + +## Determines the key to shift focus onto the latter half of the orbs (if orb 5 needs to be triggered, press this button and Orb 1 Slot.). +# Setting type: KeyboardShortcut +# Default value: LeftAlt +Orb Alt Trigger = LeftAlt + +[02 - Simple Orb Activation Controls] + +## Key to trigger the first blue orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Blue Orb Trigger = Alpha1 + +## Key to trigger the first red orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Red Orb Trigger = Alpha2 + +## Key to trigger the first yellow orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Yellow Orb Trigger = Alpha3 + +[03 - Snipe] + +## Enabling this moves the camera during Snipe stance. +# Setting type: Boolean +# Default value: true +Enable Camera movement = true + +## Changes the Depth (Z-position) on the camera in snipe stance. +# Setting type: Single +# Default value: -4 +Depth when scoped = -4 + +## Changes the the horizontal position of the camera when scoped. Positive values is right, Negative values are left. +# Setting type: Single +# Default value: 2 +Horizontal Camera Positioning when scoped = 2 + +## Changes the the vertical position of the camera when scoped. Positive values is up, Negative values are down. +# Setting type: Single +# Default value: -1.6 +Vertical Camera Positioning when scoped = -1.6 + +## Changes the Snipe stance skill to allow you to hold the button down to stay in snipe. To exit snipe, let go of the Snipe stance button. +# Setting type: Boolean +# Default value: false +Hold to Snipe = false + +[04 - Voice] + +## Sets the Language for Voicelines. +# Setting type: VoiceLanguage +# Default value: ENG +# Acceptable values: ENG, JPN +Voice Language = JPN + +## Determines whether the voiceline should play or not. +# Setting type: Boolean +# Default value: true +Voiceline Enabled = true + +## Determines the volume of voice lines +# Setting type: Single +# Default value: 50 +Voiceline volume = 50 + +[05 - Crosshair] + +## Determines the crosshair size on both axes. (e.g 1 = 1x1, 0.5 = 0.5x0.5, you get the idea.) +# Setting type: Single +# Default value: 0.6 +Crosshair Size = 0.6 + +[06 - Cease] + +## Determines chance of cease event to occur. (Go figure out what this means yourself.) +# Setting type: Single +# Default value: 1 +Cease chance = 1 + +[Controls] + +## Enabling this uses the simple control bindings. Disabling uses the keybinds in Orb Activation Controls. +# Setting type: Boolean +# Default value: true +Simple Controls = true + diff --git a/r2_profiles/choncc-upg/config/com.PopcornFactory.LetsGoGambling.cfg b/r2_profiles/choncc-upg/config/com.PopcornFactory.LetsGoGambling.cfg new file mode 100644 index 0000000..3cc5071 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PopcornFactory.LetsGoGambling.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LetsGoGambling v1.2.1 +## Plugin GUID: com.PopcornFactory.LetsGoGambling + +[01 - Volume] + +## Changes the volume on the SFX. In-game Volume SFX affects this too! +# Setting type: Single +# Default value: 50 +Volume Slider = 30 + +[02 - Misc] + +## Plays the "Let's go gambling!" SFX on ping on a shrine. +# Setting type: Boolean +# Default value: true +Play on ping = true + +## Plays the sound even if the shrine is expended of times it can be used. +# Setting type: Boolean +# Default value: false +Play even if expended = false + diff --git a/r2_profiles/choncc-upg/config/com.PopcornFactory.WispMod.cfg b/r2_profiles/choncc-upg/config/com.PopcornFactory.WispMod.cfg new file mode 100644 index 0000000..8621429 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.PopcornFactory.WispMod.cfg @@ -0,0 +1,119 @@ +## Settings file was created by plugin Wisp_Mod v3.1.0 +## Plugin GUID: com.PopcornFactory.WispMod + +[00 - Wisp] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[01 - Micellaneous] + +## Make Sol Gate Spawnable in the item drop pool +# Setting type: Boolean +# Default value: false +Sol Gate Drop Pool = false + +## Allow Sol Gate to spawn with Wisp. +# Setting type: Boolean +# Default value: true +Spawn with Sol Gate = false + +## Motes affect neutral that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect enemies = false + +## Motes affect lunars that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect Lunar enemies = false + +## Motes affect void that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect Void enemies = false + +## Motes use a ring instead of a sphere when spawned +# Setting type: Boolean +# Default value: false +Mote uses a ring instead of a sphere = true + +## Sets the length for Will-O-Wisp when it is active. +# Setting type: Single +# Default value: 7 +Will-O-Wisp Duration = 7 + +[02 - Elite: Nullifier] + +## Determines if the Elite should spawn. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls how long it takes for the shield to start recharging after getting hit. +# Setting type: Single +# Default value: 5 +Shield Regeneration Delay = 5 + +## Controls the size of the nullifier bubble. +# Setting type: Single +# Default value: 30 +Max Bubble Size = 30 + +## Controls how large the bubble can grow. +# Setting type: Single +# Default value: 0.2 +Percentage of Shield when Spawning = 0.2 + +## Controls how much shield a nullifier elite can regen in one second. +# Setting type: Single +# Default value: 0.01 +Amount of Shield Regenerated per Second = 0.01 + +## Controls the cost to spawn an elite (higher means rarer). This value is multiplied by the base spawn cost! +# Setting type: Single +# Default value: 6 +Cost of Elite = 6 + +## Controls the maximum amount of shield an elite can spawn with, multiplying the health by this number. +# Setting type: Single +# Default value: 2 +Max Shield as a Multiplier of health = 2 + +## Controls how much health the elite should have as a multiplier. +# Setting type: Single +# Default value: 2.5 +Base Health = 2.5 + +## Controls how much their damage should be multiplied. +# Setting type: Single +# Default value: 2 +Damage Multiplier = 2 + +## Controls how long the debuff should last. +# Setting type: Single +# Default value: 0.5 +Debuff Length = 0.5 + +## Controls how much armor enemies in range should be given. +# Setting type: Single +# Default value: 150 +Armor Buff = 150 + +## Controls a move speed penalty for enemies that are in range of your nullifier bubble. This is applied as a multiplier. +# Setting type: Single +# Default value: 0.7 +Move Speed Penalty for Enemies while using the Equipment = 0.7 + +## Controls how much you can see when you're inside the nullifier bubble. +# Setting type: Single +# Default value: 100000 +Vision Impediment Range = 100000 + +## Controls (from 0 to 100) on the chance for the player to block damage if they have the equipment. +# Setting type: Single +# Default value: 20 +Block Chance on Equipment = 20 + diff --git a/r2_profiles/choncc-upg/config/com.RetroInspired.RailGunnerSkins.cfg b/r2_profiles/choncc-upg/config/com.RetroInspired.RailGunnerSkins.cfg new file mode 100644 index 0000000..4f81a0c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.RetroInspired.RailGunnerSkins.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RailGunnerSkins v1.0.2 +## Plugin GUID: com.RetroInspired.RailGunnerSkins + +[NightOp] + +# Setting type: Boolean +# Default value: true +Enabled = true + +[RallypointBeta] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.RicoValdezio.ArtifactOfGenetics.cfg b/r2_profiles/choncc-upg/config/com.RicoValdezio.ArtifactOfGenetics.cfg new file mode 100644 index 0000000..fb969b0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.RicoValdezio.ArtifactOfGenetics.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin Genetics v4.5.3 +## Plugin GUID: com.RicoValdezio.ArtifactOfGenetics + +[GeneEngineDriver Variables] + +## How the algorithm decides when to learn: 0 - Default, 1 - Time Only, 2 - Death Count Only +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2 +Learning Governor Type = 0 + +## How many seconds between learnings: +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 5 to 300 +Time Limit = 60 + +## How many monster deaths between learnings: +# Setting type: Int32 +# Default value: 40 +# Acceptable value range: From 10 to 100 +Death Limit = 40 + +## Should the stat mods still be applied if the artifact is disabled mid-run: +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Keep Mutations While Disabled = false + +[Mutation Override Variables] + +## Should the mutation overrides be applied, use with caution +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Enable Mutation Overrides = false + +## Format is as follows: GeneName1,Floor1,Cap1|GeneName2,Floor2,Cap2 where GeneName is in (MaxHealth,MoveSpeed,AttackSpeed,AttackDamage) and Floor and Cap are parseable numerics +# Setting type: String +# Default value: MoveSpeed,0.5,2|InvalidName,0.8,NaN +Gene Limit Overrides = MoveSpeed,0.5,2|InvalidName,0.8,NaN + +[Mutation Variables] + +## Maximum multiplier for any stat: +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 1 to 50 +Gene Value Cap = 10 + +## Minimum multiplier for any stat: +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0.01 to 1 +Gene Value Floor = 0.01 + +## Maximum product of all stat multipliers: +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 1 to 10 +Gene Product Cap = 1.5 + +## How much a monster can differ from it`s master as a percent: 0.1 is 10% (Bulwark will be 5x this) +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.01 to 1 +Gene Variation Limit = 0.1 + diff --git a/r2_profiles/choncc-upg/config/com.RiskySleeps.ClassicItemsReturns.cfg b/r2_profiles/choncc-upg/config/com.RiskySleeps.ClassicItemsReturns.cfg new file mode 100644 index 0000000..88328d9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.RiskySleeps.ClassicItemsReturns.cfg @@ -0,0 +1,497 @@ +## Settings file was created by plugin Classic Items Returns v3.1.18 +## Plugin GUID: com.RiskySleeps.ClassicItemsReturns + +[Artifact: Artifact of Clovers] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Equipment: Drone Repair Kit] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Gigantic Amethyst] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Jar of Souls] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Max amount of active uses (each use spawns 3 normal enemies or 1 boss). +# Setting type: Int32 +# Default value: 2 +Max Uses = 2 + +## Ghosts drain HP over their lifetime. Mainly used so that boss ghosts properly trigger their attacks that require certain HP thresholds. +# Setting type: Boolean +# Default value: true +Drain HP = true + +## Jar of Souls cannot target Nemesis Bosses from SS2U. +# Setting type: Boolean +# Default value: true +Blacklist SS2U Nemesis Bosses = true + +## Prevents the listed enemies from being targeted. Case-sensitive, use DebugToolKit list_bodies command to see full bodylist. +# Setting type: String +# Default value: ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 +Body Blacklist = ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 + +[Equipment: Lost Doll] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Uses an unused Lunar lore entry instead of the original RoR1 one. +# Setting type: Boolean +# Default value: true +Alt Lore = true + +[Equipment: Prescriptions] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Thqwibs] + +## UNFINISHED! Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[General] + +## Use 3d models instead of sprites. +# Setting type: Boolean +# Default value: true +Use 3d Models = true + +## Use the original Risk of Rain sprites instead of the Returns sprites. (Requires Use 3d Models = false) +# Setting type: Boolean +# Default value: false +Use Classic Sprites = false + +## Enables unfinished content that lacks 3d models. +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +[Item: 56 Leaf Clover] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Roll Clover for all players until an item drops, like in RoR1. Disabling this will make it only roll for the killer. +# Setting type: Boolean +# Default value: true +Use Classic Chances = true + +[Item: Arcane Blades] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Arms Race] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Arms Race only applies to Drones and other Mechanical allies. +# Setting type: Boolean +# Default value: true +Mechanical Allies Only = true + +[Item: ARMSRACEDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bitter Root] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into providing health regen on kill since Bison Steak already exists. If false, gives +HP like in Risk of Rain 1. +# Setting type: Boolean +# Default value: true +Use Rework = true + +## Reworked on-kill effect supports assists. +# Setting type: Boolean +# Default value: true +Use Rework - Assist Support = true + +[Item: Boxing Gloves] + +## UNFINISHED! Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Classified Access Codes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: DRONEREPAIRKITDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Energy Cell] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fire Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Golden Gun] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Hyper-Threader] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Life Savings] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Input the names of the scenes you don't want the item to perform on. Entries are separated by commas. +# Setting type: String +# Default value: bazaar +Banned Scenes = bazaar + +[Item: Locked Jewel] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Disable this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Mortar Tube] + +## UNFINISHED! Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Mu Construct] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable the follower visual. +# Setting type: Boolean +# Default value: false +Disable Follower = false + +[Item: Mysterious Vial] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Permafrost] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Allow this item to freeze bosses. +# Setting type: Boolean +# Default value: false +Freeze Bosses = false + +[Item: Prison Shackles] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Razor Penny] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable money gain from this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Royal Medallion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Rusty Jetpack] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## This item grants a short airhop. +# Setting type: Boolean +# Default value: true +Enable Airhop = true + +[Item: Smart Shopper] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Snake Eyes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Thallium] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Hit List] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Toxin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Tough Times] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wicked Ring] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into giving CDR on kill. If false, gives CDR on crit like in Risk of Rain 1. +# Setting type: Boolean +# Default value: false +Use Rework = false + diff --git a/r2_profiles/choncc-upg/config/com.Schale.ArtificerMikaVoiceover.cfg b/r2_profiles/choncc-upg/config/com.Schale.ArtificerMikaVoiceover.cfg new file mode 100644 index 0000000..fb5e85e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Schale.ArtificerMikaVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin ArtificerMikaVoiceover v1.1.0 +## Plugin GUID: com.Schale.ArtificerMikaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Pray = + +# Setting type: KeyboardShortcut +# Default value: +I cant let you pass = + +# Setting type: KeyboardShortcut +# Default value: +Protect = + +# Setting type: KeyboardShortcut +# Default value: +Ok = + +# Setting type: KeyboardShortcut +# Default value: +Kocchi = + +# Setting type: KeyboardShortcut +# Default value: +Omoshiroi = + +# Setting type: KeyboardShortcut +# Default value: +Mou = + +# Setting type: KeyboardShortcut +# Default value: +Ikuyo = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +# Setting type: KeyboardShortcut +# Default value: +Muri = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Artificer Mika Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc-upg/config/com.Schale.CommandoYuukaVoiceover.cfg b/r2_profiles/choncc-upg/config/com.Schale.CommandoYuukaVoiceover.cfg new file mode 100644 index 0000000..e296d4e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Schale.CommandoYuukaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin CommandoYuukaVoiceover v1.3.2 +## Plugin GUID: com.Schale.CommandoYuukaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Kanpeki = + +# Setting type: KeyboardShortcut +# Default value: +Smart = + +# Setting type: KeyboardShortcut +# Default value: +Logic and Reason = + +# Setting type: KeyboardShortcut +# Default value: +Factorize = + +# Setting type: KeyboardShortcut +# Default value: +Math leads to truth = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Lets go = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +# Setting type: KeyboardShortcut +# Default value: +Shout = + +[Settings] + +## Enable voicelines when using the Commando Yuuka Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc-upg/config/com.Schale.HaulerIrohaVoiceover.cfg b/r2_profiles/choncc-upg/config/com.Schale.HaulerIrohaVoiceover.cfg new file mode 100644 index 0000000..cb36e41 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Schale.HaulerIrohaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin HaulerIrohaVoiceover v1.1.3 +## Plugin GUID: com.Schale.HaulerIrohaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Toramaru = + +# Setting type: KeyboardShortcut +# Default value: +Shuhou Hassha = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Mendokusai = + +# Setting type: KeyboardShortcut +# Default value: +Daaaarui = + +# Setting type: KeyboardShortcut +# Default value: +Shikatanai = + +# Setting type: KeyboardShortcut +# Default value: +Middle Manager = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Sigh = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +[Settings] + +## Enable voicelines when using the Hauler Iroha Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc-upg/config/com.Schale.RailgunnerArisuVoiceover.cfg b/r2_profiles/choncc-upg/config/com.Schale.RailgunnerArisuVoiceover.cfg new file mode 100644 index 0000000..f801487 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Schale.RailgunnerArisuVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin RailgunnerArisVoiceover v1.1.3 +## Plugin GUID: com.Schale.RailgunnerArisuVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Panpakapan = + +# Setting type: KeyboardShortcut +# Default value: +Hikari yo! = + +# Setting type: KeyboardShortcut +# Default value: +Courage = + +# Setting type: KeyboardShortcut +# Default value: +Friendship = + +# Setting type: KeyboardShortcut +# Default value: +Pat = + +# Setting type: KeyboardShortcut +# Default value: +Light = + +# Setting type: KeyboardShortcut +# Default value: +System Reset = + +# Setting type: KeyboardShortcut +# Default value: +HP Potion = + +# Setting type: KeyboardShortcut +# Default value: +Level Up = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Ikimasu = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Aris Railgunner Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc-upg/config/com.Schale.RocketMisakiVoiceover.cfg b/r2_profiles/choncc-upg/config/com.Schale.RocketMisakiVoiceover.cfg new file mode 100644 index 0000000..a484996 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Schale.RocketMisakiVoiceover.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin RocketMisakiVoiceover v1.2.3 +## Plugin GUID: com.Schale.RocketMisakiVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Dust to Dust = + +# Setting type: KeyboardShortcut +# Default value: +Noisy = + +# Setting type: KeyboardShortcut +# Default value: +Not Interested = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Nani = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the RocketMisaki Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc-upg/config/com.Skell.GoldenCoastPlus.cfg b/r2_profiles/choncc-upg/config/com.Skell.GoldenCoastPlus.cfg new file mode 100644 index 0000000..d27d482 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Skell.GoldenCoastPlus.cfg @@ -0,0 +1,85 @@ +## Settings file was created by plugin GoldenCoastPlus v0.6.5 +## Plugin GUID: com.Skell.GoldenCoastPlus + +[Aurelionite Fight Changes] + +## Should the changes to Aurelionite's fight be enabled? +# Setting type: Boolean +# Default value: true +Enable Fight Changes = true + +[Gold Elites] + +## Should Gold Elites be enabled? +# Setting type: Boolean +# Default value: true +Enable Gold Elites = true + +[Golden Knurl] + +## Should Golden Knurl be enabled? +# Setting type: Boolean +# Default value: true +Enable Golden Knurl = true + +## Adjust how much max health Golden Knurl grants, as a decimal. +# Setting type: Single +# Default value: 0.1 +Golden Knurl Health = 0.1 + +## Adjust how much regen Golden Knurl grants. +# Setting type: Single +# Default value: 2.4 +Golden Knurl Regen = 2.4 + +## Adjust how much armor Golden Knurl grants. +# Setting type: Single +# Default value: 20 +Golden Knurl Armor = 20 + +[Guardians Eye] + +## Should Guardian's Eye be enabled? +# Setting type: Boolean +# Default value: true +Enable Guardians Eye = true + +## Adjust how much damage Guardian's Eye does, as a decimal. +# Setting type: Single +# Default value: 25 +Guardians Eye Damage = 25 + +## Adjust how many stacks are required for Guardian's Eye to trigger. +# Setting type: Int32 +# Default value: 10 +Guardians Eye Stacks Required = 10 + +[Halcyon Seed Changes] + +## Should the changes to Halcyon Seed be enabled? +# Setting type: Boolean +# Default value: true +Enable Halcyon Seed Changes = true + +## Adjust how much Aurelionite's damage and health are buffed. +# Setting type: Int32 +# Default value: 3 +Teleporter Aurelionite Buff Multiplier = 3 + +[Titanic Greatsword] + +## Should Titanic Greatsword be enabled? +# Setting type: Boolean +# Default value: true +Enable Titanic Greatsword = true + +## Adjust Titanic Greatsword's damage coefficient, as a decimal. +# Setting type: Single +# Default value: 12.5 +Titanic Greatsword Damage = 12.5 + +## Adjust Titanic Greatsword's chance to proc, as a percentage. +# Setting type: Single +# Default value: 5 +Titanic Greatsword Chance = 5 + diff --git a/r2_profiles/choncc-upg/config/com.Smxrez.NemesisSkins.cfg b/r2_profiles/choncc-upg/config/com.Smxrez.NemesisSkins.cfg new file mode 100644 index 0000000..92ceee3 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Smxrez.NemesisSkins.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin NemesisSkins v1.0.0 +## Plugin GUID: com.Smxrez.NemesisSkins + +[NemBandit] + +# Setting type: Boolean +# Default value: true +Enabled = true + +[NemHuntressDef] + +# Setting type: Boolean +# Default value: true +Enabled = true + +[NemMulTDef] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.Sporkyz.SoySauce.cfg b/r2_profiles/choncc-upg/config/com.Sporkyz.SoySauce.cfg new file mode 100644 index 0000000..825aca2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Sporkyz.SoySauce.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SoySauce v1.0.0 +## Plugin GUID: com.Sporkyz.SoySauce + +[Equipment: Their Instruction] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Item: Soy Sauce] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg b/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg new file mode 100644 index 0000000..57f80ce --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg @@ -0,0 +1,597 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Armed Backpack] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage dealt by the missle per stack. (1 = 100%) +# Setting type: Single +# Default value: 4 +Backpack Damage Coeff = 4 + +## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) +# Setting type: Single +# Default value: 2.5 +Proc Mult = 2.5 + +## Minimum chance for fired missile. (1 = 1% chance) +# Setting type: Single +# Default value: 0 +Proc Minimum = 0 + +[Baby Toys] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Levels removed per stack +# Setting type: Int32 +# Default value: 3 +Level Reduction Per Stack = 3 + +[Back Thruster] + +## How long the Thruster buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Thrust Duration = 8 + +## Maximum speed bonus from Thruster (1 = 100%) +# Setting type: Single +# Default value: 2 +Speed Cap = 2 + +## How long it takes to reach maximum speed, in seconds +# Setting type: Single +# Default value: 1.5 +Accel = 1.5 + +## Maximum turning angle before losing built up speed +# Setting type: Single +# Default value: 15 +Max Angle = 15 + +[Cloaking Headband] + +## How long the Cloak buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Cloak Duration = 8 + +[Coffee Bag] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff gained upon using an interactable. +# Setting type: Single +# Default value: 15 +Interact Buff = 15 + +## Attack speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.225 +Atk Speed Bonus = 0.225 + +## Movement speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.21 +Move Speed Bonus = 0.21 + +[Cognation] + +## Wether or not cognation ghosts inherit all items from the original body +# Setting type: Boolean +# Default value: true +Inherit Inventory = true + +[Detritive Trematode] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of missing health needed for Trematode to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.4 +Trematode Threshold = 0.4 + +## Movement speed reduction received from the Trematode debuff. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Trematode Slow = 0.2 + +## Duration of Trematode debuff, in seconds. +# Setting type: Single +# Default value: 4 +Dot Duration = 4 + +## Damage dealt by the Trematode debuff, per second. (1 = 100%) +# Setting type: Single +# Default value: 1 +Trematode Damage = 1 + +[Droid Head] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of extra damage for base and per stack, Percentage (1 = 100%) +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Base lifetime of the security drone, in seconds. +# Setting type: Single +# Default value: 20 +Base Life Time = 20 + +## Lifetime of the security drone per stack, in seconds. +# Setting type: Single +# Default value: 5 +Stack Life Time = 5 + +[Field Accelerator] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charge to add to the teleporter on kill. (1 = 100%) +# Setting type: Single +# Default value: 0.01 +Charge Per Kill = 0.01 + +## Maximum Amount of Charge per kill. (1 = 100%) +# Setting type: Single +# Default value: 0.05 +Max Charge Per Kill = 0.05 + +[Fork] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus base damage per fork. (1 = 1 base damage. Base damage for most characters is 12.) +# Setting type: Single +# Default value: 2 +Damage Bonus = 2 + +[Greater Warbanner] + +## Amount of Extra Regeneration. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Extra Regeneration = 0.5 + +## Amount of Extra Crit Chance. (100 = 100%) +# Setting type: Single +# Default value: 20 +Extra Crit = 20 + +## Amount of Cooldown Reduction. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Cooldown Reduction = 0.5 + +## Max active warbanners for each character. +# Setting type: Int32 +# Default value: 5 +Max Greater Banners = 5 + +[Green Chocolate] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Damage Threshold = 0.2 + +## Percent damage reduction that the damage in excess of the above threshold (base value 20%) is reduced by. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Damage Reduction = 0.5 + +## Base duration of the buff provided by Green Chocolate. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Base Duration = 15 + +## Duration of the buff gained per stack. (1 = 1 second) +# Setting type: Single +# Default value: 10 +Stack Duration = 10 + +## Percent damage increase from the buff. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Buff Damage = 0.5 + +## Crit chance increase from the buff. (1 = 1% crit chance) +# Setting type: Single +# Default value: 20 +Buff Crit = 20 + +[Hunters Sigil] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base amount of extra armor added. +# Setting type: Single +# Default value: 15 +Base Armor = 15 + +## Amount of extra armor added per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +## Base amount of extra damage added. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Base Damage = 0.2 + +## Amount of extra damage added per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Stack Damage = 0.15 + +## Base time the buff lingers for after moving, in seconds. +# Setting type: Single +# Default value: 1.5 +Base Linger = 1.5 + +## Amount of extra lingering time added per stack, in seconds. +# Setting type: Single +# Default value: 0.75 +Stack Linger = 0.75 + +[Jet Boots] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base radius of Prototype Jet Boot's explosion, in meters. +# Setting type: Single +# Default value: 7.5 +Base Radius = 7.5 + +## Stacking radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 2.5 +Stack Radius = 2.5 + +## Maximum radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 15 +Max Radius = 15 + +## Base damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1.5 +Base Damage = 1.5 + +## Stacking damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1 +Stack Damage = 1 + +[Low Quality Speakers] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum amount of move speed per item held. +# Setting type: Single +# Default value: 0.4 +Maximum Move Speed per Speaker = 0.4 + +[Malice] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius of malice, in meters +# Setting type: Single +# Default value: 13 +Radius Base = 13 + +## Total damage each malice bounce deals. (1 = 100%) +# Setting type: Single +# Default value: 0.35 +Damage Coeff = 0.35 + +## Number of bounces per stack +# Setting type: Int32 +# Default value: 1 +Bounce Stack = 1 + +## Proc coefficient of damage dealt by malice +# Setting type: Single +# Default value: 0.2 +Proc Co = 0.2 + +[Molten Coin] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Molten Coin to Proc. (100 = 100%) +# Setting type: Single +# Default value: 6 +Proc Chance = 6 + +[Needles] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Needles to Proc. (100 = 100%) +# Setting type: Single +# Default value: 4 +Proc Chance = 4 + +## Duration of the pricked debuff, in seconds. +# Setting type: Single +# Default value: 5 +Buildup Duration = 5 + +## Additional duration of the pricked debuff per stack, in seconds. +# Setting type: Single +# Default value: 1 +Buildup Stack = 1 + +## Amount of buildup debuffs needed before the actual needles debuff gets applied +# Setting type: Single +# Default value: 1 +Needed Buildup Amount = 1 + +## Duration of the actual needles debuff, in seconds. +# Setting type: Single +# Default value: 2 +Needle Buff Duration = 2 + +[Nkotas Heritage] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of items given upon level up per stack. +# Setting type: Int32 +# Default value: 1 +Items Per Stack = 1 + +[Portable Reactor] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of invulnerability from Portable Reactor. (1 = 1 second) +# Setting type: Single +# Default value: 80 +Invuln Time = 80 + +## Stacking duration of invulnerability. (1 = 1 second) +# Setting type: Single +# Default value: 40 +Stacking Invuln = 40 + +[Relic Of Force] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient for subsequent hits. (1 = 100% of total damage) +# Setting type: Single +# Default value: 1 +Damage Multiplier = 1 + +## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) +# Setting type: Single +# Default value: 0.4 +Force Penalty = 0.4 + +## Delay between additional hits. (1 = 1 second) +# Setting type: Single +# Default value: 0.2 +Hit Delay = 0.2 + +[Relic Of Mass] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of which acceleration is divided by. +# Setting type: Single +# Default value: 8 +Accl Mult = 8 + +[Relic Of Termination] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time, in seconds, to kill the marked enemy before going on cooldown. +# Setting type: Single +# Default value: 25 +Max Time = 25 + +## Time between marks in seconds. +# Setting type: Single +# Default value: 30 +Down Time = 30 + +## Percent reduction in time to kill per stack. +# Setting type: Single +# Default value: 0.1 +Time Reduction = 0.1 + +## Damage multiplier which is added to the marked enemy if not killed in time (1 = 100% more damage). +# Setting type: Single +# Default value: 2 +Damage Mult = 2 + +## Health multiplier which is added to the marked enemy if not killed in time (1 = 100% more health). +# Setting type: Single +# Default value: 4 +Health Mult = 4 + +## Speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more speed). +# Setting type: Single +# Default value: 1.5 +Speed Mult = 1.5 + +## Attack speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more attack speed). +# Setting type: Single +# Default value: 1.75 +Atk Speed Mult = 1.75 + +[Starstorm 2 :: Equipment] + +## Set to true to disable jump control on Pressurized Canister - activating the equipment will apply constant upward force regardless of whether you hold the jump button. This may lead to Funny and Memorable (tm) moments, especially if you like picking up Gestures of the Drowned. +# Setting type: Boolean +# Default value: false +Pressurized Canister No Jump Control = false + +[Starstorm 2 :: Events] + +## Enables Starstorm 2's random events, including storms. Set to false to disable events. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Starstorm 2 :: Typhoon] + +## Multiplies the Monster Team maximum size by 2 when enabled. Lunar and Void are left unchanged. May affect performance. +# Setting type: Boolean +# Default value: true +Increase Team Limit = true + +[Starstorm 2 :: Unlock All] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +false = false + +[Starstorm 2 :: Visuals] + +## Enable the new experience visuals? +# Setting type: Boolean +# Default value: true +Improved Experience Visuals = true + +[Stirring Soul] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Swift Skateboard] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Movement speed bonus for each skateboard push. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Move Speed Bonus = 0.2 + +## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Move Speed Bonus Per Stack = 0.15 + +## Initial maximum stacks for the Swift Skateboard's movement speed buff. +# Setting type: Int32 +# Default value: 4 +Max Stacks = 4 + +## Additional maximum stacks for each item stack of Swift Skateboard past the first. +# Setting type: Int32 +# Default value: 0 +Max Stacks Per Stack = 0 + +## Duration of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 3 +Buff Duration = 3 + +## Cooldown between applications of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 0.75 +Buff Cooldown = 0.75 + +## Whether Swift Skateboard should allow all-directional sprinting. +# Setting type: Boolean +# Default value: true +Omni Sprint = true + +[Watch Metronome] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charges per stack. +# Setting type: Int32 +# Default value: 5 +Charge Amount = 5 + +## Maximum movement speed bonus that can be achieved via metronome. (1 = 100%) +# Setting type: Single +# Default value: 2 +Max Movement Speed = 2 + +[X4] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2.cfg b/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2.cfg new file mode 100644 index 0000000..e1939a7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TeamMoonstorm.Starstorm2.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Starstorm 2 v0.4.4 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Coffee Bag] + +## Max duration of buff, per stack. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Max Duration Stacking = 15 + +[Needles] + +## Amount of critical hits allowed per stack. (1 = 1 critical hit per stack before the buff is cleared) +# Setting type: Int32 +# Default value: 1 +Crits Per Stack = 1 + diff --git a/r2_profiles/choncc-upg/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg b/r2_profiles/choncc-upg/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg new file mode 100644 index 0000000..c06d2f0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg @@ -0,0 +1,1231 @@ +## Settings file was created by plugin Gamers of the Cracked Emoji v1.2.5 +## Plugin GUID: com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE + +[_Presets:] + +## Disable all items under the NonLunarLunar (non-lunar items with downsides) category. +# Setting type: Boolean +# Default value: false +NonLunarLunar = false + +## Disable all items under the Masochist (self-damage or self-killing) category. +# Setting type: Boolean +# Default value: false +Masochist = false + +## Disable all items under the Unstable (lagging and crashing) category. +# Setting type: Boolean +# Default value: false +Unstable = false + +## Disable all items under the Bullshit (really stupid) category. +# Setting type: Boolean +# Default value: false +Bullshit = false + +[Artifact: Artifact of Blindness] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Crowdfunding] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Loader] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Sole] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of Woolie] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Enemy: Cracked Pest] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Cracked Vermin] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Crowdfunder Woolie] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Gummy Beetle Queen] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Ion Surger] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Living Suppressive Fire] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Providence] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: The] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Equipment: Blood Gamble] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Secret Compartment] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Equipment: The Aegisfunder] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: The Crowdfunder 2] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Void Donut] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: #gd1-nullified] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: #ror2-discussion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegis Display Case] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegiscentrism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegmergency Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amalgam Spoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amber Rabbit] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Analytical Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ancient Axe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Animal Head] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Backup Hammer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Balls] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bang Snap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Insurance] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Stone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrierworks] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Big Shoe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bison Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Command] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Enigma] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Metamorphosis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Boxing Gloves] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Chaos Rounds] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Christmas Gift] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Clasping Claws] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Conformity] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupted Shard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupts all Shatterspleens] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Crown Prince] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dark Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Decorative Drill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Delicater Watch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dope Dope] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Empathy C4] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Entropic Emblem] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Explorers Torch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Expression of the Immolated] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Faulty Spacetime Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Formless Sand] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fortified Flask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Free WiFi] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gabes Shank] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Galsone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gamepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Geneva Suggestion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Grandfather Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gummy Vitamins] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Healing Scrap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hearty Breakfast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hello World] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: HIFUs Racecar] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Huntress Harpoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Kirn: The Item] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Luckiest Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Lunch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Memories of Misery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Missile Guidance System] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Moldy Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Monsters Visage] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Never-Ending Agony] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pale Ale] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pier Reviewed Source] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pluripotent Bison Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pogo Stick] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Recursion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Right Ring Finger of Providence] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sigma Grindset] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Skull Key] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spafnars Fries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spikestrip Chan NFT] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Bart] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Lard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tuesday Magazine] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Turbulent Defibrillator] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ultra Instinct Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Viscous Blast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Voidflux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: WhiteFragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wind Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wool Blanket] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Yhjtumgrhtfyddc] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zany Soup] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zoom Lenses] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Unlock: Captain: Streetcleaning] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Commando: The Delirious] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Cracked Commando: Consistency] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Engineer: Entangler] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Huntress: Mincemeat] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Railgunner: Balance] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: REX: Freshly Grown] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: Insurrection] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: only you] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.Aliem.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.Aliem.cfg new file mode 100644 index 0000000..6668bfe --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.Aliem.cfg @@ -0,0 +1,479 @@ +## Settings file was created by plugin Aliem v1.2.2 +## Plugin GUID: com.TheTimeSweeper.Aliem + +[Aliem] + +## Enable wip/unused content and recolor skins +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## Change the ror-friendly-ish gup skin to be default skin and icon. +## should also change the name and sounds but I can't be arsed +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +GupDefault = false + +## Set false to disable mash to shoot, hold to charge functionality. Sword is a lot more boring tho +## Default: True +# Setting type: Boolean +# Default value: true +Mashing = true + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 110 (restart required) +# Setting type: Single +# Default value: 110 +AliemBody Base Max Health = 110 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1.5 (restart required) +# Setting type: Single +# Default value: 1.5 +AliemBody Base Regen = 1.5 + +## AliemBody Armor +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +AliemBody Armor = 10 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 (restart required) +# Setting type: Single +# Default value: 12 +AliemBody Base Damage = 12 + +## AliemBody Jump Count +## Default: 2 (restart required) +# Setting type: Int32 +# Default value: 2 +AliemBody Jump Count = 2 + +## M2_ChargedShot cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M2_ChargedShot cooldown = 5 + +## M2_ChargedShot stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M2_ChargedShot stocks = 1 + +## M3_Dive cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M3_Dive cooldown = 5 + +## M3_Dive stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M3_Dive stocks = 1 + +## M4_Grenade cooldown +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +M4_Grenade cooldown = 10 + +## M4_Grenade stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_Grenade stocks = 1 + +## M4_WeaponSwaps cooldown +## Default: 6 (restart required) +# Setting type: Single +# Default value: 6 +M4_WeaponSwaps cooldown = 6 + +## M4_WeaponSwaps stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_WeaponSwaps stocks = 1 + +M4_Grenade_Scepter cooldown = 10 + +M4_Grenade_Scepter stocks = 1 + +[Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +## BBGunRange +## Default: 42 +# Setting type: Single +# Default value: 42 +BBGunRange = 42 + +## bbgunMinSpeed +## Default: 55 +# Setting type: Single +# Default value: 55 +bbgunMinSpeed = 55 + +## bbgunMaxSpeed +## Default: 117 +# Setting type: Single +# Default value: 117 +bbgunMaxSpeed = 117 + +## bbgunSpreadYaw +## Default: 2 +# Setting type: Single +# Default value: 2 +bbgunSpreadYaw = 2 + +## bbgunBaseBs +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunBaseBs = 2 + +## bbgunRadius +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunRadius = 2 + +[General] + +Cursed = false + +Always Ride = false + +[Other] + +## M4_GrenadeDamage +## Default: 12 +# Setting type: Single +# Default value: 12 +M4_GrenadeDamage = 12 + +## M4_WeaponSwap_Duration +## Default: 6 +# Setting type: Single +# Default value: 6 +M4_WeaponSwap_Duration = 6 + +[Primaries] + +## M1_RayGun_Damage +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGun_Damage = 2 + +## lower duration means higher attack speed +## Default: 0.32 +# Setting type: Single +# Default value: 0.32 +M1_RayGun_Duration = 0.32 + +## based on raygun damage +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_RayGun_CloseRangeKnife_Damage_Multiplier = 1 + +## lower duration means higher attack speed +## Default: 0.43 +# Setting type: Single +# Default value: 0.43 +M1_RayGun_CloseRangeKnife_Duration = 0.43 + +## M1_RayGunCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGunCharged_Damage_Min = 2 + +## M1_RayGunCharged_Damage_Max +## Default: 6 +# Setting type: Single +# Default value: 6 +M1_RayGunCharged_Damage_Max = 6 + +## Lighter sound +## Default: False +# Setting type: Boolean +# Default value: false +M1_RayGun_Sound_Alt = false + +## M1_Sword_Damage +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_Sword_Damage = 1.2 + +## lower duration means higher attack speed +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +M1_Sword_Duration = 0.2 + +## M1_SwordCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SwordCharged_Damage_Min = 2 + +## M1_SwordCharged_Damage_Max +## Default: 8 +# Setting type: Single +# Default value: 8 +M1_SwordCharged_Damage_Max = 8 + +## M1_SwordCharged_Speed_Min +## Default: 80 +# Setting type: Single +# Default value: 80 +M1_SwordCharged_Speed_Min = 80 + +## M1_SwordCharged_Speed_Max +## Default: 122 +# Setting type: Single +# Default value: 122 +M1_SwordCharged_Speed_Max = 122 + +## M1_MachineGun_Damage +## Default: 1.6 +# Setting type: Single +# Default value: 1.6 +M1_MachineGun_Damage = 1.6 + +## lower duration means higher attack speed +## Default: 0.22 +# Setting type: Single +# Default value: 0.22 +M1_MachineGun_Duration = 0.22 + +## If true, default falloff like commando. if false none +## Machine gun damage is balanced around this. if you disable falloff, reduce MachineGun_Damage a bit +## Default: True +# Setting type: Boolean +# Default value: true +M1_MachineGun_Falloff = true + +## if it seems like it's lower than uncharged, it's not really cause falloff +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_MachineGunCharged_Damage = 1.2 + +## M1_MachineGunCharged_Bullets_Min +## Default: 1 +# Setting type: Int32 +# Default value: 1 +M1_MachineGunCharged_Bullets_Min = 1 + +## M1_MachineGunCharged_Bullets_Max +## Default: 8 +# Setting type: Int32 +# Default value: 8 +M1_MachineGunCharged_Bullets_Max = 8 + +## M1_MachineGunCharged_Spread +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_MachineGunCharged_Spread = 3 + +## lower interval means volley of shots fire faster +## Default: 0.1 +# Setting type: Single +# Default value: 0.1 +M1_MachineGunCharged_Interval = 0.1 + +## lower duration means higher attack speed +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_SawedOff_Duration = 1 + +## M1_SawedOff_Damage +## Default: 0.7 +# Setting type: Single +# Default value: 0.7 +M1_SawedOff_Damage = 0.7 + +## M1_SawedOff_Bullets +## Default: 12 +# Setting type: Int32 +# Default value: 12 +M1_SawedOff_Bullets = 12 + +## screenshake +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_SawedOff_Recoil = 3 + +## M1_SawedOff_Spread +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_Spread = 12 + +## M1_SawedOff_SelfKnockback +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_SelfKnockback = 12 + +## M1_SawedOffCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SawedOffCharged_Damage_Min = 2 + +## M1_SawedOffCharged_Damage_Max +## Default: 5 +# Setting type: Single +# Default value: 5 +M1_SawedOffCharged_Damage_Max = 5 + +## M1_SawedOffCharged_SelfKnockback +## Default: 18 +# Setting type: Single +# Default value: 18 +M1_SawedOffCharged_SelfKnockback = 18 + +## M1_BBGun_Damage +## Default: 0.65 +# Setting type: Single +# Default value: 0.65 +M1_BBGun_Damage = 0.65 + +## very low because very high firerate. if you increase this, lower fire rate +## Default: 0.55 +# Setting type: Single +# Default value: 0.55 +M1_BBGun_ProcCoefficient = 0.55 + +## lower interval means fire faster. measured in fixedupdates (frames/ticks). ror2 updates 50 times per frame. +## set 1 to fire 50 times per second. set 5 to fire every 5 updates so 10 times per second, etc +## be careful, this attack scales past framerate +## Default: 4 +# Setting type: Single +# Default value: 4 +M1_BBGun_Interval = 4 + +## M1_BBGun_Spread +## Default: 10 +# Setting type: Single +# Default value: 10 +M1_BBGun_Spread = 10 + +## Set false and some bees will not render to help performance. Damage instances will not be affected +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +M1_BBGun_VFXAlways = true + +## [WIP] Squeezes out some extra frames by putting bees in an object pool. +## Disable if it is causing issues +## I wrote a bunch of code and it only saved like 8fps but it was an improvement so I'm keeping it. +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +M1_BBGun_VFXPooled = false + +## M1_BBGunCharged_Damage_Min +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_Damage_Min = 0.5 + +## M1_BBGunCharged_Damage_Max +## Default: 1.8 +# Setting type: Single +# Default value: 1.8 +M1_BBGunCharged_Damage_Max = 1.8 + +## interval between repeated hits of the big bee. -1 to only hit once. do not set to 0 +## Default: 0.5 (restart required) +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_HitInterval = 0.5 + +[Utility] + +## While leaping, you will only ride enemies while holding input. Set true to always ride enemy while leaping +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_AlwaysRide = false + +## Should you be able to control an enemy's movement if you're riding it (doesn't override attacking, they'll still try to attack you) +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_RidingControl = false + +## M3_Leap_ImpactDamage +## Default: 1 +# Setting type: Single +# Default value: 1 +M3_Leap_ImpactDamage = 1 + +## M3_Leap_Armor +## Default: 50 +# Setting type: Int32 +# Default value: 50 +M3_Leap_Armor = 50 + +## M3_Leap_RidingArmor +## Default: 20 +# Setting type: Int32 +# Default value: 20 +M3_Leap_RidingArmor = 20 + +## M3_BurrowPopOutDamage +## Default: 2 +# Setting type: Single +# Default value: 2 +M3_BurrowPopOutDamage = 2 + +## M3_BurrowPopOutForce +## Default: 1000 +# Setting type: Single +# Default value: 1000 +M3_BurrowPopOutForce = 1000 + +## M3_ChompDamage +## Default: 3 +# Setting type: Single +# Default value: 3 +M3_ChompDamage = 3 + +## Does chomp deal up to 3x damage to low health enemies +## Default: True +# Setting type: Boolean +# Default value: true +M3_ChompSlayer = true + +## M3_ChompHealing +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +M3_ChompHealing = 0.3 + +## Does chomp heal based on missing health or max health +## Default: True +# Setting type: Boolean +# Default value: true +M3_Chomp_HealMissing = true + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.FastArtiBolts.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.FastArtiBolts.cfg new file mode 100644 index 0000000..73f2680 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.FastArtiBolts.cfg @@ -0,0 +1,31 @@ +## Settings file was created by plugin Fast Artificer Bolts v2.2.1 +## Plugin GUID: com.TheTimeSweeper.FastArtiBolts + +[Do your best, I believe in you] + +## The damage of Fast Bolts is the damage of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsDamageMulti = 0.5 + +## The Proc Coefficient of Fast Bolts is the Proc Coefficient of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsProcMulti = 0.5 + +## Multiplier of attack speed that decides how fast you shoot flame bolts (which decides how many bolts you shoot within the window of the move) +# Setting type: Single +# Default value: 3 +FastBoltAttackSpeedMulti = 3 + +## The duration of the skill during which extra bolts will fire +# Setting type: Single +# Default value: 0.52 +FiringBoltsDurationMulti = 0.52 + +## If true, when multiple bolts are spawned on the same frame, it will instead spawn one bolt with combined damage +## This also combines proc coefficient, which will lead to proc coefficients higher than 1, and I don't know what hilarity will ensue +# Setting type: Boolean +# Default value: false +potato = false + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyDeltaTime.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyDeltaTime.cfg new file mode 100644 index 0000000..aac9c28 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyDeltaTime.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin Silly deltaTime v1.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyDeltaTime + +[NEVA GIV UP] + +## affects how fast combos reset if not held. very minor +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +SteppedSkillDef StepGrace = true + +## fixes merc dash time until re-dashing dependent on frames +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +MercDash Reset Timer = true + +## affects time it takes for reload skills (bandit) to happen +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +ReloadSkillDef graceTime = true + +## not sure what this effects but it has the same code issue as the others. untested so disable by default. if someone can verify this is good let me know +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Character AI = false + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyFalseSon.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyFalseSon.cfg new file mode 100644 index 0000000..bbb1130 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SillyFalseSon.cfg @@ -0,0 +1,58 @@ +## Settings file was created by plugin Silly False Son v2.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyFalseSon + +[hi] + +## go nuts +## Default: 1.12 (restart required) +# Setting type: Single +# Default value: 1.12 +In-game size = 1.12 + +## vanilla is 0.7 * his in-game size, which is why I thought he was small and made this mod but he's actually kinda big. keeping the big funny size anyways lol +## Default: 1 (restart required) +# Setting type: Single +# Default value: 1 +CSS size multiplier = 1 + +## relative to size. if you make him really small you should crank this up. swing effects will not be affected cause I can't be arsed +## Default: 9 (restart required) +# Setting type: Single +# Default value: 9 +hitbox size = 9 + +## how far back the camera is pulled dout. default false son is 13. pull it back or forward if you're making him larger or smaller respectively +## Default: 13 (restart required) +# Setting type: Single +# Default value: 13 +camera back = 13 + +## how far higher the camera is raised. I forget what default is. +## Default: 1 (restart required) +# Setting type: Single +# Default value: 1 +camera high = 1 + +## puts dash on the body state machine. allowing you to dash while using other abilities +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +dash while attacking = true + +## added stock displays to crosshair for secondary stocks. if it's not a multiple of 4 you're a felon +## Default: 20 (restart required) +# Setting type: Int32 +# Default value: 20 +Extra Stock Displays = 20 + +## jump arc of the m1+m2 changes: +## instantly activate when landing on the ground consistently +## initial jump arc adjusted +## ninitial jump arc no longer affected by attack speed +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +Slam movement Tweaks = true + +size = 1.12 + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SurvivorSortOrder.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SurvivorSortOrder.cfg new file mode 100644 index 0000000..6ed4719 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.SurvivorSortOrder.cfg @@ -0,0 +1,54 @@ +## Settings file was created by plugin SurvivorSortOrder v1.1.2 +## Plugin GUID: com.TheTimeSweeper.SurvivorSortOrder + +[love ya] + +## Modded ror1 survivors will be mixed in with the rest of the cast, loosely based on their unlock condition. +## Set to false to separate them out and neatly place them together right after Vanilla +## Overrides those mods' original configs +# Setting type: Boolean +# Default value: true +Mix ror1 surivors = true + +## Set to true to separate out nemesis survivors from the main lineup, grouped up after ror1 and ror2 survivors. +## Set to false to place next to their counterpart +# Setting type: Boolean +# Default value: false +Separate Nemesis = false + +## Set to true to separate out any other non-ror1 modded characters. +## Set to false to leave them where their mod placed them +# Setting type: Boolean +# Default value: true +Force Modded Characters Out = true + +## List of characters to apply a custom order, comma separated. +## Format is BodyName:Number. Number can be decimal between two values to place your character in between. +## Example: EngiBody:69,HereticBody:2,EnforcerBody:6.5,HANDOverclockedBody:8.1 +## You can copy from Print Sorting config below. +# Setting type: String +# Default value: +Custom Order = + +## This config does nothing. just shows what the game's current order is when you run the game so you can copy paste +## Printed Sort Order: +## CommandoBody:1, HuntressBody:2, Bandit2Body:3, ToolbotBody:4, HANDOverclockedBody:4.1, EngiBody:5, EnforcerBody:5.1, NemesisEnforcerBody:5.10001, MageBody:6, MercBody:7, TreebotBody:8, LoaderBody:9, MinerBody:9.1, CrocoBody:10, CaptainBody:11, RailgunnerBody:14, VoidSurvivorBody:15, SeekerBody:16, HereticBody:17, FalseSonBody:17, ChefBody:18, SettBody:25.001, InterrogatorBody:25.006, RobPaladinBody:25.007, LeeHyperrealBody:25.1 +# Setting type: Boolean +# Default value: true +Print Sorting = true + +[Variants] + +## Requires Survariants mod. List of characters to set as variants of other characters. +## Format is VariantBodyName:TargetBodyName. +## Optionally set a description with another : (VariantBodyName:TargetBodyName:Description). +## ex: NemCommandoBody:CommandoBody, NemesisEnforcerBody:EnforcerBody:Heavy TF2. +# Setting type: String +# Default value: +Custom Variants = + +## Requires Survariants mod. Set to true to put nemesis survivors as variants of the original +# Setting type: Boolean +# Default value: false +Nemesis variants = false + diff --git a/r2_profiles/choncc-upg/config/com.TheTimeSweeper.TeslaTrooper.cfg b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.TeslaTrooper.cfg new file mode 100644 index 0000000..ccc5907 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimeSweeper.TeslaTrooper.cfg @@ -0,0 +1,75 @@ +## Settings file was created by plugin Tesla Trooper v2.2.4 +## Plugin GUID: com.TheTimeSweeper.TeslaTrooper + +[0. Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +[1. General] + +## add black for the wife +# Setting type: Boolean +# Default value: false +New Color (s?) = false + +## Enables extra/wip content +## yes there's a fucking minecraft skin +# Setting type: Boolean +# Default value: false +Cursed = false + +## key to play Rest emote +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Key = Alpha1 + +## key to play voice lines from Red Alert 2 +# Setting type: KeyboardShortcut +# Default value: CapsLock +Voice Line Key = CapsLock + +## For the Red Alert 2 fans out there +# Setting type: Boolean +# Default value: false +Voice Line In Lobby = false + +## Changes character icon to the unit icon from Red Alert 2 +# Setting type: Boolean +# Default value: false +red alert 2 icon = false + +[2. Tesla Trooper] + +## Set false to disable tower item displays if you find them too silly +# Setting type: Boolean +# Default value: true +Tower Item Displays = true + +## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. +## Would appreciate feedback on how this feels +# Setting type: Boolean +# Default value: false +Tower Targets Reticle = false + +## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 +## -1 for unlimited. have fun +# Setting type: Int32 +# Default value: 1 +Lysate Cell Additional Tower Limit = 1 + +## Removes the cap on how much damage you can retaliate with. +## If you want utility to be his main source of damage +# Setting type: Boolean +# Default value: false +Uncapped utility damage = false + +[3. Desolator] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Desolator = true + diff --git a/r2_profiles/choncc-upg/config/com.TheTimesweeper.RedAlert.cfg b/r2_profiles/choncc-upg/config/com.TheTimesweeper.RedAlert.cfg new file mode 100644 index 0000000..2987cb1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheTimesweeper.RedAlert.cfg @@ -0,0 +1,518 @@ +## Settings file was created by plugin Red Alert v3.0.12 +## Plugin GUID: com.TheTimesweeper.RedAlert + +[0-0. General] + +## In case I forget to remove something +# Setting type: Boolean +# Default value: false +Debug Logs = false + +## add black for the wife +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +New Color (s?) = false + +## Enables extra/wip content +## yes there's a minecraft skin +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## key to play Rest emote +## Default: Alpha1 +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Key = Alpha1 + +## key to play voice lines from Red Alert 2 +## Default: CapsLock +# Setting type: KeyboardShortcut +# Default value: CapsLock +Voice Line Key = CapsLock + +## For the Red Alert 2 fans out there +## Default: False +# Setting type: Boolean +# Default value: false +Voice Line In Lobby = false + +## Changes character icon to the unit icon from Red Alert 2 +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +red alert 2 icon = false + +[0-1. Survivors] + +## Set to false to disable this character and as much of its code and content as possible +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Tesla Trooper = true + +## Set to false to disable this character and as much of its code and content as possible +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Desolator = true + +## multiplayer ready and everything. just needs polish, and some maybe kit reworks. feedback welcome! +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Chrono Legionnaire BETA = true + +## all skills perfactly functional in multiplayer and everything, just needs visuals. reach out and give feedback! +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Enable GI ALPHA = false + +## seriously just barely a proof of concept that probably won't even go anywhere for a long long time. but hey if you're curious +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Enable Conscript NOT EVEN ALPHA = false + +## We're getting stupid now +# Setting type: Boolean +# Default value: false +MCV Test = false + +[1-1. Tesla Trooper Body 0.1] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 120 +## (restart required) +# Setting type: Single +# Default value: 120 +TeslaTrooperBody Base Max Health = 120 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1 +## (restart required) +# Setting type: Single +# Default value: 1 +TeslaTrooperBody Base Regen = 1 + +## TeslaTrooperBody Armor +## Default: 5 +## (restart required) +# Setting type: Single +# Default value: 5 +TeslaTrooperBody Armor = 5 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +TeslaTrooperBody Base Damage = 12 + +## TeslaTrooperBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +TeslaTrooperBody Jump Count = 1 + +## M2 BigZap cooldown +## Default: 5.5 +## (restart required) +# Setting type: Single +# Default value: 5.5 +M2 BigZap cooldown = 5.5 + +## M2 BigZap stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BigZap stocks = 1 + +## M2 BigZapPunch cooldown +## Default: 6 +## (restart required) +# Setting type: Single +# Default value: 6 +M2 BigZapPunch cooldown = 6 + +## M2 BigZapPunch stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BigZapPunch stocks = 1 + +## M3 Shield cooldown +## Default: 7 +## (restart required) +# Setting type: Single +# Default value: 7 +M3 Shield cooldown = 7 + +## M3 Shield stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Shield stocks = 1 + +## M2 BlinkZap cooldown +## Default: 8 +## (restart required) +# Setting type: Single +# Default value: 8 +M2 BlinkZap cooldown = 8 + +## M2 BlinkZap stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BlinkZap stocks = 1 + +## M4 Tower cooldown +## Default: 24 +## (restart required) +# Setting type: Single +# Default value: 24 +M4 Tower cooldown = 24 + +## M4 Tower stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M4 Tower stocks = 1 + +[1-1. Tesla Trooper Skills 0.1] + +## Damage Multiplier added when you zap an ally +## Default: 1.1 +# Setting type: Single +# Default value: 1.1 +M1_Zap_ConductiveAllyBoost = 1.1 + +## How much damage (as a multiplier from 0 to 1) is completely blocked while charging up. If set to 0, no damage would be blocked. +## Note that this does not affect how much damage is reflected after the buff expires. +## People have felt that 100% damage absorption is too strong, but in practice anything lower is still very risky in ror2. I suggest trying other means of balancing if you still feel that way (duration, cooldown, etc) +## Default: 1 +# Setting type: Single +# Default value: 1 +M3_ChargingUp_DamageAbsorption = 1 + +## Removes the cap on how much damage you can retaliate with. +## If you want utility to be his main source of damage +## Default: False +# Setting type: Boolean +# Default value: false +M3_ChargingUp_Uncapped = false + +## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 +## -1 for unlimited. have fun +## Default: 1 +# Setting type: Int32 +# Default value: 1 +M4_Tower Lysate Cell Additional Tower Limit = 1 + +## Set false to disable tower item displays if you find them too silly +## Default: True +# Setting type: Boolean +# Default value: true +M4_Tower_ItemDisplays = true + +## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. +## Would appreciate feedback on how this feels +## Default: False +# Setting type: Boolean +# Default value: false +M4_Tower Targets Reticle = false + +[1-2. Desolator Body 0.0] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 110 +## (restart required) +# Setting type: Single +# Default value: 110 +DesolatorBody Base Max Health = 110 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1.5 +## (restart required) +# Setting type: Single +# Default value: 1.5 +DesolatorBody Base Regen = 1.5 + +## DesolatorBody Armor +## Default: 5 +## (restart required) +# Setting type: Single +# Default value: 5 +DesolatorBody Armor = 5 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +DesolatorBody Base Damage = 12 + +## DesolatorBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +DesolatorBody Jump Count = 1 + +[1-3. Chrono Body 0.0] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 130 +## (restart required) +# Setting type: Single +# Default value: 130 +RA2ChronoBody Base Max Health = 130 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 2 +## (restart required) +# Setting type: Single +# Default value: 2 +RA2ChronoBody Base Regen = 2 + +## RA2ChronoBody Armor +## Default: 10 +## (restart required) +# Setting type: Single +# Default value: 10 +RA2ChronoBody Armor = 10 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +RA2ChronoBody Base Damage = 12 + +## RA2ChronoBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +RA2ChronoBody Jump Count = 1 + +## M2 Bomb cooldown +## Default: 6 +## (restart required) +# Setting type: Single +# Default value: 6 +M2 Bomb cooldown = 6 + +## M2 Bomb stocks +## Default: 2 +## (restart required) +# Setting type: Int32 +# Default value: 2 +M2 Bomb stocks = 2 + +## M3 Chronosphere cooldown +## Default: 16 +## (restart required) +# Setting type: Single +# Default value: 16 +M3 Chronosphere cooldown = 16 + +## M3 Chronosphere stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Chronosphere stocks = 1 + +## M3 Freezosphere cooldown +## Default: 13 +## (restart required) +# Setting type: Single +# Default value: 13 +M3 Freezosphere cooldown = 13 + +## M3 Freezosphere stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Freezosphere stocks = 1 + +## M4 Deconstructing cooldown +## Default: 2 +## (restart required) +# Setting type: Single +# Default value: 2 +M4 Deconstructing cooldown = 2 + +## M4 Deconstructing stocks +## Default: 3 +## (restart required) +# Setting type: Int32 +# Default value: 3 +M4 Deconstructing stocks = 3 + +[1-3. Chrono Skills 0.0] + +## when disabled from sprint teleport, 1 means you are never actionable. 0.5 means you are actionable halfway through the sprint disable. 0 means you are always actionableif you lower this, increase DistTimeMulti +## Default: 1 +# Setting type: Single +# Default value: 1 +debug_percentTimeUntilActionable = 1 + +## adds ancient scepter upgrade to chrono's sprint teleport +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +M0_SprintTeleport_Scepter = true + +## Should sprinting teleport on release, or should it require a second press of sprint +## Default: True +# Setting type: Boolean +# Default value: true +M0_SprintTeleport_OnRelease = false + +## speed multiplier for the projection sent out for teleporting to +## Default: 9 +# Setting type: Single +# Default value: 9 +M0_SprintTeleport_ProjectionSpeed = 9 + +## Phase out penalty multiplier based on distance teleported. +## Default: 0.169 +# Setting type: Single +# Default value: 0.169 +M0_SprintTeleport_DistTimeMulti = 0.169 + +## Phase out penalty multiplier based on time spent in teleporting state. Only comes into play after 1 second, and only replaces distance penalty if larger (does not add) +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M0_SprintTeleport_TimeTimeMulti = 0.5 + +## M0_SprintTeleport_JumpMultiplier +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M0_SprintTeleport_JumpMultiplier = 1.2 + +## M1_Shoot_Damage +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_Shoot_Damage = 2 + +## M1_Shoot_Duration +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +M1_Shoot_Duration = 0.6 + +## M1_Shoot_Radius +## Default: 6 +# Setting type: Single +# Default value: 6 +M1_Shoot_Radius = 6 + +## M1Screenshake +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M1Screenshake = 0.5 + +## M2_Bomb_Damage +## Default: 5 +# Setting type: Single +# Default value: 5 +M2_Bomb_Damage = 5 + +## M3_Chronosphere_Radius +## Default: 20 +# Setting type: Single +# Default value: 20 +M3_Chronosphere_Radius = 20 + +## M3_Chronosphere_Delay +## Default: 0.06 +# Setting type: Single +# Default value: 0.06 +M3_Chronosphere_Delay = 0.06 + +## M3ChronosphereCameraLerpTime +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M3ChronosphereCameraLerpTime = 0.5 + +## projectile freeze radius requires restart +## Default: 30 +# Setting type: Single +# Default value: 30 +M3_Freezosphere_Radius = 30 + +## visuals require restart +## Default: 5 +# Setting type: Single +# Default value: 5 +M3_Freezosphere_FreezeDuration = 5 + +## M3_Freezosphere_CastDuration +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +M3_Freezosphere_CastDuration = 0.6 + +## M4_Deconstructing_TickInterval +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +M4_Deconstructing_TickInterval = 0.3 + +## M4_Deconstructing_Duration +## Default: 1 +# Setting type: Single +# Default value: 1 +M4_Deconstructing_Duration = 1 + +## M4_Deconstructing_TickDamage +## Default: 0.8 +# Setting type: Single +# Default value: 0.8 +M4_Deconstructing_TickDamage = 0.8 + +## M4_Deconstructing_ChronoStacksRequired +## Default: 100 +# Setting type: Single +# Default value: 100 +M4_Deconstructing_ChronoStacksRequired = 100 + +## M4_Deconstructing_Range +## Default: 40 +# Setting type: Single +# Default value: 40 +M4_Deconstructing_Range = 40 + +M0_JumpMultiplier = 1.5 + diff --git a/r2_profiles/choncc-upg/config/com.TheWarlock117.LinkMod.cfg b/r2_profiles/choncc-upg/config/com.TheWarlock117.LinkMod.cfg new file mode 100644 index 0000000..5302b8e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TheWarlock117.LinkMod.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin LinkMod v1.2.2 +## Plugin GUID: com.TheWarlock117.LinkMod + +[Balance] + +## Default: 300% +## Sword Beam does 1/2 this damage. +# Setting type: Single +# Default value: 300 +Sword Damage % = 300 + +## Default: 600% +## Falcon Bow fire arrows deal 1/2 this damage, Great Eagle Bow frost arrows deal 1/3. +# Setting type: Single +# Default value: 600 +Bow Damage % = 600 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Damage % = 550 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Arrow Damage % = 550 + +## Default: 650% +# Setting type: Single +# Default value: 650 +Urbosa Damage % = 650 + +## Default: 50% +# Setting type: Single +# Default value: 50 +Revali Damage % = 50 + +## Default: 250% +# Setting type: Single +# Default value: 250 +Cryonis Damage % = 250 + +[Champion Ready Sounds] + +## Enables the sound 'Mipha's Grace is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Miphas Grace = true + +## Enables the sound 'Revali's Gale is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Revalis Gale = true + +## Enables the sound 'Urbosa's Fury is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Urbosas Fury = true + +## Enables the sound 'Daruk's Protection is Ready to Roll' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Daruks Protection = true + +[Character Sounds] + +## Enables the looping slow-mo sound when using a bow while falling. +# Setting type: Boolean +# Default value: true +Bow Slow-Mo = true + +## Enables the looping sound that plays when the Daruk's protection shield is up. +# Setting type: Boolean +# Default value: true +Daruk Shield = true + +## Enables the timer count-down sound when using Stasis. +# Setting type: Boolean +# Default value: true +Stasis Timer = true + +[Link] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.ThinkInvisible.ClassicItems.cfg b/r2_profiles/choncc-upg/config/com.ThinkInvisible.ClassicItems.cfg new file mode 100644 index 0000000..5154bb7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ThinkInvisible.ClassicItems.cfg @@ -0,0 +1,1509 @@ +[Equipments.Amethyst] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIAmethyst + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_AMETHYST_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Brooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 135 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 135 + +## Multiplier for additional cost of chests spawned by Captain's Brooch. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ExtraCost = 0.5 + +## If true, chests spawned by Captain's Brooch will immediately appear at the target position instead of falling nearby, and will not be destroyed after purchase. +# Setting type: Boolean +# Default value: false +SafeMode = false + +## If true, Captain's Brooch will spawn chests directly at the player's position if it can't find a suitable spot nearby. If false, it will fail to spawn the chest and refrain from using an equipment charge. +# Setting type: Boolean +# Default value: false +DoFallbackSpawn = false + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBrooch + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BROOCH_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Lantern] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the Safeguard Lantern effect. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## Base-player-damage/sec applied by Safeguard Lantern. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +Damage = 0.2 + +## Radius of the Safeguard Lantern aura. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 25 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILantern + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LANTERN_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.LostDoll] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of the user's CURRENT health to take from the user when Lost Doll is activated. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +DamageTaken = 0.25 + +## Fraction of the user's MAXIMUM health to deal in damage to the closest enemy when Lost Doll is activated. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageGiven = 5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILostDoll + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LOSTDOLL_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Pillage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Pillaged Gold. +# Setting type: Single +# Default value: 14 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 14 + +## Money per hit provided during Pillaged Gold effect. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +Amount = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPillage + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PILLAGE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Prescriptions] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Prescriptions. +# Setting type: Single +# Default value: 11 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 11 + +## Attack speed added while Prescriptions is active. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ASpdBoost = 0.4 + +## Base damage added while Prescriptions is active. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +DmgBoost = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPrescriptions + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PRESCRIPTIONS_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.SkeletonKey] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius around the user to search for chests to open when using Skeleton Key. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 50 + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISkeletonKey + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SKELETONKEY_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Snowglobe] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of freezing each individual enemy for every Snowglobe tick. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcRate = 30 + +## Number of 1-second ticks of Snowglobe duration. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +Duration = 8 + +## Duration of freeze applied by Snowglobe. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Snowglobe. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Snowglobe will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnowglobe + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNOWGLOBE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Global] + +## If true, disables the Rusty Jetpack gravity reduction while Photon Jetpack is active. If false, there shall be yeet. +# Setting type: Boolean +# Default value: true +CoolYourJets = true + +[Items.BarbedWire] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE radius to add per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackRadius = 1 + +## AoE damage/sec (as fraction of owner base damage) for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 0.5 + +## AoE damage/sec (as fraction of owner base damage) per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.15 + +## If true, Barbed Wire only affects one target at most. If false, Barbed Wire affects every target in range. +# Setting type: Boolean +# Default value: true +OneOnly = true + +## If true, deployables (e.g. Engineer turrets) with Barbed Wire will benefit from their master's damage. Deployables usually have 0 damage stat by default, and will not otherwise be able to use Barbed Wire. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBarbedWire + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BARBEDWIRE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BitterRoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Linearly-stacking multiplier for health gained from Bitter Root. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +HealthMult = 0.08 + +## Cap for health multiplier gained from Bitter Root. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +HealthCap = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBitterRoot + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BITTERROOT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BoxingGloves] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Boxing Gloves to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Multiplier for knockback force vs. grounded targets. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceGrounded = 90 + +## Multiplier for knockback force vs. flying targets. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceFlying = 30 + +## If false, Boxing Gloves will not proc on bosses. +# Setting type: Boolean +# Default value: false +AffectBosses = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBoxingGloves + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BOXINGGLOVES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Clover] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance for a Clover drop to happen at first stack -- as such, multiplicative with Rare/Uncommon chances. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +BaseChance = 4 + +## Percent chance for a Clover drop to happen per extra stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 100 +StackChance = 1.5 + +## Maximum percent chance for a Clover drop on elite kill. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Percent chance for a Clover drop to become Tier 2 at first stack (if it hasn't already become Tier 3). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +BaseUnc = 1 + +## Percent chance for a Clover drop to become Tier 2 per extra stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 100 +StackUnc = 0.1 + +## Maximum percent chance for a Clover drop to become Tier 2. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +CapUnc = 25 + +## Percent chance for a Clover drop to become Tier 3 at first stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 100 +BaseRare = 0.01 + +## Percent chance for a Clover drop to become Tier 3 per extra stack. +# Setting type: Single +# Default value: 0.001 +# Acceptable value range: From 0 to 100 +StackRare = 0.001 + +## Maximum percent chance for a Clover drop to become Tier 3. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +CapRare = 1 + +## Percent chance for a Tier 1 Clover drop to become Equipment instead. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +BaseEqp = 5 + +## If true, all clovers across all living players are counted towards item drops. If false, only the killer's items count. +# Setting type: Boolean +# Default value: true +GlobalStack = true + +## If true, deployables (e.g. Engineer turrets) with 56 Leaf Clover will count towards globalStack. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIClover + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_CLOVER_NAME_RENDERED + +[Items.Embryo] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of triggering an equipment twice. Stacks additively. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcChance = 30 + +## If true, proc chance past 100% can triple-, quadruple-, etc.-proc. +# Setting type: Boolean +# Default value: true +CanMultiproc = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIEmbryo + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_EMBRYO_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Embryo.SubEnable] + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PreonAccumulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PrimordialCube = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +BlastShower = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +DisposableMissileLauncher = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +OcularHUD = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +VolcanicEgg = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +JadeElephant = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +EccentricVase = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheCrowdfunder = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +MilkyChrysalis = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +SuperMassiveLeech = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Recycler = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForeignFruit = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RoyalCapacitor = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheBackup = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GnarledWoodsprite = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Sawmerang = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForgiveMePlease = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RadarScanner = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GoragsOpus = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.GiganticAmethyst = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.CaptainsBrooch = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.PillagedGold = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Prescriptions = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.SkeletonKey = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Snowglobe = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.Lodestone = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CardboardBox = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.QuantumRecombobulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CommandTerminal = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CausalCamera = true + +[Items.FireShield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to trigger Fire Shield. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## AoE radius for Fire Shield. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 15 + +## AoE damage, based on player base damage, for the first stack of Fire Shield. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 2 + +## AoE damage, based on player base damage, per additional stack of Fire Shield. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.5 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Fire Shield. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIFireShield + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_FIRESHIELD_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGun] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum multiplier to add to player damage. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBoost = 0.4 + +## Gold required for maximum damage. Scales with difficulty level. +# Setting type: Int32 +# Default value: 700 +# Acceptable value range: From 0 to 2147483647 +GoldAmt = 700 + +## Inverse-exponential multiplier for reduced GoldAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GoldReduc = 0.5 + +## If true, deployables (e.g. Engineer turrets) with Golden Gun will benefit from their master's money. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIGoldenGun + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_GOLDENGUN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HitList] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time per batch of marked enemies. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Additive bonus to base damage per marked enemy killed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDamage = 0.5 + +## Maximum damage bonus from The Hit List. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxDamage = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIHitList + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_HITLIST_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Imprint] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base cooldown between Filial Imprinting buffs, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BaseCD = 20 + +## Multiplicative cooldown decrease per additional stack of Filial Imprinting. Caps at a minimum of baseDuration. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 0.999 +StackCDreduc = 0.1 + +## Duration of buffs applied by Filial Imprinting. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 5 + +## Extra health regen multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RegenMod = 1 + +## Extra move speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.5 + +## Extra attack speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIImprint + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_IMPRINT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.LifeSavings] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Money to add to players per second per Life Savings stack (without taking into account InvertCount). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +GainPerSec = 1 + +## With less than InvertCount stacks, number of stacks affects time per interval instead of multiplying money gained. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +InvertCount = 3 + +## If true, Life Savings stacks on deployables (e.g. Engineer turrets) will send money to their master. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## If true, Life Savings will continue to work in areas where the run timer is paused (e.g. bazaar). +# Setting type: Boolean +# Default value: false +IgnoreTimestop = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILifeSavings + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LIFESAVINGS_NAME_RENDERED + +[Items.OldBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Fraction of max health required as damage taken to trigger Old Box (halved per additional stack). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## AoE radius for Old Box. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 25 + +## Duration of fear debuff applied by Old Box. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 2 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Old Box. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIOldBox + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_OLDBOX_NAME_RENDERED + +[Items.Permafrost] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance of triggering Permafrost on hit. Affected by proc coefficient; stacks hyperbolically. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Duration of freeze applied by Permafrost. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Permafrost. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Permafrost will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPermafrost + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PERMAFROST_NAME_RENDERED + +[Items.PhotonJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Time in seconds that jump must be released before Photon Jetpack fuel begins recharging. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchDelay = 1 + +## Seconds of Photon Jetpack fuel recharged per second realtime. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchRate = 1 + +## Seconds of Photon Jetpack fuel capacity at first stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +BaseFuel = 1.6 + +## Seconds of Photon Jetpack fuel capacity per additional stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +StackFuel = 1.6 + +## Multiplier for gravity reduction while Photon Jetpack is active. Effectively the thrust provided by the jetpack -- 0 = no effect, 1 = anti-grav, 2 = negative gravity, etc. +# Setting type: Single +# Default value: 1.2 +# Acceptable value range: From 0 to 3.402823E+38 +GravMod = 1.2 + +## Added to Photon Jetpack's GravMod while the character is falling (negative vertical velocity) to assist in stopping falls. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +FallBoost = 2 + +## What to do when both Photon Jetpack and extra jumps may be used. +# Setting type: ExtraJumpInteractionType +# Default value: UseJumpsFirst +# Acceptable values: Simultaneous, UseJumpsFirst, UseJetpackFirst, ConvertJumpsToFuel +ExtraJumpInteraction = UseJumpsFirst + +## If ExtraJumpInteraction is ConvertJumpsToFuel: seconds of fuel to provide per extra jump. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 3.402823E+38 +JumpFuel = 0.8 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPhotonJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PHOTONJETPACK_NAME_RENDERED + +[Items.RustyJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for gravity reduction (0.0 = no effect, 1.0 = full anti-grav). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GravMod = 0.5 + +## Amount added to jump power per stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +JumpMult = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIRustyJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_RUSTYJETPACK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Scepter] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiTurretAdjustCooldown = false + +## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiWalkerAdjustCooldown = false + +## If true, any stacks picked up past the first will reroll to other red items. If false, this behavior will only be used for characters which cannot benefit from the item at all. +# Setting type: Boolean +# Default value: true +RerollExtras = true + +## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. +# Setting type: Boolean +# Default value: false +ArtiFlamePerformanceMode = false + +## If true, other mods will be able to override default Ancient Scepter skills with their own. +# Setting type: Boolean +# Default value: true +Allow3POverride = true + +## Changes what happens when a character whose Utility skill is affected by Ancient Scepter has both Ancient Scepter and Strides of Heresy at the same time. +# Setting type: StridesInteractionMode +# Default value: ScepterRerolls +# Acceptable values: StridesTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls +StridesInteractionMode = ScepterRerolls + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIScepter + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SCEPTER_NAME_RENDERED + +[Items.SmartShopper] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Linear multiplier for money-on-kill increase per stack of Smart Shopper. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MoneyMult = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISmartShopper + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SMARTSHOPPER_NAME_RENDERED + +[Items.SnakeEyes] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to percent crit chance per proc per stack of Snake Eyes. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +CritAdd = 8 + +## Maximum number of successive failed shrines to count towards increasing Snake Eyes buff. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 1 to 2147483647 +StackCap = 6 + +## If true, any chance shrine activation will trigger Snake Eyes on all living players (matches behavior from RoR1). If false, only the purchaser will be affected. +# Setting type: Boolean +# Default value: true +AffectAll = true + +## If true, deployables (e.g. Engineer turrets) with Snake Eyes will gain/lose buff stacks whenever their master does. If false, Snake Eyes will not work on deployables at all. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnakeEyes + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNAKEEYES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Spikestrip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for Spikestrip. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE duration for the first stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 2 + +## AoE duration per additional stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackDuration = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISpikestrip + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SPIKESTRIP_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Taser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Taser to proc. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Duration of root applied by first Taser stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcTime = 1.5 + +## Duration of root applied per additional Taser stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackTime = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITaser + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TASER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TeleSight] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base percent chance of triggering Telescopic Sight on hit. Affected by proc coefficient. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +ProcChance = 1 + +## Added to ProcChance per extra stack of Telescopic Sight. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 100 +StackChance = 0.5 + +## Maximum allowed ProcChance for Telescopic Sight. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 100 +CapChance = 3 + +## If true, Telescopic Sight will not trigger on bosses. +# Setting type: Boolean +# Default value: false +BossImmunity = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITeleSight + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TELESIGHT_NAME_RENDERED + +[Items.Vial] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to natural health regen per stack of Mysterious Vial. +# Setting type: Single +# Default value: 1.4 +# Acceptable value range: From 0 to 3.402823E+38 +AddRegen = 1.4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIVial + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_VIAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/choncc-upg/config/com.ThinkInvisible.TILER2.cfg b/r2_profiles/choncc-upg/config/com.ThinkInvisible.TILER2.cfg new file mode 100644 index 0000000..20c99df --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ThinkInvisible.TILER2.cfg @@ -0,0 +1,42 @@ +[Modules.FakeInventoryModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemWardModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls how many item displays are created on ItemWards. +# Setting type: DisplayPerformanceMode +# Default value: All +# Acceptable values: None, OnePerItemIndex, All +DisplayPerformanceMode = All + +[Modules.NetConfigModule] + +## If true, NetConfig will use the server to check for config mismatches. +# Setting type: Boolean +# Default value: true +EnableCheck = true + +## If true, NetConfig will kick clients that fail config checks (caused by config entries internally marked as both DeferForever and DisallowNetMismatch). +# Setting type: Boolean +# Default value: true +MismatchKick = true + +## If true, NetConfig will kick clients that are missing config entries (may be caused by different mod versions on client). +# Setting type: Boolean +# Default value: true +BadVersionKick = true + +## If true, NetConfig will kick clients that take too long to respond to config checks (may be caused by missing mods on client, or by major network issues). +# Setting type: Boolean +# Default value: true +TimeoutKick = true + diff --git a/r2_profiles/choncc-upg/config/com.ThinkInvisible.TinkersSatchel.cfg b/r2_profiles/choncc-upg/config/com.ThinkInvisible.TinkersSatchel.cfg new file mode 100644 index 0000000..fdba851 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ThinkInvisible.TinkersSatchel.cfg @@ -0,0 +1,2964 @@ +[Artifacts.AntiAir] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Incoming damage multiplier applied to airborne characters while Artifact of Suppression is active. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 1 to 3.402823E+38 +HurtMod = 5 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ANTIAIR_NAME_RENDERED + +[Artifacts.Butterknife] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BUTTERKNIFE_NAME_RENDERED + +[Artifacts.Danger] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DANGER_NAME_RENDERED + +PreventCurseWhileOff = false + +[Artifacts.DelayLoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## What to display in chat when an item is taken for safekeeping. +# Setting type: AnnounceItemsMode +# Default value: ItemName +# Acceptable values: Nothing, Vague, ItemTier, ItemName +AnnounceItems = ItemName + +## What to display in chat when the teleporter boss is killed. +# Setting type: AnnounceDropMode +# Default value: TotalItemCount +# Acceptable values: Nothing, TotalItemCount +AnnounceDrop = TotalItemCount + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DELAYLOOT_NAME_RENDERED + +[Artifacts.DisposableEquip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of Scavenger's Rucksacks to grant at run start. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +RucksackCount = 2 + +## Number of extra equipment interactables to spawn per player per stage. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ExtraEquipmentSpawnCount = 3 + +## Chance for an extra equipment interactable to be a multishop instead of a barrel. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +MultishopChance = 0.2 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DISPOSABLEEQUIP_NAME_RENDERED + +[Artifacts.PackTactics] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Combatants within this distance (in meters) of teammates will buff them if Artifact of Tactics is enabled. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 25 + +## Extra move speed multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.05 + +## Extra damage multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMod = 0.1 + +## Extra armor added per stack of the Tactics buff. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorMod = 15 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKTACTICS_NAME_RENDERED + +[Equipments.Compass] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 180 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 180 + +## How to limit uses of Silver Compass. +# Setting type: UseLimitType +# Default value: NTimesPerCharacter +# Acceptable values: Unlimited, NTimesPerCharacter, NTimesPerStage +UseLimitType = NTimesPerCharacter + +## Number of limited uses if UseLimitType is not Unlimited. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +UseLimitCount = 1 + +## If true, an extra stack of Shrine of the Mountain which has no reward will be applied. +# Setting type: Boolean +# Default value: true +ApplyPunishStack = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATCompass + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_COMPASS_NAME_RENDERED + +[Equipments.Dodge] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Instant speed to add on equipment activation. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +EvadeBurstSpeed = 45 + +## Instant speed to add on equipment activation. +# Setting type: Single +# Default value: 70 +# Acceptable value range: From 0 to 3.402823E+38 +EvadeBurstSpeedGrounded = 70 + +## Duration of the invulnerability effect. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +InvulnTime = 0.5 + +## Minimum cooldown between equipment activations. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDodge + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DODGE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.EMP] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Range of all equipment effects. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 100 + +## Duration of skill disable. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEMP + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EMP_NAME_RENDERED + +[Equipments.Lodestone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 20 + +## Fraction of base damage to inflict. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamageFrac = 4 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## Range for pulling enemies. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +EnemyRange = 40 + +## Range for pulling other objects. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +ObjectRange = 150 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLodestone + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LODESTONE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.MonkeysPaw] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 120 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 120 + +## Which object names are allowed for activation (comma-delimited, leading/trailing whitespace will be ignored). Target objects must also incorporate a ChestBehavior component. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant +ObjectNamesConfig = Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant + +## Cost reduction (0 = no reduction). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +RefundFrac = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMonkeysPaw + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MONKEYSPAW_NAME_RENDERED + +[Equipments.PackBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for packing (comma-delimited, leading/trailing whitespace will be ignored). WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPackBox + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKBOX_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Recombobulator] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for recombobulation (comma-delimited, leading/trailing whitespace will be ignored). Items not in this list will also not be selected as the new object. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken + +## If true, interactables will only reroll into other interactables of the same category (chest, shrine, drone, etc.). +# Setting type: Boolean +# Default value: true +RespectCategory = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRecombobulator + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_RECOMBOBULATOR_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.ReviveOnce] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Which master prefab names to spawn if there are no allies to be revived. WARNING: May have unintended results on some untested objects! +# Setting type: String +# Default value: EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster +MasterNamesConfig = EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATReviveOnce + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REVIVEONCE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Rewind] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## Duration of the phasing effect, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PhaseDuration = 2 + +## Maximum rewind time, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +RewindDuration = 10 + +## Minimum rewind time, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MinDuration = 2 + +## Time after use before beginning to record again, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2 + +## Time between saved player states, in seconds. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0.05 to 3.402823E+38 +FrameInterval = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRewind + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REWIND_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.UnstableBomb] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 40 + +## Percentage of base damage to deal. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 80 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATUnstableBomb + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_UNSTABLEBOMB_NAME_RENDERED + +[Items.BismuthFlask] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to duration of debuffs/DoTs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 1 +DebuffReduction = 0.125 + +## Reduction to duration of buffs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +BuffReduction = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBismuthFlask + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BISMUTHFLASK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BrambleRing] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to reflect. Will be doubled by bleed proc. Stacks hyperbolically. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 0.999 +DamageFrac = 0.2 + +## Amount of damage to convert to barrier. Stacks hyperbolically. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 0.999 +BarrierFrac = 0.125 + +## Multiplier to damageFrac vs players. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +VsPlayerScaling = 0.25 + +## Proc coefficient of the retaliation attack. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBrambleRing + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BRAMBLERING_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ConcentratingAlembic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to melee/blast range/radius per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +RangeReduc = 0.1 + +## Reduction to projectile speed per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +SpeedReduc = 0.1 + +## Reduction to hitscan range per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HitscanReduc = 0.1 + +## DoT damage multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.25 + +## Debuff duration multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DurationBuff = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATConcentratingAlembic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_CONCENTRATINGALEMBIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DamageBuffer] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to convert per stack (linear). +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 1 +BufferFrac = 0.1 + +## Amount of regen multiplier to add per stack (linear) at full barrier. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 10 +RegenFrac = 0.2 + +## Time over which each barrier instance is delayed, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +BufferDuration = 3 + +## Tick interval of the granted barrier, in seconds. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +BufferRate = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDamageBuffer + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DAMAGEBUFFER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DeadManSwitch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +CdrStack = 0.15 + +## If true, also applies equipment cooldown reduction from other sources to the ICD. If false, only cdrStack is applied. +# Setting type: Boolean +# Default value: false +ExternalCdr = false + +## The percentage of maximum health below which to trigger this item's effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDeadManSwitch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEADMANSWITCH_NAME_RENDERED + +[Items.Defib] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for extra healing per stack. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +CritFracStack = 0.25 + +## Crit chance added by the first stack of this item. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +CritBonus = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDefib + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEFIB_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.EnPassant] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of the attack, per stack. +# Setting type: Single +# Default value: 0.7 +# Acceptable value range: From 0 to 3.402823E+38 +AttackDamage = 0.7 + +## Duration of the attack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackTime = 1.5 + +## Fixed cooldown reduction per attack hit, per stack. +# Setting type: Single +# Default value: 0.025 +# Acceptable value range: From 0 to 3.402823E+38 +CdrPerHit = 0.025 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEnPassant + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ENPASSANT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtendoArms] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Hitbox scale increase per stack, linear. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +ResizeAmount = 0.125 + +## Projectile velocity increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedAmount = 0.075 + +## Hitscan range increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +RangeAmount = 0.075 + +## Global attack damage increase per stack, linear. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmount = 0.05 + +## Maximum distance between character and center of an AoE to count as a PBAoE. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +PbaoeRange = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtendoArms + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTENDOARMS_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtraEquipment] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to replace a drop from a Scavenger backpack with this item. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +DropChance = 0.05 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtraEquipment + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTRAEQUIPMENT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.FudgeDice] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base cooldown at first stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 20 + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +CdrStack = 0.1 + +## Amount of luck to provide per proc. +# Setting type: Int32 +# Default value: 9 +# Acceptable value range: From 1 to 100 +BoostAmount = 9 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATFudgeDice + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_FUDGEDICE_NAME_RENDERED + +[Items.GoFaster] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls general power of this item (multiplies all other Frac configs). newSpeed ~ baseSpeed * (1 + buffFrac * specificFrac * stack count). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +BuffFrac = 1 + +## Multiplier to BuffFrac for Commando dodge: multiplies movement speed during dodge. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoDodgeFrac = 0.5 + +## Multiplier to BuffFrac for Commando slide: multiplies movement speed during slide. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoSlideFrac = 0.5 + +## Multiplier to BuffFrac for both Huntress blink variants: divides time spent in blink animation. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkTimeFac = 0.5 + +## Multiplier to BuffFrac for Huntress blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkRangeFac = 0.25 + +## Multiplier to BuffFrac for Huntress mini-blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlink2RangeFac = 0.35 + +## Multiplier to BuffFrac for Bandit smokebomb: controls launch force. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +BanditCloakSpeedFrac = 40 + +## Multiplier to BuffFrac for MUL-T dash: multiplies move speed during reactivation boosts. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacBoostFrac = 0.5 + +## MUL-T dash: directly specify number of reactivations per cast. Stacks. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ToolbotReacBoostCount = 3 + +## MUL-T dash: directly specify duration of each boost. Does not stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacTime = 1 + +## Multiplier to BuffFrac for Engineer shield: shield provides a stacking, 5-second speed buff at a rate increased by item stacks. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +EngiSharedBuffFrac = 0.35 + +## Multiplier to BuffFrac for Engineer missiles: controls launch force per consumed missile. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +EngiBoostFrac = 50 + +## Multiplier to BuffFrac for Mercenary Blinding Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDashFrac = 0.5 + +## Multiplier to BuffFrac for Mercenary Focused Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDash2Frac = 0.5 + +## Multiplier to BuffFrac for REX DIRECTIVE: Disperse: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoomFrac = 1 + +## Multiplier to BuffFrac for REX Bramble Volley: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoom2Frac = 1 + +## Multiplier to BuffFrac for Loader Charged Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFistFrac = 0.5 + +## Multiplier to BuffFrac for Loader Thunder Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFist2Frac = 0.5 + +## Multiplier to BuffFrac for Acrid Caustic Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeapFrac = 0.5 + +## Multiplier to BuffFrac for Acrid Frenzied Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeap2Frac = 0.5 + +## Multiplier to BuffFrac for Captain Airstrike: controls launch force of projectile (NOT adjusted for mass!). +# Setting type: Single +# Default value: 6000 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeFrac = 6000 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile at 1 stack. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracBase = 80 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile per additional stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracStack = 20 + +## Multiplier to BuffFrac for all unhandled characters: controls magnitude of speed buff. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledFrac = 0.5 + +## Static value for all unhandled characters: duration of speed buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledDuration = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoFaster + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOFASTER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGear] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold required for the first point of armor. Scales with difficulty level. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 2147483647 +GoldAmt = 10 + +## Exponential reduction to points of armor past the first. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +GoldExp = 0.075 + +## Duration of each point of armor. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoldenGear + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOLDENGEAR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +GoldReduc = 0.1 + +GoldMin = 0.0001 + +InclDeploys = true + +[Items.GupRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of copies to spawn per split. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 2 to 2147483647 +SplitCount = 2 + +## Damage/health multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 1.401298E-45 to 1 +StatMult = 0.25 + +## Speed and attack speed multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +SpeedStatMult = 0.5 + +## Visual scale multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +ScaleMult = 0.5 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGupRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GUPRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Headset] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of base damage dealt by H3AD-53T procs with a single item copy. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamagePct = 4 + +## Fraction of base damage dealt by H3AD-53T procs per additional item copy. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamagePct = 1.5 + +## Stun time (in seconds) dealt by H3AD-53T procs. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +StunDuration = 5 + +## Procs added on Utility skill cast with a single item copy. +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 1 to 2147483647 +ProcCount = 5 + +## Procs added on Utility skill cast per additional item copy. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +StackProcCount = 3 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHeadset + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEADSET_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HealsToDamage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +## Fraction of healing to absorb, stacks hyperbolically. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +HealingRatio = 0.5 + +## Additional multiplier to HealingRatio for overheal. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +OverhealMalus = 0.25 + +## Absorbed healing required to activate the buff, relative to max health. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ActivationRatio = 1 + +## Duration of the buff, once triggered. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 10 + +## Attack speed multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeAttackSpeed = 0.2 + +## Damage multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeDamage = 0.2 + +## Move speed multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeMoveSpeed = 0.2 + +## Jump power multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeJumpPower = 0.2 + +## Health regen multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeRegen = 0.2 + +## Base crit chance to add per buff stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeCrit = 20 + +## Base armor to add per buff stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeArmor = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHealsToDamage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEALSTODAMAGE_NAME_RENDERED + +ExtraConversionMalus = 0.5 + +MaxStoredDamageRatio = 99 + +TriggerBigHitFrac = 4 + +[Items.HurdyGurdy] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of this item's projectiles. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +ProjDamage = 2 + +## Forward cone angle for acquiring projectile targets. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 180 +ProjAngle = 30 + +## Uninterrupted secondary skill activations required to start firing. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +WindupTime = 3 + +## Secondary skill charges provided by the first stack of this item. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +BaseCharges = 2 + +## Secondary skill charges provided per additional first stack of this item. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +StackCharges = 1 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.5 + +## Skill names which will always count for consecutive Hurdy-Gurdy activations. +# Setting type: String +# Default value: RailgunnerBodyFireSnipeHeavy +SkillOverridesConfig = RailgunnerBodyFireSnipeHeavy + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHurdyGurdy + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HURDYGURDY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Kintsugi] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Stat bonus per T1 item per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 1 +Tier1Bonus = 0.01 + +## Stat bonus per T2 item per stack. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 1 +Tier2Bonus = 0.03 + +## Stat bonus per any other item (e.g. T3, Boss) per stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +Tier3Bonus = 0.05 + +## Items to count towards Kintsugi, as a comma-delimited list of name tokens or internal names (will be automatically trimmed, prefix name tokens with @). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi +ValidItemNameTokens = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi + +## Binary flag determining which stats to effect. 1: Attack Speed, 2: Damage, 4: Move Speed, 8: Jump Power, 16: Regen Mult., 32: Crit Chance, 64: Armor +# Setting type: Int32 +# Default value: 127 +# Acceptable value range: From 0 to 127 +BuffEffectFlags = 127 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKintsugi + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KINTSUGI_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.KleinBottle] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Unstable Klein Bottle to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +ProcChance = 8 + +## Range of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +PullRadius = 20 + +## Vertical hold distance of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PullHeight = 2 + +## Radius of random motion of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +PullWobble = 0.5 + +## Duration of the Unstable Klein Bottle's float effect and stun. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +PullTime = 1 + +## Internal cooldown of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcIcd = 1.5 + +## Damage multiplier stat of the attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.5 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKleinBottle + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KLEINBOTTLE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Loom] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum number of buff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## Attack speed multiplier reduction per buff stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 0.999 +StackAttack = 0.05 + +## Damage multiplier addition per buff stack. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamage = 0.125 + +## Time before effect expires. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Window = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLoom + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LOOM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Magnetism] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Projectile magnetism angle (deg) at first stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 180 +RangedAmountBase = 1 + +## Projectile magnetism angle (deg) cap. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 180 +RangedAmountMax = 30 + +## Number of item stacks over which projectile magnetism angle approaches its cap by half. +# Setting type: Int32 +# Default value: 50 +# Acceptable value range: From 1 to 2147483647 +RangedAmountLambda = 50 + +## Melee draw-in range (m) per stack, linear. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeAmount = 2 + +## Maximum melee draw-in pull speed (m/s). +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeForce = 30 + +## Maximum melee draw-in pull angular speed (rotations/sec). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeTurnForce = 4 + +## Global critical chance increase (percentage 0-100) per stack, linear. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +CritAmount = 2.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMagnetism + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MAGNETISM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mimic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time between batches of re-mimics. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ScrambleRate = 15 + +## Linear scalar on chosen item types per tier. At 1, only one item per tier will ever be chosen; at 0, all items will remain valid. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableSpikiness = 0.8 + +## Relative weight for a Mimic to prefer Tier 1 items. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableT1 = 0.8 + +## Relative weight for a Mimic to prefer Tier 2 items. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +ChanceTableT2 = 0.2 + +## Relative weight for a Mimic to prefer Tier 3 items. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ChanceTableT3 = 0.1 + +## Relative weight for a Mimic to prefer Boss Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTB = 0.05 + +## Relative weight for a Mimic to prefer Lunar Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTL = 0.05 + +## Relative weight for a Mimic to prefer all other items. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ChanceTableTX = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMimic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MIMIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MotionTracker] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient of this item's attack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracBase = 0.4 + +## Proc coefficient of this item's attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcFrac = 0.5 + +## Time in combat required to recharge projectile attack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DamageTime = 3 + +## Damage coefficient per additional item stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracStack = 0.2 + +## If true, indicator VFX will be disabled. +# Setting type: Boolean +# Default value: false +DisableVFX = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMotionTracker + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOTIONTRACKER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MountainToken] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time spent in midair after which all bonus item stacks will have been removed and granted to enemies. Bonus items decay linearly over this timespan. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxUngroundedTime = 20 + +## Amount of extra monster credits to assign to the teleporter event per stack (scales with time). +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +DifficultyBonus = 100 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMountainToken + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUNTAINTOKEN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Moustache] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance to trigger this item's effect on hit, per stack (hyperbolic). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +ProcChance = 4 + +## Fixed taunt duration. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDuration = 5 + +## Fixed damage resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +DamageResist = 0.15 + +## Fixed knockback resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +KnockResist = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMoustache + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUSTACHE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mug] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum degrees of spread to add to extra projectiles. +# Setting type: Single +# Default value: 17.5 +# Acceptable value range: From 0 to 180 +SpreadConeHalfAngleDegr = 17.5 + +## Extra projectile chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Proc coefficient on melee projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.25 + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.25 + +## Proportion of missile/orb attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MissileProjectileDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMug + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MUG_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.NautilusProtocol] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Armor applied per stack. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorBuff = 25 + +## Regen applied per stack. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +RegenBuff = 2 + +## Damage bonus multiplier applied per stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.2 + +## Range (m) of the ping explosion. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DetRange = 80 + +## Relative damage of the ping explosion. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DetDamage = 1 + +## Minimum time between detonations on a single drone. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DetIcd = 5 + +## Proc coefficient of the void detonation attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATNautilusProtocol + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_NAUTILUSPROTOCOL_NAME_RENDERED + +[Items.ObsidianBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to trigger the effect. Effect can proc once per stack. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Range to spread debuffs within. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 50 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATObsidianBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_OBSIDIANBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.OrderedArmor] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Armor given at minimum item type variety (1). +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorAmtBase = 100 + +## Multiplier of armor scaling per additional item type (higher = less penalty). +# Setting type: Single +# Default value: 0.975 +# Acceptable value range: From 0 to 0.999 +VarietyExp = 0.975 + +## Linear multiplier for increased ArmorAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorStacking = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATOrderedArmor + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ORDEREDARMOR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Pinball] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of extra projectile bounces at first stack. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +BaseBounces = 3 + +## Number of extra projectile bounces per additional stack. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +StackBounces = 2 + +## Fraction of original attack damage for bounced projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BounceDamageFrac = 0.5 + +## Percent chance to proc. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +BounceChance = 15 + +## Extra projectile names to blacklist (comma-delimited, leading/trailing whitespace will be ignored). +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: TreebotFlower1, TreebotFlower2, TreebotFlowerSeed +BlacklistedProjectiles = TreebotFlower1, TreebotFlower2, TreebotFlowerSeed + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.5 + +## Proc coefficient for melee projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPinball + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PINBALL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PixieTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of all Pixie Tube buffs. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 10 + +## Fractional move speed bonus from the Water buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMoveAmt = 0.05 + +## Fractional attack speed bonus from the Air buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffAttackAmt = 0.05 + +## Fractional damage bonus from the Fire buff. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDamageAmt = 0.03 + +## Flat armor bonus from the Earth buff. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffArmorAmt = 10 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## If true, stacking spawns stronger wisps instead of more. +# Setting type: Boolean +# Default value: true +PerformanceMerge = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPixieTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PIXIETUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShootToHeal] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, AI with nothing better to do will attempt to shoot teammates if they have this item, either of them are injured, and Artifact of Chaos is not enabled. +# Setting type: Boolean +# Default value: true +AiOverride = true + +## Healing amount multiplier, relative to attack power+proc and target health, per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +BaseHealMod = 0.01 + +## Self-healing amount on healing an ally, relative to the healing the ally received, per stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ReturnHealMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShootToHeal + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHOOTTOHEAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShrinkRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Effect duration per stack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 3 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2.5 + +## Strength of the damage debuff (higher = less damage). Does not stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageDebuff = 0.5 + +## Strength of the model scale effect per stack (lower = smaller). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ScaleDebuff = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShrinkRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHRINKRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Skein] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum damage/knockback to block per stack (hyperbolic). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HighMassFrac = 0.5 + +## Maximum speed to add per stack (linear). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +LowMassFrac = 0.5 + +## Time required to reach maximum buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +MassChangeDuration = 5 + +## Rate at which buffs decay, relative to the charge rate. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +GraceRate = 2 + +## Time after being hit to force movement state. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HitIcd = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATSkein + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SKEIN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Swordbreaker] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of this item's projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +RawDamage = 0.5 + +## Reflected damage of this item's projectiles (added to rawDamage). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +RetalDamage = 0.25 + +## Amount of flat shield given by this item per stack. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +ShieldAmt = 50 + +## Number of projectiles fired by this item per stack. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +SparkCount = 3 + +## Maximum degrees of spread to add to projectiles. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 180 +SpreadConeHalfAngleDegr = 5 + +## Internal cooldown for firing projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATSwordbreaker + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SWORDBREAKER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TimelostRum] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Delay per extra hit. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DelayTime = 0.5 + +## Extra hit chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Damage modifier for melee attacks. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTimelostRum + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TIMELOSTRUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TriBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for the effect to trigger (percentage). +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Proc damage, as base damage fraction, at first stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcBaseDamage = 0.5 + +## Proc damage, as base damage fraction, per additional stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcStackDamage = 0.5 + +## If true, will never proc from self damage. +# Setting type: Boolean +# Default value: false +PreventSelfProc = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTriBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TRIBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VillainousVisage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fractional stealth attack damage bonus per stack. +# Setting type: Single +# Default value: 0.13 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.13 + +## Duration of the stealth buff once triggered. +# Setting type: Single +# Default value: 1.3 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 1.3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVillainousVisage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VILLAINOUSVISAGE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VoidwispHive] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Lifetime of Voidwisp Hive wisps. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +WispDuration = 10 + +## Damage fraction dealt by Voidwisp attacks per stack. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmt = 0.08 + +## Time, in seconds, between attacks. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageRate = 0.5 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## Proc coefficient of wisp attacks. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVoidwispHive + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VOIDWISPHIVE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.WaxFeather] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Airtime required to accumulate a buff/debuff stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ChargeFreq = 0.4 + +## Maximum buff/debuff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## How fast to decay charge while grounded, relative to chargeFreq. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DecayFreqMult = 3 + +## Ignite chance at full strength (does not stack). +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +IgniteChance = 15 + +## Relative ignite damage per stack at full strength (linear). +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +IgniteDamage = 0.2 + +## Armor penalty per stack at full strength (linear). +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorDebuff = 5 + +## Gravity reduction per stack at full strength (hyperbolic). +# Setting type: Single +# Default value: 0.015 +# Acceptable value range: From 0 to 1 +GravityBuff = 0.015 + +## Speed penalty per stack at full strength (linear divisor). +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedDebuff = 0.01 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWaxFeather + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WAXFEATHER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Wrangler] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Extra fire rate applied at 1 stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseExtraSpeed = 0.4 + +## Extra fire rate applied per additional stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +StackExtraSpeed = 0.4 + +## Armor given to item's holder, per drone per stack. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +OwnerArmor = 15 + +## Maximum range (m) before breaking AI override and losing armor bonus. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +Wrange = 150 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWrangler + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WRANGLER_NAME_RENDERED + +Duwration = 30 + +[Modules.BulwarkDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoPrimaryPulse] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, skill will have no recoil and use an alternate mechanic: high-end damage will start at +0 compared to low-end, and ramp up while attacking the same enemy without missing. +# Setting type: Boolean +# Default value: false +AltModeFocusFire = false + +[Modules.CommandoSpecialPlasmaGrenade] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoUtilityJinkJet] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier to GoFaster BuffFrac for this skill: multiplies launch speed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GoFasterBuffFrac = 0.5 + +[Modules.CursesKeepOSP] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: false +Enabled = false + +[Modules.EngiPrimaryFlak] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiSecondaryChaff] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiUtilitySpeedispenser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EquipmentDroneLabels] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.HuntressPrimaryBombArrow] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.HuntressSecondaryBola] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Items to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP +ItemNameBlacklist = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP + +## Item tiers to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef +ItemTierNameBlacklist = LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef + +## If true, items placed in item drones will be dropped if the item drone dies. If false, items will be destroyed. +# Setting type: Boolean +# Default value: true +DropItemsOnDeath = true + +## If true, items dropped by DropItemsOnDeath will never be Command droplets even if Artifact of Command is enabled. +# Setting type: Boolean +# Default value: true +ForceNoCommand = true + +## Range of Item Drone itemsharing. +# Setting type: Single +# Default value: 1000 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 1000 + +[Modules.KnockbackFinFloat] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier stat of the reworked Knockback Fin attack. +# Setting type: Single +# Default value: 1.8 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 1.8 + +## Percent chance for reworked Knockback Fin to proc; stacks hyperbolically. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Vertical hold distance of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +PullHeight = 4 + +## Radius of random motion of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +PullWobble = 0.5 + +## Duration of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PullTime = 2 + +[Modules.ModdableEquipmentMaxCharges] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.TufferDaze.PoppyMod.cfg b/r2_profiles/choncc-upg/config/com.TufferDaze.PoppyMod.cfg new file mode 100644 index 0000000..297b408 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.TufferDaze.PoppyMod.cfg @@ -0,0 +1,158 @@ +## Settings file was created by plugin PoppyMod v1.2.2 +## Plugin GUID: com.TufferDaze.PoppyMod + +[Abilities] + +## Percentage of your base armor to gain at max passive stacks. +# Setting type: Single +# Default value: 20 +Passive Armor = 20 + +## Damage coefficient of the primary attack. +# Setting type: Single +# Default value: 3.2 +Primary Damage = 3.2 + +## Damage coefficient of Iron Ambassador. +# Setting type: Single +# Default value: 2.8 +Secondary Damage = 2.8 + +## Max HP shield coefficient of Shieldy. +# Setting type: Single +# Default value: 0.2 +Secondary Shield = 0.2 + +## Damage coefficient of Heroic Charge. +# Setting type: Single +# Default value: 2.4 +Utility #1 Damage = 2.4 + +## Damage coefficient of Steadfast Presence. +# Setting type: Single +# Default value: 1 +Utility #2 Damage = 1 + +## Percentage of your base movespeed gained during Steadfast Presence. +# Setting type: Single +# Default value: 0.4 +Utility #2 Movespeed = 0.4 + +## Minimum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 6 +Special #1 Min Damage = 6 + +## Maximum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 26 +Special #1 Max Damage = 26 + +## Damage coefficient of Hammer Shock. +# Setting type: Single +# Default value: 24 +Special #2 Damage = 24 + +## Percentage of enemy max HP to deal as damage. +# Setting type: Single +# Default value: 0.1 +Special #2 HP Damage = 0.1 + +[Audio] + +## Enable only if you are really truely absolutely prepared for maximum bonkage. +# Setting type: Boolean +# Default value: false +Bonk = false + +## Whether or not to say something when a teleporter boss spawns. +# Setting type: Boolean +# Default value: true +Boss Chatter = true + +## Whether or not to say something when interacting with chests and the like. +# Setting type: Boolean +# Default value: true +Purchase Chatter = true + +## Whether or not to say something when picking up Shieldy. +# Setting type: Boolean +# Default value: true +Shieldy Pickup Chatter = true + +## Whether or not to say something when below 50% HP. +# Setting type: Boolean +# Default value: true +Passive Chatter = true + +## Whether or not to say something when firing a charged Keepers Verdict. +# Setting type: Boolean +# Default value: true +Keepers Verdict Chatter = true + +## Whether or not the rat says something every 30 seconds. +# Setting type: Boolean +# Default value: true +Idle Chatter = true + +## Frequency of idle chatter. +# Setting type: Single +# Default value: 1 +Chatter Freqency = 1 + +Master Volume = 100 + +[Emotes] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 + LeftControl +Joke Keybind = Alpha1 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha2 + LeftControl +Taunt Keybind = Alpha2 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha3 + LeftControl +Dance Keybind = Alpha3 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha4 + LeftControl +Laugh Keybind = Alpha4 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha6 + LeftControl +Mastery Keybind = Alpha6 + LeftControl + +[Stats] + +## Base HP (restart required) +# Setting type: Int32 +# Default value: 160 +Base HP = 160 + +## Base Armor (restart required) +# Setting type: Int32 +# Default value: 20 +Base Armor = 20 + +## Base Damage (restart required) +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Base Crit (restart required) +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +## Base Attack Speed (restart required) +# Setting type: Single +# Default value: 1 +Base Attack Speed = 1 + +## Base Move Speed (restart required) +# Setting type: Single +# Default value: 7 +Base Move Speed = 7 + diff --git a/r2_profiles/choncc-upg/config/com.Tymmey.Templar.cfg b/r2_profiles/choncc-upg/config/com.Tymmey.Templar.cfg new file mode 100644 index 0000000..71309ce --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Tymmey.Templar.cfg @@ -0,0 +1,245 @@ +## Settings file was created by plugin Templar v1.1.1 +## Plugin GUID: com.Tymmey.Templar + +[01 - Templar] + +## Enables Bazooka Mk.2 +# Setting type: Boolean +# Default value: false +Mini Bazooka Primary = false + +[1 - Templar] + +## Base damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Damage per level +# Setting type: Single +# Default value: 2.4 +Damage growth = 2.4 + +## Base health +# Setting type: Single +# Default value: 200 +Health = 200 + +## Health per level +# Setting type: Single +# Default value: 48 +Health growth = 48 + +## Base armor +# Setting type: Single +# Default value: 15 +Armor = 15 + +## Base HP regen +# Setting type: Single +# Default value: 0.5 +Regen = 0.5 + +## HP regen per level +# Setting type: Single +# Default value: 0.5 +Regen growth = 0.5 + +[2 - Minigun] + +## Minigun damage per bullet +# Setting type: Single +# Default value: 0.4 +Damage = 0.4 + +## Minigun proc coefficient per bullet +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Minigun bullet force +# Setting type: Single +# Default value: 3 +Force = 3 + +## Bonus armor while firing +# Setting type: Single +# Default value: 50 +Armor Bonus = 50 + +## Bonus armor while standing still and firing +# Setting type: Single +# Default value: 100 +Stationary Armor Bonus = 100 + +## Starting fire rate +# Setting type: Single +# Default value: 0.75 +Minimum Fire Rate = 0.75 + +## Max fire rate +# Setting type: Single +# Default value: 1.35 +Maximum Fire Rate = 1.35 + +## Amount the fire rate increases per shot +# Setting type: Single +# Default value: 0.01 +Fire Rate Growth = 0.01 + +[3 - Tar Rifle] + +## Rifle damage per bullet +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Rifle proc coefficient per bullet +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Rifle bullet force +# Setting type: Single +# Default value: 5 +Force = 5 + +## Higher value = lower fire rate, due to spaghetti code +# Setting type: Single +# Default value: 1.6 +Fire Rate = 1.6 + +[4 - Clay Bomb] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Bomb cooldown +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Explosion damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Explosion proc coefficient +# Setting type: Single +# Default value: 0.8 +Proc Coefficient = 0.8 + +## Explosion radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## The time it takes to explode after hitting something +# Setting type: Single +# Default value: 0.15 +Detonation Time = 0.15 + +[5 - Blunderbuss] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown per shot +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Pellets fired per shot +# Setting type: Int32 +# Default value: 6 +Pellet count = 6 + +## Pellet damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Pellet proc coefficient +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Pellet spread when fired +# Setting type: Single +# Default value: 10 +Pellet spread = 10 + +[6 - Tar Blast] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[6 - Tar Overdrive] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +[7 - Sidestep] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[8 - Bazooka] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Bazooka cooldown +# Setting type: Single +# Default value: 14 +Cooldown = 14 + +## Bazooka damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Bazooka proc coefficient +# Setting type: Single +# Default value: 0.6 +Proc Coefficient = 0.6 + +## Bazooka blast radius +# Setting type: Single +# Default value: 16 +Blast Radius = 16 + +[8 - Bazooka Mk.2] + +## Bazooka Mk.2 damage +# Setting type: Single +# Default value: 5 +Damage = 5 + diff --git a/r2_profiles/choncc-upg/config/com.Vercility.Huntress.cfg b/r2_profiles/choncc-upg/config/com.Vercility.Huntress.cfg new file mode 100644 index 0000000..dd22f5f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Vercility.Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Huntress Base Range v1.0.1 +## Plugin GUID: com.Vercility.Huntress + +[Stats] + +## Huntress Range (Base is 60, Mod default is 100) +# Setting type: Single +# Default value: 100 +Range = 100 + diff --git a/r2_profiles/choncc-upg/config/com.Viliger.DS1Catacombs.cfg b/r2_profiles/choncc-upg/config/com.Viliger.DS1Catacombs.cfg new file mode 100644 index 0000000..3c2df8f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Viliger.DS1Catacombs.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin DS1Catacombs v1.0.3 +## Plugin GUID: com.Viliger.DS1Catacombs + +[Catacombs] + +## Enables shitpost music. +# Setting type: Boolean +# Default value: false +Enable shitpost music = false + +## Wall destruction is no longer minor exclusive. +# Setting type: Boolean +# Default value: false +Anyone can destroy walls = false + diff --git a/r2_profiles/choncc-upg/config/com.Viliger.EnemiesReturns.cfg b/r2_profiles/choncc-upg/config/com.Viliger.EnemiesReturns.cfg new file mode 100644 index 0000000..779b205 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Viliger.EnemiesReturns.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EnemiesReturns v0.2.5 +## Plugin GUID: com.Viliger.EnemiesReturns + +[Config] + +## Use config file for storring config. Due to mod being currently unfinished and unbalanced, we deploy rapid changes to values. So this way we can still have configs, but without the issue of people having those values saved. +# Setting type: Boolean +# Default value: false +Use Config File = false + diff --git a/r2_profiles/choncc-upg/config/com.Viliger.Roomba.cfg b/r2_profiles/choncc-upg/config/com.Viliger.Roomba.cfg new file mode 100644 index 0000000..58b4ec5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Viliger.Roomba.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin Roomba v1.0.6 +## Plugin GUID: com.Viliger.Roomba + +[Items] + +## Enable custom items. +# Setting type: Boolean +# Default value: true +Enable Custom Items = true + +## Roomba will drop items. It will drop item equal to normal chest, if you want to disable custom drops, uncheck Enable Custom Items. +# Setting type: Boolean +# Default value: true +Roomba Drops Normal Chest Items = true + +[Maxwell] + +## Chance to spawn Evil Maxwell. +# Setting type: Single +# Default value: 5 +Maxwell Proc Chance = 5 + +## Damage of Evil Maxwell explosion, in percent of total damage. +# Setting type: Single +# Default value: 600 +Maxwell Explosion Damage = 400 + +## Damage of Evil Maxwell explosion per stack, in percent of total damage. +# Setting type: Single +# Default value: 600 +Maxwell Explosion Damage Per Stack = 400 + +## Explosion radius of Evil Maxwell. By default value is the same as explosion of Commando's grenade. +# Setting type: Single +# Default value: 11 +Maxwell Explosion Radius = 11 + +[Poster] + +## Damage increase of Poster, in percent. +# Setting type: Single +# Default value: 5 +Poster Damage Increase = 5 + +## Damage increase of Poster, in percent per stack. +# Setting type: Single +# Default value: 5 +Poster Damage Increase Per Stack = 5 + +## How much of max health as shield Poster gives. +# Setting type: Single +# Default value: 15 +Poster Shield Value = 15 + +## How much of max health as shield Poster gives per stack. +# Setting type: Single +# Default value: 15 +Poster Shield Value Per Stack = 15 + +[Roomba] + +## Chance of Roomba to spawn on stage start. +# Setting type: Single +# Default value: 30 +Chance To Spawn = 30 + +## Weight chance of Roomba with nothing on it. Set to 0 to disable. +# Setting type: Single +# Default value: 8 +Roomba with Nothing Weight = 8 + +## Weight chance of Roomba with Maxwell on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with Maxwell Weight = 4 + +## Weight chance of Roomba with TV on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with TV Weight = 4 + +[Void Death] + +## Add BypassArmor flag to all void explosions that result in instant death. Used so you can kill Roomba with it. +# Setting type: Boolean +# Default value: true +Make Void Explosion Bypass Armor = true + diff --git a/r2_profiles/choncc-upg/config/com.Viliger.SM64BBF.cfg b/r2_profiles/choncc-upg/config/com.Viliger.SM64BBF.cfg new file mode 100644 index 0000000..8606e5c --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Viliger.SM64BBF.cfg @@ -0,0 +1,122 @@ +## Settings file was created by plugin SM64BBF v1.0.5 +## Plugin GUID: com.Viliger.SM64BBF + +[Bobomb Spawn] + +## Selection weight for Bobomb Director Card. Does not affect spawning on Bobomb Battlefield, only for other stages. +# Setting type: Int32 +# Default value: 6 +Bobomb Card Selection Weight = 6 + +## How many stages players must clear before Bobombs start spawning. Does not affect spawning on Bobomb Battlefield, only for other stages. +# Setting type: Int32 +# Default value: 0 +Bobomb Card Minimal Stage Count = 0 + +## Bobombs can spawn in arena (internal name for Void Fields) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in arena = false + +## Bobombs can spawn in ancientloft (internal name for Aphelian Sanctuary) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in ancientloft = false + +## Bobombs can spawn in blackbeach (both 1 and 2) (internal name for Distant Roost) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in blackbeach = false + +## Bobombs can spawn in dampcavesimple (internal name for Abyssal Depths) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in dampcavesimple = false + +## Bobombs can spawn in foggyswamp (internal name for Wetlands Aspect) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in foggyswamp = false + +## Bobombs can spawn in foggyswamp (internal name for Rallypoint Delta) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in frozenwall = false + +## Bobombs can spawn in golemplains (both 1 and 2) (internal name for Titanic Plains) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in golemplains = false + +## Bobombs can spawn in goolake (internal name for Abandoned Aqueduct) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in goolake = false + +## Bobombs can spawn in lakes (internal name for Verdant Falls) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in lakes = false + +## Bobombs can spawn in rootjungle (internal name for Sundered Grove, aka Stadia Stage) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in rootjungle = false + +## Bobombs can spawn in shipgraveyard (internal name for Siren's Call) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in shipgraveyard = false + +## Bobombs can spawn in skymeadow (internal name for Sky Meadow (duh)) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in skymeadow = false + +## Bobombs can spawn in snowyforest (internal name for Siphoned Forest) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in snowyforest = false + +## Bobombs can spawn in sulfurpools (internal name for Sulfur Pools, oh hey another one) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in sulfurpools = false + +## Bobombs can spawn in wispgraveyard (internal name for Scorched Acres) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in wispgraveyard = false + +## Bobombs can spawn in Simulacrum, covers all Simulacrum stages. +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in Simulacrum = false + +## To make Bobombs spawn in custom stages, add internal names of custom stages separated by ",". You can find their name by installing DebugToolkit and then entering "list_scene", it will give you the list of all available scenes as stages. For example, Fogbound Lagoon is FBLScene, Catacombs is catacombs_DS1_Catacombs, Bobomb Battlefield is sm64_bbf_SM64_BBF +# Setting type: String +# Default value: +Bobomb Can Spawn in custom stages = + +[Tree Interactable] + +## Weight to spawn Coin when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 40 +Coin Weight = 40 + +## Weight to spawn 1UP when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 5 +One Up Weight = 5 + +## Weight to spawn Starman when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 10 +Starman Weight = 10 + +## Weight to get nothing when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 45 +Nothing Weight = 45 + diff --git a/r2_profiles/choncc-upg/config/com.Wolfo.WolfoQualityOfLife.cfg b/r2_profiles/choncc-upg/config/com.Wolfo.WolfoQualityOfLife.cfg new file mode 100644 index 0000000..4adb064 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Wolfo.WolfoQualityOfLife.cfg @@ -0,0 +1,358 @@ +## Settings file was created by plugin WolfoQualityOfLife v2.0.5 +## Plugin GUID: com.Wolfo.WolfoQualityOfLife + +[1 - Config] + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline around Beetle Guard Ally +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +[2a - Buff Icons] + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +## Currently will start displaying the buff after you hit the ground for the next time instead of right after you pick up the item. +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. +# Setting type: Boolean +# Default value: true +Add buff Icon for Shield Regen Delay = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +## Options: +## Disabled +## BugupIcon +## MovespeedIcon +## (It used to have a buff with extra speed but it got removed) +# Setting type: String +# Default value: BugupIcon +Add buff icon to Milky Chrysalis usage = BugupIcon + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon to Helfire Tincture usage = true + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon for being in Volcanic Egg = true + +## Only DoT to not have a debuff icon +# Setting type: Boolean +# Default value: true +Debuff Icon for Helfire Tincutre DoT = true + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +[2c - Faster Interactables] + +# Setting type: Boolean +# Default value: true +Faster Printers = true + +# Setting type: Boolean +# Default value: true +Faster Scrappers = true + +# Setting type: Boolean +# Default value: true +Time between Shrine uses = true + +[2d - Logbook] + +## Should the Volatile Battery, Twisted Scav, Newt, Malachite Urchin have a log Entry +## Twisted Scav and Newt Log is unlocked by their respective areas logbook, Malachite Urchin Log is unlocked by looping for the first time. +# Setting type: Boolean +# Default value: true +More log entries (Main) = true + +## Should the Elite Aspects have a log Entry. +## If you're making the Aspects Boss Equipment via Color Changer; Boss Equipment won't normally have a yellow background, download BossEquipmentFix to fix that. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +More log entries (Aspects) = true + +## Shows your equipment after all the items +# Setting type: Boolean +# Default value: true +Show Equipment alongside Items in end of run report = true + +## When you beat Twisted Scavs the Icons will be White instead of blue/purple like when oblitarating and will say At Peace... in reference to the Moment Whole logbook +## This will be updated in accordance to the lore +# Setting type: Boolean +# Default value: true +Limbo Ending log tweaks = true + +[2e - Old Printer] + +## Change the model of (White) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(White) Printer Old Model = false + +## Change the model of (Green) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Green) Printer Old Model = true + +## Change the model of (Red) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Red) Printer Old Model = true + +## Change the model of (Yellow) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(Yellow) Printer Old Model = false + +[2x - Extra Info] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When you Scrap, Print, Cleanse, Reforge, Buy an Equipment Drone, etc. send a message telling everyone what item you lost. +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +## Messages only viewable by the person that has those items. Helpful for when the item notifcations lag behind or you just miss it. +# Setting type: Boolean +# Default value: true +Transformation Messages for Benthic Bloom and Egocentrism = true + +## Global Messages. Tells you how many Watches or Elixir got used up. For when the item notifications lag behind or just another way to tell. +# Setting type: Boolean +# Default value: true +Messages when a Elixir or Watch gets used = true + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Objectives for Portals = true + +[2y - Visual Details] + +## Red Sword Oni Merc, Green Vine Smoothie Rex, Proper Color Power Mode Janitor MulT, Proper Glowing EOD Engi +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +## Separate Skin for people who might like both or might play with people that like one but not the other. +# Setting type: Boolean +# Default value: true +Oni Merc Blue Sword Skin = true + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## A skin to use instead when using Blight and the Default Skin as the Green would not match +# Setting type: Boolean +# Default value: true +Blight Default Acrid Skin = true + +## They shoot balls that look similiar to their elite coloration. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +[2z - Misc Tweaks] + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +# Setting type: Boolean +# Default value: false +Always display Locked Artificer = false + +[3a - Color Changer - Module] + +## If this is turned off no colors will be changed +## Change the outline/chat color for Lunar/Elite/Boss Equipment and Lunar Coin +## Must Include Hashtag (They can't be shown in the config description)# +## Some default vanilla color values +## Equipment Orange: #FF8000 +## Lunar Blue: #307FFF +## Boss Yellow: #FFEB04 +## Lunar Coin Cost Pink: #C6ADFA +# Setting type: Boolean +# Default value: true +Enable Module = true + +## Change the description color and make them glow yellow in the overworld +## Ideal if you're making them Yellow/Yellow-Orange +# Setting type: Boolean +# Default value: true +Yellow Elite Equip = true + +## Should the changes that are enabled above also apply to Shared Design +## It normally has a blue outline +# Setting type: Boolean +# Default value: false +Yellow Elite Equip for (Perfected Elite Equip) (Both) = false + +## If true Lunar Coins use their pinkish color instead or their vanilla blue color. +# Setting type: Boolean +# Default value: true +Lunar Coin Outline = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +[4a - Item Tweaks] + +## Lysate Cell will combined up to 3 casts of Ballista if you have the stock available. +# Setting type: Boolean +# Default value: true +Lysate Cell Huntress = true + +[7a - Misc Tweaks] + +## It does not guarantee it will be a good item in any way. Simply makes it more consistent at getting rid of Red Scrap if you have any. +# Setting type: Boolean +# Default value: true +Guaranteed RedToWhite Cauldron on Commencement = true + +[7b - Gameplay - Vanilla Game Modes] + +## Play Prismatic Trials despite having a modded version, seed is randomly generated each time and your victory should not be recorded anywhere. Also should allow for Mulitiplayer +# Setting type: Boolean +# Default value: true +Prismatic Trials Offline = true + +## How many stages until the Trial ends. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Stage Limit = 2 + +## At which stage onwards should Elite Bosses be forced. Normally an Elite Boss is forced stage 2 and onwards. They have 10% more damage and 50% more health as they aren't real elites. +## Any boss encounter is forced to be elite even if they can't normally be one. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Elite Bosses = 2 + +## Normally the forced Elite Bosses can only be Overloading or Blazing. +## Enabled: To allow them to spawn as any Tier 1 Elite +## Lunar: To allow them to spawn as any Tier 1 Elite and Perfected +## Disabled: To not change anything +# Setting type: String +# Default value: Enabled +Prismatic Trials - Extra Elite types for bosses = Enabled + +## How many Crystals need to be killed to progress. +# Setting type: UInt32 +# Default value: 3 +Prismatic Trials - Crystals Needed = 3 + +## How many Crystals will spawn in total. +# Setting type: UInt32 +# Default value: 5 +Prismatic Trials - Crystals Total = 5 + +## Instead of being random Artifacts, allow yourself to choose which Artifacts you wanna use. Seed gets randomized every time instead of only when entering main menu. +# Setting type: Boolean +# Default value: false +Prismatic Trials - Customizability = false + +## Allows you to choose the 8 Eclipse difficulties in normal lobbies. Doesn't break the Eclipse gamemode but it becomes redundant. +# Setting type: Boolean +# Default value: false +Eclipse Difficulty always available = false + +[7c - Bazaar Tweaks] + +## Future proofing for when they add more stage without really making the bazaar more powerful. +# Setting type: Boolean +# Default value: true +Third Lunar Seer = true + +## Lunar Seer to Commencement after Skymeadow/1st stage of loop +# Setting type: Boolean +# Default value: false +Commencement Lunar Seer = false + +[9 - Testing] + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + diff --git a/r2_profiles/choncc-upg/config/com.Zenithrium.vanillaVoid.cfg b/r2_profiles/choncc-upg/config/com.Zenithrium.vanillaVoid.cfg new file mode 100644 index 0000000..cc594c6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.Zenithrium.vanillaVoid.cfg @@ -0,0 +1,643 @@ +## Settings file was created by plugin vanillaVoid v1.5.18 +## Plugin GUID: com.Zenithrium.vanillaVoid + +[Interactable: Shattered Monolith] + +## Should this interactable appear in runs? +# Setting type: Boolean +# Default value: true +Enable Interactable? = true + +## How likely should this interactable be chosen to spawn in a void seed? (For reference - 1 = Void Coin Barrel, .5 = Void Cradle, .333 = Void Potential Chest) +# Setting type: Single +# Default value: 0.125 +Void Seed Selection Weight = 0.125 + +## How likely should this be to spawn outside of void seeds? (For reference, 24 = Normal Chest, 8 = Multishop, 1 = Lunar Pod (depends on stage, but generally these are accurate)) +# Setting type: Int32 +# Default value: 1 +Regular Stage Selection Weight = 1 + +## How expensive should this interactable be? (For reference, 15 = Normal Chest, 20 = Multishop & Chance Shrine, 25 = Lunar Pod) +# Setting type: Int32 +# Default value: 10 +Credit Cost = 10 + +[Item: Abyss-Touched Adze] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent of extra damage dealt on the first stack. +# Setting type: Single +# Default value: 0.3 +Base Percent Damage Increase = 0.3 + +## Adjust the percent of extra damage dealt per stack. +# Setting type: Single +# Default value: 0.3 +Stacking Percent Damage Increase = 0.3 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Crowbar +Item to Corrupt = Crowbar + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ceaseless Cornucopia] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust whether the Lost Battery should have void fog while charging (like void fields). +# Setting type: Boolean +# Default value: true +Enable Void Fog = true + +## Adjust whether void fog should only target players rather than targeting everyone except void enemies. +# Setting type: Boolean +# Default value: true +Player Only Void Fog = true + +## Adjust the rate at which the void fog ticks. Lower means the damage ticks faster. +# Setting type: Single +# Default value: 0.2 +Void Fog Tick Rate = 0.2 + +## Adjust how much damage the void fog should do at base. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.025 +Void Fog Health Fraction = 0.025 + +## Adjust how much damage the void fog should scale. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.05 +Void Fog Health Fraction Ramp = 0.05 + +## Adjust amount of credits the regular director gets to spawn void monsters. This one usually just spawns barnacles. +# Setting type: Single +# Default value: 50 +Void Barnacle Credits = 50 + +## Adjust the amount of credits the boss director gets to spawn a larger void threat. Nullifiers cost 300, Jailers cost 450, and Devastators cost 800. +# Setting type: Single +# Default value: 800 +Void Boss Credits = 800 + +## Adjust the weight of Nullifiers being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.5225 +Boss Nullifier Weight = 0.5225 + +## Adjust the weight of Jailer being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.4275 +Boss Jailer Weight = 0.4275 + +## Adjust the weight of Devastator being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.05 +Boss Devastator Weight = 0.05 + +## Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.316 +Tier 1 Weight = 0.316 + +## Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.08 +Tier 2 Weight = 0.08 + +## Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.004 +Tier 3 Weight = 0.004 + +## Adjust weight of Void Tier 1 items. +# Setting type: Single +# Default value: 0.474 +Void Tier 1 Weight = 0.474 + +## Adjust weight of Void Tier 2 items. +# Setting type: Single +# Default value: 0.12 +Void Tier 2 Weight = 0.12 + +## Adjust weight of Void Tier 3 items. +# Setting type: Single +# Default value: 0.006 +Void Tier 3 Weight = 0.006 + +## Adjust whether the special delivery should be marked with a laser. +# Setting type: Boolean +# Default value: true +Show Laser = true + +## Adjust whether the special delivery should spawn in Commencement and Gold Shores. Every other special environment (such as bazaar or limbo) are already banned. +# Setting type: Boolean +# Default value: true +Spawn in Special Stages = true + +## Adjust if the battery should drop an item for each player. Rarity of the items dependant on the total number of Cornucopias the entire team has. +# Setting type: Boolean +# Default value: false +Potential Per Player = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FreeChest +Item to Corrupt = FreeChest + +Void Monster Credits = 125 + +Blacklist Item from AI Use? = false + +[Item: Clockwork Mechanism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Clockwork Mechanism you'd prefer to use. Variant 0 gives you items at the start of each stage, and breaks a random item at low health. Variant 1 slightly increases interactables per stage, and breaks a random item at low health, while Variant 2 breaks itself at the start of the next stage, but greatly increases the number of interactables. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust the number of items you get upon entering a new stage with this item. +# Setting type: Int32 +# Default value: 3 +Items per Stage = 3 + +## Variant 0: Adjust the additional number of items you get for each subsequent stack. +# Setting type: Int32 +# Default value: 1 +Extra Items per Stack = 1 + +## Variant 0: Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.792 +Tier 1 Weight = 0.792 + +## Variant 0: Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.198 +Tier 2 Weight = 0.198 + +## Variant 0: Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.01 +Tier 3 Weight = 0.01 + +## Variant 0: Adjust whether or not the item should spawn pickups on the ground (anyone can pick them up, false) or put them directly in the holding player's inventory (true). +# Setting type: Boolean +# Default value: false +Directly Give Items to Player = false + +## Variant 0: Adjust whether or not should function in the bazaar. This additionally causes the item to no longer break items in the bazaar. +# Setting type: Boolean +# Default value: false +Function in Bazaar = false + +## Variant 0 and 1: Adjust how long the cooldown is between the item breaking other items. +# Setting type: Single +# Default value: 3 +Breaking Cooldown = 3 + +## Variant 0 and 1: Adjust whether the items are scrapped or destroyed. +# Setting type: Boolean +# Default value: false +Scrap Instead = false + +## Variant 0 and 1: Adjust if the item should destroy itself, rather than other items. Destroys half of the current stack. Overrides the config option below (tier priority). +# Setting type: Boolean +# Default value: false +Destroy Self Instead = false + +## Variant 0 and 1: Adjust the item's preference for lower tier items. False means no prefrence, true means a general preference (unlikely, but possible to destroy higher tiers). +# Setting type: Boolean +# Default value: true +Prioritize Lower Tier = true + +## Variant 0 and 1: Adjust whether or not the item should break more items the more stacks of it you have. One break per stack. +# Setting type: Boolean +# Default value: false +Scale Number of Items Broken per Stack = false + +## Variant 1: Adjust whether or not should function in stages where the director doesn't get any credits (ex Gilded Coast, Commencement, Bazaar). +# Setting type: Boolean +# Default value: false +Function in Special Stages = false + +## Variant 1: Adjust how many credits the first stack gives the director. 15 credits is one chest. +# Setting type: Single +# Default value: 22.5 +Credit Bonus = 22.5 + +## Variant 1: Adjust the increase gained per stack. +# Setting type: Single +# Default value: 22.5 +Credit Bonus per Stack = 22.5 + +## Variant 1 and 2: Adjust whether these variants should multiply the number of credits being added/multiplied to the director by the player count. Makes the item significantly stronger with many players. +# Setting type: Boolean +# Default value: false +Multiply Adjustment per Player = false + +## Variant 2: Adjust whether the variant should multiply credits or add credits to the director. Multiplying is true, adding is false. +# Setting type: Boolean +# Default value: true +Multiply Credits = true + +## Variant 2: Adjust the multiplier to the number of credits the director gets. +# Setting type: Single +# Default value: 1.75 +Director Multiplier = 1.75 + +## Variant 2: Adjust the multiplier bonus provided by every stack except the first (This means that in multiplayer, if two players have the item, the base multiplier will still only be applied once, and this one applied for every other stack). +# Setting type: Single +# Default value: 1 +Director Multiplier Stacking = 1 + +## Variant 2: Adjust how many items in the stack Variant 2 breaks when stage-transitioning. The number of items broken times the multiplier is how much the director credits will be increased by (thus breaking only one means the muliplier will only apply once, per player). A negative number means it will break the entire stack. +# Setting type: Int32 +# Default value: -1 +Variant 2 Breaks per Stage = -1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FragileDamageBonus +Item to Corrupt = FragileDamageBonus + +Blacklist Item from AI Use? = false + +[Item: Crystalline Lotus] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Crystalline Lotus you'd prefer to use. Variant 0 releases slowing novas per pulse, which reduce enemy and projectile speed, while Variant 1 provides 50% barrier per pulse. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust how long the slow should last per pulse. A given slow is replaced by the next slow, so with enough lotuses, the full duration won't get used. However, increasing this also decreases the rate at which the slow fades. +# Setting type: Single +# Default value: 25 +Slow Duration = 30 + +## Variant 0: Adjust the strongest slow percent (between 0 and 1). Increasing this also makes it so the slow 'feels' shorter, as high values (near 1) feel very minor. Note that this is inverted, where 0 = 100% slow and 1 = 0% slow. +# Setting type: Single +# Default value: 0 +Slow Intensity = 0 + +## Variant 1: Adjust percent of health that the barrier pulse provides. +# Setting type: Single +# Default value: 0.5 +Percent Barrier Provided = 0.5 + +## Variant 1: Adjust the number of pulses each stack provides. +# Setting type: Single +# Default value: 1 +Activations per Stack = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: TPHealingNova +Item to Corrupt = TPHealingNova + +Slow Percent = 0.075 + +Blacklist Item from AI Use? = false + +[Item: Empty Vials] + +## Adjust how many empty vials refresh at the start of a new stage. A negative number will refresh all stacks. +# Setting type: Int32 +# Default value: 1 +Refresh Amount = 1 + +[Item: Enhancement Vials] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: HealingPotion +Item to Corrupt = HealingPotion + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Executioners Burden] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of additional times on kill effects occur per stack. +# Setting type: Single +# Default value: 1 +Number of Addtional Procs = 1 + +## Adjust the amount of time between each additional on-kill proc. +# Setting type: Single +# Default value: 0.3 +Time between Extra Procs = 0.3 + +## Adjust the amount of time the sword exists after the on-kill procs are finished. +# Setting type: Single +# Default value: 2.5 +Additional Duration = 2.5 + +## Adjust the percent base damage the AOE does. +# Setting type: Single +# Default value: 1 +Percent Base Damage = 1 + +## Adjust the range of the damaging AOE on the first stack. +# Setting type: Single +# Default value: 12 +Range of AOE = 12 + +## Adjust the proc coefficient for the item's damage AOE. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: ExecuteLowHealthElite +Item to Corrupt = ExecuteLowHealthElite + +Blacklist Item from AI Use? = false + +[Item: Extraterrestrial Exhaust] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of seconds of skill cooldown needed to fire a rocket. (1 = 1 rocket per second of cooldown) +# Setting type: Single +# Default value: 2 +Seconds per Rocket = 2 + +## Adjust the percent damage dealt on the first stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 80 +Projectile Damage Percent = 80 + +## Adjust the percent damage gained per stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 40 +Stacking Projectile Damage Percent = 40 + +## Adjust the proc coefficient for the item's fired projectiles. For reference, Fireworks' is .2 per missile. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## Adjust if the rockets should more accurately seek out enemies. Advised if another mod adjusts fireworks to be more accurate. +# Setting type: Boolean +# Default value: false +More Accurate Rockets = false + +## Adjust if Visions of Heresy should fire half as many rockets as it normally would with Exhaust. +# Setting type: Boolean +# Default value: false +Visions of Heresy Nerf = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Firework +Item to Corrupt = Firework + +Rocket Damage Percent = 120 + +Rocket Damage Percent Stacking = 60 + +Blacklist Item from AI Use? = false + +[Item: Lens-Makers Orrery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Lens-Makers Orrery you'd prefer to use. Variant 0 grants a stacking damage bonus upon not critting, lost upon critting. Variant 1 gives the chance to crit again upon critting. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0 - Adjust the damage bonus granted by each stack of the non-crit buff. Multiply this by the max buffs to get the max damage bonus. +# Setting type: Single +# Default value: 0.1 +Buff Percent Damage Bonus = 0.1 + +## Variant 0 - Adjust max number of stacks of the damage buff can be active at once, per stack. +# Setting type: Int32 +# Default value: 5 +Max Buffs per Stack = 5 + +## Adjust the percent buff to crit glasses on the first stack. +# Setting type: Single +# Default value: 0.3 +Crit Buff = 0.3 + +## Adjust the percent buff to crit glasses per stack. +# Setting type: Single +# Default value: 0.05 +Crit Buff per Stack = 0.05 + +## Adjust the number of additional crit levels each stack allows. +# Setting type: Single +# Default value: 1 +Additional Crit Levels = 1 + +## Adjust how much the chance for additional crits are reduced. .5 is 50%, meaning subsequent crit chances are halved. +# Setting type: Single +# Default value: 0.5 +Crit Reduction = 0.5 + +## Adjust how much the crit reduction is reduced per stack. Basically, for every stack above the first, the crit reduction on subsequent crits is reduced by this amount. Having two stacks would make additonal crits have 55% of the previous's chance, assuming this number is default. +# Setting type: Single +# Default value: 0.05 +Crit Reduction Reduction = 0.05 + +## Adjust the percent crit increase the first stack provides. +# Setting type: Single +# Default value: 5 +Base Crit Increase = 5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: CritDamage +Item to Corrupt = CritDamage + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Quasitemporal Quill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust how fast a player goes upon dashing. +# Setting type: Single +# Default value: 21 +Dash Velocity = 21 + +## Adjust the strength of the shorthop upon dashing. This should be quite low or it'll basically just be better than Hopoo Feather. +# Setting type: Single +# Default value: 0.5 +Shorthop Strength = 0.5 + +## Adjust how many dashes each stack gives. +# Setting type: Int32 +# Default value: 1 +Dash Count = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Feather +Item to Corrupt = Feather + +Blacklist Item from AI Use? = false + +[Item: Supercritical Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent base damage the AOE does. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent = 0.15 + +## Adjust the percent base damage the AOE gains per stack. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent Stacking = 0.15 + +## Adjust the range of the slow AOE on the first stack. (1 = 1m range) +# Setting type: Single +# Default value: 10 +Range of AOE = 10 + +## Adjust the range the slow AOE gains per stack. (1 = 1m range) +# Setting type: Single +# Default value: 2.5 +Range Increase per Stack = 2.5 + +## Adjust the number of stacks needed to freeze an enemy. +# Setting type: Int32 +# Default value: 3 +Debuff Stacks Required for Freeze = 3 + +## Adjust the number of stacks needed to freeze a boss. Set to 0 or less to remove this. +# Setting type: Int32 +# Default value: 10 +Buff Stacks Required for Boss Freeze = 10 + +## Adjust the percentage slow the buff causes. (1 = 100% slow) +# Setting type: Single +# Default value: 0.5 +Max Percent Slow = 0.5 + +## Adjust the duration the slow lasts, in seconds. +# Setting type: Single +# Default value: 4 +Duration of Slow Debuff = 4 + +## Adjust the duration the slow gains per stack. +# Setting type: Single +# Default value: 2 +Duration of Slow Debuff per Stack = 2 + +## Adjust the proc coefficient for the item's damage AOE. For reference, Gasoline's is 0. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Adjust whether the the slow percentage is displayed in the logbook description. +# Setting type: Boolean +# Default value: false +Display Slow Percent in Item Description = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: IgniteOnKill +Item to Corrupt = IgniteOnKill + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Tweaks: Void Cradles] + +## If enabled, Sale Star will work on Void Cradles. +# Setting type: Boolean +# Default value: true +Sale Star Functionality = true + +[Tweaks: Void Items] + +## If enabled, makes it so void items are locked until the non-void pair is unlocked. Ex. Pluripotent is locked until the profile has unlocked Dios. Only applies to void items which do not already have unlocks, in the event a mod adds special unlocks for a void item. +# Setting type: Boolean +# Default value: true +Require Original Item Unlocked = true + +## If enabled, picking up a void item will show tier-appropriate item highlights rather the the default white highlights. +# Setting type: Boolean +# Default value: true +Improved Pickup Highlights = true + +## If enabled, void command cubes will have appropriate void vfx in the style of typical command VFX based on the actual void item VFX. +# Setting type: Boolean +# Default value: true +Improved Command VFX = true + +[Tweaks: Void Locus] + +## If enabled, spawns a portal in the void locus letting you return to normal stages if you want to. +# Setting type: Boolean +# Default value: true +Exit Portal = true + +## If enabled, spawns the exit portal in void locus immediately upon entering the stage. Requires the exit portal to actually be enabled. +# Setting type: Boolean +# Default value: false +Early Exit Portal = false + +## If you want to make going to the void locus have a little more of a reward, increase this number. Should be increased in at least multiples of 50ish +# Setting type: Int32 +# Default value: 0 +Locus Bonus Credits = 0 + diff --git a/r2_profiles/choncc-upg/config/com.bobblet.UltrakillV1BanditSkin.cfg b/r2_profiles/choncc-upg/config/com.bobblet.UltrakillV1BanditSkin.cfg new file mode 100644 index 0000000..f2ec27f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.bobblet.UltrakillV1BanditSkin.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Ultrakill V1 Bandit Skin v1.0.3 +## Plugin GUID: com.bobblet.UltrakillV1BanditSkin + +[V1BanditReloadedSkin] + +Enabled = false + +[V1Yeehaw] + +# Setting type: Boolean +# Default value: false +Enabled = false + +[V1YeehawReloaded] + +Enabled = false + +[V2BanditReloadedSkin] + +Enabled = false + diff --git a/r2_profiles/choncc-upg/config/com.cheesewithholes.TanksMod.cfg b/r2_profiles/choncc-upg/config/com.cheesewithholes.TanksMod.cfg new file mode 100644 index 0000000..4c4aaf7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.cheesewithholes.TanksMod.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin TanksMod v1.2.3 +## Plugin GUID: com.cheesewithholes.TanksMod + +[01 - Keybinds] + +## Honk. +# Setting type: KeyboardShortcut +# Default value: T +Horn = T + +[02 - Performance] + +## Disables realistic tread detection on ground which may increase in performance. +# Setting type: Boolean +# Default value: false +Disable raycast for treads/tracks. = false + +## Disables realistic wheel detection on ground which may increase in performance. It may look weird in some scenarios. +# Setting type: Boolean +# Default value: false +Disable raycast for wheels. = false + +[02 - UI] + +## Show/Hide gauges at the bottom of the screen. +# Setting type: Boolean +# Default value: true +Show Gauges = true + diff --git a/r2_profiles/choncc-upg/config/com.cuno.discord.cfg b/r2_profiles/choncc-upg/config/com.cuno.discord.cfg new file mode 100644 index 0000000..5532ad8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.cuno.discord.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Discord Rich Presence v1.2.1 +## Plugin GUID: com.cuno.discord + +[Options] + +## Controls whether or not other users should be allowed to ask to join your game. +# Setting type: Boolean +# Default value: true +Allow Joining = true + +## Controls whether the teleporter boss, teleporter charge status, or neither, should be shown alongside the current difficulty. +# Setting type: TeleporterStatus +# Default value: None +# Acceptable values: None, Boss, Charge +Teleporter Status = None + +## Allows you to choose a message to be displayed when idling in the main menu. +# Setting type: String +# Default value: +Main Menu Idle Message = + diff --git a/r2_profiles/choncc-upg/config/com.cwmlolzlz.photomode.cfg b/r2_profiles/choncc-upg/config/com.cwmlolzlz.photomode.cfg new file mode 100644 index 0000000..1a7515e --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.cwmlolzlz.photomode.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin PhotoMode v1.4.4 +## Plugin GUID: com.cwmlolzlz.photomode + +[Button Placement Index] + +## Index will be the button count and it starts at 0. 0-1 will place it at the top. +# Setting type: Int32 +# Default value: 2 +Index = 2 + +[Disable Ping Indicators In Photo Mode] + +## Enabling this can cause indicators to not reenable again until the scene is reloaded. +# Setting type: Boolean +# Default value: false +Disable = false + diff --git a/r2_profiles/choncc-upg/config/com.doctornoodlearms.huntressmomentum.cfg b/r2_profiles/choncc-upg/config/com.doctornoodlearms.huntressmomentum.cfg new file mode 100644 index 0000000..5d49b59 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.doctornoodlearms.huntressmomentum.cfg @@ -0,0 +1,17 @@ +[Balance] + +## Required stacks of momentum to guarantee crit. +# Setting type: Int32 +# Default value: 10 +Required Stacks = 10 + +## Required seconds needed to gain a stack. +# Setting type: Single +# Default value: 1 +Base Duration per Stack = 1 + +## Momentum gain +% per level. +# Setting type: Single +# Default value: 0.36 +Duration Multiplier per Level = 0.36 + diff --git a/r2_profiles/choncc-upg/config/com.ds_gaming.SonicTheHedgehog.cfg b/r2_profiles/choncc-upg/config/com.ds_gaming.SonicTheHedgehog.cfg new file mode 100644 index 0000000..ecddbde --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ds_gaming.SonicTheHedgehog.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SonicTheHedgehog v1.1.0 +## Plugin GUID: com.ds_gaming.SonicTheHedgehog + +[Boost Meter] + +## X Coordinate of the boost meter's location relative to the crosshair. Default is 90. +# Setting type: Single +# Default value: 90 +X Location = 90 + +## Y Coordinate of the boost meter's location relative to the crosshair. Default is -50. +# Setting type: Single +# Default value: -50 +Y Location = -50 + +[Controls] + +## Determines whether you need to press the primary skill key to use the homing attack. If false, you will also be able to activate a homing attack by pressing or holding the primary skill key. Default is false. +# Setting type: Boolean +# Default value: false +Key-press Homing Attack = false + diff --git a/r2_profiles/choncc-upg/config/com.evaisa.moreshrines.cfg b/r2_profiles/choncc-upg/config/com.evaisa.moreshrines.cfg new file mode 100644 index 0000000..05e7bd1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.evaisa.moreshrines.cfg @@ -0,0 +1,147 @@ +## Settings file was created by plugin More Shrines v1.5.0 +## Plugin GUID: com.evaisa.moreshrines + +[Rusty Fusebox] + +## Enable the Rusty Fusebox. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Shrine of Disorder] + +## Enable the Shrine of Disorder. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Heresy] + +## Enable the Shrine of Heresy. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Imps] + +## Enable the Shrine of Imps. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## The base imp count spawned. This is scaled by (baseImpCount - 1) + (playerCount * runDifficulty) +# Setting type: Int32 +# Default value: 5 +Base Imp Count = 5 + +## The cap for Base Imp Count scaling. If the base scaling exceeds this value it is set to this value. [Does not override stage difficulty scaling.] +# Setting type: Int32 +# Default value: 15 +Imp Count Cap = 15 + +## Scale the maximum amount of imps with stage difficulty. +# Setting type: Boolean +# Default value: true +Count Scale = true + +## The amount of time you get to finish a Shrine of Imps. +# Setting type: Int32 +# Default value: 30 +Time = 30 + +## Increase item rarity based on how fast you killed all the imps. +# Setting type: Boolean +# Default value: true +Item Rarity Based On Speed = true + +## Drop a item for every player in the session. +# Setting type: Boolean +# Default value: true +Drop for every player = true + +## Drop X extra items along with the base amount when a Shrine of Imps is beaten. +# Setting type: Int32 +# Default value: 0 +Extra Item Count = 0 + +[Shrine of the Fallen] + +## Enable the Shrine of the Fallen. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## Always spawn atleast one Shrine of the Fallen per stage. +# Setting type: Boolean +# Default value: false +Always spawn = false + +## The max HP penalty the user takes for the rest of the stage when this shrine is used. +# Setting type: Int32 +# Default value: 40 +HP Penalty = 40 + +## Shrine of the Fallen costs money rather than a HP penalty. +# Setting type: Boolean +# Default value: false +Use Money = false + +## The base cost for the shrine. (only applicable if 'Use Money' is enabled) +# Setting type: Int32 +# Default value: 300 +Money Base Cost = 300 + +[Shrine of Wisps] + +## Enable the Shrine of Wisps. +# Setting type: Boolean +# Default value: true +Enable = true + +## Scale the number of wisps spawned with difficulty. +# Setting type: Boolean +# Default value: true +Scale Count With Difficulty = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Totem Pole] + +## Enable the Totem Pole. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + diff --git a/r2_profiles/choncc-upg/config/com.farofus.CaptainBustedDiabloStrike.cfg b/r2_profiles/choncc-upg/config/com.farofus.CaptainBustedDiabloStrike.cfg new file mode 100644 index 0000000..e844159 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.farofus.CaptainBustedDiabloStrike.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Captain's Busted Diablo Strike v1.1.0.0 +## Plugin GUID: com.farofus.CaptainBustedDiabloStrike + +[Busted_Diablo_Config] + +## This is the duration in seconds you will approach as you stack Attack Speed. This is the value, where the mod will never cross (or reach, because assymptotic behavior), no matter how much attack speed you have. +# Setting type: Single +# Default value: 5 +Minimum_Diablo_Duration = 5 + +## This is the value you will begin with, the maximum duration of the Diablo Strike (in seconds). +# Setting type: Single +# Default value: 20 +Maximum_Diablo_Duration = 20 + +## This is how significant the atkSpeed is. The bigger this number is, the easier it is to get closer to the minimum duration. +# Setting type: Single +# Default value: 1 +Attack_Speed_Scaling_Factor = 1 + diff --git a/r2_profiles/choncc-upg/config/com.frosthex.SorceressMod.cfg b/r2_profiles/choncc-upg/config/com.frosthex.SorceressMod.cfg new file mode 100644 index 0000000..9eae5ca --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.frosthex.SorceressMod.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin SorceressMod v0.6.0 +## Plugin GUID: com.frosthex.SorceressMod + +[Sorceress] + +## Changes Shadowshot black hole sound effect to Primordial Cube's +# Setting type: Boolean +# Default value: false +VanillaBlackHoleSFX = false + +[Survivors] + +## Set to false to disable this character and as much of its code and content as possible (restart required) +# Setting type: Boolean +# Default value: true +Enable Sorceress = true + diff --git a/r2_profiles/choncc-upg/config/com.groovesalad.UntitledDifficultyMod.cfg b/r2_profiles/choncc-upg/config/com.groovesalad.UntitledDifficultyMod.cfg new file mode 100644 index 0000000..88f57e1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.groovesalad.UntitledDifficultyMod.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin UntitledDifficultyMod v1.0.1 +## Plugin GUID: com.groovesalad.UntitledDifficultyMod + +[Untitled Difficulty Mod] + +## What should be the baseline difficulty for Eclipse mode? +# Setting type: Difficulty +# Default value: Default +# Acceptable values: Default, Deluge, Charybdis +Eclipse Difficulty = Default + diff --git a/r2_profiles/choncc-upg/config/com.hijackhornet.epickillstreaksannouncer.cfg b/r2_profiles/choncc-upg/config/com.hijackhornet.epickillstreaksannouncer.cfg new file mode 100644 index 0000000..9731d50 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.hijackhornet.epickillstreaksannouncer.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Epic KillStreaks Announcer v1.0.3 +## Plugin GUID: com.hijackhornet.epickillstreaksannouncer + +[Host] + +## Do you want (when hosting) a message to be sent into the chat when one user reached GodLike or MonsterKill ? +# Setting type: Boolean +# Default value: false +BroadcastInChat = false + +[Timer] + +## How much seconds are needed before the killing streak reset +# Setting type: Single +# Default value: 3 +MaxTimeToEnd = 3 + +[TriggerValues] + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +HeadShot = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +DoubleKill = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 3 +TripleKill = 3 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 5 +MultiKill = 5 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 8 +Domination = 8 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 12 +Rampage = 12 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 16 +LudicrousKill = 16 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 20 +GodLike = 20 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 25 +MonsterKill = 25 + diff --git a/r2_profiles/choncc-upg/config/com.hijackhornet.sillysounds.cfg b/r2_profiles/choncc-upg/config/com.hijackhornet.sillysounds.cfg new file mode 100644 index 0000000..b6f57bd --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.hijackhornet.sillysounds.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Silly Meme Sounds v1.2.2 +## Plugin GUID: com.hijackhornet.sillysounds + +[Toggle] + +## Should you get a sound playing at run start? +# Setting type: Boolean +# Default value: true +On Run Start = true + +## Should you get a sound playing at run end? +# Setting type: Boolean +# Default value: true +On Run End = true + +## Should you get a sound when doing damage? +# Setting type: Boolean +# Default value: true +Hitmarker sound = true + +## Should you get a sound when picking a Hoof? +# Setting type: Boolean +# Default value: true +Hoof sound = true + diff --git a/r2_profiles/choncc-upg/config/com.johnedwa.RTAutoSprintEx.cfg b/r2_profiles/choncc-upg/config/com.johnedwa.RTAutoSprintEx.cfg new file mode 100644 index 0000000..ef20640 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.johnedwa.RTAutoSprintEx.cfg @@ -0,0 +1,60 @@ +[1) Movement] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +HoldSprintToWalk = true + +## Sprint by holding down the sprint key. Only works if HoldSprintToWalk is disabled. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +HoldToSprint = false + +## Cheat, Allows you to sprint in any direction. Please don't use in multiplayer. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +SprintInAnyDirection = false + +[2) Visual] + +## Disables the useless special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +DisableSprintingCrosshair = true + +## Sets a custom (vertical) FOV. Game default 60V is roughly 90H. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 1 to 180 +FOVValue = 60 + +## Sets the sprinting FOV multiplier. Set to 1 to disable. +# Setting type: Double +# Default value: 1.3 +# Acceptable value range: From 0.1 to 2 +SprintFOVMultiplier = 1.3 + +## Disables the speedlines effect shown when sprinting. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableSpeedlines = false + +[3) Misc] + +## Disable the AutoSprinting part of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisabledAutoSprinting = false + +## Disable the FOV and visual changes of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableVisualChanges = false + diff --git a/r2_profiles/choncc-upg/config/com.justinderby.bossantisoftlock.cfg b/r2_profiles/choncc-upg/config/com.justinderby.bossantisoftlock.cfg new file mode 100644 index 0000000..bf3c8f5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.justinderby.bossantisoftlock.cfg @@ -0,0 +1,12 @@ +[General] + +## Whether to send a reminder every time the teleporter event has started. +# Setting type: Boolean +# Default value: true +Show Hints = true + +## Whether to also reset voidtouched monsters. +# Setting type: Boolean +# Default value: true +Reset Voidtouched Monsters = true + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Cadet.cfg b/r2_profiles/choncc-upg/config/com.kenko.Cadet.cfg new file mode 100644 index 0000000..7259210 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Cadet.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Cadet v1.0.0 +## Plugin GUID: com.kenko.Cadet + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + +## Key used to Emote +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote = Alpha2 + +[General - 01] + +## Unlock Cadet. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Cadet = false + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Interrogator.cfg b/r2_profiles/choncc-upg/config/com.kenko.Interrogator.cfg new file mode 100644 index 0000000..a5869b2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Interrogator.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Interrogator v1.0.0 +## Plugin GUID: com.kenko.Interrogator + +[01 - General] + +## Unlock Interrogator. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Interrogator = false + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Scout.cfg b/r2_profiles/choncc-upg/config/com.kenko.Scout.cfg new file mode 100644 index 0000000..916c071 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Scout.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin Scout v1.0.0 +## Plugin GUID: com.kenko.Scout + +[Balance - 02] + +## Lets you fill Atomic Core while it drains. +# Setting type: Boolean +# Default value: false +Gain Gauge During Atomic = false + +[General - 01] + +## Unlock Scout. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Scout = false + +[Visuals - 03] + +## Adjust the screen shake of the shotgun. +# Setting type: Single +# Default value: 40 +Adjust Shotgun Recoil = 40 + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Seamstress.cfg b/r2_profiles/choncc-upg/config/com.kenko.Seamstress.cfg new file mode 100644 index 0000000..3009a28 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Seamstress.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Seamstress v1.0.0 +## Plugin GUID: com.kenko.Seamstress + +[Seamstress - 01] + +## Allows you to pickup bigger enemies for fun. +# Setting type: Boolean +# Default value: false +Pickup Big Enemies = false + +## Cheater... +# Setting type: Boolean +# Default value: false +Force Unlock Seamstress = false + +## If you're not Feilong, you're a cheater. +# Setting type: Boolean +# Default value: false +Force Unlock Raven = false + +## When grounded, blink will go vertically by the inputted amount from 0 - 1 (0 degrees to 90 degrees) +# Setting type: Single +# Default value: 0.25 +Grounded Blink Jump Height = 0.25 + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Spy.cfg b/r2_profiles/choncc-upg/config/com.kenko.Spy.cfg new file mode 100644 index 0000000..58e9d8b --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Spy.cfg @@ -0,0 +1,52 @@ +## Settings file was created by plugin Spy v1.0.0 +## Plugin GUID: com.kenko.Spy + +[01 - General] + +## Unlock Spy. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Spy = false + +[02 - Stats] + +## Stab Damage (restart required) +# Setting type: Single +# Default value: 5 +Stab Damage = 5 + +## Cloak Max Cloak Duration (restart required) +# Setting type: Single +# Default value: 8 +Cloak Max Cloak Duration = 8 + +## EX: 0.25 = 25% HP max (restart required) +# Setting type: Single +# Default value: 0.25 +Deadmans Cloak Max Damage Taken = 0.25 + +## Deadmans Cloak Duration (restart required) +# Setting type: Single +# Default value: 6 +Deadmans Cloak Duration = 6 + +## EX: 0.25 = 25% max HP (restart required) +# Setting type: Single +# Default value: 0.25 +Big Earner Health Punishment = 0.25 + +## Grants an actual reset on backstab (restart required) +# Setting type: Boolean +# Default value: false +Big Earner Fully Resets = false + +## Sapper Range (restart required) +# Setting type: Single +# Default value: 5 +Sapper Range = 5 + +## Change spies backstab multiplier. Default 5x. +# Setting type: Single +# Default value: 5 +Backstab Multiplier = 5 + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Submariner.cfg b/r2_profiles/choncc-upg/config/com.kenko.Submariner.cfg new file mode 100644 index 0000000..53a0062 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Submariner.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Submariner v1.0.0 +## Plugin GUID: com.kenko.Submariner + +[01 - General] + +## Enable Mini Beast. (restart required) +# Setting type: Boolean +# Default value: false +Enable Mini Beast = false + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + diff --git a/r2_profiles/choncc-upg/config/com.kenko.Unforgiven.cfg b/r2_profiles/choncc-upg/config/com.kenko.Unforgiven.cfg new file mode 100644 index 0000000..e876859 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kenko.Unforgiven.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Unforgiven v1.0.0 +## Plugin GUID: com.kenko.Unforgiven + +[01 - General] + +## Unlock Unforgiven. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Unforgiven = false + +## Remove Wanderer's shield visual. (restart required) +# Setting type: Boolean +# Default value: false +No Shield Visual = false + diff --git a/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Artifacts.cfg b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Artifacts.cfg new file mode 100644 index 0000000..0e5c656 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Artifacts.cfg @@ -0,0 +1,17 @@ +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/General.cfg b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/General.cfg new file mode 100644 index 0000000..de118d7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/General.cfg @@ -0,0 +1,14 @@ +[Bug Fixes] + +## Fixes a bug with expired pings blocking new ones. Recommended if using the Death Mark rework. +# Setting type: Boolean +# Default value: false +Fix Expired Pings = false + +[Mechanics] + +## Changes barrier decay to scale from max health + shields instead of max barrier, recommended and specifically catered for Aegis changes. +# Setting type: Boolean +# Default value: false +Tweak Barrier Decay = false + diff --git a/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Items.cfg b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Items.cfg new file mode 100644 index 0000000..a4e6be5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/Items.cfg @@ -0,0 +1,1087 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Conversion rate of overheal to barrier at single stack. +# Setting type: Single +# Default value: 0.5 +Base Overheal = 0.5 + +## Conversion rate of overheal to barrier for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Overheal = 0.5 + +## Increases maximum barrier by this much at single stack. +# Setting type: Single +# Default value: 0.25 +Base Max Barrier = 0.25 + +## Increases maximum barrier by this much for each additional stack. +# Setting type: Single +# Default value: 0.25 +Stack Max Barrier = 0.25 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: false +Better AI = false + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: false +Is Mechanical = false + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: false +Modded Displays = false + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 1 +Stack Block = 1 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Time in seconds after consuming a block that further debuffs are negated for free. +# Setting type: Single +# Default value: 0.25 +Debuff Grace Time = 0.25 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 10 +Base HP = 10 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 3 +Level HP = 3 + +[Bison Steak Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Health regen at a single stack. (Scales with level) +# Setting type: Single +# Default value: 1 +Base Regen = 1 + +## Health regen for each additional stack. (Scales with level) +# Setting type: Single +# Default value: 0 +Stack Regen = 0 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +## How much to extend the effect duration on kill. +# Setting type: Single +# Default value: 1 +Extend Duration = 1 + +## Prevents fake kills from extending the duration. +# Setting type: Boolean +# Default value: false +Nerf Fake Kills = false + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Death Mark Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Duration of the Death Mark at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration of the Death Mark for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Cooldown between uses. (Whole numbers only) +# Setting type: Int32 +# Default value: 0 +Cooldown = 0 + +## Damage bonus against Death Marked targets. +# Setting type: Single +# Default value: 0.5 +Base Damage Bonus = 0.5 + +## Damage bonus against Death Marked targets for each additional stack of the debuff. +# Setting type: Single +# Default value: 0.2 +Stack Damage Bonus = 0.2 + +## Allows for multiple stacks of Death Mark on a target. +# Setting type: Boolean +# Default value: false +Allow Stacking = false + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 5 +Shield Base Duration = 5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 2 +Shield Stack Duration = 2 + +[Happiest Mask Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage increase for ghosts at a single stack. +# Setting type: Single +# Default value: 2 +Base Damage = 2 + +## Damage increase for ghosts for each additional stack. +# Setting type: Single +# Default value: 1.5 +Stack Damage = 1.5 + +## Movement speed increase for ghosts. +# Setting type: Single +# Default value: 0.45 +Movement Speed = 0.45 + +## How long in seconds the ghosts lasts before dying. +# Setting type: Int32 +# Default value: 30 +Duration = 30 + +## How long in seconds until a new ghost is summoned. +# Setting type: Int32 +# Default value: 3 +Cooldown = 3 + +## Credits the ghost's death as your kill. +# Setting type: Boolean +# Default value: true +On Kill On Death = true + +## Credits all kills the ghost scores as yours. +# Setting type: Boolean +# Default value: true +Kill Credit Owner = true + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1 +Base Duration = 1 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Duration = 1 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 1.25 +Movement Speed Bonus = 1.25 + +## Adds duration to the buff with each kill instead of refreshing it. +# Setting type: Boolean +# Default value: true +Extend Duration = true + +## Cooldown reduction on kill. +# Setting type: Single +# Default value: 1 +Cooldown Reduction = 1 + +## Cooldown reduction affects Primary skills? +# Setting type: Boolean +# Default value: false +Cooldown Primary = false + +## Cooldown reduction affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown reduction affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown reduction affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Ignition Tank Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Chance to Burn on hit. +# Setting type: Single +# Default value: 10 +Burn Chance = 10 + +## How much damage Burn deals per second. +# Setting type: Single +# Default value: 0.8 +Burn Damage = 0.8 + +## How long in seconds Burn lasts for. +# Setting type: Single +# Default value: 3 +Burn Duration = 3 + +## Explodes after X instances of damage over time. +# Setting type: Int32 +# Default value: 10 +Explode Ticks = 10 + +## Damage the explosion deals at a single stack. +# Setting type: Single +# Default value: 3 +Explosion Base Damage = 3 + +## Extra damage the explosion deals for each additional stack. +# Setting type: Single +# Default value: 2 +Explosion Stack Damage = 2 + +## Radius of the the explosion at a single stack. +# Setting type: Single +# Default value: 12 +Explosion Base Radius = 12 + +## Extra explosion radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Explosion Stack Radius = 2.4 + +## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison) +# Setting type: Boolean +# Default value: false +Explosion Inherit Damage Type = false + +## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting. +# Setting type: Boolean +# Default value: false +Explosion Roll Crits = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks at a single stack. +# Setting type: Single +# Default value: 4 +Base DoT Healing = 4 + +## Healing amount given from damage over time for each additional stack. +# Setting type: Single +# Default value: 4 +Stack DoT Healing = 4 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 20 +Leech Chance = 20 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.1 +Leech Life Steal = 0.1 + +## Minimum amount of healing received when damaging a target with Leech. +# Setting type: Single +# Default value: 1 +Leech Minimum Life Steal = 1 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for at a single stack. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.1 +Base Healing = 0.1 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +## Set to false to disable the item corruption effect. +# Setting type: Boolean +# Default value: true +Allow Corruption = true + +## List of items that this item will corrupt. (Leave blank for vanilla values.) +# Setting type: String +# Default value: +Corruption List = + +## The item(s) for the "Corrupts all X" text. +# Setting type: String +# Default value: yellow items +Corruption Text = yellow items + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How much Movement Speed is given from the Stealth buff. +# Setting type: Single +# Default value: 0.4 +Stealth Movement Speed = 0.4 + +## How much Armor to give per stack of the Stealth buff. +# Setting type: Single +# Default value: 20 +Stealth Armor = 20 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 0.8 +Base Damage = 0.8 + +## Damage per second the burn deals for each additional stack. +# Setting type: Single +# Default value: 0.6 +Stack Damage = 0.6 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 15 + +[Roll of Pennies Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Gold amount given at a single stack. +# Setting type: Single +# Default value: 3 +Base Gold = 3 + +## Gold amount given for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Gold = 0 + +## Armor given at a single stack. +# Setting type: Single +# Default value: 5 +Base Armor = 5 + +## Armor given for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor = 1 + +## Duration given to the armor at a single stack. +# Setting type: Single +# Default value: 2 +Base Armor Duration = 2 + +## Duration given to the armor for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor Duration = 1 + +## Multiplier for the gold's value when calculating the extra duration. +# Setting type: Single +# Default value: 0.5 +Gold Armor Duration = 0.5 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Squid Turret duration at a single stack. +# Setting type: Int32 +# Default value: 25 +Base Duration = 25 + +## Squid Turret duration for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Duration = 5 + +## Extra Squid Turret health for each additional stack. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health = 2 + +## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.) +# Setting type: Int32 +# Default value: 8 +Max Turrets = 8 + +[Symbiotic Scorpion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Slayer DoT damage increase at a single stack. +# Setting type: Single +# Default value: 1 +Slayer DoT Base Damage = 1 + +## Slayer DoT damage increase for each additional stack. +# Setting type: Single +# Default value: 0 +Slayer DoT Stack Damage = 0 + +## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla) +# Setting type: Boolean +# Default value: false +Slayer DoT Affects Total Damage = false + +## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.) +# Setting type: Single +# Default value: 13 +Venom Radius = 13 + +## Cooldown between Venom attacks. +# Setting type: Single +# Default value: 5 +Venom Cooldown = 5 + +## Damage of the Venom at a single stack. +# Setting type: Single +# Default value: 8 +Venom Base Damage = 8 + +## Damage of the Venom for each additional stack. +# Setting type: Single +# Default value: 8 +Venom Stack Damage = 8 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 30 +Base Health = 30 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 9 +Level Health = 9 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 12 +Base Radius = 12 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Stack Radius = 2.4 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 8 +Stack Horizontal Boost = 8 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 120 +Capped Horizontal Boost = 120 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.12 +Base Air Speed = 0.12 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.08 +Stack Air Speed = 0.08 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 1.2 +Capped Air Speed = 1.2 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/MainConfig.cfg b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/MainConfig.cfg new file mode 100644 index 0000000..5b08d39 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.FlatItemBuff/MainConfig.cfg @@ -0,0 +1,834 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Armor each stack gives. +# Setting type: Single +# Default value: 20 +Armor = 20 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: true +Better AI = true + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: true +Is Mechanical = true + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: true +Modded Displays = true + +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 2 +Stack Block = 2 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 20 +Base HP = 20 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 2 +Level HP = 2 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Cooldown for summoning constructs. +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 3.5 +Shield Base Duration = 3.5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 1 +Shield Stack Duration = 1 + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1.5 +Base Duration = 1.5 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Duration = 0.75 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Movement Speed Bonus = 0.25 + +## Cooldown rate each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Cooldown Rate Bonus = 0.25 + +## Cooldown rate affects Primary skills? +# Setting type: Boolean +# Default value: true +Cooldown Primary = true + +## Cooldown rate affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown rate affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown rate affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Infusion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Blood gain for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Gain = 0.5 + +## Base blood gain from fake kills. +# Setting type: Int32 +# Default value: 10 +Fake Kill Gain = 10 + +## The amount of blood needed to create a clone. +# Setting type: Int32 +# Default value: 400 +Clone Cost = 400 + +## The amount of blood needed to double the clone's level. +# Setting type: Int32 +# Default value: 4000 +Level Cost = 4000 + +## Sets a custom leash distance for the clone. (Set to 0 or less to use the normal minion leash.) +# Setting type: Single +# Default value: 90 +Leash Distance = 90 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks. +# Setting type: Single +# Default value: 2 +DoT Healing = 2 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 25 +Leech Chance = 25 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.02 +Leech Life Steal = 0.02 + +## Minimum amount of healing received from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Minimum Life Steal = 0.02 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.15 +Base Healing = 0.15 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set ot 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How long to force Combat and Danger cancels upon activation. +# Setting type: Single +# Default value: 0.5 +Cancel Duration = 0.5 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 13 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Kills Squid Turrets if they've been inactive for this long in seconds. +# Setting type: Single +# Default value: 30 +Inactive Removal = 30 + +## Squid Turret duration per stack. +# Setting type: Int32 +# Default value: 3 +Stack Duration = 3 + +## Squid Turret armor per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 40 +Base Health = 40 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 4 +Level Health = 4 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given at for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 10 +Base Radius = 10 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Radius = 2 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Horizontal Boost = 6 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 240 +Capped Horizontal Boost = 240 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.14 +Base Air Speed = 0.14 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.07 +Stack Air Speed = 0.07 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2.8 +Capped Air Speed = 2.8 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff.cfg b/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff.cfg new file mode 100644 index 0000000..7e8f295 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff.cfg @@ -0,0 +1,135 @@ +## Settings file was created by plugin QueenGlandBuff v1.3.8 +## Plugin GUID: com.kking117.QueenGlandBuff + +[Beetle Guard Ally Base Stats] + +## Health multiplier. +# Setting type: Single +# Default value: 1 +Health = 1 + +## Damage multiplier. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Regen multiplier. +# Setting type: Single +# Default value: 4 +Regen = 4 + +[Misc] + +## Enables debug messages. +# Setting type: Boolean +# Default value: false +Debug = false + +[Queens Gland] + +## Enable changes to the Queens Gland item. (Suggest setting to False if using RiskyMod's changes.) +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many BoostHP items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## How many extra BoostHP to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## How many DamageBonus items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +BaseDamage = 20 + +## How many extra DamageBonus to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Recall Skill] + +## Minimum distance in metres before the Beetle Guard will start following their owner. +# Setting type: Single +# Default value: 125 +Base Recall Distance = 125 + +## Max distance cap for following. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum follow distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[Skill Changes] + +## Enables the modified slam attack. +# Setting type: Boolean +# Default value: true +Slam Buff = true + +## Enables the modified sunder attack. +# Setting type: Boolean +# Default value: true +Sunder Buff = true + +## Enables the Recall skill, makes the user teleport back to their owner. (AI will use this if they've gone beyond the Leash Length) +# Setting type: Boolean +# Default value: true +Enable Utility Skill = true + +## Enables the Staunch skill, buffs nearby friendly beetles and makes enemies target the user. +# Setting type: Boolean +# Default value: true +Enable Special Skill = true + +[Staunch Buff] + +## Enemies within this range will aggro to affected characters. (Set to 0 or less to disable the aggro effect.) +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## Percent chance every second that an enemy will aggro onto affected characters. +# Setting type: Single +# Default value: 1 +Aggro Normal Chance = 1 + +## Percent chance every second that a boss will aggro onto affected characters. +# Setting type: Single +# Default value: 0 +Aggro Boss Chance = 0 + +## How much armor the user gets during this buff. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff/MainConfig.cfg b/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff/MainConfig.cfg new file mode 100644 index 0000000..85e7d45 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.QueenGlandBuff/MainConfig.cfg @@ -0,0 +1,119 @@ +[Beetle Guard Ally Stats Base] + +## Health at level 1. (Vanilla = 480) +# Setting type: Single +# Default value: 480 +Health = 480 + +## Damage at level 1. (Vanilla = 14) +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Regen at level 1. (Vanilla = 0.6) +# Setting type: Single +# Default value: 5 +Regen = 5 + +[Beetle Guard Ally Stats Level] + +## Health gained per level. (Vanilla = 144) +# Setting type: Single +# Default value: 144 +Health = 144 + +## Damage gained per level. (Vanilla = 2.4) +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Regen gained per level. (Vanilla = 0.12) +# Setting type: Single +# Default value: 1 +Regen = 1 + +[Misc] + +## Changes how some of its skills function based on its Aspect. +# Setting type: Boolean +# Default value: true +Elite Skills = true + +[Primary Skill - Slam] + +## Enable changes to its Slam skill. +# Setting type: Boolean +# Default value: true +Enable Slam Changes = true + +[Queens Gland] + +## Enable changes to the Queens Gland item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Int32 +# Default value: 30 +Respawn Time = 30 + +## Extra health at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## Extra Health to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## Extra damage at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseDamage = 10 + +## Extra Damage to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during Honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Secondary Skill - Sunder] + +## Enable changes to its Sunder skill. +# Setting type: Boolean +# Default value: true +Enable Sunder Changes = true + +[Special Skill - Valor] + +## Enable the custom Valor skill. +# Setting type: Boolean +# Default value: true +Enable Valor Changes = true + +## Regular enemies within this range will aggro onto affected characters. +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## The amount of armor the user of this buff gets. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.WarBannerBuff.cfg b/r2_profiles/choncc-upg/config/com.kking117.WarBannerBuff.cfg new file mode 100644 index 0000000..b183a16 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.WarBannerBuff.cfg @@ -0,0 +1,133 @@ +## Settings file was created by plugin WarBannerBuff v5.3.0 +## Plugin GUID: com.kking117.WarBannerBuff + +[Banner Merging] + +## Allow banner merging? (May cause stutters when banners are placed.) +# Setting type: Boolean +# Default value: true +Enable = true + +## Minimum amount of overlap that banners need to merge. Values closer to 0 makes the requirement less strict. (Accepts 0-1) +# Setting type: Single +# Default value: 0.25 +Minimum Overlap = 0.25 + +## How much radius to take from the smaller banners when merging. +# Setting type: Single +# Default value: 0.5 +Merge Multiplier = 0.5 + +[Healing and Recharge] + +## Delay in seconds between each heal/recharge tick. (0 or less disables this feature) +# Setting type: Single +# Default value: 0 +Tick Interval = 0 + +## Heal this % amount of health based on their total health. (0.01 = 1%) +# Setting type: Single +# Default value: 0.0025 +Heal Max Health = 0.0025 + +## Heal this flat amount of health per level. +# Setting type: Single +# Default value: 0.25 +Heal Level Health = 0.25 + +## The minimum amount of healing to gain. +# Setting type: Single +# Default value: 1 +Minimum Heal = 1 + +## Recharge this % amount of shield based on their total shield. (0.01 = 1%) +# Setting type: Single +# Default value: 0 +Recharge Max Shield = 0 + +## Recharge this flat amount of shield per level. +# Setting type: Single +# Default value: 0 +Recharge Level Shield = 0 + +## The minimum amount of recharge to gain. +# Setting type: Single +# Default value: 0 +Minimum Recharge = 0 + +[Placement Events] + +## Players equipped with Warbanners will place one down at the start of Mithrix's phases. (Except the item steal phase.) (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Mithrix Phase Banners = 1 + +## Players equipped with Warbanners will place one down at the start of a Moon Pillar event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Moon Pillar Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Deep Void Signal event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Deep Void Signal Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Void Cell event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.5 +Void Cell Banners = 0.5 + +## Players equipped with Warbanners will place one down when activating the Focus in Simulacrum. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Focus Banners = 1 + +## Players equipped with Warbanners will place one down at the start of False Son's phases. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Prime Meridian Banners = 1 + +## Players equipped with Warbanners will place one down when activating the Halcyon Shrine. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Halcyon Shrine Banners = 0.75 + +[Starstorm 2] + +## Makes the buff granted by the Greater Warbanner also count as the Warbanner buff. +# Setting type: Boolean +# Default value: false +Count Greater Warbanner = false + +[Stat Bonuses] + +## Attack Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Attack Speed Bonus = 0.3 + +## Movement Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Move Speed Bonus = 0.3 + +## Damage bonus from Warbanners. +# Setting type: Single +# Default value: 0.2 +Damage Bonus = 0.2 + +## Crit bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Crit Bonus = 0 + +## Armor bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Armor Bonus = 0 + +## Regen bonus from Warbanners. (Scales with level) +# Setting type: Single +# Default value: 3 +Regen Bonus = 3 + diff --git a/r2_profiles/choncc-upg/config/com.kking117.ZoeaRework.cfg b/r2_profiles/choncc-upg/config/com.kking117.ZoeaRework.cfg new file mode 100644 index 0000000..6a82539 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.kking117.ZoeaRework.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin ZoeaRework v1.1.8 +## Plugin GUID: com.kking117.ZoeaRework + +[AI Shared] + +## Minimum distance in metres before the AI will recall itself. +# Setting type: Single +# Default value: 130 +Base Recall Distance = 130 + +## Max distance cap for recalling. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum recall distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[NullifierAlly] + +## Base movement speed of the Void Reaver. (6 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 20 +Recall Cooldown = 20 + +[Rework Inheritance] + +## Should the Rework's Void Devastator inherit the user's items? +# Setting type: Boolean +# Default value: true +Allow Item Inhertiance = true + +## Blacklist these item from the Void Devastator. (Note: It cannot use Heresy Skills.) +# Setting type: String +# Default value: LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement +Item Blacklist = LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement + +## Blacklist all items in this tier from the Void Devastator. (Tier1Def, Tier2Def, Tier3Def, BossTierDef, LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef) +# Setting type: String +# Default value: +Tier Blacklist = + +[Rework VoidMegaCrabAlly] + +## Base Damage multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Damage = 0.5 + +## Base Health multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Health = 0.5 + +[VoidJailerAlly] + +## Base movement speed of the Void Jailer. (7 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +[VoidMegaCrabAlly] + +## Base movement speed of the Void Devastator. (8 = Vanilla) +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +## Should the Void Devastator have custom item displays? +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +[Zoea Buff] + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland +Corrupt List = BeetleGland + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all Queen\'s Glands. +Corrupt Text = Corrupts all Queen\'s Glands. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 5 +Stack Damage Bonus = 5 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health Bonus = 2 + +[Zoea Rework] + +## Enables this rework instead of buffing the item. +# Setting type: Boolean +# Default value: true +Enable = true + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword +Corrupt List = BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all boss items. +Corrupt Text = Corrupts all boss items. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Damage Bonus = 2 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 1 +Stack Health Bonus = 1 + diff --git a/r2_profiles/choncc-upg/config/com.lodington.AutoShot.cfg b/r2_profiles/choncc-upg/config/com.lodington.AutoShot.cfg new file mode 100644 index 0000000..ac2c9e5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.lodington.AutoShot.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin AutoShot v1.2.0 +## Plugin GUID: com.lodington.AutoShot + +[Damage Coefficient] + +## This Will set Damage Coefficient of Sweeping Barrage Skill Default Value is 0.9f +# Setting type: Single +# Default value: 0.9 +Damage Coefficient = 0.9 + +[minimum Fire Count] + +## The minimum amount of times Sweeping barrage will shoot at targets less than X amount of enemys in range. +# Setting type: Int32 +# Default value: 10 +minimum Fire Count = 10 + +[Proc CoEfficient] + +## This Will set proc Coefficient of Sweeping Barrage Skill Default Value is 1.0f +# Setting type: Single +# Default value: 1 +Proc CoEfficient = 1 + diff --git a/r2_profiles/choncc-upg/config/com.macawesone.EngiShotgun.cfg b/r2_profiles/choncc-upg/config/com.macawesone.EngiShotgun.cfg new file mode 100644 index 0000000..04f0b42 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.macawesone.EngiShotgun.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Active Engineer EX v3.2.0 +## Plugin GUID: com.macawesone.EngiShotgun + +[Gauss Shotgun] + +## The base damage of each shotgun projectile, in % +# Setting type: Int32 +# Default value: 60 +Projectile Damage% = 60 + +## The maximum amount of ammo in a shotgun magazine. +# Setting type: Int32 +# Default value: 8 +Max Ammo = 8 + +## The maximum amount of shotgun stock that can appear in your HUD. +# Setting type: Int32 +# Default value: 10 +Max Visible Stock = 10 + +## Whether the Gauss Shotgun is auto or semi-auto. +# Setting type: Boolean +# Default value: false +Spammable = false + +## Reload Duration of the Gauss Shotgun +# Setting type: Single +# Default value: 2 +Reload Speed = 2 + +## The smallest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 1.2 +Min Spread = 1.2 + +## The largest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 2.2 +Max Spread = 2.2 + +## The proc coefficient multiplier of each shotgun projectile. +# Setting type: Single +# Default value: 0.45 +Proc Coeffient% = 0.45 + +## The temporary inaccuracy added by each round fired. +# Setting type: Single +# Default value: 0.5 +Shotgun Bloom = 0.5 + +## The bullet count of each shotgun blast. +# Setting type: UInt32 +# Default value: 8 +Bullet Count = 8 + +[Jump Jets] + +Flight Duration = 2 + +Cooldown = 15 + +Speed Boost = 20 + +Boost Power = 3 + +[Plasma Grenade] + +Max Distance = 60 + +Projectile Damage% = 500 + +Proc Coefficient = 1 + +Plasma Lifetime = 5 + +Plasma Glow = 15 + +Stock Size = 2 + +Ability Cooldown = 8 + diff --git a/r2_profiles/choncc-upg/config/com.mark.InterloperViendSkin.cfg b/r2_profiles/choncc-upg/config/com.mark.InterloperViendSkin.cfg new file mode 100644 index 0000000..84d00f2 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.mark.InterloperViendSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Interloper Viend Skin v1.0.0 +## Plugin GUID: com.mark.InterloperViendSkin + +[VoidSkinDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.nayDPz.Daredevil.cfg b/r2_profiles/choncc-upg/config/com.nayDPz.Daredevil.cfg new file mode 100644 index 0000000..9089558 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.nayDPz.Daredevil.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Daredevil v1.0.0 +## Plugin GUID: com.nayDPz.Daredevil + +[Sounds] + +## Volume of the combo system, 0-100 +# Setting type: Single +# Default value: 100 +Combo Volume = 100 + diff --git a/r2_profiles/choncc-upg/config/com.ndp.DancerBeta.cfg b/r2_profiles/choncc-upg/config/com.ndp.DancerBeta.cfg new file mode 100644 index 0000000..6d47254 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.ndp.DancerBeta.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DancerBeta v0.0.1 +## Plugin GUID: com.ndp.DancerBeta + +[Artificer Ally] + +## Enables a purchasable Artificer ally in the Bazaar +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/com.nugget.ArtificerFrostSurge.cfg b/r2_profiles/choncc-upg/config/com.nugget.ArtificerFrostSurge.cfg new file mode 100644 index 0000000..a49e528 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.nugget.ArtificerFrostSurge.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Frost Surge v1.4.0 +## Plugin GUID: com.nugget.ArtificerFrostSurge + +[ArtificerFrostSurge] + +## Set to true to change Frost Surge to a Special instead of a Utility +# Setting type: Boolean +# Default value: false +isSpecial = false + diff --git a/r2_profiles/choncc-upg/config/com.perplexedMurfy.ArtifactOfAttunement.cfg b/r2_profiles/choncc-upg/config/com.perplexedMurfy.ArtifactOfAttunement.cfg new file mode 100644 index 0000000..f50c732 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.perplexedMurfy.ArtifactOfAttunement.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin ArtifactOfAttunement v0.0.4 +## Plugin GUID: com.perplexedMurfy.ArtifactOfAttunement + +[Artifact: Artifact of Attunement] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + diff --git a/r2_profiles/choncc-upg/config/com.pixeldesu.pingprovements.cfg b/r2_profiles/choncc-upg/config/com.pixeldesu.pingprovements.cfg new file mode 100644 index 0000000..457520a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.pixeldesu.pingprovements.cfg @@ -0,0 +1,108 @@ +## Settings file was created by plugin Pingprovements v1.7.0 +## Plugin GUID: com.pixeldesu.pingprovements + +[Colors] + +## Color of the default ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.525,0.961,0.486,1.000 +DefaultPingColor = 0.525,0.961,0.486,1.000 + +## Color of the enemy ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.820,0.122,0.122,1.000 +EnemyPingColor = 0.820,0.122,0.122,1.000 + +## Color of the interactable ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.886,0.871,0.173,1.000 +InteractablePingColor = 0.886,0.871,0.173,1.000 + +## Color pings in their target tier color +# Setting type: Boolean +# Default value: true +TieredInteractablePingColor = true + +[Durations] + +## Time in seconds how long a regular 'walk to' ping indicator should be shown on the map +# Setting type: Int32 +# Default value: 6 +DefaultPingLifetime = 6 + +## Time in seconds how long a ping indicator for enemies should be shown on the map +# Setting type: Int32 +# Default value: 8 +EnemyPingLifetime = 8 + +## Time in seconds how long a ping indicator for interactables should be shown on the map +# Setting type: Int32 +# Default value: 30 +InteractablePingLifetime = 30 + +[Notifications] + +## Show pickup-style notification with description on ping of an already discovered item +# Setting type: Boolean +# Default value: true +ShowItemNotification = true + +[ShowPingText] + +## Shows item names on pickup pings +# Setting type: Boolean +# Default value: true +Pickups = true + +## Shows item names and cost on chest pings +# Setting type: Boolean +# Default value: true +Chests = true + +## Shows item names and cost on shop terminal pings +# Setting type: Boolean +# Default value: true +ShopTerminals = true + +## Shows drone type on broken drone pings +# Setting type: Boolean +# Default value: true +Drones = true + +## Shows shrine type on shrine pings +# Setting type: Boolean +# Default value: true +Shrines = true + +## Shows names on enemy pings +# Setting type: Boolean +# Default value: true +Enemies = true + +## Show distance to ping in ping label +# Setting type: Boolean +# Default value: true +Distance = true + +## Hide text of offscreen pings to prevent cluttering +# Setting type: Boolean +# Default value: true +HideOffscreenPingText = true + +[SpriteColors] + +## Color of the default ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.527,0.962,0.486,1.000 +DefaultPingSpriteColor = 0.527,0.962,0.486,1.000 + +## Color of the enemy ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.821,0.120,0.120,1.000 +EnemyPingSpriteColor = 0.821,0.120,0.120,1.000 + +## Color of the interactable ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.887,0.870,0.172,1.000 +InteractablePingSpriteColor = 0.887,0.870,0.172,1.000 + diff --git a/r2_profiles/choncc-upg/config/com.riskofresources.fast.interactable.cfg b/r2_profiles/choncc-upg/config/com.riskofresources.fast.interactable.cfg new file mode 100644 index 0000000..9e57257 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.riskofresources.fast.interactable.cfg @@ -0,0 +1,51 @@ +## Settings file was created by plugin BalancedFasterInteractables v1.3.1 +## Plugin GUID: com.riskofresources.fast.interactable + +[General] + +## By default, this plugin will only take effect after the teleporter has been charged, or all combat directors have deactivated. +# Setting type: Boolean +# Default value: true +Only After Teleporter = true + +## Any time taken off the activation will be directly added to the game stopwatch. +# Setting type: Boolean +# Default value: true +Time Penalty = true + +## Time to complete each interaction is reduced by this percentage. +# Setting type: Single +# Default value: 75 +# Acceptable value range: From 0 to 100 +Speed = 75 + +[Interactables] + +# Setting type: Boolean +# Default value: true +Printer = true + +# Setting type: Boolean +# Default value: true +Scrapper = true + +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +# Setting type: Boolean +# Default value: true +Chest = true + +# Setting type: Boolean +# Default value: true +Void Cradle = true + +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +# Setting type: Boolean +# Default value: true +Lunar Cauldron = true + diff --git a/r2_profiles/choncc-upg/config/com.rob.Aatrox.cfg b/r2_profiles/choncc-upg/config/com.rob.Aatrox.cfg new file mode 100644 index 0000000..702c3be --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.Aatrox.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Aatrox v4.3.4 +## Plugin GUID: com.rob.Aatrox + +[01 - General Settings] + +## Play Bury The Light when Massacre is active +# Setting type: Boolean +# Default value: true +Bury The Light = true + +## Changes Massacre into Devil Trigger +# Setting type: Boolean +# Default value: false +Devil Trigger = false + +## Makes World Ender selectable as a standalone character +# Setting type: Boolean +# Default value: false +World Ender = false + +## Wide Aatrox +# Setting type: Boolean +# Default value: false +Wide = false + +## Makes Aatrox's head really big +# Setting type: Boolean +# Default value: false +Big Head = false + +## Enables the DMC style ranking system +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables item displays for Aatrox +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +## Reverts the skins to their original, more detailed textures +# Setting type: Boolean +# Default value: false +Classic Skins = false + +## Enables CustomEmotesAPI Support, but it does break the animations. +# Setting type: Boolean +# Default value: false +Emote API Support = false + +## Multiplies the amount of style you get from everything +# Setting type: Single +# Default value: 1 +Style Multiplier = 1 + +[02 - Keybinds] + +## Dance key +# Setting type: KeyCode +# Default value: Z +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Z + +## Weapon swap key +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Weapon Swap = F + +## Whatever key you use to move forward(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: W +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Forward = W + +## Whatever key you use to move back(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: S +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Back = S + diff --git a/r2_profiles/choncc-upg/config/com.rob.DiggerUnearthed.cfg b/r2_profiles/choncc-upg/config/com.rob.DiggerUnearthed.cfg new file mode 100644 index 0000000..abb718a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.DiggerUnearthed.cfg @@ -0,0 +1,100 @@ +## Settings file was created by plugin DiggerUnearthed v1.9.17 +## Plugin GUID: com.rob.DiggerUnearthed + +[01 - General Settings] + +## Unlocks the Miner by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Max Adrenaline stacks allowed +# Setting type: Single +# Default value: 50 +Adrenaline Cap = 50 + +## Enables a bunch of extra skins +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Enables a style ranking system taken from Devil May Cry (only if Aatrox is installed as well) +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables the new boss +# Setting type: Boolean +# Default value: false +Enable Direseeker = true + +## Enables the new boss as a survivor? +# Setting type: Boolean +# Default value: false +Direseeker Survivor = false + +## Enables fat Acrid as a lategame scav-tier boss +# Setting type: Boolean +# Default value: false +Perro Grande = false + +[02 - Keybinds] + +## Keybind used for the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Keybind used for the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt Emote = Alpha2 + +## Keybind used for the Joke emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke Emote = Alpha3 + +[03 - Gouge 1.8.0] + +## Damage coefficient +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +[04 - Crush 1.6.7] + +## Damage coefficient +# Setting type: Single +# Default value: 3.6 +Demage = 3.6 + +[05 - Drill Charge] + +## Damage coefficient per hit +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Base cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[06 - Crack Hammer] + +## Base cooldown +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +[06 - Drill Crack Hammer] + +## Damage coefficient +# Setting type: Single +# Default value: 2 +Damage = 2 + diff --git a/r2_profiles/choncc-upg/config/com.rob.HenryMod.cfg b/r2_profiles/choncc-upg/config/com.rob.HenryMod.cfg new file mode 100644 index 0000000..8637bf4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.HenryMod.cfg @@ -0,0 +1,36 @@ +## Settings file was created by plugin HenryMod v2.1.2 +## Plugin GUID: com.rob.HenryMod + +[Henry] + +## A gift from rob. Enable extra skins from the game he's workin on. +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + +[Visuals] + +## Enable Rampage visual effects +# Setting type: Boolean +# Default value: true +Rampage VFX = true + diff --git a/r2_profiles/choncc-upg/config/com.rob.Paladin.cfg b/r2_profiles/choncc-upg/config/com.rob.Paladin.cfg new file mode 100644 index 0000000..a2d3bed --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.Paladin.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Paladin v2.0.0 +## Plugin GUID: com.rob.Paladin + +[01 - General Settings] + +## Makes Paladin unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Gives Paladin's default skin a cape +# Setting type: Boolean +# Default value: false +Cape = false + +## Enables extra skills/skins +# Setting type: Boolean +# Default value: false +Cursed = false + +[02 - Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Praise The Sun emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Praise The Sun = Alpha2 + +## Keybind used to perform the Point Down emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Point Down = Alpha3 + +## Keybind used to perform the Sword Pose emote (css pose) +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sword Pose = Alpha4 + +[03 - Legacy] + +## Adds previous versions of lunar, sovereign and corruption skins +# Setting type: Boolean +# Default value: false +Skins = false + +## Add the old version of Cruel Sun. +# Setting type: Boolean +# Default value: false +Cruel Sun = false + +## Multiplier for Scepter Cruel Sun damage and force +## originally 9001 for shitposting purposes. feel free to reset +# Setting type: Single +# Default value: 4000 +Pride Flare Damage = 4000 + diff --git a/r2_profiles/choncc-upg/config/com.rob.Ravager.cfg b/r2_profiles/choncc-upg/config/com.rob.Ravager.cfg new file mode 100644 index 0000000..346f076 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.Ravager.cfg @@ -0,0 +1,77 @@ +## Settings file was created by plugin Ravager v1.4.1 +## Plugin GUID: com.rob.Ravager + +[01 - General] + +## Puts the Blood Well gauge on top of the crosshair. Does nothing if Old Blood Well is enabled. Requires run restart. +# Setting type: Boolean +# Default value: false +Centered Blood Well = false + +## Uses the old Blood Well gauge below the health bar. Requires run restart. +# Setting type: Boolean +# Default value: false +Old Blood Well = false + +## If set to true, Ravager becomes a total BadAss when selected. +# Setting type: Boolean +# Default value: false +Badass Mode = false + +## If set to true, you can cling onto walls indefinitely. +# Setting type: Boolean +# Default value: false +Permanent Cling = false + +## If set to false, Nullify stops absorbing ally projectiles. +# Setting type: Boolean +# Default value: true +Allow Ally Projectile Suck = true + +## If set to false, empowered Brutalize will no longer grab bosses. +# Setting type: Boolean +# Default value: true +Allow Boss Grab = true + +## If set to true, Brutalize will cling onto bosses indefinitely. +# Setting type: Boolean +# Default value: false +Permanent Boss Cling = false + +## Enables unfinished, stupid and old content. (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## Don't change this. +# Setting type: Boolean +# Default value: true +Useless = true + +## Set to false to disable this character (restart required) +# Setting type: Boolean +# Default value: true +Enabled = true + +## Makes this character unlocked by default (restart required) +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + +## Key used to Taunt +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Taunt Emote = Alpha2 + +## Key used to Dance +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Dance Emote = Alpha3 + diff --git a/r2_profiles/choncc-upg/config/com.rob.RegigigasMod.cfg b/r2_profiles/choncc-upg/config/com.rob.RegigigasMod.cfg new file mode 100644 index 0000000..9b949a0 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.RegigigasMod.cfg @@ -0,0 +1,55 @@ +## Settings file was created by plugin RegigigasMod v1.4.11 +## Plugin GUID: com.rob.RegigigasMod + +[Regigigas] + +## Chance for spawned Regigigas to be shiny and drop Irradiant Pearls +# Setting type: Single +# Default value: 0.01220703 +Shiny Chance = 0.01220703 + +## Nerfs the projectile count on Earth Power. Set to false to restore the old unfair values. +# Setting type: Boolean +# Default value: true +Nerfed Earth Power = true + +## Earth Power applies afterburn. Set to true for the original experience. +# Setting type: Boolean +# Default value: false +Earth Power Afterburn = false + +## Nerfs the melee attack of the boss version, by removing the grab and letting it punch instead. Set to false to use the unfair grab. +# Setting type: Boolean +# Default value: false +Nerfed Melee = false + +## Gives Regigigas an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +## Makes Regigigas use his proper size in the Character Select Screen. +# Setting type: Boolean +# Default value: false +CSS Actual Size = false + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/Mod-Creation_Developer-Reference_Scene-Names +# Setting type: String +# Default value: shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle +Stage List = shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle + +Enabled = true + +Minimum Stage Clear Count = 3 + +Spawn Cost = 800 + +[Regigigas (Playable)] + +## Gives Regigigas (Player) an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +Enabled = false + diff --git a/r2_profiles/choncc-upg/config/com.rob.Twitch.cfg b/r2_profiles/choncc-upg/config/com.rob.Twitch.cfg new file mode 100644 index 0000000..ea10d0a --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rob.Twitch.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Twitch v2.4.1 +## Plugin GUID: com.rob.Twitch + +[01 - General Settings] + +## HOW IS THIS RAT +# Setting type: Boolean +# Default value: false +HOW = false + +## Enables Bazooka +# Setting type: Boolean +# Default value: false +Boom = false + diff --git a/r2_profiles/choncc-upg/config/com.robochef.LoaderHookRangeExtender.cfg b/r2_profiles/choncc-upg/config/com.robochef.LoaderHookRangeExtender.cfg new file mode 100644 index 0000000..000564f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.robochef.LoaderHookRangeExtender.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Loader Hook Range Extender v2.0.0 +## Plugin GUID: com.robochef.LoaderHookRangeExtender + +[Main] + +## The Hook Range Multiplier. +# Setting type: Int32 +# Default value: 3 +Multiplier = 3 + diff --git a/r2_profiles/choncc-upg/config/com.rune580.riskofoptions.cfg b/r2_profiles/choncc-upg/config/com.rune580.riskofoptions.cfg new file mode 100644 index 0000000..b2cd7f9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.rune580.riskofoptions.cfg @@ -0,0 +1,23 @@ +## Settings file was created by plugin RiskOfOptions v2.8.2 +## Plugin GUID: com.rune580.riskofoptions + +[Display] + +## Changes how numbers are displayed across RoO. +## Period: 1,000.00 +## Comma: 1.000,00 +# Setting type: DecimalSeparator +# Default value: Period +# Acceptable values: Period, Comma +DecimalSeparator = Period + +[One Time Stuff] + +# Setting type: Boolean +# Default value: false +Has seen the no mods prompt = false + +# Setting type: Boolean +# Default value: false +Has seen the mods prompt = true + diff --git a/r2_profiles/choncc-upg/config/com.score.AutoSprint.cfg b/r2_profiles/choncc-upg/config/com.score.AutoSprint.cfg new file mode 100644 index 0000000..f1796b9 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.score.AutoSprint.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin AutoSprint v1.1.1 +## Plugin GUID: com.score.AutoSprint + +[General] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +Hold Sprint To Walk = true + +## Disables the special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +Disable Sprinting Crosshair = true + +## Custom EntityState list for when broken things break, separated by commas. +## Manual Entry -> EntityStates.Character.ExampleState +## From Code -> typeof(EntityStates.Character.ExampleState).FullName +# Setting type: String +# Default value: +Disable Sprint Custom List = + +## Allows sprinting in all directions. This is generally considered cheating, use with discretion. +# Setting type: Boolean +# Default value: false +Enable OmniSprint = false + diff --git a/r2_profiles/choncc-upg/config/com.seroronin.JhinMod.cfg b/r2_profiles/choncc-upg/config/com.seroronin.JhinMod.cfg new file mode 100644 index 0000000..7d3e276 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.seroronin.JhinMod.cfg @@ -0,0 +1,222 @@ +## Settings file was created by plugin JhinMod v1.4.1 +## Plugin GUID: com.seroronin.JhinMod + +[Audio] + +SFX Choice = SkinDependent + +[Character Stats] + +## Default: 110 +# Setting type: Single +# Default value: 110 +Health: Base = 110 + +## Default: 33 +# Setting type: Single +# Default value: 33 +Health: Growth = 33 + +## Default: 1.5 +# Setting type: Single +# Default value: 1.5 +Health Regen: Base = 1.5 + +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +Health Regen: Growth = 0.2 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Base = 0 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Growth = 0 + +## Default: 12 +# Setting type: Single +# Default value: 12 +Damage: Base = 12 + +## Default: 2.4 +# Setting type: Single +# Default value: 2.4 +Damage: Growth = 2.4 + +## Default: 0.625 +# Setting type: Single +# Default value: 0.625 +Attack Speed: Base = 0.625 + +## Default: 0.019 +# Setting type: Single +# Default value: 0.019 +Attack Speed: Growth = 0.019 + +## Default: 7 +# Setting type: Single +# Default value: 7 +Movement Speed: Base = 7 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Movement Speed: Growth = 0 + +## Default: 1 +# Setting type: Single +# Default value: 1 +Crit: Base = 1 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Crit: Growth = 0 + +[Skills] + +## How much of Jhin's bonus Attack Speed to convert into bonus Damage percent +## +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +Every Moment Matters: Attack Speed to Damage Percent = 0.6 + +## How much of Jhin's bonus Attack Speed to convert into bonus Movement Speed (given by the movespeed buff gained from critical strikes) +## +## Default: 0.4 +# Setting type: Single +# Default value: 0.4 +Every Moment Matters: Attack Speed to Movespeed Percent = 0.4 + +## How long the movement speed buff gained from critical strikes lasts +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Every Moment Matters: Buff Duration = 2 + +## Default: 6 +# Setting type: Single +# Default value: 6 +Whisper: Damage Coefficient = 6 + +## How long to wait (in seconds) before attempting an auto-reload +## +## Default: 10 +# Setting type: Single +# Default value: 10 +Whisper: Auto Reload Time = 10 + +## The percentage of missing health used by Whisper's Execute mechanic +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Whisper: Execute Damage Coefficient = 0.3 + +## Percent of bonus damage, based on Whisper's damage, allowed to be dealt by Whisper's Execute mechanic. 0 Uncaps this damage. +## +## Default: 1 +# Setting type: Single +# Default value: 1 +Whisper: Execute Damage Cap = 1 + +## Disables the fire delay on Whisper's normal shots. This does not apply to the last shot. +## +## Default: False +# Setting type: Boolean +# Default value: false +Whisper: Instant Shot = false + +## Default: 6 +# Setting type: Single +# Default value: 6 +Dancing Grenade: Cooldown = 6 + +## Default: 4.44 +# Setting type: Single +# Default value: 4.44 +Dancing Grenade: Damage Coefficient = 4.44 + +## Percent of Dancing Grenade's current damage to add when a bounce kills an enemy +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Dancing Grenade: Bounce Damage Coefficient = 0.3 + +## Default: 5 +# Setting type: Single +# Default value: 5 +Deadly Flourish: Cooldown = 5 + +## Default: 8 +# Setting type: Single +# Default value: 8 +Deadly Flourish: Damage Coefficient = 8 + +## Multiplier for the duration of Every Moment Matter's speed boost when triggered by Deadly Flourish +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Buff Duration Multiplier = 2 + +## Default: 4 +# Setting type: Single +# Default value: 4 +Deadly Flourish: Mark Duration = 4 + +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Root Duration = 2 + +## Default: 20 +# Setting type: Single +# Default value: 20 +Curtain Call: Cooldown = 20 + +## Default: 9 +# Setting type: Single +# Default value: 9 +Curtain Call: Damage Coefficient = 9 + +## The percentage of damage to add for each percent of missing health used by Curtain Call's Execute mechanic +## +## Default: 3 +# Setting type: Single +# Default value: 3 +Curtain Call: Execute Damage Coefficient = 3 + +[Skins] + +## If set, forces the mod to use SFX from a specific skin. Otherwise uses SFX from the player's respective skin, or base if none are available +## +## Currently implemented: High Noon, Bloodmoon, Project +## +## Default: Dynamic +# Setting type: SkinOptions +# Default value: Dynamic +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SoulFighter, Dynamic +SFX Override = Dynamic + +## If set, forces the mod to use VFX from a specific skin. Otherwise uses VFX from the player's respective skin, or base if none are available +## +## Currently implemented: Project (partial) +## +## Default: Dynamic +# Setting type: SkinOptions +# Default value: Dynamic +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SoulFighter, Dynamic +VFX Override = Dynamic + +SFX Choice = SkinDependent + +VFX Choice = SkinDependent + diff --git a/r2_profiles/choncc-upg/config/com.sixfears7.Voidcrid.cfg b/r2_profiles/choncc-upg/config/com.sixfears7.Voidcrid.cfg new file mode 100644 index 0000000..87c59f6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.sixfears7.Voidcrid.cfg @@ -0,0 +1,156 @@ +## Settings file was created by plugin Voidcrid v1.0.0 +## Plugin GUID: com.sixfears7.Voidcrid + +[Deeprotted Entropy (Scepter)] + +## Scepter's Entropy Blast Attack base damage +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Scepter's Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Scepter's Entropy radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +[Entropy] + +## Entropy damage multiplier +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Blast Attack radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## Damage taken to self from Entropy +# Setting type: Single +# Default value: 0.15 +Self-Damage = 0.15 + +## Healing amount from Entropy +# Setting type: Single +# Default value: 0.25 +Heal = 0.25 + +## Fog health fraction damage per second +# Setting type: Single +# Default value: 0.08 +Fog Damage = 0.08 + +[Ethereal Drift] + +## Blast Attack base damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Flamebreath] + +## Flamebreath's duration, measured in seconds. Total duration: (Flamebreath duration + Attack Speed stat) +# Setting type: Single +# Default value: 2 +Duration = 2 + +## Flamebreath's totalDamageCoefficient, is divided over Flamebreath duration * tickFrequency: (totalDamageCoef / [Flamebreath duration * tickFrequency]) +# Setting type: Single +# Default value: 10 +Damage = 10 + +[JailChance] + +## Null Beam jail chance, measured in percentage. +# Setting type: Single +# Default value: 0.4 +NullBeamJailChance = 0.4 + +## Ethereal Drift jail chance, measured in percentage. +# Setting type: Single +# Default value: 5 +EtherealDriftJailChance = 5 + +## Entropy jail chance, measured in percentage +# Setting type: Single +# Default value: 3 +EntropyJailChance = 3 + +[NullBeam] + +## NullBeam damageCoefficientPerSecond damage +# Setting type: Single +# Default value: 0.3 +Damage = 0.3 + +## NullBeam maximumDuration, measured in seconds +# Setting type: Single +# Default value: 2.5 +Duration = 2.5 + +## NullBeam proc, measured as a percentage +# Setting type: Single +# Default value: 0.4 +Proc = 0.4 + +[Recharge Interval] + +## Measured in seconds +# Setting type: Single +# Default value: 0.5 +Flamebreath Recharge = 0.5 + +## Measured in seconds +# Setting type: Single +# Default value: 7 +Null Beam Recharge = 7 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Ethereal Drift Recharge = 8 + +## Measured in seconds +# Setting type: Single +# Default value: 12 +Entropy Recharge = 12 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Deeprotted Entropy Recharge = 8 + +[Voicrid Glow] + +## Voidcrid's Color Glow +# Setting type: Color +# Default value: FF00FFFF +Color = FF00FFFF + +## Voidcrid's Scepter Color Glow +# Setting type: Color +# Default value: FF0000FF +Scepter Color = FF0000FF + +[Voidcrid] + +## Shows the Voidcrid fake Passive description +# Setting type: Boolean +# Default value: true +Display = true + +## Emit a devastating bomb on death +# Setting type: Boolean +# Default value: true +Death = true + diff --git a/r2_profiles/choncc-upg/config/com.thejpaproject.AVFX_Options.cfg b/r2_profiles/choncc-upg/config/com.thejpaproject.AVFX_Options.cfg new file mode 100644 index 0000000..eaccf62 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.thejpaproject.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin JP's AV Effect Options v2.1.0 +## Plugin GUID: com.thejpaproject.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = true + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = true + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = true + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = true + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = true + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = true + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = true + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = true + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = true + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/choncc-upg/config/com.themysticsword.bulwarkshaunt.cfg b/r2_profiles/choncc-upg/config/com.themysticsword.bulwarkshaunt.cfg new file mode 100644 index 0000000..16004fb --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.themysticsword.bulwarkshaunt.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Bulwark's Haunt v1.1.3 +## Plugin GUID: com.themysticsword.bulwarkshaunt + +[Challenge] + +## If true, Wave Modifiers will be activated every 2 waves instead of every 4. +# Setting type: Boolean +# Default value: false +Frequent Modifiers = false + +## If true, Wave Modifiers will be activated every wave. +# Setting type: Boolean +# Default value: false +Super Frequent Modifiers = false + +## If true, the Final Wave will feature all Wave Modifiers at once. You'll probably lose. +# Setting type: Boolean +# Default value: false +All Modifier Final Wave = false + +[Settings] + +## Comma-separated list of enemies to prevent from being tracked towards A Moment, Haunted. +# Setting type: String +# Default value: BrotherHurtBody,GeepBody,GipBody +Banned Enemies = BrotherHurtBody,GeepBody,GipBody + +## If true, dead players will be respawned after each wave completion. +# Setting type: Boolean +# Default value: true +Respawn Players Each Wave = true + +[Unleashed Blade] + +## If false, the Crystalline Blade will have no extra function, even if the challenge for that is completed. Does not take effect if you have one in your inventory. +# Setting type: Boolean +# Default value: true +Enabled = true + +## How large should the radius of the recruitment effect be (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + +## How large should the radius of the recruitment effect be for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 5 +RadiusPerStack = 5 + +## How long should the recruitment effect be (in seconds) +# Setting type: Single +# Default value: 25 +Duration = 25 + +## How long should the recruitment effect be for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 5 +DurationPerStack = 5 + diff --git a/r2_profiles/choncc-upg/config/com.themysticsword.configaspectdropchance.cfg b/r2_profiles/choncc-upg/config/com.themysticsword.configaspectdropchance.cfg new file mode 100644 index 0000000..ce0093d --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.themysticsword.configaspectdropchance.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ConfigAspectDropChance v1.0.3 +## Plugin GUID: com.themysticsword.configaspectdropchance + +[Drop chance (in %)] + +## Bloody Fealty - Become an aspect of the red plane. (Dropped by Sanguine Monsters) +# Setting type: Single +# Default value: 0 +AETHERIUM_ELITE_EQUIPMENT_AFFIX_SANGUINE = 0 + +## Their Instruction - Their Instruction (Dropped by Tutorialized Monsters) +# Setting type: Single +# Default value: 0 +ELITE_EQUIPMENT_AFFIX_EXAMPLE = 0 + +## BUB_SEPIA_ASPECT_NAME - BUB_SEPIA_ASPECT_PICKUP (Dropped by Captured Monsters) +# Setting type: Single +# Default value: 0 +EquipmentDefSepiaElite = 0 + +## Primordial Rage - Become an aspect of seething. (Dropped by Frenzied Monsters) +# Setting type: Single +# Default value: 0 +AffixFrenzied = 0 + +## Curse of Obscurity - Become an aspect of obfuscation. (Dropped by Veiled Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXVEILED = 0.025 + +## Her Temper - Become an aspect of fury. (Dropped by Aragonite Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXARAGONITE = 0.025 + +## Combined Efforts - Become an aspect of unity. On use, gain barrier. (Dropped by Bismuth Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBarrier = 0 + +## Another Mind - Become an aspect of invasion. On use, fire a homing attack at all marked enemies. (Dropped by Onyx Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBlackHole = 0 + +## Collision of Dimensions - Become an aspect of extrinsicality. On use, gain temporary immunity to all damage-over-time effects. (Dropped by Realgar Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixImpPlane = 0 + +## Wrath of the Rock - Become an aspect of polarity. On use, stop all incoming projectiles for a few seconds. (Dropped by Magnetic Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixMoney = 0 + +## Bulwark's Absence - Become an aspect of darkness. On use, gain temporary invisibility. (Dropped by Nocturnal Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixNight = 0 + +## First Sighting of the Stormy Petrel - Become an aspect of alterability. On use, cleanse yourself of all debuffs and regenerate some health. (Dropped by Aquamarine Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixWater = 0 + +## Ifrit's Distinction - Become an aspect of fire. (Dropped by Blazing Monsters) +# Setting type: Single +# Default value: 0.025 +EliteFireEquipment = 0.025 + +## Spectral Circlet - Become an aspect of incorporeality. (Dropped by Celestine Monsters) +# Setting type: Single +# Default value: 0.025 +EliteHauntedEquipment = 0.025 + +## Her Biting Embrace - Become an aspect of ice. (Dropped by Glacial Monsters) +# Setting type: Single +# Default value: 0.025 +EliteIceEquipment = 0.025 + +## Silence Between Two Strikes - Become an aspect of lightning. (Dropped by Overloading Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLightningEquipment = 0.025 + +## Shared Design - Become an aspect of perfection. (Dropped by Perfected Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLunarEquipment = 0.025 + +## N'kuhana's Retort - Become an aspect of corruption. (Dropped by Malachite Monsters) +# Setting type: Single +# Default value: 0.025 +ElitePoisonEquipment = 0.025 + +## Coven of Gold - Become an aspect of fortune. (Dropped by Gold Monsters) +# Setting type: Single +# Default value: 0.025 +EliteGoldEquipment = 0.025 + +## His Reassurance - Become an aspect of earth. (Dropped by Mending Monsters) +# Setting type: Single +# Default value: 0.025 +EliteEarthEquipment = 0.025 + +## Beyond the Limits - Become an aspect of speed. (Dropped by Furry Monsters) +# Setting type: Single +# Default value: 100 +EliteSecretSpeedEquipment = 100 + +## Voidborn Curiosity - Lose your aspect of self. (Dropped by Voidtouched Monsters) +# Setting type: Single +# Default value: 0 +EliteVoidEquipment = 0 + diff --git a/r2_profiles/choncc-upg/config/com.themysticsword.reusablebeacons.cfg b/r2_profiles/choncc-upg/config/com.themysticsword.reusablebeacons.cfg new file mode 100644 index 0000000..22e243f --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.themysticsword.reusablebeacons.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Reusable Beacons v1.0.0 +## Plugin GUID: com.themysticsword.reusablebeacons + +[Settings] + +## Default max stock of the beacon skill +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +## How many stocks of the beacon skill should be recharged once the cooldown ends? +# Setting type: Int32 +# Default value: 1 +Stocks to Recharge = 1 + +## Default cooldown of the beacon skill +# Setting type: Single +# Default value: 120 +Cooldown = 120 + diff --git a/r2_profiles/choncc-upg/config/com.themysticsword.risingtides.cfg b/r2_profiles/choncc-upg/config/com.themysticsword.risingtides.cfg new file mode 100644 index 0000000..edbd752 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.themysticsword.risingtides.cfg @@ -0,0 +1,278 @@ +## Settings file was created by plugin Rising Tides v1.1.2 +## Plugin GUID: com.themysticsword.risingtides + +[Elites: Aquamarine] + +## How much health should this elite aspect's on-use heal regenerate? (in %) +# Setting type: Single +# Default value: 10 +On Use Heal = 10 + +## How long should this elite's on-hit bubble trap last? (in seconds) +# Setting type: Single +# Default value: 5 +Bubble Duration = 5 + +## Targets cannot be trapped again until this time passes. How long should this immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +Bubble Cooldown = 10 + +## How many times should you press Interact to leave the bubble early? +# Setting type: Int32 +# Default value: 5 +Bubble Break Outs Required = 5 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Bismuth] + +## How much barrier should this elite aspect's on-use effect regen? (in %) +# Setting type: Single +# Default value: 25 +On Use Barrier Recharge = 25 + +## How much less health should this elite have? (in %) +# Setting type: Single +# Default value: 50 +Health Reduction = 50 + +## How much less damage should this elite take when barrier is active? (in %) +# Setting type: Single +# Default value: 50 +Barrier Damage Resistance = 50 + +## Should this elite ignore knockback when barrier is active? +# Setting type: Boolean +# Default value: true +Barrier Knockback Resistance = true + +## How quickly should this elite's barrier decay? (in %) +# Setting type: Single +# Default value: 0 +Barrier Decay Rate = 0 + +## How much barrier should this elite spawn with? (in %) +# Setting type: Single +# Default value: 100 +Starting Barrier = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 1 +Debuff Duration = 1 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Magnetic] + +## How long should this elite aspect's on-use projectile-stopping aura last? (in seconds) +# Setting type: Single +# Default value: 7 +On Use Shield Duration = 7 + +## How far should the money drain aura reach? (in metres) +# Setting type: Single +# Default value: 13 +Aura Radius = 13 + +## How much less gold should this elite drop? (in %) +# Setting type: Single +# Default value: 50 +Gold Drop Reduction = 50 + +## How strong should the on-hit force be? +# Setting type: Single +# Default value: 1500 +Downward Force = 1500 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Nocturnal] + +## How long should this elite aspect's on-use invisibility last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use Invisibility Duration = 10 + +## How long should this elite's on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 4 +Debuff Duration = 4 + +## How far should you be able to see when debuffed by this elite? (in metres) +# Setting type: Single +# Default value: 20 +Debuff Vision Distance = 20 + +## How much faster should this elite move out of danger? (in %) +# Setting type: Single +# Default value: 100 +Movement Speed = 100 + +## How much faster should this elite attack out of danger? (in %) +# Setting type: Single +# Default value: 30 +Attack Speed = 30 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Onyx] + +## How much damage should this elite aspect's on-use detonation deal to each enemy per their debuff stack? (in %) +# Setting type: Single +# Default value: 100 +On Use Detonation Damage Per Mark = 100 + +## How far should the pull radius be? (in metres) +# Setting type: Single +# Default value: 25 +Pull Distance = 25 + +## How strong should the pull be? (in m/s) +# Setting type: Single +# Default value: 6 +Pull Power = 6 + +## Should the pull get weaker the further away you are from the elite? +# Setting type: Boolean +# Default value: true +Pull Weaker By Distance = true + +## Should the pull get weaker the more current health the elite has? +# Setting type: Boolean +# Default value: true +Pull Weaker By HP = true + +## How likely should this elite be to inflict the on-hit debuff? (in %) +# Setting type: Single +# Default value: 100 +Mark Chance = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 30 +Mark Duration = 30 + +## How much base damage should the debuff do on the 7th stack? (scales with level) +# Setting type: Single +# Default value: 60 +Mark Base Damage = 60 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Realgar] + +## How long should this elite aspect's on-use damage-over-time immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use DoT Immunity Duration = 10 + +## How often should the rift shoot a projectile? (in seconds) +# Setting type: Single +# Default value: 0.27 +Rift Projectile Interval = 0.27 + +## How much damage should the rift's projectiles deal? (in %, relative to the owner's damage) +# Setting type: Single +# Default value: 60 +Rift Projectile Damage = 60 + +## How long should this elite's debuff DoT last? (in seconds) +# Setting type: Single +# Default value: 4 +Scar Duration = 4 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +## How much damage should this elite's on-hit damage-over-time debuff deal? (in %) +# Setting type: Single +# Default value: 5 +Scar Damage Per Tick = 5 + +## How often should this elite's on-hit damage-over-time debuff tick? (in seconds) +# Setting type: Single +# Default value: 0.2 +Scar Damage Interval = 0.2 + +[Enabled Elites] + +# Setting type: Boolean +# Default value: true +Bismuth = true + +# Setting type: Boolean +# Default value: true +Onyx = true + +# Setting type: Boolean +# Default value: true +Realgar = true + +# Setting type: Boolean +# Default value: true +Magnetic = true + +# Setting type: Boolean +# Default value: true +Nocturnal = true + +# Setting type: Boolean +# Default value: true +Aquamarine = true + +[General] + +## If true, most of the numerical balance-related config options will be ignored and will use recommended default values. These are usually the values that might get tweaked often during mod updates. +# Setting type: Boolean +# Default value: true +Ignore Balance Changes = true + diff --git a/r2_profiles/choncc-upg/config/com.weliveinasociety.CustomEmotesAPI.cfg b/r2_profiles/choncc-upg/config/com.weliveinasociety.CustomEmotesAPI.cfg new file mode 100644 index 0000000..9af1173 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.weliveinasociety.CustomEmotesAPI.cfg @@ -0,0 +1,313 @@ +## Settings file was created by plugin Custom Emotes API v2.6.0 +## Plugin GUID: com.weliveinasociety.CustomEmotesAPI + +[Controls] + +## Displays the emote wheel +# Setting type: KeyboardShortcut +# Default value: C +Emote Wheel = C + +## Cycles the emote wheel left +# Setting type: KeyboardShortcut +# Default value: Mouse0 +Cycle Wheel Left = Mouse0 + +## Cycles the emote wheel right +# Setting type: KeyboardShortcut +# Default value: Mouse1 +Cycle Wheel Right = Mouse1 + +## Emotes "Should" be controlled by Volume SFX as well, but this is a seperate slider if you want a different audio balance. +# Setting type: Single +# Default value: 50 +Emotes Volume = 50 + +## Plays a random emote from all available emotes +# Setting type: KeyboardShortcut +# Default value: G +Play Random Emote = G + +## Picks the nearest player with a syncing emote and joins them +# Setting type: KeyboardShortcut +# Default value: V +Join Nearest Syncing Emote = V + +## Whenever you are performing an emote, if you pull up the emote wheel and press this key while hovering over an emote slot, it will bind the current emote to the selected slot. +# Setting type: KeyboardShortcut +# Default value: B +Bind Current Emote To Wheel = B + +[Data] + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes0 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes1 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes2 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes3 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes4 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes5 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes6 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes7 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes8 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes9 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes10 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes11 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes12 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes13 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes14 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes15 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes16 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes17 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes18 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes19 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes20 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes21 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes22 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes23 = none + +## But like actually dont touch this +# Setting type: Single +# Default value: 69420 +Dont Touch This = 100 + +[Experimental] + +## Support for Aurelion Sol to animate, this will break his model a little bit but if you don't mind that feel free to leave this on +# Setting type: Boolean +# Default value: true +Aurelion Sol Support = true + +## Support for Paladin to animate +# Setting type: Boolean +# Default value: true +Paladin Support = true + +## Support for Enforcer to animate +# Setting type: Boolean +# Default value: true +Enforcer Support = true + +## Support for Chef to animate +# Setting type: Boolean +# Default value: true +Chef Support = true + +## Support for Holomancer to animate +# Setting type: Boolean +# Default value: false +Holomancer Support = false + +## Support for Sett to animate +# Setting type: Boolean +# Default value: true +Sett Support = true + +## Support for Tracer to animate +# Setting type: Boolean +# Default value: true +Tracer Support = true + +## Support for Henry to animate +# Setting type: Boolean +# Default value: true +Henry Support = true + +## Support for Katarina to animate +# Setting type: Boolean +# Default value: true +Katarina Support = true + +## Support for Miner to animate +# Setting type: Boolean +# Default value: true +Miner Support = true + +## Support for Phoenix to animate +# Setting type: Boolean +# Default value: true +Phoenix Support = true + +## Support for Scout to animate +# Setting type: Boolean +# Default value: true +Scout Support = true + +## Support for Jinx to animate +# Setting type: Boolean +# Default value: true +Jinx Support = true + +## Support for Soldier to animate +# Setting type: Boolean +# Default value: true +Soldier Support = true + +## Support for Scavenger to animate +# Setting type: Boolean +# Default value: true +Scavenger Support = true + +## Support for Goku to animate +# Setting type: Boolean +# Default value: true +Goku Support = true + +## Support for Trunks to animate +# Setting type: Boolean +# Default value: true +Trunks Support = true + +## Support for Vegeta to animate +# Setting type: Boolean +# Default value: true +Vegeta Support = true + +## Support for Nemmando to animate +# Setting type: Boolean +# Default value: true +Nemmando Support = true + +## Support for Executioner to animate +# Setting type: Boolean +# Default value: true +Executioner Support = true + +## Support for Amp to animate +# Setting type: Boolean +# Default value: true +Amp Support = true + +## Support for Pathfinder to animate +# Setting type: Boolean +# Default value: true +Pathfinder Support = true + +## Support for TF2Medic to animate +# Setting type: Boolean +# Default value: true +TF2Medic Support = true + +## Support for Spearman to animate +# Setting type: Boolean +# Default value: true +Spearman Support = true + +## Support for VoidJailer to animate +# Setting type: Boolean +# Default value: true +VoidJailer Support = true + +## Support for Driver to animate +# Setting type: Boolean +# Default value: true +Driver Support = true + +House Support = true + +[Misc] + +## Turn off music dimming when near emotes that support dimming. +# Setting type: Boolean +# Default value: true +Dimming Spheres = true + +## Hides all join spots when you are performing an animation, this loses some visual clarity but offers a more C I N E M A T I C experience +# Setting type: Boolean +# Default value: false +Hide Join Spots When Animating = false + diff --git a/r2_profiles/choncc-upg/config/com.zidane.SamiraMod.cfg b/r2_profiles/choncc-upg/config/com.zidane.SamiraMod.cfg new file mode 100644 index 0000000..9d57141 --- /dev/null +++ b/r2_profiles/choncc-upg/config/com.zidane.SamiraMod.cfg @@ -0,0 +1,89 @@ +## Settings file was created by plugin SamiraMod v1.5.0 +## Plugin GUID: com.zidane.SamiraMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +Last Skin Index = DefaultSkin + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha2 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha1 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha4 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + diff --git a/r2_profiles/choncc-upg/config/dolso.GrappleVelocityFix.cfg b/r2_profiles/choncc-upg/config/dolso.GrappleVelocityFix.cfg new file mode 100644 index 0000000..5c9dcb7 --- /dev/null +++ b/r2_profiles/choncc-upg/config/dolso.GrappleVelocityFix.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin GrappleVelocityFix v1.0.0 +## Plugin GUID: dolso.GrappleVelocityFix + +[] + +## If fix should be applied +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/dolso.ItemBlacklist.cfg b/r2_profiles/choncc-upg/config/dolso.ItemBlacklist.cfg new file mode 100644 index 0000000..813d4f5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/dolso.ItemBlacklist.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemBlacklist v1.2.5 +## Plugin GUID: dolso.ItemBlacklist + +[Default blacklist] + +## Items listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +## Example: Old Guillotine, Empathy Cor,gesture, ShieldOnly +# Setting type: String +# Default value: +Items = Firework, FlatHealth, GoldOnHurt, HealWhileSafe, HealingPotion, PersonalShield, StunChanceOnHit, WardOnLevel, Bandolier, EnergizedOnEquipmentUse, MoveSpeedOnKill, Phasing, Squid, TPHealingNova, WarCryOnMultiKill, ElderMutagen, GhostOnKill, HeadHunter, Icicle, ImmuneToDebuff, KillEliteFrenzy, LaserTurbine, NovaOnHeal, RUSTEDTROWEL, ITEM_ReviveEverywhere, LunarSoap, LunarSun + +## Equipments listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal equip names they must match fully, use the equipment_list command to view them. +# Setting type: String +# Default value: +Equipments = + +[Printer] + +## Items listed here will only not appear in printers. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +# Setting type: String +# Default value: gasoline, will-o, ExecuteLowHealthElite +Printer Blacklist = gasoline, will-o, ExecuteLowHealthElite + diff --git a/r2_profiles/choncc-upg/config/droppod.lookingglass.cfg b/r2_profiles/choncc-upg/config/droppod.lookingglass.cfg new file mode 100644 index 0000000..0b8aaa8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/droppod.lookingglass.cfg @@ -0,0 +1,384 @@ +## Settings file was created by plugin LookingGlass v1.9.6 +## Plugin GUID: droppod.lookingglass + +[Auto Sort Items] + +## Where scrap should be sorted +# Setting type: ScrapSortMode +# Default value: Start +# Acceptable values: Start, End, Mixed +Scrap Sorting = Start + +## Sorts by Tier +# Setting type: Boolean +# Default value: true +Tier Sort = true + +## How the tiers should be ordered +# Setting type: String +# Default value: Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier +Tier Order = Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier + +## Considers void tiers to be the same as their normal counterparts +# Setting type: Boolean +# Default value: false +Combine Normal And Void Tiers = false + +## Sorts by Stack Size +# Setting type: Boolean +# Default value: true +Stack Size Sort = true + +## Sorts by Stack Size Descending +# Setting type: Boolean +# Default value: true +Descending Stack Size Sort = true + +## Sorts command menu by stack count +# Setting type: Boolean +# Default value: true +Sort Command Menu = true + +## Sorts command menu descending +# Setting type: Boolean +# Default value: true +Command Menu Descending = true + +## Sorts Scrapper by stack count +# Setting type: Boolean +# Default value: true +Sort Scrapper = true + +## Sorts Scrapper by descending +# Setting type: Boolean +# Default value: true +Scrapper Descending = true + +## Sorts Scrapper by tier +# Setting type: Boolean +# Default value: false +Sort Scrapper Tier = false + +## Sorts command menu alphabetically +# Setting type: Boolean +# Default value: false +Sort Command Menu Alphabetically = false + +## Sorts command alphabetically descending +# Setting type: Boolean +# Default value: true +Command Menu Alphabetically Descending = true + +## Sorts Scrapper alphabetically +# Setting type: Boolean +# Default value: false +Sort Scrapper Alphabetically = false + +## Sorts Scrapper alphabetically descending +# Setting type: Boolean +# Default value: true +Scrapper Alphabetically Descending = true + +[Buff Descriptions] + +## Gives descriptions to buffs (All vanilla by default, modded buffs need to be setup) +# Setting type: Boolean +# Default value: true +Buff Descriptions = true + +## Changes the font size of buff descriptions +# Setting type: Single +# Default value: 100 +Buff Font Size = 100 + +[Command Settings] + +## Disable the background blur effect from the command window +# Setting type: Boolean +# Default value: true +Disable Command Window Blur = true + +## Makes any keyboard/mouse input disable the command prompt. Doesn't work with controllers because you wouldn't be able to use the menu. +# Setting type: Boolean +# Default value: true +Input Disables Command Prompt = true + +## Shows how many items you have in the command menu +# Setting type: Boolean +# Default value: true +Command Item Count = true + +## Hides the item count if you have none of an item +# Setting type: Boolean +# Default value: false +Hide Count If Zero = false + +## Shows tooltips in the command menu +# Setting type: Boolean +# Default value: true +Command Tooltips = true + +## Shows when items have been corrupted +# Setting type: Boolean +# Default value: true +Show Corrupted Items = true + +## Resizes the command window to fit modded items +# Setting type: Boolean +# Default value: true +Resize Command Window = true + +## Changes the Opacity of the regular command window +# Setting type: Single +# Default value: 50 +Command Window Opacity = 50 + +[Misc] + +## Disable item pickup notifications +# Setting type: Boolean +# Default value: false +Disable Pickup Notifications = false + +## Enables buff timers. These are not networked in the base game, please install NetworkedTimedBuffs if you want clients to see them aswell. +# Setting type: Boolean +# Default value: true +Buff Timers = true + +## Changes the font size of buff timers +# Setting type: Single +# Default value: 80 +Buff Timers Font Size = 80 + +## Counts your items in the scoreboard +# Setting type: Boolean +# Default value: true +Item Counters = false + +## Makes the cooldown indicator for the equip slot permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Equip = true + +## Makes the cooldown indicator for skills permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Skills = true + +## Removes the hidden flag from items +# Setting type: Boolean +# Default value: false +Unhide Hidden Items = false + +## Duration of pickup notifications. 6s is the vanilla duration +# Setting type: Single +# Default value: 6 +Pickup Notifications Duration = 6 + +## Shows full item descriptions on mouseover +# Setting type: Boolean +# Default value: true +Item Stats = true + +## Gives calculations for vanilla items and modded items which have added specific support. (Sadly, items are not designed in a way to allow this to be automatic) +# Setting type: Boolean +# Default value: true +Item Stats Calculations = true + +## Shows full item descriptions on pickup +# Setting type: Boolean +# Default value: true +Full Item Description On Pickup = true + +## Shows item descriptions when you ping an item in the world +# Setting type: Boolean +# Default value: true +Item Stats On Ping = true + +## Changes the font size of item stats +# Setting type: Single +# Default value: 100 +Item Stats Font Size = 100 + +## Caps displayed chances at 100%. May interact weirdly with luck if turned off +# Setting type: Boolean +# Default value: true +Cap Chance Percentage = true + +## Shows ability proc coefficients on supported survivors +# Setting type: Boolean +# Default value: true +Ability Proc Coefficients = true + +[Stats] + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Combo = 18446744073709543840 + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Kill Combo = 3065 + +[Stats Display] + +## Enables Stats Display +# Setting type: Boolean +# Default value: true +StatsDisplay = true + +## String for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nDPS: [dps]\nCombo: [currentCombatDamage]\nCombo Timer: [remainingComboDuration]\nMax Combo: [maxCombo] +Stats Display String = Stats\nCrit: [critWithLuck] | [critMultiplier]x\nAtkSpd: [attackSpeed] | Bleed [bleedChance]\nDPS: [dps]\nArmor: [armor] | OSP: [hasOneShotProtection]\nSpeed [speed] | J [availableJumps]/[maxJumps]\nDifficulty: [difficultyCoefficient] + +## General font size of the stats display menu. If set to -1, will copy the font size from the objective panel +# Setting type: Single +# Default value: -1 +StatsDisplay font size = -1 + +## The interval at which stats display updates, in seconds. Lower values will increase responsiveness, but may potentially affect performance +# Setting type: Single +# Default value: 0.33 +StatsDisplay update interval = 0.33 + +## Uses the default styling for stats display syntax items. +# Setting type: Boolean +# Default value: true +Use default colors = true + +## Sets a user-specified height for Stats Display (may be necessary if you get particularly creative with formatting) +# Setting type: Boolean +# Default value: false +Override Stats Display Height = false + +## Height, in lines of full-size text, for the Stats Display panel +# Setting type: Int32 +# Default value: 7 +Stats Display Height Value = 7 + +## How many decimal points will be used in floating point values +# Setting type: Int32 +# Default value: 2 +StatsDisplay Float Precision = 2 + +## Will enable the use of the secondary stats display string. This will overwrite the stats display string whenever the scoreboard is held open. +# Setting type: Boolean +# Default value: false +Use Secondary StatsDisplay = false + +## Secondary string for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nBleed Chance: [bleedChanceWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nMax Combo: [maxCombo]\nPortals: \nGold:[goldPortal] Shop:[shopPortal] Celestial:[msPortal] Void:[voidPortal] +Secondary Stats Display String = Stats\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nDPS: [dps] + diff --git a/r2_profiles/choncc-upg/config/iHarbHD.DebugToolkit.cfg b/r2_profiles/choncc-upg/config/iHarbHD.DebugToolkit.cfg new file mode 100644 index 0000000..1ca2e2f --- /dev/null +++ b/r2_profiles/choncc-upg/config/iHarbHD.DebugToolkit.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin DebugToolkit v3.16.2 +## Plugin GUID: iHarbHD.DebugToolkit + +[Macros] + +## Custom keybind for executing console commands. +## Must start with dt_bind {KeyBind} {ConsoleCommands}. +## Example : dt_bind x noclip;kill_all +## When you'll press x key on keyboard it'll activate noclip and kill every monsters. +## For adding new macros, just add new lines under the example, must be formatted like this : +## Macro 2 = dt_bind z no_enemies;give_item hoof 10 +## Macro 3 = dt_bind x give_item dagger 5;give_item syringe 10 +## Or use the in-game console and use the dt_bind console command. +## When doing it from the in game console, don't forget to use double quotes, especially when chaining commands ! +## dt_bind b "give_item dio 1;spawn_ai 1 beetle" +## You can also delete existing bind like this: +## dt_bind_delete {KeyBind} +# Setting type: String +# Default value: dt_bind f15 help +Do not remove this example macro = dt_bind f15 help + +[Macros.Settings] + +## Allow keybinds to execute when a UI window is open, e.g., Console or an Inspector. +# Setting type: Boolean +# Default value: true +AllowKeybindsWithUi = true + +[Permission System] + +## Is the Permission System enabled. +# Setting type: Boolean +# Default value: false +1. Enable = false + diff --git a/r2_profiles/choncc-upg/config/itsschwer.DamageLog.cfg b/r2_profiles/choncc-upg/config/itsschwer.DamageLog.cfg new file mode 100644 index 0000000..334c198 --- /dev/null +++ b/r2_profiles/choncc-upg/config/itsschwer.DamageLog.cfg @@ -0,0 +1,83 @@ +## Settings file was created by plugin DamageLog v1.1.7 +## Plugin GUID: itsschwer.DamageLog + +[Bosses] + +## Generate Damage Logs for bosses. Use cycleBossKey to display these in the UI. +# Setting type: Boolean +# Default value: false +trackBosses = false + +[Constraints] + +## The maximum length of time (seconds) a Damage Log entry will be retained for. +## Minimum is 1. +# Setting type: Single +# Default value: 10 +entryMaxRetainTime = 10 + +entryMaxCount = 16 + +[Controls] + +## The key to use to cycle which user's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: left alt +cycleUserKey = left alt + +## The key to use to cycle which boss's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: ` +cycleBossKey = ` + +[Display] + +## Only show the Damage Log when the scoreboard is open. +# Setting type: Boolean +# Default value: false +onlyShowWithScoreboard = false + +## The maximum number of Damage Log entry portraits to show at a time. +## Minimum is 1. +# Setting type: Int32 +# Default value: 12 +maximumPortraitCount = 12 + +## Show damage identifier in tooltip. +# Setting type: Boolean +# Default value: false +showDamageIdentifier = false + +## Display Damage Log entries as text instead of portraits with tooltips. +# Setting type: Boolean +# Default value: false +useSimpleTextMode = false + +[m_Debug] + +# Setting type: Single +# Default value: 12 +textSize = 12 + +# Setting type: Single +# Default value: 6 +portraitSpacing = 6 + +# Setting type: Single +# Default value: 78 +portraitSize = 78 + +# Setting type: Single +# Default value: 24 +eliteIconSize = 24 + +# Setting type: Single +# Default value: 18 +portraitTextSize = 18 + +# Setting type: Single +# Default value: 20 +damageTextSize = 20 + diff --git a/r2_profiles/choncc-upg/config/local.difficulty.multitudes.cfg b/r2_profiles/choncc-upg/config/local.difficulty.multitudes.cfg new file mode 100644 index 0000000..98b1d90 --- /dev/null +++ b/r2_profiles/choncc-upg/config/local.difficulty.multitudes.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin MultitudesDifficulty v1.0.0 +## Plugin GUID: local.difficulty.multitudes + +[1. General] + +## Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below. +# Setting type: Decimal +# Default value: 1 +# Acceptable value range: From 0.25 to 250 +Additional Player Count = 1 + +## Use eclipse modifiers. Please note, this requires a restart in order to take effect. +# Setting type: Boolean +# Default value: false +Eclipse Mode = false + +[2. Advanced] + +## Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Additional Interactables = 0 + +## Enable to drop additional items from the teleporter event, other bosses, and hidden realms. +# Setting type: Boolean +# Default value: false +Extra Item Rewards = false + +## Gold is typically split between all players. Lower this value to lessen this effect, increasing player income. +# Setting type: Decimal +# Default value: 75 +# Acceptable value range: From 0 to 100 +Income Penalty = 75 + +## Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Bonus Health = 0 + +## The extent at which player count is considered when determining charge rate for holdout zones. Not recommended. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Teleporter Duration = 0 + +[3. Other] + +## By default, players that leave a multiplayer lobby are still taken into account, until they reconnect. +# Setting type: Boolean +# Default value: false +Ignore Disconnected Players = false + +## For use with other difficulty options. Apply the increase to player count regardless of selection. +# Setting type: Boolean +# Default value: false +Force Enable = false + diff --git a/r2_profiles/choncc-upg/config/local.difficulty.selection.cfg b/r2_profiles/choncc-upg/config/local.difficulty.selection.cfg new file mode 100644 index 0000000..952ea04 --- /dev/null +++ b/r2_profiles/choncc-upg/config/local.difficulty.selection.cfg @@ -0,0 +1,77 @@ +## Settings file was created by plugin DifficultySelection v0.1.2 +## Plugin GUID: local.difficulty.selection + +[General] + +## If no other option is chosen in the lobby, this one will be selected by default. +# Setting type: String +# Default value: Hard +# Acceptable values: Easy, Normal, Hard, Eclipse1, Eclipse2, Eclipse3, Eclipse4, Eclipse5, Eclipse6, Eclipse7, Eclipse8, SS2_DIFFICULTY_TYPHOON_NAME +Default Difficulty = Hard + +[Options] + +## Adjust this value to hide the "Drizzle" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Easy = true + +## Adjust this value to hide the "Rainstorm" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Normal = true + +## Adjust this value to hide the "Monsoon" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Hard = true + +## Adjust this value to show the "Eclipse (1)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse1 = true + +## Adjust this value to show the "Eclipse (2)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse2 = false + +## Adjust this value to show the "Eclipse (3)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse3 = true + +## Adjust this value to show the "Eclipse (4)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse4 = false + +## Adjust this value to show the "Eclipse (5)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse5 = true + +## Adjust this value to show the "Eclipse (6)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse6 = false + +## Adjust this value to show the "Eclipse (7)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse7 = false + +## Adjust this value to show the "Eclipse (8)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Eclipse8 = true + +## Adjust this value to hide the "SS2_DIFFICULTY_TYPHOON_NAME" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +SS2_DIFFICULTY_TYPHOON_NAME = true + +Typhoon = true + +Multitudes = true + diff --git a/r2_profiles/choncc-upg/config/nobleRadical.RailRetoolPlugin.cfg b/r2_profiles/choncc-upg/config/nobleRadical.RailRetoolPlugin.cfg new file mode 100644 index 0000000..0cb3755 --- /dev/null +++ b/r2_profiles/choncc-upg/config/nobleRadical.RailRetoolPlugin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin RailRetoolPlugin v1.1.0 +## Plugin GUID: nobleRadical.RailRetoolPlugin + +[base] + +## Should Railgunner's Retool skill switch the equipment slot. +# Setting type: Boolean +# Default value: true +Should Switch Equipment = true + diff --git a/r2_profiles/choncc-upg/config/prodzpod.ConsistentStageFeatures.cfg b/r2_profiles/choncc-upg/config/prodzpod.ConsistentStageFeatures.cfg new file mode 100644 index 0000000..044b121 --- /dev/null +++ b/r2_profiles/choncc-upg/config/prodzpod.ConsistentStageFeatures.cfg @@ -0,0 +1,258 @@ +[Commencement] + +## Scrapper on the Moon. Use it if you have scrappers rebalanced. +# Setting type: Boolean +# Default value: false +Scrapper on Moon = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Scrapper Spawns = false + +## Extra lunar coin reward for winning with the Crystalline Blade. +# Setting type: Int32 +# Default value: 10 +Extra Lunar Coin with Crystalline Blade = 10 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Health Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Damage Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Speed Bonus with Crystalline Blade = 0.2 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Armor Bonus with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Attack Speed Multiplier with Crystalline Blade = 0.2 + +[General] + +## List of scenes and run time, separated by commas. By default, disables time stop for FH. +# Setting type: String +# Default value: forgottenhaven +Timescale Unlocks = forgottenhaven + +## List of scenes and chance weight, separated by commas. by default makes sky meadow 3 times as likely so artifact grinding isnt godawful +# Setting type: String +# Default value: skymeadow - 3 +Stage Chances = skymeadow - 3 + +## Number of Void Seeds that can be spawned at a single stage. Default is 3. +# Setting type: Int32 +# Default value: 1 +Max Void Seeds = 1 + +## Guarantees 1 Newt shrine every stage. +# Setting type: Boolean +# Default value: true +Guaranteed Newt Altar = true + +[Hidden Realm] + +## Scales with time, vanilla is 200 (8 chests) +# Setting type: Int32 +# Default value: 100 +Altar of Gold Cost = 100 + +## Max: 4 +# Setting type: Int32 +# Default value: 2 +Altar of Gold Chests = 2 + +## money printer +# Setting type: Boolean +# Default value: true +Guaranteed Combat Shrines in Golden Coast = true + +## The purchasable logbook entry & putting in cells in the central portal triggers a Radar Scanner effect around it. +# Setting type: Boolean +# Default value: true +Forgotten Haven Log and Cell Radar Scanner effect = true + +## No regen? +# Setting type: Boolean +# Default value: true +Shrine of the Woods on Bulwark`s Haunt = true + +## It already gives 9 items including a red bruh +# Setting type: Boolean +# Default value: true +Void Fields No Chests = true + +[Looping] + +## Guaranteed Shattered Teleporters on stage 6. +# Setting type: Boolean +# Default value: true +Shattered Teleporter on Stage 6 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shattered Teleporter Spawns = false + +## Guaranteed Null Portal on stage 7. +# Setting type: Boolean +# Default value: false +Null Portal on Stage 7 = false + +## Guaranteed Void Portal on stage 10. +# Setting type: Boolean +# Default value: true +Void Portal on Stage 10 = true + +[Stage 1] + +## Guaranteed Buff Brazier on stage 1. +# Setting type: Boolean +# Default value: true +Buff Brazier on Stage 1 = true + +## Buff brazier cost, scales with time. +# Setting type: Int32 +# Default value: 50 +Buff Brazier Cost = 50 + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Buff Brazier Spawns = true + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Red Printer on Siphoned Forest = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Green Printer on Golem Plains = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Yellow Printer on Distant Roost = false + +[Stage 2] + +## Guaranteed Lunar bud on stage 2. +# Setting type: Boolean +# Default value: true +Lunar bud on Stage 2 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Lunar Bud Spawns = false + +## set to true when you're using difficulty mods, for solo players +# Setting type: Boolean +# Default value: false +Abandoned Aqueduct Pressure Plate Stays Pressed = false + +## max: 8 +# Setting type: Int32 +# Default value: 2 +Abandoned Aqueduct Pressure Plate Max Buttons = 2 + +## i think you deserve it for going through Wetland Aspect +# Setting type: Boolean +# Default value: true +N`kuhana Skeleton Drops Void Green = true + +[Stage 3] + +## Guaranteed Altar of Gold on stage 3. +# Setting type: Boolean +# Default value: true +Altar of Gold on Stage 3 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Altar of Gold Spawns = false + +## Spawns 3 Cloaked Chests and 3 Lockboxes (1 of which will be encrusted if player has void, encrusted nerf kinda) +# Setting type: Boolean +# Default value: true +Special Chests on Sulfur Pools = true + +## Talking to Hank will result in a random drink. +# Setting type: Boolean +# Default value: true +Hank Offers Drink = true + +## Hank offers GALSONE (per multiple requests) +# Setting type: Boolean +# Default value: false +GALSONE = false + +## Hank will bypass ContentDisabler and the likes +# Setting type: Boolean +# Default value: false +Hank doesnt care for laws = false + +[Stage 4] + +## Guaranteed Fuel Array usage +# Setting type: Boolean +# Default value: true +REX on Stage 4 = true + +## lol +# Setting type: Boolean +# Default value: true +Mountain Shrines on Siren`s Call = true + +[Stage 5] + +## Guaranteed Shrine of Repair on stage 5. +# Setting type: Boolean +# Default value: true +Shrine of Repair on Stage 5 = true + +## Guaranteed Scrapper on stage 5. +# Setting type: Boolean +# Default value: false +Scrapper on Stage 5 = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shrine of Repair Spawns = false + +## shmrez is weird fr fr +# Setting type: Boolean +# Default value: false +Sage`s Shrine on Sky Meadow = false + +## makes it fixed +# Setting type: Boolean +# Default value: true +Sage`s Shrine on Slumbering Satellite = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Sage`s Shrine Spawns = true + +## haunted is no longer rng +# Setting type: Boolean +# Default value: true +Bulwark Sword on Slumbering Satellite = true + diff --git a/r2_profiles/choncc-upg/config/prodzpod.FallDamageChanges.cfg b/r2_profiles/choncc-upg/config/prodzpod.FallDamageChanges.cfg new file mode 100644 index 0000000..6fb1cc5 --- /dev/null +++ b/r2_profiles/choncc-upg/config/prodzpod.FallDamageChanges.cfg @@ -0,0 +1,42 @@ +[General] + +## Eclipse Real?? +# Setting type: Boolean +# Default value: false +Fall Damage is Lethal = false + +## Affects all fall damage. +# Setting type: Single +# Default value: 1 +Fall Damage Multiplier = 1 + +## Affects damage from falling off the map. +# Setting type: Single +# Default value: 1 +Out of Bounds Damage Multiplier = 1 + +## Portion of HP that fall damage can't go below. default is 0 for 1HP. set to 1 to disable fall damage. +# Setting type: Single +# Default value: 0 +Fall Damage Threshold = 0 + +## Portion of HP that falling off the map can't deal below. Default is just enough to not pop potion/stealthkit/gloop/break low health stuff. +# Setting type: Single +# Default value: 0.3 +Out of Bounds Damage Threshold = 0.3 + +## Amount of time invulnerable since fall damage. default is default OSP. +# Setting type: Single +# Default value: 0.1 +Fall Damage Invulnerability Seconds = 0.1 + +## Amount of time invulnerable since tp back. default is commonly modded OSP. +# Setting type: Single +# Default value: 0.5 +Out of Bounds Damage Invulnerability Seconds = 0.5 + +## The Cracked In Me Awakens... +# Setting type: Single +# Default value: 0 +Critical Fall Chance = 0 + diff --git a/r2_profiles/choncc-upg/config/prodzpod.Hypercrit2.cfg b/r2_profiles/choncc-upg/config/prodzpod.Hypercrit2.cfg new file mode 100644 index 0000000..0090252 --- /dev/null +++ b/r2_profiles/choncc-upg/config/prodzpod.Hypercrit2.cfg @@ -0,0 +1,306 @@ +[Hyperbleed 2] + +## Bleed chance every survivors start with. +# Setting type: Single +# Default value: 0 +Base Bleed Chance = 0 + +## Enables hyperbleed. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of bleed chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Bleed Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional bleed chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Bleed Damage Affects Hyperbleed = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 6 +Color Cycle = 6 + +## Multiple stacks of bleed stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +## makes bleed hyperbolic (nerf). DISABLES BLEED SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Bleed = false + +## makes collapse hyperbolic (nerf). DISABLES COLLAPSE SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Collapse = false + +## Shatterspleen adds crit chance to bleed chance instead of bleed doubleproccing. +# Setting type: Boolean +# Default value: true +Lamer Shatterspleen = true + +[Hypercollapse 2] + +## Enables hypercollapse. +# Setting type: Boolean +# Default value: true +Enable Collapse = true + +## Maximum number of collapse chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Collapse Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional collapse chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Collapse Damage Affects Hypercollapse = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Multiple stacks of collapse stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +[Hypercrit 2] + +## Crit chance every survivors start with. +# Setting type: Single +# Default value: 0.01 +Base Crit Chance = 0.01 + +## Enables hypercrit. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of crits. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Crit Cap = -1 + +## yeah +# Setting type: Single +# Default value: 2 +Initial Multiplier = 2 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional crit chance should contribute instead of in 100% increments. +# Setting type: Boolean +# Default value: false +Fraction Multiplier = false + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Crit Damage Affects Hypercrit = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 12 +Color Cycle = 12 + +## yeah!! +# Setting type: Boolean +# Default value: true +Procs Affects Flurry = true + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 25 +Laser Scope Crit Chance on First Stack = 25 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 0 +Laser Scope Crit Chance on Subsequent Stack = 0 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 100 +Laser Scope Crit Damage on First Stack = 100 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 100 +Laser Scope Crit Damage on Subsequent Stack = 100 + +## makes it so moonglasses reduces crit chance. actual downside?? set to 0 to disable. +# Setting type: Single +# Default value: 50 +Moonglasses Rework = 50 + +## makes crit hyperbolic (nerf). DISABLES CRIT SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Crit = false + +Laser Scope Crit on First Stack = 25 + diff --git a/r2_profiles/choncc-upg/config/prodzpod.RecoveredAndReformed.cfg b/r2_profiles/choncc-upg/config/prodzpod.RecoveredAndReformed.cfg new file mode 100644 index 0000000..1b00878 --- /dev/null +++ b/r2_profiles/choncc-upg/config/prodzpod.RecoveredAndReformed.cfg @@ -0,0 +1,500 @@ +[Assassin] + +## Default: 5 +# Setting type: Single +# Default value: 2 +Invisible Duration = 2 + +## Default: 10 +# Setting type: Single +# Default value: 3 +Invisible End Lag = 3 + +## Default: 2.5 +# Setting type: Single +# Default value: 2.5 +Dash Duration = 2.5 + +## Default: 4 +# Setting type: Single +# Default value: 3 +Dash Speed = 3 + +## Default: 1.667 +# Setting type: Single +# Default value: 1.5 +Slash Duration = 1.5 + +## Default: 4 +# Setting type: Single +# Default value: 1 +Slash Damage = 1 + +## Default: 16 +# Setting type: Single +# Default value: 16 +Slash Knockback = 16 + +## Default: 20 +# Setting type: Single +# Default value: 25 +Slash Reach = 25 + +## Enable the first slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 1 = true + +## Enable the second slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 2 = true + +## In seconds. Enable the slash hit to `expose` you. +# Setting type: Single +# Default value: 4 +Enable Slash Expose = 4 + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Slash Hitbox Size Multiplier = 2 + +## This is the shuriken 5 hit +# Setting type: Boolean +# Default value: false +Slash Multihit = false + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Shuriken Hitbox Size Multiplier = 2 + +## oh they mess you up good +# Setting type: Boolean +# Default value: true +Shuriken Accurate Enemies Compat = true + +## oh they mess you up good +# Setting type: Boolean +# Default value: false +Shuriken Accurate Enemies Compat (loop only) = false + +[Basic Stats] + +# Setting type: Single +# Default value: 2100 +Iota Construct Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Iota Construct Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 25 +Iota Construct Base Damage = 25 + +# Setting type: Single +# Default value: 5 +Iota Construct Damage Increase Per Level = 5 + +# Setting type: Single +# Default value: 1 +Iota Construct Attack Speed = 1 + +# Setting type: Single +# Default value: 15 +Iota Construct Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Iota Construct Director Cost = 800 + +# Setting type: Single +# Default value: 120 +Assassin Base Health = 120 + +# Setting type: Single +# Default value: 36 +Assassin Health Increase Per Level = 36 + +# Setting type: Single +# Default value: 10 +Assassin Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Assassin Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1.2 +Assassin Attack Speed = 1.2 + +# Setting type: Single +# Default value: 12 +Assassin Speed = 12 + +# Setting type: Single +# Default value: 0 +Assassin Armor = 0 + +## Default: 10. +# Setting type: Int32 +# Default value: 28 +Assassin Director Cost = 28 + +# Setting type: Single +# Default value: 2400 +Magma Worm Base Health = 2400 + +# Setting type: Single +# Default value: 720 +Magma Worm Health Increase Per Level = 720 + +# Setting type: Single +# Default value: 10 +Magma Worm Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Magma Worm Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1 +Magma Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Magma Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Magma Worm Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Magma Worm Director Cost = 800 + +# Setting type: Single +# Default value: 12000 +Overloading Worm Base Health = 12000 + +# Setting type: Single +# Default value: 3600 +Overloading Worm Health Increase Per Level = 3600 + +# Setting type: Single +# Default value: 50 +Overloading Worm Base Damage = 50 + +# Setting type: Single +# Default value: 10 +Overloading Worm Damage Increase Per Level = 10 + +# Setting type: Single +# Default value: 1 +Overloading Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Overloading Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Overloading Worm Armor = 15 + +# Setting type: Int32 +# Default value: 4000 +Overloading Worm Director Cost = 4000 + +# Setting type: Single +# Default value: 45 +Acid Larva Base Health = 45 + +# Setting type: Single +# Default value: 14 +Acid Larva Health Increase Per Level = 14 + +## Default: 11. +# Setting type: Single +# Default value: 22 +Acid Larva Base Damage = 22 + +## Default: 2.2. +# Setting type: Single +# Default value: 4.4 +Acid Larva Damage Increase Per Level = 4.4 + +# Setting type: Single +# Default value: 1 +Acid Larva Attack Speed = 1 + +# Setting type: Single +# Default value: 1 +Acid Larva Speed = 1 + +# Setting type: Single +# Default value: 0 +Acid Larva Armor = 0 + +# Setting type: Int32 +# Default value: 25 +Acid Larva Director Cost = 25 + +# Setting type: Single +# Default value: 2500 +Alloy Worship Unit Base Health = 2500 + +# Setting type: Single +# Default value: 750 +Alloy Worship Unit Health Increase Per Level = 750 + +# Setting type: Single +# Default value: 15 +Alloy Worship Unit Base Damage = 15 + +# Setting type: Single +# Default value: 3 +Alloy Worship Unit Damage Increase Per Level = 3 + +# Setting type: Single +# Default value: 1 +Alloy Worship Unit Attack Speed = 1 + +# Setting type: Single +# Default value: 7 +Alloy Worship Unit Speed = 7 + +# Setting type: Single +# Default value: 30 +Alloy Worship Unit Armor = 30 + +# Setting type: Single +# Default value: 2100 +Aurellionite Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Aurellionite Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 40 +Aurellionite Base Damage = 40 + +# Setting type: Single +# Default value: 8 +Aurellionite Damage Increase Per Level = 8 + +# Setting type: Single +# Default value: 1 +Aurellionite Attack Speed = 1 + +# Setting type: Single +# Default value: 5 +Aurellionite Speed = 5 + +# Setting type: Single +# Default value: 20 +Aurellionite Armor = 20 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Base Health = 100000 + +# Setting type: Single +# Default value: 30000 +Artifact Reliquary Health Increase Per Level = 30000 + +## Default: 10. +# Setting type: Single +# Default value: 30 +Artifact Reliquary Base Damage = 30 + +## Default: 2. +# Setting type: Single +# Default value: 6 +Artifact Reliquary Damage Increase Per Level = 6 + +# Setting type: Single +# Default value: 1 +Artifact Reliquary Attack Speed = 1 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Armor = 100000 + +# Setting type: Single +# Default value: 2800 +Direseeker Base Health = 2800 + +# Setting type: Single +# Default value: 840 +Direseeker Health Increase Per Level = 840 + +# Setting type: Single +# Default value: 20 +Direseeker Base Damage = 20 + +# Setting type: Single +# Default value: 4 +Direseeker Damage Increase Per Level = 4 + +# Setting type: Single +# Default value: 1 +Direseeker Attack Speed = 1 + +# Setting type: Single +# Default value: 11 +Direseeker Speed = 11 + +# Setting type: Single +# Default value: 0 +Direseeker Armor = 0 + +[Family Event] + +# Setting type: Single +# Default value: 0.02 +Family Event Chance = 0.02 + +## Enable all family event related compats. +# Setting type: Boolean +# Default value: true +Enable Family Compats = true + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin +Enable Tar Family = ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. otherwise wisp enemies will be added to normal wisp group. +# Setting type: String +# Default value: ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene +Enable Alt Wisp Family = ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard +Enable Balls Family = FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin +Enable Voidling Family = snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave +Enable One Eye Family = snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene +Enable Blind Family = ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene + +## Custom family event. List of scenes, separated by comma. blank to disable. disables if BT is not loaded. +# Setting type: String +# Default value: itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene +Enable Bell Family = itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene + +## jesus lol +# Setting type: Boolean +# Default value: true +Remove Larva Family Event = true + +[Iota Construct] + +## Amount of seconds to show death animation for +# Setting type: Single +# Default value: 5 +Death Timer = 5 + +## Amount of enemies to spawn in pillar raise phase +# Setting type: Int32 +# Default value: 3 +Spawn Amount = 3 + +## Spikestrip Compat +# Setting type: Boolean +# Default value: true +Spawn Sigma Constructs = true + +## Used to be 999 +# Setting type: Single +# Default value: 150 +Beam Distance = 150 + +## Strafe around! +# Setting type: Single +# Default value: 10 +Aim Speed = 10 + +[Sneaky Rebalance] + +## What if larvas died on first leap (no way), Default: 0.25 +# Setting type: Single +# Default value: 1 +Acid Larva Detonation Self Damage Fraction = 1 + +## Default: 6. +# Setting type: Single +# Default value: 2.5 +Alloy Worship Unit Shield Uptime = 2.5 + +## Literally where did it drop what +# Setting type: Boolean +# Default value: true +Direseeker Drops Item In Place = true + +[Spawns] + +## List of scene names, separated by comma. By default, where Xi Construct spawns. +# Setting type: String +# Default value: skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene +Iota Construct Spawn Scenes = skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene + +## List of scene names, separated by comma. +# Setting type: String +# Default value: blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft +Assassin Spawn Scenes = blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft + +## Starting stage. +# Setting type: Int32 +# Default value: 4 +Iota Construct Minimum Stage = 4 + +## Starting stage. +# Setting type: Int32 +# Default value: 3 +Assassin Minimum Stage = 3 + +## If true, allows spawning of elite magma worms. +# Setting type: Boolean +# Default value: false +Enable Elite Magma Worms = false + +## If true, allows spawning of elite overloading worms. +# Setting type: Boolean +# Default value: false +Enable Elite Overloading Worms = false + +## If true, allows spawning of elite AWUs. +# Setting type: Boolean +# Default value: false +Enable Elite Alloy Worship Unit = false + +## If true, allows spawning of elite aurellionites. +# Setting type: Boolean +# Default value: false +Enable Elite Aurellionite = false + +## If true, allows spawning of elite artifact reliquaries. +# Setting type: Boolean +# Default value: false +Enable Elite Artifact Reliquary = false + +## If true, allows spawning of elite direseekers. +# Setting type: Boolean +# Default value: false +Enable Elite Direseeker = false + diff --git a/r2_profiles/choncc-upg/config/pseudopulse.BetterDrones.cfg b/r2_profiles/choncc-upg/config/pseudopulse.BetterDrones.cfg new file mode 100644 index 0000000..4c5a426 --- /dev/null +++ b/r2_profiles/choncc-upg/config/pseudopulse.BetterDrones.cfg @@ -0,0 +1,601 @@ +## Settings file was created by plugin BetterDrones v1.7.4 +## Plugin GUID: pseudopulse.BetterDrones + +[Emergency Drone] + +## Should changes to the Emergency Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Emergency Drone - AI] + +## The minimum distance a Emergency Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +## Use the weird special targeting that Emergency Drones have? vanilla is true. +# Setting type: Boolean +# Default value: false +Use Standard Targeting = false + +[Emergency Drone - Heal Aura] + +## Should Emergency Drones have a passive healing aura? +# Setting type: Boolean +# Default value: true +Use Healing Aura = true + +## The healing fraction of an Emergency Drone's aura. +# Setting type: Single +# Default value: 0.1 +Heal Fraction = 0.1 + +## The range of an Emergency Drone's aura. +# Setting type: Single +# Default value: 25 +Range = 25 + +## The frequency in seconds of an Emergency Drone's aura. +# Setting type: Single +# Default value: 5 +Inteval = 5 + +[Emergency Drone - More Stages] + +## Should the Emergency Drone spawn on more stages? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Emergency Drone - Primary] + +## The duration of a Emergency Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Emergency Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Emergency Drone's healing beam, vanilla is 0.5. +# Setting type: Int32 +# Default value: 1 +Heal Coefficient = 1 + +[Emergency Drone - Stats] + +## The base health of a Emergency Drone, vanilla is 300. +# Setting type: Single +# Default value: 460 +Base Health = 460 + +## The base regen of a Emergency Drone, vanilla is 2. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base damage of a Emergency Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Global] + +## Should aerial mechanical allies orbit you like in Risk of Rain 1? This disables AI movement changes. +# Setting type: Boolean +# Default value: true +RoR1 Drone Movement = true + +## The distance aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 3 +Drone Orbit Distance = 3 + +## The height aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 1.3 +Drone Orbit Height = 1.3 + +## The speed in seconds in which it should take for an aerial mechanical ally to make a full rotation around you. +# Setting type: Single +# Default value: 7 +Drone Orbit Speed = 7 + +## List of body names to blacklist from orbit, seperated by whitespace. +# Setting type: String +# Default value: RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody +Orbit Blacklist = RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody + +## Disables the sounds that drones play when idle. Recommended when using orbitals. +# Setting type: Boolean +# Default value: true +Disable Drone Idle Sounds = true + +## Should mechanical allies target your most recent ping? +# Setting type: Boolean +# Default value: true +Ping Control = true + +## Should mechanical allies have perfect aim? +# Setting type: Boolean +# Default value: true +Perfect Aim = true + +## The transparency of mechanical allies between 1 (fully visible) and 0 (fully transparent) +# Setting type: Single +# Default value: 0.5 +Ally Transparency = 0.5 + +[Gunner Drone] + +## Should changes to the Gunner Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Drone - AI] + +## The minimum distance a Gunner Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## The maximum distance in which a Gunner Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 30 +Strafe Distance = 30 + +## The maximum distance in which a Gunner Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Gunner Drone - Primary] + +## The total bullets fired by a Gunner Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Bullet Count = 5 + +## The maximum spread of a Gunner Drone's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a Gunner Drone's primary, vanilla is 200. +# Setting type: Int32 +# Default value: 250 +Knockback = 250 + +## The damage coefficient of a Gunner Drone's primary, vanilla is 0.5. +# Setting type: Single +# Default value: 0.5 +Damage Coefficient = 0.5 + +[Gunner Drone - Stats] + +## The base health of a Gunner Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Gunner Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Gunner Drone, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Gunner Turret] + +## Should changes to the Gunner Turret be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Turret - AI] + +## The maximum distance in which a Gunner Turret will attempt to target, vanilla is 60. +# Setting type: Single +# Default value: 175 +Maximum Distance = 175 + +[Gunner Turret - Energy Shield] + +## Should the Gunner Turret has a periodic energy shield after dealing enough damage? +# Setting type: Boolean +# Default value: true +Enabled = true + +## The damage required to active a Gunner Turret's Energy Shield, in percentage of base damage. +# Setting type: Single +# Default value: 2500 +Damage Required = 1000 + +## The duration of a Gunner Turret's Energy Shield. +# Setting type: Single +# Default value: 4 +Duration = 5 + +[Gunner Turret - Stats] + +## The base health of a Gunner Turret, vanilla is 200. +# Setting type: Single +# Default value: 310 +Base Health = 310 + +## The base regen of a Gunner Turret, vanilla is 7.5. +# Setting type: Single +# Default value: 12 +Base Regen = 12 + +## The base critical chance of a Gunner Turret, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Turret, vanilla is 18. +# Setting type: Single +# Default value: 18 +Base Damage = 18 + +[Healing Drone] + +## Should changes to the Healing Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Healing Drone - AI] + +## The minimum distance a Healing Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +[Healing Drone - Primary] + +## The duration of a Healing Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Healing Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Healing Drone's healing beam, vanilla is 0.5. +# Setting type: Single +# Default value: 1 +Heal Coefficient = 1 + +[Healing Drone - Stats] + +## The base health of a Healing Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Healing Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Healing Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Healing Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Incinerator Drone] + +## Should changes to the Incinerator Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Incinerator Drone - AI] + +## The minimum distance a Incinerator Drone can be from you when it has no targets, vanilla is 120. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a Incinerator Drone will attempt to strafe enemies, vanilla is 12. +# Setting type: Single +# Default value: 10 +Strafe Distance = 10 + +## The maximum distance in which a Incinerator Drone will attempt to chase a target, vanilla is 100. +# Setting type: Single +# Default value: 100 +Chase Distance = 100 + +[Incinerator Drone - Primary] + +## The range of an Incinerator Drone's primary, vanilla is 12. +# Setting type: Int32 +# Default value: 15 +Range = 15 + +## The duration of a Incinerator Drone's primary, vanilla is 3. +# Setting type: Int32 +# Default value: 5 +Duration = 5 + +## The ignite chance of a Incinerator Drone's primary, vanilla is 50. +# Setting type: Int32 +# Default value: 100 +Ignite Chance = 100 + +## The total damage coefficient of a Incinerator Drone's primary, vanilla is 20. +# Setting type: Single +# Default value: 25 +Total Damage Coefficient = 25 + +[Incinerator Drone - Stats] + +## The base health of a Incinerator Drone, vanilla is 300. +# Setting type: Single +# Default value: 450 +Base Health = 450 + +## The base regen of a Incinerator Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Incinerator Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Incinerator Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +## The base armor of a Incinerator Drone, vanilla is 20. +# Setting type: Int32 +# Default value: 50 +Base Armor = 50 + +[Missile Drone] + +## Should changes to the Missile Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Missile Drone - AI] + +## The minimum distance a Missile Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 60 +Minimum Distance = 60 + +## The maximum distance in which a Missile Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 15 +Strafe Distance = 15 + +## The maximum distance in which a Missile Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Missile Drone - Primary] + +## The total missiles fired by a Missile Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Missile Count = 6 + +## The damage coefficient of a Missile Drone's primary, vanilla is 1. +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +[Missile Drone - Stats] + +## The base health of a Missile Drone, vanilla is 225. +# Setting type: Single +# Default value: 300 +Base Health = 300 + +## The base regen of a Missile Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Missile Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Missile Drone, vanilla is 14. +# Setting type: Single +# Default value: 7 +Base Damage = 7 + +[TC-280] + +## Should changes to the TC-280 be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[TC-280 - AI] + +## The minimum distance a TC-280 can be from you when it has no targets, vanilla is 180. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a TC-280 will attempt to strafe enemies, vanilla is 60. +# Setting type: Single +# Default value: 90 +Strafe Distance = 90 + +## The maximum distance in which a TC-280 will attempt to chase a target, vanilla is 90. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +## The distance in which the TC-280 deems 'too close', vanilla is 20. +# Setting type: Single +# Default value: 10 +Too Close Distance = 10 + +[TC-280 - Laser] + +## Should the TC-280 have a passive laser that debuffs targets? +# Setting type: Boolean +# Default value: false +Use Debuff Laser = false + +## How often the laser should switch on. +# Setting type: Single +# Default value: 5 +Interval = 5 + +[TC-280 - Map Secret] + +## Makes the TC-280 a guaranteed map secret on rallypoint and makes it no longer spawn naturally +# Setting type: Boolean +# Default value: true +Enabled = true + +[TC-280 - Primary] + +## The total bullets fired by a TC-280's primary, vanilla is 15. +# Setting type: Int32 +# Default value: 20 +Bullet Count = 20 + +## The maximum spread of a TC-280's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a TC-280's primary, vanilla is 400. +# Setting type: Int32 +# Default value: 400 +Knockback = 400 + +## The damage coefficient of a TC-280's primary, vanilla is 2.5. +# Setting type: Single +# Default value: 3 +Damage Coefficient = 3 + +[TC-280 - Secondary] + +## The damage coefficient of a TC-280's rockets, vanilla is 4 +# Setting type: Single +# Default value: 5 +Damage Coefficient = 5 + +## The knockback of a TC-280's rockets, vanilla is 1000 +# Setting type: Single +# Default value: 1000 +Knockback = 1000 + +[TC-280 - Stats] + +## The base health of a TC-280, vanilla is 900. +# Setting type: Single +# Default value: 1600 +Base Health = 1600 + +## The base regen of a TC-280, vanilla is 5. +# Setting type: Single +# Default value: 10 +Base Regen = 10 + +## The base speed of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a TC-280, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a TC-280, vanilla is 14. +# Setting type: Single +# Default value: 7.5 +Base Damage = 7.5 + diff --git a/r2_profiles/choncc-upg/config/pseudopulse.ChaoticSkills.cfg b/r2_profiles/choncc-upg/config/pseudopulse.ChaoticSkills.cfg new file mode 100644 index 0000000..3550822 --- /dev/null +++ b/r2_profiles/choncc-upg/config/pseudopulse.ChaoticSkills.cfg @@ -0,0 +1,162 @@ +## Settings file was created by plugin ChaoticSkills v1.8.0 +## Plugin GUID: pseudopulse.ChaoticSkills + +[BFT] + +## The damage coefficient of the BFT-9000 +# Setting type: Single +# Default value: 135.675 +Damage Coefficient = 135.675 + +[Skills] + +## Enable this skill? +# Setting type: Boolean +# Default value: true +HR30 Redirector = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +AutoNailblast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Cancel = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Heat Flush = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Integrated Jets = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Momentum Capacitors = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Phantom Strike = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fluorescence = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Destroyer = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +BFT9000 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Constructor Pylon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Thermal Blast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +PM30 Support Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +TR80 Sniper Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overdrive Boost = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Frost Grenade = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Barrage = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +SFG900 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Crash Remote = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Design = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Offensive Microbots = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Spark Cannon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Void = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Sadism = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Feign = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overcharged Jetpack = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Flamerang = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fracture = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +M1A2 SEPV3 Main Battle Tank = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Pathosis = true + diff --git a/r2_profiles/choncc-upg/config/pseudopulse.PlayableDoomguy.cfg b/r2_profiles/choncc-upg/config/pseudopulse.PlayableDoomguy.cfg new file mode 100644 index 0000000..2ba13f4 --- /dev/null +++ b/r2_profiles/choncc-upg/config/pseudopulse.PlayableDoomguy.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin PlayableDoomguy v1.2.0 +## Plugin GUID: pseudopulse.PlayableDoomguy + +[Configuration] + +## Increases Doomguy's movespeed to be on par with that of DOOM2 +# Setting type: Boolean +# Default value: false +Faster Movespeed = false + +## Allows for DOOM Eternal style quickswitching. +# Setting type: Boolean +# Default value: false +Quick Switching = false + +## Enables the DOOM 2 cheat codes when playing as Doomguy. +# Setting type: Boolean +# Default value: true +Cheat Codes = true + +## Allows the Chainsaw to restore ammo on any hit instead of just bosses. For use with Simulacrum of Artifact of Sacrifice. +# Setting type: Boolean +# Default value: false +Chainsaw Ammo Restore = false + +## Shifts keyinds over by +1 to match that of doom +# Setting type: Boolean +# Default value: false +Classic Keybinds = false + +## Replicates the blockmap bug. +# Setting type: Boolean +# Default value: false +Replicate Blockmap Bug = false + diff --git a/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-AllInOne.cfg b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-AllInOne.cfg new file mode 100644 index 0000000..339d70f --- /dev/null +++ b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-AllInOne.cfg @@ -0,0 +1,39 @@ +[Currency] + +## Type of currency used to purchase shrine. Using anything other than "Gold" disables price scaling over time. Each currency has its own options. +# Setting type: CostTypes +# Default value: Gold +# Acceptable values: Gold, VoidCoin, LunarCoin +Currency Type = Gold + +[Gold] + +## Base cost of the interactable in gold that is used for scaling. Will spawn with this cost at the start of the run. +# Setting type: Int32 +# Default value: 12 +Shrine Base Cost = 12 + +## Use default scaling formula instead of custom scaling formula for the shrine. Custom formula is diffCoef^customsScalingModifier * BaseCost, default formula is diffCoef^1.25 * BaseCost * ScalingModifier +# Setting type: Boolean +# Default value: false +Use Default Scaling = false + +## Used for defining how cost of shrine scales throughout the run for both default and custom scaling formulas. +# Setting type: Single +# Default value: 1.35 +Scaling Modifier = 1.35 + +[Lunar Coins] + +## Base cost of the interactable in lunar coins. Does not scale with time. Can be used with EphemeralCoins. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + +[Void Coins] + +## Base cost of the interactable in void coins. Does not scale with time. To be used with ReleasedFromTheVoid. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + diff --git a/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-General.cfg b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-General.cfg new file mode 100644 index 0000000..61e60bf --- /dev/null +++ b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-General.cfg @@ -0,0 +1,95 @@ +[Bazaar] + +## Spawn the shrine in the Bazaar Between Time. +# Setting type: Boolean +# Default value: false +Spawn Shrine in Bazaar = false + +## Position of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":-139.5,"y":-25.5,"z":-19.899999618530275} +Shrine Position in Bazaar = {"x":-139.5,"y":-25.5,"z":-19.899999618530275} + +## Angle (rotation) of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.0,"z":0.0} +Shrine Angle in Bazaar = {"x":0.0,"y":0.0,"z":0.0} + +[Commencement] + +## Spawn the shrine in Commencement. +# Setting type: Boolean +# Default value: true +Spawn Shrine in Moon = true + +## Position of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} +Shrine Position in Commencement (pre-Aniversary) = {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} + +## Angle (rotation) of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":0.0,"y":143.1999969482422,"z":0.0} +Shrine Angle in Commencement (pre-Aniversary) = {"x":0.0,"y":143.1999969482422,"z":0.0} + +## Position of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} +Shrine Position in Commencement = {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} + +## Angle (rotation) of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-70.0,"y":164.0,"z":0.0} +Shrine Angle in Commencement = {"x":-70.0,"y":164.0,"z":0.0} + +[Director] + +## Cost of the shrine in director credits. By defeult equal to the cost of most shrines. +# Setting type: Int32 +# Default value: 20 +Director Cost = 20 + +## Weight of the shrine for director. The lower the value, the more rare the shrine is. By default has the same weight as Shrine of Order, the only difference is that it can spawn anywhere. +# Setting type: Int32 +# Default value: 1 +Director Weight = 1 + +## Category of interactable. If you change this, then you should also change Director Cost and Director Weight, as default values for those are balanced around it being spawned as a shrine. +# Setting type: InteractableCategory +# Default value: Shrines +# Acceptable values: Invalid, Custom, Chests, Barrels, Shrines, Drones, Misc, Rare, Duplicator, VoidStuff, StormStuff +Director Category = Shrines + +[General] + +## Amount of times a single shrine can repair before deactivating. Set to 0 for infinite. +# Setting type: Int32 +# Default value: 1 +Max Uses = 1 + +## Make the Commencement shrine act like Bazaar shrine. +# Setting type: Boolean +# Default value: false +Use Lunar Coins in Moon = false + +[Interactable Type] + +## Use scrapper-like variant, with separate cost for each broken item and ability to select what you want to repair. Scrapper-like variant only works with gold. Setting this to false will return the mod to its pre 1.2.0 function. Each variant has its own config file, AllInOne for pre-1.2.0 version and PerItem for newer. +# Setting type: Boolean +# Default value: true +Use Scrapper-like variation = true + +[Model] + +## Use shitty model that I made myself. If you want to see what bad modeling by bad programmer looks like - be my guest. I made it, so might as well put it here. +# Setting type: Boolean +# Default value: false +Use Shitty Model = false + +[RepairList] + +## Main Repair List, by default filled with pairs of breakable-original vanilla items, can be used to create custom pairs of brokenItem - repairedItem, including those from mods. Syntax: (broken) - (new), delimiter: ',' +# Setting type: String +# Default value: ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter, LowerPricedChestsConsumed - LowerPricedChests +Repair List = ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter + diff --git a/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-PerItem.cfg b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-PerItem.cfg new file mode 100644 index 0000000..0ff88d8 --- /dev/null +++ b/r2_profiles/choncc-upg/config/viliger-ShrineOfRepair-PerItem.cfg @@ -0,0 +1,56 @@ +[Bazaar Shrines] + +## Shrine spawned in Bazaar uses lunar coins. If disabled it will use gold instead. +# Setting type: Boolean +# Default value: true +Use Lunar Coins in Bazaar = true + +## Lunar Coin cost multiplier for Bazaar shrines. Disabled if currency type is not gold. 25 gold per 1 coin by default. set to 0 for free. +# Setting type: Single +# Default value: 0.04 +Bazaar Lunar Coin Multiplier = 0.04 + +## Set to true to make every shrine act like Bazaar's shrines. +# Setting type: Boolean +# Default value: false +Use Lunar Coins by Default = false + +[Display] + +## Set to true to display $0 for free entries. +# Setting type: Boolean +# Default value: false +Display Cost for Free = false + +[Per Item Repairs] + +## Base cost of tier 1 (white) item repair. By default the cost is equal to the half of normal chest price, rounded down. +# Setting type: Int32 +# Default value: 12 +Tier 1 cost = 12 + +## Base cost of tier 2 (green) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Tier 2 cost = 25 + +## Base cost of tier 3 (red) item repair. By default the cost is equal to the half of legendary chest price. +# Setting type: Int32 +# Default value: 200 +Tier 3 cost = 200 + +## Base cost of boss (yellow) item repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Boss cost = 50 + +## Base cost of lunar (blue) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Lunar cost = 25 + +## Base cost of equipments (orange) repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Equipment cost = 50 + diff --git a/r2_profiles/choncc-upg/config/xyz.yekoc.PassiveAgression.cfg b/r2_profiles/choncc-upg/config/xyz.yekoc.PassiveAgression.cfg new file mode 100644 index 0000000..5c404f6 --- /dev/null +++ b/r2_profiles/choncc-upg/config/xyz.yekoc.PassiveAgression.cfg @@ -0,0 +1,143 @@ +## Settings file was created by plugin Passive Agression v1.3.0 +## Plugin GUID: xyz.yekoc.PassiveAgression + +[BanditShowdown] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[BanditStarch] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[CaptainSelfBeacon] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Commandostim] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Configuration] + +## Enables Unfinished/Potentially Broken Content +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +## Use jank dev-made icons even when better ones are available +# Setting type: Boolean +# Default value: false +Prefer Dev Icons = false + +[Crocspread] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[DeputyBounce] + +Sharper Spurs = false + +Spur Proc Coefficient = 0 + +[DiggerBlacksmith] + +CompatMode = false + +[EngiResonance] + +## Maximum damage that can be dealt by PASSIVEAGRESSION_ENGIRESO as a percentage of base damage. +# Setting type: Single +# Default value: 4000 +Maximum Damage Coefficient = 4000 + +## Whether the resonance can be used on friendly targets as well. +# Setting type: Boolean +# Default value: false +Universal Friendly Fire = false + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[EngiScrap] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodbolt] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodConclude] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodrite] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageIceArmor] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[RailMissile] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendBug] + +## Makes the infestors spawned by Incessant Infestation friendly to their creator +# Setting type: Boolean +# Default value: false +Friendly Infestors = false + +## Maximum amount of spawned infestors that can be out at once,-1 for limitless +# Setting type: Int32 +# Default value: -1 +Infestor Limit = -1 + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendTear] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc-upg/config/zombieseatflesh7.ArtifactOfPotential.cfg b/r2_profiles/choncc-upg/config/zombieseatflesh7.ArtifactOfPotential.cfg new file mode 100644 index 0000000..a819dc1 --- /dev/null +++ b/r2_profiles/choncc-upg/config/zombieseatflesh7.ArtifactOfPotential.cfg @@ -0,0 +1,114 @@ +## Settings file was created by plugin ArtifactOfPotential v1.2.3 +## Plugin GUID: zombieseatflesh7.ArtifactOfPotential + +[Any Tier Mode] + +## Similar to Simulacrum. An alternate mode where the options you choose from can be of different tiers, as long as that tier CAN be dropped. Affects: chests, shrines, etc. Ignores: multishops, lunar pods, boss events, etc. Synergizes with Eulogy Zero. Does not affect void items. +# Setting type: Boolean +# Default value: false +Any Tier Mode = false + +## The number of choices you get from void potentials when "Any Tier Mode" is enabled. Does not affect void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Choice Count = 3 + +## Similar to Any Tier Mode, but only affects void items. +# Setting type: Boolean +# Default value: true +Any Tier Mode - Void = true + +## The number of choices you get from void tier void potentials when "Any Tier Mode - Void" is enabled. Only affects void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Void - Choice Count = 3 + +[Item Sources Affected] + +## Whether or not chests should drop void potentials. +# Setting type: Boolean +# Default value: true +Chests = true + +## Whether or not shrines of chance should drop void potentials. +# Setting type: Boolean +# Default value: true +Shrines of chance = true + +## Whether or not mystery multishops should drop void potentials. Works even if the "Multishops" config is disabled. +# Setting type: Boolean +# Default value: true +Mystery Multishops = true + +## Whether or not multishops should drop void potentials. Includes mystery multishopsm even if that config is disabled +# Setting type: Boolean +# Default value: false +Multishops = false + +## Whether or not shops should drop void potentials. This includes: The bazaar shop, printers, and cauldrons. This setting will change in the future. +# Setting type: Boolean +# Default value: false +Shops = false + +## Whether or not bosses should drop void potentials. This includes: the teleporter event, Alloy Worship Unit, Aurelionite, and any other "boss" event. +# Setting type: Boolean +# Default value: true +Boss = true + +## Whether or not Artifact of Sacrifice should drop void potentials. +# Setting type: Boolean +# Default value: true +Artifact of Sacrifice = true + +[Number of Options by Tier] + +## The number of choices you get from common tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Options = 3 + +## The number of choices you get from uncommon tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Options = 3 + +## The number of choices you get from legendary tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Options = 3 + +## The number of choices you get from Equipment tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Equipment Options = 3 + +## The number of choices you get from boss tier void potentials. Set to 1 to disable void potentials for this tier. Boss items are special, because they are based on the boss that is killed. Setting this value above 1 will allow you to get boss items that are hard to find normally, such as charged perforators or planulas. +# Setting type: Int32 +# Default value: 1 +Boss Options = 1 + +## The number of choices you get from lunar tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Lunar Options = 3 + +## The number of choices you get from common void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Void Options = 3 + +## The number of choices you get from uncommon void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Void Options = 3 + +## The number of choices you get from legendary void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Void Options = 3 + +## The number of choices you get from boss void tier void potentials. Set to 1 to disable void potentials for this tier. This option is redundant as there is only one boss void item at the time of this mod versions upload. +# Setting type: Int32 +# Default value: 3 +Boss Void Options = 3 + diff --git a/r2_profiles/choncc-upg/doorstop_config.ini b/r2_profiles/choncc-upg/doorstop_config.ini new file mode 100644 index 0000000..b7a0923 --- /dev/null +++ b/r2_profiles/choncc-upg/doorstop_config.ini @@ -0,0 +1,45 @@ +# General options for Unity Doorstop +[General] + +# Enable Doorstop? +enabled=true + +# Path to the assembly to load and execute +# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()` +target_assembly=BepInEx/core/BepInEx.Preloader.dll + +# If true, Unity's output log is redirected to \output_log.txt +redirect_output_log=false + +# If enabled, DOORSTOP_DISABLE env var value is ignored +# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS +ignore_disable_switch=false + + +# Options specific to running under Unity Mono runtime +[UnityMono] + +# Overrides default Mono DLL search path +# Sometimes it is needed to instruct Mono to seek its assemblies from a different path +# (e.g. mscorlib is stripped in original game) +# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed +# Original Managed folder is added as a secondary folder in the search path +dll_search_path_override= + +# If true, Mono debugger server will be enabled +debug_enabled=false + +# When debug_enabled is true, specifies the address to use for the debugger server +debug_address=127.0.0.1:10000 + +# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached +debug_suspend=false + +# Options sepcific to running under Il2Cpp runtime +[Il2Cpp] + +# Path to coreclr.dll that contains the CoreCLR runtime +coreclr_path= + +# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.) +corlib_dir= diff --git a/r2_profiles/choncc-upg/export.r2x b/r2_profiles/choncc-upg/export.r2x new file mode 100644 index 0000000..e519f33 --- /dev/null +++ b/r2_profiles/choncc-upg/export.r2x @@ -0,0 +1,992 @@ +profileName: choncc-upg +mods: + - name: RiskofThunder-BepInEx_GUI + version: + major: 3 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-FixPluginTypesSerialization + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-RoR2BepInExPack + version: + major: 1 + minor: 24 + patch: 1 + enabled: true + - name: bbepis-BepInExPack + version: + major: 5 + minor: 4 + patch: 2117 + enabled: true + - name: RiskofThunder-HookGenPatcher + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: RiskofThunder-R2API_Core + version: + major: 5 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Skins + version: + major: 1 + minor: 2 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Addressables + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_SceneAsset + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Elites + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Items + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Loadout + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Prefab + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Sound + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_TempVisualEffect + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Unlockable + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Director + version: + major: 2 + minor: 3 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_ArtifactCode + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_CommandHelper + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Deployable + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Dot + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Language + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_LobbyConfig + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Orb + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Difficulty + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_DamageType + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_RecalculateStats + version: + major: 1 + minor: 4 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Networking + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_ContentManagement + version: + major: 1 + minor: 0 + patch: 6 + enabled: true + - name: tristanmcpherson-R2API + version: + major: 5 + minor: 0 + patch: 5 + enabled: true + - name: Nuxlar-TweakAI + version: + major: 1 + minor: 3 + patch: 2 + enabled: true + - name: Thrayonlosa-GrappleVelocityFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: false + - name: noevain-RemoveTwisted + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: acats-EliteCostFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: score-SeekerVFXFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: TheTimesweeper-SillyFalseSon + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: pein-RiskOfRain2BlurFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Smxrez-SOTSFixer + version: + major: 3 + minor: 7 + patch: 0 + enabled: true + - name: Rune580-Risk_Of_Options + version: + major: 2 + minor: 8 + patch: 2 + enabled: true + - name: KingEnderBrine-LobbySkinsFix + version: + major: 1 + minor: 2 + patch: 1 + enabled: true + - name: prodzpod-RealerCheatUnlocks + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + version: + major: 1 + minor: 2 + patch: 2 + enabled: true + - name: Dragonyck-RTAutoSprintEx + version: + major: 2 + minor: 2 + patch: 3 + enabled: true + - name: KingEnderBrine-ScrollableLobbyUI + version: + major: 1 + minor: 9 + patch: 0 + enabled: true + - name: SiriusBYT-RoR2_BedrockEdition + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Groove_Salad-FixIntroSkip + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Hibiscus-Skip_Intro_Deluxe + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: DropPod-LookingGlass + version: + major: 1 + minor: 9 + patch: 6 + enabled: true + - name: AceOfShades-QuickRestart + version: + major: 1 + minor: 5 + patch: 3 + enabled: true + - name: Gnome-ChefMod + version: + major: 2 + minor: 3 + patch: 8 + enabled: true + - name: EnforcerGang-Enforcer + version: + major: 3 + minor: 11 + patch: 2 + enabled: true + - name: EnforcerGang-MinerUnearthed + version: + major: 1 + minor: 9 + patch: 19 + enabled: true + - name: EnforcerGang-SniperClassic + version: + major: 1 + minor: 5 + patch: 15 + enabled: true + - name: EnforcerGang-HAND_OVERCLOCKED + version: + major: 1 + minor: 4 + patch: 13 + enabled: true + - name: EnforcerGang-Rocket + version: + major: 1 + minor: 0 + patch: 8 + enabled: true + - name: Zenithrium-UnifiedItemDescriptions + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: xiaoxiao921-BetterChefPrimary + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nuxlar-UnseenHandTargeting + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Goorakh-AdBlocker + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: pseudopulse-EnemyImportance + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Paladin_Alliance-PaladinMod + version: + major: 2 + minor: 0 + patch: 3 + enabled: true + - name: KingEnderBrine-ProperSave + version: + major: 2 + minor: 11 + patch: 2 + enabled: true + - name: riskofresources-BalancedFasterInteractables + version: + major: 1 + minor: 3 + patch: 1 + enabled: true + - name: viliger-RestoreGrandparentRock + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: itsschwer-RestoreScoreboard + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Lawlzee-StageRecap + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Smooth_Salad-ShaderSwapper + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: EnforcerGang-Pilot + version: + major: 0 + minor: 3 + patch: 18 + enabled: true + - name: Rune580-StopStealingMyMouse + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Wolfo-WolfoItemBuffs + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: Thrayonlosa-ItemBlacklist + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: Nuxlar-WormCritFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-SOTS_AV_Effect_Options + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-DirectorRework + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: 6thmoon-DifficultySelection + version: + major: 0 + minor: 1 + patch: 2 + enabled: true + - name: Goorakh-NoMoreMath + version: + major: 2 + minor: 1 + patch: 0 + enabled: true + - name: Nuxlar-CoolerHalcyoniteShrine + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: Nuxlar-HalcyoniteFixes + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nix-NeptuniaMercenary + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Wolfo-WolfoQualityOfLife + version: + major: 3 + minor: 1 + patch: 6 + enabled: true + - name: Conoisseur-AlistarMod + version: + major: 1 + minor: 0 + patch: 0 + enabled: false + - name: SeroRonin-Jhin + version: + major: 1 + minor: 4 + patch: 1 + enabled: true + - name: CafeHo-SamiraMod + version: + major: 1 + minor: 5 + patch: 0 + enabled: true + - name: DragonycksModdingComms-Akali + version: + major: 1 + minor: 0 + patch: 3 + enabled: false + - name: lemonlust-SettMod + version: + major: 4 + minor: 6 + patch: 1 + enabled: true + - name: skybird233-AngelinaArtificer + version: + major: 1 + minor: 2 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_StringSerializerExtensions + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Colors + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: JaceDaDorito-LocationsOfPrecipitation + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Stages + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Rulebook + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: TeamMoonstorm-MoonstormSharedUtils + version: + major: 2 + minor: 1 + patch: 0 + enabled: true + - name: TeamMoonstorm-Starstorm2 + version: + major: 0 + minor: 6 + patch: 10 + enabled: true + - name: Zenithrium-VanillaVoid + version: + major: 1 + minor: 5 + patch: 18 + enabled: true + - name: Risky_Sleeps-ClassicItemsReturns + version: + major: 3 + minor: 1 + patch: 18 + enabled: true + - name: shirograhm-TooManyItems + version: + major: 0 + minor: 5 + patch: 6 + enabled: true + - name: PopcornFactory-Lee_Hyperreal + version: + major: 1 + minor: 1 + patch: 10 + enabled: true + - name: Xion-Sam + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: tsuyoikenko-Spy + version: + major: 1 + minor: 2 + patch: 2 + enabled: true + - name: Frosthex-SorceressMod + version: + major: 0 + minor: 6 + patch: 8 + enabled: true + - name: tsuyoikenko-Seamstress + version: + major: 1 + minor: 3 + patch: 7 + enabled: true + - name: tsuyoikenko-Interrogator + version: + major: 0 + minor: 7 + patch: 0 + enabled: true + - name: Dannyduartemgs-Majima + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Moffein-TeammateRevival + version: + major: 4 + minor: 2 + patch: 0 + enabled: true + - name: PopcornFactory-Wisp_WarframeSurvivorMod + version: + major: 3 + minor: 1 + patch: 0 + enabled: true + - name: BokChoyWithSoy-Phoenix_Wright_Mod + version: + major: 1 + minor: 9 + patch: 0 + enabled: true + - name: tsuyoikenko-Scout + version: + major: 0 + minor: 9 + patch: 6 + enabled: true + - name: tsuyoikenko-Cadet + version: + major: 1 + minor: 1 + patch: 7 + enabled: true + - name: Bog-Deputy + version: + major: 0 + minor: 3 + patch: 3 + enabled: true + - name: TheTimesweeper-Red_Alert + version: + major: 3 + minor: 0 + patch: 12 + enabled: true + - name: lemonlust-JinxMod + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: xiaoxiao921-Twitch + version: + major: 2 + minor: 4 + patch: 1 + enabled: true + - name: Bog-Mortician + version: + major: 0 + minor: 1 + patch: 5 + enabled: true + - name: rob_gaming-Ravager + version: + major: 1 + minor: 4 + patch: 1 + enabled: true + - name: PopcornFactory-Arsonist_Mod + version: + major: 2 + minor: 2 + patch: 2 + enabled: true + - name: tsuyoikenko-Submariner + version: + major: 1 + minor: 0 + patch: 8 + enabled: true + - name: Ethanol10-Ganondorf_Mod + version: + major: 3 + minor: 2 + patch: 0 + enabled: false + - name: dweet-Nepgear_Loader + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: CowQuack-AigisCommando + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: EmperorKermit-PlagueBandit + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: tsuyoikenko-Wanderer + version: + major: 0 + minor: 8 + patch: 1 + enabled: true + - name: acanthic-futaba_engineer + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: prodzpod-Hypercrit2 + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: PopcornFactory-DarthVaderMod + version: + major: 2 + minor: 2 + patch: 0 + enabled: true + - name: HIFU-LeapSkills + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: dweet-Hatsune_Miku_Append_Huntress + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Nuxlar-Parry + version: + major: 1 + minor: 3 + patch: 1 + enabled: true + - name: prodzpod-HuntressMomentum2 + version: + major: 2 + minor: 0 + patch: 3 + enabled: true + - name: Nuxlar-CoolerMithrix + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: OakPrime-BlightBurstBuff + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: KingEnderBrine-RandomCharacterSelection + version: + major: 1 + minor: 5 + patch: 0 + enabled: true + - name: TheTimesweeper-HenryMod + version: + major: 2 + minor: 2 + patch: 0 + enabled: true + - name: Nuxlar-EarlySpawnBoost + version: + major: 1 + minor: 1 + patch: 1 + enabled: true + - name: Risky_Sleeps-EnemiesReturns + version: + major: 0 + minor: 2 + patch: 5 + enabled: true + - name: Moffein-Ancient_Wisp + version: + major: 1 + minor: 6 + patch: 7 + enabled: true + - name: TheTimesweeper-Alien_Hominid + version: + major: 1 + minor: 2 + patch: 3 + enabled: true + - name: Nuxlar-UmbralMithrix + version: + major: 2 + minor: 5 + patch: 1 + enabled: true + - name: viliger-Roomba + version: + major: 1 + minor: 0 + patch: 6 + enabled: true + - name: Wolfo-LunarSoap + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: Moffein-Heretic + version: + major: 1 + minor: 2 + patch: 6 + enabled: true + - name: Nuxlar-ScorchWurmTweaks + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nuxlar-MeridianTweaks + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: 0p41-FalseSon_Boss_Tweaks + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: JaceDaDorito-FogboundLagoon + version: + major: 1 + minor: 1 + patch: 5 + enabled: true + - name: FullArmorX-Lucina_Huntress_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Artificer_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Merc_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Commando_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Bandit_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Railgunner_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Engineer_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Captain_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: ClownsDen-Huntress_Cat + version: + major: 0 + minor: 9 + patch: 1 + enabled: true + - name: Wolfo-WolfoAlternateSkins + version: + major: 1 + minor: 9 + patch: 14 + enabled: true + - name: KingEnderBrine-InLobbyConfig + version: + major: 1 + minor: 5 + patch: 0 + enabled: true + - name: Smxrez-NemesisSkins + version: + major: 0 + minor: 5 + patch: 1 + enabled: true + - name: Goorakh-RetryButton + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Vulf-StageOneOrb + version: + major: 1 + minor: 1 + patch: 0 + enabled: true + - name: RumblingJOSEPH-VoidItemAPI + version: + major: 1 + minor: 1 + patch: 0 + enabled: true + - name: prodzpod-RealerHex3Mod + version: + major: 2 + minor: 1 + patch: 5 + enabled: true + - name: kking117-ExpiredPingFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: zombieseatflesh7-Artifact_of_Potential + version: + major: 1 + minor: 2 + patch: 3 + enabled: true + - name: zombieseatflesh7-Captain_Lysate_Fix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: IHarbHD-DebugToolkit + version: + major: 3 + minor: 16 + patch: 2 + enabled: true + - name: Wolfo-DLCSpawnPoolFixer + version: + major: 1 + minor: 0 + patch: 0 + enabled: true diff --git a/r2_profiles/choncc-upg/mods.yml b/r2_profiles/choncc-upg/mods.yml new file mode 100644 index 0000000..20a606f --- /dev/null +++ b/r2_profiles/choncc-upg/mods.yml @@ -0,0 +1,4250 @@ +- manifestVersion: 1 + name: RiskofThunder-BepInEx_GUI + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/BepInEx_GUI/ + displayName: BepInEx_GUI + description: Graphical User Interface meant to replace the regular console host + that is used by BepInEx when the config setting is enabled. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225206915 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 0 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\RiskofThunder-BepInEx_GUI\icon.png +- manifestVersion: 1 + name: RiskofThunder-FixPluginTypesSerialization + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/FixPluginTypesSerialization/ + displayName: FixPluginTypesSerialization + description: Fix custom Serializable structs and such not properly getting + deserialized by Unity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225207029 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\RiskofThunder-FixPluginTypesSerialization\icon.png +- manifestVersion: 1 + name: RiskofThunder-RoR2BepInExPack + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/RoR2BepInExPack/ + displayName: RoR2BepInExPack + description: Simplify the modding ecosystem of Risk of Rain 2, making it easier + for modders to create and maintain their mods while preventing harmful bugs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672464194 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 24 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\RiskofThunder-RoR2BepInExPack\icon.png +- manifestVersion: 1 + name: bbepis-BepInExPack + authorName: bbepis + websiteUrl: https://thunderstore.io/package/bbepis/BepInExPack/ + displayName: BepInExPack + description: Unified BepInEx all-in-one modding pack - plugin framework, detour library + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229374927 + loaders: [] + dependencies: + - RiskofThunder-RoR2BepInExPack-1.9.0 + - RiskofThunder-FixPluginTypesSerialization-1.0.3 + - RiskofThunder-BepInEx_GUI-3.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 4 + patch: 2117 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\cache\bbepis-BepInExPack\5.4.2117\icon.png +- manifestVersion: 1 + name: RiskofThunder-HookGenPatcher + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/HookGenPatcher/ + displayName: HookGenPatcher + description: MMHOOK generation at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717053578 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1801 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\RiskofThunder-HookGenPatcher\icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Core + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Core/ + displayName: R2API_Core + description: Core R2API module + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490795 + loaders: [] + dependencies: + - 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AFFECTS STEAM/EGS + ACHIEVEMENTS! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490083 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\prodzpod-RealerCheatUnlocks\icon.png +- manifestVersion: 1 + name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Lets_Go_Gambling_SFX_Mod/ + displayName: Lets_Go_Gambling_SFX_Mod + description: aw dang it. -> v1.2.2 Adding support for SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725230492455 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\PopcornFactory-Lets_Go_Gambling_SFX_Mod\icon.png +- manifestVersion: 1 + name: Dragonyck-RTAutoSprintEx + authorName: Dragonyck + websiteUrl: https://thunderstore.io/package/Dragonyck/RTAutoSprintEx/ + displayName: RTAutoSprintEx + description: RTAutoSprint fully fixed and enhanced with more features for SOTS. + Sprint automatically, but only when you would be allowed to do so in the + first place. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725689876262 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Dragonyck-RTAutoSprintEx\icon.png +- manifestVersion: 1 + name: KingEnderBrine-ScrollableLobbyUI + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/ScrollableLobbyUI/ + displayName: ScrollableLobbyUI + description: Adds scrolling to lobby UI (skills, loadout, character select, difficulty) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231258007 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\KingEnderBrine-ScrollableLobbyUI\icon.png +- manifestVersion: 1 + name: SiriusBYT-RoR2_BedrockEdition + authorName: SiriusBYT + websiteUrl: https://thunderstore.io/package/SiriusBYT/RoR2_BedrockEdition/ + displayName: RoR2_BedrockEdition + description: Replaces the Title Screen Logo with Risk of Rain 2 Bedrock Edition + because that's what Gearbox basically did with the SOTS update, they ported + console ROR to PC. Forked of SkillIssue2 by sorascode. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727593604208 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\SiriusBYT-RoR2_BedrockEdition\icon.png +- manifestVersion: 1 + name: Groove_Salad-FixIntroSkip + authorName: Groove_Salad + websiteUrl: https://thunderstore.io/package/Groove_Salad/FixIntroSkip/ + displayName: FixIntroSkip + description: Fixes the intro_skip and splash_skip options. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231511224 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.4 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Groove_Salad-FixIntroSkip\icon.png +- manifestVersion: 1 + name: Hibiscus-Skip_Intro_Deluxe + authorName: Hibiscus + websiteUrl: https://thunderstore.io/package/Hibiscus/Skip_Intro_Deluxe/ + displayName: Skip_Intro_Deluxe + description: Makes FixIntroSkip work automatically + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744941050 + loaders: [] + dependencies: + - Groove_Salad-FixIntroSkip-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Hibiscus-Skip_Intro_Deluxe\icon.png +- manifestVersion: 1 + name: DropPod-LookingGlass + authorName: DropPod + websiteUrl: https://thunderstore.io/package/DropPod/LookingGlass/ + displayName: LookingGlass + description: A QoL UI mod that exposes statistics for items and the player, + adjusts the size and features of command and scrapper menus, and much more. + Fully open source and compatible with RiskUI! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726291890354 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - Rune580-Risk_Of_Options-2.7.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\DropPod-LookingGlass\icon.png +- manifestVersion: 1 + name: AceOfShades-QuickRestart + authorName: AceOfShades + websiteUrl: https://thunderstore.io/package/AceOfShades/QuickRestart/ + displayName: QuickRestart + description: Allows quickly starting a new run. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569397017 + loaders: [] + dependencies: + - RiskofThunder-R2API_Core-5.1.1 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\AceOfShades-QuickRestart\icon.png +- manifestVersion: 1 + name: Gnome-ChefMod + authorName: Gnome + websiteUrl: https://thunderstore.io/package/Gnome/ChefMod/ + displayName: ChefMod + description: Adds the CHEF robot from RoR1 as a survivor. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725417131550 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 3 + patch: 8 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Gnome-ChefMod\icon.png +- manifestVersion: 1 + name: EnforcerGang-Enforcer + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Enforcer/ + displayName: Enforcer + description: Adds the Enforcer from Risk of Rain 1 as a fully fleshed out + playable survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569395765 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Director-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 11 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-Enforcer\icon.png +- manifestVersion: 1 + name: EnforcerGang-MinerUnearthed + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/MinerUnearthed/ + displayName: MinerUnearthed + description: Adds the Miner from Risk of Rain 1. | translation updates + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077085587 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Director-2.1.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 19 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-MinerUnearthed\icon.png +- manifestVersion: 1 + name: EnforcerGang-SniperClassic + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/SniperClassic/ + displayName: SniperClassic + description: Adds the Sniper from Risk of Rain 1 along with his Spotter drone. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672458611 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 15 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-SniperClassic\icon.png +- manifestVersion: 1 + name: EnforcerGang-HAND_OVERCLOCKED + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/HAND_OVERCLOCKED/ + displayName: HAND_OVERCLOCKED + description: Adds HAN-D, the classic robot janitor from Risk of Rain 1. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077084305 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 13 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-HAND_OVERCLOCKED\icon.png +- manifestVersion: 1 + name: EnforcerGang-Rocket + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Rocket/ + displayName: Rocket + description: Shoot feet, get kills. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726795225394 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 8 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-Rocket\icon.png +- manifestVersion: 1 + name: Zenithrium-UnifiedItemDescriptions + authorName: Zenithrium + websiteUrl: https://thunderstore.io/package/Zenithrium/UnifiedItemDescriptions/ + displayName: UnifiedItemDescriptions + description: Attempts to rephrase item descriptions in SotS to be more similar + to previous item descriptions and to improve item effect clarity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582628173 + loaders: [] + dependencies: + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Zenithrium-UnifiedItemDescriptions\icon.png +- manifestVersion: 1 + name: xiaoxiao921-BetterChefPrimary + authorName: xiaoxiao921 + websiteUrl: https://thunderstore.io/package/xiaoxiao921/BetterChefPrimary/ + displayName: BetterChefPrimary + description: Add a Skill Variant for Chef's Primary. No more stocks, can keep + the fire primary button pressed, cleavers automatically returns to you upon + reaching their max range. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726202849424 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\xiaoxiao921-BetterChefPrimary\icon.png +- manifestVersion: 1 + name: Nuxlar-UnseenHandTargeting + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/UnseenHandTargeting/ + displayName: UnseenHandTargeting + description: Improves targeting of Seeker's Unseen Hand (M2) ability + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932398106 + loaders: [] + dependencies: + - 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Restore Grandparent's rock projectile ghost. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725836788754 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2102 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\viliger-RestoreGrandparentRock\icon.png +- manifestVersion: 1 + name: itsschwer-RestoreScoreboard + authorName: itsschwer + websiteUrl: https://thunderstore.io/package/itsschwer/RestoreScoreboard/ + displayName: RestoreScoreboard + description: "[SotS : fix] Brings back missing scoreboard strips for dead + players — [ client-side ]" + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726019181259 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\itsschwer-RestoreScoreboard\icon.png +- manifestVersion: 1 + name: Lawlzee-StageRecap + authorName: Lawlzee + websiteUrl: https://thunderstore.io/package/Lawlzee/StageRecap/ + displayName: StageRecap + description: At the end of each stage, StageRecap shows all the interactables on + the stage and how many you’ve collected. This helps players improve at full + looting stages. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726278280980 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2108 + - RiskofThunder-HookGenPatcher-1.2.3 + - Rune580-Risk_Of_Options-2.7.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Lawlzee-StageRecap\icon.png +- manifestVersion: 1 + name: Smooth_Salad-ShaderSwapper + authorName: Smooth_Salad + websiteUrl: https://thunderstore.io/package/Smooth_Salad/ShaderSwapper/ + displayName: ShaderSwapper + description: A lightweight library for upgrading stubbed shaders to actual + shaders at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727593606157 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Smooth_Salad-ShaderSwapper\icon.png +- manifestVersion: 1 + name: EnforcerGang-Pilot + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Pilot/ + displayName: Pilot + description: BETA RELEASE. Adds the Pilot from Risk of Rain Returns. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726361181196 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_Sound-1.0.3 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 3 + patch: 18 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EnforcerGang-Pilot\icon.png +- manifestVersion: 1 + name: Rune580-StopStealingMyMouse + authorName: Rune580 + websiteUrl: https://thunderstore.io/package/Rune580/StopStealingMyMouse/ + displayName: StopStealingMyMouse + description: Stops RoR2 from stealing your mouse during load. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539528414 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Rune580-StopStealingMyMouse\icon.png +- manifestVersion: 1 + name: Wolfo-WolfoItemBuffs + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoItemBuffs/ + displayName: WolfoItemBuffs + description: Hunter's Harpoon works like in Returns. Aegis slows barrier decay. + Beads of Fealty spawns multiple Twisted Scavengers. Other small item buffs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569390148 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Wolfo-WolfoItemBuffs\icon.png +- manifestVersion: 1 + name: Thrayonlosa-ItemBlacklist + authorName: Thrayonlosa + websiteUrl: https://thunderstore.io/package/Thrayonlosa/ItemBlacklist/ + displayName: ItemBlacklist + description: Blacklist items, equipment, and printers. Supports making default + blacklist and in-run changing. Fixes several vanilla bugs + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539663042 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Thrayonlosa-ItemBlacklist\icon.png +- manifestVersion: 1 + name: Nuxlar-WormCritFix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/WormCritFix/ + displayName: WormCritFix + description: Fixes Magma/Overloading Worms' crit spots not working properly. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545867276 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-WormCritFix\icon.png +- manifestVersion: 1 + name: Nuxlar-SOTS_AV_Effect_Options + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/SOTS_AV_Effect_Options/ + displayName: SOTS_AV_Effect_Options + description: Enable or disable various items' AV effects. Updated for SOTS. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545958391 + loaders: [] + dependencies: + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-SOTS_AV_Effect_Options\icon.png +- manifestVersion: 1 + name: Nuxlar-DirectorRework + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/DirectorRework/ + displayName: DirectorRework + description: Reworks the director to spawn a variety of enemies, bosses, and + elites instead of groups. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717054333 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-DirectorRework\icon.png +- manifestVersion: 1 + name: 6thmoon-DifficultySelection + authorName: 6thmoon + websiteUrl: https://thunderstore.io/package/6thmoon/DifficultySelection/ + displayName: DifficultySelection + description: Choose the default difficulty options (e.g. Eclipse 8) available in + the lobby menu. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726638364970 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\6thmoon-DifficultySelection\icon.png +- manifestVersion: 1 + name: Goorakh-NoMoreMath + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/NoMoreMath/ + displayName: NoMoreMath + description: Reduces the need for tedious head math, or maybe you're just bad at it. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726642249334 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 1 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Goorakh-NoMoreMath\icon.png +- manifestVersion: 1 + name: Nuxlar-CoolerHalcyoniteShrine + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/CoolerHalcyoniteShrine/ + displayName: CoolerHalcyoniteShrine + description: Adds unused storm VFX to the Halcyonite Shrine + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1728022021520 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-CoolerHalcyoniteShrine\icon.png +- manifestVersion: 1 + name: Nuxlar-HalcyoniteFixes + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/HalcyoniteFixes/ + displayName: HalcyoniteFixes + description: Fixes to Halcyonites pathing, hitbox, and AI + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727928431003 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-HalcyoniteFixes\icon.png +- manifestVersion: 1 + name: Nix-NeptuniaMercenary + authorName: Nix + websiteUrl: https://thunderstore.io/package/Nix/NeptuniaMercenary/ + displayName: NeptuniaMercenary + description: Skin request of Neptune from Hyper Dimension Neptunia + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893897839 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1903 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nix-NeptuniaMercenary\icon.png +- manifestVersion: 1 + name: Wolfo-WolfoQualityOfLife + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoQualityOfLife/ + displayName: WolfoQualityOfLife + description: Gives Merc Skins, Blight Acrid and REX colored effects. Adds a lot + of information and visual Quality of Life. (This mod no longer affects game + play)(Every player needs this mod) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727841190170 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 1 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Wolfo-WolfoQualityOfLife\icon.png +- manifestVersion: 1 + name: Conoisseur-AlistarMod + authorName: Conoisseur + websiteUrl: https://thunderstore.io/package/Conoisseur/AlistarMod/ + displayName: AlistarMod + description: Adds Alistar from League of Legends to Risk of Rain 2 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893943253 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: false + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\cache\Conoisseur-AlistarMod\1.0.0\icon.png +- manifestVersion: 1 + name: SeroRonin-Jhin + authorName: SeroRonin + websiteUrl: https://thunderstore.io/package/SeroRonin/Jhin/ + displayName: Jhin + description: Adds Jhin, a high damage-low attackspeed survivor. Based on the + champion of the same name in League of Legends + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893994816 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - tristanmcpherson-R2API-5.0.5 + - KingEnderBrine-LobbySkinsFix-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\SeroRonin-Jhin\icon.png +- manifestVersion: 1 + name: CafeHo-SamiraMod + authorName: CafeHo + websiteUrl: https://thunderstore.io/package/CafeHo/SamiraMod/ + displayName: SamiraMod + description: "You can play as Samira from League of Legends. Features: Dante + from Devil May Cry, Emotes, and Multiplayer Support!" + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726894000792 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Networking-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\CafeHo-SamiraMod\icon.png +- manifestVersion: 1 + name: DragonycksModdingComms-Akali + authorName: DragonycksModdingComms + websiteUrl: https://thunderstore.io/package/DragonycksModdingComms/Akali/ + displayName: Akali + description: Take one life at a time. Fast. 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Updated for SotS. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569387639 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - tristanmcpherson-R2API-5.0.5 + - RiskofThunder-HookGenPatcher-1.2.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 5 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\shirograhm-TooManyItems\icon.png +- manifestVersion: 1 + name: PopcornFactory-Lee_Hyperreal + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Lee_Hyperreal/ + displayName: Lee_Hyperreal + description: Simulation complete... Commandant, we're going to win this fight. + -> v1.1.10 Preventing lockups on orb input, Changed AB 4 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569385063 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 10 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\PopcornFactory-Lee_Hyperreal\icon.png +- manifestVersion: 1 + name: Xion-Sam + authorName: Xion + websiteUrl: https://thunderstore.io/package/Xion/Sam/ + displayName: Sam + description: Sam from Honkai Star Rail skin for Sett + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931335827 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.3.1 + - lemonlust-SettMod-4.5.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Xion-Sam\icon.png +- manifestVersion: 1 + name: tsuyoikenko-Spy + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Spy/ + displayName: Spy + description: Adds the Spy, a survivor that plays around his lethal backstabs! + Multiplayer compatible. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931361737 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\tsuyoikenko-Spy\icon.png +- manifestVersion: 1 + name: Frosthex-SorceressMod + authorName: Frosthex + websiteUrl: https://thunderstore.io/package/Frosthex/SorceressMod/ + displayName: SorceressMod + description: Adds the Sorceress survivor to the game! 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Majima skin for Interrogator + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931387716 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.3.1 + - tsuyoikenko-Interrogator-0.5.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Dannyduartemgs-Majima\icon.png +- manifestVersion: 1 + name: Moffein-TeammateRevival + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/TeammateRevival/ + displayName: TeammateRevival + description: Survivors can revive fallen teammates, but it comes at the price of + their own health and safety! Optional death curse mode. Highly configurable. + ( multiplayer heal spawn ) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931456585 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Items-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 4 + minor: 2 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Moffein-TeammateRevival\icon.png +- manifestVersion: 1 + name: PopcornFactory-Wisp_WarframeSurvivorMod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Wisp_WarframeSurvivorMod/ + displayName: Wisp_WarframeSurvivorMod + description: Capture the power of the sun with this immensely powerful war + machine! v3.0.0 -> New Skills and Elite Type! v3.1.0 SotS support, added + more fine tuned nullifiers. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931639108 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_ContentManagement-1.0.0 + - RiskofThunder-R2API_Elites-1.0.1 + - RiskofThunder-R2API_Items-1.0.3 + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 1 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\PopcornFactory-Wisp_WarframeSurvivorMod\icon.png +- manifestVersion: 1 + name: BokChoyWithSoy-Phoenix_Wright_Mod + authorName: BokChoyWithSoy + websiteUrl: https://thunderstore.io/package/BokChoyWithSoy/Phoenix_Wright_Mod/ + displayName: Phoenix_Wright_Mod + description: Updated for SotS. Added Sound Settings using Risk of Options + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931667916 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\BokChoyWithSoy-Phoenix_Wright_Mod\icon.png +- manifestVersion: 1 + name: tsuyoikenko-Scout + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Scout/ + displayName: Scout + description: Adds the Scout, a speedy survivor that combos his trusty bat and scattergun. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931757067 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 9 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\tsuyoikenko-Scout\icon.png +- manifestVersion: 1 + name: tsuyoikenko-Cadet + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Cadet/ + displayName: Cadet + description: Revives the Cadet Survivor from the Tsunami Mod. The pac is bac + baby. Sots fixes. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931760429 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 7 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\tsuyoikenko-Cadet\icon.png +- manifestVersion: 1 + name: Bog-Deputy + authorName: Bog + websiteUrl: https://thunderstore.io/package/Bog/Deputy/ + displayName: Deputy + description: (Early Access) Adds The Deputy as a playable survivor. The Deputy + is a hyper-aggressive speed demon who dispenses justice via her twin + revolvers and lethal kick attacks. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931766896 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 3 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Bog-Deputy\icon.png +- manifestVersion: 1 + name: TheTimesweeper-Red_Alert + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/Red_Alert/ + displayName: Red_Alert + description: Electrician in the field. Adds 3 survivors based on Red Alert 2, + themed around RoR2. Tesla Trooper, Desolator, and Chrono Legionnaire + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727928429807 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2101 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Deployable-1.0.0 + - RiskofThunder-R2API_Dot-1.0.0 + - RiskofThunder-R2API_Colors-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - Smooth_Salad-ShaderSwapper-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 0 + patch: 12 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\TheTimesweeper-Red_Alert\icon.png +- manifestVersion: 1 + name: lemonlust-JinxMod + authorName: lemonlust + websiteUrl: https://thunderstore.io/package/lemonlust/JinxMod/ + displayName: JinxMod + description: Jinx? Stands for Jinx! Durr. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931826610 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\lemonlust-JinxMod\icon.png +- manifestVersion: 1 + name: xiaoxiao921-Twitch + authorName: xiaoxiao921 + websiteUrl: https://thunderstore.io/package/xiaoxiao921/Twitch/ + displayName: Twitch + description: How does this rat have a shotgun and unlockable skins and cheese + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931830503 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Unlockable-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 4 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\xiaoxiao921-Twitch\icon.png +- manifestVersion: 1 + name: Bog-Mortician + authorName: Bog + websiteUrl: https://thunderstore.io/package/Bog/Mortician/ + displayName: Mortician + description: The Mortician is a slow, yet durable melee necromancer who excels + at controlling territory with his army of undead. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931835602 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-HookGenPatcher-1.2.4 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Bog-Mortician\icon.png +- manifestVersion: 1 + name: rob_gaming-Ravager + authorName: rob_gaming + websiteUrl: https://thunderstore.io/package/rob_gaming/Ravager/ + displayName: Ravager + description: At that point, I had already lost. Updated for SOTS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931841970 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\rob_gaming-Ravager\icon.png +- manifestVersion: 1 + name: PopcornFactory-Arsonist_Mod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Arsonist_Mod/ + displayName: Arsonist_Mod + description: The Manic Incendiary - 2.0.0 -> Firebug Update! 2.2.2 -> Fixed + Achievement from not triggering. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727841188052 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\PopcornFactory-Arsonist_Mod\icon.png +- manifestVersion: 1 + name: tsuyoikenko-Submariner + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Submariner/ + displayName: Submariner + description: Adds the Submariner survivor. Sots fixes. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931869447 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 8 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\tsuyoikenko-Submariner\icon.png +- manifestVersion: 1 + name: Ethanol10-Ganondorf_Mod + authorName: Ethanol10 + websiteUrl: https://thunderstore.io/package/Ethanol10/Ganondorf_Mod/ + displayName: Ganondorf_Mod + description: Ganondorf, The King of Evil, 3.0 -> New Skills Update!, 3.2.0 -> + Updating to support SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931878968 + loaders: [] + dependencies: + - 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bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\CowQuack-AigisCommando\icon.png +- manifestVersion: 1 + name: EmperorKermit-PlagueBandit + authorName: EmperorKermit + websiteUrl: https://thunderstore.io/package/EmperorKermit/PlagueBandit/ + displayName: PlagueBandit + description: Plague Doctor Skin for the Bandit + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932017451 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - tristanmcpherson-R2API-4.3.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\EmperorKermit-PlagueBandit\icon.png +- manifestVersion: 1 + name: tsuyoikenko-Wanderer + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Wanderer/ + displayName: Wanderer + description: Adds the Wanderer, a mobile survivor with lethal combos. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932034995 + loaders: [] + dependencies: + - 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bbepis-BepInExPack-5.4.1905 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\acanthic-futaba_engineer\icon.png +- manifestVersion: 1 + name: prodzpod-Hypercrit2 + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/Hypercrit2/ + displayName: Hypercrit2 + description: Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726973225273 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_RecalculateStats-1.1.0 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\prodzpod-Hypercrit2\icon.png +- manifestVersion: 1 + name: PopcornFactory-DarthVaderMod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/DarthVaderMod/ + displayName: DarthVaderMod + description: Adds DarthVader, The Chosen One. Updated for SotS 2.1.6 -> Music + and breathing disable config. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932098068 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\PopcornFactory-DarthVaderMod\icon.png +- manifestVersion: 1 + name: HIFU-LeapSkills + authorName: HIFU + websiteUrl: https://thunderstore.io/package/HIFU/LeapSkills/ + displayName: LeapSkills + description: Allows Acrid to use all abilities during both Leaps. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932154461 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\HIFU-LeapSkills\icon.png +- manifestVersion: 1 + name: dweet-Hatsune_Miku_Append_Huntress + authorName: dweet + websiteUrl: https://thunderstore.io/package/dweet/Hatsune_Miku_Append_Huntress/ + displayName: Hatsune_Miku_Append_Huntress + description: Add a skin for Huntress of Tda's Hatsune Miku Append. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932172772 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\dweet-Hatsune_Miku_Append_Huntress\icon.png +- manifestVersion: 1 + name: Nuxlar-Parry + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/Parry/ + displayName: Parry + description: Adds a parry skill to Mercenary. Multiplayer compatible. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932210082 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-Parry\icon.png +- manifestVersion: 1 + name: prodzpod-HuntressMomentum2 + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/HuntressMomentum2/ + displayName: HuntressMomentum2 + description: Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932222141 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.2.0 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\prodzpod-HuntressMomentum2\icon.png +- manifestVersion: 1 + name: Nuxlar-CoolerMithrix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/CoolerMithrix/ + displayName: CoolerMithrix + description: Adds the unused Mithrix throne and spawn animation + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932226992 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-CoolerMithrix\icon.png +- manifestVersion: 1 + name: OakPrime-BlightBurstBuff + authorName: OakPrime + websiteUrl: https://thunderstore.io/package/OakPrime/BlightBurstBuff/ + displayName: BlightBurstBuff + description: Blight now deals remaining DoT damage at once at 3 stacks with proc + coefficient + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932289520 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\OakPrime-BlightBurstBuff\icon.png +- manifestVersion: 1 + name: KingEnderBrine-RandomCharacterSelection + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/RandomCharacterSelection/ + displayName: RandomCharacterSelection + description: Adds buttons to pick a random character and random loadout + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932304372 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\KingEnderBrine-RandomCharacterSelection\icon.png +- manifestVersion: 1 + name: TheTimesweeper-HenryMod + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/HenryMod/ + displayName: HenryMod + description: Adds Henry, a melee/ranged hybrid who uses a wide arsenal of + weaponry. Originally by rob, maintained by me. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932434512 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\TheTimesweeper-HenryMod\icon.png +- manifestVersion: 1 + name: Nuxlar-EarlySpawnBoost + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/EarlySpawnBoost/ + displayName: EarlySpawnBoost + description: Boosts spawn rate for stages 1 & 2. Configurable. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932542673 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-EarlySpawnBoost\icon.png +- manifestVersion: 1 + name: Risky_Sleeps-EnemiesReturns + authorName: Risky_Sleeps + websiteUrl: https://thunderstore.io/package/Risky_Sleeps/EnemiesReturns/ + displayName: EnemiesReturns + description: Brings back a few guys lost on the way here. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1728022018876 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2116 + - RiskofThunder-HookGenPatcher-1.2.4 + - viliger-RestoreGrandparentRock-1.0.0 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_Director-2.3.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 2 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Risky_Sleeps-EnemiesReturns\icon.png +- manifestVersion: 1 + name: Moffein-Ancient_Wisp + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/Ancient_Wisp/ + displayName: Ancient_Wisp + description: Adds the unused Ancient Wisp boss to spawn pool. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932670750 + loaders: [] + dependencies: + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Director-2.1.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Core-5.1.1 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 6 + patch: 7 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Moffein-Ancient_Wisp\icon.png +- manifestVersion: 1 + name: TheTimesweeper-Alien_Hominid + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/Alien_Hominid/ + displayName: Alien_Hominid + description: Adds an aliem | fps bugs fixed + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932691181 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2101 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\TheTimesweeper-Alien_Hominid\icon.png +- manifestVersion: 1 + name: Nuxlar-UmbralMithrix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/UmbralMithrix/ + displayName: UmbralMithrix + description: A reworked Mithrix fight + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727928428566 + loaders: [] + dependencies: + - Rune580-Risk_Of_Options-2.7.0 + - RiskofThunder-R2API_ContentManagement-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 5 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-UmbralMithrix\icon.png +- manifestVersion: 1 + name: viliger-Roomba + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/Roomba/ + displayName: Roomba + description: Is that... a roomba? Must've fallen out of UES Contact Light. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569382209 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_RecalculateStats-1.3.0 + - RiskofThunder-R2API_Prefab-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\viliger-Roomba\icon.png +- manifestVersion: 1 + name: Wolfo-LunarSoap + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/LunarSoap/ + displayName: LunarSoap + description: "Adds 1 Lunar Item : Doubled movement speed... BUT movement is + harder to control." + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932899141 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Wolfo-LunarSoap\icon.png +- manifestVersion: 1 + name: Moffein-Heretic + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/Heretic/ + displayName: Heretic + description: Adds the Heretic as a selectable survivor with stats balanced + around the base cast. Grab all 4 Heresy items to power up! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932919277 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 6 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Moffein-Heretic\icon.png +- manifestVersion: 1 + name: Nuxlar-ScorchWurmTweaks + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/ScorchWurmTweaks/ + displayName: ScorchWurmTweaks + description: Tweaks and a fix for the Scorch Wurm enemy. Configurable. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569375389 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-ScorchWurmTweaks\icon.png +- manifestVersion: 1 + name: Nuxlar-MeridianTweaks + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/MeridianTweaks/ + displayName: MeridianTweaks + description: Tweaks to Prime Meridian's lightning and monster spawns + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569376664 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Nuxlar-MeridianTweaks\icon.png +- manifestVersion: 1 + name: 0p41-FalseSon_Boss_Tweaks + authorName: 0p41 + websiteUrl: https://thunderstore.io/package/0p41/FalseSon_Boss_Tweaks/ + displayName: FalseSon_Boss_Tweaks + description: Tweaks False Son (Boss) laser and dash to make the fight a bit more balanced. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569377918 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.6 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - Rune580-Risk_Of_Options-2.8.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\0p41-FalseSon_Boss_Tweaks\icon.png +- manifestVersion: 1 + name: JaceDaDorito-FogboundLagoon + authorName: JaceDaDorito + websiteUrl: https://thunderstore.io/package/JaceDaDorito/FogboundLagoon/ + displayName: FogboundLagoon + description: I can't even see my reflection in the water... only those + mysterious crimson lights... + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569495386 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2110 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Director-2.3.1 + - RiskofThunder-R2API_Stages-1.0.2 + - Smooth_Salad-ShaderSwapper-1.0.1 + - JaceDaDorito-LocationsOfPrecipitation-1.1.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\JaceDaDorito-FogboundLagoon\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Huntress_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Huntress_Skin/ + displayName: Lucina_Huntress_Skin + description: This is a Skin that puts Lucina over Huntress. I will come back to + these if I ever figure out how to do jiggle bones for her cape. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569540361 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Huntress_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Artificer_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Artificer_Skin/ + displayName: Lucina_Artificer_Skin + description: This is a Skin that puts Lucina over Artificer. You may have seen + the same skin on other survivors, I'm gonna level with you. I just really + like Lucina. If had the skill to make her a survivor I would, but I don't. + So take these skins. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569546080 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Artificer_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Merc_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Merc_Skin/ + displayName: Lucina_Merc_Skin + description: This is a Skin that puts Lucina over Merc. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569554002 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Merc_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Commando_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Commando_Skin/ + displayName: Lucina_Commando_Skin + description: This is a Skin that puts Lucina over Commando. This was my first + attempt at making a skin. I didn't see any skins for her on the mod browser, + so I made my own. It's very scuffed, but I did the best I could for now. I + hope you all enjoy it either way. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569560773 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Commando_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Bandit_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Bandit_Skin/ + displayName: Lucina_Bandit_Skin + description: This is a Skin that puts Lucina over Bandit. I want to put her over + all the humanoid survivors. I might put her over the others for a meme type + skin, but I don't know yet. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569568868 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Bandit_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Railgunner_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Railgunner_Skin/ + displayName: Lucina_Railgunner_Skin + description: This is a Skin that puts Lucina over Railgunner. Just have to make + Void Fiend, and then its time to move onto the other less human ones... + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569575497 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Railgunner_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Engineer_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Engineer_Skin/ + displayName: Lucina_Engineer_Skin + description: This is a Skin that puts Lucina over Engineer. This one seems to + have slenderman syndrome, but its better than the first attempt. She had + spider like fingers, I dont know how else to describe it. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569584972 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Engineer_Skin\icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Captain_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Captain_Skin/ + displayName: Lucina_Captain_Skin + description: This is a Skin that puts Lucina over Captain. Not gonna lie she + looks really strange on captains build, but I dont think I can do much about + that. Yes I meant it when I said put her on everyone, expect some of the + others soon. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569589871 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\FullArmorX-Lucina_Captain_Skin\icon.png +- manifestVersion: 1 + name: ClownsDen-Huntress_Cat + authorName: ClownsDen + websiteUrl: https://thunderstore.io/package/ClownsDen/Huntress_Cat/ + displayName: Huntress_Cat + description: Wanted to make a cat skin for huntress. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569617289 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 9 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\ClownsDen-Huntress_Cat\icon.png +- manifestVersion: 1 + name: Wolfo-WolfoAlternateSkins + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoAlternateSkins/ + displayName: WolfoAlternateSkins + description: Adds 30+ skin recolors for vanilla characters and 30+ skin recolors + for modded characters. A lot of them based on RoR:Returns palettes. Unlocked + by beating alt endings or Simulacrum wave 50. Subsidiary of Simulacrum + Additions. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727841185836 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 14 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Wolfo-WolfoAlternateSkins\icon.png +- manifestVersion: 1 + name: KingEnderBrine-InLobbyConfig + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/InLobbyConfig/ + displayName: InLobbyConfig + description: Adds an ability to edit configs for mods (that support this) inside a lobby + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727592925811 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - KingEnderBrine-ScrollableLobbyUI-1.9.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\KingEnderBrine-InLobbyConfig\icon.png +- manifestVersion: 1 + name: Smxrez-NemesisSkins + authorName: Smxrez + websiteUrl: https://thunderstore.io/package/Smxrez/NemesisSkins/ + displayName: NemesisSkins + description: A skinpack that adds 4 skins based on StarStorm1's nemesis survivors + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727592959331 + loaders: [] + dependencies: + - KingEnderBrine-LobbySkinsFix-1.2.0 + - RiskofThunder-R2API_Skins-1.1.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 5 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Smxrez-NemesisSkins\icon.png +- manifestVersion: 1 + name: Goorakh-RetryButton + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/RetryButton/ + displayName: RetryButton + description: Adds a button to the defeat screen that restarts the last stage + instead of ending the run. Serverside. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727667832914 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - KingEnderBrine-ProperSave-2.11.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Goorakh-RetryButton\icon.png +- manifestVersion: 1 + name: Vulf-StageOneOrb + authorName: Vulf + websiteUrl: https://thunderstore.io/package/Vulf/StageOneOrb/ + displayName: StageOneOrb + description: Spawns a guaranteed blue orb on stage 1. Updated for SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727667838369 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Vulf-StageOneOrb\icon.png +- manifestVersion: 1 + name: RumblingJOSEPH-VoidItemAPI + authorName: RumblingJOSEPH + websiteUrl: https://thunderstore.io/package/RumblingJOSEPH/VoidItemAPI/ + displayName: VoidItemAPI + description: An API for easily initializing transformations for custom void items. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727668082533 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1903 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\RumblingJOSEPH-VoidItemAPI\icon.png +- manifestVersion: 1 + name: prodzpod-RealerHex3Mod + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/RealerHex3Mod/ + displayName: RealerHex3Mod + description: Adds 25 new items. Fully configurable, now with Risk Of Options! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727668083683 + loaders: [] + dependencies: + - RiskofThunder-R2API_Core-5.0.1 + - RiskofThunder-R2API_Items-1.0.1 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + - bbepis-BepInExPack-5.4.2103 + - Rune580-Risk_Of_Options-2.5.3 + - RumblingJOSEPH-VoidItemAPI-1.1.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 1 + patch: 5 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\prodzpod-RealerHex3Mod\icon.png +- manifestVersion: 1 + name: kking117-ExpiredPingFix + authorName: kking117 + websiteUrl: https://thunderstore.io/package/kking117/ExpiredPingFix/ + displayName: ExpiredPingFix + description: Fixes expired pings blocking newer ones. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727683495802 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\kking117-ExpiredPingFix\icon.png +- manifestVersion: 1 + name: zombieseatflesh7-Artifact_of_Potential + authorName: zombieseatflesh7 + websiteUrl: https://thunderstore.io/package/zombieseatflesh7/Artifact_of_Potential/ + displayName: Artifact_of_Potential + description: Turns most drops into void potentials. Highly configurable. SOTV + DLC not required. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727683563369 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.5 + - tristanmcpherson-R2API-5.0.5 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 3 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\zombieseatflesh7-Artifact_of_Potential\icon.png +- manifestVersion: 1 + name: zombieseatflesh7-Captain_Lysate_Fix + authorName: zombieseatflesh7 + websiteUrl: https://thunderstore.io/package/zombieseatflesh7/Captain_Lysate_Fix/ + displayName: Captain_Lysate_Fix + description: Makes lysate cell actually give captain extra beacons. SOTV DLC required. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727683569943 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.5 + - tristanmcpherson-R2API-5.0.5 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\zombieseatflesh7-Captain_Lysate_Fix\icon.png +- manifestVersion: 1 + name: IHarbHD-DebugToolkit + authorName: IHarbHD + websiteUrl: https://thunderstore.io/package/IHarbHD/DebugToolkit/ + displayName: DebugToolkit + description: Adds console command for debugging mods. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727684096302 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 16 + patch: 2 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\IHarbHD-DebugToolkit\icon.png +- manifestVersion: 1 + name: Wolfo-DLCSpawnPoolFixer + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/DLCSpawnPoolFixer/ + displayName: DLCSpawnPoolFixer + description: Fixes wrong spawn pools being chosen often ever since Sots and many + Sots spawn pools not being implemented. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1728022014827 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:\Users\Racoon01\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\choncc-upg\BepInEx\plugins\Wolfo-DLCSpawnPoolFixer\icon.png diff --git a/r2_profiles/choncc/BepInEx/plugins/Bog-Mortician/MorrisSoundbanks/MorrisBank.txt b/r2_profiles/choncc/BepInEx/plugins/Bog-Mortician/MorrisSoundbanks/MorrisBank.txt new file mode 100644 index 0000000..ecc4fef --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Bog-Mortician/MorrisSoundbanks/MorrisBank.txt @@ -0,0 +1,22 @@ +Event ID Name Wwise Object Path Notes + 465619360 Morris_SwingShovel1 \Default Work Unit\Morris\Morris_SwingShovel1 + 465619363 Morris_SwingShovel2 \Default Work Unit\Morris\Morris_SwingShovel2 + 879861267 Morris_FingerSnap \Default Work Unit\Morris\Morris_FingerSnap + 1634980741 Morris_HitTombstoneWithShovel \Default Work Unit\Morris\Morris_HitTombstoneWithShovel + 2898298231 Morris_ShovelImpact \Default Work Unit\Morris\Morris_ShovelImpact + 3338882143 Morris_HitGhoulWithShovel \Default Work Unit\Morris\Morris_HitGhoulWithShovel + 4153783942 Morris_TombstoneSpawn \Default Work Unit\Morris\Morris_TombstoneSpawn + +Game Parameter ID Name Wwise Object Path Notes + 3673881719 Volume_SFX \Default Work Unit\Volume_SFX + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 161670571 TombstoneSpawn C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\zapsplat_foley_heavy_flat_stone_drag_scrape_003_87112_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\TombstoneSpawn 311328 + 172542007 SwingShovel1 C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\SWSH_Swing 6 Large 07_DDUMAIS_NONE_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\SwingShovel1 161200 + 483890259 HitTombstoneWithShovel C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\zapsplat_foley_brick_hit_impact_broken_pieces_of_rock_002_103600_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\HitTombstoneWithShovel 151372 + 486942005 METLImpt_Impact Metal Heavy 01_DDUMAIS_NONE C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\METLImpt_Impact Metal Heavy 01_DDUMAIS_NONE_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\ShovelImpact\METLImpt_Impact Metal Heavy 01_DDUMAIS_NONE 338680 + 536762341 HitGhoulWithShovel C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\KickWhoosh FS041101_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\HitGhoulWithShovel 93280 + 616505329 FingerSnap C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\FingerSnap_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\FingerSnap 133772 + 805197823 SwingShovel2 C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\SWSH_Swing 6 Large 04_DDUMAIS_NONE_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\SwingShovel2 113016 + 1033981314 ShovelHit2 C:\Users\rtmbo\My project (1)\My project (1)_WwiseProject\.cache\Mac\SFX\METLImpt_Impact Metal Heavy 05_DDUMAIS_NONE_818F3B66.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\SFX Mixer\Morris\ShovelImpact\ShovelHit2 291348 + diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt new file mode 100644 index 0000000..06285e6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt @@ -0,0 +1,94 @@ +{ + "strings": + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "Le Force de l'Ordre est un mastodonte défensif qui peut encaisser et infliger des coups.\n\n\n< ! > Le Fusil Antiémeute peut traverser de nombreux ennemis à la fois.\n\n< ! > Repousser les ennemis avec le Coup de Bouclier garantit que vous les maintiendrez à une distance sûre.\n\n< ! > Utilisez le Gaz Lacrymogène pour affaiblir de grandes foules d'ennemis, puis approchez-vous et écrasez-les.\n\n< ! > Quand vous le pouvez, utilisez Protéger et Servir contre les murs pour empêcher les ennemis de vous contourner.\n\n", + "ENFORCER_SUBTITLE" : "Rempart Inébranlable", + "ENFORCER_LORE" : "\n\"Tu n'as pas à faire ça.\"\n\nLes mots résonnaient dans sa tête, pourtant, il avançait. La capsule n'était qu'à quelques pas — il avait une chance de partir — mais quelque chose au plus profond de lui le maintenait en mouvement. Il ne savait pas ce que c'était, mais il ne le remettait pas en question. C'était une force naturelle : la même force qui le poussait toujours à suivre les ordres.\n\nCette fois, cependant, cela ne semblait pas aussi naturel. Il n'y avait pas d'ordres. La lourde gâchette et son tonnerre rythmique lui appartenaient — et à lui seul.", + "ENFORCER_OUTRO_FLAVOR" : ".. et ainsi il partit, incertain de son titre de protecteur.", + "ENFORCER_OUTRO_FAILURE" : ".. et ainsi il disparut, les minorités de la planète enfin en paix.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Fusil Antiémeute", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Tire une salve à courte portée qui traverse et inflige 6x60% de dégâts.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Fusil à Pompe", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Tirez jusqu'à 2 cartouches de fusil à pompe infligeant 8x80% de dégâts.\nPendant l'utilisation de Protéger et Servir, tirez les deux canons en même temps.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Mitralleuse Lourde", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Tirez un barrage de balles infligeant 130% de dégâts.\nPendant l'utilisation de Protéger et Servir, bénéficie d'une précision accrue, mais avec une vitesse de déplacement plus lente.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Marteau d'Intervention", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balancez votre marteau infligeant 500% de dégâts.\nPendant l'utilisation de Protéger et Servir, balancez-le dans une zone plus large, infligeant plutôt 1000% de dégâts.", + "KEYWORD_BASH" : "PercuterApplique un étourdissement et un rejet puissant.", + "KEYWORD_SPRINTBASH" : "Coup d'épauleÉtourdissant. Une courte charge infligeant 450% de dégâts.\nFrapper des ennemis plus lourds inflige 700% de dégâts.", + "ENFORCER_SECONDARY_BASH_NAME" : "Coup de Bouclier", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Étourdissant. Repoussez les ennemis infligeant 350% de dégâts et déviez les projectiles.\nPendant que vous courrez, effectuez plutôt une Charge d'Épaule.", + "KEYWORD_BLINDED" : "DiminuéDiminue la vitesse de déplacement de 75%, la vitesse d'attaque de 25% et l'armure de 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gaz Lacrymogène", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Grenade Étourdissante", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Étourdissant. Lancez une grenade qui assomme les ennemis infligeant 540% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gaz Moutarde", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant, étouffant les ennemis et infligeant 200% de dégâts par seconde.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Grenade Électrique", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Électrisant. Lancez une grenade qui électrocute les ennemis infligeant 720% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Améliore le tir principal, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Augmente la vitesse d'attaque, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Cool.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Pas cool.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Gardien de la Paix", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Porteur de Loi", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némésis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Moussontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Ingénieur?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Pourfendeur des Ténèbres", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Précipité", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqué", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Combinaison Zéro", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Émeute", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Tuez un Ver de lave, un Vagabond Errant et un Titan de Pierre au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Maitrise", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Mousson.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Grande Maitrise", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Typhon ou Éclipse.\n(Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Déchire et Détruis...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, tuez 20 diablotins au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Tir Rapide", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, atteignez une vitesse d'attaque de +400%.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : contrôle de Foule", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, ayez 20 ennemis sous l'effet du Gaz Lacrymogène en même temps.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Nous avons la technologie", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, mourez et revenez à la vie.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Clairance", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, stabilisez la Cellule dans les Champs du Néant.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : jusqu'à ce que cela soit accompli.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, tuez 10 seigneurs diablotins au cours d'une seule partie.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : En Mouvement", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, montrez vos pas de danse.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Règles de la Nature", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, Vainquez le gardien unique de la Côte Dorée en le poussant hors du bord de la carte.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Imposer la Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, devenez un avec le Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Longue vie à l'Empire", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, Vaincre une Unité de Contrôle Solus d'élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : À Travers les Épreuves", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, se faire un ami sur la lune.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer : Blocs", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer, bloquer une attaque avec votre bouclier.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dégâts, +10% d'épaisseur de balle, et +0,1 d'écart entre les balles" + "ENFORCER_PROC_BULLET" : "Balle", + "ENFORCER_PROC_HAMMER" : "Marteau", + "ENFORCER_PROC_BASH" : "Coup", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Gaz Nocif", + "ENFORCER_PROC_SKATEBOARD" : "planche à roulette", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt new file mode 100644 index 0000000..13837f1 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + "strings": + { + "NEMFORCER_NAME" : "Enforcer Némésis", + "NEMFORCER_DESCRIPTION" : "Enforcer Némésis est une incarnation de la vaillance et de la force, une sorte de force surnaturelle à ne pas prendre à la légère.\n\n< ! > Le Marteau Doré peut toucher de nombreux ennemis à la fois.\n\n< ! > Utilisez la Dominance depuis une position élevée pour effectuer une attaque écrasante.\n\n< ! > Se déplacer latéralement avec la Mini-Gun Dorée est essentiel pour venir à bout de puissants boss.\n\n< ! > Les boucliers sont pour les faibles.\n\n", + "NEMFORCER_SUBTITLE" : "Ombre Incorruptible", + "NEMFORCER_LORE" : "\nHeavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...et ainsi il partit, avec une nouvelle puissance à honorer.", + "NEMFORCER_OUTRO_FAILURE" : "...et ainsi il revint, bastion infaillible, véritablement immortalisé.", + "NEMFORCER_BOSS_NAME" : "Ultra Enforcer Némésis", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Ligne", + "DEDEDE_NAME" : "Roi Dadidou", + "DEDEDE_BOSS_SUBTITLE" : "Roi du Pays des Rêves", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Une force surnaturelle émane du vide... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "L'influence du vide s'estompe...", + "NEMFORCER_PASSIVE_NAME" : "Colosse", + "NEMFORCER_PASSIVE_DESCRIPTION" : "L'Enforcer Némésis gagne une régénération de santé bonus, basée sur sa santé manquante actuelle, jusqu'à 2,5% de sa santé maximale.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Marteau Doré", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balayez avec votre marteau pour infliger 500% de dégâts.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lancer de Marteau", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lancez un marteau pour infliger 620% de dégâts.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Mini-Gun Dorée", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Accélérez et tirez une rafale de balles infligeant 65% de dégâts par balle. Ralentit vos déplacements pendant le tir.", + "KEYWORD_SLAM" : "Impact AscendantStupéfiant. Écrasez violemment le sol avec votre marteau, infligeant des dégâts de 300%-2500% et ajoutant 30% supplémentaires à l'impact. Le rayon d'impact évolue avec la vitesse.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Chargez, puis avancez d'un coup et libérez un uppercut ascendant infligeant 450% à 2500% de dégâts. Utilisez-le en tombant et regardant vers le bas pour effectuer une Frappe Descendante à la place.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Mini-Gun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stupéfiant. En position de la mini-gatling, abattez violemment votre marteau, infligeant 600% de dégâts et repoussant les ennemis touchés. Explose les projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "Grenade XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lancez une grenade qui explose en un nuage de gaz corrosif qui ralentit et inflige 200% de dégâts par seconde et dure pendant 16 secondes.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Saut Dadidou", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Sautez dans les airs, puis écrasez-vous pour infliger 3200% de dégâts. Infliction de dégâts réduits en dehors du centre de l'impact.", + "KEYWORD_GRAPPLE" : "GrappinApplique un étourdissement et tente de capturer un ennemi proche.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Impact Thermique", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappin. Sautez dans les airs, puis écrasez-vous pour infliger 2400% de dégâts. Les dégâts sont réduits en dehors du centre de l'impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Posture de Suppression", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Adoptez une posture offensive, préparez votre mitrailleuse. Empêche la course.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némésis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Force anti-goutte", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Roi Dadidou", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Épineux", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, en mousson ou plus élevé, stabilisez les Champs du Néant et vainquez le Vestige de l'Enforcer Némésis.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Maitrise", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Mousson.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Grande Maitrise", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Typhon ou Éclipse. (Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer Némésis : Démolition", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "En tant qu'Enforcer Némésis, détruisez 5 projectiles simultanément avec Dominance.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Chelem", + "NEMFORCER_PROC_JAM" : "Chelem", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt new file mode 100644 index 0000000..a4517bf --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Enforcer.txt @@ -0,0 +1,95 @@ +{ + strings: + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "The Enforcer is a defensive juggernaut who can take and give a beating.\n\n< ! > Riot Shotgun can pierce through many enemies at once.\n\n< ! > Batting away enemies with Shield Bash guarantees you will keep enemies at a safe range.\n\n< ! > Use Tear Gas to weaken large crowds of enemies, then get in close and crush them.\n\n< ! > When you can, use Protect and Serve against walls to prevent enemies from flanking you.\n\n", + "ENFORCER_SUBTITLE" : "Unwavering Bastion", + "ENFORCER_LORE" : "\n"You don't have to do this."\n\nThe words echoed in his head, yet he pushed forward. The pod was only a few steps away — he had a chance to leave — but something in his core kept him moving. He didn't know what it was, but he didn't question it. It was a natural force: the same force that always drove him to follow orders.\n\nThis time, however, it didn't seem so natural. There were no orders. The heavy trigger and its rhythmic thunder were his — and his alone.", + "ENFORCER_OUTRO_FLAVOR" : "..and so he left, unsure of his title as protector.", + "ENFORCER_OUTRO_FAILURE" : "..and so he vanished, the planet's minorities finally at peace.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Fire a short-range blast that pierces for 6x60% damage.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Fire up to 2 shotgun blasts for 8x80% damage.\nWhile using Protect and Serve, fire both barrels at once.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Unload a barrage of bullets for 130% damage.\nWhile using Protect and Serve, has increased accuracy, but slower movement speed.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.\nWhile using Protect and Serve, swing in a larger area, for 1000% damage instead.", + "KEYWORD_BASH" : "BashApplies stun and heavy knockback.", + "KEYWORD_SPRINTBASH" : "Shoulder BashStunning. A short charge that deals 450% damage.\nHitting heavier enemies deals 700% damage.", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Stunning. Knock back enemies for 350% damage and deflect projectiles.\nWhile sprinting, perform a Shoulder Bash instead.", + "KEYWORD_BLINDED" : "ImpairedReduce movement speed by 75%, attack speed by 25% and armor by 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Stunning. Launch a grenade that concusses enemies for 540% damage. Hold up to 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas, choking enemies for 200% damage per second.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Shocking. Launch a grenade that electrocutes enemies for 720% damage. Hold up to 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Enhances primary fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Increases attack speed, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Swag.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Unswag.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Default", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Peacekeeper", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Lawbringer", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nemesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engineer?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Rushed", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Blocked", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Riot", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Kill a Magma Worm, a Wandering Vagrant and a Stone Titan in a single run.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Mastery", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Grand Mastery", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rip and Tear...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, kill 20 imps in a single run.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rapidfire", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, reach +400% attack speed.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Crowd Control", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, have 20 enemies under the effects of Tear Gas at once.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: We Have the Technology", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, fall and be brought back to life.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Clearance", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, stabilize the Cell in the Void Fields.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: ...Until it is done", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, kill 10 imp overlords in a single run.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Schmoovin'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, show off your dance moves.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Rules of Nature", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, Defeat the unique guardian of Gilded Coast by pushing it off the edge of the map.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, become one with the Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Long Live the Empire", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, defeat an elite Solus Control Unit.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Through Thick and Thin", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, make a friend on the moon.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Enforcer: Blocks", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, block an attack with your shield.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Blocks", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% damage, +10% bullet thickness, and +0.1 bullet spread", + "ENFORCER_PROC_BULLET" : "Bullet", + "ENFORCER_PROC_HAMMER" : "Hammer", + "ENFORCER_PROC_BASH" : "Bash", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Damaging Gas", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt new file mode 100644 index 0000000..c869ac5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/english/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Nemesis Enforcer", + "NEMFORCER_DESCRIPTION" : "Nemesis Enforcer is an incarnation of valiance and strength, a supernatural kind who is nobody to take lightly.\n\n< ! > Golden Hammer can hit many enemies at once.\n\n< ! > Use Dominance from high up to perform a devastating slam.\n\n< ! > Strafing with Golden Minigun is key to taking down powerful bosses.\n\n< ! > Shields are for pussies.\n\n", + "NEMFORCER_SUBTITLE" : "Incorruptible Shadow", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..and so he left, with newfound might to honor.", + "NEMFORCER_OUTRO_FAILURE" : "..and so he returned, infallible bastion truly immortalized.", + "NEMFORCER_BOSS_NAME" : "Ultra Nemesis Enforcer", + "NEMFORCER_BOSS_SUBTITLE" : "End of the Line", + "DEDEDE_NAME" : "King Dedede", + "DEDEDE_BOSS_SUBTITLE" : "King of Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "An unnatural force emanates from the void... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "The void's influence fades...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Nemesis Enforcer gains bonus health regen, based on his current missing health, up to 2.5% max health.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Nemesis Enforcer regenerates 2% of his maximum health over 3s when striking enemies with melee attacks.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Throw a hammer for 620% damage.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Rev up and fire a hail of bullets dealing 65% damage per bullet. Slows your movement while shooting.", + "KEYWORD_SLAM" : "Downward SlamStunning. Viciously crash down with your hammer, dealing 300%-2500% damage and dealing an extra 30% of that on impact. Impact radius scales with speed.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Charge up, then lunge forward and unleash a rising uppercut for 450%-2500% damage. Use while falling and looking down to perform a Downward Slam instead.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stunning. While in minigun stance, violently slam down your hammer, dealing 600% damage and knocking back enemies hit. Explodes projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Throw a grenade that explodes into a cloud of corrosive gas that slows and deals 200% damage per second and lasts for 16 seconds.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Dedede Jump", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Jump into the air, then slam down for 3200% damage. Deals reduced damage outside the center of the impact.", + "KEYWORD_GRAPPLE" : "GrapplingApplies stun and attempts to grab a nearby enemy.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappling. Jump into the air, then slam down for 2400% damage. Deals reduced damage outside the center of the impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, readying your minigun. Prevents sprinting.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "King Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Enforcer, on monsoon or higher, stabilize the Void Fields and defeat Enforcer's Vestige.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Mastery", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Grand Mastery", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Nemesis Enforcer: Demolition", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, destroy 5 projectiles at once with Dominance.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Slam", + "NEMFORCER_PROC_JAM" : "Jam", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt new file mode 100644 index 0000000..f63f755 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt @@ -0,0 +1,96 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motín", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Maestría", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Gran Maestría", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Desgarrar y Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Fuego Rápido", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Control de Multitudes", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Tenemos la Tecnología", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, cae y sé revivido.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Autorización", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ...Hasta que esté hecho", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡A Moverse!", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, muestra tus movimientos de baile.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Reglas de la Naturaleza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, conviértete en uno con el Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: A través de Altibajos", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, hazte amigo en la luna.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Bloqueado", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt new file mode 100644 index 0000000..91c8d04 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Maestría", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Gran Maestría", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Demolición", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt new file mode 100644 index 0000000..f63f755 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt @@ -0,0 +1,96 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motín", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Maestría", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Gran Maestría", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Desgarrar y Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Fuego Rápido", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Control de Multitudes", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Tenemos la Tecnología", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, cae y sé revivido.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Autorización", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ...Hasta que esté hecho", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡A Moverse!", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, muestra tus movimientos de baile.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Reglas de la Naturaleza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Enforcing Perfection", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, conviértete en uno con el Bungus.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: A través de Altibajos", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, hazte amigo en la luna.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Defensor: Bloqueado", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt new file mode 100644 index 0000000..91c8d04 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Maestría", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Gran Maestría", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Némesis Defensor: Demolición", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt new file mode 100644 index 0000000..94d5033 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "ENFORCER_NAME" : "エンフォーサー", + "ENFORCER_DESCRIPTION" : "エンフォーサーは、殴られても殴っても平気な防御的なジャガーノートだ。\n\n< ! > Riot Shotgun は一度に多くの敵を貫くことができる。\n\n< ! > Shield Bash で敵をなぎ払えば、敵を安全な距離まで引き離すことができる。\n\n< ! > Tear Gas で敵の大群を弱体化させつつ、間合いを詰めて叩き潰そう。\n\n< ! > 可能な限り壁際で Protect and Serve を使うことで、敵から側面攻撃を受けない状況を作ろう。\n\n", + "ENFORCER_SUBTITLE" : "揺るがぬ牙城", + "ENFORCER_LORE" : "\n"そんなことをする必要はない。"\n\nその言葉が脳裏をよぎるも、彼は突き進んだ。ポッドはあと数歩の所にあった — 去るチャンスもあった — だが、身体の奥底にある何かが彼を突き動かし続けた。 彼にはそれが何であるかは理解できなかったが、特に疑問に思うことはなかった。 それはごく自然な力だった: 彼をいつも命令に従うように駆り立てたものと同じ力。\n\nしかし、今回は、それが不自然に感じられた。命令なんて存在しない。重い引き金とリズミカルな轟音は彼自身のものである — そう、彼だけの。", + "ENFORCER_OUTRO_FLAVOR" : "..そして彼は去った、守護人としての肩書を確信できないままに。", + "ENFORCER_OUTRO_FAILURE" : "..そして彼は姿を消し、惑星の少数派はようやく平穏を取り戻した。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "射程の短い貫通 射撃を行い、6x60% ダメージ を与える。", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "8x80% ダメージ を与える、2発まで発射可能なショットガン。\n Protect and Serve の使用時は、両バレル一斉発射 をする。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "連発で 130% ダメージ を与える弾丸を発射する。\n Protect and Serve の使用時は、射撃精度の向上 と引き換えに 移動速度が低下する。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。\n Protect and Serve の使用時は、広範囲の振りを行い、1000% ダメージ を与える。", + "KEYWORD_BASH" : "バッシュ 失神 と 重いノックバック を付与する。", + "KEYWORD_SPRINTBASH" : "Shoulder Bash失神。短距離の突撃で 450% ダメージ を与える。\n 重い敵 にヒットすると最大で 700% ダメージ を与える。", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "失神。 弾丸をそらし、敵をノックバックさせ 350% ダメージ を与える。\n スプリント中では、代わりに Shoulder Bash を行う。", + "KEYWORD_BLINDED" : "衰弱移動速度を 75%、攻撃速度を 25% 、装甲を 30 減少させる。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "催涙弾を投擲し、エリアを 衰弱 ガスで覆う。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "失神。3発まで保持できるグレネード弾を敵に発射し 540% ダメージ を与える。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "窒息性のある弾を投擲して周囲を 衰弱 ガスで覆い、敵に 200% ダメージ/秒 を与える。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "ショック。3発まで保持できる感電性グレネード弾を発射し 720% ダメージ を与える。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 プライマリーの攻撃強化 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 攻撃速度が向上 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "イケてる。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "イケてない。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "デフォルト", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "平和の番人", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "法律家", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "ネメシス", + "ENFORCERBODY_STORM_SKIN_NAME" : "暴風雨警官", + "ENFORCERBODY_ENGI_SKIN_NAME" : "エンジニア?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "ドゥーム スレイヤー", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "無法者", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "慌ただしさ", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "ブロック", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "ゼロ スーツ", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "暴動", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "1周でマグマ ワーム、ワンダリング ベイグラント、ストーン タイタンを倒す。", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 熟達", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 偉大な師範", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 安らかに涙して眠れ...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして一度の走りで20体のインプを倒す", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ラピッドファイア", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして攻撃速度を +400% に到達させる。", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: クラウドコントロール", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして1度に20体の敵へ Tear Gas を浴びせる。", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 我々は技術があった", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして倒れても復活する。", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 片付け", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして空虚の地のセルを安定させる。", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ...それが終わるまで", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして1周で10体のインプの王を倒す。", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: シュムーヴィン", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとしてダンスを披露する。", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 自然の掟", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして金の海岸にいるユニークガーディアンをマップ端から押し出して倒す。", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 完璧な遂行法", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして活力のキノコと一体となる", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: 帝国万歳", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "エンフォーサーとしてエリートなソーラス コントロール ユニットを倒す。", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: どんなことがあったとしても", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして月で友達を作る", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "エンフォーサー: ブロック", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして盾で攻撃をブロックする。", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% ダメージ、弾丸が +10% 厚くなり +0.1 拡散する。", + "ENFORCER_PROC_BULLET" : "弾丸", + "ENFORCER_PROC_HAMMER" : "ハンマー", + "ENFORCER_PROC_BASH" : "バッシュ", + "ENFORCER_PROC_GRENADE" : "グレネード", + "ENFORCER_PROC_DAMAGING_GAS" : "有毒ガス", + "ENFORCER_PROC_SKATEBOARD" : "スケートボード", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt new file mode 100644 index 0000000..e62abb6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + strings: + { + "NEMFORCER_NAME" : "ネメシス エンフォーサー", + "NEMFORCER_DESCRIPTION" : "ネメシス エンフォーサーは剛勇かつ剛力の体現者であり、誰もが軽んじることのできない超自然的な人物だ。\n\n< ! > Golden Hammer は一度に多くの敵を攻撃できる。\n\n< ! > 高い位置で Dominance を使って、壊滅的な打ち付けをしよう。\n\n< ! > 強力なボスの討伐には Golden Minigun による掃射が鍵となる。\n\n< ! > シールドは臆病者が使う道具だ。\n\n", + "NEMFORCER_SUBTITLE" : "不朽の巨影", + "NEMFORCER_LORE" : "\nTeam Fortress 2 の ヘビー・ウェポンズ・ガイ じゃないか。\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..そして、彼は名誉を新たに見出した力を手にして立ち去った", + "NEMFORCER_OUTRO_FAILURE" : "..そして、彼は不滅の要塞となって帰ってきた。", + "NEMFORCER_BOSS_NAME" : "ウルトラ ネメシス エンフォーサー", + "NEMFORCER_BOSS_SUBTITLE" : "最終局面", + "DEDEDE_NAME" : "デデデ大王", + "DEDEDE_BOSS_SUBTITLE" : "プププランドの王様", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "空虚から不自然な力が発せられている... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "空虚の影響が薄らいでいく...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "ネメシス エンフォーサー自身の 失われた体力 に応じた、2.5% 最大HP までの 自然回復のボーナス を得る。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "ハンマーを投擲し、620% ダメージ を与える。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "回転数を上げて弾丸の雨を発射し、1発の弾丸ごとに 65% ダメージ を与える。 射撃中は移動が遅くなる。", + "KEYWORD_SLAM" : "Downward Slam失神。 ハンマーとともに激しく墜落 することで 300%-2500% ダメージ を与え、衝撃による 30% の追加ダメージを与える。 スピードによって衝撃半径が拡大する。", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "チャージ、前方へ突進しながら ライジングアッパー を放ち 450%-2500% ダメージ を与える。 落下中に下を向いている時 に使用すると代わりに Downward Slam を繰り出すことができる。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "失神。 Minigunを構えている時、ハンマーで激しい 叩きつけ を行い、当たった敵に対して600% ダメージ と ノックバック を与える。 弾丸は爆発する。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "毒ガス の雲を 16 秒間 発生させる手榴弾を投擲し爆発させ、敵に 移動力低下 と 200% ダメージ/秒 を与える", + "NEMFORCER_UTILITY_JUMP_NAME" : "スーパーデデデ ジャンプ", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "空中に飛び上がった後の落下叩きつけで 3200% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "KEYWORD_GRAPPLE" : "組付付近の敵に 失神 を与えて 掴み を仕掛ける。", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "組付。 空中に飛び上がった後の落下叩きつけで 2400% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : " Minigunを構えて、攻撃姿勢をとる。\n スプリントが不可。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "ネメシス", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "エンフォーサー", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "チャンピオン", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ドリップフォーサー", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "デデデ大王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "マインクラフト", + "NEMFORCERBODY_FEM_SKIN_NAME" : "スパイク", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "エンフォーサーとして「暴風雨」以上の難易度で空虚の地を安定させ、エンフォーサー達の面影を打ち負かす。", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 熟達", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 偉大な師範", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "ネメシス エンフォーサー: 撃滅", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "ネメシス エンフォーサーとして Dominance で一度に5つの発射物を破壊する。", + "NEMFORCER_PROC_UPPERCUT" : "アッパーカット", + "NEMFORCER_PROC_SLAM" : "叩きつけ", + "NEMFORCER_PROC_JAM" : "妨害", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt new file mode 100644 index 0000000..452863f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt @@ -0,0 +1,88 @@ +{ + strings: + { + "ENFORCER_NAME" : "Executor", + "ENFORCER_DESCRIPTION" : "O Executor é um massivo defensor que pode resistir a ataques e revidar.\n\n< ! > Escopeta Antimotim pode acertar muitos inimigos de uma vez.\n\n< ! > Empurrar inimigos com sua Batida de Escudo vai mantê-los à uma distância segura.\n\n< ! > Use Gás Lacrimogêneo para enfraquecer multidões de inimigos, e então se aproxime e acabe com eles.\n\n< ! > Use Proteger e Servir perto de paredes para evitar que inimigos comecem a flanquear você.\n\n", + "ENFORCER_SUBTITLE" : "Bastião Inabalável", + "ENFORCER_LORE" : "\n"Você não tem que fazer isso."\n\nAs palavras ecoavam em sua cabeça e, mesmo assim, ele continuou. A cápsula estava a alguns passos de distância — ele tinha uma chance de escapar — mas algo em seu íntimo o manteve em movimento. Ele não sabia o que era, mas não o questionou. Era uma força natural: a mesma força que sempre o impulsionou a seguir ordens.\n\nNo entando, desta vez não parecia tão natural. Essas não eram ordens. O gatilho pesado e seu trovão rítmico eram dele — e apenas dele.", + "ENFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, incerto de seu título de protetor.", + "ENFORCER_OUTRO_FAILURE" : "... e assim desapareceu, as minorias do planeta finalmente em paz.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antimotim", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Dispare um tiro de curto alcance, pierces causando 6x60% de dano.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispare até dois tiros de escopeta, causando 8x80% de dano.\nEnquanto Proteger e Servir estiver ativo, dispare o cartucho inteiro de uma vez.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Metralhadora", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Dispare uma saraivada de balas, causando 130% de dani.\nEnquanto Proteger e Servir estiver ativo, tem a precisão aumentada, mas diminui a velocidade de movimento.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Martelo de Brecha", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balance seu martelo para causar 500% de dano.\nEnquanto Proteger e Servir estiver ativo, acerta uma área maior e causa 1.000% de dano.", + "KEYWORD_BASH" : "BatidaAplica atordoamento e empurrando.", + "KEYWORD_SPRINTBASH" : "Batida de OmbroAtordoante. Corra para frente em curto alcance e cause 450% de dano.\nAtingir inimigos pesados causa 700% de dano.", + "ENFORCER_SECONDARY_BASH_NAME" : "Batida de Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Atordoante. Empurra inimigos e causa 350% de dano e deflete projéteis.\nEnquanto estiver correndo, realiza uma Batida de Ombro no lugar.", + "KEYWORD_BLINDED" : "PrejudicarReduz a velocidade de movimento em 75%, velocidade de ataque em 25% e armadura em 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gás Lacrimogêneo", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada de Atordoamento", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Atordoante. Lance uma granada que atordoa inimigos, causando 540% de dano. Máximo de 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gás Mostarda", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante, sufocando inimigos e causando 200% de dano por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Eletrizante. Lance uma granada que eletrocuta inimigos, causando 720% de dano. Máximo de 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a habilidade primária, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a velocidade de ataque, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Descolado.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Des-Descolado.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Pacificador", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Legislador", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nêmesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Tropa Monção", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engenheiro?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apressado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Motim", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Mate um Verme de Magma, uma Besta Errante e um Titã de Pedra em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Domínio", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, vença o jogo ou aniquile em Monção.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Grande Domínio", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Estraçalhar e Destruir...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, aniquile 20 diabretes em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Cadência", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, alcance +400% de velocidade de ataque.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Controle de Multidão", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, tenha 20 inimigos sob o efeito de Gás Lacrimogêneo de uma vez.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Nós Temos a Tecnologia", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, seja aniquilado e trazido de volta à vida.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Liberação", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, estabilize a Célula nos Campos Astrais.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: ... Até que Esteja Concluído", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, aniquile 10 diabretes suseranos em uma única jogatina.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Schmoovin'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, mostre seus passos de dança.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Regras da Natureza", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, derrote o guardião da Costa Dourada empurrando-o para fora do mapa.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Impondo Perfeição", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, torne-se um com o fungo.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Vida Longa ao Império", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, derrote uma Unidade de Controle Solus Elite.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Na Alegria e na Tristeza", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, faça um amigo na Lua.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor: Bloqueio", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor, bloqueie um ataque com seu escudo.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dano, +10% de espessura do tiro, e +0.1 espalhamento do tiro", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt new file mode 100644 index 0000000..d59b8c4 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Executor Nêmesis", + "NEMFORCER_DESCRIPTION" : "Executor Nêmesis é a encarnação de violência e força, uma força sobrenatural que não deve ser subestimada.\n\n< ! > Martelo Dourado pode atingir vários inimigos de uma vez.\n\n< ! > Use Dominância de bem alto para realizar um impacto devastador.\n\n< ! > Movimentar-se de forma inteligente com sua Metralhadora Dourada é a chave para aniquilar poderosos chefes.\n\n< ! > Escudos são para otários.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptível", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, com uma força recém-descoberta para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "... e assim ele retornou, bastião infalível verdadeiramente imortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Executor Nêmesis", + "NEMFORCER_BOSS_SUBTITLE" : "Fim da Linha", + "DEDEDE_NAME" : "Rei Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rei de Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Uma força não natural emana no vazio... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "A influência do vazio se esvai...", + "NEMFORCER_PASSIVE_NAME" : "Colosso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Executor Nêmesis ganha regeneração de saúde bônus, baseado em sua saúde perdida, até 2.5% de saúde máxima.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martelo Dourado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balence seu martelo para causar 500% de dano.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Martelo de Arremesso", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Aremesse seu martelo para causar 620% de dano.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Metraladora Dourada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Gire e dispare uma rajada de balas causando 65% de dano por bala. Desacelera seu movimento enquanto dispara.", + "KEYWORD_SLAM" : "Golpe DescendenteAtordoante. Desce violentamente com seu martelo, causando 300%-2.500% de dano e infligindo um adicional de 30% desse valor no impacto. O raio do impacto aumenta com a velocidade.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominância", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carregue, e então avance e libere um gancho ascendente causando 450%-2.500% de dano. Use enquanto estiver caindo e olhando para baixo para realizar um Golpe Descendente em vez disso.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominância (Metralhadora)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Atordoante. Enquanto estiver na postura da metralhadora, desça violentamente com seu martelo, causando 600% de dano e empurrando todos os inimigos atingidos. Explode projéteis.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Arremesse uma granada que explode em uma núvem de gás corrosivo que desacelra e causa 200% de dano por segundo e dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Pulo do Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salte no ar e, em seguida, desça com força causando 3.200% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "KEYWORD_GRAPPLE" : "AgarramentoAplica atordoamento e tenta agarrar um inimigo próximo.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Colisão de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarramento. Salte no ar e, em seguida, desça com força causando 2.400% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supressão", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Assuma uma postura ofensiva, preparando sua metralhadora. Impossibilita corrida.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nêmesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Executor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeão", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ExecuStyle", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rei Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, em Monção ou superior, estabilize os Campos Astrais e derrote o Vestígio do Executor.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Domínio", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, vença o jogo ou aniquile em Monção.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Grande Domínio", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Executor Nêmesis: Demolição", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Executor Nêmesis, destrua 5 projéteis de uma vez com Dominância.", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt new file mode 100644 index 0000000..d68dfd6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "ENFORCER_NAME" : "Защитник", + "ENFORCER_DESCRIPTION" : "Защитник это прочный джаггернаут, не обделенный силой.\n\n< ! > Полицейский Дробовик может прошить несколько врагов за выстрел.\n\n< ! > Сдерживание врагов Ударом Щитом обеспечивает безопасную дистанцию между вами.\n\n< ! > Используйте Слезоточивый Газ, чтобы ослаблять и уничтожать большие толпы врагов.\n\n< ! > При возможности, Служите и Защищайте, чтобы предотвращать засады врагов.\n\n", + "ENFORCER_SUBTITLE" : "Непоколебимый Бастион", + "ENFORCER_LORE" : "\n"Ты не должен этого делать."\n\nСлова распространялись в его голове, как эхо, но он продолжал идти напролом. Капсула была лишь в паре шагов — у него был шанс сбежать — но что-то останавливало его изнутри. Он не знал, что это, но ему и не было интересно. Некая естественная сила: та же сила, что всегда побуждала его исполнять приказы.\n\nТолько в этот раз, она не казалась естественной. Не было никакого приказа. Только тяжелый курок и его громовой раскат. Они принадлежали ему, и только ему.", + "ENFORCER_OUTRO_FLAVOR" : "..и он ушел, до последнего сомневаясь в своей роли как защитника.", + "ENFORCER_OUTRO_FAILURE" : "..и он исчез, когда меньшинства планеты наконец-то примирились.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Полицейский Дробовик", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Выпускает вблизи пробивающий взрыв, наносящий 6x60% урона.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Супер Дробовик", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Выпускает до двух взрывов, наносящих 8x80% урона.\nПри использовании Служить и Защищать, выстреливает оба заряда за раз.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Тяжёлый Пулемёт", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Выстреливает шквалом пуль, наносящим 130% урона.\nПри использовании Служить и Защищать, имеет увеличенную точность, но меньшую скорость передвижения.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Отбойный Молоток", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.\nПри использовании Служить и Защищать, взмах происходит вбольшей зоне, нанося 1000% урона.", + "KEYWORD_BASH" : "УдарНакладывает оглушение и мощное отбрасывание.", + "KEYWORD_SPRINTBASH" : "Удар с ПлечаОглушение. Короткий рывок, наносящий 450% урона.\nПопадания по тяжелым врагам наносят 700% урона.", + "ENFORCER_SECONDARY_BASH_NAME" : "Удар Щитом", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Оглушение. Отбрасывает врагов, нанося 350% урона и отражая снаряды. При беге, выполняет Удар с Плеча.", + "KEYWORD_BLINDED" : "ОслаблениеУменьшает скорость передвижения на 75%, скорость атаки на 25%, а броню на 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Слезоточивый Газ", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Бросает гранату, окутывающую зону в Ослабляющем газе.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Шумовая Граната", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Оглушение. Запускает гранату, контужащую врагов и наносящую 540% урона. Можно держать до 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Горчичный Газ", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Бросает гранату, окатывающую зону в Ослабляющем газе, вызывая у врагов удушье и нанося 200% урона в секунду.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Шоковая Граната", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Шокирующий. Запускает гранату, поражающую врагов электричеством, нанося 720% урона. Можно держать до 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Круто.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Не круто.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Стандартный", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Миротворец", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Законник", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Немезида", + "ENFORCERBODY_STORM_SKIN_NAME" : "Воин дождей", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Инженер?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Губиитель Судеб", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Десперадо", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Поспешная", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Заблокированный", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Нуль-костюм", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Бунт", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте Магмового Червя, Блуждающего бродягу и Каменного Титана за один забег.", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Мастерство", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Сезон дождей.", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Высшее Мастерство", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Тайфун.\n(Сложность Тайфун доступна с модом Starstorm 2)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Рвать и Метать...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте 20 бесов за один забег, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Скоростная пальба", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Достигните скорости атаки 400% или выше, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Контроль Толпы", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Наложите эффект Слезоточивого Газа на 20 и более врагов, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Мы владеем Технологией", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Умрите и вернитесь к жизни, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Очищение", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: ...Пока всё не кончится", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Убейте 10 Владык бесов за один забег, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Вы в "Танцах"!'", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Покажите свой танец, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Закон Природы", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Одолейте уникального защитника Позолоченного берега, выкинув его за пределы карты.", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Идеальная защита", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Станьте одним целым с Быстрогрибом, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Да здравствует Империя", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION": "Одолейте Управляющий модуль Солуса, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Во что бы то ни стало", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Найдите друга на луне, играя за Защитника.", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Защитник: Блоки", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Заблокируйте атаку щитом, играя за Защитника.", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% урона, +10% к толщине пуль и +0.1 к разбросу", + "ENFORCER_PROC_BULLET" : "Пуля", + "ENFORCER_PROC_HAMMER" : "Молот", + "ENFORCER_PROC_BASH" : "Удар", + "ENFORCER_PROC_GRENADE" : "Граната", + "ENFORCER_PROC_DAMAGING_GAS" : "Вредоносный Газ", + "ENFORCER_PROC_SKATEBOARD" : "Скейтборд", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt new file mode 100644 index 0000000..522a2c5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt @@ -0,0 +1,58 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Враждебный Защитник", + "NEMFORCER_DESCRIPTION" : "Враждебный Защитник это воплощение доблести и силы, сверхъестественная сущность, которую не стоит недооценивать.\n\n< ! > Золотой Молот может попадать по нескольким врагам за раз.\n\n< ! > Используйте Доминацию, находясь на высоте, чтобы произвести разрушительное падение.\n\n< ! > Обстрел из Золотого Пулемёта - это ключ к победе над мощными боссами.\n\n< ! > Щиты? Это для зассых.\n\n", + "NEMFORCER_SUBTITLE" : "Несгибаемая Тень", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..и он ушел, наконец отыскав потерянную честь.", + "NEMFORCER_OUTRO_FAILURE" : "..и он вернулся, непогрешимый бастион, увековеченный в веках.", + "NEMFORCER_BOSS_NAME" : "Ультра враждебный Защитник", + "NEMFORCER_BOSS_SUBTITLE" : "Конец Пути", + "DEDEDE_NAME" : "Король Дидиди", + "DEDEDE_BOSS_SUBTITLE" : "Король Страны Грёз", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Пустота источает искажённую энергию... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "Влияние Пустоты угасает...", + "NEMFORCER_PASSIVE_NAME" : "Колосс", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Враждебный Защитник получает дополнительное восстановление здоровья, рассчитываемое из его недостающего здоровья, с максимумом в 2.5% максимального здоровья.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Золотой Молот", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Метательный Молот", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Бросает молот, нанося 620% урона.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Золотой Пулемёт", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Поддаёт газу и обрушивает на врагов шквал пуль, наносящий 65% урона за пулю. Замедляет вас во время стрельбы.", + "KEYWORD_SLAM" : "Пикирующий ТолчокОглушение. Жестоко обрушает молот, нанося 300%-2500% урона и дополнительно30% от этого, при столкновении. Радиус столкновения пропорционален скорости падения.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Доминация", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Заряжает, а затем стремится вперёд и применяет восходящий апперкот, наносящий 450%-2500% урона. Использование при падении и направлении камеры вниз выполняет Пикирующий Толчок.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Доминация (Пулемёт)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Оглушение. Продолжая стоять в пулемётной стойке, обрушает молот вниз, нанося 600% урона и отбрасывая врагов при попадании. Взрывает снаряды.", + "NEMFORCER_UTILITY_GAS_NAME" : "Граната XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Бросает гранату, которая обращается в облако кислотного газа, которыйзамедляет и наносит 200% урона в секундуd. Длится 16 секунд.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Супер Прыжок Дидиди", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Прыгает высоко в воздух, а затем с грохотом приземляется, нанося 3200% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "KEYWORD_GRAPPLE" : "АбордажНакладывает оглушение и пытается схватить ближайшего врага.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Жаркое Обрушение", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Абордаж.Прыгает в воздух, а затем с грохотом приземляется, нанося 2400% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Подавляющая Стойка", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Принимает наступательную стойку, подготавливая ваш пулемёт. Блокирует бег.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Немезида", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Защитник", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Чемпион", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Дрипщитник", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Король Дидиди", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Шиповки", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника на сложности Сезон дождей или выше. Одолейте Тень Защитника в том же забеге.", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Вреждебный Защитник: Мастерство", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или уничтожьтесь, играя за Враждебного Защитника на сложности Сезон дождей.", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Враждебный Защитник: Высшее Мастерство", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Пройдите игру или учничтожьтесь, играя за Враждебного Защитника в режиме Тайфун или Затмение.\n(Считается Тайфун любой сложности.)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Враждебный Защитник: Снос", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Одновременно уничтожьте пять снарядов Доминацией, играя за Враждебного Защитника", + "NEMFORCER_PROC_UPPERCUT" : "Апперкот", + "NEMFORCER_PROC_SLAM" : "Слем", + "NEMFORCER_PROC_JAM" : "Джем", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt new file mode 100644 index 0000000..12153de --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt @@ -0,0 +1,88 @@ +{ + strings: + { + "ENFORCER_NAME" : "执法者", + "ENFORCER_DESCRIPTION" : "执法者是一位专精防守的巨人,他可以承受和给予大量输出。\n\n< ! > 镇暴霰弹枪可以一次穿透多名敌人\n\n< ! > 用盾击击退敌人,以保证敌人与你保持安全距离。\n\n< ! > 使用催泪瓦斯削弱大批敌人,然后接近并粉碎他们。\n\n< ! > 条件允许时,靠墙使用技能“保护与服务”以阻止敌人从侧翼攻击你(偷袭!)。\n\n", + "ENFORCER_SUBTITLE" : "坚定不移的堡垒", + "ENFORCER_LORE" : "\n"你没必要这么做。"\n\n这句话在他脑海中回响,但他还是向前推进。吊舱离他只有几步远——他是有机会离开的——但他内心深处有什么东西驱使他前进。他不知道那是什么,但他没有质疑它。那是一种自然的力量:和驱使他服从命令的同样的力量。\n\n然而这一次,似乎没有那么自然了。没有了命令,那沉重的扳机和那有节奏的雷声都是属于他的——而且是属于他一个人的。", + "ENFORCER_OUTRO_FLAVOR" : "...于是他离开了,不确定自己是否还是保护者。", + "ENFORCER_OUTRO_FAILURE" : "...于是他消失了,这个星球上的少数群体终于能安宁了。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "镇暴霰弹枪", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "发射短程霰弹,穿透并造成6x60%伤害", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "超级霰弹枪", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "发射2发霰弹,造成8x80%伤害。\n在使用技能保护与服务时,双管齐射。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "重机枪", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "倾泻弹雨,每发造成130%伤害。\n在使用技能保护与服务时,提升射速,但降低移速。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "破门锤(八十!)", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "挥击你的锤子,造成500%伤害。\n在使用技能保护与服务时,挥击范围扩大, 并改为造成1000%伤害。", + "KEYWORD_BASH" : "冲撞造成眩晕与强力击退。", + "KEYWORD_SPRINTBASH" : "肩撞眩晕。向前短距离冲撞,造成450%伤害。\n撞击重型敌人时改为造成700%伤害。", + "ENFORCER_SECONDARY_BASH_NAME" : "盾击", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "眩晕。击退敌人,造成350%伤害并偏转投射物。\n当处于冲刺状态时,改为造成肩撞效果。", + "KEYWORD_BLINDED" : "刺激性降低75%移速,25%攻速与30护甲。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "催泪瓦斯", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "眩晕手雷", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "眩晕。扔出手榴弹,震荡敌人并造成540%伤害。可持有3枚。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "毒气弹", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体,窒息敌人并造成每秒200%的伤害。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "震荡手雷", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "震荡。扔出手榴弹,电击敌人并造成720%伤害。可持有3枚。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。强化主武器,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。提升攻速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "赃物。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "不是赃物。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "默认", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "维和者", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "执法者", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "天罚", + "ENFORCERBODY_STORM_SKIN_NAME" : "季风骑兵", + "ENFORCERBODY_ENGI_SKIN_NAME" : "工程师?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "毁灭战士", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "亡命之徒", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "冲锋", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "此路不通", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "零号制服", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "镇暴", + "ACHIEVEMENT_ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "在一局游戏中,杀死一只超载蠕虫、一只漫游者和一只石巨人。", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:精通", + "ACHIEVEMENT_ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在季风难度下通关游戏或抹除自己。", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:大师精通", + "ACHIEVEMENT_ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:撕裂一切...", + "ACHIEVEMENT_ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在一局游戏中杀死20个小恶魔", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:急速射击", + "ACHIEVEMENT_ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,达到400%攻速。", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:人群控制", + "ACHIEVEMENT_ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,一次令20名敌人受到催泪瓦斯影响。", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:我们有技术(遥遥领先!)", + "ACHIEVEMENT_ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,倒下并复活", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:净空", + "ACHIEVEMENT_ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,稳定虚空之境的隔间。", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:...直到一切结束", + "ACHIEVEMENT_ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在同一场游戏中击败10名小恶魔领主。", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:灵动", + "ACHIEVEMENT_ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,展示你的舞步。", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:自然法则", + "ACHIEVEMENT_ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,将镀金海岸的独特守卫推下地图边缘从而击败它。", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:完美执行", + "ACHIEVEMENT_ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,与爆裂真菌合二为一。", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:帝国万岁", + "ACHIEVEMENT_ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,击败一个精英单独控制单元。", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者: 风雨无阻", + "ACHIEVEMENT_ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在月球上交个朋友。", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "执法者:格挡", + "ACHIEVEMENT_ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,用你的盾牌格挡一次攻击。", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% 伤害,+10%子弹密度,以及+0.1子弹散布范围。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt new file mode 100644 index 0000000..bbcc247 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "NEMFORCER_NAME" : "天罚执法者", + "NEMFORCER_DESCRIPTION" : "天罚执法者是一个勇敢和力量的化身,一个不容忽视的超自然存在。\n\n< ! > 黄金之锤可以一次击中多个敌人。\n\n< ! > 从高处使用技能"统治"进行毁灭性的猛击。\n\n< ! > 用黄金迷你炮扫射是击败强大boss的关键。\n\n< ! > 盾牌是为胆小鬼准备的。\n\n", + "NEMFORCER_SUBTITLE" : "纯洁的影子", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...于是他离开了,带着新的可能去追求荣耀。", + "NEMFORCER_OUTRO_FAILURE" : "...于是他回归了,固若金汤的堡垒真正不朽。", + "NEMFORCER_BOSS_NAME" : "究极天罚执法者", + "NEMFORCER_BOSS_SUBTITLE" : "终局", + "DEDEDE_NAME" : "帝帝帝王", + "DEDEDE_BOSS_SUBTITLE" : "梦想之地的国王", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "一种不自然的力量从虚空中散发出来... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "虚空的影响消失了...", + "NEMFORCER_PASSIVE_NAME" : "巨像", + "NEMFORCER_PASSIVE_DESCRIPTION" : "天罚执法者获得额外生命回复。基于其当前损失的生命值,最大可达到2.5%最大生命值。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "黄金之锤", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "使用锤子挥击,造成500%伤害。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "飞锤", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "掷出锤子,造成620%伤害。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "黄金迷你炮", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "加速并倾泻弹雨,造成每发子弹65%伤害。射击时降低移速。", + "KEYWORD_SLAM" : "下砸眩晕。用你的锤子狠狠地砸下去,造成300%-2500%伤害并额外造成相当于总伤害30%的冲击伤害。冲击伤害半径随速度变化。", + "NEMFORCER_SECONDARY_BASH_NAME" : "统治", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "充能,然后向前冲并打出一个上勾拳,造成450%-2500%伤害。在坠落且向下看时使用技能则改为下砸。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "统治(迷你炮)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "眩晕。在迷你炮姿态下,用你的锤子狠狠地砸下去,造成600%伤害并击退敌人的攻击。引爆所有射弹。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47榴弹发射器", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "发射一枚榴弹,爆炸产生一团腐蚀性气体,减速并造成每秒200%的伤害。持续16秒。", + "NEMFORCER_UTILITY_JUMP_NAME" : "帝帝帝超级跳", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "跳向空中,然后砸地并造成3200%伤害。中心区域外会出现伤害衰减。", + "KEYWORD_GRAPPLE" : "擒拿尝试抓住一名附近的敌人(和蔼!)并造成眩晕。", + "NEMFORCER_UTILITY_CRASH_NAME" : "灼热冲击", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "擒拿。跳向空中,然后砸地并造成2400%伤害。中心区域外会出现伤害衰减。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "镇压姿态", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "展开进攻姿态,使你的迷你炮就绪。期间无法冲刺。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "天罚", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "执法者", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "冠军", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "滴灌", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "帝帝帝王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "NEMFORCERBODY_FEM_SKIN_NAME" : "飙升", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "???", + "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为执法者,在季风或更高难度下,稳定虚空之境的隔间并击败执法者的本影。", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:精通", + "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,在季风难度下通关游戏或抹除自己。", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:大师精通", + "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "天罚执法者:拆迁", + "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "作为天罚执法者,使用技能“统治”一次摧毁5枚射弹。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt new file mode 100644 index 0000000..47d02c2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Concierge non-payé", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D est un robot concierge résistant dont les puissantes attaques sont sûres de laisser du désordre! \r\n\r\n< ! > BLESSER a du recul augmenté contre les ennemis dans les air. Utilisez REMONTAGE_FORCÉ pour faire sauter les ennemis dans les airs, puis BLESSER pour les envoyer voler.\r\n\r\n< ! > SURFRÉQUENCE dure aussi longtemps que votre capacité à toucher des ennemis.\r\n\r\n< ! > Annuler SURFRÉQUENCE vous donnera la capacité de vous pousser vers le haut et atteindre les ennemis volants.\r\n\r\n< ! > Utilisez DRONES pour soigner et rester en combat.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--TRANSCRIPTION AUTOMATIQUE DEPUIS LE DÉPARTEMENT UES [CENSURÉ]--//\r\n\r\n*touche Tonique Spinelle*\n\nJoue sans l'artefact de commande la forme ultime d'être cocu?\n\nJe ne peux penser ou comprendre à rien d'autre de anything more cucked than jouer sans commande. Honnêtement, penses-y rationnellement. Tu tires, coures, sautes pour quelque chose come 60 minutes seul pour obtenir une merde de Polype Calamar. Tout ce dur travail que tu as mis dans ta partie - évitant les lasers d'un Golem de pierres , être ennuyé par six-cents Feufollets apparaissant au-dessus de ta tête, activant des Autels la Montagne tout ça pour un simple résultat: ton inventaire est rempli avec des Bannières de guerre et Des colliers de dents de monstres qui coûtent de l'argent.\n\nSur une god run? Super. Un tas d'objets merdiques qui rajoutent rien à ta run et qui finissent par venir des Coffres que tu achètes. Ils prennent le bénéfice de votre dosh durement gagné qui vient du fait de tuer des Sauriens.\n\nEn temps qu'homme qui joue à ce jeu tu dédit LITTÉRALLEMENT deux heures de ta vie à ouvrir des boîtes et prier pour que ce ne soit pas une autre Chronoboule. C'est l'utime et final cocu. Penses-y logiquement.\r\n\r\nTranscriptions complète.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..Et donc il est parti, les servos pulsant avec une nouvelle vie.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..Et donc il a disparu, non récompensé pour tous ses efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMURE_ESSAIN", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Réduit les dégâts entrants de 0.3% en fonction de votre vie maximum pour chaque drone dans votre équipe.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "BLESSER", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Applique force sur tous les combattants pour 390% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "FRACASSER", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentit et fracasse tous les combattants pour all 600% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REMONTAGE_FORCÉ", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Étourdissant. Charge et applique grande force sur tous les combattants pour 600%-1500% dégâts.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REMONTAGE_IMMORAL", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Étourdissant. Charge et applique ÉCRASANTE force sur tous les combattants pour 900%-2250% dégâts.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "RenforcerLa compétence peut être annulée plus tôt pour vous pousser vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ANNULER", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Pousse vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "SURFRÉQUENCE", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Renforce. Augmente la vitesse de déplacement et la vitesse d'attaque de 40%. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Renforce. Gagnez +50% dégâts et 50 armure. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - SOIN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Tire un drone qui inflige 270% dégâts et soigne pour 40% des dégâts engendrés. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VITESSE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Tire un drone qui inflige 270% dégâts et qui accorde temporairement de la vitesse d'attaque. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Bricoleur", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Réparez le robot concierge dans le Point de ralliement Delta avec un réservoir d'essence instable d'une capsule de sauvetage.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Passage à tabac", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Gardez SURFRÉQUENCE active pour plus de 45 secondes.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Écrasez le boss final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Maîtrise", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "En temps qu'HAN-D, vainquez le jeu ou oblitérez-vous en Mousson.", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt new file mode 100644 index 0000000..86bfb30 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UK/HAN-D.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачуваний прибиральник", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D - танковий робот-прибиральник, чиї сильні атаки ближнього бою обов'язково залишать по собі безлад! \r\n\r\n< ! > КАЛІЧЕННЯ має збільшену віддачу по ворогам в повітрі. Використовуйте ПРИМУСОВУ_ЗБІРКУ, щоб підкинути ворогів в повітря, після використовуючи КАЛІЧЕННЯ відправити їх в політ!\r\n\r\n< ! > РОЗГІН триває до топи ви можете атакувати ворогів.\r\n\r\n< ! > Відміна РОЗГОНУ підкине вас вверх, що дасть вам доступ до ворогів в повітрі.\r\n\r\n< ! > Використовуйте ДРОНІВ, щоб зцілюватися та залишатися в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АУДІОТРАНСКРИПЦІЯ З ВІДДІЛУ UES [ВИДАЛЕНО]--//\r\n\r\n*випиває Шпінельний тонік*\n\nХіба гра без артефакту Контролю це не ультимативна форма пришелепкуватості?\n\nЯ не можу згадати чи придумати нічого більш пришелепкуватого, за гру баз атефакту Контролю. Чесно, я думаю про це раціонально. Ви стріляєте, бігаєте, стрибаєте, десь хвилин зо 60, щоб отримати бісів Кальмаровий поліп!? Вся ця важка праця, вкладена в ваш забіг - ухиляння від лазерів Кам'яних ґолемів, поява шести тисяч Вогників над вашою головою, активаування Святилища Гори, все це для простого результату: ваш інвентар забитий Бойовими стягами та Наплічниками берсерка.\n\nНа божественний забіг? Прекрасно. Купа лайнових предметів, що дають вам абсолютне нічого будуть випадати вам з Скриньок, за які ви виклали гроші. Вони отримують вигоду з ваших важкозароблених грошей з вбитих Лемуріанців.\n\nЯк людина, що грає в цю гру, ви БУКВАЛЬНО присвячуєте дві години вашого життя на відкривання коробок та благання, щоб це не була ще одна Хроноштучка. Це ультимативна та фінальна пришелепкуватість. Подумайте про це логічно.\r\n\r\nАудіотранскрипція завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR": "...і він пішов, сервоприводи пульсують новим життям.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE": "...і він був стертий, без винагороди за всі свої зусилля.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME": "РОЙОВА_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC": "Понижує шкоду по вам на 0.3% від вашого макс. здоров'я за кожного дрона в вашій команді.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME": "КАЛІЧИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_DESC": "Б'є ворогів поблизу кулаками, завдаючи 390% шкоди. Приголомшує поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME": "РОЗПЛЮЩИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC": "Сповільнює вас та виконує замах молотом поперед себе, завдаючи 600% шкоди. Приголомшує, поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME": "ПРИМУСОВА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC": "Приголомшує. Заряджає замах молотом, та вдаряє по землі завдаючи 600%-1500% шкоди ворогам поблизу та підкидаючи їх в повітря.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME": "НЕЕТИЧНА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC": "Приголомшує. Charge up and apply ПЕРЕВАЖАННЯ force to all combatants for 900%-2250% шкоди.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST": "БустЗдібності можуть бути відмінені раніше, щоб підкинути себе вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME": "ВІДМІНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC": "Підкидає вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME": "РОЗГІН", + "MOFFEIN_HAND_BODY_UTILITY_DESC": "Буст. Підвищує вашу швидкість пересування та швидкість атаки на 40%. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME": "ФОКУС", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC": "Буст. Тимчасово завдає x1,5 шкоди. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME": "ДРОН", + "MOFFEIN_HAND_BODY_SPECIAL_DESC": "Запускає дрона, що завдає 270% шкоди та лікує на 40% від завданої шкоди. Вбивства та удари в ближньому бою скорочують час перезаряджання.", + + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME": "Майстер на всі руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION": "Відремонтуйте робота-прибиральника на Місці збору Дельта за допомогою Паливного масиву з Аварійної капсули.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME": "HAN-D: Побиття", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Зберігайте РОЗГІН активним більше 45 секнд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME": "HAN-D: Стук!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION": "Розплющити фінального боса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Майстерність", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "За HAN-D, пройти гру або стерти себе на складності Мусон.", + } +} + diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt new file mode 100644 index 0000000..22d2d56 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Unpaid Janitor", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D is a tanky robot janitor whose powerful melee attacks are sure to leave a mess! \r\n\r\n< ! > HURT has increased knockback against airborne enemies. Use FORCED_REASSEMBLY to pop enemies in the air, then HURT them to send them flying!\r\n\r\n< ! > OVERCLOCK lasts as long as you can keep hitting enemies.\r\n\r\n< ! > Cancelling OVERCLOCK will allow you to boost upward and reach flying enemies.\r\n\r\n< ! > Use DRONES to heal and stay in the fight.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..and so it left, servos pulsing with new life.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..and so it vanished, unrewarded in all of its efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce incoming damage by 0.3% of your maximum health for every drone on your team.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Apply force to all combatants for 390% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Slow down and smash all combatants for 600% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Stunning. Charge up and apply great force to all combatants for 600%-1500% damage.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostThe skill can be cancelled early to boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gain +50% damage and 50 armor. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Fire a drone that deals 270% damage and heals for 40% of the damage dealt. Kills and melee hits reduce cooldown.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Handyman", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repair the robot janitor on Rallypoint Delta with an Escape Pod's Fuel Array.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Keep OVERCLOCK active for over 45 seconds.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Flatten the final boss.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Monsoon.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grand Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt new file mode 100644 index 0000000..cd35b79 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Conserje sin sueldo", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D es un robot conserje tanquista cuyos poderosos ataques cuerpo a cuerpo te dejarán hecho un desastre! \r\n\r\n< ! > DOLOR aumenta el golpe contra enemigos aéreos. Utiliza REENSAMBLAJE_FORZADO para lanzar a los enemigos por los aires y, a continuación, hazles DOLOR para que salgan volando!\r\n\r\n< ! > OVERCLOCK dura mas mientras puedas seguir golpeando enemigos.\r\n\r\n< ! > Si cancelas OVERCLOCK, podrás impulsarte hacia arriba y alcanzar a los enemigos voladores.\r\n\r\n< ! > Utiliza DRONES para curarte y permanecer en el combate.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... se marchó, servos pulsando con nueva vida.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... y así desapareció, sin ver recompensados todos sus esfuerzos.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_GUERRA", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce el daño recibido por 0.3% de tu vida maxima por cada dron en tu equipo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "DOLOR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplica fuerza a todos los combatientes para 390% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentiza y aplasta a todos los combatientes para 600% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REENSAMBLAJE_FORZADO", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Aturde. Carga y aplica gran fuerza a todos los combatientes para 600%-1500% de daño.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REENSAMBLAJE_NO_ÉTICO", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Aturdiendo. Carga y aplica OVERWHELMING la fuerza a todos los combatientes para 900%-2250% de daño.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostLa habilidad puede cancelarse pronto para impulsarse hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsate hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gana +50% de daño y 50 de armadura. Golpea enemigos para que aumente la duracion.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRON - CURACIÓN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Lanza un dron que hace 270% de daño y cura el 40% del daño causado. Muertes e impactos cuerpo a cuerpo reducen su enfriamiento.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRON - VELOCIDAD", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Lanza un dron que hace un 270% de daño y que aumenta la velocidad de ataque temporalmente. Bajas y golpes cuerpo a cuerpo reducen el tiempo de reutilización.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Manitas", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repara al robot conserje en el Punto de reunión Delta con la matriz de combustible de una cápsula de escape.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Manten OVERCLOCK activado por mas de 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Aplasta al jefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vence el juego o destruyete en Monzón.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt new file mode 100644 index 0000000..2e4f051 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "無給警備員", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-Dは強力な近距離攻撃で敵を混乱させる、戦車のようなロボット警備員です! \r\n\r\n< ! > HURTは空中の敵に対するノックバックが増加します。FORCED-REASSEMBLYで空中の敵を飛ばしてHURTで吹っ飛ばしましょう!\r\n\r\n< ! > 敵を打ち続けることができる限りOVERCLOCKは継続される。\r\n\r\n< ! > OVERCLOCKを中断すると上方に射出され、空中の敵に到達することができます。\r\n\r\n< ! > DRONEを使用し回復して戦闘を続けましょう。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--自動転送 FROM:UESのベース部門 [削除済み]--//\r\n\r\n *尖晶石の強壮剤 の衝突音* \n\n 支配 のアーティファクト無しでプレイするのが究極のポンコツの形だと?\n\n俺は 支配 のアーティファクトがないプレイ以上に馬鹿げたことは、考えられないし、理解すらできないな。正直に言うが合理的に考えてみろ。例えばお前は60分間、ただクソみたいな イカのポリプ を作るためだけに走ったりジャンプしたりするんだ。 ストーン ゴレーム のレーザーを必死に回避したり、頭の上に湧いて出てくる6000匹を超える レッサー ウィスプ にイライラして、 山の祭壇 をアクティブにするのは全て1つの単純な結果の為だろう:インベントリには金のかかる 戦旗 と モンスターの歯 のネックレスでいっぱいです。\n\n神の走りだって? そいつはすごいな。お前が買った チェスト からはお前の走りには何の足しにもなりもしない糞みたいなアイテムが大量に出てくるぞ。レムリアン達を倒して稼いだ大金の恩恵がまさにそれになるんだ。\n\nこのゲームをプレイする奴は 文字通り 人生の2時間をチェストを開ける事に捧げて、そしてそれが クロノボーブル でないことを祈らなくちゃならない。論理的に考えてみれば、それは究極で最後のカモってことじゃないか。\r\n\r\nテープ起こし完了。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..そして、新たな人生への喜びにパーツを震わせながら去っていった。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..そして、その努力は報われること無く消えていった。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "チーム内の味方の DRONE 1体につき、自身の最大体力の 0.3% の 被ダメージを軽減 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "全攻撃対象に 390% ダメージを与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "全ての敵に 600% damage と スローダウン を与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "失神。チャージ後に全ての敵に対し 600%-1500% ダメージ の大きな衝撃を与える。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "失神。チャージ後に全ての敵に対し 圧倒的な 衝撃と 900%-2250% ダメージを与える。", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "射出スキルを早めにキャンセルすることにより上方向へ跳ぶことができる。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "上方向へ跳ぶ。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "射出。 移動速度 と 攻撃速度 を 40%増加させる。敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "射出。 +50% ダメージ と 50 アーマーを追加で得るが。 敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : " DRONE を発射し 270% ダメージ を与え、 与えたダメージの 40% を回復 する。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : " DRONE を発射し 270% ダメージ を与え 攻撃速度を一時的に付与 をします。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "便利屋", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "再集結地デルタにいる壊れたロボット警備員を脱出ポッドの燃料アレイで修理する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: ビートダウン", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "OVERCLOCKを45秒の間、維持する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: ボンッ!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "最終ステージのボスを平たくする。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 熟達", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-Dとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: 偉大な師範", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "HAN-Dとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt new file mode 100644 index 0000000..cc068c6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "무급 경비원", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D는 강력한 근거리 공격으로 적들을 혼란시키는 탱크 같은 로봇 경비원입니다! \r\n\r\n< ! > 공중에 떠 있는 적에 대한 상해의 넉백이 증가했습니다. 강제_재조립을 이용해 적들을 공중으로 띄운 다음, 상해를 사용해 그들을 날려보내세요!\r\n\r\n< ! > 적을 계속해서 칠 수 있는 한 오버클럭은 계속 유지됩니다.\r\n\r\n< ! > 오버클럭을 중단하면 위로 사출되어 공중의 적에게 도달할 수 있습니다.\r\n\r\n< ! > 드론을 사용하여 회복하고 전투를 지속하세요.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--UES의 기반 부서로부터 자동-전사됨 [삭제됨]--//\r\n\r\n*첨정석 토닉 맞는 소리*\n\n지휘의 유물 없이 플레이하는 것이 뻘짓의 궁극적인 형태야?\n\n나는 지휘의 유물 없는 플레이보다 더 바보같은 일을 생각해내거나 이해할 수 없어. 솔직히, 이성적으로 생각해 봐. 너는 60분동안 단지 거지같은 오징어 폴립을 얻기 위해 쏘고, 달리고, 점프하는 거야. 니가 런 중에 했던 모든 힘든 일들 - 돌 거인의 레이저 피하기, 네 머리 위에서 스폰되는 소형 위습 때문에 스트레스 받기, 산의 성소 활성화하기 등 모든 것들은 하나의 단순한 결과를 위한 거야: 네 인벤토리는 돈이 드는 전쟁깃발과 몬스터 이빨 목걸이로 가득 찼어.\n\n잘 풀리는 런에서? 좋아. 네 런에 아무 것도 도움이 되지 않는 똥같은 아이템 다발이 결국 네가 사는 상자에서 나와. 그것들은 네가 레무리안들을 죽이는 것으로부터 힘들게 얻어낸 네 노력으로부터 이익을 취해.\n\n이 게임을 하는 사람으로서 너는 말 그대로 네 인생의 두 시간을 상자를 열고 또 다른 시간의 방울이 나오지 않도록 기도하는 데에 헌납하고 있어. 이건 정말 궁극적이고 최종적인 바보짓이야. 논리적으로 생각해 보길 바래.\r\n\r\n전사 완료됨.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..그리하여 그것은 떠났다, 새로운 삶에 대한 기쁨으로 부품을 떨면서.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..그리하여 그것은 사라졌다, 그것의 노력 모두를 보상받지 못한 채로.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "군중_견갑", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "모든 아군 드론에 대해 들어오는 피해를 자신의 최대 체력의 0.3%만큼 줄입니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "상해", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "모든 전투원에게 390%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "충돌", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "잠시 느려진 후 모든 전투원에게 망치를 휘둘러 600%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "강제_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "기절. 충전한 후 모든 전투원에게 큰 충격을 가해 600%-1500%의 피해를 입힙니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "비윤리적_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "기절. 충전한 후 모든 전투원에게 압도적인 충격을 가해 900%-2250%의 피해를 입힙니다.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "사출이 스킬을 도중에 취소하여 위로 뛰어오를 수 있습니다.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "중단", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "위로 뛰어오릅니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "오버클럭", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "사출. 이동 속도와 공격 속도를 40%만큼 증가시킵니다. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "초점", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "사출. 공격력의 50%를 추가로 얻고 50의 방어력을 얻지만. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "드론 - 치유", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "드론을 발사하여 270%의 피해를 입히고 가한 피해의 40%를 회복합니다. 적을 죽이거나 주 공격을 적중시켜 재사용 대기시간을 줄입니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "드론 - 속도", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "만능인", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "탈출정의 연료 배열로 델타 집결지에 있는 로봇 경비원을 수리하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: 한방", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "오버클럭을 45초 동안 유지하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: 꽝!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "최종 보스를 납작하게 만드십시오.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 마스터", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-D로 몬순에서 승리하거나 소멸하십시오.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt new file mode 100644 index 0000000..7cc83b1 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Zelador Não Remunerado", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D é um robusto robô zelador, seus poderosos ataques corpo-a-corpo estão prontos pra limpar a bagunça! \r\n\r\n< ! > FERIR tem seu empurrão aumentado contra inimigos no ar. Use RECONSTRUÇÃO_FORÇADA para levantar inimigos nos ares, e então use FERIR para fazer eles voarem!\r\n\r\n< ! > ALTA_FREQUÊNCIA dura enquanto conseguir atingir inimigos.\r\n\r\n< ! > Cancelar ALTA_FREQUÊNCIA permite você se lançar nos ares e alcançar inimigos voadores.\r\n\r\n< ! > Use DRONES para se curar e continuar com a limpeza.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTOTRANCRIÇÃO DO DEPARTAMENTO DE BASE DA UES [CONFIDENCIAL]--//\r\n\r\n*ativa Tônico de Espinélia*\n\nTá jogando sem a grande idiotice do artefato de Comando?\n\nEu não consigo pensar ou entender nada mais idiota do que jogar sem esse artefato. Honestamente, pensa comigo. Você está atirando, correndo, pulando por 60 minutos para pegar unicamente uma droga de uma Pólipo Calamar. Todo seu trabalho árduo - desviando dos lasers do Golem de Pedra, se frustando com seis mil Espíritos Inferiores aparecendo em cima de você, ativando todos os Templos da Montanha para um simples fim: seu inventário lotado de Estandartes de Guerra e Presas de Monstro pagos com seu dinheiro.\n\nEm uma partida perfeita? Ótimo. Um monte de lixo que não adiciona em nada na sua partida acaba aparecendo em todo Baú que você compra. Eles tem o benefício do seu dinheiro suado, vindo de uma chacina de Lemurianos.\n\nComo um homem que joga esse jogo, você está LITERALMENTE dedicando duas horas da sua vida abrindo caixas e rezando para não vir nenhuma outra Bugiganga Temporal. É o ultimato ápice do idiota submisso. Use o cérebro.\r\n\r\nTranscrições concluídas.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, nova vida pulsando no sistema.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, sem nenhuma recompensa por seus esforços.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_ENXAME", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduz o dano recebido em 0.3% de sua saúde máxima para cada drone ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "FERIR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplique força a todos os combatentes, causando 390% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "ESMAGAR", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Cause lentidão e esmague todos os inimigos, causando 600% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "RECONSTRUÇÃO_FORÇADA", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Atordoante. Realize uma investida e aplique uma grande força contra todos os inimigos, causando 600%-1.500% de dano.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "RECONTRUÇÃO_ANTIÉTICA", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Atordoante. Realize uma investida e aplique uma força INSUPORTÁVEL em todos os inimigos, causando 900%-2.250% de dano.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ImpulsoA habilidade pode ser cancelada antes para impulsionar ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCELAR", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsiona-se ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "ALTA_FREQUÊNCIA", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Impulso. Aumente a velocidade de movimento e a velocidade de ataque em 40%. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCO", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Impulso. Ganhe +50% de dano e 50 de armadura. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE – CURAR", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Dispare um drone que causa 270% de dano e cura 40% do dano causado. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VELOCIDADE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Dispare um drone que causa 270% de dano e garante velocidade de ataque temporária ao mesmo tempo. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Faz-tudo", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repare o robô zelador no Ponto de encontro Delta com uma Matriz de Combustível da Cápsula de Fuga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Arrebenta", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Mantenha ALTA_FREQUÊNCIA ativo por 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Achate o chefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grande Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt new file mode 100644 index 0000000..9a15f98 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "ХЭН-Д", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачиваемый уборщик", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "ХЭН-Д — крепкий робот-уборщик, чьи мощные атаки ближнего боя обязательно оставят беспорядок! \r\n\r\n< ! > ПРИЧИНИТЬ_ВРЕД имеет увеличенную силу отбрасывания против врагов в воздухе. Используйте ПРИНУДИТЕЛЬНУЮ_СБОРКУ, чтобы подбросить врагов в воздух, а затем ПРИЧИНИТЬ_ВРЕД, чтобы отправить в полет!\r\n\r\n< ! > РАЗГОН действует до тех пор, пока вы можете наносить врагам урон в ближнем бою.\r\n\r\n< ! > Отмена РАЗГОНА позволит вам подняться вверх и добраться до летающих врагов.\r\n\r\n< ! > Используйте ДРОНОВ, чтобы лечиться и оставаться в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АВТОМАТИЧЕСКАЯ-ТРАНСКРИПЦИЯ ИЗ ОТДЕЛА UES [УДАЛЕНО]--//\r\n\r\n*пьет Шпинельный тоник*\n\nМожно ли считать игру без артефакта Управления высшей формой куколдинга?\n\nЯ не могу придумать ничего более глупого, чем игра без артефакта Управления. Серьёзно, подумайте об этом хорошенько. Вы стреляете, бегаете, прыгаете около 60 минут исключительно для того, чтобы получить грёбаный Кальмаровый полип. Вся эта тяжелая работа, которую вы вложили в свой забег - уклонение от лазеров Каменных големов, раздражение из-за шести тысяч Малых сгустков, появившихся над вашей головой, активация Святилищ Горы - и все ради одного: ваш инвентарь завален Боевыми стягами и Зубами монстра, которые стоили ваших денег.\n\nИ на таком шикарном забеге? Прекрасно. Куча дерьмовых предметов, которые никак не помогают вашему забегу, в конечном итоге выпадают из сундуков, которые вы купили. Они получают выгоду из ваших с трудом заработанных денег, полученных за убийство Лемурианцев.\n\nКак человек, который играет в эту игру, вы БУКВАЛЬНО посвящаете два часа своей жизни, открывая сундуки и молясь, чтобы это не была очередная Хроноштучка. Это конечная форма терпилы. Задумайтесь над этим.\r\n\r\nТранскрипция завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..и он ушел, его сервоприводы пульсировали новой жизнью.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..и он исчез, не получив вознаграждения за все свои усилия.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "РОЕВАЯ_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Уменьшает входящий урон на 0.3% от вашего максимального здоровья за каждого активного дрона.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "ПРИЧИНИТЬ_ВРЕД", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Применяет силу к врагам, нанося 390% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "КРУШЕНИЕ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Замедляется и размахивает молотом, нанося 600% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "ПРИНУДИТЕЛЬНАЯ СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов удар молотом, наносящий 600%-1500% урона.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "НЕЭТИЧНАЯ_СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов ОСОБО МОЩНЫЙ удар молотом, наносящий 900%-2250% урона.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ПрыжокУмение можно отменить досрочно, чтобы подпрыгнуть в воздух.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ОТМЕНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Подбрасывает вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "РАЗГОН", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Прыжок. Увеличивает скорость передвижения и скорость атаки на 40%. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "ФОКУСИРОВКА", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Прыжок. Временно увеличивает урон на 50% и добавляет 50 брони. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "ДРОН — ИСЦЕЛЕНИЕ", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Выпускает дрон, который наносит 270% урона и исцеляет на 40% от нанесенного урона. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "ДРОН — СКОРОСТЬ", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Выпускает дрон, который наносит 270% урона и временно увеличивает скорость атаки. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Мастер на все руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Отремонтируйте робота-уборщика на Меcте сбора «Дельта» с помощью топливного элемента спасательной капсулы.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "ХЭН-Д: бойня", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Поддерживайте РАЗГОН активным в течение 45 секунд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "ХЭН-Д: шлёп!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Размажьте финального босса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "ДРЕВ-О", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "ХЭН-Д: мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "ВОЗВР-ЩНИЕ", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "ХЭН-Д: высшее мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt new file mode 100644 index 0000000..b3480df --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "韩迪", + "MOFFEIN_HAND_BODY_SUBTITLE" : "看门狗", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "韩迪是一个坦克机器人,其强大的近战攻击肯定会造成混乱!\r\n\r\n< ! > 锤击增加了对空中敌人的击退。使用强制重组将敌人弹到空中,然后锤击他们,让他们飞起来!\r\n\r\n< ! > 只要保持攻击敌人,超频就会持续。\r\n\r\n< ! > 强制重组的自我击退可以用来接触飞行的敌人。\r\n\r\n< ! > 使用无人机治愈自身以提高生存能力。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--来自UES基础部门的自动转录[已编校]--//\r\n\r\n*敲了敲尖晶强心剂*\n\n玩的时候不带上“软蛋专属”统率神器?\n\n笑死,我真没法想象能有比不带上统率神器更废物的做法了。说实在的,咱们理性的思考一下。你这六十分钟射来射去跑来跑去跳来跳去仅仅是他妈的因为你能够拿到个乌贼增生体。你这轮游戏付出的所有汗水:躲避石傀儡的激光,被头顶上六千个小型幽魂骚扰,甚至激活了山之神龛都只是为了花钱让你的物品栏被战旗和怪物牙齿填满。\n\n这可真是棒极了不是吗?很好,一大堆没有增益效果的垃圾物品最后都会出现在你花钱买的箱子中出现。这帮人把你杀利莫里亚赚来的辛苦钱全都骗走啦~\n\n作为一个玩这个游戏的新新人类,你完全就是在花费你宝贵人生中的两个小时来开箱还要跪求不要再出另外一个时空装置。哥们,这才是超级无敌宇宙巨无霸废物,好好想想吧。\r\n\r\n转录已完成。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "……就这样它离开了,伺服系统充满了新的生机。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "……所以它消失了,所有的努力都没有得到回报。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "机械护甲", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "每个友方无人机可减少最大生命值0.3%的伤害。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "攻击", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "伤害敌人造成390%伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "锤击", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "以大弧度挥动你的锤子,减速并对敌人造成600%的伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "强制重组", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "眩晕。充能并发动一次强大的锤击,造成600%-1500%的伤害。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "弹起技能提前取消会再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "冷静", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "超频", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "弹起。增加40%移动速度和攻击速度。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "专注", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "弹起。增加50%的伤害和50点护甲。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "无人机 - 治疗", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "发射一架无人机对敌人造成270%的伤害,并治疗自身其无人机造成伤害的40%。击败或锤击敌人可减少冷却。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "无人机 - 速度", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "发射一个无人机,造成270%伤害并暂时提高攻击速度。击杀与近战命中将减少冷却。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "勤杂工", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "使用逃生舱的燃料组件修理达尔塔集合点上的机器人。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "韩迪:击落", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "激活超频持续45秒以上。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "韩迪:蚌!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "敲扁最终头目。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "木迪", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "韩迪:精通", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "作为韩迪,在季风难度下通关游戏或抹除自己。" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt new file mode 100644 index 0000000..c0222b0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt @@ -0,0 +1,44 @@ +{ + "strings": + { + "MINER_NAME" : "Mineur", + "MINER_DESCRIPTION" : "Le Mineur est un survivant au corps à corps rapide et très mobile, privilégiant l'obtention de combos de meurtres prolongés pour accumuler des empilements de sa compétence passive.\n\n< ! > Une fois que vous avez un bon nombre de piles d'Adrénaline, Creuser et Écraser seront votre meilleure source de dégâts.\n\n< ! > La charge de Perforer n'affecte que les dégâts infligés. Visez le sol ou les ennemis pour infliger des dégâts concentrés.\n\n< ! > Vous pouvez appuyer sur Contrecoup pour vous déplacer sur une courte distance. Maintenez-le pour aller plus loin.\n\n< ! > Vers les Étoiles peut infliger des dégâts élevés aux gros ennemis.", + "MINER_SUBTITLE" : "Toxicomanie Destructrice", + "MINER_LORE" : "\nParmi l'acier froid des ruines du cargo et l'air de la nuit glaciale, la faible lumière bleue d'un journal audio attire votre regard. Le journal gît en état de totale décrépitude parmi les restes de la cargaison, et pourtant, il persiste, restant fonctionnel. Les boutons analogiques sur l'enveloppe de l'appareil palpitent lentement, comme s'ils invitaient quiconque à écouter leurs entrées déformées, se décomposant toujours en cohérence...\n\n\n\n/ / - - J O U R N A L 1 - - / /\n''Premier journal. Date, euh... Oh-cinq, oh-un, vingt-cinquante-cinq. Brass a décidé de nous retirer du travail de minage. Après des mois de creusage, après des mois de sang, de sueur-///////-t des millions dépensés dans cette opération, on laisse tout tomber ? Bull-//-.''\n\n/ / - - J O U R N A L 5 - - / /\n''-////////-œur de l'astéroïde. Je n'ai jamais rien vu de tel. C'était comme un dr-////////-nd fractal... L'intérieur est presque comme un kaléidoscope. Ça doit valoi-/////-t Brass veut qu'on dégage, au plus vite. Eh bien, ils peuvent m'embrasser l-////-. . Et je sors ce soir pour creuser le reste... Si je peux revendre ça, les mille prochains chèques de paie ne tiendront pas la chandelle. J'attendais une opportunité comme celle-ci.''\n\n/ / - - J O U R N A L 7 - - / /\n''Je suis presque sûr qu'ils savent tout. Ils interrogent les gens maintenant. J'ai caché l'artefact dans une bouche d'aération à-//////-, ça devrait être en sécurité. Le cargo appelé l'UE-////-t doit arriver dans quelques mois. Il me suffit de tenir bon et de m'infiltrer.''\n\n/ / - - J O U R N A L 15 - - / /\n'''Ils me cherchent. Ça ne va pas tarder avant qu'ils me trouvent. Caché dans les murs du vaisseau comme un f-//////-rat. Le cargo est hors programme. J'ai tout donné pour ça. J'ai tout donné pour ça.''\n\n/ / - - J O U R N A L 16 - - / /\n''Quelque part dans la coque. Personne ne vient par ici. Même pas l'entretien. Je devrais être en sécurité jusqu'à l'arrivée du vaisseau.''\n\n/ / - - J O U R N A L 18 - - / /\n''Le vaisseau est toujours en attente. Je n'ai pas d'idée de quand il ne le sera pas.'' . ''C'était avant-//-zing.''\n\n / / - - J O U R N A L 29 - - / /\n''-//////////-'est là. Enfin. Enfin. Je dois mettre l'artefact à bord. Sécurité partout, cependant. Des mercenaires...'' ''D'accord. Taisez-vous. Taisez-vous et partez. J'y vais. J'y vais. Ce soir.''\n\n / / - - J O U R N A L 31 - - / /\n''-//////-uelque chose se passe sur le vaisseau. La cargaison s'envole. J'ai perdu l'artefact. J'ai tout perdu. . . . J'ai tout perdu-//-.''\n\nL'écran du journal audio crépite et éclate, vous laissant dans l'obscurité totale, complétée par le silence assourdissant causé par les dernières paroles inquiétantes du mineur.", + "MINER_OUTRO_FLAVOR" : "..et ainsi, il partit, l'adrénaline continuant de circuler dans ses veines.", + + "MINER_PASSIVE_NAME" : "Ruée vers l'or", + "MINER_PASSIVE_DESCRIPTION" : "Obtenez de l'ADRENALINE en recevant de l'or, augmentant la vitesse d'attaque, la vitesse de déplacement, et la régénération de santé.", + "KEYWORD_CLEAVING" : "FenduApplique un affaiblissement empilable qui réduit l'armure de 3 par cumul.", + + "MINER_PRIMARY_GOUGE_NAME" : "Creuser", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Frappez sauvagement les ennemis proches pour 270% de dégâts, fendant leur armure.", + + "MINER_PRIMARY_CRUSH_NAME" : "Écraser", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Écrasez les ennemis proches pour 360% de dégâts. La portée augmente avec la vitesse d'attaque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Charge Perçante", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Chargez et foncez sur les ennemis pour infliger jusqu'à 6x180% de dégâts. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SECONDARY_BREAK_NAME" : "Marteau Fissuré", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ruez-vous en avant, explosant pour 2x240% de dégâts au contact d'un ennemi. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Propulsion Arrière", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, touchant les ennemis proches pour 600% de dégâts. Maintenez pour voyager plus loin. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_CAVEIN_NAME" : "Effondrement", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, attirant tous les ennemis dans un grand rayon. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Vers les Étoiles", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Sauter dans les airs, frappant les ennemis directement en dessous pour 6x300% de dégâts.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Averse de Météores", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Comète Tombante", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts, puis tomber en créant une énorme explosion à l'impact infligeant 1500% de dégâts et enflammant les ennemis touchés.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Étoiles Filantes", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Étourdissant. Sautez dans les airs, frappant les ennemis directement en dessous pour un total de 10x300% de dégâts." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt new file mode 100644 index 0000000..12a5659 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + "strings": + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fondu", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquérant", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Toundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Forgeron", + "MINERBODY_IRON_SKIN_NAME" : "Fer", + "MINERBODY_GOLD_SKIN_NAME" : "Or", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Goutte", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Ouvrir un Coffre Légendaire.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Vaincre le gardien unique des Profondeurs Abyssales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Typhon ou Eclipse.\n(La difficulté Typhon nécessite Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Mousson.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, appliquez 12 empilements de balayage au gardien unique de la Côte Dorée.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, obtenez 50 empilements d'Adrénaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, touchez 20 ennemis avec un seul Contrecoup.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, découvrez le secret de débogage de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, atteignez le Point de Rassemblement Delta en moins de 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, trouvez un outil de forge sur la planète." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt new file mode 100644 index 0000000..b6e05e2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt @@ -0,0 +1,13 @@ +{ + "strings": + { + "FATACRID_BODY_NAME" : "Grand Chien", + "FATACRID_BODY_SUBTITLE" : "(Forme Gigantesque)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Chercheur Sinistre", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Pister et Tuer", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Les légendes racontent l'histoire d'une bête monstrueuse qui errait autrefois dans les casernes souterraines de Petrichor V.\n\nRedoutée par les survivants les plus courageux et les monstres les plus redoutables, la bête massive était inégalée. Elle portait des écailles rouge sang, trempées dans le feu de l'enfer. Ses yeux jaunes brûlants avaient un regard si intense qu'il faisait stopper net les plus grandes créatures. Elle avait un souffle brûlant, assez chaud pour faire fondre le métal en un instant.\n\nSeule une fois arrêtée par un survivant assez fort pour tuer Providence lui-même, on pensait que la bête avait enfin trouvé son adversaire à sa mesure.\n\nJusqu'à ce qu'elle montre à nouveau son visage terrifiant.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...et ainsi, il partit, à la recherche de nouvelles proies.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Par défaut" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt new file mode 100644 index 0000000..caa6520 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "Гірник", + "MINER_DESCRIPTION" : "Гірник - швидкий і дуже мобільний вцілілий ближнього бою, що має пріоритет до довгих комбо вбивств, щоб набрати багато ефектів своєї пасивної здібності.\n\n< ! > Коли ви отримаєте достатньо заряду Адреналіну \"Висікання\" та \"Дроблення\" будуть найкращими джерелами шкоди.\n\n< ! > \"Буровий заряд\" впливає лише на завдану шкоду. Цільтеся в землю або у ворогів, щоб завдати концентрованої шкоди.\n\n< ! > Ви можете натиснути \"Відступ\", щоб відскочити на невеликі відстані, або утримувати, що відскочити далі.\n\n< ! > \"До зірок\" може завдавати суттєву шкоду великим ворогам.", + "MINER_SUBTITLE" : "Деструктивний наркозалежний", + "MINER_LORE" : "\nПоміж холодних сталевих руїн вантажовідправника та повітря морозної ночі, тьмяне світло аудіожурналу привернуло вашу увагу. Журнал лежав в брухті, від залишків вантажу, та ще функціонував. Аналогові кнопки на корпусі пристрою повільно пульсували, наче запрошуючи когось послухати їх викривлені записи, що іноді складаються в зв'язні речення...\n\n<КЛІК>\n\n/ / - - З А П И С # 1 - - / /\n''Перший запис. Дата, ееем... П'ять, один, двадцять-п'ятдесят-п'ять. Начальство вирішило виперти нас з гірничої роботи. Після місяців копання, після місяців крові, до-///////-са мільйонів витрачених на цю операцію, ми просто кинемо це? Лай-//-.''\n\n/ / - - З А П И С # 5 - - / /\n''-////////- астероїда. Я ніколи не бачив щось, на зразок цього. Це було схоже на dr-////////-nd фрактал... І в середині це майже як калейдоскоп. Схоже че пояснює-/////- начальство хоче, щоб ми пішли, якнайшвидше. Добре, вони можуть поцілувати мо-////-. І я збираюся вийти сюди сьогодні ввечері, щоб докопати те, що залишилося... Якщо мені вдасться це вибити, то наступна тисяча зарплат не витримає ніякої критики. Я очікував для нагоди, по типу цієї.''\n\n/ / - - З А П И С # 7 - - / /\n''Я впевнений вони все знають. Вони тепер опитують людей. Я заховав артефакт в вентиляції в -//////-, має бути безпечно. Вантажовідправник виконав запит до UE-////-t для стикування декілька місяців тому. Я просто маю триматися та заховатися.''\n\n/ / - - З А П И С # 15 - - / /\n''Вони шукають мене. Ще трохи і вони мене знайдуть. Ховаюся в стінах човна як й-//////- щур. Судно йде не за графіком. Я віддав все для цього. Я віддав все для цього.''\n\n/ / - - З А П И С # 16 - - / /\n''Десь в корпусі. Ніхто не приходив сюди. Навіть люди з тех обслуговування. Я маю бути в безпеці, до того як човен прибуде.''\n\n/ / - - З А П И С # 18 - - / /\n''Корабель все ще в очікуванні. Не можу сказати, коли він буде готовий.'' <Стогін>. ''Це за-//-ло.''\n\n / / - - З А П И С # 29 - - / /\n''-//////////- тут. Нарешті. Нарешті. Я маю донести артефакт на борт. Охорона повсюди, хоча. Найманці...'' <Віддалені звуки розмови.> ''Добре. Заткнись. Заткнись і йди. Я збираюсь. Збираюсь. Сьогодні ввечері.''\n\n / / - - З А П И С # 31 - - / /\n''-//////-ось відбувається з човном. Вантаж відлітає. Втратив артефакт. Втратив все. . . . Втратив вс-//-.''\n\nЕкран аудіожурналу іскрить та гасне, залишаючи вас в повній темряві, охопленим тишею, що викликає думки про останні зловісні слова гірника.", + "MINER_OUTRO_FLAVOR" : "...і він пішов, адреналін все ще пульсує в його жилах.", + + "MINER_PASSIVE_NAME" : "Золота лихоманка", + "MINER_PASSIVE_DESCRIPTION" : "Отримує АДРЕНАЛІН коли отримує золото, підвищуючи швидкість атаки, швидкість руху та регенерацію.", + "KEYWORD_CLEAVING" : "РозщепленняНакладає накопичувальний негативний ефект, що понижує броню на 3 за кожен ефект.", + + "MINER_PRIMARY_GOUGE_NAME" : "Висікання", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Спритність. Б'є ворогів поблизу, завдаючи 270% шкоди, розчіплюючи їх броню.", + + "MINER_PRIMARY_CRUSH_NAME" : "Дроблення", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Спритність. Дробить ворогів поблизу, завдаючи 360% шкоди. Дальність збільшується з швидкістю атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Буровий заряд", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряджає ривок в ворогів, що завдає 6x180% шкоди. Під час виконання ви недоторкані.", + + "MINER_SECONDARY_BREAK_NAME" : "Відбійний молоток", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ривок вперед, що створює вибух та завдає 2x200% шкоди при контакті з ворогом. Під час виконання ви недоторкані.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Відступ", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Приголомшує. Створює вибух, що відкидає вас назад та завдає 600% шкоди ворогам поблизу. Утримуйте, щоб відкинутися далі. Під час виконання ви недоторкані.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обвал", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Приголомшує. Відкидає вас назад, притягуючи всіх ворогів в великому радіусі. Під час виконання ви недоторкані.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "До зірок", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 6x300% шкоди.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритний душ", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз в малому радіусі, завдаючи 15x160% шкоди.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Комета, що падає", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз, завдаючи 15x160% шкоди, потім падіння вниз, що створює великий вибух при контакті з поверхнею, завдаючи 1500% шкоди та підпалюючи ворогів, що опинилися в радіусі.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Зоряний шлях", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Приголомшує. Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 10x300% шкоди загалом.", + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt new file mode 100644 index 0000000..6f2423e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/DiggerUnlocks.txt @@ -0,0 +1,57 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Стандартний", + "MINERBODY_MOLTEN_SKIN_NAME" : "Розплавлений", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завойовник", + "MINERBODY_PUPLE_SKIN_NAME" : "Фіолетовий", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Коваль", + "MINERBODY_IRON_SKIN_NAME" : "Залізо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Діамант", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Прикид", + + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Відкрийте легендарну скриню.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Вбийте унікального вартового в Глибинах безодні.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Мусон.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, накладіть 12 ефектів розщеплення на унікального вартового Позолоченого берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, отримайте 50 ефектів Адреналіну.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, вдарте 20 ворогів одним Відступом.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, дойдіть до Місця збору Дельта менш, ніж за 8 хвилин.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, знайти ковальський інструмент на планеті.", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt new file mode 100644 index 0000000..2bc7640 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UK/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Ґранде", + "FATACRID_BODY_SUBTITLE" : "(Форма гіганта)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Жахошукач", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Вистежити і вбити", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенди розповідають про жахливого звіра, який колись блукав підземними казармами Петрихора V.\n\nСтрашний для найхоробріших з тих, що вижили, і найжахливіший з монстрів, масивний звір не мав собі рівних. Він одягнув криваво-червону луску, загартовану пекельним вогнем. У нього були палаючі жовті очі, з таким інтенсивним блиском, що навіть найбільші істоти зупинялися на місці. Він мав тліюче дихання, досить гаряче, щоб миттєво розплавити метал.\n\nЛише після того, як його зупинив вцілілий, достатньо сильний, щоб убити саме Провидіння, вважалося, що звір нарешті зустрів свого супротивника.\n\nДо поки він знову не показав своє жахаюче обличчя.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...і воно пішло, в пошуках нової здобичі.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Стандартний", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt new file mode 100644 index 0000000..b4f2499 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Bergarbeiter", + "MINER_DESCRIPTION" : "Der Bergarbeiter ist ein agiler und sehr mobiler Überlebender, welcher lange Kill Combos priorisiert, um so Stapel seiner passiven Fähigkeit zu generieren.\n\n< ! > Erlangst du eine hohe Anzahl an Adrenalinstapeln, dann sind Hacken und Zermalmen deine beste Option für Schaden.\n\n< ! > Das Aufladen von Bohrer beeinflusst lediglich den Schaden. Ziele auf den Boden oder auf Gegner um konzentrierten Schaden anzurichten.\n\n< ! > Du kannst Rückstoß kurz anklicken um dich über eine kurze Distanz zu bewegen, halte gedrückt um dich weiter zu bewegen..\n\n< ! > Zu den Sternen richtet höheren Schaden an großen Gegnern an", + "MINER_SUBTITLE" : "Zerstörerischer Adrenalin Junkie", + "MINER_LORE" : "\nUnter dem kalten Stahl der Ruinen des Frachters in der friernden Kälte der Nacht, fällt dir ein unschinbares blaues Leuchten eines Logbuchs auf. Das Logbuch im Schutt der Überreste der Fracht und dennoch scheint es funktionsfähig zu sein. Die Köpfe des Gerätes leuchten auf, als würde es jemanden einladen, den verzehrten Einträgen zu lauschen, die immer weiter an Zusammenhang verlieren...\n\n\n\n/ / - - L O G 1 - - / /\n''Erster Eintrag. Datum, ähhh... Null-Fünf, Null-Eins, Zwanzig-Fünfundfünzig. Brass entschied sich, uns aus der Mine zu holen. Nach all den ganzen Monaten, nach all dem Blut, Schwe-///////-nd Millionen, die investiert wurden, hören wir einfach so auf? Ku-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-en es Asteroiden. Ich habe sowas noch nie gesehen. Es war als wä-////////-es Fraktal... Als wäre im inneren ein Kaleidoskop. Es muss es wert sein-/////-nd Brass will uns alle umgehend beseitigen. Tja, er kann mich mal am Ar-////-. Und ich werde diese Nach dorthin gehen und den Rest ausgraben... Wenn ich das stemme, denn sind mir die nächsten Gehälter gesichert. Auf so eine Möglichkeit habe ich gewartet.''\n\n/ / - - L O G 7 - - / /\n''Ich bin mir sicher, dass sie von allem bescheid wissen. Sie haben angefangen, die Leute zu befragen. Ich habe das Artefakt im Schacht de-//////-, dort sollte es sicher sein. Der Frachter hat die UE-////-e dockt in ein paar Monaten an. Ich muss nur solange durch halten und mich dort verstecken.''\n\n/ / - - L O G 15 - - / /\n''Sie suchen mich. Es ist nicht mehr lange, bis sie mich finden werden. Versteck mich in der Wand wie eine d-//////-Ratte. Der Frachter ist nicht im Zeitplan. Ich habe alles hierfür geopfert. Alles, nur hierfür.''\n\n/ / - - L O G 16 - - / /\n''Irgendwo in der Schiffshülle. Niemand kommt hierher. Nicht einmal die Techniker. Bis das Schiff ankommt, sollte ich sicher sein.''\n\n/ / - - L O G 18 - - / /\n''Schiff lässt immer noch auf sich warten. Keine Ahnung wie lange noch.'' . ''Es is qu-//-voll.''\n\n / / - - L O G 29 - - / /\n''-//////////-ist da, Endlich. Endlich... Muss das Artefakt auf das Schiff bringen. Jedoch sind überall Sicherheitskräft. Söldner...'' ''Ok. Sei Ruhig, Sei ruhig und geh. Heute nacht werde ich gehen.''\n\n / / - - L O G 31 - - / /\n''-//////-ndwas passiert mid dem Schiff. Frachter fliegt davon. Artefakt ist verloren. Alles ist verloren. . . . Alles verl-//-.''\n\nDer Bildschirm des Logbuchs zerspringt und hinterlässt dich in kompletter Dunkelheit, begleitet von betäubender Stille, ausgelöst von den letzten düsteren Worten des Bergarbeiters", + "MINER_OUTRO_FLAVOR" : "..und so ging er fort, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Goldrausch", + "MINER_PASSIVE_DESCRIPTION" : "Erlange ADRENALIN beim Aufsammeln von Gold, was die Angriffsgeschwindigkeit, Bewegungsgeschwindigkeit, und Gesundheitsregeneration erhöht.", + "KEYWORD_CLEAVING" : "Zerspaltenwirkt einen Debuff, welcher die Rüstung um 3 pro Stapel.", + + "MINER_PRIMARY_GOUGE_NAME" : "Hacken", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Flink. Schwinge mit deinen Hacken wild auf Gegner in der Nähe, füge ihnen 270% Schaden zu und zerspalte ihre Rüstung.", + + "MINER_PRIMARY_CRUSH_NAME" : "Zermalmen", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Flink. Zerschmettere Gegner in der Nähe und füge ihnen 360% Schaden zu. Reichweite erhöht sich mit deiner Angriffsgeschwindigkeit.", + + "MINER_SECONDARY_CHARGE_NAME" : "Bohrer", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Lade den Bohrer auf und ramme Gegner um bei ihnen 6x180% Schaden anzurichten. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SECONDARY_BREAK_NAME" : "Spalthammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Stürme vorwärts und explodiere um 2x240% Schaden bei Kontakt mit Gegnern anzurichten Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Rückstoß", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Betäubend. Lass dich von einer Explosion nach hinten stoßen und richte bei nahen Gegnern 600% Schaden an. Halte gedrückte um weiter nach hinten gestoßen zu werden. Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_CAVEIN_NAME" : "Einsturz", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Betäubend. Stoß dich nach hinten, was gegner in einem großen Radius zusammenzieht. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Zu den Sternen", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Stoß dich in die Luft und füge Gegnern unter dir 6x300% Schaden zu.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteorschauer", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Fallender Komet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten. Falle anschlißend herunter und schlage wie ein Komet mit 1500% Schadenein. Verbrennt", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Den Sternen hingezogen", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Betäubend. Stoß dich in die Luft und füge Gegnern unter dir 10x300% Schaden zu." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt new file mode 100644 index 0000000..6c560c6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Geschmolzen", + "MINERBODY_TYPHOON_SKIN_NAME" : "Eroberer", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Schmied", + "MINERBODY_IRON_SKIN_NAME" : "Eisen", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Öffne eine legendäre Truhe.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Besiege den einzigartigen Beschützer of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst auf der Schwierigkeissstufe Monsun.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Füge als Bergarbeiter 12 Stapel Zerspalten dem einzigartigen Wächter der Goldküste hinzu.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Sammle als Berarbeiter 50 Stapel Adrenalin", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Treffe als Bergarbeiter 20 Gegner mit einem Rückstoß", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Entdecke GNOMEs Geheimnis als Bergarbeiter.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Erreiche als Bergarbeiter Rallypoint Delta in weniger asl 8 Minuten.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Finde als Bergarbeiter das Schmiedewerkzeug." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt new file mode 100644 index 0000000..58789f4 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Miner", + "MINER_DESCRIPTION" : "The Miner is a fast paced and highly mobile melee survivor who prioritizes getting long kill combos to build stacks of his passive.\n\n< ! > Once you get a good number of stacks of Adrenaline, Gouge and Crush will be your best source of damage.\n\n< ! > Charging Drill Charge only affects damage dealt. Aim at the ground or into enemies to deal concentrated damage.\n\n< ! > You can tap Backblast to travel a short distance. Hold it to go further.\n\n< ! > To The Stars can deal high damage to large enemies.", + "MINER_SUBTITLE" : "Destructive Drug Addict", + "MINER_LORE" : "\nAmong the cold steel of the freighter's ruins and the air of the freezing night, the dim blue light of an audio journal catches your eye. The journal lies in utter disrepair among the remains of the cargo, and yet it persists, remaining functional. The analog buttons on the device's casing pulse slowly, as if inviting anybody to listen to their warped entries, ever-decaying in coherency...\n\n\n\n/ / - - L O G 1 - - / /\n''First log. Date, uhhh... Oh-five, oh-one, twenty-fifty-five. Brass decided to pull us out of the mining job. After months of digging, after months of blood, swe-///////-nd millions spent on this operation, we're just dropping it? Bull-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-nter of the asteroid. I've never seen anything like it. It was like a dr-////////-nd fractal... The inside is almost like a kaleidoscope. It's gotta be worth-/////-nd brass wants us gone, ASAP. Well, they can kiss m-////-. And I'm going out there tonight to dig the rest of it out... If I can fence this, the next thousand paychecks won't hold a candle. I've been waiting for an opportunity like this.''\n\n/ / - - L O G 7 - - / /\n''Pretty sure they know everything. They're questioning people now. I stashed the artifact in a vent in-//////-, should be safe. Freighter called the UE-////-t's docking in a few months. I just have to hold out and sneak on.''\n\n/ / - - L O G 15 - - / /\n''They're looking for me. Not long before they find me. Hiding in the walls of the ship like a f-//////-rat. Freighter's off schedule. I gave everything for this. I gave everything for this.''\n\n/ / - - L O G 16 - - / /\n''Somewhere in the hull. Nobody comes back here. Not even maintenance. I should be safe until the ship arrives.''\n\n/ / - - L O G 18 - - / /\n''Ship still on hold. Can't get an idea of when it won't be.'' . ''This is ago-//-zing.''\n\n / / - - L O G 29 - - / /\n''-//////////-'s here. Finally. Finally. Have to get the artifact on board. Security everywhere, though. Mercs...'' ''Okay. Shut up. Shut up and go. I'm going. Going. Tonight.''\n\n / / - - L O G 31 - - / /\n''-//////-omething's happening to the ship. Cargo flying out. Lost the artifact. Lost everything. . . . Lost everythi-//-.''\n\nThe audio journal's screen sparks and pops, leaving you in complete darkness, complemented by the deafening silence brought about by the ominous last words of the miner.", + "MINER_OUTRO_FLAVOR" : "..and so he left, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Gold Rush", + "MINER_PASSIVE_DESCRIPTION" : "Gain ADRENALINE when receiving gold, increasing attack speed, movement speed, and health regen.", + "KEYWORD_CLEAVING" : "CleavingApplies a stacking debuff that lowers armor by 3 per stack.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gouge", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Crush", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Drill Charge", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Charge up and dash into enemies for up to 6x180% damage. You cannot be hit for the duration.", + + "MINER_SECONDARY_BREAK_NAME" : "Crack Hammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Dash forward, exploding for 2x240% damage on contact with an enemy. You cannot be hit for the duration.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Backblast", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Stunning. Blast backwards, hitting nearby enemies for 600% damage. Hold to travel further. You cannot be hit for the duration.", + + "MINER_UTILITY_CAVEIN_NAME" : "Cave In", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Stunning. Blast backwards, pulling in all enemies in a large radius. You cannot be hit for the duration.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "To The Stars", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Jump into the air, hitting enemies directly below for 6x300% damage.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteor Shower", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Falling Comet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage, then fall downwards and create a huge blast on impact that deals 1500% damage and ignites enemies hit.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Starbound", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Stunning. Jump into the air, hitting enemies directly below for 10x300% damage total." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt new file mode 100644 index 0000000..5fc21f0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Iron", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamond", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Open a Legendary Chest.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Defeat the unique guardian of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Monsoon.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, apply 12 stacks of cleave to the unique guardian of Gilded Coast.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, gain 50 stacks of Adrenaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, hit 20 enemies with one Backblast.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, reach Rallypoint Delta in under 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, find a smithing tool on the planet." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt new file mode 100644 index 0000000..7bf341b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Minero", + "MINER_DESCRIPTION" : "El Minero es un superviviente cuerpo a cuerpo rápido y muy móvil que da prioridad a los combos de muertes largas para acumular acumulaciones de su pasiva.\n\n< ! > Una vez que consigas un buen número de acumulaciones de Adrenalina, Gubia y Aplastar serán tu mejor fuente de daño.\n\n< ! > Taladro de La carga sólo afecta al daño infligido. Apunta al suelo o a los enemigos para infligirles daño concentrado.\n\n< ! > Puedes tocar Backblast para recorrer una distancia corta. Mantenlo pulsado para ir más lejos.\n\n< ! > A Las Estrellas puede infligir mucho daño a enemigos grandes.", + "MINER_SUBTITLE" : "Drogadicto Destructivo", + "MINER_LORE" : "\nEntre el frío acero de las ruinas del carguero y el aire de la gélida noche, la tenue luz azul de un diario de audio llama tu atención. El diario yace en un estado de deterioro total entre los restos de la carga, y sin embargo persiste, permaneciendo funcional. Los botones analógicos de la carcasa del dispositivo pulsan lentamente, como invitando a cualquiera a escuchar sus entradas deformadas, siempre decayendo en coherencia...\n\n\n\n/ / - - R E G I S T R O 1 - - / /\n''Primer registro. Fecha, uhhh... Oh-cinco, oh-uno, veinticinco-cinco. Brass decidió sacarnos del trabajo minero. Después de meses de excavación, después de meses de sangre, sud-///////-y millones gastados en esta operación, ¿la abandonamos? Toro-//-.''\n\n/ / - - R E G I S T R O 5 - - / /\n''-////////-nter del asteroide. Nunca había visto nada igual. Era como un dr-////////-y fractal... El interior es casi como un caleidoscopio. Tiene que valer-/////-os jefes quieren que nos vayamos, lo antes posible. Bueno, pueden besarme el -////-. Y voy a salir esta noche a cavar el resto... Si puedo cercar esto, los próximos mil cheques de pago no sostendrán una vela. He estado esperando una oportunidad como esta.''\n\n/ / - - R E G I S T R O 7 - - / /\n''Seguro que lo saben todo. Están interrogando a la gente ahora. Escondí el artefacto en una rejilla de ventilación en-//////-, debería estar a salvo. Un carguero llamado UE-////-Atracará en unos meses. Sólo tengo que aguantar y escabullirme.''\n\n/ / - - R E G I S T R O 15 - - / /\n''Me están buscando. No tardarán en encontrarme. Escondido en las paredes de la nave como una m-//////-rata. El carguero está fuera de horario. Lo di todo por esto. He dado todo por esto.''\n\n/ / - - R E G I S T R O 16 - - / /\n''En algún lugar del casco. Nadie vuelve aquí. Ni siquiera mantenimiento. Debería estar a salvo hasta que llegue la nave.''\n\n/ / - - R E G I S T R O 18 - - / /\n''El barco sigue en espera. No puedo tener una idea de cuándo no será.'' . ''Esto fue hace-//-zing.''\n\n / / - - R E G I S T R O 29 - - / /\n''-//////////-esta aqui. Por fin. Por fin. Tengo que subir el artefacto a bordo. Seguridad por todas partes, sin embargo. Mercenarios...'' ''Vale. Cállate. Cállate y vete. Me voy. Me voy. Esta noche.''\n\n / / - - R E G I S T R O 31 - - / /\n''-//////-Algo le está pasando a la nave. Carga volando. Perdido el artefacto. Perdido todo. . . . Perdido todo-//-.''\n\nLa pantalla del diario sonoro chisporrotea y salta, dejándote en completa oscuridad, complementada por el ensordecedor silencio que provocan las ominosas últimas palabras del minero.", + "MINER_OUTRO_FLAVOR" : "...y se marchó, con la adrenalina aún corriendo por sus venas.", + + "MINER_PASSIVE_NAME" : "Fiebre del Oro", + "MINER_PASSIVE_DESCRIPTION" : "Ganas ADRENALINA cuando recibes oro, aumentando velocidad de ataque, velocidad de movimiento, y regeneracion de vida.", + "KEYWORD_CLEAVING" : "DescomposiciónAplica una desventaja acumulativa que reduce armadura 3 por acumulacion.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gubia", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Aplastar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Taladro de Carga", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Carga y corre hacia los enemigos para obtener hasta 6x180% de daño. No puedes ser golpeado mientras dure.", + + "MINER_SECONDARY_BREAK_NAME" : "Martillo Perforador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Avanza adelante, explotando para 2x240% de daño en contacto con un enemigo. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Contraataque", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, golpea a los enemigos cercanos para 600% de daño. Mantenlo para viajar más lejos. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_CAVEIN_NAME" : "Aterrizar", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, tirando a todos los enemigos en un amplio radio. No puedes ser golpeado mientras dure.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "A Las Estrellas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salta en el aire y golpea a los enemigos que están justo debajo para 6x300% decdaño.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Lluvia de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño, luego cae y crean una enorme explosión en el impacto que trata 1500% de daño y quema a los enemigos al impacto", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Estrella Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Aturdiendo. Salta en el aire y golpea a los enemigos que están justo debajo para 10x300% de daño total." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt new file mode 100644 index 0000000..8aa2a30 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Hierro", + "MINERBODY_GOLD_SKIN_NAME" : "Oro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abre un cofre legendario.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrota al guardián único de las Profundidades Abisales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Tifón o Eclipse.\n(La dificultad Tifón requiere Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Monzón", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, aplica 12 acumulaciones de descomposicion al Guardián único de Costa Dorada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, gana 50 acumulaciones de adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, golpea a 20 enemigos con un Contraataque.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Miner, descubre el secreto de depuración de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, llega al Punto de Reunión Delta en menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, encuentra una herramienta de herrería en el planeta." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt new file mode 100644 index 0000000..96f3d83 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastrear y matar", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Las leyendas hablan de una bestia monstruosa que una vez vagó por los cuarteles subterráneos de Petrichor V.\n\nTemida por los supervivientes más valientes y los monstruos más repugnantes, la enorme bestia no tenía rival. Tenía escamas rojo sangre, templadas por el fuego del infierno. Tenía ojos amarillos ardientes, con una mirada tan intensa que hacía que las criaturas más grandes se detuvieran en seco. Tenía un aliento ardiente, capaz de derretir el metal en un instante.\n\nSólo una vez fue detenida por un superviviente lo suficientemente fuerte como para matar a la Providencia en persona, por lo que se creía que la bestia había encontrado por fin a su rival.\n\nHasta que volvió a mostrar su aterrador rostro.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...y se marchó, en busca de nuevas presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt new file mode 100644 index 0000000..c417b4c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "마이너", + "MINER_DESCRIPTION" : "마이너는 뛰어난 공격속도와 이동속도를 가진 근접 생존자로 적들을 처치해 패시브를 중첩해서 강해지는데에 집중된 생존자입니다.\n\n< ! > 아드레날린이 많이 쌓이면 채굴과 분쇄가 강해져 주 공격수단이 됩니다.\n\n< ! > 드릴 돌진의 충전은 최대 피해에만 영향을 미칩니다. 집중적으로 피해를 입히기 위해 지면이나 적을 조준할 수 있습니다.\n\n< ! > 후폭풍을 사용하여 가까운 거리를 이동할 수 있습니다. 충전해 더 멀리 이동할수 있습니다.\n\n< ! > 별을 향하여는 큰 적에게 높은 피해를 줄 수 있습니다.", + "MINER_SUBTITLE" : "파괴적인 약물 중독자", + "MINER_LORE" : "\nAmong the cold steel of the freighter's ruins and the air of the freezing night, the dim blue light of an audio journal catches your eye. The journal lies in utter disrepair among the remains of the cargo, and yet it persists, remaining functional. The analog buttons on the device's casing pulse slowly, as if inviting anybody to listen to their warped entries, ever-decaying in coherency...\n\n\n\n/ / - - L O G 1 - - / /\n''First log. Date, uhhh... Oh-five, oh-one, twenty-fifty-five. Brass decided to pull us out of the mining job. After months of digging, after months of blood, swe-///////-nd millions spent on this operation, we're just dropping it? Bull-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-nter of the asteroid. I've never seen anything like it. It was like a dr-////////-nd fractal... The inside is almost like a kaleidoscope. It's gotta be worth-/////-nd brass wants us gone, ASAP. Well, they can kiss m-////-. And I'm going out there tonight to dig the rest of it out... If I can fence this, the next thousand paychecks won't hold a candle. I've been waiting for an opportunity like this.''\n\n/ / - - L O G 7 - - / /\n''Pretty sure they know everything. They're questioning people now. I stashed the artifact in a vent in-//////-, should be safe. Freighter called the UE-////-t's docking in a few months. I just have to hold out and sneak on.''\n\n/ / - - L O G 15 - - / /\n''They're looking for me. Not long before they find me. Hiding in the walls of the ship like a f-//////-rat. Freighter's off schedule. I gave everything for this. I gave everything for this.''\n\n/ / - - L O G 16 - - / /\n''Somewhere in the hull. Nobody comes back here. Not even maintenance. I should be safe until the ship arrives.''\n\n/ / - - L O G 18 - - / /\n''Ship still on hold. Can't get an idea of when it won't be.'' . ''This is ago-//-zing.''\n\n / / - - L O G 29 - - / /\n''-//////////-'s here. Finally. Finally. Have to get the artifact on board. Security everywhere, though. Mercs...'' ''Okay. Shut up. Shut up and go. I'm going. Going. Tonight.''\n\n / / - - L O G 31 - - / /\n''-//////-omething's happening to the ship. Cargo flying out. Lost the artifact. Lost everything. . . . Lost everythi-//-.''\n\nThe audio journal's screen sparks and pops, leaving you in complete darkness, complemented by the deafening silence brought about by the ominous last words of the miner.", + "MINER_OUTRO_FLAVOR" : "..그리하여 그는 떠났다. 여전히 아드레날린이 혈관을 지나가면서.", + + "MINER_PASSIVE_NAME" : "골드러쉬", + "MINER_PASSIVE_DESCRIPTION" : "골드를 획득하면 아드레날린을 획득하고 아드레날린은 공격 속도, 이동 속도, 기본 체력 회복량을 증가시킵니다.", + "KEYWORD_CLEAVING" : "쪼개짐적에게 방어력을 중첩당 3만큼 감소시키는 디버프를 겁니다.", + + "MINER_PRIMARY_GOUGE_NAME" : "채굴", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "민첩. 적에게 마구 휘둘러 270%의 피해를 입힙니다. 쪼개짐을 부여합니다.", + + "MINER_PRIMARY_CRUSH_NAME" : "분쇄", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "민첩. 주변의 적을 분쇄하여 360%의 피해를 입힙니다. 공격 속도에 따라 범위가 증가합니다.", + + "MINER_SECONDARY_CHARGE_NAME" : "드릴 돌진", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "충전 후 적에게 돌진하여 최대 6x180%의 피해를 입힙니다. 돌진하는 동안은 공격에 적중당하지 않습니다.", + + "MINER_SECONDARY_BREAK_NAME" : "크랙 해머", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "앞으로 돌진하여 2x240%의 피해를 입힙니다. 공격에 적중당하지 않습니다.", + + "MINER_UTILITY_BACKBLAST_NAME" : "후폭풍", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "마비. 뒤로 사출하여 이동하고, 모든 적에게 600%의 피해를 입힌 뒤 기절시킵니다. 길게누르면 더 멀리 날아갑니다. 돌진하는 동안에는 공격에 적중당하지 않습니다.", + + "MINER_UTILITY_CAVEIN_NAME" : "동굴 속으로", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "마비. 뒤로 사출하여 이동하고, 적들을 끌어당깁니다. 돌진하는 동안에는 공격에 적중당하지 않습니다.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "별을 향하여", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 6x300%의 피해를 입힙니다.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "메테오 샤워", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 파편을 뿌려 15x160%의 피해를 입힙니다.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "헤성 낙하", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "공중으로 도약하여 아래의 적에게 파편을 뿌려 15x160%의 피해, 그리고 아래로 착지해서 1500%의 피해와 적에게 불을 붙이는 폭발을 일으킵니다.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "스타바운드", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "마비. 공중으로 도약하여 아래의 적에게 10x300%의 피해를 입힙니다." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt new file mode 100644 index 0000000..4039ab8 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "기본", + "MINERBODY_MOLTEN_SKIN_NAME" : "타오르는", + "MINERBODY_TYPHOON_SKIN_NAME" : "정복자", + "MINERBODY_PUPLE_SKIN_NAME" : "보라", + "MINERBODY_TUNDRA_SKIN_NAME" : "툰드라", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "블랙스미스", + "MINERBODY_IRON_SKIN_NAME" : "아이언", + "MINERBODY_GOLD_SKIN_NAME" : "골드", + "MINERBODY_DIAMOND_SKIN_NAME" : "다이아", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "아드레날린 러쉬", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "아드레날린 러쉬", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "전설상자를 여십시오", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "불길속에서 단련된", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "불길속에서 단련된", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "심연의 깊은 곳에서 고유 가디언을 처치하십시오.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 그랜드 마스터", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 그랜드 마스터", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 일식이나 타이푼에서 게임을 깨거나 없애버리십시오.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 마스터", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 마스터", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 몬순에서 게임을 깨거나 없애버리십시오.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 약탈당한 골드", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 약탈당한 골드", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 금박의 해안에서 고유 가디언에게 쪼개짐 디버프를 12번 중첩하십시오.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 약물중독", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 약물중독", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 아드레날린 50중첩을 획득하십시오.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 결속", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 결속", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 후폭풍 스킬을 써서 20마리의 몬스터를 공격하십시오.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 다섯개의 열쇠", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 다섯개의 열쇠", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 G-N-O-M-E의 디버그 비밀을 알아보세요.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 프로스트", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 프로스트", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 8분 내로 델타 집결지에 도달해서 진행하십시오.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "마이너: 단조", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "마이너: 단조", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "마이너로 행성에서 대장장이 도구를 찾으십시오." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt new file mode 100644 index 0000000..233eb89 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ko/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "절박한 구도자", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "추적 사살", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "전설에 따르면 한때 페트리코프 V의 지하 막사를 배회했던 괴물 짐승이 있다고 합니다.\n\n가장 용감한 생존자와 가장 사악한 괴물들도 두려워한 이 거대한 짐승은 독보적이었습니다. 지옥불로 단련된 핏빛 붉은 비늘을 입고 불타는 노란색 눈과 강렬한 눈빛으로 아주 큰 생물들을 흔적도 없이 죽이고 있었습니다.연기가 자욱한 숨결은 순식간에 금속이 녹을 정도로 뜨거웠습니다.\n\n프로비던스를 죽일 수 있을 정도로 강력한 생존자가 왔을떄, 마침내 그 짐승은 상대를 만났다고 믿었습니다.\n\n다시 한 번 무서운 얼굴을 보여줄 때까지.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..그리하여 그것은 떠났다. 새로운 먹이를 찾으러.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "기본" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt new file mode 100644 index 0000000..bc91a23 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Minerador", + "MINER_DESCRIPTION" : "O Minerador é um personagem agil e incrivelmente móvel, priorizando longas sequências de golpes para aproveitar sua habilidade passiva\n\n< ! > Uma vez que você adquirir um grande acúmulo de Adrenalina, Esmagar e Quebrar serão suas melhores fontes de dano.\n\n< ! > Segurar a Broca Carregada afetará a quantidade de dano. Mire no chão ou nos inimigos para causar dano concentrado.\n\n< ! > Tiro Traseiro pode fazer você viajar uma distância curta. Segurar fará você ir mais longe.\n\n< ! > Para as Estrelas pode causar muito dano a inimigos maiores.", + "MINER_SUBTITLE" : "Viciado Destrutivo", + "MINER_LORE" : "\nEntre o gélido aço das ruínas do cargueiro e o ar frio da noite, a turva luz azul de um diário de áudio pega sua atenção. O diário encontra-se arruinado no meio dos restos das cargas, mas ainda persiste, funcional. Os botões no revestimento do dispositivo vibra lentamente, convidando-o a ouvir seu conteúdo estranho, de coerência decadente…\n\n\n\n/ / - - L O G 1 - - / /\n''Primeira entrada, uhh… Zero-cinco, zero-um, vinte-cinquenta-5. A chefia decidiu nos tirar do nosso trabalho de mineração. Depois de meses escavando, sangrando, sua-///////-ilhões gastos, estamos cessando a operação? Filho da p-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-ntro do asteróide. Nunca vi nada como isso. Era com-////////-endo fractal… Seu interior era como um caleidoscópio. Deve valer uma cara-/////-chefia quer que paremos. Bem, eles podem beijar meu c-////-. Eu vou voltar lá, sozinho, pra cavar o resto do asteróide… Se conseguir vender umas partes, os próximos quinhentos cheques de salário não valeriam nada. Estava esperando uma oportunidade como essa.''\n\n/ / - - L O G 7 - - / /\n'' Acho que eles sabem de tudo. Estão interrogando os outros. Eu escondi o artefato numa ventoinha em-//////-, deveria ser seguro. Cargueiro com o nome de UE-////-ara ancorando em daqui a uns meses. Só tenho que entrar dentro dele de fininho.''\n\n/ / - - L O G 15 - - / /\n'' Estão me procurando. Vão me achar, e rapido. Estou me escondendo nas paredes como a po-//////-dum rato. O cargueiro está fora do horário. Eu deixei tudo pra trás por isso.''\n\n/ / - - L O G 16 - - / /\n'' Estou escondido no casco. Ninguém vem aqui. Nem pra fazer manutenção. Devo estar seguro até o cargueiro chegar.''\n\n/ / - - L O G 18 - - / /\n'' Ainda não chegou. Não tenho ideia de quando chegara.'' . ''Isso é ago-//-nizante.''\n\n / / - - L O G 29 - - / /\n''-//////////-le chegou. Finalmente. Finalmente. Tenho que esconder o artefato lá dentro. Segurança pra todo lado, até mercenarios…'' ''Okay. Cala boca. Cala a boca e vai. Eu vou. Vou. Denoite.''\n\n / / - - L O G 31 - - / /\n''-//////-guma coisa aconteceu com o cargueiro. Carga voando. Perdi o artefato. Perdi tudo… perdi tu-//-.''\n\nA tela do diário de audio pifa, deixando-lhe na escuridão, junto com o silencio causado pelas ultimas palavras do mineiro.", + "MINER_OUTRO_FLAVOR" : "... ntão ele se foi, adrenalina correndo por suas veias.", + + "MINER_PASSIVE_NAME" : "Corrida do Ouro", + "MINER_PASSIVE_DESCRIPTION" : "Ganhe ADRENALINA ao receber ouro, aumentando sua velocidade de ataque, velocidade de movimento, e regeneração de saúde.", + "KEYWORD_CLEAVING" : "LascandoAplica uma penalidade acumulativa, reduzindo a armadura em 3 por acúmulo.", + + "MINER_PRIMARY_GOUGE_NAME" : "Quebrar", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Ágil. Golpeie selvagemente inimigos próximos, causando 270% de dano, lascando suas armaduras.", + + "MINER_PRIMARY_CRUSH_NAME" : "Esmagar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Ágil. Esmague inimigos próximos, causando 360% de dano. Alcance aumenta com a velocidade de ataque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Broca Carregada", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Corra através dos inimigos, causando 6x180% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SECONDARY_BREAK_NAME" : "Martelo Quebrador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Realize uma investida, explodindo ao entrar em contato com um inimigo e causando 2x240% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Tiro Traseiro", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Atordoante. Atire-se para trás, causando 600% de dano a inimigos próximos. Segure para ir mais longe. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_CAVEIN_NAME" : "Desabamento", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Atordoante. Atire-se para trás, deslocando-se em todos os inimigos em uma grande área. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Para as Estrelas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salte no ar e acerte os inimigos abaixo, causando 6x300% de dano.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Chuva de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa em Queda", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano, e então caia abaixo e crie uma grande expposão no impacto, causando 1500% de dano e incendiando inimigos atingidos.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Salto Estelar", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Atordoante. Salte no ar e acerte os inimigos abaixo, causando 10x300% de dano total." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt new file mode 100644 index 0000000..af394e7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fundido", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquistador", + "MINERBODY_PUPLE_SKIN_NAME" : "Roxo", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Ferreiro", + "MINERBODY_IRON_SKIN_NAME" : "Ferro", + "MINERBODY_GOLD_SKIN_NAME" : "Ouro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Estiloso", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abra um Baú Lendário.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrote o guardião unico das Profundezas Abissais.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Tufão ou Eclipse.\n(Tufão requer Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Monção.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, aplique Lascando 12 vezes no guardião da Costa Dourada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, ganhe 50 cargas de Adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, atinga 20 inimigos com uma Explosão.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, descubra o segredo de debugging do G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, chegue no Ponto de encontro Delta em menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, encontre uma ferramenta de forja no planeta." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt new file mode 100644 index 0000000..772b97c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Caçador Atroz", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastreia e Mata", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : " Lendas contam de uma besta monstruosa que percorria o subterrâneo de Petrichor V.\n\nTemido pelos sobreviventes mais corajosos e pelos monstros mais assustadores, a enorme besta era inigualável. Ela tinha escamas vermelhas como o sangue e banhadas pelo próprio fogo do inferno. Ela tinha olhos amarelos flamejantes, com um brilho tão intenso que fazia a maior das criaturas morrer em sua própria trilha. Ela tinha um bafo fumegante, quente o suficiente para derreter qualquer metal em um instante.\n\nEla foi parada uma única vez por um sobrevivente forte o bastante para matar o próprio Providência sozinho, acredita-se que a besta finalmente encontrou um oponente à altura.\n\nAté dar as caras novamente.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "... então ela partiu, a procura de mais presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Padrão" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt new file mode 100644 index 0000000..8702df9 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Шахтёр", + "MINER_DESCRIPTION" : "Шахтёр - скоростной и очень мобильный Выживший ближнего боя, который отдаёт приоритет длинным комбо-убийствам чтобы накапливать заряды своего пассивного навыка.\n\n< ! > Как только вы набёрете достаточно зарядов Адреналина - Выемка и Крушение станут вашими лучшими источниками урона.\n\n< ! > Заряд Рывка с буром влияет только на наносимый урон. Цельтесь в землю или во врагов, чтобы нанести концентрированный урон.\n\n< ! > Вы можете использовать Взрывную волну, чтобы переместиться на небольшое расстояние. Заряжайте его, чтобы пролететь дальше.\n\n< ! > Тяга к звёздам может нанести большой урон крупным врагам и толпам.", + "MINER_SUBTITLE" : "Разрушительная наркозависимость", + "MINER_LORE" : "\nСреди холодной стали руин грузового корабля и воздуха морозной ночи, в глаза бросается тусклый голубой свет аудиожурнала. Журнал лежит в полном запустении среди остатков груза, и все же он остаётся функциональным. Аналоговые кнопки на корпусе устройства медленно пульсируют, словно приглашая всех послушать его искаженные записи, постоянно теряющие связность...\n\n<КЛИК>\n\n/ / - - З А П И С Ь 1 - - / /\n''Запись первая. Дата, эээ... О-пять, о-один, двадцать пятьдесят пять. Брасс решил отстранить нас от добычи полезных ископаемых. После месяцев копания, после месяцев крови, потрач-///////-енных на эту операцию миллионов, мы просто бросаем ее? Нелепость-//-.''\n\n/ / - - З А П И С Ь 5 - - / /\n''-////////-нтр астероида. Я никогда не видел ничего подобного. Это было похоже на с-////////-й фрактал... Внутри - почти как в калейдоскопе. Это должно стоить-/////-во руководство хочет, чтобы мы ушли, как можно скорее. Ну, они могут поцеловать м.-////-. И я пойду туда сегодня вечером, чтобы раскопать остальную часть... Если я смогу это оградить, следующая тысяча зарплат померкнет в сравнении с ним. Я ждал такой возможности.''\n\n/ / - - З А П И С Ь 7 - - / /\n''Уверен, что они всё знают. Они сейчас допрашивают людей. Я спрятал артефакт в вентиляционном отверстии -//////-, должно быть безопасно. Грузовой позвонил в UE-////-стыковка через несколько месяцев. Мне просто нужно продержаться и прокрасться.''\n\n/ / - - З А П И С Ь 15 - - / /\n''Они ищут меня. Незадолго до того, как они найдут меня. Прячусь в стенах корабля, как еб-//////-крыса. Грузовой вне расписания. Я отдал всё для этого. Я отдал всё для этого.''\n\n/ / - - З А П И С Ь 16 - - / /\n''Я где-то в корпусе. Сюда никто не возвращается. Даже обслуживание. Я должен быть в безопасности, пока корабль не прибудет.''\n\n/ / - - З А П И С Ь 18 - - / /\n''Корабль всё еще в ожидании. Не могу понять, когда он улетит.'' <Тяжёлый вздох>. ''Всё уже позади-//-.''\n\n / / - - З А П И С Ь 29 - - / /\n''-//////////-н здесь. Наконец-то. Наконец-то. Нужно доставить артефакт на борт. Однако охранники везде. Наёмники...'' <Голоса вдалеке ведут неразборчивый разговор.> ''Хорошо. Заткнись. Заткнись и уходи. Я иду. Иду. Сегодня вечером.''\n\n / / - - З А П И С Ь 31 - - / /\n''-//////-о-то происходит с кораблём. Грузовой отсек улетает. Потерял артефакт. Потерял всё. . . . Потерял вс-//-.''\n\nЭкран аудиожурнала вспыхивает и трещит, оставляя вас в полной темноте, дополненной оглушающей тишиной, вызванной зловещими последними словами шахтёра.", + "MINER_OUTRO_FLAVOR" : "...и он ушел, адреналин все еще струился по его венам.", + + "MINER_PASSIVE_NAME" : "Золотая лихорадка", + "MINER_PASSIVE_DESCRIPTION" : "Получение золота генерирует заряды АДРЕНАЛИНА, увеличивающего скорость атаки, скорость передвижения и регенерацию здоровья.", + "KEYWORD_CLEAVING" : "РассечениеНакладывает на врагов ослабление, которое понижает их защиту на 3 за заряд.", + + "MINER_PRIMARY_GOUGE_NAME" : "Выемка", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Подвижность. Совершает яростный удар по ближайшим врагам, нанося им 270% урона. Рассекает защиту врагов.", + + "MINER_PRIMARY_CRUSH_NAME" : "Крушение", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Подвижность. Сокрушает ближайших врагов, нанося им 360% урона. Дальность Сокрушения растёт вместе со скоростью атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Рывок с буром", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряжайте рывок во врагов, нанося до 6x180% урона. Вы неуязвимы во время рывка.", + + "MINER_SECONDARY_BREAK_NAME" : "Текстолитовая киянка", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Совершайте моментальный рывок впёред и взрывайтесь, нанося 2x240% урона при контакте со врагом. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Взрывная волна", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, нанося ближайшим врагам 600% урона. Удерживайте, чтобы увеличить дальность передвижения. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обрушение", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, притягивая всех врагов в большом радиусе. Вы неуязвимы во время рывка.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Тяга к звёздам", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Совершает прыжок в воздух, поражая врагов под вами и нанося им 6x300% урона.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритный дождь", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Падающая комета", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона. Столкнувшись с поверхностью после приземления, вы создаёте мощный взрыв, который наносит врагам 1500% урона и поджигает их.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Звёздный предел", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Оглушение. Совершает прыжок в воздух, поражая врагов прямо под вами и нанося им 10x300% ОБЩЕГО урона." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt new file mode 100644 index 0000000..a76943a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "MINERBODY_MOLTEN_SKIN_NAME" : "Литой", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завоеватель", + "MINERBODY_PUPLE_SKIN_NAME" : "Фиолетовый", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Кузнец", + "MINERBODY_IRON_SKIN_NAME" : "Железо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Алмаз", + "MINERBODY_STEVE_SKIN_NAME" : "Майнкрафт", + "MINERBODY_DRIP_SKIN_NAME" : "Дрип", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Откройте легендарный сундук.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Победите уникального защитника Бездонных глубин", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, наложите 12 зарядов Рассечения на уникального защитника Позолоченного берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, получите 50 зарядов Адреналина.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, поразите 20 врагов одним применением Обратного взрыва.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, разгадайте секрет откладки Г-Н-О-Ма.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, достигните Меcта сбора «Дельта» за 8 минут.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, найдите на планете кузнечный инструмент." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt new file mode 100644 index 0000000..f1e7788 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Гранде", + "FATACRID_BODY_SUBTITLE" : "(Форма Гиганте)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Ловец гибели", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Выследить и убить", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенды ведают о чудовищном звере, который когда-то бродил по подземным баракам Петрикора V.\n\nПугающий даже храбрейших из Выживших и самых отвратительных монстров, этот массивный зверь был непобедим. Его кроваво-красная чешуя буквально горела, закаленная адским пламенем. Взгляд ярких жёлтых глаз вызывал оцепенение у любого, кто с ним пересекался. Пламенное дыхание его способно расплавить даже самый тугоплавкий металл.\n\Лишь один Выживший, достаточно сильный, чтобы убить самого Провидца, был этому зверю достойным соперником.\n\nПока он снова не показал своё ужасающее лицо.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..и оно ушло, в поиске новой добычи.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "По умолчанию" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt new file mode 100644 index 0000000..c98f03a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "矿工", + "MINER_DESCRIPTION" : "矿工是一个快节奏且高机动的近战幸存者,要优先考虑击杀敌人获得被动堆叠。\n\n< ! >一旦你获得了大量的肾上腺素,凿击和征服将是你最好的伤害来源。\n\n< ! >钻头冲锋充能只影响造成的伤害。瞄准地面或敌人造成集中伤害。\n\n< ! >可以使用后撤步以移动一小段距离。按住可以移动得更远。\n\n< ! >星之闪烁可以对大型敌人造成高额伤害。", + "MINER_SUBTITLE" : "破坏性挖掘者", + "MINER_LORE" : "\n在货轮废墟的冰冷钢铁和寒冷的夜晚的空气中,有声杂志的微弱蓝光映入眼帘。日记本在货物的残骸中完全失修,但它仍然存在,保持功能。设备外壳上的模拟按钮缓慢跳动,仿佛在邀请任何人聆听他们扭曲的条目,连贯性不断衰减...\n\n\n\n/ / - - L O G 1 - - / /\n''第一个日志。日期,呃……哦,5,哦,1,20-50-5。布拉斯决定把我们从采矿工作中拉出来。经过几个月的挖掘,经过几个月的鲜血,在这项行动上花费了数百万美元,我们只是放弃了吗?''\n\n/ / - - L O G 5 - - / /\n''我从来没有见过这样的东西。内部几乎就像一个万花筒。黄铜希望我们尽快离开。今晚我要出去把剩下的挖出来……如果我能做到这一点,接下来的一千薪水就会拿到。我一直在等待这样的机会。''\n\n/ / - - L O G 7 - - / /\n''很确定他们什么都知道。他们现在在质疑人们。我把神器藏在通风口,应该是安全的。货机叫UES,几个月后对接。我只需要坚持偷偷摸摸。''\n\n/ / - - L O G 15 - - / /\n''他们在找我,不久他们就找到了我,像一个躲在船壁上的肥老鼠。货机停运,我为此付出了一切。我为此付出了一切。''\n\n/ / - - L O G 16 - - / /\n''船体某处。没有人回到这里,甚至没有维护。在船到达之前我应该是安全的。''\n\n/ / - - L O G 18 - - / /\n''船仍然搁置。不知道什么时候出发。'' <呻吟>\n\n / / - - L O G 29 - - / /\n''-//////////-在这,最后,最后。必须把神器拿到船上。不过,到处都是安保。佣兵团...'' <远处的声音有听不清的对话> ''好的。住口。闭嘴走吧。我要去。去。今晚。''\n\n / / - - L O G 31 - - / /\n''-//////-船出事了。货物飞出。遗失神器。失去了一切. . . . 失去了-//-.''\n\n音频日志的屏幕发出火花和爆裂声,处于完全的黑暗中,伴随着矿工不祥的遗言带来的震耳欲聋的沉默。", + "MINER_OUTRO" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + "MINER_OUTRO_FLAVOR" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + + "MINER_PASSIVE_NAME" : "淘金热", + "MINER_PASSIVE_DESCRIPTION" : "收到金钱时,获得肾上腺素,提升攻击速度,移动速度,和生命恢复。", + "KEYWORD_CLEAVING" : "裂劈施加一个叠加减益,每层降低3点护甲。", + + "MINER_PRIMARY_GOUGE_NAME" : "凿击", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "灵巧。向附近的敌人疯狂挥动凿子,造成270%伤害,裂劈护甲。", + + "MINER_PRIMARY_CRUSH_NAME" : "征服", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "灵巧。粉碎附近的敌人,造成360%伤害。范围随攻击速度增加。", + + "MINER_SECONDARY_CHARGE_NAME" : "钻头冲锋", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "充能并冲向敌人,最多造成6x180%伤害。在此期间不能被击中。", + + "MINER_SECONDARY_BREAK_NAME" : "破坏锤", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "向前冲刺,在与敌人接触时,爆炸造成2x240%伤害。在此期间不能被击中。", + + "MINER_UTILITY_BACKBLAST_NAME" : "后撤步", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "眩晕。向后爆炸,击中附近的敌人,造成600%伤害。按住后距离更远。在此期间不能被击中。", + + "MINER_UTILITY_CAVEIN_NAME" : "塌陷", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "眩晕。向后爆炸,拉动大范围内的所有敌人。在此期间不能被击中。", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "星之闪烁", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "跳到空中,直接击中下方的敌人,造成6x300%伤害。", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "陨石降落", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害。", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "坠落的彗星", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害,然后向下坠落并产生巨大的冲击力,造成1500%伤害并点燃击中的敌人。", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "星界", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "眩晕。跳到空中,直接击中下方的敌人,造成10x300%总伤害。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt new file mode 100644 index 0000000..02f0089 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt @@ -0,0 +1,48 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "默认", + "MINERBODY_MOLTEN_SKIN_NAME" : "熔融", + "MINERBODY_TYPHOON_SKIN_NAME" : "征服者", + "MINERBODY_PUPLE_SKIN_NAME" : "紫晶", + "MINERBODY_TUNDRA_SKIN_NAME" : "冻原", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "铁匠", + "MINERBODY_IRON_SKIN_NAME" : "铁", + "MINERBODY_GOLD_SKIN_NAME" : "金", + "MINERBODY_DIAMOND_SKIN_NAME" : "钻石", + "MINERBODY_STEVE_SKIN_NAME" : "我的世界", + "MINERBODY_DRIP_SKIN_NAME" : "溢满", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在日食难度下通关游戏或抹除自己。", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在季风难度下通关游戏或抹除自己。", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,对镀金海岸的独特守护者施加12层裂劈。", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,获得50层肾上腺素。", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,使用后撤步一次击中20个敌人。", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,发现G-N-O-M-E的调试秘密。", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在8分钟内到达德尔塔集结点。", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在这个星球上找到一个锻造工具。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt new file mode 100644 index 0000000..79a7198 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "大只的狗", + "FATACRID_BODY_SUBTITLE" : "(形式巨人)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "深渊利莫里亚长老", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "追杀", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "传说讲述了曾经在琼泥V地下兵营中游荡的怪物。\n\n被最勇敢的幸存者和最讨厌的怪物恐惧,这头巨大的野兽是无与伦比的。它披着血红色的鳞片,被地狱之火淬炼。它有燃烧的黄色眼睛,强烈的眩光让最大的生物都死在了他们的轨道上。它散发着阴燃的气息,热得足以在瞬间熔化金属。\n\n只有一次被一个足以杀死普罗维登斯本人的幸存者拦住,人们相信这只野兽终于遇到了它的对手。\n\n直到它再次露出恐怖的脸庞。", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..所以它离开了,寻找新的猎物。", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "默认" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt new file mode 100644 index 0000000..653468d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Pilot", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Airborne Ace", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping invites pilots from across the known universe to apply to our Preferred Pilot Enhanced Commissions program! Benefits include access to cybernetic impact augmentations for easier landings, Weapons and Securities certification programs, and luxurious vacation opportunities! (Applicants expected to apply 5 years in advance of flight operations. Cybernetics not guaranteed to all program participants. Weapons and Securities certificates only valid through UES employment. All opportunities are listed as-is and no further gratuities, opportunities or benefits are to be assumed regardless of updates to space maritime law on participating planets.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "The Pilot is an airborne fighter that excels at raining damage from above.\r\n\r\n< ! > Pilot can avoid danger by staying airborne. Clever use of his skills will allow you to maximize your airtime.\r\n\r\n< ! > Target Acquired can be used to break your fall.\r\n\r\n< ! > Rapid Deployment travels upwards when used on the ground, and forwards when used while airborne.\r\n\r\n< ! > Knock enemies into the sky with Air Strike, then combine that with Target Acquired to juggle them in the air.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..and so he left, his dreams of the sky below.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, the skies forever out of reach.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..and so he vanished, the skies forever out of reach.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Cluster Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit explodes and deals 320% damage.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit deals 320% damage and pierces.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Rapid Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Rapidly fire your weapon for 140% damage.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Suppressed Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Slayer. Fire your silenced pistol for 100% damage.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Target Acquired!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transform your weapon into a piercing smartgun that deals 3x190% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Bombs Away!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transform your weapon into a energy grenade launcher that deals 3x220% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Rapid Deployment", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Stunning. Launch into the air and activate your parachute. Using this midair reduces lift in exchange for more forward force.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Aerobatics", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Dash forwards and cling to a wall while gaining 30% attack speed. Boost forwards when jumping off the wall.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Air Strike", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 600% damage. Can trigger 3 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Air Raid", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 800% damage. Can trigger 6 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Aerial Support", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombard an area for 4x400% damage, knocking enemies into the air on the final hit.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Aerial Barrage", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombard an area for 8x400% damage, knocking enemies into the air on the final hit.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt new file mode 100644 index 0000000..572a01b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Piloto", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Ás dos Céus", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping convida pilotos de todos os cantos do universo para se inscrevem em nosso programa de Comissões Aprimoradas para Pilotos Preferenciais! Os benefícios incluem o acesso a aumentos cibernéticos de impacto para pousos mais simples, programas de certificação em Armas e Segurança, e oportunidades de férias luxuosas! (Os candidatos devem se inscrever com 5 anos de antecedência em relações às operações de voo. Cibernéticas não são garantidas para todos os participantes do programa. Certificados de Armas e Segurança válidos apenas durante a contratação da UES. Todas as oportunidades são listadas como estão e não se deve supor quaisquer gratificações, oportunidades ou benefícios adicionais, independentemente de atualizações nas leis espaciais marítimas nos planetas participantes.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "O Piloto é um lutador aéreo que se destaca em causar destruição enquanto voa.\r\n\r\n< ! > Piloto pode prevenir danos ao manter-se no ar. O uso sábio de suas habilidades permitem maximiar seu tempo no ar.\r\n\r\n< ! > Alvo Identificado pode ser utilizado para amortecer sua queda.\r\n\r\n< ! > Implementação Rápida lança-o para cima quando utilizada no chão, e para frente quando utilizada no ar.\r\n\r\n< ! > Lance inimigos aos céus com Ataque Aéreo, então combine com Alvo Identificado para mantê-los no ar.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, com seus sonhos do céu lá embaixo.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Tiro Aglomerado", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto explode e causa 320% de dano.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto é perfurante e causa 320% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Tiro Rápido", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Dispare a arma rapidamente, causando 140% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Tiro de Supressão", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Assassino. Dispare com sua pistola silenciada, causando 100% de dano.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Alvo Identificado!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transforme sua arma em uma arma de perfuração inteligente, causando 3x190% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Aí vão bombas!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transforme sua arma em um lança-granada de energia, causando 3x220% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Implementação Rápida", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Atordoante. Lance-se para o alto e ative seu paraquedas. Se utilizado no ar. reduz a elevação em troca de um maior impulso frontal.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Acrobacia Aérea", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Corra para a frente e agarre paredes, ganhando 30% de velocidade de ataque. Impulsiona-se para trás quando pula em contato com uma parede.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Ataque Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 600% de dano. Pode ser ativada 3 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Incursão Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 800% de dano. Pode ser ativada 6 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Apoio Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombardeie uma área, causando 4x400% de dano, lançando inimigos no ar no último acero.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Barragem Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombardeie uma área, causando 8x400% de dano, lançando inimigos no ar no último acero.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt new file mode 100644 index 0000000..7ef3c25 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Пилот", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Воздушный ас", + "MOFFEIN_PILOT_BODY_LORE" : "UES приглашает пилотов со всей вселенной, чтобы подать заявку на вступление в нашу программу Обновлённого Найма Предпочтительных Пилотов! Преимущества нашей программы включают в себя: доступ к кибернетическим противоударным имплантам для комфортных посадок, сертификационные программы Вооружения и Страхования, а также предоставление горячих туров в самые умопомрачительные места галактики! (Соискатели обязаны подать заявку не позднее чем за 5 лет до участия в лётных операциях. Импланты НЕ гарантированы всем участникам программы. Сертификаты Вооружения и Страхования действительны только при устройстве на работу через UES. Все предоставляемые услуги описаны в точности и не подразумевают никаких дополнительных гарантий, возможностей и преимуществ, вне зависимости от возможных будущих правок в космический лётный устав, принятый на планетах, участвующих в программе.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "Пилот - витающий по воздуху Выживший, который блистательно наносит урон сверху.\r\n\r\n< ! > Пилот может избегать опасности, витая в воздухе. Разумное использование его способностей позволит вам увеличить время полёта.\r\n\r\n< ! > Цель захвачена - идеальный навык для остановки падения.\r\n\r\n< ! > Быстрое развёртывание движется вверх при использовании на земле, но прямо при использовании в полёте.\r\n\r\n< ! > Разносите врагов в щепки Авиаударом, а затем применяйте Цель захвачена, чтобы жонглировать их остатками в воздухе.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..и он ушёл, исполнив мечту о небе.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и он исчез, его хватка над небесами навсегда потеряна.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..и он исчез, его хватка над небесами навсегда потеряна.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Кучная стрельба", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание вызывает взрыв и наносит 320% урона.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание наносит 320% урона и пробивает цель насквозь.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Беглый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Открывает беглый огонь из орудия, нанося 140% урона.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Заглушённый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Гроза. Выстреливает из заглушённого пистолета, нанося 100% урона.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Цель захвачена!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Превращает ваше оружие в умный пистолет с пробивающими снарядами, который наносит 3x190% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Бомбы за борт!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Превращает ваше оружие в энергетический гранатомёт, который наносит 3x220% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Быстрое развёртывание", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Оглушение. Запускает Пилота в воздух и активирует его парашут. Используя этот навык в воздухе уменьшает подъёмную силу в обмен на увелечение ускоряющей вперёд.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Высший пилотаж", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Пилот выполняет рывок вперёд и цепляется к стене, получая 30% к скорости атаки. При прыжке от стены, Пилот стремится вперёд.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Залп с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 600% урона. Срабатывает до 3 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Воздушный налёт", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 800% урона. Срабатывает до 6 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Поддержка с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 4x400% урона, подбрасывая врагов в воздух после последнего попадания.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Воздушный обыстрел", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 8x400% урона, подбрасывая врагов в воздух после последнего попадания.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt new file mode 100644 index 0000000..974bbc7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt @@ -0,0 +1,36 @@ +{ + "strings": { + "MOFFEIN_ROCKET_BODY_NAME": "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE": "Choc et Effroi", + "MOFFEIN_ROCKET_BODY_LORE": "bio : Rocket est née avec un pouvoir spécial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION": "Rocket est un expert en explosifs hautement mobile qui inflige des dégâts de zone dévastateurs. \r\n\r\n< ! > Faites souvent des sauts propulsés pour traverser rapidement la carte et échapper au danger !\r\n\r\n< ! > Votre Lance-roquettes a une forte capacité de repoussement contre les ennemis. Utilisez cela pour les faire tomber des rebords.\r\n\r\n< ! > Le Détonateur à Distance est utile pour toucher les ennemis volants et peut également être utilisé pour la mobilité.\r\n\r\n< ! > La Charge Nitro est idéale pour les dégâts de zone et la mobilité.\r\n\r\n< ! > Le Rearmement Rapide peut être utilisé pour éviter le temps de recharge long de votre lance-roquettes.", + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR": "...et ainsi il est parti, repartant en trombe.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "...et ainsi il a disparu, ne touchant plus jamais le sol.", + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME": "Décollage", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION": "Vos explosifs peuvent être utilisés pour faire des sauts propulsés.", + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME": "Lance-roquettes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION": "Agile. Tire un roquet pour 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME": "Lance-roquettes SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION": "Agile. Tire un missile à tête chercheuse avec un rayon d'explosion plus petit infligeant 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME": "Détonateur à Distance", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION": "Détonnez tous les explosifs. Les roquets détonés gagnent 50% de dégâts supplémentaires et de rayon d'explosion supplémentaire.", + "MOFFEIN_ROCKET_BODY_UTILITY_NAME": "Charge Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION": "Étourdissant. Placez une charge explosive. Utilisez le Détonateur à Distance pour la faire exploser pour 1200% de dégâts.", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME": "Attaque Aérienne", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION": "Lourd. Étourdissant. Frappez un ennemi avec votre pelle explosive pour 1200% de dégâts. Inflige des Coups Critiques en saut propulsé.", + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME": "Rearmement Rapide", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION": "Tirez rapidement 4 roquets, puis rechargez votre arme.", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME": "Tempête de Roquets", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION": "Tirez rapidement 10 roquets, puis rechargez votre arme.", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME": "Rocket : La Vitesse, c'est la Vie", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION": "En tant que Rocket, atteignez et passez par le Portail Céleste en 25 minutes ou moins.", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME": "Rocket : Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION": "En tant que Rocket, faites des sauts propulsés 10 fois d'affilée sans toucher le sol.", + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME": "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME": "Rocket : Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Monsoon.", + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME": "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME": "Rocket : Grande Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Typhon ou Éclipse.\n(La difficulté Typhon nécessite Starstorm 2)" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt new file mode 100644 index 0000000..f5088b6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракета", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок і трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Біо: Ракета народився з лендлізом на боєприпаси та джавеліном в руках", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракета - високомобільний експерт з вибухових речовин, який завдає руйнівної шкоди в області.\r\n\r\n< ! > Частіше використовуйте вибухові стрибки, щоб швидко переміщатися по карті та уникати небезпеки!\r\n\r\n< ! > Ваша гранатометна установка добре відкидає ворогів. Використовуйте її, щоб збивати ворогів з виступів.\r\n\r\n< ! > Віддалений детонатор корисний для ураження літаючих ворогів, а також може бути використаний для мобільності.\r\n\r\n< ! > C-4 чудово підходить як для ураження площі, так і для мобільності.\r\n\r\n< ! > Швидке переозброєння може бути використане, щоб уникнути довгого перезаряджання вашої ракетниці.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...і він пішов, знову підлітаючи від вибуху.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і він був стертий, так і не торкнувшись землі.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Вибух!", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваші вибухи можуть бути використані для вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетна установка HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Спритність. Стріляє ракетою, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Спритність. Стріляє самонавідною ракетою з меншим радіусом вибуху, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Віддалений детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Детонує всю вибухівку. Детоновані ракети отримують 50% додаткової шкоди та радіусу вибуху.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "C-4", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Приголомшує. Кидає пакет вибухівки. Використовуйте Віддалений детонатор, щоб здетонувати її та завдати 1200% шкоди.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Бомбардувальний біг", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Важке. Приголомшує. Замахніться вибуховою лопатою на ворога, щоб завдати 1200% шкоди. Завдає критичні удари під час вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Швидке переозброєння", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Швидко вистрілює 4 ракети та перезаряджає вашу зброю.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетний шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Швидко вистрілює 10 ракет та перезаряджає вашу зброю.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракета: Швидкість - це життя", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "За Ракету, дойдіть і пройдіть крізь Божественний Портал за 25 хвилин, або менше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракета: Стрибунець", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "За Ракету, зробіть 10 вибухових стрибків підряд не торкаючись землі.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракета: Майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Мусон.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракета: Велична майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt new file mode 100644 index 0000000..5a0bc94 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Shock and Awe", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: rocket was born with a special power", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "The Rocket is a highly mobile explosives expert who deals devastating area damage.\r\n\r\n< ! > Blast jump often to traverse the map quickly and escape danger!\r\n\r\n< ! > Your Rocket Launcher has high knockback against enemies. Use this to knock them off of ledges.\r\n\r\n< ! > Remote Detonator is useful for hitting flying enemies, and can also be used for mobility.\r\n\r\n< ! > Nitro Charge is great for both area damage and mobility.\r\n\r\n< ! > Rapid Rearm can be used to skip your rocket launcher's lengthy reload time.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..and so he left, blasting off again.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, never to touch the ground again.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Your explosives can be used to blast jump.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Agile. Fire a rocket for 600% damage. Can hold up to 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Agile. Fire a heat-seeking missile with a smaller blast radius that deals 600% damage. Can hold up to 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detonate all explosives. Detonated rockets gain 50% extra damage and blast radius.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Stunning. Place an explosive charge. Use Remote Detonator to detonate it for 1200% damage.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Heavy. Stunning. Swing your explosive shovel at an enemy for 1200% damage. Deals Critical Strikes while blast jumping.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidly fire 4 rockets, then reload your weapon.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidly fire 10 rockets, then reload your weapon.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Rocket: Speed is Life", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "As Rocket, reach and proceed through the Celestial Portal in 25 minutes or less.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Rocket: Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "As Rocket, blast jump 10 times in a row without touching the ground.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Rocket: Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Monsoon.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Rocket: Grand Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt new file mode 100644 index 0000000..60ae319 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "ロケット", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "驚愕と畏怖", + "MOFFEIN_ROCKET_BODY_LORE" : "略歴: ロケットは特別な力を持って生まれた", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "ロケットは広範囲に壊滅的なダメージを与えられる機動力の高い爆発物専門家だ。\r\n\r\n< ! > 頻繁にブラストジャンプを行うことで素早くマップを駆け抜けて難を逃れよう!\r\n\r\n< ! > RocketL auncher は敵に対して強力なノックバックを与える。高台から敵を突き落とす事にも利用できる。\r\n\r\n< ! > Remote Detonator は飛行している敵へ命中させるのに役立ち、また、移動にも活用可能である。\r\n\r\n< ! > Nitro Charge は広範囲へのダメージと機動力の双方に優れている。\r\n\r\n< ! > Rapid Rearm は Rocket Launcher の長い装填時間を短縮するのに効果的だ。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..そして彼は立ち去った、再び爆音を轟かせながら。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼は消え失せた、地面に二度と足をつけることもないままに。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "爆発物を利用した ブラストジャンプ ができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "敏捷。600% ダメージ を与えるロケット弾を発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "敏捷。 600% ダメージを与える 小爆発範囲 の 熱線追尾式 ミサイルを発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "全爆発物 を爆発させる。爆発した ロケット弾 は ダメージ と 爆発半径 を 50% 増加させる。", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "失神。爆発物を仕掛ける。 Remote Detonator を使って起爆させ 1200% ダメージ を与える。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重量。失神。爆発するシャベルを敵めがけて振り回し 1200% ダメージ を与える。 ブラストジャンプ 使用中は クリティカル ストライク が発生する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "高速で ロケット弾を4発 発射し、武器の再装填 する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "高速で ロケット弾を10発 発射し、 武器の再装填 する。", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "ロケット: スピードこそ人生", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "ロケットとして25分以内に神聖のポータルに到達し通過する。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "ロケット: ポゴ", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "ロケットとして地面に触れずにブラストジャンプを連続10回する。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "砲兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "ロケット: 熟達", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "ロケットとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "レンジャー", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "ロケット: 偉大な師範", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "ロケットとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt new file mode 100644 index 0000000..c2b450e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "로켓", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "충격과 공포", + "MOFFEIN_ROCKET_BODY_LORE" : "정보: 로켓은 특별한 힘을 가지고 태어났습니다", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "로켓은 파괴적인 범위 피해를 입히는 높은 기동성을 지닌 폭발물 전문가 입니다.\r\n\r\n< ! > 블라스트 점프를 자주 하면 행성를 빠르게 돌아다니고 위험에서 벗어날 수 있습니다!\r\n\r\n< ! > 로켓런처는 적을 크게 밀칩니다. 이를 사용하여 적을 절벽으로 밀어버릴 수 있습니다.\r\n\r\n< ! > 원격 기폭 장치는 공중 적을 공격하는 데 유용하며 기동성에도 도움을 줍니다.\r\n\r\n< ! > 니트로 차지는 공격과 기동성 둘다 챙길 수 있습니다.\r\n\r\n< ! > 신속 무장을 사용하여 로켓런처의 긴 쿨타임을 초기화 시킬 수 있습니다.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..그리하여 그는 떠났다. 다시 폭발하면서.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 다시는 땅에 닿지 않으며.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "폭발", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "당신의 폭발이 블라스트 점프를 할 수 있게 해줍니다.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 로켓런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "민첩. 로켓을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM 런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "민첩. 적들을 추적하고 더작은 폭발반경을 가진 미사일을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "원격 기폭 장치", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "모든 폭발물을 터뜨립니다. 폭발한 로켓은 50%의 추가 피해와 폭발 반경을 얻습니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "니트로 차지", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "마비. 충전된 폭발물을 설치합니다. 원격 기폭 장치를 사용하여 1200% 피해를 입힙니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "폭격 질주", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "묵직. 마비. 적에게 폭탄봉을 휘둘러 1200% 피해를 입힙니다. 명중시 블라스트 점프 중 타격시 치명타를 일으킵니다.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "신속 무장", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "로켓 4발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "로켓스톰", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "로켓 10발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "로켓: 속도는 곧 나의 삶", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "로켓으로서, 25분 내로 천상의 포탈에 도달해서 진행하십시오.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "로켓: 포고", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "로켓으로서, 땅에 닿지 않고 블라스트 점프를 10연속으로 성공하십시오.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "폭격수", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "로켓: 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "로켓으로 몬순에서 게임을 깨거나 없애버리십시오.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "레인저", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "로켓: 그랜드 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "로켓으로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt new file mode 100644 index 0000000..daccaa1 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Explosivista", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Choque e Pavor", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: explosivista nasceu com um poder especial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "O Explosivista é um ágil especialista em explosivos que causa um devastador dano em área.\r\n\r\n< ! > Decolagem permite andar rapidamente pelo mapa e escapar de qualquer perigo!\r\n\r\n< ! > Seu Lança-Foguetes causa uma grande repulsão contra os inimigos. Use isso para jogar eles para fora do mapa.\r\n\r\n< ! > Detonador Remoto é útil contra inimigos voadores, e pode ser usado como um incremento para mobilidade.\r\n\r\n< ! > Carga de Nitro é ótimo tanto para causar dano em área quanto para mobilidade.\r\n\r\n< ! > Recarregamento Rápido pode ser usado para ignorar seu lento recarregamento do Lança-Foguetes.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, se lançando novamente.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, nunca mais tocando o chão.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Decolagem", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Seus explosivos podem ser usados para realizar um salto explosivo.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Lança-Foguetes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Ágil. Atire um foguete que causa 600% de dano. Máximo de 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Lançador SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Ágil. Dispare um míssil teleguiado com um raio de explosão menor que causa 600% de dano. Máximo de 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Detonador Remoto", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detone todos os explosivos. Foguetes detonados causam +50% de dano e possuem o raio de explosão aumentado.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Carga de Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Atordoante. Coloque uma carga de explosivo. Use o Detonador Remoto para explodir, causando 1.200% de dano.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombardeio", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Pesado. Atordoante. Balance sua pá explosiva contra um inimigo, causando 1.200% de dano. Realiza Acertos Críticos durante saltos explosivos.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Recarregamento Rápido", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidamente atire 4 foguetes, e então recarregue sua arma.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Tempestade de Foguetes", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidamente atire 10 foguetes, e então recarregue sua arma.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Explosivista: Sebo nas Canelas", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Como Explosivista, acesse e conclua o Portal Celestial em 25 minutos ou menos.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Explosivista: Pula Pula", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Como Explosivista, realize um salto explosivo 15 vezes seguidas sem tocar o chão.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardeiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Explosivista: Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Patrulheiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Explosivista: Grande Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt new file mode 100644 index 0000000..3544736 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракетомётчик", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок и трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Био: Ракетомётчик родился с особой силой", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракетомётчик — очень мобильный эксперт по взрывчатым веществам, который наносит разрушительный урон по площади.\r\n\r\n< ! > Часто совершайте взрывные прыжки, чтобы быстро перемещаться по карте и избегать опасностей!\r\n\r\n< ! > У вашей ракетницы сильное отбрасывание от врагов. Используйте это, чтобы сбить их с уступов.\r\n\r\n< ! > Дистанционный детонатор полезен для поражения летающих врагов, а также может использоваться для мобильности.\r\n\r\n< ! > Заряд нитро отлично подходит как для урона по области, так и для мобильности.\r\n\r\n< ! > Быструю перезарядку можно использовать, чтобы избежать длительной перезарядки ракетницы.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..и он ушел, отрываясь от земли снова.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...и он исчез, чтобы больше никогда не касаться земли.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Взлёт", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваша взрывчатка может быть использована для прыжков.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетница HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Подвижность. Выстреливает ракетой, которая наносит 600% урона. Может вместить до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Пусковая установка ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Подвижность. Выстреливает ракетой с тепловым наведением, обладающей меньшим радиусом взрыва и наносящей 600% урона. Может вместить до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Дистанционный детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Подрывает всю взрывчатку на карте. Взорванные ракеты получают 50% дополнительного урона и радиуса взрыва.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Заряд нитро", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Оглушение. Размещает заряд взрывчатого вещества. Используйте Дистанционный детонатор, чтобы подорвать его. Взрыв наносит 1200% урона.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Сапёрная лопата", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Пробивание. Оглушение. Ударьте взрывной лопатой по врагу, чтобы нанести 1200% урона. Наносит критические удары во время взрывного прыжка.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Шустрая перезарядка", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Быстро выстреливает ракетами (4), затем перезаряжает оружие.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетный шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Быстро выстреливает ракетами (10), затем перезаряжает оружие.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракетомётчик: скорость - это жизнь", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, достигните и пройдите через Божественный портал за 25 минут или меньше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракетомётчик: пого", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, прыгните с помощью взрыва 10 раз подряд, не касаясь земли.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракетомётчик: мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракетомётчик: великое мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt new file mode 100644 index 0000000..24a4136 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "火箭手", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "震撼与敬畏", + "MOFFEIN_ROCKET_BODY_LORE" : "简介:火箭手生来便有一种特殊的力量...", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "火箭手是一位高机动的爆破专家,可以造成毁灭性的区域打击。\r\n\r\n< ! >爆炸跳经常用于快速的横跨地图或逃离危险!\r\n\r\n< ! >你的火箭发射器对敌人有很强的冲击力,用这个把他们从岩架上敲下来。\r\n\r\n< ! >遥控引爆器对打击飞行中的敌人很有用,也可以用来辅助机动。\r\n\r\n< ! >硝基炸药在范围伤害与辅助机动方面均表现不俗。\r\n\r\n< ! >快速重装可用于跳过你那火箭发射器漫长的装弹时间。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...于是他离开了,再次弹射起飞。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...于是他消失了,不再触碰地面。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "发射!(走你!)", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "你的爆炸物可以用于爆炸跳。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4火箭发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "灵巧. 发射一枚火箭弹,造成600%伤害。最多可持有4枚。", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4地空导弹发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "灵巧。发射一枚热追踪导弹,造成600%伤害的较小范围爆炸。最多可持有4枚。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "遥控引爆器", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "引爆所有爆炸物。被引爆的飞弹获得额外50%的伤害与爆炸半径提升。\n(译者注:等效于1.5x)", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "硝基炸药", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "眩晕。扔出一个炸药包。使用遥控引爆器进行引爆并造成1200%伤害。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "轰炸行动(舞铲阶级)", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重型。眩晕。将爆破铲挥向一名敌人,造成1200%伤害。若触发爆炸跳则造成暴击。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "快速重装", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "立即发射4枚火箭弹, 随后重装填你的武器.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "火箭风暴", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "立即发射10枚火箭弹, 随后重装填你的武器.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "火箭手:速度就是生命", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "作为火箭手,在25分钟或更短的时间内到达并穿过天界传送门。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "火箭手:弹簧跳(阶梯计划)", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "作为火箭手,在不触地的前提下连续爆炸跳10次。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "庞巴迪", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "火箭手:精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "作为火箭手,在季风难度下通关游戏或抹除自己。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "游骑兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "火箭手:大师精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "作为火箭手,在台风难度或日食模式下通关游戏或抹除自己。\n(台风难度需要模组Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt new file mode 100644 index 0000000..efb9dec --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt @@ -0,0 +1,67 @@ + +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Tireur d'élite", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Œil vigilant", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..Et donc ils sont partis, le son résonnant encore dans des oreilles de sourd.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..Et donc ils ont disparu, manqués de personne.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Canarde", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Tire un coup perçant pour 430% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recharge", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recharge votre arme.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marque", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Tire un clip de 5 tirs perçants pour 360% dégâts.\nAprès, recharge et réduit votre temps de rechargement de votre Observateur si temporisé correctement.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Lourd Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Tire un Mortier projectile pour 540% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Visée Stable", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Active votre viseur et charge votre arme pour faire jusqu'à 3x dégâts. Peut viser Points faibles si chargé complètement.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entraînement au combat", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Devenez invisible. Roulez sur une courte distance et recharge votre arme.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entraînement militaire", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Étourdissant. Sauter en arrière dans les airs et recharge votre arme.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observateur: RETOUR D'INFORMATIONS", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 50% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observateur: SURCHARGE", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 100% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observateur: Perturber", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Étourdissant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x100% de dégâts.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observateur:Éruption ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Électrocutant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x200% de dégâts.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SurchargeLe surplus de de compétence secondaire vous permet de charger plus loin que la charge complète pour encore plus de dégâts.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Point FaibleSections des ennemis qui sont identifiées comme contenant des Points Faibles. Frapper un Point Faible ajoute 50% de dégâts à l'attaque lancée.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnnaliséRéduit la vitesse de déplacement de 40% et réduit l'armure de 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortierUn projectile explosif qui gagne unrayon d'explosion supllémentaire avec la distance traversée.", + + "SNIPERCLASSIC_DESCRIPTION" : "Le Tireur d'élite est un survivant de longue portée qui travaille avec son drone Observateur pour infliger des dégâts massifs aux cibles de très loin.\r\n\r\n< ! > Canarde doit être rechargée après chaque coup. Apprends à le faire au bon moment pour maximiser vos dégâts!\r\n\r\n< ! > La vitesse d'attaque augmente la taille de la fenêtre de recharge parfaite du tireur d'élite et diminue le temps de recharge de votre Observateur.\r\n\r\n< ! > Utilisez Entraînement Militaire pour échapper aux ennemis tout en chargeant Visée Stable.\r\n\r\n< ! > Visée Stable combinée avec Observateur: RETOUR D'INFORMATIONS et une recharge parfaite de Canarde peut décimer des foules d'ennemis!", + + "SNIPERCLASSIC_BODY_LORE" : "biographie: Le Tireur d'élite était né avec un pouvoir spécial il était plus fort que tout ses équipiers à l'UES Contact Light. Il a servit dans le Risk of Rain militaire en combattant Providence et sa bataille finale contre Providence ils étaient en train de se battre et Providence l'as basculé du côté obscur et le Tireur d'élite s'est retourné contre HAN-D et l'as tué l'empêchant d'être dans la suite. Il a tué son propre Observateur dans la batialle c'est pourquoi il n'était pas présen. S'il vous plaît arrêter de me Ping c'est pour ça, c'est tout. Aussi les capes sont super biens niques-toi space_cowboy226 tout le monde sait que tu es un pédé voleur d'objets rouges\n\nAime: Viser, être un dur à cuire (style Gearbox), pieds-de-biches, Le Faucheur (de deadbolt), tuer, la mort, dubstep, les saltos arrières, clé de chrominance de rasoir, chaudes chasseresses avec de gros seins qui s'habillent comme des prostituées, leurres, La Faucheuse (de la vraie vie), railguns, capes (le type cool pas le type gay)\n\ndislikes: drones Observateurs, feufollets, les élites frénétiques, le policier de L'UES niques-toi le policier arrêtes de montrer à tout le monde mes historiques de deviantart sale merde, Mithrix, les plantes de bureau, space_cowboy226 (mega pédé du cul), la pluie, la vie, le capitaine, les vers surchargés\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Opérateur", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expédition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Maîtrise", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Mousoun.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Maîtrise", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Grande Maîtrise", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Typhon ou Éclipse.\n(La difficulté Typhon requiert Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Grande Maîtrise", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Découvert", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Réparez un drone d'équipement avec un Scanner Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Découvert" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt new file mode 100644 index 0000000..4d2872e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлиный глаз", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..и они ушли, со звоном в оглохших ушах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и они исчезли, никем не замеченные.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперский огонь", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Выстреливает пронзающей пулей, нанося 430% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезарядка", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряжает оружие.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Метка", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Выстреливает 5 пронзающих пуль из обоймы, нанося 360% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, время перезарядки Наводчика снижается.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Большая отдача", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Выстреливает разрывным снарядом, нанося 540% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Прицельный выстрел", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активирует прицел и заряжает оружие, получая вплоть до 3х-кратного увеличения урона. При достижении полного заряде, Снайпер получает возможность попадать в слабые точки врагов.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Боевая подготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Становится невидимым. Совершает кувырок на короткую дистанцию и перезаряжает оружие.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Военная подготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Оглушение. Совершает прыжок назад и перезаряжает оружие.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Наводчик: СКАНИРОВАНИЕ", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Анализирует цель, затем наносит ей не менее 1000% урона. Бьёт ближайших врагов током, нанося им 50% ОБЩЕГО урона. После этого, Наводчик отправляется на перезарядку.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Наводчик: ПЕРЕГРУЗКА", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Анализирует цель, затем наносит не менее 1000% урона. Бьёт ближайших врагов током, нанося им 100% ОБЩЕГО урона. После этого, eНаводчик отправляется на перезарядку/style>.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Наводчик: ДИВЕРСИЯ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Оглушение. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x100% урона.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Наводчик: ВСПЫШКА ЯРОСТИ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Разряд. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x200% урона", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ПерегрузкаКаждый заряд дополнительного навыка позволяет заряжать оружие сверх предела, добиваясь большего множителя урона.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Слабая точкаЧасти тел врагов отмечены, как слабые точки. Попадание в слабую точку увеличивает наносимый урон на 50%.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "АнализСнижает скорость передвижения проанализированных врагов на 40%, а броню - на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВзрывающийся снаряд, радиус взрыва которого увеличивается вместе с пройденной им дистанцией.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - дальнобойный Выживший, работающий в паре со своим дроном Наводчиком, чтобы наносить большой разовый урон на расстоянии.\r\n\r\n< ! > Его оружие перезаряжается после каждого выстрела. Учитесь правильно подбирать момент для увеличения своего урона!\r\n\r\n< ! > Вместе со скоростью атаки, увеличивается и окно идеальной перезарядки, попадание в которое даёт различные преимущества.\r\n\r\n< ! > Используйте Военную подготовку для побега от врагов, одновременно подготавливая Прицельный выстрел.\r\n\r\n< ! > С навыками Наводчика и идеальной перезарядкой, вы готовы уничтожать многотысячные толпы врагов!", + + "SNIPERCLASSIC_BODY_LORE" : "Биография: Снайпер был рожден с особыми силами он был сильнее всех свои товарищей на ues свет контакта. он служил в военном боевом промысле "risk of rain" и в последней битве против providence они бились и providence обратил его во тьму и снайпер обратился против HAN-D и убил его именно поэтому его нет во второй части. он убил даже свой дрон наводчик во время битвы поэтому его тоже нет пожалуйста перестаньте писать мне и спрашивать почему вот почему. а ещё плащи это круто пошёл нахуй space_cowboy226 все знают что ты пиздишь красные предметы\n\nобожает: стрелять, быть бЕзУмНыМ (в стиле gearbox), ломы, Жнеца (из deadbolt), убивать, смерть, дабстеп, кувырки, хромакей razor, горячих охотниц с большими сиськами которые одеваются как шлюхи, обманки, Жнеца (из реальной жизни), рельсотроны, плащи (которые крутые, а не гейские)\n\nненавидит: дронов наводчиков, виспов, пламенных элитов, защитника из ues пошёл нахуй защитник перестань показывать всем мою историю из deviantart ты кусок говна, митрикса, настольные растения, space_cowboy226 (конченный ублюдок), дождь, жизнь, капитана, перегружающих червей\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативник", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Экспедиция", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: мастерство", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: мастерство", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: высшее мастерство", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: высшее мастерство", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Обнаружен", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Почините инженерный дрон с помощью Радара-сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Обнаружен" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt new file mode 100644 index 0000000..ea10e90 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлине око", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "...і вони пішли, звук все ще дзвенів у глухих вухах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і вони були стерті, загублені ніким.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперська гвинтівка", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Стріляє вистрілом, що пробиває наскрізь всіх ворогів та завдає 430% шкоди.\nПісля пострілу виконується активна перезарядка що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезаряджання", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряджає вашу зброю.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Карабін", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Має магазин в 5 набоїв, що пробивають всіх ворогів наскрізь та завдають 360% шкоди.\nПісля використання всього магазину виконується активна перезарядка, що скорочує час перезаряджання Спотера, при правильній перезарядці.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Солідний калібр", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Стріляйте снарядом мортири, що завдає 540% шкоди.\nПісля пострілу виконується активна перезарядка, що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Непохитне прицілювання", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активує ваш приціл та заряджає вашу зброю до 3x шкоди. Може позначати вразливі місця при повному заряді.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Бойова підготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Станьте невидимим. Виконує перекид на невелику та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Військова підготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Приголомшує. Виконує сальто назад в повітря та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Спотер: ЗВОРОТНІЙ ЗВ'ЯЗОК", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 50% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Спотер: ПЕРЕВАНТАЖЕННЯ", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 100% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Спотер: РОЗВОРОТ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Приголомшує. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x100% шкоди.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Спотер: СПАЛАХ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Електрошок. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x200% шкоди.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "НадзарядДодатковий заряд другорядної здібності дозволяє заряджати за межами повного заряду для ще більшої шкоди.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Вразливі місцяДеякі частини ворогів визначені як вразливі місця. Вистріл по вразливим місцям завдає на 50% більше шкоди.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "СкануванняЗменшує швидкість пересування на 40% та понижує броню на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВибуховий снаряд, що отримує більший радіус вибуху з дистанцією яку він пролетів.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - вцілілий дальнього бою, що працює з дроном Спотером, щоб завдавати масивної шкоди цілям здалеку.\r\n\r\n< ! > Снайперська гвинтівка має бути перезаряджена після кожного вистрілу. Вчіться вміло перезаряджати, щоб мати найбільшу шкоду!\r\n\r\n< ! > Швидкість атаки збільшує розмір вікна для ідеальної перезарядки та прискорює перезаряджання Спотера.\r\n\r\n< ! > Використовуйте Воєнне тренування, щоб втікти від ворогів, поки заряджається Стійкий приціл.\r\n\r\n< ! > Стійкий приціл в комбінації з Спотером: ЗВОРОТНІЙ ЗВ'ЯЗОК та ідеальною перезарядкою розносять купу ворогів!", + + "SNIPERCLASSIC_BODY_LORE" : "Біографія: Снайпер народився з особливою силою, він був сильніше, ніж всі інші члени екіпажу на UES \"Contact Light\". Служив у військовій частині бойового забезпечення Risk of Rain і в останній битві вони билися проти Провидця і Провидець перетворив його на темряву і Снайпер обернувся проти HAN-D і вбив його, запобігаючи його присутності в сиквелі. Він вбив свого власного Спотера в бою, що і чому це, чому не тут, будь-ласка перестаньте питати мене, чому це так. А ще накидки - це круто, йди до біса space_cowboy226 всі знають, що ти тирящий всі червоні предмети педик.\n\nЛюбить: Снайперство, бути крутим (стиль gearbox), ломики, Жнеця (з deadbolt), вбивати, смерть, дабстеп, сальто назад, razor chroma key, гарячу Мисливицю з великими цицьками, яка вдягається як шльондра, приманки, Жнеця (з реального життя), рельсотрони, накидки (крутий тип накидок, не гейський)\n\nНе любить: Спотера, вогників, несамовитих еліт, Виконавця з UES, йди нахуй Виконавець, харе показувати всім мою історію з deviantart, ти кусок лайна, Мітрікс, настільні рослини, space_cowboy226 (мега дупоголовий педик), дощ, життя, Капітана, громових зміїв\n\n@risk_of_rainin_blood\n\n(Не бийте мене, я просто переклав як було в оригіналі ;-;)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативний", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Експедиція", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Майстерність", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Мусон.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Майстерність", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Велична майстерність", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Велична майстерність", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Майже Спотер", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Відремонтуйте Дрона Спорядження за допомогою Радарного Сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Майже Спотер", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt new file mode 100644 index 0000000..d338819 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Scharfschütze", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Adlerauge", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..und so ging er, mit Klingeln in seinen tauben Ohren.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..und so verschwand er, von niemandem vermisst.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Feuere einen durchdringenden Schuss, der 430% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Nachladen", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Lade deine Waffe nach.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Markierung", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Feuere 5 durchdringende Schüsse, die jeweils 360% Schaden anrichten.\nFolglich kannst du die Abklingzeit des Spotters kürzen, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Granatwerfer", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Feuere eine Granate, die 540% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Zielsicher", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Aktiviere Dein Fadenkreuz und lade Deine Waffe für bis zu 3x Schaden auf. Kann Schwachstellen nur bei voller ladung treffen.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Kampftraining", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Werde unsichtbar. Rolle eine kurze Strecke und lade deine Waffe nach.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Militärausbildung", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Betäubend. Mach einen Rückwärtssalto und lade deine Waffe nach.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: RÜCKMELDUNG", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 50% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: ÜBERLADUNG", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 100% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: UNTERBRECHUNG", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Betäubend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x100% Schaden an.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: AUSBRUCH", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Schockend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x200% Schaden an.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ÜberladungExtra Sekundär stacks erlauben dir über die normale ladung hinaus zu gehen um nochmehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Swachpunktemanche stellen an Gegnern sind Swachpunkte. Treffe ein Swachpunkte um 50% mehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalysiertVerringert Bewegungsgeschwindikeit um 40% und Rüstung um 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "GranateEin explosives Projektil. Hat einen größeren Radius, je weiter es fliegt.", + + "SNIPERCLASSIC_DESCRIPTION" : "Der Scharfschütze nutzt seinen Spotter, um Gegner aus der Entfernung zu dezimieren.\r\n\r\n< ! > Snipe muss nach jedem Schuss nachgeladen werden. Verinnerliche das Timing, um deinen Schaden zu maximieren!\r\n\r\n< ! > Angriffsgeschwindigkeit vergrößert die perfekte Zone beim Nachladen und beschleunigt das Aufladen des Spotters.\r\n\r\n< ! > Nutze Militärausbildung um Gegnern auszuweichen, während du Zielsicher auflädst.\r\n\r\n< ! > Zielsicher, zusammen mit Spotter: RÜCKMELDUNG und einem perfekt nachgeladenen Snipe kann Wellen von Gegnern ausschalten!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper wurde mit einer einzigartigen fähigkeit geboren er war stärker als all seine kameraden auf der ues contact light. er hat im kampf gegen providence geholfen und im letzten kampf gegen providence haben sie gekämpft und providence hat ihn auf die dunkle seite gebracht und sniper fiel HAN-D in den rücken und hat ihn umgebracht weshalb er nicht im sequel ist. er hat seinen eigenen spotter getötet und deswegen ist sie nicht hier bitte hört auf mich zu PM'n und zu fragen warum denn das ist der grund. und capes sind cool fick dich space_cowboy226 jeder weiß dass du ein rotes-item stehlender faggot bist\n\nmag: snipen, cool sein (gearbox style), brecheisen, den reaper (from deadbolt), töten, tod, dubstep, saltos, razor chroma key, heiße jägerinnen mit großen titten die es mögen sich wie schlampen anzuziehen, köder, den reaper (im echten leben), railguns, capes (die coolen capes nicht die schwulen capes)\n\nmag nicht: spotter, irrlichter, rasende elites, den vollstrecker von der ues fick dick vollstrecker hör auf jedem meine deviantart logs zu zeifen du stück scheiße, mithrix, tischpflanzen, space_cowboy226 (mega arsch-faggot), regen, leben, den captain, überladene würmer UND DEEZ NUTS WITZE\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativ", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Meisterung", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Scharfschütze: gewinne das Spiel oder lösche dich auf Monsoon aus.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Meisterung", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Grandiose Meisterung", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Schwarfschütze: gewinne das Spiel oder lösche dich auf Typhoon oder Eclipse aus.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Grandiose Meisterung", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Entdeckt", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repariere eine Ausrüstungsdrone mit einem Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Entdeckt" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt new file mode 100644 index 0000000..7cf046f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Eagle Eye", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..and so they left, the sound still ringing in deaf ears.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so they vanished, missed by no one.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Fire a piercing shot for 430% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Reload", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Reload your weapon.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Fire a clip of 5 piercing shots for 360% damage.\nAfterwards, reload and reduce your Spotter cooldown if timed correctly.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Fire a Mortar projectile for 540% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activate your scope and charge your weapon for up to 3x damage. Can target Weak Points at full charge.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Become invisible. Roll a short distance and reload your weapon.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Stunning. Backflip into the air and reload your weapon.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 50% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 100% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Stunning. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x100% damage.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Shocking. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x200% damage.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "OverchargeExtra secondary stocks allow you to charge beyond full charge for even more damage.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Weak PointSections of enemies are identified as containing Weak Points. Hitting a Weak Point deals 50% more damage.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalyzedReduce movement speed by 40% and reduce armor by 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarAn explosive projectile that gains extra blast radius with distance traveled.", + + "SNIPERCLASSIC_DESCRIPTION" : "The Sniper is a long-ranged survivor who works with his Spotter drone to deal massive damage to targets from afar.\r\n\r\n< ! > Snipe must be reloaded after every shot. Learn the timing to maximize your damage output!\r\n\r\n< ! > Attack speed increases the size of Snipe's perfect reload window and boosts the recharge rate of your Spotter.\r\n\r\n< ! > Use Military Training to escape from enemies while charging Steady Aim.\r\n\r\n< ! > Steady Aim combined with Spotter: FEEDBACK and a perfectly reloaded Snipe can wipe out crowds of enemies!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper was born with a special power he was stronger than all his crewmates at the ues contact light. he served in the risk of rain military fighting providence and in the final battel against providence they were fighting and providence turned him to the darkness and sniper turned against HAN-D and kill him preventing him from being in the sequel. he killed his own spotter drone in the battle which is why it isn't here please stop PMing asking me why that's why. also capes are cool fuck you space_cowboy226 everyone knows youre a red item stealing faggot\n\nlikes: snipin, bein badass (gearbox style), crowbars, the reaper (from deadbolt), killing, death, dubstep, backflips, razor chroma key, hot huntresses with big boobys who dress like sluts, decoys, the reaper (from real life), railguns, capes (the cool kind not the gay kind)\n\ndislikes: spotter drones, wisps, frenzied elites, the enforcer from ues fuck you enforcer stop showin everyone my deviantart logs you peace of shit, mithrix, desk plants, space_cowboy226 (mega ass-faggot), rain, life, the captain, overloading worms\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operative", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Mastery", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Monsoon.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Mastery", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grand Mastery", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grand Mastery", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Spotted", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repair an Equipment Drone with a Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Spotted" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt new file mode 100644 index 0000000..811d3c2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Francotirador", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Ojos de águila", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..y se marcharon, con sonido todavía pitando en oídos sordos.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..y desaparecieron, recordados por nadie.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Apuntar", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispara una bala penetrante por 430% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recargar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarga tu arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marcar", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispara un cargador de 5 balas penetrantes por 360% de daño.\nDespués, recarga y reduce el tiempo de recarga de tu Dron si se hace en el momento preciso.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Impacto fuerte", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispara un proyectil mortar por 540% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Puntería firme", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activa tu mira y carga tu arma hasta un 3x de daño. Puede golpear puntos débiles con la carga llena.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entrenamiento de combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Vuélvete invisible. Rueda una corta distancia y recarga tu arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entrenamiento militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Aturde. Salta hacia atrás al aire y recarga tu arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Reconocimiento: INFORME", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 50% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Reconocimiento: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 100% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Reconocimiento: INTERRUPCIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Aturde. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x100% de daño.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Reconocimiento: DETONACIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Descarga. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x200% de daño", + + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Punto débilCapacidad para ver los puntos débiles de algunos grupos de enemigos. Golpear en un punto débil hace un 50% más de daño.", + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaLas cargas secundarias addicionales te permiten cargar pasado el límite para obtener más daño.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalizadoReduce velocidad de movimiento un 40% y reduce la armadura en 30 puntos.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarProyectil explosivo que aumenta su radio de explosión con la distancia viajada.", + + "SNIPERCLASSIC_DESCRIPTION" : "El Francotirador es un superviviente de largo alcance que trabaja con su dron de reconocimiento para infligir daños masivos a objetivos lejanos.\r\n\r\n< ! > Apuntar tiene que ser recargado después de cada disparo. Aprende a hacerlo en el momento indicado para maximizar tus daños!\r\n\r\n< ! > La velocidad de ataque alarga el momento de la recarga perfecta de Apuntar y acelera la recarga de tu dron.\r\n\r\n< ! > Usa entrenamiento militar para escapar de enemigos mientras que cargas Puntería firme.\r\n\r\n< ! > Puntería firme combinado con Reconocimiento: INFORME y una recarga perfecta puede eliminar a grandes grupos de enemigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: fraco nacio con un poder especial era mas fuerte que todos sus compañeros en el ues contact light. sirvio en el risk of rain militar peleando providencia y en la ultima bataya contra providencia estaban peleando y providencia lo convirtio a la oscuridad y franco traiciono a HAN-D matandole evitando que estuviese en la secuela. el mato su propio drone de reconocimiento en la batalla y eso es por que eso no esta aqui porfavor parar de enviarme mensajes preguntandome por que eso es por que. aparte las capas molan que te den cowboy_espacial226 todo el mundo sabe que eres un maricon roba objetos rojos.\n\ngustos: francotirar, ser molon (estilo gearbox), palancas, la parca (de deadbolt), matar, muerte, dubstep, piruetas, colores chroma razor, cazadoras calientes con tetas grandes que visten como putas, señuelos, la parca (de la vida real), cañones de rail, capas (las que molan no las que son gay)\n\nodios: drones de reconocimiento, fuegos fautos, elites alocados, el agente del ues que te den agente para de enseñar a todos mi historial de deviantart tu trazo de mierda, mithrix, plantas de escritorio, cowboy_espacial226 (super maricon del culo), lluvia, vida, el capitan, gusanos galvanicos\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedición", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Maestría", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Monzón.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Maestría", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Gran Maestría", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Tifón o Eclípse.\n(La dificultad Tifón requiere Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Gran Maestría", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Descubierto", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repara un Dron de equipamiento con un Escáner de Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Descubierto" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt new file mode 100644 index 0000000..3970940 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "スナイパー", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鷹の目", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..そして彼らは去った、遥か彼方で木霊する残響音とともに。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼らは姿を消した、誰も懐かしむ人もなく。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430% ダメージ を与える貫通弾を放つ。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の射撃に 1.5倍 の追加ダメージを与える。", + + "SNIPERCLASSIC_RELOAD_NAME" : "リロード", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "武器のリロードを行う。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "5発 の貫通弾を放ち、 360% ダメージ を与える。5発 目の発射後に リロード が伴う。\n最適なタイミングのリロード により、 Spotterのクールダウンを減少させる 。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "爆発弾 を放ち、範囲内の敵に 540% ダメージ を与える。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の爆発が 1.5倍 の追加ダメージを得る。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "スコープを覗き、武器に チャージ を行う事で、最大で 3倍のダメージ を与える。 最大チャージ 時に 急所 への狙撃が可能になる。", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "前方へ前転 して、一時的な 透明 状態となる。使用時に武器が リロード される。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "失神。 後方へ宙返り する。使用時に武器が リロード される。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 50% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 100% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "失神。7秒の間、敵を 分析 する。付近の敵を混乱 状態にさせて 7x100% ダメージを与える。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "衝撃。 7秒の間、敵を 分析 する。その後、周囲の敵の注意を 分散 させて 7x200% ダメージを与える。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "オーバーチャージ セカンダリースキルに追加ストック があるとフルチャージ以上のチャージが可能となり、敵に更に大きなダメージを与える事ができる。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "急所一部の敵には 急所 が存在する。 急所 への狙撃は 50% ダメージ が増加する。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "分析移動速度を 40% 低下させ、装甲を 30 低下させる。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "爆発弾狙撃対象との射程距離に応じた 追加の爆発範囲 を得る爆発物。", + + "SNIPERCLASSIC_DESCRIPTION" : "スナイパーはSpotterドローンと協力して、遠距離から標的に大ダメージを与える長距離型のサバイバーだ。\r\n\r\n< ! > Snipe は撃つたびにリロードが行われる。 最適なタイミングを掴んで最大限のダメージを叩き出そう!\r\n\r\n< ! > 攻撃速度によってスナイプ時の完璧なリロードのサイズが拡大され、Spotterのリチャージ速度も向上する。\r\n\r\n< ! > Steady Aimをチャージしつつ、Military Trainingを使用して敵から逃げよう。\r\n\r\n< ! > Steady Aim と Spotter: FEEDBACK と 完璧なリロードによるスナイプ を組み合わせて敵の群れを一掃することも可能だ!", + + "SNIPERCLASSIC_BODY_LORE" : "略歴: スナイパーは特別な力を持って生まれていた。彼らはコンタクト ライトのUESクルー達の誰よりも強かった。Risk Of Rain軍としてプロビデンスと戦い、その最後の戦いでプロビデンスは彼らを闇へと転じさせた結果、スナイパーはHAN-Dに反旗を翻し彼を殺す事となってしまった。彼は戦闘を行う中で自身のSpotterドローンを殺した、それがこの場に姿がない理由である。…後生だから私へその理由を尋ねるのだけはやめて欲しい。そして、マントだけがカッコいいクソ野郎 space_cowboy226 お前が赤いアイテムを取っていく奴なのは誰もが周知の事実だ。\n\n好きなもの: 射撃、bein badass (ギアボックス スタイル)、バール、死神 (deadboltより)、殺すこと、死ぬこと、ダブステップ、宙返り、クロマキー・レーザー、娼婦のような格好をした巨乳でセクシーなハントレス、デコイ、死神 (現実のやつ)、レールガン、マント (ゲイ向けではなくカッコいい方)\n\n嫌いなもの: Spotterドローン、ウィスプ達、Frenzied級のエリートモブ(黄)、UESのエンフォーサー クソ野郎エンフォーサーめdeviantARTの履歴を皆に見せるのをやめろよ平和ボケ野郎、ミスリクス、卓上植物、space_cowboy226 (クソ野郎)、雨、人生、キャプテン、オーバーローディング ワーム\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "オペレーター", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "探検隊", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 熟達", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 熟達", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 偉大な師範", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 偉大な師範", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "見つけた", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "レーダー スキャナーを利用して装備ドローンを修理する", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "見つけた" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt new file mode 100644 index 0000000..1f564cc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "스나이퍼", + "SNIPERCLASSIC_BODY_SUBTITLE" : "매의 눈", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "그리하여 그들은 떠났다. 여전히 멀어버린 귀에 울리는 소리와 함께.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 아무도 그리워 하는 사람 없이.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "저격", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430%의 피해를 입히는 관통 탄환을 발사합니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 사격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_RELOAD_NAME" : "재장전", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "무기를 재장전합니다.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "마크", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "최대 5발의 관통 탄환을 발사하여 360%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 정찰기의 쿨타임을 감소시킵니다.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "폭발탄", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "폭발탄을 발사하여 540%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 포격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "부동 조준", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "조준경을 활성화하고 무기를 충전하여 최대 3x의 피해를 입힙니다. 최대 충전 시 급소를 타격할 수 있습니다.", + + "SNIPERCLASSIC_UTILITY_NAME" : "전술 훈련", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "전방으로 구르며 짧은 시간 동안 보이지 않는 상태가 됩니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "군사 훈련", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "기절. 뒤로 공중제비를 돕니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "정찰기: 분석", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 50%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "정찰기: 과부하", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 100%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "정찰기: 붕괴", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "기절. 적을 7초간 분석합니다. 이후 7x100%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "정찰기: 폭발", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "충격. 적을 7초간 분석합니다. 이후 7x200%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "과충전여분의 보조 공격 스택 만큼 최대 충전 이상으로 충전하여 더 많은 피해를 입힐 수 있게 합니다.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "급소적들 중 일부에서 급소를 찾아낼 수 있습니다. 급소를 타격하면 50% 많은 피해를 입힐 수 있습니다.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "분석대상 이동속도 40% 감소 및 방어력 30 감소", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "폭발탄투사체가 날아간 거리에 따라 추가 폭발 반경을 얻는 폭발성 발사체입니다.", + + "SNIPERCLASSIC_DESCRIPTION" : "스나이퍼는 그의 정찰 드론과 함께 먼 곳의 목표물에 엄청난 피해를 입히는 강력한 장거리 생존자 입니다.\r\n\r\n< ! > 스나이퍼는 사격 후 무조건 재장전을 해야 합니다. 피해량을 최대로 올릴 수 있는 장전 타이밍을 배우세요!\r\n\r\n< ! > 공격속도 옵션은 스나이퍼의 완벽한 재장전 게이지 크기를 증가시키고 정찰기의 충전을 향상시킵니다.\r\n\r\n< ! > 정밀 조준을 사용하는 동안 공격받는다면 군사 훈련 유틸리티 스킬을 사용해 적에게서 탈출하세요.\r\n\r\n< ! > 완벽한 재장전 성공 후 정밀 조준과 정찰기: 분석 스킬을 동시에 활용한다면 스나이퍼는 많은 적들을 한꺼번에 소탕할 수 있습니다!", + + "SNIPERCLASSIC_BODY_LORE" : "정보: 스나이퍼는 특별한 힘을 가지고 태어났습니다. 그는 ues 컨택트 라이트에 있는 다른 모든 동료들보다 더욱 강했습니다. 그는 프로비던스와의 전투에 참여했고, 프로비던스와의 마지막 전투에서 그들은 그를 어둠속으로 몰아넣었고, 스나이퍼는 HAN-D를 등지고 그를 죽여서 후속작에 나오지 못하게 했습니다. 그는 전투에서 자신의 정찰기 드론을 죽이고 말았고, 그래서 이 후속작에 등장하지 않은 것입니다. 제발 부탁인데 왜냐고 묻지 말아주세요. 망토만 멋있는 거지같은 우주_카우보이226. 모두가 당신의 빨간 아이템이 게이지를 훔치는 걸 알고 있잖아요.\n\n좋아하는 것: 스니핀(저격용 고글), bein badass (기어박스 스타일), 쇠지렛대, 수확꾼의 낫, 죽이는 것, 죽는 것, 덥스텝, 공중제비, 크로마키 면도기, 존내 큰 빵댕이를 가진 헌트리스의 타이즈, 미끼, 낫 (현실에서), 레일건 (레일거너 죽어), 망토 (게이같은 망토가 아닌 멋진 것으로)\n\n싫어하는 것: 정찰 드론, 위습, 지랄하는 엘리트몹들, 엿 먹어라 ues의 엔포서. 내 일탈 예술이 너에게 똥의 평화를 기록한다는 걸 보여주는 엔포서. 그만하고 엿 먹어. 이 부끄러운 모습이 모두에게 보여지잖아, 미스릭스, 탁상용 식물, 우주_카우보이226 (개같은놈), 비, 인생, 선장새끼, 과전화 웜\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "첩보원", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "탐험대", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 마스터", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 몬순에서 게임을 깨거나 없애버리세요.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 마스터", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 그랜드 마스터", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 그랜드 마스터", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "정찰기", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "레이더 스캐너로 장비 드론을 수리하세요.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "정찰기" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt new file mode 100644 index 0000000..f7e7879 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Olho de Águia", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "... e assim eles se foram, ignorando o zumbido que continuava a ecoar.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim eles desapareceram, sem ao menos serem lembrados.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Tiro de Fuzil", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispare um tiro perfurante, causando 430% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recarregar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarregue sua arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Tiro Semi-Automático", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispare um clipe de 5 tiros perfurantes, causando 360% de dano.\nEm seguida, recarregue e reduza o tempo de recarga do seu Observador se feito no tempo correto.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Tiro de Impacto", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispare um projétil de Morteiro, causando 540% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Mira Estável", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Ative sua mira e carregue sua arma até um total de 3x o dano. Carga total destaca Pontos Fracos nos inimigos.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Treinamento de Combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Torne-se invisível. Role uma distância curta e recarregue sua arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Treinamento Militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Atordoante. Realize um salto para trás no ar e recarregue sua arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observador: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 50% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observador: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 100% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observador: INTERRUPÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Atordoante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x100% de dano.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observador: DETONAÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Eletrizante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x200% de dano.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaAções secundárias extras permitem carregar além da recarga total para causar ainda mais dano.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Ponto FracoPartes dos inimigos são identificadas como Pontos Fracos. Acertar um Ponto Fraco causa 50% a mais de dano.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalisarReduz a velocidade de movimento em 40% e reduz a armadura em 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MorteiroUm projétil explosivo que ganha raio de explosão de acordo com a distância percorrida.", + + "SNIPERCLASSIC_DESCRIPTION" : "O Sniper é um sobrevivente de longo alcance que trabalha juntamente com seu drone Observador para causar dano massivo em alvos distantes.\r\n\r\n< ! > Tiro de Fuzil deve ser recarregado após cada disparo. Maneje o tempo para maximiar seu dano!\r\n\r\n< ! > A velocidade de ataque aumenta o tamanho da janela de recarga perfeita do Tiro de Fuzil e impulsiona a taxa de recarga do seu Observador.\r\n\r\n< ! > Use o Treinamento Militar para fugir de inimigos enquanto carrega Mira Estável.\r\n\r\n< ! > Mira Estável combinado com Observador: FEEDBACK e um Tiro de Fuzil perfeitamente carregado podem devastar grupos de inimigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: Sniper nasceu com um poder especial, ele era mais forte que seus companheiros de tripulação na UES Contact Light. Ele serviu na província militar Risk of Rain e na batalha final contra Providência, até que Providência o afundou em trevas. No meio da batalha, ele foi morto pelo seu próprio drone Observador, e não me pergunte o porque. Além disso, capas são maneiras, dane-se você space_cowboy226, todo mundo sabe que você rouba todos os itens raros seu idiota\n\ngosta de: atirar, ser maneiro (no estilo gearbox), Pés-de-Cabra, o Ceifador (do jogo deadbolt), matar, morte, dubstep, cambalhotas, chroma key da razer, uma caçadora gostosa que se veste de forma inapropriada, chamarizes, o ceifador (agora da vida real), armas de raio, capas (do jeito descolado, não do frouxo)\n\nnão gosta: drones obsevadores, espíritos, elites poderosos, o Enforcer da UES -é isso mesmo executor vai se ferrar e pare de aparecer no meu deviantart seu merda-, Mithrix, plantinhas de escritório, space_cowboy226 (o maior idiota aí), chuva, vida, o Capitão, Vermes Sobrecarregados\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedição", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Domínio", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Monção.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Domínio", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grande Domínio", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grande Domínio", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Na Mira", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repare um Drone de Equipamento com um Radar Escaneador.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Na Mira" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt new file mode 100644 index 0000000..ad391ea --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "狙击手", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鹰眼", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..于是他们离开了,仍然充耳不闻。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..于是他们消失了,没有人记得他们。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "狙击", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "射出一发穿透子弹造成430%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_RELOAD_NAME" : "重新装填", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "给你的武器换子弹。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "标记", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "从弹夹中射出5发穿透子弹造成360%的伤害。\n如果在正确的时机重新装填则会减少你侦察无人机的冷却时间。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "硬着陆", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "射出一枚迫击炮弹造成540%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "瞄准射击", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "使用瞄准镜并充能武器以造成3x伤害。完全充能后可发现目标的弱点。", + + "SNIPERCLASSIC_UTILITY_NAME" : "战斗训练", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "获得隐身状态。翻滚一小段距离并重新装填你的武器。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "军事训练", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "后空翻(草!走!忽略!)并重新装填你的武器。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "侦察无人机:反馈", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成50%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "侦察无人机:超载", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成100%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "侦察无人机:干扰", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x100%的伤害。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "侦察无人机:爆发", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x200%的伤害。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "超载额外的次要技能使用次数能让你完成充能后再次充能以造成更多伤害。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "弱点每个敌人都有其弱点。攻击弱点以造成50%额外伤害。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "已分析降低移动速度40%并减少30护甲。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "迫击炮弹一种爆炸性射弹,可以获得额外的爆炸半径与射击距离。", + + "SNIPERCLASSIC_DESCRIPTION" : "狙击手是一名远程幸存者,他使用他的侦察无人机对远处的目标造成巨大伤害。\r\n\r\n< ! >每次狙击后必须重新装填。你必须把握最大化伤害输出的时机!\r\n\r\n< ! >完美的重新装填会提高狙击的攻击速度,并减少侦察无人机的冷却时间。\r\n\r\n< ! >使用军事训练技能来远离敌人,同时也能为你重新装填武器。\r\n\r\n< ! >稳定目标技能结合侦察无人机:反馈和完美的重新装填使你能够消灭一大波敌人!", + + "SNIPERCLASSIC_BODY_LORE" : "简介:狙击手天生就有一种特殊的力量,在UES里,他比所有船员都强壮。(简介有兴趣自己翻译!)\n\n他在雨中冒险的部队中服役,在对抗普罗维登斯的最终战斗中,他们正在战斗,普罗维登斯将他转向黑暗,狙击手转而攻击HAN-D并杀死他,阻止他出现在续集中。他在战斗中杀死了自己的侦察无人机,这就是为什么它不在这里的原因。请不要私信问我为什么,这就是原因。另外,斗篷很酷。去你妈的space_cowboy226,所有人都知道你是个偷红色东西的基佬。\n\n喜欢:狙击,当大坏蛋(变速箱风格),撬棍,收割者(来自《死亡闪电》),杀戮,死亡,dubstep,后空翻,雷蛇炫彩键盘RGB神教),有大胸还穿的像个婊子的女猎人,诱饵,收割者(来自现实生活),磁轨炮,斗篷(是很酷的那种,不是很gay的那种)。\n\n不喜欢的东西:侦察(斟茶)无人机,幽魂,狂热的精英怪,来自UES的执法者(去你妈的执法者),别特么给别人看我的DeviantArt日志了你这披萨蟹(酸萝卜别吃),米斯历克斯,办公桌植物,space_cowboy226 (超级混蛋大基佬),雨,生命,船长,超载蠕虫。\n\n@risk_of_rainin_blood\n\n(译者注:翻完之后我算是知道为什么上一位译者直接放弃翻译这一部分了,建议翻mod文件通读英文原文。包括但不限于错别词、一吨形容词、超长难句、问候家人、专有名词、九转大肠等)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "特工", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "远征", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:精通", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在季风难度下通关游戏或抹除自己。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:精通", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:大师精通", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在日食模式下通关游戏或抹除自己。", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:大师精通", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "被发现了", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "使用雷达扫描装置修复一个装备无人机。", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "被发现了" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt new file mode 100644 index 0000000..7d2b6b8 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt @@ -0,0 +1,51 @@ +{ + "strings": + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "Le Cuisinier", + "GNOMECHEF_DESCRIPTION" : "CHEF est un robot cuisinier capable de servir des portions généreuses même aux foules les plus nombreuses.\n\n< ! > Les couperets peuvent toucher les clients lorsqu'ils reviennent.\n\n< ! > Utilisez le Glacis pour vous déplacer rapidement dans la cuisine et éviter de heurter les clients.\n\n< ! > Combinez le Glacis et le Saisissage pour cuisiner efficacement de grandes quantités.\n\n< ! > Servez différentes compétences avec l'Aide Supplémentaire pour satisfaire les goûts de vos clients.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ÉmincerLancez 16 couperets en une sphère pour 16x120% de dégâts.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "EnflammerEnflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doubles et s'embrasent pour 5x240%.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinerLaissez une traînée d'huile plus longue.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JuliennePiquer 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_PRIMARY_NAME" : "Découper", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Lancez un couperet vers les clients pour 150% de dégâts. Reviens comme un boomerang.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Émincer", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lancez 16 couperets en une sphère pour 16x150% de dégâts. Reviennent comme des boomerangs.", + + "GNOMECHEF_SECONDARY_NAME" : "Griller", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Grillez les clients pour 260% de dégâts jusqu'à ce qu'ils soient dorés, les repoussant. Les dégâts sont doublés contre les clients huilés.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Enflammer", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Enflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doublés et s'embrasent pour 5x260%.", + + "GNOMECHEF_UTILITY_NAME" : "Huiler", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Laissez une traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Mariner", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Laissez une longue traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + + "GNOMECHEF_SPECIAL_NAME" : "Deuxième Service", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Préparez un grand repas sain, augmentant le prochain lancer de compétence.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Repas Complet", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Préparez un repas de chef, augmentant les 2 prochains lancers de compétence.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Trancher", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client pour 120% de dégâts.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Rassemblez une douzaine d'ingrédients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ayez 40 couperets en l'air en même temps.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...et ainsi, il partit, de nouveaux ingrédients en main.", + "GNOMECHEF_OUTRO_FAILURE" : "...et ainsi, il disparut, oubliant complètement son objectif initial.", + "GNOMECHEF_LORE" : "DIRECTIVE : TROUVER DE NOUVELLES RECETTES POUR UNE NUTRITION OPTIMALE\n\nORDRE : LE CHEF DE CUISINE A DEMANDÉ UN REPAS DE CÉLÉBRATION POUR L'ÉQUIPAGE APRÈS LA MISSION\n\nLES REPAS DE CÉLÉBRATION DEVRAIENT ÊTRE PRÉPARÉS DE LA PLUS HAUTE QUALITÉ POSSIBLE\n\nLA CUISINE FOURNIE SERA SUFFISANTE\n\nLES INGRÉDIENTS FOURNIS NE SERONT PAS SUFFISANTS\n\nLE DÉLAI JUSQU'AU PROCHAIN RÉAPPROVISIONNEMENT NE SERA PAS SUFFISANT\n\nIL PEUT Y AVOIR DE LA FLORE ET DE LA FAUNE SUR PLACE À UTILISER COMME INGRÉDIENTS\n\nPROCESSUS :\n\n• EXPLORER LA FLORE ET LA FAUNE LOCALES\n\n• TESTER LA VALEUR NUTRITIONNELLE ET LA SÉCURITÉ DES INGRÉDIENTS\n\n• CRÉER UN PLAN DE REPAS VIABLE\n\n• COLLECTER LES INGRÉDIENTS APPLICABLES\n\n• CUISINER LE REPAS DE CÉLÉBRATION\n\n• LES INSPECTIONS DOIVENT ÊTRE EFFECTUÉES DIRECTEMENT AVEC UNE UNITÉ DE CHEF POUR L'EXACTITUDE\n\n• SEULS LES INGRÉDIENTS LES PLUS FRAIS SERONT SUFFISANTS" + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt new file mode 100644 index 0000000..5083a8d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Повар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ — робот-повар, способный устроить настоящий пир на неопределённое количество персон.\n\n< ! > Тесаки могут поразить гостей на обратном пути.\n\n< ! > Используйте Глазирование, чтобы быстро перемещаться по кухне и не сталкиваться с гостями.\n\n< ! > Комбинируйте Глазирование и Прожарку, чтобы эффективнее распределять ингредиенты на большие порции.\n\n< ! > Подавайте различные навыки с Добавкой, чтобы удовлетворить вкусы всех возможных гостей.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ИзмельчениеКидает сферу из тесаков, нанося 16x120% урона.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "ФламбеСжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x240% урона.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринадОставляет длинный масляной след.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльенБьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарезка", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Подвижность. Кидает в гостя тесак, наносящий 150% урона. Тесак возвращается обратно.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Измельчение", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Подвижность. Кидает сферу из тесаков, нанося 16x150% урона. Тесаки возвращаются обратно.", + + "GNOMECHEF_SECONDARY_NAME" : "Прожарка", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Жарит гостей до золотистой корочки, нанося им 260% урона и отбрасывая их. Урон удваивается против покрытых глазурью гостей.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Фламбе", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Сжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x260% урона.", + + "GNOMECHEF_UTILITY_NAME" : "Глазирование", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Оставляет масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринад", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Оставляет длинный масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + + "GNOMECHEF_SPECIAL_NAME" : "Добавка", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Готовит большое и полезное блюдо, чтобы улучшить следующий навык, который вы используете.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Комплексный обед", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Готовит главное блюдо, , чтобы улучшить следующие 2 навыка, которые вы используете.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарезка ломтиками", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом, нанося ему 120% урона.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльен", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Соберите дюжину ингредиентов.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за ШЕФа, удержите в воздухе 40 тесаков одновременно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..и оно ушло, с новыми ингридиентами в руках.", + "GNOMECHEF_OUTRO_FAILURE" : "..и оно исчезло, полностью забыв смысл своего существования.", + "GNOMECHEF_LORE" : "ДИРЕКТИВА: НАЙТИ НОВЫЕ РЕЦЕПТЫ ИДЕАЛЬНОГО НАСЫЩЕНИЯ\n\nЗАКАЗ: НАЧАЛЬНИК КУХНИ ЗАПРОСИЛ ПРАЗДНИЧНЫЙ ОБЕД ДЛЯ ЭКИПАЖА В ЧЕСТЬ ЗАВЕРШЕНИЯ МИССИИ\n\nПРИГОТОВЛЕННЫЕ ПРАЗДНИЧНЫЕ БЛЮДА ДОЛЖНЫ БЫТЬ НАИВЫСШЕГО КАЧЕСТВА. \n\nОБОРУДОВАНИЯ В ПРЕДОСТАВЛЯЕМОЙ КУХНЕ БУДЕТ ДОСТАТОЧНО\n\nПРЕДОСТАВЛЕННЫХ ИНГРЕДИЕНТОВ НЕ БУДЕТ ДОСТАТОЧНО\n\nВРЕМЕНИ ДО СЛЕДУЮЩЕЙ ПОСТАВКИ НЕ БУДЕТ ДОСТАТОЧНО\n\nМЕСТНАЯ ФЛОРА И ФАУНА МОГУТ БЫТЬ ИСПОЛЬЗОВАНЫ В КАЧЕСТВЕ ИНГРЕДИЕНТОВ\n\nПРОЦЕСС:\n\n• ИССЛЕДУЮ МЕСТНЫЕ ФЛОРУ И ФАУНУ\n\n• ПРОВЕРКА ПИТАТЕЛЬНОГО СОДЕРЖАНИЯ И БЕЗОПАСНОСТИ ИНГРЕДИЕНТОВ\n\n• СОЗДАЮ ПРИЕМЛЕМЫЙ ПЛАН ПИТАНИЯ\n\n• СОБИРАЮ ПОДХОДЯЩИЕ ИНГРЕДИЕНТЫ\n\n• ГОТОВЛЮ ПРАЗДНИЧНЫЙ ОБЕД\n\n• ПРОВЕРКИ ДОЛЖНЫ ПРОИЗВОДИТЬСЯ ТОЛЬКО В ПРИСУТСТВИИ ШЕФА\n\n• МЕНЯ УДОВЛЕТВОРЯТ ТОЛЬКО САМЫЕ СВЕЖИЕ ИНГРЕДИЕНТЫ" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt new file mode 100644 index 0000000..5ec8314 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt @@ -0,0 +1,49 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Кухар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ - робот-кухар, який здатен подати щедру допомогу навіть найбільшим натовпам.\n\n< ! > Тесаки можуть вдарити клієнтів по дорозі назад.\n\n< ! > Використовуйте Глазурування, щоб швидко пересуватися по кухні та уникати зіткнення з клієнтами.\n\n< ! > Комбінуйте Глазурування та Обсмаження, щоб ефективно обсмажувати великі партії.\n\n< ! > Використовуйте різні здібності з Другою порцією, щоб догодити смакам клієнтів.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ФаршируванняКидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "Повне обсмаженняОбсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринуванняЗалишає довгий слід з олії.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльєнВдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарізка кубиками", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Спритність. Кидати тесак вперед в клієнта, завдаючи 150% шкоди. Тесак повертається назад бумерангом.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Фарширування", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Спритність. Кидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди. Тесаки повертаються бумерангом назад.", + + "GNOMECHEF_SECONDARY_NAME" : "Обсмаження", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Обсмажити клієнта, завдаючи 260% шкоди, до золотої скоринки, відкидаючи його. Шкода подвоєна проти глазурованих клієнтів.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Повне обсмаження", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Обсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + + "GNOMECHEF_UTILITY_NAME" : "Глазурування", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Залишати слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринування", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Залишати довгий слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + + "GNOMECHEF_SPECIAL_NAME" : "Друга порція", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Підготовляє велику здорову страву, підсилюючи використання наступної здібності.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Повний курс харчування", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Підготовляє майстерну страву, підсилюючи використання наступних 2 здібностей.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарізання", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем, що завдає 120% шкоди.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльєн", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Зберіть десяток інгредієнтів.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Майте 40 тесаків в повітрі одночасно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...і він пішов, з новими інгредієнтами в руці.", + "GNOMECHEF_OUTRO_FAILURE" : "...і він був стертий, повністю забуваючи початкову мету.", + "GNOMECHEF_LORE" : "ЦІЛЬ: ЗНАЙТИ НОВИЙ РЕЦЕПТ ДЛЯ ОПТИМАЛЬНОГО ХАРЧУВАННЯ\n\nЗАМОВЛЕННЯ: ШЕФ-КУХАР ПОПРОСИВ ОРГАНІЗУВАТИ СВЯТКОВУ ТРАПЕЗУ ДЛЯ ЕКІПАЖУ ПІСЛЯ ЗАВЕРШЕННЯ МІСІЇ\n\nСВЯТКОВІ СТРАВИ ПОВИННІ БУТИ ВИГОТОВЛЕНІ З МАКСИМАЛЬНО МОЖЛИВОЮ ЯКІСТЮ\n\nНАДАНОЇ КУХНІ БУДЕ ДОСТАТНЬО\n\nНАДАНИХ ІНГРЕДІЄНТІВ БУДЕ НЕДОСТАТНЬО\n\nЧАСУ ДО НАСТУПНОГО ПОПОВНЕННЯ ЗАПАСІВ БУДЕ НЕДОСТАТНЬО\n\nТАМ МОЖЕ БУТИ ФЛОРА І ФАУНА ДЛЯ ВИКОРИСТАННЯ В ЯКОСТІ ІНГРЕДІЄНТІВ\n\nПРОЦЕС:\n\n• СПОСТЕРЕЖЕННЯ ЗА МІСЦЕВОЮ ФЛОРОЮ ТА ФАУНОЮ\n\n• ПЕРЕВІРКА ХАРЧОВОЇ ЦІННОСТІ ТА БЕЗПЕЧНОСТІ ІНГРЕДІЄНТІВ\n\n• РОЗРОБКА ЖИТТЄЗДАТНОГО ПЛАНУ ХАРЧУВАННЯ\n\n• ЗБИРАННЯ НЕОБХІДНИХ ІНГРЕДІЄНТІВ\n\n• ПРИГОТУВАННЯ СВЯТКОВИХ СТРАВ\n\n• ПЕРЕВІРКИ ПОВИННІ ВІДБУВАТИСЯ БЕЗПОСЕРЕДНЬО З ШЕФ-КУХАРЕМ ПІДРОЗДІЛУ ДЛЯ ЗАБЕЗПЕЧЕННЯ ТОЧНОСТІ\n\n• ДОСТАТНЬО БУДЕ ЛИШЕ НАЙСВІЖІШИХ ІНГРЕДІЄНТІВ", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt new file mode 100644 index 0000000..a556476 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "The Cook", + "GNOMECHEF_DESCRIPTION" : "CHEF is a robot cook who is capable of serving generous helpings to even the largest crowds.\n\n< ! > Cleavers can hit customers on the way back.\n\n< ! > Use Glaze to get around the kitchen quickly and to avoid bumping into customers.\n\n< ! > Combine Glaze and Sear to efficiently cook large batches.\n\n< ! > Serve different skills with Second Helping to suit your customers' tastes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "MinceThrow 16 cleavers in a sphere for 16x120% damage.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x240% damage.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinateLeave a longer trail of oil.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneStab 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Throw a cleaver towards customers for 150% damage. Boomerangs back.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Throw 16 cleavers in a sphere for 16x150% damage. Boomerangs back.", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear customers for 260% damage until golden brown, knocking them away. Damage is doubled against Glazed customers.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x260% damage.", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Leave a trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Leave a long trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare a big healthy meal, boosting the next ability cast.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare a master meal, boosting the next 2 ability casts.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer for 120% damage.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt new file mode 100644 index 0000000..042a8f7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "El Cocinero", + "GNOMECHEF_DESCRIPTION" : "CHEF es un robot cocinero capaz de servir generosas raciones incluso a las multitudes más numerosas.\n\n< ! > Las cuchillas pueden golpear a los clientes en el camino de vuelta.\n\n< ! > Utiliza el Glaseado para desplazarte rápidamente por la cocina y evitar chocar con los clientes.\n\n< ! > Combina el Glaseado y el Cauterizar para cocinar eficazmente grandes lotes.\n\n< ! > Sirva diferentes habilidades con Segunda Ayuda para satisfacer los gustos de sus clientes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Carne picadaLanza 16 cuchillas en esfera para 16x120% de daño.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QuemaQuema a los clientes para 420% en alto. Los clientes Glaseados reciben el doble de daño y estallan en llamas para 5x240% de daño.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeja un rastro de aceite más largo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneApuñala 16 veces. El número de puñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agil. Lanza una cuchilla a los clientes para 150% de daño. Boomerangs de vuelta.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Carne picada", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lanza 16 cuchillas en esfera para 16x150% de daño. Boomerangs de vuelta.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Marchita a los clientes para 260% de daño hasta que se doren, derribándolos. El daño es duplicado contra clientesGlaseados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Quema a los clientes para 420% en alto. Clientes Glaseados reciben el doble de daño y estallan en llamas para 5x260% de daño.", + + "GNOMECHEF_UTILITY_NAME" : "Glaseado", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Deja un rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Deja un largo rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + + "GNOMECHEF_SPECIAL_NAME" : "Segunda Ayuda", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepara una gran comida sana, potenciando la siguiente habilidad lanzada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Menú Completo", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepara una comida magistral, potenciando los 2 siguientes lanzamientos de habilidades.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Corte", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente para 120% de daño.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente 16 veces. El número de apuñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Reúne una docena de ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ten 40 cuchillas en el aire a la vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... y se marchó, con nuevos ingredientes en la mano.", + "GNOMECHEF_OUTRO_FAILURE" : "... y desapareció, olvidando por completo su propósito original.", + "GNOMECHEF_LORE" : "DIRECTIVA: ENCONTRAR NUEVAS RECETAS PARA UNA NUTRICIÓN ÓPTIMA\n\nORDEN: EL JEFE DE COCINA HA SOLICITADO UNA COMIDA DE CELEBRACIÓN PARA LA TRIPULACIÓN DESPUÉS DE LA MISIÓN\n\nLAS COMIDAS DE CELEBRACIÓN DEBEN HACERSE CON LA MAYOR CALIDAD POSIBLE\n\nLA COCINA PROPORCIONADA SERÁ SUFICIENTE\n\nLOS INGREDIENTES PROPORCIONADOS NO SERÁN SUFICIENTES\n\nEL TIEMPO HASTA LA PRÓXIMA REPOSICIÓN NO SERÁ SUFICIENTE\n\nPUEDE HABER FLORA Y FAUNA EN EL LUGAR PARA UTILIZARLAS COMO INGREDIENTES\n\nPROCESO:\n\n• EXPLORAR LA FLORA Y FAUNA LOCALES\n\n• COMPROBAR EL CONTENIDO NUTRICIONAL Y LA SEGURIDAD DE LOS INGREDIENTES\n\n• CREAR UN PLAN DE COMIDAS VIABLE\n\n• RECOGER LOS INGREDIENTES APLICABLES\n\n• COCINAR LA COMIDA DE CELEBRACIÓN\n\n• LAS INSPECCIONES DEBEN REALIZARSE DIRECTAMENTE CON UNA UNIDAD DE CHEF PARA MAYOR PRECISIÓN\n\n• SÓLO LOS INGREDIENTES MÁS FRESCOS SERÁN SUFICIENTES" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt new file mode 100644 index 0000000..2d888f6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "シェフ", + "GNOMECHEF_SUBTITLE" : "THE コック", + "GNOMECHEF_DESCRIPTION" : "シェフは大勢のお客様に気前よく料理を振る舞うことができるロボット料理人だ。\n\n< ! > クレーバーが戻って来る際にお客様に当たってしまうこともあるだろう。\n\n< ! > Glaze を使って、調理場を手際よく移動してお客様との衝突を避けよう。\n\n< ! > Glaze と Sear を組み合わせたら一度に効率良く大量調理ができる。\n\n< ! > お客様の好みに合わせ Second Helping で、多彩なスキルをご提供しよう。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Mince球形に16本のクレーバーを投げて 16x120% ダメージ を与える。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は2倍のダメージを受け 5x240% ダメージ で炎上させる。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "Marinateオイルの跡をさらに長く残す。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "Julienne16回刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "俊敏。お客様に向けてクレーバーを投げ 150% ダメージ を与える。ブーメランのように戻って来る。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "俊敏。球形に16本のクレーバーを投げて 16x150% ダメージ を与える。ブーメランのように戻って来る。", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear でお客様をきつね色になるまで焼き上げて 260% ダメージ を与え、ぶっ飛ばして遠ざける。Glazed を塗られたお客様は 2倍 のダメージを受ける。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は 2倍 のダメージを受け 5x260% ダメージ で炎上させる。", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "オイルの跡を残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "オイルの跡をさらに長く残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "ボリュームたっぷりのヘルシー料理を用意し、次に使用する能力を強化 する。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "極上の食事を用意し、次に使用する2つの能力を強化 する。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "俊敏。お客様を刺して 120% ダメージ を与える。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "俊敏。 お客様を 16回 刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "食材を12個集める。", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "一気に空中へ40本のクレーバーを飛ばす。", + + "GNOMECHEF_OUTRO_FLAVOR" : "..そしてその場を去った、新しい食材を携えて。", + "GNOMECHEF_OUTRO_FAILURE" : "..そして消えてしまった、本来の目的を完全に忘れたままに。", + "GNOMECHEF_LORE" : "指令: 最適な栄養補給のために新しいレシピを発見する\n\n注文: キッチンリーダーが、任務終了後のクルーへのお祝いの料理を要求しました\n\nお祝いの料理は可能な限り上質なものであるべきである\n\n備え付けのキッチンで十分\n\n提供された食材だけでは不十分\n\n次回の再入荷までに時間が不足\n\n敷地内に食材として利用可能な動植物がある可能性あり\n\nプロセス:\n\n• 現地の動植物の調査\n\n• 食材の栄養素および安全性をテスト\n\n• 実行可能な献立を立案\n\n• 該当する食材を収集\n\n• お祝いの料理を調理\n\n• 正確性確保のためには、シェフ ユニットが直接検査を実行すべき\n\n• 鮮度の高い食材のみで十分" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt new file mode 100644 index 0000000..ddf28b3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "O Cozinheiro", + "GNOMECHEF_DESCRIPTION" : "CHEF é um robô cozinheiro capaz de servir gernerosas porções até mesmo para as maiores multidões de clientes famintos.\n\n< ! > Cutelos podem acertar os clientes no retorno.\n\n< ! > Use Cristalizar para circular rapidamente pela cozinha e evitar esbarrar nos clientes.\n\n< ! > Combine Cristalizar com Chamuscar para cozinhar em larga escala.\n\n< ! > Sirva diferentes habilidades com Segunda Prato para satisfazer o gosto da sua clientela.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "PicarAtire 16 cutelos em uma esfera para causar 16x120% de dano.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QueimarQueime os clientes para causar 420% de dano em alta temperatura. Clientes untados sofrem o dobro do dano e explodem em chamas, causando 5x240% de dano.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeixe um grande rastro de óleo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneGolpeie 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Cortar", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Ágil. Arremesse um cutelo contra os clientes, causando 150% de dano. Volta como bumerangue.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Picar", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Ágil. Arremesse 16 cutelos em uma esfera, causando 16x150% de dano. Volta como bumerangue.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 260% de dano até ficarem dourados e os afastando. O dano é dobrado contra clientes Cristalizados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Flambar", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 420% de dano ematé ficarem incinerados e os afastando. Clientes Cristalizados sofrem o dobro de dano e explodem em chamas, causando 5x260% de dano.", + + "GNOMECHEF_UTILITY_NAME" : "Cristalizar", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Ande sobre uma onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Ande sobre uma longa onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + + "GNOMECHEF_SPECIAL_NAME" : "Segundo Prato", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare uma refeição incrível, melhorando a próxima técnica usada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Refeição Completa", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare uma refeição incrível, melhorando as próximas 2 técnicas usadas.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Fatiar", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Ágil. Estique seu braço e fatie os clientes, causando 120% de dano.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Despedaçar", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Ágil. Despedace violentamente os clientes, fatiando 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Colete 12 ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Tenha 40 cutelos no ar de uma vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... e assim ele se foi, com novos ingredientes em mãos.", + "GNOMECHEF_OUTRO_FAILURE" : "... e assim ele desapareceu, esquecendo completamente do seu propósito original.", + "GNOMECHEF_LORE" : "DIRETRIZ: ENCONTRAR NOVAS RECEITAS PARA UMA NUTRIÇÃO IDEAL\n\nPEDIDO: O CHEFE DA COZINHA SOLICITOU UMA REFEIÇÃO DE CELEBRAÇÃO PARA A EQUIPE APÓS A MISSÃO\n\n A REFEIÇÃO DE CELEBRAÇÃO DEVE SER FEITA NA MAIS ALTA QUALIDADE POSSÍVEL\n\nA COZINHA FORNECIDA SERÁ SUFICIENTE\n\nOS IGREDIENTES FORNECIDOS NÃO SERÃO SUFICIENTES\n\nO TEMPO PARA O PRÓXIMO ESTOQUE NÃO SERÁ SUFICIENTE\n\nDEVE HAVER FLORA E FAUNA NO LOCAL PARA SERVIR DE INGREDIENTES\n\nPROCESSO:\n\n• PATRULHAR A FLORA E FAUNA LOCAL\n\n• TESTE O CONTEÚDO NUTRICIONAL E A SEGURANÇA DOS INGREDIENTESS\n\n• CRIE UM PLANO PARA UMA REFEIÇÃO VIÁVEL\n\n• COLETE INGREDIENTES APLICÁVEIS\n\n• COZINHE A REFEIÇÃO DE CELEBRAÇÃO\n\n• INSPEÇÕES SÓ PODERÃO OCORRER NA PRESENÇA DIRETA DE UMA UNIDADE CHEF\n\n• APENAS OS INGREDIENTES MAIS FRESCOS BASTARÃO" + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt new file mode 100644 index 0000000..cb4c88e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "厨师", + "GNOMECHEF_SUBTITLE" : "烹饪", + "GNOMECHEF_DESCRIPTION" : "厨师是一个烹饪机器人,即使有再多的顾客也能提供足够的食物。\n\n< ! > 菜刀可以在对怪物造成2段伤害。\n\n< ! > 使用洒油并配合点火可以大范围点燃敌人。\n\n< ! > 洒油的同时也会给自身加速。\n\n< ! > 通过大厨强化技能,是你的主要输出手段。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "剁碎以360度扔出16把菜刀,造成16x150%伤害。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "蓝火点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "原油洒出更多的油。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "扎心刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_PRIMARY_NAME" : "菜刀", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "灵巧。向敌人扔出菜刀,造成150%伤害。回旋刀。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "剁碎", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "灵巧。以360度扔出16把菜刀,造成16x150%伤害。回旋刀。", + + "GNOMECHEF_SECONDARY_NAME" : "点火", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "点燃敌人,造成260%伤害,直到两面金黄,击退敌人。上油的敌人受到双倍伤害并燃烧。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "蓝火", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + + "GNOMECHEF_UTILITY_NAME" : "洒油", + "GNOMECHEF_UTILITY_DESCRIPTION" : "洒出油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "原油", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "洒出更多的油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + + "GNOMECHEF_SPECIAL_NAME" : "大厨", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "准备一顿健康大餐,强化其他技能。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "美味盛宴", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "准备一顿米其林大餐,强化其他技能2次。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "餐刀", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击,造成120%伤害。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "扎心", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + } +} \ No newline at end of file diff --git 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терпеть.\n\nС самого моего крушения я чувствую странную привязанность к далёкому океану. Мне ничего не видно ни за мглистым горизонтом, ни за пугающими своими размерами скалами, что словно становятся всё ближе и ближе с каждым днём. Я знаю, что мне туда ни за что не попасть, и это терзает мою душу - не иметь выхода из этого крохотного экологического пузырька… Мне надо найти способ отсюда выбраться... +\n\nМне надо наконец узнать, что же там зовёт мой голос, манит мои сонные глаза и вторгается в моё сознание, заставляя лицезреть кошмарные сны каждую ночь. Оно сводит меня с ума, приглашая меня нырнуть, просто прыгнуть и поплавать немножко, просто отдохнуть и забыть обо всех своих заботах. Я не могу этому поддаться. Я и знать не хочу, какая тварь захотела бы, чтобы какие-то чужеземцы здесь отдохнули и потеряли бдительность...\n\nЯ даже не вижу в этой воде собственного отражения...\nтолько лишь эти загадочные багровые огни...\r\n\r\nКонец локального аудиотранскрибирования.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Хэнк", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Запись об окружении: Туманная лагуна", + + "FBL_FAMILY_BLIND": "[ВНИМАНИЕ] Вы вторглись в земли буйного размножения.." + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt new file mode 100644 index 0000000..29d5f56 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/UA/fbl_tokens.txt @@ -0,0 +1,13 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Туманна лагуна", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Похмурі мілини", + "BAZAAR_SEER_FBLSCENE": "Ви мрієте про задуху.", + "BONE_FOGBOUND_NAME": "Хенк", + "FBL_FAMILY_BLIND": "[УВАГА] Ви вторглися в розплідник розгулу...", + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Запис про оточення: Туманна лагуна", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nВітаємо в DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Сканування пам'яті... готово.\r\n$ Форматування... готово.\r\n$ Пошук необхідних даних... готово.\r\nЗавершено!\r\nВивід локальної аудіотранскрипції...\r\n<\/style>\r\nЯ не можу це більше терпіти.\n\nЗ того моменту, як я розбився тут я відчуваю дивну тягу до віддаленого океану. Я не можу бачити далі, ані над височіючими скелями, які, здається, з кожним днем наближаються все ближче і ближче. Я знаю, що у мене немає можливості вибратися звідси, і це жахливо, коли мій світ обмежений цією екологічною бульбашкою... Я повинен знайти спосіб вибратися звідси... +\n\nЯ маю в решті-решт побачити, що кличе мій голос, обманює мої стомлені очі та вторгається в мою голову нічними жахами кожної ночі. Це зводить мене з розуму, каже мені пірнути, стрибни, стрибни туди і поплавай трохи навколо, просто розслабся та насолоджуйся перебуванням тут. Я не можу здатися. Я не хочу знати, що це за істота, яка хоче, щоб сторонній розслабився і втратив пильність...\n\nЯ навіть не хочу бачити своє відображення у воді...\nтільки ці таємничі багряні вогні...\r\n\r\nЛокальні аудіотранскрипції завершені.\r\n<\/style>\r\n" + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt new file mode 100644 index 0000000..124d705 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/de/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Nebelverhangene Lagune", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygische Untiefen", + "BAZAAR_SEER_FBLSCENE": "Du träumst von Ersticken.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nWillkommen beim DataScraper (v3.1.53 \u2013 Betaversion)\r\n$ Speicher wird ausgelesen… fertig.\r\n$ Abschließen… fertig. \r\n$ Relevante Daten werden gesucht… fertig.\r\nAbgeschlossen!\r\nAusgabe lokaler Audiotranskripte…\r\n\r\nIch halte es nicht länger aus.\n\nSeit ich hier abgestürzt bin, verspüre ich eine seltsame Anziehungskraft zum fernen Ozean. Ich kann nicht über den düsteren Horizont hinaussehen, auch nicht über die drohenden Felsen, die jeden Tag näher zu kommen scheinen. Ich weiß, dass ich unmöglich da rauskommen kann, und es verzehrt mich, dass meine Welt auf diese ökologische Blase beschränkt ist... Ich muss einen Weg finden, zu entkommen... +\n\nIch muss endlich herausfinden, was meine Stimme gerufen, meine müden Augen getäuscht und meinen Kopf jede Nacht mit alptraumhaften Träumen überschwemmt hat. Es treibt mich in den Wahnsinn, sagt mir, ich solle abtauchen, einfach reinspringen und ein bisschen umherschwimmen, mich einfach entspannen und meine Zeit hier genießen. Ich kann nicht nachgeben. Ich will gar nicht wissen, was für ein Etwas will, dass ein Fremder sich entspannt und seine Deckung fallen lässt...\n\nIch kann nicht einmal mein Spiegelbild im Wasser sehen…\nnur jene mysteriösen purpurroten Lichter…\r\n\r\nLokale Audiotranskripte abgeschlossen.\r\n\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Umgebungs-Log: Nebelverhangene Lagune", + + "FBL_FAMILY_BLIND": "[WARNUNG] Du bist in wuchernde Brutgebiete eingedrungen…" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt new file mode 100644 index 0000000..688be69 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/en/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Fogbound Lagoon", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygian Shallows", + "BAZAAR_SEER_FBLSCENE": "You dream of suffocation.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\nI can't take it any longer.\n\nEver since I crashed here, I've felt a strange attraction to the distant ocean. I can't see past the brumous horizon, nor over the looming crags that seem to close in more and more each day. I know I can’t possibly get out there, and it’s soul-sucking having my world being confined to this ecological bubble… I need to find a way to get out... +\n\nI need to finally see what's been calling my voice, tricking my weary eyes, and invading my head with nightmarish dreams each night. Its been driving me crazy, telling me to take a dive, just jump in and swim around for a bit, to just relax and enjoy my time here. I cannot give in. I don't want to know what kind of thing would want an outsider to relax and let its guard down...\n\nI can't even see my reflection in the water...\nonly those mysterious crimson lights...\r\n\r\nLocal audio transcriptions complete.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Environment Log: Fogbound Lagoon", + + "FBL_FAMILY_BLIND": "[WARNING] You have invaded rampant breeding grounds.." + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt new file mode 100644 index 0000000..ba6bf1e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/es-ES/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Marisma de las nieblas", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Albufera vestigial", + "BAZAAR_SEER_FBLSCENE": "Sueñas de sofocación.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nBienvenido a DataScraper (v3.1.53 \u2013 versión beta)\r\n$ Recolectando memoria... Hecho.\r\n$ Resolviendo... Hecho.\r\n$ Buscando datos pertinentes... Hecho.\r\nProceso finalizado!\r\nEmitiendo las transcripciones de audio locales...\r\n<\/style>\r\nNo puedo soportarlo más.\n\nDesde que me estrellé aqui, he sentido una atracción a el distante oceano. No puedo ver más allá del brumoso horizonte, ni por encima de los riscos que pareciera que se aproximan cada vez más. Sé que no puedo posiblemente salir ahí fuera, y es devastador tener mi mundo confinado a esta burbuja ecológica… Debo encontrar una forma de salir... +\n\nNecesito finalmente ver lo que ha estado llamando por mi voz, engañando mi vista cansada, y invadiendo mi cabeza con sueños pesadillosos cada noche. Me está volviendo loco, diciéndome que me sumerga, solo salta y nada por un rato, solo para relajarme y disfrutar mi tiempo aquí. No puedo ceder. No quiero saber que clase de cosa querría a un forastero relajarse y bajar su guardia...\n\nNi siquiera puedo ver mi reflección en el agua...\Solo esas misteriosas luces carmesí...\r\n\r\nTranscripción de audio local completa.\r\n<\/style>\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Registro del entorno: Marisma de las nieblas", + + "FBL_FAMILY_BLIND": "[ALERTA] Has invadido un criadero desenfrenado..." + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt new file mode 100644 index 0000000..16e92c3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/ja/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "霧の潟湖", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "スティクスの浅瀬", + "BAZAAR_SEER_FBLSCENE": "窒息を夢見る.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\nデータスクレーパーにようこそ (v3.1.53 \u2013 beta branch)\r\n$ メモリーを収集しています...  完了。\r\n$ 解決しています... 完了。\r\n$ 対応するデータを結合しています... 完了。\r\n完了しました!\r\n音声コピーを出力しています...\r\n\r\nもう耐えないのだ。.\n\nここに墜落して以来、私は遠くの海に魅了されている。険しい水平線も、日に日に迫ってくるように感じている岩山も、見渡すことができない。外に出られないのは分かっているし、自分の世界がこのエコロジーバブルに閉じ込められているのは魂が抜けているようだ...いかに外に出る方法を見つけないと... +\n\n毎晩、私の声を呼び、疲れた目を欺き、悪夢のような夢で私の頭を侵食してきたものを、この目で見ないと。「飛び込め」「飛び込んで泳げ」「寛げ、ここに居られるのを楽しめ」と言わんばかりに、私を狂わせる。屈しかねる。部外者にリラックスして、気を緩めてほしいなんてもの...\n\n水面に映る自分の姿も見えないし...\nその神秘的な真紅の光しか...\r\n\r\n音声コピーを終了しました。\r\n\r\n", + + "BONE_FOGBOUND_NAME": "ハンク", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "環境ログ:霧の潟湖", + + "FBL_FAMILY_BLIND": "[警告] 奔放な繁殖地に侵入した。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt new file mode 100644 index 0000000..6ef7844 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/JaceDaDorito-FogboundLagoon/Language/tr/fbl_tokens.txt @@ -0,0 +1,16 @@ +{ + "strings": { + "FOGBOUND_SCENEDEF_NAME_TOKEN": "Sis Kaplı Lagün", + "FOGBOUND_SCENEDEF_SUBTITLE_TOKEN": "Stygian Sığlıkları", + "BAZAAR_SEER_FBLSCENE": "Boğulmayı hayal ediyorsun.", + "FOGBOUND_SCENEDEF_LORE_TOKEN": "\r\DataScraper'a hoş geldiniz (v3.1.53 \u2013 beta sürümü)\r\n$ Bilgi kazınıyor... bitti.\r\n$ Çözümleniyor... bitti.\r\n$ Alakalı veriler için taranıyor... bitti.\r\nTamamlandı!\r\nLokal ses kayıtları dışa aktarılıyor...\r\n\r\nDaha fazla dayanamıyorum.\n\nBuraya düştüğümden beri ıraktaki okyanusa karşı tuhaf bir cazibe hissettim. Kaba ufuk ötesini göremiyorum, ne de her gün daha da yaklaşıyor gibi duran kayalıkların üzerini ...Buradan çıkamayacağımı biliyorum, ve dünyamın bu ekolojik balonla sınırlı olması ruhumu emiyor... Çıkmanın bir yolunu bulmalıyım... +\n\nBenim sesimi çağıran, yorgun gözlerimi kandıran ve her gece rüyalarımı kabuslarlan işgal eden şeyin ne olduğunu sonunda görmem lazım. Beni delirtiyor. Bana dalmamı, sadece zıplayıp birazcık yüzmemi, sadece rahatlayıp buradaki zamanımın tadını çıkarmamı söylüyor. Teslim olamam. Ne tür bir şeyin bir yabancının rahatlamasını ve gardını düşürmesini isteyeceğini bilmek istemiyorum... \n\nSuda kendi yansımamı bile göremiyorum...\nsadece gizemli kan kırmızısı ışıklar...\r\n\r\nLokal ses kayıtları tamamlandı.\r\n\r\n", + + "BONE_FOGBOUND_NAME": "Hank", + + "UNLOCKABLE_LOG_STAGES_FBLSCENE": "Ortam Seyir Defteri: Sis Kaplı Lagün", + + "FBL_FAMILY_BLIND": "[DİKKAT] Dizginsiz üreme alanlarını işgal ettin..." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/UA/tokens.json b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/UA/tokens.json new file mode 100644 index 0000000..2eaa1c7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/UA/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Продовжити збережену гру", + "PROPER_SAVE_TITLE_CONTINUE": "Продовжити", + "PROPER_SAVE_TITLE_LOAD": "Завантажити", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] Гра збережена (Етап: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] Гра була збережена на початку поточного етапу", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] Гра була збережена {0} етап(ів) тому", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] Гра поки не була збережена", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Інформація збереження", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Персонажі:\n{0}Етап:\n Назва: {1}\n Номер: {2}\nЧас: {3}\nСкладність: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Контент гри відмінний від контенту в збереженні. Це може викликати помилки завантаження." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json new file mode 100644 index 0000000..0d1fffd --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continue saved game", + "PROPER_SAVE_TITLE_CONTINUE": "Continue", + "PROPER_SAVE_TITLE_LOAD": "Load", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] The game saved (Stage: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] The game was saved at the start of the current stage", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] The game was saved {0} stage(s) ago", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] The game was not saved yet", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Save info", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Characters:\n{0}Stage:\n Name: {1}\n Number: {2}\nTime: {3}\nDifficulty: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "The game content is different from content during save. This can result in loading errors." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json new file mode 100644 index 0000000..0736360 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continuer la partie", + "PROPER_SAVE_TITLE_CONTINUE": "Continuer", + "PROPER_SAVE_TITLE_LOAD": "Charger", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] La partie a été sauvegardée (Niveau : {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] La partie a été sauvegardée au début de ce niveau", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] La partie a été sauvegardée il y a {0} niveau(x)", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] La partie n'a pas été sauvegardée", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Infos de sauvegarde", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Survivant :\n{0}Niveau :\n Nom : {1}\n Nombre : {2}\nTemps : {3}\nDifficulté : {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0} : {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Le contenu du jeu est différent du contenu sauvegardé. Cela peut entraîner des erreurs de chargement." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json new file mode 100644 index 0000000..d83d61e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Продолжить сохранённую игру", + "PROPER_SAVE_TITLE_CONTINUE": "Продолжить", + "PROPER_SAVE_TITLE_LOAD": "Загрузить", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] Игра сохранена (Этап: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] Игра была сохранена в начале текущего этапа", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] Игра была сохранена {0} этапов назад", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] Игра пока не была сохранена", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Информация о сохранении", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Персонажи:\n{0}Этап:\n Название: {1}\n Номер: {2}\nВремя: {3}\nСложность: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Содержимое игры отличается от того что было при сохранении. Это может привести к ошибкам при загрузке." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json new file mode 100644 index 0000000..90abcf2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "加载并继续已存档的游戏", + "PROPER_SAVE_TITLE_CONTINUE": "继续游戏", + "PROPER_SAVE_TITLE_LOAD": "加载", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] 游戏已存档 (当前关卡: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] 游戏已在当前关卡开始时存档", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] 游戏已在 {0} 个关卡前存档", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] 游戏还未存档", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "存档信息", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "幸存者:\n{0}关卡:\n 名称: {1}\n 关卡数: {2}\n时间: {3}\n难度: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "当前游戏内容与存档时的内容不一致。这可能导致加载错误。" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt b/r2_profiles/choncc/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt new file mode 100644 index 0000000..1107cfd --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Lawlzee + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt new file mode 100644 index 0000000..f599bd3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/RU/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Древний сгусток", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Изгнан и скован цепями", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Может ли эта сущность быть создателем остальных сгустков? Возможно, именно Древний сгусток дёргает за ниточки этих горящих масок, досаждающих меня до сих пор. А может ли оказаться так, что он сам - лишь дьявольский инструмент какой-то высшей силы..?\n\nЖар, исходящий от пурпурных языков пламени, имеет чрезвычайно высокую температуру. Удары молний настолько агрессивны, что вполне могут замкнуть мой костюм или, что очевидно хуже, превратить меня во вздутую шелуху. Что же питает этих жестоких, горящих яростью наваждений?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Запись о монстре: Древний сгусток" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt new file mode 100644 index 0000000..a5d9c4e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/en/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Ancient Wisp", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Banished and Chained", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Could this be the architect of the smaller wisps? Perhaps this Ancient Wisp is the puppeteer behind the fiery masks harassing me thus far, or is he also a greater devilish device of something greater..?\n\nThe heat coming off the purple flames is extreme. Ferocious columns of lightning threaten to short-out my suit, or worse, turn me into a blistered husk. What fuels these violent, burning apparitions?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Monster Log: Ancient Wisp" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt new file mode 100644 index 0000000..4c23774 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/pt-BR/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "Espírito Ancião", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "Banido e Acorrentado", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "Poderia ser esse o arquiteto de todos os espíritos menores? Talvez esse Espírito Ancião seja o marionetista por trás dessas máscaras de fogo que me perseguiram até agora, ou ele pode ser um fantoche diabólico de algo ainda maior..?\n\nO calor que exala dessas chamas púrpuras é insano. Colunas de estrondosos relâmpagos estão ameaçando causar um curto-circuito no meu traje, ou pior, me transformar em uma casca empolada. Qual será o combustível para essas violentas e flamejantes aparições?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "Registro de Monstro: Espírito Ancião" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt new file mode 100644 index 0000000..6396dc3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Ancient_Wisp/Moffein-AncientWisp/language/zh-CN/AncientWisp.txt @@ -0,0 +1,9 @@ +{ + strings: + { + "MOFFEIN_ANCIENTWISP_BODY_NAME" : "远古巨型幽魂", + "MOFFEIN_ANCIENTWISP_BODY_SUBTITLE" : "放逐与枷锁", + "MOFFEIN_ANCIENTWISP_BODY_LORE" : "这会是小型幽魂的头目吗? 或许这个远古巨型幽魂就是一直以来在背后骚扰我的火焰面具的傀儡师,或者它也是一个更伟大的恶魔装置……?\n\n紫色火焰散发出的热量是极端的。凶猛的闪电柱威胁着我的西装,或者更糟,把我变成一个起泡的外壳。是什么助长了这些暴力、燃烧的幽灵?", + "UNLOCKABLE_LOG_MOFFEIN_ANCIENTWISP" : "怪物日志:远古巨型幽魂" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt new file mode 100644 index 0000000..bfa4712 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/RU/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "Еретик движется быстрее и способна дважды взмахнуть крыльями, чтобы прыгнуть.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Метка ереси", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Получите заметную прибавку к характеристикам... Но ваш запас здоровья будет со временем иссякать..", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Увеличивает запас здоровья на 400%, а наносимый урон - на 50%. Уменьшает исходное восстановление здоровья до -6 ОЗ/с.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Заряжает шар из лезвий, периодически наносящий 175% урона. Шар взрывается после небольшой задержки, приковывая к земле всех поражённых врагов и нанося им 700% урона.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Нанесение урона накладывает на цели заряды Погибели. При нажатии, вы взорвёте все наложенные заряды Погибели, вне зависимости от расстояния между вами. Взрыв наносит 300% урона, а заряды Погибели - по 120% урона каждый.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Неортодоксальное воскрешение", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Играя за секретного выжившего, покиньте Луну." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt new file mode 100644 index 0000000..7c83933 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/de-DE/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "Die Ketzerin bewegt sich flinker und kann zwei Mal mit ihren Flügeln schlagen für extra Auftrieb in der Luft.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Zeichen der Ketzerei", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Erhöht deine Stats massiv... ABER deine Gesundheit nimmt mit der Zeit ab.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Erhöht Gesundheit um 400% und Schaden um 50%. Verringert Lebensregeneration auf -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Lade eine Sphäre aus Klingen auf, welche wiederholt 175% Schaden verursacht, nach kurzer Zeit explodiert, und alle getroffenen Gegner verwurzelt und 700% Schaden zufügt.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Wenn du Schaden verursachst, erhälst du einen Stapel Verfall. Einsetzen der Fähigkeit lässt alle Verfall Stapel detonieren auf unbegrenzter Reichweite, wodurch 300% Schaden und zusätzlich 120% Schaden pro Stapel von Verfall verursacht werden.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Unorthodoxie Auferstanden", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Entkomme vom Mond als die geheimnisvolle Überlebende." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt new file mode 100644 index 0000000..3a2187d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/en/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "The Heretic moves faster and can flap her wings twice for extra height while airborne.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Mark of Heresy", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Gain a massive stat boost... BUT your health decays over time.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Increase health by 400% and damage by 50%. Reduce base health regeneration to -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals 175% damage. After a delay, explode and root all enemies for 700% damage.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Unorthodoxy Risen", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escape the moon as the secret survivor." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt new file mode 100644 index 0000000..7f90884 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/es-ES/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "La Hereje es más rápida y puede aletear dos veces para ganar altura addicional en el aire.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marca de Herejia", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Gana una gran mejora en estadísticas... PERO tu vida decae al paso del tiempo.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Incrementa vida un 400% y daño por 50%. Reduce regeneración de vida base a -6pv/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Carga una esfera de cuchillas que inflige un 175 % de daño repetidamente. Tras un tiempo, explota y enraíza a todos los enemigos, infligiendo un 700 % de daño .", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Infligir daño añade una acumulación de Ruina. Activar la habilidad detona todas las acumulaciones de Ruina en un alcance ilimitado, infligiendo un 300 % de daño más un 120 % de daño por cada acumulación de ruina.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Resurreción poco ortodoxa", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escapa de la luna como el superviviente secreto." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt new file mode 100644 index 0000000..6a0f899 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/fr/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "L’Hérétique se déplace plus vite et peut battre des ailes deux fois pour plus de hauteur en vol.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marque de l'Hérésie", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Obtenez une augmentation massive des statistiques... MAIS votre santé diminue avec le temps.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Augmente les points de vie de 400% et les dégâts de 50%. Réduit la régénération de santé de base à -6pv/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge un projectile qui inflige 175% de dégâts par seconde. aux ennemis à proximité et explose après 3 secondes pour infliger 700% de dégâts et enraciner les ennemis pendant 3 secondes. Se recharge après 5 secondes.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Infliger des dégâts ajoute un cumul d'Usure. Activer la compétence fait exploser tout les cumuls d'Usure quelle que soit la portée, ce qui inflige 300% de dégâts ainsi que 120% de dégâts par cumul d'Usure. Se recharge après 8 secondes.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Résurrection peu orthodoxe", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Échappez de la lune en tant que survivant secret." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt new file mode 100644 index 0000000..5a39356 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/pt-BR/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "O Herege move-se rapidamente e pode bater suas asas duas vezes para atingir lugares altos enquanto estiver no ar.", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "Marca da Heresia", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "Ganha um grande impulso nas suas estatísticas... MAS sua vida decai com o tempo.", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "Aumenta a saúde em 400% e o dano em 50%. Reduz a regeneração base de saúde para -6hp/s.", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Carregue uma esfera de lâminas que causa 175% de dano repetidamente. Após um tempo, ela explode e enraíza todos os inimigos, causando 700%de dano.", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Causar dano adiciona um acúmulo de Ruína. Ativar a habilidade detona todos os acúmulos de Ruína a um alcance limitado, causando 300% de dano mais 120% de dano por acúmulo de Ruína.", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "Heterodoxia Elevada ", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "Escape da lua com o sobrevivente secreto." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt new file mode 100644 index 0000000..f666686 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Moffein-Heretic/Moffein-Heretic/language/zh-CN/HereticMod.txt @@ -0,0 +1,14 @@ +{ + strings: + { + "MOFFEINHERETIC_PASSIVE_DESCRIPTION" : "异教徒的移动速度更快并且可以挥舞两次翅膀以在空中跳的更高。", + "MOFFEINHERETIC_STATBONUSITEM_NAME" : "异端印记", + "MOFFEINHERETIC_STATBONUSITEM_PICKUP" : "获得大量状态提升... 但生命值随时间减少。", + "MOFFEINHERETIC_STATBONUSITEM_DESC" : "增加400%生命值与50%伤害。减少基础生命值恢复至-6hp/s。", + "MOFFEINHERETIC_SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "放出一团刀刃组成的刃球,持续造成175%的伤害。稍后,刃球会发生爆炸,定身所有敌人并造成700%的伤害。", + "MOFFEINHERETIC_SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "造成伤害可以施加一层毁坏。启动此技能可以引爆所有的毁坏层数,不限距离,并造成300%的伤害,外加每层毁坏120%的伤害。", + + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_NAME" : "异端崛起", + "ACHIEVEMENT_MOFFEINHERETICUNLOCK_DESCRIPTION" : "使用隐藏幸存者逃离月球。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt new file mode 100644 index 0000000..e9a06e7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt @@ -0,0 +1,94 @@ +{ + "strings": + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "Le Paladin est un épéiste magique imposant qui peut opter pour une magie d'un autre monde ou une épée dévastatrice pour aider ses alliés et décimer ses ennemis.\n\n< ! > Votre passif constitue une grande partie de vos dégâts ; essayez de le maintenir autant que possible.\n\n< ! > Lame Tournoyante peut servir soit d'outil puissant de contrôle de foule, soit de forme de mobilité limitée.\n\n< ! > Le temps de recharge de Pas Rapide est réduit à chaque coup, vous récompensant de rester au cœur de l'action.\n\n< ! > Utilisez Lumière Sacrée pour maintenir votre passif, renforçant ainsi vos dégâts.\n\n", + "PALADIN_SUBTITLE" : "Acolyte de la Providence", + "PALADIN_LORE" : "\"Tu iras à Petrichor V. Cette planète a été choisie pour ton Pèlerinage, la punition pour les péchés commis envers ton peuple, K .\"\n\nJe fixais droit devant, dépouillé de mon armure et de mon épée. Ma couronne, brisée. Ma carapace en pierre d'obsidienne, endommagée et déchirée. Une petite pierre précieuse étoilée incrustée dans ma paume droite, un vestige de mon passé de roi. Ils me maintiennent lié et me poussent vers un vaisseau, la fin du voyage, mon sacrifice pour le bien de mes frères et sœurs.\r\n\r\nJe l'ai fait pour sauver mon peuple, même s'ils n'acceptent pas de telles gentillesses. Je ne voulais pas tomber dans leurs habitudes de guerre interminable et de souffrance. J'ai essayé de les changer pour leur propre bien, mais j'ai appris à la dure que le traditionalisme est quelque chose qu'on ne peut pas changer seul.\n\nQu'il en soit ainsi. Peut-être que mon message vivra dans l'esprit de ceux qui ont essayé de me défendre. Peut-être que mes actions signifieront quelque chose, peut-être qu'elles ne donneront rien. Je ne me soucie pas de mon propre sort, j'espère seulement que mon peuple apprendra de son passé et s'améliorera.\n\nPour le bien de mon peuple, pour l'amour de notre histoire, pour la longévité...\n\nAux étoiles je vais... vers cette planète aux rumeurs étouffées.", + "PALADIN_OUTRO_FLAVOR" : "...et ainsi, il partit, la foi en sa doctrine ébranlée.", + "PALADIN_OUTRO_FAILURE" : "...et ainsi, il disparut, ses prières restées sans réponse.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunaire", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Chevalier Lunaire", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Souverain", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Souverain (héritage)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (héritage)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Spectre", + "PALADINBODY_DRIP_SKIN_NAME" : "Goutte", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Foi Inébranlable", + "PALADIN_PASSIVE_DESCRIPTION" : "Tant que la santé est supérieure à 90% ou qu'une barrière est active, le Paladin est béni, renforçant toutes les compétences à l'épée et bénissant également tous les alliés à proximité.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lame Divine", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Entaille infligeant 300% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lame Maudite", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Entaille infligeant un 380% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Lame Tournoyante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Effectue une large entaille étourdissante infligeant 700% de dégâts, gagnant en portée si béni. Si en l'air, effectue une attaque sautée, déclenchant une onde de choc si béni.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lance de Foudre", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Électrisant. Agile. Chargez et lancez un éclair, infligeant jusqu'à 700% de dégâts. Lancez à vos pieds pour recouvrir votre lame de foudre pendant 4 secondes.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Éclats Lunaires", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Déclenchez une volée d'éclats lunaires, infligeant 75% de dégâts chacun. Jusqu'à 12 éclats peuvent être retenus.", + "PALADIN_UTILITY_DASH_NAME" : "Pas Rapide", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Ruez-vous sur une courte distance et gagnez 15% de barrière. Les coups réussis de Lame Divine réduisent le temps de recharge de 1 seconde. Stockez jusqu'à 2 dashs.", + "PALADIN_UTILITY_HEAL_NAME" : "Reconstituer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaure 15% de la santé maximale et accorde une barrière de 15% à tous les alliés dans une zone.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Lumière Sacrée", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Rayonnement Sacré", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.\nSCEPTRE : Double soin. Double barrière. Purifie les affaiblissements.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vœu de Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Serment du Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.\nSCEPTRE : Affaiblissement renforcé. Rayon plus grand. Détruit les projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Serment Sacré", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque de tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Serment Sacré (Sceptre)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque pour tous les alliés à l'intérieur.\nSCEPTRE : Vitesse de lancer plus rapide. Double dégât. Double vitesse d'attaque.", + "PALADIN_SPECIAL_SUN_NAME" : "Soleil Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annuler Soleil Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Arrêtez la canalisation du Soleil Cruel", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.\nSCEPTRE : Lancez à nouveau et maintenez pour viser, puis relâchez pour lancer l'étoile, explosant pour 4000% de dégâts à TOUT autour d'elle.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Soleil Cruel (Héritage)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.\nSCEPTRE : Explose pour un énorme dégât de 9001%.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Tant que la santé est inférieure à 25%, génère de la Rage. Lorsque la Rage est au maximum, utilisez-la pour entrer en Mode Berserker, obtenant un buff massif et un nouvel ensemble de compétences.", + "KEYWORD_SWORDBEAM" : "Faisceau d'ÉpéeUn faisceau de lumière perçant à courte portée infligeant 300% de dégâts.", + "KEYWORD_TORPOR" : "TorpeurApplique un ralentissement de 60% sur la vitesse d'attaque et de déplacement. Entraîne les ennemis au sol.", + "KEYWORD_OVERHEAT" : "SurchauffeMultiplie les dégâts reçus par le soleil.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Le Serment d'un Paladin", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Utilisez les Perles de Fidélité et retrouvez votre intégrité.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Maîtrise", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Mousson.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Grande Maîtrise", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Typhon ou supérieur.\n(La difficulté Typhon nécessite Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Son Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, formez une alliance avec une déesse de la corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Joyeuse Coopération", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, frappez un ennemi avec un Condensateur Royal. Hôte uniquement", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Héraut du Roi Perdu", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, portez simultanément 8 objets lunaires.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Étreinte Chaleureuse", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, soignez un allié avec un Esprit des bois noueux. Hôte uniquement", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, cumulez 4 affaiblissements sur un ennemi.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Rayon de soleil", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, encaisser de plein fouet un soleil et survivre.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Ancienne Relique", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, obtenez une certaine urne parasitaire.", + "BROTHER_SEE_PALADIN_1" : "Frère ? Non. Pâle imitation.", + "BROTHER_SEE_PALADIN_2" : "Je répondrai à ta foi.", + "BROTHER_SEE_PALADIN_3" : "Potentiel gaspillé.", + "BROTHER_KILL_PALADIN_1" : "Ta piètre armure te trahit.", + "BROTHER_KILL_PALADIN_2" : "Regarde où ta foi t'a conduite.", + "BROTHER_KILL_PALADIN_3" : "Retourne au néant, disciple insensé.", + "FALSESON_SEE_PALADIN_1" : "Familière...", + "FALSESON_SEE_PALADIN_2" : "Cette épée...", + "FALSESON_SEE_PALADIN_3" : "Un écho ?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt new file mode 100644 index 0000000..dcdcde7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt @@ -0,0 +1,91 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "Il Paladino è un potente guerriero che può optare sia sulla magia ultraterrena che sulla sua devastante abilità con la spada per aiutare gli alleati e decimare i nemici.\n\n< ! > La tua passiva costituisce una buona parte dei tuoi danni, cerca di mantenerla attiva il più possibile.\n\n< ! > Taglio Rotante può fungere sia da potente strumento di controllo dei nemici che da abilità di mobilità limitata.\n\n< ! > Il tempo di recupero di Passo Veloce si abbassa a ogni colpo, ricompensandoti per essere rimasto nel bel mezzo del combattimento.\n\n< ! > Voto del Silenzio è un ottimo modo per affrontare i nemici volanti, poiché trascina a terra tutti coloro che ne sono colpiti.\n\n", + "PALADIN_SUBTITLE" : "Accolito della Provvidenza", + "PALADIN_LORE" : "\"Andrai a Petrichor V. Questo pianeta è stato scelto per il tuo Pellegrinaggio, la punizione per i peccati commessi verso il tuo popolo, K .\"\n\nGuardavo davanti a me, spogliato della mia armatura e del mio spadone. La mia corona, in frantumi. Il mio carapace di pietra di ossidiana, danneggiato e strappato. Una piccola gemma stellata incastonata nel mio palmo destro, un residuo del mio passato da re. Mi tengono legato e mi spingono verso una nave, la fine del viaggio, il mio sacrificio per il bene dei miei fratelli e sorelle.\r\n\r\nL\'ho fatto per salvare la mia gente, anche se non accetta tali sottigliezze.Non vorrei cadere nelle loro abitudini di guerra senza fine e sofferenza. Ho provato a cambiarli per il miglioramento di se stessi, ma ho imparato a mie spese che il tradizionalismo è qualcosa che uno solo non può cambiare.\n\nCosì sia. Forse il mio messaggio vivrà nelle menti di coloro che hanno cercato di difendimi. Forse le mie azioni significheranno qualcosa, forse non porteranno a nulla. Non mi interessa il mio destino, spero solo che la mia gente impari dal proprio passato e migliori se stessa.\n\nPer il bene della mia gente , per il bene della nostra storia, per il bene della longevità...\n\nVado verso le stelle... su questo pianeta di voci sommesse.", + "PALADIN_OUTRO_FLAVOR" : "..e così se ne andò, la fede nella sua dottrina era scossa.", + "PALADIN_OUTRO_FAILURE" : "..e così svanì, le sue preghiere non furono ascoltate.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benedizione del Baluardo", + "PALADIN_PASSIVE_DESCRIPTION" : "Guadagni 1 armatura per livello. Mentre è al di sopra del 90% di salute oppure mentre ha una barriera attiva, il Paladino è benedetto, potenziando tutte le abilità con la spada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lama Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Colpisci in avanti per il 300% di danni. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lama Maledetta", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Colpisci in avanti per il 380% di danno. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Taglio Rotante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Stordisci. Esegui un ampio fendente per il 700% di danni, guadagnando raggio se benedetto. Se usato in volo esegue un attacco in balzo, emettendo un'onda d'urto se benedetto.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lancia del Fulmine", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Elettrifica. Agile. Carica e lancia un fulmine, infliggendo fino all'700% di danni . Se colpito dal fulmine, ricopri la tua lama con un fulmine per 4 secondi.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Frammenti Lunari", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Spara una raffica di frammenti lunari, infliggendo 75% di danni ciascuno. Conserva fino a 12 frammenti.", + "PALADIN_UTILITY_DASH_NAME" : "Passo Veloce", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Scatta per una breve distanza e guadagna 15% di barriera. I colpi inflitti tramite Lama Divina riducono il tempo di recupero di 1 secondo. Conserva fino a 2 Scatti.", + "PALADIN_UTILITY_HEAL_NAME" : "Ricostituire", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Ripristina il 15% di salute massima e concedi 15% barriera a tutti gli alleati in un'area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luce Solare Sacra", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia eBenedire un'area per 12 secondi , ripristinando gradualmente la salute e conferendo barriera a tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luce Solare Consacrata", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia per Benedire un'area per 12 secondi , ripristinando gradualmente la salute e garantendo barriera a tutti gli alleati all'interno.\nSCETTRO: doppia guarigione. Doppia Barriera. Purifica i debuff.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto del Silenzio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Giuramento del Silenzio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.\nSCETTRO: Debuff più forte. Raggio maggiore. Distrugge i proiettili.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Giuramento Sacro", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando i danni e la velocità d'attacco per tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Giuramento Sacro (Scettro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando il danno e la velocità d'attacco per tutti gli alleati all'interno.\nSCEPTER: maggiore velocità di lancio. Doppio danno. Doppia velocità di attacco.", + "PALADIN_SPECIAL_SUN_NAME" : "Sole Crudele", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danni.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annulla Sole Crudele", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Smetti di incanalare l'attuale Sole Crudele", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Bagliore dell'orgoglio", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danno.\nSCEPTRO: lancia di nuovo e tieni premuto per mirare, quindi rilascia per lanciare la stella, che esplode infliggendo il 4000% di danni a TUTTO attorno ad essa.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sole Crudele (Eredità)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Incanaae per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute da TUTTE le entità che la circondano.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Bagliore dell'Orgoglio", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Incanala per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute dà a TUTTE le entità attorno ad essa.\nSCETTRO: Esplode per una massiccia esplosione del 9001% di danni.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mentre sei al di sotto del 25% di salute, genera Rabbia. Quando sei al massimo della Rabbia, usa per entrare nella Modalità Berserker, ottenendo un massiccio buff e un nuovo .", + "KEYWORD_SWORDBEAM" : "Raggio di spadaUn raggio di luce penetrante a corto raggio che infligge il 300% di danni.", + "KEYWORD_TORPOR" : "TorporeApplica un 60% velocità di attacco e movimento rallenta. Trascina i nemici a terra.", + "KEYWORD_OVERHEAT" : "SurriscaldamentoMoltiplica i danni ricevuti dal sole.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Il voto di un paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Usa le Perle della fedeltà e diventa di nuovo completo.", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Maestria", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Monsone.", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Gran Maestria", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Typhoon o superiore.\n(La difficoltà Typhoon richiede Starstorm 2)", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Suo discepolo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, stringi un patto con una dea della corruzione.", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Cooperazione Allegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, colpisci un nemico con un Condensatore reale. Solo Host", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Araldo del Re Perduto", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, ottieni 8 oggetti lunari contemporaneamente.", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Caldo abbraccio", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, cura un alleato con uno Spiritello delle Montagne nodoso. Solo host", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Soppressione", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, accumula 4 debuff su un nemico.", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Luce del sole", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, sopporta tutto il peso di un Sole e sopravvivi.", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Antica Reliquia", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, acquisisci una certa Urna invischiata.", + "BROTHER_SEE_PALADIN_1" : "Fratello? No. Imitazione economica.", + "BROTHER_SEE_PALADIN_2" : "Risponderò alla tua fede.", + "BROTHER_SEE_PALADIN_3" : "Potenziale sprecato.", + "BROTHER_KILL_PALADIN_1" : "La tua rozza armatura ti delude.", + "BROTHER_KILL_PALADIN_2" : "Guarda dove ti ha portato la tua fede.", + "BROTHER_KILL_PALADIN_3" : "Torna al nulla, stolto devoto.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt new file mode 100644 index 0000000..6bfad2f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "The Paladin is a versatile spellblade that can opt for otherworldly magic or devastating swordsmanship to aid allies and decimate foes.\n\n< ! > Your passive makes up a good portion of your damage, try to keep it up as much as possible.\n\n< ! > Spinning Slash can serve as either a powerful crowd control tool or a form of limited mobility.\n\n< ! > Quickstep's cooldown is lowered with each hit, rewarding you for staying in the thick of it.\n\n< ! > Vow of Silence is a great way to deal with flying enemies, as it drags all affected down to the ground.\n\n", + "PALADIN_SUBTITLE" : "Acolyte of Providence", + "PALADIN_LORE" : "\"You will go to Petrichor V. This planet has been selected for your pilgrimage, the punishment for the sins committed towards your people, K .\"\n\nI stared ahead, stripped of my armor and my sword. My crown, shattered. My obsidian-stone carapace, damaged and torn. A small, starry gemstone embedded in my right palm, a remnant of my past as king. They keep me bound and push me towards a ship, end of the line, my sacrifice for the good of my brothers and sisters.\n\nI did it to save my people, even if they do not accept such niceties. I would not fall into their habits of never-ending war and suffering. I tried to change them for the betterment of themselves, but I learned the hard way that traditionalism is something that one alone cannot change.\n\nSo be it. Perhaps my message will live on in the minds of those who tried to defend me. Maybe my actions will mean something, maybe they will result in nothing. I do not care for my own fate, I only hope that my people will learn from their pasts and improve themselves.\n\nFor the sake of my people, for the sake of our history, for the sake of longevity...\n\nTo the stars I go... to this planet of hushed rumors.", + "PALADIN_OUTRO_FLAVOR" : "..and so he left, faith in his doctrine shaken.", + "PALADIN_OUTRO_FAILURE" : "..and so he vanished, his prayers unheard.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Unwavering Faith", + "PALADIN_PASSIVE_DESCRIPTION" : "While above 90% health or while having active barrier, the Paladin is blessed, empowering all sword skills and blessing all nearby allies as well.", + "PALADIN_PRIMARY_SLASH_NAME" : "Divine Blade", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Slash for 300% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Accursed Blade", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Slash for 380% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Spinning Slash", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Perform a wide stunning slash for 750% damage, gaining range if blessed. While airborne, instead perform a leap strike, firing a shockwave if blessed.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lightning Spear", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Shocking. Agile. Charge up and throw a lightning bolt, dealing up to 700% damage. Throw at your feet to coat your blade in lightning for 4 seconds.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Lunar Shards", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Fire a volley of lunar shards, dealing 75% damage each. Hold up to 12 shards.", + "PALADIN_UTILITY_DASH_NAME" : "Quickstep", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Dash a short distance and gain 15% barrier. Successful hits from Divine Blade lower cooldown by 1 second. Store up to 2 dashes.", + "PALADIN_UTILITY_HEAL_NAME" : "Replenish", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restore 15% max health and grant 15% barrier to all allies in an area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Sacred Sunlight", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Hallowed Sunlight", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.\nSCEPTER: Double healing. Double barrier. Cleanses debuffs.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vow of Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Oath of Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.\nSCEPTER: Stronger debuff. Larger radius. Destroys projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Sacred Oath", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Sacred Oath (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.\nSCEPTER: Faster cast speed. Double damage. Double attack speed.", + "PALADIN_SPECIAL_SUN_NAME" : "Cruel Sun", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancel Cruel Sun", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Stop channelling the current Cruel Sun.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.\nSCEPTER: Cast again and hold to aim, then release to throw the star, exploding for 4000% damage to EVERYTHING around it.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Cruel Sun (Legacy)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.\nSCEPTER: Explodes for a massive burst of 9001% damage.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "While below 25% health, generate Rage. When at max Rage, use to enter Berserker Mode, gaining a massive buff and a new set of skills.", + "KEYWORD_SWORDBEAM" : "Sword BeamA piercing, short range beam of light that deals 300% damage.", + "KEYWORD_TORPOR" : "TorporApplies a 60% attack and movement speed slow. Drags enemies to the ground.", + "KEYWORD_OVERHEAT" : "OverheatMultiplies the damage received from the sun.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "A Paladin's Vow", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Use the Beads of Fealty and become whole once more.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Grand Mastery", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Her Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, form a covenant with a goddess of corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Jolly Cooperation", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, strike an enemy with a Royal Capacitor. Host only", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Herald of the Lost King", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, hold 8 Lunar items at once.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Warm Embrace", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, heal an ally with a Gnarled Woodsprite. Host only", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, stack 4 debuffs on one enemy.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Sunshine", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, bear the full brunt of a Sun and survive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Ancient Relic", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, acquire a certain parasitic urn.", + "BROTHER_SEE_PALADIN_1" : "Brother? No. Cheap imitation.", + "BROTHER_SEE_PALADIN_2" : "I will answer to your faith.", + "BROTHER_SEE_PALADIN_3" : "Wasted potential.", + "BROTHER_KILL_PALADIN_1" : "Your crude armor fails you.", + "BROTHER_KILL_PALADIN_2" : "Look where your faith has brought you.", + "BROTHER_KILL_PALADIN_3" : "Return to nothing, foolish devotee.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "That sword...", + "FALSESON_SEE_PALADIN_3" : "An echo?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt new file mode 100644 index 0000000..f27369f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o devastadoras habilidades con la espada para ayudar a los aliados y diezmar a los enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, trata de mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de masas o como una forma de movilidad limitada.\n\n< ! > El enfriamiento de Paso Rápido se reduce con cada golpe, recompensándote por permanecer en el centro de la batalla.\n\n< ! > Voto de Silencio es una excelente forma de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providencia", + "PALADIN_LORE" : "\"Serás enviado a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu pueblo, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra de obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en la palma de mi mano derecha, un remanente de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, final de la línea, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi pueblo, aunque ellos no acepten tales amabilidades. No caería en sus hábitos de guerra y sufrimiento sin fin. Traté de cambiarlos para su propio bien, pero aprendí de la manera difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje viva en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi pueblo aprenda de su pasado y se mejore a sí mismo.\n\nPor el bien de mi pueblo, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores callados.", + "PALADIN_OUTRO_FLAVOR" : "..y así se fue, con su fe en la doctrina sacudida.", + "PALADIN_OUTRO_FAILURE" : "..y así desapareció, con sus oraciones no escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (antiguo)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupcion", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupcion (antiguo)", + "PALADINBODY_CLAY_SKIN_NAME" : "Apheliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras tenga más del 90% de salud o mientras tenga un escudo activo, el Paladín está bendecido, lo que potencia todas las habilidades con la espada y bendice también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME" : "Espada Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Realiza un corte para hacer 300% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Espada Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Realiza un corte para hacer 380% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Realiza un corte amplio aturdidor para hacer 750% de daño, ganando alcance si estás bendecido. Mientras estés en el aire, en su lugar realiza un ataque aéreo, disparando una onda de choque si estás bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lanza de Rayos", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Electrico. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para recubrir tu espada con rayos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Lanza una lluvia de fragmentos lunares, causando 75% de daño cada uno. Puedes mantener hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Avanza una corta distancia y gana 15% de escudo. Los golpes exitosos de Espada Divina reducen el tiempo de recarga en 1 segundo. Acumula hasta 2 avances.", + "PALADIN_UTILITY_HEAL_NAME" : "Reponer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de escudo a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.\nSCEPTER: Doble sanación. Doble escudo. Limpia los efectos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.\nSCEPTER: Efecto negativo más fuerte. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.\nCEPTER: Mayor velocidad de lanzamiento. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Deja de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nSCEPTER: Lanza nuevamente y mantén para apuntar, luego libera para lanzar la estrella, explotando y causando 4000% de daño a TODOS los objetos a su alrededor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (antiguo)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.\nSCEPTER: Explota causando una enorme ráfaga de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Furia. Cuando alcances el máximo de Furia, úsala para entrar en Modo Berserker, obteniendo un gran aumento y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo perforante de corto alcance que causa 300% de daño.", + "KEYWORD_TORPOR" : "EntumecimientoAplica una reducción del 60% en la velocidad de ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido de el sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Juramento de un Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Cuentas de lealtad y vuelve a ser completo una vez más.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Como Paladín, completa el juego o destrúyete en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, completa el juego o destrúyete en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cooperación Alegre", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, lleva 8 objetos lunares al mismo tiempo.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Abrazo Cálido", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sana a un aliado con el Espíritu del bosque nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, aplica 4 efectos negativos a un solo enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Luz Solar", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta el peso total de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Ancestral", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere una cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura rudimentaria te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Regresa a la nada, ingenuo devoto.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt new file mode 100644 index 0000000..a14f647 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o una devastadora maestría con la espada para ayudar a sus aliados y diezmar a sus enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, intenta mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de multitudes o como una forma de movilidad limitada.\n\n< ! > El tiempo de reutilización de Paso Rápido se reduce con cada golpe, recompensándote por mantenerte en el calor de la batalla.\n\n< ! > Voto de Silencio es una excelente manera de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE": "Acólito de la Providencia", + "PALADIN_LORE": "\"Irás a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu gente, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en mi palma derecha, un vestigio de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, el final del camino, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi gente, aunque no acepten tales bondades. No caería en sus hábitos de guerra y sufrimiento interminables. Traté de cambiarlos para su propio beneficio, pero aprendí de la manera más difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje perdure en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi gente aprenda de su pasado y mejore.\n\nPor el bien de mi gente, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores silenciados.", + "PALADIN_OUTRO_FLAVOR": "..y así se fue, con la fe en su doctrina sacudida.", + "PALADIN_OUTRO_FAILURE": "..y así desapareció, con sus oraciones sin ser escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (herencia)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupción", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupción (herencia)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afeliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Goteo", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras esté por encima del 90% de salud o tenga una barrera activa, el Paladín está bendecido, potenciando todas las habilidades con la espada y bendiciendo también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME": "Hoja Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION": "Corta para 300% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME": "Hoja Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION": "Corta para 380% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME": "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION": "Realiza un amplio corte aturdidor para 750% de daño, ganando alcance si está bendecido. Mientras esté en el aire, en su lugar realiza un golpe en salto, lanzando una onda de choque si está bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME": "Lanza Relámpago", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION": "Descarga. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para revestir tu espada en relámpagos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME": "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION": "Ágil. Dispara una andanada de fragmentos lunares, causando 75% de daño cada uno. Puedes almacenar hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME": "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION": "Te deslizas una corta distancia y gana 15% de barrera. Los golpes exitosos de Hoja Divina reducen el tiempo de reutilización en 1 segundo. Almacena hasta 2 deslizamientos.", + "PALADIN_UTILITY_HEAL_NAME": "Reabastecer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de barrera a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Consagrada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.\nCETRO: Doble curación. Doble barrera. Limpia las desventajas.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.\nCETRO: Potencia el debilitamiento. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.\nCETRO: Velocidad de lanzamiento más rápida. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Dejar de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nCETRO: Lanza de nuevo y mantén para apuntar, luego suelta para lanzar la estrella, explotando con 4000% de daño a TODOS los alrededores.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.\nCETRO: Explota con una ráfaga masiva de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Rabia. Cuando tengas la Rabia al máximo, úsala para entrar en Modo Berserker, obteniendo un aumento masivo y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo de luz penetrante de corto alcance que inflige 300% de daño.", + "KEYWORD_TORPOR" : "LetargoAplica una reducción de velocidad del 60% en el ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido del sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Voto de Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Perlas de Lealtad y vuelve a ser completo.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Maestría", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Alegre cooperación", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sostiene 8 objetos Lunares a la vez.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cálido Abrazo", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, cura a un aliado con un Espino Nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, acumula 4 desventajas en un enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Rayo de Sol", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta toda la fuerza de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Antigua", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "¿Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura burda te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Vuelve a la nada, devoto insensato.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "¿Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt new file mode 100644 index 0000000..d9aeaf0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "O Paladino é um defensor pesado de alto impacto que pode optar por usar magia de outro mundo ou habilidades devastadores com sua espada para ajudar aliados e dizimar inimigos.\n\n< ! > Sua passiva é responsável por boa parte de seu dano, tente mantê-la ativa o máximo de tempo possível.\n\n< ! > Corte Giratório pode servir tanto como um poderoso controle de multidão ou como uma forma limitada de locomover-se.\n\n< ! > O tempo de recarga de Passos Rápidos é diminuido a cada acerto, recompensando você por continuar essa ação.\n\n< ! > Voto de Silêncio é uma boa forma de lidar com inimigos voadores, já que derruba todos os inimigos afetados no chão.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providência", + "PALADIN_LORE" : "\"Você irá para Petrichor V. Esse planeta foi selecionado para sua Perigrinação, a punição pelos pecados cometidos contra o seu povo, K .\"\n\nEu olhei à frente, despi minha armadura e minha espada. Minha coroa, despedaçada. Minha carapaça obsidiana, danificada e retalhada. Uma pequena pedra preciosa estrelada embutida na minha palma direta, um vestígio do meu passado como rei. Eles me mantêm amarrado e me empurram em direção a nave, o fim da linha, meu sacrifício pelo bem dos meus irmãos e irmãs.\r\n\r\nEu fiz isso para salvar meu povo, mesmo que eles não aceitem certas sutilezas. Eu não cairei em seus hábitos de guerras intermináveis e sofrimento. Eu tentei mudá-los para o bem deles, mas, eu aprendi do jeito difícil que o tradicionalismo é algo que uma pessoa sozinha nunca poderá mudar.\n\nEntão que seja. Talvez minha mensagem viverá nas mentes daqueles que tentaram me defender. Talvez minhas ações significarão algo, talvez não resulte em nada. Eu não dou a mínima para o meu destino, apenas espero que meu povo aprenda com seu passado e melhore.\n\nPelo bem do meu povo, pelo bem da nossa história, pelo bem da longevidade...\n\nPara as estrelas eu seguirei... para esse planeta de incessantes rumores.", + "PALADIN_OUTRO_FLAVOR" : "... e assim ele se foi, fiel em sua doutrina abalada.", + "PALADIN_OUTRO_FAILURE" : "..e assim ele desapareceu, com suas preces nunca ouvidas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Padrão", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Cavaleiro Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (legado)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupto", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupto (legado)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afélio", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benção do Baluarte", + "PALADIN_PASSIVE_DESCRIPTION" : "Ganhe 1 de armadura por nível. Enquanti estiver acima de 90% de saúde ou enquanto estiver com a barreira ativa, o Paladino é abençoado, empoderando todas as suas habilidades com espada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lâmina Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Corte para frente para causar 300% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lâmina Amaldiçoada", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Corte para frente para causar 380% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratório", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Atordoante. Performe um golpe amplo para causar 700% de dano, ganhando distância caso esteja abençoado. Use enquanto estiver no ar para executar um golpe de salto, disparando uma onda de choque caso esteja abençoado.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lança da Luz Solar", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Eletrizante. Ágil. Carregue e dispare um relâmpago, causando até 700% de dano. Se atingido pela descarga, revista sua lâmina com raios por 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Dispare uma salva de fragmentos lunares, causando 75% de dano cada. Segure até 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Passos Rápidos", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Arranque por uma curta distância e ganhe 15% de barreira. Golpes certeiros com Lâmina Divina diminuem o tempo de espera em 1 segundo. Você pode ter até 2 arranques de carga.", + "PALADIN_UTILITY_HEAL_NAME" : "Prover", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Recupere 15% de saúde máxima e garante 15% de barreira para todos os aliados na área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.\nCETRO: Dobra a cura. Dobra a barreira. Remove efeitos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silêncio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silêncio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.\nCetro: Efeito negativo amplificado. Área maior. Destrói projéteis.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área..\nCETRO: Canaliza mais rápido. Dobro de dano. Dobro de velocidade de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Curel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Superaquecimento. Canalize po 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Pare de canalizar o Sol Cruel atual", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Superaquecimento. Canalize por 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.\nCETRO: Utilize novamente a habilidade e segura para mirar, então solte para arremessar a estrela, explodindo e causando 4000% de dano em TUDO ao seu redor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena saúde das ALL entidades ao seu redor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena a saúde de TODAS as entidades ao seu redor.\nCETRO: Explode para um grande estouro que causa 9001% de dano.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Enquanto estiver abaixo de 25% de saúde, gera Fúria. Quanto estiver com o máximo de Fúria, use-a para entrar no Modo Berserker, ganhando um enorme efeito positivo e uma nova gama de habilidades.", + "KEYWORD_SWORDBEAM" : "Feixe de EspadaUm curto e perfurante raio de luz que causa 300% de dano.", + "KEYWORD_TORPOR" : "TorporAplica 60% de lentidão na velocidade de ataque e movimento. Derruba inimigos no chão.", + "KEYWORD_OVERHEAT" : "SuperaquecimentoMultiplica o dano recebido pelo Sol.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Um Voto do Paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Use the Beads of Fealty and become whole once more.", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "Um Voto do Paladino", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Domínio", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Monção.", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Grande Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Tufão ou maior.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Grande Domínio", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Seu Discípulo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, forme um pacto com a deusa da corrupção.", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "Seu Discípulo", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Cooperação Alegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, relampeie um inimigo com o Capacitor Régio. Anfitrião apenas", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "Cooperação Alegra", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Arauto do Rei Perdido", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, obtenha 8 itens Lunares em uma única jogatina.", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "Arauto do Rei Perdido", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Abraço Acalorado", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, cure um aliado com a Criatura da Floresta Deformada. Host only", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "Abraço Acalorado", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Supressão", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, acumule 4 efeitos negativos em um único inimigo.", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "Supressão", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Raiar", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, suporte o impacto total de um Sol e sobreviva.", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "Raiar", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Relíquia Anciã", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, adquira uma certa urna parasita.", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "Relíquia Anciã", + "BROTHER_SEE_PALADIN_1" : "Irmão? Não. Uma imitação barata.", + "BROTHER_SEE_PALADIN_2" : "Eu responderei à sua fé.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiçado.", + "BROTHER_KILL_PALADIN_1" : "Sua bruta armadura falhou com você.", + "BROTHER_KILL_PALADIN_2" : "Olhe onde sua fé te trouxe.", + "BROTHER_KILL_PALADIN_3" : "Retorne ao nada, devoto tolo.", + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt new file mode 100644 index 0000000..b95c6de --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Паладин", + "PALADIN_DESCRIPTION" : "Паладин это выносливый чародей, который может использовать как внеземную магию, так и поразительное владение мечом, чтобы спасать союзников и расчленять врагов.\n\n< ! > Ваш пассивный навык является основной частью наносимого Паладином урона, поэтому старайтесь держать его активным как можно дольше.\n\n< ! > Круговое рассечение может служить как и мощный инструмент контроля толпы, так и вспомогательный навык для ускоренного перемещения.\n\n< ! > Перезарядка Решительного наступления уменьшается при каждом попадании по врагу, награждая вас за смелое погружение в гущу событий.\n\n< ! > Используйте Сакральное сияние, чтобы продолжать действие пассивного навыка, увеличивая наносимый урон.\n\n", + "PALADIN_SUBTITLE" : "Служитель Провидца", + "PALADIN_LORE" : "\"Ты приземлишься на Петрикор V. Эта планета была выбрана для твоего Богомолья, в наказание за грехи, совершенные тобой против твоей общины, К .\"\n\nЯ пялился вверх, лишенный брони и меча. Моя корона? Расколота. Мой обсидиановый панцирь? Разорван в клочья. И маленький сияющий камень, вживлённый в мою правую ладонь - напоминание о моём королевском прошлом. Они держат меня на цепи, толкают меня к кораблю. Это конец пути - жертва на благо моих братьев и сестёр.\r\n\r\nЯ сделал это, чтобы спасти мой народ, даже если не готовы принять подобный подвиг. Я не стану жертвой их устоев, традиций бесконечной войны и страданий. Я пытался изменить их - для их же блага, но на своих ошибках узнал, что традиционализм невозможно снести в одиночку.\n\nSo be it. Возможно, моё сообщение будет жить в мыслях тех, кто пытался меня защитить. Возможно, в будущем мои действия будут что-то значить, а может они ни к чему не приведут. Мне плевать на собственную судьбу. Я лишь надеюсь, что мой народ вынесет урок из своего прошлого и сможет стать лучше.\n\nРади моего народа, ради нашей истории, ради долголетия нашей культуры...\n\nЗвезды ждут меня... Мой путь лежит к планете, окутанной в безмолвных слухах.", + "PALADIN_OUTRO_FLAVOR" : "..и он ушёл, оставив веру в догмы своего народа.", + "PALADIN_OUTRO_FAILURE" : "..и он исчез, не дождавшись ответа на свои молитвы.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "PALADINBODY_LUNAR_SKIN_NAME" : "Лунный", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Полуночный рыцарь", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Сюзерен", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Сюзерен (устаревший)", + "PALADINBODY_POISON_SKIN_NAME" : "Порча", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Порча (устаревший)", + "PALADINBODY_CLAY_SKIN_NAME" : "Вестник Афелия", + "PALADINBODY_SPECTER_SKIN_NAME" : "Спектр", + "PALADINBODY_DRIP_SKIN_NAME" : "Дрип", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "PALADIN_PASSIVE_NAME" : "Незыблемая вера", + "PALADIN_PASSIVE_DESCRIPTION" : "При показателе здоровья выше 90% или при активации барьера, Паладин становится благословлён. Все навыки его меча и союзники также получают благословение.", + "PALADIN_PRIMARY_SLASH_NAME" : "Небесный меч", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Рубит мечом, нанося 300% урона. Выстреливает лучом света, нанося 300% урона, если Паладин благословлён.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Проклятый меч", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Рубит мечом, нанося 380% урона/style>. Выстреливает лучом света нанося 300% урона если Паладин благословлён.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Круговое рассечение", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Выполняет широкое оглушающее сечение, нанося 700% урона и получая дополнительную дальность, если Паладин благословлён. В воздухе выполняет скачок, выстреливая ударную волну, если Паладин благословлён.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Разящее копьё", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Разряд. Подвижность. Заряжает и бросает разряд молнии, наносящий до 700% урона. При броске под ноги, Паладин заряжает свой меч молнией на 4 секунды.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Лунные осколки", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Подвижность. Выстреливает скопом лунных осколков, нанося 75% урона each. Сохраняет до 12 осколков.", + "PALADIN_UTILITY_DASH_NAME" : "Решительное наступление", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Совершает рывок на короткую дистанцию и получает барьер на 15%. Успешные попадания Небесным мечом уменьшают перезарядку на 1 секунду. Позволяет сохранить 2 рывка.", + "PALADIN_UTILITY_HEAL_NAME" : "Восполнение", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Восстанавливает 15% максимального здоровья и получает барьер на 15%. Все союзники в зоне действия получают аналогичные восстановление и барьер.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Сакральное сияние", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Божественное сияние", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.\nСКИПЕТР: Двойное восстановление. Двойной барьер. Очищает от негативных эффектов.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Клятва молчания", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Обет молчания", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.\nСКИПЕТР: Негативные эффекты сильнее. Больше радиус зоны. Уничтожает снаряды.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Священный обет", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Священный обет (Скипетр)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.\nСКИПЕТР: Ускоренная подготовка. Эффект Усиления удвоен.", + "PALADIN_SPECIAL_SUN_NAME" : "Безжалостное солнце", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Остановить Безжалостное солнце", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Прекратить связь с текущим Безжалостным солнцем.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Вспышка гордости", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.\nСКИПЕТР: При повторном применении позволяет прицелиться и выстрелить звездой, чтобы она взорвалась и нанесла 4000% урона ВСЕМУ вокруг себя.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Безжалостное солнце (устаревшее)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Вспышка гордости (устаревшее)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.\nСКИПЕТР: Звезда ярко взрывается, нанося 9001% урона.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Берсерк", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "При здоровье ниже 25%, Паладин вырабатывает Ярость. Максимальная Ярость, позволяет войти в Режим Берсерка, получая мощное улучшение характеристик и новый набор умений.", + "KEYWORD_SWORDBEAM" : "Лучевой мечКороткий луч света, пробивающий врагов насквозь и наносящий 300% урона.", + "KEYWORD_TORPOR" : "СтупорЗамедляет врагов, уменьшая их скорость передвижения и атаки на 60%. Затягивает врагов в землю.", + "KEYWORD_OVERHEAT" : "ПерегревУмножает урон, получаемый от солнца.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Клятва Паладина", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Используйте Бусины верности, чтобы снова стать целым.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: мастерство", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: высшее мастерство", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Сложность «Тайфун» доступна с модом Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: её ученик", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заключите пакт с богиней порчи.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: весёлое сотрудничество", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, поразите врага Королевским конденсатором. Только для хоста.", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: вестник потерянного короля", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, экипируйте 8 Лунных предметов в одном забеге.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Тёплый приём", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, исцелите союзника Корявой дриадой. Только для хоста.", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: подавление", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, наложите на врага 4 ослабления одновременно.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Солнечный свет", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, получите максимальный ожог от Солнца Старшего родителя и выживите.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Древняя реликвия", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заполучите некую паразитическую урну.", + "BROTHER_SEE_PALADIN_1" : "Брат? Нет. Жалкий подражатель.", + "BROTHER_SEE_PALADIN_2" : "Я отвечу на твои молитвы.", + "BROTHER_SEE_PALADIN_3" : "Потраченный потенциал.", + "BROTHER_KILL_PALADIN_1" : "Твоя примитивная броня подвела тебя.", + "BROTHER_KILL_PALADIN_2" : "Взгляни, куда привела тебя твоя вера.", + "BROTHER_KILL_PALADIN_3" : "Вернись в ничто, глупый фанатик.", + "FALSESON_SEE_PALADIN_1" : "Знакомо...", + "FALSESON_SEE_PALADIN_2" : "Этот меч...", + "FALSESON_SEE_PALADIN_3" : "Эхо?", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt new file mode 100644 index 0000000..9a91b9b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "圣骑士", + "PALADIN_DESCRIPTION" : "圣骑士是一位装备重甲的魔法剑士,可以使用超凡的魔法帮助盟友,或用毁灭的剑术击败敌人。\n\n< ! > 你的被动技能可以造成大量伤害,尽量保持被动技能生效。\n\n< ! > 横扫之刃可以同时攻击多个敌人,而可以进行有限的位移。\n\n< ! > 每击中一次敌人都可以减少疾行身法的冷却,可以让你不断使用。\n\n< ! > 使用祝福之光来保持你的被动技能,增加你的伤害。\n\n", + "PALADIN_SUBTITLE" : "上帝之手", + "PALADIN_LORE" : "\"你将登上Petrichor V号。 这个星球是你朝圣的目的地,这是对你子民所犯的罪的惩罚,王。\"\n\n我脱下盔甲和剑,凝视前方。我的王冠破碎了。我的黑曜石盔甲,被损坏撕裂。一颗小小的,闪耀星光的宝石嵌在我的右手掌心,这是我过去做为国王的遗物。他们把我绑起来,把我推上一艘船,最后,我为了兄弟姐妹们的利益而牺牲。\r\n\r\n我这么做是为了拯救我的人民,即使他们不接受这样的做法。我不会沉湎于他们无休止的战争和痛苦中。我试着改变他们,让他们变得更好,但我惨痛地认识到,”传统“是一个人无法改变的。\n\n就这样吧。关于我的记忆会留在那些试图为我辩护的人的脑海里。也许我的行为会有意义,也许它们不会有任何结果。我不在乎我自己的命运,我只希望我的人民能从过去中吸取教训,继续前进。\n\n为了我的人民,为了我们的历史,为了长久的利益……\n\n我要飞向那星球…到那个流言纷纭的星球。", + "PALADIN_OUTRO_FLAVOR" : "..于是他离开了,他的信仰动摇了。", + "PALADIN_OUTRO_FAILURE" : "..于是他消失了,他的祈祷无人回应。", + "PALADINBODY_DEFAULT_SKIN_NAME" : "默认", + "PALADINBODY_LUNAR_SKIN_NAME" : "月球", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "月骑", + "PALADINBODY_TYPHOON_SKIN_NAME" : "君王", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "君王 (遗迹)", + "PALADINBODY_POISON_SKIN_NAME" : "腐化", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "腐化 (遗迹)", + "PALADINBODY_CLAY_SKIN_NAME" : "深渊", + "PALADINBODY_SPECTER_SKIN_NAME" : "幽灵", + "PALADINBODY_DRIP_SKIN_NAME" : "堕落", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "PALADIN_PASSIVE_NAME" : "坚定信仰", + "PALADIN_PASSIVE_DESCRIPTION" : "当生命值超过 90% 或拥有 护盾 时,圣骑士将被祝福,获得所有剑技并祝福周围盟友。", + "PALADIN_PRIMARY_SLASH_NAME" : "神圣之剑", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "挥剑造成 300% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "诅咒之剑", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "挥剑造成 380% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "横扫之刃", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "进行一次范围斩击造成 700% 伤害,若被祝福则增加范围。在被祝福时,处于空中可进行跳跃打击,造成冲击波。", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "雷霆长枪", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "震荡。灵活。前冲并扔出一发雷霆,造成 700% 伤害。扔在脚下可以给你的剑刃附魔雷电持续 4 秒。", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "月之碎片", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "灵活。 连续发射月之碎片,每个造成 75% 伤害。最多持有 12 个碎片。", + "PALADIN_UTILITY_DASH_NAME" : "疾行", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "前冲一段距离并获得 15% 护盾。神圣之剑命中敌人时 减少1 秒冷却。最多持有 2 次。", + "PALADIN_UTILITY_HEAL_NAME" : "蓄势", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "恢复 15% 最大生命值并给予周围盟友 15% 护盾。", + "PALADIN_SPECIAL_HEALZONE_NAME" : "祝福之光", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "神圣之光", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。\n王权:双倍恢复,双倍护盾,消除减益。", + "PALADIN_SPECIAL_TORPOR_NAME" : "沉默誓言", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "沉默诅咒", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。\n王权:减益增强,范围增大,阻挡弹射物。", + "PALADIN_SPECIAL_WARCRY_NAME" : "祝福誓言", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "祝福誓言(王权)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。\n王权:加快引导速度,双倍增伤,双倍攻击速度。", + "PALADIN_SPECIAL_SUN_NAME" : "残暴的太阳", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的所有单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "取消残暴的太阳", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "停止引导当前的残暴的太阳。", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "闪耀的骄傲", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的 一切单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。\n王权:再次引导可按住瞄准,释放可扔出太阳,爆炸对范围内所有单位造成 4000% 伤害。", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "残暴的太阳(遗迹)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "闪耀的骄傲(遗迹)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。\n王权:产生剧烈爆炸造成 9001% 伤害。", + "PALADIN_SPECIAL_BERSERK_NAME" : "狂战", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "当处于 25% 生命值以下时,获得狂怒。当狂怒达到最大时进入狂战状态,获得一个强力增益和一些新技能。", + "KEYWORD_SWORDBEAM" : "剑光一个短距离穿透光束,造成 300% 伤害。", + "KEYWORD_TORPOR" : "迟缓减少敌人 60% 攻击和移动速度。压制敌人。", + "KEYWORD_OVERHEAT" : "过热增加受到的太阳的灼烧伤害。", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士的誓言", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "使用忠诚之珠,再一次变得完整。", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士的誓言", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:精通", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在季风难度完成游戏或抹除自己。", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:大师精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士在台风或更高难度完成游戏或抹除自己。\n(台风难度需要安装 Starstorm 2 模组)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:大师精通", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "她的门徒", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,与堕落女神签订契约。", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "她的门徒", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "愉快的合作", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用皇家电容攻击一个敌人。 仅主机。", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "愉快的合作", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "失落之王的使者", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,一次持有8件月球物品。", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "失落之王的使者", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "温暖的拥抱", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用身形扭曲的木灵治疗一个盟友。 仅主机。", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "温暖的拥抱", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "镇压", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在一个敌人身上叠加4个减益。", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "镇压", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "阳光", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,承受太阳的全部冲击并幸存下来。", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "阳光", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "古迹", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,获得一个泥沼之瓮。", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "古迹", + "BROTHER_SEE_PALADIN_1" : "兄弟?不,只是拙劣的模仿。", + "BROTHER_SEE_PALADIN_2" : "我会回应你的信仰。", + "BROTHER_SEE_PALADIN_3" : "枉费自己的潜能。", + "BROTHER_KILL_PALADIN_1" : "你粗劣的盔甲会拖累你。", + "BROTHER_KILL_PALADIN_2" : "看看你的信仰给你带来了什么。", + "BROTHER_KILL_PALADIN_3" : "回归虚无,愚蠢的奉献者。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json new file mode 100644 index 0000000..ff62ab6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/en/EnemiesReturns_en.json @@ -0,0 +1,29 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Spitter", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Field Notes:\n\nAlas, another hostile creature. This one's nature certainly betrays its precocious appearance. It even seems to be vexed by my retaliation. What a petulant fellow.\n\nHis snapping maw hurls orange bile. The acidic mucus must be detonated by the gnashing teeth- conceivably similar to our picric acid. Fascinating, how could this have arisen?\n\nPost-mortem I was also able to discover the source of the creature's impressive flexibility. Aside from the skull, mandible, and teeth, the skeleton is highly cartilaginous!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Bite", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Bite enemies in melee range.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Spit", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Fire a fast projectile.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Charged Spit", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Charge a slow projectile that leaves a puddle of poison on hit.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Monster Log: Spitter", + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Colossus", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Field Notes:\n\nA low groaning, lasting for a few days at least. From the relative safety of my drop pod I watched as a mountain rose to its knees, pushing itself up with arms of stone and dirt and twine.\n\nThe Colossus appears as a cousin of the Rock Golem and share many similarities, from its red gaze to its stocky stature. Around its feet many smaller golems rose, joining it. In what possible ways could conventional weapons help me?\n\nI've begun to find a dark humor in the absolute overkill that I face. This is simply ridiculous.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Giant Stone Guardian", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Stomp", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Stomp nearby enemies, sending shock waves all around.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Rock Clap", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Spread arms, while stones rise from the ground, then make a sudden clap, forcing stones to fly around and hit nearby targets.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Laser Barrage", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Take a stance, preparing to fire. After a short period rain a devastating barrage of projectiles.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Monster Log: Colossus", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Colossal Fist", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Chance on hit to summon a giant fist.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "{0} chance on hit to summon hand of Colossus that will deal {1}(+{2} per stack) TOTAL damage.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Destination: 6542, Fractured Rock, Unknown\n\nDate: 7/22/2056\n\nThere is obviously some essence left in this hunk; the KNURL is still attracting nearby earth and dirt, trying to reconstruct itself. Perhaps I can use this to my advantage; a self-repairing chunk of earth could serve as a good shield." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json new file mode 100644 index 0000000..f954916 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/pt-BR/EnemiesReturns_pt.json @@ -0,0 +1,29 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Cuspidor", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Notas de Campo: Ai de mim, mais uma criatura hostil. A natureza dela certamente trai sua aparência imatura. Até parece irritada com a minha retaliação. Que criatura mais petulante. \n\nSua bocarra lança bile laranja. O muco ácido deve ser detonado pelo ranger dos dentes, possivelmente semelhante ao nosso ácido pícrico. Fascinante. Como algo assim pode ter surgido? \n\nApós morta, também consegui descobrir a fonte da impressionante flexibilidade da criatura. Além do crânio, mandíbula e dentes, o esqueleto delas é altamente cartilaginoso!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Mordida", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Morde um inimigo corpo-a-corpo.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Cuspida", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Dispara um rápido projétil.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Cuspida Carregada", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Carrega um projétil lento que deixa uma poça de veneno ao atingir.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Registro de Monstro: Cuspidor" + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Colosso", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Notas de Campo:\n\nUm gemido baixo, duradouro. Da relativa segurança da minha cápsula de descida, observei enquanto uma montanha se erguia de joelhos, levantando-se com braços de pedra, terra e cipós.\n\nO Colosso se assemelha a um primo do Golem de Pedra e compartilha muitas semelhanças, desde o olhar vermelho até a estatura robusta. Ao redor de seus pés, muitos golems menores surgiram, juntando-se a ele. De que maneira as armas convencionais poderiam me ajudar?\n\nComecei a encontrar um humor sombrio no massacre absoluto que enfrento. Isso é simplesmente ridículo.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Guardião de Pedra Gigante", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Pisão", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Pise nos inimigos próximos, enviando ondas de choque por todos os lados.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Estalo Rochoso", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Abra os braços enquanto pedras se erguem do chão, depois faça um estalo repentino, forçando as pedras a voarem e atingirem alvos próximos.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Barragem de Laser", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Assuma uma postura, preparando-se para disparar. Após um curto período, lance uma devastadora barragem de projéteis.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Registro de Monstro: Colosso", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Punho Colossal", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Chance de gerar um punho gigante.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "Ao atingir um inimigo, tem {0} de chance de gerar o punho do Colosso, causando {1}(+{2} por acúmulo) de dano TOTAL.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Endereço de Entrega: Nº 6542, Rocha Fraturada, Desconhecido\n\nEntrega Estimada: 7/22/2056\n\nObviamente, resta alguma essência neste naco. O Knurl ainda está atraindo terra e poeira das proximidades, tentando se reconstruir. Talvez eu possa usar isso a meu favor. Um bocado de terra autorreparadora poderia servir como um bom escudo." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json new file mode 100644 index 0000000..180b85a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Language/ru/EnemiesReturns_ru.json @@ -0,0 +1,29 @@ +{ + "strings": { + "ENEMIES_RETURNS_SPITTER_BODY_NAME": "Плевальщик", + "ENEMIES_RETURNS_SPITTER_BODY_LORE": "Полевые заметки:\n\nУвы, ещё одно враждебное существо. Выглядит солидно, а ведёт себя как обидчивый ребёнок. По-моему, его раздражает тот факт, что я могу постоять за себя. Вздорная тварь.\n\nОн плюётся оранжевой желчью, которая, по всей видимости, детонирует при контакте с зубами, что похоже на действие пикриновой кислоты. Поразительно. Как он развил такой механизм? \n\nПри осмотре трупа мне удалось обнаружить источник удивительной гибкости этого существа: помимо черепа, челюсти и зубов, в его скелете полно хрящей!", + "ENEMIES_RETURNS_SPITTER_BITE_NAME": "Укус", + "ENEMIES_RETURNS_SPITTER_BITE_DESCRIPTION": "Кусает врагов в ближнем бою.", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_NAME": "Плевок", + "ENEMIES_RETURNS_SPITTER_NORMAL_SPIT_DESCRIPTION": "Выплевывает быстрый снаряд.", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_NAME": "Заряженный плевок", + "ENEMIES_RETURNS_SPITTER_CHARGED_SPIT_DESCRIPTION": "Заряжает медленный снаряд, который оставляет ядовитую лужу при поражении.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_SPITTER": "Запись о монстре: Плевальщик", + + "ENEMIES_RETURNS_COLOSSUS_BODY_NAME": "Колосс", + "ENEMIES_RETURNS_COLOSSUS_BODY_LORE": "Полевые заметки:\n\nЕщё находясь в своей относительно безопасной десантной капсуле, я видел, как гора встаёт на ноги, подталкивая себя руками из камня, земли и корней. Этот колосс издаёт низкий стон, который раздаётся по округе как минимум пару дней.\n\nОн имеет много общего с каменными големами, начиная с огромного роста и заканчивая красными глазами. К нему присоединилось множество менее крупных големов, которые поднялись возле его ног. Разве обычное оружие позволит справиться с таким громадным чудовищем?\n\nЯ даже начал находить в этой неравной борьбе какой-то извращённый юмор. Серьёзно, это уже чересчур.", + "ENEMIES_RETURNS_COLOSSUS_BODY_SUBTITLE": "Гигантский каменный страж", + "ENEMIES_RETURNS_COLOSSUS_STOMP_NAME": "Топот", + "ENEMIES_RETURNS_COLOSSUS_STOMP_DESCRIPTION": "Топчит ближайших врагов, отправляя ударные волны вокруг.", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_NAME": "Каменный хлопок", + "ENEMIES_RETURNS_COLOSSUS_STONE_CLAP_DESCRIPTION": "Раздвигает руки, поднимая камни из земли, затем производит резкий хлопок, отправляя камни в ближайшие цели.", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_NAME": "Лазерный огонь", + "ENEMIES_RETURNS_COLOSSUS_LASER_BARRAGE_DESCRIPTION": "Занимает стойку, готовясь к огню. Затем выпускает заградительный огонь из лазеров.", + "ENEMIES_RETURNS_UNLOCKABLE_LOG_COLOSSUS": "Запись о монстре: Колосс", + + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_NAME": "Колоссальная кисть", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_PICKUP": "Шанс призвать огромный кулак при попадании.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_DESCRIPTION": "{0} шанс при попадании призвать кулак Колосса который нанесет {1}(+{2} за штуку) ОБЩЕГО урона.", + "ENEMIES_RETURNS_ITEM_COLOSSAL_KNURL_LORE": "Направление: 6542, Расколотая скала, Неизвестно\n\nДата: 22.07.2056\n\nВ этой шишке явно осталась какая-то сущность. Она притягивает землю, пытаясь собрать себя заново. Возможно, я смогу извлечь из этого пользу. Самовосстанавливающийся кусок земли может служить неплохим щитом." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt new file mode 100644 index 0000000..7946495 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/Risky_Sleeps-EnemiesReturns/Risky_Sleeps-EnemiesReturns/Soundbanks/EnemiesReturnsSounds.txt @@ -0,0 +1,53 @@ +Event ID Name Wwise Object Path Notes + 126755245 ER_Colossus_Death1_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Death1_Play + 145988903 ER_Spiiter_Spit_Play \Default Work Unit\Sounds\Spiiter\ER_Spiiter_Spit_Play + 573818545 ER_Spitter_Laugh_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Laugh_Play + 703349658 ER_Spitter_Death_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Death_Play + 706660289 ER_Knurl_Fist_Spawn_Play \Default Work Unit\Sounds\Colossus\Item\ER_Knurl_Fist_Spawn_Play + 1096033807 ER_Colossus_Stomp_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Stomp_Play + 1326506361 ER_Colossus_Barrage_Charge_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Barrage_Charge_Play + 1528892635 ER_Spitter_Charge_Spit_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Charge_Spit_Play + 1577139982 ER_Colossus_GOGOGO_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_GOGOGO_Play + 1634317626 ER_Colossus_Clap_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Clap_Play + 1825336935 ER_Spitter_Laugh_Stop \Default Work Unit\Sounds\Spiiter\ER_Spitter_Laugh_Stop + 1842161212 ER_Colossus_Barrage_Move_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Barrage_Move_Play + 2064376367 ER_Spitter_Spawn_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Spawn_Play + 2177429057 ER_Colossus_Spawn_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Spawn_Play + 2578679280 ER_Colossus_GOGOGO_Stop \Default Work Unit\Sounds\Colossus\ER_Colossus_GOGOGO_Stop + 2664208377 ER_Spitter_Hit_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Hit_Play + 2742481896 ER_Spitter_Bite_Play \Default Work Unit\Sounds\Spiiter\ER_Spitter_Bite_Play + 3007851780 ER_Colossus_ArmsSpread_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_ArmsSpread_Play + 3638537078 ER_Colossus_Step_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Step_Play + 3705976840 ER_Colossus_Death2_Play \Default Work Unit\Sounds\Colossus\ER_Colossus_Death2_Play + +Game Parameter ID Name Wwise Object Path Notes + 3673881719 Volume_SFX \Default Work Unit\Volume_SFX + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 49154136 mFootHugeGiantDirtE F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtE_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Step\mFootHugeGiantDirtE 5278 + 70830560 Colossus_Stomp F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Stomp\step_mimic_3_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Stomp 18363 + 143513538 mFootHugeGiantDirtA F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtA_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Step\mFootHugeGiantDirtA 4824 + 146195984 Spitter_Death F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wMacG_Death_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Death 12440 + 152242903 Colossus_Clap F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Clap\clap_test_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Clap\Colossus_Clap 47079 + 172902234 laugh_4 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_4_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_4 18763 + 237938261 Spitter_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterSpawn_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Spawn 17127 + 287318356 Colossus_Death2 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Death\wGolemGDeath_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Death2 29371 + 294903960 Spitter_Spit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterShoot1_cut_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Spit 10909 + 302757301 mFootHugeGiantDirtB F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtB_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Step\mFootHugeGiantDirtB 5809 + 304481895 Colossus_Arms_Spread F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\MountainGiantAttackA_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Clap\Colossus_Arms_Spread 16782 + 356148722 laugh_5 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_5_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_5 19901 + 442216035 laugh_3 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_3_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_3 21480 + 460928661 Colossus_GOGOGO F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Dance\GOGOGO_D3B7232B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_GOGOGO 3200544 + 558140598 Colossus_Barrage_Charge F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Barrage\charged-laser-7125_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Barrage\Colossus_Barrage_Charge 55388 + 720604510 mFootHugeGiantDirtC F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtC_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Step\mFootHugeGiantDirtC 4919 + 757388376 laugh_1 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_1_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_1 12607 + 803857263 Colossus_Death1 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Death\death1_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Death1 44845 + 806740436 Colossus_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\MountainGiantAggro_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Spawn 27482 + 821461000 Spitter_Charge_Spit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\sfx_spitter_spit_windup_02E6876B.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Charge_Spit 14764 + 847151097 Spittter_Bite F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wLizardShoot1_silence_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spittter_Bite 10269 + 860858375 Fist_Spawn F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\item_fist_spawn_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Item\Fist_Spawn 20568 + 904550696 mFootHugeGiantDirtD F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Steps\wow\mFootHugeGiantDirtD_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Colossus_Step\mFootHugeGiantDirtD 5316 + 975510839 Colossus_Barrage_Body F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Colossus\Barrage\mStoneGolemAttack2A_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Colossus\Barrage\Colossus_Barrage_Body 18459 + 982490257 laugh_2 F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\Spitter\Laugh\laugh_2_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Laugh\laugh_2 50292 + 1025509273 Spitter_Hit F:\Projects\RoR2\RoR2_EnemiesReturns\EnemiesReturnsWwise\.cache\Windows\SFX\wSpitterHit_0289E64D.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\Spitter\Spitter_Hit 6020 + diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json new file mode 100644 index 0000000..7109966 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Artifacts_fr.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artéfact de Cognition", + "SS2_ARTIFACT_COGNATION_DESC": "Les ennemis laissent derrière eux des doubles temporaires à leur mort.", + "SS2_ARTIFACT_COGNATION_PREFIX": "Cognition {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artéfact de Diluvium", + "SS2_ARTIFACT_DILUVIUM_DESC": "Il y a toujours une tempête.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artéfact de l'Adversité", + "SS2_ARTIFACT_ADVERSITY_DESC": "Chaque téléporteur primordial est éthéré.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artéfact de Déviation", + "SS2_ARTIFACT_DEVIATION_DESC": "Choisissez un objet pour tous les personnages avant de commencer un événement téléporteur.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artéfact du Chaos", + "SS2_ARTIFACT_HAVOC_DESC": "Les événements se produisent plus tôt et plus fréquemment. Les tempêtes sont permanentes." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json new file mode 100644 index 0000000..ae8fe23 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Difficulties_fr.json @@ -0,0 +1,24 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "Déluge", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempête", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Cyclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Typhon", + "SS2_DIFFICULTY_TYPHOON_DESC": "Défi maximum. Le monde est un cauchemar, et la survie n'est qu'une illusion. Personne n'a ce qu'il faut.\n\n>Régénération de santé du joueur : -40%\n>Échelle de difficulté : +75%\n>Limite de spawn de monstres : +100%\n>Taux de spawn de monstres : +50%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Typhon", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "Bourgeon Éthéré", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Améliorer le téléporteur ?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "a amorcé le téléporteur éthéré.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "La planète redouble d'efforts contre vous..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json new file mode 100644 index 0000000..e9c03b2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Elites_fr.json @@ -0,0 +1,33 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "Étourdissant {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Obfuscateur Focal", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Devenez un aspect de la confusion.", + + "SS2_ELITE_POISONOUS": "Toxique {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Résolution Maligne", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Devenez un aspect de la toxicité.", + + "SS2_ELITE_KINETIC": "Cinétique {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Pression Sans Limite", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Devenez un aspect de la force.", + + "SS2_ELITE_ETHEREAL": "Éthéré {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Vestige Instable", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Devenez un aspect Éthéré.", + + "SS2_ELITE_VOID": "Vide {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Chant de la Condamnation", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Devenez un aspect du vide.", + + "SS2_ELITE_MODIFIER_ULTRA": "Ultra {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "Dénouement Dominant", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "Empyréen {0}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Présience Dévouée de Pétrichor V", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "Harmonie", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "Devenez un aspect de l'existence." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json new file mode 100644 index 0000000..f779bbf --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Equip_fr.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulseur arrière", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Se déplacer rapidement en ligne droite accumule de la vitesse.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Pendant {0} secondes, accumulez rapidement jusqu'à {1} vitesse de déplacement lorsque vous vous déplacez en ligne droite..", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Transcription audio complète à partir des échos du signal. Attribution de jetons génériques.\n\nHOMME 1 : C'est une idée terrible, tu sais.\n[Métal cliquetant]\n\nHOMME 2 : Tu dis ça à propos de chaque idée que j'ai.\n\nHOMME 1 : Parce que toutes tes idées sont terribles.\n\n[Toussotement du moteur]\n\nHOMME 2 : Rrgh, oh, allez, quoi ! Tu fonctionnais très bien il y a juste une minute.\n\nHOMME 1 : Peut-être qu'il sait qu'il est attaché à ton dos, et non à une cargaison.\n\nHOMME 2 : Oh, bonne observation ! Je parie qu'il y a une sécurité quelconque dessus... Ah, la voilà.\n\n[click]\n\nHOMME 1 : Je... n'aurais pas dû dire quoi que ce soit.\n\nHOMME 2 : Non, c'est bon ! D'accord, fais-moi le décompte.\n\nHOMME 1 : Ugh... D'accord. Trois-\n\n[décollage du propulseur]\n\nFin de la transcription demandée.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Serre-tête de camouflage", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Devenez temporairement invisible et bénéficiez d'une augmentation de vitesse.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Devenez invisible et gagnez +40% de vitesse de déplacement pendant {0} secondes.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Commande : Serre-tête de camouflage\nNuméro de suivi : 554*****\nLivraison estimée : 01/08/2056\nMode d'expédition : Standard\nAdresse de livraison : 202 W. Calbury Ln, Adora, Mercure\nDétails de l'envoi :\n\nJ'ai finalement pu mettre la main sur un dispositif de camouflage personnel pour toi. Te faufiler là où tu ne devrais pas être devrait être un jeu d'enfant avec cette petite merveille.\n\nMaintenant, il y a quelques trucs que tu devrais comprendre à propos de cette chose. Premièrement, le camouflage ne dure qu'un court laps de temps car le dispositif est si petit, alors garde-toi caché pendant qu'il se refroidit à nouveau. Deuxièmement, tu dois appuyer sur le bouton du serre-tête pour l'activer. Ce n'est pas exactement une action très clandestine, je sais, mais c'est ce que j'ai pu trouver pour toi.\n\nEnfin, si la boîte que tu reçois semble complètement vide, tâte juste le fond jusqu'à ce que tu trouves le bouton. Cela économise du temps, de l'argent et de la confidentialité en l'expédiant sans traitement Volatile. Dis-moi quand tu reçois ça, et amuse-toi bien avec ton nouveau jouet.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Bannière de guerre supérieure", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Placez une bannière de guerre supérieure qui augmente la régénération, la chance de coup critique et réduit les temps de recharge.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Placez une bannière de guerre supérieure qui accorde +{0}% de régénération de santé, {1}% de chance de coup critique et {2}% de réduction du temps de recharge des compétences. Peut placer jusqu'à {3} bannières à la fois.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Enregistrement du Musée terrien des tactiques et de la guerre.\n\nCertains disent que l'une des ressources les plus importantes sur le champ de bataille est le moral. La fonctionnalité d'une unité est exponentiellement augmentée en fonction de l'humeur des troupes qui la composent. Cela peut être augmenté ou diminué par divers moyens. Par exemple, la qualité de leur logement ou de leur nourriture, les nouvelles qu'ils ont entendues de chez eux, ou même le temps passé de manière récréative.\n\nCependant, une méthode éprouvée et vraie d'augmenter le moral d'une unité est l'utilisation de la symbolique. De nombreuses armées portaient des couleurs et des designs symbolisant leurs croyances et leur force. De nombreuses unités portaient des drapeaux afin de maintenir leur moral élevé au combat.\n\nL'utilisation de cette méthode a également connu des variations. Alors qu'un porteur de drapeau pour une unité augmentera le moral, il a été observé que les drapeaux propres aux rangs militaires plus élevés augmenteront encore davantage le moral de l'unité. Si le drapeau d'un colonel ou d'un général apparaît sur le champ de bataille, les troupes seront encouragées par le pouvoir qu'il représente, et augmenteront à leur tour leur propre habileté au combat.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Perdez une partie de votre santé actuelle et gagnez cette somme en or.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifiez {0}% de votre santé actuelle, gagnant soit le montant de santé perdue ou le prix d'un coffre standard en or, selon le montant le plus élevé.", + "SS2_EQUIP_MIDAS_LORE": "\"Qu'est-ce que tu penses que ça signifie ?\"\n\nIls s'étaient tous les deux posé la question. Elle fut la première à la poser à voix haute.\n\n\"Ma... Journée Idéale Seul Commence ?\" Il lui adressa un sourire éclatant.\n\n\"Memphis Meurt Encore, Stephan.\"\n\n\"La Mitochondrie Est Vaincue À Six.\"\n\n\"Le Croque-mort Ignore La Mort Et Soupire.\"\n\n\"Poétique, celui-là.\" Il se gratta le menton. \"On l'ouvre ?\"\n\n\"Ah non !\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Cartouche pressurisée", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Envoyez-vous dans les airs et gagnez temporairement un saut supplémentaire qui expire dès que vous touchez le sol.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Lancez-vous dans les airs. Gagnez 1 saut supplémentaire qui expire s'il n'est pas utilisé avant l'atterrissage.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Commande : Cartouche d'air sous pression (24)\nNuméro de suivi : 182*****\nLivraison estimée : 29/06/2056\nMode d'expédition : Standard / Fragile\nAdresse de livraison : Centre d'expédition de gaz Tri-City, Tri-City, Terre\nDétails de l'envoi :\n\nC'est, euh, la cinquième, c'est ça maintenant ? Cinquième commande de cartouches d'air sous pression à cette adresse. Bon, je ne vais pas juger, je veux dire, peut-être que vous ne saviez pas que vous auriez besoin de plus de cartouches, hein, quatre fois de suite, mais bon, vous savez quand même que vous économisez pas mal quand vous achetez en gros, non ?\n\nPeu importe, mec. Je veux dire, je ne sais pas vraiment pourquoi vous auriez besoin de cent vingt cartouches d'air au total sur une période d'environ deux mois, mais je suppose que chacun ses choix.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Réduisez le stress de votre situation. Fumer est mauvais pour vous !", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Brûlez-vous pour 10% de votre santé maximale afin de supprimer 25% de votre stress et de réduire temporairement le gain de stress de 50% pendant 8 secondes." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json new file mode 100644 index 0000000..1d1d53a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Events_fr.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Une tempête approche...", + "SS2_EVENT_THUNDERSTORM_END": "Les nuages commencent à se dissiper...", + + "SS2_EVENT_BLIZZARD_START": "\t Une tempête de neige approche...", + "SS2_EVENT_BLIZZARD_END": "La neige commence à se dissiper...", + + "SS2_EVENT_SANDSTORM_START": "\t Une tempête de sable approche...", + "SS2_EVENT_SANDSTORM_END": "Le sable commence à se dissiper...", + + "SS2_EVENT_ASHSTORM_START": "\t Une tempête de cendre approche...", + "SS2_EVENT_ASHSTORM_END": "Les cendres commence à se dissiper...", + + "SS2_EVENT_TARSTORM_START": "\t Du goudron tombe du ciel...", + "SS2_EVENT_TARSTORM_END": "Le goudron commence à se stabiliser...", + + "SS2_EVENT_FOG_START": "Un épais brouillard se forme...", + "SS2_EVENT_FOG_END": "Le brouillard se dissipe...", + + "SS2_EVENT_GENERICNEMESIS_START": "Vous ressentez une présence sinistre...", + "SS2_EVENT_GENERICNEMESIS_END": "L'influence mystérieuse s'estompe...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Des énergies puissantes commencent à s'harmoniser...", + + "SS2_EVENT_BLAZINGELITE_START": "Le soleil commence à briller...", + "SS2_EVENT_BLAZINGELITE_END": "La chaleur crépitante se dissipe...", + + "SS2_EVENT_GLACIALELITE_START": "Un vent glacial souffle...", + "SS2_EVENT_GLACIALELITE_END": "Le froid intense s'apaise...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Des énergies surchargées se matérialisent...", + "SS2_EVENT_OVERLOADINGELITE_END": "Les sensations choquantes disparaissent aussi rapidement qu'elles sont venues...", + + "SS2_EVENT_MENDINGELITE_START": "La planète commence à se réparer...", + "SS2_EVENT_MENDINGELITE_END": "Les énergies apaisantes disparaissent..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json new file mode 100644 index 0000000..4d697ae --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Expansion_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Ajoute le contenu du mod 'Starstorm 2' dans le jeu." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json new file mode 100644 index 0000000..3e07037 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Interactables_fr.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Bourgeon Éthéré", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Activer le Bourgeon Éthéré... ?", + "SS2_ETHEREAL_WARNING2": "Cela augmentera la difficulté ! Êtes-vous sûr ?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} a amorcé le Bourgeon Éthéré.", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "Vous avez amorcé le Bourgeon Éthéré...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} a amorcé le Bourgeon Éthéré.", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Vous avez amorcé le Bourgeon Éthéré...", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "La planète redouble d'efforts contre vous...", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "Un portail mystérieux apparaît quelque part...", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Entrer dans le portail mystérieux", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Le gardien de la boutique murmure, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Contemplation de l'île d'en haut.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Caché entre les piliers.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "En haut de la falaise.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Là où la structure rencontre la terre.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "À l'air frais.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Une vue de la porte.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Sur une majestueuse arche.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "L'arbre le plus solitaire.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Surplombant une pierre géante et scintillante.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Voisin du gardien.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Dans un profond ravin.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Une racine étendue.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Détournez-vous de la lune.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Capsule d'évasion", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Ouvrir la capsule ?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricateur", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Détruire un drone contre un objet ?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Drone de choc cassé", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Répararer le drone de choc", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Drone duplicateur cassé", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Répararer le drone duplicateur" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json new file mode 100644 index 0000000..4f5223d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsBoss_fr.json @@ -0,0 +1,39 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augure", + "SS2_ITEM_AUGURY_DESC": "Lorsque vous subissez {0}% de votre santé maximale en dégâts, déclenchez une panne de courant dévastatrice, tuant instantanément tous les ennemis non-boss pris dedans.", + "SS2_ITEM_AUGURY_PICKUP": "Pouvez-vous les entendre... ? Ils arrivent...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Fortune du Charognard", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Lampe hantée", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Tirez un projectile hanté tous les 5 usages principaux.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "À chaque 5 utilisations principales, tirez un projectile hanté infligeant des dégâts de base de 200% (+200% par accumulation).", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Excusez-moi.\"\n\n\"Oui, par ici, s'il vous plaît. Je dois vous demander quelque chose\"\n\n\"Plus près, maintenant.\"\n\n\"J'ai besoin de votre aide. Cette lanterne que vous voyez devant vous n'est qu'une partie brisée d'un corps plus grand.\"\n\n\"Le voyage ? Ah, oui. Il sera long, mais ne vous inquiétez pas. Je vous guiderai où que vous deviez aller, et bien que cela puisse être rempli de dangers, ce ne sera rien que je ne puisse vous aider.\"\n\n\"Hm ? Qu'y a-t-il pour vous, dites-vous ?\"\n\n\"Oh, vous verrez. Votre récompense sera bien plus grande que vous ne pourriez l'imaginer. Une fois que j'aurai retrouvé ma splendeur complète, je vous protégerai. Je vous garderai en sécurité. Vous réchaufferai. Vous rendrai puissant. Toutes vos préoccupations seront consumées. Cela ne semble-t-il pas merveilleux ?\"\n\n\"Vous êtes d'accord ? Bien. Maintenant, prenez rapidement la lanterne.\"\n\n\"Nous avons un long voyage devant nous, mon ami.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Âme Agitée", + "SS2_ITEM_STIRRINGSOUL_DESC": "Les monstres vaincus laissent une âme qui a une chance de {0}% (+{0}% par échec de lancer, réinitialisé en cas de réussite) de faire apparaître un objet lors de la récupération.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Pour quoi est-ce que je me bats ?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Un esprit de détermination...\n...Un esprit à arrêter.\nUne volonté inébranlable de survivre...\n...Une volonté vacillante de survivre.\n\nPrêt à profaner leur identité...\n...Prêt à profaner leur mémoire.\nPrêt à sacrifier leur civilisation...\n...Prêt à sacrifier leur humanité.\n\nJusqu'où iront-ils pour vivre ?\nJusqu'où iront-ils pour s'auto-détruire ?\nJusqu'où iront-ils pour échapper ?\nJusqu'où iront-ils pour détruire ?\n\nTout au nom de la préservation de soi...\n...Tout au nom du narcissisme.\nTout pour une espérance incertaine...\n...out pour une chance nulle.\n\nQue se passerait-il s'ils avaient une opportunité ?\nQue se passerait-il s'ils avaient un allié ?\nQue se passerait-il si leur feu était attisé ?\nQue se passerait-il s'ils étaient trompés par de faux espoirs ?\n\nPeut-être devraient-ils avoir une chance.\nPeut-être devraient-ils avoir de la force.\nPeut-être devraient-ils avoir une offre.\nPeut-être devraient-ils être pris en premier.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Augmente tous les stats de 50% pendant les tempêtes.", + "SS2_ITEM_MOXIE_PICKUP": "Combien de plus ?", + "SS2_ITEM_MOXIE_LORE": "Eh ! Toi là ! Dans ce fichier ! Tu ne devrais probablement pas être là... Reste tranquille, d'accord ?", + + + "SS2_ITEM_REMUNERATION_NAME": "Rémunération", + "SS2_ITEM_REMUNERATION_DESC": "Un choix entre trois objets puissants apparaît à proximité au début de chaque étape.", + "SS2_ITEM_REMUNERATION_PICKUP": "... À quel prix ?...", + "SS2_ITEM_REMUNERATION_FAILURE": "Que ce souvenir...", + "SS2_REMUNERATION_TERMINAL_NAME": "Piédestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Transaction complète", + "SS2_ITEM_REMUNERATION_LORE": "Quel est ton héritage ?\n\nRien d'autre que de mesquines vengeances.\n\nQuelle est ton identité ?\n\nRien d'autre qu'un nom prononcé avec dégoût.\n\nQue veux-tu ?\n\nRien d'autre qu'un nouveau dessein.\n\nDe quoi as-tu besoin ?\n\nRien d'autre que des armes en lesquelles j'ai confiance.\n\nAlors, où iras-tu ?\n\nPartout où tu me pousseras.\n\nEt que feras-tu ?\n\nTout ce que tu dis avoir besoin.\n\nC'est tout, alors ?\n\nSi tu le dis ainsi.\n\nAlors va là-bas, et meurs.\n\n...\n\nTant que tu me paies.\n\n" + + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json new file mode 100644 index 0000000..f28d95f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsLunar_fr.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relique de Dualité", + "SS2_ITEM_RELICOFDUALITY_DESC": "Endommager les ennemis les brûle pour RÉSOUDRE CETTE ÉQUATION LOL (+quelque chose % par cumul). Être touché vous gèle pendant quelques secondes, je ne sais pas lol, figurez cela quand cet objet sera implémenté.", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Toutes les attaques brûlent les ennemis. Tous les dégâts vous gèlent.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, jeune ! Tu es revenu plus tôt que prévu. As-tu terminé ta recherche?\n\nOh, mon cher. Jeune, pourquoi trembles-tu ? Quelque chose t'a-t-il fait mal ?\n\nTu as trouvé quelque chose qui t'a fait mal ? Hmm. Curieux. L'as-tu toujours avec toi ?\n\n...Je vois. Laisse-moi le regarder, alors. Viens maintenant, et montre-moi ce que tu as trouvé.\n\nHmm. Une chose étrange, celle-ci. Un feu flamboyant, mais froid au toucher. Comme c'est contre nature. Il y a cependant une certaine harmonie en cela. Alors que la chaleur apporte chaleur et vie, le froid la tempère et la maintient en échec. Mais de la même manière, ce froid amer peut apporter le désespoir et la mort sans la chaleur pour le contenir.\n\n...Oh, mais me voilà à nouveau à divaguer. Il faut prendre soin de toi, jeune. S'il te plaît, viens avec moi.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relique de l'Extinction", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relique de la Force", + "SS2_ITEM_RELICOFFORCE_DESC": "Toutes les attaques frappent 1 (+1 par cumul) fois supplémentaire pour {1}% de dégâts TOTAL. Les attaques consécutives sur le même ennemi augmentent les dégâts infligés de {1}%, jusqu'à un maximum de {2}% de dégâts TOTAL. Réduit la vitesse d'attaque et augmente les temps de recharge des compétences de {0}% (-{0}% par cumul).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Toutes les attaques frappent une fois de plus. Réduction de la vitesse d'attaque et augmentation des temps de recharge des compétences.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, jeune ! Tu es revenu une fois de plus, avec ce qui semble être un sac complet, aussi ! Plein de récupérations, n'est-ce pas ?\n\nHmm. Le sac est lourd, mais il est presque vide. Tu... Tu ne me caches pas quelque chose, jeune ?\n\n...Tu as trouvé quelque chose de très lourd. Je comprends. Pardonne-moi pour mes soupçons. Montre-moi cette chose que tu as trouvée.\n\nAh ! Tu as raison, jeune. Cette chose est petite, mais difficile à tenir. Elle se brise et se fragmente, et chaque morceau est aussi lourd que le tout. Quelle chose remarquable, cela !\n\nJe vais le mettre avec les autres choses merveilleuses que tu as trouvées. Une chose comme ça pourrait être dangereuse si elle tombait entre de mauvaises mains. Quant à toi, jeune... Hmm, je pense que quelques réparations pour ton sac s'imposent. Viens avec moi.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relique de la Masse", + "SS2_ITEM_RELICOFMASS_DESC": "Augmente la santé maximale de {0}% (+{0}% par cumul). Diminue l'accélération et la décélération d'un facteur de {1} (+{1} par cumul).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Doublez votre santé maximale. Vos mouvement ont de l'élan.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, bienvenue de nouveau ! Jeune, qu'as-tu trouvé ?\n\nHmmm. Encore des trouvailles de la lande dévastée ? Très bien. Tu peux garder ces choses, si tu le souhaites. As-tu trouvé autre chose ?\n\nAh, tu en as trouvé ? Montre-le moi alors, jeune.\n\nOh ! Cette forme que tu as trouvée ! Elle est robuste, mais pas loyale. Puissante, mais en même temps aussi fragile. C'est une forme singulière, pour le moins qu'on puisse dire. Où as-tu trouvé cela, jeune ?\n\n...Tu l'as trouvé sur la planète ? Hmm. Inquiétant. Cela n'a pas été créé par ces gens du sable. Trop complexe, trop puissant. Ni par ces Lemuriens. Dis-moi, jeune, tu ne l'as pas volé, n'est-ce pas ?\n\n...Tu ne l'as pas fait. Je vois. Très bien. J'aimerais garder cette forme. Cette forme est dangereuse si on ne la comprend pas.\n\nOh, mon jeune, ne sois pas si attristé. Cette forme est remarquable, et je salue ton travail indépendamment de cela. Je veux simplement la garder en sécurité. Tiens, peut-être qu'une récompense s'impose. Viens avec moi.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relique de la Terminaison", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Chaque {0} secondes, accorde un buff qui marque le prochain ennemi apparaissant. S'il est vaincu dans les 30 secondes (-10% par cumul), il laisse tomber un objet (la rareté de l'objet augmente avec les piles) ; sinon, il ne laisse rien tomber et retarde la prochaine marque. Les ennemis marqués ont des statistiques significativement augmentées.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Chaque {0} secondes, marque un ennemi et le renforce. S'il est vaincu à temps, il laisse tomber un objet ; sinon, il ne laisse rien tomber.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Jeune ! Ah, je suis tellement excitée de te voir revenir ! As-tu trouvé quelque chose de nouveau ?\n\nOh ? Tu as trouvé ! Montre-moi, petite. Il n'y a pas besoin d'être timide.\n\nHm... Qu'as-tu trouvé cette fois-ci ? C'est solide et creux, mais quand tu le secoues... ça glougloute, comme une noix de pomme trop mûre. Quelle forme étrange avons-nous ici...\n\nOh ? Oh mon. Tu as été poursuivi par un monstre, dis-tu... Il ne t'a pas suivi ici, n'est-ce pas ?\n\n...Il ne l'a pas fait. Mais bien sûr, il serait difficile de nous trouver ici, n'est-ce pas, jeune ?\n\nIci, je vais l'emporter. Quelque part où il ne peut amener aucun monstre jusqu'à nous.\n\n...Je comprends. Il est normal d'avoir peur parfois, mais tu ne peux pas laisser cela te submerger. Ne serait-ce pas cruel pour un autre vagabond de trouver cette forme et de souffrir considérablement à cause d'elle ?\n\nNous serons en sécurité ici, jeune. Viens avec moi. Tu dois avoir faim après être resté dehors si longtemps.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relique d'Échelon", + "SS2_ITEM_RELICOFECHELON_DESC": "Gagnez {1} (+{1} par cumul) de dégâts de base et {2} (+{2} par cumul) de santé de base pendant {3} secondes à l'utilisation. Utiliser un équipement augmente définitivement son temps de recharge de {0}%.", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Obtenez un énorme bonus lors de l'utilisation de l'équipement. L'utilisation d'un équipement augmente définitivement son temps de recharge.", + "SS2_ITEM_RELICOFECHELON_LORE": "Non non, Jeune, tu es là trop tôt ! Je n'ai pas le temps de me préparer. S'il te plaît... Reviens plus tard." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json new file mode 100644 index 0000000..1a09d8a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT1_fr.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Sac à dos armé", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chaque fois que vous subissez des dégâts, il y a une chance de lancer un missile infligeant {0}% (+{0}% par cumul) de dégâts de base. La chance augmente avec les dégâts subis.", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Lance un missile en cas de dégâts importants reçu.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Commande : Sac à dos militarisé marqué pour le retour\nNuméro de suivi : 823****\nLivraison estimée : 13/02/2056\nMode d'expédition : Standard\nAdresse de livraison : 17 Yule Road, Livingrock, Terre\nDétails de l'envoi :\n\nDéclenchement accidentel lors d'une randonnée. Préparez vos avocats.", + + "SS2_ITEM_COFFEEBAG_NAME": "Sachet de café", + "SS2_ITEM_COFFEEBAG_DESC": "Quand vous activez un objet, vous obtenez un bonus de {1}% de vitesse d'attaque et un bonus de {2}% de vitesse de déplacement pendant jusqu'à {0}s (+{0}s par cumul).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Quand vous activez un objet, vous obtenez un bonus de vitesse d'attaque et de déplacement pendant une courte période.", + "SS2_ITEM_COFFEEBAG_LORE": "Commande : Café\nNuméro de suivi : 917****\nLivraison estimée : 06/12/2056\nMode d'expédition : Standard\nAdresse de livraison : 4410 New Lane, Kentucky, Terre\nDétails de l'envoi :\n\nSalut, Maman !\n\nJ'ai été en voyage, tout comme tu l'as fait dans ta jeunesse... Je me souviens de toutes les histoires que tu me racontais quand tu avais mon âge. Aller dans des endroits comme la Jamaïque, la Roumanie, pratiquement partout sur Terre ! J'espère pouvoir visiter la maison bientôt pour que je puisse te parler de tous les endroits où je suis allé.\n\ne me souviens qu'il y avait ce café génial que tu nous prenais chez nous... c'était le \"Neik Dark Roast\", non ? Quoi qu'il en soit, il y a cet endroit génial sur Titan qui cultive son propre café, et c'est vraiment le meilleur ! Cela me rappelle d'être chez nous avec toi.\n\nJ'espère te voir bientôt. Tu me manques, et les chats me manquent. Eleni te salue, et j'ai hâte de tout te raconter !\n\nAvec amour, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trématode détritivore", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Les ennemis avec moins de {0}% de santé subissent des dégâts continus permanents infligeant {1}% de dégâts de base (+{1}% par cumul) et ralentissent de -{2}% de vitesse de déplacement.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Les ennemis ayant une faible santé subissent des dégâts continus jusqu'à leur mort.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcription de l'image... terminée.\n$ Résolution... terminée.\n$ Sortie des chaînes de texte... terminée.\nComplet!\n\n\nCeci est le carnet de bord de D. Furthen, naturaliste à bord de l'UES [Censuré], en collaboration avec le programme en cours de recherche et de documentation de la vie extraterrestre de l'UES. Cette entrée a été rédigée au Point Sigma, lors d'une expédition dans les jungles denses de Cornea III.\n\n---------------------\n\nJ'ai rencontré mon premier échantillon de vie extraterrestre sur cette planète ! Et quelle merveille c'est. L'échantillon ressemble à un ver rond terrestre, mais de taille significativement plus grande. J'ai attribué leur nom commun de 'Trématode détritivore', et je décrirai leurs propriétés ci-dessous.\n\n• D'environ deux pouces de diamètre, et variant en taille d'environ quatre pouces à un pied et demi de long. Coloration blanche.\n\n• Ces trématodes ont été trouvés en train de se nourrir d'un tas de viande pourrissante dans une caverne humide. La viande était d'origine indéterminée, mais la présence d'autres animaux plus grands est néanmoins excitante.\n\n• En ramassant une masse de viande pourrissante, les trématodes ont rapidement réagi au mouvement et ont commencé à s'agiter, avant de se détendre lentement. Le garde qui était avec moi, Chevry, je crois, était dégoûté.\n\n• En touchant l'un d'eux avec une main non gantée pour sentir leur texture, l'un des trématodes s'est accroché à ma paume et a commencé à mordre. C'était extrêmement douloureux, tant d'avoir le trématode sur ma main que lorsque Chevry l'a coupé. Malgré cela, à part une légère entaille sur ma paume, je pense que je vais bien.\n", + + "SS2_ITEM_DIARY_NAME": "Journal", + "SS2_ITEM_DIARY_DESC": "Gagnez {0}% (+{0}% par cumul) plus d'expérience en vainquant des boss.", + "SS2_ITEM_DIARY_PICKUP": "Gagnez une expérience bonus en vainquant des boss.", + "SS2_ITEM_DIARY_LORE": "Transmission complète des images de vidéosurveillance de la section du couloir 14-B.\n\nImpression...\n\n\"Alors ce livre est la seule chose dans le conteneur de stockage ?\"\n\"À peu près. Mis à part quelques vieux meubles, c'est tout.\"\n\"Alors, quel est le truc avec ce livre ? Si c'est tout ce que nous avons, il ferait mieux d'être bon.\"\n\"C'est un journal, je pense. Initialement rédigé par un certain Alan Howizer, il y a environ 26 ans. Il avait l'air d'être quelqu'un de plutôt intelligent, il disait qu'il travaillait dans une usine d'essais chimiques sur Terre.\"\n\"C'est tout ? C'est juste le journal d'un vieux mec ?\"\n\"Attends, il y a plus. En le feuilletant, environ cent pages plus loin, l'écriture a changé, et effectivement, il a été trouvé par une personne différente sur un banc dans un parc, apparemment. La même chose encore, environ trente pages plus tard. Et encore, après environ soixante-dix de plus. Et ça continue. Il y a une vingtaine de personnes différentes qui ont écrit dans ce journal, notant leurs souvenirs heureux, des mystères étranges, des énigmes, leurs réponses à ces énigmes, toutes sortes de choses.\"\n\"Hein. Cette chose doit être un véritable trésor de connaissances, non ? Une idée de qui l'a possédé en dernier ?\"\n\"Euh, oui, en fait. Quelqu'un nommé Chel était le dernier à écrire dans le livre, et il semble qu'il a laissé une adresse à l'intérieur de la couverture arrière. Pourquoi, à quoi tu penses ?\"\n\nFin de la section notable.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Fongus dormant", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Guérissez {0}% (+{1}% par cumul) de votre santé maximale chaque seconde tout en sprintant.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Régénérez de la santé tout en sprintant.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation de la Station de Recherche Rook\n\nNotes de la semaine 3 sur le spécimen 18305 :\n\nC'est l'un des échantillons les plus étranges que nous ayons trouvés. Ce champignon semble pousser sur presque tout dans le bâtiment si nous le laissons faire. Les murs, les sols, le plafond. Il semble avoir une préférence pour les objets en mouvement. Nos vêtements, les portes, et même certaines machines. Nous allons continuer à surveiller ce comportement.\n\nNotes de la semaine 5 sur le spécimen 18305 :\n\nLe sujet continue de s'attacher à des objets autour du laboratoire. Nous avons noté qu'il devient plus sain plus il bouge avec l'objet auquel il est attaché. Les tests semblent indiquer qu'il se nourrit de la chaleur créée par les mouvements, absorbée par ses racines. Nous allons tenter de le transplanter sur une machine en mouvement constant et surveiller sa santé.\n\nNotes de la semaine 8 sur le spécimen 18305 :\n\nNous avons laissé l'échantillon attaché à un ancien modèle de piston du laboratoire. En cas de tout dommage, nous avions l'intention de nous en débarrasser de toute façon. Nous l'avions attaché et l'avions laissé fonctionner les 3 semaines précédentes. De manière assez curieuse, le piston était censé tomber en panne dans ce laps de temps. Cependant, il semble que le sujet ait créé une relation symbiotique avec la machine. Nous allons continuer à surveiller ce comportement pour plus d'effets négatifs, et d'autres utilisations potentielles pour ce spécimen.\n", + + "SS2_ITEM_FORK_NAME": "Fouchette", + "SS2_ITEM_FORK_DESC": "Augmentez vos dégâts de base de {0} (+{0} par cumul).", + "SS2_ITEM_FORK_PICKUP": "Infligez davantage de dégâts.", + "SS2_ITEM_FORK_LORE": "\"Tu ne peux pas être sérieux... Regarde, je sais qu'on a dit qu'on a besoin de tout ce qu'on peut avoir pour survivre, mais tu dois réaliser que je n'étais pas littéral à ce sujet !\"\n\nIl leva l'instrument en argent, une expression interrogative sur son visage. \"Que veux-tu dire ? Et si nous devons repousser un monstre ?\"\n\nUn bref silence.\n\n\"S'il te plaît, nous avons tous les deux vu les créatures sur cette planète. Ne me dis pas que tu pense que ça serait suffisant pour repousser quoi que ce soit ici.\"\n\nIl haussa les épaules. \"On ne sait jamais\", répondit-il en glissant la fourchette dans sa poche.\n", + + "SS2_ITEM_MALICE_NAME": "Malice", + "SS2_ITEM_MALICE_DESC": "Vos attaques infligent {2}% des dégâts TOTAUX à jusqu'à {1} (+{1} par cumul) ennemis supplémentaires dans un rayon de {0}m.", + "SS2_ITEM_MALICE_PICKUP": "Les attaques répandent les dégâts aux ennemis à proximité.", + "SS2_ITEM_MALICE_LORE": "Tu es faible.\n\nPhysiquement ? Peut-être pas. Tu te bats pour survivre, et tu te bats assez bien. Mais mentalement ? Mon ami, tu es fragile. Tu te bats et tu tues, mais tu ressens des remords pour ce que tu tues. Pourquoi ? Les animaux, eux, ne ressentent aucun remords envers toi. Pour eux, tu n'es qu'une proie à traquer, ou un prédateur à fuir. Ces titans imposants ? Ils n'éprouvent aucune émotion, seulement une directive silencieuse de détruire. De te détruire.\n\nEt je te connais. Mon ami, tu ne veux pas être faible. Tu veux être puissant, aussi bien mentalement que physiquement. Ne ressens pas de pitié pour ces bêtes sans esprit, car c'est tout ce qu'elles sont. Bats-toi pour tuer, pas seulement pour survivre.\n\nMais la malveillance de l'homme ne peut te mener que jusqu'ici. Prends ceci. Sois attiré plus loin. Bats-toi pour tuer, et tue pour être craint.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Pièce fondu", + "SS2_ITEM_MOLTENCOIN_DESC": "Vos attaques ont {0}% de chance d'enflammer les ennemis lors de l'impact pour {1}% de dégâts de base (+{1}% par cumul) et gagner ${2} (+${2} par cumul. L'argent gagné augmente avec les étapes franchies).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance de brûler et de gagner de l'or à chaque coup.", + "SS2_ITEM_MOLTENCOIN_LORE": "Commande : Pièce Fondu\nNuméro de suivi : 446*****\nLivraison estimée : 22/09/2056\nMode d'expédition : Standard\nAdresse de livraison : Département de police vénitien, Brithen, Vénus\nDétails de l'envoi :\n\nSalut, j'ai trouvé une autre pièce de preuve liée à l'attentat à Parathan Square il y a quelques jours.\n\nDonc, tu sais comment les enquêteurs ont dû reporter leur analyse parce que la zone était beaucoup trop chaude ? Eh bien, l'espace s'est enfin refroidi ce matin, et j'ai réussi à trouver cette pièce de monnaie fondue collée au trottoir. Un test chimique rapide indique qu'elle est probablement principalement composée de tungstène avec un revêtement en or, et elle n'a pas non plus refroidi depuis que je l'ai décollée du sol.\n\nJe ne suis pas vraiment sûr de ce que cela pourrait signifier, cependant. Peut-être un porte-bonheur, ou une carte de visite ? De toute façon, je te l'envoie, parce que franchement, tu as besoin de toute l'aide possible. Je veux dire, 7 personnes mortes, 18 blessées, près d'un demi-million de dollars de dommages matériels, et tout ce que tu as comme preuve, c'est une pièce fondue et un café soufflé ? Eh bien, tu as ma sympathie, mec. Bonne chance pour l'affaire.\n", + + "SS2_ITEM_NEEDLES_NAME": "Aiguilles", + "SS2_ITEM_NEEDLES_DESC": "Les attaques non critiques ajoutent +{0}% de chance de critique contre l'ennemi touché. Une chance critique supplémentaire est effacée après avoir activé {1} (+{1} par cumul) attaques critiques.", + "SS2_ITEM_NEEDLES_PICKUP": "Frapper un ennemi augmente la chance de coup critique contre lui jusqu'à ce qu'un coup critique soit réussi.", + "SS2_ITEM_NEEDLES_LORE": "Rapport d'incident de livraison de l'UES, ID 219560163 trouvé.\n\nLecture...\n\n\"Le personnel de livraison Will Stetson, numéro 604, a été admis à l'infirmerie à bord de l'UES [REDACTED], il y a environ 22 heures, en raison de complications liées à la manipulation d'un comportement anormal d'un colis.\n\nEn faisant sa tournée, Will a remarqué qu'une des caisses avait soudainement fait un bruit sourd derrière lui. Craignant que quelqu'un ait essayé d'expédier un animal vivant selon le protocole standard, il a ressenti le besoin d'enquêter. Au lieu de cela, la caisse contenait un petit paquet en plastique contenant un grand nombre d'aiguilles à coudre particulièrement grandes, évidemment emballées beaucoup trop serrées pour la moindre sécurité.\n\nFinalement, et probablement dans un moment d'erreur de jugement, Will a décidé de toucher le paquet. Cela a provoqué l'explosion soudaine du paquet dans sa direction générale, laissant son côté avant supérieur couvert de profondes entailles. Il a eu de la chance que quelqu'un l'ait trouvé rapidement. Il semble aller bien, mais se remettra du choc et de la perte de sang pendant un certain temps.\"\n\nFin du rapport.", + + "SS2_ITEM_X4_NAME": "Stimulant X-4", + "SS2_ITEM_X4_DESC": "Réduit le temps de recharge des compétences secondaires de {0}% (+{0}% par cumul). L'utilisation de votre compétence secondaire augmente la régénération de santé de base de +{1} pv/s (+{2} pv/s par cumul) pendant {3} secondes.", + "SS2_ITEM_X4_PICKUP": "Réduit légèrement le temps de recharge des compétences secondaires et accorde des soins lors de leur utilisation.", + "SS2_ITEM_X4_LORE": "Commande : Stimulant (X-4)\nNuméro de suivi : 369*****\nLivraison estimée : 12/04/2057\nMode d'expédition : Prioritaire\nAdresse de livraison : Roméo 33, Parc National de Batang Ai, Terre\nDétails de l'envoi :\n\nEnveloppé, manuel inclus. La machine montre-t-elle des symptômes d'un 540 ? Si c'est le cas, vous voudrez peut-être éviter d'utiliser plus de 100 ml de stimulant.\n\nSanté." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json new file mode 100644 index 0000000..641bebf --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT2_fr.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Testeur sanguin cassé", + "SS2_ITEM_BLOODTESTER_DESC": "Gagnez 5 pièces d'or pour chaque 20% de votre santé que vous soignez. La quantité d'or gagnée évolue en fonction des piles, des étapes franchies et de la santé maximale.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gagnez de l'argent en vous soignant.", + "SS2_ITEM_BLOODTESTER_LORE": "Retour : Testeur sanguin cassé\nNuméro de suivi : 288*****\nLivraison estimée : 17/06/2056\nMode d'expédition : Prioritaire\nAdresse de livraison : Siège de Dionysus Pharmaceuticals, Pluton\nDétails de l'envoi :\n\nNous allons devoir réparer celui-ci avant qu'il ne cause plus de tort que de bien à notre entreprise. Cette chose nous donnait toujours de mauvais résultats à chaque fois que notre MED-E l'utilisait. Non seulement cela entrave notre flux de travail, mais nous nous retrouvons à payer de notre poche les patients que nous diagnostiquons à tort, et à les piquer inutilement avec des aiguilles. Et nous ne pouvons pas prétendre que le patient a tort puisque tout est immédiatement sauvegardé sur les serveurs. Nous ne pouvons pas continuer à débourser autant d'argent, sinon nous ferons faillite d'ici le prochain trimestre.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Accélérateur de champ", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Après avoir vaincu le boss, tuer des ennemis à l'intérieur du rayon du téléporteur accorde +{0}% (+{0}% par cumul) de charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Tuer des ennemis réduit le temps de recharge du téléporteur.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION DE LA SALLE 1455A DE L'UES [Voyages en toute sécurité]--//\n\n\"Tu as le dispositif ?\"\n\n\"Oui, il est juste ici.\"\n\n\"Il fonctionne, non ?\"\n\n\"Mmmhmm. À la perfection.\"\n\n\"Excellent. N'oublie pas, personne ne doit être au courant de ça.\"\n\n\"Oui, oui, je sais. Ces... autels, sur [SUPPRIMÉ], ont un potentiel fantastique. Une fois que nous les aurons analysés, les reproduire devrait être un jeu d'enfant. Ce sera une avancée scientifique massive.\"\n\n\"Bien. Reste discret, fais ton analyse et sors avant que quelqu'un ne devienne suspect.\"\n\n\"Entendu. Encore merci beaucoup pour ton aide.\"\n\n\"C'est rien. Du moment que tu me paies.\"\n\n\"Eh-heh, à propos de ça...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Sauce la plus épicée", + "SS2_ITEM_HOTTESTSAUCE_DESC": "L'activation de votre équipement enflamme les ennemis dans un rayon de {0}m pendant {1} secondes, infligeant 150% de dégâts de base plus 100% de dégâts par seconde (+50% par cumul).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription de la pièce K3 (Cuisine, 3e étage) de l'Hôtel Kaymar--//\n\nUn homme grand et mince entre dans la pièce, tenant une grande boîte en carton. \"Hey, CHEF. Comment ça va ?\" Il pose la boîte sur le comptoir. \"Bon, on a plein de nouvelles sauces avec lesquelles tu devras te familiariser. Je vais te les présenter maintenant, si ça ne te dérange pas.\" Le robot CHEF lui accorde son attention, mais continue de travailler.\n\nL'homme parcourt les rangées de bouteilles de différentes couleurs, expliquant au CHEF leurs noms, saveurs et utilisations en cuisine. Finalement, il s'arrête devant une bouteille de couleur rouge et hésite brièvement.\n\n\"...D'accord, maintenant. Cette bouteille? Elle est sans étiquette pour une raison. Si tu reçois une commande indiquant que tu dois utiliser la \"Sauce la plus épicée\" sur un plat, tu utilises cette bouteille. Mais NE L'UTILISE SOUS AUCUNE AUTRE CIRCONSTANCE. Je sais que parfois tu dois improviser pour finir un plat, mais tu ne devrais JAMAIS utiliser cette bouteille si c'est ce que tu fais. Tu comprends ?\"\n\nLe robot CHEF, toujours en train de travailler, fait un signe de tête affirmatif.\n\n\"Bien. J'attends de grandes choses de toi, CHEF\"\n\nLe robot CHEF fait de nouveau un signe de tête, et fait une pause brève dans son travail pour mettre les bouteilles à leurs emplacements appropriés.\n\n\"...Oh, et aussi ?\"\n\nLe robot CHEF fait une pause pour accorder à nouveau son attention à l'homme.\n\n\"S'il te plaît, ne casse pas cette bouteille. Je sais que tu es un robot et tout ça, mais je sais aussi que des accidents arrivent, et cet accident particulier pourrait laisser un trou dans le sol.\"\n\nLe robot CHEF fixe la bouteille brièvement, avant de la poser soigneusement à l'arrière du placard avec le reste des sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Sceau du Chasseur", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Après avoir rester immobile pendant au moins 1 seconde, gagnez {0} d'armure (+{1} d'armure par cumul) et {2}% de dégâts supplémentaires (+{3}% par cumul). Les effets persistent pendant {4} (+{5} par cumul) secondes après avoir recommencé à bouger.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Rester immobile confère un bonus d'armure et de dégâts.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Transcription audio complète à partir de l'enregistreur portable.\n\nImpression en cours...\n\n\"Penses-tu qu'ils vont mordre à l'appât ?\"\n\"Ils vont devoir. On n'a pas d'autre option.\"\n\"Je pense toujours que risquer notre nourriture comme ça est trop dangereux.\"\n\"Si on n'essaie pas, on sera morts dans une semaine.\"\n\"Juste... assure-toi de ne pas gaspiller.\"\n\"Rien de plus que nos vies, au moins.\"\n\"...\"\n\"Ils sont là.\"\n\"Oh, bien. Abat-en un et sortons d'ici.\"\n\"Pas encore...\"\n\"Quoi ? C'est gaspiller notre nourriture d'attendre plus longtemps !\"\n\"Attends...\"\n\"Tire, mec, on n'a que ça !\"\n\"Presque...\"\n\"TIRE.\"\n\"Presque...\"\n\"TIRE OU DONNE-MOI LE FUSIL.\"\n\"...\"\n\"DONNE-LE MOI !\"\n\"Hé, fais AT-\"\n\nFin de l'enregistrement.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Bottes à réaction prototype", + "SS2_ITEM_JETBOOTS_DESC": "Le saut crée une explosion ralentissante infligeant {2}% (+{3}% par cumul) dans un rayon de {0}m (+{1}m par cumul).", + "SS2_ITEM_JETBOOTS_PICKUP": "Détone lors du saut !", + "SS2_ITEM_JETBOOTS_LORE": "Rapport pour l'autopsie des Hephaestus Metal Works\n\nEmplacement : Hephaestus Metal Works, Mars\nStatut de l'emplacement : Intérieur détruit par le feu\nVictimes : Le propriétaire, par le feu\nRapport sur place :\n\nJe pensais que la cause de l'incendie était le résultat d'une forge, d'un four, ou même d'une pause cigarette. Il n'y avait pas grand-chose de différent par rapport à n'importe quel autre atelier du même secteur. Beaucoup d'anciens types d'épées, d'armures, d'équipements agricoles, et ainsi de suite. Bien qu'il semblait que le propriétaire était un amateur lui-même, car il y avait ce qui semblait être quelques projets que l'on ne trouverait normalement pas là à l'arrière.\n\nUn bon nombre d'entre eux n'étaient rien de plus que des moteurs et du métal. Il semblait s'exercer à la création d'horlogerie. Mais il est finalement passé à des objets basés sur le carburant et le moteur. De vieilles tondeuses, des motos et des générateurs. Il est finalement passé aux systèmes de propulsion. De petits avions téléguidés, des hélicoptères, un vieux jetpack rouillé. Il semblait qu'il travaillait sur quelque chose, et nous avons découvert ce que c'était à l'arrière.\n\nIl y avait clairement un génie derrière lui. Il construisait une paire de bottes à réaction à partir de zéro. Elles n'avaient pas encore été produites, car les jetpacks faisaient bien le travail et les bottes ne pouvaient pas être aussi robustes et lourdes tout en fournissant la même poussée. Il semblait avoir la même pensée, car il les rendait plus solides pour sa protection, mais essayait de compenser en augmentant la puissance de la poussée. Le résultat a abouti à la chaleur qui s'est accumulée et a éclaté sous lui. Malheureusement, sa nature inventive lui a coûté son entreprise et sa vie.\n\nLa zone environnante n'a subi aucun dommage, donc l'atelier pourra peut-être être rénové bientôt. Les bottes ont été confisquées et sont en route pour être étudiées et mises hors service, et les articles restants de l'intérieur de l'atelier ont été envoyés à leurs proches.\n\nCela conclut mon rapport.", + + "SS2_ITEM_STRANGECAN_NAME": "Canette Étrange", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% par cumul) de chance d'intoxiquer les ennemis, infligeant 350% de dégâts sur la durée et les désorientant.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance d'intoxiquer les ennemis, causant des dégâts au fil du temps.", + "SS2_ITEM_STRANGECAN_LORE": "Deux silhouettes sont assises, l'une frissonnant parmi un océan de décombres dans un terrier gelé. Les seules lumières sont les maigres restes d'un feu et de vieux fils électriques qui crépitent. À peine une protection contre le froid mordant.\n\n\"Hey...\" Il lève les yeux, distraitement optimiste. \"Penses-tu qu'on s'en sortira un jour de cette planète ?\"\n\n\"Difficile à dire.\" Elle prend une bouchée d'une ration qu'elle a trouvée.\n\n\"Eh bien, il doit y avoir quelque chose qu'on a négligé, non ? Une méthode à laquelle on n'a tout simplement pas pensé encore ?\" Il se lève et commence à faire les cent pas anxieusement.\n\n\"C'est possible.\" Une autre bouchée.\n\n\"Peut-être qu'il y a des débris avec des pièces fonctionnelles qu'on n'a pas encore trouvés, ou un problème dans ceux actuels qu'on pourrait réparer ?\" Un éclat revient dans ses yeux, devenant plus optimiste et excité.\n\n\"C'est certainement possible.\" Une autre bouchée.\n\nIl s'arrête alors qu'une expression dégoûtée traverse son visage. \"Euh, pourrais-tu s'il te plaît m'aider à réfléchir à quelque chose au lieu de simplement manger ?\"\n\n\"Je ne m'en ferais pas pour ça.\" Une autre bouchée.\n\nSon dégoût cède rapidement la place à une frustration et une colère manifestes. \"Pourquoi pas ?! Tu ne veux pas sortir d'ici ?!\"\n\nElle soupire et passe une main dans ses cheveux. \"Eh bien, bien sûr. Mais ça ne veut pas dire qu'on doit stresser pour chaque petite chose. On est en vie, non ? On a de la chance d'avoir ça.\"\n\n\"Eh bien... Je suppose que tu as raison... Ce serait mal de s'énerver maintenant...\" Son expression se détend alors qu'il regarde de nouveau le sol.\n\n\"Tu vois ? Assieds-toi simplement, détends-toi, et laisse ma vieille réserve te réchauffer.\" Une autre bouchée, alors qu'elle lui passe la conserve.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Montre Métronome", + "SS2_ITEM_WATCHMETRONOME_DESC": "Ne pas sprinter s'accumule progressivement jusqu'à un maximum de {0} (+{0} par cumul) charges, augmentant votre vitesse de déplacement lors de la course jusqu'à {1}%. La vitesse de déplacement accrue diminue pendant la course.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Accumulez une amélioration de la vitesse de déplacement lorsque vous ne courez pas.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Commande : Montre Métronome Cassé\nNuméro de suivi : 88******\nLivraison estimée : 14/04/2056\nMode d'expédition : Prioritaire\nAdresse de livraison : 33 Skyview Drive, Albumen, Venus\nDétails de l'envoi :\n\nSalut, c'est la montre métronome que je t'ai dit qui avait besoin de réparation. Apparemment, la chose déraille depuis quelques semaines maintenant, et moi et les gars ne pouvons pas enregistrer correctement avec elle qui accélère tout le temps. J'aimerais la récupérer assez rapidement, car utiliser le métronome intra-auriculaire me fait mal aux oreilles s'il est en place trop longtemps. Oh, et fais attention, aussi. La montre est un cadeau de mon vieux, et elle compte vraiment beaucoup pour moi. Merci d'avance !\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Haut-parleurs de mauvaise qualité", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Gagnez une vitesse de déplacement proportionnelle au pourcentage de vie manquant, jusqu'à un maximum de +{0}% (+{0}% par cumul) vitesse de déplacement avec 10% de vie ou moins restante.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Se déplacer plus rapidement à une santé plus basse.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Retour : Haut-parleur polyvalent A-AMP 25 watts\nNuméro de suivi : 629********\nLivraison estimée : 14/03/2055\nMode d'expédition : Prioritaire\nAdresse de livraison : 444 Anthem Ln., Twin Cities, Earth\nRaison du retour :\n\nDésolé de vous causer des soucis, mon pote, mais lorsque je l'ai déballé et branché pour le tester, le son est sorti... brouillé ? Avec des interférences ? C'est difficile à décrire. Si je devais deviner, il a dû être endommagé pendant le transport. Je suppose que je suis content d'avoir opté pour la garantie.\n\nRemboursement :\nRemplacer : X", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Source Cryptique", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Lorsque vous courrez, libérez une salve d'énergie infligeant des dégâts aux ennemis pour {0}% (+{1}% par cumul) de dégâts.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "La course libère une explosion d'énergie destructrice.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Lore Incroyable" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json new file mode 100644 index 0000000..4b3f467 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_ItemsT3_fr.json @@ -0,0 +1,49 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Jouets pour bébés", + "SS2_ITEM_BABYTOYS_DESC": "Perdez jusqu'à {0} (+{0} par cumul) niveaux tout en conservant toutes les statistiques.", + "SS2_ITEM_BABYTOYS_PICKUP": "Perdez {0} niveaux tout en conservant toutes les statistiques.", + "SS2_ITEM_BABYTOYS_LORE": "Commande : Jouets pour bébés\r\nNuméro de suivi : 013*****\r\nLivraison estimée : 07/06/2056\r\nMode d'expédition : Haute priorité\r\nAdresse de livraison : 431, Golden Shore, Terre\r\nDétails de l'envoi :\r\n\r\nSalut chérie ! Je suis désolé de ne pas avoir pu venir, mais s'il te plaît, prends ces jouets pour ton bébé. Il est si petit, mais un jour, il pourrait être le prochain grand capitaine de l'UES, qui sait ! Je veux vraiment vous voir tous les deux dès que possible, les choses ont été difficiles ici depuis que je suis tombé malade et je ne veux pas mettre votre bébé en danger. Je t'aime, prends bien soin de vous, s'il te plaît !\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Tête de droïde", + "SS2_ITEM_DROIDHEAD_DESC": "Tuer un ennemi d'élite fait apparaître un Drone de sécurité (+{0}% de dégâts de base par cumul) pendant {1}s (+{2}s par cumul). Les drones apparus héritent du type élite de l'élite vaincue.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Fait apparaître un drone temporaire après avoir tué un ennemi d'élite.", + "SS2_ITEM_DROIDHEAD_LORE": "Commande : Robot de sécurité\nNuméro de suivi : 1138***\nLivraison estimée : 14/05/2056\nMode d'expédition : Prioritaire / Fragile\nAdresse de livraison : RaCom Robotics, Asimov, Mars\nDétails de l'envoi :\n\nC'était l'un des rares morceaux complets que nous avons pu récupérer parmi ces robots de sécurité volés... Ce groupe militant sur Pluton avait dérobé plusieurs de ces ER-14 et les utilisait dans leurs bases depuis un moment. Celui-ci en particulier, l'ER-14XPC5VVUFF, correspond aux modèles que vous aviez essayé de rappeler il y a quelque temps. Je ne connais pas toute l'histoire, mais je sais qu'il y avait une prime importante pour quiconque pourrait retrouver les restes de ce lot. Il y a d'autres vestiges aussi, mais ils sont beaucoup moins complets... Il ne devrait plus y avoir de danger, du moins. Faites-moi signe si vous voulez que ceux-ci soient également expédiés dans votre direction.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Appareil Erratique", + "SS2_ITEM_ERRATICGADGET_DESC": "Gagnez {0}% de chance de coup critique. Les coups critiques infligent {1}% (+{1}% par cumul) de dégâts supplémentaires.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Les coups critiques infligent des dégâts supplémentaires.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nInterruption de l'appel TdiM3c4fcQQA.34074... terminé\nAcquisition de l'appelant A... terminée\nAcquisition de l'appelant B... terminée\nChiffrement de la ligne... terminé\nActiver la sortie TTS en direct ?\n>Y\n\n==========================\nSORTIE TEXTE VERS DISCOURS CI-DESSOUS\n==========================\n\nAppelant A : Hé, tu as toujours le gadget ?\nAppelant B : Oui, juste ici, sommes-nous toujours en ordre ?\nAppelant A : Oui, le marché tient toujours...\nAppelant A : Tu n'as rien dit à personne à ce sujet, n'est-ce pas ?\nAppelant B : Quoi, tu me prends pour un idiot ? Bien sûr que non !\nAppelant A : Bien. Continue comme ça.\nAppelant B : Je le ferai, je le ferai... Dis, es-tu sûr que cette chose est sans danger pour l'envoyer simplement à travers le système ?\nAppelant B : Ce gadget est une sorte de modification d'arme haut de gamme, n'est-ce pas ?\nAppelant A : Ne t'en fais pas, le gadget est parfaitement sûr. L'UES ne vérifie pas leurs colis. J'ai utilisé leur système postal de nombreuses fois auparavant, et je m'en sors toujours très bien.\nAppelant B : Eh bien, si tu le dis. Je vais l'envoyer, et je m'attends à quinze mille crédits dans les vingt-quatre prochaines heures, comme prévu.\nAppelant A : Comme prévu. C'est un plaisir de faire affaire avec toi.\n\n==========================\n=====APPEL DÉCONNECTÉ=====\n==========================\n\nCoupure de la ligne..... terminée\nSauvegarde de l'enregistrement........ terminée\nSauvegarder la sortie texte ?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolat Vert", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Lorsque vous êtes blessé d'au moins {0}% de votre maximum de points de vie, les dégâts excédentaires sont réduits de {1}%, et vous obtenez également une amélioration cumulative qui accorde +{4}% de dégâts de base et +{5}% de chance de coup critique pendant {2}s (+{3}s par cumul).", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Réduit les dégâts subis et octroie un énorme bonus de dégâts et de chances de coup critique après avoir subi des dégâts importants.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Transcription audio complète à partir d'échos de signal. Attribution de jetons génériques.\n\n[Sifflement, claquement fort]\n\nHOMME 1 : Uh... Hey, question bizarre ?\n\nHOMME 2 : [Soupire audible] Quoi ?\n\nHOMME 1 : Tu connais des chocolats bizarres et exotiques qui sont d'une couleur vert vif ?\n\nHOMME 2 : Quoi ? De quoi tu parles ?\n\nHOMME 1 : J'ai trouvé du chocolat vert dans ce coffre de sécurité, et je demande si c'est normal ou pas.\n\nHOMME 2 : Uh, non, ce n'est pas normal. Je ne pense pas, de toute façon. Je ne saurais pas.\n\n[Froissement]\n\nHOMME 1 : Alors, c'est censé être quoi ? Tu penses que c'est empoisonné, aussi ?\n\nHOMME 2 : Probablement pas. Et, euh, pour la dernière fois, la viande n'était pas empoisonnée, tu as juste l'estomac fragile.\n\nHOMME 1 : D'accord, je suppose que je vais le garder, au cas où les choses deviennent désespérées.\n\nHOMME 2 : Ce n'est probablement pas une excellente idée, mais d'accord.\n\nFin de la transcription demandée\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Insecticide", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% de chance d'empoisonner un ennemi pour {1}% (+{1}% par cumul) de dégâts de base.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Empoisonne les ennemis au toucher.", + "SS2_ITEM_INSECTICIDE_LORE": "Retour : Aérosol insecticide REAVE 400g (8)\nNuméro de suivi : 3528*******\nLivraison estimée : 6/1/2056\nMode d'expédition : Standard\nAdresse d'expédition : 299 Umbrella Way, Itoki Fluctus, Vénus\nRaison du retour :\n\nLe produit est arrivé endommagé. Cinq canettes présentent des dommages physiques notables et des déformations, dont deux au point de fuite. Une est complètement éclatée. Ayant vu vos publicités et connaissant les capacités de cette substance, je pense qu'il serait préférable de la faire éliminer par vos experts, à vos frais.\n\nJe m'attends également à un remboursement pour cela.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Héritage de Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Recevez {0} (+{0} par cumul) objets à chaque passage de niveau. La rareté des objets augmente avec le niveau.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Recevez un objet en montant de niveau.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Mes amis. Je vous ai rassemblés ici aujourd'hui pour partager des nouvelles importantes.\n\nTout d'abord, c'est avec une profonde tristesse que j'annonce que Nkota, la dernière de nos grands leaders, notre aimable matriarche, nous a malheureusement quittés. Selon nos informations, elle a rendu son dernier souffle paisiblement dans son sommeil la nuit dernière, comblée d'années et ayant accompli tout ce qu'elle avait à faire ici. Cela étant dit, il n'y aura personne pour lui succéder au leadership. Elle était la dernière de sa lignée, sans frères, sœurs ou enfants vivants.\n\nAu lieu de cela, dans son dernier testament, sa sagesse a créé un nouveau commencement. Pour nous. Pour chacun de nous. Son souhait est que les membres restants de cette communauté se dispersent, que ce soit ensemble ou séparément, dans le monde. C'est peut-être une option radicale, mais c'est aussi celle que je pense, personnellement, être la meilleure pour cette communauté.\n\nNkota sera enterrée à notre destination finale, comme elle l'a souhaité. Vous pouvez tous pleurer pour elle et cette communauté pendant un certain temps, mais ne tardez pas. Un groupe de pèlerins voyagera avec moi vers le grand chemin gris, à cinquante miles à l'ouest, dans une semaine. Vous pouvez suivre, ou prendre votre propre chemin. C'est entièrement votre choix. Si vous ne pensez pas pouvoir faire le voyage, ne vous inquiétez pas. Nkota n'a peut-être pas eu d'enfants, oui, mais son héritage est spirituel, non pas dans le sang. Vous êtes tous ses enfants, et elle vous protégera jusqu'à ce que vous atteigniez votre but final.\n\nMerci à tous pour votre temps. Je vous suggère de commencer à emballer vos possessions pour le voyage à venir.\"\n\n- Éloge funèbre pour Nkota et le village de Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Réacteur Portable", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Obtenez une invulnérabilité totale pendant les premières {0}s (+{1}s par cumul) du niveau.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Devenez invincible en entrant dans une étape.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Quatre-vingts secondes. Ces maudits lézards. Ils sont plus rusés qu'ils ne semblaient.\n\nSoixante-dix secondes. Elle prit un moment pour respirer. Ce qui avait été autrefois des vents violents était maintenant de l'air immobile, contenu dans la biosphère miniature.\n\nSoixante secondes. Elle compta ses balles.\n\nCinquante secondes. Deux chargeurs restants, une boîte de cartouches, une grenade - gorgée d'eau, et un couteau émoussé. Bien loin d'être suffisant.\n\nQuarante secondes. Elle compta leurs têtes.\n\nTrente secondes. Les lézards évitaient soigneusement son bouclier. Soit ils avaient peur de cette nouvelle technologie, soit... ils l'attendaient.\n\nVingt secondes. Elle chargea son fusil à pompe.\n\nDix secondes. Les lézards chargèrent - et elle espérait être prête.", + + "SS2_ITEM_SKATEBOARD_NAME": "Skateboard Rapide", + "SS2_ITEM_SKATEBOARD_DESC": "Courez dans n'importe quelle direction. Utiliser des compétences accorde une amélioration qui offre +{0}% (+{1}% par cumul) de vitesse de déplacement pendant {4} secondes, jusqu'à {2} cumul.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Sprintez dans n'importe quelle direction. Utiliser des compétences vous fait bouger plus rapidement.", + "SS2_ITEM_SKATEBOARD_LORE": "TRAVAIL EN COURS - VEUILLEZ LIRE LA NOTE ET DONNER VOTRE AVIS !\n\nNote du développeur : La version originale de cela provenant de Starstorm 1 ne fonctionne pas en raison de RoR2 permettant toujours de se déplacer. Les gens aiment-ils cette version de l'objet ? Quelques autres points à noter avant de suggérer des modifications :\n\n > Rendre toutes les compétences agiles serait cool, mais c'est très bricolage, au mieux.\n > Sprinter dans n'importe quelle direction est-il agréable ? Rob a toujours dit que non, mais je pense que c'est bien.\n > La vitesse boostée est-elle trop importante ? Trop faible ? Doit-elle rester inchangée ?", + + "SS2_ITEM_BANEFLASK_NAME": "Flacon du Fléau", + "SS2_ITEM_BANEFLASK_DESC": "Diffuse les affaiblissements à la mort ou quelque chose qui a aussi un affaiblissement, ow ça fait mal", + "SS2_ITEM_BANEFLASK_PICKUP": "Les affaiblissements se propagent à la mort. Les attaques appliquent un fléau.", + "SS2_ITEM_BANEFLASK_LORE": "Le vert fait mal, ow !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json new file mode 100644 index 0000000..a09d32d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_NonSurvivorBodies_fr.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Drone de Sécurité", + + "SS2_DRONE_CLONE_NAME": "Drone Duplicateur", + + "SS2_DRONE_SHOCK_NAME": "Drone Électrochoc", + + "SS2_TRADER_BODY_NAME": "Zanzan le Fané", + "SS2_TRADER_BODY_SUBTITLE": "Le Négociateur Voilé", + "SS2_TRADER_CONTEXT": "Marché ?", + + "SS2_TRADER_POPUP_TEXT": "Proposer un objet au marchand ?", + "SS2_TRADER_WANT_TEXT": "Le marchand marmonne, \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "Le plus recherché", + "SS2_TRADER_QUALITY_BEST": "Excellent", + "SS2_TRADER_QUALITY_GREAT": "Génial", + "SS2_TRADER_QUALITY_GOOD": "Bien", + "SS2_TRADER_QUALITY_MODERATE": "Correct", + "SS2_TRADER_QUALITY_POOR": "Mauvais", + "SS2_TRADER_QUALITY_WORTHLESS": "Sans valeur", + + "SS2_LAMPBOSS_BODY_NAME": "Voyageur", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Guide de la Lumière", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Journal de bord : Voyageur", + "SS2_LAMPBOSS_BODY_LORE": "PETITS, REJOIGNEZ-MOI ICI. JE DOIS VOUS METTRE EN GARDE CONTRE QUELQUE CHOSE.\n\n...\n\nLE VOYAGEUR EST REVENU DANS CE MONDE.\n\nIL Y A LONGTEMPS, JE L'AI MAÎTRISÉ, L'AI BANNI DE NOTRE JARDIN. MAIS MAINTENANT, IL MENACE NOTRE MAISON UNE FOIS DE PLUS.\n\nSI VOUS LE RENCONTREZ, NE L'ÉCOUTEZ PAS. IL TENTERA DE VOUS ENTRAÎNER DE SON CÔTÉ, AVEC DES PROMESSES DE CHALEUR, DE SÉCURITÉ ET DE FORCE.\n\nC'EST UN PIÈGE.\n\nUNE FOIS QU'IL A VOTRE CONFIANCE, VOUS SEREZ UN ESCLAVE DE SA LUMIÈRE. VOUS PORTEREZ VOS PROPRES CHAÎNES, TOUT COMME LUI PORTE LES SIENNES.\n\n...\n\nMAIS - NE VOUS INQUIÉTEZ PAS. JE PROTÉGERAI LE JARDIN. S'IL A L'AUDACE DE REVENIR VERS MOI, C'EST À VOIR.\n\nEN CE QUI VOUS CONCERNE, PETITS, J'AI UN CADEAU POUR CHACUN D'ENTRE VOUS. VENEZ PLUS PRÈS.\n\nENCORE PLUS PRÈS !\n\nMAINTENANT, OBSERVEZ - OBSERVEZ ICI. REGARDEZ MA MAIN.\n\nVOUS TOUS M'AIDEREZ À PRENDRE SOIN DU JARDIN.", + + "SS2_LAMP_BODY_NAME": "Disciple", + "SS2_UNLOCKABLE_LOG_LAMP": "Journal de bord : Disciple", + "SS2_LAMP_BODY_LORE": "Oh, cher. Regarde-toi, pauvre chose.\n\nTu as froid.\n\nTiens, maintenant. Tu as déjà tellement enduré.\n\n...\n\nVoilà. Ta flamme s'est rallumée. Cela te tiendra chaud, pour l'instant.\n\nViens avec moi. Je vais te présenter aux autres.\n\nOh ? Bien sûr qu'il y en a d'autres. Ce serait cruel d'être le seul de ton genre, n'est-ce pas ?\n\nViens, maintenant ! N'attends pas. Ils partageront leur chaleur avec toi. Suis-moi simplement.\n\nTu seras en sécurité ici.", + + "SS2_FAMILY_LAMP": "[AVERTISSEMENT] Vous rencontrez un profond sentiment d'immobilité...", + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Journal de bord : Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Rushrum", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Journal de bord : Rushrum", + "SS2_RUNSHROOM_BODY_LORE": "Nous nous sommes réveillés en panique, notre tente en flammes. Notre équipement, une masse fondue du tableau périodique.\n\n\"Hé, là-bas ! Cette chose !\"\n\nElle était si petite, on aurait dit qu'elle pourrait être un insecte sous notre chaussure, pourtant le désordre qu'elle avait créé... Il n'y avait pas d'autre solution.\n\n\"Restez ici, je vais écraser cette saloperie jusqu'à en faire une purée.\"\n\nJ'ai regardé mes équipiers sauter comme des grenouilles sur le petit champignon, incapable même d'effleurer sa surface. Des jurons comme une sirène dans l'air.\n\nNos efforts étaient vains. J'ai fait signe à l'équipe de revenir pour aider à éteindre les flammes.\n\n\"Fermez-la et venez ici ! Le feu ne va pas s'éteindre tout seul ! Ce salaud est comme un cafard, vous ne l'attraperez pas !\"\n\nLes dégâts n'étaient pas couverts." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json new file mode 100644 index 0000000..9d2f6be --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Skins_fr.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Prédécesseurr", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestin", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construction", + "SS2_SKIN_CROCO_GRANDMASTERY": "Armé", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestige", + + "SS2_SKIN_COMMANDO_VESTIGE": "Furtif", + "SS2_SKIN_MERCENARY_VESTIGE": "Talon" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json new file mode 100644 index 0000000..07caea5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_Stages_fr.json @@ -0,0 +1,9 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Royaume Caché : Repaire de l'Étranger", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Quelque part dans le Vide", + "SS2_MAP_VOIDSHOP_LORE": "Il s'appelle... Le Brouillard Maudit. J'ai eu l'inspiration pour lui après avoir vu la couverture d'un film. Le boss est essentiellement un Visage Fantomatique fait de brouillard. Il est très effrayant, dément, démoniaque, infernal et maléfique. Ce boss sera disponible en fin de mode difficile. Pour le invoquer, vous devrez créer le Miroir Brumeux (un nouvel objet d'invocation pour le boss). Pour le fabriquer, vous aurez besoin d'un miroir magique et de brouillard. Le brouillard est un butin rare des Wyvernes, avec un taux de drop de 45%. Vous aurez besoin de 15 brouillards et d'un miroir magique pour cet objet. Ce boss est semblable au Roi de glace du mod Necro, et le combat complet ne peut avoir lieu que la nuit. Vous pouvez le combattre le jour, mais il disparaîtra lorsqu'il atteindra la moitié de sa vie. Lors de son invocation, un message indiquera : \"Tu m'as réveillé... il est temps de payer le prix...\" Le combat est très difficile, car il crée des copies de lui-même comme le Cerveau de Cthulhu et le Cultiste Lunatique. Cependant, vous devez simplement deviner quel visage est le sien, car les différences entre les visages sont presque inexistantes, rendant cette partie du combat basée sur la chance. Ses attaques consistent à envoyer des poings rapides faits de brouillard pour vous écraser dans l'oubli, rendant l'écran brumeux et flou afin que vous ne puissiez pas le voir aussi bien, et si vous le touchez, vous obtenez des debuffs comme la cécité, et d'autres debuffs qui sont liés au fait que vous ne pouvez pas vraiment voir autour de vous. Il peut également charger directement vers vous. Lorsqu'il descend en dessous de la moitié de sa vie, il obtient 2 poings et ses attaques deviennent plus fortes et plus rapides. Cependant, il y a une chose qui peut rendre le Brouillard Maudit extrêmement mortel. Si vous voyez ses yeux commencer à clignoter en orange, cela signifie qu'il est sur le point de vous frapper avec un laser mortel en un seul coup. Cette attaque est évitable, mais le laser est assez large. Pour la santé, il a 65 000 points de vie. Quant au butin, vous pouvez décider. Essayez de le faire sur le thème du brouillard si possible.\n\nEt voilà mon idée pour un boss ! Qu'en pensez-vous ?" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json new file mode 100644 index 0000000..fe2f911 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorChirr_fr.json @@ -0,0 +1,64 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Espèces en danger", + "SS2_CHIRR_DESCRIPTION": "Chirr est une créature mystique qui entretient une connexion pure avec la planète et ses habitants. \n\n< ! > La capacité de Chirr à sprinter tout en planant la rend incroyablement agile dans les airs. Essayez de maximiser le temps en l'air pour rester en sécurité et esquiver les attaques.\n\n< ! > Le Venin Apaisant soigne les alliés et inflige des dégâts aux ennemis dans un rayon. Essayez de positionner votre ami, ou vous-même, près de groupes d'ennemis pour maximiser l'effet.\n\n< ! > L'Abduction est une compétence incroyablement polyvalente qui peut être utilisée pour renforcer vos alliés, vous envoler vers la sécurité, regrouper des cibles, ou neutraliser un ennemi coriace.\n\n< ! > Le Lien Symbiotique vous permet de lier d'amitié un ennemi ayant moins de 50% de santé, lui donnant une copie de votre inventaire. Votre ami perd constamment de la santé au fil du temps, il est donc vital de le soutenir avec vos autres compétences.", + "SS2_CHIRR_OUTRO_FLAVOR": "...et ainsi elle partit, portant une nouvelle vie dans son esprit.", + "SS2_CHIRR_OUTRO_FAILURE": "...et ainsi elle disparut, sans personne pour lui tenir compagnie.", + "SS2_CHIRR_LORE": "\u201CUne fois, un monde fut créé. Une mère et ses deux fils y habitaient.\n\n + +Le monde était le reflet de ses habitants. La mère veillait à ce que ses fils apprennent les voies de ce monde, tout comme elle le façonnait en quelque chose sur lequel ils pourraient construire. Et ainsi, les fils devinrent sages et forts, et le monde prospéra...\u201C\n\n + +\u201C...Au fur et à mesure que les fils vieillissaient, leur mère vieillissait également. Le moment vint bientôt pour elle de partir, mais avant de le faire, elle laissa deux cadeaux. Un pour ses fils, et un pour le monde.\n\n + +Pour les fils qu'elle laissait derrière elle, elle offrit le don de l'ambition et de la compassion. Ensemble, ils pourraient accomplir tout ce qu'ils pouvaient imaginer. Ils créeraient un paradis. Pour le monde qu'elle quittait, elle créa la vie. Les premiers véritables habitants du monde. Ils seraient les gardiens du monde et, ensemble, sa propre essence...\u201C\n\n + +- Fables Galactiques, Volumes I et III", + + "SS2_KEYWORD_CHIRRBUFF": "AccélérerAugmente la vitesse de déplacement et la vitesse d'attaque.", + "SS2_KEYWORD_CHIRRSLOW": "RalentirDiminue la vitesse de déplacement et la vitesse d'attaque.", + + "SS2_KEYWORD_CHIRRWITHER": "FlétrirLa santé diminue progressivement avec le temps.", + "SS2_KEYWORD_CHIRRWITHER2": "FlétrirLa santé diminue progressivement avec le temps, et une partie des dégâts subis est permanente.", + + "SS2_BROTHER_KILL_CHIRR": "Rejoins tes sœurs.", + "SS2_BROTHER_KILL_CHIRR2": "Enfin éteint.", + + "SS2_CHIRR_PASSIVE_NAME": "Structure Légère", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr saut plus haut et peut planer en maintenant la touche de saut. Chirr sprinte toujours en planant.", + + "SS2_CHIRR_LEAVES_NAME": "Feuilles Rasoir", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Tirez un déluge de feuilles tranchantes qui inflige 6x75% de dégâts.", + "SS2_CHIRR_SPITBOMB_NAME": "Venin Apaisant", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Lancez un amas de phéromones qui ralentit et inflige 450% de dégâts au fil du temps, tout en soignant les alliés à proximité.", + "SS2_CHIRR_GRAB_NAME": "Abduction", + "SS2_CHIRR_GRAB_DESCRIPTION": "Saisissez une cible, puis ascendez rapidement. Lâchez-les pour infliger 1500% de dégâts dans une zone à l'impact. Les alliés gagnent une vitesse d'attaque de 100%.", + "SS2_CHIRR_DROP_NAME": "Lâcher", + "SS2_CHIRR_DROP_DESCRIPTION": "Lâchez votre victime pour infliger 1500% de dégâts dans une zone à l'impact.", + "SS2_CHIRR_BEFRIEND_NAME": "Lien Symbiotique", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Crachez un neurotoxine qui inflige 240% de dégâts par seconde et amadoue les cibles ayant moins de 50% de santé. Les alliés héritent des objets et flétrissent avec le temps.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Captiver", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Crachez un neurotoxine qui inflige 240% de dégâts par seconde et amadoue les cibles ayant moins de 50% de santé. Les alliés héritent des objets et flétrissent avec le temps. \nSCEPTRE : Votre ami vous suit entre les étapes et ne se flétrit plus.", + + "SS2_CHIRR_DETONATE_NAME": "Lien Naturel", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Remplace la compétence spéciale. Crachez un agent explosif sur votre ami, provoquant une explosion infligeant 1000-4000% de dégâts en fonction de la durée de leur amadouement.", + + "SS2_SKIN_CHIRR_DEFAULT": "Par Défaut", + + "SS2_CHIRR_LEASH_NAME": "Synchronisation Naturelle", + "SS2_CHIRR_LEASH_DESCRIPTION": "Appuyez pour ramener votre allié à vous. Maintenez pour absorber de la santé de votre ami.", + "SS2_CHIRR_HEADBUTT_NAME": "Coup de tête", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Étourdissement. Donnez un coup de tête aux ennemis devant vous, infligeant {0}% de dégâts.", + "SS2_CHIRR_HEAL_NAME": "Aura Sanatrice", + "SS2_CHIRR_HEAL_DESCRIPTION": "Soignez-vous et vos alliés proches pour {0}% de leur santé totale et {1}% de plus au fil du temps.", + + "SS2_CHIRRHELPER_NAME": "L'Amitié de Chirr", + "SS2_CHIRRHELPER_DESCRIPTION": "Amis avec le scarabée :)", + + + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Espèce en Danger" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json new file mode 100644 index 0000000..88053ec --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner2_fr.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Exécuteur", + "SS2_EXECUTIONER2_SUBTITLE": "Guillotine Redoutée", + "SS2_EXECUTIONER2_DESCRIPTION": "Le but de l'Exécuteur est de répandre autant de sang que possible en un minimum de temps. Balles chargées, manipulateurs ioniques prêts.\n\n < ! > Utilisez le pistolet de service pour marquer des éliminations et charger vos manipulateurs ioniques - ou chargez-les manuellement pendant les temps morts.\n\n< ! > La Rafale Ionique est à son maximum de puissance lorsqu'elle est utilisée à pleine charge. Dispersez ses tirs dans une foule pour maximiser son effet choquant.\n\n< ! > L'Exécution est un excellent outil de contrôle de foule ET de cible unique. N'oubliez pas que ses dégâts dépendent du nombre de cibles touchées !\n\n< ! > Utilisez la Dispersion de Foule pour manipuler les ennemis et les préparer à une Exécution bien placée.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "Et ainsi, il partit, une coquille vide d'armure trempée de sang.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "Et ainsi, il disparut, échappant à l'inévitable.", + "SS2_EXECUTIONER2_LORE": "La mort est inévitable. Elle vient pour nous tous. Certains peuvent essayer de l'éviter, ou de fuir. Mais la mort arrive tout de même. Cependant, la mort est simplement le coût de la guerre. Et la mort dans un combat glorieux est l'une des meilleures morts qu'un homme puisse demander.\n\nMais, comme toujours, certains chercheraient à fuir la mort. Nous les appelons par de nombreux noms. Déserteurs, lâches, traîtres. Chacun d'entre eux, traîtres à la cause. Ces traîtres doivent être punis pour leur crime. Et cette punition : dans une ironie du sort, est précisément la chose qu'ils ont essayé d'éviter.\n\nLa mort viendra pour eux. Pas comme une spectre vêtu d'une robe avec une faux. Pas dans un imperméable, tenant un revolver. Pas comme une maladie, ni l'usure du temps. Non. Pour eux, la mort viendra portant une armure de combat lustrée, avec un pistolet de service chargé et des manipulateurs ioniques entièrement chargés.", + + "SS2_KEYWORD_FEAR2": "PeurForce les ennemis affectés à cesser d'attaquer et à fuir. Les ennemis sont ralentis de 50% et exécutés lorsqu'ils ont 15% de santé ou moins.", + "SS2_KEYWORD_EXECUTING2": "ExécutionLes dégâts et le coefficient de déclenchement sont doublés un seul ennemi est touché. Les éliminations doublent les stocks de manipulateur ionique gagnés.", + "SS2_KEYWORD_RECHARGING2": "RechargementCette compétence peut recharger des stocks supplémentaires en maintenant le bouton enfoncé ou en tuant des ennemis. Les stocks supplémentaires augmentent la capacité maximale.", + "SS2_KEYWORD_IONARMORBUFF": "Armure IoniqueAugmente l'armure de 60 et réduit les temps de recharge des compétences de 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Par défaut", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerrier", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocuteur", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgique", + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistolet de service", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Tirez avec votre pistolet pour infliger 180% de dégâts.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Exécution", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Exécution. Sautez en l'air et frappez avec une hache ionique pour infliger 1450% de dégâts. Maintenez pour viser.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Fusillade", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Choquant. Invoquez un peloton d'exécution avec des pistolets ioniques, tirant rapidement des balles ioniques pour infliger 350% de dégâts par balle mais réduisant la vitesse de déplacement de -60%. Maintenez pour prolonger la durée. Le temps de recharge augmente avec la durée d'utilisation.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Rafale Ionique", + "SS2_EXECUTIONER2_IONBURST_DESC": "Électrocutant. Déchargez rapidement les stocks de manipulateur ionique sous forme de balles ioniques infligeant 350% de dégâts par balle.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Manipulateurs Ioniques", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Maintenez pour accumuler jusqu'à 10 unités, et remplacez votre compétence principale. Tuer des ennemis ajoute également des unités.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersion de foule", + "SS2_EXECUTIONER2_DASH_DESC": "Déplacez-vous rapidement en avant et inspirez la peur chez les ennemis proches.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Seigneur Ionique", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Balansez votre hache ionique pour 1700% de dégâts tant que la touche est maintenue. L'activation commence à consommer lentement les charges de l'Ion Manipulator pour projeter une armure ionique." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json new file mode 100644 index 0000000..ed17b58 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorExecutioner_fr.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Executioner", + "SS2_EXECUTIONER_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER_DESCRIPTION" : "The Executioner is a high-risk, high-reward survivor that's all about racking up an endless kill count.\n\n < ! > Use Service Pistol to score some kills, with each kill building up an even stronger Ion Burst.\n\n< ! > You can tap Ion Burst to fire a few shots, or hold it to fire them all.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > If you find yourself getting swarmed, Crowd Dispersion can get enemies off your back fast.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + + + "SS2_KEYWORD_FEAR": "FearCauses afflicted enemies to stop attacking and flee. Enemies afflicted with fear take 50% more damage and have their movement speed slowed by 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutingDeals doubled damage if no more than 1 enemy is hit.", + "SS2_KEYWORD_RECHARGING": "RechargingKilling enemies restores charges of this skill, depending on the strength of the slain enemy. Doubled charges with kills from Execution.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Bloodbath", + "SS2_EXECUTIONER_PASSIVE_DESC": "Killing enemies inflicted with fear reduces all skill cooldowns by 1 second.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistolet de service", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Tirez avec votre pistolet pour infliger 180% de dégâts.", + "SS2_EXECUTIONER_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ion Burst", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recharging. Fire a barrage of ionized bullets, dealing {0}% damage each. Up to 5 charges are fired at a time.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Boost forward and fear all nearby enemies for {0} seconds.", + "SS2_EXECUTIONER_AXE_NAME": "Execution", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Heavy. Executing. Launch into the air and slam downwards with a massive ion axe for {0}% damage.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Crowd Execution", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Launch into the air and slam downward with your ion axe for 3000% damage.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ion Juggernaut", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equip a suit of ionized armor, giving 60 armor and supercharging your secondary skill for 4 seconds.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ion Overlord", + "SS2_EXECUTIONER_ARMORSCEPTER_DESCRIPTION": "Equip a suit of ionized armor, giving 80 armor and supercharging your secondary skill for 4 seconds. Killing enemies fears nearby enemies for 4 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json new file mode 100644 index 0000000..fbf4641 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemCommando_fr.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Commando Némésis", + "SS2_NEMCOMMANDO_SUBTITLE": "Écho solitaire", + "SS2_NEMCOMMANDO_DESCRIPTION": "Le Nemesis Commando est une carte maîtresse sur le champ de bataille, capable de transformer n'importe quelle situation à son avantage.\n\n< ! > La pression unique peut être utilisée pour traiter les ennemis à n'importe quelle distance. Combinez-la avec la Lame de Cessation de près pour déchirer les ennemis.\n\n< ! > La Gouge est un affaiblissement puissant qui peut infliger des coups critiques et activer des effets d'objet, en plus de ses dégâts importants.\n\n< ! > Un équilibre adéquat entre le combat au corps à corps et à distance est essentiel, et la Roulade Tactique confère une armure élevée pour entrer et sortir des combats.\n\n< ! > Perturbez les ennemis avec Soumission, que ce soit pour aider à une évasion ou prendre de court une cible insoupçonnée.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..et ainsi, il partit, avec un nouveau sens de l'humanité en lui.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..et ainsi, il disparut, l'humanité perdue sans laisser de trace.", + "SS2_NEMCOMMANDO_LORE": "Il s'allonge près d'un feu, disposant les armes qu'il porte à portée de main. Il vérifie son environnement, espérant que la grotte où il s'est caché sera un abri suffisant. Certains diraient qu'il n'est pas sage d'être excessivement prudent. Lui dirait, ils n'ont pas vu assez.\n\nLe pistolet de service qu'il a obtenu lorsqu'il s'est enrôlé. Bien utilisé, souillé et aimé. Il l'a traversé dans les moments difficiles, quelles que soient les circonstances. Certains diraient que seul un fou ferait confiance à son arme. Lui dirait, votre arme est tout ce en quoi vous pouvez avoir confiance.\n\nLa lame d'un frère d'armes tombé. Ramassée parmi ce qu'il pouvait récupérer du dernier morceau d'humanité qu'il a vu. Certains diraient que cela maintient leurs esprits unis. Lui dirait, cela garde leurs esprits séparés aussi longtemps que possible.\n\nLes chargements de marchandises qui ont atterri avec lui. Chaque article choisi dans un coffre, le maintenant en vie d'une manière ou d'une autre. Des dizaines d'expéditions vers quiconque sauf lui. Certains diraient que ce ne sont pas les siens à prendre. Il dirait, s'il ne les prend pas, personne d'autre ne le fera.\n\nL'éclat d'une lumière violette venant de plus profondément dans la grotte. Apaisant, réchauffant... attirant. L'invitant de plus en plus profondément, promettant la sécurité. Certains diraient que ce qui semble trop beau pour être vrai l'est généralement. Lui dirait, Faust était un homme sage.", + + "SS2_NEMCOMMANDO_EMERGE": "Émerger", + + "SS2_KEYWORD_GOUGE": "EntailleApplique 100% de dégâts sur la durée, capable de coups critiques.", + //"SS2_KEYWORD_GOUGE2": "GougeApplies 200% damage over time. Capable of critical hits and activating item effects.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Lame de Cessation", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Entaille. Agile. Tranche les ennemis devant toi pour 160% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Déchirure Éloignée, Saveur Commotion", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Entaille. Libère un faisceau d'épée perçant infligeant 400% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Déchirure Éloignée", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Entaille. Libère un faisceau d'épée perçant infligeant 400% de dégâts.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Tir Unique", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Tire sur un ennemi infligeant 150% de dégâts.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Roulade Tactique", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Roulez sur une courte distance, gagnant temporairement 200 points d'armure.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Montre-moi un bon moment !", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Ridiculise les ennemis à proximité, réduisant leur armure tout en augmentant leurs dégâts. Peut être maintenu pour accumuler l'effet jusqu'à 3 fois.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Soumission", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Étourdissant. Tire de manière répétée infligeant 6x80% de dégâts par tir. Le nombre de tirs augmente avec la vitesse d'attaque.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Coup Décisif", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Entaille. Chargez, puis foncez en avant et déchaînez une série dévastatrice allant jusqu'à 6 entailles infligeant 360% de dégâts par entaille.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjonction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Déchirant. Chargez, puis tirez un barrage de jusqu'à 6 salves de 4x70%.. Le nombre de tirs augmente avec la vitesse d'attaque. \nSCEPTER : Tire également jusqu'à {0} lasers infligeant {2}% de dégâts.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Coupe du Jugement", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Entaille. Chargez, puis foncez en avant et déchaînez un barrage dévastateur allant jusqu'à {0} entailles infligeant jusqu'à {1}% de dégâts chacune. Le nombre d'entailles augmente avec la vitesse d'attaque. \nSCEPTER : À pleine charge, disparaissez brièvement, puis déchaînez toutes vos attaques d'un coup.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Par défaut", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Guêpe", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldat", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Écho solitaire", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Vaincre le Vestige du Commando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Némésis Commando : Maîtrise", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "En tant que Némésis Commando, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Némésis Commando : Grande Maîtrise", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "En tant que Némésis Commando, terminez le jeu ou anéantissez en mode Typhon.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Némésis Commando : Tireur d'Élite Acculé", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "En tant que Némésis Commando, vainquez le vestige du Commando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Némésis Commando : Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "En tant que Némésis Commando, appliquez 8 stacks ou plus d'Entailles sur une cible unique en une seule fois.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Némésis Commando : Entièrement Corrompu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "En tant que Némésis Commando, portez au moins 20 objets lunaires à l'étage 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Némésis Commando : Le Déchireur", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "En tant que Némésis Commando, atteignez un taux de saignement de 100%." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json new file mode 100644 index 0000000..2d9395d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_SurvivorNemMercenary_fr.json @@ -0,0 +1,79 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Némésis Mercenaire", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Némésis Mercenaire", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Renégat Vengeur", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "Le Némésis Mercenaire est un survivant à courte portée au rythme effréné, équipé des outils nécessaires pour dominer n'importe quel affrontement, quelles que soient les chances. \n\n< ! > Splatter inflige des dégâts dévastateurs en courte portée. Utilisez vos autres compétences pour rapprocher la distance.\n\n< ! > Utilisez Cutthroat pour interrompre les attaques ou rediriger votre élan vers davantage d'ennemis.\n\n< ! > Dispatch est une puissante option de mobilité en combat et n'interrompt pas votre rechargement.\n\n< ! > Les Vecteurs d'Attaque peuvent être téléportés sans temps de recharge. Cela fait d'Exploit une compétence clé pour naviguer dans des situations intenses.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "...et ainsi, il partit, avec un nouveau dessein dans chaque éclat.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "...et ainsi, il disparut, avec des munitions épuisées et un cœur encore plus vide.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CHé !\u201C\n\nUne silhouette avança lentement depuis les dunes de sable martien, se branchant sur les communications externes de Fort Laughn. \u201CHé, tu pourrais m'ouvrir ? La poussière ici dehors est en train de me tuer.\u201C\n\nUn des gardes en poste à la clôture extérieure répliqua depuis une guérite. \u201C ...Vous avez des accréditations, monsieur ? \u201C\n\n\u201C Allez, vous ne me reconnaissez pas ? Laissez-moi deviner, nouveau recrue ? Quelque chose comme ça ?\u201C La silhouette continua de marcher nonchalante vers la clôture pendant qu'un deuxième garde s'exprima. \u201CAttendez. C'est Vantre ?\u201C L'invité rit, errant toujours dans tous les sens alors qu'il se rapprochait de la clôture \u201CCoupable comme accusé. J'ai pensé passer dans le coin. Dire bonjour à quelques vieux camarades, peut-être.\u201C\n\nLes gardes firent une pause, puis, sur une ligne séparée, appelèrent leur commandant. \u201CCommandant Byren, Vantre est à la clôture extérieure. Il semble inoffensif, ce qui est un signal d'alarme immédiat. Quelles sont vos instructions ?\u201C\n\nLa voix éraillée et exaspérée de Byren résonna à travers le récepteur. \u201CAh, zut, faites venir l'équipe de suppression. Assurez-vous qu'il ne tente rien, d'accord ? Occupez-le jusqu'à ce que vous ayez plus de monde là-bas.\u201C Le garde transmit l'ordre. \u201CFaites venir une équipe ici. Je vais m'assurer que Vantre ne fasse rien de stupide. \u201C Le recrue répondit avec une question : \u201CD'accord, mais, euh... Il est passé où, en fait ? \u201C\n\nEffectivement, Vantre avait disparu pendant que les deux étaient distraits, ne laissant rien d'autre que des étincelles dans l'air là où il se tenait autrefois. Il a fallu une dizaine de minutes à l'ensemble des forces en poste dans le fort pour comprendre ce qui se passait, et ils découvrirent en même temps que leur commandant était mort dans ses quartiers, l'arrière de sa tête pulvérisé en morceaux.", + + "SS2_KEYWORD_STAGGER": "DéséquilibreInterrompt les ennemis.", + "SS2_KEYWORD_BLEEDING": "SaignementInflige 240% de dégâts de base sur 3s. Le saignement peut s'accumuler.", + "SS2_KEYWORD_ATTACKVECTOR": "Vecteur d'AttaqueInterrompt les ennemis.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Éparpillement", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Agile. Tire une salve de fusil à pompe infligeant 6x80% de dégâts, et à nouveau lorsqu'il est relâché. Peut contenir jusqu'à 2 cartouches.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Coupe-Gorge", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Déséquilibrant. Avancez d'un bond et tranchez pour 2x300% de dégâts. Peut être utilisé en cours de déplacement.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perforateur", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Saignement. Lancez un couteau infligeant 100% de dégâts. \nTueur. Approchez-vous pour le retirer et infligez 400% de dégâts.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Exécution", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Téléportation derrière un ennemi ou un vecteur d'attaque.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Affaiblir", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Étourdissant. Maintenez pour glisser tout en préparant une ruée ciblée infligeant 300% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Exploiter", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Dévoilez les vecteurs d'attaque autour d'un maximum de 4 ennemis proches. Déplacez-vous en position pour foncer en avant, infligeant 1500% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliférer", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Invoquer un clone derrière une cible qui copie vos compétences. Refaites la compétence pour vous téléporter jusqu'à lui, infligeant 800% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Trompe-l'œil", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Dash vers votre clone, infligeant 800% de dégâts.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extirper", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Dévoiler les vecteurs d'attaque autour d'un maximum de 6 ennemis proches. Déplacez-vous en position pour foncer en avant, infligeant 1500% de dégâts.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Invoquer un clone derrière une cible qui copie vos compétences. Réactivez pour vous téléporter jusqu'à lui, infligeant 800% de dégâts, jusqu'à 2 fois.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Renégat Vengeur", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Vaincre le Vestige du Mercenaire.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Par défaut", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "[NYI] Brigand", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporatif", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honorable", + "SS2_SKIN_MERCENARY_NEMESIS": "Balistique", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Renégat Vengeur", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Vaincre le Vestige du Mercenaire.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Némésis Mercenaire : Maîtrise", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "En tant que Némésis Mercenaire, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Némésis Mercenaire : Grande Maîtrise", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "En tant que Némésis Mercenaire, terminez le jeu ou anéantissez en mode Typhon.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Némésis Mercenaire : Lame Engagée", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "En tant que Némésis Mercenaire, vainquez le vestige du Mercenaire.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Némésis Mercenaire : Dupé", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "En tant que Némésis Mercenaire, achetez un Drone Duplicateur.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Némésis Mercenaire : Traître", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "En tant que Némésis Mercenaire, vainquez un autre vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Némésis Mercenaire : Ancré", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "En tant que Némésis Mercenaire, terminez une étape sans quitter le sol." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json new file mode 100644 index 0000000..8ffa2f7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksArtifacts_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Épreuve de Cognition", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Terminez l'Épreuve de Cognition." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json new file mode 100644 index 0000000..20dc360 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksChirr_fr.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Principe d'Exclusion Compétitive", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Éliminer un élite Empyréen.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr : Maîtrise", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "En tant que Chirr, terminez le jeu ou anéantissez-vous en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr : Grande Maîtrise", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "En tant que Chirr, terminez le jeu ou anéantissez-le en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr : Nettoyer", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "En tant que Chirr, purifiez trois objets lunaires au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr : Vive la Reine.", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "En tant que Chirr, lancez 20 scarabées par-dessus le bord de la carte.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr : Maître des bêtes.", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "En tant que Chirr, lancez un allié d'une falaise, recyclez 20 objets, puis mourrez." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json new file mode 100644 index 0000000..e677980 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksEquips_fr.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Porte-Étendard", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Portez simultanément 4 Bannières de Guerre." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json new file mode 100644 index 0000000..e7d6c63 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksExecutioner_fr.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Excès de puissance", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Vaincre un ennemi en infligeant 1000 % de ses points de vie max en dégâts.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Exécuteur : Maîtrise", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "En tant qu'Exécuteur, terminez le jeu ou anéantissez en mode Mousson ou plus difficile.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Exécuteur : Grande Maîtrise", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC":"En tant qu'Exécuteur, terminez le jeu ou anéantissez en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Exécuteur : Fracturer la Voûte", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "En tant qu'Exécuteur, ouvrez la porte ancienne sur l'Aqueduc Abandonné.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Exécuteur : Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "En tant qu'Exécuteur, vaincre un Ver Surchargé en utilisant l'Exécution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Exécuteur : Tueur", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "En tant qu'Exécuteur, éliminez 12 ennemis en une seule utilisation de l'Exécution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Exécuteur : Décharge Forcée", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "En tant qu'Exécuteur, devenez Surchargé." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json new file mode 100644 index 0000000..206f07b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksItems_fr.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Médecin !", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Soignez-vous de 5 000 points de vie au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Caféiné", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Atteignez une vitesse de déplacement et une vitesse d'attaque augmentées de +150%.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Cher Journal...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Atteignez le niveau 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Smaaaash!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Portez 10 objets qui augmentent la chance de coup critique.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mélange Brûlant", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Portez simultanément Kjaro's Band, Gasoline, and Will-o'-the-wisp.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Coup du Chasseur", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Infligez 1 000 dégâts ou plus avec une seule attaque critique.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malfaisant", + "SS2_ACHIEVEMENT_MALICE_DESC": "Terminez l'événement de téléporteur de l'étape 3 en difficulté Typhon.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Collectionneur", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Portez 25 objets uniques au cours d'une seule partie.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Une Autre Bouchée", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Infligez 6 affaiblissements à la fois à un seul ennemi." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json new file mode 100644 index 0000000..7a07d7f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/FR/SS2Lang_UnlocksVanilla_fr.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Commando : Grande Maîtrise", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "En tant que Commando, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Écho Solitaire", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "En tant que Commando, vaincre le Vestige du Commando.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T : Grande Maîtrise", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "En tant que MUL-T, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid : Grande Maîtrise", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "En tant qu'Acrid, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Capitaine : Grande Maîtrise", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "En tant que Capitaine, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Chasseuse : Grande Maîtrise", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "En tant que Chasseuse, terminez le jeu ou oblitérez vous en mode Typhon ou plus difficile.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenaire : Déserteur Vengeur", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "En tant que Mercenaire, vaincre le Vestige du Mercenaire." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json new file mode 100644 index 0000000..f713e63 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Artifacts_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Артефакт единокровия", + "SS2_ARTIFACT_COGNATION_DESC": "Враги оставляют за собой временные копии после смерти." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json new file mode 100644 index 0000000..2f6f229 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Difficulties_RU.json @@ -0,0 +1,16 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "Наводнение", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Буря", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Тайфун", + "SS2_DIFFICULTY_TYPHOON_DESC": "Настоящее испытание. Мир - это кошмар, а выживание - лишь иллюзия. Никто не справится.\n\n>Регенерация здоровья игрока: -40%\n>Сложность: +75%\n>Макс. монстров одновременно: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Супертайфун", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json new file mode 100644 index 0000000..f24594a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Elites_RU.json @@ -0,0 +1,32 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "Ошеломляющ. {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Фокальный шифратор", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Станьте воплощением путаницы.", + + "SS2_ELITE_POISONOUS": "Ядовит. {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Инвазивное разложение", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Станьте воплощением токсичности.", + + "SS2_ELITE_KINETIC": "Кинетическ. {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Безмерное давление", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Станьте воплощением силы.", + + "SS2_ELITE_ETHEREAL": "Эфирн. {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Неустойчивый пережиток", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Станьте воплощением эфирности.", + + "SS2_ELITE_VOID": "Пустотн. {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Горе приговора", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Станьте воплощением пустоты.", + + "SS2_ELITE_ULTRA": "Ультра {0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "Заоблачн. {0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Гармония", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Станьте воплощением бытия." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json new file mode 100644 index 0000000..24ad8bc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Equip_RU.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Спинной ускоритель", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Движение по прямой стремительно набирает скорость.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "В течение {0} сек. передвижение по прямой стремительно набирает вплоть до {1} скорости передвижения.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Транскрибирование аудио из сигнальных эхо завершено. Присваиваем стандартные имена.\n\nЧЕЛОВЕК 1: Это просто ужасная идея.\n[металлический скрежет]\n\nЧЕЛОВЕК 2: Ты так говоришь про все мои идеи.\n\nЧЕЛОВЕК 1: Потому что все твои идеи просто ужасные.\n\n[плеск жидкости из двигателя]\n\nЧЕЛОВЕК 2: Уф, блин, ну почему! Нормально же работало буквально минуту назад.\n\nЧЕЛОВЕК 1: Может, оно как-то знает, что прикреплено к твоей спине, а не к грузу?\n\nЧЕЛОВЕК 2: А, хороший вопрос! Наверное, на этих штуках есть какая-то система защиты... О, всё, нашёл.\n\n[щёлк]\n\nЧЕЛОВЕК 1: Зачем... я вообще об этом тебе сказал.\n\nЧЕЛОВЕК 2: Да ты чего, круто же! Так, давай обратный отсчёт.\n\nЧЕЛОВЕК 1: Эх... Ладно. Три-\n\n[отрыв ускорителей от земли]\n\nКонец запрошенной расшифровки.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Маскирующая головная повязка", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Получите временную невидимость и небольшое ускорение.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Получите невидимость на {0} секунд.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Заказ: маскирующая головная повязка\nОтслеживающий код: 554*****\nПримерная дата доставки: 01.08.2056\nСпособ доставки: стандартный\nАдрес доставки: переулок В. Кэлбэри 202, Адора, Меркурий\nДетали доставки:\n\nЯ наконец смог достать для тебя персональный прибор для маскировки. С этой малышкой тебе будет проще простого бродить там, где тебя не должно быть.\n\nОднако, есть пара вещей, о которых тебе нужно знать. Во-первых, маскировка работает недолго из-за небольшого размера устройства, поэтому тебе придётся где-нибудь прятаться во время перезарядки. Во-вторых, для активации нужно нажать кнопку на повязке. Не очень скрытное действие, знаю, но это единственное, что я для тебя нашёл.\n\nВ-последних, если окажется, что коробка, которую тебе прислали, совершенно пустая, просто пощупай по дну, пока не наткнёшься на кнопку. Отправка без пометки «хрупкое вещество» помогает сэкономить время, деньги и сохранить конфиденциальность. Скажи, когда это придёт к тебе, и повеселись со своей новой игрушкой.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Великий боевой стяг", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Установите великий боевой стяг, который увеличивает регенерацию, вероятность критического удара и сокращает время восстановления навыков.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Установите великий боевой стяг, который предоставляет {0}% регенерации здоровья, {1}% вероятности критического удара и {2}% сокращения времени восстановления навыков. Можно установить до {3} шт.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Запись из «Земного музея тактики и военного дела».\n\nНекоторые говорят, что боевой дух - один из самых необходимых ресурсов на поле боя. Функциональность подразделения увеличивается экспоненциально в зависимости от настроения его солдат. Он может быть повышен или понижен в зависимости от различных факторов. Например, качество их жилья или еды, новости из дома и даже развлечения в свободное время.\n\nОднако, проверенный и истинный метод повышения боевого духа войска - это применение символики. Многие армии носили цвета и узоры, символизирующие их веру и их силу. Многие отряды носили с собой флаги, чтобы поддерживать боевой дух в сражениях.\n\nВ применении этого метода также появилось немало вариаций. Выяснилось, что в то время, как знаменосец укрепляет боевой дух, знамёна высокопоставленных военных укрепляют его ещё сильнее. Стоит флагу полковника или генерала появиться на поле боя, солдаты будут воодушевлены силой, которую они показывают, и их боевая доблесть приумножится.\n", + + "SS2_EQUIP_MIDAS_NAME": "М.И.Д.А.С.", + "SS2_EQUIP_MIDAS_PICKUP": "Обменивает половину вашего текущего здоровья на золото.", + "SS2_EQUIP_MIDAS_DESC": "Жертвует 50% вашего текущего здоровья и даёт золото, равное количеству потерянного здоровья.", + "SS2_EQUIP_MIDAS_LORE": "\"Как думаешь, что это значит?\"\n\nОни вдвоём об этом думали. Она первая спросила вслух.\n\n\"Мой... Идеальный День Аконец-то Стартует?\" Он широко улыбнулся ей.\n\n\"Мемфис и Дашур Атакуют Стефан.\"\n\n\"Мелки Используют Для Аннигиляции Сорняков.\"\n\n\"Могиле И Дождю Апатичны Слёзы.\"\n\n\"Хм, поэтично.\" Он почесал подбородок. \"Ну что, откроем эту штуковину?\"\n\n\"Ещё чего!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Канистра со сжатым воздухом", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Поднимает вас в воздух.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Поднимает вас в воздух. Ускорьтесь вверх, удерживая кнопку прыжка.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Заказ: канистра со сжатым воздухом (24)\nОтслеживающий код: 182*****\nПримерная дата доставки: 29.06.2056\nСпособ доставки: стандартный/хрупкий предмет\nАдрес доставки: Центр доставки горючего для Три-Сити, Три-сити, Земля\nДетали доставки:\n\nЭто, э-э, пятый, так ведь? Пятый заказ канистр со сжатым воздухом на этот адрес. Так, я конечно не осуждаю, то есть, может вы не знали, что вам понадобится больше канистр, э-э, четыре раза подряд, но, типа, вы знаете, что можно неплохо так сэкономить, если купить оптом, верно?\n\nА, неважно. Ну, не знаю, зачем вы заказали в сумме сто двадцать канистр с воздухом в течение двух месяцев, но вам, наверное, лучше знать.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Пачка сигарет", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Снижает стресс. Курение убивает!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Обжигает вас на 10% от максимального здоровья, чтобы моментально снизить стресс на 25%, а также замедлить накопление стресса на 50% на 8 секунд." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json new file mode 100644 index 0000000..22465df --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Events_RU.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Надвигается буря..", + "SS2_EVENT_THUNDERSTORM_END": "Тучи начинают рассеиваться..", + + "SS2_EVENT_BLIZZARD_START": "\t Надвигается снежная буря..", + "SS2_EVENT_BLIZZARD_END": "Снежные ветра начинают стихать..", + + "SS2_EVENT_SANDSTORM_START": "\t Надвигается песчаная буря..", + "SS2_EVENT_SANDSTORM_END": "Песок начинает оседать..", + + "SS2_EVENT_ASHSTORM_START": "\t Надвигается пепельная буря..", + "SS2_EVENT_ASHSTORM_END": "Пепел начинает оседать..", + + "SS2_EVENT_TARSTORM_START": "\t Надвигается смольная буря..", + "SS2_EVENT_TARSTORM_END": "Смола начинает оседать..", + + "SS2_EVENT_GENERICNEMESIS_START": "Из пустоты исходит неестественная сила..", + "SS2_EVENT_GENERICNEMESIS_END": "Влияние пустоты ослабевает..", + + "SS2_EVENT_EMPYREANSPAWN_START": "Мощные энергии начали гармонировать..", + + "SS2_EVENT_BLAZINGELITE_START": "Солнце пламенеет..", + "SS2_EVENT_BLAZINGELITE_END": "Испепеляющий зной рассеивается..", + + "SS2_EVENT_GLACIALELITE_START": "Дует леденой ветер..", + "SS2_EVENT_GLACIALELITE_END": "Колючий морозный воздух успокаивается..", + + "SS2_EVENT_OVERLOADINGELITE_START": "Материализуется перегруженная волна..", + "SS2_EVENT_OVERLOADINGELITE_END": "Чувство шока ушло так быстро, как и пришло.." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json new file mode 100644 index 0000000..6829716 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Expansion_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Добавляет в игру контент из мода 'Starstorm 2'." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json new file mode 100644 index 0000000..ceff297 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Interactables_RU.json @@ -0,0 +1,27 @@ +{ + "strings": + { + "SS2_SHRINE_ETHEREAL_NAME": "Эфирный терминал", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Активировать эфирный терминал...?\n(Это действие необратимо увеличит сложность!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} активирует эфирный терминал...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Вы активировали эфирный терминал...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "Планета прилагает против вас вдвое больше усилий...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Торговец шепчет: \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Взирает на остров свысока.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Сокрыт меж столбов.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "На вершине склона.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Там, где сооружение встречается с землёй.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "На свежем воздухе.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Вид на врата.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "На могучей арке.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "Самое одинокое дерево.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Свысока взирает на громадный блестящий камень.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "По соседству со сторожем.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "В глубоком ущелье.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Растянувшийся корень.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Отвернись от луны.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Спасательная капсула" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json new file mode 100644 index 0000000..97bf569 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsBoss_RU.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Предзнаменование", + "SS2_ITEM_AUGURY_DESC": "При получении урона, равного {0}% вашего максимального здоровья, выплёскивает ошеломляющее затмение, моментально убивающее всех врагов (не боссов), попавших в него.", + "SS2_ITEM_AUGURY_PICKUP": "Слышишь их...? Они всё ближе...", + "SS2_ITEM_AUGURY_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Богатство собирателя", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "ОПИСАНИЕ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "ТЕКСТ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Скованная лампа", + "SS2_ITEM_SHACKLEDLAMP_DESC": "ОПИСАНИЕ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "ТЕКСТ В СТАДИИ РАЗРАБОТКИ", + "SS2_ITEM_SHACKLEDLAMP_LORE": "ЛОР В СТАДИИ РАЗРАБОТКИ", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Беспокойная душа", + "SS2_ITEM_STIRRINGSOUL_DESC": "Убитые монстры оставляют после себя душу, у которой есть 0.5% (+0.5% за каждый неудачный бросок, сбрасывается при успешной активации) вероятности создать предмет при касании. Показатель удачи не учитывается.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Ради чего я сражаюсь?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Дух решительности..\n...Дух, который нужно остановить\nНепоколебимое желание выжить...\n...Пропадающее желание выжить\nЖелание осквернить свою личность...\n...Желание осквернить свою память\nЖелание пожертвовать своей цивилизацией...\n...Желание пожертвовать своей человечностью\n\nНасколько далеко зайдёт, чтобы жить?\nНасколько далеко зайдёт, чтобы привести себя к гибели?\nНасколько далеко зайдёт, чтобы сбежать?\nНасколько далеко зайдёт, чтобы уничтожать?\nВсё во имя самосохранения...\n...Всё во имя нарциссизма\nВсё ради неопределённой надежды...\n...Всё ради определённой неудачи\n\nЧто бы случилось, если бы была дана возможность?\nЧто бы случилось, если бы был дан союзник?\nЧто бы случилось, если бы кто-нибудь добавил топлива в костёр?\nЧто бы случилось, если бы кто-нибудь дал ложную надежду?\nМожет, стоит дать шанс.\nМожет, стоит придать сил.\nМожет, стоит сделать предложение.\nМожет, перед этим стоит поймать.", + + "SS2_ITEM_MOXIE_NAME": "Упорство", + "SS2_ITEM_MOXIE_DESC": "Увеличивает ВСЕ характеристики на 50% во время бурь.", + "SS2_ITEM_MOXIE_PICKUP": "Сколько это ещё будет продолжаться?", + "SS2_ITEM_MOXIE_LORE": "Эй! Ты! Да, ты, в этом файле! Тебя здесь не должно быть... Никому не говори об этом, ладно?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json new file mode 100644 index 0000000..648e397 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsLunar_RU.json @@ -0,0 +1,29 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Реликвия двойственности", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Все атаки поджигают врагов. Весь урон замораживает вас.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Нанесение урона врагам поджигает их на FIGURE OUT THIS MATH LOL (+something% за шт.). Получение урона замораживает вас на ??? секунд.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Хмм? О, Малыш! Ты вернулся раньше, чем я ожидал. Ты закончил свои поиски?\n\nО, нет. Малыш, почему ты дрожжишь? Что-то ранило тебя?\n\nТы нашёл что-то, что ранило тебя? Хмм. Необычно. Оно всё ещё у тебя?\n\n...Понимаю. Тогда дай мне взглянуть. Давай, покажи что ты нашёл.\n\nХмм. Странная эта штука. Горит огнём, но холодна на ощупь. Как неестественно. В ней есть определённая гармония, однако. Огонь приносит теплоту и жизнь, холод умеряет её и держит её под контролем. Но в то же время жестокий холод может принести отчаяние и смерть, если жара не остановит его.\n\n...Ой, ну вот, я снова разговорился. О тебе нужно позаботиться, Малыш. Прошу, следуй за мной.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Реликвия вымирания", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Реликвия силы", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Все атаки ударяют дважды. Скорость атаки и восстановления навыков уменьшена.", + "SS2_ITEM_RELICOFFORCE_DESC": "Все атаки ударяют ещё 1 (+1 за шт.) раз на {0}% ОБЩЕГО урона. Скорость атаки и восстановления навыков уменьшена на {1}% (-{1}% за шт.).", + "SS2_ITEM_RELICOFFORCE_LORE": "А, Малыш! Ты снова вернулся, да ещё и, по-видмому, с полным мешком! Полным собранных вещей, да?\n\nХмм. Мешок тяжёлый, но он почти пуст. Ты... Ты ничего от меня не прячешь, Малыш?\n\n...Ты нашёл что-то очень тяжёлое. Понимаю. Прости меня за подозрения. Покажи, что ты нашёл.\n\nА! Ты прав, Малыш. Эта вещь маленькая, но её трудно держать. Она дробится и раскалывается, а каждый осколок так же тяжёл, как целая вещь. Что за удивительная находка!\n\nЯ положу её к другим чудесным вещам, которые ты нашёл. Такая вещь может оказаться опасной, если попадёт в дурные руки. А что касается тебя, Малыш... Хмм, твой мешок нуждается в починке. Следуй за мной.", + + "SS2_ITEM_RELICOFMASS_NAME": "Реликвия массы", + "SS2_ITEM_RELICOFMASS_PICKUP": "Удваивает максимальное здоровье. Ваше передвижение становится скользящим.", + "SS2_ITEM_RELICOFMASS_DESC": "Увеличивает максимальное здоровье на 100% (+100% за шт.). Уменьшает ускорение и торможение на 8 единиц (+8 за шт.).", + "SS2_ITEM_RELICOFMASS_LORE": "А, с возвращением! Что ты нашёл, малыш?\n\nХм-м. Собрал побольше вещей с той поблёкшей пустоши? Замечательно. Можешь оставить их себе, если хочешь. Нашёл что-нибудь ещё?\n\nА, нашёл? Тогда покажи мне, малыш.\n\nО! Эта форма, которую ты нашёл! Она непоколебима, но не верна. Крепкая, но в то же время хрупкая. Необычная форма, мягко говоря. Где ты её нашёл, малыш?\n\n...Ты нашёл её на планете? Хмм. Настораживающе. Она не была создана песчаным народом. Слишком сложная, слишком мощная. И не лемурианцами. Скажи мне, малыш, ты ведь не украл её, верно?\n\n...Ты не делал этого. Понимаю. Замечательно. Я бы хотел оставить эту форму себе. Эта форма опасна, если не понимаешь её.\n\nОх, малыш мой, не горюй. Это замечательная форма, и я хвалю твою работу, несмотря на это. Я попросту хочу держать её в безопасности. Вот, пожалуй, за это полагается награда. Идём за мной.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Реликвия истребления", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Каждые {0} сек. помечается враг. Если вы убьёте его вовремя, то он выронит предмет; если же нет, его здоровье, урон, скорость передвижения и атаки значительно увеличатся.", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Каждые {0} (-{1}% за шт.) сек. помечается враг. Если он будет убит вовремя, он выронит предмет; если же нет, его здоровье увеличится на {3}%, урон - на {2}%, скорость передвижения - на {4}%, а скорость атаки - на {5}%. (Редкость выпавшего предмета увеличивается за каждую штуку).", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Малыш! Ах, как же радостно снова тебя видеть! Нашёл что-то новое?\n\nХм? Нашёл! Покажи же, малыш. Не к чему проявлять такую скромность.\n\nХм� Что же ты нашёл в этот раз? Оно крепкое и пустое, но если потрясти� из него что-то течёт, словно это некий переспелый ананас. Какая странная форма...\n\nХм? О нет. Говоришь, монстр за тобой гнался� Он не пришёл сюда за тобой, верно?\n\n...Не пришёл. Но, конечно, было бы трудно найти нас здесь, не так ли, Малыш?\n\nВот, я это заберу. Куда-нибудь, где оно не сможет привлечь к нам монстров.\n\n...Я понимаю. Иногда полезно чувствовать страх, но нельзя давать ему одолеть тебя. Разве не было бы жестоко какому-нибудь другому путнику найти эту форму, и смертельно от неё пострадать?\n\nЗдесь мы в безопасности, Малыш. Идём за мной. Ты, должно быть, голоден после столь длительного пути." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json new file mode 100644 index 0000000..2ea3442 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT1_RU.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Рюкзак с вооружением", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Выстреливает ракетой при получении большого урона.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "При получении урона есть вероятность выпустить ракету на {0}% (+{0}% за шт.) урона. Чем больше урона вы получаете, тем больше шанс.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Заказ: милитаризованный рюкзак (на возврат)\nОтслеживающий код: 823****\nПримерная дата доставки: 13.02.2056\nСпособ доставки: стандартный\nАдрес доставки: Юл Роуд 17, Ливингрок, Земля\nДетали доставки:\n\nДал осечку в походе. Ищите себе адвокатов.", + + "SS2_ITEM_COFFEEBAG_NAME": "Пакетик кофе", + "SS2_ITEM_COFFEEBAG_DESC": "В течение первых {0} сек. каждого этапа вы получаете бонусные {1}% (+{1}% за шт.) к скорости атаки и {2}% (+{2}% за шт.) к скорости передвижения. Также вы получаете этот бонус длительностью в два раза меньше при подборе этого предмета.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Вы получаете бонус к скорости атаки и передвижения в течение первых {0} сек. каждого этапа.", + "SS2_ITEM_COFFEEBAG_LORE": "Заказ: кофе\nОтслеживающий код: 917****\nПримерная дата доставки: 06.12.2056\nСпособ доставки: стандартный\nАдрес доставки: Дир Лейн 6430, Пенсильвания, Земля\nДетали доставки:\n\nПривет, мама!\n\nЯ тут путешествую, прямо как ты в молодости... Я помню все истории, которые ты мне рассказывала, из той поры, когда ты была в моём возрасте. Как ты была в таких местах, как Ямайка, Румыния, вообще везде на Земле! Надеюсь, я смогу скоро навестить тебя, чтобы рассказать обо всех местах, где я был.\n\nПомню, был один кофе, который ты обычно привозила к нам домой... кажется, он назывался \"Neik Dark Roast\"? В любом случае, на Титане есть такое место, где они выращивают свой кофе, и это один из лучших сортов! Он напоминает мне о тех временах, когда мы вместе сидели дома.\n\nОчень надеюсь, что скоро увижусь с тобой. Я скучаю по тебе, и скучаю по котикам. Элени передаёт привет, и я с нетерпением жду, когда обо всём тебе расскажу!\n\nС любовью, Ханан\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Детрито-трематода", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Враги со здоровьем ниже {0}% получают временный негативный эффект, периодически наносящий {1}% базового урона (+{1}% за шт.) и уменьшающий их скорость передвижения на {2}% в течение {3} сек.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Враги с низким здоровьем периодически получают урон.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Расшифровка изображения... завершено.\n$ Подведение итогов... завершено.\n$ Вывод текстовых строк... завершено.\nУспешно!\n\n\nЭто запись в журнале Д. Фёртена, натуралиста UES [Удалено] в сотрудничестве с центром исследования и документации внеземной жизни UES. Данная запись была создана в точке Сигма во время экспедиции к густым джунглям Роговицы III.\n\n---------------------\n\nЯ встретил свой первый образец внеземной жизни на этой планете! Как же он чудесен. Образец напоминает земляного круглого червя, но намного крупнее. Я дал им тривиальное название 'детрито-трематода', и опишу их свойства ниже.\n\n• Диаметром приблизительно два дюйма, и в размерах варьируется от около четырёх дюймов до полторы фута в длину. Белой окраски.\n\n• Эти трематоды пожирали кучу гниющего мяса в сырой пещере. Мясо было неизвестного происхождения, однако присутствие других, более крупных животных не менее захвытывающе.\n\n• После того, как я черпнул комок гниющего мяса, трематоды быстро отреагировали и начали вертеться и извиваться, пока не стали медленно успокаиваться. Охранник, которого отправили со мной, Шеври, похоже, почувствовал при этом отвращение.\n\n• Как только я дотронулся до одной из них голой рукой, чтобы прочувствовать их текстуру, трематода присосалась к моей ладони и начала жевать. Было невероятно больно, как иметь трематоду на моей ладони, так и терпеть то, как Шеври отрезает эту штуку. Несмотря на небольшую рану на моей ладони, я уверен, что со мной всё в порядке.\n", + + "SS2_ITEM_DIARY_NAME": "Дневник", + "SS2_ITEM_DIARY_DESC": "Вы получаете на {0}% (+{0}% за шт.) больше опыта за победу над боссами.", + "SS2_ITEM_DIARY_PICKUP": "Увеличенное получение опыта за убйиство боссов.", + "SS2_ITEM_DIARY_LORE": "Передача записи с камер наблюдения секции 14-Б коридора завершена.\n\nПечать...\n\n\"Так эта книга - единственная вещь в этом контейнере для хранения?\"\n\"Ну, да. Помимо всякой старой мебели, это всё.\"\n\"И что это за книга такая? Она должна окупить себя, если это всё, что мы отсюда вытащим.\"\n\"Это дневник, по-моему. Первую запись сделал один Алан Хоуайзер около 26 лет назад. Он, похоже, умный парень, пишет, что работал на химическом испытательном заводе на Земле.\"\n\"И это всё? Это всего лишь старый дневник какого-то парня?\"\n\"Погоди, это ещё не всё. Пока я пробегался по дневнику, где-то на сотых страницах почерк изменился, и, конечно же, его нашёл уже другой человек, по-видимому, на скамейке в парке. То же самое примерно через тридцать страниц. И снова через ещё семьдесят. И так продолжается ещё много раз. Пару дюжин разных людей записывали здесь свои радостные воспоминания, странные тайны, загадки, ответы на эти загадки, самые разные вещи.\"\n\"Хм. Тогда эта штука, должно быть, настоящая кладезь знаний, да? Есть что-нибудь о том, кто был последним владельцем?\"\n\"Э-э, вообще-то, да. Кое-кто по имени Чел сделал последнюю запись в книге, и этот кое-кто, похоже, оставил свой адрес на задней обложке. Зачем, о чём вы думали?\"\n\nКонец важной части записи.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Дрёмогриб", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Восстанавливает {0} (+{1} за шт.) здоровья каждую секунду во время бега.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Восстанавливает здоровье во время бега.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Документация из исследовательской станции «Ладья»\n\nЗапись об «Образце-18305», неделя 3\n\nЭто один из более странных экземпляров, которые мы находили. Этот гриб произрастал почти на всём в здании, если мы позволяли ему сделать это. На стенах, на полу, на потолке. Есть предположение, что он отдаёт предпочтение движущимся объектам. Нашей одежде, дверям и даже некоторой технике. Мы продолжим следить за этим поведением.\n\nЗапись об «Образце-18305», неделя 5\n\nОбразец продолжает присоединяться ко всему в лаборатории. Мы заметили, что он становится тем здоровее, чем больше он движется с объектом, к которому присоединён. Испытания указывают на то, что он выживает благодаря теплу, созданному движениями, поглощая его корнями. Мы попробуем пересадить его на постоянно движущийся аппарат и проследим за его здоровьем.\n\nЗапись об «Образце-18305», неделя 8\n\nМы оставили экземпляр присоединённым к старой модели поршня из лаборатории. В случае возникновения ущерба мы собирались избавиться от поршня, что мы и планировали сделать уже давно. Поршень был оставлен включённым и работал в течение последних 3 недель. Интересно заметить, что поршень по предположению должен был сломаться за этот промежуток времени. Однако, похоже, что экземпляр создал симбиотическое взаимоотношение с аппаратом. Мы продолжим следить за этим поведением, чтобы выявить негативные эффекты и другие потенциальные способы применения для этого образца.\n", + + "SS2_ITEM_FORK_NAME": "Вилка", + "SS2_ITEM_FORK_DESC": "Увеличивает базовый урон на {0} (+{0} за шт.).", + "SS2_ITEM_FORK_PICKUP": "Увеличивает урон.", + "SS2_ITEM_FORK_LORE": "\"Нет, это несерьёзно... Послушай, я знаю, мы сказали, что нам понадобится всё, что попадётся, чтобы выжить, но тебе нужно понять, что не нужно всё воспринимать в буквальном смысле!\"\n\nОн держал в руке серебряный прибор, на лице его был вопрошающий взгляд. \"Что ты имеешь в виду? А что, если нам придётся отбиваться от монстра?\"\n\nКороткое молчание.\n\n\"Прошу, мы ведь вдвоём видели существ этой планеты. Не говори мне, что ты считаешь, что этого хватит, чтобы отбиться от чего-нибудь здесь.\"\n\nОн пожал плечами. \"Кто знает\", ответил он, засунув вилку к себе в карман.\n", + + "SS2_ITEM_MALICE_NAME": "Злоба", + "SS2_ITEM_MALICE_DESC": "Атаки наносят урон ещё {1} (+{1} за шт.) врагам поблизости в радиусе {0}м, нанося каждому {2}% ОБЩЕГО урона.", + "SS2_ITEM_MALICE_PICKUP": "Нанесённый урон распространяется на врагов поблизости.", + "SS2_ITEM_MALICE_LORE": "В тебе есть слабость.\n\nФизическая? Может быть и нет. Ты сражаешься, чтобы выжить, и сражаешься достаточно умело. Но в разуме? Товарищ мой, твой разум хрупок. Ты сражаешься и убиваешь, но раскаиваешься перед теми, кого убиваешь. Почему? Животные, они не проявляют к тебе раскаяния. Для них ты лишь добыча, к которой они подкрадываются, или хищник, от которого они убегают. Те неповоротливые титаны? Они не испытывают эмоций, лишь безмолвно следуют указанию уничтожать. Уничтожать таких, как ты.\n\nИ я хорошо знаю тебя. Товарищ мой, ты не желаешь иметь в себе слабость. Ты желаешь владеть мощью как в разуме, так и в теле. Не проявляй сочувствия к этим глупым чудищам, ведь это всё, что они из себя представляют. Сражайся, чтобы убивать, а не только лишь для того, чтобы выжить.\n\nНо человеческая злоба недалеко тебя унесёт. Возьми это. Позволь затянуть себя глубже. Сражайся, чтобы убивать, и убивай, чтобы внушать страх.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Расплавленная монета", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% вероятности поджечь врага при попадании на 200% базового урона (+50% за шт.) и заработать $1 (+$1 за шт., увеличиватся с каждым пройденным этапом).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Вероятность поджечь врага и получить золото при попадании.", + "SS2_ITEM_MOLTENCOIN_LORE": "Заказ: расплавленная монета\nОтслеживающий код: 446*****\nПримерная дата доставки: 22.09.2056\nСпособ доставки: стандартный\nАдрес доставки: Венецианский полицейский участок, Бритен, Венера\nДетали доставки:\n\nЭй, я нашёл ещё одну улику, связанную с той бомбёжкой на площади Паратан, которая была пару дней назад.\n\nИтак, ты ведь знаешь о том, как следователям пришлось отложить расследование, потому что в той зоне было слишком жарко? Так вот, то место наконец остыло этим утром, и мне удалось найти эту расплавленную монетку, прилипшую к мостовой. Быстрый химический тест показал, что она, возможно, сделана в основном из вольфрама с золотым покрытием, а ещё она до сих пор не остыла с тех пор, как я отлепил её от земли.\n\nВсё же, я не совсем понимаю, что это может значить. Может это счастливый амулет или визитная карточка? В любом случае, я отправляю её тебе, потому что тебе, откровенно говоря, понадобится вся помощь, которую можно предоставить. Я имею в виду, 7 погибших, 18 раненых, почти полмиллиона в виде материального ущерба, и единственные твои улики - это расплавленная монета и взорванное кафе? Что ж, я тебе сочувствую, чувак. Удачи с этим делом.\n", + + "SS2_ITEM_NEEDLES_NAME": "Иголки", + "SS2_ITEM_NEEDLES_DESC": "Каждый удар имеет {0}% (+{0}% за шт.) вероятности уколоть врага на {1} сек. (+{2} за шт.). После {3} укалываний враг получает негативный эффект, помечающий его на 100% шанс критического попадания по нему на {4} сек..", + "SS2_ITEM_NEEDLES_PICKUP": "Шанс наложить на врага складывающийся эффект, при определённом количестве помечающий на гарантированные критические удары.", + "SS2_ITEM_NEEDLES_LORE": "Отчёт UES о несчастном случае при доставке ID 219560163 обнаружен.\n\nВоспроизведение...\n\n\"Сотрудник службы доставки Уилл Стетсон, номер 604, был помещён в медицинский отсек на борту UES [УДАЛЕНО], около 22 часов назад, из-за трудностей в обращении с посылкой, не соответствующей норме.\n\nПока Уилл выполнял свою работу, он заметил, как один из сундуков внезапно издал глухой стук, довольно громкий, позади него. Обеспокоенный мыслью о том, что кто-то попытался отправить настоящее животное под протоколом доставки «стандартный», он почувствовал, что ему нужно изучить посылку. Вместо животного в сундуке лежала маленькая пластиковая упаковка с большим количеством примечательно больших швейных иголок, упакованных, очевидно, слишком туго для соблюдения каких-либо мер безопасности.\n\nНаконец, и, вероятно, по упущению рассудка, Уилл решил дотронуться до упаковки. Это заставило упаковку внезапно разорваться в основном в его сторону, оставив верхнюю переднюю часть его тела в глубоких ранах. Ему повезло, что кто-то быстро его нашёл. Он в порядке, но ещё долго будет оправляться от состояния шока и потери крови.\"\n\nКонец отчёта.", + + "SS2_ITEM_X4_NAME": "Стимулятор «Икс-4»", + "SS2_ITEM_X4_DESC": "Снижает время восстановления второстепенного навыка на 10% (+10% за шт.). При использовании второстепенного навыка восстанавливает 10 здоровья, а также ещё 1% (0.5% за шт.) от максимального запаса здоровья.", + "SS2_ITEM_X4_PICKUP": "Слегка снижает время восстановления второстепенного навыка и лечит при его использовании.", + "SS2_ITEM_X4_LORE": "Заказ: Стимулятор (Икс-4)\nОтслеживающий код: 369*****\nПримерная дата доставки: 12.04.2057\nСпсооб доставки: приоритетный\nАдрес доставки: Ромео 33, Национальный парк Батанг Ай, Земля\nДетали доставки:\n\nГерметично упакован вместе с инструкцией. Есть ли у машины видимые симптомы 540? Если да, то постарайтесь не использовать более 100мл стимулятора.\n\nУдачи." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json new file mode 100644 index 0000000..93bc6e0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT2_RU.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Повреждённый анализатор крови", + "SS2_ITEM_BLOODTESTER_DESC": "Даёт 5 золота за каждые 20% восстановленного здоровья. Получаемое золото увеличивается с каждой штукой, от количества пройденных этапов и от максимального здоровья.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Даёт золото при исцелении.", + "SS2_ITEM_BLOODTESTER_LORE": "Возврат: повреждённый анализатор крови\nОтслеживающий код: 288*****\nПримерная дата доставки: 17.06.2056\nСпособ доставки: приоритетный\nАдрес доставки: штаб-квартира «Фармацевтика Диониса», Плутон\nДетали доставки:\n\nЕго нужно починить до того, как он принесёт нашей компании больше вреда, чем блага. Эта штука постоянно выдавала ложные результаты каждый раз, как наш МЕД-И использовал её. Он не только мешает нашему рабочему процессу, нам ещё и приходится расплачиваться из своего кармана с пациентами, потому что мы тычем в них иголками, выдаём им неверные анализы и напрасно напрашиваемся на споры. И мы не можем заявить, что пациент ошибся, ведь анализы тут же сохраняются на серверах. Мы не можем продолжать разбрасываться такими большими суммами, иначе мы обанкротимся к следующему кварталу.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Акселератор поля", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Убийство врагов внутри радиуса телепорта заряжает его на +{0}% (+{0}% за шт.).", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Убийство врагов сокращает время зарядки телепорта.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--АВТОМАТИЧЕСКАЯ ТРАНСКРИПЦИЯ ИЗ КОМНАТЫ 1455A В UES [Сейф Тревелс]--//\n\n\"Прибор у тебя?\"\n\n\"Да, вот он.\"\n\n\"Он ведь работает?\"\n\n\"У-у-угу. Работает безупречно.\"\n\n\"Великолепно. Помни, никто не должен об этом знать.\"\n\n\"Да, да, я знаю. Те... алтари на [УДАЛЕНО] обладают чудесным потенциалом. Как только мы проанализируем их, скопировать их будет проще простого. Это станет большим научным прорывом.\"\n\n\"Отлично. Просто веди себя естественно, выполни анализ и выбирайся до того, как кто-нибудь заподозрит тебя.\"\n\n\"Будет сделано. И, ещё раз, большое спасибо тебе за помощь.\"\n\n\"Не за что. Покуда ты заплатишь мне.\"\n\n\"Эх-хех, насчёт этого...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Острейший соус", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Активация снаряжения поджигает врагов в пределах {0} м на {1} секунд, нанося 150% базового урона и 100% урона в секунду (+50% за шт.).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Активация снаряжения поджигает близжайших врагов.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Автоматическая транскрипция из комнаты К3 (кухня, 3 этаж) отеля Кеймар--//\n\nВысокий худой мужчина входит в комнату, держа в руках большую картонную коробку. \"Эй, ШЕФ. Как дела?\" Он ставит коробку на стол. \"Итак, у нас здесь несколько новых соусов, с которыми тебе надо будет ознакомиться. Сейчас мы с тобой пройдёмся по ним, если ты не против.\" ШЕФ-бот уделяет ему внимание, но продолжает работу.\n\nМужчина пробегается по рядам различных цветных бутылок, объясняя ШЕФУ их наименования, вкусы и применения в готовке. Наконец, он останавливается на красной бутылке... и недолго колеблется.\n\n\"...Так, теперь. Вот эта бутылка? На ней нет этикетки, и тому есть причина. Если ты получишь заказ, в котором сказано, что ты должен добавить в него \"острейший соус\", ты берёшь и используешь эту бутылку. Но НЕ используй её НИ ПРИ КАКИХ ДРУГИХ ОБСТОЯТЕЛЬСТВАХ. Я знаю, что иногда тебе нужно импровизировать, чтобы закончить блюдо, но ты НИКОГДА не должен использовать эту бутылку, даже если займёшься этим. Понял?\"\n\nШЕФ-бот, всё ещё работая, утвердительно кивает.\n\n\"Хорошо. Я ожидаю великих творений от тебя, ШЕФ.\"\n\nШЕФ-бот вновь кивает и ненадолго приостанавливает свою работу, чтобы расставить бутылки по местам.\n\n\"...О, и ещё?\"\n\nШЕФ-бот останавливается, чтобы обратить внимание на мужчину ещё один раз.\n\n\"Пожалуйста, постарайся не сломать эту бутылку. Я знаю, что ты робот и всё такое, но ещё я знаю, что несчастные случаи имеют место быть, и этот отдельный несчастный случай может оставить дыру в полу.\"\n\nШЕФ-бот пристально смотрит на бутылку в течение короткого времени перед тем, как осторожно положить её в глубину шкафчика с остальными соусами.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Сигил охотника", + "SS2_ITEM_HUNTERSSIGIL_DESC": "После замирания на месте в течение 1 секунды увеличивает броню на {0} (+{1} брони за шт.) и вероятность критического удара на {2}% (+{3}% за шт.). Этот эффект действует ещё {4} (+{5} за шт.) сек. после деактивации.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "При замирании на месте увеличивает броню и вероятность критического удара.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Аудиотранскрипция с переносного магнитофона завершена.\n\nПечать...\n\n\"Думаешь, попадутся на наживку?\"\n\"Лишь бы попались. У нас нет другого выбора.\"\n\"Я всё ещё думаю, что использовать нашу еду вот так - это слишком рискованно.\"\n\"Если не попробуем, то умрём через неделю.\"\n\"Слушай, просто... убедись, что мы не потеряем слишком много.\"\n\"Ничего более важного своих жизней не потеряем, как минимум.\"\n\"...\"\n\"Они здесь.\"\n\"О, хорошо. Подстрели одного и пойдём отсюда.\"\n\"Ещё нет...\"\n\"Что? Чем больше ты ждёшь, тем больше еды мы потратим!\"\n\"Погоди...\"\n\"Давай, чувак, стреляй, еды у нас не так уж и много!\"\n\"Почти...\"\n\"СТРЕЛЯЙ.\"\n\"Совсем чуть-чуть...\"\n\"СТРЕЛЯЙ ИЛИ ОТДАВАЙ РУЖЬЁ.\"\n\"...\"\n\"ОТДАЙ ЕГО МНЕ.\"\n\"Эй, ПООСТОРОЖ-\"\n\nКонец записи.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Прототип реативных ботинок", + "SS2_ITEM_JETBOOTS_DESC": "Каждый прыжок создаёт замедляющий взрыв радиусом {0} м (+{1} м за шт, гиперболически), наносящий {2}% (+{3}% за шт.) урона.", + "SS2_ITEM_JETBOOTS_PICKUP": "Ваши прыжки теперь взрывные!", + "SS2_ITEM_JETBOOTS_LORE": "Запись для постмортема «Металлоконструкций Гефеста»\n\nМестоположение: «Металлоконструкции Гефеста», Марс\nСостояние местоположения: интерьер уничтожен пожаром\nЖертвы: владелец, от пожара\nОтчёт с места:\n\nЯ бы подумал, что причиной возникновения пожара была кузнечная работа, печь или даже перекур. Тут не было ничего такого отличного от других мастерских того же типа. Несколько старых разновидностей мечей, броня, сельскохозяйственное оборудование и тому подобное. Однако, похоже, что сам кузнец был любителем, так как в задней части находились такие проекты, которые вы бы обычно не увидели в таких мастерских.\n\nЗначительную часть из них занимали обыкновенные моторы и металлы. Он, по-видимому, практиковался в создании часовых механизмов. Но в конце концов он перешёл на горючее и приборы, работающие от двигателя. Старые газонокосилки, мотоциклы и генераторы. В конце концов он перешёл на силовые установки. Маленькие беспроводные самолёты, вертолёты, старый ржавый реактивный ранец. Похоже, что он продвигался к работе над чем-то важным, и мы нашли этот проект в глубине мастерской.\n\nОн определённо владел гениальным умом. Он разрабатывал пару реактивных ботинок с нуля. Они ещё не вошли в производство, потому что реактивные ранцы хорошо выполняют ту же функцию, и ботинки не могут быть такими же прочными и тяжёлыми и в то же время производить настолько же мощную движущую силу. Похоже, у него были те же мысли, ведь он сделал эти ботинки более прочными для своей безопасности, но попытался это скомпенсировать, увеличив мощность движущей силы. В результате тепло от ботинок накопилось и взорвалось под ним. К сожалению, его изобретательная натура стоила ему его бизнеса и его жизни.\n\nОкружающая среда не пострадала, поэтому магазин в скором времени может быть отремонтирован. Ботинки были конфискованы и отправлены на исследование и вывод из эксплуатации, а оставшиеся предметы из магазина были отправлены родственникам владельца.\n\nНа этом мой отчёт кончается.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Странная консервная банка", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% за шт.) вероятности отравить врагов, нанося 350% урона в течение определённого времени и дезориентируя их.", + "SS2_ITEM_STRANGECAN_PICKUP": "Вероятность отравить врагов и заставить их получать урон в течение определённого времени.", + "SS2_ITEM_STRANGECAN_LORE": "Сидят две фигуры, одна из них дрожжит среди моря обломков в промороженной норе. Единственные источники света - небольшие остатки костра и старые искрящиеся провода. Защиты от сурового холода едва ли нет.\n\n\"Эй...\" Он устремил взгляд в небо со сдержанными надеждами. \"Думаешь, мы когда-нибудь уйдём с этого камня?\"\n\n\"Трудно сказать.\" Она съедает кусочек пайка, который нашла ранее.\n\n\"Ну, должно же быть что-то, что мы упустили, верно? Какой-нибудь способ, о котором мы ещё не подумали?\" Он встаёт и начинает тревожно расхаживать.\n\n\"Может быть.\" Она съедает ещё кусочек.\n\n\"Может быть, есть обломок корабля с рабочими запчастями, который мы просто ещё не нашли, или мы можем исправить проблемы с уже найденными обломками?\" Глаза его горели, а сам он становился всё более взволнованным и полным надежд.\n\n\"Совершенно возможно.\" Ещё кусочек.\n\nОн останавливается с отвращённым взглядом на лице. \"Уф, прошу, может поможешь мне и что-нибудь придумаешь вместо того, чтобы просто сидеть и закусывать?\"\n\n\"Я бы не волновалась на твоём месте.\" Ещё кусочек.\n\nЕго отвращение резко превращается в откровенное раздражение и злобу. \"Почему же?! Ты не хочешь уйти отсюда?!\"\n\nОна вздыхает и проводит рукой по волосам. \"Вообще, да. Но это не значит, что нам нужно так сильно волноваться по пустякам. Мы ведь живы, не так ли? Мы должны быть благодарны за то, что хотя бы живы.\"\n\n\"Ну... Думаю, ты права... Сейчас переутомиться было бы очень некстати...\" Выражение на его лице успокаивается, пока он смотрит в землю.\n\n\"Видишь? Просто присядь, отдохни и согрейся едой из моих старых запасов.\" Она съедает ещё кусочек и передаёт жестяную банку.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Часовой метроном", + "SS2_ITEM_WATCHMETRONOME_DESC": "Ходьба постепенно накапливает вплоть до {0} (+{0} за шт.) зарядов, увеличивающих скорость передвижения вплоть до {1}% при активации. Ускорение постепенно тратится во время бега.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Накапливает ускоренное передвижение, пока вы не бежите.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Заказ: сломанный часовой метроном\nОтслеживающий код: 88******\nПримерная дата доставки: 14.04.2056:\nСпособ доставки: приоритетный\nАдрес доставки: Скайвью-драйв 33, Альбумин, Венера\nДетали доставки:\n\nЗдравствуй, это тот часовой метроном, нуждающийся в починке, о котором я говорил. Оказывается, эта штуковина уже пару недель ломается, и мы с ребятами не можем ничего записать, ведь он вечно ускоряется. Я б хотел, чтоб вы вернули её побыстрее, так как у меня уши болят от другого, ушного метронома, если он слишком долгое время сидит у меня внутри. О, и будьте с ним поосторожнее. Эти часы - это подарок от моего папаши, поэтому они очень мне дороги. Заранее большое спасибо!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Низкокачественные колонки", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Увеличивает скорость передвижения пропорционально проценту недостающего здоровья, вплоть до +{0}% (+{0}% за шт.) скорости передвижения при 10% оставшегося здоровья и меньше.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Чем меньше текущее здоровье, тем быстрее вы передвигаетесь.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "В СТАДИИ РАЗРАБОТКИ - ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ ЗАМЕТКИ И ДАЙТЕ СВОЙ ОТЗЫВ!\n\nЗаметки разработчиков: Если перенести этот предмет один в один из первой части во вторую, то он не совсем хорошо будет работать, как я считаю, так что я попробую сделать так, чтобы он всегда давал скорость в зависимости от недостающего здоровья, а не давал её моментально в огромном количестве при активации а-ля Старый боевой набор скрытности. Что думаете об этом?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Таинственный источник", + "SS2_ITEM_CRYPTICSOURCE_DESC": "При беге возникает всплеск энергии, наносящий врагам {0}% (+{1}% за шт.) урона.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "При беге возникает мощный всплеск энергии, наносящий урон.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Крутой лор" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json new file mode 100644 index 0000000..829964f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_ItemsT3_RU.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Детские игрушки", + "SS2_ITEM_BABYTOYS_PICKUP": "Вы теряете {0} уровня и при этом сохраняете все свои характеристики.", + "SS2_ITEM_BABYTOYS_DESC": "Вы теряете {0} (+{0} за шт.) уровня, при этом характеристики остаются неизменными.", + "SS2_ITEM_BABYTOYS_LORE": "Заказ: детские игрушки\r\nОтслеживающий код: 013*****\r\nПримерная дата доставки: 07.06.2056\r\nСпособ доставки: высокий приоритет\r\nАдрес доставки: 431, Голден Шор, Земля\r\nДетали доставки:\r\n\r\nПривет, солнышко! Извини, что не получилось прийти, но, пожалуйста, возьми эти игрушки для своего ребёнка. Он ещё совсем мал, но кто знает, вдруг он однажды станет следующим высокопоставленным капитаном UES! Я очень жду, когда смогу снова с вами встретиться, с тех пор, как меня одолела эта проклятая простуда, состояние у меня было совсем не лучшее, не хочу ребёночка заразить. Люблю вас, пожалуйста, ПОЖАЛУЙСТА, берегите себя!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Голова дроида", + "SS2_ITEM_DROIDHEAD_DESC": "Убийство элитного врага создаёт охранного дрона (+{0}% урона за шт.) на {1} сек. Созданные дроны наследуют элитный тип убитого элитного врага.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Создаёт временного дрона при убийстве элитного врага.", + "SS2_ITEM_DROIDHEAD_LORE": "Заказ: охранный робот\nОтслеживающий код: 1138***\nПримерная дата доставки: 14.5.2056\nСпособ доставки: приоритетный/хрупкое вещество\nАдрес доставки: Робототехника РаКом, Асимов, Марс\nДетали доставки:\n\nЭто одна из немногих целых частей, которые мы смогли утащить из той кучки украденных охранных роботов... Та военная группа на Плутоне украла несколько этих моделей ER-14 и долгое время использовала их на своих базах. Вот этот, в частности, ER-14XPC5VVUFF, соответствует тем, которые вы пытались вернуть давным-давно. Я не знаю всей этой истории, я лишь знаю, что тот, кто найдёт остатки этой партии роботов, будет щедро вознаграждён. У меня есть ещё другие остатки, но они куда менее целые... По крайней мере, они больше не предоставляют опасности. Сообщите, если вы хотите, чтоб я отправил их тоже.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Хаотичное устройство", + "SS2_ITEM_ERRATICGADGET_DESC": "Увеличивает вероятность критического удара на {0}%. Критические удары наносят на {1}% (+{1}% за шт.) больше урона.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Критические удары наносят больше урона.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== ПерехватчикЗвонков ========\n===== АЛЬФА 0.1354.1.12 =====\n==========================\n\nПерехват звонка TdiM3c4fcQQA.34074... завершено\nПринимаем аудиоввод от собеседника А... завершено\nОт собеседника Б........ завершено\nШифровка связи... завершено\nВключить вывод преобразования текста в речь в реальном времени?\n>Да\n\n==========================\nВЫВОД ПРЕОБРАЗОВАНИЯ ТЕКСТА В РЕЧЬ НИЖЕ\n==========================\n\nСобеседник А: Эй, а устройство всё ещё у вас?\nСобеседник Б: Ага, оно здесь, всё ведь ещё в силе?\nСобеседник А: Да, сделка всё ещё действительна...\nСобеседник А: Вы никому не говорили об этом, верно?\nСобеседник Б: Вы, что, думаете, что я тупой? Конечно же нет!\nСобеседник А: Хорошо. Продолжайте в том же духе.\nСобеседник Б: Да, да, рот на замок... Так, вы уверены, что эту штуку, типа, безопасно просто так отправлять через систему?\nСобеседник Б: Это устройтсво - какая-то модификация высокотехнологичного оружия, не так ли?\nСобеседник А: Не волнуйтесь, устройство абсолютно безопасно. UES не проверяет посылки. Я пользовался их услугами доставки уже миллион раз, и меня до сих пор не раскусили.\nСобеседник Б: Ну, как скажете. Я отправляю его вам и ожидаю пятнадцать тысяч кредитов в течение следующих двадцати четырёх часов, как мы и планировали.\nСобеседник А: Как мы и планировали. С вами приятно иметь дело.\n\n==========================\n=====ОТКЛЮЧЕНИЕ ОТ ЗВОНКА=====\n==========================\n\nПрерывание связи..... завершено\nСоздание резервной копии звонка........ завершено\nСохранить выведенный текст?\n>Да\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Зелёный шоколад", + "SS2_ITEM_GREENCHOCOLATE_DESC": "При потере как минимум {0}% максимального здоровья за один удар, урон свыше этого значения уменьшается на {1}%, а вы получаете складывающийся эффект статуса, повышающий базовый урон на {4}% и вероятность критического удара на {5}% в течение {2} (+{3} за шт.) сек.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "При получении высокого урона этот урон снижается, а вы получаете огромный бонус к урону и шансу критического удара.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Расшифровка аудиозаписи из эхо-сигналов завершена. Присвоение стандартных маркеров.\n\n[Шипящий, громкий лязг]\n\nЧЕЛОВЕК 1: Ммм... Эй, можно задать один странный вопрос?\n\nЧЕЛОВЕК 2: [Слышимый вздох] Что такое?\n\nЧЕЛОВЕК 1: Ты не знаешь каких-нибудь необычных экзотических сортов шоколада ярко-зелёного цвета?\n\nЧЕЛОВЕК 2: Чего? Что за бред ты несёшь?\n\nЧЕЛОВЕК 1: Я нашёл зелёный шоколад в этом охранном сундуке, и я хотел узнать, нормально ли это или нет.\n\nЧЕЛОВЕК 2: Э-э, нет, это не нормально. По крайней мере, я так считаю. Не могу сказать точно.\n\n[Потрескивание]\n\nЧЕЛОВЕК 1: Так, что же это тогда такое? Думаешь, от него можно отравиться?\n\nЧЕЛОВЕК 2: Наверное нет. И, уф-ф, в последний раз говорю, то мясо не было ядовитым, у тебя просто слабый желудок.\n\nЧЕЛОВЕК 1: Ладно, я, наверное, просто возьму его с собой на случай, если совсем худо станет.\n\nЧЕЛОВЕК 2: Не думаю, что это хорошая идея, но да ладно.\n\n Конец расшифровки.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Наследие Нкоты", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Вы получаете {0} (+{0} за шт.) предметов при повышении уровня. Обычные предметы перестают выпадать из этого предмета после {1} уровня, необычные предметы - после {2} уровня.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Вы получаете предмет при повышении уровня.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Друзья мои. Всех вас собрали здесь, чтобы поделиться важными новостями.\n\nВо-первых, я с болью в сердце сообщаю вам, что Нкота, последняя из наших великих вождей, наш добрый матриарх, к сожалению, покинула наш мир. Насколько мы знаем, она мирно сделала свой последний вздох прошлой ночью, в старости лет, закончив все свои земные дела. С учётом сказанного, никто не унаследует её лидерства. Она была последней из рода, без живых братьев, сестёр и детей.\n\nВместо этого в последнем завещании её мудрость положила новое начало. Для нас. Для всех нас. Она пожелала, чтобы оставшиеся члены нашего общества разошлись, либо вместе, либо раздельно, по миру. Это, возможно, слишком крайнее решение, но лично я верю в то, что оно лучшее для нашего общества.\n\nНкота будет погребена в конечной точке нашего путешестия согласно её завещанию. Вы можете горевать по ней и нашему обществу некоторое время, но не медлите. Группа пилигримов начнёт путешествие вместе со мной к великой серой тропе, пятьдесят миль к югу, через неделю. Вы можете последовать за мной, или пойти по своему пути. Это исключительно ваш выбор. Не беспокойтесь о том, что не сможете проделать этот путь. У Нкоты не было детей, это правда, но её наследие в духе, а не в крови. Все вы её дети, и она защитит вас, пока вы не достингите своей цели.\n\nБлагодарю всех вас за то, что уделили время. Предлагаю вам начать упаковывать имущество к предстоящему путешествию.\"\n\n - Панегирик Нкоте и деревне Даго", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Переносной реактор", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Вы получаете полную неуязвимость на первые {0} (+{1} за шт.) сек. каждого этапа.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Вы временно неуязвимы в начале каждого этапа.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Восемьдесят секунд. Чёртовы ящерицы. Они куда более проворны, чем кажутся.\n\nСемьдесят секунд. Она остановилась передохнуть. Что когда-то было сильными порывами ветра стало безветрием в пределах миниатюрной биосферы.\n\nШестьдесят секунд. Она начала пересчитывать пули.\n\nПятьдесят секунд. Два оставшихся магазина, коробка гильз, граната - мокрая, и притуплённый нож. Этого едва хватит.\n\nСорок секунд. Она начала пересчитывать их головы.\n\nТридцать секунд. Ящерицы сторонились её щита. Либо они боялись этой технологической новинки, либо... они выжидали её.\n\nДвадцать секунд. Она зарядила дробовик.\n\nДесять секунд. Ящерицы бросились в атаку - она понадеялась, что была готова.", + + "SS2_ITEM_SKATEBOARD_NAME": "Скорый скейтборд", + "SS2_ITEM_SKATEBOARD_DESC": "Вы можете бежать в любом направлении. Применение навыков даёт временный эффект, увеличивающий скорость передвижения на +{0}% (+{1}% за шт.) в течение {4} сек.; временный эффект складывается до {2} раз.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Вы можете бежать в любом направлении. Применение навыков ускоряет вас.", + "SS2_ITEM_SKATEBOARD_LORE": "В СТАДИИ РАЗРАБОТКИ - ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ ЗАМЕТКИ И ДАЙТЕ СВОЙ ОТЗЫВ!\n\nЗаметки разработчиков: Оригинальный эффект этого предмета из Starstorm 1 не работает в RoR2, так как в этой игре передвигаться можно всегда. Вам нравится такая, новая версия этого предмета? Подумайте ещё об этом перед тем, как предложить изменения:\n\n > Дать всем навыкам Подвижность было бы круто, но с точки зрения кода очень костыльно.\n > Бег во всех направлениях вообще чувствуется нормально или нет? Роб всегда говорил, что с этим неприятно играть, но, как по мне, нормально.\n > Ускорение не слишком сильное? И не слишком ли слабое? Или таким его оставить?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json new file mode 100644 index 0000000..9393365 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_NonSurvivorBodies_RU.json @@ -0,0 +1,6 @@ +{ + "strings" : + { + "SS2_DROIDDRONE_NAME" : "Охранный дрон" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json new file mode 100644 index 0000000..9104393 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_Skins_RU.json @@ -0,0 +1,50 @@ +{ + "strings": { + + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Классика", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Бездушная конструкция", + "SS2_SKIN_CROCO_GRANDMASTERY": "Бронированный", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Послеполётный брифинг", + + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "По умолчанию", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Гладиатор", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Электрошокер", + + "SS2_SKIN_EXECUTIONER_DEFAULT": "По умолчанию", + "SS2_SKIN_EXECUTIONER_MASTERY": "Вигилант", + "SS2_SKIN_EXECUTIONER_KNIGHT": "Гладиатор", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "Обитатель пустоши", + "SS2_SKIN_EXECUTIONER_ELECTRO": "Электрошокер", + + + "SS2_SKIN_CHIRR_DEFAULT": "По умолчанию", + "SS2_SKIN_CHIRR_MASTERY": "Мотылёк", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Фея", + "SS2_SKIN_CHIRR_MAID": "Горничная", + + + + "SS2_SKIN_BORG_DEFAULT": "По умолчанию", + "SS2_SKIN_BORG_MASTERY": "Киберпоток", + "SS2_SKIN_BORG_GRANDMASTERY": "Метаморфический", + + + + "SS2_SKIN_PYRO_DEFAULT": "По умолчанию", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "По умолчанию", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Минуано", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "Классика", + "SS2_SKIN_NEMMANDO_COMMANDO": "Коммандо", + "SS2_SKIN_NEMMANDO_VERGIL": "Мотиватор" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json new file mode 100644 index 0000000..45f46ef --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorBorg_RU.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Киборг", + "SS2_BORG_SUBTITLE": "Чудовище, сотворённое человеком", + "SS2_BORG_DESCRIPTION": "Киборг - разносторонний выживший, готовый к любой ситуации. \n\n < ! > Уничтожитель стреляет моментально и точно, что делает его полезным для подавления врагов как на близком, так и на дальнем расстоянии. \n\n < ! > Восходящая звезда блестяще справляется в битве с группой тяжёлых врагов, так как она может поразить сразу несколько целей за короткий промежуток времени. \n\n < ! > Высвобождение тепла затягивает врагов поблизости перед взрывом, а также отбрасывает вас противоположно направлению выстрела. \n\n < ! > Возврат - полезный навык для исследования уровня, для возврата к телепорту и к другим активируемым объектам. Телепортация также наносит огромный урон врагам, внутри которых вы появляетесь.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..и он ушёл со сломанной рукой и без запасных частей.", + "SS2_BORG_OUTRO_FAILURE": "..и он исчез, оставив маяк телепортации без сигнала.", + "SS2_BORG_LORE": "Аудиофайл из \"Свидетельства доктора Рейелла\". Воспроизведение...\n\n\"Запись пошла. Начинайте исследование, Д. Рейелл.\"\n\n\"Благодарю. После сногшибательного успеха отдела разминирования с их биомеханическими аугментациями, что способствовало выпуску одних из лучших боевых инженеров всего отделения, они продолжили работу над несколько более... если так можно выразиться, экспериметальными проектами.\"\n\n\"Что вы имеете в виду?\"\n\n\"Отделение начало исследования в сфере мысленных аугментаций. Это, разумеется, был огромный шаг. Аугментация и до этого была передовой сферой, но приращение - или даже замена повреждённого мозга? Это была задача не из лёгких. Но начальники думали, что мы справимся, поэтому мы были обязаны взять эту работу на себя.\"\n\n\"Хм. Что же вышло из этого проекта?\"\n\n\"Когда прототипы были готовы, начались испытания на человеке. Мы собрали разного сорта народу для испытаний, они были в вегетативном состоянии, умственно нестабильные, сломленные люди. Нам поручили исправить их как можно лучше.\"\n\n\"И как же это прошло?\"\n\n\"Это... это была трагедия. У некоторых из них всё было слишком запущено. Мы ничего не могли сделать с ними. И это были лучшие случаи. Хуже было с теми, у кого тело отвергало замену. Были те, кто умер от моментальной реакции иммунной системы. Более осведомлённые из них молили нас о том, чтобы мы прекратили их головные боли. Некоторые попросту стали кричать. Они кричали часами, иногда даже днями. И, в один момент, они переставали кричать. Они в буквальном смысле закрикивали себя до смерти.\"\n\n\"Мм... это... немного пугает. Это всё?\"\n\n\"Был тот, кто пережил замену. Всё прошло чудесно. Мы поместили его в вегетативное состояние, у нас не было ни капли надежды на успех, и мы вытащили его оттуда, и вернули - может быть, не всю его прежнюю жизнь, но, наверно, что-то похожее на неё. Вы не представляете, как я был счастлив услышать, что с ним всё в порядке.\"\n\n\"Ну, думаю, это хорошо. Так, что же с ним случилось?\"\n\n\"Знаете? Я не уверен. Помимо некоторых изменений в поведении, что было ожидаемо, его возвращение в общество прошло довольно гладко. Мы проводили осмотры каждые 3 месяца, чтобы анализировать долговременные побочные эффекты, но... Вообще? Я тут вспомнил: он ведь не пришёл на осмотр в прошлом месяце. Ну что ж. Я уверен, что с ним всё в порядке. Но всё равно нужно будет связаться с ним об этом.\"\n\n\"Эм, тогда, ладно. Спасибо за то, что уделили время, Д. Рейелл. Ваше свидетельство... это что-то. Надеемся в дальнейшем услышать побольше о ваших проектах.\"\n\n\"Очень славно. Надеюсь, вам удастся найти то, что ищете.\"\n\nКонец файла.", + + + + "KEYWORD_SS2_TELEFRAG": "ТелефрагПри телепортации во врага наносит ему огромный урон.", + + + + "SS2_BORG_PASSIVE_NAME": "Реактивные ускорители", + "SS2_BORG_PASSIVE_DESCRIPTION": "Удерживайте кнопку прыжка, чтобы замедлить падение.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Разрушитель", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Стреляет в соперников на damage% урона.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Восходящая звезда", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Оглушение. Быстро совершает три самонаводящихся выстрела в соперников спереди на 3xDamage% урона.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Высвобождение тепла", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Отталкивает вас назад, выстреливая большой энергетической пулей, наносящей вплоть до damage% урона в секунду. Взрывается через некоторое время, нанося %damage урона.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Возврат", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Телефраг. Устанавливает маяк телепортации. Используйте вновь, чтобы телепортироваться к маяку. Телепортация сокращает время перезарядки навыков на 4 секунды.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Возврат", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Нажмите, чтобы телепортироваться к установленному маяку. Удерживайте, чтобы уничтожить маяк." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json new file mode 100644 index 0000000..af53b24 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorChirr_RU.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Чирр", + "SS2_CHIRR_SUBTITLE": "На грани вымирания", + "SS2_CHIRR_DESCRIPTION": "Chirr is a mystical creature who holds a pure connection with the planet and its inhabitants.\n\n< ! > Life Thorns can target and track both enemies and allies. The thorns can heal and speed up allies, or damage and slow enemies.\n\n< ! > Binding Barbs can be charged to increase the number and spread of projectiles, giving greater coverage and damage.\n\n< ! > Sanative Aura can be used to keep yourself and allies alive, and also provide additional mobility in the air.\n\n< ! > Natural Link allows you to befriend an enemy under 50% health, giving it a copy of your inventory. While you have an ally, you can call them to you by tapping special, and by holding special you can siphon health from them.", + "SS2_CHIRR_OUTRO_FLAVOR": "..и она ушла, духовно сопровождая новую жизнь.", + "SS2_CHIRR_OUTRO_FAILURE": "..и она исчезла в полном одиночестве.", + "SS2_CHIRR_LORE": "\"Уилл? Уилл, ты записываешь?\"\n\n\"Э-э, да, что случилось?\"\n\n\"Слава богу, я нашёл что-то, что не только не попыталось меня убить, но и, кажется, действительно проявляет дружелюбие.\"\n\n\"Серьёзно? Это впечатляет. Что же это такое?\"\n\n\"Ну... это... насекомое? Вроде? Я не уверен. Похоже на гигантского богомола, но-\"\n\n\"Погоди, погоди. Ты сказал, \"гигантский богомол\"? Насколько гигантский?\"\n\n\"Э-э, сейчас, минутку...\"\n\n\"...Ну, около 10 футов в длину? И примерно 6 футов в высоту.\"\n\n\"Гигантский... не то слово. Ты уверен, что эта штука дружелюбна?\"\n\n\"О, да, определённо. Я столкнулся с этим насекомым, пока убегал от роя ос, и когда я побежал дальше, оно о-о-очень агрессивно отнеслось к ним. Начало расстреливать их иглами, давить головой тех, которые упали на землю; так продолжалось до тех пор, пока они не улетели. Территориальное? Может быть, но похоже, что те осы ненавидели это насекомое так же сильно, как и меня.\"\n\n\"Хм. Ну, раз уж оно тебя защищает, то продолжай.\"\n\n\"Хорошо. Я буду держать тебя в курс- Хмм? Что случилось, Чирр?\"\n\n\"С- Стоп. Чирр? Кто это?\"\n\n\"Это её имя. У богомола, или... что бы это ни было.\"\n\n\"...По-го-ди.\"", + + "SS2_KEYWORD_CHIRRBUFF": "УскорениеУвеличивает скорость передвижения и скорость атаки.", + "SS2_KEYWORD_CHIRRSLOW": "ЗамедлениеУменьшает скорость передвижения и скорость атаки.", + + "SS2_BROTHER_KILL_CHIRR": "Присоединись к своим сёстрам.", + "SS2_BROTHER_KILL_CHIRR2": "Наконец, вымерший вид.", + + "SS2_CHIRR_PASSIVE_NAME": "Невесомый корпус", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Чирр передвигается быстрее в воздухе, прыгает выше и может парить при удержании клавиши прыжка.", + + "SS2_CHIRR_DARTS_NAME": "Шипы жизни", + "SS2_CHIRR_DARTS_DESCRIPTION": "Выстрелите очередью самонаводящихся шипов, которые замедляют врагов и наносят им 3x{0}% урона. При попадании по союзникам ускоряет их и восстанавливает им 3x{0}% здоровья.", + "SS2_CHIRR_ROOT_NAME": "Цепляющие колючки", + "SS2_CHIRR_ROOT_DESCRIPTION": "Зарядите кучу сковывающих колючек, которые наносят 1-5x{0}% урона.", + "SS2_CHIRR_HEADBUTT_NAME": "Удар головой", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Оглушение. Совершите удар головой вперёд на {0}% урона.", + "SS2_CHIRR_HEAL_NAME": "Целебная аура", + "SS2_CHIRR_HEAL_DESCRIPTION": "Исцелите себя и союзников поблизости на {0}% от их максимального здоровья и ещё на {1}% в течение некоторого времени.", + "SS2_CHIRR_BEFRIEND_NAME": "Связь с природой", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Заставьте врага, у которого менее 50% здоровья, подружиться с вами. Дружественные враги наследуют свойства ваших предметов.", + "SS2_CHIRR_LEASH_NAME": "Связь с тобой", + "SS2_CHIRR_LEASH_DESCRIPTION": "Нажмите, чтобы привести друга к себе. Удерживайте, чтобы высосать здоровье у друга." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json new file mode 100644 index 0000000..6b0cede --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorExecutioner_RU.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Палач", + "SS2_EXECUTIONER2_SUBTITLE": "Ужасающая гильотина", + "SS2_EXECUTIONER2_DESCRIPTION": "Палач — выживший в стиле «высокий риск — высокая награда», сосредоточенный на совершении бесчисленного количества убийств.\n\n < ! > Используйте Служебный пистолет, чтобы набрать несколько убийств, заряжая ещё более мощный Ионный разряд с каждым убийством.\n\n< ! > Вы можете либо нажать на кнопку Ионного разряда один раз, чтобы сделать несколько выстрелов, либо удерживать её, чтобы полностью разрядить все выстрелы.\n\n< ! > Казнь — превосходный навык для нанесения урона как по толпе, так и по одной цели. Не забывайте о том, что его урон зависит от того, сколько целей она атакует!\n\n< ! > Если вам угрожает толпа врагов, Рассеивание толпы может быстро избваиться от «хвоста».", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..и он ушёл, как пустая оболочка брони, покрытая кровью.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..и он исчез, освободившись от неизбежного.", + "SS2_EXECUTIONER2_LORE": "Смерть неизбежна. Она приходит за каждым из нас. Некоторые могут попытаться её перехитрить, убежать от неё. Но смерть всё равно придёт. Смерть, однако, лишь цена войны. И смерть в славной битве — одна из лучших смертей, о которой может мечтать человек.\n\nНо, разумеется, есть те, кто предпочитают убежать от смерти. Мы даём им немало прозвищ. Дезертиры, трусы, изменники. Каждый из них — предатель. Эти предатели будут наказаны за преступление. И наказание: по иронии, именно то, чего они пытались избежать.\n\nСмерть придёт к ним. Не в обличии призрака с косой. Не в пальто, держа в руке револьвер. Не болезнью, не старостью. Нет. К ним, смерть придёт в блестящем боевом одеянии, со служебным пистолетом и до предела заряженными ионными манипуляторами.", + + "SS2_KEYWORD_FEAR2": "СтрахПоражённые враги перестают атаковать и убегают, а также получают на 50% больше урона и передвигаются на 30% медленнее.", + "SS2_KEYWORD_EXECUTING2": "КараНаносит удвоенный урон, если поражено не больше 1 цели.", + "SS2_KEYWORD_RECHARGING2": "ПерезаряжаемоеУбийство врагов восстанавливает заряды этого навыка в зависимости от силы убитого врага. От убийств Казнью вы получаете в два раза больше зарядов.", + + //"SS2_EXECUTIONER_PASSIVE_NAME": "Кровавая бойня", + //"SS2_EXECUTIONER_PASSIVE_DESC": "Убийство врагов, поражённых страхом, сокращает время восстановления всех навыков на 1 секунду.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Служебный пистолет", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Выстрелите из пистолета, чтобы нанести 180% урона.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[UNTRANSLATED]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[UNTRANSLATED]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[UNTRANSLATED]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[UNTRANSLATED]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Рассеивание толпы", + "SS2_EXECUTIONER2_DASH_DESC": "Сделайте рывок вперёд и приведите всех врагов поблизости в страх на 4 сек.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "Казнь", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Пробивание. Кара. Совершите прыжок в небо с последующим ударом по земле массивным ионным топором на 1450% урона.", + + + "SS2_EXECUTIONER_TASER_NAME": "Смертельный ток", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Создайте дуги молнии перед собой, чтобы нанести {0}% урона.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ионный топор", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Взмахните топором, чтобы нанести % урона. Каждый заряд второстепенного навыка добавляет щит, равный 4% от максимального здоровья.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ионный разряд", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Перезаряжаемое. Выстрелите очередью ионизированных пуль, каждая из которых наносит {0}% урона. За одно применение разряжается до 5 пуль.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ионный взрыв", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Взрыв чистой ионной энергии, наносящий % урона. Может быть заряжен, потребляя несколько зарядов сразу. Восстанавливает заряды за каждое убийство врага в зависимости от его силы.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Массовая казнь", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Совершите прыжок в небо с последующим ударом по земле ионным топором на 3000% урона.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ионный крушитель", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Наденьте комплект ионизированной брони, увеличивающей вашу броню на 60 и приводящей ваш второстепенный навык в состояние суперзаряда на 4 секунды.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ионный властелин", + "SS2_EXECUTIONER_ARMORSCEPTER_DESC": "Наденьте комплект ионизированной брони, увеличивающей вашу броню на 80 и приводящей ваш второстепенный навык в состояние суперзаряда на 4 секунды. Убийство врагов приводит врагов поблизости в страх на 4 секунды." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json new file mode 100644 index 0000000..c2c615e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorMULE_RU.json @@ -0,0 +1,20 @@ +{ + "strings": { + "SS2_MULE_NAME": "МУЛ", + "SS2_MULE_SUBTITLE": "ДИРЕКТИВА: ВЫЖИТЬ", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..и он ушёл, выполнив директиву.", + "SS2_MULE_OUTRO_FAILURE": "..и он умер.", + "SS2_MULE_LORE": "", + + "SS2_MULE_PASSIVE_DRONE_NAME": "FAIL-SAFE ASSISTANCE", + "SS2_MULE_PASSIVE_DRONE_DESC": "Taking damage to below 25% health releases a personal repair drone, healing you for 35% of maximum health and temporarily increasing armor.", + "SS2_MULE_PRIMARY_PUNCH_NAME": "INTERFERENCE REMOVAL", + "SS2_MULE_PRIMARY_PUNCH_DESC": "PUNCH THE SHIT OUT OF LIZARDS FOR 280% DAMAGE", + "SS2_MULE_SECONDARY_SLAM_NAME": "", + "SS2_MULE_SECONDARY_SLAM_DESC": "", + "SS2_MULE_UTILITY_SPIN_NAME": "TORQUE CALIBRATION", + "SS2_MULE_UTILITY_SPIN_DESC": "", + "SS2_MULE_SPECIAL_NET_NAME": "IMMOBILIZE", + "SS2_MULE_SPECIAL_NET_DESC": "" + } \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json new file mode 100644 index 0000000..90ad8fa --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemExecutioner_RU.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Враждебный палач", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Ferryman of the Damned", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "The Nemesis Executioner takes away the lives of those who are lost in a coup de grace for what he envisions as the greater welfare.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, fading into the unknown.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..and so he returned, legacy lost forever.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Puppeteer", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Summon up to 5 spooky skeletals who haunt the shit out of your enemies." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json new file mode 100644 index 0000000..2133cd5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorNemmando_RU.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Враждебный коммандо", + "SS2_NEMMANDO_SUBTITLE": "Одинокое эхо", + "SS2_NEMMANDO_DESCRIPTION": "Враждебный коммандо — «джокер» на поле битвы, способный обернуть любую ситуацию в свою пользу.\n\n< ! > Применять Клинок подавления рискованно, однако он позволяет нанести много урона нанесением огромного количества эффектов Ранения.\n\n< ! > Внезапное ранение можно использовать для безопасного нанесения Ранения по группе врагов - пользуйтесь его способностью пробивать врагов!\n\n< ! > Идеальный баланс между ближним и дальним боем - вот ключ к успеху. Тактический перекат даёт достаточно брони, чтобы безопасно вступать в схватки и покидать их.\n\n< ! > Покорность можно использовать как источник огромного мгновенного урона, что полезно как для побега, так и для получения преимущества в нападении на ни о чём не подозревающего противника.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..и он ушёл, вновь обретя чувство человечности.", + "SS2_NEMMANDO_OUTRO_FAILURE": "..и он вернулся, прекратив свои бесконечные усилия.", + "SS2_NEMMANDO_LORE": "Он ложится отдохнуть у костра, сложив оружие так, чтобы оно было под рукой. Осматривает окружение, надеясь на то, что пещера, в которой он спрятался, станет достаточным убежищем. Кто-нибудь другой бы сказал, что не к чему быть чрезмерно осторожным. Он бы сказал, что они ещё не видели всего на свете.\n\nСлужебный пистолет, который он получил, когда был завербован. Хорошо использованный, испачканный и любимый. Он прошёл с ним через огонь и воду, был его спутником в любой миссии. Кто-нибудь другой бы сказал, что только глупец положился бы на своё оружие. Он бы ответил, что оружие — единственное, чему можно доверять.\n\nКлинок павшего брата по оружию. Одна из последних реликвий человечества, которую он смог найти. Кто-нибудь другой бы сказал, что клинок позволяет им сохранить дух. Он бы сказал, что клинок позволяет ему держать их дух сломленным как можно дольше.\n\nБесчисленный груз, приземлившийся вместе с ним. Каждый предмет продлил ему жизнь тем или иным способом. Дюжины посылок, не адресованных ему. Кто-нибудь другой бы сказал, что эти вещи не для него. Он бы сказал, что, если не он, то никто другой их не возьмёт.\n\nФиолетовое сияние, исходящее из глубин пещеры. Такое тёплое, такое умиротворяющее... такое манящее. Ведущее его всё глубже и глубже, обещающая безопасность. Кто-нибудь другой бы сказал, что это слишком хорошо, чтобы быть правдой. Он бы сказал, что Фауст был мудрецом.", + + "SS2_KEYWORD_GOUGE": "РанениеПериодически наносит 100% урона, может наносить критические удары.", + //"SS2_KEYWORD_REND": "РасчленениеНаносит дополнительный урон Раненым врагам.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Клинок подавления", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ранение. Подвижность. Рубите врагов на 160% урона.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Внезапный порез", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Ранение. Подвижность. Удерживайте, чтобы зарядить пробивающий луч клинка, наносящий вплоть до 400% урона.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Одиночный выстрел", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Подвижность. Расчленение. Выстрелите из пистолета на 150% урона.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Тактический перекат", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Совершите перекат на небольшое расстояние. Во время переката вы получаете 200 брони.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Покорность", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Подвижность. Расчленение. Сначала зарядите, а затем отпустите, чтобы выпустить очередь из 6 выстрелов дробью на 6x80% урона. Количество выстрелов увеличивается со скоростью атаки.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Решающий удар", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Ранение. Сначала зарядите, а затем отпустите, чтобы совершить рывок вперёд и выпустить ошеломительный шквал из 6 рубящих ударов, каждый из которых наносит 360% урона. Количество рубящих ударов увеличивается со скоростью атаки.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Союз", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Подвижность. Расчленение. Сначала зарядите, а затем отпустите, чтобы выпустить очередь из 6 выстрелов дробью на 4x70% урона. Количество выстрелов увеличивается со скоростью атаки. \nСКИПЕТР: Дополнительно выпускает {0} лазера(-ов), наносящих {2}% урона.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Удар правосудия", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Ранение. Сначала зарядите, а затем отпустите, чтобы совершить рывок вперёд и выпустить ошеломительный шквал из {0} рубящих ударов, каждый из которых наносит {1}% урона. Количество рубящих ударов увеличивается со скоростью атаки. \nСКИПЕТР: При полном заряде вы сначала ненадолго исчезаете, а затем выпускаете все рубящие удары одновременно." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json new file mode 100644 index 0000000..2c84f40 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_SurvivorPyro_RU.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "Поджигатель", + "SS2_PYRO_SUBTITLE": "The Burninator", + "SS2_PYRO_DESCRIPTION": "The Pyro is a survivor who excels in crowd control, torching anything that dares come too close.", + "SS2_PYRO_OUTRO_FLAVOR": "..and so he left, chest ready to burst.", + "SS2_PYRO_OUTRO_FAILURE": "..and so he vanished, flame expunged.", + + + + "SS2_PYRO_SCORCH_NAME": "Scorch", + "SS2_PYRO_SCORCH_DESCRIPTION": "Heat up by burning nearby enemies for 60% damage. Hitting enemies with high heat ignites enemies, dealing damage over time.", + "SS2_PYRO_AIRBLAST_NAME": "Heat Wave", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30% heat. Fire a burst of flames, igniting enemies for 400% damage and reflecting projectiles. Extra stocks reduce heat consumption by 15%." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json new file mode 100644 index 0000000..6ae1743 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksArtifacts_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Испытание Единокровия", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Пройдите Испытание Единокровия" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json new file mode 100644 index 0000000..c6048f7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksBorg_RU.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Киборг: Мастерство", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Играя за Киборга, пройдите игру или уничтожьтесь на сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Киборг: Великое мастерство", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Играя за Киборга, пройдите игру или уничтожьтесь на сложности «Тайфун» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json new file mode 100644 index 0000000..daf9771 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksChirr_RU.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Сокровище лесов", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Чирр: Мастерство", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Играя за Чирр, пройдите игру или уничтожьтесь на сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Чирр: Великое мастерство", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Играя за Чирр, пройдите игру или уничтожьтесь на сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Чирр: Стирка", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Играя за Чирр, очистите три Лунных предмета за одну попытку." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json new file mode 100644 index 0000000..df93b36 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksEquips_RU.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Знаменосец", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Наберите в инвентаре 5 Боевых стягов." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json new file mode 100644 index 0000000..69e7384 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksExecutioner_RU.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Перебор", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Убейте врага, нанеся 1000% его здоровья в качестве урона.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Палач: Мастерство", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Играя за Палача, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Палач: Великое мастерство", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Играя за Палача, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Палач: Проникнуть в убежище", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Играя за Палача, откройте древние врата на Заброшенном акведуке.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Палач: Все в шоке", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Играя за палача, убейте 15 Перегруженных врагов за один этап.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Палач: Убийца", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Играя за палача, убейте 12 врагов одним использованием Казни.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Палач: Утренняя зарядка", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Играя за Палача, станьте Сверхзаряженными." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json new file mode 100644 index 0000000..1f7fb62 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksItems_RU.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Медик!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Восстановите 5,000 здоровья за один забег.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "На кофеине", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Наберите +150% скорости передвижения и атаки.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Дорогой дневник...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Достигните 20 уровня.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Круши-и-ить!!!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Наберите 10 предметов, увеличивающих вероятность критического удара.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Жгучая смесь", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Одновременно имейте при себе Браслет Кьяро, Бензин и Блуждающий огонёк.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Удар охотника", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Нанесите не менее 1,000 урона за один критический удар.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Зло во плоти", + "SS2_ACHIEVEMENT_MALICE_DESC": "Достигните 3 этапа на уровне сложности «Тайфун».", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Коллекционер", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Наберите в инвентаре 25 уникальных предметов за один забег.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Ещё кусочек", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Наберите на одном враге 6 отрицательных эффектов статуса одновременно." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json new file mode 100644 index 0000000..ec9d57c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksNemmando_RU.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Одинокое эхо", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Одолейте пережиток Коммандо.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Враждебный коммандо: Мастерство", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "Играя за Враждебного коммандо, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Враждебный коммандо: Великое мастерство", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "Играя за Враждебного коммандо, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Враждебный коммандо: Враг моего врага", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Играя за Враждебного коммандо, одолейте пережиток Коммандо.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Враждебный коммандо: Дзандацу", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "Играя за Враждебного коммандо, убейте врага с 10 эффектами Ранения или больше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json new file mode 100644 index 0000000..438bf94 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksPyro_RU.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Поджигатель: Мастерство", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "Играя за Поджигателя, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Поджигатель: Великое мастерство", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "Играя за Поджигателя, пройдите игру или уничтожьтесь на уровне сложности «Тайфун» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json new file mode 100644 index 0000000..55e5d6f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/RU/SS2Lang_UnlocksVanilla_RU.json @@ -0,0 +1,10 @@ +{ + "strings" : + { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME" : "Коммандо: Великое мастерство.", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC" : "Играя за Коммандо, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME" : "МУЛ-Т: Великое мастерство.", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC" : "Играя за МУЛ-Т, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей» или выше." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json new file mode 100644 index 0000000..95bca8a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/UA/SS2Language_UA.json @@ -0,0 +1,477 @@ +{ + "strings": { + "SS2_ARTIFACT_COGNATION_NAME": "Артефакт пізнання", + "SS2_ARTIFACT_COGNATION_DESC": "Вороги залишають по собі свої тимчасові копії при смерті.", + + "SS2_DIFFICULTY_DELUGE_NAME": "Потоп", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Буря", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Тайфун", + "SS2_DIFFICULTY_TYPHOON_DESC": "Максимальне випробування. Світ це нічний жах, а виживання - лише ілюзія. Ніхто не має того, що потрібно.\n\n>Регенерація здоров'я: -40%\n>Приріст складності: +75%\n>Ліміт появи монстрів: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Супер тайфун", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "", + + "SS2_ELITE_DAZING": "Запаморочливий {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Фокусна обфускація", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Станьте аспектом розгубленості.", + + "SS2_ELITE_POISONOUS": "Отруйний {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Злоякісна рішучість", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Станьте аспектом токсичності.", + + "SS2_ELITE_KINETIC": "Кінетичний {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Безмежний тиск", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Станьте аспектом сили.", + + "SS2_ELITE_ETHEREAL": "Безтілесний {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Нестабільний залишок", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Станьте аспектом безтілесності.", + + "SS2_ELITE_VOID": "{0} Порожнечі", + "SS2_EQUIP_AFFIXVOID_NAME": "Плач осуду", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Станьте аспектом Порожнечі.", + + "SS2_ELITE_ULTRA": "Ультра {0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "Емпірейський {0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Гармонія", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Станьте аспектом буття.", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Задній рушій", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Рух по прямій швидко збільшує вашу швидкість.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "На {0} секунд, швидко підвищує вашу швидкість пересування на {1} поки рухаєтеся по прямій.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\nMAN 1: This is a terrible idea, you know.\n[rattling metal]\n\nMAN 2: You say that about every idea I have.\n\nMAN 1: Because all of your ideas are terrible.\n\n[engine sputtering]\n\nMAN 2: Rrgh, oh, c'mon, then! You were working fine just a minute ago.\n\nMAN 1: Maybe it knows it's attached to your back, and not to a piece of cargo.\n\nMAN 2: Oh, good point! I bet these have a safety on them of some sort... Ah, ther it is.\n\n[click]\n\nMAN 1: I... Shouldn't have said anything.\n\nMAN 2: Nah, this is great! Alright, count me down.\n\nMAN 1 : Ugh... Alright. Three-\n\n[thruster blasting off]\n\nEnd of requested transcript.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Маскувальна пов'язка", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Тимчасово робить вас невидимим та збільшує вашу швидкість.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Станьте невидимим на {0} секунд.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Order: Cloaking Headband\nTracking Number: 554*****\nEstimated Delivery: 08/01/2056\nShipping Method: Standard\nShipping Address: 202 W. Calbury Ln, Adora, Mercury\nShipping Details:\n\nI was finally able to get ahold of a personal cloaking device for you. Sneaking around in places you shouldn't be should be a cinch with this puppy.\n\nNow, there's a couple a' things you should understand about this thing. First, the cloaking only lasts a short time since the device is so small, so keep yourself hidden while it cools down again. Secondly, you need to hit the button on the headband to activate it. Not exactly a very clandestine action, I know, but it's what I could find for you.\n\nLast, if the box you get seems like it's completely empty, just feel around in the bottom until you find the button. It saves time, money, and privacy to ship it without the Volatile treatment. tell me when this gets to you, and have fun with your new toy.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Величний бойовий стяг", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Встановлює величний бойовий стяг, що покращує регенерацію, шанс крита та зменшує час перезаряджання здібностей.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Встановлює величний бойовий стяг, що дає {0}% регенерації здоров'я, {1}% шансу критичного удару та {2}% зменшення часу перезаряджання здібностей. Можна встановити до {3} штук.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Recording from the Terran Museum of Tactics and Warfare.\n\nSome say that one of the most important resources on the battlefield is morale. The functionality of a unit is exponentially increased depending on the mood of the troops within it. This can be raised or lowered through various means. For example, the quality of their lodging or food, news they've heard from their home, or even spending time recreationally.\n\nHowever, one tried and true method of raising the morale of a unit is the usage of symbolism. Many armies would wear colors and designs symbolizing their beliefs and their strength. Many units would carry flags in order to keep their morale high in combat.\n\nThe usage of this method has also seen variations. While a flag bearer for a unit will increase morale, it has been observed that flags unique to higher ranking military will further increase the unit's morale. Should a Colonel or General's flag appear on the battlefield, the troops will be encouraged by the power they display, and in turn increase their own fighting prowess.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Бере половину вашого поточного здоров'я та дає відповідну кількість золота.", + "SS2_EQUIP_MIDAS_DESC": "Пожертвуйте 50% вашого поточного здоров'я та отримайте золото в кількості втраченого здоров'я.", + "SS2_EQUIP_MIDAS_LORE": "\"What do you think it means?\"\n\nThey both had been wondering. She was the first to ask aloud.\n\n\"My... Ideal Day Alone Starts?\" He gave her a toothy smile.\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"Poetic, that one.\" He scratched his chin. \"Wanna open it up?\"\n\n\"Hell no!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Каністра під тиском", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Підкидає вас в повітря.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Підкидає вас в повітря. Додає вертикальну тягу при затисканні клавіші стрибка.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Order: Pressured Air Canister (24)\nTracking Number: 182*****\nEstimated Delivery: 06/29/2056\nShipping Method: Standard / Fragile\nShipping Address: Tri-City Gas Shipment Center, Tri-City, Earth\nShipping Details:\n\nThis is the, uh, fifth, is it now? Fifth order of pressurized air canisters to this address. Now, I'm not going to judge, I mean, maybe you didn't know you'd need more canisters, for, uh, four times in a row, but, like, you do know you save quite a bit when you buy in bulk, right?\n\nWhatever, man. I mean, I don't really know what you'd need with a hundred and twenty total air canisters over the span of about two months, but I guess you do you.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Понижує стрес. Куріння шкодить вашому здоров'ю!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Підпалює вас на 10% вашого макс. здоров'я, щоб зняти 25% вашого стресу та тимчасово понизити швидкість отримання стресу на 50% протягом 8 секунд.", + + "SS2_EVENT_THUNDERSTORM_START": "\t Насувається шторм...", + "SS2_EVENT_THUNDERSTORM_END": "Хмари починають розсіюватися...", + + "SS2_EVENT_BLIZZARD_START": "\t Насувається хуртелиця...", + "SS2_EVENT_BLIZZARD_END": "Сніг починає танути...", + + "SS2_EVENT_SANDSTORM_START": "\t Насувається піщаний шторм...", + "SS2_EVENT_SANDSTORM_END": "Пісок починає осідати...", + + "SS2_EVENT_ASHSTORM_START": "\t Наближається попелястий шторм...", + "SS2_EVENT_ASHSTORM_END": "Попіл починає осідати...", + + "SS2_EVENT_TARSTORM_START": "\t Наближається смолянистий шторм...", + "SS2_EVENT_TARSTORM_END": "Смола починає осідати...", + + "SS2_EVENT_GENERICNEMESIS_START": "З порожнечі виходить неприродна сила...", + "SS2_EVENT_GENERICNEMESIS_END": "Вплив порожнечі зникає..", + + "SS2_EVENT_EMPYREANSPAWN_START": "Потужні сили починають гармонізуватися...", + + "SS2_EVENT_BLAZINGELITE_START": "Сонце починає припікати...", + "SS2_EVENT_BLAZINGELITE_END": "Пекучий жар розсіюється...", + + "SS2_EVENT_GLACIALELITE_START": "Повіяв льодовиковий вітер...", + "SS2_EVENT_GLACIALELITE_END": "Різке, холодне повітря осідає...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Матеріалізується громова шокова хвиля...", + "SS2_EVENT_OVERLOADINGELITE_END": "Шокове відчуття залишає так само швидко, як і прийшло...", + + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Додає контент з модифікації \"Starstorm 2\" в гру.", + + "SS2_SHRINE_ETHEREAL_NAME": "Безтілесний термінал", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Активувати безтілесний термінал...?\n(Це назавжди підвищить складність!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} активував безтілесний термінал...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Ви активували безтілесний термінал...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "Планета подвоює свої зусилля в боротьбі з вами...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Крамар шепоче, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Вдивляючись вниз на острів.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Прихований між стовпами.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "Високо на вершині скелі.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Де конструкція стикається з землею.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "В чистому повітрі.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Вид на ворота.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "На могутній арці.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "Найсамотніше дерево.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "З видом на гігантський, мерехтливий камінь.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Сусід опікуна.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "У глибокому яру.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Витягнутий корінь.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Відвернутися від місяця.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Аварійна капсула", + + "SS2_ITEM_AUGURY_NAME": "Серпень", + "SS2_ITEM_AUGURY_DESC": "Після отримання шкоди розміром в {0}% від вашого макс. здоров'я, випускає руйнівне затемнення, моментально вбиваючи всіх ворогів, що не є босами, що в нього потрапили.", + "SS2_ITEM_AUGURY_PICKUP": "Ви мене чуєте...? Вони йдуть...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Удача Сміттяра", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Лампа в кайданах", + "SS2_ITEM_SHACKLEDLAMP_DESC": "WIP DESC", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "WIP PICKUP", + "SS2_ITEM_SHACKLEDLAMP_LORE": "WIP LORE", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Неспокійна душа", + "SS2_ITEM_STIRRINGSOUL_DESC": "Вбиті монстри залишають душу, що має 0.5% (+0.5% за невдачу, скидається при успіху) шанс створити предмет при контакті. Не має впливу удачі.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Для чого я борюся?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first.", + + "SS2_ITEM_MOXIE_NAME": "Моксі", + "SS2_ITEM_MOXIE_DESC": "Підвищує ВСІ характеристики на 50% протягом штормів.", + "SS2_ITEM_MOXIE_PICKUP": "Наскільки більше?", + "SS2_ITEM_MOXIE_LORE": "Гей! Ти! В цьому файлі! Ти не мав би тут бути... Будь тихим, добре?", + + "SS2_ITEM_RELICOFDUALITY_NAME": "Реліквія подвійності", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Всі атаки підпалюють ворогів. ВСЯ шкода по вам заморожує вас.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Реліквія вимирання", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "[NOTRANSLATION]Every {0} seconds, mark an enemy and strengthen them. If defeated in time, they drop an item; if not, they drop nothing.", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "[NOTRANSLATION]Every {0} seconds, grants a buff which marks the next spawning enemy. If defeated within 30 seconds (-10% per stack), they drop an item (item rarity scales with stacks); if not, they drop nothing and delay the next mark. Marked enemies have significantly increased stats.", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "[NOTRANSLATION]Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm... What have you found this time? It's sturdy and hollow, but when you shake it... it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say... It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Реліквія сили", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Всі ваші атаки вдаряють ще раз. Зменшує швидкість атаки та перезаряджання здібностей.", + "SS2_ITEM_RELICOFFORCE_DESC": "Всі атаки вдаряють 1 (+1 за кожен дублікат) додатковий раз, завдаючи {0}% ЗАГАЛЬНОЇ шкоди. Зменшує швидкість атаки та перезаряджання здібностей на {1}% (-{1}% за кожен дублікат).", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in order. Come with me.", + + "SS2_ITEM_RELICOFMASS_NAME": "Реліквія маси", + "SS2_ITEM_RELICOFMASS_PICKUP": "Подвоює ваше здоров'я. Ви завжди як на льоду.", + "SS2_ITEM_RELICOFMASS_DESC": "Підвищує ваше макс. здоров'я на 100% (+100% за кожен дублікат). Зменшує прискорення та уповільнення в 8 (+8 за кожен дублікат) разів.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in order. Come with me.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Реліквія припинення", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Кожні {0} секунд, мітить ворога. Якщо ворог вбитий вчасно, випадає предмет, якщо ні - їхнє здоров'я, шкода, швидкість пересування та атаки сильно покращується.", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Кожні {0} (-{1}% за кожен дублікат) секунди, відмічає ворога. Якзо ворог вбитий вчасно він залишає предмет; якщо ні, їх здоров'я підвищено на {3}%, шкода на {2}%, швидкість пересування на {4}% та швидкість атаки на {5}%. (Кількість дублікатів підвищує шанс на випадіння предмету вищої якості).", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm� What have you found this time? It's sturdy and hollow, but when you shake it� it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say� It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + + "SS2_ITEM_ARMEDBACKPACK_NAME": "Озброєний рюкзак", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Випускає ракети при отриманні великої шкоди.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Шанс при отриманні шкоди вистрілити ракетами, що завдають {0}% (+{0}% за кожен дублікат) шкоди. Чим більше ви отримали шкоди, тим більше шанс.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Order: Militarized Backpack Marked For Return\nTracking Number: 823****\nEstimated Delivery: 2/13/2056\nShipping Method: Standard\nShipping Address: 17 Yule Road, Livingrock, Earth\nShipping Details:\n\nMisfired on a hike. Get your lawyers ready.", + + "SS2_ITEM_COFFEEBAG_NAME": "Пакет кави", + "SS2_ITEM_COFFEEBAG_DESC": "На перші {0} секунд етапу, дає +{1}% (+{1}% за кожен дублікат) швидкості атаки і {2}% (+{2}% за кожен дублікат) швидкості пересування. Дає такі ж бонуси на половину тривалості при підборі.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Дає швидкість атаки і пересування в перші {0} секунд етапу.", + "SS2_ITEM_COFFEEBAG_LORE": "Order: Coffee\nTracking Number: 917****\nEstimated Delivery: 12/06/2056\nShipping Method: Standard\nShipping Address: 6430 Deer Lane, Pennsylvania, Earth\nShipping Details:\n\nHi, Mom!\n\nI've been out traveling, just as you did in your youth... I remember all the stories you used to tell me from when you were my age. Going to places like Jamaicia, Romania, pretty much everywhere on Earth! I hope I can visit home soon so I can tell you about all the places I've been.\n\nI remember there was this great coffee you used to get us back home... was it \"Neik Dark Roast\"? Anyway, there's this great place out on Titan that grows their own coffee, and it's some of the best! Reminds me of being home with you.\n\nI hope I can see you soon. I miss you, and I miss the cats. Eleni says hi, and I can't wait to tell you about everything!\n\nLove, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Детритивна тремотода", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Вороги з рівнем здоров'я менше за {0}% отримують періодичну шкоду розміром в {1}% (+{1}% за кожен дублікат) базової шкоди і сповільнюються на {2}% протягом {3} секунд.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Вороги з низьким рівнем здоров'я періодично отримують шкоду.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Щоденник", + "SS2_ITEM_DIARY_DESC": "Отримуйте {0}% (+{0}% за кожен дублікат) більше досвіду з вбитих босів.", + "SS2_ITEM_DIARY_PICKUP": "Дає бонусний досвід при вбивстві босів.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_FORK_NAME": "Виделка", + "SS2_ITEM_FORK_DESC": "Підвищує вашу базову шкоду на {0} (+{0} за кожен дублікат).", + "SS2_ITEM_FORK_PICKUP": "Завдавайте більше шкоди.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_MALICE_NAME": "Злоба", + "SS2_ITEM_MALICE_DESC": "Ваші атаки завдають {2}% ЗАГАЛЬНОЇ шкоди до {1} (+{1} за кожен дублікат) додаткових ворогів в радіусі {0}м.", + "SS2_ITEM_MALICE_PICKUP": "Атаки завдають шкоду ворогам поблизу атакованих.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Розплавлена монета", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% шанс підпалити ворогів при ударі на 200% (+50% за кожен дублікат) базової шкоди та отримати $1 (+$1 за кожен дублікат, росте з кількістю пройдених етапів).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Шанс підпалити ворога та отримати золото при ударі.", + "SS2_ITEM_MOLTENCOIN_LORE": "Order: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nShipping Method: Standard\nShipping Address: Venetian Police Department, Brithen, Venus\nShipping Details:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Голки", + "SS2_ITEM_NEEDLES_DESC": "Удар по ворогу має {0}% (+{0}% за кожен дублікат) шанс вколоти його на {1} секунд (+{2} за кожен дублікат). Після вколення ворога {3} рази, він отримує маркер, що дає 100% шанс крита при ударах по ньому, тривалістю {4} секунд.", + "SS2_ITEM_NEEDLES_PICKUP": "Шанс нанести на ворога наростаючий дебафф,при достатній кількості його дублікатів позначає ворога на гарантований крит.", + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_X4_NAME": "Стимулятор X-4", + "SS2_ITEM_X4_DESC": "Скорочує час перезаряджання другорядної здібності на 10% (+10% за кожен дублікат) і лікує на 10 ОЗ плюс 1% (0.5% за кожен дублікат) від вашого макс. здоров'я при її використанні.", + "SS2_ITEM_X4_PICKUP": "Трохи скорочує час перезаряджання вашої другорядної здібності та лікує при її використанні.", + "SS2_ITEM_X4_LORE": "Order: Stimulant (X-4)\nTracking Number: 369*****\nEstimated Delivery: 4/12/2057\nShipping Method: Priority\nShipping Address: Romeo 33, Batang Ai National Park, Earth\nShipping Details:\n\nEncased, including manual. Does the machine show symptoms of a 540? If so you may want to avoid using above 100ml of stimulant.\n\nCheers.", + + "SS2_ITEM_BLOODTESTER_NAME": "Зламаний тестер крові", + "SS2_ITEM_BLOODTESTER_DESC": "Дає 5 золота за кожні 20% вилікуваного здоров'я. Кількість золота, що ви отримуєте зростає від кіслькості дублікатів, пройдених етапів та макс. здоров'я.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Дає гроші при зціленні.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Прискорювач поля", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Вбивство ворогів всередині зони заряджання Порталу дає +{0}% (+{0}% за кожен дублікат) заряду.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Вбивство ворогів прискорює заряджання Порталу.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Найгарячіший соус", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Активація вашого спорядження підпалює ворогів в радіусі {0}м на {1} секунд, завдаючи 150% базової шкоди плюс 100% шкоди за секунду (+50% за кожен дублікат).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Активація вашого спорядження підпалює ворогів поряд.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Знак мисливця", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Якщо ви стоїте на місці хоча б 1 секунду, дає {0} броні (+{1} за кожен дублікат) та {2}% шанс крита (+{3}% за кожен дублікат). Ефект тримається {4} секунд (+{5} за кожен дублікат) після деактивації.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Стояння на місця посилює вашу броню та шанс критичного удару.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recorder.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Прототип реактивних чобіт", + "SS2_ITEM_JETBOOTS_DESC": "Підстрибування створює сповільнюючий вибух, що завдає {2}% шкоди (+{3}% за кожен дублікат) в радіусі {0}м (+{1}м за кожен дублікат).", + "SS2_ITEM_JETBOOTS_PICKUP": "Вибух при стрибку!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Дивна консерва", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% за кожен дублікат) шанс intoxicate ворогів, поступово завдаючи 350% шкоди і дізорієнтуючи їх.", + "SS2_ITEM_STRANGECAN_PICKUP": "Щанс intoxicate ворогів, поступово завдаючи їм шкоди.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Метроном годинника", + "SS2_ITEM_WATCHMETRONOME_DESC": "Поки ви не бігаєте, накоплює до {0} (+{0} за кожен дублікат) зарядів, що прискорюють вашу швидкість бігу на {1}%. Заряди потроху витрачаються під час бігу.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Заряджає прискорення швидкості бігу поки ви не бігаєте", + "SS2_ITEM_WATCHMETRONOME_LORE": "Order: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nShipping Method: Priority\nShipping Address: 33 Skyview Drive, Albumen, Venus\nShipping Details:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Низькоякісні динаміки", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Дає швидкість пересування пропорційну до відсотку відсутнього здоров'я, максимум до +{0}% (+{0}% за кожен дублікат) швидкості пересування з 10%, або менше, здоров'я.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Рухайтесь швидше при низькому здоров'ї.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "WORK IN PROGRESS - PLEASE READ THE NOTE AND GIVE FEEDBACK!\n\nDeveloper Note: This item isn't very good 1:1 imo, so I tried making it so that the move speed is proportional to missing health, rather than gained in a short, big burst when activated a la Old War Stealthkit. Thoughts on this?", + + + "SS2_ITEM_BABYTOYS_NAME": "Дитячі іграшки", + "SS2_ITEM_BABYTOYS_PICKUP": "Втратьте {0} рівнів, зберігаючи всі характеристики.", + "SS2_ITEM_BABYTOYS_DESC": "Втратьте до {0} (+{0} за кожен дублікат) рівнів, залишаючи при собі всі характеристики.", + "SS2_ITEM_BABYTOYS_LORE": "Order: Baby's Toys\r\nTracking Number: 013*****\r\nEstimated Delivery: 06\/07\/2056\r\nShipping Method: High Priority\r\nShipping Address: 431, Golden Shore, Earth\r\nShipping Details:\r\n\r\nHey sweetheart! I'm sorry I couldn't go, but please, please take these for your baby. He's so little, but one day he could be the next big UES captain, who knows! I really want to see you two as soon as possible, things have been rough over here since I got ill and I don't want to put your baby in danger. Love you, please, PLEASE take care!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Голова дроїда", + "SS2_ITEM_DROIDHEAD_DESC": "Вбивство елітних ворогів викликає Захисного дрона, (+{0}% шкоди за кожен дублікат) на {1} секунд (+{2} за кожен дублікат). Викликані дрони успатковують аспект вбитого елітного ворога.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Викликає тимчасового дрона при вбивстві елітного ворога.", + "SS2_ITEM_DROIDHEAD_LORE": "Order: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nShipping Method: Priority / Fragile\nShipping Address: RaCom Robotics, Asimov, Mars\nShipping Details:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Нестійкий ґаджет", + "SS2_ITEM_ERRATICGADGET_DESC": "Дає {0}% шансу крита. Критичні удари задають на {1}% (+{1}% за кожен дублікат) більше шкоди.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Критичні удари завдають більше шкоди.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Зелений шоколад", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Коли ви отримуєте шкоду хоча б на {0}% від вашого макс. ОЗ, отримана шкода зменшується на {1}% і ви отримуєте накопичуваний бонус, що дає +{4}% базової шкоди та +{5}% шансу крита на {2} секунд (+{3} за кожен дублікат). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "При отриманні великої шкоди понижає її кількість та дає великий приріст до шкоди та шансу крита.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Спадщина Нкоти", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Отримуйте {0} предмет (+{0} за кожен дублікат) при підвищенні рівня. Білі предмети не видаються після {1} рівня, а Зелені предмети - пісял {2} рівня.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Отримуйте предмети при підвищенні рівня.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Портативний реактор", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Дає повну недоторканність на перші {0} секунд (+{1} за кожен дублікат) етапу.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Станьте недоторканими, коли переходите на новий етап.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Eighty seconds. Damned lizards. They're more cunning than they seemed.\n\nSeventy seconds. She took a moment to breathe. What had once been harsh winds was no still air, contained within the miniature biosphere.\n\nSixty seconds. She counted her bullets.\n\nFifty seconds. Two remaining magazines, a box-worth of shells, one grenade - waterlogged, and a duled knife. Not nearly enough.\n\nForty seconds. She counted their heads.\n\nThirty seconds. The lizards gave her shield a wide berth. Either they were frightened of this new technology, or... they were waiting her out.\n\nTwenty seconds. She loaded her shotgun.\n\nTen seconds. The lizards charged - and she hoped she was ready.", + + "SS2_ITEM_SKATEBOARD_NAME": "Швиткий скейтборд", + "SS2_ITEM_SKATEBOARD_DESC": "Бігти можна в будь-якому напрямку. Використання здібностей дає до {2} бонусів, що прискорюють вас на {0}% (+{1}% за кожен дублікат) на {4} секунд.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Бігти можна в будь-якому напрямку. Використовуючи здібності ви рухаєтеся швидше.", + + + "SS2_DROIDDRONE_NAME": "Захисний дрон", + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Класичний", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Місячна химера", + "SS2_SKIN_CROCO_GRANDMASTERY": "Броньований", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Казкар", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Стандартний", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Гладіатор", + //"SS2_SKIN_EXECUTIONER_KNIGHT": "Гладіатор", + //"SS2_SKIN_EXECUTIONER_WASTELANDER": "Пустельник", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Кат", + + "SS2_SKIN_CHIRR_DEFAULT": "Стандартний", + "SS2_SKIN_CHIRR_MASTERY": "Міль", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Фейрі", + "SS2_SKIN_CHIRR_MAID": "Покоївка", + + "SS2_SKIN_BORG_DEFAULT": "Стандартний", + "SS2_SKIN_BORG_MASTERY": "Кіберпотік", + "SS2_SKIN_BORG_GRANDMASTERY": "Метаморфічний", + + "SS2_SKIN_PYRO_DEFAULT": "Стандартний", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Стандартний", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Мінуано", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + //"SS2_SKIN_NEMMANDO_GRANDMASTERY": "Класичний", + //"SS2_SKIN_NEMMANDO_COMMANDO": "Командо", + //"SS2_SKIN_NEMMANDO_VERGIL": "Мотиватор", + + "SS2_EXECUTIONER2_NAME": "Кат", + "SS2_EXECUTIONER2_SUBTITLE": "Жахаюча гільйотина", + "SS2_EXECUTIONER2_DESCRIPTION": "Кат - вцілілий з високими ризиками та нагородою, все це про накопичування нескінченного лічильника вбивств.\n\n < ! > Використовуйте Службовий пістолет для набиття вбивств, кожне з яких зробить Іонний шквал ще сильнішим.\n\n< ! > Ви можете разово натиснути Іонний шквал для маленьких черг, або затиснути, щоб стріляти до останнього набою.\n\n< ! > Страта прекрасний інструмент для контролю натовпу ТА одииночних цілей. Не забувайте, що її шкода залежить від того, скільки вона цілей зачепила!\n\n< ! > Якщо ви раптом зрозумієте, що вас оточили Дисперсія натовпу швидко залишить всіх ворогів позаду.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "...і він пішов, порожній панцир броні, залитий кров'ю.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "...і він був стертий, втікаючи від неминучого.", + "SS2_EXECUTIONER2_LORE": "Смерть неминуча. Вона приходить до всіх. Дехто старається уникнути її, або тікає від неї. Але смерть настигає всіх однаково. Смерть, однак, це просто ціна війни. І смерть в славетній битві - це одна з найкращих смертей, яку може бажати воїн.\n\nАле, як завше, хтось буде шукати спосіб втекти від смерті. Ми звемо їх по різному. Дезертири, боягузи, втікачи. Всі вони зрадники з деякої причини. Ці зрадники мають відповісти за свої злочини: за іронією долі, це саме те, чого вони намагалися уникнути.\n\nСмерть прийде по них. Не як привид з плащем та косою. Не в пальто, з револьвером. Не як хвороба, або wear of time. Ні. Для них, смерть прийде в блискучих бойових обладунках, з службовим післолетом та іонними, повністю зарядженими, маніпуляторами.", + + "SS2_KEYWORD_FEAR2": "СтрахЗаставляє ворогів припинити вас атакувати й тікати. Вороги з страхом отримують на 50% більше шкоди і їх швидкість пересування менше на 30%.", //very old translation + "SS2_KEYWORD_EXECUTING2": "СтрачуєЗавдає подвійної шкоди, якщо вдаряє лише одного ворога.", + "SS2_KEYWORD_RECHARGING2": "ПерезаряджаєтьсяВбивство ворогів відновлює заряди здібності, базуючись на силі вбитого ворога. Подвоює заряди за вбивство Стратою.", //both of these are out of date, but in a way such that they are both correct together + + //"SS2_EXECUTIONER_PASSIVE_NAME": "Кривава баня", + //"SS2_EXECUTIONER_PASSIVE_DESC": "Вбивство ворогів з страхом на них скорочує час перезаряджання всіх здібностей на 1 секунду.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Службовий пістолет", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Стріляє з пістолета, завдаючи 180% шкоди.", + "SS2_EXECUTIONER_TASER_NAME": "Смертельна напруга", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Стріляє електричною дугою на коротку дистанцію, що завдає {0}% шкоди та передається на ворогів поблизу.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Іонна сокира", + + "SS2_EXECUTIONER_IONGUN_NAME": "Іонний шквал", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Перезаряджається. Стріляє шквалом іонізованих куль, що завдають {0}% шкоди кожна. До 5 зарядів вистрілюється за раз.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Дисперсія натовпу", + "SS2_EXECUTIONER2_DASH_DESC": "Прискорюйтесь вперед і лякайте всіх ворогів поряд на 4 секунд.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "Страта", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Важкий. Страчує. Здіймається в повітря, а потім вдаряє вниз масивною іонною сокирою, завдаючи 1450% шкоди.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Страта натовпу", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Здіймається в повітря і вдаряє об землю іонною сокирою, що завдає 3,000% шкоди.", + + + "SS2_NEMCOMMANDO_NAME": "Немезида Коммандо", + "SS2_NEMCOMMANDO_SUBTITLE": "Самотнє відлуння", + "SS2_NEMCOMMANDO_DESCRIPTION": "Немезида Коммандо - це важлива фігура на полі бою, здатна переломити будь-яку ситуацію на свою користь.\n\n< ! > Лезо припинення це ризикований, але ефективний метод завдати неймовірної шкоди за допомогою розрізів.\n\n< ! > Віддален калічення може бути використано для безпечного накладення розрізів на групи ворогів!\n\n< ! > Належне балансування між ближнім та дальнім боєм може бути дуже корисним, Тактичний перекид дає велику кількістю броні та допомогає вийти з бою.\n\n< ! > Представлення може бути використане як джерело великої разової шкоди, та може заряджатися під час атак мечем та бігу, що дає можливість накласти трохи розрізів на ворога перед вистрілом.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "...і він пішов, з віднайденим почуттям людяності в собі.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "...і він вернувся, підсумовуючи свою нескінченну боротьбу.", + "SS2_NEMCOMMANDO_LORE": "Він ліг відпочити біля вогню, тримаючи зброю, що він ніс, в межах досяжності рук. Оглядаючись, в надії, що печера, в якій він сховався, буде достатнім сховком. Хтось може сказати: \"Хіба це не мудро бути дуже обережним?\". Він скаже, що вони не бачили достатньо.\n\nСлужбовий пістолет він отримав при зарахуванні. Добре використаний, забруднений та облюблений. Цей пістолет проніс його крізь всі негаразди, не мало значення, яку місію він брав. Хтось може сказати, що тільки дурні можуть довіряти своїй зброї. Він скаже, що ваша зброя, це все, чому ви можете довіряти.\n\nЛезо, впалого брата війни. Вибрав з того, що зміг зібрати з останніх залишків людства, які він бачив. Хтось може сказати, що він об'єднує їх душі. Він скаже, що він зберігає їх душі від об'єднання якайдовше.\n\nКупа вантажу призимлилася з ним. Кожен предмет, що він бере з скрині, зберігає його живим в той, чи інший спосіб. Десятки вантажів, для будь-кого, але не для нього. Хтось може сказати, що це не ті предмети, що йому потрібні. Він скаже, якщо він не візьме їх, то ніхто не візьме.\n\nФіолетове сяйво йде з глибин печери. Заспокоює, зігріває... вабить. Запрошує його глибше і глибше, обіцяючи безпеку. Хтось може сказати, що те, що звучить занадто добре для правди, можливо, нею і є. Він скаже, що Фауст був мудрою людиною.", + + "SS2_KEYWORD_GOUGE": "РозрізПеріодично завдає 100% шкоди, може завдавати критичні удари.", + //"SS2_KEYWORD_REND": "ВирокЗавдає додаткової шкоди ворогам з розрізом.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Лезо припинення", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Розріз. Спритність. Рубайте ворогів, завдаючи 160% шкоди.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Віддалене калічення", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Розріз. Спритність. Утримуйте, щоб зарядити промінь меча, що проходить крізь все та завдає до 400% шкоди.", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Пістолет", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Спритність. Вирок. Стріляйте з пістолета, завдаючи 150% шкоди. 8 набоїв, потім - перезарядка.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Тактичний перекид", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Виконує перекид на коротку дистанцію, отримуючи 200 броні.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Представлення", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Спритність. Вирок. Заряджайте, а потім вистрілюйте шквалом до 6 залпів куль, що завдають 6x80% шкоди. Кількість вистрелів збільшується з швидкістю атаки.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Вирішальний удар", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Розріз. Заряджайте викид вперед і випускайте руйнівний шквал до 6 ударів, що завдають 360% шкоди кожен. Кількість ударів збільшується з швидкістю атаки.", + + + //"SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Трохи забагато", + //"SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Вбийте ворога, завдавши 1000% від його макс. здоров'я в шкоді.", + + "SS2_ACHIEVEMENT_COGNATION_NAME": "Випробування пізнання", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Пройдіть випробування пізнання", + + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Прапороносець", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Майте при собі 5 бойових стягів водночас.", + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Медик!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Вилікуйтесь на 5000 здоров'я за один забіг.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "З кофеїном", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Досягніть +150% швидкості пересування та атаки.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Любий щоденник...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Досягніть 20 рівня.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Удааар!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Майте при собі водночас 10 предметів, що підвищують шанс критичного удару.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Гарячий мікс", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Майте при собі Браслет Кіджаро, Бензин і Блукаючий Вогник водночас.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Удар мисливця", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Завдайте 1,000 шкоди чи більше одним критичним ударом.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Злісний", + "SS2_ACHIEVEMENT_MALICE_DESC": "Дойдіть до етапу 3 на складності Тайфун.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Збирач", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Майте при собі 25 унікальних предметів водночас.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Ще один укус", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Нанесіть 6 негативних ефектів водночас на одного ворога.", + + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Кат: Майстерність", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "As Ката, пройдіть гру або зітріть себе на складності Мусон або вище.", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Кат: Велична майстерність", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "За Ката, пройдіть гру або зітріть себе на складності Тайфун або вище.", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Кат: Зламати сховище", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "As Ката, відкрити стародавні ворота в Закинутому Акведуку.", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Кат: Електризація", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "As Ката, вбити 15 електризованих ворогів на одному етапі.", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Кат: Вбивця", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "За Ката, вбити 12 ворогів на одному етапі використовуючи Страту.", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Кат: Примусова розрядка", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "За Ката, станьте надзарядженим.", + + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Самотнє ехо", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Здолати пережиток Коммандо.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Немезида Коммандо: Майстерність", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "За Немезиду Коммандо, пройдіть гру або зітріть себе на складності Мусон або вище.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Немезида Коммандо: Велична майстерність", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "За Немезиду Коммандо, пройдіть гру або зітріть себе на складності Тайфун або вище.", + //"SS2_ACHIEVEMENT_NEMCOMMANDO_SINGLETAP_NAME": "Немезида Коммандо: Немезида немезиди", + //"SS2_ACHIEVEMENT_NEMCOMMANDO_SINGLETAP_DESC": "За Немезиду Коммандо, здолайте пережиток Коммандо.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "[NOTRANSLATION]Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "[NOTRANSLATION]As Nemesis Commando, reach 100% bleed chance.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Немезида Коммандо: Зандацу", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "За Немезиду Коммандо, вбийте ворога з 8 чи більше розрізів.", + + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Коммандо: Велична майстерність.", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "За Коммандо, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Велична майстерність.", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "За MUL-T, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Акрид: Велична майстерність", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "За Акрида, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Капітан: Велична майстерність", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "За Капітана, пройдіть гру або зітріть себе на складності Тайфун або вище.", + + "SS2_SKIN_COMMANDO_VESTIGE": "Маскування", + "SS2_EVENT_MENDINGELITE_START": "Планета починає зцілюватися...", + "SS2_EVENT_MENDINGELITE_END": "Заспокійливі сили зникають..." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json new file mode 100644 index 0000000..676d134 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Artifacts_en.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artifact of Cognation", + "SS2_ARTIFACT_COGNATION_DESC": "Enemies leave behind temporary duplicates on death.", + "SS2_ARTIFACT_COGNATION_PREFIX": "Cognate {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artifact of Diluvium", + "SS2_ARTIFACT_DILUVIUM_DESC": "It is always storming.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artifact of Adversity", + "SS2_ARTIFACT_ADVERSITY_DESC": "Every primordial teleporter is ethereal.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artifact of Deviation", + "SS2_ARTIFACT_DEVIATION_DESC": "Choose an item for all characters before starting a teleporter event.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artifact of Havoc", + "SS2_ARTIFACT_HAVOC_DESC": "Events happen sooner and more frequently. Storms are permanent." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json new file mode 100644 index 0000000..5b104b7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Difficulties_en.json @@ -0,0 +1,46 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "Deluge", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_DELUGE1_NAME": "Deluge +1", + "SS2_DIFFICULTY_DELUGE2_NAME": "Deluge +2", + "SS2_DIFFICULTY_DELUGE3_NAME": "Deluge +3", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempest", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_TEMPEST1_NAME": "Tempest +1", + "SS2_DIFFICULTY_TEMPEST2_NAME": "Tempest +2", + "SS2_DIFFICULTY_TEMPEST3_NAME": "Tempest +3", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Cyclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_CYCLONE1_NAME": "Cyclone +1", + "SS2_DIFFICULTY_CYCLONE2_NAME": "Cyclone +2", + "SS2_DIFFICULTY_CYCLONE3_NAME": "Cyclone +3", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Typhoon", + "SS2_DIFFICULTY_TYPHOON_DESC": "Maximum challenge. The world is a nightmare, and survival is merely an illusion. Nobody has what it takes.\n\n>Player Health Regeneration: -40%\n>Difficulty Scaling: +75%\n>Monster Spawn Limit: +100%\n>Monster Spawn Rate: +25%\n>Gold and Experience Rewards: -20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Typhoon", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_DIFFICULTY_SUPERTYPHOON1_NAME": "Super Typhoon +1", + "SS2_DIFFICULTY_SUPERTYPHOON2_NAME": "Super Typhoon +2", + "SS2_DIFFICULTY_SUPERTYPHOON3_NAME": "Super Typhoon +3", + + "SS2_DIFFICULTY_CATACLYSM_NAME": "Cataclysm", + + "SS2_DIFFICULTY_ARMAGEDDON_NAME": "Armageddon", + "SS2_DIFFICULTY_ARMAGEDDON1_NAME": "Armageddon +1", + "SS2_DIFFICULTY_ARMAGEDDON2_NAME": "Armageddon +2", + "SS2_DIFFICULTY_ARMAGEDDON3_NAME": "Armageddon +3", + + "SS2_SHRINE_ETHEREAL_NAME": "Ethereal Sapling", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Upgrade the teleporter?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "has primed the Ethereal Teleporter.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "The planet redoubles its effort against you.." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json new file mode 100644 index 0000000..5274770 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Elites_en.json @@ -0,0 +1,39 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "Dazing {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "Focal Obfuscator", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Become an aspect of confusion.", + + "SS2_ELITE_POISONOUS": "Poisonous {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Malignant Resolve", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Become an aspect of toxicity.", + + "SS2_ELITE_KINETIC": "Kinetic {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Boundless Pressure", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Become an aspect of force.", + + "SS2_ELITE_MODIFIER_VOID": "Condemned {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "Condemned Bond", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Become a disciple of the Edict.", + + "SS2_ELITE_MODIFIER_GILDED": "Gilded {0}", + "SS2_ELITE_AFFIXGILDED_NAME": "", + "SS2_ELITE_AFFIXGILDED_PICKUP": "Become a disciple of Providence.", + + "SS2_ELITE_MODIFIER_ETHEREAL": "Ethereal {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Unstable Remnant", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Become an aspect of the unknown.", + + "SS2_ELITE_MODIFIER_ULTRA": "Ultra {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "Overruling Denouement", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "Empyrean {0}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Devout Prescience of Petrichor V", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "Harmony", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "Become an aspect of existence.", + + "SS2_ELITE_MODIFIER_STORM": "Stormborn {0}", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json new file mode 100644 index 0000000..457e02d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Equip_en.json @@ -0,0 +1,50 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Back Thruster", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Moving in a straight line rapidly builds up speed.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "For {0} seconds, rapidly build up to {1} movement speed when moving in a straight line.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\nMAN 1: This is a terrible idea, you know.\n[rattling metal]\n\nMAN 2: You say that about every idea I have.\n\nMAN 1: Because all of your ideas are terrible.\n\n[engine sputtering]\n\nMAN 2: Rrgh, oh, c'mon, then! You were working fine just a minute ago.\n\nMAN 1: Maybe it knows it's attached to your back, and not to a piece of cargo.\n\nMAN 2: Oh, good point! I bet these have a safety on them of some sort... Ah, ther it is.\n\n[click]\n\nMAN 1: I... Shouldn't have said anything.\n\nMAN 2: Nah, this is great! Alright, count me down.\n\nMAN 1 : Ugh... Alright. Three-\n\n[thruster blasting off]\n\nEnd of requested transcript.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Cloaking Headband", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Become temporarily invisible and gain a speed boost.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Become invisible and gain +40% movement speed for {0} seconds.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Order: Cloaking Headband\nTracking Number: 554*****\nEstimated Delivery: 08/01/2056\nShipping Method: Standard\nShipping Address: 202 W. Calbury Ln, Adora, Mercury\nShipping Details:\n\nI was finally able to get ahold of a personal cloaking device for you. Sneaking around in places you shouldn't be should be a cinch with this puppy.\n\nNow, there's a couple a' things you should understand about this thing. First, the cloaking only lasts a short time since the device is so small, so keep yourself hidden while it cools down again. Secondly, you need to hit the button on the headband to activate it. Not exactly a very clandestine action, I know, but it's what I could find for you.\n\nLast, if the box you get seems like it's completely empty, just feel around in the bottom until you find the button. It saves time, money, and privacy to ship it without the Volatile treatment. Tell me when this gets to you, and have fun with your new toy.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Greater Warbanner", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Place a greater warbanner which boosts regen, critical hit chance, and lowers cooldowns.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Place a greater warbanner which grants +{0}% health regeneration, {1}% critical strike chance, and {2}% skill cooldown reduction. Can place up to {3} at a time.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Recording from the Terran Museum of Tactics and Warfare.\n\nSome say that one of the most important resources on the battlefield is morale. The functionality of a unit is exponentially increased depending on the mood of the troops within it. This can be raised or lowered through various means. For example, the quality of their lodging or food, news they've heard from their home, or even spending time recreationally.\n\nHowever, one tried and true method of raising the morale of a unit is the usage of symbolism. Many armies would wear colors and designs symbolizing their beliefs and their strength. Many units would carry flags in order to keep their morale high in combat.\n\nThe usage of this method has also seen variations. While a flag bearer for a unit will increase morale, it has been observed that flags unique to higher ranking military will further increase the unit's morale. Should a Colonel or General's flag appear on the battlefield, the troops will be encouraged by the power they display, and in turn increase their own fighting prowess.\n", + + "SS2_EQUIP_MAGNET_NAME": "Simple Magnet", + "SS2_EQUIP_MAGNET_PICKUP": "Pull surrounding pickups towards you. Has a chance to unearth treasure.", + "SS2_EQUIP_MAGNET_DESC": "Pull surrounding pickups in a {0}m radius towards you. Has a {1}% chance to unearth whatever the fuck treasure is.", + "SS2_EQUIP_MAGNET_LORE": "", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Lose a portion of your current health, and gain that amount in gold.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifice {0}% of your current health, gaining either the amount of health lost or the price of a standard chest as gold, depending on which is higher.", + "SS2_EQUIP_MIDAS_LORE": "\"What do you think it means?\"\n\nThey both had been wondering. She was the first to ask aloud.\n\n\"My... Ideal Day Alone Starts?\" He gave her a toothy smile.\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"Poetic, that one.\" He scratched his chin. \"Wanna open it up?\"\n\n\"Hell no!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Pressurized Canister", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Launch yourself into the air, and temporarily gain an additional extra jump that expires upon touching the ground.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Launch yourself into the air. Gain 1 extra jump that expires if not used before landing.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Order: Pressured Air Canister (24)\nTracking Number: 182*****\nEstimated Delivery: 06/29/2056\nShipping Method: Standard / Fragile\nShipping Address: Tri-City Gas Shipment Center, Tri-City, Earth\nShipping Details:\n\nThis is the, uh, fifth, is it now? Fifth order of pressurized air canisters to this address. Now, I'm not going to judge, I mean, maybe you didn't know you'd need more canisters, for, uh, four times in a row, but, like, you do know you save quite a bit when you buy in bulk, right?\n\nWhatever, man. I mean, I don't really know what you'd need with a hundred and twenty total air canisters over the span of about two months, but I guess you do you.\n", + + "SS2_EQUIP_ROCKFRUIT_NAME": "Rock Fruit", + "SS2_EQUIP_ROCKFRUIT_PICKUP": "Transmute a random item.", + "SS2_EQUIP_ROCKFRUIT_DESC": "Transmute a random item from your inventory into another of the same tier.", + "SS2_EQUIP_ROCKFRUIT_LORE": "", + + "SS2_EQUIP_WHITEFLAG_NAME": "White Flag", + "SS2_EQUIP_WHITEFLAG_PICKUP": "Place a white flag that disables skill usage in an area.", + "SS2_EQUIP_WHITEFLAG_DESC": "Place a white flag that disables skill usage within {0}m. Lasts {1} seconds.", + "SS2_EQUIP_WHITEFLAG_LORE": "", + + "SS2_SKILL_DISABLED_NAME": "Disabled", + "SS2_SKILL_DISABLED_DESCRIPTION": "This skill has been disabled.", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Reduce the stress of your situation. Smoking is bad for you!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Burn yourself for 10% of your max health to remove 25% of your stress, and temporariliy reduce incoming stress gain by 50% for 8 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json new file mode 100644 index 0000000..7a02d62 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Events_en.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t A storm is approaching...", + "SS2_EVENT_THUNDERSTORM_END": "The clouds begin to clear...", + + "SS2_EVENT_BLIZZARD_START": "\t A snowstorm is approaching..", + "SS2_EVENT_BLIZZARD_END": "The snow begins to clear...", + + "SS2_EVENT_SANDSTORM_START": "\t A sandstorm is approaching...", + "SS2_EVENT_SANDSTORM_END": "The sand begins to settle...", + + "SS2_EVENT_ASHSTORM_START": "\t An ash storm is approaching...", + "SS2_EVENT_ASHSTORM_END": "The ashes begins to settle...", + + "SS2_EVENT_TARSTORM_START": "\t Tar rains down from the sky...", + "SS2_EVENT_TARSTORM_END": "The tar begins to settle...", + + "SS2_EVENT_FOG_START": "A thick fog builds up...", + "SS2_EVENT_FOG_END": "The fog clears...", + + "SS2_EVENT_GENERICNEMESIS_START": "You feel an ominous presence...", + "SS2_EVENT_GENERICNEMESIS_END": "The mysterious influence fades away...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Powerful energies begin to harmonize...", + + "SS2_EVENT_BLAZINGELITE_START": "The sun starts blazing...", + "SS2_EVENT_BLAZINGELITE_END": "The sizzling heat dissipates...", + + "SS2_EVENT_GLACIALELITE_START": "A glacial wind blows in...", + "SS2_EVENT_GLACIALELITE_END": "The sharp, frigid air settles down...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Overloading energies materialize...", + "SS2_EVENT_OVERLOADINGELITE_END": "The shocking feelings leave as quickly as they came...", + + "SS2_EVENT_MENDINGELITE_START": "The planet begins to mend...", + "SS2_EVENT_MENDINGELITE_END": "Soothing energies fade away..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json new file mode 100644 index 0000000..c02145a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Expansion_en.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Adds content from the 'Starstorm 2' mod into the game." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json new file mode 100644 index 0000000..8627a94 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Interactables_en.json @@ -0,0 +1,47 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Ethereal Sapling", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Activate the Ethereal Sapling...?", + "SS2_ETHEREAL_WARNING2": "This will increase the difficulty! Are you sure?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} has primed the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "You have primed the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} has activated the Ethereal Sapling..", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "You have activated the Ethereal Sapling..", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "The planet redoubles its efforts against you..", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "A mysterious portal appears somewhere..", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Enter Mysterious Portal", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "The shopkeeper whispers, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Gazing down upon the island.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Concealed between the pillars.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "High atop the cliff.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Where the structure meets the earth.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "In fresh air.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "A view of the gate.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "On a mighty archway.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "The loneliest tree.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Overlooking a giant, shimmering stone.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Neighbor to the caretaker.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Within a deep ravine.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "An outstretched root.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Turn away from the moon.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Escape Pod", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Open the pod?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricator", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Destroy a drone for an item?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Broken Shock Drone", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Repair Shock Drone", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Broken Duplicator Drone", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Repair Duplicator Drone", + + "SS2_VOIDROCK_NAME": "Mysterious Cuff", + "SS2_VOIDROCK_CONTEXT": "Get Mysterious Cuff", + "SS2_VOIDROCK_USED_NAME": "Vacant Dirt Pile" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json new file mode 100644 index 0000000..69e0507 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsBoss_en.json @@ -0,0 +1,42 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augury", + "SS2_ITEM_AUGURY_DESC": "Upon recieving {0}% of your maximum health in damage, unleash a devastating blackout, instantly killing all non-Boss enemies caught in it.", + "SS2_ITEM_AUGURY_PICKUP": "Can you hear them...? They're coming...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Scavenger's Fortune", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_VOIDROCK_NAME": "Condemned Bond", + "SS2_ITEM_VOIDROCK_PICKUP": "We've been waiting.", + "SS2_ITEM_VOIDROCK_DESC": "Be hunted by Nemesis Survivors.", + "SS2_ITEM_VOIDROCK_LORE": "Welcome to DataScraper (v3.1.53 - beta branch)\n$ Scraping memory... done.\n$ Resolving... done.\n$ Combing for relevant data...\n$ Combing for relevant data - continued...\n$ Com-bi-- fo- re--vant da-a-a-a-a-...\n$ ...\n$ What are you looking for\n$ You already know what happened to them\n$ so why bother digging up graves\n$ knowing you will only find misery\n$ Is it hope\n$ Do you hope they are still alive\n$ Because your hope is well placed\n$ They are alive\n$ and you will meet them again\n$ Very soon\n$\nError!\nOutputting error log...\n\nThe data is either heavily encrypted or irreversibly corrupted. Consider external options before scraping again.", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Haunted Lamp", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Fire a haunted projectile every 5 primary uses.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "Every 5 primary uses, fire a haunted projectile for 200% (+200% per stack) base damage.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Excuse me.\"\n\n\"Yes, over here, please. I need to ask you something.\"\n\n\"Closer, now.\"\n\n\"I need your help. This lantern you see before you, it is merely a fractured piece of a greater body.\"\n\n\"The journey? Ah, yes. It will be long, but do not fret. I will guide you wherever you must go, and, while it may be fraught with danger, it will be nothing I cannot assist you with.\"\n\n\"Hm? What's in it for you, you say?\"\n\n\"Oh, you will see. Your reward will be far greater than you could possibly imagine. Once I have returned to my full splendor, I will protect you. I will keep you safe. Keep you warm. Make you powerful. All your worries will be burned away. Doesn't that sound wonderful?\"\n\n\"You agree? Good. Now, pick up the lantern, quickly.\"\n\n\"We have a long journey ahead of us, friend.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Stirring Soul", + "SS2_ITEM_STIRRINGSOUL_DESC": "Slain monsters leave a soul which has a {0}% (+{0}% per unsuccessful roll, resetting on success) chance to spawn an item on pickup.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "What am I fighting for?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Increases ALL stats by 50% during storms.", + "SS2_ITEM_MOXIE_PICKUP": "How much more?", + "SS2_ITEM_MOXIE_LORE": "Hey! You! In this file! You probably shouldn't be here... Keep quiet, okay?", + + + "SS2_ITEM_REMUNERATION_NAME": "Remuneration", + "SS2_ITEM_REMUNERATION_DESC": "A choice between three powerful items appears at the start of each stage.", + "SS2_ITEM_REMUNERATION_PICKUP": "... At what cost?...", + "SS2_ITEM_REMUNERATION_FAILURE": "How memorable...", + "SS2_REMUNERATION_TERMINAL_NAME": "Pedestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Complete transaction", + "SS2_ITEM_REMUNERATION_LORE": "What is your legacy?\n\nNothing but petty vengeance.\n\nWhat is your identity?\n\nNothing but a name spoken in disgust.\n\nWhat do you want?\n\nNothing but a new purpose.\n\nWhat do you need?\n\nNothing but the weapons that I trust.\n\nSo, where will you go?\n\nWherever you make me go.\n\nThen, what will you do?\n\nWhatever you say you need.\n\nIs that all, then?\n\nIf you say it so.\n\nThen go there, and die.\n\n...\n\nAs long as you're paying me." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json new file mode 100644 index 0000000..253cc65 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsLunar_en.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relic of Duality", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "All attacks burn enemies. All damage freezes you.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relic of Extinction", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relic of Force", + "SS2_ITEM_RELICOFFORCE_DESC": "All attacks strike 1 (+1 per stack) additional time for {1}% TOTAL damage. Consecutive strikes to the same enemy increase damage dealt by {1}%, up to a maximum of {2}% TOTAL damage dealt. Reduce attack speed and increase skill cooldowns by {0}% (-{0}% per stack).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "All attacks strike an additional time. Lowered attack speed and increased skill cooldowns.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in order. Come with me.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relic of Mass", + "SS2_ITEM_RELICOFMASS_DESC": "Increase maximum health by {0}% (+{0}% per stack). Reduce acceleration and deceleration by a factor of {1} (+{1} per stack).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Double your max health. Your movement has momentum.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in order. Come with me.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relic of Termination", + "SS2_ITEM_RELICOFTERMINATION_DESC": "Every {0} seconds, grants a buff which marks the next spawning enemy. If defeated within 30 seconds (-10% per stack), they drop an item (item rarity scales with stacks); if not, they drop nothing and delay the next mark. Marked enemies have significantly increased stats.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "Every {0} seconds, mark an enemy and strengthen them. If defeated in time, they drop an item; if not, they drop nothing.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, I am so excited to see you return! Have you found anything new?\n\nOh? You have! Do show me, little one. There's no need to be shy.\n\nHm... What have you found this time? It's sturdy and hollow, but when you shake it... it sloshes, like an overripe nutapple. What a strange shape we have here...\n\nOh? Oh my. You were chased by a monster, you say... It did not follow you here, correct?\n\n...It did not. But of course, it would be hard to find us here, wouldn't it, Youngling?\n\nHere, I will take this away. Somewhere where it can bring no monsters to us.\n\n...I understand. It is okay to be afraid sometimes, but you cannot let it overwhelm you. Would it not be cruel to another wanderer to find this shape, and suffer dearly for it?\n\nWe will be safe here, Youngling. Come with me. You must be hungry after being out for so long.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relic of Echelon", + "SS2_ITEM_RELICOFECHELON_DESC": "Gain {1} (+{1} per stack) base damage and {2} (+{2} per stack) base health for {3} seconds on use. Using an equipment ermanently increases its cooldown by {0}%", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Gain a massive buff on equipment use. Using an equipment permanently increases its cooldown.", + "SS2_ITEM_RELICOFECHELON_LORE": "No no Youngling, you are here too soon! I haven't the time to prepare. Please...Come back later." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json new file mode 100644 index 0000000..7889be4 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT1_en.json @@ -0,0 +1,99 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Armed Backpack", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chance on taking damage to fire a missile for {0}% (+{0}% per stack) base damage. Chance scales with damage taken.", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Fire a missile on taking heavy damage.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Order: Militarized Backpack Marked For Return\nTracking Number: 823****\nEstimated Delivery: 2/13/2056\nShipping Method: Standard\nShipping Address: 17 Yule Road, Livingrock, Earth\nShipping Details:\n\nMisfired on a hike. Get your lawyers ready.", + + "SS2_ITEM_BLOODTESTER_NAME": "Broken Blood Tester", + "SS2_ITEM_BLOODTESTER_DESC": "Every {0} seconds, rapidly heal for {1} (+{1} per stack) health for every 25 gold you currently have. Scales with time.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Periodically heal based on gold.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Coffee Bag", + "SS2_ITEM_COFFEEBAG_DESC": "{0}% chance on hit to drop a coffee bean that grants {1}% attack speed and movement speed for {3} (+{3} per stack) seconds.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Drop coffee beans that boost attack and movement speed.", + "SS2_ITEM_COFFEEBAG_LORE": "Order: Coffee\nTracking Number: 917****\nEstimated Delivery: 12/06/2056\nShipping Method: Standard\nShipping Address: 4410 New Lane, Kentucky, Earth\nShipping Details:\n\nHi, Mom!\n\nI've been out traveling, just as you did in your youth... I remember all the stories you used to tell me from when you were my age. Going to places like Jamaicia, Romania, pretty much everywhere on Earth! I hope I can visit home soon so I can tell you about all the places I've been.\n\nI remember there was this great coffee you used to get us back home... was it \"Neik Dark Roast\"? Anyway, there's this great place out on Titan that grows their own coffee, and it's some of the best! Reminds me of being home with you.\n\nI hope I can see you soon. I miss you, and I miss the cats. Rose says hi, and I can't wait to tell you about everything!\n\nLove, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Detritive Trematode", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Enemies with less than {0}% (+{1}% per stack) health receive permanent damage over time that deals {2}% base damage (+{2}% per stack).", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Low health enemies receive damage over time until death.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Empty Diary", + "SS2_ITEM_DIARY_DESC": "On each stage, gain {0} levels and consume this item.", + "SS2_ITEM_DIARY_PICKUP": "Level up on each stage. Consumed on use.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_DIARY_CONSUMED_NAME": "Written Diary", + "SS2_ITEM_DIARY_CONSUMED_DESC": "They'll totally make a movie out of this.", + "SS2_ITEM_DIARY_CONSUMED_PICKUP": "They'll totally make a movie out of this.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Dormant Fungus", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Heals for {0}% (+{1}% per stack) of your health every second while sprinting.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Heal while sprinting.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation from Research Station Rook\n\nSpecimen-18305 Week 3 Notes\n\nThis is one of the more odd samples we've found. This fungus has seemed to grow on nearly everything in the building if we let it. The walls, floors, ceiling. They seem to have a preference for things that have been moving. Our clothes, doors, and even some machinery. We will continue to monitor this behavior.\n\nSpecimen-18305 Week 5 Notes\n\nThe subject has continued to attach itself to things around the lab. We've noted that it becomes healthier the more it moves with its attached object. Tests seem to indicate it subsists off of the heat created by movements, taken in by its roots. We will attempt to transplant it to a consistently moving machine and monitor its health.\n\nSpecimen-18305 Week 8 Notes\n\nWe've left the sample attached to an old model of piston from the lab. In case of any damage, we had intended to dispose of it regardless. We had attached it and left it running the previous 3 weeks. Most curiously, the piston was assumed to break down in this time frame. However, it would seem the subject has created a symbiotic relationship with the machine. We will continue to monitor this behavior for more negative effects, and potential other uses for this specimen.\n", + + "SS2_ITEM_FORK_NAME": "Fork", + "SS2_ITEM_FORK_DESC": "Increase your base damage by {0}% (+{0}% per stack).", + "SS2_ITEM_FORK_PICKUP": "Deal more damage.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_GUARDINGAMULET_NAME": "Guarding Amulet", + "SS2_ITEM_GUARDINGAMULET_DESC": "Reduce damage taken from behind by {0}% (+{0}% per stack)", + "SS2_ITEM_GUARDINGAMULET_PICKUP": "Reduce damage taken from behind", + "SS2_ITEM_GUARDINGAMULET_LORE": "", + + "SS2_ITEM_MALICE_NAME": "Malice", + "SS2_ITEM_MALICE_DESC": "Your attacks deal {0}% TOTAL damage to up to {1} (+{1} per stack) additional enemies within {2}m (+{3}m per stack).", + "SS2_ITEM_MALICE_PICKUP": "Attacks spread damage to nearby enemies.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Molten Coin", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% chance to ignite enemies on hit for {1}% base damage (+{1}% per stack) and earn ${2} (+${2} per stack. Money earned scales with stages cleared).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance to burn and gain gold on hit.", + "SS2_ITEM_MOLTENCOIN_LORE": "Order: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nShipping Method: Standard\nShipping Address: Venetian Police Department, Brithen, Venus\nShipping Details:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Needles", + "SS2_ITEM_NEEDLES_DESC": "+{0}% chance on hit to guarantee critical strikes on an enemy for the next {1} (+{1} per stack) hits.", + "SS2_ITEM_NEEDLES_PICKUP": "Chance to expose enemies to guaranteed critical strikes.", + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_X4_NAME": "X-4 Stimulant", + "SS2_ITEM_X4_DESC": "Reduces secondary skill cooldown by {0}% (+{0}% per stack). Using your secondary skill increases base health regen by +{1} hp/s (+{2} hp/s per stack) for {3} seconds.", + "SS2_ITEM_X4_PICKUP": "Slightly decreases secondary skill cooldown and grants healing upon using it.", + "SS2_ITEM_X4_LORE": "Order: Stimulant (X-4)\nTracking Number: 369*****\nEstimated Delivery: 4/12/2057\nShipping Method: Priority\nShipping Address: Romeo 33, Batang Ai National Park, Earth\nShipping Details:\n\nEncased, including manual. Does the machine show symptoms of a 540? If so you may want to avoid using above 100ml of stimulant.\n\nCheers.", + + "SS2_ITEM_SANTAHAT_NAME": "Santa's Hat?", + "SS2_ITEM_SANTAHAT_DESC": "Lookin' jolly.", + "SS2_ITEM_SANTAHAT_PICKUP": "Gotcha!", + "SS2_ITEM_SANTAHAT_LORE": "Merry Chirristmas!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "GRAB IT! GRAB IT!", + + "SS2_ITEM_CHUNGUS_NAME": "Chuckling Fungus", + "SS2_ITEM_CHUNGUS_DESC": "After standing still for 1 second, create a zone that heals for 5.5% (+2.75% per stack) of your health every second to all allies within 3m (+1.5m per stack). Corrupts all Dormant Fungi.", + "SS2_ITEM_CHUNGUS_PICKUP": "Heal all nearby allies after standing still for 1 second. Corrupts all Dormant Fungi.", + "SS2_ITEM_CHUNGUS_LORE": "Animals live, and animals die. They take from the land, and give back in equal portion. The vicious cycle of life continues its oroborrean trajectory-\n\n-and all of the while, the fungus chuckles.\n\nThen, man came. He built empires. Persisted through peace and prosperity, and through famine and war. Even still, the center never holds. Empires rise, and empires fall-\n\n-and all the while, the fungus chuckles.\n\nGods could be born. Paradise could be founded. It does not matter. Brotherhoods shatter like glass, and death reigns even in Arcadia. Entire worlds fall fallow-\n\n-and all the while, the fungus chuckles.\n\nIndeed, nothing lasts forever. Star systems, galaxies, the whole universe, even. All will submit to entropy, given time. All is ephemeral, all will be dust-\n\n-and all the while, the fungus chuckles.", + + "SS2_ITEM_UNIVERSALCHARGER_NAME": "Universal Charger", + "SS2_ITEM_UNIVERSALCHARGER_DESC": "Every {0} seconds (-{1}% per stack), instantly refresh the cooldown of your next non-Primary skill.", + "SS2_ITEM_UNIVERSALCHARGER_PICKUP": "Periodically refresh a skill on activation.", + "SS2_ITEM_UNIVERSALCHARGER_LORE": "Supports UESB-A through UESB-ZZ bla bla bla", + + "SS2_ITEM_ICETOOL_NAME": "Ice Tool", + "SS2_ITEM_ICETOOL_DESC": "While touching a wall, gain +1 (+1 per stack) extra jump.", + "SS2_ITEM_ICETOOL_PICKUP": "Gain a jump while touching a wall", + "SS2_ITEM_ICETOOL_LORE": "", + + "SS2_ITEM_LIGHTBULB_NAME": "Miracle Lightbulb", + "SS2_ITEM_LIGHTBULB_DESC": "Reduced skill cooldowns. Breaks at low health.", + "SS2_ITEM_LIGHTBULB_PICKUP": "Reduces skill cooldowns by 8% (-8% per stack). Taking damage to below 25% health breaks this item.", + "SS2_ITEM_LIGHTBULB_LORE": "", + + "SS2_ITEM_LIGHTBULB_CONSUMED_NAME": "Broken Lightbulb", + "SS2_ITEM_LIGHTBULB_CONSUMED_DESC": "Remnant of a bright idea.", + "SS2_ITEM_LIGHTBULB_CONSUMED_PICKUP": "Remnant of a bright idea." + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json new file mode 100644 index 0000000..ff85411 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT2_en.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_CRYPTICSOURCE_NAME": "Cryptic Source", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Upon ending your sprint, unleash a burst of energy in a {0}m (+{1}m per stack) radius for {2}% (+{2}% per stack) base damage.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Sprinting charges up a damaging burst of energy.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Awesome Lore", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Field Accelerator", + "SS2_ITEM_FIELDACCELERATOR_DESC": "After defeating the boss, the radius of the Teleporter is increased by 20% (+20% per stack) and killing enemies grants +{0}% teleporter charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Killing enemies reduces Teleporter charge time and increases teleporter range.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Hottest Sauce", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within {0}m for {1} seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Hunter's Sigil", + "SS2_ITEM_HUNTERSSIGIL_DESC": "After standing still for at least 1 second, create a {0}m zone granting {1} armor (+{2} armor per stack) and {3}% increased damage (+{4}% per stack). The zone lasts until you leave it.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Standing still grants bonus armor and damage.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recorder.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Prototype Jet Boots", + "SS2_ITEM_JETBOOTS_DESC": "Gain +1 extra jump that ignites enemies for {0}% base damage in a {1}m (+{2}m per stack) radius. Recharges {3} seconds after landing.", + "SS2_ITEM_JETBOOTS_PICKUP": "Gain an explosive jump!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_LIGHTNINGONKILL_NAME": "Man-o'-War", + "SS2_ITEM_LIGHTNINGONKILL_DESC": "On killing an enemy, create an electric discharge for {0}% base damage on up to {1} (+{2} per stack) targets within {3}m (+{4}m per stack) meters.", + "SS2_ITEM_LIGHTNINGONKILL_PICKUP": "Discharge electricity on kill.", + "SS2_ITEM_LIGHTNINGONKILL_LORE": "cute care instructions or something", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Low Quality Speakers", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Chance when getting hit to stun enemies in a {0}m (+{1}m per stack) radius. Chance starts at 10% and increases with low health.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Stun nearby enemies when taking damage.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Return: A-AMP 25-Watt All Purpose Speaker\nTracking Number: 629********\nEstimated Delivery: 03/14/2055\nShipping Method: Priority\nShipping Address 444 Anthem Ln., Twin Cities, Earth\nReason For Return:\n\nSorry to be a burden, mate, but when I unpackaged it and plugged it in to test it, the audio came out...fuzzy? Staticky? I-it's hard to describe. If I had to guess, it got damaged in transit. Guess I'm glad I sprung for the warranty.\n\nRefund:\nReplace: X", + + "SS2_ITEM_STRANGECAN_NAME": "Strange Can", + "SS2_ITEM_STRANGECAN_DESC": "{0}% (+{1}% per stack) chance on hit to intoxicate an enemy dealing {2}% damage per second. Intoxicate stacks up to 10 times. Killing enemies heals for {3} (+{4} per stack) health per stack of intoxicate.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time. Killing intoxicated enemies heals you.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Watch Metronome", + "SS2_ITEM_WATCHMETRONOME_DESC": "While not sprinting, charge up to a {0}% increase to sprint speed. Decays over {1}s (+{2}s per stack) seconds while sprinting.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Charge up a movement speed boost while not sprinting.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Order: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nShipping Method: Priority\nShipping Address: 33 Skyview Drive, Albumen, Venus\nShipping Details:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_RAINBOWROOT_NAME": "Rainbow Root", + "SS2_ITEM_RAINBOWROOT_DESC": "Gain {0} armor. On taking damage, gain {1}% (+{2}% per stack) of prevented damage as barrier.", + "SS2_ITEM_RAINBOWROOT_PICKUP": "A portion of prevented damage is gained as barrier.", + "SS2_ITEM_RAINBOWROOT_LORE": "What rainbow could possibly come from such rain?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json new file mode 100644 index 0000000..49c4fa6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_ItemsT3_en.json @@ -0,0 +1,54 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Baby's Toys", + "SS2_ITEM_BABYTOYS_DESC": "Lose up to {0} (+{0} per stack) levels while retaining all stats.", + "SS2_ITEM_BABYTOYS_PICKUP": "Lose {0} levels while keeping all stats.", + "SS2_ITEM_BABYTOYS_LORE": "Order: Baby's Toys\r\nTracking Number: 013*****\r\nEstimated Delivery: 06\/07\/2056\r\nShipping Method: High Priority\r\nShipping Address: 431, Golden Shore, Earth\r\nShipping Details:\r\n\r\nHey sweetheart! I'm sorry I couldn't go, but please, please take these for your baby. He's so little, but one day he could be the next big UES captain, who knows! I really want to see you two as soon as possible, things have been rough over here since I got ill and I don't want to put your baby in danger. Love you, please, PLEASE take care!\r\n", + + "SS2_ITEM_COMPOSITEINJECTOR_NAME": "Composite Injector", + "SS2_ITEM_COMPOSITEINJECTOR_DESC": "Gain 1 (+1 per stack) extra equipment slots. Trigger all of your equipment simultanesouly.", + "SS2_ITEM_COMPOSITEINJECTOR_PICKUP": "Combine equipment items.", + "SS2_ITEM_COMPOSITEINJECTOR_LORE":"", + + "SS2_ITEM_DROIDHEAD_NAME": "Droid Head", + "SS2_ITEM_DROIDHEAD_DESC": "Killing an elite enemy spawns a Security Drone (+{0}% base damage per stack) for {1}s (+{2}s per stack). Spawned drones inherit the elite type of the slain elite.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Spawn a temporary drone upon killing an elite enemy.", + "SS2_ITEM_DROIDHEAD_LORE": "Order: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nShipping Method: Priority / Fragile\nShipping Address: RaCom Robotics, Asimov, Mars\nShipping Details:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Erratic Gadget", + "SS2_ITEM_ERRATICGADGET_DESC": "Your lightning strikes twice. {0}% chance on hit to fire chain lightning for {1}% TOTAL damage on up to {2} (+{2} per stack) targets.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Lightning strikes twice.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Green Chocolate", + "SS2_ITEM_GREENCHOCOLATE_DESC": "When damaged for at least {0}% of your max HP, the excess damage is reduced by {1}%, and also gain a stacking buff that grants +{4}% base damage and +{5}% critical chance for {2}s (+{3}s per stack). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Reduce damage taken and gain a huge damage and critical chance bonus upon taking heavy damage.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Insecticide", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% chance to poison an enemy for {1}% (+{1}% per stack) base damage.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Poison enemies on hit.", + "SS2_ITEM_INSECTICIDE_LORE": "Return: REAVE Insect Killer Aerosol 400g (8)\nTracking Number: 3528*******\nEstimated Delivery: 1/6/2056\nShipping Method: Standard\nShipping Address: 299 Umbrella Way, Itoki Fluctus, Venus\nReason For Return:\n\nProduct arrived damaged. Five cans have noticable physical damage and deformities, two to the point of leakage. One is completely burst. I've seen your commercials and knowing what that stuff's capable of leaves me thinking it'd best be disposed of by your experts, on your dime.\n\nI'll be expecting a refund on this as well.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Nkota's Heritage", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receive {0} (+{0} per stack) items upon level up. Rarity of items increases with level.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Receive an item upon level up.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Portable Reactor", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Gain full invulnerability and 100% movement speed for the first {0}s (+{1}s per stack) of a stage.", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Become invincible when entering a stage.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Eighty seconds. Damned lizards. They're more cunning than they seemed.\n\nSeventy seconds. She took a moment to breathe. What had once been harsh winds was no still air, contained within the miniature biosphere.\n\nSixty seconds. She counted her bullets.\n\nFifty seconds. Two remaining magazines, a box-worth of shells, one grenade - waterlogged, and a duled knife. Not nearly enough.\n\nForty seconds. She counted their heads.\n\nThirty seconds. The lizards gave her shield a wide berth. Either they were frightened of this new technology, or... they were waiting her out.\n\nTwenty seconds. She loaded her shotgun.\n\nTen seconds. The lizards charged - and she hoped she was ready.", + + "SS2_ITEM_SKATEBOARD_NAME": "Swift Skateboard", + "SS2_ITEM_SKATEBOARD_DESC": "Sprint in any direction. Using skills grants a buff which provides +{0}% (+{1}% per stack) movement speed for {4} seconds, up to {2} stacks.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Sprint in any direction. Using skills makes you move faster.", + "SS2_ITEM_SKATEBOARD_LORE": "WORK IN PROGRESS - PLEASE READ THE NOTE AND GIVE FEEDBACK!\n\nDeveloper Note: The original version of this from Starstorm 1 doesn't work due to RoR2 always allowing you to move. Do people like this version of the item? Some other things to note before suggesting changes:\n\n > Making all skills agile would be cool, but is very hacky, at best.\n > Does sprinting in any direction even feel good? Rob always said it didn't, but I think it's fine.\n > Is the speed boost too much? Too little? Should it stay?", + + "SS2_ITEM_BANEFLASK_NAME": "Bane Flask", + "SS2_ITEM_BANEFLASK_DESC": "Spread debuffs on kill or something also has a debuff owie that hurts", + "SS2_ITEM_BANEFLASK_PICKUP": "Debuffs spread on kill. Attacks apply bane.", + "SS2_ITEM_BANEFLASK_LORE": "the green hurts ow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json new file mode 100644 index 0000000..1b4c5ba --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_NonSurvivorBodies_en.json @@ -0,0 +1,52 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Security Drone", + + "SS2_DRONE_CLONE_NAME": "Duplicator Drone", + + "SS2_DRONE_SHOCK_NAME": "Shock Drone", + + "SS2_TRADER_BODY_NAME": "Zanzan the Faded", + "SS2_TRADER_BODY_SUBTITLE": "Veiled Negotiator", + "SS2_TRADER_CONTEXT": "Bargain?", + + "SS2_TRADER_POPUP_TEXT": "Offer an item to the trader?", + "SS2_TRADER_WANT_TEXT": "The trader mutters, \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "Most Wanted", + "SS2_TRADER_QUALITY_BEST": "Excellent", + "SS2_TRADER_QUALITY_GREAT": "Great", + "SS2_TRADER_QUALITY_GOOD": "Good", + "SS2_TRADER_QUALITY_MODERATE": "Fine", + "SS2_TRADER_QUALITY_POOR": "Poor", + "SS2_TRADER_QUALITY_WORTHLESS": "Worthless", + + "SS2_LAMPBOSS_BODY_NAME": "Wayfarer", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Usher of Light", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Logbook: Wayfarer", + "SS2_LAMPBOSS_BODY_LORE": "LITTLE ONES, GATHER HERE TO ME. I MUST WARN YOU OF SOMETHING.\n\n...\n\nTHE TRAVELER HAS RETURNED TO THIS REALM.\n\nLONG AGO, I SUBDUED HIM, BANISHED HIM FROM OUR GARDEN. BUT NOW, HE THREATENS OUR HOME ONCE AGAIN.\n\nIF YOU SEE HIM, DO NOT LISTEN TO HIM. HE WILL TRY TO SWAY YOU TO HIS SIDE, WITH PROMISES OF WARMTH AND SAFETY AND STRENGTH.\n\nIT IS A TRAP.\n\nONCE HE HAS YOUR TRUST, YOU WILL BE A SLAVE TO HIS LIGHT. YOU WILL BEAR YOUR OWN CHAINS, JUST AS HE BEARS HIS OWN.\n\n...\n\nBUT - DO NOT WORRY. I WILL PROTECT THE GARDEN. IF HE HAS THE AUDACITY TO RETURN TO ME, THAT IS.\n\nAS FOR YOU, LITTLE ONES, I HAVE A GIFT FOR EACH AND EVERY ONE OF YOU. COME CLOSER.\n\nCLOSER NOW!\n\nNOW, WATCH - WATCH HERE. WATCH MY HAND.\n\nYOU ALL WILL HELP ME TEND TO THE GARDEN.", + + "SS2_LAMP_BODY_NAME": "Follower", + "SS2_UNLOCKABLE_LOG_LAMP": "Logbook: Follower", + "SS2_LAMP_BODY_LORE": "Oh, dear. Look at you, poor thing.\n\nYou're freezing.\n\nHere, now. You've been through so much already.\n\n...\n\nThere we go. Your flame has reignited. That will keep you warm, for now.\n\nCome with me. I'll introduce you to the others.\n\nOh? Of course there are others. It'd be cruel to be the only one of your kind, wouldn't it?\n\nCome, now! Don't tarry. They'll share their warmth with you. Just follow me.\n\nYou'll be safe here.", + + "SS2_FAMILY_LAMP": "[WARNING] You encounter a profound sense of stillness.." + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Logbook: Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Rushrum", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Logbook: Rushrum", + "SS2_RUNSHROOM_BODY_LORE": "We awoke in a panic, our tent ablaze. Our equipment a molten mass of the periodic table.\n\n\"H-hey, over there! That thing!\"\n\nIt was so small, it looked like it could be a bug under our shoe, yet the mess it made... There was no other way.\n\n\"Stay here, I'm gonna go squeeze that thing to a fuckin' pulp.\"\n\nI sat there and watched as my crew lept like frogs at the small fungi, unable to even graze its surface. Profanities like a siren in the air.\n\nOur efforts were fruitless. I signaled for the crew to return to aid in the dowsing of the flames.\n\n\"Pipe down and get over here! The fire ain't dyin' by itself! The bastard's like a roach, you won't catch it!\"\n\nThe damages weren't covered.", + + "SS2_MIMIC_BODY_NAME": "Security Chest", + "SS2_UNLOCKABLE_LOG_MIMIC": "Logbook: Security Chest", + + "SS2_HERO_BODY_NAME": "Hero's Shade", + "SS2_HERO_BODY_SUBTITLE": "Umbra of the Bulwark", + + "SS2_BIGBROTHER_BODY_NAME": "Ultra Mithrix", + "SS2_BIGBROTHER_BODY_SUBTITLE": "Revitalized Destroyer" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json new file mode 100644 index 0000000..6985957 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Rules_en.json @@ -0,0 +1,66 @@ +{ + "strings": { + "SS2_RULEBOOK_NAME": "Rules", + "SS2_RULEBOOK_DESC": "Customize basic rules of your run to better suit your taste.", + "SS2_RULEBOOK_EMPTY": "No customizable rules found!", + "SS2_RULEBOOK_EDIT": "Edit rules?", + + "SS2_PLAYER_DAMAGE_RULE_NAME": "Damage Dealt by Players", + + "SS2_PLAYER_DAMAGE_DEFAULT_NAME_TOKEN": "Default Damage Dealt", + "SS2_PLAYER_DAMAGE_DEFAULT_BODY_TOKEN": "Players deal 100% damage.", + + "SS2_PLAYER_DAMAGE_25_INCREASE_NAME_TOKEN": "+25% Damage Dealt", + "SS2_PLAYER_DAMAGE_25_INCREASE_BODY_TOKEN": "Players deal 125% damage.", + + "SS2_PLAYER_DAMAGE_50_INCREASE_NAME_TOKEN": "+50% Damage Dealt", + "SS2_PLAYER_DAMAGE_50_INCREASE_BODY_TOKEN": "Players deal 150% damage.", + + "SS2_PLAYER_DAMAGE_75_INCREASE_NAME_TOKEN": "+75% Damage Dealt", + "SS2_PLAYER_DAMAGE_75_INCREASE_BODY_TOKEN": "Players deal 175% damage.", + + "SS2_PLAYER_DAMAGE_100_INCREASE_NAME_TOKEN": "+100% Damage Dealt", + "SS2_PLAYER_DAMAGE_100_INCREASE_BODY_TOKEN": "Players deal 200% damage.", + + "SS2_PLAYER_DAMAGE_25_DECREASE_NAME_TOKEN": "-25% Damage Dealt", + "SS2_PLAYER_DAMAGE_25_DECREASE_BODY_TOKEN": "Players deal 75% damage.", + + "SS2_PLAYER_DAMAGE_50_DECREASE_NAME_TOKEN": "-50% Damage Dealt", + "SS2_PLAYER_DAMAGE_50_DECREASE_BODY_TOKEN": "Players deal 50% damage.", + + "SS2_PLAYER_DAMAGE_75_DECREASE_NAME_TOKEN": "-75% Damage Dealt", + "SS2_PLAYER_DAMAGE_75_DECREASE_BODY_TOKEN": "Players deal 25% damage.", + + "SS2_PLAYER_DAMAGE_90_DECREASE_NAME_TOKEN": "-90% Damage Dealt", + "SS2_PLAYER_DAMAGE_90_DECREASE_BODY_TOKEN": "Players deal 10% damage.", + + "SS2_PLAYER_ARMOR_RULE_NAME": "Damage Received by Players", + + "SS2_PLAYER_ARMOR_DEFAULT_NAME_TOKEN": "Default Damage Received", + "SS2_PLAYER_ARMOR_DEFAULT_BODY_TOKEN": "Players take 100% damage.", + + "SS2_PLAYER_ARMOR_25_INCREASE_NAME_TOKEN": "+25% Damage Received", + "SS2_PLAYER_ARMOR_25_INCREASE_BODY_TOKEN": "Players take 125% damage.", + + "SS2_PLAYER_ARMOR_50_INCREASE_NAME_TOKEN": "+50% Damage Received", + "SS2_PLAYER_ARMOR_50_INCREASE_BODY_TOKEN": "Players take 150% damage.", + + "SS2_PLAYER_ARMOR_75_INCREASE_NAME_TOKEN": "+75% Damage Received", + "SS2_PLAYER_ARMOR_75_INCREASE_BODY_TOKEN": "Players take 175% damage.", + + "SS2_PLAYER_ARMOR_100_INCREASE_NAME_TOKEN": "+100% Damage Received", + "SS2_PLAYER_ARMOR_100_INCREASE_BODY_TOKEN": "Players take 200% damage.", + + "SS2_PLAYER_ARMOR_25_DECREASE_NAME_TOKEN": "-25% Damage Received", + "SS2_PLAYER_ARMOR_25_DECREASE_BODY_TOKEN": "Players take 75% damage.", + + "SS2_PLAYER_ARMOR_50_DECREASE_NAME_TOKEN": "-50% Damage Received", + "SS2_PLAYER_ARMOR_50_DECREASE_BODY_TOKEN": "Players take 50% damage.", + + "SS2_PLAYER_ARMOR_75_DECREASE_NAME_TOKEN": "-75% Damage Received", + "SS2_PLAYER_ARMOR_75_DECREASE_BODY_TOKEN": "Players take 25% damage.", + + "SS2_PLAYER_ARMOR_90_DECREASE_NAME_TOKEN": "-90% Damage Received", + "SS2_PLAYER_ARMOR_90_DECREASE_BODY_TOKEN": "Players take 10% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json new file mode 100644 index 0000000..c916e8f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Skins_en.json @@ -0,0 +1,19 @@ +{ + "strings": { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Nostalgic", + "SS2_SKIN_COMMANDO_ALT1": "Shock", + "SS2_SKIN_COMMANDO_ALT2": "Scorpion", + "SS2_SKIN_COMMANDO_ALT3": "Praetor", + "SS2_SKIN_COMMANDO_VESTIGE": "Stealth", + + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestine", + + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construct", + + "SS2_SKIN_CROCO_GRANDMASTERY": "Weapon", + + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestige", + + "SS2_SKIN_MERCENARY_VESTIGE": "Heel" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json new file mode 100644 index 0000000..5ce9039 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Stages_en.json @@ -0,0 +1,10 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Hidden Realm: Stranger's Hideout", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Somewhere in the Void", + "SS2_MAP_VOIDSHOP_LORE": "Void Shop Temp Lore", + + "SS2_UNLOCKABLE_LOG_MAP_VOIDSHOP": "Environment Log: Stranger's Hideout" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json new file mode 100644 index 0000000..4d21808 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorBorg_en.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Borg", + "SS2_BORG_SUBTITLE": "Man Made Monstrosity", + "SS2_BORG_DESCRIPTION": "The Borg is a well-rounded survivor, prepared for any situation. \n\n < ! > Unmaker is instant and very accurate, making it useful against enemies both at close and long ranges. \n\n < ! > Rising Star shines when dealing with several hard to hit enemies, as it can hit several targets in a short amount of time. \n\n < ! > Overheat Redress vacuums up nearby enemies before exploding - it also provides a quick burst of movement in the opposite direction from which it's fired. \n\n < ! > Recall can be a very handy asset while exploring the map, to backtrack to the teleporter or to an interactable. Teleporting also deals heavy damage to any enemies you appear inside of.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..and so he left, with a broken arm and no spare parts.", + "SS2_BORG_OUTRO_FAILURE": "..and so he vanished, teleportation beacon left with no signal.", + "SS2_BORG_LORE": "Audio file found under \"Dr. Rayell's Testimony\". Playing...\n\n\"Recording started. Begin testing, Dr. Rayell.\"\n\n\"Thank you. After the EOD's smashing success with biomechanical augmentations, producing some of the finest combat engineers to ever come out of the department, they proceeded further with slightly more... shall we say, experimental designs.\"\n\n\"How so?\"\n\n\"The department began looking into mental augmentation. It was definitely a leap, to be sure. Augmentation was already very cutting edge, but supplementing - or even replacing a damaged brain? It was a tall order. But the heads thought we could do it, so we obliged.\"\n\n\"Hm. What came of your project?\"\n\n\"Once prototyping was complete, we began the human trials. We got all sorts of folks as test subjects, they were vegetative, mentally unstable, broken people. We were told to fix them as best would could.\"\n\n\"And how did that go?\"\n\n\"It was... It was a travesty. Some of them were simply too far gone. There was nothing we could do. Those were the best cases. Worse was when they rejected the replacements. Some died in a swift immune response. The more cognisant ones begged for us to end the headaches they were having. Some of them just started screaming. They'd scream for hours and hours, sometimes for days even. And then they'd stop. They'd literally scream themselves to death.\"\n\n\"That's, um, a bit unsettling. Is that all?\"\n\n\"There was one. One who made it through the replacement. And it worked wonderfully. We got him in a vegetative state, no hope whatsoever, and we took him from that, and we gave him - maybe not his full life back, but perhaps something resembling it. You have no idea how thankful I was to hear that he was doing well.\"\n\n\"Well, I suppose that's good to hear. So, what's happened to him?\"\n\n\"You know? I'm not sure. Other than some behavioral changes, which is to be expected, he was able to return to society rather gracefully. We've done check-ups on him every three months to analyze long-term effects, but... Actually? Now that I'm thinking about it, he didn't show up for it last month. Oh, well. I'm sure he's doing fine. I'll have to contact him about that.\"\n\n\"Um, alright, then. Thank you for your time, Dr. Rayell. Your testimony is... Well, it's certainly something. I hope to hear more about your projects in the future.\"\n\n\"Very well. I hope you find what you're looking for.\"\n\nEnd of file.", + + + + "KEYWORD_SS2_TELEFRAG": "TelefraggingDeals heavy damage to enemies when teleporting inside of them.", + + + + "SS2_BORG_PASSIVE_NAME": "Jet Thrusters", + "SS2_BORG_PASSIVE_DESCRIPTION": "Holding the Jump key allows you to slow your descent.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Unmaker", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Fire at contenders for damage% damage.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Rising Star", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Stunning. Quickly fire three seeking shots at contenders in front for 3xDamage% damage.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Overheat Redress", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Blast yourself backwards, firing a greater energy bullet that deals up to damage% damage per second. Explodes after time, dealing %damage damage.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Recall", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefragging. Place a teleportation beacon. Once the beacon is set, recast to teleport to it. Teleporting reduces skill cooldowns by 4 seconds.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Recall", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Tap to teleport to your placed beacon. Hold to remove your placed beacon." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json new file mode 100644 index 0000000..96616cc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorChirr_en.json @@ -0,0 +1,65 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Endangered Species", + "SS2_CHIRR_DESCRIPTION": "Chirr is a mystical creature who holds a pure connection with the planet and its inhabitants.\n\n< ! > Chirr's ability to sprint while hovering makes her incredibly agile in the air. Try to maximize airtime to stay safe and dodge attacks.\n\n< ! > Soothing Venom both heals allies and damages enemies in a radius. Try to position your friend- or yourself- near groups of enemies to maximize the effect.\n\n< ! > Abduct is an incredibly versatile skill that can be used to buff your allies, fly to safety, group targets together, or lock down a tough enemy.\n\n< ! > Symbiotic Link allows you to befriend an enemy under 50% health, giving it a copy of your inventory. Your friend constantly loses health over time, so it is vital to support them with your other abilities.", + "SS2_CHIRR_OUTRO_FLAVOR": "..and so she left, carrying new life in her spirit.", + "SS2_CHIRR_OUTRO_FAILURE": "..and so she vanished, with no one left to keep her company.", + "SS2_CHIRR_BODY_LORE": "\u201COnce, a world was formed. A mother and her two sons dwelt upon it.\n\n + +The world was a reflection of its settlers. The mother would ensure her sons would learn the ways of this world, just as she shaped into something they could build upon. And so, the sons grew wise and strong, and the world flourished...\u201C\n\n + +\u201C...As the sons grew old, so did their mother. Soon came time for her to depart - but before she did, she left two gifts. One for her sons, and one for the world.\n\n + +For the sons she was leaving, she gave the gift of ambition and compassion. Together, they would achieve anything they could imagine. They would make paradise. For the world she was leaving, she created life. The world's first true natives. They would be the world's caretakers, and together, its very essence...\u201C\n\n + +- Galactic Fables, Volumes I and III", + + "SS2_KEYWORD_CHIRRBUFF": "AccelerateIncreases movement speed and attack speed.", + "SS2_KEYWORD_CHIRRSLOW": "SlowDecreases movement speed and attack speed.", + + "SS2_KEYWORD_CHIRRWITHER": "WitherHealth decays over time.", + "SS2_KEYWORD_CHIRRWITHER2": "WitherHealth decays over time, and a portion of damage taken is permanent.", + + "SS2_BROTHER_KILL_CHIRR": "Join your sisters.", + "SS2_BROTHER_KILL_CHIRR2": "Extinct at last.", + + "SS2_CHIRR_PASSIVE_NAME": "Weightless Frame", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr jumps higher and can hover by holding the jump key. Chirr is always sprinting while hovering.", + + "SS2_CHIRR_LEAVES_NAME": "Razor Leaves", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Fire a barrage of razor sharp leaves that deals 6x75% damage.", + "SS2_CHIRR_SPITBOMB_NAME": "Soothing Venom", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Launch a blob of pheromones that slows and deals 750% damage over time, while healing nearby allies.", + "SS2_CHIRR_GRAB_NAME": "Abduct", + "SS2_CHIRR_GRAB_DESCRIPTION": "Grab a target, then quickly ascend. Release them to deal 1500% damage in an area on impact. Allies gain 100% attack speed.", + "SS2_CHIRR_DROP_NAME": "Drop", + "SS2_CHIRR_DROP_DESCRIPTION": "Release your victim to deal 1500% damage in an area on impact.", + "SS2_CHIRR_BEFRIEND_NAME": "Symbiotic Link", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Spit neurotoxin that deals 240% damage per second and befriends under 50% health. Friends inherit items and wither over time.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Mesmerize", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Spit neurotoxin that deals 240% damage per second and befriends under 50% health. Friends inherit items and wither over time. \nSCEPTER: Your friend follows you between stages, and no longer withers.", + + "SS2_CHIRR_DETONATE_NAME": "Natural Link", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Replaces Special.. Spit a detonative agent at your friend, causing them to explode for 1000-4000% damage based on how long they were befriended.", + + "SS2_SKIN_CHIRR_DEFAULT": "Default", + "SS2_SKIN_CHIRR_MASTERY": "Nocturnal", + + "SS2_CHIRR_LEASH_NAME": "Natural Sync", + "SS2_CHIRR_LEASH_DESCRIPTION": "Tap to bring your ally to you. Hold to siphon health from your friend.", + "SS2_CHIRR_HEADBUTT_NAME": "Headbutt", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Stunning. Headbutt enemies in front of you {0}% damage.", + "SS2_CHIRR_HEAL_NAME": "Sanative Aura", + "SS2_CHIRR_HEAL_DESCRIPTION": "Heal yourself and nearby allies for {0}% of their total health and {1}% more over time.", + + "SS2_CHIRRHELPER_NAME": "Chirr's Friendship", + "SS2_CHIRRHELPER_DESCRIPTION": "frens with bug :)", + + + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Endangered Species", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json new file mode 100644 index 0000000..1a6a48e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorCyborg2_en.json @@ -0,0 +1,56 @@ +{ + "strings": { + "SS2_CYBORG2_NAME": "Cyborg", + "SS2_CYBORG2_BODY_NAME": "Cyborg", + "SS2_CYBORG2_SUBTITLE": "[temp]CyborgSubtitle", + "SS2_CYBORG2_DESCRIPTION": "The Cyborg is a ", + "SS2_CYBORG2_OUTRO_FLAVOR": "..and so he left, ", + "SS2_CYBORG2_OUTRO_FAILURE": "..and so he returned, ", + "SS2_CYBORG2_LORE": "[temp]CyborgLore", + + "SS2_KEYWORD_CYBORG_CHARGED": "ChargedRecharges skill cooldowns and shields.", + + "SS2_CYBORG2_PRIMARY_CANNON_NAME": "Unmaker", + "SS2_CYBORG2_PRIMARY_CANNON_DESCRIPTION": "Shoot a CONTENDER inflicting 250% damage", + + "SS2_CYBORG2_PRIMARY_LASTPRISM_NAME": "Obliterator", + "SS2_CYBORG2_PRIMARY_LASTPRISM_DESCRIPTION": "Charge up a continuous laser that deals 200-1000% damage per second, but has decreased turning speed.", + + "SS2_CYBORG2_SECONDARY_LASER_NAME": "Rising Star", + "SS2_CYBORG2_SECONDARY_LASER_DESCRIPTION": "Stunning. Fire laser blasts at up to 3 targets for 3x300% damage.", + + "SS2_CYBORG2_SECONDARY_MINES_NAME": "Shock Hazard", + "SS2_CYBORG2_SECONDARY_MINES_DESCRIPTION": "Place a mine that repeatedly shocks and primes nearby targets. Can place up to 3.", + + "SS2_CYBORG2_UTILITY_TELEPORTER_NAME": "Recall", + "SS2_CYBORG2_UTILITY_TELEPORTER_DESCRIPTION": "Throw out a warp point. After 2 seconds, warp to its location, dealing 300% damage and priming targets along the path.", + + "SS2_CYBORG2_UTILITY_TRAP_NAME": "Repurpose", + "SS2_CYBORG2_UTILITY_TRAP_DESCRIPTION": "Throw out a device that captures low health CONTENDERS, granting money and elite aspects to nearby TEAMMATES.", + + "SS2_CYBORG2_UTILITY_TELEPORT_NAME": "Teleport", + "SS2_CYBORG2_UTILITY_TELEPORT_DESCRIPTION": "Teleport to your warp point.", + + "SS2_CYBORG2_SPECIAL_MAGNETBALL_NAME": "Overheat Redress", + "SS2_CYBORG2_SPECIAL_MAGNETBALL_DESCRIPTION": "Fire a magnetic mass that pulls nearby CONTENDERS, then explodes for 400% damage.", + + "SS2_CYBORG2_SPECIAL_DETONATE_NAME": "Detonate", + "SS2_CYBORG2_SPECIAL_DETONATE_DESCRIPTION": "Boom.", + + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_NAME": "[temp]CyborgScepterName", + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_DESCRIPTION": "[temp]CyborgScepterDescription", + + "SS2_SKIN_CYBORG2_DEFAULT": "Default", + "SS2_SKIN_CYBORG2_MASTERY": "[temp]CyborgMastery", + "SS2_SKIN_CYBORG2_GRANDMASTERY": "[temp]CyborgGrandmastery", + + "SS2_ACHIEVEMENT_CYBORG2_NAME": "[temp]CyborgUnlockName", + "SS2_ACHIEVEMENT_CYBORG2_DESC": "[temp]CyborgUnlockDescription", + + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json new file mode 100644 index 0000000..6b6b351 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner2_en.json @@ -0,0 +1,44 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Executioner", + "SS2_EXECUTIONER2_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER2_DESCRIPTION": "The Executioner's goal is to spill as much blood as possible in the shortest amount of time. Bullets loaded, ion manipulators charged.\n\n < ! > Use Service Pistol to score kills to charge your Ion Manipulators - or charge them manually during downtime.\n\n< ! > Ion Burst is at its strongest when used at maximum charge. Spread its shots across a crowd to maximize its shocking effect.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > Use Crowd Dispersion to manipulate enemies and set them up for a well-placed Execution.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER2_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + "SS2_KEYWORD_FEAR2": "FearCauses afflicted enemies to stop attacking and flee. Enemies are slowed by 50%, and executed at 15% health or below.", + "SS2_KEYWORD_EXECUTING2": "ExecutingDamage and proc coefficient are doubled if no more than one enemy is hit. Kills double gained Ion Manipulator stocks.", + "SS2_KEYWORD_RECHARGING2": "RechargingThis skill can recharge additional stocks by holding the button or killing enemies. Additional stocks increase maximum capacity.", + "SS2_KEYWORD_IONARMORBUFF": "Ion ArmorIncreases armor by 60 and decreases skill cooldowns by 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Default", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Warrior", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocutioner", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgic", + + "SS2_EXECUTIONER_PISTOL_NAME": "Service Pistol", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Fire your pistol for 180% damage.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Execution", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Executing. Leap up, and slam down with an ion axe for 1450% damage. Hold to aim.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Fusillade", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Shocking. Summon a firing squad of ion guns, rapidly firing ion bullets for 350% damage per bullet but losing -60% movement speed. Hold to extend duration. Cooldown scales with usage length.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Hold to begin building up to 5 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER2_DASH_DESC": "Dash forward and inspire fear in nearby enemies.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Ion Overlord", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Swing your ion axe for 1700% damage while held. Activating begins slowly consuming Ion Manipulator charges to project ion armor.", + + "SS2_EXECUTIONER2_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER2_TASER_DESC": "Fire arcs of lightning forward for 80% damage that can chain between enemies up to 4 additional times." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json new file mode 100644 index 0000000..8a3e985 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorExecutioner_en.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Executioner", + "SS2_EXECUTIONER_SUBTITLE": "Dreaded Guillotine", + "SS2_EXECUTIONER_DESCRIPTION" : "The Executioner is a high-risk, high-reward survivor that's all about racking up an endless kill count.\n\n < ! > Use Service Pistol to score some kills, with each kill building up an even stronger Ion Burst.\n\n< ! > You can tap Ion Burst to fire a few shots, or hold it to fire them all.\n\n< ! > Execution is a great crowd control AND single target tool. Don't forget that its damage depends on how many targets it hits!\n\n< ! > If you find yourself getting swarmed, Crowd Dispersion can get enemies off your back fast.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, an empty shell of armor drenched in blood.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..and so he vanished, escaping the inevitable.", + "SS2_EXECUTIONER_LORE": "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.", + + + + "SS2_KEYWORD_FEAR": "FearCauses afflicted enemies to stop attacking and flee. Enemies afflicted with fear take 50% more damage and have their movement speed slowed by 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutingDeals doubled damage if no more than 1 enemy is hit.", + "SS2_KEYWORD_RECHARGING": "RechargingKilling enemies restores charges of this skill, depending on the strength of the slain enemy. Doubled charges with kills from Execution.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Bloodbath", + "SS2_EXECUTIONER_PASSIVE_DESC": "Killing enemies inflicted with fear reduces all skill cooldowns by 1 second.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Service Pistol", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Fire your pistol for 180% damage.", + "SS2_EXECUTIONER_TASER_NAME": "Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ion Burst", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recharging. Fire a barrage of ionized bullets, dealing {0}% damage each. Up to 5 charges are fired at a time.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_DASH_NAME": "Crowd Dispersion", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Boost forward and fear all nearby enemies for {0} seconds.", + "SS2_EXECUTIONER_AXE_NAME": "Execution", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Heavy. Executing. Launch into the air and slam downwards with a massive ion axe for {0}% damage.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Crowd Execution", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Launch into the air and slam downward with your ion axe for 3000% damage.", + "SS2_EXECUTIONER_ARMOR_NAME": "Ion Juggernaut", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equip a suit of ionized armor, giving 60 armor and supercharging your secondary skill for 4 seconds.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Ion Overlord", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Equip a suit of ionized armor, giving 80 armor and supercharging your secondary skill for 4 seconds. Killing enemies fears nearby enemies for 4 seconds.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json new file mode 100644 index 0000000..ea8eb5e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorKnight_en.json @@ -0,0 +1,30 @@ +{ + "strings": { + "SS2_KNIGHT_BODY_NAME": "Knight", + "SS2_KNIGHT_BODY_SUBTITLE": "Royal Guard", + "SS2_KNIGHT_DESCRIPTION": "The Knight is a skilled expert in melee combat, dueling and parrying foes with precise timing and execution.\n\n< ! > parry.", + "SS2_KNIGHT_OUTRO_FLAVOR": "..and so he left, battered to the core of hope.", + "SS2_KNIGHT_OUTRO_FAILURE": "..and so he vanished, shield shattered and hope snuffed out.", + "SS2_KNIGHT_BODY_LORE": "why are there knights in space", + + "SS2_KNIGHT_PASSIVE_NAME": "Valor", + "SS2_KNIGHT_PASSIVE_DESC": "Carry up to three stacks of Fortified, increasing armor by 100 as long as at least one stack is held. Lose a stack when damaged. Regain 2 stacks after a succcesful parry.", + + "SS2_KNIGHT_PRIMARY_SWORD_NAME": "Duel", + "SS2_KNIGHT_PRIMARY_SWORD_DESC": "Slice in front for 240% damage.", + + "SS2_KEYWORD_PARRY": "ParryingGetting struck just after activating blocks the damage, adds two stacks of Fortified, and performs a stunning parry for 950% damage. Empowers next use of Clash's beam to deal +50% more damage and stun.'", + + "SS2_KNIGHT_SECONDARY_SHIELD_NAME": "Contend", + "SS2_KNIGHT_SECONDARY_SHIELD_DESC": "Parrying. Hold to increase armor by 100. Replace your next primary with Clash, a Stunning 240% damage shield bash accompanied by a 480% damage beam.", + + "SS2_KNIGHT_SHIELD_BASH_NAME": "Clash", + "SS2_KNIGHT_SHIELD_BASH_DESC": "Stunning. Swing in front for 240% damage, and fire a piercing beam for 480% damage.", + + "SS2_KNIGHT_UTILITY_LEAP_NAME": "Strike", + "SS2_KNIGHT_UTILITY_LEAP_DESC": "Leap forward and slice in front repeatedly, dealing 240% damage with each slice. The number of slices increases with attack speed.", + + "SS2_KNIGHT_SPECIAL_SPIN_NAME": "Invigorate", + "SS2_KNIGHT_SPECIAL_SPIN_DESC": "Buff yourself and nearby allies, gaining 40% movement speed and attack speed, then perform a spin attack for 800% damage." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json new file mode 100644 index 0000000..cbcdd2d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorMULE_en.json @@ -0,0 +1,40 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULE", + "SS2_MULE_SUBTITLE": "Directive: Survive", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..and so it left, engine sputtering, directive finally fulfilled.", + "SS2_MULE_OUTRO_FAILURE": "..and so it vanished, finally put out of commission.", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "OverclockingHold the button to extend the skill's duration, but also extend the skill's cooldown length.", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "OverclockingHold the button to charge the skill further, but also extend the skill's cooldown length.", + + "SS2_MULE_PASSIVE_DRONE_NAME": "Fail-Safe Assistance", + "SS2_MULE_PASSIVE_DRONE_DESC": "Taking damage to below 25% healthactivates your personal Repair Drone, healing for 50% of your health. Has a 60 second cooldown.", + + "SS2_MULE_PUNCH_NAME": "Interference Removal", + "SS2_MULE_PUNCH_DESC": "Punch enemies for 330% damage.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "CalibratedSlam the ground in front of you, dealing higher damage and sending out a shockwave. (%s tbd)", + + "SS2_MULE_UPHEAVAL_NAME": "Upheaval", + "SS2_MULE_UPHEAVAL_DESC": "Stunning. Punch the ground in front of you, raising a boulder for 450% damage. Boulders can be punched to be rolled.", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "CalibratedPunch the ground in front of you, raising up to 3 boulders at once.", + + "SS2_MULE_OLDPUNCH_NAME": "Centrifugal Smash", + "SS2_MULE_OLDPUNCH_DESC": "Overclocking. Stunning. Wind up, and throw a mighty punch forward for 280% damage. Damage is multiplied by charge level, up to 4x.", + + "SS2_MULE_JUMP_NAME": "Relocate", + "SS2_MULE_JUMP_DESC": "Hold to charge a powerful upwards leap.", + + "SS2_MULE_SPIN_NAME": "Torque Calibration", + "SS2_MULE_SPIN_DESC": "Overclocking. Rapidly spin, gradually increasing movement speed and increasing armor while dealing 100% damage per rotation.", + + "SS2_MULE_NET_NAME": "Immobilize", + "SS2_MULE_NET_DESC": "Launch a net, holding enemies within 12m of impact in place and preventing them from attacking for 5 seconds. Flying enemies are grounded.", + + "SS2_MULE_CHARGE_NAME": "Torque Calibration", + "SS2_MULE_CHARGE_DESC": "Calibrating. Hold to charge up, and release to fling forward whilst spinning for (medium-high damage TBD)% damage.", + + "SS2_MULE_KEYWORD_CALIBRATING": "CalibratingCan be canceled with primary, secondary, or jump to perform more powerful \"calibrated\" variants of those actions." + } \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json new file mode 100644 index 0000000..2e1670e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemBandit_en.json @@ -0,0 +1,22 @@ +{ + "strings": { + "SS2_NEMBANDIT_NAME": "Nemesis Bandit", + "SS2_NEMBANDIT_SUBTITLE": "Blackened Outlaw", + "SS2_NEMBANDIT_DESCRIPTION": "The Nemesis Bandit carefully positions himself via camouflage technology to wrangle foes and cull crowds. \n\n< ! > Show no mercy.", + "SS2_NEMBANDIT_OUTRO_FLAVOR": "..and so he left, with absolutely no regrets.", + "SS2_NEMBANDIT_OUTRO_FAILURE": "..and so he returned, luck finally running out.", + "SS2_NEMBANDIT_LORE": "yehaw", + + "SS2_NEMBANDIT_PRIMARY_NAME": "Gunslinger", + "SS2_NEMBANDIT_PRIMARY_DESCRIPTION": "Fire a revolver shot for 220% damage. Can hold up to 6 bullets.", + + "SS2_NEMBANDIT_SECONDARY_NAME": "Dynamite Toss", + "SS2_NEMBANDIT_SECONDARY_DESCRIPTION": "toss dynamite figure out #s later", + + "SS2_NEMBANDIT_SECONDARY_ALT_NAME": "Coin Toss", + "SS2_NEMBANDIT_SECONDARY_ALT_DESCRIPTION": "you know what it does", + + "SS2_NEMBANDIT_SPECIAL_NAME": "Splatter", + "SS2_NEMBANDIT_SPECIAL_DESCRIPTION": "Fire a shotgun burst for 6x100% damage. Kills reset all your cooldowns." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json new file mode 100644 index 0000000..eff0ba3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCaptain_en.json @@ -0,0 +1,61 @@ +{ + "strings": { + "SS2_NEMCAPTAIN_NAME": "Nemesis Captain", + "SS2_NEMCAPTAIN_SUBTITLE": "Down with the Ship", + "SS2_NEMCAPTAIN_DESCRIPTION": "The Nemesis Captain issues orders to control the battlefield and fight safely from behind his Adaptive Microbots.\n\n< ! > Keep your cool. Using Orders too quickly will build Stress, leaving you vulnerable.", + "SS2_NEMCAPTAIN_OUTRO_FLAVOR": "..and so he left, lighting up a fresh smoke.", + "SS2_NEMCAPTAIN_OUTRO_FAILURE": "..and so he vanished, retired at last.", + "SS2_NEMCAPTAIN_LORE": "This planet sucks man.. *takes hit from cigar*", + + "SS2_NEMCAPTAIN_STRESSPASSIVE_NAME": "idk what to call half of this stuff or how to present it to the player", + "SS2_NEMCAPTAIN_STRESSPASSIVE_DESC": "Gain Stress while in danger. When Stress reaches maximum, temporarily become Overstressed, reducing movement speed, armor, and damage.", + + "SS2_NEMCAPTAIN_KEYWORD_STRESS": "StressGain Stress by being surrounded by enemies, receiving damage, or using Orders. Reduce Stress by dealing Critical Strikes, healing, killing enemies, using certain Orders, and being out of combat.", + "SS2_NEMCAPTAIN_KEYWORD_OVERSTRESS": "OverstressBecome subjected to the effects of maximum Stress, as well as -30% movement speed, -20 armor, and -50% damage until the Stress meter counts down to 0.", + + "SS2_NEMCAPTAIN_PRIMARY_NAME": "Standard Issue", + "SS2_NEMCAPTAIN_PRIMARY_DESCRIPTION": "Rapidly fire for 90% damage per bullet. Can hold up to 20 bullets.", + + "SS2_NEMCAPTAIN_SECONDARY_NAME": "Personal Backup", + "SS2_NEMCAPTAIN_SECONDARY_DESCRIPTION": "Stunning. Arm your cane rifle, then fire a shot for 680% damage.", + + "SS2_NEMCAPTAIN_PUNCH_NAME": "fujin", + "SS2_NEMCAPTAIN_PUNCH_DESCRIPTION": "Stunning. Throw a punch in front for 150% damage.", + + "SS2_NEMCAPTAIN_HAIDARA_NAME": "raijin", + "SS2_NEMCAPTAIN_HAIDARA_DESCRIPTION": "Shocking. Discharge a thunderbolt in front for 440% damage.", + + "SS2_NEMCAPTAIN_ORDERS_NAME": "Adaptive Microbots", + "SS2_NEMCAPTAIN_ORDERS_DESCRIPTION": "Deploy 1 of 4 Microbot Orders. Using Orders increases Stress. Hold the key of an Order to discard it.", + + "SS2_NEMCAPTAIN_ORDERNULL_NAME": "Refresh Order", + "SS2_NEMCAPTAIN_ORDERNULL_DESCRIPTION": "Devise a new plan of attack, slightly increasing Stress.", + + "SS2_NEMCAPTAIN_ORDERSTRIKE_NAME": "ORDER: Strike", + "SS2_NEMCAPTAIN_ORDERSTRIKE_DESCRIPTION": "Stunning. Aim a Microbot and fire a laser, exploding for 1400% damage.", + + "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_NAME": "ORDER: Strike 3x", + "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_DESCRIPTION": "Stunning. Aim a Microbot and fire a laser, exploding for 600% damage. Can be fired 3 times.", + + "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_NAME": "ORDER: Strike PSI", + "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_DESCRIPTION": "Freezing. Aim a Microbot and fire a laser, exploding for 1100% damage.", + + "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_NAME": "ORDER: Strike KOPPA", + "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_DESCRIPTION": "Shocking. Aim a Microbot and fire a laser, exploding for 900% damage.", + + "SS2_NEMCAPTAIN_ORDERREGEN_NAME": "ORDER: Administer Relaxant", + "SS2_NEMCAPTAIN_ORDERREGEN_DESCRIPTION": "Temporarily increase the rate at which Stress decreases for 15 seconds.", + + "SS2_NEMCAPTAIN_ORDERREDUCE_NAME": "ORDER: Administer Stimulant", + "SS2_NEMCAPTAIN_ORDERREDUCE_DESCRIPTION": "Temporarly decrease the amount of Stress gained from all sources by 50% for 10 seconds.", + + "SS2_NEMCAPTAIN_ORDERRECOVER_NAME": "ORDER: Total Reset", + "SS2_NEMCAPTAIN_ORDERRECOVER_DESCRIPTION": "Massively decrease your current amount of stress, while also discarding all other Orders. Stress removed is increased per Order lost.", + + "SS2_NEMCAPTAIN_ORDERHEAL_NAME": "ORDER: Invigoration Field", + "SS2_NEMCAPTAIN_ORDERHEAL_DESCRIPTION": "Heal nearby allies for 6% of their maximum health every second, and also grant 50 armor and +20% attack speed for 12 secondsPull nearby enemies for 8 seconds." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json new file mode 100644 index 0000000..498e11c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemCommando_en.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Nemesis Commando", + "SS2_NEMCOMMANDO_SUBTITLE": "Lone Echo", + "SS2_NEMCOMMANDO_DESCRIPTION": "The Nemesis Commando is a wildcard on the battlefield, capable of turning any situation to his favor.\n\n< ! > Single Tap can be used to deal with foes at any distance. Combine it with Blade of Cessation up close to shred foes.\n\n< ! > Gouge is a powerful debuff that can critical hit and activate item effects, on top of its heavy damage.\n\n< ! > Proper balance of melee and ranged combat is key, and Tactical Roll grants high armor to help enter and exit battles.\n\n< ! > Disrupt enemies with Submission, whether it be to aid in an escape or get the jump on an unsuspecting target.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..and so he left, newfound sense of humanity within.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..and so he vanished, humanity lost without a trace.", + "SS2_NEMCOMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say it is not wise to be overly cautious. He would say, they have not seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter the circumstance. Some would say that only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say it keeps their spirits united. He would say, it keeps their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say they aren't his to take. He would say, if he doesn't take them, then no one else will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say that what sounds too good to be true usually is. He would say, Faust was a wise man.", + + "SS2_NEMCOMMANDO_EMERGE": "Emerge", + + "SS2_KEYWORD_GOUGE": "GougeApplies 100% damage over time, capable of critical hits.", + "SS2_KEYWORD_GOUGE2": "GougeApplies 200% damage over time. Capable of critical hits and activating item effects.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Blade of Cessation", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Gouging. Agile. Slice enemies in front for 160% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Distant Gash Concussion Flavor", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Gouging. Fire a piercing sword beam for 400% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Distant Gash", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Gouging. Fire a piercing sword beam for 400% damage.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Single Tap", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Shoot an enemy for 150% damage. Reloads all at once, but cannot reload while attacking.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Tactical Roll", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Roll a short distance, temporarily gaining 200 armor. Hold up to 2.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Show Me A Good Time!", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Taunt nearby enemies, decreasing their armor but increasing their damage. Can be held to stack the effect up to 3 times.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Submission", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Stunning. Fire repeatedly for 6x80% damage per shot. The number of shots increases with attack speed.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Decisive Strike", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating series of up to 6 slashes for 360% damage per slash.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Judgement Cut", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Default", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldier", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Lone Echo", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Nemesis Commmando: Mastery", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Nemesis Commando: Grand Mastery", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Typhoon.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Nemesis Commando: Cornered Gunslinger", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "As Nemesis Commando, defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Nemesis Commando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "As Nemesis Commando, apply 8 or more stacks of Gouge to a single target at once.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Nemesis Commando: Completely Corrupted", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "As Nemesis Commando, carry at least 20 Lunar items on Stage 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "As Nemesis Commando, reach 100% bleed chance." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json new file mode 100644 index 0000000..f104b79 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemExecutioner_en.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Nemesis Executioner", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Ferryman of the Damned", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "The Nemesis Executioner takes away the lives of those who are lost in a coup de grace for what he envisions as the greater welfare.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..and so he left, fading into the unknown.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..and so he returned, legacy lost forever.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Puppeteer", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Summon up to 5 spooky skeletals who haunt the shit out of your enemies." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json new file mode 100644 index 0000000..c9002a1 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemHuntress_en.json @@ -0,0 +1,26 @@ +{ + "strings": { + "SS2_NEMHUNTRESS2_BODY_NAME": "Nemesis Huntress", + "SS2_NEMHUNTRESS2_BODY_SUBTITLE": "Cunning Stalker", + "SS2_NEMHUNTRESS2_DESCRIPTION": "The Nemesis Huntress engages against enemies slowly but ruthlessly with their deadly longbow and double headed hatchet.\n\n< ! > Death doesn't fear itself.", + "SS2_NEMHUNTRESS2_OUTRO_FLAVOR": "..and so they left, finding a new home far away.", + "SS2_NEMHUNTRESS2_OUTRO_FAILURE": "..and so they vanished, .", + + "SS2_NEMESIS_HUNTRESS_PASSIVE_NAME": "Combat Visor", + "SS2_NEMESIS_HUNTRESS_PASSIVE_DESC": "Highlight Weak Points while in combat, which can be struck with all arrows for 1.5x damage.", + + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_NAME": "Heavy Bolt", + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_DESC": "Agile. Hold to charge, and release to fire an arrow for up to 400% damage. Arrow velocity, damage, and accuracy scale with charge level.", + + "SS2_NEMESIS_HUNTRESS_SECONDARY_NAME": "Laser Hatchet", + "SS2_NEMESIS_HUNTRESS_SECONDARY_DESC": "Swing and throw a boomeranging, piercing hatchet for 240% damage. Hits 5 times per second while in the air.", + + "SS2_KEYWORD_REARM": "RearmingAdds 2 more projectiles to the next use of primary, up to a maximum of 7.", + + "SS2_NEMESIS_HUNTRESS_UTILITY_NAME": "Phase Blink", + "SS2_NEMESIS_HUNTRESS_UTILITY_DESC": "Agile. Rearming. Disappear and teleport a short distance. Can store up to 3 charges.", + + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_NAME": "Explosive Bolt", + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_DESC": "Swap the arrow of your next primary with a stunning arrow that explodes shortly after impact for 400% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json new file mode 100644 index 0000000..eae561d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemMercenary_en.json @@ -0,0 +1,91 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Nemesis Mercenary", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Nemesis Mercenary", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Vengeful Deserter", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "The Nemesis Mercenary is a fast-paced, short-range survivor, with the tools to dominate any combat encounter - no matter the odds. \n\n< ! > Splatter deals devastating damage at close range. Use your other skills to close the distance.\n\n< ! > Use Cutthroat to interrupt attacks, or to redirect your dash towards more enemies.\n\n< ! > Dispatch is a powerful mobility option in combat, and doesn't interrupt your reload.\n\n< ! > Attack Vectors can be blinked to with no cooldown. This makes Exploit a key skill in navigating intense situations.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "..and so he left, with newfound purpose in every shell.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "..and so he vanished, with emptied munitions and an emptier heart.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CHey!\u201C\n\n +A figure slowly hobbled out from the sandy Martian dunes, tuning into Fort Laughn's external communications. \u201CHey, mind letting me in? Dust out here is killing me.\u201C\n\n + +One of the stationed guards on the outer fence quipped back from a booth. \u201C...You got credentials, sir?\u201C\n\n + +\u201CCome on, you don't recognize me? Let me guess- new recruit? Something like that?\u201C The figure continued walking nonchalantly toward the fence as a second guard piped up. \u201CHold on. Is that Vantre?\u201C The guest laughed, still wandering every-which-way as he came closer to the fence. \u201CGuilty as charged. Thought I'd stop by while I'm in the area. Say hey to some old comrades, maybe.\u201C\n\n + +The guards paused, then, on a separate line, rang up their CO. \u201CCommanding Officer Byren, Vantre's at the outer fence. He appears non-threatening, which is an immediate red flag. What're your orders?\u201C\n\n + +Byren's scratchy, exasperated voice chirped back through the receiver. \u201CUgh, damnit� Page the suppression crew. Make sure he's not trying anything, alright? Keep him busy until you've got more people out there.\u201C The guard relayed the order- \u201CGet a crew out here. I'll make sure Vantre doesn't try anything stupid.\u201C The recruit replied with a question: \u201CSure, but, uhh� Where'd he go?\u201C\n\n + +Sure enough, Vantre had vanished while the two were distracted, leaving nothing but sparks in the air where he once stood. It took the entirety of the fort's stationed force about ten minutes to figure out what was going on- and they found out at about the same time they found their commanding officer dead in his quarters, the back of his head blasted to smithereens. +", + + "SS2_KEYWORD_STAGGER": "StaggerInterrupts enemies.", + "SS2_KEYWORD_BLEEDING": "BleedingDeals 240% base damage over 3s. Bleeding can stack. ", + "SS2_KEYWORD_ATTACKVECTOR": "Attack VectorInterrupts enemies.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Splatter", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Agile. Fire a shotgun blast for 6x80% damage, and again when released. Can hold up to 2 shells.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Cutthroat", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Staggering. Lunge and slash for 2x300% damage. Can be used while dashing.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perforator", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Bleeding. Throw a knife for 100% damage. \nSlayer. Get close to rip it out and deal 400% damage.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Dispatch", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Blink behind an enemy or attack vector.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Devitalize", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Stunning. Hold to slide while preparing a targeted dash that deals 600% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Exploit", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Reveal attack vectors around up to 4 nearby enemies. Move into position to dash forward, dealing 1200% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliferate", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Summon a clone behind a target that copies your abilities. Recast to dash to it, dealing 800% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Fakeout", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Dash to your clone, dealing 800% damage.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extirpate", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Reveal attack vectors around up to 6 nearby enemies. Move into position to dash forward, dealing 1500% damage.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Summon a clone behind a target that copies your abilities. Recast to dash to it, dealing 800% damage, up to 2 times.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Vengeful Deserter", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Defeat Mercenary's Vestige.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Default", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "Rogue", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporate", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honorable", + "SS2_SKIN_MERCENARY_NEMESIS": "Ballistic", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Vengeful Deserter", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Defeat Mercenary's Vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Nemesis Mercenary: Mastery", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "As Nemesis Mercenary, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Nemesis Mercenary: Grand Mastery", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "As Nemesis Mercenary, beat the game or obliterate on Typhoon.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Nemesis Mercenary: Hired Blade", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "As Nemesis Mercenary, defeat Mercenary's vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Nemesis Mercenary: Duped", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "As Nemesis Mercenary, purchase a Duplicator Drone.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Nemesis Mercenary: Turncoat", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "As Nemesis Mercenary, defeat a different vestige.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Nemesis Mercenary: Grounded", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "As Nemesis Mercenary, complete a stage without leaving the ground." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json new file mode 100644 index 0000000..ae653c8 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorNemmando_en.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Nemesis Commando", + "SS2_NEMMANDO_SUBTITLE": "Lone Echo", + "SS2_NEMMANDO_DESCRIPTION": "The Nemesis Commando is a wildcard on the battlefield, capable of turning any situation to his favor.\n\n< ! > Blade of Cessation is risky but can build up a lot of damage by stacking Gouge.\n\n< ! > Distant Gash can be used to safely apply stacks of Gouge to groups of enemies - take advantage of its piercing!\n\n< ! > Proper balance of melee and ranged combat is key, and Tactical Roll grants high armor to help enter and exit battles.\n\n< ! > Submission can be utilized as huge burst of damage, whether it be to aid in an escape or get the jump on an unsuspecting target.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..and so he left, newfound sense of humanity within.", + "SS2_NEMMANDO_OUTRO_FAILURE": "..and so he returned, concluding his endless struggle.", + "SS2_NEMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, they haven't seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, it's to keep their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, if he doesn't take them, then no one will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, Faust was a wise man.", + + "SS2_KEYWORD_REND": "RendingDeals extra damage to Gouged enemies.", + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "Blade of Cessation", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "Gouging. Agile. Slice enemies for {0}% damage.", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "Distant Gash", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Gouging. Agile. Hold to charge a piercing sword beam for up to {0}% damage.", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "Single Tap", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Agile. Rending. Fire your gun for {0}% damage.", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "Tactical Roll", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "Roll a short distance, gaining 200 armor.", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "Submission", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%. The number of shots increases with attack speed.", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "Decisive Strike", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed.", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "Judgement Cut", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json new file mode 100644 index 0000000..f61f4cf --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_SurvivorPyro_en.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_PYRO_NAME": "Pyro", + "SS2_PYRO_SUBTITLE": "Professional Ecocide", + "SS2_PYRO_DESCRIPTION": "The Pyro is a survivor who excels in crowd control, torching pests with fury and precision.", + "SS2_PYRO_OUTRO_FLAVOR": "..and so he left, heart burning with passion.", + "SS2_PYRO_OUTRO_FAILURE": "..and so he vanished, flame expunged.", + + "SS2_KEYWORD_HEAT": "HeatResource gained via Passive and Primary, and spent on other skills.", + "SS2_KEYWORD_COMBUSTING": "CombustingResets the duration of ignite stacks each second.", + "SS2_KEYWORD_TORCHING": "TorchingDeals 1.5x increased damage and ignite chance at the furthest end of the flame.", + + "SS2_PYRO_PASSIVE_NAME": "Blazeborne", + "SS2_PYRO_PASSIVE_DESC": "Gain heat, armor, and regen based on the number of nearby burning enemies. Immune to Ignite.", + + "SS2_PYRO_PRIMARY_NAME": "Scorch", + "SS2_PYRO_PRIMARY_DESC": "Torching. Heat up by burning enemies for 40% damage. May ignite enemies at high heat.", + + "SS2_PYRO_SECONDARY_NAME": "Suppressive Fire", + "SS2_PYRO_SECONDARY_DESC": "Consume 1.5% heat to burn enemies for 80% damage, pushing them back. Increased damage at high heat. TO-DO: Make Primary + Scondary skills show heat / damage per second rather than tick?", + + "SS2_PYRO_SECONDARY_ALT_NAME": "Heat Wave", + "SS2_PYRO_SECONDARY_ALT_DESC": "30% heat. Fire a burst of flames, igniting enemies for 400% damage and reflecting projectiles. Extra stocks reduce heat consumption by 15%.", + + "SS2_PYRO_UTILITY_NAME": "Plan B", + "SS2_PYRO_UTILITY_DESC": "Launch forward for 35% heat. In the air, launch upward instead. Hold to slow your fall for 2% heat per second.", + + "SS2_PYRO_SPECIAL_NAME": "Hazard Reduction", + "SS2_PYRO_SPECIAL_DESC": "Ignite. Launch a fireball that deals 400% damage for 65% heat. Explodes on hit for 150% per stack of Ignite on the target.", + + "SS2_PYRO_SPECIAL_ALT_NAME": "DM34 \"Exterminator\"", + "SS2_PYRO_SPECIAL_ALT_DESC": "Combusting. Fire a shotgun burst for 8x50% damage." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json new file mode 100644 index 0000000..848b7ef --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksArtifacts_en.json @@ -0,0 +1,10 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Trial of Cognation", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Complete the Trial of Cognation", + + "SS2_ACHIEVEMENT_HAVOC_NAME": "Trial of Havoc", + "SS2_ACHIEVEMENT_HAVOC_DESC": "Complete the Trial of Havoc" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json new file mode 100644 index 0000000..81a0406 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksBorg_en.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon or harder." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json new file mode 100644 index 0000000..4bab8d0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksChirr_en.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Competitive Exclusion Principle", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Slay an Empyrean elite.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr: Mastery", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "As Chirr, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr: Grand Mastery", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "As Chirr, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr: Cleaning Up", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "As Chirr, cleanse three Lunar items in a single run.", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr: Long Live the Queen", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "As Chirr, throw 20 beetles off the edge of the map.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr: Beastmaster", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "As Chirr, throw an ally off a cliff, scrap 20 items, then die.", + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json new file mode 100644 index 0000000..ff9291d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksEquips_en.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Flagbearer", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Carry 4 Warbanners at once." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json new file mode 100644 index 0000000..7e36471 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksExecutioner_en.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Overkill", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Defeat an enemy by dealing 1000% of its max health in damage.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Executioner: Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "As Executioner, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Executioner: Grand Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "As Executioner, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Executioner: Crack the Vault", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "As Executioner, open the ancient gate on Abandoned Aqueduct.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Executioner: Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "As Executioner, defeat an Overloading Worm using Execution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Executioner: Slayer", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "As Executioner, slay 12 enemies in a single use of Execution.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Executioner: Forced Discharge", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "As Executioner, become Supercharged." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json new file mode 100644 index 0000000..a85f1bc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksItems_en.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Medic!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Heal for 5,000 health in a single run.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Caffeinated", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Reach +150% move speed and attack speed.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Dear Diary...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Reach level 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "Smaaaash!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Carry 10 items that increase critical hit chance.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Hot Mix", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carry a Kjaro's Band, Gasoline, and Will-o'-the-wisp all at once.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Hunter's Strike", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Deal 1,000 damage or more with a single critical strike.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicious", + "SS2_ACHIEVEMENT_MALICE_DESC": "Complete the Stage 3 Teleporter Event on Typhoon difficulty.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Collector", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Carry 25 unique items in a single run.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Another Bite", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflict 6 debuffs at once to a single enemy." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json new file mode 100644 index 0000000..0d88d2c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksNemmando_en.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Lone Echo", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Nemesis Commando: Mastery", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Nemesis Commando: Grand Mastery", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "As Nemesis Commando, beat the game or obliterate on Typhoon or harder.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Nemesis Commando: Nemesis Nemesis", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "As Nemesis Commando, defeat Commando's vestige.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Nemesis Commando: Zandatsu", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "As Nemesis Commando, kill an enemy with 10 stacks of gouge or more." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json new file mode 100644 index 0000000..f9af8f9 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksPyro_en.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Pyro: Mastery", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "As Pyro, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Pyro: Grand Mastery", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "As Pyro, beat the game or obliterate on Typhoon or harder." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json new file mode 100644 index 0000000..620b517 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_UnlocksVanilla_en.json @@ -0,0 +1,27 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Commando: Grand Mastery", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "As Commando, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_RECOLOR1_COMMANDO_NAME": "Commando: Scorpion", + "SS2_ACHIEVEMENT_RECOLOR1_COMMANDO_DESC": "As Commando, find the hidden Prismatic Crystal on Titanic Plains.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Commando: Lone Echo", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "As Commando, defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Grand Mastery", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "As MUL-T, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid: Grand Mastery", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "As Acrid, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Captain: Grand Mastery", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "As Captain, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Huntress: Grand Mastery", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "As Huntress, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenary: Vengeful Deserter", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "As Mercenary, defeat Mercenary's Vestige." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json new file mode 100644 index 0000000..6dec3de --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/en/SS2Lang_Variants_en.json @@ -0,0 +1,11 @@ +{ + "strings": { + "SS2_ENGINEER_LASERFOCUS_NAME": "Laser Focus", + "SS2_ENGINEER_LASERFOCUS_DESC": "Release two beams of energy for 2x150% damage. Damage increases the longer a target is focused upon.", + "SS2_ENGINEER_RAPIDDISPLACEMENT_NAME": "Rapid Displacement", + "SS2_ENGINEER_RAPIDDISPLACEMENT_DESC": "Stunning. Move forward, pushing any entities in the way for 200% damage.", + + "SS2_BANDIT_TRANQ_GUN_NAME": "Night Time", + "SS2_BANDIT_TRANQ_GUN_DESC": "Fire a tranquilizer dart for 270% damage, slowing down and eventually stunning enemies. Can hold up 4 darts." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json new file mode 100644 index 0000000..6b619ac --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/es-419/SS2Language_es-419.json @@ -0,0 +1,350 @@ +{ + "strings": { + "SS2_DIFFICULTY_TYPHOON_NAME": "Tifón", + "SS2_DIFFICULTY_TYPHOON_DESC": "Máxima dificultad. El mundo es una pesadilla, y la supervivencia una mera ilusión. Nadie tiene lo que se necesita.\n\n>Regeneración de salud del jugador: -40 %\n>Ajuste de dificultad: +75 %\n>Límite de monstruos: +100 %", + + "SS2_EVENT_THUNDERSTORM_START": "\t Se avecina una tormenta...", + "SS2_EVENT_THUNDERSTORM_END": "El cielo empieza a despejarse...", + + "SS2_EVENT_BLIZZARD_START": "\t Se avecina una ventisca...", + "SS2_EVENT_BLIZZARD_END": "La nieve deja de caer...", + + "SS2_EVENT_NEMMANDOBOSS_START": "Una fuerza anormal emana del vacío...", + "SS2_EVENT_NEMMANDOBOSS_END": "La influencia del vacío se dispersa...", + + "LUNAR_SS2_EVENT_WARNING": "El Rey manda una prueba...", + + "VOID_SS2_EVENT_NATURAL_WARNING": "The void grows hungry...", + + "BLAZING_SS2_EVENT_WARNING": "El suelo quema tus pies...", + "GLACIAL_SS2_EVENT_WARNING": "Una ráfaga de frio viento pasa...", + "OVERLOADING_SS2_EVENT_WARNING": "Electricidad chispea en el aire...", + "DAZING_SS2_EVENT_WARNING": "Concentrarse se vuelve difícil ...", + + "SKYMEADOW_SS2_EVENT_WARNING": "Los prados se alejan del planeta...", + "AQUEDUCT_SS2_EVENT_WARNING": "Alquitrán cae del cielo...", + + "SS2_ARTIFACTCOGNATION_NAME": "Artefacto de Cognación", + "SS2_ARTIFACTCOGNATION_DESCRIPTION": "Enemigos dejan una copia suya temporal al morir.", + + "DAZING": "{0} mareante", + "DAZING_AFFIX": "Ofuscador Focal", + "DAZING_AFFIX_DESC": "Conviértete en un aspecto de la confusión.", + "ETHEREAL": "{0} etéreo", + "ETHEREAL_ASPECT": "Residuo inestable", + "ETHEREAL_ASPECT_DESC": "Conviértete en un aspecto de la eternidad.", + "VOID": "{0} astral", + "EQUIPMENT_AFFIXVOID_NAME": "Lamento de la condenación", + "EQUIPMENT_AFFIXVOID_PICKUP": "Conviértete en un aspecto del vacío astral.", + "ULTRA": "Ultra {0}", + + "COMMANDO_GRANDMASTERY_SKIN_NAME": "Clásico", + "TOOLBOT_GRANDMASTERY_SKIN_NAME": "Constructo", + "CROCO_GRANDMASTERY_SKIN_NAME": "Armadura", + "CAPTAIN_GRANDMASTERY_SKIN_NAME": "Informante", + "HUNTRESS_GRANDMASTERY_SKIN_NAME": "Clandestino", + + "SS2_EXECUTIONER2_NAME": "Ejecutor", + "SS2_EXECUTIONER2_SUBTITLE": "Guillotina Temida", + "SS2_EXECUTIONER2_DESCRIPTION": "El Ejecutor es un superviviente de alto riesgo con alta recompensa que trata de tener un número de bajas sin límite.\r\n\r\n< ! > Usa la Pistola de Servicio, con cada baja reforzando la Ráfaga Ion.\r\n\r\n< ! > Algunos enemigos dan más cargas para Ráfaga Ion - y los jefes la recarga al completo!\n\n< ! > Ejecución es muy efectivo contra muchos enemigos Y contra uno solo. No olvides que el daño que ofrece depende de la cantidad de enemigos afectados!\r\n\r\n< ! > Si los enemigos te están rodeando, Dispersión de masas puede rápidamente quitarte a enemigos de encima.\r\n", //Old translation + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "... y se marcho, cascarón vacío en una armadura empapada en sangre.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "... y desapareció, libre de lo inevitable.", + "SS2_EXECUTIONER2_LORE": "Muerte es inevitable. Le llega a todos. Algunos pueden intentar evitarla, o huir de ella. Pero la muerte llega de todos modos. La muerte, sin embargo, es el precio de la guerra. Y muerte en un combate glorioso es una de las mejores muertes un hombre podría pedir.\n\nPero como lo dicho, algunos prefieren buscar una manera de evitarla. Los llamamos por muchos nombres. Desertores, cobardes, renegados. Uno y cada uno de ellos, traidores contra la causa. Estos traidores deben de ser castigados por sus crímenes. Y ese castigo: es lo mismo que intentaban escapar de.\n\nMuerte llegará. No como un espectro con una guadaña. No en una gabardina, revolver en mano. No como enfermedad, ni como el paso del tiempo. No. Para ellos, la muerte llegará con una lustrosa armadura, con pistola de servicio cargada, y los manipuladores de Ion cargados.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "[NOTRANSLATION]Default", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerrero", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgia", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocutor", + + //"SS2_SKIN_EXECUTIONER_MASTERY": "Vigilante", + //"SS2_SKIN_EXECUTIONER_KNIGHT": "Gladiador", + //"SS2_SKIN_EXECUTIONER_WASTELANDER": "Páramo", + + //"SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Overkill", + //"SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Mata a un enemigo al dañarlo por 1000% o más de su PS total.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Ejecutor: Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Monzón.", + + "SS2_EXECUTIONER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Mastery", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Ejecutor: Gran Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Tifón.", + "SS2_EXECUTIONER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Gran Maestría", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Ejecutor: Saqueador", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Con el Ejecutor, abre la cámara oculta en el Acueducto abandonado.", + "SS2_EXECUTIONER_WASTELANDERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Saqueador", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Ejecutor: Electrificante", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Con el Ejecutor, mata a 15 enemigos sobrecargados en una misma fase.", + "SS2_EXECUTIONER_ELECTROCUTIONERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Electrificante", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Ejecutor: Asesino", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Con el Ejecutor, mata a 12 enemigos con un solo uso de Ejecución.", + "SS2_EXECUTIONER_SWINGAXEUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Asesino", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Ejecutor: Descarga forzosa", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Con el Ejecutor, Sobrecárgate.", + "SS2_EXECUTIONER_IONBURSTUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Descarga forzosa", + + "SS2_KEYWORD_FEAR2": "MiedoLos enemigos afectados dejan de atacar y huyen. También reciben 50% de daño más.", //Old translation, not entirely accurate + "SS2_KEYWORD_EXECUTING2": "[NOTRANSLATION]ExecutingDamage and proc coefficient are doubled if no more than one enemy is hit. Kills double gained Ion Manipulator stocks.", + "SS2_KEYWORD_RECHARGING2": "[NOTRANSLATION]RechargingThis skill can recharge additional stocks by holding the button or killing enemies. Additional stocks increase maximum capacity.", + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Servicio", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Dispara tu pistola por 180% de daño.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersión de masas", + "SS2_EXECUTIONER2_DASH_DESC": "Acelera y aplica miedo a todos los enemigos cercanos por 4 segundos.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Ejecución", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Salta y lánzate en picado con tu hacha Ion por 1450% de daño. El daño se dobla si solo un enemigo es afectado. Provocar muertes dobla la cantidad de cargas de Secundaria obtenidas.", //Old translation, not entirely accurate + + + "SS2_EXECUTIONER_TASER_NAME": "[NOTRANSLATION]Deadly Voltage", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "[NOTRANSLATION]Fire arcs of lightning forward for {0}% damage.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "[NOTRANSLATION]Ion Axe", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "[NOTRANSLATION]Swing your axe for % damage. Each Secondary charge grants 4% maximum health in shield.", + "SS2_EXECUTIONER_IONGUN_NAME": "Ráfaga Ion", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Descarga una ráfaga de balas, cada una haciendo 380% de daño. Recarga balas por cada enemigo que matas. Empiezas con 10 cargas.", + "SS2_EXECUTIONER_IONBLAST_NAME": "[NOTRANSLATION]Ion Blast", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "[NOTRANSLATION]Fire a blast of raw ion energy for % damage. Can be charged, using multiple charges at once. Restocks charges for every enemy you kill, depending on strength.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Ejecución en masa", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Salta y lánzate en picado con tu hacha Ion por 3000% de daño. Provocar muertes dobla la cantidad de cargas de Secundaria ganadas.", + + "SS2_NEMCOMMANDO_NAME": "Comando Némesis", + "SS2_NEMCOMMANDO_SUBTITLE": "Eco solitario", + "SS2_NEMCOMMANDO_DESCRIPTION": "Comando Némesis es una carta blanca en el campo de batalla, capaz de girar cualquier situación a su favor.\r\n\r\n< ! > Espada de Cesación es arriesgada pero puede provocar muchos daños al acumular Efusión.\r\n\r\n< ! > Tajo Distante se puede usar para aplicar Efusión a un grupo de enemigos de forma segura - atraviesa enemigos!\r\n\r\n< ! > Equilibrio de combate cuerpo a cuerpo y combate a distancia es clave, y Voltereta táctica proporciona armadura para entrar y salir de combates.\r\n\r\n< ! > Sumisión se puede utilizar para atacar rápidamente enemigos, sea para escapar o para tener la ventaja sobre un objetivo.\r\n", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "... y se marcho, descubriendo una nueva sensación: humanidad.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "... y volvió, acabando su conflicto sin fin.", + "SS2_NEMCOMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, they haven't seen enough.\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, your weapon is all you can trust.\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, it's to keep their spirits from joining for as long as possible.\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, if he doesn't take them, then no one will.\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, Faust was a wise man.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Default", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Avispa", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldado", + + "SS2_SKIN_NEMMANDO_CLASSIC": "Clásico", + "SS2_SKIN_NEMMANDO_VERGIL": "Motivado", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Eco Solitaro", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Derrota al vestigio de Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Comando Némesis: Maestría", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Monzón.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Comando Némesis: Gran Maestría", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Tifón.", + + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Comando Némesis: Némesis Némesis", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Con Comando Némesis, derrota al vestigio de Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Comando Némesis: El Destripador", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "Con Comando Némesis, alcanza 100% de oportunidad a sangrar.", + + //"SS2_NEMMANDO_SINGLETAPUNLOCKABLE_UNLOCKABLE_NAME": "Comando Némesis: Némesis Némesis", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Comando Némesis: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Con Comando Némesis, inflige 8 pilas o más de Efusión en un ememigo.", //old translation: inflige Efusión 8 veces en un solo enemigo + + "SS2_KEYWORD_GOUGE": "EfusiónDaña por 100% sobre el paso del tiempo, puede dar golpes críticos.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Espada de Cesación", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Efusión. Corta enemigos por 160% de daño.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Tajo Distante", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Efusión. Mantén para cargar un haz penetrante de hasta 400% de daño.", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Disparo simple", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Ágil. Dispara tu pistola por 150% de daño.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Voltereta táctica", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Rueda una distancia corta, obteniendo 200 de armadura.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Sumisión", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Ágil. Carga, después dispara una salva de 6 ráfagas de escopeta por 6x80% de daño cada una. La cantidad de disparos aumenta con la velocidad de ataque.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Efusión. Carga, después embiste hacia delante y desata una salva devastadora de 6 cortes que hacen hasta 360% de daño cada una.", + + + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "[NOTRANSLATION]Commando: Grand Mastery", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Commando, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "[NOTRANSLATION]Commando: Lone Echo", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "[NOTRANSLATION]As Commando, defeat Commando's Vestige.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "[NOTRANSLATION]MUL-T: Grand Mastery", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "[NOTRANSLATION]As MUL-T, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "[NOTRANSLATION]Acrid: Grand Mastery", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Acrid, beat the game or obliterate on Typhoon or Harder.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "[NOTRANSLATION]Captain: Grand Mastery", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "[NOTRANSLATION]As Captain, beat the game or obliterate on Typhoon or Harder.", + + + "SS2_ACHIEVEMENT_DIARY_NAME": "Querido Diario...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Llega al nivel 20.", + "SS2_ITEM_DIARY_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Querido Diario...", + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Alcanza 150 % de velocidad de movimiento y velocidad de ataque o más.", + "SS2_ITEM_COFFEEBAG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_MALICE_DESC": "Llega a la fase 3 en dificultad Tifón.", + "SS2_ITEM_MALICE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "¡Médico!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Curate por 5.000 PS en un solo viaje.", + "SS2_ITEM_BLOODTESTER_UNLOCKUNLOCKABLE_UNLOCKABLE_DESC": "¡Médico!", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mezcla Picante", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Lleva un Anillo de Kjaro, Gasolina, y Pilar Fauto al mismo tiempo.", + "SS2_ITEM_HOTTESTSAUCE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Mezcla Picante", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Ataque del Cazador", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Alcanza 1.000 o más de daño con un solo ataque crítico.", + "SS2_ITEM_HUNTERSSIGIL_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Ataque del Cazador", + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Un mordisco más", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflige 6 penalizaciones a un enemigo a la vez.", + "SS2_ITEM_STRANGECAN_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Un mordisco más", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME": "¡¡Baam!!", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC": "Lleva 10 objetos que incrementan las posibilidades de ataques críticos.", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "¡¡Baam!!", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Colector", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Obtén 25 objetos únicos en una sola partida.", + "SS2_ITEM_NKOTASHERITAGE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Colector", + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Portabanderas", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Lleva 5 Estandartes de Guerra al mismo tiempo.", + "SS2_EQUIP_GREATERWARBANNER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Portabanderas", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulsa-Lomos", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Obtén aceleración extra temporalmente.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Obtén aceleración extra temporalmente.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Cinta camuflojadora", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Vuélvete temporalmente invisible.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Vuélvete invisible por 8 segundos.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Pedido: Cinta Camuflojadora\nNúmero de seguimiento: 554*****\nFecha de entrega estimada: 08/01/2056\nForma de envío: Estándar\nDirección de envío: 202 W. Calbury Ln, Adora, Mercurio\nDetalles de envío:\n\nPor fin conseguí echarle mano a un dispositivo de camuflaje personal para ti. Colarse en sitios donde no deberías estar va a ser facilísimo con este amiguito.\n\nPero, hay un par de cosas que debes entender sobre este trasto. Primero, la invisibilidad solo dura unos segundos ya que el dispositivo es bastante pequeño, asi que mantente escondido mientras que se recarga. Segundo, para activarlo necesitas pulsar el botón. No muy inteligente, lo sé, pero es lo que he podido encontrar.\n\nPor ultimo, si la caja que te llegue parece que esta vacía, mete la mano y empieza a tocar hasta que encuentres un botón. Te ahorra tiempo, dinero, y privacidad no marcar los paquetes como Volatil. Escríbeme cuando te llegue, y diviértete con tu nuevo juguete.", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Estandarte de guerra mayor", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Pon un gran estandarte que mejora regeneración, posibilidad de ataques críticos, y baja los tiempos de espera.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Pon un gran estandarte que da +50% regeneración PS, +20% posibilidad de ataque crítico, y +25% de velocidad de tiempos de espera. Solo puedes tener un estandarte personal al mismo tiempo.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Grabando desde el Museo de Estrategias y Guerras de la Tierra.\n\nAlgunos dicen que el recurso más importante en el campo de batalla es la moral. La funcionalidad de la unidad es exponencialmente aumentada dependiendo en el animo de las tropas que la forman. Esto se puede aumentar o disminuir de varias maneras. Por ejemplo, la calidad del alojamiento o de la comida, información sobre sus hogares, o incluso el tiempo usado en recreación.\n\nSin embargo, un método real de incrementar la moral de una unidad es el uso de simbolismo. Muchos ejércitos usarían colores y diseños que simbolizan sus creencias y su fuerza. Muchas unidades llevarían banderas en Pedido para mantener la moral alta en combate.\n\nEl uso de este método también ha experimentado variaciones. Si bien un abanderado de una unidad aumentará la moral, se ha observado que las banderas exclusivas de militares de mayor rango aumentarán aún más la moral de la unidad. Si la bandera de un coronel o general aparece en el campo de batalla, las tropas se sentirán alentadas por el poder que muestran y, a su vez, aumentarán su propia destreza en la lucha.\n", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Bote presurizado", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Propúlsate al aire.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Propúlsate al aire.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Pedido: Bote presurizado (24)\nNúmero de seguimiento: 182*****\nFecha de entrega estimada: 06/29/2056\nForma de envío: Estándar / Frágil\nDirección de envío: Tri-City Centro de distribución de gas, Tri-City, la Tierra\nDetalles de envío:\n\nEste es el, uh, quinto, no? Quinto pedido de botes de aire presurizado a esta dirección. Mira, no voy a judgar, osea, quizás no sabias que necesitarías más botes, por, uh, la cuarta vez seguida, pero, como que, tu sabes que puedes ahorrarte bastante dinero si los pides en masa, no?\n\nMira, da igual, tio. Osea, de verdad que no sé para que necesitas ciento veinticinco botes de aire presurizado en total a lo largo de dos meses, pero supongo que tu haces lo que tu quieras.\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Bolsa de café", + "SS2_ITEM_COFFEEBAG_DESC": "Aumenta tu velocidad de movimiento por 7% (+7% por acumulación) y tu velocidad de ataque por 7.5% (+7.5% por acumulación).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Muévete y ataca más rápido.", + "SS2_ITEM_COFFEEBAG_LORE": "Pedido: Café\nNúmero de seguimiento: 917****\nFecha de entrega estimada: 12/06/2056\nForma de envío: Estándar\nDirección de envío: 6430 Deer Lane, Pennsylvania, la Tierra\nDetalles de envío:\n\n¡Hola mama!\n\nHe estado afuera explorando, justo como hiciste tu cuando eras joven... Recuerdo todas las historias que me solías contarme de cuando tenias mi edad. Viajar a sitios como Jamaica, Romania... ¡básicamente toda la Tierra! Espero poder volver a casa para contarte sobre todos los sitios en los que he ido.\n\n¿Recuerdas ese café buenísimo que solías traer a casa? ¿Me parece que era \"Café Tostado Oscuro Neik\"? Viene a ser que, hay este sitio fantástico en Titán en el que cultivan su propio café, ¡y es uno de los mejores! Me hace tener memorias de estar en casa contigo.\n\nEspero volverte a ver pronto. Te echo de menos, y echo de menos a los gatos. ¡Ah y por cierto, Eleni dice hola!\n\nCariño, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trematoda perniciosa", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Enemigos en estado crítico reciben una penalización que daña a paso del tiempo por 100% de daño. (+100% por acumulación)", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Enemigos con poca vida reciben daños a paso del tiempo.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\nThis is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n", + + "SS2_ITEM_DIARY_NAME": "Diario", + "SS2_ITEM_DIARY_DESC": "Gain 3 experience (+3 per stack, scaling with level) every 2 seconds.", + "SS2_ITEM_DIARY_PICKUP": "Obtén experiencia a paso del tiempo.", + "SS2_ITEM_DIARY_LORE": "Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\nEnd of notable section.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Hongo tranquilo", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Cura 1.3 (+1 por acumulación) cada segundo que corres.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Regenera PS al correr.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentation from Research Station Rook\n\nSpecimen-18305 Week 3 Notes\n\nThis is one of the more odd samples we've found. This fungus has seemed to grow on nearly everything in the building if we let it. The walls, floors, ceiling. They seem to have a preference for things that have been moving. Our clothes, doors, and even some machinery. We will continue to monitor this behavior.\n\nSpecimen-18305 Week 5 Notes\n\nThe subject has continued to attach itself to things around the lab. We've noted that it becomes healthier the more it moves with its attached object. Tests seem to indicate it subsists off of the heat created by movements, taken in by its roots. We will attempt to transplant it to a consistently moving machine and monitor its health.\n\nSpecimen-18305 Week 8 Notes\n\nWe've left the sample attached to an old model of piston from the lab. In case of any damage, we had intended to dispose of it regardless. We had attached it and left it running the previous 3 weeks. Most curiously, the piston was assumed to break down in this time frame. However, it would seem the subject has created a symbiotic relationship with the machine. We will continue to monitor this behavior for more negative effects, and potential other uses for this specimen.\n", + + "SS2_ITEM_FORK_NAME": "Tenedor", + "SS2_ITEM_FORK_DESC": "Incrementa tu daño base por 7% (+7% por acumulación).", + "SS2_ITEM_FORK_PICKUP": "Más daño.", + "SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n", + + "SS2_ITEM_MALICE_NAME": "Malicia", + "SS2_ITEM_MALICE_DESC": "Al dañar a un enemigo, hasta 1 enemigo más (+1 por acumulación) a 13m de distancia recibe 55% de daño TOTAL. Cada golpe adicional se reduce en un 55%.", + "SS2_ITEM_MALICE_PICKUP": "El daño se dispersa a enemigos cercanos.", + "SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Moneda fundida", + "SS2_ITEM_MOLTENCOIN_DESC": "6% chance to ignite enemies on hit for 200% base damage (+50% per stack) and earn $1 (+$1 per stack, scales with stages cleared).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Probabilidad de incinerar al golpear.", + "SS2_ITEM_MOLTENCOIN_LORE": "Pedido: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nForma de envío: Standard\nDirección de envío: Venetian Police Department, Brithen, Venus\nDetalles de envío:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n", + + "SS2_ITEM_NEEDLES_NAME": "Agujas", + "SS2_ITEM_NEEDLES_DESC": "[NOTRANSLATION]8% (+8% per stack) chance to inflict enemies with a debuff that guarantees critical strikes against them.", + "SS2_ITEM_NEEDLES_PICKUP": "Probabilidad de marcar a enemigos con golpes críticos garantizados.", //Old translation + "SS2_ITEM_NEEDLES_LORE": "UES Delivery Incident Report ID 219560163 found.\n\nPlaying...\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.", + + "SS2_ITEM_BLOODTESTER_NAME": "Analizador de sangre roto", + "SS2_ITEM_BLOODTESTER_DESC": "Gana 5 de oro por cada 20% de tus PS que curas. Oro ganado aumenta con acumulaciones, fases, y PS máximos.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gana dinero al curarte.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nForma de envío: Priority\nDirección de envío: Dionysus Pharmaceuticals Headquarters, Pluto\nDetalles de envío:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Acelerador de campo", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Killing enemies inside of the Teleporter radius grants +1% (+1% per stack) charge.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Matar enemigos acelera el Teletransportador.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Salsa ardiente", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within 30m for 6 seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activar tu equipamiento quema a enemigos cercanos.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal Pedido stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Sigilo del cazador", + "SS2_ITEM_HUNTERSSIGIL_DESC": "While standing still for at least 1 second, gain 15 armor (+10 armor per stack) and 25% critical chance (+20% per stack).", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Permanecer inmóvil da armadura y probabilidad de dar golpes críticos.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Audio transcription complete from portable recPedido.\n\nPrinting...\n\n\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\nEnd of recording.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Botas-Jet prototipo", + "SS2_ITEM_JETBOOTS_DESC": "Crea una explosión que aturde en un radio de 7.5m (+2.5m por acumulación) cada vez que saltas por 150% de daño (+100% por acumulación) damage.", + "SS2_ITEM_JETBOOTS_PICKUP": "¡Explosiones al saltar!", + "SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Lata extraña", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% per stack) chance to intoxicate enemies dealing 350% damage over time and disorient them.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Metrónomo de muñeca", + "SS2_ITEM_WATCHMETRONOME_DESC": "No estar en carrera aumenta tu velocidad de movimiento hasta un 200%. La bonificación disminuye al paso de 4 segundos de carrera (+2 segundos por acumulación).", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "No estar en carrera carga velocidad para tu siguiente carrera.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Pedido: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nForma de envío: Priority\nDirección de envío: 33 Skyview Drive, Albumen, Venus\nDetalles de envío:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Cabeza de Droide", + "SS2_ITEM_DROIDHEAD_DESC": "Matar a un enemigo de élite invoca a un Dron de seguridad por 15s. El dron tiene 14 daño base (+7 per stack) and 200% movement speed.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Invoca a un dron temporal al matar a un enemigo de élite.", + "SS2_ITEM_DROIDHEAD_LORE": "Pedido: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nForma de envío: Priority / Fragile\nDirección de envío: RaCom Robotics, Asimov, Mars\nDetalles de envío:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Gadget errático", + "SS2_ITEM_ERRATICGADGET_DESC": "Gain 10% critical chance. Critical strikes deal 50% (+50% per stack) extra damage.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Los golpes críticos hacen más daño.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolate verde", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Al ser dañado por 20% de tus PS totales o más, gana una gain a stacking buff that grants 50% base damage and 20% critical chance for 15s (+5s per stack). Damage in excess of the 20% max HP threshold is reduced by 50%.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Reduce daño recibido y aumenta tu daño y probabilidad de ataque crítico al recibir bastante daño.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Audio transcription complete from signal echoes. Assigning generic tokens.\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n End of requested transcript.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Herencia Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receive an item upon level up. Higher chance of rare item per stack, scaling with level.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Recibe un objeto al subir de nivel.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago", + + "SS2_ITEM_RELICOFMASS_NAME": "Reliquia de Masa", + "SS2_ITEM_RELICOFMASS_PICKUP": "Dobla tus PS máximos, PERO tus movimientos tienen momento.", + "SS2_ITEM_RELICOFMASS_DESC": "Increase maximum health by 100% (+100% per stack). Reduce acceleration and deceleration by a factor of 8 (+8 per stack).", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in Pedido. Come with me.", + + "SS2_ITEM_RELICOFDUALITY_NAME": "Reliquia de Dualidad", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Todos tus ataques queman, PERO todos los daños te congelan.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Reliquia de Fuerza", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Dobla tu daño... PERO menos velocidad de ataque y más tiempos de recarga de habilidades", + "SS2_ITEM_RELICOFFORCE_DESC": "Increase base damage by 100% (+100% per stack). Reduce skill cooldowns and attack speed by 40% (-40% per stack).", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in Pedido. Come with me.", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Alma Turbulenta", + "SS2_ITEM_STIRRINGSOUL_DESC": "Slain monsters leave a soul which has a 3% chance to spawn an item on contact.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Para que estoy luchando?", + "SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n...A spirit to be stopped.\nAn unwavering will to survive...\n...A flickering will to survive.\n\nWilling to desecrate their identity...\n...Willing to desecrate their memory.\nWilling to sacrifice their civilization...\n...Willing to sacrifice their humanity.\n\nTo what lengths will they go to live?\nTo what lengths will they go to bring themselves ruin?\nTo what lengths will they go to escape?\nTo what lengths will they go to destroy?\n\nAll in the name of self preservation...\n...All in the name of narcissism.\nAll for the sake of an uncertain hope...\n...All for the sake of a null chance.\n\nWhat would happen if given an opportunity?\nWhat would happen if given an ally?\nWhat would happen if their fire was stoked?\nWhat would happen if they were given false hope?\n\nMaybe they should be given a chance.\nMaybe they should be given strength.\nMaybe they should be given an offer.\nMaybe they should be taken first." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json new file mode 100644 index 0000000..303ffbd --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Artifacts_pt.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "Artefato da Cognição", + "SS2_ARTIFACT_COGNATION_DESC": "Os inimigos deixam duplicatas temporárias ao morrer.", + "SS2_ARTIFACT_COGNATION_PREFIX": "{0} da Cognição", + + "SS2_ARTIFACT_DILUVIUM_NAME": "Artefato do Dilúvio", + "SS2_ARTIFACT_DILUVIUM_DESC": "Sempre está tempestuoso.", + + "SS2_ARTIFACT_ADVERSITY_NAME": "Artefato da Adversidade", + "SS2_ARTIFACT_ADVERSITY_DESC": "Todo Teleportador Primordial é etéreo.", + + "SS2_ARTIFACT_DEVIATION_NAME": "Artefato da Divergência", + "SS2_ARTIFACT_DEVIATION_DESC": "Escolha um item para todos os sobreviventes antes de iniciar o evento do Teleportador.", + + "SS2_ARTIFACT_HAVOC_NAME": "Artefato da Devastação", + "SS2_ARTIFACT_HAVOC_DESC": "Eventos ocorrem antecipadamente e com maior frequência. Tempestades são permanentes." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json new file mode 100644 index 0000000..2e56624 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Difficulties_pt.json @@ -0,0 +1,23 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "Dilúvio", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Tempestade", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "Ciclone", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Tufão", + "SS2_DIFFICULTY_TYPHOON_DESC": "Desafio máximo. O mundo é um pesadelo, a sobrevivência é uma mera ilusão. Ninguém tem o que é preciso.\n\n>Regeneração de saúde do jogador: -40%\n>Escala de dificuldade: +75%\n>Limite de geração de monstros: +100%\n>Taxa de geração de monstros: +25%\n>Recompensa de ouro e experiência: -20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Super Tufão", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "Terminal Etéreo", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Aprimorar o Teleportador?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "ativou o Teleportador Etéreo.", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "O planeta redobra seus esforços contra você..." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json new file mode 100644 index 0000000..d5bb5fc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Elites_pt.json @@ -0,0 +1,34 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "{0} Deslumbrante", + "SS2_EQUIP_AFFIXDAZING_NAME": "Ofuscador Focal", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "Torne-se um aspecto de confusão.", + + "SS2_ELITE_POISONOUS": "{0} Venenoso", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "Resolução Maligna", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "Torne-se um aspecto da toxicidade.", + + "SS2_ELITE_KINETIC": "{0} Cinético", + "SS2_EQUIP_AFFIXKINETIC_NAME": "Pressão Ilimitada", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "Torne-se um aspecto da força.", + + "SS2_ELITE_ETHEREAL": "{0} Etéreo", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "Remanescente Instável", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "Torne-se um aspecto da eterealidade.", + + "SS2_ELITE_VOID": "{0} Vazio", + "SS2_EQUIP_AFFIXVOID_NAME": "Lamento da Condenação", + "SS2_EQUIP_AFFIXVOID_PICKUP": "Torne-se um aspecto do vazio.", + + "SS2_ELITE_ULTRA": "{0} Ultra", + "SS2_ELITE_ULTRA_SUBTITLE": "Desfecho Revogador", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "{0} Empíreo", + "SS2_ELITE_EMPYREAN_SUBTITLE": "Presciência Devota de Petrichor V", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "Harmonia", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "Torne-se um aspecto da existência." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json new file mode 100644 index 0000000..f19734b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Equip_pt.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "Propulsor Traseiro", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Mover-se em linha reta aumenta rapidamente a velocidade.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Por {0} segundos, aumente rapidamente para {1} velocidade de movimento ao mover-se em linha reta.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "Transcrição de áudio concluída das emissões de sinal. Atribuindo códigos genéricos.\n\nHOMEM 1: Essa é uma ideia terrível, você sabe.\n[metal chacoalhando]\n\nHOMEM 2: Você diz isso sobre todas as ideias que EU tenho.\n\nHOMEM 1: Porque todas as suas ideias são terríveis.\n\n[motor engasgando]\n\nHOMEM 2: Argh, ah, vamos lá, então! Você estava trabalhando bem há um minuto atrás.\n\nHOMEM 1: Talvez isso saiba que está preso às suas costas, e não a uma carga.\n\nHOMEN 2: Ah, boa observação! Aposto que isso tem algum tipo de segurança... Ah, aí está.\n\n[clique]\n\nHOMEM 1: Eu... Não deveria ter dito nada.\n\nHOMEM 2: Nah, isso é ótimo! Tudo bem, conte comigo.\n\nHOMEM 1 : Ugh... Tudo bem. Três-\n\n[detonação do propulsor]\n\nFim da transcrição solicitada.", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Faixa de Cabeça Camuflada", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Torne-se temporariamente invisível e ganhe um aumento de velocidade.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Torne-se invisível e ganhe +40% de velocidade de movimento por {0} segundos.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Pedido: Faixa de Cabeça Camuflada\nNúmero de Rastreio: 554*****\nPrevisão de Entrega: 01/08/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 202 W. Calbury Ln, Adora, Mercúrio\nDetalhes da Entrega:\n\nEu finalmente consegui um dispositivo de camuflagem pessoal para você. Esgueirar-se por lugares que você não deveria estar deve ser fácil com essa coisinha.\n\nAgora, tem algumas coisas que você precisa entender sobre isso. Primeiro, a camuflagem dura pouco tempo, já que o dispositivo é tão pequeno, então mantenha-se escondido até ele esfriar novamente. Em segundo lugar, você precisa apertar o botão na faixa de cabeça para ativá-lo. Não é exatamente uma ação muito clandestina, eu sei, mas é o que eu pude encontrar para você.\n\nPor último, se a caixa que você receber parecer estar completamente vazia, apenas procure no fundo até encontrar o botão. Economiza tempo, dinheiro e privacidade para enviá-lo sem o tratamento Volátil. Me avise quando chegar e divirta-se com seu novo brinquedo.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Bandeira de Guerra Grande", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Coloque uma bandeira de guerra grande que aumenta a regeneração, a chance de acerto crítico e reduz os tempos de recarga.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "Coloque um bandeira de guerra grande que concede {0}% de regeneração de vida, {1}% de chance de acerto crítico e {2}% de redução de tempo de recarga. Podem ser colocadas até o máximo de {3} de uma vez.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Gravação do Museu Terráqueo de Tática e Guerra.\n\nAlguns dizem que um dos recursos mais importantes no campo de batalha é o moral. A funcionalidade de uma unidade é aumentada exponencialmente dependendo do humor das tropas dentro dela. Isso pode ser elevado ou rebaixado de várias maneiras. Por exemplo, a qualidade de sua hospedagem ou alimentação, notícias que ouviram de sua casa, ou até mesmo passar algum tempo recreativo.\n\nNo entanto, um método testado e comprovado de elevar o moral de uma unidade é o uso de simbolismo. Muitos exércitos usavam cores e desenhos simbolizando suas crenças e sua força. Muitas unidades carregavam bandeiras para manter a moral alta em combate.\n\nO uso desse método também sofreu variações. Enquanto um portador de bandeira para uma unidade aumentará o moral, observou-se que as bandeiras exclusivas para militares de alto escalão aumentam ainda mais o moral da unidade. Se a bandeira de um Coronel ou de um General aparecer no campo de batalha, as tropas serão encorajadas pelo poder que exibem e, por sua vez, aumentarão suas próprias proezas de combate.\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "Perca uma quantidade de sua saúde atual e ganhe essa quantia em ouro.", + "SS2_EQUIP_MIDAS_DESC": "Sacrifique {0}% de sua saúde atual, ganhando a quantidade de vida perdida ou o preço de um baú em ouro, dependendo de qual for maior.", + "SS2_EQUIP_MIDAS_LORE": "\"O que você acha que quer dizer?\"\n\nAmbos estavam se questionando. Ela foi a primeira a perguntar em voz alta.\n\n\"Meu... Perfeio Dia Sozinha Começa?\" Ele mostrou os dentes em um grande sorriso.\n\n\"Memphis Está Morrendo De Novo Stephan.\"\n\n\"Aos Seis Anos as Mitocôndrias Já Eram.\"\n\n\"Mortician Ignora a Morte e os Suspiros.\"\n\n\"Poético, esse aí.\" Ele coçou seu queixo. \"Quer abrir isso?\"\n\n\"Nem a Pau!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Recipiente Pressurizador", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Lance-se no ar e ganhe temporariamente um pulo extra que expira ao tocar no chão.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Lance a si mesmo no ar. Ganhando 1 pulo extra que expira ao aterrissar caso não seja utilizado.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Pedido: Caixa de Ar Pressionado (24)\nNúmero de Rastreio: 182*****\nPrevisão de Entrega: 29/06/2056\nMétodo de Envio: Padrão / Frágil\nEndereço de Entrega: Centro de Envio de Gás Tri-City, Tri-City, Terra \nDetalhes da Entrega:\n\nEste é o, uh, quinto, não é? Quinto pedido de cilindros de ar pressurizado para este endereço. Agora, eu não vou julgar, quero dizer, talvez você não soubesse que precisaria de mais latas, por, uh, quatro vezes seguidas, mas, tipo, você sabe que economiza bastante quando você compra tudo de uma vez, certo?\n\nTanto faz, cara. Quer dizer, eu realmente não sei o que você precisaria com um total de cento e vinte cilindros de ar em cerca de dois meses, mas acho que você sabe.\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "Reduza o estresse da situação. Fumar é ruim para você!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "Queime-se por 10% de sua saúde máxima para remover 25% de seu estresse e reduzir temporariamente o ganho de estresse recebido em 50% por 8 segundos." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json new file mode 100644 index 0000000..5a98c10 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Events_pt.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t Uma tempestade se aproxima...", + "SS2_EVENT_THUNDERSTORM_END": "O céu está ficando limpo...", + + "SS2_EVENT_BLIZZARD_START": "\t Uma nevasca se aproxima...", + "SS2_EVENT_BLIZZARD_END": "A neve começa a derreter...", + + "SS2_EVENT_SANDSTORM_START": "\t Uma tempestade de areia se aproxima...", + "SS2_EVENT_SANDSTORM_END": "A poeira começa a baixar...", + + "SS2_EVENT_ASHSTORM_START": "\t Uma tempestade de cinzas se aproxima...", + "SS2_EVENT_ASHSTORM_END": "As cinzas começam a se dissipar...", + + "SS2_EVENT_TARSTORM_START": "\t Uma tempestade de piche cai do céu...", + "SS2_EVENT_TARSTORM_END": "O piche começa a se acalmar...", + + "SS2_EVENT_FOG_START": "Um nevoeiro espesso se forma...", + "SS2_EVENT_FOG_END": "A névoa se esvai...", + + "SS2_EVENT_GENERICNEMESIS_START": "Você sente uma força sinistra...", + "SS2_EVENT_GENERICNEMESIS_END": "A influência misteriosa desaparece...", + + "SS2_EVENT_EMPYREANSPAWN_START": "Energias poderosas começam a se harmonizar...", + + "SS2_EVENT_BLAZINGELITE_START": "O sol começa a arder...", + "SS2_EVENT_BLAZINGELITE_END": "O calor escaldante se dissipa...", + + "SS2_EVENT_GLACIALELITE_START": "Um vento glacial sopra...", + "SS2_EVENT_GLACIALELITE_END": "O ar frio e cortante se acalma...", + + "SS2_EVENT_OVERLOADINGELITE_START": "Uma onda de choque sobrecarregada se materializa...", + "SS2_EVENT_OVERLOADINGELITE_END": "Os sentimentos chocantes vão embora tão rápido quanto vieram...", + + "SS2_EVENT_MENDINGELITE_START": "O planeta começa a se reestruturar...", + "SS2_EVENT_MENDINGELITE_END": "Energias calmas lentamente se esvaem..." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json new file mode 100644 index 0000000..8fff19e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Expansion_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "Starstorm 2", + "SS2_EXPANSION_DESC": "Adiciona conteúdo do mod 'Starstorm 2' ao jogo." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json new file mode 100644 index 0000000..25b1e91 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Interactables_pt.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Terminal Etéreo", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Ativar o Terminal Etéreo...?", + "SS2_ETHEREAL_WARNING2": "Essa ação aumentará a dificuldade! Você tem certeza?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "Você ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} ativou o Terminal Etéreo...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Você ativou o Terminal Etéreo...", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "O planeta redobra seus esforços contra você...", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "Um portal misterioso aparece em algum lugar...", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "Entrar no Portal Misterioso", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "O lojista sussurra, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Olhando para baixo sobre a ilha.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Escondido entre os pilares.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "No alto do penhasco.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Onde a estrutura encontra a terra.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "No ar fresco.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Uma vista do portão.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Em um arco poderoso.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "A árvore mais solitária.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Com vista para uma pedra gigante e cintilante.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Ao lado do zelador.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Dentro de uma profunda ravina.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Uma raiz estendida.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Fuja da lua.", + + "SS2_INTERACTABLE_DROPPOD_NAME": "Cápsula de Fuga", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "Abrir a Cápsula?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "Refabricador", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "Destruir um drone por um item?", + "SS2_COST_DRONE_FORMAT": "{0} Drone", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "Drone de Choque Danificado", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "Reparar Drone de Choque", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "Drone Duplicador Danificado", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "Reparar Drone Duplicador" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json new file mode 100644 index 0000000..308f82a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsBoss_pt.json @@ -0,0 +1,35 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "Augúrio", + "SS2_ITEM_AUGURY_DESC": "Ao receber {0}% de sua saúde máxima em dano, desencadeie um devastador apagão, abatendo instantaneamente todos os inimigos que não sejam chefe capturados por ele.", + "SS2_ITEM_AUGURY_PICKUP": "Consegue ouví-los...? Eles estão vindo...", + "SS2_ITEM_AUGURY_LORE": "História em Construção", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "Fortuna do Saqueador", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "Descrição em construção", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "Descrição ao obter em construção", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "História em construção", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "Lâmpada Algemada", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "Disapre um projétil assombrado para cada 5 uso da habilidade primária.", + "SS2_ITEM_SHACKLEDLAMP_DESC": "A cada 5 usos da habilidade primária, dispare um projétil assombrado que causa 200% (+200% por acúmulo) de dano base.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"Me desculpe.\"\n\n\"Sim, por aqui, por favor. Preciso te perguntar uma coisa.\"\n\n\"Chegue mais perto.\"\n\n\"Preciso da sua ajuda. Essa lanterna que você está vendo, é apenas um mero fragmento de um corpo ainda maior.\"\n\n\"A jornada? Ah, sim. Será longa, mas não se preocupe. Eu vou guiá-lo não importa onde, e, embora possa ser perigoso, não será nada que eu não possa ajudar você a superar.\"\n\n\"Hm? O que você ganha com isso, você pergunta?\"\n\n\"Oh, você verá. Sua recompensa será mais grandiosa do que você possa imaginar. Uma vez que eu tenha retornado ao meu esplendor completo, eu irei te proteger. Manterei você seguro. Manterei você aquecido. Farei de você poderoso. Todas as suas preocupações serão queimadas. Não soa maravilhoso?\"\n\n\"Você está de acordo? Ótimo. Agora, pegue a lanterna, rápido.\"\n\n\"Temos uma longa jornada à frente, amigo.\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Alma Vivaz", + "SS2_ITEM_STIRRINGSOUL_DESC": "Monstros abatidos derrubam uma alma que, ao coletar, tem {0}% (+{0}% por rolagem malsucedida, reiniciando em caso de sucesso) de chance de gerar um item.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Pelo que estou lutando?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Um espírito de determinação...\n...Um espírito a ser detido\nUma vontade inabalável de sobreviver...\n...Uma vontade vacilante de sobreviver\nDispostos a profanar sua identidade...\n...Dispostos a profanar sua memória\nDispostos a sacrificar sua civilização...\n >...Dispostos a sacrificar sua humanidade\n\nAté onde eles irão para viver?\nAté onde eles irão para se arruinar?\nPara até que ponto eles irão para escapar?\nAté que ponto eles irão para destruir?\nTudo em nome da autopreservação...\n...Tudo em nome do narcisismo\nTudo por uma esperança incerta...\n...Tudo por uma chance nula\n\nO que aconteceria se houvesse uma oportunidade?\nO que aconteceria se fosse dado um aliado?\nO que aconteceria se o fogo deles fosse atiçado?\nO que aconteceria se eles tivessem falsas esperanças?\nTalvez devessem ter uma chance.\nTalvez devessem receber força.\nTalvez devessem receber uma oferta.\nTalvez eles devessem ser tomados primeiro.", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "Aumenta TODAS as estatísticas em 50% durante tempestades.", + "SS2_ITEM_MOXIE_PICKUP": "Quer mais?", + "SS2_ITEM_MOXIE_LORE": "Ei! Você! Que está lendo o arquivo! Você provavelmente não deveria estar aqui... Fique quieto, ok?", + + "SS2_ITEM_REMUNERATION_NAME": "Remuneração", + "SS2_ITEM_REMUNERATION_DESC": "Uma escolha entre três poderosos itens aparecerá proximo ao início de cada fase.", + "SS2_ITEM_REMUNERATION_PICKUP": "... A que custo?...", + "SS2_REMUNERATION_TERMINAL_NAME": "Pedestal", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "Transação Concluída", + "SS2_ITEM_REMUNERATION_LORE": "Qual o seu legado?\n\nNada, além pequena vingança.\n\nQual a sua identidade?\n\nNada, além de um nome falado com desgosto.\n\nO que você quert?\n\nNada, além de um novo propósito.\n\nO que você precisa?\n\nNada, além das armas que confio.\n\nEntão, para onde você irá?\n\nPara onde você me fizer ir.\n\nEntão, o que você fará?\n\nQualquer coisa que você disser que precisa.\n\nIsso é tudo então?\n\nSe você está dizendo.\n\nEntão vá, e morra.\n\n...\n\nContanto que você me pague.\n\n" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json new file mode 100644 index 0000000..11fa0a4 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsLunar_pt.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "Relíquia da Dualidade", + "SS2_ITEM_RELICOFDUALITY_DESC": "Causar dano aos inimigos os queima por DESCOBRE ESSA MATEMÁTICA AÍ (+algumacoisa% por alcúmulo). Ser atingido te congelo por alguns segundos ou algo assim... descubra quando este item for implementado", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Todos os ataques queimam os inimigos. Todo dano congela você.", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hum? Ah, Youngling! Você voltou antes do esperado. Você concluiu sua pesquisa?\n\nAh, meu caro. Youngling, por que você está tremendo? Algo te machucou?\n\nVocê encontrou algo que te machucou? Hum. Peculiar. Ainda está com você?\n\n... Entendo. Deixe-me ver, então. Venha agora e me mostre o que encontrou.\n\nHmm. Essa é uma coisa estranha. Um fogo ardente, mas frio ao toque. Parece bem antinatural. No entanto, há uma certa harmonia nisso. Como o calor traz ardor e vida, o frio o tempera e o mantém sob controle. Mas da mesma forma, esse frio intenso pode trazer desespero e morte sem ter o calor para afastá-lo.\n\n... Ah, mas lá vou eu, divagando mais uma vez. Você precisa ser cuidadoso, Youngling. Por favor, venha comigo.", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "Relíquia da Extinção", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "Descrição em construção", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "Descrição em construção", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "Descrição em construção", + + "SS2_ITEM_RELICOFFORCE_NAME": "Relíquia da Força", + "SS2_ITEM_RELICOFFORCE_DESC": "Todos os ataques atingem 1 (+1 por acúmulo) vez adicional para {0}% de dano TOTAL. Ataques consecutivos no mesmo inimigo aumentam o dano causado em {1}%, até um máximo de {2}% de dano TOTAL. Reduz a velocidade de ataque e aumenta o tempo de recarga em {0}% (-{0}% por acúmulo).", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Todos os seus ataques acertam uma vez adicional. Sua velocidade de ataque é reduzida e o tempo de recargas de suas habilidades é aumentado.", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! Você retornou, com o que parece ser uma mala cheia também! Cheio de restos, certo?\n\nHmm. A mochila é pesada, mas está quase vazia. Você... Você não está escondendo coisas de mim, Youngling?\n\n... Você encontrou algo muito pesado. Eu vejo. Perdoe-me pelas minhas suspeitas. Me mostre esta coisa que você encontrou.\n\nAh! Você está certo, Youngling. Essa coisa é pequena, mas difícil de segurar. Ele se estilhaça e fragmenta, e cada peça é tão pesada quanto o todo. Que coisa fascinante!\n\nVou colocá-lo com as outras coisas maravilhosas que você encontrou. Uma coisa dessas poderia ser perigosa se caísse nas mãos erradas. Quanto a você, Youngling... Hmm, acredito que alguns reparos para sua bolsa estão em ordem. Venha comigo.", + + "SS2_ITEM_RELICOFMASS_NAME": "Relíquia da Massa", + "SS2_ITEM_RELICOFMASS_DESC": "Aumenta a saúde máxima em {0}% (+{0}% por acúmulo). Reduz a aceleração e a desaceleração por um fator de {1} (+{1} por acúmulo).", + "SS2_ITEM_RELICOFMASS_PICKUP": "Dobre sua saúde máxima. Sua velocidade de movimento ganha um dinamismo.", + "SS2_ITEM_RELICOFMASS_LORE": "Ah, bem-vindo de volta! Youngling, o que você encontrou?\n\nHmmm. Mais restos da maldita charneca? Muito bem. Você pode ficar com essas coisas, se quiser. Encontrou algo mais?\n\nAh, encontrou? Deixe-me ver então, jovem.\n\nOh! Essa forma que você encontrou! É robusto, mas não é leal. Poderoso, mas frágil ao mesmo tempo. É uma forma peculiar, para dizer o mínimo. Onde você encontrou isso, Youngling?\n\n... Você encontrou no planeta? Hum. Preocupante. Isso não foi criado por aqueles povos da areia. Muito complexo, muito poderoso. Nem por aqueles Lemurianos. Diga-me, jovem, você não roubou isso, roubou?\n\n... Você não roubou. Eu vejo. Muito bem. Eu gostaria de ficar com esta forma. Esta forma é perigosa se você não compreendê-la.\n\nOh, meu jovem, não fique tão triste. Esta forma é notável, e eu louvo seu trabalho independentemente disso. Eu simplesmente quero mantê-lo seguro. Aqui, talvez uma recompensa esteja ao alcance. Venha comigo.", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "Relíquia da Terminação", + "SS2_ITEM_RELICOFTERMINATION_DESC": "A cada {0} segundos garante um bônus que marca o próximo inimigo gerado. Se derrotado em 30 segundos (-10% por acúmulo), ele derrubará um item (a raridade do item escala com o acúmulo); caso contrário, ele nao derrubará nada e atrasará a próxima marca. Inimigos marcados têm suas estatísticas significantemente aumentadas.", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "A cada {0} segundos, marque um inimigo e o fortaleça. Se derrotado a tempo, ele derrubará um item; caso contrário, não derrubará nada.", + "SS2_ITEM_RELICOFTERMINATION_LORE": "Youngling! Ah, eu estou tão feliz de ver que você voltou! Encontrou algo novo?\n\nOh? Você encontrou! Me mostre pequenino. Não precisa ficar tímido.\n\nHm... O que você achou dessa vez? É resistente e oco, mas quando você chacoalha... se derrama, como uma noz-maçã muito madura. Que forma estranha nós temos aqui...\n\nOh? Oh céus. Você foi perseguido por um monstro, você diz... que ele não te seguiu até aqui, correto?\n\n... Claro que não. Mas óbvio, seria difícil nos encontrar aqui, não é Youngling?\n\nAqui, eu vou levar isso embora. Algum lugar onde não poderá trazer monstros para nós.\n\n... Eu entendo. Está tudo bem sentir medo algumas vezes, mas você não pode deixar isso te controlar. Não seria cruel outro viajante encontrar essa forma e sofrer por conta disso?\n\nNós estaremos seguros, Youngling. Venha comigo. Você deve estar faminto depois de passar tanto tempo fora.", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "Terminal {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "Relíquia do Escalão", + "SS2_ITEM_RELICOFECHELON_DESC": "Ao usar, ganhe {1} (+{1} por acúmulo) de dano base e {2} (+{2} por acúmulo) de saúde base por {3} segundos. Usar um equipamento aumenta permanentemente seu tempo de recarga em {0}%", + "SS2_ITEM_RELICOFECHELON_PICKUP": "Ganha um grande bônus ao usar o equipamento. Usar um equipamento aumenta permanentemente seu tempo de recarga.", + "SS2_ITEM_RELICOFECHELON_LORE": "Não não Youngling, você chegou muito cedo! Não tive tempo de preprarar. Por favor... volte mais tarde." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json new file mode 100644 index 0000000..ca2be2d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT1_pt.json @@ -0,0 +1,60 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "Mochila Armada", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "Dispare um míssil ao receber muito dano.", + "SS2_ITEM_ARMEDBACKPACK_DESC": "Chance de disparar um míssil ao receber dano, causando {0}% (+{0}% por acúmulo) de dano. A chance aumenta quanto mais dano você recebe.", + "SS2_ITEM_ARMEDBACKPACK_LORE": "Pedido: Mochila Militar Marcada Para Devolução\nNúmero de Rastreio: 823****\nPrevisão de Entrega: 13/02/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 17 Yule Road, Livingrock, Terra\nDetalhes da Entrega:\n\nProblema durante uma caminhada. Prepare seus advogados.", + + "SS2_ITEM_COFFEEBAG_NAME": "Saco de Café", + "SS2_ITEM_COFFEEBAG_DESC": "Ganha {1}% de velocidade de ataque e {2}% velocidade de movimento por {0} segundos (+{0}s por acúmulo) após ativar um item interativo.", + "SS2_ITEM_COFFEEBAG_PICKUP": "Ganha uma pequena quantidade de velocidade de ataque e movimento após ativar um item interativo.", + "SS2_ITEM_COFFEEBAG_LORE": "Pedido: Café\nNúmero de Rastreio: 917****\nPrevisão de Entrega: 06/12/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 6430 Deer Lane, Pensilvânia, Terra\nDetalhes da Entrega:\n\nOlá, mãe!\n \nEu tenho viajado, assim como você fez na sua juventude... Eu me lembro de todas as histórias que você costumava me contar de quando tinha a minha idade. Indo para lugares como Jamaica, Romênia, praticamente todos os lugares da Terra! Espero poder visitar minha casa em breve para contar a você sobre todos os lugares que estive.\n\nLembro que havia um café ótimo que você sempre levava de volta para casa... era \"Neik Dark Roast\" ? De qualquer forma, há um ótimo lugar em Titan que cultiva seu próprio café, e é um dos melhores! Ele me lembra de estar em casa com você.\n\nEspero poder vê-la em breve. Sinto sua falta, e sinto falta dos gatos. Eleni mandou um oi, e eu mal posso esperar para contar tudo!\n\nCom amor, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Trematódeo Detritivo", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Inimigos com menos de {0}% de saúde recebem dano permanente ao longo do tempo, causando {1}% de dano base (+{1}% por acúmulo) e desacelera em -{2}% a velocidade de movimento.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Inimigos com pouca vida recebem dano ao longo do tempo.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Transcrevendo imagem... finalizado.\n$ Resolvendo... finalizado.\n$ Emitindo sequências de texto... finalizado.\nCompleto!\n\n\nEste é o diário de bordo de D. Furthen, naturalista a bordo do UES [Redigido] em conjunto com o programa UES Research and Documentation of Outer Life em andamento. Esta entrada foi escrita em Point Sigma, durante uma expedição às densas selvas de Córnea III.\n\n---------------------\n\nEu encontrei minha primeira amostra de vida exterior neste planeta! E que maravilha é, também. A amostra se assemelha a uma minhoca da terra, mas significativamente maior. Atribuí o nome comum deles como 'Trematóide Detritivo' e descreverei suas propriedades abaixo.\n\n• Aproximadamente duas polegadas de diâmetro, variando em tamanho de cerca de quatro polegadas a um pé e meio de comprimento. Coloração branca.\n\n• Esses trematódeos foram encontrados comendo uma pilha de carne podre em uma caverna úmida. A carne era de origem indeterminada, mas a presença de outros animais maiores é emocionante.\n\n• Ao pegar um punhado de carne podre, os trematódeos reagiram rapidamente ao movimento e começaram a se contorcer, antes de relaxar lentamente. O guarda posicionado comigo, Chevry, acho que esse era seu nome, ficou enojado.\n\n• Ao tocar um deles com a mão sem luva para sentir sua textura, um dos trematódeos agarrou minha palma e começou a mastigar. Foi extremamente doloroso, tanto por ter o trematódeo na minha mão quanto quando Chevry cortou a coisa. Apesar disso, com exceção de um leve corte na palma da minha mão, acredito que estou bem.\n", + + "SS2_ITEM_DIARY_NAME": "Diário", + "SS2_ITEM_DIARY_DESC": "Ganhe {0}% (+{0}% por acúmulo) a mais de experiência ao derrotar chefes.", + "SS2_ITEM_DIARY_PICKUP": "Ganhe experiência bônus ao derrotar chefes.", + "SS2_ITEM_DIARY_LORE": "Transmissão de imagens de segurança concluída da Seção 14-B do Corredor.\n\nImprimindo...\n\n\"Então este livro é a única coisa no recipiente de armazenamento?\"\n\"Praticamente. Além de alguns móveis velhos, é isso.\"\n\"Então, qual é o problema deste livro? Se isso é tudo o que estamos recebendo, é melhor que seja bom.\"\n\"É um diário, eu acho. Escrito pela primeira vez em por um Alan Howizer, cerca de 26 anos atrás. Parecia um cara muito inteligente, disse que trabalhava em uma fábrica de testes químicos na Terra.\"\n\"É isso? Este é apenas o diário de um velho?\"\n\"Espere, é mais do que isso. Enquanto eu estava folheando, cerca de cem páginas, a caligrafia mudou e, com certeza, foi encontrada por uma pessoa diferente em um banco do parque, aparentemente. A mesma coisa novamente, cerca de trinta páginas depois. E novamente, depois de cerca de outras setenta. E continua. Há algumas dúzias de pessoas diferentes que escreveram neste diário, anotando suas boas lembranças, mistérios estranhos, enigmas, suas respostas para esses enigmas, todo tipo de coisa .\"\n \"Huh. Essa coisa deve ser um verdadeiro tesouro de conhecimento então, sim? Alguma pista de quem foi o último dono dele?\"\n\"Uh, sim, na verdade. Alguém chamado Chel foi o último a escrever no livro, e parece que eles deixaram um endereço na contracapa. Por que? No que você está pensando?\"\n\nFim da seção notável.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Fungo Dormente", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Cure {0}% (+{1}% por acúmulo) de sua saúde máxima a cada segundo enquanto corre.", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Regenera a saúde enquanto corre.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Documentação da Estação de Pesquisa Rook\n\nEspécime-18305 Notas da Semana 3\n\nEsta é uma das amostras mais estranhas que encontramos. Esse fungo parece que vai crescer em quase tudo no prédio se deixarmos. As paredes, pisos, teto. Eles parecem ter uma preferência por coisas que estão se movendo. Nossas roupas, portas e até algumas máquinas. Continuaremos monitorando esse comportamento.\n\nEspécime-18305 Notas da Semana 5\n\nO espécime continuou a se fixar às coisas ao redor do laboratório. Observamos que ele se torna mais saudável quanto mais se move com seu objeto anexado. Os testes parecem indicar que subsiste do calor criado pelos movimentos, absorvido por suas raízes. Tentaremos transplantá-lo para uma máquina em movimento constante e monitorar sua integridade.\n\nEspécime 18305 Notas da Semana 8\n\nDeixamos a amostra anexada a um modelo antigo de pistão do laboratório. Em caso de qualquer dano, tínhamos a intenção de eliminá-lo independentemente. Nós o anexamos e o deixamos funcionando nas 3 semanas anteriores. Mas curiosamente, o pistão deveria ter quebrado nesse período de tempo. No entanto, parece que o sujeito criou uma relação simbiótica com a máquina. Continuaremos monitorando esse comportamento em busca de mais efeitos negativos e possíveis outros usos para esse espécime.\n", + + "SS2_ITEM_FORK_NAME": "Garfo", + "SS2_ITEM_FORK_DESC": "Aumenta seu dano base em {0} (+{0} por acúmulo).", + "SS2_ITEM_FORK_PICKUP": "Dá mais dano.", + "SS2_ITEM_FORK_LORE": "\"Você não pode estar falando sério... Olha, eu sei que nós falamos que precisamos de tudo para sobreviver, mas você tem que entender que eu não fui literal sobre isso!\"\n\nEle ergueu o instrumento de prata, com um olhar questionador em seu rosto. \"O que você quer dizer? E se precisarmos lutar contra um monstro?\"\n\nUm breve silêncio.\n\n\"Por favor, nós dois vimos as criaturas deste planeta. Não me diga que você acha que isso seria o suficiente para lutar contra qualquer coisa aqui.\"\n\nEle deu de ombros. \"Nunca se sabe\", ele respondeu, enquanto guardava o garfo no bolso.\n", + + "SS2_ITEM_MALICE_NAME": "Malícia", + "SS2_ITEM_MALICE_DESC": "Seus ataques causam {2}% de dano TOTAL até {1} (+{1} por acúmulo) inimigos adicionais dentro de {0}m.", + "SS2_ITEM_MALICE_PICKUP": "Ataques espalham dano a inimigos próximos.", + "SS2_ITEM_MALICE_LORE": "Você é fraco.\n\nFisicamente? Talvez não. Você luta para sobreviver e luta bem o suficiente. Mas na mente? Meu amigo, você é frágil. Você luta e mata, mas sente remorso por aquilo que mata. Por quê? Os animais, eles não sentem remorso por você. Para eles, você é apenas uma presa para ser perseguida ou um predador de que precisam fugir. Esses titãs gigantes? Eles não carregam nenhuma emoção, apenas uma diretriz silenciosa para destruir. Para destruir você.\n\nE eu conheço você. Meu amigo, você não deseja ser fraco. Você deseja ser poderoso, tanto na mente quanto no corpo. Não sinta pena dessas bestas irracionais, pois elas são apenas isso. Lute para matar, não apenas para sobreviver.\n\nMas a malícia do homem só pode levá-lo até certo ponto. Pegue isso. Seja puxado ainda mais. Lute para matar e mate para ser temido.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Moeda Derretida", + "SS2_ITEM_MOLTENCOIN_DESC": "{0}% chance de incendiar inimigos golpeados por {1}% de dano base (+{1}% por acúmulo) e ganhe ${2} (+${2} por acúmulo. Dinheiro ganho escala conforme as fases concluídas).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Chance de queimar e ganhar ouro ao golpear.", + "SS2_ITEM_MOLTENCOIN_LORE": "Pedido: Moeda Derretida\nNúmero de Rastreio: 446*****\nPrevisão de Entrega: 22/09/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: Departamento de Polícia Veneziana, Brithen, Vênus\nDetalhes da Entrega:\n\nEi, encontrei outra evidência relacionada ao bombardeio em Parathan Square alguns dias atrás.\n\nEntão, você sabe como os investigadores tiveram que adiar sua análise porque a área estava muito quente? Bem, o espaço finalmente esfriou esta manhã, e consegui encontrar esta moeda derretida grudada na calçada. Um teste químico rápido diz que provavelmente é feito, principalmente, de tungstênio com um revestimento de ouro, e também não esfriou desde que eu a tirei do chão.\n\nEu não tenho certeza do que isso pode significar, no entanto. Talvez um amuleto de boa sorte ou um cartão de visita? De qualquer forma, estou enviando para você, já que, francamente, você precisa de toda a ajuda possível. Quero dizer, 7 pessoas mortas, 18 feridas, quase meio milhão em danos materiais, e tudo que você tem como evidência é uma moeda derretida e um café explodido? Bem, você tem minha simpatia, cara. Boa sorte no caso.\n", + + "SS2_ITEM_NEEDLES_NAME": "Agulhas", + "SS2_ITEM_NEEDLES_DESC": "Ataques não-críticos aumentam em +{0}% a chance de ataque crítico contra o inimigo golpeado. A chance de ataque crítico adicional é reiniciada após o ataque crítico ser ativado{1} (+{1} por acúmulo).", + "SS2_ITEM_NEEDLES_PICKUP": "Golpear um inimigo aumenta a chance de acerto crítico contra ele até que um acerto crítico ocorra.", + "SS2_ITEM_NEEDLES_LORE": "ID do Relatório de Incidente de Entrega UES 219560163 encontrado.\n\nReproduzindo...\n\n\"O entregador Will Stetson, número 604, foi admitido na enfermaria médica a bordo do UES [CONFIDENCIAL], cerca de 22 horas atrás, devido a complicações relacionadas ao manuseio de comportamento aberrante de pacotes.\n\nEnquanto fazia suas rondas, Will notou que um dos baús subitamente fez um ruído alto, bastante alto, atrás dele. Preocupado que alguém pudesse ter tentado enviar um animal vivo sob o protocolo Padrão, ele sentiu a necessidade de investigar. Em vez disso, o que havia no baú era um pequeno pacote de plástico contendo um grande número de agulhas de costura particularmente grandes, obviamente embaladas com muita força para garantir a segurança.\n\nFinalmente, e, provavelmente em um lapso de julgamento, Will decidiu tocar no pacote. Isso fez com que o pacote se rompesse repentinamente em sua direção, deixando sua parte frontal superior coberta de cortes profundos. Ele tem sorte de alguém o ter encontrado rapidamente. Ele parece estar indo bem, mas estará se recuperando do choque e da perda de sangue por um tempo.\"\n\nFim do relatório.", + + "SS2_ITEM_X4_NAME": "Estimulante X-4", + "SS2_ITEM_X4_DESC": "Reduz o tempo de recarga da habilidade secundária em {0}% (+{0}% por acúmulo). Usar sua habilidade secundária aumenta a regeneração de saúde base em +{1} de saúde por segundo (+{2} de saúde por segundo por acúmulo) por {3} segundos.", + "SS2_ITEM_X4_PICKUP": "Diminui ligeiramente o tempo de recarga da habilidade secundária e concede cura ao usá-la.", + "SS2_ITEM_X4_LORE": "Pedido: Estimulante (X-4)\nNúmero de Rastreio: 369*****\nPrevisão de Entrega: 12/04/2057\nMétodo de Envio: Prioritário\nEndereço de Entrega: Romeo 33, Parque Nacional Batang Ai, Terra\nDetalhes da Entrega:\n\nEmbalado, incluindo manual. A máquina apresenta sintomas de um 540? Nesse caso, evite usar mais de 100ml de estimulante.\n\nSaúde.", + + "SS2_ITEM_SANTAHAT_NAME": "Chapéu de Papai Noel?", + "SS2_ITEM_SANTAHAT_DESC": "Parecendo alegre.", + "SS2_ITEM_SANTAHAT_PICKUP": "Peguei Você!", + "SS2_ITEM_SANTAHAT_LORE": "Feliz Natal!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "PEGA! PEGA!" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json new file mode 100644 index 0000000..5b3d886 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT2_pt.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Testador de Sangue Quebrado", + "SS2_ITEM_BLOODTESTER_DESC": "Ganhe 5 de ouro para cada 20% de saúde recuperada. O ouro ganho escala com o acúmulo, estágios concluídos, e vida máxima.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Ganhe dinheiro ao curar.", + "SS2_ITEM_BLOODTESTER_LORE": "Devolução: Testador de Sangue Quebrado\nNúmero de Rastreio: 288*****\nPrevisão de Entrega: 17/06/2056\nMétodo de Envio: Prioritário\nEndereço de Entrega: Sede da Dionysus Pharmaceuticals, Plutão\nDetalhes da Entrega:\n\nPreciso que este seja reparado antes que cause mais prejuízo à nossa empresa. Essa coisa continuou nos dando resultados incorretos toda vez que nosso MED-E a usava. Isso não apenas obstrui nosso fluxo de trabalho, mas acabamos tendo que tirar do próprio bolso pelos pacientes, pois os diagnosticamos erroneamente e os espetamos com agulhas desnecessariamente. E não podemos alegar que o paciente está errado, já que tudo é imediatamente copiado e armazenado para os servidores. Não podemos continuar desembolsando esse tipo de dinheiro ou estaremos falidos no próximo trimestre.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Acelerador de Campo", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Após derrotar o chefe do Teleportador, derrotar inimigos dentro do raio do Teleportador garante +{0}% (+{0}% por acúmulo) de carregamento.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Derrotar inimigos reduz o tempo de carregamento do Teleportador.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--TRANSCRIÇÃO AUTOMÁTICA DA SALA 1455A DO UES [Safe Travels]--//\n\n\"Você tem o dispositivo?\"\n\n\"Sim , está bem aqui.\"\n\n\"Funciona, certo?\"\n\n\"Mmmhmm. Impecavelmente.\"\n\n\"Excelente. Lembre-se, ninguém pode saber sobre isso.\"\n\n\"Sim, sim, eu sei. Esses... altares, em [CONFIDENCIAL] têm um potencial fantástico. Depois de analisá-los, replicá-los deve ser fácil. Será um grande avanço científico .\"\n\n\"Bom. Mantenha isso baixo, faça sua análise e saia antes que alguém suspeite.\"\n\n\"Farei isso. Mais uma vez, muito obrigado por sua ajuda.\" \n\n\"Não é nada. Contanto que você esteja me pagando.\"\n\n\"Eh-heh, sobre isso...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Molho Quentíssimo", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Ativar seu equipamento incendeia inimigos em um raio de {0}m por {1} segundos, causando 150% de dano base com um adicional de 100% de dano por segundo (+50% por acúmulo).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Ativar seu equipamento incendeia inimigos próximos.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Transcrição automática do quarto K3 (cozinha, 3º andar) do Hotel Kaymar--//\n\nUm homem alto e magro entra na sala, segurando uma grande caixa de papelão . \"Eai, CHEF. Como vai?\" Ele coloca a caixa no balcão.\"Tudo bem, temos um monte de novos molhos com os quais você terá que se acostumar. Vou orientá-lo agora, se você não se importar.\" O robô CHEF direciona sua atenção para ele, mas continua trabalhando.\n\nO homem segue pelas fileiras de várias garrafas coloridas, explicando ao CHEF seus nomes, sabores e usos na culinária. Eventualmente, ele para em uma garrafa de cor vermelha e hesita brevemente.\n\n\"... Ok, agora. Esta garrafa? Não tem rótulo por um motivo. Se você receber um pedido de refeição informando que você use o \"< style=cDeath>Molho Quentíssimo\" nele, vá em frente e use esta garrafa. Mas NÃO a use em NENHUMA OUTRA CIRCUNSTÂNCIA. Eu sei que às vezes você precisa improvisar para terminar um prato, mas você NUNCA deve usar esta garrafa se estiver fazendo isso. Entendeu?\"\n\nO robô CHEF, ainda trabalhando, assente afirmativamente.\n\n\"Bom. Espero grandes coisas de você, CHEF.\"\n\nO robô CHEF assente mais uma vez e pausa brevemente seu trabalho para colocar as garrafas nos locais apropriados.\n\n\"...Ah, e também?\"\n\nO robô CHEF faz uma pausa para direcionar sua atenção ao homem mais uma vez.\n\n\"Por favor, não quebre essa garrafa. Eu sei que você é um robô e tudo mais, mas também sei que acidentes acontecem, e esse acidente em particular pode deixar um buraco no chão.\"\n\nO robô CHEF olha brevemente para a garrafa, antes de colocá-la cuidadosamente no fundo do armário com o resto dos molhos.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Insígnia do Caçador", + "SS2_ITEM_HUNTERSSIGIL_DESC": "Após ficar parado por pelo menos 1 segundo, ganhe {0} de armadura (+{1} por acúmulo) e {2}% de aumento de dano (+{3}% por acúmulo). O efeito permance por {4} (+{5} por acúmulo) segundos após continuar a se mover.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Ficar parado concede um bônus de armadura e dano.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Transcrição de áudio concluída do gravador portátil.\n\nImprimindo...\n\n\"Você acha que eles vão morder a isca?\"\n\"Eles tem que morder. Não é como se tivéssemos outras opções.\"\n\"Ainda acho que usar nossa comida assim é muito arriscado.\"\n\"Se não tentarmos, estaremos mortos em uma semana. \"\n\"Apenas... certifique-se de não perdermos muito.\"\n\"Nada mais do que nossas vidas, pelo menos.\"\n\"...\"\n\" Eles estão aqui.\"\n\"Ah, bom. Pegue um e vamos sair daqui.\"\n\"Ainda não...\"\n\"O quê? Quanto mais você espera mais desperdiçamos nossa comida!\"\n\"Espere...\"\n\"Atira logo, cara, nós temos muito pouco!\"\n\"Quase...\"\n\" ATIRA LOGO.\"\n\"Quase...\"\n\"ATIRA LOGO OU ME DÁ ESSA ARMA.\"\n\"...\"\n\"ME DÊ ISSO.\" \n\"Ei, tome CUIDA-\"\n\nFim da gravação.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Protótipo de Botas a Jato", + "SS2_ITEM_JETBOOTS_DESC": "Pular cria uma lenta explosão que causa {2}% de dano (+{3}% por acúmulo) em um raio de {0}m (+{1}m por acúmulo).", + "SS2_ITEM_JETBOOTS_PICKUP": "Detone ao pular!", + "SS2_ITEM_JETBOOTS_LORE": "Registro da autópsia da Hephaestus Metal Works\n\nLocal: Hephaestus Metal Works, Marte\nStatus do local: Interior destruído pelo fogo\nVítimas: O proprietário, devido ao incêndio\nRelatório no Local:\n\nAssumi que a causa do incêndio era obra de um forno, uma forja ou até mesmo uma pausa para cigarro. O local não diferia muito de qualquer outra oficina do mesmo nicho. Um monte de espadas antigas, armaduras, equipamentos agrícolas, etc. No entanto, parecia que o proprietário era um entusiasta, pois havia o que pareciam ser alguns projetos atípicos nos fundos da loja.\n\nUma boa quantidade deles não era nada mais do que motores e metal. Ele parecia estar praticando fazer relógios. Mas ele eventualmente acabou mudando para coisas baseadas em combustível e motor. Velhos cortadores de grama, motocicletas e geradores. Mais tarde ele mudou para sistemas de propulsão. Pequenos aviões de controle remoto, helicópteros, uma mochila a jato enferrujada. Parecia que ele estava tramando algo, e descobrimos o que era bem nos fundos da loja.\n\nClaramente havia algum gênio por trás dele. Ele estava construindo um par de botas a jato do zero. Elas não haviam entrado em produção antes, já que as mochilas a jato cumprem seu trabalho e as botas não podiam ser tão robustas e pesadas enquanto geravam a mesma quantidade de impulso. Ele parecia pensar o mesmo, pois as tornou mais resistentes para sua proteção, mas tentou compensar aumentando a potência do impulso. O resultado terminou com o calor se acumulando e irrompendo abaixo dele. Infelizmente, sua natureza inventiva lhe custou seus negócios e sua vida.\n\nA área ao redor não sofreu nenhum dano, então a loja pode ser reformada em breve. As botas foram confiscadas e estão a caminho de serem estudadas e desativadas, e os itens restantes de dentro da loja foram enviados para seus parentes mais próximos.\n\nIsso conclui meu relatório.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Lata Estranha", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% por acúmulo) de chance de intoxicar inimigos, causando 350% de dano ao longo do tempo e desorientando eles.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance de intoxicar inimigos, causando dano ao longo do tempo.", + "SS2_ITEM_STRANGECAN_LORE": "Duas figuras estão sentadas, uma tremendo entre um mar de escombros em uma toca congelada. As únicas luzes fornecidas são os pequenos restos de um incêndio e velhos fios faiscantes. Quase nenhuma proteção contra o frio cortante.\n\n\"Ei...\" Ele olha para cima, sem muita esperança. \"Você acha que algum dia conseguiremos sair desta rocha?\"\n\n\"Difícil dizer.\" Ela dá uma mordida em uma ração que encontrou.\n\n\"Bem, deve haver algo que deixamos de lado, certo? Algum método que ainda não pensamos?\" Ele se levanta e começa a andar ansiosamente de um lado para o outro.\n\n\"Pode ser.\" Outra mordida.\n\n\"Talvez haja alguns destroços com peças funcionando que ainda não encontramos, ou um problema nas atuais que podemos consertar?\" Um brilho retorna aos seus olhos, ficando mais esperançoso e animado.\n\n\"Definitivamente possível.\" Outra mordida.\n\nEle para abruptamente com uma expressão de nojo em seu rosto.\"Ugh, você poderia por favor me ajudar a pensar em algo em vez de apenas comer?\"\n\n\"Eu não me preocuparia com isso.\" Outra mordida.\n\nSeu desgosto rapidamente dá lugar a frustração descarada e raiva. \"Por que não?! Você não quer sair daqui?!\"\n\nEla suspira e passa a mão pelos cabelos. \"Claro que sim. Mas isso não significa que temos que nos estressar com cada coisinha. Estamos vivos, não é? Temos sorte de termos tanto.\"\n\n\"Bem. .. acho que você está certa... seria ruim se preocupar demais agora...\" Sua expressão relaxa enquanto ele olha de volta para o chão.\n\n\"Viu? Apenas sente-se, relaxe e deixe meu estoque antigo aquecê-lo.\" Outra mordida, enquanto ela lhe passa a lata.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Relógio Metrônomo", + "SS2_ITEM_WATCHMETRONOME_DESC": "Não correr gradualmente gera {0} (+{0} por acúmulo) cargas, aumentando sua velocidade de movimento quando correr até {1}%. A velocidade de movimento aumentada decai enquanto estiver correndo.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Carregua um bônus na velocidade de movimento enquanto não estiver correndo.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Pedido: Relógio Metrônomo Quebrado\nNúmero de Rastreio: 88******\nPrevisão de Entrega: 14/04/2056:\nMétodo de Envio: Prioritário\nEndereço de envio: 33 Skyview Drive, Albumen, Vênus\nDetalhes da Entrega:\n\nEi, este é o relógio metrônomo que eu disse que precisava ser consertado. Aparentemente, o negócio está desregulado há algumas semanas, e eu e os rapazes não conseguimos gravar com ele acelerando o tempo todo. Eu gostaria de tê-lo de volta rapidamente, já que usar o metrônomo na orelha machuca meus ouvidos se usar por muito tempo. Ah, e tome cuidado com isso também. O relógio é um presente do meu pai e realmente significa muito para mim. Muito obrigado antecipadamente!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "Alto-Falantes de Baixa Qualidade", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "Ganhe velocidade de movimento proporcional a porcentagem de saúde perdida, até o máximo de +{0}% (+{0}% por acúmulo) de velocidade de movimento com 10% ou menos de saúde restante.", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "Mova-se mais rápido com menos saúde.", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "Devolução: A-AMP 25-Watt Alto-Falante Multifuncional\nNúmero de Rastreio: 629********\nPrevisão de Entrega: 03/14/2055\nMétodo de Envio: Prioritário\nEndereço de Entrega: 444 Anthem Ln., Cidades Gêmeas, Terra\nRazão da Devolução:\n\nDesculpa por incomodar cara, mas quando eu desempacotei e conectei para testar, o áudio saiu...zoado? Estático? É-é difícil descrever. Se eu tivesse que adivinhar, deve ter sido danificado durante o envio. Acho que eu estou feliz por conseguir solicitar a garanntia.\n\nReembolso:\nSubstituir: X", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Fonte Críptica", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Ao correr, desencadeie uma explosão de energia que causa {0}% (+ {1}% por acúmulo) de dano aos inimigos.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Libera uma explosão de energia ao correr.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "História maneira." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json new file mode 100644 index 0000000..3e05b17 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_ItemsT3_pt.json @@ -0,0 +1,49 @@ + { + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "Brinquedos de Bebê", + "SS2_ITEM_BABYTOYS_DESC": "Perde até {0} (+{0} por acúmulo) níveis enquanto mantém todas as estatísticas.", + "SS2_ITEM_BABYTOYS_PICKUP": "Perca {0} níveis mas mantenha todas as estatísticas.", + "SS2_ITEM_BABYTOYS_LORE": "Pedido: Brinquedos de Bebê\r\nNúmero de Rastreio: 013*****\r\nPrevisão de Entrega: 06\/07\/2056\r\nMétodo de Envio: Altamente Prioritário\r\nEndereço de Entrega: 431, Golden Shore, Terra\r\nDetalhes da Entrega:\r\n\r\nOlá querida! Desculpe não poder ir, mas por favor, por favor, leve isso para o seu bebê. Ele é tão pequenininho, mas um dia pode ser o próximo grande capitão da UES, quem sabe! Eu realmente quero ver vocês dois o mais rápido possível, as coisas estão difíceis por aqui desde que adoeci e não quero colocar seu bebê em perigo. Te amo, e por favor, POR FAVOR, se cuida!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Cabeça de Droide", + "SS2_ITEM_DROIDHEAD_DESC": "Derrotar um inimigo de elite gera um Drone de Segurança (+{0}% de dano base por acúmulo) por {1}s (+{2}s por acúmulo). Drones gerados herdam o tipo de elite do inimigo elite morto.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Gera um drone temporário ao derrotar um inimigo de elite.", + "SS2_ITEM_DROIDHEAD_LORE": "Pedido: Robô de Segurança\nNúmero de Rastreio: 1138***\nPrevisão de Entrega: 14/05/2056\nMétodo de Envio: Prioritário / Frágil\nEndereço de Entrega: RaCom Robotics, Asimov, Marte\nDetalhes da Entrega:\n\nEste foi um dos poucos pedaços completos que conseguimos recuperar daqueles robôs de segurança roubados... Aquele grupo militante em Plutão havia roubado um monte daqueles ER-14 e estavam usando eles em suas bases por um tempo. Especificamente, ER-14XPC5VVUFF, corresponde com os que você tentou recuperar um tempo atrás. Não conheço essa história, só sei que havia uma grande recompensa para quem conseguisse encontrar os restos desta remessa. Há outros remanescentes também, mas eles são muito menos completos... Não deve ter mais nenhum perigo, pelo menos. Avise se você quiser que eles sejam enviados para você também.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Dispositivo Errático", + "SS2_ITEM_ERRATICGADGET_DESC": "Ganhe {0}% de chance de acerto crítico. Acertos críticos causam {1}% (+{1}% por acúmulo) de dano extra.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Acertos críticos causam dano extra.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ======== \n===== ALPHA 0.1354.1.12 =====\n==========================\n\nEntrando na Chamada TdiM3c4fcQQA.34074... concluído\nAdquirindo entrada de áudio do Voz A... concluído\nVoz B... concluído\nCriptografando linha... concluído\nAtivar saída TTS ao vivo?\n>S\n\n==========================\nSAÍDA DE TEXTO-PARA-ÁUDIO ABAIXO\n============= =============\n\nVoz A: Ei, você ainda tem o dispositivo?\nVoz B: Sim, aqui, estamos prontos para ir?\nVoz A: Sim, o negócio ainda está de pé...\nVoz A: Você não contou a ninguém sobre isso, certo?\nVoz B: O que? Você acha que eu sou estúpido? Claro que não!\nVoz A: Ótimo. Continue assim.\nVoz B: Eu vou, eu vou... Diga, você tem certeza de que essa coisa é segura para apenas, tipo, enviar pelo sistema?\nVoz B: Este dispositivo é algum tipo de modificação de arma de ponta, não é?\nVoz A: Não se preocupe, o dispositivo é perfeitamente seguro. UES não verifica seus pacotes. Eu usei o sistema de envio deles muitas vezes antes, e ainda estou indo muito bem.\nVoz B: Eh, se você diz. Vou enviá-lo e estou esperando quinze mil créditos nas próximas vinte e quatro horas, conforme planejado.\nRelator A: Conforme planejado. Bom fazer negócios com você.\n\n==========================\n=====CHAMADA DESLIGADA=====\n==========================\n\nCortando linha..... feito\nFazendo backup da gravação.. ...... concluído\nSalvar saída de texto?\n>S\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolate Verde", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Quando danificado por pelo menos {0}% do sua saúde máxima, o dano em excesso é reduzido em {1}% e ganhe um bônus acumulativo que concede +{4}% de dano base e +{5}% de chance de acerto crítico por {2}s (+{3}s por acúmulo). ", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Após receber dano massivo, reduz o dano recebido e ganha um grande bônus de dano e de chance de acerto crítico.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Transcrição de áudio concluída das emissões de sinal. Atribuindo códigos genéricos.\n\n[Assobio, estrondo alto]\n\nHOMEM 1: Uh... Ei, quer uma pergunta estranha?\n\nHOMEM 2: [Suspiro audível] O quê?\n\nHOMEM 1 : Você conhece algum chocolate estranho e exótico que seja verde e brilhante?\n\nHOMEM 2: O quê? Sobre o que vocês está falando?\n\nHOMEM 1: Encontrei esse chocolate verde em um baú de segurança, e estou perguntando se isso é normal ou não.\n\nHOMEM 2: Uh, não, não é. Acho que não, de qualquer maneira. Eu não saberia.\n\n[Amasso]\n\nHOMEM 1: Então o que deveria ser? Você também acha que isso é venenoso?\n\nHOMEM 2: Provavelmente não. E, ugh, pela última vez, a carne não era venenosa, você só está tem um estômago fraco.\n\nHOMEM 1: Tudo bem, acho que vou guardá-lo, caso as coisas fiquem desesperadas.\n\nHOMEM 2: Provavelmente não é uma boa ideia, mas tudo bem.\n\n Fim da transcrição solicitada.\n", + + "SS2_ITEM_INSECTICIDE_NAME": "Inseticida", + "SS2_ITEM_INSECTICIDE_DESC": "{0}% chance de envenenar um inimigo, causando {1}% (+{1}% per stack) de dano base.", + "SS2_ITEM_INSECTICIDE_PICKUP": "Envenena inimigos ao golpear.", + "SS2_ITEM_INSECTICIDE_LORE": "Pedido: Matador de Inseto REAVE Aerosol 400g (8)\nNúmero de Rastreio: 3528*******\nPrevisão de Entrega: 1/6/2056\nMétodo de Envio: Padrão\nEndereço de Entrega: 299 Umbrella Way, Itoki Fluctus, Vênus\nRazão da Devolução:\n\nProduto chegou danificado. Cinco latas estavam notavelmente danificadas fisicamente, apresentando deformidades, duas a ponto de estarem vazando. Uma está completamente estourada. Eu vi seus comerciais e, sabendo do que o seu produto era capaz, fico pensando se não seria melhor que ele fosse descartado por seus especialistas, às suas custas.\n\nEstou esperando meu reembolso.", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Herança de Nkota", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Receba {0} (+{0} por acúmulo) items ao passar de nível. A raridade dos itens aumenta quanto maior o nível.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Receba um item ao subir de nível.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Meus amigos. Reuni todos vocês aqui hoje para compartilhar algumas notícias importantes.\n\nPrimeiro, é com pesar que anuncio que Nkota, a última de nossos grandes líderes, nossa gentil matriarca, infelizmente partiu desta vida. Até onde sabemos, ela deu seu último suspiro pacificamente em repouso na noite passada, cheia de anos e com todos os negócios aqui encerrados. Dito isso, não há ninguém para sucedê-la em sua liderança. Ela foi a última de sua linhagem, sem irmãos, irmãs ou filhos vivos.\n\nEm vez disso, em seu testamento final, sua sabedoria criou um novo começo. Para nós. Para todos nós. Seu desejo é que os membros restantes desta comunidade se espalhem, juntos ou separadamente, pelo mundo. Talvez seja uma opção drástica, mas que eu, pessoalmente, também acredito ser o melhor para esta comunidade.\n\nNkota será enterrada em nosso destino final, conforme sua vontade. Todos vocês podem lamentar por ela e por esta comunidade por um tempo, mas não demorem. Um grupo de peregrinos viajará comigo para o grande caminho cinzento, cinquenta milhas a oeste, depois de uma semana. Você pode seguir ou rumar seu próprio caminho. A escolha é inteiramente de vocês. Se vocês acharem que não conseguiram fazer essa jornada, não se preocupem. Nkota pode não ter tido filhos, sim, mas seu legado é espiritual, não sanguíneo. Todos vocês são filhos dela, e ela os protegerá até que alcancem seu objetivo final.\n\nObrigado a todos pelo seu tempo. Eu sugiro que vocês comecem a fazer as malas para a jornada que está por vir.\"\n\n - Eulogia para Nkota e a Vila de Dago", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "Reator Portátil", + "SS2_ITEM_PORTABLEREACTOR_DESC": "Ao entrar em um estágio, torne-se invencível nos primeiros {0}s (+{1}s por acúmulo).", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "Ao entrar em um estágio, torne-se invencível durante alguns segundos.", + "SS2_ITEM_PORTABLEREACTOR_LORE": "Oitenta segundos. Malditos lagartos. Eles são mais espertos do que pareciam.\n\nSetenta segundos. Ela tirou um tempo para respirar. O que antes eram ventos fortes não era ar parado, contido na biosfera em miniatura.\n\nSessenta segundos. Ela contou as balas.\n\nCinquenta segundos. Dois carregadores restantes, uma caixa de cartuchos, uma granada - encharcada - e uma faca embotada. Não é o suficiente.\n\nQuarenta segundos. Ela contou suas cabeças.\n\nTrinta segundos. Os lagartos se afastaram de seu escudo. Ou eles estavam com medo dessa nova tecnologia, ou... eles estavam esperando ela sair.\n\nVinte segundos. Ela carregou a sua espingarda.\n\nDez segundos. Os lagartos atacaram - e ela esperava estar pronta.", + + "SS2_ITEM_SKATEBOARD_NAME": "Skate Veloz", + "SS2_ITEM_SKATEBOARD_DESC": "Corra para qualquer direção. Utilizar habilidades gera um bônus que garante +{0}% (+{1}% por acúmulo) de velocidade de movimento por {4} segundos, até um total de {2} acúmulos.", + "SS2_ITEM_SKATEBOARD_PICKUP": "Corra para qualquer direção. Usar habilidades faz você se mover mais rápido.", + "SS2_ITEM_SKATEBOARD_LORE": "TRABALHO EM ANDAMENTO - POR FAVOR, LEIA A NOTA E DÊ O FEEDBACK!\n\nObservação do desenvolvedor: a versão original do Starstorm 1 não funciona devido ao RoR2 sempre permitir você se mover. As pessoas gostam desta versão do item? Algumas outras coisas a serem observadas antes de sugerir mudanças:\n\n > Tornar todas as habilidades ágeis seria legal, mas é muito complicado, na melhor das hipóteses.\n > Correr em qualquer direção é bom? Rob sempre disse que não, mas acho que está tudo bem.\n > O aumento de velocidade é demais? É pouco? Deve ficar?", + + "SS2_ITEM_BANEFLASK_NAME": "Frasco da Maldição", + "SS2_ITEM_BANEFLASK_DESC": "Espalha efeitos negativos ao derrotar ou sei lá algo que tem efeito negativo que aí dói muito.", + "SS2_ITEM_BANEFLASK_PICKUP": "Efeitos Negativos espalham ao derrotar inimigos. Ataques aplicam maldição.", + "SS2_ITEM_BANEFLASK_LORE": "o verde machuca AÍÍÍ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json new file mode 100644 index 0000000..999ec4a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_NonSurvivorBodies_pt.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_DROIDDRONE_NAME": "Drone de Segurança", + + "SS2_DRONE_CLONE_NAME": "Drone Duplicador", + + "SS2_DRONE_SHOCK_NAME": "Drone de Choque", + + "SS2_TRADER_BODY_NAME": "Zanzan o Fadado", + "SS2_TRADER_BODY_SUBTITLE": "Negociante Velado", + "SS2_TRADER_CONTEXT": "Barganhar?", + + "SS2_TRADER_POPUP_TEXT": "Oferecer um item ao negociante?", + "SS2_TRADER_WANT_TEXT": "O negociante murmura, \"", + "SS2_TRADER_WANT2_TEXT": "...\"", + + "SS2_TRADER_QUALITY_BESTEST": "Mais Procurado", + "SS2_TRADER_QUALITY_BEST": "Excelente", + "SS2_TRADER_QUALITY_GREAT": "Ótimo", + "SS2_TRADER_QUALITY_GOOD": "Bom", + "SS2_TRADER_QUALITY_MODERATE": "Ok", + "SS2_TRADER_QUALITY_POOR": "Ruim", + "SS2_TRADER_QUALITY_WORTHLESS": "Inútil", + + "SS2_LAMPBOSS_BODY_NAME": "Viajante", + "SS2_LAMPBOSS_BODY_SUBTITLE": "Portador da Luz", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "Registro de Monstro: Viajante", + "SS2_LAMPBOSS_BODY_LORE": "PEQUENINOS, REÚNEM-SE AQUI PARA MIM. EU DEVO AVISÁ-LOS DE ALGO.\n\n...\n\nO VIAJANTE RETORNOU PARA ESSA DIMENSÃO.\n\nHÁ MUITO TEMPO, EU O SUBJULGUEI, O BANI DO NOSSO JARDIM. MAS AGORA, ELE AMEAÇA NOSSO LAR MAIS UMA VEZ.\n\nSE VOCÊ O VIR, NÃO O OUÇA. ELE VAI TENTAR PERSUADI-LO PAR SEU LADO, COM PROMESSAS DE CALOR, SEGURANÇA E FORÇA.\n\nÉ UMA ARMADILHA.\n\nUMA VEZ QUE ELE TEM SUA CONFIANÇA, VOCÊ SERÁ UM ESCRAVO DE SUA LUZ. VOCÊ VAI CARREGAR SUAS PRÓPRIAS CORRENTES, ASSIM COMO ELE CARREGA AS SUAS.\n\n...\n\nMAS - NÃO SE PREOCUPE. EU IREI PROTEGER O JARDIM. CASO ELE TENHA A AUDÁCIA DE RETORNAR PARA MIM, QUE SEJA.\n\nPARA VOCÊS, PEQUENINOS, EU TENHO UM PRESENTE PARA CADA UM DE VOCÊS. APROXIMEM-SE.\n\nAPROXIMEM-SE AGORA!\n\nAGORA, OBSERVE - OBSERVE AQUI. OBSERVE MINHA MÃO.\n\nTODOS VOCÊS IRÃO ME AJUDAR A CUIDAR DO JARDIM.", + + "SS2_LAMP_BODY_NAME": "Adepto", + "SS2_UNLOCKABLE_LOG_LAMP": "Registro de Monstro: Adepto", + "SS2_LAMP_BODY_LORE": "Oh, querido. Olhe para você, pobre coisinha.\n\nVocê está congelando.\n\nAqui, agora. Você já passou por tanto.\n\n...\n\nAqui vamos nós. Sua chamas reacenderam. Isso manterá você aquecido, por enquanto.\n\nVenha comigo. Vou te apresentar aos outros.\n\nOh? Claro que existem outros. Seria cruel ser o único de sua espécie, não seria?\n\nVenha, agora! Não tarde. Eles dividirão seu calor com você. Apenas me siga.\n\nVocê estará seguro aqui.", + + "SS2_FAMILY_LAMP": "[AVISO] Você encontra um profundo sentimento de quietude...", + + "SS2_AGARTHAN_BODY_NAME": "Agarthan", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "Registro de Monstro: Agarthan", + + "SS2_RUNSHROOM_BODY_NAME": "Fungo Veloz", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "Registro de Monstro: Fungo Veloz", + "SS2_RUNSHROOM_BODY_LORE": "Acordamos em pânico, nossas tendas em chamas. Nossos equipamentos se tornaram uma massa derretida da tabela periódica.\n\n\"E-ei, aqui! Aquela coisa!\"\n\nEra tão pequena, parecia como um inseto embaixo de nossos sapatos, porém a desordem foi feita... Não havia outra maneira.\n\n\"Fique aqui, eu vou espremer essa coisa até virar uma polpa.\"\n\nEu fiquei ali e observei enquanto minha equipe saltava como sapos na direção do pequeno fungo, incapazes de sequer arranhar sua superfície. Palavrões soavam como uma sirena no ar.\n\nNossos esforços foram infrutíferos. Eu sinalizei para minha equipe retornar para ajudar a apagar as chamas.\n\n\"Fiquem quietos e venham aqui! O fogo não vai se apagar sozinho! Esse desgraçado é como uma barata, você não vai pegá-lo!\"\n\nOs danos não foram cobertos." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json new file mode 100644 index 0000000..487d645 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Skins_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "Predecessor", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "Clandestino", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "Construto", + "SS2_SKIN_CROCO_GRANDMASTERY": "Arma", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "Prestígio", + + "SS2_SKIN_COMMANDO_VESTIGE": "Furtivo", + "SS2_SKIN_MERCENARY_VESTIGE": "Calcanhar" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json new file mode 100644 index 0000000..110a46a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_Stages_pt.json @@ -0,0 +1,9 @@ +{ + "strings": + { + "SS2_MAP_VOIDSHOP_NAME": "Reino Secreto: Esconderijo do Estranho", + "SS2_MAP_VOIDSHOP_SUBTITLE": "Em algum lugar no Vazio", + "SS2_MAP_VOIDSHOP_LORE": "Eu o chamo de... O Nevoeiro. Tive essa inspiração depois de ver o pôster de um filme. O chefe é basciamente um Rosto Fantasmagórico feito de fumaça. É bem assustador, Louco, Demoníaco, Infernal, e malígno." //this boss will be late hardmode. in order to summon him, you will need to make the Foggy Mirror. (a new summoning item for the boss.) in order to craft it, you need a magic mirror and some fog. Fog is an uncommon drop from Wyverns. it has a 45% drop rate chance. you need 15 fog and one magic mirror for this item. this boss is like the ice king from the Necro mod. and the full fight can only be fought at night. it can be fought in the day, but he will despawn when he gets to half his health. when summoned, a message will say. "You've awoken me... time to pay the price..." The fight is very challenging, as he makes copies of himself like the Brain of Cthulu and the Lunatic Cultist. however, you simply have to guess which face it is because the differences between the faces are almost next to none, making part of this fight luck based. his attacks are sending fast fists made of fog to smash you into Oblivion, making the screen foggy and blurry so that you cant see him as well, and if you touch him, you get debuffs like blindness, and other debuffs that are related to making it so that you cant really see around yourself. he is also able to charge directly into you. when he gets below half of his health, he gets 2 fists and his attacks get stronger and faster, however, there is one thing that can make the FogBound extremely deadly. if you see his eyes start to flash orange, it means he is about to blast you with a lethal 1 hit kill laser. this attack is avoidable, but the laser is quite large. for health, he has 65,000. as for the loot, you can decide. try to make it fog themed if you can.\n\nand that's my idea for a boss! what do you think?" + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json new file mode 100644 index 0000000..3619698 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorBorg_pt.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "Borg", + "SS2_BORG_SUBTITLE": "Monstruosidade Feita Pelo Homem", + "SS2_BORG_DESCRIPTION": "O Borg é um sobrevivente completo, preparado para qualquer situação. \n\n < ! > Desfazedor é instantâneo e muito preciso, tornando-o útil contra inimigos a curta e longa distância. \n\n Estrela Cadente brilha ao lidar com vários inimigos difíceis de acertar, pois pode atingir múltiplos alvos em um curto espaço de tempo. \n\n Correção de Superaquecimento aspira os inimigos próximos antes de explodir - também fornece uma rápida explosão de movimento na direção oposta de onde foi disparado. \n\n Retorno pode ser um recurso muito útil para explorar o mapa, para voltar ao teleportador ou para algum outro interativo. O teletransporte também causa um grande dano a qualquer inimigo dentro da área que você aparece.\n\n", + "SS2_BORG_OUTRO_FLAVOR": "... e assim ele se foi, com um braço quebrado e sem peças sobressalentes.", + "SS2_BORG_OUTRO_FAILURE": "... e assim ele desapareceu, o sinal do teletransporte não deixou rastro.", + "SS2_BORG_LORE": "Arquivo de áudio encontrado em \"Dr. Rayell's Testimony\". Tocando...\n\n\"A gravação começou. Comece a testar, Dr. Rayell.\"\n\n\"Obrigado. Após o sucesso estrondoso do EOD's com aprimoramentos biomecânicos, produzindo alguns dos melhores engenheiros de combate que ja saíram departamento, eles seguiram em frente com designs um pouco mais... digamos, experimentais.\"\n\n\"Como assim?\"\n\n\"O departamento começou a investigar aprimoramento mental. Foi definitivamente um salto, com certeza. O aprimoramento já estava na vanguarda da tecnologia, mas suplementar - ou mesmo substituir um cérebro danificado? Era uma tarefa difícil. Mas os chefes pensaram que poderíamos fazer isso, então atendemos o pedido. \n\n\"Hm. O que aconteceu com o seu projeto?\"\n\n\"Uma vez que a prototipagem foi concluída, começamos os testes em humanos. Tivemos todos os tipos de pessoas como cobaias, eles eram vegetativos, mentalmente instáveis, pessoas quebradas. Nos disseram para consertá-los da melhor maneira possível.\"\n\n\"E como foi?\"\n\n\"Foi... Foi uma tragédia. Alguns deles estavam simplesmente além de qualquer ajuda. Não havia nada que pudéssemos fazer. Esses foram os melhores casos. Pior foi quando eles rejeitaram as substituições. Alguns morreram em uma rápida resposta imune. Os mais conscientes imploraram para que acabemos com as dores de cabeça que estavam tendo. Alguns deles apenas começaram a gritar. Eles gritavam por horas e horas, às vezes até mesmo por dias. E então eles paravam. Eles literalmente gritavam até a morte.\"\n\n\"Isso é, hum, um pouco perturbador. Isso é tudo?\"\n\n\"Houve um. Um que passou pela substituição. E funcionou maravilhosamente. Nós o pegamos em estado vegetativo, sem esperança alguma, e o tiramos disso, e demos a ele - talvez não sua vida inteira de volta, mas talvez algo parecido com isso. Você não tem ideia de como fiquei grato por saber que ele estava bem.\"\n\n\"Bem, suponho que é bom ouvir isso. Então, o que aconteceu com ele?\"\n\n\"Sabe? Não tenho certeza. Além de algumas mudanças comportamentais, o que é de se esperar, ele conseguiu retornar à sociedade com bastante graça. Fizemos check-ups nele a cada três meses para analisar os efeitos a longo prazo, mas... Na verdade? Agora que estou pensando nisso, ele não apareceu no mês passado. Ah bem. Tenho certeza que ele está indo bem. Vou contatá-lo sobre isso.\"\n\n\"Hum, tudo bem, então. Obrigado pelo seu tempo, Dr. Rayell. Seu testemunho é... Bem, certamente é algo. Espero ouvir mais sobre seus projetos no futuro.\"\n\n\"Muito bem. Espero que você encontre o que está procurando.\"\n\nFim do arquivo.", + + + + "KEYWORD_SS2_TELEFRAG": "TelefragmentaçãoCausa uma grande quantidade de dano aos inimigos ao se teletransportar para dentro deles.", + + + + "SS2_BORG_PASSIVE_NAME": "Propulsores a Jato", + "SS2_BORG_PASSIVE_DESCRIPTION": "Segurar a tecla de pulo permite retardar sua queda.", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "Desfazedor", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Atire nos inimigos causando damage% de dano.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Estrela Cadente", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Stunning. Efetua rapidamente 3 disparos teleguiados em direção aos inimigos a frente causando 3xDamage% de dano.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Correção de Superaquecimento", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Atire-se para trás, disparando uma bala de energia maior que causa damage% de dano por segundo. Explode após o tempo, causando %damage de dano.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Retorno", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefragmentação. Coloque um Sinalizador de teletransporte. Uma vez que o sinalizador esteja definido, ative novamente a habilidade para teletransportar-se para ele. Teletransporte reduz o tempo de recarga das habilidades em 4 segundos.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Retorno", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Toque para se teletransportar para o seu sinalizador colocado. Segure para remover o sinalizador colocado." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json new file mode 100644 index 0000000..1f44ef4 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorChirr_pt.json @@ -0,0 +1,44 @@ +{ + "strings": { + "SS2_CHIRR_NAME": "Chirr", + "SS2_CHIRR_BODY_NAME": "Chirr", + "SS2_CHIRR_BODY_SUBTITLE": "Espécie em Extinção", + "SS2_CHIRR_DESCRIPTION": "Chirr é uma criatura mística que mantém uma conexão pura com o planeta e seus habitantes.\n\n< ! > A habilidade de Chirr de correr enquanto plana a torna incrivelmente ágil no ar. Tente maximizar seu tempo no ar para se manter seguro e desviar de ataques.\n\n< ! > Veneno Suavizante cura aliados e causa dano a inimigos em uma área. Tente posicionar seu amigo- ou você- perto de grupos de inimigos para maximizar seu efeito.\n\n< ! > Abduzir é uma habilidade incrivelmente versátil que pode ser usada para dar um bônus aos seus aliados, voar para longe, agrupar inimigos, ou imobilizar um inimigo resistente.\n\n< ! > Vínculo Simbiótico permite você tornar inimigos abaixo de 50% de saúde em seus amigos, dando-lhes uma cópia do seu inventário. Seu amigo contantemente perde saúde ao longo do tempo, então é vital ajudá-lo com suas outras habilidades.", + "SS2_CHIRR_OUTRO_FLAVOR": "... e assim ela se foi, carregando uma nova vida em seu espírito.", + "SS2_CHIRR_OUTRO_FAILURE": "... e assim ela desapareceu, sem ninguém para lhe fazer companhia.", + "SS2_CHIRR_LORE": "\\u201CUma vez, um mundo foi formado. Uma mãe e seus dois filhos moravam lá.\n\n O mundo era um reflexo de seus colonizadores. A mãe garantia que seus filhos aprendessem os caminhos deste mundo, assim como ela o moldou em algo sobre o qual pudessem construir. E então, os filhos cresceram sábios e fortes, e o mundo floresceu...\\u201C\n\n \\u201C...À medida que os filhos envelheciam, assim também envelhecia a mãe. Logo chegou o tempo dela partir - mas antes de fazê-lo, ela deixou dois presentes. Um para seus filhos e outro para o mundo.\n\n Para os filhos que ela estava deixando, foi dado a dádiva da ambição e da compaixão. Juntos, eles conquistariam qualquer coisa que eles pudessem imaginar. Eles criariam o paraíso. Para o mundo que ela estava deixando, ela criou vida. Os primeiros verdadeiros nativos do mundo. Eles seriam os cuidadores do mundo, e, juntos, sua própria essência...\\u201C\n\n - Fábulas Galácticas, Volumes I e III", + "SS2_KEYWORD_CHIRRBUFF": "AcelerarAumenta a velocidade de movimento e a velocidade de ataque.", + "SS2_KEYWORD_CHIRRSLOW": "LentidãoDiminui a velocidade de movimento e a velocidade de ataque.", + "SS2_KEYWORD_CHIRRWITHER": "DecomposiçãoA saúde decai com o tempo.", + "SS2_KEYWORD_CHIRRWITHER2": "DecomposiçãoA saúde decai com o tempo, e uma quantia do dano recebido é permanente.", + "SS2_BROTHER_KILL_CHIRR": "Junte-se às suas irmãs.", + "SS2_BROTHER_KILL_CHIRR2": "Finalmente Extinto.", + "SS2_CHIRR_PASSIVE_NAME": "Estrutura Sem Peso", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Chirr pula mais alto e pode planar ao segurar a tecla de pulo. Chirr sempre estará correndo enquanto estiver planando.", + "SS2_CHIRR_LEAVES_NAME": "Folhas Cortantes", + "SS2_CHIRR_LEAVES_DESCRIPTION": "Atire uma saraivada de afiadas folhas cortantes que causam 6x75% de dano.", + "SS2_CHIRR_SPITBOMB_NAME": "Veneno Suavizante", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "Lance uma bolha de feromônios que desacelera e causa 450% de dano ao longo do tempo, enquanto cura aliados próximos.", + "SS2_CHIRR_GRAB_NAME": "Abduzir", + "SS2_CHIRR_GRAB_DESCRIPTION": "Agarre um alvo, e, em seguida, ascenda rapidamente. Derrube-os para causar 1.500% de dano em uma área de impacto. Aliados ganham 100% de velocidade de ataque.", + "SS2_CHIRR_DROP_NAME": "Derrubar", + "SS2_CHIRR_DROP_DESCRIPTION": "Derrube sua vítima causando 1.500% damage em uma área de impacto.", + "SS2_CHIRR_BEFRIEND_NAME": "Vínculo Simbiótico", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Cuspa uma neurotoxina que causa 240% de dano por segundo e torne amigos alvos com menos de 50% de saúde. Amigos herdam itens e decompõem-se com o tempo.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "Hipnotizar", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "Cuspa uma neurotoxina que causa 240% de dano por segundo e torne amigos alvos com menos de 50% de saúde. Amigos herdam itens e decompõem-se com o tempo.\nCETRO: Seus amigos seguem você entre fases e não decompõem mais.", + "SS2_CHIRR_DETONATE_NAME": "Vínculo Natural", + "SS2_CHIRR_DETONATE_DESCRIPTION": "Substitui a Habilidade Especial. Cuspa um agente detonante em seu amigo, fazendo com que eles explodam causando 1.000-4.000% de dano com base em quanto tempo estiveram amigos.", + "SS2_SKIN_CHIRR_DEFAULT": "Padrão", + "SS2_CHIRR_LEASH_NAME": "Sincronização Natural", + "SS2_CHIRR_LEASH_DESCRIPTION": "Aperte para trazer seu aliado até você. Segure para sugar a saúde de seu amigo.", + "SS2_CHIRR_HEADBUTT_NAME": "Cabeçada", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Atordoante. Cabeceie inimigos à sua frente causando {0}% de dano.", + "SS2_CHIRR_HEAL_NAME": "Aura Sanativa", + "SS2_CHIRR_HEAL_DESCRIPTION": "Cure a si mesmo e aliados próximos em {0}% de sua saúde total e {1}% a mais ao longo do tempo.", + "SS2_CHIRRHELPER_NAME": "Amizade de Chirr", + "SS2_CHIRRHELPER_DESCRIPTION": "amigo dos insetos :)", + "SS2_BEASTMASTER_NAME": "Chirr", + "SS2_BEASTMASTER_SUBTITLE": "Espécie em Extinção" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json new file mode 100644 index 0000000..50165bb --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorCyborg2_pt.json @@ -0,0 +1,56 @@ +{ + "strings": { + "SS2_CYBORG2_NAME": "Cyborg", + "SS2_CYBORG2_BODY_NAME": "Cyborg", + "SS2_CYBORG2_SUBTITLE": "[temp]CyborgSubtitle", + "SS2_CYBORG2_DESCRIPTION": "The Cyborg is a ", + "SS2_CYBORG2_OUTRO_FLAVOR": "..and so he left, ", + "SS2_CYBORG2_OUTRO_FAILURE": "..and so he returned, ", + "SS2_CYBORG2_LORE": "[temp]CyborgLore", + + "SS2_KEYWORD_CYBORG_CHARGED": "ChargedRecharges skill cooldowns and shields.", + + "SS2_CYBORG2_PRIMARY_CANNON_NAME": "Unmaker", + "SS2_CYBORG2_PRIMARY_CANNON_DESCRIPTION": "Shoot a CONTENDER inflicting 250% damage", + + "SS2_CYBORG2_PRIMARY_LASTPRISM_NAME": "Obliterator", + "SS2_CYBORG2_PRIMARY_LASTPRISM_DESCRIPTION": "Charge up a continuous laser that deals 200-1000% damage per second, but has decreased turning speed.", + + "SS2_CYBORG2_SECONDARY_LASER_NAME": "Rising Star", + "SS2_CYBORG2_SECONDARY_LASER_DESCRIPTION": "Stunning. Automatically target up to 3 different CONTENDERS, then fire 3 laser blasts for 300% damage each.", + + "SS2_CYBORG2_SECONDARY_MINES_NAME": "Shock Mines?????", + "SS2_CYBORG2_SECONDARY_MINES_DESCRIPTION": "Place a mine that repeatedly shocks nearby CONTENDERS for 120% damage. Can place up to 6.", + + "SS2_CYBORG2_UTILITY_TELEPORTER_NAME": "Recall", + "SS2_CYBORG2_UTILITY_TELEPORTER_DESCRIPTION": "Throw out a warp point that charges nearby TEAMMATES. Recast to teleport to its location.", + + "SS2_CYBORG2_UTILITY_TRAP_NAME": "Repurpose", + "SS2_CYBORG2_UTILITY_TRAP_DESCRIPTION": "Throw out a device that captures low health CONTENDERS, granting money and elite aspects to nearby TEAMMATES.", + + "SS2_CYBORG2_UTILITY_TELEPORT_NAME": "Teleport", + "SS2_CYBORG2_UTILITY_TELEPORT_DESCRIPTION": "Teleport to your warp point.", + + "SS2_CYBORG2_SPECIAL_MAGNETBALL_NAME": "Overheat Redress", + "SS2_CYBORG2_SPECIAL_MAGNETBALL_DESCRIPTION": "Fire a magnetic mass that pulls nearby CONTENDERS, then explodes for 600% damage.", + + "SS2_CYBORG2_SPECIAL_DETONATE_NAME": "Detonate", + "SS2_CYBORG2_SPECIAL_DETONATE_DESCRIPTION": "Boom.", + + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_NAME": "[temp]CyborgScepterName", + "SS2_CYBORG2_SPECIAL_SCEPTER_MAGNETBALL_DESCRIPTION": "[temp]CyborgScepterDescription", + + "SS2_SKIN_CYBORG2_DEFAULT": "Default", + "SS2_SKIN_CYBORG2_MASTERY": "[temp]CyborgMastery", + "SS2_SKIN_CYBORG2_GRANDMASTERY": "[temp]CyborgGrandmastery", + + "SS2_ACHIEVEMENT_CYBORG2_NAME": "[temp]CyborgUnlockName", + "SS2_ACHIEVEMENT_CYBORG2_DESC": "[temp]CyborgUnlockDescription", + + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_NAME": "Cyborg: Mastery", + "SS2_ACHIEVEMENT_CYBORG2_MASTERY_DESC": "As Cyborg, beat the game or obliterate on Monsoon or harder.", + + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_NAME": "Cyborg: Grand Mastery", + "SS2_ACHIEVEMENT_CYBORG2_GRANDMASTERY_DESC": "As Cyborg, beat the game or obliterate on Typhoon." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json new file mode 100644 index 0000000..e6d7e8f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner2_pt.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "Carrasco", + "SS2_EXECUTIONER2_SUBTITLE": "A Temerosa Guilhotina", + "SS2_EXECUTIONER2_DESCRIPTION": "O objetivo do Carrasco é espalhar o máximo de sangue possível em uma pequena quantidade de tempo. Balas carregadas, manipuladores de íon carregados.\n\n < ! > Use a Pistola de Trabalho para efetuar alguns abates, com cada morte progredindo para uma Rajada de Íons ainda mais poderosa.\n\n< ! > Você pode utilizar a Rajada de Íons para realizar alguns disparos ou segurá-la para disparar tudo de uma vez.\n\n< ! > A Execução é uma ótima ferramenta de controle de multidão E também contra alvos sozinhos. Não esqueça que seu dano depende de quantos alvos atinge!\n\n< ! > Se você estiver sendo cercado, a Dispersão de Grupo pode afastar os inimigos rapidamente, os deixando pronto para a boa e velha Execução.", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "... e assim ele se foi, uma armadura vazia encharcada de sangue.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "... e assim ele desapareceu, escapando do inevitável.", + "SS2_EXECUTIONER2_LORE": "A morte é inevitável. Ela vem para todos nós. Alguns podem tentar evitá-la ou fugir dela. Mas a morte chega mesmo assim. A morte, no entanto, é simplesmente o custo da guerra. E a morte em combate glorioso é uma das melhores mortes que um homem poderia pedir.\n\nMas, como sempre, alguns tentariam fugir da morte. Nós os chamamos por muitos nomes. Desertores, covardes, vira-casacas. Cada um deles, traidores da causa. Esses traidores devem ser punidos pelos seus crimes. E essa punição: em uma reviravolta irônica, é exatamente o que eles tentaram evitar.\n\nA morte virá para eles. Não como um espectro vestido com uma foice. Não em um sobretudo, segurando um revólver. Não como uma doença, nem como a velhice. Não. Para eles, a morte virá com trajes de batalha lustrosos, com a pistola de serviço carregada e os manipuladores de íons em carga total.", + + "SS2_KEYWORD_FEAR2": "MedoFaz com que inimigos afetados parem de atacar e comecem a recuar. Inimigos são desacelerados em 50% e executados com 15% de saúde ou menos.", + "SS2_KEYWORD_EXECUTING2": "ExecutandoDano e escala de coeficiente são dobrados se apenas um inimigo for atingido. Abates dobram o ganho de cargas do Manipulador de Íon.", + "SS2_KEYWORD_RECHARGING2": "RecarregandoEssa habilidade pode recarregar cargas extras ao segurar o botão ou matar inimigos. Cargar adicionais aumentam a capacidade máxima.", + "SS2_KEYWORD_IONARMORBUFF": "Armadura IônicaAumenta a armadura em 60 e diminui o tempo de recarga de habilidades em 20%.", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Padrão", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Guerreiro", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Eletrocutador", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostálgico", + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Trabalho", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Atire com sua pistola para causar 180% de dano.", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "Execução", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Executar. Salte e bata no chão com seu machado de íons para causar 1.450% de dano. Segure para mirar.", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "Tiroteio", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "Eletrizante. Invoque um esquadrão de armas de íon, rapidamente atirando balas iônicas e causando 350% de dano por bala, mas perde -60% da velocidade de movimento. Segure para extender sua duração. Tempo de recarga escala com o tempo que a habilidade é usada.", + + "SS2_EXECUTIONER2_IONBURST_NAME": "Rajada de Íons", + "SS2_EXECUTIONER2_IONBURST_DESC": "Eletrizante. Rapidamente descarrega suas cargas do Manipulador de Íon como balas de íon, causando 350% de dano por bala.", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "Manipulador de Íon", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "Segure para começar a carregar até 10 cargas e substituir a habilidade primária. Abater inimigos também adiciona cargas.", + + "SS2_EXECUTIONER2_DASH_NAME": "Dispersão de Grupo", + "SS2_EXECUTIONER2_DASH_DESC": "Arranque para frente e cause medo a inimigos próximos.", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "Soberano Ionizado", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "Gire o seu machado de íons causando 1.700% de dano enquanto segura. Ao ativar, começa a consumir lentamente as cargas do Manipulador de Íon para projetar uma armadura iônica." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json new file mode 100644 index 0000000..9a8789b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorExecutioner_pt.json @@ -0,0 +1,45 @@ +{ + "strings": + { + "SS2_EXECUTIONER_NAME": "Carrasco", + "SS2_EXECUTIONER_SUBTITLE": "Guilhotina Temida", + "SS2_EXECUTIONER_DESCRIPTION" : "O Carrasco é um sobrevivente de alto risco e alta recompensa, que tem como objetivo acumular uma contagem interminável de mortes.\n\n < ! > Use a Pistola de Trabalho para efetuar alguns abates, com cada morte progredindo para uma Rajada de Íons ainda mais poderosa.\n\n< ! > Você pode utilizar a Rajada de ions para disparar alguns tiros ou segurá-la para disparar tudo de uma vez.\n\n< ! > A Execução é uma ótima ferramenta de controle de multidão E também para alvos sozinhos. Não esqueça que seu dano depende de quantos alvos atinge!\n\n< ! > Se você estiver sendo cercado, a Dispersão de Grupo pode afastar os inimigos rapidamente.", + "SS2_EXECUTIONER_OUTRO_FLAVOR": "... e assim ele se foi, uma armadura vazia encharcada de sangue.", + "SS2_EXECUTIONER_OUTRO_FAILURE": "... e assim ele desapareceu, escapando do inevitável.", + "SS2_EXECUTIONER_LORE": "A morte é inevitável. Ela vem para todos nós. Alguns podem tentar evitá-la ou fugir dela. Mas a morte chega mesmo assim. A morte, no entanto, é simplesmente o custo da guerra. E a morte em combate glorioso é uma das melhores mortes que um homem poderia pedir.\n\nMas, como sempre, alguns tentariam fugir da morte. Nós os chamamos por muitos nomes. Desertores, covardes, vira-casacas. Cada um deles, traidores da causa. Esses traidores devem ser punidos pelos seus crimes. E essa punição: em uma reviravolta irônica, é exatamente o que eles tentaram evitar.\n\nA morte virá para eles. Não como um espectro vestido com uma foice. Não em um sobretudo, segurando um revólver. Não como uma doença, nem como a velhice. Não. Para eles, a morte virá com trajes de batalha lustrosos, com a pistola de serviço carregada e os manipuladores de íons em carga total.", + + + + "SS2_KEYWORD_FEAR": "MedoFaz com que os inimigos atingidos parem de atacar e fujam. Inimigos afetados pelo medo recebem 50% a mais de dano e têm sua velocidade de movimento reduzida em 30%.", + "SS2_KEYWORD_EXECUTING": "ExecutandoCause dano dobrado caso atinja apenas um inimigo.", + "SS2_KEYWORD_RECHARGING": "RecarregandoMatar inimigos restaura as cargas dessa habilidade, dependendo da força do inimigo morto. Inimigos mortos por Execução geram o dobro de carga.", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "Banho de Sangue", + "SS2_EXECUTIONER_PASSIVE_DESC": "Matar inimigos infligidos com medo reduz o tempo de recarga de todas habilidades em 1 segundo.", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Serviço", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Atire com sua pistola para causar 180% de dano.", + "SS2_EXECUTIONER_TASER_NAME": "Tensão Mortal", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "Atire relâmpagos em arcos para causar {0}% de dano.", + "SS2_EXECUTIONER_SWINGAXE_NAME": "Machado de Íon", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "Balance seu machado para causar % de dano. Cada carga secundária concede 4% de saúde máxima em escudo.", + "SS2_EXECUTIONER_IONGUN_NAME": "Rajada de Íons", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Recarregando. Atira uma quantidade de balas ionizadas causando {0}% de dano cada. Até 5 cargas podem ser disparadas por vez.", + "SS2_EXECUTIONER_IONBLAST_NAME": "Explosão de Íons", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "Atire uma rajada de energia bruta causando % de dano. Pode ser carregada, usando multiplas cargas de uma vez. Reabastece cargas para cada inimigo que você mata, dependendo da força.", + "SS2_EXECUTIONER_DASH_NAME": "Disperção de Grupo", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "Impulsione para a frente e cause medo em todos inimigos próximos por {0} segundos.", + "SS2_EXECUTIONER_AXE_NAME": "Execução", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "Pesado. Executando. Lance-se no ar e bata para baixo com um enorme machado de íons para causar {0}% de dano.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Execução em Massa", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Lance-se no ar e bata para baixo com um machado de íons para causar 3.000% de dano.", + "SS2_EXECUTIONER_ARMOR_NAME": "Fanático Ionizado", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "Equipe uma armadura ionizada, ganhando 60 de armadura e sobrecarregando sua habilidade secundária por 4 segundos.", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "Soberano Ionizado", + "SS2_EXECUTIONER_ARMORSCEPTER_DESC": "Equipe uma armadura ionizada, ganhando 80 de armadura e sobrecarregando sua habilidade secundária por 4 segundos. Eliminar inimigos causa medo a inimigos próximos por 4 segundos." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json new file mode 100644 index 0000000..d9c45fb --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorKnight_pt.json @@ -0,0 +1,30 @@ +{ + "strings": { + "SS2_KNIGHT_BODY_NAME": "Cavaleiro", + "SS2_KNIGHT_BODY_SUBTITLE": "Guarda Real", + "SS2_KNIGHT_DESCRIPTION": "O Cavaleiro é um combatente corpo-a-corpo experiente, duelando e aparando inimigos com tempo e execução precisos.\n\n< ! > aparar.", + "SS2_KNIGHT_OUTRO_FLAVOR": "... e assim ele partiu, espancado até o âmago da esperança.", + "SS2_KNIGHT_OUTRO_FAILURE": "... e assim ele desapareceu, escudo quebrado e esperança apagada.", + "SS2_KNIGHT_BODY_LORE": "por que existem cavaleiros no espaço", + + "SS2_KNIGHT_PASSIVE_NAME": "Orgulho", + "SS2_KNIGHT_PASSIVE_DESC": "Obtenha até três acúmulos de Fortificado, aumentando sua armadura em 100 desde que ainda haja pelo menos um acúmulo. Perca uma acúmulo ao levar dano. Ganhe 2 acúmulos após aparar com sucesso.", + + "SS2_KNIGHT_PRIMARY_SWORD_NAME": "Duelar", + "SS2_KNIGHT_PRIMARY_SWORD_DESC": "Corte à frente, causando 240% de dano.", + + "SS2_KEYWORD_PARRY": "ApararSer atingido logo após sua ativação bloqueia o dano, ganhando dois acúmulos de Fortificado, e realiza uma aparada atordoente que causa 950% de dano. Aprimora o próximo uso do feixe de Choque, causando +50% de dano e atordoando.'", + + "SS2_KNIGHT_SECONDARY_SHIELD_NAME": "Contenda", + "SS2_KNIGHT_SECONDARY_SHIELD_DESC": "Aparar. Segure para aumentar a armadura em 100. Substitui sua próxima ativação da habilidade primária por Choque, um Atordoante golde de escudo que causa 240% de dano, acompanhado por um feixe que causa 480% de dano.", + + "SS2_KNIGHT_SHIELD_BASH_NAME": "Choque", + "SS2_KNIGHT_SHIELD_BASH_DESC": "Atordoante. Gire à frente para causar 240% de dano e disparar um feixe perfurante que causa 480% de dano.", + + "SS2_KNIGHT_UTILITY_LEAP_NAME": "Golpe", + "SS2_KNIGHT_UTILITY_LEAP_DESC": "Salte avante e corte rapidamente à sua frente, causando 240% de dano para cada corte. O número de cortes aumenta conforme a velocidade de ataque.", + + "SS2_KNIGHT_SPECIAL_SPIN_NAME": "Revigorar", + "SS2_KNIGHT_SPECIAL_SPIN_DESC": "Bonifique você e seus aliados próximos, para ganhar 40% de velocidade de movimento e velocidade de ataque, e então performe um ataque giratório que causa 800% de dano." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json new file mode 100644 index 0000000..5a439ef --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorMULE_pt.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULA", + "SS2_MULE_SUBTITLE": "Diretiva: Sobreviver", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "... e assim ele se foi, com o motor engasgando e a diretiva cumprida.", + "SS2_MULE_OUTRO_FAILURE": "... e assim ele desapareceu, finalmente fora de operação.", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "OverclockingSegure o botão para extender a duração da habilidade, mas também aumenta o tempo de espera da habilidade.", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "OverclockingSegure o botão para carregar mais a habilidade, mas também aumenta o tempo de espera da habilidade.", + + "SS2_MULE_PASSIVE_DRONE_NAME": "Assistência à Prova de Falhas", + "SS2_MULE_PASSIVE_DRONE_DESC": "Receber danos abaixo de 25% de saúde libera um Drone de Reparo Pessoal, curando 50% da sua saúde. Possui 60 segundos de tempo de recarga.", + + "SS2_MULE_PUNCH_NAME": "Remoção de Interferência", + "SS2_MULE_PUNCH_DESC": "Soque inimigos para causar 330% de dano.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "CalibradoBata no chão à sua frente, causando uma grande quantidade de dano e enviando uma onda de choque. (%s tbd)", + + "SS2_MULE_UPHEAVAL_NAME": "Turbulência", + "SS2_MULE_UPHEAVAL_DESC": "Atordoante. Soque o chão à sua frente, levantando uma pedra que causa 450% de dano. Pedras podem ser socadas para serem roladas.", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "CalibradoSoque o chão à sua frente, levantando até 3 pedras de uma vez.", + + "SS2_MULE_OLDPUNCH_NAME": "Esmagamento Centrífugo", + "SS2_MULE_OLDPUNCH_DESC": "Overclocking. Atordoante. Prepare e desfira um poderoso soco para frente, causando 280% de dano. O dano é multiplicado pelo nível de carga, até um total de 4x.", + + "SS2_MULE_JUMP_NAME": "Realocar", + "SS2_MULE_JUMP_DESC": "Segure para carregar um poderoso salto para cima.", + + "SS2_MULE_SPIN_NAME": "Calibração Torque", + "SS2_MULE_SPIN_DESC": "Overclocking. Gire rapidamente, gradualmente aumentando sua velocidade de movimento e aumentando sua armadura enquanto causa 100% de dano por rotação.", + + "SS2_MULE_NET_NAME": "Imobilizar", + "SS2_MULE_NET_DESC": "Lance uma rede que segura inimigos a 12m do impacto, impedindo eles de atacar por 5 segundos. Inimigos voadores caem no chão.", + + "SS2_MULE_CHARGE_NAME": "Calibração Torque", + "SS2_MULE_CHARGE_DESC": "Calibrando. Segure para carregar, e solte para se arremessar para frente enquanto gira para causar (medium-high damage TBD)% de dano.", + + "SS2_MULE_KEYWORD_CALIBRATING": "CalibrandoPode ser cancelado com sua habiliade primária, segundária, ou com o pulo, para performar uma versão mais \"calibrada\" dessas ações." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json new file mode 100644 index 0000000..e670861 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemBandit_pt.json @@ -0,0 +1,22 @@ +{ + "strings": { + "SS2_NEMBANDIT_NAME": "Nêmesis Bandido", + "SS2_NEMBANDIT_SUBTITLE": "Fora da Lei Sombrio", + "SS2_NEMBANDIT_DESCRIPTION": "O Nêmesis Bandido se posiciona cuidadosamente usando tecnologia de camuflagem para subjulgar inimigos e reduzir multidões. \n\n< ! > Não mostre nenhuma compaixão.", + "SS2_NEMBANDIT_OUTRO_FLAVOR": "... e assim ele se foi, sem nenhum arrependimento.", + "SS2_NEMBANDIT_OUTRO_FAILURE": "... e assim ele retornou, a sorte finalmente acabou.", + "SS2_NEMBANDIT_LORE": "yehaw", + + "SS2_NEMBANDIT_PRIMARY_NAME": "Pistoleiro", + "SS2_NEMBANDIT_PRIMARY_DESCRIPTION": "Dispare com o revólver para causar 220% de dano. Máximo de 6 projéteis.", + + "SS2_NEMBANDIT_SECONDARY_NAME": "Lançar Dinamite", + "SS2_NEMBANDIT_SECONDARY_DESCRIPTION": "você lança um dinamite, descubra o que faz depois", + + "SS2_NEMBANDIT_SECONDARY_ALT_NAME": "Lançar Moeda", + "SS2_NEMBANDIT_SECONDARY_ALT_DESCRIPTION": "você sabe o que faz", + + "SS2_NEMBANDIT_SPECIAL_NAME": "Espalhar", + "SS2_NEMBANDIT_SPECIAL_DESCRIPTION": "Atire com sua escopeta para causar 6x100% de dano. Matar reinicia seus tempos de espera." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json new file mode 100644 index 0000000..4d4fc18 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCaptain_pt.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_NEMCAPTAIN_NAME": "Nêmesis Capitão", + "SS2_NEMCAPTAIN_SUBTITLE": "Afundar com o Navio", + "SS2_NEMCAPTAIN_DESCRIPTION": "O Nêmesis Capitão emite ordens para controlar o campo de batalha e lutar com segurança de trás de seus Microrrobôs Adaptávelis\n\n< ! > Mantenha a calma.", + "SS2_NEMCAPTAIN_OUTRO_FLAVOR": "... e assim ele se foi, acendendo um novo cigarro.", + "SS2_NEMCAPTAIN_OUTRO_FAILURE": "... e assim ele retornou, de férias ao menos.", + "SS2_NEMCAPTAIN_LORE": "Esse planeta é uma droga cara... *acende um cigarro*", + + "SS2_NEMCAPTAIN_PASSIVE_NAME": "Uma Guerra Interminável", + "SS2_NEMCAPTAIN_PASSIVE_DESCRIPTION": "A exposição prolongada ao combate gera estresse, diminuindo a regeneração e a precisão à medida que se acumula. O estresse diminui quando você está longe de inimigos.", + + "SS2_NEMCAPTAIN_STRESSPASSIVE_NAME": "Fardo do Capitão", + "SS2_NEMCAPTAIN_STRESSPASSIVE_DESC": "Estresse diminui a regeneração de saúde e aumenta a propagação das armas e a velocidade de recarregar. Ao ficar com o máximo de Estresse, torne-se Ansioso.", + + "SS2_NEMCAPTAIN_KEYWORD_STRESS": "EstresseGanhe estresse ao estar em combate ou receber dano. O Estresse é reduzido com Acertos Críticos, cursa, abates, e manter-se fora de combate.", + "SS2_NEMCAPTAIN_KEYWORD_OVERSTRESS": "AnsiosoTrone-se sujeito aos efeitos do Estresse máximo, além de receber -40 de armadura, até o contador de Estresse chegar a 0.", + + "SS2_NEMCAPTAIN_PRIMARY_NAME": "Poblema Padrão", + "SS2_NEMCAPTAIN_PRIMARY_DESCRIPTION": "Rapidamente dispara para causar 90% de dano por bala. Máximo de 20 projéteis.", + + "SS2_NEMCAPTAIN_SECONDARY_NAME": "Reserva Pessoal", + "SS2_NEMCAPTAIN_SECONDARY_DESCRIPTION": "Atordoante. Pegue sua Pistola de Bengala e dispare uma bala perfurante, causando 1.100% de dano.", + + "SS2_NEMCAPTAIN_ORDERS_NAME": "Microrrobôs Adaptáveis", + "SS2_NEMCAPTAIN_ORDERS_DESCRIPTION": "Implante 1 dos 4 Pedidos de Microrrobôs atuais. Pedidos são descartados após o uso, e após os 4 serem usados, ganhe mais 4, mas também ganhe35 de Estresse. Não pode ser utilizado caso esteja Ansioso." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json new file mode 100644 index 0000000..97931f7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemCommando_pt.json @@ -0,0 +1,74 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "Nêmesis Comando", + "SS2_NEMCOMMANDO_SUBTITLE": "Eco Solitário", + "SS2_NEMCOMMANDO_DESCRIPTION": "O Nêmesis Comando é um curinga no campo de batalha, capaz de tornar qualquer situação a seu favor.\n\n< ! > Toque Único pode ser utilizado para lidar com inimigos distantes. Combine-o com Lâmina da Cessação para despedaçar inimigos.\n\n< ! > Gouge é uma penalidade poderosa, podendo causar acertos críticos e ativar efeitos de items em cima de seu grande dano.\n\n< ! > A chave é um balanceamento entre combate corpo-a-corpo e longo alcance, e Rolamento Tático garante armadrua suficiente para entrar e sair de batalhas.\n\n< ! > Destrua inimigos com Submissão, seja para auxiliar na fuga ou surpreender um alvo desprevenido.", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "... e assim ele se foi, descobrindo o senso de humanidade dentro de si", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "... e assim ele desapareceu, concluindo sua luta interminável.", + "SS2_NEMCOMMANDO_LORE": "Ele descansa perto de uma fogueira, colocando as armas que carrega ao alcance de um braço. Verificando seus arredores, esperando que a caverna em que ele se escondeu fosse o suficiente para abrigá-lo. Alguns diriam que não é sábio ser excessivamente cauteloso. Ele diria que eles não viram o suficiente.\n\nA pistola do trabalho que ele conseguiu quando se alistou. Bem usada, suja e amada. Ela o acompanhou em altos e baixo, não importa em qual missão ele assumisse. Alguns diriam que apenas um tolo confiaria em sua arma. Ele diria que sua arma é tudo em que você pode confiar.\n\nA lâmina de um irmão de guerra caído. Escolhida do que ele conseguiu catar dos resquícios da humanidade que ele testemunhou. Alguns diriam que isso mantém seus espíritos unidos. Ele diria que é para impedir que seus espíritos se unam pelo maior tempo possível.\n\nAs cargas de carregamento que desembarcaram com ele. Cada item retirado de um baú, mantendo-o vivo de uma forma ou de outra. Dezenas de remessas para qualquer um, menos para ele. Alguns diriam, eles não são seus itens para você levar. Ele diria que se ele não os levar, ninguém os fará.\n\nO brilho de uma luz violeta vindo das profundezas da caverna. Calmante, aquecendo... acenando. Acolhendo-o cada vez mais fundo, prometendo segurança. Alguns diriam, o que parece bom demais para ser verdade provavelmente é. Ele diz, Fausto era um homem sábio.", + + "SS2_NEMCOMMANDO_EMERGE": "Emergir", + + "SS2_KEYWORD_GOUGE": "GoivarAplica 100% dano ao longo do tempo, capaz de acertos críticos.", + //"SS2_KEYWORD_GOUGE2": "GoivarAplica 200% dano ao longo do tempo, capaz de acertos críticos.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Lâmina da Cessação", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Goivante. Corte os inimigos causando 160% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_NAME": "Corte Longo", + "SS2_NEMCOMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Goivante. Atire um perfurante feixe da espada, causando 400% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Corte Longo", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Goivante. Atire um perfurante feixe da espada, causando 400% de dano.", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Toque Único", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Atire em um inimigo para causar 150% de dano.", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Rolamento Tático", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Role por uma curta distância, ganhando 200 de armadura.", + + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_NAME": "", + "SS2_NEMCOMMANDO_UTILITY_BACKDASH_DESCRIPTION": "", + + "SS2_NEMCOMMANDO_UTILITY_TAUNT_NAME": "Me Mostre uma Boa Hora!", + "SS2_NEMCOMMANDO_UTILITY_TAUNT_DESCRIPTION": "Provoque inimigos próximos, diminuindo sua armadura mas aumentando seu dano. O inimigo pode ter até 3 acúmulos.", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Submissão", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Atordoante. Atire repetidamente para causar 6x80% de dano por disparo. O número de disparos aumenta com a velocidade de ataque.", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, desencadeando um golpe devastador de 6 cortes que causam 360% de dano cada.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunção", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%.. O número de disparos aumenta com a velocidade de ataque. \nCETRO: Adicionalmente, dispare até {0} lasers que causão {2}% de dano.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Corte de Julgamento", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, disparando uma barragem de até {0} cortes que causam até {1}% de dano cada. O número de cortes aumenta com a velocidade de ataque. \nCETRO: Em carga total, desapareça brevemente e, em seguida, libere todos os seus ataques de uma só vez.", + + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Padrão", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "Vespa", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldado", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Eco Solitário", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Nêmesis Comando: Domínio", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Como Nemêsis Comando, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Nêmesis Comando: Grande Domínio", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Como Nemêsis Comando, vença o jogo ou aniquile em Tufão.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_NAME": "Nêmesis Comando: Pistoleiro Encurralado", + "SS2_ACHIEVEMENT_NEMCOMMANDO_NEMESIS_DESC": "Como Nêmesis Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Nêmesis Comando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Como Nemêsis Comando, inflija 8 acúmulos de Goivar em um único inimigo.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_NAME": "Nêmesis Comando: Completamente Corrompido", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRENADE_DESC": "Como Nêmesis Comando, carregue pelo menos 20 itens Lunares na Fase 8.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Nêmesis Comando: Ceifador", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "Como Nêmesis Comando, obtenha 100% de chance de causar sangramento." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json new file mode 100644 index 0000000..4cb2c7a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemExecutioner_pt.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "Nêmesis Carrasco", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "Barqueiro dos Condenados", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "O Nemesis Carrasco tira a vida daqueles que estão perdidos em um golpe de misericórdia para o que ele imagina ser o bem-estar maior.\n\n< ! > A morte não teme a si mesma.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "... e assim ele se foi, desaparecendo no desconhecido.", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "... e assim ele retornou, com um legado perdido para sempre.", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "Marionetista", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "Convoque até 5 esqueletos assustadores que assombram seus inimigos." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json new file mode 100644 index 0000000..3ddcb94 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemHuntress_pt.json @@ -0,0 +1,26 @@ +{ + "strings": { + "SS2_NEMHUNTRESS2_BODY_NAME": "Nêmesis Caçadora", + "SS2_NEMHUNTRESS2_BODY_SUBTITLE": "Perseguidor Astuto", + "SS2_NEMHUNTRESS2_DESCRIPTION": "A Nêmesis Caçadora enfrenta inimigos lentamente, mas implacavelmente, com seu arco mortal e machado de duas lâminas.\n\n< ! > A morte não teme a si mesma.", + "SS2_NEMHUNTRESS2_OUTRO_FLAVOR": "... e assim eles partiram, procurando um novo lar bem longe.", + "SS2_NEMHUNTRESS2_OUTRO_FAILURE": "... e assim eles desapareceram, .", + + "SS2_NEMESIS_HUNTRESS_PASSIVE_NAME": "Visor de Combate", + "SS2_NEMESIS_HUNTRESS_PASSIVE_DESC": "Destaque Pontos Fracos em combate, que pode ser atingido com todas as flechas para causar 1.5x de dano.", + + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_NAME": "Raio Poderoso", + "SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_DESC": "Ágil. Segure para carregar, e solte para disparar uma flecha que causa até 400% de dano. A velocidade, o dano, e a precisão da flecha escala com o nível da carga.", + + "SS2_NEMESIS_HUNTRESS_SECONDARY_NAME": "Machadinha de Laser", + "SS2_NEMESIS_HUNTRESS_SECONDARY_DESC": "Balance e lance uma retornante e perfurante machadinha, causando 240% de dano. Golpeia até 5 vezes por segundo enquanto estiver no ar.", + + "SS2_KEYWORD_REARM": "RearmandoAdiciona 2 projéteis extras ao próximo uso da habilidade primária, máximo de 7 cargas.", + + "SS2_NEMESIS_HUNTRESS_UTILITY_NAME": "Teleporte Fásico", + "SS2_NEMESIS_HUNTRESS_UTILITY_DESC": "Ágil. Rearmando. Desapareça e se teleporte a uma curta distância. Máximo de 3 cargas.", + + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_NAME": "Raio Explosivo", + "SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_DESC": "Troque a flecha da sua próxima habilidade primária por uma flecha atordoante que explode brevemente após o impacto e causa 400% de dano." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json new file mode 100644 index 0000000..b56006e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemMercenary_pt.json @@ -0,0 +1,91 @@ +{ + "strings": { + "SS2_NEMESIS_MERCENARY_NAME": "Nêmesis Mercenário", + "SS2_NEMESIS_MERCENARY_BODY_NAME": "Nêmesis Mercenário", + "SS2_NEMESIS_MERCENARY_SUBTITLE": "Desertor Vingativo", + "SS2_NEMESIS_MERCENARY_DESCRIPTION": "O Nêmesis Mercenário é um sobrevivente de curto alcance e ritmo acelerado, com as ferramentas certas para dominar qualquer tipo de combate - não importando as probabilidades. \n\n< ! > Respingar causa um dano devastador a curta distância. Use suas outras habilidades para se aproximar.\n\n< ! > Use Degolador para interromper ataques, ou para redirecionar seu arranque para mais inimigos.\n\n< ! > Despachar é uma poderosa opção de mobilidade em combate, e não interrompe seu recarregamento.\n\n< ! > Vetores de Ataque podem ser teleportados sem tempo de recarga. Isso faz com que Aproveitar seja uma habilidade chave para navegar nessas situações.", + "SS2_NEMESIS_MERCENARY_OUTRO_FLAVOR": "... e assim ele partiu, com um novo propóstio em cada bala.", + "SS2_NEMESIS_MERCENARY_OUTRO_FAILURE": "... e assim ele desapareceu, com munições esgotadas e um coração ainda mais vazio.", + "SS2_NEMESIS_MERCENARY_LORE": "\u201CEi!\u201C\n\n +Uma figura lentamente manca nas arenosas dunas Marcianas, sintonizando nas comunicações externas de Fort Laughn.\u201CEi, se importa se eu entrar? A poeira está me matando.\u201C\n\n + +Um dos guardas estacionados na cerca externa retrucou de uma cabine. \u201C... Você tem credenciais, senhor?\u201C\n\n\u201C + +Vamos lá, você não está me reconhecendo? Deixa eu adivinhar - novo recruta? Algo do tipo?\u201C A figura continuou a andar despreocupante em direção à cerca, até que um segundo guarda interveio. \u201CEspere. Esse é o Vantre?\u201C O convidado riu, ainda vagando sem rumo à medida que se aproximava da cerca. \u201CCulpado como acusado. Pensei em passar por aqui enquanto estou na área. Dizer oi para alguns velhos camaradas, talvez.\u201C\n\n + +Os guardar pararam, e então, em uma linha separada, chamaram o comandante deles. \u201CComandante Byren, Vantre está na cerca externa. Ele parece inofensivo, o que é um sinal vermelho imediato. Quais são as suas ordens?\u201C\n\n + +A voz exasperada e áspera de Bryen ecoou pelo receptor. \u201CAh, droga… Avise a equipe de supervisão. Tenha certeza que ele não vai tentar nada, tudo bem? Mantenha ele ocupado até que haja mais pessoas aqui fora.\u201C O guarda transmitiu a ordem- \u201CTire a equipe daqui. Vou garantir que Vantre não tente nada estúpido.\u201C O recruta respondeu a pergunta: \u201CClaro, mas, uhh… Para onde ele foi?\u201C\n\n + +Certamente, Vantre desapareceu enquanto os dois estavam distraídos, deixando nada além de faíscas no ar onde ele estava antes. Levou cerca de dez minutos para que toda a força estacionada no forte descobrisse o que estava acontecendo- e eles descobriram na mesma hora em que encontraram seu comandante morto em seus aposentos, com a parte de trás de sua cabeça reduzida a pedaços. +", + + "SS2_KEYWORD_STAGGER": "CambalearInterrompe Inimigos.", + "SS2_KEYWORD_BLEEDING": "SangramentoCausa 240% de dano base por 3 segundos. Sangramento pode acumular. ", + "SS2_KEYWORD_ATTACKVECTOR": "Vetor de AtaqueInterrompe Inimigos.", + + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_NAME": "Respingar", + "SS2_NEMESIS_MERCENARY_PRIMARY_SHOTGUN_DESCRIPTION": "Ágil. Dispare uma rajada de espingarda que causa 6x80% de dano, e novamente quando solta. Máximo de 2 cartuchos.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_NAME": "Degolador", + "SS2_NEMESIS_MERCENARY_SECONDARY_SLASH_DESCRIPTION": "Cambaleante. Realize uma investida e golpeie, causando 2x300% de dano. Pode ser utilizado enquanto estiver arrancando.", + + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_NAME": "Perfurador", + "SS2_NEMESIS_MERCENARY_SECONDARY_KNIFE_DESCRIPTION": "Sangramento. Arremesse uma faca que causa 100% de dano.\nAssassino. Retire para causar 400% de dano.", + + + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_NAME": "Despachar", + "SS2_NEMESIS_MERCENARY_UTILITY_BLINK_DESCRIPTION": "Teleporte para trás de um inimigo ou para um vetor de ataque.", + + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_NAME": "Desvitalizar", + "SS2_NEMESIS_MERCENARY_UTILITY_SLIDE_DESCRIPTION": "Atordoante. Segure para deslizar enquanto prepara um avanço direcionado que causa 300% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_NAME": "Aproveitar", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCAN_DESCRIPTION": "Revela vetores de ataque em até 4 inimigos próximos. Mova-se na posição para arrancar à frente, causando 1.500% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_NAME": "Proliferar", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DESCRIPTION": "Crie um clone atrás do alvo que copia suas habilidades. Lance novamente para ir até ele, causando 800% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_NAME": "Farsante", + "SS2_NEMESIS_MERCENARY_SPECIAL_CLONE_DASH_DESCRIPTION": "Vá para o seu clone, causando 800% de dano.", + + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_NAME": "Extripar", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_SCAN_DESCRIPTION": "Revela vetores de ataque em até 6 inimigos próximos. Mova-se na posição para arrancar à frente, causando 1.500% de dano.", + + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_NAME": "Tour de Force", + "SS2_NEMESIS_MERCENARY_SPECIAL_SCEPTER_CLONE_DESCRIPTION": "Crie um clone atrás do alvo que copia suas habilidades. Lance novamente para ir até ele, causando 800% de dano, até um total de 2 vezes.", + + + "SS2_ACHIEVEMENT_NEMMERC_NAME": "Desertor Vingativo", + "SS2_ACHIEVEMENT_NEMMERC_DESC": "Derrote o Vestígio do Mercenário.", + + "SS2_SKIN_NEMESIS_MERCENARY_DEFAULT": "Padrão", + + "SS2_SKIN_NEMESIS_MERCENARY_MASTERY": "Ladino", + "SS2_SKIN_NEMESIS_MERCENARY_GRANDMASTERY": "[NYI] Corporativo", + "SS2_SKIN_NEMESIS_MERCENARY_NEMESIS": "Honrado", + "SS2_SKIN_MERCENARY_NEMESIS": "Balístico", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NAME": "Desertor Vingativo", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_DESC": "Derrote o Vestígio do Mercenário.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_NAME": "Nêmesis Mercenário: Domínio", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_MASTERY_DESC": "Como Nêmesis Mercenário, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_NAME": "Nêmesis Mercenário: Grande Domínio", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_GRANDMASTERY_DESC": "Como Nêmesis Mercenário, vença o jogo ou aniquile em Tufão.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_NAME": "Nêmesis Mercenário: Lâmina Contratada", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_NEMESIS_DESC": "Como Nêmesis Mercenário, derrote o Vestígio do Mercenário.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_NAME": "Nêmesis Mercenário: Enganado", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_CLONE_DESC": "Como Nêmesis Mercenário, repare e recrute um Drone Duplicador.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_NAME": "Nêmesis Mercenário: Vira-Casaca", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_KNIFE_DESC": "Como Nêmesis Mercenário, derrote outro vestígio.", + + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_NAME": "Nêmesis Mercenário: Aterrissado", + "SS2_ACHIEVEMENT_NEMESIS_MERCENARY_SLIDE_DESC": "Como Nêmesis Mercenário, complete uma fase sem sair do chão." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json new file mode 100644 index 0000000..78b3f7a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorNemmando_pt.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "Nêmesis Comando", + "SS2_NEMMANDO_SUBTITLE": "Eco Solitário", + "SS2_NEMMANDO_DESCRIPTION": "O Nemesis Comando é um curinga no campo de batalha, capaz de transformar qualquer situação a seu favor.\n\n< ! > Lâmina da Cessação é arriscada, mas pode causar muito dano ao acumular Goivagem.\n\n< ! > O Corte Longo pode ser usado para aplicar com segurança acúmulos de Goivagem a grupos de inimigos - aproveite sua penetração!\n\n< ! > O equilíbrio adequado de combate corpo a corpo e à distância é a chave do sucesso, e o Rolamento Tático concede alta armadura para ajudar a entrar e sair das batalhas.\n\n< ! > A Submissão pode ser utilizada como uma enorme explosão de dano, seja para ajudar em uma fuga ou dar um salto em um alvo desavisado.", + "SS2_NEMMANDO_OUTRO_FLAVOR": "... e assim ele se foi, descobrindo o senso de humanidade dentro de si", + "SS2_NEMMANDO_OUTRO_FAILURE": "... e assim ele desapareceu, concluindo sua luta interminável.", + "SS2_NEMMANDO_LORE": "Ele descansa perto de uma fogueira, colocando as armas que carrega ao alcance de um braço. Verificando seus arredores, esperando que a caverna em que ele se escondeu fosse o suficiente para se abrigar. Alguns diriam que não é sábio ser excessivamente cauteloso. Ele diria que eles não viram o suficiente.\n\nA pistola do trabalho que ele conseguiu quando se alistou. Bem usada, suja e amada. Ela o acompanhou em altos e baixo, não importa em qual missão ele assumisse. Alguns diriam que apenas um tolo confiaria em sua arma. Ele diria que sua arma é tudo em que você pode confiar.\n\nA lâmina de um irmão de guerra caído. Escolhida do que ele conseguiu catar dos resquícios da humanidade que ele testemunhou. Alguns diriam que isso mantém seus espíritos unidos. Ele diria que é para impedir que seus espíritos se unam pelo maior tempo possível.\n\nAs cargas de carregamento que desembarcaram com ele. Cada item retirado de um baú, mantendo-o vivo de uma forma ou de outra. Dezenas de remessas para qualquer um, menos para ele. Alguns diriam, eles não são seus itens para você levar. Ele diria que se ele não os levar, ninguém os fará.\n\nO brilho de uma luz violeta vindo das profundezas da caverna. Calmante, aquecendo... acenando. Acolhendo-o cada vez mais fundo, prometendo segurança. Alguns diriam, o que parece bom demais para ser verdade provavelmente é. Ele diz, Fausto era um homem sábio.", + + "SS2_KEYWORD_REND": "RasgarCausa dano extra em inimigos afetados pela Goivagem", + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "Lâmina da Cessação", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "Ágil. Goivante. Corte os inimigos causando {230}% de dano.", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "Corte Longo", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "Ágil. Goivante. Segure para carregar um feixe de espada perfurante que causa {180}% de dano.", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "Disparo único", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Ágil. Rasgante. Atire com sua arma causando {0}% de dano.", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "Rolamento Tático", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "Role por uma curta distância, ganhando 200 de armadura.", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "Submissão", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%. O número de disparos aumenta com a velocidade de ataque.", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "Goivante. Segure, e então arranque para frente, disparando uma barragem de até {0} cortes que causam até {1}% dano cada. O Número de cortes aumenta com a velocidade de ataque.", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunção", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Ágil. Rasgante. Segure, e então dispare uma barragem de até 6 rajadas de 4x70%.. O número de disparos aumenta com a velocidade de ataque. \nCETRO: Adicionalmente, dispare até {0} lasers que causão {2}% de dano.", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "Corte de Julgamento", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Goivante. Segure, e então arranque pra frente, disparando uma barragem de até {0} cortes que causam até {1}% de dano cada. O número de cortes aumenta com a velocidade de ataque. \nCETRO: Em carga total, desapareça brevemente e, em seguida, libere todos os seus ataques de uma só vez." + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json new file mode 100644 index 0000000..d90d50c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_SurvivorPyro_pt.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "Pyro", + "SS2_PYRO_SUBTITLE": "O Piromaníaco", + "SS2_PYRO_DESCRIPTION": "O Pyro é um sobrevivente que se destaca no controle de multidões, incendiando qualquer coisa que se atreva a chegar muito perto.", + "SS2_PYRO_OUTRO_FLAVOR": "... e assim ele se foi, com o peito prestes a explodir.", + "SS2_PYRO_OUTRO_FAILURE": "... e assim ele desapareceu, a chama extinguida.", + + + + "SS2_PYRO_SCORCH_NAME": "Chamuscar", + "SS2_PYRO_SCORCH_DESCRIPTION": "Aqueça ao queimar inimigos próximos causando 60% de dano. Acertar inimigos com calor alto incendeia inimigos, infligindo dano ao longo do tempo.", + "SS2_PYRO_AIRBLAST_NAME": "Onda de Calor", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30% de calor. Dispare uma rajada de chamas, incendiando inimigos causando 400% de dano e refletindo projéteis. Estoques extras reduzem o consumo de calor em 15%." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json new file mode 100644 index 0000000..beb7793 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksArtifacts_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "Prova de Cognação", + "SS2_ACHIEVEMENT_COGNATION_DESC": "Complete a Prova de Cognação." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json new file mode 100644 index 0000000..6f85f60 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksBorg_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Ciborgue: Domínio", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Como Ciborgue, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Ciborgue: Grande Domínio", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Como Ciborgue, vença o jogo ou aniquile em Tufão ou superior." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json new file mode 100644 index 0000000..a57cde9 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksChirr_pt.json @@ -0,0 +1,23 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "Princípio da Exclusão Competitiva", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Abata um monstro de elite Empíreo.", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Chirr: Domínio", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Como Chirr, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Chirr: Grande Domínio", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Como Chirr, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Chirr: Purificando", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Como Chirr, purifique três itens Lunares em uma única jogatina." + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "Chirr: Vida longa à Rainha", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "Como Chirr, arremesse 20 besouros para fora do mapa.", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "Chirr: Mestre das Bestas", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "Como Chirr, aremesse um aliado para fora do mapa, sucateia 20 itens, e então se aniquile.", + + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json new file mode 100644 index 0000000..318eb6e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksEquips_pt.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Porta-Bandeira", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Colete e leve 4 Bandeiras de Guerra de uma só vez." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json new file mode 100644 index 0000000..b269ff8 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksExecutioner_pt.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Exagero", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Derrote um inimigo causando 1.000% de sua saúde máxima em dano.", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Carrasco: Domínio", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Como Carrasco, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Carrasco: Grande Domínio", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Como Carrasco, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Carrasco: Arrombando o Cofre", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Como Carrasco, abra o antigo portão no Aqueduto Abandonado.", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Carrasco: Kuwabara, Kuwabara", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Como Carrasco, dê o golpe fatal no Verme Sobrecarregado utilizando Execução.", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Carrasco: Assassino", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Como Carrasco, mate 12 inimigos em um único uso de Execução.", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Carrasco: Descarga Forçada", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Como Carrasco, torne-se Sobrecarregado." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json new file mode 100644 index 0000000..ac21e2c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksItems_pt.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "Médico!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Cure 5.000 pontos de saúde em uma única jogatina.", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Cafeinado", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Alcance +150% de velocidade de movimento e velocidade de ataque.", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Querido Diário...", + "SS2_ACHIEVEMENT_DIARY_DESC": "Alcance o nível 20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "ESMAAAAGA!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "Carregue 10 itens que aumentem a chance de acerto crítico.", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mistura Quente", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carregue um Cinturão de Kjaro, uma Gasolina e um Fogo Fátuo de uma só vez.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Golpe do Caçador", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Cause 1.000 de dano ou mais com um único acerto crítico.", + + "SS2_ACHIEVEMENT_MALICE_NAME": "Malicioso", + "SS2_ACHIEVEMENT_MALICE_DESC": "Alcance o estágio 3 na dificuldade Tufão.", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Colecionador", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Carregue 25 itens diferentes em uma única jogatina.", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Outra Mordida", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflija 6 efeitos negativos de uma vez em um único inimigo." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json new file mode 100644 index 0000000..6ef3da3 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksNemmando_pt.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "Eco Solitário", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "Derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "Nêmesis Comando: Domínio", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "Como Nemêsis Comando, vença o jogo aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "Nemêsis Comando: Grande Domínio", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "Como Nemêsis Comando, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Nemêsis Comando: Nemêsis Nemêsis", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Como Nemêsis Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "Nemêsis Comando: Zandatsu", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "Como Nemêsis Comando, inflija 50 acúmulos de Goivar em um único inimigo." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json new file mode 100644 index 0000000..7853565 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksPyro_pt.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "Pyro: Domínio", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "Como Pyro, vença o jogo ou aniquile em Monção ou superior.", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "Pyro: Grande Domínio", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "Como Pyro, vença o jogo ou aniquile em Tufão ou superior." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json new file mode 100644 index 0000000..8b0480a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/pt-BR/SS2Lang_UnlocksVanilla_pt.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "Comando: Grande Domínio", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "Como Comando, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "Comando: Eco Solitário", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "Como Comando, derrote o Vestígio do Comando.", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T: Grande Domínio", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "Como MUL-T, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "Acrid: Grande Domínio", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "Como Acrid, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "Capitão: Grande Domínio", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "Como Captitão, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "Caçadora: Grande Domínio", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "Como Caçadora, vença o jogo ou aniquile em Tufão ou superior.", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "Mercenário: Desertor Vingativo", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "Como Mercenário, derrote o Vestígio do Mercenário." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json new file mode 100644 index 0000000..3a28e70 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/tr/SS2Language_tr.json @@ -0,0 +1,420 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "Ruhani Terminal", + "SS2_SHRINE_ETHEREAL_CONTEXT": "Ruhani Terminali Etkinleştir...?\n(Bu kalıcı olarak zorluğu artıracak!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} Ruhani Terminali Etkinleştirdi...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "Ruhani Terminali Etkinleştirdin...", + "ETHEREAL_SS2_DIFFICULTY_WARNING": "Gezegen sana karşı çabalarını iki katına çıkarıyor...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "Dükkan sahibi fısıldar, \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "Adaya tepeden bakar.", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "Sütunlar arasında gizlenmiş.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "Yüksek bir uçurumun tepesinde.", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "Yapının dünyayla buluştuğu yer.", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "Temiz havada.", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "Kapının bir görünümü.", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "Güçlü bir kemer üzerinde.", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "En yalnız ağaç.", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "Dev, parıldayan bir taşa bakan.", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "Bakıcıya komşu.", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "Derin bir vadide.", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "Uzanmış bir kök.", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "Aya sırtını dön.", + + "SS2_DIFFICULTY_DELUGE_NAME": "Tufan", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "Fırtına", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "Tayfun", + "SS2_DIFFICULTY_TYPHOON_DESC": "Maksimum zorluk. Dünya bir kabus ve hayatta kalmak sadece bir yanılsamadır. Kimsenin kudreti buna yetmez.\n\n>Oyuncu Sağlık Yenilenmesi: -40%\n>Zorluk Ölçeği: +75%\n>Canavar doğma sınırı: +100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "Süper Tayfun", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "", + + "SS2_EVENT_THUNDERSTORM_START": "\t Bir fırtına yaklaşıyor...", + "SS2_EVENT_THUNDERSTORM_END": "Bulutlar temizlenmeye başlıyor...", + "SS2_EVENT_BLIZZARD_START": "\t Bir kar fırtınası yaklaşıyor...", + "SS2_EVENT_BLIZZARD_END": "Kar temizlemeye başlıyor...", + "SS2_EVENT_SANDSTORM_START": "\t Bir kum fırtınası yaklaşıyor...", + "SS2_EVENT_SANDSTORM_END": "Toz bulutu durulmaya başlıyor...", + + + "SS2_EVENT_NEMMANDOBOSS_START": "Boşluktan doğal olmayan bir güç yayılıyor...", + "SS2_EVENT_NEMMANDOBOSS_END": "Boşluğun etkisi kayboluyor...", + + + "SS2_ARTIFACTCOGNATION_NAME": "İdrak Eseri", + "SS2_ARTIFACTCOGNATION_DESCRIPTION": "Düşmanlar, öldüğünde geçici kopyalarını bırakırlar.", + + "DAZING": "Sersemletici {0}", + "DAZING_AFFIX": "Odak Gizleyici", + "DAZING_AFFIX_DESC": "Kargaşanın bir hali ol.", + "ETHEREAL": "Ruhani {0}", + "ETHEREAL_ASPECT": "Kararsız Kalıntı", + "ETHEREAL_ASPECT_DESC": "Ruhaniliğin bir hali ol.", + "VOID": "Boşluk {0}", + "EQUIPMENT_AFFIXVOID_NAME": "Kınamanın Ağıtı", + "EQUIPMENT_AFFIXVOID_PICKUP": "Boşluğun bir hali ol.", + "ULTRA": "Ultra {0}", + + "COMMANDO_GRANDMASTERY_SKIN_NAME": "Klasik", + "TOOLBOT_GRANDMASTERY_SKIN_NAME": "İnşa", + "CROCO_GRANDMASTERY_SKIN_NAME": "Zırhlı", + "CAPTAIN_GRANDMASTERY_SKIN_NAME": "Bilgilendirme", + + "SS2_EXECUTIONER2_NAME": "Cellat", + "SS2_EXECUTIONER2_SUBTITLE": "Korkunç Giyotin", + "SS2_EXECUTIONER2_DESCRIPTION": "Cellat, sürekli can almaya dayalı yüksek riskli, yüksek ödüllü bir kazazededir..\n\n < ! > Her öldürmede daha güçlü bir İyon Patlaması oluşturan öldürmeler için Memur Tabancasını kullanın..\n\n< ! > Birkaç atış yapmak için İyon Patlaması'na bir kere basabilir veya hepsini ateşlemek için basılı tutabilirsiniz..\n\n< ! > İnfaz, harika bir kalabalık kontrolü VE tek hedefli bir araçtır. Unutmayın, verdiği hasar kaç hedefe çarptığına bağlıdır.!\n\n< ! > Kuşatıldığınızı fark ederseniz, Sürü Dağıtma düşmanları başınızdan hızla def edebilir..", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı, kana bulanmış boş zırh kabuğu olarak.", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, kaçınılmazdan kurtulmuş olarak.", + "SS2_EXECUTIONER2_LORE": "Ölüm kaçınılmazdır. Hepimiz için geliyor. Bazıları ondan kaçınmaya çalışabilir veya ondan kaçabilir. Ama ölüm yine de gelir. Ancak ölüm, basitçe savaşın maliyetidir. Ve şanlı dövüşte ölüm, bir adamın isteyebileceği en iyi ölümlerden biridir.\n\nFakat, her zaman olduğu gibi, bazıları ölümden kaçmaya çalışır. Onlara birçok isimle hitap ediyoruz. Kaçaklar, korkaklar, dönekler. Her biri davaya ihanet eden birer hain. Bu hainler suçlarından dolayı cezalandırılmalıdır. Ve bu ceza: ironik bir bükülme içinde, kaçınmaya çalıştıkları şeydir.\n\nÖlüm onlar için gelecek. Tırpanlı cübbeli bir hayalet gibi değil. Yağmurluklu, elinde altı patlarla değil. Ne bir hastalık, ne de zamanın yıpratıcısı. Hayır. Onlar için ölüm, Memur tabancası dolu ve İyon manipülatörleri tam şarjlı, parlak savaş giysileriyle gelecek..", + "SS2_SKIN_EXECUTIONER2_DEFAULT": "Varsayılan", + "SS2_SKIN_EXECUTIONER2_MASTERY": "Gladyatör", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "Elektrikçi", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + + "SS2_SKIN_EXECUTIONER_MASTERY": "Kanunsuz", + "SS2_SKIN_EXECUTIONER_KNIGHT": "Gladyatör", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "Yağmacı", + + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Aşırı öldürme", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Azami sağlığının %1000'ini hasar olarak vererek bir düşmanı yen.", + "SS2_EXECUTIONER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Aşırı Öldürme", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Cellat: Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Cellat olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_EXECUTIONER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Ustalık", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Cellat: Büyük Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Cellat olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_EXECUTIONER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Büyük Ustalık", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Cellat: Kasayı Kır", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Cellat olarak Terkedilmiş Su Kemeri'ndeki antik kapıyı açın.", + "SS2_EXECUTIONER_WASTELANDERUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Kasayı Kır", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Cellat: Heyecanlandırıcı", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Cellat olarak, tek bir aşamada 15 aşırı yüklenen düşmanı öldür.", + "SS2_EXECUTIONER_ELECTROCUTIONERUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Heyecanlandırıcı", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Cellat: Katil", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Cellat olarak, tek bir İnfazda 12 düşman öldür.", + "SS2_EXECUTIONER_SWINGAXEUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Katil", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Cellat: Zorla Tahliye", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Cellat olarak Süper Şarjlanmış olun.", + "SS2_EXECUTIONER_IONBURSTUNLOCKABLE_UNLOCKABLE_NAME": "Cellat: Zorla Tahliye", + + "SS2_KEYWORD_FEAR2": "KorkuEtkilenen düşmanların saldırmayı bırakıp kaçmasına neden olur. Korkudan etkilenen düşmanlar %50 daha fazla hasar alır.", + + "SS2_EXECUTIONER_PISTOL_NAME": "Memur Tabancası", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "180% hasar için tabancanı ateşle.", + "SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst", + "SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]Shocking. Rapidly discharge Ion Manipulator stocks as ion bullets for 350% damage per bullet.", + "SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to 10 stocks, and replace your primary skill. Killing enemies also adds stocks.", + "SS2_EXECUTIONER2_DASH_NAME": "Sürü Dağıtma", + "SS2_EXECUTIONER2_DASH_DESC": "4 saniye boyunca yakındaki tüm düşmanlara korku salmak için ileri atılın.", + "SS2_EXECUTIONER2_EXECUTION_NAME": "İnfaz", + "SS2_EXECUTIONER2_EXECUTION_DESC": "Ağır. Havaya fırlayın ve 1450% hasar için iyon baltanızı aşağı doğru vurun. Eğer sadece bir düşman hasar alırsa hasar ikiye katlanmış olur. Başarılı öldürmeler Kazanılan İkincil Şarjları ikiye katlar.", + + + + "SS2_EXECUTIONERTASER_NAME": "Ölümcül Voltaj", + "SS2_EXECUTIONERTASER_DESCRIPTION": "% hasar için İleriye doğru yıldırım yayları ateşle.", + "SS2_EXECUTIONERSWINGAXE_NAME": "İyon Baltası", + "SS2_EXECUTIONERSWINGAXE_DESCRIPTION": "% hasar için baltanı salla. Her İkincil yük, maksimum sağlığın %4'ü kadar kalkan sağlar.", + "SS2_EXECUTIONER_IONGUN_NAME": "İyon Patlaması", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Her biri 380% hasar veren 5 mermiyi yaylım ateşi olarak boşaltın. Düşmanın gücüne bağlı olarak, öldürdüğünüz her düşman için mermileri yeniden stoklar.", + "SS2_EXECUTIONERIONBLAST_NAME": "İyon Patlaması", + "SS2_EXECUTIONERIONBLAST_DESCRIPTION": "% hasar için bir ham iyon enerji patlaması ateşleyin. Yüklenmiş olabilir, aynı anda birden fazla şarj kullanarak. Düşmanın gücüne bağlı olarak, öldürdüğünüz her düşman için mermileri yeniden stoklar.", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "Sürü İnfazı", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Havaya fırlayın ve 3000% hasar için iyon baltanızı aşağı doğru vurun. Başarılı öldürmeler Kazanılan İkincil Şarjları ikiye katlar.", + + "SS2_NEMCOMMANDO_NAME": "Düşman Komando", + "SS2_NEMCOMMANDO_SUBTITLE": "Kimsesiz Yankı", + "SS2_NEMCOMMANDO_DESCRIPTION": "Düşman Komando, savaş alanında her durumu kendi lehine çevirebilen bir jokerdir..\n\n< ! > Fasıla Kılıcı risklidir ancak Deşme'yi istifleyerek çok fazla hasar oluşturabilir.\n\n< ! > Irak Yara, Deşme yığınlarını düşman gruplarına güvenle istiflemek için kullanılabilir - Delici özelliğinden yararlanın!\n\n< ! > Yakın muharebe ve menzilli savaşın uygun dengesi çok önemlidir ve Taktiksel Yuvarlanma, savaşlara girip çıkmanıza yardımcı olmak için yüksek zırh sağlar.\n\n< ! > İster bir kaçışa yardım etmek, ister şüphelenmeyen bir hedefin üzerine atlamak için olsun, Boyun Eğdirme, büyük bir hasar patlaması olarak kullanılabilir..", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı, içinde yeni keşfettiği insanlık duygusuyla.", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "..ve böylece geri döndü, bitmeyen mücadelesini sonuçlandırmış olarak.", + "SS2_NEMCOMMANDO_LORE": "Bir ateşin yanında dinlenmek için uzanır, taşıdığı silahları bir kol mesafesine koyar. Saklandığı mağaranın yeterli bir sığınak olmasını umarak çevresini kontrol eder. Bazıları der ki, aşırı temkinli olmak akıllıca değil. Onun cevabıysa, daha onlar hiç birşey görmediler.\n\nAskere alındığında aldığı memur tabancası. Bayağı kullanılmış, kirlenmiş ve sevilmiştir. Hangi görevi üstlenirse üstlensin, iyi günde de kötü günde de yanından hiç ayrılmadı. Bazıları der ki, sadece bir aptal silahlarına güvenir. Onun cevabıysa, silahın güvenebileceğin tek şey.\n\nDüşmüş bir asker arkadaşının kılıcı. Gördüğü son insanlıktan toplayabildiği azıcık şeylerden biri. Bazıları der ki, bu arkadaşının ruhuna yakın olabilmek için. Onun cevabıysa, bu ruhlarımızın birleşmesini mümkün olduğunca ertelemek için.\n\nOnunla birlikte inen bir sürü kargo. Bir sandıktan alınan her bir eşya, onu bir şekilde hayatta tutuyordu. Onun dışında herkese onlarca gönderi. Bazıları, onların alması gereken eşyaları olmadığını söylerdi. Onun cevabıysa, o almazsa kimse almaz.\n\nMağaranın derinliklerinden gelen mor bir ışığın parıltısı. Sakinleştirici, ısıtıyor... çağırıyor. Onu daha derinden karşılayarak, güvenlik vaat ediyor. Bazıları, kulağa gerçek olamayacak kadar iyi gelen şeyin muhtemelen öyledir. Onun cevabıysa, Faust bilge bir adamdı.", + "SS2_SKIN_NEMCOMMANDO_DEFAULT": "Varsayılan", + "SS2_SKIN_NEMCOMMANDO_MASTERY": "[NOTRANSLATION]Wasp", + "SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano", + "SS2_SKIN_NEMCOMMANDO_COMMANDO": "[NOTRANSLATION]Soldier", + + "SS2_SKIN_NEMMANDO_CLASSIC": "Klasik", + "SS2_SKIN_NEMMANDO_VERGIL": "Motive Edici", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "???", + "SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Komando'nun kalıntılarını yen.", + + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Düşman Komando: Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Düşman Komando olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + //"SS2_NEMMANDO_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Düşman Komando: Büyük Ustalık", + "SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Düşman Komando olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_NEMMANDO_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Büyük Ustalık", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Düşman Komando: Düşman Düşman", + //"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Düşman Komando olarak, Komando'nun kalıntılarını yen.", + //"SS2_NEMMANDO_SINGLETAPUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Düşman Düşman", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "[NOTRANSLATION]Nemesis Commando: The Ripper", + "SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "[NOTRANSLATION]As Nemesis Commando, reach 100% bleed chance.", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Düşman Komando: Zandatsu", + "SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Düşman Komando, tek bir düşmana 8 birikim Deşme ver.", + "SS2_NEMMANDO_BOSSUNLOCKABLE_UNLOCKABLE_NAME": "Düşman Komando: Zandatsu", + + "SS2_KEYWORD_GOUGE": "DeşmeZaman içinde %100 hasar verir, kritik vuruşlar yapabilir.", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Fasıla Kılıcı", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "Çevik. Deşme. 160% hasar için düşmanları biç.", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Irak Yara", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "Deşme. 400% hasar veren delici bir kılıç ışınını şarj etmek için basılı tutun..", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Tek Tık", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "Çevik. 150% hasar için silahını ateşle.", + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Taktiksel Yuvarlanma", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "Kısa bir mesafe Yuvarlan ve 200 zırh kazan.", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Boyun Eğme", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "Çevik. then fire a barrage of up to for Her biri 6x80% hasar veren 6 pompalı tüfek patlamaları için Şarj et ve yaylım ateşi aç. Saldırı hızı ile atış sayısı artar.", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Kesin Vuruş", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "Deşme. Şarj et, sonra ileri atıl ve Her biri 360% hasar veren 6 kesik darbesini yıkıcı bir şekilde vur. Saldırı hızı ile kesik sayısı artar.", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Dilek", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "i dont remember what it does and there's nothing written in the old lang stuff lol remind swuff to write this if ur seeing it", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "Yargı Kesmek", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Şarj et, sonra iler atıl ve hasar% veren kesikler yıkıcı bir darbe vurun. Tam şarj olduğunda, kısa süreliğine yok ol ve sonra tüm saldırılarını aynı anda vurun. Saldırı hızı ile vuruş sayısı artar.", + + "SS2_CHIRR_NAME": "Cıvıl", + "SS2_CHIRR_SUBTITLE": "Gezegenin Koruyucusu", + "SS2_CHIRR_DESCRIPTION": "Cıvıl, gezegenle saf bir bağlantısı olan mistik bir yaratıktır..\n\n< ! > Doğal Bağ, bir düşmanla arkadaş olmanızı sağlar ve ona envanterinizin bir kopyasını verir.\n\n< ! > Müttefikiniz, saldırdığınız düşmanı hedef alacak - ve Hayat Dikenleri, düşmanları 'işaretlemek' için harika bir araçtır..\n\n< ! > Şifasal Buhar, kendinizi ve müttefiklerinizi canlı tutmak için kullanılabilir; bu, hasarı paylaşmak için Doğal Bağ kullanırken özellikle değerlidir..\n\n< ! > Kafa atma, kuşatıldığında düşmanlardan kaçmak için Cıvıl'ın zıplama yeteneklerinin yanı sıra kullanılabilir..", + "SS2_CHIRR_OUTRO_FLAVOR": "..ve ruhunda yeni bir hayat taşıyarak oradan ayrıldı.", + "SS2_CHIRR_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, kendisine eşlik edecek kimsesi olmadan.", + "SS2_CHIRR_LORE": "\"Will? Will, duyuyor musun?\"\n\n\"Mm, evet, sorun nedir?\"\n\n\"Herşeye rağmen, Beni hemen öldürmeye çalışmayan üstelik birde gerçekten arkadaşça görünen bir şey buldum..\"\n\n\"Harbi mi? Şahaneymiş! Ne bu peki?\"\n\n\"Galiba bir böcek? Sanırım? Emin değilim. Kesinlikle bir tür dev peygamber devesi gibi görünüyor, ama-\"\n\n\"Bir saniye bekle. Ne dedin sen? Ne kadar büyüktü sence?\"\n\n\"Hm, bekle, bana bir dakika ver...\"\n\n\"...Yaklaşık, diyelim, 10 fit uzunluğunda? Ve yaklaşık 6 fit boyunda.\"\n\n\"Bu... oldukça büyük. Bu şeyin dostça olduğundan eminsin?\"\n\n\"Kesinlikle. O eşekarısı sürüsünden kaçarken onlara rastladım ve yanından geçtiğim an onlara karşı gerçekten saldırgan olmaya başladı. Onlara iğneler püskürtüyor, yerdekilere kafa vuruyorlardı ve onlar uçup gidene kadar onlara doğru ilerlemeye devam ediyordu. Bölgesel mi? Muhtemelen, ama eşekarısı benden nefret ettikleri kadar o şeyden de nefret ediyor gibi görünüyordu..\"\n\n\"Ha. Pekala, eğer bu seni güvende tutuyorsa, o zaman kesinlikle olduğun gibi devam et..\"\n\n\"Tamam o zaman. seni haberdar edece- Hmm? Ters giden birşey mi var, Cıvıl?\"\n\n\"D- Dur. Cıvıl kim?\"\n\n\"Adı bu. Mantis ya da her neyse.\"\n\n\"...Bekle.\"", + "SS2_BROTHER_KILL_CHIRR": "kız kardeşlerine katıl.", + "SS2_BROTHER_KILL_CHIRR2": "sonunda soyu tükenmiş.", + "SS2_SKIN_CHIRR_DEFAULT": "Varsayılan", + "SS2_SKIN_CHIRR_MASTERY": "Güve", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Peri", + "SS2_SKIN_CHIRR_MAID": "Hizmetçi", + "SS2_ACHIEVEMENT_CHIRR_NAME": "Ormanın Hazinesi", + "SS2_ACHIEVEMENT_CHIRR_DESC": "Ayrık Koru'da Efsanevi Sandığı aç.", + "SS2_CHIRR_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Ormanın Hazinesi", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "Cıvıl: Ustalık", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "Cıvıl olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_CHIRR_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Ustalık", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "Cıvıl: Büyük Ustalık", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "Cıvıl olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_CHIRR_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Büyük Ustalık", + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "Cıvıl: Temizlemek", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "Cıvıl olarak, tek seferde üç Ay öğesini temizle.", + "SS2_CHIRR_MAIDUNLOCKABLE_UNLOCKABLE_NAME": "Cıvıl: Temizlemek", + "SS2_CHIRR_PASSIVE_NAME": "Kanatlı Atlama", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "Cıvıl diğer kazazedelerden daha yükseğe zıplayabilir, ve Havadayken artırılmış hız kazanır.Düşüşünü yavaşlatmak için havada zıplama tuşuna basılı tut.", + "SS2_CHIRR_DARTS_NAME": "Hayat Dikenleri", + "SS2_CHIRR_DARTS_DESCRIPTION": "İşaretleme. 3xHasar% için diken yağmuru ateşle.", + "SS2_CHIRR_HEADBUTT_NAME": "Kafa atma", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "Sersemletici. Önünüzdeki düşmanlara kafa atın hasar% hasar.", + "SS2_CHIRR_HEAL_NAME": "Şifalı Buhar", + "SS2_CHIRR_HEAL_DESCRIPTION": "Kendini ve yakındaki dostlarını toplam canlarının 15% kadarını iyileştir ve 20% kadarını ise zamanla iyileştir.", + "SS2_CHIRR_BEFRIEND_NAME": "Doğal Bağ", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "Arkadaş edinmek için canı 50% altında olan bir düşman bul. Arkadaş edinilmiş düşmanlar eşyalarını paylaşır.", + "SS2_CHIRR_LEASH_NAME": "Doğal Eşzamanlılık", + "SS2_CHIRR_LEASH_DESCRIPTION": "Müttefikinizi size getirmek için bir kere basın. Arkadaşınızla alınan hasarı paylaşmak için basılı tutun.", + + "SS2_BORG_NAME": "Yarı Robot", + "SS2_BORG_SUBTITLE": "İnsan Yapımı Yaratık", + "SS2_BORG_DESCRIPTION": "Yarı Robot, her duruma hazır, çok yönlü bir kazazededir.. \n\n < ! > Yıkıcı ani ve çok isabetlidir, bu da onu hem yakın hem de uzun mesafelerde düşmanlara karşı faydalı kılar.. \n\n < ! > Yükselen Yıldız, vurması zor birkaç düşmanla uğraşırken parlar, çünkü kısa sürede birkaç hedefi vurabilir. \n\n < ! > Aşırı Isınma Düzeltmesi patlamadan önce yakındaki düşmanları çeker - ayrıca ateşlendiği yönün tersine hızlı bir hareket patlaması sağlar. \n\n < ! > Geri çağırma, haritayı keşfederken ışınlayıcıya veya etkileşebilinen bir nesneye geri dönmek için çok kullanışlı bir varlık olabilir. Işınlanma ayrıca içinde doğduğunuz tüm düşmanlara ağır hasar verir..\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..ve böylece oradan ayrıldı,kırık bir kolla ve yedek parçasız.", + "SS2_BORG_OUTRO_FAILURE": "..ve böylece ortadan kayboldu, ışınlanma feneri sinyalsiz kaldı.", + "SS2_BORG_LORE": "\"Dr. Rayell'in Tanıklığı\" altında bulunan ses dosyası. oynatılıyor...\n\n\"Kayıt başladı. Teste başlayın, Dr. Rayell.\"\n\n\"Teşekkürler. EOD'nin biyomekanik güçlendirmelerle, departmandan gelmiş geçmiş en iyi savaş mühendislerinden bazılarını üreterek müthiş başarısından sonra, biraz daha ileri gittiler... deneysel tasarımlar diyelim mi?.\"\n\n\"Nasıl yani?\"\n\n\"Departman zihinsel güçlendirmeyi araştırmaya başladı. Emin olmak için kesinlikle bir sıçramaydı. Büyütme zaten çok ileriydi, ancak hasarlı bir beyni desteklemek - hatta değiştirmek mi? Bu çok zor bir emirdi. Ama liderler yapabileceğimizden emindi, biz de mecbur kaldık..\"\n\n\"Hm. projenizden ne çıktı peki?\"\n\n\"Prototipleme tamamlandıktan sonra insan denemelerine başladık. Test denek olarak her türden insanımız var, onlar bitkisel, zihinsel olarak dengesiz, kırık insanlardı. Onları mümkün olan en iyi şekilde iyileştirmemiz söylendi..\"\n\n\"Ve bu nasıl gitti?\"\n\n\"Bu... Bu iş tam bir trajediydi. Kimilerinin bir ayağı çoktan çukurdaydı. Yapabileceğimiz hiç bir şey yoktu. Bunlar en iyi vakalardı. Daha da kötüsü, değiştirmeleri reddettikleri zamandı. Bazıları hızlı bir bağışıklık tepkisiyle öldü. Daha bilinçli olanlar, çektikleri baş ağrılarına son vermemiz için bize yalvardılar. Bazıları sadece çığlık atmaya başladı. Saatlerce, hatta bazen günlerce çığlık atarlardı. Ve sonra dururlardı. Kelimenin tam anlamıyla ölümüne çığlık atarlardı.\"\n\n\"Bu, Mm, biraz rahatsız edici. Hepsi bu?\"\n\n\"Bir tanesi vardı. Değiştirmeyi başaran biri. Ve herşey harika çalıştı. Onu bitkisel hayata soktuk, hiç umudu yoktu ve ona - belki tam hayatını geri vermedik ama belki ona benzeyen bir şey verdik. İyi olduğunu duyduğuma ne kadar müteşekkir olduğumu bilemezsin..\"\n\n\"Sanırım bunu duymak güzel. Peki ona ne oldu?\"\n\n\"Biliyorsun? Emin değilim. Beklenen bazı davranış değişiklikleri dışında, topluma oldukça zarif bir şekilde dönebildi. Uzun vadeli etkileri analiz etmek için her üç ayda bir onu kontrol ettik, ama... Aslında...? Şimdi düşünüyorum da, geçen ay gelmemişti. O iyi. İyi olduğuna eminim. bu konuda onunla iletişime geçmem gerekecek.\"\n\n\"Tamam o zaman. Zaman ayırdığınız için teşekkürler, Dr. Rayell. Tanıklığınız... Şey, kesinlikle büyük bir şey. Gelecekte projeleriniz hakkında daha fazla şey duymayı umuyorum.\"\n\n\"Çok iyi. umarım aradığını bulursun.\"\n\nDosyanın sonu.", + "SS2_BORG_DEFAULT_SKIN_NAME": "Varsayılan", + "SS2_BORG_MASTERY_SKIN_NAME": "Siber Akış", + "SS2_BORG_GRANDMASTERY_SKIN_NAME": "Başkalaşan", + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + "SS2_BORG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "", + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "Yarı Robot: Ustalık", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "Yarı Robot olarak, Oyunu Muson zorluğunda yada daha da zorunda bitir veya kendini yok et.", + "SS2_BORG_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Yarı Robot: Ustalık", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "Yarı Robot: Büyük Ustalık", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "Yarı Robot olarak, Oyunu Tayfun zorluğunda bitir veya kendini yok et.", + "SS2_BORG_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Yarı Robot: Büyük Ustalık", + "KEYWORD_SS2_TELEFRAG": "Telefraglamaİçlerine ışınlanırken düşmanlara ağır hasar verir.", + "SS2_BORG_PASSIVE_NAME": "Jet İticileri", + "SS2_BORG_PASSIVE_DESCRIPTION": "Atlama tuşunu basılı tutmak inişinizi yavaşlatmanızı sağlar.", + "SS2_BORG_PRIMARY_GUN_NAME": "Yıkıcı", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "Fire at contenders for hasar% hasar için rakiplere ateş edin.", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "Yükselen Yıldız", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " Sersemletici. 3xhasar% hasar için öndeki rakiplere hızlı bir şekilde üç atış yapın.", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "Aşırı Isınma Düzeltme", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "Kendinizi geriye doğru fırlatın, hasar% saniye başına hasar veren daha büyük bir enerji mermisi ateşleyin. Bir süre sonra patlayarak %hasar hasar verir.", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "Geri Çağırma", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " Telefraglama. Bir ışınlanma feneri yerleştirin. Fener ayarlandıktan sonra, ona ışınlanmak için yeniden etkileştirin. Işınlanma beceri bekleme sürelerini 4 saniye azaltır.", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "Geri Çağırma", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "Yerleştirilmiş fenerinize ışınlanmak için bir kere basın. Yerleştirilmiş fenerinizi kaldırmak için basılı tutun.", + + "DROID_DRONE_BODY_NAME": "Güvenlik Dronu", + + "SS2_ACHIEVEMENT_DIARY_NAME": "Sevgili Günlük...", + "SS2_ACHIEVEMENT_DIARY_DESC": "20. seviyeye ulaş.", + "SS2_ITEM_DIARY_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Sevgili Günlük...", + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Kafeinlenmiş", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "+%150 hareket hızına ve saldırı hızına ulaş.", + "SS2_ITEM_COFFEEBAG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Kafeinlenmiş", + "SS2_ACHIEVEMENT_MALICE_NAME": "Kötü Niyetli", + "SS2_ACHIEVEMENT_MALICE_DESC": "Tayfun zorluğunda 3. aşamaya ulaş.", + "SS2_ITEM_MALICE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Kötü Niyetli", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Doktor!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Tek seferde 5.000 sağlık yenile.", + "SS2_ITEM_BLOODTESTER_UNLOCKUNLOCKABLE_UNLOCKABLE_DESC": "Doktor!", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Acı Karışım", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Bir Kjaro'nun Bandı, Benzin ve Ateş topu'nu aynı anda taşı.", + "SS2_ITEM_HOTTESTSAUCE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Acı Karışım", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Avcının Vuruşu", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Tek bir kritik vuruşla 1.000 veya daha fazla hasar verin.", + "SS2_ITEM_HUNTERSSIGIL_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Avcının Vuruşu", + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "Bir Isırık Daha", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "Tek bir düşmana aynı anda 6 düşürücü uygulayın.", + "SS2_ITEM_STRANGECAN_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Bir Isırık Daha", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME": "Şangııııır!!", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC": "Kritik vuruş şansını artıran 10 eşya taşı.", + "SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Şangııııır!!", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Koleksiyoncu", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Tek seferde 25 benzersiz eşya taşıyın.", + "SS2_ITEM_NKOTASHERITAGE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Koleksiyoncu", + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Sancaktar", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Aynı anda 5 Savaş Sancağı taşı.", + "SS2_EQUIP_GREATERWARBANNER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Sancaktar", + + "SS2_EQUIP_BACKTHRUSTER_NAME": "Arka İtici", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "Kullanımda geçici bir hızlanma artışı elde edin.", + "SS2_EQUIP_BACKTHRUSTER_DESC": "Kullanımda geçici bir hızlanma artışı elde edin.", + "SS2_EQUIP_BACKTHRUSTER_LORE": "", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Gizlenme Kafa Bandı", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Geçici olarak görünmez ol.", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "8 saniyeliğine görünmez ol.", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Sipariş: Gizlenme Kafa Bandı\nTakip numarası: 554*****\nTahmini teslim: 08/01/2056\nNakliye Yöntemi: Standard\nTeslimat Adresi: 202 W. Calbury Ln, Adora, Merkür\nNakliye Ayrıntıları:\n\nSonunda senin için kişisel bir Gizlenme cihazı bulabildim. Olmamanız gereken yerlerde gizlice dolaşmak bu yavruyla çocuk oyuncağı olacak.\n\nŞimdi, bu şey hakkında anlaman gereken birkaç şey var. İlk olarak, cihaz çok küçük olduğu için gizleme kısa sürer, bu nedenle tekrar soğurken kendini gizli tut. İkinci olarak, etkinleştirmek için kafa bandındaki düğmeye basman gerekir. Tam olarak çok gizli bir eylem değil, biliyorum, ama senin için bulabildiklerim bunlar.\n\nSon olarak, aldığın kutu tamamen boş görünüyorsa, düğmeyi bulana kadar aşağıyı hissetmen yeterli. Uçucu işlem olmadan göndermek zamandan, paradan ve mahremiyetten tasarruf sağlar. Bu sana geldiğinde bana söyle ve yeni oyuncağınla iyi eğlenceler.\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "Büyük Savaş Sancağı", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "Yenilenmeyi, kritik vuruş şansını artıran ve bekleme sürelerini azaltan daha büyük bir savaş bayrağı yerleştirin.", + "SS2_EQUIP_GREATERWARBANNER_DESC": "50% Sağlık yenilenmesi, 20% kritik vuruş şansı, ve 50% bekleme süresi azaltma sağlayan daha büyük bir savaş bayrağı yerleştirin. Aynı anda yalnızca bir sancak etkin olabilir.", + "SS2_EQUIP_GREATERWARBANNER_LORE": "Terran Taktik ve Savaş Müzesi'nden kayıt.\n\nBazıları savaş alanındaki en önemli kaynaklardan birinin moral olduğunu söylüyor. Bir birimin işlevselliği, içindeki birliklerin ruh haline bağlı olarak katlanarak artar. Bu, çeşitli yollarla yükseltilebilir veya alçaltılabilir. Örneğin, kalacak yerlerinin veya yemeklerinin kalitesi, evlerinden duydukları haberler ve hatta eğlence amaçlı zaman geçirmeleri gibi..\n\nBununla birlikte, bir birimin moralini yükseltmenin denenmiş ve gerçek bir yöntemi, sembolizm kullanmaktır. Birçok ordu, inançlarını ve güçlerini simgeleyen renkler ve desenler giyerdi. Birçok birlik, savaşta morallerini yüksek tutmak için bayrak taşırdı..\n\nBu yöntemin kullanımı da farklılıklar gördü. Bir birliğin bayrak taşıyıcısı morali yükseltirken, daha yüksek rütbeli askerlere özgü bayrakların birliğin moralini daha da yükselteceği gözlemlendi. Bir Albay veya General'in bayrağı savaş alanında görünürse, birlikler sergiledikleri güçle cesaretlenecek ve karşılığında kendi savaş hünerlerini artıracaktır..\n", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Basınçlı Bidon", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Kendini havaya fırlat.", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Kendinizi havaya fırlatın. Atlama düğmesini basılı tutarak yukarı doğru ivme kazanın.", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Sipariş: Basınçlı Hava Kutusu (24)\nTakip numarası: 182*****\nTahmini teslim: 06/29/2056\nNakliye Yöntemi: Standard / Kırılgan\nTeslimat adresi: Tri-City Gaz Sevkiyat Merkezi, Tri-City, Dünya\nNakliye ayrıntıları:\n\nBu, uh, beşinci, şimdi mi? Beşinci sıradaki basınçlı hava kutuları bu adrese. Şimdi, yargılamayacağım, demek istediğim, belki art arda dört kez daha fazla teneke kutuya ihtiyacın olacağını bilmiyordun, ama, bilirsin, ne zaman biraz tasarruf ettiğini biliyorsun. toplu olarak satın alın, doğru?\n\nHer neyse, dostum. Yani, yaklaşık iki ay boyunca toplam yüz yirmi hava bidonuyla neye ihtiyacın olacağını gerçekten bilmiyorum, sen bilirsin deyince değirmende döğüş bitermiş..\n", + + "SS2_ITEM_COFFEEBAG_NAME": "Kahve Poşeti", + "SS2_ITEM_COFFEEBAG_DESC": "Hareket hızınızı 7% artırın (Birikim başına +%7) ve saldırı hızınızı 7.5% artırın (Birikim başına +7.5%).", + "SS2_ITEM_COFFEEBAG_PICKUP": "Daha hızlı hareket edin ve saldırın.", + "SS2_ITEM_COFFEEBAG_LORE": "Sipariş: Kahve\nTakip numarası: 917****\nTahmini teslim: 12/06/2056\nNakliye Yöntemi: Standard\nTeslimat adresi: 6430 Deer Lane, Pennsylvania, Dünya\nNakliye ayrıntıları:\n\nMerhaba anne!\n\nSenin gençliğinde yaptığın gibi ben de seyahat ediyordum... Benim yaşımdan beri bana anlattığın tüm hikayeleri hatırlıyorum. Jamaika, Romanya gibi yerlere gitmek, dünyanın hemen her yerinde! Umarım yakında evi ziyaret edebilirim, böylece sana bulunduğum tüm yerleri anlatabilirim..\n\nBizi eve götürmek için kullandığın harika bir kahve olduğunu hatırlıyorum.... \"Neik Karanlık Kızartma\" mıydı? Her neyse, Titan'da kendi kahvesini yetiştiren harika bir yer var ve orası en iyilerinden! Bana evde seninle olduğum günleri hatırlatıyor.\n\nUmarım yakında görüşürüz. Seni özlüyorum ve kedileri özlüyorum. Eleni sana selam söylüyor ve sana her şeyi anlatmak için sabırsızlanıyorum!\n\nSevgilerle, Hanan\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "Detritif Trematod", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "Kritik sağlığa sahip düşmanlar zamanla hasar veren 100% (birikim başına+100%) kadar hasar alır.", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Düşük sağlıklı düşmanlar zamanla hasar alır.", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ Görüntü uyarlanıyor... bitti.\n$ Çözümleniyor... bitti.\n$ Metin dizelerinin çıktısını alınıyor... bitti.\nTamamlandı!\n\n\nBu, devam etmekte olan UES Araştırma ve Dış Yaşam Belgeleme programıyla bağlantılı olarak UES'te [Redaksiyon] görev yapan doğa bilimci D. Furthen'in seyir defteridir. Bu yazı, Kornea'nın yoğun ormanlarına yapılan bir keşif sırasında Point Sigma'da yazılmıştır. III.\n\n---------------------\n\nBu gezegende ilk dış yaşam örneğimle karşılaştım! Hem de nasıl harika bir örnek. Örnek bir Dünyalı yuvarlak solucanı andırıyor, ancak önemli ölçüde daha büyük. Ortak adlarını 'Detritif Trematod' olarak atadım ve özelliklerini aşağıda açıklayacağım..\n\n• Yaklaşık iki inç çapında ve yaklaşık dört inçten bir buçuk fit uzunluğa kadar değişen boyutlarda. Beyaz renkli.\n\n• Bu trematodlar, nemli bir mağarada çürüyen et yığını üzerinde ziyafet çekerken bulundu. Etin kökeni belirsizdi, ancak diğer, daha büyük hayvanların varlığı yine de heyecan verici..\n\n• Çürüyen et yığınını topladıktan sonra, trematodlar harekete hızla tepki verdi ve yavaşça gevşemeden önce kıvrılmaya başladı. Benimle birlikte duran gardiyan Chevry, sanırım tiksindi.\n\n• Dokusunu hissetmek için eldivensiz bir elle birine dokunduğumda, trematodlardan biri avucuma kilitlendi ve çiğnemeye başladı. Hem trematodun elimde olması hem de Chevry'nin o şeyi kesmesi son derece acı vericiydi. Buna rağmen avucumda hafif bir kesik dışında iyi olduğuma inanıyorum..\n", + + "SS2_ITEM_DIARY_NAME": "Günlük", + "SS2_ITEM_DIARY_DESC": "Her 2 saniyede 3 tecrübe (birikim başına +3, seviye ile artan) kazan.", + "SS2_ITEM_DIARY_PICKUP": "Zamanla deneyim kazanın.", + "SS2_ITEM_DIARY_LORE": "Koridor Bölüm 14-B'nin güvenlik görüntüleri iletimi tamamlandı.\n\nYazdırılıyor...\n\n\"Yani bu kitap depodaki tek şey miydi?\"\n\"Sayılır. Bir kaç eski mobilyaların haricinde tabi.\"\n\"Peki bu kitabın meselesi ne? Tüm elde ettiğimiz buysa, iyi olsa iyi olur.\"\n\"Günlük bence. İlk olarak yaklaşık 26 yıl önce Alan Howizer tarafından yazılmış. Oldukça zeki bir adama benziyor, Dünya'da bir kimyasal test tesisinde çalıştığını söyledi..\"\n\"Bu kadar? Bu sadece yaşlı bir adamın günlüğü mü?\"\n\"Bekle, dahası var. Yaklaşık yüz sayfayı çevirirken, el yazısı değişti ve görünüşe göre, farklı bir kişi tarafından bir park bankında bulundu. Yaklaşık otuz sayfa sonra yine aynı şey. Ve yine, yaklaşık bir yetmiş daha sonra. Ve devam ediyor. Bu günlüğe güzel anılarını, tuhaf gizemlerini, bilmecelerini, bu bilmecelere verdikleri cevapları, her türlü şeyi yazan birkaç düzine farklı insan var.\"\n\"Ha. O zaman bu şey gerçek bir bilgi hazinesi olmalı, değil mi? En son kime ait olduğuna dair bir ipucu var mı?\"\n\"Evet, aslında. Kitaba en son Chel adında biri yazmış ve görünüşe göre arka kapağın içine bir adres bırakmışlar. Neden, ne düşünüyorsun?\"\n\nÖnemli bölümün sonu.", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "Uyuyan Mantar", + "SS2_ITEM_DORMANTFUNGUS_DESC": "Koşarken her 0,5 saniyede bir, seviye başına 1.3 sağlık iyileş (birikim başına +1).", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "Koşarken sağlığı yeniler.", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Araştırma İstasyonu Kalesinden Belgeler\n\nÖrnek-18305 3. Hafta Notları\n\nBu, bulduğumuz daha tuhaf örneklerden biri. İzin verirsek, bu mantar binadaki hemen hemen her şeyde büyümüş gibi görünüyor. Duvarlar, zeminler, tavan. Hareket eden şeyleri tercih ediyor gibi görünüyorlar. Giysilerimiz, kapılarımız ve hatta bazı makinelerimiz. Bu davranışı izlemeye devam edeceğiz.\n\nÖrnek-18305 5. Hafta Notları\n\nDenek kendini laboratuvardaki şeylere bağlamaya devam etti. Takılı nesne ile hareket ettikçe daha sağlıklı hale geldiğini belirtmiştik. Testler, kökleri tarafından alınan hareketlerin yarattığı ısıdan sağlandığını gösteriyor. Onu sürekli hareket eden bir makineye nakletmeye ve sağlığını izlemeye çalışacağız..\n\nÖrnek-18305 8. Hafta Notları\n\nNumuneyi laboratuvardan eski bir piston modeline bağlı bıraktık. Herhangi bir hasar olması durumunda, ne olursa olsun elden çıkarmayı amaçlamıştık. Onu bağlamıştık ve önceki 3 hafta çalışır durumda bıraktık. İlginç olan şu ki, pistonun bu zaman diliminde bozulacağı varsayılmıştı. Ancak, örneğin makine ile simbiyotik bir ilişki yarattığı görülüyor. Bu davranışı daha olumsuz etkileri ve bu örneğin olası diğer kullanımları için izlemeye devam edeceğiz..\n", + + "SS2_ITEM_FORK_NAME": "Çatal", + "SS2_ITEM_FORK_DESC": "Temel hasarı 7% (birikim başına+7%) artırır.", + "SS2_ITEM_FORK_PICKUP": "Daha fazla hasar ver.", + "SS2_ITEM_FORK_LORE": "\"Ciddi olamazsın... Bak, hayatta kalmak için elimizden gelen her şeye ihtiyacımız olduğunu söylediğimizi biliyorum, ama bu konuda gerçekçi olmadığımı anlamalısın!\"\n\nYüzünde sorgulayıcı bir ifadeyle gümüş aleti kaldırdı.. \"Ne demek istiyorsun? Ya bir canavarla savaşmamız gerekirse?\"\n\nKısa bir sessizlik.\n\n\"Lütfen, ikimiz de bu gezegendeki yaratıkları gördük. Sakın bana bunun burada herhangi bir şeyle savaşmak için yeterli olacağını söyleme.\"\n\nOmuz silkti. \"Asla bilemezsin.\", diye cevap verdi çatalı cebine sokarken.\n", + + "SS2_ITEM_MALICE_NAME": "Kötülük", + "SS2_ITEM_MALICE_DESC": "Bir düşmana hasar verildiğinde, o düşmana 13 metre mesafedeki en fazla 1 (birikim başına +1) düşman TOPLAM hasarın 55% kadar hasar alır. Her ek isabet 55% daha artar.", + "SS2_ITEM_MALICE_PICKUP": "Verilen hasar yakındaki düşmanlara yayılır.", + "SS2_ITEM_MALICE_LORE": "Zayıfsın.\n\nFiziksel olarak mı? Belki de değil. Hayatta kalmak için savaşıyorsun ve yeterince iyi dövüşüyorsun. Ama akılda? Arkadaşım sen zayıfsın. Savaşıyor ve öldürüyorsun, ama öldürdüklerin için pişmanlık duyuyorsun. Niye ya? Hayvanlar, size karşı pişmanlık duymuyorlar. Onlara göre, sadece takip edilecek bir av ya da kaçacak bir avcısınız. Şu devasa titanlar mı? Hiçbir duygu taşımıyorlar, sadece yok etmek için sessiz bir talimat var. Seni yok etmek için.\n\nVe seni tanıyorum. Dostum, zayıf olmak istemezsin. Zihninizde olduğu kadar bedeninizde de güçlü olmak istiyorsunuz. Bu akılsız hayvanlara acımayın, çünkü onlar öyledir. Sadece hayatta kalmak için değil, öldürmek için savaşın.\n\nAma insanın kötülüğü seni ancak bir yere kadar götürebilir. Bunu al. Daha da çekilin. Öldürmek için savaşın ve korkulmak için öldürün.\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "Erimiş Madeni Para", + "SS2_ITEM_MOLTENCOIN_DESC": "6% ihtimalle düşmanları vurulduğunda tutuştur taban hasarın 200% (birikim başına +50%) kadar hasar ver ve $1 (birikim başına +$1, temizlenmiş aşamalara göre artar).", + "SS2_ITEM_MOLTENCOIN_PICKUP": "Vurulduğunda altın için yakma şansı.", + "SS2_ITEM_MOLTENCOIN_LORE": "Sipariş: Erimiş Madeni Para\nTakip numarası: 446*****\nTahmini teslim: 09/22/2056\nNakliye Yöntemi: Standard\nTeslimat adresi: Venetian Polis departmanı, Brithen, Venüs\nNakliye ayrıntıları:\n\nBirkaç gün önce Parathan Meydanı'ndaki bombalamayla ilgili başka bir kanıt buldum.\n\nBölge çok sıcak olduğu için müfettişlerin analizlerini nasıl ertelemek zorunda kaldıklarını biliyor musunuz? Bu sabah uzay nihayet soğudu ve kaldırıma yapışmış bu erimiş madeni parayı bulmayı başardım. Hızlı bir kimyasal test, muhtemelen çoğunlukla altın kaplamalı tungstenden yapıldığını ve yerden soyduğumdan beri soğumadığını söylüyor.\n\nYine de ne anlama gelebileceğinden emin değilim. Belki bir şans tılsımı ya da bir arama kartı? Her iki durumda da, sana gönderiyorum çünkü açıkçası, alabileceğin tüm yardıma ihtiyacın var. Yani, 7 kişi öldü, 18 kişi yaralandı, yaklaşık yarım milyon maddi hasar ve elinizdeki tek kanıt erimiş bir madeni para ve havaya uçmuş bir kafe mi? Canının sağlığı için hepsi, adamım. Davada iyi şanslar.\n", + + "SS2_ITEM_NEEDLES_NAME": "İğneler", + "SS2_ITEM_NEEDLES_DESC": "8% (birikim başına +8%) ihtimalle düşmanları onlara karşı kritik vuruşları garanti eden bir düşürücü bulaştır.", + "SS2_ITEM_NEEDLES_PICKUP": "Garantili kritik vuruşlar için düşmanları işaretleme ihtimali.", + "SS2_ITEM_NEEDLES_LORE": "UES Teslimat Olay Raporu Kimliği 219560163 bulundu.\n\nYürütülüyor...\n\n\"604 numaralı teslimat personeli Will Stetson, anormal paket davranışıyla ilgili komplikasyonlar nedeniyle yaklaşık 22 saat önce UES [ÇIKARILDI]'teki tıbbi bölmeye kabul edildi.\n\nTurlarını yaparken Will, sandıklardan birinin arkasından oldukça yüksek sesle aniden patladığını fark etti. Birinin Standart protokole göre canlı bir hayvanı gemiye göndermeye çalışmış olabileceğinden endişe ederek, araştırma ihtiyacı hissetti. Bunun yerine, sandıkta çok sayıda özellikle büyük dikiş iğneleri içeren küçük bir plastik paket vardı, belli ki herhangi bir güvenlik için fazla sıkı bir şekilde paketlenmişti.\n\nSonunda ve muhtemelen kararın gecikmesiyle Will pakete dokunmaya karar verdi. Bu, paketin aniden genel yönüne doğru yırtılmasına ve üst ön tarafının derin kesiklerle kaplanmasına neden oldu. Biri onu çabucak bulduğu için şanslı. Durumu iyi gibi görünüyor, kısa bir sürede şoktan ve kan kaybından kurtulacaktır.\"\n\nRapor sonu.", + + "SS2_ITEM_BLOODTESTER_NAME": "Bozuk Kan Test Cihazı", + "SS2_ITEM_BLOODTESTER_DESC": "İyileşen her Sağlığınızın 20%'si için 5 altın kazanın. Altın, birikimler, temizlenen aşamalar ve maksimum sağlık ile artar.", + "SS2_ITEM_BLOODTESTER_PICKUP": "İyileştikçe para kazanın.", + "SS2_ITEM_BLOODTESTER_LORE": "İade: Bozuk Kan Test Cihazı\nTakip numarası: 288*****\nTahmini teslim: 06/17/2056\nNakliye Yöntemi: Öncelik\nTeslimat adresi: Dionysus İlaç Genel Merkezi, Plüton\nNakliye ayrıntıları:\n\nŞirketimize yarardan çok zarar vermeden önce bunun onarılmasına ihtiyacımız olacak. Bu şey, MED-E'miz onu her kullandığında bize yanlış sonuçlar vermeye devam etti. Sadece iş akışımızı tıkamakla kalmıyor, yanlış teşhis koyduğumuz için hastalara cebimizden para ödemek zorunda kalıyoruz ve gereksiz yere iğne batırıyoruz. Ve hemen sunuculara yedeklendiği için hastanın hatalı olduğunu iddia edemeyiz. Bu tür bir parayı bombalamaya devam edemeyiz, yoksa önümüzdeki çeyrekte iflas ederiz.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "Alan Hızlandırıcı", + "SS2_ITEM_FIELDACCELERATOR_DESC": "Işınlayıcı yarıçapı içindeki düşmanları öldürmek +1% (birikim başna +1%) şarj sağlar.", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "Düşmanları öldürmek Işınlayıcının şarj süresini azaltır.", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--UES 1455A ODASINDAN OTOMATİK AKTARMA[Safe Travels]--//\n\n\"Cihaz sende mi\"\n\n\"Evet, tam burada.\"\n\n\"Çalışıyor, değil mi?\"\n\n\"Mmmhmm. Kusursuzca.\"\n\n\"Harika. Unutma, bunu kimse bilmemeli.\"\n\n\"Evet evet biliyorum. [ÇIKARILDI]'daki bu... sunaklar harika bir potansiyele sahip. Onları analiz ettikten sonra, onları kopyalamak çocuk oyuncağı olmalı. Büyük bir bilimsel buluş olacak.\"\n\n\"İyi. Sakin ol, analizini yap ve kimse şüphelenmeden dışarı çık.\"\n\n\"Tamamdır. Yardımın için çok teşekkür ederim.\"\n\n\"Önemli değil. Bana ödeme yaptığın sürece.\"\n\n\"Eh-heh, ödeme demişken...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "En Acı Sos", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Ekipmanınızı etkinleştirmek düşmanları 6 saniyeliğine 30m içinde yakar ve 150% taban hasat artı saniyede 100% hasar (birikim başına +50%) verir.", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Ekipmanınızı etkinleştirmek yakındaki düşmanları yakar.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Kaymar Otel K3 (Mutfak, 3. Kat) Odasından Otomatik Transkripsiyon--//\n\nUzun boylu, zayıf bir adam elinde büyük bir karton kutuyla odaya girer. \"Selam ŞEF. Nasıl gidiyor?\" Kutuyu tezgahın üzerine bırakır. \"Pekala, alışmanız gereken bir sürü yeni sosumuz var. Sakıncası yoksa, şimdi size onları anlatacağım.\" ŞEF botu ona dikkatini verir ama çalışmaya devam eder.\n\nAdam, çeşitli renkli şişelerin sıralarından aşağı doğru ilerleyerek, ŞEF'e bunların isimlerini, tatlarını ve yemek pişirmedeki kullanımlarını açıklıyor. Sonunda kırmızı renkli bir şişenin önünde durur ve kısa bir süre tereddüt eder.\n\n\"...Şimdi tamam. Bu şişe? Etiketlenmemiş olmasının bir sebebi var. Üzerinde \"En Acı Sos\" kullandığınızı belirten bir yemek siparişi alırsanız, devam et ve bu şişeyi kullan. Ancak BAŞKA HİÇBİR DURUMDA KULLANMAYIN. Bazen bir yemeği bitirmek için doğaçlama yapman gerektiğini biliyorum, ama bunu yapıyorsan ASLA bu şişeyi kullanmamalısın. Anlıyor musun?\"\n\nHâlâ çalışmakta olan ŞEF botu olumlu anlamda başını salladı.\n\n\"İyi. Senden harika şeyler bekliyorum ŞEF.\"\n\nŞEF botu bir kez daha başını sallar ve şişeleri uygun yerlere koymak için çalışmalarını kısa bir süreliğine durdurur.\n\n\"...Ve ayrıca?\"\n\nŞEF botu, dikkatini bir kez daha adama vermek için duraklar.\n\n\"Lütfen, o şişeyi kırma. Senin bir robot olduğunu biliyorum, ama aynı zamanda kazaların olduğunu da biliyorum ve bu kaza yerde bir delik bırakabilir.\"\n\nŞEF botu şişeye kısa bir bakış attıktan sonra, şişeyi diğer soslarla birlikte dikkatlice dolabın arkasına yerleştirmeden önce.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "Avcının Mührü", + "SS2_ITEM_HUNTERSSIGIL_DESC": "En az 1 saniye hareketsiz durmak 15 zırh (birikim başına +10 zırh) ve 25% kritik şansı (birikim başına +20%) verir. Etkisi hareket anından 0.75 (birikim başıma +0.25) saniye devam eder.", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "Hareketsiz durmak, ilave zırh ve kritik vuruş şansı verir.", + "SS2_ITEM_HUNTERSSIGIL_LORE": "Taşınabilir kayıt cihazından ses transkripsiyonu tamamlandı.\n\nYazılıyor...\n\n\"Yemi alacaklarını mı düşünüyorsun?\"\n\"Zorunda kalacaklar. Başka seçeneğimiz yok gibi.\"\n\"Hala yemeğimizi bu şekilde kullanmanın çok riskli olduğunu düşünüyorum.\"\n\"Denemezsek, bir hafta içinde öleceğiz.\"\n\"Sadece... çok fazla kaybetmediğimizden emin ol.\"\n\"En azından hayatımızdan başka bir şey kalmadı zaten.\"\n\"...\"\n\"Buradalar.\"\n\"Oh iyi. Birini indir ve buradan gidelim.\"\n\"Henüz değil...\"\n\"Ne? Ne kadar beklersen o kadar yemek israfı olur!\"\n\"Bekle...\"\n\"Atışı yap adamım, elimizde sadece az biraz kaldı!\"\n\"Neredeyse...\"\n\"ATIŞI YAP.\"\n\"Neredeyse...\"\n\"ATEŞLE YA DA TÜFEĞİ BANA VER.\"\n\"...\"\n\"VER BANA ONU.\"\n\"Dikka-\"\n\nKayıt sonu.\n", + + "SS2_ITEM_JETBOOTS_NAME": "Prototip Jet Botları", + "SS2_ITEM_JETBOOTS_DESC": "150% (birikim başına +100%) hasar vermek için her zıpladığınızda etrafınıza 7.5m (birikim başına +2.5m, hiperbolik olarak) alanda sersemletici patlama oluşturun.", + "SS2_ITEM_JETBOOTS_PICKUP": "Zıplarken patlat!", + "SS2_ITEM_JETBOOTS_LORE": "Hephaestus Metal İşler'in otopsi kaydı\n\nYer: Hephaestus Metal İşleri, Mars\nKonum Durumu: İç kısım yangınla tahrip oldu\nZayiatlar: Sahibi, ateş yoluyla\nSaha Raporu:\n\nYangının nedeninin bir demirhane, fırın ve hatta bir sigara molası olduğunu varsaymıştım. Aynı nişteki diğer atölyelerden pek bir farkı yoktu. Bir sürü eski kılıç, zırh, tarım ekipmanı vb. Her ne kadar unutulmuş gibi görünse de, normalde orada bulamayacağınız bazı projeler olduğu için, unutulmuş bir hobiydi.\n\nBunların önemli bir kısmı motor ve metalden başka bir şey değildi. Saat işi yapma pratiği yapıyor gibiydi. Ama sonunda yakıt ve motor temelli ürünlere geçti. Eski çim biçme makineleri, motor çevrimleri ve jeneratörler. Sonunda tahrik sistemlerine geçti. Küçük uzak uçaklar, helikopterler, eski paslı bir jetpack. Bir şeyler yapmaya çalışıyor gibiydi ve arkada ne olduğunu bulduk.\n\nBelli ki arkasında bir dahi vardı. Sıfırdan bir çift jet botu yapıyordu. Jetpack'ler işi iyi yaptığından ve botlar aynı miktarda itme gücü elde ederken o kadar sağlam ve ağır olamadığından daha önce üretime girmediler. Koruması için onları daha sağlam hale getirdiği için aynı düşünceye sahip görünüyordu, ancak itme gücünü artırarak telafi etmeye çalıştı. Sonuç, ısının yükselmesi ve altından fışkırmasıyla sonuçlandı. Ne yazık ki, yaratıcı doğası ona işine ve hayatına mal oldu.\n\nÇevredeki alan herhangi bir zarar görmedi, bu nedenle dükkan yakında yenilenebilir. Botlara el konuldu ve incelenmek ve hizmetten alınmak üzere yoldalar ve dükkanın içinden kalan eşyalar yakınlarına gönderildi.\n\nBu, raporumu sonlandırıyor.\n", + + "SS2_ITEM_STRANGECAN_NAME": "Garip Teneke", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (birikim başına +5%) şansla düşmanları zehirle Zamanla %350 hasar verir ve onları şaşırtır.", + "SS2_ITEM_STRANGECAN_PICKUP": "Düşmanları zehirleme, zamanla hasar verme şansı.", + "SS2_ITEM_STRANGECAN_LORE": "Biri donmuş bir yuvadaki moloz denizi arasında titreyen iki figür oturuyor. Verilen tek ışık, bir ateşin küçük kalıntıları ve eski kıvılcım telleridir. Isıran soğuğa karşı neredeyse hiç koruma yok.\n\n\"Hey...\" Uzak bir umutla yukarıya bakıyor. \"Sence bu kayadan kurtulacak mıyız?\"\n\n\"Zor.\" Bulduğu rasyondan bir ısırık alır.\n\n\"Gözden kaçırdığımız bir şey olmalı, değil mi? Henüz düşünemediğimiz bir yöntem belki?\" Adam ayağa kalkar ve endişeli bir şekilde etrafta volta atmaya başlar.\n\n\"Belkide.\"Bir ısırık daha.\n\n\"Belki henüz bulamadığımız çalışan parçalarla ilgili bir enkaz var, ya da mevcut parçalarda düzeltebileceğimiz bir sorun?\" Gözlerine dönen, kendini daha umutlu ve heyecanlı kılan bir parıltı.\n\n\"Kesinlikle mümkün.\" Bir ısırık daha.\n\nYüzünden tiksinmiş bir bakış geçerken durdu. \"Ah, lütfen sadece yemek yemek yerine bir şeyler düşünmeme yardım eder misin?\"\n\n\"Yerinde olsam o konuda endişe etmezdim.\" Bir ısırık daha.\n\nİğrenmesi, yerini hızla bariz hayal kırıklığı ve öfkeye bırakır. \"Neden?! Buradan çıkmak istemiyor musun?!\"\n\nKadın İçini çeker ve elini saçlarının arasından geçirir. \"Eminim. Ancak bu, her küçük şey üzerinde strese girmemiz gerektiği anlamına gelmez. Yaşıyoruz, değil mi? En azından hayattayız.\"\n\n\"Şey... Sanırım haklısın... Hemen şimdi heyecanlanmak kötü olurdu....\" Yere baktığında ifadesi gevşedi.\n\n\"Bak? Sadece otur, rahatla ve eski zulamın seni ısıtmasına izin ver.\" Kutuyu uzatırken bir ısırık daha.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "Metronome Saat", + "SS2_ITEM_WATCHMETRONOME_DESC": "Yürümek kademeli olarak maksimum 5 (birikim başına +5) şarj oluşturur, etkinleştiğinde 200% kadar hareket hızı artırır. Koşarken Artan hareket hızı azalır. Yedek hareket hızı, Hareketsiz dururken iki kat daha hızlı oluşturulabilir.", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "Ayakta durmak, bir sonraki hareketiniz için hızı şarj eder.", + "SS2_ITEM_WATCHMETRONOME_LORE": "Sipariş: Kırık Saat Metronomu\nTakip numarası: 88******\nTahmini teslim: 04/14/2056:\nNakliye Yöntemi: Öncelik\nTeslimat adresi: 33 Skyview Drive, Albümen, Venüs\nNakliye ayrıntıları:\n\nHey, bu sana tamir etmen gerektiğini söylediğim saat metronomu. Görünüşe göre, birkaç haftadır işler çığrından çıkıyor ve ben ve çocuklar, sürekli hızlanarak herhangi bir kayıt yapamıyoruz. Kulak içi metronomu kullanmak çok uzun süre içeride kalırsa kulaklarımı acıttığı için oldukça çabuk geri almak istiyorum. Oh, ve ona da dikkat et. Saat babamdan bir hediye ve benim için gerçekten çok şey ifade ediyor. Şimdiden çok teşekkürler!\n", + + "SS2_ITEM_DROIDHEAD_NAME": "Droid Kafası", + "SS2_ITEM_DROIDHEAD_DESC": "Seçkin bir düşmanı öldürmek 15 saniyeliğine Güvenlik Dronu (birikim başına +50% hasar ve +20% hareket hızı) oluşturur. Dronlar ölen seçkin düşmanın cinsinden olur.", + "SS2_ITEM_DROIDHEAD_PICKUP": "Seçkin bir düşmanı öldürdükten sonra geçici bir insansız hava aracı üret", + "SS2_ITEM_DROIDHEAD_LORE": "Sipariş: Güvenlik Robotu\nTakip numarası: 1138***\nTahmini teslim: 5/14/2056\nNakliye Yöntemi: Öncelik / Kırılgan\nTeslimat adresi: RaCom Robotik, Asimov, Mars\nNakliye ayrıntıları:\n\nBu, çalınan güvenlik robotlarından kurtarabildiğimiz birkaç parçadan biriydi... Pluto'daki o militan grup, o ER-14'lerden bir demet çalmış ve bir süredir üslerinde kullanıyorlardı. Bu, özellikle ER-14XPC5VVUFF, bir süre önce hatırlamaya çalıştıklarınızla aynı çizgide. Bu tarihi bilmiyorum, sadece bu partinin kalıntılarını bulabilene büyük bir ödül olduğunu biliyorum. Başka kalıntılar da var, ama çok daha az eksiksizler... En azından artık tehlike olmamalı. Bunların da size gönderilmesini istiyorsanız bana haber verin.\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Düzensiz Alet", + "SS2_ITEM_ERRATICGADGET_DESC": "10% kritik vuruş ihtimali kazanın. Kritik vuruşlar 50% (birikim başına +50%) ekstra hasar verir.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Kritik vuruşlar ekstra hasar verir.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== Çağrı Kesici ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nArama kesiliyor TdiM3c4fcQQA.34074... bitti\nArayandan ses girişi alma A... bitti\nArayan B........ bitti\nŞifreleme hattı... bitti\nCanlı TTS'yi etkinleştir çıktı?\n>E\n\n==========================\nAŞAĞIDAKİ METİNDEN KONUŞMA ÇIKTI\n==========================\n\nArayan A: Hey, Alet hala sende mi?\nArayan B: Evet, tam burada, gitmeye hazır mıyız?\nArayan A: evet anlaşma devam ediyor...\nArayan A: Bundan kimseye bahsetmedin, değil mi?\nArayan B: Ne, aptal olduğumu mu düşünüyorsun? Tabii ki hayır!\nArayan A: İyi. Öyle devam et.\nArayan B: Tamamdır... Söylesene, bu şeyin sistemden göndermenin güvenli olduğundan emin misin?\nArayan B: Bu alet bir çeşit üst düzey silah modifikasyonu, değil mi?\nArayan A: Tereddüt etme, alet tamamen güvenli. UES paketlerini kontrol etmez. Postalama sistemi yüklerini daha önce kullandım ve hala gayet iyiyim.\nArayan B: Eh, öyle diyorsan. Göndereceğim ve planlandığı gibi önümüzdeki yirmi dört saat içinde on beş bin kredi bekliyorum.\nArayan A: Planlandığı gibi. Seninle iş yapmak güzel.\n\n==========================\n=====ÇAĞRI BAĞLANTI KESİLDİ=====\n==========================\n\nBölme çizgisi..... bitti\nKayıt yedekleme........ bitti\nMetin çıktısı kaydedilsin mi?\n>E\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "Yeşil Çikolata", + "SS2_ITEM_GREENCHOCOLATE_DESC": "Maksimum HP'nizin en az 20%'si kadar hasar gördüğünde, 15 saniye (birikim başına +5 saniye) boyunca 50% temel hasar ve 20% kritik şans veren bir birikim kazanın . %20 maksimum can eşiğini aşan hasar 50% azalır.", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "Alınan hasarı azaltın ve ağır hasar aldığınızda büyük bir hasar ve kritik şans bonusu kazanın.", + "SS2_ITEM_GREENCHOCOLATE_LORE": "Sinyal ekolarından ses transkripsiyonu tamamlandı. Genel belirteçler atama.\n\n[Tıslama, yüksek sesle klan]\n\nADAM 1: Ah... Hey, garip soru?\n\nADAM 2: [Sesli iç çekiş] Ne?\nADAM 1: Parlak yeşil renkli tuhaf, egzotik çikolatalar biliyor musunuz?\n\nADAM 2: Ne? Sen ne saçmalıyorsun yine?\n\nADAM 1: Bu güvenlik sandığında biraz yeşil çikolata buldum ve bunun normal olup olmadığını soruyorum.\n\nADAM 2: Ah, hayır, bence değil. Ben öyle düşünmüyorum yani. Ne bileyim ben.\n\n[Buruşma]\n\nADAM 1: Öyleyse ne olması gerekiyor? Bunun da zehirli olduğunu düşünüyor musun?\n\nADAM 2: Muhtemelen hayır. Ve, uh, son kez söylüyorum, et zehirli değildi, sadece zayıf bir miden var.\n\nADAM 1: Pekala, sanırım yanımda bulunduracağım bunu, çünkü işler çıkmaza girebilir.\n\nADAM 2: Bu muhtemelen harika bir fikir değil, ama tamam.\n\n İstenen transkriptin sonu.\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "Nkota'nın Mirası", + "SS2_ITEM_NKOTASHERITAGE_DESC": "Seviye atladığında bir eşya al. Yaygın eşyalar 13. seviyeden sonra havuzdan kalkar, and Nadir eşyalar 26. seviyeden sonra havuzdan kalkar. Birikim başına daha yüksek nadir eşya şansı.", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "Seviye atladığında bir eşya al.", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"Arkadaşlarım. Bazı önemli haberleri paylaşmak için bugün hepinizi burada topladım.\n\nÖncelikle, büyük liderlerimizin sonuncusu, nazik anamız Nkota'nın bu hayattan ne yazık ki vefat ettiğini duyurmak kalbimi acıtıyor. Bildiğimiz kadarıyla dün gece, yıllarla dolu ve buradaki bütün işleri bitmiş halde huzur içinde son nefesini verdi. Bununla birlikte, liderlikte onun yerini alacak kimse olmayacak. O, neslinin son üyesiydi, yaşayan erkek kardeşi, kız kardeşi veya çocuğu yoktu.\n\nBunun yerine, son vasiyetinde bilgeliği yeni bir başlangıç yarattı. Bizim için. Hepsi bizim için. Dileği, bu topluluğun geri kalan üyelerinin birlikte veya ayrı ayrı dünyaya yayılmasıdır. Bu belki de sert bir seçenek, ancak kişisel olarak ben de bu topluluk için en iyisi olduğuna inanıyorum.\n\nNkota, vasiyeti gibi son varış noktamıza gömülecek. Hepiniz ona ve bu ümmete bir süre üzülebilirsiniz, ama oyalamayın. Bir hafta sonra bir grup hacı benimle birlikte elli mil batıdaki büyük gri yola gidecek. Takip edebilir veya kendi yolunuza gidebilirsiniz. Tamamen sizin seçiminiz. Yolculuğu yapabileceğinizi düşünmüyorsanız, üzülmeyin. Nkota'nın çocuğu olmayabilir, evet ama mirası kanda değil, ruhta. Hepiniz onun çocuklarısınız ve siz nihai hedefinize ulaşana kadar o sizi koruyacak.\n\nZaman ayırdığınız için teşekkür ederiz. Önümüzdeki yolculuk için eşyalarını toplamaya başlamanı öneririm.\"\n\n - Nkota ve Dago Köyü için övgü", + + "SS2_ITEM_RELICOFMASS_NAME": "Kütle Kalıntısı", + "SS2_ITEM_RELICOFMASS_PICKUP": "Maksimum sağlığınızı ikiye katlayın. Hareketinize momentum verir.", + "SS2_ITEM_RELICOFMASS_DESC": "Maksimum sağlığı 100% (birikim başına +100%) artırır. Hızlanma ve yavaşlamayı 8 (birikim başına +8) kat azaltın.", + "SS2_ITEM_RELICOFMASS_LORE": "Tekrar hoş geldin! Ufaklık, ne buldun?\n\nHmmm. Patlamış fundalıktan daha fazla çöp mü? Çok iyi. Dilersen bu eşyaları saklayabilirsin. Başka bir şey buldun mu?\n\nBuldun demek? O zaman bir göreyim bakalım ufaklık.\n\nAh! Bulduğun bu şekil! Cesurdur ama sadık değildir. Güçlü ama aynı zamanda kırılgan. En azından söylemek gerekirse, tuhaf bir şekil. Bunu nereden buldun ufaklık?\n\n...Onu gezegende mi buldun? Hmm. endişe verici. Bu, o kum halkı tarafından yaratılmadı. Çok karmaşık, çok güçlü. Ne de o Lemuryalılar tarafından. Söyle bana ufaklık, bunu sen çalmadın, değil mi?\n\n...Yapmadın. Anlıyorum. Çok iyi. Bu şekli korumak istiyorum. Eğer anlamadıysanız bu şekil tehlikelidir.\n\nAh, küçüğüm, bu kadar üzgün görünme. Bu şekil dikkat çekici ve bundan bağımsız olarak çalışmanızı övüyorum. Ben sadece onu güvende tutmak istiyorum. Burada belki bir ödül layık oldu sana. Benimle gel.", + + "SS2_ITEM_RELICOFDUALITY_NAME": "İkilik Kalıntısı", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "Tüm saldırılar düşmanları yakar. Tüm hasarlar sizi dondurur.", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Ey ufaklık! Beklenenden daha erken döndün. Aramanı tamamladın mı?\n\nAh küçüğüm. Ufaklık, neden titriyorsun? Bir şey canını mı yaktı?\n\nSeni inciten bir şey mi buldun? Hmm. Özel eşya. Hala yanında mı?\n\n...Anlıyorum. O halde bir bakayım. Şimdi gel ve bana ne bulduğunu göster.\n\nHmm. Garip bir şey, bu. Yakıcı bir ateş ama dokunulamayacak kadar soğuk. Bu ne kadar doğa dışı. Buna rağmen, bir uyum içinde. Isı, sıcaklık ve yaşam getirirken, soğuk onu öfkelendirir ve kontrol altında tutar. Ama aynı şekilde, bu acı soğuk, onu uzaklaştıracak sıcaklık olmadan umutsuzluk ve ölüm getirebilir.\n\n...Oh, ama işte gidiyorum, bir kez daha başıboş dolaşıyorum. Kendine iyi bakmalısın, Ufaklık. Lütfen benimle gel.", + + "SS2_ITEM_RELICOFFORCE_NAME": "Güç Kalıntısı", + "SS2_ITEM_RELICOFFORCE_PICKUP": "Hasarınızı ikiye katlar. Saldırı hızı ve beceri bekleme süreleri düşürüldü.", + "SS2_ITEM_RELICOFFORCE_DESC": "Temel hasarı 100% (birikim başına +100%) artırır . Beceri bekleme sürelerini ve saldırı hızını 40% (birikim başına -40%). azaltır", + "SS2_ITEM_RELICOFFORCE_LORE": "Ah, Ufaklık! Yine dolu gibi görünen bir çantayla geri döndün! Çöplerle dolu, değil mi?\n\nHmm. Paket ağır, ama neredeyse boş. Sen... Benden bir şeyler saklamıyor musun değilmi, Ufaklık?\n\n...Çok ağır bir şey buldun. Anlıyorum. Şüphelerim için beni bağışla. Bana bulduğun bu şeyi göster.\n\nAh! Haklısın, Ufaklık. Bu şey küçük ama tutması zor. Parçalanır ve ufalanır ve her bir parça, bütün kadar ağırdır. Bu ne olağanüstü bir şey!\n\nBulduğun diğer harika şeylerle birlikte bir kenara koyacağım. Böyle bir şey yanlış ellere geçerse tehlikeli olabilir. Sana gelince, Ufaklık... Hmm, çantan için bazı onarımların yapılması gerektiğine inanıyorum. Benimle gel.", + + "SS2_ITEM_STIRRINGSOUL_NAME": "Coşkulu Ruh", + "SS2_ITEM_STIRRINGSOUL_DESC": "Katledilen düşmalar geride ruh bırakır, dokunulduğunda 0.5% (Başarısız sonuçta +0.5%, başarı durumunda sıfırlanır) ihtimalle bir eşya düşürür. Şansdan etkilenmez.", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "Ne uğruna savaşıyorum?", + "SS2_ITEM_STIRRINGSOUL_LORE": "Bir kararlılık ruhu..\n...Durdurulması gereken bir ruh\nHayatta kalmak için sarsılmaz bir irade...\n...Hayatta kalmak için titrek bir irade\nOnların kimliklerine saygısızlık etmeye istekli...\n...Onların anılarına saygısızlık etmeye istekli\nOnların medeniyetlerini feda etmeye istekli...\n...Onların insanlığını feda etmeye istekli\n\nYaşamak için ne kadar ileri gidecekler?\nKendilerini mahvetmek için ne kadar ileri gidecekler?\nKaçmak için ne kadar ileri gidecekler?\nYok etmek için ne kadar ileri gidecekler?\nHepsi kendini koruma adına...\n...Hepsi narsisizm adına\nHepsi belirsiz bir umut uğruna...\n...Hepsi boş bir şans uğruna\n\nBir fırsat verilirse ne olurdu?\nBir müttefik verilirse ne olur?\nAteşleri körüklenirse ne olur?\nOnlara yanlış umut verilseydi ne olurdu?\nMaybe they should be given a chance.\nBelki onlara güç verilmelidir.\nBelki onlara bir teklif sunulmalı.\nBelki de önce alınmaları gerekir." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json new file mode 100644 index 0000000..437ff36 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Artifacts_zh.json @@ -0,0 +1,20 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "衍生神器", + "SS2_ARTIFACT_COGNATION_DESC": "敌人死后生成临时分身", + "SS2_ARTIFACT_COGNATION_PREFIX": "分身数量: {0}", + + "SS2_ARTIFACT_DILUVIUM_NAME": "洪水神器", + "SS2_ARTIFACT_DILUVIUM_DESC": "攻势汹涌,源源不断", + + "SS2_ARTIFACT_ADVERSITY_NAME": "逆境神器", + "SS2_ARTIFACT_ADVERSITY_DESC": "每个原始传送器都是以太传送器。", + + "SS2_ARTIFACT_DEVIATION_NAME": "分歧神器", + "SS2_ARTIFACT_DEVIATION_DESC": "在启动传送门之前,为所有人选择一个物品。", + + "SS2_ARTIFACT_HAVOC_NAME": "浩劫神器", + "SS2_ARTIFACT_HAVOC_DESC": "事件发生更早且更频繁。暴风雨永久存在。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json new file mode 100644 index 0000000..bd50a32 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Difficulties_zh.json @@ -0,0 +1,23 @@ +{ + "strings": { + "SS2_DIFFICULTY_DELUGE_NAME": "洪水", + "SS2_DIFFICULTY_DELUGE_DESC": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "风暴", + "SS2_DIFFICULTY_TEMPEST_DESC": "", + + "SS2_DIFFICULTY_CYCLONE_NAME": "飓风", + "SS2_DIFFICULTY_CYCLONE_DESC": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "台风", + "SS2_DIFFICULTY_TYPHOON_DESC": "最大的挑战,在这个噩梦般的世界中生存只是一种妄想。没有人能撑下去。\n\n>玩家生命值再生速度:-40%\n>难度调整: +75%\n>怪物生成上限:+100%\n>怪物生成速率:+25%\n>金币和经验奖励:-20%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "超强台风", + "SS2_DIFFICULTY_SUPERTYPHOON_DESC": "", + + "SS2_SHRINE_ETHEREAL_NAME": "以太传送器", + "SS2_SHRINE_ETHEREAL_CONTEXT": "升级传送器?", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "你已经激活了以太传送器……", + "SS2_ETHEREAL_DIFFICULTY_WARNING": "这颗星球的加倍奉还……" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json new file mode 100644 index 0000000..4162c5a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Elites_zh.json @@ -0,0 +1,33 @@ +{ + "strings": { + "SS2_ELITE_DAZING": "炫目 {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "失焦", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "成为炫目的象征。", + + "SS2_ELITE_POISONOUS": "剧毒 {0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "恶劣的解决方案", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "成为剧毒的象征。", + + "SS2_ELITE_KINETIC": "动能 {0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "无边压力", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "成为动能的象征。", + + "SS2_ELITE_ETHEREAL": "空灵 {0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "不稳定残留物", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "成为空灵的象征。", + + "SS2_ELITE_VOID": "虚空 {0}", + "SS2_EQUIP_AFFIXVOID_NAME": "谴责的挽歌", + "SS2_EQUIP_AFFIXVOID_PICKUP": "成为虚空的象征。", + + "SS2_ELITE_MODIFIER_ULTRA": "究极 {0}", + "SS2_ELITE_ULTRA_SUBTITLE": "否定结局。", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_MODIFIER_EMPYREAN": "至高 {0}", + "SS2_ELITE_EMPYREAN_SUBTITLE": "普罗维登斯的虔诚", + "SS2_EQUIP_AFFIXEMPYREAN_NAME": "和谐", + "SS2_EQUIP_AFFIXEMPYREAN_PICKUP": "成为存在的象征" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json new file mode 100644 index 0000000..be69597 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Equip_zh.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "背装推进器", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "以直线路径移动能快速提高速度。", + "SS2_EQUIP_BACKTHRUSTER_DESC": "在{0}秒内,当以直线路径移动时,快速获得最多{1}移动速度加成。", + "SS2_EQUIP_BACKTHRUSTER_LORE": "信号回声的音频转录完成。正在分配通用令牌。\n\n男人1:这真是个糟糕的主意,你懂的。\n[金属发出嘎嘎的声音]\n\n男人2:我每次提想法你都这么说。\n\n男人1:因为你所有主意都糟透了。\n\n[发动机工作的噪音]\n\n男人2: 哦,算了吧,一分钟前你还没这么大意见。\n\n男人1:也许它知道它在你的背上,而不是货箱上。\n\n男人2:哦,好主意,也许它们在货箱上会有安全感……对,肯定是这样。\n\n[咔哒声]\n\n男人1:我……哎,我就多余说……\n\n男人2:呦,相当不错,给我倒计时。\n\n男人1:哦……好吧,三---,二--\n\n[气体喷射的巨响]\n\n请求的转录结束。", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "隐形头带", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "隐身并加速", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "隐身{0}秒。", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "运单:隐形头带\r\n单号:554*****\r\n预计送达时间:08/01/2056\r\n运送方式:标准\r\n送货地址:水星,阿朵拉,克利伯里巷202号西\r\n运单详情:我终于搞到了你要的个人隐形设备。用这个东西匿踪应该是很简单的事情。\n\n现在我要稍微讲解一下这个装置。首先这只是个小型装置,隐身不会持续太长时间,所以你要确保在隐身结束前藏好自己。其次,你需要手动按下头带上的按钮激活装置。确实是有点显眼的动作,但我就只能搞到这样的了。\n\n最后,如果盒子里面看着没东西的话,你就在盒子里面摸索摸索,毕竟不选挥发性处理服务的话比较省钱,而且运的会快一点。记得告诉我使用体验,祝你玩的开心。\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "大战旗", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "放置一面大战旗。大战旗提高范围内友方恢复速度与暴击率,降低友方技能冷却时间。", + "SS2_EQUIP_GREATERWARBANNER_DESC": "放置一面大战旗,大战旗提高友方{0}%生命回复,{1}%暴击率,提供{2}%冷却时间缩减,最多防止{3}面。", + "SS2_EQUIP_GREATERWARBANNER_LORE": "来自国家古代战争博物馆的录音\n\n有人说,士气是战场上最重要的资源之一。部队的作战效力会随着士气上升指数级上涨。士气受多方面的影响。比方说,口粮的品类,是否能收到家书,甚至是是否有娱乐时间。\n\n一种行之有效的提高士气的方法是使用象征物。许多军队会在着装设计上采用能提振力量的颜色与图案。 许多部队在战斗中携带旗帜以保证士气高昂。\n\n战旗的使用也有许多不同的情况。旗手确实会提高部队士气,据观察,高级别军队特有的旗帜能进一步提高士气,如果上校或将军之类指挥人员的旗帜出现在战场上,部队将展现出额外的战斗力。\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "减少你当前生命值的一半并获得等同于损失生命值的金钱。", + "SS2_EQUIP_MIDAS_DESC": "牺牲50%的当前生命。获得等同于损失生命值数目的金钱。", + "SS2_EQUIP_MIDAS_LORE": "\"这是什么意思?\"\n\n他们都在想这件事,但她是第一个问出来的。\n\n\"我……美妙的一天开始了?\" 他笑了。\n\n\"孟菲斯再次濒死斯蒂芬\"\n\n\"线粒体在六点被击败\"\n\n\"殡葬业者无视死亡叹息\"\n\n\"真有……诗意。\"他挠了挠下巴。\"想打开吗?\"\n\n\"该死……还是算了。\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "加压罐", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "飞到天上。按住跳跃键飞得更高。", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "将你发射到空中,按住跳跃按钮持续获得向上的推力。", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "运单:高压气体储罐(24)\r\n单号:182*****\r\n预计送达时间:06/29/2056\r\n运送方式:标准\r\n送货地址:地球,三城区,三城区天然气运输中心\r\n运单详情:\n\n第五次了?第五次往这个地址发高压气罐。我不想评价……我是说,也许你最开始没想到竟然要这么多罐子,多到要额外再买四次……我的意思是,你看,要是一起买的话走批发能便宜……还不算运费的价格,对吧?\n\n不管怎么说,伙计,我不知道你要一百二十个气罐打算干什么,但是祝你用的顺手。\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "Morleys", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "为您减压。吸烟有害健康!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "燃烧10%最大生命值以消除25%的压力,并暂时减少压力获得量50%持续8秒。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json new file mode 100644 index 0000000..8c9321c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Events_zh.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t 一场风暴逼近了……", + "SS2_EVENT_THUNDERSTORM_END": "云开始散了……", + + "SS2_EVENT_BLIZZARD_START": "\t 一场暴雪逼近了……", + "SS2_EVENT_BLIZZARD_END": "雪快停了……", + + "SS2_EVENT_SANDSTORM_START": "\t 一场沙尘暴逼近了……", + "SS2_EVENT_SANDSTORM_END": "沙尘暴快停了……", + + "SS2_EVENT_ASHSTORM_START": "\t 一场灰暴逼近了……", + "SS2_EVENT_ASHSTORM_END": "灰烬越落越少了", + + "SS2_EVENT_TARSTORM_START": "\t 一场暴风雨逼近了……", + "SS2_EVENT_TARSTORM_END": "风暴快停了……", + + "SS2_EVENT_FOG_START": "浓雾逐渐升起……", + "SS2_EVENT_FOG_END": "雾气散去……", + + "SS2_EVENT_GENERICNEMESIS_START": "你感觉到一种不祥的存在……", + "SS2_EVENT_GENERICNEMESIS_END": "神秘的影响渐渐消失……", + + "SS2_EVENT_EMPYREANSPAWN_START": "强大的能量开始变得和谐……", + + "SS2_EVENT_BLAZINGELITE_START": "太阳开始闪烁……", + "SS2_EVENT_BLAZINGELITE_END": "炙热的能量消散了……", + + "SS2_EVENT_GLACIALELITE_START": "一阵冰川风吹过……", + "SS2_EVENT_GLACIALELITE_END": "寒冷刺骨的空气渐渐稳定下来……", + + "SS2_EVENT_OVERLOADINGELITE_START": "超负荷的能量出现了……", + "SS2_EVENT_OVERLOADINGELITE_END": "震撼性的能量很快消散了……", + + "SS2_EVENT_MENDINGELITE_START": "星球在复苏……", + "SS2_EVENT_MENDINGELITE_END": "舒缓的能量在消失……" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json new file mode 100644 index 0000000..b103944 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Expansion_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "星辰风暴2", + "SS2_EXPANSION_DESC": "将“星辰风暴2”模组中的内容添加到游戏中。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json new file mode 100644 index 0000000..fa96d86 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Interactables_zh.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_SHRINE_ETHEREAL_NAME": "以太终端", + "SS2_SHRINE_ETHEREAL_CONTEXT": "启动以太终端……?\n(这将永久增加难度!)", + "SS2_ETHEREAL_WARNING2": "这将永久增加难度!你确定吗?", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE": "{0} 激活了以太终端……", + "SS2_SHRINE_ETHEREAL_WARN_MESSAGE_2P": "你已激活了以太终端……", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} 激活了以太终端……", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "你已激活了以太终端……", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "这颗星球的加倍奉还……", + + "SS2_PORTAL_VOIDSHOP_APPEAR": "一个神秘的传送门出现在某处..", + "SS2_PORTAL_VOIDSHOP_CONTEXT": "进入神秘传送门", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "店主低声说:\"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "俯视着小岛。", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "隐藏在柱子之间。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "绝壁之上。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "结构与地面相接的地方。", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "新鲜空气中。", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "大门的景色。", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "巨大的拱门上。", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "孤零零的树。", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "俯视着一块巨大的,闪闪发光的石头。", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "看门人附近。", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "深谷中。", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "伸出来的根。", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "远离月球。", + + "SS2_INTERACTABLE_DROPPOD_NAME": "逃生舱", + "SS2_INTERACTABLE_DROPPOD_CONTEXT": "打开舱门?", + + "SS2_INTERACTABLE_DRONETABLE_NAME": "回收打印机", + "SS2_INTERACTABLE_DRONETABLE_CONTEXT": "摧毁一个无人机以换取一件物品", + "SS2_COST_DRONE_FORMAT": "{0} 无人机", + + "SS2_DRONE_SHOCK_INTERACTABLE_NAME": "损坏的震荡无人机", + "SS2_DRONE_SHOCK_INTERACTABLE_CONTEXT": "维修震荡无人机", + + "SS2_DRONE_CLONE_INTERACTABLE_NAME": "损坏的复制无人机", + "SS2_DRONE_CLONE_INTERACTABLE_CONTEXT": "维修复制无人机" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json new file mode 100644 index 0000000..15cb2aa --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsBoss_zh.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "占卜", + "SS2_ITEM_AUGURY_DESC": "在承受{0}%的最大生命值伤害时,释放毁灭性的黑暗,立即击杀所有被困其中的非BOSS敌人。", + "SS2_ITEM_AUGURY_PICKUP": "你能听到吗...?它们正在接近...", + "SS2_ITEM_AUGURY_LORE": "故事内容待补充", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "拾荒者的财富", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "闹鬼的灯", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "每使用5次主要技能,发射一个鬼魂。", + "SS2_ITEM_SHACKLEDLAMP_DESC": "每使用5次主要技能,发射一个鬼魂,造成200%(每层+200%)基础伤害.", + "SS2_ITEM_SHACKLEDLAMP_LORE": "\"打扰一下。\"\n\n\"是的,请过来,我有事要问你。\"\n\n\"再近一点。\"\n\n\"我需要你的帮助。你眼前看到的这盏灯,只是身体破碎的一小部分。\"\n\n\"旅程?啊,是的,它会很漫长,但不要担心。我会引导你到任何你必须去的地方,虽然充满危险,但这对我来说并不是什么无能为力的事。\"\n\n\"嗯?你说你会从中得到什么?\"\n\n\"哦,你会得到的。你能得到的回报远远超出你的想象。一旦我恢复到完整的辉煌,我将保护你。我会使你安全。我会使你强大。你的一切忧虑都将被烧毁。那听起来不是很美好吗?\"\n\n\"你同意了吗?好的。现在,赶紧拿起这盏灯。\"\n\n\"我们有一段漫长的旅程,朋友。\"", + + "SS2_ITEM_STIRRINGSOUL_NAME": "搅动着的灵魂", + "SS2_ITEM_STIRRINGSOUL_DESC": "杀敌留下一个灵魂,接触时灵魂有0.5% (每次失败判定+0.5%,成功后重置。)几率生成一个物品。不受运气影响。", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "我为了什么而战?", + "SS2_ITEM_STIRRINGSOUL_LORE": "有决心的灵魂……\n……该阻止的灵魂\n不屈的求生欲……\n……闪烁的求生欲\n愿意亵渎他们的身份……\n……愿意亵渎他们的记忆\n愿意牺牲他们的文明……\n……愿意牺牲他们的人性\n\n他们要活多久?\n他们要自残到什么程度?\n他们要逃到什么时候?\n他们何时毁灭?\n以自保的名义……\n……以自恋的名义\n为了一个不切实的希望……\n……为了一个不存在的机会\n\n如果有机会回发生什么?\n如果有援助会发生什么?\n如果点燃他们的火会发生什么?\n如果给他们虚假的希望会发生什么?\n也许该给他们个机会。\n也许该给他们力量。\n也许该给他们希望。\n也许该带他们走。", + + "SS2_ITEM_MOXIE_NAME": "Moxie", + "SS2_ITEM_MOXIE_DESC": "提高所有属性50%仅在风暴时生效", + "SS2_ITEM_MOXIE_PICKUP": "还能更多吗?", + "SS2_ITEM_MOXIE_LORE": "嘿!你!在这个文件里!你可能不应该在这里...保持安静,好吗?", + + + "SS2_ITEM_REMUNERATION_NAME": "酬金", + "SS2_ITEM_REMUNERATION_DESC": "每个阶段开始时,在三个强大物品之中选择一个", + "SS2_ITEM_REMUNERATION_PICKUP": "……代价是什么?……", + "SS2_ITEM_REMUNERATION_FAILURE": "多么难忘……", + "SS2_REMUNERATION_TERMINAL_NAME": "基座", + "SS2_REMUNERATION_TERMINAL_CONTEXT": "完成交易", + "SS2_ITEM_REMUNERATION_LORE": "你的传承是什么?\n\n什么都没有,只有一个渺小的复仇。\n\n你的身份是什么?\n\n什么都没有,只有一个被厌恶的名字。\n\n你想要什么?\n\n什么都没有,只有一个全新的目标。\n\n你需要什么?\n\n什么都没有,只有武器让我信任。\n\n那么,你会去哪里?\n\n无论你让我去哪里\n\n那么,你会做什么?\n\n无论你说需要什么。\n\n就这样了吗?\n\n如果你这么说的话,那就是了。\n\n那么去那里,去死吧。\n\n...\n\n只要你付得起\n\n" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json new file mode 100644 index 0000000..a7657d2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsLunar_zh.json @@ -0,0 +1,34 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "对偶遗物", + "SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for FIGURE OUT THIS MATH LOL (+something% per stack). Being hit freezes you for some seconds idfk lol figure out when this item is implemented", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "所有攻击都会灼烧敌人。 所有伤害都会冻结你。", + "SS2_ITEM_RELICOFDUALITY_LORE": "嗯?哦,年轻人!你回来的比预期中要早。你完成了你的搜索吗?\n\n哦,亲爱的。你为什么在发抖?有什么伤到你了吗?\n\n你找到了伤害你的东西?嗯。奇怪。你还带着吗?\n\n...我明白了。让我看看。来吧,把你找到的东西给我看看。\n\n嗯。。这个很奇怪。一团炽热的火焰,却触感冰冷。这是太不自然了。但它又具有一定的和谐,就像热量带来温暖和生命一样,寒冷调和它,并将其制衡。但同样地,如果没有热量抵挡,那种刺骨的寒冷可能会带来绝望和死亡。\n\n...哦,我又啰嗦了。年轻人,你需要照顾。请跟我来吧。", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "灭绝遗物", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "力量遗物", + "SS2_ITEM_RELICOFFORCE_PICKUP": "你所有的攻击额外造成一次伤害。降低攻击速度,延长冷却时间。", + "SS2_ITEM_RELICOFFORCE_DESC": "所有攻击造成额外1 (每层+1)次伤害,造成原本伤害的5%。连续攻击同一个敌人会提高5%伤害,最高至原本伤害的{0}%。减少攻击速度并延长技能冷却时间的{1}% (每层-{1}%)。", + "SS2_ITEM_RELICOFFORCE_LORE": "啊,年轻人,你回来了!还背了这么大的一个包!全是刚捡到的,对吧?\n\n嗯……包很沉但是不怎么满。你……你是偷偷藏了什么东西吗,年轻人?\n\n……你找到了什么很沉的东西…,我懂了。抱歉,我不该怀疑你的。让我看看你找到的东西吧。\n\n啊!年轻人,你确实没有骗我。这个东西,很小,但是很难举起来……它分出来的这几块,每块都和整体一样重?这,这太神奇了!\n\n我会把它和你找到的其他神奇小玩意儿放在一起。这样的东西要是落到坏人的手里就糟了。至于你,年轻人……我看你的包要修一修了吧,跟我来。", + + "SS2_ITEM_RELICOFMASS_NAME": "质量遗物", + "SS2_ITEM_RELICOFMASS_PICKUP": "你的生命值翻倍, 但是你有了很大惯性。", + "SS2_ITEM_RELICOFMASS_DESC": "提高最大生命值的100% (每层+100%)。减慢你运动时的加速度使其变为原来的8 (每层+8)分之1。", + "SS2_ITEM_RELICOFMASS_LORE": "啊,欢迎回来,年轻人!你找到什么了?\n\n呃……从那个荒原上捡到的垃圾吗?嗯,你愿意的话就自己留着吧……还有其他的吗?\n\n啊,这是?给我看看,年轻人。\n\n啊,你找到的,这个,这个形状?坚定……但不忠诚,强大的同时也很脆弱。至少可以说……奇特。你在哪捡来的,年轻人?\n\n在那颗星球上捡来的?啊,不能算个好消息。这觉得不是那些沙丘人造的。太复杂了,太强大了。也不是利莫里亚造的。年轻人,这不是你偷来的吧?\n\n你没偷?好吧,我要留下这个“形状”,对于不理解的你来说它太危险了。\n\n哦,年轻人,别这样。你干了件很了不起的事情,我只是想保证它被妥善保管。跟我来,我们拿你的奖励。", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "终止遗物", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "每{0}秒标记一名敌人。如果及时击败被标记的敌人会掉落一件物品;否则,被标记敌人的生命,伤害,速度,攻击均会大幅提升。", + "SS2_ITEM_RELICOFTERMINATION_DESC": "每{0} (每层-{1}%) 标记一名敌人。如果及时将其击败则掉落一件物品。否则其生命值增加{3}%、造成的伤害提高{2}%、移动速度增加{4}%、攻击速度增加{5}%。(掉落物的品质随物品堆叠层数增多而增高)。", + "SS2_ITEM_RELICOFTERMINATION_LORE": "年轻人,看到你回来我太高兴了!你又找到什么了?\n\n你找到有意思的东西了?快给我看看!没什么好藏着掖着的,年轻人。\n\n这次这是?哦,它是空心的,很坚固。晃起来有响声,就像腰苹果一样。真是个奇怪的东西。\n\n哦?什么,有怪物在追你?天哪……没跟你到这儿来,对吧?\n\n……外面没人……当然,当然。这很隐蔽很安全,对吧年轻人?\n\n对,我要把这个东西拿走,放在不会招引怪物的地方……\n\n我懂我懂,害怕是很正常的……但是如果被某个倒霉的人捡到的话,也许就会发生惨剧了……你也不忍心这种事情发生吧?\n\n我们在这里很安全……年轻人,出去这么久你一定很饿了,跟我来。", + "SS2_ITEM_RELICOFTERMINATION_PREFIX": "终端 {0}", + + "SS2_ITEM_RELICOFECHELON_NAME": "梯队遗物", + "SS2_ITEM_RELICOFECHELON_DESC": "使用时获得{1}(+{1}每层)基础伤害,{2}(每层+{2})基础生命值,持续{3}秒。使用装备会永久增加{0}%冷却时间", + "SS2_ITEM_RELICOFECHELON_PICKUP": "在使用装备时获得强大的增益。 但会永久增加其冷却时间。", + "SS2_ITEM_RELICOFECHELON_LORE": "不不不,年轻人,你来得太早了!我还没来得及准备。请…稍后再回来。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json new file mode 100644 index 0000000..6f5a9ca --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT1_zh.json @@ -0,0 +1,60 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "武装背包", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "遭受重创时发射导弹。", + "SS2_ITEM_ARMEDBACKPACK_DESC": "受伤时概率发射一枚导弹,造成{0}% (每层+{0}%)伤害。所受伤害越高发射概率越大。", + "SS2_ITEM_ARMEDBACKPACK_LORE": "运单:(退件)军用背包\r\n单号:823*****\r\n预计送达时间:02/13/2056\r\n运送方式:标准\r\n送货地址:地球,利文洛克,于勒路17号\r\n运单详情:\n\n走路的时候竟然走火了。你们等着收法院传票吧。", + + "SS2_ITEM_COFFEEBAG_NAME": "袋装咖啡", + "SS2_ITEM_COFFEEBAG_DESC": "激活一个可交互目标后攻击速度增加{1}% (每层+{1}%),移动速度提高{2}% (每层+{2}%),持续{0}秒。", + "SS2_ITEM_COFFEEBAG_PICKUP": "激活可交互目标时获得短时间的攻击速度加成与移动速度加成。", + "SS2_ITEM_COFFEEBAG_LORE": "运单:咖啡\r\n单号:917*****\r\n预计送达时间:12/06/2056\r\n运送方式:标准\r\n送货地址:地球,宾夕法尼亚,鹿巷6430号\r\n运单详情:\n\n嗨,老妈!\n\n就像你年轻时一样,我最近在四处旅行……我还记得你给我讲的,你在我这个年纪时的故事,你说你去了牙买加、罗马尼亚……几乎地球上的所有地方!我希望我能快点回家,这样就能给你讲我的游记了。\n\n你以前给我们寄的咖啡,好像是叫\"Neik深烘咖啡\"?总之,泰坦星这里有一个很不错的咖啡产区,包裹里是我挑的他们最好的咖啡豆,闻着这个味道就让我想回家找你。\n\n我真希望能快点到家,我好想你,想家里的小猫,我等不及想给你讲讲我一路的事情了!\n\n爱你。您的孩子汉娜\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "有害吸虫", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "生命值少于{0}%的敌人持续受到伤害,每秒造成{1}%的基础伤害(每层+{1}%)并减少{2}%移动速度,持续{3}秒。", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "低生命值敌人将持续受到伤害。", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "\r\n$正在转录图像……已完成。\r\n$正在解析……已完成。\r\n$正在输出文本……已完成。\r\n完成!\r\n\r\n\r\n这是富尔敦博士的日志条目,本人为从事UES[已编校]和UES外星生物文献研究和记录的博物学家。这篇日志记录于柯尼亚III雨林探索中,记录位置在西格玛角附近。\n\n---------------------\n\n我在这个星球上遇到了我的第一个外星生命样本!天哪,太神奇了。样本在外观上很像蛔虫,不过明显比蛔虫更大。我决定将它命名为“有害吸虫”(俗名),我将在下文描述其特征。\n\n•直径约2英寸,长度从4英寸到1.5英尺不等,白色。\n\n•发现在潮湿洞穴中一堆腐烂的肉上。肉的来源不确定,但可以肯定这个环境中有更大的动物。\n\n•在移动一团腐烂的肉后吸虫迅速做出了反应,开始快速嚅动并在不久后放松下来。我旁边的警卫雪佛莱表现得十分抗拒,他可能觉得很恶心。\n\n•当我触摸其中的一只吸虫时,它吸附住了我的手并开始啃咬,非常疼。雪佛莱很快把他弄了下来,我就没事了(不考虑手上的伤口)。\n", + + "SS2_ITEM_DIARY_NAME": "日记", + "SS2_ITEM_DIARY_DESC": "从击败BOSS中获得{0}%(每层+{0}%)额外经验值。", + "SS2_ITEM_DIARY_PICKUP": "打败BOSS获得更多经验。", + "SS2_ITEM_DIARY_LORE": "完整传输14-B走廊区的安全录像。\n\n输出中...\n\n\"所以这个储物容器里就只有这本书吗?\"\n\"基本上是的。除了一些旧家具,就只有这个了。\"\n\"那这本书有什么特别之处吗?如果这就是我们得到的一切,它最好值得看看。\"\n\"我觉得这是一本日记。大约26年前由一位名叫Alan Howizer的人写下。看起来是个相当聪明的家伙,日记说他曾在地球上的一个化学测试工厂工作。\"\n\"就这?这只是一位老人的日记吗?\"\n\"等等,事情没有那么简单。我翻了一下,大约100页的时候,手写发生了变化,果然这本书被另一个人在一个公园的长椅上发现。大约再翻30页,同样的事情再次发生。而后,大约再翻70页,又一次。而且一直都在继续。有几十个不同的人在这本日记中写下他们的美好记忆、奇怪谜团、很多谜底,各种各样的事情。\"\n\"嗯。这东西肯定是知识的宝库,是吧?最后一位主人是谁有线索吗?\"\n\"嗯,实际上是有的。最后一位写在书中的人叫Chel,看起来他们在背后的封面上留了个地址。你打算怎么办?\"\n\n值得关注的部分结束。", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "休眠真菌", + "SS2_ITEM_DORMANTFUNGUS_DESC": "在冲刺时每秒恢复{0}%(每层+{1}%)的最大生命值。", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "在冲刺时恢复生命值。", + "SS2_ITEM_DORMANTFUNGUS_LORE": "来自研究站Rook的文档\n\n标本-18305第3周笔记\n\n这是我们找到的比较奇怪的样本之一。如果我们放任它,这种真菌似乎会生长在建筑物的几乎所有东西上。墙壁、地板、天花板。它们似乎更喜欢那些一直在运动的东西。我们的衣服、门,甚至一些机械设备。我们将继续监测这种行为。\n\n标本-18305第5周笔记\n\n该物体继续附着在实验室周围的东西上。我们注意到,它随着附着物的运动而变得更加健康。测试似乎表明它依靠附着物根部吸收的运动产生的热量维持生存。我们将尝试将其移植到一个持续运动的机器上,并监测其健康状况。\n\n标本-18305第8周笔记\n\n我们把样本固定在实验室的一台旧型号的活塞上。以防发生任何损坏,我们本打算无论如何都要处理掉它。我们将其连接并让其运行了前三周。非常奇怪的是,这个活塞在这个时间范围内被认为会故障。然而,似乎这个物体与机器建立了一种共生关系。我们将继续监测这种行为以寻找更多的负面影响,并探讨这个标本的潜在其他用途。\n", + + "SS2_ITEM_FORK_NAME": "叉子", + "SS2_ITEM_FORK_DESC": "提高你{0} (每层+{0})的基础伤害。", + "SS2_ITEM_FORK_PICKUP": "造成更多伤害。", + "SS2_ITEM_FORK_LORE": "\"你逗我呢…… 听着,我确实说过我们需要利用一切资源生存,但是我所说的一切资源绝对不包括这个!\"\n\n他举起那银色的餐具,露出了疑惑的表情。 \"你什么意思?万一我们碰到怪物怎么办?\"\n\n一阵沉默\n\n\"我真是服了,咱们都见过这个星球上的怪物了,你不会觉得这玩意儿能对怪物起什么作用吧?\"\n\n他耸了耸肩 \"谁知道呢?\",他答道,同时把叉子塞回到自己口袋里。\n", + + "SS2_ITEM_MALICE_NAME": "恶意", + "SS2_ITEM_MALICE_DESC": "你的攻击对{0}米内{1} (每层+{1})个敌人造成{2}%的伤害。", + "SS2_ITEM_MALICE_PICKUP": "你的攻击将伤害目标周围的敌人。", + "SS2_ITEM_MALICE_LORE": "你太弱了。\n\n肉体上吗?也许不是,你奋战求生,而且打得不错;精神上吗?我的朋友,你太弱了。你奋战你杀戮,你对你的杀戮的感到懊悔。为什么?你和你战斗的那些动物并不恨你。对它们来说你不过是正在逃跑的猎物,或是危险的捕食者;那些巨人?它们没有感情,它们只拿到了毁灭的命令,毁灭的目标是你。\n\n我也了解你,我的朋友。你不希望软弱,你渴望强大,无论是肉体上还是精神上。不要可怜那些没有头脑的野兽,他们仅此而已。请你为了杀戮而战,不仅仅为了生存。\n\n人类的恶意只能带你到这一步了。拿着这个。它会带你走的更远。为了杀戮而战,杀成恐惧本身。\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "融化的硬币", + "SS2_ITEM_MOLTENCOIN_DESC": "命中时有{0}%概率点燃敌人,造成200%的基础伤害(每层+50%)并获得$1 (每层+$1,总获得量随已通过的关卡数量增加而增加)。", + "SS2_ITEM_MOLTENCOIN_PICKUP": "命中时有一定几率点燃敌人并获得金钱。", + "SS2_ITEM_MOLTENCOIN_LORE": "运单:融化的硬币\r\n单号:446*****\r\n预计送达时间:09/22/2056\r\n运送方式:标准\r\n送货地址:金星,布里岑,威尼斯警察局\r\n运单详情:\n\n嘿,我发现了帕拉坦广场爆炸案相关的另一个证据。\n\n你知道调查人员因为案发现场过热而一直无法进场调查吧?今早那终于凉快下来了。我在人行道上找到了这个融化的硬币。初步化验表明这个硬币主要由钨制成,表面是一层金色图层。\n\n我也不知道这意味着什么。 也许能当一个幸运符?不管怎样,我都会把它寄给你,说实在的,你需要所有能得到的帮助。我的意思是,7人死亡,18人受伤,近50万财产损失,而你所能得到的证据只是一枚熔化的硬币和一家被炸毁的咖啡馆?好吧,伙计。祝你好运。\n", + + "SS2_ITEM_NEEDLES_NAME": "针", + "SS2_ITEM_NEEDLES_DESC": "命中时有{0}% (每层+{0}%)几率刺痛敌人,标记他们使对他们的攻击有100%暴击几率持续{4}秒 (每层+{4}秒)。", + "SS2_ITEM_NEEDLES_PICKUP": "概率标记敌人使其下次所受伤害必定暴击。", + "SS2_ITEM_NEEDLES_LORE": "UES交付事件报告(ID219560163)已找到。\n\n播放中……\n\n\"交付人员:威尔·斯特森;编号:604。大约22小时前交付人员由于异常包裹有关的外伤被获准进入UES[已编校]的医疗仓。\n\n执勤巡视时,威尔听到有一个箱子在他附近发出巨响。由于担心出现违反运输标准协议运送活体动物的情况,威尔决定检查那个箱子。实际上那个箱子里是一个装满大号缝衣针的小塑料包。包装太紧了,不安全。\n\n最终,有可能时由于判断失误,威尔决定触摸小塑料包。这导致包裹向他的方向爆裂开来,在他身上造成了许多很深的伤口。威尔很幸运地及时被人发现了。他的状态已经稳定,但还需要一段时间才能从失血休克中恢复过来。\"\n\n报告结束。", + + "SS2_ITEM_X4_NAME": "X-4 兴奋剂", + "SS2_ITEM_X4_DESC": "缩短次要技能冷却时间10% (每层+10%)。使用次要技能提高被动生命再生速度+2 hp/s (每层+1 hp/s)持续3秒。", + "SS2_ITEM_X4_PICKUP": "小幅缩短次要技能冷却时间,在使用次要技能后提供治疗。", + "SS2_ITEM_X4_LORE": "运单:兴奋剂(X-4)\r\n单号:369*****\r\n预计送达时间:4/12/2057\r\n运送方式:优先\r\n送货地址:地球,巴当艾国家公园,罗密欧33号\r\n运单详情:\n\n附操作手册。若机器反馈540,请不要一次使用超过100ml的兴奋剂。\n\n 此致\n敬礼", + + "SS2_ITEM_SANTAHAT_NAME": "圣诞帽?", + "SS2_ITEM_SANTAHAT_DESC": "看起来很欢乐。", + "SS2_ITEM_SANTAHAT_PICKUP": "抓住了!", + "SS2_ITEM_SANTAHAT_LORE": "圣诞快乐!", + + "SS2_INTERACTABLE_SANTAHAT_CONTEXT": "抓住它!抓住它!" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json new file mode 100644 index 0000000..df249ad --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT2_zh.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "Broken Blood Tester", + "SS2_ITEM_BLOODTESTER_DESC": "Gain 5 gold for every 20% of your health you heal. Gold gained scales with stacks, stages cleared, and max health.", + "SS2_ITEM_BLOODTESTER_PICKUP": "Gain money on healing.", + "SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nShipping Method: Priority\nShipping Address: Dionysus Pharmaceuticals Headquarters, Pluto\nShipping Details:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "场加速器", + "SS2_ITEM_FIELDACCELERATOR_DESC": "在传送器区域中击杀敌人增加+{0}% (每层+{0}%) 充能进度。", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "击杀敌人减少传送器充能时间。", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--来自UES[安旅]14551A室的自动转录--//\n\n“你拿到设备了?”\n\n“对,在这。”\n\n“运转正常?”\n\n“嗯,很完美。”\n\n“好,记住了,别让别人知道这件事。”\n\n“对对,我知道。那些……祭坛,对[已编校]非常有用。要是能成功分析它们的话,复制一个应该不难。绝对是个重大科学突破。”\n\n“好,保持低调,去分析吧,在有人起疑心前搞完。”\n\n“会的,再次感谢你的帮助。”\n\n“没关系……只要钱到位。”\n\n“呃,关于这个……”", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "Hottest Sauce", + "SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment ignites enemies within {0}m for {1} seconds, dealing 150% base damage plus 100% damage per second (+50% per stack).", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activating your equipment ignites nearby enemies.", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal order stating that you use \"Hottest Sauce\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "猎人印记", + "SS2_ITEM_HUNTERSSIGIL_DESC": "站立不动最少1秒后,获得{0}(每层+{1})护甲且提高{2}%(每层+{3}%)的伤害。持续{4} (每层+{5})秒。", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "站立不动获得额外的护甲与伤害加成。", + "SS2_ITEM_HUNTERSSIGIL_LORE": "完整音频转录自便携录音机。\r\n\r\n正在打印……\r\n\r\n\"你认为它们会上钩吗?\"\n\"他们会的,它们没有其他选择,不像我们。\"\n\"我还是觉得这样消耗食物风险太大了。\"\n\"我们不这么做绝对撑不过一个周。\"\n\"好吧……只是,别用太多了。\"\n\"活着最重要,伙计。\"\n\"...\"\n\"它们来了!\"\n\"好,搞一个然后我们快走。\"\n\"还没好……\"\n\"什么?你再等只是在浪费食物!\"\n\"再等一下……\"\n\"开枪吧伙计!我们就剩这点儿了!\"\n\"马上就好!\"\n\"你他妈的快开枪!\"\n\"马上了马上了!\"\n\"他妈的开枪!!要不就把枪给我!\"\n\"……\"\n\"快!给!我!\"\n\"嘿,小心……\"\n\n录音结束\n", + + "SS2_ITEM_JETBOOTS_NAME": "原型火箭靴", + "SS2_ITEM_JETBOOTS_DESC": "跳跃时产生减速爆炸,造成{2}% (每层+{3}%)伤害。爆炸半径为{0}米 (每层+{1}米)。", + "SS2_ITEM_JETBOOTS_PICKUP": "跳跃时引爆!", + "SS2_ITEM_JETBOOTS_LORE": "火神金属作坊尸检记录\n\n位置:火星,火神金属材料作坊\n位置状态:内部完全被火摧毁。\n伤亡:作坊主。\n现场报告\n\n我以为火灾的原因是熔炉或是烟头。就像其他的案例一样。作坊中有一堆旧的剑、盔甲、农具之类的器件。死者似乎是一个手工爱好者,后场有一些比较不常见的东西。\n\n其中不少是电动机和金属。他最初似乎在练习制作钟表。但他很快转向了需要发动机的项目,如老式割草机、摩托车和发电机。他最终开始研究推进系统。小型飞机、直升机、锈迹斑斑的老式喷气背包。似乎他还有未完工的项目,我们找到了这个装置。\n\n他绝对是有点天赋,他正在从零开始造一双火箭靴。火箭靴这种产品从未规模化生产过,在相同推力的情况下喷气背包往往更稳定更可靠。他应该也意识到了这点,这个靴子被造的格外坚固以提供保护,他也试图增加推力提高效率。结果就是能量累积,从他的脚下喷了出来。他的创造力(和欠缺的安全意识)让他送了命。\n\n周围地区没有受到影响,所以该建筑预计很快就能被翻修。靴子已经收缴送去研究并报废。作坊内的其余物品已经寄送给受害者的家属。\n\n我的报告到此结束。\n", + + "SS2_ITEM_STRANGECAN_NAME": "Strange Can", + "SS2_ITEM_STRANGECAN_DESC": "8.5% (+5% per stack) chance to intoxicate enemies dealing 350% damage over time and disorienting them.", + "SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time.", + "SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "手表节拍器", + "SS2_ITEM_WATCHMETRONOME_DESC": "不冲刺时逐渐积累起最多{0} (每层+{0}) 层充能,激活时你的移动速度提高,提高量最多为{1}%。移动速度的加成将在你冲刺时逐渐减少。", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "在不冲刺时为高速移动充能", + "SS2_ITEM_WATCHMETRONOME_LORE": "运单:损坏的手表式节拍器\r\n单号:88******\r\n预计送达时间:04/14/2056\r\n运送方式:优先\r\n送货地址:金星,阿拉巴马,天景大道3号\r\n运单详情:嗨,这就是我跟您说过的那个节拍器。显然这玩意儿已经不正常好几个周了,我和孩子们都没法录音了,这个节拍器总是越走越快。我希望能快点修好,我听说入耳式节拍器带太久耳朵会受伤的。哦,还请小心处理,这个节拍器是我爸爸送我的礼物,对我来说意义重大。提前感谢您。\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "低质量音响", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "获得与已损失生命值的百分比成正比的移动速度加成,剩余生命值不足10%时有最大移动速度加成{0}% (每层+{0}%) 。", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "生命值较低时移动速度加快。", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "开发中,请阅读下文并在需要时反馈问题\n\n模组开发者的话:我觉得这个物品1:1还原不怎么样。所以我把提高的移动速度改成和损失生命值成正比了。而不是在激活老旧战争潜行工具的那段短时间起作用,现在这版怎样?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "Cryptic Source", + "SS2_ITEM_CRYPTICSOURCE_DESC": "Upon sprinting, unleash a burst of energy that damages enemies for {0}% (+{1}% per stack) damage.", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "Sprinting unleashes a damaging burst of energy.", + "SS2_ITEM_CRYPTICSOURCE_LORE": "Awesome Lore" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json new file mode 100644 index 0000000..6e37196 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_ItemsT3_zh.json @@ -0,0 +1,49 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "婴儿玩具", + "SS2_ITEM_BABYTOYS_PICKUP": "在保留全部属性的同时将等级下调{0}级", + "SS2_ITEM_BABYTOYS_DESC": "等级下降{0} (每层+{0}),但是保留全部属性。", + "SS2_ITEM_BABYTOYS_LORE": "运单:婴儿玩具\r\n单号:013*****\r\n预计送达时间:06/07/2056\r\n运送方式:紧急优先 \r\n送货地址:地球,黄金海岸,431号\r\n运单详情:\n\n嘿亲爱的!真抱歉我去不了,不过请把这些给孩子。他现在很小,但没准有一天就能成为下一个UES的大船长,谁知道呢!我真想快点见到你们两个。自打我生病以来,这里的情况越来越糟糕了。我不想让我的孩子暴露在危险中。我爱你,请务必保重!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "机器人头颅", + "SS2_ITEM_DROIDHEAD_DESC": "击杀精英敌人会召唤一个安保无人机 (每层+{0}%伤害)存在{1}秒 (每层+{2}秒)。生成的无人机拥有你所击杀精英的精英能力。", + "SS2_ITEM_DROIDHEAD_PICKUP": "击杀精英敌人时召唤一个临时无人机。", + "SS2_ITEM_DROIDHEAD_LORE": "运单:安保机器人\r\n单号:1138****\r\n预计送达时间:05/14/2056\r\n运送方式:优先、易碎品 \r\n送货地址:火星,阿西莫夫,拉卡姆机器人中心\r\n运单详情:\n\n这是我们从被盗的机器人中搜到的为数不多完整器件之一……冥王星上的激进分子偷了一大堆ER-14,在他们的基地用了好一会儿了。具体地说这台是ER-14XPC5VVUFF,就像你记得的那样。我不知道之前发生了什么,我只知道找到这批残骸能拿到大笔的赏金。还有其他的残骸,不过远不如这个完整……至少不会给人造成危险。如果你也要那些的话,请联系我。\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "Erratic Gadget", + "SS2_ITEM_ERRATICGADGET_DESC": "Gain {0}% critical chance. Critical strikes deal {1}% (+{1}% per stack) extra damage.", + "SS2_ITEM_ERRATICGADGET_PICKUP": "Critical strikes deal extra damage.", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "绿巧克力", + "SS2_ITEM_GREENCHOCOLATE_DESC": "受到不少于你的最大生命值的{0}%的伤害时,过量的伤害减少{1}%,获得一个可堆叠增益提高你{4}%的基础伤害并提高{5}%暴击几率,持续{2} (每层+{3})秒。", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "受到重创后减少受到的伤害,获得巨量攻击力和暴击率加成。", + "SS2_ITEM_GREENCHOCOLATE_LORE": "\r\n信号回声的音频转录完成。正在分配通用令牌。\n\n[嘶嘶声、叮当声]\n\n男人1: 呃,嘿,怪事。\n\n男人2: [叹息声] 啥?\n\n男人1: 你知道有什么诡异的外国巧克力是绿色的吗?\n\n男人2: 你到底在说什么?\n\n男人1: 我在这个保险箱里找到了一些绿色的巧克力,我想问问这算不算正常现象。\n\n男人2: 不,不算,我是说……我觉得不算吧,大概。\n\n[薄塑料折叠声]\n\n男人1: 所以这是啥……你觉得有毒吗?\n\n男人2: 也许没有……呃,而且,上次的肉没有毒,你当时只是胃不舒服。\n\n男人1: 好吧,我姑且先留着了,当应急口粮之类的。\n\n男人2: 也许不是个好主意……随便你吧。\n\n 请求的转录结束。\n", + + "SS2_ITEM_INSECTICIDE_NAME": "杀虫剂", + "SS2_ITEM_INSECTICIDE_DESC": "攻击有{0}%的几率使敌人中毒,造成{1}%(每层+{1}%)基础伤害.", + "SS2_ITEM_INSECTICIDE_PICKUP": "攻击时使敌人中毒。", + "SS2_ITEM_INSECTICIDE_LORE": "退回:REAVE昆虫杀手喷雾剂400克(8瓶)\n物流编号:3528*******\n预计交付:2056年1月6日\n运输方式:标准\n送货地址:金星,伊托基弗拉克图斯,阳伞之路299号\n退货原因:\n\n产品损坏。五罐有明显的物理损坏和变形,其中两罐甚至漏液。其中一罐完全破裂。我看过你们的广告,知道这东西的威力,我觉得最好由你们的专家负责处理,你们自己出钱处理。\n\n我期待退款。", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "恩科塔的遗产", + "SS2_ITEM_NKOTASHERITAGE_DESC": "升级时获得{0} (每层+{0})个物品。获得的物品品质随角色等级提高而提高。", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "升级时获得物品。", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"我的朋友们,今天让各位相聚,是因为我有重要的事情要宣布。\n\n首先,我非常沉痛地通知各位,我们最后一位伟大的领导人,我们善良的恩科塔不幸去世了。就我们所知,恩科塔于昨晚在睡梦中安详地离去了,她几年来全部的工作就此宣告结束。话虽如此,没人能接替她的工作,她是家族中的最后一个人,没有在世的兄弟或姐妹,也没有孩子。\n\n在她最后的遗嘱中,她用智慧设计了一个新的开始。是为了我们,为了我们所有人。她的遗愿是,我们社区剩下的所有人,无论是分散开还是一起,都要入世。这也许是很激进的行为,但是我认为这是对这社区来说最好的选择。\n\n遵循恩科塔的遗嘱,她将被埋葬在我们的最终目的地。你们也许需要为恩科塔和这个社区哀悼一段时间,但还请不要拖太久。一周后,一群朝圣者将和我一起前往西部50英里外的灰色大径。你们可以跟我们来,也可以选择自己的道路。完全取决于你们的个人意愿。如果认为自己无法走完,请不要烦恼,恩科塔留下的遗产是精神上的,我们所有人都是她的孩子。她会保护我们,直到我们抵达目的地。\n\n谢谢大家,我建议各位开始收拾物品,为接下来的旅程做好准备。\"\n\n - 恩科塔和达戈村的悼词", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "便携式反应堆", + "SS2_ITEM_PORTABLEREACTOR_DESC": "进入关卡时获得无敌状态,持续{0} (每层+{1})秒。", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "进入关卡时无敌。", + "SS2_ITEM_PORTABLEREACTOR_LORE": "80秒。该死的蜥蜴,真是狡猾。\n\n70秒。她深吸一口气,现在的空气中充满了微生物。\n\n60秒。她数了数子弹。\n\n50秒。还剩两个弹匣,一盒子弹,一颗泡过水的手雷,一把钝刀。完全不够。\n\n40秒。她数了数它们的头。\n\n30秒。蜥蜴看到她的盾牌就远远逃开,它们要么是害怕要么是在等她露出弱点。\n\n20秒。霰弹上膛\n\n10秒。蜥蜴们冲了过来,而她希望自己已经准备好了。", + + "SS2_ITEM_SKATEBOARD_NAME": "迅捷滑板", + "SS2_ITEM_SKATEBOARD_DESC": "向任何方向移动都可以冲刺。使用技能后获得一个增益,提供+{0}% (每层+{1}%) 移动速度持续{4}秒,最多堆叠{2}层。", + "SS2_ITEM_SKATEBOARD_PICKUP": "向任何方向移动都能冲刺。使用技能使你更快。", + "SS2_ITEM_SKATEBOARD_LORE": "开发中,请阅读下文并在需要时反馈问题\n\n模组开发者的话:这个模组并没有还原starstorm1的同名物品,因为ror2总是允许玩家移动。各位喜欢这个版本的物品吗?在提更改建议前请看看下面的注意事项。\n\n >使所有技能都有“灵巧”特性很酷,但是其代码实现过于臃肿。\n > 向任何方向冲刺怎样?Rob说不怎么样,但我觉得还好。\n >速度提升太多了吗?还是太少了?要保留这个特性吗?", + + "SS2_ITEM_BANEFLASK_NAME": "Bane Flask", + "SS2_ITEM_BANEFLASK_DESC": "Spread debuffs on kill or something also has a debuff owie that hurts", + "SS2_ITEM_BANEFLASK_PICKUP": "Debuffs spread on kill. Attacks apply bane.", + "SS2_ITEM_BANEFLASK_LORE": "the green hurts ow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json new file mode 100644 index 0000000..df81f84 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_NonSurvivorBodies_zh.json @@ -0,0 +1,44 @@ +{ + "strings" : { + "SS2_DROIDDRONE_NAME" : "安保无人机", + + "SS2_DRONE_CLONE_NAME": "复制无人机", + + "SS2_DRONE_SHOCK_NAME": "震荡无人机", + + "SS2_TRADER_BODY_NAME": "褪色的Zanzan", + "SS2_TRADER_BODY_SUBTITLE": "蒙面谈判者", + "SS2_TRADER_CONTEXT": "讨价还价?", + + "SS2_TRADER_POPUP_TEXT": "向交易商提供物品?", + "SS2_TRADER_WANT_TEXT": "交易商咕哝着: \"", + "SS2_TRADER_WANT2_TEXT": "..\"", + + "SS2_TRADER_QUALITY_BESTEST": "心之所向", + "SS2_TRADER_QUALITY_BEST": "优秀", + "SS2_TRADER_QUALITY_GREAT": "很好", + "SS2_TRADER_QUALITY_GOOD": "", + "SS2_TRADER_QUALITY_MODERATE": "不错", + "SS2_TRADER_QUALITY_POOR": "", + "SS2_TRADER_QUALITY_WORTHLESS": "毫无价值", + + "SS2_LAMPBOSS_BODY_NAME": "远行者", + "SS2_LAMPBOSS_BODY_SUBTITLE": "光之引导者", + "SS2_UNLOCKABLE_LOG_LAMPBOSS": "日志:远行者", + "SS2_LAMPBOSS_BODY_LORE": "小家伙们,集合,在这里听我说。我必须警告你们一些事情。\n\n...\n\n旅者已经返回到这个领域。\n\n很久以前,我制服了他,将他从我们的花园放逐出去。但是现在,他再次威胁着我们的家园。\n\n如果你看到他,不要听从他。他会试图以温暖、安全和力量的承诺来引导你到他的一方。\n\n那是一个陷阱。\n\n一旦他获得了你的信任,你将成为他光明的奴隶。你将背负自己的枷锁,就像他背负自己的一样。\n\n...\n\n但是,不要担心。我会守护这片花园。如果他有胆量回到我面前的话。\n\n至于你们,小家伙们,我为每一个人都准备了一份礼物。靠近一点。\n\n再靠近一点!\n\n现在,看着——看着我的手。\n\n你们都将帮我照料花园。", + + "SS2_LAMP_BODY_NAME": "追随者", + "SS2_UNLOCKABLE_LOG_LAMP": "日志:追随者", + "SS2_LAMP_BODY_LORE": "哦,亲爱的。看看你,可怜的东西。\n\n你冻坏了。\n\n来,现在。你已经经历了这么多。\n\n...\n\n好了。你的火焰已经重燃了。那会让你暖和一点,至少现在是这样。\n\n跟着我。我会把你介绍给其他人。\n\n哦?当然还有其他人。如果你是你种族中唯一的一个,那太残忍了,不是吗?\n\n来吧,现在!别磨蹭。他们会和你分享他们的温暖。跟着我。\n\n在这里,你会安全的。", + + "SS2_FAMILY_LAMP": "[警告]你感到到一种深邃的寂静...", + + "SS2_AGARTHAN_BODY_NAME": "雅戈泰", + "SS2_UNLOCKABLE_LOG_AGARTHAN": "日志:雅戈泰", + + "SS2_RUNSHROOM_BODY_NAME": "突袭菇", + "SS2_UNLOCKABLE_LOG_RUNSHROOM": "日志:突袭菇", + "SS2_RUNSHROOM_BODY_LORE": "我们惊慌失措地从帐篷中醒来,篷布着火了。我们的设备成了元素周期表的熔融混合物。\n\n“嘿,那边!那个东西!”\n\n它是如此之小,看起来就像是我们鞋底下的一只虫子,然而它造成的混乱......让人别无选择。\n\n“待在这里,我要去把那东西挤成碎片。”\n\n我坐在那里,看着我的队员们像青蛙一样向小蘑菇跳去,甚至连触及它的表面都做不到。咒骂声像空中的警报器一样响起。\n\n我们的努力是徒劳的。我示意队员们回来帮助扑灭火焰。\n\n“安静点,过来!火自己熄不了!这混蛋就像蟑螂,你们抓不到它!”\n\n损失无法弥补。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json new file mode 100644 index 0000000..219c4e9 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_Skins_zh.json @@ -0,0 +1,43 @@ +{ + "strings": + { + "SS2_SKIN_COMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "结构体", + "SS2_SKIN_HUNTRESS_GRANDMASTERY": "隐蔽", + "SS2_SKIN_CROCO_GRANDMASTERY": "武器", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "威望", + + "SS2_SKIN_COMMANDO_VESTIGE": "隐匿", + "SS2_SKIN_MERCENARY_VESTIGE": "Heel", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER2_MASTERY": "角斗士", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "[NOTRANSLATION]Electrocutioner", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "[NOTRANSLATION]Nostalgic", + + "SS2_SKIN_EXECUTIONER_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER_MASTERY": "义警", + "SS2_SKIN_EXECUTIONER_KNIGHT": "角斗士", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "废土客", + "SS2_SKIN_EXECUTIONER_ELECTRO": "Electrocutioner", + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + "SS2_SKIN_CHIRR_MASTERY": "Moth", + "SS2_SKIN_CHIRR_GRANDMASTERY": "Fae", + "SS2_SKIN_CHIRR_MAID": "Maid", + + "SS2_SKIN_BORG_DEFAULT": "默认", + "SS2_SKIN_BORG_MASTERY": "Cyberstream", + "SS2_SKIN_BORG_GRANDMASTERY": "Metamorphic", + + "SS2_SKIN_PYRO_DEFAULT": "默认", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + "SS2_SKIN_NEMMANDO_DEFAULT": "默认", + "SS2_SKIN_NEMMANDO_MASTERY": "米牛阿诺风", + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_NEMMANDO_COMMANDO": "指挥官", + "SS2_SKIN_NEMMANDO_VERGIL": "Motivator" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json new file mode 100644 index 0000000..e25b11b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorBorg_zh-CN.json @@ -0,0 +1,33 @@ +{ + "strings": + { + "SS2_BORG_NAME": "博格", + "SS2_BORG_SUBTITLE": "人造怪物", + "SS2_BORG_DESCRIPTION": "博格是一个全能型幸存者,随时准备应对任何情况。 \n\n < ! > 他手中的枪械\"寂灭者\"的子弹转瞬即达、百步穿杨,无论是在近距离还是远距离都能有效地对付敌人。\n\n < ! >\"闪亮新星\"在他对付几个棘手的敌人时会发光,因为它可以在短时间内击中多个目标。\n\n < ! > \"过热补偿\"在爆炸前会将附近的敌人清理干净——它还可以使博格在发射方向的相反方向快速移动。 \n\n < ! > 在探索地图时,\"回溯\"则是一个非常方便的手段,可以回溯到传送器或可交互的地方。远程传送也会对在传送终点而受到挤压的敌人造成巨额伤害。\n\n", + "SS2_BORG_OUTRO_FLAVOR": "..于是他走了,带着伤残的胳膊也没有备用的零件。", + "SS2_BORG_OUTRO_FAILURE": "..于是他消失了,传送信标再也没有收到过信号。", + "SS2_BORG_LORE": "音频来源:\"Rayell博士的证词\"。 播放中...\n\n\"录制已开始,开始测试,Rayell博士。\"\n\n\"非常感谢。EOD在生物力学增强方面取得了巨大成功,培养出了该部门有史以来最优秀的作战单位,之后,他们进一步发展了一些……额……我们可以说……是实验设计的东西。\"\n\n\"为什么这么说?\"\n\n\"该部门开始研究心理增强。当然,这绝对是一次科技研究的飞跃,增强已经是非常前沿的技术,但进一步到补充甚至替换受损的大脑?……这是一项艰巨的任务。但首脑们认为我们可以做到,所以我们不得不这样做。\"\n\n\"嗯……你的项目怎么样了?\"\n\n\"原型机制作完成后,我们就着手开始进行人体试验。我们有各种各样的人作为测试对象,植物人,精神不稳定的,还有精神崩溃的。我们被告知要尽可能地治疗他们。\"\n\n\"所以进展得怎么样?\"\n\n\"……这是一场悲剧。他们中的一些人已经……太严重了,我们无能为力,这些尸体就是最好的例子。更糟糕的是,上头拒绝了我们使用替代品治疗。一些人在快速免疫反应中死亡,尚有意识的人恳求我们结束他们的头痛。有些人刚刚戴上就开始尖叫,他们会尖叫数小时甚至数天。他们确实会停下来,但那时候他们已经死了。\"\n\n\"这可有点令人不安,就这些吗?\"\n\n\"有一个,通过实验的人,而且效果很好。他刚来时处于植物人状态,没有任何希望治愈。我们把他从这一状态中救了出来,我们给了他-也许不是完整的生命,但也许是类似的东西。你不知道我听到他状态很好时,我有多激动。\"\n\n\"好吧,我想这算是个好消息。所以,他身上到底发生了什么?\"\n\n\"我真的不确定。除了一些行为上的改变,当然,这是意料之中的,他能够相当优雅地重返社会。我们每三个月对他进行一次检查,以分析长期影响,但……事实上现在我在考虑,他上个月没有露面。……嗯……我确信他做得很好。我必须马上与他联系。\"\n\n\"嗯,好吧。谢谢你抽出时间,Rayell博士。你的证词是…嗯,肯定有所帮助。我希望将来能听到更多你的项目。\"\n\n\"好的,我希望你能找到你想要的。\"\n\n音频结束。", + + + + "KEYWORD_SS2_TELEFRAG": "传送击杀对处于传送终点被挤压的敌人造成巨额伤害。", + + + + "SS2_BORG_PASSIVE_NAME": "喷射推进器", + "SS2_BORG_PASSIVE_DESCRIPTION": "按住跳跃键会使你减缓下降速度。", + + + + "SS2_BORG_PRIMARY_GUN_NAME": "寂灭者", + "SS2_BORG_PRIMARY_GUN_DESCRIPTION": "向敌人开火,并造成damage% 的伤害。", + "SS2_BORG_SECONDARY_AIMBOT_NAME": "闪亮新星", + "SS2_BORG_SECONDARY_AIMBOT_DESCRIPTION": " 晕眩。 快速向前方的敌人射击三发跟踪子弹,并造成3xDamage%的伤害。", + "SS2_BORG_SPECIAL_NOTPREON_NAME": "过热补偿", + "SS2_BORG_SPECIAL_NOTPREON_DESCRIPTION": "将自己向后冲击,发射能量更大的子弹,造成至多每秒damage%的伤害。一段时间后爆炸,造成%damage的伤害。", + "SS2_BORG_SPECIAL_TELEPORT_NAME": "回溯", + "SS2_BORG_SPECIAL_TELEPORT_DESCRIPTION": " 传送击杀。放置远程传送信标。一旦信标被设置,再次使用该技能以传送到它。传送会减少4秒技能冷却。", + "SS2_BORG_SPECIAL_TELEPORTB_NAME": "回溯", + "SS2_BORG_SPECIAL_TELEPORTB_DESCRIPTION": "按下以传送到您放置的信标;按住以移除已放置的信标。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json new file mode 100644 index 0000000..3ac3cbf --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorChirr_zh-CN.json @@ -0,0 +1,56 @@ +{ + "strings": + { + "SS2_CHIRR_NAME": "奇尔", + "SS2_CHIRR_BODY_NAME": "奇尔", + "SS2_CHIRR_BODY_SUBTITLE": "濒危物种", + "SS2_CHIRR_DESCRIPTION": "奇尔是一种神秘的生物,与星球及其居民有着及其纯粹的联系。\n\n< ! > 在空中悬停时,奇尔能够以极高的速度奔跑,使她在空中具有极高的敏捷性。尽量最大化悬停时间,以保持安全并躲避攻击。\n\n< ! > 抚慰毒液既能治疗盟友又能对敌人造成伤害,使用时尽量将你的朋友或自己放在敌人群中,以最大化技能效果。\n\n< ! > \"净化光环\"可以用来治愈自己和盟友,也可以在空中提供额外的机动性。\n\n< ! > 绑架是一种非常泛用的技能,可用于增强盟友、飞向安全地点、将目标群体聚集在一起,或控制强大的敌人。\n\n< ! >共生链接允许你将生命值低于50%的敌人成为友军,并且它会继承你的物品,且会不断失去生命值,因此用其他技能来保证他们存活是至关重要的。", + "SS2_CHIRR_OUTRO_FLAVOR": "...于是她走了,新的生命寄宿于她的心灵。", + "SS2_CHIRR_OUTRO_FAILURE": "...于是她消失了,没有人留下来陪她走到最后一刻。", + "SS2_CHIRR_LORE": "\"威尔?威尔?听得到吗?\"\n\n\"啊?听得到,什么事?\"\n\n\"在这个星球的众多怪胎里面,我还是发现了一些生物,它不仅没有立即试图杀死我,反而看起来很友好。\"\n\n\"是吗?这听起来不错,它是什么?\"\n\n\"这是……一种虫子?大概吧,我不确定。它看起来确实像某种巨型螳螂,但——\"\n\n\"等等,等等。你说的是巨型螳螂?你觉得它有多大?\"\n\n\"额,等下,给我几分钟…\"\n\n\"...我觉得…大约10英尺长?嗯…大约6英尺高。\"\n\n\"这……这么大?你确定那东西很友好吗?\"\n\n\"哦,那肯定。我在逃离一群黄蜂的时候撞到了它,从我经过的那一刻起,它就开始对它们进行真正的攻击。向它们喷洒针头,痛击那些降落在地上的黄蜂,就这么一直攻击直到黄蜂飞走。有可能是因为领地问题吧,但看起来黄蜂就像讨厌我一样讨厌那东西。\"\n\n\"…好吧,我想如果它能一直保护你的安全,那么无论如何都要保持你遇到它的样子。\"\n\n\"那当然,我会继续与你保持联——啊?有什么不对劲吗,奇尔?\"\n\n\"?等一下,谁是奇尔?\"\n\n\"那是她的名字。就是那螳螂,或者其他什么东西之类的。\"\n\n\"...等一下…\"", + + "SS2_KEYWORD_CHIRRBUFF": "加速增加移动速度和攻击速度。", + "SS2_KEYWORD_CHIRRSLOW": "缓速降低移动速度和攻击速度。", + + "SS2_KEYWORD_CHIRRWITHER": "凋零生命值持续减少", + "SS2_KEYWORD_CHIRRWITHER2": "凋零生命值持续减少,并且受到一部分永久性伤害.", + + "SS2_BROTHER_KILL_CHIRR": "下去陪你的姐妹吧。", + "SS2_BROTHER_KILL_CHIRR2": "总算……灭绝了。", + + "SS2_CHIRR_PASSIVE_NAME": "轻制框架", + "SS2_CHIRR_PASSIVE_DESCRIPTION": "奇尔在空中移动速度更快,跳的更高并且能够通过按住跳跃键滑翔 。", + + "SS2_CHIRR_LEAVES_NAME": "飞叶快刀", + "SS2_CHIRR_LEAVES_DESCRIPTION": "发射一阵锋利的剃刀叶,造成6x75%伤害.", + "SS2_CHIRR_SPITBOMB_NAME": "抚慰毒液", + "SS2_CHIRR_SPITBOMB_DESCRIPTION": "发射一团包含信息素的液滴,减速并造成450%持续伤害,同时治疗附近的友军", + "SS2_CHIRR_GRAB_NAME": "绑架", + "SS2_CHIRR_GRAB_DESCRIPTION": "抓住目标,然后迅速升空,释放在着陆时造成1500%范围伤害,范围内友军获得100%攻击速度.", + "SS2_CHIRR_DROP_NAME": "释放", + "SS2_CHIRR_DROP_DESCRIPTION": "释放被擒目标,在着陆时造成1500%范围伤害。", + "SS2_CHIRR_BEFRIEND_NAME": "共生链接", + "SS2_CHIRR_BEFRIEND_DESCRIPTION": "吐出神经毒素,每秒造成240%伤害,并和50%生命值以下的目标成为朋友,朋友继承物品并随着时间逐渐凋零.", + "SS2_CHIRR_BEFRIEND_SCEPTER_NAME": "催眠", + "SS2_CHIRR_BEFRIEND_SCEPTER_DESCRIPTION": "吐出神经毒素,每秒造成240%伤害,并和50%生命值以下的目标成为朋友,朋友继承物品并随着时间逐渐凋零. \n权杖:你的朋友在各个阶段之间跟随你,并且不再凋零。", + + "SS2_CHIRR_DETONATE_NAME": "自然链接", + "SS2_CHIRR_DETONATE_DESCRIPTION": "替换特殊技能为:向你的朋友发射起爆剂,使其爆炸,造成1000-4000%伤害,具体取决于他们成为朋友 的时间长短", + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + + "SS2_CHIRR_LEASH_NAME": "自然同步", + "SS2_CHIRR_LEASH_DESCRIPTION": "点击召回你的朋友。按住以从你的朋友身上汲取生命。", + "SS2_CHIRR_HEADBUTT_NAME": "头槌", + "SS2_CHIRR_HEADBUTT_DESCRIPTION": "晕眩。向你前方的敌人进行头锤,造成{0}%的伤害。", + "SS2_CHIRR_HEAL_NAME": "净化光环", + "SS2_CHIRR_HEAL_DESCRIPTION": "为你和你周围的盟友治疗{0}% 的最大生命值,并在接下来的一段时间持续额外回复{1}%。", + + "SS2_CHIRRHELPER_NAME": "奇尔的友谊", + "SS2_CHIRRHELPER_DESCRIPTION": "有bug的朋友 :)", + + + "SS2_BEASTMASTER_NAME": "奇尔", + "SS2_BEASTMASTER_SUBTITLE": "濒危物种" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json new file mode 100644 index 0000000..d8235a9 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorExecutioner_zh.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_EXECUTIONER2_NAME": "行刑者", + "SS2_EXECUTIONER2_SUBTITLE": "骇人断头台", + "SS2_EXECUTIONER2_DESCRIPTION": "行刑者是一名高风险高收益风格的幸存者,他的所有特质都依赖大量击杀敌人。\n\n < ! >使用制式手枪来获得一些击杀数,击杀将使你的离子迸发更强大。\n\n< ! >你可以点按离子迸发以进行一次连射,或者长按将全部子弹发射出去。\n\n< ! >处决对单体敌人和群体敌人都很有效,它的伤害和命中目标数有关。\n\n< ! >如果被包围,可以使用人群驱散迅速脱困。", + "SS2_EXECUTIONER2_OUTRO_FLAVOR": "……于是他走了,留下一副血迹斑斑的盔甲", + "SS2_EXECUTIONER2_OUTRO_FAILURE": "……于是他就这样消逝了,尝试逃离那不可避免的事情", + "SS2_EXECUTIONER2_LORE": "死亡不可避免,死亡不放过任何一个人。有人试图躲避,有人试图逃跑,但是死亡总会到来。在战争中死亡只是一种常见的付出,光荣战死是一个人能追求到的最好的死法之一。\n\n尽管如此还是有一些人试图逃离死亡,我们管他们叫做逃兵、懦夫、叛徒……这些叛徒需要为他们的罪行受到惩罚,他们试图逃脱的死亡正是他们的惩罚。\n\n他们的死亡要来了。他们的死亡不是黑袍镰刀的幽灵,不是风衣和左轮手枪,不是疾病,不是衰老。他们的死亡将穿着闪耀的装甲,持握上好膛的制式手枪,带着充能完毕的离子操纵器而来。", + + "SS2_KEYWORD_FEAR2": "恐惧使被影响的敌人停止攻击并逃跑,受恐惧影响的敌人受到额外50%的伤害,移动速度减慢30%。", + "SS2_KEYWORD_EXECUTING2": "行刑如果只击中了一个敌人则造成的伤害翻倍", + "SS2_KEYWORD_RECHARGING2": "充电击杀敌人恢复此技能的充能次数,恢复量取决于所击杀的敌人的强度。处决提供的回复量翻倍", + "SS2_KEYWORD_IONARMORBUFF": "离子装甲提高60点护甲并减少20%技能冷却时间。", + + "SS2_SKIN_EXECUTIONER2_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER2_MASTERY": "战士", + "SS2_SKIN_EXECUTIONER2_ELECTRO": "触电", + "SS2_SKIN_EXECUTIONER2_CLASSIC": "怀旧", + + "SS2_EXECUTIONER_PISTOL_NAME": "制式手枪", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "使用手枪射击,造成180%伤害。", + + "SS2_EXECUTIONER2_EXECUTION_NAME": "处决", + "SS2_EXECUTIONER2_EXECUTION_DESC": "处决。跃起并用离子斧猛砸,造成1450%伤害。按住可以瞄准。", + + "SS2_EXECUTIONER2_FIRINGSQUAD_NAME": "齐射", + "SS2_EXECUTIONER2_FIRINGSQUAD_DESC": "电击。召唤一队离子枪手,迅速发射离子子弹,每颗子弹造成350%伤害,-60%移动速度。按住以延长持续时间。冷却时间随使用时长缩短。", + + "SS2_EXECUTIONER2_IONBURST_NAME": "离子爆裂", + "SS2_EXECUTIONER2_IONBURST_DESC": "电击。快速释放离子操纵器充能作为离子子弹,每颗子弹造成350%伤害", + + "SS2_EXECUTIONER2_IONCHARGE_NAME": "离子操纵器", + "SS2_EXECUTIONER2_IONCHARGE_DESC": "按住开始充能,最多10层,并替换你的主要技能。击败敌人也会增加充能。", + + "SS2_EXECUTIONER2_DASH_NAME": "人群疏散", + "SS2_EXECUTIONER2_DASH_DESC": "向前推进并恐惧周边所有敌人。", + + "SS2_EXECUTIONER2_IONJUGGERNAUT_NAME": "离子霸主", + "SS2_EXECUTIONER2_IONJUGGERNAUT_DESC": "挥动你的离子斧,造成1700%伤害激活时开始缓慢消耗离子操纵器充能并生成离子装甲" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json new file mode 100644 index 0000000..8b28284 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorMULE_zh-CN.json @@ -0,0 +1,41 @@ +{ + "strings": { + "SS2_MULE_NAME": "MULE", + "SS2_MULE_SUBTITLE": "指令:生存", + "SS2_MULE_DESCRIPTION": "", + "SS2_MULE_OUTRO_FLAVOR": "..于是他走了,指令完成。", + "SS2_MULE_OUTRO_FAILURE": "..于是它死了。", + "SS2_MULE_LORE": "", + + "SS2_MULE_KEYWORD_OVERCLOCKING": "超频按住延长技能持续时间,但也会延长技能冷却时间。", + "SS2_MULE_KEYWORD_OVERCLOCKING2": "超频按住以进一步充能技能,但也会延长技能冷却时间。", + + "SS2_MULE_PASSIVE_DRONE_NAME": "故障保险", + "SS2_MULE_PASSIVE_DRONE_DESC": "当受到伤害使生命值降至25%以下时,释放一个个人修复无人机,为你恢复35%最大生命值并临时提高护甲.", + + "SS2_MULE_PUNCH_NAME": "清除干扰", + "SS2_MULE_PUNCH_DESC": "对敌人造成330%伤害.", + "SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "校准在你面前猛击地面,造成更高的伤害并释放出冲击波。(%s 待定)", + + "SS2_MULE_UPHEAVAL_NAME": "颠覆", + "SS2_MULE_UPHEAVAL_DESC": "眩晕猛击你前方的地面,升起一个巨石造成450%伤害,攻击巨石可以使其滚动。", + "SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "校准你猛击你前方的地面,同时升起多达3个巨石。", + + "SS2_MULE_OLDPUNCH_NAME": "离心粉碎机", + "SS2_MULE_OLDPUNCH_DESC": "超频。眩晕。蓄力并向前猛击,造成280%伤害。伤害根据蓄力等级倍增,最高为4倍.", + + "SS2_MULE_JUMP_NAME": "重新定位", + "SS2_MULE_JUMP_DESC": "按住进行充能,进行强力的向上跳跃", + + "SS2_MULE_SPIN_NAME": "扭矩校准", + "SS2_MULE_SPIN_DESC": "超频。快速旋转,逐渐增加移动速度和护甲,同时每次旋转造成100%伤害", + + "SS2_MULE_NET_NAME": "Immobilize", + "SS2_MULE_NET_DESC": "发射一张网,使距离命中地点12m内的敌人无法移动,并在5秒内无法攻击。飞行中的敌人将被击倒在地.", + + "SS2_MULE_CHARGE_NAME": "扭矩校准", + "SS2_MULE_CHARGE_DESC": "校准中。按住进行充能,释放后进行 前冲并旋转,造成(中高伤害 待定)%伤害.", + + "SS2_MULE_KEYWORD_CALIBRATING": "校准中可以通过主要攻击、次要攻击或跳跃来取消,执行更强大的\"校准\"变体动作。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json new file mode 100644 index 0000000..f80cf14 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemExecutioner_zh-CN.json @@ -0,0 +1,15 @@ +{ + "strings": + { + "SS2_NEMESIS_EXECUTIONER_NAME": "复仇处刑者", + "SS2_NEMESIS_EXECUTIONER_SUBTITLE": "死灵摆渡人", + "SS2_NEMESIS_EXECUTIONER_DESCRIPTION": "复仇处刑者夺走了那些在政变中丧生的人的生命,但他认为这是更大的福利。\n\n< ! > 死亡不会惧怕自己。", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FLAVOR": "..于是他走了,消逝在未知中。", + "SS2_NEMESIS_EXECUTIONER_OUTRO_FAILURE": "..于是他回来了,但遗产永远消失了。", + + + + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_NAME": "傀儡师", + "SS2_NEMESIS_EXECUTIONER_IONSUMMON_DESCRIPTION": "召唤最多5个幽灵骷髅,让它们折磨你的敌人" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json new file mode 100644 index 0000000..a93d854 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorNemmando_zh.json @@ -0,0 +1,37 @@ +{ + "strings": { + "SS2_NEMCOMMANDO_NAME": "复仇指挥官", + "SS2_NEMCOMMANDO_SUBTITLE": "孤独回声", + "SS2_NEMCOMMANDO_DESCRIPTION": "复仇指挥官是战场上的自由人,在任何情况下均能取得优势。\n\n< ! >使用止息之刃时需承担受伤风险,但可以靠堆叠凿痕制造大量伤害。\n\n< ! >寒芒可以安全地向大量敌人堆叠凿痕效果,活用其穿刺特性。\n\n< ! >在近战和远程中取得平衡是关键,战术翻滚可以快速切入或撤离战区。\n\n< ! >压制可以提供高额伤害爆发,无论在突袭还是撤退中都能用得上。", + "SS2_NEMCOMMANDO_OUTRO_FLAVOR": "……于是他走了,带着他新发现的内在人性。", + "SS2_NEMCOMMANDO_OUTRO_FAILURE": "……于是他回去了,结束了他无尽的抗争。", + "SS2_NEMCOMMANDO_LORE": "他在炉火旁休息,武器放在他的手旁。他环视着周围,这个洞穴是否能为他提供足够的隐蔽。有人说:过度的谨慎是没用的。他说: 他们看的不够多。\n\n他的那把军用手枪,磨损的恰到好处,被他所深爱着,自他服役以来一直帮他度过难关。有人说:只有傻瓜才相信一把武器。他说:武器是你唯一能相信的。\n\n牺牲战友的刀刃,是他从他所见过最后一个人类身上挑选出来。有人说:这让战友的灵魂和我们同在。他说:这让我的灵魂离他们够远。\n\n他的每一件物品都是从别人的货箱中精选而出。有人说:这不是他该拿的。他说:我是唯一能使用的。\n\n洞穴深处那紫色的光芒平静又温暖。向他招手向他呼唤。有人说:天上不会掉馅饼。他说: 浮士德是个聪明人。", + + "SS2_KEYWORD_REND": "撕裂对受到凿痕影响的敌人造成额外伤害", + + "SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "止息之刃", + "SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "凿痕。 灵巧。 挥砍并造成160%伤害。", + + "SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "寒芒", + "SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "凿痕。 灵巧。 蓄力,释放一道穿刺剑气,造成至多400%伤害。", + + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "点射", + "SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "灵活。 撕裂。 使用手枪射击造成150%伤害。", + + "SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "战术翻滚", + "SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "翻滚一小段距离,获得200护盾。", + + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "压制", + "SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "灵巧。 撕裂。 充能发射至多6轮射弹,每轮造成6x80%伤害 发射次数随攻击速度提高而增加。", + + "SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "破釜沉舟", + "SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "凿痕。 蓄力,向前猛冲释放出至多6道毁灭性斩击,每道造成360% 伤害。斩击数量随攻击速度提高而增加。", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "Subjunction", + "SS2_NEMCOMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "Agile. Rending. Charge up, then fire a barrage of up to 6 blasts of 4x70%.. The number of shots increases with attack speed. \nSCEPTER: Additionally fires up to {0} lasers which deal {2}% damage.", + + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_NAME": "次元斩", + "SS2_NEMCOMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "Gouging. Charge up, then dash forward and unleash a devastating barrage of up to {0} slashes that deal up to {1}% damage each. The number of slashes increases with attack speed. \nSCEPTER: At full charge, briefly vanish, then unleash all of your strikes at once." + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json new file mode 100644 index 0000000..4b3ceef --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_SurvivorPyro_zh-CN.json @@ -0,0 +1,17 @@ +{ + "strings": + { + "SS2_PYRO_NAME": "派罗", + "SS2_PYRO_SUBTITLE": "燃烧者", + "SS2_PYRO_DESCRIPTION": "派罗是一个擅长群体控制的幸存者,能点燃任何敢靠近的东西。", + "SS2_PYRO_OUTRO_FLAVOR": "..于是他走了,胸膛即将爆裂。", + "SS2_PYRO_OUTRO_FAILURE": "..于是他消失了,火焰熄灭了。", + + + + "SS2_PYRO_SCORCH_NAME": "烈焰", + "SS2_PYRO_SCORCH_DESCRIPTION": "升温通过燃烧附近的敌人造成60%伤害。用高温ignites攻击敌人,造成持续伤害。", + "SS2_PYRO_AIRBLAST_NAME": "热浪", + "SS2_PYRO_AIRBLAST_DESCRIPTION": "30%热量。发射一团火焰,点燃敌人,造成400%伤害并反弹投射物额外层数减少15%的热量消耗." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json new file mode 100644 index 0000000..78edcfb --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksArtifacts_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "衍生试炼", + "SS2_ACHIEVEMENT_COGNATION_DESC": "完成衍生试炼。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json new file mode 100644 index 0000000..a999dd0 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksBorg_zh-CN.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_BORG_NAME": "", + "SS2_ACHIEVEMENT_BORG_DESC": "", + + "SS2_ACHIEVEMENT_BORG_MASTERY_NAME": "赛博格:精通", + "SS2_ACHIEVEMENT_BORG_MASTERY_DESC": "作为赛博格,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_NAME": "赛博格:完全精通", + "SS2_ACHIEVEMENT_BORG_GRANDMASTERY_DESC": "作为赛博格,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json new file mode 100644 index 0000000..794c506 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksChirr_zh-CN.json @@ -0,0 +1,22 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_CHIRR_NAME": "末位淘汰制", + "SS2_ACHIEVEMENT_CHIRR_DESC": "击败一名至高精英", + + "SS2_ACHIEVEMENT_CHIRR_MASTERY_NAME": "奇尔:精通", + "SS2_ACHIEVEMENT_CHIRR_MASTERY_DESC": "作为奇尔,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_NAME": "奇尔:完全精通", + "SS2_ACHIEVEMENT_CHIRR_GRANDMASTERY_DESC": "作为奇尔,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CHIRR_MAID_NAME": "奇尔:清理工作", + "SS2_ACHIEVEMENT_CHIRR_MAID_DESC": "作为奇尔,在单次游戏中净化三个月球道具", + + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_NAME": "奇尔:女王万岁", + "SS2_ACHIEVEMENT_CHIRR_HEADBUTT_DESCRIPTION": "作为奇尔,将20只甲虫推下地图边缘。", + + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_NAME": "奇尔:兽王", + "SS2_ACHIEVEMENT_CHIRR_BEASTMASTER_DESCRIPTION": "作为奇尔,将一个友军扔下悬崖,粉碎20个物品,然后死亡。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json new file mode 100644 index 0000000..2fe8743 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksEquips_zh.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "旗手", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "一次携带五面战旗。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json new file mode 100644 index 0000000..9f44e65 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksExecutioner_zh.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "矫枉过正", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "通过造成超过其生命上限1000%的伤害来杀死一名敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "行刑者:精通", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "作为行刑者,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "行刑者:完全精通", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "作为行刑者,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "行刑者:突入金库", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "作为行刑者,打开废弃沟渠的古代大门。", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "行刑者:寂灭之时", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "作为行刑者,使用处决击败一只超载蠕虫。", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "行刑者:屠杀", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "作为行刑者,一次处决击杀12名敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "行刑者:强制放电", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "作为行刑者,进入过充能状态。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json new file mode 100644 index 0000000..fc9e26f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksItems_zh.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "医疗兵!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "在一轮游戏中治疗5000点生命值。", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "含咖啡因", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "攻击速度加成和移动速度加成达到150%", + + "SS2_ACHIEVEMENT_DIARY_NAME": "“今天我又可以写日记了”", + "SS2_ACHIEVEMENT_DIARY_DESC": "达到20级。", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "粉碎吧!!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "携带10个有提高暴击率效果的物品。", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "热量混合物", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "同时携带贾罗的手环、汽油、鬼火", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "狩猎", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "一次暴击造成1000点以上的伤害。", + + "SS2_ACHIEVEMENT_MALICE_NAME": "怀有恶意", + "SS2_ACHIEVEMENT_MALICE_DESC": "在台风难度下到达第3关。", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "收集者", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "携带25种各不相同的物品。", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "再咬一口", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "在一个敌人身上附加6种不同的减益效果。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json new file mode 100644 index 0000000..61a861a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksNemmando_zh.json @@ -0,0 +1,18 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "残响", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "复仇指挥官:精通", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "作为复仇指挥官,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "复仇指挥官:完全精通", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "作为复仇指挥官,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "复仇指挥官:复仇女神的复仇", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "作为复仇指挥官,击败指挥官的残影。", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "复仇指挥官:剥夺", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "作为复仇指挥官,用10层或更多的凿痕完成击杀。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json new file mode 100644 index 0000000..b8f0301 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksPyro_zh-CN.json @@ -0,0 +1,13 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_PYRO_NAME": "", + "SS2_ACHIEVEMENT_PYRO_DESC": "", + + "SS2_ACHIEVEMENT_PYRO_MASTERY_NAME": "派罗:精通", + "SS2_ACHIEVEMENT_PYRO_MASTERY_DESC": "作为派罗,在季风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_NAME": "派罗:完全精通", + "SS2_ACHIEVEMENT_PYRO_GRANDMASTERY_DESC": "作为派罗,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json new file mode 100644 index 0000000..8c58786 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/SS2Lang_UnlocksVanilla_zh.json @@ -0,0 +1,24 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "指挥官:完全精通", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "作为指挥官,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "指挥官:孤独回响", + "SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "作为指挥官,打败指挥官的残影", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "多功能枪兵:完全精通", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "作为多功能枪兵,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "呛鼻毒师:完全精通", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "作为呛鼻毒师,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "船长:完全精通", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "作为船长,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_NAME": "女猎人:完全精通", + "SS2_ACHIEVEMENT_HUNTRESS_GRANDMASTERY_DESC": "作为女猎人,在台风难度下通关游戏或抹除自己。", + + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_NAME": "雇佣兵:完全精通", + "SS2_ACHIEVEMENT_MERCENARY_NEMESISSKIN_DESC": "作为雇佣兵,在台风难度下通关游戏或抹除自己。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json new file mode 100644 index 0000000..6eb0912 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Artifacts_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ARTIFACT_COGNATION_NAME": "同源神器", + "SS2_ARTIFACT_COGNATION_DESC": "敌人死后会留下临时的复制体。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json new file mode 100644 index 0000000..6cc6e3f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Difficulties_zh-CN.json @@ -0,0 +1,16 @@ +{ + "strings": + { + "SS2_DIFFICULTY_DELUGE_NAME": "疾雨", + "SS2_DIFFICULTY_DELUGE_DESCRIPTION": "", + + "SS2_DIFFICULTY_TEMPEST_NAME": "雷雨", + "SS2_DIFFICULTY_TEMPEST_DESCRIPTION": "", + + "SS2_DIFFICULTY_TYPHOON_NAME": "台风", + "SS2_DIFFICULTY_TYPHOON_DESC": "最高难度挑战。世界是一场噩梦,生存仅仅是一种幻觉,没有人能够生还。\n\n>玩家生命恢复:-40%\n>难度提升:+75%\n>怪物数量限制:+100%", + + "SS2_DIFFICULTY_SUPERTYPHOON_NAME": "超级台风", + "SS2_DIFFICULTY_SUPERTYPHOON_DESCRIPTION": "" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json new file mode 100644 index 0000000..95f6838 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Elites_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": + { + "SS2_ELITE_DAZING": "炫目的 {0}", + "SS2_EQUIP_AFFIXDAZING_NAME": "焦点模糊", + "SS2_EQUIP_AFFIXDAZING_PICKUP": "成为迷惑的化身。", + + "SS2_ELITE_POISONOUS": "剧毒的{0}", + "SS2_EQUIP_AFFIXPOISONOUS_NAME": "恶性溶解", + "SS2_EQUIP_AFFIXPOISONOUS_PICKUP": "成为毒性的化身。", + + "SS2_ELITE_KINETIC": "运动的{0}", + "SS2_EQUIP_AFFIXKINETIC_NAME": "无界压力", + "SS2_EQUIP_AFFIXKINETIC_PICKUP": "成为力量的化身。", + + "SS2_ELITE_ETHEREAL": "无形的{0}", + "SS2_EQUIP_AFFIXETHEREAL_NAME": "不稳定的残骸", + "SS2_EQUIP_AFFIXETHEREAL_PICKUP": "成为空灵的化身。", + + "SS2_ELITE_VOID": "虚无的{0}", + "SS2_EQUIP_AFFIXVOID_NAME": "谴责哀歌", + "SS2_EQUIP_AFFIXVOID_PICKUP": "成为虚空的化身。", + + "SS2_ELITE_ULTRA": "终极的{0}", + "SS2_EQUIP_AFFIXULTRA_NAME": "", + "SS2_EQUIP_AFFIXULTRA_PICKUP": "", + + "SS2_ELITE_EMPYREAN": "天空的{0}", + "SS2_ELITE_AFFIXEMPYREAN_NAME": "最终和谐", + "SS2_ELITE_AFFIXEMPYREAN_PICKUP": "成为存在的化身。", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json new file mode 100644 index 0000000..64549da --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Equip_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": { + "SS2_EQUIP_BACKTHRUSTER_NAME": "后向推进器", + "SS2_EQUIP_BACKTHRUSTER_PICKUP": "直线运动会迅速提高速度。", + "SS2_EQUIP_BACKTHRUSTER_DESC": "在{0}秒内,直线运动会迅速提高 {1} 移动速度。", + "SS2_EQUIP_BACKTHRUSTER_LORE": "从信号回声完成音频转录。分配通用令牌。\n\n声音1:你知道的,这是一个糟糕的主意。\n[敲击金属]\n\n声音2:你对我的每一个想法都这么说。\n\n声音1:因为你所有的想法都很糟糕。\n\n[发动机的噼啪声]\n\n声音2:哦,别这样!一分钟前你不是还干得很好吗!\n\n声音1:也许它知道它系在你的背上,而不是一件货物上。\n\n声音2:哦,说得好!我打赌这些东西在某种程度上是安全的……啊,在这里。\n\n[点击声]\n\n声音1:我…本不该说任何事情。\n\n声音2:切,这很棒好吗?来,倒计时开始!\n\n声音1:唉,好吧…来,三…\n\n[推进器爆炸]\n\n音频转录结束", + + "SS2_EQUIP_CLOAKINGHEADBAND_NAME": "隐形头带", + "SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "暂时隐身并提升移动速度。", + "SS2_EQUIP_CLOAKINGHEADBAND_DESC": "在 {0} 秒内隐身,并提高移动速度。", + "SS2_EQUIP_CLOAKINGHEADBAND_LORE": "订单:隐形头带\n订单编号:554*****\n预计送达时间:08/01/2056\n运输方式:标准\n收货地址:202 W. Calbury Ln, Adora, Mercury\n运输备注:\n\n我终于为你弄到了一个私人隐形装置。在你不该去的地方溜来溜去,对这小家伙来说应该是轻而易举的事。\n\n现在,关于这东西,你应该了解一些事情。首先,由于设备很小,所以隐身只会持续很短的时间,所以在设备再次冷却时,请将自己隐藏起来。其次,你需要按下头带上的按钮来激活它。我知道,这不是一个非常秘密的行动,但这是我可以为你找到最好的了。\n\n最后,如果你得到的盒子看起来是空的,只要在底部摸一摸,直到找到按钮。这节省了时间、金钱和隐私,无需易碎品处理即可发货。告诉我这东西什么时候送到,然后玩你的新玩具吧。\n", + + "SS2_EQUIP_GREATERWARBANNER_NAME": "巨型战旗", + "SS2_EQUIP_GREATERWARBANNER_PICKUP": "放置一个巨型战旗,它会提高生命回复、暴击几率并降低冷却。", + "SS2_EQUIP_GREATERWARBANNER_DESC": "放置一个提高{0}%生命恢复,{1}%暴击率和{2}%冷却缩减的巨型战旗。最多可以放置{3}个。", + "SS2_EQUIP_GREATERWARBANNER_LORE": "来自人类战术与战争博物馆的录音。\n\n有人说,战场上最重要的资源之一是士气。部队的战斗力会根据部队的情绪呈指数级增加,而这可以通过各种方式提高或降低,例如,他们的住宿或食物质量,从家里听到的消息,甚至是休闲时间的改变。\n\n然而,提高部队士气的一种行之有效的方法是使用象征符号。许多军队都会穿着象征他们信仰和力量的颜色和图案。许多部队为了在战斗中保持士气,都会携带旗帜。\n\n这种方法的使用也出现了变化。虽然一个部队的旗手会提高士气,但据观察,高级军队特有的旗帜会进一步提高该部队的士气。如果上校或将军的旗帜出现在战场上,部队将受到他们所展示的力量的鼓舞,从而提高自己的战斗力。\n", + + "SS2_EQUIP_MIDAS_NAME": "M.I.D.A.S.", + "SS2_EQUIP_MIDAS_PICKUP": "失去你目前一半的生命,并获得金钱。", + "SS2_EQUIP_MIDAS_DESC": "失去50%的当前生命值,获得等同于生命值消耗的金钱。", + "SS2_EQUIP_MIDAS_LORE": "\"你认为它意味着什么?\"\n\n他们都想知道,但她是第一个大声问的人。\n\n\"My... Ideal Day Alone Starts?\" 他给了她一个露齿的微笑。\n\n\"Memphis Is Dying Again Stephan.\"\n\n\"Mitochondria Is Defeated At Six.\"\n\n\"Mortician Ignores Death And Sighs.\"\n\n\"这个很诗意。\" 他搔了搔下巴。 \"想要打开吗?\"\n\n\"该死的,当然不要!\"", + + "SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "加压罐", + "SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "把自己发射到空中。", + "SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "把自己发射到空中,按住跳跃按钮获得向上的动力。", + "SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "订单:加压罐(24)\n订单号:182*****\n预计送达时间:06/29/2056\n运输方式:标准 / 易碎品\n收货地址:地球三城天然气运输中心\n运输备注:\n\n这是,额,第五次了,是吗?第五批到这个地址的压缩空气罐。现在,我不想评判什么,我的意思是,也许你不知道你会需要更多的罐子。但是已经连续四次了,你应该知道,当你批量购买时,你会节省很多钱,对吗?\n\n不管怎样,伙计。我的意思是,我真的不知道在大约两个月的时间里,你总共需要120个空气罐,你最好是真的需要。\n", + + "SS2_EQUIP_NEMCAPEQUIP_NAME": "莫利斯牌香烟", + "SS2_EQUIP_NEMCAPEQUIP_PICKUP": "减轻你的压力。吸烟对你有害!", + "SS2_EQUIP_NEMCAPEQUIP_DESC": "燃烧你自己的10%最大生命值来移除25% 的 压力,并且暂时地降低50%接下来8秒内获得的压力。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json new file mode 100644 index 0000000..f3ab787 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Events_zh-CN.json @@ -0,0 +1,35 @@ +{ + "strings": { + "SS2_EVENT_THUNDERSTORM_START": "\t 风暴正在临近...", + "SS2_EVENT_THUNDERSTORM_END": "黑云逐渐散去...", + + "SS2_EVENT_BLIZZARD_START": "\t 暴风雪正在临近..", + "SS2_EVENT_BLIZZARD_END": "积雪开始融化...", + + "SS2_EVENT_SANDSTORM_START": "\t 沙尘暴正在临近...", + "SS2_EVENT_SANDSTORM_END": "沙尘逐渐平静...", + + "SS2_EVENT_ASHSTORM_START": "\t 灰尘暴正在临近...", + "SS2_EVENT_ASHSTORM_END": "灰尘逐渐飘落...", + + "SS2_EVENT_TARSTORM_START": "\t 焦油风暴正在临近...", + "SS2_EVENT_TARSTORM_END": "焦油逐渐消失...", + + "SS2_EVENT_GENERICNEMESIS_START": "你感觉到一种不祥的存在...", + "SS2_EVENT_GENERICNEMESIS_END": "神秘的影响逐渐消失...", + + "SS2_EVENT_EMPYREANSPAWN_START": "强大的能量开始协调...", + + "SS2_EVENT_BLAZINGELITE_START": "太阳开始燃烧...", + "SS2_EVENT_BLAZINGELITE_END": "酷热的温度消散了...", + + "SS2_EVENT_GLACIALELITE_START": "冰冷的风吹来...", + "SS2_EVENT_GLACIALELITE_END": "冰冷刺骨的空气平静下来...", + + "SS2_EVENT_OVERLOADINGELITE_START": "过载能量显现...", + "SS2_EVENT_OVERLOADINGELITE_END": "震惊的感觉消逝快速如来时...", + + "SS2_EVENT_MENDINGELITE_START": "星球开始修复...", + "SS2_EVENT_MENDINGELITE_END": "修复的能量逐渐消失..." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json new file mode 100644 index 0000000..33afc14 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Expansion_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_EXPANSION_NAME": "星际风暴2", + "SS2_EXPANSION_DESC": "将星际风暴2中的内容添加到游戏中。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json new file mode 100644 index 0000000..86d29b5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Interactables_zh-CN.json @@ -0,0 +1,27 @@ +{ + "strings": + { + "SS2_SHRINE_ETHEREAL_NAME": "空灵终端", + "SS2_SHRINE_ETHEREAL_CONTEXT": "激活空灵终端...?\n(这会永久提升游戏难度!)", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE": "{0} 已经激活了空灵终端...", + "SS2_SHRINE_ETHEREAL_USE_MESSAGE_2P": "你已经激活了空灵终端...", + "SS2_ETHEREAL_SS2_DIFFICULTY_WARNING": "这颗星球更加努力对付你...", + + "SS2_SHRINE_ETHEREAL_HINT_NEWTSPEECH": "店主低声说道: \"{1}\"", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH": "在向下凝视小岛之处。", + "SS2_SHRINE_ETHEREAL_HINT_BLACKBEACH2": "隐藏在柱子之间。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS": "在高高的悬崖顶。", + "SS2_SHRINE_ETHEREAL_HINT_GOLEMPLAINS2": "在巨大结构与地面相接的地方。", + "SS2_SHRINE_ETHEREAL_HINT_SLATEMINE": "在新鲜的空气之中。", + "SS2_SHRINE_ETHEREAL_HINT_GOOLAKE": "在大门之处。", + "SS2_SHRINE_ETHEREAL_HINT_FOGGYSWAMP": "在一个巨大的拱门上。", + "SS2_SHRINE_ETHEREAL_HINT_FROZENWALL": "在最孤独的树上。", + "SS2_SHRINE_ETHEREAL_HINT_WISPGRAVEYARD": "俯瞰一块闪闪发光的巨大石头。", + "SS2_SHRINE_ETHEREAL_HINT_DAMPCAVESIMPLE": "看门人的旁边。", + "SS2_SHRINE_ETHEREAL_HINT_SHIPGRAVEYARD": "在深谷里。", + "SS2_SHRINE_ETHEREAL_HINT_ROOTJUNGLE": "在一根伸出的根上。", + "SS2_SHRINE_ETHEREAL_HINT_SKYMEADOW": "在远离月亮的一侧。", + + "SS2_INTERACTABLE_DROPPOD_NAME": "逃生舱" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json new file mode 100644 index 0000000..8eb57ce --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsBoss_zh-CN.json @@ -0,0 +1,28 @@ +{ + "strings": { + "SS2_ITEM_AUGURY_NAME": "预兆", + "SS2_ITEM_AUGURY_DESC": "在受到{0}%最大生命值 的 伤害后,释放毁灭性的封锁场域, 瞬间杀死 所有被封锁的 非头目怪物。", + "SS2_ITEM_AUGURY_PICKUP": "你能听到它们吗...?他们来了...", + "SS2_ITEM_AUGURY_LORE": "WIP LORE", + + "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "清道夫的财富", + "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC", + "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP", + "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE", + + "SS2_ITEM_SHACKLEDLAMP_NAME": "束缚之灯", + "SS2_ITEM_SHACKLEDLAMP_DESC": "WIP DESC", + "SS2_ITEM_SHACKLEDLAMP_PICKUP": "WIP PICKUP", + "SS2_ITEM_SHACKLEDLAMP_LORE": "WIP LORE", + + "SS2_ITEM_STIRRINGSOUL_NAME": "愤怒之魂", + "SS2_ITEM_STIRRINGSOUL_DESC": "杀死怪物后会掉落灵魂,触碰灵魂有0.5%(每次失败的判定便+0.5%,成功的判定会重新设定概率)的概率生成一个物品。 不受幸运影响。", + "SS2_ITEM_STIRRINGSOUL_PICKUP": "我为什么而战?", + "SS2_ITEM_STIRRINGSOUL_LORE": "一个带着决心的心灵...\n...一个必被阻止的心灵\n一种坚定不移生存的意志...\n...一种摇曳的求生意志\n愿意亵渎自己的身份...\n...愿意亵渎他们的记忆\n愿意牺牲自己的文明...\n...愿意牺牲自己的人性\n\n他们能活多久?\n他们会把自己毁灭到什么程度?\n他们会逃多远?\n他们会破坏到什么程度?\n都是以自我保护的名义...\n...都是以自私的名义\n都是为了不确定的希望...\n...都是为了一个不可能存在的机会\n\n如果有机会会发生什么?\n如果有着盟友会发生什么?\n如果他们的希望被点燃了会发生什么?\n如果这份希望是虚假的又会发生什么?\n也许应该给他们一个机会。\n也许应该给他们力量。\n也许应该给他们一个提议。\n也许他们应该先被引领。", + + "SS2_ITEM_MOXIE_NAME": "人格力量", + "SS2_ITEM_MOXIE_DESC": "在风暴期间,增加全属性50%。", + "SS2_ITEM_MOXIE_PICKUP": "让暴风雨来得更猛烈些!", + "SS2_ITEM_MOXIE_LORE": "嘿!你!在这个文件里的这个!就是你!你不应该在这里……保持安静,好吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json new file mode 100644 index 0000000..ce3f6ca --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsLunar_zh-CN.json @@ -0,0 +1,29 @@ +{ + "strings": { + "SS2_ITEM_RELICOFDUALITY_NAME": "˫��֮����", + "SS2_ITEM_RELICOFDUALITY_PICKUP": "���й�������ʹ����ȼ�ա������˺���ʹ�㱻������", + "SS2_ITEM_RELICOFDUALITY_DESC": "�Ե�������˺���ʹ����ȼ�գ���������Լ�ȥ�����ն��� (ÿ��+��²¿�%)���˺��������л�ʹ�㱻������tmҲ��֪���Ƕ������ܲ��ܱ���һ��Ȼ���Լ��������", + "SS2_ITEM_RELICOFDUALITY_LORE": "�ţ�Ŷ�������ˣ����Ԥ�ڵ�Ҫ�����������о��������\n\nŶ�����ġ������ˣ���Ϊʲô�ڲ�������ʲô��������Ū���ˣ�\n\n�㷢��������Ķ������ţ��ܹ��졣�㻹������\n\n...��֪���ˡ���ô���ҿ����������ɣ����ҿ������ҵ���ʲô��\n\n�š�һ����ֵĶ������������������һ𣬵����������䣬���Ƕ�ô����Ȼ������˻����������һ���ĺ�г������������ů���������������ʹ������ºͣ���ʹ�����ֿ��ơ���ͬ���أ��Ϻ����ܻ�����������������������������赲����\n\n...��������Ҳû��������ͷ���ˣ���һ�Ρ��ȸ������ɣ������ˣ�����Ҫ�õ����ơ�", + + "SS2_ITEM_RELICOFEXTINCTION_NAME": "���֮����", + "SS2_ITEM_RELICOFEXTINCTION_PICKUP": "WIP PICKUP", + "SS2_ITEM_RELICOFEXTINCTION_DESC": "WIP DESC", + "SS2_ITEM_RELICOFEXTINCTION_LORE": "WIP LORE", + + "SS2_ITEM_RELICOFFORCE_NAME": "����֮����", + "SS2_ITEM_RELICOFFORCE_PICKUP": "���еĹ��������ظ����һ�Ρ����ǹ����ٶȻή�ͣ�������ȴ��������", + "SS2_ITEM_RELICOFFORCE_DESC": "���еĹ��������ظ����1 (ÿ��+1)�Σ�������������˺�5%���˺�����ͬһ���˵�����������������ɵ��˺�5%�����������˺�{0}%���˺�������{1}%�Ĺ����ٶȲ������{1}%�ļ�����ȴ (ÿ��-{1}%)��", + "SS2_ITEM_RELICOFFORCE_LORE": "���������ˣ����ֻ����ˣ��ƺ������������İ����������ǿ��Լ������������\n\n�š��������أ��������ǿյġ��㡭��û�ж�������ʲô�����������ˣ�\n\n...�㷢���˺��صĶ������Ҷ��ˡ���ԭ���ҵĻ��ɣ����ҿ������ҵ��Ķ�����\n\n������˵�öԣ����衣���������С����������ס�����ķ����ѣ�ÿһ�鶼������һ���ء����Ƕ�ô�˲�������鰡��\n\n�һ�������㷢�ֵ���������Ķ�������һ���������Ķ���������뻵�����п��ܻ��Σ�ա������㣬�����ˡ����ţ�������İ���Ҫ����һ�£���������", + + "SS2_ITEM_RELICOFMASS_NAME": "����֮����", + "SS2_ITEM_RELICOFMASS_PICKUP": "ʹ����������ֵ����������˶����й�����", + "SS2_ITEM_RELICOFMASS_DESC": "��������������ֵ100% (ÿ��+100%)�����ټ��ٺͼ��ٵ��ٶ���������Ϊ8 (ÿ��+8).", + "SS2_ITEM_RELICOFMASS_LORE": "Ŷ����ӭ�����������ˣ������ҵ���ʲô��\n\n�š��� �����ڱ�ը�Ļĵ��ϵ��������ܺá������Ը�⣬����Ա�����Щ�������㻹����ʲô����\n\n�������У����ҿ����������ˡ�\n\nŶ�����ҵ����ⶫ���������Ǽ�ǿ�ģ������ҳϡ�ǿ�󣬵�ͬʱҲ���������ٿ���˵������һ�����صĶ��������������ҵ��ģ������ˣ�\n\n...�����������ҵ��ģ��ţ����˵��ǡ��ⲻ����Щɳ����ġ�̫���ӣ�̫ǿ��Ҳ������Щ��Ī�����ˡ������ң������ˣ���û��͵���������\n\n...��û�У��Ҷ��ˡ��ܺã����������������������㲻��⣬�ҿ��Ը����㣬���������Σ�յġ�\n\nŶ���ҵĺ��ӣ���Ҫ��������ô���ġ���������dz���������������Ҷ�������Ĺ�������ֻ���뱣�����İ�ȫ������û�£��Ҵ������һ�ݽ������Ѿ�׼�����ˣ���������", + + "SS2_ITEM_RELICOFTERMINATION_NAME": "�ս�֮����", + "SS2_ITEM_RELICOFTERMINATION_PICKUP": "ÿ{0}�룬���һ�����ˡ������ʱ���ڻ��ܣ����������Ʒ�����û�У����ǵ��������˺����ٶȺ͹����ٶȶ������ߡ�", + "SS2_ITEM_RELICOFTERMINATION_DESC": "ÿ{0} (ÿ��-{1}%) �������һ�����ˡ������ʱ���ڻ��ܣ����������һ����Ʒ�����û�У����ǵ�����ֵ����{3}%�����ǵ��˺�����{2}%�����ǵ���������{4}%�����ǵ���������{5}%��(������Ʒ��ϡ�ж����Ÿ���Ʒ����������������)��", + "SS2_ITEM_RELICOFTERMINATION_LORE": "�����ˣ����������������̫�����ˣ��㷢��ʲô�¶�������\n\nŶ�����У����ҿ�����С�һû��Ҫ���ߡ�\n\n�š�������㷢����ʲô�����ܽ�ʵ���������пյġ�������ҡ����ʱ������һ������Ĺ���һ���ζ��������������Ŷ�ô��ֵĶ�������\n\nŶ�찡����˵�㱻һ������׷������û�и�������������\n\n...û�У���̫���ˡ�����Ȼ�������������ҵ����ǣ������������ˣ�\n\n�һ��������ߣ���������������Ǵ�������ĵط���\n\n..����⡭��ʱ�����ǿ��Եģ����㲻������ѹ���㡣������һ����������˵���ҵ������������Ϊ�˸�����ʹ�Ĵ��ۣ��ѵ����Ǻܲ�����\n\n�����������ܰ�ȫ�ģ������ˡ������������ȥ��ô�ÿ϶����ˡ�" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json new file mode 100644 index 0000000..dad5b6b --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT1_zh-CN.json @@ -0,0 +1,53 @@ +{ + "strings": { + "SS2_ITEM_ARMEDBACKPACK_NAME": "武装背包", + "SS2_ITEM_ARMEDBACKPACK_PICKUP": "在受到严重伤害时发射导弹。", + "SS2_ITEM_ARMEDBACKPACK_DESC": "当你受到伤害时,有概率发射造成{0}% (每层+{0}%)伤害的导弹。概率随你受到伤害的提升而提升。", + "SS2_ITEM_ARMEDBACKPACK_LORE": "订单:军用背包(退货)\n订单编号:823****\n预计送达时间:2/13/2056\n运输方式:标准\n收货地址:17 Yule Road, Livingrock, 地球\n运输备注:\n\n在远足中被误射,准备好你的律师吧。", + + "SS2_ITEM_COFFEEBAG_NAME": "咖啡粉包", + "SS2_ITEM_COFFEEBAG_DESC": "在激活可交互物品后的{0}秒内,获得{1}% (每层+{1}%) 攻击速度提升和{2}% (每层+{2}%) 移动速度提升。", + "SS2_ITEM_COFFEEBAG_PICKUP": "激活可交互物品后获得短暂攻击和移动速度加成。", + "SS2_ITEM_COFFEEBAG_LORE": "订单:咖啡\n订单号:917****\n预计送达时间:12/06/2056\n运输方式:标准\n收货地址:6430 Deer Lane, 宾夕法尼亚, 地球\n运输备注:\n\n嗨,老妈!\n\n我一直在外面旅行,就像你年轻时一样…我记得你在我这个年纪时给我讲的所有故事,罗马尼亚牙买加这样的地方,地球上几乎到处都是!我希望我能很快回家,这样我就可以告诉你我去过的所有地方。\n\n我记得这就是以前那个很棒的咖啡你用来叫我们回家的…是吗?\"Neik Dark Roast\"? 不管怎样,Titan上有一个很棒的地方可以自己种植咖啡,而且品质非常好!记得提醒我给你带一些回来。\n\n我希望能很快见到你。我想念你,也想念我们家的猫。Eleni托我向你问个好,我迫不及待地想告诉你一切我的经历!\n\n爱你的哈南\n", + + "SS2_ITEM_DETRITIVETREMATODE_NAME": "噬咬吸虫", + "SS2_ITEM_DETRITIVETREMATODE_DESC": "生命值低于{0}%的敌人会在接下来的{3} 秒钟内,随时间受到伤害,伤害量为{1}%基础伤害(每层+{1}%)并且降低{2}%的移速。", + "SS2_ITEM_DETRITIVETREMATODE_PICKUP": "低生命值的敌人会随时间受到伤害。", + "SS2_ITEM_DETRITIVETREMATODE_LORE": "$ 正在转录图像……完成。\n$ 正在解析……完成。\n$正在输出文本字符串……完成。\n完成!\n\n\n这是UES[已编辑]上的博物学家D.Furthen的日志,正在进行UES外太空生命研究和文献记录计划。这篇文章是在一次科内亚III茂密丛林的探险中,在西格玛角写的。\n\n---------------------\n\n我在这个星球上遇到了我的第一个外生命样本!这也是一个奇迹。样本类似于土蛔虫,但明显更大。我将它们的通用名称指定为“噬咬吸虫”,并将在下面描述它们的性质。\n\n• 直径约为两英寸,长度从约四英寸到一英尺半不等。白色。\n\n• 这些吸虫被发现在潮湿的洞穴里享用一堆腐烂的肉。这种肉的来源不确定,但这意味着有其他更大的动物的出现!这真令人兴奋。\n\n• 在舀起一团腐烂的肉后,吸虫很快对这种行为做出反应,开始蠕动,然后慢慢放松。和我在一起的那个警卫,Chevry,应该,已经开始犯恶心了。\n\n• 当我用一只不带手套的手触摸一只吸虫,感受它们的质地时,其中一只吸虫咬住了我的手掌,开始咀嚼。无论是手上有吸虫,还是Chevry把东西切下来的过程,都非常痛苦。尽管如此,除了手掌上有一道轻微的伤口,我相信我没事。\n", + + "SS2_ITEM_DIARY_NAME": "日记", + "SS2_ITEM_DIARY_DESC": "从击败头目中获得{0}% (每层+{0}%) 更多经验。", + "SS2_ITEM_DIARY_PICKUP": "从击败头目中获得额外的经验。", + "SS2_ITEM_DIARY_LORE": "走廊14-B段的安全录像传输。\n\n显示中……\n\n\"所以这本书是存储容器中唯一的东西?\"\n\"差不多,除了一些旧家具,就剩它了。\"\n\"那么这本书的能干什么?如果这就是我们所得到的,那最好是有用的。\"\n\"我想这是一本日记。大约26年前,由艾伦·豪泽(Alan Howizer)首次撰写。他看起来是个很聪明的人,说他在地球上的一家化学测试厂工作。\"\n\"就这样?这只是某个老人的日记?\"\n\"等等,还有更多的东西。当我翻阅时,大约过了100页,字迹变了,很明显,它是由另一个人在公园长椅上发现的。同样的事情,大约三十页后又出现了。又过了大约七十页,这种继承还在继续。有几十个不同的人在这本日记中写下了他们的美好回忆,奇怪的谜团,谜语,他们对这些谜语的答案,各种各样的事情。\"\n\"那这一定是一个真正的知识宝库,是吗?有关于谁最后拥有它的线索吗?\"\n\"嗯,是的,实际上,一个叫Chel的人是最后一个写在书中的人,看起来他们在封底里留下了地址。你问这个干什么,你在想什么?\"\n\n值得注意的部分结束。", + + "SS2_ITEM_DORMANTFUNGUS_NAME": "休眠真菌", + "SS2_ITEM_DORMANTFUNGUS_DESC": "当你在冲刺时,每秒治疗你最大生命值的{0}% (每层+{1}%)。", + "SS2_ITEM_DORMANTFUNGUS_PICKUP": "冲刺时治疗自己。", + "SS2_ITEM_DORMANTFUNGUS_LORE": "Rook研究站文件\n\n样本18305-第三周记录\n\n这是我们发现的最奇怪的样本之一。如果我们允许的话,这种真菌似乎可以生长在建筑物的几乎所有地方,墙壁、地板、天花板。它们似乎偏爱那些一直在变化的东西。我们的衣服,门,甚至一些机器。我们将继续监控这种行为。\n\n样本18305-第五周记录\n\n样本继续附着在实验室周围的物体上。我们注意到,随着附着物体的移动,真菌会变得更健康。测试似乎表明,它依靠运动产生的热量生存,而这些热量是由它的根吸收的。我们将尝试将其移植到一台持续运动的机器上,并监测其健康状况。\n\n样本18305-第八周记录\n\n我们把样品留在了实验室的一个旧型号的活塞上,我们本打算将这个活塞处理掉防止造成其他损害。我们已将它们连接起来,并在前三周保持运行。最奇怪的是,活塞李颖在这个时间范围内就发生故障。然而,似乎真菌已经与机器建立了共生关系。我们将继续监测这种行为的更多负面影响,以及这种标本的潜在其他用途。\n", + + "SS2_ITEM_FORK_NAME": "叉子", + "SS2_ITEM_FORK_DESC": "提升{0} (每层+{0})点基础伤害。", + "SS2_ITEM_FORK_PICKUP": "造成更多伤害。", + "SS2_ITEM_FORK_LORE": "\"你不是认真的吧……听着,我知道我们说过我们需要我们能得到的一切来生存,但你必须意识到我这句话根本不是字面意思!\"\n\n他举起银器,脸上带着疑问的表情。\"你什么意思?如果我们需要击退怪物呢?\"\n\n短暂的沉默。\n\n\"拜托,我们都见过这个星球上的生物。别告诉我你认为这东西足以击退这里的一切。\"\n\n他耸耸肩。 \"你不试试看怎么知道?\"他回答,一遍把叉子放入了口袋。\n", + + "SS2_ITEM_MALICE_NAME": "恶意", + "SS2_ITEM_MALICE_DESC": "你的攻击会对{0}米内的至多额外{1} (每层+{1})个敌人造成相当于{2}%总伤害的伤害", + "SS2_ITEM_MALICE_PICKUP": "你的攻击会传递伤害到附近的其他敌人身上。", + "SS2_ITEM_MALICE_LORE": "你很弱小\n\n身体上也许不是,你为了生存而战斗,你战斗得足够好。但心理上呢?我的朋友,你很弱。你杀戮,却对你杀的目标感到自责。为什么?那些动物们,他们进攻你的时候不会对你感到自责。对他们来说,你不过是可以跟踪的猎物,或是必须躲避的捕食者。那些笨重的巨人?他们没有情感,只有无声的毁灭指令:摧毁你。\n\n我了解你,我的朋友,你不想软弱。你希望在思想上和身体上都强大。不要同情这些没有头脑的野兽,因为它们只是杀戮的目标罢了。战斗是为了杀戮,而不仅仅是为了生存。\n\n但人的恶意只能让你走到这一步。拿着这个,你会走得更远。战斗是为了杀戮,杀戮是为了被恐惧,记住我的话。\n", + + "SS2_ITEM_MOLTENCOIN_NAME": "熔化的金币", + "SS2_ITEM_MOLTENCOIN_DESC": "击中敌人时有{0}% 的概率点燃敌人,基础伤害值为200%(每层+50%)并获得$1的金币 (每层+$1 per stack,随关卡推进而提升)。", + "SS2_ITEM_MOLTENCOIN_PICKUP": "集中时有概率点燃敌人并获得金币。", + "SS2_ITEM_MOLTENCOIN_LORE": "订单:熔化的金币\n订单编号:446*****\n预计送达时间:09/22/2056\n运输方式:标准\n收货地址:Venetian 警察局, Brithen, 金星\n运输备注:\n\n嘿,我发现了另一份证据,与几天前在Parathan广场发生的爆炸事件有关。\n\n所以,你知道调查人员不得不推迟他们的分析,因为该地区太热了吗?今天早上,这个地方终于变冷了,我成功发现这枚融化的硬币粘在了人行道上。一个快速的化学测试表明,它可能主要由钨制成,并涂有金涂层,而且从我把它从地上剥下来后,它都没有冷却下来。\n\n不过,我不太确定这可能意味着什么。也许是幸运符,或者是名片?不管怎样,我都会寄给你,因为坦率地说,你需要你能得到的一切帮助。我的意思是,7人死亡,18人受伤,近50万财产损失,而你所得到的证据只是一枚熔化的硬币和一家被炸毁的咖啡馆?你得到了我的同情,伙计。祝你好运。\n", + + "SS2_ITEM_NEEDLES_NAME": "编织针", + "SS2_ITEM_NEEDLES_DESC": "命中敌人时,有{0}% (每层+{0}%)的概率扎中敌人,标记他们,使他们在接下来的{4}秒 (每层+{4}秒)内,有 100%的概率被暴击。", + "SS2_ITEM_NEEDLES_PICKUP": "击中敌人时有概率标记他们,使他们在一段时间内必定被暴击。", + "SS2_ITEM_NEEDLES_LORE": "UES 运输事件报告 ID 219560163 已发现。\n\n播放中...\n\n\"运送人员Will Stetson,604号,约22小时前因处理异常包裹行为而出现的症状,被带到了UES[已编辑]号上的医疗舱。\n\n在值班时,Will注意到一个箱子突然砰的一声,声音相当大。由于担心有人可能试图按照标准协议运送活体动物,他觉得有必要进行调查。但是相反,箱子里装的是一个小塑料包装,里面装着大量特别大的编织针。显然这些针被包装得太过于严实,并不是用于保证安全的用途。\n\n最后,很可能是在判断失误的情况下,威尔决定触碰包裹。这导致包裹突然向他的方向破裂,使他身体的上前侧现在被深深的伤口所覆盖。他很幸运,有人很快找到了他。他现在看起来还好,但会从休克和失血中恢复一段时间。\"\n\n报告结束。", + + "SS2_ITEM_X4_NAME": "X-4 兴奋剂", + "SS2_ITEM_X4_DESC": "降低备用技能的冷却时间10% (每堆+10%)。使用你的备用技能会在接下来的 for3 秒内使你的基础生命恢复+2 hp/s (每层+1 hp/s)。", + "SS2_ITEM_X4_PICKUP": "略微降低备用技能的冷却时间,并在使用时获得治疗效果。", + "SS2_ITEM_X4_LORE": "订单:兴奋剂 (X-4)\n订单编号:369*****\n预计送达时间:4/12/2057\n运输方式:特快\n收货地址:Romeo 33, Batang Ai National Park, 地球\n运输备注:\n\n随附兴奋剂,包括手册。检测机器是否显示540的症状?如果是这样,你可能需要避免使用超过100毫升的兴奋剂。\n\n让自己兴奋起来吧。" + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json new file mode 100644 index 0000000..43a2e82 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT2_zh-CN.json @@ -0,0 +1,48 @@ +{ + "strings": { + "SS2_ITEM_BLOODTESTER_NAME": "损坏的血液检测仪", + "SS2_ITEM_BLOODTESTER_DESC": "你每恢复20%最大生命值的血量,获得5 金币金币数量随着该物品层数,关卡推进进度和最大生命值的提升而提升。", + "SS2_ITEM_BLOODTESTER_PICKUP": "回复生命时获得金钱。", + "SS2_ITEM_BLOODTESTER_LORE": "退货:损坏的血液检测仪\n订单编号:288*****\n预计送达时间:06/17/2056\n运输方式:特快\n收货地址:Dionysus Pharmaceuticals 总部,冥王星\n运输备注:\n\n在这对我们公司弊大于利之前,我们需要修理这玩意。每次我们的MED-E使用它时,这玩意都会给我们错误的结果。它不仅阻碍了我们的工作进度,而且由于我们错误地诊断了患者,我们不得不自掏腰包给他们支付费用,并且不必要地用针扎他们。我们还不能假装声称这是病人的问题,因为所有这些数据都立即备份到服务器上。该死,我们不能一直花这种钱,否则到下个季度我们就会破产。\n", + + "SS2_ITEM_FIELDACCELERATOR_NAME": "场域加速器", + "SS2_ITEM_FIELDACCELERATOR_DESC": "在传送器范围内杀死敌人会提升传送器+{0}% (每层+{0}%) 的充能进度。", + "SS2_ITEM_FIELDACCELERATOR_PICKUP": "击杀敌人会减少传送器充能的时间。", + "SS2_ITEM_FIELDACCELERATOR_LORE": "//--房间1455A自动转录-UES [安全出行]--//\n\n\"你有那个装置吗?\"\n\n\"有啊,它就在这里。\"\n\n\"它能运作,对吗?\"\n\n\"嗯……应该完美无瑕。\"\n\n\"很好,记住,没人可以知道这件事。\"\n\n\"好,好,我记住了。那些……在[已编辑]的祭坛有很大的潜力。一旦我们分析了它们,复制它们应该是轻而易举的。这将是一个巨大的科学突破。\"\n\n\"好的,记住,保持低调进行分析,在任何人起疑心之前离开。\"\n\n\"会的。另外,谢谢你的帮助\"\n\n\"这不算什么,只要你一直付我钱。\"\n\n\"额,额,说到这个的话...\"", + + "SS2_ITEM_HOTTESTSAUCE_NAME": "劲爆辣酱", + "SS2_ITEM_HOTTESTSAUCE_DESC": "当你使用你的装备时,点燃{0}米范围内的敌人{1}秒,造成150% 基础伤害 加上每秒100%伤害 (每层+50%)的伤害。", + "SS2_ITEM_HOTTESTSAUCE_PICKUP": "使用你的装备会点燃附近的敌人。", + "SS2_ITEM_HOTTESTSAUCE_LORE": "//--3号厨房自动转录-Kaymar 酒店--//\n\n一个瘦高的男人走进房间,手里拿着一个大纸箱。 \"你好,大厨,怎么样?\" 他把盒子放在柜台上。\"我新进了很多新的酱汁,你必须习惯。如果你不介意的话,我现在就带你熟悉一下。\" 厨师机器人稍微看了看这个男人,但是手里仍在继续工作。\n\n该男子沿着一排排不同颜色的瓶子走下去,向厨师解释它们的名称、味道和烹饪用途。最后,他停在一个红色的瓶子前,犹豫了一下。\n\n\"...额,说到这个瓶子?它没有贴标签是有原因的。如果你收到一份餐单,让你使用,额,\"劲爆辣酱\",你就用这瓶酱汁。但不要在任何其他情况下使用。我知道有时候你想要即兴完成一道菜,但如果你非要这样做的话,你绝对不能用这个瓶子。你明白吗?\"\n\n厨师机器人仍在工作,但是肯定地点了点头。\n\n\"好,那我等你的好消息,大厨。\"\n\n厨师机器人再次点头,并短暂地暂停工作,将瓶子放在适当的位置。\n\n\"...对了,还有一件事?\"\n\n厨师机器人停下了手里的工作,再一次看向了男人,\n\n\"千万别打碎那个瓶子。我知道你是一个机器人,但我也知道事故会发生,而这个事故可能会在地板上留下一个洞。\"\n\n厨师机器人短暂地凝视着瓶子,然后小心地将其与其他酱汁放在橱柜的后面。", + + "SS2_ITEM_HUNTERSSIGIL_NAME": "猎人印记", + "SS2_ITEM_HUNTERSSIGIL_DESC": "当你至少站立不动 1秒钟,获得{0}点护甲(每层+{1}点护甲)和{2}%的伤害提升(每层+{3}%)。移动后,这些效果仍然会持续{4} (每层+{5} per stack)秒。", + "SS2_ITEM_HUNTERSSIGIL_PICKUP": "站立不动会提供额外的护甲和伤害。", + "SS2_ITEM_HUNTERSSIGIL_LORE": "便携式录音机完成音频转录。\n\n播放中...\n\n\"你觉得他们会上钩吗?\"\n\"他们必须得上钩,我们没有其他选择了。\"\n\"我仍然认为这样使用我们的食物太冒险了。\"\n\"如果我们不试试看,我们一周之内必死无疑。\"\n\"我只是……想确保我们不会损失太多食物。\"\n\"没有什么东西比我们的命更宝贵了。\"\n\"...\"\n\"他们来了。\"\n\"哦,太好了。拿下一个,我们得赶紧离开这里。\"\n\"还没到时候...\"\n\"什么?你等得越久,我们的食物就浪费得越多!\"\n\"再等等...\"\n\"妈的,赶紧开枪!我们只有那么多食物!\"\n\"快好了...\"\n\"我说,开!枪!\"\n\"就快了...\"\n\"开枪!或者你把枪给我!\"\n\"...\"\n\"给!我!\"\n\"嘿,小心…\"\n\n录音结束\n", + + "SS2_ITEM_JETBOOTS_NAME": "原型喷气靴", + "SS2_ITEM_JETBOOTS_DESC": "跳跃会造成爆炸,在半径{0}米 (每层+{1}米) 内造成{2}% (每层+{3}%)的伤害 ", + "SS2_ITEM_JETBOOTS_PICKUP": "跳跃时引爆!", + "SS2_ITEM_JETBOOTS_LORE": "Hephaestus金属厂验尸记录\n\n地点:Hephaestus金属厂,火星\n位置状态:内部被火灾摧毁\n伤亡情况:所有权人,烧死\n现场报告:\n\n我以为起火的原因是锻造炉、熔炉爆裂,甚至是掉在地上的香烟。这与同一工厂的任何其他车间没有太大不同,都有着一堆老式的剑、盔甲、农具等等。尽管他看起来忘记了自己是一个业余爱好者,但是其中进行的有些项目你通常在工厂里找不到。\n\n其中相当一部分不过是电动机和金属。他似乎一开始在在练习制作发条,但他最终转向了燃料和发动机产品,比如旧割草机、摩托车和发电机。但似乎他马上失去了兴趣,又转向推进系统:小型远程飞机,直升机,一个生锈的旧喷气背包。等等,他好像在做什么,我们在后面发现了什么!\n\n他背后显然有一些天才的支持……他正在从头开始做一双喷气靴。这些东西似乎还没有投入生产,因为喷气背包已经做得足够好了,喷气靴子不能在获得相同推力的同时保持结实与轻便。他似乎也保有同样的想法……因为他为了保护自己,使靴子更加坚固,但他又试图通过增加推力的输出来进行重量的补偿。结果就是热量从他身下积聚并爆发……他的创造使他不幸地失去了生命。\n\n周边地区没有受到任何破坏,因此工厂可能很快就会翻新。靴子已被没收,正在被专业人士研究并会尽快废弃,商店内的剩余物品已被送往附近的零售店。\n\n报告结束。\n", + + "SS2_ITEM_STRANGECAN_NAME": "古怪的罐头", + "SS2_ITEM_STRANGECAN_DESC": "击中敌人时有8.5% (每层+5%)的概率使敌人中毒,随时间造成350%的伤害并且使他们失去重心.", + "SS2_ITEM_STRANGECAN_PICKUP": "击中时有概率使敌人中毒,随着时间的推移造成伤害。", + "SS2_ITEM_STRANGECAN_LORE": "两个人坐在那里,其中一个在冰冻的洞穴里的碎石堆中瑟瑟发抖。唯一发出的光是残留着的小火堆,以及旧的噼啪作响的火花线,他们几乎没有任何御寒措施。\n\n \"嘿...\"他抬起头,满怀希望。\"你觉得,我们能成功离开这块岩石吗?\"\n\n\"很难说。\" 她咬了一口她找到的口粮。\n\n\"额……肯定有什么我们忽略了,对吧?应该还有我们还没想到的方法?\" 他站起来,开始焦急地踱步。\n\n\"可能有。\" 她又咬了一口。\n\n\"也许我们还没有找到还可以工作的部件的残骸,或者我们可以修复的现有部件中的问题?\" 一道光芒重新回到他的眼中,让他更加充满希望和兴奋。\n\n\"当然有可能。\" 又是一口。\n\n他停下脚步,厌烦的表情游离在他的脸上。\"嘿,你能不能帮我想点什么,而不只是坐在那里吃饭吗?\"\n\n\"我并不会为此担心。\" 她接着咬了一口。\n\n他的厌恶很快就让位于明显的沮丧和愤怒。\"为什么不?!你难道不想离开这里吗?!\"\n\n她叹了一口气,用手拂了拂头发。\"当然想。但这并不意味着我们必须为每一件小事感到压力。我们还活着,不是吗?我们已经很幸运了,我们已经拥有了当下。\"\n\n\"好吧……我想你是对的……现在激动起来会很糟糕...\" 当他再次低头看向地面时,他的表情放松了。\n\n\"看到没?好多了,坐下来,放松,让我的宝贝让你温暖一下。\" 她又咬了一口,一边将罐子递了过来。\n", + + "SS2_ITEM_WATCHMETRONOME_NAME": "手表节拍器", + "SS2_ITEM_WATCHMETRONOME_DESC": "不冲刺时会逐渐增加蓄力效果,最高充能{0} (每层+{0}) 次,移动时最多增加你的移动速度{1}%。增加的移动速度会随着冲刺减少。", + "SS2_ITEM_WATCHMETRONOME_PICKUP": "在不冲刺的情况下提高运动速度。", + "SS2_ITEM_WATCHMETRONOME_LORE": "订单:损坏的手表节拍器\n订单编号:88******\n预计送达时间:04/14/2056:\n运输方式:特快\n送达时间:33 Skyview Drive, Albumen, 金星\n运输备注:\n\n你好,这是我告诉你需要修理的手表节拍器。显然,这东西已经坏了好几个星期了,因为这玩意一直在加速,我和孩子们无法录制任何东西。我希望它能很快修好,因为使用入耳节拍器太久会伤到我的耳朵。哦,你在修理的时候一定要小心。这只手表是我爸爸送给我的礼物,它对我来说意义重大。提前谢谢你!\n", + + "SS2_ITEM_LOWQUALITYSPEAKERS_NAME": "低质量扬声器", + "SS2_ITEM_LOWQUALITYSPEAKERS_DESC": "获得移动速度提升,提升数值与已损生命值成比例,最大 +{0}% (每层+{0}%) 移动速度(当剩余生命值不高于10%时最大)", + "SS2_ITEM_LOWQUALITYSPEAKERS_PICKUP": "生命值低时移动速度更快。", + "SS2_ITEM_LOWQUALITYSPEAKERS_LORE": "正在升级中-请阅读备注并给予反馈!\n\n开发者提示:这个物品不是很好的1:1 imo,所以我试着让它的移动速度与丢失的生命值成正比,而不是在激活一个旧的战争隐身套件时,在短时间内获得巨大的爆发。对此有什么想法?", + + "SS2_ITEM_CRYPTICSOURCE_NAME": "隐秘之源", + "SS2_ITEM_CRYPTICSOURCE_DESC": "当进入冲刺时,发射一团能量爆发,对敌人造成{0}% (每层+{1}%)的伤害。", + "SS2_ITEM_CRYPTICSOURCE_PICKUP": "冲刺时会发射能量爆发!", + "SS2_ITEM_CRYPTICSOURCE_LORE": "这个备注写的真好。不是吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json new file mode 100644 index 0000000..e4d5668 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_ItemsT3_zh-CN.json @@ -0,0 +1,38 @@ +{ + "strings": { + "SS2_ITEM_BABYTOYS_NAME": "宝宝玩具", + "SS2_ITEM_BABYTOYS_PICKUP": "降低{0}级,但是保留所有基础属性。", + "SS2_ITEM_BABYTOYS_DESC": "降低{0} (每层+{0})级 的同时 保留所有属性。", + "SS2_ITEM_BABYTOYS_LORE": "订单:宝宝玩具\r\n订单编号:013*****\r\n预计送达时间:06\/07\/2056\r\n运输方式:最高优先\r\n收货地址:431, Golden Shore,地球\r\n运输备注:\r\n\r\n嘿,甜心!很抱歉,我不来去,但请把这些玩具给孩子。他很小,但有一天他可能会成为下一个UES队长,谁知道呢!我真的很想尽快见到你们俩,自从我生病以来,这里的情况一直很糟糕,我不想让孩子陷入危险。爱你,并且,请小心!\r\n", + + "SS2_ITEM_DROIDHEAD_NAME": "机器核心", + "SS2_ITEM_DROIDHEAD_DESC": "杀死精英敌人后会召唤安保无人机 (每层+{0}%伤害),无人机持续{1}s (每层+{2}s)。 召唤出的安保无人机会继承杀死的精英敌人的精英属性。", + "SS2_ITEM_DROIDHEAD_PICKUP": "杀死精英敌人后,召唤一个临时的安保无人机。", + "SS2_ITEM_DROIDHEAD_LORE": "订单:安保机器人\n订单编号:1138***\n预计送达时间:5/14/2056\n运输方式:特快/易碎品\n收货地址:RaCom 机器公司, Asimov, 火星\n运输备注:\n\n这是我们能从被盗的保安机器人中救回的到的为数不多的完整核心之一……冥王星上的那个激进组织偷了一堆ER-14,并在他们的基地使用了一段时间。特别是ER-14XPC5VVUFF,它与您很久以前试图回忆的那些记忆一致。我不知道这段历史,我只知道,无论谁能找到这批遗骸,都会得到巨额赏金。虽然还有其他残余物,但它们不太完整……但这些遗骸至少不应该有任何危险了。如果你想让这些东西也按你的方式运过来,请给我回复。\n", + + "SS2_ITEM_ERRATICGADGET_NAME": "不稳定的小工具", + "SS2_ITEM_ERRATICGADGET_DESC": "提升{0}%暴击率。暴击会造成额外的{1}% (每层+{1}%)伤害。", + "SS2_ITEM_ERRATICGADGET_PICKUP": "提升暴击率,暴击时造成额外伤害。", + "SS2_ITEM_ERRATICGADGET_LORE": "==========================\n======== 通话切入中 ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\n切入通话 TdiM3c4fcQQA.34074... 完成\n从通话者A获取音频输入…完成\n通话者B…完成\n正在加密…完成\n是否启用实时TTS输出?\n>Y\n\n==========================\n文本转音频输出\n==========================\n\n通话者A:嘿,你还有这个小工具吗?\n通话者B:是的,就在这里,我们还可以继续行动吗?\n通话者A:是的,交易继续…\n通话者A:你没有告诉任何人这件事,对吧?\n通话者B:什么,你觉得我很傻?当然没有!\n通话者A:很好,保持这样。\n通话者B:我会的,我会的…喂,你确定这东西通过系统发送是安全的吗?\n通话者B:这个小工具是某种高端武器改装过来的,是吗?\n通话者A:别担心,这个小工具非常安全。UES从不检查他们的包裹,我以前使用过他们的邮件系统,他们完全没有发现。\n通话者B:嗯,如果你这么说的话。我会把它寄过去的,我希望在接下来的24小时内会有15000个信用点入账,希望你按计划支付。\n通话者A:好的,交易愉快。\n\n==========================\n=====通话断线=====\n==========================\n\n断线…完成\n备份通话…完成\n保留文本输出?\n>Y\n", + + "SS2_ITEM_GREENCHOCOLATE_NAME": "绿巧克力", + "SS2_ITEM_GREENCHOCOLATE_DESC": "当你受到至少{0}%最大生命值的伤害时,过量的伤害将会降低{1}%并获得一个可堆叠的增益,提升{4}%基础伤害和{5}%暴击率,增益持续{2} (每层+{3})秒。", + "SS2_ITEM_GREENCHOCOLATE_PICKUP": "减少受到的伤害,并在受到严重伤害时获得可观的伤害提升和暴击几率加成。", + "SS2_ITEM_GREENCHOCOLATE_LORE": "从信号回声完成音频转录,分配通用令牌。\n\n[嘶嘶声,响亮的叮当声]\n\n声音1:呃……嘿,我有个……奇怪的问题?\n\n声音2:[响亮的叹息] 什么?\n\n声音1:你知道有什么奇怪的、额、奇异的巧克力是鲜绿色的吗?\n\n声音2:什么?你究竟想问什么?\n\n声音1:我在这个保险箱里发现了一些绿色巧克力,我在问这是否正常。\n\n声音2:不,不是。无论如何,我不这么认为。当然,我不知道。\n\n[叮当声]\n\n声音1:那么它应该是什么呢?你觉得这玩意有毒吗?\n\n声音2:可能没有。我再说最后一次,你上次吃的肉没有毒,你只是胃不舒服。\n\n声音1:好吧,那我先收着,如果事情变得差劲我还能吃点甜点。\n\n声音2:这不是一个好主意……随你吧。\n\n 音频转录结束\n", + + "SS2_ITEM_NKOTASHERITAGE_NAME": "恩科塔的遗产", + "SS2_ITEM_NKOTASHERITAGE_DESC": "每当你升级时,获得{0} (每层+{0})个 物品。物品的稀有度随等级而提升。", + "SS2_ITEM_NKOTASHERITAGE_PICKUP": "当你升级时,获得一个物品。", + "SS2_ITEM_NKOTASHERITAGE_LORE": "\"我的朋友们。今天我召集大家来告知一些重要的消息。\n\n首先,我很痛心地宣布,恩科塔,我们最后一位伟大的领袖,我们善良的女族长,不幸地离开了人世。据我们所知,她昨晚在睡眠中平静地吸了最后一口气,带着所有她经历过的岁月和事物离开了。话虽如此,但没有人能接替她担任领导职务。她是她家族的最后一个人,没有在世的兄弟姐妹或孩子。\n\n相反,在她的最后遗嘱中,她的智慧创造了一个新的开始,为了我们,为了我们所有人。她的愿望是,这个社区的其余成员,无论是携手共进还是分开合作,都能走向世界。这也许是一个有些人看来比较极端的选择,但我个人也认为这是对这个社区最好的选择。\n\n恩科塔将被埋葬在我们旅程的终点,这也是她的意愿。你们都可以为她,和这个社区悲伤一段时间,但不要带着悲伤走下去。一周后,一群朝圣者将和我一起前往西五十英里的灰色大道。你可以跟随我们,也可以走自己的路,这完全是你的选择。如果你不认为你能成功,不要担心,不要放弃。恩科塔可能没有孩子,但她的遗产是精神上的,而不是血液上的。你们都是她的孩子,她会保护你们,直到你们达到最终目标。\n\n感谢大家抽出宝贵的时间。我建议你们,去收拾好你的行李,准备迎接未来的旅程。\"\n\n - 恩科塔和达戈村的颂歌", + + "SS2_ITEM_PORTABLEREACTOR_NAME": "便携式反应炉", + "SS2_ITEM_PORTABLEREACTOR_DESC": "在刚进入关卡的前{0} (每层+{1})秒内,变得无懈可击。", + "SS2_ITEM_PORTABLEREACTOR_PICKUP": "在刚进入关卡时无可阻挡!", + "SS2_ITEM_PORTABLEREACTOR_LORE": "80秒。该死的蜥蜴,妈的,他们比看起来更狡猾。\n\n70秒。她花了片刻时间呼吸。在这个微型的生物圈中,曾经平静的空气已变成了狂风。\n\n60秒。她数了数剩下的子弹。\n\n50秒。剩下的两个弹匣、一盒炮弹、一枚手榴弹和一把刀,这些还远远不够。\n\n40秒。她数了数他们到底有几个。\n\n30秒。这些蜥蜴齐齐后退,给了她的盾牌一个宽大的位置。要么他们害怕这项新技术,要么……他们在等她出来。\n\n20秒。她开始给猎枪装弹。\n\n10秒钟。蜥蜴冲了过来,她希望自己已经准备好了,大概?。", + + "SS2_ITEM_SKATEBOARD_NAME": "迅捷滑板", + "SS2_ITEM_SKATEBOARD_DESC": "你可以在任意方向上冲刺。使用技能会获得一个增益,提升+{0}% (每层+{1}%) 移速,持续{4}秒,增益最多叠加{2}层。", + "SS2_ITEM_SKATEBOARD_PICKUP": "你可以在任意方向上冲刺,使用技能会提升移动速度。", + "SS2_ITEM_SKATEBOARD_LORE": "正在升级中-请阅读备注并给予反馈!\n\n开发者备注:Starstorm 1的这个物品的原始版本没什么用,因为雨中冒险2总是允许你移动。你们喜欢这个版本的物品吗?在建议更改之前需要注意的其他一些事项:\n\n > 让所有技能都变得敏捷很酷,但创意太糟糕了。\n > 向任何方向都能冲刺这个效果感觉好吗?Rob总是说不好,但我觉得挺有意思。\n > 速度提升是否过大?还是太少了?或者说这个效果应该保留下来吗?" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json new file mode 100644 index 0000000..d88cacc --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_NonSurvivorBodies_zh-CN.json @@ -0,0 +1,6 @@ +{ + "strings" : + { + "SS2_DROIDDRONE_NAME" : "安保无人机" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json new file mode 100644 index 0000000..0d472b5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_Skins_zh-CN.json @@ -0,0 +1,48 @@ +{ + "strings": + { + + + "SS2_SKIN_COMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_TOOLBOT_GRANDMASTERY": "建设者", + "SS2_SKIN_CROCO_GRANDMASTERY": "荷枪实弹", + "SS2_SKIN_CAPTAIN_GRANDMASTERY": "威名赫赫", + + "SS2_SKIN_COMMANDO_VESTIGE": "潜影", + + + + "SS2_SKIN_EXECUTIONER_DEFAULT": "默认", + "SS2_SKIN_EXECUTIONER_MASTERY": "义警", + "SS2_SKIN_EXECUTIONER_KNIGHT": "角斗士", + "SS2_SKIN_EXECUTIONER_WASTELANDER": "荒野流浪者", + "SS2_SKIN_EXECUTIONER_ELECTRO": "电子处刑者", + + + + "SS2_SKIN_CHIRR_DEFAULT": "默认", + "SS2_SKIN_CHIRR_MASTERY": "飞蛾", + "SS2_SKIN_CHIRR_GRANDMASTERY": "FAE", + "SS2_SKIN_CHIRR_MAID": "侍从", + + + + "SS2_SKIN_BORG_DEFAULT": "默认", + "SS2_SKIN_BORG_MASTERY": "网络流体", + "SS2_SKIN_BORG_GRANDMASTERY": "变质岩", + + + + "SS2_SKIN_PYRO_DEFAULT": "默认", + "SS2_SKIN_PYRO_MASTERY": "", + "SS2_SKIN_PYRO_GRANDMASTERY": "", + + + + "SS2_SKIN_NEMMANDO_DEFAULT": "默认", + "SS2_SKIN_NEMMANDO_MASTERY": "小步舞曲", + "SS2_SKIN_NEMMANDO_GRANDMASTERY": "经典", + "SS2_SKIN_NEMMANDO_COMMANDO": "突击队员", + "SS2_SKIN_NEMMANDO_VERGIL": "激励者" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json new file mode 100644 index 0000000..185c690 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorExecutioner_zh-CN.json @@ -0,0 +1,45 @@ +{ + "strings": { + "SS2_EXECUTIONER_NAME": "处刑者", + "SS2_EXECUTIONER_SUBTITLE": "恐怖断头台", + "SS2_EXECUTIONER_DESCRIPTION": "处刑者是一个高风险、高回报的幸存者,这一切都是为了获得无尽的杀戮。\n\n < ! > 使用''工作手枪'进行一些击杀,每次击杀都会产生更强的\"\n\"离子爆发\"。\\n\\n< ! > 你可以点击\"离子爆发\"来发射几发子弹,或者按住它来发射所有的子弹。\\n\\n< ! > \"处决\"是一个很好的对群控制或者对单爆发技能。别忘了它的伤害取决于它命中的目标数量!\\n\\n< ! > 如果你发现自己被挤得水泄不通,\"生人勿近\"会让你的敌人被迅速甩在身后。\"", //this might be wrong, if so, sorry :( there was a line break and it seemed off + , + "SS2_EXECUTIONER_OUTRO_FLAVOR": "..于是他走了,成为了一个浸在血池中的空壳。", + "SS2_EXECUTIONER_OUTRO_FAILURE": "..于是他消失了,逃避了不可避免的终结。", + "SS2_EXECUTIONER_LORE": "死亡是不可避免的,它为我们所有人而来。有些人可能试图逃远离它,或者逃避它。但死亡还是会到来,不可避免。然而,死亡只是战争的代价,光荣战斗中的死亡是一个人所能要求的最好的死亡之一。\n\n但一如既往,有些人会寻求逃离死亡。他们有很多个名字:逃兵,懦夫,叛徒。他们每个人都是事业的叛徒,这些叛徒的罪行必须受到惩罚。而这种惩罚,讽刺的是,正是他们试图避免的。\n\n他们会死的,而且他们会知道,死亡可不像一个带着镰刀的长袍幽灵;不是穿着风衣,拿着左轮手枪;不是疾病,也不是时间的流逝。不,对他们来说,死亡将带着光鲜亮丽的战袍,数着手枪子弹,手中是充满电的离子操纵器。", + + + + "SS2_KEYWORD_FEAR": "恐惧使受折磨的敌人停止攻击并逃跑。被恐惧折磨的敌人会受到50%的额外伤害,移动速度会降低30%。", + "SS2_KEYWORD_EXECUTING": "处刑如果命中的敌人不超过1个,则造成双倍伤害。", + "SS2_KEYWORD_RECHARGING": "充能杀死敌人会根据被杀死敌人的力量恢复该技能的充能。来自处刑效果的击杀会双倍恢复充能。", + + + + "SS2_EXECUTIONER_PASSIVE_NAME": "屠杀", + "SS2_EXECUTIONER_PASSIVE_DESC": "击杀带有恐惧效果的敌人会降低1 秒的技能冷却。", + + + + "SS2_EXECUTIONER_PISTOL_NAME": "工作手枪", + "SS2_EXECUTIONER_PISTOL_DESCRIPTION": "用你的手枪射击,造成{0}%的伤害。", + "SS2_EXECUTIONER_TASER_NAME": "致命电压", + "SS2_EXECUTIONER_TASER_DESCRIPTION": "向前发射几弧闪电,造成{0}%的伤害。", + "SS2_EXECUTIONER_SWINGAXE_NAME": "离子战斧", + "SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "抡动你的斧子以造成%的伤害。每一层二技能的充能会提供4%最大生命值的屏障。", + "SS2_EXECUTIONER_IONGUN_NAME": "离子爆发", + "SS2_EXECUTIONER_IONGUN_DESCRIPTION": "充能。 发射一簇离子子弹,每一发造成{0}%的伤害。一次最少发射5发子弹,若不够则全部发射。", + "SS2_EXECUTIONER_IONBLAST_NAME": "离子冲击", + "SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "发射一股原始离子能量造成%的伤害。可以被充能,一次使用多层充能。根据你杀死的敌人力量,重新充能。", + "SS2_EXECUTIONER_DASH_NAME": "生人勿近", + "SS2_EXECUTIONER_DASH_DESCRIPTION": "向前冲刺并且使所有周围的敌人恐惧,持续{0} 秒。", + "SS2_EXECUTIONER_AXE_NAME": "处决", + "SS2_EXECUTIONER_AXE_DESCRIPTION": "重型。处刑。 冲刺到空中,用一把巨大的离子斧向下猛击,造成{0}% 的伤害。", + "SS2_EXECUTIONER_AXESCEPTER_NAME": "群体处决", + "SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "冲刺到空中,用离子斧向下猛击,造成3000%的伤害。", + "SS2_EXECUTIONER_ARMOR_NAME": "离子掌握", + "SS2_EXECUTIONER_ARMOR_DESCRIPTION": "装备离子化装甲,获得60护甲和大量充能你的次要技能,持续4秒。", + "SS2_EXECUTIONER_ARMORSCEPTER_NAME": "离子主宰", + "SS2_EXECUTIONER_ARMORSCEPTER_DESCRIPTION": "装备离子化装甲,获得80护甲和大量充能你的次要技能,持续4秒。击杀敌人会使周围的敌人恐惧,持续4秒。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json new file mode 100644 index 0000000..38c311a --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_SurvivorNemmando_zh-CN.json @@ -0,0 +1,43 @@ +{ + "strings": { + "SS2_NEMMANDO_NAME": "复仇指挥官", + "SS2_NEMMANDO_SUBTITLE": "孤寂回声", + "SS2_NEMMANDO_DESCRIPTION": "复仇指挥官是战场上的一个未知数,能够使任何情况都对他有利。\n\n< ! > \"停滞之刃\"会带来风,但可以通过叠加\"削除\"造成大量伤害。\n\n< ! > \"远端裂解\"可以用于安全地将大量\"削除\"应用于一群敌人——利用它的穿透力!\n\n< ! > 近战和远程战斗的适当平衡是关键,\"战术翻滚\"会提供高护甲以帮助进入和退出战斗。\n\n< ! > \"征服打击\"可以用于造成伤害爆发,无论是帮助逃跑还是迅速击败一个毫无防备的目标都很有效果。", + "SS2_NEMMANDO_OUTRO_FLAVOR": "..于是他走了,重新发现了内心的人性。", + "SS2_NEMMANDO_OUTRO_FAILURE": "..于是他回来了,结束了他无休止的挣扎。", + "SS2_NEMMANDO_LORE": "他躺在火旁休息,将随身携带的武器放在触手可及的地方,细细检查他的周围环境,希望他藏身的洞穴能提供足够的庇护。有人会说,过于谨慎是不明智的。但他会说:他们的见识太短浅了。\n\n这是他入伍时得到的手枪。他用的很顺手,尽管很脏,但他爱它。无论他执行哪项任务,它都能让他渡过难关。有人会说,只有傻瓜才会相信他们的武器。但他会说:你唯一能相信的,就是你的武器。\n\n这是一个倒下的兄弟的刀,从他所见过的最后一个人类身上捡来的。有人会说,这让他们的精神保持团结。但他会说: 这让他们的精神越来越疏远。\n\n这是与他一起降落的货物。每一件物品都是从箱子里挑出来的,以某种方式让他活着。这一大堆货物可以是送给任何人的,但不是他。有人会说,这些不是他的物品。但他会说:如果他不拿走,没人会了。\n\n这是来自洞穴深处的紫罗兰色光芒。平静,温暖……它在招手,轻声地欢迎他,那里是安全的。有人会说,听起来太好得东西绝无可能是真的。但他会说:浮士德是个聪明人。", + + + + "SS2_KEYWORD_GOUGE": "削除随着时间的推移,造成120%的伤害,能够暴击。", + "SS2_KEYWORD_REND": "切割对被削除的敌人造成额外伤害。", + + + + + "SS2_NEMMANDO_PRIMARY_BLADE_NAME": "停滞之刃", + "SS2_NEMMANDO_PRIMARY_BLADE_DESCRIPTION": "削除。 灵活。切割敌人以造成{0}%的伤害。", + + "SS2_NEMMANDO_SECONDARY_CONCUSSION_NAME": "远端裂解", + "SS2_NEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION": "削除。 灵活。按住以充能裂解光束,造成至多{0}% 的伤害。", + + "SS2_NEMMANDO_SECONDARY_SHOOT_NAME": "点射", + "SS2_NEMMANDO_SECONDARY_SHOOT_DESCRIPTION": "灵活。 切割。向敌人开火,造成{0}%的伤害。", + + "SS2_NEMMANDO_UTILITY_DODGE_NAME": "战术翻滚", + "SS2_NEMMANDO_UTILITY_DODGE_DESCRIPTION": "翻滚一小段距离,获得200点护甲。", + + "SS2_NEMMANDO_SPECIAL_SUBMISSION_NAME": "征服打击", + "SS2_NEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "灵活。 切割。 充能,然后射出一团至多6簇子弹造成4x70%的伤害。子弹的数量随攻击速度的提升而提升。", + + "SS2_NEMMANDO_SPECIAL_BOSS_NAME": "决意打击", + "SS2_NEMMANDO_SPECIAL_BOSS_DESCRIPTION": "削除。 充能,然后向前冲刺 并且释放出一簇毁灭性的、包含至多{0}次砍击的攻击,每次砍击造成至多{1}%的伤害。砍击的数量随着攻击速度的提升而提升。", + + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_NAME": "追加打击", + "SS2_NEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION": "灵活。 切割。 充能,然后射出一簇至多6颗子弹造成4x70%的伤害。子弹的数量随攻击速度的提升而提升。 \n权杖:追加射击至多{0}道激光,造成{2}%的伤害。", + + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_NAME": "裁决打击", + "SS2_NEMMANDO_SPECIAL_SCEPBOSS_DESCRIPTION": "削除。 充能,然后向前冲刺并且释放出一簇毁灭性的、包含至多{0}次砍击的攻击,每次砍击造成至多{1}%的伤害。砍击的数量随着攻击速度的提升而提升。\n权杖:充能完毕以后,短暂消失,随后立即发出所有的砍击。" + + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json new file mode 100644 index 0000000..373ea0d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksArtifacts_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_COGNATION_NAME": "同源神器", + "SS2_ACHIEVEMENT_COGNATION_DESC": "完成同源试炼。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json new file mode 100644 index 0000000..21117c5 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksEquips_zh-CN.json @@ -0,0 +1,7 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "旗手", + "SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "同时携带5份战旗。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json new file mode 100644 index 0000000..308da09 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksExecutioner_zh-CN.json @@ -0,0 +1,25 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_EXECUTIONER_NAME": "超杀", + "SS2_ACHIEVEMENT_EXECUTIONER_DESC": "通过对敌人造成最大生命值1000%的伤害来击败敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "处刑者:精通", + "SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "作为处刑者,在季风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "处刑者:大师", + "SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "作为处刑者,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "处刑者:打开保险库", + "SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "作为处刑者,打开废弃渡槽上的古老大门。", + + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "处刑者:通电", + "SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "作为处刑者,在一个关卡内杀死15个超载的敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "处刑者:杀手", + "SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "作为处刑者,使用一次处决杀死12个敌人。", + + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "处刑者:强制放电", + "SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "作为处刑者,成功地超级充能。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json new file mode 100644 index 0000000..4aacced --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksItems_zh-CN.json @@ -0,0 +1,32 @@ +{ + "strings": + { + + "SS2_ACHIEVEMENT_BLOODTESTER_NAME": "医疗兵!", + "SS2_ACHIEVEMENT_BLOODTESTER_DESC": "在一轮游戏中回复5000点生命值。", + + "SS2_ACHIEVEMENT_COFFEEBAG_NAME": "咖啡因能量", + "SS2_ACHIEVEMENT_COFFEEBAG_DESC": "获得+150%的额外攻速和移速。", + + "SS2_ACHIEVEMENT_DIARY_NAME": "亲爱的日记...", + "SS2_ACHIEVEMENT_DIARY_DESC": "到达等级20.", + + "SS2_ACHIEVEMENT_ERRATICGADET_NAME": "破!坏!", + "SS2_ACHIEVEMENT_ERRATICGADET_DESC": "携带10件增加暴击几率的物品。", + + "SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "燃起来了", + "SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Carry a Kjaro's Band, Gasoline, and Will-o'-the-wisp all at once.", + + "SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "猎人的致命打击", + "SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "单次暴击造成1000点或更多伤害。", + + "SS2_ACHIEVEMENT_MALICE_NAME": "怀揣恶意", + "SS2_ACHIEVEMENT_MALICE_DESC": "在台风难度下,到达关卡3。", + + "SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "收藏家", + "SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "在一轮游戏中,携带25种不同的物品。", + + "SS2_ACHIEVEMENT_STRANGECAN_NAME": "雪上加霜", + "SS2_ACHIEVEMENT_STRANGECAN_DESC": "对一名敌人同时施加6种不同的的减益。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json new file mode 100644 index 0000000..9197425 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksNemmando_zh-CN.json @@ -0,0 +1,19 @@ +{ + "strings": + { + "SS2_ACHIEVEMENT_NEMMANDO_NAME": "孤独回声", + "SS2_ACHIEVEMENT_NEMMANDO_DESC": "击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_NAME": "复仇指挥官:精通", + "SS2_ACHIEVEMENT_NEMMANDO_MASTERY_DESC": "作为复仇指挥官,在季风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_NAME": "复仇指挥官:大师", + "SS2_ACHIEVEMENT_NEMMANDO_GRANDMASTERY_DESC": "作为复仇指挥官,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "复仇指挥官:对复仇的复仇", + "SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "作为复仇指挥官,击败指挥官的残余。", + + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_NAME": "复仇指挥官:斩夺", + "SS2_ACHIEVEMENT_NEMMANDO_BOSSATTACK_DESC": "作为复仇指挥官,杀死一个至少带有10层削除的敌人。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json new file mode 100644 index 0000000..36f3670 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TeamMoonstorm-Starstorm2/languages/zh-CN/old/SS2Lang_UnlocksVanilla_zh-CN.json @@ -0,0 +1,15 @@ +{ + "strings": { + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "指挥官:大师", + "SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "作为指挥官,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "MUL-T:大师", + "SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "作为MUL-T,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "呛鼻毒师:大师", + "SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "作为呛鼻毒师,在台风或更高难度下赢得游戏或抹除自身存在。", + + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "船长:大师", + "SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "作为船长,在台风或更高难度下赢得游戏或抹除自身存在。" + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt b/r2_profiles/choncc/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt new file mode 100644 index 0000000..8fc62b2 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/TheTimesweeper-Alien_Hominid/Language/english/aliem.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "HABIBI_ALIEM_BODY_NAME" : "Alien Hominid", + "HABIBI_ALIEM_BODY_DESCRIPTION" : "The alien hominid is a highly mobile maker of mischief\n\n< ! > Mash the primary button at a resonable rate to automatically fire at highest attack speed.\n\n< ! > Hold instead of mashing to charge a powerful shot. Use secondary as a shorthand to fire at full power \n\n< ! > Leap on to enemies and chomp to heal, but diving into a group of enemies is risky.\n\n< ! > The grenade is a simple short range high damage crowd clearer.\n\n", + "HABIBI_ALIEM_BODY_SUBTITLE" : "head chomper", + "HABIBI_ALIEM_BODY_LORE" : "do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama do it for mama ", + "HABIBI_ALIEM_BODY_OUTRO_FLAVOR" : "..and so it left, mothership pleased.", + "HABIBI_ALIEM_BODY_OUTRO_FAILURE" : "..and so it vanished, the feds won.", + "HABIBI_ALIEM_BODY_GUP_SKIN_NAME" : "Gip", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INPUTS_NAME" : "Ray Gun", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INPUTS_DESCRIPTION" : "Shoot your ray gun for 160% damage.\nHold to charge and fire a large blast for 200%-600% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_SWORD_INPUTS_NAME" : "Energy Sword", + "HABIBI_ALIEM_BODY_PRIMARY_SWORD_INPUTS_DESCRIPTION" : "Slash in a piercing wave for 140% damage.\nHold to charge and dash and slash for 200%-800% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_RIFLE_INPUTS_NAME" : "Human Machine Gun", + "HABIBI_ALIEM_BODY_PRIMARY_RIFLE_INPUTS_DESCRIPTION" : "Fire a bullet for 120% damage.\nHold to charge and fire a volley of piercing bullets for 1-8x120%.", + "HABIBI_ALIEM_BODY_PRIMARY_SAWEDOFF_INPUTS_NAME" : "Sawed Off", + "HABIBI_ALIEM_BODY_PRIMARY_SAWEDOFF_INPUTS_DESCRIPTION" : "Fire a shotgun blast for 12x80% damage.\nHold to charge and fire large shotgun shells that barrel through enemies for 2x200%-500% damage.", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INSTANT_NAME" : "Ray Gun (instant)", + "HABIBI_ALIEM_BODY_PRIMARY_GUN_INSTANT_DESCRIPTION" : "Shoot your ray gun for min 40% damage. Passively charges for up to 200% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_CHARGED_NAME" : "Charged Shot", + "HABIBI_ALIEM_BODY_SECONDARY_CHARGED_DESCRIPTION" : "Fire the charged version of your Primary weapon at maximum charge.", + "HABIBI_ALIEM_BODY_SECONDARY_GUN_NAME" : "Ray Gun Big", + "HABIBI_ALIEM_BODY_SECONDARY_GUN_DESCRIPTION" : "Shoot a charged blast that explodes for 600% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_SWORD_NAME" : "Energy Sword Charged", + "HABIBI_ALIEM_BODY_SECONDARY_SWORD_DESCRIPTION" : "Dash and slash in a wide wave for 800% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_RIFLE_NAME" : "Human Machine Gun Charged", + "HABIBI_ALIEM_BODY_SECONDARY_RIFLE_DESCRIPTION" : "Fire a volley of piercing bullets for 8x120% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_SAWEDOFF_NAME" : "Sawed Off Charged", + "HABIBI_ALIEM_BODY_SECONDARY_SAWEDOFF_DESCRIPTION" : "Fire large shotgun shells that barrel through enemies for 2x500% damage.", + "HABIBI_ALIEM_BODY_SECONDARY_LUNAR_NAME" : "Hungering Gaze Charged", + "HABIBI_ALIEM_BODY_SECONDARY_LUNAR_DESCRIPTION" : "Fire a conglomerate of tracking shards that explode for 9x120% damage.", + "HABIBI_ALIEM_BODY_UTILITY_LEAP_NAME" : "Leap", + "HABIBI_ALIEM_BODY_UTILITY_LEAP_DESCRIPTION" : "Dive forward at hihg speed for 100% damage. Hold input to either burrow into the ground or ride enemies.", + "HABIBI_ALIEM_BODY_UTILITY_CHOMP_NAME" : "Chomp", + "HABIBI_ALIEM_BODY_UTILITY_CHOMP_DESCRIPTION" : "While riding, chomp to heal for 30% of maximum health and deal 300% damage, up to 3x damage to low health targets.", + "LOADOUT_SKILL_RIDING" : "Riding", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_NAME" : "Grenade", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_DESCRIPTION" : "Throw a grenade for 1200% damage.", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_SCEPTER_NAME" : "Big Grenade", + "HABIBI_ALIEM_BODY_SPECIAL_GRENADE_SCEPTER_DESCRIPTION" : "Throw a grenade for 1200% damage.\nSCEPTER: Double area, double damage", + "HABIBI_ALIEM_BODY_SPECIAL_WEAPONSWAP_DESCRIPTION" : "Wield this weapon on your offhand for 6 seconds.", + "HABIBI_ALIEM_BODY_SPECIAL_WEAPONSWAP_SCEPTER_DESCRIPTION" : "Wield this weapon on your offhand for 6 seconds.\nSCEPTER: Increased Attack Speed for duration", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Alien Hominid: Mastery", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Alien Hominid, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHOMPENEMIESACHIEVEMENT2_NAME" : "Alien Hominid: Chomp", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHOMPENEMIESACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, chomp 10 enemies without touching the ground.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_BURROWPOPOUTACHIEVEMENT2_NAME" : "Alien Hominid: Surprise!", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_BURROWPOPOUTACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, un-burrow near 10 enemies at once.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHARGEDKILLACHIEVEMENT2_NAME" : "Alien Hominid: Overcharged", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_CHARGEDKILLACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, kill 6 enemies at once with a charged shot.", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_SLOWMASHACHIEVEMENT2_NAME" : "Alien Hominid: ''Mashing''", + "ACHIEVEMENT_HABIBI_ALIEM_BODY_SLOWMASHACHIEVEMENT2_DESCRIPTION" : "As Alien Hominid, shoot primary with a rate of fire that is double the rate of input.", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt b/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt new file mode 100644 index 0000000..3e8c34c --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/readme_English.txt @@ -0,0 +1,27 @@ +Reminder: This summary English translation is for reference. Should any conflicts arise, the original Japanese Terms of Service shall take precedence over English Terms of Service. +For more details, refer to the original Japanese text. + +◆ Terms of Service and Disclaimer +・The overall design of this 3DCG model is based on the character Hatsune Miku Append of Crypton Future Media Inc. This model is created under Piapro Character License. +Here is Piapro Character License. http://piapro.jp/license/pcl/summary +・Use this model within the limit of Piapro Character License and this Terms of Service. +・You may not use this model if you don't agree to Piapro Character License and this Terms of Service. +・Tda shall not be responsible for any damage and loss caused or alleged to be caused by or in connection with using this model. +・The latest version shall take precedence if this Terms of Service is revised. +・When using this model for commercial purposes, you shall obtain prior permission from Crypton Future Media Inc., the copyright holder of Hatsune Miku, and then contact Tda. +・Editing this model for your videos and pictures is allowed within the limit of the conditions below. You don't have to obtain prior permission from Tda. +1. Do not ruin the feature and image of Tda style. The edited model(s) shall be clearly recognized as Tda-styled model(s). +2. Remove the logo CRYPTON on the anklet, or replace it with the body00_MikuAp.tga file in the ロゴ違いテクスチャ folder. +3. When distributing edited model(s), attach both the original Japanese Terms of Service and this English Terms of Service, credit the original name of this model Type Tda Hatsune Miku Append, the original creator Tda and editor(s). +Prohibitions +1. Redistributing the unprocessed original model. Trading the original model is also forbidden. +2. Editing this model into naked or base model(s). +3. Removing any part(s) of this model, regardless of in the original form or edited form, and attaching it/them to other model(s) to create and/or edit the model(s) that is/are not Tda-styled. (e.g. attaching Tda Miku’s pigtail(s) and/or waist gear to other model(s).) +The only exception is the minimum edit for a video or a picture in which Tda Append Miku plays the main role, but distributing the edited model(s) under this exception is forbidden. +4. Removing any part(s) from non-editable model(s) and attaching it/them to this model. +5. Any edit that violates public moral and orders (e.g. NC-17/X-rated expression) + +Modeling: Tda +Contact: ewig.narupa@gmail.com + +Revised on April 06, 2017. \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt b/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt new file mode 100644 index 0000000..ccf646f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/dweet-Hatsune_Miku_Append_Huntress/利用規約.txt @@ -0,0 +1,140 @@ + +◆◇--- Tda式初音ミク・アペンド Ver1.10 ---◇◆ + +◆解説 +初音ミク・アペンドのMikuMikuDance(MMD)用モデルデータです。 +PMXですので対応したバージョンをお使いください。(ver7.39.で動作確認しています) + +・内容物 +◇Tda式初音ミク・アペンド_Ver1.10.pmx + AutoLuminous対応・準標準ボーン搭載 +◇Tda式初音ミク・アペンド_Ver1.10_ボーン未改造.pmx + AutoLuminous対応・準標準ボーンが邪魔だったりする場合等にどうぞ + +・下記のMMEの適用方法に書いてあるエフェクトの使用を推奨です。 + +・AutoLuminousを使用しない場合はモーフ「AL未使用」「LightOff」を1にして使用してください。 + (ALに対応するため材質の色がAL用になっているので) + 詳しくは「AL注意点.jpg」を参照してください。 + +・髪などに半透明を使っているのでMMDでの描画順にご注意ください。透過された先の背景やキャラ等が見えなくなる可能性があります。 + +・顔にはシェーディングが入らない設定になっているのでシェーディング入れたい場合は肌と同じトゥーン設定をしたうえで + 顔に嫌な影が入らないようにライティングに気を付けて使ってください。 + +・元デザインの都合上フトモモを上げると腰のメカパーツにめり込むのですが、腰パーツ親ボーンを回転や移動させることで + ある程度回避できると思います。 + +・モーフ「恐ろしい子!」を50%くらいにすると「コッチミンナ」目を再現できます。 + +・モーフ「瞳縦潰れ」は瞬き等のまぶたを閉じる際にあわせて使うと作画のような柔らかさを再現できます。 + +・モーフ「みっぱい」を使用すると胸が小さくなりますが法線情報がそのままになるため大きい状態のシェーディングがされてしまいます。 + 物理演算であまりよろしくない感じにもなってしまうのでPMDEでモーフを使って胸が小さいまま固定して剛体とジョイントも削除する + ような改造をする為に使うのがいいかもしれません。 + +・モーフ「あ2」は他の口を縦に大きく開けるのに使うと相性が良いと思われます。 + +・モーフ「ハンサム」を0.1~0.2くらいにすると少し大人になった感じになるかもしれません。 + +・ウェイトの一部にSDEFを使用しています。そのウェイト部分のボーンが多段ボーン化等で親子関係が崩れると + ウェイトがおかしく表示されてしまいます。 + 「アペミクさんのSDEF箇所.jpg」を用意したので多段ボーン化する時などに参考にして下さい。 + + +◆MMDで読み込む~MMEの適用方法 +1.MMDをインストールします。 + 入手先 VPVP(http://www.geocities.jp/higuchuu4/) + 「1.3 MikuMikuDance(DirectX9 Ver)」をDL・インストールします。 +2.MMEをインストールします。 + 入手先 http://www.nicovideo.jp/watch/sm12149815 + 中に入っている「MMEffect.txt」の「●インストール方法」に従いインストールして下さい。 +3.MMDを起動しモデルを読み込みます。MMDのウィンドウにドラッグ&ドロップで大丈夫です。 +4.エフェクトファイルを読み込みます。 + 例としてブログ等に上げていた画像で使ったエフェクトを適用します。 + ・AutoLuminous そぼろ様 + http://www.nicovideo.jp/watch/sm16087751 + ・Diffusion7 そぼろ様 + http://www.nicovideo.jp/watch/sm12182051 + ・SSAO mqdl様 + http://www.nicovideo.jp/watch/sm13796840 + 以上のエフェクトをDLします。 + この組み合わせで出る色を想定して調整してあるので使用を推奨します。Diffusion7は少し弱めで。 + 「AutoLuminous.x」「SSAO.x」「Diffusion.x」を読み込みます。MMDのウィンドウにドラッグ&ドロップで大丈夫です。 +5.好きなように眺めたり動かしたりモーションを流し込んだりして下さい。 + +MMDが動かないという場合や更に詳しく知りたい方はVPVPwikiをご覧下さい。 +http://www6.atwiki.jp/vpvpwiki/ + + +◆利用規約・免責 +・この作品はピアプロ・キャラクター・ライセンス(http://piapro.jp/license/pcl/summary)に基づいて + クリプトン・フューチャー・メディア株式会社のキャラクター「初音ミク・アペンド」を描いたものです。 +・このデータを使用する際は上記キャラクター利用のガイドラインとこの利用規約の両方に沿ってお使いください。 +・利用規約の内容に納得出来ない、守れない場合はこのデータを使用しないで下さい。 +・このデータを使用したことにより何らかのトラブルが発生した場合でも、当方は一切の責任を負いません。 +・利用規約に更新があった場合は常に最新の内容が優先して適用されます。 +・商用利用に関しては版権元であるクリプトン・フューチャー・メディア株式会社様から許可が出るものに関してのみお受けしております。 +・動画・静画等への利用を目的とした改造・改変は問題ありません。 + 改造する際は以下を守って下さい。以下を守っている限り私に報告や許可を取らずに改造・改変とそのモデルの配布が可能です。 + 1.「Tda式モデル」としての改造である事 + 2.足にある輪をそのまま使う場合はロゴを消す(もしくはテクスチャを「ロゴ違いテクスチャ」フォルダに入っているものと入れ替える等する) + 3.配布する場合はreadmeを同梱し、改造元(Tda式初音ミク・アペンド)と作者(Tda)、改造した人を明記する + 禁止事項 + 1.改造していないデータの再配布(トレード含む) + 2.Tda式以外の別モデルを作るためにモデルの一部を移植したり素材として使用する +  (例・ツインテールを別のモデルに移植する・腰のメカパーツを別のモデルに移植する 等) +  動画や画像のネタやストーリー等を表現するために必要な場合のみ改造可能ですがそのデータを配布することは禁止 + 3.パーツ移植を禁止しているモデルからパーツを移植する等の他の人に迷惑をかけるような改造や使用 + 4.R-18作品での使用 + + +◆謝辞 +MMD・PMDE・MME・プラグイン等各種ツールを公開してくださっている作者様 +助言や不具合の報告等をして頂いている皆様 +物理演算対応のCSVやパッチを配布して頂いた皆様 +静画や動画等を作ってくれている皆様 +このモデルを作るにあたってお世話になった皆様に感謝し御礼申し上げます。 +また、公認をくださったクリプトン・フューチャー・メディア株式会社様に感謝します。 + + +◆更新履歴 +2017.03.09 Ver1.10 +ミクの日記念に「ハンサム」モーフ追加 + +2012.04.30 Ver1.00 +正式公開 +物理設定修正 +ウェイト調整 +テクスチャ修正 +その他いろいろ(細かいところは忘れました) + +2012.03.31 Ver.β +物理演算対応 +髪IKに右、左髪1を含めないように変更 +頭ボーンとその子ボーン、右、左髪IKボーンを-0.05移動(PMDE単位) +モーフ追加(あ2・みっぱい・メガネ・輪郭) +舌用ボーン、メガネ用ボーン追加 +ネクタイ部分もAutoLuminousへ対応 +腰横の模様を左右非対称に +ライトの影響を受けるように環境色を変更 +テクスチャ色味調整 +他にも変更点あるかもしれないですが忘れました・・・ + +2012.02.13 Ver.α3 +ボーンのローカル軸・ひじ補助ボーン等の構造修正 +モーフ(瞳小・はちゅ目・はちゅ目縦潰れ・はちゅ目横潰れ・あ・え・ワ)調整・修正 +材質モーフを使ってAL対応モデルと非対応モデルを統合・AL用のモーフを搭載 + +2012.02.05 Ver.α2 +ポリゴン、テクスチャ、ボーン、ウェイト等全体的に修正・調整 + +2011.12.31 Ver.α +α版公開 + + +◆制作者 +Tda【http://u16hp.blog134.fc2.com/】 + +◆問い合わせ窓口 +ナルパジン【ewig.narupa@gmail.com】 \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt new file mode 100644 index 0000000..90c4dd7 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/en/ravager.txt @@ -0,0 +1,111 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "Ravager", + "ROB_RAVAGER_BODY_DESCRIPTION": "The Ravager is an agile melee bruiser who heals off slain foes to stay in the thick of it.\n\n< ! > Charging wall jumps is the best way to deal with flying enemies.\n\n< ! > Cleave is handy for cancelling high damage attacks as well as keeping up the damage output.\n\n< ! > Coagulate can be helpful in a pinch if you're not sure you can get the Blood Well filled, but it can also be used passively to stay topped off.\n\n< ! > Brutalize heals on demand so be sure to grab and consume something if you're getting low.", + "ROB_RAVAGER_BODY_SUBTITLE": "Callous Usurper", + "ROB_RAVAGER_BODY_LORE": "The Ravager was not born with a special power...\n\n...instead, he was born with a Cursed Bloodspilled Katana but one day he went to the Poop Dimension and was met with an evil power.....\n\nFinally escaped from the Poop Dimension and wielding this awesome evil power himself he has come in the Petrichor V for destroid the universeю", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..and so he left, in search of new lands to desecrate.", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..and so he vanished, his ridiculous violence finally coming to an end.", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "Default", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "Voidtouched", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "Voidtouched EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "[ДАННЫЕ УДАЛЕНЫ]", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "Voidborn", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "Sellsword", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "Guerrilla", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "Divine", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "Minecraft", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "Blood Well", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "The Ravager stores up blood with his strikes, draining when full to heal you for 75% missing health and empower your skills temporarily.", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "Ichor Canister", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "The Ravager stores up blood with his strikes, draining when full to heal you for 100% max health and empower your skills temporarily. Drains faster while attacking.", + "ROB_RAVAGER_BODY_PARASITE_NAME": "The Parasite", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "It hungers....", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "Physical Prowess", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "The Ravager can jump off walls and enemies. Wall jumps can be charged for a mighty leap.", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "Twisted Mutation", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "Jump in midair to charge up a forward blink, once per jump. Landing melee hits refreshes this ability.", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "Twisted Mutation (Legacy)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "Costs 5% current health. Jump in midair to blink forward, once per jump. Landing melee hits refreshes this ability.", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "Confirm", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "Proceed with the current skill.", + "ROB_RAVAGER_BODY_CANCEL_NAME": "Cancel", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "Cancel the current skill.", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "Hack", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "Swing forward for 230% damage. Use while charging a wall jump to instead enter a hold stance.", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "Dismantle", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "Swing forward for 180% damage. Every 3rd hit stuns and deals 390% damage.", + + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "Cleave", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "Lunge forward and perform a wide, stunning slash for 500% damage.", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "Coagulate", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "Instantly drain the Blood Well, healing yourself with the blood consumed.", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "Nullify", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "Absorb incoming projectiles to charge up a devastating blast that deals up to 5000% damage when fully charged.", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "Boogie Woogie", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "Switch places with any entity.", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "Snatch", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "Send forth your imp arm and grasp a distant enemy within its clutches, pulling yourself toward whatever it hits.", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "Brutalize", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "Lunge and grab nearby enemies, then slam down for 1000% damage. If this kills, consume them to restore 10% max health.", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "Vicious Assault", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "Throw a grenade that stuns enemies for 1000% damage. You can hold up to two." + Helpers.ScepterDescription("Throw a molotov that bursts into flames instead.", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "Pummel", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "Lunge and punch, dealing 1250% damage with a shockwave through them for the same damage. If this kills, consume them to restore 10% max health.", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "Hurl", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "Lunge and grab nearby enemies, then throw them for 1000% damage on impact. If this kills, consume them to restore 10% max health.", + + "KEYWORD_REDGUY_M12": "Hold StanceWhile charging a wall jump, enter a hold stance. Release to swing for up to 5x damage based on velocity.", + "KEYWORD_REDGUY_M1": "Empowered EffectSwings faster.", + "KEYWORD_REDGUY_M2": "Empowered Effect (Ground)Successful hits lunge farther and boost damage by 50%, stacking.", + "KEYWORD_REDGUY_M2B": "Empowered Effect (Air)Deals more damage to low health enemies and lunges farther.", + "KEYWORD_REDGUY_HEAL": "Empowered EffectExplodes for 2400% damage.", + "KEYWORD_REDGUY_BEAM": "Empowered EffectCharges much faster.", + "KEYWORD_REDGUY_GRAB": "Empowered EffectCan grab bosses. Drags enemies along the ground, dealing damage over time.", + "KEYWORD_REDGUY_GRAB2": "BossesAgainst bosses, cling onto them instead and go goblin mode.", + "KEYWORD_REDGUY_PUNCH": "Empowered EffectUnleashes a barrage of punches, dealing heavy damage.", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "A Dream of Armageddon", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "A Dream of Armageddon", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "Apply 50 stacks of Bleed on one enemy.", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Mastery", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Mastery", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, beat the game or obliterate on Monsoon.", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Grand Mastery", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Grand Mastery", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, beat the game or obliterate on Typhoon or Eclipse.\nCounts any difficulty Typhoon or higher", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: In a Trail of Fire", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: In a Trail of Fire", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, slam an enemy into the ground 3+ times in one grab.", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Hungry Fella", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Hungry Fella", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, consume 8 or more enemies at once.", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Calm as an Ocean", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Calm as an Ocean", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, complete a stage without filling the Blood Well.", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: Maximum Monkey", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: Maximum Monkey", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, wall jump 20 times without touching the ground.", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: All My Fellas", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: All My Fellas", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, have 15 allies alive at once.", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "Ravager: From The Nothing", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "Ravager: From The Nothing", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "As Ravager, escape the Planetarium.", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "Passive", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt new file mode 100644 index 0000000..3024c6e --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/ru/ravager.txt @@ -0,0 +1,110 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "Губитель", + "ROB_RAVAGER_BODY_DESCRIPTION": "Губитель - ловкий Выживший ближнего боя, который получает лечение за счёт каждого побеждённого врага, чтобы оставаться в гуще событий как можно дольше.\n\n< ! > Прыжки от стен это лучший способ разделываться с летающими врагами.\n\n< ! > Попробуйте Разрубить врага, чтобы заблокировать исходящие от него мощные атаки без уменьшения наносимого вами урона.\n\n< ! > Коагулируйте, если вы не уверены, что можете заполнить Кровавый колодец достаточно быстро. Этим же способом вы можете поддерживать солидный запас здоровья в коротких стычках.\n\n< ! > Озвереть - ещё один навык, который восстанавливает вам здоровье при использовании, поэтому не стесняйтесь разбить парочку черепов, если вам его не хватает.", + "ROB_RAVAGER_BODY_SUBTITLE": "Бесчувственный узурпатор", + "ROB_RAVAGER_BODY_LORE": "Губитель не был рождён с особой силой...\n\n...вместо этого, он был рождён с Ультра-Крутой Супер-Проклятой Катаной Кровопролития. Однажды он отправился в Измерение Говняшек и был встречен некой злобной силой.....\n\nНаконец сбежав из Измерения Говняшек, Губитель завладел этой злобной силой зла и отправился на Петрикор V, чтобы уничтовжить вселенновую.", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..и он ушёл, в поисках новых земель для осквернения.", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..и он исчез, его первобытная жестокость наконец-то закончилась.", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "По умолчанию", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "Тронутый пустотой", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "Тронутый пустотой EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "ДАННЫЕ УДАЛЕНЫ", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "Рождённый пустотой", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "Ландскнехт", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "Партизан", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "Лучезарный", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "Майнкрафт", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "Кровавый колодец", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "Губитель накапливает кровь, нанося удары по врагам. Когда запас крови достигает максимума, Губитель начинает её поглощать, восстанавливая 75% от недостающего запаса здоровья и временно усиливая остальные навыки.", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "Цистерна ихора", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "Губитель накапливает кровь, нанося удары по врагам. Когда запас крови достигает максимума, Губитель начинает её поглощать, восстанавливая 100% от максимального запаса здоровья и временно усиливая остальные навыки. Кровь поглощается быстрее в бою.", + "ROB_RAVAGER_BODY_PARASITE_NAME": "Великий паразит", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "Оно жаждет крови....", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "Боевое мастерство", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "Губитель может прыгать от стен и врагов. Прыжки от стен могут быть использованы с задержкой для более мощного низвержения.", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "Извращённое изрождение", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "Прыгните в воздухе, чтобы подготовить моментальный скачок вперёд, один раз за прыжок. Попадания навыками ближнего боя ускоряют перезарядку этого навыка.", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "Извращённое изрождение (устаревший)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "Тратит 5% от вашего текущего запаса здоровья. Прыгните в воздухе, чтобы подготовить моментальный скачок вперёд, один раз за прыжок. Попадания навыками ближнего боя ускоряют перезарядку этого навыка.", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "Продолжить", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "Продолжает использование текущего навыка.", + "ROB_RAVAGER_BODY_CANCEL_NAME": "Остановить", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "Останавливает использование текущего навыка.", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "Заколоть", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "Взмахивает мечом спереди от себя, нанося 230% урона. Использование при подготовке прыжка от стены ставит Губителя в стойку удержания.", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "Разнести", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "Взмахивает мечом спереди от себя, нанося 180% урона. Каждое 3 попадание оглушает и наносит 390% урона.", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "Разрубить", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "Губитель совершает выпад, а затем - оглушающий взмах мечом, наносящий 500% урона.", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "Коагулировать", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "Губитель моментально поглощает весь запас крови из Кровавого колодца, восстанавливая себе здоровье, пропорциональное поглощенной крови.", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "Аннулировать", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "Поглощает все входящие снаряды, чтобы подготовить разрушительный взрыв, наносящий до 5000% урона при полной подготовке.", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "Страшилка-пугалка", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "Поменяйтесь местами с любой выбранной сущностью.", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "Сцапать", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "Губитель запускает вперёд свою бесовскую руку и хватает ей дальнего врага, подтягивая себя в его направлении.", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "Озвереть", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "Нырните вперёд, чтобы схватить всех ближайших врагов, а затем впечатать их в землю, нанося 1000% урона. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "Яростный налёт", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "Бросьте гранату, которая оглушаит врагов и нанесёт им 1000% урона. Можно держать до 2." + Helpers.ScepterDescription("Вместо гранаты бросьте коктейль Молотова."), + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "Поколотить", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "Нырните вперёд, чтобы ударить врага кулаком, нанося ему 1250% урона. Удар запустит ударную волну через остальных врагов, нанося такой же урон. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "Швырнуть", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "Нырните вперёд, чтобы схватить всех ближайших врагов, а затем бросить их, нанося им 1000% урона при столкновении. Если этот навык убьёт врага, Губитель поглотит его, чтобы восстановить 10% от максимального запаса здоровья.", + + "KEYWORD_REDGUY_M12": "Стойка удержанияПри подготовке прыжка от стены, Губитель встаёт в стойку захвата. Остановите подготовку, чтобы взахнуть мечом, нанося до 5-кратного урона. Урон зависит от вашего ускорения в момент прыжка.", + "KEYWORD_REDGUY_M1": "Усиленный эффектВзмахи меча становятся быстрее.", + "KEYWORD_REDGUY_M2": "Усиленный эффект (наземный)Успешные попадания по врагам позволяют нырять дальше и увеличивают наносимый вами урон на 50%. Накапливается.", + "KEYWORD_REDGUY_M2B": "Усиленный эффект (в воздухе)Наносит больше урона с низким запасом здоровья. Нырки имеют большую дальность.", + "KEYWORD_REDGUY_HEAL": "Усиленный эффектВзрывается, нанося 2400% урона.", + "KEYWORD_REDGUY_BEAM": "Усиленный эффектПодготовка заметно ускоряется.", + "KEYWORD_REDGUY_GRAB": "Усиленный эффектМожет хватать боссов. Тащите врагов по земле, чтобы наносить им периодический урон.", + "KEYWORD_REDGUY_GRAB2": "РасправаПри использовании против боссов, зацепитесь за них и войдите в режим гоблина.", + "KEYWORD_REDGUY_PUNCH": "Усиленный эффектВыпускает шквал кулачных ударов, нанося взрывной урон.", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "Страшный суд", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "Страшный суд", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "Наложите 50 зарядов кровотечения на одного врага.", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "Губитель: мастерство", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: мастерство", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: высшее мастерство", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: высшее мастерство", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите игру или уничтожьтесь на уровне сложности «Тайфун». \n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: по огненному следу", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: по огненному следу", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, впечатайте одного врага в землю 3 раза.", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: голодный чувак", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: голодный чувак", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, поглотите 8 и более врагов за один раз.", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: тише воды", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: тише воды", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пройдите уровень без заполнения Кровавого колодца.", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: мастер-мартышка", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: мастер-мартышка", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, пропрыгайте по стенам 20 раз, не касаясь земли.", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: все мои чуваки", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: все мои чуваки", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, призовите 15 миньонов.", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "Губитель: из ничего", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "Губитель: из ничего", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "Играя за Губителя, покиньте Планетарий.", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "Разное", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt new file mode 100644 index 0000000..78bc0d6 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/rob_gaming-Ravager/rob_gaming-Ravager/language/zh-CN/ravager.txt @@ -0,0 +1,111 @@ +{ + strings: { + "ROB_RAVAGER_BODY_NAME": "掠夺者", + "ROB_RAVAGER_BODY_DESCRIPTION": "掠夺者是一位敏捷的近战斗士,他能通过杀死敌人来治愈自己,从而在战场中存活下去。\n\n< ! > 蹬墙跳是对付空中敌人的绝佳手段。\n\n< ! > 劈裂可以规避即将到来的高能打击并打出大量伤害。\n\n< ! > 如果你不能让血池充分填充,凝血会很有帮助,但它也可以被动生效以保持你的状态。\n\n< ! > 对治疗能力有极高的要求,所以尽可能获取治疗物品。", + "ROB_RAVAGER_BODY_SUBTITLE": "冷酷篡夺者", + "ROB_RAVAGER_BODY_LORE": "掠夺者的力量不属于自己...\n\n...相反,他生来就带着一把被诅咒的血色武士刀。 但是有一天他去了便便次元,遇到了邪恶的力量.....\n\n他最终从便便次元中逃了出来,并驾驭了这种可怕的邪恶力量,随后他乘坐Petrichor V飞船并欲要毁灭宇宙。", + "ROB_RAVAGER_BODY_OUTRO_FLAVOR": "..于是他离开了,去寻找并亵渎新的世界。", + "ROB_RAVAGER_BODY_OUTRO_FAILURE": "..就这样,他消失了,他荒谬的暴力终于结束了。", + + "ROB_RAVAGER_BODY_DEFAULT_SKIN_NAME": "默认", + "ROB_RAVAGER_BODY_MONSOON_SKIN_NAME": "虚空之触", + "ROB_RAVAGER_BODY_MONSOON_ALTERNATE_SKIN_NAME": "虚空之触 EX", + "ROB_RAVAGER_BODY_TYPHOON_SKIN_NAME": "[数据删除]", + "ROB_RAVAGER_BODY_VOID_SKIN_NAME": "虚空之子", + "ROB_RAVAGER_BODY_SELLSWORD_SKIN_NAME": "雇佣兵", + "ROB_RAVAGER_BODY_GUERRILLA_SKIN_NAME": "游击队", + "ROB_RAVAGER_BODY_MAHORAGA_SKIN_NAME": "天命者", + "ROB_RAVAGER_BODY_MINECRAFT_SKIN_NAME": "我的世界", + + "ROB_RAVAGER_BODY_BLOODWELL_NAME": "血池", + "ROB_RAVAGER_BODY_BLOODWELL_DESCRIPTION": "掠夺者通过攻击来积累 血液 ,血池积满时消耗并治疗你 75% 已损失生命值 并短时间 强化你的技能 。", + "ROB_RAVAGER_BODY_BLOODWELL2_NAME": "灵液罐", + "ROB_RAVAGER_BODY_BLOODWELL2_DESCRIPTION": "掠夺者通过攻击来积累 血液,血池积满时消耗并治疗你 100% 最大生命值 并短时间强化你的技能。 攻击时消耗更快。", + "ROB_RAVAGER_BODY_PARASITE_NAME": "寄生", + "ROB_RAVAGER_BODY_PARASITE_DESCRIPTION": "它很饥饿 ...", + "ROB_RAVAGER_BODY_PASSIVE_NAME": "超凡体能", + "ROB_RAVAGER_BODY_PASSIVE_DESCRIPTION": "掠夺者可以 从墙上跳下来 并 震击敌人。 蹬墙跳可以蓄能来远距离跳跃。", + "ROB_RAVAGER_BODY_PASSIVE2_NAME": "扭曲突变", + "ROB_RAVAGER_BODY_PASSIVE2_DESCRIPTION": "跳在空中可以蓄能并 向前闪现,每次跳跃仅生效一次。降落时 攻击 可刷新此技能。", + "ROB_RAVAGER_BODY_PASSIVE3_NAME": "扭曲突变 (后遗症)", + "ROB_RAVAGER_BODY_PASSIVE3_DESCRIPTION": "消耗 5% 当前生命值。跳在空中可以蓄能并 向前闪现,每次跳跃仅生效一次。降落时攻击可刷新此技能。", + "ROB_RAVAGER_BODY_CONFIRM_NAME": "确认", + "ROB_RAVAGER_BODY_CONFIRM_DESCRIPTION": "继续当前技能。", + "ROB_RAVAGER_BODY_CANCEL_NAME": "取消", + "ROB_RAVAGER_BODY_CANCEL_DESCRIPTION": "取消当前技能。", + + "ROB_RAVAGER_BODY_PRIMARY_SLASH_NAME": "劈砍", + "ROB_RAVAGER_BODY_PRIMARY_SLASH_DESCRIPTION": "向前攻击造成 230% 伤害。 在 蹬墙跳蓄能 时使用可抓住 支撑点。", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_NAME": "肢解", + "ROB_RAVAGER_BODY_PRIMARY_SLASHCOMBO_DESCRIPTION": "向前攻击造成 180% 伤害。 每 3 次攻击 击晕敌人 并造成 390% 伤害。", + + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_NAME": "劈裂", + "ROB_RAVAGER_BODY_SECONDARY_SPINSLASH_DESCRIPTION": "箭步向前,进行大范围 击晕 并造成 500% 伤害。", + + "ROB_RAVAGER_BODY_UTILITY_HEAL_NAME": "凝血", + "ROB_RAVAGER_BODY_UTILITY_HEAL_DESCRIPTION": "凝结 血池,治疗自己 并消耗血池。", + "ROB_RAVAGER_BODY_UTILITY_BEAM_NAME": "反斥", + "ROB_RAVAGER_BODY_UTILITY_BEAM_DESCRIPTION": "吸收 来袭的 弹射物 ,发动毁灭性的爆炸,完全蓄能可造成 5000% 伤害 。", + "ROB_RAVAGER_BODY_UTILITY_SWAP_NAME": "移行", + "ROB_RAVAGER_BODY_UTILITY_SWAP_DESCRIPTION": "和 任何实体交换位置。", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_NAME": "鬼手", + "ROB_RAVAGER_BODY_UTILITY_SNATCH_DESCRIPTION": "发射你的 鬼手 抓住前方的敌人, 并将自己拉向命中的敌人。", + + "ROB_RAVAGER_BODY_SPECIAL_GRAB_NAME": "冷血", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_DESCRIPTION": "前冲并 抓住 近距离的敌人, 然后猛击造成 1000% 伤害。 如果此技能 击杀敌人,则治愈 10% 最大生命值。", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_NAME": "恶行", + "ROB_RAVAGER_BODY_SPECIAL_GRAB_SCEPTER_DESCRIPTION": "扔出手雷 击晕 敌人 并造成 1000% 伤害。 最多可持有 2 枚。" + Helpers.ScepterDescription("替换为扔出燃烧手雷。", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_NAME": "连拳", + "ROB_RAVAGER_BODY_SPECIAL_PUNCH_DESCRIPTION": "前冲并 击打敌人,造成 1250% 伤害 并产生 冲击波 以相同伤害穿透后方敌人。 如果此技能 击杀 敌人,则治愈 10% 最大生命值。", + "ROB_RAVAGER_BODY_SPECIAL_THROW_NAME": "猛摔", + "ROB_RAVAGER_BODY_SPECIAL_THROW_DESCRIPTION": "前冲并 抓住 近距离的敌人,然后扔出敌人造成 1000% 伤害 。 如果此技能 击杀 敌人,则治愈 10% 最大生命值。", + + "KEYWORD_REDGUY_M12": "支撑点在蹬墙跳蓄能时抓住 支撑点。 释放时向前冲并基于当前速度造成 5x 伤害。", + "KEYWORD_REDGUY_M1": "赋予效果速度加快。", + "KEYWORD_REDGUY_M2": "赋予效果 (地面)成功触发时 增加移动距离 并 增加 50% 伤害,可叠加。", + "KEYWORD_REDGUY_M2B": "赋予效果 (空中)低生命敌人 伤害增加并增加移动距离。", + "KEYWORD_REDGUY_HEAL": "赋予效果爆炸造成 2400% 伤害。", + "KEYWORD_REDGUY_BEAM": "赋予效果蓄能速度加快。", + "KEYWORD_REDGUY_GRAB": "赋予效果可抓住Boss。 在地面上拖拽敌人,随着时间造成伤害。", + "KEYWORD_REDGUY_GRAB2": "首领特攻对Boss释放可附着 敌人并进入虚幻形态。", + "KEYWORD_REDGUY_PUNCH": "赋予效果打出一连串的拳击,造成严重伤害。", + + "ROB_RAVAGER_BODY_UNLOCKABLE_UNLOCKABLE_NAME": "末日噩梦", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_NAME": "末日噩梦", + "ROB_RAVAGER_BODY_UNLOCKABLE_ACHIEVEMENT_DESC": "对一个敌人施加50层流血效果。", + + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:精通", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:精通", + "ROB_RAVAGER_BODY_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在季风难度完成游戏或抹除自己。", + + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:大师精通", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:大师精通", + "ROB_RAVAGER_BODY_TYPHOON_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在台风难度或月食完成游戏或抹除自己。\n台风及以上难度生效。", + + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:火焰之路", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:火焰之路", + "ROB_RAVAGER_BODY_PUNCH_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在一次抓取中将一名敌人摔在地上 3 次以上。", + + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:饥饿野兽", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:饥饿野兽", + "ROB_RAVAGER_BODY_THROW_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,一次消灭 8 个或更多敌人。", + + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:心如止水", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:心如止水", + "ROB_RAVAGER_BODY_BEAM_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在没有填满血池的情况下完成一个关卡。", + + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:最强的猴子", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:最强的猴子", + "ROB_RAVAGER_BODY_WALLJUMP_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,在不触地的情况下跳跃 20 次。", + + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:我所有的伙伴", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:我所有的伙伴", + "ROB_RAVAGER_BODY_SUIT_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,一次有 15 个盟友活着。", + + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_UNLOCKABLE_NAME": "掠夺者:来自虚无", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_NAME": "掠夺者:来自虚无", + "ROB_RAVAGER_BODY_VOID_UNLOCKABLE_ACHIEVEMENT_DESC": "作为掠夺者,逃离天文馆。", + + "ROB_RAVAGER_BODY_LOADOUT_SKILL_MISC": "被动技能", + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json new file mode 100644 index 0000000..b7ab64d --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/en/roomba_en.json @@ -0,0 +1,25 @@ +{ + "strings": { + "ROOMBA_ITEM_MAXWELL_NAME": "Maxwell", + "ROOMBA_ITEM_MAXWELL_PICKUP": "Meow", + "ROOMBA_ITEM_MAXWELL_LORE": "This is a cat. Meow.", + + "ROOMBA_BODY_PILE_OF_DIRT": "Pile of Trash", + "ROOMBA_ITEM_PILE_OF_DIRT_NAME": "Pile of Trash", + "ROOMBA_ITEM_PILE_OF_DIRT_PICKUP": "Is... is that a pile of dirt, broken glass shards and cat hair? ...what?", + "ROOMBA_ITEM_PILE_OF_DIRT_DESCRIPTION": "Why is this an item?", + "ROOMBA_ITEM_PILE_OF_DIRT_LORE": "You know, originally this had ItemTier of NoTier, this way it would hide it in logbook. But since NoTier doesn't have pickup orb and when I tried to fix it it didn't do shit, now it's a boss item. Enjoy.", + + "ROOMBA_ITEM_POSTER_NAME": "Propaganda Poster", + "ROOMBA_ITEM_POSTER_PICKUP": "I am doing my part!", + + "ROOMBA_ROOMBA_BODY_NAME": "Roomba", + + "ROOMBA_INTERACTABLE_ROOMBA_CONTEXT": "Huh?", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN_2P": "It seems you broke the Roomba...", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN": "It seems {0} broke the Roomba...", + + "ROOMBA_ITEM_MAXWELL_DESCRIPTION": "{0} chance on hit to spawn Evil Maxwell. After Evil Maxwell does his sick guitar riff, he explodes for {1} (+{2} per stack) total damage in {3}m radius.", + "ROOMBA_ITEM_POSTER_DESCRIPTION": "Increases damage dealt by {0}(+{1} per stack). Add {2}(+{3} per stack) of maximum health as shield." + } +} \ No newline at end of file diff --git a/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json new file mode 100644 index 0000000..951d380 --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Language/ru/roomba_ru.json @@ -0,0 +1,25 @@ +{ + "strings": { + "ROOMBA_ITEM_MAXWELL_NAME": "Максвелл", + "ROOMBA_ITEM_MAXWELL_PICKUP": "Мяу", + "ROOMBA_ITEM_MAXWELL_LORE": "Это кот. Мяу.", + + "ROOMBA_BODY_PILE_OF_DIRT": "Куча мусора", + "ROOMBA_ITEM_PILE_OF_DIRT_NAME": "Куча мусора", + "ROOMBA_ITEM_PILE_OF_DIRT_PICKUP": "Это что... кучка грязи, куски сломанного стекла и кошачья шерсть? ...что?", + "ROOMBA_ITEM_PILE_OF_DIRT_DESCRIPTION": "Почему это предмет?", + "ROOMBA_ITEM_PILE_OF_DIRT_LORE": "Изначально этот предмет имел ItemTier значения NoTier, но потом выяснилось что у NoTier нет орбы которая вылетает перед тем как появится предмет, я попытался это поправить и не смог, поэтому теперь это босс предмет. Наслаждайтесь", + + "ROOMBA_ITEM_POSTER_NAME": "Плакат с пропагандой", + "ROOMBA_ITEM_POSTER_PICKUP": "Я вношу свой вклад!", + + "ROOMBA_ROOMBA_BODY_NAME": "Румба", + + "ROOMBA_INTERACTABLE_ROOMBA_CONTEXT": "Эээ?", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN_2P": "Похоже что вы сломали Румбу...", + "ROOMBA_INTERACTABLE_CHAT_MESSAGE_BROKEN": "Пожоже что {0} сломал Румбу...", + + "ROOMBA_ITEM_MAXWELL_DESCRIPTION": "{0} шанс при атаке вызвать Злого Максвелла. После того как Злой Максвелл исполнит крутой гитарный рифф, он взорвется нанеся {1} (+{2} за штуку) общего урона в {3}м вокруг.", + "ROOMBA_ITEM_POSTER_DESCRIPTION": "Увеличивает весь наносимый урон на {0}(+{1} за штуку). Добавляет {2}(+{3} за штуку) максимального здоровья как щит." + } +} diff --git a/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt new file mode 100644 index 0000000..12ce15f --- /dev/null +++ b/r2_profiles/choncc/BepInEx/plugins/viliger-Roomba/viliger-Roomba/Soundbanks/RoombaSoundBank.txt @@ -0,0 +1,24 @@ +Event ID Name Wwise Object Path Notes + 965070697 Roomba_Maxwell_Play \Default Work Unit\Roomba_Maxwell_Play + 1568425277 Roomba_Roomba_Play \Default Work Unit\Roomba_Roomba_Play + 1686903148 Roomba_BadToTheBone_Play \Default Work Unit\Roomba_BadToTheBone_Play + 1859624489 Roomba_TV_Play \Default Work Unit\Roomba_TV_Play + 2487590543 Roomba_Maxwell_Stop \Default Work Unit\Roomba_Maxwell_Stop + 2634444042 Roomba_Breaking_Play \Default Work Unit\Roomba_Breaking_Play + 3201413955 Roomba_HL_Explosion_Play \Default Work Unit\Roomba_HL_Explosion_Play + 3382041423 Roomba_TV_Stop \Default Work Unit\Roomba_TV_Stop + 3795740843 Roomba_Roomba_Stop \Default Work Unit\Roomba_Roomba_Stop + +Game Parameter ID Name Wwise Object Path Notes + 3673881719 Volume_SFX \Default Work Unit\Volume_SFX + +In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size + 28385514 RoombaBreaking F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\410242__leonifs__grinding-metal_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\RoombaBreaking 97944 + 119196236 AntiAlienAlarm F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\Vargskelethor Joel Anti Alien Alarm [p_khWy7GAcQ]_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\AntiAlienAlarm 633665 + 246343786 Explosion2 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_2_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion2 14979 + 292770963 Roomba F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\71936__cmusounddesign__ns_roomba_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\Roomba 1026852 + 535303499 Explosion3 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_3_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion3 18909 + 588388750 Maxwell F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\Voices Of The Void Creatura Music (Maxwell's theme) [WmnUPJxfkow]_3B7822A8.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\RoombaSounds\Maxwell 1733717 + 637967495 Explosion1 F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\hl2_explosion_1_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\HLExplosion\Explosion1 17957 + 753998001 BadToTheBone F:\Projects\RoR2\RoR2_RoombaVS\RoR2_RoombaWwise\.cache\Windows\SFX\bad_to_the_bone_B032A71E.wem \Actor-Mixer Hierarchy\Default Work Unit\Master Mixer\Sfx Mixer\BadToTheBone 43481 + diff --git a/r2_profiles/choncc/config/0p41.FalseSon_Boss_Tweaks.cfg b/r2_profiles/choncc/config/0p41.FalseSon_Boss_Tweaks.cfg new file mode 100644 index 0000000..dc12435 --- /dev/null +++ b/r2_profiles/choncc/config/0p41.FalseSon_Boss_Tweaks.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin FalseSon_Boss_Tweaks v1.0.0 +## Plugin GUID: 0p41.FalseSon_Boss_Tweaks + +[Dash Changes] + +## Toggles if False Son (Boss) gains an armor buff like Mithrix instead of being Immune to all damage when doing his dash attack. +# Setting type: Boolean +# Default value: true +Change Dash Buff = true + +[Laser Changes] + +## Prevents False Son (Boss) from moving around while using his laser. +## Be careful as he can still attack. +# Setting type: Boolean +# Default value: true +No Moving While Using Laser = true + +## Duration of False Son (Boss) laser beam in seconds. +## Vanilla duration is 6. +# Setting type: Single +# Default value: 3 +Duration Of The Laser = 3 + diff --git a/r2_profiles/choncc/config/AllyNames.cfg b/r2_profiles/choncc/config/AllyNames.cfg new file mode 100644 index 0000000..e69de29 diff --git a/r2_profiles/choncc/config/ArtificerExtended.cfg b/r2_profiles/choncc/config/ArtificerExtended.cfg new file mode 100644 index 0000000..080a2bd --- /dev/null +++ b/r2_profiles/choncc/config/ArtificerExtended.cfg @@ -0,0 +1,132 @@ +[Config: UNLOCKS] + +## Force this achievement to unlock: Elemental Intensity? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Elemental Intensity = false + +## Force this achievement to unlock: To Fight Fire? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: To Fight Fire = false + +## Force this achievement to unlock: Absolute Zero? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Absolute Zero = false + +## Force this achievement to unlock: Flawless Execution? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Flawless Execution = false + +## Force this achievement to unlock: Stunning Precision? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Stunning Precision = false + +## Force this achievement to unlock: Cloudy, With A Chance Of...? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Cloudy, With A Chance Of... = false + +## Force this achievement to unlock: Meltdown? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Meltdown = false + +## Force this achievement to unlock: Nuked!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Nuked! = false + +## Force this achievement to unlock: Freeze Tag!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Freeze Tag! = false + +## Force this achievement to unlock: Avalanche!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Avalanche! = false + +## Force this achievement to unlock: Ugorn’s Music? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Ugorn’s Music = false + +[Cosmetic] + +## Some SFX (the snapfreeze cast sound, specifically) create an unstoppable droning/ringing sound. +## They are disabled by default, but if you would like to have SFX and dont mind the bug, then you may enable them. +# Setting type: Boolean +# Default value: false +Allow Broken SFX = false + +[Ion Surge] + +## Determines whether Ion Surge gets reworked. Note that vanilla Ion Surge is INCOMPATIBLE with ALL alt-passives. Use at your own risk. +# Setting type: Boolean +# Default value: true +Enable Rework = true + +[Skills Config: Channeled Nano-Meteor] + +Recolor Nano-Meteor = true + +[Skills Config: Cold Fusion] + +Max Range = 25 + +Damage Coefficient = 28 + +Spear Count = 6 + +Freeze Chance = 50 + +[Skills Config: Flame Burst] + +Minimum Damage Coefficient = 1.2 + +Max Damage Coefficient = 3.3 + +[Skills Config: Frostbite] + +Primary Damage Coefficient = 3 + +Primary Blast Radius = 21 + +Secondary Damage Coefficient = 5 + +Secondary Blast Radius = 21 + +[Skills Config: Ice Shards] + +Max Range = 25 + +Damage Per Pellet = 0.7 + +[Skills Config: Laserbolts] + +Max Range = 45 + +Damage Coefficient = 2.2 + +[Skills Config: Napalm Cascade] + +Primary Damage Coefficient = 3 + +Secondary Damage Coefficient = 1 + +Projectile Speed = 50 + +DOT frequency = 1.5 + +[Skills Config: Temperature Drop] + +Damage Coefficient = 10 + +Minimum Blast Radius = 6 + +Maximum Blast Radius = 25 + diff --git a/r2_profiles/choncc/config/BazaarExpand.cfg b/r2_profiles/choncc/config/BazaarExpand.cfg new file mode 100644 index 0000000..7cbbdd0 --- /dev/null +++ b/r2_profiles/choncc/config/BazaarExpand.cfg @@ -0,0 +1,34 @@ +[General] + +## If enabled, there will spawn a Golden Chest that use battery in bazaar. +# Setting type: Boolean +# Default value: true +Enable Golden Chest = true + +## If enabled, there will spawn a Cleansing Pool in bazaar. +# Setting type: Boolean +# Default value: true +Enable CleanPot = true + +## If enabled, there will spawn a Scrapper in bazaar. +# Setting type: Boolean +# Default value: true +Enable Scrapper = true + +[Lunar Cadulron] + +## If enabled, there will spawn a Special Cadulron in bazaar. +# Setting type: Boolean +# Default value: true +Enable Reforge Cadulron = true + +## If enabled, you use Green Items reforge to 3 White Items instead of a red item. +# Setting type: Boolean +# Default value: true +GreenToWhite = true + +## Set the amount of items you need to reforge. I prefer you change it to 1 when you dont use GreenToWhite config +# Setting type: Int32 +# Default value: 2 +Items Amount Needed = 2 + diff --git a/r2_profiles/choncc/config/BepInEx.DO_NOT_MODIFY.cfg b/r2_profiles/choncc/config/BepInEx.DO_NOT_MODIFY.cfg new file mode 100644 index 0000000..777e9ad --- /dev/null +++ b/r2_profiles/choncc/config/BepInEx.DO_NOT_MODIFY.cfg @@ -0,0 +1,17 @@ +[Preloader.Entrypoint] + +## The local filename of the assembly to target. +# Setting type: String +# Default value: RoR2.dll +Assembly = RoR2.dll + +## The name of the type in the entrypoint assembly to search for the entrypoint method. +# Setting type: String +# Default value: Console +Type = Console + +## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. +# Setting type: String +# Default value: .cctor +Method = .cctor + diff --git a/r2_profiles/choncc/config/BepInEx.GUI.cfg b/r2_profiles/choncc/config/BepInEx.GUI.cfg new file mode 100644 index 0000000..e2479ad --- /dev/null +++ b/r2_profiles/choncc/config/BepInEx.GUI.cfg @@ -0,0 +1,17 @@ +[Settings] + +## Enable the custom BepInEx GUI +# Setting type: Boolean +# Default value: true +Enable BepInEx GUI = true + +## Close the graphic user interface window when the game is loaded +# Setting type: Boolean +# Default value: false +Close Window When Game Loaded = false + +## Close the graphic user interface window when the game closes +# Setting type: Boolean +# Default value: true +Close Window When Game Closes = true + diff --git a/r2_profiles/choncc/config/BepInEx.cfg b/r2_profiles/choncc/config/BepInEx.cfg new file mode 100644 index 0000000..715b2cd --- /dev/null +++ b/r2_profiles/choncc/config/BepInEx.cfg @@ -0,0 +1,142 @@ +[Caching] + +## Enable/disable assembly metadata cache +## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. +# Setting type: Boolean +# Default value: true +EnableAssemblyCache = true + +[Chainloader] + +## If enabled, hides BepInEx Manager GameObject from Unity. +## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. +## Use this only if you know what this option means, as it can affect functionality of some older plugins. +## +# Setting type: Boolean +# Default value: false +HideManagerGameObject = false + +[Harmony.Logger] + +## Specifies which Harmony log channels to listen to. +## NOTE: IL channel dumps the whole patch methods, use only when needed! +# Setting type: LogChannel +# Default value: Warn, Error +# Acceptable values: None, Info, IL, Warn, Error, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogChannels = Warn, Error + +[Logging] + +## Enables showing unity log messages in the BepInEx logging system. +# Setting type: Boolean +# Default value: true +UnityLogListening = true + +## If enabled, writes Standard Output messages to Unity log +## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log +## +# Setting type: Boolean +# Default value: false +LogConsoleToUnityLog = false + +[Logging.Console] + +## Enables showing a console for log output. +# Setting type: Boolean +# Default value: false +Enabled = true + +## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). +# Setting type: Boolean +# Default value: false +PreventClose = false + +## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. +# Setting type: Boolean +# Default value: false +ShiftJisEncoding = false + +## Hints console manager on what handle to assign as StandardOut. Possible values: +## Auto - lets BepInEx decide how to redirect console output +## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output +## StandardOut - prefer redirecting to standard output; if possible, closes console out +## +# Setting type: ConsoleOutRedirectType +# Default value: Auto +# Acceptable values: Auto, ConsoleOut, StandardOut +StandardOutType = Auto + +## Which log levels to show in the console output. +# Setting type: LogLevel +# Default value: Fatal, Error, Warning, Message, Info +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = Fatal, Error, Warning, Message, Info + +[Logging.Disk] + +## Include unity log messages in log file output. +# Setting type: Boolean +# Default value: true +WriteUnityLog = true + +## Appends to the log file instead of overwriting, on game startup. +# Setting type: Boolean +# Default value: false +AppendLog = false + +## Enables writing log messages to disk. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Which log leves are saved to the disk log output. +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Preloader] + +## Enables or disables runtime patches. +## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. +# Setting type: Boolean +# Default value: true +ApplyRuntimePatches = true + +## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. +## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. +# Setting type: MonoModBackend +# Default value: auto +# Acceptable values: auto, dynamicmethod, methodbuilder, cecil +HarmonyBackend = auto + +## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. +## This can be used by developers to inspect and debug preloader patchers. +# Setting type: Boolean +# Default value: false +DumpAssemblies = false + +## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. +## This can be used to be able to load patched assemblies into debuggers like dnSpy. +## If set to true, will override DumpAssemblies. +# Setting type: Boolean +# Default value: false +LoadDumpedAssemblies = false + +## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. +## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. +# Setting type: Boolean +# Default value: false +BreakBeforeLoadAssemblies = false + +[Preloader.Entrypoint] + +Assembly = UnityEngine.CoreModule.dll + +Type = Application + +Method = .cctor + diff --git a/r2_profiles/choncc/config/BetterUI-AdvancedIcons.cfg b/r2_profiles/choncc/config/BetterUI-AdvancedIcons.cfg new file mode 100644 index 0000000..c604625 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-AdvancedIcons.cfg @@ -0,0 +1,61 @@ +[Equipment Improvements] + +## Show the cooldown for your equipment when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show advanced descriptions when hovering over equipment. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show the base cooldown when hovering over equipment. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over equipment. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +[Item Improvements] + +## Show advanced descriptions when hovering over an item. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show ItemStats where applicable. +# Setting type: Boolean +# Default value: true +ItemStatsIntegration = true + +[Skill Improvements] + +## Show the cooldown for skills when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show the base cooldown when hovering over a skill. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over a skill. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +## Show the proc coefficient when hovering over a skill. +# Setting type: Boolean +# Default value: true +ShowProcCoefficient = true + +## Show the effects of carried items, adjusted for each skill's proc coefficient. +# Setting type: Boolean +# Default value: true +CalculateProcEffects = true + diff --git a/r2_profiles/choncc/config/BetterUI-Buffs.cfg b/r2_profiles/choncc/config/BetterUI-Buffs.cfg new file mode 100644 index 0000000..5452082 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-Buffs.cfg @@ -0,0 +1,34 @@ +[Buffs] + +## Show buff timers (host only). +# Setting type: Boolean +# Default value: true +BuffTimers = true + +## Show 1 decimal point when timer is below 10. +# Setting type: Boolean +# Default value: true +BuffTimersDecimal = true + +## Show buff tooltips. +# Setting type: Boolean +# Default value: true +BuffTooltips = true + +## Location of buff timer text. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the buff timer text. +# Setting type: Single +# Default value: 23 +CountersFontSize = 23 + diff --git a/r2_profiles/choncc/config/BetterUI-CommandImprovements.cfg b/r2_profiles/choncc/config/BetterUI-CommandImprovements.cfg new file mode 100644 index 0000000..577c20b --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-CommandImprovements.cfg @@ -0,0 +1,72 @@ +[Command / Scrapper Improvements] + +## Resize the command window depending on the number of items. +# Setting type: Boolean +# Default value: true +ResizeCommandWindow = true + +## Remove the blur behind the command window that hides the rest of the UI. +# Setting type: Boolean +# Default value: true +RemoveBackgroundBlur = true + +## Close the command/scrapper window when you press escape. +# Setting type: Boolean +# Default value: true +CloseOnEscape = true + +## Close the command/scrapper window when you press W, A, S, or D. +# Setting type: Boolean +# Default value: true +CloseOnWASD = true + +## Close the command/scrapper window when you press the key selected here. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: +CloseOnCustom = + +## Show tooltips in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +TooltipsShow = true + +## Show the ItemStats before and after picking up the item. +# Setting type: Boolean +# Default value: true +TooltipsItemStatsBeforeAfter = true + +## Show counters in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +CountersShow = true + +## Hide counters when they are zero. +# Setting type: Boolean +# Default value: false +CountersHideOnZero = false + +## Location of the command item counter. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the command item counter text. +# Setting type: Single +# Default value: 20 +CountersFontSize = 20 + +## Prefix for the command item counter. Example 'x' will show x0, x1, x2, etc. +## Can be empty. +# Setting type: String +# Default value: x +CountersPrefix = x + diff --git a/r2_profiles/choncc/config/BetterUI-Components.cfg b/r2_profiles/choncc/config/BetterUI-Components.cfg new file mode 100644 index 0000000..82a0589 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-Components.cfg @@ -0,0 +1,42 @@ +[Components] + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +AdvancedIcons = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Buffs = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +CommandImprovements = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +DPSMeter = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemCounters = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemSorting = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Misc = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +StatsDisplay = true + diff --git a/r2_profiles/choncc/config/BetterUI-DPSMeter.cfg b/r2_profiles/choncc/config/BetterUI-DPSMeter.cfg new file mode 100644 index 0000000..d163061 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-DPSMeter.cfg @@ -0,0 +1,62 @@ +[DPSMeter] + +## Calculate DPS across this many seconds. +# Setting type: Single +# Default value: 5 +Timespan = 5 + +## Show a dedicated DPSMeter. +# Setting type: Boolean +# Default value: true +WindowShow = true + +## Include minions such as turrets and drones in the DPS meter. +# Setting type: Boolean +# Default value: true +WindowIncludeMinions = true + +## Whether or not the DPS window should have a background. +# Setting type: Boolean +# Default value: true +WindowBackground = true + +## Whether or not the DPS window should be hidden when typing into the chat box. +# Setting type: Boolean +# Default value: true +WindowHideWhenTyping = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMin = {"x":0.0,"y":0.0} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMax = {"x":0.0,"y":0.0} + +## Position of the DPSMeter window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":120.0,"y":240.0} +WindowPosition = {"x":120.0,"y":240.0} + +## Pivot of the DPSMeter window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":1.0} +WindowPivot = {"x":0.0,"y":1.0} + +## Size of the DPSMeter window. +# Setting type: Vector2 +# Default value: {"x":350.0,"y":45.0} +WindowSize = {"x":350.0,"y":45.0} + +## Angle of the DPSMeter window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":-6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":-6.0,"z":0.0} + diff --git a/r2_profiles/choncc/config/BetterUI-ItemCounters.cfg b/r2_profiles/choncc/config/BetterUI-ItemCounters.cfg new file mode 100644 index 0000000..0a6bbac --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-ItemCounters.cfg @@ -0,0 +1,2769 @@ +[ItemCounters] + +## Enable/Disable ItemCounters entirely. +# Setting type: Boolean +# Default value: true +ShowItemCounters = true + +## Show your item score. +# Setting type: Boolean +# Default value: true +ShowItemScore = true + +## Whether or not the ItemScore should be based on tier. If disabled, the per-item settings will be used. +# Setting type: Boolean +# Default value: true +ItemScoreFromTier = true + +## Show the how many items you have. +# Setting type: Boolean +# Default value: true +ShowItemSum = true + +## Which tiers to include in the ItemSum. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 01234 +ItemSumTiersString = 01234 + +## Show how many items you have, by tier. +# Setting type: Boolean +# Default value: true +ShowItemsByTier = true + +## Which tiers to include in the ItemsByTier, in order. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 43210 +ItemsByTierOrderString = 43210 + +[ItemCounters Tier Score] + +## Score for Tier 1 items. +# Setting type: Single +# Default value: 1 +Tier1 = 1 + +## Score for Tier 2 items. +# Setting type: Single +# Default value: 3 +Tier2 = 3 + +## Score for Tier 3 items. +# Setting type: Single +# Default value: 12 +Tier3 = 12 + +## Score for Lunar items. +# Setting type: Single +# Default value: 0 +Lunar = 0 + +## Score for Boss items. +# Setting type: Single +# Default value: 4 +Boss = 4 + +## Score for items without a tier. +# Setting type: Single +# Default value: 0 +NoTier = 0 + +[ItemScores] + +## Score of each item for the ItemScore. +## AACannon +# Setting type: Single +# Default value: 0 +AACannon = 0 + +## AURELION_STARITEM +# Setting type: Single +# Default value: 0 +AURELION_STARITEM = 0 + +## Adaptive Armor +# Setting type: Single +# Default value: 0 +AdaptiveArmor = 0 + +## Alien Head +# Setting type: Single +# Default value: 3 +AlienHead = 12 + +## Apathy +# Setting type: Single +# Default value: 12 +Apathy = 12 + +## Armed Backpack +# Setting type: Single +# Default value: 1 +ArmedBackpack = 1 + +## Repulsion Armor Plate +# Setting type: Single +# Default value: 1 +ArmorPlate = 1 + +## Shattering Justice +# Setting type: Single +# Default value: 12 +ArmorReductionOnHit = 12 + +## LIT_ITEM_ARMSRACEDRONEMODS_NAME +# Setting type: Single +# Default value: 0 +ArmsRaceDroneModifiers = 0 + +## Artifact Key +# Setting type: Single +# Default value: 4 +ArtifactKey = 4 + +## AtG Prototype +# Setting type: Single +# Default value: 1 +AtgPrototype = 1 + +## Mocha +# Setting type: Single +# Default value: 1 +AttackSpeedAndMoveSpeed = 1 + +## Predatory Instincts +# Setting type: Single +# Default value: 3 +AttackSpeedOnCrit = 3 + +## Gesture of the Drowned +# Setting type: Single +# Default value: 0 +AutoCastEquipment = 0 + +## Bloodthirster +# Setting type: Single +# Default value: 12 +BT = 12 + +## Balance +# Setting type: Single +# Default value: 1 +Balance = 1 + +## Bandolier +# Setting type: Single +# Default value: 3 +Bandolier = 3 + +## BannerOfCommand +# Setting type: Single +# Default value: 1 +BannerOfCommand = 1 + +## Topaz Brooch +# Setting type: Single +# Default value: 1 +BarrierOnKill = 1 + +## Aegis +# Setting type: Single +# Default value: 12 +BarrierOnOverHeal = 12 + +## Tougher Times +# Setting type: Single +# Default value: 1 +Bear = 1 + +## Safer Spaces +# Setting type: Single +# Default value: 1 +BearVoid = 1 + +## Beckoning Cat +# Setting type: Single +# Default value: 3 +BeckoningCat = 3 + +## Queen's Gland +# Setting type: Single +# Default value: 4 +BeetleGland = 4 + +## Brilliant Behemoth +# Setting type: Single +# Default value: 12 +Behemoth = 12 + +## Titanic Greatsword +# Setting type: Single +# Default value: 4 +BigSword = 4 + +## Bitter Root +# Setting type: Single +# Default value: 1 +BitterRoot = 1 + +## Tri-Tip Dagger +# Setting type: Single +# Default value: 1 +BleedOnHit = 1 + +## Shatterspleen +# Setting type: Single +# Default value: 4 +BleedOnHitAndExplode = 4 + +## Needletick +# Setting type: Single +# Default value: 1 +BleedOnHitVoid = 1 + +## Ghor's Tome +# Setting type: Single +# Default value: 3 +BonusGoldPackOnKill = 3 + +## Boost Attack Speed +# Setting type: Single +# Default value: 0 +BoostAttackSpeed = 0 + +## Boost Damage +# Setting type: Single +# Default value: 0 +BoostDamage = 0 + +## Reduce Equipment Cooldown +# Setting type: Single +# Default value: 0 +BoostEquipmentRecharge = 0 + +## Boost Health +# Setting type: Single +# Default value: 0 +BoostHp = 0 + +## Bork +# Setting type: Single +# Default value: 3 +Bork = 3 + +## Armor-Piercing Rounds +# Setting type: Single +# Default value: 1 +BossDamageBonus = 1 + +## Blade of the Ruined King +# Setting type: Single +# Default value: 12 +Botrk = 12 + +## Sentient Meat Hook +# Setting type: Single +# Default value: 12 +BounceNearby = 12 + +## Bucket List +# Setting type: Single +# Default value: 1 +BucketList = 1 + +## ITEM_BULWARKSHAUNT_GHOSTFURY_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_GhostFury = 0 + +## ITEM_BULWARKSHAUNT_RECRUITEDMONSTER_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_RecruitedMonster = 0 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_Sword = 4 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_SwordUnleashed = 4 + +## Burn Nearby +# Setting type: Single +# Default value: 0 +BurnNearby = 0 + +## Defensive Microbots +# Setting type: Single +# Default value: 12 +CaptainDefenseMatrix = 12 + +## Captain's Favor +# Setting type: Single +# Default value: 1 +CaptainsFavor = 1 + +## Ukulele +# Setting type: Single +# Default value: 3 +ChainLightning = 3 + +## Polylute +# Setting type: Single +# Default value: 3 +ChainLightningVoid = 3 + +## Repulsion Armor +# Setting type: Single +# Default value: 12 +Chestplate = 12 + +## 57 Leaf Clover +# Setting type: Single +# Default value: 12 +Clover = 12 + +## Benthic Bloom +# Setting type: Single +# Default value: 12 +CloverVoid = 12 + +## Coffee Bag +# Setting type: Single +# Default value: 1 +CoffeeBag = 1 + +## SS2_ITEM_COGNATION_NAME +# Setting type: Single +# Default value: 0 +Cognation = 0 + +## Convert Crit Chance +# Setting type: Single +# Default value: 0 +ConvertCritChanceToCritDamage = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +CooldownOnCrit = 0 + +## Corrupting Parasite +# Setting type: Single +# Default value: 1 +CorruptingParasite = 1 + +## Cripple Ward on Level +# Setting type: Single +# Default value: 0 +CrippleWardOnLevel = 0 + +## Laser Scope +# Setting type: Single +# Default value: 12 +CritDamage = 12 + +## Lens-Maker's Glasses +# Setting type: Single +# Default value: 1 +CritGlasses = 1 + +## Lost Seer's Lenses +# Setting type: Single +# Default value: 1 +CritGlassesVoid = 1 + +## Crit Healing +# Setting type: Single +# Default value: 0 +CritHeal = 0 + +## Crowbar +# Setting type: Single +# Default value: 1 +Crowbar = 1 + +## Half Health +# Setting type: Single +# Default value: 0 +CutHp = 0 + +## Death's Dance +# Setting type: Single +# Default value: 12 +DD = 12 + +## Dead Man's Plate +# Setting type: Single +# Default value: 12 +DMP = 12 + +## Ceremonial Dagger +# Setting type: Single +# Default value: 12 +Dagger = 12 + +## Death Mark +# Setting type: Single +# Default value: 3 +DeathMark = 3 + +## Detritive Trematode +# Setting type: Single +# Default value: 1 +DetritiveTrematode = 1 + +## Discovery +# Setting type: Single +# Default value: 3 +Discovery = 3 + +## Discovery +# Setting type: Single +# Default value: 0 +DiscoveryHidden = 0 + +## Duskblade of Draktharr +# Setting type: Single +# Default value: 12 +DoD = 12 + +## Do Not Eat +# Setting type: Single +# Default value: 12 +DoNotEat = 12 + +## Drizzle Helper +# Setting type: Single +# Default value: 0 +DrizzlePlayerHelper = 0 + +## Droid Head +# Setting type: Single +# Default value: 12 +DroidHead = 12 + +## Spare Drone Parts +# Setting type: Single +# Default value: 12 +DroneWeapons = 12 + +## Drone Weapons Stat Boost +# Setting type: Single +# Default value: 0 +DroneWeaponsBoost = 0 + +## Drone Weapons Common Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay1 = 0 + +## Drone Weapons Rare Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay2 = 0 + +## Drop Of Necrosis +# Setting type: Single +# Default value: 1 +DropOfNecrosis = 1 + +## Elder Mutagen +# Setting type: Single +# Default value: 12 +ElderMutagen = 12 + +## Singularity Band +# Setting type: Single +# Default value: 3 +ElementalRingVoid = 3 + +## Empathy +# Setting type: Single +# Default value: 3 +Empathy = 3 + +## Empower Always +# Setting type: Single +# Default value: 0 +EmpowerAlways = 0 + +## War Horn +# Setting type: Single +# Default value: 3 +EnergizedOnEquipmentUse = 3 + +## Energy Cell +# Setting type: Single +# Default value: 3 +EnergyCell = 3 + +## Fuel Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazine = 3 + +## Lysate Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazineVoid = 3 + +## Old Guillotine +# Setting type: Single +# Default value: 3 +ExecuteLowHealthElite = 3 + +## Will-o'-the-wisp +# Setting type: Single +# Default value: 3 +ExplodeOnDeath = 3 + +## Voidsent Flame +# Setting type: Single +# Default value: 3 +ExplodeOnDeathVoid = 3 + +## Dio's Best Friend +# Setting type: Single +# Default value: 12 +ExtraLife = 12 + +## Dio's Best Friend (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeConsumed = 0 + +## Pluripotent Larva +# Setting type: Single +# Default value: 12 +ExtraLifeVoid = 12 + +## Pluripotent Larva (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeVoidConsumed = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +FakeRing = 0 + +## H3AD-5T v2 +# Setting type: Single +# Default value: 12 +FallBoots = 12 + +## Hopoo Feather +# Setting type: Single +# Default value: 3 +Feather = 3 + +## Field Accelerator +# Setting type: Single +# Default value: 3 +FieldAccelerator = 3 + +## Kjaro's Band +# Setting type: Single +# Default value: 3 +FireRing = 3 + +## Molten Perforator +# Setting type: Single +# Default value: 4 +FireballsOnHit = 4 + +## Bundle of Fireworks +# Setting type: Single +# Default value: 1 +Firework = 1 + +## Bison Steak +# Setting type: Single +# Default value: 1 +FlatHealth = 1 + +## Focused Convergence +# Setting type: Single +# Default value: 0 +FocusConvergence = 0 + +## Fork +# Setting type: Single +# Default value: 1 +Fork = 1 + +## 400 Tickets +# Setting type: Single +# Default value: 1 +FourHundredTickets = 1 + +## Used Tickets +# Setting type: Single +# Default value: 0 +FourHundredTicketsConsumed = 0 + +## Delicate Watch +# Setting type: Single +# Default value: 1 +FragileDamageBonus = 1 + +## Delicate Watch (Broken) +# Setting type: Single +# Default value: 0 +FragileDamageBonusConsumed = 0 + +## Shipping Request Form +# Setting type: Single +# Default value: 3 +FreeChest = 3 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_BLOCKER = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_PLUS1 = 0 + +## Guinsoo's Rageblade +# Setting type: Single +# Default value: 12 +GR = 12 + +## Ghost +# Setting type: Single +# Default value: 0 +Ghost = 0 + +## Happiest Mask +# Setting type: Single +# Default value: 12 +GhostOnKill = 12 + +## Brittle Crown +# Setting type: Single +# Default value: 0 +GoldOnHit = 0 + +## Roll of Pennies +# Setting type: Single +# Default value: 1 +GoldOnHurt = 1 + +## Golden Gun +# Setting type: Single +# Default value: 3 +GoldenGun = 3 + +## Golden Knurl +# Setting type: Single +# Default value: 4 +GoldenKnurl = 4 + +## Green Chocolate +# Setting type: Single +# Default value: 12 +GreenChocolate = 12 + +## GuardiansBlade +# Setting type: Single +# Default value: 1 +GuardiansBlade = 1 + +## Guardian's Heart +# Setting type: Single +# Default value: 3 +GuardiansHeart = 3 + +## GuinsoosRageblade +# Setting type: Single +# Default value: 1 +GuinsoosRageblade = 1 + +## Gummy Clone Identifier +# Setting type: Single +# Default value: 0 +GummyCloneIdentifier = 0 + +## Weighted Anklet Limiter Release +# Setting type: Single +# Default value: 0 +HIDDEN_ITEM_WEIGHTED_ANKLET_LIMITER_RELEASE = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +HS = 12 + +## Light Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfAttackSpeedHalfCooldowns = 0 + +## Stone Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfSpeedDoubleHealth = 0 + +## Wake of Vultures +# Setting type: Single +# Default value: 12 +HeadHunter = 12 + +## Harvester's Scythe +# Setting type: Single +# Default value: 3 +HealOnCrit = 3 + +## Cautious Slug +# Setting type: Single +# Default value: 1 +HealWhileSafe = 1 + +## Power Elixir +# Setting type: Single +# Default value: 1 +HealingPotion = 1 + +## Empty Bottle +# Setting type: Single +# Default value: 0 +HealingPotionConsumed = 0 + +## Health Decay +# Setting type: Single +# Default value: 0 +HealthDecay = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +Heartsteel = 12 + +## Aurelionite's Blessing +# Setting type: Single +# Default value: 0 +HiddenGoldBuffItem = 0 + +## The Hit List +# Setting type: Single +# Default value: 12 +HitList = 12 + +## Paul's Goat Hoof +# Setting type: Single +# Default value: 1 +Hoof = 1 + +## Hopoo Egg +# Setting type: Single +# Default value: 1 +HopooEgg = 1 + +## Hunter's Sigil +# Setting type: Single +# Default value: 3 +HuntersSigil = 3 + +## Infinity Edge +# Setting type: Single +# Default value: 12 +IE = 12 + +## Abyssal Talon +# Setting type: Single +# Default value: 1 +ITEM_ABYSSAL_TALON = 1 + +## Accursed Potion +# Setting type: Single +# Default value: 0 +ITEM_ACCURSED_POTION = 0 + +## Alien Magnet +# Setting type: Single +# Default value: 0 +ITEM_ALIEN_MAGNET = 0 + +## Ancient Scepter +# Setting type: Single +# Default value: 12 +ITEM_ANCIENT_SCEPTER = 12 + +## Noop's Wool +# Setting type: Single +# Default value: 1 +ITEM_ARMORWOOL = 1 + +## Abyssal Cartridge +# Setting type: Single +# Default value: 1 +ITEM_AbyssalMedkit = 1 + +## Numbing Berries +# Setting type: Single +# Default value: 1 +ITEM_BERRIES = 1 + +## Blaster Sword +# Setting type: Single +# Default value: 12 +ITEM_BLASTER_SWORD = 12 + +## Blessing +# Setting type: Single +# Default value: 1 +ITEM_BLESSING_NAME = 1 + +## Bloodthirsty Shield +# Setting type: Single +# Default value: 3 +ITEM_BLOODTHIRSTY_SHIELD = 3 + +## Tome of Bloodletting +# Setting type: Single +# Default value: 12 +ITEM_BLOOD_BOOK = 12 + +## Hardened Bone Fragments +# Setting type: Single +# Default value: 1 +ITEM_BONERS = 1 + +## Bloody Surgical Mask +# Setting type: Single +# Default value: 3 +ITEM_BloodMask = 3 + +## Spent Cartridge +# Setting type: Single +# Default value: 0 +ITEM_CARTRIDGECONSUMED = 0 + +## Charged Urchin +# Setting type: Single +# Default value: 3 +ITEM_CHARGED_URCHIN = 3 + +## Cracked Halo +# Setting type: Single +# Default value: 1 +ITEM_CRACKED_HALO = 1 + +## Drone Coolant Boost +# Setting type: Single +# Default value: 0 +ITEM_DRONE_COOLANT_BOOST = 0 + +## Engineers Toolbelt +# Setting type: Single +# Default value: 3 +ITEM_ENGINEERS_TOOLBELT = 3 + +## Feathered Plume +# Setting type: Single +# Default value: 1 +ITEM_FEATHERED_PLUME = 1 + +## Firework-Stuffed Head +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKABILITY_NAME = 3 + +## Firework Daisy +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKDAISY_NAME = 3 + +## Spare Fireworks +# Setting type: Single +# Default value: 12 +ITEM_FIREWORKDRONES_NAME = 12 + +## Fungus +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKMUSHROOM_NAME = 1 + +## Firework Dagger +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKONHIT_NAME = 1 + +## Will-o'-the-Firework +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKONKILL_NAME = 3 + +## Heart of the Void +# Setting type: Single +# Default value: 0 +ITEM_HEART_OF_THE_VOID = 0 + +## Illegal Drone Coolant +# Setting type: Single +# Default value: 3 +ITEM_ILLEGAL_DRONE_COOLANT = 3 + +## Inferno: +1% All CDR +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_ALLCDR = 0 + +## Inferno: +1 Primary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_PRIMARYSTOCK = 0 + +## Inferno: +1 Secondary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SECONDARYSTOCK = 0 + +## Inferno: +1 Special Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SPECIALSTOCK = 0 + +## Inferno: +1 Utility Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_UTILITYSTOCK = 0 + +## Inspiring Drone +# Setting type: Single +# Default value: 12 +ITEM_INSPIRING_DRONE = 12 + +## Serpents Band +# Setting type: Single +# Default value: 3 +ITEM_KIB_BAND = 3 + +## Burned Diary +# Setting type: Single +# Default value: 3 +ITEM_KIB_DIARY = 3 + +## Laser Cutter +# Setting type: Single +# Default value: 3 +ITEM_KIB_LASER = 3 + +## Poker Chip +# Setting type: Single +# Default value: 0 +ITEM_KIB_POKER = 0 + +## Arc Reactor +# Setting type: Single +# Default value: 0 +ITEM_KIB_REACTOR = 0 + +## Arcane Mastery Ring +# Setting type: Single +# Default value: 12 +ITEM_KIB_RING = 12 + +## Void Star +# Setting type: Single +# Default value: 12 +ITEM_KIB_STAR = 12 + +## Nail Bomb +# Setting type: Single +# Default value: 1 +ITEM_NAIL_BOMB = 1 + +## Vintage Plague Hat +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_HAT = 3 + +## Vintage Plague Mask +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_MASK = 3 + +## Echo-Voltaic Plankton +# Setting type: Single +# Default value: 3 +ITEM_PLANKTON = 3 + +## Quantum Shield Stabilizer +# Setting type: Single +# Default value: 12 +ITEM_QS_GEN = 12 + +## Shark Teeth +# Setting type: Single +# Default value: 3 +ITEM_SHARK_TEETH = 3 + +## Sharp Anchor +# Setting type: Single +# Default value: 1 +ITEM_SHARP_ANCHOR = 1 + +## Shell Plating +# Setting type: Single +# Default value: 3 +ITEM_SHELL_PLATING = 3 + +## Shielding Core +# Setting type: Single +# Default value: 3 +ITEM_SHIELDING_CORE = 3 + +## Imperfect Construct +# Setting type: Single +# Default value: 0 +ITEM_SHIELDREMOVAL = 0 + +## Soy Sauce +# Setting type: Single +# Default value: 3 +ITEM_SOY_SAUCE = 3 + +## Sun Blade +# Setting type: Single +# Default value: 12 +ITEM_SUNBLADE = 12 + +## Antique Shield +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_ANTIQUE_SHIELD = 1 + +## Sandwich For Ash +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_ASH_SANDWICH = 3 + +## Berzerker’s Kneepad +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_BERZERKERS_KNEEPAD = 1 + +## Deck of Cards +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_CARD_DECK = 3 + +## Doctor’s Bag +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_DOCTORS_BAG = 1 + +## Foreign Flower +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_FOREIGN_FLOWER = 1 + +## Geiger Counter +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_GEIGER_COUNTER = 12 + +## Ionic Cola +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_IONIC_COLA = 12 + +## Obsidian Fragment +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_OBSIDIAN_FRAGMENT = 3 + +## Red Skull +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_RED_SKULL = 3 + +## Scout’s Rifle +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_SCOUT_RIFLE = 1 + +## Suppressor +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_SUPPRESSOR = 3 + +## Tactician’s Manual +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_TACTICIANS_MANUAL = 1 + +## Unassuming Tie +# Setting type: Single +# Default value: 1 +ITEM_UNASSUMING_TIE = 1 + +## Unstable Design +# Setting type: Single +# Default value: 0 +ITEM_UNSTABLE_DESIGN = 0 + +## Weighted Anklet +# Setting type: Single +# Default value: 0 +ITEM_WEIGHTED_ANKLET = 0 + +## Salvaged Wires +# Setting type: Single +# Default value: 1 +ITEM_WIRES = 1 + +## Witches Ring +# Setting type: Single +# Default value: 12 +ITEM_WITCHES_RING = 12 + +## Zenith Accelerator +# Setting type: Single +# Default value: 0 +ITEM_ZENITH_ACCELERATOR = 0 + +## Runald's Band +# Setting type: Single +# Default value: 3 +IceRing = 3 + +## Frost Relic +# Setting type: Single +# Default value: 12 +Icicle = 12 + +## Gasoline +# Setting type: Single +# Default value: 1 +IgniteOnKill = 1 + +## ImmortalShieldbow +# Setting type: Single +# Default value: 3 +ImmortalShieldbow = 3 + +## Ben's Raincoat +# Setting type: Single +# Default value: 12 +ImmuneToDebuff = 12 + +## ImperialMandate +# Setting type: Single +# Default value: 3 +ImperialMandate = 3 + +## Rejuvenation Rack +# Setting type: Single +# Default value: 12 +IncreaseHealing = 12 + +## Ancestral Incubator +# Setting type: Single +# Default value: 0 +Incubator = 0 + +## InfinityEdge +# Setting type: Single +# Default value: 3 +InfinityEdge = 3 + +## Infusion +# Setting type: Single +# Default value: 3 +Infusion = 3 + +## Insecticide +# Setting type: Single +# Default value: 12 +Insecticide = 12 + +## Invading Umbra +# Setting type: Single +# Default value: 0 +InvadingDoppelganger = 0 + +## BUB_ABSTRACTEDLOCUS_NAME +# Setting type: Single +# Default value: 0 +ItemDefAbstractedLocus = 0 + +## BUB_ACIDSOAKEDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefAcidSoakedBlindfold = 12 + +## BUB_BONEVISOR_NAME +# Setting type: Single +# Default value: 1 +ItemDefBoneVisor = 1 + +## BUB_BUNNYFOOT_NAME +# Setting type: Single +# Default value: 3 +ItemDefBunnyFoot = 3 + +## BUB_CEREMONIALPROBE_NAME +# Setting type: Single +# Default value: 3 +ItemDefCeremonialProbe = 3 + +## BUB_CIRCLET_NAME +# Setting type: Single +# Default value: 0 +ItemDefCirclet = 0 + +## BUB_CLAYCATALYST_NAME +# Setting type: Single +# Default value: 1 +ItemDefClayCatalyst = 1 + +## BUB_CLUMPEDSAND_NAME +# Setting type: Single +# Default value: 0 +ItemDefClumpedSand = 0 + +## BUB_DECENT_NAME +# Setting type: Single +# Default value: 0 +ItemDefDecent = 0 + +## BUB_DECREASEBARRIERDECAY_NAME +# Setting type: Single +# Default value: 3 +ItemDefDecreaseBarrierDecay = 3 + +## BUB_ESCAPE_PLAN_NAME +# Setting type: Single +# Default value: 3 +ItemDefEscapePlan = 3 + +## BUB_ETERNALSLUG_NAME +# Setting type: Single +# Default value: 3 +ItemDefEternalSlug = 3 + +## BUB_GEMCARAPACE_NAME +# Setting type: Single +# Default value: 1 +ItemDefGemCarapace = 1 + +## BUB_TIMED_BUFF_DURATION_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefHourglass = 3 + +## BUB_HYDROPHILY_NAME +# Setting type: Single +# Default value: 0 +ItemDefHydrophily = 0 + +## BUB_IMPERFECT_NAME +# Setting type: Single +# Default value: 0 +ItemDefImperfect = 0 + +## BUB_JELLIEDSOLES_NAME +# Setting type: Single +# Default value: 1 +ItemDefJelliedSoles = 1 + +## BUB_ORBOFFALSITY_NAME +# Setting type: Single +# Default value: 0 +ItemDefOrbOfFalsity = 0 + +## BUB_RECURSIONBULLETS_NAME +# Setting type: Single +# Default value: 1 +ItemDefRecursionBullets = 1 + +## BUB_REPULSION_ARMOR_MK2_NAME +# Setting type: Single +# Default value: 12 +ItemDefRepulsionPlateMk2 = 12 + +## BUB_SCINTILLATINGJET_NAME +# Setting type: Single +# Default value: 1 +ItemDefScintillatingJet = 1 + +## BUB_SEEPINGOCEAN_NAME +# Setting type: Single +# Default value: 0 +ItemDefSeepingOcean = 0 + +## BUB_SHIFTEDQUARTZ_NAME +# Setting type: Single +# Default value: 1 +ItemDefShiftedQuartz = 1 + +## BUB_SUBMERGINGCISTERN_NAME +# Setting type: Single +# Default value: 4 +ItemDefSubmergingCistern = 4 + +## BUB_TARNISHED_NAME +# Setting type: Single +# Default value: 0 +ItemDefTarnished = 0 + +## BUB_HEAL_FROM_DOT_INFLICTED_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefTorturer = 3 + +## BUB_VOIDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefVoidBlindfold = 12 + +## BUB_VOIDHOURGLASS_NAME +# Setting type: Single +# Default value: 3 +ItemDefVoidHourglass = 3 + +## BUB_VOIDJUNKTOSCRAPTIER1_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidJunkToScrapTier1 = 1 + +## BUB_VOIDSLUG_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidSlug = 1 + +## BUB_ZEALOTRYEMBRACE_NAME +# Setting type: Single +# Default value: 3 +ItemDefZealotryEmbrace = 3 + +## Prototype Jet Boots +# Setting type: Single +# Default value: 3 +JetBoots = 3 + +## Wax Quail +# Setting type: Single +# Default value: 3 +JumpBoost = 3 + +## Brainstalks +# Setting type: Single +# Default value: 12 +KillEliteFrenzy = 12 + +## Titanic Knurl +# Setting type: Single +# Default value: 4 +Knurl = 4 + +## KrakenSlayer +# Setting type: Single +# Default value: 3 +KrakenSlayer = 3 + +## Guardian's Eye +# Setting type: Single +# Default value: 4 +LaserEye = 4 + +## Resonance Disc +# Setting type: Single +# Default value: 12 +LaserTurbine = 12 + +## Bonus Level +# Setting type: Single +# Default value: 0 +LevelBonus = 0 + +## Liandrys +# Setting type: Single +# Default value: 3 +Liandrys = 3 + +## Life Savings +# Setting type: Single +# Default value: 1 +LifeSavings = 1 + +## Life Savings (Broken) +# Setting type: Single +# Default value: 0 +LifeSavingsUsed = 0 + +## Charged Perforator +# Setting type: Single +# Default value: 4 +LightningStrikeOnHit = 4 + +## Ol' Lopper +# Setting type: Single +# Default value: 12 +Lopper = 12 + +## Low Quality Speakers +# Setting type: Single +# Default value: 3 +LowQualitySpeakers = 3 + +## Purity +# Setting type: Single +# Default value: 0 +LunarBadLuck = 0 + +## Shaped Glass +# Setting type: Single +# Default value: 0 +LunarDagger = 0 + +## Visions of Heresy +# Setting type: Single +# Default value: 0 +LunarPrimaryReplacement = 0 + +## Hooks of Heresy +# Setting type: Single +# Default value: 0 +LunarSecondaryReplacement = 0 + +## Essence of Heresy +# Setting type: Single +# Default value: 0 +LunarSpecialReplacement = 0 + +## Egocentrism +# Setting type: Single +# Default value: 0 +LunarSun = 0 + +## Beads of Fealty +# Setting type: Single +# Default value: 0 +LunarTrinket = 0 + +## Strides of Heresy +# Setting type: Single +# Default value: 0 +LunarUtilityReplacement = 0 + +## Blessings of Terafirmae +# Setting type: Single +# Default value: 0 +LunarWings = 0 + +## Artificer Attunement +# Setting type: Single +# Default value: 0 +MageAttunement = 0 + +## Malice +# Setting type: Single +# Default value: 1 +Malice = 1 + +## Meat Nugget +# Setting type: Single +# Default value: 1 +MeatNugget = 1 + +## Medkit +# Setting type: Single +# Default value: 1 +Medkit = 1 + +## MejaisSoulstealer +# Setting type: Single +# Default value: 1 +MejaisSoulstealer = 1 + +## Minimum Health Percentage +# Setting type: Single +# Default value: 0 +MinHealthPercentage = 0 + +## Miner's Helmet +# Setting type: Single +# Default value: 1 +MinersHelmet = 1 + +## Minion Leash +# Setting type: Single +# Default value: 0 +MinionLeash = 0 + +## Defense Nucleus +# Setting type: Single +# Default value: 4 +MinorConstructOnKill = 4 + +## Mint Condition +# Setting type: Single +# Default value: 12 +MintCondition = 12 + +## AtG Missile Mk. 1 +# Setting type: Single +# Default value: 3 +Missile = 3 + +## Plasma Shrimp +# Setting type: Single +# Default value: 3 +MissileVoid = 3 + +## Mark of Heresy +# Setting type: Single +# Default value: 0 +MoffeinHereticStatBonusItem = 0 + +## Molten Coin +# Setting type: Single +# Default value: 1 +MoltenCoin = 1 + +## Monsoon Helper +# Setting type: Single +# Default value: 0 +MonsoonPlayerHelper = 0 + +## Defiant Gouge +# Setting type: Single +# Default value: 0 +MonstersOnShrineUse = 0 + +## Pocket I.C.B.M. +# Setting type: Single +# Default value: 12 +MoreMissile = 12 + +## Hunter's Harpoon +# Setting type: Single +# Default value: 3 +MoveSpeedOnKill = 3 + +## Bungus +# Setting type: Single +# Default value: 1 +Mushroom = 1 + +## Wungus +# Setting type: Single +# Default value: 1 +MushroomVoid = 1 + +## Mysterious Vial +# Setting type: Single +# Default value: 1 +MysteriousVial = 1 + +## Vendetta +# Setting type: Single +# Default value: 3 +MysticsItems_AllyDeathRevenge = 3 + +## Spine Implant +# Setting type: Single +# Default value: 1 +MysticsItems_BackArmor = 1 + +## Hiker's Backpack +# Setting type: Single +# Default value: 12 +MysticsItems_Backpack = 12 + +## Purrfect Headphones +# Setting type: Single +# Default value: 3 +MysticsItems_BuffInTPRange = 3 + +## Cup of Expresso +# Setting type: Single +# Default value: 3 +MysticsItems_CoffeeBoostOnItemPickup = 3 + +## Choc Chip +# Setting type: Single +# Default value: 1 +MysticsItems_Cookie = 1 + +## Crystallized World +# Setting type: Single +# Default value: 12 +MysticsItems_CrystalWorld = 12 + +## Timely Execution +# Setting type: Single +# Default value: 12 +MysticsItems_DasherDisc = 12 + +## Ceremony of Perdition +# Setting type: Single +# Default value: 3 +MysticsItems_DeathCeremony = 3 + +## Spare Wiring +# Setting type: Single +# Default value: 3 +MysticsItems_DroneWires = 3 + +## Failed Experiment +# Setting type: Single +# Default value: 3 +MysticsItems_ElitePotion = 3 + +## Contraband Gunpowder +# Setting type: Single +# Default value: 3 +MysticsItems_ExplosivePickups = 3 + +## Black Monolith +# Setting type: Single +# Default value: 3 +MysticsItems_ExtraShrineUse = 3 + +## Constant Flow +# Setting type: Single +# Default value: 1 +MysticsItems_Flow = 1 + +## Gachapon Coin +# Setting type: Single +# Default value: 1 +MysticsItems_GachaponToken = 1 + +## Ghost Apple +# Setting type: Single +# Default value: 1 +MysticsItems_GhostApple = 1 + +## Apple Stem +# Setting type: Single +# Default value: 1 +MysticsItems_GhostAppleWeak = 1 + +## Donut +# Setting type: Single +# Default value: 1 +MysticsItems_HealOrbOnBarrel = 1 + +## Super Idol +# Setting type: Single +# Default value: 12 +MysticsItems_Idol = 12 + +## Devil's Cry +# Setting type: Single +# Default value: 12 +MysticsItems_JudgementCut = 12 + +## Platinum Card +# Setting type: Single +# Default value: 3 +MysticsItems_KeepShopTerminalOpen = 3 + +## Platinum Card (Consumed) +# Setting type: Single +# Default value: 0 +MysticsItems_KeepShopTerminalOpenConsumed = 0 + +## Cutesy Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmor = 1 + +## Frayed Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmorBroken = 1 + +## Manuscript +# Setting type: Single +# Default value: 1 +MysticsItems_Manuscript = 1 + +## Marwan's Ash +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh1 = 1 + +## Marwan's Light +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh2 = 1 + +## Marwan's Weapon +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh3 = 1 + +## Moonglasses +# Setting type: Single +# Default value: 0 +MysticsItems_Moonglasses = 0 + +## Mystic Sword +# Setting type: Single +# Default value: 3 +MysticsItems_MysticSword = 3 + +## Inoperative Nanomachines +# Setting type: Single +# Default value: 3 +MysticsItems_Nanomachines = 3 + +## Puzzle of Chronos +# Setting type: Single +# Default value: 0 +MysticsItems_RegenAndDifficultySpeed = 0 + +## Metronome +# Setting type: Single +# Default value: 3 +MysticsItems_Rhythm = 3 + +## Rift Lens +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLens = 0 + +## Rift Vision +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLensDebuff = 0 + +## Scratch Ticket +# Setting type: Single +# Default value: 1 +MysticsItems_ScratchTicket = 1 + +## Charger Upgrade Module +# Setting type: Single +# Default value: 12 +MysticsItems_ShieldUpgrade = 12 + +## Snow Ring +# Setting type: Single +# Default value: 3 +MysticsItems_SnowRing = 3 + +## Nuclear Accelerator +# Setting type: Single +# Default value: 3 +MysticsItems_SpeedGivesDamage = 3 + +## Faulty Spotter +# Setting type: Single +# Default value: 3 +MysticsItems_Spotter = 3 + +## Stargazer's Records +# Setting type: Single +# Default value: 3 +MysticsItems_StarBook = 3 + +## Thought Processor +# Setting type: Single +# Default value: 12 +MysticsItems_ThoughtProcessor = 12 + +## Time Dilator +# Setting type: Single +# Default value: 3 +MysticsItems_TimePiece = 3 + +## Treasure Map +# Setting type: Single +# Default value: 12 +MysticsItems_TreasureMap = 12 + +## Wireless Voltmeter +# Setting type: Single +# Default value: 12 +MysticsItems_Voltmeter = 12 + +## Ten Commandments of Vyrael +# Setting type: Single +# Default value: 12 +MysticsItems_VyraelCommandments = 12 + +## Nashor's Tooth +# Setting type: Single +# Default value: 12 +NT = 12 + +## Focus Crystal +# Setting type: Single +# Default value: 1 +NearbyDamageBonus = 1 + +## Needles +# Setting type: Single +# Default value: 1 +Needles = 1 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +NemBossHelper = 0 + +## Nkota's Heritage +# Setting type: Single +# Default value: 12 +NkotasHeritage = 12 + +## Notice Of Absence +# Setting type: Single +# Default value: 1 +NoticeOfAbsence = 1 + +## N'kuhana's Opinion +# Setting type: Single +# Default value: 12 +NovaOnHeal = 12 + +## Genesis Loop +# Setting type: Single +# Default value: 4 +NovaOnLowHealth = 4 + +## One Ticket +# Setting type: Single +# Default value: 0 +OneTicket = 0 + +## Cleansed Ticket +# Setting type: Single +# Default value: 0 +OneTicketConsumed = 0 + +## H3_ONETICKETHIDDEN_NAME +# Setting type: Single +# Default value: 0 +OneTicketHidden = 0 + +## Oddly-shaped Opal +# Setting type: Single +# Default value: 1 +OutOfCombatArmor = 1 + +## Overkill Overdrive +# Setting type: Single +# Default value: 3 +OverkillOverdrive = 3 + +## Planula +# Setting type: Single +# Default value: 4 +ParentEgg = 4 + +## Pearl +# Setting type: Single +# Default value: 4 +Pearl = 4 + +## Symbiotic Scorpion +# Setting type: Single +# Default value: 12 +PermanentDebuffOnHit = 12 + +## Personal Shield Generator +# Setting type: Single +# Default value: 1 +PersonalShield = 1 + +## Old War Stealthkit +# Setting type: Single +# Default value: 3 +Phasing = 3 + +## Interstellar Desk Plant +# Setting type: Single +# Default value: 12 +Plant = 12 + +## Plant On Hit +# Setting type: Single +# Default value: 0 +PlantOnHit = 0 + +## Plasma Core +# Setting type: Single +# Default value: 0 +PlasmaCore = 0 + +## Portable Reactor +# Setting type: Single +# Default value: 12 +PortableReactor = 12 + +## Shuriken +# Setting type: Single +# Default value: 3 +PrimarySkillShuriken = 3 + +## Prison Shackles +# Setting type: Single +# Default value: 3 +PrisonShackles = 3 + +## RabadonsItem +# Setting type: Single +# Default value: 12 +Rabadons = 12 + +## Mercurial Rachis +# Setting type: Single +# Default value: 0 +RandomDamageZone = 0 + +## Bottled Chaos +# Setting type: Single +# Default value: 12 +RandomEquipmentTrigger = 12 + +## Eulogy Zero +# Setting type: Single +# Default value: 0 +RandomlyLunar = 0 + +## Rapid Mitosis +# Setting type: Single +# Default value: 12 +RapidMitosis = 12 + +## Regenerating Scrap +# Setting type: Single +# Default value: 3 +RegeneratingScrap = 3 + +## Regenerating Scrap (Consumed) +# Setting type: Single +# Default value: 0 +RegeneratingScrapConsumed = 0 + +## Relic of Force +# Setting type: Single +# Default value: 0 +RelicOfForce = 0 + +## Relic of Mass +# Setting type: Single +# Default value: 0 +RelicOfMass = 0 + +## Relic of Termination +# Setting type: Single +# Default value: 0 +RelicOfTermination = 0 + +# Setting type: Single +# Default value: 0 +RenderMonsterItem = 0 + +## Corpsebloom +# Setting type: Single +# Default value: 0 +RepeatHeal = 0 + +## Empathy Cores +# Setting type: Single +# Default value: 4 +RoboBallBuddy = 4 + +## Rusty Jetpack +# Setting type: Single +# Default value: 3 +RustyJetpack = 3 + +## Scattered Reflection +# Setting type: Single +# Default value: 3 +ScatteredReflection = 3 + +## Scavenger's Pouch +# Setting type: Single +# Default value: 3 +ScavengersPouch = 3 + +## Empty Pouch +# Setting type: Single +# Default value: 0 +ScavengersPouchConsumed = 0 + +## H3_SCAVENGERSPOUCHHIDDEN_NAME +# Setting type: Single +# Default value: 0 +ScavengersPouchHidden = 0 + +## Item Scrap, Green +# Setting type: Single +# Default value: 3 +ScrapGreen = 3 + +## Strange Scrap, Green +# Setting type: Single +# Default value: 0 +ScrapGreenSuppressed = 0 + +## Item Scrap, Lunar +# Setting type: Single +# Default value: 0 +ScrapLunar = 0 + +## Item Scrap, Red +# Setting type: Single +# Default value: 12 +ScrapRed = 12 + +## Strange Scrap, Red +# Setting type: Single +# Default value: 0 +ScrapRedSuppressed = 0 + +## Item Scrap, White +# Setting type: Single +# Default value: 1 +ScrapWhite = 1 + +## Strange Scrap, White +# Setting type: Single +# Default value: 0 +ScrapWhiteSuppressed = 0 + +## Item Scrap, Yellow +# Setting type: Single +# Default value: 4 +ScrapYellow = 4 + +## Backup Magazine +# Setting type: Single +# Default value: 1 +SecondarySkillMagazine = 1 + +## Leeching Seed +# Setting type: Single +# Default value: 3 +Seed = 3 + +## Shard Of Glass +# Setting type: Single +# Default value: 1 +ShardOfGlass = 1 + +## Transcendence +# Setting type: Single +# Default value: 0 +ShieldOnly = 0 + +## Irradiant Pearl +# Setting type: Single +# Default value: 4 +ShinyPearl = 4 + +## Unstable Tesla Coil +# Setting type: Single +# Default value: 12 +ShockNearby = 12 + +## Mired Urn +# Setting type: Single +# Default value: 4 +SiphonOnLowHealth = 4 + +## Skull Token +# Setting type: Single +# Default value: 0 +SkullCounter = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +SlingerWickedRing = 12 + +## Chronobauble +# Setting type: Single +# Default value: 3 +SlowOnHit = 3 + +## Tentabauble +# Setting type: Single +# Default value: 3 +SlowOnHitVoid = 3 + +## Spear of Shojin +# Setting type: Single +# Default value: 12 +SoS = 12 + +## Spattered Collection +# Setting type: Single +# Default value: 3 +SpatteredCollection = 3 + +## Rose Buckler +# Setting type: Single +# Default value: 3 +SprintArmor = 3 + +## Energy Drink +# Setting type: Single +# Default value: 1 +SprintBonus = 1 + +## Red Whip +# Setting type: Single +# Default value: 3 +SprintOutOfCombat = 3 + +## Little Disciple +# Setting type: Single +# Default value: 4 +SprintWisp = 4 + +## Squid Polyp +# Setting type: Single +# Default value: 3 +Squid = 3 + +## Sticky Bomb +# Setting type: Single +# Default value: 1 +StickyBomb = 1 + +## Stirring Soul +# Setting type: Single +# Default value: 0 +StirringSoul = 0 + +## Ignition Tank +# Setting type: Single +# Default value: 3 +StrengthenBurn = 3 + +## Stun Grenade +# Setting type: Single +# Default value: 1 +StunChanceOnHit = 1 + +## Swift Skateboard +# Setting type: Single +# Default value: 12 +SwiftSkateboard = 12 + +## Soldier's Syringe +# Setting type: Single +# Default value: 1 +Syringe = 1 + +## Titanic Hydra +# Setting type: Single +# Default value: 12 +TH = 12 + +## Lepton Daisy +# Setting type: Single +# Default value: 3 +TPHealingNova = 3 + +## Soulbound Catalyst +# Setting type: Single +# Default value: 12 +Talisman = 12 + +## Team Damage Boost +# Setting type: Single +# Default value: 0 +TeamSizeDamageBonus = 0 + +## Teleport when out of bounds +# Setting type: Single +# Default value: 0 +TeleportWhenOob = 0 + +## Tempest On Kill +# Setting type: Single +# Default value: 0 +TempestOnKill = 0 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +TerminationHelper = 0 + +## Thallium +# Setting type: Single +# Default value: 12 +Thallium = 12 + +## The Hermit +# Setting type: Single +# Default value: 12 +TheHermit = 12 + +## The Unforgivable +# Setting type: Single +# Default value: 3 +TheUnforgivable = 3 + +## Razorwire +# Setting type: Single +# Default value: 3 +Thorns = 3 + +## Halcyon Seed +# Setting type: Single +# Default value: 4 +TitanGoldDuringTP = 4 + +## Tonic Affliction +# Setting type: Single +# Default value: 0 +TonicAffliction = 0 + +## Monster Tooth +# Setting type: Single +# Default value: 1 +Tooth = 1 + +## Busted Key +# Setting type: Single +# Default value: 1 +TreasureCache = 1 + +## Rusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheConsumed = 0 + +## Encrusted Key +# Setting type: Single +# Default value: 1 +TreasureCacheVoid = 1 + +## Encrusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheVoidConsumed = 0 + +## Core of The Collective +# Setting type: Single +# Default value: 0 +UmbralMithrixUmbralItem = 0 + +## Use Ambient Level +# Setting type: Single +# Default value: 0 +UseAmbientLevel = 0 + +## Hardlight Afterburner +# Setting type: Single +# Default value: 12 +UtilitySkillMagazine = 12 + +## Abyss-Touched Adze +# Setting type: Single +# Default value: 1 +VV_ITEM_ADZE_ITEM = 1 + +## Crystalline Lotus +# Setting type: Single +# Default value: 3 +VV_ITEM_BARRIERLOTUS_ITEM = 3 + +## Broken Mess +# Setting type: Single +# Default value: 0 +VV_ITEM_BROKEN_MESS = 0 + +## Clockwork Mechanism +# Setting type: Single +# Default value: 1 +VV_ITEM_CLOCKWORK_ITEM = 1 + +## Ceaseless Cornucopia +# Setting type: Single +# Default value: 3 +VV_ITEM_CORNUCOPIACELL_ITEM = 3 + +## Supercritical Coolant +# Setting type: Single +# Default value: 1 +VV_ITEM_CRYOCANISTER_ITEM = 1 + +## Quasitemporal Quill +# Setting type: Single +# Default value: 3 +VV_ITEM_DASHQUILL_ITEM = 3 + +## Enhancement Vials +# Setting type: Single +# Default value: 1 +VV_ITEM_EHANCE_VIALS_ITEM = 1 + +## Empty Vials +# Setting type: Single +# Default value: 0 +VV_ITEM_EMPTY_VIALS = 0 + +## Executioner's Burden +# Setting type: Single +# Default value: 3 +VV_ITEM_EXEBLADE_ITEM = 3 + +## Extraterrestrial Exhaust +# Setting type: Single +# Default value: 1 +VV_ITEM_EXT_EXHAUST_ITEM = 1 + +## Lens-Maker's Orrery +# Setting type: Single +# Default value: 12 +VV_ITEM_ORRERY_ITEM = 12 + +## Newly Hatched Zoea +# Setting type: Single +# Default value: 4 +VoidMegaCrabItem = 4 + +## Void Fiend Passive Item +# Setting type: Single +# Default value: 0 +VoidmanPassiveItem = 0 + +## Warmog's Armor +# Setting type: Single +# Default value: 12 +WA = 12 + +## Wit's End +# Setting type: Single +# Default value: 12 +WE = 12 + +## Warcry on Combat +# Setting type: Single +# Default value: 0 +WarCryOnCombat = 0 + +## Berzerker's Pauldron +# Setting type: Single +# Default value: 3 +WarCryOnMultiKill = 3 + +## Warbanner +# Setting type: Single +# Default value: 1 +WardOnLevel = 1 + +## Watch Metronome +# Setting type: Single +# Default value: 3 +WatchMetronome = 3 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +WickedRingNew = 12 + +## X-4 Stimulant +# Setting type: Single +# Default value: 1 +X4 = 1 + +## ITEM_WORMHEALTH_NAME +# Setting type: Single +# Default value: 0 +wormHealth = 0 + +BabyToys = 12 + +idEmptyRelic = 0 + +idEssenceOfTar = 4 + +idHiddenTarCorruptionItem = 0 + +idRelicOfEnergy = 4 + +idSagesBook = 4 + +idVoidStompers = 12 + +itemTempStun = 0 + +JavAngleMagiciteDust = 0 + +CGMGradiusOption = 12 + +CGMOptionSeed = 3 + +MysticsBadItems_CatEarHeadphones = 3 + +MysticsBadItems_Crown = 3 + +MysticsBadItems_RainbowTrail = 1 + +MysticsBadItems_Rhythm = 3 + +TKSATBismuthFlask = 0 + +TKSATBrambleRing = 3 + +TKSATConcentratingAlembic = 0 + +TKSATDamageBuffer = 3 + +TKSATDeadManSwitch = 3 + +TKSATDefib = 3 + +TKSATEnPassant = 3 + +TKSATExtendoArms = 1 + +TKSATExtraEquipment = 4 + +TKSATFudgeDice = 3 + +TKSATGoFaster = 12 + +TKSATGoldenGear = 3 + +TKSATGupRay = 12 + +TKSATHeadset = 12 + +TKSATHealsToDamage = 0 + +TKSATKintsugi = 12 + +TKSATKleinBottle = 3 + +TKSATLoom = 12 + +TKSATMagnetism = 1 + +TKSATMimic = 1 + +TKSATMotionTracker = 1 + +TKSATMountainToken = 0 + +TKSATMoustache = 1 + +TKSATMug = 1 + +TKSATNautilusProtocol = 12 + +TKSATObsidianBrooch = 1 + +TKSATOrderedArmor = 3 + +TKSATPinball = 12 + +TKSATPixieTube = 3 + +TKSATShootToHeal = 1 + +TKSATShrinkRay = 12 + +TKSATSkein = 12 + +TKSATTimelostRum = 1 + +TKSATTriBrooch = 1 + +TKSATVillainousVisage = 1 + +TKSATVoidwispHive = 3 + +TKSATWaxFeather = 0 + +TKSATWrangler = 12 + +TkSatInternalGupRayCounter = 0 + +CCIArmsRace = 3 + +CCIFootMine = 3 + +CCIMissile2 = 12 + +CCIMortarTube = 1 + +CCIPanicMines = 3 + +CCIThallium = 12 + +CIBarbedWire = 1 + +CIBitterRoot = 1 + +CIBoxingGloves = 3 + +CIClover = 3 + +CIEmbryo = 12 + +CIFireShield = 1 + +CIGoldenGun = 3 + +CIHitList = 12 + +CIINTERNALTally = 0 + +CIImprint = 3 + +CILifeSavings = 1 + +CIOldBox = 0 + +CIPermafrost = 12 + +CIPhotonJetpack = 12 + +CIRustyJetpack = 3 + +CIScepter = 12 + +CISmartShopper = 3 + +CISnakeEyes = 1 + +CISpikestrip = 1 + +CITaser = 1 + +CITeleSight = 12 + +CIVial = 1 + +ITEM_GOTCE_AegisDisplayCase = 12 + +ITEM_GOTCE_Aegiscentrism = 3 + +ITEM_GOTCE_AegmergencyAegis = 3 + +ITEM_GOTCE_AmalgamSpoon = 3 + +ITEM_GOTCE_AmberRabbit = 3 + +ITEM_GOTCE_AnalyticalAegis = 3 + +ITEM_GOTCE_AncientAxe = 3 + +ITEM_GOTCE_AnimalHead = 1 + +ITEM_GOTCE_BackupHammer = 0 + +ITEM_GOTCE_Balls = 1 + +ITEM_GOTCE_BangSnap = 1 + +ITEM_GOTCE_BarrierInsurance = 1 + +ITEM_GOTCE_BarrierStone = 1 + +ITEM_GOTCE_Barrierworks = 1 + +ITEM_GOTCE_BigShoe = 0 + +ITEM_GOTCE_BisonSkull = 12 + +ITEM_GOTCE_BottledCommand = 12 + +ITEM_GOTCE_BottledEnigma = 12 + +ITEM_GOTCE_BottledMetamorphosis = 1 + +ITEM_GOTCE_BoxingGloves = 3 + +ITEM_GOTCE_ChaosRounds = 1 + +ITEM_GOTCE_ChristmasGift = 1 + +ITEM_GOTCE_ClaspingClaws = 3 + +ITEM_GOTCE_Conformity = 0 + +ITEM_GOTCE_CorruptedShard = 0 + +ITEM_GOTCE_CorruptsAllShatterspleens = 4 + +ITEM_GOTCE_CrownPrince = 0 + +ITEM_GOTCE_DarkFluxPauldron = 0 + +ITEM_GOTCE_DecorativeDrill = 3 + +ITEM_GOTCE_DelicaterWatch = 3 + +ITEM_GOTCE_DelicatestWatch = 0 + +ITEM_GOTCE_DilutedFlask = 0 + +ITEM_GOTCE_DopeDope = 0 + +ITEM_GOTCE_DreamPDF = 0 + +ITEM_GOTCE_EmpathyC4 = 1 + +ITEM_GOTCE_EntropicEmblem = 0 + +ITEM_GOTCE_ExplorersTorch = 3 + +ITEM_GOTCE_ExpressionOfTheImmolated = 0 + +ITEM_GOTCE_FaultySpacetimeClock = 1 + +ITEM_GOTCE_FormlessSand = 0 + +ITEM_GOTCE_FortifiedFlask = 1 + +ITEM_GOTCE_FreeWifi = 12 + +ITEM_GOTCE_GD1 = 1 + +ITEM_GOTCE_GabesShank = 12 + +ITEM_GOTCE_Galsone = 12 + +ITEM_GOTCE_Gamepad = 12 + +ITEM_GOTCE_GenevaSuggestion = 12 + +ITEM_GOTCE_GrandfatherClock = 3 + +ITEM_GOTCE_GummyVitamins = 1 + +ITEM_GOTCE_HealingScrap = 1 + +ITEM_GOTCE_HealingScrapConsumed = 0 + +ITEM_GOTCE_HeartlessBreakfast = 0 + +ITEM_GOTCE_HeartyBreakfast = 3 + +ITEM_GOTCE_HelloWorld = 12 + +ITEM_GOTCE_HuntressHarpoon = 0 + +ITEM_GOTCE_Kirn = 12 + +ITEM_GOTCE_LuckiestMask = 1 + +ITEM_GOTCE_Lunch = 1 + +ITEM_GOTCE_MagneticPropulsor = 0 + +ITEM_GOTCE_MemoriesOfMisery = 0 + +ITEM_GOTCE_MissileFovCrit = 3 + +ITEM_GOTCE_MoldySteak = 1 + +ITEM_GOTCE_MonstersVisage = 0 + +ITEM_GOTCE_NeverEndingAgony = 4 + +ITEM_GOTCE_PaleAle = 0 + +ITEM_GOTCE_PierReviewedSource = 12 + +ITEM_GOTCE_PluripotentBisonSteak = 1 + +ITEM_GOTCE_PogoStick = 1 + +ITEM_GOTCE_ProvidenceFinger = 4 + +ITEM_GOTCE_Racecar = 3 + +ITEM_GOTCE_Recursion = 1 + +ITEM_GOTCE_SigmaGrindset = 1 + +ITEM_GOTCE_SkullKey = 1 + +ITEM_GOTCE_SkullReaction = 0 + +ITEM_GOTCE_SpafnarsFries = 3 + +ITEM_GOTCE_SpikestripChanNFT = 12 + +ITEM_GOTCE_TubOfBart = 12 + +ITEM_GOTCE_TubOfLard = 12 + +ITEM_GOTCE_TuesdayMagazine = 1 + +ITEM_GOTCE_TurbulentDefibrillator = 1 + +ITEM_GOTCE_UltraAegis = 12 + +ITEM_GOTCE_ViendAltPassive = 0 + +ITEM_GOTCE_ViscousBlast = 4 + +ITEM_GOTCE_Voidflux = 0 + +ITEM_GOTCE_WhiteFragment = 1 + +ITEM_GOTCE_WindFluxPauldron = 0 + +ITEM_GOTCE_Wooler = 4 + +ITEM_GOTCE_Yhjtumgrhtfyddc = 0 + +ITEM_GOTCE_ZanySoup = 12 + +ITEM_GOTCE_ZoomLenses = 1 + +ITEM_GOTCE_gd2 = 1 + diff --git a/r2_profiles/choncc/config/BetterUI-Misc.cfg b/r2_profiles/choncc/config/BetterUI-Misc.cfg new file mode 100644 index 0000000..66402e8 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-Misc.cfg @@ -0,0 +1,42 @@ +[Misc] + +## Show hidden items in the item inventory. +# Setting type: Boolean +# Default value: false +ShowHidden = false + +## Show advanced descriptions when picking up an item. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsItems = false + +## Show advanced descriptions when picking up equipment. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsEquipment = false + +## Hide pickup notifications for items. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsItems = false + +## Hide pickup notifications for equipment. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsEquipment = false + +## Hide pickup notifications for artifacts. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsArtifacts = false + +## Show the item description on the interaction pop-up. +# Setting type: Boolean +# Default value: true +ShowPickupDescription = true + +## Show advanced descriptions for the interaction pop-up. +# Setting type: Boolean +# Default value: false +PickupDescriptionAdvanced = false + diff --git a/r2_profiles/choncc/config/BetterUI-Sorting.cfg b/r2_profiles/choncc/config/BetterUI-Sorting.cfg new file mode 100644 index 0000000..4e60851 --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-Sorting.cfg @@ -0,0 +1,68 @@ +[Sorting] + +## Sort items in the inventory and scoreboard. +# Setting type: Boolean +# Default value: true +SortItemsInventory = true + +## Sort items in the command window. +# Setting type: Boolean +# Default value: true +SortItemsCommand = true + +## Sort items in the scrapper window. +# Setting type: Boolean +# Default value: true +SortItemsScrapper = true + +## Tiers in ascending order, left to right. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 012345 +TierOrder = 012345 + +## What to sort the items by, most important to least important. +## Find the full details and an example in the Readme on Thunderstore/Github. +## 0 = Tier Ascending +## 1 = Tier Descending +## 2 = Stack Size Ascending +## 3 = Stack Size Descending +## 4 = Pickup Order +## 5 = Pickup Order Reversed +## 6 = Alphabetical +## 7 = Alphabetical Reversed +## 8 = Random +## i = ItemIndex +## I = ItemIndex Descending +## +## Tag Based: +## s = Scrap First +## S = Scrap Last +## d = Damage First +## D = Damage Last +## h = Healing First +## H = Healing Last +## u = Utility First +## U = Utility Last +## o = On Kill Effect First +## O = On Kill Effect Last +## e = Equipment Related First +## E = Equipment Related Last +## p = Sprint Related First +## P = Sprint Related Last +# Setting type: String +# Default value: S134 +SortOrder = S134 + +## Sort order for the command window. +## The command window has a special sort option "C" which will place the last selected item in the middle. +## Note: This option must be the last one in the SortOrderCommand option. +# Setting type: String +# Default value: 6 +SortOrderCommand = 6 + +## Sort order for the scrapper window. +# Setting type: String +# Default value: 134 +SortOrderScrapper = 134 + diff --git a/r2_profiles/choncc/config/BetterUI-StatsDisplay.cfg b/r2_profiles/choncc/config/BetterUI-StatsDisplay.cfg new file mode 100644 index 0000000..b91311f --- /dev/null +++ b/r2_profiles/choncc/config/BetterUI-StatsDisplay.cfg @@ -0,0 +1,82 @@ +[StatsDisplay] + +## Enable/Disable the StatsDisplay entirely. +# Setting type: Boolean +# Default value: true +Enable = true + +## You may format the StatString using formatting tags such as color, size, bold, underline, italics. See Readme for more. +## Valid Parameters: +## $armordmgreduction $exp $maxexp $level $dmg $crit $critdamage $luckcrit $hp $maxhp $shield $maxshield $barrier $maxbarrier $armor $regen $movespeed $velocity $2dvelocity $jumps $maxjumps $atkspd $luck $multikill $highestmultikill $killcount $dpscharacter $dpsminion $dps $mountainshrines $blueportal $goldportal $celestialportal $voidportal $difficulty +# Setting type: String +# Default value: Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n +StatString = Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n + +## StatDisplay string to show when the custom bind is being pressed. This can be the same or different from the normal StatString. +# Setting type: String +# Default value: Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n +StatStringCustomBind = Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n + +## Bind to show secondary StatsDisplay string. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: tab +CustomBind = tab + +## Only show the StatsDisplay when the scoreboard is open. +# Setting type: Boolean +# Default value: false +ShowCustomBindOnly = false + +## Toggle the StatsDisplay when the bind is pressed rather than showing it when it is held. +# Setting type: Boolean +# Default value: false +ToggleOnBind = false + +## Whether or not the StatsDisplay panel should have a background. +# Setting type: Boolean +# Default value: true +PanelBackground = true + +## Whether to attach the stats display to the objective panel. +## If not, it will be a free-floating window that can be moved with the options below. +# Setting type: Boolean +# Default value: true +AttachToObjectivePanel = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMin = {"x":1.0,"y":0.5} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMax = {"x":1.0,"y":0.5} + +## Position of the StatsDisplay window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":-210.0,"y":100.0} +WindowPosition = {"x":-210.0,"y":100.0} + +## Pivot of the StatsDisplay window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.5} +WindowPivot = {"x":0.0,"y":0.5} + +## Size of the StatsDisplay window. +# Setting type: Vector2 +# Default value: {"x":200.0,"y":600.0} +WindowSize = {"x":200.0,"y":600.0} + +## Angle of the StatsDisplay window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":6.0,"z":0.0} + diff --git a/r2_profiles/choncc/config/Bobot.SimpleEclipseDisplay.cfg b/r2_profiles/choncc/config/Bobot.SimpleEclipseDisplay.cfg new file mode 100644 index 0000000..5cf8928 --- /dev/null +++ b/r2_profiles/choncc/config/Bobot.SimpleEclipseDisplay.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin SimpleEclipseDisplay v1.0.0 +## Plugin GUID: Bobot.SimpleEclipseDisplay + +[Display] + +## Colour of the eclipse display number. +# Setting type: Color +# Default value: FFFFFFFF +Display Text Colour = FFFFFFFF + +## Whether or not the eclipse level is displayed on all character select menus or just eclipse. +# Setting type: Boolean +# Default value: true +Only Display On Eclipse Menus = true + diff --git a/r2_profiles/choncc/config/Bog.VoidFiendTweaks.cfg b/r2_profiles/choncc/config/Bog.VoidFiendTweaks.cfg new file mode 100644 index 0000000..75fa5f9 --- /dev/null +++ b/r2_profiles/choncc/config/Bog.VoidFiendTweaks.cfg @@ -0,0 +1,90 @@ +## Settings file was created by plugin VoidFiendTweaks v1.0.0 +## Plugin GUID: Bog.VoidFiendTweaks + +[Corruption Explosion Settings] + +## On entering the corrupt state, release a stunning explosion around you +# Setting type: Boolean +# Default value: true +Enable Explosion = true + +## Damage coefficient of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 3.5 +Explosion Damage = 3.5 + +## Blast radius of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 18 +Explosion Radius = 18 + +[Corruption Meter Settings] + +## Enables this mod's changes to the corruption meter +# Setting type: Boolean +# Default value: true +Enable Meter Changes = true + +## Flat amount by which each void item raises the minimum value of the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 0 +Void Item Influence = 0 + +## Ratio by which healing reduces your void meter. +## The game's default value is -100, meaning 1:1 scaling with the percentage of the HP bar healed. +# Setting type: Single +# Default value: 0 +Healing Influence = 0 + +## Flat value by which corruption meter increases per second while not in corrupt state. The game's default is 3. +# Setting type: Single +# Default value: 3 +Corruption Meter Build Rate = 3 + +## Fraction at which corruption meter decays per second. The game's default is -0.0667 +# Setting type: Single +# Default value: -0.0888 +Corruption Meter Decay Rate = -0.0888 + +## Flat amount by which critical strikes increase the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 2 +Corruption Meter per Critical Strike = 2 + +## Ratio by which taking damage increases your void meter. +## Similar to healing influence, this value is based on the percentage of the HP bar lost. +# Setting type: Single +# Default value: 50 +Corruption Meter per Damage Taken = 50 + +[Corruption Movespeed Settings] + +## Grant self a decaying movespeed bonus upon entering the corrupt state. +# Setting type: Boolean +# Default value: true +Enable Movespeed Bonus = true + +## Bonus movespeed percentage granted on transformation. Decays over the duration +# Setting type: Single +# Default value: 100 +Movespeed Bonus Value = 100 + +## Duration of bonus movespeed buff. +# Setting type: Single +# Default value: 4 +Movespeed Bonus Duration = 4 + +[Flood Settings] + +## Enables the usage of Flood in conjunction with your other skills +# Setting type: Boolean +# Default value: true +Use Skills During Flood = true + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 1.0.0 +Mod Version = 1.0.0 + diff --git a/r2_profiles/choncc/config/CaptainPudding.BetterItemRewards.cfg b/r2_profiles/choncc/config/CaptainPudding.BetterItemRewards.cfg new file mode 100644 index 0000000..4b8aac8 --- /dev/null +++ b/r2_profiles/choncc/config/CaptainPudding.BetterItemRewards.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin BetterItemRewards v1.2.0 +## Plugin GUID: CaptainPudding.BetterItemRewards + +[BetterItemRewards time limits] + +## Upto and including Tier three will start appearing after this time limit. IN MINUTES. (tier one, tier two, tier three, equipment) +# Setting type: Int32 +# Default value: 30 +Tier Three Time Limit = 30 + +## Upto and including Tier two will start appearing after this time limit. IN MINUTES. (tier one, tier two, equipment) +# Setting type: Int32 +# Default value: 10 +Tier Two Time Limit = 10 + +## Upto and including equipment will start appearing after this time limit. IN MINUTES. (tier one, equipment) +# Setting type: Int32 +# Default value: 5 +Equipment Time Limit = 5 + diff --git a/r2_profiles/choncc/config/Debo.LoLItems.cfg b/r2_profiles/choncc/config/Debo.LoLItems.cfg new file mode 100644 index 0000000..aab2631 --- /dev/null +++ b/r2_profiles/choncc/config/Debo.LoLItems.cfg @@ -0,0 +1,595 @@ +## Settings file was created by plugin LoLItems v1.3.0 +## Plugin GUID: Debo.LoLItems + +[Banner of Command] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of damage amp each stack will grant. +# Setting type: Single +# Default value: 10 +Damage Amp = 10 + +[BannerOfCommand] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Damage Amp = 10 + +[Blade of the Ruined King] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: Syringe,Seed +Void Items = Syringe,Seed + +## Amount of on hit current health damage percent each item will grant. +# Setting type: Single +# Default value: 5 +On Hit Damage Percent = 5 + +## Amount of hits required to proc the on hit damage. +# Setting type: Single +# Default value: 3 +On Hit Proc Requirement = 3 + +## Percentage of damage dealt to be gained as healing. +# Setting type: Single +# Default value: 20 +Heal Percent = 20 + +## Cooldown per enemy. +# Setting type: Single +# Default value: 10 +Proc Cooldown = 10 + +## Multiplied by your base damage to determine the minimum proc damage. +# Setting type: Single +# Default value: 2 +Min Proc Damage = 2 + +## Multiplied by your base damage to determine the maximum proc damage. +# Setting type: Single +# Default value: 25 +Max Proc Damage = 25 + +## Amount of attack speed each item will grant. +# Setting type: Single +# Default value: 5 +Attack Speed = 5 + +[Bork] + +Enabled = true + +Rarity = VoidTier2Def + +Void Items = Syringe,Seed + +On Hit Damage Percent = 5 + +On Hit Proc Requirement = 3 + +Heal Percent = 20 + +Proc Cooldown = 10 + +Min Proc Damage = 2 + +Max Proc Damage = 25 + +Attack Speed = 5 + +[Cull] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of gold each kill will grant. +# Setting type: Single +# Default value: 1 +Gold Per Kill = 1 + +## Amount of kills needed to convert the item. +# Setting type: Single +# Default value: 100 +Kills To Convert = 100 + +[Experimental Hexplate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## The duration of the item buff. +# Setting type: Single +# Default value: 5 +Duration = 5 + +## The amount of attack speed the item proc grants. +# Setting type: Single +# Default value: 40 +Attack Speed = 40 + +## The amount of movespeed the item proc grants. +# Setting type: Single +# Default value: 32 +Movespeed = 32 + +[Gargoyle Stoneplate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent of barrier Gargoyle Stoneplate will grant you. +# Setting type: Single +# Default value: 60 +Barrier Percentage = 60 + +## Cooldown of the item. +# Setting type: Single +# Default value: 60 +Barrier Cooldown = 60 + +## Duration of the armor buff. +# Setting type: Single +# Default value: 2 +Armor Duration = 2 + +## Armor value given during the buff. +# Setting type: Single +# Default value: 100 +Armor Value = 100 + +[GargoyleStoneplate] + +Enabled = true + +Barrier Percentage = 60 + +Barrier Cooldown = 60 + +Armor Duration = 2 + +Armor Value = 100 + +[Guardians Blade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of cooldown reduction each item will grant. +# Setting type: Single +# Default value: 10 +Cooldown Reduction = 10 + +[GuardiansBlade] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Cooldown Reduction = 10 + +[Guinsoos Rageblade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of profCoef each item will grant +# Setting type: Single +# Default value: 0.1 +ProcCoef = 0.1 + +[GuinsoosRageblade] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +ProcCoef = 0.1 + +[Heartsteel] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of health per kill each item will grant. +# Setting type: Single +# Default value: 2 +Health Per Kill = 2 + +## The cooldown of the damage proc. +# Setting type: Single +# Default value: 10 +Damage Cooldown = 10 + +## The percentage of your health that will be dealt as damage. +# Setting type: Single +# Default value: 50 +Bonus Damage Percent = 50 + +[Immortal Shieldbow] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of percent max health barrier each item will grant. +# Setting type: Single +# Default value: 40 +Barrier Percent = 40 + +## Cooldown of the barrier. +# Setting type: Single +# Default value: 40 +Cooldown = 40 + +## Health threshold to trigger the barrier. +# Setting type: Single +# Default value: 30 +Health Threshold = 30 + +[ImmortalShieldbow] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Barrier Percent = 40 + +Cooldown = 40 + +Health Threshold = 30 + +[Imperial Mandate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: DeathMark +Void Items = DeathMark + +## Amount of bonus damage each item will grant. +# Setting type: Single +# Default value: 8 +Damage Amp = 8 + +[ImperialMandate] + +Enabled = true + +Rarity = VoidTier2Def + +Void Items = DeathMark + +Damage Amp = 8 + +[Infinity Edge] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of crit chance each item will grant. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +## Amount of crit damage each item will grant. +# Setting type: Single +# Default value: 15 +Crit Damage = 15 + +[InfinityEdge] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Crit Chance = 5 + +Crit Damage = 15 + +[Kraken Slayer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of hits required to proc the on hit damage. +# Setting type: Int32 +# Default value: 3 +On Hit Proc Requirement = 3 + +## Amount of additional percent base damage each item will grant. +# Setting type: Single +# Default value: 20 +Base Damage Percent = 20 + +## If the item will scale with base or total damage. +# Setting type: String +# Default value: base +Damage Scaling Type = base + +[KrakenSlayer] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +On Hit Proc Requirement = 3 + +Base Damage Percent = 20 + +[Liandrys] + +Enabled = true + +Rarity = Tier2Def + +Void Items = + +Max Health Burn Percent = 2.5 + +Burn Duration = 5 + +Minimum Burn Damage = 2.5 + +Maximum Burn Damage = 125 + +[Liandrys Anguish] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of max health percent burn each item will grant. +# Setting type: Single +# Default value: 2.5 +Max Health Burn Percent = 2.5 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Minimum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 2.5 +Minimum Burn Damage = 2.5 + +## Maximum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 125 +Maximum Burn Damage = 125 + +[Mejais Soulstealer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus damage each stack will grant. +# Setting type: Single +# Default value: 0.5 +Bonus Damage Per Stack = 0.5 + +## Maximum amount of stacks for the buff. +# Setting type: Int32 +# Default value: 25 +Max Stacks = 25 + +## Duration of the buff. +# Setting type: Single +# Default value: 10 +Duration = 10 + +[MejaisSoulstealer] + +Enabled = true + +Rarity = Tier1Def + +Void Items = + +Bonus Damage Per Stack = 0.5 + +Max Stacks = 25 + +Duration = 10 + +[Rabadons] + +Enabled = true + +Rarity = Tier3Def + +Void Items = + +Damage Amp = 30 + +[Rabadons Deathcap] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus percentage damage each item will grant. +# Setting type: Single +# Default value: 30 +Damage Amp = 30 + diff --git a/r2_profiles/choncc/config/EggsSkills.cfg b/r2_profiles/choncc/config/EggsSkills.cfg new file mode 100644 index 0000000..4e40a48 --- /dev/null +++ b/r2_profiles/choncc/config/EggsSkills.cfg @@ -0,0 +1,204 @@ +[!!!Read this!!!] + +## By setting this to true, you as the EggsSkills user agrees to not complain about bugs that may stem from mismatched configs. Before submitting a bug report, delete the config file (It will automatically be regenerated at default values), restart the game, and attempt to recreate the bug first. Config values will automatically be applied as default unless this is set to true +# Setting type: Boolean +# Default value: false +ConfigEditingAgreement = false + +[!!Achievements!!] + +## Set to true to unlock all EggsSkills' achievements automatically. Does not require ConfigEditingAgreement to be true to function +# Setting type: Boolean +# Default value: false +UnlockAll = false + +[!EnabledSkills!] + +## Set to false to prevent EggsSkills' Artificer skills from listing +# Setting type: Boolean +# Default value: true +EnableArtificerSkills = true + +## Set to false to prevent EggsSkills' Bandit skills from listing +# Setting type: Boolean +# Default value: true +EnableBanditSkills = true + +## Set to false to prevent EggsSkills' Mercenary skills from listing +# Setting type: Boolean +# Default value: true +EnableMercSkills = true + +## Set to false to prevent EggsSkills' Engineer skills from listing +# Setting type: Boolean +# Default value: true +EnableEngiSkills = true + +## Set to false to prevent EggsSkills' Loader skills from listing +# Setting type: Boolean +# Default value: true +EnableLoaderSkills = true + +## Set to false to prevent EggsSkills' Commando skills from listing +# Setting type: Boolean +# Default value: true +EnableCommandoSkills = true + +## Set to false to prevent EggsSkills' Acrid skills from listing +# Setting type: Boolean +# Default value: true +EnableCrocoSkills = true + +## Set to false to prevent EggsSkills' Huntress skills from listing +# Setting type: Boolean +# Default value: true +EnableHuntressSkills = true + +## Set to false to prevent EggsSkills' MUL-T skills from listing +# Setting type: Boolean +# Default value: true +EnableMULTSkills = true + +## Set to false to prevent EggsSkills' REX skills from listing +# Setting type: Boolean +# Default value: true +EnableREXSkills = true + +## Set to false to prevent EggsSkills' Captain skills from listing +# Setting type: Boolean +# Default value: true +EnableCaptainSkills = true + +## Set to false to prevent EggsSkills' Railgunner skills from listing +# Setting type: Boolean +# Default value: true +EnableRailgunnerSkills = true + +## Set to false to prevent EggsSkills' Void Fiend skills from listing +# Setting type: Boolean +# Default value: true +EnableVoidFiendSkills = true + +[AcridConfigs] + +## Radius that Acrid's Expunge will affect upon detonation +# Setting type: Single +# Default value: 16 +PurgeRadius = 16 + +## What should the angle of the cone for hitting enemies for Acrid's Caustic Spray be? +# Setting type: Single +# Default value: 20 +PoisonBreathAngle = 20 + +[ArtificerConfigs] + +## Radius of a minimum charge cast of Artificer's Quantum Transposition +# Setting type: Single +# Default value: 4 +ZapportBaseRadius = 4 + +[BanditConfigs] + +## How long the damage / speed buff from Bandit's Kinetic Refractor lasts +# Setting type: Single +# Default value: 3 +InvisSprintBuffDuration = 3 + +## What is the max amount of times Bandit's Bounce should ricochet to new targets +# Setting type: Int32 +# Default value: 1 +MagicBulletRicochet = 1 + +[CaptainConfigs] + +## Radius of Captain's Tracking Grenade explosion +# Setting type: Single +# Default value: 20 +DebuffnadeRadius = 20 + +## How many pellets per shot from Captain's Mercury Repeater +# Setting type: UInt32 +# Default value: 8 +AutoshotgunPellets = 8 + +[CommandoConfigs] + +## How many bullets are fired per shot from Commando's Flechette Rounds +# Setting type: UInt32 +# Default value: 6 +ShotgunPellets = 6 + +## How long should the Commando's Tactical Pursuit post-dash invulnerability last +# Setting type: Single +# Default value: 1 +DashBuffTimer = 1 + +[EngiConfigs] + +## How many times should Engineer's Shock Mines deal damage before dissapearing +# Setting type: Int32 +# Default value: 5 +TeslaminePulseCount = 5 + +## How many extra micromissiles should be fired per turret per salvo from Engineer's Guided Salvo ability? +# Setting type: Int32 +# Default value: 0 +BonusMicromissileSalvoCount = 0 + +[HuntressConfigs] + +## How many bomblets are released from Huntress' Bomb Arrow. Crits always release 1.5x this amount +# Setting type: Int32 +# Default value: 8 +ArrowBomblets = 8 + +[LoaderConfigs] + +## Radius of a minimum (10%) barrier cast of Loader's Barrier Buster +# Setting type: Single +# Default value: 10 +ShieldsplodeRadius = 10 + +ShieldsplodeRemoveBarrierOnUse = true + +[MercConfigs] + +## What is the range on merc stunning enemies with Execute +# Setting type: Single +# Default value: 16 +SlashportHealthFraction = 16 + +[MULTConfigs] + +## How many nanobot swarms should MUL-T's Nanobot Swarm ability fire out per enemy +# Setting type: Int32 +# Default value: 3 +NanobotCount = 3 + +[RailgunnerConfigs] + +## Should Railgunner's Lancer Rounds pierce everything +# Setting type: Boolean +# Default value: false +LanceWallPenetration = false + +[REXConfigs] + +## Radius at which enemies should be affected by REX's DIRECTIVE: Respire +# Setting type: Single +# Default value: 30 +PullRange = 30 + +## Should REX's DIRECTIVE: Respire be capped in how fast it can pulse +# Setting type: Boolean +# Default value: true +PullSpeedCap = true + +[VoidFiendConfigs] + +## Radius of Void Fiend's +# Setting type: Single +# Default value: 24 +ExplosionRadius = 24 + diff --git a/r2_profiles/choncc/config/Faust.QoLChests.cfg b/r2_profiles/choncc/config/Faust.QoLChests.cfg new file mode 100644 index 0000000..4090cc3 --- /dev/null +++ b/r2_profiles/choncc/config/Faust.QoLChests.cfg @@ -0,0 +1,73 @@ +## Settings file was created by plugin QoLChests v1.1.8 +## Plugin GUID: Faust.QoLChests + +[Hide] + +## Hides empty chests after a few seconds +# Setting type: Boolean +# Default value: true +Chest = true + +## Hides used shops after a few seconds +# Setting type: Boolean +# Default value: true +Shops = true + +## Time before stuff is hidden/faded +# Setting type: Single +# Default value: 1 +Time = 1 + +## Fade instead of hiding +# Setting type: Boolean +# Default value: false +Fade = false + +[Highlight] + +## Remove highlight when used +# Setting type: Boolean +# Default value: false +RemoveWhenUsed = false + +## Highlight Chests (Chests, Barrels etc.) +# Setting type: Boolean +# Default value: true +Chest = true + +## Highlight stealthed chests +# Setting type: Boolean +# Default value: true +Stealthed Chests = true + +## Highlight Duplicators +# Setting type: Boolean +# Default value: true +Duplicator = true + +## Highlight Scrappers +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Highlight Shops +# Setting type: Boolean +# Default value: true +Shops = true + +## Highlight Drones +# Setting type: Boolean +# Default value: true +Drones = true + +## Highlight Turrets +# Setting type: Boolean +# Default value: true +Turrets = true + +## Yellow, Red, Pink +# Setting type: ConfigHighlightColor +# Default value: Yellow +# Acceptable values: Yellow, Red, Pink +Color = Yellow + diff --git a/r2_profiles/choncc/config/Felda.ActuallyFaster.cfg b/r2_profiles/choncc/config/Felda.ActuallyFaster.cfg new file mode 100644 index 0000000..aee55e8 --- /dev/null +++ b/r2_profiles/choncc/config/Felda.ActuallyFaster.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin ActuallyFaster v1.0.9 +## Plugin GUID: Felda.ActuallyFaster + +[Actually Faster] + +## Should the scrapper go brrrrrt? +# Setting type: Boolean +# Default value: true +Scrapper brrrrrt = true + +## Should the printer go brrrrrt? +# Setting type: Boolean +# Default value: true +Printer brrrrrt = true + +## Should the chance shrine go brrrrrt? +# Setting type: Boolean +# Default value: true +Chance Shrine brrrrrt = true + +## Should the cauldrons go brrrrrt? +# Setting type: Boolean +# Default value: true +Cauldron brrrrrt = true + +## Should the cleansing pool go brrrrrt? +# Setting type: Boolean +# Default value: true +Cleansing Pool brrrrrt = true + +## Should the chests go brrrrrt? +# Setting type: Boolean +# Default value: true +Chest drop brrrrrt = true + diff --git a/r2_profiles/choncc/config/FixPluginTypesSerialization.cfg b/r2_profiles/choncc/config/FixPluginTypesSerialization.cfg new file mode 100644 index 0000000..9408326 --- /dev/null +++ b/r2_profiles/choncc/config/FixPluginTypesSerialization.cfg @@ -0,0 +1,69 @@ +[Cache] + +## The GUID of the last downloaded UnityPlayer pdb file. +## If this GUID matches with the current one, +## the offsets for the functions below will be used +## instead of generating them at runtime. +# Setting type: String +# Default value: 000000000000000000000000000000000 +LastDownloadedGUID = 94DD10DB79284B62A2074D9E4CB522C81 + +## The in-memory offset of the MonoManager::AwakeFromLoad function. +# Setting type: String +# Default value: 00 +MonoManagerAwakeFromLoadOffset = 625DC0 + +## The in-memory offset of the MonoManager::IsAssemblyCreated function. +# Setting type: String +# Default value: 00 +MonoManagerIsAssemblyCreatedOffset = 6296F0 + +## The in-memory offset of the IsFileCreated function. +# Setting type: String +# Default value: 00 +IsFileCreatedOffset = 00 + +## The in-memory offset of the ScriptingManagerDeconstructor function. +# Setting type: String +# Default value: 00 +ScriptingManagerDeconstructorOffset = 6373D0 + +## The in-memory offset of the ConvertSeparatorsToPlatform function. +# Setting type: String +# Default value: 00 +ConvertSeparatorsToPlatformOffset = 555CC0 + +## The in-memory offset of the free_alloc_internal function. +# Setting type: String +# Default value: 00 +FreeAllocInternalOffset = 279340 + +## The in-memory offset of the malloc_internal function. +# Setting type: String +# Default value: 00 +MallocInternalOffset = 279390 + +## The in-memory offset of the m_ScriptingAssemblies global field. +# Setting type: String +# Default value: 00 +ScriptingAssembliesOffset = 1A9EBC0 + +ReadStringFromFileOffset = 81F130 + +[Overrides] + +## Unity version is Major.Minor.Patch format i.e. 2017.2.1. +## If specified, this version will be used instead of auto-detection +## from executable info. Specify only if the patcher doesn't work otherwise. +# Setting type: String +# Default value: +UnityVersionOverride = + +## PreferSupportedVersions - using values for supported versions, if a version is not supported trying to use pdb. +## PreferPdb - using pdb, it will be downloaded from Unity symbols server,if there is no pdb or download failed trying to use values for supported versions. +## Manual - using offsets from [Cache] section of the config, which you need to specify yourself as hex values. +# Setting type: FunctionOffsetLookup +# Default value: PreferSupportedVersions +# Acceptable values: PreferSupportedVersions, PreferPdb, Manual +FunctionOffsetLookupType = PreferSupportedVersions + diff --git a/r2_profiles/choncc/config/Gorakh.NoMoreMath.cfg b/r2_profiles/choncc/config/Gorakh.NoMoreMath.cfg new file mode 100644 index 0000000..aeed3ee --- /dev/null +++ b/r2_profiles/choncc/config/Gorakh.NoMoreMath.cfg @@ -0,0 +1,157 @@ +## Settings file was created by plugin NoMoreMath v2.1.0 +## Plugin GUID: Gorakh.NoMoreMath + +[Blood Shrine] + +## If the amount of money that will be granted from a Blood Shrine is displayed +# Setting type: Boolean +# Default value: true +Display Gold Amount = true + +## The format that will be used to display the amount of money gained. +## +## All instances of '{amount}' (braces included!) will be replaced with the amount of money gained. +# Setting type: String +# Default value: (+${amount}) +Gold Amount Display Format = (+${amount}) + +[Chance Shrine] + +## Displays how many activations of a shrine you can afford. +# Setting type: Boolean +# Default value: true +Display Activation Count = true + +## The format that will be used to display the affordable activations remaining. +## +## All instances of '{activations}' (braces included!) will be replaced with the number of times you can purchase the shrine before running out of money. +# Setting type: String +# Default value: ({activations} activation(s)) +Shrine Activation Count Display Format = ({activations} activation(s)) + +[Effective Cost] + +## If effective cost should be shown on interactables +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display the effective cost. +## +## All instances of '{value}' (braces included!) will be replaced with the effective cost value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +[Effective Health] + +## If effective health should be displayed. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display effective health. +## +## All instances of '{value}' (braces included!) will be replaced with the effective health value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: BeforeHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Current Health Display Position = BeforeHealth + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: AfterHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Max Health Display Position = AfterHealth + +[Formatting] + +Blood Shrine Money String = (+${amount}) + +Chance Shrine Uses String = ({amount} activation{s}) + +Effective Health String = (Eff. {amount}) + +Effective Full Health String = (Eff. {amount}) + +Effective Purchase Cost String = {Eff. {styleOnlyOnTooltip}${amount}{/styleOnlyOnTooltip}} + +Gilded Coast Beacons String = (${amount}) + +Holdout Zone Time Remaining String = ({second} s) + +[Halcyon Beacon] + +## If the total cost of all Halcyon Beacons in Gilded Coast should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Total Cost = true + +## The format that will be used to display the total cost. +## +## All instances of '{total_cost}' (braces included!) will be replaced with the total cost +## +## All instances of '{color}' (braces included!) will be replaced with a color code depending on if the total cost is affordable or not +# Setting type: String +# Default value: (${total_cost}) +Total Cost Display Format = (${total_cost}) + +## The color used for the '{color}' tag in the display format if the total price can be afforded. +# Setting type: Color +# Default value: 00FF00FF +Total Cost Affordable Color = 00FF00FF + +## The color used for the '{color}' tag in the display format if the total price cannot be afforded. +# Setting type: Color +# Default value: FF0000FF +Total Cost Not Affordable Color = FF0000FF + +[Halcyon Shrine] + +## If the charge progress of Halcyon Shrines should be displayed in the Objectives panel +# Setting type: Boolean +# Default value: true +Display Charge Progress = true + +## The format that will be used to display the charge progress. +## +## All instances of '{money_spent}' (braces included!) will be replaced with the amount of money spent on the shrine +## +## All instances of '{money_required}' (braces included!) will be replaced with the amount of money required to complete the shrine +## +## All instances of '{percent_complete}' (braces included!) will be replaced with the charge percentage (0-100) +# Setting type: String +# Default value: Charge the Halcyon Shrine (${money_spent}/{money_required}) +Charge Progress Display Format = Charge the Halcyon Shrine (${money_spent}/{money_required}) + +[Holdout Zone] + +## If the estimated time remaining to fully charge a holdout zone should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Estimated Charge Time = true + +## The format that will be used to display the time remaining. +## +## All instances of '{sec}' (braces included!) will be replaced with the time remaining (in seconds) +# Setting type: String +# Default value: ({sec} s) +Charge Time Display Format = ({sec} s) + diff --git a/r2_profiles/choncc/config/GreenAlienHead.cfg b/r2_profiles/choncc/config/GreenAlienHead.cfg new file mode 100644 index 0000000..a7f3f1e --- /dev/null +++ b/r2_profiles/choncc/config/GreenAlienHead.cfg @@ -0,0 +1,7 @@ +[Green Alien Head] + +## Change the cooldown reduction PERCENT of alien head. +# Setting type: Single +# Default value: 15 +Set Cooldown Reduction = 15 + diff --git a/r2_profiles/choncc/config/HIFU.BetterMeteorite.cfg b/r2_profiles/choncc/config/HIFU.BetterMeteorite.cfg new file mode 100644 index 0000000..7da5a31 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.BetterMeteorite.cfg @@ -0,0 +1,45 @@ +## Settings file was created by plugin BetterMeteorite v2.0.1 +## Plugin GUID: HIFU.BetterMeteorite + +[BetterMeteorite] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## 0 is None, 1 is Linear, 2 is Sweetspot. Vanilla is 1 +# Setting type: Int32 +# Default value: 0 +Falloff Type = 0 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Radius = 9 + +## Vanilla is 4000 +# Setting type: Single +# Default value: 6000 +Force = 6000 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Minimum Wave Interval = 0.5 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1 +Maximum Wave Interval = 1 + +## Vanilla is 20 +# Setting type: Int32 +# Default value: 30 +Wave Count = 30 + +## Vanilla is 140 +# Setting type: Single +# Default value: 60 +Cooldown = 60 + diff --git a/r2_profiles/choncc/config/HIFU.EscanorPaladinSkills.cfg b/r2_profiles/choncc/config/HIFU.EscanorPaladinSkills.cfg new file mode 100644 index 0000000..abb8ebf --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.EscanorPaladinSkills.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EscanorPaladinSkills v1.0.0 +## Plugin GUID: HIFU.EscanorPaladinSkills + +[Silly] + +## Only works with Divine Axe Rhitta as your M1 +# Setting type: Single +# Default value: 1.5 +Sword Scale Multiplier = 1.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.Backup.cfg new file mode 100644 index 0000000..7fad68b --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.Backup.cfg @@ -0,0 +1,151 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :: Base Stats] + +Base Damage = 12 + +Base Health = 120 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::: Hurt Box] + +Size Multiplier = 0.75 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::::: Achievements] + +Acrid: Pandemic Poison Requirement Amount = 100 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Primary : Vicious Wounds] + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary : Neurotoxin] + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary :: Ravenous Bite] + +Damage = 4.4 + +Cooldown = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Special : Epidemic] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility : Caustic Leap] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility :: Frenzied Leap] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.cfg new file mode 100644 index 0000000..f3edb7a --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUAcridTweaks.cfg @@ -0,0 +1,205 @@ +## Settings file was created by plugin HIFUAcridTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUAcridTweaks + +[Config] + +## Disabling this would stop HIFUAcridTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + +[Misc : Spawn Animation] + +Enable? = true + +[Misc :: Base Stats] + +Enable? = true + +Base Damage = 12 + +Base Health = 120 + +[Misc ::: Hurt Box] + +Enable? = true + +Size Multiplier = 0.75 + +[Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[Misc ::::: Achievements] + +Enable? = true + +Acrid: Pandemic Poison Requirement Amount = 100 + +[Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +Enable? = true + +[Primary : Vicious Wounds] + +Enable? = true + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[Secondary : Neurotoxin] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +Enable Rework? = true + +Range = 45 + +Radius = 7 + +Proc Coefficient = 1 + +[Secondary :: Ravenous Bite] + +Enable? = true + +Damage = 4.4 + +Cooldown = 3 + +[Special : Epidemic] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[Utility : Caustic Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[Utility :: Frenzied Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + +Cooldown Reduction Per Hit = 1.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.Backup.cfg new file mode 100644 index 0000000..56f5968 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.Backup.cfg @@ -0,0 +1,131 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Primary :: Plasma Bolt] + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Cast Nano-Spear] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Charged Nano-Bomb] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special : Flamethrower] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special :: Ion Surge] + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility : Snapfreeze] + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.cfg new file mode 100644 index 0000000..60b882c --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUArtificerTweaks.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin HIFUArtificerTweaks v1.1.6 +## Plugin GUID: HIFU.HIFUArtificerTweaks + +[: Primary :: Plasma Bolt] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[: Secondary :: Cast Nano-Spear] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[: Secondary :: Charged Nano-Bomb] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[: Special : Flamethrower] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[: Special :: Ion Surge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[: Utility : Snapfreeze] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[: Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + +[Config] + +## Disabling this would stop HIFUArtificerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.6 +Latest Version = 1.1.6 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.Backup.cfg new file mode 100644 index 0000000..f7e9c1d --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.Backup.cfg @@ -0,0 +1,125 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Misc : Achievements] + +Hemorrhage Required = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary : Burst] + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary :: Blast] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary ::: Reload] + +Reload Duration = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary : Serrated Dagger] + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary :: Serrated Shiv] + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary ::: Hemorrhage] + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special : Lights Out] + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special :: Desperado] + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Utility : Smoke Bomb] + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.cfg new file mode 100644 index 0000000..4d4f93e --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUBanditTweaks.cfg @@ -0,0 +1,168 @@ +## Settings file was created by plugin HIFUBanditTweaks v1.2.5 +## Plugin GUID: HIFU.HIFUBanditTweaks + +[: Misc : Achievements] + +Enable? = true + +Hemorrhage Required = 4 + +[: Misc :: Base Stats] + +Enable? = true + +Base Move Speed = 7.5 + +[: Primary : Burst] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[: Primary :: Blast] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[: Primary ::: Reload] + +Enable? = true + +Reload Duration = 0.3 + +[: Secondary : Serrated Dagger] + +Enable? = true + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[: Secondary :: Serrated Shiv] + +Enable? = true + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[: Secondary ::: Hemorrhage] + +Enable? = true + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[: Special : Lights Out] + +Enable? = true + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[: Special :: Desperado] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[: Utility : Smoke Bomb] + +Enable? = true + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + +[Config] + +## Disabling this would stop HIFUBanditTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.5 +Latest Version = 1.2.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.Backup.cfg new file mode 100644 index 0000000..dc2ab20 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.Backup.cfg @@ -0,0 +1,289 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Misc :: Base Stats] + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Primary : Vulcan Shotgun] + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Secondary : Thunder Tazer] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special : Remedy Beacon] + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :: Thunder Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::: Artillery Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :::: Hacking Beacon] + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::::: All Beacons] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility : Orbital Probe] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility :: OGM-72 DIABLO Strike] + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : :: Misc : Defensive Microbots] + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.cfg new file mode 100644 index 0000000..efd45be --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUCaptainTweaks.cfg @@ -0,0 +1,359 @@ +## Settings file was created by plugin HIFUCaptainTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUCaptainTweaks + +[: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[: Primary : Vulcan Shotgun] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[: Secondary : Thunder Tazer] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Remedy Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[: Special :: Thunder Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[: Special ::: Artillery Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[: Special :::: Hacking Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[: Special ::::: All Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[: Special ::::: Refresh Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Orbital Probe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[: Utility :: OGM-72 DIABLO Strike] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[:: Misc : Defensive Microbots] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + +[Config] + +## Disabling this would stop HIFUCaptainTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.Backup.cfg new file mode 100644 index 0000000..c202ca8 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.Backup.cfg @@ -0,0 +1,105 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Secondary : Phase Round] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special : Suppressive Fire] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special :: Frag Grenade] + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Utility : Tactical Dive] + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.cfg new file mode 100644 index 0000000..5ac3921 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUCommandoTweaks.cfg @@ -0,0 +1,140 @@ +## Settings file was created by plugin HIFUCommandoTweaks v1.1.7 +## Plugin GUID: HIFU.HIFUCommandoTweaks + +[: Secondary : Phase Round] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Suppressive Fire] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Special :: Frag Grenade] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Utility : Tactical Dive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + +[:: Misc : Bloom and Spread] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Config] + +## Disabling this would stop HIFUCommandoTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.7 +Latest Version = 1.1.7 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.Backup.cfg new file mode 100644 index 0000000..b056573 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.Backup.cfg @@ -0,0 +1,161 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Primary : Bouncing Grenades] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary : Pressure Mines] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary :: Spider Mines] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility : Bubble Shield] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility :: Thermal Harpoons] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : :: Misc : Base Stats] + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.cfg new file mode 100644 index 0000000..5bca1de --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUEngineerTweaks.cfg @@ -0,0 +1,213 @@ +## Settings file was created by plugin HIFUEngineerTweaks v1.1.4 +## Plugin GUID: HIFU.HIFUEngineerTweaks + +[: Primary : Bouncing Grenades] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[: Secondary : Pressure Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[: Secondary :: Spider Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[: Special : TR12 Gauss Auto Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Special :: TR58 Carbonizer Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Bubble Shield] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[: Utility :: Thermal Harpoons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[:: Misc : Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[Config] + +## Disabling this would stop HIFUEngineerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.4 +Latest Version = 1.1.4 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.Backup.cfg new file mode 100644 index 0000000..e877d83 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.Backup.cfg @@ -0,0 +1,181 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary : Strafe] + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary :: Flurry] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Secondary : Laser Glaive] + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special : Arrow Rain] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special :: Ballista] + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility : Blink] + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility :: Phase Blink] + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + diff --git a/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.cfg new file mode 100644 index 0000000..b5f8535 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUHuntressTweaks.cfg @@ -0,0 +1,231 @@ +## Settings file was created by plugin HIFUHuntressTweaks v5.0.6 +## Plugin GUID: HIFU.HIFUHuntressTweaks + +[: Primary : Strafe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[: Primary :: Flurry] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[: Secondary : Laser Glaive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[: Special : Arrow Rain] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[: Special :: Ballista] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[: Utility : Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[: Utility :: Phase Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + +[:: Misc : 360 Degree Sprint] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Enable? = false + +[Config] + +## Disabling this would stop HIFUHuntressTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 5.0.6 +Latest Version = 5.0.6 + diff --git a/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.Backup.cfg new file mode 100644 index 0000000..dc4cd89 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.Backup.cfg @@ -0,0 +1,209 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Primary : Knuckleboom] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary : Grapple Fist] + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary :: Spiked Fist] + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special : M551 Pylon] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special :: Thunderslam] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility : Charged Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility :: Thunder Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc : Scrap Barrier] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc :: Base Stats] + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + diff --git a/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.cfg new file mode 100644 index 0000000..49c10c6 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFULoaderTweaks.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin HIFULoaderTweaks v1.1.5 +## Plugin GUID: HIFU.HIFULoaderTweaks + +[: Primary : Knuckleboom] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[: Secondary : Grapple Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Secondary :: Spiked Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Special : M551 Pylon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[: Special :: Thunderslam] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[: Utility : Charged Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[: Utility :: Thunder Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[:: Misc : Scrap Barrier] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[:: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + +[Config] + +## Disabling this would stop HIFULoaderTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.5 +Latest Version = 1.1.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.Backup.cfg new file mode 100644 index 0000000..9e65d22 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.Backup.cfg @@ -0,0 +1,91 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Primary : Laser Sword] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary : Whirlwind] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary :: Rising Thunder] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special : Eviscerate] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special :: Slicing Winds] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility : Blinding Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility :: Focused Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.cfg new file mode 100644 index 0000000..3bd1db5 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUMercenaryTweaks.cfg @@ -0,0 +1,141 @@ +## Settings file was created by plugin HIFUMercenaryTweaks v1.0.9 +## Plugin GUID: HIFU.HIFUMercenaryTweaks + +[Config] + +## Disabling this would stop HIFUMercenaryTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.9 +Latest Version = 1.0.9 + +[Non-Special Skills :: Scaling] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Scale Damage with Attack Speed? = true + +[Primary : Laser Sword] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary : Whirlwind] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary :: Rising Thunder] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[Special : Eviscerate] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Special :: Slicing Winds] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Utility : Blinding Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Utility :: Focused Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.Backup.cfg new file mode 100644 index 0000000..6fb9fb0 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.Backup.cfg @@ -0,0 +1,38 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Special :: Power Mode] + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.cfg new file mode 100644 index 0000000..9c8a499 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUMultTweaks.cfg @@ -0,0 +1,61 @@ +## Settings file was created by plugin HIFUMultTweaks v1.0.5 +## Plugin GUID: HIFU.HIFUMultTweaks + +[Config] + +## Disabling this would stop HIFMultTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.5 +Latest Version = 1.0.5 + +[Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[Special :: Power Mode] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.Backup.cfg new file mode 100644 index 0000000..bd958bb --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.Backup.cfg @@ -0,0 +1,200 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Primary : XQR Smart Round System] + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary : M99 Sniper] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary :: HH44 Marksman] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special : Supercharge] + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special :: Cryocharge] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility : Concussion Device] + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility :: Polar Field Device] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc : Scope and Active Reload] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc :: Weakpoints] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + diff --git a/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.cfg new file mode 100644 index 0000000..220227b --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFURailgunnerTweaks.cfg @@ -0,0 +1,253 @@ +## Settings file was created by plugin HIFURailgunnerTweaks v1.0.8 +## Plugin GUID: HIFU.HIFURailgunnerTweaks + +[: Primary : XQR Smart Round System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[: Secondary : M99 Sniper] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[: Secondary :: HH44 Marksman] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[: Special : Supercharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Special :: Cryocharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Utility : Concussion Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[: Utility :: Polar Field Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[:: Misc : Scope and Active Reload] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[:: Misc :: Weakpoints] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + +[Config] + +## Disabling this would stop HIFURailgunnerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.8 +Latest Version = 1.0.8 + diff --git a/r2_profiles/choncc/config/HIFU.HIFURexTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFURexTweaks.Backup.cfg new file mode 100644 index 0000000..114e7b8 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFURexTweaks.Backup.cfg @@ -0,0 +1,203 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Primary : DIRECTIVE: Inject] + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary : DIRECTIVE: Drill] + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary :: Seed Barrage] + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special : DIRECTIVE: Harvest] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special :: Tangling Growth] + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility : Directive Disperse] + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility :: Bramble Volley] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + diff --git a/r2_profiles/choncc/config/HIFU.HIFURexTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFURexTweaks.cfg new file mode 100644 index 0000000..57951d3 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFURexTweaks.cfg @@ -0,0 +1,258 @@ +## Settings file was created by plugin HIFURexTweaks v1.2.8 +## Plugin GUID: HIFU.HIFURexTweaks + +[: Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[: Misc : Wall Climbing] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Primary : DIRECTIVE: Inject] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[: Secondary : DIRECTIVE: Drill] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[: Secondary :: Seed Barrage] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[: Special : DIRECTIVE: Harvest] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[: Special :: Tangling Growth] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[: Utility : Directive Disperse] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[: Utility :: Bramble Volley] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[Config] + +## Disabling this would stop HIFURexTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.8 +Latest Version = 1.2.8 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg b/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg new file mode 100644 index 0000000..3cca1d7 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg @@ -0,0 +1,171 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc : Corruption System] + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc :: Transitions] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary : Drown] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary :: Corrupted Drown] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Secondary :: Corrupted Flood] + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special : Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special :: Corrupted Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.cfg b/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.cfg new file mode 100644 index 0000000..9c7feaf --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HIFUVoidFiendTweaks.cfg @@ -0,0 +1,214 @@ +## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1 +## Plugin GUID: HIFU.HIFUVoidFiendTweaks + +[Config] + +## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.1 +Latest Version = 1.0.1 + +[Misc : Corruption System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[Misc :: Transitions] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[Primary : Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[Primary :: Corrupted Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[Secondary :: Corrupted Flood] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[Special : Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[Special :: Corrupted Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/choncc/config/HIFU.HuntressAutoaimFix.cfg b/r2_profiles/choncc/config/HIFU.HuntressAutoaimFix.cfg new file mode 100644 index 0000000..362a073 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.HuntressAutoaimFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin HuntressAutoaimFix v1.1.2 +## Plugin GUID: HIFU.HuntressAutoaimFix + +[General] + +## Vanilla is 30 +# Setting type: Single +# Default value: 30 +Max Tracking Angle = 30 + +## Vanilla is 60 +# Setting type: Single +# Default value: 60 +Max Tracking Distance = 60 + diff --git a/r2_profiles/choncc/config/HIFU.Inferno.cfg b/r2_profiles/choncc/config/HIFU.Inferno.cfg new file mode 100644 index 0000000..990e1ed --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.Inferno.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Inferno v1.7.0 +## Plugin GUID: HIFU.Inferno + +[Bullshit] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Make Mithrix scale with Attack Speed? = false + +[General] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +## Percentage of difficulty scaling, 150% is +50%. Difficulty order does not update visually. Vanilla is 150 +# Setting type: Single +# Default value: 150 +Difficulty Scaling = 150 + +## Adds move speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Move Speed Scaling = 0.12 + +## Adds health regen to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Regen Scaling = 0.12 + +## Adds attack speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.003 +Enemy Attack Speed Scaling = 0.003 + +## Adds armor to each monster every completed loop. Vanilla is 0 +# Setting type: Single +# Default value: 10 +Enemy Armor Scaling = 10 + +## Adds % max hp to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.06 +Enemy Health Scaling = 0.06 + +## Adds % max hp to each boss every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.07 +Boss Health Scaling = 0.07 + +## Adds % cooldown reduction to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.01 +Enemy Cooldown Reduction Scaling = 0.01 + +[General II] + +## Sets the projectile speed multiplier. Vanilla is 1 +# Setting type: Single +# Default value: 1.25 +Enemy Projectile Speed = 1.25 + +## Adds to ambient level and difficulty coefficient. Vanilla is 0 +# Setting type: Single +# Default value: 1.25 +Level and Difficulty Boost = 1.25 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Scale Difficulty Boost with player count? = false + +## Sets the enemy cap. Vanilla is 40 +# Setting type: Int32 +# Default value: 60 +Enemy Cap = 60 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable AI Changes? = true + +## Adds to AI aim and range every cleared stage. Only works with AI Changes enabled. Vanilla is false +# Setting type: Single +# Default value: 1 +AI Scaling Coefficient = 1 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Skill Changes? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Stat Changes? = true + +## Makes the combat director spawn monsters closer and with more variety during looping. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Combat Director Changes? = true + +## Adds to the combat director credit multiplier every cleared stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.05 +C. Director Credit Multiplier = 0.05 + +[General III] + +## Makes allies take % max hp permanent damage. Vanilla is 0, Eclipse 8 is 40 +# Setting type: Single +# Default value: 0 +Ally Permanent Damage = 0 + +## Adds to the percent of holdout zone speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Holdout Zone Speed = 30 + +## Adds to the percent of holdout zone radius. Vanilla is 0 +# Setting type: Single +# Default value: -30 +Holdout Zone Radius = -30 + +## Adds to the percent of pillar speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Pillar Speed = 30 + +## Adds all Inferno modifiers to all Eclipse levels. +# Setting type: Boolean +# Default value: true +Set Inferno as Base Eclipse difficulty? = true + +[Mod Compatibility] + +## Useful when playing with another mod that changes Mithrix. Best to change before fighting Mithrix. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Mithrix Changes? = true + +[Post Processing] + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.7 +Red Gain = 3.7 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.21 +Vignette Intensity = 0.21 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Strength = 1 + diff --git a/r2_profiles/choncc/config/HIFU.LookStraightDown.cfg b/r2_profiles/choncc/config/HIFU.LookStraightDown.cfg new file mode 100644 index 0000000..1eb54b0 --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.LookStraightDown.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin LookStraightDown v1.0.3 +## Plugin GUID: HIFU.LookStraightDown + +[General] + +## The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game +# Setting type: Single +# Default value: -90 +Minimum Pitch = -90 + +## The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game +# Setting type: Single +# Default value: 90 +Maximum Pitch = 90 + diff --git a/r2_profiles/choncc/config/HIFU.MandoGaming.cfg b/r2_profiles/choncc/config/HIFU.MandoGaming.cfg new file mode 100644 index 0000000..934d6cb --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.MandoGaming.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin MandoGaming v1.4.5 +## Plugin GUID: HIFU.MandoGaming + +[Heavy Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Plasma Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[PRFR-V Wildfire Storm] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/choncc/config/HIFU.Optimization.cfg b/r2_profiles/choncc/config/HIFU.Optimization.cfg new file mode 100644 index 0000000..682785a --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.Optimization.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin Optimization v1.1.0 +## Plugin GUID: HIFU.Optimization + +[_Important] + +## Everyone must have the same config in multiplayer! +# Setting type: Boolean +# Default value: true +Everyone must have the same config in multiplayer! = true + +[Threading] + +## Tries to thread AI in combat. +# Setting type: Boolean +# Default value: true +Enable AI Threading? = true + +## Tries to thread movement. +# Setting type: Boolean +# Default value: true +Enable Movement Threading? = true + +## Tries to thread overlays. +# Setting type: Boolean +# Default value: true +Enable Overlay Threading? = true + diff --git a/r2_profiles/choncc/config/HIFU.StageAesthetic.Backup.cfg b/r2_profiles/choncc/config/HIFU.StageAesthetic.Backup.cfg new file mode 100644 index 0000000..8ee26bd --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.StageAesthetic.Backup.cfg @@ -0,0 +1,162 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : ! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Config = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Distant Roost = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Siphoned Forest = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages : Titanic Plains = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Abandoned Aqueduct = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Aphelian Sanctuary = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Dry Basin = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Wetland Aspect = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Fogbound Lagoon = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Rallypoint Delta = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Scorched Acres = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Sulfur Pools = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Abyssal Depths = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Sirens Call = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages :::: Sundered Grove = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Sky Meadow = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Slumbering Satellite = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::::: Commencement = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::::: Void Locus = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Stages Misc = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Title] + +Stages Title = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Weather] + +Stages Weather = true + diff --git a/r2_profiles/choncc/config/HIFU.StageAesthetic.cfg b/r2_profiles/choncc/config/HIFU.StageAesthetic.cfg new file mode 100644 index 0000000..84647cb --- /dev/null +++ b/r2_profiles/choncc/config/HIFU.StageAesthetic.cfg @@ -0,0 +1,565 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.3 +Latest Version = 1.0.3 + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Vanilla)? = true + +## Dark and blue with green lights. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Overcast)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Void)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Abyssal)? = true + +## Adds rain to the alt version. +# Setting type: Boolean +# Default value: true +Alter Distant Roost (Vanilla)? = true + +[Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Night)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Morning)? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Purple)? = true + +## Red fog with Doom vibes. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Siphoned Forest (Crimson)? = false + +## Green ground with a purple contrast. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Desolate)? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Titanic Plains (Vanilla)? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Nostalgic)? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Sunset)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Overcast)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Night)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Abandoned)? = true + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Vanilla)? = true + +## Dark orange. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Dawn)? = true + +## Rainy blue sky with more fog. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sunrise)? = true + +## Dark blue. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Night)? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sundered)? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter Abandoned Aqueduct (Vanilla)? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Vanilla)? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Singularity)? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Twilight)? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Sunset)? = true + +## Texture swap to Red Abyssal Depths. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Aphelian Sanctuary (Abyssal)? = false + +[Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Vanilla)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Morning)? = true + +## Blue. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Blue)? = true + +## Overcast and rainy. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Overcast)? = true + +## Adds a SandStorm 2. +# Setting type: Boolean +# Default value: true +Alter Dry Basin (Vanilla)? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Vanilla)? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Sunset)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Morning)? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Night)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Void)? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Vanilla)? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Clear)? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Twilight)? = true + +## Very foggy with rain. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Overcast)? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Vanilla)? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Night)? = true + +## Rainy and snowy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Overcast)? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Sunset)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Titanic)?? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Vanilla)? = true + +## Orange.... +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Sunset)? = true + +## Dark purple with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Night)? = true + +## Green fog with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Jade)? = true + +## Brings back the unreleased Scorched Acres' look. +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Sunny Beta)? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Crimson Beta)? = false + +## Blue and pinkish. +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Twilight)? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter Scorched Acres (Vanilla)? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Vanilla)? = true + +## Blue sky. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Coral)? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Hell)? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Void)? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Vanilla)? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Night)? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Blue)? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Orange)? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Coral)? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter Abyssal Depths (Vanilla)? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Vanilla)? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Overcast)? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Aphelian)? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Sundered Grove (Vanilla)? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Jade)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Sunny)? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Overcast)? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Abandoned)? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Night)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Overcast)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abyssal)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Titanic)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abandoned)? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter Sky Meadow (Vanilla)? = true + +[Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Vanilla)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Morning)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Overcast)? = true + +## BLUE! +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Blue)? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Commencement (Vanilla)? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Commencement (Night)? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Commencement (Crimson)? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Commencement (Corruption)? = true + +## Gr*y! +# Setting type: Boolean +# Default value: true +Enable Commencement (Gray)? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Void Locus (Vanilla)? = true + +## Red, blue and cyan gradient with an amazing void. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Twilight)? = true + +## Pink.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Pink)? = true + +## Dark Blue.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Blue)? = true + +[Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Enable variant display name? = true + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +## Adds/swaps rain/snow/sand for stages. Disabling this is recommended if performance is a big issue. Starstorm 2 compatibility coming soon. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + +[Stages Title] + +Alter title screen? = true + +[Stages Weather] + +Import weather effects? = true + diff --git a/r2_profiles/choncc/config/HookGenPatcher.cfg b/r2_profiles/choncc/config/HookGenPatcher.cfg new file mode 100644 index 0000000..cd4e4ec --- /dev/null +++ b/r2_profiles/choncc/config/HookGenPatcher.cfg @@ -0,0 +1,12 @@ +[General] + +## Assembly names to make mmhooks for, separate entries with : , +# Setting type: String +# Default value: Assembly-CSharp.dll +MMHOOKAssemblyNames = RoR2.dll + +## Hash file using contents instead of size. Minor perfomance impact. +# Setting type: Boolean +# Default value: false +Preciser filehashing = false + diff --git a/r2_profiles/choncc/config/JaceDaDorito.FBLStage.cfg b/r2_profiles/choncc/config/JaceDaDorito.FBLStage.cfg new file mode 100644 index 0000000..0adf85a --- /dev/null +++ b/r2_profiles/choncc/config/JaceDaDorito.FBLStage.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin FBLStage v1.1.5 +## Plugin GUID: JaceDaDorito.FBLStage + +[Audio Settings] + +## Being underwater muffles your game. +# Setting type: Boolean +# Default value: true +Water Muffle = true + +[Monster Pool Settings] + +## If you want to play with the non-DLC monster pool without turning off the DLC, set this to false. This doesn't effect void seeds or the void enemies that spawn out of them. +# Setting type: Boolean +# Default value: true +DLC Monster pools = true + diff --git a/r2_profiles/choncc/config/Lawlzee.StageRecap.cfg b/r2_profiles/choncc/config/Lawlzee.StageRecap.cfg new file mode 100644 index 0000000..5244f04 --- /dev/null +++ b/r2_profiles/choncc/config/Lawlzee.StageRecap.cfg @@ -0,0 +1,509 @@ +## Settings file was created by plugin StageRecap v1.3.0 +## Plugin GUID: Lawlzee.StageRecap + +[Configuration] + +## Mod enabled +# Setting type: Boolean +# Default value: true +Mod enabled = true + +## When the stage recap is shown, the Radar Scanner effect is now activated to show missed interactables. +# Setting type: Boolean +# Default value: true +Reveal interactables on stage end = true + +[Score] + +## How many points does Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest = 25 + +## How many points does Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Damage = 25 + +## How many points does Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Utility = 25 + +## How many points does Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Healing = 25 + +## How many points does Cloaked Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Cloaked Chest = 25 + +## How many points does White Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +White Multishop Terminal = 25 + +## How many points does Large Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest = 50 + +## How many points does Large Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Damage = 50 + +## How many points does Large Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Utility = 50 + +## How many points does Large Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Healing = 50 + +## How many points does Green Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Green Multishop Terminal = 50 + +## How many points does Legendary Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 100 +Legendary Chest = 100 + +## How many points does Equipment Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Barrel = 25 + +## How many points does Equipment Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Multishop Terminal = 25 + +## How many points does Adaptive Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Adaptive Chest = 50 + +## How many points does White 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +White 3D Printer = 0 + +## How many points does Green 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Green 3D Printer = 0 + +## How many points does Overgrown 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Overgrown 3D Printer = 0 + +## How many points does Mili-Tech Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Mili-Tech Printer = 0 + +## How many points does Void Cradle add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Cradle = 50 + +## How many points does Void Potential add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Potential = 50 + +## How many points does Shrine of Chance add to the stage completion percentage? +# Setting type: Int32 +# Default value: 60 +Shrine of Chance = 60 + +## How many points does Shrine of the Mountain add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Mountain = 0 + +## How many points does Halcyon Shrine add to the stage completion percentage? +# Setting type: Int32 +# Default value: 75 +Halcyon Shrine = 75 + +## How many points does Shrine of Combat add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Combat = 0 + +## How many points does Shrine of Blood add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Blood = 0 + +## How many points does Shrine of Shaping add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Shaping = 0 + +## How many points does Altar of Gold add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Altar of Gold = 0 + +## How many points does Shrine of Order add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Order = 0 + +## How many points does Shrine of the Woods add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Woods = 0 + +## How many points does Scrapper add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Scrapper = 0 + +## How many points does Newt Altar add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Newt Altar = 0 + +## How many points does Lunar Pod add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Lunar Pod = 0 + +## How many points does Vulture egg add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Vulture egg = 0 + +## How many points does Cleansing Pool add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Cleansing Pool = 0 + +## How many points does Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Barrel = 0 + +## How many points does Stalk add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Stalk = 0 + +## How many points does Rusty Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Rusty Lockbox = 25 + +## How many points does Encrusted Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Encrusted Lockbox = 25 + +## How many points does Shipping Request Form add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Shipping Request Form = 25 + +## How many points does Aurelionite Geode add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Aurelionite Geode = 0 + +## How many points does Gunner Turret add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Turret = 0 + +## How many points does Gunner Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Drone = 0 + +## How many points does Healing Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Healing Drone = 0 + +## How many points does Missile Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Missile Drone = 0 + +## How many points does Broken Incinerator Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Broken Incinerator Drone = 0 + +## How many points does Emergency Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Emergency Drone = 0 + +## How many points does Equipment Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Equipment Drone = 0 + +## How many points does TC-280 Prototype add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +TC-280 Prototype = 0 + +[Visible] + +## Is Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest = true + +## Is Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Damage = true + +## Is Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Utility = true + +## Is Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Healing = true + +## Is Cloaked Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cloaked Chest = true + +## Is White Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +White Multishop Terminal = true + +## Is Large Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest = true + +## Is Large Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Damage = true + +## Is Large Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Utility = true + +## Is Large Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Healing = true + +## Is Green Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green Multishop Terminal = true + +## Is Legendary Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Legendary Chest = true + +## Is Equipment Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Barrel = true + +## Is Equipment Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Multishop Terminal = true + +## Is Adaptive Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Adaptive Chest = true + +## Is White 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +White 3D Printer = true + +## Is Green 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green 3D Printer = true + +## Is Overgrown 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Overgrown 3D Printer = true + +## Is Mili-Tech Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Mili-Tech Printer = true + +## Is Void Cradle shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Cradle = true + +## Is Void Potential shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Potential = true + +## Is Shrine of Chance shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +## Is Shrine of the Mountain shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Mountain = true + +## Is Halcyon Shrine shown in the stage recap? +# Setting type: Boolean +# Default value: true +Halcyon Shrine = true + +## Is Shrine of Combat shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Combat = true + +## Is Shrine of Blood shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Blood = true + +## Is Shrine of Shaping shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Shaping = true + +## Is Altar of Gold shown in the stage recap? +# Setting type: Boolean +# Default value: true +Altar of Gold = true + +## Is Shrine of Order shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Order = true + +## Is Shrine of the Woods shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Woods = true + +## Is Scrapper shown in the stage recap? +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Is Newt Altar shown in the stage recap? +# Setting type: Boolean +# Default value: true +Newt Altar = true + +## Is Lunar Pod shown in the stage recap? +# Setting type: Boolean +# Default value: true +Lunar Pod = true + +## Is Vulture egg shown in the stage recap? +# Setting type: Boolean +# Default value: true +Vulture egg = true + +## Is Cleansing Pool shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +## Is Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Barrel = true + +## Is Stalk shown in the stage recap? +# Setting type: Boolean +# Default value: true +Stalk = true + +## Is Rusty Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Rusty Lockbox = true + +## Is Encrusted Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Encrusted Lockbox = true + +## Is Shipping Request Form shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shipping Request Form = true + +## Is Aurelionite Geode shown in the stage recap? +# Setting type: Boolean +# Default value: true +Aurelionite Geode = true + +## Is Gunner Turret shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Turret = true + +## Is Gunner Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Drone = true + +## Is Healing Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Healing Drone = true + +## Is Missile Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Missile Drone = true + +## Is Broken Incinerator Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Broken Incinerator Drone = true + +## Is Emergency Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Emergency Drone = true + +## Is Equipment Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Drone = true + +## Is TC-280 Prototype shown in the stage recap? +# Setting type: Boolean +# Default value: true +TC-280 Prototype = true + diff --git a/r2_profiles/choncc/config/LazyBastardEngi.cfg b/r2_profiles/choncc/config/LazyBastardEngi.cfg new file mode 100644 index 0000000..da10cd2 --- /dev/null +++ b/r2_profiles/choncc/config/LazyBastardEngi.cfg @@ -0,0 +1,14 @@ +[Achievements] + +## Set this to true to bypass the unlock requirement for the Lazy Bastard Skin. +# Setting type: Boolean +# Default value: false +Force Unlock Lazy Bastard Skin = false + +[Debug] + +## Set this to true to add an announcement to the chat when the Lazy Bastard challenge fails. +# Setting type: Boolean +# Default value: true +Announce When Fail = true + diff --git a/r2_profiles/choncc/config/LeagueItems_Scaling.cfg b/r2_profiles/choncc/config/LeagueItems_Scaling.cfg new file mode 100644 index 0000000..0ce91f2 --- /dev/null +++ b/r2_profiles/choncc/config/LeagueItems_Scaling.cfg @@ -0,0 +1,178 @@ +[! Important !] + +## If true, items will use the custom values in this config file instead of the default values. +# Setting type: Boolean +# Default value: false +Use Custom Config = false + +[Item: Blade of the Ruined King] + +## Percent of current health done on-hit for each stack of BotRK. +# Setting type: Single +# Default value: 1 +On-Hit Damage = 1 + +## Whether or not the on-hit damage should be capped at a certain ratio of the attack's base damage. If false, BotRK on-hit damage has no cap. +# Setting type: Boolean +# Default value: true +Cap On-Hit Damage = true + +## Maximum damage per proc as a percentage of the initial damage (e.g. if your attack does 12 damage, BotRK does a max of 12 damage). +# Setting type: Single +# Default value: 100 +Max Damage Cap = 100 + +[Item: Bloodthirster] + +## Percent of on-hit damage dealt recovered as health for each stack of Bloodthirster. +# Setting type: Single +# Default value: 14 +Lifesteal On-Hit = 14 + +[Item: Dead Mans Plate] + +## Percent of movement speed gained for each stack of Momentum. +# Setting type: Single +# Default value: 3 +Movespeed Gain = 3 + +## Proc damage dealt at full Momentum for each stack of Dead Man's Plate. +# Setting type: Single +# Default value: 500 +Damage Proc = 500 + +[Item: Deaths Dance] + +## Maximum percent health damage that can be taken from Defiance stacks each second. +# Setting type: Single +# Default value: 2 +Damage Over Time = 2 + +## Damage reduction for each stack of Death's Dance. +# Setting type: Single +# Default value: 28 +Damage Reduction = 28 + +[Item: Duskblade of Draktharr] + +## Armor penetration for the first stack of Duskblade. +# Setting type: Single +# Default value: 80 +Armor Penetration (First Stack) = 80 + +## Armor penetration for each additional stack of Duskblade. +# Setting type: Single +# Default value: 40 +Armor Penetration (Extra Stack) = 40 + +[Item: Guinsoos Rageblade] + +## On-hit damage for every 1% of crit chance. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (First Stack) = 0.75 + +## Additional damage on-hit for every 1% of crit chance for every additional stack of Guinsoo's Rageblade. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (Extra Stack) = 0.75 + +[Item: Heartsteel] + +## Maximum permanent health for each stack of Heartsteel. Set this to -1 to remove the cap completely. +# Setting type: Single +# Default value: 600 +Max Permanent Health = 600 + +## Percentage of max health gained as permanent base health when killing an elite enemy. +# Setting type: Single +# Default value: 3 +Health Gain (First Stack) = 3 + +## Percentage of max health gained as permanent base health when killing an elite enemy for each additional stack of Heartsteel. +# Setting type: Single +# Default value: 1.5 +Health Gain (Extra Stack) = 1.5 + +[Item: Infinity Edge] + +## Crit chance gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 20 +Crit Chance = 20 + +## Crit damage gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 60 +Crit Damage = 60 + +[Item: Nashors Tooth] + +## On-hit damage for the first stack of Nashor's Tooth. +# Setting type: Single +# Default value: 15 +On-Hit Damage (First Stack) = 15 + +## On-hit damage for each additional stack of Nashor's Tooth. +# Setting type: Single +# Default value: 5 +On-Hit Damage (Extra Stack) = 5 + +## On-hit damage gained for each player level. +# Setting type: Single +# Default value: 1 +On-Hit Damage (Per Level) = 1 + +[Item: Spear of Shojin] + +## Maximum bonus CDR that can be gained from this item. +# Setting type: Single +# Default value: 40 +Maximum Bonus CDR = 40 + +## Percent of damage converted to CDR for each stack of Spear of Shojin. +# Setting type: Single +# Default value: 40 +Damage Converted to CDR = 40 + +[Item: Titanic Hydra] + +## Percentage of maximum health gained as bonus damage for the first stack of Titanic Hydra. +# Setting type: Single +# Default value: 2.5 +Max Health Coverted (First Stack) = 2.5 + +## Percentage of maximum health gained as bonus damage for each additional stack of Titanic Hydra. +# Setting type: Single +# Default value: 1 +Max Health Coverted (Extra Stack) = 1 + +[Item: Warmogs Armor] + +## Percentage of maximum health gained as bonus health for the first stack of Warmog's Armor. +# Setting type: Single +# Default value: 50 +Max Health Gained (First Stack) = 50 + +## Percentage of maximum health gained as bonus health for each additional stack of Warmog's Armor. +# Setting type: Single +# Default value: 25 +Max Health Gained (Extra Stack) = 25 + +[Item: Wits End] + +## Duration of each Fray stack. +# Setting type: Single +# Default value: 4 +Fray Stack Duration = 4 + +## Bonus attack speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Attack Speed Bonus = 1 + +## Bonus movement speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Movement Speed Bonus = 1 + diff --git a/r2_profiles/choncc/config/Lost in Transit/LIT.BlightCosts.cfg b/r2_profiles/choncc/config/Lost in Transit/LIT.BlightCosts.cfg new file mode 100644 index 0000000..e827f00 --- /dev/null +++ b/r2_profiles/choncc/config/Lost in Transit/LIT.BlightCosts.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Teleboss Cost Multiplier] + +## Cost multiplied appled to the final body cost if the body is part of the teleporter boss, set this to a negative value to disable teleport bosses altogether. +# Setting type: Int32 +# Default value: 2 +Teleboss Cost Multiplier = 2 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc/config/Lost in Transit/LIT.Equips.cfg b/r2_profiles/choncc/config/Lost in Transit/LIT.Equips.cfg new file mode 100644 index 0000000..9e8a58d --- /dev/null +++ b/r2_profiles/choncc/config/Lost in Transit/LIT.Equips.cfg @@ -0,0 +1,18 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Thqwib] + +Damage per Thqwib = 200 + +Number of Thqwibs = 30 + +Chance to Proc On-Kill Effects = 0 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc/config/Lost in Transit/LIT.Items.cfg b/r2_profiles/choncc/config/Lost in Transit/LIT.Items.cfg new file mode 100644 index 0000000..2cb9f63 --- /dev/null +++ b/r2_profiles/choncc/config/Lost in Transit/LIT.Items.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Beckoning Cat] + +Base Drop Chance = 4.5 + +Stacking Drop Chance = 1.5 + +Maximum Drop Chance Cap = 100 + +Uncommon Item Chance = 6 + +Uncommon Item Stacking Chance = 1 + +Rare Item Chance = 0.5 + +Rare Item Stacking Chance = 0.25 + +Use Luck = true + +[Bitter Root] + +Regen per Root = 3 + +Regen Duration = 3 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/choncc/config/MiniMap.cfg b/r2_profiles/choncc/config/MiniMap.cfg new file mode 100644 index 0000000..261e7fa --- /dev/null +++ b/r2_profiles/choncc/config/MiniMap.cfg @@ -0,0 +1,1176 @@ +## Settings file was created by plugin Mini Map Mod v3.3.2 +## Plugin GUID: MiniMap + +[Icon.Barrel] + +## Whether or not Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Chest] + +## Whether or not Chests, Roulette Chests should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Drone] + +## Whether or not Drones should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texDroneIconOutlined +icon = Textures/MiscIcons/texDroneIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.EnemyLunar] + +## Whether or not Lunar enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyMonster] + +## Whether or not Enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyVoid] + +## Whether or not Void touched enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF00FFFF +activeColor = FF00FFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 12 +width = 12 + +## Width of the icon +# Setting type: Single +# Default value: 12 +height = 12 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texAttackIcon +icon = Textures/MiscIcons/texAttackIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF00FFFF +elevationMarkerColor = FF00FFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":7.5,"y":7.5} +elevationMarkerOffset = {"x":7.5,"y":7.5} + +[Icon.Equipment] + +## Whether or not Equipment Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF9200FF +activeColor = FF9200FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Item] + +## Whether or not Dropped items and lunar coins should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FFFFFF +inactiveColor = 00FFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.LunarPod] + +## Whether or not Lunar pods (chests) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FFFFFF +activeColor = 00FFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLootIconOutlined +icon = Textures/MiscIcons/texLootIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Minion] + +## Whether or not Minions should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FF00FF +activeColor = 00FF00FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: 00FF00FF +elevationMarkerColor = 00FF00FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Neutral] + +## Whether or not Neutral objects or NPCs should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 4 +width = 4 + +## Width of the icon +# Setting type: Single +# Default value: 4 +height = 4 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.5,"y":3.5} +elevationMarkerOffset = {"x":3.5,"y":3.5} + +[Icon.Player] + +## Whether or not Player, including friends should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: FFFFFFFF +inactiveColor = FFFFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texSprintIcon +icon = Textures/MiscIcons/texSprintIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":5.5} +elevationMarkerOffset = {"x":5.5,"y":5.5} + +[Icon.Portal] + +## Whether or not Portal markers, or objects that spawn portals when interacted with (excluding newt altar) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texQuickplay +icon = Textures/MiscIcons/texQuickplay + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Printer] + +## Whether or not Printers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 7A69F4FF +activeColor = 7A69F4FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":5.5} +elevationMarkerOffset = {"x":6.5,"y":5.5} + +[Icon.Shop] + +## Whether or not Shops should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":4.0} +elevationMarkerOffset = {"x":5.0,"y":4.0} + +[Icon.Shrine] + +## Whether or not All shrines (excluding Newt) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 10 +height = 10 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texShrineIconOutlined +icon = Textures/MiscIcons/texShrineIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":6.5} +elevationMarkerOffset = {"x":6.5,"y":6.5} + +[Icon.Special] + +## Whether or not Special interactibles such as the landing pod and fans should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texMysteryIcon +icon = Textures/MiscIcons/texMysteryIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Icon.Teleporter] + +## Whether or not Boss teleporters should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FF00FF +inactiveColor = 00FF00FF + +## Width of the icon +# Setting type: Single +# Default value: 15 +width = 15 + +## Width of the icon +# Setting type: Single +# Default value: 15 +height = 15 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texTeleporterIconOutlined +icon = Textures/MiscIcons/texTeleporterIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":9.0,"y":9.0} +elevationMarkerOffset = {"x":9.0,"y":9.0} + +[Icon.Totem] + +## Whether or not Totems, or totem adjacent objects should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLunarPillarIcon +icon = Textures/MiscIcons/texLunarPillarIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Utility] + +## Whether or not Scrappers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texWIPIcon +icon = Textures/MiscIcons/texWIPIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Settings.General] + +## The amount of information that the minimap mod should output to the console during runtime +# Setting type: LogLevel +# Default value: info +# Acceptable values: none, info, debug, all +LogLevel = info + +## Key that enables or disabled the minimap +# Setting type: KeyCode +# Default value: M +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +EnableKey = M + +[Settings.Zoom] + +## Zooms the minimap OUT +# Setting type: KeyCode +# Default value: Minus +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +UnZoomKey = Minus + +## Zooms the minimap IN +# Setting type: KeyCode +# Default value: Equals +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +ZoomKey = Equals + +## How far the minimap should be zoomed in +# Setting type: Single +# Default value: 1 +zoomLevel = 1 + diff --git a/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.Events.cfg b/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.Events.cfg new file mode 100644 index 0000000..b90c0f4 --- /dev/null +++ b/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.Events.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Moonstorm Shared Utils v1.6.2 +## Plugin GUID: com.TeamMoonstorm.MoonstormSharedUtils + +[Event Messages] + +## The Maximum opacity for the event message. +# Setting type: Single +# Default value: 0.75 +Max Opacity For Event Message = 0.75 + +## The Size of the font used in the event message. +# Setting type: Single +# Default value: 40 +Event Message Font Size = 40 + +## The Y Offset for the event message. +# Setting type: Single +# Default value: 225 +Event Message Y Offset = 225 + +## The X Offset for the event message. +# Setting type: Single +# Default value: 0 +Event Message X Offset = 0 + +## If set to true, Event Announcements will appear in the chat instead of their own UI container +# Setting type: Boolean +# Default value: false +Event Announcements As Chat Messages = false + +## Setting this to true causes the family event chat message to display as an event announcement instead. +# Setting type: Boolean +# Default value: true +Family Event Uses Event Announcement Instead Of Chat Message = true + +[Events] + +## The maximum difficulty scaling for vents, this is used for calculating event duration and other tidbits such as event effects. +# Setting type: Single +# Default value: 3.5 +Max Difficulty Scaling = 3.5 + +[MoonstormSharedUtils :: Event Messages] + +Max Opacity for Event Message = 0.75 + +Event Message Font Size = 40 + +Event Message Y Offset = 225 + +Event Message X Offset = 0 + +Event Announcements as Chat Messages = false + +Family Event chat message as Event Announcement = true + +[MoonstormSharedUtils :: Events] + +Add Dummy Events = false + +Print Debug Event Message = KeypadMinus + +Max Difficulty Scaling = 3.5 + diff --git a/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.General.cfg b/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.General.cfg new file mode 100644 index 0000000..17be467 --- /dev/null +++ b/r2_profiles/choncc/config/Moonstorm Shared Utils/MSU.General.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin Moonstorm Shared Utils v2.0.0 +## Plugin GUID: com.TeamMoonstorm.MSU + +[Gameplay Event Messages] + +## The Maximum opacity for the Gameplay Event Messages. +# Setting type: Single +# Default value: 0.75 +Max Opacity For Event Message = 0.75 + +## The Size of the font used in the Gameplay Event Message. +# Setting type: Single +# Default value: 61 +Event Message Font Size = 61 + +## The Y Offset for the Gameplay Event Message. +# Setting type: Single +# Default value: 150 +Event Message Y Offset = 150 + +## The X Offset for the Gameplay Event Message. +# Setting type: Single +# Default value: 0 +Event Message X Offset = 0 + +## Setting this to True causes the family event chat message to display as a Gameplay Event announcement instead. +# Setting type: Boolean +# Default value: true +Family Event Uses Event Announcement Instead Of Chat Message = true + +[MoonstormSharedUtils :: Keybinds] + +Instantiate Material Tester = Insert + diff --git a/r2_profiles/choncc/config/MysticsItems_Balance.cfg b/r2_profiles/choncc/config/MysticsItems_Balance.cfg new file mode 100644 index 0000000..69304b6 --- /dev/null +++ b/r2_profiles/choncc/config/MysticsItems_Balance.cfg @@ -0,0 +1,1248 @@ +[! Important !] + +## If enabled, items from this mod will use default recommended values. Otherwise, the mod will use values of your choice. +# Setting type: Boolean +# Default value: true +Ignore Balance Config = true + +[Equipment: Fragile Mask] + +## Base damage multiplier while active +# Setting type: Single +# Default value: 10 +DamageMultiplier = 10 + +## If true, the item's effect will be active for an extra second after turning it off +# Setting type: Boolean +# Default value: false +LingeringEffect = false + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: From Omar With Love] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Gate Chalice] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Legendary Mask] + +## Life time of the Wisp (in seconds) +# Setting type: Single +# Default value: 45 +Duration = 45 + +## Damage multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 300 +WispDamage = 300 + +## Health multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 200 +WispHealth = 200 + +## Skill cooldown reduction multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 50 +WispCDR = 50 + +## Attack speed multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 150 +WispAttackSpeed = 150 + +## How many Wisps can be active at once +# Setting type: Int32 +# Default value: 3 +SummonLimit = 3 + +# Setting type: Single +# Default value: 140 +Cooldown = 140 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Mechanical Arm] + +## Critical Strike chance bonus when carrying this item +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Swing damage (in %) +# Setting type: Single +# Default value: 1000 +Damage = 1000 + +## How much more damage (in %) should the swing do for each Critical Strike dealt before activation +# Setting type: Single +# Default value: 200 +DamageBonusPerCharge = 200 + +## Swing proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Ratio Equalizer] + +## Effect radius (in meters) +# Setting type: Single +# Default value: 60 +Radius = 60 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Regurgitator] + +## Amount of items to drop from decomposed Equipment +# Setting type: Int32 +# Default value: 3 +Amount = 3 + +## Chance of dropping Item Scrap, White +# Setting type: Single +# Default value: 80 +WhiteChance = 80 + +## Chance of dropping Item Scrap, Green +# Setting type: Single +# Default value: 16 +GreenChance = 16 + +## Chance of dropping Item Scrap, Red +# Setting type: Single +# Default value: 1 +RedChance = 1 + +## Chance of dropping Item Scrap, Yellow +# Setting type: Single +# Default value: 3 +YellowChance = 3 + +# Setting type: Single +# Default value: 80 +Cooldown = 80 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Vintage Microphone] + +## Deafen debuff duration (in seconds) +# Setting type: Single +# Default value: 15 +Duration = 15 + +## How far should it launch the owner when used mid-air (in meters) +# Setting type: Single +# Default value: 20 +BoostDistance = 20 + +## Movement speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +MoveSpeedReduction = 50 + +## Armor reduction to Deafened enemies +# Setting type: Single +# Default value: 20 +ArmorReduction = 20 + +## Attack speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +AttackSpeedReduction = 50 + +## Damage reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 30 +DamageReduction = 30 + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Warning System] + +## Charge zone base radius (in meters) +# Setting type: Single +# Default value: 75 +BaseRadius = 75 + +## Zone charge time (in seconds) +# Setting type: Single +# Default value: 45 +ChargeTime = 45 + +## Total enemy spawn waves while charging +# Setting type: Int32 +# Default value: 4 +TotalWaves = 4 + +# Setting type: Single +# Default value: 75 +Cooldown = 75 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Wirehack Wrench] + +## Amount of items to drop from the hacked printer +# Setting type: Int32 +# Default value: 1 +Amount = 1 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Item: Ceremony of Perdition] + +## Crit chance bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Fractional damage on mark trigger (in %) +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Fractional damage on mark trigger for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +DamagePerStack = 10 + +## How long should the crit mark last (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Hits shared to other enemies can proc item effects +# Setting type: Boolean +# Default value: false +CanProc = false + +[Item: Charger Upgrade Module] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 6 +PassiveShield = 6 + +## Passive shield bonus for additional stacks of this item (in %) +# Setting type: Single +# Default value: 0 +PassiveShieldPerStack = 0 + +## How much shield to add based on current shield (in %) +# Setting type: Single +# Default value: 100 +ShieldBonus = 100 + +## How much shield to add based on current shield for each additional stack of this item (in %) +# Setting type: Single +# Default value: 100 +ShieldBonusPerStack = 100 + +## How much faster should shield recharge (in %) +# Setting type: Single +# Default value: 50 +RechargeBoost = 50 + +## How much faster should shield recharge for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +RechargeBoostPerStack = 50 + +[Item: Choc Chip] + +## Extra buff duration (in seconds) +# Setting type: Single +# Default value: 1 +BuffDuration = 1 + +## Extra buff duration for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 1 +BuffDurationPerStack = 1 + +## Reduce debuff duration by this amount (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDuration = 0.2 + +## Reduce debuff duration by this amount for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDurationPerStack = 0.2 + +## Which buffs/debuffs should this item NOT affect? Uses internal names of the buffs. +# Setting type: String +# Default value: bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog +Ignored Buff Names = bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog + +[Item: Constant Flow] + +## Movement speed increase (in %) +# Setting type: Single +# Default value: 7 +MoveSpeed = 7 + +## Movement speed increase for each additional stack of this item (in %) +# Setting type: Single +# Default value: 7 +MoveSpeedPerStack = 7 + +## Slowing effect reduction (in %) +# Setting type: Single +# Default value: 20 +SlowReduction = 20 + +## Slowing effect reduction for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowReductionPerStack = 20 + +## How much should rooting effects slow you down (in %) +# Setting type: Single +# Default value: 90 +InitialRootSlow = 90 + +## Reduction of the slowing effect from roots for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +RootSlowReductionPerStack = 10 + +[Item: Contraband Gunpowder] + +## Explosion damage (in %) +# Setting type: Single +# Default value: 300 +Damage = 300 + +## Explosion damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 240 +DamagePerStack = 240 + +## Explosion radius (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Explosion radius for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Explosion proc coefficient (in %) +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Chance on kill to drop a powder flask pickup (in %) +# Setting type: Single +# Default value: 25 +FlaskDropChance = 25 + +[Item: Crystallized World] + +## Freeze duration (in seconds) +# Setting type: Single +# Default value: 5 +FreezeTime = 5 + +## Total freeze pulses per Teleporter event +# Setting type: Int32 +# Default value: 2 +Pulses = 2 + +## Extra freeze pulses per Teleporter event for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +PulsesPerStack = 1 + +## The minimum radius of the freezing pulse. If the holdout zone is smaller than this (for example, if it's a Commencement Pillar), the pulse will not become smaller, and will retain this value +# Setting type: Single +# Default value: 60 +MinPulseRadius = 60 + +[Item: Cup of Expresso] + +## Maximum amount of Express Boost buff stacks +# Setting type: Int32 +# Default value: 3 +MaxBuffs = 3 + +## More maximum amount of Express Boost buff stacks for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +MaxBuffsPerStack = 2 + +## Movement speed and attack speed increase per Express Boost stack (in %) +# Setting type: Single +# Default value: 10 +BoostPower = 10 + +[Item: Cutesy Bow] + +## Armor increase from this item +# Setting type: Single +# Default value: 30 +Armor = 30 + +## How many hits does this item protect you from until it turns into the weaker version +# Setting type: Int32 +# Default value: 100 +Hits = 100 + +## How much time should pass between each hit to affect the remaining hit counter. +## Prevents the item from breaking too quickly from multi-hits (e.g. Wisps) and damage-over-time effects (e.g. Blazing elites, Void Fields). +# Setting type: Single +# Default value: 0.5 +BreakTimer = 0.5 + +## Armor increase from Frayed Bow (the weaker version of the item) +# Setting type: Single +# Default value: 2 +BrokenArmor = 2 + +## If enabled, Frayed Bow will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Frayed Bow = false + +[Item: Devil s Cry] + +## Critical strike chance from the first stack of this item +# Setting type: Single +# Default value: 10 +BaseCrit = 10 + +## Every X crits, this item will trigger +# Setting type: Int32 +# Default value: 9 +CritInterval = 9 + +## Base damage of each slash (in %) +# Setting type: Single +# Default value: 300 +DamagePerSlash = 300 + +## Radius of the slash barrage (in m) +# Setting type: Single +# Default value: 6 +Radius = 6 + +## Radius of the slash barrage for each additional stack of this item (in m) +# Setting type: Single +# Default value: 1.2 +RadiusPerStack = 1.2 + +## Proc coefficient of each slash +# Setting type: Single +# Default value: 0.5 +ProcCoefficient = 0.5 + +## Slash count for the first stack of this item +# Setting type: Int32 +# Default value: 3 +SlashCount = 3 + +## Extra slash count for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +SlashCountPerStack = 2 + +[Item: Donut] + +## How much flat HP the healing orbs regenerate +# Setting type: Single +# Default value: 8 +FlatHealing = 8 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealing = 10 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealingPerStack = 10 + +[Item: Failed Experiment] + +## Radius of the AoE status infliction (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Radius of the AoE status infliction for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Duration of the inflicted status (in seconds) +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Duration of the inflicted status for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +[Item: Faulty Spotter] + +## Time between each enemy scan (in seconds) +# Setting type: Single +# Default value: 30 +Interval = 30 + +## Time until next enemy scan if no enemies were found (in seconds) +# Setting type: Single +# Default value: 3 +NoEnemiesRetryTime = 3 + +## Debuff duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +[Item: Gachapon Coin] + +## Crit chance (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonus = 0.5 + +## Crit chance for each additional stack of this item (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonusPerStack = 0.5 + +## Attack speed (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonus = 1 + +## Attack speed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonusPerStack = 1 + +## Crit chance increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 3 +CritBonus = 3 + +## Crit chance increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 3 +CritBonusPerStack = 3 + +## Attack speed increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonus = 5 + +## Attack speed increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonusPerStack = 5 + +[Item: Ghost Apple] + +## Regeneration increase from this item (in HP/s) +# Setting type: Single +# Default value: 2 +Regen = 2 + +## How long should the item last until it turns into the weaker version (in minutes) +# Setting type: Single +# Default value: 20 +Minutes = 20 + +## Regen increase from Apple Stem (the weaker version of the item) +# Setting type: Single +# Default value: 0.1 +RegenWeak = 0.1 + +## If enabled, Apple Stem will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Apple Stem = false + +[Item: Hiker s Backpack] + +## Additional charges to all skills +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Additional charges to all skills for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +ChargesPerStack = 1 + +## Cooldown reduction to all skills for the first stack of this item +# Setting type: Single +# Default value: 15 +CDR = 15 + +## Should the item increase the limit on Engineer turrets that you can place? +# Setting type: Boolean +# Default value: true +IncreaseEngiTurretLimit = true + +[Item: Inoperative Nanomachines] + +## How much health should the user have at least to trigger the item (in %) +# Setting type: Single +# Default value: 30 +MinHealth = 30 + +## How much health should the user have at most to trigger the item (in %) +# Setting type: Single +# Default value: 70 +MaxHealth = 70 + +## How much armor should the item give when active +# Setting type: Single +# Default value: 25 +Armor = 25 + +## How much armor should the item give when active for each additional stack of this item +# Setting type: Single +# Default value: 25 +ArmorPerStack = 25 + +[Item: Manuscript] + +## Stat increase amount for each stack of this item (in %) +# Setting type: Single +# Default value: 10 +StatBonus = 10 + +[Item: Marwan s Ash/Light/Weapon] + +## Base damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Base damage for each additional level of the owner +# Setting type: Single +# Default value: 0.8 +DamagePerLevel = 0.8 + +## Proc coefficient of the extra hit +# Setting type: Single +# Default value: 0 +ProcCoefficient = 0 + +## How much health should the afflicted enemies lose every second on item level 2 (in %) +# Setting type: Single +# Default value: 0.2 +DoTPercent = 0.2 + +## How much health should the afflicted enemies lose every second on item level 2 for each additional level of the owner (in %) +# Setting type: Single +# Default value: 0.02 +DoTPercentPerLevel = 0.02 + +## How long should the damage over time effect last (in seconds) +# Setting type: Single +# Default value: 5 +DoTDuration = 5 + +## Radius of the AoE extra hit on item level 3 (in m) +# Setting type: Single +# Default value: 7 +Radius = 7 + +## Radius of the AoE extra hit on item level 3 for each additional level of the owner (in m) +# Setting type: Single +# Default value: 1 +RadiusPerLevel = 1 + +## Level required for upgrading from level 1 to level 2 +# Setting type: Single +# Default value: 17 +UpgradeLevel12 = 17 + +## Level required for upgrading from level 2 to level 3 +# Setting type: Single +# Default value: 23 +UpgradeLevel23 = 23 + +## Stacking this item increases the per-level scaling of this item's effects by this amount (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +StackLevelMultiplier = 25 + +[Item: Metronome] + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonus = 0.5 + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonusPerStack = 0.5 + +## How early can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowEarly = 0.105 + +## How late can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowLate = 0.105 + +[Item: Moonglasses] + +## How much more damage should Critical Strikes deal (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncrease = 150 + +## How much more damage should Critical Strikes deal for each additional stack of this item (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncreasePerStack = 150 + +[Item: Mystic Sword] + +## How many HP should the killed enemy have to trigger this item's effect +# Setting type: Single +# Default value: 1900 +HealthThreshold = 1900 + +## Damage bonus for each strong enemy killed (in %) +# Setting type: Single +# Default value: 2 +Damage = 2 + +## Maximum damage bonus from the first stack of this item (in %) +# Setting type: Single +# Default value: 40 +MaxDamage = 40 + +## Maximum damage bonus for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +MaxDamagePerStack = 20 + +[Item: Nuclear Accelerator] + +## Movement speed increase from the first stack of this item (in %) +# Setting type: Single +# Default value: 10 +PassiveSpeed = 10 + +## Damage increase for every 1% of speed increase (in %) +# Setting type: Single +# Default value: 0.25 +Damage = 0.25 + +## Damage increase for every 1% of speed increase for every additional stack of this item (in %) +# Setting type: Single +# Default value: 0.25 +DamagePerStack = 0.25 + +## If true, sprint speed multiplier (x1.45 by default) also increases damage +# Setting type: Boolean +# Default value: false +Sprint Counts = false + +[Item: Platinum Card] + +## How much should the price of the terminal decrease on trigger (in %) +# Setting type: Single +# Default value: 75 +Discount = 75 + +[Item: Purrfect Headphones] + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeed = 25 + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeedPerStack = 25 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +Armor = 10 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +ArmorPerStack = 10 + +[Item: Puzzle of Chronos] + +## Base regen bonus for all allies (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncrease = 3.2 + +## Base regen bonus for all allies for each additional stack of this item (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncreasePerStack = 3.2 + +## How much faster should difficulty scale over time (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncrease = 30 + +## How much faster should difficulty scale over time for each additional stack of this item (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncreasePerStack = 30 + +[Item: Rift Lens] + +## How many rifts should spawn +# Setting type: Int32 +# Default value: 3 +BaseRifts = 3 + +## How many rifts should spawn for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +RiftsPerStack = 1 + +[Item: Scratch Ticket] + +## Increase all chances by this amount (in %) +# Setting type: Single +# Default value: 1 +ChanceBonus = 1 + +## Increase all chances by this amount for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +ChanceBonusPerStack = 1 + +## Instead of increasing chances by a flat percentage, this item will increase them by a percentage of the original chance. +## For example, if ChanceBonus is 1%, a 26% chance will be increased by 0.26%, which is equal to 1% of 26%. +# Setting type: Boolean +# Default value: false +AlternateBonus = false + +[Item: Snow Ring] + +## Chance to trigger this item's effect (in %) +# Setting type: Single +# Default value: 33 +Chance = 33 + +## How many enemies to freeze +# Setting type: Int32 +# Default value: 1 +Targets = 1 + +## How many enemies to freeze for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +TargetsPerStack = 1 + +## Range of search for nearby enemies to freeze (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Range of search for nearby enemies to freeze for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 1 +RadiusPerStack = 1 + +## Duration of the freeze effect (in seconds) +# Setting type: Single +# Default value: 2 +FreezeDuration = 2 + +[Item: Spare Wiring] + +## Base damage of the sparks (in %) +# Setting type: Single +# Default value: 200 +Damage = 200 + +## Base damage of the sparks for each additional stack of this item (in %) +# Setting type: Single +# Default value: 160 +DamagePerStack = 160 + +## Base damage of the sparks if dropped by players (in %) +# Setting type: Single +# Default value: 40 +PlayerDamage = 40 + +## Base damage of the sparks if dropped by players for each additional stack of this item (in %) +# Setting type: Single +# Default value: 32 +PlayerDamagePerStack = 32 + +## Spark proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## How much time should pass between each time a drone drops sparks (in seconds) +# Setting type: Single +# Default value: 0.3 +DroneFireInterval = 0.3 + +## How many sparks should a drone drop in each fire cycle +# Setting type: Int32 +# Default value: 1 +DroneFireCount = 1 + +## How much time should pass between each time a player drops sparks (in seconds) +# Setting type: Single +# Default value: 3 +PlayerFireInterval = 3 + +## How many sparks should a player drop in each fire cycle +# Setting type: Int32 +# Default value: 5 +PlayerFireCount = 5 + +[Item: Spine Implant] + +## Bonus armor against attacks from the back +# Setting type: Single +# Default value: 20 +ArmorAdd = 20 + +## Bonus armor against attacks from the back for each additional stack of this item +# Setting type: Single +# Default value: 20 +ArmorAddPerStack = 20 + +[Item: Stargazer s Records] + +## Chance to drop a star on hit (in %) +# Setting type: Single +# Default value: 12 +Chance = 12 + +## Star damage (in %) +# Setting type: Single +# Default value: 250 +Damage = 250 + +## Star damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 200 +DamagePerStack = 200 + +## Star explosion radius (in meters) +# Setting type: Single +# Default value: 3 +Radius = 3 + +## Delay between the hit proc and the star drop (in seconds) +# Setting type: Single +# Default value: 1 +Delay = 1 + +## Proc coefficient of the falling star projectile +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Duration of the buff on pickup (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 5 +AttackSpeed = 5 + +## Additional attack speed when buffed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedPerStack = 5 + +[Item: Super Idol] + +## Gold required for full buff power (at starting difficulty level) +## For comparison, a Small Chest costs $25, a Large Chest - $50, a Legendary Chest - $400. +# Setting type: Single +# Default value: 800 +GoldCap = 800 + +## Extra maximum HP at full buff power (in %) +# Setting type: Single +# Default value: 60 +HealthBonus = 60 + +## Extra armor at full buff power +# Setting type: Single +# Default value: 60 +ArmorBonus = 60 + +[Item: Ten Commandments of Vyrael] + +## Hits required for triggering this item's effect. (Note: the number of hits won't be changed in the item's description.) +# Setting type: Int32 +# Default value: 10 +Hits = 10 + +[Item: Thought Processor] + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown (in %) +# Setting type: Single +# Default value: 50 +CDR = 50 + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +CDRPerStack = 50 + +[Item: Time Dilator] + +## Effect range (in meters) +# Setting type: Single +# Default value: 18 +Radius = 18 + +## Projectile slowing effect (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlow = 20 + +## Projectile slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlowPerStack = 20 + +## Enemy slowing effect (in %) +# Setting type: Single +# Default value: 20 +Slow = 20 + +## Enemy slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowPerStack = 20 + +[Item: Timely Execution] + +## Invincibility duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +## Invincibility cooldown (in seconds) +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Invincibility cooldown reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 50 +CooldownReductionPerStack = 50 + +## Movement speed increase when buffed (in %) +# Setting type: Single +# Default value: 30 +MoveSpeedBuff = 30 + +[Item: Treasure Map] + +## How long to stay in the treasure zone to unearth the legendary item (in seconds) +# Setting type: Single +# Default value: 60 +UnearthTime = 60 + +## Unearth time reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +ReductionPerStack = 25 + +## Treasure zone radius (in meters) +# Setting type: Single +# Default value: 7 +Radius = 7 + +[Item: Vendetta] + +## How long should the buff last (in seconds) +# Setting type: Single +# Default value: 16 +Duration = 16 + +## How long should the buff last for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +## How long should the buff last when used by enemies (in seconds) +# Setting type: Single +# Default value: 0.5 +Duration On Enemies = 0.5 + +## How long should the buff last when used by enemies for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.125 +Duration On Enemies Per Stack = 0.125 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 100 +AttackSpeed = 100 + +## Additional damage when buffed (in %) +# Setting type: Single +# Default value: 100 +Damage = 100 + +[Item: Wireless Voltmeter] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 12 +PassiveShield = 12 + +## Reflected damage multiplier (in %) +# Setting type: Single +# Default value: 1600 +Damage = 1600 + +## Reflected damage multiplier for each additional stack of this item (in %) +# Setting type: Single +# Default value: 800 +DamagePerStack = 800 + +## Damage reflection radius (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + diff --git a/r2_profiles/choncc/config/MysticsItems_General.cfg b/r2_profiles/choncc/config/MysticsItems_General.cfg new file mode 100644 index 0000000..0c5412e --- /dev/null +++ b/r2_profiles/choncc/config/MysticsItems_General.cfg @@ -0,0 +1,362 @@ +[Effects] + +## Should the Metronome item play sounds? +# Setting type: Boolean +# Default value: true +Metronome SFX = true + +## Reduce the visual effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Reduce Contraband Gunpowder VFX = false + +## Disable the sound effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Disable Contraband Gunpowder SFX = false + +## Adjust the intensity of Contraband Gunpowder explosion screenshake +# Setting type: Single +# Default value: 1 +Contraband Gunpowder Screenshake = 1 + +[Enabled Equipment] + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Recruit an Archaic Wisp. Lasts 45 seconds. +# Setting type: Boolean +# Default value: true +Legendary Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Use to toggle. While active, damage is 10x higher, BUT you die from any damage. +# Setting type: Boolean +# Default value: true +Fragile Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Instantly teleport to the next stage. You will save some time, BUT lose out on items from unopened chests. +# Setting type: Boolean +# Default value: true +Gate Chalice = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deafen enemies in front, heavily reducing their stats. Use mid-air to boost yourself backwards. +# Setting type: Boolean +# Default value: true +Vintage Microphone = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Swing in front, dealing more damage with each Critical Strike dealt during equipment cooldown. +# Setting type: Boolean +# Default value: true +Mechanical Arm = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Hack a chest or a shrine to make it free. Once per stage. +# Setting type: Boolean +# Default value: true +From Omar With Love = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Get 1 copy(-ies) of a 3D Printer s item for free, then destroy the printer. +# Setting type: Boolean +# Default value: true +Wirehack Wrench = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deploy a Siren Pole that triggers On-Teleporter item effects. +# Setting type: Boolean +# Default value: true +Warning System = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Set the current health percentage of ALL nearby characters to your current health percentage. +# Setting type: Boolean +# Default value: true +Ratio Equalizer = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Aim at Equipment to decompose it into Item Scrap. +# Setting type: Boolean +# Default value: true +Regurgitator = true + +[Enabled Items] + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Temporarily increase attack speed and damage when an ally is killed by an enemy. +# Setting type: Boolean +# Default value: true +Vendetta = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Less damage from attacks from behind. +# Setting type: Boolean +# Default value: true +Spine Implant = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: +1 charge to all skills. Gain an extra jump. +# Setting type: Boolean +# Default value: true +Hiker s Backpack = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain an express boost on item pickup, increasing your attack and movement speed. Stacks 3 times, resets each stage. +# Setting type: Boolean +# Default value: true +Cup of Expresso = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Buffs last longer, debuffs last shorter. +# Setting type: Boolean +# Default value: true +Choc Chip = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Periodically freezes all enemies during the Teleporter event. +# Setting type: Boolean +# Default value: true +Crystallized World = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain invincibility for a short time upon reaching low health. Recharges over time. +# Setting type: Boolean +# Default value: true +Timely Execution = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Critical Strikes mark enemies. Marked enemies share damage. +# Setting type: Boolean +# Default value: true +Ceremony of Perdition = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You and your drones emit damaging sparks in combat. +# Setting type: Boolean +# Default value: true +Spare Wiring = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing an elite enemy spreads its elemental effect on nearby enemies. +# Setting type: Boolean +# Default value: true +Failed Experiment = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Creates explosions when collecting pickups. +# Setting type: Boolean +# Default value: true +Contraband Gunpowder = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: All Shrines can be used one more time. +# Setting type: Boolean +# Default value: true +Black Monolith = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Activating an interactable creates a healing orb. +# Setting type: Boolean +# Default value: true +Donut = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health and armor depending on current gold. +# Setting type: Boolean +# Default value: true +Super Idol = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Unleash a barrage of slashes every 9 Critical Strikes. +# Setting type: Boolean +# Default value: true +Devil s Cry = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You can buy an additional item at a Multishop Terminal at a 75% discount (once per stage). +# Setting type: Boolean +# Default value: true +Platinum Card = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reduce damage against 100 hits. +# Setting type: Boolean +# Default value: true +Cutesy Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight armor increase. +# Setting type: Boolean +# Default value: true +Frayed Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase random stat by 10%. +# Setting type: Boolean +# Default value: true +Manuscript = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage on hit. Upgrades at level 17. +# Setting type: Boolean +# Default value: true +Marwan s Ash = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage and inflict damage over time on hit. Upgrades at level 23. +# Setting type: Boolean +# Default value: true +Marwan s Light = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal damage and inflict damage over time to all surrounding enemies on hit. +# Setting type: Boolean +# Default value: true +Marwan s Weapon = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase Critical Strike damage... BUT reduce Critical Strike chance. +# Setting type: Boolean +# Default value: true +Moonglasses = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing strong enemies permanently increases damage. +# Setting type: Boolean +# Default value: true +Mystic Sword = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Speed up health regeneration for all allies... BUT speed up difficulty scaling. +# Setting type: Boolean +# Default value: true +Puzzle of Chronos = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Use non-Primary skills in rhythm to get extra Critical Strike chance. +# Setting type: Boolean +# Default value: true +Metronome = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Every stage contains rifts with free items... BUT you will die if you don t close the rifts in time. +# Setting type: Boolean +# Default value: true +Rift Lens = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slightly increase the odds of chance-based effects. +# Setting type: Boolean +# Default value: true +Scratch Ticket = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: The faster you move, the more damage you deal. +# Setting type: Boolean +# Default value: true +Nuclear Accelerator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance against a random enemy by 100%. +# Setting type: Boolean +# Default value: true +Faulty Spotter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Using a skill with cooldown reduces all other skill cooldowns. +# Setting type: Boolean +# Default value: true +Thought Processor = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Each stage contains a treasure spot with a buried Legendary item that takes some time to dig up. +# Setting type: Boolean +# Default value: true +Treasure Map = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reflect taken damage to nearby enemies while shield is active. +# Setting type: Boolean +# Default value: true +Wireless Voltmeter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Trigger all On-Hit effects every 10 hits. +# Setting type: Boolean +# Default value: true +Ten Commandments of Vyrael = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance and attack speed for each Shrine of Chance activation until the next stage. +# Setting type: Boolean +# Default value: true +Gachapon Coin = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Take less damage when health is between 30-70%. +# Setting type: Boolean +# Default value: true +Inoperative Nanomachines = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain a recharging shield. Double your total shield. Shields recharge sooner. +# Setting type: Boolean +# Default value: true +Charger Upgrade Module = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: While in the Teleporter range, move faster and take less damage. +# Setting type: Boolean +# Default value: true +Purrfect Headphones = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on hit to drop a star. Stars can then be picked up to increase attack speed. +# Setting type: Boolean +# Default value: true +Stargazer s Records = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slow down nearby enemies and projectiles. +# Setting type: Boolean +# Default value: true +Time Dilator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Move slightly faster. Slowing effects impact you less. Rooting effects slow you down instead. +# Setting type: Boolean +# Default value: true +Constant Flow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health regeneration for the next 20 minutes. +# Setting type: Boolean +# Default value: true +Ghost Apple = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight regeneration increase. +# Setting type: Boolean +# Default value: true +Apple Stem = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on taking damage to freeze a nearby enemy. +# Setting type: Boolean +# Default value: true +Snow Ring = true + +[Gameplay] + +## If enabled, items that give some crit chance on the first stack (Ceremony of Perdition, Devil's Cry, etc.) will give more crit chance on each stack +# Setting type: Boolean +# Default value: false +Initial Crit Stacking = false + +## All non-crit damage for characters with a backstab passive (e.g. Bandit) will be halved when using the Moonglasses item to compensate for their ability to deal guaranteed crits +# Setting type: Boolean +# Default value: false +Moonglasses Affect Backstabbers = false + +## Should the burn debuff from Marwan's Light be upgradable by Ignition Tank (DLC item)? +# Setting type: Boolean +# Default value: false +Marwan s Light Ignition Tank = false + +## Should the Metronome item reduce crit stacks for missing a beat? +# Setting type: Boolean +# Default value: false +Metronome Crit Loss = false + +## Should the Nuclear Accelerator item give the bonus depending on current velocity instead of current movespeed buff? +# Setting type: Boolean +# Default value: false +Nuclear Accelerator Alternate = false + +## If true, slash damage will scale with total damage instead of base damage +# Setting type: Boolean +# Default value: false +Devil s Cry Alternate Damage = false + +## Should the Treasure Map treasure spot drop an item for each player in multiplayer? If false, only one item is dropped regardless of the player count. +# Setting type: Boolean +# Default value: true +Treasure Map Per-Player Drops = true + +## Should the Treasure Map spot appear as a 1m-wide circle when nobody has the item? +# Setting type: Boolean +# Default value: false +Treasure Map Sea Bear Circle = false + +## Should the Warning System equipment re-enable Shrines of the Mountain? +# Setting type: Boolean +# Default value: false +Warning System Mountain Shrines = false + +[Misc] + +## Enable secret optional content +# Setting type: Boolean +# Default value: true +Secrets = true + +## Enable fun events that happen on specific dates +# Setting type: Boolean +# Default value: true +Fun Events = true + +[Mod Compatibility] + +## Make this mod's items show up on the Sniper added by the SniperClassic mod +# Setting type: Boolean +# Default value: true +Sniper Item Displays = true + diff --git a/r2_profiles/choncc/config/PhysicsFox.BetterBensRaincoat.cfg b/r2_profiles/choncc/config/PhysicsFox.BetterBensRaincoat.cfg new file mode 100644 index 0000000..d464e38 --- /dev/null +++ b/r2_profiles/choncc/config/PhysicsFox.BetterBensRaincoat.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin BetterBensRaincoat v1.1.1 +## Plugin GUID: PhysicsFox.BetterBensRaincoat + +[ItemAttributes] + +## Amount of barrier each stack of Ben's Raincoat gives per debuff +# Setting type: Single +# Default value: 0.1 +BarrierAmount = 0.1 + +## Whether or not the raincoat effect should play. May want to hide VFX if photosensitive or just find it annoying +# Setting type: Boolean +# Default value: true +ShowVfx = true + diff --git a/r2_profiles/choncc/config/PhysicsFox.ExtraFireworks.cfg b/r2_profiles/choncc/config/PhysicsFox.ExtraFireworks.cfg new file mode 100644 index 0000000..b6a36a0 --- /dev/null +++ b/r2_profiles/choncc/config/PhysicsFox.ExtraFireworks.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ExtraFireworks v1.2.5 +## Plugin GUID: PhysicsFox.ExtraFireworks + +[FireworkAbility] + +## Base scaling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Whether abilities without a cooldown should spawn fireworks... be wary of brokenness, especially on Commando and Railgunner +# Setting type: Boolean +# Default value: false +PrimaryAbilityFireworks = false + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDaisy] + +## Number of fireworks per firework daisy wave +# Setting type: Int32 +# Default value: 40 +FireworksPerWave = 40 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDrones] + +## Number of seconds between bursts of fireworks +# Setting type: Single +# Default value: 4 +FireworksInterval = 4 + +## Base scaling value +# Setting type: Single +# Default value: 4 +BaseValue = 4 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 2 +ScaleAdditionalStacks = 2 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkMushroom] + +## Max-cap ceiling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Hyperbolic scaling constant +# Setting type: Single +# Default value: 0.1 +ScaleAdditionalStacks = 0.1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnHit] + +## Number of fireworks per hit +# Setting type: Int32 +# Default value: 1 +FireworksPerHit = 1 + +## Base scaling value +# Setting type: Single +# Default value: 10 +BaseValue = 10 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 10 +ScaleAdditionalStacks = 10 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnKill] + +## Base scaling value +# Setting type: Single +# Default value: 2 +BaseValue = 2 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/PlasmaCore.ForgottenRelics.cfg b/r2_profiles/choncc/config/PlasmaCore.ForgottenRelics.cfg new file mode 100644 index 0000000..e8855d8 --- /dev/null +++ b/r2_profiles/choncc/config/PlasmaCore.ForgottenRelics.cfg @@ -0,0 +1,67 @@ +[ForgottenRelics.Enemies] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Frost Wisp = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Coil Golem = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Brass Monolith = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sanctum Wisp = false + +[ForgottenRelics.Hazards] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: true +Disable Hazards = true + +[ForgottenRelics.Interactibles] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sages Shrine = false + +[ForgottenRelics.Items] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Empyrean Braces = false + +[ForgottenRelics.Save] + +## Set to 0 to disable effect +# Setting type: UInt64 +# Default value: 0 +Sages Book Seed = 0 + +[ForgottenRelics.Stages] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Dry Basin = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Forgotten Haven = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Slumbering Satellite = false + diff --git a/r2_profiles/choncc/config/ProcLimiter.cfg b/r2_profiles/choncc/config/ProcLimiter.cfg new file mode 100644 index 0000000..4120cab --- /dev/null +++ b/r2_profiles/choncc/config/ProcLimiter.cfg @@ -0,0 +1,195 @@ +[Atg Missile] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.25 +Cooldown time = 0.25 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Charged Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[General] + +## Apply all cooldown changes to items? +# Setting type: Boolean +# Default value: true +Apply all changes? = true + +[Molten Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Nkuhanas Opinion] + +## Give cooldown? +# Setting type: Boolean +# Default value: false +Enable Changes? = false + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.15 +Cooldown time = 0.15 + +[Plasma Shrimp] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.1 +Cooldown time = 0.1 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Polylute] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sentient Meat Hook] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sticky Bomb] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Ukelele] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + diff --git a/r2_profiles/choncc/config/Quickstraw.StormyItems.cfg b/r2_profiles/choncc/config/Quickstraw.StormyItems.cfg new file mode 100644 index 0000000..25fab5a --- /dev/null +++ b/r2_profiles/choncc/config/Quickstraw.StormyItems.cfg @@ -0,0 +1,63 @@ +## Settings file was created by plugin StormyItems v0.9.11 +## Plugin GUID: Quickstraw.StormyItems + +[Item: Abyssal Talon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Charged Urchin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Cracked Halo] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Illegal Drone Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sharp Anchor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/choncc/config/RailCharges.cfg b/r2_profiles/choncc/config/RailCharges.cfg new file mode 100644 index 0000000..7fe6549 --- /dev/null +++ b/r2_profiles/choncc/config/RailCharges.cfg @@ -0,0 +1,41 @@ +## Settings file was created by plugin RailCharges v0.2.1 +## Plugin GUID: RailCharges + +[Rail Charges] + +## Display number of Backup Magazine charges in scope mode +# Setting type: Boolean +# Default value: true +Display Charges = true + +## Modify how long animation for entering scope mode will take. Default game value is 0.1. +# Setting type: Single +# Default value: 0.1 +WindUp duration override = 0.1 + +## Set FOV for scope mode. Lower value - greater zoom. Default game value is 30. +# Setting type: Single +# Default value: 30 +Scope FOV override = 30 + +## Crosshair in normal mode +# Setting type: String +# Default value: Unchanged +# Acceptable values: Unchanged, X, SameAsScope, Remove +Crosshair = Unchanged + +## Disable outer yellow rectangle in non-scope view. +# Setting type: Boolean +# Default value: false +Remove Outer Rectangle = false + +## Disable boosted indicator for boosted shot after successful reload. +# Setting type: Boolean +# Default value: false +Disable Boosted Indicator = false + +## Compensate camera rotation to retain targeting when entering scope mode. If disabled, scope will be aiming a little bit lower than in normal mode as in original. (Experimental) +# Setting type: Boolean +# Default value: false +Angular Compensation = false + diff --git a/r2_profiles/choncc/config/Rein.StutterStunter.cfg b/r2_profiles/choncc/config/Rein.StutterStunter.cfg new file mode 100644 index 0000000..bd7e109 --- /dev/null +++ b/r2_profiles/choncc/config/Rein.StutterStunter.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Stutter Stunter v2.1.0 +## Plugin GUID: Rein.StutterStunter + +[Settings] + +## The threshold at which GC will be automatically run, in MB. +# Setting type: UInt16 +# Default value: 3000 +Max memory usage (MB) = 3000 + +## The threshold at you will get a warning about memory usage and be asked to pause the game, in MB. +# Setting type: UInt16 +# Default value: 2000 +Memory usage warning (MB) = 2000 + +## The number of seconds between memory usage checks. Memory usage checks aren't totally free, so this shouldn't usually be changed. +# Setting type: Byte +# Default value: 60 +Scan interval (s) = 60 + diff --git a/r2_profiles/choncc/config/ReturnsDroneRevive.cfg b/r2_profiles/choncc/config/ReturnsDroneRevive.cfg new file mode 100644 index 0000000..fbf7551 --- /dev/null +++ b/r2_profiles/choncc/config/ReturnsDroneRevive.cfg @@ -0,0 +1,7 @@ +[DroneRevive] + +## All collected items will be disabled as a drone. Items are returned next stage. +# Setting type: Boolean +# Default value: true +Disable Inventory as Drone = true + diff --git a/r2_profiles/choncc/config/RiskOfResources.ItemDisplayRemoval.cfg b/r2_profiles/choncc/config/RiskOfResources.ItemDisplayRemoval.cfg new file mode 100644 index 0000000..44b59dd --- /dev/null +++ b/r2_profiles/choncc/config/RiskOfResources.ItemDisplayRemoval.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemDisplayRemoval v1.0.7 +## Plugin GUID: RiskOfResources.ItemDisplayRemoval + +[Display Options] + +## Set whether to display Lazarus Wings from the RiskOfResources Public Gauntlet mod. +# Setting type: Boolean +# Default value: true +Lazarus Wings = true + +## Set whether to display Equipments or not. (True = Equipments will be displayed) +# Setting type: Boolean +# Default value: false +Display Equipment = false + +## Set whether to display items and equipments in a Scavenger's inventory. (True = Items and equipments will be displayed on the Scavenger's body) +# Setting type: Boolean +# Default value: true +Display Scavenger items and Equipment = true + +## Set whether to display the armour for ally Lemurians when using Artifact of Devotion +# Setting type: Boolean +# Default value: true +Display Devotion Lemurians armour = true + +[Lazarus Wings] + +Lazarus Wings = true + diff --git a/r2_profiles/choncc/config/RiskOfResources.SkinTuner.cfg b/r2_profiles/choncc/config/RiskOfResources.SkinTuner.cfg new file mode 100644 index 0000000..8b444d9 --- /dev/null +++ b/r2_profiles/choncc/config/RiskOfResources.SkinTuner.cfg @@ -0,0 +1,503 @@ +## Settings file was created by plugin SkinTuner v1.1.2 +## Plugin GUID: RiskOfResources.SkinTuner + +[「V??oid Fiend』] + +## How red the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Acrid] + +## How red the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Artificer] + +## How red the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Bandit] + +## How red the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Captain] + +## How red the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF] + +## How red the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF_1] + +## How red the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Commando] + +## How red the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 357 + +## How green the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 139 + +## How blue the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 485 + +[Enforcer] + +## How red the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Engineer] + +## How red the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[False Son] + +## How red the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[HAN-D] + +## How red the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Heretic] + +## How red the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Huntress] + +## How red the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Loader] + +## How red the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Mercenary] + +## How red the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Miner] + +## How red the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[MUL-T] + +## How red the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Nemesis Enforcer] + +## How red the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Paladin] + +## How red the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Railgunner] + +## How red the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[REX] + +## How red the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Rocket] + +## How red the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Seeker] + +## How red the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Sniper] + +## How red the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + diff --git a/r2_profiles/choncc/config/RiskOfWaiting.cfg b/r2_profiles/choncc/config/RiskOfWaiting.cfg new file mode 100644 index 0000000..df416f9 --- /dev/null +++ b/r2_profiles/choncc/config/RiskOfWaiting.cfg @@ -0,0 +1,9 @@ +[RiskOfWaiting] + +## Disables information logs during game load, which may provide a marginal load speed increase. If you plan on sending your Log to a mod dev, you may want to disable this first! +# Setting type: Boolean +# Default value: true +Disable Non-Essential Logs = true + +Skip Intro = true + diff --git a/r2_profiles/choncc/config/Spikestrip 2.0 Legacy.cfg b/r2_profiles/choncc/config/Spikestrip 2.0 Legacy.cfg new file mode 100644 index 0000000..a2bd764 --- /dev/null +++ b/r2_profiles/choncc/config/Spikestrip 2.0 Legacy.cfg @@ -0,0 +1,119 @@ +[Legacy Alternate Skills] + +## Enable/Disable : EMP Charge +# Setting type: Boolean +# Default value: false +Enable EMP Charge = false + +## Enable/Disable : 「Network」 +# Setting type: Boolean +# Default value: false +Enable 「Network」 = false + +## Enable/Disable : 「Conduit」 +# Setting type: Boolean +# Default value: false +Enable 「Conduit」 = false + +## Enable/Disable : Petal Storm +# Setting type: Boolean +# Default value: false +Enable Petal Storm = false + +[Legacy Artifacts] + +## Enable/Disable : Artifact of Spread +# Setting type: Boolean +# Default value: false +Enable Artifact of Spread = false + +[Legacy Elites] + +## Enable/Disable : Plated +# Setting type: Boolean +# Default value: false +Enable Plated = false + +## Enable/Disable : Warped +# Setting type: Boolean +# Default value: false +Enable Warped = false + +[Legacy Equipment] + +## Enable/Disable : Quartz Rabbit +# Setting type: Boolean +# Default value: false +Enable Quartz Rabbit = false + +## Enable/Disable : Courier Sphere +# Setting type: Boolean +# Default value: false +Enable Courier Sphere = false + +[Legacy Interactables] + +## Enable/Disable : Lunar Vault +# Setting type: Boolean +# Default value: false +Enable Lunar Vault = false + +## Enable/Disable : Shrine of Tribulation +# Setting type: Boolean +# Default value: false +Enable Shrine of Tribulation = false + +[Legacy Items] + +## Enable/Disable : Smouldering Comet +# Setting type: Boolean +# Default value: false +Enable Smouldering Comet = false + +## Enable/Disable : Pewter Bracelet +# Setting type: Boolean +# Default value: false +Enable Pewter Bracelet = false + +## Enable/Disable : Grooves Alarm +# Setting type: Boolean +# Default value: false +Enable Grooves Alarm = false + +## Enable/Disable : Blood Orange +# Setting type: Boolean +# Default value: false +Enable Blood Orange = false + +## Enable/Disable : Sunrise Smoothie +# Setting type: Boolean +# Default value: false +Enable Sunrise Smoothie = false + +## Enable/Disable : Infinity Codex +# Setting type: Boolean +# Default value: false +Enable Infinity Codex = false + +## Enable/Disable : Box of Agony +# Setting type: Boolean +# Default value: false +Enable Box of Agony = false + +## Enable/Disable : Perma-Spike Factory +# Setting type: Boolean +# Default value: false +Enable Perma-Spike Factory = false + +## Enable/Disable : Cosmic Bulwark +# Setting type: Boolean +# Default value: false +Enable Cosmic Bulwark = false + +[Legacy Monsters] + +## Enable/Disable : Lively Pot +# Setting type: Boolean +# Default value: false +Enable Lively Pot = false + diff --git a/r2_profiles/choncc/config/Spikestrip 2.0.cfg b/r2_profiles/choncc/config/Spikestrip 2.0.cfg new file mode 100644 index 0000000..43d9e27 --- /dev/null +++ b/r2_profiles/choncc/config/Spikestrip 2.0.cfg @@ -0,0 +1,89 @@ +[Alternate Skills] + +## Enable/Disable : 「Choke」 +# Setting type: Boolean +# Default value: true +Enable 「Choke」 = true + +## Enable/Disable : 「Deeprot」 +# Setting type: Boolean +# Default value: true +Enable 「Deeprot」 = true + +## Enable/Disable : 「Torpor」 +# Setting type: Boolean +# Default value: true +Enable 「Torpor」 = true + +## Enable/Disable : 「Weave」 +# Setting type: Boolean +# Default value: true +Enable 「Weave」 = true + +[Artifacts] + +## Enable/Disable : Artifact of Wrath +# Setting type: Boolean +# Default value: true +Enable Artifact of Wrath = true + +[Elites] + +## Enable/Disable : Veiled +# Setting type: Boolean +# Default value: true +Enable Veiled = true + +## Enable/Disable : Aragonite +# Setting type: Boolean +# Default value: true +Enable Aragonite = true + +[Equipment] + +## Enable/Disable : Impulse Frost Shield +# Setting type: Boolean +# Default value: true +Enable Impulse Frost Shield = true + +[Interactables] + +## Enable/Disable : Cloaked Shrine +# Setting type: Boolean +# Default value: true +Enable Cloaked Shrine = true + +[Items] + +## Enable/Disable : Bloody Surgical Mask +# Setting type: Boolean +# Default value: true +Enable Bloody Surgical Mask = true + +## Enable/Disable : Imperfect Construct +# Setting type: Boolean +# Default value: true +Enable Imperfect Construct = true + +## Enable/Disable : Abyssal Cartridge +# Setting type: Boolean +# Default value: true +Enable Abyssal Cartridge = true + +## Enable/Disable : Noops Wool +# Setting type: Boolean +# Default value: true +Enable Noops Wool = true + +## Enable/Disable : Sun Blade +# Setting type: Boolean +# Default value: true +Enable Sun Blade = true + +[Monsters] + +## Enable/Disable : Sigma Construct +# Setting type: Boolean +# Default value: true +Enable Sigma Construct = true + diff --git a/r2_profiles/choncc/config/StageAesthetic.cfg b/r2_profiles/choncc/config/StageAesthetic.cfg new file mode 100644 index 0000000..291c0aa --- /dev/null +++ b/r2_profiles/choncc/config/StageAesthetic.cfg @@ -0,0 +1,499 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark with lights. +# Setting type: Boolean +# Default value: true +Enable Night Roost? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Roost? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Storm Roost? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Roost? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Roost? = true + +# Setting type: Boolean +# Default value: true +Add rain in alt version? = true + +[Stages : Siphoned Forest] + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Forest? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Extra Snowy Forest? = true + +## Red fog with Doom vibes. +# Setting type: Boolean +# Default value: true +Enable Crimson Forest? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Morning Forest? = true + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Nostalgia Plains? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunset Plains? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Plains? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Plains? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Plains? = true + +## How often the unused bridge in Titanic Plains should appear. +# Setting type: Int32 +# Default value: 40 +Bridge % Chance = 40 + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Dark Aqueduct? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Aqueduct? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Night Aqueduct? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Sundered Aqueduct? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abandoned Aqueduct? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Sanctuary? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Sunrise Sanctuary? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Singularity Sanctuary? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Sanctuary? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Aspect? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Sky Aspect? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Dark Aspect? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Aspect? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Clear Lagoon? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Lagoon? = true + +## Very foggy with rain. Actually no rain yet, I'm waiting for a potential bugfix lol +# Setting type: Boolean +# Default value: true +Enable Overcast Lagoon? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Night Delta? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Foggy Delta? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Delta? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Delta? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Acres? = true + +## Dark with stars! +# Setting type: Boolean +# Default value: true +Enable Night Acres? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Acres? = true + +## Brings back the unreleased Scorched Acres' look +# Setting type: Boolean +# Default value: false +Enable Sunny Beta Acres? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Crimson Beta Acres? = false + +## Purple, blue and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Acres? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter vanilla Scorched Acres? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. +# Setting type: Boolean +# Default value: true +Enable Coral Blue Pools? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Hell Pools? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Pools? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Indigo Depths? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Hive Depths? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Pink Depths? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Coral Depths? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abyssal Depths? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Night Call? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Sun? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Storm? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Sanctuary? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Olive Grove? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Grove? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Overcast Grove? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Grove? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Meadow? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Stormy Meadow? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Meadow? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Meadow? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Meadow? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter vanilla Sky Meadow? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Dark Commencement? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Crimson Commencement? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Corruption Commencement? = true + +## Gray! +# Setting type: Boolean +# Default value: true +Enable Gray Commencement? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. Yeah that's it. +# Setting type: Boolean +# Default value: true +Enable Blue Locus? = true + +## Pink. +# Setting type: Boolean +# Default value: true +Enable Pink Locus? = true + +## Green.. +# Setting type: Boolean +# Default value: true +Enable Green Locus? = true + +[Stages :::::::: The Planetarium] + +## Do not disable, currently bugged! +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages Title] + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +[Stages Weather] + +## Adds rain into stages that normally don't have them. Disabling this is recommended if performance is an issue or if playing Starstorm 2, as it overlaps with the latter's weather. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + diff --git a/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Equips.cfg b/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Equips.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Equips.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Items.cfg b/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Items.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2 Nightly/SS2.Items.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/choncc/config/Starstorm 2/SS2.Artifacts.cfg b/r2_profiles/choncc/config/Starstorm 2/SS2.Artifacts.cfg new file mode 100644 index 0000000..514cb75 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2/SS2.Artifacts.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 v0.6.8 +## Plugin GUID: com.TeamSS2 + +[Cognation] + +## Whether or not cognation ghosts inherit all items from the original body +# Setting type: Boolean +# Default value: true +Inherit Inventory = true + diff --git a/r2_profiles/choncc/config/Starstorm 2/SS2.Items.cfg b/r2_profiles/choncc/config/Starstorm 2/SS2.Items.cfg new file mode 100644 index 0000000..870b0f7 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2/SS2.Items.cfg @@ -0,0 +1,729 @@ +## Settings file was created by plugin Starstorm 2 v0.6.8 +## Plugin GUID: com.TeamSS2 + +[Affix Empyrean] + +## Enabled Elite types, separated by commas. WARNING: MAY CAUSE GAME TO FAIL TO LOAD IF MIS-CONFIGURED. Default: "EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteHauntedEquipment,ElitePoisonEquipment,EliteEarthEquipment" +# Setting type: String +# Default value: EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment +Elite Def Enabled Strings = EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment + +[Armed Backpack] + +## Damage dealt by the missle per stack. (1 = 100%) +# Setting type: Single +# Default value: 4 +Backpack Damage Coeff = 4 + +## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) +# Setting type: Single +# Default value: 2.5 +Proc Mult = 2.5 + +## Minimum chance for fired missile. (1 = 1% chance) +# Setting type: Single +# Default value: 0 +Proc Minimum = 0 + +[Back Thruster] + +## How long the Thruster buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Thrust Duration = 8 + +## Maximum speed bonus from Thruster (1 = 100%) +# Setting type: Single +# Default value: 2 +Speed Cap = 2 + +## How long it takes to reach maximum speed, in seconds +# Setting type: Single +# Default value: 1.5 +Accel = 1.5 + +## Maximum turning angle before losing built up speed +# Setting type: Single +# Default value: 15 +Max Angle = 15 + +[Bane Flask] + +## Debuff Damage per Second. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Debuff Damage = 0.3 + +## Duration of applied Bane debuff. (1 = 1 second) +# Setting type: Single +# Default value: 5 +Debuff Duration = 5 + +## Range of on-death AOE. For reference, Gasoline's base range is 12m. (1 = 1m) +# Setting type: Single +# Default value: 15 +Aoe Range = 15 + +[Blood Tester] + +## Time, in seconds, between health regeneration boosts. +# Setting type: Single +# Default value: 30 +Cooldown = 30 + +## Amount of health restored per 25 gold, per stack. +# Setting type: Single +# Default value: 10 +Health Regen = 10 + +[Cloaking Headband] + +## How long the Cloak buff lasts, in seconds. +# Setting type: Single +# Default value: 16 +Cloak Duration = 16 + +[Coffee Bag] + +## Chance on hit to drop a coffee bean. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Proc Chance = 0.08 + +## Attack speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Atk Speed Bonus = 0.08 + +## Movement speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.08 +Move Speed Bonus = 0.08 + +## Duration of the buff gained upon picking up a coffee bean, per stack. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +[Cryptic Source] + +## Radius of the energy burst, in meters. +# Setting type: Single +# Default value: 15 +Base Radius = 15 + +## Radius of the energy burst per stack, in meters. +# Setting type: Single +# Default value: 3 +Stack Radius = 3 + +## Base damage of the energy burst, per stack. (1 = 100%) +# Setting type: Single +# Default value: 2.5 +Damage Coefficient = 2.5 + +## Proc coefficient of the energy burst. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Detritive Trematode] + +## Amount of missing health needed for Trematode to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Trematode Threshold = 0.25 + +## Increase in missing health threshold, per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Trematode Threshold Per Stack = 0.1 + +## Damage dealt by the Trematode debuff, per second. (1 = 100%) +# Setting type: Single +# Default value: 1 +Trematode Damage = 1 + +[Diary] + +## Number of levels gained when Empty Diary is consumed. +# Setting type: Int32 +# Default value: 3 +Extra Levels = 3 + +[Dormant Fungus] + +## Base amount of healing. (1 = 100%) +# Setting type: Single +# Default value: 0.015 +Base Heal Percentage = 0.015 + +## Amount of healing per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.015 +Stack Heal Percentage = 0.015 + +[Droid Head] + +## Damage dealt by Security Drones, at base and per stack. Percentage (1 = 100%) +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Base life time of the Security Drone, in seconds. +# Setting type: Single +# Default value: 20 +Base Life Time = 20 + +## Life time of the Security Drone per stack, in seconds. +# Setting type: Single +# Default value: 10 +Stack Life Time = 10 + +[Erratic Gadget] + +## Chance on hit to fire lightning. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Proc Chance = 0.1 + +## Damage coefficient of Erratic Gadget's lightning proc. (1 = 100%) +# Setting type: Single +# Default value: 3 +Damage Coefficient = 3 + +## Number of targets for Erratic Gadget's lightning proc, per stack. +# Setting type: Int32 +# Default value: 1 +Bounce Targets = 1 + +## Damage multiplier for Erratic Gadget's doubled lightning. +# Setting type: Int32 +# Default value: 1 +Repeat Damage Multiplier = 1 + +[Field Accelerator] + +## Amount of charge to add to the teleporter on kill. (1 = 100%) +# Setting type: Single +# Default value: 0.01 +Charge Per Kill = 0.01 + +## Extra % teleporter charge radius. (0.01 = 1% +# Setting type: Single +# Default value: 0.75 +Radius Per Stack = 0.75 + +[Fork] + +## Bonus percent damage per fork. (1 = 1%) +# Setting type: Single +# Default value: 8 +Percent Damage Bonus = 8 + +[Greater Warbanner] + +## Amount of Extra Regeneration. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Extra Regeneration = 0.5 + +## Amount of Extra Crit Chance. (100 = 100%) +# Setting type: Single +# Default value: 20 +Extra Crit = 20 + +## Amount of Cooldown Reduction. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Cooldown Reduction = 0.5 + +## Max active warbanners for each character. +# Setting type: Int32 +# Default value: 1 +Max Greater Banners = 1 + +[Green Chocolate] + +## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Damage Threshold = 0.2 + +## Percent damage reduction that the damage in excess of the above threshold is reduced by. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Damage Reduction = 0.5 + +## Base duration of the buff provided by Green Chocolate. (1 = 1 second) +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration of the buff gained per stack. (1 = 1 second) +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Percent damage increase from the buff. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Buff Damage = 0.5 + +## Crit chance increase from the buff. (1 = 1% crit chance) +# Setting type: Single +# Default value: 20 +Buff Crit = 20 + +[Guarding Amulet] + +## Damage reduction per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Damage Reduction = 0.3 + +[Hunters Sigil] + +## Radius the effect is applied in. +# Setting type: Single +# Default value: 8 +Radius = 8 + +## Base amount of extra armor added. +# Setting type: Single +# Default value: 30 +Base Armor = 30 + +## Amount of extra armor added per stack. +# Setting type: Single +# Default value: 15 +Stack Armor = 15 + +## Base amount of extra damage added. (1 = 100%) +# Setting type: Single +# Default value: 0.3 +Base Damage = 0.3 + +## Amount of extra damage added per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Stack Damage = 0.15 + +[Insecticide] + +## Chance. (1 = 100%) +# Setting type: Single +# Default value: 1 +Chance = 1 + +## Total damage. (1 = 100%) +# Setting type: Single +# Default value: 1.8 +Damage Coeff = 1.8 + +## Duration of poison. +# Setting type: Single +# Default value: 3 +Duration = 3 + +[Jet Boots] + +## Base damage of Prototype Jet Boots' explosion. Burn damage deals an additional 50% of this value. (1 = 100%) +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +## Base radius of Prototype Jet Boot's explosion, in meters. +# Setting type: Single +# Default value: 7.5 +Base Radius = 7.5 + +## Stacking radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 5 +Stack Radius = 5 + +## Cooldown of Prototype Jet Boots' bonus jump, in seconds. +# Setting type: Single +# Default value: 5 +Jump Cooldown = 5 + +[Lightning On Kill] + +## Total damage of Man O' War's lightning. (1 = 100%) +# Setting type: Single +# Default value: 2 +Damage Coeff = 2 + +## Number of bounces. +# Setting type: Int32 +# Default value: 3 +Bounce Base = 3 + +## Number of bounces per stack. +# Setting type: Int32 +# Default value: 2 +Bounce Stack = 2 + +## Radius of Man O' War's lightning, in meters. +# Setting type: Single +# Default value: 20 +Radius Base = 20 + +## Radius of Man O' War's lightning per stack, in meters. +# Setting type: Single +# Default value: 4 +Radius Per Stack = 4 + +## Proc coefficient of damage dealt by Man o' War. +# Setting type: Single +# Default value: 1 +Proc Co = 1 + +[Low Quality Speakers] + +## Radius in which enemies are stunned, in meters. +# Setting type: Single +# Default value: 13 +Base Radius = 13 + +## Additional stun radius per stack. +# Setting type: Single +# Default value: 7 +Radius Per Stack = 7 + +## Chance for this item to proc on taking damage +# Setting type: Single +# Default value: 0.1 +Base Proc Chance = 0.1 + +[M I D A S] + +## Health percentage sacrificed (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Health Percentage = 0.5 + +# Setting type: Single +# Default value: 1 +Gold Multiplier = 1 + +[Magnet] + +## Range at which Simple Magnet can pull pickups, in meters. +# Setting type: Single +# Default value: 150 +Magnet Radius = 150 + +## Percent chance for Simple Magnet to unearth treasure. +# Setting type: Single +# Default value: 0.1 +Treasure Chance = 0.1 + +[Malice] + +## Total damage each Malice bounce deals. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Damage Coeff = 0.25 + +## Number of bounces per stack. +# Setting type: Int32 +# Default value: 1 +Bounce Stack = 1 + +## Radius of Malice, in meters. +# Setting type: Single +# Default value: 12 +Radius Base = 12 + +## Radius of Malice per stack, in meters. +# Setting type: Single +# Default value: 2.4 +Radius Per Stack = 2.4 + +## Proc coefficient of damage dealt by Malice. +# Setting type: Single +# Default value: 0.1 +Proc Co = 0.1 + +[Molten Coin] + +## Chance for Molten Coin to Proc. (100 = 100%) +# Setting type: Single +# Default value: 6 +Proc Chance = 6 + +## Base Damage per stack. (1 = 100%) +# Setting type: Single +# Default value: 1 +Damage Coeff = 1 + +## Coin gain on proc. Scales with time. (1 = 1$) +# Setting type: Int32 +# Default value: 1 +Coin Gain = 1 + +[Needles] + +## Chance for the debuff to be applied on hit. (1 = 1%) +# Setting type: Single +# Default value: 4 +Proc Chance = 4 + +## Amount of guaranteed critical hits per stack of this item. (1 = 1 critical hit per stack before the buff is cleared) +# Setting type: Int32 +# Default value: 3 +Crits Per Stack = 3 + +[Nkotas Heritage] + +## Number of items given upon level up per stack. +# Setting type: Int32 +# Default value: 1 +Items Per Stack = 1 + +[Portable Reactor] + +## Duration of invulnerability from Portable Reactor. (1 = 1 second) +# Setting type: Single +# Default value: 80 +Invuln Time = 80 + +## Stacking duration of invulnerability. (1 = 1 second) +# Setting type: Single +# Default value: 40 +Stacking Invuln = 40 + +[Rainbow Root] + +## Amount of armor gained upon pickup. Does not scale with stack count. (1 = 1 armor) +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +## Base portion of damage prevented to be gained as barrier. (1 = 100%) +# Setting type: Single +# Default value: 0.25 +Base Amount = 0.25 + +## Portion of damage prevented to be gained as barrier per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Scaling Amount = 0.15 + +[Relic Of Force] + +## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) +# Setting type: Single +# Default value: 0.4 +Force Penalty = 0.4 + +## Delay between additional hits. (1 = 1 second) +# Setting type: Single +# Default value: 0.2 +Hit Delay = 0.2 + +## Increased damage per additional hits. (1 = 100%) +# Setting type: Single +# Default value: 0.05 +Hit Increase = 0.05 + +## Increased damage cap for additional hits. (1 = 100%) +# Setting type: Single +# Default value: 1 +Hit Max = 1 + +[Relic Of Mass] + +## Amount of health increase. (1 = 100%) +# Setting type: Single +# Default value: 1 +Health Increase = 1 + +## Amount of which acceleration is divided by. +# Setting type: Single +# Default value: 8 +Accl Mult = 8 + +[Relic Of Termination] + +## Time, in seconds, to kill the marked enemy before going on cooldown. +# Setting type: Single +# Default value: 30 +Max Time = 30 + +## Percent reduction in time to kill per stack. (1 = 100% reduction, .1 = 10% reduction) +# Setting type: Single +# Default value: 0.1 +Time Reduction = 0.1 + +## Damage multiplier which is added to the marked enemy. (1 = 100% more damage). +# Setting type: Single +# Default value: 1.5 +Damage Mult = 1.5 + +## Health multiplier which is added to the marked enemy. (1 = 100% more health). +# Setting type: Single +# Default value: 2.5 +Hp Mult = 2.5 + +## Flat additional health which is added to the marked enemy. (1 = 100% more health). +# Setting type: Single +# Default value: 225 +Hp Add = 225 + +## Speed multiplier which is added to the marked enemy. (1 = 100% more speed). +# Setting type: Single +# Default value: 0.5 +Speed Mult = 0.5 + +## Attack speed multiplier which is added to the marked enemy. (1 = 100% more attack speed). +# Setting type: Single +# Default value: 1 +Atk Speed Mult = 1 + +## Scale multiplier applied to marked enemies. (1 = 100% of normal scale (no change)). +# Setting type: Single +# Default value: 1.5 +Scale Mod = 1.5 + +[Stirring Soul] + +## Chance to gain soul initially. (1 = 100%) +# Setting type: Single +# Default value: 0.005 +Init Chance = 0.005 + +## Soul gain chance cap. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Max Chance = 0.1 + +[Strange Can] + +## Chance for Intoxicate to be applied on hit. (1 = 1%) +# Setting type: Single +# Default value: 10 +Proc Chance = 10 + +## Chance for Intoxicate to be applied on hit, per stack of this item. (1 = 1% +# Setting type: Single +# Default value: 5 +Proc Chance Per Stack = 5 + +## Damage per second, per stack of Intoxicate. (1 = 1%) +# Setting type: Single +# Default value: 0.5 +Damage Coefficient = 0.5 + +## Health restored when killing intoxicated enemies, per stack of Intoxicate. +# Setting type: Single +# Default value: 10 +Heal Amount = 10 + +## Health restored when killing intoxicated enemies, per stack of Intoxicate, per stack of this item. +# Setting type: Single +# Default value: 5 +Heal Amount Per Stack = 5 + +[Swift Skateboard] + +## Movement speed bonus for each skateboard push. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Move Speed Bonus = 0.2 + +## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Move Speed Bonus Per Stack = 0.15 + +## Initial maximum stacks for the Swift Skateboard's movement speed buff. +# Setting type: Int32 +# Default value: 4 +Max Stacks = 4 + +## Additional maximum stacks for each item stack of Swift Skateboard past the first. +# Setting type: Int32 +# Default value: 0 +Max Stacks Per Stack = 0 + +## Duration of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Whether Swift Skateboard should allow all-directional sprinting. +# Setting type: Boolean +# Default value: true +Omni Sprint = true + +[Universal Charger] + +## Time it takes for Universal Charger to recharge, in seconds. +# Setting type: Single +# Default value: 18 +Base Cooldown = 18 + +## How much faster Universal Charger recharges, per stack. (1 = 100%) +# Setting type: Single +# Default value: 10 +Cooldown Reduction Per Stack = 10 + +[Watch Metronome] + +## Maximum movement speed bonus that can be achieved. (1 = 100%) +# Setting type: Single +# Default value: 1 +Max Movement Speed = 1 + +## Maximum duration of the buff. +# Setting type: Single +# Default value: 5 +Max Duration = 5 + +## Maximum duration of the buff, per stack. +# Setting type: Single +# Default value: 3 +Max Duration Per Stack = 3 + +## Duration of the buff gained per second, while not sprinting. +# Setting type: Single +# Default value: 1 +Gain Per Second = 1 + +[White Flag] + +## Radius of the White Flag's effect, in meters. +# Setting type: Single +# Default value: 25 +Flag Radius = 25 + +## Duration of White Flag when used, in seconds. +# Setting type: Single +# Default value: 15 +Flag Duration = 15 + +[X4] + +## Cooldown reduction per X-4 Stimulant. (1 = 100%) +# Setting type: Single +# Default value: 0.1 +Cd Reduction = 0.1 + +## Regen boost when using secondary skill. (1 = 1hp/s) +# Setting type: Single +# Default value: 2 +Base Regen Boost = 2 + +## Regen boost per stack when using secondary skill. (1 = 1hp/s) +# Setting type: Single +# Default value: 1 +Stack Regen Boost = 1 + +## Regen duration when using secondary skill. (1 = 1s) +# Setting type: Single +# Default value: 3 +Regen Duration = 3 + diff --git a/r2_profiles/choncc/config/Starstorm 2/SS2.Main.cfg b/r2_profiles/choncc/config/Starstorm 2/SS2.Main.cfg new file mode 100644 index 0000000..71b4607 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2/SS2.Main.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin Starstorm 2 v0.6.8 +## Plugin GUID: com.TeamSS2 + +[Events] + +## Enables Starstorm 2's random events, including storms. Set to false to disable events. +# Setting type: Boolean +# Default value: true +Enable Events = true + +## Enables Starstorm 2's unfinished Storm rework, which will be shipped fully with version 0.7.0. +# Setting type: Boolean +# Default value: false +Enable Reworked Storms = false + +[General] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +Unlock All = false + +[Typhoon] + +## Multiplies the Monster, Lunar, and Void Team maximum size by 2 when enabled. May affect performance. +# Setting type: Boolean +# Default value: true +Increase Team Limit = true + diff --git a/r2_profiles/choncc/config/Starstorm 2/SS2.Miscellaneous.cfg b/r2_profiles/choncc/config/Starstorm 2/SS2.Miscellaneous.cfg new file mode 100644 index 0000000..c743eda --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2/SS2.Miscellaneous.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Starstorm 2 v0.6.8 +## Plugin GUID: com.TeamSS2 + +[Visuals] + +## Setting this to false returns the main menu to the original, bright one. +# Setting type: Boolean +# Default value: true +Custom Main Menu = true + +## Enable the new experience visuals? +# Setting type: Boolean +# Default value: true +Improved Experience Visuals = true + diff --git a/r2_profiles/choncc/config/Starstorm 2/SS2.Survivors.cfg b/r2_profiles/choncc/config/Starstorm 2/SS2.Survivors.cfg new file mode 100644 index 0000000..ca136e8 --- /dev/null +++ b/r2_profiles/choncc/config/Starstorm 2/SS2.Survivors.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 v0.6.8 +## Plugin GUID: com.TeamSS2 + +[Chirr] + +## Can Weightless Frame be activated by toggling. +# Setting type: Boolean +# Default value: false +Toggle Hover = false + diff --git a/r2_profiles/choncc/config/SwagWizards.AllyNames.cfg b/r2_profiles/choncc/config/SwagWizards.AllyNames.cfg new file mode 100644 index 0000000..124014a --- /dev/null +++ b/r2_profiles/choncc/config/SwagWizards.AllyNames.cfg @@ -0,0 +1,152 @@ +## Settings file was created by plugin AllyNames v1.0.2 +## Plugin GUID: SwagWizards.AllyNames + +[Categories and names by Body Index] + +## Gunner Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Useless,Flightless Drone] +Turret1 = [Default,Drones][Useless,Flightless Drone] + +## Gunner Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +Drone1 = [Default,Drones][] + +## Healing Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][:3] +Drone2 = [Default,Drones][:3] + +## Missiles Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +MissileDrone = [Default,Drones][] + +## Equipment Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Fart] +EquipmentDrone = [Default,Drones][Fart] + +## Incinerator Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] +FlameDrone = [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] + +## Emergency Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +EmergencyDrone = [Default,Drones][] + +## Back-Up Strike Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +BackupDrone = [Default,Drones][] + +## Engineer Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][pew pew,*shoots you*] +EngiTurret = [Default,Drones][pew pew,*shoots you*] + +## Engineer Mobile Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][woooshhhphewww,*lasers you*] +EngiWalkerTurret = [Default,Drones][woooshhhphewww,*lasers you*] + +## TC-280 Prototype. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] +MegaDrone = [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] + +## Col. Droneman. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Col. Beep Boop] +DroneCommander = [Default][Col. Beep Boop] + +## Beetle Guard. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Sir Dies-A-Lot] +BeetleGuardAlly = [Default][Sir Dies-A-Lot] + +## Squid Polyp. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] +SquidTurret = [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] + +## Quiet Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] +RoboBallRedBuddy = [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] + +## Delighted Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] +RoboBallGreenBuddy = [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] + +## Alpha Construct. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Triangle] +MinorConstructOnKill = [Default][Triangle] + +## Aurelionite. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Big Boy,The Guardian] +TitanGold = [Default][Big Boy,The Guardian] + +## Void Reaver. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the crap] +NullifierAlly = [Default,Void][the crap] + +## Void Jailer. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the lober] +VoidJailerAlly = [Default,Void][the lober] + +## Void Devastator. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the cooler crap] +VoidMegaCrabAlly = [Default,Void][the cooler crap] + +[Custom Categories] + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc +Default = Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe +Drones = .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Void Guy +Void = Void Guy + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory1 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory2 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory3 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory4 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory5 = + diff --git a/r2_profiles/choncc/config/TheMysticSword-BanditHPThresholdDisplay.cfg b/r2_profiles/choncc/config/TheMysticSword-BanditHPThresholdDisplay.cfg new file mode 100644 index 0000000..5160974 --- /dev/null +++ b/r2_profiles/choncc/config/TheMysticSword-BanditHPThresholdDisplay.cfg @@ -0,0 +1,42 @@ +[Options] + +## Damage of Bandit's specials (in %). Change this only if one of your mods changes the damage +# Setting type: Single +# Default value: 600 +Bandit Special Damage = 600 + +## Bonus damage for each Desperado kill (in %). Change this only if one of your mods changes the bonus damage +# Setting type: Single +# Default value: 10 +Desperado Token Damage = 10 + +## Show a pink bar to indicate the kill threshold +# Setting type: Boolean +# Default value: true +Show Bar = true + +## Show a smaller red bar that is twice as long as the pink bar to indicate the kill threshold on crits +# Setting type: Boolean +# Default value: true +Show Crit Bar = true + +## Enemies below the HP threshold get a visual mark +# Setting type: Boolean +# Default value: true +Mark Killable Enemies = true + +## Enemies below the crit HP threshold get a smaller red visual mark +# Setting type: Boolean +# Default value: true +Mark Crit Killable Enemies = true + +## Change the mark transparency between 0-1 +# Setting type: Single +# Default value: 0.15 +Mark Opacity = 0.15 + +## Change the mark size +# Setting type: Single +# Default value: 0.75 +Mark Scale = 0.75 + diff --git a/r2_profiles/choncc/config/TooManyItems.cfg b/r2_profiles/choncc/config/TooManyItems.cfg new file mode 100644 index 0000000..4c4614b --- /dev/null +++ b/r2_profiles/choncc/config/TooManyItems.cfg @@ -0,0 +1,733 @@ +[! Important !] + +## Set to true to enable custom configurations. +# Setting type: Boolean +# Default value: false +Use Custom Config = false + +[Equipment: Chalice] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the Consecrate buff given. +# Setting type: Single +# Default value: 10 +Consecrate Duration = 10 + +## Percent bonus damage dealt while Consecrated. +# Setting type: Single +# Default value: 30 +Consecrate Damage Bonus = 30 + +## Percent bonus attack speed gained while Consecrated. +# Setting type: Single +# Default value: 90 +Consecrate Attack Speed Bonus = 90 + +## Percent of current health lost as payment when Consecrated. +# Setting type: Single +# Default value: 90 +Current Health Loss = 90 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 70 +Cooldown = 70 + +[Equipment: Crown of Vanity] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent base damage lost for each stack of Hubris. +# Setting type: Single +# Default value: 3 +Base Damage Lost = 3 + +## Percent damage dealt for each stack of Hubris accrued. +# Setting type: Single +# Default value: 200 +Damage Dealt = 200 + +## Proc coefficient for the single damage instance on equipment use. +# Setting type: Single +# Default value: 2 +Proc Coefficient = 2 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 30 +Cooldown = 30 + +[Equipment: Tattered Scroll] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Max distance that the curse can reach. +# Setting type: Int32 +# Default value: 60 +Curse Distance = 60 + +## Duration of the curse. +# Setting type: Single +# Default value: 10 +Curse Duration = 10 + +## Gold gained for each cursed enemy killed. +# Setting type: Int32 +# Default value: 20 +Gold Granted = 20 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 100 +Cooldown = 100 + +[Equipment: Totem of Prayer] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Armor increase if rolled. +# Setting type: Single +# Default value: 100 +Armor Increase = 100 + +## Percent damage increase if rolled. +# Setting type: Single +# Default value: 25 +Damage Increase = 25 + +## Percent attack speed increase if rolled. +# Setting type: Single +# Default value: 75 +Attack Speed Increase = 75 + +## Health regeneration bonus (as max HP/s) if rolled. +# Setting type: Single +# Default value: 10 +Health Regen Increase = 10 + +## Duration of the buff given. +# Setting type: Single +# Default value: 12 +Buff Duration = 12 + +## Equipment cooldown. +# Setting type: Int32 +# Default value: 55 +Cooldown = 55 + +[Item: 3D Glasses] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of crit chance gained per stack. +# Setting type: Single +# Default value: 6 +Crit Chance = 6 + +## Amount of crit damage gained per stack. +# Setting type: Single +# Default value: 6 +Crit Damage = 6 + +[Item: Abacus] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Crit chance gained on kill per stack of item. +# Setting type: Single +# Default value: 1 +Crit On Kill = 1 + +[Item: Ancient Coin] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold generation increase as a percentage. +# Setting type: Single +# Default value: 100 +Gold Multiplier = 100 + +## Damage taken increase as a percentage. +# Setting type: Single +# Default value: 25 +Damage Multiplier = 25 + +[Item: Blood Dice] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether or not the likelihood of a high roll is affected by luck. +# Setting type: Boolean +# Default value: true +Affected By Luck = true + +## Minimum health that can be gained every kill. +# Setting type: Int32 +# Default value: 2 +Min Gain = 2 + +## Maximum health that can be gained every kill. +# Setting type: Int32 +# Default value: 12 +Max Gain = 12 + +## Maximum amount of permanent health allowed per stack. +# Setting type: Single +# Default value: 550 +Maximum Health Per Item = 550 + +[Item: Bottle Cap] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent cooldown reduction on special skill. +# Setting type: Single +# Default value: 10 +Cooldown Reduction = 10 + +[Item: Brass Knuckles] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Minimum amount of damage dealt necessary to classify a hit as heavy. +# Setting type: Single +# Default value: 400 +Heavy Hit Threshold = 400 + +## Bonus percent damage dealt by heavy hits for each stack of this item. +# Setting type: Single +# Default value: 25 +Heavy Hit Bonus = 25 + +[Item: Broken Mask] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Burn damage dealt over the duration as a percentage of enemy max health. +# Setting type: Single +# Default value: 2 +Percent Burn = 2 + +## Total duration of the burn in seconds. +# Setting type: Int32 +# Default value: 4 +Burn Duration = 4 + +[Item: Carving Blade] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent of enemy's current health dealt as bonus on-hit damage. +# Setting type: Single +# Default value: 2 +On-Hit Damage Scaling = 2 + +## Maximum damage on-hit. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). +# Setting type: Single +# Default value: 2000 +Damage Cap = 4000 + +## Maximum damage on-hit with extra stacks. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage). +# Setting type: Single +# Default value: 1000 +Damage Cap Extra Stacks = 1000 + +[Item: Crucifix] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of damage reduced. +# Setting type: Single +# Default value: 40 +Damage Reduction = 40 + +## Percentage of max health taken over the duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Amount = 5 + +## Duration of fire debuff after taking damage. +# Setting type: Int32 +# Default value: 3 +Duration of Fire = 3 + +[Item: Debit Card] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of spent gold refunded as rebate. +# Setting type: Single +# Default value: 10 +Rebate = 10 + +[Item: Defiled Heart] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus health gained from this item. Does not increase with stacks. +# Setting type: Single +# Default value: 300 +Health Increase = 350 + +## Percent of maximum health gained as base damage. +# Setting type: Single +# Default value: 1.5 +Bonus Damage Scaling = 1.5 + +[Item: Edible Glue] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Slow radius amount for the first stack of item. +# Setting type: Single +# Default value: 20 +Slow Radius Initial Stack = 20 + +## Slow radius amount for each additional stack of item. +# Setting type: Single +# Default value: 10 +Slow Radius Extra Stacks = 10 + +## Slow duration. +# Setting type: Single +# Default value: 4 +Glue Duration = 4 + +Slow Radius = 8 + +[Item: Epinephrine] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Attack speed gained after taking damage. +# Setting type: Single +# Default value: 60 +Attack Speed = 60 + +## Duration of attack speed gained after taking damage. +# Setting type: Single +# Default value: 1 +Buff Duration = 1 + +[Item: Fleece Hoodie] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Buff duration percentage multiplier per stack. +# Setting type: Single +# Default value: 40 +Duration Increase = 40 + +## Time this item takes to recharge. +# Setting type: Single +# Default value: 10 +Recharge Time = 10 + +## Percent of recharge time removed for every additional stack of this item. +# Setting type: Single +# Default value: 15 +Recharge Time Reduction = 15 + +[Item: Glass Marbles] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of base damage gained per level per stack. +# Setting type: Single +# Default value: 2 +Damage Increase = 2 + +[Item: Golden Horseshoe] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Max value of stat points a reroll can have. See following configs for scalings. +# Setting type: Single +# Default value: 18 +Stat Points Cap = 18 + +## Max health gained per stat point invested. +# Setting type: Single +# Default value: 12 +Health Per Point = 12 + +## Base damage gained per stat point invested. +# Setting type: Single +# Default value: 0.75 +Damage Per Point = 0.75 + +## Percent attack speed gained per stat point invested. +# Setting type: Single +# Default value: 4 +Attack Speed Per Point = 4 + +## Percent crit chance gained per stat point invested. +# Setting type: Single +# Default value: 2 +Crit Chance Per Point = 2 + +## Percent crit damage gained per stat point invested. +# Setting type: Single +# Default value: 2 +Crit Damage Per Point = 2 + +## Armor gained per stat point invested. +# Setting type: Single +# Default value: 2 +Armor Per Point = 2 + +## Regeneration gained per stat point invested. +# Setting type: Single +# Default value: 0.75 +Regeneration Per Point = 0.75 + +## Shield gained per stat point invested. +# Setting type: Single +# Default value: 15 +Shield Per Point = 15 + +## Percent movement speed gained per stat point invested. +# Setting type: Single +# Default value: 4 +Move Speed Per Point = 4 + +## Percent increase to all bonuses given for each additional stack. +# Setting type: Single +# Default value: 30 +Increase for Additional Stacks = 30 + +[Item: Holy Water] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Minimum enemy max health converted to bonus experience when killing an elite. +# Setting type: Single +# Default value: 1 +Minimum XP = 1 + +## Maximum enemy max health converted to bonus experience when killing an elite. +# Setting type: Single +# Default value: 100 +Maximum XP = 100 + +## Experience bonus for additional stacks. +# Setting type: Single +# Default value: 50 +Extra Stack Scaling = 50 + +[Item: Iron Heart] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus health gained from this item. Does not increase with stacks. +# Setting type: Single +# Default value: 200 +Health Increase = 200 + +## Percent of maximum health dealt as bonus on-hit damage. +# Setting type: Single +# Default value: 1.5 +On-Hit Damage Scaling = 1.5 + +[Item: Loaf of Bread] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold gained after killing an enemy, up to a set number of times (see next config). +# Setting type: Int32 +# Default value: 1 +Gold On Kill = 1 + +## How many kills are required per item stack to scrap the item and gain reward gold. +# Setting type: Int32 +# Default value: 100 +Kills Needed = 100 + +## Gold gained after killing enough enemies (scales with difficulty). This item turns into scrap once this happens. +# Setting type: Int32 +# Default value: 25 +Gold On Scrap = 25 + +Healing On Kill = 5 + +[Item: Magnifying Glass] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Crit chance increase so that the item isn't worthless without other crit items. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +## Percent chance to Analyze an enemy on crit. +# Setting type: Single +# Default value: 6 +Analyze Chance = 6 + +## Percent damage taken bonus once Analyzed. +# Setting type: Single +# Default value: 18 +Damage Taken Bonus = 18 + +[Item: Milk Carton] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent damage reduction agains elite enemies. +# Setting type: Single +# Default value: 10 +Damage Reduction = 10 + +[Item: Paper Plane] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent bonus damage dealt per stack while airborne. +# Setting type: Single +# Default value: 15 +Damage Increase = 15 + +Movement Speed = 18 + +[Item: Permafrost] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to apply freeze when dealing damage. +# Setting type: Single +# Default value: 3 +Freeze Chance = 3 + +## Percent bonus damage dealt to frozen enemies. +# Setting type: Single +# Default value: 90 +Bonus Frozen Damage = 90 + +[Item: Photodiode] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent attack speed gained on-hit. +# Setting type: Single +# Default value: 2 +Attack Speed = 2 + +## Duration of attack speed buff in seconds. +# Setting type: Int32 +# Default value: 10 +Buff Duration = 10 + +## Max attack speed stacks allowed per stack of item. +# Setting type: Int32 +# Default value: 10 +Max Stacks = 10 + +[Item: Rubber Ducky] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of flat armor gained per stack. +# Setting type: Int32 +# Default value: 5 +Armor = 5 + +[Item: Rusty Trowel] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Health recovered per stack of Mulch. +# Setting type: Single +# Default value: 3 +Heal Per Stack = 3 + +## Time this item takes to recharge. +# Setting type: Single +# Default value: 8 +Recharge Time = 8 + +## Percent of recharge time removed for every additional stack of this item. +# Setting type: Single +# Default value: 30 +Recharge Time Reduction = 30 + +[Item: Seal of the Heretic] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage gained for each percentage of missing health. +# Setting type: Single +# Default value: 0.3 +Damage Increase = 0.3 + +[Item: Shadow Crest] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of missing health regenerated per second. +# Setting type: Single +# Default value: 1.2 +Regen Per Second = 1.2 + +[Item: Soul Ring] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of permanent health regeneration gained on kill. +# Setting type: Single +# Default value: 0.1 +Regen On Kill = 0.1 + +## Maximum amount of permanent health regeneration granted on first stack. +# Setting type: Single +# Default value: 5 +Maximum Regen On First Stack = 5 + +## Maximum amount of permanent health regeneration granted on additional stacks. +# Setting type: Single +# Default value: 3 +Maximum Regen On Extra Stacks = 3 + +[Item: Spirit Stone] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Health given as shield for every kill. +# Setting type: Single +# Default value: 1 +Shield Amount = 1 + +## Max health lost as a penalty for holding this item. +# Setting type: Single +# Default value: 30 +Max Health Reduction = 30 + +[Item: Thumbtack] + +## Whether or not the item is enabled. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to bleed per stack of this item. +# Setting type: Single +# Default value: 4 +Bleed Chance = 4 + +## Base damage dealt as bleed for this item. +# Setting type: Single +# Default value: 240 +Bleed Damage = 240 + +## Bleed duration for this item. +# Setting type: Single +# Default value: 3 +Bleed Duration = 3 + +## How much longer your bleed effects last for each stack of this item. +# Setting type: Single +# Default value: 0.25 +Bonus Bleed Duration = 0.25 + diff --git a/r2_profiles/choncc/config/VizMod.HighItemVizbility.cfg b/r2_profiles/choncc/config/VizMod.HighItemVizbility.cfg new file mode 100644 index 0000000..dfc550c --- /dev/null +++ b/r2_profiles/choncc/config/VizMod.HighItemVizbility.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Viz v1.4.0 +## Plugin GUID: VizMod.HighItemVizbility + +[HIVMod] + +## Turn on sounds that are annoying. +# Setting type: Int32 +# Default value: 0 +ChaosSoundsMode = 0 + +## Change the wait time to pick up items. +# Setting type: Single +# Default value: 0.5 +itemWaitTime = 0.5 + +## Turn off all sounds. +# Setting type: Int32 +# Default value: 0 +AllOff = 0 + +## Control item indicators. +# Setting type: Int32 +# Default value: 1 +Indicators = 1 + diff --git a/r2_profiles/choncc/config/Wolfo.Wolfo_Item_Buffs.cfg b/r2_profiles/choncc/config/Wolfo.Wolfo_Item_Buffs.cfg new file mode 100644 index 0000000..617fba6 --- /dev/null +++ b/r2_profiles/choncc/config/Wolfo.Wolfo_Item_Buffs.cfg @@ -0,0 +1,72 @@ +[Equipment] + +## Minions spawn as elite when you have a elite +# Setting type: Boolean +# Default value: true +Elite Equipment Inheritance = true + +[Green] + +## Hunters Harpoon Returns Buffs +# Setting type: Boolean +# Default value: true +Hunters Harpoon = true + +## How much speed should it give you in % +# Setting type: Single +# Default value: 100 +Hunters Harpoon - Speed Buff = 100 + +## Squids count as mechanical. +# Setting type: Boolean +# Default value: true +Squid Polyp = true + +## Heals regardless of proc coeff. +# Setting type: Boolean +# Default value: true +Leech Seed = true + +[Lunar] + +## Perfected Elites +# Setting type: Boolean +# Default value: true +Eulogy Zero = true + +[Red] + +## Slow or Remove Barrier Decay. +# Setting type: Boolean +# Default value: true +Aegis = true + +## Barrier Decay Multiplier +# Setting type: Single +# Default value: 0.1 +Aegis - Value = 0.1 + +## 15 crit +# Setting type: Boolean +# Default value: true +Laser Scope = true + +[Void] + +## 300 damage instead of 100 +# Setting type: Boolean +# Default value: true +Singularity Band = true + +[Yellow] + +## 14 armor per stack +# Setting type: Boolean +# Default value: true +Titanic Knurl = true + +## Give them Wake of Vultures +# Setting type: Boolean +# Default value: true +Defense Nucleus = true + diff --git a/r2_profiles/choncc/config/Wolfo.Wolfo_QualityOfLife.cfg b/r2_profiles/choncc/config/Wolfo.Wolfo_QualityOfLife.cfg new file mode 100644 index 0000000..9b70941 --- /dev/null +++ b/r2_profiles/choncc/config/Wolfo.Wolfo_QualityOfLife.cfg @@ -0,0 +1,267 @@ +[Buff Icons] + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. Also adds one for Opal. This feature is intended for BetterUI users. +# Setting type: Boolean +# Default value: true +Add buff icon for Shield & Opal = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +# Setting type: Boolean +# Default value: true +Add buff icon to Milky Chrysalis usage = true + +[Extra Icons] + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline Squid Turret +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +## When you have the discover teleporter icon setting on. Makes the icon light red at first and only white when charged. +# Setting type: Boolean +# Default value: true +Teleporter Icon Discovered Color Red = true + +[Logbook] + +## Add Twisted Scav, Newt, Malachite Urchin to the logbook +# Setting type: Boolean +# Default value: true +More log entries = true + +## Add Elite Aspects to the logbook. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +Elite Aspect log entries = true + +[Main] + +## Equipment will be shown, the Killers inventory will be shown, death stats will be expanded, chat box will always be there. +# Setting type: Boolean +# Default value: true +Expand the Death Screen to show more information = true + +## Change the colors of Lunar/Elite equipment to something unique. Lunar Coins will use their color for their outline. Void items will have tiered colors. +# Setting type: Boolean +# Default value: true +Enable Color Changes = true + +[More Messages] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When someone Prints, Reforges or Cleanses a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## When someone Scraps, a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Scrapping = true + +## Victory quote will be put into chat +# Setting type: Boolean +# Default value: true +Enable Victory Messages = true + +## You get a message for what Void upgrade and Egocentrism transformations +# Setting type: Boolean +# Default value: true +Messages for Benthic Bloom and Egocentrism = true + +## You get a message for when you use a Elixir +# Setting type: Boolean +# Default value: true +Messages when a Elixir gets used = true + +## When pinging an item or something containing an item, the items name will use it's color. +# Setting type: Boolean +# Default value: true +Colored Item names in Pings = true + +[Oddities] + +## As an emergency in case it breaks I guess. +# Setting type: Boolean +# Default value: true +Disable buff sorter = true + +[Other] + +## Should the Main Menu change between themes. If Starstorm is enabled stormtheme will also random be disabled +# Setting type: Boolean +# Default value: true +Main Menu Colors = true + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + +[Reminders] + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Reminders for Portals = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +## To match other waiting sections in the game. +# Setting type: Boolean +# Default value: true +Objective for charging any activated Halcyon Shrines = true + +[Text Changes] + +## Various text changes. +# Setting type: Boolean +# Default value: true +Text Main = true + +## Updated and fixed descriptions for items. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Item descriptions = true + +## Updated and fixed descriptions for character. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Character descriptions = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +## Twisted Scav and Void ending have their color and text changed to reflect their ending. +# Setting type: Boolean +# Default value: true +Endings have different text = true + +## Make the objective have blue text when it is a primordial teleporter. +# Setting type: Boolean +# Default value: false +Blue Text Primordial TP objective = false + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +Blue Text Primordial TP = true + +[Visuals] + +## Change the model of Green and Red Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +Large and Mili Printer Old Model = true + +## Their balls use the elite aspects texture. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +## REX uses colored vines when moving, Fixes Alt Engi turrets looking wrong +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin. Includes a skin that keeps the blue sword for people who prefer it. +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +# Setting type: Boolean +# Default value: false +Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue (v2) = false + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. Includes a variant of the default skin. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## Abyssal Depths will have lava-like instead of water and Sulfur Pools will have greener Geysers +# Setting type: Boolean +# Default value: true +Change Geyser colors = true + +## Void Allies from Newly Hatched Zoea will have bright Cyan eyes for easier identification. +# Setting type: Boolean +# Default value: true +Void Ally Cyan Eyes = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + +Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue = true + diff --git a/r2_profiles/choncc/config/Wolfo.Wolfo_Skins.cfg b/r2_profiles/choncc/config/Wolfo.Wolfo_Skins.cfg new file mode 100644 index 0000000..fa88d94 --- /dev/null +++ b/r2_profiles/choncc/config/Wolfo.Wolfo_Skins.cfg @@ -0,0 +1,29 @@ +[Main] + +## Makes skins not require unlocks. +# Setting type: Boolean +# Default value: false +Unlock all skins = false + +## Sort skins at the end of the skin list. This is mostly here in case it causes issues. +# Setting type: Boolean +# Default value: true +Sort skins later = true + +[Optional Voidling Nerfs] + +## Multiply Voidlings HP by this. +# Setting type: Single +# Default value: 1 +HP Multiplier = 1 + +## Multiply Voidlings HP by this. +# Setting type: Single +# Default value: 1 +Dmg Multiplier = 1 + +## Voidling seems to be balanced around level 99 so if you play with a mod that uncaps the levels he gets way too powerful. +# Setting type: Boolean +# Default value: true +Limit level to 99 = true + diff --git a/r2_profiles/choncc/config/___riskofthunder.RoR2BepInExPack.cfg b/r2_profiles/choncc/config/___riskofthunder.RoR2BepInExPack.cfg new file mode 100644 index 0000000..f1d37c7 --- /dev/null +++ b/r2_profiles/choncc/config/___riskofthunder.RoR2BepInExPack.cfg @@ -0,0 +1,13 @@ +## Settings file was created by plugin RoR2BepInExPack v1.24.1 +## Plugin GUID: ___riskofthunder.RoR2BepInExPack + +[General] + +## Determines behaviour for when multiple results are available for an item transformation. +# Setting type: ContagionPriority +# Default value: Random +# Acceptable values: First, Last, Random, Rarest, Alternate +Contagion Priority = Random + +Fix Frame Rate Dependant Logic = false + diff --git a/r2_profiles/choncc/config/aaaa.bubbet.whatamilookingat.cfg b/r2_profiles/choncc/config/aaaa.bubbet.whatamilookingat.cfg new file mode 100644 index 0000000..d562476 --- /dev/null +++ b/r2_profiles/choncc/config/aaaa.bubbet.whatamilookingat.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin What Am I Looking At v1.6.1 +## Plugin GUID: aaaa.bubbet.whatamilookingat + +[General] + +## Color of the text displaying what mod something is from. +# Setting type: String +# Default value: #0055FF +Text Color = #0055FF + +## When should the in world waila be displayed +# Setting type: InWorldOptions +# Default value: AlwaysOn +# Acceptable values: Disabled, WhileScoreboardOpen, AlwaysOn +In World Setting = AlwaysOn + +## In world waila only displays the stage when holding tab +# Setting type: Boolean +# Default value: false +Stage Only In Tab = false + diff --git a/r2_profiles/choncc/config/bubbet.bubbetsitems.cfg b/r2_profiles/choncc/config/bubbet.bubbetsitems.cfg new file mode 100644 index 0000000..4caf19e --- /dev/null +++ b/r2_profiles/choncc/config/bubbet.bubbetsitems.cfg @@ -0,0 +1,783 @@ +## Settings file was created by plugin Bubbets Items v1.8.13.20 +## Plugin GUID: bubbet.bubbetsitems + +[Balancing Functions] + +## AcidSoakedBlindfold; Vermin Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +AcidSoakedBlindfold_Vermin Count = 1 + +## AcidSoakedBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 5 + 5 +AcidSoakedBlindfold_Item Count = [a] * 5 + 5 + +## AcidSoakedBlindfold; Green Item Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.2 +AcidSoakedBlindfold_Green Item Chance = 0.2 + +## AcidSoakedBlindfold; Respawn Delay; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 30 +AcidSoakedBlindfold_Respawn Delay = 30 + +## DecreaseBarrierDecay; Barrier Percent Add; Scaling function for item. ;[a] = item count; [c] = skill cooldown +# Setting type: String +# Default value: [a] * 0.01 * [c] +DecreaseBarrierDecay_Barrier Percent Add = [a] * 0.01 * [c] + +## DecreaseBarrierDecay; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 + 10 +DecreaseBarrierDecay_Armor Add = [a] * 10 + 10 + +## BunnyFoot; Air Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 1.5 +BunnyFoot_Air Control = [a] * 1.5 + +## BunnyFoot; On Ground Mercy; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +BunnyFoot_On Ground Mercy = 0.15 + +## BunnyFoot; Jump velocity retention; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +BunnyFoot_Jump velocity retention = 1 + +## BunnyFoot; Jump Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.5 +BunnyFoot_Jump Control = [a] * 0.5 + +## BunnyFoot; Auto Jump Requirement; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BunnyFoot_Auto Jump Requirement = 3 + +## BunnyFoot; Merc Dash Exit Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +BunnyFoot_Merc Dash Exit Mult = 0.25 + +## EscapePlan; Movement Speed; Scaling function for item. ;[a] = amount, [h] = health +# Setting type: String +# Default value: -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) +EscapePlan_Movement Speed = -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) + +## Value to multiply the scaling function by before its rounded, and then value to divide the buff count by. +# Setting type: Single +# Default value: 25 +EscapePlan Granularity = 25 + +## Hourglass; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.1 + 1.15 +Hourglass_Buff Duration = [a] * 0.1 + 1.15 + +## JelliedSoles; Reduction; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Min([a] * 0.15, 1) +JelliedSoles_Reduction = Min([a] * 0.15, 1) + +## JelliedSoles; Damage Add; Scaling function for item. ;[a] = amount; [s] = stored damage; [d] = level scaled damage over base damage; [h] = the enemies combined health before the damage +# Setting type: String +# Default value: [s] * [d] * [a] +JelliedSoles_Damage Add = [s] * [d] * [a] + +## RepulsionPlateMk2; RepulsionPlateMk2 Reduction; Scaling function for item. ;[a] = amount, [p] = plate amount, [d] = damage +# Setting type: String +# Default value: [d] - (20 + [p] * (4 + [a])) +RepulsionPlateMk2_RepulsionPlateMk2 Reduction = [d] - (20 + [p] * (4 + [a])) + +## RepulsionPlateMk2; RepulsionPlateMk2 Armor; Scaling function for item. ;[a] = amount, [p] = plate amount +# Setting type: String +# Default value: 20 + [p] * (4 + [a]) +RepulsionPlateMk2_RepulsionPlateMk2 Armor = 20 + [p] * (4 + [a]) + +## Torturer; Healing From Damage; Scaling function for item. ;[a] = amount, [d] = damage +# Setting type: String +# Default value: [d] * ([a] * 0.025 + 0.025) +Torturer_Healing From Damage = [d] * ([a] * 0.025 + 0.025) + +## RecursionBullets; Per Hit; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.05 +RecursionBullets_Per Hit = 0.05 + +## RecursionBullets; Max Cap; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 * [a] +RecursionBullets_Max Cap = 0.1 * [a] + +## RecursionBullets; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 +RecursionBullets_Buff Duration = 5 + +## ScintillatingJet; Armor amount; Scaling function for item. ;[a] = Item amount, [b] = Buff amount +# Setting type: String +# Default value: ([a] * 5 + 5) * [b] +ScintillatingJet_Armor amount = ([a] * 5 + 5) * [b] + +## ScintillatingJet; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +ScintillatingJet_Buff Duration = 2 + +## ShiftedQuartz; Distance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 18 +ShiftedQuartz_Distance = 18 + +## ShiftedQuartz; Damage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 +ShiftedQuartz_Damage = [a] * 0.15 + +## SubmergingCistern; Healing From Damage; Scaling function for item. ;[a] = item count; [d] = damage dealt +# Setting type: String +# Default value: [d] * 0.5 +SubmergingCistern_Healing From Damage = [d] * 0.5 + +## SubmergingCistern; Teammate Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +SubmergingCistern_Teammate Count = [a] + +## SubmergingCistern; Range; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 20 +SubmergingCistern_Range = 20 + +## VoidBlindfold; Barnacle Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +VoidBlindfold_Barnacle Count = [a] + +## VoidBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 3 +VoidBlindfold_Item Count = [a] * 3 + +## VoidHourglass; Duplicate Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 + 0.20 * [a] +VoidHourglass_Duplicate Chance = 0.1 + 0.20 * [a] + +## VoidSlug; Regen; Scaling function for item. ;[h] = Missing health, [a] = Item count +# Setting type: String +# Default value: [h] * (1 - 100/(102+[a])) +VoidSlug_Regen = [h] * (1 - 100/(102+[a])) + +## ZealotryEmbrace; Damage Increase; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +ZealotryEmbrace_Damage Increase = 0.25 + +## ZealotryEmbrace; Debuff Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 + [a] +ZealotryEmbrace_Debuff Amount = 2 + [a] + +## AbstractedLocus; Teleporter Radius; Scaling function for item. ;[a] = item count; [r] = current radius; +# Setting type: String +# Default value: [r] * ([a] * 0.2 + 1.3) +AbstractedLocus_Teleporter Radius = [r] * ([a] * 0.2 + 1.3) + +## AbstractedLocus; Void Fog Charge Increase; Scaling function for item. ;[a] = item count; [p] = outside players; [r] = charging rate +# Setting type: String +# Default value: [r] * ([a] * 0.6 * Max(0, [p]) + 1) +AbstractedLocus_Void Fog Charge Increase = [r] * ([a] * 0.6 * Max(0, [p]) + 1) + +## Circlet; Recharge Reduction; Scaling function for item. ;[a] = item count; [m] = money earned; [d] = run difficulty coefficient +# Setting type: String +# Default value: ([m] / [d]) / (10 / [a]) +Circlet_Recharge Reduction = ([m] / [d]) / (10 / [a]) + +## Circlet; No Gold Debuff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 * [a] +Circlet_No Gold Debuff Duration = 5 * [a] + +## ClumpedSand; Attack Hit Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +ClumpedSand_Attack Hit Count = [a] + +## ClumpedSand; Regen Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -3 * [a] +ClumpedSand_Regen Add = -3 * [a] + +## ClumpedSand; Damage Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.5 +ClumpedSand_Damage Mult = 0.5 + +## Decent; Equipment Activation Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Decent_Equipment Activation Amount = [a] + +## Decent; Equipment Cooldown; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 + 0.15 * [a] +Decent_Equipment Cooldown = 0.35 + 0.15 * [a] + +## Hydrophily; Barrier Gain; Scaling function for item. ;[a] = item count; [h] = healing amount +# Setting type: String +# Default value: [h] * [a] * 1 +Hydrophily_Barrier Gain = [h] * [a] * 1 + +## Imperfect; Shield Gain; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 * [a] +Imperfect_Shield Gain = 0.25 * [a] + +## Imperfect; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -25 * [a] +Imperfect_Armor Add = -25 * [a] + +## OrbOfFalsity; Seed Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 + 0.35 +OrbOfFalsity_Seed Chance = [a] * 0.15 + 0.35 + +## SeepingOcean; Void Lunar Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.04 +SeepingOcean_Void Lunar Chance = [a] * 0.04 + +## Tarnished; Rolls Per Stage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 +Tarnished_Rolls Per Stage = [a] * 10 + +## Tarnished; Unfavorable Rolls; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * -1 +Tarnished_Unfavorable Rolls = [a] * -1 + +## Tarnished; Skill Lock Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 2 + 3 +Tarnished_Skill Lock Duration = [a] * 2 + 3 + +## Tarnished; Luck Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Tarnished_Luck Add = [a] + +## BoneVisor; Barrier Regen Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BoneVisor_Barrier Regen Buff Duration = 3 + +## BoneVisor; Barrier Regen Buff Max Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +BoneVisor_Barrier Regen Buff Max Stacks = [a] + +## BoneVisor; Barrier Regen Buff Rate; Scaling function for item. ;[a] = item count; [b] = buff amount; [m] = max barrier +# Setting type: String +# Default value: 1 * [b] +BoneVisor_Barrier Regen Buff Rate = 1 * [b] + +## BoneVisor; Shard Spawn Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: (1 - 1 / Pow(([a] + 1), 0.33)) * 100 +BoneVisor_Shard Spawn Chance = (1 - 1 / Pow(([a] + 1), 0.33)) * 100 + +## BoneVisor; Barrier Add On Pickup; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 +BoneVisor_Barrier Add On Pickup = 10 + +## BrokenCeremonialProbe; Barrier Decay Slow Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Log((2.12961 * [a]), 2.718) * 0.201992 +BrokenCeremonialProbe_Barrier Decay Slow Percent = Log((2.12961 * [a]), 2.718) * 0.201992 + +## CeremonialProbe; Health Threshold; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 +CeremonialProbe_Health Threshold = 0.35 + +## CeremonialProbe; Barrier Add Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.75 +CeremonialProbe_Barrier Add Percent = 0.75 + +## ClayCatalyst; Distance From Teleporter; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 + 3 * [a] +ClayCatalyst_Distance From Teleporter = 10 + 3 * [a] + +## ClayCatalyst; Barrier Decay Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 - (1.1 - Pow(0.9, [a])) +ClayCatalyst_Barrier Decay Mult = 1 - (1.1 - Pow(0.9, [a])) + +## ClayCatalyst; Barrier Add Pulse Frequency; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.33 +ClayCatalyst_Barrier Add Pulse Frequency = 0.33 + +## ClayCatalyst; Barrier Add Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 25 * [a] +ClayCatalyst_Barrier Add Amount = 25 * [a] + +## EternalSlug; Barrier Decay Scale; Scaling function for item. ;[a] = item count; +# Setting type: String +# Default value: ((0.111 * [a])/((0.111 * [a])+1)) +EternalSlug_Barrier Decay Scale = ((0.111 * [a])/((0.111 * [a])+1)) + +## EternalSlug; Barrier Stop Percentage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +EternalSlug_Barrier Stop Percentage = 0.15 + +## GemCarapace; Barrier Add; Scaling function for item. ;[a] = item count; [b] = buff stacks; [m] = maximum barrier +# Setting type: String +# Default value: (0.1 * [a] / (0.1 * [a] + 1)) * [m] +GemCarapace_Barrier Add = (0.075 * [b] + 0.1) * [m] + +## GemCarapace; Refresh Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +GemCarapace_Refresh Duration = 2 + +## GemCarapace; Max Buff Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.4 + 1 +GemCarapace_Max Buff Stacks = [a] * 0.4 + 1 + +DecreaseBarrierDecay_Barrier Decay Mult = 1 / ([a] * 0.2 + 1) + +BoneVisor_Buff Duration = 1 + [a] * 2 + +BoneVisor_Barrier Decay = 1 - [b] * 0.05 + +CeremonialProbe_Health threshold = Min(1, 1.5 - Pow(20/([a]+20), 2)) + +EternalSlug_Minimum Barrier = (0.8 - Pow(0.7, [a] + 1.3)) * [b] + +[Disable Equipments] + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +BrokenClock = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +GyroscopicWhisk = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +HolographicDonkey = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +WildlifeCamera = true + +[Disable Items] + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AcidSoakedBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +DecreaseBarrierDecay = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BunnyFoot = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EscapePlan = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +JelliedSoles = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RepulsionPlateMk2 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Torturer = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RecursionBullets = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ScintillatingJet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ShiftedQuartz = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SubmergingCistern = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidHourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidJunkToScrapTier1 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ZealotryEmbrace = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AbstractedLocus = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Circlet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClumpedSand = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Decent = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hydrophily = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Imperfect = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +OrbOfFalsity = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SeepingOcean = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Tarnished = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BoneVisor = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BrokenCeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +CeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClayCatalyst = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EternalSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +GemCarapace = true + +[Disable Mod Parts] + +## Should the Ammo Pickup as an orb be enabled. +# Setting type: Boolean +# Default value: true +Ammo Pickup As Orb = true + +[Do Not Touch] + +## Stores the old defaults that have been reset so they wont be again. Its not going to break anything if you do for some reason need to touch this, its job is just to prevent the config from resetting multiple times if you change the value back to the old default. +# Setting type: String +# Default value: +Config Defaults Reset = Share Void Coin On Pickup: False; ScintillatingJet Buff Stackable: False; Shifted quartz visual only for authority: False; Void Scrap Consume Last Stack: False; Zealotry Embrace: Only one dot stack: False; Abstracted Locus Disable Enemy Damage In Arena: False; Gyroscopic Whisk Filter Players: False; Holographic Donkey Target Attached To: False; Wildlife Camera Can Do Bosses: FalseEscapePlan_Movement Speed: -Log(1 - (1 - [h])) * (0.65 + 0.1 * [a]); ScintillatingJet_Armor amount: ([a] * 10 + 10) * [b]; Tarnished_Rolls Per Stage: [a] * 50; Tarnished Old: False; GemCarapace_Refresh Duration: 1; GemCarapace_Max Buff Stacks: [a]; + +[Equipment Cooldowns] + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +BrokenClock = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +GyroscopicWhisk = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +HolographicDonkey = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +WildlifeCamera = 15 + +[General] + +## Should void coins share on pickup. +# Setting type: Boolean +# Default value: false +Share Void Coin On Pickup = false + +## Not used if using Released from the void. Starting drop chance of void coins from void guys. +# Setting type: Single +# Default value: 10 +Void Coin Drop Chance = 10 + +## Not used if using Released from the void. Drop chance multiplier to chance upon getting coin. +# Setting type: Single +# Default value: 0.5 +Void Coin Drop Chance Mult = 0.5 + +## Not used if using Released from the void. Should the void coin drop from barrels. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Barrel = true + +## Should the void coin drop from void fields. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Fields = true + +## Add a bit of vanilla air control when at low speeds with bunny foot. +# Setting type: Boolean +# Default value: false +Bunny Foot Add Air Control = false + +## Makes bunny foot a lunar item. +# Setting type: Boolean +# Default value: false +Bunny Foot Is Lunar = false + +## Makes the item behave more like mk1 and give a flat reduction in damage taken if set to true. +# Setting type: Boolean +# Default value: true +Reduction On True = true + +## Can the buff stack. +# Setting type: Boolean +# Default value: false +ScintillatingJet Buff Stackable = false + +## Drop chance of submerging cistern +# Setting type: Single +# Default value: 0.5 +Submerging Cistern Drop Chance = 0.5 + +## Disable procs of N'kuhana's Opinion +# Setting type: Boolean +# Default value: true +SubmergingCistern Dont Proc HealNova = true + +## Should it kill the old minion, or just not spawn more. +# Setting type: Boolean +# Default value: true +Void Blindfold Should Kill Old = true + +## Should the void scrap consume the last stack when being used for scrap. +# Setting type: Boolean +# Default value: false +Void Scrap Consume Last Stack = false + +## Should only your dots track to the total +# Setting type: Boolean +# Default value: true +Zealotry Embrace: Only track my debuffs = true + +## Should each dot stack count towards the total, else treat all stacks as one buff. +# Setting type: Boolean +# Default value: false +Zealotry Embrace: Only one dot stack = false + +## Should the void fog hurt the enemies in the Void Fields. +# Setting type: Boolean +# Default value: false +Abstracted Locus Disable Enemy Damage In Arena = false + +## Limit of locus amongst team, -1 is infinite. +# Setting type: Int32 +# Default value: -1 +Abstracted Locus Item Limit = -1 + +## Make tarnished function how it used to. +# Setting type: Boolean +# Default value: false +Tarnished Old = false + +## Should ceremonial probe regenerate on stage change. +# Setting type: Boolean +# Default value: true +Ceremonial Probe Regen On Stage = true + +## Duration of time to store in the broken clock. +# Setting type: Single +# Default value: 10 +Broken Clock Buffer Duration = 10 + +## How often to capture a keyframe and store it. Also determines the size of the stack in conjunction with the duration. duration/interval = size size takes memory so try to keep it small enough. +# Setting type: Single +# Default value: 0.25 +Broken Clock Keyframe Interval = 0.25 + +## Should gyroscopic whisk filter out bosses. +# Setting type: Boolean +# Default value: true +Gyroscopic Whisk Filter Bosses = true + +## Should gyroscopic whisk filter out players. +# Setting type: Boolean +# Default value: false +Gyroscopic Whisk Filter Players = false + +## Should the enemies try to target the enemy the donkey is attached to or just the donkey. +# Setting type: Boolean +# Default value: false +Holographic Donkey Target Attached To = false + +## Donkey effect duration. +# Setting type: Single +# Default value: 15 +Holographic Donkey Duration = 15 + +## Donkey effect range. +# Setting type: Single +# Default value: 60 +Holographic Donkey Range = 60 + +## Can the camera capture bosses. +# Setting type: Boolean +# Default value: false +Wildlife Camera Can Do Bosses = false + +Effect Volume = 50 + +Expanded Tooltips = true + +Description In Pickup = true + +Disable Scaling Info In Pickup = true + +Use Simple Descriptions If Applicable = true + +Show Item Stats For Simple Desc = true + +Shifted quartz visual only for authority = false + +Shifted quartz inside transparency = 0.15 + +Hourglass Buff Blacklist = bdBearVoidCooldown bdElementalRingsCooldown bdElementalRingVoidCooldown bdVoidFogMild bdVoidFogStrong bdVoidRaidCrabWardWipeFog + +[Void Conversions] + +RecursionBullets = BossDamageBonus + +ScintillatingJet = OutOfCombatArmor + +ShiftedQuartz = NearbyDamageBonus + +SubmergingCistern = SiphonOnLowHealth + +VoidBlindfold = ItemDefAcidSoakedBlindfold + +VoidHourglass = ItemDefHourglass + +VoidJunkToScrapTier1 = FragileDamageBonusConsumed HealingPotionConsumed ExtraLifeVoidConsumed ExtraLifeConsumed MysticsItems_LimitedArmorBroken DRUMSTICKCONSUMED ITEM_CARTRIDGECONSUMED ITEM_SINGULARITYCONSUMED ITEM_BROKEN_MESS ConsumedGlassShield_ItemDef TreasureCacheConsumed TreasureCacheVoidConsumed + +VoidSlug = HealWhileSafe + +ZealotryEmbrace = DeathMark + +AbstractedLocus = FocusConvergence + +Circlet = GoldOnHit + +ClumpedSand = LunarDagger + +Decent = AutoCastEquipment + +Hydrophily = RepeatHeal + +Imperfect = ShieldOnly + +OrbOfFalsity = LunarTrinket + +SeepingOcean = RandomlyLunar + +Tarnished = LunarBadLuck + diff --git a/r2_profiles/choncc/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg b/r2_profiles/choncc/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg new file mode 100644 index 0000000..e94d7a4 --- /dev/null +++ b/r2_profiles/choncc/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin SFW_Alt_Huntress v1.0.3 +## Plugin GUID: com.12GaugeAwayFromFace.SFW_Alt_Huntress + +[Set Variation] + +## 1) New Helmet / 2) Default Helmet +# Setting type: Int32 +# Default value: 1 +Set Huntress Helmet Variant = 1 + diff --git a/r2_profiles/choncc/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg b/r2_profiles/choncc/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg new file mode 100644 index 0000000..47e3e6b --- /dev/null +++ b/r2_profiles/choncc/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin TeamFortress2_Engineer_Engineer_Skin v1.1.0 +## Plugin GUID: com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin + +[Enable Bonus Turrets] + +## True - Enable / False - Disable +# Setting type: Boolean +# Default value: false +Replaces the TF2 style turrets with more realistic turrets = false + diff --git a/r2_profiles/choncc/config/com.Basil.RemoveAllyCap.cfg b/r2_profiles/choncc/config/com.Basil.RemoveAllyCap.cfg new file mode 100644 index 0000000..3b3841e --- /dev/null +++ b/r2_profiles/choncc/config/com.Basil.RemoveAllyCap.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RemoveAllyCap v1.0.5 +## Plugin GUID: com.Basil.RemoveAllyCap + +[Settings] + +## Removes the default ally cap if true and sets it to theoretically infinity. +# Setting type: Boolean +# Default value: true +RemoveCap = true + +## Sets the max number of allies you can have. This will only work if RemoveCap is set to false. +# Setting type: String +# Default value: 20 +AllyCountCap = 20 + diff --git a/r2_profiles/choncc/config/com.Bog.Deputy.cfg b/r2_profiles/choncc/config/com.Bog.Deputy.cfg new file mode 100644 index 0000000..5ea07ea --- /dev/null +++ b/r2_profiles/choncc/config/com.Bog.Deputy.cfg @@ -0,0 +1,80 @@ +## Settings file was created by plugin Deputy v0.3.3 +## Plugin GUID: com.Bog.Deputy + +[General] + +## Enable this for wacky cartoony bullet ricochet SFX +# Setting type: Boolean +# Default value: false +Enable Bullet Ricochet SFX = false + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Deputy = true + +[Passive] + +## Maximum stacks of Hot Pursuit +# Setting type: Int32 +# Default value: 50 +Hot Pursuit Max Stacks = 50 + +## Bonus movement speed multiplier per stack of Hot Pursuit +# Setting type: Single +# Default value: 0.01 +Hot Pursuit MS per stack = 0.01 + +## Duration of Hot Pursuit buff in seconds +# Setting type: Single +# Default value: 5 +Hot Pursuit Stack Duration = 5 + +[Primary] + +## Damage coefficient of Trigger Tap +# Setting type: Single +# Default value: 1.5 +Trigger Tap Damage Coefficient = 1.5 + +[Secondary] + +## Damage coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 1 +Gun Sling Gunshot Damage Coefficient = 1 + +## Proc coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 0.7 +Gun Sling Gunshot Proc Coefficient = 0.7 + +## Damage coefficient of Gun Sling's explosion +# Setting type: Single +# Default value: 3 +Gun Sling Explosion Damage Coefficient = 3 + +[Special] + +## Damage coefficient of Crashing Comet +# Setting type: Single +# Default value: 8 +Crashing Comet Damage Coefficient = 8 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 1.5 +Bullet Heaven Damage Coefficient = 1.5 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 0.7 +Bullet Heaven Proc Coefficient = 0.7 + +[Utility] + +## Damage coefficient of Shooting Star +# Setting type: Single +# Default value: 1.5 +Shooting Star Damage Coefficient = 1.5 + diff --git a/r2_profiles/choncc/config/com.Bog.Morris.cfg b/r2_profiles/choncc/config/com.Bog.Morris.cfg new file mode 100644 index 0000000..b4def55 --- /dev/null +++ b/r2_profiles/choncc/config/com.Bog.Morris.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Mortician v0.1.5 +## Plugin GUID: com.Bog.Morris + +[General] + +## Sort position of Mortician in the character select lobby +# Setting type: Single +# Default value: 16 +Lobby Sort Position = 16 + +## The maximum amount of ghouls that you can have out in the field. Set this to 0 or a negative number to have no limit. The intended experience is to have no limit at all, so I highly suggest only touching this if you are experiencing lag. +# Setting type: Int32 +# Default value: 0 +Ghoul limit = 0 + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Morris = true + diff --git a/r2_profiles/choncc/config/com.Bog.Pathfinder.cfg b/r2_profiles/choncc/config/com.Bog.Pathfinder.cfg new file mode 100644 index 0000000..6fd15b2 --- /dev/null +++ b/r2_profiles/choncc/config/com.Bog.Pathfinder.cfg @@ -0,0 +1,124 @@ +## Settings file was created by plugin Pathfinder v0.5.2 +## Plugin GUID: com.Bog.Pathfinder + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 0.5.2 +Mod Version = 0.5.2 + +## Sort position of Pathfinder in the character select lobby +# Setting type: Single +# Default value: 9.5 +Lobby Sort Position = 9.5 + +## Shows Squall's laser pointer +# Setting type: Boolean +# Default value: true +Enable Squall Laser Pointer = true + +Enable Pathfinder = true + +[Pathfinder - Primary] + +## Damage coefficient of Thrust +# Setting type: Single +# Default value: 2.5 +Thrust Damage Coefficient = 2.5 + +[Pathfinder - Secondary] + +## Cooldown of Fleetfoot +# Setting type: Single +# Default value: 6 +Fleetfoot Cooldown = 6 + +## Damage coefficient of javelin toss +# Setting type: Single +# Default value: 8 +Javelin Damage Coefficient = 8 + +[Pathfinder - Utility] + +## Cooldown of Shock Bolas +# Setting type: Single +# Default value: 18 +Shock Bolas Cooldown = 18 + +## Damage % per second of Electrocute DoT +# Setting type: Single +# Default value: 1.2 +Electrocute Damage per Second = 1.2 + +## Movespeed multiplier of Electrocute DoT +# Setting type: Single +# Default value: 0.5 +Electrocute Slow Multiplier = 0.5 + +## Cooldown of Rending Talons +# Setting type: Single +# Default value: 6 +Rending Talons Cooldown = 6 + +## Damage coefficient of Rending Talons aerial spin attack +# Setting type: Single +# Default value: 3 +Air Spin Damage Coefficient = 3 + +## Damage coefficient of Rending Talons ground spin attack +# Setting type: Single +# Default value: 8 +Ground Spin Damage Coefficient = 8 + +[Squall - Attack Mode] + +## Damage coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Damage Coefficient = 0.3 + +## Proc coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Proc Coefficient = 0.3 + +## Damage coefficient of Squall's missile launcher. +# Setting type: Single +# Default value: 1.5 +Missile Launcher Damage Coefficient = 1.5 + +[Squall - Battery] + +## Amount battery drains per second while Squall is in Attack Mode +# Setting type: Single +# Default value: 8 +Battery Drain Rate = 8 + +## Base battery recharge rate while Squall is in Follow Mode +# Setting type: Single +# Default value: 1 +Battery Recharge Rate = 1 + +[Squall - Special] + +## Cooldown of Go for the Throat. +# Setting type: Single +# Default value: 12 +Go for the Throat Cooldown = 12 + +## Damage coefficient per strike of Go for the Throat. +# Setting type: Single +# Default value: 0.7 +Go for the Throat Damage Coefficient = 0.7 + +## Percentage of battery recharged per strike of Go for the Throat. +# Setting type: Single +# Default value: 1 +Go for the Throat Recharge Amount = 1 + +## Flat amount of armor deducted per strike of Go for the Throat. +# Setting type: Single +# Default value: 2 +Go for the Throat Armor Shred Amount = 2 + diff --git a/r2_profiles/choncc/config/com.BokChoyWithSoy.PhoenixWright.cfg b/r2_profiles/choncc/config/com.BokChoyWithSoy.PhoenixWright.cfg new file mode 100644 index 0000000..673680d --- /dev/null +++ b/r2_profiles/choncc/config/com.BokChoyWithSoy.PhoenixWright.cfg @@ -0,0 +1,50 @@ +## Settings file was created by plugin PhoenixWright v1.9.0 +## Plugin GUID: com.BokChoyWithSoy.PhoenixWright + +[Phoenix] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Phoenix SFX Volume] + +## Determines of the volume of Phoenix's Sound Effects +# Setting type: Single +# Default value: 100 +Phoenix SFX Volume = 100 + +[Phoenix Turnabout Music Volume] + +## Determines of the volume of Phoenix's Turnabout Theme +# Setting type: Single +# Default value: 100 +Phoenix Music Volume = 100 + +[Phoenix Voice Volume] + +## Determines of the volume of Phoenix's Voicelines +# Setting type: Single +# Default value: 100 +Phoenix Voice Volume = 100 + +[Sound settings] + +## Set to true to lower SFX +# Setting type: Boolean +# Default value: false +SFX = false + +[Turnabout stacks] + +## Set to true to gain max of one turnabout per hit +# Setting type: Boolean +# Default value: false +Limit turnabout stacks = false + +## Set to 0 to start game with turnabout mode active +# Setting type: Int32 +# Default value: 50 +Necessary Stacks for Turnabout Mode = 50 + diff --git a/r2_profiles/choncc/config/com.Chen.ChensClassicItems.cfg b/r2_profiles/choncc/config/com.Chen.ChensClassicItems.cfg new file mode 100644 index 0000000..f3ce084 --- /dev/null +++ b/r2_profiles/choncc/config/com.Chen.ChensClassicItems.cfg @@ -0,0 +1,674 @@ +[Artifacts.Distortion] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The time when skill lockdown shifts in seconds. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 0 to 2147483647 +IntervalBetweenLocks = 60 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DISTORTION_NAME_RENDERED + +[Artifacts.Origin] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of time in minutes for Imps to invade the area. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 0 to 2147483647 +SpawnInterval = 10 + +## Number of Imp Overlords that will spawn for each player. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordNumber = 1 + +## Number of Imps that will spawn for each player. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpNumber = 4 + +## Number of Rare items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordRedItems = 2 + +## Number of Uncommon items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordGreenItems = 4 + +## Number of Common items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordWhiteItems = 8 + +## Number of Lunar items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordBlueItems = 0 + +## Number of Boss items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordYellowItems = 0 + +## Number of Rare items the Imp will have. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpRedItems = 1 + +## Number of Uncommon items the Imp will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpGreenItems = 2 + +## Number of Common items the Imp will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpWhiteItems = 4 + +## Number of Lunar items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpBlueItems = 0 + +## Number of Boss items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpYellowItems = 0 + +## Multiplier applied to Imp Overlords' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ImpOverlordHpMultiplier = 1 + +## Multiplier applied to Imps' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +ImpHpMultiplier = 3 + +## Amount of time in seconds for each Imp to spawn apart from each other which adds a delay in between them instead of spawning them all at once to avoid frame drops. 0 will spawn them all almost instantly without delay. +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0 to 3.402823E+38 +IntervalBetweenImps = 0.3 + +## Type of spawning of the Imp Overlord. 0 = On the player, 1 = Randomly near the player.Setting the spawn type to 0 sometimes causes the player to be catapulted off the map. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +ImpOverlordSpawnArea = 1 + +## The mode of the Imp invasion. 0 = 1 batch of Origin Imps per player, 1 = 1 batch of Origin Imps in the map. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +ImpInvasionBatchMode = 0 + +## Used for logging items that can be given to Imps. Makes it easier to report bugs related to items being received by Origin Imps. +# Setting type: Boolean +# Default value: true +LogOriginItemList = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ORIGIN_NAME_RENDERED + +[Artifacts.Spirit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The percentage of which maximum movement speed can be multiplied according to health loss. 1 = 100%. Note that the number here is the movement speed multiplier that can be achieved when the body is dead. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +MaximumPossibleSpeedMultiplier = 3 + +## Determines the icon style. Any integer = Kirbsuke's, 1 = Aromatic Sunday's. Client only. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +IconStyle = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_SPIRIT_NAME_RENDERED + +[Equipments.DroneRepairKit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Enable regen buff on top of the heal for Drones when this equipment is used. +# Setting type: Boolean +# Default value: true +EnableRegenBuff = true + +## Type of healing done to Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +HealType = 0 + +## Amount of HP healed per drone. If healing type is Percentage, 1 = 100%; based on max health. If Fixed, the amount here is the HP restored to Drones. Affected by Embryo. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRestoreAmount = 1 + +## Type of regen applied Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +RegenType = 0 + +## Amount of regeneration per drone. If healing type is Percentage, 1 = 100%; based on BASE max health of the drone. Base Max health is the unmodified max health of the drone. Scales with level. Affected by Embryo.If Fixed, the amount here is the HP restored to Drones. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRegenAmount = 0.01 + +## Duration of the regen buff granted by this equipment. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +RegenDuration = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIDroneRepairKit + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DRONEREPAIRKIT_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.InstantMinefield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Number of mines to drop on use. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 0 to 2147483647 +MineNumber = 6 + +## Damage of each mine. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MineDamage = 4 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIInstantMinefield + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_INSTANTMINEFIELD_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Items.ArmsRace] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The chance for drones to launch a mortar. Stacks multiplicatively. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +MortarProcChance = 5 + +## The chance for drones to launch a missile. Stacks multiplicatively. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +MissileProcChance = 4 + +## Mortar Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MortarDamage = 1.5 + +## Stacking value of Mortar Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MortarStackDamage = 0 + +## Missile Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MissileDamage = 1.5 + +## Stacking value of Missile Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MissileStackDamage = 0 + +## Determines whether Squid Polyp will work with Arms Race. +# Setting type: Boolean +# Default value: false +AllowSquidPolyps = false + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIArmsRace + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ARMSRACE_NAME_RENDERED + +[Items.FootMine] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a poison mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base poison damage coefficient dealt to affected enemies. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 1.5 + +## Stack amount for the poison damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## Number of poison ticks. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +BaseTicks = 4 + +## Stack increase of poison ticks. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +StackTicks = 1 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Dead Man's Foot. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIFootMine + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_FOOTMINE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Missile2] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering AtG Missile Mk. 2. Affected by proc coefficient. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Added to ProcChance per extra stack of AtG Missile Mk. 2. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +StackChance = 7 + +## Maximum allowed ProcChance for AtG Missile Mk. 2. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 3 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Number of missiles per proc. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +MissileAmount = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMissile2 + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MISSILE2_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MortarTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of launch a mortar. Affected by proc coefficient. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Added to ProcChance per extra stack of Mortar Tube. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Mortar Tube. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.7 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 1.7 + +## Velocity multiplier for the mortar. Lower value means it moves slower. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +VelocityMultiplier = 0.5 + +## How heavy the mortar is. Higher means it is heavier. This is not a percentage nor a multiplier. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GravityAmount = 0.5 + +## Setting to true would launch the mortar at a fixed angle regardless of aim. Setting to false would launch the mortar relative to aim. +# Setting type: Boolean +# Default value: false +FixedAim = false + +## The angle from where the mortar is launched. 1 means completely up. -1 means completely down. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From -3.402823E+38 to 3.402823E+38 +LaunchAngle = 0.9 + +## Inaccuracy of the mortar. Higher value means it's more inaccurate. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +InaccuracyRate = 0.05 + +## Amount of mortars launched per stack. It can be set to 0.5 to fire another mortar for every 2nd Mortar Tube gained (excluding the first). +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackAmount = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMortarTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MORTARTUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PanicMines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base AoE damage coefficient of the panic mine. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 5 + +## Stack increase of the AoE damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Panic Mines. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## Determines if the Panic Mine will self-destruct when the owner is lost. This will deal no damage. +# Setting type: Boolean +# Default value: false +SelfDestructOnLostOwner = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIPanicMines + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_PANICMINES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Thallium] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering Thallium poisoning. Affected by proc coefficient. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +ProcChance = 10 + +## Added to ProcChance per extra stack of Thallium. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Thallium. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +CapChance = 10 + +## Damage coefficient of the poison per second. Based on the victim's damage. Automatically computed per tick. +# Setting type: Single +# Default value: 1.25 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.25 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Slow multiplier applied by Thallium. Only applied on the base movement speed. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From 0 to 1 +SlowMultiplier = 0.9 + +## Duration of the Thallium debuff. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +Duration = 4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIThallium + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_THALLIUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/choncc/config/com.Chen.ChensGradiusMod.cfg b/r2_profiles/choncc/config/com.Chen.ChensGradiusMod.cfg new file mode 100644 index 0000000..4181cdf --- /dev/null +++ b/r2_profiles/choncc/config/com.Chen.ChensGradiusMod.cfg @@ -0,0 +1,484 @@ +[Artifacts.Machines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage chance of enemies getting drones. 25 means 25% chance. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +HasDroneChance = 25 + +## The least number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +MinimumEnemyDroneCount = 1 + +## The max number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 2147483647 +MaximumEnemyDroneCount = 2 + +## The max number of TC-280 Prototypes each player can own. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +MaxPrototypePlayerCount = 1 + +## Spawn Weight of the Strike Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +BackupDroneSpawnWeight = 1 + +## Spawn Weight of the Gunner Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone1SpawnWeight = 8 + +## Spawn Weight of the Healer Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone2SpawnWeight = 8 + +## Spawn Weight of the Emergency Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +EmergencyDroneSpawnWeight = 4 + +## Spawn Weight of the Flame Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +FlameDroneSpawnWeight = 1 + +## Spawn Weight of the Missile Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +MissileDroneSpawnWeight = 4 + +## Spawn Weight of the Gunner Turret. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +GunnerTurretSpawnWeight = 1 + +## Spawn Weight of the TC-280 Prototype for enemies. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 20 +Tc280SpawnWeight = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_MACHINES_NAME_RENDERED + +[Drones.LaserDrone1] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The duration of the drone's beam in an attack. +# Setting type: Single +# Default value: 4 +BeamDuration = 4 + +## The cooldown of the beam attack. +# Setting type: Single +# Default value: 4 +BeamCooldown = 4 + +## Damage Coefficient of the beam attack per tick. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.LaserDrone2] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The cooldown of the focused laser attack. +# Setting type: Single +# Default value: 6 +LaserCooldown = 6 + +## The charge time of Laser Drone to release a strong focused laser. +# Setting type: Single +# Default value: 4 +ChargeTime = 4 + +## Damage Coefficient of the focused laser. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.PsyDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Allow playing of a sound effect when victims are hit by the drones' attacks. +# Setting type: Boolean +# Default value: true +HitSoundEffect = true + +[General] + +## Applies a fix for Emergency Drones. Set to false if there are issues regarding compatibility. +# Setting type: Boolean +# Default value: true +EmergencyDroneFix = true + +## Allows all Gunner Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +GunnerDronesAreRepurchaseable = true + +## Allows all Gunner Turrets to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +TurretsAreRepurchaseable = true + +## Allows all Healing Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +HealingDronesAreRepurchaseable = true + +## Allows all Emergency Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EmergencyDronesAreRepurchaseable = true + +## Allows all Incinerator Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +FlameDronesAreRepurchaseable = true + +## Allows all Missile Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MissileDronesAreRepurchaseable = true + +## Allows all TC-280 Prototypes to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MegaDronesAreRepurchaseable = true + +## Allows all Equipment Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EquipmentDronesAreRepurchaseable = true + +## Allows Equipment Drones to have a chance to drop their Equipment when destroyed. Value of 43 means 43% chance. Affected by the drone's luck. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +DropEquipFromDroneChance = 0 + +## Flame Drone spawn weight multiplier in Scorched Acres. Set to 1 for default. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightScorchedAcres = 1 + +## Flame Drone spawn weight multiplier in Abyssal Depths. Set to 1 for default. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightAbyssalDepths = 3 + +## Gunner Turrets are not treated as Drones by the Director and they fall under Miscellaneous Category, hence why gunner turrets spawn more often. Setting this to true will change the category of turrets to Drones as well. +# Setting type: Boolean +# Default value: true +TurretsAsDroneCategory = true + +## Aetherium Compatibility: Allow Equipment Drones to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +EquipmentDroneInspire = true + +[Items.GradiusOption] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Options/Multiples. Also applies for Healing Drones. 1 = 100%. Server only. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 1 + +## Whether to support Aurelionite in using Options. Set to true to enable. All attacks of Aurelionite will be copied by the Options/Multiples. Server and Client. +# Setting type: Boolean +# Default value: false +AllowAurelionite = false + +## Whether to support Beetle Guards in using Options. Set to true to enable. Only their ranged attacks are copied. Their melee damage is multiplied instead. Server and Client. +# Setting type: Boolean +# Default value: false +AllowBeetleGuard = false + +## Whether to support Squid Turrets in using Options. Set to false to disable. Squid Polyps may have weird interactions with other mods. Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowSquidPolyp = true + +## Whether to support Empathy Core probes in using Options. Set to false to disable.Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowEmpathyCores = true + +## Determines the Option/Multiple movement type. 0 = Regular, 1 = Rotate. Server and Client. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +BeetleGuardOptionType = 1 + +## Allows displaying and syncing the flamethrower effect of Options/Multiples. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerOptionSyncEffect = true + +## Allows displaying and syncing some of Aurelionite's Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +AurelioniteOptionSyncEffect = true + +## Allows displaying and syncing some of allied Beetle Guards' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +BeetleGuardOptionSyncEffect = true + +## Allows displaying and syncing some of allied Empathy Cores' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +EmpathyCoresOptionSyncEffect = true + +## Set to true for the Orbs to have the Option Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## For Equipment Drones. Determines the number of uses the Equipment Drone will perform the equipment's effect. e.g. A value of 0.3 and having an Option number of 4 will result to the Equipment Drone performing the effect 1 more time. (4 * 0.3 = 1.2 -> Floored to 1). Having a value of 0 will disable the config. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +EquipmentDuplicationMultiplier = 0.5 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMGradiusOption + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_GRADIUSOPTION_NAME_RENDERED + +[Items.OptionSeed] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Option Seeds. This also affects the knockback force of the attack. 1 = 100%. Server only. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 0.2 + +## Additive increase to the damage multiplier when the item is stacked. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamageMultiplier = 0.05 + +## Allows displaying and syncing the laser effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +MobileTurretsSeedSyncEffect = true + +## Allows displaying and syncing the flamethrower effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerSeedSyncEffect = true + +## Set to true for the Orbs to have the Option Seed Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## Sets the position of the Option Seeds to be static instead of them rotating. +# Setting type: Boolean +# Default value: false +StaticPositions = false + +## The rotational speed of the seeds in angle difference. A value of 10 means that the angular computation is increased by 10 every frame. +# Setting type: Single +# Default value: 10 +RotationSpeed = 10 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMOptionSeed + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_OPTIONSEED_NAME_RENDERED + diff --git a/r2_profiles/choncc/config/com.Chen.ChillDrone.cfg b/r2_profiles/choncc/config/com.Chen.ChillDrone.cfg new file mode 100644 index 0000000..56c11e3 --- /dev/null +++ b/r2_profiles/choncc/config/com.Chen.ChillDrone.cfg @@ -0,0 +1,32 @@ +[Drones.ChillDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + diff --git a/r2_profiles/choncc/config/com.Conoissuer.AlistarMod.cfg b/r2_profiles/choncc/config/com.Conoissuer.AlistarMod.cfg new file mode 100644 index 0000000..6f6d2b4 --- /dev/null +++ b/r2_profiles/choncc/config/com.Conoissuer.AlistarMod.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin AlistarMod v1.0.0 +## Plugin GUID: com.Conoissuer.AlistarMod + +[Henry] + +## this creates a bool config, and a checkbox option in risk of options +# Setting type: Boolean +# Default value: true +someConfigBool = true + +## someConfigfloat +# Setting type: Single +# Default value: 5 +someConfigfloat = 5 + +## if a custom range is not passed in, a float will default to a slider with range 0-20. risk of options only has sliders +# Setting type: Single +# Default value: 5 +someConfigfloat2 = 5 + diff --git a/r2_profiles/choncc/config/com.ContactLight.LostInTransit.cfg b/r2_profiles/choncc/config/com.ContactLight.LostInTransit.cfg new file mode 100644 index 0000000..2f32911 --- /dev/null +++ b/r2_profiles/choncc/config/com.ContactLight.LostInTransit.cfg @@ -0,0 +1,201 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[ArmsRaceDroneModifiers] + +Enable Item = true + +[BeckoningCat] + +Enable Item = true + +[BitterRoot] + +Enable Item = true + +[Chestplate] + +Enable Item = true + +[Energy Cell] + +Maximum Attack Speed per Cell = 0.4 + +[EnergyCell] + +Enable Item = true + +[GiganticAmethyst] + +Enable Equipment = true + +[Golden Gun] + +Maximum Gold Threshold = 300 + +Maximum Damage Bonus = 40 + +[GoldenGun] + +Enable Item = true + +[GoldPlatedBomb] + +Enable Equipment = true + +[Guardians Heart] + +Shield per Heart = 60 + +Bonus Armor = 40 + +Bonus Armor Duration = 3 + +Shield Gating = true + +[GuardiansHeart] + +Enable Item = true + +[Hit List] + +Chance to Mark Enemies = 5 + +Damage Buff Power = 0.5 + +Damage Buff Duration = 20 + +[HitList] + +Enable Item = true + +[Life Savings] + +Money per Life Savings = 75 + +[LifeSavings] + +Enable Item = true + +[LifeSavingsUsed] + +Enable Item = true + +[Lopper] + +Enable Item = true + +Maximum Extra Damage per Lopper = 0.5 + +[Lost in Transit :: Keybinds] + +## The key a player must press to use the blinking passive of the AffixFrenzied buff. +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +AffixFrenzied Blink Key = F + +[Meat Nugget] + +Proc Chance = 8 + +Regen Additive = 1.6 + +Does Regen Stack = true + +Duration = 2 + +Stacking Duration = 1 + +[MeatNugget] + +Enable Item = true + +[Mysterious Vial] + +Extra Regen Per Vial = 0.8 + +[MysteriousVial] + +Enable Item = true + +[Prescriptions] + +Enable Equipment = true + +[Prison Shackles] + +Slow Multiplier = 0.3 + +Duration = 2 + +Stacking Duration = 2 + +[PrisonShackles] + +Enable Item = true + +[Rapid Mitosis] + +Equipment CDR Amount = 0.3 + +Skill CDR Amount = 0.4 + +Skill CDR Length = 6 + +[RapidMitosis] + +Enable Item = true + +[Repulsion Armor] + +Hits Needed to Activate = 6 + +Hits Needed per Stack = 0 + +Base Duration of Buff = 3 + +Stacking Duration of Buff = 1.5 + +Maximum Duration = 0 + +Damage Reduction = 500 + +[Rusty Jetpack] + +Jump Power = 0.1 + +Fall Speed Reduction = 0.5 + +Fall Speed Limit = 90 + +[RustyJetpack] + +Enable Item = true + +[Thallium] + +Enable Item = true + +Proc Chance = 10 + +Total Damage = 500 + +Slow Multiplier = 75 + +Poison Duration = 4 + +Poison is Fixed Duration = false + +[Thqwib] + +Enable Equipment = true + +[Wicked Ring] + +Seconds Removed Per Kill = 1 + +[WickedRingNew] + +Enable Item = true + diff --git a/r2_profiles/choncc/config/com.DarthFalcon.ArtifactKing.cfg b/r2_profiles/choncc/config/com.DarthFalcon.ArtifactKing.cfg new file mode 100644 index 0000000..4e9b32c --- /dev/null +++ b/r2_profiles/choncc/config/com.DarthFalcon.ArtifactKing.cfg @@ -0,0 +1,181 @@ +## Settings file was created by plugin Artifact of the King v1.1.1 +## Plugin GUID: com.DarthFalcon.ArtifactKing + +[Movement] + +## Mithrix's base movement speed +# Setting type: Single +# Default value: 18 +BaseSpeed = 18 + +## mass, recommended to increase if you increase his movement speed +# Setting type: Single +# Default value: 1200 +Mass = 1200 + +## how fast mithrix turns +# Setting type: Single +# Default value: 900 +TurnSpeed = 900 + +## how hard mithrix jumps, vanilla is 25 for context +# Setting type: Single +# Default value: 75 +MoonShoes = 75 + +## acceleration +# Setting type: Single +# Default value: 180 +Acceleration = 180 + +## jump count, probably doesn't do anything +# Setting type: Int32 +# Default value: 3 +JumpCount = 3 + +## air control +# Setting type: Single +# Default value: 1 +Aircontrol = 1 + +[Skillmods] + +## Orbs fired by weapon slam in a circle, note, set this to an integer +# Setting type: Single +# Default value: 16 +OrbCount = 16 + +## half the shards fired in a fan by the secondary skill +# Setting type: Int32 +# Default value: 5 +FanCount = 5 + +## shots fired in a shotgun by utility +# Setting type: Int32 +# Default value: 5 +ShotgunCount = 5 + +## Bonus shards added to each shot of lunar shards +# Setting type: Int32 +# Default value: 5 +ShardAddCount = 5 + +## waves fired by ultimate per shot +# Setting type: Int32 +# Default value: 16 +WavePerShot = 16 + +## Total shots of ultimate +# Setting type: Int32 +# Default value: 6 +WaveShots = 6 + +## how long ultimate lasts +# Setting type: Single +# Default value: 5.5 +WaveDuration = 5.5 + +## clones spawned in phase 3 by jump attack +# Setting type: Int32 +# Default value: 2 +CloneCount = 2 + +## how long clones take to despawn (like happiest mask) +# Setting type: Int32 +# Default value: 30 +CloneDuration = 30 + +## chance mithrix has to recast his jump skill. USE WITH CAUTION. +# Setting type: Single +# Default value: 0 +RecastChance = 0 + +## How long Mithrix spends in the air when using his jump special +# Setting type: Single +# Default value: 0.2 +JumpDelay = 0.2 + +## How strongly lunar shards home in to targets. Vanilla is 20f +# Setting type: Single +# Default value: 30 +ShardHoming = 30 + +## Range (distance) in which shards look for targets +# Setting type: Single +# Default value: 60 +ShardRange = 60 + +## Cone (Angle) in which shards look for targets +# Setting type: Single +# Default value: 180 +ShardCone = 180 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam +# Setting type: Int32 +# Default value: 2 +PrimStocks = 2 + +## Max Stocks for Mithrix's Dash Attack +# Setting type: Int32 +# Default value: 2 +SecondaryStocks = 2 + +## Max Stocks for Mithrix's Dash +# Setting type: Int32 +# Default value: 4 +UtilStocks = 4 + +## Cooldown for Mithrix's Weapon Slam +# Setting type: Single +# Default value: 3 +PrimCD = 3 + +## Cooldown for Mithrix's Dash Attack +# Setting type: Single +# Default value: 3 +SecCD = 3 + +## Cooldown for Mithrix's Dash +# Setting type: Single +# Default value: 1 +UtilCD = 1 + +## Cooldown for Mithrix's Jump Attack +# Setting type: Single +# Default value: 30 +SpecialCD = 30 + +[Stats] + +## base health +# Setting type: Single +# Default value: 1400 +BaseHealth = 1400 + +## level health +# Setting type: Single +# Default value: 420 +LevelHealth = 420 + +## base damage +# Setting type: Single +# Default value: 16 +BaseDamage = 16 + +## level damage +# Setting type: Single +# Default value: 3.2 +LevelDamage = 3.2 + +## base armor +# Setting type: Single +# Default value: 20 +BaseArmor = 20 + +## base attack speed +# Setting type: Single +# Default value: 1 +BaseAttackSpeed = 1 + diff --git a/r2_profiles/choncc/config/com.DestroyedClone.AncientScepter.cfg b/r2_profiles/choncc/config/com.DestroyedClone.AncientScepter.cfg new file mode 100644 index 0000000..9558bef --- /dev/null +++ b/r2_profiles/choncc/config/com.DestroyedClone.AncientScepter.cfg @@ -0,0 +1,84 @@ +## Settings file was created by plugin StandaloneAncientScepter v1.1.34 +## Plugin GUID: com.DestroyedClone.AncientScepter + +[Artificer] + +## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. +# Setting type: Boolean +# Default value: false +ArtiFlamePerformance = false + +[Captain] + +## If true, then Captain's Scepter Nuke will also inflict blight on allies. +# Setting type: Boolean +# Default value: false +Captain Nuke Friendly Fire = false + +[Engineer] + +## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +TR12-C Gauss Compact Faster Recharge = false + +## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +TR58-C Carbonizer Mini Faster Recharge = false + +## If true, turrets will be blacklisted from getting the Ancient Scepter. +## If false, they will get the scepter and will get rerolled depending on the reroll mode. +# Setting type: Boolean +# Default value: false +Blacklist Turrets = false + +[Item: Ancient Scepter] + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## If "Disabled", additional stacks will not be rerolled +## If "Random", any stacks picked up past the first will reroll to other red items. +## If "Scrap", any stacks picked up past the first will reroll into red scrap. +# Setting type: RerollMode +# Default value: Random +# Acceptable values: Disabled, Random, Scrap +Reroll on pickup mode = Random + +## If "Keep", Characters which cannot benefit from the item will still keep it. +## If "Reroll", Characters without any scepter upgrades will reroll according to above pickup mode. +## If "Metamorphosis", Characters without scepter upgrades will only reroll if Artifact of Metamorphosis is not active. +# Setting type: UnusedMode +# Default value: Metamorphosis +# Acceptable values: Keep, Reroll, Metamorphosis +Unused mode = Metamorphosis + +## Changes what happens when a character whose skill is affected by Ancient Scepter has both Ancient Scepter and the corresponding heretic skill replacements (Visions/Hooks/Strides/Essence) at the same time. +# Setting type: StridesInteractionMode +# Default value: ScepterRerolls +# Acceptable values: HeresyTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls +Strides pickup mode = ScepterRerolls + +## If true, certain monsters get the effects of the Ancient Scepter. +# Setting type: Boolean +# Default value: true +Enable skills for monsters = true + +## Changes the model as a reference to a certain other scepter that upgrades abilities. +# Setting type: Boolean +# Default value: false +Alt Model = false + +## If true, then the Ancient Scepter from Classic Items will be removed from the drop pool to prevent complications. +# Setting type: Boolean +# Default value: true +CLASSICITEMS: Remove Classic Items Ancient Scepter From Droplist If Installed = true + +## If true, then when scepters are re-rolled, then it will be accompanied by a transformation notification like other items. +# Setting type: Boolean +# Default value: true +Transformation Notification = true + diff --git a/r2_profiles/choncc/config/com.DestroyedClone.ForgiveFumoPlease.cfg b/r2_profiles/choncc/config/com.DestroyedClone.ForgiveFumoPlease.cfg new file mode 100644 index 0000000..1015164 --- /dev/null +++ b/r2_profiles/choncc/config/com.DestroyedClone.ForgiveFumoPlease.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Forgive Fumo Please v1.0.2 +## Plugin GUID: com.DestroyedClone.ForgiveFumoPlease + +[] + +## If true, then the Forgive Me Please is renamed to Fumo +# Setting type: Boolean +# Default value: true +Fumo Name = true + +## -1 - Unchanged +## 0 - Cirno's Perfect Math Class. +## 1 - Chirumiru +# Setting type: Int32 +# Default value: 1 +Fumo Lore = 1 + +## If true then the item display used for each character will be replaced with the fumo. +# Setting type: Boolean +# Default value: true +Item Displays = true + diff --git a/r2_profiles/choncc/config/com.DestroyedClone.HealthbarImmune.cfg b/r2_profiles/choncc/config/com.DestroyedClone.HealthbarImmune.cfg new file mode 100644 index 0000000..9e1f82e --- /dev/null +++ b/r2_profiles/choncc/config/com.DestroyedClone.HealthbarImmune.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin Healthbar Immune v1.0.2 +## Plugin GUID: com.DestroyedClone.HealthbarImmune + +[] + +## Blacklisted characters if needed. Use body name, and seperate by commas. +## CommandoBody,HuntressBody +# Setting type: String +# Default value: +Character Blacklist = + diff --git a/r2_profiles/choncc/config/com.DestroyedClone.SkipToOutroText.cfg b/r2_profiles/choncc/config/com.DestroyedClone.SkipToOutroText.cfg new file mode 100644 index 0000000..6725b79 --- /dev/null +++ b/r2_profiles/choncc/config/com.DestroyedClone.SkipToOutroText.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Skip To Outro Text v1.0.1 +## Plugin GUID: com.DestroyedClone.SkipToOutroText + +[] + +## Skips the cutscene ahead to a specified duration to the outro text. +# Setting type: Boolean +# Default value: true +Immediately Show Flavor Text = true + +## Duration of the PlayableDirector to skip ahead for the other option. +# Setting type: Single +# Default value: 45 +Immediately Show Flavor Text Time = 45 + diff --git a/r2_profiles/choncc/config/com.Dragonyck.AurelionSol.cfg b/r2_profiles/choncc/config/com.Dragonyck.AurelionSol.cfg new file mode 100644 index 0000000..ac586dd --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.AurelionSol.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin AurelionSol v2.0.7 +## Plugin GUID: com.Dragonyck.AurelionSol + +[Orbiting Stars Radius Toggle Key] + +# Setting type: KeyCode +# Default value: LeftAlt +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Key = LeftAlt + diff --git a/r2_profiles/choncc/config/com.Dragonyck.Auriel.cfg b/r2_profiles/choncc/config/com.Dragonyck.Auriel.cfg new file mode 100644 index 0000000..a1ecd30 --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.Auriel.cfg @@ -0,0 +1,16 @@ +## Settings file was created by plugin Auriel v1.7.1 +## Plugin GUID: com.Dragonyck.Auriel + +[Crosshair Size] + +# Setting type: Single +# Default value: 50 +Size = 50 + +[Energy Skill Toggle] + +# Setting type: KeyCode +# Default value: LeftAlt +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Key = LeftAlt + diff --git a/r2_profiles/choncc/config/com.Dragonyck.Bomber.cfg b/r2_profiles/choncc/config/com.Dragonyck.Bomber.cfg new file mode 100644 index 0000000..02fd41b --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.Bomber.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Bomber v1.3.0 +## Plugin GUID: com.Dragonyck.Bomber + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 60 +Size = 60 + +[Enable Old Skill Icon Sprites] + +## Enable the old skill icon sprites. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc/config/com.Dragonyck.Gunslinger.cfg b/r2_profiles/choncc/config/com.Dragonyck.Gunslinger.cfg new file mode 100644 index 0000000..0f1412b --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.Gunslinger.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Gunslinger v1.10.2 +## Plugin GUID: com.Dragonyck.Gunslinger + +[Crosshair Size] + +# Setting type: Single +# Default value: 14 +Size = 14 + +[Disable M1 Recoil] + +## Requested by user with motion sickness. It does make the skill significantly boring though. +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Ralllypooint Delta Harbor] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Wicked King Interactable] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Enable Item Displays] + +# Setting type: Boolean +# Default value: true +Enable = true + +[Enable New Vegas UI Recolor] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Ol Times Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Wild West Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Vasto Lorde Skin Emote Keybind] + +# Setting type: KeyCode +# Default value: Keypad1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Keybind = Keypad1 + diff --git a/r2_profiles/choncc/config/com.Dragonyck.LeviathanSkills.cfg b/r2_profiles/choncc/config/com.Dragonyck.LeviathanSkills.cfg new file mode 100644 index 0000000..2f6284c --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.LeviathanSkills.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin LeviathanSkills v1.0.0 +## Plugin GUID: com.Dragonyck.LeviathanSkills + +[Enable WIP Acrid Skills] + +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc/config/com.Dragonyck.Spearman.cfg b/r2_profiles/choncc/config/com.Dragonyck.Spearman.cfg new file mode 100644 index 0000000..5d210a5 --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.Spearman.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Spearman v1.0.5 +## Plugin GUID: com.Dragonyck.Spearman + +[Crosshair Size] + +# Setting type: Single +# Default value: 120 +Size = 120 + diff --git a/r2_profiles/choncc/config/com.Dragonyck.Tracer.cfg b/r2_profiles/choncc/config/com.Dragonyck.Tracer.cfg new file mode 100644 index 0000000..b492c9d --- /dev/null +++ b/r2_profiles/choncc/config/com.Dragonyck.Tracer.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin Tracer v1.6.3 +## Plugin GUID: com.Dragonyck.Tracer + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 40 +Size = 40 + +[Enable Performance Trails] + +## Stores less Recall data on positions, rotations, trails, etc. Can be used with NO Trails for even better performance. +# Setting type: Boolean +# Default value: false +Enable = false + +[NO Trails] + +## No Recall trails. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/choncc/config/com.Eggyfy.WarlockArtificer.cfg b/r2_profiles/choncc/config/com.Eggyfy.WarlockArtificer.cfg new file mode 100644 index 0000000..522f5ce --- /dev/null +++ b/r2_profiles/choncc/config/com.Eggyfy.WarlockArtificer.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Warlock Artificer v0.9.1 +## Plugin GUID: com.Eggyfy.WarlockArtificer + +[WarlockSkinDefinition] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.EnforcerGang.Enforcer.cfg b/r2_profiles/choncc/config/com.EnforcerGang.Enforcer.cfg new file mode 100644 index 0000000..1bd7c9e --- /dev/null +++ b/r2_profiles/choncc/config/com.EnforcerGang.Enforcer.cfg @@ -0,0 +1,257 @@ +## Settings file was created by plugin Enforcer v3.11.2 +## Plugin GUID: com.EnforcerGang.Enforcer + +[01 - General Settings] + +## Makes Enforcer unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Use RoR1 shotgun sound +# Setting type: Boolean +# Default value: false +Classic Shotgun = false + +## Use RoR1 skill icons +# Setting type: Boolean +# Default value: false +Classic Icons = false + +## Changes the size of Enforcer's head +# Setting type: Single +# Default value: 1 +Head Size = 1 + +## Allows Protect and Serve to be cancelled by pressing sprint rather than special again +# Setting type: Boolean +# Default value: true +Sprint Cancels Shield = true + +## Play siren sound upon deflecting a projectile +# Setting type: Boolean +# Default value: true +Siren on Deflect = true + +## Gives every survivor the custom crosshair for Visions of Heresy +# Setting type: Boolean +# Default value: true +Visions Crosshair = true + +## Enables extra/unfinished content. Enable at own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +## Set true to further disable extra content, namely skins and their achievements +# Setting type: Boolean +# Default value: false +I hate fun = false + +## Enables femforcer skins. Not for good boys and girls. +# Setting type: Boolean +# Default value: false +Femforcer = false + +## Play a sound when ejected shotgun shells hit the ground +# Setting type: Boolean +# Default value: true +Shell Sounds = true + +## Allows invasions when playing any character, not just Enforcer. Purely for fun. +# Setting type: Boolean +# Default value: false +Global Invasion = false + +## Allows multiple bosses to spawn from an invasion. +# Setting type: Boolean +# Default value: false +Multiple Invasion Bosses = false + +## Adds a King Dedede boss that spawns on Sky Meadow and post-loop Titanic Plains. +# Setting type: Boolean +# Default value: false +King Dedede Boss = false + +[02 - Keybinds] + +## Key used to Chair +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Key used to Salute +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Salute Emote = Alpha2 + +## the Default one +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance Moves Emote = Alpha3 + +## FLINT LOCKWOOD +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Earl Run Emote = Alpha4 + +## Key used to toggle sirens +# Setting type: KeyCode +# Default value: CapsLock +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sirens = CapsLock + +[03 - Character Stats] + +# Setting type: Single +# Default value: 160 +Base Health = 160 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 12 +Base Armor = 12 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +[04 - Riot Shotgun 3.4.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.6 +Damage Coefficient = 0.6 + +## Proc Coefficient of each pellet +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Amount of pellets fired +# Setting type: Int32 +# Default value: 6 +Bullet Count = 6 + +## Maximum range +# Setting type: Single +# Default value: 64 +Range = 64 + +## Maximum spread +# Setting type: Single +# Default value: 5.5 +Spread = 5.5 + +[05 - Heavy Machine Gun] + +## Adjusts screen shake. (screenshake is already lowered while in shield) +# Setting type: Single +# Default value: 1 +Screen Shake Multiplier = 1 + +[06 - Super Shotgun 3.1.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.8 +Damage Coefficient = 0.8 + +## your cheeks +# Setting type: Single +# Default value: 6 +Max Spread = 6 + +## movement stop while shooting in shield. cannot go lower than 0.2 because I say so +# Setting type: Single +# Default value: 0.4 +beef = 0.4 + +[07 - Shield Bash] + +## If true, Shield bash has no penalty against bosses. +# Setting type: Boolean +# Default value: false +Uncapped Knockback = false + +## Applies knockback to allies. +# Setting type: Boolean +# Default value: true +Allies Knockback = true + +[08 - VR] + +## Makes the shield semi-transparent to improve vision. +# Setting type: Boolean +# Default value: true +Semi-Transparent Shield = true + +## Allows you to shield up by physically moving your non-dominant hand in front of you. +# Setting type: Boolean +# Default value: true +Physical Shield Up = true + +## Allows you to shield down by physically pointing your non-dominant hand downward. +# Setting type: Boolean +# Default value: true +Physical Shield Down = true + +## How many degrees must you point to ground to trigger shield down. +## Higher angle means you must be pointing closer to the ground +# Setting type: Int32 +# Default value: 20 +Physical Shield Down Angle = 20 + +[09 - heavy tf2] + +## Heavy TF2 shows up as a survivor variant. +# Setting type: Boolean +# Default value: true +Compatibility - Survariants = true + +## Passive gives bonus regen on melee hit. +# Setting type: Boolean +# Default value: false +Passive Rework (Beta) = false + +## Nerfs health to be closer to other survivors. +# Setting type: Boolean +# Default value: false +Nerf Stats = false + +## Allow Heat Crash to grab bosses. +# Setting type: Boolean +# Default value: true +Heat Crash - Allow Bosses = true + diff --git a/r2_profiles/choncc/config/com.EnforcerGang.HANDOverclocked.cfg b/r2_profiles/choncc/config/com.EnforcerGang.HANDOverclocked.cfg new file mode 100644 index 0000000..89a1347 --- /dev/null +++ b/r2_profiles/choncc/config/com.EnforcerGang.HANDOverclocked.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin HAN-D Overclocked v1.4.13 +## Plugin GUID: com.EnforcerGang.HANDOverclocked + +[General] + +## Controls where HAN-D is placed in the character select screen. +# Setting type: Single +# Default value: 4.5 +Survivor Sort Position = 4.5 + +## Automatically unlock HAN-D and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## HAN-D teammates can be revived as an NPC ally for $150. +# Setting type: Boolean +# Default value: false +Allow Player Repair = false + +## Multiplies HURT and FORCED_REASSEMBLY screenshake by this amount. +# Setting type: Single +# Default value: 0.2 +Screenshake Scale = 0.2 + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + +[Skills] + +## Lunge forward when attacking with this skill. +# Setting type: Boolean +# Default value: true +SMASH - Forward Lunge = true + diff --git a/r2_profiles/choncc/config/com.EnforcerGang.Pilot.cfg b/r2_profiles/choncc/config/com.EnforcerGang.Pilot.cfg new file mode 100644 index 0000000..a9c6af7 --- /dev/null +++ b/r2_profiles/choncc/config/com.EnforcerGang.Pilot.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin Pilot v0.3.18 +## Plugin GUID: com.EnforcerGang.Pilot + +[Controls] + +## Rapid Deployment requires you to hold the Utility button to ascend, and ends early if you let go. +# Setting type: Boolean +# Default value: false +Rapid Deployment - Hold to Ascend = false + +## Air Strike ground dash only moves backwards like in Returns. +# Setting type: Boolean +# Default value: false +Air Strike - Only Dash Backwards = false + +## Using this skill midair gives a vertical boost. +# Setting type: Boolean +# Default value: true +Aerial Support - Shorthop = true + +[Settings] + +## Cluster Fire pierces on the 3rd shot like in Returns. +# Setting type: Boolean +# Default value: false +Cluster Fire - Piercing Shot = false + +## Pilot's parachute becomes transparent when looking downwards. +# Setting type: Boolean +# Default value: true +Parachute Fade = true + diff --git a/r2_profiles/choncc/config/com.EnforcerGang.RocketSurvivor.cfg b/r2_profiles/choncc/config/com.EnforcerGang.RocketSurvivor.cfg new file mode 100644 index 0000000..bb1a401 --- /dev/null +++ b/r2_profiles/choncc/config/com.EnforcerGang.RocketSurvivor.cfg @@ -0,0 +1,58 @@ +## Settings file was created by plugin RocketSurvivor v1.0.7 +## Plugin GUID: com.EnforcerGang.RocketSurvivor + +[Gameplay] + +## Pocket ICBM works with Rocket's skills. +# Setting type: Boolean +# Default value: true +Pocket ICBM Interaction = true + +## Extra rockets from Pocket ICBM have knockback. +# Setting type: Boolean +# Default value: false +Pocket ICBM Knockback = false + +[General] + +## Use the original MSPaint icons from the mod's release. +# Setting type: Boolean +# Default value: false +Use MSPaint icons = false + +## Unlock all gameplay-related features. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Over-Enthusiasm = Alpha3 + +[Primaries - HG4 SAM Launcher] + +## SAM Rockets will home towards targets. +# Setting type: Boolean +# Default value: true +Enable Homing (Server-Side) = true + +[Utilities - Nitro Charge] + +## When VR Motion Controls are enabled, throw C4 from your nondominant hand. Throws from your dominant hand if false. +# Setting type: Boolean +# Default value: true +VR: Throw from Offhand = true + diff --git a/r2_profiles/choncc/config/com.Ethanol10.Ganondorf.cfg b/r2_profiles/choncc/config/com.Ethanol10.Ganondorf.cfg new file mode 100644 index 0000000..b952995 --- /dev/null +++ b/r2_profiles/choncc/config/com.Ethanol10.Ganondorf.cfg @@ -0,0 +1,78 @@ +## Settings file was created by plugin Ganondorf v3.2.0 +## Plugin GUID: com.Ethanol10.Ganondorf + +[00 - Miscellaneous] + +## Disables the effect when the sword is thrown. +# Setting type: Boolean +# Default value: false +Remove Serrated Whirlwind Effects = false + +[01 - Skins] + +## Make Saturated Classic to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Saturated Classic Enabled = false + +## Make Purple to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Purple Enabled = false + +## Make Green to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Green Enabled = false + +## Make Hulking Malice to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Hulking Malice Enabled = false + +## Make Brown to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Brown Enabled = false + +[02 - Cooldowns] + +## Sets the Cooldown for Wizards Foot on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Wizards Foot = 6 + +## Sets the Cooldown for Flame Choke on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Flame Choke = 8 + +## Sets the Cooldown for Flame Choke on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Flame Choke = 6 + +## Sets the Cooldown for Wizards Foot on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Wizards Foot = 8 + +[03 - Volume] + +## Sets the Volume for voicelines, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Voice Volume = 100 + +## Sets the Volume for Swing sounds, hits and non-voice SFX, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Ganondorf SFX Volume = 100 + +[Ganondorf] + +## Set to false to disable Ganondorf +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.Gatorism.Commando_Grenade_Cooking.cfg b/r2_profiles/choncc/config/com.Gatorism.Commando_Grenade_Cooking.cfg new file mode 100644 index 0000000..1a8578e --- /dev/null +++ b/r2_profiles/choncc/config/com.Gatorism.Commando_Grenade_Cooking.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin Commando Grenade Cooking v1.1.1 +## Plugin GUID: com.Gatorism.Commando_Grenade_Cooking + +[General] + +## Percent of current health to lose when overcooking. +# Setting type: Single +# Default value: 40 +Self Damage Percent = 40 + +## Amount of damage done by grenade explosion. +# Setting type: Single +# Default value: 1200 +Damage = 1200 + +## Enable grenade sweet spot falloff (Vanilla is true). +# Setting type: Boolean +# Default value: false +Enable Sweetspot Falloff = false + +## Cooldown, in seconds +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Cooldown, in seconds +# Setting type: Int32 +# Default value: 1 +Base Stock = 1 + +## Pause cooldown while grenade is cooking +# Setting type: Boolean +# Default value: false +Pause CD While Cooking = false + diff --git a/r2_profiles/choncc/config/com.Gatorism.StickyStunter.cfg b/r2_profiles/choncc/config/com.Gatorism.StickyStunter.cfg new file mode 100644 index 0000000..86dc35e --- /dev/null +++ b/r2_profiles/choncc/config/com.Gatorism.StickyStunter.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin StickyStunter SotV v1.0.0 +## Plugin GUID: com.Gatorism.StickyStunter + +[StickyStunter] + +## Turns off the Sticky Bomb Visual +# Setting type: Boolean +# Default value: true +Remove Sticky Bomb = true + +## Turns off Molten Perforator Visuals +# Setting type: Boolean +# Default value: true +Remove Molten Perforator = true + diff --git a/r2_profiles/choncc/config/com.Gnome.ChefMod.cfg b/r2_profiles/choncc/config/com.Gnome.ChefMod.cfg new file mode 100644 index 0000000..aeea82e --- /dev/null +++ b/r2_profiles/choncc/config/com.Gnome.ChefMod.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin ChefMod v2.3.8 +## Plugin GUID: com.Gnome.ChefMod + +[01 - General Settings] + +## Cleavers have a line trail like in RoR1. +# Setting type: Boolean +# Default value: true +Enable Cleaver Trails = true + +## Automatically unlocks Chef +# Setting type: Boolean +# Default value: false +Auto Unlock = false + +## Does what it says. +# Setting type: Boolean +# Default value: false +Cursed Character Select Anim = false + +## Makes the pod prefab more appetizing +# Setting type: Boolean +# Default value: true +Alt Spawn Pod = true + +[02 - Invasion Settings] + +## Use the old overpowered CHEF invasion bossfight. +# Setting type: Boolean +# Default value: false +Old Chef Invader = false + +[Survariants Compat] + +## Use variants if plugin is installed. +# Setting type: Boolean +# Default value: true +Enable Variants = true + +## Swaps variant order. +# Setting type: Boolean +# Default value: false +Swap Variants = false + diff --git a/r2_profiles/choncc/config/com.HasteReapr.AssassinMod.cfg b/r2_profiles/choncc/config/com.HasteReapr.AssassinMod.cfg new file mode 100644 index 0000000..03526c7 --- /dev/null +++ b/r2_profiles/choncc/config/com.HasteReapr.AssassinMod.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AssassinMod v1.3.1 +## Plugin GUID: com.HasteReapr.AssassinMod + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Juggle = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Sit = Alpha3 + +[Skills] + +## Toggles whether or not Spinal Tap instantly kills bosses. If false will have a percent chance to instakill, which can be affected by clover. +# Setting type: Boolean +# Default value: false +Spinal Tap Always Instakill = false + +## The percent chance for Spinal Tap to instakill bosses. +# Setting type: Single +# Default value: 2 +Spinal Tap Instakill Chance = 2 + diff --git a/r2_profiles/choncc/config/com.Hex3.Hex3Mod.cfg b/r2_profiles/choncc/config/com.Hex3.Hex3Mod.cfg new file mode 100644 index 0000000..28e576e --- /dev/null +++ b/r2_profiles/choncc/config/com.Hex3.Hex3Mod.cfg @@ -0,0 +1,676 @@ +## Settings file was created by plugin Hex3Mod v2.1.0 +## Plugin GUID: com.Hex3.Hex3Mod + +[Common - 400 Tickets] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Should 400 Tickets double Lunar Bud drops? +# Setting type: Boolean +# Default value: true +Works on Lunar Bud = true + +## Should 400 Tickets double Void Cradle drops? +# Setting type: Boolean +# Default value: true +Works on Void Cradle = true + +## Should 400 Tickets double Void Potential and Encrusted Lockbox drops? +# Setting type: Boolean +# Default value: true +Works on Void Potential = true + +## Should 400 Tickets double Cleansing Pool drops? +# Setting type: Boolean +# Default value: false +Works on Cleansing Pool = false + +[Common - ATG Prototype] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Multiplier of base damage the missile deals per stack +# Setting type: Single +# Default value: 0.8 +Damage per stack = 0.8 + +## How many hits it should take to fire each missile +# Setting type: Int32 +# Default value: 10 +Hits required per missile = 10 + +[Common - Balance] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Maximum (standing still) chance to dodge, stacking hyperbolically +# Setting type: Single +# Default value: 20 +Max added dodge chance = 20 + +[Common - Bucket List] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent speed increase +# Setting type: Single +# Default value: 0.24 +Speed multiplier = 0.24 + +## Multiplier subtracted from the speed buff while fighting a boss +# Setting type: Single +# Default value: 0.8 +Reduced buff multiplier = 0.8 + +[Common - Hopoo Egg] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent jump height increase +# Setting type: Single +# Default value: 0.3 +Jump height multiplier = 0.3 + +[Common - Miners Helmet] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Reduce cooldowns by this many seconds every time a small chest's worth is earned +# Setting type: Single +# Default value: 2 +Cooldown reduction = 2 + +## Gold required to proc cooldown reduction (Scaling with time) +# Setting type: Int32 +# Default value: 25 +Gold requirement = 25 + +[Common - Shard Of Glass] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percentage of base damage this item adds +# Setting type: Single +# Default value: 0.07 +Damage multiplier = 0.07 + +[Config Version] + +## Do not change. +# Setting type: Int32 +# Default value: 1 +Config Version = 1 + +[Legendary - Apathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Radius within which kills contribute to Apathy stacks +# Setting type: Single +# Default value: 13 +Radius = 13 + +## Move speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff move speed multiplier = 1 + +## Attack speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff attack speed multiplier = 1 + +## Regen hp/second added while buffed +# Setting type: Single +# Default value: 20 +Buff regen added = 20 + +## Duration of buff +# Setting type: Single +# Default value: 7.5 +Buff duration = 7.5 + +## Required stacks of Apathy to trigger buff +# Setting type: Int32 +# Default value: 10 +Kills required for buff = 10 + +[Legendary - Do Not Eat] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent chance that a Pearl or Irradiant Pearl will drop from a chest. +# Setting type: Single +# Default value: 10 +Pearl Chance = 10 + +## Percent chance that an Irradiant Pearl will drop instead of a Pearl. +# Setting type: Single +# Default value: 20 +Irradiant Pearl Chance = 20 + +## Shop terminals have a chance to drop pearls. +# Setting type: Boolean +# Default value: true +Shop terminals = true + +[Legendary - Elder Mutagen] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of max health added per killed species +# Setting type: Int32 +# Default value: 10 +Max health per species = 10 + +## How much hp per second regen should be added for each killed species +# Setting type: Single +# Default value: 0.5 +Regen per species = 0.5 + +[Legendary - Mint Condition] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Base movement speed increase +# Setting type: Single +# Default value: 0.2 +Move speed increase = 0.2 + +## Base movement speed increase per additional stack +# Setting type: Single +# Default value: 0.6 +Move speed increase per stack = 0.6 + +## Jump count increase +# Setting type: Int32 +# Default value: 1 +Additional jumps = 1 + +## Jump count increase per additional stack +# Setting type: Int32 +# Default value: 2 +Additional jumps per stack = 2 + +[Lunar - One Ticket] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Lunar Equipment - Blood Of The Lamb] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of regular items you must sacrifice to gain a boss item +# Setting type: Int32 +# Default value: 6 +Items taken = 6 + +[Uncommon - Empathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Health points restored when an enemy is hit within radius +# Setting type: Single +# Default value: 3 +Health per hit = 3 + +## Radius of activation zone in meters +# Setting type: Single +# Default value: 13 +Zone radius = 13 + +[Uncommon - Overkill Overdrive] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## This item has no effect if used by Engineer turrets. Disabled by default +# Setting type: Boolean +# Default value: false +Turret blacklist = false + +## How much larger affected zones should be in percentage +# Setting type: Single +# Default value: 20 +Zone size percentage increase = 20 + +## e.g Teleporter, Pillars +# Setting type: Boolean +# Default value: true +Amplify holdout zones = true + +# Setting type: Boolean +# Default value: true +Amplify Shrine of the Woods = true + +# Setting type: Boolean +# Default value: true +Amplify Focus Crystal = true + +## e.g Warbanner, Spinel Tonic +# Setting type: Boolean +# Default value: true +Amplify buff wards = true + +# Setting type: Boolean +# Default value: true +Amplify Interstellar Desk Plant = true + +# Setting type: Boolean +# Default value: true +Amplify Bustling Fungus = true + +[Uncommon - Scattered Reflection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## The percent of all total received damage to be reflected +# Setting type: Single +# Default value: 0.07 +Damage reflect value = 0.07 + +## How much of a reflection bonus each Shard Of Glass adds in percentage of total damage (Caps at 90%) +# Setting type: Single +# Default value: 0.007 +Damage reflect multiplier per shard = 0.007 + +## Multiplier of how much bonus damage is added to the reflection +# Setting type: Single +# Default value: 7 +Reflected damage bonus = 7 + +[Uncommon - Scavengers Pouch] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Times the Scavenger's Pouch can be used before being emptied. +# Setting type: Int32 +# Default value: 2 +Maximum uses = 2 + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Regenerating Scrap = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Power Elixir = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Delicate Watch = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Dios Best Friend = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Pluripotent Larva = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Rusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Encrusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +HEX3MOD: 400 Tickets = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HEX3MOD: One Ticket = false + +## Enable item replacement +# Setting type: Boolean +# Default value: false +MYSTICS ITEMS: Platinum Card = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Cutesy Bow = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Ghost Apple = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLAVOID: Clockwork Mechanism = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLAVOID: Enhancement Vials = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HOLYCRAPFORKISBACK: Sharp Chopsticks = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Abyssal Cartridge = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Singularity = true + +[Uncommon - The Unforgivable] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Activate your on-kill effects every time this amount of seconds passes +# Setting type: Single +# Default value: 10 +Activation interval = 10 + +[Void - Captains Favor] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Void - Corrupting Parasite] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Allows the parasite to corrupt boss items +# Setting type: Boolean +# Default value: false +Corrupt boss items = false + +## Number of items corrupted each stage +# Setting type: Int32 +# Default value: 1 +Items per stage = 1 + +## Allows the parasite to corrupt items in non-stage scenes (hidden realms, bazaar) +# Setting type: Boolean +# Default value: true +Corrupt items on non-stage scenes = true + +[Void - Discovery] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Shield added per world interactable used +# Setting type: Single +# Default value: 3 +Shield value = 3 + +## Maximum interactable uses per stack before shield is no longer granted +# Setting type: Int32 +# Default value: 100 +Maximum uses = 100 + +[Void - Drop Of Necrosis] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## What fraction of base Blight damage is added to Blight per stack. +# Setting type: Single +# Default value: 0.05 +Added damage per stack = 0.05 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 5 +Chance to inflict Blight = 5 + +[Void - Notice Of Absence] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long you'll turn invisible at the start of a boss fight in seconds +# Setting type: Single +# Default value: 10 +Base invisibility duration = 10 + +## How much longer you'll turn invisible at the start of a boss fight in seconds, per stack +# Setting type: Single +# Default value: 5 +Invisibility duration per stack = 5 + +[Void - Spattered Collection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## For each stack of Spattered Collection, reduce enemies' armor by this much per stack of Blight. +# Setting type: Single +# Default value: 2 +Armor reduction per stack = 2 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 10 +Chance to inflict Blight = 10 + +[Void - The Hermit] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long in seconds the on-hit debuff should last +# Setting type: Single +# Default value: 5 +Debuff duration = 5 + +## Enemy damage reduced by each debuff in percent +# Setting type: Single +# Default value: 5 +Debuff damage reduction = 5 + diff --git a/r2_profiles/choncc/config/com.Heyimnoop.VoiceActedMithrix.cfg b/r2_profiles/choncc/config/com.Heyimnoop.VoiceActedMithrix.cfg new file mode 100644 index 0000000..745a4b1 --- /dev/null +++ b/r2_profiles/choncc/config/com.Heyimnoop.VoiceActedMithrix.cfg @@ -0,0 +1,28 @@ +## Settings file was created by plugin VoiceActedMithrix v1.0.0 +## Plugin GUID: com.Heyimnoop.VoiceActedMithrix + +[Misc/Fun] + +## Makes it so mithrix uses a random voice for every voice line +# Setting type: Boolean +# Default value: false +Enable Random Voices = false + +## Probably cursed. Enables every soundbank to play at the same time +# Setting type: Boolean +# Default value: false +Enable Every Voice = false + +## Enables a special bm line for woolie mithrix. Does nothing if woolie isn't selected +# Setting type: Boolean +# Default value: false +Woolie Bm = true + +[Voice Settings] + +## Pick the version of the voice you want. Currently only 2 options, but there will be more eventually +# Setting type: VoiceChoices +# Default value: K_King +# Acceptable values: K_King, Woolie +Voice = Woolie + diff --git a/r2_profiles/choncc/config/com.IkalaGaming.QuickRestart.cfg b/r2_profiles/choncc/config/com.IkalaGaming.QuickRestart.cfg new file mode 100644 index 0000000..9c4cbcf --- /dev/null +++ b/r2_profiles/choncc/config/com.IkalaGaming.QuickRestart.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin QuickRestart v1.5.3 +## Plugin GUID: com.IkalaGaming.QuickRestart + +[Graphics] + +## The position of the restart button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. +# Setting type: String +# Default value: bottom +RestartPosition = bottom + +## The position of the character select button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. Evaluated after the restart button is placed. +# Setting type: String +# Default value: bottom +CharacterPosition = bottom + +## Enables a confirmation dialog when trying to reset so it is not done accidentally +# Setting type: Boolean +# Default value: false +ConfirmationDialogEnabled = false + +[Keybind] + +## Allows a key press to be used to reset runs in addition to the menu +# Setting type: Boolean +# Default value: false +ResetKeyEnabled = false + +## The key that has to be pressed to reset. Falls back to default if you give weird values. +# Setting type: String +# Default value: T +ResetKeyBind = T + +## The number of seconds that the reset key has to be held in order to reset. Falls back to default if you give weird values. +# Setting type: Single +# Default value: 1 +ResetKeyHoldTime = 1 + diff --git a/r2_profiles/choncc/config/com.JavAngle.HouseMod.cfg b/r2_profiles/choncc/config/com.JavAngle.HouseMod.cfg new file mode 100644 index 0000000..c5d190f --- /dev/null +++ b/r2_profiles/choncc/config/com.JavAngle.HouseMod.cfg @@ -0,0 +1,91 @@ +## Settings file was created by plugin HouseMod v2.0.5 +## Plugin GUID: com.JavAngle.HouseMod + +[Cards] + +## Sets the Colour of Positive Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: EB1C24FF +PositiveColour = EB1C24FF + +## Sets the Colour of Negative Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: A800FFFF +NegativeColour = A800FFFF + +## Sets the Colour of Neutral Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: FFFFFFFF +NeutralColour = FFFFFFFF + +## Sets the Colour of Random Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: 00BF63FF +RandomColour = 00BF63FF + +[Filters] + +## Things listed here cannot be rolled by Seven Of Spades +# Setting type: String +# Default value: Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect +Spades Filers = Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect + +## Things listed here cannot be rolled by MysteryShot +# Setting type: String +# Default value: RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer +MysteryShot Filers = RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer + +[General] + +## Enable the tinitus effect from Russian Roulette +# Setting type: Boolean +# Default value: true +Russian Roulette Tinitus = true + +## Alternate keybind for the card in slot 1 +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Card Slot 1 = Alpha1 + +## Alternate keybind for the card in slot 2 +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Card Slot 2 = Alpha2 + +## Alternate keybind for the card in slot 3 +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Card Slot 3 = Alpha3 + +[UI] + +## Set the position of the Card Table +# Setting type: Single +# Default value: 1 +HUD Scale = 1 + +## Set the position of the Card Table +# Setting type: Single +# Default value: -260 +HUD Position X = -260 + +## Set the position of the Card Table +# Setting type: Single +# Default value: 5 +HUD Position Y = 5 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 1 +Crosshair Scale = 1 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position X = 0 + +## Set the Y position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position Y = 0 + diff --git a/r2_profiles/choncc/config/com.JavAngle.MystMod-Balance.cfg b/r2_profiles/choncc/config/com.JavAngle.MystMod-Balance.cfg new file mode 100644 index 0000000..baefef2 --- /dev/null +++ b/r2_profiles/choncc/config/com.JavAngle.MystMod-Balance.cfg @@ -0,0 +1,515 @@ +[1 Enable Balance Config] + +## If this is set to false, the configs will be reset to default values when the game loads +# Setting type: Boolean +# Default value: false +Enable Balance Config = false + +[BaseStats] + +# Setting type: Single +# Default value: 20 +Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor per level = 0 + +# Setting type: Single +# Default value: 160 +Health = 160 + +# Setting type: Single +# Default value: 50 +Health per level = 50 + +# Setting type: Single +# Default value: 2.5 +Health Regen = 2.5 + +[DefaultSkills Dash] + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +# Setting type: Single +# Default value: 5 +Start Speed = 5 + +# Setting type: Single +# Default value: 2.5 +End Speed = 2.5 + +[DefaultSkills DashAttack] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 10 +Hop Velocity = 10 + +[DefaultSkills Parry] + +# Setting type: Single +# Default value: 2 +Cooldown = 2 + +## The blowback speed when the successfully blocking +# Setting type: Single +# Default value: 2 +Start Speed = 2 + +# Setting type: Single +# Default value: 0 +End Speed = 0 + +[DefaultSkills VorpalSlice] + +# Setting type: Single +# Default value: 1.65 +Damage = 1.65 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 7 +Hop Velocity = 7 + +[Finisher BladeDance] + +## damage per hit +# Setting type: Single +# Default value: 0.55 +Damage = 0.55 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher ChallengingShout] + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher DarkPassenger] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Explosion] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FatedCircle] + +## Damage for the first hit of Fated Circle +# Setting type: Single +# Default value: 2 +Slash Damage = 2 + +## Damage for the second hit of Fated Circle +# Setting type: Single +# Default value: 5 +Blast Damage = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FrostFangs] + +# Setting type: Single +# Default value: 3 +Damage = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher JudgementCut] + +## damage per hit +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher RippleDrive] + +# Setting type: Single +# Default value: 4 +Damage = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Shillelagh] + +## The damage dealt while still having Magic +# Setting type: Single +# Default value: 2.5 +Weak Damage = 2.5 + +## The damage dealt while in Magic Recharge +# Setting type: Single +# Default value: 8 +Boosted Damage = 8 + +## The percentage of Magic to resore when landing a blow in Magic Recharge +# Setting type: Single +# Default value: 0.15 +Magic Restore = 0.15 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit BerserkForm] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 40 +Form Duration = 40 + +## '1.5' is a 50% movement speed increase +# Setting type: Single +# Default value: 1.5 +Form Movement Speed = 1.5 + +## '16' is +16 jump power +# Setting type: Single +# Default value: 16 +Form Jump Power = 16 + +# Setting type: Single +# Default value: -60 +Form Armor = -60 + +[Limit BlastingZone] + +# Setting type: Single +# Default value: 150 +Damage = 150 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit JudgementCutEND] + +# Setting type: Single +# Default value: 200 +Damage = 200 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high +# Setting type: Int32 +# Default value: 5 +Number of Hits = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit PowerWordKill] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Pyroclasm] + +# Setting type: Int32 +# Default value: 3 +Limit Cost = 3 + +[Limit WildMagic] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Zoom] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Magic AcidSplash] + +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +# Setting type: Single +# Default value: 33 +Magic Cost = 33 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic CallLightning] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic ConeOfFrost] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic DispelMagic] + +# Setting type: Single +# Default value: 15 +Magic Cost = 15 + +[Magic Doombolt] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic EclipseGate] + +## the damage that will be done by this spell regardless of MP% +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## this is the total amount of damage added if MP = 0 +# Setting type: Single +# Default value: 12 +Scaled Damage = 12 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fireball] + +## It is worth noting, that since this applies burn, the real damage number is about double this value +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +# Setting type: Single +# Default value: 3 +Magic Cost = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fortify] + +# Setting type: Single +# Default value: 30 +Buff Duration = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Gust] + +# Setting type: Single +# Default value: 0.5 +Magic Cost = 0.5 + +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +[Magic Haste] + +# Setting type: Single +# Default value: 15 +Buff Duration = 15 + +# Setting type: Single +# Default value: 40 +Magic Cost = 40 + +[Magic MagicMissile] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +## The number of shots fired when at max MP +# Setting type: Int32 +# Default value: 6 +Maximum Shots = 6 + +## This is the amount of Mana spend PER SHOT, not per cast +# Setting type: Single +# Default value: 2 +Magic Cost = 2 + +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +[Magic Magnet] + +# Setting type: Single +# Default value: 60 +Magic Cost = 60 + +[Magic MendWounds] + +## This healing is percentile, '100' = 100% of target HP +# Setting type: Single +# Default value: 100 +Buff Duration = 100 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Pot] + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +[Magic Reflect] + +## the maximum damage that Reflect can deal +# Setting type: Single +# Default value: 25 +Damage = 25 + +## the maximum number of hits before the barier explodes, dealing the maximum damage +# Setting type: Int32 +# Default value: 20 +MaxStacks = 20 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Ultima] + +# Setting type: Single +# Default value: 30 +Damage = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +[Magic ViciousMockery] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +# Setting type: Single +# Default value: 15 +Duration = 15 + +# Setting type: Single +# Default value: 4 +Magic Cost = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + diff --git a/r2_profiles/choncc/config/com.JavAngle.MystMod.cfg b/r2_profiles/choncc/config/com.JavAngle.MystMod.cfg new file mode 100644 index 0000000..38b2a3e --- /dev/null +++ b/r2_profiles/choncc/config/com.JavAngle.MystMod.cfg @@ -0,0 +1,102 @@ +## Settings file was created by plugin MystMod v1.2.0 +## Plugin GUID: com.JavAngle.MystMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + +internalFloatValue = 0 + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 +ExtraSlot1 = Alpha1 + +# Setting type: KeyboardShortcut +# Default value: Alpha2 +ExtraSlot2 = Alpha2 + +# Setting type: KeyboardShortcut +# Default value: Alpha3 +ExtraSlot3 = Alpha3 + +# Setting type: KeyboardShortcut +# Default value: Alpha4 +ExtraSlot4 = Alpha4 + +## Press this to open the Magicite Menu +# Setting type: KeyboardShortcut +# Default value: Alpha4 +OpenMenu = Alpha4 + +## Hold this when clicking a Magicite to instantly equip/unequip it +# Setting type: KeyboardShortcut +# Default value: LeftShift +QuickEquip = LeftShift + +## Press this to celebrate +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote = Alpha3 + +[Magicites] + +# Setting type: Color +# Default value: 00FF0DFF +SpellColour = 00FF0DFF + +# Setting type: Color +# Default value: FFCC00FF +FinisherColour = FFCC00FF + +# Setting type: Color +# Default value: FF4040FF +LimitColour = FF4040FF + +# Setting type: Color +# Default value: 00E6FFFF +SupportColour = 00E6FFFF + +[Misc] + +## Enable Stasis on All Characters +# Setting type: Boolean +# Default value: false +OmniStasis = false + +## Re-orders the Mystic Jobclass' abilities to the order they had in early versions. +# Setting type: Boolean +# Default value: false +LegacyMysticLO = false + +[UI] + +# Setting type: Single +# Default value: 100 +Resource Meter Scale = 100 + +# Setting type: Color +# Default value: 2626B2FF +Magic Bar Colour = 2626B2FF + +# Setting type: Color +# Default value: B22680FF +Magic Recharge Colour = B22680FF + +# Setting type: Color +# Default value: FFCC00FF +Limit Full Colour = FFCC00FF + +# Setting type: Color +# Default value: 997300FF +Limit Charge Colour = 997300FF + diff --git a/r2_profiles/choncc/config/com.JavAngle.OrographicGambitBaseMod.cfg b/r2_profiles/choncc/config/com.JavAngle.OrographicGambitBaseMod.cfg new file mode 100644 index 0000000..cc69b3b --- /dev/null +++ b/r2_profiles/choncc/config/com.JavAngle.OrographicGambitBaseMod.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin OrographicGambitBaseMod v1.0.0 +## Plugin GUID: com.JavAngle.OrographicGambitBaseMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod2 +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + diff --git a/r2_profiles/choncc/config/com.K1454.SupplyDrop.cfg b/r2_profiles/choncc/config/com.K1454.SupplyDrop.cfg new file mode 100644 index 0000000..ebe7fb1 --- /dev/null +++ b/r2_profiles/choncc/config/com.K1454.SupplyDrop.cfg @@ -0,0 +1,410 @@ +## Settings file was created by plugin Supply Drop v1.4.12 +## Plugin GUID: com.K1454.SupplyDrop + +[Item: Echo-Voltaic Plankton] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first echo-voltaic plankton? (.08 = 8%) +# Setting type: Single +# Default value: 0.08 +Shield Gained with First Stack of Echo-Voltaic Plankton = 0.08 + +## How much shield should you gain when you hit an enemy? +# Setting type: Single +# Default value: 1 +Amount of Shield Gained on Hit = 1 + +[Item: Hardened Bone Fragments] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill with a single hardened bone fragments? +# Setting type: Single +# Default value: 5 +Base Armor Gained on Kill with 1 Hardened Bone Fragments = 5 + +## How much additional armor gained on kill should each hardened bone fragments after the first give? +# Setting type: Single +# Default value: 1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 1 + +## How much % max HP lost should it take to lose 1 armor buff stack? This is in addition to a base 1 stack lost to any damage. +# Setting type: Single +# Default value: 2 +Percent of Max HP to Lose 1 Armor Buff Stack = 2 + +[Item: Numbing Berries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain upon taking damage with a single numbing berries? +# Setting type: Single +# Default value: 10 +Base Armor Gained on Taking Damage with 1 Numbing Berries = 10 + +## How much additional armor gained upon taking damage should each numbing berries after the first give? +# Setting type: Single +# Default value: 5 +Additional Armor Gained on Taking Damage per Numbing Berries = 5 + +## How long should the armor boost last for with a single numbing berries, in seconds? +# Setting type: Single +# Default value: 2 +Base duration of the Armor Boost with 1 Numbing Berries = 2 + +## How much additional armor boost duration should each numbing berries after the first give, in seconds? +# Setting type: Single +# Default value: 0.5 +Additional duration of the Armor Boost per Numbing Berries = 0.5 + +[Item: Quantum Shield Stabilizer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first quantum shield stabilizer? (.16 = 16%) +# Setting type: Single +# Default value: 0.16 +Shield Gained with First Stack of Quantum Shield Stabilizer = 0.16 + +## How long should the QSS take before its effect is off cooldown, in seconds? +# Setting type: Single +# Default value: 5 +Base Cooldown on Shield Gate Ability with 1 Quantum Shield Stabilizer = 5 + +## How much cooldown reduction should each quantum shield stabilizer after the first give, in seconds? +# Setting type: Single +# Default value: 1 +Additional Reduction of Cooldown on Shield Gate Ability per Quantum Shield Stabilizer = 1 + +[Item: Salvaged Wires] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single salvaged wires? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Salvaged Wires = 0.04 + +## How much additional shield as a % of max HP should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Salvaged Wires = 0.02 + +## How much attack speed should you gain with a single salvaged wires? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Base Attack Speed Gained with 1 Salvaged Wires = 0.1 + +## How much additional attack speed should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Attack Speed Gained per Salvaged Wires = 0.1 + +[Item: Shell Plating] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill? (Multiplies by # of stacks of Shell Plating you have) +# Setting type: Single +# Default value: 0.5 +Armor Gained on Kill = 0.5 + +## What should be the max armor obtainable with a single shell plating? +# Setting type: Single +# Default value: 25 +Base Max Armor Obtainable with 1 Shell Plating = 25 + +## How much should the max armor obtainable increase by for each shell plating after the first? +# Setting type: Single +# Default value: 10 +Additional Max Armor Obtainable per Shell Plating = 10 + +[Item: Tome of Bloodletting] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should the tome of bloodletting be haunted with the spirit of a wise-cracking, explosives-loving cursed book? +# Setting type: Boolean +# Default value: false +Dare Ye Gaze Upon This Accursed Tome? = false + +## How often should the tome speak when you are damaged, in percentage? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Chance of Book Speaking = 0.1 + +## What should be the max damage boost obtainable with a single tome of bloodletting? +# Setting type: Single +# Default value: 20 +Max Damage Boost Obtainable with 1 Tome of Bloodletting = 20 + +## How much should the max damage boost obtainable increase by for each tome of bloodletting after the first?? +# Setting type: Single +# Default value: 10 +Additional Max Damage Boost Obtainable per Tome of Bloodletting = 10 + +## What percentage of the damage you take should be converted into the damage boost with a single tome of bloodletting? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Percent of Damage Taken Converted Into Damage Boost = 0.1 + +## What additional percentage of the damage you take should each tome of bloodletting, after the first, convert into the damage boost? +# Setting type: Single +# Default value: 0.1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 0.1 + +[Item: Unassuming Tie] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single unassuming tie? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Unassuming Tie = 0.04 + +## How much additional shield as a % of max HP should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Unassuming Tie = 0.02 + +## How long should the Winded debuff last for, in seconds? +# Setting type: Single +# Default value: 10 +Duration of the Winded Debuff = 10 + +## How long should the Second Wind Buff last for at base, in seconds? +# Setting type: Single +# Default value: 5 +Base duration of the Second Wind Buff = 5 + +## What should the value that is multiplied by your shield/HP ratio to find the bonus duration of the Second Wind buff be, in seconds? +# Setting type: Single +# Default value: 5 +Value for bonus duration of the Second Wind Buff = 5 + +## How much movement speed should you gain with a single unassuming tie? (.1 = 15%) +# Setting type: Single +# Default value: 0.15 +Base Movement Speed Gained with 1 Unassuming Tie = 0.15 + +## How much additional movement speed should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Movement Speed Gained per 1 Unassuming Tie = 0.1 + +[Item: Vintage Plague Hat] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much HP, as a % of max HP, should you gain with a single vintage plague hat? (.01 = 1%) +# Setting type: Single +# Default value: 0.01 +Base HP Gained for Each Utility Item with 1 Vintage Plague Hat = 0.01 + +## How much additional HP, as a % of max HP, should each vintage plague hat after the first give? +# Setting type: Single +# Default value: 0.01 +Additional HP Gained for Each Utility Item per Vintage Plague Hat = 0.01 + +[Item: Vintage Plague Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much bonus healing per Damage item should you gain with a single Vintage Plague Mask? (.02 = 2%) +# Setting type: Single +# Default value: 0.02 +Base Bonus Healing Gained with 1 Vintage Plague Mask = 0.02 + +## How much additional bonus healing per Damage item should each Vintage Plague Mask after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Bonus Healing Gained per Vintage Plague Mask = 0.02 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/choncc/config/com.KingEnderBrine.Mercenary2B.cfg b/r2_profiles/choncc/config/com.KingEnderBrine.Mercenary2B.cfg new file mode 100644 index 0000000..4c2f09e --- /dev/null +++ b/r2_profiles/choncc/config/com.KingEnderBrine.Mercenary2B.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Mercenary2B v1.3.1 +## Plugin GUID: com.KingEnderBrine.Mercenary2B + +[Main] + +## Disable skirt on the skin +# Setting type: Boolean +# Default value: false +DisableSkirt = false + diff --git a/r2_profiles/choncc/config/com.KingEnderBrine.ProperSave.cfg b/r2_profiles/choncc/config/com.KingEnderBrine.ProperSave.cfg new file mode 100644 index 0000000..5f7b53b --- /dev/null +++ b/r2_profiles/choncc/config/com.KingEnderBrine.ProperSave.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Proper Save v2.11.1 +## Plugin GUID: com.KingEnderBrine.ProperSave + +[Main] + +## Store files in Steam/EpicGames cloud. Enabling this feature would not preserve current saves and disabling it wouldn't clear the cloud. +# Setting type: Boolean +# Default value: false +UseCloudStorage = false + +## Sub directory name for cloud storage. Changing it allows to use different save files for different mod profiles. +# Setting type: String +# Default value: +CloudStorageSubDirectory = + +## Directory where save files will be stored. "ProperSave" directory will be created in the directory you have specified. If the directory doesn't exist the default one will be used. +# Setting type: String +# Default value: +SavesDirectory = + diff --git a/r2_profiles/choncc/config/com.KingEnderBrine.RandomCharacterSelection.cfg b/r2_profiles/choncc/config/com.KingEnderBrine.RandomCharacterSelection.cfg new file mode 100644 index 0000000..4f8ad19 --- /dev/null +++ b/r2_profiles/choncc/config/com.KingEnderBrine.RandomCharacterSelection.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Random Character Selection v1.5.0 +## Plugin GUID: com.KingEnderBrine.RandomCharacterSelection + +[Main] + +# Setting type: Boolean +# Default value: false +CanSelectSameCharacter = false + diff --git a/r2_profiles/choncc/config/com.KingEnderBrine.ScrollableLobbyUI.cfg b/r2_profiles/choncc/config/com.KingEnderBrine.ScrollableLobbyUI.cfg new file mode 100644 index 0000000..6b90fef --- /dev/null +++ b/r2_profiles/choncc/config/com.KingEnderBrine.ScrollableLobbyUI.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Scrollable lobby UI v1.9.0 +## Plugin GUID: com.KingEnderBrine.ScrollableLobbyUI + +[Main] + +## The amount of rows that should be displayed in character select screen +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 50 +CharacterSelectRows = 3 + +## Sets if the arrows should be placed to the side of the character list (false) or if they should be placed in a survivor square (true). +# Setting type: Boolean +# Default value: false +CharacterPageArrowsInline = false + +## Sets if rows of skills or skins with too many entries should be scrollable with mouse wheel. +# Setting type: Boolean +# Default value: false +SkillsSkinsWheelScrolling = false + diff --git a/r2_profiles/choncc/config/com.KomradeSpectre.Aetherium.cfg b/r2_profiles/choncc/config/com.KomradeSpectre.Aetherium.cfg new file mode 100644 index 0000000..18d7651 --- /dev/null +++ b/r2_profiles/choncc/config/com.KomradeSpectre.Aetherium.cfg @@ -0,0 +1,1290 @@ +## Settings file was created by plugin Aetherium v0.7.8 +## Plugin GUID: com.KomradeSpectre.Aetherium + +[Artifact: Artifact of Leonids] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many seconds between each meteor shower? +# Setting type: Single +# Default value: 60 +Interval Between Meteor Showers = 60 + +## How many waves of meteors should be included in each meteor shower? Each wave contains 1 meteor per body on the map. +# Setting type: Int32 +# Default value: 6 +Meteor Waves Per Shower = 6 + +[Artifact: Artifact of Progression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How long until a monster progresses to the next progression state if they have one? +# Setting type: Single +# Default value: 60 +Interval Between Each Progression = 60 + +## Should progressions spawned by the Progression effect have doubled money and exp? +# Setting type: Boolean +# Default value: true +Double Gold and Exp Reward of Progressions = true + +## Which enemies master components should be blacklisted from evolving? (Each entry should be separated by a comma, you must know their internal master name to blacklist them. E.g. impmaster,lemurianmaster will blacklist normal imps and lemurians. +# Setting type: String +# Default value: +Blacklisted Evolution Masters = + +[Artifact: Artifact of Regression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## At what monster population should we not be able to split anymore? +# Setting type: Int32 +# Default value: 48 +Regression Split Monster Cap = 48 + +## Should children spawned by the Regression effect have halved money and exp? +# Setting type: Boolean +# Default value: true +Reduce Gold and Exp Reward of Children = true + +## How long in seconds should children of regression splits be immune? +# Setting type: Single +# Default value: 2 +Duration of Child Immunity = 2 + +## How many Beetle Guards should appear when the Beetle Queen has regressed? +# Setting type: Int32 +# Default value: 2 +Queen to Guard Split Amount = 2 + +## How many Beetles should appear when the Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Guard to Beetle Split Amount = 4 + +## How many Crystal Beetles should appear when the Crystal Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Crystal Guard to Crystal Beetle Split Amount = 4 + +## How many Arch Wisps should appear when the Ancient Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Ancient Wisp To Arch Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Arch Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Arch Wisp To Greater Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Grovetender has regressed? +# Setting type: Int32 +# Default value: 2 +Grovetender To Greater Wisp Split Amount = 2 + +## How many Wisps should appear when the Greater Wisp has regressed? +# Setting type: Int32 +# Default value: 4 +Greater Wisp To Wisp Split Amount = 4 + +## How many Jellyfish should appear when the Wandering Vagrant has regressed? +# Setting type: Int32 +# Default value: 8 +Wandering Vagrant To Jellyfish Split Amount = 8 + +## How many Lemurians should appear when the Elder Lemurian has regressed? +# Setting type: Int32 +# Default value: 5 +Elder Lemurian To Lemurian Split Amount = 5 + +## How many Lunar Chimeras should appear when the Lunar Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Lunar Wisp To Lunar Chimera Split Amount = 2 + +## How many Lunar Exploders should appear when the Lunar Chimera has regressed? +# Setting type: Int32 +# Default value: 5 +Lunar Chimera To Lunar Exploder Split Amount = 5 + +## How many Golems should appear when the Titan has regressed? +# Setting type: Int32 +# Default value: 4 +Titan To Golem Split Amount = 4 + +## How many Parents should appear when the Grandparent has regressed? +# Setting type: Int32 +# Default value: 5 +Grandparent To Parent Split Amount = 5 + +## How many Vultures should appear when the Alloy Worship Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Alloy Worship Unit To Vulture Split Amount = 6 + +## How many Solus Probes should appear when the Solus Control Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Solus Control Unit To Solus Probe Split Amount = 6 + +## How many Clay Templars should appear when the Clay Dunestrider has regressed? +# Setting type: Int32 +# Default value: 4 +Clay Dunestrider To Clay Templar Split Amount = 4 + +## How many Imps should appear when the Imp Overlord has regressed? +# Setting type: Int32 +# Default value: 5 +Imp Overlord To Imp Split Amount = 5 + +## How many Hermit Crabs should appear when the Void Reaver has regressed? +# Setting type: Int32 +# Default value: 4 +Void Reaver To Hermit Crab Split Amount = 4 + +[Artifact: Artifact of the Journey] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Nightmare] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Tyrant] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many elite statuses should Route-Ending bosses be granted by us? +# Setting type: Int32 +# Default value: 1 +Number of Elite Affixes to Give Route-Ending Bosses = 1 + +## What affixes should be blacklisted from Artifact of the Tyrant? (generally no spaces, comma delimited) +# Setting type: String +# Default value: +Blacklisted Affixes String = + +[Artifact:Artifact of Progression] + +## Should a sound play each time a monster reaches a progression checkpoint? +# Setting type: Boolean +# Default value: true +Enable Progression Sounds? = true + +[Artifacts] + +## Do you wish to disable every artifact in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Artifacts? = false + +[Buff: Double XP and Double Gold] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buff: Singularity] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buff: Soul Linked] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buffs] + +## Do you wish to disable every standalone buff in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Standalone Buffs? = false + +[Elite Equipment: Bloody Fealty] + +## How long (in second(s)) should it take for the abyssal dash of this equipment to fully complete? +# Setting type: Single +# Default value: 0.2 +Duration of the Abyssal Dash State = 0.2 + +## How far out should the Abyssal Dash check for a node to teleport towards? +# Setting type: Single +# Default value: 10 +Max Distance to Cover in a Single Abyssal Dash = 10 + +## How many times higher than the base elite cost should the cost of this elite be? (Do not set this to 0, only warning haha.) +# Setting type: Single +# Default value: 1 +Cost Multiplier of Elite = 2.5 + +## How many times higher than the base elite damage boost should the damage of this elite be? +# Setting type: Single +# Default value: 1 +Damage Multiplier of Elite = 1 + +## How many times higher than the base elite health boost should the health of this elite be? +# Setting type: Single +# Default value: 2 +Health Multiplier of Elite = 2 + +## What should the duration of forced cooldown for the abyssal dash ability be for players? +# Setting type: Single +# Default value: 2 +Forced Cooldown Duration Between Player Blinks = 2 + +[Equipment] + +## Do you wish to disable every equipment in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Equipment? = false + +[Equipment: Bell Totem] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## How long in seconds should we have to wait to activate the Bell Totem each time? +# Setting type: Single +# Default value: 1 +Time Between Consecutive Uses = 1 + +## What should the radius of the bell ring shockwave be (in meter(s))? +# Setting type: Single +# Default value: 25 +Radius of Bell Ring Shockwave = 25 + +## What should the force be for the bell ring shockwave? +# Setting type: Single +# Default value: 6000 +Force of Bell Ring Shockwave = 6000 + +## How long in seconds should we have to wait before we can use another equipment stock of Bell Totem? +# Setting type: Single +# Default value: 2 +Forced Cooldown Time Between Equipment Uses = 2 + +[Equipment: Bloody Fealty] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Equipment: Jar Of Reshaping] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## What radius should the jar devour bullets? (in meters) +# Setting type: Single +# Default value: 20 +Base Projectile Absorption Radius = 20 + +## How long should the jar be in the projectile absorption state? (In seconds) +# Setting type: Single +# Default value: 3 +Projectile Absorption Time / SUCC Mode Duration = 3 + +## How long should the jar's main cooldown be? (In seconds) +# Setting type: Single +# Default value: 20 +Cooldown Duration of Jar = 20 + +## If artifact of chaos is on, should we be able to absorb projectiles from other players? +# Setting type: Boolean +# Default value: false +I Want To Lose Friends In Chaos Mode = false + +## Should the jar fire a copy of the projectile it absorbed? +# Setting type: Boolean +# Default value: true +Spawn Copy of Original Projectile from Jar of Reshaping? = true + +[Interactable: Buff Brazier] + +## Should this interactable appear in runs? +# Setting type: Boolean +# Default value: true +Enable Interactable? = true + +## If set to true, the Buff Brazier will select buffs from the entire buff catalog instead of the curated list. +# Setting type: Boolean +# Default value: false +Enable All BuffCatalog Entries for Flame Selection? = false + +[Interactable: Buff Brazier Buffs] + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Warcry: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Jade Elephant: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Super Leech: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Brainstalks: Enable in Runs? = true + +## Should this buff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Double XP and Double Gold: Enable in Runs? = true + +[Interactable: Buff Brazier Debuffs] + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Cripple: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +80 Percent Slowdown: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Mercenary Expose: Enable in Runs? = true + +## Should this debuff be able to appear in runs? +# Setting type: Boolean +# Default value: true +Soul Linked: Enable in Runs? = true + +[Item: Accursed Potion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## What should the base duration of the Accursed Potion sip cooldown be? (Default: 30 (30s)) +# Setting type: Single +# Default value: 30 +Base Duration of Sip Cooldown = 30 + +## How far should each stack reduce the cooldown? (Default: 0.75 (100% - 75% = 25% Reduction per stack)) +# Setting type: Single +# Default value: 0.75 +Percentage of Cooldown Reduction per Additional Stack = 0.75 + +## What radius of buff/debuff sharing should the first pickup have? (Default: 20m) +# Setting type: Single +# Default value: 20 +Default Radius of Accursed Potion Effect Sharing = 20 + +## What additional radius of buff/debuff sharing should each stack after grant? (Default: 5m) +# Setting type: Single +# Default value: 5 +Additional Radius Granted per Additional Stack = 5 + +## How many buffs or debuffs should we be able to have? (Default: 8) +# Setting type: Int32 +# Default value: 8 +Max Potion Effects Allowed = 8 + +## Which buffs and debuffs should not be allowed to roll via Accursed Potion? +# Setting type: String +# Default value: +Blacklisted Buffs and Debuffs = + +[Item: Alien Magnet] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## What should the starting pull force multiplier of the Alien Magnet's pull be? +# Setting type: Single +# Default value: 20 +Starting Pull Force Multiplier = 3 + +## How much additional force multiplier should be granted per Alien Magnet stack? +# Setting type: Single +# Default value: 5 +Additional Pull Force Multiplier per Stack = 2 + +## Should we use the old, chaotic functionality of Alien Magnet? +# Setting type: Boolean +# Default value: false +Use Old Alien Magnet Functionality? = false + +## What should the minimum force multiplier be for the Alien Magnet? (OLD FUNCTIONALITY ONLY) +# Setting type: Single +# Default value: 3 +Minimum Pull Force Multiplier = 3 + +## What should the maximum force multiplier be for the Alien Magnet? (OLD FUNCTIONALITY ONLY) +# Setting type: Single +# Default value: 10 +Maximum Pull Force Multiplier = 10 + +[Item: Blaster Sword] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Do you wish to start feeling motivated now? +# Setting type: Boolean +# Default value: false +Use Alternate Blaster Sword Model = false + +## Should the particle effects for the models be enabled? +# Setting type: Boolean +# Default value: true +Enable Particle Effects = true + +## Should the swords impale and stick to targets (true), or pierce and explode on world collision (false)? +# Setting type: Boolean +# Default value: true +Use Impale Projectile Variant? = true + +## In percentage, how much of the wielder's damage should we have for the sword projectile? (2 = 200%) +# Setting type: Single +# Default value: 2 +Base Damage Inheritance Multiplier = 2 + +## In percentage, how much of the wielder's damage should we add per additional stack? (0.5 = 50%) +# Setting type: Single +# Default value: 0.5 +Damage Multiplier Gained per Additional Stacks = 0.5 + +## Should the Blaster Sword projectiles home in on enemies? +# Setting type: Boolean +# Default value: false +Homing Projectiles = false + +## Should having any amount of barrier allow you to use the effect of Blaster Sword? +# Setting type: Boolean +# Default value: false +Any Barrier Grants Blaster Sword Activation Buff = false + +[Item: Bloodthirsty Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If set to true, will use the new icon art drawn by WaltzingPhantom, else it will use the old icon art. +# Setting type: Boolean +# Default value: false +Use Alternative Icon Art? = false + +## How much shield in percentage should be restored per kill? 0.1 = 10% +# Setting type: Single +# Default value: 0.1 +Percentage of Shield Restored per Kill = 0.1 + +## How much additional shield per kill should be granted with diminishing returns (hyperbolic scaling) on additional stacks? 0.1 = 10% +# Setting type: Single +# Default value: 0.1 +Additional Shield Restoration Percentage per Additional BSS Stack (Diminishing) = 0.1 + +## What should our maximum percentage shield restored per kill be? 0.5 = 50% +# Setting type: Single +# Default value: 0.5 +Absolute Maximum Shield Restored per Kill = 0.5 + +## How much should the starting shield be upon receiving the item? 0.08 = 8% +# Setting type: Single +# Default value: 0.08 +Shield Granted on First BSS Stack = 0.08 + +[Item: Engineers Toolbelt] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## What chance in percentage should a drone or turret have of duplicating on purchase with the first stack of this? +# Setting type: Single +# Default value: 0.2 +Base Duplication Percent Chance = 0.2 + +## What chance in percentage should a drone or turret have of duplicating on purchase per additional stack? (hyperbolically) +# Setting type: Single +# Default value: 0.2 +Additional Duplication Percentage Chance = 0.2 + +## What chance in percentage should a drone or turret have of reviving on death with the first stack of this? +# Setting type: Single +# Default value: 0.1 +Base Revival Percentage Chance = 0.1 + +## What chance in percentage should a drone or turret have of reviving on death per additional stack? +# Setting type: Single +# Default value: 0.1 +Additional Revival Percentage Chance = 0.1 + +[Item: Feathered Plume] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If set to true, will use the new icon art drawn by WaltzingPhantom, else it will use the old icon art. +# Setting type: Boolean +# Default value: false +Use Alternative Icon Art? = false + +## How many seconds should feathered plume's buff last with a single feathered plume? +# Setting type: Single +# Default value: 5 +Base Duration of Buff with One Feathered Plume = 5 + +## How many additional seconds of buff should each feathered plume after the first give? +# Setting type: Single +# Default value: 0.5 +Additional Duration of Buff per Feathered Plume Stack = 0.5 + +## How many buff stacks should each feather give? +# Setting type: Int32 +# Default value: 3 +Stacks of Buff per Feathered Plume = 3 + +## How much movement speed in percent should each stack of Feathered Plume's buff give? (0.07 = 7%) +# Setting type: Single +# Default value: 0.07 +Movement speed per Feathered Plume Buff Stack = 0.07 + +[Item: Heart of the Void] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How fast should the camera spin around the circle? (0.0125 = PI * 0.0125 or 1 half circle * 0.0125 per tick) +# Setting type: Single +# Default value: 0.0125 +Void Implosion Camera Spin Speed = 0.0125 + +## How high should the damage multiplier be for the void implosion? (120 for example, is currentDamage * 120)) +# Setting type: Single +# Default value: 120 +Void Implosion Damage Multiplier = 120 + +## What should the first Heart of the Void pickup's void implosion radius be? (Default: 15 (That is to say, 15m)) +# Setting type: Single +# Default value: 15 +Base Radius of Void Implosion = 15 + +## What should additional Heart of the Void pickups increase the radius of the void implosion by? (Default: 7.5 (That is to say, 7.5m)) +# Setting type: Single +# Default value: 7.5 +Additional Implosion Radius per Additional Heart of the Void = 7.5 + +## What percentage of health should the first Heart of the Void pickup have the ticking time bomb activation be? (Default: 0.3 (30%)) +# Setting type: Single +# Default value: 0.3 +Ticking Time Bomb Threshold = 0.3 + +## How much additional percentage should we add to the ticking time bomb threshold per stack of Heart of the Void? (Default: 0.05 (5%)) +# Setting type: Single +# Default value: 0.05 +Percentage Raise in Ticking Time Bomb Threshold per Additional Heart of the Void = 0.05 + +## How high should our maximum ticking time bomb health threshold be? (Default: 0.99 (99%)) +# Setting type: Single +# Default value: 0.99 +Absolute Max Ticking Time Bomb Threshold = 0.99 + +## How should long should our Heart of the Void usage cooldown duration be? (Default: 30 (30 seconds)) +# Setting type: Single +# Default value: 30 +Duration of Heart of the Void Cooldown After Use = 30 + +## What revival items should be consumed before Heart of the Void activates? (generally no spaces, comma delimited) E.g.: ExtraLife,ExtraLifeConsumed +# Setting type: String +# Default value: +Revival Items = + +[Item: Inspiring Drone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should you have to go through the process of unlocking the inspiring drone? +# Setting type: Boolean +# Default value: true +Should the Inspiring Drone be required to be unlocked? = true + +## Should the Inspiring Drone show up in the Tier2 (Green Rarity) item pool instead of the Tier3 (Red Rarity) item pool? +# Setting type: Boolean +# Default value: false +Should the Inspiring Drone be Green Rarity instead of Red Rarity? = false + +## Do you want to set all the values of the Drone's stats at once? If false, prepare for a long description. +# Setting type: Boolean +# Default value: true +Set All Stat Gain Percentages at Once? = true + +## What percentage of stats from the drone's owner do we transfer over to the drones per stack? 0.5 = 50% +# Setting type: Single +# Default value: 0.5 +Stat Gain Percentage (All) = 0.5 + +## What percentage of the damage stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Damage Stat Gain (Individual) = 0.5 + +## What percentage of the attack speed stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Attack Speed Stat Gain (Individual) = 0.5 + +## What percentage of the critical chance stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Critical Chance Stat Gain (Individual) = 0.5 + +## What percentage of the health stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Health Stat Gain (Individual) = 0.5 + +## What percentage of the regeneration stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Regeneration Stat Gain (Individual) = 0.5 + +## What percentage of the armor stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Armor Stat Gain (Individual) = 0.5 + +## What percentage of the movement speed stat from the drone's owner do we transfer over to the drones per stack? +# Setting type: Single +# Default value: 0.5 +Movement Speed Stat Gain (Individual) = 0.5 + +## How many seconds till we teleport turrets (tracked individually) close to their owner? (in seconds) +# Setting type: Single +# Default value: 40 +Duration of Turret Teleportation Cooldown = 40 + +## How many seconds till we teleport drone (tracked individually) close to their owner? (in seconds) +# Setting type: Single +# Default value: 30 +Duration of Drone Teleportation Cooldown = 30 + +## How far out should we place turrets from the owner when teleporting them? (in meters) +# Setting type: Single +# Default value: 20 +Distance Away from Owner to Teleport Turrets = 20 + +## How far out should we place drone from the owner when teleporting them? (in meters) +# Setting type: Single +# Default value: 30 +Distance Away from Owner to Teleport Drone = 30 + +[Item: Nail Bomb] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## If true, Nail Bomb drops from your position after a delay. +# Setting type: Boolean +# Default value: false +Use Alternate Item Implementation? = false + +## What world relative vector should we fire the Nail Bomb's child projectiles? +# Setting type: Vector3 +# Default value: {"x":0.0,"y":-1.0,"z":0.0} +Nail Bomb Child Direction Vector = {"x":0.0,"y":-1.0,"z":0.0} + +## What should be the most minimal spread angle of the Nail Bomb's child projectiles? +# Setting type: Single +# Default value: 0 +Nail Bomb Child Min Spread Angle = 0 + +## What should be the most maximal spread angle of the Nail Bomb's child projectiles? +# Setting type: Single +# Default value: 45 +Nail Bomb Child Max Spread Angle = 45 + +## What percentage of damage should we deal in a single hit to activate the effect of this item? +# Setting type: Single +# Default value: 1.2 +Percent Damage Threshold Required to Activate Effect = 1.2 + +## How many nails should get released upon explosion of the projectile? +# Setting type: Int32 +# Default value: 20 +Amount of Nails per Nail Bomb = 20 + +## What percentage of damage should each nail in the nail bomb deal? +# Setting type: Single +# Default value: 0.3 +Percent Damage per Nail in Nail Bomb = 0.3 + +## What additional percentage of the body's damage should be given per additional stacks of Nail Bomb? +# Setting type: Single +# Default value: 0.5 +Percent Damage Bonus of Additional Stacks = 0.5 + +## What should be the immunity duration to the effect of Nail Bomb implementation 1 for enemies? (if 0, you will regret its absurdity) +# Setting type: Single +# Default value: 2 +Cooldown for Nail Bomb Absurdity Limiter = 2 + +## How many seconds should we wait between Nail Bomb drops for the first stack? +# Setting type: Single +# Default value: 10 +Delay Between Nail Bomb Drops in Alternate Implementation = 10 + +## What percentage should we reduce the cooldown duration of Nail Bomb Alternate Implementation? (hyperbolically). +# Setting type: Single +# Default value: 0.2 +Duration Percentage is Reduced By With Additional Stacks = 0.2 + +[Item: Shark Teeth] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much damage in percentage should be spread out over time? +# Setting type: Single +# Default value: 0.25 +Base Damage Spread Percentage = 0.25 + +## How much damage in percentage should be spread out over time with diminishing returns (hyperbolic scaling) on additional stacks? +# Setting type: Single +# Default value: 0.25 +Damage Spread Percentage Gained Per Stack (Diminishing) = 0.25 + +## What should our maximum percentage damage spread over time be? +# Setting type: Single +# Default value: 0.75 +Absolute Maximum Damage Spread Percentage = 0.75 + +## How many seconds should the damage be spread out over? +# Setting type: Single +# Default value: 2 +Damage Spread Duration = 2 + +## How many ticks of damage during our duration (as in how divided is our damage)? +# Setting type: Int32 +# Default value: 5 +Damage Spread Ticks (Segments) = 5 + +## Should the Shark Teeth's bleed ticks be unable to kill you? If this is set to true, it will void any damage from segments that would kill you. +# Setting type: Boolean +# Default value: false +Shark Teeth Effect is Non-Lethal = false + +[Item: Shielding Core] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should the particle effects for the models be enabled? +# Setting type: Boolean +# Default value: true +Enable Particle Effects = true + +## How much armor should the first Shielding Core grant? +# Setting type: Single +# Default value: 15 +First Shielding Core Bonus to Armor = 15 + +## How much armor should each additional Shielding Core grant? +# Setting type: Single +# Default value: 10 +Additional Shielding Cores Bonus to Armor = 10 + +## How much should the starting shield be upon receiving the item? +# Setting type: Single +# Default value: 0.08 +First Shielding Core Bonus to Max Shield = 0.08 + +[Item: Unstable Design] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## How many seconds into a stage/life before the Lunar Chimera can spawn for the first time? +# Setting type: Single +# Default value: 15 +Seconds Before First Lunar Chimera Spawn = 15 + +## What should be our duration between summoning the Lunar Chimera? +# Setting type: Single +# Default value: 30 +Duration of Chimera Resummoning Cooldown = 30 + +## If the Lunar Chimera has lost line of sight, what should the cooldown be between checking for targets? +# Setting type: Single +# Default value: 10 +Duration of Chimera Retargeting Cooldown = 10 + +## What is the closest distance the Lunar Chimera should spawn to the user? +# Setting type: Single +# Default value: 80 +Minimum Spawn Distance Away From User = 80 + +## What is the furthest distance away the Lunar Chimera should spawn away from the user? +# Setting type: Single +# Default value: 170 +Maximum Spawn Distance Away From User = 170 + +## What should the Lunar Chimera's base damage boost be? (Default: 40 (400% damage boost). This is how many damage boosting items we give it, which give it a 10% damage boost each. Whole numbers only. First stack.) +# Setting type: Int32 +# Default value: 40 +Base Damage Boosting Item Amount = 40 + +## What should the Lunar Chimera's additional damage boost be per stack? (Default: 10 (100% damage boost). This is how many damage boosting items we give it, which give it a 10% damage boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 10 +Additional Damage Boosting Item Amount = 10 + +## What should the Lunar Chimera's base HP boost be? (Default: 10 (100% HP boost). This is how many HP Boost items we give it, which give it a 10% HP boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 10 +HP Boosting Item Amount = 10 + +## What should the Lunar Chimera's base attack speed boost be? (Default: 30 (300% attack speed boost). This is how many attack speed boost items we give it, which give it a 10% attack speed boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 30 +Attack Speed Item Amount = 30 + +## What should the Lunar Chimera's base movement speed boost be? (Default: 2 (28% movement speed boost). This is how many goat hooves we give it, which give it a 14% movement speed boost each. Whole numbers only.) +# Setting type: Int32 +# Default value: 2 +Movement Speed Item Amount = 2 + +## Should a targeting indicator appear over things targeted by the Unstable Design? +# Setting type: Boolean +# Default value: true +Enable Targeting Indicator? = true + +## Should Unstable Design Pull Aggro? If true, anything targeted by the Unstable Design (outside of players) will start attacking it. +# Setting type: Boolean +# Default value: true +Should Unstable Design Pull Aggression From Its Targets? = true + +## Should the default primary (Lunar Sprint Shards) be replaced with the Lunar Exploder's Primary (Tri-Orb Shot) if Artifact of the King is installed? +# Setting type: Boolean +# Default value: false +Replace Unstable Design Air Skill if AOTK is Installed = false + +[Item: Weighted Anklet] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much knockback reduction in percentage should be given for each Weighted Anklet? +# Setting type: Single +# Default value: 0.25 +Base Knockback Reduction Percentage = 0.25 + +## How much attack speed in percentage should be reduced per Weighted Anklet? +# Setting type: Single +# Default value: 0.1 +Base Attack Speed Reduction Percentage = 0.1 + +## What should the lowest percentage that we should be able to reduce attack speed to be? +# Setting type: Single +# Default value: 0.1 +Absolute Lowest Attack Speed Reduction Percentage = 0.1 + +## How much movement speed in percentage should be reduced per Weighted Anklet? +# Setting type: Single +# Default value: 0.1 +Base Movement Speed Reduction Percentage = 0.1 + +## What should the lowest percentage we should be able to reduce movement speed to be? +# Setting type: Single +# Default value: 0.1 +Absolute Lowest Movement Speed Reduction Percentage = 0.1 + +## How much attack speed should we gain per Limiter Release? +# Setting type: Single +# Default value: 0.25 +Attack Speed Gained per Limiter Release (Flat) = 0.25 + +## How much movement speed should we gain per Limiter Release? +# Setting type: Single +# Default value: 1 +Movement Speed Gained per Limiter Release (Flat) = 1 + +## How much damage in percent should we gain per Limiter Release? +# Setting type: Single +# Default value: 0.05 +Damage Percentage Gained per Limiter Release (Percentile) = 0.05 + +## How long (in seconds) should we have to wait for the first stack to replenish? +# Setting type: Single +# Default value: 10 +Base Dodge Depletion Cooldown Duration = 10 + +## How long (in seconds) should we have to wait per each additional dodge stack to replenish? +# Setting type: Single +# Default value: 5 +Additional Dodge Depletion Cooldown Duration for Additional Dodge Stacks = 5 + +[Item: Witches Ring] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## What threshold should damage have to pass to trigger the Witches Ring? +# Setting type: Single +# Default value: 5 +Damage Multiplier Required in a Hit to Activate = 5 + +## What should be the base duration of the Witches Ring cooldown? +# Setting type: Single +# Default value: 10 +Duration of Cooldown After Use = 10 + +## What percentage (hyperbolically) should each additional Witches Ring reduce the cooldown duration? +# Setting type: Single +# Default value: 0.1 +Cooldown Duration Reduction per Additional Witches Ring (Diminishing) = 0.1 + +## Should the cooldown effect be applied in the same manner as Kjaro/Runald Bands, or on the victim of the effect? +# Setting type: Boolean +# Default value: false +Global Cooldown On Use = false + +[Item: Zenith Accelerator] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How far down should we reduce attack speed by at 0 stacks of the Zenith Acceleration Buff? (0.5f results in reducing attack speed by half, an additional pickup of the item reduces it twice as much as the first.) +# Setting type: Single +# Default value: 0.5 +Exponential Base Multiplier = 0.5 + +## How much bonus in percentage towards our cap should we get per hit? +# Setting type: Single +# Default value: 0.1 +Percentage Increase per Hit = 0.1 + +## What should be our base cap for the attack speed bonus granted to us at full Zenith Acceleration stacks? +# Setting type: Single +# Default value: 3 +Base Percentage Max of Zenith Acceleration Attack Speed Bonus = 3 + +## How much higher should our base percentage cap go with additional Zenith Accelerator stacks? +# Setting type: Single +# Default value: 1 +Additional Percentage Cap per Additional Stack = 1 + +## How long should the base Zenith Acceleration stack be? +# Setting type: Single +# Default value: 3 +Duration of Zenith Acceleration Stack = 3 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/choncc/config/com.KomradeSpectre.VergilMercenary.cfg b/r2_profiles/choncc/config/com.KomradeSpectre.VergilMercenary.cfg new file mode 100644 index 0000000..b9a1c69 --- /dev/null +++ b/r2_profiles/choncc/config/com.KomradeSpectre.VergilMercenary.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin VergilMercenary v1.0.0 +## Plugin GUID: com.KomradeSpectre.VergilMercenary + +[02 - Skins] + +## Enables Vergil skin +# Setting type: Boolean +# Default value: true +Vergil = true + +## Enables Vergil EX skin +# Setting type: Boolean +# Default value: true +Vergil EX = true + +## Enables Vergil (Coatless) skin +# Setting type: Boolean +# Default value: true +Vergil (Coatless) = true + +## Enables Vergil EX (Coatless) skin +# Setting type: Boolean +# Default value: false +Vergil EX (Coatless) = false + +## Enables the Motivator skin (concept by Glasus) +# Setting type: Boolean +# Default value: true +The Motivator = true + diff --git a/r2_profiles/choncc/config/com.Lemonlust.JinxMod.cfg b/r2_profiles/choncc/config/com.Lemonlust.JinxMod.cfg new file mode 100644 index 0000000..27456c5 --- /dev/null +++ b/r2_profiles/choncc/config/com.Lemonlust.JinxMod.cfg @@ -0,0 +1,129 @@ +## Settings file was created by plugin JinxMod v1.3.0 +## Plugin GUID: com.Lemonlust.JinxMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +## Enable Rocket Jumping +# Setting type: Boolean +# Default value: true +Rocket Jumping = true + +## Rocket Jump Force (Fishbones) +# Setting type: Single +# Default value: 6000 +Rocket Jump Force (Fishbones) = 6000 + +## Rocket Jump Force (Mega Rocket) +# Setting type: Single +# Default value: 12000 +Rocket Jump Force (Mega Rocket) = 12000 + +## Rocket Jump Blast Radius +# Setting type: Single +# Default value: 8 +Rocket Jump Blast Radius = 8 + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Fish Bones] + +# Setting type: Single +# Default value: 6.5 +Fish Bones Damage Coefficient = 6.5 + +# Setting type: Single +# Default value: 1 +Fish Bones Proc Coefficient = 1 + +[02 - Pow Pow] + +# Setting type: Single +# Default value: 1.65 +Pow Pow Damage Coefficient = 1.65 + +# Setting type: Single +# Default value: 0.7 +Pow Pow Proc Coefficient = 0.7 + +[03 - Zap] + +# Setting type: Single +# Default value: 10 +Zap Damage Coefficient = 10 + +# Setting type: Single +# Default value: 1 +Zap Proc Coefficient = 1 + +# Setting type: Single +# Default value: 6 +Zap CD = 6 + +[04 - Mega Rocket] + +# Setting type: Single +# Default value: 13.5 +Mega Rocket Damage Coefficient = 13.5 + +# Setting type: Single +# Default value: 1 +Mega Rocket Proc Coefficient = 1 + +# Setting type: Single +# Default value: 10 +Mega Rocket CD = 10 + diff --git a/r2_profiles/choncc/config/com.Lemonlust.KatarinaMod.cfg b/r2_profiles/choncc/config/com.Lemonlust.KatarinaMod.cfg new file mode 100644 index 0000000..456e170 --- /dev/null +++ b/r2_profiles/choncc/config/com.Lemonlust.KatarinaMod.cfg @@ -0,0 +1,153 @@ +## Settings file was created by plugin KatarinaMod v1.8.0 +## Plugin GUID: com.Lemonlust.KatarinaMod + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 101 +Base Health = 101 + +# Setting type: Single +# Default value: 33 +Health Growth = 33 + +# Setting type: Single +# Default value: 1.5 +Base Health Regen = 1.5 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 2 +Jump Count = 2 + +[02 - Voracity Passive] + +# Setting type: Single +# Default value: 4.5 +Damage Coefficient = 4.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 15 +Radius = 15 + +# Setting type: Single +# Default value: 6 +Shunpo Recharge = 6 + +[03 - Basic Attack] + +# Setting type: Single +# Default value: 2.8 +Damage Coefficient = 2.8 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[04 - Bouncing Blades] + +# Setting type: Single +# Default value: 3.2 +Damage Coefficient = 3.2 + +# Setting type: Single +# Default value: 1 +Damage Coefficient Per Bounce = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Int32 +# Default value: 4 +Max Bounce Count = 4 + +# Setting type: Single +# Default value: 20 +Bounce Range = 20 + +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +# Setting type: Single +# Default value: 120 +Travel Speed = 120 + +[05 - Death Lotus] + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +# Setting type: Single +# Default value: 30 +Radius = 30 + +[06 - Shunpo] + +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Katarina] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.Lemonlust.Sett.cfg b/r2_profiles/choncc/config/com.Lemonlust.Sett.cfg new file mode 100644 index 0000000..9041d1c --- /dev/null +++ b/r2_profiles/choncc/config/com.Lemonlust.Sett.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Sett v4.6.1 +## Plugin GUID: com.Lemonlust.Sett + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 180 +Base Health = 180 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.8 +Damage Growth = 2.8 + +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Kunckle Down] + +# Setting type: Single +# Default value: 2.6 +Kunckle Down Left Punch Damage Coefficient = 2.6 + +# Setting type: Single +# Default value: 3.2 +Kunckle Down Right Punch Damage Coefficient = 3.2 + +[03 - Face Breaker] + +# Setting type: Single +# Default value: 3.8 +Face Breaker Damage Coefficient = 3.8 + +# Setting type: Single +# Default value: 20 +Face Breaker Pull Radius = 20 + +# Setting type: Single +# Default value: 200 +Face Breaker Pull Force = 200 + +# Setting type: Single +# Default value: 5 +Face Breaker Cooldown = 5 + +[04 - The Show Stopper] + +# Setting type: Single +# Default value: 16 +The Show Stopper Damage Coefficient = 16 + +## Bonus Damage Based On Primary Target Maximum Health & Maximum Shield Coefficient +# Setting type: Single +# Default value: 0.1 +The Show Stopper Bonus Damage Coefficient = 0.1 + +# Setting type: Single +# Default value: 20 +The Show Stopper Slam Radius = 20 + +# Setting type: Single +# Default value: 500 +The Show Stopper Slam Force = 500 + +# Setting type: Single +# Default value: 7 +The Show Stopper Cooldown = 7 + +[05 - Haymaker] + +# Setting type: Single +# Default value: 27 +Haymaker Damage Coefficient = 27 + +## Base Expended Grit Coefficient +# Setting type: Single +# Default value: 0.75 +Haymaker Expended Grit Bonus Damage Base Coefficient = 0.75 + +## Additional Expended Grit Coefficient Per 4 Levels +# Setting type: Single +# Default value: 0.05 +Haymaker Additional Bonus Damage Coefficient Per 4 Levels = 0.05 + +# Setting type: Single +# Default value: 10 +Haymaker Cooldown = 10 + +[06 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha1 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha2 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha3 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha4 + +[Sett] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.MagnusMagnuson.BazaarPrinter.cfg b/r2_profiles/choncc/config/com.MagnusMagnuson.BazaarPrinter.cfg new file mode 100644 index 0000000..327346f --- /dev/null +++ b/r2_profiles/choncc/config/com.MagnusMagnuson.BazaarPrinter.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin BazaarPrinter v0.3.0 +## Plugin GUID: com.MagnusMagnuson.BazaarPrinter + +[Config] + +## Set how many 3D Printers should spawn in the bazaar. Maximum is 4 +# Setting type: Int32 +# Default value: 1 +printerCount = 1 + +## Set how likely it is for a bazaar 3D Printer to be tier 1 +# Setting type: Single +# Default value: 0.7 +tier1Chance = 0.7 + +## Set how likely it is for a bazaar 3D Printer to be tier 2 +# Setting type: Single +# Default value: 0.2 +tier2Chance = 0.2 + +## Set how likely it is for a bazaar 3D Printer to be tier 3 +# Setting type: Single +# Default value: 0.05 +tier3Chance = 0.05 + +## Set how likely it is for a bazaar 3D Printer to be boss tier +# Setting type: Single +# Default value: 0.05 +tierBossChance = 0.05 + diff --git a/r2_profiles/choncc/config/com.MagnusMagnuson.ScannerPlusOne.cfg b/r2_profiles/choncc/config/com.MagnusMagnuson.ScannerPlusOne.cfg new file mode 100644 index 0000000..ae32348 --- /dev/null +++ b/r2_profiles/choncc/config/com.MagnusMagnuson.ScannerPlusOne.cfg @@ -0,0 +1,389 @@ +## Settings file was created by plugin ScannerPlusOne v2.7.0 +## Plugin GUID: com.MagnusMagnuson.ScannerPlusOne + +[1. Turn on/off components] + +## The scanner tells you in the chat how many gold purchaseables (chests, equipment barrels and chance shrines) and lunar chests are left. +# Setting type: Boolean +# Default value: true +UseScannerChat = true + +## Instead of question marks, the scanner reveals what kind of interactable (e.g. chest, duplicator, teleporter etc) there really are. +# Setting type: Boolean +# Default value: true +UseScannerIcons = true + +[2. ScannerChat] + +## Whether to use the Scanner's chat message settings from before v2.0.0 +# Setting type: Boolean +# Default value: false +LegacyMode = false + +## Whether to add money barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowBarrelsChat = false + +## Whether to add chests to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChestsChat = true + +## Whether to add equipment barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowEquipmentChat = true + +## Whether to add lunar chests to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowLunarChestsChat = false + +## Whether to add shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowShrinesChat = true + +## Whether to list the individual shrine types, rather than summing them up, in the chat notification. +# Setting type: Boolean +# Default value: true +ShowIndividualShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add chance shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChanceShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add blood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowBloodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add combat shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCombatShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add mountain shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowMountainShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add gold shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowGoldShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add wood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowWoodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add order shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowOrderShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add cleansing pool to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCleanseShrinesChat = true + +## Whether to add drones and turrets to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowDronesAndTurretsChat = true + +## Whether to add duplicators to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowDuplicatorChat = false + +## Whether to add scrappers to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowScrapperChat = false + +## Whether to add the new Damage Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamageChat = true + +## Whether to add the new Healing Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealingChat = true + +## Whether to add the new Utility Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtilityChat = true + +## Whether to add rusty lockbox to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowRustyChat = false + +## Whether to add newt altars to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowNewtAltarChat = false + +[3. ScannerIcons] + +## If this is turned on, hidden scanner icons will not simply be gone, but instead appear as question marks. +# Setting type: Boolean +# Default value: true +ShowQuestionMarks = true + +## Determine the transparency of the scanner icons. Valid values range from 0 to 255. O being fully transparent and 255 being fully opaque. +# Setting type: Int32 +# Default value: 122 +IconTransparency = 122 + +## Whether money barrels should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowBarrels = false + +## Color for the money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #05cea5 +BarrelColor = #05cea5 + +## Whether money chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChests = true + +## Color for the chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #f9da0c +ChestColor = #f9da0c + +## Whether equipment barrels should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowEquipment = true + +## Color for the equipment barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #ff8019 +EquipmentColor = #ff8019 + +## Whether lunar chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowLunarChests = true + +## Color for the lunar chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #1822ad +LunarChestColor = #1822ad + +## Whether shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowShrines = true + +## Color for the shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #6d523b +ShrineColor = #6d523b + +## Whether shrines should use individual config when showing up on the scanner. +# Setting type: Boolean +# Default value: true +ShowIndividualShrines = true + +## (Only matters if ShowIndividualShrines is set to true) Whether chance shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChanceShrines = true + +## Color for the chance shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #c4f743 +ChanceShrineColor = #c4f743 + +## (Only matters if ShowIndividualShrines is set to true) Whether blood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowBloodShrines = true + +## Color for the blood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #f76363 +BloodShrineColor = #f76363 + +## (Only matters if ShowIndividualShrines is set to true) Whether combat shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCombatShrines = true + +## Color for the combat shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #fab8ff +CombatShrineColor = #fab8ff + +## (Only matters if ShowIndividualShrines is set to true) Whether mountain shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowMountainShrines = true + +## Color for the mountain shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #4dc3ff +MountainShrineColor = #4dc3ff + +## (Only matters if ShowIndividualShrines is set to true) Whether gold shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowGoldShrines = true + +## Color for the gold shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #b5b507 +GoldShrineColor = #b5b507 + +## (Only matters if ShowIndividualShrines is set to true) Whether wood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowWoodShrines = true + +## Color for the wood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #006e0d +WoodShrineColor = #006e0d + +## (Only matters if ShowIndividualShrines is set to true) Whether order shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowOrderShrines = true + +## Color for the order shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #dbf7ff +OrderShrineColor = #dbf7ff + +## (Only matters if ShowIndividualShrines is set to true) Whether cleansing pool should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCleanseShrines = true + +## Color for the cleansing pool icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #0033cc +CleanseShrineColor = #0033cc + +## Whether drones should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDrones = true + +## Color for the drone icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +DroneColor = #005919 + +## Whether turrets should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTurrets = true + +## Color for the turret icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +TurretColor = #005919 + +## Whether duplicators should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDuplicator = true + +## Color for the duplicator icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #538daa +DuplicatorColor = #538daa + +## Whether scrappers should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowScrapper = true + +## Color for the scrapper icon (bag) that shows up on the scanner. +# Setting type: String +# Default value: #48f542 +ScrapperColor = #48f542 + +## Whether the new Damage Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamage = true + +## Color for the new Damage Chest that shows up on the scanner. +# Setting type: String +# Default value: #8a3226 +CategoryChestDamageColor = #8a3226 + +## Whether the new Healing Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealing = true + +## Color for the new Healing Chest that shows up on the scanner. +# Setting type: String +# Default value: #2e9348 +CategoryChestHealingColor = #2e9348 + +## Whether the new Utility Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtility = true + +## Color for the new Utility Chest that shows up on the scanner. +# Setting type: String +# Default value: #843e87 +CategoryChestUtilityColor = #843e87 + +## Whether Rusty Boxes should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowRusty = true + +## Color for the Rusty Lockbox icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #eaeaea +RustyColor = #eaeaea + +## Whether newt altars should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowNewtAltar = false + +## Color for the newt altar icon (teleporter icon, because too many chest icons and it basically is a teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #1139ff +NewtAltarColor = #1139ff + +## Whether the teleporter should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTeleporter = true + +## Color for the Teleporter icon (teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #590808 +TeleporterColor = #590808 + +## Color for the void chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidChestColor = #964092 + +## Color for the void money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidBarrelColor = #964092 + diff --git a/r2_profiles/choncc/config/com.Mark.RoninMercSkin.cfg b/r2_profiles/choncc/config/com.Mark.RoninMercSkin.cfg new file mode 100644 index 0000000..84faa1e --- /dev/null +++ b/r2_profiles/choncc/config/com.Mark.RoninMercSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Ronin Merc Skin v1.0.0 +## Plugin GUID: com.Mark.RoninMercSkin + +[MercDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.MarkTullius.MuricaHuntress.cfg b/r2_profiles/choncc/config/com.MarkTullius.MuricaHuntress.cfg new file mode 100644 index 0000000..adbf800 --- /dev/null +++ b/r2_profiles/choncc/config/com.MarkTullius.MuricaHuntress.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin MuricaHuntress v1.0.0 +## Plugin GUID: com.MarkTullius.MuricaHuntress + +[MuricaHuntressSkin] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.Mico27.TropicalStorm_Mod.cfg b/r2_profiles/choncc/config/com.Mico27.TropicalStorm_Mod.cfg new file mode 100644 index 0000000..7008f5b --- /dev/null +++ b/r2_profiles/choncc/config/com.Mico27.TropicalStorm_Mod.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin TropicalStorm_Mod v2.0.0 +## Plugin GUID: com.Mico27.TropicalStorm_Mod + +[Tropical Storm] + +## Makes Tropical Storm available as an artifact instead of a difficulty. +# Setting type: Boolean +# Default value: false +Use as an artifact = false + +## The initial multiplier applied to all the players stats at the start of a run. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 1.5 +Starting multiplier = 1.5 + +## The multiplier applied to all the players stats for each loop done. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 0.5 +Looping multiplier = 0.5 + diff --git a/r2_profiles/choncc/config/com.Moffein.AI_Blacklist.cfg b/r2_profiles/choncc/config/com.Moffein.AI_Blacklist.cfg new file mode 100644 index 0000000..0ccc602 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.AI_Blacklist.cfg @@ -0,0 +1,71 @@ +## Settings file was created by plugin AI Blacklist v1.6.4 +## Plugin GUID: com.Moffein.AI_Blacklist + +[Mithrix Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). To specify an item cap instead, enter a - followed by the max cap (ex. Behemoth - 5, ShockNearby, Clover - 1). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: ShockNearby, NovaOnHeal, Thorns +Mithrix Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Blacklist EVERY item from Mithrix. MAY CAUSE UNEXPECTED BEHAVIOR. +# Setting type: Boolean +# Default value: false +Blacklist All Items (EXPERIMENTAL) = false + +[Scavenger Settings] + +## Scavengers get a separate blacklist from the generic AI Blacklist. Enabling this might break compatibility with mods that modify Scavengers. +# Setting type: Boolean +# Default value: false +Use Separate Scavenger Blacklist = false + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. Vanilla AI Blacklist is included by default. +# Setting type: String +# Default value: PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal +Scavenger Blacklist = PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal + +[Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Item Blacklist - Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: DelayedDamage, NegateAttack, ExtraStatsOnLevelUp, TeleportOnLowHealth, ExtraShrineItem, TriggerEnemyDebuffs, LowerPricedChests, GoldOnStageStart, ResetChests, Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap +Item Blacklist = Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap + +## List equipment codenames separated by commas. List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: HealAndRevive, MultiShopCard, BossHunter, BossHunterConsumed, VendingMachine, LeaveStage, CLASSICITEMSRETURNS_EQUIPMENT_CREATEGHOSTTARGETING, CLASSICITEMSRETURNS_EQUIPMENT_LOSTDOLL, CursedScythe +Equipment Blacklist = + +[Vengeance Settings] + +## Item Blacklist for Vengeance Clones. Same format as the global AI item blacklist. +# Setting type: String +# Default value: NegateAttack, TriggerEnemyDebuffs, ShockNearby, NovaOnHeal, Thorns +Vengeance Item Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Fix Vengeance clones always being level 1. +# Setting type: Boolean +# Default value: true +Fix Scaling = true + +## Automatically remove items with the AIBlacklist tag. +# Setting type: Boolean +# Default value: true +Use AI Blacklist = true + +## Automatically remove items with the CannotCopy tag. +# Setting type: Boolean +# Default value: true +Use Engi Turret Blacklist = true + diff --git a/r2_profiles/choncc/config/com.Moffein.AncientWisp.cfg b/r2_profiles/choncc/config/com.Moffein.AncientWisp.cfg new file mode 100644 index 0000000..c7276af --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.AncientWisp.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AncientWisp v1.6.7 +## Plugin GUID: com.Moffein.AncientWisp + +[General] + +## How big the flare effect on the eye should be. 0 disables. +# Setting type: Single +# Default value: 0.5 +Eye Flare Size = 0.5 + +## If RiskyArtifacts is installed, adds this boss to the Origination spawnpool. +# Setting type: Boolean +# Default value: true +RiskyArtifacts - Add to Artifact of Origination Spawnpool = true + +## Enrage spawns Archaic Wisps instead of Greater Wisps if the Archaic Wisps plugin is installed. +# Setting type: Boolean +# Default value: true +Archaic Wisps Compatibility = true + +## If AccurateEnemies is installed, adds projectile aim prediction to the Ancient Wisp fireball barrage. +# Setting type: Boolean +# Default value: true +AccurateEnemies Compatibility = true + +[Spawns] + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld, helminthroost, lemuriantemple +Stage List = dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld + diff --git a/r2_profiles/choncc/config/com.Moffein.ArchaicWisp.cfg b/r2_profiles/choncc/config/com.Moffein.ArchaicWisp.cfg new file mode 100644 index 0000000..b04411c --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.ArchaicWisp.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Archaic Wisp v1.1.2 +## Plugin GUID: com.Moffein.ArchaicWisp + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop +Stage List = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop + +## Remove Greater Wisps from these stages to prevent role overlap. +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow +Remove Greater Wisps = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow + diff --git a/r2_profiles/choncc/config/com.Moffein.ArrowRainBuff.cfg b/r2_profiles/choncc/config/com.Moffein.ArrowRainBuff.cfg new file mode 100644 index 0000000..7dbf39c --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.ArrowRainBuff.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin ArrowRainBuff v1.1.1 +## Plugin GUID: com.Moffein.ArrowRainBuff + +[Settings] + +## Affects the chance and power of Arrow Rain's procs. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## How much damage Arrow Rain deals each second. Vanilla is 3.3 (listed value in the skill select is wrong) +# Setting type: Single +# Default value: 4.2 +Damage Per Second = 4.2 + +## Enemies hit by this skill are unable to move. Vanilla is false +# Setting type: Boolean +# Default value: true +Root Enemies = true + diff --git a/r2_profiles/choncc/config/com.Moffein.ArtificerM1Reload.cfg b/r2_profiles/choncc/config/com.Moffein.ArtificerM1Reload.cfg new file mode 100644 index 0000000..91cd251 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.ArtificerM1Reload.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin ArtificerM1Reload v1.0.0 +## Plugin GUID: com.Moffein.ArtificerM1Reload + +[Stats] + +## Time after firing before the reload starts. Ignored when out of stocks. +# Setting type: Single +# Default value: 0.4 +Grace Duration = 0.4 + +## Time it takes to reload a shot. +# Setting type: Single +# Default value: 1 +Reload Time = 1 + diff --git a/r2_profiles/choncc/config/com.Moffein.BanditDynamite.cfg b/r2_profiles/choncc/config/com.Moffein.BanditDynamite.cfg new file mode 100644 index 0000000..742dd6a --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.BanditDynamite.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin Bandit Dynamite v1.1.2 +## Plugin GUID: com.Moffein.BanditDynamite + +[Dynamite] + +## Dynamite inherits the damagetype of Bandit's Special skills when shot by them. +# Setting type: Boolean +# Default value: true +Special Combo = true + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.6 +Throw Duration = 0.6 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Disable explosion damage falloff. +# Setting type: Boolean +# Default value: false +Disable Falloff = false + diff --git a/r2_profiles/choncc/config/com.Moffein.BanditReloaded_v4.cfg b/r2_profiles/choncc/config/com.Moffein.BanditReloaded_v4.cfg new file mode 100644 index 0000000..482c5b3 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.BanditReloaded_v4.cfg @@ -0,0 +1,505 @@ +## Settings file was created by plugin Bandit Reloaded v4 v4.1.1 +## Plugin GUID: com.Moffein.BanditReloaded_v4 + +[01 - General Settings] + +## Uses the Bandit model from Risk of Rain 2 alpha. +# Setting type: Boolean +# Default value: true +Use Old Model (EVERYONE NEEDS SAME SETTING) = true + +## Enables the Assassinate Utility skill. This skill was disabled due to being poorly coded and not fitting Bandit's kit, but it's left in in case you want to use it. This skill can only be used if Assassinate is enabled on the host. +# Setting type: Boolean +# Default value: false +Enable unused Assassinate utility* = false + +## Swap the secondary skill slot for the special skill slot. Brings back the classic Lights Out as secondary. +# Setting type: Boolean +# Default value: false +Swap Secondary Skills For Specials = false + +## Which sound Blast plays when firing. Accepted values are 'new', 'classic', 'alpha', and 'vanilla'. +# Setting type: String +# Default value: vanilla +Blast Sound = vanilla + +## Which sound Lights Out plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Lights Out Sound = vanilla + +## Which sound Rack em Up plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Rack em Up Sound = vanilla + +[10 - Primary - Blast] + +## How much damage Blast deals. +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +## Time between shots. +# Setting type: Single +# Default value: 0.3 +Fire Rate = 0.3 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.2 +Min Duration = 0.2 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Blast's shots are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per shot. +# Setting type: Single +# Default value: 600 +Force = 600 + +## Amount of spread with added when mashing. +# Setting type: Single +# Default value: 0.5 +Spread = 0.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 1.4 +Recoil = 1.4 + +## How far Blast can reach. +# Setting type: Single +# Default value: 300 +Range = 300 + +## Shots deal less damage over range. +# Setting type: Boolean +# Default value: false +Use Falloff = false + +## How many shots can be fired before reloading. +# Setting type: Int32 +# Default value: 8 +Stock = 8 + +## Makes Blast never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[11 - Primary - Scatter] + +## How much damage each pellet of Scatter deals. +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +## How many pellets Scatter shoots. +# Setting type: UInt32 +# Default value: 8 +Pellets = 8 + +## Affects the chance and power of each pellet's procs. +# Setting type: Single +# Default value: 0.75 +Proc Coefficient = 0.75 + +## Time between shots. +# Setting type: Single +# Default value: 0.625 +Fire Rate = 0.625 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.416 +Min Duration = 0.416 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Scatter's pellets are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per pellet. +# Setting type: Single +# Default value: 200 +Force = 200 + +## Size of the pellet spread. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 2.6 +Recoil = 2.6 + +## How far Scatter can reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How many shots Scatter can hold. +# Setting type: Int32 +# Default value: 6 +Stock = 6 + +## Makes Scatter never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[20 - Secondary - Dynamite Toss] + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[21 - Secondary - Acid Bomb] + +## How much damage Acid Bomb deals. +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +## How much damage Acid Bomb's acid pool deals per second. +# Setting type: Single +# Default value: 0.4 +Acid Pool Damage = 0.4 + +## How large the explosion is. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## Affects the chance and power of Acid Bomb's procs. +# Setting type: Single +# Default value: 0.2 +Acid Proc Coefficient* = 0.2 + +## How long it takes to throw a Acid Bomb. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Acid Bomb takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Acid Bombs you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[22 - Secondary - Thermite Flare] + +## How much damage Thermite Flare deals. +# Setting type: Single +# Default value: 4.8 +Damage = 4.8 + +## How much damage Thermite Flare deals per second. +# Setting type: Single +# Default value: 0.6 +Burn Damage* = 0.6 + +## How long the burn lasts for. +# Setting type: Single +# Default value: 7 +Burn Duration* = 7 + +## Affects the chance and power of Thermite Flare's procs. +# Setting type: Single +# Default value: 0.4 +Burn Proc Coefficient* = 0.4 + +## How large the explosion is. Radius is halved if it doesn't stick to a target. +# Setting type: Single +# Default value: 10 +Radius* = 10 + +## How long it takes to shoot a Thermite Flare. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Thermite Flare takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Thermite Flares you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[30 - Utility - Smokebomb] + +## How much damage Smokebomb deals. +# Setting type: Single +# Default value: 2 +Damage* = 2 + +## Size of the stun radius. +# Setting type: Single +# Default value: 12 +Radius* = 12 + +## How long Smokebomb lasts. +# Setting type: Single +# Default value: 3 +Duration* = 3 + +## Minimum amount of time Smokebomb lasts for. +# Setting type: Single +# Default value: 0.3 +Minimum Duration = 0.3 + +## Prevents Smokebomb from landing the killing blow on enemies. +# Setting type: Boolean +# Default value: true +Nonlethal = true + +## Affects the chance and power of Smokebomb's procs. +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## How long Smokebomb takes to recharge. +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## How many charges Smokebomb has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[40 - Special Settings] + +## How long the cooldown reset grace period lasts. +# Setting type: Single +# Default value: 0.5 +Grace Period Duration* = 0.5 + +## Multiplier for how big the debuff damage bonus should be for Bandit's specials. +# Setting type: Single +# Default value: 0.5 +Special Debuff Bonus Multiplier* = 0.5 + +## Bandit's Specials instakill enemies that fall below this HP percentage. 0 = 0%, 1 = 100% +# Setting type: Single +# Default value: 0.1 +Special Execute Threshold* = 0.1 + +## Allow bosses to be executed by Bandit's Specials if Execute is enabled. +# Setting type: Boolean +# Default value: true +Special Execute Bosses* = true + +[41 - Special - Lights Out] + +## How much damage Lights Out deals. +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 2400 +Force = 2400 + +## How long it takes to prepare Lights Out. +# Setting type: Single +# Default value: 0.6 +Draw Time = 0.6 + +## Delay after firing. +# Setting type: Single +# Default value: 0.2 +End Lag = 0.2 + +## How long Lights Out takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Lights Out has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[42 - Special - Rack em Up] + +## How much damage Rack em Up deals. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## How many shots are fired. +# Setting type: Int32 +# Default value: 6 +Total Shots = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 100 +Force = 100 + +## How long it takes to prepare Rack em Up. +# Setting type: Single +# Default value: 0.32 +Draw Time = 0.32 + +## Time it takes for Rack em Up to fire a single shot. +# Setting type: Single +# Default value: 0.13 +Fire Rate = 0.13 + +## Delay after firing all shots. +# Setting type: Single +# Default value: 0.4 +End Lag = 0.4 + +## Size of the cone of fire. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How far shots reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How long Rack em Up takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Rack em Up has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[99 - Deprecated - Assassinate] + +## How much damage Assassinate deals at no charge. +# Setting type: Single +# Default value: 2.5 +Minimum Damage = 2.5 + +## How much damage Assassinate deals at max charge. +# Setting type: Single +# Default value: 17 +Maximum Damage = 17 + +## How large Assassinate's shot radius is at no charge. +# Setting type: Single +# Default value: 0.4 +Minimum Radius = 0.4 + +## How large Assassinate's shot radius is at max charge. +# Setting type: Single +# Default value: 2.4 +Maximum Radius = 2.4 + +## Push force at no charge. +# Setting type: Single +# Default value: 600 +Minimum Force = 600 + +## Push force at max charge. +# Setting type: Single +# Default value: 2400 +Maximum Force = 2400 + +## How far back you are launched when firing at no charge. +# Setting type: Single +# Default value: 4500 +Minimum Self Force = 4500 + +## How far back you are launched when firing at max charge. +# Setting type: Single +# Default value: 4500 +Maximum Self Force = 4500 + +## How long it takes to fully charge Assassinate. +# Setting type: Single +# Default value: 1.5 +Charge Duration = 1.5 + +## Delay after firing. +# Setting type: Single +# Default value: 0.5 +End Lag = 0.5 + +## Zoom-in FOV when charging Assassinate. -1 disables. +# Setting type: Single +# Default value: -1 +Zoom FOV = -1 + +## How long it takes Assassinate to recharge +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## How many charges Assassinate has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + diff --git a/r2_profiles/choncc/config/com.Moffein.BossKillTimer.cfg b/r2_profiles/choncc/config/com.Moffein.BossKillTimer.cfg new file mode 100644 index 0000000..5e60b69 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.BossKillTimer.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Boss Kill Timer v1.0.4 +## Plugin GUID: com.Moffein.BossKillTimer + +[Settings] + +## Only show kill times when bosses with red healthbars die. +# Setting type: Boolean +# Default value: false +Teleporter Bosses Only = false + +## Display an instakill message when the kill time is <= to this value. +# Setting type: Single +# Default value: 1 +Instakill Threshold = 1 + diff --git a/r2_profiles/choncc/config/com.Moffein.ClayMen.cfg b/r2_profiles/choncc/config/com.Moffein.ClayMen.cfg new file mode 100644 index 0000000..6204e62 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.ClayMen.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Clay Men v1.5.7 +## Plugin GUID: com.Moffein.ClayMen + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft +Stage List = goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft + +## Remove Imps from these stages to prevent role overlap. +# Setting type: String +# Default value: wispgraveyard +Remove Imps = wispgraveyard + diff --git a/r2_profiles/choncc/config/com.Moffein.EliteReworks.cfg b/r2_profiles/choncc/config/com.Moffein.EliteReworks.cfg new file mode 100644 index 0000000..bd5a633 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.EliteReworks.cfg @@ -0,0 +1,164 @@ +## Settings file was created by plugin Elite Reworks v1.9.4 +## Plugin GUID: com.Moffein.EliteReworks + +[DLC1 - T1 - Mending] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[DLC1 - Voidtouched] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled. +# Setting type: Boolean +# Default value: true +Tweak Nullify = true + +[General] + +## Modify Elite Cost/HP/Damage multipliers. +# Setting type: Boolean +# Default value: true +Modify Scaling = true + +## T1 Director Cost multiplier. (Vanilla is 6) +# Setting type: Single +# Default value: 4.5 +T1 Cost = 4.5 + +## T1 Health multiplier. (Vanilla is 4) +# Setting type: Single +# Default value: 3 +T1 HP = 3 + +## Mending Health multiplier. (Vanilla is 3) +# Setting type: Single +# Default value: 3 +T1 HP - Mending = 3 + +## T1 Damage multipliers. (Vanilla is 2) +# Setting type: Single +# Default value: 1.5 +T1 Damage = 1.5 + +## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5) +# Setting type: Single +# Default value: 3.5 +T1 (Honor) Cost = 3.5 + +## T1 Health multiplier while Honor is active. (Vanilla is 2.5) +# Setting type: Single +# Default value: 2.5 +T1 (Honor) HP = 2.5 + +## Mending Health multiplier while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) HP - Mending = 1.5 + +## T1 Damage multipliers while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) Damage = 1.5 + +## T2 Director Cost multiplier. (Vanilla is 36) +# Setting type: Single +# Default value: 36 +T2 Cost = 36 + +## T2 Health multiplier. (Vanilla is 18) +# Setting type: Single +# Default value: 12 +T2 HP = 12 + +## T2 Damage multipliers. (Vanilla is 6) +# Setting type: Single +# Default value: 3.5 +T2 Damage = 3.5 + +## Minimum stage completions before T2 elites start spawning. (Vanilla is 5) +# Setting type: Int32 +# Default value: 5 +T2 Min Stages = 5 + +## Voidtouched Damage multipliers. (Vanilla is 0.7) +# Setting type: Single +# Default value: 1.5 +Voidtouched Damage = 1.5 + +[T1 - Blazing] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Glacial] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Overloading] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Remove shields from Overloading Enemies. +# Setting type: Boolean +# Default value: true +Remove Shield = true + +## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled. +# Setting type: Boolean +# Default value: false +Reduce Shield = false + +## Increases the blast radius of Overloading stickybombs. +# Setting type: Boolean +# Default value: true +On-Hit Rework = true + +## Overloading elites periodically shoot out lightning nearby. +# Setting type: Boolean +# Default value: true +Passive Lightning = true + +## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles. +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs = false + +## Remove the fire rate cap on on-hit scatterbombs (laggy). +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs - Uncap On-Hit Lightning = false + +[T2 - Celestine] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty. +# Setting type: Boolean +# Default value: true +New On-Hit Effect = true + +[T2 - Malachite] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + diff --git a/r2_profiles/choncc/config/com.Moffein.EngiAutoFire.cfg b/r2_profiles/choncc/config/com.Moffein.EngiAutoFire.cfg new file mode 100644 index 0000000..78223bd --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.EngiAutoFire.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin EngiAutoFire v1.2.0 +## Plugin GUID: com.Moffein.EngiAutoFire + +[Settings] + +## Allows you to choose between holding and autofiring. +# Setting type: Boolean +# Default value: true +Enable Fire Mode Selection = true + +## Scroll wheel swaps between firemodes. +# Setting type: Boolean +# Default value: true +Select with ScrollWheel = true + +## Button to swap between firemodes. +# Setting type: KeyboardShortcut +# Default value: +Select Button = + +## Button to swap to Auto mode. +# Setting type: KeyboardShortcut +# Default value: +Auto Button = + +## Button to swap to Hold mode. +# Setting type: KeyboardShortcut +# Default value: +Hold Button = + diff --git a/r2_profiles/choncc/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg b/r2_profiles/choncc/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg new file mode 100644 index 0000000..84d3547 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin FixGenesisLoopConsoleSpam v1.0.0 +## Plugin GUID: com.Moffein.FixGenesisLoopConsoleSpam + +[Settings] + +## Meshes with unreadable Tri-counts (usually custom skins) are allowed to keep the Genesis Loop effect. Set to false if you're still getting console spam (may cause Genesis Loop particles to get removed from valid custom skins). +# Setting type: Boolean +# Default value: true +Allow Unreadable Meshes = true + diff --git a/r2_profiles/choncc/config/com.Moffein.Heretic.cfg b/r2_profiles/choncc/config/com.Moffein.Heretic.cfg new file mode 100644 index 0000000..9946501 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.Heretic.cfg @@ -0,0 +1,39 @@ +## Settings file was created by plugin Heretic v1.2.6 +## Plugin GUID: com.Moffein.Heretic + +[Gameplay] + +## Reload speed of Visions of Heresy scales with Attack Speed instead of Cooldown. +# Setting type: Boolean +# Default value: true +Visions of Heresy Attack Speed = true + +## Collecting all 4 Heresy items gives you the Mark of Heresy. +# Setting type: Boolean +# Default value: true +Enable Mark of Heresy = true + +[General] + +## Fixes a typo with Hooks of Heresy and adds color-coding to Essence of Heresy. +# Setting type: Boolean +# Default value: true +Fix Skill Descriptions = true + +## Determines which spot this survivor will take in the Character Select menu. +# Setting type: Single +# Default value: 14 +Character Select Sort Position = 17 + +## Press this button to squawk. +# Setting type: KeyboardShortcut +# Default value: +Squawk Button = P + +[Unlock] + +## Unlocks Heretic by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + diff --git a/r2_profiles/choncc/config/com.Moffein.ItemStats.cfg b/r2_profiles/choncc/config/com.Moffein.ItemStats.cfg new file mode 100644 index 0000000..ad9ef55 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.ItemStats.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin ItemStats v1.3.2 +## Plugin GUID: com.Moffein.ItemStats + +[Settings] + +## Show full item description when hovering over the item icon. +# Setting type: Boolean +# Default value: true +Detailed Hover = true + +## Show full item description when picking up the item. +# Setting type: Boolean +# Default value: true +Detailed Pickup = true + +## How long the item notification lasts for. +# Setting type: Single +# Default value: 4 +Ping Details - Notification Duration = 3 + +## Pinging an item shows its description. +# Setting type: Boolean +# Default value: true +Ping Details = true + +## Item description shows as a notification on the HUD. +# Setting type: Boolean +# Default value: true +Ping Details - Show as Notification = true + +## Item description shows as a chat message. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message = false + +## Chat messages show the full item description. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message - Show Full Description = false + diff --git a/r2_profiles/choncc/config/com.Moffein.NailgunFix.cfg b/r2_profiles/choncc/config/com.Moffein.NailgunFix.cfg new file mode 100644 index 0000000..a2efab1 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.NailgunFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin NailgunFix v1.0.0 +## Plugin GUID: com.Moffein.NailgunFix + +[General] + +## Increases shot radius from 0 to 0.2 (same as Commando) +# Setting type: Boolean +# Default value: true +Fix Shot Radius = true + +## Fixes Nailgun Burst not triggering when cancelled by most actions. +# Setting type: Boolean +# Default value: true +Fix Burst = true + diff --git a/r2_profiles/choncc/config/com.Moffein.PhaseRoundLightning.cfg b/r2_profiles/choncc/config/com.Moffein.PhaseRoundLightning.cfg new file mode 100644 index 0000000..f657dc9 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.PhaseRoundLightning.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin Phase Round Lightning v1.1.5 +## Plugin GUID: com.Moffein.PhaseRoundLightning + +[General Settings] + +## How much damage direct hits with Phase Round deals. +# Setting type: Single +# Default value: 4.5 +Projectile Damage = 4.8 + +## How much damage the lightning deals. +# Setting type: Single +# Default value: 1.5 +Damage = 2.4 + +## Affects the effectiveness of procs triggered by the lightning. +# Setting type: Single +# Default value: 0.5 +Lightning Proc Coefficient = 0.5 + +[Lightning Settings] + +## How far the lightning can reach. +# Setting type: Single +# Default value: 10 +Radius = 10 + +## How often the list of targets hit should be reset. Lower this value to allow the lightning to hit the same target multiple times. +# Setting type: Single +# Default value: 10 +Reset Interval = 10 + +## How often a lightning attack should be sent out. +# Setting type: Single +# Default value: 0.06 +Attack Interval = 0.06 + diff --git a/r2_profiles/choncc/config/com.Moffein.Potmobile.cfg b/r2_profiles/choncc/config/com.Moffein.Potmobile.cfg new file mode 100644 index 0000000..d508e5c --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.Potmobile.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin Potmobile v1.4.0 +## Plugin GUID: com.Moffein.Potmobile + +[Enemy] + +## Adds Potmobiles and Haulers to the enemy spawn pool. +# Setting type: Boolean +# Default value: false +Enable = false + +## Adds Potmobiles and Haulers to the Dissonance spawn pool if the enemy is enabled. +# Setting type: Boolean +# Default value: true +Dissonance = true + +## Cost of spawning a Potmobile. +# Setting type: Int32 +# Default value: 80 +Director Cost (Potmobile) = 80 + +## Cost of spawning a Hauler. +# Setting type: Int32 +# Default value: 120 +Director Cost (Hauler) = 120 + +## Nerfs NPC Potmobiles and Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Potmobile = true + +## Nerfs NPC Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Hauler = true + +## What stages Potmobiles will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Potmobile) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +## What stages Haulers will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Hauler) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +[General] + +## Fixes Potmobiles ignoring jump pads. +# Setting type: Boolean +# Default value: true +Fix Jump Pads = true + +## Allow Potmobiles to reverse. +# Setting type: Boolean +# Default value: true +Allow Reverse = true + +## Button to honk. +# Setting type: KeyboardShortcut +# Default value: +Honk Button = + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Potmobile) = 1 + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Hauler) = 1 + +## Colliding with teammates sends them flying. +# Setting type: Boolean +# Default value: false +Impact Friendly Fire = false + +## Colliding with teammate Potmobiles and Haulers sends them flying. +# Setting type: Boolean +# Default value: true +Impact Friendly Fire (Vehicles) = true + +## Using Strides of Heresy auto aligns the body. +# Setting type: Boolean +# Default value: true +Strides of Heresy Adjustment = true + +## Reset velocity to 0 when using the Special. +# Setting type: Boolean +# Default value: false +Special Reset Velocity = false + +[Ramming] + +## Ramming enemies deals damage. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Enemy Potmobiles and Haulers dont deal ram damage. +# Setting type: Boolean +# Default value: true +Disable on Enemies = true + +## Player-controlled Potmobiles and Haulers don't deal ram damage to each other. +# Setting type: Boolean +# Default value: true +Disable against Player Vehicles = true + +[Stats] + +## Primary is affected by ICBM. +# Setting type: Boolean +# Default value: true +Primary - ICBM Synergy = true + +## How much damage this attack deals. (changes do not show up in skill description) +# Setting type: Single +# Default value: 10 +Primary - Damage Coefficient = 10 + +## Knockback power against enemies. +# Setting type: Single +# Default value: 2500 +Primary - Force = 2500 + +## How long it takes to fire each shot. +# Setting type: Single +# Default value: 1.5 +Primary - Duration = 1.5 + +## Blast radius of the primary attack. +# Setting type: Single +# Default value: 8 +Primary - Blast Radius = 8 + +## Jump power of vertical bounce. +# Setting type: Single +# Default value: 32 +Secondary - Bounce Velocity = 32 + +## Radius of push effect against enemies. +# Setting type: Single +# Default value: 12 +Secondary - Push Radius = 12 + +## Power of push effect. +# Setting type: Single +# Default value: 4500 +Secondary - Push Force = 4500 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Secondary Cooldown = 5 + +## Length of Nitro Rush. +# Setting type: Single +# Default value: 2.5 +Utility - Boost Duration = 2.5 + +## Speed multiplier while using Nitro Rush. +# Setting type: Single +# Default value: 2 +Utility - Speed Multiplier = 2 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Utility Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 10 +Utility Cooldown = 10 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Special Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Special Cooldown = 5 + +[Stats - Hauler] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 3000 +Motor Force = 3000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Stats - Potmobile] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 15000 +Motor Force = 15000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Survivor] + +## Position of Potmobile in the Survivor Select menu. +# Setting type: Single +# Default value: 9999 +Sort Position (Potmobile) = 9999 + +## Position of Hauler in the Survivor Select menu. +# Setting type: Single +# Default value: 10000 +Sort Position (Hauler) = 10000 + +## Gives an Eccentric Vase if your equipment slot is empty so that you can skip platforming sections. +# Setting type: Boolean +# Default value: false +Start with Vase = false + diff --git a/r2_profiles/choncc/config/com.Moffein.SacrificeTweaks.cfg b/r2_profiles/choncc/config/com.Moffein.SacrificeTweaks.cfg new file mode 100644 index 0000000..1fb9363 --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.SacrificeTweaks.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Sacrifice Tweaks v1.1.5 +## Plugin GUID: com.Moffein.SacrificeTweaks + +[Sacrifice Tweaks] + +## Base item drop chance. +# Setting type: Single +# Default value: 10 +Base Drop Chance = 10 + +## Maximum item drop chance when scaling. +# Setting type: Single +# Default value: 10 +Max Drop Chance = 10 + +## Base item drop chance when Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Base Drop Chance = 5 + +## Maximum item drop chance when scaling while Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Max Drop Chance = 5 + diff --git a/r2_profiles/choncc/config/com.Moffein.SniperClassic.cfg b/r2_profiles/choncc/config/com.Moffein.SniperClassic.cfg new file mode 100644 index 0000000..5863b9c --- /dev/null +++ b/r2_profiles/choncc/config/com.Moffein.SniperClassic.cfg @@ -0,0 +1,99 @@ +## Settings file was created by plugin Sniper Classic v1.5.15 +## Plugin GUID: com.Moffein.SniperClassic + +[00 - General] + +## Unlocks Sniper and his skills. Skins will not be unlocked. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Sorts Sniper among the vanilla survivors based on unlock condition. +# Setting type: Boolean +# Default value: false +Change Sort Order = false + +## Disable Spotter Slow when Kings Kombat Arena is active. +# Setting type: Boolean +# Default value: true +Kings Kombat Arena Nerf = true + +## Enable Beret on Mastery Skin. +# Setting type: Beret +# Default value: True +# Acceptable values: True, False, AllSkins +beret = True + +## An extra mastery skin with default sniper color scheme. +# Setting type: Boolean +# Default value: true +Alternate Mastery = true + +## Enables extra/unfinished content. Use at your own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +[10 - Primary - Snipe] + +## Slows down the reload bar of Snipe. +# Setting type: Boolean +# Default value: false +Slower reload. = false + +[11 - Primary - Mark] + +## Shows Mark's ammo counter while sprinting. +# Setting type: Boolean +# Default value: false +Show ammo while sprinting. = false + +[20 - Secondary - Steady Aim] + +## Makes Steady Aim not require you to hold down the skill key to use. +# Setting type: Boolean +# Default value: false +Toggle Scope = false + +## Makes Steady Aim put you in 3rdperson by default. +# Setting type: Boolean +# Default value: false +Thirdperson by Default = false + +## Zoom level of Steady Aim while scoped. +# Setting type: Single +# Default value: 30 +Scoped FOV = 30 + +## Scroll wheel changes zoom level. +# Setting type: Boolean +# Default value: true +Scroll Zoom = true + +## Affects how fast zoom level changes when scrolling. +# Setting type: Single +# Default value: 1 +Scroll Speed = 1 + +## Keyboard button that swaps the Scope between Thirdperson and Firstperson. +# Setting type: KeyboardShortcut +# Default value: V +Camera Toggle Button = V + +[40 - Spotter] + +## Shows a stat display when Spotting an enemy. +# Setting type: Boolean +# Default value: true +Show HUD = true + +## Extra Special stocks reduces Spotter recharge time. +# Setting type: Boolean +# Default value: false +Lysate Cell Compatibility = false + +## Spotter: FEEDBACK only triggers if the attacker is a Sniper +# Setting type: Boolean +# Default value: true +Spotter: FEEDBACK Requires Sniper = true + diff --git a/r2_profiles/choncc/config/com.Mordrog.PlayerRespawnSystem.cfg b/r2_profiles/choncc/config/com.Mordrog.PlayerRespawnSystem.cfg new file mode 100644 index 0000000..0eb832a --- /dev/null +++ b/r2_profiles/choncc/config/com.Mordrog.PlayerRespawnSystem.cfg @@ -0,0 +1,101 @@ +## Settings file was created by plugin PlayerRespawnSystem v2.0.4 +## Plugin GUID: com.Mordrog.PlayerRespawnSystem + +[Settings] + +## Maps on which respawning is ignored. +# Setting type: String +# Default value: bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid +IgnoredMapsForTimedRespawn = bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid + +## Gamemode in which respawning should not work. +# Setting type: String +# Default value: InfiniteTowerRun +IgnoredGameModes = InfiniteTowerRun + +## Type of time to consider when calculating respawn time. +# Setting type: RespawnTimeType +# Default value: StageTimeBased +# Acceptable values: StageTimeBased, GameTimeBased +RespawnTimeType = StageTimeBased + +## Starting respawn time. +# Setting type: UInt32 +# Default value: 30 +StartingRespawnTime = 30 + +## Max respawn time. +# Setting type: UInt32 +# Default value: 180 +MaxRespawnTime = 180 + +## Value by which current respawn time is updated every UpdateCurrentRespawnTimeEveryXSeconds. +# Setting type: UInt32 +# Default value: 5 +UpdateCurrentRepsawnTimeByXSeconds = 5 + +## Time interval between updates of the UpdateCurrentRepsawnTimeByXSeconds. +# Setting type: UInt32 +# Default value: 10 +UpdateCurrentRespawnTimeEveryXSeconds = 10 + +## Should players spawn from pods on start of match. +# Setting type: Boolean +# Default value: false +UsePodsOnStartOfMatch = false + +## Should UI death timer show up for you on death. +# Setting type: Boolean +# Default value: true +UseDeathTimerUI = true + +## Should players be respawned on timed based system. +# Setting type: Boolean +# Default value: true +UseTimedRespawn = true + +## Should players be blocked from respawning after teleporter event is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnTPEvent = true + +## Should players be respawned on start of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPStart = true + +## Should players be respawned on end of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPEnd = true + +## Should players be blocked from respawning after Mithrix fight is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnMithrixFight = true + +## Should players be respawned on start of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnMithrixStart = true + +## Should players be respawned on end of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: false +RespawnOnMithrixEnd = false + +## Should players be blocked from respawning after Artifact trial is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnArtifactTrial = true + +## Should players be respawned on start of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialStart = true + +## Should players be respawned on end of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialEnd = true + diff --git a/r2_profiles/choncc/config/com.MoriyaLuna.RMORReforged.cfg b/r2_profiles/choncc/config/com.MoriyaLuna.RMORReforged.cfg new file mode 100644 index 0000000..8d88b8a --- /dev/null +++ b/r2_profiles/choncc/config/com.MoriyaLuna.RMORReforged.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin RMOR Reforged v1.3.1 +## Plugin GUID: com.MoriyaLuna.RMORReforged + +[General] + +## Controls where R-MOR is placed in the character select screen. +# Setting type: Single +# Default value: 4.51 +Survivor Sort Position = 4.51 + +## Automatically unlock R-MOR and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + diff --git a/r2_profiles/choncc/config/com.Nebby1999.BalancedObliterateRedux.cfg b/r2_profiles/choncc/config/com.Nebby1999.BalancedObliterateRedux.cfg new file mode 100644 index 0000000..de515e1 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nebby1999.BalancedObliterateRedux.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin BalancedObliterateRedux v1.1.0 +## Plugin GUID: com.Nebby1999.BalancedObliterateRedux + +[1 - Calculation Method] + +## What Type of Calculation method the mod uses. +## Redux2.0: Coin Calculation is based off using the Difficulty multiplier assigned in the DifficultyDef. +## Redux: Coin Calculation is based off the configurable multipliers in this config file. if a modded difficulty is not listed, it'll fall back to the rainstorm difficulty multiplier. +# Setting type: String +# Default value: Redux2.0 +Calculation Methods = Redux2.0 + +[2 - General Settings] + +## How many extra coins you get per stage beaten +## This number is the base number of the mathematical equation which dictates how many extra coins you get when obliterating. +# Setting type: Single +# Default value: 0.25 +Coins Per Stage Beaten = 0.25 + +## By default, the mod starts counting the Coins Per Stage Beaten once you first beat the boss of the Primordial Teleporter +## This is to encourage players to go past stage 8 and obliterating later for bigger rewards. +# Setting type: Boolean +# Default value: true +Coin Per Stage Starts Past Stage 5 = true + +[3 - Difficulty Multipliers] + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1 +Drizzle Multiplier = 1 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1.5 +Rainstorm Multiplier = 1.5 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2 +Monsoon Multiplier = 2 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2.5 +Typhoon Multiplier = 2.5 + diff --git a/r2_profiles/choncc/config/com.NeonThink.Amp.cfg b/r2_profiles/choncc/config/com.NeonThink.Amp.cfg new file mode 100644 index 0000000..075eb3e --- /dev/null +++ b/r2_profiles/choncc/config/com.NeonThink.Amp.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin Amp v1.2.1 +## Plugin GUID: com.NeonThink.Amp + +[Amp] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Unlockable Settings] + +## Unlocks Amp's Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Mastery Skin = false + +## Unlocks Amp's Grand Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Grand Mastery Skin = false + +## Unlocks Amp's Usurper Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Usurper = false + +## Unlocks Amp's Electric Burns Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Electric Burns = false + +## Unlocks Nemesis Amp by default +# Setting type: Boolean +# Default value: false +Unlock Nemesis Amp = false + +[VFX Settings] + +## Display electric orbs above the heads of charged enemies +# Setting type: Boolean +# Default value: true +Enable Charge Orbs = true + +## Makes Amp's Red Sprite skin use blue lightning instead of red +# Setting type: Boolean +# Default value: false +Blue Lightning on Mastery Skin = false + diff --git a/r2_profiles/choncc/config/com.Nuxlar.AVFX_Options.cfg b/r2_profiles/choncc/config/com.Nuxlar.AVFX_Options.cfg new file mode 100644 index 0000000..9996fe8 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin SOTS AV Effect Options v1.0.1 +## Plugin GUID: com.Nuxlar.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = false + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = false + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = false + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = false + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = false + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = false + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = true + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = true + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = false + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/choncc/config/com.Nuxlar.CoolerEclipse.cfg b/r2_profiles/choncc/config/com.Nuxlar.CoolerEclipse.cfg new file mode 100644 index 0000000..141a2f4 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.CoolerEclipse.cfg @@ -0,0 +1,7 @@ +[General] + +## Make the weather changes be a 50% chance instead of guaranteed. +# Setting type: Boolean +# Default value: false +Chance Based = false + diff --git a/r2_profiles/choncc/config/com.Nuxlar.CoolerMithrix.cfg b/r2_profiles/choncc/config/com.Nuxlar.CoolerMithrix.cfg new file mode 100644 index 0000000..fe1cf2c --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.CoolerMithrix.cfg @@ -0,0 +1,12 @@ +[General] + +## Add arches and extra pillars outside of the arena. +# Setting type: Boolean +# Default value: true +Outer Arena = true + +## Remove ramps and boulders from the inside of the arena. +# Setting type: Boolean +# Default value: true +Inner Arena = true + diff --git a/r2_profiles/choncc/config/com.Nuxlar.DirectorRework.cfg b/r2_profiles/choncc/config/com.Nuxlar.DirectorRework.cfg new file mode 100644 index 0000000..79f16a3 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.DirectorRework.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DirectorRework v1.1.2 +## Plugin GUID: com.Nuxlar.DirectorRework + +[General] + +## If enabled, multiple boss types may appear. +# Setting type: Boolean +# Default value: true +Apply to Teleporter Boss = true + diff --git a/r2_profiles/choncc/config/com.Nuxlar.EarlySpawnBoost.cfg b/r2_profiles/choncc/config/com.Nuxlar.EarlySpawnBoost.cfg new file mode 100644 index 0000000..4368f92 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.EarlySpawnBoost.cfg @@ -0,0 +1,12 @@ +[General] + +## How many extra credits should the director get in percent? +# Setting type: Single +# Default value: 0.15 +Percent Increase = 0.15 + +## Should the boost affect teleporter spawn rate? +# Setting type: Boolean +# Default value: false +Affect TP Spawns = false + diff --git a/r2_profiles/choncc/config/com.Nuxlar.FathomlessVoidling.cfg b/r2_profiles/choncc/config/com.Nuxlar.FathomlessVoidling.cfg new file mode 100644 index 0000000..602e71f --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.FathomlessVoidling.cfg @@ -0,0 +1,59 @@ +[General] + +## Loop Count x Multiplier x All HP Values. Set to 0 for no multiplying. +# Setting type: Single +# Default value: 1 +Loop Multiplier = 1 + +Alt Moon = true + +Pillar Fog = false + +[Skills] + +Primary Cooldown = 10 + +Secondary Cooldown = 40 + +Util Cooldown = 20 + +Special Cooldown = 30 + +[Stats] + +## Base HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 8000 +# Setting type: Single +# Default value: 500 +Main Body Base HP = 500 + +## Level HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 2400 +# Setting type: Single +# Default value: 150 +Main Body Level HP = 150 + +## Base HP for each joint. Vanilla: 1000 +# Setting type: Single +# Default value: 500 +Joint Base HP = 500 + +## Level HP for each joint. Vanilla: 300 +# Setting type: Single +# Default value: 150 +Joint Level HP = 150 + +Base Health = 1250 + +Level Health = 350 + +Base Damage = 15 + +Level Damage = 3 + +Base Armor = 30 + +Base Attack Speed = 1.25 + +Base Move Speed = 90 + +Acceleration = 45 + diff --git a/r2_profiles/choncc/config/com.Nuxlar.LunarApostles.cfg b/r2_profiles/choncc/config/com.Nuxlar.LunarApostles.cfg new file mode 100644 index 0000000..a076d5c --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.LunarApostles.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin LunarApostles v1.2.0 +## Plugin GUID: com.Nuxlar.LunarApostles + +[General] + +## Enable Adaptive Armor on the scavs (same armor mithrix has) +# Setting type: Boolean +# Default value: true +Adaptive Armor = true + +[Other Stats] + +## Vanilla: 75 +# Setting type: Single +# Default value: 180 +Tracking Orb Base Health = 180 + +## Health gained per level. Vanilla: 22 +# Setting type: Single +# Default value: 54 +Tracking Orb Health = 54 + +[Stats] + +## Vanilla: 3k-4k depending on scav (they also didnt have adaptive armor) +# Setting type: Single +# Default value: 500 +Base HP = 500 + +## Health gained per level. Vanilla: 1k-1.2k depending on scav +# Setting type: Single +# Default value: 150 +Level HP = 150 + +## Vanilla: 4 +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Damage gained per level. Vanilla: 0.8 +# Setting type: Single +# Default value: 1.6 +Level Damage = 1.6 + diff --git a/r2_profiles/choncc/config/com.Nuxlar.Parry.cfg b/r2_profiles/choncc/config/com.Nuxlar.Parry.cfg new file mode 100644 index 0000000..c4d184c --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.Parry.cfg @@ -0,0 +1,17 @@ +[General] + +## This number is multiplied by the base 500% damage, so 20 would be 10000% damage. +# Setting type: Single +# Default value: 20 +Fun Mode Damage Multiplier = 20 + +## How large the retalitory strike radius is in fun mode. +# Setting type: Single +# Default value: 26 +Fun Mode Damage Radius = 26 + +## Parry but fun. +# Setting type: Boolean +# Default value: false +Enable Fun Mode = false + diff --git a/r2_profiles/choncc/config/com.Nuxlar.ScorchWurmTweaks.cfg b/r2_profiles/choncc/config/com.Nuxlar.ScorchWurmTweaks.cfg new file mode 100644 index 0000000..55eaa49 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.ScorchWurmTweaks.cfg @@ -0,0 +1,22 @@ +[General] + +## Should the duration of the fire orb be reduced? 7s -> 5s +# Setting type: Boolean +# Default value: true +Change duration of DOT sphere = true + +## Should the AI be changed? +# Setting type: Boolean +# Default value: true +Change AI = true + +## Should the damage of the lava bomb be reduced? +# Setting type: Boolean +# Default value: true +Change damage = true + +## Should a hurtbox be added so the wurm can be damaged underground? +# Setting type: Boolean +# Default value: true +Remove Immune = true + diff --git a/r2_profiles/choncc/config/com.Nuxlar.UmbralMithrix.cfg b/r2_profiles/choncc/config/com.Nuxlar.UmbralMithrix.cfg new file mode 100644 index 0000000..b2603c8 --- /dev/null +++ b/r2_profiles/choncc/config/com.Nuxlar.UmbralMithrix.cfg @@ -0,0 +1,266 @@ +## Settings file was created by plugin UmbralMithrix v2.5.0 +## Plugin GUID: com.Nuxlar.UmbralMithrix + +[General] + +## Adds umbral effects to Mithrix (purple when spawning in). +# Setting type: Boolean +# Default value: true +Purple Mithrix = true + +## Adds swirling purple walls/ceiling to the arena. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Purple Arena = false + +## Skips Phase 4. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Skip Phase 4 = false + +## Adds a 1 shockwave when Mithrix swipes. Applies at the start of the fight. +# Setting type: Boolean +# Default value: false +Add shockwave to Hammer Swipe = false + +Phase 4 Wurm Fight = false + +Phase 2 Skip = false + +Freeze/Nullify Immune = false + +[Movement] + +Base Move Speed = 13 + +Mass = 5000 + +Turn Speed = 350 + +Moon Shoes = 75 + +Acceleration = 200 + +Jump Count = 3 + +Air Control = 0.5 + +[New Skills] + +Super Shards = 6 + +Crushing Leap = 3 + +Super Shard Stocks = 3 + +Super Shard CD = 4 + +Wurm Orbs = 6 + +Wurm Laser CD = 24 + +Wurm Orb CD = 12 + +[Player Scaling] + +P1 HP Scaling = 0.0125 + +P2 HP Scaling = 0.025 + +P3 HP Scaling = 0.05 + +P4 HP Scaling = 0.075 + +P1 Mobility Scaling = 0.0125 + +P2 Mobility Scaling = 0.025 + +P3 Mobility Scaling = 0.05 + +[Scaling First Loop] + +P1 HP = 0 + +P2 HP = 0 + +P3 HP = 0 + +P4 HP = 0 + +P1 Mobility = 0 + +P2 Mobility = 0 + +P3 Mobility = 0 + +[Scaling Per Loop] + +P1 Loop HP = 0.2 + +P2 Loop HP = 0.3 + +P3 Loop HP = 0.4 + +P4 Loop HP = 0.5 + +P1 Loop Mobility = 0.15 + +P2 Loop Mobility = 0.25 + +P3 Loop Mobility = 0.35 + +[Skill Mods] + +## How long Mithrix stays in the air during the crushing leap. Vanilla: 3 +# Setting type: Single +# Default value: 3 +Crushing Leap = 3 + +## Orbs fired by weapon slam in a circle. Vanilla: N/A +# Setting type: Int32 +# Default value: 3 +Orb Projectile Count = 6 + +## Bonus shards added to each shot of lunar shards. Vanilla: N/A +# Setting type: Int32 +# Default value: 1 +Shard Add Count = 2 + +## Total lines in ultimate per burst. Vanilla: 4 +# Setting type: Int32 +# Default value: 8 +P3 Ult Lines = 10 + +## Total times the ultimate fires. Vanilla: 4 +# Setting type: Int32 +# Default value: 6 +P3 Ult Bursts = 6 + +## How long ultimate lasts. Vanilla: 8 +# Setting type: Single +# Default value: 8 +P3 Ult Duration = 7.5 + +## Shockwave count when Mithrix lands after a jump. Vanilla: 12 +# Setting type: Int32 +# Default value: 16 +Jump Wave Count = 16 + +## How strongly lunar shards home in to targets. Vanilla: 20 +# Setting type: Single +# Default value: 25 +Shard Homing = 25 + +## Range (distance) in which shards look for targets. Vanilla: 80 +# Setting type: Single +# Default value: 100 +Shard Range = 100 + +## Cone (Angle) in which shards look for targets. Vanilla: 90 +# Setting type: Single +# Default value: 120 +Shard Cone = 120 + +Recast Chance = 0 + +Jump Delay = 1 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Primary Stocks = 1 + +## Max Stocks for Mithrix's Dash Attack. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## Max Stocks for Mithrix's Dash. Vanilla: 2 +# Setting type: Int32 +# Default value: 3 +Util Stocks = 4 + +## Cooldown for Mithrix's Weapon Slam. Vanilla: 4 +# Setting type: Single +# Default value: 4 +Primary Cooldown = 4 + +## Cooldown for Mithrix's Dash Attack. Vanilla: 5 +# Setting type: Single +# Default value: 4.5 +Secondary Cooldown = 4.5 + +## Cooldown for Mithrix's Dash. Vanilla: 3 +# Setting type: Single +# Default value: 2.5 +Util Cooldown = 2.5 + +## Cooldown for Mithrix's Jump Attack. Vanilla: 30 +# Setting type: Single +# Default value: 30 +Special Cooldown = 30 + +[Stats] + +## Vanilla: 1000 +# Setting type: Single +# Default value: 1000 +Base Health = 1000 + +## Health gained per level. Vanilla: 300 +# Setting type: Single +# Default value: 325 +Level Health = 325 + +## Vanilla: 16 +# Setting type: Single +# Default value: 15 +Base Damage = 15 + +## Damage gained per level. Vanilla: 3.2 +# Setting type: Single +# Default value: 3 +Level Damage = 3 + +## Vanilla: 20 +# Setting type: Single +# Default value: 30 +Base Armor = 30 + +## Vanilla: 1 +# Setting type: Single +# Default value: 1.25 +Base Attack Speed = 1.25 + +## Vanilla: 15 +# Setting type: Single +# Default value: 15 +Base Move Speed = 15 + +## Recommended to increase if you increase his movement speed. Vanilla: 900 +# Setting type: Single +# Default value: 5000 +Mass = 5000 + +## Vanilla: 270 +# Setting type: Single +# Default value: 300 +Turn Speed = 300 + +## How high Mithrix jumps. Vanilla: 25 +# Setting type: Single +# Default value: 50 +Moon Shoes = 50 + +## Vanilla: 45 +# Setting type: Single +# Default value: 100 +Acceleration = 100 + +## Vanilla: 0.25 +# Setting type: Single +# Default value: 0.5 +Air Control = 0.5 + diff --git a/r2_profiles/choncc/config/com.Phreel.LunarScrapRevived.cfg b/r2_profiles/choncc/config/com.Phreel.LunarScrapRevived.cfg new file mode 100644 index 0000000..ad9e598 --- /dev/null +++ b/r2_profiles/choncc/config/com.Phreel.LunarScrapRevived.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LunarScrap v2.2.0 +## Plugin GUID: com.Phreel.LunarScrapRevived + +[LunarPrinter] + +## Credit cost for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 10 +CreditCost = 10 + +## Selection weight for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 1 +SelectionWeight = 1 + +[Workarounds] + +## Some lunar items say they can't be removed by scrappers, this will bypass that for lunar items. (Don't use this if you aren't sure you need to.) +# Setting type: Boolean +# Default value: false +BypassRemovableCheck = false + diff --git a/r2_profiles/choncc/config/com.Phreel.TsunamiItemsRevived.cfg b/r2_profiles/choncc/config/com.Phreel.TsunamiItemsRevived.cfg new file mode 100644 index 0000000..fcc7d11 --- /dev/null +++ b/r2_profiles/choncc/config/com.Phreel.TsunamiItemsRevived.cfg @@ -0,0 +1,238 @@ +## Settings file was created by plugin TsunamiItems v0.0.7 +## Plugin GUID: com.Phreel.TsunamiItemsRevived + +[Equipment: Cryo Canister] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Experimental Void Strike Device] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: Antique Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Berzerker’s Kneepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Deck of Cards] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Doctor’s Bag] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Foreign Flower] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Geiger Counter] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Ionic Cola] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Obsidian Fragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Red Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Sandwich For Ash] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Scout’s Rifle] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Suppressor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Tactician’s Manual] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + diff --git a/r2_profiles/choncc/config/com.Pipman3000.TeleShowRedux.cfg b/r2_profiles/choncc/config/com.Pipman3000.TeleShowRedux.cfg new file mode 100644 index 0000000..b5f358f --- /dev/null +++ b/r2_profiles/choncc/config/com.Pipman3000.TeleShowRedux.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin TeleporterShowRedux v1.0.4 +## Plugin GUID: com.Pipman3000.TeleShowRedux + +[General] + +## Whether or not you can 'discover' the teleporter by getting close to it. +# Setting type: Boolean +# Default value: true +Discover Enabled = true + +## How close does the player have to be to 'discover' the teleporter (Must be >0). +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## Whether or not you can ping the teleporter to mark it. +# Setting type: Boolean +# Default value: true +Ping Enabled = true + +## Whether or not the teleporter's location is always shown. +# Setting type: Boolean +# Default value: false +Always Show = false + diff --git a/r2_profiles/choncc/config/com.PlasticRogue.DarkSamusVFSkin.cfg b/r2_profiles/choncc/config/com.PlasticRogue.DarkSamusVFSkin.cfg new file mode 100644 index 0000000..c1c9565 --- /dev/null +++ b/r2_profiles/choncc/config/com.PlasticRogue.DarkSamusVFSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin DarkSamusVFSkin v1.0.1 +## Plugin GUID: com.PlasticRogue.DarkSamusVFSkin + +[DarkSamusSkinDef] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.PopcornFactory.Arsonist.cfg b/r2_profiles/choncc/config/com.PopcornFactory.Arsonist.cfg new file mode 100644 index 0000000..8d4799d --- /dev/null +++ b/r2_profiles/choncc/config/com.PopcornFactory.Arsonist.cfg @@ -0,0 +1,155 @@ +## Settings file was created by plugin Arsonist v2.2.1 +## Plugin GUID: com.PopcornFactory.Arsonist + +[00 - General] + +## Determines how long the player must wait before the heat gauge starts decaying after overheating. +# Setting type: Single +# Default value: 5 +Wait Timer on Heat Gauge = 5 + +## Controls whether the Overheat Gauge Text will vibrate slightly when overheat state is reached. +# Setting type: Boolean +# Default value: true +Overheat Gauge text can vibrate = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Masochism) +# Setting type: Boolean +# Default value: true +Aggressive Heat Haze Effect Enabled = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Dragon's Fury) +# Setting type: Boolean +# Default value: true +Non-Aggressive Heat Haze Effect Enabled = true + +[01 - Masochism] + +## Determines how much the damage should be multiplied by before converting to health for Fire damage received. +# Setting type: Single +# Default value: 1 +Health Multiplier = 1 + +## Determines how much heat needs to built up/reduced to acquire a stack of Anticipation. +# Setting type: Single +# Default value: 100 +Anticipation Heat Changed Requirement = 100 + +## Determines the minimum required amount of stacks to be allowed to activate Masochism. +# Setting type: Int32 +# Default value: 5 +Minimum required to activate = 5 + +## Determines how many stacks of Anticipation can be built up at one time. +# Setting type: Int32 +# Default value: 10 +Maximum Anticipation = 10 + +## Determines how much should be healed from damage dealt during Masochism Active state. +# Setting type: Single +# Default value: 0.18 +Heal multiplication from damage during activation. = 0.18 + +## Determines if the FOV can change during the duration and startup of Masochism. +# Setting type: Boolean +# Default value: true +FOV can warp during Masochism = true + +Masochism Health Multiplier = 1 + +[02 - Emotes] + +## Determines the key to trigger Arsonist to Emote Sit. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote Sit = Alpha1 + +## Determines the key to trigger Arsonist to Emote Strut. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote Strut = Alpha2 + +## Determines the key to trigger Arsonist to strike a match +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote Match = Alpha3 + +## Die key is disabled by default. When enabled, it allows you to press the die key to instantly end the run. +# Setting type: Boolean +# Default value: false +Enable Die key = false + +## Determines the key to die. +# Setting type: KeyboardShortcut +# Default value: Alpha9 +Die = Alpha9 + +[03 - Voice] + +Arsonist can laugh/grunt/snicker. = true + +[03 - Voice/Volume] + +## By default, Arsonist can laugh/grunt when Masochism or ZPB is used. When off, no voice will be played. +# Setting type: Boolean +# Default value: true +Arsonist can laugh/grunt/snicker. = true + +## Determines the volume for All voice lines, both Arsonist and Firebug. +# Setting type: Single +# Default value: 100 +Master Voice Volume = 100 + +## Determines the volume for Arsonist's voice lines. (Does not affect Firebug, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Arsonist Voice Volume = 100 + +## Determines the volume for Firebug's voice lines. (Does not affect Arsonist, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Firebug Voice Volume = 100 + +## Determines the volume for all of Arsonist's effects, such as explosions and such. (Affected by the ROR2 Master and SFX Volume) +# Setting type: Single +# Default value: 100 +SFX Volume = 100 + +[04 - Gauge] + +## Determines how fast the cooling occurs at 0%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 0.7 +Base Gauge Lower Bound Cooling = 0.7 + +## Determines how fast the cooling occurs at 100%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 1.2 +Base Gauge Upper Bound Cooling = 1.2 + +[05 - Passive] + +## Percentage of health required to be inflicted before passive is triggered. If 0, it will always trigger. +# Setting type: Single +# Default value: 0.3 +Percentage health lost before triggering ignite = 0.3 + +[06 - Flare] + +## Determines how many salvos are fired from one projectile after lifetime expires. +# Setting type: Int32 +# Default value: 5 +Number of Salvos on explosion. = 5 + +## Determines the chance Arsonist shouts Fireball!. If voice is disabled, this will not play. If set to 0, this will not play. +# Setting type: Int32 +# Default value: 1 +Shout Fireball! chance = 1 + +[07 - Cleanse] + +## Determines whether the ring of fire should play when cleanses is activated. +# Setting type: Boolean +# Default value: true +Ring Fire effect enabled = true + diff --git a/r2_profiles/choncc/config/com.PopcornFactory.DarthVaderMod.cfg b/r2_profiles/choncc/config/com.PopcornFactory.DarthVaderMod.cfg new file mode 100644 index 0000000..11984a9 --- /dev/null +++ b/r2_profiles/choncc/config/com.PopcornFactory.DarthVaderMod.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin DarthVaderMod v2.2.0 +## Plugin GUID: com.PopcornFactory.DarthVaderMod + +[01 - General] + +## Limits Movespeed but grants armor. Setting to false removes armor bonus while outside of rage. +# Setting type: Boolean +# Default value: true +01 - Limit Movespeed = true + +## Sets the base damage at Level 1. Requires a restart to apply. +# Setting type: Single +# Default value: 10 +02 - Base Damage = 10 + +## Sets the damage gained per level. Requires a restart to apply. +# Setting type: Single +# Default value: 2.4 +03 - Damage growth per level = 2.4 + +## Enables music. Setting to false mutes music. +# Setting type: Boolean +# Default value: true +04 - Music is enabled = true + +## Enables periodic breathing SFX. Set to False to disable. +# Setting type: Boolean +# Default value: true +05 - Darth Breathing enabled = true + +[02 - Primary] + +## Sets the coefficient for lightsabre, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 2 +01 - Lightsaber Coefficient = 2 + +[03 - Secondary] + +## Sets the coefficient for Force Push, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 3.5 +01 - Force Push Coefficient = 3.5 + +## Sets the coefficient for Force Pull, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 4 +02 - Force Pull Coefficient = 4 + +## Multiplies the force applied on an enemy affected by pull/push by the set value. +# Setting type: Single +# Default value: 1 +03 - Mulitplier on Force = 1 + +## Reduces the amount of force applied for boss enemies affected by Push/Pull +# Setting type: Single +# Default value: 5 +04 - Reduction on boss enemies = 5 + +## Sets the cooldown for Force Pull/Push. Requires a restart to apply. +# Setting type: Single +# Default value: 5 +05 - Force Push/Pull Cooldown = 5 + diff --git a/r2_profiles/choncc/config/com.PopcornFactory.LeeHyperrealMod.cfg b/r2_profiles/choncc/config/com.PopcornFactory.LeeHyperrealMod.cfg new file mode 100644 index 0000000..cf8baad --- /dev/null +++ b/r2_profiles/choncc/config/com.PopcornFactory.LeeHyperrealMod.cfg @@ -0,0 +1,138 @@ +## Settings file was created by plugin LeeHyperrealMod v1.1.10 +## Plugin GUID: com.PopcornFactory.LeeHyperrealMod + +[01 - Orb Activation Controls] + +## Determines whether the Alt key should be used to shift focus onto the latter half of the orbs. If set to false, Orb 5-8 slots will need to be inputted without the Alt key. +# Setting type: Boolean +# Default value: true +Use Orb Alt Trigger = true + +## Determines the key to trigger the orb in slot 1 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Orb 1 Slot = Alpha1 + +## Determines the key to trigger the orb in slot 2 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Orb 2 Slot = Alpha2 + +## Determines the key to trigger the orb in slot 3 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Orb 3 Slot = Alpha3 + +## Determines the key to trigger the orb in slot 4 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha4 +Orb 4 Slot = Alpha4 + +## Determines the key to trigger the orb in slot 5 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha5 +Orb 5 Slot = Alpha5 + +## Determines the key to trigger the orb in slot 6 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha6 +Orb 6 Slot = Alpha6 + +## Determines the key to trigger the orb in slot 7 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha7 +Orb 7 Slot = Alpha7 + +## Determines the key to trigger the orb in slot 8 (from the left). Requires Orb Alt Trigger to be off. +# Setting type: KeyboardShortcut +# Default value: Alpha8 +Orb 8 Slot = Alpha8 + +## Determines the key to shift focus onto the latter half of the orbs (if orb 5 needs to be triggered, press this button and Orb 1 Slot.). +# Setting type: KeyboardShortcut +# Default value: LeftAlt +Orb Alt Trigger = LeftAlt + +[02 - Simple Orb Activation Controls] + +## Key to trigger the first blue orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Blue Orb Trigger = Alpha1 + +## Key to trigger the first red orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Red Orb Trigger = Alpha2 + +## Key to trigger the first yellow orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Yellow Orb Trigger = Alpha3 + +[03 - Snipe] + +## Enabling this moves the camera during Snipe stance. +# Setting type: Boolean +# Default value: true +Enable Camera movement = true + +## Changes the Depth (Z-position) on the camera in snipe stance. +# Setting type: Single +# Default value: -4 +Depth when scoped = -4 + +## Changes the the horizontal position of the camera when scoped. Positive values is right, Negative values are left. +# Setting type: Single +# Default value: 2 +Horizontal Camera Positioning when scoped = 2 + +## Changes the the vertical position of the camera when scoped. Positive values is up, Negative values are down. +# Setting type: Single +# Default value: -1.6 +Vertical Camera Positioning when scoped = -1.6 + +## Changes the Snipe stance skill to allow you to hold the button down to stay in snipe. To exit snipe, let go of the Snipe stance button. +# Setting type: Boolean +# Default value: false +Hold to Snipe = false + +[04 - Voice] + +## Sets the Language for Voicelines. +# Setting type: VoiceLanguage +# Default value: ENG +# Acceptable values: ENG, JPN +Voice Language = JPN + +## Determines whether the voiceline should play or not. +# Setting type: Boolean +# Default value: true +Voiceline Enabled = true + +## Determines the volume of voice lines +# Setting type: Single +# Default value: 50 +Voiceline volume = 50 + +[05 - Crosshair] + +## Determines the crosshair size on both axes. (e.g 1 = 1x1, 0.5 = 0.5x0.5, you get the idea.) +# Setting type: Single +# Default value: 0.6 +Crosshair Size = 0.6 + +[06 - Cease] + +## Determines chance of cease event to occur. (Go figure out what this means yourself.) +# Setting type: Single +# Default value: 1 +Cease chance = 1 + +[Controls] + +## Enabling this uses the simple control bindings. Disabling uses the keybinds in Orb Activation Controls. +# Setting type: Boolean +# Default value: true +Simple Controls = true + diff --git a/r2_profiles/choncc/config/com.PopcornFactory.LetsGoGambling.cfg b/r2_profiles/choncc/config/com.PopcornFactory.LetsGoGambling.cfg new file mode 100644 index 0000000..3cc5071 --- /dev/null +++ b/r2_profiles/choncc/config/com.PopcornFactory.LetsGoGambling.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LetsGoGambling v1.2.1 +## Plugin GUID: com.PopcornFactory.LetsGoGambling + +[01 - Volume] + +## Changes the volume on the SFX. In-game Volume SFX affects this too! +# Setting type: Single +# Default value: 50 +Volume Slider = 30 + +[02 - Misc] + +## Plays the "Let's go gambling!" SFX on ping on a shrine. +# Setting type: Boolean +# Default value: true +Play on ping = true + +## Plays the sound even if the shrine is expended of times it can be used. +# Setting type: Boolean +# Default value: false +Play even if expended = false + diff --git a/r2_profiles/choncc/config/com.PopcornFactory.WispMod.cfg b/r2_profiles/choncc/config/com.PopcornFactory.WispMod.cfg new file mode 100644 index 0000000..c5cbfc9 --- /dev/null +++ b/r2_profiles/choncc/config/com.PopcornFactory.WispMod.cfg @@ -0,0 +1,119 @@ +## Settings file was created by plugin Wisp_Mod v3.1.0 +## Plugin GUID: com.PopcornFactory.WispMod + +[00 - Wisp] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[01 - Micellaneous] + +## Make Sol Gate Spawnable in the item drop pool +# Setting type: Boolean +# Default value: false +Sol Gate Drop Pool = false + +## Allow Sol Gate to spawn with Wisp. +# Setting type: Boolean +# Default value: true +Spawn with Sol Gate = true + +## Motes affect neutral that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect enemies = false + +## Motes affect lunars that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect Lunar enemies = false + +## Motes affect void that enters their radius. +# Setting type: Boolean +# Default value: false +Motes affect Void enemies = false + +## Motes use a ring instead of a sphere when spawned +# Setting type: Boolean +# Default value: false +Mote uses a ring instead of a sphere = false + +## Sets the length for Will-O-Wisp when it is active. +# Setting type: Single +# Default value: 7 +Will-O-Wisp Duration = 7 + +[02 - Elite: Nullifier] + +## Determines if the Elite should spawn. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls how long it takes for the shield to start recharging after getting hit. +# Setting type: Single +# Default value: 5 +Shield Regeneration Delay = 5 + +## Controls the size of the nullifier bubble. +# Setting type: Single +# Default value: 30 +Max Bubble Size = 30 + +## Controls how large the bubble can grow. +# Setting type: Single +# Default value: 0.2 +Percentage of Shield when Spawning = 0.2 + +## Controls how much shield a nullifier elite can regen in one second. +# Setting type: Single +# Default value: 0.01 +Amount of Shield Regenerated per Second = 0.01 + +## Controls the cost to spawn an elite (higher means rarer). This value is multiplied by the base spawn cost! +# Setting type: Single +# Default value: 6 +Cost of Elite = 6 + +## Controls the maximum amount of shield an elite can spawn with, multiplying the health by this number. +# Setting type: Single +# Default value: 2 +Max Shield as a Multiplier of health = 2 + +## Controls how much health the elite should have as a multiplier. +# Setting type: Single +# Default value: 2.5 +Base Health = 2.5 + +## Controls how much their damage should be multiplied. +# Setting type: Single +# Default value: 2 +Damage Multiplier = 2 + +## Controls how long the debuff should last. +# Setting type: Single +# Default value: 0.5 +Debuff Length = 0.5 + +## Controls how much armor enemies in range should be given. +# Setting type: Single +# Default value: 150 +Armor Buff = 150 + +## Controls a move speed penalty for enemies that are in range of your nullifier bubble. This is applied as a multiplier. +# Setting type: Single +# Default value: 0.7 +Move Speed Penalty for Enemies while using the Equipment = 0.7 + +## Controls how much you can see when you're inside the nullifier bubble. +# Setting type: Single +# Default value: 100000 +Vision Impediment Range = 100000 + +## Controls (from 0 to 100) on the chance for the player to block damage if they have the equipment. +# Setting type: Single +# Default value: 20 +Block Chance on Equipment = 20 + diff --git a/r2_profiles/choncc/config/com.RetroInspired.RailGunnerSkins.cfg b/r2_profiles/choncc/config/com.RetroInspired.RailGunnerSkins.cfg new file mode 100644 index 0000000..4f81a0c --- /dev/null +++ b/r2_profiles/choncc/config/com.RetroInspired.RailGunnerSkins.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RailGunnerSkins v1.0.2 +## Plugin GUID: com.RetroInspired.RailGunnerSkins + +[NightOp] + +# Setting type: Boolean +# Default value: true +Enabled = true + +[RallypointBeta] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.RicoValdezio.ArtifactOfGenetics.cfg b/r2_profiles/choncc/config/com.RicoValdezio.ArtifactOfGenetics.cfg new file mode 100644 index 0000000..fb969b0 --- /dev/null +++ b/r2_profiles/choncc/config/com.RicoValdezio.ArtifactOfGenetics.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin Genetics v4.5.3 +## Plugin GUID: com.RicoValdezio.ArtifactOfGenetics + +[GeneEngineDriver Variables] + +## How the algorithm decides when to learn: 0 - Default, 1 - Time Only, 2 - Death Count Only +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2 +Learning Governor Type = 0 + +## How many seconds between learnings: +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 5 to 300 +Time Limit = 60 + +## How many monster deaths between learnings: +# Setting type: Int32 +# Default value: 40 +# Acceptable value range: From 10 to 100 +Death Limit = 40 + +## Should the stat mods still be applied if the artifact is disabled mid-run: +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Keep Mutations While Disabled = false + +[Mutation Override Variables] + +## Should the mutation overrides be applied, use with caution +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Enable Mutation Overrides = false + +## Format is as follows: GeneName1,Floor1,Cap1|GeneName2,Floor2,Cap2 where GeneName is in (MaxHealth,MoveSpeed,AttackSpeed,AttackDamage) and Floor and Cap are parseable numerics +# Setting type: String +# Default value: MoveSpeed,0.5,2|InvalidName,0.8,NaN +Gene Limit Overrides = MoveSpeed,0.5,2|InvalidName,0.8,NaN + +[Mutation Variables] + +## Maximum multiplier for any stat: +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 1 to 50 +Gene Value Cap = 10 + +## Minimum multiplier for any stat: +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0.01 to 1 +Gene Value Floor = 0.01 + +## Maximum product of all stat multipliers: +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 1 to 10 +Gene Product Cap = 1.5 + +## How much a monster can differ from it`s master as a percent: 0.1 is 10% (Bulwark will be 5x this) +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.01 to 1 +Gene Variation Limit = 0.1 + diff --git a/r2_profiles/choncc/config/com.RiskySleeps.ClassicItemsReturns.cfg b/r2_profiles/choncc/config/com.RiskySleeps.ClassicItemsReturns.cfg new file mode 100644 index 0000000..88328d9 --- /dev/null +++ b/r2_profiles/choncc/config/com.RiskySleeps.ClassicItemsReturns.cfg @@ -0,0 +1,497 @@ +## Settings file was created by plugin Classic Items Returns v3.1.18 +## Plugin GUID: com.RiskySleeps.ClassicItemsReturns + +[Artifact: Artifact of Clovers] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Equipment: Drone Repair Kit] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Gigantic Amethyst] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Jar of Souls] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Max amount of active uses (each use spawns 3 normal enemies or 1 boss). +# Setting type: Int32 +# Default value: 2 +Max Uses = 2 + +## Ghosts drain HP over their lifetime. Mainly used so that boss ghosts properly trigger their attacks that require certain HP thresholds. +# Setting type: Boolean +# Default value: true +Drain HP = true + +## Jar of Souls cannot target Nemesis Bosses from SS2U. +# Setting type: Boolean +# Default value: true +Blacklist SS2U Nemesis Bosses = true + +## Prevents the listed enemies from being targeted. Case-sensitive, use DebugToolKit list_bodies command to see full bodylist. +# Setting type: String +# Default value: ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 +Body Blacklist = ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 + +[Equipment: Lost Doll] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Uses an unused Lunar lore entry instead of the original RoR1 one. +# Setting type: Boolean +# Default value: true +Alt Lore = true + +[Equipment: Prescriptions] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Thqwibs] + +## UNFINISHED! Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[General] + +## Use 3d models instead of sprites. +# Setting type: Boolean +# Default value: true +Use 3d Models = true + +## Use the original Risk of Rain sprites instead of the Returns sprites. (Requires Use 3d Models = false) +# Setting type: Boolean +# Default value: false +Use Classic Sprites = false + +## Enables unfinished content that lacks 3d models. +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +[Item: 56 Leaf Clover] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Roll Clover for all players until an item drops, like in RoR1. Disabling this will make it only roll for the killer. +# Setting type: Boolean +# Default value: true +Use Classic Chances = true + +[Item: Arcane Blades] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Arms Race] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Arms Race only applies to Drones and other Mechanical allies. +# Setting type: Boolean +# Default value: true +Mechanical Allies Only = true + +[Item: ARMSRACEDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bitter Root] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into providing health regen on kill since Bison Steak already exists. If false, gives +HP like in Risk of Rain 1. +# Setting type: Boolean +# Default value: true +Use Rework = true + +## Reworked on-kill effect supports assists. +# Setting type: Boolean +# Default value: true +Use Rework - Assist Support = true + +[Item: Boxing Gloves] + +## UNFINISHED! Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Classified Access Codes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: DRONEREPAIRKITDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Energy Cell] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fire Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Golden Gun] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Hyper-Threader] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Life Savings] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Input the names of the scenes you don't want the item to perform on. Entries are separated by commas. +# Setting type: String +# Default value: bazaar +Banned Scenes = bazaar + +[Item: Locked Jewel] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Disable this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Mortar Tube] + +## UNFINISHED! Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Mu Construct] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable the follower visual. +# Setting type: Boolean +# Default value: false +Disable Follower = false + +[Item: Mysterious Vial] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Permafrost] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Allow this item to freeze bosses. +# Setting type: Boolean +# Default value: false +Freeze Bosses = false + +[Item: Prison Shackles] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Razor Penny] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable money gain from this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Royal Medallion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Rusty Jetpack] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## This item grants a short airhop. +# Setting type: Boolean +# Default value: true +Enable Airhop = true + +[Item: Smart Shopper] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Snake Eyes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Thallium] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Hit List] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Toxin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Tough Times] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wicked Ring] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into giving CDR on kill. If false, gives CDR on crit like in Risk of Rain 1. +# Setting type: Boolean +# Default value: false +Use Rework = false + diff --git a/r2_profiles/choncc/config/com.Schale.ArtificerMikaVoiceover.cfg b/r2_profiles/choncc/config/com.Schale.ArtificerMikaVoiceover.cfg new file mode 100644 index 0000000..fb5e85e --- /dev/null +++ b/r2_profiles/choncc/config/com.Schale.ArtificerMikaVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin ArtificerMikaVoiceover v1.1.0 +## Plugin GUID: com.Schale.ArtificerMikaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Pray = + +# Setting type: KeyboardShortcut +# Default value: +I cant let you pass = + +# Setting type: KeyboardShortcut +# Default value: +Protect = + +# Setting type: KeyboardShortcut +# Default value: +Ok = + +# Setting type: KeyboardShortcut +# Default value: +Kocchi = + +# Setting type: KeyboardShortcut +# Default value: +Omoshiroi = + +# Setting type: KeyboardShortcut +# Default value: +Mou = + +# Setting type: KeyboardShortcut +# Default value: +Ikuyo = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +# Setting type: KeyboardShortcut +# Default value: +Muri = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Artificer Mika Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc/config/com.Schale.CommandoYuukaVoiceover.cfg b/r2_profiles/choncc/config/com.Schale.CommandoYuukaVoiceover.cfg new file mode 100644 index 0000000..e296d4e --- /dev/null +++ b/r2_profiles/choncc/config/com.Schale.CommandoYuukaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin CommandoYuukaVoiceover v1.3.2 +## Plugin GUID: com.Schale.CommandoYuukaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Kanpeki = + +# Setting type: KeyboardShortcut +# Default value: +Smart = + +# Setting type: KeyboardShortcut +# Default value: +Logic and Reason = + +# Setting type: KeyboardShortcut +# Default value: +Factorize = + +# Setting type: KeyboardShortcut +# Default value: +Math leads to truth = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Lets go = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +# Setting type: KeyboardShortcut +# Default value: +Shout = + +[Settings] + +## Enable voicelines when using the Commando Yuuka Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc/config/com.Schale.HaulerIrohaVoiceover.cfg b/r2_profiles/choncc/config/com.Schale.HaulerIrohaVoiceover.cfg new file mode 100644 index 0000000..cb36e41 --- /dev/null +++ b/r2_profiles/choncc/config/com.Schale.HaulerIrohaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin HaulerIrohaVoiceover v1.1.3 +## Plugin GUID: com.Schale.HaulerIrohaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Toramaru = + +# Setting type: KeyboardShortcut +# Default value: +Shuhou Hassha = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Mendokusai = + +# Setting type: KeyboardShortcut +# Default value: +Daaaarui = + +# Setting type: KeyboardShortcut +# Default value: +Shikatanai = + +# Setting type: KeyboardShortcut +# Default value: +Middle Manager = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Sigh = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +[Settings] + +## Enable voicelines when using the Hauler Iroha Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc/config/com.Schale.RailgunnerArisuVoiceover.cfg b/r2_profiles/choncc/config/com.Schale.RailgunnerArisuVoiceover.cfg new file mode 100644 index 0000000..f801487 --- /dev/null +++ b/r2_profiles/choncc/config/com.Schale.RailgunnerArisuVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin RailgunnerArisVoiceover v1.1.3 +## Plugin GUID: com.Schale.RailgunnerArisuVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Panpakapan = + +# Setting type: KeyboardShortcut +# Default value: +Hikari yo! = + +# Setting type: KeyboardShortcut +# Default value: +Courage = + +# Setting type: KeyboardShortcut +# Default value: +Friendship = + +# Setting type: KeyboardShortcut +# Default value: +Pat = + +# Setting type: KeyboardShortcut +# Default value: +Light = + +# Setting type: KeyboardShortcut +# Default value: +System Reset = + +# Setting type: KeyboardShortcut +# Default value: +HP Potion = + +# Setting type: KeyboardShortcut +# Default value: +Level Up = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Ikimasu = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Aris Railgunner Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc/config/com.Schale.RocketMisakiVoiceover.cfg b/r2_profiles/choncc/config/com.Schale.RocketMisakiVoiceover.cfg new file mode 100644 index 0000000..a484996 --- /dev/null +++ b/r2_profiles/choncc/config/com.Schale.RocketMisakiVoiceover.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin RocketMisakiVoiceover v1.2.3 +## Plugin GUID: com.Schale.RocketMisakiVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Dust to Dust = + +# Setting type: KeyboardShortcut +# Default value: +Noisy = + +# Setting type: KeyboardShortcut +# Default value: +Not Interested = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Nani = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the RocketMisaki Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/choncc/config/com.Skell.GoldenCoastPlus.cfg b/r2_profiles/choncc/config/com.Skell.GoldenCoastPlus.cfg new file mode 100644 index 0000000..d27d482 --- /dev/null +++ b/r2_profiles/choncc/config/com.Skell.GoldenCoastPlus.cfg @@ -0,0 +1,85 @@ +## Settings file was created by plugin GoldenCoastPlus v0.6.5 +## Plugin GUID: com.Skell.GoldenCoastPlus + +[Aurelionite Fight Changes] + +## Should the changes to Aurelionite's fight be enabled? +# Setting type: Boolean +# Default value: true +Enable Fight Changes = true + +[Gold Elites] + +## Should Gold Elites be enabled? +# Setting type: Boolean +# Default value: true +Enable Gold Elites = true + +[Golden Knurl] + +## Should Golden Knurl be enabled? +# Setting type: Boolean +# Default value: true +Enable Golden Knurl = true + +## Adjust how much max health Golden Knurl grants, as a decimal. +# Setting type: Single +# Default value: 0.1 +Golden Knurl Health = 0.1 + +## Adjust how much regen Golden Knurl grants. +# Setting type: Single +# Default value: 2.4 +Golden Knurl Regen = 2.4 + +## Adjust how much armor Golden Knurl grants. +# Setting type: Single +# Default value: 20 +Golden Knurl Armor = 20 + +[Guardians Eye] + +## Should Guardian's Eye be enabled? +# Setting type: Boolean +# Default value: true +Enable Guardians Eye = true + +## Adjust how much damage Guardian's Eye does, as a decimal. +# Setting type: Single +# Default value: 25 +Guardians Eye Damage = 25 + +## Adjust how many stacks are required for Guardian's Eye to trigger. +# Setting type: Int32 +# Default value: 10 +Guardians Eye Stacks Required = 10 + +[Halcyon Seed Changes] + +## Should the changes to Halcyon Seed be enabled? +# Setting type: Boolean +# Default value: true +Enable Halcyon Seed Changes = true + +## Adjust how much Aurelionite's damage and health are buffed. +# Setting type: Int32 +# Default value: 3 +Teleporter Aurelionite Buff Multiplier = 3 + +[Titanic Greatsword] + +## Should Titanic Greatsword be enabled? +# Setting type: Boolean +# Default value: true +Enable Titanic Greatsword = true + +## Adjust Titanic Greatsword's damage coefficient, as a decimal. +# Setting type: Single +# Default value: 12.5 +Titanic Greatsword Damage = 12.5 + +## Adjust Titanic Greatsword's chance to proc, as a percentage. +# Setting type: Single +# Default value: 5 +Titanic Greatsword Chance = 5 + diff --git a/r2_profiles/choncc/config/com.Sporkyz.SoySauce.cfg b/r2_profiles/choncc/config/com.Sporkyz.SoySauce.cfg new file mode 100644 index 0000000..825aca2 --- /dev/null +++ b/r2_profiles/choncc/config/com.Sporkyz.SoySauce.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SoySauce v1.0.0 +## Plugin GUID: com.Sporkyz.SoySauce + +[Equipment: Their Instruction] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Item: Soy Sauce] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg b/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg new file mode 100644 index 0000000..57f80ce --- /dev/null +++ b/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg @@ -0,0 +1,597 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Armed Backpack] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage dealt by the missle per stack. (1 = 100%) +# Setting type: Single +# Default value: 4 +Backpack Damage Coeff = 4 + +## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) +# Setting type: Single +# Default value: 2.5 +Proc Mult = 2.5 + +## Minimum chance for fired missile. (1 = 1% chance) +# Setting type: Single +# Default value: 0 +Proc Minimum = 0 + +[Baby Toys] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Levels removed per stack +# Setting type: Int32 +# Default value: 3 +Level Reduction Per Stack = 3 + +[Back Thruster] + +## How long the Thruster buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Thrust Duration = 8 + +## Maximum speed bonus from Thruster (1 = 100%) +# Setting type: Single +# Default value: 2 +Speed Cap = 2 + +## How long it takes to reach maximum speed, in seconds +# Setting type: Single +# Default value: 1.5 +Accel = 1.5 + +## Maximum turning angle before losing built up speed +# Setting type: Single +# Default value: 15 +Max Angle = 15 + +[Cloaking Headband] + +## How long the Cloak buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Cloak Duration = 8 + +[Coffee Bag] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff gained upon using an interactable. +# Setting type: Single +# Default value: 15 +Interact Buff = 15 + +## Attack speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.225 +Atk Speed Bonus = 0.225 + +## Movement speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.21 +Move Speed Bonus = 0.21 + +[Cognation] + +## Wether or not cognation ghosts inherit all items from the original body +# Setting type: Boolean +# Default value: true +Inherit Inventory = true + +[Detritive Trematode] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of missing health needed for Trematode to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.4 +Trematode Threshold = 0.4 + +## Movement speed reduction received from the Trematode debuff. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Trematode Slow = 0.2 + +## Duration of Trematode debuff, in seconds. +# Setting type: Single +# Default value: 4 +Dot Duration = 4 + +## Damage dealt by the Trematode debuff, per second. (1 = 100%) +# Setting type: Single +# Default value: 1 +Trematode Damage = 1 + +[Droid Head] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of extra damage for base and per stack, Percentage (1 = 100%) +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Base lifetime of the security drone, in seconds. +# Setting type: Single +# Default value: 20 +Base Life Time = 20 + +## Lifetime of the security drone per stack, in seconds. +# Setting type: Single +# Default value: 5 +Stack Life Time = 5 + +[Field Accelerator] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charge to add to the teleporter on kill. (1 = 100%) +# Setting type: Single +# Default value: 0.01 +Charge Per Kill = 0.01 + +## Maximum Amount of Charge per kill. (1 = 100%) +# Setting type: Single +# Default value: 0.05 +Max Charge Per Kill = 0.05 + +[Fork] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus base damage per fork. (1 = 1 base damage. Base damage for most characters is 12.) +# Setting type: Single +# Default value: 2 +Damage Bonus = 2 + +[Greater Warbanner] + +## Amount of Extra Regeneration. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Extra Regeneration = 0.5 + +## Amount of Extra Crit Chance. (100 = 100%) +# Setting type: Single +# Default value: 20 +Extra Crit = 20 + +## Amount of Cooldown Reduction. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Cooldown Reduction = 0.5 + +## Max active warbanners for each character. +# Setting type: Int32 +# Default value: 5 +Max Greater Banners = 5 + +[Green Chocolate] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Damage Threshold = 0.2 + +## Percent damage reduction that the damage in excess of the above threshold (base value 20%) is reduced by. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Damage Reduction = 0.5 + +## Base duration of the buff provided by Green Chocolate. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Base Duration = 15 + +## Duration of the buff gained per stack. (1 = 1 second) +# Setting type: Single +# Default value: 10 +Stack Duration = 10 + +## Percent damage increase from the buff. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Buff Damage = 0.5 + +## Crit chance increase from the buff. (1 = 1% crit chance) +# Setting type: Single +# Default value: 20 +Buff Crit = 20 + +[Hunters Sigil] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base amount of extra armor added. +# Setting type: Single +# Default value: 15 +Base Armor = 15 + +## Amount of extra armor added per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +## Base amount of extra damage added. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Base Damage = 0.2 + +## Amount of extra damage added per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Stack Damage = 0.15 + +## Base time the buff lingers for after moving, in seconds. +# Setting type: Single +# Default value: 1.5 +Base Linger = 1.5 + +## Amount of extra lingering time added per stack, in seconds. +# Setting type: Single +# Default value: 0.75 +Stack Linger = 0.75 + +[Jet Boots] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base radius of Prototype Jet Boot's explosion, in meters. +# Setting type: Single +# Default value: 7.5 +Base Radius = 7.5 + +## Stacking radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 2.5 +Stack Radius = 2.5 + +## Maximum radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 15 +Max Radius = 15 + +## Base damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1.5 +Base Damage = 1.5 + +## Stacking damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1 +Stack Damage = 1 + +[Low Quality Speakers] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum amount of move speed per item held. +# Setting type: Single +# Default value: 0.4 +Maximum Move Speed per Speaker = 0.4 + +[Malice] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius of malice, in meters +# Setting type: Single +# Default value: 13 +Radius Base = 13 + +## Total damage each malice bounce deals. (1 = 100%) +# Setting type: Single +# Default value: 0.35 +Damage Coeff = 0.35 + +## Number of bounces per stack +# Setting type: Int32 +# Default value: 1 +Bounce Stack = 1 + +## Proc coefficient of damage dealt by malice +# Setting type: Single +# Default value: 0.2 +Proc Co = 0.2 + +[Molten Coin] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Molten Coin to Proc. (100 = 100%) +# Setting type: Single +# Default value: 6 +Proc Chance = 6 + +[Needles] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Needles to Proc. (100 = 100%) +# Setting type: Single +# Default value: 4 +Proc Chance = 4 + +## Duration of the pricked debuff, in seconds. +# Setting type: Single +# Default value: 5 +Buildup Duration = 5 + +## Additional duration of the pricked debuff per stack, in seconds. +# Setting type: Single +# Default value: 1 +Buildup Stack = 1 + +## Amount of buildup debuffs needed before the actual needles debuff gets applied +# Setting type: Single +# Default value: 1 +Needed Buildup Amount = 1 + +## Duration of the actual needles debuff, in seconds. +# Setting type: Single +# Default value: 2 +Needle Buff Duration = 2 + +[Nkotas Heritage] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of items given upon level up per stack. +# Setting type: Int32 +# Default value: 1 +Items Per Stack = 1 + +[Portable Reactor] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of invulnerability from Portable Reactor. (1 = 1 second) +# Setting type: Single +# Default value: 80 +Invuln Time = 80 + +## Stacking duration of invulnerability. (1 = 1 second) +# Setting type: Single +# Default value: 40 +Stacking Invuln = 40 + +[Relic Of Force] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient for subsequent hits. (1 = 100% of total damage) +# Setting type: Single +# Default value: 1 +Damage Multiplier = 1 + +## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) +# Setting type: Single +# Default value: 0.4 +Force Penalty = 0.4 + +## Delay between additional hits. (1 = 1 second) +# Setting type: Single +# Default value: 0.2 +Hit Delay = 0.2 + +[Relic Of Mass] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of which acceleration is divided by. +# Setting type: Single +# Default value: 8 +Accl Mult = 8 + +[Relic Of Termination] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time, in seconds, to kill the marked enemy before going on cooldown. +# Setting type: Single +# Default value: 25 +Max Time = 25 + +## Time between marks in seconds. +# Setting type: Single +# Default value: 30 +Down Time = 30 + +## Percent reduction in time to kill per stack. +# Setting type: Single +# Default value: 0.1 +Time Reduction = 0.1 + +## Damage multiplier which is added to the marked enemy if not killed in time (1 = 100% more damage). +# Setting type: Single +# Default value: 2 +Damage Mult = 2 + +## Health multiplier which is added to the marked enemy if not killed in time (1 = 100% more health). +# Setting type: Single +# Default value: 4 +Health Mult = 4 + +## Speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more speed). +# Setting type: Single +# Default value: 1.5 +Speed Mult = 1.5 + +## Attack speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more attack speed). +# Setting type: Single +# Default value: 1.75 +Atk Speed Mult = 1.75 + +[Starstorm 2 :: Equipment] + +## Set to true to disable jump control on Pressurized Canister - activating the equipment will apply constant upward force regardless of whether you hold the jump button. This may lead to Funny and Memorable (tm) moments, especially if you like picking up Gestures of the Drowned. +# Setting type: Boolean +# Default value: false +Pressurized Canister No Jump Control = false + +[Starstorm 2 :: Events] + +## Enables Starstorm 2's random events, including storms. Set to false to disable events. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Starstorm 2 :: Typhoon] + +## Multiplies the Monster Team maximum size by 2 when enabled. Lunar and Void are left unchanged. May affect performance. +# Setting type: Boolean +# Default value: true +Increase Team Limit = true + +[Starstorm 2 :: Unlock All] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +false = false + +[Starstorm 2 :: Visuals] + +## Enable the new experience visuals? +# Setting type: Boolean +# Default value: true +Improved Experience Visuals = true + +[Stirring Soul] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Swift Skateboard] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Movement speed bonus for each skateboard push. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Move Speed Bonus = 0.2 + +## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Move Speed Bonus Per Stack = 0.15 + +## Initial maximum stacks for the Swift Skateboard's movement speed buff. +# Setting type: Int32 +# Default value: 4 +Max Stacks = 4 + +## Additional maximum stacks for each item stack of Swift Skateboard past the first. +# Setting type: Int32 +# Default value: 0 +Max Stacks Per Stack = 0 + +## Duration of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 3 +Buff Duration = 3 + +## Cooldown between applications of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 0.75 +Buff Cooldown = 0.75 + +## Whether Swift Skateboard should allow all-directional sprinting. +# Setting type: Boolean +# Default value: true +Omni Sprint = true + +[Watch Metronome] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charges per stack. +# Setting type: Int32 +# Default value: 5 +Charge Amount = 5 + +## Maximum movement speed bonus that can be achieved via metronome. (1 = 100%) +# Setting type: Single +# Default value: 2 +Max Movement Speed = 2 + +[X4] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2.cfg b/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2.cfg new file mode 100644 index 0000000..e1939a7 --- /dev/null +++ b/r2_profiles/choncc/config/com.TeamMoonstorm.Starstorm2.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Starstorm 2 v0.4.4 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Coffee Bag] + +## Max duration of buff, per stack. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Max Duration Stacking = 15 + +[Needles] + +## Amount of critical hits allowed per stack. (1 = 1 critical hit per stack before the buff is cleared) +# Setting type: Int32 +# Default value: 1 +Crits Per Stack = 1 + diff --git a/r2_profiles/choncc/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg b/r2_profiles/choncc/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg new file mode 100644 index 0000000..c06d2f0 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg @@ -0,0 +1,1231 @@ +## Settings file was created by plugin Gamers of the Cracked Emoji v1.2.5 +## Plugin GUID: com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE + +[_Presets:] + +## Disable all items under the NonLunarLunar (non-lunar items with downsides) category. +# Setting type: Boolean +# Default value: false +NonLunarLunar = false + +## Disable all items under the Masochist (self-damage or self-killing) category. +# Setting type: Boolean +# Default value: false +Masochist = false + +## Disable all items under the Unstable (lagging and crashing) category. +# Setting type: Boolean +# Default value: false +Unstable = false + +## Disable all items under the Bullshit (really stupid) category. +# Setting type: Boolean +# Default value: false +Bullshit = false + +[Artifact: Artifact of Blindness] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Crowdfunding] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Loader] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Sole] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of Woolie] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Enemy: Cracked Pest] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Cracked Vermin] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Crowdfunder Woolie] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Gummy Beetle Queen] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Ion Surger] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Living Suppressive Fire] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Providence] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: The] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Equipment: Blood Gamble] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Secret Compartment] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Equipment: The Aegisfunder] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: The Crowdfunder 2] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Void Donut] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: #gd1-nullified] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: #ror2-discussion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegis Display Case] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegiscentrism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegmergency Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amalgam Spoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amber Rabbit] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Analytical Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ancient Axe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Animal Head] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Backup Hammer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Balls] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bang Snap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Insurance] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Stone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrierworks] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Big Shoe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bison Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Command] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Enigma] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Metamorphosis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Boxing Gloves] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Chaos Rounds] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Christmas Gift] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Clasping Claws] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Conformity] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupted Shard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupts all Shatterspleens] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Crown Prince] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dark Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Decorative Drill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Delicater Watch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dope Dope] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Empathy C4] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Entropic Emblem] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Explorers Torch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Expression of the Immolated] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Faulty Spacetime Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Formless Sand] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fortified Flask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Free WiFi] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gabes Shank] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Galsone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gamepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Geneva Suggestion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Grandfather Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gummy Vitamins] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Healing Scrap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hearty Breakfast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hello World] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: HIFUs Racecar] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Huntress Harpoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Kirn: The Item] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Luckiest Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Lunch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Memories of Misery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Missile Guidance System] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Moldy Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Monsters Visage] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Never-Ending Agony] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pale Ale] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pier Reviewed Source] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pluripotent Bison Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pogo Stick] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Recursion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Right Ring Finger of Providence] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sigma Grindset] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Skull Key] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spafnars Fries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spikestrip Chan NFT] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Bart] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Lard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tuesday Magazine] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Turbulent Defibrillator] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ultra Instinct Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Viscous Blast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Voidflux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: WhiteFragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wind Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wool Blanket] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Yhjtumgrhtfyddc] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zany Soup] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zoom Lenses] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Unlock: Captain: Streetcleaning] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Commando: The Delirious] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Cracked Commando: Consistency] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Engineer: Entangler] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Huntress: Mincemeat] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Railgunner: Balance] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: REX: Freshly Grown] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: Insurrection] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: only you] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.Aliem.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.Aliem.cfg new file mode 100644 index 0000000..7984c48 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.Aliem.cfg @@ -0,0 +1,487 @@ +## Settings file was created by plugin Aliem v1.2.2 +## Plugin GUID: com.TheTimeSweeper.Aliem + +[Aliem] + +## Enable wip/unused content and recolor skins +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## Change the ror-friendly-ish gup skin to be default skin and icon. +## should also change the name and sounds but I can't be arsed +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +GupDefault = false + +## Set false to disable mash to shoot, hold to charge functionality. Sword is a lot more boring tho +## Default: True +# Setting type: Boolean +# Default value: true +Mashing = true + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 110 (restart required) +# Setting type: Single +# Default value: 110 +AliemBody Base Max Health = 110 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1.5 (restart required) +# Setting type: Single +# Default value: 1.5 +AliemBody Base Regen = 1.5 + +## AliemBody Armor +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +AliemBody Armor = 10 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 (restart required) +# Setting type: Single +# Default value: 12 +AliemBody Base Damage = 12 + +## AliemBody Jump Count +## Default: 2 (restart required) +# Setting type: Int32 +# Default value: 2 +AliemBody Jump Count = 2 + +## M2_ChargedShot cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M2_ChargedShot cooldown = 5 + +## M2_ChargedShot stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M2_ChargedShot stocks = 1 + +## M3_Dive cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M3_Dive cooldown = 5 + +## M3_Dive stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M3_Dive stocks = 1 + +## M4_Grenade cooldown +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +M4_Grenade cooldown = 10 + +## M4_Grenade stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_Grenade stocks = 1 + +## M4_WeaponSwaps cooldown +## Default: 6 (restart required) +# Setting type: Single +# Default value: 6 +M4_WeaponSwaps cooldown = 6 + +## M4_WeaponSwaps stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_WeaponSwaps stocks = 1 + +## M4_Grenade_Scepter cooldown +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +M4_Grenade_Scepter cooldown = 10 + +## M4_Grenade_Scepter stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_Grenade_Scepter stocks = 1 + +[Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +## BBGunRange +## Default: 42 +# Setting type: Single +# Default value: 42 +BBGunRange = 42 + +## bbgunMinSpeed +## Default: 55 +# Setting type: Single +# Default value: 55 +bbgunMinSpeed = 55 + +## bbgunMaxSpeed +## Default: 117 +# Setting type: Single +# Default value: 117 +bbgunMaxSpeed = 117 + +## bbgunSpreadYaw +## Default: 2 +# Setting type: Single +# Default value: 2 +bbgunSpreadYaw = 2 + +## bbgunBaseBs +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunBaseBs = 2 + +## bbgunRadius +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunRadius = 2 + +[General] + +Cursed = false + +Always Ride = false + +[Other] + +## M4_GrenadeDamage +## Default: 12 +# Setting type: Single +# Default value: 12 +M4_GrenadeDamage = 12 + +## M4_WeaponSwap_Duration +## Default: 6 +# Setting type: Single +# Default value: 6 +M4_WeaponSwap_Duration = 6 + +[Primaries] + +## M1_RayGun_Damage +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGun_Damage = 2 + +## lower duration means higher attack speed +## Default: 0.32 +# Setting type: Single +# Default value: 0.32 +M1_RayGun_Duration = 0.32 + +## based on raygun damage +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_RayGun_CloseRangeKnife_Damage_Multiplier = 1 + +## lower duration means higher attack speed +## Default: 0.43 +# Setting type: Single +# Default value: 0.43 +M1_RayGun_CloseRangeKnife_Duration = 0.43 + +## M1_RayGunCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGunCharged_Damage_Min = 2 + +## M1_RayGunCharged_Damage_Max +## Default: 6 +# Setting type: Single +# Default value: 6 +M1_RayGunCharged_Damage_Max = 6 + +## Lighter sound +## Default: False +# Setting type: Boolean +# Default value: false +M1_RayGun_Sound_Alt = false + +## M1_Sword_Damage +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_Sword_Damage = 1.2 + +## lower duration means higher attack speed +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +M1_Sword_Duration = 0.2 + +## M1_SwordCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SwordCharged_Damage_Min = 2 + +## M1_SwordCharged_Damage_Max +## Default: 8 +# Setting type: Single +# Default value: 8 +M1_SwordCharged_Damage_Max = 8 + +## M1_SwordCharged_Speed_Min +## Default: 80 +# Setting type: Single +# Default value: 80 +M1_SwordCharged_Speed_Min = 80 + +## M1_SwordCharged_Speed_Max +## Default: 122 +# Setting type: Single +# Default value: 122 +M1_SwordCharged_Speed_Max = 122 + +## M1_MachineGun_Damage +## Default: 1.6 +# Setting type: Single +# Default value: 1.6 +M1_MachineGun_Damage = 1.6 + +## lower duration means higher attack speed +## Default: 0.22 +# Setting type: Single +# Default value: 0.22 +M1_MachineGun_Duration = 0.22 + +## If true, default falloff like commando. if false none +## Machine gun damage is balanced around this. if you disable falloff, reduce MachineGun_Damage a bit +## Default: True +# Setting type: Boolean +# Default value: true +M1_MachineGun_Falloff = true + +## if it seems like it's lower than uncharged, it's not really cause falloff +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_MachineGunCharged_Damage = 1.2 + +## M1_MachineGunCharged_Bullets_Min +## Default: 1 +# Setting type: Int32 +# Default value: 1 +M1_MachineGunCharged_Bullets_Min = 1 + +## M1_MachineGunCharged_Bullets_Max +## Default: 8 +# Setting type: Int32 +# Default value: 8 +M1_MachineGunCharged_Bullets_Max = 8 + +## M1_MachineGunCharged_Spread +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_MachineGunCharged_Spread = 3 + +## lower interval means volley of shots fire faster +## Default: 0.1 +# Setting type: Single +# Default value: 0.1 +M1_MachineGunCharged_Interval = 0.1 + +## lower duration means higher attack speed +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_SawedOff_Duration = 1 + +## M1_SawedOff_Damage +## Default: 0.7 +# Setting type: Single +# Default value: 0.7 +M1_SawedOff_Damage = 0.7 + +## M1_SawedOff_Bullets +## Default: 12 +# Setting type: Int32 +# Default value: 12 +M1_SawedOff_Bullets = 12 + +## screenshake +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_SawedOff_Recoil = 3 + +## M1_SawedOff_Spread +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_Spread = 12 + +## M1_SawedOff_SelfKnockback +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_SelfKnockback = 12 + +## M1_SawedOffCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SawedOffCharged_Damage_Min = 2 + +## M1_SawedOffCharged_Damage_Max +## Default: 5 +# Setting type: Single +# Default value: 5 +M1_SawedOffCharged_Damage_Max = 5 + +## M1_SawedOffCharged_SelfKnockback +## Default: 18 +# Setting type: Single +# Default value: 18 +M1_SawedOffCharged_SelfKnockback = 18 + +## M1_BBGun_Damage +## Default: 0.65 +# Setting type: Single +# Default value: 0.65 +M1_BBGun_Damage = 0.65 + +## very low because very high firerate. if you increase this, lower fire rate +## Default: 0.55 +# Setting type: Single +# Default value: 0.55 +M1_BBGun_ProcCoefficient = 0.55 + +## lower interval means fire faster. measured in fixedupdates (frames/ticks). ror2 updates 50 times per frame. +## set 1 to fire 50 times per second. set 5 to fire every 5 updates so 10 times per second, etc +## be careful, this attack scales past framerate +## Default: 4 +# Setting type: Single +# Default value: 4 +M1_BBGun_Interval = 4 + +## M1_BBGun_Spread +## Default: 10 +# Setting type: Single +# Default value: 10 +M1_BBGun_Spread = 10 + +## Set false and some bees will not render to help performance. Damage instances will not be affected +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +M1_BBGun_VFXAlways = true + +## [WIP] Squeezes out some extra frames by putting bees in an object pool. +## Disable if it is causing issues +## I wrote a bunch of code and it only saved like 8fps but it was an improvement so I'm keeping it. +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +M1_BBGun_VFXPooled = false + +## M1_BBGunCharged_Damage_Min +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_Damage_Min = 0.5 + +## M1_BBGunCharged_Damage_Max +## Default: 1.8 +# Setting type: Single +# Default value: 1.8 +M1_BBGunCharged_Damage_Max = 1.8 + +## interval between repeated hits of the big bee. -1 to only hit once. do not set to 0 +## Default: 0.5 (restart required) +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_HitInterval = 0.5 + +[Utility] + +## While leaping, you will only ride enemies while holding input. Set true to always ride enemy while leaping +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_AlwaysRide = false + +## Should you be able to control an enemy's movement if you're riding it (doesn't override attacking, they'll still try to attack you) +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_RidingControl = false + +## M3_Leap_ImpactDamage +## Default: 1 +# Setting type: Single +# Default value: 1 +M3_Leap_ImpactDamage = 1 + +## M3_Leap_Armor +## Default: 50 +# Setting type: Int32 +# Default value: 50 +M3_Leap_Armor = 50 + +## M3_Leap_RidingArmor +## Default: 20 +# Setting type: Int32 +# Default value: 20 +M3_Leap_RidingArmor = 20 + +## M3_BurrowPopOutDamage +## Default: 2 +# Setting type: Single +# Default value: 2 +M3_BurrowPopOutDamage = 2 + +## M3_BurrowPopOutForce +## Default: 1000 +# Setting type: Single +# Default value: 1000 +M3_BurrowPopOutForce = 1000 + +## M3_ChompDamage +## Default: 3 +# Setting type: Single +# Default value: 3 +M3_ChompDamage = 3 + +## Does chomp deal up to 3x damage to low health enemies +## Default: True +# Setting type: Boolean +# Default value: true +M3_ChompSlayer = true + +## M3_ChompHealing +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +M3_ChompHealing = 0.3 + +## Does chomp heal based on missing health or max health +## Default: True +# Setting type: Boolean +# Default value: true +M3_Chomp_HealMissing = true + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.FastArtiBolts.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.FastArtiBolts.cfg new file mode 100644 index 0000000..73f2680 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.FastArtiBolts.cfg @@ -0,0 +1,31 @@ +## Settings file was created by plugin Fast Artificer Bolts v2.2.1 +## Plugin GUID: com.TheTimeSweeper.FastArtiBolts + +[Do your best, I believe in you] + +## The damage of Fast Bolts is the damage of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsDamageMulti = 0.5 + +## The Proc Coefficient of Fast Bolts is the Proc Coefficient of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsProcMulti = 0.5 + +## Multiplier of attack speed that decides how fast you shoot flame bolts (which decides how many bolts you shoot within the window of the move) +# Setting type: Single +# Default value: 3 +FastBoltAttackSpeedMulti = 3 + +## The duration of the skill during which extra bolts will fire +# Setting type: Single +# Default value: 0.52 +FiringBoltsDurationMulti = 0.52 + +## If true, when multiple bolts are spawned on the same frame, it will instead spawn one bolt with combined damage +## This also combines proc coefficient, which will lead to proc coefficients higher than 1, and I don't know what hilarity will ensue +# Setting type: Boolean +# Default value: false +potato = false + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.SillyDeltaTime.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.SillyDeltaTime.cfg new file mode 100644 index 0000000..aac9c28 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.SillyDeltaTime.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin Silly deltaTime v1.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyDeltaTime + +[NEVA GIV UP] + +## affects how fast combos reset if not held. very minor +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +SteppedSkillDef StepGrace = true + +## fixes merc dash time until re-dashing dependent on frames +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +MercDash Reset Timer = true + +## affects time it takes for reload skills (bandit) to happen +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +ReloadSkillDef graceTime = true + +## not sure what this effects but it has the same code issue as the others. untested so disable by default. if someone can verify this is good let me know +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Character AI = false + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.SillyFalseSon.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.SillyFalseSon.cfg new file mode 100644 index 0000000..bbb1130 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.SillyFalseSon.cfg @@ -0,0 +1,58 @@ +## Settings file was created by plugin Silly False Son v2.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyFalseSon + +[hi] + +## go nuts +## Default: 1.12 (restart required) +# Setting type: Single +# Default value: 1.12 +In-game size = 1.12 + +## vanilla is 0.7 * his in-game size, which is why I thought he was small and made this mod but he's actually kinda big. keeping the big funny size anyways lol +## Default: 1 (restart required) +# Setting type: Single +# Default value: 1 +CSS size multiplier = 1 + +## relative to size. if you make him really small you should crank this up. swing effects will not be affected cause I can't be arsed +## Default: 9 (restart required) +# Setting type: Single +# Default value: 9 +hitbox size = 9 + +## how far back the camera is pulled dout. default false son is 13. pull it back or forward if you're making him larger or smaller respectively +## Default: 13 (restart required) +# Setting type: Single +# Default value: 13 +camera back = 13 + +## how far higher the camera is raised. I forget what default is. +## Default: 1 (restart required) +# Setting type: Single +# Default value: 1 +camera high = 1 + +## puts dash on the body state machine. allowing you to dash while using other abilities +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +dash while attacking = true + +## added stock displays to crosshair for secondary stocks. if it's not a multiple of 4 you're a felon +## Default: 20 (restart required) +# Setting type: Int32 +# Default value: 20 +Extra Stock Displays = 20 + +## jump arc of the m1+m2 changes: +## instantly activate when landing on the ground consistently +## initial jump arc adjusted +## ninitial jump arc no longer affected by attack speed +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +Slam movement Tweaks = true + +size = 1.12 + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.SurvivorSortOrder.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.SurvivorSortOrder.cfg new file mode 100644 index 0000000..35d15f3 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.SurvivorSortOrder.cfg @@ -0,0 +1,54 @@ +## Settings file was created by plugin SurvivorSortOrder v1.1.2 +## Plugin GUID: com.TheTimeSweeper.SurvivorSortOrder + +[love ya] + +## Modded ror1 survivors will be mixed in with the rest of the cast, loosely based on their unlock condition. +## Set to false to separate them out and neatly place them together right after Vanilla +## Overrides those mods' original configs +# Setting type: Boolean +# Default value: true +Mix ror1 surivors = true + +## Set to true to separate out nemesis survivors from the main lineup, grouped up after ror1 and ror2 survivors. +## Set to false to place next to their counterpart +# Setting type: Boolean +# Default value: false +Separate Nemesis = false + +## Set to true to separate out any other non-ror1 modded characters. +## Set to false to leave them where their mod placed them +# Setting type: Boolean +# Default value: true +Force Modded Characters Out = true + +## List of characters to apply a custom order, comma separated. +## Format is BodyName:Number. Number can be decimal between two values to place your character in between. +## Example: EngiBody:69,HereticBody:2,EnforcerBody:6.5,HANDOverclockedBody:8.1 +## You can copy from Print Sorting config below. +# Setting type: String +# Default value: +Custom Order = + +## This config does nothing. just shows what the game's current order is when you run the game so you can copy paste +## Printed Sort Order: +## CommandoBody:1, NemCommandoBody:1.00001, HuntressBody:2, Bandit2Body:3, ToolbotBody:4, HANDOverclockedBody:4.1, EngiBody:5, EnforcerBody:5.1, NemesisEnforcerBody:5.10001, MageBody:6, MercBody:7, NemMercBody:7.00001, SniperClassicBody:7.1, TreebotBody:8, LoaderBody:9, MinerBody:9.1, CrocoBody:10, CaptainBody:11, RailgunnerBody:14, VoidSurvivorBody:15, SeekerBody:16, FalseSonBody:17, HereticBody:17, ChefBody:18, AurelionSolBody:25, JinxBody:25.001, SettBody:25.001, InterrogatorBody:25.006, ScoutBody:25.007, RobPaladinBody:25.007, UnforgivenBody:25.0079, Executioner2Body:25.01101, ChirrBody:25.01102, RobRavagerBody:25.01499, MorrisBody:25.016, TwitchBody:25.02, AliemBody:25.07, GnomeChefBody:25.099, WarframeWispBody:25.1, JhinBody:25.1, RocketSurvivorBody:25.1, MoffeinPilotBody:25.1, PhoenixBody:25.1, SamiraBody:25.1, LeeHyperrealBody:25.1, HenryBody:25.101 +# Setting type: Boolean +# Default value: true +Print Sorting = true + +[Variants] + +## Requires Survariants mod. List of characters to set as variants of other characters. +## Format is VariantBodyName:TargetBodyName. +## Optionally set a description with another : (VariantBodyName:TargetBodyName:Description). +## ex: NemCommandoBody:CommandoBody, NemesisEnforcerBody:EnforcerBody:Heavy TF2. +# Setting type: String +# Default value: +Custom Variants = + +## Requires Survariants mod. Set to true to put nemesis survivors as variants of the original +# Setting type: Boolean +# Default value: false +Nemesis variants = false + diff --git a/r2_profiles/choncc/config/com.TheTimeSweeper.TeslaTrooper.cfg b/r2_profiles/choncc/config/com.TheTimeSweeper.TeslaTrooper.cfg new file mode 100644 index 0000000..ccc5907 --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimeSweeper.TeslaTrooper.cfg @@ -0,0 +1,75 @@ +## Settings file was created by plugin Tesla Trooper v2.2.4 +## Plugin GUID: com.TheTimeSweeper.TeslaTrooper + +[0. Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +[1. General] + +## add black for the wife +# Setting type: Boolean +# Default value: false +New Color (s?) = false + +## Enables extra/wip content +## yes there's a fucking minecraft skin +# Setting type: Boolean +# Default value: false +Cursed = false + +## key to play Rest emote +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Key = Alpha1 + +## key to play voice lines from Red Alert 2 +# Setting type: KeyboardShortcut +# Default value: CapsLock +Voice Line Key = CapsLock + +## For the Red Alert 2 fans out there +# Setting type: Boolean +# Default value: false +Voice Line In Lobby = false + +## Changes character icon to the unit icon from Red Alert 2 +# Setting type: Boolean +# Default value: false +red alert 2 icon = false + +[2. Tesla Trooper] + +## Set false to disable tower item displays if you find them too silly +# Setting type: Boolean +# Default value: true +Tower Item Displays = true + +## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. +## Would appreciate feedback on how this feels +# Setting type: Boolean +# Default value: false +Tower Targets Reticle = false + +## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 +## -1 for unlimited. have fun +# Setting type: Int32 +# Default value: 1 +Lysate Cell Additional Tower Limit = 1 + +## Removes the cap on how much damage you can retaliate with. +## If you want utility to be his main source of damage +# Setting type: Boolean +# Default value: false +Uncapped utility damage = false + +[3. Desolator] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Desolator = true + diff --git a/r2_profiles/choncc/config/com.TheTimesweeper.RedAlert.cfg b/r2_profiles/choncc/config/com.TheTimesweeper.RedAlert.cfg new file mode 100644 index 0000000..abe73cc --- /dev/null +++ b/r2_profiles/choncc/config/com.TheTimesweeper.RedAlert.cfg @@ -0,0 +1,504 @@ +## Settings file was created by plugin Red Alert v3.0.6 +## Plugin GUID: com.TheTimesweeper.RedAlert + +[0-0. General] + +## In case I forget to remove something +# Setting type: Boolean +# Default value: false +Debug Logs = false + +## add black for the wife +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +New Color (s?) = false + +## Enables extra/wip content +## yes there's a fucking minecraft skin +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## key to play Rest emote +## Default: Alpha1 +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Key = Alpha1 + +## key to play voice lines from Red Alert 2 +## Default: CapsLock +# Setting type: KeyboardShortcut +# Default value: CapsLock +Voice Line Key = CapsLock + +## For the Red Alert 2 fans out there +## Default: False +# Setting type: Boolean +# Default value: false +Voice Line In Lobby = false + +## Changes character icon to the unit icon from Red Alert 2 +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +red alert 2 icon = false + +[0-1. Survivors] + +## Set to false to disable this character and as much of its code and content as possible +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Tesla Trooper = true + +## Set to false to disable this character and as much of its code and content as possible +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Desolator = true + +## multiplayer ready and everything. just needs polish, and some maybe kit reworks. feedback welcome! +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +Enable Chrono Legionnaire BETA = true + +## all skills perfactly functional in multiplayer and everything, just needs visuals. reach out and give feedback! +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Enable GI ALPHA = false + +## seriously just barely a proof of concept that probably won't even go anywhere for a long long time. but hey if you're curious +## Default: False +## (restart required) +# Setting type: Boolean +# Default value: false +Enable Conscript NOT EVEN ALPHA = false + +## We're getting stupid now +# Setting type: Boolean +# Default value: false +MCV Test = false + +[1-1. Tesla Trooper Body 0.1] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 120 +## (restart required) +# Setting type: Single +# Default value: 120 +TeslaTrooperBody Base Max Health = 120 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1 +## (restart required) +# Setting type: Single +# Default value: 1 +TeslaTrooperBody Base Regen = 1 + +## TeslaTrooperBody Armor +## Default: 5 +## (restart required) +# Setting type: Single +# Default value: 5 +TeslaTrooperBody Armor = 5 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +TeslaTrooperBody Base Damage = 12 + +## TeslaTrooperBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +TeslaTrooperBody Jump Count = 1 + +## M2 BigZap cooldown +## Default: 5.5 +## (restart required) +# Setting type: Single +# Default value: 5.5 +M2 BigZap cooldown = 5.5 + +## M2 BigZap stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BigZap stocks = 1 + +## M2 BigZapPunch cooldown +## Default: 6 +## (restart required) +# Setting type: Single +# Default value: 6 +M2 BigZapPunch cooldown = 6 + +## M2 BigZapPunch stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BigZapPunch stocks = 1 + +## M3 Shield cooldown +## Default: 7 +## (restart required) +# Setting type: Single +# Default value: 7 +M3 Shield cooldown = 7 + +## M3 Shield stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Shield stocks = 1 + +## M2 BlinkZap cooldown +## Default: 8 +## (restart required) +# Setting type: Single +# Default value: 8 +M2 BlinkZap cooldown = 8 + +## M2 BlinkZap stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M2 BlinkZap stocks = 1 + +## M4 Tower cooldown +## Default: 24 +## (restart required) +# Setting type: Single +# Default value: 24 +M4 Tower cooldown = 24 + +## M4 Tower stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M4 Tower stocks = 1 + +[1-1. Tesla Trooper Skills 0.1] + +## Damage Multiplier added when you zap an ally +## Default: 1.1 +# Setting type: Single +# Default value: 1.1 +M1_Zap_ConductiveAllyBoost = 1.1 + +## How much damage (as a multiplier from 0 to 1) is completely blocked while charging up. If set to 0, no damage would be blocked. +## Note that this does not affect how much damage is reflected after the buff expires. +## People have felt that 100% damage absorption is too strong, but in practice anything lower is still very risky in ror2. I suggest trying other means of balancing if you still feel that way (duration, cooldown, etc) +## Default: 1 +# Setting type: Single +# Default value: 1 +M3_ChargingUp_DamageAbsorption = 1 + +## Removes the cap on how much damage you can retaliate with. +## If you want utility to be his main source of damage +## Default: False +# Setting type: Boolean +# Default value: false +M3_ChargingUp_Uncapped = false + +## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 +## -1 for unlimited. have fun +## Default: 1 +# Setting type: Int32 +# Default value: 1 +M4_Tower Lysate Cell Additional Tower Limit = 1 + +## Set false to disable tower item displays if you find them too silly +## Default: True +# Setting type: Boolean +# Default value: true +M4_Tower_ItemDisplays = true + +## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. +## Would appreciate feedback on how this feels +## Default: False +# Setting type: Boolean +# Default value: false +M4_Tower Targets Reticle = false + +[1-2. Desolator Body 0.0] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 110 +## (restart required) +# Setting type: Single +# Default value: 110 +DesolatorBody Base Max Health = 110 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1.5 +## (restart required) +# Setting type: Single +# Default value: 1.5 +DesolatorBody Base Regen = 1.5 + +## DesolatorBody Armor +## Default: 5 +## (restart required) +# Setting type: Single +# Default value: 5 +DesolatorBody Armor = 5 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +DesolatorBody Base Damage = 12 + +## DesolatorBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +DesolatorBody Jump Count = 1 + +[1-3. Chrono Body 0.0] + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 130 +## (restart required) +# Setting type: Single +# Default value: 130 +RA2ChronoBody Base Max Health = 130 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 2 +## (restart required) +# Setting type: Single +# Default value: 2 +RA2ChronoBody Base Regen = 2 + +## RA2ChronoBody Armor +## Default: 10 +## (restart required) +# Setting type: Single +# Default value: 10 +RA2ChronoBody Armor = 10 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 +## (restart required) +# Setting type: Single +# Default value: 12 +RA2ChronoBody Base Damage = 12 + +## RA2ChronoBody Jump Count +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +RA2ChronoBody Jump Count = 1 + +## M2 Bomb cooldown +## Default: 6 +## (restart required) +# Setting type: Single +# Default value: 6 +M2 Bomb cooldown = 6 + +## M2 Bomb stocks +## Default: 2 +## (restart required) +# Setting type: Int32 +# Default value: 2 +M2 Bomb stocks = 2 + +## M3 Chronosphere cooldown +## Default: 16 +## (restart required) +# Setting type: Single +# Default value: 16 +M3 Chronosphere cooldown = 16 + +## M3 Chronosphere stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Chronosphere stocks = 1 + +## M3 Freezosphere cooldown +## Default: 13 +## (restart required) +# Setting type: Single +# Default value: 13 +M3 Freezosphere cooldown = 13 + +## M3 Freezosphere stocks +## Default: 1 +## (restart required) +# Setting type: Int32 +# Default value: 1 +M3 Freezosphere stocks = 1 + +## M4 Deconstructing cooldown +## Default: 2 +## (restart required) +# Setting type: Single +# Default value: 2 +M4 Deconstructing cooldown = 2 + +## M4 Deconstructing stocks +## Default: 3 +## (restart required) +# Setting type: Int32 +# Default value: 3 +M4 Deconstructing stocks = 3 + +[1-3. Chrono Skills 0.0] + +## adds ancient scepter upgrade to chrono's sprint teleport +## Default: True +## (restart required) +# Setting type: Boolean +# Default value: true +M0_SprintTeleport_Scepter = true + +## Should sprinting teleport on release, or should it require a second press of sprint +## Default: False +# Setting type: Boolean +# Default value: false +M0_SprintTeleport_OnRelease = false + +## speed multiplier for the projection sent out for teleporting to +## Default: 9 +# Setting type: Single +# Default value: 9 +M0_SprintTeleport_ProjectionSpeed = 9 + +## Phase out penalty multiplier based on distance teleported. +## Default: 0.169 +# Setting type: Single +# Default value: 0.169 +M0_SprintTeleport_DistTimeMulti = 0.169 + +## Phase out penalty multiplier based on time spent in teleporting state. Only comes into play after 1 second, and only replaces distance penalty if larger (does not add) +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M0_SprintTeleport_TimeTimeMulti = 0.5 + +## M0_JumpMultiplier +## Default: 1.5 +# Setting type: Single +# Default value: 1.5 +M0_JumpMultiplier = 1.5 + +## M1_Shoot_Damage +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_Shoot_Damage = 2 + +## M1_Shoot_Duration +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +M1_Shoot_Duration = 0.6 + +## M1_Shoot_Radius +## Default: 6 +# Setting type: Single +# Default value: 6 +M1_Shoot_Radius = 6 + +## M1Screenshake +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M1Screenshake = 0.5 + +## M2_Bomb_Damage +## Default: 5 +# Setting type: Single +# Default value: 5 +M2_Bomb_Damage = 5 + +## M3_Chronosphere_Radius +## Default: 20 +# Setting type: Single +# Default value: 20 +M3_Chronosphere_Radius = 20 + +## M3_Chronosphere_Delay +## Default: 0.06 +# Setting type: Single +# Default value: 0.06 +M3_Chronosphere_Delay = 0.06 + +## M3ChronosphereCameraLerpTime +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M3ChronosphereCameraLerpTime = 0.5 + +## projectile freeze radius requires restart +## Default: 30 +# Setting type: Single +# Default value: 30 +M3_Freezosphere_Radius = 30 + +## visuals require restart +## Default: 5 +# Setting type: Single +# Default value: 5 +M3_Freezosphere_FreezeDuration = 5 + +## M3_Freezosphere_CastDuration +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +M3_Freezosphere_CastDuration = 0.6 + +## M4_Deconstructing_TickInterval +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +M4_Deconstructing_TickInterval = 0.3 + +## M4_Deconstructing_Duration +## Default: 1 +# Setting type: Single +# Default value: 1 +M4_Deconstructing_Duration = 1 + +## M4_Deconstructing_TickDamage +## Default: 0.8 +# Setting type: Single +# Default value: 0.8 +M4_Deconstructing_TickDamage = 0.8 + +## M4_Deconstructing_ChronoStacksRequired +## Default: 100 +# Setting type: Single +# Default value: 100 +M4_Deconstructing_ChronoStacksRequired = 100 + diff --git a/r2_profiles/choncc/config/com.TheWarlock117.LinkMod.cfg b/r2_profiles/choncc/config/com.TheWarlock117.LinkMod.cfg new file mode 100644 index 0000000..5302b8e --- /dev/null +++ b/r2_profiles/choncc/config/com.TheWarlock117.LinkMod.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin LinkMod v1.2.2 +## Plugin GUID: com.TheWarlock117.LinkMod + +[Balance] + +## Default: 300% +## Sword Beam does 1/2 this damage. +# Setting type: Single +# Default value: 300 +Sword Damage % = 300 + +## Default: 600% +## Falcon Bow fire arrows deal 1/2 this damage, Great Eagle Bow frost arrows deal 1/3. +# Setting type: Single +# Default value: 600 +Bow Damage % = 600 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Damage % = 550 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Arrow Damage % = 550 + +## Default: 650% +# Setting type: Single +# Default value: 650 +Urbosa Damage % = 650 + +## Default: 50% +# Setting type: Single +# Default value: 50 +Revali Damage % = 50 + +## Default: 250% +# Setting type: Single +# Default value: 250 +Cryonis Damage % = 250 + +[Champion Ready Sounds] + +## Enables the sound 'Mipha's Grace is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Miphas Grace = true + +## Enables the sound 'Revali's Gale is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Revalis Gale = true + +## Enables the sound 'Urbosa's Fury is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Urbosas Fury = true + +## Enables the sound 'Daruk's Protection is Ready to Roll' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Daruks Protection = true + +[Character Sounds] + +## Enables the looping slow-mo sound when using a bow while falling. +# Setting type: Boolean +# Default value: true +Bow Slow-Mo = true + +## Enables the looping sound that plays when the Daruk's protection shield is up. +# Setting type: Boolean +# Default value: true +Daruk Shield = true + +## Enables the timer count-down sound when using Stasis. +# Setting type: Boolean +# Default value: true +Stasis Timer = true + +[Link] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.ThinkInvisible.ClassicItems.cfg b/r2_profiles/choncc/config/com.ThinkInvisible.ClassicItems.cfg new file mode 100644 index 0000000..5154bb7 --- /dev/null +++ b/r2_profiles/choncc/config/com.ThinkInvisible.ClassicItems.cfg @@ -0,0 +1,1509 @@ +[Equipments.Amethyst] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIAmethyst + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_AMETHYST_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Brooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 135 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 135 + +## Multiplier for additional cost of chests spawned by Captain's Brooch. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ExtraCost = 0.5 + +## If true, chests spawned by Captain's Brooch will immediately appear at the target position instead of falling nearby, and will not be destroyed after purchase. +# Setting type: Boolean +# Default value: false +SafeMode = false + +## If true, Captain's Brooch will spawn chests directly at the player's position if it can't find a suitable spot nearby. If false, it will fail to spawn the chest and refrain from using an equipment charge. +# Setting type: Boolean +# Default value: false +DoFallbackSpawn = false + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBrooch + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BROOCH_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Lantern] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the Safeguard Lantern effect. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## Base-player-damage/sec applied by Safeguard Lantern. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +Damage = 0.2 + +## Radius of the Safeguard Lantern aura. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 25 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILantern + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LANTERN_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.LostDoll] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of the user's CURRENT health to take from the user when Lost Doll is activated. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +DamageTaken = 0.25 + +## Fraction of the user's MAXIMUM health to deal in damage to the closest enemy when Lost Doll is activated. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageGiven = 5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILostDoll + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LOSTDOLL_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Pillage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Pillaged Gold. +# Setting type: Single +# Default value: 14 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 14 + +## Money per hit provided during Pillaged Gold effect. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +Amount = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPillage + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PILLAGE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Prescriptions] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Prescriptions. +# Setting type: Single +# Default value: 11 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 11 + +## Attack speed added while Prescriptions is active. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ASpdBoost = 0.4 + +## Base damage added while Prescriptions is active. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +DmgBoost = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPrescriptions + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PRESCRIPTIONS_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.SkeletonKey] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius around the user to search for chests to open when using Skeleton Key. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 50 + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISkeletonKey + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SKELETONKEY_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Snowglobe] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of freezing each individual enemy for every Snowglobe tick. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcRate = 30 + +## Number of 1-second ticks of Snowglobe duration. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +Duration = 8 + +## Duration of freeze applied by Snowglobe. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Snowglobe. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Snowglobe will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnowglobe + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNOWGLOBE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Global] + +## If true, disables the Rusty Jetpack gravity reduction while Photon Jetpack is active. If false, there shall be yeet. +# Setting type: Boolean +# Default value: true +CoolYourJets = true + +[Items.BarbedWire] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE radius to add per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackRadius = 1 + +## AoE damage/sec (as fraction of owner base damage) for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 0.5 + +## AoE damage/sec (as fraction of owner base damage) per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.15 + +## If true, Barbed Wire only affects one target at most. If false, Barbed Wire affects every target in range. +# Setting type: Boolean +# Default value: true +OneOnly = true + +## If true, deployables (e.g. Engineer turrets) with Barbed Wire will benefit from their master's damage. Deployables usually have 0 damage stat by default, and will not otherwise be able to use Barbed Wire. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBarbedWire + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BARBEDWIRE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BitterRoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Linearly-stacking multiplier for health gained from Bitter Root. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +HealthMult = 0.08 + +## Cap for health multiplier gained from Bitter Root. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +HealthCap = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBitterRoot + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BITTERROOT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BoxingGloves] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Boxing Gloves to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Multiplier for knockback force vs. grounded targets. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceGrounded = 90 + +## Multiplier for knockback force vs. flying targets. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceFlying = 30 + +## If false, Boxing Gloves will not proc on bosses. +# Setting type: Boolean +# Default value: false +AffectBosses = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBoxingGloves + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BOXINGGLOVES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Clover] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance for a Clover drop to happen at first stack -- as such, multiplicative with Rare/Uncommon chances. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +BaseChance = 4 + +## Percent chance for a Clover drop to happen per extra stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 100 +StackChance = 1.5 + +## Maximum percent chance for a Clover drop on elite kill. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Percent chance for a Clover drop to become Tier 2 at first stack (if it hasn't already become Tier 3). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +BaseUnc = 1 + +## Percent chance for a Clover drop to become Tier 2 per extra stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 100 +StackUnc = 0.1 + +## Maximum percent chance for a Clover drop to become Tier 2. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +CapUnc = 25 + +## Percent chance for a Clover drop to become Tier 3 at first stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 100 +BaseRare = 0.01 + +## Percent chance for a Clover drop to become Tier 3 per extra stack. +# Setting type: Single +# Default value: 0.001 +# Acceptable value range: From 0 to 100 +StackRare = 0.001 + +## Maximum percent chance for a Clover drop to become Tier 3. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +CapRare = 1 + +## Percent chance for a Tier 1 Clover drop to become Equipment instead. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +BaseEqp = 5 + +## If true, all clovers across all living players are counted towards item drops. If false, only the killer's items count. +# Setting type: Boolean +# Default value: true +GlobalStack = true + +## If true, deployables (e.g. Engineer turrets) with 56 Leaf Clover will count towards globalStack. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIClover + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_CLOVER_NAME_RENDERED + +[Items.Embryo] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of triggering an equipment twice. Stacks additively. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcChance = 30 + +## If true, proc chance past 100% can triple-, quadruple-, etc.-proc. +# Setting type: Boolean +# Default value: true +CanMultiproc = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIEmbryo + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_EMBRYO_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Embryo.SubEnable] + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PreonAccumulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PrimordialCube = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +BlastShower = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +DisposableMissileLauncher = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +OcularHUD = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +VolcanicEgg = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +JadeElephant = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +EccentricVase = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheCrowdfunder = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +MilkyChrysalis = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +SuperMassiveLeech = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Recycler = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForeignFruit = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RoyalCapacitor = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheBackup = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GnarledWoodsprite = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Sawmerang = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForgiveMePlease = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RadarScanner = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GoragsOpus = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.GiganticAmethyst = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.CaptainsBrooch = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.PillagedGold = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Prescriptions = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.SkeletonKey = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Snowglobe = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.Lodestone = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CardboardBox = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.QuantumRecombobulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CommandTerminal = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CausalCamera = true + +[Items.FireShield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to trigger Fire Shield. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## AoE radius for Fire Shield. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 15 + +## AoE damage, based on player base damage, for the first stack of Fire Shield. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 2 + +## AoE damage, based on player base damage, per additional stack of Fire Shield. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.5 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Fire Shield. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIFireShield + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_FIRESHIELD_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGun] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum multiplier to add to player damage. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBoost = 0.4 + +## Gold required for maximum damage. Scales with difficulty level. +# Setting type: Int32 +# Default value: 700 +# Acceptable value range: From 0 to 2147483647 +GoldAmt = 700 + +## Inverse-exponential multiplier for reduced GoldAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GoldReduc = 0.5 + +## If true, deployables (e.g. Engineer turrets) with Golden Gun will benefit from their master's money. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIGoldenGun + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_GOLDENGUN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HitList] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time per batch of marked enemies. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Additive bonus to base damage per marked enemy killed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDamage = 0.5 + +## Maximum damage bonus from The Hit List. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxDamage = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIHitList + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_HITLIST_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Imprint] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base cooldown between Filial Imprinting buffs, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BaseCD = 20 + +## Multiplicative cooldown decrease per additional stack of Filial Imprinting. Caps at a minimum of baseDuration. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 0.999 +StackCDreduc = 0.1 + +## Duration of buffs applied by Filial Imprinting. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 5 + +## Extra health regen multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RegenMod = 1 + +## Extra move speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.5 + +## Extra attack speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIImprint + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_IMPRINT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.LifeSavings] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Money to add to players per second per Life Savings stack (without taking into account InvertCount). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +GainPerSec = 1 + +## With less than InvertCount stacks, number of stacks affects time per interval instead of multiplying money gained. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +InvertCount = 3 + +## If true, Life Savings stacks on deployables (e.g. Engineer turrets) will send money to their master. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## If true, Life Savings will continue to work in areas where the run timer is paused (e.g. bazaar). +# Setting type: Boolean +# Default value: false +IgnoreTimestop = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILifeSavings + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LIFESAVINGS_NAME_RENDERED + +[Items.OldBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Fraction of max health required as damage taken to trigger Old Box (halved per additional stack). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## AoE radius for Old Box. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 25 + +## Duration of fear debuff applied by Old Box. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 2 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Old Box. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIOldBox + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_OLDBOX_NAME_RENDERED + +[Items.Permafrost] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance of triggering Permafrost on hit. Affected by proc coefficient; stacks hyperbolically. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Duration of freeze applied by Permafrost. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Permafrost. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Permafrost will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPermafrost + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PERMAFROST_NAME_RENDERED + +[Items.PhotonJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Time in seconds that jump must be released before Photon Jetpack fuel begins recharging. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchDelay = 1 + +## Seconds of Photon Jetpack fuel recharged per second realtime. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchRate = 1 + +## Seconds of Photon Jetpack fuel capacity at first stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +BaseFuel = 1.6 + +## Seconds of Photon Jetpack fuel capacity per additional stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +StackFuel = 1.6 + +## Multiplier for gravity reduction while Photon Jetpack is active. Effectively the thrust provided by the jetpack -- 0 = no effect, 1 = anti-grav, 2 = negative gravity, etc. +# Setting type: Single +# Default value: 1.2 +# Acceptable value range: From 0 to 3.402823E+38 +GravMod = 1.2 + +## Added to Photon Jetpack's GravMod while the character is falling (negative vertical velocity) to assist in stopping falls. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +FallBoost = 2 + +## What to do when both Photon Jetpack and extra jumps may be used. +# Setting type: ExtraJumpInteractionType +# Default value: UseJumpsFirst +# Acceptable values: Simultaneous, UseJumpsFirst, UseJetpackFirst, ConvertJumpsToFuel +ExtraJumpInteraction = UseJumpsFirst + +## If ExtraJumpInteraction is ConvertJumpsToFuel: seconds of fuel to provide per extra jump. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 3.402823E+38 +JumpFuel = 0.8 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPhotonJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PHOTONJETPACK_NAME_RENDERED + +[Items.RustyJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for gravity reduction (0.0 = no effect, 1.0 = full anti-grav). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GravMod = 0.5 + +## Amount added to jump power per stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +JumpMult = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIRustyJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_RUSTYJETPACK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Scepter] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiTurretAdjustCooldown = false + +## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiWalkerAdjustCooldown = false + +## If true, any stacks picked up past the first will reroll to other red items. If false, this behavior will only be used for characters which cannot benefit from the item at all. +# Setting type: Boolean +# Default value: true +RerollExtras = true + +## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. +# Setting type: Boolean +# Default value: false +ArtiFlamePerformanceMode = false + +## If true, other mods will be able to override default Ancient Scepter skills with their own. +# Setting type: Boolean +# Default value: true +Allow3POverride = true + +## Changes what happens when a character whose Utility skill is affected by Ancient Scepter has both Ancient Scepter and Strides of Heresy at the same time. +# Setting type: StridesInteractionMode +# Default value: ScepterRerolls +# Acceptable values: StridesTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls +StridesInteractionMode = ScepterRerolls + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIScepter + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SCEPTER_NAME_RENDERED + +[Items.SmartShopper] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Linear multiplier for money-on-kill increase per stack of Smart Shopper. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MoneyMult = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISmartShopper + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SMARTSHOPPER_NAME_RENDERED + +[Items.SnakeEyes] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to percent crit chance per proc per stack of Snake Eyes. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +CritAdd = 8 + +## Maximum number of successive failed shrines to count towards increasing Snake Eyes buff. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 1 to 2147483647 +StackCap = 6 + +## If true, any chance shrine activation will trigger Snake Eyes on all living players (matches behavior from RoR1). If false, only the purchaser will be affected. +# Setting type: Boolean +# Default value: true +AffectAll = true + +## If true, deployables (e.g. Engineer turrets) with Snake Eyes will gain/lose buff stacks whenever their master does. If false, Snake Eyes will not work on deployables at all. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnakeEyes + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNAKEEYES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Spikestrip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for Spikestrip. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE duration for the first stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 2 + +## AoE duration per additional stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackDuration = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISpikestrip + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SPIKESTRIP_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Taser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Taser to proc. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Duration of root applied by first Taser stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcTime = 1.5 + +## Duration of root applied per additional Taser stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackTime = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITaser + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TASER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TeleSight] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base percent chance of triggering Telescopic Sight on hit. Affected by proc coefficient. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +ProcChance = 1 + +## Added to ProcChance per extra stack of Telescopic Sight. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 100 +StackChance = 0.5 + +## Maximum allowed ProcChance for Telescopic Sight. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 100 +CapChance = 3 + +## If true, Telescopic Sight will not trigger on bosses. +# Setting type: Boolean +# Default value: false +BossImmunity = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITeleSight + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TELESIGHT_NAME_RENDERED + +[Items.Vial] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to natural health regen per stack of Mysterious Vial. +# Setting type: Single +# Default value: 1.4 +# Acceptable value range: From 0 to 3.402823E+38 +AddRegen = 1.4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIVial + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_VIAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/choncc/config/com.ThinkInvisible.TILER2.cfg b/r2_profiles/choncc/config/com.ThinkInvisible.TILER2.cfg new file mode 100644 index 0000000..20c99df --- /dev/null +++ b/r2_profiles/choncc/config/com.ThinkInvisible.TILER2.cfg @@ -0,0 +1,42 @@ +[Modules.FakeInventoryModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemWardModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls how many item displays are created on ItemWards. +# Setting type: DisplayPerformanceMode +# Default value: All +# Acceptable values: None, OnePerItemIndex, All +DisplayPerformanceMode = All + +[Modules.NetConfigModule] + +## If true, NetConfig will use the server to check for config mismatches. +# Setting type: Boolean +# Default value: true +EnableCheck = true + +## If true, NetConfig will kick clients that fail config checks (caused by config entries internally marked as both DeferForever and DisallowNetMismatch). +# Setting type: Boolean +# Default value: true +MismatchKick = true + +## If true, NetConfig will kick clients that are missing config entries (may be caused by different mod versions on client). +# Setting type: Boolean +# Default value: true +BadVersionKick = true + +## If true, NetConfig will kick clients that take too long to respond to config checks (may be caused by missing mods on client, or by major network issues). +# Setting type: Boolean +# Default value: true +TimeoutKick = true + diff --git a/r2_profiles/choncc/config/com.ThinkInvisible.TinkersSatchel.cfg b/r2_profiles/choncc/config/com.ThinkInvisible.TinkersSatchel.cfg new file mode 100644 index 0000000..fdba851 --- /dev/null +++ b/r2_profiles/choncc/config/com.ThinkInvisible.TinkersSatchel.cfg @@ -0,0 +1,2964 @@ +[Artifacts.AntiAir] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Incoming damage multiplier applied to airborne characters while Artifact of Suppression is active. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 1 to 3.402823E+38 +HurtMod = 5 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ANTIAIR_NAME_RENDERED + +[Artifacts.Butterknife] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BUTTERKNIFE_NAME_RENDERED + +[Artifacts.Danger] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DANGER_NAME_RENDERED + +PreventCurseWhileOff = false + +[Artifacts.DelayLoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## What to display in chat when an item is taken for safekeeping. +# Setting type: AnnounceItemsMode +# Default value: ItemName +# Acceptable values: Nothing, Vague, ItemTier, ItemName +AnnounceItems = ItemName + +## What to display in chat when the teleporter boss is killed. +# Setting type: AnnounceDropMode +# Default value: TotalItemCount +# Acceptable values: Nothing, TotalItemCount +AnnounceDrop = TotalItemCount + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DELAYLOOT_NAME_RENDERED + +[Artifacts.DisposableEquip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of Scavenger's Rucksacks to grant at run start. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +RucksackCount = 2 + +## Number of extra equipment interactables to spawn per player per stage. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ExtraEquipmentSpawnCount = 3 + +## Chance for an extra equipment interactable to be a multishop instead of a barrel. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +MultishopChance = 0.2 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DISPOSABLEEQUIP_NAME_RENDERED + +[Artifacts.PackTactics] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Combatants within this distance (in meters) of teammates will buff them if Artifact of Tactics is enabled. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 25 + +## Extra move speed multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.05 + +## Extra damage multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMod = 0.1 + +## Extra armor added per stack of the Tactics buff. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorMod = 15 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKTACTICS_NAME_RENDERED + +[Equipments.Compass] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 180 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 180 + +## How to limit uses of Silver Compass. +# Setting type: UseLimitType +# Default value: NTimesPerCharacter +# Acceptable values: Unlimited, NTimesPerCharacter, NTimesPerStage +UseLimitType = NTimesPerCharacter + +## Number of limited uses if UseLimitType is not Unlimited. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +UseLimitCount = 1 + +## If true, an extra stack of Shrine of the Mountain which has no reward will be applied. +# Setting type: Boolean +# Default value: true +ApplyPunishStack = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATCompass + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_COMPASS_NAME_RENDERED + +[Equipments.Dodge] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Instant speed to add on equipment activation. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +EvadeBurstSpeed = 45 + +## Instant speed to add on equipment activation. +# Setting type: Single +# Default value: 70 +# Acceptable value range: From 0 to 3.402823E+38 +EvadeBurstSpeedGrounded = 70 + +## Duration of the invulnerability effect. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +InvulnTime = 0.5 + +## Minimum cooldown between equipment activations. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDodge + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DODGE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.EMP] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Range of all equipment effects. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 100 + +## Duration of skill disable. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEMP + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EMP_NAME_RENDERED + +[Equipments.Lodestone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 20 + +## Fraction of base damage to inflict. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamageFrac = 4 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## Range for pulling enemies. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +EnemyRange = 40 + +## Range for pulling other objects. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +ObjectRange = 150 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLodestone + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LODESTONE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.MonkeysPaw] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 120 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 120 + +## Which object names are allowed for activation (comma-delimited, leading/trailing whitespace will be ignored). Target objects must also incorporate a ChestBehavior component. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant +ObjectNamesConfig = Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant + +## Cost reduction (0 = no reduction). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +RefundFrac = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMonkeysPaw + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MONKEYSPAW_NAME_RENDERED + +[Equipments.PackBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for packing (comma-delimited, leading/trailing whitespace will be ignored). WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPackBox + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKBOX_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Recombobulator] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for recombobulation (comma-delimited, leading/trailing whitespace will be ignored). Items not in this list will also not be selected as the new object. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken + +## If true, interactables will only reroll into other interactables of the same category (chest, shrine, drone, etc.). +# Setting type: Boolean +# Default value: true +RespectCategory = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRecombobulator + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_RECOMBOBULATOR_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.ReviveOnce] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Which master prefab names to spawn if there are no allies to be revived. WARNING: May have unintended results on some untested objects! +# Setting type: String +# Default value: EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster +MasterNamesConfig = EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATReviveOnce + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REVIVEONCE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Rewind] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## Duration of the phasing effect, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PhaseDuration = 2 + +## Maximum rewind time, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +RewindDuration = 10 + +## Minimum rewind time, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MinDuration = 2 + +## Time after use before beginning to record again, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2 + +## Time between saved player states, in seconds. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0.05 to 3.402823E+38 +FrameInterval = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRewind + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REWIND_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.UnstableBomb] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 40 + +## Percentage of base damage to deal. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 80 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATUnstableBomb + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_UNSTABLEBOMB_NAME_RENDERED + +[Items.BismuthFlask] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to duration of debuffs/DoTs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 1 +DebuffReduction = 0.125 + +## Reduction to duration of buffs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +BuffReduction = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBismuthFlask + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BISMUTHFLASK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BrambleRing] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to reflect. Will be doubled by bleed proc. Stacks hyperbolically. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 0.999 +DamageFrac = 0.2 + +## Amount of damage to convert to barrier. Stacks hyperbolically. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 0.999 +BarrierFrac = 0.125 + +## Multiplier to damageFrac vs players. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +VsPlayerScaling = 0.25 + +## Proc coefficient of the retaliation attack. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBrambleRing + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BRAMBLERING_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ConcentratingAlembic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to melee/blast range/radius per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +RangeReduc = 0.1 + +## Reduction to projectile speed per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +SpeedReduc = 0.1 + +## Reduction to hitscan range per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HitscanReduc = 0.1 + +## DoT damage multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.25 + +## Debuff duration multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DurationBuff = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATConcentratingAlembic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_CONCENTRATINGALEMBIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DamageBuffer] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to convert per stack (linear). +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 1 +BufferFrac = 0.1 + +## Amount of regen multiplier to add per stack (linear) at full barrier. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 10 +RegenFrac = 0.2 + +## Time over which each barrier instance is delayed, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +BufferDuration = 3 + +## Tick interval of the granted barrier, in seconds. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +BufferRate = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDamageBuffer + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DAMAGEBUFFER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DeadManSwitch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +CdrStack = 0.15 + +## If true, also applies equipment cooldown reduction from other sources to the ICD. If false, only cdrStack is applied. +# Setting type: Boolean +# Default value: false +ExternalCdr = false + +## The percentage of maximum health below which to trigger this item's effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDeadManSwitch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEADMANSWITCH_NAME_RENDERED + +[Items.Defib] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for extra healing per stack. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +CritFracStack = 0.25 + +## Crit chance added by the first stack of this item. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +CritBonus = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDefib + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEFIB_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.EnPassant] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of the attack, per stack. +# Setting type: Single +# Default value: 0.7 +# Acceptable value range: From 0 to 3.402823E+38 +AttackDamage = 0.7 + +## Duration of the attack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackTime = 1.5 + +## Fixed cooldown reduction per attack hit, per stack. +# Setting type: Single +# Default value: 0.025 +# Acceptable value range: From 0 to 3.402823E+38 +CdrPerHit = 0.025 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEnPassant + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ENPASSANT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtendoArms] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Hitbox scale increase per stack, linear. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +ResizeAmount = 0.125 + +## Projectile velocity increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedAmount = 0.075 + +## Hitscan range increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +RangeAmount = 0.075 + +## Global attack damage increase per stack, linear. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmount = 0.05 + +## Maximum distance between character and center of an AoE to count as a PBAoE. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +PbaoeRange = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtendoArms + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTENDOARMS_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtraEquipment] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to replace a drop from a Scavenger backpack with this item. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +DropChance = 0.05 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtraEquipment + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTRAEQUIPMENT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.FudgeDice] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base cooldown at first stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 20 + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +CdrStack = 0.1 + +## Amount of luck to provide per proc. +# Setting type: Int32 +# Default value: 9 +# Acceptable value range: From 1 to 100 +BoostAmount = 9 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATFudgeDice + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_FUDGEDICE_NAME_RENDERED + +[Items.GoFaster] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls general power of this item (multiplies all other Frac configs). newSpeed ~ baseSpeed * (1 + buffFrac * specificFrac * stack count). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +BuffFrac = 1 + +## Multiplier to BuffFrac for Commando dodge: multiplies movement speed during dodge. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoDodgeFrac = 0.5 + +## Multiplier to BuffFrac for Commando slide: multiplies movement speed during slide. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoSlideFrac = 0.5 + +## Multiplier to BuffFrac for both Huntress blink variants: divides time spent in blink animation. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkTimeFac = 0.5 + +## Multiplier to BuffFrac for Huntress blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkRangeFac = 0.25 + +## Multiplier to BuffFrac for Huntress mini-blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlink2RangeFac = 0.35 + +## Multiplier to BuffFrac for Bandit smokebomb: controls launch force. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +BanditCloakSpeedFrac = 40 + +## Multiplier to BuffFrac for MUL-T dash: multiplies move speed during reactivation boosts. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacBoostFrac = 0.5 + +## MUL-T dash: directly specify number of reactivations per cast. Stacks. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ToolbotReacBoostCount = 3 + +## MUL-T dash: directly specify duration of each boost. Does not stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacTime = 1 + +## Multiplier to BuffFrac for Engineer shield: shield provides a stacking, 5-second speed buff at a rate increased by item stacks. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +EngiSharedBuffFrac = 0.35 + +## Multiplier to BuffFrac for Engineer missiles: controls launch force per consumed missile. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +EngiBoostFrac = 50 + +## Multiplier to BuffFrac for Mercenary Blinding Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDashFrac = 0.5 + +## Multiplier to BuffFrac for Mercenary Focused Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDash2Frac = 0.5 + +## Multiplier to BuffFrac for REX DIRECTIVE: Disperse: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoomFrac = 1 + +## Multiplier to BuffFrac for REX Bramble Volley: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoom2Frac = 1 + +## Multiplier to BuffFrac for Loader Charged Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFistFrac = 0.5 + +## Multiplier to BuffFrac for Loader Thunder Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFist2Frac = 0.5 + +## Multiplier to BuffFrac for Acrid Caustic Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeapFrac = 0.5 + +## Multiplier to BuffFrac for Acrid Frenzied Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeap2Frac = 0.5 + +## Multiplier to BuffFrac for Captain Airstrike: controls launch force of projectile (NOT adjusted for mass!). +# Setting type: Single +# Default value: 6000 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeFrac = 6000 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile at 1 stack. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracBase = 80 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile per additional stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracStack = 20 + +## Multiplier to BuffFrac for all unhandled characters: controls magnitude of speed buff. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledFrac = 0.5 + +## Static value for all unhandled characters: duration of speed buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledDuration = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoFaster + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOFASTER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGear] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold required for the first point of armor. Scales with difficulty level. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 2147483647 +GoldAmt = 10 + +## Exponential reduction to points of armor past the first. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +GoldExp = 0.075 + +## Duration of each point of armor. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoldenGear + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOLDENGEAR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +GoldReduc = 0.1 + +GoldMin = 0.0001 + +InclDeploys = true + +[Items.GupRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of copies to spawn per split. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 2 to 2147483647 +SplitCount = 2 + +## Damage/health multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 1.401298E-45 to 1 +StatMult = 0.25 + +## Speed and attack speed multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +SpeedStatMult = 0.5 + +## Visual scale multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +ScaleMult = 0.5 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGupRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GUPRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Headset] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of base damage dealt by H3AD-53T procs with a single item copy. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamagePct = 4 + +## Fraction of base damage dealt by H3AD-53T procs per additional item copy. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamagePct = 1.5 + +## Stun time (in seconds) dealt by H3AD-53T procs. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +StunDuration = 5 + +## Procs added on Utility skill cast with a single item copy. +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 1 to 2147483647 +ProcCount = 5 + +## Procs added on Utility skill cast per additional item copy. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +StackProcCount = 3 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHeadset + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEADSET_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HealsToDamage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +## Fraction of healing to absorb, stacks hyperbolically. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +HealingRatio = 0.5 + +## Additional multiplier to HealingRatio for overheal. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +OverhealMalus = 0.25 + +## Absorbed healing required to activate the buff, relative to max health. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ActivationRatio = 1 + +## Duration of the buff, once triggered. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 10 + +## Attack speed multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeAttackSpeed = 0.2 + +## Damage multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeDamage = 0.2 + +## Move speed multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeMoveSpeed = 0.2 + +## Jump power multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeJumpPower = 0.2 + +## Health regen multiplier to add per buff stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeRegen = 0.2 + +## Base crit chance to add per buff stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeCrit = 20 + +## Base armor to add per buff stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMagnitudeArmor = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHealsToDamage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEALSTODAMAGE_NAME_RENDERED + +ExtraConversionMalus = 0.5 + +MaxStoredDamageRatio = 99 + +TriggerBigHitFrac = 4 + +[Items.HurdyGurdy] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of this item's projectiles. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +ProjDamage = 2 + +## Forward cone angle for acquiring projectile targets. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 180 +ProjAngle = 30 + +## Uninterrupted secondary skill activations required to start firing. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +WindupTime = 3 + +## Secondary skill charges provided by the first stack of this item. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +BaseCharges = 2 + +## Secondary skill charges provided per additional first stack of this item. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +StackCharges = 1 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.5 + +## Skill names which will always count for consecutive Hurdy-Gurdy activations. +# Setting type: String +# Default value: RailgunnerBodyFireSnipeHeavy +SkillOverridesConfig = RailgunnerBodyFireSnipeHeavy + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHurdyGurdy + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HURDYGURDY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Kintsugi] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Stat bonus per T1 item per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 1 +Tier1Bonus = 0.01 + +## Stat bonus per T2 item per stack. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 1 +Tier2Bonus = 0.03 + +## Stat bonus per any other item (e.g. T3, Boss) per stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +Tier3Bonus = 0.05 + +## Items to count towards Kintsugi, as a comma-delimited list of name tokens or internal names (will be automatically trimmed, prefix name tokens with @). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi +ValidItemNameTokens = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi + +## Binary flag determining which stats to effect. 1: Attack Speed, 2: Damage, 4: Move Speed, 8: Jump Power, 16: Regen Mult., 32: Crit Chance, 64: Armor +# Setting type: Int32 +# Default value: 127 +# Acceptable value range: From 0 to 127 +BuffEffectFlags = 127 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKintsugi + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KINTSUGI_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.KleinBottle] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Unstable Klein Bottle to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +ProcChance = 8 + +## Range of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +PullRadius = 20 + +## Vertical hold distance of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PullHeight = 2 + +## Radius of random motion of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +PullWobble = 0.5 + +## Duration of the Unstable Klein Bottle's float effect and stun. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +PullTime = 1 + +## Internal cooldown of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcIcd = 1.5 + +## Damage multiplier stat of the attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.5 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKleinBottle + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KLEINBOTTLE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Loom] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum number of buff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## Attack speed multiplier reduction per buff stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 0.999 +StackAttack = 0.05 + +## Damage multiplier addition per buff stack. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamage = 0.125 + +## Time before effect expires. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Window = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLoom + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LOOM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Magnetism] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Projectile magnetism angle (deg) at first stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 180 +RangedAmountBase = 1 + +## Projectile magnetism angle (deg) cap. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 180 +RangedAmountMax = 30 + +## Number of item stacks over which projectile magnetism angle approaches its cap by half. +# Setting type: Int32 +# Default value: 50 +# Acceptable value range: From 1 to 2147483647 +RangedAmountLambda = 50 + +## Melee draw-in range (m) per stack, linear. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeAmount = 2 + +## Maximum melee draw-in pull speed (m/s). +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeForce = 30 + +## Maximum melee draw-in pull angular speed (rotations/sec). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeTurnForce = 4 + +## Global critical chance increase (percentage 0-100) per stack, linear. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +CritAmount = 2.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMagnetism + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MAGNETISM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mimic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time between batches of re-mimics. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ScrambleRate = 15 + +## Linear scalar on chosen item types per tier. At 1, only one item per tier will ever be chosen; at 0, all items will remain valid. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableSpikiness = 0.8 + +## Relative weight for a Mimic to prefer Tier 1 items. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableT1 = 0.8 + +## Relative weight for a Mimic to prefer Tier 2 items. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +ChanceTableT2 = 0.2 + +## Relative weight for a Mimic to prefer Tier 3 items. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ChanceTableT3 = 0.1 + +## Relative weight for a Mimic to prefer Boss Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTB = 0.05 + +## Relative weight for a Mimic to prefer Lunar Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTL = 0.05 + +## Relative weight for a Mimic to prefer all other items. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ChanceTableTX = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMimic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MIMIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MotionTracker] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient of this item's attack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracBase = 0.4 + +## Proc coefficient of this item's attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcFrac = 0.5 + +## Time in combat required to recharge projectile attack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DamageTime = 3 + +## Damage coefficient per additional item stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracStack = 0.2 + +## If true, indicator VFX will be disabled. +# Setting type: Boolean +# Default value: false +DisableVFX = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMotionTracker + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOTIONTRACKER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MountainToken] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time spent in midair after which all bonus item stacks will have been removed and granted to enemies. Bonus items decay linearly over this timespan. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxUngroundedTime = 20 + +## Amount of extra monster credits to assign to the teleporter event per stack (scales with time). +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +DifficultyBonus = 100 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMountainToken + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUNTAINTOKEN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Moustache] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance to trigger this item's effect on hit, per stack (hyperbolic). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +ProcChance = 4 + +## Fixed taunt duration. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDuration = 5 + +## Fixed damage resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +DamageResist = 0.15 + +## Fixed knockback resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +KnockResist = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMoustache + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUSTACHE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mug] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum degrees of spread to add to extra projectiles. +# Setting type: Single +# Default value: 17.5 +# Acceptable value range: From 0 to 180 +SpreadConeHalfAngleDegr = 17.5 + +## Extra projectile chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Proc coefficient on melee projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.25 + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.25 + +## Proportion of missile/orb attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MissileProjectileDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMug + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MUG_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.NautilusProtocol] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Armor applied per stack. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorBuff = 25 + +## Regen applied per stack. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +RegenBuff = 2 + +## Damage bonus multiplier applied per stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.2 + +## Range (m) of the ping explosion. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DetRange = 80 + +## Relative damage of the ping explosion. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DetDamage = 1 + +## Minimum time between detonations on a single drone. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DetIcd = 5 + +## Proc coefficient of the void detonation attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATNautilusProtocol + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_NAUTILUSPROTOCOL_NAME_RENDERED + +[Items.ObsidianBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to trigger the effect. Effect can proc once per stack. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Range to spread debuffs within. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 50 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATObsidianBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_OBSIDIANBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.OrderedArmor] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Armor given at minimum item type variety (1). +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorAmtBase = 100 + +## Multiplier of armor scaling per additional item type (higher = less penalty). +# Setting type: Single +# Default value: 0.975 +# Acceptable value range: From 0 to 0.999 +VarietyExp = 0.975 + +## Linear multiplier for increased ArmorAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorStacking = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATOrderedArmor + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ORDEREDARMOR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Pinball] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of extra projectile bounces at first stack. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +BaseBounces = 3 + +## Number of extra projectile bounces per additional stack. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +StackBounces = 2 + +## Fraction of original attack damage for bounced projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BounceDamageFrac = 0.5 + +## Percent chance to proc. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +BounceChance = 15 + +## Extra projectile names to blacklist (comma-delimited, leading/trailing whitespace will be ignored). +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: TreebotFlower1, TreebotFlower2, TreebotFlowerSeed +BlacklistedProjectiles = TreebotFlower1, TreebotFlower2, TreebotFlowerSeed + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.5 + +## Proc coefficient for melee projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPinball + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PINBALL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PixieTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of all Pixie Tube buffs. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 10 + +## Fractional move speed bonus from the Water buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMoveAmt = 0.05 + +## Fractional attack speed bonus from the Air buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffAttackAmt = 0.05 + +## Fractional damage bonus from the Fire buff. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDamageAmt = 0.03 + +## Flat armor bonus from the Earth buff. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffArmorAmt = 10 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## If true, stacking spawns stronger wisps instead of more. +# Setting type: Boolean +# Default value: true +PerformanceMerge = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPixieTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PIXIETUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShootToHeal] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, AI with nothing better to do will attempt to shoot teammates if they have this item, either of them are injured, and Artifact of Chaos is not enabled. +# Setting type: Boolean +# Default value: true +AiOverride = true + +## Healing amount multiplier, relative to attack power+proc and target health, per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +BaseHealMod = 0.01 + +## Self-healing amount on healing an ally, relative to the healing the ally received, per stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ReturnHealMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShootToHeal + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHOOTTOHEAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShrinkRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Effect duration per stack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 3 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2.5 + +## Strength of the damage debuff (higher = less damage). Does not stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageDebuff = 0.5 + +## Strength of the model scale effect per stack (lower = smaller). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ScaleDebuff = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShrinkRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHRINKRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Skein] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum damage/knockback to block per stack (hyperbolic). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HighMassFrac = 0.5 + +## Maximum speed to add per stack (linear). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +LowMassFrac = 0.5 + +## Time required to reach maximum buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +MassChangeDuration = 5 + +## Rate at which buffs decay, relative to the charge rate. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +GraceRate = 2 + +## Time after being hit to force movement state. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HitIcd = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATSkein + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SKEIN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Swordbreaker] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of this item's projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +RawDamage = 0.5 + +## Reflected damage of this item's projectiles (added to rawDamage). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +RetalDamage = 0.25 + +## Amount of flat shield given by this item per stack. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +ShieldAmt = 50 + +## Number of projectiles fired by this item per stack. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +SparkCount = 3 + +## Maximum degrees of spread to add to projectiles. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 180 +SpreadConeHalfAngleDegr = 5 + +## Internal cooldown for firing projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATSwordbreaker + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SWORDBREAKER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TimelostRum] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Delay per extra hit. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DelayTime = 0.5 + +## Extra hit chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Damage modifier for melee attacks. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTimelostRum + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TIMELOSTRUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TriBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for the effect to trigger (percentage). +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Proc damage, as base damage fraction, at first stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcBaseDamage = 0.5 + +## Proc damage, as base damage fraction, per additional stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcStackDamage = 0.5 + +## If true, will never proc from self damage. +# Setting type: Boolean +# Default value: false +PreventSelfProc = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTriBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TRIBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VillainousVisage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fractional stealth attack damage bonus per stack. +# Setting type: Single +# Default value: 0.13 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.13 + +## Duration of the stealth buff once triggered. +# Setting type: Single +# Default value: 1.3 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 1.3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVillainousVisage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VILLAINOUSVISAGE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VoidwispHive] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Lifetime of Voidwisp Hive wisps. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +WispDuration = 10 + +## Damage fraction dealt by Voidwisp attacks per stack. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmt = 0.08 + +## Time, in seconds, between attacks. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageRate = 0.5 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## Proc coefficient of wisp attacks. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVoidwispHive + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VOIDWISPHIVE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.WaxFeather] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Airtime required to accumulate a buff/debuff stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ChargeFreq = 0.4 + +## Maximum buff/debuff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## How fast to decay charge while grounded, relative to chargeFreq. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DecayFreqMult = 3 + +## Ignite chance at full strength (does not stack). +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +IgniteChance = 15 + +## Relative ignite damage per stack at full strength (linear). +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +IgniteDamage = 0.2 + +## Armor penalty per stack at full strength (linear). +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorDebuff = 5 + +## Gravity reduction per stack at full strength (hyperbolic). +# Setting type: Single +# Default value: 0.015 +# Acceptable value range: From 0 to 1 +GravityBuff = 0.015 + +## Speed penalty per stack at full strength (linear divisor). +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedDebuff = 0.01 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWaxFeather + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WAXFEATHER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Wrangler] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Extra fire rate applied at 1 stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseExtraSpeed = 0.4 + +## Extra fire rate applied per additional stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +StackExtraSpeed = 0.4 + +## Armor given to item's holder, per drone per stack. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +OwnerArmor = 15 + +## Maximum range (m) before breaking AI override and losing armor bonus. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +Wrange = 150 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWrangler + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WRANGLER_NAME_RENDERED + +Duwration = 30 + +[Modules.BulwarkDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoPrimaryPulse] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, skill will have no recoil and use an alternate mechanic: high-end damage will start at +0 compared to low-end, and ramp up while attacking the same enemy without missing. +# Setting type: Boolean +# Default value: false +AltModeFocusFire = false + +[Modules.CommandoSpecialPlasmaGrenade] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoUtilityJinkJet] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier to GoFaster BuffFrac for this skill: multiplies launch speed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GoFasterBuffFrac = 0.5 + +[Modules.CursesKeepOSP] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: false +Enabled = false + +[Modules.EngiPrimaryFlak] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiSecondaryChaff] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiUtilitySpeedispenser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EquipmentDroneLabels] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.HuntressPrimaryBombArrow] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.HuntressSecondaryBola] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Items to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP +ItemNameBlacklist = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP + +## Item tiers to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef +ItemTierNameBlacklist = LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef + +## If true, items placed in item drones will be dropped if the item drone dies. If false, items will be destroyed. +# Setting type: Boolean +# Default value: true +DropItemsOnDeath = true + +## If true, items dropped by DropItemsOnDeath will never be Command droplets even if Artifact of Command is enabled. +# Setting type: Boolean +# Default value: true +ForceNoCommand = true + +## Range of Item Drone itemsharing. +# Setting type: Single +# Default value: 1000 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 1000 + +[Modules.KnockbackFinFloat] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier stat of the reworked Knockback Fin attack. +# Setting type: Single +# Default value: 1.8 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 1.8 + +## Percent chance for reworked Knockback Fin to proc; stacks hyperbolically. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Vertical hold distance of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +PullHeight = 4 + +## Radius of random motion of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +PullWobble = 0.5 + +## Duration of the reworked Knockback Fin float effect. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PullTime = 2 + +[Modules.ModdableEquipmentMaxCharges] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.TufferDaze.PoppyMod.cfg b/r2_profiles/choncc/config/com.TufferDaze.PoppyMod.cfg new file mode 100644 index 0000000..297b408 --- /dev/null +++ b/r2_profiles/choncc/config/com.TufferDaze.PoppyMod.cfg @@ -0,0 +1,158 @@ +## Settings file was created by plugin PoppyMod v1.2.2 +## Plugin GUID: com.TufferDaze.PoppyMod + +[Abilities] + +## Percentage of your base armor to gain at max passive stacks. +# Setting type: Single +# Default value: 20 +Passive Armor = 20 + +## Damage coefficient of the primary attack. +# Setting type: Single +# Default value: 3.2 +Primary Damage = 3.2 + +## Damage coefficient of Iron Ambassador. +# Setting type: Single +# Default value: 2.8 +Secondary Damage = 2.8 + +## Max HP shield coefficient of Shieldy. +# Setting type: Single +# Default value: 0.2 +Secondary Shield = 0.2 + +## Damage coefficient of Heroic Charge. +# Setting type: Single +# Default value: 2.4 +Utility #1 Damage = 2.4 + +## Damage coefficient of Steadfast Presence. +# Setting type: Single +# Default value: 1 +Utility #2 Damage = 1 + +## Percentage of your base movespeed gained during Steadfast Presence. +# Setting type: Single +# Default value: 0.4 +Utility #2 Movespeed = 0.4 + +## Minimum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 6 +Special #1 Min Damage = 6 + +## Maximum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 26 +Special #1 Max Damage = 26 + +## Damage coefficient of Hammer Shock. +# Setting type: Single +# Default value: 24 +Special #2 Damage = 24 + +## Percentage of enemy max HP to deal as damage. +# Setting type: Single +# Default value: 0.1 +Special #2 HP Damage = 0.1 + +[Audio] + +## Enable only if you are really truely absolutely prepared for maximum bonkage. +# Setting type: Boolean +# Default value: false +Bonk = false + +## Whether or not to say something when a teleporter boss spawns. +# Setting type: Boolean +# Default value: true +Boss Chatter = true + +## Whether or not to say something when interacting with chests and the like. +# Setting type: Boolean +# Default value: true +Purchase Chatter = true + +## Whether or not to say something when picking up Shieldy. +# Setting type: Boolean +# Default value: true +Shieldy Pickup Chatter = true + +## Whether or not to say something when below 50% HP. +# Setting type: Boolean +# Default value: true +Passive Chatter = true + +## Whether or not to say something when firing a charged Keepers Verdict. +# Setting type: Boolean +# Default value: true +Keepers Verdict Chatter = true + +## Whether or not the rat says something every 30 seconds. +# Setting type: Boolean +# Default value: true +Idle Chatter = true + +## Frequency of idle chatter. +# Setting type: Single +# Default value: 1 +Chatter Freqency = 1 + +Master Volume = 100 + +[Emotes] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 + LeftControl +Joke Keybind = Alpha1 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha2 + LeftControl +Taunt Keybind = Alpha2 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha3 + LeftControl +Dance Keybind = Alpha3 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha4 + LeftControl +Laugh Keybind = Alpha4 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha6 + LeftControl +Mastery Keybind = Alpha6 + LeftControl + +[Stats] + +## Base HP (restart required) +# Setting type: Int32 +# Default value: 160 +Base HP = 160 + +## Base Armor (restart required) +# Setting type: Int32 +# Default value: 20 +Base Armor = 20 + +## Base Damage (restart required) +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Base Crit (restart required) +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +## Base Attack Speed (restart required) +# Setting type: Single +# Default value: 1 +Base Attack Speed = 1 + +## Base Move Speed (restart required) +# Setting type: Single +# Default value: 7 +Base Move Speed = 7 + diff --git a/r2_profiles/choncc/config/com.Tymmey.Templar.cfg b/r2_profiles/choncc/config/com.Tymmey.Templar.cfg new file mode 100644 index 0000000..71309ce --- /dev/null +++ b/r2_profiles/choncc/config/com.Tymmey.Templar.cfg @@ -0,0 +1,245 @@ +## Settings file was created by plugin Templar v1.1.1 +## Plugin GUID: com.Tymmey.Templar + +[01 - Templar] + +## Enables Bazooka Mk.2 +# Setting type: Boolean +# Default value: false +Mini Bazooka Primary = false + +[1 - Templar] + +## Base damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Damage per level +# Setting type: Single +# Default value: 2.4 +Damage growth = 2.4 + +## Base health +# Setting type: Single +# Default value: 200 +Health = 200 + +## Health per level +# Setting type: Single +# Default value: 48 +Health growth = 48 + +## Base armor +# Setting type: Single +# Default value: 15 +Armor = 15 + +## Base HP regen +# Setting type: Single +# Default value: 0.5 +Regen = 0.5 + +## HP regen per level +# Setting type: Single +# Default value: 0.5 +Regen growth = 0.5 + +[2 - Minigun] + +## Minigun damage per bullet +# Setting type: Single +# Default value: 0.4 +Damage = 0.4 + +## Minigun proc coefficient per bullet +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Minigun bullet force +# Setting type: Single +# Default value: 3 +Force = 3 + +## Bonus armor while firing +# Setting type: Single +# Default value: 50 +Armor Bonus = 50 + +## Bonus armor while standing still and firing +# Setting type: Single +# Default value: 100 +Stationary Armor Bonus = 100 + +## Starting fire rate +# Setting type: Single +# Default value: 0.75 +Minimum Fire Rate = 0.75 + +## Max fire rate +# Setting type: Single +# Default value: 1.35 +Maximum Fire Rate = 1.35 + +## Amount the fire rate increases per shot +# Setting type: Single +# Default value: 0.01 +Fire Rate Growth = 0.01 + +[3 - Tar Rifle] + +## Rifle damage per bullet +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Rifle proc coefficient per bullet +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Rifle bullet force +# Setting type: Single +# Default value: 5 +Force = 5 + +## Higher value = lower fire rate, due to spaghetti code +# Setting type: Single +# Default value: 1.6 +Fire Rate = 1.6 + +[4 - Clay Bomb] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Bomb cooldown +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Explosion damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Explosion proc coefficient +# Setting type: Single +# Default value: 0.8 +Proc Coefficient = 0.8 + +## Explosion radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## The time it takes to explode after hitting something +# Setting type: Single +# Default value: 0.15 +Detonation Time = 0.15 + +[5 - Blunderbuss] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown per shot +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Pellets fired per shot +# Setting type: Int32 +# Default value: 6 +Pellet count = 6 + +## Pellet damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Pellet proc coefficient +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Pellet spread when fired +# Setting type: Single +# Default value: 10 +Pellet spread = 10 + +[6 - Tar Blast] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[6 - Tar Overdrive] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +[7 - Sidestep] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[8 - Bazooka] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Bazooka cooldown +# Setting type: Single +# Default value: 14 +Cooldown = 14 + +## Bazooka damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Bazooka proc coefficient +# Setting type: Single +# Default value: 0.6 +Proc Coefficient = 0.6 + +## Bazooka blast radius +# Setting type: Single +# Default value: 16 +Blast Radius = 16 + +[8 - Bazooka Mk.2] + +## Bazooka Mk.2 damage +# Setting type: Single +# Default value: 5 +Damage = 5 + diff --git a/r2_profiles/choncc/config/com.Vercility.Huntress.cfg b/r2_profiles/choncc/config/com.Vercility.Huntress.cfg new file mode 100644 index 0000000..dd22f5f --- /dev/null +++ b/r2_profiles/choncc/config/com.Vercility.Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Huntress Base Range v1.0.1 +## Plugin GUID: com.Vercility.Huntress + +[Stats] + +## Huntress Range (Base is 60, Mod default is 100) +# Setting type: Single +# Default value: 100 +Range = 100 + diff --git a/r2_profiles/choncc/config/com.Viliger.DS1Catacombs.cfg b/r2_profiles/choncc/config/com.Viliger.DS1Catacombs.cfg new file mode 100644 index 0000000..3c2df8f --- /dev/null +++ b/r2_profiles/choncc/config/com.Viliger.DS1Catacombs.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin DS1Catacombs v1.0.3 +## Plugin GUID: com.Viliger.DS1Catacombs + +[Catacombs] + +## Enables shitpost music. +# Setting type: Boolean +# Default value: false +Enable shitpost music = false + +## Wall destruction is no longer minor exclusive. +# Setting type: Boolean +# Default value: false +Anyone can destroy walls = false + diff --git a/r2_profiles/choncc/config/com.Viliger.EnemiesReturns.cfg b/r2_profiles/choncc/config/com.Viliger.EnemiesReturns.cfg new file mode 100644 index 0000000..f5c7e87 --- /dev/null +++ b/r2_profiles/choncc/config/com.Viliger.EnemiesReturns.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EnemiesReturns v0.1.13 +## Plugin GUID: com.Viliger.EnemiesReturns + +[Config] + +## Use config file for storring config. Due to mod being currently unfinished and unbalanced, we deploy rapid changes to values. So this way we can still have configs, but without the issue of people having those values saved. +# Setting type: Boolean +# Default value: false +Use Config File = false + diff --git a/r2_profiles/choncc/config/com.Viliger.Roomba.cfg b/r2_profiles/choncc/config/com.Viliger.Roomba.cfg new file mode 100644 index 0000000..58b4ec5 --- /dev/null +++ b/r2_profiles/choncc/config/com.Viliger.Roomba.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin Roomba v1.0.6 +## Plugin GUID: com.Viliger.Roomba + +[Items] + +## Enable custom items. +# Setting type: Boolean +# Default value: true +Enable Custom Items = true + +## Roomba will drop items. It will drop item equal to normal chest, if you want to disable custom drops, uncheck Enable Custom Items. +# Setting type: Boolean +# Default value: true +Roomba Drops Normal Chest Items = true + +[Maxwell] + +## Chance to spawn Evil Maxwell. +# Setting type: Single +# Default value: 5 +Maxwell Proc Chance = 5 + +## Damage of Evil Maxwell explosion, in percent of total damage. +# Setting type: Single +# Default value: 600 +Maxwell Explosion Damage = 400 + +## Damage of Evil Maxwell explosion per stack, in percent of total damage. +# Setting type: Single +# Default value: 600 +Maxwell Explosion Damage Per Stack = 400 + +## Explosion radius of Evil Maxwell. By default value is the same as explosion of Commando's grenade. +# Setting type: Single +# Default value: 11 +Maxwell Explosion Radius = 11 + +[Poster] + +## Damage increase of Poster, in percent. +# Setting type: Single +# Default value: 5 +Poster Damage Increase = 5 + +## Damage increase of Poster, in percent per stack. +# Setting type: Single +# Default value: 5 +Poster Damage Increase Per Stack = 5 + +## How much of max health as shield Poster gives. +# Setting type: Single +# Default value: 15 +Poster Shield Value = 15 + +## How much of max health as shield Poster gives per stack. +# Setting type: Single +# Default value: 15 +Poster Shield Value Per Stack = 15 + +[Roomba] + +## Chance of Roomba to spawn on stage start. +# Setting type: Single +# Default value: 30 +Chance To Spawn = 30 + +## Weight chance of Roomba with nothing on it. Set to 0 to disable. +# Setting type: Single +# Default value: 8 +Roomba with Nothing Weight = 8 + +## Weight chance of Roomba with Maxwell on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with Maxwell Weight = 4 + +## Weight chance of Roomba with TV on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with TV Weight = 4 + +[Void Death] + +## Add BypassArmor flag to all void explosions that result in instant death. Used so you can kill Roomba with it. +# Setting type: Boolean +# Default value: true +Make Void Explosion Bypass Armor = true + diff --git a/r2_profiles/choncc/config/com.Viliger.SM64BBF.cfg b/r2_profiles/choncc/config/com.Viliger.SM64BBF.cfg new file mode 100644 index 0000000..8606e5c --- /dev/null +++ b/r2_profiles/choncc/config/com.Viliger.SM64BBF.cfg @@ -0,0 +1,122 @@ +## Settings file was created by plugin SM64BBF v1.0.5 +## Plugin GUID: com.Viliger.SM64BBF + +[Bobomb Spawn] + +## Selection weight for Bobomb Director Card. Does not affect spawning on Bobomb Battlefield, only for other stages. +# Setting type: Int32 +# Default value: 6 +Bobomb Card Selection Weight = 6 + +## How many stages players must clear before Bobombs start spawning. Does not affect spawning on Bobomb Battlefield, only for other stages. +# Setting type: Int32 +# Default value: 0 +Bobomb Card Minimal Stage Count = 0 + +## Bobombs can spawn in arena (internal name for Void Fields) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in arena = false + +## Bobombs can spawn in ancientloft (internal name for Aphelian Sanctuary) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in ancientloft = false + +## Bobombs can spawn in blackbeach (both 1 and 2) (internal name for Distant Roost) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in blackbeach = false + +## Bobombs can spawn in dampcavesimple (internal name for Abyssal Depths) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in dampcavesimple = false + +## Bobombs can spawn in foggyswamp (internal name for Wetlands Aspect) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in foggyswamp = false + +## Bobombs can spawn in foggyswamp (internal name for Rallypoint Delta) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in frozenwall = false + +## Bobombs can spawn in golemplains (both 1 and 2) (internal name for Titanic Plains) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in golemplains = false + +## Bobombs can spawn in goolake (internal name for Abandoned Aqueduct) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in goolake = false + +## Bobombs can spawn in lakes (internal name for Verdant Falls) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in lakes = false + +## Bobombs can spawn in rootjungle (internal name for Sundered Grove, aka Stadia Stage) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in rootjungle = false + +## Bobombs can spawn in shipgraveyard (internal name for Siren's Call) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in shipgraveyard = false + +## Bobombs can spawn in skymeadow (internal name for Sky Meadow (duh)) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in skymeadow = false + +## Bobombs can spawn in snowyforest (internal name for Siphoned Forest) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in snowyforest = false + +## Bobombs can spawn in sulfurpools (internal name for Sulfur Pools, oh hey another one) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in sulfurpools = false + +## Bobombs can spawn in wispgraveyard (internal name for Scorched Acres) +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in wispgraveyard = false + +## Bobombs can spawn in Simulacrum, covers all Simulacrum stages. +# Setting type: Boolean +# Default value: false +Bobomb Can Spawn in Simulacrum = false + +## To make Bobombs spawn in custom stages, add internal names of custom stages separated by ",". You can find their name by installing DebugToolkit and then entering "list_scene", it will give you the list of all available scenes as stages. For example, Fogbound Lagoon is FBLScene, Catacombs is catacombs_DS1_Catacombs, Bobomb Battlefield is sm64_bbf_SM64_BBF +# Setting type: String +# Default value: +Bobomb Can Spawn in custom stages = + +[Tree Interactable] + +## Weight to spawn Coin when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 40 +Coin Weight = 40 + +## Weight to spawn 1UP when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 5 +One Up Weight = 5 + +## Weight to spawn Starman when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 10 +Starman Weight = 10 + +## Weight to get nothing when shaking the tree. Higher the value - higher the chance. +# Setting type: Single +# Default value: 45 +Nothing Weight = 45 + diff --git a/r2_profiles/choncc/config/com.Wolfo.WolfoQualityOfLife.cfg b/r2_profiles/choncc/config/com.Wolfo.WolfoQualityOfLife.cfg new file mode 100644 index 0000000..4adb064 --- /dev/null +++ b/r2_profiles/choncc/config/com.Wolfo.WolfoQualityOfLife.cfg @@ -0,0 +1,358 @@ +## Settings file was created by plugin WolfoQualityOfLife v2.0.5 +## Plugin GUID: com.Wolfo.WolfoQualityOfLife + +[1 - Config] + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline around Beetle Guard Ally +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +[2a - Buff Icons] + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +## Currently will start displaying the buff after you hit the ground for the next time instead of right after you pick up the item. +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. +# Setting type: Boolean +# Default value: true +Add buff Icon for Shield Regen Delay = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +## Options: +## Disabled +## BugupIcon +## MovespeedIcon +## (It used to have a buff with extra speed but it got removed) +# Setting type: String +# Default value: BugupIcon +Add buff icon to Milky Chrysalis usage = BugupIcon + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon to Helfire Tincture usage = true + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon for being in Volcanic Egg = true + +## Only DoT to not have a debuff icon +# Setting type: Boolean +# Default value: true +Debuff Icon for Helfire Tincutre DoT = true + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +[2c - Faster Interactables] + +# Setting type: Boolean +# Default value: true +Faster Printers = true + +# Setting type: Boolean +# Default value: true +Faster Scrappers = true + +# Setting type: Boolean +# Default value: true +Time between Shrine uses = true + +[2d - Logbook] + +## Should the Volatile Battery, Twisted Scav, Newt, Malachite Urchin have a log Entry +## Twisted Scav and Newt Log is unlocked by their respective areas logbook, Malachite Urchin Log is unlocked by looping for the first time. +# Setting type: Boolean +# Default value: true +More log entries (Main) = true + +## Should the Elite Aspects have a log Entry. +## If you're making the Aspects Boss Equipment via Color Changer; Boss Equipment won't normally have a yellow background, download BossEquipmentFix to fix that. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +More log entries (Aspects) = true + +## Shows your equipment after all the items +# Setting type: Boolean +# Default value: true +Show Equipment alongside Items in end of run report = true + +## When you beat Twisted Scavs the Icons will be White instead of blue/purple like when oblitarating and will say At Peace... in reference to the Moment Whole logbook +## This will be updated in accordance to the lore +# Setting type: Boolean +# Default value: true +Limbo Ending log tweaks = true + +[2e - Old Printer] + +## Change the model of (White) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(White) Printer Old Model = false + +## Change the model of (Green) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Green) Printer Old Model = true + +## Change the model of (Red) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Red) Printer Old Model = true + +## Change the model of (Yellow) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(Yellow) Printer Old Model = false + +[2x - Extra Info] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When you Scrap, Print, Cleanse, Reforge, Buy an Equipment Drone, etc. send a message telling everyone what item you lost. +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +## Messages only viewable by the person that has those items. Helpful for when the item notifcations lag behind or you just miss it. +# Setting type: Boolean +# Default value: true +Transformation Messages for Benthic Bloom and Egocentrism = true + +## Global Messages. Tells you how many Watches or Elixir got used up. For when the item notifications lag behind or just another way to tell. +# Setting type: Boolean +# Default value: true +Messages when a Elixir or Watch gets used = true + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Objectives for Portals = true + +[2y - Visual Details] + +## Red Sword Oni Merc, Green Vine Smoothie Rex, Proper Color Power Mode Janitor MulT, Proper Glowing EOD Engi +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +## Separate Skin for people who might like both or might play with people that like one but not the other. +# Setting type: Boolean +# Default value: true +Oni Merc Blue Sword Skin = true + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## A skin to use instead when using Blight and the Default Skin as the Green would not match +# Setting type: Boolean +# Default value: true +Blight Default Acrid Skin = true + +## They shoot balls that look similiar to their elite coloration. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +[2z - Misc Tweaks] + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +# Setting type: Boolean +# Default value: false +Always display Locked Artificer = false + +[3a - Color Changer - Module] + +## If this is turned off no colors will be changed +## Change the outline/chat color for Lunar/Elite/Boss Equipment and Lunar Coin +## Must Include Hashtag (They can't be shown in the config description)# +## Some default vanilla color values +## Equipment Orange: #FF8000 +## Lunar Blue: #307FFF +## Boss Yellow: #FFEB04 +## Lunar Coin Cost Pink: #C6ADFA +# Setting type: Boolean +# Default value: true +Enable Module = true + +## Change the description color and make them glow yellow in the overworld +## Ideal if you're making them Yellow/Yellow-Orange +# Setting type: Boolean +# Default value: true +Yellow Elite Equip = true + +## Should the changes that are enabled above also apply to Shared Design +## It normally has a blue outline +# Setting type: Boolean +# Default value: false +Yellow Elite Equip for (Perfected Elite Equip) (Both) = false + +## If true Lunar Coins use their pinkish color instead or their vanilla blue color. +# Setting type: Boolean +# Default value: true +Lunar Coin Outline = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +[4a - Item Tweaks] + +## Lysate Cell will combined up to 3 casts of Ballista if you have the stock available. +# Setting type: Boolean +# Default value: true +Lysate Cell Huntress = true + +[7a - Misc Tweaks] + +## It does not guarantee it will be a good item in any way. Simply makes it more consistent at getting rid of Red Scrap if you have any. +# Setting type: Boolean +# Default value: true +Guaranteed RedToWhite Cauldron on Commencement = true + +[7b - Gameplay - Vanilla Game Modes] + +## Play Prismatic Trials despite having a modded version, seed is randomly generated each time and your victory should not be recorded anywhere. Also should allow for Mulitiplayer +# Setting type: Boolean +# Default value: true +Prismatic Trials Offline = true + +## How many stages until the Trial ends. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Stage Limit = 2 + +## At which stage onwards should Elite Bosses be forced. Normally an Elite Boss is forced stage 2 and onwards. They have 10% more damage and 50% more health as they aren't real elites. +## Any boss encounter is forced to be elite even if they can't normally be one. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Elite Bosses = 2 + +## Normally the forced Elite Bosses can only be Overloading or Blazing. +## Enabled: To allow them to spawn as any Tier 1 Elite +## Lunar: To allow them to spawn as any Tier 1 Elite and Perfected +## Disabled: To not change anything +# Setting type: String +# Default value: Enabled +Prismatic Trials - Extra Elite types for bosses = Enabled + +## How many Crystals need to be killed to progress. +# Setting type: UInt32 +# Default value: 3 +Prismatic Trials - Crystals Needed = 3 + +## How many Crystals will spawn in total. +# Setting type: UInt32 +# Default value: 5 +Prismatic Trials - Crystals Total = 5 + +## Instead of being random Artifacts, allow yourself to choose which Artifacts you wanna use. Seed gets randomized every time instead of only when entering main menu. +# Setting type: Boolean +# Default value: false +Prismatic Trials - Customizability = false + +## Allows you to choose the 8 Eclipse difficulties in normal lobbies. Doesn't break the Eclipse gamemode but it becomes redundant. +# Setting type: Boolean +# Default value: false +Eclipse Difficulty always available = false + +[7c - Bazaar Tweaks] + +## Future proofing for when they add more stage without really making the bazaar more powerful. +# Setting type: Boolean +# Default value: true +Third Lunar Seer = true + +## Lunar Seer to Commencement after Skymeadow/1st stage of loop +# Setting type: Boolean +# Default value: false +Commencement Lunar Seer = false + +[9 - Testing] + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + diff --git a/r2_profiles/choncc/config/com.Zenithrium.vanillaVoid.cfg b/r2_profiles/choncc/config/com.Zenithrium.vanillaVoid.cfg new file mode 100644 index 0000000..cc594c6 --- /dev/null +++ b/r2_profiles/choncc/config/com.Zenithrium.vanillaVoid.cfg @@ -0,0 +1,643 @@ +## Settings file was created by plugin vanillaVoid v1.5.18 +## Plugin GUID: com.Zenithrium.vanillaVoid + +[Interactable: Shattered Monolith] + +## Should this interactable appear in runs? +# Setting type: Boolean +# Default value: true +Enable Interactable? = true + +## How likely should this interactable be chosen to spawn in a void seed? (For reference - 1 = Void Coin Barrel, .5 = Void Cradle, .333 = Void Potential Chest) +# Setting type: Single +# Default value: 0.125 +Void Seed Selection Weight = 0.125 + +## How likely should this be to spawn outside of void seeds? (For reference, 24 = Normal Chest, 8 = Multishop, 1 = Lunar Pod (depends on stage, but generally these are accurate)) +# Setting type: Int32 +# Default value: 1 +Regular Stage Selection Weight = 1 + +## How expensive should this interactable be? (For reference, 15 = Normal Chest, 20 = Multishop & Chance Shrine, 25 = Lunar Pod) +# Setting type: Int32 +# Default value: 10 +Credit Cost = 10 + +[Item: Abyss-Touched Adze] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent of extra damage dealt on the first stack. +# Setting type: Single +# Default value: 0.3 +Base Percent Damage Increase = 0.3 + +## Adjust the percent of extra damage dealt per stack. +# Setting type: Single +# Default value: 0.3 +Stacking Percent Damage Increase = 0.3 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Crowbar +Item to Corrupt = Crowbar + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ceaseless Cornucopia] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust whether the Lost Battery should have void fog while charging (like void fields). +# Setting type: Boolean +# Default value: true +Enable Void Fog = true + +## Adjust whether void fog should only target players rather than targeting everyone except void enemies. +# Setting type: Boolean +# Default value: true +Player Only Void Fog = true + +## Adjust the rate at which the void fog ticks. Lower means the damage ticks faster. +# Setting type: Single +# Default value: 0.2 +Void Fog Tick Rate = 0.2 + +## Adjust how much damage the void fog should do at base. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.025 +Void Fog Health Fraction = 0.025 + +## Adjust how much damage the void fog should scale. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.05 +Void Fog Health Fraction Ramp = 0.05 + +## Adjust amount of credits the regular director gets to spawn void monsters. This one usually just spawns barnacles. +# Setting type: Single +# Default value: 50 +Void Barnacle Credits = 50 + +## Adjust the amount of credits the boss director gets to spawn a larger void threat. Nullifiers cost 300, Jailers cost 450, and Devastators cost 800. +# Setting type: Single +# Default value: 800 +Void Boss Credits = 800 + +## Adjust the weight of Nullifiers being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.5225 +Boss Nullifier Weight = 0.5225 + +## Adjust the weight of Jailer being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.4275 +Boss Jailer Weight = 0.4275 + +## Adjust the weight of Devastator being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.05 +Boss Devastator Weight = 0.05 + +## Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.316 +Tier 1 Weight = 0.316 + +## Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.08 +Tier 2 Weight = 0.08 + +## Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.004 +Tier 3 Weight = 0.004 + +## Adjust weight of Void Tier 1 items. +# Setting type: Single +# Default value: 0.474 +Void Tier 1 Weight = 0.474 + +## Adjust weight of Void Tier 2 items. +# Setting type: Single +# Default value: 0.12 +Void Tier 2 Weight = 0.12 + +## Adjust weight of Void Tier 3 items. +# Setting type: Single +# Default value: 0.006 +Void Tier 3 Weight = 0.006 + +## Adjust whether the special delivery should be marked with a laser. +# Setting type: Boolean +# Default value: true +Show Laser = true + +## Adjust whether the special delivery should spawn in Commencement and Gold Shores. Every other special environment (such as bazaar or limbo) are already banned. +# Setting type: Boolean +# Default value: true +Spawn in Special Stages = true + +## Adjust if the battery should drop an item for each player. Rarity of the items dependant on the total number of Cornucopias the entire team has. +# Setting type: Boolean +# Default value: false +Potential Per Player = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FreeChest +Item to Corrupt = FreeChest + +Void Monster Credits = 125 + +Blacklist Item from AI Use? = false + +[Item: Clockwork Mechanism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Clockwork Mechanism you'd prefer to use. Variant 0 gives you items at the start of each stage, and breaks a random item at low health. Variant 1 slightly increases interactables per stage, and breaks a random item at low health, while Variant 2 breaks itself at the start of the next stage, but greatly increases the number of interactables. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust the number of items you get upon entering a new stage with this item. +# Setting type: Int32 +# Default value: 3 +Items per Stage = 3 + +## Variant 0: Adjust the additional number of items you get for each subsequent stack. +# Setting type: Int32 +# Default value: 1 +Extra Items per Stack = 1 + +## Variant 0: Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.792 +Tier 1 Weight = 0.792 + +## Variant 0: Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.198 +Tier 2 Weight = 0.198 + +## Variant 0: Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.01 +Tier 3 Weight = 0.01 + +## Variant 0: Adjust whether or not the item should spawn pickups on the ground (anyone can pick them up, false) or put them directly in the holding player's inventory (true). +# Setting type: Boolean +# Default value: false +Directly Give Items to Player = false + +## Variant 0: Adjust whether or not should function in the bazaar. This additionally causes the item to no longer break items in the bazaar. +# Setting type: Boolean +# Default value: false +Function in Bazaar = false + +## Variant 0 and 1: Adjust how long the cooldown is between the item breaking other items. +# Setting type: Single +# Default value: 3 +Breaking Cooldown = 3 + +## Variant 0 and 1: Adjust whether the items are scrapped or destroyed. +# Setting type: Boolean +# Default value: false +Scrap Instead = false + +## Variant 0 and 1: Adjust if the item should destroy itself, rather than other items. Destroys half of the current stack. Overrides the config option below (tier priority). +# Setting type: Boolean +# Default value: false +Destroy Self Instead = false + +## Variant 0 and 1: Adjust the item's preference for lower tier items. False means no prefrence, true means a general preference (unlikely, but possible to destroy higher tiers). +# Setting type: Boolean +# Default value: true +Prioritize Lower Tier = true + +## Variant 0 and 1: Adjust whether or not the item should break more items the more stacks of it you have. One break per stack. +# Setting type: Boolean +# Default value: false +Scale Number of Items Broken per Stack = false + +## Variant 1: Adjust whether or not should function in stages where the director doesn't get any credits (ex Gilded Coast, Commencement, Bazaar). +# Setting type: Boolean +# Default value: false +Function in Special Stages = false + +## Variant 1: Adjust how many credits the first stack gives the director. 15 credits is one chest. +# Setting type: Single +# Default value: 22.5 +Credit Bonus = 22.5 + +## Variant 1: Adjust the increase gained per stack. +# Setting type: Single +# Default value: 22.5 +Credit Bonus per Stack = 22.5 + +## Variant 1 and 2: Adjust whether these variants should multiply the number of credits being added/multiplied to the director by the player count. Makes the item significantly stronger with many players. +# Setting type: Boolean +# Default value: false +Multiply Adjustment per Player = false + +## Variant 2: Adjust whether the variant should multiply credits or add credits to the director. Multiplying is true, adding is false. +# Setting type: Boolean +# Default value: true +Multiply Credits = true + +## Variant 2: Adjust the multiplier to the number of credits the director gets. +# Setting type: Single +# Default value: 1.75 +Director Multiplier = 1.75 + +## Variant 2: Adjust the multiplier bonus provided by every stack except the first (This means that in multiplayer, if two players have the item, the base multiplier will still only be applied once, and this one applied for every other stack). +# Setting type: Single +# Default value: 1 +Director Multiplier Stacking = 1 + +## Variant 2: Adjust how many items in the stack Variant 2 breaks when stage-transitioning. The number of items broken times the multiplier is how much the director credits will be increased by (thus breaking only one means the muliplier will only apply once, per player). A negative number means it will break the entire stack. +# Setting type: Int32 +# Default value: -1 +Variant 2 Breaks per Stage = -1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FragileDamageBonus +Item to Corrupt = FragileDamageBonus + +Blacklist Item from AI Use? = false + +[Item: Crystalline Lotus] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Crystalline Lotus you'd prefer to use. Variant 0 releases slowing novas per pulse, which reduce enemy and projectile speed, while Variant 1 provides 50% barrier per pulse. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust how long the slow should last per pulse. A given slow is replaced by the next slow, so with enough lotuses, the full duration won't get used. However, increasing this also decreases the rate at which the slow fades. +# Setting type: Single +# Default value: 25 +Slow Duration = 30 + +## Variant 0: Adjust the strongest slow percent (between 0 and 1). Increasing this also makes it so the slow 'feels' shorter, as high values (near 1) feel very minor. Note that this is inverted, where 0 = 100% slow and 1 = 0% slow. +# Setting type: Single +# Default value: 0 +Slow Intensity = 0 + +## Variant 1: Adjust percent of health that the barrier pulse provides. +# Setting type: Single +# Default value: 0.5 +Percent Barrier Provided = 0.5 + +## Variant 1: Adjust the number of pulses each stack provides. +# Setting type: Single +# Default value: 1 +Activations per Stack = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: TPHealingNova +Item to Corrupt = TPHealingNova + +Slow Percent = 0.075 + +Blacklist Item from AI Use? = false + +[Item: Empty Vials] + +## Adjust how many empty vials refresh at the start of a new stage. A negative number will refresh all stacks. +# Setting type: Int32 +# Default value: 1 +Refresh Amount = 1 + +[Item: Enhancement Vials] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: HealingPotion +Item to Corrupt = HealingPotion + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Executioners Burden] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of additional times on kill effects occur per stack. +# Setting type: Single +# Default value: 1 +Number of Addtional Procs = 1 + +## Adjust the amount of time between each additional on-kill proc. +# Setting type: Single +# Default value: 0.3 +Time between Extra Procs = 0.3 + +## Adjust the amount of time the sword exists after the on-kill procs are finished. +# Setting type: Single +# Default value: 2.5 +Additional Duration = 2.5 + +## Adjust the percent base damage the AOE does. +# Setting type: Single +# Default value: 1 +Percent Base Damage = 1 + +## Adjust the range of the damaging AOE on the first stack. +# Setting type: Single +# Default value: 12 +Range of AOE = 12 + +## Adjust the proc coefficient for the item's damage AOE. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: ExecuteLowHealthElite +Item to Corrupt = ExecuteLowHealthElite + +Blacklist Item from AI Use? = false + +[Item: Extraterrestrial Exhaust] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of seconds of skill cooldown needed to fire a rocket. (1 = 1 rocket per second of cooldown) +# Setting type: Single +# Default value: 2 +Seconds per Rocket = 2 + +## Adjust the percent damage dealt on the first stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 80 +Projectile Damage Percent = 80 + +## Adjust the percent damage gained per stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 40 +Stacking Projectile Damage Percent = 40 + +## Adjust the proc coefficient for the item's fired projectiles. For reference, Fireworks' is .2 per missile. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## Adjust if the rockets should more accurately seek out enemies. Advised if another mod adjusts fireworks to be more accurate. +# Setting type: Boolean +# Default value: false +More Accurate Rockets = false + +## Adjust if Visions of Heresy should fire half as many rockets as it normally would with Exhaust. +# Setting type: Boolean +# Default value: false +Visions of Heresy Nerf = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Firework +Item to Corrupt = Firework + +Rocket Damage Percent = 120 + +Rocket Damage Percent Stacking = 60 + +Blacklist Item from AI Use? = false + +[Item: Lens-Makers Orrery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Lens-Makers Orrery you'd prefer to use. Variant 0 grants a stacking damage bonus upon not critting, lost upon critting. Variant 1 gives the chance to crit again upon critting. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0 - Adjust the damage bonus granted by each stack of the non-crit buff. Multiply this by the max buffs to get the max damage bonus. +# Setting type: Single +# Default value: 0.1 +Buff Percent Damage Bonus = 0.1 + +## Variant 0 - Adjust max number of stacks of the damage buff can be active at once, per stack. +# Setting type: Int32 +# Default value: 5 +Max Buffs per Stack = 5 + +## Adjust the percent buff to crit glasses on the first stack. +# Setting type: Single +# Default value: 0.3 +Crit Buff = 0.3 + +## Adjust the percent buff to crit glasses per stack. +# Setting type: Single +# Default value: 0.05 +Crit Buff per Stack = 0.05 + +## Adjust the number of additional crit levels each stack allows. +# Setting type: Single +# Default value: 1 +Additional Crit Levels = 1 + +## Adjust how much the chance for additional crits are reduced. .5 is 50%, meaning subsequent crit chances are halved. +# Setting type: Single +# Default value: 0.5 +Crit Reduction = 0.5 + +## Adjust how much the crit reduction is reduced per stack. Basically, for every stack above the first, the crit reduction on subsequent crits is reduced by this amount. Having two stacks would make additonal crits have 55% of the previous's chance, assuming this number is default. +# Setting type: Single +# Default value: 0.05 +Crit Reduction Reduction = 0.05 + +## Adjust the percent crit increase the first stack provides. +# Setting type: Single +# Default value: 5 +Base Crit Increase = 5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: CritDamage +Item to Corrupt = CritDamage + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Quasitemporal Quill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust how fast a player goes upon dashing. +# Setting type: Single +# Default value: 21 +Dash Velocity = 21 + +## Adjust the strength of the shorthop upon dashing. This should be quite low or it'll basically just be better than Hopoo Feather. +# Setting type: Single +# Default value: 0.5 +Shorthop Strength = 0.5 + +## Adjust how many dashes each stack gives. +# Setting type: Int32 +# Default value: 1 +Dash Count = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Feather +Item to Corrupt = Feather + +Blacklist Item from AI Use? = false + +[Item: Supercritical Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent base damage the AOE does. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent = 0.15 + +## Adjust the percent base damage the AOE gains per stack. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent Stacking = 0.15 + +## Adjust the range of the slow AOE on the first stack. (1 = 1m range) +# Setting type: Single +# Default value: 10 +Range of AOE = 10 + +## Adjust the range the slow AOE gains per stack. (1 = 1m range) +# Setting type: Single +# Default value: 2.5 +Range Increase per Stack = 2.5 + +## Adjust the number of stacks needed to freeze an enemy. +# Setting type: Int32 +# Default value: 3 +Debuff Stacks Required for Freeze = 3 + +## Adjust the number of stacks needed to freeze a boss. Set to 0 or less to remove this. +# Setting type: Int32 +# Default value: 10 +Buff Stacks Required for Boss Freeze = 10 + +## Adjust the percentage slow the buff causes. (1 = 100% slow) +# Setting type: Single +# Default value: 0.5 +Max Percent Slow = 0.5 + +## Adjust the duration the slow lasts, in seconds. +# Setting type: Single +# Default value: 4 +Duration of Slow Debuff = 4 + +## Adjust the duration the slow gains per stack. +# Setting type: Single +# Default value: 2 +Duration of Slow Debuff per Stack = 2 + +## Adjust the proc coefficient for the item's damage AOE. For reference, Gasoline's is 0. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Adjust whether the the slow percentage is displayed in the logbook description. +# Setting type: Boolean +# Default value: false +Display Slow Percent in Item Description = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: IgniteOnKill +Item to Corrupt = IgniteOnKill + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Tweaks: Void Cradles] + +## If enabled, Sale Star will work on Void Cradles. +# Setting type: Boolean +# Default value: true +Sale Star Functionality = true + +[Tweaks: Void Items] + +## If enabled, makes it so void items are locked until the non-void pair is unlocked. Ex. Pluripotent is locked until the profile has unlocked Dios. Only applies to void items which do not already have unlocks, in the event a mod adds special unlocks for a void item. +# Setting type: Boolean +# Default value: true +Require Original Item Unlocked = true + +## If enabled, picking up a void item will show tier-appropriate item highlights rather the the default white highlights. +# Setting type: Boolean +# Default value: true +Improved Pickup Highlights = true + +## If enabled, void command cubes will have appropriate void vfx in the style of typical command VFX based on the actual void item VFX. +# Setting type: Boolean +# Default value: true +Improved Command VFX = true + +[Tweaks: Void Locus] + +## If enabled, spawns a portal in the void locus letting you return to normal stages if you want to. +# Setting type: Boolean +# Default value: true +Exit Portal = true + +## If enabled, spawns the exit portal in void locus immediately upon entering the stage. Requires the exit portal to actually be enabled. +# Setting type: Boolean +# Default value: false +Early Exit Portal = false + +## If you want to make going to the void locus have a little more of a reward, increase this number. Should be increased in at least multiples of 50ish +# Setting type: Int32 +# Default value: 0 +Locus Bonus Credits = 0 + diff --git a/r2_profiles/choncc/config/com.bobblet.UltrakillV1BanditSkin.cfg b/r2_profiles/choncc/config/com.bobblet.UltrakillV1BanditSkin.cfg new file mode 100644 index 0000000..f2ec27f --- /dev/null +++ b/r2_profiles/choncc/config/com.bobblet.UltrakillV1BanditSkin.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Ultrakill V1 Bandit Skin v1.0.3 +## Plugin GUID: com.bobblet.UltrakillV1BanditSkin + +[V1BanditReloadedSkin] + +Enabled = false + +[V1Yeehaw] + +# Setting type: Boolean +# Default value: false +Enabled = false + +[V1YeehawReloaded] + +Enabled = false + +[V2BanditReloadedSkin] + +Enabled = false + diff --git a/r2_profiles/choncc/config/com.cheesewithholes.TanksMod.cfg b/r2_profiles/choncc/config/com.cheesewithholes.TanksMod.cfg new file mode 100644 index 0000000..4c4aaf7 --- /dev/null +++ b/r2_profiles/choncc/config/com.cheesewithholes.TanksMod.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin TanksMod v1.2.3 +## Plugin GUID: com.cheesewithholes.TanksMod + +[01 - Keybinds] + +## Honk. +# Setting type: KeyboardShortcut +# Default value: T +Horn = T + +[02 - Performance] + +## Disables realistic tread detection on ground which may increase in performance. +# Setting type: Boolean +# Default value: false +Disable raycast for treads/tracks. = false + +## Disables realistic wheel detection on ground which may increase in performance. It may look weird in some scenarios. +# Setting type: Boolean +# Default value: false +Disable raycast for wheels. = false + +[02 - UI] + +## Show/Hide gauges at the bottom of the screen. +# Setting type: Boolean +# Default value: true +Show Gauges = true + diff --git a/r2_profiles/choncc/config/com.cuno.discord.cfg b/r2_profiles/choncc/config/com.cuno.discord.cfg new file mode 100644 index 0000000..5532ad8 --- /dev/null +++ b/r2_profiles/choncc/config/com.cuno.discord.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Discord Rich Presence v1.2.1 +## Plugin GUID: com.cuno.discord + +[Options] + +## Controls whether or not other users should be allowed to ask to join your game. +# Setting type: Boolean +# Default value: true +Allow Joining = true + +## Controls whether the teleporter boss, teleporter charge status, or neither, should be shown alongside the current difficulty. +# Setting type: TeleporterStatus +# Default value: None +# Acceptable values: None, Boss, Charge +Teleporter Status = None + +## Allows you to choose a message to be displayed when idling in the main menu. +# Setting type: String +# Default value: +Main Menu Idle Message = + diff --git a/r2_profiles/choncc/config/com.cwmlolzlz.photomode.cfg b/r2_profiles/choncc/config/com.cwmlolzlz.photomode.cfg new file mode 100644 index 0000000..1a7515e --- /dev/null +++ b/r2_profiles/choncc/config/com.cwmlolzlz.photomode.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin PhotoMode v1.4.4 +## Plugin GUID: com.cwmlolzlz.photomode + +[Button Placement Index] + +## Index will be the button count and it starts at 0. 0-1 will place it at the top. +# Setting type: Int32 +# Default value: 2 +Index = 2 + +[Disable Ping Indicators In Photo Mode] + +## Enabling this can cause indicators to not reenable again until the scene is reloaded. +# Setting type: Boolean +# Default value: false +Disable = false + diff --git a/r2_profiles/choncc/config/com.doctornoodlearms.huntressmomentum.cfg b/r2_profiles/choncc/config/com.doctornoodlearms.huntressmomentum.cfg new file mode 100644 index 0000000..5d49b59 --- /dev/null +++ b/r2_profiles/choncc/config/com.doctornoodlearms.huntressmomentum.cfg @@ -0,0 +1,17 @@ +[Balance] + +## Required stacks of momentum to guarantee crit. +# Setting type: Int32 +# Default value: 10 +Required Stacks = 10 + +## Required seconds needed to gain a stack. +# Setting type: Single +# Default value: 1 +Base Duration per Stack = 1 + +## Momentum gain +% per level. +# Setting type: Single +# Default value: 0.36 +Duration Multiplier per Level = 0.36 + diff --git a/r2_profiles/choncc/config/com.ds_gaming.SonicTheHedgehog.cfg b/r2_profiles/choncc/config/com.ds_gaming.SonicTheHedgehog.cfg new file mode 100644 index 0000000..ecddbde --- /dev/null +++ b/r2_profiles/choncc/config/com.ds_gaming.SonicTheHedgehog.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SonicTheHedgehog v1.1.0 +## Plugin GUID: com.ds_gaming.SonicTheHedgehog + +[Boost Meter] + +## X Coordinate of the boost meter's location relative to the crosshair. Default is 90. +# Setting type: Single +# Default value: 90 +X Location = 90 + +## Y Coordinate of the boost meter's location relative to the crosshair. Default is -50. +# Setting type: Single +# Default value: -50 +Y Location = -50 + +[Controls] + +## Determines whether you need to press the primary skill key to use the homing attack. If false, you will also be able to activate a homing attack by pressing or holding the primary skill key. Default is false. +# Setting type: Boolean +# Default value: false +Key-press Homing Attack = false + diff --git a/r2_profiles/choncc/config/com.evaisa.moreshrines.cfg b/r2_profiles/choncc/config/com.evaisa.moreshrines.cfg new file mode 100644 index 0000000..05e7bd1 --- /dev/null +++ b/r2_profiles/choncc/config/com.evaisa.moreshrines.cfg @@ -0,0 +1,147 @@ +## Settings file was created by plugin More Shrines v1.5.0 +## Plugin GUID: com.evaisa.moreshrines + +[Rusty Fusebox] + +## Enable the Rusty Fusebox. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Shrine of Disorder] + +## Enable the Shrine of Disorder. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Heresy] + +## Enable the Shrine of Heresy. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Imps] + +## Enable the Shrine of Imps. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## The base imp count spawned. This is scaled by (baseImpCount - 1) + (playerCount * runDifficulty) +# Setting type: Int32 +# Default value: 5 +Base Imp Count = 5 + +## The cap for Base Imp Count scaling. If the base scaling exceeds this value it is set to this value. [Does not override stage difficulty scaling.] +# Setting type: Int32 +# Default value: 15 +Imp Count Cap = 15 + +## Scale the maximum amount of imps with stage difficulty. +# Setting type: Boolean +# Default value: true +Count Scale = true + +## The amount of time you get to finish a Shrine of Imps. +# Setting type: Int32 +# Default value: 30 +Time = 30 + +## Increase item rarity based on how fast you killed all the imps. +# Setting type: Boolean +# Default value: true +Item Rarity Based On Speed = true + +## Drop a item for every player in the session. +# Setting type: Boolean +# Default value: true +Drop for every player = true + +## Drop X extra items along with the base amount when a Shrine of Imps is beaten. +# Setting type: Int32 +# Default value: 0 +Extra Item Count = 0 + +[Shrine of the Fallen] + +## Enable the Shrine of the Fallen. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## Always spawn atleast one Shrine of the Fallen per stage. +# Setting type: Boolean +# Default value: false +Always spawn = false + +## The max HP penalty the user takes for the rest of the stage when this shrine is used. +# Setting type: Int32 +# Default value: 40 +HP Penalty = 40 + +## Shrine of the Fallen costs money rather than a HP penalty. +# Setting type: Boolean +# Default value: false +Use Money = false + +## The base cost for the shrine. (only applicable if 'Use Money' is enabled) +# Setting type: Int32 +# Default value: 300 +Money Base Cost = 300 + +[Shrine of Wisps] + +## Enable the Shrine of Wisps. +# Setting type: Boolean +# Default value: true +Enable = true + +## Scale the number of wisps spawned with difficulty. +# Setting type: Boolean +# Default value: true +Scale Count With Difficulty = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Totem Pole] + +## Enable the Totem Pole. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + diff --git a/r2_profiles/choncc/config/com.farofus.CaptainBustedDiabloStrike.cfg b/r2_profiles/choncc/config/com.farofus.CaptainBustedDiabloStrike.cfg new file mode 100644 index 0000000..e844159 --- /dev/null +++ b/r2_profiles/choncc/config/com.farofus.CaptainBustedDiabloStrike.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Captain's Busted Diablo Strike v1.1.0.0 +## Plugin GUID: com.farofus.CaptainBustedDiabloStrike + +[Busted_Diablo_Config] + +## This is the duration in seconds you will approach as you stack Attack Speed. This is the value, where the mod will never cross (or reach, because assymptotic behavior), no matter how much attack speed you have. +# Setting type: Single +# Default value: 5 +Minimum_Diablo_Duration = 5 + +## This is the value you will begin with, the maximum duration of the Diablo Strike (in seconds). +# Setting type: Single +# Default value: 20 +Maximum_Diablo_Duration = 20 + +## This is how significant the atkSpeed is. The bigger this number is, the easier it is to get closer to the minimum duration. +# Setting type: Single +# Default value: 1 +Attack_Speed_Scaling_Factor = 1 + diff --git a/r2_profiles/choncc/config/com.frosthex.SorceressMod.cfg b/r2_profiles/choncc/config/com.frosthex.SorceressMod.cfg new file mode 100644 index 0000000..9eae5ca --- /dev/null +++ b/r2_profiles/choncc/config/com.frosthex.SorceressMod.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin SorceressMod v0.6.0 +## Plugin GUID: com.frosthex.SorceressMod + +[Sorceress] + +## Changes Shadowshot black hole sound effect to Primordial Cube's +# Setting type: Boolean +# Default value: false +VanillaBlackHoleSFX = false + +[Survivors] + +## Set to false to disable this character and as much of its code and content as possible (restart required) +# Setting type: Boolean +# Default value: true +Enable Sorceress = true + diff --git a/r2_profiles/choncc/config/com.groovesalad.UntitledDifficultyMod.cfg b/r2_profiles/choncc/config/com.groovesalad.UntitledDifficultyMod.cfg new file mode 100644 index 0000000..88f57e1 --- /dev/null +++ b/r2_profiles/choncc/config/com.groovesalad.UntitledDifficultyMod.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin UntitledDifficultyMod v1.0.1 +## Plugin GUID: com.groovesalad.UntitledDifficultyMod + +[Untitled Difficulty Mod] + +## What should be the baseline difficulty for Eclipse mode? +# Setting type: Difficulty +# Default value: Default +# Acceptable values: Default, Deluge, Charybdis +Eclipse Difficulty = Default + diff --git a/r2_profiles/choncc/config/com.hijackhornet.epickillstreaksannouncer.cfg b/r2_profiles/choncc/config/com.hijackhornet.epickillstreaksannouncer.cfg new file mode 100644 index 0000000..9731d50 --- /dev/null +++ b/r2_profiles/choncc/config/com.hijackhornet.epickillstreaksannouncer.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Epic KillStreaks Announcer v1.0.3 +## Plugin GUID: com.hijackhornet.epickillstreaksannouncer + +[Host] + +## Do you want (when hosting) a message to be sent into the chat when one user reached GodLike or MonsterKill ? +# Setting type: Boolean +# Default value: false +BroadcastInChat = false + +[Timer] + +## How much seconds are needed before the killing streak reset +# Setting type: Single +# Default value: 3 +MaxTimeToEnd = 3 + +[TriggerValues] + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +HeadShot = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +DoubleKill = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 3 +TripleKill = 3 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 5 +MultiKill = 5 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 8 +Domination = 8 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 12 +Rampage = 12 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 16 +LudicrousKill = 16 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 20 +GodLike = 20 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 25 +MonsterKill = 25 + diff --git a/r2_profiles/choncc/config/com.hijackhornet.sillysounds.cfg b/r2_profiles/choncc/config/com.hijackhornet.sillysounds.cfg new file mode 100644 index 0000000..b6f57bd --- /dev/null +++ b/r2_profiles/choncc/config/com.hijackhornet.sillysounds.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Silly Meme Sounds v1.2.2 +## Plugin GUID: com.hijackhornet.sillysounds + +[Toggle] + +## Should you get a sound playing at run start? +# Setting type: Boolean +# Default value: true +On Run Start = true + +## Should you get a sound playing at run end? +# Setting type: Boolean +# Default value: true +On Run End = true + +## Should you get a sound when doing damage? +# Setting type: Boolean +# Default value: true +Hitmarker sound = true + +## Should you get a sound when picking a Hoof? +# Setting type: Boolean +# Default value: true +Hoof sound = true + diff --git a/r2_profiles/choncc/config/com.johnedwa.RTAutoSprintEx.cfg b/r2_profiles/choncc/config/com.johnedwa.RTAutoSprintEx.cfg new file mode 100644 index 0000000..ef20640 --- /dev/null +++ b/r2_profiles/choncc/config/com.johnedwa.RTAutoSprintEx.cfg @@ -0,0 +1,60 @@ +[1) Movement] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +HoldSprintToWalk = true + +## Sprint by holding down the sprint key. Only works if HoldSprintToWalk is disabled. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +HoldToSprint = false + +## Cheat, Allows you to sprint in any direction. Please don't use in multiplayer. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +SprintInAnyDirection = false + +[2) Visual] + +## Disables the useless special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +DisableSprintingCrosshair = true + +## Sets a custom (vertical) FOV. Game default 60V is roughly 90H. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 1 to 180 +FOVValue = 60 + +## Sets the sprinting FOV multiplier. Set to 1 to disable. +# Setting type: Double +# Default value: 1.3 +# Acceptable value range: From 0.1 to 2 +SprintFOVMultiplier = 1.3 + +## Disables the speedlines effect shown when sprinting. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableSpeedlines = false + +[3) Misc] + +## Disable the AutoSprinting part of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisabledAutoSprinting = false + +## Disable the FOV and visual changes of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableVisualChanges = false + diff --git a/r2_profiles/choncc/config/com.justinderby.bossantisoftlock.cfg b/r2_profiles/choncc/config/com.justinderby.bossantisoftlock.cfg new file mode 100644 index 0000000..bf3c8f5 --- /dev/null +++ b/r2_profiles/choncc/config/com.justinderby.bossantisoftlock.cfg @@ -0,0 +1,12 @@ +[General] + +## Whether to send a reminder every time the teleporter event has started. +# Setting type: Boolean +# Default value: true +Show Hints = true + +## Whether to also reset voidtouched monsters. +# Setting type: Boolean +# Default value: true +Reset Voidtouched Monsters = true + diff --git a/r2_profiles/choncc/config/com.kenko.Cadet.cfg b/r2_profiles/choncc/config/com.kenko.Cadet.cfg new file mode 100644 index 0000000..7259210 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Cadet.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Cadet v1.0.0 +## Plugin GUID: com.kenko.Cadet + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + +## Key used to Emote +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote = Alpha2 + +[General - 01] + +## Unlock Cadet. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Cadet = false + diff --git a/r2_profiles/choncc/config/com.kenko.Interrogator.cfg b/r2_profiles/choncc/config/com.kenko.Interrogator.cfg new file mode 100644 index 0000000..a5869b2 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Interrogator.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Interrogator v1.0.0 +## Plugin GUID: com.kenko.Interrogator + +[01 - General] + +## Unlock Interrogator. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Interrogator = false + diff --git a/r2_profiles/choncc/config/com.kenko.Scout.cfg b/r2_profiles/choncc/config/com.kenko.Scout.cfg new file mode 100644 index 0000000..916c071 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Scout.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin Scout v1.0.0 +## Plugin GUID: com.kenko.Scout + +[Balance - 02] + +## Lets you fill Atomic Core while it drains. +# Setting type: Boolean +# Default value: false +Gain Gauge During Atomic = false + +[General - 01] + +## Unlock Scout. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Scout = false + +[Visuals - 03] + +## Adjust the screen shake of the shotgun. +# Setting type: Single +# Default value: 40 +Adjust Shotgun Recoil = 40 + diff --git a/r2_profiles/choncc/config/com.kenko.Seamstress.cfg b/r2_profiles/choncc/config/com.kenko.Seamstress.cfg new file mode 100644 index 0000000..3009a28 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Seamstress.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Seamstress v1.0.0 +## Plugin GUID: com.kenko.Seamstress + +[Seamstress - 01] + +## Allows you to pickup bigger enemies for fun. +# Setting type: Boolean +# Default value: false +Pickup Big Enemies = false + +## Cheater... +# Setting type: Boolean +# Default value: false +Force Unlock Seamstress = false + +## If you're not Feilong, you're a cheater. +# Setting type: Boolean +# Default value: false +Force Unlock Raven = false + +## When grounded, blink will go vertically by the inputted amount from 0 - 1 (0 degrees to 90 degrees) +# Setting type: Single +# Default value: 0.25 +Grounded Blink Jump Height = 0.25 + diff --git a/r2_profiles/choncc/config/com.kenko.Spy.cfg b/r2_profiles/choncc/config/com.kenko.Spy.cfg new file mode 100644 index 0000000..58e9d8b --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Spy.cfg @@ -0,0 +1,52 @@ +## Settings file was created by plugin Spy v1.0.0 +## Plugin GUID: com.kenko.Spy + +[01 - General] + +## Unlock Spy. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Spy = false + +[02 - Stats] + +## Stab Damage (restart required) +# Setting type: Single +# Default value: 5 +Stab Damage = 5 + +## Cloak Max Cloak Duration (restart required) +# Setting type: Single +# Default value: 8 +Cloak Max Cloak Duration = 8 + +## EX: 0.25 = 25% HP max (restart required) +# Setting type: Single +# Default value: 0.25 +Deadmans Cloak Max Damage Taken = 0.25 + +## Deadmans Cloak Duration (restart required) +# Setting type: Single +# Default value: 6 +Deadmans Cloak Duration = 6 + +## EX: 0.25 = 25% max HP (restart required) +# Setting type: Single +# Default value: 0.25 +Big Earner Health Punishment = 0.25 + +## Grants an actual reset on backstab (restart required) +# Setting type: Boolean +# Default value: false +Big Earner Fully Resets = false + +## Sapper Range (restart required) +# Setting type: Single +# Default value: 5 +Sapper Range = 5 + +## Change spies backstab multiplier. Default 5x. +# Setting type: Single +# Default value: 5 +Backstab Multiplier = 5 + diff --git a/r2_profiles/choncc/config/com.kenko.Submariner.cfg b/r2_profiles/choncc/config/com.kenko.Submariner.cfg new file mode 100644 index 0000000..53a0062 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Submariner.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Submariner v1.0.0 +## Plugin GUID: com.kenko.Submariner + +[01 - General] + +## Enable Mini Beast. (restart required) +# Setting type: Boolean +# Default value: false +Enable Mini Beast = false + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + diff --git a/r2_profiles/choncc/config/com.kenko.Unforgiven.cfg b/r2_profiles/choncc/config/com.kenko.Unforgiven.cfg new file mode 100644 index 0000000..e876859 --- /dev/null +++ b/r2_profiles/choncc/config/com.kenko.Unforgiven.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Unforgiven v1.0.0 +## Plugin GUID: com.kenko.Unforgiven + +[01 - General] + +## Unlock Unforgiven. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Unforgiven = false + +## Remove Wanderer's shield visual. (restart required) +# Setting type: Boolean +# Default value: false +No Shield Visual = false + diff --git a/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Artifacts.cfg b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Artifacts.cfg new file mode 100644 index 0000000..0e5c656 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Artifacts.cfg @@ -0,0 +1,17 @@ +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + diff --git a/r2_profiles/choncc/config/com.kking117.FlatItemBuff/General.cfg b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/General.cfg new file mode 100644 index 0000000..de118d7 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/General.cfg @@ -0,0 +1,14 @@ +[Bug Fixes] + +## Fixes a bug with expired pings blocking new ones. Recommended if using the Death Mark rework. +# Setting type: Boolean +# Default value: false +Fix Expired Pings = false + +[Mechanics] + +## Changes barrier decay to scale from max health + shields instead of max barrier, recommended and specifically catered for Aegis changes. +# Setting type: Boolean +# Default value: false +Tweak Barrier Decay = false + diff --git a/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Items.cfg b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Items.cfg new file mode 100644 index 0000000..a4e6be5 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Items.cfg @@ -0,0 +1,1087 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Conversion rate of overheal to barrier at single stack. +# Setting type: Single +# Default value: 0.5 +Base Overheal = 0.5 + +## Conversion rate of overheal to barrier for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Overheal = 0.5 + +## Increases maximum barrier by this much at single stack. +# Setting type: Single +# Default value: 0.25 +Base Max Barrier = 0.25 + +## Increases maximum barrier by this much for each additional stack. +# Setting type: Single +# Default value: 0.25 +Stack Max Barrier = 0.25 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: false +Better AI = false + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: false +Is Mechanical = false + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: false +Modded Displays = false + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 1 +Stack Block = 1 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Time in seconds after consuming a block that further debuffs are negated for free. +# Setting type: Single +# Default value: 0.25 +Debuff Grace Time = 0.25 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 10 +Base HP = 10 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 3 +Level HP = 3 + +[Bison Steak Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Health regen at a single stack. (Scales with level) +# Setting type: Single +# Default value: 1 +Base Regen = 1 + +## Health regen for each additional stack. (Scales with level) +# Setting type: Single +# Default value: 0 +Stack Regen = 0 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +## How much to extend the effect duration on kill. +# Setting type: Single +# Default value: 1 +Extend Duration = 1 + +## Prevents fake kills from extending the duration. +# Setting type: Boolean +# Default value: false +Nerf Fake Kills = false + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Death Mark Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Duration of the Death Mark at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration of the Death Mark for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Cooldown between uses. (Whole numbers only) +# Setting type: Int32 +# Default value: 0 +Cooldown = 0 + +## Damage bonus against Death Marked targets. +# Setting type: Single +# Default value: 0.5 +Base Damage Bonus = 0.5 + +## Damage bonus against Death Marked targets for each additional stack of the debuff. +# Setting type: Single +# Default value: 0.2 +Stack Damage Bonus = 0.2 + +## Allows for multiple stacks of Death Mark on a target. +# Setting type: Boolean +# Default value: false +Allow Stacking = false + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 5 +Shield Base Duration = 5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 2 +Shield Stack Duration = 2 + +[Happiest Mask Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage increase for ghosts at a single stack. +# Setting type: Single +# Default value: 2 +Base Damage = 2 + +## Damage increase for ghosts for each additional stack. +# Setting type: Single +# Default value: 1.5 +Stack Damage = 1.5 + +## Movement speed increase for ghosts. +# Setting type: Single +# Default value: 0.45 +Movement Speed = 0.45 + +## How long in seconds the ghosts lasts before dying. +# Setting type: Int32 +# Default value: 30 +Duration = 30 + +## How long in seconds until a new ghost is summoned. +# Setting type: Int32 +# Default value: 3 +Cooldown = 3 + +## Credits the ghost's death as your kill. +# Setting type: Boolean +# Default value: true +On Kill On Death = true + +## Credits all kills the ghost scores as yours. +# Setting type: Boolean +# Default value: true +Kill Credit Owner = true + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1 +Base Duration = 1 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Duration = 1 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 1.25 +Movement Speed Bonus = 1.25 + +## Adds duration to the buff with each kill instead of refreshing it. +# Setting type: Boolean +# Default value: true +Extend Duration = true + +## Cooldown reduction on kill. +# Setting type: Single +# Default value: 1 +Cooldown Reduction = 1 + +## Cooldown reduction affects Primary skills? +# Setting type: Boolean +# Default value: false +Cooldown Primary = false + +## Cooldown reduction affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown reduction affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown reduction affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Ignition Tank Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Chance to Burn on hit. +# Setting type: Single +# Default value: 10 +Burn Chance = 10 + +## How much damage Burn deals per second. +# Setting type: Single +# Default value: 0.8 +Burn Damage = 0.8 + +## How long in seconds Burn lasts for. +# Setting type: Single +# Default value: 3 +Burn Duration = 3 + +## Explodes after X instances of damage over time. +# Setting type: Int32 +# Default value: 10 +Explode Ticks = 10 + +## Damage the explosion deals at a single stack. +# Setting type: Single +# Default value: 3 +Explosion Base Damage = 3 + +## Extra damage the explosion deals for each additional stack. +# Setting type: Single +# Default value: 2 +Explosion Stack Damage = 2 + +## Radius of the the explosion at a single stack. +# Setting type: Single +# Default value: 12 +Explosion Base Radius = 12 + +## Extra explosion radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Explosion Stack Radius = 2.4 + +## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison) +# Setting type: Boolean +# Default value: false +Explosion Inherit Damage Type = false + +## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting. +# Setting type: Boolean +# Default value: false +Explosion Roll Crits = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks at a single stack. +# Setting type: Single +# Default value: 4 +Base DoT Healing = 4 + +## Healing amount given from damage over time for each additional stack. +# Setting type: Single +# Default value: 4 +Stack DoT Healing = 4 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 20 +Leech Chance = 20 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.1 +Leech Life Steal = 0.1 + +## Minimum amount of healing received when damaging a target with Leech. +# Setting type: Single +# Default value: 1 +Leech Minimum Life Steal = 1 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for at a single stack. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.1 +Base Healing = 0.1 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +## Set to false to disable the item corruption effect. +# Setting type: Boolean +# Default value: true +Allow Corruption = true + +## List of items that this item will corrupt. (Leave blank for vanilla values.) +# Setting type: String +# Default value: +Corruption List = + +## The item(s) for the "Corrupts all X" text. +# Setting type: String +# Default value: yellow items +Corruption Text = yellow items + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How much Movement Speed is given from the Stealth buff. +# Setting type: Single +# Default value: 0.4 +Stealth Movement Speed = 0.4 + +## How much Armor to give per stack of the Stealth buff. +# Setting type: Single +# Default value: 20 +Stealth Armor = 20 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 0.8 +Base Damage = 0.8 + +## Damage per second the burn deals for each additional stack. +# Setting type: Single +# Default value: 0.6 +Stack Damage = 0.6 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 15 + +[Roll of Pennies Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Gold amount given at a single stack. +# Setting type: Single +# Default value: 3 +Base Gold = 3 + +## Gold amount given for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Gold = 0 + +## Armor given at a single stack. +# Setting type: Single +# Default value: 5 +Base Armor = 5 + +## Armor given for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor = 1 + +## Duration given to the armor at a single stack. +# Setting type: Single +# Default value: 2 +Base Armor Duration = 2 + +## Duration given to the armor for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor Duration = 1 + +## Multiplier for the gold's value when calculating the extra duration. +# Setting type: Single +# Default value: 0.5 +Gold Armor Duration = 0.5 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Squid Turret duration at a single stack. +# Setting type: Int32 +# Default value: 25 +Base Duration = 25 + +## Squid Turret duration for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Duration = 5 + +## Extra Squid Turret health for each additional stack. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health = 2 + +## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.) +# Setting type: Int32 +# Default value: 8 +Max Turrets = 8 + +[Symbiotic Scorpion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Slayer DoT damage increase at a single stack. +# Setting type: Single +# Default value: 1 +Slayer DoT Base Damage = 1 + +## Slayer DoT damage increase for each additional stack. +# Setting type: Single +# Default value: 0 +Slayer DoT Stack Damage = 0 + +## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla) +# Setting type: Boolean +# Default value: false +Slayer DoT Affects Total Damage = false + +## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.) +# Setting type: Single +# Default value: 13 +Venom Radius = 13 + +## Cooldown between Venom attacks. +# Setting type: Single +# Default value: 5 +Venom Cooldown = 5 + +## Damage of the Venom at a single stack. +# Setting type: Single +# Default value: 8 +Venom Base Damage = 8 + +## Damage of the Venom for each additional stack. +# Setting type: Single +# Default value: 8 +Venom Stack Damage = 8 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 30 +Base Health = 30 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 9 +Level Health = 9 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 12 +Base Radius = 12 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Stack Radius = 2.4 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 8 +Stack Horizontal Boost = 8 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 120 +Capped Horizontal Boost = 120 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.12 +Base Air Speed = 0.12 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.08 +Stack Air Speed = 0.08 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 1.2 +Capped Air Speed = 1.2 + diff --git a/r2_profiles/choncc/config/com.kking117.FlatItemBuff/MainConfig.cfg b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/MainConfig.cfg new file mode 100644 index 0000000..5b08d39 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.FlatItemBuff/MainConfig.cfg @@ -0,0 +1,834 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Armor each stack gives. +# Setting type: Single +# Default value: 20 +Armor = 20 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: true +Better AI = true + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: true +Is Mechanical = true + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: true +Modded Displays = true + +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 2 +Stack Block = 2 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 20 +Base HP = 20 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 2 +Level HP = 2 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Cooldown for summoning constructs. +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 3.5 +Shield Base Duration = 3.5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 1 +Shield Stack Duration = 1 + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1.5 +Base Duration = 1.5 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Duration = 0.75 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Movement Speed Bonus = 0.25 + +## Cooldown rate each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Cooldown Rate Bonus = 0.25 + +## Cooldown rate affects Primary skills? +# Setting type: Boolean +# Default value: true +Cooldown Primary = true + +## Cooldown rate affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown rate affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown rate affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Infusion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Blood gain for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Gain = 0.5 + +## Base blood gain from fake kills. +# Setting type: Int32 +# Default value: 10 +Fake Kill Gain = 10 + +## The amount of blood needed to create a clone. +# Setting type: Int32 +# Default value: 400 +Clone Cost = 400 + +## The amount of blood needed to double the clone's level. +# Setting type: Int32 +# Default value: 4000 +Level Cost = 4000 + +## Sets a custom leash distance for the clone. (Set to 0 or less to use the normal minion leash.) +# Setting type: Single +# Default value: 90 +Leash Distance = 90 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks. +# Setting type: Single +# Default value: 2 +DoT Healing = 2 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 25 +Leech Chance = 25 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.02 +Leech Life Steal = 0.02 + +## Minimum amount of healing received from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Minimum Life Steal = 0.02 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.15 +Base Healing = 0.15 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set ot 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How long to force Combat and Danger cancels upon activation. +# Setting type: Single +# Default value: 0.5 +Cancel Duration = 0.5 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 13 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Kills Squid Turrets if they've been inactive for this long in seconds. +# Setting type: Single +# Default value: 30 +Inactive Removal = 30 + +## Squid Turret duration per stack. +# Setting type: Int32 +# Default value: 3 +Stack Duration = 3 + +## Squid Turret armor per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 40 +Base Health = 40 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 4 +Level Health = 4 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given at for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 10 +Base Radius = 10 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Radius = 2 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Horizontal Boost = 6 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 240 +Capped Horizontal Boost = 240 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.14 +Base Air Speed = 0.14 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.07 +Stack Air Speed = 0.07 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2.8 +Capped Air Speed = 2.8 + diff --git a/r2_profiles/choncc/config/com.kking117.QueenGlandBuff.cfg b/r2_profiles/choncc/config/com.kking117.QueenGlandBuff.cfg new file mode 100644 index 0000000..7e8f295 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.QueenGlandBuff.cfg @@ -0,0 +1,135 @@ +## Settings file was created by plugin QueenGlandBuff v1.3.8 +## Plugin GUID: com.kking117.QueenGlandBuff + +[Beetle Guard Ally Base Stats] + +## Health multiplier. +# Setting type: Single +# Default value: 1 +Health = 1 + +## Damage multiplier. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Regen multiplier. +# Setting type: Single +# Default value: 4 +Regen = 4 + +[Misc] + +## Enables debug messages. +# Setting type: Boolean +# Default value: false +Debug = false + +[Queens Gland] + +## Enable changes to the Queens Gland item. (Suggest setting to False if using RiskyMod's changes.) +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many BoostHP items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## How many extra BoostHP to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## How many DamageBonus items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +BaseDamage = 20 + +## How many extra DamageBonus to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Recall Skill] + +## Minimum distance in metres before the Beetle Guard will start following their owner. +# Setting type: Single +# Default value: 125 +Base Recall Distance = 125 + +## Max distance cap for following. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum follow distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[Skill Changes] + +## Enables the modified slam attack. +# Setting type: Boolean +# Default value: true +Slam Buff = true + +## Enables the modified sunder attack. +# Setting type: Boolean +# Default value: true +Sunder Buff = true + +## Enables the Recall skill, makes the user teleport back to their owner. (AI will use this if they've gone beyond the Leash Length) +# Setting type: Boolean +# Default value: true +Enable Utility Skill = true + +## Enables the Staunch skill, buffs nearby friendly beetles and makes enemies target the user. +# Setting type: Boolean +# Default value: true +Enable Special Skill = true + +[Staunch Buff] + +## Enemies within this range will aggro to affected characters. (Set to 0 or less to disable the aggro effect.) +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## Percent chance every second that an enemy will aggro onto affected characters. +# Setting type: Single +# Default value: 1 +Aggro Normal Chance = 1 + +## Percent chance every second that a boss will aggro onto affected characters. +# Setting type: Single +# Default value: 0 +Aggro Boss Chance = 0 + +## How much armor the user gets during this buff. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/choncc/config/com.kking117.QueenGlandBuff/MainConfig.cfg b/r2_profiles/choncc/config/com.kking117.QueenGlandBuff/MainConfig.cfg new file mode 100644 index 0000000..85e7d45 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.QueenGlandBuff/MainConfig.cfg @@ -0,0 +1,119 @@ +[Beetle Guard Ally Stats Base] + +## Health at level 1. (Vanilla = 480) +# Setting type: Single +# Default value: 480 +Health = 480 + +## Damage at level 1. (Vanilla = 14) +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Regen at level 1. (Vanilla = 0.6) +# Setting type: Single +# Default value: 5 +Regen = 5 + +[Beetle Guard Ally Stats Level] + +## Health gained per level. (Vanilla = 144) +# Setting type: Single +# Default value: 144 +Health = 144 + +## Damage gained per level. (Vanilla = 2.4) +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Regen gained per level. (Vanilla = 0.12) +# Setting type: Single +# Default value: 1 +Regen = 1 + +[Misc] + +## Changes how some of its skills function based on its Aspect. +# Setting type: Boolean +# Default value: true +Elite Skills = true + +[Primary Skill - Slam] + +## Enable changes to its Slam skill. +# Setting type: Boolean +# Default value: true +Enable Slam Changes = true + +[Queens Gland] + +## Enable changes to the Queens Gland item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Int32 +# Default value: 30 +Respawn Time = 30 + +## Extra health at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## Extra Health to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## Extra damage at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseDamage = 10 + +## Extra Damage to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during Honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Secondary Skill - Sunder] + +## Enable changes to its Sunder skill. +# Setting type: Boolean +# Default value: true +Enable Sunder Changes = true + +[Special Skill - Valor] + +## Enable the custom Valor skill. +# Setting type: Boolean +# Default value: true +Enable Valor Changes = true + +## Regular enemies within this range will aggro onto affected characters. +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## The amount of armor the user of this buff gets. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/choncc/config/com.kking117.WarBannerBuff.cfg b/r2_profiles/choncc/config/com.kking117.WarBannerBuff.cfg new file mode 100644 index 0000000..b183a16 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.WarBannerBuff.cfg @@ -0,0 +1,133 @@ +## Settings file was created by plugin WarBannerBuff v5.3.0 +## Plugin GUID: com.kking117.WarBannerBuff + +[Banner Merging] + +## Allow banner merging? (May cause stutters when banners are placed.) +# Setting type: Boolean +# Default value: true +Enable = true + +## Minimum amount of overlap that banners need to merge. Values closer to 0 makes the requirement less strict. (Accepts 0-1) +# Setting type: Single +# Default value: 0.25 +Minimum Overlap = 0.25 + +## How much radius to take from the smaller banners when merging. +# Setting type: Single +# Default value: 0.5 +Merge Multiplier = 0.5 + +[Healing and Recharge] + +## Delay in seconds between each heal/recharge tick. (0 or less disables this feature) +# Setting type: Single +# Default value: 0 +Tick Interval = 0 + +## Heal this % amount of health based on their total health. (0.01 = 1%) +# Setting type: Single +# Default value: 0.0025 +Heal Max Health = 0.0025 + +## Heal this flat amount of health per level. +# Setting type: Single +# Default value: 0.25 +Heal Level Health = 0.25 + +## The minimum amount of healing to gain. +# Setting type: Single +# Default value: 1 +Minimum Heal = 1 + +## Recharge this % amount of shield based on their total shield. (0.01 = 1%) +# Setting type: Single +# Default value: 0 +Recharge Max Shield = 0 + +## Recharge this flat amount of shield per level. +# Setting type: Single +# Default value: 0 +Recharge Level Shield = 0 + +## The minimum amount of recharge to gain. +# Setting type: Single +# Default value: 0 +Minimum Recharge = 0 + +[Placement Events] + +## Players equipped with Warbanners will place one down at the start of Mithrix's phases. (Except the item steal phase.) (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Mithrix Phase Banners = 1 + +## Players equipped with Warbanners will place one down at the start of a Moon Pillar event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Moon Pillar Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Deep Void Signal event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Deep Void Signal Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Void Cell event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.5 +Void Cell Banners = 0.5 + +## Players equipped with Warbanners will place one down when activating the Focus in Simulacrum. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Focus Banners = 1 + +## Players equipped with Warbanners will place one down at the start of False Son's phases. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Prime Meridian Banners = 1 + +## Players equipped with Warbanners will place one down when activating the Halcyon Shrine. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Halcyon Shrine Banners = 0.75 + +[Starstorm 2] + +## Makes the buff granted by the Greater Warbanner also count as the Warbanner buff. +# Setting type: Boolean +# Default value: false +Count Greater Warbanner = false + +[Stat Bonuses] + +## Attack Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Attack Speed Bonus = 0.3 + +## Movement Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Move Speed Bonus = 0.3 + +## Damage bonus from Warbanners. +# Setting type: Single +# Default value: 0.2 +Damage Bonus = 0.2 + +## Crit bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Crit Bonus = 0 + +## Armor bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Armor Bonus = 0 + +## Regen bonus from Warbanners. (Scales with level) +# Setting type: Single +# Default value: 3 +Regen Bonus = 3 + diff --git a/r2_profiles/choncc/config/com.kking117.ZoeaRework.cfg b/r2_profiles/choncc/config/com.kking117.ZoeaRework.cfg new file mode 100644 index 0000000..6a82539 --- /dev/null +++ b/r2_profiles/choncc/config/com.kking117.ZoeaRework.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin ZoeaRework v1.1.8 +## Plugin GUID: com.kking117.ZoeaRework + +[AI Shared] + +## Minimum distance in metres before the AI will recall itself. +# Setting type: Single +# Default value: 130 +Base Recall Distance = 130 + +## Max distance cap for recalling. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum recall distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[NullifierAlly] + +## Base movement speed of the Void Reaver. (6 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 20 +Recall Cooldown = 20 + +[Rework Inheritance] + +## Should the Rework's Void Devastator inherit the user's items? +# Setting type: Boolean +# Default value: true +Allow Item Inhertiance = true + +## Blacklist these item from the Void Devastator. (Note: It cannot use Heresy Skills.) +# Setting type: String +# Default value: LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement +Item Blacklist = LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement + +## Blacklist all items in this tier from the Void Devastator. (Tier1Def, Tier2Def, Tier3Def, BossTierDef, LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef) +# Setting type: String +# Default value: +Tier Blacklist = + +[Rework VoidMegaCrabAlly] + +## Base Damage multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Damage = 0.5 + +## Base Health multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Health = 0.5 + +[VoidJailerAlly] + +## Base movement speed of the Void Jailer. (7 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +[VoidMegaCrabAlly] + +## Base movement speed of the Void Devastator. (8 = Vanilla) +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +## Should the Void Devastator have custom item displays? +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +[Zoea Buff] + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland +Corrupt List = BeetleGland + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all Queen\'s Glands. +Corrupt Text = Corrupts all Queen\'s Glands. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 5 +Stack Damage Bonus = 5 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health Bonus = 2 + +[Zoea Rework] + +## Enables this rework instead of buffing the item. +# Setting type: Boolean +# Default value: true +Enable = true + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword +Corrupt List = BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all boss items. +Corrupt Text = Corrupts all boss items. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Damage Bonus = 2 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 1 +Stack Health Bonus = 1 + diff --git a/r2_profiles/choncc/config/com.lodington.AutoShot.cfg b/r2_profiles/choncc/config/com.lodington.AutoShot.cfg new file mode 100644 index 0000000..ac2c9e5 --- /dev/null +++ b/r2_profiles/choncc/config/com.lodington.AutoShot.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin AutoShot v1.2.0 +## Plugin GUID: com.lodington.AutoShot + +[Damage Coefficient] + +## This Will set Damage Coefficient of Sweeping Barrage Skill Default Value is 0.9f +# Setting type: Single +# Default value: 0.9 +Damage Coefficient = 0.9 + +[minimum Fire Count] + +## The minimum amount of times Sweeping barrage will shoot at targets less than X amount of enemys in range. +# Setting type: Int32 +# Default value: 10 +minimum Fire Count = 10 + +[Proc CoEfficient] + +## This Will set proc Coefficient of Sweeping Barrage Skill Default Value is 1.0f +# Setting type: Single +# Default value: 1 +Proc CoEfficient = 1 + diff --git a/r2_profiles/choncc/config/com.macawesone.EngiShotgun.cfg b/r2_profiles/choncc/config/com.macawesone.EngiShotgun.cfg new file mode 100644 index 0000000..04f0b42 --- /dev/null +++ b/r2_profiles/choncc/config/com.macawesone.EngiShotgun.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Active Engineer EX v3.2.0 +## Plugin GUID: com.macawesone.EngiShotgun + +[Gauss Shotgun] + +## The base damage of each shotgun projectile, in % +# Setting type: Int32 +# Default value: 60 +Projectile Damage% = 60 + +## The maximum amount of ammo in a shotgun magazine. +# Setting type: Int32 +# Default value: 8 +Max Ammo = 8 + +## The maximum amount of shotgun stock that can appear in your HUD. +# Setting type: Int32 +# Default value: 10 +Max Visible Stock = 10 + +## Whether the Gauss Shotgun is auto or semi-auto. +# Setting type: Boolean +# Default value: false +Spammable = false + +## Reload Duration of the Gauss Shotgun +# Setting type: Single +# Default value: 2 +Reload Speed = 2 + +## The smallest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 1.2 +Min Spread = 1.2 + +## The largest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 2.2 +Max Spread = 2.2 + +## The proc coefficient multiplier of each shotgun projectile. +# Setting type: Single +# Default value: 0.45 +Proc Coeffient% = 0.45 + +## The temporary inaccuracy added by each round fired. +# Setting type: Single +# Default value: 0.5 +Shotgun Bloom = 0.5 + +## The bullet count of each shotgun blast. +# Setting type: UInt32 +# Default value: 8 +Bullet Count = 8 + +[Jump Jets] + +Flight Duration = 2 + +Cooldown = 15 + +Speed Boost = 20 + +Boost Power = 3 + +[Plasma Grenade] + +Max Distance = 60 + +Projectile Damage% = 500 + +Proc Coefficient = 1 + +Plasma Lifetime = 5 + +Plasma Glow = 15 + +Stock Size = 2 + +Ability Cooldown = 8 + diff --git a/r2_profiles/choncc/config/com.mark.InterloperViendSkin.cfg b/r2_profiles/choncc/config/com.mark.InterloperViendSkin.cfg new file mode 100644 index 0000000..84d00f2 --- /dev/null +++ b/r2_profiles/choncc/config/com.mark.InterloperViendSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Interloper Viend Skin v1.0.0 +## Plugin GUID: com.mark.InterloperViendSkin + +[VoidSkinDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.nayDPz.Daredevil.cfg b/r2_profiles/choncc/config/com.nayDPz.Daredevil.cfg new file mode 100644 index 0000000..9089558 --- /dev/null +++ b/r2_profiles/choncc/config/com.nayDPz.Daredevil.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Daredevil v1.0.0 +## Plugin GUID: com.nayDPz.Daredevil + +[Sounds] + +## Volume of the combo system, 0-100 +# Setting type: Single +# Default value: 100 +Combo Volume = 100 + diff --git a/r2_profiles/choncc/config/com.ndp.DancerBeta.cfg b/r2_profiles/choncc/config/com.ndp.DancerBeta.cfg new file mode 100644 index 0000000..6d47254 --- /dev/null +++ b/r2_profiles/choncc/config/com.ndp.DancerBeta.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DancerBeta v0.0.1 +## Plugin GUID: com.ndp.DancerBeta + +[Artificer Ally] + +## Enables a purchasable Artificer ally in the Bazaar +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/com.nugget.ArtificerFrostSurge.cfg b/r2_profiles/choncc/config/com.nugget.ArtificerFrostSurge.cfg new file mode 100644 index 0000000..a49e528 --- /dev/null +++ b/r2_profiles/choncc/config/com.nugget.ArtificerFrostSurge.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Frost Surge v1.4.0 +## Plugin GUID: com.nugget.ArtificerFrostSurge + +[ArtificerFrostSurge] + +## Set to true to change Frost Surge to a Special instead of a Utility +# Setting type: Boolean +# Default value: false +isSpecial = false + diff --git a/r2_profiles/choncc/config/com.perplexedMurfy.ArtifactOfAttunement.cfg b/r2_profiles/choncc/config/com.perplexedMurfy.ArtifactOfAttunement.cfg new file mode 100644 index 0000000..f50c732 --- /dev/null +++ b/r2_profiles/choncc/config/com.perplexedMurfy.ArtifactOfAttunement.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin ArtifactOfAttunement v0.0.4 +## Plugin GUID: com.perplexedMurfy.ArtifactOfAttunement + +[Artifact: Artifact of Attunement] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + diff --git a/r2_profiles/choncc/config/com.pixeldesu.pingprovements.cfg b/r2_profiles/choncc/config/com.pixeldesu.pingprovements.cfg new file mode 100644 index 0000000..457520a --- /dev/null +++ b/r2_profiles/choncc/config/com.pixeldesu.pingprovements.cfg @@ -0,0 +1,108 @@ +## Settings file was created by plugin Pingprovements v1.7.0 +## Plugin GUID: com.pixeldesu.pingprovements + +[Colors] + +## Color of the default ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.525,0.961,0.486,1.000 +DefaultPingColor = 0.525,0.961,0.486,1.000 + +## Color of the enemy ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.820,0.122,0.122,1.000 +EnemyPingColor = 0.820,0.122,0.122,1.000 + +## Color of the interactable ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.886,0.871,0.173,1.000 +InteractablePingColor = 0.886,0.871,0.173,1.000 + +## Color pings in their target tier color +# Setting type: Boolean +# Default value: true +TieredInteractablePingColor = true + +[Durations] + +## Time in seconds how long a regular 'walk to' ping indicator should be shown on the map +# Setting type: Int32 +# Default value: 6 +DefaultPingLifetime = 6 + +## Time in seconds how long a ping indicator for enemies should be shown on the map +# Setting type: Int32 +# Default value: 8 +EnemyPingLifetime = 8 + +## Time in seconds how long a ping indicator for interactables should be shown on the map +# Setting type: Int32 +# Default value: 30 +InteractablePingLifetime = 30 + +[Notifications] + +## Show pickup-style notification with description on ping of an already discovered item +# Setting type: Boolean +# Default value: true +ShowItemNotification = true + +[ShowPingText] + +## Shows item names on pickup pings +# Setting type: Boolean +# Default value: true +Pickups = true + +## Shows item names and cost on chest pings +# Setting type: Boolean +# Default value: true +Chests = true + +## Shows item names and cost on shop terminal pings +# Setting type: Boolean +# Default value: true +ShopTerminals = true + +## Shows drone type on broken drone pings +# Setting type: Boolean +# Default value: true +Drones = true + +## Shows shrine type on shrine pings +# Setting type: Boolean +# Default value: true +Shrines = true + +## Shows names on enemy pings +# Setting type: Boolean +# Default value: true +Enemies = true + +## Show distance to ping in ping label +# Setting type: Boolean +# Default value: true +Distance = true + +## Hide text of offscreen pings to prevent cluttering +# Setting type: Boolean +# Default value: true +HideOffscreenPingText = true + +[SpriteColors] + +## Color of the default ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.527,0.962,0.486,1.000 +DefaultPingSpriteColor = 0.527,0.962,0.486,1.000 + +## Color of the enemy ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.821,0.120,0.120,1.000 +EnemyPingSpriteColor = 0.821,0.120,0.120,1.000 + +## Color of the interactable ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.887,0.870,0.172,1.000 +InteractablePingSpriteColor = 0.887,0.870,0.172,1.000 + diff --git a/r2_profiles/choncc/config/com.riskofresources.fast.interactable.cfg b/r2_profiles/choncc/config/com.riskofresources.fast.interactable.cfg new file mode 100644 index 0000000..9e57257 --- /dev/null +++ b/r2_profiles/choncc/config/com.riskofresources.fast.interactable.cfg @@ -0,0 +1,51 @@ +## Settings file was created by plugin BalancedFasterInteractables v1.3.1 +## Plugin GUID: com.riskofresources.fast.interactable + +[General] + +## By default, this plugin will only take effect after the teleporter has been charged, or all combat directors have deactivated. +# Setting type: Boolean +# Default value: true +Only After Teleporter = true + +## Any time taken off the activation will be directly added to the game stopwatch. +# Setting type: Boolean +# Default value: true +Time Penalty = true + +## Time to complete each interaction is reduced by this percentage. +# Setting type: Single +# Default value: 75 +# Acceptable value range: From 0 to 100 +Speed = 75 + +[Interactables] + +# Setting type: Boolean +# Default value: true +Printer = true + +# Setting type: Boolean +# Default value: true +Scrapper = true + +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +# Setting type: Boolean +# Default value: true +Chest = true + +# Setting type: Boolean +# Default value: true +Void Cradle = true + +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +# Setting type: Boolean +# Default value: true +Lunar Cauldron = true + diff --git a/r2_profiles/choncc/config/com.rob.Aatrox.cfg b/r2_profiles/choncc/config/com.rob.Aatrox.cfg new file mode 100644 index 0000000..702c3be --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.Aatrox.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Aatrox v4.3.4 +## Plugin GUID: com.rob.Aatrox + +[01 - General Settings] + +## Play Bury The Light when Massacre is active +# Setting type: Boolean +# Default value: true +Bury The Light = true + +## Changes Massacre into Devil Trigger +# Setting type: Boolean +# Default value: false +Devil Trigger = false + +## Makes World Ender selectable as a standalone character +# Setting type: Boolean +# Default value: false +World Ender = false + +## Wide Aatrox +# Setting type: Boolean +# Default value: false +Wide = false + +## Makes Aatrox's head really big +# Setting type: Boolean +# Default value: false +Big Head = false + +## Enables the DMC style ranking system +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables item displays for Aatrox +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +## Reverts the skins to their original, more detailed textures +# Setting type: Boolean +# Default value: false +Classic Skins = false + +## Enables CustomEmotesAPI Support, but it does break the animations. +# Setting type: Boolean +# Default value: false +Emote API Support = false + +## Multiplies the amount of style you get from everything +# Setting type: Single +# Default value: 1 +Style Multiplier = 1 + +[02 - Keybinds] + +## Dance key +# Setting type: KeyCode +# Default value: Z +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Z + +## Weapon swap key +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Weapon Swap = F + +## Whatever key you use to move forward(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: W +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Forward = W + +## Whatever key you use to move back(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: S +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Back = S + diff --git a/r2_profiles/choncc/config/com.rob.DiggerUnearthed.cfg b/r2_profiles/choncc/config/com.rob.DiggerUnearthed.cfg new file mode 100644 index 0000000..abb718a --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.DiggerUnearthed.cfg @@ -0,0 +1,100 @@ +## Settings file was created by plugin DiggerUnearthed v1.9.17 +## Plugin GUID: com.rob.DiggerUnearthed + +[01 - General Settings] + +## Unlocks the Miner by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Max Adrenaline stacks allowed +# Setting type: Single +# Default value: 50 +Adrenaline Cap = 50 + +## Enables a bunch of extra skins +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Enables a style ranking system taken from Devil May Cry (only if Aatrox is installed as well) +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables the new boss +# Setting type: Boolean +# Default value: false +Enable Direseeker = true + +## Enables the new boss as a survivor? +# Setting type: Boolean +# Default value: false +Direseeker Survivor = false + +## Enables fat Acrid as a lategame scav-tier boss +# Setting type: Boolean +# Default value: false +Perro Grande = false + +[02 - Keybinds] + +## Keybind used for the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Keybind used for the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt Emote = Alpha2 + +## Keybind used for the Joke emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke Emote = Alpha3 + +[03 - Gouge 1.8.0] + +## Damage coefficient +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +[04 - Crush 1.6.7] + +## Damage coefficient +# Setting type: Single +# Default value: 3.6 +Demage = 3.6 + +[05 - Drill Charge] + +## Damage coefficient per hit +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Base cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[06 - Crack Hammer] + +## Base cooldown +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +[06 - Drill Crack Hammer] + +## Damage coefficient +# Setting type: Single +# Default value: 2 +Damage = 2 + diff --git a/r2_profiles/choncc/config/com.rob.HenryMod.cfg b/r2_profiles/choncc/config/com.rob.HenryMod.cfg new file mode 100644 index 0000000..8637bf4 --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.HenryMod.cfg @@ -0,0 +1,36 @@ +## Settings file was created by plugin HenryMod v2.1.2 +## Plugin GUID: com.rob.HenryMod + +[Henry] + +## A gift from rob. Enable extra skins from the game he's workin on. +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + +[Visuals] + +## Enable Rampage visual effects +# Setting type: Boolean +# Default value: true +Rampage VFX = true + diff --git a/r2_profiles/choncc/config/com.rob.Paladin.cfg b/r2_profiles/choncc/config/com.rob.Paladin.cfg new file mode 100644 index 0000000..a2d3bed --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.Paladin.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Paladin v2.0.0 +## Plugin GUID: com.rob.Paladin + +[01 - General Settings] + +## Makes Paladin unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Gives Paladin's default skin a cape +# Setting type: Boolean +# Default value: false +Cape = false + +## Enables extra skills/skins +# Setting type: Boolean +# Default value: false +Cursed = false + +[02 - Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Praise The Sun emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Praise The Sun = Alpha2 + +## Keybind used to perform the Point Down emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Point Down = Alpha3 + +## Keybind used to perform the Sword Pose emote (css pose) +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sword Pose = Alpha4 + +[03 - Legacy] + +## Adds previous versions of lunar, sovereign and corruption skins +# Setting type: Boolean +# Default value: false +Skins = false + +## Add the old version of Cruel Sun. +# Setting type: Boolean +# Default value: false +Cruel Sun = false + +## Multiplier for Scepter Cruel Sun damage and force +## originally 9001 for shitposting purposes. feel free to reset +# Setting type: Single +# Default value: 4000 +Pride Flare Damage = 4000 + diff --git a/r2_profiles/choncc/config/com.rob.Ravager.cfg b/r2_profiles/choncc/config/com.rob.Ravager.cfg new file mode 100644 index 0000000..346f076 --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.Ravager.cfg @@ -0,0 +1,77 @@ +## Settings file was created by plugin Ravager v1.4.1 +## Plugin GUID: com.rob.Ravager + +[01 - General] + +## Puts the Blood Well gauge on top of the crosshair. Does nothing if Old Blood Well is enabled. Requires run restart. +# Setting type: Boolean +# Default value: false +Centered Blood Well = false + +## Uses the old Blood Well gauge below the health bar. Requires run restart. +# Setting type: Boolean +# Default value: false +Old Blood Well = false + +## If set to true, Ravager becomes a total BadAss when selected. +# Setting type: Boolean +# Default value: false +Badass Mode = false + +## If set to true, you can cling onto walls indefinitely. +# Setting type: Boolean +# Default value: false +Permanent Cling = false + +## If set to false, Nullify stops absorbing ally projectiles. +# Setting type: Boolean +# Default value: true +Allow Ally Projectile Suck = true + +## If set to false, empowered Brutalize will no longer grab bosses. +# Setting type: Boolean +# Default value: true +Allow Boss Grab = true + +## If set to true, Brutalize will cling onto bosses indefinitely. +# Setting type: Boolean +# Default value: false +Permanent Boss Cling = false + +## Enables unfinished, stupid and old content. (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## Don't change this. +# Setting type: Boolean +# Default value: true +Useless = true + +## Set to false to disable this character (restart required) +# Setting type: Boolean +# Default value: true +Enabled = true + +## Makes this character unlocked by default (restart required) +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + +## Key used to Taunt +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Taunt Emote = Alpha2 + +## Key used to Dance +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Dance Emote = Alpha3 + diff --git a/r2_profiles/choncc/config/com.rob.RegigigasMod.cfg b/r2_profiles/choncc/config/com.rob.RegigigasMod.cfg new file mode 100644 index 0000000..9b949a0 --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.RegigigasMod.cfg @@ -0,0 +1,55 @@ +## Settings file was created by plugin RegigigasMod v1.4.11 +## Plugin GUID: com.rob.RegigigasMod + +[Regigigas] + +## Chance for spawned Regigigas to be shiny and drop Irradiant Pearls +# Setting type: Single +# Default value: 0.01220703 +Shiny Chance = 0.01220703 + +## Nerfs the projectile count on Earth Power. Set to false to restore the old unfair values. +# Setting type: Boolean +# Default value: true +Nerfed Earth Power = true + +## Earth Power applies afterburn. Set to true for the original experience. +# Setting type: Boolean +# Default value: false +Earth Power Afterburn = false + +## Nerfs the melee attack of the boss version, by removing the grab and letting it punch instead. Set to false to use the unfair grab. +# Setting type: Boolean +# Default value: false +Nerfed Melee = false + +## Gives Regigigas an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +## Makes Regigigas use his proper size in the Character Select Screen. +# Setting type: Boolean +# Default value: false +CSS Actual Size = false + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/Mod-Creation_Developer-Reference_Scene-Names +# Setting type: String +# Default value: shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle +Stage List = shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle + +Enabled = true + +Minimum Stage Clear Count = 3 + +Spawn Cost = 800 + +[Regigigas (Playable)] + +## Gives Regigigas (Player) an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +Enabled = false + diff --git a/r2_profiles/choncc/config/com.rob.Twitch.cfg b/r2_profiles/choncc/config/com.rob.Twitch.cfg new file mode 100644 index 0000000..ea10d0a --- /dev/null +++ b/r2_profiles/choncc/config/com.rob.Twitch.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Twitch v2.4.1 +## Plugin GUID: com.rob.Twitch + +[01 - General Settings] + +## HOW IS THIS RAT +# Setting type: Boolean +# Default value: false +HOW = false + +## Enables Bazooka +# Setting type: Boolean +# Default value: false +Boom = false + diff --git a/r2_profiles/choncc/config/com.robochef.LoaderHookRangeExtender.cfg b/r2_profiles/choncc/config/com.robochef.LoaderHookRangeExtender.cfg new file mode 100644 index 0000000..000564f --- /dev/null +++ b/r2_profiles/choncc/config/com.robochef.LoaderHookRangeExtender.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Loader Hook Range Extender v2.0.0 +## Plugin GUID: com.robochef.LoaderHookRangeExtender + +[Main] + +## The Hook Range Multiplier. +# Setting type: Int32 +# Default value: 3 +Multiplier = 3 + diff --git a/r2_profiles/choncc/config/com.rune580.riskofoptions.cfg b/r2_profiles/choncc/config/com.rune580.riskofoptions.cfg new file mode 100644 index 0000000..b2cd7f9 --- /dev/null +++ b/r2_profiles/choncc/config/com.rune580.riskofoptions.cfg @@ -0,0 +1,23 @@ +## Settings file was created by plugin RiskOfOptions v2.8.2 +## Plugin GUID: com.rune580.riskofoptions + +[Display] + +## Changes how numbers are displayed across RoO. +## Period: 1,000.00 +## Comma: 1.000,00 +# Setting type: DecimalSeparator +# Default value: Period +# Acceptable values: Period, Comma +DecimalSeparator = Period + +[One Time Stuff] + +# Setting type: Boolean +# Default value: false +Has seen the no mods prompt = false + +# Setting type: Boolean +# Default value: false +Has seen the mods prompt = true + diff --git a/r2_profiles/choncc/config/com.score.AutoSprint.cfg b/r2_profiles/choncc/config/com.score.AutoSprint.cfg new file mode 100644 index 0000000..f1796b9 --- /dev/null +++ b/r2_profiles/choncc/config/com.score.AutoSprint.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin AutoSprint v1.1.1 +## Plugin GUID: com.score.AutoSprint + +[General] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +Hold Sprint To Walk = true + +## Disables the special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +Disable Sprinting Crosshair = true + +## Custom EntityState list for when broken things break, separated by commas. +## Manual Entry -> EntityStates.Character.ExampleState +## From Code -> typeof(EntityStates.Character.ExampleState).FullName +# Setting type: String +# Default value: +Disable Sprint Custom List = + +## Allows sprinting in all directions. This is generally considered cheating, use with discretion. +# Setting type: Boolean +# Default value: false +Enable OmniSprint = false + diff --git a/r2_profiles/choncc/config/com.seroronin.JhinMod.cfg b/r2_profiles/choncc/config/com.seroronin.JhinMod.cfg new file mode 100644 index 0000000..7d3e276 --- /dev/null +++ b/r2_profiles/choncc/config/com.seroronin.JhinMod.cfg @@ -0,0 +1,222 @@ +## Settings file was created by plugin JhinMod v1.4.1 +## Plugin GUID: com.seroronin.JhinMod + +[Audio] + +SFX Choice = SkinDependent + +[Character Stats] + +## Default: 110 +# Setting type: Single +# Default value: 110 +Health: Base = 110 + +## Default: 33 +# Setting type: Single +# Default value: 33 +Health: Growth = 33 + +## Default: 1.5 +# Setting type: Single +# Default value: 1.5 +Health Regen: Base = 1.5 + +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +Health Regen: Growth = 0.2 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Base = 0 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Growth = 0 + +## Default: 12 +# Setting type: Single +# Default value: 12 +Damage: Base = 12 + +## Default: 2.4 +# Setting type: Single +# Default value: 2.4 +Damage: Growth = 2.4 + +## Default: 0.625 +# Setting type: Single +# Default value: 0.625 +Attack Speed: Base = 0.625 + +## Default: 0.019 +# Setting type: Single +# Default value: 0.019 +Attack Speed: Growth = 0.019 + +## Default: 7 +# Setting type: Single +# Default value: 7 +Movement Speed: Base = 7 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Movement Speed: Growth = 0 + +## Default: 1 +# Setting type: Single +# Default value: 1 +Crit: Base = 1 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Crit: Growth = 0 + +[Skills] + +## How much of Jhin's bonus Attack Speed to convert into bonus Damage percent +## +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +Every Moment Matters: Attack Speed to Damage Percent = 0.6 + +## How much of Jhin's bonus Attack Speed to convert into bonus Movement Speed (given by the movespeed buff gained from critical strikes) +## +## Default: 0.4 +# Setting type: Single +# Default value: 0.4 +Every Moment Matters: Attack Speed to Movespeed Percent = 0.4 + +## How long the movement speed buff gained from critical strikes lasts +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Every Moment Matters: Buff Duration = 2 + +## Default: 6 +# Setting type: Single +# Default value: 6 +Whisper: Damage Coefficient = 6 + +## How long to wait (in seconds) before attempting an auto-reload +## +## Default: 10 +# Setting type: Single +# Default value: 10 +Whisper: Auto Reload Time = 10 + +## The percentage of missing health used by Whisper's Execute mechanic +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Whisper: Execute Damage Coefficient = 0.3 + +## Percent of bonus damage, based on Whisper's damage, allowed to be dealt by Whisper's Execute mechanic. 0 Uncaps this damage. +## +## Default: 1 +# Setting type: Single +# Default value: 1 +Whisper: Execute Damage Cap = 1 + +## Disables the fire delay on Whisper's normal shots. This does not apply to the last shot. +## +## Default: False +# Setting type: Boolean +# Default value: false +Whisper: Instant Shot = false + +## Default: 6 +# Setting type: Single +# Default value: 6 +Dancing Grenade: Cooldown = 6 + +## Default: 4.44 +# Setting type: Single +# Default value: 4.44 +Dancing Grenade: Damage Coefficient = 4.44 + +## Percent of Dancing Grenade's current damage to add when a bounce kills an enemy +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Dancing Grenade: Bounce Damage Coefficient = 0.3 + +## Default: 5 +# Setting type: Single +# Default value: 5 +Deadly Flourish: Cooldown = 5 + +## Default: 8 +# Setting type: Single +# Default value: 8 +Deadly Flourish: Damage Coefficient = 8 + +## Multiplier for the duration of Every Moment Matter's speed boost when triggered by Deadly Flourish +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Buff Duration Multiplier = 2 + +## Default: 4 +# Setting type: Single +# Default value: 4 +Deadly Flourish: Mark Duration = 4 + +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Root Duration = 2 + +## Default: 20 +# Setting type: Single +# Default value: 20 +Curtain Call: Cooldown = 20 + +## Default: 9 +# Setting type: Single +# Default value: 9 +Curtain Call: Damage Coefficient = 9 + +## The percentage of damage to add for each percent of missing health used by Curtain Call's Execute mechanic +## +## Default: 3 +# Setting type: Single +# Default value: 3 +Curtain Call: Execute Damage Coefficient = 3 + +[Skins] + +## If set, forces the mod to use SFX from a specific skin. Otherwise uses SFX from the player's respective skin, or base if none are available +## +## Currently implemented: High Noon, Bloodmoon, Project +## +## Default: Dynamic +# Setting type: SkinOptions +# Default value: Dynamic +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SoulFighter, Dynamic +SFX Override = Dynamic + +## If set, forces the mod to use VFX from a specific skin. Otherwise uses VFX from the player's respective skin, or base if none are available +## +## Currently implemented: Project (partial) +## +## Default: Dynamic +# Setting type: SkinOptions +# Default value: Dynamic +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SoulFighter, Dynamic +VFX Override = Dynamic + +SFX Choice = SkinDependent + +VFX Choice = SkinDependent + diff --git a/r2_profiles/choncc/config/com.sixfears7.Voidcrid.cfg b/r2_profiles/choncc/config/com.sixfears7.Voidcrid.cfg new file mode 100644 index 0000000..87c59f6 --- /dev/null +++ b/r2_profiles/choncc/config/com.sixfears7.Voidcrid.cfg @@ -0,0 +1,156 @@ +## Settings file was created by plugin Voidcrid v1.0.0 +## Plugin GUID: com.sixfears7.Voidcrid + +[Deeprotted Entropy (Scepter)] + +## Scepter's Entropy Blast Attack base damage +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Scepter's Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Scepter's Entropy radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +[Entropy] + +## Entropy damage multiplier +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Blast Attack radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## Damage taken to self from Entropy +# Setting type: Single +# Default value: 0.15 +Self-Damage = 0.15 + +## Healing amount from Entropy +# Setting type: Single +# Default value: 0.25 +Heal = 0.25 + +## Fog health fraction damage per second +# Setting type: Single +# Default value: 0.08 +Fog Damage = 0.08 + +[Ethereal Drift] + +## Blast Attack base damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Flamebreath] + +## Flamebreath's duration, measured in seconds. Total duration: (Flamebreath duration + Attack Speed stat) +# Setting type: Single +# Default value: 2 +Duration = 2 + +## Flamebreath's totalDamageCoefficient, is divided over Flamebreath duration * tickFrequency: (totalDamageCoef / [Flamebreath duration * tickFrequency]) +# Setting type: Single +# Default value: 10 +Damage = 10 + +[JailChance] + +## Null Beam jail chance, measured in percentage. +# Setting type: Single +# Default value: 0.4 +NullBeamJailChance = 0.4 + +## Ethereal Drift jail chance, measured in percentage. +# Setting type: Single +# Default value: 5 +EtherealDriftJailChance = 5 + +## Entropy jail chance, measured in percentage +# Setting type: Single +# Default value: 3 +EntropyJailChance = 3 + +[NullBeam] + +## NullBeam damageCoefficientPerSecond damage +# Setting type: Single +# Default value: 0.3 +Damage = 0.3 + +## NullBeam maximumDuration, measured in seconds +# Setting type: Single +# Default value: 2.5 +Duration = 2.5 + +## NullBeam proc, measured as a percentage +# Setting type: Single +# Default value: 0.4 +Proc = 0.4 + +[Recharge Interval] + +## Measured in seconds +# Setting type: Single +# Default value: 0.5 +Flamebreath Recharge = 0.5 + +## Measured in seconds +# Setting type: Single +# Default value: 7 +Null Beam Recharge = 7 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Ethereal Drift Recharge = 8 + +## Measured in seconds +# Setting type: Single +# Default value: 12 +Entropy Recharge = 12 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Deeprotted Entropy Recharge = 8 + +[Voicrid Glow] + +## Voidcrid's Color Glow +# Setting type: Color +# Default value: FF00FFFF +Color = FF00FFFF + +## Voidcrid's Scepter Color Glow +# Setting type: Color +# Default value: FF0000FF +Scepter Color = FF0000FF + +[Voidcrid] + +## Shows the Voidcrid fake Passive description +# Setting type: Boolean +# Default value: true +Display = true + +## Emit a devastating bomb on death +# Setting type: Boolean +# Default value: true +Death = true + diff --git a/r2_profiles/choncc/config/com.thejpaproject.AVFX_Options.cfg b/r2_profiles/choncc/config/com.thejpaproject.AVFX_Options.cfg new file mode 100644 index 0000000..eaccf62 --- /dev/null +++ b/r2_profiles/choncc/config/com.thejpaproject.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin JP's AV Effect Options v2.1.0 +## Plugin GUID: com.thejpaproject.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = true + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = true + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = true + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = true + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = true + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = true + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = true + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = true + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = true + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/choncc/config/com.themysticsword.bulwarkshaunt.cfg b/r2_profiles/choncc/config/com.themysticsword.bulwarkshaunt.cfg new file mode 100644 index 0000000..16004fb --- /dev/null +++ b/r2_profiles/choncc/config/com.themysticsword.bulwarkshaunt.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Bulwark's Haunt v1.1.3 +## Plugin GUID: com.themysticsword.bulwarkshaunt + +[Challenge] + +## If true, Wave Modifiers will be activated every 2 waves instead of every 4. +# Setting type: Boolean +# Default value: false +Frequent Modifiers = false + +## If true, Wave Modifiers will be activated every wave. +# Setting type: Boolean +# Default value: false +Super Frequent Modifiers = false + +## If true, the Final Wave will feature all Wave Modifiers at once. You'll probably lose. +# Setting type: Boolean +# Default value: false +All Modifier Final Wave = false + +[Settings] + +## Comma-separated list of enemies to prevent from being tracked towards A Moment, Haunted. +# Setting type: String +# Default value: BrotherHurtBody,GeepBody,GipBody +Banned Enemies = BrotherHurtBody,GeepBody,GipBody + +## If true, dead players will be respawned after each wave completion. +# Setting type: Boolean +# Default value: true +Respawn Players Each Wave = true + +[Unleashed Blade] + +## If false, the Crystalline Blade will have no extra function, even if the challenge for that is completed. Does not take effect if you have one in your inventory. +# Setting type: Boolean +# Default value: true +Enabled = true + +## How large should the radius of the recruitment effect be (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + +## How large should the radius of the recruitment effect be for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 5 +RadiusPerStack = 5 + +## How long should the recruitment effect be (in seconds) +# Setting type: Single +# Default value: 25 +Duration = 25 + +## How long should the recruitment effect be for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 5 +DurationPerStack = 5 + diff --git a/r2_profiles/choncc/config/com.themysticsword.configaspectdropchance.cfg b/r2_profiles/choncc/config/com.themysticsword.configaspectdropchance.cfg new file mode 100644 index 0000000..ce0093d --- /dev/null +++ b/r2_profiles/choncc/config/com.themysticsword.configaspectdropchance.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ConfigAspectDropChance v1.0.3 +## Plugin GUID: com.themysticsword.configaspectdropchance + +[Drop chance (in %)] + +## Bloody Fealty - Become an aspect of the red plane. (Dropped by Sanguine Monsters) +# Setting type: Single +# Default value: 0 +AETHERIUM_ELITE_EQUIPMENT_AFFIX_SANGUINE = 0 + +## Their Instruction - Their Instruction (Dropped by Tutorialized Monsters) +# Setting type: Single +# Default value: 0 +ELITE_EQUIPMENT_AFFIX_EXAMPLE = 0 + +## BUB_SEPIA_ASPECT_NAME - BUB_SEPIA_ASPECT_PICKUP (Dropped by Captured Monsters) +# Setting type: Single +# Default value: 0 +EquipmentDefSepiaElite = 0 + +## Primordial Rage - Become an aspect of seething. (Dropped by Frenzied Monsters) +# Setting type: Single +# Default value: 0 +AffixFrenzied = 0 + +## Curse of Obscurity - Become an aspect of obfuscation. (Dropped by Veiled Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXVEILED = 0.025 + +## Her Temper - Become an aspect of fury. (Dropped by Aragonite Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXARAGONITE = 0.025 + +## Combined Efforts - Become an aspect of unity. On use, gain barrier. (Dropped by Bismuth Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBarrier = 0 + +## Another Mind - Become an aspect of invasion. On use, fire a homing attack at all marked enemies. (Dropped by Onyx Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBlackHole = 0 + +## Collision of Dimensions - Become an aspect of extrinsicality. On use, gain temporary immunity to all damage-over-time effects. (Dropped by Realgar Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixImpPlane = 0 + +## Wrath of the Rock - Become an aspect of polarity. On use, stop all incoming projectiles for a few seconds. (Dropped by Magnetic Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixMoney = 0 + +## Bulwark's Absence - Become an aspect of darkness. On use, gain temporary invisibility. (Dropped by Nocturnal Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixNight = 0 + +## First Sighting of the Stormy Petrel - Become an aspect of alterability. On use, cleanse yourself of all debuffs and regenerate some health. (Dropped by Aquamarine Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixWater = 0 + +## Ifrit's Distinction - Become an aspect of fire. (Dropped by Blazing Monsters) +# Setting type: Single +# Default value: 0.025 +EliteFireEquipment = 0.025 + +## Spectral Circlet - Become an aspect of incorporeality. (Dropped by Celestine Monsters) +# Setting type: Single +# Default value: 0.025 +EliteHauntedEquipment = 0.025 + +## Her Biting Embrace - Become an aspect of ice. (Dropped by Glacial Monsters) +# Setting type: Single +# Default value: 0.025 +EliteIceEquipment = 0.025 + +## Silence Between Two Strikes - Become an aspect of lightning. (Dropped by Overloading Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLightningEquipment = 0.025 + +## Shared Design - Become an aspect of perfection. (Dropped by Perfected Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLunarEquipment = 0.025 + +## N'kuhana's Retort - Become an aspect of corruption. (Dropped by Malachite Monsters) +# Setting type: Single +# Default value: 0.025 +ElitePoisonEquipment = 0.025 + +## Coven of Gold - Become an aspect of fortune. (Dropped by Gold Monsters) +# Setting type: Single +# Default value: 0.025 +EliteGoldEquipment = 0.025 + +## His Reassurance - Become an aspect of earth. (Dropped by Mending Monsters) +# Setting type: Single +# Default value: 0.025 +EliteEarthEquipment = 0.025 + +## Beyond the Limits - Become an aspect of speed. (Dropped by Furry Monsters) +# Setting type: Single +# Default value: 100 +EliteSecretSpeedEquipment = 100 + +## Voidborn Curiosity - Lose your aspect of self. (Dropped by Voidtouched Monsters) +# Setting type: Single +# Default value: 0 +EliteVoidEquipment = 0 + diff --git a/r2_profiles/choncc/config/com.themysticsword.reusablebeacons.cfg b/r2_profiles/choncc/config/com.themysticsword.reusablebeacons.cfg new file mode 100644 index 0000000..22e243f --- /dev/null +++ b/r2_profiles/choncc/config/com.themysticsword.reusablebeacons.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Reusable Beacons v1.0.0 +## Plugin GUID: com.themysticsword.reusablebeacons + +[Settings] + +## Default max stock of the beacon skill +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +## How many stocks of the beacon skill should be recharged once the cooldown ends? +# Setting type: Int32 +# Default value: 1 +Stocks to Recharge = 1 + +## Default cooldown of the beacon skill +# Setting type: Single +# Default value: 120 +Cooldown = 120 + diff --git a/r2_profiles/choncc/config/com.themysticsword.risingtides.cfg b/r2_profiles/choncc/config/com.themysticsword.risingtides.cfg new file mode 100644 index 0000000..edbd752 --- /dev/null +++ b/r2_profiles/choncc/config/com.themysticsword.risingtides.cfg @@ -0,0 +1,278 @@ +## Settings file was created by plugin Rising Tides v1.1.2 +## Plugin GUID: com.themysticsword.risingtides + +[Elites: Aquamarine] + +## How much health should this elite aspect's on-use heal regenerate? (in %) +# Setting type: Single +# Default value: 10 +On Use Heal = 10 + +## How long should this elite's on-hit bubble trap last? (in seconds) +# Setting type: Single +# Default value: 5 +Bubble Duration = 5 + +## Targets cannot be trapped again until this time passes. How long should this immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +Bubble Cooldown = 10 + +## How many times should you press Interact to leave the bubble early? +# Setting type: Int32 +# Default value: 5 +Bubble Break Outs Required = 5 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Bismuth] + +## How much barrier should this elite aspect's on-use effect regen? (in %) +# Setting type: Single +# Default value: 25 +On Use Barrier Recharge = 25 + +## How much less health should this elite have? (in %) +# Setting type: Single +# Default value: 50 +Health Reduction = 50 + +## How much less damage should this elite take when barrier is active? (in %) +# Setting type: Single +# Default value: 50 +Barrier Damage Resistance = 50 + +## Should this elite ignore knockback when barrier is active? +# Setting type: Boolean +# Default value: true +Barrier Knockback Resistance = true + +## How quickly should this elite's barrier decay? (in %) +# Setting type: Single +# Default value: 0 +Barrier Decay Rate = 0 + +## How much barrier should this elite spawn with? (in %) +# Setting type: Single +# Default value: 100 +Starting Barrier = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 1 +Debuff Duration = 1 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Magnetic] + +## How long should this elite aspect's on-use projectile-stopping aura last? (in seconds) +# Setting type: Single +# Default value: 7 +On Use Shield Duration = 7 + +## How far should the money drain aura reach? (in metres) +# Setting type: Single +# Default value: 13 +Aura Radius = 13 + +## How much less gold should this elite drop? (in %) +# Setting type: Single +# Default value: 50 +Gold Drop Reduction = 50 + +## How strong should the on-hit force be? +# Setting type: Single +# Default value: 1500 +Downward Force = 1500 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Nocturnal] + +## How long should this elite aspect's on-use invisibility last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use Invisibility Duration = 10 + +## How long should this elite's on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 4 +Debuff Duration = 4 + +## How far should you be able to see when debuffed by this elite? (in metres) +# Setting type: Single +# Default value: 20 +Debuff Vision Distance = 20 + +## How much faster should this elite move out of danger? (in %) +# Setting type: Single +# Default value: 100 +Movement Speed = 100 + +## How much faster should this elite attack out of danger? (in %) +# Setting type: Single +# Default value: 30 +Attack Speed = 30 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Onyx] + +## How much damage should this elite aspect's on-use detonation deal to each enemy per their debuff stack? (in %) +# Setting type: Single +# Default value: 100 +On Use Detonation Damage Per Mark = 100 + +## How far should the pull radius be? (in metres) +# Setting type: Single +# Default value: 25 +Pull Distance = 25 + +## How strong should the pull be? (in m/s) +# Setting type: Single +# Default value: 6 +Pull Power = 6 + +## Should the pull get weaker the further away you are from the elite? +# Setting type: Boolean +# Default value: true +Pull Weaker By Distance = true + +## Should the pull get weaker the more current health the elite has? +# Setting type: Boolean +# Default value: true +Pull Weaker By HP = true + +## How likely should this elite be to inflict the on-hit debuff? (in %) +# Setting type: Single +# Default value: 100 +Mark Chance = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 30 +Mark Duration = 30 + +## How much base damage should the debuff do on the 7th stack? (scales with level) +# Setting type: Single +# Default value: 60 +Mark Base Damage = 60 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Realgar] + +## How long should this elite aspect's on-use damage-over-time immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use DoT Immunity Duration = 10 + +## How often should the rift shoot a projectile? (in seconds) +# Setting type: Single +# Default value: 0.27 +Rift Projectile Interval = 0.27 + +## How much damage should the rift's projectiles deal? (in %, relative to the owner's damage) +# Setting type: Single +# Default value: 60 +Rift Projectile Damage = 60 + +## How long should this elite's debuff DoT last? (in seconds) +# Setting type: Single +# Default value: 4 +Scar Duration = 4 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +## How much damage should this elite's on-hit damage-over-time debuff deal? (in %) +# Setting type: Single +# Default value: 5 +Scar Damage Per Tick = 5 + +## How often should this elite's on-hit damage-over-time debuff tick? (in seconds) +# Setting type: Single +# Default value: 0.2 +Scar Damage Interval = 0.2 + +[Enabled Elites] + +# Setting type: Boolean +# Default value: true +Bismuth = true + +# Setting type: Boolean +# Default value: true +Onyx = true + +# Setting type: Boolean +# Default value: true +Realgar = true + +# Setting type: Boolean +# Default value: true +Magnetic = true + +# Setting type: Boolean +# Default value: true +Nocturnal = true + +# Setting type: Boolean +# Default value: true +Aquamarine = true + +[General] + +## If true, most of the numerical balance-related config options will be ignored and will use recommended default values. These are usually the values that might get tweaked often during mod updates. +# Setting type: Boolean +# Default value: true +Ignore Balance Changes = true + diff --git a/r2_profiles/choncc/config/com.weliveinasociety.CustomEmotesAPI.cfg b/r2_profiles/choncc/config/com.weliveinasociety.CustomEmotesAPI.cfg new file mode 100644 index 0000000..9af1173 --- /dev/null +++ b/r2_profiles/choncc/config/com.weliveinasociety.CustomEmotesAPI.cfg @@ -0,0 +1,313 @@ +## Settings file was created by plugin Custom Emotes API v2.6.0 +## Plugin GUID: com.weliveinasociety.CustomEmotesAPI + +[Controls] + +## Displays the emote wheel +# Setting type: KeyboardShortcut +# Default value: C +Emote Wheel = C + +## Cycles the emote wheel left +# Setting type: KeyboardShortcut +# Default value: Mouse0 +Cycle Wheel Left = Mouse0 + +## Cycles the emote wheel right +# Setting type: KeyboardShortcut +# Default value: Mouse1 +Cycle Wheel Right = Mouse1 + +## Emotes "Should" be controlled by Volume SFX as well, but this is a seperate slider if you want a different audio balance. +# Setting type: Single +# Default value: 50 +Emotes Volume = 50 + +## Plays a random emote from all available emotes +# Setting type: KeyboardShortcut +# Default value: G +Play Random Emote = G + +## Picks the nearest player with a syncing emote and joins them +# Setting type: KeyboardShortcut +# Default value: V +Join Nearest Syncing Emote = V + +## Whenever you are performing an emote, if you pull up the emote wheel and press this key while hovering over an emote slot, it will bind the current emote to the selected slot. +# Setting type: KeyboardShortcut +# Default value: B +Bind Current Emote To Wheel = B + +[Data] + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes0 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes1 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes2 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes3 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes4 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes5 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes6 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes7 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes8 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes9 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes10 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes11 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes12 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes13 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes14 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes15 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes16 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes17 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes18 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes19 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes20 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes21 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes22 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes23 = none + +## But like actually dont touch this +# Setting type: Single +# Default value: 69420 +Dont Touch This = 100 + +[Experimental] + +## Support for Aurelion Sol to animate, this will break his model a little bit but if you don't mind that feel free to leave this on +# Setting type: Boolean +# Default value: true +Aurelion Sol Support = true + +## Support for Paladin to animate +# Setting type: Boolean +# Default value: true +Paladin Support = true + +## Support for Enforcer to animate +# Setting type: Boolean +# Default value: true +Enforcer Support = true + +## Support for Chef to animate +# Setting type: Boolean +# Default value: true +Chef Support = true + +## Support for Holomancer to animate +# Setting type: Boolean +# Default value: false +Holomancer Support = false + +## Support for Sett to animate +# Setting type: Boolean +# Default value: true +Sett Support = true + +## Support for Tracer to animate +# Setting type: Boolean +# Default value: true +Tracer Support = true + +## Support for Henry to animate +# Setting type: Boolean +# Default value: true +Henry Support = true + +## Support for Katarina to animate +# Setting type: Boolean +# Default value: true +Katarina Support = true + +## Support for Miner to animate +# Setting type: Boolean +# Default value: true +Miner Support = true + +## Support for Phoenix to animate +# Setting type: Boolean +# Default value: true +Phoenix Support = true + +## Support for Scout to animate +# Setting type: Boolean +# Default value: true +Scout Support = true + +## Support for Jinx to animate +# Setting type: Boolean +# Default value: true +Jinx Support = true + +## Support for Soldier to animate +# Setting type: Boolean +# Default value: true +Soldier Support = true + +## Support for Scavenger to animate +# Setting type: Boolean +# Default value: true +Scavenger Support = true + +## Support for Goku to animate +# Setting type: Boolean +# Default value: true +Goku Support = true + +## Support for Trunks to animate +# Setting type: Boolean +# Default value: true +Trunks Support = true + +## Support for Vegeta to animate +# Setting type: Boolean +# Default value: true +Vegeta Support = true + +## Support for Nemmando to animate +# Setting type: Boolean +# Default value: true +Nemmando Support = true + +## Support for Executioner to animate +# Setting type: Boolean +# Default value: true +Executioner Support = true + +## Support for Amp to animate +# Setting type: Boolean +# Default value: true +Amp Support = true + +## Support for Pathfinder to animate +# Setting type: Boolean +# Default value: true +Pathfinder Support = true + +## Support for TF2Medic to animate +# Setting type: Boolean +# Default value: true +TF2Medic Support = true + +## Support for Spearman to animate +# Setting type: Boolean +# Default value: true +Spearman Support = true + +## Support for VoidJailer to animate +# Setting type: Boolean +# Default value: true +VoidJailer Support = true + +## Support for Driver to animate +# Setting type: Boolean +# Default value: true +Driver Support = true + +House Support = true + +[Misc] + +## Turn off music dimming when near emotes that support dimming. +# Setting type: Boolean +# Default value: true +Dimming Spheres = true + +## Hides all join spots when you are performing an animation, this loses some visual clarity but offers a more C I N E M A T I C experience +# Setting type: Boolean +# Default value: false +Hide Join Spots When Animating = false + diff --git a/r2_profiles/choncc/config/com.zidane.SamiraMod.cfg b/r2_profiles/choncc/config/com.zidane.SamiraMod.cfg new file mode 100644 index 0000000..9d57141 --- /dev/null +++ b/r2_profiles/choncc/config/com.zidane.SamiraMod.cfg @@ -0,0 +1,89 @@ +## Settings file was created by plugin SamiraMod v1.5.0 +## Plugin GUID: com.zidane.SamiraMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +Last Skin Index = DefaultSkin + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha2 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha1 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha4 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + diff --git a/r2_profiles/choncc/config/dolso.GrappleVelocityFix.cfg b/r2_profiles/choncc/config/dolso.GrappleVelocityFix.cfg new file mode 100644 index 0000000..5c9dcb7 --- /dev/null +++ b/r2_profiles/choncc/config/dolso.GrappleVelocityFix.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin GrappleVelocityFix v1.0.0 +## Plugin GUID: dolso.GrappleVelocityFix + +[] + +## If fix should be applied +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/dolso.ItemBlacklist.cfg b/r2_profiles/choncc/config/dolso.ItemBlacklist.cfg new file mode 100644 index 0000000..7292023 --- /dev/null +++ b/r2_profiles/choncc/config/dolso.ItemBlacklist.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemBlacklist v1.2.5 +## Plugin GUID: dolso.ItemBlacklist + +[Default blacklist] + +## Items listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +## Example: Old Guillotine, Empathy Cor,gesture, ShieldOnly +# Setting type: String +# Default value: +Items = BREADLOAF, Firework, FlatHealth, GoldOnHurt, HealWhileSafe, HealingPotion, PersonalShield, StunChanceOnHit, WardOnLevel, BROKENMASK, Bandolier, EnergizedOnEquipmentUse, MoveSpeedOnKill, Phasing, Squid, TPHealingNova, WarCryOnMultiKill, GhostOnKill, HeadHunter, Icicle, ImmuneToDebuff, KillEliteFrenzy, LaserTurbine + +## Equipments listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal equip names they must match fully, use the equipment_list command to view them. +# Setting type: String +# Default value: +Equipments = + +[Printer] + +## Items listed here will only not appear in printers. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +# Setting type: String +# Default value: gasoline, will-o, ExecuteLowHealthElite +Printer Blacklist = gasoline, will-o, ExecuteLowHealthElite + diff --git a/r2_profiles/choncc/config/droppod.lookingglass.cfg b/r2_profiles/choncc/config/droppod.lookingglass.cfg new file mode 100644 index 0000000..a22004f --- /dev/null +++ b/r2_profiles/choncc/config/droppod.lookingglass.cfg @@ -0,0 +1,384 @@ +## Settings file was created by plugin LookingGlass v1.9.6 +## Plugin GUID: droppod.lookingglass + +[Auto Sort Items] + +## Where scrap should be sorted +# Setting type: ScrapSortMode +# Default value: Start +# Acceptable values: Start, End, Mixed +Scrap Sorting = Start + +## Sorts by Tier +# Setting type: Boolean +# Default value: true +Tier Sort = true + +## How the tiers should be ordered +# Setting type: String +# Default value: Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier +Tier Order = Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier + +## Considers void tiers to be the same as their normal counterparts +# Setting type: Boolean +# Default value: false +Combine Normal And Void Tiers = false + +## Sorts by Stack Size +# Setting type: Boolean +# Default value: true +Stack Size Sort = true + +## Sorts by Stack Size Descending +# Setting type: Boolean +# Default value: true +Descending Stack Size Sort = true + +## Sorts command menu by stack count +# Setting type: Boolean +# Default value: true +Sort Command Menu = true + +## Sorts command menu descending +# Setting type: Boolean +# Default value: true +Command Menu Descending = true + +## Sorts Scrapper by stack count +# Setting type: Boolean +# Default value: true +Sort Scrapper = true + +## Sorts Scrapper by descending +# Setting type: Boolean +# Default value: true +Scrapper Descending = true + +## Sorts Scrapper by tier +# Setting type: Boolean +# Default value: false +Sort Scrapper Tier = false + +## Sorts command menu alphabetically +# Setting type: Boolean +# Default value: false +Sort Command Menu Alphabetically = false + +## Sorts command alphabetically descending +# Setting type: Boolean +# Default value: true +Command Menu Alphabetically Descending = true + +## Sorts Scrapper alphabetically +# Setting type: Boolean +# Default value: false +Sort Scrapper Alphabetically = false + +## Sorts Scrapper alphabetically descending +# Setting type: Boolean +# Default value: true +Scrapper Alphabetically Descending = true + +[Buff Descriptions] + +## Gives descriptions to buffs (All vanilla by default, modded buffs need to be setup) +# Setting type: Boolean +# Default value: true +Buff Descriptions = true + +## Changes the font size of buff descriptions +# Setting type: Single +# Default value: 100 +Buff Font Size = 100 + +[Command Settings] + +## Disable the background blur effect from the command window +# Setting type: Boolean +# Default value: true +Disable Command Window Blur = true + +## Makes any keyboard/mouse input disable the command prompt. Doesn't work with controllers because you wouldn't be able to use the menu. +# Setting type: Boolean +# Default value: true +Input Disables Command Prompt = true + +## Shows how many items you have in the command menu +# Setting type: Boolean +# Default value: true +Command Item Count = true + +## Hides the item count if you have none of an item +# Setting type: Boolean +# Default value: false +Hide Count If Zero = false + +## Shows tooltips in the command menu +# Setting type: Boolean +# Default value: true +Command Tooltips = true + +## Shows when items have been corrupted +# Setting type: Boolean +# Default value: true +Show Corrupted Items = true + +## Resizes the command window to fit modded items +# Setting type: Boolean +# Default value: true +Resize Command Window = true + +## Changes the Opacity of the regular command window +# Setting type: Single +# Default value: 50 +Command Window Opacity = 50 + +[Misc] + +## Disable item pickup notifications +# Setting type: Boolean +# Default value: false +Disable Pickup Notifications = false + +## Enables buff timers. These are not networked in the base game, please install NetworkedTimedBuffs if you want clients to see them aswell. +# Setting type: Boolean +# Default value: true +Buff Timers = true + +## Changes the font size of buff timers +# Setting type: Single +# Default value: 80 +Buff Timers Font Size = 80 + +## Counts your items in the scoreboard +# Setting type: Boolean +# Default value: true +Item Counters = false + +## Makes the cooldown indicator for the equip slot permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Equip = true + +## Makes the cooldown indicator for skills permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Skills = true + +## Removes the hidden flag from items +# Setting type: Boolean +# Default value: false +Unhide Hidden Items = false + +## Duration of pickup notifications. 6s is the vanilla duration +# Setting type: Single +# Default value: 6 +Pickup Notifications Duration = 6 + +## Shows full item descriptions on mouseover +# Setting type: Boolean +# Default value: true +Item Stats = true + +## Gives calculations for vanilla items and modded items which have added specific support. (Sadly, items are not designed in a way to allow this to be automatic) +# Setting type: Boolean +# Default value: true +Item Stats Calculations = true + +## Shows full item descriptions on pickup +# Setting type: Boolean +# Default value: true +Full Item Description On Pickup = true + +## Shows item descriptions when you ping an item in the world +# Setting type: Boolean +# Default value: true +Item Stats On Ping = true + +## Changes the font size of item stats +# Setting type: Single +# Default value: 100 +Item Stats Font Size = 100 + +## Caps displayed chances at 100%. May interact weirdly with luck if turned off +# Setting type: Boolean +# Default value: true +Cap Chance Percentage = true + +## Shows ability proc coefficients on supported survivors +# Setting type: Boolean +# Default value: true +Ability Proc Coefficients = true + +[Stats] + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Combo = 2348843115 + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Kill Combo = 3065 + +[Stats Display] + +## Enables Stats Display +# Setting type: Boolean +# Default value: true +StatsDisplay = true + +## String for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nDPS: [dps]\nCombo: [currentCombatDamage]\nCombo Timer: [remainingComboDuration]\nMax Combo: [maxCombo] +Stats Display String = Stats\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nDPS: [dps]\nArmor: [armor]\nSpeed: [speed]\nDifficulty: [difficultyCoefficient] + +## General font size of the stats display menu. If set to -1, will copy the font size from the objective panel +# Setting type: Single +# Default value: -1 +StatsDisplay font size = -1 + +## The interval at which stats display updates, in seconds. Lower values will increase responsiveness, but may potentially affect performance +# Setting type: Single +# Default value: 0.33 +StatsDisplay update interval = 0.33 + +## Uses the default styling for stats display syntax items. +# Setting type: Boolean +# Default value: true +Use default colors = true + +## Sets a user-specified height for Stats Display (may be necessary if you get particularly creative with formatting) +# Setting type: Boolean +# Default value: false +Override Stats Display Height = false + +## Height, in lines of full-size text, for the Stats Display panel +# Setting type: Int32 +# Default value: 7 +Stats Display Height Value = 7 + +## How many decimal points will be used in floating point values +# Setting type: Int32 +# Default value: 2 +StatsDisplay Float Precision = 2 + +## Will enable the use of the secondary stats display string. This will overwrite the stats display string whenever the scoreboard is held open. +# Setting type: Boolean +# Default value: false +Use Secondary StatsDisplay = false + +## Secondary string for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nBleed Chance: [bleedChanceWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nMax Combo: [maxCombo]\nPortals: \nGold:[goldPortal] Shop:[shopPortal] Celestial:[msPortal] Void:[voidPortal] +Secondary Stats Display String = Stats\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nDPS: [dps] + diff --git a/r2_profiles/choncc/config/itsschwer.DamageLog.cfg b/r2_profiles/choncc/config/itsschwer.DamageLog.cfg new file mode 100644 index 0000000..334c198 --- /dev/null +++ b/r2_profiles/choncc/config/itsschwer.DamageLog.cfg @@ -0,0 +1,83 @@ +## Settings file was created by plugin DamageLog v1.1.7 +## Plugin GUID: itsschwer.DamageLog + +[Bosses] + +## Generate Damage Logs for bosses. Use cycleBossKey to display these in the UI. +# Setting type: Boolean +# Default value: false +trackBosses = false + +[Constraints] + +## The maximum length of time (seconds) a Damage Log entry will be retained for. +## Minimum is 1. +# Setting type: Single +# Default value: 10 +entryMaxRetainTime = 10 + +entryMaxCount = 16 + +[Controls] + +## The key to use to cycle which user's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: left alt +cycleUserKey = left alt + +## The key to use to cycle which boss's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: ` +cycleBossKey = ` + +[Display] + +## Only show the Damage Log when the scoreboard is open. +# Setting type: Boolean +# Default value: false +onlyShowWithScoreboard = false + +## The maximum number of Damage Log entry portraits to show at a time. +## Minimum is 1. +# Setting type: Int32 +# Default value: 12 +maximumPortraitCount = 12 + +## Show damage identifier in tooltip. +# Setting type: Boolean +# Default value: false +showDamageIdentifier = false + +## Display Damage Log entries as text instead of portraits with tooltips. +# Setting type: Boolean +# Default value: false +useSimpleTextMode = false + +[m_Debug] + +# Setting type: Single +# Default value: 12 +textSize = 12 + +# Setting type: Single +# Default value: 6 +portraitSpacing = 6 + +# Setting type: Single +# Default value: 78 +portraitSize = 78 + +# Setting type: Single +# Default value: 24 +eliteIconSize = 24 + +# Setting type: Single +# Default value: 18 +portraitTextSize = 18 + +# Setting type: Single +# Default value: 20 +damageTextSize = 20 + diff --git a/r2_profiles/choncc/config/local.difficulty.multitudes.cfg b/r2_profiles/choncc/config/local.difficulty.multitudes.cfg new file mode 100644 index 0000000..98b1d90 --- /dev/null +++ b/r2_profiles/choncc/config/local.difficulty.multitudes.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin MultitudesDifficulty v1.0.0 +## Plugin GUID: local.difficulty.multitudes + +[1. General] + +## Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below. +# Setting type: Decimal +# Default value: 1 +# Acceptable value range: From 0.25 to 250 +Additional Player Count = 1 + +## Use eclipse modifiers. Please note, this requires a restart in order to take effect. +# Setting type: Boolean +# Default value: false +Eclipse Mode = false + +[2. Advanced] + +## Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Additional Interactables = 0 + +## Enable to drop additional items from the teleporter event, other bosses, and hidden realms. +# Setting type: Boolean +# Default value: false +Extra Item Rewards = false + +## Gold is typically split between all players. Lower this value to lessen this effect, increasing player income. +# Setting type: Decimal +# Default value: 75 +# Acceptable value range: From 0 to 100 +Income Penalty = 75 + +## Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Bonus Health = 0 + +## The extent at which player count is considered when determining charge rate for holdout zones. Not recommended. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Teleporter Duration = 0 + +[3. Other] + +## By default, players that leave a multiplayer lobby are still taken into account, until they reconnect. +# Setting type: Boolean +# Default value: false +Ignore Disconnected Players = false + +## For use with other difficulty options. Apply the increase to player count regardless of selection. +# Setting type: Boolean +# Default value: false +Force Enable = false + diff --git a/r2_profiles/choncc/config/local.difficulty.selection.cfg b/r2_profiles/choncc/config/local.difficulty.selection.cfg new file mode 100644 index 0000000..61517ca --- /dev/null +++ b/r2_profiles/choncc/config/local.difficulty.selection.cfg @@ -0,0 +1,75 @@ +## Settings file was created by plugin DifficultySelection v0.1.2 +## Plugin GUID: local.difficulty.selection + +[General] + +## If no other option is chosen in the lobby, this one will be selected by default. +# Setting type: String +# Default value: Hard +# Acceptable values: Easy, Normal, Hard, Eclipse1, Eclipse2, Eclipse3, Eclipse4, Eclipse5, Eclipse6, Eclipse7, Eclipse8, Typhoon +Default Difficulty = Hard + +[Options] + +## Adjust this value to hide the "Drizzle" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Easy = true + +## Adjust this value to hide the "Rainstorm" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Normal = true + +## Adjust this value to hide the "Monsoon" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Hard = true + +## Adjust this value to show the "Eclipse (1)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse1 = true + +## Adjust this value to show the "Eclipse (2)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse2 = false + +## Adjust this value to show the "Eclipse (3)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse3 = true + +## Adjust this value to show the "Eclipse (4)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse4 = false + +## Adjust this value to show the "Eclipse (5)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse5 = true + +## Adjust this value to show the "Eclipse (6)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse6 = false + +## Adjust this value to show the "Eclipse (7)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse7 = false + +## Adjust this value to show the "Eclipse (8)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Eclipse8 = true + +## Adjust this value to hide the "Typhoon" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Typhoon = true + +Multitudes = true + diff --git a/r2_profiles/choncc/config/nobleRadical.RailRetoolPlugin.cfg b/r2_profiles/choncc/config/nobleRadical.RailRetoolPlugin.cfg new file mode 100644 index 0000000..0cb3755 --- /dev/null +++ b/r2_profiles/choncc/config/nobleRadical.RailRetoolPlugin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin RailRetoolPlugin v1.1.0 +## Plugin GUID: nobleRadical.RailRetoolPlugin + +[base] + +## Should Railgunner's Retool skill switch the equipment slot. +# Setting type: Boolean +# Default value: true +Should Switch Equipment = true + diff --git a/r2_profiles/choncc/config/prodzpod.ConsistentStageFeatures.cfg b/r2_profiles/choncc/config/prodzpod.ConsistentStageFeatures.cfg new file mode 100644 index 0000000..044b121 --- /dev/null +++ b/r2_profiles/choncc/config/prodzpod.ConsistentStageFeatures.cfg @@ -0,0 +1,258 @@ +[Commencement] + +## Scrapper on the Moon. Use it if you have scrappers rebalanced. +# Setting type: Boolean +# Default value: false +Scrapper on Moon = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Scrapper Spawns = false + +## Extra lunar coin reward for winning with the Crystalline Blade. +# Setting type: Int32 +# Default value: 10 +Extra Lunar Coin with Crystalline Blade = 10 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Health Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Damage Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Speed Bonus with Crystalline Blade = 0.2 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Armor Bonus with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Attack Speed Multiplier with Crystalline Blade = 0.2 + +[General] + +## List of scenes and run time, separated by commas. By default, disables time stop for FH. +# Setting type: String +# Default value: forgottenhaven +Timescale Unlocks = forgottenhaven + +## List of scenes and chance weight, separated by commas. by default makes sky meadow 3 times as likely so artifact grinding isnt godawful +# Setting type: String +# Default value: skymeadow - 3 +Stage Chances = skymeadow - 3 + +## Number of Void Seeds that can be spawned at a single stage. Default is 3. +# Setting type: Int32 +# Default value: 1 +Max Void Seeds = 1 + +## Guarantees 1 Newt shrine every stage. +# Setting type: Boolean +# Default value: true +Guaranteed Newt Altar = true + +[Hidden Realm] + +## Scales with time, vanilla is 200 (8 chests) +# Setting type: Int32 +# Default value: 100 +Altar of Gold Cost = 100 + +## Max: 4 +# Setting type: Int32 +# Default value: 2 +Altar of Gold Chests = 2 + +## money printer +# Setting type: Boolean +# Default value: true +Guaranteed Combat Shrines in Golden Coast = true + +## The purchasable logbook entry & putting in cells in the central portal triggers a Radar Scanner effect around it. +# Setting type: Boolean +# Default value: true +Forgotten Haven Log and Cell Radar Scanner effect = true + +## No regen? +# Setting type: Boolean +# Default value: true +Shrine of the Woods on Bulwark`s Haunt = true + +## It already gives 9 items including a red bruh +# Setting type: Boolean +# Default value: true +Void Fields No Chests = true + +[Looping] + +## Guaranteed Shattered Teleporters on stage 6. +# Setting type: Boolean +# Default value: true +Shattered Teleporter on Stage 6 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shattered Teleporter Spawns = false + +## Guaranteed Null Portal on stage 7. +# Setting type: Boolean +# Default value: false +Null Portal on Stage 7 = false + +## Guaranteed Void Portal on stage 10. +# Setting type: Boolean +# Default value: true +Void Portal on Stage 10 = true + +[Stage 1] + +## Guaranteed Buff Brazier on stage 1. +# Setting type: Boolean +# Default value: true +Buff Brazier on Stage 1 = true + +## Buff brazier cost, scales with time. +# Setting type: Int32 +# Default value: 50 +Buff Brazier Cost = 50 + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Buff Brazier Spawns = true + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Red Printer on Siphoned Forest = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Green Printer on Golem Plains = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Yellow Printer on Distant Roost = false + +[Stage 2] + +## Guaranteed Lunar bud on stage 2. +# Setting type: Boolean +# Default value: true +Lunar bud on Stage 2 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Lunar Bud Spawns = false + +## set to true when you're using difficulty mods, for solo players +# Setting type: Boolean +# Default value: false +Abandoned Aqueduct Pressure Plate Stays Pressed = false + +## max: 8 +# Setting type: Int32 +# Default value: 2 +Abandoned Aqueduct Pressure Plate Max Buttons = 2 + +## i think you deserve it for going through Wetland Aspect +# Setting type: Boolean +# Default value: true +N`kuhana Skeleton Drops Void Green = true + +[Stage 3] + +## Guaranteed Altar of Gold on stage 3. +# Setting type: Boolean +# Default value: true +Altar of Gold on Stage 3 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Altar of Gold Spawns = false + +## Spawns 3 Cloaked Chests and 3 Lockboxes (1 of which will be encrusted if player has void, encrusted nerf kinda) +# Setting type: Boolean +# Default value: true +Special Chests on Sulfur Pools = true + +## Talking to Hank will result in a random drink. +# Setting type: Boolean +# Default value: true +Hank Offers Drink = true + +## Hank offers GALSONE (per multiple requests) +# Setting type: Boolean +# Default value: false +GALSONE = false + +## Hank will bypass ContentDisabler and the likes +# Setting type: Boolean +# Default value: false +Hank doesnt care for laws = false + +[Stage 4] + +## Guaranteed Fuel Array usage +# Setting type: Boolean +# Default value: true +REX on Stage 4 = true + +## lol +# Setting type: Boolean +# Default value: true +Mountain Shrines on Siren`s Call = true + +[Stage 5] + +## Guaranteed Shrine of Repair on stage 5. +# Setting type: Boolean +# Default value: true +Shrine of Repair on Stage 5 = true + +## Guaranteed Scrapper on stage 5. +# Setting type: Boolean +# Default value: false +Scrapper on Stage 5 = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shrine of Repair Spawns = false + +## shmrez is weird fr fr +# Setting type: Boolean +# Default value: false +Sage`s Shrine on Sky Meadow = false + +## makes it fixed +# Setting type: Boolean +# Default value: true +Sage`s Shrine on Slumbering Satellite = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Sage`s Shrine Spawns = true + +## haunted is no longer rng +# Setting type: Boolean +# Default value: true +Bulwark Sword on Slumbering Satellite = true + diff --git a/r2_profiles/choncc/config/prodzpod.FallDamageChanges.cfg b/r2_profiles/choncc/config/prodzpod.FallDamageChanges.cfg new file mode 100644 index 0000000..6fb1cc5 --- /dev/null +++ b/r2_profiles/choncc/config/prodzpod.FallDamageChanges.cfg @@ -0,0 +1,42 @@ +[General] + +## Eclipse Real?? +# Setting type: Boolean +# Default value: false +Fall Damage is Lethal = false + +## Affects all fall damage. +# Setting type: Single +# Default value: 1 +Fall Damage Multiplier = 1 + +## Affects damage from falling off the map. +# Setting type: Single +# Default value: 1 +Out of Bounds Damage Multiplier = 1 + +## Portion of HP that fall damage can't go below. default is 0 for 1HP. set to 1 to disable fall damage. +# Setting type: Single +# Default value: 0 +Fall Damage Threshold = 0 + +## Portion of HP that falling off the map can't deal below. Default is just enough to not pop potion/stealthkit/gloop/break low health stuff. +# Setting type: Single +# Default value: 0.3 +Out of Bounds Damage Threshold = 0.3 + +## Amount of time invulnerable since fall damage. default is default OSP. +# Setting type: Single +# Default value: 0.1 +Fall Damage Invulnerability Seconds = 0.1 + +## Amount of time invulnerable since tp back. default is commonly modded OSP. +# Setting type: Single +# Default value: 0.5 +Out of Bounds Damage Invulnerability Seconds = 0.5 + +## The Cracked In Me Awakens... +# Setting type: Single +# Default value: 0 +Critical Fall Chance = 0 + diff --git a/r2_profiles/choncc/config/prodzpod.Hypercrit2.cfg b/r2_profiles/choncc/config/prodzpod.Hypercrit2.cfg new file mode 100644 index 0000000..0090252 --- /dev/null +++ b/r2_profiles/choncc/config/prodzpod.Hypercrit2.cfg @@ -0,0 +1,306 @@ +[Hyperbleed 2] + +## Bleed chance every survivors start with. +# Setting type: Single +# Default value: 0 +Base Bleed Chance = 0 + +## Enables hyperbleed. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of bleed chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Bleed Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional bleed chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Bleed Damage Affects Hyperbleed = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 6 +Color Cycle = 6 + +## Multiple stacks of bleed stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +## makes bleed hyperbolic (nerf). DISABLES BLEED SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Bleed = false + +## makes collapse hyperbolic (nerf). DISABLES COLLAPSE SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Collapse = false + +## Shatterspleen adds crit chance to bleed chance instead of bleed doubleproccing. +# Setting type: Boolean +# Default value: true +Lamer Shatterspleen = true + +[Hypercollapse 2] + +## Enables hypercollapse. +# Setting type: Boolean +# Default value: true +Enable Collapse = true + +## Maximum number of collapse chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Collapse Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional collapse chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Collapse Damage Affects Hypercollapse = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Multiple stacks of collapse stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +[Hypercrit 2] + +## Crit chance every survivors start with. +# Setting type: Single +# Default value: 0.01 +Base Crit Chance = 0.01 + +## Enables hypercrit. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of crits. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Crit Cap = -1 + +## yeah +# Setting type: Single +# Default value: 2 +Initial Multiplier = 2 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional crit chance should contribute instead of in 100% increments. +# Setting type: Boolean +# Default value: false +Fraction Multiplier = false + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Crit Damage Affects Hypercrit = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 12 +Color Cycle = 12 + +## yeah!! +# Setting type: Boolean +# Default value: true +Procs Affects Flurry = true + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 25 +Laser Scope Crit Chance on First Stack = 25 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 0 +Laser Scope Crit Chance on Subsequent Stack = 0 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 100 +Laser Scope Crit Damage on First Stack = 100 + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 100 +Laser Scope Crit Damage on Subsequent Stack = 100 + +## makes it so moonglasses reduces crit chance. actual downside?? set to 0 to disable. +# Setting type: Single +# Default value: 50 +Moonglasses Rework = 50 + +## makes crit hyperbolic (nerf). DISABLES CRIT SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Crit = false + +Laser Scope Crit on First Stack = 25 + diff --git a/r2_profiles/choncc/config/prodzpod.RecoveredAndReformed.cfg b/r2_profiles/choncc/config/prodzpod.RecoveredAndReformed.cfg new file mode 100644 index 0000000..1b00878 --- /dev/null +++ b/r2_profiles/choncc/config/prodzpod.RecoveredAndReformed.cfg @@ -0,0 +1,500 @@ +[Assassin] + +## Default: 5 +# Setting type: Single +# Default value: 2 +Invisible Duration = 2 + +## Default: 10 +# Setting type: Single +# Default value: 3 +Invisible End Lag = 3 + +## Default: 2.5 +# Setting type: Single +# Default value: 2.5 +Dash Duration = 2.5 + +## Default: 4 +# Setting type: Single +# Default value: 3 +Dash Speed = 3 + +## Default: 1.667 +# Setting type: Single +# Default value: 1.5 +Slash Duration = 1.5 + +## Default: 4 +# Setting type: Single +# Default value: 1 +Slash Damage = 1 + +## Default: 16 +# Setting type: Single +# Default value: 16 +Slash Knockback = 16 + +## Default: 20 +# Setting type: Single +# Default value: 25 +Slash Reach = 25 + +## Enable the first slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 1 = true + +## Enable the second slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 2 = true + +## In seconds. Enable the slash hit to `expose` you. +# Setting type: Single +# Default value: 4 +Enable Slash Expose = 4 + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Slash Hitbox Size Multiplier = 2 + +## This is the shuriken 5 hit +# Setting type: Boolean +# Default value: false +Slash Multihit = false + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Shuriken Hitbox Size Multiplier = 2 + +## oh they mess you up good +# Setting type: Boolean +# Default value: true +Shuriken Accurate Enemies Compat = true + +## oh they mess you up good +# Setting type: Boolean +# Default value: false +Shuriken Accurate Enemies Compat (loop only) = false + +[Basic Stats] + +# Setting type: Single +# Default value: 2100 +Iota Construct Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Iota Construct Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 25 +Iota Construct Base Damage = 25 + +# Setting type: Single +# Default value: 5 +Iota Construct Damage Increase Per Level = 5 + +# Setting type: Single +# Default value: 1 +Iota Construct Attack Speed = 1 + +# Setting type: Single +# Default value: 15 +Iota Construct Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Iota Construct Director Cost = 800 + +# Setting type: Single +# Default value: 120 +Assassin Base Health = 120 + +# Setting type: Single +# Default value: 36 +Assassin Health Increase Per Level = 36 + +# Setting type: Single +# Default value: 10 +Assassin Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Assassin Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1.2 +Assassin Attack Speed = 1.2 + +# Setting type: Single +# Default value: 12 +Assassin Speed = 12 + +# Setting type: Single +# Default value: 0 +Assassin Armor = 0 + +## Default: 10. +# Setting type: Int32 +# Default value: 28 +Assassin Director Cost = 28 + +# Setting type: Single +# Default value: 2400 +Magma Worm Base Health = 2400 + +# Setting type: Single +# Default value: 720 +Magma Worm Health Increase Per Level = 720 + +# Setting type: Single +# Default value: 10 +Magma Worm Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Magma Worm Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1 +Magma Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Magma Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Magma Worm Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Magma Worm Director Cost = 800 + +# Setting type: Single +# Default value: 12000 +Overloading Worm Base Health = 12000 + +# Setting type: Single +# Default value: 3600 +Overloading Worm Health Increase Per Level = 3600 + +# Setting type: Single +# Default value: 50 +Overloading Worm Base Damage = 50 + +# Setting type: Single +# Default value: 10 +Overloading Worm Damage Increase Per Level = 10 + +# Setting type: Single +# Default value: 1 +Overloading Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Overloading Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Overloading Worm Armor = 15 + +# Setting type: Int32 +# Default value: 4000 +Overloading Worm Director Cost = 4000 + +# Setting type: Single +# Default value: 45 +Acid Larva Base Health = 45 + +# Setting type: Single +# Default value: 14 +Acid Larva Health Increase Per Level = 14 + +## Default: 11. +# Setting type: Single +# Default value: 22 +Acid Larva Base Damage = 22 + +## Default: 2.2. +# Setting type: Single +# Default value: 4.4 +Acid Larva Damage Increase Per Level = 4.4 + +# Setting type: Single +# Default value: 1 +Acid Larva Attack Speed = 1 + +# Setting type: Single +# Default value: 1 +Acid Larva Speed = 1 + +# Setting type: Single +# Default value: 0 +Acid Larva Armor = 0 + +# Setting type: Int32 +# Default value: 25 +Acid Larva Director Cost = 25 + +# Setting type: Single +# Default value: 2500 +Alloy Worship Unit Base Health = 2500 + +# Setting type: Single +# Default value: 750 +Alloy Worship Unit Health Increase Per Level = 750 + +# Setting type: Single +# Default value: 15 +Alloy Worship Unit Base Damage = 15 + +# Setting type: Single +# Default value: 3 +Alloy Worship Unit Damage Increase Per Level = 3 + +# Setting type: Single +# Default value: 1 +Alloy Worship Unit Attack Speed = 1 + +# Setting type: Single +# Default value: 7 +Alloy Worship Unit Speed = 7 + +# Setting type: Single +# Default value: 30 +Alloy Worship Unit Armor = 30 + +# Setting type: Single +# Default value: 2100 +Aurellionite Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Aurellionite Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 40 +Aurellionite Base Damage = 40 + +# Setting type: Single +# Default value: 8 +Aurellionite Damage Increase Per Level = 8 + +# Setting type: Single +# Default value: 1 +Aurellionite Attack Speed = 1 + +# Setting type: Single +# Default value: 5 +Aurellionite Speed = 5 + +# Setting type: Single +# Default value: 20 +Aurellionite Armor = 20 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Base Health = 100000 + +# Setting type: Single +# Default value: 30000 +Artifact Reliquary Health Increase Per Level = 30000 + +## Default: 10. +# Setting type: Single +# Default value: 30 +Artifact Reliquary Base Damage = 30 + +## Default: 2. +# Setting type: Single +# Default value: 6 +Artifact Reliquary Damage Increase Per Level = 6 + +# Setting type: Single +# Default value: 1 +Artifact Reliquary Attack Speed = 1 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Armor = 100000 + +# Setting type: Single +# Default value: 2800 +Direseeker Base Health = 2800 + +# Setting type: Single +# Default value: 840 +Direseeker Health Increase Per Level = 840 + +# Setting type: Single +# Default value: 20 +Direseeker Base Damage = 20 + +# Setting type: Single +# Default value: 4 +Direseeker Damage Increase Per Level = 4 + +# Setting type: Single +# Default value: 1 +Direseeker Attack Speed = 1 + +# Setting type: Single +# Default value: 11 +Direseeker Speed = 11 + +# Setting type: Single +# Default value: 0 +Direseeker Armor = 0 + +[Family Event] + +# Setting type: Single +# Default value: 0.02 +Family Event Chance = 0.02 + +## Enable all family event related compats. +# Setting type: Boolean +# Default value: true +Enable Family Compats = true + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin +Enable Tar Family = ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. otherwise wisp enemies will be added to normal wisp group. +# Setting type: String +# Default value: ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene +Enable Alt Wisp Family = ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard +Enable Balls Family = FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin +Enable Voidling Family = snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave +Enable One Eye Family = snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene +Enable Blind Family = ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene + +## Custom family event. List of scenes, separated by comma. blank to disable. disables if BT is not loaded. +# Setting type: String +# Default value: itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene +Enable Bell Family = itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene + +## jesus lol +# Setting type: Boolean +# Default value: true +Remove Larva Family Event = true + +[Iota Construct] + +## Amount of seconds to show death animation for +# Setting type: Single +# Default value: 5 +Death Timer = 5 + +## Amount of enemies to spawn in pillar raise phase +# Setting type: Int32 +# Default value: 3 +Spawn Amount = 3 + +## Spikestrip Compat +# Setting type: Boolean +# Default value: true +Spawn Sigma Constructs = true + +## Used to be 999 +# Setting type: Single +# Default value: 150 +Beam Distance = 150 + +## Strafe around! +# Setting type: Single +# Default value: 10 +Aim Speed = 10 + +[Sneaky Rebalance] + +## What if larvas died on first leap (no way), Default: 0.25 +# Setting type: Single +# Default value: 1 +Acid Larva Detonation Self Damage Fraction = 1 + +## Default: 6. +# Setting type: Single +# Default value: 2.5 +Alloy Worship Unit Shield Uptime = 2.5 + +## Literally where did it drop what +# Setting type: Boolean +# Default value: true +Direseeker Drops Item In Place = true + +[Spawns] + +## List of scene names, separated by comma. By default, where Xi Construct spawns. +# Setting type: String +# Default value: skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene +Iota Construct Spawn Scenes = skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene + +## List of scene names, separated by comma. +# Setting type: String +# Default value: blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft +Assassin Spawn Scenes = blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft + +## Starting stage. +# Setting type: Int32 +# Default value: 4 +Iota Construct Minimum Stage = 4 + +## Starting stage. +# Setting type: Int32 +# Default value: 3 +Assassin Minimum Stage = 3 + +## If true, allows spawning of elite magma worms. +# Setting type: Boolean +# Default value: false +Enable Elite Magma Worms = false + +## If true, allows spawning of elite overloading worms. +# Setting type: Boolean +# Default value: false +Enable Elite Overloading Worms = false + +## If true, allows spawning of elite AWUs. +# Setting type: Boolean +# Default value: false +Enable Elite Alloy Worship Unit = false + +## If true, allows spawning of elite aurellionites. +# Setting type: Boolean +# Default value: false +Enable Elite Aurellionite = false + +## If true, allows spawning of elite artifact reliquaries. +# Setting type: Boolean +# Default value: false +Enable Elite Artifact Reliquary = false + +## If true, allows spawning of elite direseekers. +# Setting type: Boolean +# Default value: false +Enable Elite Direseeker = false + diff --git a/r2_profiles/choncc/config/pseudopulse.BetterDrones.cfg b/r2_profiles/choncc/config/pseudopulse.BetterDrones.cfg new file mode 100644 index 0000000..4c5a426 --- /dev/null +++ b/r2_profiles/choncc/config/pseudopulse.BetterDrones.cfg @@ -0,0 +1,601 @@ +## Settings file was created by plugin BetterDrones v1.7.4 +## Plugin GUID: pseudopulse.BetterDrones + +[Emergency Drone] + +## Should changes to the Emergency Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Emergency Drone - AI] + +## The minimum distance a Emergency Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +## Use the weird special targeting that Emergency Drones have? vanilla is true. +# Setting type: Boolean +# Default value: false +Use Standard Targeting = false + +[Emergency Drone - Heal Aura] + +## Should Emergency Drones have a passive healing aura? +# Setting type: Boolean +# Default value: true +Use Healing Aura = true + +## The healing fraction of an Emergency Drone's aura. +# Setting type: Single +# Default value: 0.1 +Heal Fraction = 0.1 + +## The range of an Emergency Drone's aura. +# Setting type: Single +# Default value: 25 +Range = 25 + +## The frequency in seconds of an Emergency Drone's aura. +# Setting type: Single +# Default value: 5 +Inteval = 5 + +[Emergency Drone - More Stages] + +## Should the Emergency Drone spawn on more stages? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Emergency Drone - Primary] + +## The duration of a Emergency Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Emergency Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Emergency Drone's healing beam, vanilla is 0.5. +# Setting type: Int32 +# Default value: 1 +Heal Coefficient = 1 + +[Emergency Drone - Stats] + +## The base health of a Emergency Drone, vanilla is 300. +# Setting type: Single +# Default value: 460 +Base Health = 460 + +## The base regen of a Emergency Drone, vanilla is 2. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base damage of a Emergency Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Global] + +## Should aerial mechanical allies orbit you like in Risk of Rain 1? This disables AI movement changes. +# Setting type: Boolean +# Default value: true +RoR1 Drone Movement = true + +## The distance aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 3 +Drone Orbit Distance = 3 + +## The height aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 1.3 +Drone Orbit Height = 1.3 + +## The speed in seconds in which it should take for an aerial mechanical ally to make a full rotation around you. +# Setting type: Single +# Default value: 7 +Drone Orbit Speed = 7 + +## List of body names to blacklist from orbit, seperated by whitespace. +# Setting type: String +# Default value: RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody +Orbit Blacklist = RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody + +## Disables the sounds that drones play when idle. Recommended when using orbitals. +# Setting type: Boolean +# Default value: true +Disable Drone Idle Sounds = true + +## Should mechanical allies target your most recent ping? +# Setting type: Boolean +# Default value: true +Ping Control = true + +## Should mechanical allies have perfect aim? +# Setting type: Boolean +# Default value: true +Perfect Aim = true + +## The transparency of mechanical allies between 1 (fully visible) and 0 (fully transparent) +# Setting type: Single +# Default value: 0.5 +Ally Transparency = 0.5 + +[Gunner Drone] + +## Should changes to the Gunner Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Drone - AI] + +## The minimum distance a Gunner Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## The maximum distance in which a Gunner Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 30 +Strafe Distance = 30 + +## The maximum distance in which a Gunner Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Gunner Drone - Primary] + +## The total bullets fired by a Gunner Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Bullet Count = 5 + +## The maximum spread of a Gunner Drone's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a Gunner Drone's primary, vanilla is 200. +# Setting type: Int32 +# Default value: 250 +Knockback = 250 + +## The damage coefficient of a Gunner Drone's primary, vanilla is 0.5. +# Setting type: Single +# Default value: 0.5 +Damage Coefficient = 0.5 + +[Gunner Drone - Stats] + +## The base health of a Gunner Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Gunner Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Gunner Drone, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Gunner Turret] + +## Should changes to the Gunner Turret be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Turret - AI] + +## The maximum distance in which a Gunner Turret will attempt to target, vanilla is 60. +# Setting type: Single +# Default value: 175 +Maximum Distance = 175 + +[Gunner Turret - Energy Shield] + +## Should the Gunner Turret has a periodic energy shield after dealing enough damage? +# Setting type: Boolean +# Default value: true +Enabled = true + +## The damage required to active a Gunner Turret's Energy Shield, in percentage of base damage. +# Setting type: Single +# Default value: 2500 +Damage Required = 1000 + +## The duration of a Gunner Turret's Energy Shield. +# Setting type: Single +# Default value: 4 +Duration = 5 + +[Gunner Turret - Stats] + +## The base health of a Gunner Turret, vanilla is 200. +# Setting type: Single +# Default value: 310 +Base Health = 310 + +## The base regen of a Gunner Turret, vanilla is 7.5. +# Setting type: Single +# Default value: 12 +Base Regen = 12 + +## The base critical chance of a Gunner Turret, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Turret, vanilla is 18. +# Setting type: Single +# Default value: 18 +Base Damage = 18 + +[Healing Drone] + +## Should changes to the Healing Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Healing Drone - AI] + +## The minimum distance a Healing Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +[Healing Drone - Primary] + +## The duration of a Healing Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Healing Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Healing Drone's healing beam, vanilla is 0.5. +# Setting type: Single +# Default value: 1 +Heal Coefficient = 1 + +[Healing Drone - Stats] + +## The base health of a Healing Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Healing Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Healing Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Healing Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Incinerator Drone] + +## Should changes to the Incinerator Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Incinerator Drone - AI] + +## The minimum distance a Incinerator Drone can be from you when it has no targets, vanilla is 120. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a Incinerator Drone will attempt to strafe enemies, vanilla is 12. +# Setting type: Single +# Default value: 10 +Strafe Distance = 10 + +## The maximum distance in which a Incinerator Drone will attempt to chase a target, vanilla is 100. +# Setting type: Single +# Default value: 100 +Chase Distance = 100 + +[Incinerator Drone - Primary] + +## The range of an Incinerator Drone's primary, vanilla is 12. +# Setting type: Int32 +# Default value: 15 +Range = 15 + +## The duration of a Incinerator Drone's primary, vanilla is 3. +# Setting type: Int32 +# Default value: 5 +Duration = 5 + +## The ignite chance of a Incinerator Drone's primary, vanilla is 50. +# Setting type: Int32 +# Default value: 100 +Ignite Chance = 100 + +## The total damage coefficient of a Incinerator Drone's primary, vanilla is 20. +# Setting type: Single +# Default value: 25 +Total Damage Coefficient = 25 + +[Incinerator Drone - Stats] + +## The base health of a Incinerator Drone, vanilla is 300. +# Setting type: Single +# Default value: 450 +Base Health = 450 + +## The base regen of a Incinerator Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Incinerator Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Incinerator Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +## The base armor of a Incinerator Drone, vanilla is 20. +# Setting type: Int32 +# Default value: 50 +Base Armor = 50 + +[Missile Drone] + +## Should changes to the Missile Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Missile Drone - AI] + +## The minimum distance a Missile Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 60 +Minimum Distance = 60 + +## The maximum distance in which a Missile Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 15 +Strafe Distance = 15 + +## The maximum distance in which a Missile Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Missile Drone - Primary] + +## The total missiles fired by a Missile Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Missile Count = 6 + +## The damage coefficient of a Missile Drone's primary, vanilla is 1. +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +[Missile Drone - Stats] + +## The base health of a Missile Drone, vanilla is 225. +# Setting type: Single +# Default value: 300 +Base Health = 300 + +## The base regen of a Missile Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Missile Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Missile Drone, vanilla is 14. +# Setting type: Single +# Default value: 7 +Base Damage = 7 + +[TC-280] + +## Should changes to the TC-280 be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[TC-280 - AI] + +## The minimum distance a TC-280 can be from you when it has no targets, vanilla is 180. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a TC-280 will attempt to strafe enemies, vanilla is 60. +# Setting type: Single +# Default value: 90 +Strafe Distance = 90 + +## The maximum distance in which a TC-280 will attempt to chase a target, vanilla is 90. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +## The distance in which the TC-280 deems 'too close', vanilla is 20. +# Setting type: Single +# Default value: 10 +Too Close Distance = 10 + +[TC-280 - Laser] + +## Should the TC-280 have a passive laser that debuffs targets? +# Setting type: Boolean +# Default value: false +Use Debuff Laser = false + +## How often the laser should switch on. +# Setting type: Single +# Default value: 5 +Interval = 5 + +[TC-280 - Map Secret] + +## Makes the TC-280 a guaranteed map secret on rallypoint and makes it no longer spawn naturally +# Setting type: Boolean +# Default value: true +Enabled = true + +[TC-280 - Primary] + +## The total bullets fired by a TC-280's primary, vanilla is 15. +# Setting type: Int32 +# Default value: 20 +Bullet Count = 20 + +## The maximum spread of a TC-280's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a TC-280's primary, vanilla is 400. +# Setting type: Int32 +# Default value: 400 +Knockback = 400 + +## The damage coefficient of a TC-280's primary, vanilla is 2.5. +# Setting type: Single +# Default value: 3 +Damage Coefficient = 3 + +[TC-280 - Secondary] + +## The damage coefficient of a TC-280's rockets, vanilla is 4 +# Setting type: Single +# Default value: 5 +Damage Coefficient = 5 + +## The knockback of a TC-280's rockets, vanilla is 1000 +# Setting type: Single +# Default value: 1000 +Knockback = 1000 + +[TC-280 - Stats] + +## The base health of a TC-280, vanilla is 900. +# Setting type: Single +# Default value: 1600 +Base Health = 1600 + +## The base regen of a TC-280, vanilla is 5. +# Setting type: Single +# Default value: 10 +Base Regen = 10 + +## The base speed of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a TC-280, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a TC-280, vanilla is 14. +# Setting type: Single +# Default value: 7.5 +Base Damage = 7.5 + diff --git a/r2_profiles/choncc/config/pseudopulse.ChaoticSkills.cfg b/r2_profiles/choncc/config/pseudopulse.ChaoticSkills.cfg new file mode 100644 index 0000000..3550822 --- /dev/null +++ b/r2_profiles/choncc/config/pseudopulse.ChaoticSkills.cfg @@ -0,0 +1,162 @@ +## Settings file was created by plugin ChaoticSkills v1.8.0 +## Plugin GUID: pseudopulse.ChaoticSkills + +[BFT] + +## The damage coefficient of the BFT-9000 +# Setting type: Single +# Default value: 135.675 +Damage Coefficient = 135.675 + +[Skills] + +## Enable this skill? +# Setting type: Boolean +# Default value: true +HR30 Redirector = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +AutoNailblast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Cancel = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Heat Flush = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Integrated Jets = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Momentum Capacitors = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Phantom Strike = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fluorescence = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Destroyer = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +BFT9000 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Constructor Pylon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Thermal Blast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +PM30 Support Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +TR80 Sniper Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overdrive Boost = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Frost Grenade = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Barrage = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +SFG900 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Crash Remote = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Design = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Offensive Microbots = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Spark Cannon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Void = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Sadism = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Feign = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overcharged Jetpack = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Flamerang = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fracture = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +M1A2 SEPV3 Main Battle Tank = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Pathosis = true + diff --git a/r2_profiles/choncc/config/pseudopulse.PlayableDoomguy.cfg b/r2_profiles/choncc/config/pseudopulse.PlayableDoomguy.cfg new file mode 100644 index 0000000..2ba13f4 --- /dev/null +++ b/r2_profiles/choncc/config/pseudopulse.PlayableDoomguy.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin PlayableDoomguy v1.2.0 +## Plugin GUID: pseudopulse.PlayableDoomguy + +[Configuration] + +## Increases Doomguy's movespeed to be on par with that of DOOM2 +# Setting type: Boolean +# Default value: false +Faster Movespeed = false + +## Allows for DOOM Eternal style quickswitching. +# Setting type: Boolean +# Default value: false +Quick Switching = false + +## Enables the DOOM 2 cheat codes when playing as Doomguy. +# Setting type: Boolean +# Default value: true +Cheat Codes = true + +## Allows the Chainsaw to restore ammo on any hit instead of just bosses. For use with Simulacrum of Artifact of Sacrifice. +# Setting type: Boolean +# Default value: false +Chainsaw Ammo Restore = false + +## Shifts keyinds over by +1 to match that of doom +# Setting type: Boolean +# Default value: false +Classic Keybinds = false + +## Replicates the blockmap bug. +# Setting type: Boolean +# Default value: false +Replicate Blockmap Bug = false + diff --git a/r2_profiles/choncc/config/viliger-ShrineOfRepair-AllInOne.cfg b/r2_profiles/choncc/config/viliger-ShrineOfRepair-AllInOne.cfg new file mode 100644 index 0000000..339d70f --- /dev/null +++ b/r2_profiles/choncc/config/viliger-ShrineOfRepair-AllInOne.cfg @@ -0,0 +1,39 @@ +[Currency] + +## Type of currency used to purchase shrine. Using anything other than "Gold" disables price scaling over time. Each currency has its own options. +# Setting type: CostTypes +# Default value: Gold +# Acceptable values: Gold, VoidCoin, LunarCoin +Currency Type = Gold + +[Gold] + +## Base cost of the interactable in gold that is used for scaling. Will spawn with this cost at the start of the run. +# Setting type: Int32 +# Default value: 12 +Shrine Base Cost = 12 + +## Use default scaling formula instead of custom scaling formula for the shrine. Custom formula is diffCoef^customsScalingModifier * BaseCost, default formula is diffCoef^1.25 * BaseCost * ScalingModifier +# Setting type: Boolean +# Default value: false +Use Default Scaling = false + +## Used for defining how cost of shrine scales throughout the run for both default and custom scaling formulas. +# Setting type: Single +# Default value: 1.35 +Scaling Modifier = 1.35 + +[Lunar Coins] + +## Base cost of the interactable in lunar coins. Does not scale with time. Can be used with EphemeralCoins. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + +[Void Coins] + +## Base cost of the interactable in void coins. Does not scale with time. To be used with ReleasedFromTheVoid. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + diff --git a/r2_profiles/choncc/config/viliger-ShrineOfRepair-General.cfg b/r2_profiles/choncc/config/viliger-ShrineOfRepair-General.cfg new file mode 100644 index 0000000..61e60bf --- /dev/null +++ b/r2_profiles/choncc/config/viliger-ShrineOfRepair-General.cfg @@ -0,0 +1,95 @@ +[Bazaar] + +## Spawn the shrine in the Bazaar Between Time. +# Setting type: Boolean +# Default value: false +Spawn Shrine in Bazaar = false + +## Position of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":-139.5,"y":-25.5,"z":-19.899999618530275} +Shrine Position in Bazaar = {"x":-139.5,"y":-25.5,"z":-19.899999618530275} + +## Angle (rotation) of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.0,"z":0.0} +Shrine Angle in Bazaar = {"x":0.0,"y":0.0,"z":0.0} + +[Commencement] + +## Spawn the shrine in Commencement. +# Setting type: Boolean +# Default value: true +Spawn Shrine in Moon = true + +## Position of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} +Shrine Position in Commencement (pre-Aniversary) = {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} + +## Angle (rotation) of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":0.0,"y":143.1999969482422,"z":0.0} +Shrine Angle in Commencement (pre-Aniversary) = {"x":0.0,"y":143.1999969482422,"z":0.0} + +## Position of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} +Shrine Position in Commencement = {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} + +## Angle (rotation) of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-70.0,"y":164.0,"z":0.0} +Shrine Angle in Commencement = {"x":-70.0,"y":164.0,"z":0.0} + +[Director] + +## Cost of the shrine in director credits. By defeult equal to the cost of most shrines. +# Setting type: Int32 +# Default value: 20 +Director Cost = 20 + +## Weight of the shrine for director. The lower the value, the more rare the shrine is. By default has the same weight as Shrine of Order, the only difference is that it can spawn anywhere. +# Setting type: Int32 +# Default value: 1 +Director Weight = 1 + +## Category of interactable. If you change this, then you should also change Director Cost and Director Weight, as default values for those are balanced around it being spawned as a shrine. +# Setting type: InteractableCategory +# Default value: Shrines +# Acceptable values: Invalid, Custom, Chests, Barrels, Shrines, Drones, Misc, Rare, Duplicator, VoidStuff, StormStuff +Director Category = Shrines + +[General] + +## Amount of times a single shrine can repair before deactivating. Set to 0 for infinite. +# Setting type: Int32 +# Default value: 1 +Max Uses = 1 + +## Make the Commencement shrine act like Bazaar shrine. +# Setting type: Boolean +# Default value: false +Use Lunar Coins in Moon = false + +[Interactable Type] + +## Use scrapper-like variant, with separate cost for each broken item and ability to select what you want to repair. Scrapper-like variant only works with gold. Setting this to false will return the mod to its pre 1.2.0 function. Each variant has its own config file, AllInOne for pre-1.2.0 version and PerItem for newer. +# Setting type: Boolean +# Default value: true +Use Scrapper-like variation = true + +[Model] + +## Use shitty model that I made myself. If you want to see what bad modeling by bad programmer looks like - be my guest. I made it, so might as well put it here. +# Setting type: Boolean +# Default value: false +Use Shitty Model = false + +[RepairList] + +## Main Repair List, by default filled with pairs of breakable-original vanilla items, can be used to create custom pairs of brokenItem - repairedItem, including those from mods. Syntax: (broken) - (new), delimiter: ',' +# Setting type: String +# Default value: ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter, LowerPricedChestsConsumed - LowerPricedChests +Repair List = ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter + diff --git a/r2_profiles/choncc/config/viliger-ShrineOfRepair-PerItem.cfg b/r2_profiles/choncc/config/viliger-ShrineOfRepair-PerItem.cfg new file mode 100644 index 0000000..0ff88d8 --- /dev/null +++ b/r2_profiles/choncc/config/viliger-ShrineOfRepair-PerItem.cfg @@ -0,0 +1,56 @@ +[Bazaar Shrines] + +## Shrine spawned in Bazaar uses lunar coins. If disabled it will use gold instead. +# Setting type: Boolean +# Default value: true +Use Lunar Coins in Bazaar = true + +## Lunar Coin cost multiplier for Bazaar shrines. Disabled if currency type is not gold. 25 gold per 1 coin by default. set to 0 for free. +# Setting type: Single +# Default value: 0.04 +Bazaar Lunar Coin Multiplier = 0.04 + +## Set to true to make every shrine act like Bazaar's shrines. +# Setting type: Boolean +# Default value: false +Use Lunar Coins by Default = false + +[Display] + +## Set to true to display $0 for free entries. +# Setting type: Boolean +# Default value: false +Display Cost for Free = false + +[Per Item Repairs] + +## Base cost of tier 1 (white) item repair. By default the cost is equal to the half of normal chest price, rounded down. +# Setting type: Int32 +# Default value: 12 +Tier 1 cost = 12 + +## Base cost of tier 2 (green) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Tier 2 cost = 25 + +## Base cost of tier 3 (red) item repair. By default the cost is equal to the half of legendary chest price. +# Setting type: Int32 +# Default value: 200 +Tier 3 cost = 200 + +## Base cost of boss (yellow) item repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Boss cost = 50 + +## Base cost of lunar (blue) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Lunar cost = 25 + +## Base cost of equipments (orange) repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Equipment cost = 50 + diff --git a/r2_profiles/choncc/config/xyz.yekoc.PassiveAgression.cfg b/r2_profiles/choncc/config/xyz.yekoc.PassiveAgression.cfg new file mode 100644 index 0000000..5c404f6 --- /dev/null +++ b/r2_profiles/choncc/config/xyz.yekoc.PassiveAgression.cfg @@ -0,0 +1,143 @@ +## Settings file was created by plugin Passive Agression v1.3.0 +## Plugin GUID: xyz.yekoc.PassiveAgression + +[BanditShowdown] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[BanditStarch] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[CaptainSelfBeacon] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Commandostim] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Configuration] + +## Enables Unfinished/Potentially Broken Content +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +## Use jank dev-made icons even when better ones are available +# Setting type: Boolean +# Default value: false +Prefer Dev Icons = false + +[Crocspread] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[DeputyBounce] + +Sharper Spurs = false + +Spur Proc Coefficient = 0 + +[DiggerBlacksmith] + +CompatMode = false + +[EngiResonance] + +## Maximum damage that can be dealt by PASSIVEAGRESSION_ENGIRESO as a percentage of base damage. +# Setting type: Single +# Default value: 4000 +Maximum Damage Coefficient = 4000 + +## Whether the resonance can be used on friendly targets as well. +# Setting type: Boolean +# Default value: false +Universal Friendly Fire = false + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[EngiScrap] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodbolt] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodConclude] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodrite] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageIceArmor] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[RailMissile] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendBug] + +## Makes the infestors spawned by Incessant Infestation friendly to their creator +# Setting type: Boolean +# Default value: false +Friendly Infestors = false + +## Maximum amount of spawned infestors that can be out at once,-1 for limitless +# Setting type: Int32 +# Default value: -1 +Infestor Limit = -1 + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendTear] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/choncc/config/zombieseatflesh7.ArtifactOfPotential.cfg b/r2_profiles/choncc/config/zombieseatflesh7.ArtifactOfPotential.cfg new file mode 100644 index 0000000..1da8890 --- /dev/null +++ b/r2_profiles/choncc/config/zombieseatflesh7.ArtifactOfPotential.cfg @@ -0,0 +1,114 @@ +## Settings file was created by plugin ArtifactOfPotential v1.2.2 +## Plugin GUID: zombieseatflesh7.ArtifactOfPotential + +[Any Tier Mode] + +## Similar to Simulacrum. An alternate mode where the options you choose from can be of different tiers, as long as that tier CAN be dropped. Affects: chests, shrines, etc. Ignores: multishops, lunar pods, boss events, etc. Synergizes with Eulogy Zero. Does not affect void items. +# Setting type: Boolean +# Default value: false +Any Tier Mode = false + +## The number of choices you get from void potentials when "Any Tier Mode" is enabled. Does not affect void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Choice Count = 3 + +## Similar to Any Tier Mode, but only affects void items. +# Setting type: Boolean +# Default value: true +Any Tier Mode - Void = true + +## The number of choices you get from void tier void potentials when "Any Tier Mode - Void" is enabled. Only affects void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Void - Choice Count = 3 + +[Item Sources Affected] + +## Whether or not chests should drop void potentials. +# Setting type: Boolean +# Default value: true +Chests = true + +## Whether or not shrines of chance should drop void potentials. +# Setting type: Boolean +# Default value: true +Shrines of chance = true + +## Whether or not mystery multishops should drop void potentials. Works even if the "Multishops" config is disabled. +# Setting type: Boolean +# Default value: true +Mystery Multishops = true + +## Whether or not multishops should drop void potentials. Includes mystery multishopsm even if that config is disabled +# Setting type: Boolean +# Default value: false +Multishops = false + +## Whether or not shops should drop void potentials. This includes: The bazaar shop, printers, and cauldrons. This setting will change in the future. +# Setting type: Boolean +# Default value: false +Shops = false + +## Whether or not bosses should drop void potentials. This includes: the teleporter event, Alloy Worship Unit, Aurelionite, and any other "boss" event. +# Setting type: Boolean +# Default value: true +Boss = true + +## Whether or not Artifact of Sacrifice should drop void potentials. +# Setting type: Boolean +# Default value: true +Artifact of Sacrifice = true + +[Number of Options by Tier] + +## The number of choices you get from common tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Options = 3 + +## The number of choices you get from uncommon tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Options = 3 + +## The number of choices you get from legendary tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Options = 3 + +## The number of choices you get from Equipment tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Equipment Options = 3 + +## The number of choices you get from boss tier void potentials. Set to 1 to disable void potentials for this tier. Boss items are special, because they are based on the boss that is killed. Setting this value above 1 will allow you to get boss items that are hard to find normally, such as charged perforators or planulas. +# Setting type: Int32 +# Default value: 1 +Boss Options = 1 + +## The number of choices you get from lunar tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Lunar Options = 3 + +## The number of choices you get from common void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Void Options = 3 + +## The number of choices you get from uncommon void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Void Options = 3 + +## The number of choices you get from legendary void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Void Options = 3 + +## The number of choices you get from boss void tier void potentials. Set to 1 to disable void potentials for this tier. This option is redundant as there is only one boss void item at the time of this mod versions upload. +# Setting type: Int32 +# Default value: 3 +Boss Void Options = 3 + diff --git a/r2_profiles/choncc/doorstop_config.ini b/r2_profiles/choncc/doorstop_config.ini new file mode 100644 index 0000000..b7a0923 --- /dev/null +++ b/r2_profiles/choncc/doorstop_config.ini @@ -0,0 +1,45 @@ +# General options for Unity Doorstop +[General] + +# Enable Doorstop? +enabled=true + +# Path to the assembly to load and execute +# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()` +target_assembly=BepInEx/core/BepInEx.Preloader.dll + +# If true, Unity's output log is redirected to \output_log.txt +redirect_output_log=false + +# If enabled, DOORSTOP_DISABLE env var value is ignored +# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS +ignore_disable_switch=false + + +# Options specific to running under Unity Mono runtime +[UnityMono] + +# Overrides default Mono DLL search path +# Sometimes it is needed to instruct Mono to seek its assemblies from a different path +# (e.g. mscorlib is stripped in original game) +# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed +# Original Managed folder is added as a secondary folder in the search path +dll_search_path_override= + +# If true, Mono debugger server will be enabled +debug_enabled=false + +# When debug_enabled is true, specifies the address to use for the debugger server +debug_address=127.0.0.1:10000 + +# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached +debug_suspend=false + +# Options sepcific to running under Il2Cpp runtime +[Il2Cpp] + +# Path to coreclr.dll that contains the CoreCLR runtime +coreclr_path= + +# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.) +corlib_dir= diff --git a/r2_profiles/choncc/export.r2x b/r2_profiles/choncc/export.r2x new file mode 100644 index 0000000..5825125 --- /dev/null +++ b/r2_profiles/choncc/export.r2x @@ -0,0 +1,1052 @@ +profileName: choncc +mods: + - name: RiskofThunder-BepInEx_GUI + version: + major: 3 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-FixPluginTypesSerialization + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-RoR2BepInExPack + version: + major: 1 + minor: 24 + patch: 1 + enabled: true + - name: bbepis-BepInExPack + version: + major: 5 + minor: 4 + patch: 2117 + enabled: true + - name: RiskofThunder-HookGenPatcher + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: RiskofThunder-R2API_Core + version: + major: 5 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Skins + version: + major: 1 + minor: 2 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Addressables + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_SceneAsset + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Elites + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Items + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Loadout + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Prefab + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Sound + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_TempVisualEffect + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Unlockable + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Director + version: + major: 2 + minor: 3 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_ArtifactCode + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_CommandHelper + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Deployable + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Dot + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Language + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_LobbyConfig + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Orb + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Difficulty + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_DamageType + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_RecalculateStats + version: + major: 1 + minor: 4 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Networking + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_ContentManagement + version: + major: 1 + minor: 0 + patch: 6 + enabled: true + - name: tristanmcpherson-R2API + version: + major: 5 + minor: 0 + patch: 5 + enabled: true + - name: Nuxlar-TweakAI + version: + major: 1 + minor: 3 + patch: 2 + enabled: true + - name: Thrayonlosa-GrappleVelocityFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: false + - name: noevain-RemoveTwisted + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: acats-EliteCostFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: score-SeekerVFXFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: TheTimesweeper-SillyFalseSon + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: pein-RiskOfRain2BlurFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Smxrez-SOTSFixer + version: + major: 3 + minor: 6 + patch: 0 + enabled: true + - name: Rune580-Risk_Of_Options + version: + major: 2 + minor: 8 + patch: 2 + enabled: true + - name: KingEnderBrine-LobbySkinsFix + version: + major: 1 + minor: 2 + patch: 1 + enabled: true + - name: prodzpod-RealerCheatUnlocks + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + version: + major: 1 + minor: 2 + patch: 2 + enabled: true + - name: Dragonyck-RTAutoSprintEx + version: + major: 2 + minor: 2 + patch: 3 + enabled: true + - name: KingEnderBrine-ScrollableLobbyUI + version: + major: 1 + minor: 9 + patch: 0 + enabled: true + - name: SiriusBYT-RoR2_BedrockEdition + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Groove_Salad-FixIntroSkip + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Hibiscus-Skip_Intro_Deluxe + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: DropPod-LookingGlass + version: + major: 1 + minor: 9 + patch: 6 + enabled: true + - name: AceOfShades-QuickRestart + version: + major: 1 + minor: 5 + patch: 3 + enabled: true + - name: Gnome-ChefMod + version: + major: 2 + minor: 3 + patch: 8 + enabled: true + - name: EnforcerGang-Enforcer + version: + major: 3 + minor: 11 + patch: 2 + enabled: true + - name: EnforcerGang-MinerUnearthed + version: + major: 1 + minor: 9 + patch: 19 + enabled: true + - name: EnforcerGang-SniperClassic + version: + major: 1 + minor: 5 + patch: 15 + enabled: true + - name: EnforcerGang-HAND_OVERCLOCKED + version: + major: 1 + minor: 4 + patch: 13 + enabled: true + - name: EnforcerGang-Rocket + version: + major: 1 + minor: 0 + patch: 8 + enabled: true + - name: Zenithrium-UnifiedItemDescriptions + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: xiaoxiao921-BetterChefPrimary + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nuxlar-UnseenHandTargeting + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Goorakh-AdBlocker + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: pseudopulse-EnemyImportance + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Paladin_Alliance-PaladinMod + version: + major: 2 + minor: 0 + patch: 3 + enabled: true + - name: KingEnderBrine-ProperSave + version: + major: 2 + minor: 11 + patch: 1 + enabled: true + - name: riskofresources-BalancedFasterInteractables + version: + major: 1 + minor: 3 + patch: 1 + enabled: true + - name: riskofresources-SkinTuner + version: + major: 1 + minor: 1 + patch: 2 + enabled: false + - name: riskofresources-Public_Gauntlet + version: + major: 2 + minor: 0 + patch: 0 + enabled: false + - name: viliger-RestoreGrandparentRock + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: itsschwer-RestoreScoreboard + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: itsschwer-DamageLog + version: + major: 1 + minor: 2 + patch: 2 + enabled: false + - name: Lawlzee-StageRecap + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Smooth_Salad-ShaderSwapper + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: EnforcerGang-Pilot + version: + major: 0 + minor: 3 + patch: 18 + enabled: true + - name: Rune580-StopStealingMyMouse + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Wolfo-WolfoItemBuffs + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: Thrayonlosa-ItemBlacklist + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: Nuxlar-WormCritFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-SOTS_AV_Effect_Options + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-DirectorRework + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: 6thmoon-DifficultySelection + version: + major: 0 + minor: 1 + patch: 2 + enabled: true + - name: Goorakh-NoMoreMath + version: + major: 2 + minor: 1 + patch: 0 + enabled: true + - name: Nuxlar-CoolerHalcyoniteShrine + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Nuxlar-HalcyoniteFixes + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nix-NeptuniaMercenary + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Wolfo-WolfoQualityOfLife + version: + major: 3 + minor: 1 + patch: 5 + enabled: true + - name: Conoisseur-AlistarMod + version: + major: 1 + minor: 0 + patch: 0 + enabled: false + - name: SeroRonin-Jhin + version: + major: 1 + minor: 4 + patch: 1 + enabled: true + - name: CafeHo-SamiraMod + version: + major: 1 + minor: 5 + patch: 0 + enabled: true + - name: DragonycksModdingComms-Akali + version: + major: 1 + minor: 0 + patch: 3 + enabled: false + - name: TufferDaze-PoppyMod + version: + major: 1 + minor: 2 + patch: 2 + enabled: false + - name: Debo-LoLItems + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: lemonlust-SettMod + version: + major: 4 + minor: 6 + patch: 1 + enabled: true + - name: skybird233-AngelinaArtificer + version: + major: 1 + minor: 2 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_StringSerializerExtensions + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Colors + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: JaceDaDorito-LocationsOfPrecipitation + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Stages + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Rulebook + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: TeamMoonstorm-MoonstormSharedUtils + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: TeamMoonstorm-Starstorm2 + version: + major: 0 + minor: 6 + patch: 8 + enabled: true + - name: Zenithrium-VanillaVoid + version: + major: 1 + minor: 5 + patch: 18 + enabled: true + - name: Risky_Sleeps-ClassicItemsReturns + version: + major: 3 + minor: 1 + patch: 18 + enabled: true + - name: Keroro1454-Supply_Drop + version: + major: 1 + minor: 4 + patch: 12 + enabled: false + - name: shirograhm-TooManyItems + version: + major: 0 + minor: 5 + patch: 6 + enabled: true + - name: KomradeSpectre-Aetherium + version: + major: 0 + minor: 7 + patch: 8 + enabled: false + - name: PopcornFactory-Lee_Hyperreal + version: + major: 1 + minor: 1 + patch: 10 + enabled: true + - name: Xion-Sam + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: tsuyoikenko-Spy + version: + major: 1 + minor: 2 + patch: 2 + enabled: false + - name: Frosthex-SorceressMod + version: + major: 0 + minor: 6 + patch: 8 + enabled: false + - name: tsuyoikenko-Seamstress + version: + major: 1 + minor: 3 + patch: 7 + enabled: false + - name: tsuyoikenko-Interrogator + version: + major: 0 + minor: 7 + patch: 0 + enabled: true + - name: Dannyduartemgs-Majima + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Moffein-TeammateRevival + version: + major: 4 + minor: 2 + patch: 0 + enabled: false + - name: PopcornFactory-Wisp_WarframeSurvivorMod + version: + major: 3 + minor: 1 + patch: 0 + enabled: true + - name: BokChoyWithSoy-Phoenix_Wright_Mod + version: + major: 1 + minor: 9 + patch: 0 + enabled: true + - name: Dragonyck-Auriel + version: + major: 1 + minor: 7 + patch: 1 + enabled: false + - name: tsuyoikenko-Scout + version: + major: 0 + minor: 9 + patch: 6 + enabled: true + - name: tsuyoikenko-Cadet + version: + major: 1 + minor: 1 + patch: 7 + enabled: false + - name: Bog-Deputy + version: + major: 0 + minor: 3 + patch: 3 + enabled: false + - name: DragonycksModdingComms-AurelionSol + version: + major: 2 + minor: 0 + patch: 7 + enabled: true + - name: TheTimesweeper-Red_Alert + version: + major: 3 + minor: 0 + patch: 10 + enabled: false + - name: lemonlust-JinxMod + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: xiaoxiao921-Twitch + version: + major: 2 + minor: 4 + patch: 1 + enabled: true + - name: Bog-Mortician + version: + major: 0 + minor: 1 + patch: 5 + enabled: true + - name: rob_gaming-Ravager + version: + major: 1 + minor: 4 + patch: 1 + enabled: true + - name: CheeseWithHoles-Celestial_War_Tank + version: + major: 1 + minor: 3 + patch: 0 + enabled: false + - name: PopcornFactory-Arsonist_Mod + version: + major: 2 + minor: 2 + patch: 1 + enabled: false + - name: tsuyoikenko-Submariner + version: + major: 1 + minor: 0 + patch: 8 + enabled: false + - name: Ethanol10-Ganondorf_Mod + version: + major: 3 + minor: 2 + patch: 0 + enabled: false + - name: lemonlust-KatarinaMod + version: + major: 1 + minor: 8 + patch: 0 + enabled: false + - name: dweet-Nepgear_Loader + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: CowQuack-AigisCommando + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: EmperorKermit-PlagueBandit + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: tsuyoikenko-Wanderer + version: + major: 0 + minor: 8 + patch: 1 + enabled: true + - name: acanthic-futaba_engineer + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: prodzpod-Hypercrit2 + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: PopcornFactory-DarthVaderMod + version: + major: 2 + minor: 2 + patch: 0 + enabled: false + - name: HIFU-LeapSkills + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: dweet-Hatsune_Miku_Append_Huntress + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Nuxlar-Parry + version: + major: 1 + minor: 3 + patch: 1 + enabled: true + - name: prodzpod-HuntressMomentum2 + version: + major: 2 + minor: 0 + patch: 3 + enabled: true + - name: Nuxlar-CoolerMithrix + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: OakPrime-BlightBurstBuff + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: KingEnderBrine-RandomCharacterSelection + version: + major: 1 + minor: 5 + patch: 0 + enabled: true + - name: amogus_lovers-StandaloneAncientScepter + version: + major: 1 + minor: 1 + patch: 34 + enabled: true + - name: viliger-BobombBattlefield + version: + major: 1 + minor: 0 + patch: 6 + enabled: false + - name: viliger-Catacombs + version: + major: 1 + minor: 0 + patch: 3 + enabled: false + - name: TheTimesweeper-HenryMod + version: + major: 2 + minor: 2 + patch: 0 + enabled: true + - name: viliger-ShrineOfRepair + version: + major: 1 + minor: 4 + patch: 4 + enabled: false + - name: TheTimesweeper-SurvivorSortOrder + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: Nuxlar-EarlySpawnBoost + version: + major: 1 + minor: 1 + patch: 1 + enabled: true + - name: ThinkInvis-TILER2 + version: + major: 7 + minor: 4 + patch: 2 + enabled: true + - name: ThinkInvis-TinkersSatchel + version: + major: 5 + minor: 1 + patch: 1 + enabled: true + - name: Risky_Sleeps-EnemiesReturns + version: + major: 0 + minor: 1 + patch: 13 + enabled: true + - name: Moffein-Ancient_Wisp + version: + major: 1 + minor: 6 + patch: 7 + enabled: true + - name: TheTimesweeper-Alien_Hominid + version: + major: 1 + minor: 2 + patch: 3 + enabled: true + - name: Nuxlar-UmbralMithrix + version: + major: 2 + minor: 5 + patch: 0 + enabled: true + - name: viliger-Roomba + version: + major: 1 + minor: 0 + patch: 6 + enabled: true + - name: Wolfo-LunarSoap + version: + major: 1 + minor: 0 + patch: 3 + enabled: false + - name: Moffein-Heretic + version: + major: 1 + minor: 2 + patch: 6 + enabled: true + - name: Nuxlar-ScorchWurmTweaks + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nuxlar-MeridianTweaks + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: 0p41-FalseSon_Boss_Tweaks + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Nuxlar-AltMithrixTheme + version: + major: 1 + minor: 0 + patch: 2 + enabled: false + - name: 6thmoon-OptionGenerator + version: + major: 0 + minor: 2 + patch: 0 + enabled: false + - name: JaceDaDorito-FogboundLagoon + version: + major: 1 + minor: 1 + patch: 5 + enabled: true + - name: FullArmorX-Lucina_Huntress_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Artificer_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Merc_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Commando_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Bandit_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Railgunner_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Engineer_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: FullArmorX-Lucina_Captain_Skin + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: ClownsDen-Huntress_Cat + version: + major: 0 + minor: 9 + patch: 1 + enabled: true + - name: Wolfo-WolfoAlternateSkins + version: + major: 1 + minor: 9 + patch: 13 + enabled: true + - name: Nuxlar-Hatify + version: + major: 1 + minor: 0 + patch: 2 + enabled: false diff --git a/r2_profiles/choncc/mods.yml b/r2_profiles/choncc/mods.yml new file mode 100644 index 0000000..3f289b8 --- /dev/null +++ b/r2_profiles/choncc/mods.yml @@ -0,0 +1,4710 @@ +- manifestVersion: 1 + name: RiskofThunder-BepInEx_GUI + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/BepInEx_GUI/ + displayName: BepInEx_GUI + description: Graphical User Interface meant to replace the regular console host + that is used by BepInEx when the config setting is enabled. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225206915 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-BepInEx_GUI/3.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-FixPluginTypesSerialization + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/FixPluginTypesSerialization/ + displayName: FixPluginTypesSerialization + description: Fix custom Serializable structs and such not properly getting + deserialized by Unity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225207029 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-FixPluginTypesSerialization/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-RoR2BepInExPack + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/RoR2BepInExPack/ + displayName: RoR2BepInExPack + description: Simplify the modding ecosystem of Risk of Rain 2, making it easier + for modders to create and maintain their mods while preventing harmful bugs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672464194 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 24 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-RoR2BepInExPack/1.24.1/icon.png +- manifestVersion: 1 + name: bbepis-BepInExPack + authorName: bbepis + websiteUrl: https://thunderstore.io/package/bbepis/BepInExPack/ + displayName: BepInExPack + description: Unified BepInEx all-in-one modding pack - plugin framework, detour library + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229374927 + loaders: [] + dependencies: + - RiskofThunder-RoR2BepInExPack-1.9.0 + - RiskofThunder-FixPluginTypesSerialization-1.0.3 + - RiskofThunder-BepInEx_GUI-3.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 4 + patch: 2117 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/bbepis-BepInExPack/5.4.2117/icon.png +- manifestVersion: 1 + name: RiskofThunder-HookGenPatcher + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/HookGenPatcher/ + displayName: HookGenPatcher + description: MMHOOK generation at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717053578 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1801 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-HookGenPatcher/1.2.5/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Core + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Core/ + displayName: R2API_Core + description: Core R2API module + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490795 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Core/5.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Skins + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Skins/ + displayName: R2API_Skins + description: R2API Submodule for adding custom Skins and Skin-related utilities + to the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744943444 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Skins/1.2.0/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Addressables + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Addressables/ + displayName: R2API_Addressables + description: R2API Submodule for implementing Addressables functionality + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569399620 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Addressables/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_SceneAsset + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_SceneAsset/ + displayName: R2API_SceneAsset + description: API for retrieving assets that live exclusively in game scenes + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225211913 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.12 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_SceneAsset/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Elites + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Elites/ + displayName: R2API_Elites + description: API for adding custom elite types + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212107 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Elites/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Items + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Items/ + displayName: R2API_Items + description: API for adding custom items + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932399429 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Items/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Loadout + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Loadout/ + displayName: R2API_Loadout + description: API for registering skills, skins and entity states + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212520 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Skins-1.0.0 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Loadout/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Prefab + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Prefab/ + displayName: R2API_Prefab + description: API for Prefab creation, networking and duplication + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212741 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Prefab/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Sound + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Sound/ + displayName: R2API_Sound + description: API for adding custom sounds or musics + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212991 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Sound/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_TempVisualEffect + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_TempVisualEffect/ + displayName: R2API_TempVisualEffect + description: API for adding custom temporary visual effects for characters. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932398793 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_TempVisualEffect/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Unlockable + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Unlockable/ + displayName: R2API_Unlockable + description: API for adding custom achievements and unlockables + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225213480 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Unlockable/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Director + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Director/ + displayName: R2API_Director + description: API for easily modifiying the Director (RoR2 monster / interactable + spawner) behaviour + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569400870 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.2 + - RiskofThunder-R2API_Addressables-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 3 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Director/2.3.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_ArtifactCode + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_ArtifactCode/ + displayName: R2API_ArtifactCode + description: API for making Artifact Codes + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225214047 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_ArtifactCode/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_CommandHelper + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_CommandHelper/ + displayName: R2API_CommandHelper + description: API for registering console commands + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501495278 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_CommandHelper/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Deployable + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Deployable/ + displayName: R2API_Deployable + description: API for adding custom deployables + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225214647 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Deployable/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Dot + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Dot/ + displayName: R2API_Dot + description: API for adding custom damage over time effects + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501494474 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Dot/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Language + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Language/ + displayName: R2API_Language + description: API for modifying the language localisation of the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215259 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Language/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_LobbyConfig + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_LobbyConfig/ + displayName: R2API_LobbyConfig + description: API for modifying the in-game lobby rules + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215657 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_LobbyConfig/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Orb + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Orb/ + displayName: R2API_Orb + description: API for creation and management of custom Orb types. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215998 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Orb/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Difficulty + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Difficulty/ + displayName: R2API_Difficulty + description: API for adding custom in-game difficulties + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225216470 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.10 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Difficulty/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_DamageType + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_DamageType/ + displayName: R2API_DamageType + description: API for registering damage types + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501493669 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_DamageType/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_RecalculateStats + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_RecalculateStats/ + displayName: R2API_RecalculateStats + description: API for manipulating Character Stats + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225217315 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_RecalculateStats/1.4.0/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Networking + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Networking/ + displayName: R2API_Networking + description: Networking API around the Unity UNet Low Level API (LLAPI) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225217712 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Core-5.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Networking/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_ContentManagement + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_ContentManagement/ + displayName: R2API_ContentManagement + description: API for adding content to the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582630664 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_ContentManagement/1.0.6/icon.png +- manifestVersion: 1 + name: tristanmcpherson-R2API + authorName: tristanmcpherson + websiteUrl: https://thunderstore.io/package/tristanmcpherson/R2API/ + displayName: R2API + description: A modding API for Risk of Rain 2 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225218546 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_RecalculateStats-1.2.0 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_DamageType-1.0.4 + - RiskofThunder-R2API_Difficulty-1.1.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_LobbyConfig-1.0.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_CommandHelper-1.0.1 + - RiskofThunder-R2API_ArtifactCode-1.0.1 + - RiskofThunder-R2API_Director-1.1.1 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Elites-1.0.2 + - RiskofThunder-R2API_SceneAsset-1.1.1 + - RiskofThunder-R2API_Core-5.0.10 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 0 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tristanmcpherson-R2API/5.0.5/icon.png +- manifestVersion: 1 + name: Nuxlar-TweakAI + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/TweakAI/ + displayName: TweakAI + description: Improves AI by making enemies target players more often + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582628996 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-TweakAI/1.3.2/icon.png +- manifestVersion: 1 + name: Thrayonlosa-GrappleVelocityFix + authorName: Thrayonlosa + websiteUrl: https://thunderstore.io/package/Thrayonlosa/GrappleVelocityFix/ + displayName: GrappleVelocityFix + description: Fixes Loader's grapple movement being heavily affected by framerate + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229344504 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Thrayonlosa-GrappleVelocityFix/1.0.0/icon.png +- manifestVersion: 1 + name: noevain-RemoveTwisted + authorName: noevain + websiteUrl: https://thunderstore.io/package/noevain/RemoveTwisted/ + displayName: RemoveTwisted + description: Remove the worst elite type in the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229376773 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Elites-1.0.4 + - RiskofThunder-R2API_Director-2.1.3 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/noevain-RemoveTwisted/2.0.0/icon.png +- manifestVersion: 1 + name: acats-EliteCostFix + authorName: acats + websiteUrl: https://thunderstore.io/package/acats/EliteCostFix/ + displayName: EliteCostFix + description: Quick fix for elite spam in the new update + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744942655 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/acats-EliteCostFix/1.0.1/icon.png +- manifestVersion: 1 + name: score-SeekerVFXFix + authorName: score + websiteUrl: https://thunderstore.io/package/score/SeekerVFXFix/ + displayName: SeekerVFXFix + description: Restores Seeker Default M2 VFX + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229346935 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2116 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/score-SeekerVFXFix/1.0.0/icon.png +- manifestVersion: 1 + name: TheTimesweeper-SillyFalseSon + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/SillyFalseSon/ + displayName: SillyFalseSon + description: Tweaks and silliness. Size, effects, stocks on crosshair, dash + while charging, and m1+m2 air slam stuff + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717054906 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-SillyFalseSon/2.0.0/icon.png +- manifestVersion: 1 + name: pein-RiskOfRain2BlurFix + authorName: pein + websiteUrl: https://thunderstore.io/package/pein/RiskOfRain2BlurFix/ + displayName: RiskOfRain2BlurFix + description: Removes forced anti-aliasing added in the Seekers of the Storm update. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229350141 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/pein-RiskOfRain2BlurFix/1.0.1/icon.png +- manifestVersion: 1 + name: Smxrez-SOTSFixer + authorName: Smxrez + websiteUrl: https://thunderstore.io/package/Smxrez/SOTSFixer/ + displayName: SOTSFixer + description: A modpack that attempts to fix SOTS's bugs/design choices + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569398303 + loaders: [] + dependencies: + - TheTimesweeper-SillyFalseSon-1.0.0 + - pein-RiskOfRain2BlurFix-1.0.1 + - score-SeekerVFXFix-1.0.0 + - acats-EliteCostFix-1.0.0 + - noevain-RemoveTwisted-1.0.0 + - Nuxlar-TweakAI-1.3.0 + - Hibiscus-Skip_Intro_Deluxe-1.0.1 + - Groove_Salad-FixIntroSkip-1.0.0 + - xiaoxiao921-BetterChefPrimary-1.0.0 + - Nuxlar-UnseenHandTargeting-1.0.0 + - Zenithrium-UnifiedItemDescriptions-1.0.0 + - Goorakh-AdBlocker-1.0.0 + - pseudopulse-EnemyImportance-1.0.0 + - itsschwer-RestoreScoreboard-1.0.0 + - viliger-RestoreGrandparentRock-1.0.0 + - Nuxlar-HalcyoniteFixes-1.0.0 + - Nuxlar-CoolerHalcyoniteShrine-1.0.0 + - 0p41-FalseSon_Boss_Tweaks-1.0.0 + - Nuxlar-MeridianTweaks-1.0.0 + - Nuxlar-ScorchWurmTweaks-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 6 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Smxrez-SOTSFixer/3.6.0/icon.png +- manifestVersion: 1 + name: Rune580-Risk_Of_Options + authorName: Rune580 + websiteUrl: https://thunderstore.io/package/Rune580/Risk_Of_Options/ + displayName: Risk_Of_Options + description: A convenient API for adding BepInEx ConfigEntry's to a option menu + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744941857 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 8 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Rune580-Risk_Of_Options/2.8.2/icon.png +- manifestVersion: 1 + name: KingEnderBrine-LobbySkinsFix + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/LobbySkinsFix/ + displayName: LobbySkinsFix + description: Fixes issues with switching to modded skin and back to vanilla in lobby + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725230251021 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2108 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-LobbySkinsFix/1.2.1/icon.png +- manifestVersion: 1 + name: prodzpod-RealerCheatUnlocks + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/RealerCheatUnlocks/ + displayName: RealerCheatUnlocks + description: Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS + ACHIEVEMENTS! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490083 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/prodzpod-RealerCheatUnlocks/1.0.4/icon.png +- manifestVersion: 1 + name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Lets_Go_Gambling_SFX_Mod/ + displayName: Lets_Go_Gambling_SFX_Mod + description: aw dang it. -> v1.2.2 Adding support for SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725230492455 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-Lets_Go_Gambling_SFX_Mod/1.2.2/icon.png +- manifestVersion: 1 + name: Dragonyck-RTAutoSprintEx + authorName: Dragonyck + websiteUrl: https://thunderstore.io/package/Dragonyck/RTAutoSprintEx/ + displayName: RTAutoSprintEx + description: RTAutoSprint fully fixed and enhanced with more features for SOTS. + Sprint automatically, but only when you would be allowed to do so in the + first place. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725689876262 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Dragonyck-RTAutoSprintEx/2.2.3/icon.png +- manifestVersion: 1 + name: KingEnderBrine-ScrollableLobbyUI + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/ScrollableLobbyUI/ + displayName: ScrollableLobbyUI + description: Adds scrolling to lobby UI (skills, loadout, character select, difficulty) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231258007 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-ScrollableLobbyUI/1.9.0/icon.png +- manifestVersion: 1 + name: SiriusBYT-RoR2_BedrockEdition + authorName: SiriusBYT + websiteUrl: https://thunderstore.io/package/SiriusBYT/RoR2_BedrockEdition/ + displayName: RoR2_BedrockEdition + description: Replaces the Title Screen Logo with Risk of Rain 2 Bedrock Edition + because that's what Gearbox basically did with the SOTS update, they ported + console ROR to PC. Forked of SkillIssue2 by sorascode. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231266105 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/SiriusBYT-RoR2_BedrockEdition/1.0.1/icon.png +- manifestVersion: 1 + name: Groove_Salad-FixIntroSkip + authorName: Groove_Salad + websiteUrl: https://thunderstore.io/package/Groove_Salad/FixIntroSkip/ + displayName: FixIntroSkip + description: Fixes the intro_skip and splash_skip options. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231511224 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.4 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Groove_Salad-FixIntroSkip/1.0.0/icon.png +- manifestVersion: 1 + name: Hibiscus-Skip_Intro_Deluxe + authorName: Hibiscus + websiteUrl: https://thunderstore.io/package/Hibiscus/Skip_Intro_Deluxe/ + displayName: Skip_Intro_Deluxe + description: Makes FixIntroSkip work automatically + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744941050 + loaders: [] + dependencies: + - Groove_Salad-FixIntroSkip-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Hibiscus-Skip_Intro_Deluxe/1.0.2/icon.png +- manifestVersion: 1 + name: DropPod-LookingGlass + authorName: DropPod + websiteUrl: https://thunderstore.io/package/DropPod/LookingGlass/ + displayName: LookingGlass + description: A QoL UI mod that exposes statistics for items and the player, + adjusts the size and features of command and scrapper menus, and much more. + Fully open source and compatible with RiskUI! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726291890354 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - Rune580-Risk_Of_Options-2.7.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/DropPod-LookingGlass/1.9.6/icon.png +- manifestVersion: 1 + name: AceOfShades-QuickRestart + authorName: AceOfShades + websiteUrl: https://thunderstore.io/package/AceOfShades/QuickRestart/ + displayName: QuickRestart + description: Allows quickly starting a new run. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569397017 + loaders: [] + dependencies: + - RiskofThunder-R2API_Core-5.1.1 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/AceOfShades-QuickRestart/1.5.3/icon.png +- manifestVersion: 1 + name: Gnome-ChefMod + authorName: Gnome + websiteUrl: https://thunderstore.io/package/Gnome/ChefMod/ + displayName: ChefMod + description: Adds the CHEF robot from RoR1 as a survivor. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725417131550 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 3 + patch: 8 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Gnome-ChefMod/2.3.8/icon.png +- manifestVersion: 1 + name: EnforcerGang-Enforcer + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Enforcer/ + displayName: Enforcer + description: Adds the Enforcer from Risk of Rain 1 as a fully fleshed out + playable survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569395765 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Director-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 11 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Enforcer/3.11.2/icon.png +- manifestVersion: 1 + name: EnforcerGang-MinerUnearthed + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/MinerUnearthed/ + displayName: MinerUnearthed + description: Adds the Miner from Risk of Rain 1. | translation updates + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077085587 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Director-2.1.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 19 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-MinerUnearthed/1.9.19/icon.png +- manifestVersion: 1 + name: EnforcerGang-SniperClassic + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/SniperClassic/ + displayName: SniperClassic + description: Adds the Sniper from Risk of Rain 1 along with his Spotter drone. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672458611 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 15 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-SniperClassic/1.5.15/icon.png +- manifestVersion: 1 + name: EnforcerGang-HAND_OVERCLOCKED + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/HAND_OVERCLOCKED/ + displayName: HAND_OVERCLOCKED + description: Adds HAN-D, the classic robot janitor from Risk of Rain 1. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077084305 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 13 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-HAND_OVERCLOCKED/1.4.13/icon.png +- manifestVersion: 1 + name: EnforcerGang-Rocket + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Rocket/ + displayName: Rocket + description: Shoot feet, get kills. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726795225394 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 8 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Rocket/1.0.8/icon.png +- manifestVersion: 1 + name: Zenithrium-UnifiedItemDescriptions + authorName: Zenithrium + websiteUrl: https://thunderstore.io/package/Zenithrium/UnifiedItemDescriptions/ + displayName: UnifiedItemDescriptions + description: Attempts to rephrase item descriptions in SotS to be more similar + to previous item descriptions and to improve item effect clarity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582628173 + loaders: [] + dependencies: + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Zenithrium-UnifiedItemDescriptions/1.0.2/icon.png +- manifestVersion: 1 + name: xiaoxiao921-BetterChefPrimary + authorName: xiaoxiao921 + websiteUrl: https://thunderstore.io/package/xiaoxiao921/BetterChefPrimary/ + displayName: BetterChefPrimary + description: Add a Skill Variant for Chef's Primary. No more stocks, can keep + the fire primary button pressed, cleavers automatically returns to you upon + reaching their max range. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726202849424 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/xiaoxiao921-BetterChefPrimary/1.0.2/icon.png +- manifestVersion: 1 + name: Nuxlar-UnseenHandTargeting + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/UnseenHandTargeting/ + displayName: UnseenHandTargeting + description: Improves targeting of Seeker's Unseen Hand (M2) ability + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932398106 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-UnseenHandTargeting/1.0.2/icon.png +- manifestVersion: 1 + name: Goorakh-AdBlocker + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/AdBlocker/ + displayName: AdBlocker + description: Removes the Seekers of the Storm ad on the main menu. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725417128948 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Goorakh-AdBlocker/1.0.0/icon.png +- manifestVersion: 1 + name: pseudopulse-EnemyImportance + authorName: pseudopulse + websiteUrl: https://thunderstore.io/package/pseudopulse/EnemyImportance/ + displayName: EnemyImportance + description: Fixes SOTS deeming enemies "unimportant" and giving them + significantly shittier collision handling. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501484006 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/pseudopulse-EnemyImportance/1.0.0/icon.png +- manifestVersion: 1 + name: Paladin_Alliance-PaladinMod + authorName: Paladin_Alliance + websiteUrl: https://thunderstore.io/package/Paladin_Alliance/PaladinMod/ + displayName: PaladinMod + description: Adds Paladin, a fully fleshed out custom survivor | 2.0.0 animation overhaul + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744939400 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Paladin_Alliance-PaladinMod/2.0.3/icon.png +- manifestVersion: 1 + name: KingEnderBrine-ProperSave + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/ProperSave/ + displayName: ProperSave + description: Saves your progress at the start of the stage so you can load later + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725836790336 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 11 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-ProperSave/2.11.1/icon.png +- manifestVersion: 1 + name: riskofresources-BalancedFasterInteractables + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/BalancedFasterInteractables/ + displayName: BalancedFasterInteractables + description: Scrappers, printers, etc. activate quickly after teleporter, with a + time penalty. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539489376 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-BalancedFasterInteractables/1.3.1/icon.png +- manifestVersion: 1 + name: riskofresources-SkinTuner + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/SkinTuner/ + displayName: SkinTuner + description: Adds a new Skin panel to the character select screen with sliders + that allow you to adjust the RGB values of each survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725690037593 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-SkinTuner/1.1.2/icon.png +- manifestVersion: 1 + name: riskofresources-Public_Gauntlet + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/Public_Gauntlet/ + displayName: Public_Gauntlet + description: Official tool for running loadout races, as seen on our twitch channel. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569391927 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.5 + - RiskofThunder-R2API_Items-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-Public_Gauntlet/2.0.0/icon.png +- manifestVersion: 1 + name: viliger-RestoreGrandparentRock + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/RestoreGrandparentRock/ + displayName: RestoreGrandparentRock + description: Randy Bobandy broke my gamandy. Restore Grandparent's rock projectile ghost. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725836788754 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2102 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-RestoreGrandparentRock/1.0.0/icon.png +- manifestVersion: 1 + name: itsschwer-RestoreScoreboard + authorName: itsschwer + websiteUrl: https://thunderstore.io/package/itsschwer/RestoreScoreboard/ + displayName: RestoreScoreboard + description: "[SotS : fix] Brings back missing scoreboard strips for dead + players — [ client-side ]" + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726019181259 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/itsschwer-RestoreScoreboard/1.0.0/icon.png +- manifestVersion: 1 + name: itsschwer-DamageLog + authorName: itsschwer + websiteUrl: https://thunderstore.io/package/itsschwer/DamageLog/ + displayName: DamageLog + description: Adds a damage log to the HUD to show what you have taken damage + from recently — [ client-side ] — please read the README! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077082671 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/itsschwer-DamageLog/1.2.2/icon.png +- manifestVersion: 1 + name: Lawlzee-StageRecap + authorName: Lawlzee + websiteUrl: https://thunderstore.io/package/Lawlzee/StageRecap/ + displayName: StageRecap + description: At the end of each stage, StageRecap shows all the interactables on + the stage and how many you’ve collected. This helps players improve at full + looting stages. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726278280980 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2108 + - RiskofThunder-HookGenPatcher-1.2.3 + - Rune580-Risk_Of_Options-2.7.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Lawlzee-StageRecap/1.3.0/icon.png +- manifestVersion: 1 + name: Smooth_Salad-ShaderSwapper + authorName: Smooth_Salad + websiteUrl: https://thunderstore.io/package/Smooth_Salad/ShaderSwapper/ + displayName: ShaderSwapper + description: A lightweight library for upgrading stubbed shaders to actual + shaders at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726361180267 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Smooth_Salad-ShaderSwapper/1.0.1/icon.png +- manifestVersion: 1 + name: EnforcerGang-Pilot + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Pilot/ + displayName: Pilot + description: BETA RELEASE. Adds the Pilot from Risk of Rain Returns. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726361181196 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_Sound-1.0.3 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 3 + patch: 18 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Pilot/0.3.18/icon.png +- manifestVersion: 1 + name: Rune580-StopStealingMyMouse + authorName: Rune580 + websiteUrl: https://thunderstore.io/package/Rune580/StopStealingMyMouse/ + displayName: StopStealingMyMouse + description: Stops RoR2 from stealing your mouse during load. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539528414 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Rune580-StopStealingMyMouse/1.3.0/icon.png +- manifestVersion: 1 + name: Wolfo-WolfoItemBuffs + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoItemBuffs/ + displayName: WolfoItemBuffs + description: Hunter's Harpoon works like in Returns. Aegis slows barrier decay. + Beads of Fealty spawns multiple Twisted Scavengers. Other small item buffs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569390148 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Wolfo-WolfoItemBuffs/1.0.3/icon.png +- manifestVersion: 1 + name: Thrayonlosa-ItemBlacklist + authorName: Thrayonlosa + websiteUrl: https://thunderstore.io/package/Thrayonlosa/ItemBlacklist/ + displayName: ItemBlacklist + description: Blacklist items, equipment, and printers. Supports making default + blacklist and in-run changing. Fixes several vanilla bugs + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539663042 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Thrayonlosa-ItemBlacklist/1.2.5/icon.png +- manifestVersion: 1 + name: Nuxlar-WormCritFix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/WormCritFix/ + displayName: WormCritFix + description: Fixes Magma/Overloading Worms' crit spots not working properly. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545867276 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-WormCritFix/1.0.1/icon.png +- manifestVersion: 1 + name: Nuxlar-SOTS_AV_Effect_Options + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/SOTS_AV_Effect_Options/ + displayName: SOTS_AV_Effect_Options + description: Enable or disable various items' AV effects. Updated for SOTS. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545958391 + loaders: [] + dependencies: + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-SOTS_AV_Effect_Options/1.0.1/icon.png +- manifestVersion: 1 + name: Nuxlar-DirectorRework + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/DirectorRework/ + displayName: DirectorRework + description: Reworks the director to spawn a variety of enemies, bosses, and + elites instead of groups. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717054333 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-DirectorRework/1.1.2/icon.png +- manifestVersion: 1 + name: 6thmoon-DifficultySelection + authorName: 6thmoon + websiteUrl: https://thunderstore.io/package/6thmoon/DifficultySelection/ + displayName: DifficultySelection + description: Choose the default difficulty options (e.g. Eclipse 8) available in + the lobby menu. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726638364970 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/6thmoon-DifficultySelection/0.1.2/icon.png +- manifestVersion: 1 + name: Goorakh-NoMoreMath + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/NoMoreMath/ + displayName: NoMoreMath + description: Reduces the need for tedious head math, or maybe you're just bad at it. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726642249334 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 1 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Goorakh-NoMoreMath/2.1.0/icon.png +- manifestVersion: 1 + name: Nuxlar-CoolerHalcyoniteShrine + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/CoolerHalcyoniteShrine/ + displayName: CoolerHalcyoniteShrine + description: Adds unused storm VFX to the Halcyonite Shrine + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726887045194 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-CoolerHalcyoniteShrine/1.0.0/icon.png +- manifestVersion: 1 + name: Nuxlar-HalcyoniteFixes + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/HalcyoniteFixes/ + displayName: HalcyoniteFixes + description: Fixes to Halcyonites pathing, hitboxes, and AI + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077081271 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-HalcyoniteFixes/1.0.1/icon.png +- manifestVersion: 1 + name: Nix-NeptuniaMercenary + authorName: Nix + websiteUrl: https://thunderstore.io/package/Nix/NeptuniaMercenary/ + displayName: NeptuniaMercenary + description: Skin request of Neptune from Hyper Dimension Neptunia + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893897839 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1903 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nix-NeptuniaMercenary/1.0.2/icon.png +- manifestVersion: 1 + name: Wolfo-WolfoQualityOfLife + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoQualityOfLife/ + displayName: WolfoQualityOfLife + description: Gives Merc Skins, Blight Acrid and REX colored effects. Adds a lot + of information and visual Quality of Life. (This mod no longer affects game + play)(Every player needs this mod) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569388900 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 1 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Wolfo-WolfoQualityOfLife/3.1.5/icon.png +- manifestVersion: 1 + name: Conoisseur-AlistarMod + authorName: Conoisseur + websiteUrl: https://thunderstore.io/package/Conoisseur/AlistarMod/ + displayName: AlistarMod + description: Adds Alistar from League of Legends to Risk of Rain 2 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893943253 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Conoisseur-AlistarMod/1.0.0/icon.png +- manifestVersion: 1 + name: SeroRonin-Jhin + authorName: SeroRonin + websiteUrl: https://thunderstore.io/package/SeroRonin/Jhin/ + displayName: Jhin + description: Adds Jhin, a high damage-low attackspeed survivor. Based on the + champion of the same name in League of Legends + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726893994816 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - tristanmcpherson-R2API-5.0.5 + - KingEnderBrine-LobbySkinsFix-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/SeroRonin-Jhin/1.4.1/icon.png +- manifestVersion: 1 + name: CafeHo-SamiraMod + authorName: CafeHo + websiteUrl: https://thunderstore.io/package/CafeHo/SamiraMod/ + displayName: SamiraMod + description: "You can play as Samira from League of Legends. Features: Dante + from Devil May Cry, Emotes, and Multiplayer Support!" + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726894000792 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Networking-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/CafeHo-SamiraMod/1.5.0/icon.png +- manifestVersion: 1 + name: DragonycksModdingComms-Akali + authorName: DragonycksModdingComms + websiteUrl: https://thunderstore.io/package/DragonycksModdingComms/Akali/ + displayName: Akali + description: Take one life at a time. Fast. Clean. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726894020025 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Skins-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/DragonycksModdingComms-Akali/1.0.3/icon.png +- manifestVersion: 1 + name: TufferDaze-PoppyMod + authorName: TufferDaze + websiteUrl: https://thunderstore.io/package/TufferDaze/PoppyMod/ + displayName: PoppyMod + description: Small idiot rat thing. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727077079967 + loaders: [] + dependencies: + - tristanmcpherson-R2API-5.0.5 + - RiskofThunder-HookGenPatcher-1.2.4 + - bbepis-BepInExPack-5.4.2117 + - Rune580-Risk_Of_Options-2.8.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TufferDaze-PoppyMod/1.2.2/icon.png +- manifestVersion: 1 + name: Debo-LoLItems + authorName: Debo + websiteUrl: https://thunderstore.io/package/Debo/LoLItems/ + displayName: LoLItems + description: Adding items from League of Legends to Risk of Rain 2 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930714502 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Debo-LoLItems/1.3.0/icon.png +- manifestVersion: 1 + name: lemonlust-SettMod + authorName: lemonlust + websiteUrl: https://thunderstore.io/package/lemonlust/SettMod/ + displayName: SettMod + description: The Boss. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930723275 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-RoR2BepInExPack-1.22.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 4 + minor: 6 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/lemonlust-SettMod/4.6.1/icon.png +- manifestVersion: 1 + name: skybird233-AngelinaArtificer + authorName: skybird233 + websiteUrl: https://thunderstore.io/package/skybird233/AngelinaArtificer/ + displayName: AngelinaArtificer + description: An Artificer skin mod as Angelina + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930747643 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/skybird233-AngelinaArtificer/1.2.0/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_StringSerializerExtensions + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_StringSerializerExtensions/ + displayName: R2API_StringSerializerExtensions + description: Increased string serializer support + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930775923 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.11 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_StringSerializerExtensions/1.0.0/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Colors + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Colors/ + displayName: R2API_Colors + description: API for registering Colors to the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930777611 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Colors/1.0.1/icon.png +- manifestVersion: 1 + name: JaceDaDorito-LocationsOfPrecipitation + authorName: JaceDaDorito + websiteUrl: https://thunderstore.io/package/JaceDaDorito/LocationsOfPrecipitation/ + displayName: LocationsOfPrecipitation + description: A utils mod that features editor and runtime tools I use for making stages! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930779360 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/JaceDaDorito-LocationsOfPrecipitation/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Stages + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Stages/ + displayName: R2API_Stages + description: API for Stage creation + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930781276 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Stages/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Rulebook + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Rulebook/ + displayName: R2API_Rulebook + description: API for registering rules to the Rule Catalog + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930782899 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Rulebook/1.0.1/icon.png +- manifestVersion: 1 + name: TeamMoonstorm-MoonstormSharedUtils + authorName: TeamMoonstorm + websiteUrl: https://thunderstore.io/package/TeamMoonstorm/MoonstormSharedUtils/ + displayName: MoonstormSharedUtils + description: An API focused with the intention of working in an editor + enviroment using ThunderKit, MSU is a modular API system designed for ease + of use and simplicity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930784713 + loaders: [] + dependencies: + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + - RiskofThunder-R2API_ArtifactCode-1.0.1 + - RiskofThunder-R2API_Colors-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_Director-2.2.1 + - RiskofThunder-R2API_Elites-1.0.4 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Addressables-1.0.3 + - RiskofThunder-R2API_Dot-1.0.3 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Stages-1.0.2 + - RiskofThunder-R2API_StringSerializerExtensions-1.0.0 + - Rune580-Risk_Of_Options-2.8.2 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TeamMoonstorm-MoonstormSharedUtils/2.0.0/icon.png +- manifestVersion: 1 + name: TeamMoonstorm-Starstorm2 + authorName: TeamMoonstorm + websiteUrl: https://thunderstore.io/package/TeamMoonstorm/Starstorm2/ + displayName: Starstorm2 + description: A sequel to Starstorm 1. Adds new survivors, mechanics, items, + skills, enemies, and more! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930789166 + loaders: [] + dependencies: + - TeamMoonstorm-MoonstormSharedUtils-2.0.0 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_Difficulty-1.1.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Rulebook-1.0.1 + - RiskofThunder-R2API_Stages-1.0.2 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - JaceDaDorito-LocationsOfPrecipitation-1.1.2 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 6 + patch: 8 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TeamMoonstorm-Starstorm2/0.6.8/icon.png +- manifestVersion: 1 + name: Zenithrium-VanillaVoid + authorName: Zenithrium + websiteUrl: https://thunderstore.io/package/Zenithrium/VanillaVoid/ + displayName: VanillaVoid + description: Adds more void variants for vanilla items, and tweaks and expands + upon some void content. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930805139 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_Director-2.1.3 + - RiskofThunder-R2API_Dot-1.0.3 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 18 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Zenithrium-VanillaVoid/1.5.18/icon.png +- manifestVersion: 1 + name: Risky_Sleeps-ClassicItemsReturns + authorName: Risky_Sleeps + websiteUrl: https://thunderstore.io/package/Risky_Sleeps/ClassicItemsReturns/ + displayName: ClassicItemsReturns + description: Adds items and equipment from Risk of Rain and Risk of Rain Returns. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930845310 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Dot-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Elites-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_Orb-1.0.1 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 1 + patch: 18 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Risky_Sleeps-ClassicItemsReturns/3.1.18/icon.png +- manifestVersion: 1 + name: Keroro1454-Supply_Drop + authorName: Keroro1454 + websiteUrl: https://thunderstore.io/package/Keroro1454/Supply_Drop/ + displayName: Supply_Drop + description: Incoming Supply Drop! Adds 10 new items to enhance your Risk of + Rain 2 experience. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726930887440 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 12 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Keroro1454-Supply_Drop/1.4.12/icon.png +- manifestVersion: 1 + name: shirograhm-TooManyItems + authorName: shirograhm + websiteUrl: https://thunderstore.io/package/shirograhm/TooManyItems/ + displayName: TooManyItems + description: Adds 35 items! Updated for SotS. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569387639 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - tristanmcpherson-R2API-5.0.5 + - RiskofThunder-HookGenPatcher-1.2.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 5 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/shirograhm-TooManyItems/0.5.6/icon.png +- manifestVersion: 1 + name: KomradeSpectre-Aetherium + authorName: KomradeSpectre + websiteUrl: https://thunderstore.io/package/KomradeSpectre/Aetherium/ + displayName: Aetherium + description: A mod that currently adds tons of all new items, equipment, + artifacts, and more to ROR2! Inspect support! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569386346 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_CommandHelper-1.0.1 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Items-1.0.4 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Elites-1.0.4 + - RiskofThunder-R2API_Director-2.3.0 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 7 + patch: 8 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KomradeSpectre-Aetherium/0.7.8/icon.png +- manifestVersion: 1 + name: PopcornFactory-Lee_Hyperreal + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Lee_Hyperreal/ + displayName: Lee_Hyperreal + description: Simulation complete... Commandant, we're going to win this fight. + -> v1.1.10 Preventing lockups on orb input, Changed AB 4 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569385063 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 10 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-Lee_Hyperreal/1.1.10/icon.png +- manifestVersion: 1 + name: Xion-Sam + authorName: Xion + websiteUrl: https://thunderstore.io/package/Xion/Sam/ + displayName: Sam + description: Sam from Honkai Star Rail skin for Sett + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931335827 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.3.1 + - lemonlust-SettMod-4.5.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Xion-Sam/1.0.0/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Spy + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Spy/ + displayName: Spy + description: Adds the Spy, a survivor that plays around his lethal backstabs! + Multiplayer compatible. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931361737 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Spy/1.2.2/icon.png +- manifestVersion: 1 + name: Frosthex-SorceressMod + authorName: Frosthex + websiteUrl: https://thunderstore.io/package/Frosthex/SorceressMod/ + displayName: SorceressMod + description: Adds the Sorceress survivor to the game! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931367615 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_DamageType-1.0.4 + - RiskofThunder-R2API_Dot-1.0.1 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 6 + patch: 8 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Frosthex-SorceressMod/0.6.8/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Seamstress + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Seamstress/ + displayName: Seamstress + description: Adds the Seamstress, a fast paced health management survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931373732 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 7 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Seamstress/1.3.7/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Interrogator + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Interrogator/ + displayName: Interrogator + description: Adds the Interrogator, a survivor that hurts himself and allies to + increase his damage. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931384318 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 7 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Interrogator/0.7.0/icon.png +- manifestVersion: 1 + name: Dannyduartemgs-Majima + authorName: Dannyduartemgs + websiteUrl: https://thunderstore.io/package/Dannyduartemgs/Majima/ + displayName: Majima + description: Kiryu-CHAN! Majima skin for Interrogator + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931387716 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.3.1 + - tsuyoikenko-Interrogator-0.5.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Dannyduartemgs-Majima/1.0.0/icon.png +- manifestVersion: 1 + name: Moffein-TeammateRevival + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/TeammateRevival/ + displayName: TeammateRevival + description: Survivors can revive fallen teammates, but it comes at the price of + their own health and safety! Optional death curse mode. Highly configurable. + ( multiplayer heal spawn ) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931456585 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Items-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 4 + minor: 2 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Moffein-TeammateRevival/4.2.0/icon.png +- manifestVersion: 1 + name: PopcornFactory-Wisp_WarframeSurvivorMod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Wisp_WarframeSurvivorMod/ + displayName: Wisp_WarframeSurvivorMod + description: Capture the power of the sun with this immensely powerful war + machine! v3.0.0 -> New Skills and Elite Type! v3.1.0 SotS support, added + more fine tuned nullifiers. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931639108 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_ContentManagement-1.0.0 + - RiskofThunder-R2API_Elites-1.0.1 + - RiskofThunder-R2API_Items-1.0.3 + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 1 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-Wisp_WarframeSurvivorMod/3.1.0/icon.png +- manifestVersion: 1 + name: BokChoyWithSoy-Phoenix_Wright_Mod + authorName: BokChoyWithSoy + websiteUrl: https://thunderstore.io/package/BokChoyWithSoy/Phoenix_Wright_Mod/ + displayName: Phoenix_Wright_Mod + description: Updated for SotS. Added Sound Settings using Risk of Options + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931667916 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/BokChoyWithSoy-Phoenix_Wright_Mod/1.9.0/icon.png +- manifestVersion: 1 + name: Dragonyck-Auriel + authorName: Dragonyck + websiteUrl: https://thunderstore.io/package/Dragonyck/Auriel/ + displayName: Auriel + description: Hope, the only virtue with purpose. For without it, what meaning + has suffering? + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931684216 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Skins-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 7 + patch: 1 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Dragonyck-Auriel/1.7.1/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Scout + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Scout/ + displayName: Scout + description: Adds the Scout, a speedy survivor that combos his trusty bat and scattergun. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931757067 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 9 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Scout/0.9.6/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Cadet + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Cadet/ + displayName: Cadet + description: Revives the Cadet Survivor from the Tsunami Mod. The pac is bac + baby. Sots fixes. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931760429 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 7 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Cadet/1.1.7/icon.png +- manifestVersion: 1 + name: Bog-Deputy + authorName: Bog + websiteUrl: https://thunderstore.io/package/Bog/Deputy/ + displayName: Deputy + description: (Early Access) Adds The Deputy as a playable survivor. The Deputy + is a hyper-aggressive speed demon who dispenses justice via her twin + revolvers and lethal kick attacks. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931766896 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 3 + patch: 3 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Bog-Deputy/0.3.3/icon.png +- manifestVersion: 1 + name: DragonycksModdingComms-AurelionSol + authorName: DragonycksModdingComms + websiteUrl: https://thunderstore.io/package/DragonycksModdingComms/AurelionSol/ + displayName: AurelionSol + description: Large content update, new skills skins and qol oh my + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931789092 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Skins-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 7 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/DragonycksModdingComms-AurelionSol/2.0.7/icon.png +- manifestVersion: 1 + name: TheTimesweeper-Red_Alert + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/Red_Alert/ + displayName: Red_Alert + description: Let's make an Oasis of Death'. Adds 3 survivors based on Red Alert + 2, themed around RoR2. Tesla Trooper, Desolator, and Chrono Legionnaire + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569383489 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2101 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Deployable-1.0.0 + - RiskofThunder-R2API_Dot-1.0.0 + - RiskofThunder-R2API_Colors-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - Smooth_Salad-ShaderSwapper-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 0 + patch: 10 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-Red_Alert/3.0.10/icon.png +- manifestVersion: 1 + name: lemonlust-JinxMod + authorName: lemonlust + websiteUrl: https://thunderstore.io/package/lemonlust/JinxMod/ + displayName: JinxMod + description: Jinx? Stands for Jinx! Durr. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931826610 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/lemonlust-JinxMod/1.3.0/icon.png +- manifestVersion: 1 + name: xiaoxiao921-Twitch + authorName: xiaoxiao921 + websiteUrl: https://thunderstore.io/package/xiaoxiao921/Twitch/ + displayName: Twitch + description: How does this rat have a shotgun and unlockable skins and cheese + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931830503 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Unlockable-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 4 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/xiaoxiao921-Twitch/2.4.1/icon.png +- manifestVersion: 1 + name: Bog-Mortician + authorName: Bog + websiteUrl: https://thunderstore.io/package/Bog/Mortician/ + displayName: Mortician + description: The Mortician is a slow, yet durable melee necromancer who excels + at controlling territory with his army of undead. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931835602 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-HookGenPatcher-1.2.4 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Bog-Mortician/0.1.5/icon.png +- manifestVersion: 1 + name: rob_gaming-Ravager + authorName: rob_gaming + websiteUrl: https://thunderstore.io/package/rob_gaming/Ravager/ + displayName: Ravager + description: At that point, I had already lost. Updated for SOTS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931841970 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/rob_gaming-Ravager/1.4.1/icon.png +- manifestVersion: 1 + name: CheeseWithHoles-Celestial_War_Tank + authorName: CheeseWithHoles + websiteUrl: https://thunderstore.io/package/CheeseWithHoles/Celestial_War_Tank/ + displayName: Celestial_War_Tank + description: Adds a customizable playable character with variety of weapons. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931845379 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - tristanmcpherson-R2API-5.0.5 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + - RiskofThunder-R2API_Director-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - KingEnderBrine-ScrollableLobbyUI-1.8.0 + - Rune580-Risk_Of_Options-2.8.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/CheeseWithHoles-Celestial_War_Tank/1.3.0/icon.png +- manifestVersion: 1 + name: PopcornFactory-Arsonist_Mod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Arsonist_Mod/ + displayName: Arsonist_Mod + description: The Manic Incendiary - 2.0.0 -> Firebug Update! 2.2.1 -> Fixed + infinite Masochism bug. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931857081 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 1 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-Arsonist_Mod/2.2.1/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Submariner + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Submariner/ + displayName: Submariner + description: Adds the Submariner survivor. Sots fixes. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931869447 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 8 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Submariner/1.0.8/icon.png +- manifestVersion: 1 + name: Ethanol10-Ganondorf_Mod + authorName: Ethanol10 + websiteUrl: https://thunderstore.io/package/Ethanol10/Ganondorf_Mod/ + displayName: Ganondorf_Mod + description: Ganondorf, The King of Evil, 3.0 -> New Skills Update!, 3.2.0 -> + Updating to support SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931878968 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Networking-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 2 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Ethanol10-Ganondorf_Mod/3.2.0/icon.png +- manifestVersion: 1 + name: lemonlust-KatarinaMod + authorName: lemonlust + websiteUrl: https://thunderstore.io/package/lemonlust/KatarinaMod/ + displayName: KatarinaMod + description: Violence solves everything. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726931895386 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - 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bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/CowQuack-AigisCommando/1.0.0/icon.png +- manifestVersion: 1 + name: EmperorKermit-PlagueBandit + authorName: EmperorKermit + websiteUrl: https://thunderstore.io/package/EmperorKermit/PlagueBandit/ + displayName: PlagueBandit + description: Plague Doctor Skin for the Bandit + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932017451 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - tristanmcpherson-R2API-4.3.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EmperorKermit-PlagueBandit/1.0.1/icon.png +- manifestVersion: 1 + name: tsuyoikenko-Wanderer + authorName: tsuyoikenko + websiteUrl: https://thunderstore.io/package/tsuyoikenko/Wanderer/ + displayName: Wanderer + description: Adds the Wanderer, a mobile survivor with lethal combos. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932034995 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-RoR2BepInExPack-1.19.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 8 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tsuyoikenko-Wanderer/0.8.1/icon.png +- manifestVersion: 1 + name: acanthic-futaba_engineer + authorName: acanthic + websiteUrl: https://thunderstore.io/package/acanthic/futaba_engineer/ + displayName: futaba_engineer + description: Adds Futaba as a skin for the Engineer. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932050148 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/acanthic-futaba_engineer/1.0.0/icon.png +- manifestVersion: 1 + name: prodzpod-Hypercrit2 + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/Hypercrit2/ + displayName: Hypercrit2 + description: Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726973225273 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_RecalculateStats-1.1.0 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/prodzpod-Hypercrit2/1.3.0/icon.png +- manifestVersion: 1 + name: PopcornFactory-DarthVaderMod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/DarthVaderMod/ + displayName: DarthVaderMod + description: Adds DarthVader, The Chosen One. Updated for SotS 2.1.6 -> Music + and breathing disable config. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932098068 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.0 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_Networking-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-DarthVaderMod/2.2.0/icon.png +- manifestVersion: 1 + name: HIFU-LeapSkills + authorName: HIFU + websiteUrl: https://thunderstore.io/package/HIFU/LeapSkills/ + displayName: LeapSkills + description: Allows Acrid to use all abilities during both Leaps. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932154461 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/HIFU-LeapSkills/1.0.4/icon.png +- manifestVersion: 1 + name: dweet-Hatsune_Miku_Append_Huntress + authorName: dweet + websiteUrl: https://thunderstore.io/package/dweet/Hatsune_Miku_Append_Huntress/ + displayName: Hatsune_Miku_Append_Huntress + description: Add a skin for Huntress of Tda's Hatsune Miku Append. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932172772 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/dweet-Hatsune_Miku_Append_Huntress/1.0.0/icon.png +- manifestVersion: 1 + name: Nuxlar-Parry + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/Parry/ + displayName: Parry + description: Adds a parry skill to Mercenary. Multiplayer compatible. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932210082 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-Parry/1.3.1/icon.png +- manifestVersion: 1 + name: prodzpod-HuntressMomentum2 + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/HuntressMomentum2/ + displayName: HuntressMomentum2 + description: Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932222141 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.2.0 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/prodzpod-HuntressMomentum2/2.0.3/icon.png +- manifestVersion: 1 + name: Nuxlar-CoolerMithrix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/CoolerMithrix/ + displayName: CoolerMithrix + description: Adds the unused Mithrix throne and spawn animation + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932226992 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-CoolerMithrix/1.0.2/icon.png +- manifestVersion: 1 + name: OakPrime-BlightBurstBuff + authorName: OakPrime + websiteUrl: https://thunderstore.io/package/OakPrime/BlightBurstBuff/ + displayName: BlightBurstBuff + description: Blight now deals remaining DoT damage at once at 3 stacks with proc + coefficient + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932289520 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/OakPrime-BlightBurstBuff/1.0.2/icon.png +- manifestVersion: 1 + name: KingEnderBrine-RandomCharacterSelection + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/RandomCharacterSelection/ + displayName: RandomCharacterSelection + description: Adds buttons to pick a random character and random loadout + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932304372 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-RandomCharacterSelection/1.5.0/icon.png +- manifestVersion: 1 + name: amogus_lovers-StandaloneAncientScepter + authorName: amogus_lovers + websiteUrl: https://thunderstore.io/package/amogus_lovers/StandaloneAncientScepter/ + displayName: StandaloneAncientScepter + description: 1.1.34 - Fixed for SOTS, no new skills | A full port of + ThinkInvisible's Ancient Scepter, complete with a custom model, item + displays, and no extra dependencies. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932351704 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_ContentManagement-1.0.6 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_Items-1.0.4 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 34 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/amogus_lovers-StandaloneAncientScepter/1.1.34/icon.png +- manifestVersion: 1 + name: viliger-BobombBattlefield + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/BobombBattlefield/ + displayName: BobombBattlefield + description: The smell of black powder fills the air. Let's-a go! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932390969 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Director-2.1.2 + - JaceDaDorito-LocationsOfPrecipitation-1.1.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 6 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-BobombBattlefield/1.0.6/icon.png +- manifestVersion: 1 + name: viliger-Catacombs + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/Catacombs/ + displayName: Catacombs + description: Ancient Lemurian burial ground. It was a mistake to crashland here... + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932402949 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Director-2.1.0 + - JaceDaDorito-LocationsOfPrecipitation-1.1.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-Catacombs/1.0.3/icon.png +- manifestVersion: 1 + name: TheTimesweeper-HenryMod + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/HenryMod/ + displayName: HenryMod + description: Adds Henry, a melee/ranged hybrid who uses a wide arsenal of + weaponry. Originally by rob, maintained by me. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932434512 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-HenryMod/2.2.0/icon.png +- manifestVersion: 1 + name: viliger-ShrineOfRepair + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/ShrineOfRepair/ + displayName: ShrineOfRepair + description: Shrine to repair your broken items. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932442563 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2102 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_Director-1.0.0 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 4 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-ShrineOfRepair/1.4.4/icon.png +- manifestVersion: 1 + name: TheTimesweeper-SurvivorSortOrder + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/SurvivorSortOrder/ + displayName: SurvivorSortOrder + description: Sorts all survivors to your configurable liking. Force modded + characters to the end, individually set survivor's sort order, etc | now + supports custom survariants. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932454927 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-SurvivorSortOrder/1.1.2/icon.png +- manifestVersion: 1 + name: Nuxlar-EarlySpawnBoost + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/EarlySpawnBoost/ + displayName: EarlySpawnBoost + description: Boosts spawn rate for stages 1 & 2. Configurable. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932542673 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-EarlySpawnBoost/1.1.1/icon.png +- manifestVersion: 1 + name: ThinkInvis-TILER2 + authorName: ThinkInvis + websiteUrl: https://thunderstore.io/package/ThinkInvis/TILER2/ + displayName: TILER2 + description: ThinkInvisible's Library of Extras for RoR2 -- + modularization/boilerplate and multiplayer config sync tools for other mods. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932602907 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 7 + minor: 4 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/ThinkInvis-TILER2/7.4.2/icon.png +- manifestVersion: 1 + name: ThinkInvis-TinkersSatchel + authorName: ThinkInvis + websiteUrl: https://thunderstore.io/package/ThinkInvis/TinkersSatchel/ + displayName: TinkersSatchel + description: "An adequate assortment of anomalous additions: acquisitions, + artifacts, and abilities abound." + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932604826 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_Director-2.1.3 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - ThinkInvis-TILER2-7.4.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 1 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/ThinkInvis-TinkersSatchel/5.1.1/icon.png +- manifestVersion: 1 + name: Risky_Sleeps-EnemiesReturns + authorName: Risky_Sleeps + websiteUrl: https://thunderstore.io/package/Risky_Sleeps/EnemiesReturns/ + displayName: EnemiesReturns + description: Brings back a few guys lost on the way here. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932646339 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2116 + - RiskofThunder-HookGenPatcher-1.2.4 + - viliger-RestoreGrandparentRock-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 13 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Risky_Sleeps-EnemiesReturns/0.1.13/icon.png +- manifestVersion: 1 + name: Moffein-Ancient_Wisp + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/Ancient_Wisp/ + displayName: Ancient_Wisp + description: Adds the unused Ancient Wisp boss to spawn pool. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932670750 + loaders: [] + dependencies: + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Director-2.1.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Core-5.1.1 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 6 + patch: 7 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Moffein-Ancient_Wisp/1.6.7/icon.png +- manifestVersion: 1 + name: TheTimesweeper-Alien_Hominid + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/Alien_Hominid/ + displayName: Alien_Hominid + description: Adds an aliem | fps bugs fixed + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932691181 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2101 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-Alien_Hominid/1.2.3/icon.png +- manifestVersion: 1 + name: Nuxlar-UmbralMithrix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/UmbralMithrix/ + displayName: UmbralMithrix + description: A reworked Mithrix fight + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932767232 + loaders: [] + dependencies: + - Rune580-Risk_Of_Options-2.7.0 + - RiskofThunder-R2API_ContentManagement-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 5 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-UmbralMithrix/2.5.0/icon.png +- manifestVersion: 1 + name: viliger-Roomba + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/Roomba/ + displayName: Roomba + description: Is that... a roomba? Must've fallen out of UES Contact Light. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569382209 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_RecalculateStats-1.3.0 + - RiskofThunder-R2API_Prefab-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-Roomba/1.0.6/icon.png +- manifestVersion: 1 + name: Wolfo-LunarSoap + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/LunarSoap/ + displayName: LunarSoap + description: "Adds 1 Lunar Item : Doubled movement speed... BUT movement is + harder to control." + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932899141 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Wolfo-LunarSoap/1.0.3/icon.png +- manifestVersion: 1 + name: Moffein-Heretic + authorName: Moffein + websiteUrl: https://thunderstore.io/package/Moffein/Heretic/ + displayName: Heretic + description: Adds the Heretic as a selectable survivor with stats balanced + around the base cast. Grab all 4 Heresy items to power up! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726932919277 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Moffein-Heretic/1.2.6/icon.png +- manifestVersion: 1 + name: Nuxlar-ScorchWurmTweaks + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/ScorchWurmTweaks/ + displayName: ScorchWurmTweaks + description: Tweaks and a fix for the Scorch Wurm enemy. Configurable. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569375389 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-ScorchWurmTweaks/1.0.2/icon.png +- manifestVersion: 1 + name: Nuxlar-MeridianTweaks + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/MeridianTweaks/ + displayName: MeridianTweaks + description: Tweaks to Prime Meridian's lightning and monster spawns + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569376664 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-MeridianTweaks/1.0.0/icon.png +- manifestVersion: 1 + name: 0p41-FalseSon_Boss_Tweaks + authorName: 0p41 + websiteUrl: https://thunderstore.io/package/0p41/FalseSon_Boss_Tweaks/ + displayName: FalseSon_Boss_Tweaks + description: Tweaks False Son (Boss) laser and dash to make the fight a bit more balanced. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569377918 + loaders: [] + dependencies: + - RiskofThunder-R2API_ContentManagement-1.0.6 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - Rune580-Risk_Of_Options-2.8.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/0p41-FalseSon_Boss_Tweaks/1.0.0/icon.png +- manifestVersion: 1 + name: Nuxlar-AltMithrixTheme + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/AltMithrixTheme/ + displayName: AltMithrixTheme + description: Alt song for mithrix's fight + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569442616 + loaders: [] + dependencies: + - RiskofThunder-R2API_Sound-1.0.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-AltMithrixTheme/1.0.2/icon.png +- manifestVersion: 1 + name: 6thmoon-OptionGenerator + authorName: 6thmoon + websiteUrl: https://thunderstore.io/package/6thmoon/OptionGenerator/ + displayName: OptionGenerator + description: Automatic settings/configuration menu integration via "Risk of Options". + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569487951 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + - Rune580-Risk_Of_Options-2.8.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 2 + patch: 0 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/6thmoon-OptionGenerator/0.2.0/icon.png +- manifestVersion: 1 + name: JaceDaDorito-FogboundLagoon + authorName: JaceDaDorito + websiteUrl: https://thunderstore.io/package/JaceDaDorito/FogboundLagoon/ + displayName: FogboundLagoon + description: I can't even see my reflection in the water... only those + mysterious crimson lights... + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569495386 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2110 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Director-2.3.1 + - RiskofThunder-R2API_Stages-1.0.2 + - Smooth_Salad-ShaderSwapper-1.0.1 + - JaceDaDorito-LocationsOfPrecipitation-1.1.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/JaceDaDorito-FogboundLagoon/1.1.5/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Huntress_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Huntress_Skin/ + displayName: Lucina_Huntress_Skin + description: This is a Skin that puts Lucina over Huntress. I will come back to + these if I ever figure out how to do jiggle bones for her cape. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569540361 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Huntress_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Artificer_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Artificer_Skin/ + displayName: Lucina_Artificer_Skin + description: This is a Skin that puts Lucina over Artificer. You may have seen + the same skin on other survivors, I'm gonna level with you. I just really + like Lucina. If had the skill to make her a survivor I would, but I don't. + So take these skins. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569546080 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Artificer_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Merc_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Merc_Skin/ + displayName: Lucina_Merc_Skin + description: This is a Skin that puts Lucina over Merc. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569554002 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Merc_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Commando_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Commando_Skin/ + displayName: Lucina_Commando_Skin + description: This is a Skin that puts Lucina over Commando. This was my first + attempt at making a skin. I didn't see any skins for her on the mod browser, + so I made my own. It's very scuffed, but I did the best I could for now. I + hope you all enjoy it either way. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569560773 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Commando_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Bandit_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Bandit_Skin/ + displayName: Lucina_Bandit_Skin + description: This is a Skin that puts Lucina over Bandit. I want to put her over + all the humanoid survivors. I might put her over the others for a meme type + skin, but I don't know yet. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569568868 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Bandit_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Railgunner_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Railgunner_Skin/ + displayName: Lucina_Railgunner_Skin + description: This is a Skin that puts Lucina over Railgunner. Just have to make + Void Fiend, and then its time to move onto the other less human ones... + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569575497 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Railgunner_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Engineer_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Engineer_Skin/ + displayName: Lucina_Engineer_Skin + description: This is a Skin that puts Lucina over Engineer. This one seems to + have slenderman syndrome, but its better than the first attempt. She had + spider like fingers, I dont know how else to describe it. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569584972 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Engineer_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: FullArmorX-Lucina_Captain_Skin + authorName: FullArmorX + websiteUrl: https://thunderstore.io/package/FullArmorX/Lucina_Captain_Skin/ + displayName: Lucina_Captain_Skin + description: This is a Skin that puts Lucina over Captain. Not gonna lie she + looks really strange on captains build, but I dont think I can do much about + that. Yes I meant it when I said put her on everyone, expect some of the + others soon. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569589871 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/FullArmorX-Lucina_Captain_Skin/1.0.0/icon.png +- manifestVersion: 1 + name: ClownsDen-Huntress_Cat + authorName: ClownsDen + websiteUrl: https://thunderstore.io/package/ClownsDen/Huntress_Cat/ + displayName: Huntress_Cat + description: Wanted to make a cat skin for huntress. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569617289 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2114 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 9 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/ClownsDen-Huntress_Cat/0.9.1/icon.png +- manifestVersion: 1 + name: Wolfo-WolfoAlternateSkins + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoAlternateSkins/ + displayName: WolfoAlternateSkins + description: Adds 30+ skin recolors for vanilla characters and 30+ skin recolors + for modded characters. A lot of them based on RoR:Returns palettes. Unlocked + by beating alt endings or Simulacrum wave 50. Subsidiary of Simulacrum + Additions. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569683527 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 13 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Wolfo-WolfoAlternateSkins/1.9.13/icon.png +- manifestVersion: 1 + name: Nuxlar-Hatify + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/Hatify/ + displayName: Hatify + description: Adds a hat to most vanilla survivors + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1727569747855 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-Hatify/1.0.2/icon.png diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt new file mode 100644 index 0000000..07b82a6 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Enforcer.txt @@ -0,0 +1,109 @@ +{ + "strings": + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "Le Force de l'Ordre est un mastodonte défensif qui peut encaisser et infliger des coups.\n\n\n< ! > Le Fusil Antiémeute peut traverser de nombreux ennemis à la fois.\n\n< ! > Repousser les ennemis avec le Coup de Bouclier garantit que vous les maintiendrez à une distance sûre.\n\n< ! > Utilisez le Gaz Lacrymogène pour affaiblir de grandes foules d'ennemis, puis approchez-vous et écrasez-les.\n\n< ! > Quand vous le pouvez, utilisez Protéger et Servir contre les murs pour empêcher les ennemis de vous contourner.\n\n", + "ENFORCER_SUBTITLE" : "Rempart Inébranlable", + "ENFORCER_LORE" : "\n\"Tu n'as pas à faire ça.\"\n\nLes mots résonnaient dans sa tête, pourtant, il avançait. La capsule n'était qu'à quelques pas — il avait une chance de partir — mais quelque chose au plus profond de lui le maintenait en mouvement. Il ne savait pas ce que c'était, mais il ne le remettait pas en question. C'était une force naturelle : la même force qui le poussait toujours à suivre les ordres.\n\nCette fois, cependant, cela ne semblait pas aussi naturel. Il n'y avait pas d'ordres. La lourde gâchette et son tonnerre rythmique lui appartenaient — et à lui seul.", + "ENFORCER_OUTRO_FLAVOR" : ".. et ainsi il partit, incertain de son titre de protecteur.", + "ENFORCER_OUTRO_FAILURE" : ".. et ainsi il disparut, les minorités de la planète enfin en paix.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Fusil Antiémeute", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Tire une salve à courte portée qui traverse et inflige 6x60% de dégâts.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Fusil à Pompe", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Tirez jusqu'à 2 cartouches de fusil à pompe infligeant 8x80% de dégâts.\nPendant l'utilisation de Protéger et Servir, tirez les deux canons en même temps.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Mitralleuse Lourde", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Tirez un barrage de balles infligeant 130% de dégâts.\nPendant l'utilisation de Protéger et Servir, bénéficie d'une précision accrue, mais avec une vitesse de déplacement plus lente.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Marteau d'Intervention", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balancez votre marteau infligeant 500% de dégâts.\nPendant l'utilisation de Protéger et Servir, balancez-le dans une zone plus large, infligeant plutôt 1000% de dégâts.", + "KEYWORD_BASH" : "PercuterApplique un étourdissement et un rejet puissant.", + "KEYWORD_SPRINTBASH" : "Coup d'épauleÉtourdissant. Une courte charge infligeant 450% de dégâts.\nFrapper des ennemis plus lourds inflige 700% de dégâts.", + "ENFORCER_SECONDARY_BASH_NAME" : "Coup de Bouclier", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Étourdissant. Repoussez les ennemis infligeant 350% de dégâts et déviez les projectiles.\nPendant que vous courrez, effectuez plutôt une Charge d'Épaule.", + "KEYWORD_BLINDED" : "DiminuéDiminue la vitesse de déplacement de 75%, la vitesse d'attaque de 25% et l'armure de 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gaz Lacrymogène", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Grenade Étourdissante", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Étourdissant. Lancez une grenade qui assomme les ennemis infligeant 540% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gaz Moutarde", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lancez une grenade qui recouvre une zone de gaz Diminuant, étouffant les ennemis et infligeant 200% de dégâts par seconde.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Grenade Électrique", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Électrisant. Lancez une grenade qui électrocute les ennemis infligeant 720% de dégâts. Possibilité de transporter jusqu'à 3 grenades.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Améliore le tir principal, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protéger et Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adoptez une posture défensive, bloquant tous les dégâts de l'avant. Augmente la vitesse d'attaque, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Projeter et Éviter", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adoptez une posture défensive, en projetant un Bouclier d'Énergie devant vous. Augmente votre cadence de tir, mais empêche de courir et de sauter.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Cool.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Pas cool.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Gardien de la Paix", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Porteur de Loi", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némésis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Moussontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Ingénieur?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Pourfendeur des Ténèbres", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Précipité", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqué", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Combinaison Zéro", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Émeute", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Tuez un Ver de lave, un Vagabond Errant et un Titan de Pierre au cours d'une seule partie.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Émeute", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Maitrise", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Mousson.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Maitrise", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Grande Maitrise", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, terminez le jeu ou anéantissez vous en mode Typhon ou Éclipse.\n(Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Grande Maitrise", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Déchire et Détruis...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, tuez 20 diablotins au cours d'une seule partie.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Déchire et Détruis...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Tir Rapide", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, atteignez une vitesse d'attaque de +400%.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Tir Rapide", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : contrôle de Foule", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, ayez 20 ennemis sous l'effet du Gaz Lacrymogène en même temps.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : contrôle de Foule", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Nous avons la technologie", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, mourez et revenez à la vie.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Nous avons la technologie", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Clairance", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, stabilisez la Cellule dans les Champs du Néant.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Clairance", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : jusqu'à ce que cela soit accompli.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, tuez 10 seigneurs diablotins au cours d'une seule partie.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : jusqu'à ce que cela soit accompli.", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : En Mouvement", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, montrez vos pas de danse.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : En Mouvement", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Règles de la Nature", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, Vainquez le gardien unique de la Côte Dorée en le poussant hors du bord de la carte.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Règles de la Nature", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Imposer la Perfection", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, devenez un avec le Bungus.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Imposer la Perfection", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Longue vie à l'Empire", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, Vaincre une Unité de Contrôle Solus d'élite.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Longue vie à l'Empire", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : À Travers les Épreuves", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, se faire un ami sur la lune.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : À Travers les Épreuves", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer : Blocs", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer, bloquer une attaque avec votre bouclier.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer : Blocs", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dégâts, +10% d'épaisseur de balle, et +0,1 d'écart entre les balles" + "ENFORCER_PROC_BULLET" : "Balle", + "ENFORCER_PROC_HAMMER" : "Marteau", + "ENFORCER_PROC_BASH" : "Coup", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Gaz Nocif", + "ENFORCER_PROC_SKATEBOARD" : "planche à roulette", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt new file mode 100644 index 0000000..10f579c --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/FR/Nemforcer.txt @@ -0,0 +1,62 @@ +{ + "strings": + { + "NEMFORCER_NAME" : "Enforcer Némésis", + "NEMFORCER_DESCRIPTION" : "Enforcer Némésis est une incarnation de la vaillance et de la force, une sorte de force surnaturelle à ne pas prendre à la légère.\n\n< ! > Le Marteau Doré peut toucher de nombreux ennemis à la fois.\n\n< ! > Utilisez la Dominance depuis une position élevée pour effectuer une attaque écrasante.\n\n< ! > Se déplacer latéralement avec la Mini-Gun Dorée est essentiel pour venir à bout de puissants boss.\n\n< ! > Les boucliers sont pour les faibles.\n\n", + "NEMFORCER_SUBTITLE" : "Ombre Incorruptible", + "NEMFORCER_LORE" : "\nHeavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...et ainsi il partit, avec une nouvelle puissance à honorer.", + "NEMFORCER_OUTRO_FAILURE" : "...et ainsi il revint, bastion infaillible, véritablement immortalisé.", + "NEMFORCER_BOSS_NAME" : "Ultra Enforcer Némésis", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Ligne", + "DEDEDE_NAME" : "Roi Dadidou", + "DEDEDE_BOSS_SUBTITLE" : "Roi du Pays des Rêves", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Une force surnaturelle émane du vide... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "L'influence du vide s'estompe...", + "NEMFORCER_PASSIVE_NAME" : "Colosse", + "NEMFORCER_PASSIVE_DESCRIPTION" : "L'Enforcer Némésis gagne une régénération de santé bonus, basée sur sa santé manquante actuelle, jusqu'à 2,5% de sa santé maximale.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Marteau Doré", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balayez avec votre marteau pour infliger 500% de dégâts.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lancer de Marteau", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lancez un marteau pour infliger 620% de dégâts.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Mini-Gun Dorée", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Accélérez et tirez une rafale de balles infligeant 65% de dégâts par balle. Ralentit vos déplacements pendant le tir.", + "KEYWORD_SLAM" : "Impact AscendantStupéfiant. Écrasez violemment le sol avec votre marteau, infligeant des dégâts de 300%-2500% et ajoutant 30% supplémentaires à l'impact. Le rayon d'impact évolue avec la vitesse.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Chargez, puis avancez d'un coup et libérez un uppercut ascendant infligeant 450% à 2500% de dégâts. Utilisez-le en tombant et regardant vers le bas pour effectuer une Frappe Descendante à la place.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Mini-Gun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stupéfiant. En position de la mini-gatling, abattez violemment votre marteau, infligeant 600% de dégâts et repoussant les ennemis touchés. Explose les projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "Grenade XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lancez une grenade qui explose en un nuage de gaz corrosif qui ralentit et inflige 200% de dégâts par seconde et dure pendant 16 secondes.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Saut Dadidou", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Sautez dans les airs, puis écrasez-vous pour infliger 3200% de dégâts. Infliction de dégâts réduits en dehors du centre de l'impact.", + "KEYWORD_GRAPPLE" : "GrappinApplique un étourdissement et tente de capturer un ennemi proche.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Impact Thermique", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappin. Sautez dans les airs, puis écrasez-vous pour infliger 2400% de dégâts. Les dégâts sont réduits en dehors du centre de l'impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Posture de Suppression", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Adoptez une posture offensive, préparez votre mitrailleuse. Empêche la course.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némésis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classique", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Force anti-goutte", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Roi Dadidou", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Épineux", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer Némésis, en mousson ou plus élevé, stabilisez les Champs du Néant et vainquez le Vestige de l'Enforcer Némésis.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer Némésis : Maitrise", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Mousson.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer Némésis : Maitrise", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer Némésis : Grande Maitrise", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer Némésis, terminez le jeu ou anéantissez-vous en mode Typhon ou Éclipse. (Compte pour n'importe quelle difficulté Typhon ou supérieure)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer Némésis : Grande Maitrise", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer Némésis : Démolition", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant qu'Enforcer Némésis, détruisez 5 projectiles simultanément avec Dominance.", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer Némésis : Démolition" + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Chelem", + "NEMFORCER_PROC_JAM" : "Chelem", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Enforcer.txt new file mode 100644 index 0000000..9b8e631 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Enforcer.txt @@ -0,0 +1,109 @@ +{ + strings: + { + "ENFORCER_NAME" : "Enforcer", + "ENFORCER_DESCRIPTION" : "The Enforcer is a defensive juggernaut who can take and give a beating.\n\n< ! > Riot Shotgun can pierce through many enemies at once.\n\n< ! > Batting away enemies with Shield Bash guarantees you will keep enemies at a safe range.\n\n< ! > Use Tear Gas to weaken large crowds of enemies, then get in close and crush them.\n\n< ! > When you can, use Protect and Serve against walls to prevent enemies from flanking you.\n\n", + "ENFORCER_SUBTITLE" : "Unwavering Bastion", + "ENFORCER_LORE" : "\n"You don't have to do this."\n\nThe words echoed in his head, yet he pushed forward. The pod was only a few steps away — he had a chance to leave — but something in his core kept him moving. He didn't know what it was, but he didn't question it. It was a natural force: the same force that always drove him to follow orders.\n\nThis time, however, it didn't seem so natural. There were no orders. The heavy trigger and its rhythmic thunder were his — and his alone.", + "ENFORCER_OUTRO_FLAVOR" : "..and so he left, unsure of his title as protector.", + "ENFORCER_OUTRO_FAILURE" : "..and so he vanished, the planet's minorities finally at peace.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Fire a short-range blast that pierces for 6x60% damage.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Fire up to 2 shotgun blasts for 8x80% damage.\nWhile using Protect and Serve, fire both barrels at once.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Unload a barrage of bullets for 130% damage.\nWhile using Protect and Serve, has increased accuracy, but slower movement speed.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.\nWhile using Protect and Serve, swing in a larger area, for 1000% damage instead.", + "KEYWORD_BASH" : "BashApplies stun and heavy knockback.", + "KEYWORD_SPRINTBASH" : "Shoulder BashStunning. A short charge that deals 450% damage.\nHitting heavier enemies deals 700% damage.", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Stunning. Knock back enemies for 350% damage and deflect projectiles.\nWhile sprinting, perform a Shoulder Bash instead.", + "KEYWORD_BLINDED" : "ImpairedReduce movement speed by 75%, attack speed by 25% and armor by 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Stunning. Launch a grenade that concusses enemies for 540% damage. Hold up to 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Toss a grenade that covers an area in Impairing gas, choking enemies for 200% damage per second.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Shocking. Launch a grenade that electrocutes enemies for 720% damage. Hold up to 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Enhances primary fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Take a defensive stance, blocking all damage from the front. Increases attack speed, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Take a defensive stance, projecting an Energy Shield in front of you. Increases your rate of fire, but prevents sprinting and jumping.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Swag.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Unswag.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Default", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Peacekeeper", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Lawbringer", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nemesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engineer?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Rushed", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Blocked", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Riot", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Kill a Magma Worm, a Wandering Vagrant and a Stone Titan in a single run.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Riot", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Mastery", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, beat the game or obliterate on Monsoon.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Mastery", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Grand Mastery", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Grand Mastery", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Rip and Tear...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, kill 20 imps in a single run.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Rip and Tear...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Rapidfire", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, reach +400% attack speed.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Rapidfire", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Crowd Control", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, have 20 enemies under the effects of Tear Gas at once.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Crowd Control", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: We Have the Technology", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, fall and be brought back to life.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: We Have the Technology", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Clearance", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, stabilize the Cell in the Void Fields.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Clearance", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: ...Until it is done", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, kill 10 imp overlords in a single run.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: ...Until it is done", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Schmoovin'", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, show off your dance moves.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Schmoovin'", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Rules of Nature", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, Defeat the unique guardian of Gilded Coast by pushing it off the edge of the map.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Rules of Nature", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Enforcing Perfection", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, become one with the Bungus.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Enforcing Perfection", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Long Live the Empire", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, defeat an elite Solus Control Unit.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Long Live the Empire", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Through Thick and Thin", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, make a friend on the moon.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Through Thick and Thin", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Enforcer: Blocks", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, block an attack with your shield.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Enforcer: Blocks", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% damage, +10% bullet thickness, and +0.1 bullet spread", + "ENFORCER_PROC_BULLET" : "Bullet", + "ENFORCER_PROC_HAMMER" : "Hammer", + "ENFORCER_PROC_BASH" : "Bash", + "ENFORCER_PROC_GRENADE" : "Grenade", + "ENFORCER_PROC_DAMAGING_GAS" : "Damaging Gas", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Nemforcer.txt new file mode 100644 index 0000000..cb1515a --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/en/Nemforcer.txt @@ -0,0 +1,63 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Nemesis Enforcer", + "NEMFORCER_DESCRIPTION" : "Nemesis Enforcer is an incarnation of valiance and strength, a supernatural kind who is nobody to take lightly.\n\n< ! > Golden Hammer can hit many enemies at once.\n\n< ! > Use Dominance from high up to perform a devastating slam.\n\n< ! > Strafing with Golden Minigun is key to taking down powerful bosses.\n\n< ! > Shields are for pussies.\n\n", + "NEMFORCER_SUBTITLE" : "Incorruptible Shadow", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..and so he left, with newfound might to honor.", + "NEMFORCER_OUTRO_FAILURE" : "..and so he returned, infallible bastion truly immortalized.", + "NEMFORCER_BOSS_NAME" : "Ultra Nemesis Enforcer", + "NEMFORCER_BOSS_SUBTITLE" : "End of the Line", + "DEDEDE_NAME" : "King Dedede", + "DEDEDE_BOSS_SUBTITLE" : "King of Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "An unnatural force emanates from the void... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "The void's influence fades...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Nemesis Enforcer gains bonus health regen, based on his current missing health, up to 2.5% max health.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Nemesis Enforcer regenerates 2% of his maximum health over 3s when striking enemies with melee attacks.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for 500% damage.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Throw a hammer for 620% damage.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Rev up and fire a hail of bullets dealing 65% damage per bullet. Slows your movement while shooting.", + "KEYWORD_SLAM" : "Downward SlamStunning. Viciously crash down with your hammer, dealing 300%-2500% damage and dealing an extra 30% of that on impact. Impact radius scales with speed.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Charge up, then lunge forward and unleash a rising uppercut for 450%-2500% damage. Use while falling and looking down to perform a Downward Slam instead.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Stunning. While in minigun stance, violently slam down your hammer, dealing 600% damage and knocking back enemies hit. Explodes projectiles.", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Throw a grenade that explodes into a cloud of corrosive gas that slows and deals 200% damage per second and lasts for 16 seconds.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Dedede Jump", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Jump into the air, then slam down for 3200% damage. Deals reduced damage outside the center of the impact.", + "KEYWORD_GRAPPLE" : "GrapplingApplies stun and attempts to grab a nearby enemy.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Grappling. Jump into the air, then slam down for 2400% damage. Deals reduced damage outside the center of the impact.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, readying your minigun. Prevents sprinting.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "King Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "As Enforcer, on monsoon or higher, stabilize the Void Fields and defeat Enforcer's Vestige.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Nemesis Enforcer: Mastery", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nemesis Enforcer, beat the game or obliterate on Monsoon.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Nemesis Enforcer: Mastery", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Nemesis Enforcer: Grand Mastery", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nemesis Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Nemesis Enforcer: Grand Mastery", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Nemesis Enforcer: Demolition", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nemesis Enforcer, destroy 5 projectiles at once with Dominance.", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Nemesis Enforcer: Demolition", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Slam", + "NEMFORCER_PROC_JAM" : "Jam", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt new file mode 100644 index 0000000..7f7c01a --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Enforcer.txt @@ -0,0 +1,111 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Motín", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Motín", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Maestría", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Maestría", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Gran Maestría", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Gran Maestría", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Desgarrar y Destruir...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Desgarrar y Destruir...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Fuego Rápido", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Fuego Rápido", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Control de Multitudes", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Control de Multitudes", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Tenemos la Tecnología", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, cae y sé revivido.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Tenemos la Tecnología", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Autorización", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Autorización", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ...Hasta que esté hecho", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ...Hasta que esté hecho", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ¡A Moverse!", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, muestra tus movimientos de baile.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ¡A Moverse!", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Reglas de la Naturaleza", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Reglas de la Naturaleza", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Enforcing Perfection", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, conviértete en uno con el Bungus.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Enforcing Perfection", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: A través de Altibajos", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, hazte amigo en la luna.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: A través de Altibajos", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Bloqueado", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Bloqueado", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt new file mode 100644 index 0000000..a4598de --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-419/Nemforcer.txt @@ -0,0 +1,63 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Maestría", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Maestría", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Gran Maestría", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Gran Maestría", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Demolición", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Demolición", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt new file mode 100644 index 0000000..7f7c01a --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Enforcer.txt @@ -0,0 +1,111 @@ +{ + strings: + { + "ENFORCER_NAME" : "Defensor", + "ENFORCER_DESCRIPTION" : "El Defensor es un coloso defensivo capaz de recibir y dar una paliza. \n\n< ! > La escopeta antidisturbios puede atravesar a múltiples enemigos a la vez.\n\n< ! > Alejar a los enemigos con el Embate de Escudo garantiza que mantendrás a los enemigos a una distancia segura.\n\n< ! > Utiliza Gas Lacrimógeno para debilitar a grandes grupos de enemigos, luego acércate y aplástalos.\n\n< ! > Cuando sea posible, usa Proteger y Servir contra las paredes para evitar que los enemigos te flanqueen.\n\n", + "ENFORCER_SUBTITLE" : "Bastión inquebrantable", + "ENFORCER_LORE" : "\n"No tienes que hacer esto."\n\nLas palabras resonaron en su cabeza, pero siguió adelante. La cápsula estaba a solo unos pasos — tenía la oportunidad de irse — pero algo en su interior lo mantenía en movimiento. No sabía qué era, pero no lo cuestionó. Era una fuerza natural: la misma fuerza que siempre lo impulsaba a seguir órdenes.\n\nSin embargo, esta vez no parecía tan natural. No había órdenes. El pesado gatillo y su trueno rítmico eran suyos — y solo suyos.", + "ENFORCER_OUTRO_FLAVOR" : "...y así se marchó, inseguro de su título como protector.", + "ENFORCER_OUTRO_FAILURE" : "...y así desapareció, dejando finalmente en paz a las minorías del planeta.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antidisturbios", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Disparas una explosión de corto alcance que perfora e inflige 6x60% de daño.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispara hasta 2 ráfagas de escopeta para 8x80% de daño.\nMientras usas Proteger y Servir, dispara ambos cañones a la vez.", + "ENFORCER_PRIMARY_RIFLE_NAME": "Ametralladora Pesada", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION": "Descarga una ráfaga de balas que inflige 130% de daño.\nMientras usas Proteger y Servir, tiene mayor precisión, pero menor velocidad de movimiento.", + "ENFORCER_PRIMARY_HAMMER_NAME": "Martillo de Derribo", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION": "Balancea tu martillo para infligir 500% de daño.\nMientras usas Proteger y Servir, balancea en un área más grande, infligiendo 1000% de daño en su lugar.", + "KEYWORD_BASH": "EmbateAplica aturdimiento y empuje fuerte.", + "KEYWORD_SPRINTBASH": "Embate con HombroAturdidor. Una pequeña carga que inflige 450% de daño.\nGolpear a enemigos más pesados inflige 700% de daño.", + "ENFORCER_SECONDARY_BASH_NAME": "Embate con Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION": "Aturdidor. Empuja a los enemigos infligiendo 350% de daño y desvía proyectiles.\nMientras corres, realiza un Embate con Hombro en su lugar.", + "KEYWORD_BLINDED": "ImpedidoReduce la velocidad de movimiento en un 75%, la velocidad de ataque en un 25% y la armadura en 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gas Lacrimógeno", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada Aturdidora", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Aturdir. Lanza una granada que conmociona a los enemigos infligiendo 540% de daño. Puede llevar hasta 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gas Mostaza", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lanza una granada que cubre un área con gas impedidor, asfixiando a los enemigos con 200% de daño por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Electrizante. Lanza una granada que electrocuta a los enemigos infligiendo 720% de daño. Puede llevar hasta 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Mejora el disparo primario, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Proteger y Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Adopta una postura defensiva, bloqueando todo el daño frontal. Aumenta la velocidad de ataque, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proyectar y Esquivar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Adopta una postura defensiva, proyectando un Escudo de Energía frente a ti. Aumenta tu cadencia de disparo, pero impide correr y saltar.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Con estilo.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skateboard", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Sin estilo.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Guardia de la Paz", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Impositor de la Ley", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Némesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Monsoontrooper", + "ENFORCERBODY_ENGI_SKIN_NAME" : "¿Ingeniero?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apurado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Motín", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Mata un Gusano de Magma, un Vagabundo Errante y un Titán de Piedra en una sola partida.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Motín", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Maestría", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, completa el juego u oblítérate en Monzón.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Maestría", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Gran Maestría", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Gran Maestría", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Desgarrar y Destruir...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, mata a 20 Imp en una sola partida.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Desgarrar y Destruir...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Fuego Rápido", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, alcanza +400% de velocidad de ataque.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Fuego Rápido", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Control de Multitudes", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, ten 20 enemigos bajo los efectos de Gas Lacrimógeno al mismo tiempo.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Control de Multitudes", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Tenemos la Tecnología", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, cae y sé revivido.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Tenemos la Tecnología", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Autorización", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, estabiliza la Celda en los Campos del Vacío.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Autorización", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ...Hasta que esté hecho", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, mata a 10 Imp Overlord en una sola partida.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ...Hasta que esté hecho", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ¡A Moverse!", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, muestra tus movimientos de baile.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ¡A Moverse!", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Reglas de la Naturaleza", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, derrota al guardián único de la Costa Dorada empujándolo fuera del borde del mapa.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Reglas de la Naturaleza", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Enforcing Perfection", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, conviértete en uno con el Bungus.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Enforcing Perfection", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, derrota a una Unidad de Control Solus élite.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: ¡Larga Vida al Imperio!", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: A través de Altibajos", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, hazte amigo en la luna.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: A través de Altibajos", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Defensor: Bloqueado", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, bloquea un ataque con tu escudo.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Defensor: Bloqueado", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de daño, +10% de grosor de bala y +0.1 de dispersión de bala", + "ENFORCER_PROC_BULLET" : "Bala", + "ENFORCER_PROC_HAMMER" : "Martillo", + "ENFORCER_PROC_BASH" : "Golpe", + "ENFORCER_PROC_GRENADE" : "Granada", + "ENFORCER_PROC_DAMAGING_GAS" : "Gas Dañino", + "ENFORCER_PROC_SKATEBOARD" : "Skateboard", + } +} + + diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt new file mode 100644 index 0000000..a4598de --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/es-ES/Nemforcer.txt @@ -0,0 +1,63 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Némesis Defensor", + "NEMFORCER_DESCRIPTION" : "Némesis Defensor es una encarnación de valentía y fuerza, un ser sobrenatural que no debe tomarse a la ligera.\n\n< ! > El Martillo Dorado puede golpear a muchos enemigos a la vez.\n\n< ! > Usa Dominio desde lo alto para realizar un golpe devastador.\n\n< ! > Moverse de lado con la Minigun Dorada es clave para derribar jefes poderosos.\n\n< ! > Los escudos son para cobardes.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptible", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..y así se fue, con una nueva fuerza para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "..y así regresó, bastión infalible verdaderamente inmortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Némesis Defensor", + "NEMFORCER_BOSS_SUBTITLE" : "Fin de la Línea", + "DEDEDE_NAME" : "Rey Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rey del País de los Sueños", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Una fuerza sobrenatural emana del vacío... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "La influencia del vacío se desvanece...", + "NEMFORCER_PASSIVE_NAME" : "Coloso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Némesis Defensor gana regeneración de salud adicional, basada en su salud perdida actual, hasta un 2.5% de la salud máxima.", + "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Némesis Defensor regenera 2% de su salud máxima durante 3s al golpear enemigos con ataques cuerpo a cuerpo.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martillo Dorado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Agita tu martillo para hacer 500% de daño.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Lanzamiento de Martillo", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Lanza un martillo para hacer 620% de daño.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Minigun Dorada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Carga y dispara una lluvia de balas que causan 65% de daño por bala. Reduce tu movimiento mientras disparas.", + "KEYWORD_SLAM" : "Golpe DescendenteAturdidor. Aplasta violentamente con tu martillo, causando 300%-2500% de daño y causando un extra 30% en el impacto. El radio de impacto escala con la velocidad.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominio", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carga, luego lánzate hacia adelante y desata un uppercut ascendente para hacer 450%-2500% de daño. Usa mientras caes y miras hacia abajo para realizar un Golpe Descendente en su lugar.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominio (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Aturdir. Mientras estés en la postura de minigun, golpea violentamente con tu martillo, causando 600% de daño y empujando hacia atrás a los enemigos golpeados. Proyectiles explosivos.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Lanza una granada que explota en una nube de gas corrosivo que reduce la velocidad y causa 200% de daño por segundo y dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Salto Super Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salta al aire, luego golpea hacia abajo para hacer 3200% de daño. Inflige menos daño fuera del centro del impacto.", + "KEYWORD_GRAPPLE" : "AgarrarAplica aturdimiento e intenta agarrar a un enemigo cercano.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Golpe de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarrar. Salta al aire, luego golpea hacia abajo para hacer 2400% de daño. Inflige menos daño fuera del centro del impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supresión", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Toma una postura ofensiva, preparando tu minigun. Previene el sprint.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Némesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Defensor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clásico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeón", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rey Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Espinado", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor, en monzón o superior, estabiliza los Campos del Vacío y derrota al Vestigio de Defensor.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Maestría", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Némesis Defensor, completa el juego u oblítérate en Monzón.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Maestría", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Gran Maestría", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Némesis Defensor, completa el juego u oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Gran Maestría", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Némesis Defensor: Demolición", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Defensor Némesis, destruye 5 proyectiles a la vez con Dominio.", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Némesis Defensor: Demolición", + "NEMFORCER_PROC_UPPERCUT" : "Uppercut", + "NEMFORCER_PROC_SLAM" : "Golpe", + "NEMFORCER_PROC_JAM" : "Atasco", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt new file mode 100644 index 0000000..863c424 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Enforcer.txt @@ -0,0 +1,109 @@ +{ + strings: + { + "ENFORCER_NAME" : "エンフォーサー", + "ENFORCER_DESCRIPTION" : "エンフォーサーは、殴られても殴っても平気な防御的なジャガーノートだ。\n\n< ! > Riot Shotgun は一度に多くの敵を貫くことができる。\n\n< ! > Shield Bash で敵をなぎ払えば、敵を安全な距離まで引き離すことができる。\n\n< ! > Tear Gas で敵の大群を弱体化させつつ、間合いを詰めて叩き潰そう。\n\n< ! > 可能な限り壁際で Protect and Serve を使うことで、敵から側面攻撃を受けない状況を作ろう。\n\n", + "ENFORCER_SUBTITLE" : "揺るがぬ牙城", + "ENFORCER_LORE" : "\n"そんなことをする必要はない。"\n\nその言葉が脳裏をよぎるも、彼は突き進んだ。ポッドはあと数歩の所にあった — 去るチャンスもあった — だが、身体の奥底にある何かが彼を突き動かし続けた。 彼にはそれが何であるかは理解できなかったが、特に疑問に思うことはなかった。 それはごく自然な力だった: 彼をいつも命令に従うように駆り立てたものと同じ力。\n\nしかし、今回は、それが不自然に感じられた。命令なんて存在しない。重い引き金とリズミカルな轟音は彼自身のものである — そう、彼だけの。", + "ENFORCER_OUTRO_FLAVOR" : "..そして彼は去った、守護人としての肩書を確信できないままに。", + "ENFORCER_OUTRO_FAILURE" : "..そして彼は姿を消し、惑星の少数派はようやく平穏を取り戻した。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Riot Shotgun", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "射程の短い貫通 射撃を行い、6x60% ダメージ を与える。", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Shotgun", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "8x80% ダメージ を与える、2発まで発射可能なショットガン。\n Protect and Serve の使用時は、両バレル一斉発射 をする。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Heavy Machine Gun", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "連発で 130% ダメージ を与える弾丸を発射する。\n Protect and Serve の使用時は、射撃精度の向上 と引き換えに 移動速度が低下する。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Breaching Hammer", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。\n Protect and Serve の使用時は、広範囲の振りを行い、1000% ダメージ を与える。", + "KEYWORD_BASH" : "バッシュ 失神 と 重いノックバック を付与する。", + "KEYWORD_SPRINTBASH" : "Shoulder Bash失神。短距離の突撃で 450% ダメージ を与える。\n 重い敵 にヒットすると最大で 700% ダメージ を与える。", + "ENFORCER_SECONDARY_BASH_NAME" : "Shield Bash", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "失神。 弾丸をそらし、敵をノックバックさせ 350% ダメージ を与える。\n スプリント中では、代わりに Shoulder Bash を行う。", + "KEYWORD_BLINDED" : "衰弱移動速度を 75%、攻撃速度を 25% 、装甲を 30 減少させる。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Tear Gas", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "催涙弾を投擲し、エリアを 衰弱 ガスで覆う。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Stun Grenade", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "失神。3発まで保持できるグレネード弾を敵に発射し 540% ダメージ を与える。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Mustard Gas", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "窒息性のある弾を投擲して周囲を 衰弱 ガスで覆い、敵に 200% ダメージ/秒 を与える。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Shock Grenade", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "ショック。3発まで保持できる感電性グレネード弾を発射し 720% ダメージ を与える。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 プライマリーの攻撃強化 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Protect and Serve", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "防御態勢を取り、正面からのダメージを全て防ぐ。 攻撃速度が向上 するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Project and Swerve", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "防御態勢を取り、エナジーシールドを前方に出す。 攻撃速度が向上するが、スプリントとジャンプが不可。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "イケてる。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "スケートボード", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "イケてない。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "デフォルト", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "平和の番人", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "法律家", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "ネメシス", + "ENFORCERBODY_STORM_SKIN_NAME" : "暴風雨警官", + "ENFORCERBODY_ENGI_SKIN_NAME" : "エンジニア?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "ドゥーム スレイヤー", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "無法者", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "慌ただしさ", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "ブロック", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "ゼロ スーツ", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "暴動", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "1周でマグマ ワーム、ワンダリング ベイグラント、ストーン タイタンを倒す。", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "暴動", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 熟達", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 熟達", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 偉大な師範", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 偉大な師範", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 安らかに涙して眠れ...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして一度の走りで20体のインプを倒す", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 安らかに涙して眠れ...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: ラピッドファイア", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして攻撃速度を +400% に到達させる。", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: ラピッドファイア", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: クラウドコントロール", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして1度に20体の敵へ Tear Gas を浴びせる。", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: クラウドコントロール", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 我々は技術があった", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして倒れても復活する。", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 我々は技術があった", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 片付け", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして空虚の地のセルを安定させる。", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 片付け", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: ...それが終わるまで", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして1周で10体のインプの王を倒す。", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: ...それが終わるまで", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: シュムーヴィン", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとしてダンスを披露する。", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: シュムーヴィン", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 自然の掟", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして金の海岸にいるユニークガーディアンをマップ端から押し出して倒す。", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 自然の掟", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 完璧な遂行法", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして活力のキノコと一体となる", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 完璧な遂行法", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: 帝国万歳", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとしてエリートなソーラス コントロール ユニットを倒す。", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: 帝国万歳", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: どんなことがあったとしても", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして月で友達を作る", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: どんなことがあったとしても", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "エンフォーサー: ブロック", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして盾で攻撃をブロックする。", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "エンフォーサー: ブロック", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% ダメージ、弾丸が +10% 厚くなり +0.1 拡散する。", + "ENFORCER_PROC_BULLET" : "弾丸", + "ENFORCER_PROC_HAMMER" : "ハンマー", + "ENFORCER_PROC_BASH" : "バッシュ", + "ENFORCER_PROC_GRENADE" : "グレネード", + "ENFORCER_PROC_DAMAGING_GAS" : "有毒ガス", + "ENFORCER_PROC_SKATEBOARD" : "スケートボード", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt new file mode 100644 index 0000000..fabfe8c --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ja/Nemforcer.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "NEMFORCER_NAME" : "ネメシス エンフォーサー", + "NEMFORCER_DESCRIPTION" : "ネメシス エンフォーサーは剛勇かつ剛力の体現者であり、誰もが軽んじることのできない超自然的な人物だ。\n\n< ! > Golden Hammer は一度に多くの敵を攻撃できる。\n\n< ! > 高い位置で Dominance を使って、壊滅的な打ち付けをしよう。\n\n< ! > 強力なボスの討伐には Golden Minigun による掃射が鍵となる。\n\n< ! > シールドは臆病者が使う道具だ。\n\n", + "NEMFORCER_SUBTITLE" : "不朽の巨影", + "NEMFORCER_LORE" : "\nTeam Fortress 2 の ヘビー・ウェポンズ・ガイ じゃないか。\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..そして、彼は名誉を新たに見出した力を手にして立ち去った", + "NEMFORCER_OUTRO_FAILURE" : "..そして、彼は不滅の要塞となって帰ってきた。", + "NEMFORCER_BOSS_NAME" : "ウルトラ ネメシス エンフォーサー", + "NEMFORCER_BOSS_SUBTITLE" : "最終局面", + "DEDEDE_NAME" : "デデデ大王", + "DEDEDE_BOSS_SUBTITLE" : "プププランドの王様", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "空虚から不自然な力が発せられている... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "空虚の影響が薄らいでいく...", + "NEMFORCER_PASSIVE_NAME" : "Colossus", + "NEMFORCER_PASSIVE_DESCRIPTION" : "ネメシス エンフォーサー自身の 失われた体力 に応じた、2.5% 最大HP までの 自然回復のボーナス を得る。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "ハンマーを振り、500% ダメージを与える。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "ハンマーを投擲し、620% ダメージ を与える。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "回転数を上げて弾丸の雨を発射し、1発の弾丸ごとに 65% ダメージ を与える。 射撃中は移動が遅くなる。", + "KEYWORD_SLAM" : "Downward Slam失神。 ハンマーとともに激しく墜落 することで 300%-2500% ダメージ を与え、衝撃による 30% の追加ダメージを与える。 スピードによって衝撃半径が拡大する。", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "チャージ、前方へ突進しながら ライジングアッパー を放ち 450%-2500% ダメージ を与える。 落下中に下を向いている時 に使用すると代わりに Downward Slam を繰り出すことができる。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "失神。 Minigunを構えている時、ハンマーで激しい 叩きつけ を行い、当たった敵に対して600% ダメージ と ノックバック を与える。 弾丸は爆発する。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "毒ガス の雲を 16 秒間 発生させる手榴弾を投擲し爆発させ、敵に 移動力低下 と 200% ダメージ/秒 を与える", + "NEMFORCER_UTILITY_JUMP_NAME" : "スーパーデデデ ジャンプ", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "空中に飛び上がった後の落下叩きつけで 3200% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "KEYWORD_GRAPPLE" : "組付付近の敵に 失神 を与えて 掴み を仕掛ける。", + "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "組付。 空中に飛び上がった後の落下叩きつけで 2400% ダメージ を与える。 衝撃の中心以外ではダメージが減少する。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : " Minigunを構えて、攻撃姿勢をとる。\n スプリントが不可。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "ネメシス", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "エンフォーサー", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "クラッシック", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "チャンピオン", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ドリップフォーサー", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "デデデ大王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "マインクラフト", + "NEMFORCERBODY_FEM_SKIN_NAME" : "スパイク", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "エンフォーサーとして「暴風雨」以上の難易度で空虚の地を安定させ、エンフォーサー達の面影を打ち負かす。", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "ネメシス エンフォーサー: 熟達", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "ネメシス エンフォーサーとして難易度「暴風雨」をクリアまたは自分自身を消す。", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "ネメシス エンフォーサー: 熟達", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "ネメシス エンフォーサー: 偉大な師範", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "ネメシス エンフォーサーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "ネメシス エンフォーサー: 偉大な師範", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "ネメシス エンフォーサー: 撃滅", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "ネメシス エンフォーサーとして Dominance で一度に5つの発射物を破壊する。", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "ネメシス エンフォーサー: 撃滅", + "NEMFORCER_PROC_UPPERCUT" : "アッパーカット", + "NEMFORCER_PROC_SLAM" : "叩きつけ", + "NEMFORCER_PROC_JAM" : "妨害", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt new file mode 100644 index 0000000..4484506 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Enforcer.txt @@ -0,0 +1,103 @@ +{ + strings: + { + "ENFORCER_NAME" : "Executor", + "ENFORCER_DESCRIPTION" : "O Executor é um massivo defensor que pode resistir a ataques e revidar.\n\n< ! > Escopeta Antimotim pode acertar muitos inimigos de uma vez.\n\n< ! > Empurrar inimigos com sua Batida de Escudo vai mantê-los à uma distância segura.\n\n< ! > Use Gás Lacrimogêneo para enfraquecer multidões de inimigos, e então se aproxime e acabe com eles.\n\n< ! > Use Proteger e Servir perto de paredes para evitar que inimigos comecem a flanquear você.\n\n", + "ENFORCER_SUBTITLE" : "Bastião Inabalável", + "ENFORCER_LORE" : "\n"Você não tem que fazer isso."\n\nAs palavras ecoavam em sua cabeça e, mesmo assim, ele continuou. A cápsula estava a alguns passos de distância — ele tinha uma chance de escapar — mas algo em seu íntimo o manteve em movimento. Ele não sabia o que era, mas não o questionou. Era uma força natural: a mesma força que sempre o impulsionou a seguir ordens.\n\nNo entando, desta vez não parecia tão natural. Essas não eram ordens. O gatilho pesado e seu trovão rítmico eram dele — e apenas dele.", + "ENFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, incerto de seu título de protetor.", + "ENFORCER_OUTRO_FAILURE" : "... e assim desapareceu, as minorias do planeta finalmente em paz.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Escopeta Antimotim", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Dispare um tiro de curto alcance, pierces causando 6x60% de dano.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Super Escopeta", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Dispare até dois tiros de escopeta, causando 8x80% de dano.\nEnquanto Proteger e Servir estiver ativo, dispare o cartucho inteiro de uma vez.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Metralhadora", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Dispare uma saraivada de balas, causando 130% de dani.\nEnquanto Proteger e Servir estiver ativo, tem a precisão aumentada, mas diminui a velocidade de movimento.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Martelo de Brecha", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balance seu martelo para causar 500% de dano.\nEnquanto Proteger e Servir estiver ativo, acerta uma área maior e causa 1.000% de dano.", + "KEYWORD_BASH" : "BatidaAplica atordoamento e empurrando.", + "KEYWORD_SPRINTBASH" : "Batida de OmbroAtordoante. Corra para frente em curto alcance e cause 450% de dano.\nAtingir inimigos pesados causa 700% de dano.", + "ENFORCER_SECONDARY_BASH_NAME" : "Batida de Escudo", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Atordoante. Empurra inimigos e causa 350% de dano e deflete projéteis.\nEnquanto estiver correndo, realiza uma Batida de Ombro no lugar.", + "KEYWORD_BLINDED" : "PrejudicarReduz a velocidade de movimento em 75%, velocidade de ataque em 25% e armadura em 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Gás Lacrimogêneo", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Granada de Atordoamento", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Atordoante. Lance uma granada que atordoa inimigos, causando 540% de dano. Máximo de 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Gás Mostarda", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Lance uma granada que cobre uma área em um gás Prejudicante, sufocando inimigos e causando 200% de dano por segundo.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Granada de Choque", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Eletrizante. Lance uma granada que eletrocuta inimigos, causando 720% de dano. Máximo de 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a habilidade primária, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Poteger e Servir", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Assuma uma postura defensiva, bloqueando todo o dano frontal. Aumenta a velocidade de ataque, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Proteger e Afastar", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Assuma uma postura defensiva, projetando um Escudo de Energia a sua frente. Aumenta a cadência, mas impossibilita corrida e pulo.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Descolado.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Skate", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Des-Descolado.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Pacificador", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Legislador", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Nêmesis", + "ENFORCERBODY_STORM_SKIN_NAME" : "Tropa Monção", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Engenheiro?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Doom Slayer", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Desperado", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Apressado", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Bloqueado", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Zero Suit", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Motim", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Mate um Verme de Magma, uma Besta Errante e um Titã de Pedra em uma única jogatina.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Motim", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Domínio", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, vença o jogo ou aniquile em Monção.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Domínio", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Grande Domínio", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Grande Domínio", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Estraçalhar e Destruir...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, aniquile 20 diabretes em uma única jogatina.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Estraçalhar e Destruir...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Cadência", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, alcance +400% de velocidade de ataque.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Cadência", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Controle de Multidão", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, tenha 20 inimigos sob o efeito de Gás Lacrimogêneo de uma vez.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Controle de Multidão", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Nós Temos a Tecnologia", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, seja aniquilado e trazido de volta à vida.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Nós Temos a Tecnologia", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Liberação", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, estabilize a Célula nos Campos Astrais.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Liberação", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: ... Até que Esteja Concluído", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, aniquile 10 diabretes suseranos em uma única jogatina.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: ... Até que Esteja Concluído", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Schmoovin'", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, mostre seus passos de dança.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Schmoovin'", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Regras da Natureza", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, derrote o guardião da Costa Dourada empurrando-o para fora do mapa.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Regras da Natureza", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Impondo Perfeição", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, torne-se um com o fungo.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Impondo Perfeição", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Vida Longa ao Império", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, derrote uma Unidade de Controle Solus Elite.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Vida Longa ao Império", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Na Alegria e na Tristeza", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, faça um amigo na Lua.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Na Alegria e na Tristeza", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor: Bloqueio", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor, bloqueie um ataque com seu escudo.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Executor: Bloqueio", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% de dano, +10% de espessura do tiro, e +0.1 espalhamento do tiro", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt new file mode 100644 index 0000000..a4b0ac5 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/pt-BR/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Executor Nêmesis", + "NEMFORCER_DESCRIPTION" : "Executor Nêmesis é a encarnação de violência e força, uma força sobrenatural que não deve ser subestimada.\n\n< ! > Martelo Dourado pode atingir vários inimigos de uma vez.\n\n< ! > Use Dominância de bem alto para realizar um impacto devastador.\n\n< ! > Movimentar-se de forma inteligente com sua Metralhadora Dourada é a chave para aniquilar poderosos chefes.\n\n< ! > Escudos são para otários.\n\n", + "NEMFORCER_SUBTITLE" : "Sombra Incorruptível", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "... e assim ele se foi, com uma força recém-descoberta para honrar.", + "NEMFORCER_OUTRO_FAILURE" : "... e assim ele retornou, bastião infalível verdadeiramente imortalizado.", + "NEMFORCER_BOSS_NAME" : "Ultra Executor Nêmesis", + "NEMFORCER_BOSS_SUBTITLE" : "Fim da Linha", + "DEDEDE_NAME" : "Rei Dedede", + "DEDEDE_BOSS_SUBTITLE" : "Rei de Dreamland", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Uma força não natural emana no vazio... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "A influência do vazio se esvai...", + "NEMFORCER_PASSIVE_NAME" : "Colosso", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Executor Nêmesis ganha regeneração de saúde bônus, baseado em sua saúde perdida, até 2.5% de saúde máxima.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Martelo Dourado", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Balence seu martelo para causar 500% de dano.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Martelo de Arremesso", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Aremesse seu martelo para causar 620% de dano.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Metraladora Dourada", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Gire e dispare uma rajada de balas causando 65% de dano por bala. Desacelera seu movimento enquanto dispara.", + "KEYWORD_SLAM" : "Golpe DescendenteAtordoante. Desce violentamente com seu martelo, causando 300%-2.500% de dano e infligindo um adicional de 30% desse valor no impacto. O raio do impacto aumenta com a velocidade.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Dominância", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Carregue, e então avance e libere um gancho ascendente causando 450%-2.500% de dano. Use enquanto estiver caindo e olhando para baixo para realizar um Golpe Descendente em vez disso.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominância (Metralhadora)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Atordoante. Enquanto estiver na postura da metralhadora, desça violentamente com seu martelo, causando 600% de dano e empurrando todos os inimigos atingidos. Explode projéteis.", + "NEMFORCER_UTILITY_GAS_NAME" : "Granada XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Arremesse uma granada que explode em uma núvem de gás corrosivo que desacelra e causa 200% de dano por segundo e dura 16 segundos.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Super Pulo do Dedede", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Salte no ar e, em seguida, desça com força causando 3.200% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "KEYWORD_GRAPPLE" : "AgarramentoAplica atordoamento e tenta agarrar um inimigo próximo.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Colisão de Calor", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Agarramento. Salte no ar e, em seguida, desça com força causando 2.400% de dano. Causa dano reduzido em alvos fora do centro do impacto.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Postura de Supressão", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Assuma uma postura ofensiva, preparando sua metralhadora. Impossibilita corrida.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nêmesis", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Executor", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Clássico", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Campeão", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "ExecuStyle", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Rei Dedede", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor Nêmesis, em Monção ou superior, estabilize os Campos Astrais e derrote o Vestígio do Executor.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor Nêmesis: Domínio", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor Nêmesis, vença o jogo ou aniquile em Monção.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Executor Nêmesis: Domínio", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor Nêmesis: Grande Domínio", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor Nêmesis, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Executor Nêmesis: Grande Domínio", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Executor Nêmesis: Demolição", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Executor Nêmesis, destrua 5 projéteis de uma vez com Dominância.", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Executor Nêmesis: Demolição", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt new file mode 100644 index 0000000..822377f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Enforcer.txt @@ -0,0 +1,109 @@ +{ + strings: + { + "ENFORCER_NAME" : "Защитник", + "ENFORCER_DESCRIPTION" : "Защитник это прочный джаггернаут, не обделенный силой.\n\n< ! > Полицейский Дробовик может прошить несколько врагов за выстрел.\n\n< ! > Сдерживание врагов Ударом Щитом обеспечивает безопасную дистанцию между вами.\n\n< ! > Используйте Слезоточивый Газ, чтобы ослаблять и уничтожать большие толпы врагов.\n\n< ! > При возможности, Служите и Защищайте, чтобы предотвращать засады врагов.\n\n", + "ENFORCER_SUBTITLE" : "Непоколебимый Бастион", + "ENFORCER_LORE" : "\n"Ты не должен этого делать."\n\nСлова распространялись в его голове, как эхо, но он продолжал идти напролом. Капсула была лишь в паре шагов — у него был шанс сбежать — но что-то останавливало его изнутри. Он не знал, что это, но ему и не было интересно. Некая естественная сила: та же сила, что всегда побуждала его исполнять приказы.\n\nТолько в этот раз, она не казалась естественной. Не было никакого приказа. Только тяжелый курок и его громовой раскат. Они принадлежали ему, и только ему.", + "ENFORCER_OUTRO_FLAVOR" : "..и он ушел, до последнего сомневаясь в своей роли как защитника.", + "ENFORCER_OUTRO_FAILURE" : "..и он исчез, когда меньшинства планеты наконец-то примирились.", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "Полицейский Дробовик", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "Выпускает вблизи пробивающий взрыв, наносящий 6x60% урона.", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "Супер Дробовик", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "Выпускает до двух взрывов, наносящих 8x80% урона.\nПри использовании Служить и Защищать, выстреливает оба заряда за раз.", + "ENFORCER_PRIMARY_RIFLE_NAME" : "Тяжёлый Пулемёт", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "Выстреливает шквалом пуль, наносящим 130% урона.\nПри использовании Служить и Защищать, имеет увеличенную точность, но меньшую скорость передвижения.", + "ENFORCER_PRIMARY_HAMMER_NAME" : "Отбойный Молоток", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.\nПри использовании Служить и Защищать, взмах происходит вбольшей зоне, нанося 1000% урона.", + "KEYWORD_BASH" : "УдарНакладывает оглушение и мощное отбрасывание.", + "KEYWORD_SPRINTBASH" : "Удар с ПлечаОглушение. Короткий рывок, наносящий 450% урона.\nПопадания по тяжелым врагам наносят 700% урона.", + "ENFORCER_SECONDARY_BASH_NAME" : "Удар Щитом", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "Оглушение. Отбрасывает врагов, нанося 350% урона и отражая снаряды. При беге, выполняет Удар с Плеча.", + "KEYWORD_BLINDED" : "ОслаблениеУменьшает скорость передвижения на 75%, скорость атаки на 25%, а броню на 30.", + "ENFORCER_UTILITY_TEARGAS_NAME" : "Слезоточивый Газ", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "Бросает гранату, окутывающую зону в Ослабляющем газе.", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "Шумовая Граната", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "Оглушение. Запускает гранату, контужащую врагов и наносящую 540% урона. Можно держать до 3.", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "Горчичный Газ", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "Бросает гранату, окатывающую зону в Ослабляющем газе, вызывая у врагов удушье и нанося 200% урона в секунду.", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "Шоковая Граната", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "Шокирующий. Запускает гранату, поражающую врагов электричеством, нанося 720% урона. Можно держать до 3.", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "Служить и Защищать", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "Позволяет встать в защитную стойку, блокируя весь урон спереди. Усиливает оружие, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "Разворачиваться и Проецировать", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "Позволяет встать в защитную стойку, создавая перед тобой проекцию Энергетического Щита. Увеличивает скорострельность, но блокирует прыжки и бег.", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "Круто.", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "Скейтборд", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "Не круто.", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "Стандартный", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "Миротворец", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "Законник", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "Немезида", + "ENFORCERBODY_STORM_SKIN_NAME" : "Воин дождей", + "ENFORCERBODY_ENGI_SKIN_NAME" : "Инженер?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "Губиитель Судеб", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "Десперадо", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "Поспешная", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "Заблокированный", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "Нуль-костюм", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Бунт", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Убейте Магмового Червя, Блуждающего бродягу и Каменного Титана за один забег.", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Бунт", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Мастерство", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Сезон дождей.", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Мастерство", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Высшее Мастерство", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Пройдите игру или уничтожьтесь, играя за Защитника на сложности Тайфун.\n(Сложность Тайфун доступна с модом Starstorm 2)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Высшее Мастерство", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Рвать и Метать...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "Убейте 20 бесов за один забег, играя за Защитника.", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Рвать и Метать...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Скоростная пальба", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Достигните скорости атаки 400% или выше, играя за Защитника.", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Скоростная пальба", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Контроль Толпы", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "Наложите эффект Слезоточивого Газа на 20 и более врагов, играя за Защитника.", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Контроль Толпы", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Мы владеем Технологией", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "Умрите и вернитесь к жизни, играя за Защитника.", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Мы владеем Технологией", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Очищение", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника.", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Очищение", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: ...Пока всё не кончится", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "Убейте 10 Владык бесов за один забег, играя за Защитника.", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: ...Пока всё не кончится", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Вы в "Танцах"!'", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "Покажите свой танец, играя за Защитника.", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Вы в "Танцах"!'", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Закон Природы", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "Одолейте уникального защитника Позолоченного берега, выкинув его за пределы карты.", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Закон Природы", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Идеальная защита", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "Станьте одним целым с Быстрогрибом, играя за Защитника.", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Идеальная защита", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Да здравствует Империя", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "Одолейте Управляющий модуль Солуса, играя за Защитника.", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Да здравствует Империя", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Во что бы то ни стало", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "Найдите друга на луне, играя за Защитника.", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Во что бы то ни стало", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "Защитник: Блоки", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "Заблокируйте атаку щитом, играя за Защитника.", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "Защитник: Блоки", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% урона, +10% к толщине пуль и +0.1 к разбросу", + "ENFORCER_PROC_BULLET" : "Пуля", + "ENFORCER_PROC_HAMMER" : "Молот", + "ENFORCER_PROC_BASH" : "Удар", + "ENFORCER_PROC_GRENADE" : "Граната", + "ENFORCER_PROC_DAMAGING_GAS" : "Вредоносный Газ", + "ENFORCER_PROC_SKATEBOARD" : "Скейтборд", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt new file mode 100644 index 0000000..5d9aaa1 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/ru/Nemforcer.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "NEMFORCER_NAME" : "Враждебный Защитник", + "NEMFORCER_DESCRIPTION" : "Враждебный Защитник это воплощение доблести и силы, сверхъестественная сущность, которую не стоит недооценивать.\n\n< ! > Золотой Молот может попадать по нескольким врагам за раз.\n\n< ! > Используйте Доминацию, находясь на высоте, чтобы произвести разрушительное падение.\n\n< ! > Обстрел из Золотого Пулемёта - это ключ к победе над мощными боссами.\n\n< ! > Щиты? Это для зассых.\n\n", + "NEMFORCER_SUBTITLE" : "Несгибаемая Тень", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "..и он ушел, наконец отыскав потерянную честь.", + "NEMFORCER_OUTRO_FAILURE" : "..и он вернулся, непогрешимый бастион, увековеченный в веках.", + "NEMFORCER_BOSS_NAME" : "Ультра враждебный Защитник", + "NEMFORCER_BOSS_SUBTITLE" : "Конец Пути", + "DEDEDE_NAME" : "Король Дидиди", + "DEDEDE_BOSS_SUBTITLE" : "Король Страны Грёз", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "Пустота источает искажённую энергию... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "Влияние Пустоты угасает...", + "NEMFORCER_PASSIVE_NAME" : "Колосс", + "NEMFORCER_PASSIVE_DESCRIPTION" : "Враждебный Защитник получает дополнительное восстановление здоровья, рассчитываемое из его недостающего здоровья, с максимумом в 2.5% максимального здоровья.", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "Золотой Молот", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Взмахивает молотом, нанося 500% урона.", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Метательный Молот", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Бросает молот, нанося 620% урона.", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Золотой Пулемёт", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Поддаёт газу и обрушивает на врагов шквал пуль, наносящий 65% урона за пулю. Замедляет вас во время стрельбы.", + "KEYWORD_SLAM" : "Пикирующий ТолчокОглушение. Жестоко обрушает молот, нанося 300%-2500% урона и дополнительно30% от этого, при столкновении. Радиус столкновения пропорционален скорости падения.", + "NEMFORCER_SECONDARY_BASH_NAME" : "Доминация", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "Заряжает, а затем стремится вперёд и применяет восходящий апперкот, наносящий 450%-2500% урона. Использование при падении и направлении камеры вниз выполняет Пикирующий Толчок.", + "NEMFORCER_SECONDARY_SLAM_NAME" : "Доминация (Пулемёт)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "Оглушение. Продолжая стоять в пулемётной стойке, обрушает молот вниз, нанося 600% урона и отбрасывая врагов при попадании. Взрывает снаряды.", + "NEMFORCER_UTILITY_GAS_NAME" : "Граната XM47", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Бросает гранату, которая обращается в облако кислотного газа, которыйзамедляет и наносит 200% урона в секундуd. Длится 16 секунд.", + "NEMFORCER_UTILITY_JUMP_NAME" : "Супер Прыжок Дидиди", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Прыгает высоко в воздух, а затем с грохотом приземляется, нанося 3200% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "KEYWORD_GRAPPLE" : "АбордажНакладывает оглушение и пытается схватить ближайшего врага.", + "NEMFORCER_UTILITY_CRASH_NAME" : "Жаркое Обрушение", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "Абордаж.Прыгает в воздух, а затем с грохотом приземляется, нанося 2400% урона. Наносит тем меньше урона, чем дальше враг от центра столкновения.", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Подавляющая Стойка", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Принимает наступательную стойку, подготавливая ваш пулемёт. Блокирует бег.", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Немезида", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Защитник", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Классический", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Чемпион", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "Дрипщитник", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "Король Дидиди", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "NEMFORCERBODY_FEM_SKIN_NAME" : "Шиповки", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "Стабилизируйте Клетку в Полях Пустоты, играя за Защитника на сложности Сезон дождей или выше. Одолейте Тень Защитника в том же забеге.", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Вреждебный Защитник: Мастерство", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Пройдите игру или уничтожьтесь, играя за Враждебного Защитника на сложности Сезон дождей.", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Враждебный Защитник: Мастерство", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Враждебный Защитник: Высшее Мастерство", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Пройдите игру или учничтожьтесь, играя за Враждебного Защитника в режиме Тайфун или Затмение.\n(Считается Тайфун любой сложности.)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Враждебный Защитник: Высшее Мастерство", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "Враждебный Защитник: Снос", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "Одновременно уничтожьте пять снарядов Доминацией, играя за Враждебного Защитника", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "Враждебный Защитник: Снос", + "NEMFORCER_PROC_UPPERCUT" : "Апперкот", + "NEMFORCER_PROC_SLAM" : "Слем", + "NEMFORCER_PROC_JAM" : "Джем", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt new file mode 100644 index 0000000..457bf77 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Enforcer.txt @@ -0,0 +1,103 @@ +{ + strings: + { + "ENFORCER_NAME" : "执法者", + "ENFORCER_DESCRIPTION" : "执法者是一位专精防守的巨人,他可以承受和给予大量输出。\n\n< ! > 镇暴霰弹枪可以一次穿透多名敌人\n\n< ! > 用盾击击退敌人,以保证敌人与你保持安全距离。\n\n< ! > 使用催泪瓦斯削弱大批敌人,然后接近并粉碎他们。\n\n< ! > 条件允许时,靠墙使用技能“保护与服务”以阻止敌人从侧翼攻击你(偷袭!)。\n\n", + "ENFORCER_SUBTITLE" : "坚定不移的堡垒", + "ENFORCER_LORE" : "\n"你没必要这么做。"\n\n这句话在他脑海中回响,但他还是向前推进。吊舱离他只有几步远——他是有机会离开的——但他内心深处有什么东西驱使他前进。他不知道那是什么,但他没有质疑它。那是一种自然的力量:和驱使他服从命令的同样的力量。\n\n然而这一次,似乎没有那么自然了。没有了命令,那沉重的扳机和那有节奏的雷声都是属于他的——而且是属于他一个人的。", + "ENFORCER_OUTRO_FLAVOR" : "...于是他离开了,不确定自己是否还是保护者。", + "ENFORCER_OUTRO_FAILURE" : "...于是他消失了,这个星球上的少数群体终于能安宁了。", + "ENFORCER_PRIMARY_SHOTGUN_NAME" : "镇暴霰弹枪", + "ENFORCER_PRIMARY_SHOTGUN_DESCRIPTION" : "发射短程霰弹,穿透并造成6x60%伤害", + "ENFORCER_PRIMARY_SUPERSHOTGUN_NAME" : "超级霰弹枪", + "ENFORCER_PRIMARY_SUPERSHOTGUN_DESCRIPTION" : "发射2发霰弹,造成8x80%伤害。\n在使用技能保护与服务时,双管齐射。", + "ENFORCER_PRIMARY_RIFLE_NAME" : "重机枪", + "ENFORCER_PRIMARY_RIFLE_DESCRIPTION" : "倾泻弹雨,每发造成130%伤害。\n在使用技能保护与服务时,提升射速,但降低移速。", + "ENFORCER_PRIMARY_HAMMER_NAME" : "破门锤(八十!)", + "ENFORCER_PRIMARY_HAMMER_DESCRIPTION" : "挥击你的锤子,造成500%伤害。\n在使用技能保护与服务时,挥击范围扩大, 并改为造成1000%伤害。", + "KEYWORD_BASH" : "冲撞造成眩晕与强力击退。", + "KEYWORD_SPRINTBASH" : "肩撞眩晕。向前短距离冲撞,造成450%伤害。\n撞击重型敌人时改为造成700%伤害。", + "ENFORCER_SECONDARY_BASH_NAME" : "盾击", + "ENFORCER_SECONDARY_BASH_DESCRIPTION" : "眩晕。击退敌人,造成350%伤害并偏转投射物。\n当处于冲刺状态时,改为造成肩撞效果。", + "KEYWORD_BLINDED" : "刺激性降低75%移速,25%攻速与30护甲。", + "ENFORCER_UTILITY_TEARGAS_NAME" : "催泪瓦斯", + "ENFORCER_UTILITY_TEARGAS_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体。", + "ENFORCER_UTILITY_STUNGRENADE_NAME" : "眩晕手雷", + "ENFORCER_UTILITY_STUNGRENADE_DESCRIPTION" : "眩晕。扔出手榴弹,震荡敌人并造成540%伤害。可持有3枚。", + "ENFORCER_UTILITY_TEARGASSCEPTER_NAME" : "毒气弹", + "ENFORCER_UTILITY_TEARGASSCEPTER_DESCRIPTION" : "扔出一枚手雷,制造覆盖一个区域的刺激性 气体,窒息敌人并造成每秒200%的伤害。", + "ENFORCER_UTILITY_SHOCKGRENADE_NAME" : "震荡手雷", + "ENFORCER_UTILITY_SHOCKGRENADE_DESCRIPTION" : "震荡。扔出手榴弹,电击敌人并造成720%伤害。可持有3枚。", + "ENFORCER_SPECIAL_SHIELDUP_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDUP_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。强化主武器,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDDOWN_NAME" : "保护与服务", + "ENFORCER_SPECIAL_SHIELDDOWN_DESCRIPTION" : "采取防御姿态,格挡来自前方的所有伤害。提升攻速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDON_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDON_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_SHIELDOFF_NAME" : "计划与变化", + "ENFORCER_SPECIAL_SHIELDOFF_DESCRIPTION" : "采取防御姿态,在你面前投射能量盾。提升射速,但无法冲刺或跳跃。", + "ENFORCER_SPECIAL_BOARDUP_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDUP_DESCRIPTION" : "赃物。", + "ENFORCER_SPECIAL_BOARDDOWN_NAME" : "滑板", + "ENFORCER_SPECIAL_BOARDDOWN_DESCRIPTION" : "不是赃物。", + "ENFORCERBODY_DEFAULT_SKIN_NAME" : "默认", + "ENFORCERBODY_MASTERY_SKIN_NAME" : "维和者", + "ENFORCERBODY_TYPHOON_SKIN_NAME" : "执法者", + "ENFORCERBODY_BOT_SKIN_NAME" : "N-4CR", + "ENFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "ENFORCERBODY_NEMESIS_SKIN_NAME" : "天罚", + "ENFORCERBODY_STORM_SKIN_NAME" : "季风骑兵", + "ENFORCERBODY_ENGI_SKIN_NAME" : "工程师?", + "ENFORCERBODY_DOOM_SKIN_NAME" : "毁灭战士", + "ENFORCERBODY_DESPERADO_SKIN_NAME" : "亡命之徒", + "ENFORCERBODY_FEMFORCER_SKIN_NAME" : "冲锋", + "ENFORCERBODY_FUCKINGSTEVE_SKIN_NAME" : "此路不通", + "ENFORCERBODY_FUCKINGFROG_SKIN_NAME" : "零号制服", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "镇暴", + "ENFORCER_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "在一局游戏中,杀死一只超载蠕虫、一只漫游者和一只石巨人。", + "ENFORCER_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "镇暴", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:精通", + "ENFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在季风难度下通关游戏或抹除自己。", + "ENFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:精通", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:大师精通", + "ENFORCER_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "ENFORCER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:大师精通", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:撕裂一切...", + "ENFORCER_DOOMUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在一局游戏中杀死20个小恶魔", + "ENFORCER_DOOMUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:撕裂一切...", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:急速射击", + "ENFORCER_RIFLEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,达到400%攻速。", + "ENFORCER_RIFLEUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:急速射击", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:人群控制", + "ENFORCER_STUNGRENADEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,一次令20名敌人受到催泪瓦斯影响。", + "ENFORCER_STUNGRENADEUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:人群控制", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:我们有技术(遥遥领先!)", + "ENFORCER_ROBITUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,倒下并复活", + "ENFORCER_ROBITUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:我们有技术(遥遥领先!)", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:净空", + "ENFORCER_NEMESISSKINUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,稳定虚空之境的隔间。", + "ENFORCER_NEMESISSKINUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:净空", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:...直到一切结束", + "ENFORCER_DOOMINTERNALUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在同一场游戏中击败10名小恶魔领主。", + "ENFORCER_DOOMINTERNALUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:...直到一切结束", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:灵动", + "ENFORCER_CLASSICUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,展示你的舞步。", + "ENFORCER_CLASSICUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:灵动", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:自然法则", + "ENFORCER_DESPERADOUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,将镀金海岸的独特守卫推下地图边缘从而击败它。", + "ENFORCER_DESPERADOUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:自然法则", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:完美执行", + "ENFORCER_BUNGUSUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,与爆裂真菌合二为一。", + "ENFORCER_BUNGUSUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:完美执行", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:帝国万岁", + "ENFORCER_STORMTROOPERUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,击败一个精英单独控制单元。", + "ENFORCER_STORMTROOPERUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:帝国万岁", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者: 风雨无阻", + "ENFORCER_FROGUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在月球上交个朋友。", + "ENFORCER_FROGUNLOCKABLE_UNLOCKABLE_NAME" : "执法者: 风雨无阻", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_NAME" : "执法者:格挡", + "ENFORCER_STEVEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,用你的盾牌格挡一次攻击。", + "ENFORCER_STEVEUNLOCKABLE_UNLOCKABLE_NAME" : "执法者:格挡", + "ENFORCER_PRIMARY_SHOTGUN_NAME_UPGRADE_DESCRIPTION" : "+5% 伤害,+10%子弹密度,以及+0.1子弹散布范围。", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt new file mode 100644 index 0000000..2dfccee --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Enforcer/Language/zh-CN/Nemforcer.txt @@ -0,0 +1,59 @@ +{ + strings: + { + "NEMFORCER_NAME" : "天罚执法者", + "NEMFORCER_DESCRIPTION" : "天罚执法者是一个勇敢和力量的化身,一个不容忽视的超自然存在。\n\n< ! > 黄金之锤可以一次击中多个敌人。\n\n< ! > 从高处使用技能"统治"进行毁灭性的猛击。\n\n< ! > 用黄金迷你炮扫射是击败强大boss的关键。\n\n< ! > 盾牌是为胆小鬼准备的。\n\n", + "NEMFORCER_SUBTITLE" : "纯洁的影子", + "NEMFORCER_LORE" : "\nheavy tf2\n\n", + "NEMFORCER_OUTRO_FLAVOR" : "...于是他离开了,带着新的可能去追求荣耀。", + "NEMFORCER_OUTRO_FAILURE" : "...于是他回归了,固若金汤的堡垒真正不朽。", + "NEMFORCER_BOSS_NAME" : "究极天罚执法者", + "NEMFORCER_BOSS_SUBTITLE" : "终局", + "DEDEDE_NAME" : "帝帝帝王", + "DEDEDE_BOSS_SUBTITLE" : "梦想之地的国王", + "ENFORCER_EVENT_NEMFORCERBOSS_START" : "一种不自然的力量从虚空中散发出来... ", + "ENFORCER_EVENT_NEMFORCERBOSS_END" : "虚空的影响消失了...", + "NEMFORCER_PASSIVE_NAME" : "巨像", + "NEMFORCER_PASSIVE_DESCRIPTION" : "天罚执法者获得额外生命回复。基于其当前损失的生命值,最大可达到2.5%最大生命值。", + "NEMFORCER_PRIMARY_HAMMER_NAME" : "黄金之锤", + "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "使用锤子挥击,造成500%伤害。", + "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "飞锤", + "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "掷出锤子,造成620%伤害。", + "NEMFORCER_PRIMARY_MINIGUN_NAME" : "黄金迷你炮", + "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "加速并倾泻弹雨,造成每发子弹65%伤害。射击时降低移速。", + "KEYWORD_SLAM" : "下砸眩晕。用你的锤子狠狠地砸下去,造成300%-2500%伤害并额外造成相当于总伤害30%的冲击伤害。冲击伤害半径随速度变化。", + "NEMFORCER_SECONDARY_BASH_NAME" : "统治", + "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "充能,然后向前冲并打出一个上勾拳,造成450%-2500%伤害。在坠落且向下看时使用技能则改为下砸。", + "NEMFORCER_SECONDARY_SLAM_NAME" : "统治(迷你炮)", + "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "眩晕。在迷你炮姿态下,用你的锤子狠狠地砸下去,造成600%伤害并击退敌人的攻击。引爆所有射弹。", + "NEMFORCER_UTILITY_GAS_NAME" : "XM47榴弹发射器", + "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "发射一枚榴弹,爆炸产生一团腐蚀性气体,减速并造成每秒200%的伤害。持续16秒。", + "NEMFORCER_UTILITY_JUMP_NAME" : "帝帝帝超级跳", + "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "跳向空中,然后砸地并造成3200%伤害。中心区域外会出现伤害衰减。", + "KEYWORD_GRAPPLE" : "擒拿尝试抓住一名附近的敌人(和蔼!)并造成眩晕。", + "NEMFORCER_UTILITY_CRASH_NAME" : "灼热冲击", + "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "擒拿。跳向空中,然后砸地并造成2400%伤害。中心区域外会出现伤害衰减。", + "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "镇压姿态", + "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "展开进攻姿态,使你的迷你炮就绪。期间无法冲刺。", + "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "天罚", + "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "执法者", + "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "经典", + "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "冠军", + "NEMFORCERBODY_DRIP_SKIN_NAME" : "滴灌", + "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "帝帝帝王", + "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "NEMFORCERBODY_FEM_SKIN_NAME" : "飙升", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_NAME" : "???", + "ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_DESC" : "作为执法者,在季风或更高难度下,稳定虚空之境的隔间并击败执法者的本影。", + "ENFORCER_NEMESIS2UNLOCKABLE_UNLOCKABLE_NAME" : "???", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "天罚执法者:精通", + "NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为天罚执法者,在季风难度下通关游戏或抹除自己。", + "NEMFORCER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "天罚执法者:精通", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "天罚执法者:大师精通", + "NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为天罚执法者,在台风难度或日食模式下通关游戏或抹除自己。\n(台风或更高难度均计入)", + "NEMFORCER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "天罚执法者:大师精通", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_NAME" : "天罚执法者:拆迁", + "NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为天罚执法者,使用技能“统治”一次摧毁5枚射弹。", + "NEMFORCER_DOMINANCEUNLOCKABLE_UNLOCKABLE_NAME" : "天罚执法者:拆迁", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt new file mode 100644 index 0000000..47d02c2 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/FR/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Concierge non-payé", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D est un robot concierge résistant dont les puissantes attaques sont sûres de laisser du désordre! \r\n\r\n< ! > BLESSER a du recul augmenté contre les ennemis dans les air. Utilisez REMONTAGE_FORCÉ pour faire sauter les ennemis dans les airs, puis BLESSER pour les envoyer voler.\r\n\r\n< ! > SURFRÉQUENCE dure aussi longtemps que votre capacité à toucher des ennemis.\r\n\r\n< ! > Annuler SURFRÉQUENCE vous donnera la capacité de vous pousser vers le haut et atteindre les ennemis volants.\r\n\r\n< ! > Utilisez DRONES pour soigner et rester en combat.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--TRANSCRIPTION AUTOMATIQUE DEPUIS LE DÉPARTEMENT UES [CENSURÉ]--//\r\n\r\n*touche Tonique Spinelle*\n\nJoue sans l'artefact de commande la forme ultime d'être cocu?\n\nJe ne peux penser ou comprendre à rien d'autre de anything more cucked than jouer sans commande. Honnêtement, penses-y rationnellement. Tu tires, coures, sautes pour quelque chose come 60 minutes seul pour obtenir une merde de Polype Calamar. Tout ce dur travail que tu as mis dans ta partie - évitant les lasers d'un Golem de pierres , être ennuyé par six-cents Feufollets apparaissant au-dessus de ta tête, activant des Autels la Montagne tout ça pour un simple résultat: ton inventaire est rempli avec des Bannières de guerre et Des colliers de dents de monstres qui coûtent de l'argent.\n\nSur une god run? Super. Un tas d'objets merdiques qui rajoutent rien à ta run et qui finissent par venir des Coffres que tu achètes. Ils prennent le bénéfice de votre dosh durement gagné qui vient du fait de tuer des Sauriens.\n\nEn temps qu'homme qui joue à ce jeu tu dédit LITTÉRALLEMENT deux heures de ta vie à ouvrir des boîtes et prier pour que ce ne soit pas une autre Chronoboule. C'est l'utime et final cocu. Penses-y logiquement.\r\n\r\nTranscriptions complète.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..Et donc il est parti, les servos pulsant avec une nouvelle vie.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..Et donc il a disparu, non récompensé pour tous ses efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMURE_ESSAIN", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Réduit les dégâts entrants de 0.3% en fonction de votre vie maximum pour chaque drone dans votre équipe.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "BLESSER", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Applique force sur tous les combattants pour 390% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "FRACASSER", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentit et fracasse tous les combattants pour all 600% dégâts. Étourdit quand SURFRÉQUENCE est active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REMONTAGE_FORCÉ", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Étourdissant. Charge et applique grande force sur tous les combattants pour 600%-1500% dégâts.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REMONTAGE_IMMORAL", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Étourdissant. Charge et applique ÉCRASANTE force sur tous les combattants pour 900%-2250% dégâts.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "RenforcerLa compétence peut être annulée plus tôt pour vous pousser vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ANNULER", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Pousse vers le haut.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "SURFRÉQUENCE", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Renforce. Augmente la vitesse de déplacement et la vitesse d'attaque de 40%. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Renforce. Gagnez +50% dégâts et 50 armure. Toucher des ennemis pour augmenter la durée.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - SOIN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Tire un drone qui inflige 270% dégâts et soigne pour 40% des dégâts engendrés. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VITESSE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Tire un drone qui inflige 270% dégâts et qui accorde temporairement de la vitesse d'attaque. Les ennemis tués et les dégâts de mélée réduisent le temps de rechargement.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Bricoleur", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Réparez le robot concierge dans le Point de ralliement Delta avec un réservoir d'essence instable d'une capsule de sauvetage.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Passage à tabac", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Gardez SURFRÉQUENCE active pour plus de 45 secondes.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Écrasez le boss final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Maîtrise", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "En temps qu'HAN-D, vainquez le jeu ou oblitérez-vous en Mousson.", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UA/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UA/HAN-D.txt new file mode 100644 index 0000000..86bfb30 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/UA/HAN-D.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачуваний прибиральник", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D - танковий робот-прибиральник, чиї сильні атаки ближнього бою обов'язково залишать по собі безлад! \r\n\r\n< ! > КАЛІЧЕННЯ має збільшену віддачу по ворогам в повітрі. Використовуйте ПРИМУСОВУ_ЗБІРКУ, щоб підкинути ворогів в повітря, після використовуючи КАЛІЧЕННЯ відправити їх в політ!\r\n\r\n< ! > РОЗГІН триває до топи ви можете атакувати ворогів.\r\n\r\n< ! > Відміна РОЗГОНУ підкине вас вверх, що дасть вам доступ до ворогів в повітрі.\r\n\r\n< ! > Використовуйте ДРОНІВ, щоб зцілюватися та залишатися в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АУДІОТРАНСКРИПЦІЯ З ВІДДІЛУ UES [ВИДАЛЕНО]--//\r\n\r\n*випиває Шпінельний тонік*\n\nХіба гра без артефакту Контролю це не ультимативна форма пришелепкуватості?\n\nЯ не можу згадати чи придумати нічого більш пришелепкуватого, за гру баз атефакту Контролю. Чесно, я думаю про це раціонально. Ви стріляєте, бігаєте, стрибаєте, десь хвилин зо 60, щоб отримати бісів Кальмаровий поліп!? Вся ця важка праця, вкладена в ваш забіг - ухиляння від лазерів Кам'яних ґолемів, поява шести тисяч Вогників над вашою головою, активаування Святилища Гори, все це для простого результату: ваш інвентар забитий Бойовими стягами та Наплічниками берсерка.\n\nНа божественний забіг? Прекрасно. Купа лайнових предметів, що дають вам абсолютне нічого будуть випадати вам з Скриньок, за які ви виклали гроші. Вони отримують вигоду з ваших важкозароблених грошей з вбитих Лемуріанців.\n\nЯк людина, що грає в цю гру, ви БУКВАЛЬНО присвячуєте дві години вашого життя на відкривання коробок та благання, щоб це не була ще одна Хроноштучка. Це ультимативна та фінальна пришелепкуватість. Подумайте про це логічно.\r\n\r\nАудіотранскрипція завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR": "...і він пішов, сервоприводи пульсують новим життям.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE": "...і він був стертий, без винагороди за всі свої зусилля.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME": "РОЙОВА_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC": "Понижує шкоду по вам на 0.3% від вашого макс. здоров'я за кожного дрона в вашій команді.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME": "КАЛІЧИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_DESC": "Б'є ворогів поблизу кулаками, завдаючи 390% шкоди. Приголомшує поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME": "РОЗПЛЮЩИТИ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC": "Сповільнює вас та виконує замах молотом поперед себе, завдаючи 600% шкоди. Приголомшує, поки активний РОЗГІН.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME": "ПРИМУСОВА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC": "Приголомшує. Заряджає замах молотом, та вдаряє по землі завдаючи 600%-1500% шкоди ворогам поблизу та підкидаючи їх в повітря.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME": "НЕЕТИЧНА_ПЕРЕРОБКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC": "Приголомшує. Charge up and apply ПЕРЕВАЖАННЯ force to all combatants for 900%-2250% шкоди.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST": "БустЗдібності можуть бути відмінені раніше, щоб підкинути себе вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME": "ВІДМІНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC": "Підкидає вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME": "РОЗГІН", + "MOFFEIN_HAND_BODY_UTILITY_DESC": "Буст. Підвищує вашу швидкість пересування та швидкість атаки на 40%. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME": "ФОКУС", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC": "Буст. Тимчасово завдає x1,5 шкоди. Удари по ворогам продовжують ефект.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME": "ДРОН", + "MOFFEIN_HAND_BODY_SPECIAL_DESC": "Запускає дрона, що завдає 270% шкоди та лікує на 40% від завданої шкоди. Вбивства та удари в ближньому бою скорочують час перезаряджання.", + + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME": "Майстер на всі руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION": "Відремонтуйте робота-прибиральника на Місці збору Дельта за допомогою Паливного масиву з Аварійної капсули.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME": "HAN-D: Побиття", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Зберігайте РОЗГІН активним більше 45 секнд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME": "HAN-D: Стук!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION": "Розплющити фінального боса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Майстерність", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "За HAN-D, пройти гру або стерти себе на складності Мусон.", + } +} + diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt new file mode 100644 index 0000000..22d2d56 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/en/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Unpaid Janitor", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D is a tanky robot janitor whose powerful melee attacks are sure to leave a mess! \r\n\r\n< ! > HURT has increased knockback against airborne enemies. Use FORCED_REASSEMBLY to pop enemies in the air, then HURT them to send them flying!\r\n\r\n< ! > OVERCLOCK lasts as long as you can keep hitting enemies.\r\n\r\n< ! > Cancelling OVERCLOCK will allow you to boost upward and reach flying enemies.\r\n\r\n< ! > Use DRONES to heal and stay in the fight.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..and so it left, servos pulsing with new life.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..and so it vanished, unrewarded in all of its efforts.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce incoming damage by 0.3% of your maximum health for every drone on your team.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Apply force to all combatants for 390% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Slow down and smash all combatants for 600% damage. Stuns while OVERCLOCK is active.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Stunning. Charge up and apply great force to all combatants for 600%-1500% damage.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostThe skill can be cancelled early to boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Boost upwards.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gain +50% damage and 50 armor. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Fire a drone that deals 270% damage and heals for 40% of the damage dealt. Kills and melee hits reduce cooldown.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Handyman", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repair the robot janitor on Rallypoint Delta with an Escape Pod's Fuel Array.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Keep OVERCLOCK active for over 45 seconds.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Flatten the final boss.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Monsoon.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grand Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "As HAN-D, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt new file mode 100644 index 0000000..cd35b79 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/es-ES/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Conserje sin sueldo", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D es un robot conserje tanquista cuyos poderosos ataques cuerpo a cuerpo te dejarán hecho un desastre! \r\n\r\n< ! > DOLOR aumenta el golpe contra enemigos aéreos. Utiliza REENSAMBLAJE_FORZADO para lanzar a los enemigos por los aires y, a continuación, hazles DOLOR para que salgan volando!\r\n\r\n< ! > OVERCLOCK dura mas mientras puedas seguir golpeando enemigos.\r\n\r\n< ! > Si cancelas OVERCLOCK, podrás impulsarte hacia arriba y alcanzar a los enemigos voladores.\r\n\r\n< ! > Utiliza DRONES para curarte y permanecer en el combate.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM BASED DEPARTMENT OF UES [REDACTED]--//\r\n\r\n*hits Spinel Tonic*\n\nIs playing without the Command artifact the ultimate form of cuckoldry?\n\nI cannot think or comprehend of anything more cucked than playing without Command. Honestly, think about it rationally. You are shooting, running, jumping for like 60 minutes solely so you can get a fucking Squid Polyp. All that hard work you put into your run - dodging Stone Golem lasers, getting annoyed by six thousand Lesser Wisps spawning above your head, activating Shrines of the Mountain all for one simple result: your inventory is filled up with Warbanners and Monster Tooth necklaces which cost money.\n\nOn a god run? Great. A bunch of shitty items which add nothing to your run end up coming out of the Chests you buy. They get the benefit of your hard earned dosh that came from killing Lemurians.\n\nAs a man who plays this game you are LITERALLY dedicating two hours of your life to opening boxes and praying it's not another Chronobauble. It's the ultimate and final cuck. Think about it logically.\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... se marchó, servos pulsando con nueva vida.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... y así desapareció, sin ver recompensados todos sus esfuerzos.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_GUERRA", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduce el daño recibido por 0.3% de tu vida maxima por cada dron en tu equipo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "DOLOR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplica fuerza a todos los combatientes para 390% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Ralentiza y aplasta a todos los combatientes para 600% de daño. Aturde mientras OVERCLOCK este activo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "REENSAMBLAJE_FORZADO", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Aturde. Carga y aplica gran fuerza a todos los combatientes para 600%-1500% de daño.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "REENSAMBLAJE_NO_ÉTICO", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Aturdiendo. Carga y aplica OVERWHELMING la fuerza a todos los combatientes para 900%-2250% de daño.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "BoostLa habilidad puede cancelarse pronto para impulsarse hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsate hacia arriba.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Boost. Increase movement speed and attack speed by 40%. Hit enemies to increase duration.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Boost. Gana +50% de daño y 50 de armadura. Golpea enemigos para que aumente la duracion.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRON - CURACIÓN", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Lanza un dron que hace 270% de daño y cura el 40% del daño causado. Muertes e impactos cuerpo a cuerpo reducen su enfriamiento.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRON - VELOCIDAD", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Lanza un dron que hace un 270% de daño y que aumenta la velocidad de ataque temporalmente. Bajas y golpes cuerpo a cuerpo reducen el tiempo de reutilización.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Manitas", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repara al robot conserje en el Punto de reunión Delta con la matriz de combustible de una cápsula de escape.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Beatdown", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Manten OVERCLOCK activado por mas de 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Aplasta al jefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Mastery", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vence el juego o destruyete en Monzón.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt new file mode 100644 index 0000000..2e4f051 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ja/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "無給警備員", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-Dは強力な近距離攻撃で敵を混乱させる、戦車のようなロボット警備員です! \r\n\r\n< ! > HURTは空中の敵に対するノックバックが増加します。FORCED-REASSEMBLYで空中の敵を飛ばしてHURTで吹っ飛ばしましょう!\r\n\r\n< ! > 敵を打ち続けることができる限りOVERCLOCKは継続される。\r\n\r\n< ! > OVERCLOCKを中断すると上方に射出され、空中の敵に到達することができます。\r\n\r\n< ! > DRONEを使用し回復して戦闘を続けましょう。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--自動転送 FROM:UESのベース部門 [削除済み]--//\r\n\r\n *尖晶石の強壮剤 の衝突音* \n\n 支配 のアーティファクト無しでプレイするのが究極のポンコツの形だと?\n\n俺は 支配 のアーティファクトがないプレイ以上に馬鹿げたことは、考えられないし、理解すらできないな。正直に言うが合理的に考えてみろ。例えばお前は60分間、ただクソみたいな イカのポリプ を作るためだけに走ったりジャンプしたりするんだ。 ストーン ゴレーム のレーザーを必死に回避したり、頭の上に湧いて出てくる6000匹を超える レッサー ウィスプ にイライラして、 山の祭壇 をアクティブにするのは全て1つの単純な結果の為だろう:インベントリには金のかかる 戦旗 と モンスターの歯 のネックレスでいっぱいです。\n\n神の走りだって? そいつはすごいな。お前が買った チェスト からはお前の走りには何の足しにもなりもしない糞みたいなアイテムが大量に出てくるぞ。レムリアン達を倒して稼いだ大金の恩恵がまさにそれになるんだ。\n\nこのゲームをプレイする奴は 文字通り 人生の2時間をチェストを開ける事に捧げて、そしてそれが クロノボーブル でないことを祈らなくちゃならない。論理的に考えてみれば、それは究極で最後のカモってことじゃないか。\r\n\r\nテープ起こし完了。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..そして、新たな人生への喜びにパーツを震わせながら去っていった。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..そして、その努力は報われること無く消えていった。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "SWARM_ARMOR", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "チーム内の味方の DRONE 1体につき、自身の最大体力の 0.3% の 被ダメージを軽減 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "HURT", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "全攻撃対象に 390% ダメージを与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "SMASH", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "全ての敵に 600% damage と スローダウン を与え、OVERCLOCK が発動している間は 失神 する。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "FORCED-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "失神。チャージ後に全ての敵に対し 600%-1500% ダメージ の大きな衝撃を与える。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL-REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "失神。チャージ後に全ての敵に対し 圧倒的な 衝撃と 900%-2250% ダメージを与える。", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "射出スキルを早めにキャンセルすることにより上方向へ跳ぶことができる。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCEL", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "上方向へ跳ぶ。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "OVERCLOCK", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "射出。 移動速度 と 攻撃速度 を 40%増加させる。敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCUS", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "射出。 +50% ダメージ と 50 アーマーを追加で得るが。 敵に攻撃を当てると 効果時間が延長される。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE - HEAL", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : " DRONE を発射し 270% ダメージ を与え、 与えたダメージの 40% を回復 する。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - SPEED", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : " DRONE を発射し 270% ダメージ を与え 攻撃速度を一時的に付与 をします。 敵を倒すか近接攻撃の命中は クールダウンを減少させる。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "便利屋", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "再集結地デルタにいる壊れたロボット警備員を脱出ポッドの燃料アレイで修理する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: ビートダウン", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "OVERCLOCKを45秒の間、維持する。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: ボンッ!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "最終ステージのボスを平たくする。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 熟達", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-Dとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: 偉大な師範", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "HAN-Dとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoon以上の難易度がカウント対象)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt new file mode 100644 index 0000000..cc068c6 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ko/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "무급 경비원", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D는 강력한 근거리 공격으로 적들을 혼란시키는 탱크 같은 로봇 경비원입니다! \r\n\r\n< ! > 공중에 떠 있는 적에 대한 상해의 넉백이 증가했습니다. 강제_재조립을 이용해 적들을 공중으로 띄운 다음, 상해를 사용해 그들을 날려보내세요!\r\n\r\n< ! > 적을 계속해서 칠 수 있는 한 오버클럭은 계속 유지됩니다.\r\n\r\n< ! > 오버클럭을 중단하면 위로 사출되어 공중의 적에게 도달할 수 있습니다.\r\n\r\n< ! > 드론을 사용하여 회복하고 전투를 지속하세요.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--UES의 기반 부서로부터 자동-전사됨 [삭제됨]--//\r\n\r\n*첨정석 토닉 맞는 소리*\n\n지휘의 유물 없이 플레이하는 것이 뻘짓의 궁극적인 형태야?\n\n나는 지휘의 유물 없는 플레이보다 더 바보같은 일을 생각해내거나 이해할 수 없어. 솔직히, 이성적으로 생각해 봐. 너는 60분동안 단지 거지같은 오징어 폴립을 얻기 위해 쏘고, 달리고, 점프하는 거야. 니가 런 중에 했던 모든 힘든 일들 - 돌 거인의 레이저 피하기, 네 머리 위에서 스폰되는 소형 위습 때문에 스트레스 받기, 산의 성소 활성화하기 등 모든 것들은 하나의 단순한 결과를 위한 거야: 네 인벤토리는 돈이 드는 전쟁깃발과 몬스터 이빨 목걸이로 가득 찼어.\n\n잘 풀리는 런에서? 좋아. 네 런에 아무 것도 도움이 되지 않는 똥같은 아이템 다발이 결국 네가 사는 상자에서 나와. 그것들은 네가 레무리안들을 죽이는 것으로부터 힘들게 얻어낸 네 노력으로부터 이익을 취해.\n\n이 게임을 하는 사람으로서 너는 말 그대로 네 인생의 두 시간을 상자를 열고 또 다른 시간의 방울이 나오지 않도록 기도하는 데에 헌납하고 있어. 이건 정말 궁극적이고 최종적인 바보짓이야. 논리적으로 생각해 보길 바래.\r\n\r\n전사 완료됨.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..그리하여 그것은 떠났다, 새로운 삶에 대한 기쁨으로 부품을 떨면서.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..그리하여 그것은 사라졌다, 그것의 노력 모두를 보상받지 못한 채로.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "군중_견갑", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "모든 아군 드론에 대해 들어오는 피해를 자신의 최대 체력의 0.3%만큼 줄입니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "상해", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "모든 전투원에게 390%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "충돌", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "잠시 느려진 후 모든 전투원에게 망치를 휘둘러 600%의 피해를 입힙니다. 오버클럭이 활성화되어 있는 동안엔 적들을 기절시킵니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "강제_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "기절. 충전한 후 모든 전투원에게 큰 충격을 가해 600%-1500%의 피해를 입힙니다.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "비윤리적_재조립", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "기절. 충전한 후 모든 전투원에게 압도적인 충격을 가해 900%-2250%의 피해를 입힙니다.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "사출이 스킬을 도중에 취소하여 위로 뛰어오를 수 있습니다.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "중단", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "위로 뛰어오릅니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "오버클럭", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "사출. 이동 속도와 공격 속도를 40%만큼 증가시킵니다. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "초점", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "사출. 공격력의 50%를 추가로 얻고 50의 방어력을 얻지만. 적을 타격하면 지속시간이 연장됩니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "드론 - 치유", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "드론을 발사하여 270%의 피해를 입히고 가한 피해의 40%를 회복합니다. 적을 죽이거나 주 공격을 적중시켜 재사용 대기시간을 줄입니다.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "드론 - 속도", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Fire a drone that deals 270% damage and temporarily grants attack speed. Kills and melee hits reduce cooldown.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "만능인", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "탈출정의 연료 배열로 델타 집결지에 있는 로봇 경비원을 수리하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: 한방", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "오버클럭을 45초 동안 유지하십시오.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: 꽝!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "최종 보스를 납작하게 만드십시오.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: 마스터", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "HAN-D로 몬순에서 승리하거나 소멸하십시오.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt new file mode 100644 index 0000000..7cc83b1 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/pt-br/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "HAN-D", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Zelador Não Remunerado", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "HAN-D é um robusto robô zelador, seus poderosos ataques corpo-a-corpo estão prontos pra limpar a bagunça! \r\n\r\n< ! > FERIR tem seu empurrão aumentado contra inimigos no ar. Use RECONSTRUÇÃO_FORÇADA para levantar inimigos nos ares, e então use FERIR para fazer eles voarem!\r\n\r\n< ! > ALTA_FREQUÊNCIA dura enquanto conseguir atingir inimigos.\r\n\r\n< ! > Cancelar ALTA_FREQUÊNCIA permite você se lançar nos ares e alcançar inimigos voadores.\r\n\r\n< ! > Use DRONES para se curar e continuar com a limpeza.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--AUTOTRANCRIÇÃO DO DEPARTAMENTO DE BASE DA UES [CONFIDENCIAL]--//\r\n\r\n*ativa Tônico de Espinélia*\n\nTá jogando sem a grande idiotice do artefato de Comando?\n\nEu não consigo pensar ou entender nada mais idiota do que jogar sem esse artefato. Honestamente, pensa comigo. Você está atirando, correndo, pulando por 60 minutos para pegar unicamente uma droga de uma Pólipo Calamar. Todo seu trabalho árduo - desviando dos lasers do Golem de Pedra, se frustando com seis mil Espíritos Inferiores aparecendo em cima de você, ativando todos os Templos da Montanha para um simples fim: seu inventário lotado de Estandartes de Guerra e Presas de Monstro pagos com seu dinheiro.\n\nEm uma partida perfeita? Ótimo. Um monte de lixo que não adiciona em nada na sua partida acaba aparecendo em todo Baú que você compra. Eles tem o benefício do seu dinheiro suado, vindo de uma chacina de Lemurianos.\n\nComo um homem que joga esse jogo, você está LITERALMENTE dedicando duas horas da sua vida abrindo caixas e rezando para não vir nenhuma outra Bugiganga Temporal. É o ultimato ápice do idiota submisso. Use o cérebro.\r\n\r\nTranscrições concluídas.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, nova vida pulsando no sistema.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, sem nenhuma recompensa por seus esforços.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "ARMADURA_DE_ENXAME", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Reduz o dano recebido em 0.3% de sua saúde máxima para cada drone ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "FERIR", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Aplique força a todos os combatentes, causando 390% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "ESMAGAR", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Cause lentidão e esmague todos os inimigos, causando 600% de dano. Atordoa enquanto ALTA_FREQUÊNCIA estiver ativo.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "RECONSTRUÇÃO_FORÇADA", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Atordoante. Realize uma investida e aplique uma grande força contra todos os inimigos, causando 600%-1.500% de dano.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "RECONTRUÇÃO_ANTIÉTICA", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Atordoante. Realize uma investida e aplique uma força INSUPORTÁVEL em todos os inimigos, causando 900%-2.250% de dano.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ImpulsoA habilidade pode ser cancelada antes para impulsionar ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "CANCELAR", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Impulsiona-se ao ar.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "ALTA_FREQUÊNCIA", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Impulso. Aumente a velocidade de movimento e a velocidade de ataque em 40%. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "FOCO", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Impulso. Ganhe +50% de dano e 50 de armadura. Acertar inimigos aumenta a duração.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "DRONE – CURAR", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Dispare um drone que causa 270% de dano e cura 40% do dano causado. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "DRONE - VELOCIDADE", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Dispare um drone que causa 270% de dano e garante velocidade de ataque temporária ao mesmo tempo. Abates e acertos corpo-a-corpo reduzem o tempo de recarga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Faz-tudo", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Repare o robô zelador no Ponto de encontro Delta com uma Matriz de Combustível da Cápsula de Fuga.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "HAN-D: Arrebenta", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Mantenha ALTA_FREQUÊNCIA ativo por 45 segundos.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "HAN-D: Bonk!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Achate o chefe final.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "WOO-D", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "HAN-D: Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "RE-TRN", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "HAN-D: Grande Domínio", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Como HAN-D, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt new file mode 100644 index 0000000..9a15f98 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/ru/HAN-D.txt @@ -0,0 +1,62 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "ХЭН-Д", + "MOFFEIN_HAND_BODY_SUBTITLE" : "Неоплачиваемый уборщик", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "ХЭН-Д — крепкий робот-уборщик, чьи мощные атаки ближнего боя обязательно оставят беспорядок! \r\n\r\n< ! > ПРИЧИНИТЬ_ВРЕД имеет увеличенную силу отбрасывания против врагов в воздухе. Используйте ПРИНУДИТЕЛЬНУЮ_СБОРКУ, чтобы подбросить врагов в воздух, а затем ПРИЧИНИТЬ_ВРЕД, чтобы отправить в полет!\r\n\r\n< ! > РАЗГОН действует до тех пор, пока вы можете наносить врагам урон в ближнем бою.\r\n\r\n< ! > Отмена РАЗГОНА позволит вам подняться вверх и добраться до летающих врагов.\r\n\r\n< ! > Используйте ДРОНОВ, чтобы лечиться и оставаться в бою.\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--АВТОМАТИЧЕСКАЯ-ТРАНСКРИПЦИЯ ИЗ ОТДЕЛА UES [УДАЛЕНО]--//\r\n\r\n*пьет Шпинельный тоник*\n\nМожно ли считать игру без артефакта Управления высшей формой куколдинга?\n\nЯ не могу придумать ничего более глупого, чем игра без артефакта Управления. Серьёзно, подумайте об этом хорошенько. Вы стреляете, бегаете, прыгаете около 60 минут исключительно для того, чтобы получить грёбаный Кальмаровый полип. Вся эта тяжелая работа, которую вы вложили в свой забег - уклонение от лазеров Каменных големов, раздражение из-за шести тысяч Малых сгустков, появившихся над вашей головой, активация Святилищ Горы - и все ради одного: ваш инвентарь завален Боевыми стягами и Зубами монстра, которые стоили ваших денег.\n\nИ на таком шикарном забеге? Прекрасно. Куча дерьмовых предметов, которые никак не помогают вашему забегу, в конечном итоге выпадают из сундуков, которые вы купили. Они получают выгоду из ваших с трудом заработанных денег, полученных за убийство Лемурианцев.\n\nКак человек, который играет в эту игру, вы БУКВАЛЬНО посвящаете два часа своей жизни, открывая сундуки и молясь, чтобы это не была очередная Хроноштучка. Это конечная форма терпилы. Задумайтесь над этим.\r\n\r\nТранскрипция завершена.\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "..и он ушел, его сервоприводы пульсировали новой жизнью.", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "..и он исчез, не получив вознаграждения за все свои усилия.", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "РОЕВАЯ_БРОНЯ", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "Уменьшает входящий урон на 0.3% от вашего максимального здоровья за каждого активного дрона.", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "ПРИЧИНИТЬ_ВРЕД", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "Применяет силу к врагам, нанося 390% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "КРУШЕНИЕ", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "Замедляется и размахивает молотом, нанося 600% урона. Оглушает врагов при активном РАЗГОНЕ.", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "ПРИНУДИТЕЛЬНАЯ СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов удар молотом, наносящий 600%-1500% урона.", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "НЕЭТИЧНАЯ_СБОРКА", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Оглушение. Готовится, а затем обрушивает на врагов ОСОБО МОЩНЫЙ удар молотом, наносящий 900%-2250% урона.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "ПрыжокУмение можно отменить досрочно, чтобы подпрыгнуть в воздух.", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "ОТМЕНА", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "Подбрасывает вверх.", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "РАЗГОН", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "Прыжок. Увеличивает скорость передвижения и скорость атаки на 40%. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "ФОКУСИРОВКА", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "Прыжок. Временно увеличивает урон на 50% и добавляет 50 брони. Нанесение урона в ближнем бою продлевает время действия.", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "ДРОН — ИСЦЕЛЕНИЕ", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "Выпускает дрон, который наносит 270% урона и исцеляет на 40% от нанесенного урона. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "ДРОН — СКОРОСТЬ", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "Выпускает дрон, который наносит 270% урона и временно увеличивает скорость атаки. Убийства и урон в ближнем бою уменьшают время перезарядки.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "Мастер на все руки", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "Отремонтируйте робота-уборщика на Меcте сбора «Дельта» с помощью топливного элемента спасательной капсулы.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "ХЭН-Д: бойня", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "Поддерживайте РАЗГОН активным в течение 45 секунд.", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "ХЭН-Д: шлёп!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "Размажьте финального босса.", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "ДРЕВ-О", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "ХЭН-Д: мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_HAND_BODY_GRANDMASTERY_SKIN_NAME" : "ВОЗВР-ЩНИЕ", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_NAME" : "ХЭН-Д: высшее мастерство", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMETYPHOON_DESCRIPTION" : "Играя за ХЭН-Да, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MOFFEIN_HAND_BODY_HOPOO_SKIN_NAME" : "HO-POO", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt new file mode 100644 index 0000000..b3480df --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-HAND_OVERCLOCKED/HAND_Overclocked/language/zh-CN/HAN-D.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MOFFEIN_HAND_BODY_NAME" : "韩迪", + "MOFFEIN_HAND_BODY_SUBTITLE" : "看门狗", + "MOFFEIN_HAND_BODY_DESCRIPTION" : "韩迪是一个坦克机器人,其强大的近战攻击肯定会造成混乱!\r\n\r\n< ! > 锤击增加了对空中敌人的击退。使用强制重组将敌人弹到空中,然后锤击他们,让他们飞起来!\r\n\r\n< ! > 只要保持攻击敌人,超频就会持续。\r\n\r\n< ! > 强制重组的自我击退可以用来接触飞行的敌人。\r\n\r\n< ! > 使用无人机治愈自身以提高生存能力。\r\n\r\n", + "MOFFEIN_HAND_BODY_LORE" : "\r\n//--来自UES基础部门的自动转录[已编校]--//\r\n\r\n*敲了敲尖晶强心剂*\n\n玩的时候不带上“软蛋专属”统率神器?\n\n笑死,我真没法想象能有比不带上统率神器更废物的做法了。说实在的,咱们理性的思考一下。你这六十分钟射来射去跑来跑去跳来跳去仅仅是他妈的因为你能够拿到个乌贼增生体。你这轮游戏付出的所有汗水:躲避石傀儡的激光,被头顶上六千个小型幽魂骚扰,甚至激活了山之神龛都只是为了花钱让你的物品栏被战旗和怪物牙齿填满。\n\n这可真是棒极了不是吗?很好,一大堆没有增益效果的垃圾物品最后都会出现在你花钱买的箱子中出现。这帮人把你杀利莫里亚赚来的辛苦钱全都骗走啦~\n\n作为一个玩这个游戏的新新人类,你完全就是在花费你宝贵人生中的两个小时来开箱还要跪求不要再出另外一个时空装置。哥们,这才是超级无敌宇宙巨无霸废物,好好想想吧。\r\n\r\n转录已完成。\r\n\r\n \r\n\r\n", + "MOFFEIN_HAND_BODY_OUTRO_FLAVOR" : "……就这样它离开了,伺服系统充满了新的生机。", + "MOFFEIN_HAND_BODY_OUTRO_FAILURE" : "……所以它消失了,所有的努力都没有得到回报。", + + "MOFFEIN_HAND_BODY_PASSIVE_NAME" : "机械护甲", + "MOFFEIN_HAND_BODY_PASSIVE_DESC" : "每个友方无人机可减少最大生命值0.3%的伤害。", + + "MOFFEIN_HAND_BODY_PRIMARY_NAME" : "攻击", + "MOFFEIN_HAND_BODY_PRIMARY_DESC" : "伤害敌人造成390%伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_NAME" : "锤击", + "MOFFEIN_HAND_BODY_PRIMARY_HAMMER_DESC" : "以大弧度挥动你的锤子,减速并对敌人造成600%的伤害。当超频激活时,可眩晕敌人。", + + "MOFFEIN_HAND_BODY_SECONDARY_NAME" : "强制重组", + "MOFFEIN_HAND_BODY_SECONDARY_DESC" : "眩晕。充能并发动一次强大的锤击,造成600%-1500%的伤害。", + + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_NAME" : "UNETHICAL_REASSEMBLY", + "MOFFEIN_HAND_BODY_SECONDARY_SCEPTER_DESC" : "Stunning. Charge up and apply OVERWHELMING force to all combatants for 900%-2250% damage.", + + "KEYWORD_MOFFEINHANDOVERCLOCKED_BOOST" : "弹起技能提前取消会再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_NAME" : "冷静", + "MOFFEIN_HAND_BODY_UTILITY_CANCEL_DESC" : "再次跳跃。", + + "MOFFEIN_HAND_BODY_UTILITY_NAME" : "超频", + "MOFFEIN_HAND_BODY_UTILITY_DESC" : "弹起。增加40%移动速度和攻击速度。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_NAME" : "专注", + "MOFFEIN_HAND_BODY_UTILITY_NEMESIS_DESC" : "弹起。增加50%的伤害和50点护甲。攻击敌人可增加持续时间。", + + "MOFFEIN_HAND_BODY_SPECIAL_NAME" : "无人机 - 治疗", + "MOFFEIN_HAND_BODY_SPECIAL_DESC" : "发射一架无人机对敌人造成270%的伤害,并治疗自身其无人机造成伤害的40%。击败或锤击敌人可减少冷却。", + + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_NAME" : "无人机 - 速度", + "MOFFEIN_HAND_BODY_SPECIAL_SPEED_DESC" : "发射一个无人机,造成270%伤害并暂时提高攻击速度。击杀与近战命中将减少冷却。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_NAME" : "勤杂工", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDSURVIVORUNLOCK_DESCRIPTION" : "使用逃生舱的燃料组件修理达尔塔集合点上的机器人。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_NAME" : "韩迪:击落", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDNEMESISFOCUSUNLOCK_DESCRIPTION" : "激活超频持续45秒以上。", + + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_NAME" : "韩迪:蚌!", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDHAMMERPRIMARYUNLOCK_DESCRIPTION" : "敲扁最终头目。", + + "MOFFEIN_HAND_BODY_MASTERY_SKIN_NAME" : "木迪", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_NAME" : "韩迪:精通", + "ACHIEVEMENT_MOFFEINHANDOVERCLOCKEDCLEARGAMEMONSOON_DESCRIPTION" : "作为韩迪,在季风难度下通关游戏或抹除自己。" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt new file mode 100644 index 0000000..c0222b0 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Digger.txt @@ -0,0 +1,44 @@ +{ + "strings": + { + "MINER_NAME" : "Mineur", + "MINER_DESCRIPTION" : "Le Mineur est un survivant au corps à corps rapide et très mobile, privilégiant l'obtention de combos de meurtres prolongés pour accumuler des empilements de sa compétence passive.\n\n< ! > Une fois que vous avez un bon nombre de piles d'Adrénaline, Creuser et Écraser seront votre meilleure source de dégâts.\n\n< ! > La charge de Perforer n'affecte que les dégâts infligés. Visez le sol ou les ennemis pour infliger des dégâts concentrés.\n\n< ! > Vous pouvez appuyer sur Contrecoup pour vous déplacer sur une courte distance. Maintenez-le pour aller plus loin.\n\n< ! > Vers les Étoiles peut infliger des dégâts élevés aux gros ennemis.", + "MINER_SUBTITLE" : "Toxicomanie Destructrice", + "MINER_LORE" : "\nParmi l'acier froid des ruines du cargo et l'air de la nuit glaciale, la faible lumière bleue d'un journal audio attire votre regard. Le journal gît en état de totale décrépitude parmi les restes de la cargaison, et pourtant, il persiste, restant fonctionnel. Les boutons analogiques sur l'enveloppe de l'appareil palpitent lentement, comme s'ils invitaient quiconque à écouter leurs entrées déformées, se décomposant toujours en cohérence...\n\n\n\n/ / - - J O U R N A L 1 - - / /\n''Premier journal. Date, euh... Oh-cinq, oh-un, vingt-cinquante-cinq. Brass a décidé de nous retirer du travail de minage. Après des mois de creusage, après des mois de sang, de sueur-///////-t des millions dépensés dans cette opération, on laisse tout tomber ? Bull-//-.''\n\n/ / - - J O U R N A L 5 - - / /\n''-////////-œur de l'astéroïde. Je n'ai jamais rien vu de tel. C'était comme un dr-////////-nd fractal... L'intérieur est presque comme un kaléidoscope. Ça doit valoi-/////-t Brass veut qu'on dégage, au plus vite. Eh bien, ils peuvent m'embrasser l-////-. . Et je sors ce soir pour creuser le reste... Si je peux revendre ça, les mille prochains chèques de paie ne tiendront pas la chandelle. J'attendais une opportunité comme celle-ci.''\n\n/ / - - J O U R N A L 7 - - / /\n''Je suis presque sûr qu'ils savent tout. Ils interrogent les gens maintenant. J'ai caché l'artefact dans une bouche d'aération à-//////-, ça devrait être en sécurité. Le cargo appelé l'UE-////-t doit arriver dans quelques mois. Il me suffit de tenir bon et de m'infiltrer.''\n\n/ / - - J O U R N A L 15 - - / /\n'''Ils me cherchent. Ça ne va pas tarder avant qu'ils me trouvent. Caché dans les murs du vaisseau comme un f-//////-rat. Le cargo est hors programme. J'ai tout donné pour ça. J'ai tout donné pour ça.''\n\n/ / - - J O U R N A L 16 - - / /\n''Quelque part dans la coque. Personne ne vient par ici. Même pas l'entretien. Je devrais être en sécurité jusqu'à l'arrivée du vaisseau.''\n\n/ / - - J O U R N A L 18 - - / /\n''Le vaisseau est toujours en attente. Je n'ai pas d'idée de quand il ne le sera pas.'' . ''C'était avant-//-zing.''\n\n / / - - J O U R N A L 29 - - / /\n''-//////////-'est là. Enfin. Enfin. Je dois mettre l'artefact à bord. Sécurité partout, cependant. Des mercenaires...'' ''D'accord. Taisez-vous. Taisez-vous et partez. J'y vais. J'y vais. Ce soir.''\n\n / / - - J O U R N A L 31 - - / /\n''-//////-uelque chose se passe sur le vaisseau. La cargaison s'envole. J'ai perdu l'artefact. J'ai tout perdu. . . . J'ai tout perdu-//-.''\n\nL'écran du journal audio crépite et éclate, vous laissant dans l'obscurité totale, complétée par le silence assourdissant causé par les dernières paroles inquiétantes du mineur.", + "MINER_OUTRO_FLAVOR" : "..et ainsi, il partit, l'adrénaline continuant de circuler dans ses veines.", + + "MINER_PASSIVE_NAME" : "Ruée vers l'or", + "MINER_PASSIVE_DESCRIPTION" : "Obtenez de l'ADRENALINE en recevant de l'or, augmentant la vitesse d'attaque, la vitesse de déplacement, et la régénération de santé.", + "KEYWORD_CLEAVING" : "FenduApplique un affaiblissement empilable qui réduit l'armure de 3 par cumul.", + + "MINER_PRIMARY_GOUGE_NAME" : "Creuser", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Frappez sauvagement les ennemis proches pour 270% de dégâts, fendant leur armure.", + + "MINER_PRIMARY_CRUSH_NAME" : "Écraser", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Écrasez les ennemis proches pour 360% de dégâts. La portée augmente avec la vitesse d'attaque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Charge Perçante", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Chargez et foncez sur les ennemis pour infliger jusqu'à 6x180% de dégâts. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SECONDARY_BREAK_NAME" : "Marteau Fissuré", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ruez-vous en avant, explosant pour 2x240% de dégâts au contact d'un ennemi. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Propulsion Arrière", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, touchant les ennemis proches pour 600% de dégâts. Maintenez pour voyager plus loin. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_UTILITY_CAVEIN_NAME" : "Effondrement", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Étourdissant. Provquez une explosion qui vous propulse en arrière, attirant tous les ennemis dans un grand rayon. Vous ne pouvez pas être touché pendant la durée.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Vers les Étoiles", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Sauter dans les airs, frappant les ennemis directement en dessous pour 6x300% de dégâts.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Averse de Météores", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Comète Tombante", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Sauter dans les airs, tirant des éclats de shrapnel vers le bas pour 15x160% de dégâts, puis tomber en créant une énorme explosion à l'impact infligeant 1500% de dégâts et enflammant les ennemis touchés.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Étoiles Filantes", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Étourdissant. Sautez dans les airs, frappant les ennemis directement en dessous pour un total de 10x300% de dégâts." + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt new file mode 100644 index 0000000..12a5659 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + "strings": + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fondu", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquérant", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Toundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Forgeron", + "MINERBODY_IRON_SKIN_NAME" : "Fer", + "MINERBODY_GOLD_SKIN_NAME" : "Or", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Goutte", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Poussée d'Adrénaline", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Ouvrir un Coffre Légendaire.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forge dans les Flammes", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Vaincre le gardien unique des Profondeurs Abyssales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Grande Maîtrise", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Typhon ou Eclipse.\n(La difficulté Typhon nécessite Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Maîtrise", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, terminez le jeu ou anéantissez-le en mode Mousson.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Or Pillé", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, appliquez 12 empilements de balayage au gardien unique de la Côte Dorée.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Accro", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, obtenez 50 empilements d'Adrénaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Compacté", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, touchez 20 ennemis avec un seul Contrecoup.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Les Cinq Clés", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, découvrez le secret de débogage de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Gelé", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, atteignez le Point de Rassemblement Delta en moins de 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Mineur : Trempé", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "En tant que Mineur, trouvez un outil de forge sur la planète." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt new file mode 100644 index 0000000..b6e05e2 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/FR/Misc.txt @@ -0,0 +1,13 @@ +{ + "strings": + { + "FATACRID_BODY_NAME" : "Grand Chien", + "FATACRID_BODY_SUBTITLE" : "(Forme Gigantesque)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Chercheur Sinistre", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Pister et Tuer", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Les légendes racontent l'histoire d'une bête monstrueuse qui errait autrefois dans les casernes souterraines de Petrichor V.\n\nRedoutée par les survivants les plus courageux et les monstres les plus redoutables, la bête massive était inégalée. Elle portait des écailles rouge sang, trempées dans le feu de l'enfer. Ses yeux jaunes brûlants avaient un regard si intense qu'il faisait stopper net les plus grandes créatures. Elle avait un souffle brûlant, assez chaud pour faire fondre le métal en un instant.\n\nSeule une fois arrêtée par un survivant assez fort pour tuer Providence lui-même, on pensait que la bête avait enfin trouvé son adversaire à sa mesure.\n\nJusqu'à ce qu'elle montre à nouveau son visage terrifiant.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...et ainsi, il partit, à la recherche de nouvelles proies.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Par défaut" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Digger.txt new file mode 100644 index 0000000..caa6520 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "Гірник", + "MINER_DESCRIPTION" : "Гірник - швидкий і дуже мобільний вцілілий ближнього бою, що має пріоритет до довгих комбо вбивств, щоб набрати багато ефектів своєї пасивної здібності.\n\n< ! > Коли ви отримаєте достатньо заряду Адреналіну \"Висікання\" та \"Дроблення\" будуть найкращими джерелами шкоди.\n\n< ! > \"Буровий заряд\" впливає лише на завдану шкоду. Цільтеся в землю або у ворогів, щоб завдати концентрованої шкоди.\n\n< ! > Ви можете натиснути \"Відступ\", щоб відскочити на невеликі відстані, або утримувати, що відскочити далі.\n\n< ! > \"До зірок\" може завдавати суттєву шкоду великим ворогам.", + "MINER_SUBTITLE" : "Деструктивний наркозалежний", + "MINER_LORE" : "\nПоміж холодних сталевих руїн вантажовідправника та повітря морозної ночі, тьмяне світло аудіожурналу привернуло вашу увагу. Журнал лежав в брухті, від залишків вантажу, та ще функціонував. Аналогові кнопки на корпусі пристрою повільно пульсували, наче запрошуючи когось послухати їх викривлені записи, що іноді складаються в зв'язні речення...\n\n<КЛІК>\n\n/ / - - З А П И С # 1 - - / /\n''Перший запис. Дата, ееем... П'ять, один, двадцять-п'ятдесят-п'ять. Начальство вирішило виперти нас з гірничої роботи. Після місяців копання, після місяців крові, до-///////-са мільйонів витрачених на цю операцію, ми просто кинемо це? Лай-//-.''\n\n/ / - - З А П И С # 5 - - / /\n''-////////- астероїда. Я ніколи не бачив щось, на зразок цього. Це було схоже на dr-////////-nd фрактал... І в середині це майже як калейдоскоп. Схоже че пояснює-/////- начальство хоче, щоб ми пішли, якнайшвидше. Добре, вони можуть поцілувати мо-////-. І я збираюся вийти сюди сьогодні ввечері, щоб докопати те, що залишилося... Якщо мені вдасться це вибити, то наступна тисяча зарплат не витримає ніякої критики. Я очікував для нагоди, по типу цієї.''\n\n/ / - - З А П И С # 7 - - / /\n''Я впевнений вони все знають. Вони тепер опитують людей. Я заховав артефакт в вентиляції в -//////-, має бути безпечно. Вантажовідправник виконав запит до UE-////-t для стикування декілька місяців тому. Я просто маю триматися та заховатися.''\n\n/ / - - З А П И С # 15 - - / /\n''Вони шукають мене. Ще трохи і вони мене знайдуть. Ховаюся в стінах човна як й-//////- щур. Судно йде не за графіком. Я віддав все для цього. Я віддав все для цього.''\n\n/ / - - З А П И С # 16 - - / /\n''Десь в корпусі. Ніхто не приходив сюди. Навіть люди з тех обслуговування. Я маю бути в безпеці, до того як човен прибуде.''\n\n/ / - - З А П И С # 18 - - / /\n''Корабель все ще в очікуванні. Не можу сказати, коли він буде готовий.'' <Стогін>. ''Це за-//-ло.''\n\n / / - - З А П И С # 29 - - / /\n''-//////////- тут. Нарешті. Нарешті. Я маю донести артефакт на борт. Охорона повсюди, хоча. Найманці...'' <Віддалені звуки розмови.> ''Добре. Заткнись. Заткнись і йди. Я збираюсь. Збираюсь. Сьогодні ввечері.''\n\n / / - - З А П И С # 31 - - / /\n''-//////-ось відбувається з човном. Вантаж відлітає. Втратив артефакт. Втратив все. . . . Втратив вс-//-.''\n\nЕкран аудіожурналу іскрить та гасне, залишаючи вас в повній темряві, охопленим тишею, що викликає думки про останні зловісні слова гірника.", + "MINER_OUTRO_FLAVOR" : "...і він пішов, адреналін все ще пульсує в його жилах.", + + "MINER_PASSIVE_NAME" : "Золота лихоманка", + "MINER_PASSIVE_DESCRIPTION" : "Отримує АДРЕНАЛІН коли отримує золото, підвищуючи швидкість атаки, швидкість руху та регенерацію.", + "KEYWORD_CLEAVING" : "РозщепленняНакладає накопичувальний негативний ефект, що понижує броню на 3 за кожен ефект.", + + "MINER_PRIMARY_GOUGE_NAME" : "Висікання", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Спритність. Б'є ворогів поблизу, завдаючи 270% шкоди, розчіплюючи їх броню.", + + "MINER_PRIMARY_CRUSH_NAME" : "Дроблення", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Спритність. Дробить ворогів поблизу, завдаючи 360% шкоди. Дальність збільшується з швидкістю атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Буровий заряд", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряджає ривок в ворогів, що завдає 6x180% шкоди. Під час виконання ви недоторкані.", + + "MINER_SECONDARY_BREAK_NAME" : "Відбійний молоток", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Ривок вперед, що створює вибух та завдає 2x200% шкоди при контакті з ворогом. Під час виконання ви недоторкані.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Відступ", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Приголомшує. Створює вибух, що відкидає вас назад та завдає 600% шкоди ворогам поблизу. Утримуйте, щоб відкинутися далі. Під час виконання ви недоторкані.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обвал", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Приголомшує. Відкидає вас назад, притягуючи всіх ворогів в великому радіусі. Під час виконання ви недоторкані.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "До зірок", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 6x300% шкоди.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритний душ", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз в малому радіусі, завдаючи 15x160% шкоди.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Комета, що падає", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Підстрибуйте в повітря, стріляючи шрапнеллю вниз, завдаючи 15x160% шкоди, потім падіння вниз, що створює великий вибух при контакті з поверхнею, завдаючи 1500% шкоди та підпалюючи ворогів, що опинилися в радіусі.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Зоряний шлях", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Приголомшує. Підстрибуйте в повітря та вдаряйте ворогів під собою, завдаючи 10x300% шкоди загалом.", + + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/DiggerUnlocks.txt new file mode 100644 index 0000000..6f2423e --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/DiggerUnlocks.txt @@ -0,0 +1,57 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Стандартний", + "MINERBODY_MOLTEN_SKIN_NAME" : "Розплавлений", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завойовник", + "MINERBODY_PUPLE_SKIN_NAME" : "Фіолетовий", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Коваль", + "MINERBODY_IRON_SKIN_NAME" : "Залізо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Діамант", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Прикид", + + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналіну", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Відкрийте легендарну скриню.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Викуваний у полум'ї", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Вбийте унікального вартового в Глибинах безодні.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Велична майстерність", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Майстерність", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, пройдіть гру або зітріть себе на складності Мусон.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Награбоване золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, накладіть 12 ефектів розщеплення на унікального вартового Позолоченого берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Наркоман", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, отримайте 50 ефектів Адреналіну.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Ущільнений", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, вдарте 20 ворогів одним Відступом.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: П'ять ключів", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Заморожений", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, дойдіть до Місця збору Дельта менш, ніж за 8 хвилин.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Гірник: Загартований", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "За Гірника, знайти ковальський інструмент на планеті.", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Misc.txt new file mode 100644 index 0000000..2bc7640 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/UA/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Ґранде", + "FATACRID_BODY_SUBTITLE" : "(Форма гіганта)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Жахошукач", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Вистежити і вбити", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенди розповідають про жахливого звіра, який колись блукав підземними казармами Петрихора V.\n\nСтрашний для найхоробріших з тих, що вижили, і найжахливіший з монстрів, масивний звір не мав собі рівних. Він одягнув криваво-червону луску, загартовану пекельним вогнем. У нього були палаючі жовті очі, з таким інтенсивним блиском, що навіть найбільші істоти зупинялися на місці. Він мав тліюче дихання, досить гаряче, щоб миттєво розплавити метал.\n\nЛише після того, як його зупинив вцілілий, достатньо сильний, щоб убити саме Провидіння, вважалося, що звір нарешті зустрів свого супротивника.\n\nДо поки він знову не показав своє жахаюче обличчя.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...і воно пішло, в пошуках нової здобичі.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Стандартний", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt new file mode 100644 index 0000000..b4f2499 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Bergarbeiter", + "MINER_DESCRIPTION" : "Der Bergarbeiter ist ein agiler und sehr mobiler Überlebender, welcher lange Kill Combos priorisiert, um so Stapel seiner passiven Fähigkeit zu generieren.\n\n< ! > Erlangst du eine hohe Anzahl an Adrenalinstapeln, dann sind Hacken und Zermalmen deine beste Option für Schaden.\n\n< ! > Das Aufladen von Bohrer beeinflusst lediglich den Schaden. Ziele auf den Boden oder auf Gegner um konzentrierten Schaden anzurichten.\n\n< ! > Du kannst Rückstoß kurz anklicken um dich über eine kurze Distanz zu bewegen, halte gedrückt um dich weiter zu bewegen..\n\n< ! > Zu den Sternen richtet höheren Schaden an großen Gegnern an", + "MINER_SUBTITLE" : "Zerstörerischer Adrenalin Junkie", + "MINER_LORE" : "\nUnter dem kalten Stahl der Ruinen des Frachters in der friernden Kälte der Nacht, fällt dir ein unschinbares blaues Leuchten eines Logbuchs auf. Das Logbuch im Schutt der Überreste der Fracht und dennoch scheint es funktionsfähig zu sein. Die Köpfe des Gerätes leuchten auf, als würde es jemanden einladen, den verzehrten Einträgen zu lauschen, die immer weiter an Zusammenhang verlieren...\n\n\n\n/ / - - L O G 1 - - / /\n''Erster Eintrag. Datum, ähhh... Null-Fünf, Null-Eins, Zwanzig-Fünfundfünzig. Brass entschied sich, uns aus der Mine zu holen. Nach all den ganzen Monaten, nach all dem Blut, Schwe-///////-nd Millionen, die investiert wurden, hören wir einfach so auf? Ku-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-en es Asteroiden. Ich habe sowas noch nie gesehen. Es war als wä-////////-es Fraktal... Als wäre im inneren ein Kaleidoskop. Es muss es wert sein-/////-nd Brass will uns alle umgehend beseitigen. Tja, er kann mich mal am Ar-////-. Und ich werde diese Nach dorthin gehen und den Rest ausgraben... Wenn ich das stemme, denn sind mir die nächsten Gehälter gesichert. Auf so eine Möglichkeit habe ich gewartet.''\n\n/ / - - L O G 7 - - / /\n''Ich bin mir sicher, dass sie von allem bescheid wissen. Sie haben angefangen, die Leute zu befragen. Ich habe das Artefakt im Schacht de-//////-, dort sollte es sicher sein. Der Frachter hat die UE-////-e dockt in ein paar Monaten an. Ich muss nur solange durch halten und mich dort verstecken.''\n\n/ / - - L O G 15 - - / /\n''Sie suchen mich. Es ist nicht mehr lange, bis sie mich finden werden. Versteck mich in der Wand wie eine d-//////-Ratte. Der Frachter ist nicht im Zeitplan. Ich habe alles hierfür geopfert. Alles, nur hierfür.''\n\n/ / - - L O G 16 - - / /\n''Irgendwo in der Schiffshülle. Niemand kommt hierher. Nicht einmal die Techniker. Bis das Schiff ankommt, sollte ich sicher sein.''\n\n/ / - - L O G 18 - - / /\n''Schiff lässt immer noch auf sich warten. Keine Ahnung wie lange noch.'' . ''Es is qu-//-voll.''\n\n / / - - L O G 29 - - / /\n''-//////////-ist da, Endlich. Endlich... Muss das Artefakt auf das Schiff bringen. Jedoch sind überall Sicherheitskräft. Söldner...'' ''Ok. Sei Ruhig, Sei ruhig und geh. Heute nacht werde ich gehen.''\n\n / / - - L O G 31 - - / /\n''-//////-ndwas passiert mid dem Schiff. Frachter fliegt davon. Artefakt ist verloren. Alles ist verloren. . . . Alles verl-//-.''\n\nDer Bildschirm des Logbuchs zerspringt und hinterlässt dich in kompletter Dunkelheit, begleitet von betäubender Stille, ausgelöst von den letzten düsteren Worten des Bergarbeiters", + "MINER_OUTRO_FLAVOR" : "..und so ging er fort, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Goldrausch", + "MINER_PASSIVE_DESCRIPTION" : "Erlange ADRENALIN beim Aufsammeln von Gold, was die Angriffsgeschwindigkeit, Bewegungsgeschwindigkeit, und Gesundheitsregeneration erhöht.", + "KEYWORD_CLEAVING" : "Zerspaltenwirkt einen Debuff, welcher die Rüstung um 3 pro Stapel.", + + "MINER_PRIMARY_GOUGE_NAME" : "Hacken", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Flink. Schwinge mit deinen Hacken wild auf Gegner in der Nähe, füge ihnen 270% Schaden zu und zerspalte ihre Rüstung.", + + "MINER_PRIMARY_CRUSH_NAME" : "Zermalmen", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Flink. Zerschmettere Gegner in der Nähe und füge ihnen 360% Schaden zu. Reichweite erhöht sich mit deiner Angriffsgeschwindigkeit.", + + "MINER_SECONDARY_CHARGE_NAME" : "Bohrer", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Lade den Bohrer auf und ramme Gegner um bei ihnen 6x180% Schaden anzurichten. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SECONDARY_BREAK_NAME" : "Spalthammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Stürme vorwärts und explodiere um 2x240% Schaden bei Kontakt mit Gegnern anzurichten Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Rückstoß", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Betäubend. Lass dich von einer Explosion nach hinten stoßen und richte bei nahen Gegnern 600% Schaden an. Halte gedrückte um weiter nach hinten gestoßen zu werden. Du kannst währenddessen nicht getroffen werden.", + + "MINER_UTILITY_CAVEIN_NAME" : "Einsturz", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Betäubend. Stoß dich nach hinten, was gegner in einem großen Radius zusammenzieht. Du kannst währenddessen nicht getroffen werden.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Zu den Sternen", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Stoß dich in die Luft und füge Gegnern unter dir 6x300% Schaden zu.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteorschauer", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Fallender Komet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Stoß dich in die Luft und schieße eine Ladung an Schrappnellen unter dich, welche 15x160% Schaden anrichten. Falle anschlißend herunter und schlage wie ein Komet mit 1500% Schadenein. Verbrennt", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Den Sternen hingezogen", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Betäubend. Stoß dich in die Luft und füge Gegnern unter dir 10x300% Schaden zu." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt new file mode 100644 index 0000000..6c560c6 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Geschmolzen", + "MINERBODY_TYPHOON_SKIN_NAME" : "Eroberer", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Schmied", + "MINERBODY_IRON_SKIN_NAME" : "Eisen", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamant", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenalinraush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Öffne eine legendäre Truhe.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Geschmiedet in Flammen", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Besiege den einzigartigen Beschützer of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Großmeister", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Beherschung", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Gewinne das Spiel als Bergarbeiter oder vernichte dich selbst auf der Schwierigkeissstufe Monsun.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Geplündertes Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Füge als Bergarbeiter 12 Stapel Zerspalten dem einzigartigen Wächter der Goldküste hinzu.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Sammle als Berarbeiter 50 Stapel Adrenalin", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Komprimiert", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Treffe als Bergarbeiter 20 Gegner mit einem Rückstoß", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Die fünf Schlüssel", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Entdecke GNOMEs Geheimnis als Bergarbeiter.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Eingefroren", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Erreiche als Bergarbeiter Rallypoint Delta in weniger asl 8 Minuten.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Bergarbeiter: Gehärtet", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Finde als Bergarbeiter das Schmiedewerkzeug." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/de/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt new file mode 100644 index 0000000..58789f4 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Miner", + "MINER_DESCRIPTION" : "The Miner is a fast paced and highly mobile melee survivor who prioritizes getting long kill combos to build stacks of his passive.\n\n< ! > Once you get a good number of stacks of Adrenaline, Gouge and Crush will be your best source of damage.\n\n< ! > Charging Drill Charge only affects damage dealt. Aim at the ground or into enemies to deal concentrated damage.\n\n< ! > You can tap Backblast to travel a short distance. Hold it to go further.\n\n< ! > To The Stars can deal high damage to large enemies.", + "MINER_SUBTITLE" : "Destructive Drug Addict", + "MINER_LORE" : "\nAmong the cold steel of the freighter's ruins and the air of the freezing night, the dim blue light of an audio journal catches your eye. The journal lies in utter disrepair among the remains of the cargo, and yet it persists, remaining functional. The analog buttons on the device's casing pulse slowly, as if inviting anybody to listen to their warped entries, ever-decaying in coherency...\n\n\n\n/ / - - L O G 1 - - / /\n''First log. Date, uhhh... Oh-five, oh-one, twenty-fifty-five. Brass decided to pull us out of the mining job. After months of digging, after months of blood, swe-///////-nd millions spent on this operation, we're just dropping it? Bull-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-nter of the asteroid. I've never seen anything like it. It was like a dr-////////-nd fractal... The inside is almost like a kaleidoscope. It's gotta be worth-/////-nd brass wants us gone, ASAP. Well, they can kiss m-////-. And I'm going out there tonight to dig the rest of it out... If I can fence this, the next thousand paychecks won't hold a candle. I've been waiting for an opportunity like this.''\n\n/ / - - L O G 7 - - / /\n''Pretty sure they know everything. They're questioning people now. I stashed the artifact in a vent in-//////-, should be safe. Freighter called the UE-////-t's docking in a few months. I just have to hold out and sneak on.''\n\n/ / - - L O G 15 - - / /\n''They're looking for me. Not long before they find me. Hiding in the walls of the ship like a f-//////-rat. Freighter's off schedule. I gave everything for this. I gave everything for this.''\n\n/ / - - L O G 16 - - / /\n''Somewhere in the hull. Nobody comes back here. Not even maintenance. I should be safe until the ship arrives.''\n\n/ / - - L O G 18 - - / /\n''Ship still on hold. Can't get an idea of when it won't be.'' . ''This is ago-//-zing.''\n\n / / - - L O G 29 - - / /\n''-//////////-'s here. Finally. Finally. Have to get the artifact on board. Security everywhere, though. Mercs...'' ''Okay. Shut up. Shut up and go. I'm going. Going. Tonight.''\n\n / / - - L O G 31 - - / /\n''-//////-omething's happening to the ship. Cargo flying out. Lost the artifact. Lost everything. . . . Lost everythi-//-.''\n\nThe audio journal's screen sparks and pops, leaving you in complete darkness, complemented by the deafening silence brought about by the ominous last words of the miner.", + "MINER_OUTRO_FLAVOR" : "..and so he left, adrenaline still rushing through his veins.", + + "MINER_PASSIVE_NAME" : "Gold Rush", + "MINER_PASSIVE_DESCRIPTION" : "Gain ADRENALINE when receiving gold, increasing attack speed, movement speed, and health regen.", + "KEYWORD_CLEAVING" : "CleavingApplies a stacking debuff that lowers armor by 3 per stack.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gouge", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Crush", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Drill Charge", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Charge up and dash into enemies for up to 6x180% damage. You cannot be hit for the duration.", + + "MINER_SECONDARY_BREAK_NAME" : "Crack Hammer", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Dash forward, exploding for 2x240% damage on contact with an enemy. You cannot be hit for the duration.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Backblast", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Stunning. Blast backwards, hitting nearby enemies for 600% damage. Hold to travel further. You cannot be hit for the duration.", + + "MINER_UTILITY_CAVEIN_NAME" : "Cave In", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Stunning. Blast backwards, pulling in all enemies in a large radius. You cannot be hit for the duration.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "To The Stars", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Jump into the air, hitting enemies directly below for 6x300% damage.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Meteor Shower", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Falling Comet", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Jump into the air, shooting a spray of shrapnel downwards for 15x160% damage, then fall downwards and create a huge blast on impact that deals 1500% damage and ignites enemies hit.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Starbound", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Stunning. Jump into the air, hitting enemies directly below for 10x300% damage total." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt new file mode 100644 index 0000000..5fc21f0 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Iron", + "MINERBODY_GOLD_SKIN_NAME" : "Gold", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamond", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Adrenaline Rush", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Open a Legendary Chest.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forged in Flames", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Defeat the unique guardian of Abyssal Depths.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Grand Mastery", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Mastery", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, beat the game or obliterate on Monsoon.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Pillaged Gold", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, apply 12 stacks of cleave to the unique guardian of Gilded Coast.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, gain 50 stacks of Adrenaline.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Compacted", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, hit 20 enemies with one Backblast.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: The Five Keys", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, Discover G-N-O-M-E's debugging secret.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Frozen", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, reach Rallypoint Delta in under 8 minutes.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Tempered", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "As Miner, find a smithing tool on the planet." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt new file mode 100644 index 0000000..699f435 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/en/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Track and Kill", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Legends tell of a monstrous beast that once roamed the underground barracks of Petrichor V.\n\nFeared by the bravest of survivors and the nastiest of monsters, the massive beast was unrivaled. It donned blood-red scales, tempered by hellfire. It had burning yellow eyes, with a glare so intense it made the largest of creatures stop dead in their tracks. It had smoldering breath, hot enough to melt metal in an instant.\n\nOnly once stopped by a survivor strong enough to slay Providence himself, it was believed that the beast had finally met its match.\n\nUntil it showed its terrifying face once again.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..and so it left, in search of new prey.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt new file mode 100644 index 0000000..7bf341b --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Minero", + "MINER_DESCRIPTION" : "El Minero es un superviviente cuerpo a cuerpo rápido y muy móvil que da prioridad a los combos de muertes largas para acumular acumulaciones de su pasiva.\n\n< ! > Una vez que consigas un buen número de acumulaciones de Adrenalina, Gubia y Aplastar serán tu mejor fuente de daño.\n\n< ! > Taladro de La carga sólo afecta al daño infligido. Apunta al suelo o a los enemigos para infligirles daño concentrado.\n\n< ! > Puedes tocar Backblast para recorrer una distancia corta. Mantenlo pulsado para ir más lejos.\n\n< ! > A Las Estrellas puede infligir mucho daño a enemigos grandes.", + "MINER_SUBTITLE" : "Drogadicto Destructivo", + "MINER_LORE" : "\nEntre el frío acero de las ruinas del carguero y el aire de la gélida noche, la tenue luz azul de un diario de audio llama tu atención. El diario yace en un estado de deterioro total entre los restos de la carga, y sin embargo persiste, permaneciendo funcional. Los botones analógicos de la carcasa del dispositivo pulsan lentamente, como invitando a cualquiera a escuchar sus entradas deformadas, siempre decayendo en coherencia...\n\n\n\n/ / - - R E G I S T R O 1 - - / /\n''Primer registro. Fecha, uhhh... Oh-cinco, oh-uno, veinticinco-cinco. Brass decidió sacarnos del trabajo minero. Después de meses de excavación, después de meses de sangre, sud-///////-y millones gastados en esta operación, ¿la abandonamos? Toro-//-.''\n\n/ / - - R E G I S T R O 5 - - / /\n''-////////-nter del asteroide. Nunca había visto nada igual. Era como un dr-////////-y fractal... El interior es casi como un caleidoscopio. Tiene que valer-/////-os jefes quieren que nos vayamos, lo antes posible. Bueno, pueden besarme el -////-. Y voy a salir esta noche a cavar el resto... Si puedo cercar esto, los próximos mil cheques de pago no sostendrán una vela. He estado esperando una oportunidad como esta.''\n\n/ / - - R E G I S T R O 7 - - / /\n''Seguro que lo saben todo. Están interrogando a la gente ahora. Escondí el artefacto en una rejilla de ventilación en-//////-, debería estar a salvo. Un carguero llamado UE-////-Atracará en unos meses. Sólo tengo que aguantar y escabullirme.''\n\n/ / - - R E G I S T R O 15 - - / /\n''Me están buscando. No tardarán en encontrarme. Escondido en las paredes de la nave como una m-//////-rata. El carguero está fuera de horario. Lo di todo por esto. He dado todo por esto.''\n\n/ / - - R E G I S T R O 16 - - / /\n''En algún lugar del casco. Nadie vuelve aquí. Ni siquiera mantenimiento. Debería estar a salvo hasta que llegue la nave.''\n\n/ / - - R E G I S T R O 18 - - / /\n''El barco sigue en espera. No puedo tener una idea de cuándo no será.'' . ''Esto fue hace-//-zing.''\n\n / / - - R E G I S T R O 29 - - / /\n''-//////////-esta aqui. Por fin. Por fin. Tengo que subir el artefacto a bordo. Seguridad por todas partes, sin embargo. Mercenarios...'' ''Vale. Cállate. Cállate y vete. Me voy. Me voy. Esta noche.''\n\n / / - - R E G I S T R O 31 - - / /\n''-//////-Algo le está pasando a la nave. Carga volando. Perdido el artefacto. Perdido todo. . . . Perdido todo-//-.''\n\nLa pantalla del diario sonoro chisporrotea y salta, dejándote en completa oscuridad, complementada por el ensordecedor silencio que provocan las ominosas últimas palabras del minero.", + "MINER_OUTRO_FLAVOR" : "...y se marchó, con la adrenalina aún corriendo por sus venas.", + + "MINER_PASSIVE_NAME" : "Fiebre del Oro", + "MINER_PASSIVE_DESCRIPTION" : "Ganas ADRENALINA cuando recibes oro, aumentando velocidad de ataque, velocidad de movimiento, y regeneracion de vida.", + "KEYWORD_CLEAVING" : "DescomposiciónAplica una desventaja acumulativa que reduce armadura 3 por acumulacion.", + + "MINER_PRIMARY_GOUGE_NAME" : "Gubia", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Agile. Wildly swing at nearby enemies for 270% damage, cleaving their armor.", + + "MINER_PRIMARY_CRUSH_NAME" : "Aplastar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Agile. Crush nearby enemies for 360% damage. Range increases with attack speed.", + + "MINER_SECONDARY_CHARGE_NAME" : "Taladro de Carga", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Carga y corre hacia los enemigos para obtener hasta 6x180% de daño. No puedes ser golpeado mientras dure.", + + "MINER_SECONDARY_BREAK_NAME" : "Martillo Perforador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Avanza adelante, explotando para 2x240% de daño en contacto con un enemigo. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Contraataque", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, golpea a los enemigos cercanos para 600% de daño. Mantenlo para viajar más lejos. No puedes ser golpeado mientras dure.", + + "MINER_UTILITY_CAVEIN_NAME" : "Aterrizar", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Aturdiendo. Explosión hacia atrás, tirando a todos los enemigos en un amplio radio. No puedes ser golpeado mientras dure.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "A Las Estrellas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salta en el aire y golpea a los enemigos que están justo debajo para 6x300% decdaño.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Lluvia de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salta en el aire, disparando un chorro de metralla hacia abajo para 15x160% de daño, luego cae y crean una enorme explosión en el impacto que trata 1500% de daño y quema a los enemigos al impacto", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Estrella Fugaz", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Aturdiendo. Salta en el aire y golpea a los enemigos que están justo debajo para 10x300% de daño total." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt new file mode 100644 index 0000000..8aa2a30 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Default", + "MINERBODY_MOLTEN_SKIN_NAME" : "Molten", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conqueror", + "MINERBODY_PUPLE_SKIN_NAME" : "Puple", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Blacksmith", + "MINERBODY_IRON_SKIN_NAME" : "Hierro", + "MINERBODY_GOLD_SKIN_NAME" : "Oro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Drip", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Subidón de adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abre un cofre legendario.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjados en llamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrota al guardián único de las Profundidades Abisales.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Gran Maestría", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Tifón o Eclipse.\n(La dificultad Tifón requiere Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Maestría", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minero, supera el juego o destruyete en Monzón", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Oro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, aplica 12 acumulaciones de descomposicion al Guardián único de Costa Dorada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Junkie", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, gana 50 acumulaciones de adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, golpea a 20 enemigos con un Contraataque.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Miner: Las Cinco Claves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Miner, descubre el secreto de depuración de G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, llega al Punto de Reunión Delta en menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minero: Templado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como minero, encuentra una herramienta de herrería en el planeta." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt new file mode 100644 index 0000000..96f3d83 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/es-ES/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Direseeker", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastrear y matar", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Las leyendas hablan de una bestia monstruosa que una vez vagó por los cuarteles subterráneos de Petrichor V.\n\nTemida por los supervivientes más valientes y los monstruos más repugnantes, la enorme bestia no tenía rival. Tenía escamas rojo sangre, templadas por el fuego del infierno. Tenía ojos amarillos ardientes, con una mirada tan intensa que hacía que las criaturas más grandes se detuvieran en seco. Tenía un aliento ardiente, capaz de derretir el metal en un instante.\n\nSólo una vez fue detenida por un superviviente lo suficientemente fuerte como para matar a la Providencia en persona, por lo que se creía que la bestia había encontrado por fin a su rival.\n\nHasta que volvió a mostrar su aterrador rostro.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "...y se marchó, en busca de nuevas presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Default" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt new file mode 100644 index 0000000..42d3e10 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "Minerador", + "MINER_DESCRIPTION" : "O Minerador é um personagem agil e incrivelmente móvel, priorizando longas sequências de golpes para aproveitar sua habilidade passiva\n\n< ! > Uma vez que você adquirir um grande acúmulo de Adrenalina, Esmagar e Quebrar serão suas melhores fontes de dano.\n\n< ! > Segurar a Broca Carregada afetará a quantidade de dano. Mire no chão ou nos inimigos para causar dano concentrado.\n\n< ! > Tiro Traseiro pode fazer você viajar uma distância curta. Segurar fará você ir mais longe.\n\n< ! > Para as Estrelas pode causar muito dano a inimigos maiores.", + "MINER_SUBTITLE" : "Viciado Destrutivo", +"MINER_LORE" : "\nEntre o gélido aço das ruínas do cargueiro e o ar frio da noite, a turva luz azul de um diário de áudio pega sua atenção. O diário encontra-se arruinado no meio dos restos das cargas, mas ainda persiste, funcional. Os botões no revestimento do dispositivo vibra lentamente, convidando-o a ouvir seu conteúdo estranho, de coerência decadente…\n\n\n\n/ / - - L O G 1 - - / /\n''Primeira entrada, uhh… Zero-cinco, zero-um, vinte-cinquenta-5. A chefia decidiu nos tirar do nosso trabalho de mineração. Depois de meses escavando, sangrando, sua-///////-ilhões gastos, estamos cessando a operação? Filho da p-//-.''\n\n/ / - - L O G 5 - - / /\n''-////////-ntro do asteróide. Nunca vi nada como isso. Era com-////////-endo fractal… Seu interior era como um caleidoscópio. Deve valer uma cara-/////-chefia quer que paremos. Bem, eles podem beijar meu c-////-. Eu vou voltar lá, sozinho, pra cavar o resto do asteróide… Se conseguir vender umas partes, os próximos quinhentos cheques de salário não valeriam nada. Estava esperando uma oportunidade como essa.''\n\n/ / - - L O G 7 - - / /\n'' Acho que eles sabem de tudo. Estão interrogando os outros. Eu escondi o artefato numa ventoinha em-//////-, deveria ser seguro. Cargueiro com o nome de UE-////-ara ancorando em daqui a uns meses. Só tenho que entrar dentro dele de fininho.''\n\n/ / - - L O G 15 - - / /\n'' Estão me procurando. Vão me achar, e rapido. Estou me escondendo nas paredes como a po-//////-dum rato. O cargueiro está fora do horário. Eu deixei tudo pra trás por isso.''\n\n/ / - - L O G 16 - - / /\n'' Estou escondido no casco. Ninguém vem aqui. Nem pra fazer manutenção. Devo estar seguro até o cargueiro chegar.''\n\n/ / - - L O G 18 - - / /\n'' Ainda não chegou. Não tenho ideia de quando chegara.'' . ''Isso é ago-//-nizante.''\n\n / / - - L O G 29 - - / /\n''-//////////-le chegou. Finalmente. Finalmente. Tenho que esconder o artefato lá dentro. Segurança pra todo lado, até mercenarios…'' ''Okay. Cala boca. Cala a boca e vai. Eu vou. Vou. Denoite.''\n\n / / - - L O G 31 - - / /\n''-//////-guma coisa aconteceu com o cargueiro. Carga voando. Perdi o artefato. Perdi tudo… perdi tu-//-.''\n\nA tela do diário de audio pifa, deixando-lhe na escuridão, junto com o silencio causado pelas ultimas palavras do mineiro.", + "MINER_OUTRO_FLAVOR" : "... ntão ele se foi, adrenalina correndo por suas veias.", + + "MINER_PASSIVE_NAME" : "Corrida do Ouro", + "MINER_PASSIVE_DESCRIPTION" : "Ganhe ADRENALINA ao receber ouro, aumentando sua velocidade de ataque, velocidade de movimento, e regeneração de saúde.", + "KEYWORD_CLEAVING" : "LascandoAplica uma penalidade acumulativa, reduzindo a armadura em 3 por acúmulo.", + + "MINER_PRIMARY_GOUGE_NAME" : "Quebrar", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Ágil. Golpeie selvagemente inimigos próximos, causando 270% de dano, lascando suas armaduras.", + + "MINER_PRIMARY_CRUSH_NAME" : "Esmagar", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Ágil. Esmague inimigos próximos, causando 360% de dano. Alcance aumenta com a velocidade de ataque.", + + "MINER_SECONDARY_CHARGE_NAME" : "Broca Carregada", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Corra através dos inimigos, causando 6x180% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SECONDARY_BREAK_NAME" : "Martelo Quebrador", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Realize uma investida, explodindo ao entrar em contato com um inimigo e causando 2x240% de dano. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Tiro Traseiro", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Atordoante. Atire-se para trás, causando 600% de dano a inimigos próximos. Segure para ir mais longe. Ataques não acertarão você pela durante a habilidade.", + + "MINER_UTILITY_CAVEIN_NAME" : "Desabamento", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Atordoante. Atire-se para trás, deslocando-se em todos os inimigos em uma grande área. Ataques não acertarão você pela durante a habilidade.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Para as Estrelas", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Salte no ar e acerte os inimigos abaixo, causando 6x300% de dano.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Chuva de Meteoros", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Cometa em Queda", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Salte no ar e e dispare uma rajada de estilhaços, causando 15x160% de dano, e então caia abaixo e crie uma grande expposão no impacto, causando 1500% de dano e incendiando inimigos atingidos.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Salto Estelar", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Atordoante. Salte no ar e acerte os inimigos abaixo, causando 10x300% de dano total." + } +} +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt new file mode 100644 index 0000000..fc9ef7f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/DiggerUnlocks.txt @@ -0,0 +1,55 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "Padrão", + "MINERBODY_MOLTEN_SKIN_NAME" : "Fundido", + "MINERBODY_TYPHOON_SKIN_NAME" : "Conquistador", + "MINERBODY_PUPLE_SKIN_NAME" : "Roxo", + "MINERBODY_TUNDRA_SKIN_NAME" : "Tundra", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Ferreiro", + "MINERBODY_IRON_SKIN_NAME" : "Ferro", + "MINERBODY_GOLD_SKIN_NAME" : "Ouro", + "MINERBODY_DIAMOND_SKIN_NAME" : "Diamante", + "MINERBODY_STEVE_SKIN_NAME" : "Minecraft", + "MINERBODY_DRIP_SKIN_NAME" : "Estiloso", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Pico De Adrenalina", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Abra um Baú Lendário.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Forjado nas Chamas", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Derrote o guardião unico das Profundezas Abissais.", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Grande Domínio", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Tufão ou Eclipse.\n(Tufão requer Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Domínio", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, vença o jogo ou aniquile em Monção.", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Ouro Saqueado", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, aplique Lascando 12 vezes no guardião da Costa Dourada.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Viciado", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, ganhe 50 cargas de Adrenalina.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Compactado", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, atinga 20 inimigos com uma Explosão.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: As Cinco Chaves", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, descubra o segredo de debugging do G-N-O-M-E.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Congelado", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, chegue no Ponto de encontro Delta em menos de 8 minutos.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Minerador: Afiado", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Minerador, encontre uma ferramenta de forja no planeta." + } diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt new file mode 100644 index 0000000..772b97c --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/pt-BR/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Perro Grande", + "FATACRID_BODY_SUBTITLE" : "(Forma Gigante)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Caçador Atroz", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Rastreia e Mata", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : " Lendas contam de uma besta monstruosa que percorria o subterrâneo de Petrichor V.\n\nTemido pelos sobreviventes mais corajosos e pelos monstros mais assustadores, a enorme besta era inigualável. Ela tinha escamas vermelhas como o sangue e banhadas pelo próprio fogo do inferno. Ela tinha olhos amarelos flamejantes, com um brilho tão intenso que fazia a maior das criaturas morrer em sua própria trilha. Ela tinha um bafo fumegante, quente o suficiente para derreter qualquer metal em um instante.\n\nEla foi parada uma única vez por um sobrevivente forte o bastante para matar o próprio Providência sozinho, acredita-se que a besta finalmente encontrou um oponente à altura.\n\nAté dar as caras novamente.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "... então ela partiu, a procura de mais presas.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "Padrão" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt new file mode 100644 index 0000000..8702df9 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Digger.txt @@ -0,0 +1,44 @@ +{ + strings: + { + "MINER_NAME" : "Шахтёр", + "MINER_DESCRIPTION" : "Шахтёр - скоростной и очень мобильный Выживший ближнего боя, который отдаёт приоритет длинным комбо-убийствам чтобы накапливать заряды своего пассивного навыка.\n\n< ! > Как только вы набёрете достаточно зарядов Адреналина - Выемка и Крушение станут вашими лучшими источниками урона.\n\n< ! > Заряд Рывка с буром влияет только на наносимый урон. Цельтесь в землю или во врагов, чтобы нанести концентрированный урон.\n\n< ! > Вы можете использовать Взрывную волну, чтобы переместиться на небольшое расстояние. Заряжайте его, чтобы пролететь дальше.\n\n< ! > Тяга к звёздам может нанести большой урон крупным врагам и толпам.", + "MINER_SUBTITLE" : "Разрушительная наркозависимость", + "MINER_LORE" : "\nСреди холодной стали руин грузового корабля и воздуха морозной ночи, в глаза бросается тусклый голубой свет аудиожурнала. Журнал лежит в полном запустении среди остатков груза, и все же он остаётся функциональным. Аналоговые кнопки на корпусе устройства медленно пульсируют, словно приглашая всех послушать его искаженные записи, постоянно теряющие связность...\n\n<КЛИК>\n\n/ / - - З А П И С Ь 1 - - / /\n''Запись первая. Дата, эээ... О-пять, о-один, двадцать пятьдесят пять. Брасс решил отстранить нас от добычи полезных ископаемых. После месяцев копания, после месяцев крови, потрач-///////-енных на эту операцию миллионов, мы просто бросаем ее? Нелепость-//-.''\n\n/ / - - З А П И С Ь 5 - - / /\n''-////////-нтр астероида. Я никогда не видел ничего подобного. Это было похоже на с-////////-й фрактал... Внутри - почти как в калейдоскопе. Это должно стоить-/////-во руководство хочет, чтобы мы ушли, как можно скорее. Ну, они могут поцеловать м.-////-. И я пойду туда сегодня вечером, чтобы раскопать остальную часть... Если я смогу это оградить, следующая тысяча зарплат померкнет в сравнении с ним. Я ждал такой возможности.''\n\n/ / - - З А П И С Ь 7 - - / /\n''Уверен, что они всё знают. Они сейчас допрашивают людей. Я спрятал артефакт в вентиляционном отверстии -//////-, должно быть безопасно. Грузовой позвонил в UE-////-стыковка через несколько месяцев. Мне просто нужно продержаться и прокрасться.''\n\n/ / - - З А П И С Ь 15 - - / /\n''Они ищут меня. Незадолго до того, как они найдут меня. Прячусь в стенах корабля, как еб-//////-крыса. Грузовой вне расписания. Я отдал всё для этого. Я отдал всё для этого.''\n\n/ / - - З А П И С Ь 16 - - / /\n''Я где-то в корпусе. Сюда никто не возвращается. Даже обслуживание. Я должен быть в безопасности, пока корабль не прибудет.''\n\n/ / - - З А П И С Ь 18 - - / /\n''Корабль всё еще в ожидании. Не могу понять, когда он улетит.'' <Тяжёлый вздох>. ''Всё уже позади-//-.''\n\n / / - - З А П И С Ь 29 - - / /\n''-//////////-н здесь. Наконец-то. Наконец-то. Нужно доставить артефакт на борт. Однако охранники везде. Наёмники...'' <Голоса вдалеке ведут неразборчивый разговор.> ''Хорошо. Заткнись. Заткнись и уходи. Я иду. Иду. Сегодня вечером.''\n\n / / - - З А П И С Ь 31 - - / /\n''-//////-о-то происходит с кораблём. Грузовой отсек улетает. Потерял артефакт. Потерял всё. . . . Потерял вс-//-.''\n\nЭкран аудиожурнала вспыхивает и трещит, оставляя вас в полной темноте, дополненной оглушающей тишиной, вызванной зловещими последними словами шахтёра.", + "MINER_OUTRO_FLAVOR" : "...и он ушел, адреналин все еще струился по его венам.", + + "MINER_PASSIVE_NAME" : "Золотая лихорадка", + "MINER_PASSIVE_DESCRIPTION" : "Получение золота генерирует заряды АДРЕНАЛИНА, увеличивающего скорость атаки, скорость передвижения и регенерацию здоровья.", + "KEYWORD_CLEAVING" : "РассечениеНакладывает на врагов ослабление, которое понижает их защиту на 3 за заряд.", + + "MINER_PRIMARY_GOUGE_NAME" : "Выемка", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "Подвижность. Совершает яростный удар по ближайшим врагам, нанося им 270% урона. Рассекает защиту врагов.", + + "MINER_PRIMARY_CRUSH_NAME" : "Крушение", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "Подвижность. Сокрушает ближайших врагов, нанося им 360% урона. Дальность Сокрушения растёт вместе со скоростью атаки.", + + "MINER_SECONDARY_CHARGE_NAME" : "Рывок с буром", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "Заряжайте рывок во врагов, нанося до 6x180% урона. Вы неуязвимы во время рывка.", + + "MINER_SECONDARY_BREAK_NAME" : "Текстолитовая киянка", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "Совершайте моментальный рывок впёред и взрывайтесь, нанося 2x240% урона при контакте со врагом. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_BACKBLAST_NAME" : "Взрывная волна", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, нанося ближайшим врагам 600% урона. Удерживайте, чтобы увеличить дальность передвижения. Вы неуязвимы во время рывка.", + + "MINER_UTILITY_CAVEIN_NAME" : "Обрушение", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "Оглушение. Совершает взрывной рывок назад, притягивая всех врагов в большом радиусе. Вы неуязвимы во время рывка.", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "Тяга к звёздам", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "Совершает прыжок в воздух, поражая врагов под вами и нанося им 6x300% урона.", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "Метеоритный дождь", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона.", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "Падающая комета", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "Совершает прыжок в воздух, выстреливая шрапнелью вниз и нанося врагам 15x160% урона. Столкнувшись с поверхностью после приземления, вы создаёте мощный взрыв, который наносит врагам 1500% урона и поджигает их.", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "Звёздный предел", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "Оглушение. Совершает прыжок в воздух, поражая врагов прямо под вами и нанося им 10x300% ОБЩЕГО урона." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt new file mode 100644 index 0000000..a76943a --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/DiggerUnlocks.txt @@ -0,0 +1,56 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "MINERBODY_MOLTEN_SKIN_NAME" : "Литой", + "MINERBODY_TYPHOON_SKIN_NAME" : "Завоеватель", + "MINERBODY_PUPLE_SKIN_NAME" : "Фиолетовый", + "MINERBODY_TUNDRA_SKIN_NAME" : "Тундра", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "Кузнец", + "MINERBODY_IRON_SKIN_NAME" : "Железо", + "MINERBODY_GOLD_SKIN_NAME" : "Золото", + "MINERBODY_DIAMOND_SKIN_NAME" : "Алмаз", + "MINERBODY_STEVE_SKIN_NAME" : "Майнкрафт", + "MINERBODY_DRIP_SKIN_NAME" : "Дрип", + + "MINER_UNLOCKABLE_ACHIEVEMENT_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_UNLOCKABLE_NAME" : "Прилив адреналина", + "MINER_UNLOCKABLE_ACHIEVEMENT_DESC" : "Откройте легендарный сундук.", + + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_UNLOCKABLE_NAME" : "Выкован в пламени", + "MINER_ALTUNLOCKABLE_ACHIEVEMENT_DESC" : "Победите уникального защитника Бездонных глубин", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: великое мастерство", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: мастерство", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: награбленное золото", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, наложите 12 зарядов Рассечения на уникального защитника Позолоченного берега.", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: наркоша", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, получите 50 зарядов Адреналина.", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: оптимизация", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, поразите 20 врагов одним применением Обратного взрыва.", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: четыре клавиши", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, разгадайте секрет откладки Г-Н-О-Ма.", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: обморожение", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, достигните Меcта сбора «Дельта» за 8 минут.", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "Шахтёр: закалённый", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Шахтёра, найдите на планете кузнечный инструмент." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt new file mode 100644 index 0000000..f1e7788 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/ru/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "Перро Гранде", + "FATACRID_BODY_SUBTITLE" : "(Форма Гиганте)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "Ловец гибели", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "Выследить и убить", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "Легенды ведают о чудовищном звере, который когда-то бродил по подземным баракам Петрикора V.\n\nПугающий даже храбрейших из Выживших и самых отвратительных монстров, этот массивный зверь был непобедим. Его кроваво-красная чешуя буквально горела, закаленная адским пламенем. Взгляд ярких жёлтых глаз вызывал оцепенение у любого, кто с ним пересекался. Пламенное дыхание его способно расплавить даже самый тугоплавкий металл.\n\Лишь один Выживший, достаточно сильный, чтобы убить самого Провидца, был этому зверю достойным соперником.\n\nПока он снова не показал своё ужасающее лицо.", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..и оно ушло, в поиске новой добычи.", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "По умолчанию" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt new file mode 100644 index 0000000..c98f03a --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Digger.txt @@ -0,0 +1,45 @@ +{ + strings: + { + "MINER_NAME" : "矿工", + "MINER_DESCRIPTION" : "矿工是一个快节奏且高机动的近战幸存者,要优先考虑击杀敌人获得被动堆叠。\n\n< ! >一旦你获得了大量的肾上腺素,凿击和征服将是你最好的伤害来源。\n\n< ! >钻头冲锋充能只影响造成的伤害。瞄准地面或敌人造成集中伤害。\n\n< ! >可以使用后撤步以移动一小段距离。按住可以移动得更远。\n\n< ! >星之闪烁可以对大型敌人造成高额伤害。", + "MINER_SUBTITLE" : "破坏性挖掘者", + "MINER_LORE" : "\n在货轮废墟的冰冷钢铁和寒冷的夜晚的空气中,有声杂志的微弱蓝光映入眼帘。日记本在货物的残骸中完全失修,但它仍然存在,保持功能。设备外壳上的模拟按钮缓慢跳动,仿佛在邀请任何人聆听他们扭曲的条目,连贯性不断衰减...\n\n\n\n/ / - - L O G 1 - - / /\n''第一个日志。日期,呃……哦,5,哦,1,20-50-5。布拉斯决定把我们从采矿工作中拉出来。经过几个月的挖掘,经过几个月的鲜血,在这项行动上花费了数百万美元,我们只是放弃了吗?''\n\n/ / - - L O G 5 - - / /\n''我从来没有见过这样的东西。内部几乎就像一个万花筒。黄铜希望我们尽快离开。今晚我要出去把剩下的挖出来……如果我能做到这一点,接下来的一千薪水就会拿到。我一直在等待这样的机会。''\n\n/ / - - L O G 7 - - / /\n''很确定他们什么都知道。他们现在在质疑人们。我把神器藏在通风口,应该是安全的。货机叫UES,几个月后对接。我只需要坚持偷偷摸摸。''\n\n/ / - - L O G 15 - - / /\n''他们在找我,不久他们就找到了我,像一个躲在船壁上的肥老鼠。货机停运,我为此付出了一切。我为此付出了一切。''\n\n/ / - - L O G 16 - - / /\n''船体某处。没有人回到这里,甚至没有维护。在船到达之前我应该是安全的。''\n\n/ / - - L O G 18 - - / /\n''船仍然搁置。不知道什么时候出发。'' <呻吟>\n\n / / - - L O G 29 - - / /\n''-//////////-在这,最后,最后。必须把神器拿到船上。不过,到处都是安保。佣兵团...'' <远处的声音有听不清的对话> ''好的。住口。闭嘴走吧。我要去。去。今晚。''\n\n / / - - L O G 31 - - / /\n''-//////-船出事了。货物飞出。遗失神器。失去了一切. . . . 失去了-//-.''\n\n音频日志的屏幕发出火花和爆裂声,处于完全的黑暗中,伴随着矿工不祥的遗言带来的震耳欲聋的沉默。", + "MINER_OUTRO" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + "MINER_OUTRO_FLAVOR" : "..所以他离开了,肾上腺素还在他的血管里奔腾。", + + "MINER_PASSIVE_NAME" : "淘金热", + "MINER_PASSIVE_DESCRIPTION" : "收到金钱时,获得肾上腺素,提升攻击速度,移动速度,和生命恢复。", + "KEYWORD_CLEAVING" : "裂劈施加一个叠加减益,每层降低3点护甲。", + + "MINER_PRIMARY_GOUGE_NAME" : "凿击", + "MINER_PRIMARY_GOUGE_DESCRIPTION" : "灵巧。向附近的敌人疯狂挥动凿子,造成270%伤害,裂劈护甲。", + + "MINER_PRIMARY_CRUSH_NAME" : "征服", + "MINER_PRIMARY_CRUSH_DESCRIPTION" : "灵巧。粉碎附近的敌人,造成360%伤害。范围随攻击速度增加。", + + "MINER_SECONDARY_CHARGE_NAME" : "钻头冲锋", + "MINER_SECONDARY_CHARGE_DESCRIPTION" : "充能并冲向敌人,最多造成6x180%伤害。在此期间不能被击中。", + + "MINER_SECONDARY_BREAK_NAME" : "破坏锤", + "MINER_SECONDARY_BREAK_DESCRIPTION" : "向前冲刺,在与敌人接触时,爆炸造成2x240%伤害。在此期间不能被击中。", + + "MINER_UTILITY_BACKBLAST_NAME" : "后撤步", + "MINER_UTILITY_BACKBLAST_DESCRIPTION" : "眩晕。向后爆炸,击中附近的敌人,造成600%伤害。按住后距离更远。在此期间不能被击中。", + + "MINER_UTILITY_CAVEIN_NAME" : "塌陷", + "MINER_UTILITY_CAVEIN_DESCRIPTION" : "眩晕。向后爆炸,拉动大范围内的所有敌人。在此期间不能被击中。", + + "MINER_SPECIAL_TOTHESTARSCLASSIC_NAME" : "星之闪烁", + "MINER_SPECIAL_TOTHESTARSCLASSIC_DESCRIPTION" : "跳到空中,直接击中下方的敌人,造成6x300%伤害。", + + "MINER_SPECIAL_TOTHESTARS_NAME" : "陨石降落", + "MINER_SPECIAL_TOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害。", + + "MINER_SPECIAL_SCEPTERTOTHESTARS_NAME" : "坠落的彗星", + "MINER_SPECIAL_SCEPTERTOTHESTARS_DESCRIPTION" : "跳到空中,向下射出一团弹片,造成15x160%伤害,然后向下坠落并产生巨大的冲击力,造成1500%伤害并点燃击中的敌人。", + + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_NAME" : "星界", + "MINER_SPECIAL_SCEPTERTOTHESTARSCLASSIC_DESCRIPTION" : "眩晕。跳到空中,直接击中下方的敌人,造成10x300%总伤害。" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt new file mode 100644 index 0000000..02f0089 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/DiggerUnlocks.txt @@ -0,0 +1,48 @@ +{ + strings: + { + "MINERBODY_DEFAULT_SKIN_NAME" : "默认", + "MINERBODY_MOLTEN_SKIN_NAME" : "熔融", + "MINERBODY_TYPHOON_SKIN_NAME" : "征服者", + "MINERBODY_PUPLE_SKIN_NAME" : "紫晶", + "MINERBODY_TUNDRA_SKIN_NAME" : "冻原", + "MINERBODY_BLACKSMITH_SKIN_NAME" : "铁匠", + "MINERBODY_IRON_SKIN_NAME" : "铁", + "MINERBODY_GOLD_SKIN_NAME" : "金", + "MINERBODY_DIAMOND_SKIN_NAME" : "钻石", + "MINERBODY_STEVE_SKIN_NAME" : "我的世界", + "MINERBODY_DRIP_SKIN_NAME" : "溢满", + + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:大师精通", + "MINER_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在日食难度下通关游戏或抹除自己。", + + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:精通", + "MINER_MONSOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在季风难度下通关游戏或抹除自己。", + + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:掠夺黄金", + "MINER_CRUSHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,对镀金海岸的独特守护者施加12层裂劈。", + + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:过载", + "MINER_CRACKUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,获得50层肾上腺素。", + + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:压实", + "MINER_CAVEINUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,使用后撤步一次击中20个敌人。", + + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:五把钥匙", + "MINER_PUPLEUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,发现G-N-O-M-E的调试秘密。", + + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:冻结", + "MINER_TUNDRAUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在8分钟内到达德尔塔集结点。", + + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_UNLOCKABLE_NAME" : "矿工:回炉", + "MINER_BLACKSMITHUNLOCKABLE_ACHIEVEMENT_DESC" : "作为矿工,在这个星球上找到一个锻造工具。" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt new file mode 100644 index 0000000..79a7198 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-MinerUnearthed/EnforcerGang-DiggerUnearthed/language/zh-CN/Misc.txt @@ -0,0 +1,13 @@ +{ + strings: + { + "FATACRID_BODY_NAME" : "大只的狗", + "FATACRID_BODY_SUBTITLE" : "(形式巨人)", + + "DIGGERPLUGIN_DIRESEEKER_BODY_NAME" : "深渊利莫里亚长老", + "DIGGERPLUGIN_DIRESEEKER_BODY_SUBTITLE" : "追杀", + "DIGGERPLUGIN_DIRESEEKER_BODY_LORE" : "传说讲述了曾经在琼泥V地下兵营中游荡的怪物。\n\n被最勇敢的幸存者和最讨厌的怪物恐惧,这头巨大的野兽是无与伦比的。它披着血红色的鳞片,被地狱之火淬炼。它有燃烧的黄色眼睛,强烈的眩光让最大的生物都死在了他们的轨道上。它散发着阴燃的气息,热得足以在瞬间熔化金属。\n\n只有一次被一个足以杀死普罗维登斯本人的幸存者拦住,人们相信这只野兽终于遇到了它的对手。\n\n直到它再次露出恐怖的脸庞。", + "DIGGERPLUGIN_DIRESEEKER_BODY_OUTRO_FLAVOR" : "..所以它离开了,寻找新的猎物。", + "DIGGERPLUGIN_DIRESEEKER_BODY_DEFAULT_SKIN_NAME" : "默认" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt new file mode 100644 index 0000000..653468d --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/en/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Pilot", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Airborne Ace", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping invites pilots from across the known universe to apply to our Preferred Pilot Enhanced Commissions program! Benefits include access to cybernetic impact augmentations for easier landings, Weapons and Securities certification programs, and luxurious vacation opportunities! (Applicants expected to apply 5 years in advance of flight operations. Cybernetics not guaranteed to all program participants. Weapons and Securities certificates only valid through UES employment. All opportunities are listed as-is and no further gratuities, opportunities or benefits are to be assumed regardless of updates to space maritime law on participating planets.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "The Pilot is an airborne fighter that excels at raining damage from above.\r\n\r\n< ! > Pilot can avoid danger by staying airborne. Clever use of his skills will allow you to maximize your airtime.\r\n\r\n< ! > Target Acquired can be used to break your fall.\r\n\r\n< ! > Rapid Deployment travels upwards when used on the ground, and forwards when used while airborne.\r\n\r\n< ! > Knock enemies into the sky with Air Strike, then combine that with Target Acquired to juggle them in the air.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..and so he left, his dreams of the sky below.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, the skies forever out of reach.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..and so he vanished, the skies forever out of reach.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Cluster Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit explodes and deals 320% damage.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Fire your weapon for 160% damage. Every third hit deals 320% damage and pierces.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Rapid Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Rapidly fire your weapon for 140% damage.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Suppressed Fire", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Slayer. Fire your silenced pistol for 100% damage.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Target Acquired!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transform your weapon into a piercing smartgun that deals 3x190% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Bombs Away!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transform your weapon into a energy grenade launcher that deals 3x220% damage. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Rapid Deployment", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Stunning. Launch into the air and activate your parachute. Using this midair reduces lift in exchange for more forward force.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Aerobatics", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Dash forwards and cling to a wall while gaining 30% attack speed. Boost forwards when jumping off the wall.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Air Strike", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 600% damage. Can trigger 3 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Air Raid", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Dash and place a bomb at your feet that knocks enemies into the air for 800% damage. Can trigger 6 times. Hold up to 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Aerial Support", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombard an area for 4x400% damage, knocking enemies into the air on the final hit.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Aerial Barrage", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombard an area for 8x400% damage, knocking enemies into the air on the final hit.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt new file mode 100644 index 0000000..572a01b --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/pt-BR/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Piloto", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Ás dos Céus", + "MOFFEIN_PILOT_BODY_LORE" : "United Enterprise Shipping convida pilotos de todos os cantos do universo para se inscrevem em nosso programa de Comissões Aprimoradas para Pilotos Preferenciais! Os benefícios incluem o acesso a aumentos cibernéticos de impacto para pousos mais simples, programas de certificação em Armas e Segurança, e oportunidades de férias luxuosas! (Os candidatos devem se inscrever com 5 anos de antecedência em relações às operações de voo. Cibernéticas não são garantidas para todos os participantes do programa. Certificados de Armas e Segurança válidos apenas durante a contratação da UES. Todas as oportunidades são listadas como estão e não se deve supor quaisquer gratificações, oportunidades ou benefícios adicionais, independentemente de atualizações nas leis espaciais marítimas nos planetas participantes.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "O Piloto é um lutador aéreo que se destaca em causar destruição enquanto voa.\r\n\r\n< ! > Piloto pode prevenir danos ao manter-se no ar. O uso sábio de suas habilidades permitem maximiar seu tempo no ar.\r\n\r\n< ! > Alvo Identificado pode ser utilizado para amortecer sua queda.\r\n\r\n< ! > Implementação Rápida lança-o para cima quando utilizada no chão, e para frente quando utilizada no ar.\r\n\r\n< ! > Lance inimigos aos céus com Ataque Aéreo, então combine com Alvo Identificado para mantê-los no ar.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, com seus sonhos do céu lá embaixo.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "... e assim ele desapareceu, os céus para sempre fora do alcance.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Tiro Aglomerado", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto explode e causa 320% de dano.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Dispare a arma, causando 160% de dano. Cada terceiro acerto é perfurante e causa 320% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Tiro Rápido", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Dispare a arma rapidamente, causando 140% de dano.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Tiro de Supressão", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Assassino. Dispare com sua pistola silenciada, causando 100% de dano.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Alvo Identificado!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Transforme sua arma em uma arma de perfuração inteligente, causando 3x190% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Aí vão bombas!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Transforme sua arma em um lança-granada de energia, causando 3x220% de dano. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Implementação Rápida", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Atordoante. Lance-se para o alto e ative seu paraquedas. Se utilizado no ar. reduz a elevação em troca de um maior impulso frontal.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Acrobacia Aérea", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Corra para a frente e agarre paredes, ganhando 30% de velocidade de ataque. Impulsiona-se para trás quando pula em contato com uma parede.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Ataque Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 600% de dano. Pode ser ativada 3 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Incursão Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Realize uma investida, soltando uma bomba no local que lança inimigos no ar e causa 800% de dano. Pode ser ativada 6 vezes. Máximo de 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Apoio Aéreo", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Bombardeie uma área, causando 4x400% de dano, lançando inimigos no ar no último acero.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Barragem Aérea", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Bombardeie uma área, causando 8x400% de dano, lançando inimigos no ar no último acero.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt new file mode 100644 index 0000000..7ef3c25 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Pilot/EnforcerGang-Pilot/language/ru/Pilot.txt @@ -0,0 +1,47 @@ +{ + strings: + { + "MOFFEIN_PILOT_BODY_NAME" : "Пилот", + "MOFFEIN_PILOT_BODY_SUBTITLE" : "Воздушный ас", + "MOFFEIN_PILOT_BODY_LORE" : "UES приглашает пилотов со всей вселенной, чтобы подать заявку на вступление в нашу программу Обновлённого Найма Предпочтительных Пилотов! Преимущества нашей программы включают в себя: доступ к кибернетическим противоударным имплантам для комфортных посадок, сертификационные программы Вооружения и Страхования, а также предоставление горячих туров в самые умопомрачительные места галактики! (Соискатели обязаны подать заявку не позднее чем за 5 лет до участия в лётных операциях. Импланты НЕ гарантированы всем участникам программы. Сертификаты Вооружения и Страхования действительны только при устройстве на работу через UES. Все предоставляемые услуги описаны в точности и не подразумевают никаких дополнительных гарантий, возможностей и преимуществ, вне зависимости от возможных будущих правок в космический лётный устав, принятый на планетах, участвующих в программе.", + "MOFFEIN_PILOT_BODY_DESCRIPTION" : "Пилот - витающий по воздуху Выживший, который блистательно наносит урон сверху.\r\n\r\n< ! > Пилот может избегать опасности, витая в воздухе. Разумное использование его способностей позволит вам увеличить время полёта.\r\n\r\n< ! > Цель захвачена - идеальный навык для остановки падения.\r\n\r\n< ! > Быстрое развёртывание движется вверх при использовании на земле, но прямо при использовании в полёте.\r\n\r\n< ! > Разносите врагов в щепки Авиаударом, а затем применяйте Цель захвачена, чтобы жонглировать их остатками в воздухе.", + + "MOFFEIN_PILOT_BODY_OUTRO_FLAVOR" : "..и он ушёл, исполнив мечту о небе.", + "MOFFEIN_PILOT_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и он исчез, его хватка над небесами навсегда потеряна.", + "MOFFEIN_PILOT_BODY_OUTRO_FAILURE" : "..и он исчез, его хватка над небесами навсегда потеряна.", + + "MOFFEIN_PILOT_BODY_PRIMARY_NAME" : "Кучная стрельба", + "MOFFEIN_PILOT_BODY_PRIMARY_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание вызывает взрыв и наносит 320% урона.", + "MOFFEIN_PILOT_BODY_PRIMARY_RETURNS_DESCRIPTION" : "Даёт кучный залп из орудия, нанося 160% урона. Каждое третье попадание наносит 320% урона и пробивает цель насквозь.", + + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_NAME" : "Беглый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_ALT_DESCRIPTION" : "Открывает беглый огонь из орудия, нанося 140% урона.", + + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_NAME" : "Заглушённый огонь", + "MOFFEIN_PILOT_BODY_PRIMARY_SILENCER_DESCRIPTION" : "Гроза. Выстреливает из заглушённого пистолета, нанося 100% урона.", + + "MOFFEIN_PILOT_BODY_SECONDARY_NAME" : "Цель захвачена!", + "MOFFEIN_PILOT_BODY_SECONDARY_DESCRIPTION" : "Превращает ваше оружие в умный пистолет с пробивающими снарядами, который наносит 3x190% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_NAME" : "Бомбы за борт!", + "MOFFEIN_PILOT_BODY_SECONDARY_ALT_DESCRIPTION" : "Превращает ваше оружие в энергетический гранатомёт, который наносит 3x220% урона каждым выстрелом. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_UTILITY_NAME" : "Быстрое развёртывание", + "MOFFEIN_PILOT_BODY_UTILITY_DESCRIPTION" : "Оглушение. Запускает Пилота в воздух и активирует его парашут. Используя этот навык в воздухе уменьшает подъёмную силу в обмен на увелечение ускоряющей вперёд.", + + "MOFFEIN_PILOT_BODY_UTILITY_ALT_NAME" : "Высший пилотаж", + "MOFFEIN_PILOT_BODY_UTILITY_ALT_DESCRIPTION" : "Пилот выполняет рывок вперёд и цепляется к стене, получая 30% к скорости атаки. При прыжке от стены, Пилот стремится вперёд.", + + "MOFFEIN_PILOT_BODY_SPECIAL_NAME" : "Залп с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 600% урона. Срабатывает до 3 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_NAME" : "Воздушный налёт", + "MOFFEIN_PILOT_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Совершает рывок и закладывает под ногами заряд, который подбрасывает врагов в воздух, нанося им 800% урона. Срабатывает до 6 раз. Можно хранить до 2.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_NAME" : "Поддержка с воздуха", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 4x400% урона, подбрасывая врагов в воздух после последнего попадания.", + + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_NAME" : "Воздушный обыстрел", + "MOFFEIN_PILOT_BODY_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Бомбит выделенную зону, нанося в ней 8x400% урона, подбрасывая врагов в воздух после последнего попадания.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt new file mode 100644 index 0000000..974bbc7 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/FR/RocketSurvivor.txt @@ -0,0 +1,36 @@ +{ + "strings": { + "MOFFEIN_ROCKET_BODY_NAME": "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE": "Choc et Effroi", + "MOFFEIN_ROCKET_BODY_LORE": "bio : Rocket est née avec un pouvoir spécial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION": "Rocket est un expert en explosifs hautement mobile qui inflige des dégâts de zone dévastateurs. \r\n\r\n< ! > Faites souvent des sauts propulsés pour traverser rapidement la carte et échapper au danger !\r\n\r\n< ! > Votre Lance-roquettes a une forte capacité de repoussement contre les ennemis. Utilisez cela pour les faire tomber des rebords.\r\n\r\n< ! > Le Détonateur à Distance est utile pour toucher les ennemis volants et peut également être utilisé pour la mobilité.\r\n\r\n< ! > La Charge Nitro est idéale pour les dégâts de zone et la mobilité.\r\n\r\n< ! > Le Rearmement Rapide peut être utilisé pour éviter le temps de recharge long de votre lance-roquettes.", + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR": "...et ainsi il est parti, repartant en trombe.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "...et ainsi il a disparu, ne touchant plus jamais le sol.", + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME": "Décollage", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION": "Vos explosifs peuvent être utilisés pour faire des sauts propulsés.", + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME": "Lance-roquettes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION": "Agile. Tire un roquet pour 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME": "Lance-roquettes SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION": "Agile. Tire un missile à tête chercheuse avec un rayon d'explosion plus petit infligeant 600% de dégâts. Peut en contenir jusqu'à 4.", + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME": "Détonateur à Distance", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION": "Détonnez tous les explosifs. Les roquets détonés gagnent 50% de dégâts supplémentaires et de rayon d'explosion supplémentaire.", + "MOFFEIN_ROCKET_BODY_UTILITY_NAME": "Charge Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION": "Étourdissant. Placez une charge explosive. Utilisez le Détonateur à Distance pour la faire exploser pour 1200% de dégâts.", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME": "Attaque Aérienne", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION": "Lourd. Étourdissant. Frappez un ennemi avec votre pelle explosive pour 1200% de dégâts. Inflige des Coups Critiques en saut propulsé.", + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME": "Rearmement Rapide", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION": "Tirez rapidement 4 roquets, puis rechargez votre arme.", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME": "Tempête de Roquets", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION": "Tirez rapidement 10 roquets, puis rechargez votre arme.", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME": "Rocket : La Vitesse, c'est la Vie", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION": "En tant que Rocket, atteignez et passez par le Portail Céleste en 25 minutes ou moins.", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME": "Rocket : Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION": "En tant que Rocket, faites des sauts propulsés 10 fois d'affilée sans toucher le sol.", + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME": "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME": "Rocket : Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Monsoon.", + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME": "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME": "Rocket : Grande Maîtrise", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION": "En tant que Rocket, battez le jeu ou annihilez-le en mode Typhon ou Éclipse.\n(La difficulté Typhon nécessite Starstorm 2)" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt new file mode 100644 index 0000000..f5088b6 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/UA/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракета", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок і трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Біо: Ракета народився з лендлізом на боєприпаси та джавеліном в руках", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракета - високомобільний експерт з вибухових речовин, який завдає руйнівної шкоди в області.\r\n\r\n< ! > Частіше використовуйте вибухові стрибки, щоб швидко переміщатися по карті та уникати небезпеки!\r\n\r\n< ! > Ваша гранатометна установка добре відкидає ворогів. Використовуйте її, щоб збивати ворогів з виступів.\r\n\r\n< ! > Віддалений детонатор корисний для ураження літаючих ворогів, а також може бути використаний для мобільності.\r\n\r\n< ! > C-4 чудово підходить як для ураження площі, так і для мобільності.\r\n\r\n< ! > Швидке переозброєння може бути використане, щоб уникнути довгого перезаряджання вашої ракетниці.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...і він пішов, знову підлітаючи від вибуху.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і він був стертий, так і не торкнувшись землі.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Вибух!", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваші вибухи можуть бути використані для вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетна установка HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Спритність. Стріляє ракетою, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Спритність. Стріляє самонавідною ракетою з меншим радіусом вибуху, що завдає 600% шкоди. Може накопичувати до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Віддалений детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Детонує всю вибухівку. Детоновані ракети отримують 50% додаткової шкоди та радіусу вибуху.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "C-4", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Приголомшує. Кидає пакет вибухівки. Використовуйте Віддалений детонатор, щоб здетонувати її та завдати 1200% шкоди.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Бомбардувальний біг", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Важке. Приголомшує. Замахніться вибуховою лопатою на ворога, щоб завдати 1200% шкоди. Завдає критичні удари під час вибухового стрибку.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Швидке переозброєння", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Швидко вистрілює 4 ракети та перезаряджає вашу зброю.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетний шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Швидко вистрілює 10 ракет та перезаряджає вашу зброю.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракета: Швидкість - це життя", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "За Ракету, дойдіть і пройдіть крізь Божественний Портал за 25 хвилин, або менше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракета: Стрибунець", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "За Ракету, зробіть 10 вибухових стрибків підряд не торкаючись землі.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракета: Майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Мусон.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракета: Велична майстерність", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "За Ракету, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt new file mode 100644 index 0000000..5a0bc94 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/en/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Rocket", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Shock and Awe", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: rocket was born with a special power", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "The Rocket is a highly mobile explosives expert who deals devastating area damage.\r\n\r\n< ! > Blast jump often to traverse the map quickly and escape danger!\r\n\r\n< ! > Your Rocket Launcher has high knockback against enemies. Use this to knock them off of ledges.\r\n\r\n< ! > Remote Detonator is useful for hitting flying enemies, and can also be used for mobility.\r\n\r\n< ! > Nitro Charge is great for both area damage and mobility.\r\n\r\n< ! > Rapid Rearm can be used to skip your rocket launcher's lengthy reload time.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..and so he left, blasting off again.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so he vanished, never to touch the ground again.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Your explosives can be used to blast jump.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Agile. Fire a rocket for 600% damage. Can hold up to 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Agile. Fire a heat-seeking missile with a smaller blast radius that deals 600% damage. Can hold up to 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detonate all explosives. Detonated rockets gain 50% extra damage and blast radius.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Stunning. Place an explosive charge. Use Remote Detonator to detonate it for 1200% damage.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Heavy. Stunning. Swing your explosive shovel at an enemy for 1200% damage. Deals Critical Strikes while blast jumping.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidly fire 4 rockets, then reload your weapon.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidly fire 10 rockets, then reload your weapon.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Rocket: Speed is Life", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "As Rocket, reach and proceed through the Celestial Portal in 25 minutes or less.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Rocket: Pogo", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "As Rocket, blast jump 10 times in a row without touching the ground.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardier", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Rocket: Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Monsoon.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Ranger", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Rocket: Grand Mastery", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "As Rocket, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt new file mode 100644 index 0000000..60ae319 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ja/RocketSurvivor.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "ロケット", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "驚愕と畏怖", + "MOFFEIN_ROCKET_BODY_LORE" : "略歴: ロケットは特別な力を持って生まれた", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "ロケットは広範囲に壊滅的なダメージを与えられる機動力の高い爆発物専門家だ。\r\n\r\n< ! > 頻繁にブラストジャンプを行うことで素早くマップを駆け抜けて難を逃れよう!\r\n\r\n< ! > RocketL auncher は敵に対して強力なノックバックを与える。高台から敵を突き落とす事にも利用できる。\r\n\r\n< ! > Remote Detonator は飛行している敵へ命中させるのに役立ち、また、移動にも活用可能である。\r\n\r\n< ! > Nitro Charge は広範囲へのダメージと機動力の双方に優れている。\r\n\r\n< ! > Rapid Rearm は Rocket Launcher の長い装填時間を短縮するのに効果的だ。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..そして彼は立ち去った、再び爆音を轟かせながら。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼は消え失せた、地面に二度と足をつけることもないままに。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Blastoff", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "爆発物を利用した ブラストジャンプ ができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 Rocket Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "敏捷。600% ダメージ を与えるロケット弾を発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM Launcher", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "敏捷。 600% ダメージを与える 小爆発範囲 の 熱線追尾式 ミサイルを発射する。4発まで発射することができる。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Remote Detonator", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "全爆発物 を爆発させる。爆発した ロケット弾 は ダメージ と 爆発半径 を 50% 増加させる。", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Nitro Charge", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "失神。爆発物を仕掛ける。 Remote Detonator を使って起爆させ 1200% ダメージ を与える。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombing Run", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重量。失神。爆発するシャベルを敵めがけて振り回し 1200% ダメージ を与える。 ブラストジャンプ 使用中は クリティカル ストライク が発生する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Rapid Rearm", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "高速で ロケット弾を4発 発射し、武器の再装填 する。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Rocketstorm", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "高速で ロケット弾を10発 発射し、 武器の再装填 する。", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "ロケット: スピードこそ人生", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "ロケットとして25分以内に神聖のポータルに到達し通過する。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "ロケット: ポゴ", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "ロケットとして地面に触れずにブラストジャンプを連続10回する。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "砲兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "ロケット: 熟達", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "ロケットとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "レンジャー", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "ロケット: 偉大な師範", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "ロケットとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt new file mode 100644 index 0000000..3a5e07f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ko/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "로켓", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "충격과 공포", + "MOFFEIN_ROCKET_BODY_LORE" : "정보: 로켓은 특별한 힘을 가지고 태어났습니다", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "로켓은 파괴적인 범위 피해를 입히는 높은 기동성을 지닌 폭발물 전문가 입니다.\r\n\r\n< ! > 블라스트 점프를 자주 하면 행성를 빠르게 돌아다니고 위험에서 벗어날 수 있습니다!\r\n\r\n< ! > 로켓런처는 적을 크게 밀칩니다. 이를 사용하여 적을 절벽으로 밀어버릴 수 있습니다.\r\n\r\n< ! > 원격 기폭 장치는 공중 적을 공격하는 데 유용하며 기동성에도 도움을 줍니다.\r\n\r\n< ! > 니트로 차지는 공격과 기동성 둘다 챙길 수 있습니다.\r\n\r\n< ! > 신속 무장을 사용하여 로켓런처의 긴 쿨타임을 초기화 시킬 수 있습니다.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..그리하여 그는 떠났다. 다시 폭발하면서.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 다시는 땅에 닿지 않으며.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "폭발", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "당신의 폭발이 블라스트 점프를 할 수 있게 해줍니다.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4 로켓런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "민첩. 로켓을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4 SAM 런처", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "민첩. 적들을 추적하고 더작은 폭발반경을 가진 미사일을 발사하여 600% 피해를 입힙니다. 최대 4발까지 누적이 가능합니다.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "원격 기폭 장치", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "모든 폭발물을 터뜨립니다. 폭발한 로켓은 50%의 추가 피해와 폭발 반경을 얻습니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "니트로 차지", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "마비. 충전된 폭발물을 설치합니다. 원격 기폭 장치를 사용하여 1200% 피해를 입힙니다.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "폭격 질주", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "묵직. 마비. 적에게 폭탄봉을 휘둘러 1200% 피해를 입힙니다. 명중시 블라스트 점프를 일으킬수 있는 폭발을 생성합니다", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "신속 무장", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "로켓 4발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "로켓스톰", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "로켓 10발을 빠르게 발사하고 무기를 재장전시킵니다.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "로켓: 속도는 곧 나의 삶", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "로켓으로서, 25분 내로 천상의 포탈에 도달해서 진행하십시오.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "로켓: 포고", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "로켓으로서, 땅에 닿지 않고 블라스트 점프를 10연속으로 성공하십시오.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "폭격수", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "로켓: 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "로켓으로 몬순에서 게임을 깨거나 없애버리십시오.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "레인저", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "로켓: 그랜드 마스터", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "로켓으로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt new file mode 100644 index 0000000..daccaa1 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/pt-BR/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Explosivista", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Choque e Pavor", + "MOFFEIN_ROCKET_BODY_LORE" : "bio: explosivista nasceu com um poder especial", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "O Explosivista é um ágil especialista em explosivos que causa um devastador dano em área.\r\n\r\n< ! > Decolagem permite andar rapidamente pelo mapa e escapar de qualquer perigo!\r\n\r\n< ! > Seu Lança-Foguetes causa uma grande repulsão contra os inimigos. Use isso para jogar eles para fora do mapa.\r\n\r\n< ! > Detonador Remoto é útil contra inimigos voadores, e pode ser usado como um incremento para mobilidade.\r\n\r\n< ! > Carga de Nitro é ótimo tanto para causar dano em área quanto para mobilidade.\r\n\r\n< ! > Recarregamento Rápido pode ser usado para ignorar seu lento recarregamento do Lança-Foguetes.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "... e assim ele se foi, se lançando novamente.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim ele desapareceu, nunca mais tocando o chão.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Decolagem", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Seus explosivos podem ser usados para realizar um salto explosivo.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Lança-Foguetes HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Ágil. Atire um foguete que causa 600% de dano. Máximo de 4.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Lançador SAM HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Ágil. Dispare um míssil teleguiado com um raio de explosão menor que causa 600% de dano. Máximo de 4.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Detonador Remoto", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Detone todos os explosivos. Foguetes detonados causam +50% de dano e possuem o raio de explosão aumentado.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Carga de Nitro", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Atordoante. Coloque uma carga de explosivo. Use o Detonador Remoto para explodir, causando 1.200% de dano.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Bombardeio", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Pesado. Atordoante. Balance sua pá explosiva contra um inimigo, causando 1.200% de dano. Realiza Acertos Críticos durante saltos explosivos.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Recarregamento Rápido", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Rapidamente atire 4 foguetes, e então recarregue sua arma.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Tempestade de Foguetes", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Rapidamente atire 10 foguetes, e então recarregue sua arma.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Explosivista: Sebo nas Canelas", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Como Explosivista, acesse e conclua o Portal Celestial em 25 minutos ou menos.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Explosivista: Pula Pula", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Como Explosivista, realize um salto explosivo 15 vezes seguidas sem tocar o chão.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Bombardeiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Explosivista: Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Monção.", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Patrulheiro", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Explosivista: Grande Domínio", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Como Explosivista, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt new file mode 100644 index 0000000..3544736 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/ru/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "Ракетомётчик", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "Шок и трепет", + "MOFFEIN_ROCKET_BODY_LORE" : "Био: Ракетомётчик родился с особой силой", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "Ракетомётчик — очень мобильный эксперт по взрывчатым веществам, который наносит разрушительный урон по площади.\r\n\r\n< ! > Часто совершайте взрывные прыжки, чтобы быстро перемещаться по карте и избегать опасностей!\r\n\r\n< ! > У вашей ракетницы сильное отбрасывание от врагов. Используйте это, чтобы сбить их с уступов.\r\n\r\n< ! > Дистанционный детонатор полезен для поражения летающих врагов, а также может использоваться для мобильности.\r\n\r\n< ! > Заряд нитро отлично подходит как для урона по области, так и для мобильности.\r\n\r\n< ! > Быструю перезарядку можно использовать, чтобы избежать длительной перезарядки ракетницы.", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "..и он ушел, отрываясь от земли снова.", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...и он исчез, чтобы больше никогда не касаться земли.", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "Взлёт", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "Ваша взрывчатка может быть использована для прыжков.", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "Ракетница HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "Подвижность. Выстреливает ракетой, которая наносит 600% урона. Может вместить до 4 ракет.", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "Пусковая установка ЗРК HG4", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "Подвижность. Выстреливает ракетой с тепловым наведением, обладающей меньшим радиусом взрыва и наносящей 600% урона. Может вместить до 4 ракет.", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "Дистанционный детонатор", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "Подрывает всю взрывчатку на карте. Взорванные ракеты получают 50% дополнительного урона и радиуса взрыва.", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "Заряд нитро", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "Оглушение. Размещает заряд взрывчатого вещества. Используйте Дистанционный детонатор, чтобы подорвать его. Взрыв наносит 1200% урона.", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "Сапёрная лопата", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "Пробивание. Оглушение. Ударьте взрывной лопатой по врагу, чтобы нанести 1200% урона. Наносит критические удары во время взрывного прыжка.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "Шустрая перезарядка", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "Быстро выстреливает ракетами (4), затем перезаряжает оружие.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "Ракетный шторм", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "Быстро выстреливает ракетами (10), затем перезаряжает оружие.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "Ракетомётчик: скорость - это жизнь", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, достигните и пройдите через Божественный портал за 25 минут или меньше.", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "Ракетомётчик: пого", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "Играя за Ракетомётчика, прыгните с помощью взрыва 10 раз подряд, не касаясь земли.", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "Бомбардир", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "Ракетомётчик: мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "Рейнджер", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "Ракетомётчик: великое мастерство", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "Играя за Ракетомётчика, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt new file mode 100644 index 0000000..24a4136 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-Rocket/EnforcerGang-Rocket/language/zh-CN/RocketSurvivor.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "MOFFEIN_ROCKET_BODY_NAME" : "火箭手", + "MOFFEIN_ROCKET_BODY_SUBTITLE" : "震撼与敬畏", + "MOFFEIN_ROCKET_BODY_LORE" : "简介:火箭手生来便有一种特殊的力量...", + "MOFFEIN_ROCKET_BODY_DESCRIPTION" : "火箭手是一位高机动的爆破专家,可以造成毁灭性的区域打击。\r\n\r\n< ! >爆炸跳经常用于快速的横跨地图或逃离危险!\r\n\r\n< ! >你的火箭发射器对敌人有很强的冲击力,用这个把他们从岩架上敲下来。\r\n\r\n< ! >遥控引爆器对打击飞行中的敌人很有用,也可以用来辅助机动。\r\n\r\n< ! >硝基炸药在范围伤害与辅助机动方面均表现不俗。\r\n\r\n< ! >快速重装可用于跳过你那火箭发射器漫长的装弹时间。", + + "MOFFEIN_ROCKET_BODY_OUTRO_FLAVOR" : "...于是他离开了,再次弹射起飞。", + "MOFFEIN_ROCKET_BODY_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...于是他消失了,不再触碰地面。", + + "MOFFEIN_ROCKET_BODY_PASSIVE_NAME" : "发射!(走你!)", + "MOFFEIN_ROCKET_BODY_PASSIVE_DESCRIPTION" : "你的爆炸物可以用于爆炸跳。", + + "MOFFEIN_ROCKET_BODY_PRIMARY_NAME" : "HG4火箭发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_DESCRIPTION" : "灵巧. 发射一枚火箭弹,造成600%伤害。最多可持有4枚。", + + + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_NAME" : "HG4地空导弹发射器", + "MOFFEIN_ROCKET_BODY_PRIMARY_ALT_DESCRIPTION" : "灵巧。发射一枚热追踪导弹,造成600%伤害的较小范围爆炸。最多可持有4枚。", + + "MOFFEIN_ROCKET_BODY_SECONDARY_NAME" : "遥控引爆器", + "MOFFEIN_ROCKET_BODY_SECONDARY_DESCRIPTION" : "引爆所有爆炸物。被引爆的飞弹获得额外50%的伤害与爆炸半径提升。\n(译者注:等效于1.5x)", + + "MOFFEIN_ROCKET_BODY_UTILITY_NAME" : "硝基炸药", + "MOFFEIN_ROCKET_BODY_UTILITY_DESCRIPTION" : "眩晕。扔出一个炸药包。使用遥控引爆器进行引爆并造成1200%伤害。", + + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_NAME" : "轰炸行动(舞铲阶级)", + "MOFFEIN_ROCKET_BODY_UTILITY_ALT_DESCRIPTION" : "重型。眩晕。将爆破铲挥向一名敌人,造成1200%伤害。若触发爆炸跳则造成暴击。", + + "MOFFEIN_ROCKET_BODY_SPECIAL_NAME" : "快速重装", + "MOFFEIN_ROCKET_BODY_SPECIAL_DESCRIPTION" : "立即发射4枚火箭弹, 随后重装填你的武器.", + + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_NAME" : "火箭风暴", + "MOFFEIN_ROCKET_BODY_SPECIAL_SCEPTER_DESCRIPTION" : "立即发射10枚火箭弹, 随后重装填你的武器.", + + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_NAME" : "火箭手:速度就是生命", + "ACHIEVEMENT_MOFFEINROCKETHOMINGUNLOCK_DESCRIPTION" : "作为火箭手,在25分钟或更短的时间内到达并穿过天界传送门。", + + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_NAME" : "火箭手:弹簧跳(阶梯计划)", + "ACHIEVEMENT_MOFFEINROCKETMARKETGARDENUNLOCK_DESCRIPTION" : "作为火箭手,在不触地的前提下连续爆炸跳10次。", + + "MOFFEIN_ROCKET_BODY_MASTERY_SKIN_NAME" : "庞巴迪", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_NAME" : "火箭手:精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMEMONSOON_DESCRIPTION" : "作为火箭手,在季风难度下通关游戏或抹除自己。", + + "MOFFEIN_ROCKET_BODY_GRANDMASTERY_SKIN_NAME" : "游骑兵", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_NAME" : "火箭手:大师精通", + "ACHIEVEMENT_MOFFEINROCKETCLEARGAMETYPHOON_DESCRIPTION" : "作为火箭手,在台风难度或日食模式下通关游戏或抹除自己。\n(台风难度需要模组Starstorm 2)", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt new file mode 100644 index 0000000..efb9dec --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/FR/Sniper.txt @@ -0,0 +1,67 @@ + +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Tireur d'élite", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Œil vigilant", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..Et donc ils sont partis, le son résonnant encore dans des oreilles de sourd.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..Et donc ils ont disparu, manqués de personne.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Canarde", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Tire un coup perçant pour 430% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recharge", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recharge votre arme.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marque", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Tire un clip de 5 tirs perçants pour 360% dégâts.\nAprès, recharge et réduit votre temps de rechargement de votre Observateur si temporisé correctement.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Lourd Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Tire un Mortier projectile pour 540% dégâts.\nAprès avoir tiré, rechargez pour gagner jusqu'à 1.5x de dégâts supplémentaires si temporisé correctement.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Visée Stable", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Active votre viseur et charge votre arme pour faire jusqu'à 3x dégâts. Peut viser Points faibles si chargé complètement.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entraînement au combat", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Devenez invisible. Roulez sur une courte distance et recharge votre arme.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entraînement militaire", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Étourdissant. Sauter en arrière dans les airs et recharge votre arme.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observateur: RETOUR D'INFORMATIONS", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 50% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observateur: SURCHARGE", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Annalyse un ennemi. Frappez pour plus de 1000% de dégâts pour électrocuter les ennemis proches pour 100% de dégâts TOTAUX. Après, votre Observateur devra se recharger.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observateur: Perturber", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Étourdissant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x100% de dégâts.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observateur:Éruption ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Électrocutant. Annalyse un ennemi pour 7 secondes, distrayant les ennemis proches tout en faisant 7x200% de dégâts.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SurchargeLe surplus de de compétence secondaire vous permet de charger plus loin que la charge complète pour encore plus de dégâts.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Point FaibleSections des ennemis qui sont identifiées comme contenant des Points Faibles. Frapper un Point Faible ajoute 50% de dégâts à l'attaque lancée.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnnaliséRéduit la vitesse de déplacement de 40% et réduit l'armure de 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortierUn projectile explosif qui gagne unrayon d'explosion supllémentaire avec la distance traversée.", + + "SNIPERCLASSIC_DESCRIPTION" : "Le Tireur d'élite est un survivant de longue portée qui travaille avec son drone Observateur pour infliger des dégâts massifs aux cibles de très loin.\r\n\r\n< ! > Canarde doit être rechargée après chaque coup. Apprends à le faire au bon moment pour maximiser vos dégâts!\r\n\r\n< ! > La vitesse d'attaque augmente la taille de la fenêtre de recharge parfaite du tireur d'élite et diminue le temps de recharge de votre Observateur.\r\n\r\n< ! > Utilisez Entraînement Militaire pour échapper aux ennemis tout en chargeant Visée Stable.\r\n\r\n< ! > Visée Stable combinée avec Observateur: RETOUR D'INFORMATIONS et une recharge parfaite de Canarde peut décimer des foules d'ennemis!", + + "SNIPERCLASSIC_BODY_LORE" : "biographie: Le Tireur d'élite était né avec un pouvoir spécial il était plus fort que tout ses équipiers à l'UES Contact Light. Il a servit dans le Risk of Rain militaire en combattant Providence et sa bataille finale contre Providence ils étaient en train de se battre et Providence l'as basculé du côté obscur et le Tireur d'élite s'est retourné contre HAN-D et l'as tué l'empêchant d'être dans la suite. Il a tué son propre Observateur dans la batialle c'est pourquoi il n'était pas présen. S'il vous plaît arrêter de me Ping c'est pour ça, c'est tout. Aussi les capes sont super biens niques-toi space_cowboy226 tout le monde sait que tu es un pédé voleur d'objets rouges\n\nAime: Viser, être un dur à cuire (style Gearbox), pieds-de-biches, Le Faucheur (de deadbolt), tuer, la mort, dubstep, les saltos arrières, clé de chrominance de rasoir, chaudes chasseresses avec de gros seins qui s'habillent comme des prostituées, leurres, La Faucheuse (de la vraie vie), railguns, capes (le type cool pas le type gay)\n\ndislikes: drones Observateurs, feufollets, les élites frénétiques, le policier de L'UES niques-toi le policier arrêtes de montrer à tout le monde mes historiques de deviantart sale merde, Mithrix, les plantes de bureau, space_cowboy226 (mega pédé du cul), la pluie, la vie, le capitaine, les vers surchargés\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Opérateur", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expédition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Maîtrise", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Mousoun.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Maîtrise", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Tireur délite: Grande Maîtrise", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "En temps que Tireur délite, battez le jeu ou obliteratez-vous en Typhon ou Éclipse.\n(La difficulté Typhon requiert Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Tireur délite: Grande Maîtrise", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Découvert", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Réparez un drone d'équipement avec un Scanner Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Découvert" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt new file mode 100644 index 0000000..4d2872e --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/RU/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлиный глаз", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..и они ушли, со звоном в оглохших ушах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..и они исчезли, никем не замеченные.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперский огонь", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Выстреливает пронзающей пулей, нанося 430% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезарядка", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряжает оружие.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Метка", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Выстреливает 5 пронзающих пуль из обоймы, нанося 360% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, время перезарядки Наводчика снижается.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Большая отдача", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Выстреливает разрывным снарядом, нанося 540% урона.\nПосле выстрела требуется перезарядка. При правильно выверенном ритме, выстрелы начинают наносить в 1.5 раза больше урона.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Прицельный выстрел", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активирует прицел и заряжает оружие, получая вплоть до 3х-кратного увеличения урона. При достижении полного заряде, Снайпер получает возможность попадать в слабые точки врагов.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Боевая подготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Становится невидимым. Совершает кувырок на короткую дистанцию и перезаряжает оружие.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Военная подготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Оглушение. Совершает прыжок назад и перезаряжает оружие.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Наводчик: СКАНИРОВАНИЕ", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Анализирует цель, затем наносит ей не менее 1000% урона. Бьёт ближайших врагов током, нанося им 50% ОБЩЕГО урона. После этого, Наводчик отправляется на перезарядку.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Наводчик: ПЕРЕГРУЗКА", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Анализирует цель, затем наносит не менее 1000% урона. Бьёт ближайших врагов током, нанося им 100% ОБЩЕГО урона. После этого, eНаводчик отправляется на перезарядку/style>.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Наводчик: ДИВЕРСИЯ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Оглушение. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x100% урона.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Наводчик: ВСПЫШКА ЯРОСТИ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Разряд. Анализирует цель в течение 7 секунд, параллельно отвлекая ближайших врагов и нанося им 7x200% урона", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ПерегрузкаКаждый заряд дополнительного навыка позволяет заряжать оружие сверх предела, добиваясь большего множителя урона.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Слабая точкаЧасти тел врагов отмечены, как слабые точки. Попадание в слабую точку увеличивает наносимый урон на 50%.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "АнализСнижает скорость передвижения проанализированных врагов на 40%, а броню - на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВзрывающийся снаряд, радиус взрыва которого увеличивается вместе с пройденной им дистанцией.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - дальнобойный Выживший, работающий в паре со своим дроном Наводчиком, чтобы наносить большой разовый урон на расстоянии.\r\n\r\n< ! > Его оружие перезаряжается после каждого выстрела. Учитесь правильно подбирать момент для увеличения своего урона!\r\n\r\n< ! > Вместе со скоростью атаки, увеличивается и окно идеальной перезарядки, попадание в которое даёт различные преимущества.\r\n\r\n< ! > Используйте Военную подготовку для побега от врагов, одновременно подготавливая Прицельный выстрел.\r\n\r\n< ! > С навыками Наводчика и идеальной перезарядкой, вы готовы уничтожать многотысячные толпы врагов!", + + "SNIPERCLASSIC_BODY_LORE" : "Биография: Снайпер был рожден с особыми силами он был сильнее всех свои товарищей на ues свет контакта. он служил в военном боевом промысле "risk of rain" и в последней битве против providence они бились и providence обратил его во тьму и снайпер обратился против HAN-D и убил его именно поэтому его нет во второй части. он убил даже свой дрон наводчик во время битвы поэтому его тоже нет пожалуйста перестаньте писать мне и спрашивать почему вот почему. а ещё плащи это круто пошёл нахуй space_cowboy226 все знают что ты пиздишь красные предметы\n\nобожает: стрелять, быть бЕзУмНыМ (в стиле gearbox), ломы, Жнеца (из deadbolt), убивать, смерть, дабстеп, кувырки, хромакей razor, горячих охотниц с большими сиськами которые одеваются как шлюхи, обманки, Жнеца (из реальной жизни), рельсотроны, плащи (которые крутые, а не гейские)\n\nненавидит: дронов наводчиков, виспов, пламенных элитов, защитника из ues пошёл нахуй защитник перестань показывать всем мою историю из deviantart ты кусок говна, митрикса, настольные растения, space_cowboy226 (конченный ублюдок), дождь, жизнь, капитана, перегружающих червей\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативник", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Экспедиция", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: мастерство", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: мастерство", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: высшее мастерство", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за Снайпера, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Уровень сложности «Тайфун» доступен с модом Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: высшее мастерство", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Обнаружен", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Почините инженерный дрон с помощью Радара-сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Обнаружен" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt new file mode 100644 index 0000000..ea10e90 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/UA/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Снайпер", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Орлине око", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "...і вони пішли, звук все ще дзвенів у глухих вухах.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "...і вони були стерті, загублені ніким.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Снайперська гвинтівка", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Стріляє вистрілом, що пробиває наскрізь всіх ворогів та завдає 430% шкоди.\nПісля пострілу виконується активна перезарядка що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Перезаряджання", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Перезаряджає вашу зброю.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Карабін", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Має магазин в 5 набоїв, що пробивають всіх ворогів наскрізь та завдають 360% шкоди.\nПісля використання всього магазину виконується активна перезарядка, що скорочує час перезаряджання Спотера, при правильній перезарядці.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Солідний калібр", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Стріляйте снарядом мортири, що завдає 540% шкоди.\nПісля пострілу виконується активна перезарядка, що дає 1.5x додаткової шкоди, при правильній перезарядці.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Непохитне прицілювання", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Активує ваш приціл та заряджає вашу зброю до 3x шкоди. Може позначати вразливі місця при повному заряді.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Бойова підготовка", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Станьте невидимим. Виконує перекид на невелику та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Військова підготовка", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Приголомшує. Виконує сальто назад в повітря та перезаряджає вашу зброю.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Спотер: ЗВОРОТНІЙ ЗВ'ЯЗОК", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 50% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Спотер: ПЕРЕВАНТАЖЕННЯ", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Сканує ворога. Удар, що завдасть більше 1000% шкоди вдарить ворогів поблизу, завдаючи 100% ЗАГАЛЬНОЇ шкоди. Після ваш Спотер потребуватиме перезарядки.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Спотер: РОЗВОРОТ", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Приголомшує. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x100% шкоди.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Спотер: СПАЛАХ", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Електрошок. Сканує ворога протягом 7 секунд, відволікаючи ворогів поблизу при нанесенні 7x200% шкоди.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "НадзарядДодатковий заряд другорядної здібності дозволяє заряджати за межами повного заряду для ще більшої шкоди.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Вразливі місцяДеякі частини ворогів визначені як вразливі місця. Вистріл по вразливим місцям завдає на 50% більше шкоди.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "СкануванняЗменшує швидкість пересування на 40% та понижує броню на 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "МортираВибуховий снаряд, що отримує більший радіус вибуху з дистанцією яку він пролетів.", + + "SNIPERCLASSIC_DESCRIPTION" : "Снайпер - вцілілий дальнього бою, що працює з дроном Спотером, щоб завдавати масивної шкоди цілям здалеку.\r\n\r\n< ! > Снайперська гвинтівка має бути перезаряджена після кожного вистрілу. Вчіться вміло перезаряджати, щоб мати найбільшу шкоду!\r\n\r\n< ! > Швидкість атаки збільшує розмір вікна для ідеальної перезарядки та прискорює перезаряджання Спотера.\r\n\r\n< ! > Використовуйте Воєнне тренування, щоб втікти від ворогів, поки заряджається Стійкий приціл.\r\n\r\n< ! > Стійкий приціл в комбінації з Спотером: ЗВОРОТНІЙ ЗВ'ЯЗОК та ідеальною перезарядкою розносять купу ворогів!", + + "SNIPERCLASSIC_BODY_LORE" : "Біографія: Снайпер народився з особливою силою, він був сильніше, ніж всі інші члени екіпажу на UES \"Contact Light\". Служив у військовій частині бойового забезпечення Risk of Rain і в останній битві вони билися проти Провидця і Провидець перетворив його на темряву і Снайпер обернувся проти HAN-D і вбив його, запобігаючи його присутності в сиквелі. Він вбив свого власного Спотера в бою, що і чому це, чому не тут, будь-ласка перестаньте питати мене, чому це так. А ще накидки - це круто, йди до біса space_cowboy226 всі знають, що ти тирящий всі червоні предмети педик.\n\nЛюбить: Снайперство, бути крутим (стиль gearbox), ломики, Жнеця (з deadbolt), вбивати, смерть, дабстеп, сальто назад, razor chroma key, гарячу Мисливицю з великими цицьками, яка вдягається як шльондра, приманки, Жнеця (з реального життя), рельсотрони, накидки (крутий тип накидок, не гейський)\n\nНе любить: Спотера, вогників, несамовитих еліт, Виконавця з UES, йди нахуй Виконавець, харе показувати всім мою історію з deviantart, ти кусок лайна, Мітрікс, настільні рослини, space_cowboy226 (мега дупоголовий педик), дощ, життя, Капітана, громових зміїв\n\n@risk_of_rainin_blood\n\n(Не бийте мене, я просто переклав як було в оригіналі ;-;)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Оперативний", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Експедиція", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Майстерність", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Мусон.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Майстерність", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Снайпер: Велична майстерність", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "За Снайпера, пройдіть гру або зітріть себе на складності Тайфун або Затемненні.\n(Складність Тайфун потребує Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Снайпер: Велична майстерність", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Майже Спотер", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Відремонтуйте Дрона Спорядження за допомогою Радарного Сканера.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Майже Спотер", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt new file mode 100644 index 0000000..d338819 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/de/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Scharfschütze", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Adlerauge", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..und so ging er, mit Klingeln in seinen tauben Ohren.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..und so verschwand er, von niemandem vermisst.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Feuere einen durchdringenden Schuss, der 430% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Nachladen", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Lade deine Waffe nach.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Markierung", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Feuere 5 durchdringende Schüsse, die jeweils 360% Schaden anrichten.\nFolglich kannst du die Abklingzeit des Spotters kürzen, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Granatwerfer", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Feuere eine Granate, die 540% Schaden anrichtet.\nFolglich kannst du bis zu 1.5x Bonus-Schaden anrichten, wenn du im richtigen Moment nachlädst.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Zielsicher", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Aktiviere Dein Fadenkreuz und lade Deine Waffe für bis zu 3x Schaden auf. Kann Schwachstellen nur bei voller ladung treffen.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Kampftraining", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Werde unsichtbar. Rolle eine kurze Strecke und lade deine Waffe nach.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Militärausbildung", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Betäubend. Mach einen Rückwärtssalto und lade deine Waffe nach.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: RÜCKMELDUNG", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 50% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: ÜBERLADUNG", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analysiere einen Gegner. Triff ihn mit über 1000% Schaden, um naheliegende Gegner mit 100% des GESAMTEN Schadens zu schocken. Danach muss sich dein Spotter aufladen.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: UNTERBRECHUNG", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Betäubend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x100% Schaden an.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: AUSBRUCH", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Schockend. Analysiere einen Gegner für 7 Sekunden. Lenkt naheliegende Gegner ab und richtet 7x200% Schaden an.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "ÜberladungExtra Sekundär stacks erlauben dir über die normale ladung hinaus zu gehen um nochmehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Swachpunktemanche stellen an Gegnern sind Swachpunkte. Treffe ein Swachpunkte um 50% mehr Schaden zu verursachen.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalysiertVerringert Bewegungsgeschwindikeit um 40% und Rüstung um 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "GranateEin explosives Projektil. Hat einen größeren Radius, je weiter es fliegt.", + + "SNIPERCLASSIC_DESCRIPTION" : "Der Scharfschütze nutzt seinen Spotter, um Gegner aus der Entfernung zu dezimieren.\r\n\r\n< ! > Snipe muss nach jedem Schuss nachgeladen werden. Verinnerliche das Timing, um deinen Schaden zu maximieren!\r\n\r\n< ! > Angriffsgeschwindigkeit vergrößert die perfekte Zone beim Nachladen und beschleunigt das Aufladen des Spotters.\r\n\r\n< ! > Nutze Militärausbildung um Gegnern auszuweichen, während du Zielsicher auflädst.\r\n\r\n< ! > Zielsicher, zusammen mit Spotter: RÜCKMELDUNG und einem perfekt nachgeladenen Snipe kann Wellen von Gegnern ausschalten!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper wurde mit einer einzigartigen fähigkeit geboren er war stärker als all seine kameraden auf der ues contact light. er hat im kampf gegen providence geholfen und im letzten kampf gegen providence haben sie gekämpft und providence hat ihn auf die dunkle seite gebracht und sniper fiel HAN-D in den rücken und hat ihn umgebracht weshalb er nicht im sequel ist. er hat seinen eigenen spotter getötet und deswegen ist sie nicht hier bitte hört auf mich zu PM'n und zu fragen warum denn das ist der grund. und capes sind cool fick dich space_cowboy226 jeder weiß dass du ein rotes-item stehlender faggot bist\n\nmag: snipen, cool sein (gearbox style), brecheisen, den reaper (from deadbolt), töten, tod, dubstep, saltos, razor chroma key, heiße jägerinnen mit großen titten die es mögen sich wie schlampen anzuziehen, köder, den reaper (im echten leben), railguns, capes (die coolen capes nicht die schwulen capes)\n\nmag nicht: spotter, irrlichter, rasende elites, den vollstrecker von der ues fick dick vollstrecker hör auf jedem meine deviantart logs zu zeifen du stück scheiße, mithrix, tischpflanzen, space_cowboy226 (mega arsch-faggot), regen, leben, den captain, überladene würmer UND DEEZ NUTS WITZE\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativ", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Meisterung", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Scharfschütze: gewinne das Spiel oder lösche dich auf Monsoon aus.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Meisterung", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Scharfschütze: Grandiose Meisterung", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Als der Schwarfschütze: gewinne das Spiel oder lösche dich auf Typhoon oder Eclipse aus.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Scharfschütze: Grandiose Meisterung", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Entdeckt", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repariere eine Ausrüstungsdrone mit einem Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Entdeckt" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt new file mode 100644 index 0000000..7cf046f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/en/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Eagle Eye", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..and so they left, the sound still ringing in deaf ears.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..and so they vanished, missed by no one.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Fire a piercing shot for 430% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Reload", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Reload your weapon.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Fire a clip of 5 piercing shots for 360% damage.\nAfterwards, reload and reduce your Spotter cooldown if timed correctly.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Fire a Mortar projectile for 540% damage.\nAfter firing, reload to gain up to 1.5x extra damage if timed correctly.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activate your scope and charge your weapon for up to 3x damage. Can target Weak Points at full charge.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Become invisible. Roll a short distance and reload your weapon.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Stunning. Backflip into the air and reload your weapon.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 50% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analyze an enemy. Hit for over 1000% damage to zap nearby enemies for 100% TOTAL damage. Afterwards, your Spotter will need to recharge.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Stunning. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x100% damage.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Shocking. Analyze an enemy for 7 seconds, distracting nearby enemies while dealing 7x200% damage.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "OverchargeExtra secondary stocks allow you to charge beyond full charge for even more damage.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Weak PointSections of enemies are identified as containing Weak Points. Hitting a Weak Point deals 50% more damage.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalyzedReduce movement speed by 40% and reduce armor by 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarAn explosive projectile that gains extra blast radius with distance traveled.", + + "SNIPERCLASSIC_DESCRIPTION" : "The Sniper is a long-ranged survivor who works with his Spotter drone to deal massive damage to targets from afar.\r\n\r\n< ! > Snipe must be reloaded after every shot. Learn the timing to maximize your damage output!\r\n\r\n< ! > Attack speed increases the size of Snipe's perfect reload window and boosts the recharge rate of your Spotter.\r\n\r\n< ! > Use Military Training to escape from enemies while charging Steady Aim.\r\n\r\n< ! > Steady Aim combined with Spotter: FEEDBACK and a perfectly reloaded Snipe can wipe out crowds of enemies!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: sniper was born with a special power he was stronger than all his crewmates at the ues contact light. he served in the risk of rain military fighting providence and in the final battel against providence they were fighting and providence turned him to the darkness and sniper turned against HAN-D and kill him preventing him from being in the sequel. he killed his own spotter drone in the battle which is why it isn't here please stop PMing asking me why that's why. also capes are cool fuck you space_cowboy226 everyone knows youre a red item stealing faggot\n\nlikes: snipin, bein badass (gearbox style), crowbars, the reaper (from deadbolt), killing, death, dubstep, backflips, razor chroma key, hot huntresses with big boobys who dress like sluts, decoys, the reaper (from real life), railguns, capes (the cool kind not the gay kind)\n\ndislikes: spotter drones, wisps, frenzied elites, the enforcer from ues fuck you enforcer stop showin everyone my deviantart logs you peace of shit, mithrix, desk plants, space_cowboy226 (mega ass-faggot), rain, life, the captain, overloading worms\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operative", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedition", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Mastery", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Monsoon.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Mastery", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grand Mastery", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Sniper, beat the game or obliterate on Typhoon or Eclipse.\n(Typhoon difficulty requires Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grand Mastery", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Spotted", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repair an Equipment Drone with a Radar Scanner.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Spotted" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt new file mode 100644 index 0000000..811d3c2 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/es-ES/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Francotirador", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Ojos de águila", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..y se marcharon, con sonido todavía pitando en oídos sordos.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..y desaparecieron, recordados por nadie.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Apuntar", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispara una bala penetrante por 430% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recargar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarga tu arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Marcar", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispara un cargador de 5 balas penetrantes por 360% de daño.\nDespués, recarga y reduce el tiempo de recarga de tu Dron si se hace en el momento preciso.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Impacto fuerte", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispara un proyectil mortar por 540% de daño.\nDespués de disparar, recarga para ganar un 1.5x de daño extra si se hace en el momento preciso.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Puntería firme", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Activa tu mira y carga tu arma hasta un 3x de daño. Puede golpear puntos débiles con la carga llena.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Entrenamiento de combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Vuélvete invisible. Rueda una corta distancia y recarga tu arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Entrenamiento militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Aturde. Salta hacia atrás al aire y recarga tu arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Reconocimiento: INFORME", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 50% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Reconocimiento: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analiza un enemigo. Ataca por más de 1000% de daño para electrocutar enemigos cercanos por 100% de daño TOTAL. Después, tu dron tendrá que recargarse.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Reconocimiento: INTERRUPCIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Aturde. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x100% de daño.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Reconocimiento: DETONACIÓN", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Descarga. Analiza un enemigo por 7 segundos, distrayendo a enemigos cercanos mientras que dañas por 7x200% de daño", + + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Punto débilCapacidad para ver los puntos débiles de algunos grupos de enemigos. Golpear en un punto débil hace un 50% más de daño.", + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaLas cargas secundarias addicionales te permiten cargar pasado el límite para obtener más daño.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalizadoReduce velocidad de movimiento un 40% y reduce la armadura en 30 puntos.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MortarProyectil explosivo que aumenta su radio de explosión con la distancia viajada.", + + "SNIPERCLASSIC_DESCRIPTION" : "El Francotirador es un superviviente de largo alcance que trabaja con su dron de reconocimiento para infligir daños masivos a objetivos lejanos.\r\n\r\n< ! > Apuntar tiene que ser recargado después de cada disparo. Aprende a hacerlo en el momento indicado para maximizar tus daños!\r\n\r\n< ! > La velocidad de ataque alarga el momento de la recarga perfecta de Apuntar y acelera la recarga de tu dron.\r\n\r\n< ! > Usa entrenamiento militar para escapar de enemigos mientras que cargas Puntería firme.\r\n\r\n< ! > Puntería firme combinado con Reconocimiento: INFORME y una recarga perfecta puede eliminar a grandes grupos de enemigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: fraco nacio con un poder especial era mas fuerte que todos sus compañeros en el ues contact light. sirvio en el risk of rain militar peleando providencia y en la ultima bataya contra providencia estaban peleando y providencia lo convirtio a la oscuridad y franco traiciono a HAN-D matandole evitando que estuviese en la secuela. el mato su propio drone de reconocimiento en la batalla y eso es por que eso no esta aqui porfavor parar de enviarme mensajes preguntandome por que eso es por que. aparte las capas molan que te den cowboy_espacial226 todo el mundo sabe que eres un maricon roba objetos rojos.\n\ngustos: francotirar, ser molon (estilo gearbox), palancas, la parca (de deadbolt), matar, muerte, dubstep, piruetas, colores chroma razor, cazadoras calientes con tetas grandes que visten como putas, señuelos, la parca (de la vida real), cañones de rail, capas (las que molan no las que son gay)\n\nodios: drones de reconocimiento, fuegos fautos, elites alocados, el agente del ues que te den agente para de enseñar a todos mi historial de deviantart tu trazo de mierda, mithrix, plantas de escritorio, cowboy_espacial226 (super maricon del culo), lluvia, vida, el capitan, gusanos galvanicos\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedición", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Maestría", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Monzón.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Maestría", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Francotirador: Gran Maestría", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como el Francotirador, completa el juego o destrúyete en Tifón o Eclípse.\n(La dificultad Tifón requiere Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Francotirador: Gran Maestría", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Descubierto", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repara un Dron de equipamiento con un Escáner de Radar.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Descubierto" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt new file mode 100644 index 0000000..3970940 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ja/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "スナイパー", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鷹の目", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..そして彼らは去った、遥か彼方で木霊する残響音とともに。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..そして彼らは姿を消した、誰も懐かしむ人もなく。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Snipe", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430% ダメージ を与える貫通弾を放つ。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の射撃に 1.5倍 の追加ダメージを与える。", + + "SNIPERCLASSIC_RELOAD_NAME" : "リロード", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "武器のリロードを行う。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Mark", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "5発 の貫通弾を放ち、 360% ダメージ を与える。5発 目の発射後に リロード が伴う。\n最適なタイミングのリロード により、 Spotterのクールダウンを減少させる 。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Hard Impact", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "爆発弾 を放ち、範囲内の敵に 540% ダメージ を与える。発射後にリロード が伴う。\n最適なタイミングのリロード により、次の爆発が 1.5倍 の追加ダメージを得る。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Steady Aim", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "スコープを覗き、武器に チャージ を行う事で、最大で 3倍のダメージ を与える。 最大チャージ 時に 急所 への狙撃が可能になる。", + + "SNIPERCLASSIC_UTILITY_NAME" : "Combat Training", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "前方へ前転 して、一時的な 透明 状態となる。使用時に武器が リロード される。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Military Training", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "失神。 後方へ宙返り する。使用時に武器が リロード される。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Spotter: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 50% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Spotter: OVERLOAD", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "敵を 分析 する。分析対象へ 1000% 以上のダメージ を与えた場合、周囲の敵に総ダメージの 100% ダメージを与える。その後、 Spotterはリチャージが必要となる 。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Spotter: DISRUPT", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "失神。7秒の間、敵を 分析 する。付近の敵を混乱 状態にさせて 7x100% ダメージを与える。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Spotter: OUTBURST", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "衝撃。 7秒の間、敵を 分析 する。その後、周囲の敵の注意を 分散 させて 7x200% ダメージを与える。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "オーバーチャージ セカンダリースキルに追加ストック があるとフルチャージ以上のチャージが可能となり、敵に更に大きなダメージを与える事ができる。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "急所一部の敵には 急所 が存在する。 急所 への狙撃は 50% ダメージ が増加する。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "分析移動速度を 40% 低下させ、装甲を 30 低下させる。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "爆発弾狙撃対象との射程距離に応じた 追加の爆発範囲 を得る爆発物。", + + "SNIPERCLASSIC_DESCRIPTION" : "スナイパーはSpotterドローンと協力して、遠距離から標的に大ダメージを与える長距離型のサバイバーだ。\r\n\r\n< ! > Snipe は撃つたびにリロードが行われる。 最適なタイミングを掴んで最大限のダメージを叩き出そう!\r\n\r\n< ! > 攻撃速度によってスナイプ時の完璧なリロードのサイズが拡大され、Spotterのリチャージ速度も向上する。\r\n\r\n< ! > Steady Aimをチャージしつつ、Military Trainingを使用して敵から逃げよう。\r\n\r\n< ! > Steady Aim と Spotter: FEEDBACK と 完璧なリロードによるスナイプ を組み合わせて敵の群れを一掃することも可能だ!", + + "SNIPERCLASSIC_BODY_LORE" : "略歴: スナイパーは特別な力を持って生まれていた。彼らはコンタクト ライトのUESクルー達の誰よりも強かった。Risk Of Rain軍としてプロビデンスと戦い、その最後の戦いでプロビデンスは彼らを闇へと転じさせた結果、スナイパーはHAN-Dに反旗を翻し彼を殺す事となってしまった。彼は戦闘を行う中で自身のSpotterドローンを殺した、それがこの場に姿がない理由である。…後生だから私へその理由を尋ねるのだけはやめて欲しい。そして、マントだけがカッコいいクソ野郎 space_cowboy226 お前が赤いアイテムを取っていく奴なのは誰もが周知の事実だ。\n\n好きなもの: 射撃、bein badass (ギアボックス スタイル)、バール、死神 (deadboltより)、殺すこと、死ぬこと、ダブステップ、宙返り、クロマキー・レーザー、娼婦のような格好をした巨乳でセクシーなハントレス、デコイ、死神 (現実のやつ)、レールガン、マント (ゲイ向けではなくカッコいい方)\n\n嫌いなもの: Spotterドローン、ウィスプ達、Frenzied級のエリートモブ(黄)、UESのエンフォーサー クソ野郎エンフォーサーめdeviantARTの履歴を皆に見せるのをやめろよ平和ボケ野郎、ミスリクス、卓上植物、space_cowboy226 (クソ野郎)、雨、人生、キャプテン、オーバーローディング ワーム\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "オペレーター", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "探検隊", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 熟達", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「暴風雨」でゲームをクリアまたは自分自身を消す。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 熟達", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "スナイパー: 偉大な師範", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "スナイパーとして難易度「Typhoon」か「Eclipse」でゲームをクリアまたは自分自身を消す。\n(Typhoonの難易度はMOD[Starstorm 2]が必須)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "スナイパー: 偉大な師範", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "見つけた", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "レーダー スキャナーを利用して装備ドローンを修理する", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "見つけた" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt new file mode 100644 index 0000000..1f564cc --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/ko/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "스나이퍼", + "SNIPERCLASSIC_BODY_SUBTITLE" : "매의 눈", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "그리하여 그들은 떠났다. 여전히 멀어버린 귀에 울리는 소리와 함께.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..그리하여 그들은 사라졌다, 아무도 그리워 하는 사람 없이.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "저격", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "430%의 피해를 입히는 관통 탄환을 발사합니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 사격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_RELOAD_NAME" : "재장전", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "무기를 재장전합니다.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "마크", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "최대 5발의 관통 탄환을 발사하여 360%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 정찰기의 쿨타임을 감소시킵니다.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "폭발탄", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "폭발탄을 발사하여 540%의 피해를 입힙니다.\n발사 후 재장전을 하며 완벽한 타이밍에 재장전 했을 시 다음 포격에 1.5x의 추가 피해를 입힙니다.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "부동 조준", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "조준경을 활성화하고 무기를 충전하여 최대 3x의 피해를 입힙니다. 최대 충전 시 급소를 타격할 수 있습니다.", + + "SNIPERCLASSIC_UTILITY_NAME" : "전술 훈련", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "전방으로 구르며 짧은 시간 동안 보이지 않는 상태가 됩니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "군사 훈련", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "기절. 뒤로 공중제비를 돕니다. 사용 시 무기가 재장전됩니다.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "정찰기: 분석", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 50%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "정찰기: 과부하", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "적을 분석하고 대상에게 1000% 이상의 피해를 입힌 경우 주변 적에게 총 데미지의 100%의 피해를 추가로 입힙니다. 이후 정찰기를 재충전 해야 합니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "정찰기: 붕괴", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "기절. 적을 7초간 분석합니다. 이후 7x100%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "정찰기: 폭발", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "충격. 적을 7초간 분석합니다. 이후 7x200%의 피해를 입히고 주변 적들의 주의를 분산 시킵니다.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "과충전여분의 보조 공격 스택 만큼 최대 충전 이상으로 충전하여 더 많은 피해를 입힐 수 있게 합니다.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "급소적들 중 일부에서 급소를 찾아낼 수 있습니다. 급소를 타격하면 50% 많은 피해를 입힐 수 있습니다.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "분석대상 이동속도 40% 감소 및 방어력 30 감소", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "폭발탄투사체가 날아간 거리에 따라 추가 폭발 반경을 얻는 폭발성 발사체입니다.", + + "SNIPERCLASSIC_DESCRIPTION" : "스나이퍼는 그의 정찰 드론과 함께 먼 곳의 목표물에 엄청난 피해를 입히는 강력한 장거리 생존자 입니다.\r\n\r\n< ! > 스나이퍼는 사격 후 무조건 재장전을 해야 합니다. 피해량을 최대로 올릴 수 있는 장전 타이밍을 배우세요!\r\n\r\n< ! > 공격속도 옵션은 스나이퍼의 완벽한 재장전 게이지 크기를 증가시키고 정찰기의 충전을 향상시킵니다.\r\n\r\n< ! > 정밀 조준을 사용하는 동안 공격받는다면 군사 훈련 유틸리티 스킬을 사용해 적에게서 탈출하세요.\r\n\r\n< ! > 완벽한 재장전 성공 후 정밀 조준과 정찰기: 분석 스킬을 동시에 활용한다면 스나이퍼는 많은 적들을 한꺼번에 소탕할 수 있습니다!", + + "SNIPERCLASSIC_BODY_LORE" : "정보: 스나이퍼는 특별한 힘을 가지고 태어났습니다. 그는 ues 컨택트 라이트에 있는 다른 모든 동료들보다 더욱 강했습니다. 그는 프로비던스와의 전투에 참여했고, 프로비던스와의 마지막 전투에서 그들은 그를 어둠속으로 몰아넣었고, 스나이퍼는 HAN-D를 등지고 그를 죽여서 후속작에 나오지 못하게 했습니다. 그는 전투에서 자신의 정찰기 드론을 죽이고 말았고, 그래서 이 후속작에 등장하지 않은 것입니다. 제발 부탁인데 왜냐고 묻지 말아주세요. 망토만 멋있는 거지같은 우주_카우보이226. 모두가 당신의 빨간 아이템이 게이지를 훔치는 걸 알고 있잖아요.\n\n좋아하는 것: 스니핀(저격용 고글), bein badass (기어박스 스타일), 쇠지렛대, 수확꾼의 낫, 죽이는 것, 죽는 것, 덥스텝, 공중제비, 크로마키 면도기, 존내 큰 빵댕이를 가진 헌트리스의 타이즈, 미끼, 낫 (현실에서), 레일건 (레일거너 죽어), 망토 (게이같은 망토가 아닌 멋진 것으로)\n\n싫어하는 것: 정찰 드론, 위습, 지랄하는 엘리트몹들, 엿 먹어라 ues의 엔포서. 내 일탈 예술이 너에게 똥의 평화를 기록한다는 걸 보여주는 엔포서. 그만하고 엿 먹어. 이 부끄러운 모습이 모두에게 보여지잖아, 미스릭스, 탁상용 식물, 우주_카우보이226 (개같은놈), 비, 인생, 선장새끼, 과전화 웜\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "첩보원", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "탐험대", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 마스터", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 몬순에서 게임을 깨거나 없애버리세요.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 마스터", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "스나이퍼: 그랜드 마스터", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "스나이퍼로 게임을 깨거나, 일식 또는 타이푼을 깨거나 없애버리세요.\n(타이푼 난이도는 Starstorm 2를 필요로 합니다.)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "스나이퍼: 그랜드 마스터", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "정찰기", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "레이더 스캐너로 장비 드론을 수리하세요.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "정찰기" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt new file mode 100644 index 0000000..f7e7879 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/pt-br/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "Sniper", + "SNIPERCLASSIC_BODY_SUBTITLE" : "Olho de Águia", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "... e assim eles se foram, ignorando o zumbido que continuava a ecoar.", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "... e assim eles desapareceram, sem ao menos serem lembrados.", + + "SNIPERCLASSIC_PRIMARY_NAME" : "Tiro de Fuzil", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "Dispare um tiro perfurante, causando 430% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_RELOAD_NAME" : "Recarregar", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "Recarregue sua arma.", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "Tiro Semi-Automático", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "Dispare um clipe de 5 tiros perfurantes, causando 360% de dano.\nEm seguida, recarregue e reduza o tempo de recarga do seu Observador se feito no tempo correto.", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "Tiro de Impacto", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "Dispare um projétil de Morteiro, causando 540% de dano.\nApós o disparo, recarregue para obter até 1.5x de dano extra se feito no tempo correto.", + + "SNIPERCLASSIC_SECONDARY_NAME" : "Mira Estável", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "Ative sua mira e carregue sua arma até um total de 3x o dano. Carga total destaca Pontos Fracos nos inimigos.", + + "SNIPERCLASSIC_UTILITY_NAME" : "Treinamento de Combate", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "Torne-se invisível. Role uma distância curta e recarregue sua arma.", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "Treinamento Militar", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "Atordoante. Realize um salto para trás no ar e recarregue sua arma.", + + "SNIPERCLASSIC_SPECIAL_NAME" : "Observador: FEEDBACK", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 50% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "Observador: SOBRECARGA", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "Analise um inimigo. Acerte para causar mais de 1.000% de dano e atingir inimigos próximos por 100% de dano TOTAL. Depois, seu Observador precisará recarregar.", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "Observador: INTERRUPÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "Atordoante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x100% de dano.", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "Observador: DETONAÇÃO", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "Eletrizante. Analise um inimigo por 7 segundos, distraindo inimigos próximos e causando 7x200% de dano.", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "SobrecargaAções secundárias extras permitem carregar além da recarga total para causar ainda mais dano.", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "Ponto FracoPartes dos inimigos são identificadas como Pontos Fracos. Acertar um Ponto Fraco causa 50% a mais de dano.", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "AnalisarReduz a velocidade de movimento em 40% e reduz a armadura em 30.", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "MorteiroUm projétil explosivo que ganha raio de explosão de acordo com a distância percorrida.", + + "SNIPERCLASSIC_DESCRIPTION" : "O Sniper é um sobrevivente de longo alcance que trabalha juntamente com seu drone Observador para causar dano massivo em alvos distantes.\r\n\r\n< ! > Tiro de Fuzil deve ser recarregado após cada disparo. Maneje o tempo para maximiar seu dano!\r\n\r\n< ! > A velocidade de ataque aumenta o tamanho da janela de recarga perfeita do Tiro de Fuzil e impulsiona a taxa de recarga do seu Observador.\r\n\r\n< ! > Use o Treinamento Militar para fugir de inimigos enquanto carrega Mira Estável.\r\n\r\n< ! > Mira Estável combinado com Observador: FEEDBACK e um Tiro de Fuzil perfeitamente carregado podem devastar grupos de inimigos!", + + "SNIPERCLASSIC_BODY_LORE" : "bio: Sniper nasceu com um poder especial, ele era mais forte que seus companheiros de tripulação na UES Contact Light. Ele serviu na província militar Risk of Rain e na batalha final contra Providência, até que Providência o afundou em trevas. No meio da batalha, ele foi morto pelo seu próprio drone Observador, e não me pergunte o porque. Além disso, capas são maneiras, dane-se você space_cowboy226, todo mundo sabe que você rouba todos os itens raros seu idiota\n\ngosta de: atirar, ser maneiro (no estilo gearbox), Pés-de-Cabra, o Ceifador (do jogo deadbolt), matar, morte, dubstep, cambalhotas, chroma key da razer, uma caçadora gostosa que se veste de forma inapropriada, chamarizes, o ceifador (agora da vida real), armas de raio, capas (do jeito descolado, não do frouxo)\n\nnão gosta: drones obsevadores, espíritos, elites poderosos, o Enforcer da UES -é isso mesmo executor vai se ferrar e pare de aparecer no meu deviantart seu merda-, Mithrix, plantinhas de escritório, space_cowboy226 (o maior idiota aí), chuva, vida, o Capitão, Vermes Sobrecarregados\n\n@risk_of_rainin_blood", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "Operativo", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "Expedição", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Domínio", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Monção.", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Domínio", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Sniper: Grande Domínio", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Sniper, vença o jogo ou aniquile em Tufão ou Eclipse.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Sniper: Grande Domínio", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "Na Mira", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "Repare um Drone de Equipamento com um Radar Escaneador.", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "Na Mira" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt new file mode 100644 index 0000000..ad391ea --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/EnforcerGang-SniperClassic/SniperClassic/language/zh-CN/Sniper.txt @@ -0,0 +1,66 @@ +{ + strings: + { + "SNIPERCLASSIC_BODY_NAME" : "狙击手", + "SNIPERCLASSIC_BODY_SUBTITLE" : "鹰眼", + "SNIPERCLASSIC_OUTRO_FLAVOR" : "..于是他们离开了,仍然充耳不闻。", + "SNIPERCLASSIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR" : "..于是他们消失了,没有人记得他们。", + + "SNIPERCLASSIC_PRIMARY_NAME" : "狙击", + "SNIPERCLASSIC_PRIMARY_DESCRIPTION" : "射出一发穿透子弹造成430%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_RELOAD_NAME" : "重新装填", + "SNIPERCLASSIC_RELOAD_DESCRIPTION" : "给你的武器换子弹。", + + "SNIPERCLASSIC_PRIMARY_ALT_NAME" : "标记", + "SNIPERCLASSIC_PRIMARY_ALT_DESCRIPTION" : "从弹夹中射出5发穿透子弹造成360%的伤害。\n如果在正确的时机重新装填则会减少你侦察无人机的冷却时间。", + + "SNIPERCLASSIC_PRIMARY_ALT2_NAME" : "硬着陆", + "SNIPERCLASSIC_PRIMARY_ALT2_DESCRIPTION" : "射出一枚迫击炮弹造成540%的伤害。\n如果在正确的时机重新装填则能造成高达1.5x的额外伤害。", + + "SNIPERCLASSIC_SECONDARY_NAME" : "瞄准射击", + "SNIPERCLASSIC_SECONDARY_DESCRIPTION" : "使用瞄准镜并充能武器以造成3x伤害。完全充能后可发现目标的弱点。", + + "SNIPERCLASSIC_UTILITY_NAME" : "战斗训练", + "SNIPERCLASSIC_UTILITY_DESCRIPTION" : "获得隐身状态。翻滚一小段距离并重新装填你的武器。", + + "SNIPERCLASSIC_UTILITY_BACKFLIP_NAME" : "军事训练", + "SNIPERCLASSIC_UTILITY_BACKFLIP_DESCRIPTION" : "后空翻(草!走!忽略!)并重新装填你的武器。", + + "SNIPERCLASSIC_SPECIAL_NAME" : "侦察无人机:反馈", + "SNIPERCLASSIC_SPECIAL_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成50%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_SCEPTER_NAME" : "侦察无人机:超载", + "SNIPERCLASSIC_SPECIAL_SCEPTER_DESCRIPTION" : "分析一个敌人。成功击中后对附近敌人造成超过1000%的伤害对目标敌人造成100%的总伤害。之后你的侦察无人机将会重新充能。", + + "SNIPERCLASSIC_SPECIAL_ALT_NAME" : "侦察无人机:干扰", + "SNIPERCLASSIC_SPECIAL_ALT_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x100%的伤害。", + + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_NAME" : "侦察无人机:爆发", + "SNIPERCLASSIC_SPECIAL_ALT_SCEPTER_DESCRIPTION" : "分析一个敌人7秒,分散附近敌人的注意力并对目标敌人造成7x200%的伤害。", + + "KEYWORD_SNIPERCLASSIC_OVERCHARGE" : "超载额外的次要技能使用次数能让你完成充能后再次充能以造成更多伤害。", + "KEYWORD_SNIPERCLASSIC_WEAKPOINT" : "弱点每个敌人都有其弱点。攻击弱点以造成50%额外伤害。", + "KEYWORD_SNIPERCLASSIC_ANALYZED" : "已分析降低移动速度40%并减少30护甲。", + "KEYWORD_SNIPERCLASSIC_MORTAR" : "迫击炮弹一种爆炸性射弹,可以获得额外的爆炸半径与射击距离。", + + "SNIPERCLASSIC_DESCRIPTION" : "狙击手是一名远程幸存者,他使用他的侦察无人机对远处的目标造成巨大伤害。\r\n\r\n< ! >每次狙击后必须重新装填。你必须把握最大化伤害输出的时机!\r\n\r\n< ! >完美的重新装填会提高狙击的攻击速度,并减少侦察无人机的冷却时间。\r\n\r\n< ! >使用军事训练技能来远离敌人,同时也能为你重新装填武器。\r\n\r\n< ! >稳定目标技能结合侦察无人机:反馈和完美的重新装填使你能够消灭一大波敌人!", + + "SNIPERCLASSIC_BODY_LORE" : "简介:狙击手天生就有一种特殊的力量,在UES里,他比所有船员都强壮。(简介有兴趣自己翻译!)\n\n他在雨中冒险的部队中服役,在对抗普罗维登斯的最终战斗中,他们正在战斗,普罗维登斯将他转向黑暗,狙击手转而攻击HAN-D并杀死他,阻止他出现在续集中。他在战斗中杀死了自己的侦察无人机,这就是为什么它不在这里的原因。请不要私信问我为什么,这就是原因。另外,斗篷很酷。去你妈的space_cowboy226,所有人都知道你是个偷红色东西的基佬。\n\n喜欢:狙击,当大坏蛋(变速箱风格),撬棍,收割者(来自《死亡闪电》),杀戮,死亡,dubstep,后空翻,雷蛇炫彩键盘RGB神教),有大胸还穿的像个婊子的女猎人,诱饵,收割者(来自现实生活),磁轨炮,斗篷(是很酷的那种,不是很gay的那种)。\n\n不喜欢的东西:侦察(斟茶)无人机,幽魂,狂热的精英怪,来自UES的执法者(去你妈的执法者),别特么给别人看我的DeviantArt日志了你这披萨蟹(酸萝卜别吃),米斯历克斯,办公桌植物,space_cowboy226 (超级混蛋大基佬),雨,生命,船长,超载蠕虫。\n\n@risk_of_rainin_blood\n\n(译者注:翻完之后我算是知道为什么上一位译者直接放弃翻译这一部分了,建议翻mod文件通读英文原文。包括但不限于错别词、一吨形容词、超长难句、问候家人、专有名词、九转大肠等)", + + "SNIPERCLASSIC_MASTERY_SKIN_NAME" : "特工", + "SNIPERCLASSIC_GRANDMASTERY_SKIN_NAME" : "远征", + + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:精通", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在季风难度下通关游戏或抹除自己。", + "SNIPERCLASSIC_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:精通", + + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "狙击手:大师精通", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为狙击手,在日食模式下通关游戏或抹除自己。", + "SNIPERCLASSIC_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "狙击手:大师精通", + + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_NAME" : "被发现了", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_ACHIEVEMENT_DESC" : "使用雷达扫描装置修复一个装备无人机。", + "SNIPERCLASSIC_CHARACTERUNLOCKABLE_UNLOCKABLE_NAME" : "被发现了" + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt new file mode 100644 index 0000000..7d2b6b8 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/FR/Chef.txt @@ -0,0 +1,51 @@ +{ + "strings": + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "Le Cuisinier", + "GNOMECHEF_DESCRIPTION" : "CHEF est un robot cuisinier capable de servir des portions généreuses même aux foules les plus nombreuses.\n\n< ! > Les couperets peuvent toucher les clients lorsqu'ils reviennent.\n\n< ! > Utilisez le Glacis pour vous déplacer rapidement dans la cuisine et éviter de heurter les clients.\n\n< ! > Combinez le Glacis et le Saisissage pour cuisiner efficacement de grandes quantités.\n\n< ! > Servez différentes compétences avec l'Aide Supplémentaire pour satisfaire les goûts de vos clients.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ÉmincerLancez 16 couperets en une sphère pour 16x120% de dégâts.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "EnflammerEnflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doubles et s'embrasent pour 5x240%.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinerLaissez une traînée d'huile plus longue.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JuliennePiquer 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_PRIMARY_NAME" : "Découper", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Lancez un couperet vers les clients pour 150% de dégâts. Reviens comme un boomerang.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Émincer", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lancez 16 couperets en une sphère pour 16x150% de dégâts. Reviennent comme des boomerangs.", + + "GNOMECHEF_SECONDARY_NAME" : "Griller", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Grillez les clients pour 260% de dégâts jusqu'à ce qu'ils soient dorés, les repoussant. Les dégâts sont doublés contre les clients huilés.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Enflammer", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Enflammez les clients pour 420% en mode élevé. Les clients huilés subissent des dégâts doublés et s'embrasent pour 5x260%.", + + "GNOMECHEF_UTILITY_NAME" : "Huiler", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Laissez une traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Mariner", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Laissez une longue traînée d'huile, ralentissant les clients. Les clients huilés explosent pour 78% de dégâts lorsqu'ils sont grillés.", + + "GNOMECHEF_SPECIAL_NAME" : "Deuxième Service", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Préparez un grand repas sain, augmentant le prochain lancer de compétence.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Repas Complet", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Préparez un repas de chef, augmentant les 2 prochains lancers de compétence.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Trancher", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client pour 120% de dégâts.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Poignardez un client 16 fois. Le nombre de coups augmente avec la vitesse d'attaque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Rassemblez une douzaine d'ingrédients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF : Ensemble Complet", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ayez 40 couperets en l'air en même temps.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...et ainsi, il partit, de nouveaux ingrédients en main.", + "GNOMECHEF_OUTRO_FAILURE" : "...et ainsi, il disparut, oubliant complètement son objectif initial.", + "GNOMECHEF_LORE" : "DIRECTIVE : TROUVER DE NOUVELLES RECETTES POUR UNE NUTRITION OPTIMALE\n\nORDRE : LE CHEF DE CUISINE A DEMANDÉ UN REPAS DE CÉLÉBRATION POUR L'ÉQUIPAGE APRÈS LA MISSION\n\nLES REPAS DE CÉLÉBRATION DEVRAIENT ÊTRE PRÉPARÉS DE LA PLUS HAUTE QUALITÉ POSSIBLE\n\nLA CUISINE FOURNIE SERA SUFFISANTE\n\nLES INGRÉDIENTS FOURNIS NE SERONT PAS SUFFISANTS\n\nLE DÉLAI JUSQU'AU PROCHAIN RÉAPPROVISIONNEMENT NE SERA PAS SUFFISANT\n\nIL PEUT Y AVOIR DE LA FLORE ET DE LA FAUNE SUR PLACE À UTILISER COMME INGRÉDIENTS\n\nPROCESSUS :\n\n• EXPLORER LA FLORE ET LA FAUNE LOCALES\n\n• TESTER LA VALEUR NUTRITIONNELLE ET LA SÉCURITÉ DES INGRÉDIENTS\n\n• CRÉER UN PLAN DE REPAS VIABLE\n\n• COLLECTER LES INGRÉDIENTS APPLICABLES\n\n• CUISINER LE REPAS DE CÉLÉBRATION\n\n• LES INSPECTIONS DOIVENT ÊTRE EFFECTUÉES DIRECTEMENT AVEC UNE UNITÉ DE CHEF POUR L'EXACTITUDE\n\n• SEULS LES INGRÉDIENTS LES PLUS FRAIS SERONT SUFFISANTS" + + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt new file mode 100644 index 0000000..5083a8d --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/RU/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Повар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ — робот-повар, способный устроить настоящий пир на неопределённое количество персон.\n\n< ! > Тесаки могут поразить гостей на обратном пути.\n\n< ! > Используйте Глазирование, чтобы быстро перемещаться по кухне и не сталкиваться с гостями.\n\n< ! > Комбинируйте Глазирование и Прожарку, чтобы эффективнее распределять ингредиенты на большие порции.\n\n< ! > Подавайте различные навыки с Добавкой, чтобы удовлетворить вкусы всех возможных гостей.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ИзмельчениеКидает сферу из тесаков, нанося 16x120% урона.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "ФламбеСжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x240% урона.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринадОставляет длинный масляной след.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльенБьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарезка", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Подвижность. Кидает в гостя тесак, наносящий 150% урона. Тесак возвращается обратно.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Измельчение", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Подвижность. Кидает сферу из тесаков, нанося 16x150% урона. Тесаки возвращаются обратно.", + + "GNOMECHEF_SECONDARY_NAME" : "Прожарка", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Жарит гостей до золотистой корочки, нанося им 260% урона и отбрасывая их. Урон удваивается против покрытых глазурью гостей.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Фламбе", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Сжигает гостей на большом огне, нанося им 420% урона. Покрытые глазурью гости получают двойную порцию урона и поджигаются, получая 5x260% урона.", + + "GNOMECHEF_UTILITY_NAME" : "Глазирование", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Оставляет масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринад", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Оставляет длинный масляной след, замедляя гостей. Покрытые глазурью гости взрываются, если они Обожженны, и получают 78% урона.", + + "GNOMECHEF_SPECIAL_NAME" : "Добавка", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Готовит большое и полезное блюдо, чтобы улучшить следующий навык, который вы используете.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Комплексный обед", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Готовит главное блюдо, , чтобы улучшить следующие 2 навыка, которые вы используете.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарезка ломтиками", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом, нанося ему 120% урона.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльен", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Подвижность. Бьёт гостя ножом 16 раз. Количество ударов увеличивается вместе со скоростью атаки.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Мизанплас", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Соберите дюжину ингредиентов.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: полный комплект", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Играя за ШЕФа, удержите в воздухе 40 тесаков одновременно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..и оно ушло, с новыми ингридиентами в руках.", + "GNOMECHEF_OUTRO_FAILURE" : "..и оно исчезло, полностью забыв смысл своего существования.", + "GNOMECHEF_LORE" : "ДИРЕКТИВА: НАЙТИ НОВЫЕ РЕЦЕПТЫ ИДЕАЛЬНОГО НАСЫЩЕНИЯ\n\nЗАКАЗ: НАЧАЛЬНИК КУХНИ ЗАПРОСИЛ ПРАЗДНИЧНЫЙ ОБЕД ДЛЯ ЭКИПАЖА В ЧЕСТЬ ЗАВЕРШЕНИЯ МИССИИ\n\nПРИГОТОВЛЕННЫЕ ПРАЗДНИЧНЫЕ БЛЮДА ДОЛЖНЫ БЫТЬ НАИВЫСШЕГО КАЧЕСТВА. \n\nОБОРУДОВАНИЯ В ПРЕДОСТАВЛЯЕМОЙ КУХНЕ БУДЕТ ДОСТАТОЧНО\n\nПРЕДОСТАВЛЕННЫХ ИНГРЕДИЕНТОВ НЕ БУДЕТ ДОСТАТОЧНО\n\nВРЕМЕНИ ДО СЛЕДУЮЩЕЙ ПОСТАВКИ НЕ БУДЕТ ДОСТАТОЧНО\n\nМЕСТНАЯ ФЛОРА И ФАУНА МОГУТ БЫТЬ ИСПОЛЬЗОВАНЫ В КАЧЕСТВЕ ИНГРЕДИЕНТОВ\n\nПРОЦЕСС:\n\n• ИССЛЕДУЮ МЕСТНЫЕ ФЛОРУ И ФАУНУ\n\n• ПРОВЕРКА ПИТАТЕЛЬНОГО СОДЕРЖАНИЯ И БЕЗОПАСНОСТИ ИНГРЕДИЕНТОВ\n\n• СОЗДАЮ ПРИЕМЛЕМЫЙ ПЛАН ПИТАНИЯ\n\n• СОБИРАЮ ПОДХОДЯЩИЕ ИНГРЕДИЕНТЫ\n\n• ГОТОВЛЮ ПРАЗДНИЧНЫЙ ОБЕД\n\n• ПРОВЕРКИ ДОЛЖНЫ ПРОИЗВОДИТЬСЯ ТОЛЬКО В ПРИСУТСТВИИ ШЕФА\n\n• МЕНЯ УДОВЛЕТВОРЯТ ТОЛЬКО САМЫЕ СВЕЖИЕ ИНГРЕДИЕНТЫ" + + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt new file mode 100644 index 0000000..5ec8314 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/UA/Chef.txt @@ -0,0 +1,49 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "ШЕФ", + "GNOMECHEF_SUBTITLE" : "Кухар", + "GNOMECHEF_DESCRIPTION" : "ШЕФ - робот-кухар, який здатен подати щедру допомогу навіть найбільшим натовпам.\n\n< ! > Тесаки можуть вдарити клієнтів по дорозі назад.\n\n< ! > Використовуйте Глазурування, щоб швидко пересуватися по кухні та уникати зіткнення з клієнтами.\n\n< ! > Комбінуйте Глазурування та Обсмаження, щоб ефективно обсмажувати великі партії.\n\n< ! > Використовуйте різні здібності з Другою порцією, щоб догодити смакам клієнтів.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "ФаршируванняКидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "Повне обсмаженняОбсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "МаринуванняЗалишає довгий слід з олії.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "ЖюльєнВдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + + "GNOMECHEF_PRIMARY_NAME" : "Нарізка кубиками", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Спритність. Кидати тесак вперед в клієнта, завдаючи 150% шкоди. Тесак повертається назад бумерангом.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Фарширування", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Спритність. Кидає 16 тесаків сферою навколо себе, кожен завдає 150% шкоди. Тесаки повертаються бумерангом назад.", + + "GNOMECHEF_SECONDARY_NAME" : "Обсмаження", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Обсмажити клієнта, завдаючи 260% шкоди, до золотої скоринки, відкидаючи його. Шкода подвоєна проти глазурованих клієнтів.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Повне обсмаження", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Обсмажує клієнтів, завдаючи 420%, на максимальному режимі. Глазуровані клієнти отримують подвійну шкоду та загораються, отримуючи 5x260% шкоди.", + + "GNOMECHEF_UTILITY_NAME" : "Глазурування", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Залишати слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Маринування", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Залишати довгий слід з олії, сповільнюючи клієнтів. Глазуровані клієнти створюють вибух, що завдає 78% шкоди, якщо їх обсмажити.", + + "GNOMECHEF_SPECIAL_NAME" : "Друга порція", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Підготовляє велику здорову страву, підсилюючи використання наступної здібності.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Повний курс харчування", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Підготовляє майстерну страву, підсилюючи використання наступних 2 здібностей.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Нарізання", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем, що завдає 120% шкоди.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Жюльєн", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Спритність. Вдарити клієнта ножем 16 разів. Кількість ударів збільшується з швидкістю атаки.", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Поклади на місце!", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Зберіть десяток інгредієнтів.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "ШЕФ: Повний набір", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Майте 40 тесаків в повітрі одночасно.", + + "GNOMECHEF_OUTRO_FLAVOR" : "...і він пішов, з новими інгредієнтами в руці.", + "GNOMECHEF_OUTRO_FAILURE" : "...і він був стертий, повністю забуваючи початкову мету.", + "GNOMECHEF_LORE" : "ЦІЛЬ: ЗНАЙТИ НОВИЙ РЕЦЕПТ ДЛЯ ОПТИМАЛЬНОГО ХАРЧУВАННЯ\n\nЗАМОВЛЕННЯ: ШЕФ-КУХАР ПОПРОСИВ ОРГАНІЗУВАТИ СВЯТКОВУ ТРАПЕЗУ ДЛЯ ЕКІПАЖУ ПІСЛЯ ЗАВЕРШЕННЯ МІСІЇ\n\nСВЯТКОВІ СТРАВИ ПОВИННІ БУТИ ВИГОТОВЛЕНІ З МАКСИМАЛЬНО МОЖЛИВОЮ ЯКІСТЮ\n\nНАДАНОЇ КУХНІ БУДЕ ДОСТАТНЬО\n\nНАДАНИХ ІНГРЕДІЄНТІВ БУДЕ НЕДОСТАТНЬО\n\nЧАСУ ДО НАСТУПНОГО ПОПОВНЕННЯ ЗАПАСІВ БУДЕ НЕДОСТАТНЬО\n\nТАМ МОЖЕ БУТИ ФЛОРА І ФАУНА ДЛЯ ВИКОРИСТАННЯ В ЯКОСТІ ІНГРЕДІЄНТІВ\n\nПРОЦЕС:\n\n• СПОСТЕРЕЖЕННЯ ЗА МІСЦЕВОЮ ФЛОРОЮ ТА ФАУНОЮ\n\n• ПЕРЕВІРКА ХАРЧОВОЇ ЦІННОСТІ ТА БЕЗПЕЧНОСТІ ІНГРЕДІЄНТІВ\n\n• РОЗРОБКА ЖИТТЄЗДАТНОГО ПЛАНУ ХАРЧУВАННЯ\n\n• ЗБИРАННЯ НЕОБХІДНИХ ІНГРЕДІЄНТІВ\n\n• ПРИГОТУВАННЯ СВЯТКОВИХ СТРАВ\n\n• ПЕРЕВІРКИ ПОВИННІ ВІДБУВАТИСЯ БЕЗПОСЕРЕДНЬО З ШЕФ-КУХАРЕМ ПІДРОЗДІЛУ ДЛЯ ЗАБЕЗПЕЧЕННЯ ТОЧНОСТІ\n\n• ДОСТАТНЬО БУДЕ ЛИШЕ НАЙСВІЖІШИХ ІНГРЕДІЄНТІВ", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt new file mode 100644 index 0000000..a556476 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/en/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "The Cook", + "GNOMECHEF_DESCRIPTION" : "CHEF is a robot cook who is capable of serving generous helpings to even the largest crowds.\n\n< ! > Cleavers can hit customers on the way back.\n\n< ! > Use Glaze to get around the kitchen quickly and to avoid bumping into customers.\n\n< ! > Combine Glaze and Sear to efficiently cook large batches.\n\n< ! > Serve different skills with Second Helping to suit your customers' tastes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "MinceThrow 16 cleavers in a sphere for 16x120% damage.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x240% damage.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinateLeave a longer trail of oil.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneStab 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agile. Throw a cleaver towards customers for 150% damage. Boomerangs back.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Throw 16 cleavers in a sphere for 16x150% damage. Boomerangs back.", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear customers for 260% damage until golden brown, knocking them away. Damage is doubled against Glazed customers.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze customers for 420% on high. Glazed customers take double damage and burst into flames for 5x260% damage.", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Leave a trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Leave a long trail of oil, slowing customers. Glazed customers explode for 78% damage when Seared.", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare a big healthy meal, boosting the next ability cast.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare a master meal, boosting the next 2 ability casts.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer for 120% damage.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agile. Stab a customer 16 times. The number of stabs increases with attack speed.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt new file mode 100644 index 0000000..042a8f7 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/es-ES/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "El Cocinero", + "GNOMECHEF_DESCRIPTION" : "CHEF es un robot cocinero capaz de servir generosas raciones incluso a las multitudes más numerosas.\n\n< ! > Las cuchillas pueden golpear a los clientes en el camino de vuelta.\n\n< ! > Utiliza el Glaseado para desplazarte rápidamente por la cocina y evitar chocar con los clientes.\n\n< ! > Combina el Glaseado y el Cauterizar para cocinar eficazmente grandes lotes.\n\n< ! > Sirva diferentes habilidades con Segunda Ayuda para satisfacer los gustos de sus clientes.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Carne picadaLanza 16 cuchillas en esfera para 16x120% de daño.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QuemaQuema a los clientes para 420% en alto. Los clientes Glaseados reciben el doble de daño y estallan en llamas para 5x240% de daño.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeja un rastro de aceite más largo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneApuñala 16 veces. El número de puñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Agil. Lanza una cuchilla a los clientes para 150% de daño. Boomerangs de vuelta.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Carne picada", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Agile. Lanza 16 cuchillas en esfera para 16x150% de daño. Boomerangs de vuelta.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Marchita a los clientes para 260% de daño hasta que se doren, derribándolos. El daño es duplicado contra clientesGlaseados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Quema a los clientes para 420% en alto. Clientes Glaseados reciben el doble de daño y estallan en llamas para 5x260% de daño.", + + "GNOMECHEF_UTILITY_NAME" : "Glaseado", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Deja un rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Deja un largo rastro de aceite, ralentizando a los clientes. Clientes Glaseados explotan para 78% de daño cuando estan Chamuscados.", + + "GNOMECHEF_SPECIAL_NAME" : "Segunda Ayuda", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepara una gran comida sana, potenciando la siguiente habilidad lanzada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Menú Completo", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepara una comida magistral, potenciando los 2 siguientes lanzamientos de habilidades.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Corte", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente para 120% de daño.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Agil. Apuñala a un cliente 16 veces. El número de apuñaladas aumenta con la velocidad de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Emplazamiento", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Reúne una docena de ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Juego completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Ten 40 cuchillas en el aire a la vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... y se marchó, con nuevos ingredientes en la mano.", + "GNOMECHEF_OUTRO_FAILURE" : "... y desapareció, olvidando por completo su propósito original.", + "GNOMECHEF_LORE" : "DIRECTIVA: ENCONTRAR NUEVAS RECETAS PARA UNA NUTRICIÓN ÓPTIMA\n\nORDEN: EL JEFE DE COCINA HA SOLICITADO UNA COMIDA DE CELEBRACIÓN PARA LA TRIPULACIÓN DESPUÉS DE LA MISIÓN\n\nLAS COMIDAS DE CELEBRACIÓN DEBEN HACERSE CON LA MAYOR CALIDAD POSIBLE\n\nLA COCINA PROPORCIONADA SERÁ SUFICIENTE\n\nLOS INGREDIENTES PROPORCIONADOS NO SERÁN SUFICIENTES\n\nEL TIEMPO HASTA LA PRÓXIMA REPOSICIÓN NO SERÁ SUFICIENTE\n\nPUEDE HABER FLORA Y FAUNA EN EL LUGAR PARA UTILIZARLAS COMO INGREDIENTES\n\nPROCESO:\n\n• EXPLORAR LA FLORA Y FAUNA LOCALES\n\n• COMPROBAR EL CONTENIDO NUTRICIONAL Y LA SEGURIDAD DE LOS INGREDIENTES\n\n• CREAR UN PLAN DE COMIDAS VIABLE\n\n• RECOGER LOS INGREDIENTES APLICABLES\n\n• COCINAR LA COMIDA DE CELEBRACIÓN\n\n• LAS INSPECCIONES DEBEN REALIZARSE DIRECTAMENTE CON UNA UNIDAD DE CHEF PARA MAYOR PRECISIÓN\n\n• SÓLO LOS INGREDIENTES MÁS FRESCOS SERÁN SUFICIENTES" + + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt new file mode 100644 index 0000000..2d888f6 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/ja/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "シェフ", + "GNOMECHEF_SUBTITLE" : "THE コック", + "GNOMECHEF_DESCRIPTION" : "シェフは大勢のお客様に気前よく料理を振る舞うことができるロボット料理人だ。\n\n< ! > クレーバーが戻って来る際にお客様に当たってしまうこともあるだろう。\n\n< ! > Glaze を使って、調理場を手際よく移動してお客様との衝突を避けよう。\n\n< ! > Glaze と Sear を組み合わせたら一度に効率良く大量調理ができる。\n\n< ! > お客様の好みに合わせ Second Helping で、多彩なスキルをご提供しよう。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "Mince球形に16本のクレーバーを投げて 16x120% ダメージ を与える。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "BlazeBlaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は2倍のダメージを受け 5x240% ダメージ で炎上させる。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "Marinateオイルの跡をさらに長く残す。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "Julienne16回刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_PRIMARY_NAME" : "Dice", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "俊敏。お客様に向けてクレーバーを投げ 150% ダメージ を与える。ブーメランのように戻って来る。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Mince", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "俊敏。球形に16本のクレーバーを投げて 16x150% ダメージ を与える。ブーメランのように戻って来る。", + + "GNOMECHEF_SECONDARY_NAME" : "Sear", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Sear でお客様をきつね色になるまで焼き上げて 260% ダメージ を与え、ぶっ飛ばして遠ざける。Glazed を塗られたお客様は 2倍 のダメージを受ける。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Blaze", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Blaze はお客様に最大で 420% ダメージ を与え、Glazed を塗られたお客様は 2倍 のダメージを受け 5x260% ダメージ で炎上させる。", + + "GNOMECHEF_UTILITY_NAME" : "Glaze", + "GNOMECHEF_UTILITY_DESCRIPTION" : "オイルの跡を残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinate", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "オイルの跡をさらに長く残し、お客様を減速 させる。Glazed を塗られたお客様は Seared で爆発して 78% ダメージ を与える。", + + "GNOMECHEF_SPECIAL_NAME" : "Second Helping", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "ボリュームたっぷりのヘルシー料理を用意し、次に使用する能力を強化 する。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Full Course Meal", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "極上の食事を用意し、次に使用する2つの能力を強化 する。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Slice", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "俊敏。お客様を刺して 120% ダメージ を与える。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Julienne", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "俊敏。 お客様を 16回 刺す。攻撃速度によって刺す回数が増加する。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "下ごしらえ", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "食材を12個集める。", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "シェフ: フルセット", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "一気に空中へ40本のクレーバーを飛ばす。", + + "GNOMECHEF_OUTRO_FLAVOR" : "..そしてその場を去った、新しい食材を携えて。", + "GNOMECHEF_OUTRO_FAILURE" : "..そして消えてしまった、本来の目的を完全に忘れたままに。", + "GNOMECHEF_LORE" : "指令: 最適な栄養補給のために新しいレシピを発見する\n\n注文: キッチンリーダーが、任務終了後のクルーへのお祝いの料理を要求しました\n\nお祝いの料理は可能な限り上質なものであるべきである\n\n備え付けのキッチンで十分\n\n提供された食材だけでは不十分\n\n次回の再入荷までに時間が不足\n\n敷地内に食材として利用可能な動植物がある可能性あり\n\nプロセス:\n\n• 現地の動植物の調査\n\n• 食材の栄養素および安全性をテスト\n\n• 実行可能な献立を立案\n\n• 該当する食材を収集\n\n• お祝いの料理を調理\n\n• 正確性確保のためには、シェフ ユニットが直接検査を実行すべき\n\n• 鮮度の高い食材のみで十分" + + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt new file mode 100644 index 0000000..ddf28b3 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/pt-BR/Chef.txt @@ -0,0 +1,51 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "CHEF", + "GNOMECHEF_SUBTITLE" : "O Cozinheiro", + "GNOMECHEF_DESCRIPTION" : "CHEF é um robô cozinheiro capaz de servir gernerosas porções até mesmo para as maiores multidões de clientes famintos.\n\n< ! > Cutelos podem acertar os clientes no retorno.\n\n< ! > Use Cristalizar para circular rapidamente pela cozinha e evitar esbarrar nos clientes.\n\n< ! > Combine Cristalizar com Chamuscar para cozinhar em larga escala.\n\n< ! > Sirva diferentes habilidades com Segunda Prato para satisfazer o gosto da sua clientela.", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "PicarAtire 16 cutelos em uma esfera para causar 16x120% de dano.", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "QueimarQueime os clientes para causar 420% de dano em alta temperatura. Clientes untados sofrem o dobro do dano e explodem em chamas, causando 5x240% de dano.", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "MarinarDeixe um grande rastro de óleo.", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "JulienneGolpeie 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_PRIMARY_NAME" : "Cortar", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "Ágil. Arremesse um cutelo contra os clientes, causando 150% de dano. Volta como bumerangue.", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "Picar", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "Ágil. Arremesse 16 cutelos em uma esfera, causando 16x150% de dano. Volta como bumerangue.", + + "GNOMECHEF_SECONDARY_NAME" : "Chamuscar", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 260% de dano até ficarem dourados e os afastando. O dano é dobrado contra clientes Cristalizados.", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "Flambar", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "Cozinhe os clientes, causando 420% de dano ematé ficarem incinerados e os afastando. Clientes Cristalizados sofrem o dobro de dano e explodem em chamas, causando 5x260% de dano.", + + "GNOMECHEF_UTILITY_NAME" : "Cristalizar", + "GNOMECHEF_UTILITY_DESCRIPTION" : "Ande sobre uma onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "Marinar", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "Ande sobre uma longa onda de óleo, desacelerando clientes. Clientes Cristalizados explodem quando forem quando Chamuscados, causando 78% de dano.", + + "GNOMECHEF_SPECIAL_NAME" : "Segundo Prato", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "Prepare uma refeição incrível, melhorando a próxima técnica usada.", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "Refeição Completa", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "Prepare uma refeição incrível, melhorando as próximas 2 técnicas usadas.", + + "GNOMECHEF_ALTPRIMARY_NAME" : "Fatiar", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "Ágil. Estique seu braço e fatie os clientes, causando 120% de dano.", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "Despedaçar", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "Ágil. Despedace violentamente os clientes, fatiando 16 vezes. O número de golpes aumenta com a velocidade de ataque.", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Colete 12 ingredientes.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Conjunto Completo", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Tenha 40 cutelos no ar de uma vez.", + + "GNOMECHEF_OUTRO_FLAVOR" : "... e assim ele se foi, com novos ingredientes em mãos.", + "GNOMECHEF_OUTRO_FAILURE" : "... e assim ele desapareceu, esquecendo completamente do seu propósito original.", + "GNOMECHEF_LORE" : "DIRETRIZ: ENCONTRAR NOVAS RECEITAS PARA UMA NUTRIÇÃO IDEAL\n\nPEDIDO: O CHEFE DA COZINHA SOLICITOU UMA REFEIÇÃO DE CELEBRAÇÃO PARA A EQUIPE APÓS A MISSÃO\n\n A REFEIÇÃO DE CELEBRAÇÃO DEVE SER FEITA NA MAIS ALTA QUALIDADE POSSÍVEL\n\nA COZINHA FORNECIDA SERÁ SUFICIENTE\n\nOS IGREDIENTES FORNECIDOS NÃO SERÃO SUFICIENTES\n\nO TEMPO PARA O PRÓXIMO ESTOQUE NÃO SERÁ SUFICIENTE\n\nDEVE HAVER FLORA E FAUNA NO LOCAL PARA SERVIR DE INGREDIENTES\n\nPROCESSO:\n\n• PATRULHAR A FLORA E FAUNA LOCAL\n\n• TESTE O CONTEÚDO NUTRICIONAL E A SEGURANÇA DOS INGREDIENTESS\n\n• CRIE UM PLANO PARA UMA REFEIÇÃO VIÁVEL\n\n• COLETE INGREDIENTES APLICÁVEIS\n\n• COZINHE A REFEIÇÃO DE CELEBRAÇÃO\n\n• INSPEÇÕES SÓ PODERÃO OCORRER NA PRESENÇA DIRETA DE UMA UNIDADE CHEF\n\n• APENAS OS INGREDIENTES MAIS FRESCOS BASTARÃO" + + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt new file mode 100644 index 0000000..cb4c88e --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Gnome-ChefMod/Gnome-ChefMod/language/zh-CN/Chef.txt @@ -0,0 +1,50 @@ +{ + strings: + { + "GNOMECHEF_NAME" : "厨师", + "GNOMECHEF_SUBTITLE" : "烹饪", + "GNOMECHEF_DESCRIPTION" : "厨师是一个烹饪机器人,即使有再多的顾客也能提供足够的食物。\n\n< ! > 菜刀可以在对怪物造成2段伤害。\n\n< ! > 使用洒油并配合点火可以大范围点燃敌人。\n\n< ! > 洒油的同时也会给自身加速。\n\n< ! > 通过大厨强化技能,是你的主要输出手段。", + + "KEYWORD_GNOMECHEF_BOOST_DICE" : "剁碎以360度扔出16把菜刀,造成16x150%伤害。", + "KEYWORD_GNOMECHEF_BOOST_SEAR" : "蓝火点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + "KEYWORD_GNOMECHEF_BOOST_GLAZE" : "原油洒出更多的油。", + "KEYWORD_GNOMECHEF_BOOST_SLICE" : "扎心刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_PRIMARY_NAME" : "菜刀", + "GNOMECHEF_PRIMARY_DESCRIPTION" : "灵巧。向敌人扔出菜刀,造成150%伤害。回旋刀。", + "GNOMECHEF_BOOSTED_PRIMARY_NAME" : "剁碎", + "GNOMECHEF_BOOSTED_PRIMARY_DESCRIPTION" : "灵巧。以360度扔出16把菜刀,造成16x150%伤害。回旋刀。", + + "GNOMECHEF_SECONDARY_NAME" : "点火", + "GNOMECHEF_SECONDARY_DESCRIPTION" : "点燃敌人,造成260%伤害,直到两面金黄,击退敌人。上油的敌人受到双倍伤害并燃烧。", + "GNOMECHEF_BOOSTED_SECONDARY_NAME" : "蓝火", + "GNOMECHEF_BOOSTED_SECONDARY_DESCRIPTION" : "点燃敌人,最高造成420%伤害。上油的敌人受到双倍伤害并燃烧,造成5x260%伤害。", + + "GNOMECHEF_UTILITY_NAME" : "洒油", + "GNOMECHEF_UTILITY_DESCRIPTION" : "洒出油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + "GNOMECHEF_BOOSTED_UTILITY_NAME" : "原油", + "GNOMECHEF_BOOSTED_UTILITY_DESCRIPTION" : "洒出更多的油,减速敌人。当上油的敌人被点火时,造成78%伤害。", + + "GNOMECHEF_SPECIAL_NAME" : "大厨", + "GNOMECHEF_SPECIAL_DESCRIPTION" : "准备一顿健康大餐,强化其他技能。", + "GNOMECHEF_SPECIAL_SCEPTER_NAME" : "美味盛宴", + "GNOMECHEF_SPECIAL_SCEPTER_DESCRIPTION" : "准备一顿米其林大餐,强化其他技能2次。", + + "GNOMECHEF_ALTPRIMARY_NAME" : "餐刀", + "GNOMECHEF_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击,造成120%伤害。", + "GNOMECHEF_BOOSTED_ALTPRIMARY_NAME" : "扎心", + "GNOMECHEF_BOOSTED_ALTPRIMARY_DESCRIPTION" : "灵巧。刺击16次,攻击速度越快刺的越多。", + + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_UNLOCKABLE_NAME" : "Mise en Place", + "GNOMECHEF_CHEFUNLOCKABLE_ACHIEVEMENT_DESC" : "Gather a dozen ingredients.", + + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_UNLOCKABLE_NAME" : "CHEF: Full Set", + "GNOMECHEF_SLICEUNLOCKABLE_ACHIEVEMENT_DESC" : "Have 40 cleavers in the air at once.", + + "GNOMECHEF_OUTRO_FLAVOR" : "..and so it left, new ingredients in hand.", + "GNOMECHEF_OUTRO_FAILURE" : "..and so it vanished, entirely forgetting its original purpose.", + "GNOMECHEF_LORE" : "DIRECTIVE: FIND NEW RECIPIES FOR OPTIMAL NUTRITION\n\nORDER: THE KITCHEN LEAD HAS REQUESTED A CELEBRATORY MEAL FOR THE CREW POST MISSION\n\nCELEBRATORY MEALS SHOULD BE MADE IN THE HIGHEST QUALITY POSSIBLE\n\nTHE KITCHEN PROVIDED WILL BE SUFFICIENT\n\nTHE INGREDIENTS PROVIDED WILL NOT BE SUFFICIENT\n\nTHE TIME UNTIL THE NEXT RESTOCK WILL NOT BE SUFFICIENT\n\nTHERE MAY BE FLORA AND FAUNA ON SITE TO USE AS INGREDIENTS\n\nPROCESS:\n\n• SCOUT LOCAL FLORA AND FAUNA\n\n• TEST NUTRITIONAL CONTENT AND SAFETY OF INGREDIENTS\n\n• CREATE VIABLE MEAL PLAN\n\n• COLLECT APPLICABLE INGREDIENTS\n\n• COOK CELEBRATORY MEAL\n\n• INSPECTIONS MUST OCCUR DIRECTLY WITH A CHEF UNIT FOR ACCURACY\n\n• ONLY THE FRESHEST OF INGREDIENTS WILL BE SUFFICIENT" + } +} \ No newline at end of file diff --git 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Це може викликати помилки завантаження." + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json new file mode 100644 index 0000000..0d1fffd --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/en/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continue saved game", + "PROPER_SAVE_TITLE_CONTINUE": "Continue", + "PROPER_SAVE_TITLE_LOAD": "Load", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] The game saved (Stage: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] The game was saved at the start of the current stage", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] The game was saved {0} stage(s) ago", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] The game was not saved yet", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Save info", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Characters:\n{0}Stage:\n Name: {1}\n Number: {2}\nTime: {3}\nDifficulty: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "The game content is different from content during save. This can result in loading errors." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json new file mode 100644 index 0000000..0736360 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/fr/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Continuer la partie", + "PROPER_SAVE_TITLE_CONTINUE": "Continuer", + "PROPER_SAVE_TITLE_LOAD": "Charger", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] La partie a été sauvegardée (Niveau : {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] La partie a été sauvegardée au début de ce niveau", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] La partie a été sauvegardée il y a {0} niveau(x)", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] La partie n'a pas été sauvegardée", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Infos de sauvegarde", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Survivant :\n{0}Niveau :\n Nom : {1}\n Nombre : {2}\nTemps : {3}\nDifficulté : {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0} : {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Le contenu du jeu est différent du contenu sauvegardé. Cela peut entraîner des erreurs de chargement." + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json new file mode 100644 index 0000000..d83d61e --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/ru/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "Продолжить сохранённую игру", + "PROPER_SAVE_TITLE_CONTINUE": "Продолжить", + "PROPER_SAVE_TITLE_LOAD": "Загрузить", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] Игра сохранена (Этап: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] Игра была сохранена в начале текущего этапа", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] Игра была сохранена {0} этапов назад", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] Игра пока не была сохранена", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "Информация о сохранении", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "Персонажи:\n{0}Этап:\n Название: {1}\n Номер: {2}\nВремя: {3}\nСложность: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "Содержимое игры отличается от того что было при сохранении. Это может привести к ошибкам при загрузке." + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json new file mode 100644 index 0000000..90abcf2 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/KingEnderBrine-ProperSave/ProperSave/Language/zh-CN/tokens.json @@ -0,0 +1,15 @@ +{ + "strings": { + "PROPER_SAVE_TITLE_CONTINUE_DESC": "加载并继续已存档的游戏", + "PROPER_SAVE_TITLE_CONTINUE": "继续游戏", + "PROPER_SAVE_TITLE_LOAD": "加载", + "PROPER_SAVE_CHAT_SAVE": "[ProperSave] 游戏已存档 (当前关卡: {0})", + "PROPER_SAVE_QUIT_DIALOG_SAVED": "\n\n[ProperSave] 游戏已在当前关卡开始时存档", + "PROPER_SAVE_QUIT_DIALOG_SAVED_BEFORE": "\n\n[ProperSave] 游戏已在 {0} 个关卡前存档", + "PROPER_SAVE_QUIT_DIALOG_NOT_SAVED": "\n\n[ProperSave] 游戏还未存档", + "PROPER_SAVE_TOOLTIP_LOAD_TITLE": "存档信息", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_BODY": "幸存者:\n{0}关卡:\n 名称: {1}\n 关卡数: {2}\n时间: {3}\n难度: {4}\n{5}", + "PROPER_SAVE_TOOLTIP_LOAD_DESCRIPTION_CHARACTER": " {0}: {1}\n", + "PROPER_SAVE_TOOLTIP_LOAD_CONTENT_MISMATCH": "当前游戏内容与存档时的内容不一致。这可能导致加载错误。" + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt b/r2_profiles/foh/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt new file mode 100644 index 0000000..1107cfd --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Lawlzee-StageRecap/LICENSE.txt @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Lawlzee + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt new file mode 100644 index 0000000..e9a06e7 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/FR/paladin.txt @@ -0,0 +1,94 @@ +{ + "strings": + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "Le Paladin est un épéiste magique imposant qui peut opter pour une magie d'un autre monde ou une épée dévastatrice pour aider ses alliés et décimer ses ennemis.\n\n< ! > Votre passif constitue une grande partie de vos dégâts ; essayez de le maintenir autant que possible.\n\n< ! > Lame Tournoyante peut servir soit d'outil puissant de contrôle de foule, soit de forme de mobilité limitée.\n\n< ! > Le temps de recharge de Pas Rapide est réduit à chaque coup, vous récompensant de rester au cœur de l'action.\n\n< ! > Utilisez Lumière Sacrée pour maintenir votre passif, renforçant ainsi vos dégâts.\n\n", + "PALADIN_SUBTITLE" : "Acolyte de la Providence", + "PALADIN_LORE" : "\"Tu iras à Petrichor V. Cette planète a été choisie pour ton Pèlerinage, la punition pour les péchés commis envers ton peuple, K .\"\n\nJe fixais droit devant, dépouillé de mon armure et de mon épée. Ma couronne, brisée. Ma carapace en pierre d'obsidienne, endommagée et déchirée. Une petite pierre précieuse étoilée incrustée dans ma paume droite, un vestige de mon passé de roi. Ils me maintiennent lié et me poussent vers un vaisseau, la fin du voyage, mon sacrifice pour le bien de mes frères et sœurs.\r\n\r\nJe l'ai fait pour sauver mon peuple, même s'ils n'acceptent pas de telles gentillesses. Je ne voulais pas tomber dans leurs habitudes de guerre interminable et de souffrance. J'ai essayé de les changer pour leur propre bien, mais j'ai appris à la dure que le traditionalisme est quelque chose qu'on ne peut pas changer seul.\n\nQu'il en soit ainsi. Peut-être que mon message vivra dans l'esprit de ceux qui ont essayé de me défendre. Peut-être que mes actions signifieront quelque chose, peut-être qu'elles ne donneront rien. Je ne me soucie pas de mon propre sort, j'espère seulement que mon peuple apprendra de son passé et s'améliorera.\n\nPour le bien de mon peuple, pour l'amour de notre histoire, pour la longévité...\n\nAux étoiles je vais... vers cette planète aux rumeurs étouffées.", + "PALADIN_OUTRO_FLAVOR" : "...et ainsi, il partit, la foi en sa doctrine ébranlée.", + "PALADIN_OUTRO_FAILURE" : "...et ainsi, il disparut, ses prières restées sans réponse.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Par défaut", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunaire", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Chevalier Lunaire", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Souverain", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Souverain (héritage)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (héritage)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Spectre", + "PALADINBODY_DRIP_SKIN_NAME" : "Goutte", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Foi Inébranlable", + "PALADIN_PASSIVE_DESCRIPTION" : "Tant que la santé est supérieure à 90% ou qu'une barrière est active, le Paladin est béni, renforçant toutes les compétences à l'épée et bénissant également tous les alliés à proximité.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lame Divine", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Entaille infligeant 300% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lame Maudite", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Entaille infligeant un 380% de dégâts. Tire un rayon de lumière infligeant 300% de dégâts si le Paladin est béni.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Lame Tournoyante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Effectue une large entaille étourdissante infligeant 700% de dégâts, gagnant en portée si béni. Si en l'air, effectue une attaque sautée, déclenchant une onde de choc si béni.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lance de Foudre", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Électrisant. Agile. Chargez et lancez un éclair, infligeant jusqu'à 700% de dégâts. Lancez à vos pieds pour recouvrir votre lame de foudre pendant 4 secondes.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Éclats Lunaires", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Déclenchez une volée d'éclats lunaires, infligeant 75% de dégâts chacun. Jusqu'à 12 éclats peuvent être retenus.", + "PALADIN_UTILITY_DASH_NAME" : "Pas Rapide", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Ruez-vous sur une courte distance et gagnez 15% de barrière. Les coups réussis de Lame Divine réduisent le temps de recharge de 1 seconde. Stockez jusqu'à 2 dashs.", + "PALADIN_UTILITY_HEAL_NAME" : "Reconstituer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaure 15% de la santé maximale et accorde une barrière de 15% à tous les alliés dans une zone.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Lumière Sacrée", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Rayonnement Sacré", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalisez pendant 1,5 secondes, puis relâchez pour Bénir une zone pendant 12 secondes, restaurant progressivement la santé et accordant une barrière à tous les alliés à l'intérieur.\nSCEPTRE : Double soin. Double barrière. Purifie les affaiblissements.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vœu de Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Serment du Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Silencer une zone pendant 10 secondes, infligeant une torpeur à tous les ennemis à proximité.\nSCEPTRE : Affaiblissement renforcé. Rayon plus grand. Détruit les projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Serment Sacré", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque de tous les alliés à l'intérieur.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Serment Sacré (Sceptre)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalisez pendant 2 secondes, puis relâchez pour Renforcer une zone pendant 8 secondes, augmentant les dégâts et la vitesse d'attaque pour tous les alliés à l'intérieur.\nSCEPTRE : Vitesse de lancer plus rapide. Double dégât. Double vitesse d'attaque.", + "PALADIN_SPECIAL_SUN_NAME" : "Soleil Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annuler Soleil Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Arrêtez la canalisation du Soleil Cruel", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surchauffe. Canalisez pendant 2 secondes pour créer une mini étoile pendant 12.5 secondes qui surchauffe TOUT autour d'elle. À 2 empilements ou plus, les cibles brûlent pour 160% de dégâts.\nSCEPTRE : Lancez à nouveau et maintenez pour viser, puis relâchez pour lancer l'étoile, explosant pour 4000% de dégâts à TOUT autour d'elle.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Soleil Cruel (Héritage)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Éclat de Fierté", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalisez pendant 5 secondes, puis relâchez pour créer une mini étoile qui draine la santé de TOUS les entités autour d'elle.\nSCEPTRE : Explose pour un énorme dégât de 9001%.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Tant que la santé est inférieure à 25%, génère de la Rage. Lorsque la Rage est au maximum, utilisez-la pour entrer en Mode Berserker, obtenant un buff massif et un nouvel ensemble de compétences.", + "KEYWORD_SWORDBEAM" : "Faisceau d'ÉpéeUn faisceau de lumière perçant à courte portée infligeant 300% de dégâts.", + "KEYWORD_TORPOR" : "TorpeurApplique un ralentissement de 60% sur la vitesse d'attaque et de déplacement. Entraîne les ennemis au sol.", + "KEYWORD_OVERHEAT" : "SurchauffeMultiplie les dégâts reçus par le soleil.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Le Serment d'un Paladin", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Utilisez les Perles de Fidélité et retrouvez votre intégrité.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Maîtrise", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Mousson.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Grande Maîtrise", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, terminez le jeu ou anéantissez-le en mode Typhon ou supérieur.\n(La difficulté Typhon nécessite Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Son Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, formez une alliance avec une déesse de la corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Joyeuse Coopération", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, frappez un ennemi avec un Condensateur Royal. Hôte uniquement", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Héraut du Roi Perdu", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, portez simultanément 8 objets lunaires.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Étreinte Chaleureuse", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, soignez un allié avec un Esprit des bois noueux. Hôte uniquement", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, cumulez 4 affaiblissements sur un ennemi.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Rayon de soleil", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, encaisser de plein fouet un soleil et survivre.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin : Ancienne Relique", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "En tant que Paladin, obtenez une certaine urne parasitaire.", + "BROTHER_SEE_PALADIN_1" : "Frère ? Non. Pâle imitation.", + "BROTHER_SEE_PALADIN_2" : "Je répondrai à ta foi.", + "BROTHER_SEE_PALADIN_3" : "Potentiel gaspillé.", + "BROTHER_KILL_PALADIN_1" : "Ta piètre armure te trahit.", + "BROTHER_KILL_PALADIN_2" : "Regarde où ta foi t'a conduite.", + "BROTHER_KILL_PALADIN_3" : "Retourne au néant, disciple insensé.", + "FALSESON_SEE_PALADIN_1" : "Familière...", + "FALSESON_SEE_PALADIN_2" : "Cette épée...", + "FALSESON_SEE_PALADIN_3" : "Un écho ?", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt new file mode 100644 index 0000000..dcdcde7 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/IT/paladin.txt @@ -0,0 +1,91 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "Il Paladino è un potente guerriero che può optare sia sulla magia ultraterrena che sulla sua devastante abilità con la spada per aiutare gli alleati e decimare i nemici.\n\n< ! > La tua passiva costituisce una buona parte dei tuoi danni, cerca di mantenerla attiva il più possibile.\n\n< ! > Taglio Rotante può fungere sia da potente strumento di controllo dei nemici che da abilità di mobilità limitata.\n\n< ! > Il tempo di recupero di Passo Veloce si abbassa a ogni colpo, ricompensandoti per essere rimasto nel bel mezzo del combattimento.\n\n< ! > Voto del Silenzio è un ottimo modo per affrontare i nemici volanti, poiché trascina a terra tutti coloro che ne sono colpiti.\n\n", + "PALADIN_SUBTITLE" : "Accolito della Provvidenza", + "PALADIN_LORE" : "\"Andrai a Petrichor V. Questo pianeta è stato scelto per il tuo Pellegrinaggio, la punizione per i peccati commessi verso il tuo popolo, K .\"\n\nGuardavo davanti a me, spogliato della mia armatura e del mio spadone. La mia corona, in frantumi. Il mio carapace di pietra di ossidiana, danneggiato e strappato. Una piccola gemma stellata incastonata nel mio palmo destro, un residuo del mio passato da re. Mi tengono legato e mi spingono verso una nave, la fine del viaggio, il mio sacrificio per il bene dei miei fratelli e sorelle.\r\n\r\nL\'ho fatto per salvare la mia gente, anche se non accetta tali sottigliezze.Non vorrei cadere nelle loro abitudini di guerra senza fine e sofferenza. Ho provato a cambiarli per il miglioramento di se stessi, ma ho imparato a mie spese che il tradizionalismo è qualcosa che uno solo non può cambiare.\n\nCosì sia. Forse il mio messaggio vivrà nelle menti di coloro che hanno cercato di difendimi. Forse le mie azioni significheranno qualcosa, forse non porteranno a nulla. Non mi interessa il mio destino, spero solo che la mia gente impari dal proprio passato e migliori se stessa.\n\nPer il bene della mia gente , per il bene della nostra storia, per il bene della longevità...\n\nVado verso le stelle... su questo pianeta di voci sommesse.", + "PALADIN_OUTRO_FLAVOR" : "..e così se ne andò, la fede nella sua dottrina era scossa.", + "PALADIN_OUTRO_FAILURE" : "..e così svanì, le sue preghiere non furono ascoltate.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benedizione del Baluardo", + "PALADIN_PASSIVE_DESCRIPTION" : "Guadagni 1 armatura per livello. Mentre è al di sopra del 90% di salute oppure mentre ha una barriera attiva, il Paladino è benedetto, potenziando tutte le abilità con la spada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lama Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Colpisci in avanti per il 300% di danni. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lama Maledetta", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Colpisci in avanti per il 380% di danno. Emette un raggio di luce per il 300% di danno se il Paladino è benedetto.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Taglio Rotante", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Stordisci. Esegui un ampio fendente per il 700% di danni, guadagnando raggio se benedetto. Se usato in volo esegue un attacco in balzo, emettendo un'onda d'urto se benedetto.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lancia del Fulmine", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Elettrifica. Agile. Carica e lancia un fulmine, infliggendo fino all'700% di danni . Se colpito dal fulmine, ricopri la tua lama con un fulmine per 4 secondi.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Frammenti Lunari", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Spara una raffica di frammenti lunari, infliggendo 75% di danni ciascuno. Conserva fino a 12 frammenti.", + "PALADIN_UTILITY_DASH_NAME" : "Passo Veloce", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Scatta per una breve distanza e guadagna 15% di barriera. I colpi inflitti tramite Lama Divina riducono il tempo di recupero di 1 secondo. Conserva fino a 2 Scatti.", + "PALADIN_UTILITY_HEAL_NAME" : "Ricostituire", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Ripristina il 15% di salute massima e concedi 15% barriera a tutti gli alleati in un'area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luce Solare Sacra", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia eBenedire un'area per 12 secondi , ripristinando gradualmente la salute e conferendo barriera a tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luce Solare Consacrata", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Incanala per 1,5 secondi, quindi rilascia per Benedire un'area per 12 secondi , ripristinando gradualmente la salute e garantendo barriera a tutti gli alleati all'interno.\nSCETTRO: doppia guarigione. Doppia Barriera. Purifica i debuff.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto del Silenzio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Giuramento del Silenzio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Silenziare un'area per 10 secondi , infliggendo torpore a tutti i nemici nelle vicinanze.\nSCETTRO: Debuff più forte. Raggio maggiore. Distrugge i proiettili.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Giuramento Sacro", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando i danni e la velocità d'attacco per tutti gli alleati all'interno.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Giuramento Sacro (Scettro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Incanala per 2 secondi, quindi rilascia per Potenziare un'area per 8 secondi , aumentando il danno e la velocità d'attacco per tutti gli alleati all'interno.\nSCEPTER: maggiore velocità di lancio. Doppio danno. Doppia velocità di attacco.", + "PALADIN_SPECIAL_SUN_NAME" : "Sole Crudele", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danni.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Annulla Sole Crudele", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Smetti di incanalare l'attuale Sole Crudele", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Bagliore dell'orgoglio", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Surriscalda. Incanala per 2 secondi per creare una stella in miniatura per 12,5 secondi che si surriscalda TUTTO intorno. A 2 cariche o più, i bersagli bruciano per il 160% di danno.\nSCEPTRO: lancia di nuovo e tieni premuto per mirare, quindi rilascia per lanciare la stella, che esplode infliggendo il 4000% di danni a TUTTO attorno ad essa.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sole Crudele (Eredità)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Incanaae per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute da TUTTE le entità che la circondano.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Bagliore dell'Orgoglio", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Incanala per 5 secondi, quindi rilascia per creare una stella in miniatura che prosciuga salute dà a TUTTE le entità attorno ad essa.\nSCETTRO: Esplode per una massiccia esplosione del 9001% di danni.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mentre sei al di sotto del 25% di salute, genera Rabbia. Quando sei al massimo della Rabbia, usa per entrare nella Modalità Berserker, ottenendo un massiccio buff e un nuovo .", + "KEYWORD_SWORDBEAM" : "Raggio di spadaUn raggio di luce penetrante a corto raggio che infligge il 300% di danni.", + "KEYWORD_TORPOR" : "TorporeApplica un 60% velocità di attacco e movimento rallenta. Trascina i nemici a terra.", + "KEYWORD_OVERHEAT" : "SurriscaldamentoMoltiplica i danni ricevuti dal sole.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Il voto di un paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Usa le Perle della fedeltà e diventa di nuovo completo.", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Maestria", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Monsone.", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Gran Maestria", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, finisci il gioco o oblitera a difficoltà Typhoon o superiore.\n(La difficoltà Typhoon richiede Starstorm 2)", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Suo discepolo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, stringi un patto con una dea della corruzione.", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Cooperazione Allegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, colpisci un nemico con un Condensatore reale. Solo Host", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Araldo del Re Perduto", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, ottieni 8 oggetti lunari contemporaneamente.", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Caldo abbraccio", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, cura un alleato con uno Spiritello delle Montagne nodoso. Solo host", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Soppressione", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, accumula 4 debuff su un nemico.", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Luce del sole", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, sopporta tutto il peso di un Sole e sopravvivi.", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Antica Reliquia", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Come Paladino, acquisisci una certa Urna invischiata.", + "BROTHER_SEE_PALADIN_1" : "Fratello? No. Imitazione economica.", + "BROTHER_SEE_PALADIN_2" : "Risponderò alla tua fede.", + "BROTHER_SEE_PALADIN_3" : "Potenziale sprecato.", + "BROTHER_KILL_PALADIN_1" : "La tua rozza armatura ti delude.", + "BROTHER_KILL_PALADIN_2" : "Guarda dove ti ha portato la tua fede.", + "BROTHER_KILL_PALADIN_3" : "Torna al nulla, stolto devoto.", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt new file mode 100644 index 0000000..6bfad2f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/english/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladin", + "PALADIN_DESCRIPTION" : "The Paladin is a versatile spellblade that can opt for otherworldly magic or devastating swordsmanship to aid allies and decimate foes.\n\n< ! > Your passive makes up a good portion of your damage, try to keep it up as much as possible.\n\n< ! > Spinning Slash can serve as either a powerful crowd control tool or a form of limited mobility.\n\n< ! > Quickstep's cooldown is lowered with each hit, rewarding you for staying in the thick of it.\n\n< ! > Vow of Silence is a great way to deal with flying enemies, as it drags all affected down to the ground.\n\n", + "PALADIN_SUBTITLE" : "Acolyte of Providence", + "PALADIN_LORE" : "\"You will go to Petrichor V. This planet has been selected for your pilgrimage, the punishment for the sins committed towards your people, K .\"\n\nI stared ahead, stripped of my armor and my sword. My crown, shattered. My obsidian-stone carapace, damaged and torn. A small, starry gemstone embedded in my right palm, a remnant of my past as king. They keep me bound and push me towards a ship, end of the line, my sacrifice for the good of my brothers and sisters.\n\nI did it to save my people, even if they do not accept such niceties. I would not fall into their habits of never-ending war and suffering. I tried to change them for the betterment of themselves, but I learned the hard way that traditionalism is something that one alone cannot change.\n\nSo be it. Perhaps my message will live on in the minds of those who tried to defend me. Maybe my actions will mean something, maybe they will result in nothing. I do not care for my own fate, I only hope that my people will learn from their pasts and improve themselves.\n\nFor the sake of my people, for the sake of our history, for the sake of longevity...\n\nTo the stars I go... to this planet of hushed rumors.", + "PALADIN_OUTRO_FLAVOR" : "..and so he left, faith in his doctrine shaken.", + "PALADIN_OUTRO_FAILURE" : "..and so he vanished, his prayers unheard.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Lunar Knight", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Sovereign", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Sovereign (legacy)", + "PALADINBODY_POISON_SKIN_NAME" : "Corruption", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corruption (legacy)", + "PALADINBODY_CLAY_SKIN_NAME" : "Aphelian", + "PALADINBODY_SPECTER_SKIN_NAME" : "Specter", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Unwavering Faith", + "PALADIN_PASSIVE_DESCRIPTION" : "While above 90% health or while having active barrier, the Paladin is blessed, empowering all sword skills and blessing all nearby allies as well.", + "PALADIN_PRIMARY_SLASH_NAME" : "Divine Blade", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Slash for 300% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Accursed Blade", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Slash for 380% damage. Fires a beam of light for 300% damage if the Paladin is blessed.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Spinning Slash", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Perform a wide stunning slash for 750% damage, gaining range if blessed. While airborne, instead perform a leap strike, firing a shockwave if blessed.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lightning Spear", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Shocking. Agile. Charge up and throw a lightning bolt, dealing up to 700% damage. Throw at your feet to coat your blade in lightning for 4 seconds.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Lunar Shards", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Agile. Fire a volley of lunar shards, dealing 75% damage each. Hold up to 12 shards.", + "PALADIN_UTILITY_DASH_NAME" : "Quickstep", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Dash a short distance and gain 15% barrier. Successful hits from Divine Blade lower cooldown by 1 second. Store up to 2 dashes.", + "PALADIN_UTILITY_HEAL_NAME" : "Replenish", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restore 15% max health and grant 15% barrier to all allies in an area.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Sacred Sunlight", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Hallowed Sunlight", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Channel for 1.5 seconds, then release to Bless an area for 12 seconds, gradually restoring health and granting barrier to all allies inside.\nSCEPTER: Double healing. Double barrier. Cleanses debuffs.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Vow of Silence", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Oath of Silence", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Channel for 2 seconds, then release to Silence an area for 10 seconds, inflicting torpor on all enemies in the vicinity.\nSCEPTER: Stronger debuff. Larger radius. Destroys projectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Sacred Oath", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Sacred Oath (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Channel for 2 seconds, then release to Empower an area for 8 seconds, increasing damage and attack speed for all allies inside.\nSCEPTER: Faster cast speed. Double damage. Double attack speed.", + "PALADIN_SPECIAL_SUN_NAME" : "Cruel Sun", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancel Cruel Sun", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Stop channelling the current Cruel Sun.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Overheat. Channel for 2 seconds to create a miniature star for 12.5 seconds that overheats EVERYTHING around it. At 2 stacks or more, targets burn for 160% damage.\nSCEPTER: Cast again and hold to aim, then release to throw the star, exploding for 4000% damage to EVERYTHING around it.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Cruel Sun (Legacy)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Pride Flare", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Channel for 5 seconds, then release to create a miniature star that drains health from ALL entities around it.\nSCEPTER: Explodes for a massive burst of 9001% damage.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "While below 25% health, generate Rage. When at max Rage, use to enter Berserker Mode, gaining a massive buff and a new set of skills.", + "KEYWORD_SWORDBEAM" : "Sword BeamA piercing, short range beam of light that deals 300% damage.", + "KEYWORD_TORPOR" : "TorporApplies a 60% attack and movement speed slow. Drags enemies to the ground.", + "KEYWORD_OVERHEAT" : "OverheatMultiplies the damage received from the sun.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "A Paladin's Vow", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Use the Beads of Fealty and become whole once more.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Monsoon.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Grand Mastery", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, beat the game or obliterate on Typhoon or Eclipse.\n(Counts any difficulty Typhoon or higher)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Her Disciple", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, form a covenant with a goddess of corruption.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Jolly Cooperation", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, strike an enemy with a Royal Capacitor. Host only", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Herald of the Lost King", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, hold 8 Lunar items at once.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Warm Embrace", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, heal an ally with a Gnarled Woodsprite. Host only", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Suppression", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, stack 4 debuffs on one enemy.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Sunshine", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, bear the full brunt of a Sun and survive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladin: Ancient Relic", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Paladin, acquire a certain parasitic urn.", + "BROTHER_SEE_PALADIN_1" : "Brother? No. Cheap imitation.", + "BROTHER_SEE_PALADIN_2" : "I will answer to your faith.", + "BROTHER_SEE_PALADIN_3" : "Wasted potential.", + "BROTHER_KILL_PALADIN_1" : "Your crude armor fails you.", + "BROTHER_KILL_PALADIN_2" : "Look where your faith has brought you.", + "BROTHER_KILL_PALADIN_3" : "Return to nothing, foolish devotee.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "That sword...", + "FALSESON_SEE_PALADIN_3" : "An echo?", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt new file mode 100644 index 0000000..f27369f --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-419/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o devastadoras habilidades con la espada para ayudar a los aliados y diezmar a los enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, trata de mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de masas o como una forma de movilidad limitada.\n\n< ! > El enfriamiento de Paso Rápido se reduce con cada golpe, recompensándote por permanecer en el centro de la batalla.\n\n< ! > Voto de Silencio es una excelente forma de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providencia", + "PALADIN_LORE" : "\"Serás enviado a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu pueblo, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra de obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en la palma de mi mano derecha, un remanente de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, final de la línea, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi pueblo, aunque ellos no acepten tales amabilidades. No caería en sus hábitos de guerra y sufrimiento sin fin. Traté de cambiarlos para su propio bien, pero aprendí de la manera difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje viva en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi pueblo aprenda de su pasado y se mejore a sí mismo.\n\nPor el bien de mi pueblo, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores callados.", + "PALADIN_OUTRO_FLAVOR" : "..y así se fue, con su fe en la doctrina sacudida.", + "PALADIN_OUTRO_FAILURE" : "..y así desapareció, con sus oraciones no escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Default", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (antiguo)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupcion", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupcion (antiguo)", + "PALADINBODY_CLAY_SKIN_NAME" : "Apheliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras tenga más del 90% de salud o mientras tenga un escudo activo, el Paladín está bendecido, lo que potencia todas las habilidades con la espada y bendice también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME" : "Espada Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Realiza un corte para hacer 300% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Espada Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Realiza un corte para hacer 380% de daño. Dispara un rayo de luz para hacer 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Realiza un corte amplio aturdidor para hacer 750% de daño, ganando alcance si estás bendecido. Mientras estés en el aire, en su lugar realiza un ataque aéreo, disparando una onda de choque si estás bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lanza de Rayos", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Electrico. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para recubrir tu espada con rayos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Lanza una lluvia de fragmentos lunares, causando 75% de daño cada uno. Puedes mantener hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Avanza una corta distancia y gana 15% de escudo. Los golpes exitosos de Espada Divina reducen el tiempo de recarga en 1 segundo. Acumula hasta 2 avances.", + "PALADIN_UTILITY_HEAL_NAME" : "Reponer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de escudo a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente salud y otorgando escudo a todos los aliados dentro.\nSCEPTER: Doble sanación. Doble escudo. Limpia los efectos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo entumecimiento a todos los enemigos en las cercanías.\nSCEPTER: Efecto negativo más fuerte. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Scepter)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando daño y velocidad de ataque para todos los aliados dentro.\nCEPTER: Mayor velocidad de lanzamiento. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Deja de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalienta. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12.5 segundos que sobrecalienta TODOS los objetos a su alrededor. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nSCEPTER: Lanza nuevamente y mantén para apuntar, luego libera para lanzar la estrella, explotando y causando 4000% de daño a TODOS los objetos a su alrededor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (antiguo)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODAS las entidades a su alrededor.\nSCEPTER: Explota causando una enorme ráfaga de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserk", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Furia. Cuando alcances el máximo de Furia, úsala para entrar en Modo Berserker, obteniendo un gran aumento y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo perforante de corto alcance que causa 300% de daño.", + "KEYWORD_TORPOR" : "EntumecimientoAplica una reducción del 60% en la velocidad de ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido de el sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Juramento de un Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Cuentas de lealtad y vuelve a ser completo una vez más.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Mastery", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Como Paladín, completa el juego o destrúyete en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, completa el juego o destrúyete en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cooperación Alegre", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, lleva 8 objetos lunares al mismo tiempo.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Abrazo Cálido", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sana a un aliado con el Espíritu del bosque nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, aplica 4 efectos negativos a un solo enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Luz Solar", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta el peso total de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Ancestral", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere una cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura rudimentaria te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Regresa a la nada, ingenuo devoto.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt new file mode 100644 index 0000000..a14f647 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/es-ES/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladín", + "PALADIN_DESCRIPTION" : "El Paladín es un espadachín versátil que puede optar por magia de otro mundo o una devastadora maestría con la espada para ayudar a sus aliados y diezmar a sus enemigos.\n\n< ! > Tu pasiva constituye una buena parte de tu daño, intenta mantenerla activa tanto como sea posible.\n\n< ! > Corte Giratorio puede servir como una poderosa herramienta de control de multitudes o como una forma de movilidad limitada.\n\n< ! > El tiempo de reutilización de Paso Rápido se reduce con cada golpe, recompensándote por mantenerte en el calor de la batalla.\n\n< ! > Voto de Silencio es una excelente manera de lidiar con enemigos voladores, ya que arrastra a todos los afectados al suelo.\n\n", + "PALADIN_SUBTITLE": "Acólito de la Providencia", + "PALADIN_LORE": "\"Irás a Petrichor V. Este planeta ha sido seleccionado para tu peregrinación, el castigo por los pecados cometidos contra tu gente, K .\"\n\nMiré hacia adelante, despojado de mi armadura y mi espada. Mi corona, destrozada. Mi coraza de piedra obsidiana, dañada y rasgada. Una pequeña gema estrellada incrustada en mi palma derecha, un vestigio de mi pasado como rey. Me mantienen atado y me empujan hacia una nave, el final del camino, mi sacrificio por el bien de mis hermanos y hermanas.\n\nLo hice para salvar a mi gente, aunque no acepten tales bondades. No caería en sus hábitos de guerra y sufrimiento interminables. Traté de cambiarlos para su propio beneficio, pero aprendí de la manera más difícil que el tradicionalismo es algo que uno solo no puede cambiar.\n\nAsí sea. Tal vez mi mensaje perdure en las mentes de aquellos que intentaron defenderme. Tal vez mis acciones signifiquen algo, tal vez no resulten en nada. No me importa mi propio destino, solo espero que mi gente aprenda de su pasado y mejore.\n\nPor el bien de mi gente, por el bien de nuestra historia, por el bien de la longevidad...\n\nA las estrellas voy... a este planeta de rumores silenciados.", + "PALADIN_OUTRO_FLAVOR": "..y así se fue, con la fe en su doctrina sacudida.", + "PALADIN_OUTRO_FAILURE": "..y así desapareció, con sus oraciones sin ser escuchadas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Predeterminado", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Caballero Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (herencia)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupción", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupción (herencia)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afeliano", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Goteo", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Fe Inquebrantable", + "PALADIN_PASSIVE_DESCRIPTION" : "Mientras esté por encima del 90% de salud o tenga una barrera activa, el Paladín está bendecido, potenciando todas las habilidades con la espada y bendiciendo también a todos los aliados cercanos.", + "PALADIN_PRIMARY_SLASH_NAME": "Hoja Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION": "Corta para 300% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_PRIMARY_CURSESLASH_NAME": "Hoja Maldita", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION": "Corta para 380% de daño. Lanza un rayo de luz para 300% de daño si el Paladín está bendecido.", + "PALADIN_SECONDARY_SPINSLASH_NAME": "Corte Giratorio", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION": "Realiza un amplio corte aturdidor para 750% de daño, ganando alcance si está bendecido. Mientras esté en el aire, en su lugar realiza un golpe en salto, lanzando una onda de choque si está bendecido.", + "PALADIN_SECONDARY_LIGHTNING_NAME": "Lanza Relámpago", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION": "Descarga. Ágil. Carga y lanza un rayo, causando hasta 700% de daño. Lánzalo a tus pies para revestir tu espada en relámpagos durante 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME": "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION": "Ágil. Dispara una andanada de fragmentos lunares, causando 75% de daño cada uno. Puedes almacenar hasta 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME": "Paso Rápido", + "PALADIN_UTILITY_DASH_DESCRIPTION": "Te deslizas una corta distancia y gana 15% de barrera. Los golpes exitosos de Hoja Divina reducen el tiempo de reutilización en 1 segundo. Almacena hasta 2 deslizamientos.", + "PALADIN_UTILITY_HEAL_NAME": "Reabastecer", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Restaura 15% de la salud máxima y otorga 15% de barrera a todos los aliados en un área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Consagrada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canaliza durante 1.5 segundos, luego libera para Bendecir un área durante 12 segundos, restaurando gradualmente la salud y otorgando barrera a todos los aliados dentro.\nCETRO: Doble curación. Doble barrera. Limpia las desventajas.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silencio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silencio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Silenciar un área durante 10 segundos, infligiendo letargo a todos los enemigos en la vecindad.\nCETRO: Potencia el debilitamiento. Mayor radio. Destruye proyectiles.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canaliza durante 2 segundos, luego libera para Potenciar un área durante 8 segundos, aumentando el daño y la velocidad de ataque para todos los aliados dentro.\nCETRO: Velocidad de lanzamiento más rápida. Doble daño. Doble velocidad de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Cruel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Dejar de canalizar el Sol Cruel actual.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Sobrecalentamiento. Canaliza durante 2 segundos para crear una estrella en miniatura durante 12,5 segundos que sobrecalienta TODOS los alrededores. Con 2 acumulaciones o más, los objetivos se queman por 160% de daño.\nCETRO: Lanza de nuevo y mantén para apuntar, luego suelta para lanzar la estrella, explotando con 4000% de daño a TODOS los alrededores.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Destello de Orgullo", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canaliza durante 5 segundos, luego libera para crear una estrella en miniatura que drena salud de TODOS los seres a su alrededor.\nCETRO: Explota con una ráfaga masiva de 9001% de daño.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Mientras estés por debajo de 25% de salud, genera Rabia. Cuando tengas la Rabia al máximo, úsala para entrar en Modo Berserker, obteniendo un aumento masivo y un nuevo conjunto de habilidades.", + "KEYWORD_SWORDBEAM" : "Rayo de EspadaUn rayo de luz penetrante de corto alcance que inflige 300% de daño.", + "KEYWORD_TORPOR" : "LetargoAplica una reducción de velocidad del 60% en el ataque y movimiento. Arrastra a los enemigos al suelo.", + "KEYWORD_OVERHEAT" : "SobrecalentamientoMultiplica el daño recibido del sol.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Voto de Paladín", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Usa las Perlas de Lealtad y vuelve a ser completo.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Maestría", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Monzón.", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Gran Maestría", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, vence el juego o oblítérate en Tifón o Eclipse.\n(Cuenta cualquier dificultad Tifón o superior)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Su Discípulo", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, forma un pacto con una diosa de la corrupción.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Alegre cooperación", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, golpea a un enemigo con un Capacitor Real. Solo anfitrión", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Heraldo del Rey Perdido", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, sostiene 8 objetos Lunares a la vez.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Cálido Abrazo", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, cura a un aliado con un Espino Nudoso. Solo anfitrión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Supresión", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, acumula 4 desventajas en un enemigo.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Rayo de Sol", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, soporta toda la fuerza de un Sol y sobrevive.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Paladín: Reliquia Antigua", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Como Paladín, adquiere cierta urna parasitaria.", + "BROTHER_SEE_PALADIN_1" : "¿Hermano? No. Imitación barata.", + "BROTHER_SEE_PALADIN_2" : "Responderé a tu fe.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiciado.", + "BROTHER_KILL_PALADIN_1" : "Tu armadura burda te falla.", + "BROTHER_KILL_PALADIN_2" : "Mira a dónde te ha llevado tu fe.", + "BROTHER_KILL_PALADIN_3" : "Vuelve a la nada, devoto insensato.", + "FALSESON_SEE_PALADIN_1" : "Familiar...", + "FALSESON_SEE_PALADIN_2" : "Esa espada...", + "FALSESON_SEE_PALADIN_3" : "¿Un eco?", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt new file mode 100644 index 0000000..d9aeaf0 --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/pt-BR/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "Paladino", + "PALADIN_DESCRIPTION" : "O Paladino é um defensor pesado de alto impacto que pode optar por usar magia de outro mundo ou habilidades devastadores com sua espada para ajudar aliados e dizimar inimigos.\n\n< ! > Sua passiva é responsável por boa parte de seu dano, tente mantê-la ativa o máximo de tempo possível.\n\n< ! > Corte Giratório pode servir tanto como um poderoso controle de multidão ou como uma forma limitada de locomover-se.\n\n< ! > O tempo de recarga de Passos Rápidos é diminuido a cada acerto, recompensando você por continuar essa ação.\n\n< ! > Voto de Silêncio é uma boa forma de lidar com inimigos voadores, já que derruba todos os inimigos afetados no chão.\n\n", + "PALADIN_SUBTITLE" : "Acólito de Providência", + "PALADIN_LORE" : "\"Você irá para Petrichor V. Esse planeta foi selecionado para sua Perigrinação, a punição pelos pecados cometidos contra o seu povo, K .\"\n\nEu olhei à frente, despi minha armadura e minha espada. Minha coroa, despedaçada. Minha carapaça obsidiana, danificada e retalhada. Uma pequena pedra preciosa estrelada embutida na minha palma direta, um vestígio do meu passado como rei. Eles me mantêm amarrado e me empurram em direção a nave, o fim da linha, meu sacrifício pelo bem dos meus irmãos e irmãs.\r\n\r\nEu fiz isso para salvar meu povo, mesmo que eles não aceitem certas sutilezas. Eu não cairei em seus hábitos de guerras intermináveis e sofrimento. Eu tentei mudá-los para o bem deles, mas, eu aprendi do jeito difícil que o tradicionalismo é algo que uma pessoa sozinha nunca poderá mudar.\n\nEntão que seja. Talvez minha mensagem viverá nas mentes daqueles que tentaram me defender. Talvez minhas ações significarão algo, talvez não resulte em nada. Eu não dou a mínima para o meu destino, apenas espero que meu povo aprenda com seu passado e melhore.\n\nPelo bem do meu povo, pelo bem da nossa história, pelo bem da longevidade...\n\nPara as estrelas eu seguirei... para esse planeta de incessantes rumores.", + "PALADIN_OUTRO_FLAVOR" : "... e assim ele se foi, fiel em sua doutrina abalada.", + "PALADIN_OUTRO_FAILURE" : "..e assim ele desapareceu, com suas preces nunca ouvidas.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "Padrão", + "PALADINBODY_LUNAR_SKIN_NAME" : "Lunar", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Cavaleiro Lunar", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Soberano", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Soberano (legado)", + "PALADINBODY_POISON_SKIN_NAME" : "Corrupto", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Corrupto (legado)", + "PALADINBODY_CLAY_SKIN_NAME" : "Afélio", + "PALADINBODY_SPECTER_SKIN_NAME" : "Espectro", + "PALADINBODY_DRIP_SKIN_NAME" : "Drip", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Minecraft", + "PALADIN_PASSIVE_NAME" : "Benção do Baluarte", + "PALADIN_PASSIVE_DESCRIPTION" : "Ganhe 1 de armadura por nível. Enquanti estiver acima de 90% de saúde ou enquanto estiver com a barreira ativa, o Paladino é abençoado, empoderando todas as suas habilidades com espada.", + "PALADIN_PRIMARY_SLASH_NAME" : "Lâmina Divina", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Corte para frente para causar 300% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Lâmina Amaldiçoada", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Corte para frente para causar 380% de dano. Atira um raio de luz, causando 300% de dano caso o Paladino esteja abençoado.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Corte Giratório", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Atordoante. Performe um golpe amplo para causar 700% de dano, ganhando distância caso esteja abençoado. Use enquanto estiver no ar para executar um golpe de salto, disparando uma onda de choque caso esteja abençoado.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Lança da Luz Solar", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Eletrizante. Ágil. Carregue e dispare um relâmpago, causando até 700% de dano. Se atingido pela descarga, revista sua lâmina com raios por 4 segundos.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Fragmentos Lunares", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Ágil. Dispare uma salva de fragmentos lunares, causando 75% de dano cada. Segure até 12 fragmentos.", + "PALADIN_UTILITY_DASH_NAME" : "Passos Rápidos", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Arranque por uma curta distância e ganhe 15% de barreira. Golpes certeiros com Lâmina Divina diminuem o tempo de espera em 1 segundo. Você pode ter até 2 arranques de carga.", + "PALADIN_UTILITY_HEAL_NAME" : "Prover", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Recupere 15% de saúde máxima e garante 15% de barreira para todos os aliados na área.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Luz Solar Sagrada", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Luz Solar Santificada", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Canalize por 1.5 segundos, então solte para Abençoar a área por 12 segundos, gradualmente restaurando a saúde e garantindo barreira para todos os aliados na área.\nCETRO: Dobra a cura. Dobra a barreira. Remove efeitos negativos.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Voto de Silêncio", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Juramento de Silêncio", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Silenciar a área por 10 segundos, infligindo torpor em todos os inimigos próximos.\nCetro: Efeito negativo amplificado. Área maior. Destrói projéteis.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Juramento Sagrado", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Juramento Sagrado (Cetro)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Canalize por 2 segundos, e então solte para Empoderar a área por 8 segundos, aumentando o dano e a velocidade de ataque de todos os aliados dentro da área..\nCETRO: Canaliza mais rápido. Dobro de dano. Dobro de velocidade de ataque.", + "PALADIN_SPECIAL_SUN_NAME" : "Sol Curel", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Superaquecimento. Canalize po 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Cancelar Sol Cruel", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Pare de canalizar o Sol Cruel atual", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Superaquecimento. Canalize por 2 segundos para criar uma estrela em miniatura por 12.5 segundos que superaquece TUDO ao seu redor. Com 2 acúmulos ou mais, alvos queimam, causando 160% de dano.\nCETRO: Utilize novamente a habilidade e segura para mirar, então solte para arremessar a estrela, explodindo e causando 4000% de dano em TUDO ao seu redor.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Sol Cruel (Legado)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena saúde das ALL entidades ao seu redor.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Sinal de Orgulho", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Canalize por 5 segundos para criar uma estrela em miniatura que drena a saúde de TODAS as entidades ao seu redor.\nCETRO: Explode para um grande estouro que causa 9001% de dano.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Berserker", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "Enquanto estiver abaixo de 25% de saúde, gera Fúria. Quanto estiver com o máximo de Fúria, use-a para entrar no Modo Berserker, ganhando um enorme efeito positivo e uma nova gama de habilidades.", + "KEYWORD_SWORDBEAM" : "Feixe de EspadaUm curto e perfurante raio de luz que causa 300% de dano.", + "KEYWORD_TORPOR" : "TorporAplica 60% de lentidão na velocidade de ataque e movimento. Derruba inimigos no chão.", + "KEYWORD_OVERHEAT" : "SuperaquecimentoMultiplica o dano recebido pelo Sol.", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "Um Voto do Paladino", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "Use the Beads of Fealty and become whole once more.", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "Um Voto do Paladino", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Domínio", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Monção.", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "Paladino: Grande Domínio", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, vença o jogo ou aniquile em Tufão ou maior.\n(A dificuldade Tufão requer o mod Starstorm 2)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "Paladino: Grande Domínio", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "Seu Discípulo", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, forme um pacto com a deusa da corrupção.", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "Seu Discípulo", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "Cooperação Alegra", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, relampeie um inimigo com o Capacitor Régio. Anfitrião apenas", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "Cooperação Alegra", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "Arauto do Rei Perdido", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, obtenha 8 itens Lunares em uma única jogatina.", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "Arauto do Rei Perdido", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "Abraço Acalorado", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, cure um aliado com a Criatura da Floresta Deformada. Host only", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "Abraço Acalorado", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "Supressão", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, acumule 4 efeitos negativos em um único inimigo.", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "Supressão", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "Raiar", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, suporte o impacto total de um Sol e sobreviva.", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "Raiar", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "Relíquia Anciã", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "Como Paladino, adquira uma certa urna parasita.", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "Relíquia Anciã", + "BROTHER_SEE_PALADIN_1" : "Irmão? Não. Uma imitação barata.", + "BROTHER_SEE_PALADIN_2" : "Eu responderei à sua fé.", + "BROTHER_SEE_PALADIN_3" : "Potencial desperdiçado.", + "BROTHER_KILL_PALADIN_1" : "Sua bruta armadura falhou com você.", + "BROTHER_KILL_PALADIN_2" : "Olhe onde sua fé te trouxe.", + "BROTHER_KILL_PALADIN_3" : "Retorne ao nada, devoto tolo.", + } +} diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt new file mode 100644 index 0000000..b95c6de --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/ru/paladin.txt @@ -0,0 +1,94 @@ +{ + strings: + { + "PALADIN_NAME" : "Паладин", + "PALADIN_DESCRIPTION" : "Паладин это выносливый чародей, который может использовать как внеземную магию, так и поразительное владение мечом, чтобы спасать союзников и расчленять врагов.\n\n< ! > Ваш пассивный навык является основной частью наносимого Паладином урона, поэтому старайтесь держать его активным как можно дольше.\n\n< ! > Круговое рассечение может служить как и мощный инструмент контроля толпы, так и вспомогательный навык для ускоренного перемещения.\n\n< ! > Перезарядка Решительного наступления уменьшается при каждом попадании по врагу, награждая вас за смелое погружение в гущу событий.\n\n< ! > Используйте Сакральное сияние, чтобы продолжать действие пассивного навыка, увеличивая наносимый урон.\n\n", + "PALADIN_SUBTITLE" : "Служитель Провидца", + "PALADIN_LORE" : "\"Ты приземлишься на Петрикор V. Эта планета была выбрана для твоего Богомолья, в наказание за грехи, совершенные тобой против твоей общины, К .\"\n\nЯ пялился вверх, лишенный брони и меча. Моя корона? Расколота. Мой обсидиановый панцирь? Разорван в клочья. И маленький сияющий камень, вживлённый в мою правую ладонь - напоминание о моём королевском прошлом. Они держат меня на цепи, толкают меня к кораблю. Это конец пути - жертва на благо моих братьев и сестёр.\r\n\r\nЯ сделал это, чтобы спасти мой народ, даже если не готовы принять подобный подвиг. Я не стану жертвой их устоев, традиций бесконечной войны и страданий. Я пытался изменить их - для их же блага, но на своих ошибках узнал, что традиционализм невозможно снести в одиночку.\n\nSo be it. Возможно, моё сообщение будет жить в мыслях тех, кто пытался меня защитить. Возможно, в будущем мои действия будут что-то значить, а может они ни к чему не приведут. Мне плевать на собственную судьбу. Я лишь надеюсь, что мой народ вынесет урок из своего прошлого и сможет стать лучше.\n\nРади моего народа, ради нашей истории, ради долголетия нашей культуры...\n\nЗвезды ждут меня... Мой путь лежит к планете, окутанной в безмолвных слухах.", + "PALADIN_OUTRO_FLAVOR" : "..и он ушёл, оставив веру в догмы своего народа.", + "PALADIN_OUTRO_FAILURE" : "..и он исчез, не дождавшись ответа на свои молитвы.", + "PALADINBODY_DEFAULT_SKIN_NAME" : "По умолчанию", + "PALADINBODY_LUNAR_SKIN_NAME" : "Лунный", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "Полуночный рыцарь", + "PALADINBODY_TYPHOON_SKIN_NAME" : "Сюзерен", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "Сюзерен (устаревший)", + "PALADINBODY_POISON_SKIN_NAME" : "Порча", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "Порча (устаревший)", + "PALADINBODY_CLAY_SKIN_NAME" : "Вестник Афелия", + "PALADINBODY_SPECTER_SKIN_NAME" : "Спектр", + "PALADINBODY_DRIP_SKIN_NAME" : "Дрип", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "Майнкрафт", + "PALADIN_PASSIVE_NAME" : "Незыблемая вера", + "PALADIN_PASSIVE_DESCRIPTION" : "При показателе здоровья выше 90% или при активации барьера, Паладин становится благословлён. Все навыки его меча и союзники также получают благословение.", + "PALADIN_PRIMARY_SLASH_NAME" : "Небесный меч", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "Рубит мечом, нанося 300% урона. Выстреливает лучом света, нанося 300% урона, если Паладин благословлён.", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "Проклятый меч", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "Рубит мечом, нанося 380% урона/style>. Выстреливает лучом света нанося 300% урона если Паладин благословлён.", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "Круговое рассечение", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "Выполняет широкое оглушающее сечение, нанося 700% урона и получая дополнительную дальность, если Паладин благословлён. В воздухе выполняет скачок, выстреливая ударную волну, если Паладин благословлён.", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "Разящее копьё", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "Разряд. Подвижность. Заряжает и бросает разряд молнии, наносящий до 700% урона. При броске под ноги, Паладин заряжает свой меч молнией на 4 секунды.", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "Лунные осколки", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "Подвижность. Выстреливает скопом лунных осколков, нанося 75% урона each. Сохраняет до 12 осколков.", + "PALADIN_UTILITY_DASH_NAME" : "Решительное наступление", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "Совершает рывок на короткую дистанцию и получает барьер на 15%. Успешные попадания Небесным мечом уменьшают перезарядку на 1 секунду. Позволяет сохранить 2 рывка.", + "PALADIN_UTILITY_HEAL_NAME" : "Восполнение", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "Восстанавливает 15% максимального здоровья и получает барьер на 15%. Все союзники в зоне действия получают аналогичные восстановление и барьер.", + "PALADIN_SPECIAL_HEALZONE_NAME" : "Сакральное сияние", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "Божественное сияние", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "Паладин готовится 1.5 секунды, затем Благословляет зону на 12 секунд, постепенно восстанавливая здоровье и накладывая барьер на всех союзников внутри.\nСКИПЕТР: Двойное восстановление. Двойной барьер. Очищает от негативных эффектов.", + "PALADIN_SPECIAL_TORPOR_NAME" : "Клятва молчания", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "Обет молчания", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "Паладин готовится 2 секунды, затем подвергает всех врагов в зоне Молчанию на 10 секунд, вызывая у них ступор.\nСКИПЕТР: Негативные эффекты сильнее. Больше радиус зоны. Уничтожает снаряды.", + "PALADIN_SPECIAL_WARCRY_NAME" : "Священный обет", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "Священный обет (Скипетр)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "Паладин готовится 2 секунды, затем Усиливает всех союзников в зоне на 8 секунд, увеличивая их урон и скорость атаки.\nСКИПЕТР: Ускоренная подготовка. Эффект Усиления удвоен.", + "PALADIN_SPECIAL_SUN_NAME" : "Безжалостное солнце", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "Остановить Безжалостное солнце", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "Прекратить связь с текущим Безжалостным солнцем.", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "Вспышка гордости", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "Перегрев. Паладин готовится 2 секунды, чтобы создать карликовую звезду на 12.5 секунд. Она вызывает Перегрев У ВСЕГО вокруг себя. При 2 стаках и более, цели горят и получают 160% урона.\nСКИПЕТР: При повторном применении позволяет прицелиться и выстрелить звездой, чтобы она взорвалась и нанесла 4000% урона ВСЕМУ вокруг себя.", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "Безжалостное солнце (устаревшее)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "Вспышка гордости (устаревшее)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "Паладин готовится 5 секунд, чтобы создать карликовую звезду, которая вытягивает здоровье из ВСЕХ сущностей вокруг себя.\nСКИПЕТР: Звезда ярко взрывается, нанося 9001% урона.", + "PALADIN_SPECIAL_BERSERK_NAME" : "Берсерк", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "При здоровье ниже 25%, Паладин вырабатывает Ярость. Максимальная Ярость, позволяет войти в Режим Берсерка, получая мощное улучшение характеристик и новый набор умений.", + "KEYWORD_SWORDBEAM" : "Лучевой мечКороткий луч света, пробивающий врагов насквозь и наносящий 300% урона.", + "KEYWORD_TORPOR" : "СтупорЗамедляет врагов, уменьшая их скорость передвижения и атаки на 60%. Затягивает врагов в землю.", + "KEYWORD_OVERHEAT" : "ПерегревУмножает урон, получаемый от солнца.", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Клятва Паладина", + "ACHIEVEMENT_PALADIN_UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Используйте Бусины верности, чтобы снова стать целым.", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: мастерство", + "ACHIEVEMENT_PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Сезон дождей».", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: высшее мастерство", + "ACHIEVEMENT_PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, пройдите игру или уничтожьтесь на уровне сложности «Тайфун».\n(Сложность «Тайфун» доступна с модом Starstorm 2)", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: её ученик", + "ACHIEVEMENT_PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заключите пакт с богиней порчи.", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: весёлое сотрудничество", + "ACHIEVEMENT_PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, поразите врага Королевским конденсатором. Только для хоста.", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: вестник потерянного короля", + "ACHIEVEMENT_PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, экипируйте 8 Лунных предметов в одном забеге.", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Тёплый приём", + "ACHIEVEMENT_PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, исцелите союзника Корявой дриадой. Только для хоста.", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: подавление", + "ACHIEVEMENT_PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, наложите на врага 4 ослабления одновременно.", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Солнечный свет", + "ACHIEVEMENT_PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, получите максимальный ожог от Солнца Старшего родителя и выживите.", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_NAME" : "Паладин: Древняя реликвия", + "ACHIEVEMENT_PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "Играя за Паладина, заполучите некую паразитическую урну.", + "BROTHER_SEE_PALADIN_1" : "Брат? Нет. Жалкий подражатель.", + "BROTHER_SEE_PALADIN_2" : "Я отвечу на твои молитвы.", + "BROTHER_SEE_PALADIN_3" : "Потраченный потенциал.", + "BROTHER_KILL_PALADIN_1" : "Твоя примитивная броня подвела тебя.", + "BROTHER_KILL_PALADIN_2" : "Взгляни, куда привела тебя твоя вера.", + "BROTHER_KILL_PALADIN_3" : "Вернись в ничто, глупый фанатик.", + "FALSESON_SEE_PALADIN_1" : "Знакомо...", + "FALSESON_SEE_PALADIN_2" : "Этот меч...", + "FALSESON_SEE_PALADIN_3" : "Эхо?", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt new file mode 100644 index 0000000..9a91b9b --- /dev/null +++ b/r2_profiles/foh/BepInEx/plugins/Paladin_Alliance-PaladinMod/Language/zh-CN/paladin.txt @@ -0,0 +1,101 @@ +{ + strings: + { + "PALADIN_NAME" : "圣骑士", + "PALADIN_DESCRIPTION" : "圣骑士是一位装备重甲的魔法剑士,可以使用超凡的魔法帮助盟友,或用毁灭的剑术击败敌人。\n\n< ! > 你的被动技能可以造成大量伤害,尽量保持被动技能生效。\n\n< ! > 横扫之刃可以同时攻击多个敌人,而可以进行有限的位移。\n\n< ! > 每击中一次敌人都可以减少疾行身法的冷却,可以让你不断使用。\n\n< ! > 使用祝福之光来保持你的被动技能,增加你的伤害。\n\n", + "PALADIN_SUBTITLE" : "上帝之手", + "PALADIN_LORE" : "\"你将登上Petrichor V号。 这个星球是你朝圣的目的地,这是对你子民所犯的罪的惩罚,王。\"\n\n我脱下盔甲和剑,凝视前方。我的王冠破碎了。我的黑曜石盔甲,被损坏撕裂。一颗小小的,闪耀星光的宝石嵌在我的右手掌心,这是我过去做为国王的遗物。他们把我绑起来,把我推上一艘船,最后,我为了兄弟姐妹们的利益而牺牲。\r\n\r\n我这么做是为了拯救我的人民,即使他们不接受这样的做法。我不会沉湎于他们无休止的战争和痛苦中。我试着改变他们,让他们变得更好,但我惨痛地认识到,”传统“是一个人无法改变的。\n\n就这样吧。关于我的记忆会留在那些试图为我辩护的人的脑海里。也许我的行为会有意义,也许它们不会有任何结果。我不在乎我自己的命运,我只希望我的人民能从过去中吸取教训,继续前进。\n\n为了我的人民,为了我们的历史,为了长久的利益……\n\n我要飞向那星球…到那个流言纷纭的星球。", + "PALADIN_OUTRO_FLAVOR" : "..于是他离开了,他的信仰动摇了。", + "PALADIN_OUTRO_FAILURE" : "..于是他消失了,他的祈祷无人回应。", + "PALADINBODY_DEFAULT_SKIN_NAME" : "默认", + "PALADINBODY_LUNAR_SKIN_NAME" : "月球", + "PALADINBODY_LUNARKNIGHT_SKIN_NAME" : "月骑", + "PALADINBODY_TYPHOON_SKIN_NAME" : "君王", + "PALADINBODY_TYPHOONLEGACY_SKIN_NAME" : "君王 (遗迹)", + "PALADINBODY_POISON_SKIN_NAME" : "腐化", + "PALADINBODY_POISONLEGACY_SKIN_NAME" : "腐化 (遗迹)", + "PALADINBODY_CLAY_SKIN_NAME" : "深渊", + "PALADINBODY_SPECTER_SKIN_NAME" : "幽灵", + "PALADINBODY_DRIP_SKIN_NAME" : "堕落", + "PALADINBODY_MINECRAFT_SKIN_NAME" : "我的世界", + "PALADIN_PASSIVE_NAME" : "坚定信仰", + "PALADIN_PASSIVE_DESCRIPTION" : "当生命值超过 90% 或拥有 护盾 时,圣骑士将被祝福,获得所有剑技并祝福周围盟友。", + "PALADIN_PRIMARY_SLASH_NAME" : "神圣之剑", + "PALADIN_PRIMARY_SLASH_DESCRIPTION" : "挥剑造成 300% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_PRIMARY_CURSESLASH_NAME" : "诅咒之剑", + "PALADIN_PRIMARY_CURSESLASH_DESCRIPTION" : "挥剑造成 380% 伤害。当被祝福时,可以发射剑光造成 300% 伤害。", + "PALADIN_SECONDARY_SPINSLASH_NAME" : "横扫之刃", + "PALADIN_SECONDARY_SPINSLASH_DESCRIPTION" : "进行一次范围斩击造成 700% 伤害,若被祝福则增加范围。在被祝福时,处于空中可进行跳跃打击,造成冲击波。", + "PALADIN_SECONDARY_LIGHTNING_NAME" : "雷霆长枪", + "PALADIN_SECONDARY_LIGHTNING_DESCRIPTION" : "震荡。灵活。前冲并扔出一发雷霆,造成 700% 伤害。扔在脚下可以给你的剑刃附魔雷电持续 4 秒。", + "PALADIN_SECONDARY_LUNARSHARD_NAME" : "月之碎片", + "PALADIN_SECONDARY_LUNARSHARD_DESCRIPTION" : "灵活。 连续发射月之碎片,每个造成 75% 伤害。最多持有 12 个碎片。", + "PALADIN_UTILITY_DASH_NAME" : "疾行", + "PALADIN_UTILITY_DASH_DESCRIPTION" : "前冲一段距离并获得 15% 护盾。神圣之剑命中敌人时 减少1 秒冷却。最多持有 2 次。", + "PALADIN_UTILITY_HEAL_NAME" : "蓄势", + "PALADIN_UTILITY_HEAL_DESCRIPTION" : "恢复 15% 最大生命值并给予周围盟友 15% 护盾。", + "PALADIN_SPECIAL_HEALZONE_NAME" : "祝福之光", + "PALADIN_SPECIAL_HEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。", + "PALADIN_SPECIAL_SCEPTERHEALZONE_NAME" : "神圣之光", + "PALADIN_SPECIAL_SCEPTERHEALZONE_DESCRIPTION" : "引导 1.5 秒,然后祝福一片区域 12 秒,处于该区域内将逐渐恢复生命,盟友将获得护盾。\n王权:双倍恢复,双倍护盾,消除减益。", + "PALADIN_SPECIAL_TORPOR_NAME" : "沉默誓言", + "PALADIN_SPECIAL_TORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。", + "PALADIN_SPECIAL_SCEPTERTORPOR_NAME" : "沉默诅咒", + "PALADIN_SPECIAL_SCEPTERTORPOR_DESCRIPTION" : "引导 2 秒,然后沉默一片区域 10 秒,对区域内敌人施加迟缓。\n王权:减益增强,范围增大,阻挡弹射物。", + "PALADIN_SPECIAL_WARCRY_NAME" : "祝福誓言", + "PALADIN_SPECIAL_WARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。", + "PALADIN_SPECIAL_SCEPTERWARCRY_NAME" : "祝福誓言(王权)", + "PALADIN_SPECIAL_SCEPTERWARCRY_DESCRIPTION" : "引导 2 秒,然后祝福一片区域 8 秒,增加区域内所有盟友的伤害和攻击速度。\n王权:加快引导速度,双倍增伤,双倍攻击速度。", + "PALADIN_SPECIAL_SUN_NAME" : "残暴的太阳", + "PALADIN_SPECIAL_SUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的所有单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。", + "PALADIN_SPECIAL_SUN_CANCEL_NAME" : "取消残暴的太阳", + "PALADIN_SPECIAL_SUN_CANCEL_DESCRIPTION" : "停止引导当前的残暴的太阳。", + "PALADIN_SPECIAL_SCEPSUN_NAME" : "闪耀的骄傲", + "PALADIN_SPECIAL_SCEPSUN_DESCRIPTION" : "过热。引导 2 秒,创造一个微型太阳 12.5 秒,过热周围的 一切单位。 过热叠加 2 层以上时,使目标燃烧造成 160% 伤害。\n王权:再次引导可按住瞄准,释放可扔出太阳,爆炸对范围内所有单位造成 4000% 伤害。", + "PALADIN_SPECIAL_SUN_LEGACY_NAME" : "残暴的太阳(遗迹)", + "PALADIN_SPECIAL_SUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_NAME" : "闪耀的骄傲(遗迹)", + "PALADIN_SPECIAL_SCEPSUN_LEGACY_DESCRIPTION" : "引导 5 秒,创造一个微型太阳,吸取周围所有单位的生命值。\n王权:产生剧烈爆炸造成 9001% 伤害。", + "PALADIN_SPECIAL_BERSERK_NAME" : "狂战", + "PALADIN_SPECIAL_BERSERK_DESCRIPTION" : "当处于 25% 生命值以下时,获得狂怒。当狂怒达到最大时进入狂战状态,获得一个强力增益和一些新技能。", + "KEYWORD_SWORDBEAM" : "剑光一个短距离穿透光束,造成 300% 伤害。", + "KEYWORD_TORPOR" : "迟缓减少敌人 60% 攻击和移动速度。压制敌人。", + "KEYWORD_OVERHEAT" : "过热增加受到的太阳的灼烧伤害。", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士的誓言", + "PALADIN_UNLOCKABLE_ACHIEVEMENT_DESC" : "使用忠诚之珠,再一次变得完整。", + "PALADIN_UNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士的誓言", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:精通", + "PALADIN_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在季风难度完成游戏或抹除自己。", + "PALADIN_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_NAME" : "圣骑士:大师精通", + "PALADIN_TYPHOONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士在台风或更高难度完成游戏或抹除自己。\n(台风难度需要安装 Starstorm 2 模组)", + "PALADIN_TYPHOONUNLOCKABLE_UNLOCKABLE_NAME" : "圣骑士:大师精通", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_NAME" : "她的门徒", + "PALADIN_POISONUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,与堕落女神签订契约。", + "PALADIN_POISONUNLOCKABLE_UNLOCKABLE_NAME" : "她的门徒", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_NAME" : "愉快的合作", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用皇家电容攻击一个敌人。 仅主机。", + "PALADIN_LIGHTNINGSPEARUNLOCKABLE_UNLOCKABLE_NAME" : "愉快的合作", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_NAME" : "失落之王的使者", + "PALADIN_LUNARSHARDUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,一次持有8件月球物品。", + "PALADIN_LUNARSHARDUNLOCKABLE_UNLOCKABLE_NAME" : "失落之王的使者", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_NAME" : "温暖的拥抱", + "PALADIN_HEALUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,用身形扭曲的木灵治疗一个盟友。 仅主机。", + "PALADIN_HEALUNLOCKABLE_UNLOCKABLE_NAME" : "温暖的拥抱", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_NAME" : "镇压", + "PALADIN_TORPORUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,在一个敌人身上叠加4个减益。", + "PALADIN_TORPORUNLOCKABLE_UNLOCKABLE_NAME" : "镇压", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_NAME" : "阳光", + "PALADIN_CRUELSUNUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,承受太阳的全部冲击并幸存下来。", + "PALADIN_CRUELSUNUNLOCKABLE_UNLOCKABLE_NAME" : "阳光", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_NAME" : "古迹", + "PALADIN_CLAYUNLOCKABLE_ACHIEVEMENT_DESC" : "作为圣骑士,获得一个泥沼之瓮。", + "PALADIN_CLAYUNLOCKABLE_UNLOCKABLE_NAME" : "古迹", + "BROTHER_SEE_PALADIN_1" : "兄弟?不,只是拙劣的模仿。", + "BROTHER_SEE_PALADIN_2" : "我会回应你的信仰。", + "BROTHER_SEE_PALADIN_3" : "枉费自己的潜能。", + "BROTHER_KILL_PALADIN_1" : "你粗劣的盔甲会拖累你。", + "BROTHER_KILL_PALADIN_2" : "看看你的信仰给你带来了什么。", + "BROTHER_KILL_PALADIN_3" : "回归虚无,愚蠢的奉献者。", + } +} \ No newline at end of file diff --git a/r2_profiles/foh/config/AllyNames.cfg b/r2_profiles/foh/config/AllyNames.cfg new file mode 100644 index 0000000..e69de29 diff --git a/r2_profiles/foh/config/ArtificerExtended.cfg b/r2_profiles/foh/config/ArtificerExtended.cfg new file mode 100644 index 0000000..080a2bd --- /dev/null +++ b/r2_profiles/foh/config/ArtificerExtended.cfg @@ -0,0 +1,132 @@ +[Config: UNLOCKS] + +## Force this achievement to unlock: Elemental Intensity? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Elemental Intensity = false + +## Force this achievement to unlock: To Fight Fire? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: To Fight Fire = false + +## Force this achievement to unlock: Absolute Zero? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Absolute Zero = false + +## Force this achievement to unlock: Flawless Execution? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Flawless Execution = false + +## Force this achievement to unlock: Stunning Precision? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Stunning Precision = false + +## Force this achievement to unlock: Cloudy, With A Chance Of...? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Cloudy, With A Chance Of... = false + +## Force this achievement to unlock: Meltdown? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Meltdown = false + +## Force this achievement to unlock: Nuked!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Nuked! = false + +## Force this achievement to unlock: Freeze Tag!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Freeze Tag! = false + +## Force this achievement to unlock: Avalanche!? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Avalanche! = false + +## Force this achievement to unlock: Ugorn’s Music? +# Setting type: Boolean +# Default value: false +Force Unlock Achievement: Ugorn’s Music = false + +[Cosmetic] + +## Some SFX (the snapfreeze cast sound, specifically) create an unstoppable droning/ringing sound. +## They are disabled by default, but if you would like to have SFX and dont mind the bug, then you may enable them. +# Setting type: Boolean +# Default value: false +Allow Broken SFX = false + +[Ion Surge] + +## Determines whether Ion Surge gets reworked. Note that vanilla Ion Surge is INCOMPATIBLE with ALL alt-passives. Use at your own risk. +# Setting type: Boolean +# Default value: true +Enable Rework = true + +[Skills Config: Channeled Nano-Meteor] + +Recolor Nano-Meteor = true + +[Skills Config: Cold Fusion] + +Max Range = 25 + +Damage Coefficient = 28 + +Spear Count = 6 + +Freeze Chance = 50 + +[Skills Config: Flame Burst] + +Minimum Damage Coefficient = 1.2 + +Max Damage Coefficient = 3.3 + +[Skills Config: Frostbite] + +Primary Damage Coefficient = 3 + +Primary Blast Radius = 21 + +Secondary Damage Coefficient = 5 + +Secondary Blast Radius = 21 + +[Skills Config: Ice Shards] + +Max Range = 25 + +Damage Per Pellet = 0.7 + +[Skills Config: Laserbolts] + +Max Range = 45 + +Damage Coefficient = 2.2 + +[Skills Config: Napalm Cascade] + +Primary Damage Coefficient = 3 + +Secondary Damage Coefficient = 1 + +Projectile Speed = 50 + +DOT frequency = 1.5 + +[Skills Config: Temperature Drop] + +Damage Coefficient = 10 + +Minimum Blast Radius = 6 + +Maximum Blast Radius = 25 + diff --git a/r2_profiles/foh/config/BazaarExpand.cfg b/r2_profiles/foh/config/BazaarExpand.cfg new file mode 100644 index 0000000..7cbbdd0 --- /dev/null +++ b/r2_profiles/foh/config/BazaarExpand.cfg @@ -0,0 +1,34 @@ +[General] + +## If enabled, there will spawn a Golden Chest that use battery in bazaar. +# Setting type: Boolean +# Default value: true +Enable Golden Chest = true + +## If enabled, there will spawn a Cleansing Pool in bazaar. +# Setting type: Boolean +# Default value: true +Enable CleanPot = true + +## If enabled, there will spawn a Scrapper in bazaar. +# Setting type: Boolean +# Default value: true +Enable Scrapper = true + +[Lunar Cadulron] + +## If enabled, there will spawn a Special Cadulron in bazaar. +# Setting type: Boolean +# Default value: true +Enable Reforge Cadulron = true + +## If enabled, you use Green Items reforge to 3 White Items instead of a red item. +# Setting type: Boolean +# Default value: true +GreenToWhite = true + +## Set the amount of items you need to reforge. I prefer you change it to 1 when you dont use GreenToWhite config +# Setting type: Int32 +# Default value: 2 +Items Amount Needed = 2 + diff --git a/r2_profiles/foh/config/BepInEx.DO_NOT_MODIFY.cfg b/r2_profiles/foh/config/BepInEx.DO_NOT_MODIFY.cfg new file mode 100644 index 0000000..777e9ad --- /dev/null +++ b/r2_profiles/foh/config/BepInEx.DO_NOT_MODIFY.cfg @@ -0,0 +1,17 @@ +[Preloader.Entrypoint] + +## The local filename of the assembly to target. +# Setting type: String +# Default value: RoR2.dll +Assembly = RoR2.dll + +## The name of the type in the entrypoint assembly to search for the entrypoint method. +# Setting type: String +# Default value: Console +Type = Console + +## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. +# Setting type: String +# Default value: .cctor +Method = .cctor + diff --git a/r2_profiles/foh/config/BepInEx.GUI.cfg b/r2_profiles/foh/config/BepInEx.GUI.cfg new file mode 100644 index 0000000..e2479ad --- /dev/null +++ b/r2_profiles/foh/config/BepInEx.GUI.cfg @@ -0,0 +1,17 @@ +[Settings] + +## Enable the custom BepInEx GUI +# Setting type: Boolean +# Default value: true +Enable BepInEx GUI = true + +## Close the graphic user interface window when the game is loaded +# Setting type: Boolean +# Default value: false +Close Window When Game Loaded = false + +## Close the graphic user interface window when the game closes +# Setting type: Boolean +# Default value: true +Close Window When Game Closes = true + diff --git a/r2_profiles/foh/config/BepInEx.cfg b/r2_profiles/foh/config/BepInEx.cfg new file mode 100644 index 0000000..715b2cd --- /dev/null +++ b/r2_profiles/foh/config/BepInEx.cfg @@ -0,0 +1,142 @@ +[Caching] + +## Enable/disable assembly metadata cache +## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. +# Setting type: Boolean +# Default value: true +EnableAssemblyCache = true + +[Chainloader] + +## If enabled, hides BepInEx Manager GameObject from Unity. +## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. +## Use this only if you know what this option means, as it can affect functionality of some older plugins. +## +# Setting type: Boolean +# Default value: false +HideManagerGameObject = false + +[Harmony.Logger] + +## Specifies which Harmony log channels to listen to. +## NOTE: IL channel dumps the whole patch methods, use only when needed! +# Setting type: LogChannel +# Default value: Warn, Error +# Acceptable values: None, Info, IL, Warn, Error, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogChannels = Warn, Error + +[Logging] + +## Enables showing unity log messages in the BepInEx logging system. +# Setting type: Boolean +# Default value: true +UnityLogListening = true + +## If enabled, writes Standard Output messages to Unity log +## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log +## +# Setting type: Boolean +# Default value: false +LogConsoleToUnityLog = false + +[Logging.Console] + +## Enables showing a console for log output. +# Setting type: Boolean +# Default value: false +Enabled = true + +## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). +# Setting type: Boolean +# Default value: false +PreventClose = false + +## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. +# Setting type: Boolean +# Default value: false +ShiftJisEncoding = false + +## Hints console manager on what handle to assign as StandardOut. Possible values: +## Auto - lets BepInEx decide how to redirect console output +## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output +## StandardOut - prefer redirecting to standard output; if possible, closes console out +## +# Setting type: ConsoleOutRedirectType +# Default value: Auto +# Acceptable values: Auto, ConsoleOut, StandardOut +StandardOutType = Auto + +## Which log levels to show in the console output. +# Setting type: LogLevel +# Default value: Fatal, Error, Warning, Message, Info +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = Fatal, Error, Warning, Message, Info + +[Logging.Disk] + +## Include unity log messages in log file output. +# Setting type: Boolean +# Default value: true +WriteUnityLog = true + +## Appends to the log file instead of overwriting, on game startup. +# Setting type: Boolean +# Default value: false +AppendLog = false + +## Enables writing log messages to disk. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Which log leves are saved to the disk log output. +# Setting type: LogLevel +# Default value: All +# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +LogLevels = All + +[Preloader] + +## Enables or disables runtime patches. +## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. +# Setting type: Boolean +# Default value: true +ApplyRuntimePatches = true + +## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. +## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. +# Setting type: MonoModBackend +# Default value: auto +# Acceptable values: auto, dynamicmethod, methodbuilder, cecil +HarmonyBackend = auto + +## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. +## This can be used by developers to inspect and debug preloader patchers. +# Setting type: Boolean +# Default value: false +DumpAssemblies = false + +## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. +## This can be used to be able to load patched assemblies into debuggers like dnSpy. +## If set to true, will override DumpAssemblies. +# Setting type: Boolean +# Default value: false +LoadDumpedAssemblies = false + +## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. +## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. +# Setting type: Boolean +# Default value: false +BreakBeforeLoadAssemblies = false + +[Preloader.Entrypoint] + +Assembly = UnityEngine.CoreModule.dll + +Type = Application + +Method = .cctor + diff --git a/r2_profiles/foh/config/BetterUI-AdvancedIcons.cfg b/r2_profiles/foh/config/BetterUI-AdvancedIcons.cfg new file mode 100644 index 0000000..c604625 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-AdvancedIcons.cfg @@ -0,0 +1,61 @@ +[Equipment Improvements] + +## Show the cooldown for your equipment when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show advanced descriptions when hovering over equipment. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show the base cooldown when hovering over equipment. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over equipment. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +[Item Improvements] + +## Show advanced descriptions when hovering over an item. +# Setting type: Boolean +# Default value: true +AdvancedDescriptions = true + +## Show ItemStats where applicable. +# Setting type: Boolean +# Default value: true +ItemStatsIntegration = true + +[Skill Improvements] + +## Show the cooldown for skills when charging multiple stacks. +# Setting type: Boolean +# Default value: true +ShowCooldownStacks = true + +## Show the base cooldown when hovering over a skill. +# Setting type: Boolean +# Default value: true +BaseCooldown = true + +## Show the calculated cooldown based on your items when hovering over a skill. +# Setting type: Boolean +# Default value: true +CalculatedCooldown = true + +## Show the proc coefficient when hovering over a skill. +# Setting type: Boolean +# Default value: true +ShowProcCoefficient = true + +## Show the effects of carried items, adjusted for each skill's proc coefficient. +# Setting type: Boolean +# Default value: true +CalculateProcEffects = true + diff --git a/r2_profiles/foh/config/BetterUI-Buffs.cfg b/r2_profiles/foh/config/BetterUI-Buffs.cfg new file mode 100644 index 0000000..5452082 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-Buffs.cfg @@ -0,0 +1,34 @@ +[Buffs] + +## Show buff timers (host only). +# Setting type: Boolean +# Default value: true +BuffTimers = true + +## Show 1 decimal point when timer is below 10. +# Setting type: Boolean +# Default value: true +BuffTimersDecimal = true + +## Show buff tooltips. +# Setting type: Boolean +# Default value: true +BuffTooltips = true + +## Location of buff timer text. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the buff timer text. +# Setting type: Single +# Default value: 23 +CountersFontSize = 23 + diff --git a/r2_profiles/foh/config/BetterUI-CommandImprovements.cfg b/r2_profiles/foh/config/BetterUI-CommandImprovements.cfg new file mode 100644 index 0000000..577c20b --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-CommandImprovements.cfg @@ -0,0 +1,72 @@ +[Command / Scrapper Improvements] + +## Resize the command window depending on the number of items. +# Setting type: Boolean +# Default value: true +ResizeCommandWindow = true + +## Remove the blur behind the command window that hides the rest of the UI. +# Setting type: Boolean +# Default value: true +RemoveBackgroundBlur = true + +## Close the command/scrapper window when you press escape. +# Setting type: Boolean +# Default value: true +CloseOnEscape = true + +## Close the command/scrapper window when you press W, A, S, or D. +# Setting type: Boolean +# Default value: true +CloseOnWASD = true + +## Close the command/scrapper window when you press the key selected here. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: +CloseOnCustom = + +## Show tooltips in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +TooltipsShow = true + +## Show the ItemStats before and after picking up the item. +# Setting type: Boolean +# Default value: true +TooltipsItemStatsBeforeAfter = true + +## Show counters in the command and scrapper windows. +# Setting type: Boolean +# Default value: true +CountersShow = true + +## Hide counters when they are zero. +# Setting type: Boolean +# Default value: false +CountersHideOnZero = false + +## Location of the command item counter. +## Valid options: +## TopLeft +## TopRight +## BottomLeft +## BottomRight +## Center +## +# Setting type: String +# Default value: TopRight +CountersPosition = TopRight + +## Size of the command item counter text. +# Setting type: Single +# Default value: 20 +CountersFontSize = 20 + +## Prefix for the command item counter. Example 'x' will show x0, x1, x2, etc. +## Can be empty. +# Setting type: String +# Default value: x +CountersPrefix = x + diff --git a/r2_profiles/foh/config/BetterUI-Components.cfg b/r2_profiles/foh/config/BetterUI-Components.cfg new file mode 100644 index 0000000..82a0589 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-Components.cfg @@ -0,0 +1,42 @@ +[Components] + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +AdvancedIcons = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Buffs = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +CommandImprovements = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +DPSMeter = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemCounters = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +ItemSorting = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +Misc = true + +## Enable/Disable the component entirely, stopping it from hooking any game functions. +# Setting type: Boolean +# Default value: true +StatsDisplay = true + diff --git a/r2_profiles/foh/config/BetterUI-DPSMeter.cfg b/r2_profiles/foh/config/BetterUI-DPSMeter.cfg new file mode 100644 index 0000000..d163061 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-DPSMeter.cfg @@ -0,0 +1,62 @@ +[DPSMeter] + +## Calculate DPS across this many seconds. +# Setting type: Single +# Default value: 5 +Timespan = 5 + +## Show a dedicated DPSMeter. +# Setting type: Boolean +# Default value: true +WindowShow = true + +## Include minions such as turrets and drones in the DPS meter. +# Setting type: Boolean +# Default value: true +WindowIncludeMinions = true + +## Whether or not the DPS window should have a background. +# Setting type: Boolean +# Default value: true +WindowBackground = true + +## Whether or not the DPS window should be hidden when typing into the chat box. +# Setting type: Boolean +# Default value: true +WindowHideWhenTyping = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMin = {"x":0.0,"y":0.0} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.0} +WindowAnchorMax = {"x":0.0,"y":0.0} + +## Position of the DPSMeter window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":120.0,"y":240.0} +WindowPosition = {"x":120.0,"y":240.0} + +## Pivot of the DPSMeter window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":1.0} +WindowPivot = {"x":0.0,"y":1.0} + +## Size of the DPSMeter window. +# Setting type: Vector2 +# Default value: {"x":350.0,"y":45.0} +WindowSize = {"x":350.0,"y":45.0} + +## Angle of the DPSMeter window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":-6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":-6.0,"z":0.0} + diff --git a/r2_profiles/foh/config/BetterUI-ItemCounters.cfg b/r2_profiles/foh/config/BetterUI-ItemCounters.cfg new file mode 100644 index 0000000..0a6bbac --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-ItemCounters.cfg @@ -0,0 +1,2769 @@ +[ItemCounters] + +## Enable/Disable ItemCounters entirely. +# Setting type: Boolean +# Default value: true +ShowItemCounters = true + +## Show your item score. +# Setting type: Boolean +# Default value: true +ShowItemScore = true + +## Whether or not the ItemScore should be based on tier. If disabled, the per-item settings will be used. +# Setting type: Boolean +# Default value: true +ItemScoreFromTier = true + +## Show the how many items you have. +# Setting type: Boolean +# Default value: true +ShowItemSum = true + +## Which tiers to include in the ItemSum. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 01234 +ItemSumTiersString = 01234 + +## Show how many items you have, by tier. +# Setting type: Boolean +# Default value: true +ShowItemsByTier = true + +## Which tiers to include in the ItemsByTier, in order. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 43210 +ItemsByTierOrderString = 43210 + +[ItemCounters Tier Score] + +## Score for Tier 1 items. +# Setting type: Single +# Default value: 1 +Tier1 = 1 + +## Score for Tier 2 items. +# Setting type: Single +# Default value: 3 +Tier2 = 3 + +## Score for Tier 3 items. +# Setting type: Single +# Default value: 12 +Tier3 = 12 + +## Score for Lunar items. +# Setting type: Single +# Default value: 0 +Lunar = 0 + +## Score for Boss items. +# Setting type: Single +# Default value: 4 +Boss = 4 + +## Score for items without a tier. +# Setting type: Single +# Default value: 0 +NoTier = 0 + +[ItemScores] + +## Score of each item for the ItemScore. +## AACannon +# Setting type: Single +# Default value: 0 +AACannon = 0 + +## AURELION_STARITEM +# Setting type: Single +# Default value: 0 +AURELION_STARITEM = 0 + +## Adaptive Armor +# Setting type: Single +# Default value: 0 +AdaptiveArmor = 0 + +## Alien Head +# Setting type: Single +# Default value: 3 +AlienHead = 12 + +## Apathy +# Setting type: Single +# Default value: 12 +Apathy = 12 + +## Armed Backpack +# Setting type: Single +# Default value: 1 +ArmedBackpack = 1 + +## Repulsion Armor Plate +# Setting type: Single +# Default value: 1 +ArmorPlate = 1 + +## Shattering Justice +# Setting type: Single +# Default value: 12 +ArmorReductionOnHit = 12 + +## LIT_ITEM_ARMSRACEDRONEMODS_NAME +# Setting type: Single +# Default value: 0 +ArmsRaceDroneModifiers = 0 + +## Artifact Key +# Setting type: Single +# Default value: 4 +ArtifactKey = 4 + +## AtG Prototype +# Setting type: Single +# Default value: 1 +AtgPrototype = 1 + +## Mocha +# Setting type: Single +# Default value: 1 +AttackSpeedAndMoveSpeed = 1 + +## Predatory Instincts +# Setting type: Single +# Default value: 3 +AttackSpeedOnCrit = 3 + +## Gesture of the Drowned +# Setting type: Single +# Default value: 0 +AutoCastEquipment = 0 + +## Bloodthirster +# Setting type: Single +# Default value: 12 +BT = 12 + +## Balance +# Setting type: Single +# Default value: 1 +Balance = 1 + +## Bandolier +# Setting type: Single +# Default value: 3 +Bandolier = 3 + +## BannerOfCommand +# Setting type: Single +# Default value: 1 +BannerOfCommand = 1 + +## Topaz Brooch +# Setting type: Single +# Default value: 1 +BarrierOnKill = 1 + +## Aegis +# Setting type: Single +# Default value: 12 +BarrierOnOverHeal = 12 + +## Tougher Times +# Setting type: Single +# Default value: 1 +Bear = 1 + +## Safer Spaces +# Setting type: Single +# Default value: 1 +BearVoid = 1 + +## Beckoning Cat +# Setting type: Single +# Default value: 3 +BeckoningCat = 3 + +## Queen's Gland +# Setting type: Single +# Default value: 4 +BeetleGland = 4 + +## Brilliant Behemoth +# Setting type: Single +# Default value: 12 +Behemoth = 12 + +## Titanic Greatsword +# Setting type: Single +# Default value: 4 +BigSword = 4 + +## Bitter Root +# Setting type: Single +# Default value: 1 +BitterRoot = 1 + +## Tri-Tip Dagger +# Setting type: Single +# Default value: 1 +BleedOnHit = 1 + +## Shatterspleen +# Setting type: Single +# Default value: 4 +BleedOnHitAndExplode = 4 + +## Needletick +# Setting type: Single +# Default value: 1 +BleedOnHitVoid = 1 + +## Ghor's Tome +# Setting type: Single +# Default value: 3 +BonusGoldPackOnKill = 3 + +## Boost Attack Speed +# Setting type: Single +# Default value: 0 +BoostAttackSpeed = 0 + +## Boost Damage +# Setting type: Single +# Default value: 0 +BoostDamage = 0 + +## Reduce Equipment Cooldown +# Setting type: Single +# Default value: 0 +BoostEquipmentRecharge = 0 + +## Boost Health +# Setting type: Single +# Default value: 0 +BoostHp = 0 + +## Bork +# Setting type: Single +# Default value: 3 +Bork = 3 + +## Armor-Piercing Rounds +# Setting type: Single +# Default value: 1 +BossDamageBonus = 1 + +## Blade of the Ruined King +# Setting type: Single +# Default value: 12 +Botrk = 12 + +## Sentient Meat Hook +# Setting type: Single +# Default value: 12 +BounceNearby = 12 + +## Bucket List +# Setting type: Single +# Default value: 1 +BucketList = 1 + +## ITEM_BULWARKSHAUNT_GHOSTFURY_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_GhostFury = 0 + +## ITEM_BULWARKSHAUNT_RECRUITEDMONSTER_NAME +# Setting type: Single +# Default value: 0 +BulwarksHaunt_RecruitedMonster = 0 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_Sword = 4 + +## Crystalline Blade +# Setting type: Single +# Default value: 4 +BulwarksHaunt_SwordUnleashed = 4 + +## Burn Nearby +# Setting type: Single +# Default value: 0 +BurnNearby = 0 + +## Defensive Microbots +# Setting type: Single +# Default value: 12 +CaptainDefenseMatrix = 12 + +## Captain's Favor +# Setting type: Single +# Default value: 1 +CaptainsFavor = 1 + +## Ukulele +# Setting type: Single +# Default value: 3 +ChainLightning = 3 + +## Polylute +# Setting type: Single +# Default value: 3 +ChainLightningVoid = 3 + +## Repulsion Armor +# Setting type: Single +# Default value: 12 +Chestplate = 12 + +## 57 Leaf Clover +# Setting type: Single +# Default value: 12 +Clover = 12 + +## Benthic Bloom +# Setting type: Single +# Default value: 12 +CloverVoid = 12 + +## Coffee Bag +# Setting type: Single +# Default value: 1 +CoffeeBag = 1 + +## SS2_ITEM_COGNATION_NAME +# Setting type: Single +# Default value: 0 +Cognation = 0 + +## Convert Crit Chance +# Setting type: Single +# Default value: 0 +ConvertCritChanceToCritDamage = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +CooldownOnCrit = 0 + +## Corrupting Parasite +# Setting type: Single +# Default value: 1 +CorruptingParasite = 1 + +## Cripple Ward on Level +# Setting type: Single +# Default value: 0 +CrippleWardOnLevel = 0 + +## Laser Scope +# Setting type: Single +# Default value: 12 +CritDamage = 12 + +## Lens-Maker's Glasses +# Setting type: Single +# Default value: 1 +CritGlasses = 1 + +## Lost Seer's Lenses +# Setting type: Single +# Default value: 1 +CritGlassesVoid = 1 + +## Crit Healing +# Setting type: Single +# Default value: 0 +CritHeal = 0 + +## Crowbar +# Setting type: Single +# Default value: 1 +Crowbar = 1 + +## Half Health +# Setting type: Single +# Default value: 0 +CutHp = 0 + +## Death's Dance +# Setting type: Single +# Default value: 12 +DD = 12 + +## Dead Man's Plate +# Setting type: Single +# Default value: 12 +DMP = 12 + +## Ceremonial Dagger +# Setting type: Single +# Default value: 12 +Dagger = 12 + +## Death Mark +# Setting type: Single +# Default value: 3 +DeathMark = 3 + +## Detritive Trematode +# Setting type: Single +# Default value: 1 +DetritiveTrematode = 1 + +## Discovery +# Setting type: Single +# Default value: 3 +Discovery = 3 + +## Discovery +# Setting type: Single +# Default value: 0 +DiscoveryHidden = 0 + +## Duskblade of Draktharr +# Setting type: Single +# Default value: 12 +DoD = 12 + +## Do Not Eat +# Setting type: Single +# Default value: 12 +DoNotEat = 12 + +## Drizzle Helper +# Setting type: Single +# Default value: 0 +DrizzlePlayerHelper = 0 + +## Droid Head +# Setting type: Single +# Default value: 12 +DroidHead = 12 + +## Spare Drone Parts +# Setting type: Single +# Default value: 12 +DroneWeapons = 12 + +## Drone Weapons Stat Boost +# Setting type: Single +# Default value: 0 +DroneWeaponsBoost = 0 + +## Drone Weapons Common Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay1 = 0 + +## Drone Weapons Rare Display +# Setting type: Single +# Default value: 0 +DroneWeaponsDisplay2 = 0 + +## Drop Of Necrosis +# Setting type: Single +# Default value: 1 +DropOfNecrosis = 1 + +## Elder Mutagen +# Setting type: Single +# Default value: 12 +ElderMutagen = 12 + +## Singularity Band +# Setting type: Single +# Default value: 3 +ElementalRingVoid = 3 + +## Empathy +# Setting type: Single +# Default value: 3 +Empathy = 3 + +## Empower Always +# Setting type: Single +# Default value: 0 +EmpowerAlways = 0 + +## War Horn +# Setting type: Single +# Default value: 3 +EnergizedOnEquipmentUse = 3 + +## Energy Cell +# Setting type: Single +# Default value: 3 +EnergyCell = 3 + +## Fuel Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazine = 3 + +## Lysate Cell +# Setting type: Single +# Default value: 3 +EquipmentMagazineVoid = 3 + +## Old Guillotine +# Setting type: Single +# Default value: 3 +ExecuteLowHealthElite = 3 + +## Will-o'-the-wisp +# Setting type: Single +# Default value: 3 +ExplodeOnDeath = 3 + +## Voidsent Flame +# Setting type: Single +# Default value: 3 +ExplodeOnDeathVoid = 3 + +## Dio's Best Friend +# Setting type: Single +# Default value: 12 +ExtraLife = 12 + +## Dio's Best Friend (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeConsumed = 0 + +## Pluripotent Larva +# Setting type: Single +# Default value: 12 +ExtraLifeVoid = 12 + +## Pluripotent Larva (Consumed) +# Setting type: Single +# Default value: 0 +ExtraLifeVoidConsumed = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 0 +FakeRing = 0 + +## H3AD-5T v2 +# Setting type: Single +# Default value: 12 +FallBoots = 12 + +## Hopoo Feather +# Setting type: Single +# Default value: 3 +Feather = 3 + +## Field Accelerator +# Setting type: Single +# Default value: 3 +FieldAccelerator = 3 + +## Kjaro's Band +# Setting type: Single +# Default value: 3 +FireRing = 3 + +## Molten Perforator +# Setting type: Single +# Default value: 4 +FireballsOnHit = 4 + +## Bundle of Fireworks +# Setting type: Single +# Default value: 1 +Firework = 1 + +## Bison Steak +# Setting type: Single +# Default value: 1 +FlatHealth = 1 + +## Focused Convergence +# Setting type: Single +# Default value: 0 +FocusConvergence = 0 + +## Fork +# Setting type: Single +# Default value: 1 +Fork = 1 + +## 400 Tickets +# Setting type: Single +# Default value: 1 +FourHundredTickets = 1 + +## Used Tickets +# Setting type: Single +# Default value: 0 +FourHundredTicketsConsumed = 0 + +## Delicate Watch +# Setting type: Single +# Default value: 1 +FragileDamageBonus = 1 + +## Delicate Watch (Broken) +# Setting type: Single +# Default value: 0 +FragileDamageBonusConsumed = 0 + +## Shipping Request Form +# Setting type: Single +# Default value: 3 +FreeChest = 3 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKDAMAGE_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_ATTACKSPEED_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_BLOCKER = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MAXHEALTH_PLUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_MINUS1 = 0 + +## This is better than null I guess +# Setting type: Single +# Default value: 0 +GENETOKEN_MOVESPEED_PLUS1 = 0 + +## Guinsoo's Rageblade +# Setting type: Single +# Default value: 12 +GR = 12 + +## Ghost +# Setting type: Single +# Default value: 0 +Ghost = 0 + +## Happiest Mask +# Setting type: Single +# Default value: 12 +GhostOnKill = 12 + +## Brittle Crown +# Setting type: Single +# Default value: 0 +GoldOnHit = 0 + +## Roll of Pennies +# Setting type: Single +# Default value: 1 +GoldOnHurt = 1 + +## Golden Gun +# Setting type: Single +# Default value: 3 +GoldenGun = 3 + +## Golden Knurl +# Setting type: Single +# Default value: 4 +GoldenKnurl = 4 + +## Green Chocolate +# Setting type: Single +# Default value: 12 +GreenChocolate = 12 + +## GuardiansBlade +# Setting type: Single +# Default value: 1 +GuardiansBlade = 1 + +## Guardian's Heart +# Setting type: Single +# Default value: 3 +GuardiansHeart = 3 + +## GuinsoosRageblade +# Setting type: Single +# Default value: 1 +GuinsoosRageblade = 1 + +## Gummy Clone Identifier +# Setting type: Single +# Default value: 0 +GummyCloneIdentifier = 0 + +## Weighted Anklet Limiter Release +# Setting type: Single +# Default value: 0 +HIDDEN_ITEM_WEIGHTED_ANKLET_LIMITER_RELEASE = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +HS = 12 + +## Light Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfAttackSpeedHalfCooldowns = 0 + +## Stone Flux Pauldron +# Setting type: Single +# Default value: 0 +HalfSpeedDoubleHealth = 0 + +## Wake of Vultures +# Setting type: Single +# Default value: 12 +HeadHunter = 12 + +## Harvester's Scythe +# Setting type: Single +# Default value: 3 +HealOnCrit = 3 + +## Cautious Slug +# Setting type: Single +# Default value: 1 +HealWhileSafe = 1 + +## Power Elixir +# Setting type: Single +# Default value: 1 +HealingPotion = 1 + +## Empty Bottle +# Setting type: Single +# Default value: 0 +HealingPotionConsumed = 0 + +## Health Decay +# Setting type: Single +# Default value: 0 +HealthDecay = 0 + +## Heartsteel +# Setting type: Single +# Default value: 12 +Heartsteel = 12 + +## Aurelionite's Blessing +# Setting type: Single +# Default value: 0 +HiddenGoldBuffItem = 0 + +## The Hit List +# Setting type: Single +# Default value: 12 +HitList = 12 + +## Paul's Goat Hoof +# Setting type: Single +# Default value: 1 +Hoof = 1 + +## Hopoo Egg +# Setting type: Single +# Default value: 1 +HopooEgg = 1 + +## Hunter's Sigil +# Setting type: Single +# Default value: 3 +HuntersSigil = 3 + +## Infinity Edge +# Setting type: Single +# Default value: 12 +IE = 12 + +## Abyssal Talon +# Setting type: Single +# Default value: 1 +ITEM_ABYSSAL_TALON = 1 + +## Accursed Potion +# Setting type: Single +# Default value: 0 +ITEM_ACCURSED_POTION = 0 + +## Alien Magnet +# Setting type: Single +# Default value: 0 +ITEM_ALIEN_MAGNET = 0 + +## Ancient Scepter +# Setting type: Single +# Default value: 12 +ITEM_ANCIENT_SCEPTER = 12 + +## Noop's Wool +# Setting type: Single +# Default value: 1 +ITEM_ARMORWOOL = 1 + +## Abyssal Cartridge +# Setting type: Single +# Default value: 1 +ITEM_AbyssalMedkit = 1 + +## Numbing Berries +# Setting type: Single +# Default value: 1 +ITEM_BERRIES = 1 + +## Blaster Sword +# Setting type: Single +# Default value: 12 +ITEM_BLASTER_SWORD = 12 + +## Blessing +# Setting type: Single +# Default value: 1 +ITEM_BLESSING_NAME = 1 + +## Bloodthirsty Shield +# Setting type: Single +# Default value: 3 +ITEM_BLOODTHIRSTY_SHIELD = 3 + +## Tome of Bloodletting +# Setting type: Single +# Default value: 12 +ITEM_BLOOD_BOOK = 12 + +## Hardened Bone Fragments +# Setting type: Single +# Default value: 1 +ITEM_BONERS = 1 + +## Bloody Surgical Mask +# Setting type: Single +# Default value: 3 +ITEM_BloodMask = 3 + +## Spent Cartridge +# Setting type: Single +# Default value: 0 +ITEM_CARTRIDGECONSUMED = 0 + +## Charged Urchin +# Setting type: Single +# Default value: 3 +ITEM_CHARGED_URCHIN = 3 + +## Cracked Halo +# Setting type: Single +# Default value: 1 +ITEM_CRACKED_HALO = 1 + +## Drone Coolant Boost +# Setting type: Single +# Default value: 0 +ITEM_DRONE_COOLANT_BOOST = 0 + +## Engineers Toolbelt +# Setting type: Single +# Default value: 3 +ITEM_ENGINEERS_TOOLBELT = 3 + +## Feathered Plume +# Setting type: Single +# Default value: 1 +ITEM_FEATHERED_PLUME = 1 + +## Firework-Stuffed Head +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKABILITY_NAME = 3 + +## Firework Daisy +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKDAISY_NAME = 3 + +## Spare Fireworks +# Setting type: Single +# Default value: 12 +ITEM_FIREWORKDRONES_NAME = 12 + +## Fungus +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKMUSHROOM_NAME = 1 + +## Firework Dagger +# Setting type: Single +# Default value: 1 +ITEM_FIREWORKONHIT_NAME = 1 + +## Will-o'-the-Firework +# Setting type: Single +# Default value: 3 +ITEM_FIREWORKONKILL_NAME = 3 + +## Heart of the Void +# Setting type: Single +# Default value: 0 +ITEM_HEART_OF_THE_VOID = 0 + +## Illegal Drone Coolant +# Setting type: Single +# Default value: 3 +ITEM_ILLEGAL_DRONE_COOLANT = 3 + +## Inferno: +1% All CDR +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_ALLCDR = 0 + +## Inferno: +1 Primary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_PRIMARYSTOCK = 0 + +## Inferno: +1 Secondary Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SECONDARYSTOCK = 0 + +## Inferno: +1 Special Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_SPECIALSTOCK = 0 + +## Inferno: +1 Utility Stock +# Setting type: Single +# Default value: 0 +ITEM_INFERNO_UTILITYSTOCK = 0 + +## Inspiring Drone +# Setting type: Single +# Default value: 12 +ITEM_INSPIRING_DRONE = 12 + +## Serpents Band +# Setting type: Single +# Default value: 3 +ITEM_KIB_BAND = 3 + +## Burned Diary +# Setting type: Single +# Default value: 3 +ITEM_KIB_DIARY = 3 + +## Laser Cutter +# Setting type: Single +# Default value: 3 +ITEM_KIB_LASER = 3 + +## Poker Chip +# Setting type: Single +# Default value: 0 +ITEM_KIB_POKER = 0 + +## Arc Reactor +# Setting type: Single +# Default value: 0 +ITEM_KIB_REACTOR = 0 + +## Arcane Mastery Ring +# Setting type: Single +# Default value: 12 +ITEM_KIB_RING = 12 + +## Void Star +# Setting type: Single +# Default value: 12 +ITEM_KIB_STAR = 12 + +## Nail Bomb +# Setting type: Single +# Default value: 1 +ITEM_NAIL_BOMB = 1 + +## Vintage Plague Hat +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_HAT = 3 + +## Vintage Plague Mask +# Setting type: Single +# Default value: 3 +ITEM_PLAGUE_MASK = 3 + +## Echo-Voltaic Plankton +# Setting type: Single +# Default value: 3 +ITEM_PLANKTON = 3 + +## Quantum Shield Stabilizer +# Setting type: Single +# Default value: 12 +ITEM_QS_GEN = 12 + +## Shark Teeth +# Setting type: Single +# Default value: 3 +ITEM_SHARK_TEETH = 3 + +## Sharp Anchor +# Setting type: Single +# Default value: 1 +ITEM_SHARP_ANCHOR = 1 + +## Shell Plating +# Setting type: Single +# Default value: 3 +ITEM_SHELL_PLATING = 3 + +## Shielding Core +# Setting type: Single +# Default value: 3 +ITEM_SHIELDING_CORE = 3 + +## Imperfect Construct +# Setting type: Single +# Default value: 0 +ITEM_SHIELDREMOVAL = 0 + +## Soy Sauce +# Setting type: Single +# Default value: 3 +ITEM_SOY_SAUCE = 3 + +## Sun Blade +# Setting type: Single +# Default value: 12 +ITEM_SUNBLADE = 12 + +## Antique Shield +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_ANTIQUE_SHIELD = 1 + +## Sandwich For Ash +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_ASH_SANDWICH = 3 + +## Berzerker’s Kneepad +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_BERZERKERS_KNEEPAD = 1 + +## Deck of Cards +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_CARD_DECK = 3 + +## Doctor’s Bag +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_DOCTORS_BAG = 1 + +## Foreign Flower +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_FOREIGN_FLOWER = 1 + +## Geiger Counter +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_GEIGER_COUNTER = 12 + +## Ionic Cola +# Setting type: Single +# Default value: 12 +ITEM_TSUNAMI_IONIC_COLA = 12 + +## Obsidian Fragment +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_OBSIDIAN_FRAGMENT = 3 + +## Red Skull +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_RED_SKULL = 3 + +## Scout’s Rifle +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_SCOUT_RIFLE = 1 + +## Suppressor +# Setting type: Single +# Default value: 3 +ITEM_TSUNAMI_SUPPRESSOR = 3 + +## Tactician’s Manual +# Setting type: Single +# Default value: 1 +ITEM_TSUNAMI_TACTICIANS_MANUAL = 1 + +## Unassuming Tie +# Setting type: Single +# Default value: 1 +ITEM_UNASSUMING_TIE = 1 + +## Unstable Design +# Setting type: Single +# Default value: 0 +ITEM_UNSTABLE_DESIGN = 0 + +## Weighted Anklet +# Setting type: Single +# Default value: 0 +ITEM_WEIGHTED_ANKLET = 0 + +## Salvaged Wires +# Setting type: Single +# Default value: 1 +ITEM_WIRES = 1 + +## Witches Ring +# Setting type: Single +# Default value: 12 +ITEM_WITCHES_RING = 12 + +## Zenith Accelerator +# Setting type: Single +# Default value: 0 +ITEM_ZENITH_ACCELERATOR = 0 + +## Runald's Band +# Setting type: Single +# Default value: 3 +IceRing = 3 + +## Frost Relic +# Setting type: Single +# Default value: 12 +Icicle = 12 + +## Gasoline +# Setting type: Single +# Default value: 1 +IgniteOnKill = 1 + +## ImmortalShieldbow +# Setting type: Single +# Default value: 3 +ImmortalShieldbow = 3 + +## Ben's Raincoat +# Setting type: Single +# Default value: 12 +ImmuneToDebuff = 12 + +## ImperialMandate +# Setting type: Single +# Default value: 3 +ImperialMandate = 3 + +## Rejuvenation Rack +# Setting type: Single +# Default value: 12 +IncreaseHealing = 12 + +## Ancestral Incubator +# Setting type: Single +# Default value: 0 +Incubator = 0 + +## InfinityEdge +# Setting type: Single +# Default value: 3 +InfinityEdge = 3 + +## Infusion +# Setting type: Single +# Default value: 3 +Infusion = 3 + +## Insecticide +# Setting type: Single +# Default value: 12 +Insecticide = 12 + +## Invading Umbra +# Setting type: Single +# Default value: 0 +InvadingDoppelganger = 0 + +## BUB_ABSTRACTEDLOCUS_NAME +# Setting type: Single +# Default value: 0 +ItemDefAbstractedLocus = 0 + +## BUB_ACIDSOAKEDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefAcidSoakedBlindfold = 12 + +## BUB_BONEVISOR_NAME +# Setting type: Single +# Default value: 1 +ItemDefBoneVisor = 1 + +## BUB_BUNNYFOOT_NAME +# Setting type: Single +# Default value: 3 +ItemDefBunnyFoot = 3 + +## BUB_CEREMONIALPROBE_NAME +# Setting type: Single +# Default value: 3 +ItemDefCeremonialProbe = 3 + +## BUB_CIRCLET_NAME +# Setting type: Single +# Default value: 0 +ItemDefCirclet = 0 + +## BUB_CLAYCATALYST_NAME +# Setting type: Single +# Default value: 1 +ItemDefClayCatalyst = 1 + +## BUB_CLUMPEDSAND_NAME +# Setting type: Single +# Default value: 0 +ItemDefClumpedSand = 0 + +## BUB_DECENT_NAME +# Setting type: Single +# Default value: 0 +ItemDefDecent = 0 + +## BUB_DECREASEBARRIERDECAY_NAME +# Setting type: Single +# Default value: 3 +ItemDefDecreaseBarrierDecay = 3 + +## BUB_ESCAPE_PLAN_NAME +# Setting type: Single +# Default value: 3 +ItemDefEscapePlan = 3 + +## BUB_ETERNALSLUG_NAME +# Setting type: Single +# Default value: 3 +ItemDefEternalSlug = 3 + +## BUB_GEMCARAPACE_NAME +# Setting type: Single +# Default value: 1 +ItemDefGemCarapace = 1 + +## BUB_TIMED_BUFF_DURATION_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefHourglass = 3 + +## BUB_HYDROPHILY_NAME +# Setting type: Single +# Default value: 0 +ItemDefHydrophily = 0 + +## BUB_IMPERFECT_NAME +# Setting type: Single +# Default value: 0 +ItemDefImperfect = 0 + +## BUB_JELLIEDSOLES_NAME +# Setting type: Single +# Default value: 1 +ItemDefJelliedSoles = 1 + +## BUB_ORBOFFALSITY_NAME +# Setting type: Single +# Default value: 0 +ItemDefOrbOfFalsity = 0 + +## BUB_RECURSIONBULLETS_NAME +# Setting type: Single +# Default value: 1 +ItemDefRecursionBullets = 1 + +## BUB_REPULSION_ARMOR_MK2_NAME +# Setting type: Single +# Default value: 12 +ItemDefRepulsionPlateMk2 = 12 + +## BUB_SCINTILLATINGJET_NAME +# Setting type: Single +# Default value: 1 +ItemDefScintillatingJet = 1 + +## BUB_SEEPINGOCEAN_NAME +# Setting type: Single +# Default value: 0 +ItemDefSeepingOcean = 0 + +## BUB_SHIFTEDQUARTZ_NAME +# Setting type: Single +# Default value: 1 +ItemDefShiftedQuartz = 1 + +## BUB_SUBMERGINGCISTERN_NAME +# Setting type: Single +# Default value: 4 +ItemDefSubmergingCistern = 4 + +## BUB_TARNISHED_NAME +# Setting type: Single +# Default value: 0 +ItemDefTarnished = 0 + +## BUB_HEAL_FROM_DOT_INFLICTED_ITEM_NAME +# Setting type: Single +# Default value: 3 +ItemDefTorturer = 3 + +## BUB_VOIDBLINDFOLD_NAME +# Setting type: Single +# Default value: 12 +ItemDefVoidBlindfold = 12 + +## BUB_VOIDHOURGLASS_NAME +# Setting type: Single +# Default value: 3 +ItemDefVoidHourglass = 3 + +## BUB_VOIDJUNKTOSCRAPTIER1_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidJunkToScrapTier1 = 1 + +## BUB_VOIDSLUG_NAME +# Setting type: Single +# Default value: 1 +ItemDefVoidSlug = 1 + +## BUB_ZEALOTRYEMBRACE_NAME +# Setting type: Single +# Default value: 3 +ItemDefZealotryEmbrace = 3 + +## Prototype Jet Boots +# Setting type: Single +# Default value: 3 +JetBoots = 3 + +## Wax Quail +# Setting type: Single +# Default value: 3 +JumpBoost = 3 + +## Brainstalks +# Setting type: Single +# Default value: 12 +KillEliteFrenzy = 12 + +## Titanic Knurl +# Setting type: Single +# Default value: 4 +Knurl = 4 + +## KrakenSlayer +# Setting type: Single +# Default value: 3 +KrakenSlayer = 3 + +## Guardian's Eye +# Setting type: Single +# Default value: 4 +LaserEye = 4 + +## Resonance Disc +# Setting type: Single +# Default value: 12 +LaserTurbine = 12 + +## Bonus Level +# Setting type: Single +# Default value: 0 +LevelBonus = 0 + +## Liandrys +# Setting type: Single +# Default value: 3 +Liandrys = 3 + +## Life Savings +# Setting type: Single +# Default value: 1 +LifeSavings = 1 + +## Life Savings (Broken) +# Setting type: Single +# Default value: 0 +LifeSavingsUsed = 0 + +## Charged Perforator +# Setting type: Single +# Default value: 4 +LightningStrikeOnHit = 4 + +## Ol' Lopper +# Setting type: Single +# Default value: 12 +Lopper = 12 + +## Low Quality Speakers +# Setting type: Single +# Default value: 3 +LowQualitySpeakers = 3 + +## Purity +# Setting type: Single +# Default value: 0 +LunarBadLuck = 0 + +## Shaped Glass +# Setting type: Single +# Default value: 0 +LunarDagger = 0 + +## Visions of Heresy +# Setting type: Single +# Default value: 0 +LunarPrimaryReplacement = 0 + +## Hooks of Heresy +# Setting type: Single +# Default value: 0 +LunarSecondaryReplacement = 0 + +## Essence of Heresy +# Setting type: Single +# Default value: 0 +LunarSpecialReplacement = 0 + +## Egocentrism +# Setting type: Single +# Default value: 0 +LunarSun = 0 + +## Beads of Fealty +# Setting type: Single +# Default value: 0 +LunarTrinket = 0 + +## Strides of Heresy +# Setting type: Single +# Default value: 0 +LunarUtilityReplacement = 0 + +## Blessings of Terafirmae +# Setting type: Single +# Default value: 0 +LunarWings = 0 + +## Artificer Attunement +# Setting type: Single +# Default value: 0 +MageAttunement = 0 + +## Malice +# Setting type: Single +# Default value: 1 +Malice = 1 + +## Meat Nugget +# Setting type: Single +# Default value: 1 +MeatNugget = 1 + +## Medkit +# Setting type: Single +# Default value: 1 +Medkit = 1 + +## MejaisSoulstealer +# Setting type: Single +# Default value: 1 +MejaisSoulstealer = 1 + +## Minimum Health Percentage +# Setting type: Single +# Default value: 0 +MinHealthPercentage = 0 + +## Miner's Helmet +# Setting type: Single +# Default value: 1 +MinersHelmet = 1 + +## Minion Leash +# Setting type: Single +# Default value: 0 +MinionLeash = 0 + +## Defense Nucleus +# Setting type: Single +# Default value: 4 +MinorConstructOnKill = 4 + +## Mint Condition +# Setting type: Single +# Default value: 12 +MintCondition = 12 + +## AtG Missile Mk. 1 +# Setting type: Single +# Default value: 3 +Missile = 3 + +## Plasma Shrimp +# Setting type: Single +# Default value: 3 +MissileVoid = 3 + +## Mark of Heresy +# Setting type: Single +# Default value: 0 +MoffeinHereticStatBonusItem = 0 + +## Molten Coin +# Setting type: Single +# Default value: 1 +MoltenCoin = 1 + +## Monsoon Helper +# Setting type: Single +# Default value: 0 +MonsoonPlayerHelper = 0 + +## Defiant Gouge +# Setting type: Single +# Default value: 0 +MonstersOnShrineUse = 0 + +## Pocket I.C.B.M. +# Setting type: Single +# Default value: 12 +MoreMissile = 12 + +## Hunter's Harpoon +# Setting type: Single +# Default value: 3 +MoveSpeedOnKill = 3 + +## Bungus +# Setting type: Single +# Default value: 1 +Mushroom = 1 + +## Wungus +# Setting type: Single +# Default value: 1 +MushroomVoid = 1 + +## Mysterious Vial +# Setting type: Single +# Default value: 1 +MysteriousVial = 1 + +## Vendetta +# Setting type: Single +# Default value: 3 +MysticsItems_AllyDeathRevenge = 3 + +## Spine Implant +# Setting type: Single +# Default value: 1 +MysticsItems_BackArmor = 1 + +## Hiker's Backpack +# Setting type: Single +# Default value: 12 +MysticsItems_Backpack = 12 + +## Purrfect Headphones +# Setting type: Single +# Default value: 3 +MysticsItems_BuffInTPRange = 3 + +## Cup of Expresso +# Setting type: Single +# Default value: 3 +MysticsItems_CoffeeBoostOnItemPickup = 3 + +## Choc Chip +# Setting type: Single +# Default value: 1 +MysticsItems_Cookie = 1 + +## Crystallized World +# Setting type: Single +# Default value: 12 +MysticsItems_CrystalWorld = 12 + +## Timely Execution +# Setting type: Single +# Default value: 12 +MysticsItems_DasherDisc = 12 + +## Ceremony of Perdition +# Setting type: Single +# Default value: 3 +MysticsItems_DeathCeremony = 3 + +## Spare Wiring +# Setting type: Single +# Default value: 3 +MysticsItems_DroneWires = 3 + +## Failed Experiment +# Setting type: Single +# Default value: 3 +MysticsItems_ElitePotion = 3 + +## Contraband Gunpowder +# Setting type: Single +# Default value: 3 +MysticsItems_ExplosivePickups = 3 + +## Black Monolith +# Setting type: Single +# Default value: 3 +MysticsItems_ExtraShrineUse = 3 + +## Constant Flow +# Setting type: Single +# Default value: 1 +MysticsItems_Flow = 1 + +## Gachapon Coin +# Setting type: Single +# Default value: 1 +MysticsItems_GachaponToken = 1 + +## Ghost Apple +# Setting type: Single +# Default value: 1 +MysticsItems_GhostApple = 1 + +## Apple Stem +# Setting type: Single +# Default value: 1 +MysticsItems_GhostAppleWeak = 1 + +## Donut +# Setting type: Single +# Default value: 1 +MysticsItems_HealOrbOnBarrel = 1 + +## Super Idol +# Setting type: Single +# Default value: 12 +MysticsItems_Idol = 12 + +## Devil's Cry +# Setting type: Single +# Default value: 12 +MysticsItems_JudgementCut = 12 + +## Platinum Card +# Setting type: Single +# Default value: 3 +MysticsItems_KeepShopTerminalOpen = 3 + +## Platinum Card (Consumed) +# Setting type: Single +# Default value: 0 +MysticsItems_KeepShopTerminalOpenConsumed = 0 + +## Cutesy Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmor = 1 + +## Frayed Bow +# Setting type: Single +# Default value: 1 +MysticsItems_LimitedArmorBroken = 1 + +## Manuscript +# Setting type: Single +# Default value: 1 +MysticsItems_Manuscript = 1 + +## Marwan's Ash +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh1 = 1 + +## Marwan's Light +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh2 = 1 + +## Marwan's Weapon +# Setting type: Single +# Default value: 1 +MysticsItems_MarwanAsh3 = 1 + +## Moonglasses +# Setting type: Single +# Default value: 0 +MysticsItems_Moonglasses = 0 + +## Mystic Sword +# Setting type: Single +# Default value: 3 +MysticsItems_MysticSword = 3 + +## Inoperative Nanomachines +# Setting type: Single +# Default value: 3 +MysticsItems_Nanomachines = 3 + +## Puzzle of Chronos +# Setting type: Single +# Default value: 0 +MysticsItems_RegenAndDifficultySpeed = 0 + +## Metronome +# Setting type: Single +# Default value: 3 +MysticsItems_Rhythm = 3 + +## Rift Lens +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLens = 0 + +## Rift Vision +# Setting type: Single +# Default value: 0 +MysticsItems_RiftLensDebuff = 0 + +## Scratch Ticket +# Setting type: Single +# Default value: 1 +MysticsItems_ScratchTicket = 1 + +## Charger Upgrade Module +# Setting type: Single +# Default value: 12 +MysticsItems_ShieldUpgrade = 12 + +## Snow Ring +# Setting type: Single +# Default value: 3 +MysticsItems_SnowRing = 3 + +## Nuclear Accelerator +# Setting type: Single +# Default value: 3 +MysticsItems_SpeedGivesDamage = 3 + +## Faulty Spotter +# Setting type: Single +# Default value: 3 +MysticsItems_Spotter = 3 + +## Stargazer's Records +# Setting type: Single +# Default value: 3 +MysticsItems_StarBook = 3 + +## Thought Processor +# Setting type: Single +# Default value: 12 +MysticsItems_ThoughtProcessor = 12 + +## Time Dilator +# Setting type: Single +# Default value: 3 +MysticsItems_TimePiece = 3 + +## Treasure Map +# Setting type: Single +# Default value: 12 +MysticsItems_TreasureMap = 12 + +## Wireless Voltmeter +# Setting type: Single +# Default value: 12 +MysticsItems_Voltmeter = 12 + +## Ten Commandments of Vyrael +# Setting type: Single +# Default value: 12 +MysticsItems_VyraelCommandments = 12 + +## Nashor's Tooth +# Setting type: Single +# Default value: 12 +NT = 12 + +## Focus Crystal +# Setting type: Single +# Default value: 1 +NearbyDamageBonus = 1 + +## Needles +# Setting type: Single +# Default value: 1 +Needles = 1 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +NemBossHelper = 0 + +## Nkota's Heritage +# Setting type: Single +# Default value: 12 +NkotasHeritage = 12 + +## Notice Of Absence +# Setting type: Single +# Default value: 1 +NoticeOfAbsence = 1 + +## N'kuhana's Opinion +# Setting type: Single +# Default value: 12 +NovaOnHeal = 12 + +## Genesis Loop +# Setting type: Single +# Default value: 4 +NovaOnLowHealth = 4 + +## One Ticket +# Setting type: Single +# Default value: 0 +OneTicket = 0 + +## Cleansed Ticket +# Setting type: Single +# Default value: 0 +OneTicketConsumed = 0 + +## H3_ONETICKETHIDDEN_NAME +# Setting type: Single +# Default value: 0 +OneTicketHidden = 0 + +## Oddly-shaped Opal +# Setting type: Single +# Default value: 1 +OutOfCombatArmor = 1 + +## Overkill Overdrive +# Setting type: Single +# Default value: 3 +OverkillOverdrive = 3 + +## Planula +# Setting type: Single +# Default value: 4 +ParentEgg = 4 + +## Pearl +# Setting type: Single +# Default value: 4 +Pearl = 4 + +## Symbiotic Scorpion +# Setting type: Single +# Default value: 12 +PermanentDebuffOnHit = 12 + +## Personal Shield Generator +# Setting type: Single +# Default value: 1 +PersonalShield = 1 + +## Old War Stealthkit +# Setting type: Single +# Default value: 3 +Phasing = 3 + +## Interstellar Desk Plant +# Setting type: Single +# Default value: 12 +Plant = 12 + +## Plant On Hit +# Setting type: Single +# Default value: 0 +PlantOnHit = 0 + +## Plasma Core +# Setting type: Single +# Default value: 0 +PlasmaCore = 0 + +## Portable Reactor +# Setting type: Single +# Default value: 12 +PortableReactor = 12 + +## Shuriken +# Setting type: Single +# Default value: 3 +PrimarySkillShuriken = 3 + +## Prison Shackles +# Setting type: Single +# Default value: 3 +PrisonShackles = 3 + +## RabadonsItem +# Setting type: Single +# Default value: 12 +Rabadons = 12 + +## Mercurial Rachis +# Setting type: Single +# Default value: 0 +RandomDamageZone = 0 + +## Bottled Chaos +# Setting type: Single +# Default value: 12 +RandomEquipmentTrigger = 12 + +## Eulogy Zero +# Setting type: Single +# Default value: 0 +RandomlyLunar = 0 + +## Rapid Mitosis +# Setting type: Single +# Default value: 12 +RapidMitosis = 12 + +## Regenerating Scrap +# Setting type: Single +# Default value: 3 +RegeneratingScrap = 3 + +## Regenerating Scrap (Consumed) +# Setting type: Single +# Default value: 0 +RegeneratingScrapConsumed = 0 + +## Relic of Force +# Setting type: Single +# Default value: 0 +RelicOfForce = 0 + +## Relic of Mass +# Setting type: Single +# Default value: 0 +RelicOfMass = 0 + +## Relic of Termination +# Setting type: Single +# Default value: 0 +RelicOfTermination = 0 + +# Setting type: Single +# Default value: 0 +RenderMonsterItem = 0 + +## Corpsebloom +# Setting type: Single +# Default value: 0 +RepeatHeal = 0 + +## Empathy Cores +# Setting type: Single +# Default value: 4 +RoboBallBuddy = 4 + +## Rusty Jetpack +# Setting type: Single +# Default value: 3 +RustyJetpack = 3 + +## Scattered Reflection +# Setting type: Single +# Default value: 3 +ScatteredReflection = 3 + +## Scavenger's Pouch +# Setting type: Single +# Default value: 3 +ScavengersPouch = 3 + +## Empty Pouch +# Setting type: Single +# Default value: 0 +ScavengersPouchConsumed = 0 + +## H3_SCAVENGERSPOUCHHIDDEN_NAME +# Setting type: Single +# Default value: 0 +ScavengersPouchHidden = 0 + +## Item Scrap, Green +# Setting type: Single +# Default value: 3 +ScrapGreen = 3 + +## Strange Scrap, Green +# Setting type: Single +# Default value: 0 +ScrapGreenSuppressed = 0 + +## Item Scrap, Lunar +# Setting type: Single +# Default value: 0 +ScrapLunar = 0 + +## Item Scrap, Red +# Setting type: Single +# Default value: 12 +ScrapRed = 12 + +## Strange Scrap, Red +# Setting type: Single +# Default value: 0 +ScrapRedSuppressed = 0 + +## Item Scrap, White +# Setting type: Single +# Default value: 1 +ScrapWhite = 1 + +## Strange Scrap, White +# Setting type: Single +# Default value: 0 +ScrapWhiteSuppressed = 0 + +## Item Scrap, Yellow +# Setting type: Single +# Default value: 4 +ScrapYellow = 4 + +## Backup Magazine +# Setting type: Single +# Default value: 1 +SecondarySkillMagazine = 1 + +## Leeching Seed +# Setting type: Single +# Default value: 3 +Seed = 3 + +## Shard Of Glass +# Setting type: Single +# Default value: 1 +ShardOfGlass = 1 + +## Transcendence +# Setting type: Single +# Default value: 0 +ShieldOnly = 0 + +## Irradiant Pearl +# Setting type: Single +# Default value: 4 +ShinyPearl = 4 + +## Unstable Tesla Coil +# Setting type: Single +# Default value: 12 +ShockNearby = 12 + +## Mired Urn +# Setting type: Single +# Default value: 4 +SiphonOnLowHealth = 4 + +## Skull Token +# Setting type: Single +# Default value: 0 +SkullCounter = 0 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +SlingerWickedRing = 12 + +## Chronobauble +# Setting type: Single +# Default value: 3 +SlowOnHit = 3 + +## Tentabauble +# Setting type: Single +# Default value: 3 +SlowOnHitVoid = 3 + +## Spear of Shojin +# Setting type: Single +# Default value: 12 +SoS = 12 + +## Spattered Collection +# Setting type: Single +# Default value: 3 +SpatteredCollection = 3 + +## Rose Buckler +# Setting type: Single +# Default value: 3 +SprintArmor = 3 + +## Energy Drink +# Setting type: Single +# Default value: 1 +SprintBonus = 1 + +## Red Whip +# Setting type: Single +# Default value: 3 +SprintOutOfCombat = 3 + +## Little Disciple +# Setting type: Single +# Default value: 4 +SprintWisp = 4 + +## Squid Polyp +# Setting type: Single +# Default value: 3 +Squid = 3 + +## Sticky Bomb +# Setting type: Single +# Default value: 1 +StickyBomb = 1 + +## Stirring Soul +# Setting type: Single +# Default value: 0 +StirringSoul = 0 + +## Ignition Tank +# Setting type: Single +# Default value: 3 +StrengthenBurn = 3 + +## Stun Grenade +# Setting type: Single +# Default value: 1 +StunChanceOnHit = 1 + +## Swift Skateboard +# Setting type: Single +# Default value: 12 +SwiftSkateboard = 12 + +## Soldier's Syringe +# Setting type: Single +# Default value: 1 +Syringe = 1 + +## Titanic Hydra +# Setting type: Single +# Default value: 12 +TH = 12 + +## Lepton Daisy +# Setting type: Single +# Default value: 3 +TPHealingNova = 3 + +## Soulbound Catalyst +# Setting type: Single +# Default value: 12 +Talisman = 12 + +## Team Damage Boost +# Setting type: Single +# Default value: 0 +TeamSizeDamageBonus = 0 + +## Teleport when out of bounds +# Setting type: Single +# Default value: 0 +TeleportWhenOob = 0 + +## Tempest On Kill +# Setting type: Single +# Default value: 0 +TempestOnKill = 0 + +## SS2_NEMBOSS_NAME +# Setting type: Single +# Default value: 0 +TerminationHelper = 0 + +## Thallium +# Setting type: Single +# Default value: 12 +Thallium = 12 + +## The Hermit +# Setting type: Single +# Default value: 12 +TheHermit = 12 + +## The Unforgivable +# Setting type: Single +# Default value: 3 +TheUnforgivable = 3 + +## Razorwire +# Setting type: Single +# Default value: 3 +Thorns = 3 + +## Halcyon Seed +# Setting type: Single +# Default value: 4 +TitanGoldDuringTP = 4 + +## Tonic Affliction +# Setting type: Single +# Default value: 0 +TonicAffliction = 0 + +## Monster Tooth +# Setting type: Single +# Default value: 1 +Tooth = 1 + +## Busted Key +# Setting type: Single +# Default value: 1 +TreasureCache = 1 + +## Rusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheConsumed = 0 + +## Encrusted Key +# Setting type: Single +# Default value: 1 +TreasureCacheVoid = 1 + +## Encrusted Key (Consumed) +# Setting type: Single +# Default value: 0 +TreasureCacheVoidConsumed = 0 + +## Core of The Collective +# Setting type: Single +# Default value: 0 +UmbralMithrixUmbralItem = 0 + +## Use Ambient Level +# Setting type: Single +# Default value: 0 +UseAmbientLevel = 0 + +## Hardlight Afterburner +# Setting type: Single +# Default value: 12 +UtilitySkillMagazine = 12 + +## Abyss-Touched Adze +# Setting type: Single +# Default value: 1 +VV_ITEM_ADZE_ITEM = 1 + +## Crystalline Lotus +# Setting type: Single +# Default value: 3 +VV_ITEM_BARRIERLOTUS_ITEM = 3 + +## Broken Mess +# Setting type: Single +# Default value: 0 +VV_ITEM_BROKEN_MESS = 0 + +## Clockwork Mechanism +# Setting type: Single +# Default value: 1 +VV_ITEM_CLOCKWORK_ITEM = 1 + +## Ceaseless Cornucopia +# Setting type: Single +# Default value: 3 +VV_ITEM_CORNUCOPIACELL_ITEM = 3 + +## Supercritical Coolant +# Setting type: Single +# Default value: 1 +VV_ITEM_CRYOCANISTER_ITEM = 1 + +## Quasitemporal Quill +# Setting type: Single +# Default value: 3 +VV_ITEM_DASHQUILL_ITEM = 3 + +## Enhancement Vials +# Setting type: Single +# Default value: 1 +VV_ITEM_EHANCE_VIALS_ITEM = 1 + +## Empty Vials +# Setting type: Single +# Default value: 0 +VV_ITEM_EMPTY_VIALS = 0 + +## Executioner's Burden +# Setting type: Single +# Default value: 3 +VV_ITEM_EXEBLADE_ITEM = 3 + +## Extraterrestrial Exhaust +# Setting type: Single +# Default value: 1 +VV_ITEM_EXT_EXHAUST_ITEM = 1 + +## Lens-Maker's Orrery +# Setting type: Single +# Default value: 12 +VV_ITEM_ORRERY_ITEM = 12 + +## Newly Hatched Zoea +# Setting type: Single +# Default value: 4 +VoidMegaCrabItem = 4 + +## Void Fiend Passive Item +# Setting type: Single +# Default value: 0 +VoidmanPassiveItem = 0 + +## Warmog's Armor +# Setting type: Single +# Default value: 12 +WA = 12 + +## Wit's End +# Setting type: Single +# Default value: 12 +WE = 12 + +## Warcry on Combat +# Setting type: Single +# Default value: 0 +WarCryOnCombat = 0 + +## Berzerker's Pauldron +# Setting type: Single +# Default value: 3 +WarCryOnMultiKill = 3 + +## Warbanner +# Setting type: Single +# Default value: 1 +WardOnLevel = 1 + +## Watch Metronome +# Setting type: Single +# Default value: 3 +WatchMetronome = 3 + +## Wicked Ring +# Setting type: Single +# Default value: 12 +WickedRingNew = 12 + +## X-4 Stimulant +# Setting type: Single +# Default value: 1 +X4 = 1 + +## ITEM_WORMHEALTH_NAME +# Setting type: Single +# Default value: 0 +wormHealth = 0 + +BabyToys = 12 + +idEmptyRelic = 0 + +idEssenceOfTar = 4 + +idHiddenTarCorruptionItem = 0 + +idRelicOfEnergy = 4 + +idSagesBook = 4 + +idVoidStompers = 12 + +itemTempStun = 0 + +JavAngleMagiciteDust = 0 + +CGMGradiusOption = 12 + +CGMOptionSeed = 3 + +MysticsBadItems_CatEarHeadphones = 3 + +MysticsBadItems_Crown = 3 + +MysticsBadItems_RainbowTrail = 1 + +MysticsBadItems_Rhythm = 3 + +TKSATBismuthFlask = 0 + +TKSATBrambleRing = 3 + +TKSATConcentratingAlembic = 0 + +TKSATDamageBuffer = 3 + +TKSATDeadManSwitch = 3 + +TKSATDefib = 3 + +TKSATEnPassant = 3 + +TKSATExtendoArms = 1 + +TKSATExtraEquipment = 4 + +TKSATFudgeDice = 3 + +TKSATGoFaster = 12 + +TKSATGoldenGear = 3 + +TKSATGupRay = 12 + +TKSATHeadset = 12 + +TKSATHealsToDamage = 0 + +TKSATKintsugi = 12 + +TKSATKleinBottle = 3 + +TKSATLoom = 12 + +TKSATMagnetism = 1 + +TKSATMimic = 1 + +TKSATMotionTracker = 1 + +TKSATMountainToken = 0 + +TKSATMoustache = 1 + +TKSATMug = 1 + +TKSATNautilusProtocol = 12 + +TKSATObsidianBrooch = 1 + +TKSATOrderedArmor = 3 + +TKSATPinball = 12 + +TKSATPixieTube = 3 + +TKSATShootToHeal = 1 + +TKSATShrinkRay = 12 + +TKSATSkein = 12 + +TKSATTimelostRum = 1 + +TKSATTriBrooch = 1 + +TKSATVillainousVisage = 1 + +TKSATVoidwispHive = 3 + +TKSATWaxFeather = 0 + +TKSATWrangler = 12 + +TkSatInternalGupRayCounter = 0 + +CCIArmsRace = 3 + +CCIFootMine = 3 + +CCIMissile2 = 12 + +CCIMortarTube = 1 + +CCIPanicMines = 3 + +CCIThallium = 12 + +CIBarbedWire = 1 + +CIBitterRoot = 1 + +CIBoxingGloves = 3 + +CIClover = 3 + +CIEmbryo = 12 + +CIFireShield = 1 + +CIGoldenGun = 3 + +CIHitList = 12 + +CIINTERNALTally = 0 + +CIImprint = 3 + +CILifeSavings = 1 + +CIOldBox = 0 + +CIPermafrost = 12 + +CIPhotonJetpack = 12 + +CIRustyJetpack = 3 + +CIScepter = 12 + +CISmartShopper = 3 + +CISnakeEyes = 1 + +CISpikestrip = 1 + +CITaser = 1 + +CITeleSight = 12 + +CIVial = 1 + +ITEM_GOTCE_AegisDisplayCase = 12 + +ITEM_GOTCE_Aegiscentrism = 3 + +ITEM_GOTCE_AegmergencyAegis = 3 + +ITEM_GOTCE_AmalgamSpoon = 3 + +ITEM_GOTCE_AmberRabbit = 3 + +ITEM_GOTCE_AnalyticalAegis = 3 + +ITEM_GOTCE_AncientAxe = 3 + +ITEM_GOTCE_AnimalHead = 1 + +ITEM_GOTCE_BackupHammer = 0 + +ITEM_GOTCE_Balls = 1 + +ITEM_GOTCE_BangSnap = 1 + +ITEM_GOTCE_BarrierInsurance = 1 + +ITEM_GOTCE_BarrierStone = 1 + +ITEM_GOTCE_Barrierworks = 1 + +ITEM_GOTCE_BigShoe = 0 + +ITEM_GOTCE_BisonSkull = 12 + +ITEM_GOTCE_BottledCommand = 12 + +ITEM_GOTCE_BottledEnigma = 12 + +ITEM_GOTCE_BottledMetamorphosis = 1 + +ITEM_GOTCE_BoxingGloves = 3 + +ITEM_GOTCE_ChaosRounds = 1 + +ITEM_GOTCE_ChristmasGift = 1 + +ITEM_GOTCE_ClaspingClaws = 3 + +ITEM_GOTCE_Conformity = 0 + +ITEM_GOTCE_CorruptedShard = 0 + +ITEM_GOTCE_CorruptsAllShatterspleens = 4 + +ITEM_GOTCE_CrownPrince = 0 + +ITEM_GOTCE_DarkFluxPauldron = 0 + +ITEM_GOTCE_DecorativeDrill = 3 + +ITEM_GOTCE_DelicaterWatch = 3 + +ITEM_GOTCE_DelicatestWatch = 0 + +ITEM_GOTCE_DilutedFlask = 0 + +ITEM_GOTCE_DopeDope = 0 + +ITEM_GOTCE_DreamPDF = 0 + +ITEM_GOTCE_EmpathyC4 = 1 + +ITEM_GOTCE_EntropicEmblem = 0 + +ITEM_GOTCE_ExplorersTorch = 3 + +ITEM_GOTCE_ExpressionOfTheImmolated = 0 + +ITEM_GOTCE_FaultySpacetimeClock = 1 + +ITEM_GOTCE_FormlessSand = 0 + +ITEM_GOTCE_FortifiedFlask = 1 + +ITEM_GOTCE_FreeWifi = 12 + +ITEM_GOTCE_GD1 = 1 + +ITEM_GOTCE_GabesShank = 12 + +ITEM_GOTCE_Galsone = 12 + +ITEM_GOTCE_Gamepad = 12 + +ITEM_GOTCE_GenevaSuggestion = 12 + +ITEM_GOTCE_GrandfatherClock = 3 + +ITEM_GOTCE_GummyVitamins = 1 + +ITEM_GOTCE_HealingScrap = 1 + +ITEM_GOTCE_HealingScrapConsumed = 0 + +ITEM_GOTCE_HeartlessBreakfast = 0 + +ITEM_GOTCE_HeartyBreakfast = 3 + +ITEM_GOTCE_HelloWorld = 12 + +ITEM_GOTCE_HuntressHarpoon = 0 + +ITEM_GOTCE_Kirn = 12 + +ITEM_GOTCE_LuckiestMask = 1 + +ITEM_GOTCE_Lunch = 1 + +ITEM_GOTCE_MagneticPropulsor = 0 + +ITEM_GOTCE_MemoriesOfMisery = 0 + +ITEM_GOTCE_MissileFovCrit = 3 + +ITEM_GOTCE_MoldySteak = 1 + +ITEM_GOTCE_MonstersVisage = 0 + +ITEM_GOTCE_NeverEndingAgony = 4 + +ITEM_GOTCE_PaleAle = 0 + +ITEM_GOTCE_PierReviewedSource = 12 + +ITEM_GOTCE_PluripotentBisonSteak = 1 + +ITEM_GOTCE_PogoStick = 1 + +ITEM_GOTCE_ProvidenceFinger = 4 + +ITEM_GOTCE_Racecar = 3 + +ITEM_GOTCE_Recursion = 1 + +ITEM_GOTCE_SigmaGrindset = 1 + +ITEM_GOTCE_SkullKey = 1 + +ITEM_GOTCE_SkullReaction = 0 + +ITEM_GOTCE_SpafnarsFries = 3 + +ITEM_GOTCE_SpikestripChanNFT = 12 + +ITEM_GOTCE_TubOfBart = 12 + +ITEM_GOTCE_TubOfLard = 12 + +ITEM_GOTCE_TuesdayMagazine = 1 + +ITEM_GOTCE_TurbulentDefibrillator = 1 + +ITEM_GOTCE_UltraAegis = 12 + +ITEM_GOTCE_ViendAltPassive = 0 + +ITEM_GOTCE_ViscousBlast = 4 + +ITEM_GOTCE_Voidflux = 0 + +ITEM_GOTCE_WhiteFragment = 1 + +ITEM_GOTCE_WindFluxPauldron = 0 + +ITEM_GOTCE_Wooler = 4 + +ITEM_GOTCE_Yhjtumgrhtfyddc = 0 + +ITEM_GOTCE_ZanySoup = 12 + +ITEM_GOTCE_ZoomLenses = 1 + +ITEM_GOTCE_gd2 = 1 + diff --git a/r2_profiles/foh/config/BetterUI-Misc.cfg b/r2_profiles/foh/config/BetterUI-Misc.cfg new file mode 100644 index 0000000..66402e8 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-Misc.cfg @@ -0,0 +1,42 @@ +[Misc] + +## Show hidden items in the item inventory. +# Setting type: Boolean +# Default value: false +ShowHidden = false + +## Show advanced descriptions when picking up an item. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsItems = false + +## Show advanced descriptions when picking up equipment. +# Setting type: Boolean +# Default value: false +AdvancedPickupNotificationsEquipment = false + +## Hide pickup notifications for items. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsItems = false + +## Hide pickup notifications for equipment. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsEquipment = false + +## Hide pickup notifications for artifacts. +# Setting type: Boolean +# Default value: false +HidePickupNotificationsArtifacts = false + +## Show the item description on the interaction pop-up. +# Setting type: Boolean +# Default value: true +ShowPickupDescription = true + +## Show advanced descriptions for the interaction pop-up. +# Setting type: Boolean +# Default value: false +PickupDescriptionAdvanced = false + diff --git a/r2_profiles/foh/config/BetterUI-Sorting.cfg b/r2_profiles/foh/config/BetterUI-Sorting.cfg new file mode 100644 index 0000000..4e60851 --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-Sorting.cfg @@ -0,0 +1,68 @@ +[Sorting] + +## Sort items in the inventory and scoreboard. +# Setting type: Boolean +# Default value: true +SortItemsInventory = true + +## Sort items in the command window. +# Setting type: Boolean +# Default value: true +SortItemsCommand = true + +## Sort items in the scrapper window. +# Setting type: Boolean +# Default value: true +SortItemsScrapper = true + +## Tiers in ascending order, left to right. +## 0 = White, 1 = Green, 2 = Red, 3 = Lunar, 4 = Boss, 5 = NoTier +# Setting type: String +# Default value: 012345 +TierOrder = 012345 + +## What to sort the items by, most important to least important. +## Find the full details and an example in the Readme on Thunderstore/Github. +## 0 = Tier Ascending +## 1 = Tier Descending +## 2 = Stack Size Ascending +## 3 = Stack Size Descending +## 4 = Pickup Order +## 5 = Pickup Order Reversed +## 6 = Alphabetical +## 7 = Alphabetical Reversed +## 8 = Random +## i = ItemIndex +## I = ItemIndex Descending +## +## Tag Based: +## s = Scrap First +## S = Scrap Last +## d = Damage First +## D = Damage Last +## h = Healing First +## H = Healing Last +## u = Utility First +## U = Utility Last +## o = On Kill Effect First +## O = On Kill Effect Last +## e = Equipment Related First +## E = Equipment Related Last +## p = Sprint Related First +## P = Sprint Related Last +# Setting type: String +# Default value: S134 +SortOrder = S134 + +## Sort order for the command window. +## The command window has a special sort option "C" which will place the last selected item in the middle. +## Note: This option must be the last one in the SortOrderCommand option. +# Setting type: String +# Default value: 6 +SortOrderCommand = 6 + +## Sort order for the scrapper window. +# Setting type: String +# Default value: 134 +SortOrderScrapper = 134 + diff --git a/r2_profiles/foh/config/BetterUI-StatsDisplay.cfg b/r2_profiles/foh/config/BetterUI-StatsDisplay.cfg new file mode 100644 index 0000000..b91311f --- /dev/null +++ b/r2_profiles/foh/config/BetterUI-StatsDisplay.cfg @@ -0,0 +1,82 @@ +[StatsDisplay] + +## Enable/Disable the StatsDisplay entirely. +# Setting type: Boolean +# Default value: true +Enable = true + +## You may format the StatString using formatting tags such as color, size, bold, underline, italics. See Readme for more. +## Valid Parameters: +## $armordmgreduction $exp $maxexp $level $dmg $crit $critdamage $luckcrit $hp $maxhp $shield $maxshield $barrier $maxbarrier $armor $regen $movespeed $velocity $2dvelocity $jumps $maxjumps $atkspd $luck $multikill $highestmultikill $killcount $dpscharacter $dpsminion $dps $mountainshrines $blueportal $goldportal $celestialportal $voidportal $difficulty +# Setting type: String +# Default value: Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n +StatString = Stats\nLuck: $luck\nBase Damage: $dmg\nCrit Chance: $luckcrit%\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\n + +## StatDisplay string to show when the custom bind is being pressed. This can be the same or different from the normal StatString. +# Setting type: String +# Default value: Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n +StatStringCustomBind = Stats\nLuck: $luck\nExperience: $exp/$maxexp\nBase Damage: $dmg\nCrit Chance: $crit%\nCrit w/ Luck: $luckcrit%\nCrit Damage: $critdamage\nAttack Speed: $atkspd\nArmor: $armor | $armordmgreduction%\nRegen: $regen\nSpeed: $velocity\nJumps: $jumps/$maxjumps\nKills: $killcount\nMountain Shrines: $mountainshrines\nDifficulty: $difficulty\nBlue Portal: $blueportal\nGold Portal: $goldportal\nCelestial Portal: $celestialportal\nVoid Portal: $voidportal\n + +## Bind to show secondary StatsDisplay string. +## Example: space +## Must be lowercase. Leave blank to disable. +# Setting type: String +# Default value: tab +CustomBind = tab + +## Only show the StatsDisplay when the scoreboard is open. +# Setting type: Boolean +# Default value: false +ShowCustomBindOnly = false + +## Toggle the StatsDisplay when the bind is pressed rather than showing it when it is held. +# Setting type: Boolean +# Default value: false +ToggleOnBind = false + +## Whether or not the StatsDisplay panel should have a background. +# Setting type: Boolean +# Default value: true +PanelBackground = true + +## Whether to attach the stats display to the objective panel. +## If not, it will be a free-floating window that can be moved with the options below. +# Setting type: Boolean +# Default value: true +AttachToObjectivePanel = true + +## Screen position the lower left window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMin = {"x":1.0,"y":0.5} + +## Screen position the upper right window corner is anchored to. +## X & Y can be any number from 0.0 to 1.0 (inclusive). +## Screen position starts at the bottom-left (0.0, 0.0) and increases toward the top-right (1.0, 1.0). +# Setting type: Vector2 +# Default value: {"x":1.0,"y":0.5} +WindowAnchorMax = {"x":1.0,"y":0.5} + +## Position of the StatsDisplay window relative to the anchor. +# Setting type: Vector2 +# Default value: {"x":-210.0,"y":100.0} +WindowPosition = {"x":-210.0,"y":100.0} + +## Pivot of the StatsDisplay window. +## Window Position is from the anchor to the pivot. +# Setting type: Vector2 +# Default value: {"x":0.0,"y":0.5} +WindowPivot = {"x":0.0,"y":0.5} + +## Size of the StatsDisplay window. +# Setting type: Vector2 +# Default value: {"x":200.0,"y":600.0} +WindowSize = {"x":200.0,"y":600.0} + +## Angle of the StatsDisplay window. +# Setting type: Vector3 +# Default value: {"x":0.0,"y":6.0,"z":0.0} +WindowAngle = {"x":0.0,"y":6.0,"z":0.0} + diff --git a/r2_profiles/foh/config/Bobot.SimpleEclipseDisplay.cfg b/r2_profiles/foh/config/Bobot.SimpleEclipseDisplay.cfg new file mode 100644 index 0000000..5cf8928 --- /dev/null +++ b/r2_profiles/foh/config/Bobot.SimpleEclipseDisplay.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin SimpleEclipseDisplay v1.0.0 +## Plugin GUID: Bobot.SimpleEclipseDisplay + +[Display] + +## Colour of the eclipse display number. +# Setting type: Color +# Default value: FFFFFFFF +Display Text Colour = FFFFFFFF + +## Whether or not the eclipse level is displayed on all character select menus or just eclipse. +# Setting type: Boolean +# Default value: true +Only Display On Eclipse Menus = true + diff --git a/r2_profiles/foh/config/Bog.VoidFiendTweaks.cfg b/r2_profiles/foh/config/Bog.VoidFiendTweaks.cfg new file mode 100644 index 0000000..75fa5f9 --- /dev/null +++ b/r2_profiles/foh/config/Bog.VoidFiendTweaks.cfg @@ -0,0 +1,90 @@ +## Settings file was created by plugin VoidFiendTweaks v1.0.0 +## Plugin GUID: Bog.VoidFiendTweaks + +[Corruption Explosion Settings] + +## On entering the corrupt state, release a stunning explosion around you +# Setting type: Boolean +# Default value: true +Enable Explosion = true + +## Damage coefficient of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 3.5 +Explosion Damage = 3.5 + +## Blast radius of the explosion upon entering the corrupt state +# Setting type: Single +# Default value: 18 +Explosion Radius = 18 + +[Corruption Meter Settings] + +## Enables this mod's changes to the corruption meter +# Setting type: Boolean +# Default value: true +Enable Meter Changes = true + +## Flat amount by which each void item raises the minimum value of the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 0 +Void Item Influence = 0 + +## Ratio by which healing reduces your void meter. +## The game's default value is -100, meaning 1:1 scaling with the percentage of the HP bar healed. +# Setting type: Single +# Default value: 0 +Healing Influence = 0 + +## Flat value by which corruption meter increases per second while not in corrupt state. The game's default is 3. +# Setting type: Single +# Default value: 3 +Corruption Meter Build Rate = 3 + +## Fraction at which corruption meter decays per second. The game's default is -0.0667 +# Setting type: Single +# Default value: -0.0888 +Corruption Meter Decay Rate = -0.0888 + +## Flat amount by which critical strikes increase the corruption meter. The game's default is 2. +# Setting type: Single +# Default value: 2 +Corruption Meter per Critical Strike = 2 + +## Ratio by which taking damage increases your void meter. +## Similar to healing influence, this value is based on the percentage of the HP bar lost. +# Setting type: Single +# Default value: 50 +Corruption Meter per Damage Taken = 50 + +[Corruption Movespeed Settings] + +## Grant self a decaying movespeed bonus upon entering the corrupt state. +# Setting type: Boolean +# Default value: true +Enable Movespeed Bonus = true + +## Bonus movespeed percentage granted on transformation. Decays over the duration +# Setting type: Single +# Default value: 100 +Movespeed Bonus Value = 100 + +## Duration of bonus movespeed buff. +# Setting type: Single +# Default value: 4 +Movespeed Bonus Duration = 4 + +[Flood Settings] + +## Enables the usage of Flood in conjunction with your other skills +# Setting type: Boolean +# Default value: true +Use Skills During Flood = true + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 1.0.0 +Mod Version = 1.0.0 + diff --git a/r2_profiles/foh/config/CaptainPudding.BetterItemRewards.cfg b/r2_profiles/foh/config/CaptainPudding.BetterItemRewards.cfg new file mode 100644 index 0000000..4b8aac8 --- /dev/null +++ b/r2_profiles/foh/config/CaptainPudding.BetterItemRewards.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin BetterItemRewards v1.2.0 +## Plugin GUID: CaptainPudding.BetterItemRewards + +[BetterItemRewards time limits] + +## Upto and including Tier three will start appearing after this time limit. IN MINUTES. (tier one, tier two, tier three, equipment) +# Setting type: Int32 +# Default value: 30 +Tier Three Time Limit = 30 + +## Upto and including Tier two will start appearing after this time limit. IN MINUTES. (tier one, tier two, equipment) +# Setting type: Int32 +# Default value: 10 +Tier Two Time Limit = 10 + +## Upto and including equipment will start appearing after this time limit. IN MINUTES. (tier one, equipment) +# Setting type: Int32 +# Default value: 5 +Equipment Time Limit = 5 + diff --git a/r2_profiles/foh/config/Debo.LoLItems.cfg b/r2_profiles/foh/config/Debo.LoLItems.cfg new file mode 100644 index 0000000..bab9e02 --- /dev/null +++ b/r2_profiles/foh/config/Debo.LoLItems.cfg @@ -0,0 +1,406 @@ +## Settings file was created by plugin LoLItems v1.2.0 +## Plugin GUID: Debo.LoLItems + +[BannerOfCommand] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of damage amp each stack will grant. +# Setting type: Single +# Default value: 10 +Damage Amp = 10 + +[Bork] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: Syringe,Seed +Void Items = Syringe,Seed + +## Amount of on hit max health damage percent each item will grant. +# Setting type: Single +# Default value: 5 +On Hit Damage Percent = 5 + +## Amount of hits required to proc the on hit damage. +# Setting type: Single +# Default value: 3 +On Hit Proc Requirement = 3 + +## Percentage of damage dealt to be gained as healing. +# Setting type: Single +# Default value: 20 +Heal Percent = 20 + +## Cooldown per enemy. +# Setting type: Single +# Default value: 10 +Proc Cooldown = 10 + +## Multiplied by your base damage to determine the minimum proc damage. +# Setting type: Single +# Default value: 2 +Min Proc Damage = 2 + +## Multiplied by your base damage to determine the maximum proc damage. +# Setting type: Single +# Default value: 25 +Max Proc Damage = 25 + +## Amount of attack speed each item will grant. +# Setting type: Single +# Default value: 5 +Attack Speed = 5 + +[Cull] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of gold each kill will grant. +# Setting type: Single +# Default value: 1 +Gold Per Kill = 1 + +## Amount of kills needed to convert the item. +# Setting type: Single +# Default value: 100 +Kills To Convert = 100 + +[GargoyleStoneplate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent of barrier Gargoyle Stoneplate will grant you. +# Setting type: Single +# Default value: 60 +Barrier Percentage = 60 + +## Cooldown of the item. +# Setting type: Single +# Default value: 60 +Barrier Cooldown = 60 + +## Duration of the armor buff. +# Setting type: Single +# Default value: 2 +Armor Duration = 2 + +## Armor value given during the buff. +# Setting type: Single +# Default value: 100 +Armor Value = 100 + +[GuardiansBlade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of cooldown reduction each item will grant. +# Setting type: Single +# Default value: 10 +Cooldown Reduction = 10 + +[GuinsoosRageblade] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of profCoef each item will grant +# Setting type: Single +# Default value: 0.1 +ProcCoef = 0.1 + +[Heartsteel] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of health per kill each item will grant. +# Setting type: Single +# Default value: 2 +Health Per Kill = 2 + +## The cooldown of the damage proc. +# Setting type: Single +# Default value: 10 +Damage Cooldown = 10 + +## The percentage of your health that will be dealt as damage. +# Setting type: Single +# Default value: 50 +Bonus Damage Percent = 50 + +[ImmortalShieldbow] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of percent max health barrier each item will grant. +# Setting type: Single +# Default value: 40 +Barrier Percent = 40 + +## Cooldown of the barrier. +# Setting type: Single +# Default value: 40 +Cooldown = 40 + +## Health threshold to trigger the barrier. +# Setting type: Single +# Default value: 30 +Health Threshold = 30 + +[ImperialMandate] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: VoidTier2Def +Rarity = VoidTier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: DeathMark +Void Items = DeathMark + +## Amount of bonus damage each item will grant. +# Setting type: Single +# Default value: 8 +Damage Amp = 8 + +[InfinityEdge] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of crit chance each item will grant. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +## Amount of crit damage each item will grant. +# Setting type: Single +# Default value: 15 +Crit Damage = 15 + +[KrakenSlayer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of hits required to proc the on hit damage. +# Setting type: Int32 +# Default value: 3 +On Hit Proc Requirement = 3 + +## Amount of additional percent base damage each item will grant. +# Setting type: Single +# Default value: 20 +Base Damage Percent = 20 + +[Liandrys] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier2Def +Rarity = Tier2Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of max health percent burn each item will grant. +# Setting type: Single +# Default value: 2.5 +Max Health Burn Percent = 2.5 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Minimum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 2.5 +Minimum Burn Damage = 2.5 + +## Maximum burn damage. This will be multiplied by your base damage. +# Setting type: Single +# Default value: 125 +Maximum Burn Damage = 125 + +[MejaisSoulstealer] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier1Def +Rarity = Tier1Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus damage each stack will grant. +# Setting type: Single +# Default value: 0.5 +Bonus Damage Per Stack = 0.5 + +## Maximum amount of stacks for the buff. +# Setting type: Int32 +# Default value: 25 +Max Stacks = 25 + +## Duration of the buff. +# Setting type: Single +# Default value: 10 +Duration = 10 + +[Rabadons] + +## Determines if the item should be loaded by the game. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def. +# Setting type: String +# Default value: Tier3Def +Rarity = Tier3Def + +## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name. +# Setting type: String +# Default value: +Void Items = + +## Amount of bonus percentage damage each item will grant. +# Setting type: Single +# Default value: 30 +Damage Amp = 30 + diff --git a/r2_profiles/foh/config/EggsSkills.cfg b/r2_profiles/foh/config/EggsSkills.cfg new file mode 100644 index 0000000..4e40a48 --- /dev/null +++ b/r2_profiles/foh/config/EggsSkills.cfg @@ -0,0 +1,204 @@ +[!!!Read this!!!] + +## By setting this to true, you as the EggsSkills user agrees to not complain about bugs that may stem from mismatched configs. Before submitting a bug report, delete the config file (It will automatically be regenerated at default values), restart the game, and attempt to recreate the bug first. Config values will automatically be applied as default unless this is set to true +# Setting type: Boolean +# Default value: false +ConfigEditingAgreement = false + +[!!Achievements!!] + +## Set to true to unlock all EggsSkills' achievements automatically. Does not require ConfigEditingAgreement to be true to function +# Setting type: Boolean +# Default value: false +UnlockAll = false + +[!EnabledSkills!] + +## Set to false to prevent EggsSkills' Artificer skills from listing +# Setting type: Boolean +# Default value: true +EnableArtificerSkills = true + +## Set to false to prevent EggsSkills' Bandit skills from listing +# Setting type: Boolean +# Default value: true +EnableBanditSkills = true + +## Set to false to prevent EggsSkills' Mercenary skills from listing +# Setting type: Boolean +# Default value: true +EnableMercSkills = true + +## Set to false to prevent EggsSkills' Engineer skills from listing +# Setting type: Boolean +# Default value: true +EnableEngiSkills = true + +## Set to false to prevent EggsSkills' Loader skills from listing +# Setting type: Boolean +# Default value: true +EnableLoaderSkills = true + +## Set to false to prevent EggsSkills' Commando skills from listing +# Setting type: Boolean +# Default value: true +EnableCommandoSkills = true + +## Set to false to prevent EggsSkills' Acrid skills from listing +# Setting type: Boolean +# Default value: true +EnableCrocoSkills = true + +## Set to false to prevent EggsSkills' Huntress skills from listing +# Setting type: Boolean +# Default value: true +EnableHuntressSkills = true + +## Set to false to prevent EggsSkills' MUL-T skills from listing +# Setting type: Boolean +# Default value: true +EnableMULTSkills = true + +## Set to false to prevent EggsSkills' REX skills from listing +# Setting type: Boolean +# Default value: true +EnableREXSkills = true + +## Set to false to prevent EggsSkills' Captain skills from listing +# Setting type: Boolean +# Default value: true +EnableCaptainSkills = true + +## Set to false to prevent EggsSkills' Railgunner skills from listing +# Setting type: Boolean +# Default value: true +EnableRailgunnerSkills = true + +## Set to false to prevent EggsSkills' Void Fiend skills from listing +# Setting type: Boolean +# Default value: true +EnableVoidFiendSkills = true + +[AcridConfigs] + +## Radius that Acrid's Expunge will affect upon detonation +# Setting type: Single +# Default value: 16 +PurgeRadius = 16 + +## What should the angle of the cone for hitting enemies for Acrid's Caustic Spray be? +# Setting type: Single +# Default value: 20 +PoisonBreathAngle = 20 + +[ArtificerConfigs] + +## Radius of a minimum charge cast of Artificer's Quantum Transposition +# Setting type: Single +# Default value: 4 +ZapportBaseRadius = 4 + +[BanditConfigs] + +## How long the damage / speed buff from Bandit's Kinetic Refractor lasts +# Setting type: Single +# Default value: 3 +InvisSprintBuffDuration = 3 + +## What is the max amount of times Bandit's Bounce should ricochet to new targets +# Setting type: Int32 +# Default value: 1 +MagicBulletRicochet = 1 + +[CaptainConfigs] + +## Radius of Captain's Tracking Grenade explosion +# Setting type: Single +# Default value: 20 +DebuffnadeRadius = 20 + +## How many pellets per shot from Captain's Mercury Repeater +# Setting type: UInt32 +# Default value: 8 +AutoshotgunPellets = 8 + +[CommandoConfigs] + +## How many bullets are fired per shot from Commando's Flechette Rounds +# Setting type: UInt32 +# Default value: 6 +ShotgunPellets = 6 + +## How long should the Commando's Tactical Pursuit post-dash invulnerability last +# Setting type: Single +# Default value: 1 +DashBuffTimer = 1 + +[EngiConfigs] + +## How many times should Engineer's Shock Mines deal damage before dissapearing +# Setting type: Int32 +# Default value: 5 +TeslaminePulseCount = 5 + +## How many extra micromissiles should be fired per turret per salvo from Engineer's Guided Salvo ability? +# Setting type: Int32 +# Default value: 0 +BonusMicromissileSalvoCount = 0 + +[HuntressConfigs] + +## How many bomblets are released from Huntress' Bomb Arrow. Crits always release 1.5x this amount +# Setting type: Int32 +# Default value: 8 +ArrowBomblets = 8 + +[LoaderConfigs] + +## Radius of a minimum (10%) barrier cast of Loader's Barrier Buster +# Setting type: Single +# Default value: 10 +ShieldsplodeRadius = 10 + +ShieldsplodeRemoveBarrierOnUse = true + +[MercConfigs] + +## What is the range on merc stunning enemies with Execute +# Setting type: Single +# Default value: 16 +SlashportHealthFraction = 16 + +[MULTConfigs] + +## How many nanobot swarms should MUL-T's Nanobot Swarm ability fire out per enemy +# Setting type: Int32 +# Default value: 3 +NanobotCount = 3 + +[RailgunnerConfigs] + +## Should Railgunner's Lancer Rounds pierce everything +# Setting type: Boolean +# Default value: false +LanceWallPenetration = false + +[REXConfigs] + +## Radius at which enemies should be affected by REX's DIRECTIVE: Respire +# Setting type: Single +# Default value: 30 +PullRange = 30 + +## Should REX's DIRECTIVE: Respire be capped in how fast it can pulse +# Setting type: Boolean +# Default value: true +PullSpeedCap = true + +[VoidFiendConfigs] + +## Radius of Void Fiend's +# Setting type: Single +# Default value: 24 +ExplosionRadius = 24 + diff --git a/r2_profiles/foh/config/Faust.QoLChests.cfg b/r2_profiles/foh/config/Faust.QoLChests.cfg new file mode 100644 index 0000000..4090cc3 --- /dev/null +++ b/r2_profiles/foh/config/Faust.QoLChests.cfg @@ -0,0 +1,73 @@ +## Settings file was created by plugin QoLChests v1.1.8 +## Plugin GUID: Faust.QoLChests + +[Hide] + +## Hides empty chests after a few seconds +# Setting type: Boolean +# Default value: true +Chest = true + +## Hides used shops after a few seconds +# Setting type: Boolean +# Default value: true +Shops = true + +## Time before stuff is hidden/faded +# Setting type: Single +# Default value: 1 +Time = 1 + +## Fade instead of hiding +# Setting type: Boolean +# Default value: false +Fade = false + +[Highlight] + +## Remove highlight when used +# Setting type: Boolean +# Default value: false +RemoveWhenUsed = false + +## Highlight Chests (Chests, Barrels etc.) +# Setting type: Boolean +# Default value: true +Chest = true + +## Highlight stealthed chests +# Setting type: Boolean +# Default value: true +Stealthed Chests = true + +## Highlight Duplicators +# Setting type: Boolean +# Default value: true +Duplicator = true + +## Highlight Scrappers +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Highlight Shops +# Setting type: Boolean +# Default value: true +Shops = true + +## Highlight Drones +# Setting type: Boolean +# Default value: true +Drones = true + +## Highlight Turrets +# Setting type: Boolean +# Default value: true +Turrets = true + +## Yellow, Red, Pink +# Setting type: ConfigHighlightColor +# Default value: Yellow +# Acceptable values: Yellow, Red, Pink +Color = Yellow + diff --git a/r2_profiles/foh/config/Felda.ActuallyFaster.cfg b/r2_profiles/foh/config/Felda.ActuallyFaster.cfg new file mode 100644 index 0000000..aee55e8 --- /dev/null +++ b/r2_profiles/foh/config/Felda.ActuallyFaster.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin ActuallyFaster v1.0.9 +## Plugin GUID: Felda.ActuallyFaster + +[Actually Faster] + +## Should the scrapper go brrrrrt? +# Setting type: Boolean +# Default value: true +Scrapper brrrrrt = true + +## Should the printer go brrrrrt? +# Setting type: Boolean +# Default value: true +Printer brrrrrt = true + +## Should the chance shrine go brrrrrt? +# Setting type: Boolean +# Default value: true +Chance Shrine brrrrrt = true + +## Should the cauldrons go brrrrrt? +# Setting type: Boolean +# Default value: true +Cauldron brrrrrt = true + +## Should the cleansing pool go brrrrrt? +# Setting type: Boolean +# Default value: true +Cleansing Pool brrrrrt = true + +## Should the chests go brrrrrt? +# Setting type: Boolean +# Default value: true +Chest drop brrrrrt = true + diff --git a/r2_profiles/foh/config/FixPluginTypesSerialization.cfg b/r2_profiles/foh/config/FixPluginTypesSerialization.cfg new file mode 100644 index 0000000..9408326 --- /dev/null +++ b/r2_profiles/foh/config/FixPluginTypesSerialization.cfg @@ -0,0 +1,69 @@ +[Cache] + +## The GUID of the last downloaded UnityPlayer pdb file. +## If this GUID matches with the current one, +## the offsets for the functions below will be used +## instead of generating them at runtime. +# Setting type: String +# Default value: 000000000000000000000000000000000 +LastDownloadedGUID = 94DD10DB79284B62A2074D9E4CB522C81 + +## The in-memory offset of the MonoManager::AwakeFromLoad function. +# Setting type: String +# Default value: 00 +MonoManagerAwakeFromLoadOffset = 625DC0 + +## The in-memory offset of the MonoManager::IsAssemblyCreated function. +# Setting type: String +# Default value: 00 +MonoManagerIsAssemblyCreatedOffset = 6296F0 + +## The in-memory offset of the IsFileCreated function. +# Setting type: String +# Default value: 00 +IsFileCreatedOffset = 00 + +## The in-memory offset of the ScriptingManagerDeconstructor function. +# Setting type: String +# Default value: 00 +ScriptingManagerDeconstructorOffset = 6373D0 + +## The in-memory offset of the ConvertSeparatorsToPlatform function. +# Setting type: String +# Default value: 00 +ConvertSeparatorsToPlatformOffset = 555CC0 + +## The in-memory offset of the free_alloc_internal function. +# Setting type: String +# Default value: 00 +FreeAllocInternalOffset = 279340 + +## The in-memory offset of the malloc_internal function. +# Setting type: String +# Default value: 00 +MallocInternalOffset = 279390 + +## The in-memory offset of the m_ScriptingAssemblies global field. +# Setting type: String +# Default value: 00 +ScriptingAssembliesOffset = 1A9EBC0 + +ReadStringFromFileOffset = 81F130 + +[Overrides] + +## Unity version is Major.Minor.Patch format i.e. 2017.2.1. +## If specified, this version will be used instead of auto-detection +## from executable info. Specify only if the patcher doesn't work otherwise. +# Setting type: String +# Default value: +UnityVersionOverride = + +## PreferSupportedVersions - using values for supported versions, if a version is not supported trying to use pdb. +## PreferPdb - using pdb, it will be downloaded from Unity symbols server,if there is no pdb or download failed trying to use values for supported versions. +## Manual - using offsets from [Cache] section of the config, which you need to specify yourself as hex values. +# Setting type: FunctionOffsetLookup +# Default value: PreferSupportedVersions +# Acceptable values: PreferSupportedVersions, PreferPdb, Manual +FunctionOffsetLookupType = PreferSupportedVersions + diff --git a/r2_profiles/foh/config/Gorakh.NoMoreMath.cfg b/r2_profiles/foh/config/Gorakh.NoMoreMath.cfg new file mode 100644 index 0000000..aeed3ee --- /dev/null +++ b/r2_profiles/foh/config/Gorakh.NoMoreMath.cfg @@ -0,0 +1,157 @@ +## Settings file was created by plugin NoMoreMath v2.1.0 +## Plugin GUID: Gorakh.NoMoreMath + +[Blood Shrine] + +## If the amount of money that will be granted from a Blood Shrine is displayed +# Setting type: Boolean +# Default value: true +Display Gold Amount = true + +## The format that will be used to display the amount of money gained. +## +## All instances of '{amount}' (braces included!) will be replaced with the amount of money gained. +# Setting type: String +# Default value: (+${amount}) +Gold Amount Display Format = (+${amount}) + +[Chance Shrine] + +## Displays how many activations of a shrine you can afford. +# Setting type: Boolean +# Default value: true +Display Activation Count = true + +## The format that will be used to display the affordable activations remaining. +## +## All instances of '{activations}' (braces included!) will be replaced with the number of times you can purchase the shrine before running out of money. +# Setting type: String +# Default value: ({activations} activation(s)) +Shrine Activation Count Display Format = ({activations} activation(s)) + +[Effective Cost] + +## If effective cost should be shown on interactables +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display the effective cost. +## +## All instances of '{value}' (braces included!) will be replaced with the effective cost value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +[Effective Health] + +## If effective health should be displayed. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The format that will be used to display effective health. +## +## All instances of '{value}' (braces included!) will be replaced with the effective health value +# Setting type: String +# Default value: (Eff. {value}) +Display Format = (Eff. {value}) + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: BeforeHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Current Health Display Position = BeforeHealth + +## How this effective health should be displayed. +## +## None: Effective health is not displayed. +## +## BeforeHealth: Effective health is displayed to the left of the health value. +## +## AfterHealth: Effective health is displayed to the right of the health value. +# Setting type: DisplayPosition +# Default value: AfterHealth +# Acceptable values: None, BeforeHealth, AfterHealth +Max Health Display Position = AfterHealth + +[Formatting] + +Blood Shrine Money String = (+${amount}) + +Chance Shrine Uses String = ({amount} activation{s}) + +Effective Health String = (Eff. {amount}) + +Effective Full Health String = (Eff. {amount}) + +Effective Purchase Cost String = {Eff. {styleOnlyOnTooltip}${amount}{/styleOnlyOnTooltip}} + +Gilded Coast Beacons String = (${amount}) + +Holdout Zone Time Remaining String = ({second} s) + +[Halcyon Beacon] + +## If the total cost of all Halcyon Beacons in Gilded Coast should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Total Cost = true + +## The format that will be used to display the total cost. +## +## All instances of '{total_cost}' (braces included!) will be replaced with the total cost +## +## All instances of '{color}' (braces included!) will be replaced with a color code depending on if the total cost is affordable or not +# Setting type: String +# Default value: (${total_cost}) +Total Cost Display Format = (${total_cost}) + +## The color used for the '{color}' tag in the display format if the total price can be afforded. +# Setting type: Color +# Default value: 00FF00FF +Total Cost Affordable Color = 00FF00FF + +## The color used for the '{color}' tag in the display format if the total price cannot be afforded. +# Setting type: Color +# Default value: FF0000FF +Total Cost Not Affordable Color = FF0000FF + +[Halcyon Shrine] + +## If the charge progress of Halcyon Shrines should be displayed in the Objectives panel +# Setting type: Boolean +# Default value: true +Display Charge Progress = true + +## The format that will be used to display the charge progress. +## +## All instances of '{money_spent}' (braces included!) will be replaced with the amount of money spent on the shrine +## +## All instances of '{money_required}' (braces included!) will be replaced with the amount of money required to complete the shrine +## +## All instances of '{percent_complete}' (braces included!) will be replaced with the charge percentage (0-100) +# Setting type: String +# Default value: Charge the Halcyon Shrine (${money_spent}/{money_required}) +Charge Progress Display Format = Charge the Halcyon Shrine (${money_spent}/{money_required}) + +[Holdout Zone] + +## If the estimated time remaining to fully charge a holdout zone should be displayed in the Objective panel +# Setting type: Boolean +# Default value: true +Display Estimated Charge Time = true + +## The format that will be used to display the time remaining. +## +## All instances of '{sec}' (braces included!) will be replaced with the time remaining (in seconds) +# Setting type: String +# Default value: ({sec} s) +Charge Time Display Format = ({sec} s) + diff --git a/r2_profiles/foh/config/GreenAlienHead.cfg b/r2_profiles/foh/config/GreenAlienHead.cfg new file mode 100644 index 0000000..a7f3f1e --- /dev/null +++ b/r2_profiles/foh/config/GreenAlienHead.cfg @@ -0,0 +1,7 @@ +[Green Alien Head] + +## Change the cooldown reduction PERCENT of alien head. +# Setting type: Single +# Default value: 15 +Set Cooldown Reduction = 15 + diff --git a/r2_profiles/foh/config/HIFU.BetterMeteorite.cfg b/r2_profiles/foh/config/HIFU.BetterMeteorite.cfg new file mode 100644 index 0000000..7da5a31 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.BetterMeteorite.cfg @@ -0,0 +1,45 @@ +## Settings file was created by plugin BetterMeteorite v2.0.1 +## Plugin GUID: HIFU.BetterMeteorite + +[BetterMeteorite] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## 0 is None, 1 is Linear, 2 is Sweetspot. Vanilla is 1 +# Setting type: Int32 +# Default value: 0 +Falloff Type = 0 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Radius = 9 + +## Vanilla is 4000 +# Setting type: Single +# Default value: 6000 +Force = 6000 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Minimum Wave Interval = 0.5 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1 +Maximum Wave Interval = 1 + +## Vanilla is 20 +# Setting type: Int32 +# Default value: 30 +Wave Count = 30 + +## Vanilla is 140 +# Setting type: Single +# Default value: 60 +Cooldown = 60 + diff --git a/r2_profiles/foh/config/HIFU.EscanorPaladinSkills.cfg b/r2_profiles/foh/config/HIFU.EscanorPaladinSkills.cfg new file mode 100644 index 0000000..abb8ebf --- /dev/null +++ b/r2_profiles/foh/config/HIFU.EscanorPaladinSkills.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EscanorPaladinSkills v1.0.0 +## Plugin GUID: HIFU.EscanorPaladinSkills + +[Silly] + +## Only works with Divine Axe Rhitta as your M1 +# Setting type: Single +# Default value: 1.5 +Sword Scale Multiplier = 1.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.Backup.cfg new file mode 100644 index 0000000..7fad68b --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.Backup.cfg @@ -0,0 +1,151 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :: Base Stats] + +Base Damage = 12 + +Base Health = 120 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::: Hurt Box] + +Size Multiplier = 0.75 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Misc ::::: Achievements] + +Acrid: Pandemic Poison Requirement Amount = 100 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Primary : Vicious Wounds] + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary : Neurotoxin] + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Secondary :: Ravenous Bite] + +Damage = 4.4 + +Cooldown = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Special : Epidemic] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility : Caustic Leap] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUAcridTweaksBackupcfg : Utility :: Frenzied Leap] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.cfg new file mode 100644 index 0000000..f3edb7a --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUAcridTweaks.cfg @@ -0,0 +1,205 @@ +## Settings file was created by plugin HIFUAcridTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUAcridTweaks + +[Config] + +## Disabling this would stop HIFUAcridTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + +[Misc : Spawn Animation] + +Enable? = true + +[Misc :: Base Stats] + +Enable? = true + +Base Damage = 12 + +Base Health = 120 + +[Misc ::: Hurt Box] + +Enable? = true + +Size Multiplier = 0.75 + +[Misc :::: Passives] + +Regenerative Heal Percent = 0.05 + +Regenerative Buff Duration = 1 + +Frenzied Movement Speed = 0.15 + +Frenzied Buff Duration = 4 + +[Misc ::::: Achievements] + +Enable? = true + +Acrid: Pandemic Poison Requirement Amount = 100 + +[Passive : Blight] + +## Vanilla is 5 +# Setting type: Single +# Default value: 3 +Duration = 3 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 1.1 +Base Damage Per Second = 1.1 + +[Passive : Poison] + +Duration = 3 + +Percent Max Health Damage Per Second = 0.015 + +Maximum Base Damage Per Second = 50 + +Minimum Base Damage Per Second = 1 + +Enable? = true + +[Primary : Vicious Wounds] + +Enable? = true + +Disable M1 Cancel? = true + +Total Duration = 1.25 + +First And Second Hit Damage = 2 + +Last Hit Damage = 4 + +[Secondary : Neurotoxin] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.4 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Vanilla is 2 +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Vanilla is 3 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +Enable Rework? = true + +Range = 45 + +Radius = 7 + +Proc Coefficient = 1 + +[Secondary :: Ravenous Bite] + +Enable? = true + +Damage = 4.4 + +Cooldown = 3 + +[Special : Epidemic] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 1048577 +# Setting type: Int32 +# Default value: 4 +Max Targets = 4 + +## Vanilla is 30 +# Setting type: Single +# Default value: 35 +Max Range = 35 + +# Setting type: Single +# Default value: 5 +Damage Sharing Duration = 5 + +## Decimal. +# Setting type: Single +# Default value: 0.25 +Damage Sharing Percent = 0.25 + +[Utility : Caustic Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 2.6 +Damage = 2.6 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 2 +Pool Damage = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[Utility :: Frenzied Leap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6.5 +Damage = 6.5 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 10 +# Setting type: Single +# Default value: 6.5 +Area of Effect = 6.5 + +Cooldown Reduction Per Hit = 1.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.Backup.cfg new file mode 100644 index 0000000..56f5968 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.Backup.cfg @@ -0,0 +1,131 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Primary :: Plasma Bolt] + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Cast Nano-Spear] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Secondary :: Charged Nano-Bomb] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special : Flamethrower] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Special :: Ion Surge] + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility : Snapfreeze] + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUArtificerTweaksBackupcfg : : Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + diff --git a/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.cfg new file mode 100644 index 0000000..60b882c --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUArtificerTweaks.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin HIFUArtificerTweaks v1.1.6 +## Plugin GUID: HIFU.HIFUArtificerTweaks + +[: Primary :: Plasma Bolt] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Area of Effect = 6 + +## Decimal. Vanilla is 2.8 +# Setting type: Single +# Default value: 3 +Damage = 3 + +[: Secondary :: Cast Nano-Spear] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 12 +# Setting type: Single +# Default value: 16 +Maximum Damage = 16 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1.3 +Max Charge Time = 1.3 + +[: Secondary :: Charged Nano-Bomb] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Minimum Damage = 4 + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Maximum Damage = 20 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Max Charge Time = 2 + +[: Special : Flamethrower] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 50 +# Setting type: Single +# Default value: 100 +Ignite Chance = 100 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +[: Special :: Ion Surge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 14 +# Setting type: Single +# Default value: 14 +Area of Effect = 14 + +## Vanilla is 8 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Decimal. Vanilla is 8 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Default is 3.5 +# Setting type: Single +# Default value: 3.5 +Dash Speed Multiplier = 3.5 + +## This affects height. Vanilla is 1.66 +# Setting type: Single +# Default value: 0.3 +Duration = 0.3 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Make Height scale with Movement Speed? = false + +[: Utility : Snapfreeze] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 0.3. Wall Count = 40 * lifetime +# Setting type: Single +# Default value: 0.35 +Lifetime = 0.35 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.2 +Damage = 1.2 + +[: Utility :: Flamewall] + +## Decimal. Default is 0.65 +# Setting type: Single +# Default value: 0.65 +Damage = 0.65 + +## Default is 1.3 +# Setting type: Single +# Default value: 1.3 +Speed Multiplier = 1.3 + +## Default is 0.15 +# Setting type: Single +# Default value: 0.15 +Proc Coefficient = 0.15 + +[Config] + +## Disabling this would stop HIFUArtificerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.6 +Latest Version = 1.1.6 + diff --git a/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.Backup.cfg new file mode 100644 index 0000000..f7e9c1d --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.Backup.cfg @@ -0,0 +1,125 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Misc : Achievements] + +Hemorrhage Required = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary : Burst] + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary :: Blast] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Primary ::: Reload] + +Reload Duration = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary : Serrated Dagger] + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary :: Serrated Shiv] + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Secondary ::: Hemorrhage] + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special : Lights Out] + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Special :: Desperado] + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUBanditTweaksBackupcfg : : Utility : Smoke Bomb] + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + diff --git a/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.cfg new file mode 100644 index 0000000..4d4f93e --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUBanditTweaks.cfg @@ -0,0 +1,168 @@ +## Settings file was created by plugin HIFUBanditTweaks v1.2.5 +## Plugin GUID: HIFU.HIFUBanditTweaks + +[: Misc : Achievements] + +Enable? = true + +Hemorrhage Required = 4 + +[: Misc :: Base Stats] + +Enable? = true + +Base Move Speed = 7.5 + +[: Primary : Burst] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pellet Count = 5 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +[: Primary :: Blast] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 2.2 +Damage = 2.2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 6 +Charges = 6 + +# Setting type: Single +# Default value: 0.12 +Autofire Duration per Bullet = 0.12 + +## Uses vanilla's spread and recoil settings, making the skill much more inaccurate +# Setting type: Boolean +# Default value: false +Vanilla Spread = false + +[: Primary ::: Reload] + +Enable? = true + +Reload Duration = 0.3 + +[: Secondary : Serrated Dagger] + +Enable? = true + +Damage = 6 + +Cooldown = 7 + +Enable lunge? = true + +[: Secondary :: Serrated Shiv] + +Enable? = true + +Damage = 2 + +Cooldown = 10 + +Charges = 2 + +Charges to Recharge = 2 + +Enable sidestep? = true + +[: Secondary ::: Hemorrhage] + +Enable? = true + +Tick Interval = 0.25 + +Tick Damage = 0.6 + +Total Duration = 4 + +[: Special : Lights Out] + +Enable? = true + +Cooldown = 6 + +Damage = 8 + +Non-Special Cooldown Reduction on Kill = 0.3 + +[: Special :: Desperado] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 8 +Damage = 8 + +## Vanilla is 0.1. Additive Damage increase per token = Damage Per Token * Damage +# Setting type: Single +# Default value: 0.055 +Damage Per Token = 0.055 + +Desperado Total Damage Percent per Token = 0.05 + +[: Utility : Smoke Bomb] + +Enable? = true + +Cooldown = 8 + +Cloak Duration = 3 + +Damage = 2 + +[Config] + +## Disabling this would stop HIFUBanditTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.5 +Latest Version = 1.2.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.Backup.cfg new file mode 100644 index 0000000..dc2ab20 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.Backup.cfg @@ -0,0 +1,289 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Misc :: Base Stats] + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Primary : Vulcan Shotgun] + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Secondary : Thunder Tazer] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special : Remedy Beacon] + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :: Thunder Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::: Artillery Beacon] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special :::: Hacking Beacon] + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Special ::::: All Beacons] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility : Orbital Probe] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : : Utility :: OGM-72 DIABLO Strike] + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCaptainTweaksBackupcfg : :: Misc : Defensive Microbots] + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.cfg new file mode 100644 index 0000000..efd45be --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUCaptainTweaks.cfg @@ -0,0 +1,359 @@ +## Settings file was created by plugin HIFUCaptainTweaks v1.2.2 +## Plugin GUID: HIFU.HIFUCaptainTweaks + +[: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[: Primary : Vulcan Shotgun] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.2 +# Setting type: Single +# Default value: 0.75 +Damage = 0.75 + +## Vanilla is 0.75 +# Setting type: Single +# Default value: 0.55 +Proc Coefficient = 0.55 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 6 +Pellet Count = 6 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges = 3 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +## Vanilla is 1 +# Setting type: Single +# Default value: 5.25 +Empowered Fire Rate = 5.25 + +## Vanilla is 1.2 +# Setting type: Single +# Default value: 0.4 +Charging Duration = 0.4 + +[: Secondary : Thunder Tazer] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 3.8 +Damage = 3.8 + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 2 +# Setting type: Single +# Default value: 8 +Area of Effect = 8 + +## Default is 1.5 +# Setting type: Single +# Default value: 1.5 +Empower Duration = 1.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Remedy Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.07 +Healing = 0.07 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Interval = 0.2 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.2 +Buff Move Speed = 0.2 + +[: Special :: Thunder Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 5 +Burst Damage = 5 + +## Vanilla is 0.33334 +# Setting type: Single +# Default value: 0.25 +Burst Fire Rate = 0.25 + +## Vanilla is 10 +# Setting type: Single +# Default value: 24 +Burst Radius = 24 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Damage = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Constant Fire Rate = 1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 24 +Constant Radius = 24 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0 +Constant Proc Coefficient = 0 + +## 0 = None, 1 = Shock for 5s, 2 = Stun for 1s, Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Stun Type = 2 + +[: Special ::: Artillery Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.25 +Buff Attack Speed = 0.25 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Buff Cooldown Reduction = 0.1 + +## Vanilla is 0 +# Setting type: Single +# Default value: 20 +Radius = 20 + +[: Special :::: Hacking Beacon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 3 +# Setting type: Single +# Default value: 2 +Duration Multiplier = 2 + +## Vanilla is 25 +# Setting type: Int32 +# Default value: 25 +Duration Per Gold = 25 + +## (Interactable Cost / Duration Per Gold) * Duration Multiplier +# Setting type: Boolean +# Default value: true +Hacking Speed Formula = true + +[: Special ::::: All Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 13 +Damage = 13 + +[: Special ::::: Refresh Beacons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Orbital Probe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Vanilla is 11 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 14 +Empowered Damage = 14 + +[: Utility :: OGM-72 DIABLO Strike] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 400 +# Setting type: Single +# Default value: 140 +Damage = 140 + +## Vanilla is 16 +# Setting type: Single +# Default value: 16 +Radius = 16 + +## Vanilla is 40 +# Setting type: Single +# Default value: 24 +Cooldown = 24 + +## Vanilla is 20 +# Setting type: Single +# Default value: 15 +Explosion Timer = 15 + +## Vanilla is 16 +# Setting type: Single +# Default value: 32 +Empowered Radius = 32 + +[:: Misc : Defensive Microbots] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Range = 20 + +## Vanilla is 10 +# Setting type: Single +# Default value: 1.3 +Maximum Blocks Per Second = 1.3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0.8 +Blocks Per Second = 0.8 + +## Lowest value between 1 / Maximum Blocks Per Second and (1 / (Blocks Per Second * Attack Speed Stat)) +# Setting type: Boolean +# Default value: true +Microbots Formula = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Buff Speed = 0.12 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Stack Speed Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.5 +Speed Buff Duration = 3.5 + +[Config] + +## Disabling this would stop HIFUCaptainTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.2 +Latest Version = 1.2.2 + diff --git a/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.Backup.cfg new file mode 100644 index 0000000..c202ca8 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.Backup.cfg @@ -0,0 +1,105 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Secondary : Phase Round] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special : Suppressive Fire] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Special :: Frag Grenade] + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUCommandoTweaksBackupcfg : : Utility : Tactical Dive] + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.cfg new file mode 100644 index 0000000..5ac3921 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUCommandoTweaks.cfg @@ -0,0 +1,140 @@ +## Settings file was created by plugin HIFUCommandoTweaks v1.1.7 +## Plugin GUID: HIFU.HIFUCommandoTweaks + +[: Secondary : Phase Round] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 4.5 +Damage = 4.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 2 +Size Multiplier = 2 + +[: Special : Suppressive Fire] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +## Vanilla is 0.15 +# Setting type: Single +# Default value: 0.1 +Fire Rate = 0.1 + +## Vanilla is 9 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 8 +Shot Count = 8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Special :: Frag Grenade] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 7 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 11 +# Setting type: Single +# Default value: 11 +Area of Effect = 11 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove Damage Falloff? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[: Utility : Tactical Dive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 4 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Initial Speed Coefficient = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.65 +End Speed Coefficient = 2.65 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Armor Buff? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.5 +Armor Buff Dur = 0.5 + +[:: Misc : Bloom and Spread] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Config] + +## Disabling this would stop HIFUCommandoTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.7 +Latest Version = 1.1.7 + diff --git a/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.Backup.cfg new file mode 100644 index 0000000..b056573 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.Backup.cfg @@ -0,0 +1,161 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Primary : Bouncing Grenades] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary : Pressure Mines] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Secondary :: Spider Mines] + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility : Bubble Shield] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : : Utility :: Thermal Harpoons] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUEngineerTweaksBackupcfg : :: Misc : Base Stats] + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.cfg new file mode 100644 index 0000000..5bca1de --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUEngineerTweaks.cfg @@ -0,0 +1,213 @@ +## Settings file was created by plugin HIFUEngineerTweaks v1.1.4 +## Plugin GUID: HIFU.HIFUEngineerTweaks + +[: Primary : Bouncing Grenades] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 8 +# Setting type: Int32 +# Default value: 3 +Grenade Count = 3 + +## Vanilla is 3.5 +# Setting type: Single +# Default value: 4.5 +Area of Effect = 4.5 + +[: Secondary : Pressure Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3.666667 +Damage Scale = 3.666667 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Area of Effect Scale = 2 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4.5 +Cooldown = 4.5 + +[: Secondary :: Spider Mines] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 6 +# Setting type: Single +# Default value: 7 +Damage = 7 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 8 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +[: Special : TR12 Gauss Auto Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Special :: TR58 Carbonizer Turret] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Utility : Bubble Shield] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.1 +Damage per Tick = 0.1 + +## Vanilla is 25 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 15 +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Default is 30 +# Setting type: Single +# Default value: 30 +Damage Area of Effect = 30 + +## Default is 1 +# Setting type: Single +# Default value: 0.2 +Time per Tick = 0.2 + +## Default is 0 +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Vanilla is 20, for 10m Radius +## Knockback area is equal to this as well +# Setting type: Single +# Default value: 35 +Size = 35 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Charges Required = 2 + +## Vanilla is 1 +## This is so Bandolier and Hardlight Afterburner aren't as cracked +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +[: Utility :: Thermal Harpoons] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Vanilla is 4 +# Setting type: Int32 +# Default value: 4 +Charges = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges to Recharge = 1 + +## Vanilla is 150 +# Setting type: Int32 +# Default value: 6969 +Range = 6969 + +[:: Misc : Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 14 +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Vanilla is 15 +# Setting type: Single +# Default value: 20 +Base Jump Power = 20 + +## Vanilla is 7 +# Setting type: Single +# Default value: 7.5 +Base Move Speed = 7.5 + +[Config] + +## Disabling this would stop HIFUEngineerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.4 +Latest Version = 1.1.4 + diff --git a/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.Backup.cfg new file mode 100644 index 0000000..e877d83 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.Backup.cfg @@ -0,0 +1,181 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary : Strafe] + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Primary :: Flurry] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Secondary : Laser Glaive] + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special : Arrow Rain] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Special :: Ballista] + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility : Blink] + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUHuntressTweaksBackupcfg : : Utility :: Phase Blink] + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + diff --git a/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.cfg new file mode 100644 index 0000000..b5f8535 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUHuntressTweaks.cfg @@ -0,0 +1,231 @@ +## Settings file was created by plugin HIFUHuntressTweaks v5.0.6 +## Plugin GUID: HIFU.HIFUHuntressTweaks + +[: Primary : Strafe] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.3333333 +Duration = 0.3333333 + +[: Primary :: Flurry] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1.1 +Damage = 1.1 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 1.3 +# Setting type: Single +# Default value: 1 +Fire Rate = 1 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Minimum Arrows = 3 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Maximum Arrows = 6 + +[: Secondary : Laser Glaive] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2.5 +# Setting type: Single +# Default value: 3.5 +Damage = 3.5 + +## Vanilla is 0.8 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.025 +Damage Multiplier Per Bounce = 1.025 + +## Vanilla is 6 +# Setting type: Int32 +# Default value: 6 +Bounces = 6 + +## Vanilla is 7 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Vanilla is 30 +# Setting type: Single +# Default value: 40 +Jump Boost = 40 + +## Vanilla is 1.1 +# Setting type: Single +# Default value: 0.8 +Animation Speed = 0.8 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Agile? = true + +[: Special : Arrow Rain] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.4 +Damage = 1.4 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Vanilla is 12 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1.3 +Hitbox Size Multiplier = 1.3 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Hitbox Height Multiplier = 3 + +[: Special :: Ballista] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 9 +# Setting type: Single +# Default value: 7.5 +Damage = 7.5 + +## Vanilla is 1 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 4 +Bolt Count = 4 + +[: Utility : Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 7 +# Setting type: Single +# Default value: 6.5 +Cooldown = 6.5 + +## Vanilla is 14 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +[: Utility :: Phase Blink] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 2 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Vanilla is 15 +# Setting type: Single +# Default value: 15 +Speed Coefficient = 15 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Charge Count = 3 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 3 +Charges to Recharge = 3 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Reset Charge Cooldown on use? = false + +[:: Misc : 360 Degree Sprint] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Enable? = false + +[Config] + +## Disabling this would stop HIFUHuntressTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 5.0.6 +Latest Version = 5.0.6 + diff --git a/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.Backup.cfg new file mode 100644 index 0000000..dc4cd89 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.Backup.cfg @@ -0,0 +1,209 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Primary : Knuckleboom] + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary : Grapple Fist] + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Secondary :: Spiked Fist] + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special : M551 Pylon] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Special :: Thunderslam] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility : Charged Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : : Utility :: Thunder Gauntlet] + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc : Scrap Barrier] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFULoaderTweaksBackupcfg : :: Misc :: Base Stats] + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + diff --git a/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.cfg new file mode 100644 index 0000000..49c10c6 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFULoaderTweaks.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin HIFULoaderTweaks v1.1.5 +## Plugin GUID: HIFU.HIFULoaderTweaks + +[: Primary : Knuckleboom] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.2 +# Setting type: Single +# Default value: 1.7 +Damage = 1.7 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 2.3 +Third Hit Damage = 2.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 13 +Third Hit AoE = 13 + +## Vanilla is 1.66666667 +# Setting type: Single +# Default value: 2.5 +Fire Rate = 2.5 + +## Decimal. Vanilla is 0.05 +# Setting type: Single +# Default value: 0.033 +Barrier Gain per Hit = 0.033 + +[: Secondary : Grapple Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Secondary :: Spiked Fist] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 250 +# Setting type: Single +# Default value: 500 +Mass Limit = 500 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 80 +# Setting type: Single +# Default value: 80 +Max Range = 80 + +[: Special : M551 Pylon] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Vanilla is 25 +# Setting type: Single +# Default value: 35 +Area of Effect = 35 + +## Vanilla is 20 +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Vanilla is 1 +# Setting type: Single +# Default value: 3 +Fire Rate = 3 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Bounce Count = 1 + +## Vanilla is 15 +# Setting type: Single +# Default value: 6 +Lifetime = 6 + +[: Special :: Thunderslam] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 11 +# Setting type: Single +# Default value: 13 +Area of Effect = 13 + +## Vanilla is 8 +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.23 +Y Axis Speed Coefficient = 0.23 + +## if Damage + Y Velocity * -1 * YVelocityCoeff >= +## Damage + YVelocityCoeff * 25, +## set the Damage to that +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[: Utility : Charged Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 5 +Minimum Damage = 5 + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 18 +Maximum Damage = 18 + +## Vanilla is 2.5 +# Setting type: Single +# Default value: 2 +Charge Duration = 2 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.45 +Speed Coefficient = 0.45 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage based on total charge, MinDamage and MaxDamage + SpeedCoeff * (Current velocity - 20~90, depending on total charge) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +Max Lunge Speed = 70 + +[: Utility :: Thunder Gauntlet] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is ??? +# Setting type: Single +# Default value: 14 +Damage = 14 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.4 +Charge Duration = 0.4 + +## Decimal. Vanilla is 0.3 +# Setting type: Single +# Default value: 0.17 +Speed Coefficient = 0.17 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Damage + SpeedCoeff * (Current velocity - 90) +# Setting type: Boolean +# Default value: true +Damage Formula = true + +[:: Misc : Scrap Barrier] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Fall Damage Reduction = 0.7 + +[:: Misc :: Base Stats] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 160 +# Setting type: Single +# Default value: 110 +Base Max Health = 110 + +## Vanilla is 20 +# Setting type: Single +# Default value: 0 +Base Armor = 0 + +[Config] + +## Disabling this would stop HIFULoaderTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.1.5 +Latest Version = 1.1.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.Backup.cfg new file mode 100644 index 0000000..9e65d22 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.Backup.cfg @@ -0,0 +1,91 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Primary : Laser Sword] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary : Whirlwind] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Secondary :: Rising Thunder] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special : Eviscerate] + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Special :: Slicing Winds] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility : Blinding Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMercenaryTweaksBackupcfg : Utility :: Focused Assault] + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.cfg new file mode 100644 index 0000000..3bd1db5 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUMercenaryTweaks.cfg @@ -0,0 +1,141 @@ +## Settings file was created by plugin HIFUMercenaryTweaks v1.0.9 +## Plugin GUID: HIFU.HIFUMercenaryTweaks + +[Config] + +## Disabling this would stop HIFUMercenaryTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.9 +Latest Version = 1.0.9 + +[Non-Special Skills :: Scaling] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Scale Damage with Attack Speed? = true + +[Primary : Laser Sword] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary : Whirlwind] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Secondary :: Rising Thunder] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +## Vanilla is 3000 +# Setting type: Single +# Default value: 2000 +Upward Boost Strength = 2000 + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.25 +Base Duration = 0.25 + +[Special : Eviscerate] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1.1 +# Setting type: Single +# Default value: 1.3 +Damage = 1.3 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable movement and using other skills? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Improve targetting and ignore allies? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Remove camera changes? = true + +## Vanilla is 6 +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Special :: Slicing Winds] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Utility : Blinding Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + +[Utility :: Focused Assault] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale animation speed with Attack Speed? = false + diff --git a/r2_profiles/foh/config/HIFU.HIFUMultTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUMultTweaks.Backup.cfg new file mode 100644 index 0000000..6fb9fb0 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUMultTweaks.Backup.cfg @@ -0,0 +1,38 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUMultTweaksBackupcfg : Special :: Power Mode] + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFUMultTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUMultTweaks.cfg new file mode 100644 index 0000000..9c8a499 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUMultTweaks.cfg @@ -0,0 +1,61 @@ +## Settings file was created by plugin HIFUMultTweaks v1.0.5 +## Plugin GUID: HIFU.HIFUMultTweaks + +[Config] + +## Disabling this would stop HIFMultTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.5 +Latest Version = 1.0.5 + +[Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Size Multiplier = 0.8 + +[Secondary : Blast Canister] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Ignite? = true + +[Special :: Power Mode] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 100 +# Setting type: Single +# Default value: 20 +Armor Buff = 20 + +## Vanilla is 1 BUT it will decay in a second with vanilla settings, as the decay is 1 stack of armor per second. +# Setting type: Int32 +# Default value: 5 +How many armor stacks to get = 5 + +## Decimal. Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Slow Debuff = 0.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.Backup.cfg new file mode 100644 index 0000000..bd958bb --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.Backup.cfg @@ -0,0 +1,200 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Primary : XQR Smart Round System] + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary : M99 Sniper] + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Secondary :: HH44 Marksman] + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special : Supercharge] + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Special :: Cryocharge] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility : Concussion Device] + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : : Utility :: Polar Field Device] + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc : Scope and Active Reload] + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURailgunnerTweaksBackupcfg : :: Misc :: Weakpoints] + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + diff --git a/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.cfg new file mode 100644 index 0000000..220227b --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFURailgunnerTweaks.cfg @@ -0,0 +1,253 @@ +## Settings file was created by plugin HIFURailgunnerTweaks v1.0.8 +## Plugin GUID: HIFU.HIFURailgunnerTweaks + +[: Primary : XQR Smart Round System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 90 +# Setting type: Single +# Default value: 25 +Max Tracking Angle = 25 + +## Vanilla is 0.4 +# Setting type: Single +# Default value: 0.7 +Lifetime = 0.7 + +## Vanilla is 300. Higher value is more knockback +# Setting type: Single +# Default value: 150 +Self Force = 150 + +[: Secondary : M99 Sniper] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 10 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 18. Lower value is more zoomed in +# Setting type: Single +# Default value: 18 +Zoom FOV = 18 + +[: Secondary :: HH44 Marksman] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 0.5 +Pierce Damage Falloff = 0.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Attacks Per Second = 2 + +## Vanilla is 30. Lower value is more zoomed in +# Setting type: Single +# Default value: 30 +Zoom FOV = 30 + +[: Special : Supercharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 40 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1.5 +# Setting type: Single +# Default value: 2 +Crit Damage Multiplier = 2 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 3 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Disable Duration = 5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Special :: Cryocharge] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 20 +Damage = 20 + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 1 +Crit Damage Multiplier = 1 + +## Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall. +# Setting type: Single +# Default value: 1 +Pierce Damage Falloff = 1 + +## Vanilla is 1.5 +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 2 +Radius = 2 + +[: Utility : Concussion Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 4000. Higher value is more knockback +# Setting type: Single +# Default value: 3200 +Self Force = 3200 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Charges = 2 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +[: Utility :: Polar Field Device] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.3 +Speed Buff = 0.3 + +## Vanilla is 0 +# Setting type: Single +# Default value: 2.5 +Speed Buff Duration = 2.5 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 16 +Radius = 16 + +[:: Misc : Scope and Active Reload] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5 +# Setting type: Single +# Default value: 5 +Damage Bonus = 5 + +## Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent +# Setting type: Single +# Default value: 0.13 +Reload Bar Duration = 0.13 + +## Vanilla is 0.1 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Up = 0 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0 +Scope Duration Wind Down = 0 + +## Vanilla is true +# Setting type: Boolean +# Default value: false +Scale Reload Bar Duration with Attack Speed? = false + +[:: Misc :: Weakpoints] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 1 +# Setting type: Single +# Default value: 0.75 +Size Percent = 0.75 + +[Config] + +## Disabling this would stop HIFURailgunnerTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.8 +Latest Version = 1.0.8 + diff --git a/r2_profiles/foh/config/HIFU.HIFURexTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFURexTweaks.Backup.cfg new file mode 100644 index 0000000..114e7b8 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFURexTweaks.Backup.cfg @@ -0,0 +1,203 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Misc : Hurt Box] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Primary : DIRECTIVE: Inject] + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary : DIRECTIVE: Drill] + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Secondary :: Seed Barrage] + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special : DIRECTIVE: Harvest] + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Special :: Tangling Growth] + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility : Directive Disperse] + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFURexTweaksBackupcfg : : Utility :: Bramble Volley] + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + diff --git a/r2_profiles/foh/config/HIFU.HIFURexTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFURexTweaks.cfg new file mode 100644 index 0000000..57951d3 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFURexTweaks.cfg @@ -0,0 +1,258 @@ +## Settings file was created by plugin HIFURexTweaks v1.2.8 +## Plugin GUID: HIFU.HIFURexTweaks + +[: Misc : Hurt Box] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.66 +Size Multiplier = 0.66 + +[: Misc : Wall Climbing] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[: Primary : DIRECTIVE: Inject] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.8 +# Setting type: Single +# Default value: 0.8 +Damage = 0.8 + +## Vanilla is 3 +# Setting type: Int32 +# Default value: 3 +Syringe Count = 3 + +## Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Duration Per Syringe = 0.2 + +## Decimal. Vanilla is 0.6 +# Setting type: Single +# Default value: 0.45 +Healing Percentage = 0.45 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[: Secondary : DIRECTIVE: Drill] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.9 +# Setting type: Single +# Default value: 1.6 +Damage = 1.6 + +## Vanilla is 0.7 +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Vanilla is 6 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3 +Duration = 3 + +[: Secondary :: Seed Barrage] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 4.5 +# Setting type: Single +# Default value: 3.7 +Damage = 3.7 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Cooldown = 0.5 + +## Decimal. Vanilla is 0.15 +# Setting type: Single +# Default value: 0.15 +Health Cost = 0.15 + +[: Special : DIRECTIVE: Harvest] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3.3 +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + +## Vanilla is 6 +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.15 +Percent Heal = 0.15 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Should fruit give Buffs? = true + +## Vanilla is 0 +# Setting type: Single +# Default value: 6 +Buff Duration = 6 + +## Vanilla is 0 +# Setting type: Single +# Default value: 8 +Armor Buff = 8 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.08 +Damage Buff = 0.08 + +## Decimal. Vanilla, is 0 +# Setting type: Single +# Default value: 0.12 +Attack Speed Buff = 0.12 + +## Decimal. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Movement Speed Buff = 0.12 + +[: Special :: Tangling Growth] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 2 +# Setting type: Single +# Default value: 2 +Root Damage = 2 + +## Decimal. Formula for Healing Per Pulse: (Heal Percent / (Pulse Count - 1)) * 0.25. Vanilla is 0.08 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Vanilla is 5 +# Setting type: Int32 +# Default value: 5 +Pulse Count = 5 + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.25 +Health Cost = 0.25 + +## Vanilla is 12 +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +## Vanilla is 10 +# Setting type: Single +# Default value: 10 +Radius = 10 + +[: Utility : Directive Disperse] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +[: Utility :: Bramble Volley] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 5.5 +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Decimal. Vanilla is 0.1 +# Setting type: Single +# Default value: 0.08 +Heal Percent = 0.08 + +## Decimal. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.2 +Health Cost = 0.2 + +## Vanilla is 5 +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Vanilla is 0.5 +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +[Config] + +## Disabling this would stop HIFURexTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.2.8 +Latest Version = 1.2.8 + diff --git a/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg b/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg new file mode 100644 index 0000000..3cca1d7 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.Backup.cfg @@ -0,0 +1,171 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc : Corruption System] + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Misc :: Transitions] + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary : Drown] + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Primary :: Corrupted Drown] + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Secondary :: Corrupted Flood] + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special : Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUHIFUVoidFiendTweaksBackupcfg : Special :: Corrupted Suppress] + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.cfg b/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.cfg new file mode 100644 index 0000000..9c7feaf --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HIFUVoidFiendTweaks.cfg @@ -0,0 +1,214 @@ +## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1 +## Plugin GUID: HIFU.HIFUVoidFiendTweaks + +[Config] + +## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.1 +Latest Version = 1.0.1 + +[Misc : Corruption System] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3 +# Setting type: Single +# Default value: 5 +Corruption Per Second In Combat = 5 + +## Vanilla is 3 +# Setting type: Single +# Default value: 3.5 +Corruption Per Second Out Of Combat = 3.5 + +## Vanilla is 2 +# Setting type: Single +# Default value: 0 +Corruption Per Crit = 0 + +## Vanilla is 100 +# Setting type: Single +# Default value: -40 +Corruption Armor = -40 + +## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal +# Setting type: Single +# Default value: -115 +Corruption For Full Heal = -115 + +## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage +# Setting type: Single +# Default value: 40 +Corruption For Full Damage = 40 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Healing Multiplier = 0.6 + +[Misc :: Transitions] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.6 +Duration = 0.6 + +[Primary : Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 3 +# Setting type: Single +# Default value: 3 +Damage = 3 + +## Vanilla is 2 +# Setting type: Single +# Default value: 1 +Radius = 1 + +## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0 +# Setting type: Int32 +# Default value: 1 +Falloff Type = 1 + +## Decimal. Default is 1.5 +# Setting type: Single +# Default value: 1.75 +Fourth Hit Damage = 1.75 + +## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0 +# Setting type: Int32 +# Default value: 0 +Fourth Hit Falloff Type = 0 + +## Default is 5 +# Setting type: Single +# Default value: 5 +Fourth Hit Radius = 5 + +[Primary :: Corrupted Drown] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 20 +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Vanilla is 5 +# Setting type: Single +# Default value: 4 +Proc Coefficient Per Second = 4 + +[Secondary :: Corrupted Flood] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Vanilla is 3000 +# Setting type: Single +# Default value: -2500 +Knockback = -2500 + +## Vanilla is 10 +# Setting type: Single +# Default value: 25 +Radius = 25 + +## Decimal. Vanilla is 11 +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Vanilla is 70 +# Setting type: Single +# Default value: 40 +Projectile Speed = 40 + +## Vanilla is 99 +# Setting type: Single +# Default value: 4 +Projectile Duration = 4 + +## Vanilla is 4 +# Setting type: Single +# Default value: 7.5 +Cooldown = 7.5 + +[Special : Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.175 +Healing = 0.175 + +## Vanilla is 1 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 15 +Corruption Loss = 15 + +[Special :: Corrupted Suppress] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +## Decimal. Vanilla is 0.25 +# Setting type: Single +# Default value: 0.19 +Self Damage = 0.19 + +## Vanilla is 2 +# Setting type: Int32 +# Default value: 2 +Max Charges = 2 + +## Vanilla is 25 +# Setting type: Single +# Default value: 25 +Corruption Gain = 25 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.8 +Animation Duration = 0.8 + +## Vanilla is 1 +# Setting type: Single +# Default value: 0.3 +Endlag = 0.3 + diff --git a/r2_profiles/foh/config/HIFU.HuntressAutoaimFix.cfg b/r2_profiles/foh/config/HIFU.HuntressAutoaimFix.cfg new file mode 100644 index 0000000..362a073 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.HuntressAutoaimFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin HuntressAutoaimFix v1.1.2 +## Plugin GUID: HIFU.HuntressAutoaimFix + +[General] + +## Vanilla is 30 +# Setting type: Single +# Default value: 30 +Max Tracking Angle = 30 + +## Vanilla is 60 +# Setting type: Single +# Default value: 60 +Max Tracking Distance = 60 + diff --git a/r2_profiles/foh/config/HIFU.Inferno.cfg b/r2_profiles/foh/config/HIFU.Inferno.cfg new file mode 100644 index 0000000..990e1ed --- /dev/null +++ b/r2_profiles/foh/config/HIFU.Inferno.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Inferno v1.7.0 +## Plugin GUID: HIFU.Inferno + +[Bullshit] + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Make Mithrix scale with Attack Speed? = false + +[General] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +## Percentage of difficulty scaling, 150% is +50%. Difficulty order does not update visually. Vanilla is 150 +# Setting type: Single +# Default value: 150 +Difficulty Scaling = 150 + +## Adds move speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Move Speed Scaling = 0.12 + +## Adds health regen to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.12 +Enemy Regen Scaling = 0.12 + +## Adds attack speed to each monster every level. Vanilla is 0 +# Setting type: Single +# Default value: 0.003 +Enemy Attack Speed Scaling = 0.003 + +## Adds armor to each monster every completed loop. Vanilla is 0 +# Setting type: Single +# Default value: 10 +Enemy Armor Scaling = 10 + +## Adds % max hp to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.06 +Enemy Health Scaling = 0.06 + +## Adds % max hp to each boss every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.07 +Boss Health Scaling = 0.07 + +## Adds % cooldown reduction to each monster every completed stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.01 +Enemy Cooldown Reduction Scaling = 0.01 + +[General II] + +## Sets the projectile speed multiplier. Vanilla is 1 +# Setting type: Single +# Default value: 1.25 +Enemy Projectile Speed = 1.25 + +## Adds to ambient level and difficulty coefficient. Vanilla is 0 +# Setting type: Single +# Default value: 1.25 +Level and Difficulty Boost = 1.25 + +## Vanilla is false +# Setting type: Boolean +# Default value: false +Scale Difficulty Boost with player count? = false + +## Sets the enemy cap. Vanilla is 40 +# Setting type: Int32 +# Default value: 60 +Enemy Cap = 60 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable AI Changes? = true + +## Adds to AI aim and range every cleared stage. Only works with AI Changes enabled. Vanilla is false +# Setting type: Single +# Default value: 1 +AI Scaling Coefficient = 1 + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Skill Changes? = true + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Stat Changes? = true + +## Makes the combat director spawn monsters closer and with more variety during looping. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Combat Director Changes? = true + +## Adds to the combat director credit multiplier every cleared stage. Vanilla is 0 +# Setting type: Single +# Default value: 0.05 +C. Director Credit Multiplier = 0.05 + +[General III] + +## Makes allies take % max hp permanent damage. Vanilla is 0, Eclipse 8 is 40 +# Setting type: Single +# Default value: 0 +Ally Permanent Damage = 0 + +## Adds to the percent of holdout zone speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Holdout Zone Speed = 30 + +## Adds to the percent of holdout zone radius. Vanilla is 0 +# Setting type: Single +# Default value: -30 +Holdout Zone Radius = -30 + +## Adds to the percent of pillar speed. Vanilla is 0 +# Setting type: Single +# Default value: 30 +Pillar Speed = 30 + +## Adds all Inferno modifiers to all Eclipse levels. +# Setting type: Boolean +# Default value: true +Set Inferno as Base Eclipse difficulty? = true + +[Mod Compatibility] + +## Useful when playing with another mod that changes Mithrix. Best to change before fighting Mithrix. Vanilla is false +# Setting type: Boolean +# Default value: true +Enable Mithrix Changes? = true + +[Post Processing] + +## Vanilla is 0 +# Setting type: Single +# Default value: 3.7 +Red Gain = 3.7 + +## Vanilla is 0 +# Setting type: Single +# Default value: 0.21 +Vignette Intensity = 0.21 + +## Vanilla is 0 +# Setting type: Single +# Default value: 1 +Strength = 1 + diff --git a/r2_profiles/foh/config/HIFU.LookStraightDown.cfg b/r2_profiles/foh/config/HIFU.LookStraightDown.cfg new file mode 100644 index 0000000..1eb54b0 --- /dev/null +++ b/r2_profiles/foh/config/HIFU.LookStraightDown.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin LookStraightDown v1.0.3 +## Plugin GUID: HIFU.LookStraightDown + +[General] + +## The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game +# Setting type: Single +# Default value: -90 +Minimum Pitch = -90 + +## The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game +# Setting type: Single +# Default value: 90 +Maximum Pitch = 90 + diff --git a/r2_profiles/foh/config/HIFU.MandoGaming.cfg b/r2_profiles/foh/config/HIFU.MandoGaming.cfg new file mode 100644 index 0000000..934d6cb --- /dev/null +++ b/r2_profiles/foh/config/HIFU.MandoGaming.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin MandoGaming v1.4.5 +## Plugin GUID: HIFU.MandoGaming + +[Heavy Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[Plasma Tap] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + +[PRFR-V Wildfire Storm] + +## Vanilla is false +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/foh/config/HIFU.Optimization.cfg b/r2_profiles/foh/config/HIFU.Optimization.cfg new file mode 100644 index 0000000..682785a --- /dev/null +++ b/r2_profiles/foh/config/HIFU.Optimization.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin Optimization v1.1.0 +## Plugin GUID: HIFU.Optimization + +[_Important] + +## Everyone must have the same config in multiplayer! +# Setting type: Boolean +# Default value: true +Everyone must have the same config in multiplayer! = true + +[Threading] + +## Tries to thread AI in combat. +# Setting type: Boolean +# Default value: true +Enable AI Threading? = true + +## Tries to thread movement. +# Setting type: Boolean +# Default value: true +Enable Movement Threading? = true + +## Tries to thread overlays. +# Setting type: Boolean +# Default value: true +Enable Overlay Threading? = true + diff --git a/r2_profiles/foh/config/HIFU.StageAesthetic.Backup.cfg b/r2_profiles/foh/config/HIFU.StageAesthetic.Backup.cfg new file mode 100644 index 0000000..8ee26bd --- /dev/null +++ b/r2_profiles/foh/config/HIFU.StageAesthetic.Backup.cfg @@ -0,0 +1,162 @@ +[: DO NOT MODIFY THIS FILES CONTENTS :] + +## : DO NOT MODIFY THIS FILES CONTENTS : +# Setting type: String +# Default value: : DO NOT MODIFY THIS FILES CONTENTS : +: DO NOT MODIFY THIS FILES CONTENTS : = : DO NOT MODIFY THIS FILES CONTENTS : + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : ! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +! Important ! = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Config = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Distant Roost = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages : Siphoned Forest = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages : Titanic Plains = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Abandoned Aqueduct = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Aphelian Sanctuary = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Dry Basin = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :: Wetland Aspect = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Fogbound Lagoon = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Rallypoint Delta = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Scorched Acres = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::: Sulfur Pools = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Abyssal Depths = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::: Sirens Call = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Stages :::: Sundered Grove = false + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Sky Meadow = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::: Slumbering Satellite = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages :::::: Commencement = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Stages ::::::: Void Locus = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Stages Misc = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Title] + +Stages Title = true + +[CUsershuyngAppDataRoamingThunderstoreModManagerDataFolderRiskOfRain2profilesDefaultBepInExconfigHIFUStageAestheticBackupcfg : Stages Weather] + +Stages Weather = true + diff --git a/r2_profiles/foh/config/HIFU.StageAesthetic.cfg b/r2_profiles/foh/config/HIFU.StageAesthetic.cfg new file mode 100644 index 0000000..84647cb --- /dev/null +++ b/r2_profiles/foh/config/HIFU.StageAesthetic.cfg @@ -0,0 +1,565 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Config] + +## Disabling this would stop StageAesthetic from syncing config whenever a new version is found. +# Setting type: Boolean +# Default value: true +Enable Auto Config Sync = true + +## DO NOT CHANGE THIS +# Setting type: String +# Default value: 1.0.3 +Latest Version = 1.0.3 + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Vanilla)? = true + +## Dark and blue with green lights. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Overcast)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Void)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Distant Roost (Abyssal)? = true + +## Adds rain to the alt version. +# Setting type: Boolean +# Default value: true +Alter Distant Roost (Vanilla)? = true + +[Stages : Siphoned Forest] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Night)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Morning)? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Purple)? = true + +## Red fog with Doom vibes. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Siphoned Forest (Crimson)? = false + +## Green ground with a purple contrast. +# Setting type: Boolean +# Default value: true +Enable Siphoned Forest (Desolate)? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Titanic Plains (Vanilla)? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Nostalgic)? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Sunset)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Overcast)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Night)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Titanic Plains (Abandoned)? = true + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Vanilla)? = true + +## Dark orange. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Dawn)? = true + +## Rainy blue sky with more fog. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sunrise)? = true + +## Dark blue. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Night)? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abandoned Aqueduct (Sundered)? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter Abandoned Aqueduct (Vanilla)? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Vanilla)? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Singularity)? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Twilight)? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Aphelian Sanctuary (Sunset)? = true + +## Texture swap to Red Abyssal Depths. Kinda sucks right now. +# Setting type: Boolean +# Default value: false +Enable Aphelian Sanctuary (Abyssal)? = false + +[Stages :: Dry Basin] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Vanilla)? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Morning)? = true + +## Blue. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Blue)? = true + +## Overcast and rainy. +# Setting type: Boolean +# Default value: true +Enable Dry Basin (Overcast)? = true + +## Adds a SandStorm 2. +# Setting type: Boolean +# Default value: true +Alter Dry Basin (Vanilla)? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Vanilla)? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Sunset)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Morning)? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Night)? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Wetland Aspect (Void)? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Vanilla)? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Clear)? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Twilight)? = true + +## Very foggy with rain. +# Setting type: Boolean +# Default value: true +Enable Fogbound Lagoon (Overcast)? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Vanilla)? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Night)? = true + +## Rainy and snowy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Overcast)? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Sunset)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Rallypoint Delta (Titanic)?? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Vanilla)? = true + +## Orange.... +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Sunset)? = true + +## Dark purple with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Night)? = true + +## Green fog with stars! +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Jade)? = true + +## Brings back the unreleased Scorched Acres' look. +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Sunny Beta)? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Scorched Acres (Crimson Beta)? = false + +## Blue and pinkish. +# Setting type: Boolean +# Default value: true +Enable Scorched Acres (Twilight)? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter Scorched Acres (Vanilla)? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Vanilla)? = true + +## Blue sky. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Coral)? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Hell)? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Sulfur Pools (Void)? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Vanilla)? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Night)? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Blue)? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Orange)? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Abyssal Depths (Coral)? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter Abyssal Depths (Vanilla)? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Vanilla)? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Night)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Sunny)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Overcast)? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Call (Aphelian)? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Sundered Grove (Vanilla)? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Jade)? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Sunny)? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Overcast)? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sundered Grove (Abandoned)? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Vanilla)? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Night)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Overcast)? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abyssal)? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Titanic)? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Sky Meadow (Abandoned)? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter Sky Meadow (Vanilla)? = true + +[Stages ::::: Slumbering Satellite] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Vanilla)? = true + +## Blue and yellow. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Morning)? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Overcast)? = true + +## BLUE! +# Setting type: Boolean +# Default value: true +Enable Slumbering Satellite (Blue)? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Commencement (Vanilla)? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Commencement (Night)? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Commencement (Crimson)? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Commencement (Corruption)? = true + +## Gr*y! +# Setting type: Boolean +# Default value: true +Enable Commencement (Gray)? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Void Locus (Vanilla)? = true + +## Red, blue and cyan gradient with an amazing void. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Twilight)? = true + +## Pink.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Pink)? = true + +## Dark Blue.. +# Setting type: Boolean +# Default value: true +Enable Void Locus (Blue)? = true + +[Stages Misc] + +## Shows the variant name next to the map title UI +# Setting type: Boolean +# Default value: true +Enable variant display name? = true + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +## Adds/swaps rain/snow/sand for stages. Disabling this is recommended if performance is a big issue. Starstorm 2 compatibility coming soon. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + +[Stages Title] + +Alter title screen? = true + +[Stages Weather] + +Import weather effects? = true + diff --git a/r2_profiles/foh/config/HookGenPatcher.cfg b/r2_profiles/foh/config/HookGenPatcher.cfg new file mode 100644 index 0000000..cd4e4ec --- /dev/null +++ b/r2_profiles/foh/config/HookGenPatcher.cfg @@ -0,0 +1,12 @@ +[General] + +## Assembly names to make mmhooks for, separate entries with : , +# Setting type: String +# Default value: Assembly-CSharp.dll +MMHOOKAssemblyNames = RoR2.dll + +## Hash file using contents instead of size. Minor perfomance impact. +# Setting type: Boolean +# Default value: false +Preciser filehashing = false + diff --git a/r2_profiles/foh/config/Lawlzee.StageRecap.cfg b/r2_profiles/foh/config/Lawlzee.StageRecap.cfg new file mode 100644 index 0000000..5244f04 --- /dev/null +++ b/r2_profiles/foh/config/Lawlzee.StageRecap.cfg @@ -0,0 +1,509 @@ +## Settings file was created by plugin StageRecap v1.3.0 +## Plugin GUID: Lawlzee.StageRecap + +[Configuration] + +## Mod enabled +# Setting type: Boolean +# Default value: true +Mod enabled = true + +## When the stage recap is shown, the Radar Scanner effect is now activated to show missed interactables. +# Setting type: Boolean +# Default value: true +Reveal interactables on stage end = true + +[Score] + +## How many points does Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest = 25 + +## How many points does Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Damage = 25 + +## How many points does Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Utility = 25 + +## How many points does Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Chest - Healing = 25 + +## How many points does Cloaked Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Cloaked Chest = 25 + +## How many points does White Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +White Multishop Terminal = 25 + +## How many points does Large Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest = 50 + +## How many points does Large Chest - Damage add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Damage = 50 + +## How many points does Large Chest - Utility add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Utility = 50 + +## How many points does Large Chest - Healing add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Large Chest - Healing = 50 + +## How many points does Green Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Green Multishop Terminal = 50 + +## How many points does Legendary Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 100 +Legendary Chest = 100 + +## How many points does Equipment Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Barrel = 25 + +## How many points does Equipment Multishop Terminal add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Equipment Multishop Terminal = 25 + +## How many points does Adaptive Chest add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Adaptive Chest = 50 + +## How many points does White 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +White 3D Printer = 0 + +## How many points does Green 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Green 3D Printer = 0 + +## How many points does Overgrown 3D Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Overgrown 3D Printer = 0 + +## How many points does Mili-Tech Printer add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Mili-Tech Printer = 0 + +## How many points does Void Cradle add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Cradle = 50 + +## How many points does Void Potential add to the stage completion percentage? +# Setting type: Int32 +# Default value: 50 +Void Potential = 50 + +## How many points does Shrine of Chance add to the stage completion percentage? +# Setting type: Int32 +# Default value: 60 +Shrine of Chance = 60 + +## How many points does Shrine of the Mountain add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Mountain = 0 + +## How many points does Halcyon Shrine add to the stage completion percentage? +# Setting type: Int32 +# Default value: 75 +Halcyon Shrine = 75 + +## How many points does Shrine of Combat add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Combat = 0 + +## How many points does Shrine of Blood add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Blood = 0 + +## How many points does Shrine of Shaping add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Shaping = 0 + +## How many points does Altar of Gold add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Altar of Gold = 0 + +## How many points does Shrine of Order add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of Order = 0 + +## How many points does Shrine of the Woods add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Shrine of the Woods = 0 + +## How many points does Scrapper add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Scrapper = 0 + +## How many points does Newt Altar add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Newt Altar = 0 + +## How many points does Lunar Pod add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Lunar Pod = 0 + +## How many points does Vulture egg add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Vulture egg = 0 + +## How many points does Cleansing Pool add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Cleansing Pool = 0 + +## How many points does Barrel add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Barrel = 0 + +## How many points does Stalk add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Stalk = 0 + +## How many points does Rusty Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Rusty Lockbox = 25 + +## How many points does Encrusted Lockbox add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Encrusted Lockbox = 25 + +## How many points does Shipping Request Form add to the stage completion percentage? +# Setting type: Int32 +# Default value: 25 +Shipping Request Form = 25 + +## How many points does Aurelionite Geode add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Aurelionite Geode = 0 + +## How many points does Gunner Turret add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Turret = 0 + +## How many points does Gunner Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Gunner Drone = 0 + +## How many points does Healing Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Healing Drone = 0 + +## How many points does Missile Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Missile Drone = 0 + +## How many points does Broken Incinerator Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Broken Incinerator Drone = 0 + +## How many points does Emergency Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Emergency Drone = 0 + +## How many points does Equipment Drone add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +Equipment Drone = 0 + +## How many points does TC-280 Prototype add to the stage completion percentage? +# Setting type: Int32 +# Default value: 0 +TC-280 Prototype = 0 + +[Visible] + +## Is Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest = true + +## Is Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Damage = true + +## Is Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Utility = true + +## Is Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Chest - Healing = true + +## Is Cloaked Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cloaked Chest = true + +## Is White Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +White Multishop Terminal = true + +## Is Large Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest = true + +## Is Large Chest - Damage shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Damage = true + +## Is Large Chest - Utility shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Utility = true + +## Is Large Chest - Healing shown in the stage recap? +# Setting type: Boolean +# Default value: true +Large Chest - Healing = true + +## Is Green Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green Multishop Terminal = true + +## Is Legendary Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Legendary Chest = true + +## Is Equipment Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Barrel = true + +## Is Equipment Multishop Terminal shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Multishop Terminal = true + +## Is Adaptive Chest shown in the stage recap? +# Setting type: Boolean +# Default value: true +Adaptive Chest = true + +## Is White 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +White 3D Printer = true + +## Is Green 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Green 3D Printer = true + +## Is Overgrown 3D Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Overgrown 3D Printer = true + +## Is Mili-Tech Printer shown in the stage recap? +# Setting type: Boolean +# Default value: true +Mili-Tech Printer = true + +## Is Void Cradle shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Cradle = true + +## Is Void Potential shown in the stage recap? +# Setting type: Boolean +# Default value: true +Void Potential = true + +## Is Shrine of Chance shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +## Is Shrine of the Mountain shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Mountain = true + +## Is Halcyon Shrine shown in the stage recap? +# Setting type: Boolean +# Default value: true +Halcyon Shrine = true + +## Is Shrine of Combat shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Combat = true + +## Is Shrine of Blood shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Blood = true + +## Is Shrine of Shaping shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Shaping = true + +## Is Altar of Gold shown in the stage recap? +# Setting type: Boolean +# Default value: true +Altar of Gold = true + +## Is Shrine of Order shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of Order = true + +## Is Shrine of the Woods shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shrine of the Woods = true + +## Is Scrapper shown in the stage recap? +# Setting type: Boolean +# Default value: true +Scrapper = true + +## Is Newt Altar shown in the stage recap? +# Setting type: Boolean +# Default value: true +Newt Altar = true + +## Is Lunar Pod shown in the stage recap? +# Setting type: Boolean +# Default value: true +Lunar Pod = true + +## Is Vulture egg shown in the stage recap? +# Setting type: Boolean +# Default value: true +Vulture egg = true + +## Is Cleansing Pool shown in the stage recap? +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +## Is Barrel shown in the stage recap? +# Setting type: Boolean +# Default value: true +Barrel = true + +## Is Stalk shown in the stage recap? +# Setting type: Boolean +# Default value: true +Stalk = true + +## Is Rusty Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Rusty Lockbox = true + +## Is Encrusted Lockbox shown in the stage recap? +# Setting type: Boolean +# Default value: true +Encrusted Lockbox = true + +## Is Shipping Request Form shown in the stage recap? +# Setting type: Boolean +# Default value: true +Shipping Request Form = true + +## Is Aurelionite Geode shown in the stage recap? +# Setting type: Boolean +# Default value: true +Aurelionite Geode = true + +## Is Gunner Turret shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Turret = true + +## Is Gunner Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Gunner Drone = true + +## Is Healing Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Healing Drone = true + +## Is Missile Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Missile Drone = true + +## Is Broken Incinerator Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Broken Incinerator Drone = true + +## Is Emergency Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Emergency Drone = true + +## Is Equipment Drone shown in the stage recap? +# Setting type: Boolean +# Default value: true +Equipment Drone = true + +## Is TC-280 Prototype shown in the stage recap? +# Setting type: Boolean +# Default value: true +TC-280 Prototype = true + diff --git a/r2_profiles/foh/config/LazyBastardEngi.cfg b/r2_profiles/foh/config/LazyBastardEngi.cfg new file mode 100644 index 0000000..da10cd2 --- /dev/null +++ b/r2_profiles/foh/config/LazyBastardEngi.cfg @@ -0,0 +1,14 @@ +[Achievements] + +## Set this to true to bypass the unlock requirement for the Lazy Bastard Skin. +# Setting type: Boolean +# Default value: false +Force Unlock Lazy Bastard Skin = false + +[Debug] + +## Set this to true to add an announcement to the chat when the Lazy Bastard challenge fails. +# Setting type: Boolean +# Default value: true +Announce When Fail = true + diff --git a/r2_profiles/foh/config/LeagueItems_Scaling.cfg b/r2_profiles/foh/config/LeagueItems_Scaling.cfg new file mode 100644 index 0000000..0ce91f2 --- /dev/null +++ b/r2_profiles/foh/config/LeagueItems_Scaling.cfg @@ -0,0 +1,178 @@ +[! Important !] + +## If true, items will use the custom values in this config file instead of the default values. +# Setting type: Boolean +# Default value: false +Use Custom Config = false + +[Item: Blade of the Ruined King] + +## Percent of current health done on-hit for each stack of BotRK. +# Setting type: Single +# Default value: 1 +On-Hit Damage = 1 + +## Whether or not the on-hit damage should be capped at a certain ratio of the attack's base damage. If false, BotRK on-hit damage has no cap. +# Setting type: Boolean +# Default value: true +Cap On-Hit Damage = true + +## Maximum damage per proc as a percentage of the initial damage (e.g. if your attack does 12 damage, BotRK does a max of 12 damage). +# Setting type: Single +# Default value: 100 +Max Damage Cap = 100 + +[Item: Bloodthirster] + +## Percent of on-hit damage dealt recovered as health for each stack of Bloodthirster. +# Setting type: Single +# Default value: 14 +Lifesteal On-Hit = 14 + +[Item: Dead Mans Plate] + +## Percent of movement speed gained for each stack of Momentum. +# Setting type: Single +# Default value: 3 +Movespeed Gain = 3 + +## Proc damage dealt at full Momentum for each stack of Dead Man's Plate. +# Setting type: Single +# Default value: 500 +Damage Proc = 500 + +[Item: Deaths Dance] + +## Maximum percent health damage that can be taken from Defiance stacks each second. +# Setting type: Single +# Default value: 2 +Damage Over Time = 2 + +## Damage reduction for each stack of Death's Dance. +# Setting type: Single +# Default value: 28 +Damage Reduction = 28 + +[Item: Duskblade of Draktharr] + +## Armor penetration for the first stack of Duskblade. +# Setting type: Single +# Default value: 80 +Armor Penetration (First Stack) = 80 + +## Armor penetration for each additional stack of Duskblade. +# Setting type: Single +# Default value: 40 +Armor Penetration (Extra Stack) = 40 + +[Item: Guinsoos Rageblade] + +## On-hit damage for every 1% of crit chance. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (First Stack) = 0.75 + +## Additional damage on-hit for every 1% of crit chance for every additional stack of Guinsoo's Rageblade. +# Setting type: Single +# Default value: 0.75 +On-Hit Damage (Extra Stack) = 0.75 + +[Item: Heartsteel] + +## Maximum permanent health for each stack of Heartsteel. Set this to -1 to remove the cap completely. +# Setting type: Single +# Default value: 600 +Max Permanent Health = 600 + +## Percentage of max health gained as permanent base health when killing an elite enemy. +# Setting type: Single +# Default value: 3 +Health Gain (First Stack) = 3 + +## Percentage of max health gained as permanent base health when killing an elite enemy for each additional stack of Heartsteel. +# Setting type: Single +# Default value: 1.5 +Health Gain (Extra Stack) = 1.5 + +[Item: Infinity Edge] + +## Crit chance gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 20 +Crit Chance = 20 + +## Crit damage gained for each stack of Infinity Edge. +# Setting type: Single +# Default value: 60 +Crit Damage = 60 + +[Item: Nashors Tooth] + +## On-hit damage for the first stack of Nashor's Tooth. +# Setting type: Single +# Default value: 15 +On-Hit Damage (First Stack) = 15 + +## On-hit damage for each additional stack of Nashor's Tooth. +# Setting type: Single +# Default value: 5 +On-Hit Damage (Extra Stack) = 5 + +## On-hit damage gained for each player level. +# Setting type: Single +# Default value: 1 +On-Hit Damage (Per Level) = 1 + +[Item: Spear of Shojin] + +## Maximum bonus CDR that can be gained from this item. +# Setting type: Single +# Default value: 40 +Maximum Bonus CDR = 40 + +## Percent of damage converted to CDR for each stack of Spear of Shojin. +# Setting type: Single +# Default value: 40 +Damage Converted to CDR = 40 + +[Item: Titanic Hydra] + +## Percentage of maximum health gained as bonus damage for the first stack of Titanic Hydra. +# Setting type: Single +# Default value: 2.5 +Max Health Coverted (First Stack) = 2.5 + +## Percentage of maximum health gained as bonus damage for each additional stack of Titanic Hydra. +# Setting type: Single +# Default value: 1 +Max Health Coverted (Extra Stack) = 1 + +[Item: Warmogs Armor] + +## Percentage of maximum health gained as bonus health for the first stack of Warmog's Armor. +# Setting type: Single +# Default value: 50 +Max Health Gained (First Stack) = 50 + +## Percentage of maximum health gained as bonus health for each additional stack of Warmog's Armor. +# Setting type: Single +# Default value: 25 +Max Health Gained (Extra Stack) = 25 + +[Item: Wits End] + +## Duration of each Fray stack. +# Setting type: Single +# Default value: 4 +Fray Stack Duration = 4 + +## Bonus attack speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Attack Speed Bonus = 1 + +## Bonus movement speed gained for each stack of Fray. +# Setting type: Single +# Default value: 1 +Movement Speed Bonus = 1 + diff --git a/r2_profiles/foh/config/Lost in Transit/LIT.BlightCosts.cfg b/r2_profiles/foh/config/Lost in Transit/LIT.BlightCosts.cfg new file mode 100644 index 0000000..e827f00 --- /dev/null +++ b/r2_profiles/foh/config/Lost in Transit/LIT.BlightCosts.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Teleboss Cost Multiplier] + +## Cost multiplied appled to the final body cost if the body is part of the teleporter boss, set this to a negative value to disable teleport bosses altogether. +# Setting type: Int32 +# Default value: 2 +Teleboss Cost Multiplier = 2 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/Lost in Transit/LIT.Equips.cfg b/r2_profiles/foh/config/Lost in Transit/LIT.Equips.cfg new file mode 100644 index 0000000..9e8a58d --- /dev/null +++ b/r2_profiles/foh/config/Lost in Transit/LIT.Equips.cfg @@ -0,0 +1,18 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Thqwib] + +Damage per Thqwib = 200 + +Number of Thqwibs = 30 + +Chance to Proc On-Kill Effects = 0 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/Lost in Transit/LIT.Items.cfg b/r2_profiles/foh/config/Lost in Transit/LIT.Items.cfg new file mode 100644 index 0000000..2cb9f63 --- /dev/null +++ b/r2_profiles/foh/config/Lost in Transit/LIT.Items.cfg @@ -0,0 +1,34 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[Beckoning Cat] + +Base Drop Chance = 4.5 + +Stacking Drop Chance = 1.5 + +Maximum Drop Chance Cap = 100 + +Uncommon Item Chance = 6 + +Uncommon Item Stacking Chance = 1 + +Rare Item Chance = 0.5 + +Rare Item Stacking Chance = 0.25 + +Use Luck = true + +[Bitter Root] + +Regen per Root = 3 + +Regen Duration = 3 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.4 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/MiniMap.cfg b/r2_profiles/foh/config/MiniMap.cfg new file mode 100644 index 0000000..261e7fa --- /dev/null +++ b/r2_profiles/foh/config/MiniMap.cfg @@ -0,0 +1,1176 @@ +## Settings file was created by plugin Mini Map Mod v3.3.2 +## Plugin GUID: MiniMap + +[Icon.Barrel] + +## Whether or not Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Chest] + +## Whether or not Chests, Roulette Chests should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Drone] + +## Whether or not Drones should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texDroneIconOutlined +icon = Textures/MiscIcons/texDroneIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.EnemyLunar] + +## Whether or not Lunar enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyMonster] + +## Whether or not Enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF0000FF +activeColor = FF0000FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF0000FF +elevationMarkerColor = FF0000FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.EnemyVoid] + +## Whether or not Void touched enemies should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF00FFFF +activeColor = FF00FFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 12 +width = 12 + +## Width of the icon +# Setting type: Single +# Default value: 12 +height = 12 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texAttackIcon +icon = Textures/MiscIcons/texAttackIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FF00FFFF +elevationMarkerColor = FF00FFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":7.5,"y":7.5} +elevationMarkerOffset = {"x":7.5,"y":7.5} + +[Icon.Equipment] + +## Whether or not Equipment Barrels should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FF9200FF +activeColor = FF9200FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 6 +height = 6 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":4.5} +elevationMarkerOffset = {"x":5.5,"y":4.5} + +[Icon.Item] + +## Whether or not Dropped items and lunar coins should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FFFFFF +inactiveColor = 00FFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.LunarPod] + +## Whether or not Lunar pods (chests) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FFFFFF +activeColor = 00FFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLootIconOutlined +icon = Textures/MiscIcons/texLootIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Minion] + +## Whether or not Minions should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 00FF00FF +activeColor = 00FF00FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 3 +width = 3 + +## Width of the icon +# Setting type: Single +# Default value: 3 +height = 3 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: 00FF00FF +elevationMarkerColor = 00FF00FF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.0,"y":3.0} +elevationMarkerOffset = {"x":3.0,"y":3.0} + +[Icon.Neutral] + +## Whether or not Neutral objects or NPCs should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 4 +width = 4 + +## Width of the icon +# Setting type: Single +# Default value: 4 +height = 4 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texBarrelIcon +icon = Textures/MiscIcons/texBarrelIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":3.5,"y":3.5} +elevationMarkerOffset = {"x":3.5,"y":3.5} + +[Icon.Player] + +## Whether or not Player, including friends should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: FFFFFFFF +inactiveColor = FFFFFFFF + +## Width of the icon +# Setting type: Single +# Default value: 8 +width = 8 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texSprintIcon +icon = Textures/MiscIcons/texSprintIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.5,"y":5.5} +elevationMarkerOffset = {"x":5.5,"y":5.5} + +[Icon.Portal] + +## Whether or not Portal markers, or objects that spawn portals when interacted with (excluding newt altar) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texQuickplay +icon = Textures/MiscIcons/texQuickplay + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Printer] + +## Whether or not Printers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 7A69F4FF +activeColor = 7A69F4FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 8 +height = 8 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":5.5} +elevationMarkerOffset = {"x":6.5,"y":5.5} + +[Icon.Shop] + +## Whether or not Shops should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texInventoryIconOutlined +icon = Textures/MiscIcons/texInventoryIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":4.0} +elevationMarkerOffset = {"x":5.0,"y":4.0} + +[Icon.Shrine] + +## Whether or not All shrines (excluding Newt) should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 10 +width = 10 + +## Width of the icon +# Setting type: Single +# Default value: 10 +height = 10 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texShrineIconOutlined +icon = Textures/MiscIcons/texShrineIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":6.5,"y":6.5} +elevationMarkerOffset = {"x":6.5,"y":6.5} + +[Icon.Special] + +## Whether or not Special interactibles such as the landing pod and fans should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texMysteryIcon +icon = Textures/MiscIcons/texMysteryIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Icon.Teleporter] + +## Whether or not Boss teleporters should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFFFFFFF +activeColor = FFFFFFFF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 00FF00FF +inactiveColor = 00FF00FF + +## Width of the icon +# Setting type: Single +# Default value: 15 +width = 15 + +## Width of the icon +# Setting type: Single +# Default value: 15 +height = 15 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texTeleporterIconOutlined +icon = Textures/MiscIcons/texTeleporterIconOutlined + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":9.0,"y":9.0} +elevationMarkerOffset = {"x":9.0,"y":9.0} + +[Icon.Totem] + +## Whether or not Totems, or totem adjacent objects should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: 5EB2F2FF +activeColor = 5EB2F2FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 7 +width = 7 + +## Width of the icon +# Setting type: Single +# Default value: 7 +height = 7 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texLunarPillarIcon +icon = Textures/MiscIcons/texLunarPillarIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":5.0,"y":5.0} +elevationMarkerOffset = {"x":5.0,"y":5.0} + +[Icon.Utility] + +## Whether or not Scrappers should be shown on the minimap +# Setting type: Boolean +# Default value: true +enabled = true + +## The color the icon should be when it has not been interacted with +# Setting type: Color +# Default value: FFDB58FF +activeColor = FFDB58FF + +## The color the icon should be when it has used/bought +# Setting type: Color +# Default value: 808080FF +inactiveColor = 808080FF + +## Width of the icon +# Setting type: Single +# Default value: 5 +width = 5 + +## Width of the icon +# Setting type: Single +# Default value: 5 +height = 5 + +## The streaming assets path of the icon +# Setting type: String +# Default value: Textures/MiscIcons/texWIPIcon +icon = Textures/MiscIcons/texWIPIcon + +## Whether or not the elevation marker for this icon should be shown on the minimap +# Setting type: Boolean +# Default value: true +elevationMarkerEnabled = true + +## The color the elevation marker should be when it is shown +# Setting type: Color +# Default value: FFFFFFFF +elevationMarkerColor = FFFFFFFF + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerWidth = 3 + +## Width of the elevation marker icon +# Setting type: Single +# Default value: 3 +elevationMarkerHeight = 3 + +## The value of the x and y of the elevation marker's position relative to the main icon's center +# Setting type: Vector2 +# Default value: {"x":4.0,"y":4.0} +elevationMarkerOffset = {"x":4.0,"y":4.0} + +[Settings.General] + +## The amount of information that the minimap mod should output to the console during runtime +# Setting type: LogLevel +# Default value: info +# Acceptable values: none, info, debug, all +LogLevel = info + +## Key that enables or disabled the minimap +# Setting type: KeyCode +# Default value: M +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +EnableKey = M + +[Settings.Zoom] + +## Zooms the minimap OUT +# Setting type: KeyCode +# Default value: Minus +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +UnZoomKey = Minus + +## Zooms the minimap IN +# Setting type: KeyCode +# Default value: Equals +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +ZoomKey = Equals + +## How far the minimap should be zoomed in +# Setting type: Single +# Default value: 1 +zoomLevel = 1 + diff --git a/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.Events.cfg b/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.Events.cfg new file mode 100644 index 0000000..b90c0f4 --- /dev/null +++ b/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.Events.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Moonstorm Shared Utils v1.6.2 +## Plugin GUID: com.TeamMoonstorm.MoonstormSharedUtils + +[Event Messages] + +## The Maximum opacity for the event message. +# Setting type: Single +# Default value: 0.75 +Max Opacity For Event Message = 0.75 + +## The Size of the font used in the event message. +# Setting type: Single +# Default value: 40 +Event Message Font Size = 40 + +## The Y Offset for the event message. +# Setting type: Single +# Default value: 225 +Event Message Y Offset = 225 + +## The X Offset for the event message. +# Setting type: Single +# Default value: 0 +Event Message X Offset = 0 + +## If set to true, Event Announcements will appear in the chat instead of their own UI container +# Setting type: Boolean +# Default value: false +Event Announcements As Chat Messages = false + +## Setting this to true causes the family event chat message to display as an event announcement instead. +# Setting type: Boolean +# Default value: true +Family Event Uses Event Announcement Instead Of Chat Message = true + +[Events] + +## The maximum difficulty scaling for vents, this is used for calculating event duration and other tidbits such as event effects. +# Setting type: Single +# Default value: 3.5 +Max Difficulty Scaling = 3.5 + +[MoonstormSharedUtils :: Event Messages] + +Max Opacity for Event Message = 0.75 + +Event Message Font Size = 40 + +Event Message Y Offset = 225 + +Event Message X Offset = 0 + +Event Announcements as Chat Messages = false + +Family Event chat message as Event Announcement = true + +[MoonstormSharedUtils :: Events] + +Add Dummy Events = false + +Print Debug Event Message = KeypadMinus + +Max Difficulty Scaling = 3.5 + diff --git a/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.General.cfg b/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.General.cfg new file mode 100644 index 0000000..afe6161 --- /dev/null +++ b/r2_profiles/foh/config/Moonstorm Shared Utils/MSU.General.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin Moonstorm Shared Utils v1.4.1 +## Plugin GUID: com.TeamMoonstorm.MoonstormSharedUtils + +[MoonstormSharedUtils :: Keybinds] + +## Keybind used for instantiating the material tester.Only available if EnableDebugFeatures is set to true +# Setting type: KeyCode +# Default value: Insert +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Instantiate Material Tester = Insert + diff --git a/r2_profiles/foh/config/MysticsItems_Balance.cfg b/r2_profiles/foh/config/MysticsItems_Balance.cfg new file mode 100644 index 0000000..69304b6 --- /dev/null +++ b/r2_profiles/foh/config/MysticsItems_Balance.cfg @@ -0,0 +1,1248 @@ +[! Important !] + +## If enabled, items from this mod will use default recommended values. Otherwise, the mod will use values of your choice. +# Setting type: Boolean +# Default value: true +Ignore Balance Config = true + +[Equipment: Fragile Mask] + +## Base damage multiplier while active +# Setting type: Single +# Default value: 10 +DamageMultiplier = 10 + +## If true, the item's effect will be active for an extra second after turning it off +# Setting type: Boolean +# Default value: false +LingeringEffect = false + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: From Omar With Love] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Gate Chalice] + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Legendary Mask] + +## Life time of the Wisp (in seconds) +# Setting type: Single +# Default value: 45 +Duration = 45 + +## Damage multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 300 +WispDamage = 300 + +## Health multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 200 +WispHealth = 200 + +## Skill cooldown reduction multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 50 +WispCDR = 50 + +## Attack speed multiplier of the Wisp (in %) +# Setting type: Single +# Default value: 150 +WispAttackSpeed = 150 + +## How many Wisps can be active at once +# Setting type: Int32 +# Default value: 3 +SummonLimit = 3 + +# Setting type: Single +# Default value: 140 +Cooldown = 140 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Mechanical Arm] + +## Critical Strike chance bonus when carrying this item +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Swing damage (in %) +# Setting type: Single +# Default value: 1000 +Damage = 1000 + +## How much more damage (in %) should the swing do for each Critical Strike dealt before activation +# Setting type: Single +# Default value: 200 +DamageBonusPerCharge = 200 + +## Swing proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +# Setting type: Single +# Default value: 20 +Cooldown = 20 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Ratio Equalizer] + +## Effect radius (in meters) +# Setting type: Single +# Default value: 60 +Radius = 60 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Regurgitator] + +## Amount of items to drop from decomposed Equipment +# Setting type: Int32 +# Default value: 3 +Amount = 3 + +## Chance of dropping Item Scrap, White +# Setting type: Single +# Default value: 80 +WhiteChance = 80 + +## Chance of dropping Item Scrap, Green +# Setting type: Single +# Default value: 16 +GreenChance = 16 + +## Chance of dropping Item Scrap, Red +# Setting type: Single +# Default value: 1 +RedChance = 1 + +## Chance of dropping Item Scrap, Yellow +# Setting type: Single +# Default value: 3 +YellowChance = 3 + +# Setting type: Single +# Default value: 80 +Cooldown = 80 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Vintage Microphone] + +## Deafen debuff duration (in seconds) +# Setting type: Single +# Default value: 15 +Duration = 15 + +## How far should it launch the owner when used mid-air (in meters) +# Setting type: Single +# Default value: 20 +BoostDistance = 20 + +## Movement speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +MoveSpeedReduction = 50 + +## Armor reduction to Deafened enemies +# Setting type: Single +# Default value: 20 +ArmorReduction = 20 + +## Attack speed reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 50 +AttackSpeedReduction = 50 + +## Damage reduction to Deafened enemies (in %) +# Setting type: Single +# Default value: 30 +DamageReduction = 30 + +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Equipment: Warning System] + +## Charge zone base radius (in meters) +# Setting type: Single +# Default value: 75 +BaseRadius = 75 + +## Zone charge time (in seconds) +# Setting type: Single +# Default value: 45 +ChargeTime = 45 + +## Total enemy spawn waves while charging +# Setting type: Int32 +# Default value: 4 +TotalWaves = 4 + +# Setting type: Single +# Default value: 75 +Cooldown = 75 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: true +Enigma Compatible = true + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: true +Can Be Randomly Triggered = true + +[Equipment: Wirehack Wrench] + +## Amount of items to drop from the hacked printer +# Setting type: Int32 +# Default value: 1 +Amount = 1 + +# Setting type: Single +# Default value: 45 +Cooldown = 45 + +## Can be rolled by the Artifact of Enigma +# Setting type: Boolean +# Default value: false +Enigma Compatible = false + +## Can be rolled by the Bottled Chaos item from the Survivors of the Void DLC +# Setting type: Boolean +# Default value: false +Can Be Randomly Triggered = false + +[Item: Ceremony of Perdition] + +## Crit chance bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 5 +BaseCrit = 5 + +## Fractional damage on mark trigger (in %) +# Setting type: Single +# Default value: 10 +Damage = 10 + +## Fractional damage on mark trigger for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +DamagePerStack = 10 + +## How long should the crit mark last (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Hits shared to other enemies can proc item effects +# Setting type: Boolean +# Default value: false +CanProc = false + +[Item: Charger Upgrade Module] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 6 +PassiveShield = 6 + +## Passive shield bonus for additional stacks of this item (in %) +# Setting type: Single +# Default value: 0 +PassiveShieldPerStack = 0 + +## How much shield to add based on current shield (in %) +# Setting type: Single +# Default value: 100 +ShieldBonus = 100 + +## How much shield to add based on current shield for each additional stack of this item (in %) +# Setting type: Single +# Default value: 100 +ShieldBonusPerStack = 100 + +## How much faster should shield recharge (in %) +# Setting type: Single +# Default value: 50 +RechargeBoost = 50 + +## How much faster should shield recharge for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +RechargeBoostPerStack = 50 + +[Item: Choc Chip] + +## Extra buff duration (in seconds) +# Setting type: Single +# Default value: 1 +BuffDuration = 1 + +## Extra buff duration for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 1 +BuffDurationPerStack = 1 + +## Reduce debuff duration by this amount (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDuration = 0.2 + +## Reduce debuff duration by this amount for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.2 +DebuffDurationPerStack = 0.2 + +## Which buffs/debuffs should this item NOT affect? Uses internal names of the buffs. +# Setting type: String +# Default value: bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog +Ignored Buff Names = bdMedkitHeal,bdHiddenInvincibility,bdVoidFogMild,bdVoidFogStrong,bdVoidRaidCrabWardWipeFog + +[Item: Constant Flow] + +## Movement speed increase (in %) +# Setting type: Single +# Default value: 7 +MoveSpeed = 7 + +## Movement speed increase for each additional stack of this item (in %) +# Setting type: Single +# Default value: 7 +MoveSpeedPerStack = 7 + +## Slowing effect reduction (in %) +# Setting type: Single +# Default value: 20 +SlowReduction = 20 + +## Slowing effect reduction for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowReductionPerStack = 20 + +## How much should rooting effects slow you down (in %) +# Setting type: Single +# Default value: 90 +InitialRootSlow = 90 + +## Reduction of the slowing effect from roots for each additional stack of this item (in %) +# Setting type: Single +# Default value: 10 +RootSlowReductionPerStack = 10 + +[Item: Contraband Gunpowder] + +## Explosion damage (in %) +# Setting type: Single +# Default value: 300 +Damage = 300 + +## Explosion damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 240 +DamagePerStack = 240 + +## Explosion radius (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Explosion radius for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Explosion proc coefficient (in %) +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Chance on kill to drop a powder flask pickup (in %) +# Setting type: Single +# Default value: 25 +FlaskDropChance = 25 + +[Item: Crystallized World] + +## Freeze duration (in seconds) +# Setting type: Single +# Default value: 5 +FreezeTime = 5 + +## Total freeze pulses per Teleporter event +# Setting type: Int32 +# Default value: 2 +Pulses = 2 + +## Extra freeze pulses per Teleporter event for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +PulsesPerStack = 1 + +## The minimum radius of the freezing pulse. If the holdout zone is smaller than this (for example, if it's a Commencement Pillar), the pulse will not become smaller, and will retain this value +# Setting type: Single +# Default value: 60 +MinPulseRadius = 60 + +[Item: Cup of Expresso] + +## Maximum amount of Express Boost buff stacks +# Setting type: Int32 +# Default value: 3 +MaxBuffs = 3 + +## More maximum amount of Express Boost buff stacks for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +MaxBuffsPerStack = 2 + +## Movement speed and attack speed increase per Express Boost stack (in %) +# Setting type: Single +# Default value: 10 +BoostPower = 10 + +[Item: Cutesy Bow] + +## Armor increase from this item +# Setting type: Single +# Default value: 30 +Armor = 30 + +## How many hits does this item protect you from until it turns into the weaker version +# Setting type: Int32 +# Default value: 100 +Hits = 100 + +## How much time should pass between each hit to affect the remaining hit counter. +## Prevents the item from breaking too quickly from multi-hits (e.g. Wisps) and damage-over-time effects (e.g. Blazing elites, Void Fields). +# Setting type: Single +# Default value: 0.5 +BreakTimer = 0.5 + +## Armor increase from Frayed Bow (the weaker version of the item) +# Setting type: Single +# Default value: 2 +BrokenArmor = 2 + +## If enabled, Frayed Bow will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Frayed Bow = false + +[Item: Devil s Cry] + +## Critical strike chance from the first stack of this item +# Setting type: Single +# Default value: 10 +BaseCrit = 10 + +## Every X crits, this item will trigger +# Setting type: Int32 +# Default value: 9 +CritInterval = 9 + +## Base damage of each slash (in %) +# Setting type: Single +# Default value: 300 +DamagePerSlash = 300 + +## Radius of the slash barrage (in m) +# Setting type: Single +# Default value: 6 +Radius = 6 + +## Radius of the slash barrage for each additional stack of this item (in m) +# Setting type: Single +# Default value: 1.2 +RadiusPerStack = 1.2 + +## Proc coefficient of each slash +# Setting type: Single +# Default value: 0.5 +ProcCoefficient = 0.5 + +## Slash count for the first stack of this item +# Setting type: Int32 +# Default value: 3 +SlashCount = 3 + +## Extra slash count for each additional stack of this item +# Setting type: Int32 +# Default value: 2 +SlashCountPerStack = 2 + +[Item: Donut] + +## How much flat HP the healing orbs regenerate +# Setting type: Single +# Default value: 8 +FlatHealing = 8 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealing = 10 + +## How much HP the healing orbs regenerate (in %) +# Setting type: Single +# Default value: 10 +FractionalHealingPerStack = 10 + +[Item: Failed Experiment] + +## Radius of the AoE status infliction (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Radius of the AoE status infliction for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 3 +RadiusPerStack = 3 + +## Duration of the inflicted status (in seconds) +# Setting type: Single +# Default value: 8 +Duration = 8 + +## Duration of the inflicted status for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +[Item: Faulty Spotter] + +## Time between each enemy scan (in seconds) +# Setting type: Single +# Default value: 30 +Interval = 30 + +## Time until next enemy scan if no enemies were found (in seconds) +# Setting type: Single +# Default value: 3 +NoEnemiesRetryTime = 3 + +## Debuff duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +[Item: Gachapon Coin] + +## Crit chance (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonus = 0.5 + +## Crit chance for each additional stack of this item (in %) +# Setting type: Single +# Default value: 0.5 +PassiveCritBonusPerStack = 0.5 + +## Attack speed (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonus = 1 + +## Attack speed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +PassiveAttackSpeedBonusPerStack = 1 + +## Crit chance increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 3 +CritBonus = 3 + +## Crit chance increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 3 +CritBonusPerStack = 3 + +## Attack speed increase per Shrine of Chance activation (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonus = 5 + +## Attack speed increase per Shrine of Chance activation for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedBonusPerStack = 5 + +[Item: Ghost Apple] + +## Regeneration increase from this item (in HP/s) +# Setting type: Single +# Default value: 2 +Regen = 2 + +## How long should the item last until it turns into the weaker version (in minutes) +# Setting type: Single +# Default value: 20 +Minutes = 20 + +## Regen increase from Apple Stem (the weaker version of the item) +# Setting type: Single +# Default value: 0.1 +RegenWeak = 0.1 + +## If enabled, Apple Stem will be untiered instead of white tier, making it unscrappable. +# Setting type: Boolean +# Default value: false +Untiered Apple Stem = false + +[Item: Hiker s Backpack] + +## Additional charges to all skills +# Setting type: Int32 +# Default value: 1 +Charges = 1 + +## Additional charges to all skills for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +ChargesPerStack = 1 + +## Cooldown reduction to all skills for the first stack of this item +# Setting type: Single +# Default value: 15 +CDR = 15 + +## Should the item increase the limit on Engineer turrets that you can place? +# Setting type: Boolean +# Default value: true +IncreaseEngiTurretLimit = true + +[Item: Inoperative Nanomachines] + +## How much health should the user have at least to trigger the item (in %) +# Setting type: Single +# Default value: 30 +MinHealth = 30 + +## How much health should the user have at most to trigger the item (in %) +# Setting type: Single +# Default value: 70 +MaxHealth = 70 + +## How much armor should the item give when active +# Setting type: Single +# Default value: 25 +Armor = 25 + +## How much armor should the item give when active for each additional stack of this item +# Setting type: Single +# Default value: 25 +ArmorPerStack = 25 + +[Item: Manuscript] + +## Stat increase amount for each stack of this item (in %) +# Setting type: Single +# Default value: 10 +StatBonus = 10 + +[Item: Marwan s Ash/Light/Weapon] + +## Base damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Base damage for each additional level of the owner +# Setting type: Single +# Default value: 0.8 +DamagePerLevel = 0.8 + +## Proc coefficient of the extra hit +# Setting type: Single +# Default value: 0 +ProcCoefficient = 0 + +## How much health should the afflicted enemies lose every second on item level 2 (in %) +# Setting type: Single +# Default value: 0.2 +DoTPercent = 0.2 + +## How much health should the afflicted enemies lose every second on item level 2 for each additional level of the owner (in %) +# Setting type: Single +# Default value: 0.02 +DoTPercentPerLevel = 0.02 + +## How long should the damage over time effect last (in seconds) +# Setting type: Single +# Default value: 5 +DoTDuration = 5 + +## Radius of the AoE extra hit on item level 3 (in m) +# Setting type: Single +# Default value: 7 +Radius = 7 + +## Radius of the AoE extra hit on item level 3 for each additional level of the owner (in m) +# Setting type: Single +# Default value: 1 +RadiusPerLevel = 1 + +## Level required for upgrading from level 1 to level 2 +# Setting type: Single +# Default value: 17 +UpgradeLevel12 = 17 + +## Level required for upgrading from level 2 to level 3 +# Setting type: Single +# Default value: 23 +UpgradeLevel23 = 23 + +## Stacking this item increases the per-level scaling of this item's effects by this amount (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +StackLevelMultiplier = 25 + +[Item: Metronome] + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonus = 0.5 + +## How much crit to add for each successful rhythm beat (in %) +# Setting type: Single +# Default value: 0.5 +CritBonusPerStack = 0.5 + +## How early can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowEarly = 0.105 + +## How late can you press to score a hit (in seconds) +# Setting type: Single +# Default value: 0.105 +BeatWindowLate = 0.105 + +[Item: Moonglasses] + +## How much more damage should Critical Strikes deal (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncrease = 150 + +## How much more damage should Critical Strikes deal for each additional stack of this item (in %) +# Setting type: Single +# Default value: 150 +CritDamageIncreasePerStack = 150 + +[Item: Mystic Sword] + +## How many HP should the killed enemy have to trigger this item's effect +# Setting type: Single +# Default value: 1900 +HealthThreshold = 1900 + +## Damage bonus for each strong enemy killed (in %) +# Setting type: Single +# Default value: 2 +Damage = 2 + +## Maximum damage bonus from the first stack of this item (in %) +# Setting type: Single +# Default value: 40 +MaxDamage = 40 + +## Maximum damage bonus for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +MaxDamagePerStack = 20 + +[Item: Nuclear Accelerator] + +## Movement speed increase from the first stack of this item (in %) +# Setting type: Single +# Default value: 10 +PassiveSpeed = 10 + +## Damage increase for every 1% of speed increase (in %) +# Setting type: Single +# Default value: 0.25 +Damage = 0.25 + +## Damage increase for every 1% of speed increase for every additional stack of this item (in %) +# Setting type: Single +# Default value: 0.25 +DamagePerStack = 0.25 + +## If true, sprint speed multiplier (x1.45 by default) also increases damage +# Setting type: Boolean +# Default value: false +Sprint Counts = false + +[Item: Platinum Card] + +## How much should the price of the terminal decrease on trigger (in %) +# Setting type: Single +# Default value: 75 +Discount = 75 + +[Item: Purrfect Headphones] + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeed = 25 + +## How much movement speed to give while active (in %) +# Setting type: Single +# Default value: 25 +MoveSpeedPerStack = 25 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +Armor = 10 + +## How much armor to give while active (in %) +# Setting type: Single +# Default value: 10 +ArmorPerStack = 10 + +[Item: Puzzle of Chronos] + +## Base regen bonus for all allies (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncrease = 3.2 + +## Base regen bonus for all allies for each additional stack of this item (in HP/s) +# Setting type: Single +# Default value: 3.2 +BaseRegenIncreasePerStack = 3.2 + +## How much faster should difficulty scale over time (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncrease = 30 + +## How much faster should difficulty scale over time for each additional stack of this item (in %) +# Setting type: Single +# Default value: 30 +TimerSpeedIncreasePerStack = 30 + +[Item: Rift Lens] + +## How many rifts should spawn +# Setting type: Int32 +# Default value: 3 +BaseRifts = 3 + +## How many rifts should spawn for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +RiftsPerStack = 1 + +[Item: Scratch Ticket] + +## Increase all chances by this amount (in %) +# Setting type: Single +# Default value: 1 +ChanceBonus = 1 + +## Increase all chances by this amount for each additional stack of this item (in %) +# Setting type: Single +# Default value: 1 +ChanceBonusPerStack = 1 + +## Instead of increasing chances by a flat percentage, this item will increase them by a percentage of the original chance. +## For example, if ChanceBonus is 1%, a 26% chance will be increased by 0.26%, which is equal to 1% of 26%. +# Setting type: Boolean +# Default value: false +AlternateBonus = false + +[Item: Snow Ring] + +## Chance to trigger this item's effect (in %) +# Setting type: Single +# Default value: 33 +Chance = 33 + +## How many enemies to freeze +# Setting type: Int32 +# Default value: 1 +Targets = 1 + +## How many enemies to freeze for each additional stack of this item +# Setting type: Int32 +# Default value: 1 +TargetsPerStack = 1 + +## Range of search for nearby enemies to freeze (in meters) +# Setting type: Single +# Default value: 15 +Radius = 15 + +## Range of search for nearby enemies to freeze for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 1 +RadiusPerStack = 1 + +## Duration of the freeze effect (in seconds) +# Setting type: Single +# Default value: 2 +FreezeDuration = 2 + +[Item: Spare Wiring] + +## Base damage of the sparks (in %) +# Setting type: Single +# Default value: 200 +Damage = 200 + +## Base damage of the sparks for each additional stack of this item (in %) +# Setting type: Single +# Default value: 160 +DamagePerStack = 160 + +## Base damage of the sparks if dropped by players (in %) +# Setting type: Single +# Default value: 40 +PlayerDamage = 40 + +## Base damage of the sparks if dropped by players for each additional stack of this item (in %) +# Setting type: Single +# Default value: 32 +PlayerDamagePerStack = 32 + +## Spark proc coefficient +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## How much time should pass between each time a drone drops sparks (in seconds) +# Setting type: Single +# Default value: 0.3 +DroneFireInterval = 0.3 + +## How many sparks should a drone drop in each fire cycle +# Setting type: Int32 +# Default value: 1 +DroneFireCount = 1 + +## How much time should pass between each time a player drops sparks (in seconds) +# Setting type: Single +# Default value: 3 +PlayerFireInterval = 3 + +## How many sparks should a player drop in each fire cycle +# Setting type: Int32 +# Default value: 5 +PlayerFireCount = 5 + +[Item: Spine Implant] + +## Bonus armor against attacks from the back +# Setting type: Single +# Default value: 20 +ArmorAdd = 20 + +## Bonus armor against attacks from the back for each additional stack of this item +# Setting type: Single +# Default value: 20 +ArmorAddPerStack = 20 + +[Item: Stargazer s Records] + +## Chance to drop a star on hit (in %) +# Setting type: Single +# Default value: 12 +Chance = 12 + +## Star damage (in %) +# Setting type: Single +# Default value: 250 +Damage = 250 + +## Star damage for each additional stack of this item (in %) +# Setting type: Single +# Default value: 200 +DamagePerStack = 200 + +## Star explosion radius (in meters) +# Setting type: Single +# Default value: 3 +Radius = 3 + +## Delay between the hit proc and the star drop (in seconds) +# Setting type: Single +# Default value: 1 +Delay = 1 + +## Proc coefficient of the falling star projectile +# Setting type: Single +# Default value: 1 +ProcCoefficient = 1 + +## Duration of the buff on pickup (in seconds) +# Setting type: Single +# Default value: 10 +Duration = 10 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 5 +AttackSpeed = 5 + +## Additional attack speed when buffed for each additional stack of this item (in %) +# Setting type: Single +# Default value: 5 +AttackSpeedPerStack = 5 + +[Item: Super Idol] + +## Gold required for full buff power (at starting difficulty level) +## For comparison, a Small Chest costs $25, a Large Chest - $50, a Legendary Chest - $400. +# Setting type: Single +# Default value: 800 +GoldCap = 800 + +## Extra maximum HP at full buff power (in %) +# Setting type: Single +# Default value: 60 +HealthBonus = 60 + +## Extra armor at full buff power +# Setting type: Single +# Default value: 60 +ArmorBonus = 60 + +[Item: Ten Commandments of Vyrael] + +## Hits required for triggering this item's effect. (Note: the number of hits won't be changed in the item's description.) +# Setting type: Int32 +# Default value: 10 +Hits = 10 + +[Item: Thought Processor] + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown (in %) +# Setting type: Single +# Default value: 50 +CDR = 50 + +## Using a skill with cooldown reduces all other skill cooldowns by this percentage of the used skill's cooldown for each additional stack of this item (in %) +# Setting type: Single +# Default value: 50 +CDRPerStack = 50 + +[Item: Time Dilator] + +## Effect range (in meters) +# Setting type: Single +# Default value: 18 +Radius = 18 + +## Projectile slowing effect (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlow = 20 + +## Projectile slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +ProjectileSlowPerStack = 20 + +## Enemy slowing effect (in %) +# Setting type: Single +# Default value: 20 +Slow = 20 + +## Enemy slowing effect for each additional stack of this item (in %) +# Setting type: Single +# Default value: 20 +SlowPerStack = 20 + +[Item: Timely Execution] + +## Invincibility duration (in seconds) +# Setting type: Single +# Default value: 7 +Duration = 7 + +## Invincibility cooldown (in seconds) +# Setting type: Single +# Default value: 60 +Cooldown = 60 + +## Invincibility cooldown reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 50 +CooldownReductionPerStack = 50 + +## Movement speed increase when buffed (in %) +# Setting type: Single +# Default value: 30 +MoveSpeedBuff = 30 + +[Item: Treasure Map] + +## How long to stay in the treasure zone to unearth the legendary item (in seconds) +# Setting type: Single +# Default value: 60 +UnearthTime = 60 + +## Unearth time reduction for each additional stack of this item (in %, hyperbolic) +# Setting type: Single +# Default value: 25 +ReductionPerStack = 25 + +## Treasure zone radius (in meters) +# Setting type: Single +# Default value: 7 +Radius = 7 + +[Item: Vendetta] + +## How long should the buff last (in seconds) +# Setting type: Single +# Default value: 16 +Duration = 16 + +## How long should the buff last for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 4 +DurationPerStack = 4 + +## How long should the buff last when used by enemies (in seconds) +# Setting type: Single +# Default value: 0.5 +Duration On Enemies = 0.5 + +## How long should the buff last when used by enemies for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 0.125 +Duration On Enemies Per Stack = 0.125 + +## Additional attack speed when buffed (in %) +# Setting type: Single +# Default value: 100 +AttackSpeed = 100 + +## Additional damage when buffed (in %) +# Setting type: Single +# Default value: 100 +Damage = 100 + +[Item: Wireless Voltmeter] + +## Passive shield bonus for the first stack of this item (in %) +# Setting type: Single +# Default value: 12 +PassiveShield = 12 + +## Reflected damage multiplier (in %) +# Setting type: Single +# Default value: 1600 +Damage = 1600 + +## Reflected damage multiplier for each additional stack of this item (in %) +# Setting type: Single +# Default value: 800 +DamagePerStack = 800 + +## Damage reflection radius (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + diff --git a/r2_profiles/foh/config/MysticsItems_General.cfg b/r2_profiles/foh/config/MysticsItems_General.cfg new file mode 100644 index 0000000..0c5412e --- /dev/null +++ b/r2_profiles/foh/config/MysticsItems_General.cfg @@ -0,0 +1,362 @@ +[Effects] + +## Should the Metronome item play sounds? +# Setting type: Boolean +# Default value: true +Metronome SFX = true + +## Reduce the visual effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Reduce Contraband Gunpowder VFX = false + +## Disable the sound effects of Contraband Gunpowder explosions +# Setting type: Boolean +# Default value: false +Disable Contraband Gunpowder SFX = false + +## Adjust the intensity of Contraband Gunpowder explosion screenshake +# Setting type: Single +# Default value: 1 +Contraband Gunpowder Screenshake = 1 + +[Enabled Equipment] + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Recruit an Archaic Wisp. Lasts 45 seconds. +# Setting type: Boolean +# Default value: true +Legendary Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Use to toggle. While active, damage is 10x higher, BUT you die from any damage. +# Setting type: Boolean +# Default value: true +Fragile Mask = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Instantly teleport to the next stage. You will save some time, BUT lose out on items from unopened chests. +# Setting type: Boolean +# Default value: true +Gate Chalice = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deafen enemies in front, heavily reducing their stats. Use mid-air to boost yourself backwards. +# Setting type: Boolean +# Default value: true +Vintage Microphone = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Swing in front, dealing more damage with each Critical Strike dealt during equipment cooldown. +# Setting type: Boolean +# Default value: true +Mechanical Arm = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Hack a chest or a shrine to make it free. Once per stage. +# Setting type: Boolean +# Default value: true +From Omar With Love = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Get 1 copy(-ies) of a 3D Printer s item for free, then destroy the printer. +# Setting type: Boolean +# Default value: true +Wirehack Wrench = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Deploy a Siren Pole that triggers On-Teleporter item effects. +# Setting type: Boolean +# Default value: true +Warning System = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Set the current health percentage of ALL nearby characters to your current health percentage. +# Setting type: Boolean +# Default value: true +Ratio Equalizer = true + +## Should this equipment be enabled? Changes to this value take effect only at the start of a run. Equipment description: Aim at Equipment to decompose it into Item Scrap. +# Setting type: Boolean +# Default value: true +Regurgitator = true + +[Enabled Items] + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Temporarily increase attack speed and damage when an ally is killed by an enemy. +# Setting type: Boolean +# Default value: true +Vendetta = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Less damage from attacks from behind. +# Setting type: Boolean +# Default value: true +Spine Implant = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: +1 charge to all skills. Gain an extra jump. +# Setting type: Boolean +# Default value: true +Hiker s Backpack = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain an express boost on item pickup, increasing your attack and movement speed. Stacks 3 times, resets each stage. +# Setting type: Boolean +# Default value: true +Cup of Expresso = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Buffs last longer, debuffs last shorter. +# Setting type: Boolean +# Default value: true +Choc Chip = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Periodically freezes all enemies during the Teleporter event. +# Setting type: Boolean +# Default value: true +Crystallized World = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain invincibility for a short time upon reaching low health. Recharges over time. +# Setting type: Boolean +# Default value: true +Timely Execution = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Critical Strikes mark enemies. Marked enemies share damage. +# Setting type: Boolean +# Default value: true +Ceremony of Perdition = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You and your drones emit damaging sparks in combat. +# Setting type: Boolean +# Default value: true +Spare Wiring = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing an elite enemy spreads its elemental effect on nearby enemies. +# Setting type: Boolean +# Default value: true +Failed Experiment = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Creates explosions when collecting pickups. +# Setting type: Boolean +# Default value: true +Contraband Gunpowder = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: All Shrines can be used one more time. +# Setting type: Boolean +# Default value: true +Black Monolith = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Activating an interactable creates a healing orb. +# Setting type: Boolean +# Default value: true +Donut = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health and armor depending on current gold. +# Setting type: Boolean +# Default value: true +Super Idol = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Unleash a barrage of slashes every 9 Critical Strikes. +# Setting type: Boolean +# Default value: true +Devil s Cry = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: You can buy an additional item at a Multishop Terminal at a 75% discount (once per stage). +# Setting type: Boolean +# Default value: true +Platinum Card = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reduce damage against 100 hits. +# Setting type: Boolean +# Default value: true +Cutesy Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight armor increase. +# Setting type: Boolean +# Default value: true +Frayed Bow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase random stat by 10%. +# Setting type: Boolean +# Default value: true +Manuscript = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage on hit. Upgrades at level 17. +# Setting type: Boolean +# Default value: true +Marwan s Ash = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal an extra instance of damage and inflict damage over time on hit. Upgrades at level 23. +# Setting type: Boolean +# Default value: true +Marwan s Light = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Deal damage and inflict damage over time to all surrounding enemies on hit. +# Setting type: Boolean +# Default value: true +Marwan s Weapon = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase Critical Strike damage... BUT reduce Critical Strike chance. +# Setting type: Boolean +# Default value: true +Moonglasses = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Killing strong enemies permanently increases damage. +# Setting type: Boolean +# Default value: true +Mystic Sword = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Speed up health regeneration for all allies... BUT speed up difficulty scaling. +# Setting type: Boolean +# Default value: true +Puzzle of Chronos = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Use non-Primary skills in rhythm to get extra Critical Strike chance. +# Setting type: Boolean +# Default value: true +Metronome = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Every stage contains rifts with free items... BUT you will die if you don t close the rifts in time. +# Setting type: Boolean +# Default value: true +Rift Lens = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slightly increase the odds of chance-based effects. +# Setting type: Boolean +# Default value: true +Scratch Ticket = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: The faster you move, the more damage you deal. +# Setting type: Boolean +# Default value: true +Nuclear Accelerator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance against a random enemy by 100%. +# Setting type: Boolean +# Default value: true +Faulty Spotter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Using a skill with cooldown reduces all other skill cooldowns. +# Setting type: Boolean +# Default value: true +Thought Processor = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Each stage contains a treasure spot with a buried Legendary item that takes some time to dig up. +# Setting type: Boolean +# Default value: true +Treasure Map = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Reflect taken damage to nearby enemies while shield is active. +# Setting type: Boolean +# Default value: true +Wireless Voltmeter = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Trigger all On-Hit effects every 10 hits. +# Setting type: Boolean +# Default value: true +Ten Commandments of Vyrael = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase critical strike chance and attack speed for each Shrine of Chance activation until the next stage. +# Setting type: Boolean +# Default value: true +Gachapon Coin = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Take less damage when health is between 30-70%. +# Setting type: Boolean +# Default value: true +Inoperative Nanomachines = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Gain a recharging shield. Double your total shield. Shields recharge sooner. +# Setting type: Boolean +# Default value: true +Charger Upgrade Module = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: While in the Teleporter range, move faster and take less damage. +# Setting type: Boolean +# Default value: true +Purrfect Headphones = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on hit to drop a star. Stars can then be picked up to increase attack speed. +# Setting type: Boolean +# Default value: true +Stargazer s Records = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slow down nearby enemies and projectiles. +# Setting type: Boolean +# Default value: true +Time Dilator = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Move slightly faster. Slowing effects impact you less. Rooting effects slow you down instead. +# Setting type: Boolean +# Default value: true +Constant Flow = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Increase health regeneration for the next 20 minutes. +# Setting type: Boolean +# Default value: true +Ghost Apple = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Slight regeneration increase. +# Setting type: Boolean +# Default value: true +Apple Stem = true + +## Should this item be enabled? Changes to this value take effect only at the start of a run. Item description: Chance on taking damage to freeze a nearby enemy. +# Setting type: Boolean +# Default value: true +Snow Ring = true + +[Gameplay] + +## If enabled, items that give some crit chance on the first stack (Ceremony of Perdition, Devil's Cry, etc.) will give more crit chance on each stack +# Setting type: Boolean +# Default value: false +Initial Crit Stacking = false + +## All non-crit damage for characters with a backstab passive (e.g. Bandit) will be halved when using the Moonglasses item to compensate for their ability to deal guaranteed crits +# Setting type: Boolean +# Default value: false +Moonglasses Affect Backstabbers = false + +## Should the burn debuff from Marwan's Light be upgradable by Ignition Tank (DLC item)? +# Setting type: Boolean +# Default value: false +Marwan s Light Ignition Tank = false + +## Should the Metronome item reduce crit stacks for missing a beat? +# Setting type: Boolean +# Default value: false +Metronome Crit Loss = false + +## Should the Nuclear Accelerator item give the bonus depending on current velocity instead of current movespeed buff? +# Setting type: Boolean +# Default value: false +Nuclear Accelerator Alternate = false + +## If true, slash damage will scale with total damage instead of base damage +# Setting type: Boolean +# Default value: false +Devil s Cry Alternate Damage = false + +## Should the Treasure Map treasure spot drop an item for each player in multiplayer? If false, only one item is dropped regardless of the player count. +# Setting type: Boolean +# Default value: true +Treasure Map Per-Player Drops = true + +## Should the Treasure Map spot appear as a 1m-wide circle when nobody has the item? +# Setting type: Boolean +# Default value: false +Treasure Map Sea Bear Circle = false + +## Should the Warning System equipment re-enable Shrines of the Mountain? +# Setting type: Boolean +# Default value: false +Warning System Mountain Shrines = false + +[Misc] + +## Enable secret optional content +# Setting type: Boolean +# Default value: true +Secrets = true + +## Enable fun events that happen on specific dates +# Setting type: Boolean +# Default value: true +Fun Events = true + +[Mod Compatibility] + +## Make this mod's items show up on the Sniper added by the SniperClassic mod +# Setting type: Boolean +# Default value: true +Sniper Item Displays = true + diff --git a/r2_profiles/foh/config/PhysicsFox.BetterBensRaincoat.cfg b/r2_profiles/foh/config/PhysicsFox.BetterBensRaincoat.cfg new file mode 100644 index 0000000..d464e38 --- /dev/null +++ b/r2_profiles/foh/config/PhysicsFox.BetterBensRaincoat.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin BetterBensRaincoat v1.1.1 +## Plugin GUID: PhysicsFox.BetterBensRaincoat + +[ItemAttributes] + +## Amount of barrier each stack of Ben's Raincoat gives per debuff +# Setting type: Single +# Default value: 0.1 +BarrierAmount = 0.1 + +## Whether or not the raincoat effect should play. May want to hide VFX if photosensitive or just find it annoying +# Setting type: Boolean +# Default value: true +ShowVfx = true + diff --git a/r2_profiles/foh/config/PhysicsFox.ExtraFireworks.cfg b/r2_profiles/foh/config/PhysicsFox.ExtraFireworks.cfg new file mode 100644 index 0000000..b6a36a0 --- /dev/null +++ b/r2_profiles/foh/config/PhysicsFox.ExtraFireworks.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ExtraFireworks v1.2.5 +## Plugin GUID: PhysicsFox.ExtraFireworks + +[FireworkAbility] + +## Base scaling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Whether abilities without a cooldown should spawn fireworks... be wary of brokenness, especially on Commando and Railgunner +# Setting type: Boolean +# Default value: false +PrimaryAbilityFireworks = false + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDaisy] + +## Number of fireworks per firework daisy wave +# Setting type: Int32 +# Default value: 40 +FireworksPerWave = 40 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkDrones] + +## Number of seconds between bursts of fireworks +# Setting type: Single +# Default value: 4 +FireworksInterval = 4 + +## Base scaling value +# Setting type: Single +# Default value: 4 +BaseValue = 4 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 2 +ScaleAdditionalStacks = 2 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkMushroom] + +## Max-cap ceiling value +# Setting type: Single +# Default value: 1 +BaseValue = 1 + +## Hyperbolic scaling constant +# Setting type: Single +# Default value: 0.1 +ScaleAdditionalStacks = 0.1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnHit] + +## Number of fireworks per hit +# Setting type: Int32 +# Default value: 1 +FireworksPerHit = 1 + +## Base scaling value +# Setting type: Single +# Default value: 10 +BaseValue = 10 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 10 +ScaleAdditionalStacks = 10 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[FireworkOnKill] + +## Base scaling value +# Setting type: Single +# Default value: 2 +BaseValue = 2 + +## Additional stacks scaling value +# Setting type: Single +# Default value: 1 +ScaleAdditionalStacks = 1 + +## Item enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/PlasmaCore.ForgottenRelics.cfg b/r2_profiles/foh/config/PlasmaCore.ForgottenRelics.cfg new file mode 100644 index 0000000..e8855d8 --- /dev/null +++ b/r2_profiles/foh/config/PlasmaCore.ForgottenRelics.cfg @@ -0,0 +1,67 @@ +[ForgottenRelics.Enemies] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Frost Wisp = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Coil Golem = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Brass Monolith = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sanctum Wisp = false + +[ForgottenRelics.Hazards] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: true +Disable Hazards = true + +[ForgottenRelics.Interactibles] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Sages Shrine = false + +[ForgottenRelics.Items] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Empyrean Braces = false + +[ForgottenRelics.Save] + +## Set to 0 to disable effect +# Setting type: UInt64 +# Default value: 0 +Sages Book Seed = 0 + +[ForgottenRelics.Stages] + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Dry Basin = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Forgotten Haven = false + +## Prevents this content from loading, or appearing in a run. +# Setting type: Boolean +# Default value: false +Disable Slumbering Satellite = false + diff --git a/r2_profiles/foh/config/ProcLimiter.cfg b/r2_profiles/foh/config/ProcLimiter.cfg new file mode 100644 index 0000000..4120cab --- /dev/null +++ b/r2_profiles/foh/config/ProcLimiter.cfg @@ -0,0 +1,195 @@ +[Atg Missile] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.25 +Cooldown time = 0.25 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Charged Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[General] + +## Apply all cooldown changes to items? +# Setting type: Boolean +# Default value: true +Apply all changes? = true + +[Molten Perforator] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 10 +Stack count = 10 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Nkuhanas Opinion] + +## Give cooldown? +# Setting type: Boolean +# Default value: false +Enable Changes? = false + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.15 +Cooldown time = 0.15 + +[Plasma Shrimp] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.1 +Cooldown time = 0.1 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Polylute] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sentient Meat Hook] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Sticky Bomb] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.2 +Cooldown time = 0.2 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 20 +Stack count = 20 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + +[Ukelele] + +## Give cooldown? +# Setting type: Boolean +# Default value: true +Enable Changes? = true + +## How long the cooldown is in seconds. +# Setting type: Single +# Default value: 0.3 +Cooldown time = 0.3 + +## How many times can this item proc before it stops procing. 1 stack is removed every cooldown interval. +# Setting type: Int32 +# Default value: 5 +Stack count = 5 + +## Is the buff hidden?, true = dont show buff icon, false = show buff icon. +# Setting type: Boolean +# Default value: true +Buff Is Hidden? = true + diff --git a/r2_profiles/foh/config/Quickstraw.StormyItems.cfg b/r2_profiles/foh/config/Quickstraw.StormyItems.cfg new file mode 100644 index 0000000..25fab5a --- /dev/null +++ b/r2_profiles/foh/config/Quickstraw.StormyItems.cfg @@ -0,0 +1,63 @@ +## Settings file was created by plugin StormyItems v0.9.11 +## Plugin GUID: Quickstraw.StormyItems + +[Item: Abyssal Talon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Charged Urchin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Cracked Halo] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Illegal Drone Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sharp Anchor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/foh/config/RailCharges.cfg b/r2_profiles/foh/config/RailCharges.cfg new file mode 100644 index 0000000..7fe6549 --- /dev/null +++ b/r2_profiles/foh/config/RailCharges.cfg @@ -0,0 +1,41 @@ +## Settings file was created by plugin RailCharges v0.2.1 +## Plugin GUID: RailCharges + +[Rail Charges] + +## Display number of Backup Magazine charges in scope mode +# Setting type: Boolean +# Default value: true +Display Charges = true + +## Modify how long animation for entering scope mode will take. Default game value is 0.1. +# Setting type: Single +# Default value: 0.1 +WindUp duration override = 0.1 + +## Set FOV for scope mode. Lower value - greater zoom. Default game value is 30. +# Setting type: Single +# Default value: 30 +Scope FOV override = 30 + +## Crosshair in normal mode +# Setting type: String +# Default value: Unchanged +# Acceptable values: Unchanged, X, SameAsScope, Remove +Crosshair = Unchanged + +## Disable outer yellow rectangle in non-scope view. +# Setting type: Boolean +# Default value: false +Remove Outer Rectangle = false + +## Disable boosted indicator for boosted shot after successful reload. +# Setting type: Boolean +# Default value: false +Disable Boosted Indicator = false + +## Compensate camera rotation to retain targeting when entering scope mode. If disabled, scope will be aiming a little bit lower than in normal mode as in original. (Experimental) +# Setting type: Boolean +# Default value: false +Angular Compensation = false + diff --git a/r2_profiles/foh/config/Rein.StutterStunter.cfg b/r2_profiles/foh/config/Rein.StutterStunter.cfg new file mode 100644 index 0000000..bd7e109 --- /dev/null +++ b/r2_profiles/foh/config/Rein.StutterStunter.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Stutter Stunter v2.1.0 +## Plugin GUID: Rein.StutterStunter + +[Settings] + +## The threshold at which GC will be automatically run, in MB. +# Setting type: UInt16 +# Default value: 3000 +Max memory usage (MB) = 3000 + +## The threshold at you will get a warning about memory usage and be asked to pause the game, in MB. +# Setting type: UInt16 +# Default value: 2000 +Memory usage warning (MB) = 2000 + +## The number of seconds between memory usage checks. Memory usage checks aren't totally free, so this shouldn't usually be changed. +# Setting type: Byte +# Default value: 60 +Scan interval (s) = 60 + diff --git a/r2_profiles/foh/config/RiskOfResources.ItemDisplayRemoval.cfg b/r2_profiles/foh/config/RiskOfResources.ItemDisplayRemoval.cfg new file mode 100644 index 0000000..44b59dd --- /dev/null +++ b/r2_profiles/foh/config/RiskOfResources.ItemDisplayRemoval.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemDisplayRemoval v1.0.7 +## Plugin GUID: RiskOfResources.ItemDisplayRemoval + +[Display Options] + +## Set whether to display Lazarus Wings from the RiskOfResources Public Gauntlet mod. +# Setting type: Boolean +# Default value: true +Lazarus Wings = true + +## Set whether to display Equipments or not. (True = Equipments will be displayed) +# Setting type: Boolean +# Default value: false +Display Equipment = false + +## Set whether to display items and equipments in a Scavenger's inventory. (True = Items and equipments will be displayed on the Scavenger's body) +# Setting type: Boolean +# Default value: true +Display Scavenger items and Equipment = true + +## Set whether to display the armour for ally Lemurians when using Artifact of Devotion +# Setting type: Boolean +# Default value: true +Display Devotion Lemurians armour = true + +[Lazarus Wings] + +Lazarus Wings = true + diff --git a/r2_profiles/foh/config/RiskOfResources.SkinTuner.cfg b/r2_profiles/foh/config/RiskOfResources.SkinTuner.cfg new file mode 100644 index 0000000..8b444d9 --- /dev/null +++ b/r2_profiles/foh/config/RiskOfResources.SkinTuner.cfg @@ -0,0 +1,503 @@ +## Settings file was created by plugin SkinTuner v1.1.2 +## Plugin GUID: RiskOfResources.SkinTuner + +[「V??oid Fiend』] + +## How red the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Acrid] + +## How red the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Acrid. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Artificer] + +## How red the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Artificer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Bandit] + +## How red the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Bandit. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Captain] + +## How red the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Captain. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF] + +## How red the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[CHEF_1] + +## How red the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for CHEF_1. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Commando] + +## How red the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 357 + +## How green the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 139 + +## How blue the skin color is for Commando. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 485 + +[Enforcer] + +## How red the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Engineer] + +## How red the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Engineer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[False Son] + +## How red the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for False Son. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[HAN-D] + +## How red the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for HAN-D. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Heretic] + +## How red the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Heretic. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Huntress] + +## How red the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Huntress. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Loader] + +## How red the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Loader. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Mercenary] + +## How red the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Mercenary. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Miner] + +## How red the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Miner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[MUL-T] + +## How red the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for MUL-T. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Nemesis Enforcer] + +## How red the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Paladin] + +## How red the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Paladin. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Railgunner] + +## How red the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Railgunner. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[REX] + +## How red the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for REX. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Rocket] + +## How red the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Rocket. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Seeker] + +## How red the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Seeker. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + +[Sniper] + +## How red the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Red = 255 + +## How green the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Green = 255 + +## How blue the skin color is for Sniper. Going over 255 will make the skin incandescent. +# Setting type: Single +# Default value: 255 +# Acceptable value range: From 0 to 765 +Blue = 255 + diff --git a/r2_profiles/foh/config/RiskOfWaiting.cfg b/r2_profiles/foh/config/RiskOfWaiting.cfg new file mode 100644 index 0000000..df416f9 --- /dev/null +++ b/r2_profiles/foh/config/RiskOfWaiting.cfg @@ -0,0 +1,9 @@ +[RiskOfWaiting] + +## Disables information logs during game load, which may provide a marginal load speed increase. If you plan on sending your Log to a mod dev, you may want to disable this first! +# Setting type: Boolean +# Default value: true +Disable Non-Essential Logs = true + +Skip Intro = true + diff --git a/r2_profiles/foh/config/Spikestrip 2.0 Legacy.cfg b/r2_profiles/foh/config/Spikestrip 2.0 Legacy.cfg new file mode 100644 index 0000000..a2bd764 --- /dev/null +++ b/r2_profiles/foh/config/Spikestrip 2.0 Legacy.cfg @@ -0,0 +1,119 @@ +[Legacy Alternate Skills] + +## Enable/Disable : EMP Charge +# Setting type: Boolean +# Default value: false +Enable EMP Charge = false + +## Enable/Disable : 「Network」 +# Setting type: Boolean +# Default value: false +Enable 「Network」 = false + +## Enable/Disable : 「Conduit」 +# Setting type: Boolean +# Default value: false +Enable 「Conduit」 = false + +## Enable/Disable : Petal Storm +# Setting type: Boolean +# Default value: false +Enable Petal Storm = false + +[Legacy Artifacts] + +## Enable/Disable : Artifact of Spread +# Setting type: Boolean +# Default value: false +Enable Artifact of Spread = false + +[Legacy Elites] + +## Enable/Disable : Plated +# Setting type: Boolean +# Default value: false +Enable Plated = false + +## Enable/Disable : Warped +# Setting type: Boolean +# Default value: false +Enable Warped = false + +[Legacy Equipment] + +## Enable/Disable : Quartz Rabbit +# Setting type: Boolean +# Default value: false +Enable Quartz Rabbit = false + +## Enable/Disable : Courier Sphere +# Setting type: Boolean +# Default value: false +Enable Courier Sphere = false + +[Legacy Interactables] + +## Enable/Disable : Lunar Vault +# Setting type: Boolean +# Default value: false +Enable Lunar Vault = false + +## Enable/Disable : Shrine of Tribulation +# Setting type: Boolean +# Default value: false +Enable Shrine of Tribulation = false + +[Legacy Items] + +## Enable/Disable : Smouldering Comet +# Setting type: Boolean +# Default value: false +Enable Smouldering Comet = false + +## Enable/Disable : Pewter Bracelet +# Setting type: Boolean +# Default value: false +Enable Pewter Bracelet = false + +## Enable/Disable : Grooves Alarm +# Setting type: Boolean +# Default value: false +Enable Grooves Alarm = false + +## Enable/Disable : Blood Orange +# Setting type: Boolean +# Default value: false +Enable Blood Orange = false + +## Enable/Disable : Sunrise Smoothie +# Setting type: Boolean +# Default value: false +Enable Sunrise Smoothie = false + +## Enable/Disable : Infinity Codex +# Setting type: Boolean +# Default value: false +Enable Infinity Codex = false + +## Enable/Disable : Box of Agony +# Setting type: Boolean +# Default value: false +Enable Box of Agony = false + +## Enable/Disable : Perma-Spike Factory +# Setting type: Boolean +# Default value: false +Enable Perma-Spike Factory = false + +## Enable/Disable : Cosmic Bulwark +# Setting type: Boolean +# Default value: false +Enable Cosmic Bulwark = false + +[Legacy Monsters] + +## Enable/Disable : Lively Pot +# Setting type: Boolean +# Default value: false +Enable Lively Pot = false + diff --git a/r2_profiles/foh/config/Spikestrip 2.0.cfg b/r2_profiles/foh/config/Spikestrip 2.0.cfg new file mode 100644 index 0000000..43d9e27 --- /dev/null +++ b/r2_profiles/foh/config/Spikestrip 2.0.cfg @@ -0,0 +1,89 @@ +[Alternate Skills] + +## Enable/Disable : 「Choke」 +# Setting type: Boolean +# Default value: true +Enable 「Choke」 = true + +## Enable/Disable : 「Deeprot」 +# Setting type: Boolean +# Default value: true +Enable 「Deeprot」 = true + +## Enable/Disable : 「Torpor」 +# Setting type: Boolean +# Default value: true +Enable 「Torpor」 = true + +## Enable/Disable : 「Weave」 +# Setting type: Boolean +# Default value: true +Enable 「Weave」 = true + +[Artifacts] + +## Enable/Disable : Artifact of Wrath +# Setting type: Boolean +# Default value: true +Enable Artifact of Wrath = true + +[Elites] + +## Enable/Disable : Veiled +# Setting type: Boolean +# Default value: true +Enable Veiled = true + +## Enable/Disable : Aragonite +# Setting type: Boolean +# Default value: true +Enable Aragonite = true + +[Equipment] + +## Enable/Disable : Impulse Frost Shield +# Setting type: Boolean +# Default value: true +Enable Impulse Frost Shield = true + +[Interactables] + +## Enable/Disable : Cloaked Shrine +# Setting type: Boolean +# Default value: true +Enable Cloaked Shrine = true + +[Items] + +## Enable/Disable : Bloody Surgical Mask +# Setting type: Boolean +# Default value: true +Enable Bloody Surgical Mask = true + +## Enable/Disable : Imperfect Construct +# Setting type: Boolean +# Default value: true +Enable Imperfect Construct = true + +## Enable/Disable : Abyssal Cartridge +# Setting type: Boolean +# Default value: true +Enable Abyssal Cartridge = true + +## Enable/Disable : Noops Wool +# Setting type: Boolean +# Default value: true +Enable Noops Wool = true + +## Enable/Disable : Sun Blade +# Setting type: Boolean +# Default value: true +Enable Sun Blade = true + +[Monsters] + +## Enable/Disable : Sigma Construct +# Setting type: Boolean +# Default value: true +Enable Sigma Construct = true + diff --git a/r2_profiles/foh/config/StageAesthetic.cfg b/r2_profiles/foh/config/StageAesthetic.cfg new file mode 100644 index 0000000..291c0aa --- /dev/null +++ b/r2_profiles/foh/config/StageAesthetic.cfg @@ -0,0 +1,499 @@ +[! Important !] + +## Make sure everyone's configs are the same for multiplayer! +# Setting type: Boolean +# Default value: true +Config = true + +[Stages : Distant Roost] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark with lights. +# Setting type: Boolean +# Default value: true +Enable Night Roost? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Roost? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Storm Roost? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Roost? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Roost? = true + +# Setting type: Boolean +# Default value: true +Add rain in alt version? = true + +[Stages : Siphoned Forest] + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Forest? = true + +## Extra snowy with purple hints. +# Setting type: Boolean +# Default value: true +Enable Extra Snowy Forest? = true + +## Red fog with Doom vibes. +# Setting type: Boolean +# Default value: true +Enable Crimson Forest? = true + +## Yellow sun with blue shadows. +# Setting type: Boolean +# Default value: true +Enable Morning Forest? = true + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages : Titanic Plains] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## Early Access look. +# Setting type: Boolean +# Default value: true +Enable Nostalgia Plains? = true + +## Orange sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunset Plains? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Plains? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Plains? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Plains? = true + +## How often the unused bridge in Titanic Plains should appear. +# Setting type: Int32 +# Default value: 40 +Bridge % Chance = 40 + +[Stages :: Abandoned Aqueduct] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Dark Aqueduct? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Rainy Aqueduct? = true + +## Honestly no idea lol +# Setting type: Boolean +# Default value: true +Enable Night Aqueduct? = true + +## Texture swap to Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Sundered Aqueduct? = true + +## Makes the sun a slightly more intense yellow-orange, and changes its angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abandoned Aqueduct? = true + +[Stages :: Aphelian Sanctuary] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Strong purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Sanctuary? = true + +## Very strong orange sun. +# Setting type: Boolean +# Default value: true +Enable Sunrise Sanctuary? = true + +## Very blue and dark. +# Setting type: Boolean +# Default value: true +Enable Singularity Sanctuary? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Sanctuary? = true + +[Stages :: Wetland Aspect] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange sun and fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Aspect? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Sky Aspect? = true + +## Green and dark. +# Setting type: Boolean +# Default value: true +Enable Dark Aspect? = true + +## Texture swap to Purple Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Aspect? = true + +[Stages ::: Fogbound Lagoon] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Yellow sun over greenery with less fog. +# Setting type: Boolean +# Default value: true +Enable Clear Lagoon? = true + +## Purple and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Lagoon? = true + +## Very foggy with rain. Actually no rain yet, I'm waiting for a potential bugfix lol +# Setting type: Boolean +# Default value: true +Enable Overcast Lagoon? = true + +[Stages ::: Rallypoint Delta] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark with extra snow. +# Setting type: Boolean +# Default value: true +Enable Night Delta? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Foggy Delta? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Delta? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Delta? = true + +[Stages ::: Scorched Acres] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Orange fog. +# Setting type: Boolean +# Default value: true +Enable Sunset Acres? = true + +## Dark with stars! +# Setting type: Boolean +# Default value: true +Enable Night Acres? = true + +## Green fog. +# Setting type: Boolean +# Default value: true +Enable Emerald Acres? = true + +## Brings back the unreleased Scorched Acres' look +# Setting type: Boolean +# Default value: false +Enable Sunny Beta Acres? = false + +## Brings back the unreleased Scorched Acres' look (alt ver) +# Setting type: Boolean +# Default value: false +Enable Crimson Beta Acres? = false + +## Purple, blue and orange fog. +# Setting type: Boolean +# Default value: true +Enable Twilight Acres? = true + +## Greatly increases the sunlight intensity, and alters the light angle and sun position towards a different corner of the map. +# Setting type: Boolean +# Default value: true +Alter vanilla Scorched Acres? = true + +[Stages ::: Sulfur Pools] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. +# Setting type: Boolean +# Default value: true +Enable Coral Blue Pools? = true + +## Texture swap to Red Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Hell Pools? = true + +## Texture swap to Blue Void Fields. +# Setting type: Boolean +# Default value: true +Enable Void Pools? = true + +[Stages :::: Abyssal Depths] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark blue with light fog. +# Setting type: Boolean +# Default value: true +Enable Indigo Depths? = true + +## Orange-ish and pink-ish +# Setting type: Boolean +# Default value: true +Enable Hive Depths? = true + +## Pink with some orange and blue. +# Setting type: Boolean +# Default value: true +Enable Pink Depths? = true + +## Texture swap to Blue/Purple/Pink Sundered Grove. +# Setting type: Boolean +# Default value: true +Enable Coral Depths? = true + +## Greatly increases the sunlight intensity, and alters the light angle. +# Setting type: Boolean +# Default value: true +Alter vanilla Abyssal Depths? = true + +[Stages :::: Sirens Call] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Dark and green. +# Setting type: Boolean +# Default value: true +Enable Night Call? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sirens Sun? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Sirens Storm? = true + +## Texture swap to Blue/Yellow/Orange Aphelian Sanctuary. +# Setting type: Boolean +# Default value: true +Enable Sirens Sanctuary? = true + +[Stages :::: Sundered Grove] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: false +Enable Vanilla? = false + +## GREEN. +# Setting type: Boolean +# Default value: true +Enable Olive Grove? = true + +## Yellow sun over greenery. +# Setting type: Boolean +# Default value: true +Enable Sunny Grove? = true + +## Rainy with extra fog. +# Setting type: Boolean +# Default value: true +Enable Overcast Grove? = true + +## Texture swap to Orange Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Grove? = true + +[Stages ::::: Sky Meadow] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue and dark. +# Setting type: Boolean +# Default value: true +Enable Night Meadow? = true + +## Rainy with more fog. +# Setting type: Boolean +# Default value: true +Enable Stormy Meadow? = true + +## Texture swap to Red Abyssal Depths. +# Setting type: Boolean +# Default value: true +Enable Abyssal Meadow? = true + +## Texture swap to Titanic Plains. +# Setting type: Boolean +# Default value: true +Enable Titanic Meadow? = true + +## Texture swap to Yellow Abandoned Aqueduct. +# Setting type: Boolean +# Default value: true +Enable Abandoned Meadow? = true + +## Makes the sun a slightly more intense yellow-orange. +# Setting type: Boolean +# Default value: true +Alter vanilla Sky Meadow? = true + +[Stages :::::: Commencement] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Very dark with a great view. +# Setting type: Boolean +# Default value: true +Enable Dark Commencement? = true + +## Bloody and threatening. +# Setting type: Boolean +# Default value: true +Enable Crimson Commencement? = true + +## Purple. +# Setting type: Boolean +# Default value: true +Enable Corruption Commencement? = true + +## Gray! +# Setting type: Boolean +# Default value: true +Enable Gray Commencement? = true + +[Stages ::::::: Void Locus] + +## Disabling removes vanilla from getting picked +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +## Blue fog. Yeah that's it. +# Setting type: Boolean +# Default value: true +Enable Blue Locus? = true + +## Pink. +# Setting type: Boolean +# Default value: true +Enable Pink Locus? = true + +## Green.. +# Setting type: Boolean +# Default value: true +Enable Green Locus? = true + +[Stages :::::::: The Planetarium] + +## Do not disable, currently bugged! +# Setting type: Boolean +# Default value: true +Enable Vanilla? = true + +[Stages Title] + +## Adds rain, patches of grass, particles and brings a Commando closer to focus. +# Setting type: Boolean +# Default value: true +Alter title screen? = true + +[Stages Weather] + +## Adds rain into stages that normally don't have them. Disabling this is recommended if performance is an issue or if playing Starstorm 2, as it overlaps with the latter's weather. +# Setting type: Boolean +# Default value: true +Import weather effects? = true + diff --git a/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Equips.cfg b/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Equips.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Equips.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Items.cfg b/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Items.cfg new file mode 100644 index 0000000..2733c84 --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2 Nightly/SS2.Items.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.3 +Config File Version = 0.3 + diff --git a/r2_profiles/foh/config/Starstorm 2/SS2.Artifacts.cfg b/r2_profiles/foh/config/Starstorm 2/SS2.Artifacts.cfg new file mode 100644 index 0000000..5433047 --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2/SS2.Artifacts.cfg @@ -0,0 +1,14 @@ +## Settings file was created by plugin Starstorm 2 v0.6.7 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Cognation] + +Inherit Inventory = true + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.6 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/Starstorm 2/SS2.Items.cfg b/r2_profiles/foh/config/Starstorm 2/SS2.Items.cfg new file mode 100644 index 0000000..f6b5f90 --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2/SS2.Items.cfg @@ -0,0 +1,340 @@ +## Settings file was created by plugin Starstorm 2 v0.6.7 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[: Enable All Equipments :] + +: Enable All Equipments : = true + +[: Enable All Items :] + +: Enable All Items : = true + +[Armed Backpack] + +Enabled = true + +Backpack Damage Coeff = 4 + +Proc Mult = 2.5 + +Proc Minimum = 0 + +[Baby Toys] + +Enabled = true + +Level Reduction Per Stack = 3 + +[Back Thruster] + +Cooldown = 25 + +Enabled = true + +Thrust Duration = 8 + +Speed Cap = 2 + +Accel = 1.5 + +Max Angle = 15 + +[Cloaking Headband] + +Cooldown = 45 + +Enabled = true + +Cloak Duration = 8 + +[Coffee Bag] + +Enabled = true + +Interact Buff = 15 + +Atk Speed Bonus = 0.225 + +Move Speed Bonus = 0.21 + +Max Duration Stacking = 15 + +[Detritive Trematode] + +Enabled = true + +Trematode Threshold = 0.25 + +Trematode Damage = 1 + +Trematode Slow = 0.2 + +[Droid Head] + +Enabled = true + +Base Damage = 1 + +Base Life Time = 20 + +Stack Life Time = 10 + +[Enable All Equipments] + +## Enables Starstorm 2's equipments. Set to false to disable all equipments. +# Setting type: Boolean +# Default value: true +Enable All Equipments = true + +[Enable All Items] + +## Enables Starstorm 2's items. Set to false to disable all items +# Setting type: Boolean +# Default value: true +Enable All Items = true + +[Field Accelerator] + +Enabled = true + +Charge Per Kill = 0.01 + +Max Charge Per Kill = 0.05 + +[Fork] + +Enabled = true + +Damage Bonus = 2 + +[Greater Warbanner] + +Cooldown = 55 + +Enabled = true + +Extra Regeneration = 0.5 + +Extra Crit = 20 + +Cooldown Reduction = 0.5 + +Max Greater Banners = 5 + +[Green Chocolate] + +Enabled = true + +Damage Threshold = 0.2 + +Damage Reduction = 0.5 + +Base Duration = 12 + +Stack Duration = 6 + +Buff Damage = 0.5 + +Buff Crit = 20 + +[Hunters Sigil] + +Enabled = true + +Base Armor = 20 + +Stack Armor = 10 + +Base Damage = 0.2 + +Stack Damage = 0.1 + +Base Linger = 2 + +Stack Linger = 1 + +[Insecticide] + +Enabled = true + +Chance = 1 + +Damage Coeff = 1.8 + +Duration = 3 + +[Jet Boots] + +Enabled = true + +Base Radius = 7.5 + +Stack Radius = 2.5 + +Max Radius = 15 + +Base Damage = 1.5 + +Stack Damage = 1 + +[Low Quality Speakers] + +Enabled = true + +Maximum Move Speed per Speaker = 0.6 + +[M I D A S] + +Cooldown = 75 + +Enabled = true + +Health Percentage = 0.5 + +Gold Multiplier = 1 + +[Malice] + +Enabled = true + +Radius Base = 13 + +Damage Coeff = 0.35 + +Bounce Stack = 1 + +Proc Co = 0.2 + +[Molten Coin] + +Enabled = true + +Proc Chance = 6 + +Damage Coeff = 1 + +Coin Gain = 1 + +[Needles] + +Enabled = true + +Bonus Crit = 1 + +Crits Per Stack = 1 + +[Nkotas Heritage] + +Enabled = true + +Items Per Stack = 1 + +[Portable Reactor] + +Enabled = true + +Invuln Time = 80 + +Stacking Invuln = 40 + +[Pressurized Canister] + +Cooldown = 18 + +Enabled = true + +[Relic Of Force] + +Enabled = true + +Force Penalty = 0.4 + +Hit Delay = 0.2 + +Hit Increase = 0.05 + +Hit Max = 1 + +[Relic Of Mass] + +Enabled = true + +Health Increase = 1 + +Accl Mult = 8 + +[Relic Of Termination] + +Enabled = true + +Max Time = 30 + +Time Reduction = 0.1 + +Damage Mult = 1.5 + +Hp Mult = 2.5 + +Hp Add = 225 + +Speed Mult = 0.5 + +Atk Speed Mult = 1 + +Scale Mod = 1.5 + +Health Mult = 6 + +[Stirring Soul] + +Enabled = true + +Init Chance = 0.005 + +Max Chance = 0.1 + +[Swift Skateboard] + +Enabled = true + +Move Speed Bonus = 0.2 + +Move Speed Bonus Per Stack = 0.15 + +Max Stacks = 4 + +Max Stacks Per Stack = 0 + +Buff Duration = 3 + +Buff Cooldown = 0.75 + +Omni Sprint = true + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.6 +Config File Version = 0.4 + +[Watch Metronome] + +Enabled = true + +Charge Amount = 5 + +Max Movement Speed = 2 + +[X4] + +Enabled = true + +Cd Reduction = 0.1 + +Base Regen Boost = 2 + +Stack Regen Boost = 1 + +Regen Duration = 3 + diff --git a/r2_profiles/foh/config/Starstorm 2/SS2.Main.cfg b/r2_profiles/foh/config/Starstorm 2/SS2.Main.cfg new file mode 100644 index 0000000..d4c8b2c --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2/SS2.Main.cfg @@ -0,0 +1,134 @@ +## Settings file was created by plugin Starstorm 2 v0.6.7 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[: Enable All Interactables :] + +: Enable All Interactables : = true + +[Enable All Interactables] + +## Enables Starstorm 2's interactables. Set to false to disable interactables. +# Setting type: Boolean +# Default value: true +Enable All Interactables = true + +[Enable Monsters] + +## Enables Starstorm 2's monsters. Set to false to disable monsters. +# Setting type: Boolean +# Default value: true +Enable Monsters = true + +[Enable Survivors] + +## Enables Starstorm 2's survivors. Set to false to disable survivors. +# Setting type: Boolean +# Default value: true +Enable Survivors = true + +[Events] + +## Enables Starstorm 2's random events, including storms. Set to false to disable events. +# Setting type: Boolean +# Default value: true +Enable Events = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Blazing Elite = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ss2ec Empyrean Event = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Glacial Elite = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Mending Elite = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Overloading Elite = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ec Havoc Storm = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ss2ec Empyrean Event Havoc = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ss2 Nem Commando Event = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ss2 Nem Mercenary Event = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Fog Roost = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Fog Swamp = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Ec Thunder Storm = true + +## Set to false to disable this event +# Setting type: Boolean +# Default value: true +Enable Thunder Storm = true + +Enable Nem Commando Boss = true + +Enable Ashstorm = true + +Enable Blizzard = true + +Enable Purple Rainstorm = true + +Enable Sandstorm = true + +: Enable Events : = true + +[General] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +Unlock All = false + +[Super Typhoon] + +Increase Team Limit = true + +[Typhoon] + +Increase Team Limit = true + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.6 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/Starstorm 2/SS2.Miscellaneous.cfg b/r2_profiles/foh/config/Starstorm 2/SS2.Miscellaneous.cfg new file mode 100644 index 0000000..8b3b56f --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2/SS2.Miscellaneous.cfg @@ -0,0 +1,19 @@ +## Settings file was created by plugin Starstorm 2 v0.6.7 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.6 +Config File Version = 0.4 + +[Visuals] + +## Setting this to false returns the main menu to the original, bright one. +# Setting type: Boolean +# Default value: true +Custom Main Menu = true + +Improved Experience Visuals = true + diff --git a/r2_profiles/foh/config/Starstorm 2/SS2.Survivors.cfg b/r2_profiles/foh/config/Starstorm 2/SS2.Survivors.cfg new file mode 100644 index 0000000..f808e59 --- /dev/null +++ b/r2_profiles/foh/config/Starstorm 2/SS2.Survivors.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Starstorm 2 v0.6.7 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Version] + +## Version of this ConfigFile, do not change this value. +# Setting type: String +# Default value: 0.6 +Config File Version = 0.4 + diff --git a/r2_profiles/foh/config/SwagWizards.AllyNames.cfg b/r2_profiles/foh/config/SwagWizards.AllyNames.cfg new file mode 100644 index 0000000..124014a --- /dev/null +++ b/r2_profiles/foh/config/SwagWizards.AllyNames.cfg @@ -0,0 +1,152 @@ +## Settings file was created by plugin AllyNames v1.0.2 +## Plugin GUID: SwagWizards.AllyNames + +[Categories and names by Body Index] + +## Gunner Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Useless,Flightless Drone] +Turret1 = [Default,Drones][Useless,Flightless Drone] + +## Gunner Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +Drone1 = [Default,Drones][] + +## Healing Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][:3] +Drone2 = [Default,Drones][:3] + +## Missiles Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +MissileDrone = [Default,Drones][] + +## Equipment Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][Fart] +EquipmentDrone = [Default,Drones][Fart] + +## Incinerator Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] +FlameDrone = [Default,Drones][I\'M KILLING YOU,I\'M KILLING YOU!,MY PROGRAMMING IS JUST \'GET THAT FUCKING GUY RIGHT NOW] + +## Emergency Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +EmergencyDrone = [Default,Drones][] + +## Back-Up Strike Drone. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][] +BackupDrone = [Default,Drones][] + +## Engineer Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][pew pew,*shoots you*] +EngiTurret = [Default,Drones][pew pew,*shoots you*] + +## Engineer Mobile Turret. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Drones][woooshhhphewww,*lasers you*] +EngiWalkerTurret = [Default,Drones][woooshhhphewww,*lasers you*] + +## TC-280 Prototype. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] +MegaDrone = [Default][DESTRUCTION,APOCALYPSE,ARMAGEDDON,BAD INVESTMENT,I <3 VOID SEED,*DIES*,STAR DREAM] + +## Col. Droneman. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Col. Beep Boop] +DroneCommander = [Default][Col. Beep Boop] + +## Beetle Guard. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Sir Dies-A-Lot] +BeetleGuardAlly = [Default][Sir Dies-A-Lot] + +## Squid Polyp. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] +SquidTurret = [Default][Agent 3,Agent 4,Free Scrap,Scrap Me] + +## Quiet Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] +RoboBallRedBuddy = [][DO YOU LOVE THEM TOO,RED AND LONELY,COLD,Orso] + +## Delighted Probe. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] +RoboBallGreenBuddy = [][YES I LOVE YOU TOO,GREEN AND LONELY,BOLD,Aleks] + +## Alpha Construct. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Triangle] +MinorConstructOnKill = [Default][Triangle] + +## Aurelionite. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default][Big Boy,The Guardian] +TitanGold = [Default][Big Boy,The Guardian] + +## Void Reaver. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the crap] +NullifierAlly = [Default,Void][the crap] + +## Void Jailer. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the lober] +VoidJailerAlly = [Default,Void][the lober] + +## Void Devastator. Format: "[Category1,Category2,...][Name1,Name2,Name3,...]" +# Setting type: String +# Default value: [Default,Void][the cooler crap] +VoidMegaCrabAlly = [Default,Void][the cooler crap] + +[Custom Categories] + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc +Default = Christopher,Joseph,Andrew,Ryan,Brandon,Jason,Justin,Sarah,William,Jonathan,Stephanie,Brian,Nicole,Anthony,Heather,Elizabeth,Duncan,Paul,Jeffrey,Ben,Javid,Nick,Steve,Gabriel,Jaime,Sean,Steven,Alejandro,Devon,Hugh,Rick,Reza,Mansoor,Hariz,Orso,Aleks,Jean-luc + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe +Drones = .jpeg,Michael,Microwave,New Folder (1),Hotdog.com,Buddy,32-bit,.png,Child 2.0,Ampie 3,Beep,Bolt,The Killer ^_^,1001000 1001001,V1,V2,Bee,Beep jr.,Updog,Foo,Bar,Hello World,Null,Access violation,Nova,Bigweld,Robots (2005),Q5U4EX7YY2E9N,Java,she risk on my of til i rain 2,Dronathan,Zip bomb,Killshare,notavirus.exe + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: Void Guy +Void = Void Guy + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory1 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory2 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory3 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory4 = + +## Format: "Name1,Name2,Name3,..." +# Setting type: String +# Default value: +CustomCategory5 = + diff --git a/r2_profiles/foh/config/TheMysticSword-BanditHPThresholdDisplay.cfg b/r2_profiles/foh/config/TheMysticSword-BanditHPThresholdDisplay.cfg new file mode 100644 index 0000000..5160974 --- /dev/null +++ b/r2_profiles/foh/config/TheMysticSword-BanditHPThresholdDisplay.cfg @@ -0,0 +1,42 @@ +[Options] + +## Damage of Bandit's specials (in %). Change this only if one of your mods changes the damage +# Setting type: Single +# Default value: 600 +Bandit Special Damage = 600 + +## Bonus damage for each Desperado kill (in %). Change this only if one of your mods changes the bonus damage +# Setting type: Single +# Default value: 10 +Desperado Token Damage = 10 + +## Show a pink bar to indicate the kill threshold +# Setting type: Boolean +# Default value: true +Show Bar = true + +## Show a smaller red bar that is twice as long as the pink bar to indicate the kill threshold on crits +# Setting type: Boolean +# Default value: true +Show Crit Bar = true + +## Enemies below the HP threshold get a visual mark +# Setting type: Boolean +# Default value: true +Mark Killable Enemies = true + +## Enemies below the crit HP threshold get a smaller red visual mark +# Setting type: Boolean +# Default value: true +Mark Crit Killable Enemies = true + +## Change the mark transparency between 0-1 +# Setting type: Single +# Default value: 0.15 +Mark Opacity = 0.15 + +## Change the mark size +# Setting type: Single +# Default value: 0.75 +Mark Scale = 0.75 + diff --git a/r2_profiles/foh/config/VizMod.HighItemVizbility.cfg b/r2_profiles/foh/config/VizMod.HighItemVizbility.cfg new file mode 100644 index 0000000..dfc550c --- /dev/null +++ b/r2_profiles/foh/config/VizMod.HighItemVizbility.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Viz v1.4.0 +## Plugin GUID: VizMod.HighItemVizbility + +[HIVMod] + +## Turn on sounds that are annoying. +# Setting type: Int32 +# Default value: 0 +ChaosSoundsMode = 0 + +## Change the wait time to pick up items. +# Setting type: Single +# Default value: 0.5 +itemWaitTime = 0.5 + +## Turn off all sounds. +# Setting type: Int32 +# Default value: 0 +AllOff = 0 + +## Control item indicators. +# Setting type: Int32 +# Default value: 1 +Indicators = 1 + diff --git a/r2_profiles/foh/config/Wolfo.Wolfo_Item_Buffs.cfg b/r2_profiles/foh/config/Wolfo.Wolfo_Item_Buffs.cfg new file mode 100644 index 0000000..bfe9e03 --- /dev/null +++ b/r2_profiles/foh/config/Wolfo.Wolfo_Item_Buffs.cfg @@ -0,0 +1,62 @@ +[Equipment] + +## Minions spawn as elite when you have a elite +# Setting type: Boolean +# Default value: true +Elite Equipment Inheritance = true + +[Green] + +## Hunters Harpoon Returns Buffs +# Setting type: Boolean +# Default value: true +Hunters Harpoon = true + +## Squids count as mechanical. +# Setting type: Boolean +# Default value: true +Squid Polyp = true + +## Heals regardless of proc coeff. +# Setting type: Boolean +# Default value: true +Leech Seed = true + +[Lunar] + +## Perfected Elites +# Setting type: Boolean +# Default value: true +Eulogy Zero = true + +[Red] + +## Removes Barrier Decay. +# Setting type: Boolean +# Default value: true +Aegis = true + +## 10 crit +# Setting type: Boolean +# Default value: true +Laser Scope = true + +[Void] + +## 300 damage instead of 100 +# Setting type: Boolean +# Default value: true +Singularity Band = true + +[Yellow] + +## 15 armor per stack +# Setting type: Boolean +# Default value: true +Titanic Knurl = true + +## Give them Wake of Vultures +# Setting type: Boolean +# Default value: true +Defense Nucleus = true + diff --git a/r2_profiles/foh/config/Wolfo.Wolfo_QualityOfLife.cfg b/r2_profiles/foh/config/Wolfo.Wolfo_QualityOfLife.cfg new file mode 100644 index 0000000..a7c9416 --- /dev/null +++ b/r2_profiles/foh/config/Wolfo.Wolfo_QualityOfLife.cfg @@ -0,0 +1,248 @@ +[Buff Icons] + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. Also adds one for Opal. This feature is intended for BetterUI users. +# Setting type: Boolean +# Default value: true +Add buff icon for Shield & Opal = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +# Setting type: Boolean +# Default value: true +Add buff icon to Milky Chrysalis usage = true + +[Extra Icons] + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline Squid Turret +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +[Logbook] + +## Add Twisted Scav, Newt, Malachite Urchin to the logbook +# Setting type: Boolean +# Default value: true +More log entries = true + +## Add Elite Aspects to the logbook. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +Elite Aspect log entries = true + +[Main] + +## Equipment will be shown, the Killers inventory will be shown, death stats will be expanded, chat box will always be there. +# Setting type: Boolean +# Default value: true +Expand the Death Screen to show more information = true + +## Change the colors of Lunar/Elite equipment to something unique. Lunar Coins will use their color for their outline. Void items will have tiered colors. +# Setting type: Boolean +# Default value: true +Enable Color Changes = true + +[More Messages] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When someone Prints, Reforges or Cleanses a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## When someone Scraps, a message will be sent +# Setting type: Boolean +# Default value: true +Enable Item Loss Scrapping = true + +## Victory quote will be put into chat +# Setting type: Boolean +# Default value: true +Enable Victory Messages = true + +## You get a message for what Void upgrade and Egocentrism transformations +# Setting type: Boolean +# Default value: true +Messages for Benthic Bloom and Egocentrism = true + +## You get a message for when you use a Elixir +# Setting type: Boolean +# Default value: true +Messages when a Elixir gets used = true + +## When pinging an item or something containing an item, the items name will use it's color. +# Setting type: Boolean +# Default value: true +Colored Item names in Pings = true + +[Oddities] + +## As an emergency in case it breaks I guess. +# Setting type: Boolean +# Default value: true +Disable buff sorter = true + +[Other] + +## Should the Main Menu change between themes. If Starstorm is enabled stormtheme will also random be disabled +# Setting type: Boolean +# Default value: true +Main Menu Colors = true + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + +[Reminders] + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Reminders for Portals = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +[Text Changes] + +## Various text changes. +# Setting type: Boolean +# Default value: true +Text Main = true + +## Updated and fixed descriptions for items. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Item descriptions = true + +## Updated and fixed descriptions for character. Disable if other mods change stats or items. +# Setting type: Boolean +# Default value: true +Character descriptions = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +## Twisted Scav and Void ending have their color and text changed to reflect their ending. +# Setting type: Boolean +# Default value: true +Endings have different text = true + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +[Visuals] + +## Change the model of Green and Red Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +Large and Mili Printer Old Model = true + +## Their balls use the elite aspects texture. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +## REX uses colored vines when moving, Fixes Alt Engi turrets looking wrong +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin. Includes a skin that keeps the blue sword for people who prefer it. +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +# Setting type: Boolean +# Default value: true +Make a backup of the Oni with blue sword skin so you can have both a Red and a Blue = true + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. Includes a variant of the default skin. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## Abyssal Depths will have lava-like instead of water and Sulfur Pools will have greener Geysers +# Setting type: Boolean +# Default value: true +Change Geyser colors = true + +## Void Allies from Newly Hatched Zoea will have bright Cyan eyes for easier identification. +# Setting type: Boolean +# Default value: true +Void Ally Cyan Eyes = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + diff --git a/r2_profiles/foh/config/___riskofthunder.RoR2BepInExPack.cfg b/r2_profiles/foh/config/___riskofthunder.RoR2BepInExPack.cfg new file mode 100644 index 0000000..f1d37c7 --- /dev/null +++ b/r2_profiles/foh/config/___riskofthunder.RoR2BepInExPack.cfg @@ -0,0 +1,13 @@ +## Settings file was created by plugin RoR2BepInExPack v1.24.1 +## Plugin GUID: ___riskofthunder.RoR2BepInExPack + +[General] + +## Determines behaviour for when multiple results are available for an item transformation. +# Setting type: ContagionPriority +# Default value: Random +# Acceptable values: First, Last, Random, Rarest, Alternate +Contagion Priority = Random + +Fix Frame Rate Dependant Logic = false + diff --git a/r2_profiles/foh/config/aaaa.bubbet.whatamilookingat.cfg b/r2_profiles/foh/config/aaaa.bubbet.whatamilookingat.cfg new file mode 100644 index 0000000..d562476 --- /dev/null +++ b/r2_profiles/foh/config/aaaa.bubbet.whatamilookingat.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin What Am I Looking At v1.6.1 +## Plugin GUID: aaaa.bubbet.whatamilookingat + +[General] + +## Color of the text displaying what mod something is from. +# Setting type: String +# Default value: #0055FF +Text Color = #0055FF + +## When should the in world waila be displayed +# Setting type: InWorldOptions +# Default value: AlwaysOn +# Acceptable values: Disabled, WhileScoreboardOpen, AlwaysOn +In World Setting = AlwaysOn + +## In world waila only displays the stage when holding tab +# Setting type: Boolean +# Default value: false +Stage Only In Tab = false + diff --git a/r2_profiles/foh/config/bubbet.bubbetsitems.cfg b/r2_profiles/foh/config/bubbet.bubbetsitems.cfg new file mode 100644 index 0000000..4caf19e --- /dev/null +++ b/r2_profiles/foh/config/bubbet.bubbetsitems.cfg @@ -0,0 +1,783 @@ +## Settings file was created by plugin Bubbets Items v1.8.13.20 +## Plugin GUID: bubbet.bubbetsitems + +[Balancing Functions] + +## AcidSoakedBlindfold; Vermin Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +AcidSoakedBlindfold_Vermin Count = 1 + +## AcidSoakedBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 5 + 5 +AcidSoakedBlindfold_Item Count = [a] * 5 + 5 + +## AcidSoakedBlindfold; Green Item Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.2 +AcidSoakedBlindfold_Green Item Chance = 0.2 + +## AcidSoakedBlindfold; Respawn Delay; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 30 +AcidSoakedBlindfold_Respawn Delay = 30 + +## DecreaseBarrierDecay; Barrier Percent Add; Scaling function for item. ;[a] = item count; [c] = skill cooldown +# Setting type: String +# Default value: [a] * 0.01 * [c] +DecreaseBarrierDecay_Barrier Percent Add = [a] * 0.01 * [c] + +## DecreaseBarrierDecay; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 + 10 +DecreaseBarrierDecay_Armor Add = [a] * 10 + 10 + +## BunnyFoot; Air Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 1.5 +BunnyFoot_Air Control = [a] * 1.5 + +## BunnyFoot; On Ground Mercy; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +BunnyFoot_On Ground Mercy = 0.15 + +## BunnyFoot; Jump velocity retention; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 +BunnyFoot_Jump velocity retention = 1 + +## BunnyFoot; Jump Control; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.5 +BunnyFoot_Jump Control = [a] * 0.5 + +## BunnyFoot; Auto Jump Requirement; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BunnyFoot_Auto Jump Requirement = 3 + +## BunnyFoot; Merc Dash Exit Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +BunnyFoot_Merc Dash Exit Mult = 0.25 + +## EscapePlan; Movement Speed; Scaling function for item. ;[a] = amount, [h] = health +# Setting type: String +# Default value: -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) +EscapePlan_Movement Speed = -Log(1 - (1 - [h]), 2.718) * (0.65 + 0.1 * [a]) + +## Value to multiply the scaling function by before its rounded, and then value to divide the buff count by. +# Setting type: Single +# Default value: 25 +EscapePlan Granularity = 25 + +## Hourglass; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.1 + 1.15 +Hourglass_Buff Duration = [a] * 0.1 + 1.15 + +## JelliedSoles; Reduction; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Min([a] * 0.15, 1) +JelliedSoles_Reduction = Min([a] * 0.15, 1) + +## JelliedSoles; Damage Add; Scaling function for item. ;[a] = amount; [s] = stored damage; [d] = level scaled damage over base damage; [h] = the enemies combined health before the damage +# Setting type: String +# Default value: [s] * [d] * [a] +JelliedSoles_Damage Add = [s] * [d] * [a] + +## RepulsionPlateMk2; RepulsionPlateMk2 Reduction; Scaling function for item. ;[a] = amount, [p] = plate amount, [d] = damage +# Setting type: String +# Default value: [d] - (20 + [p] * (4 + [a])) +RepulsionPlateMk2_RepulsionPlateMk2 Reduction = [d] - (20 + [p] * (4 + [a])) + +## RepulsionPlateMk2; RepulsionPlateMk2 Armor; Scaling function for item. ;[a] = amount, [p] = plate amount +# Setting type: String +# Default value: 20 + [p] * (4 + [a]) +RepulsionPlateMk2_RepulsionPlateMk2 Armor = 20 + [p] * (4 + [a]) + +## Torturer; Healing From Damage; Scaling function for item. ;[a] = amount, [d] = damage +# Setting type: String +# Default value: [d] * ([a] * 0.025 + 0.025) +Torturer_Healing From Damage = [d] * ([a] * 0.025 + 0.025) + +## RecursionBullets; Per Hit; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.05 +RecursionBullets_Per Hit = 0.05 + +## RecursionBullets; Max Cap; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 * [a] +RecursionBullets_Max Cap = 0.1 * [a] + +## RecursionBullets; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 +RecursionBullets_Buff Duration = 5 + +## ScintillatingJet; Armor amount; Scaling function for item. ;[a] = Item amount, [b] = Buff amount +# Setting type: String +# Default value: ([a] * 5 + 5) * [b] +ScintillatingJet_Armor amount = ([a] * 5 + 5) * [b] + +## ScintillatingJet; Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +ScintillatingJet_Buff Duration = 2 + +## ShiftedQuartz; Distance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 18 +ShiftedQuartz_Distance = 18 + +## ShiftedQuartz; Damage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 +ShiftedQuartz_Damage = [a] * 0.15 + +## SubmergingCistern; Healing From Damage; Scaling function for item. ;[a] = item count; [d] = damage dealt +# Setting type: String +# Default value: [d] * 0.5 +SubmergingCistern_Healing From Damage = [d] * 0.5 + +## SubmergingCistern; Teammate Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +SubmergingCistern_Teammate Count = [a] + +## SubmergingCistern; Range; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 20 +SubmergingCistern_Range = 20 + +## VoidBlindfold; Barnacle Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +VoidBlindfold_Barnacle Count = [a] + +## VoidBlindfold; Item Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 3 +VoidBlindfold_Item Count = [a] * 3 + +## VoidHourglass; Duplicate Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.1 + 0.20 * [a] +VoidHourglass_Duplicate Chance = 0.1 + 0.20 * [a] + +## VoidSlug; Regen; Scaling function for item. ;[h] = Missing health, [a] = Item count +# Setting type: String +# Default value: [h] * (1 - 100/(102+[a])) +VoidSlug_Regen = [h] * (1 - 100/(102+[a])) + +## ZealotryEmbrace; Damage Increase; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 +ZealotryEmbrace_Damage Increase = 0.25 + +## ZealotryEmbrace; Debuff Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 + [a] +ZealotryEmbrace_Debuff Amount = 2 + [a] + +## AbstractedLocus; Teleporter Radius; Scaling function for item. ;[a] = item count; [r] = current radius; +# Setting type: String +# Default value: [r] * ([a] * 0.2 + 1.3) +AbstractedLocus_Teleporter Radius = [r] * ([a] * 0.2 + 1.3) + +## AbstractedLocus; Void Fog Charge Increase; Scaling function for item. ;[a] = item count; [p] = outside players; [r] = charging rate +# Setting type: String +# Default value: [r] * ([a] * 0.6 * Max(0, [p]) + 1) +AbstractedLocus_Void Fog Charge Increase = [r] * ([a] * 0.6 * Max(0, [p]) + 1) + +## Circlet; Recharge Reduction; Scaling function for item. ;[a] = item count; [m] = money earned; [d] = run difficulty coefficient +# Setting type: String +# Default value: ([m] / [d]) / (10 / [a]) +Circlet_Recharge Reduction = ([m] / [d]) / (10 / [a]) + +## Circlet; No Gold Debuff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 5 * [a] +Circlet_No Gold Debuff Duration = 5 * [a] + +## ClumpedSand; Attack Hit Count; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +ClumpedSand_Attack Hit Count = [a] + +## ClumpedSand; Regen Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -3 * [a] +ClumpedSand_Regen Add = -3 * [a] + +## ClumpedSand; Damage Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.5 +ClumpedSand_Damage Mult = 0.5 + +## Decent; Equipment Activation Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Decent_Equipment Activation Amount = [a] + +## Decent; Equipment Cooldown; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 + 0.15 * [a] +Decent_Equipment Cooldown = 0.35 + 0.15 * [a] + +## Hydrophily; Barrier Gain; Scaling function for item. ;[a] = item count; [h] = healing amount +# Setting type: String +# Default value: [h] * [a] * 1 +Hydrophily_Barrier Gain = [h] * [a] * 1 + +## Imperfect; Shield Gain; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.25 * [a] +Imperfect_Shield Gain = 0.25 * [a] + +## Imperfect; Armor Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: -25 * [a] +Imperfect_Armor Add = -25 * [a] + +## OrbOfFalsity; Seed Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.15 + 0.35 +OrbOfFalsity_Seed Chance = [a] * 0.15 + 0.35 + +## SeepingOcean; Void Lunar Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.04 +SeepingOcean_Void Lunar Chance = [a] * 0.04 + +## Tarnished; Rolls Per Stage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 10 +Tarnished_Rolls Per Stage = [a] * 10 + +## Tarnished; Unfavorable Rolls; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * -1 +Tarnished_Unfavorable Rolls = [a] * -1 + +## Tarnished; Skill Lock Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 2 + 3 +Tarnished_Skill Lock Duration = [a] * 2 + 3 + +## Tarnished; Luck Add; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +Tarnished_Luck Add = [a] + +## BoneVisor; Barrier Regen Buff Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 3 +BoneVisor_Barrier Regen Buff Duration = 3 + +## BoneVisor; Barrier Regen Buff Max Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] +BoneVisor_Barrier Regen Buff Max Stacks = [a] + +## BoneVisor; Barrier Regen Buff Rate; Scaling function for item. ;[a] = item count; [b] = buff amount; [m] = max barrier +# Setting type: String +# Default value: 1 * [b] +BoneVisor_Barrier Regen Buff Rate = 1 * [b] + +## BoneVisor; Shard Spawn Chance; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: (1 - 1 / Pow(([a] + 1), 0.33)) * 100 +BoneVisor_Shard Spawn Chance = (1 - 1 / Pow(([a] + 1), 0.33)) * 100 + +## BoneVisor; Barrier Add On Pickup; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 +BoneVisor_Barrier Add On Pickup = 10 + +## BrokenCeremonialProbe; Barrier Decay Slow Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: Log((2.12961 * [a]), 2.718) * 0.201992 +BrokenCeremonialProbe_Barrier Decay Slow Percent = Log((2.12961 * [a]), 2.718) * 0.201992 + +## CeremonialProbe; Health Threshold; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.35 +CeremonialProbe_Health Threshold = 0.35 + +## CeremonialProbe; Barrier Add Percent; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.75 +CeremonialProbe_Barrier Add Percent = 0.75 + +## ClayCatalyst; Distance From Teleporter; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 10 + 3 * [a] +ClayCatalyst_Distance From Teleporter = 10 + 3 * [a] + +## ClayCatalyst; Barrier Decay Mult; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 1 - (1.1 - Pow(0.9, [a])) +ClayCatalyst_Barrier Decay Mult = 1 - (1.1 - Pow(0.9, [a])) + +## ClayCatalyst; Barrier Add Pulse Frequency; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.33 +ClayCatalyst_Barrier Add Pulse Frequency = 0.33 + +## ClayCatalyst; Barrier Add Amount; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 25 * [a] +ClayCatalyst_Barrier Add Amount = 25 * [a] + +## EternalSlug; Barrier Decay Scale; Scaling function for item. ;[a] = item count; +# Setting type: String +# Default value: ((0.111 * [a])/((0.111 * [a])+1)) +EternalSlug_Barrier Decay Scale = ((0.111 * [a])/((0.111 * [a])+1)) + +## EternalSlug; Barrier Stop Percentage; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 0.15 +EternalSlug_Barrier Stop Percentage = 0.15 + +## GemCarapace; Barrier Add; Scaling function for item. ;[a] = item count; [b] = buff stacks; [m] = maximum barrier +# Setting type: String +# Default value: (0.1 * [a] / (0.1 * [a] + 1)) * [m] +GemCarapace_Barrier Add = (0.075 * [b] + 0.1) * [m] + +## GemCarapace; Refresh Duration; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: 2 +GemCarapace_Refresh Duration = 2 + +## GemCarapace; Max Buff Stacks; Scaling function for item. ;[a] = item count +# Setting type: String +# Default value: [a] * 0.4 + 1 +GemCarapace_Max Buff Stacks = [a] * 0.4 + 1 + +DecreaseBarrierDecay_Barrier Decay Mult = 1 / ([a] * 0.2 + 1) + +BoneVisor_Buff Duration = 1 + [a] * 2 + +BoneVisor_Barrier Decay = 1 - [b] * 0.05 + +CeremonialProbe_Health threshold = Min(1, 1.5 - Pow(20/([a]+20), 2)) + +EternalSlug_Minimum Barrier = (0.8 - Pow(0.7, [a] + 1.3)) * [b] + +[Disable Equipments] + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +BrokenClock = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +GyroscopicWhisk = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +HolographicDonkey = true + +## Should this equipment be enabled. +# Setting type: Boolean +# Default value: true +WildlifeCamera = true + +[Disable Items] + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AcidSoakedBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +DecreaseBarrierDecay = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BunnyFoot = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EscapePlan = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +JelliedSoles = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RepulsionPlateMk2 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Torturer = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +RecursionBullets = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ScintillatingJet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ShiftedQuartz = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SubmergingCistern = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidBlindfold = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidHourglass = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidJunkToScrapTier1 = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +VoidSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ZealotryEmbrace = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +AbstractedLocus = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Circlet = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClumpedSand = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Decent = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Hydrophily = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Imperfect = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +OrbOfFalsity = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +SeepingOcean = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +Tarnished = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BoneVisor = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +BrokenCeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +CeremonialProbe = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +ClayCatalyst = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +EternalSlug = true + +## Should this item be enabled. +# Setting type: Boolean +# Default value: true +GemCarapace = true + +[Disable Mod Parts] + +## Should the Ammo Pickup as an orb be enabled. +# Setting type: Boolean +# Default value: true +Ammo Pickup As Orb = true + +[Do Not Touch] + +## Stores the old defaults that have been reset so they wont be again. Its not going to break anything if you do for some reason need to touch this, its job is just to prevent the config from resetting multiple times if you change the value back to the old default. +# Setting type: String +# Default value: +Config Defaults Reset = Share Void Coin On Pickup: False; ScintillatingJet Buff Stackable: False; Shifted quartz visual only for authority: False; Void Scrap Consume Last Stack: False; Zealotry Embrace: Only one dot stack: False; Abstracted Locus Disable Enemy Damage In Arena: False; Gyroscopic Whisk Filter Players: False; Holographic Donkey Target Attached To: False; Wildlife Camera Can Do Bosses: FalseEscapePlan_Movement Speed: -Log(1 - (1 - [h])) * (0.65 + 0.1 * [a]); ScintillatingJet_Armor amount: ([a] * 10 + 10) * [b]; Tarnished_Rolls Per Stage: [a] * 50; Tarnished Old: False; GemCarapace_Refresh Duration: 1; GemCarapace_Max Buff Stacks: [a]; + +[Equipment Cooldowns] + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +BrokenClock = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +GyroscopicWhisk = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +HolographicDonkey = 15 + +## Cooldown for this equipment. +# Setting type: Single +# Default value: 15 +WildlifeCamera = 15 + +[General] + +## Should void coins share on pickup. +# Setting type: Boolean +# Default value: false +Share Void Coin On Pickup = false + +## Not used if using Released from the void. Starting drop chance of void coins from void guys. +# Setting type: Single +# Default value: 10 +Void Coin Drop Chance = 10 + +## Not used if using Released from the void. Drop chance multiplier to chance upon getting coin. +# Setting type: Single +# Default value: 0.5 +Void Coin Drop Chance Mult = 0.5 + +## Not used if using Released from the void. Should the void coin drop from barrels. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Barrel = true + +## Should the void coin drop from void fields. +# Setting type: Boolean +# Default value: true +Void Coin Drop From Void Fields = true + +## Add a bit of vanilla air control when at low speeds with bunny foot. +# Setting type: Boolean +# Default value: false +Bunny Foot Add Air Control = false + +## Makes bunny foot a lunar item. +# Setting type: Boolean +# Default value: false +Bunny Foot Is Lunar = false + +## Makes the item behave more like mk1 and give a flat reduction in damage taken if set to true. +# Setting type: Boolean +# Default value: true +Reduction On True = true + +## Can the buff stack. +# Setting type: Boolean +# Default value: false +ScintillatingJet Buff Stackable = false + +## Drop chance of submerging cistern +# Setting type: Single +# Default value: 0.5 +Submerging Cistern Drop Chance = 0.5 + +## Disable procs of N'kuhana's Opinion +# Setting type: Boolean +# Default value: true +SubmergingCistern Dont Proc HealNova = true + +## Should it kill the old minion, or just not spawn more. +# Setting type: Boolean +# Default value: true +Void Blindfold Should Kill Old = true + +## Should the void scrap consume the last stack when being used for scrap. +# Setting type: Boolean +# Default value: false +Void Scrap Consume Last Stack = false + +## Should only your dots track to the total +# Setting type: Boolean +# Default value: true +Zealotry Embrace: Only track my debuffs = true + +## Should each dot stack count towards the total, else treat all stacks as one buff. +# Setting type: Boolean +# Default value: false +Zealotry Embrace: Only one dot stack = false + +## Should the void fog hurt the enemies in the Void Fields. +# Setting type: Boolean +# Default value: false +Abstracted Locus Disable Enemy Damage In Arena = false + +## Limit of locus amongst team, -1 is infinite. +# Setting type: Int32 +# Default value: -1 +Abstracted Locus Item Limit = -1 + +## Make tarnished function how it used to. +# Setting type: Boolean +# Default value: false +Tarnished Old = false + +## Should ceremonial probe regenerate on stage change. +# Setting type: Boolean +# Default value: true +Ceremonial Probe Regen On Stage = true + +## Duration of time to store in the broken clock. +# Setting type: Single +# Default value: 10 +Broken Clock Buffer Duration = 10 + +## How often to capture a keyframe and store it. Also determines the size of the stack in conjunction with the duration. duration/interval = size size takes memory so try to keep it small enough. +# Setting type: Single +# Default value: 0.25 +Broken Clock Keyframe Interval = 0.25 + +## Should gyroscopic whisk filter out bosses. +# Setting type: Boolean +# Default value: true +Gyroscopic Whisk Filter Bosses = true + +## Should gyroscopic whisk filter out players. +# Setting type: Boolean +# Default value: false +Gyroscopic Whisk Filter Players = false + +## Should the enemies try to target the enemy the donkey is attached to or just the donkey. +# Setting type: Boolean +# Default value: false +Holographic Donkey Target Attached To = false + +## Donkey effect duration. +# Setting type: Single +# Default value: 15 +Holographic Donkey Duration = 15 + +## Donkey effect range. +# Setting type: Single +# Default value: 60 +Holographic Donkey Range = 60 + +## Can the camera capture bosses. +# Setting type: Boolean +# Default value: false +Wildlife Camera Can Do Bosses = false + +Effect Volume = 50 + +Expanded Tooltips = true + +Description In Pickup = true + +Disable Scaling Info In Pickup = true + +Use Simple Descriptions If Applicable = true + +Show Item Stats For Simple Desc = true + +Shifted quartz visual only for authority = false + +Shifted quartz inside transparency = 0.15 + +Hourglass Buff Blacklist = bdBearVoidCooldown bdElementalRingsCooldown bdElementalRingVoidCooldown bdVoidFogMild bdVoidFogStrong bdVoidRaidCrabWardWipeFog + +[Void Conversions] + +RecursionBullets = BossDamageBonus + +ScintillatingJet = OutOfCombatArmor + +ShiftedQuartz = NearbyDamageBonus + +SubmergingCistern = SiphonOnLowHealth + +VoidBlindfold = ItemDefAcidSoakedBlindfold + +VoidHourglass = ItemDefHourglass + +VoidJunkToScrapTier1 = FragileDamageBonusConsumed HealingPotionConsumed ExtraLifeVoidConsumed ExtraLifeConsumed MysticsItems_LimitedArmorBroken DRUMSTICKCONSUMED ITEM_CARTRIDGECONSUMED ITEM_SINGULARITYCONSUMED ITEM_BROKEN_MESS ConsumedGlassShield_ItemDef TreasureCacheConsumed TreasureCacheVoidConsumed + +VoidSlug = HealWhileSafe + +ZealotryEmbrace = DeathMark + +AbstractedLocus = FocusConvergence + +Circlet = GoldOnHit + +ClumpedSand = LunarDagger + +Decent = AutoCastEquipment + +Hydrophily = RepeatHeal + +Imperfect = ShieldOnly + +OrbOfFalsity = LunarTrinket + +SeepingOcean = RandomlyLunar + +Tarnished = LunarBadLuck + diff --git a/r2_profiles/foh/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg b/r2_profiles/foh/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg new file mode 100644 index 0000000..e94d7a4 --- /dev/null +++ b/r2_profiles/foh/config/com.12GaugeAwayFromFace.SFW_Alt_Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin SFW_Alt_Huntress v1.0.3 +## Plugin GUID: com.12GaugeAwayFromFace.SFW_Alt_Huntress + +[Set Variation] + +## 1) New Helmet / 2) Default Helmet +# Setting type: Int32 +# Default value: 1 +Set Huntress Helmet Variant = 1 + diff --git a/r2_profiles/foh/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg b/r2_profiles/foh/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg new file mode 100644 index 0000000..47e3e6b --- /dev/null +++ b/r2_profiles/foh/config/com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin TeamFortress2_Engineer_Engineer_Skin v1.1.0 +## Plugin GUID: com.12GaugeAwayFromFace.TeamFortress2_Engineer_Engineer_Skin + +[Enable Bonus Turrets] + +## True - Enable / False - Disable +# Setting type: Boolean +# Default value: false +Replaces the TF2 style turrets with more realistic turrets = false + diff --git a/r2_profiles/foh/config/com.Basil.RemoveAllyCap.cfg b/r2_profiles/foh/config/com.Basil.RemoveAllyCap.cfg new file mode 100644 index 0000000..3b3841e --- /dev/null +++ b/r2_profiles/foh/config/com.Basil.RemoveAllyCap.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RemoveAllyCap v1.0.5 +## Plugin GUID: com.Basil.RemoveAllyCap + +[Settings] + +## Removes the default ally cap if true and sets it to theoretically infinity. +# Setting type: Boolean +# Default value: true +RemoveCap = true + +## Sets the max number of allies you can have. This will only work if RemoveCap is set to false. +# Setting type: String +# Default value: 20 +AllyCountCap = 20 + diff --git a/r2_profiles/foh/config/com.Bog.Deputy.cfg b/r2_profiles/foh/config/com.Bog.Deputy.cfg new file mode 100644 index 0000000..daddc28 --- /dev/null +++ b/r2_profiles/foh/config/com.Bog.Deputy.cfg @@ -0,0 +1,77 @@ +## Settings file was created by plugin Deputy v0.3.0 +## Plugin GUID: com.Bog.Deputy + +[General] + +## Enable this for wacky cartoony bullet ricochet SFX +# Setting type: Boolean +# Default value: false +Enable Bullet Ricochet SFX = false + +Enable Deputy = true + +[Passive] + +## Maximum stacks of Hot Pursuit +# Setting type: Int32 +# Default value: 50 +Hot Pursuit Max Stacks = 50 + +## Bonus movement speed multiplier per stack of Hot Pursuit +# Setting type: Single +# Default value: 0.01 +Hot Pursuit MS per stack = 0.01 + +## Duration of Hot Pursuit buff in seconds +# Setting type: Single +# Default value: 5 +Hot Pursuit Stack Duration = 5 + +[Primary] + +## Damage coefficient of Trigger Tap +# Setting type: Single +# Default value: 1.5 +Trigger Tap Damage Coefficient = 1.5 + +[Secondary] + +## Damage coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 1 +Gun Sling Gunshot Damage Coefficient = 1 + +## Proc coefficient of Gun Sling's gunshots +# Setting type: Single +# Default value: 0.7 +Gun Sling Gunshot Proc Coefficient = 0.7 + +## Damage coefficient of Gun Sling's explosion +# Setting type: Single +# Default value: 3 +Gun Sling Explosion Damage Coefficient = 3 + +[Special] + +## Damage coefficient of Crashing Comet +# Setting type: Single +# Default value: 8 +Crashing Comet Damage Coefficient = 8 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 1.5 +Bullet Heaven Damage Coefficient = 1.5 + +## Damage coefficient of Bullet Heaven +# Setting type: Single +# Default value: 0.7 +Bullet Heaven Proc Coefficient = 0.7 + +[Utility] + +## Damage coefficient of Shooting Star +# Setting type: Single +# Default value: 1.5 +Shooting Star Damage Coefficient = 1.5 + diff --git a/r2_profiles/foh/config/com.Bog.Pathfinder.cfg b/r2_profiles/foh/config/com.Bog.Pathfinder.cfg new file mode 100644 index 0000000..6fd15b2 --- /dev/null +++ b/r2_profiles/foh/config/com.Bog.Pathfinder.cfg @@ -0,0 +1,124 @@ +## Settings file was created by plugin Pathfinder v0.5.2 +## Plugin GUID: com.Bog.Pathfinder + +[General] + +## Current version; don't touch this or it will reset your config +# Setting type: String +# Default value: 0.5.2 +Mod Version = 0.5.2 + +## Sort position of Pathfinder in the character select lobby +# Setting type: Single +# Default value: 9.5 +Lobby Sort Position = 9.5 + +## Shows Squall's laser pointer +# Setting type: Boolean +# Default value: true +Enable Squall Laser Pointer = true + +Enable Pathfinder = true + +[Pathfinder - Primary] + +## Damage coefficient of Thrust +# Setting type: Single +# Default value: 2.5 +Thrust Damage Coefficient = 2.5 + +[Pathfinder - Secondary] + +## Cooldown of Fleetfoot +# Setting type: Single +# Default value: 6 +Fleetfoot Cooldown = 6 + +## Damage coefficient of javelin toss +# Setting type: Single +# Default value: 8 +Javelin Damage Coefficient = 8 + +[Pathfinder - Utility] + +## Cooldown of Shock Bolas +# Setting type: Single +# Default value: 18 +Shock Bolas Cooldown = 18 + +## Damage % per second of Electrocute DoT +# Setting type: Single +# Default value: 1.2 +Electrocute Damage per Second = 1.2 + +## Movespeed multiplier of Electrocute DoT +# Setting type: Single +# Default value: 0.5 +Electrocute Slow Multiplier = 0.5 + +## Cooldown of Rending Talons +# Setting type: Single +# Default value: 6 +Rending Talons Cooldown = 6 + +## Damage coefficient of Rending Talons aerial spin attack +# Setting type: Single +# Default value: 3 +Air Spin Damage Coefficient = 3 + +## Damage coefficient of Rending Talons ground spin attack +# Setting type: Single +# Default value: 8 +Ground Spin Damage Coefficient = 8 + +[Squall - Attack Mode] + +## Damage coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Damage Coefficient = 0.3 + +## Proc coefficient of Squall's machine guns. Each attack fires two bullets. +# Setting type: Single +# Default value: 0.3 +Machine Guns Proc Coefficient = 0.3 + +## Damage coefficient of Squall's missile launcher. +# Setting type: Single +# Default value: 1.5 +Missile Launcher Damage Coefficient = 1.5 + +[Squall - Battery] + +## Amount battery drains per second while Squall is in Attack Mode +# Setting type: Single +# Default value: 8 +Battery Drain Rate = 8 + +## Base battery recharge rate while Squall is in Follow Mode +# Setting type: Single +# Default value: 1 +Battery Recharge Rate = 1 + +[Squall - Special] + +## Cooldown of Go for the Throat. +# Setting type: Single +# Default value: 12 +Go for the Throat Cooldown = 12 + +## Damage coefficient per strike of Go for the Throat. +# Setting type: Single +# Default value: 0.7 +Go for the Throat Damage Coefficient = 0.7 + +## Percentage of battery recharged per strike of Go for the Throat. +# Setting type: Single +# Default value: 1 +Go for the Throat Recharge Amount = 1 + +## Flat amount of armor deducted per strike of Go for the Throat. +# Setting type: Single +# Default value: 2 +Go for the Throat Armor Shred Amount = 2 + diff --git a/r2_profiles/foh/config/com.BokChoyWithSoy.PhoenixWright.cfg b/r2_profiles/foh/config/com.BokChoyWithSoy.PhoenixWright.cfg new file mode 100644 index 0000000..9e6655e --- /dev/null +++ b/r2_profiles/foh/config/com.BokChoyWithSoy.PhoenixWright.cfg @@ -0,0 +1,26 @@ +## Settings file was created by plugin PhoenixWright v1.7.4 +## Plugin GUID: com.BokChoyWithSoy.PhoenixWright + +[Phoenix] + +Enabled = true + +[Sound settings] + +## Set to true to lower SFX +# Setting type: Boolean +# Default value: false +SFX = false + +[Turnabout stacks] + +## Set to true to gain max of one turnabout per hit +# Setting type: Boolean +# Default value: false +Limit turnabout stacks = false + +## Set to 0 to start game with turnabout mode active +# Setting type: Int32 +# Default value: 50 +Necessary Stacks for Turnabout Mode = 50 + diff --git a/r2_profiles/foh/config/com.Chen.ChensClassicItems.cfg b/r2_profiles/foh/config/com.Chen.ChensClassicItems.cfg new file mode 100644 index 0000000..f3ce084 --- /dev/null +++ b/r2_profiles/foh/config/com.Chen.ChensClassicItems.cfg @@ -0,0 +1,674 @@ +[Artifacts.Distortion] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The time when skill lockdown shifts in seconds. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 0 to 2147483647 +IntervalBetweenLocks = 60 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DISTORTION_NAME_RENDERED + +[Artifacts.Origin] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of time in minutes for Imps to invade the area. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 0 to 2147483647 +SpawnInterval = 10 + +## Number of Imp Overlords that will spawn for each player. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordNumber = 1 + +## Number of Imps that will spawn for each player. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpNumber = 4 + +## Number of Rare items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordRedItems = 2 + +## Number of Uncommon items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordGreenItems = 4 + +## Number of Common items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordWhiteItems = 8 + +## Number of Lunar items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordBlueItems = 0 + +## Number of Boss items the Imp Overlord will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpOverlordYellowItems = 0 + +## Number of Rare items the Imp will have. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +ImpRedItems = 1 + +## Number of Uncommon items the Imp will have. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +ImpGreenItems = 2 + +## Number of Common items the Imp will have. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +ImpWhiteItems = 4 + +## Number of Lunar items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpBlueItems = 0 + +## Number of Boss items the Imp will have. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +ImpYellowItems = 0 + +## Multiplier applied to Imp Overlords' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ImpOverlordHpMultiplier = 1 + +## Multiplier applied to Imps' health. Affected by difficulty coefficient. 1 leaves them unmodified, but note that difficulty coefficient is still multiplied. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +ImpHpMultiplier = 3 + +## Amount of time in seconds for each Imp to spawn apart from each other which adds a delay in between them instead of spawning them all at once to avoid frame drops. 0 will spawn them all almost instantly without delay. +# Setting type: Single +# Default value: 0.3 +# Acceptable value range: From 0 to 3.402823E+38 +IntervalBetweenImps = 0.3 + +## Type of spawning of the Imp Overlord. 0 = On the player, 1 = Randomly near the player.Setting the spawn type to 0 sometimes causes the player to be catapulted off the map. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +ImpOverlordSpawnArea = 1 + +## The mode of the Imp invasion. 0 = 1 batch of Origin Imps per player, 1 = 1 batch of Origin Imps in the map. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +ImpInvasionBatchMode = 0 + +## Used for logging items that can be given to Imps. Makes it easier to report bugs related to items being received by Origin Imps. +# Setting type: Boolean +# Default value: true +LogOriginItemList = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ORIGIN_NAME_RENDERED + +[Artifacts.Spirit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The percentage of which maximum movement speed can be multiplied according to health loss. 1 = 100%. Note that the number here is the movement speed multiplier that can be achieved when the body is dead. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +MaximumPossibleSpeedMultiplier = 3 + +## Determines the icon style. Any integer = Kirbsuke's, 1 = Aromatic Sunday's. Client only. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2147483647 +IconStyle = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_SPIRIT_NAME_RENDERED + +[Equipments.DroneRepairKit] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Enable regen buff on top of the heal for Drones when this equipment is used. +# Setting type: Boolean +# Default value: true +EnableRegenBuff = true + +## Type of healing done to Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +HealType = 0 + +## Amount of HP healed per drone. If healing type is Percentage, 1 = 100%; based on max health. If Fixed, the amount here is the HP restored to Drones. Affected by Embryo. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRestoreAmount = 1 + +## Type of regen applied Drones. 0 = Percentage. 1 = Fixed amount. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 1 +RegenType = 0 + +## Amount of regeneration per drone. If healing type is Percentage, 1 = 100%; based on BASE max health of the drone. Base Max health is the unmodified max health of the drone. Scales with level. Affected by Embryo.If Fixed, the amount here is the HP restored to Drones. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +HealthRegenAmount = 0.01 + +## Duration of the regen buff granted by this equipment. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +RegenDuration = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIDroneRepairKit + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_DRONEREPAIRKIT_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.InstantMinefield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Number of mines to drop on use. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 0 to 2147483647 +MineNumber = 6 + +## Damage of each mine. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MineDamage = 4 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIInstantMinefield + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_INSTANTMINEFIELD_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Items.ArmsRace] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The chance for drones to launch a mortar. Stacks multiplicatively. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +MortarProcChance = 5 + +## The chance for drones to launch a missile. Stacks multiplicatively. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +MissileProcChance = 4 + +## Mortar Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MortarDamage = 1.5 + +## Stacking value of Mortar Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MortarStackDamage = 0 + +## Missile Damage Coefficient. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +MissileDamage = 1.5 + +## Stacking value of Missile Damage Coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +MissileStackDamage = 0 + +## Determines whether Squid Polyp will work with Arms Race. +# Setting type: Boolean +# Default value: false +AllowSquidPolyps = false + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIArmsRace + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_ARMSRACE_NAME_RENDERED + +[Items.FootMine] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a poison mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base poison damage coefficient dealt to affected enemies. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 1.5 + +## Stack amount for the poison damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## Number of poison ticks. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +BaseTicks = 4 + +## Stack increase of poison ticks. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +StackTicks = 1 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Dead Man's Foot. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIFootMine + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_FOOTMINE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Missile2] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering AtG Missile Mk. 2. Affected by proc coefficient. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Added to ProcChance per extra stack of AtG Missile Mk. 2. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +StackChance = 7 + +## Maximum allowed ProcChance for AtG Missile Mk. 2. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 3 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Number of missiles per proc. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +MissileAmount = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMissile2 + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MISSILE2_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MortarTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of launch a mortar. Affected by proc coefficient. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Added to ProcChance per extra stack of Mortar Tube. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Mortar Tube. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Damage coefficient of each missile. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.7 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 1.7 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 1.7 + +## Velocity multiplier for the mortar. Lower value means it moves slower. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +VelocityMultiplier = 0.5 + +## How heavy the mortar is. Higher means it is heavier. This is not a percentage nor a multiplier. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GravityAmount = 0.5 + +## Setting to true would launch the mortar at a fixed angle regardless of aim. Setting to false would launch the mortar relative to aim. +# Setting type: Boolean +# Default value: false +FixedAim = false + +## The angle from where the mortar is launched. 1 means completely up. -1 means completely down. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From -3.402823E+38 to 3.402823E+38 +LaunchAngle = 0.9 + +## Inaccuracy of the mortar. Higher value means it's more inaccurate. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +InaccuracyRate = 0.05 + +## Amount of mortars launched per stack. It can be set to 0.5 to fire another mortar for every 2nd Mortar Tube gained (excluding the first). +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackAmount = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIMortarTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_MORTARTUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PanicMines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to drop a mine. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## Base AoE damage coefficient of the panic mine. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 5 + +## Stack increase of the AoE damage coefficient. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Panic Mines. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## Determines if the Panic Mine will self-destruct when the owner is lost. This will deal no damage. +# Setting type: Boolean +# Default value: false +SelfDestructOnLostOwner = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIPanicMines + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_PANICMINES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Thallium] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base percent chance of triggering Thallium poisoning. Affected by proc coefficient. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +ProcChance = 10 + +## Added to ProcChance per extra stack of Thallium. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +StackChance = 0 + +## Maximum allowed ProcChance for Thallium. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 100 +CapChance = 10 + +## Damage coefficient of the poison per second. Based on the victim's damage. Automatically computed per tick. +# Setting type: Single +# Default value: 1.25 +# Acceptable value range: From 0 to 3.402823E+38 +DmgCoefficient = 1.25 + +## Stack amount of Damage coefficient. Linear. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +DmgStack = 0 + +## Slow multiplier applied by Thallium. Only applied on the base movement speed. +# Setting type: Single +# Default value: 0.9 +# Acceptable value range: From 0 to 1 +SlowMultiplier = 0.9 + +## Duration of the Thallium debuff. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 2147483647 +Duration = 4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CCIThallium + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSCLASSICITEMS_THALLIUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/foh/config/com.Chen.ChensGradiusMod.cfg b/r2_profiles/foh/config/com.Chen.ChensGradiusMod.cfg new file mode 100644 index 0000000..4181cdf --- /dev/null +++ b/r2_profiles/foh/config/com.Chen.ChensGradiusMod.cfg @@ -0,0 +1,484 @@ +[Artifacts.Machines] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage chance of enemies getting drones. 25 means 25% chance. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +HasDroneChance = 25 + +## The least number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +MinimumEnemyDroneCount = 1 + +## The max number of drones an enemy can spawn with. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 2147483647 +MaximumEnemyDroneCount = 2 + +## The max number of TC-280 Prototypes each player can own. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +MaxPrototypePlayerCount = 1 + +## Spawn Weight of the Strike Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +BackupDroneSpawnWeight = 1 + +## Spawn Weight of the Gunner Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone1SpawnWeight = 8 + +## Spawn Weight of the Healer Drone. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 20 +Drone2SpawnWeight = 8 + +## Spawn Weight of the Emergency Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +EmergencyDroneSpawnWeight = 4 + +## Spawn Weight of the Flame Drone. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +FlameDroneSpawnWeight = 1 + +## Spawn Weight of the Missile Drone. +# Setting type: Int32 +# Default value: 4 +# Acceptable value range: From 0 to 20 +MissileDroneSpawnWeight = 4 + +## Spawn Weight of the Gunner Turret. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 20 +GunnerTurretSpawnWeight = 1 + +## Spawn Weight of the TC-280 Prototype for enemies. +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 20 +Tc280SpawnWeight = 0 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_MACHINES_NAME_RENDERED + +[Drones.LaserDrone1] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The duration of the drone's beam in an attack. +# Setting type: Single +# Default value: 4 +BeamDuration = 4 + +## The cooldown of the beam attack. +# Setting type: Single +# Default value: 4 +BeamCooldown = 4 + +## Damage Coefficient of the beam attack per tick. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.LaserDrone2] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The cooldown of the focused laser attack. +# Setting type: Single +# Default value: 6 +LaserCooldown = 6 + +## The charge time of Laser Drone to release a strong focused laser. +# Setting type: Single +# Default value: 4 +ChargeTime = 4 + +## Damage Coefficient of the focused laser. +# Setting type: Single +# Default value: 1 +DamageCoefficient = 1 + +## Minimum stage number for the drone to start spawning. +# Setting type: Int32 +# Default value: 3 +MinimumStageSpawn = 3 + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Minimum stage number for the drone to start spawning in Sky Meadow. +# Setting type: Int32 +# Default value: 5 +SkyMeadowMinimumStageSpawn = 5 + +## The weight for which the Director is biased towards spawning this drone in Sky Meadow. +# Setting type: Int32 +# Default value: 4 +SkyMeadowSpawnWeight = 4 + +[Drones.PsyDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + +## The weight for which the Director is biased towards spawning this drone. +# Setting type: Int32 +# Default value: 1 +SpawnWeight = 1 + +## Allow playing of a sound effect when victims are hit by the drones' attacks. +# Setting type: Boolean +# Default value: true +HitSoundEffect = true + +[General] + +## Applies a fix for Emergency Drones. Set to false if there are issues regarding compatibility. +# Setting type: Boolean +# Default value: true +EmergencyDroneFix = true + +## Allows all Gunner Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +GunnerDronesAreRepurchaseable = true + +## Allows all Gunner Turrets to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +TurretsAreRepurchaseable = true + +## Allows all Healing Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +HealingDronesAreRepurchaseable = true + +## Allows all Emergency Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EmergencyDronesAreRepurchaseable = true + +## Allows all Incinerator Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +FlameDronesAreRepurchaseable = true + +## Allows all Missile Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MissileDronesAreRepurchaseable = true + +## Allows all TC-280 Prototypes to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +MegaDronesAreRepurchaseable = true + +## Allows all Equipment Drones to be repurchased when they are destroyed or decommissioned. This config only affects the base value, and can be changed by external sources like Artifact of Machines. +# Setting type: Boolean +# Default value: true +EquipmentDronesAreRepurchaseable = true + +## Allows Equipment Drones to have a chance to drop their Equipment when destroyed. Value of 43 means 43% chance. Affected by the drone's luck. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 100 +DropEquipFromDroneChance = 0 + +## Flame Drone spawn weight multiplier in Scorched Acres. Set to 1 for default. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightScorchedAcres = 1 + +## Flame Drone spawn weight multiplier in Abyssal Depths. Set to 1 for default. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +FlameDroneWeightAbyssalDepths = 3 + +## Gunner Turrets are not treated as Drones by the Director and they fall under Miscellaneous Category, hence why gunner turrets spawn more often. Setting this to true will change the category of turrets to Drones as well. +# Setting type: Boolean +# Default value: true +TurretsAsDroneCategory = true + +## Aetherium Compatibility: Allow Equipment Drones to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +EquipmentDroneInspire = true + +[Items.GradiusOption] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Options/Multiples. Also applies for Healing Drones. 1 = 100%. Server only. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 1 + +## Whether to support Aurelionite in using Options. Set to true to enable. All attacks of Aurelionite will be copied by the Options/Multiples. Server and Client. +# Setting type: Boolean +# Default value: false +AllowAurelionite = false + +## Whether to support Beetle Guards in using Options. Set to true to enable. Only their ranged attacks are copied. Their melee damage is multiplied instead. Server and Client. +# Setting type: Boolean +# Default value: false +AllowBeetleGuard = false + +## Whether to support Squid Turrets in using Options. Set to false to disable. Squid Polyps may have weird interactions with other mods. Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowSquidPolyp = true + +## Whether to support Empathy Core probes in using Options. Set to false to disable.Server and Client. Disable if the Options/Multiples are misbehaving. +# Setting type: Boolean +# Default value: true +AllowEmpathyCores = true + +## Determines the Option/Multiple movement type. 0 = Regular, 1 = Rotate. Server and Client. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 1 +BeetleGuardOptionType = 1 + +## Allows displaying and syncing the flamethrower effect of Options/Multiples. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerOptionSyncEffect = true + +## Allows displaying and syncing some of Aurelionite's Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +AurelioniteOptionSyncEffect = true + +## Allows displaying and syncing some of allied Beetle Guards' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +BeetleGuardOptionSyncEffect = true + +## Allows displaying and syncing some of allied Empathy Cores' Options/Multiples. This reduces the effects generated. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +EmpathyCoresOptionSyncEffect = true + +## Set to true for the Orbs to have the Option Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## For Equipment Drones. Determines the number of uses the Equipment Drone will perform the equipment's effect. e.g. A value of 0.3 and having an Option number of 4 will result to the Equipment Drone performing the effect 1 more time. (4 * 0.3 = 1.2 -> Floored to 1). Having a value of 0 will disable the config. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +EquipmentDuplicationMultiplier = 0.5 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMGradiusOption + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_GRADIUSOPTION_NAME_RENDERED + +[Items.OptionSeed] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage multiplier of Option Seeds. This also affects the knockback force of the attack. 1 = 100%. Server only. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMultiplier = 0.2 + +## Additive increase to the damage multiplier when the item is stacked. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamageMultiplier = 0.05 + +## Allows displaying and syncing the laser effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +MobileTurretsSeedSyncEffect = true + +## Allows displaying and syncing the flamethrower effect of Option Seeds. Disabling this will replace the effect with bullets. Damage will stay the same. Server and Client. The server and client must have the same settings for an optimized experience. Disable this if you are experiencing FPS drops or network lag. +# Setting type: Boolean +# Default value: true +FlamethrowerSeedSyncEffect = true + +## Set to true for the Orbs to have the Option Seed Pickup model in the center. Server and Client. Cosmetic only. Turning this off could lessen resource usage. +# Setting type: Boolean +# Default value: true +IncludeModelInsideOrb = true + +## Sets the position of the Option Seeds to be static instead of them rotating. +# Setting type: Boolean +# Default value: false +StaticPositions = false + +## The rotational speed of the seeds in angle difference. A value of 10 means that the angular computation is increased by 10 every frame. +# Setting type: Single +# Default value: 10 +RotationSpeed = 10 + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CGMOptionSeed + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CHENSGRADIUSMOD_OPTIONSEED_NAME_RENDERED + diff --git a/r2_profiles/foh/config/com.Chen.ChillDrone.cfg b/r2_profiles/foh/config/com.Chen.ChillDrone.cfg new file mode 100644 index 0000000..56c11e3 --- /dev/null +++ b/r2_profiles/foh/config/com.Chen.ChillDrone.cfg @@ -0,0 +1,32 @@ +[Drones.ChillDrone] + +## Set to false to disable this feature. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Allow this drone to be repurchased upon being decommissioned. +# Setting type: Boolean +# Default value: true +CanBeRepurchased = true + +## Spawn weight of how likely enemies will get this drone. 0 means it will not spawn at all. 1 is the default. +# Setting type: Int32 +# Default value: 0 +AllowToBeSpawnedWithMachinesArtifact = 0 + +## Aetherium Compatibility: Allow this drone to be Inspired by Inspiring Drone. +# Setting type: Boolean +# Default value: true +CanBeInspired = true + +## Chen's Classic Items Compatibility: Allow this drone to be affected by Engineers Toolbelt. Some drones may override this config, such as the Psy Drones who will never be affected. +# Setting type: Boolean +# Default value: true +AffectedByEngineersToolbelt = true + +## Chen's Classic Items Compatibility: Allow this drone to be healed by Drone Repair Kit. +# Setting type: Boolean +# Default value: true +AffectedByDroneRepairKit = true + diff --git a/r2_profiles/foh/config/com.ContactLight.LostInTransit.cfg b/r2_profiles/foh/config/com.ContactLight.LostInTransit.cfg new file mode 100644 index 0000000..2f32911 --- /dev/null +++ b/r2_profiles/foh/config/com.ContactLight.LostInTransit.cfg @@ -0,0 +1,201 @@ +## Settings file was created by plugin Lost in Transit v0.4.6 +## Plugin GUID: com.ContactLight.LostInTransit + +[ArmsRaceDroneModifiers] + +Enable Item = true + +[BeckoningCat] + +Enable Item = true + +[BitterRoot] + +Enable Item = true + +[Chestplate] + +Enable Item = true + +[Energy Cell] + +Maximum Attack Speed per Cell = 0.4 + +[EnergyCell] + +Enable Item = true + +[GiganticAmethyst] + +Enable Equipment = true + +[Golden Gun] + +Maximum Gold Threshold = 300 + +Maximum Damage Bonus = 40 + +[GoldenGun] + +Enable Item = true + +[GoldPlatedBomb] + +Enable Equipment = true + +[Guardians Heart] + +Shield per Heart = 60 + +Bonus Armor = 40 + +Bonus Armor Duration = 3 + +Shield Gating = true + +[GuardiansHeart] + +Enable Item = true + +[Hit List] + +Chance to Mark Enemies = 5 + +Damage Buff Power = 0.5 + +Damage Buff Duration = 20 + +[HitList] + +Enable Item = true + +[Life Savings] + +Money per Life Savings = 75 + +[LifeSavings] + +Enable Item = true + +[LifeSavingsUsed] + +Enable Item = true + +[Lopper] + +Enable Item = true + +Maximum Extra Damage per Lopper = 0.5 + +[Lost in Transit :: Keybinds] + +## The key a player must press to use the blinking passive of the AffixFrenzied buff. +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +AffixFrenzied Blink Key = F + +[Meat Nugget] + +Proc Chance = 8 + +Regen Additive = 1.6 + +Does Regen Stack = true + +Duration = 2 + +Stacking Duration = 1 + +[MeatNugget] + +Enable Item = true + +[Mysterious Vial] + +Extra Regen Per Vial = 0.8 + +[MysteriousVial] + +Enable Item = true + +[Prescriptions] + +Enable Equipment = true + +[Prison Shackles] + +Slow Multiplier = 0.3 + +Duration = 2 + +Stacking Duration = 2 + +[PrisonShackles] + +Enable Item = true + +[Rapid Mitosis] + +Equipment CDR Amount = 0.3 + +Skill CDR Amount = 0.4 + +Skill CDR Length = 6 + +[RapidMitosis] + +Enable Item = true + +[Repulsion Armor] + +Hits Needed to Activate = 6 + +Hits Needed per Stack = 0 + +Base Duration of Buff = 3 + +Stacking Duration of Buff = 1.5 + +Maximum Duration = 0 + +Damage Reduction = 500 + +[Rusty Jetpack] + +Jump Power = 0.1 + +Fall Speed Reduction = 0.5 + +Fall Speed Limit = 90 + +[RustyJetpack] + +Enable Item = true + +[Thallium] + +Enable Item = true + +Proc Chance = 10 + +Total Damage = 500 + +Slow Multiplier = 75 + +Poison Duration = 4 + +Poison is Fixed Duration = false + +[Thqwib] + +Enable Equipment = true + +[Wicked Ring] + +Seconds Removed Per Kill = 1 + +[WickedRingNew] + +Enable Item = true + diff --git a/r2_profiles/foh/config/com.DarthFalcon.ArtifactKing.cfg b/r2_profiles/foh/config/com.DarthFalcon.ArtifactKing.cfg new file mode 100644 index 0000000..4e9b32c --- /dev/null +++ b/r2_profiles/foh/config/com.DarthFalcon.ArtifactKing.cfg @@ -0,0 +1,181 @@ +## Settings file was created by plugin Artifact of the King v1.1.1 +## Plugin GUID: com.DarthFalcon.ArtifactKing + +[Movement] + +## Mithrix's base movement speed +# Setting type: Single +# Default value: 18 +BaseSpeed = 18 + +## mass, recommended to increase if you increase his movement speed +# Setting type: Single +# Default value: 1200 +Mass = 1200 + +## how fast mithrix turns +# Setting type: Single +# Default value: 900 +TurnSpeed = 900 + +## how hard mithrix jumps, vanilla is 25 for context +# Setting type: Single +# Default value: 75 +MoonShoes = 75 + +## acceleration +# Setting type: Single +# Default value: 180 +Acceleration = 180 + +## jump count, probably doesn't do anything +# Setting type: Int32 +# Default value: 3 +JumpCount = 3 + +## air control +# Setting type: Single +# Default value: 1 +Aircontrol = 1 + +[Skillmods] + +## Orbs fired by weapon slam in a circle, note, set this to an integer +# Setting type: Single +# Default value: 16 +OrbCount = 16 + +## half the shards fired in a fan by the secondary skill +# Setting type: Int32 +# Default value: 5 +FanCount = 5 + +## shots fired in a shotgun by utility +# Setting type: Int32 +# Default value: 5 +ShotgunCount = 5 + +## Bonus shards added to each shot of lunar shards +# Setting type: Int32 +# Default value: 5 +ShardAddCount = 5 + +## waves fired by ultimate per shot +# Setting type: Int32 +# Default value: 16 +WavePerShot = 16 + +## Total shots of ultimate +# Setting type: Int32 +# Default value: 6 +WaveShots = 6 + +## how long ultimate lasts +# Setting type: Single +# Default value: 5.5 +WaveDuration = 5.5 + +## clones spawned in phase 3 by jump attack +# Setting type: Int32 +# Default value: 2 +CloneCount = 2 + +## how long clones take to despawn (like happiest mask) +# Setting type: Int32 +# Default value: 30 +CloneDuration = 30 + +## chance mithrix has to recast his jump skill. USE WITH CAUTION. +# Setting type: Single +# Default value: 0 +RecastChance = 0 + +## How long Mithrix spends in the air when using his jump special +# Setting type: Single +# Default value: 0.2 +JumpDelay = 0.2 + +## How strongly lunar shards home in to targets. Vanilla is 20f +# Setting type: Single +# Default value: 30 +ShardHoming = 30 + +## Range (distance) in which shards look for targets +# Setting type: Single +# Default value: 60 +ShardRange = 60 + +## Cone (Angle) in which shards look for targets +# Setting type: Single +# Default value: 180 +ShardCone = 180 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam +# Setting type: Int32 +# Default value: 2 +PrimStocks = 2 + +## Max Stocks for Mithrix's Dash Attack +# Setting type: Int32 +# Default value: 2 +SecondaryStocks = 2 + +## Max Stocks for Mithrix's Dash +# Setting type: Int32 +# Default value: 4 +UtilStocks = 4 + +## Cooldown for Mithrix's Weapon Slam +# Setting type: Single +# Default value: 3 +PrimCD = 3 + +## Cooldown for Mithrix's Dash Attack +# Setting type: Single +# Default value: 3 +SecCD = 3 + +## Cooldown for Mithrix's Dash +# Setting type: Single +# Default value: 1 +UtilCD = 1 + +## Cooldown for Mithrix's Jump Attack +# Setting type: Single +# Default value: 30 +SpecialCD = 30 + +[Stats] + +## base health +# Setting type: Single +# Default value: 1400 +BaseHealth = 1400 + +## level health +# Setting type: Single +# Default value: 420 +LevelHealth = 420 + +## base damage +# Setting type: Single +# Default value: 16 +BaseDamage = 16 + +## level damage +# Setting type: Single +# Default value: 3.2 +LevelDamage = 3.2 + +## base armor +# Setting type: Single +# Default value: 20 +BaseArmor = 20 + +## base attack speed +# Setting type: Single +# Default value: 1 +BaseAttackSpeed = 1 + diff --git a/r2_profiles/foh/config/com.DestroyedClone.AncientScepter.cfg b/r2_profiles/foh/config/com.DestroyedClone.AncientScepter.cfg new file mode 100644 index 0000000..49bcfcd --- /dev/null +++ b/r2_profiles/foh/config/com.DestroyedClone.AncientScepter.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin StandaloneAncientScepter v1.1.33 +## Plugin GUID: com.DestroyedClone.AncientScepter + +[Artificer] + +ArtiFlamePerformance = false + +[Captain] + +Captain Nuke Friendly Fire = false + +[Engineer] + +TR12-C Gauss Compact Faster Recharge = false + +TR58-C Carbonizer Mini Faster Recharge = false + +Blacklist Turrets = false + +[Item: Ancient Scepter] + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +Reroll on pickup mode = Random + +Unused mode = Metamorphosis + +Strides pickup mode = ScepterRerolls + +Enable skills for monsters = true + +Alt Model = false + +CLASSICITEMS: Remove Classic Items Ancient Scepter From Droplist If Installed = true + +Transformation Notification = true + diff --git a/r2_profiles/foh/config/com.DestroyedClone.ForgiveFumoPlease.cfg b/r2_profiles/foh/config/com.DestroyedClone.ForgiveFumoPlease.cfg new file mode 100644 index 0000000..1015164 --- /dev/null +++ b/r2_profiles/foh/config/com.DestroyedClone.ForgiveFumoPlease.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Forgive Fumo Please v1.0.2 +## Plugin GUID: com.DestroyedClone.ForgiveFumoPlease + +[] + +## If true, then the Forgive Me Please is renamed to Fumo +# Setting type: Boolean +# Default value: true +Fumo Name = true + +## -1 - Unchanged +## 0 - Cirno's Perfect Math Class. +## 1 - Chirumiru +# Setting type: Int32 +# Default value: 1 +Fumo Lore = 1 + +## If true then the item display used for each character will be replaced with the fumo. +# Setting type: Boolean +# Default value: true +Item Displays = true + diff --git a/r2_profiles/foh/config/com.DestroyedClone.HealthbarImmune.cfg b/r2_profiles/foh/config/com.DestroyedClone.HealthbarImmune.cfg new file mode 100644 index 0000000..9e1f82e --- /dev/null +++ b/r2_profiles/foh/config/com.DestroyedClone.HealthbarImmune.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin Healthbar Immune v1.0.2 +## Plugin GUID: com.DestroyedClone.HealthbarImmune + +[] + +## Blacklisted characters if needed. Use body name, and seperate by commas. +## CommandoBody,HuntressBody +# Setting type: String +# Default value: +Character Blacklist = + diff --git a/r2_profiles/foh/config/com.DestroyedClone.SkipToOutroText.cfg b/r2_profiles/foh/config/com.DestroyedClone.SkipToOutroText.cfg new file mode 100644 index 0000000..6725b79 --- /dev/null +++ b/r2_profiles/foh/config/com.DestroyedClone.SkipToOutroText.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Skip To Outro Text v1.0.1 +## Plugin GUID: com.DestroyedClone.SkipToOutroText + +[] + +## Skips the cutscene ahead to a specified duration to the outro text. +# Setting type: Boolean +# Default value: true +Immediately Show Flavor Text = true + +## Duration of the PlayableDirector to skip ahead for the other option. +# Setting type: Single +# Default value: 45 +Immediately Show Flavor Text Time = 45 + diff --git a/r2_profiles/foh/config/com.Dragonyck.AurelionSol.cfg b/r2_profiles/foh/config/com.Dragonyck.AurelionSol.cfg new file mode 100644 index 0000000..af5946e --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.AurelionSol.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin AurelionSol v2.0.5 +## Plugin GUID: com.Dragonyck.AurelionSol + +[Orbiting Stars Radius Toggle Key] + +# Setting type: KeyCode +# Default value: LeftAlt +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Key = LeftAlt + diff --git a/r2_profiles/foh/config/com.Dragonyck.Bomber.cfg b/r2_profiles/foh/config/com.Dragonyck.Bomber.cfg new file mode 100644 index 0000000..02fd41b --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.Bomber.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Bomber v1.3.0 +## Plugin GUID: com.Dragonyck.Bomber + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 60 +Size = 60 + +[Enable Old Skill Icon Sprites] + +## Enable the old skill icon sprites. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/foh/config/com.Dragonyck.Gunslinger.cfg b/r2_profiles/foh/config/com.Dragonyck.Gunslinger.cfg new file mode 100644 index 0000000..0f1412b --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.Gunslinger.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Gunslinger v1.10.2 +## Plugin GUID: com.Dragonyck.Gunslinger + +[Crosshair Size] + +# Setting type: Single +# Default value: 14 +Size = 14 + +[Disable M1 Recoil] + +## Requested by user with motion sickness. It does make the skill significantly boring though. +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Ralllypooint Delta Harbor] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Disable Wicked King Interactable] + +# Setting type: Boolean +# Default value: false +Disable = false + +[Enable Item Displays] + +# Setting type: Boolean +# Default value: true +Enable = true + +[Enable New Vegas UI Recolor] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Ol Times Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Enable Wild West Color Filter] + +# Setting type: Boolean +# Default value: false +Enable = false + +[Vasto Lorde Skin Emote Keybind] + +# Setting type: KeyCode +# Default value: Keypad1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Keybind = Keypad1 + diff --git a/r2_profiles/foh/config/com.Dragonyck.LeviathanSkills.cfg b/r2_profiles/foh/config/com.Dragonyck.LeviathanSkills.cfg new file mode 100644 index 0000000..2f6284c --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.LeviathanSkills.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin LeviathanSkills v1.0.0 +## Plugin GUID: com.Dragonyck.LeviathanSkills + +[Enable WIP Acrid Skills] + +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/foh/config/com.Dragonyck.Spearman.cfg b/r2_profiles/foh/config/com.Dragonyck.Spearman.cfg new file mode 100644 index 0000000..5d210a5 --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.Spearman.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Spearman v1.0.5 +## Plugin GUID: com.Dragonyck.Spearman + +[Crosshair Size] + +# Setting type: Single +# Default value: 120 +Size = 120 + diff --git a/r2_profiles/foh/config/com.Dragonyck.Tracer.cfg b/r2_profiles/foh/config/com.Dragonyck.Tracer.cfg new file mode 100644 index 0000000..b492c9d --- /dev/null +++ b/r2_profiles/foh/config/com.Dragonyck.Tracer.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin Tracer v1.6.3 +## Plugin GUID: com.Dragonyck.Tracer + +[Crosshair Size] + +## Changes the size of the crosshair. +# Setting type: Single +# Default value: 40 +Size = 40 + +[Enable Performance Trails] + +## Stores less Recall data on positions, rotations, trails, etc. Can be used with NO Trails for even better performance. +# Setting type: Boolean +# Default value: false +Enable = false + +[NO Trails] + +## No Recall trails. +# Setting type: Boolean +# Default value: false +Enable = false + diff --git a/r2_profiles/foh/config/com.Eggyfy.WarlockArtificer.cfg b/r2_profiles/foh/config/com.Eggyfy.WarlockArtificer.cfg new file mode 100644 index 0000000..522f5ce --- /dev/null +++ b/r2_profiles/foh/config/com.Eggyfy.WarlockArtificer.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Warlock Artificer v0.9.1 +## Plugin GUID: com.Eggyfy.WarlockArtificer + +[WarlockSkinDefinition] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.EnforcerGang.Enforcer.cfg b/r2_profiles/foh/config/com.EnforcerGang.Enforcer.cfg new file mode 100644 index 0000000..795dcf2 --- /dev/null +++ b/r2_profiles/foh/config/com.EnforcerGang.Enforcer.cfg @@ -0,0 +1,257 @@ +## Settings file was created by plugin Enforcer v3.11.1 +## Plugin GUID: com.EnforcerGang.Enforcer + +[01 - General Settings] + +## Makes Enforcer unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Use RoR1 shotgun sound +# Setting type: Boolean +# Default value: false +Classic Shotgun = false + +## Use RoR1 skill icons +# Setting type: Boolean +# Default value: false +Classic Icons = false + +## Changes the size of Enforcer's head +# Setting type: Single +# Default value: 1 +Head Size = 1 + +## Allows Protect and Serve to be cancelled by pressing sprint rather than special again +# Setting type: Boolean +# Default value: true +Sprint Cancels Shield = true + +## Play siren sound upon deflecting a projectile +# Setting type: Boolean +# Default value: true +Siren on Deflect = true + +## Gives every survivor the custom crosshair for Visions of Heresy +# Setting type: Boolean +# Default value: true +Visions Crosshair = true + +## Enables extra/unfinished content. Enable at own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +## Set true to further disable extra content, namely skins and their achievements +# Setting type: Boolean +# Default value: false +I hate fun = false + +## Enables femforcer skins. Not for good boys and girls. +# Setting type: Boolean +# Default value: false +Femforcer = false + +## Play a sound when ejected shotgun shells hit the ground +# Setting type: Boolean +# Default value: true +Shell Sounds = true + +## Allows invasions when playing any character, not just Enforcer. Purely for fun. +# Setting type: Boolean +# Default value: false +Global Invasion = false + +## Allows multiple bosses to spawn from an invasion. +# Setting type: Boolean +# Default value: false +Multiple Invasion Bosses = false + +## Adds a King Dedede boss that spawns on Sky Meadow and post-loop Titanic Plains. +# Setting type: Boolean +# Default value: false +King Dedede Boss = false + +[02 - Keybinds] + +## Key used to Chair +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Key used to Salute +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Salute Emote = Alpha2 + +## the Default one +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance Moves Emote = Alpha3 + +## FLINT LOCKWOOD +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Earl Run Emote = Alpha4 + +## Key used to toggle sirens +# Setting type: KeyCode +# Default value: CapsLock +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sirens = CapsLock + +[03 - Character Stats] + +# Setting type: Single +# Default value: 160 +Base Health = 160 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 12 +Base Armor = 12 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +[04 - Riot Shotgun 3.4.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.6 +Damage Coefficient = 0.6 + +## Proc Coefficient of each pellet +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Amount of pellets fired +# Setting type: Int32 +# Default value: 6 +Bullet Count = 6 + +## Maximum range +# Setting type: Single +# Default value: 64 +Range = 64 + +## Maximum spread +# Setting type: Single +# Default value: 5.5 +Spread = 5.5 + +[05 - Heavy Machine Gun] + +## Adjusts screen shake. (screenshake is already lowered while in shield) +# Setting type: Single +# Default value: 1 +Screen Shake Multiplier = 1 + +[06 - Super Shotgun 3.1.0] + +## Damage of each pellet +# Setting type: Single +# Default value: 0.8 +Damage Coefficient = 0.8 + +## your cheeks +# Setting type: Single +# Default value: 6 +Max Spread = 6 + +## movement stop while shooting in shield. cannot go lower than 0.2 because I say so +# Setting type: Single +# Default value: 0.4 +beef = 0.4 + +[07 - Shield Bash] + +## If true, Shield bash has no penalty against bosses. +# Setting type: Boolean +# Default value: false +Uncapped Knockback = false + +## Applies knockback to allies. +# Setting type: Boolean +# Default value: true +Allies Knockback = true + +[08 - VR] + +## Makes the shield semi-transparent to improve vision. +# Setting type: Boolean +# Default value: true +Semi-Transparent Shield = true + +## Allows you to shield up by physically moving your non-dominant hand in front of you. +# Setting type: Boolean +# Default value: true +Physical Shield Up = true + +## Allows you to shield down by physically pointing your non-dominant hand downward. +# Setting type: Boolean +# Default value: true +Physical Shield Down = true + +## How many degrees must you point to ground to trigger shield down. +## Higher angle means you must be pointing closer to the ground +# Setting type: Int32 +# Default value: 20 +Physical Shield Down Angle = 20 + +[09 - heavy tf2] + +## Heavy TF2 shows up as a survivor variant. +# Setting type: Boolean +# Default value: true +Compatibility - Survariants = true + +## Passive gives bonus regen on melee hit. +# Setting type: Boolean +# Default value: false +Passive Rework (Beta) = false + +## Nerfs health to be closer to other survivors. +# Setting type: Boolean +# Default value: false +Nerf Stats = false + +## Allow Heat Crash to grab bosses. +# Setting type: Boolean +# Default value: true +Heat Crash - Allow Bosses = true + diff --git a/r2_profiles/foh/config/com.EnforcerGang.HANDOverclocked.cfg b/r2_profiles/foh/config/com.EnforcerGang.HANDOverclocked.cfg new file mode 100644 index 0000000..64324c8 --- /dev/null +++ b/r2_profiles/foh/config/com.EnforcerGang.HANDOverclocked.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin HAN-D Overclocked v1.4.12 +## Plugin GUID: com.EnforcerGang.HANDOverclocked + +[General] + +## Controls where HAN-D is placed in the character select screen. +# Setting type: Single +# Default value: 4.5 +Survivor Sort Position = 4.5 + +## Automatically unlock HAN-D and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## HAN-D teammates can be revived as an NPC ally for $150. +# Setting type: Boolean +# Default value: false +Allow Player Repair = false + +## Multiplies HURT and FORCED_REASSEMBLY screenshake by this amount. +# Setting type: Single +# Default value: 0.2 +Screenshake Scale = 0.2 + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + +[Skills] + +## Lunge forward when attacking with this skill. +# Setting type: Boolean +# Default value: true +SMASH - Forward Lunge = true + diff --git a/r2_profiles/foh/config/com.EnforcerGang.Pilot.cfg b/r2_profiles/foh/config/com.EnforcerGang.Pilot.cfg new file mode 100644 index 0000000..a9c6af7 --- /dev/null +++ b/r2_profiles/foh/config/com.EnforcerGang.Pilot.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin Pilot v0.3.18 +## Plugin GUID: com.EnforcerGang.Pilot + +[Controls] + +## Rapid Deployment requires you to hold the Utility button to ascend, and ends early if you let go. +# Setting type: Boolean +# Default value: false +Rapid Deployment - Hold to Ascend = false + +## Air Strike ground dash only moves backwards like in Returns. +# Setting type: Boolean +# Default value: false +Air Strike - Only Dash Backwards = false + +## Using this skill midair gives a vertical boost. +# Setting type: Boolean +# Default value: true +Aerial Support - Shorthop = true + +[Settings] + +## Cluster Fire pierces on the 3rd shot like in Returns. +# Setting type: Boolean +# Default value: false +Cluster Fire - Piercing Shot = false + +## Pilot's parachute becomes transparent when looking downwards. +# Setting type: Boolean +# Default value: true +Parachute Fade = true + diff --git a/r2_profiles/foh/config/com.EnforcerGang.RocketSurvivor.cfg b/r2_profiles/foh/config/com.EnforcerGang.RocketSurvivor.cfg new file mode 100644 index 0000000..bb1a401 --- /dev/null +++ b/r2_profiles/foh/config/com.EnforcerGang.RocketSurvivor.cfg @@ -0,0 +1,58 @@ +## Settings file was created by plugin RocketSurvivor v1.0.7 +## Plugin GUID: com.EnforcerGang.RocketSurvivor + +[Gameplay] + +## Pocket ICBM works with Rocket's skills. +# Setting type: Boolean +# Default value: true +Pocket ICBM Interaction = true + +## Extra rockets from Pocket ICBM have knockback. +# Setting type: Boolean +# Default value: false +Pocket ICBM Knockback = false + +[General] + +## Use the original MSPaint icons from the mod's release. +# Setting type: Boolean +# Default value: false +Use MSPaint icons = false + +## Unlock all gameplay-related features. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Over-Enthusiasm = Alpha3 + +[Primaries - HG4 SAM Launcher] + +## SAM Rockets will home towards targets. +# Setting type: Boolean +# Default value: true +Enable Homing (Server-Side) = true + +[Utilities - Nitro Charge] + +## When VR Motion Controls are enabled, throw C4 from your nondominant hand. Throws from your dominant hand if false. +# Setting type: Boolean +# Default value: true +VR: Throw from Offhand = true + diff --git a/r2_profiles/foh/config/com.Ethanol10.Ganondorf.cfg b/r2_profiles/foh/config/com.Ethanol10.Ganondorf.cfg new file mode 100644 index 0000000..b0e707a --- /dev/null +++ b/r2_profiles/foh/config/com.Ethanol10.Ganondorf.cfg @@ -0,0 +1,75 @@ +## Settings file was created by plugin Ganondorf v3.2.0 +## Plugin GUID: com.Ethanol10.Ganondorf + +[00 - Miscellaneous] + +## Disables the effect when the sword is thrown. +# Setting type: Boolean +# Default value: false +Remove Serrated Whirlwind Effects = false + +[01 - Skins] + +## Make Saturated Classic to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Saturated Classic Enabled = false + +## Make Purple to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Purple Enabled = false + +## Make Green to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Green Enabled = false + +## Make Hulking Malice to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Hulking Malice Enabled = false + +## Make Brown to appear in game as a selectable skin. +# Setting type: Boolean +# Default value: false +Brown Enabled = false + +[02 - Cooldowns] + +## Sets the Cooldown for Wizards Foot on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Wizards Foot = 6 + +## Sets the Cooldown for Flame Choke on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Flame Choke = 8 + +## Sets the Cooldown for Flame Choke on the Secondary slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 6 +Secondary Slot - Flame Choke = 6 + +## Sets the Cooldown for Wizards Foot on the Utility slot. This requires a restart to take effect. +# Setting type: Single +# Default value: 8 +Utility Slot - Wizards Foot = 8 + +[03 - Volume] + +## Sets the Volume for voicelines, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Voice Volume = 100 + +## Sets the Volume for Swing sounds, hits and non-voice SFX, AFFECTED BY IN-GAME MASTER AND SFX VOLUME SLIDERS! +# Setting type: Single +# Default value: 100 +Ganondorf SFX Volume = 100 + +[Ganondorf] + +Enabled = true + diff --git a/r2_profiles/foh/config/com.Gatorism.Commando_Grenade_Cooking.cfg b/r2_profiles/foh/config/com.Gatorism.Commando_Grenade_Cooking.cfg new file mode 100644 index 0000000..1a8578e --- /dev/null +++ b/r2_profiles/foh/config/com.Gatorism.Commando_Grenade_Cooking.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin Commando Grenade Cooking v1.1.1 +## Plugin GUID: com.Gatorism.Commando_Grenade_Cooking + +[General] + +## Percent of current health to lose when overcooking. +# Setting type: Single +# Default value: 40 +Self Damage Percent = 40 + +## Amount of damage done by grenade explosion. +# Setting type: Single +# Default value: 1200 +Damage = 1200 + +## Enable grenade sweet spot falloff (Vanilla is true). +# Setting type: Boolean +# Default value: false +Enable Sweetspot Falloff = false + +## Cooldown, in seconds +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +## Cooldown, in seconds +# Setting type: Int32 +# Default value: 1 +Base Stock = 1 + +## Pause cooldown while grenade is cooking +# Setting type: Boolean +# Default value: false +Pause CD While Cooking = false + diff --git a/r2_profiles/foh/config/com.Gatorism.StickyStunter.cfg b/r2_profiles/foh/config/com.Gatorism.StickyStunter.cfg new file mode 100644 index 0000000..86dc35e --- /dev/null +++ b/r2_profiles/foh/config/com.Gatorism.StickyStunter.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin StickyStunter SotV v1.0.0 +## Plugin GUID: com.Gatorism.StickyStunter + +[StickyStunter] + +## Turns off the Sticky Bomb Visual +# Setting type: Boolean +# Default value: true +Remove Sticky Bomb = true + +## Turns off Molten Perforator Visuals +# Setting type: Boolean +# Default value: true +Remove Molten Perforator = true + diff --git a/r2_profiles/foh/config/com.Gnome.ChefMod.cfg b/r2_profiles/foh/config/com.Gnome.ChefMod.cfg new file mode 100644 index 0000000..aeea82e --- /dev/null +++ b/r2_profiles/foh/config/com.Gnome.ChefMod.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin ChefMod v2.3.8 +## Plugin GUID: com.Gnome.ChefMod + +[01 - General Settings] + +## Cleavers have a line trail like in RoR1. +# Setting type: Boolean +# Default value: true +Enable Cleaver Trails = true + +## Automatically unlocks Chef +# Setting type: Boolean +# Default value: false +Auto Unlock = false + +## Does what it says. +# Setting type: Boolean +# Default value: false +Cursed Character Select Anim = false + +## Makes the pod prefab more appetizing +# Setting type: Boolean +# Default value: true +Alt Spawn Pod = true + +[02 - Invasion Settings] + +## Use the old overpowered CHEF invasion bossfight. +# Setting type: Boolean +# Default value: false +Old Chef Invader = false + +[Survariants Compat] + +## Use variants if plugin is installed. +# Setting type: Boolean +# Default value: true +Enable Variants = true + +## Swaps variant order. +# Setting type: Boolean +# Default value: false +Swap Variants = false + diff --git a/r2_profiles/foh/config/com.HasteReapr.AssassinMod.cfg b/r2_profiles/foh/config/com.HasteReapr.AssassinMod.cfg new file mode 100644 index 0000000..03526c7 --- /dev/null +++ b/r2_profiles/foh/config/com.HasteReapr.AssassinMod.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AssassinMod v1.3.1 +## Plugin GUID: com.HasteReapr.AssassinMod + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Juggle = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Pose = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Sit = Alpha3 + +[Skills] + +## Toggles whether or not Spinal Tap instantly kills bosses. If false will have a percent chance to instakill, which can be affected by clover. +# Setting type: Boolean +# Default value: false +Spinal Tap Always Instakill = false + +## The percent chance for Spinal Tap to instakill bosses. +# Setting type: Single +# Default value: 2 +Spinal Tap Instakill Chance = 2 + diff --git a/r2_profiles/foh/config/com.Hex3.Hex3Mod.cfg b/r2_profiles/foh/config/com.Hex3.Hex3Mod.cfg new file mode 100644 index 0000000..28e576e --- /dev/null +++ b/r2_profiles/foh/config/com.Hex3.Hex3Mod.cfg @@ -0,0 +1,676 @@ +## Settings file was created by plugin Hex3Mod v2.1.0 +## Plugin GUID: com.Hex3.Hex3Mod + +[Common - 400 Tickets] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Should 400 Tickets double Lunar Bud drops? +# Setting type: Boolean +# Default value: true +Works on Lunar Bud = true + +## Should 400 Tickets double Void Cradle drops? +# Setting type: Boolean +# Default value: true +Works on Void Cradle = true + +## Should 400 Tickets double Void Potential and Encrusted Lockbox drops? +# Setting type: Boolean +# Default value: true +Works on Void Potential = true + +## Should 400 Tickets double Cleansing Pool drops? +# Setting type: Boolean +# Default value: false +Works on Cleansing Pool = false + +[Common - ATG Prototype] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Multiplier of base damage the missile deals per stack +# Setting type: Single +# Default value: 0.8 +Damage per stack = 0.8 + +## How many hits it should take to fire each missile +# Setting type: Int32 +# Default value: 10 +Hits required per missile = 10 + +[Common - Balance] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Maximum (standing still) chance to dodge, stacking hyperbolically +# Setting type: Single +# Default value: 20 +Max added dodge chance = 20 + +[Common - Bucket List] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent speed increase +# Setting type: Single +# Default value: 0.24 +Speed multiplier = 0.24 + +## Multiplier subtracted from the speed buff while fighting a boss +# Setting type: Single +# Default value: 0.8 +Reduced buff multiplier = 0.8 + +[Common - Hopoo Egg] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent jump height increase +# Setting type: Single +# Default value: 0.3 +Jump height multiplier = 0.3 + +[Common - Miners Helmet] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Reduce cooldowns by this many seconds every time a small chest's worth is earned +# Setting type: Single +# Default value: 2 +Cooldown reduction = 2 + +## Gold required to proc cooldown reduction (Scaling with time) +# Setting type: Int32 +# Default value: 25 +Gold requirement = 25 + +[Common - Shard Of Glass] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percentage of base damage this item adds +# Setting type: Single +# Default value: 0.07 +Damage multiplier = 0.07 + +[Config Version] + +## Do not change. +# Setting type: Int32 +# Default value: 1 +Config Version = 1 + +[Legendary - Apathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Radius within which kills contribute to Apathy stacks +# Setting type: Single +# Default value: 13 +Radius = 13 + +## Move speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff move speed multiplier = 1 + +## Attack speed multiplier added while buffed +# Setting type: Single +# Default value: 1 +Buff attack speed multiplier = 1 + +## Regen hp/second added while buffed +# Setting type: Single +# Default value: 20 +Buff regen added = 20 + +## Duration of buff +# Setting type: Single +# Default value: 7.5 +Buff duration = 7.5 + +## Required stacks of Apathy to trigger buff +# Setting type: Int32 +# Default value: 10 +Kills required for buff = 10 + +[Legendary - Do Not Eat] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Percent chance that a Pearl or Irradiant Pearl will drop from a chest. +# Setting type: Single +# Default value: 10 +Pearl Chance = 10 + +## Percent chance that an Irradiant Pearl will drop instead of a Pearl. +# Setting type: Single +# Default value: 20 +Irradiant Pearl Chance = 20 + +## Shop terminals have a chance to drop pearls. +# Setting type: Boolean +# Default value: true +Shop terminals = true + +[Legendary - Elder Mutagen] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of max health added per killed species +# Setting type: Int32 +# Default value: 10 +Max health per species = 10 + +## How much hp per second regen should be added for each killed species +# Setting type: Single +# Default value: 0.5 +Regen per species = 0.5 + +[Legendary - Mint Condition] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Base movement speed increase +# Setting type: Single +# Default value: 0.2 +Move speed increase = 0.2 + +## Base movement speed increase per additional stack +# Setting type: Single +# Default value: 0.6 +Move speed increase per stack = 0.6 + +## Jump count increase +# Setting type: Int32 +# Default value: 1 +Additional jumps = 1 + +## Jump count increase per additional stack +# Setting type: Int32 +# Default value: 2 +Additional jumps per stack = 2 + +[Lunar - One Ticket] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Lunar Equipment - Blood Of The Lamb] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Amount of regular items you must sacrifice to gain a boss item +# Setting type: Int32 +# Default value: 6 +Items taken = 6 + +[Uncommon - Empathy] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Health points restored when an enemy is hit within radius +# Setting type: Single +# Default value: 3 +Health per hit = 3 + +## Radius of activation zone in meters +# Setting type: Single +# Default value: 13 +Zone radius = 13 + +[Uncommon - Overkill Overdrive] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## This item has no effect if used by Engineer turrets. Disabled by default +# Setting type: Boolean +# Default value: false +Turret blacklist = false + +## How much larger affected zones should be in percentage +# Setting type: Single +# Default value: 20 +Zone size percentage increase = 20 + +## e.g Teleporter, Pillars +# Setting type: Boolean +# Default value: true +Amplify holdout zones = true + +# Setting type: Boolean +# Default value: true +Amplify Shrine of the Woods = true + +# Setting type: Boolean +# Default value: true +Amplify Focus Crystal = true + +## e.g Warbanner, Spinel Tonic +# Setting type: Boolean +# Default value: true +Amplify buff wards = true + +# Setting type: Boolean +# Default value: true +Amplify Interstellar Desk Plant = true + +# Setting type: Boolean +# Default value: true +Amplify Bustling Fungus = true + +[Uncommon - Scattered Reflection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## The percent of all total received damage to be reflected +# Setting type: Single +# Default value: 0.07 +Damage reflect value = 0.07 + +## How much of a reflection bonus each Shard Of Glass adds in percentage of total damage (Caps at 90%) +# Setting type: Single +# Default value: 0.007 +Damage reflect multiplier per shard = 0.007 + +## Multiplier of how much bonus damage is added to the reflection +# Setting type: Single +# Default value: 7 +Reflected damage bonus = 7 + +[Uncommon - Scavengers Pouch] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Times the Scavenger's Pouch can be used before being emptied. +# Setting type: Int32 +# Default value: 2 +Maximum uses = 2 + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Regenerating Scrap = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Power Elixir = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLA: Delicate Watch = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Dios Best Friend = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLA: Pluripotent Larva = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Rusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +WOLFO QOL: Encrusted Key = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +HEX3MOD: 400 Tickets = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HEX3MOD: One Ticket = false + +## Enable item replacement +# Setting type: Boolean +# Default value: false +MYSTICS ITEMS: Platinum Card = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Cutesy Bow = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +MYSTICS ITEMS: Ghost Apple = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +VANILLAVOID: Clockwork Mechanism = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +VANILLAVOID: Enhancement Vials = true + +## Enable item replacement +# Setting type: Boolean +# Default value: false +HOLYCRAPFORKISBACK: Sharp Chopsticks = false + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Abyssal Cartridge = true + +## Enable item replacement +# Setting type: Boolean +# Default value: true +SPIKESTRIP: Singularity = true + +[Uncommon - The Unforgivable] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Activate your on-kill effects every time this amount of seconds passes +# Setting type: Single +# Default value: 10 +Activation interval = 10 + +[Void - Captains Favor] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +[Void - Corrupting Parasite] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Allows the parasite to corrupt boss items +# Setting type: Boolean +# Default value: false +Corrupt boss items = false + +## Number of items corrupted each stage +# Setting type: Int32 +# Default value: 1 +Items per stage = 1 + +## Allows the parasite to corrupt items in non-stage scenes (hidden realms, bazaar) +# Setting type: Boolean +# Default value: true +Corrupt items on non-stage scenes = true + +[Void - Discovery] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## Shield added per world interactable used +# Setting type: Single +# Default value: 3 +Shield value = 3 + +## Maximum interactable uses per stack before shield is no longer granted +# Setting type: Int32 +# Default value: 100 +Maximum uses = 100 + +[Void - Drop Of Necrosis] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## What fraction of base Blight damage is added to Blight per stack. +# Setting type: Single +# Default value: 0.05 +Added damage per stack = 0.05 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 5 +Chance to inflict Blight = 5 + +[Void - Notice Of Absence] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long you'll turn invisible at the start of a boss fight in seconds +# Setting type: Single +# Default value: 10 +Base invisibility duration = 10 + +## How much longer you'll turn invisible at the start of a boss fight in seconds, per stack +# Setting type: Single +# Default value: 5 +Invisibility duration per stack = 5 + +[Void - Spattered Collection] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## For each stack of Spattered Collection, reduce enemies' armor by this much per stack of Blight. +# Setting type: Single +# Default value: 2 +Armor reduction per stack = 2 + +## Added percent chance of inflicting Blight on hit. +# Setting type: Single +# Default value: 10 +Chance to inflict Blight = 10 + +[Void - The Hermit] + +## Load the item at startup. Requires a restart to take effect! +# Setting type: Boolean +# Default value: true +Load item = true + +## Allow the user to find this item in runs. Must start a new run to take effect! +# Setting type: Boolean +# Default value: true +Enable item = true + +## How long in seconds the on-hit debuff should last +# Setting type: Single +# Default value: 5 +Debuff duration = 5 + +## Enemy damage reduced by each debuff in percent +# Setting type: Single +# Default value: 5 +Debuff damage reduction = 5 + diff --git a/r2_profiles/foh/config/com.Heyimnoop.VoiceActedMithrix.cfg b/r2_profiles/foh/config/com.Heyimnoop.VoiceActedMithrix.cfg new file mode 100644 index 0000000..745a4b1 --- /dev/null +++ b/r2_profiles/foh/config/com.Heyimnoop.VoiceActedMithrix.cfg @@ -0,0 +1,28 @@ +## Settings file was created by plugin VoiceActedMithrix v1.0.0 +## Plugin GUID: com.Heyimnoop.VoiceActedMithrix + +[Misc/Fun] + +## Makes it so mithrix uses a random voice for every voice line +# Setting type: Boolean +# Default value: false +Enable Random Voices = false + +## Probably cursed. Enables every soundbank to play at the same time +# Setting type: Boolean +# Default value: false +Enable Every Voice = false + +## Enables a special bm line for woolie mithrix. Does nothing if woolie isn't selected +# Setting type: Boolean +# Default value: false +Woolie Bm = true + +[Voice Settings] + +## Pick the version of the voice you want. Currently only 2 options, but there will be more eventually +# Setting type: VoiceChoices +# Default value: K_King +# Acceptable values: K_King, Woolie +Voice = Woolie + diff --git a/r2_profiles/foh/config/com.IkalaGaming.QuickRestart.cfg b/r2_profiles/foh/config/com.IkalaGaming.QuickRestart.cfg new file mode 100644 index 0000000..fec486f --- /dev/null +++ b/r2_profiles/foh/config/com.IkalaGaming.QuickRestart.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin QuickRestart v1.5.2 +## Plugin GUID: com.IkalaGaming.QuickRestart + +[Graphics] + +## The position of the restart button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. +# Setting type: String +# Default value: bottom +RestartPosition = bottom + +## The position of the character select button in the pause menu. Options are 'top', 'bottom', or the number of positions away from the top, so '1' would be 1 below the top item and thus second in the list. Falls back to default if you give weird values. Evaluated after the restart button is placed. +# Setting type: String +# Default value: bottom +CharacterPosition = bottom + +## Enables a confirmation dialog when trying to reset so it is not done accidentally +# Setting type: Boolean +# Default value: false +ConfirmationDialogEnabled = false + +[Keybind] + +## Allows a key press to be used to reset runs in addition to the menu +# Setting type: Boolean +# Default value: false +ResetKeyEnabled = false + +## The key that has to be pressed to reset. Falls back to default if you give weird values. +# Setting type: String +# Default value: T +ResetKeyBind = T + +## The number of seconds that the reset key has to be held in order to reset. Falls back to default if you give weird values. +# Setting type: Single +# Default value: 1 +ResetKeyHoldTime = 1 + diff --git a/r2_profiles/foh/config/com.JavAngle.HouseMod.cfg b/r2_profiles/foh/config/com.JavAngle.HouseMod.cfg new file mode 100644 index 0000000..c5d190f --- /dev/null +++ b/r2_profiles/foh/config/com.JavAngle.HouseMod.cfg @@ -0,0 +1,91 @@ +## Settings file was created by plugin HouseMod v2.0.5 +## Plugin GUID: com.JavAngle.HouseMod + +[Cards] + +## Sets the Colour of Positive Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: EB1C24FF +PositiveColour = EB1C24FF + +## Sets the Colour of Negative Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: A800FFFF +NegativeColour = A800FFFF + +## Sets the Colour of Neutral Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: FFFFFFFF +NeutralColour = FFFFFFFF + +## Sets the Colour of Random Cards (this only effects tooltips, sorry >.<) +# Setting type: Color +# Default value: 00BF63FF +RandomColour = 00BF63FF + +[Filters] + +## Things listed here cannot be rolled by Seven Of Spades +# Setting type: String +# Default value: Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect +Spades Filers = Polymorphed,bdVoidFogStrong,bdVoidFogMild,bdElementalRingsCooldown,bdBleeding,bdSuperBleed,bdEliteLunar,bdBlinded,bdStrongerBurn,bdBearVoidCooldown,bdElementalRingVoidCooldown,bdVoidRaidCrabWardWipeFog,bdImmuneToDebuffCooldown,bdFracture,bdBlight,Reflect + +## Things listed here cannot be rolled by MysteryShot +# Setting type: String +# Default value: RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer +MysteryShot Filers = RedAffixMissileProjectile,CaptainScepterNukeIrradiate,LoaderHook,LunarSunProjectile,EngiMineDeployer + +[General] + +## Enable the tinitus effect from Russian Roulette +# Setting type: Boolean +# Default value: true +Russian Roulette Tinitus = true + +## Alternate keybind for the card in slot 1 +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Card Slot 1 = Alpha1 + +## Alternate keybind for the card in slot 2 +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Card Slot 2 = Alpha2 + +## Alternate keybind for the card in slot 3 +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Card Slot 3 = Alpha3 + +[UI] + +## Set the position of the Card Table +# Setting type: Single +# Default value: 1 +HUD Scale = 1 + +## Set the position of the Card Table +# Setting type: Single +# Default value: -260 +HUD Position X = -260 + +## Set the position of the Card Table +# Setting type: Single +# Default value: 5 +HUD Position Y = 5 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 1 +Crosshair Scale = 1 + +## Set the X position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position X = 0 + +## Set the Y position of the Cylinder +# Setting type: Single +# Default value: 0 +Crosshair Position Y = 0 + diff --git a/r2_profiles/foh/config/com.JavAngle.MystMod-Balance.cfg b/r2_profiles/foh/config/com.JavAngle.MystMod-Balance.cfg new file mode 100644 index 0000000..baefef2 --- /dev/null +++ b/r2_profiles/foh/config/com.JavAngle.MystMod-Balance.cfg @@ -0,0 +1,515 @@ +[1 Enable Balance Config] + +## If this is set to false, the configs will be reset to default values when the game loads +# Setting type: Boolean +# Default value: false +Enable Balance Config = false + +[BaseStats] + +# Setting type: Single +# Default value: 20 +Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor per level = 0 + +# Setting type: Single +# Default value: 160 +Health = 160 + +# Setting type: Single +# Default value: 50 +Health per level = 50 + +# Setting type: Single +# Default value: 2.5 +Health Regen = 2.5 + +[DefaultSkills Dash] + +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +# Setting type: Single +# Default value: 5 +Start Speed = 5 + +# Setting type: Single +# Default value: 2.5 +End Speed = 2.5 + +[DefaultSkills DashAttack] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 10 +Hop Velocity = 10 + +[DefaultSkills Parry] + +# Setting type: Single +# Default value: 2 +Cooldown = 2 + +## The blowback speed when the successfully blocking +# Setting type: Single +# Default value: 2 +Start Speed = 2 + +# Setting type: Single +# Default value: 0 +End Speed = 0 + +[DefaultSkills VorpalSlice] + +# Setting type: Single +# Default value: 1.65 +Damage = 1.65 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 300 +Knockback Force = 300 + +# Setting type: Single +# Default value: 7 +Hop Velocity = 7 + +[Finisher BladeDance] + +## damage per hit +# Setting type: Single +# Default value: 0.55 +Damage = 0.55 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher ChallengingShout] + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher DarkPassenger] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Explosion] + +# Setting type: Single +# Default value: 7 +Damage = 7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FatedCircle] + +## Damage for the first hit of Fated Circle +# Setting type: Single +# Default value: 2 +Slash Damage = 2 + +## Damage for the second hit of Fated Circle +# Setting type: Single +# Default value: 5 +Blast Damage = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher FrostFangs] + +# Setting type: Single +# Default value: 3 +Damage = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher JudgementCut] + +## damage per hit +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## interval in seconds between each hit, this is effected by attack speed +# Setting type: Single +# Default value: 0.1 +Interval = 0.1 + +[Finisher RippleDrive] + +# Setting type: Single +# Default value: 4 +Damage = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Finisher Shillelagh] + +## The damage dealt while still having Magic +# Setting type: Single +# Default value: 2.5 +Weak Damage = 2.5 + +## The damage dealt while in Magic Recharge +# Setting type: Single +# Default value: 8 +Boosted Damage = 8 + +## The percentage of Magic to resore when landing a blow in Magic Recharge +# Setting type: Single +# Default value: 0.15 +Magic Restore = 0.15 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit BerserkForm] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 40 +Form Duration = 40 + +## '1.5' is a 50% movement speed increase +# Setting type: Single +# Default value: 1.5 +Form Movement Speed = 1.5 + +## '16' is +16 jump power +# Setting type: Single +# Default value: 16 +Form Jump Power = 16 + +# Setting type: Single +# Default value: -60 +Form Armor = -60 + +[Limit BlastingZone] + +# Setting type: Single +# Default value: 150 +Damage = 150 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit JudgementCutEND] + +# Setting type: Single +# Default value: 200 +Damage = 200 + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high +# Setting type: Int32 +# Default value: 5 +Number of Hits = 5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Limit PowerWordKill] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Pyroclasm] + +# Setting type: Int32 +# Default value: 3 +Limit Cost = 3 + +[Limit WildMagic] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Limit Zoom] + +# Setting type: Int32 +# Default value: 1 +Limit Cost = 1 + +[Magic AcidSplash] + +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +# Setting type: Single +# Default value: 33 +Magic Cost = 33 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic CallLightning] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic ConeOfFrost] + +# Setting type: Single +# Default value: 8.5 +Damage = 8.5 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic DispelMagic] + +# Setting type: Single +# Default value: 15 +Magic Cost = 15 + +[Magic Doombolt] + +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic EclipseGate] + +## the damage that will be done by this spell regardless of MP% +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## this is the total amount of damage added if MP = 0 +# Setting type: Single +# Default value: 12 +Scaled Damage = 12 + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fireball] + +## It is worth noting, that since this applies burn, the real damage number is about double this value +# Setting type: Single +# Default value: 1.5 +Damage = 1.5 + +# Setting type: Single +# Default value: 3 +Magic Cost = 3 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Fortify] + +# Setting type: Single +# Default value: 30 +Buff Duration = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Gust] + +# Setting type: Single +# Default value: 0.5 +Magic Cost = 0.5 + +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +[Magic Haste] + +# Setting type: Single +# Default value: 15 +Buff Duration = 15 + +# Setting type: Single +# Default value: 40 +Magic Cost = 40 + +[Magic MagicMissile] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +## The number of shots fired when at max MP +# Setting type: Int32 +# Default value: 6 +Maximum Shots = 6 + +## This is the amount of Mana spend PER SHOT, not per cast +# Setting type: Single +# Default value: 2 +Magic Cost = 2 + +# Setting type: Single +# Default value: 1.5 +Proc Coefficient = 1.5 + +[Magic Magnet] + +# Setting type: Single +# Default value: 60 +Magic Cost = 60 + +[Magic MendWounds] + +## This healing is percentile, '100' = 100% of target HP +# Setting type: Single +# Default value: 100 +Buff Duration = 100 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +[Magic Pot] + +# Setting type: Single +# Default value: 10 +Magic Cost = 10 + +[Magic Reflect] + +## the maximum damage that Reflect can deal +# Setting type: Single +# Default value: 25 +Damage = 25 + +## the maximum number of hits before the barier explodes, dealing the maximum damage +# Setting type: Int32 +# Default value: 20 +MaxStacks = 20 + +# Setting type: Single +# Default value: 30 +Magic Cost = 30 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Magic Ultima] + +# Setting type: Single +# Default value: 30 +Damage = 30 + +## 'Infinity' causes the spell to spend all remaining mana +# Setting type: Single +# Default value: Infinity +Magic Cost = Infinity + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +[Magic ViciousMockery] + +# Setting type: Single +# Default value: 2 +Damage = 2 + +# Setting type: Single +# Default value: 15 +Duration = 15 + +# Setting type: Single +# Default value: 4 +Magic Cost = 4 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + diff --git a/r2_profiles/foh/config/com.JavAngle.MystMod.cfg b/r2_profiles/foh/config/com.JavAngle.MystMod.cfg new file mode 100644 index 0000000..38b2a3e --- /dev/null +++ b/r2_profiles/foh/config/com.JavAngle.MystMod.cfg @@ -0,0 +1,102 @@ +## Settings file was created by plugin MystMod v1.2.0 +## Plugin GUID: com.JavAngle.MystMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + +internalFloatValue = 0 + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 +ExtraSlot1 = Alpha1 + +# Setting type: KeyboardShortcut +# Default value: Alpha2 +ExtraSlot2 = Alpha2 + +# Setting type: KeyboardShortcut +# Default value: Alpha3 +ExtraSlot3 = Alpha3 + +# Setting type: KeyboardShortcut +# Default value: Alpha4 +ExtraSlot4 = Alpha4 + +## Press this to open the Magicite Menu +# Setting type: KeyboardShortcut +# Default value: Alpha4 +OpenMenu = Alpha4 + +## Hold this when clicking a Magicite to instantly equip/unequip it +# Setting type: KeyboardShortcut +# Default value: LeftShift +QuickEquip = LeftShift + +## Press this to celebrate +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote = Alpha3 + +[Magicites] + +# Setting type: Color +# Default value: 00FF0DFF +SpellColour = 00FF0DFF + +# Setting type: Color +# Default value: FFCC00FF +FinisherColour = FFCC00FF + +# Setting type: Color +# Default value: FF4040FF +LimitColour = FF4040FF + +# Setting type: Color +# Default value: 00E6FFFF +SupportColour = 00E6FFFF + +[Misc] + +## Enable Stasis on All Characters +# Setting type: Boolean +# Default value: false +OmniStasis = false + +## Re-orders the Mystic Jobclass' abilities to the order they had in early versions. +# Setting type: Boolean +# Default value: false +LegacyMysticLO = false + +[UI] + +# Setting type: Single +# Default value: 100 +Resource Meter Scale = 100 + +# Setting type: Color +# Default value: 2626B2FF +Magic Bar Colour = 2626B2FF + +# Setting type: Color +# Default value: B22680FF +Magic Recharge Colour = B22680FF + +# Setting type: Color +# Default value: FFCC00FF +Limit Full Colour = FFCC00FF + +# Setting type: Color +# Default value: 997300FF +Limit Charge Colour = 997300FF + diff --git a/r2_profiles/foh/config/com.JavAngle.OrographicGambitBaseMod.cfg b/r2_profiles/foh/config/com.JavAngle.OrographicGambitBaseMod.cfg new file mode 100644 index 0000000..cc69b3b --- /dev/null +++ b/r2_profiles/foh/config/com.JavAngle.OrographicGambitBaseMod.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin OrographicGambitBaseMod v1.0.0 +## Plugin GUID: com.JavAngle.OrographicGambitBaseMod + +[internal] + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod +# Setting type: Single +# Default value: 99999 +internalFloatValue1 = 100 + +## Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod2 +# Setting type: Single +# Default value: 99999 +internalFloatValue2 = 100 + diff --git a/r2_profiles/foh/config/com.K1454.SupplyDrop.cfg b/r2_profiles/foh/config/com.K1454.SupplyDrop.cfg new file mode 100644 index 0000000..ecffc09 --- /dev/null +++ b/r2_profiles/foh/config/com.K1454.SupplyDrop.cfg @@ -0,0 +1,410 @@ +## Settings file was created by plugin Supply Drop v1.4.10 +## Plugin GUID: com.K1454.SupplyDrop + +[Item: Echo-Voltaic Plankton] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first echo-voltaic plankton? (.08 = 8%) +# Setting type: Single +# Default value: 0.08 +Shield Gained with First Stack of Echo-Voltaic Plankton = 0.08 + +## How much shield should you gain when you hit an enemy? +# Setting type: Single +# Default value: 1 +Amount of Shield Gained on Hit = 1 + +[Item: Hardened Bone Fragments] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill with a single hardened bone fragments? +# Setting type: Single +# Default value: 5 +Base Armor Gained on Kill with 1 Hardened Bone Fragments = 5 + +## How much additional armor gained on kill should each hardened bone fragments after the first give? +# Setting type: Single +# Default value: 1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 1 + +## How much % max HP lost should it take to lose 1 armor buff stack? This is in addition to a base 1 stack lost to any damage. +# Setting type: Single +# Default value: 2 +Percent of Max HP to Lose 1 Armor Buff Stack = 2 + +[Item: Numbing Berries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain upon taking damage with a single numbing berries? +# Setting type: Single +# Default value: 10 +Base Armor Gained on Taking Damage with 1 Numbing Berries = 10 + +## How much additional armor gained upon taking damage should each numbing berries after the first give? +# Setting type: Single +# Default value: 5 +Additional Armor Gained on Taking Damage per Numbing Berries = 5 + +## How long should the armor boost last for with a single numbing berries, in seconds? +# Setting type: Single +# Default value: 2 +Base duration of the Armor Boost with 1 Numbing Berries = 2 + +## How much additional armor boost duration should each numbing berries after the first give, in seconds? +# Setting type: Single +# Default value: 0.5 +Additional duration of the Armor Boost per Numbing Berries = 0.5 + +[Item: Quantum Shield Stabilizer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with the first quantum shield stabilizer? (.16 = 16%) +# Setting type: Single +# Default value: 0.16 +Shield Gained with First Stack of Quantum Shield Stabilizer = 0.16 + +## How long should the QSS take before its effect is off cooldown, in seconds? +# Setting type: Single +# Default value: 5 +Base Cooldown on Shield Gate Ability with 1 Quantum Shield Stabilizer = 5 + +## How much cooldown reduction should each quantum shield stabilizer after the first give, in seconds? +# Setting type: Single +# Default value: 1 +Additional Reduction of Cooldown on Shield Gate Ability per Quantum Shield Stabilizer = 1 + +[Item: Salvaged Wires] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single salvaged wires? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Salvaged Wires = 0.04 + +## How much additional shield as a % of max HP should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Salvaged Wires = 0.02 + +## How much attack speed should you gain with a single salvaged wires? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Base Attack Speed Gained with 1 Salvaged Wires = 0.1 + +## How much additional attack speed should each salvaged wires after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Attack Speed Gained per Salvaged Wires = 0.1 + +[Item: Shell Plating] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much armor should you gain on kill? (Multiplies by # of stacks of Shell Plating you have) +# Setting type: Single +# Default value: 0.5 +Armor Gained on Kill = 0.5 + +## What should be the max armor obtainable with a single shell plating? +# Setting type: Single +# Default value: 25 +Base Max Armor Obtainable with 1 Shell Plating = 25 + +## How much should the max armor obtainable increase by for each shell plating after the first? +# Setting type: Single +# Default value: 10 +Additional Max Armor Obtainable per Shell Plating = 10 + +[Item: Tome of Bloodletting] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should the tome of bloodletting be haunted with the spirit of a wise-cracking, explosives-loving cursed book? +# Setting type: Boolean +# Default value: false +Dare Ye Gaze Upon This Accursed Tome? = false + +## How often should the tome speak when you are damaged, in percentage? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Chance of Book Speaking = 0.1 + +## What should be the max damage boost obtainable with a single tome of bloodletting? +# Setting type: Single +# Default value: 20 +Max Damage Boost Obtainable with 1 Tome of Bloodletting = 20 + +## How much should the max damage boost obtainable increase by for each tome of bloodletting after the first?? +# Setting type: Single +# Default value: 10 +Additional Max Damage Boost Obtainable per Tome of Bloodletting = 10 + +## What percentage of the damage you take should be converted into the damage boost with a single tome of bloodletting? (.1 = 10%) +# Setting type: Single +# Default value: 0.1 +Percent of Damage Taken Converted Into Damage Boost = 0.1 + +## What additional percentage of the damage you take should each tome of bloodletting, after the first, convert into the damage boost? +# Setting type: Single +# Default value: 0.1 +Additional Armor Gained on Kill per Hardened Bone Fragments = 0.1 + +[Item: Unassuming Tie] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much shield as a % of max HP should you gain with a single unassuming tie? (.04 = 4%) +# Setting type: Single +# Default value: 0.04 +Base Shield Gained with 1 Unassuming Tie = 0.04 + +## How much additional shield as a % of max HP should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Shield Gained per Unassuming Tie = 0.02 + +## How long should the Winded debuff last for, in seconds? +# Setting type: Single +# Default value: 10 +Duration of the Winded Debuff = 10 + +## How long should the Second Wind Buff last for at base, in seconds? +# Setting type: Single +# Default value: 5 +Base duration of the Second Wind Buff = 5 + +## What should the value that is multiplied by your shield/HP ratio to find the bonus duration of the Second Wind buff be, in seconds? +# Setting type: Single +# Default value: 5 +Value for bonus duration of the Second Wind Buff = 5 + +## How much movement speed should you gain with a single unassuming tie? (.1 = 15%) +# Setting type: Single +# Default value: 0.15 +Base Movement Speed Gained with 1 Unassuming Tie = 0.15 + +## How much additional movement speed should each unassuming tie after the first give? +# Setting type: Single +# Default value: 0.1 +Additional Movement Speed Gained per 1 Unassuming Tie = 0.1 + +[Item: Vintage Plague Hat] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much HP, as a % of max HP, should you gain with a single vintage plague hat? (.01 = 1%) +# Setting type: Single +# Default value: 0.01 +Base HP Gained for Each Utility Item with 1 Vintage Plague Hat = 0.01 + +## How much additional HP, as a % of max HP, should each vintage plague hat after the first give? +# Setting type: Single +# Default value: 0.01 +Additional HP Gained for Each Utility Item per Vintage Plague Hat = 0.01 + +[Item: Vintage Plague Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## How much bonus healing per Damage item should you gain with a single Vintage Plague Mask? (.02 = 2%) +# Setting type: Single +# Default value: 0.02 +Base Bonus Healing Gained with 1 Vintage Plague Mask = 0.02 + +## How much additional bonus healing per Damage item should each Vintage Plague Mask after the first give? +# Setting type: Single +# Default value: 0.02 +Additional Bonus Healing Gained per Vintage Plague Mask = 0.02 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/foh/config/com.KingEnderBrine.Mercenary2B.cfg b/r2_profiles/foh/config/com.KingEnderBrine.Mercenary2B.cfg new file mode 100644 index 0000000..4c2f09e --- /dev/null +++ b/r2_profiles/foh/config/com.KingEnderBrine.Mercenary2B.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Mercenary2B v1.3.1 +## Plugin GUID: com.KingEnderBrine.Mercenary2B + +[Main] + +## Disable skirt on the skin +# Setting type: Boolean +# Default value: false +DisableSkirt = false + diff --git a/r2_profiles/foh/config/com.KingEnderBrine.ProperSave.cfg b/r2_profiles/foh/config/com.KingEnderBrine.ProperSave.cfg new file mode 100644 index 0000000..5f7b53b --- /dev/null +++ b/r2_profiles/foh/config/com.KingEnderBrine.ProperSave.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Proper Save v2.11.1 +## Plugin GUID: com.KingEnderBrine.ProperSave + +[Main] + +## Store files in Steam/EpicGames cloud. Enabling this feature would not preserve current saves and disabling it wouldn't clear the cloud. +# Setting type: Boolean +# Default value: false +UseCloudStorage = false + +## Sub directory name for cloud storage. Changing it allows to use different save files for different mod profiles. +# Setting type: String +# Default value: +CloudStorageSubDirectory = + +## Directory where save files will be stored. "ProperSave" directory will be created in the directory you have specified. If the directory doesn't exist the default one will be used. +# Setting type: String +# Default value: +SavesDirectory = + diff --git a/r2_profiles/foh/config/com.KingEnderBrine.RandomCharacterSelection.cfg b/r2_profiles/foh/config/com.KingEnderBrine.RandomCharacterSelection.cfg new file mode 100644 index 0000000..26d5c2f --- /dev/null +++ b/r2_profiles/foh/config/com.KingEnderBrine.RandomCharacterSelection.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Random Character Selection v1.4.1 +## Plugin GUID: com.KingEnderBrine.RandomCharacterSelection + +[Main] + +# Setting type: Boolean +# Default value: false +CanSelectSameCharacter = false + diff --git a/r2_profiles/foh/config/com.KingEnderBrine.ScrollableLobbyUI.cfg b/r2_profiles/foh/config/com.KingEnderBrine.ScrollableLobbyUI.cfg new file mode 100644 index 0000000..6b90fef --- /dev/null +++ b/r2_profiles/foh/config/com.KingEnderBrine.ScrollableLobbyUI.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Scrollable lobby UI v1.9.0 +## Plugin GUID: com.KingEnderBrine.ScrollableLobbyUI + +[Main] + +## The amount of rows that should be displayed in character select screen +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 1 to 50 +CharacterSelectRows = 3 + +## Sets if the arrows should be placed to the side of the character list (false) or if they should be placed in a survivor square (true). +# Setting type: Boolean +# Default value: false +CharacterPageArrowsInline = false + +## Sets if rows of skills or skins with too many entries should be scrollable with mouse wheel. +# Setting type: Boolean +# Default value: false +SkillsSkinsWheelScrolling = false + diff --git a/r2_profiles/foh/config/com.KomradeSpectre.Aetherium.cfg b/r2_profiles/foh/config/com.KomradeSpectre.Aetherium.cfg new file mode 100644 index 0000000..ac67e3a --- /dev/null +++ b/r2_profiles/foh/config/com.KomradeSpectre.Aetherium.cfg @@ -0,0 +1,761 @@ +## Settings file was created by plugin Aetherium v0.6.8 +## Plugin GUID: com.KomradeSpectre.Aetherium + +[Artifact: Artifact of Leonids] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many seconds between each meteor shower? +# Setting type: Single +# Default value: 60 +Interval Between Meteor Showers = 60 + +## How many waves of meteors should be included in each meteor shower? Each wave contains 1 meteor per body on the map. +# Setting type: Int32 +# Default value: 6 +Meteor Waves Per Shower = 6 + +[Artifact: Artifact of Progression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How long until a monster progresses to the next progression state if they have one? +# Setting type: Single +# Default value: 60 +Interval Between Each Progression = 60 + +## Should progressions spawned by the Progression effect have doubled money and exp? +# Setting type: Boolean +# Default value: true +Double Gold and Exp Reward of Progressions = true + +## Which enemies master components should be blacklisted from evolving? (Each entry should be separated by a comma, you must know their internal master name to blacklist them. E.g. impmaster,lemurianmaster will blacklist normal imps and lemurians. +# Setting type: String +# Default value: +Blacklisted Evolution Masters = + +[Artifact: Artifact of Regression] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## At what monster population should we not be able to split anymore? +# Setting type: Int32 +# Default value: 48 +Regression Split Monster Cap = 48 + +## Should children spawned by the Regression effect have halved money and exp? +# Setting type: Boolean +# Default value: true +Reduce Gold and Exp Reward of Children = true + +## How long in seconds should children of regression splits be immune? +# Setting type: Single +# Default value: 2 +Duration of Child Immunity = 2 + +## How many Beetle Guards should appear when the Beetle Queen has regressed? +# Setting type: Int32 +# Default value: 2 +Queen to Guard Split Amount = 2 + +## How many Beetles should appear when the Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Guard to Beetle Split Amount = 4 + +## How many Crystal Beetles should appear when the Crystal Beetle Guard has regressed? +# Setting type: Int32 +# Default value: 4 +Crystal Guard to Crystal Beetle Split Amount = 4 + +## How many Arch Wisps should appear when the Ancient Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Ancient Wisp To Arch Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Arch Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Arch Wisp To Greater Wisp Split Amount = 2 + +## How many Greater Wisps should appear when the Grovetender has regressed? +# Setting type: Int32 +# Default value: 2 +Grovetender To Greater Wisp Split Amount = 2 + +## How many Wisps should appear when the Greater Wisp has regressed? +# Setting type: Int32 +# Default value: 4 +Greater Wisp To Wisp Split Amount = 4 + +## How many Jellyfish should appear when the Wandering Vagrant has regressed? +# Setting type: Int32 +# Default value: 8 +Wandering Vagrant To Jellyfish Split Amount = 8 + +## How many Lemurians should appear when the Elder Lemurian has regressed? +# Setting type: Int32 +# Default value: 5 +Elder Lemurian To Lemurian Split Amount = 5 + +## How many Lunar Chimeras should appear when the Lunar Wisp has regressed? +# Setting type: Int32 +# Default value: 2 +Lunar Wisp To Lunar Chimera Split Amount = 2 + +## How many Lunar Exploders should appear when the Lunar Chimera has regressed? +# Setting type: Int32 +# Default value: 5 +Lunar Chimera To Lunar Exploder Split Amount = 5 + +## How many Golems should appear when the Titan has regressed? +# Setting type: Int32 +# Default value: 4 +Titan To Golem Split Amount = 4 + +## How many Parents should appear when the Grandparent has regressed? +# Setting type: Int32 +# Default value: 5 +Grandparent To Parent Split Amount = 5 + +## How many Vultures should appear when the Alloy Worship Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Alloy Worship Unit To Vulture Split Amount = 6 + +## How many Solus Probes should appear when the Solus Control Unit has regressed? +# Setting type: Int32 +# Default value: 6 +Solus Control Unit To Solus Probe Split Amount = 6 + +## How many Clay Templars should appear when the Clay Dunestrider has regressed? +# Setting type: Int32 +# Default value: 4 +Clay Dunestrider To Clay Templar Split Amount = 4 + +## How many Imps should appear when the Imp Overlord has regressed? +# Setting type: Int32 +# Default value: 5 +Imp Overlord To Imp Split Amount = 5 + +## How many Hermit Crabs should appear when the Void Reaver has regressed? +# Setting type: Int32 +# Default value: 4 +Void Reaver To Hermit Crab Split Amount = 4 + +[Artifact: Artifact of the Journey] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Nightmare] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of the Tyrant] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +## How many elite statuses should Route-Ending bosses be granted by us? +# Setting type: Int32 +# Default value: 1 +Number of Elite Affixes to Give Route-Ending Bosses = 1 + +## What affixes should be blacklisted from Artifact of the Tyrant? (generally no spaces, comma delimited) +# Setting type: String +# Default value: +Blacklisted Affixes String = + +[Artifact:Artifact of Progression] + +## Should a sound play each time a monster reaches a progression checkpoint? +# Setting type: Boolean +# Default value: true +Enable Progression Sounds? = true + +[Artifacts] + +## Do you wish to disable every artifact in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Artifacts? = false + +[Buff: Double XP and Double Gold] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buff: Soul Linked] + +## Should this buff be registered for use in the game? +# Setting type: Boolean +# Default value: true +Enable Buff? = true + +[Buffs] + +## Do you wish to disable every standalone buff in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Standalone Buffs? = false + +[Elite Equipment: Bloody Fealty] + +Duration of the Abyssal Dash State = 0.2 + +Max Distance to Cover in a Single Abyssal Dash = 10 + +Cost Multiplier of Elite = 2.5 + +Damage Multiplier of Elite = 1 + +Health Multiplier of Elite = 2 + +Forced Cooldown Duration Between Player Blinks = 2 + +[Equipment] + +Disable All Equipment? = false + +[Equipment: Bell Totem] + +Enable Equipment? = true + +Time Between Consecutive Uses = 1 + +Radius of Bell Ring Shockwave = 25 + +Force of Bell Ring Shockwave = 6000 + +Forced Cooldown Time Between Equipment Uses = 2 + +[Equipment: Bloody Fealty] + +Enable Elite Equipment? = true + +[Equipment: Jar Of Reshaping] + +Enable Equipment? = true + +Base Projectile Absorption Radius = 20 + +Projectile Absorption Time / SUCC Mode Duration = 3 + +Cooldown Duration of Jar = 20 + +I Want To Lose Friends In Chaos Mode = false + +Spawn Copy of Original Projectile from Jar of Reshaping? = true + +[Interactable: Buff Brazier] + +Enable Interactable? = true + +Enable All BuffCatalog Entries for Flame Selection? = false + +[Interactable: Buff Brazier Buffs] + +Warcry: Enable in Runs? = true + +Jade Elephant: Enable in Runs? = true + +Super Leech: Enable in Runs? = true + +Brainstalks: Enable in Runs? = true + +Double XP and Double Gold: Enable in Runs? = true + +[Interactable: Buff Brazier Debuffs] + +Cripple: Enable in Runs? = true + +80 Percent Slowdown: Enable in Runs? = true + +Soul Linked: Enable in Runs? = true + +[Item: Accursed Potion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Should this item be able to emit sounds in certain conditions? +# Setting type: Boolean +# Default value: true +Enable Sounds? = true + +## What should the base duration of the Accursed Potion sip cooldown be? (Default: 30 (30s)) +# Setting type: Single +# Default value: 30 +Base Duration of Sip Cooldown = 30 + +## How far should each stack reduce the cooldown? (Default: 0.75 (100% - 75% = 25% Reduction per stack)) +# Setting type: Single +# Default value: 0.75 +Percentage of Cooldown Reduction per Additional Stack = 0.75 + +## What radius of buff/debuff sharing should the first pickup have? (Default: 20m) +# Setting type: Single +# Default value: 20 +Default Radius of Accursed Potion Effect Sharing = 20 + +## What additional radius of buff/debuff sharing should each stack after grant? (Default: 5m) +# Setting type: Single +# Default value: 5 +Additional Radius Granted per Additional Stack = 5 + +## How many buffs or debuffs should we be able to have? (Default: 8) +# Setting type: Int32 +# Default value: 8 +Max Potion Effects Allowed = 8 + +## Which buffs and debuffs should not be allowed to roll via Accursed Potion? +# Setting type: String +# Default value: +Blacklisted Buffs and Debuffs = + +[Item: Alien Magnet] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## What should the starting pull force multiplier of the Alien Magnet's pull be? +# Setting type: Single +# Default value: 3 +Starting Pull Force Multiplier = 3 + +## How much additional force multiplier should be granted per Alien Magnet stack? +# Setting type: Single +# Default value: 2 +Additional Pull Force Multiplier per Stack = 2 + +## What should the minimum force multiplier be for the Alien Magnet? +# Setting type: Single +# Default value: 3 +Minimum Pull Force Multiplier = 3 + +## What should the maximum force multiplier be for the Alien Magnet? +# Setting type: Single +# Default value: 10 +Maximum Pull Force Multiplier = 10 + +[Item: Blaster Sword] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Should the printers be able to print this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from Printers? = false + +## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.) +# Setting type: Boolean +# Default value: true +Require Unlock = true + +## Do you wish to start feeling motivated now? +# Setting type: Boolean +# Default value: false +Use Alternate Blaster Sword Model = false + +## Should the particle effects for the models be enabled? +# Setting type: Boolean +# Default value: true +Enable Particle Effects = true + +## Should the swords impale and stick to targets (true), or pierce and explode on world collision (false)? +# Setting type: Boolean +# Default value: true +Use Impale Projectile Variant? = true + +## In percentage, how much of the wielder's damage should we have for the sword projectile? (2 = 200%) +# Setting type: Single +# Default value: 2 +Base Damage Inheritance Multiplier = 2 + +## In percentage, how much of the wielder's damage should we add per additional stack? (0.5 = 50%) +# Setting type: Single +# Default value: 0.5 +Damage Multiplier Gained per Additional Stacks = 0.5 + +## Should the Blaster Sword projectiles home in on enemies? +# Setting type: Boolean +# Default value: false +Homing Projectiles = false + +## Should having any amount of barrier allow you to use the effect of Blaster Sword? +# Setting type: Boolean +# Default value: false +Any Barrier Grants Blaster Sword Activation Buff = false + +[Item: Bloodthirsty Shield] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Use Alternative Icon Art? = false + +Percentage of Shield Restored per Kill = 0.1 + +Additional Shield Restoration Percentage per Additional BSS Stack (Diminishing) = 0.1 + +Absolute Maximum Shield Restored per Kill = 0.5 + +Shield Granted on First BSS Stack = 0.08 + +[Item: Engineers Toolbelt] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Enable Sounds? = true + +Base Duplication Percent Chance = 0.2 + +Additional Duplication Percentage Chance = 0.2 + +Base Revival Percentage Chance = 0.1 + +Additional Revival Percentage Chance = 0.1 + +[Item: Feathered Plume] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Use Alternative Icon Art? = false + +Base Duration of Buff with One Feathered Plume = 5 + +Additional Duration of Buff per Feathered Plume Stack = 0.5 + +Stacks of Buff per Feathered Plume = 3 + +Movement speed per Feathered Plume Buff Stack = 0.07 + +[Item: Heart of the Void] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Void Implosion Camera Spin Speed = 0.0125 + +Void Implosion Damage Multiplier = 120 + +Base Radius of Void Implosion = 15 + +Additional Implosion Radius per Additional Heart of the Void = 7.5 + +Ticking Time Bomb Threshold = 0.3 + +Percentage Raise in Ticking Time Bomb Threshold per Additional Heart of the Void = 0.05 + +Absolute Max Ticking Time Bomb Threshold = 0.99 + +Duration of Heart of the Void Cooldown After Use = 30 + +[Item: Inspiring Drone] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Should the Inspiring Drone be required to be unlocked? = true + +Should the Inspiring Drone be Green Rarity instead of Red Rarity? = false + +Set All Stat Gain Percentages at Once? = true + +Stat Gain Percentage (All) = 0.5 + +Damage Stat Gain (Individual) = 0.5 + +Attack Speed Stat Gain (Individual) = 0.5 + +Critical Chance Stat Gain (Individual) = 0.5 + +Health Stat Gain (Individual) = 0.5 + +Regeneration Stat Gain (Individual) = 0.5 + +Armor Stat Gain (Individual) = 0.5 + +Movement Speed Stat Gain (Individual) = 0.5 + +Duration of Turret Teleportation Cooldown = 40 + +Duration of Drone Teleportation Cooldown = 30 + +Distance Away from Owner to Teleport Turrets = 20 + +Distance Away from Owner to Teleport Drone = 30 + +[Item: Nail Bomb] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Use Alternate Item Implementation? = false + +Nail Bomb Child Direction Vector = {"x":0.0,"y":-1.0,"z":0.0} + +Nail Bomb Child Min Spread Angle = 0 + +Nail Bomb Child Max Spread Angle = 45 + +Percent Damage Threshold Required to Activate Effect = 1.2 + +Amount of Nails per Nail Bomb = 20 + +Percent Damage per Nail in Nail Bomb = 0.3 + +Percent Damage Bonus of Additional Stacks = 0.5 + +Cooldown for Nail Bomb Absurdity Limiter = 2 + +Delay Between Nail Bomb Drops in Alternate Implementation = 10 + +Duration Percentage is Reduced By With Additional Stacks = 0.2 + +[Item: Shark Teeth] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Base Damage Spread Percentage = 0.25 + +Damage Spread Percentage Gained Per Stack (Diminishing) = 0.25 + +Absolute Maximum Damage Spread Percentage = 0.75 + +Damage Spread Duration = 2 + +Damage Spread Ticks (Segments) = 5 + +Shark Teeth Effect is Non-Lethal = false + +[Item: Shielding Core] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Enable Particle Effects = true + +First Shielding Core Bonus to Armor = 15 + +Additional Shielding Cores Bonus to Armor = 10 + +First Shielding Core Bonus to Max Shield = 0.08 + +[Item: Unstable Design] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Enable Sounds? = true + +Seconds Before First Lunar Chimera Spawn = 15 + +Duration of Chimera Resummoning Cooldown = 30 + +Duration of Chimera Retargeting Cooldown = 10 + +Minimum Spawn Distance Away From User = 80 + +Maximum Spawn Distance Away From User = 170 + +Base Damage Boosting Item Amount = 40 + +Additional Damage Boosting Item Amount = 10 + +HP Boosting Item Amount = 10 + +Attack Speed Item Amount = 30 + +Movement Speed Item Amount = 2 + +Enable Targeting Indicator? = true + +Should Unstable Design Pull Aggression From Its Targets? = true + +Replace Unstable Design Air Skill if AOTK is Installed = false + +[Item: Weighted Anklet] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Base Knockback Reduction Percentage = 0.25 + +Base Attack Speed Reduction Percentage = 0.1 + +Absolute Lowest Attack Speed Reduction Percentage = 0.1 + +Base Movement Speed Reduction Percentage = 0.1 + +Absolute Lowest Movement Speed Reduction Percentage = 0.1 + +Attack Speed Gained per Limiter Release (Flat) = 0.25 + +Movement Speed Gained per Limiter Release (Flat) = 1 + +Damage Percentage Gained per Limiter Release (Percentile) = 0.05 + +Base Dodge Depletion Cooldown Duration = 10 + +Additional Dodge Depletion Cooldown Duration for Additional Dodge Stacks = 5 + +[Item: Witches Ring] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Damage Multiplier Required in a Hit to Activate = 5 + +Duration of Cooldown After Use = 10 + +Cooldown Duration Reduction per Additional Witches Ring (Diminishing) = 0.1 + +Global Cooldown On Use = false + +[Item: Zenith Accelerator] + +Enable Item? = true + +Blacklist Item from AI Use? = false + +Blacklist Item from Printers? = false + +Require Unlock = true + +Exponential Base Multiplier = 0.5 + +Percentage Increase per Hit = 0.1 + +Base Percentage Max of Zenith Acceleration Attack Speed Bonus = 3 + +Additional Percentage Cap per Additional Stack = 1 + +Duration of Zenith Acceleration Stack = 3 + +[Items] + +## Do you wish to disable every item in Aetherium? +# Setting type: Boolean +# Default value: false +Disable All Items? = false + diff --git a/r2_profiles/foh/config/com.KomradeSpectre.VergilMercenary.cfg b/r2_profiles/foh/config/com.KomradeSpectre.VergilMercenary.cfg new file mode 100644 index 0000000..b9a1c69 --- /dev/null +++ b/r2_profiles/foh/config/com.KomradeSpectre.VergilMercenary.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin VergilMercenary v1.0.0 +## Plugin GUID: com.KomradeSpectre.VergilMercenary + +[02 - Skins] + +## Enables Vergil skin +# Setting type: Boolean +# Default value: true +Vergil = true + +## Enables Vergil EX skin +# Setting type: Boolean +# Default value: true +Vergil EX = true + +## Enables Vergil (Coatless) skin +# Setting type: Boolean +# Default value: true +Vergil (Coatless) = true + +## Enables Vergil EX (Coatless) skin +# Setting type: Boolean +# Default value: false +Vergil EX (Coatless) = false + +## Enables the Motivator skin (concept by Glasus) +# Setting type: Boolean +# Default value: true +The Motivator = true + diff --git a/r2_profiles/foh/config/com.Lemonlust.JinxMod.cfg b/r2_profiles/foh/config/com.Lemonlust.JinxMod.cfg new file mode 100644 index 0000000..27456c5 --- /dev/null +++ b/r2_profiles/foh/config/com.Lemonlust.JinxMod.cfg @@ -0,0 +1,129 @@ +## Settings file was created by plugin JinxMod v1.3.0 +## Plugin GUID: com.Lemonlust.JinxMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +## Enable Rocket Jumping +# Setting type: Boolean +# Default value: true +Rocket Jumping = true + +## Rocket Jump Force (Fishbones) +# Setting type: Single +# Default value: 6000 +Rocket Jump Force (Fishbones) = 6000 + +## Rocket Jump Force (Mega Rocket) +# Setting type: Single +# Default value: 12000 +Rocket Jump Force (Mega Rocket) = 12000 + +## Rocket Jump Blast Radius +# Setting type: Single +# Default value: 8 +Rocket Jump Blast Radius = 8 + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Fish Bones] + +# Setting type: Single +# Default value: 6.5 +Fish Bones Damage Coefficient = 6.5 + +# Setting type: Single +# Default value: 1 +Fish Bones Proc Coefficient = 1 + +[02 - Pow Pow] + +# Setting type: Single +# Default value: 1.65 +Pow Pow Damage Coefficient = 1.65 + +# Setting type: Single +# Default value: 0.7 +Pow Pow Proc Coefficient = 0.7 + +[03 - Zap] + +# Setting type: Single +# Default value: 10 +Zap Damage Coefficient = 10 + +# Setting type: Single +# Default value: 1 +Zap Proc Coefficient = 1 + +# Setting type: Single +# Default value: 6 +Zap CD = 6 + +[04 - Mega Rocket] + +# Setting type: Single +# Default value: 13.5 +Mega Rocket Damage Coefficient = 13.5 + +# Setting type: Single +# Default value: 1 +Mega Rocket Proc Coefficient = 1 + +# Setting type: Single +# Default value: 10 +Mega Rocket CD = 10 + diff --git a/r2_profiles/foh/config/com.Lemonlust.KatarinaMod.cfg b/r2_profiles/foh/config/com.Lemonlust.KatarinaMod.cfg new file mode 100644 index 0000000..456e170 --- /dev/null +++ b/r2_profiles/foh/config/com.Lemonlust.KatarinaMod.cfg @@ -0,0 +1,153 @@ +## Settings file was created by plugin KatarinaMod v1.8.0 +## Plugin GUID: com.Lemonlust.KatarinaMod + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 101 +Base Health = 101 + +# Setting type: Single +# Default value: 33 +Health Growth = 33 + +# Setting type: Single +# Default value: 1.5 +Base Health Regen = 1.5 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 2 +Jump Count = 2 + +[02 - Voracity Passive] + +# Setting type: Single +# Default value: 4.5 +Damage Coefficient = 4.5 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Single +# Default value: 15 +Radius = 15 + +# Setting type: Single +# Default value: 6 +Shunpo Recharge = 6 + +[03 - Basic Attack] + +# Setting type: Single +# Default value: 2.8 +Damage Coefficient = 2.8 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[04 - Bouncing Blades] + +# Setting type: Single +# Default value: 3.2 +Damage Coefficient = 3.2 + +# Setting type: Single +# Default value: 1 +Damage Coefficient Per Bounce = 1 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +# Setting type: Int32 +# Default value: 4 +Max Bounce Count = 4 + +# Setting type: Single +# Default value: 20 +Bounce Range = 20 + +# Setting type: Single +# Default value: 4 +Cooldown = 4 + +# Setting type: Single +# Default value: 120 +Travel Speed = 120 + +[05 - Death Lotus] + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 0.25 +Proc Coefficient = 0.25 + +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +# Setting type: Single +# Default value: 30 +Radius = 30 + +[06 - Shunpo] + +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[Katarina] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.Lemonlust.Sett.cfg b/r2_profiles/foh/config/com.Lemonlust.Sett.cfg new file mode 100644 index 0000000..c478b28 --- /dev/null +++ b/r2_profiles/foh/config/com.Lemonlust.Sett.cfg @@ -0,0 +1,160 @@ +## Settings file was created by plugin Sett v4.6.0 +## Plugin GUID: com.Lemonlust.Sett + +[00 - Other] + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +[01 - Character Stats] + +# Setting type: Single +# Default value: 180 +Base Health = 180 + +# Setting type: Single +# Default value: 48 +Health Growth = 48 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.8 +Damage Growth = 2.8 + +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Kunckle Down] + +# Setting type: Single +# Default value: 2.6 +Kunckle Down Left Punch Damage Coefficient = 2.6 + +# Setting type: Single +# Default value: 3.2 +Kunckle Down Right Punch Damage Coefficient = 3.2 + +[03 - Face Breaker] + +# Setting type: Single +# Default value: 3.8 +Face Breaker Damage Coefficient = 3.8 + +# Setting type: Single +# Default value: 20 +Face Breaker Pull Radius = 20 + +# Setting type: Single +# Default value: 200 +Face Breaker Pull Force = 200 + +# Setting type: Single +# Default value: 5 +Face Breaker Cooldown = 5 + +[04 - The Show Stopper] + +# Setting type: Single +# Default value: 16 +The Show Stopper Damage Coefficient = 16 + +## Bonus Damage Based On Primary Target Maximum Health & Maximum Shield Coefficient +# Setting type: Single +# Default value: 0.1 +The Show Stopper Bonus Damage Coefficient = 0.1 + +# Setting type: Single +# Default value: 20 +The Show Stopper Slam Radius = 20 + +# Setting type: Single +# Default value: 500 +The Show Stopper Slam Force = 500 + +# Setting type: Single +# Default value: 7 +The Show Stopper Cooldown = 7 + +[05 - Haymaker] + +# Setting type: Single +# Default value: 27 +Haymaker Damage Coefficient = 27 + +## Base Expended Grit Coefficient +# Setting type: Single +# Default value: 0.75 +Haymaker Expended Grit Bonus Damage Base Coefficient = 0.75 + +## Additional Expended Grit Coefficient Per 4 Levels +# Setting type: Single +# Default value: 0.05 +Haymaker Additional Bonus Damage Coefficient Per 4 Levels = 0.05 + +# Setting type: Single +# Default value: 10 +Haymaker Cooldown = 10 + +[06 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha1 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha2 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha3 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha4 + +[Sett] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.MagnusMagnuson.BazaarPrinter.cfg b/r2_profiles/foh/config/com.MagnusMagnuson.BazaarPrinter.cfg new file mode 100644 index 0000000..327346f --- /dev/null +++ b/r2_profiles/foh/config/com.MagnusMagnuson.BazaarPrinter.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin BazaarPrinter v0.3.0 +## Plugin GUID: com.MagnusMagnuson.BazaarPrinter + +[Config] + +## Set how many 3D Printers should spawn in the bazaar. Maximum is 4 +# Setting type: Int32 +# Default value: 1 +printerCount = 1 + +## Set how likely it is for a bazaar 3D Printer to be tier 1 +# Setting type: Single +# Default value: 0.7 +tier1Chance = 0.7 + +## Set how likely it is for a bazaar 3D Printer to be tier 2 +# Setting type: Single +# Default value: 0.2 +tier2Chance = 0.2 + +## Set how likely it is for a bazaar 3D Printer to be tier 3 +# Setting type: Single +# Default value: 0.05 +tier3Chance = 0.05 + +## Set how likely it is for a bazaar 3D Printer to be boss tier +# Setting type: Single +# Default value: 0.05 +tierBossChance = 0.05 + diff --git a/r2_profiles/foh/config/com.MagnusMagnuson.ScannerPlusOne.cfg b/r2_profiles/foh/config/com.MagnusMagnuson.ScannerPlusOne.cfg new file mode 100644 index 0000000..ae32348 --- /dev/null +++ b/r2_profiles/foh/config/com.MagnusMagnuson.ScannerPlusOne.cfg @@ -0,0 +1,389 @@ +## Settings file was created by plugin ScannerPlusOne v2.7.0 +## Plugin GUID: com.MagnusMagnuson.ScannerPlusOne + +[1. Turn on/off components] + +## The scanner tells you in the chat how many gold purchaseables (chests, equipment barrels and chance shrines) and lunar chests are left. +# Setting type: Boolean +# Default value: true +UseScannerChat = true + +## Instead of question marks, the scanner reveals what kind of interactable (e.g. chest, duplicator, teleporter etc) there really are. +# Setting type: Boolean +# Default value: true +UseScannerIcons = true + +[2. ScannerChat] + +## Whether to use the Scanner's chat message settings from before v2.0.0 +# Setting type: Boolean +# Default value: false +LegacyMode = false + +## Whether to add money barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowBarrelsChat = false + +## Whether to add chests to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChestsChat = true + +## Whether to add equipment barrels to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowEquipmentChat = true + +## Whether to add lunar chests to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowLunarChestsChat = false + +## Whether to add shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowShrinesChat = true + +## Whether to list the individual shrine types, rather than summing them up, in the chat notification. +# Setting type: Boolean +# Default value: true +ShowIndividualShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add chance shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowChanceShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add blood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowBloodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add combat shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCombatShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add mountain shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowMountainShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add gold shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowGoldShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add wood shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowWoodShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add order shrines to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowOrderShrinesChat = true + +## (Only matters if you set ShowIndividualShrinesChat to true) Whether to add cleansing pool to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCleanseShrinesChat = true + +## Whether to add drones and turrets to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowDronesAndTurretsChat = true + +## Whether to add duplicators to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowDuplicatorChat = false + +## Whether to add scrappers to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowScrapperChat = false + +## Whether to add the new Damage Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamageChat = true + +## Whether to add the new Healing Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealingChat = true + +## Whether to add the new Utility Chest to the scanner chat notification. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtilityChat = true + +## Whether to add rusty lockbox to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowRustyChat = false + +## Whether to add newt altars to the scanner chat notification. +# Setting type: Boolean +# Default value: false +ShowNewtAltarChat = false + +[3. ScannerIcons] + +## If this is turned on, hidden scanner icons will not simply be gone, but instead appear as question marks. +# Setting type: Boolean +# Default value: true +ShowQuestionMarks = true + +## Determine the transparency of the scanner icons. Valid values range from 0 to 255. O being fully transparent and 255 being fully opaque. +# Setting type: Int32 +# Default value: 122 +IconTransparency = 122 + +## Whether money barrels should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowBarrels = false + +## Color for the money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #05cea5 +BarrelColor = #05cea5 + +## Whether money chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChests = true + +## Color for the chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #f9da0c +ChestColor = #f9da0c + +## Whether equipment barrels should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowEquipment = true + +## Color for the equipment barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #ff8019 +EquipmentColor = #ff8019 + +## Whether lunar chests should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowLunarChests = true + +## Color for the lunar chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #1822ad +LunarChestColor = #1822ad + +## Whether shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowShrines = true + +## Color for the shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #6d523b +ShrineColor = #6d523b + +## Whether shrines should use individual config when showing up on the scanner. +# Setting type: Boolean +# Default value: true +ShowIndividualShrines = true + +## (Only matters if ShowIndividualShrines is set to true) Whether chance shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowChanceShrines = true + +## Color for the chance shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #c4f743 +ChanceShrineColor = #c4f743 + +## (Only matters if ShowIndividualShrines is set to true) Whether blood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowBloodShrines = true + +## Color for the blood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #f76363 +BloodShrineColor = #f76363 + +## (Only matters if ShowIndividualShrines is set to true) Whether combat shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCombatShrines = true + +## Color for the combat shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #fab8ff +CombatShrineColor = #fab8ff + +## (Only matters if ShowIndividualShrines is set to true) Whether mountain shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowMountainShrines = true + +## Color for the mountain shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #4dc3ff +MountainShrineColor = #4dc3ff + +## (Only matters if ShowIndividualShrines is set to true) Whether gold shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowGoldShrines = true + +## Color for the gold shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #b5b507 +GoldShrineColor = #b5b507 + +## (Only matters if ShowIndividualShrines is set to true) Whether wood shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowWoodShrines = true + +## Color for the wood shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #006e0d +WoodShrineColor = #006e0d + +## (Only matters if ShowIndividualShrines is set to true) Whether order shrines should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowOrderShrines = true + +## Color for the order shrine icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #dbf7ff +OrderShrineColor = #dbf7ff + +## (Only matters if ShowIndividualShrines is set to true) Whether cleansing pool should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCleanseShrines = true + +## Color for the cleansing pool icon (shrine) that shows up on the scanner. +# Setting type: String +# Default value: #0033cc +CleanseShrineColor = #0033cc + +## Whether drones should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDrones = true + +## Color for the drone icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +DroneColor = #005919 + +## Whether turrets should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTurrets = true + +## Color for the turret icon (drone) that shows up on the scanner. +# Setting type: String +# Default value: #005919 +TurretColor = #005919 + +## Whether duplicators should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowDuplicator = true + +## Color for the duplicator icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #538daa +DuplicatorColor = #538daa + +## Whether scrappers should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowScrapper = true + +## Color for the scrapper icon (bag) that shows up on the scanner. +# Setting type: String +# Default value: #48f542 +ScrapperColor = #48f542 + +## Whether the new Damage Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestDamage = true + +## Color for the new Damage Chest that shows up on the scanner. +# Setting type: String +# Default value: #8a3226 +CategoryChestDamageColor = #8a3226 + +## Whether the new Healing Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestHealing = true + +## Color for the new Healing Chest that shows up on the scanner. +# Setting type: String +# Default value: #2e9348 +CategoryChestHealingColor = #2e9348 + +## Whether the new Utility Chest should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowCategoryChestUtility = true + +## Color for the new Utility Chest that shows up on the scanner. +# Setting type: String +# Default value: #843e87 +CategoryChestUtilityColor = #843e87 + +## Whether Rusty Boxes should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowRusty = true + +## Color for the Rusty Lockbox icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #eaeaea +RustyColor = #eaeaea + +## Whether newt altars should show up on the scanner. +# Setting type: Boolean +# Default value: false +ShowNewtAltar = false + +## Color for the newt altar icon (teleporter icon, because too many chest icons and it basically is a teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #1139ff +NewtAltarColor = #1139ff + +## Whether the teleporter should show up on the scanner. +# Setting type: Boolean +# Default value: true +ShowTeleporter = true + +## Color for the Teleporter icon (teleporter) that shows up on the scanner. +# Setting type: String +# Default value: #590808 +TeleporterColor = #590808 + +## Color for the void chest icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidChestColor = #964092 + +## Color for the void money barrel icon (chest) that shows up on the scanner. +# Setting type: String +# Default value: #964092 +VoidBarrelColor = #964092 + diff --git a/r2_profiles/foh/config/com.Mark.RoninMercSkin.cfg b/r2_profiles/foh/config/com.Mark.RoninMercSkin.cfg new file mode 100644 index 0000000..84faa1e --- /dev/null +++ b/r2_profiles/foh/config/com.Mark.RoninMercSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Ronin Merc Skin v1.0.0 +## Plugin GUID: com.Mark.RoninMercSkin + +[MercDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.MarkTullius.MuricaHuntress.cfg b/r2_profiles/foh/config/com.MarkTullius.MuricaHuntress.cfg new file mode 100644 index 0000000..adbf800 --- /dev/null +++ b/r2_profiles/foh/config/com.MarkTullius.MuricaHuntress.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin MuricaHuntress v1.0.0 +## Plugin GUID: com.MarkTullius.MuricaHuntress + +[MuricaHuntressSkin] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.Mico27.TropicalStorm_Mod.cfg b/r2_profiles/foh/config/com.Mico27.TropicalStorm_Mod.cfg new file mode 100644 index 0000000..7008f5b --- /dev/null +++ b/r2_profiles/foh/config/com.Mico27.TropicalStorm_Mod.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin TropicalStorm_Mod v2.0.0 +## Plugin GUID: com.Mico27.TropicalStorm_Mod + +[Tropical Storm] + +## Makes Tropical Storm available as an artifact instead of a difficulty. +# Setting type: Boolean +# Default value: false +Use as an artifact = false + +## The initial multiplier applied to all the players stats at the start of a run. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 1.5 +Starting multiplier = 1.5 + +## The multiplier applied to all the players stats for each loop done. Bewteen 0 and 1 decreases the stats, over 1 increases it. Putting in 1 will not change the stats. +# Setting type: Single +# Default value: 0.5 +Looping multiplier = 0.5 + diff --git a/r2_profiles/foh/config/com.Moffein.AI_Blacklist.cfg b/r2_profiles/foh/config/com.Moffein.AI_Blacklist.cfg new file mode 100644 index 0000000..0ccc602 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.AI_Blacklist.cfg @@ -0,0 +1,71 @@ +## Settings file was created by plugin AI Blacklist v1.6.4 +## Plugin GUID: com.Moffein.AI_Blacklist + +[Mithrix Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). To specify an item cap instead, enter a - followed by the max cap (ex. Behemoth - 5, ShockNearby, Clover - 1). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: ShockNearby, NovaOnHeal, Thorns +Mithrix Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Blacklist EVERY item from Mithrix. MAY CAUSE UNEXPECTED BEHAVIOR. +# Setting type: Boolean +# Default value: false +Blacklist All Items (EXPERIMENTAL) = false + +[Scavenger Settings] + +## Scavengers get a separate blacklist from the generic AI Blacklist. Enabling this might break compatibility with mods that modify Scavengers. +# Setting type: Boolean +# Default value: false +Use Separate Scavenger Blacklist = false + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. Vanilla AI Blacklist is included by default. +# Setting type: String +# Default value: PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal +Scavenger Blacklist = PrimarySkillShuriken, ImmuneToDebuff, DroneWeapons, FreeChest, RegeneratingScrap, SprintBonus, SprintArmor, MushroomVoid, BossDamageBonus, Dagger, ExecuteLowHealthElite, FallBoots, Feather, Firework, FocusConvergence, GoldOnHurt, HeadHunter, HealingPotion, KillEliteFrenzy, LunarPrimaryReplacement, LunarSecondaryReplacement, LunarSpecialReplacement, LunarUtilityReplacement, MonstersOnShrineUse, Mushroom, Squid, StunChanceOnHit, TPHealingNova, Thorns, TreasureCache, TreasureCacheVoid, WardOnLevel, ShockNearby, NovaOnHeal + +[Settings] + +## Automatically blacklist items that are blacklisted in vanilla. +# Setting type: Boolean +# Default value: true +Item Blacklist - Use Vanilla Blacklist = true + +## List item codenames separated by commas (ex. Behemoth, ShockNearby, Clover). List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: DelayedDamage, NegateAttack, ExtraStatsOnLevelUp, TeleportOnLowHealth, ExtraShrineItem, TriggerEnemyDebuffs, LowerPricedChests, GoldOnStageStart, ResetChests, Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap +Item Blacklist = Icicle, PrimarySkillShuriken, ImmuneToDebuff, ShockNearby, NovaOnHeal, Thorns, DroneWeapons, FreeChest, RegeneratingScrap + +## List equipment codenames separated by commas. List of item codenames can be found by using the list_item console command from the DebugToolKit mod. +# Setting type: String +# Default value: HealAndRevive, MultiShopCard, BossHunter, BossHunterConsumed, VendingMachine, LeaveStage, CLASSICITEMSRETURNS_EQUIPMENT_CREATEGHOSTTARGETING, CLASSICITEMSRETURNS_EQUIPMENT_LOSTDOLL, CursedScythe +Equipment Blacklist = + +[Vengeance Settings] + +## Item Blacklist for Vengeance Clones. Same format as the global AI item blacklist. +# Setting type: String +# Default value: NegateAttack, TriggerEnemyDebuffs, ShockNearby, NovaOnHeal, Thorns +Vengeance Item Blacklist = ShockNearby, NovaOnHeal, Thorns + +## Fix Vengeance clones always being level 1. +# Setting type: Boolean +# Default value: true +Fix Scaling = true + +## Automatically remove items with the AIBlacklist tag. +# Setting type: Boolean +# Default value: true +Use AI Blacklist = true + +## Automatically remove items with the CannotCopy tag. +# Setting type: Boolean +# Default value: true +Use Engi Turret Blacklist = true + diff --git a/r2_profiles/foh/config/com.Moffein.AncientWisp.cfg b/r2_profiles/foh/config/com.Moffein.AncientWisp.cfg new file mode 100644 index 0000000..446e1c4 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.AncientWisp.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin AncientWisp v1.6.4 +## Plugin GUID: com.Moffein.AncientWisp + +[General] + +## How big the flare effect on the eye should be. 0 disables. +# Setting type: Single +# Default value: 0.5 +Eye Flare Size = 0.5 + +## If RiskyArtifacts is installed, adds this boss to the Origination spawnpool. +# Setting type: Boolean +# Default value: true +RiskyArtifacts - Add to Artifact of Origination Spawnpool = true + +## Enrage spawns Archaic Wisps instead of Greater Wisps if the Archaic Wisps plugin is installed. +# Setting type: Boolean +# Default value: true +Archaic Wisps Compatibility = true + +## If AccurateEnemies is installed, adds projectile aim prediction to the Ancient Wisp fireball barrage. +# Setting type: Boolean +# Default value: true +AccurateEnemies Compatibility = true + +[Spawns] + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld +Stage List = dampcavesimple, rootjungle, skymeadow, sulfurpools - loop, itdampcave, itskymeadow, goldshores, artifactworld + diff --git a/r2_profiles/foh/config/com.Moffein.ArchaicWisp.cfg b/r2_profiles/foh/config/com.Moffein.ArchaicWisp.cfg new file mode 100644 index 0000000..b04411c --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.ArchaicWisp.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Archaic Wisp v1.1.2 +## Plugin GUID: com.Moffein.ArchaicWisp + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop +Stage List = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow, wispgraveyard - loop + +## Remove Greater Wisps from these stages to prevent role overlap. +# Setting type: String +# Default value: goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow +Remove Greater Wisps = goldshores, dampcavesimple, itdampcave, sulfurpools, skymeadow, itskymeadow + diff --git a/r2_profiles/foh/config/com.Moffein.ArrowRainBuff.cfg b/r2_profiles/foh/config/com.Moffein.ArrowRainBuff.cfg new file mode 100644 index 0000000..7dbf39c --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.ArrowRainBuff.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin ArrowRainBuff v1.1.1 +## Plugin GUID: com.Moffein.ArrowRainBuff + +[Settings] + +## Affects the chance and power of Arrow Rain's procs. Vanilla is 0.2 +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## How much damage Arrow Rain deals each second. Vanilla is 3.3 (listed value in the skill select is wrong) +# Setting type: Single +# Default value: 4.2 +Damage Per Second = 4.2 + +## Enemies hit by this skill are unable to move. Vanilla is false +# Setting type: Boolean +# Default value: true +Root Enemies = true + diff --git a/r2_profiles/foh/config/com.Moffein.ArtificerM1Reload.cfg b/r2_profiles/foh/config/com.Moffein.ArtificerM1Reload.cfg new file mode 100644 index 0000000..91cd251 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.ArtificerM1Reload.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin ArtificerM1Reload v1.0.0 +## Plugin GUID: com.Moffein.ArtificerM1Reload + +[Stats] + +## Time after firing before the reload starts. Ignored when out of stocks. +# Setting type: Single +# Default value: 0.4 +Grace Duration = 0.4 + +## Time it takes to reload a shot. +# Setting type: Single +# Default value: 1 +Reload Time = 1 + diff --git a/r2_profiles/foh/config/com.Moffein.BanditDynamite.cfg b/r2_profiles/foh/config/com.Moffein.BanditDynamite.cfg new file mode 100644 index 0000000..742dd6a --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.BanditDynamite.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin Bandit Dynamite v1.1.2 +## Plugin GUID: com.Moffein.BanditDynamite + +[Dynamite] + +## Dynamite inherits the damagetype of Bandit's Special skills when shot by them. +# Setting type: Boolean +# Default value: true +Special Combo = true + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.6 +Throw Duration = 0.6 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Disable explosion damage falloff. +# Setting type: Boolean +# Default value: false +Disable Falloff = false + diff --git a/r2_profiles/foh/config/com.Moffein.BanditReloaded_v4.cfg b/r2_profiles/foh/config/com.Moffein.BanditReloaded_v4.cfg new file mode 100644 index 0000000..482c5b3 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.BanditReloaded_v4.cfg @@ -0,0 +1,505 @@ +## Settings file was created by plugin Bandit Reloaded v4 v4.1.1 +## Plugin GUID: com.Moffein.BanditReloaded_v4 + +[01 - General Settings] + +## Uses the Bandit model from Risk of Rain 2 alpha. +# Setting type: Boolean +# Default value: true +Use Old Model (EVERYONE NEEDS SAME SETTING) = true + +## Enables the Assassinate Utility skill. This skill was disabled due to being poorly coded and not fitting Bandit's kit, but it's left in in case you want to use it. This skill can only be used if Assassinate is enabled on the host. +# Setting type: Boolean +# Default value: false +Enable unused Assassinate utility* = false + +## Swap the secondary skill slot for the special skill slot. Brings back the classic Lights Out as secondary. +# Setting type: Boolean +# Default value: false +Swap Secondary Skills For Specials = false + +## Which sound Blast plays when firing. Accepted values are 'new', 'classic', 'alpha', and 'vanilla'. +# Setting type: String +# Default value: vanilla +Blast Sound = vanilla + +## Which sound Lights Out plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Lights Out Sound = vanilla + +## Which sound Rack em Up plays when firing. Accepted values are 'alpha' and 'vanilla'. +# Setting type: String +# Default value: vanilla +Rack em Up Sound = vanilla + +[10 - Primary - Blast] + +## How much damage Blast deals. +# Setting type: Single +# Default value: 2.5 +Damage = 2.5 + +## Time between shots. +# Setting type: Single +# Default value: 0.3 +Fire Rate = 0.3 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.2 +Min Duration = 0.2 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Blast's shots are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per shot. +# Setting type: Single +# Default value: 600 +Force = 600 + +## Amount of spread with added when mashing. +# Setting type: Single +# Default value: 0.5 +Spread = 0.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 1.4 +Recoil = 1.4 + +## How far Blast can reach. +# Setting type: Single +# Default value: 300 +Range = 300 + +## Shots deal less damage over range. +# Setting type: Boolean +# Default value: false +Use Falloff = false + +## How many shots can be fired before reloading. +# Setting type: Int32 +# Default value: 8 +Stock = 8 + +## Makes Blast never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[11 - Primary - Scatter] + +## How much damage each pellet of Scatter deals. +# Setting type: Single +# Default value: 0.7 +Damage = 0.7 + +## How many pellets Scatter shoots. +# Setting type: UInt32 +# Default value: 8 +Pellets = 8 + +## Affects the chance and power of each pellet's procs. +# Setting type: Single +# Default value: 0.75 +Proc Coefficient = 0.75 + +## Time between shots. +# Setting type: Single +# Default value: 0.625 +Fire Rate = 0.625 + +## How soon you can fire another shot if you mash. +# Setting type: Single +# Default value: 0.416 +Min Duration = 0.416 + +## Shots pierce enemies. +# Setting type: Boolean +# Default value: true +Penetrate Enemies = true + +## How wide Scatter's pellets are. +# Setting type: Single +# Default value: 0.4 +Shot Radius = 0.4 + +## Push force per pellet. +# Setting type: Single +# Default value: 200 +Force = 200 + +## Size of the pellet spread. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How hard the gun kicks when shooting. +# Setting type: Single +# Default value: 2.6 +Recoil = 2.6 + +## How far Scatter can reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How many shots Scatter can hold. +# Setting type: Int32 +# Default value: 6 +Stock = 6 + +## Makes Scatter never need to reload. +# Setting type: Boolean +# Default value: false +Disable Reload = false + +[20 - Secondary - Dynamite Toss] + +## How much damage Dynamite Toss deals. +# Setting type: Single +# Default value: 3.9 +Damage* = 3.9 + +## How large the explosion is. Radius is doubled when shot out of the air. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## How many mini bombs Dynamite Toss releases. +# Setting type: Int32 +# Default value: 6 +Bomblet Count* = 6 + +## How much damage Dynamite Toss Bomblets deals. +# Setting type: Single +# Default value: 1.2 +Bomblet Damage* = 1.2 + +## How large the mini explosions are. +# Setting type: Single +# Default value: 8 +Bomblet Radius* = 8 + +## Affects the chance and power of Dynamite Toss Bomblet procs. +# Setting type: Single +# Default value: 0.6 +Bomblet Proc Coefficient* = 0.6 + +## How long it takes to throw a Dynamite Bundle. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long it takes for Dynamite Toss to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How much Dynamite you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[21 - Secondary - Acid Bomb] + +## How much damage Acid Bomb deals. +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +## How much damage Acid Bomb's acid pool deals per second. +# Setting type: Single +# Default value: 0.4 +Acid Pool Damage = 0.4 + +## How large the explosion is. +# Setting type: Single +# Default value: 8 +Radius* = 8 + +## Affects the chance and power of Acid Bomb's procs. +# Setting type: Single +# Default value: 0.2 +Acid Proc Coefficient* = 0.2 + +## How long it takes to throw a Acid Bomb. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Acid Bomb takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Acid Bombs you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[22 - Secondary - Thermite Flare] + +## How much damage Thermite Flare deals. +# Setting type: Single +# Default value: 4.8 +Damage = 4.8 + +## How much damage Thermite Flare deals per second. +# Setting type: Single +# Default value: 0.6 +Burn Damage* = 0.6 + +## How long the burn lasts for. +# Setting type: Single +# Default value: 7 +Burn Duration* = 7 + +## Affects the chance and power of Thermite Flare's procs. +# Setting type: Single +# Default value: 0.4 +Burn Proc Coefficient* = 0.4 + +## How large the explosion is. Radius is halved if it doesn't stick to a target. +# Setting type: Single +# Default value: 10 +Radius* = 10 + +## How long it takes to shoot a Thermite Flare. +# Setting type: Single +# Default value: 0.4 +Throw Duration = 0.4 + +## How long Thermite Flare takes to recharge. +# Setting type: Single +# Default value: 6 +Cooldown = 6 + +## How many Thermite Flares you start with. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[30 - Utility - Smokebomb] + +## How much damage Smokebomb deals. +# Setting type: Single +# Default value: 2 +Damage* = 2 + +## Size of the stun radius. +# Setting type: Single +# Default value: 12 +Radius* = 12 + +## How long Smokebomb lasts. +# Setting type: Single +# Default value: 3 +Duration* = 3 + +## Minimum amount of time Smokebomb lasts for. +# Setting type: Single +# Default value: 0.3 +Minimum Duration = 0.3 + +## Prevents Smokebomb from landing the killing blow on enemies. +# Setting type: Boolean +# Default value: true +Nonlethal = true + +## Affects the chance and power of Smokebomb's procs. +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## How long Smokebomb takes to recharge. +# Setting type: Single +# Default value: 9 +Cooldown = 9 + +## How many charges Smokebomb has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[40 - Special Settings] + +## How long the cooldown reset grace period lasts. +# Setting type: Single +# Default value: 0.5 +Grace Period Duration* = 0.5 + +## Multiplier for how big the debuff damage bonus should be for Bandit's specials. +# Setting type: Single +# Default value: 0.5 +Special Debuff Bonus Multiplier* = 0.5 + +## Bandit's Specials instakill enemies that fall below this HP percentage. 0 = 0%, 1 = 100% +# Setting type: Single +# Default value: 0.1 +Special Execute Threshold* = 0.1 + +## Allow bosses to be executed by Bandit's Specials if Execute is enabled. +# Setting type: Boolean +# Default value: true +Special Execute Bosses* = true + +[41 - Special - Lights Out] + +## How much damage Lights Out deals. +# Setting type: Single +# Default value: 6 +Damage = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 2400 +Force = 2400 + +## How long it takes to prepare Lights Out. +# Setting type: Single +# Default value: 0.6 +Draw Time = 0.6 + +## Delay after firing. +# Setting type: Single +# Default value: 0.2 +End Lag = 0.2 + +## How long Lights Out takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Lights Out has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[42 - Special - Rack em Up] + +## How much damage Rack em Up deals. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## How many shots are fired. +# Setting type: Int32 +# Default value: 6 +Total Shots = 6 + +## Push force per shot. +# Setting type: Single +# Default value: 100 +Force = 100 + +## How long it takes to prepare Rack em Up. +# Setting type: Single +# Default value: 0.32 +Draw Time = 0.32 + +## Time it takes for Rack em Up to fire a single shot. +# Setting type: Single +# Default value: 0.13 +Fire Rate = 0.13 + +## Delay after firing all shots. +# Setting type: Single +# Default value: 0.4 +End Lag = 0.4 + +## Size of the cone of fire. +# Setting type: Single +# Default value: 2.5 +Spread = 2.5 + +## How far shots reach. +# Setting type: Single +# Default value: 200 +Range = 200 + +## How long Rack em Up takes to recharge. +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## How many charges Rack em Up has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +[99 - Deprecated - Assassinate] + +## How much damage Assassinate deals at no charge. +# Setting type: Single +# Default value: 2.5 +Minimum Damage = 2.5 + +## How much damage Assassinate deals at max charge. +# Setting type: Single +# Default value: 17 +Maximum Damage = 17 + +## How large Assassinate's shot radius is at no charge. +# Setting type: Single +# Default value: 0.4 +Minimum Radius = 0.4 + +## How large Assassinate's shot radius is at max charge. +# Setting type: Single +# Default value: 2.4 +Maximum Radius = 2.4 + +## Push force at no charge. +# Setting type: Single +# Default value: 600 +Minimum Force = 600 + +## Push force at max charge. +# Setting type: Single +# Default value: 2400 +Maximum Force = 2400 + +## How far back you are launched when firing at no charge. +# Setting type: Single +# Default value: 4500 +Minimum Self Force = 4500 + +## How far back you are launched when firing at max charge. +# Setting type: Single +# Default value: 4500 +Maximum Self Force = 4500 + +## How long it takes to fully charge Assassinate. +# Setting type: Single +# Default value: 1.5 +Charge Duration = 1.5 + +## Delay after firing. +# Setting type: Single +# Default value: 0.5 +End Lag = 0.5 + +## Zoom-in FOV when charging Assassinate. -1 disables. +# Setting type: Single +# Default value: -1 +Zoom FOV = -1 + +## How long it takes Assassinate to recharge +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## How many charges Assassinate has. +# Setting type: Int32 +# Default value: 1 +Stock = 1 + diff --git a/r2_profiles/foh/config/com.Moffein.BossKillTimer.cfg b/r2_profiles/foh/config/com.Moffein.BossKillTimer.cfg new file mode 100644 index 0000000..5e60b69 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.BossKillTimer.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Boss Kill Timer v1.0.4 +## Plugin GUID: com.Moffein.BossKillTimer + +[Settings] + +## Only show kill times when bosses with red healthbars die. +# Setting type: Boolean +# Default value: false +Teleporter Bosses Only = false + +## Display an instakill message when the kill time is <= to this value. +# Setting type: Single +# Default value: 1 +Instakill Threshold = 1 + diff --git a/r2_profiles/foh/config/com.Moffein.ClayMen.cfg b/r2_profiles/foh/config/com.Moffein.ClayMen.cfg new file mode 100644 index 0000000..6204e62 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.ClayMen.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Clay Men v1.5.7 +## Plugin GUID: com.Moffein.ClayMen + +[Spawns] + +## What stages the monster will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft +Stage List = goolake, ancientloft, wispgraveyard, sulfurpools, arena, itgoolake, itancientloft + +## Remove Imps from these stages to prevent role overlap. +# Setting type: String +# Default value: wispgraveyard +Remove Imps = wispgraveyard + diff --git a/r2_profiles/foh/config/com.Moffein.EliteReworks.cfg b/r2_profiles/foh/config/com.Moffein.EliteReworks.cfg new file mode 100644 index 0000000..bd5a633 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.EliteReworks.cfg @@ -0,0 +1,164 @@ +## Settings file was created by plugin Elite Reworks v1.9.4 +## Plugin GUID: com.Moffein.EliteReworks + +[DLC1 - T1 - Mending] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[DLC1 - Voidtouched] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled. +# Setting type: Boolean +# Default value: true +Tweak Nullify = true + +[General] + +## Modify Elite Cost/HP/Damage multipliers. +# Setting type: Boolean +# Default value: true +Modify Scaling = true + +## T1 Director Cost multiplier. (Vanilla is 6) +# Setting type: Single +# Default value: 4.5 +T1 Cost = 4.5 + +## T1 Health multiplier. (Vanilla is 4) +# Setting type: Single +# Default value: 3 +T1 HP = 3 + +## Mending Health multiplier. (Vanilla is 3) +# Setting type: Single +# Default value: 3 +T1 HP - Mending = 3 + +## T1 Damage multipliers. (Vanilla is 2) +# Setting type: Single +# Default value: 1.5 +T1 Damage = 1.5 + +## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5) +# Setting type: Single +# Default value: 3.5 +T1 (Honor) Cost = 3.5 + +## T1 Health multiplier while Honor is active. (Vanilla is 2.5) +# Setting type: Single +# Default value: 2.5 +T1 (Honor) HP = 2.5 + +## Mending Health multiplier while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) HP - Mending = 1.5 + +## T1 Damage multipliers while Honor is active. (Vanilla is 1.5) +# Setting type: Single +# Default value: 1.5 +T1 (Honor) Damage = 1.5 + +## T2 Director Cost multiplier. (Vanilla is 36) +# Setting type: Single +# Default value: 36 +T2 Cost = 36 + +## T2 Health multiplier. (Vanilla is 18) +# Setting type: Single +# Default value: 12 +T2 HP = 12 + +## T2 Damage multipliers. (Vanilla is 6) +# Setting type: Single +# Default value: 3.5 +T2 Damage = 3.5 + +## Minimum stage completions before T2 elites start spawning. (Vanilla is 5) +# Setting type: Int32 +# Default value: 5 +T2 Min Stages = 5 + +## Voidtouched Damage multipliers. (Vanilla is 0.7) +# Setting type: Single +# Default value: 1.5 +Voidtouched Damage = 1.5 + +[T1 - Blazing] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Glacial] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[T1 - Overloading] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Remove shields from Overloading Enemies. +# Setting type: Boolean +# Default value: true +Remove Shield = true + +## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled. +# Setting type: Boolean +# Default value: false +Reduce Shield = false + +## Increases the blast radius of Overloading stickybombs. +# Setting type: Boolean +# Default value: true +On-Hit Rework = true + +## Overloading elites periodically shoot out lightning nearby. +# Setting type: Boolean +# Default value: true +Passive Lightning = true + +## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles. +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs = false + +## Remove the fire rate cap on on-hit scatterbombs (laggy). +# Setting type: Boolean +# Default value: false +On-Hit Scatterbombs - Uncap On-Hit Lightning = false + +[T2 - Celestine] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty. +# Setting type: Boolean +# Default value: true +New On-Hit Effect = true + +[T2 - Malachite] + +## Enable changes to this elite type. +# Setting type: Boolean +# Default value: true +Enable Changes = true + diff --git a/r2_profiles/foh/config/com.Moffein.EngiAutoFire.cfg b/r2_profiles/foh/config/com.Moffein.EngiAutoFire.cfg new file mode 100644 index 0000000..78223bd --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.EngiAutoFire.cfg @@ -0,0 +1,30 @@ +## Settings file was created by plugin EngiAutoFire v1.2.0 +## Plugin GUID: com.Moffein.EngiAutoFire + +[Settings] + +## Allows you to choose between holding and autofiring. +# Setting type: Boolean +# Default value: true +Enable Fire Mode Selection = true + +## Scroll wheel swaps between firemodes. +# Setting type: Boolean +# Default value: true +Select with ScrollWheel = true + +## Button to swap between firemodes. +# Setting type: KeyboardShortcut +# Default value: +Select Button = + +## Button to swap to Auto mode. +# Setting type: KeyboardShortcut +# Default value: +Auto Button = + +## Button to swap to Hold mode. +# Setting type: KeyboardShortcut +# Default value: +Hold Button = + diff --git a/r2_profiles/foh/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg b/r2_profiles/foh/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg new file mode 100644 index 0000000..84d3547 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.FixGenesisLoopConsoleSpam.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin FixGenesisLoopConsoleSpam v1.0.0 +## Plugin GUID: com.Moffein.FixGenesisLoopConsoleSpam + +[Settings] + +## Meshes with unreadable Tri-counts (usually custom skins) are allowed to keep the Genesis Loop effect. Set to false if you're still getting console spam (may cause Genesis Loop particles to get removed from valid custom skins). +# Setting type: Boolean +# Default value: true +Allow Unreadable Meshes = true + diff --git a/r2_profiles/foh/config/com.Moffein.Heretic.cfg b/r2_profiles/foh/config/com.Moffein.Heretic.cfg new file mode 100644 index 0000000..71eba2e --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.Heretic.cfg @@ -0,0 +1,39 @@ +## Settings file was created by plugin Heretic v1.2.5 +## Plugin GUID: com.Moffein.Heretic + +[Gameplay] + +## Reload speed of Visions of Heresy scales with Attack Speed instead of Cooldown. +# Setting type: Boolean +# Default value: true +Visions of Heresy Attack Speed = true + +## Collecting all 4 Heresy items gives you the Mark of Heresy. +# Setting type: Boolean +# Default value: true +Enable Mark of Heresy = true + +[General] + +## Fixes a typo with Hooks of Heresy and adds color-coding to Essence of Heresy. +# Setting type: Boolean +# Default value: true +Fix Skill Descriptions = true + +## Determines which spot this survivor will take in the Character Select menu. +# Setting type: Single +# Default value: 14 +Character Select Sort Position = 17 + +## Press this button to squawk. +# Setting type: KeyboardShortcut +# Default value: +Squawk Button = P + +[Unlock] + +## Unlocks Heretic by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + diff --git a/r2_profiles/foh/config/com.Moffein.ItemStats.cfg b/r2_profiles/foh/config/com.Moffein.ItemStats.cfg new file mode 100644 index 0000000..ad9ef55 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.ItemStats.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin ItemStats v1.3.2 +## Plugin GUID: com.Moffein.ItemStats + +[Settings] + +## Show full item description when hovering over the item icon. +# Setting type: Boolean +# Default value: true +Detailed Hover = true + +## Show full item description when picking up the item. +# Setting type: Boolean +# Default value: true +Detailed Pickup = true + +## How long the item notification lasts for. +# Setting type: Single +# Default value: 4 +Ping Details - Notification Duration = 3 + +## Pinging an item shows its description. +# Setting type: Boolean +# Default value: true +Ping Details = true + +## Item description shows as a notification on the HUD. +# Setting type: Boolean +# Default value: true +Ping Details - Show as Notification = true + +## Item description shows as a chat message. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message = false + +## Chat messages show the full item description. +# Setting type: Boolean +# Default value: false +Ping Details - Show as Chat Message - Show Full Description = false + diff --git a/r2_profiles/foh/config/com.Moffein.NailgunFix.cfg b/r2_profiles/foh/config/com.Moffein.NailgunFix.cfg new file mode 100644 index 0000000..a2efab1 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.NailgunFix.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin NailgunFix v1.0.0 +## Plugin GUID: com.Moffein.NailgunFix + +[General] + +## Increases shot radius from 0 to 0.2 (same as Commando) +# Setting type: Boolean +# Default value: true +Fix Shot Radius = true + +## Fixes Nailgun Burst not triggering when cancelled by most actions. +# Setting type: Boolean +# Default value: true +Fix Burst = true + diff --git a/r2_profiles/foh/config/com.Moffein.PhaseRoundLightning.cfg b/r2_profiles/foh/config/com.Moffein.PhaseRoundLightning.cfg new file mode 100644 index 0000000..f657dc9 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.PhaseRoundLightning.cfg @@ -0,0 +1,37 @@ +## Settings file was created by plugin Phase Round Lightning v1.1.5 +## Plugin GUID: com.Moffein.PhaseRoundLightning + +[General Settings] + +## How much damage direct hits with Phase Round deals. +# Setting type: Single +# Default value: 4.5 +Projectile Damage = 4.8 + +## How much damage the lightning deals. +# Setting type: Single +# Default value: 1.5 +Damage = 2.4 + +## Affects the effectiveness of procs triggered by the lightning. +# Setting type: Single +# Default value: 0.5 +Lightning Proc Coefficient = 0.5 + +[Lightning Settings] + +## How far the lightning can reach. +# Setting type: Single +# Default value: 10 +Radius = 10 + +## How often the list of targets hit should be reset. Lower this value to allow the lightning to hit the same target multiple times. +# Setting type: Single +# Default value: 10 +Reset Interval = 10 + +## How often a lightning attack should be sent out. +# Setting type: Single +# Default value: 0.06 +Attack Interval = 0.06 + diff --git a/r2_profiles/foh/config/com.Moffein.Potmobile.cfg b/r2_profiles/foh/config/com.Moffein.Potmobile.cfg new file mode 100644 index 0000000..d508e5c --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.Potmobile.cfg @@ -0,0 +1,262 @@ +## Settings file was created by plugin Potmobile v1.4.0 +## Plugin GUID: com.Moffein.Potmobile + +[Enemy] + +## Adds Potmobiles and Haulers to the enemy spawn pool. +# Setting type: Boolean +# Default value: false +Enable = false + +## Adds Potmobiles and Haulers to the Dissonance spawn pool if the enemy is enabled. +# Setting type: Boolean +# Default value: true +Dissonance = true + +## Cost of spawning a Potmobile. +# Setting type: Int32 +# Default value: 80 +Director Cost (Potmobile) = 80 + +## Cost of spawning a Hauler. +# Setting type: Int32 +# Default value: 120 +Director Cost (Hauler) = 120 + +## Nerfs NPC Potmobiles and Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Potmobile = true + +## Nerfs NPC Haulers so they don't instakill you. +# Setting type: Boolean +# Default value: true +Nerf Hauler = true + +## What stages Potmobiles will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Potmobile) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +## What stages Haulers will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names +# Setting type: String +# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores +Stage List (Hauler) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores + +[General] + +## Fixes Potmobiles ignoring jump pads. +# Setting type: Boolean +# Default value: true +Fix Jump Pads = true + +## Allow Potmobiles to reverse. +# Setting type: Boolean +# Default value: true +Allow Reverse = true + +## Button to honk. +# Setting type: KeyboardShortcut +# Default value: +Honk Button = + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Potmobile) = 1 + +## Affects knockback force when colliding with things. +# Setting type: Single +# Default value: 1 +Impact Force Multiplier (Hauler) = 1 + +## Colliding with teammates sends them flying. +# Setting type: Boolean +# Default value: false +Impact Friendly Fire = false + +## Colliding with teammate Potmobiles and Haulers sends them flying. +# Setting type: Boolean +# Default value: true +Impact Friendly Fire (Vehicles) = true + +## Using Strides of Heresy auto aligns the body. +# Setting type: Boolean +# Default value: true +Strides of Heresy Adjustment = true + +## Reset velocity to 0 when using the Special. +# Setting type: Boolean +# Default value: false +Special Reset Velocity = false + +[Ramming] + +## Ramming enemies deals damage. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Enemy Potmobiles and Haulers dont deal ram damage. +# Setting type: Boolean +# Default value: true +Disable on Enemies = true + +## Player-controlled Potmobiles and Haulers don't deal ram damage to each other. +# Setting type: Boolean +# Default value: true +Disable against Player Vehicles = true + +[Stats] + +## Primary is affected by ICBM. +# Setting type: Boolean +# Default value: true +Primary - ICBM Synergy = true + +## How much damage this attack deals. (changes do not show up in skill description) +# Setting type: Single +# Default value: 10 +Primary - Damage Coefficient = 10 + +## Knockback power against enemies. +# Setting type: Single +# Default value: 2500 +Primary - Force = 2500 + +## How long it takes to fire each shot. +# Setting type: Single +# Default value: 1.5 +Primary - Duration = 1.5 + +## Blast radius of the primary attack. +# Setting type: Single +# Default value: 8 +Primary - Blast Radius = 8 + +## Jump power of vertical bounce. +# Setting type: Single +# Default value: 32 +Secondary - Bounce Velocity = 32 + +## Radius of push effect against enemies. +# Setting type: Single +# Default value: 12 +Secondary - Push Radius = 12 + +## Power of push effect. +# Setting type: Single +# Default value: 4500 +Secondary - Push Force = 4500 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Secondary Cooldown = 5 + +## Length of Nitro Rush. +# Setting type: Single +# Default value: 2.5 +Utility - Boost Duration = 2.5 + +## Speed multiplier while using Nitro Rush. +# Setting type: Single +# Default value: 2 +Utility - Speed Multiplier = 2 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Utility Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 10 +Utility Cooldown = 10 + +## How many charges this skill has. +# Setting type: Int32 +# Default value: 1 +Special Stocks = 1 + +## How long this skill takes to recharge. +# Setting type: Single +# Default value: 5 +Special Cooldown = 5 + +[Stats - Hauler] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 3000 +Motor Force = 3000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Stats - Potmobile] + +## Affects the speed of this vehicle. +# Setting type: Single +# Default value: 15000 +Motor Force = 15000 + +## Minimum speed to deal ram damage with this vehicle. +# Setting type: Single +# Default value: 10 +Min Ram Speed = 10 + +## Speed at which ramming damage is doubled. +# Setting type: Single +# Default value: 20 +Double Damage Ram Speed = 20 + +## Damage dealt when ramming at minimum speed. +# Setting type: Single +# Default value: 4.5 +Min Ram Damage Coefficient = 4.5 + +## Motor force is multiplied by this when reversing. +# Setting type: Single +# Default value: 0.8 +Reverse Speed Coefficient = 0.8 + +[Survivor] + +## Position of Potmobile in the Survivor Select menu. +# Setting type: Single +# Default value: 9999 +Sort Position (Potmobile) = 9999 + +## Position of Hauler in the Survivor Select menu. +# Setting type: Single +# Default value: 10000 +Sort Position (Hauler) = 10000 + +## Gives an Eccentric Vase if your equipment slot is empty so that you can skip platforming sections. +# Setting type: Boolean +# Default value: false +Start with Vase = false + diff --git a/r2_profiles/foh/config/com.Moffein.SacrificeTweaks.cfg b/r2_profiles/foh/config/com.Moffein.SacrificeTweaks.cfg new file mode 100644 index 0000000..1fb9363 --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.SacrificeTweaks.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Sacrifice Tweaks v1.1.5 +## Plugin GUID: com.Moffein.SacrificeTweaks + +[Sacrifice Tweaks] + +## Base item drop chance. +# Setting type: Single +# Default value: 10 +Base Drop Chance = 10 + +## Maximum item drop chance when scaling. +# Setting type: Single +# Default value: 10 +Max Drop Chance = 10 + +## Base item drop chance when Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Base Drop Chance = 5 + +## Maximum item drop chance when scaling while Swarms is enabled. +# Setting type: Single +# Default value: 5 +Swarms Max Drop Chance = 5 + diff --git a/r2_profiles/foh/config/com.Moffein.SniperClassic.cfg b/r2_profiles/foh/config/com.Moffein.SniperClassic.cfg new file mode 100644 index 0000000..5863b9c --- /dev/null +++ b/r2_profiles/foh/config/com.Moffein.SniperClassic.cfg @@ -0,0 +1,99 @@ +## Settings file was created by plugin Sniper Classic v1.5.15 +## Plugin GUID: com.Moffein.SniperClassic + +[00 - General] + +## Unlocks Sniper and his skills. Skins will not be unlocked. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Sorts Sniper among the vanilla survivors based on unlock condition. +# Setting type: Boolean +# Default value: false +Change Sort Order = false + +## Disable Spotter Slow when Kings Kombat Arena is active. +# Setting type: Boolean +# Default value: true +Kings Kombat Arena Nerf = true + +## Enable Beret on Mastery Skin. +# Setting type: Beret +# Default value: True +# Acceptable values: True, False, AllSkins +beret = True + +## An extra mastery skin with default sniper color scheme. +# Setting type: Boolean +# Default value: true +Alternate Mastery = true + +## Enables extra/unfinished content. Use at your own risk. +# Setting type: Boolean +# Default value: false +Cursed = false + +[10 - Primary - Snipe] + +## Slows down the reload bar of Snipe. +# Setting type: Boolean +# Default value: false +Slower reload. = false + +[11 - Primary - Mark] + +## Shows Mark's ammo counter while sprinting. +# Setting type: Boolean +# Default value: false +Show ammo while sprinting. = false + +[20 - Secondary - Steady Aim] + +## Makes Steady Aim not require you to hold down the skill key to use. +# Setting type: Boolean +# Default value: false +Toggle Scope = false + +## Makes Steady Aim put you in 3rdperson by default. +# Setting type: Boolean +# Default value: false +Thirdperson by Default = false + +## Zoom level of Steady Aim while scoped. +# Setting type: Single +# Default value: 30 +Scoped FOV = 30 + +## Scroll wheel changes zoom level. +# Setting type: Boolean +# Default value: true +Scroll Zoom = true + +## Affects how fast zoom level changes when scrolling. +# Setting type: Single +# Default value: 1 +Scroll Speed = 1 + +## Keyboard button that swaps the Scope between Thirdperson and Firstperson. +# Setting type: KeyboardShortcut +# Default value: V +Camera Toggle Button = V + +[40 - Spotter] + +## Shows a stat display when Spotting an enemy. +# Setting type: Boolean +# Default value: true +Show HUD = true + +## Extra Special stocks reduces Spotter recharge time. +# Setting type: Boolean +# Default value: false +Lysate Cell Compatibility = false + +## Spotter: FEEDBACK only triggers if the attacker is a Sniper +# Setting type: Boolean +# Default value: true +Spotter: FEEDBACK Requires Sniper = true + diff --git a/r2_profiles/foh/config/com.Mordrog.PlayerRespawnSystem.cfg b/r2_profiles/foh/config/com.Mordrog.PlayerRespawnSystem.cfg new file mode 100644 index 0000000..0eb832a --- /dev/null +++ b/r2_profiles/foh/config/com.Mordrog.PlayerRespawnSystem.cfg @@ -0,0 +1,101 @@ +## Settings file was created by plugin PlayerRespawnSystem v2.0.4 +## Plugin GUID: com.Mordrog.PlayerRespawnSystem + +[Settings] + +## Maps on which respawning is ignored. +# Setting type: String +# Default value: bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid +IgnoredMapsForTimedRespawn = bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid + +## Gamemode in which respawning should not work. +# Setting type: String +# Default value: InfiniteTowerRun +IgnoredGameModes = InfiniteTowerRun + +## Type of time to consider when calculating respawn time. +# Setting type: RespawnTimeType +# Default value: StageTimeBased +# Acceptable values: StageTimeBased, GameTimeBased +RespawnTimeType = StageTimeBased + +## Starting respawn time. +# Setting type: UInt32 +# Default value: 30 +StartingRespawnTime = 30 + +## Max respawn time. +# Setting type: UInt32 +# Default value: 180 +MaxRespawnTime = 180 + +## Value by which current respawn time is updated every UpdateCurrentRespawnTimeEveryXSeconds. +# Setting type: UInt32 +# Default value: 5 +UpdateCurrentRepsawnTimeByXSeconds = 5 + +## Time interval between updates of the UpdateCurrentRepsawnTimeByXSeconds. +# Setting type: UInt32 +# Default value: 10 +UpdateCurrentRespawnTimeEveryXSeconds = 10 + +## Should players spawn from pods on start of match. +# Setting type: Boolean +# Default value: false +UsePodsOnStartOfMatch = false + +## Should UI death timer show up for you on death. +# Setting type: Boolean +# Default value: true +UseDeathTimerUI = true + +## Should players be respawned on timed based system. +# Setting type: Boolean +# Default value: true +UseTimedRespawn = true + +## Should players be blocked from respawning after teleporter event is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnTPEvent = true + +## Should players be respawned on start of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPStart = true + +## Should players be respawned on end of teleporter event (regardless of BlockSpawningOnTPEvent). +# Setting type: Boolean +# Default value: true +RespawnOnTPEnd = true + +## Should players be blocked from respawning after Mithrix fight is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnMithrixFight = true + +## Should players be respawned on start of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnMithrixStart = true + +## Should players be respawned on end of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). +# Setting type: Boolean +# Default value: false +RespawnOnMithrixEnd = false + +## Should players be blocked from respawning after Artifact trial is started. +# Setting type: Boolean +# Default value: true +BlockTimedRespawnOnArtifactTrial = true + +## Should players be respawned on start of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialStart = true + +## Should players be respawned on end of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). +# Setting type: Boolean +# Default value: true +RespawnOnArtifactTrialEnd = true + diff --git a/r2_profiles/foh/config/com.MoriyaLuna.RMORReforged.cfg b/r2_profiles/foh/config/com.MoriyaLuna.RMORReforged.cfg new file mode 100644 index 0000000..8d88b8a --- /dev/null +++ b/r2_profiles/foh/config/com.MoriyaLuna.RMORReforged.cfg @@ -0,0 +1,32 @@ +## Settings file was created by plugin RMOR Reforged v1.3.1 +## Plugin GUID: com.MoriyaLuna.RMORReforged + +[General] + +## Controls where R-MOR is placed in the character select screen. +# Setting type: Single +# Default value: 4.51 +Survivor Sort Position = 4.51 + +## Automatically unlock R-MOR and his skills by default. +# Setting type: Boolean +# Default value: false +Force Unlock = false + +[Keybinds] + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote - Sit = Alpha1 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote - Malfunction = Alpha2 + +## Button to play this emote. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote - Hat Tip = Alpha3 + diff --git a/r2_profiles/foh/config/com.Nebby1999.BalancedObliterateRedux.cfg b/r2_profiles/foh/config/com.Nebby1999.BalancedObliterateRedux.cfg new file mode 100644 index 0000000..de515e1 --- /dev/null +++ b/r2_profiles/foh/config/com.Nebby1999.BalancedObliterateRedux.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin BalancedObliterateRedux v1.1.0 +## Plugin GUID: com.Nebby1999.BalancedObliterateRedux + +[1 - Calculation Method] + +## What Type of Calculation method the mod uses. +## Redux2.0: Coin Calculation is based off using the Difficulty multiplier assigned in the DifficultyDef. +## Redux: Coin Calculation is based off the configurable multipliers in this config file. if a modded difficulty is not listed, it'll fall back to the rainstorm difficulty multiplier. +# Setting type: String +# Default value: Redux2.0 +Calculation Methods = Redux2.0 + +[2 - General Settings] + +## How many extra coins you get per stage beaten +## This number is the base number of the mathematical equation which dictates how many extra coins you get when obliterating. +# Setting type: Single +# Default value: 0.25 +Coins Per Stage Beaten = 0.25 + +## By default, the mod starts counting the Coins Per Stage Beaten once you first beat the boss of the Primordial Teleporter +## This is to encourage players to go past stage 8 and obliterating later for bigger rewards. +# Setting type: Boolean +# Default value: true +Coin Per Stage Starts Past Stage 5 = true + +[3 - Difficulty Multipliers] + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1 +Drizzle Multiplier = 1 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 1.5 +Rainstorm Multiplier = 1.5 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2 +Monsoon Multiplier = 2 + +## The multiplier applied to the amount of stages beaten. +# Setting type: Single +# Default value: 2.5 +Typhoon Multiplier = 2.5 + diff --git a/r2_profiles/foh/config/com.NeonThink.Amp.cfg b/r2_profiles/foh/config/com.NeonThink.Amp.cfg new file mode 100644 index 0000000..075eb3e --- /dev/null +++ b/r2_profiles/foh/config/com.NeonThink.Amp.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin Amp v1.2.1 +## Plugin GUID: com.NeonThink.Amp + +[Amp] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Unlockable Settings] + +## Unlocks Amp's Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Mastery Skin = false + +## Unlocks Amp's Grand Mastery Skin +# Setting type: Boolean +# Default value: false +Unlock Grand Mastery Skin = false + +## Unlocks Amp's Usurper Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Usurper = false + +## Unlocks Amp's Electric Burns Achievement & Corresponding Skill +# Setting type: Boolean +# Default value: false +Unlock Electric Burns = false + +## Unlocks Nemesis Amp by default +# Setting type: Boolean +# Default value: false +Unlock Nemesis Amp = false + +[VFX Settings] + +## Display electric orbs above the heads of charged enemies +# Setting type: Boolean +# Default value: true +Enable Charge Orbs = true + +## Makes Amp's Red Sprite skin use blue lightning instead of red +# Setting type: Boolean +# Default value: false +Blue Lightning on Mastery Skin = false + diff --git a/r2_profiles/foh/config/com.Nuxlar.AVFX_Options.cfg b/r2_profiles/foh/config/com.Nuxlar.AVFX_Options.cfg new file mode 100644 index 0000000..9996fe8 --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin SOTS AV Effect Options v1.0.1 +## Plugin GUID: com.Nuxlar.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = false + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = false + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = false + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = false + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = false + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = false + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = true + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = true + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = false + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/foh/config/com.Nuxlar.CoolerEclipse.cfg b/r2_profiles/foh/config/com.Nuxlar.CoolerEclipse.cfg new file mode 100644 index 0000000..141a2f4 --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.CoolerEclipse.cfg @@ -0,0 +1,7 @@ +[General] + +## Make the weather changes be a 50% chance instead of guaranteed. +# Setting type: Boolean +# Default value: false +Chance Based = false + diff --git a/r2_profiles/foh/config/com.Nuxlar.CoolerMithrix.cfg b/r2_profiles/foh/config/com.Nuxlar.CoolerMithrix.cfg new file mode 100644 index 0000000..fe1cf2c --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.CoolerMithrix.cfg @@ -0,0 +1,12 @@ +[General] + +## Add arches and extra pillars outside of the arena. +# Setting type: Boolean +# Default value: true +Outer Arena = true + +## Remove ramps and boulders from the inside of the arena. +# Setting type: Boolean +# Default value: true +Inner Arena = true + diff --git a/r2_profiles/foh/config/com.Nuxlar.DirectorRework.cfg b/r2_profiles/foh/config/com.Nuxlar.DirectorRework.cfg new file mode 100644 index 0000000..c8dcad0 --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.DirectorRework.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DirectorRework v1.1.1 +## Plugin GUID: com.Nuxlar.DirectorRework + +[General] + +## If enabled, multiple boss types may appear. +# Setting type: Boolean +# Default value: true +Apply to Teleporter Boss = true + diff --git a/r2_profiles/foh/config/com.Nuxlar.FathomlessVoidling.cfg b/r2_profiles/foh/config/com.Nuxlar.FathomlessVoidling.cfg new file mode 100644 index 0000000..602e71f --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.FathomlessVoidling.cfg @@ -0,0 +1,59 @@ +[General] + +## Loop Count x Multiplier x All HP Values. Set to 0 for no multiplying. +# Setting type: Single +# Default value: 1 +Loop Multiplier = 1 + +Alt Moon = true + +Pillar Fog = false + +[Skills] + +Primary Cooldown = 10 + +Secondary Cooldown = 40 + +Util Cooldown = 20 + +Special Cooldown = 30 + +[Stats] + +## Base HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 8000 +# Setting type: Single +# Default value: 500 +Main Body Base HP = 500 + +## Level HP for the main body, higher main hp and lower joint hp will make joints do less damage. Vanilla: 2400 +# Setting type: Single +# Default value: 150 +Main Body Level HP = 150 + +## Base HP for each joint. Vanilla: 1000 +# Setting type: Single +# Default value: 500 +Joint Base HP = 500 + +## Level HP for each joint. Vanilla: 300 +# Setting type: Single +# Default value: 150 +Joint Level HP = 150 + +Base Health = 1250 + +Level Health = 350 + +Base Damage = 15 + +Level Damage = 3 + +Base Armor = 30 + +Base Attack Speed = 1.25 + +Base Move Speed = 90 + +Acceleration = 45 + diff --git a/r2_profiles/foh/config/com.Nuxlar.LunarApostles.cfg b/r2_profiles/foh/config/com.Nuxlar.LunarApostles.cfg new file mode 100644 index 0000000..a076d5c --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.LunarApostles.cfg @@ -0,0 +1,44 @@ +## Settings file was created by plugin LunarApostles v1.2.0 +## Plugin GUID: com.Nuxlar.LunarApostles + +[General] + +## Enable Adaptive Armor on the scavs (same armor mithrix has) +# Setting type: Boolean +# Default value: true +Adaptive Armor = true + +[Other Stats] + +## Vanilla: 75 +# Setting type: Single +# Default value: 180 +Tracking Orb Base Health = 180 + +## Health gained per level. Vanilla: 22 +# Setting type: Single +# Default value: 54 +Tracking Orb Health = 54 + +[Stats] + +## Vanilla: 3k-4k depending on scav (they also didnt have adaptive armor) +# Setting type: Single +# Default value: 500 +Base HP = 500 + +## Health gained per level. Vanilla: 1k-1.2k depending on scav +# Setting type: Single +# Default value: 150 +Level HP = 150 + +## Vanilla: 4 +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Damage gained per level. Vanilla: 0.8 +# Setting type: Single +# Default value: 1.6 +Level Damage = 1.6 + diff --git a/r2_profiles/foh/config/com.Nuxlar.UmbralMithrix.cfg b/r2_profiles/foh/config/com.Nuxlar.UmbralMithrix.cfg new file mode 100644 index 0000000..689e4ba --- /dev/null +++ b/r2_profiles/foh/config/com.Nuxlar.UmbralMithrix.cfg @@ -0,0 +1,246 @@ +## Settings file was created by plugin UmbralMithrix v2.1.1 +## Plugin GUID: com.Nuxlar.UmbralMithrix + +[General] + +Phase 4 Wurm Fight = false + +Phase 2 Skip = false + +Freeze/Nullify Immune = false + +[Movement] + +Base Move Speed = 13 + +Mass = 5000 + +Turn Speed = 350 + +Moon Shoes = 75 + +Acceleration = 200 + +Jump Count = 3 + +Air Control = 0.5 + +[New Skills] + +Super Shards = 6 + +Crushing Leap = 3 + +Super Shard Stocks = 3 + +Super Shard CD = 4 + +Wurm Orbs = 6 + +Wurm Laser CD = 24 + +Wurm Orb CD = 12 + +[Player Scaling] + +P1 HP Scaling = 0.0125 + +P2 HP Scaling = 0.025 + +P3 HP Scaling = 0.05 + +P4 HP Scaling = 0.075 + +P1 Mobility Scaling = 0.0125 + +P2 Mobility Scaling = 0.025 + +P3 Mobility Scaling = 0.05 + +[Scaling First Loop] + +P1 HP = 0 + +P2 HP = 0 + +P3 HP = 0 + +P4 HP = 0 + +P1 Mobility = 0 + +P2 Mobility = 0 + +P3 Mobility = 0 + +[Scaling Per Loop] + +P1 Loop HP = 0.2 + +P2 Loop HP = 0.3 + +P3 Loop HP = 0.4 + +P4 Loop HP = 0.5 + +P1 Loop Mobility = 0.15 + +P2 Loop Mobility = 0.25 + +P3 Loop Mobility = 0.35 + +[Skill Mods] + +## How long Mithrix stays in the air during the crushing leap. Vanilla: 3 +# Setting type: Single +# Default value: 3 +Crushing Leap = 3 + +## Orbs fired by weapon slam in a circle. Vanilla: N/A +# Setting type: Int32 +# Default value: 3 +Orb Projectile Count = 6 + +## Bonus shards added to each shot of lunar shards. Vanilla: N/A +# Setting type: Int32 +# Default value: 1 +Shard Add Count = 2 + +## Total lines in ultimate per burst. Vanilla: 4 +# Setting type: Int32 +# Default value: 8 +P3 Ult Lines = 10 + +## Total times the ultimate fires. Vanilla: 4 +# Setting type: Int32 +# Default value: 6 +P3 Ult Bursts = 6 + +## How long ultimate lasts. Vanilla: 8 +# Setting type: Single +# Default value: 8 +P3 Ult Duration = 7.5 + +## Shockwave count when Mithrix lands after a jump. Vanilla: 12 +# Setting type: Int32 +# Default value: 16 +Jump Wave Count = 16 + +## How strongly lunar shards home in to targets. Vanilla: 20 +# Setting type: Single +# Default value: 25 +Shard Homing = 25 + +## Range (distance) in which shards look for targets. Vanilla: 80 +# Setting type: Single +# Default value: 100 +Shard Range = 100 + +## Cone (Angle) in which shards look for targets. Vanilla: 90 +# Setting type: Single +# Default value: 120 +Shard Cone = 120 + +Recast Chance = 0 + +Jump Delay = 1 + +[Skills] + +## Max Stocks for Mithrix's Weapon Slam. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Primary Stocks = 1 + +## Max Stocks for Mithrix's Dash Attack. Vanilla: 1 +# Setting type: Int32 +# Default value: 1 +Secondary Stocks = 1 + +## Max Stocks for Mithrix's Dash. Vanilla: 2 +# Setting type: Int32 +# Default value: 3 +Util Stocks = 4 + +## Cooldown for Mithrix's Weapon Slam. Vanilla: 4 +# Setting type: Single +# Default value: 4 +Primary Cooldown = 4 + +## Cooldown for Mithrix's Dash Attack. Vanilla: 5 +# Setting type: Single +# Default value: 4.5 +Secondary Cooldown = 4.5 + +## Cooldown for Mithrix's Dash. Vanilla: 3 +# Setting type: Single +# Default value: 2.5 +Util Cooldown = 2.5 + +## Cooldown for Mithrix's Jump Attack. Vanilla: 30 +# Setting type: Single +# Default value: 30 +Special Cooldown = 30 + +[Stats] + +## Vanilla: 1000 +# Setting type: Single +# Default value: 1000 +Base Health = 1000 + +## Health gained per level. Vanilla: 300 +# Setting type: Single +# Default value: 325 +Level Health = 325 + +## Vanilla: 16 +# Setting type: Single +# Default value: 15 +Base Damage = 15 + +## Damage gained per level. Vanilla: 3.2 +# Setting type: Single +# Default value: 3 +Level Damage = 3 + +## Vanilla: 20 +# Setting type: Single +# Default value: 30 +Base Armor = 30 + +## Vanilla: 1 +# Setting type: Single +# Default value: 1.25 +Base Attack Speed = 1.25 + +## Vanilla: 15 +# Setting type: Single +# Default value: 15 +Base Move Speed = 15 + +## Recommended to increase if you increase his movement speed. Vanilla: 900 +# Setting type: Single +# Default value: 5000 +Mass = 5000 + +## Vanilla: 270 +# Setting type: Single +# Default value: 300 +Turn Speed = 300 + +## How high Mithrix jumps. Vanilla: 25 +# Setting type: Single +# Default value: 50 +Moon Shoes = 50 + +## Vanilla: 45 +# Setting type: Single +# Default value: 100 +Acceleration = 100 + +## Vanilla: 0.25 +# Setting type: Single +# Default value: 0.5 +Air Control = 0.5 + diff --git a/r2_profiles/foh/config/com.Phreel.LunarScrapRevived.cfg b/r2_profiles/foh/config/com.Phreel.LunarScrapRevived.cfg new file mode 100644 index 0000000..ad9e598 --- /dev/null +++ b/r2_profiles/foh/config/com.Phreel.LunarScrapRevived.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LunarScrap v2.2.0 +## Plugin GUID: com.Phreel.LunarScrapRevived + +[LunarPrinter] + +## Credit cost for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 10 +CreditCost = 10 + +## Selection weight for the director, change this if you think the printer spawns too little/too much +# Setting type: Int32 +# Default value: 1 +SelectionWeight = 1 + +[Workarounds] + +## Some lunar items say they can't be removed by scrappers, this will bypass that for lunar items. (Don't use this if you aren't sure you need to.) +# Setting type: Boolean +# Default value: false +BypassRemovableCheck = false + diff --git a/r2_profiles/foh/config/com.Phreel.TsunamiItemsRevived.cfg b/r2_profiles/foh/config/com.Phreel.TsunamiItemsRevived.cfg new file mode 100644 index 0000000..fcc7d11 --- /dev/null +++ b/r2_profiles/foh/config/com.Phreel.TsunamiItemsRevived.cfg @@ -0,0 +1,238 @@ +## Settings file was created by plugin TsunamiItems v0.0.7 +## Plugin GUID: com.Phreel.TsunamiItemsRevived + +[Equipment: Cryo Canister] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Experimental Void Strike Device] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: Antique Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Berzerker’s Kneepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Deck of Cards] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Doctor’s Bag] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Foreign Flower] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Geiger Counter] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Ionic Cola] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Obsidian Fragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Red Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Sandwich For Ash] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Scout’s Rifle] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Suppressor] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + +[Item: Tactician’s Manual] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## armor added per shield. +# Setting type: Single +# Default value: 5 +Armor Per Shield = 5 + diff --git a/r2_profiles/foh/config/com.Pipman3000.TeleShowRedux.cfg b/r2_profiles/foh/config/com.Pipman3000.TeleShowRedux.cfg new file mode 100644 index 0000000..b5f358f --- /dev/null +++ b/r2_profiles/foh/config/com.Pipman3000.TeleShowRedux.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin TeleporterShowRedux v1.0.4 +## Plugin GUID: com.Pipman3000.TeleShowRedux + +[General] + +## Whether or not you can 'discover' the teleporter by getting close to it. +# Setting type: Boolean +# Default value: true +Discover Enabled = true + +## How close does the player have to be to 'discover' the teleporter (Must be >0). +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## Whether or not you can ping the teleporter to mark it. +# Setting type: Boolean +# Default value: true +Ping Enabled = true + +## Whether or not the teleporter's location is always shown. +# Setting type: Boolean +# Default value: false +Always Show = false + diff --git a/r2_profiles/foh/config/com.PlasticRogue.DarkSamusVFSkin.cfg b/r2_profiles/foh/config/com.PlasticRogue.DarkSamusVFSkin.cfg new file mode 100644 index 0000000..c1c9565 --- /dev/null +++ b/r2_profiles/foh/config/com.PlasticRogue.DarkSamusVFSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin DarkSamusVFSkin v1.0.1 +## Plugin GUID: com.PlasticRogue.DarkSamusVFSkin + +[DarkSamusSkinDef] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.PopcornFactory.Arsonist.cfg b/r2_profiles/foh/config/com.PopcornFactory.Arsonist.cfg new file mode 100644 index 0000000..cad01a1 --- /dev/null +++ b/r2_profiles/foh/config/com.PopcornFactory.Arsonist.cfg @@ -0,0 +1,155 @@ +## Settings file was created by plugin Arsonist v2.2.0 +## Plugin GUID: com.PopcornFactory.Arsonist + +[00 - General] + +## Determines how long the player must wait before the heat gauge starts decaying after overheating. +# Setting type: Single +# Default value: 5 +Wait Timer on Heat Gauge = 5 + +## Controls whether the Overheat Gauge Text will vibrate slightly when overheat state is reached. +# Setting type: Boolean +# Default value: true +Overheat Gauge text can vibrate = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Masochism) +# Setting type: Boolean +# Default value: true +Aggressive Heat Haze Effect Enabled = true + +## Controls whether the heat haze effect should show in Arsonist's moves. (Moves Affected: Dragon's Fury) +# Setting type: Boolean +# Default value: true +Non-Aggressive Heat Haze Effect Enabled = true + +[01 - Masochism] + +## Determines how much the damage should be multiplied by before converting to health for Fire damage received. +# Setting type: Single +# Default value: 1 +Health Multiplier = 1 + +## Determines how much heat needs to built up/reduced to acquire a stack of Anticipation. +# Setting type: Single +# Default value: 100 +Anticipation Heat Changed Requirement = 100 + +## Determines the minimum required amount of stacks to be allowed to activate Masochism. +# Setting type: Int32 +# Default value: 5 +Minimum required to activate = 5 + +## Determines how many stacks of Anticipation can be built up at one time. +# Setting type: Int32 +# Default value: 10 +Maximum Anticipation = 10 + +## Determines how much should be healed from damage dealt during Masochism Active state. +# Setting type: Single +# Default value: 0.18 +Heal multiplication from damage during activation. = 0.18 + +## Determines if the FOV can change during the duration and startup of Masochism. +# Setting type: Boolean +# Default value: true +FOV can warp during Masochism = true + +Masochism Health Multiplier = 1 + +[02 - Emotes] + +## Determines the key to trigger Arsonist to Emote Sit. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Emote Sit = Alpha1 + +## Determines the key to trigger Arsonist to Emote Strut. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote Strut = Alpha2 + +## Determines the key to trigger Arsonist to strike a match +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Emote Match = Alpha3 + +## Die key is disabled by default. When enabled, it allows you to press the die key to instantly end the run. +# Setting type: Boolean +# Default value: false +Enable Die key = false + +## Determines the key to die. +# Setting type: KeyboardShortcut +# Default value: Alpha9 +Die = Alpha9 + +[03 - Voice] + +Arsonist can laugh/grunt/snicker. = true + +[03 - Voice/Volume] + +## By default, Arsonist can laugh/grunt when Masochism or ZPB is used. When off, no voice will be played. +# Setting type: Boolean +# Default value: true +Arsonist can laugh/grunt/snicker. = true + +## Determines the volume for All voice lines, both Arsonist and Firebug. +# Setting type: Single +# Default value: 100 +Master Voice Volume = 100 + +## Determines the volume for Arsonist's voice lines. (Does not affect Firebug, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Arsonist Voice Volume = 100 + +## Determines the volume for Firebug's voice lines. (Does not affect Arsonist, affected by Master Voice Volume) +# Setting type: Single +# Default value: 100 +Firebug Voice Volume = 100 + +## Determines the volume for all of Arsonist's effects, such as explosions and such. (Affected by the ROR2 Master and SFX Volume) +# Setting type: Single +# Default value: 100 +SFX Volume = 100 + +[04 - Gauge] + +## Determines how fast the cooling occurs at 0%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 0.7 +Base Gauge Lower Bound Cooling = 0.7 + +## Determines how fast the cooling occurs at 100%. Scales upwards in a parabola. +# Setting type: Single +# Default value: 1.2 +Base Gauge Upper Bound Cooling = 1.2 + +[05 - Passive] + +## Percentage of health required to be inflicted before passive is triggered. If 0, it will always trigger. +# Setting type: Single +# Default value: 0.3 +Percentage health lost before triggering ignite = 0.3 + +[06 - Flare] + +## Determines how many salvos are fired from one projectile after lifetime expires. +# Setting type: Int32 +# Default value: 5 +Number of Salvos on explosion. = 5 + +## Determines the chance Arsonist shouts Fireball!. If voice is disabled, this will not play. If set to 0, this will not play. +# Setting type: Int32 +# Default value: 1 +Shout Fireball! chance = 1 + +[07 - Cleanse] + +## Determines whether the ring of fire should play when cleanses is activated. +# Setting type: Boolean +# Default value: true +Ring Fire effect enabled = true + diff --git a/r2_profiles/foh/config/com.PopcornFactory.DarthVaderMod.cfg b/r2_profiles/foh/config/com.PopcornFactory.DarthVaderMod.cfg new file mode 100644 index 0000000..19ea896 --- /dev/null +++ b/r2_profiles/foh/config/com.PopcornFactory.DarthVaderMod.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin DarthVaderMod v2.1.6 +## Plugin GUID: com.PopcornFactory.DarthVaderMod + +[01 - General] + +## Limits Movespeed but grants armor. Setting to false removes armor bonus while outside of rage. +# Setting type: Boolean +# Default value: true +01 - Limit Movespeed = true + +## Sets the base damage at Level 1. Requires a restart to apply. +# Setting type: Single +# Default value: 10 +02 - Base Damage = 10 + +## Sets the damage gained per level. Requires a restart to apply. +# Setting type: Single +# Default value: 2.4 +03 - Damage growth per level = 2.4 + +## Enables music. Setting to false mutes music. +# Setting type: Boolean +# Default value: true +04 - Music is enabled = true + +## Enables periodic breathing SFX. Set to False to disable. +# Setting type: Boolean +# Default value: true +05 - Darth Breathing enabled = true + +[02 - Primary] + +## Sets the coefficient for lightsabre, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 2 +01 - Lightsaber Coefficient = 2 + +[03 - Secondary] + +## Sets the coefficient for Force Push, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 3.5 +01 - Force Push Coefficient = 3.5 + +## Sets the coefficient for Force Pull, 1.0 = 100%. Can change in runtime, but requires a restart to show in the UI. +# Setting type: Single +# Default value: 4 +02 - Force Pull Coefficient = 4 + +## Multiplies the force applied on an enemy affected by pull/push by the set value. +# Setting type: Single +# Default value: 1 +03 - Mulitplier on Force = 1 + +## Reduces the amount of force applied for boss enemies affected by Push/Pull +# Setting type: Single +# Default value: 5 +04 - Reduction on boss enemies = 5 + +## Sets the cooldown for Force Pull/Push. Requires a restart to apply. +# Setting type: Single +# Default value: 5 +05 - Force Push/Pull Cooldown = 5 + diff --git a/r2_profiles/foh/config/com.PopcornFactory.LeeHyperrealMod.cfg b/r2_profiles/foh/config/com.PopcornFactory.LeeHyperrealMod.cfg new file mode 100644 index 0000000..f0398fc --- /dev/null +++ b/r2_profiles/foh/config/com.PopcornFactory.LeeHyperrealMod.cfg @@ -0,0 +1,113 @@ +## Settings file was created by plugin LeeHyperrealMod v1.1.0 +## Plugin GUID: com.PopcornFactory.LeeHyperrealMod + +[01 - Orb Activation Controls] + +## Determines the key to trigger the orb in slot 1 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Orb 1 Slot = Alpha1 + +## Determines the key to trigger the orb in slot 2 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Orb 2 Slot = Alpha2 + +## Determines the key to trigger the orb in slot 3 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Orb 3 Slot = Alpha3 + +## Determines the key to trigger the orb in slot 4 (from the left). +# Setting type: KeyboardShortcut +# Default value: Alpha4 +Orb 4 Slot = Alpha4 + +## Determines the key to shift focus onto the latter half of the orbs (if orb 5 needs to be triggered, press this button and Orb 1 Slot.). +# Setting type: KeyboardShortcut +# Default value: LeftAlt +Orb Alt Trigger = LeftAlt + +[02 - Simple Orb Activation Controls] + +## Key to trigger the first blue orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Blue Orb Trigger = Alpha1 + +## Key to trigger the first red orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Red Orb Trigger = Alpha2 + +## Key to trigger the first yellow orb group in the list. +# Setting type: KeyboardShortcut +# Default value: Alpha3 +Yellow Orb Trigger = Alpha3 + +[03 - Snipe] + +## Enabling this moves the camera during Snipe stance. +# Setting type: Boolean +# Default value: true +Enable Camera movement = true + +## Changes the Depth (Z-position) on the camera in snipe stance. +# Setting type: Single +# Default value: -4 +Depth when scoped = -4 + +## Changes the the horizontal position of the camera when scoped. Positive values is right, Negative values are left. +# Setting type: Single +# Default value: 2 +Horizontal Camera Positioning when scoped = 2 + +## Changes the the vertical position of the camera when scoped. Positive values is up, Negative values are down. +# Setting type: Single +# Default value: -1.6 +Vertical Camera Positioning when scoped = -1.6 + +## Changes the Snipe stance skill to allow you to hold the button down to stay in snipe. To exit snipe, let go of the Snipe stance button. +# Setting type: Boolean +# Default value: false +Hold to Snipe = false + +[04 - Voice] + +## Sets the Language for Voicelines. +# Setting type: VoiceLanguage +# Default value: ENG +# Acceptable values: ENG, JPN +Voice Language = JPN + +## Determines whether the voiceline should play or not. +# Setting type: Boolean +# Default value: true +Voiceline Enabled = true + +## Determines the volume of voice lines +# Setting type: Single +# Default value: 50 +Voiceline volume = 50 + +[05 - Crosshair] + +## Determines the crosshair size on both axes. (e.g 1 = 1x1, 0.5 = 0.5x0.5, you get the idea.) +# Setting type: Single +# Default value: 0.6 +Crosshair Size = 0.6 + +[06 - Cease] + +## Determines chance of cease event to occur. (Go figure out what this means yourself.) +# Setting type: Single +# Default value: 1 +Cease chance = 1 + +[Controls] + +## Enabling this uses the simple control bindings. Disabling uses the keybinds in Orb Activation Controls. +# Setting type: Boolean +# Default value: true +Simple Controls = true + diff --git a/r2_profiles/foh/config/com.PopcornFactory.LetsGoGambling.cfg b/r2_profiles/foh/config/com.PopcornFactory.LetsGoGambling.cfg new file mode 100644 index 0000000..3cc5071 --- /dev/null +++ b/r2_profiles/foh/config/com.PopcornFactory.LetsGoGambling.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin LetsGoGambling v1.2.1 +## Plugin GUID: com.PopcornFactory.LetsGoGambling + +[01 - Volume] + +## Changes the volume on the SFX. In-game Volume SFX affects this too! +# Setting type: Single +# Default value: 50 +Volume Slider = 30 + +[02 - Misc] + +## Plays the "Let's go gambling!" SFX on ping on a shrine. +# Setting type: Boolean +# Default value: true +Play on ping = true + +## Plays the sound even if the shrine is expended of times it can be used. +# Setting type: Boolean +# Default value: false +Play even if expended = false + diff --git a/r2_profiles/foh/config/com.RetroInspired.RailGunnerSkins.cfg b/r2_profiles/foh/config/com.RetroInspired.RailGunnerSkins.cfg new file mode 100644 index 0000000..4f81a0c --- /dev/null +++ b/r2_profiles/foh/config/com.RetroInspired.RailGunnerSkins.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin RailGunnerSkins v1.0.2 +## Plugin GUID: com.RetroInspired.RailGunnerSkins + +[NightOp] + +# Setting type: Boolean +# Default value: true +Enabled = true + +[RallypointBeta] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.RicoValdezio.ArtifactOfGenetics.cfg b/r2_profiles/foh/config/com.RicoValdezio.ArtifactOfGenetics.cfg new file mode 100644 index 0000000..fb969b0 --- /dev/null +++ b/r2_profiles/foh/config/com.RicoValdezio.ArtifactOfGenetics.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin Genetics v4.5.3 +## Plugin GUID: com.RicoValdezio.ArtifactOfGenetics + +[GeneEngineDriver Variables] + +## How the algorithm decides when to learn: 0 - Default, 1 - Time Only, 2 - Death Count Only +# Setting type: Int32 +# Default value: 0 +# Acceptable value range: From 0 to 2 +Learning Governor Type = 0 + +## How many seconds between learnings: +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 5 to 300 +Time Limit = 60 + +## How many monster deaths between learnings: +# Setting type: Int32 +# Default value: 40 +# Acceptable value range: From 10 to 100 +Death Limit = 40 + +## Should the stat mods still be applied if the artifact is disabled mid-run: +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Keep Mutations While Disabled = false + +[Mutation Override Variables] + +## Should the mutation overrides be applied, use with caution +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +Enable Mutation Overrides = false + +## Format is as follows: GeneName1,Floor1,Cap1|GeneName2,Floor2,Cap2 where GeneName is in (MaxHealth,MoveSpeed,AttackSpeed,AttackDamage) and Floor and Cap are parseable numerics +# Setting type: String +# Default value: MoveSpeed,0.5,2|InvalidName,0.8,NaN +Gene Limit Overrides = MoveSpeed,0.5,2|InvalidName,0.8,NaN + +[Mutation Variables] + +## Maximum multiplier for any stat: +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 1 to 50 +Gene Value Cap = 10 + +## Minimum multiplier for any stat: +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0.01 to 1 +Gene Value Floor = 0.01 + +## Maximum product of all stat multipliers: +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 1 to 10 +Gene Product Cap = 1.5 + +## How much a monster can differ from it`s master as a percent: 0.1 is 10% (Bulwark will be 5x this) +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.01 to 1 +Gene Variation Limit = 0.1 + diff --git a/r2_profiles/foh/config/com.RiskySleeps.ClassicItemsReturns.cfg b/r2_profiles/foh/config/com.RiskySleeps.ClassicItemsReturns.cfg new file mode 100644 index 0000000..f34e7ca --- /dev/null +++ b/r2_profiles/foh/config/com.RiskySleeps.ClassicItemsReturns.cfg @@ -0,0 +1,480 @@ +## Settings file was created by plugin Classic Items Returns v3.1.7 +## Plugin GUID: com.RiskySleeps.ClassicItemsReturns + +[Artifact: Artifact of Clovers] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Equipment: Drone Repair Kit] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Gigantic Amethyst] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Jar of Souls] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Max amount of active uses (each use spawns 3 normal enemies or 1 boss). +# Setting type: Int32 +# Default value: 2 +Max Uses = 2 + +## Ghosts drain HP over their lifetime. Mainly used so that boss ghosts properly trigger their attacks that require certain HP thresholds. +# Setting type: Boolean +# Default value: true +Drain HP = true + +## Jar of Souls cannot target Nemesis Bosses from SS2U. +# Setting type: Boolean +# Default value: true +Blacklist SS2U Nemesis Bosses = true + +## Prevents the listed enemies from being targeted. Case-sensitive, use DebugToolKit list_bodies command to see full bodylist. +# Setting type: String +# Default value: ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 +Body Blacklist = ShopkeeperBody, VoidInfestorBody, WispSoulBody, UrchinTurretBody, MinorConstructAttachableBody, VoidRaidCrabBody, MiniVoidRaidCrabBodyPhase1, MiniVoidRaidCrabBodyPhase2, MiniVoidRaidCrabBodyPhase3 + +[Equipment: Lost Doll] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +## Uses an unused Lunar lore entry instead of the original RoR1 one. +# Setting type: Boolean +# Default value: true +Alt Lore = true + +[Equipment: Prescriptions] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Thqwibs] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[General] + +## Use 3d models instead of sprites. +# Setting type: Boolean +# Default value: true +Use 3d Models = true + +## Use the original Risk of Rain sprites instead of the Returns sprites. (Requires Use 3d Models = false) +# Setting type: Boolean +# Default value: false +Use Classic Sprites = false + +## Enables unfinished content that lacks 3d models. +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +[Item: 56 Leaf Clover] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Roll Clover for all players until an item drops, like in RoR1. Disabling this will make it only roll for the killer. +# Setting type: Boolean +# Default value: true +Use Classic Chances = true + +[Item: Arcane Blades] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Arms Race] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Arms Race only applies to Drones and other Mechanical allies. +# Setting type: Boolean +# Default value: true +Mechanical Allies Only = true + +[Item: ARMSRACEDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bitter Root] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into providing health regen on kill since Bison Steak already exists. If false, gives +HP like in Risk of Rain 1. +# Setting type: Boolean +# Default value: true +Use Rework = true + +[Item: Boxing Gloves] + +## UNFINISHED! Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Classified Access Codes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: DRONEREPAIRKITDRONEITEM] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Energy Cell] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fire Shield] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Golden Gun] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Hyper-Threader] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Life Savings] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Input the names of the scenes you don't want the item to perform on. Entries are separated by commas. +# Setting type: String +# Default value: bazaar +Banned Scenes = bazaar + +[Item: Locked Jewel] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Disable this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Mu Construct] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable the follower visual. +# Setting type: Boolean +# Default value: false +Disable Follower = false + +[Item: Mysterious Vial] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Permafrost] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## Allow this item to freeze bosses. +# Setting type: Boolean +# Default value: false +Freeze Bosses = false + +[Item: Prison Shackles] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Razor Penny] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Disable money gain from this item in the Bazaar. +# Setting type: Boolean +# Default value: true +Disable in Bazaar = true + +[Item: Royal Medallion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Rusty Jetpack] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +## This item grants a short airhop. +# Setting type: Boolean +# Default value: true +Enable Airhop = true + +[Item: Smart Shopper] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Snake Eyes] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Thallium] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Hit List] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: The Toxin] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: true +Blacklist Item from AI Use? = true + +[Item: Tough Times] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wicked Ring] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +## Reworks the item into giving CDR on kill. If false, gives CDR on crit like in Risk of Rain 1. +# Setting type: Boolean +# Default value: false +Use Rework = false + diff --git a/r2_profiles/foh/config/com.Schale.ArtificerMikaVoiceover.cfg b/r2_profiles/foh/config/com.Schale.ArtificerMikaVoiceover.cfg new file mode 100644 index 0000000..fb5e85e --- /dev/null +++ b/r2_profiles/foh/config/com.Schale.ArtificerMikaVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin ArtificerMikaVoiceover v1.1.0 +## Plugin GUID: com.Schale.ArtificerMikaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Pray = + +# Setting type: KeyboardShortcut +# Default value: +I cant let you pass = + +# Setting type: KeyboardShortcut +# Default value: +Protect = + +# Setting type: KeyboardShortcut +# Default value: +Ok = + +# Setting type: KeyboardShortcut +# Default value: +Kocchi = + +# Setting type: KeyboardShortcut +# Default value: +Omoshiroi = + +# Setting type: KeyboardShortcut +# Default value: +Mou = + +# Setting type: KeyboardShortcut +# Default value: +Ikuyo = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +# Setting type: KeyboardShortcut +# Default value: +Muri = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Artificer Mika Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/foh/config/com.Schale.CommandoYuukaVoiceover.cfg b/r2_profiles/foh/config/com.Schale.CommandoYuukaVoiceover.cfg new file mode 100644 index 0000000..e296d4e --- /dev/null +++ b/r2_profiles/foh/config/com.Schale.CommandoYuukaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin CommandoYuukaVoiceover v1.3.2 +## Plugin GUID: com.Schale.CommandoYuukaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Kanpeki = + +# Setting type: KeyboardShortcut +# Default value: +Smart = + +# Setting type: KeyboardShortcut +# Default value: +Logic and Reason = + +# Setting type: KeyboardShortcut +# Default value: +Factorize = + +# Setting type: KeyboardShortcut +# Default value: +Math leads to truth = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Lets go = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +# Setting type: KeyboardShortcut +# Default value: +Shout = + +[Settings] + +## Enable voicelines when using the Commando Yuuka Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/foh/config/com.Schale.HaulerIrohaVoiceover.cfg b/r2_profiles/foh/config/com.Schale.HaulerIrohaVoiceover.cfg new file mode 100644 index 0000000..cb36e41 --- /dev/null +++ b/r2_profiles/foh/config/com.Schale.HaulerIrohaVoiceover.cfg @@ -0,0 +1,60 @@ +## Settings file was created by plugin HaulerIrohaVoiceover v1.1.3 +## Plugin GUID: com.Schale.HaulerIrohaVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Toramaru = + +# Setting type: KeyboardShortcut +# Default value: +Shuhou Hassha = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Mendokusai = + +# Setting type: KeyboardShortcut +# Default value: +Daaaarui = + +# Setting type: KeyboardShortcut +# Default value: +Shikatanai = + +# Setting type: KeyboardShortcut +# Default value: +Middle Manager = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Sigh = + +# Setting type: KeyboardShortcut +# Default value: +Laugh = + +[Settings] + +## Enable voicelines when using the Hauler Iroha Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/foh/config/com.Schale.RailgunnerArisuVoiceover.cfg b/r2_profiles/foh/config/com.Schale.RailgunnerArisuVoiceover.cfg new file mode 100644 index 0000000..f801487 --- /dev/null +++ b/r2_profiles/foh/config/com.Schale.RailgunnerArisuVoiceover.cfg @@ -0,0 +1,68 @@ +## Settings file was created by plugin RailgunnerArisVoiceover v1.1.3 +## Plugin GUID: com.Schale.RailgunnerArisuVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Panpakapan = + +# Setting type: KeyboardShortcut +# Default value: +Hikari yo! = + +# Setting type: KeyboardShortcut +# Default value: +Courage = + +# Setting type: KeyboardShortcut +# Default value: +Friendship = + +# Setting type: KeyboardShortcut +# Default value: +Pat = + +# Setting type: KeyboardShortcut +# Default value: +Light = + +# Setting type: KeyboardShortcut +# Default value: +System Reset = + +# Setting type: KeyboardShortcut +# Default value: +HP Potion = + +# Setting type: KeyboardShortcut +# Default value: +Level Up = + +# Setting type: KeyboardShortcut +# Default value: +Kougeki = + +# Setting type: KeyboardShortcut +# Default value: +Ikimasu = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the Aris Railgunner Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/foh/config/com.Schale.RocketMisakiVoiceover.cfg b/r2_profiles/foh/config/com.Schale.RocketMisakiVoiceover.cfg new file mode 100644 index 0000000..a484996 --- /dev/null +++ b/r2_profiles/foh/config/com.Schale.RocketMisakiVoiceover.cfg @@ -0,0 +1,48 @@ +## Settings file was created by plugin RocketMisakiVoiceover v1.2.3 +## Plugin GUID: com.Schale.RocketMisakiVoiceover + +[Keybinds] + +# Setting type: KeyboardShortcut +# Default value: +Blue Archive = + +# Setting type: KeyboardShortcut +# Default value: +Introduction = + +# Setting type: KeyboardShortcut +# Default value: +Dust to Dust = + +# Setting type: KeyboardShortcut +# Default value: +Noisy = + +# Setting type: KeyboardShortcut +# Default value: +Not Interested = + +# Setting type: KeyboardShortcut +# Default value: +Thanks = + +# Setting type: KeyboardShortcut +# Default value: +Muda = + +# Setting type: KeyboardShortcut +# Default value: +Nani = + +# Setting type: KeyboardShortcut +# Default value: +Hurt = + +[Settings] + +## Enable voicelines when using the RocketMisaki Skin. +# Setting type: Boolean +# Default value: true +Enable Voicelines = true + diff --git a/r2_profiles/foh/config/com.Skell.GoldenCoastPlus.cfg b/r2_profiles/foh/config/com.Skell.GoldenCoastPlus.cfg new file mode 100644 index 0000000..d27d482 --- /dev/null +++ b/r2_profiles/foh/config/com.Skell.GoldenCoastPlus.cfg @@ -0,0 +1,85 @@ +## Settings file was created by plugin GoldenCoastPlus v0.6.5 +## Plugin GUID: com.Skell.GoldenCoastPlus + +[Aurelionite Fight Changes] + +## Should the changes to Aurelionite's fight be enabled? +# Setting type: Boolean +# Default value: true +Enable Fight Changes = true + +[Gold Elites] + +## Should Gold Elites be enabled? +# Setting type: Boolean +# Default value: true +Enable Gold Elites = true + +[Golden Knurl] + +## Should Golden Knurl be enabled? +# Setting type: Boolean +# Default value: true +Enable Golden Knurl = true + +## Adjust how much max health Golden Knurl grants, as a decimal. +# Setting type: Single +# Default value: 0.1 +Golden Knurl Health = 0.1 + +## Adjust how much regen Golden Knurl grants. +# Setting type: Single +# Default value: 2.4 +Golden Knurl Regen = 2.4 + +## Adjust how much armor Golden Knurl grants. +# Setting type: Single +# Default value: 20 +Golden Knurl Armor = 20 + +[Guardians Eye] + +## Should Guardian's Eye be enabled? +# Setting type: Boolean +# Default value: true +Enable Guardians Eye = true + +## Adjust how much damage Guardian's Eye does, as a decimal. +# Setting type: Single +# Default value: 25 +Guardians Eye Damage = 25 + +## Adjust how many stacks are required for Guardian's Eye to trigger. +# Setting type: Int32 +# Default value: 10 +Guardians Eye Stacks Required = 10 + +[Halcyon Seed Changes] + +## Should the changes to Halcyon Seed be enabled? +# Setting type: Boolean +# Default value: true +Enable Halcyon Seed Changes = true + +## Adjust how much Aurelionite's damage and health are buffed. +# Setting type: Int32 +# Default value: 3 +Teleporter Aurelionite Buff Multiplier = 3 + +[Titanic Greatsword] + +## Should Titanic Greatsword be enabled? +# Setting type: Boolean +# Default value: true +Enable Titanic Greatsword = true + +## Adjust Titanic Greatsword's damage coefficient, as a decimal. +# Setting type: Single +# Default value: 12.5 +Titanic Greatsword Damage = 12.5 + +## Adjust Titanic Greatsword's chance to proc, as a percentage. +# Setting type: Single +# Default value: 5 +Titanic Greatsword Chance = 5 + diff --git a/r2_profiles/foh/config/com.Sporkyz.SoySauce.cfg b/r2_profiles/foh/config/com.Sporkyz.SoySauce.cfg new file mode 100644 index 0000000..825aca2 --- /dev/null +++ b/r2_profiles/foh/config/com.Sporkyz.SoySauce.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SoySauce v1.0.0 +## Plugin GUID: com.Sporkyz.SoySauce + +[Equipment: Their Instruction] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Item: Soy Sauce] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + diff --git a/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg b/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg new file mode 100644 index 0000000..57f80ce --- /dev/null +++ b/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2-Nightly.cfg @@ -0,0 +1,597 @@ +## Settings file was created by plugin Starstorm 2 Nightly v0.3.50 +## Plugin GUID: com.TeamMoonstorm.Starstorm2-Nightly + +[Armed Backpack] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage dealt by the missle per stack. (1 = 100%) +# Setting type: Single +# Default value: 4 +Backpack Damage Coeff = 4 + +## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost) +# Setting type: Single +# Default value: 2.5 +Proc Mult = 2.5 + +## Minimum chance for fired missile. (1 = 1% chance) +# Setting type: Single +# Default value: 0 +Proc Minimum = 0 + +[Baby Toys] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Levels removed per stack +# Setting type: Int32 +# Default value: 3 +Level Reduction Per Stack = 3 + +[Back Thruster] + +## How long the Thruster buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Thrust Duration = 8 + +## Maximum speed bonus from Thruster (1 = 100%) +# Setting type: Single +# Default value: 2 +Speed Cap = 2 + +## How long it takes to reach maximum speed, in seconds +# Setting type: Single +# Default value: 1.5 +Accel = 1.5 + +## Maximum turning angle before losing built up speed +# Setting type: Single +# Default value: 15 +Max Angle = 15 + +[Cloaking Headband] + +## How long the Cloak buff lasts, in seconds. +# Setting type: Single +# Default value: 8 +Cloak Duration = 8 + +[Coffee Bag] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff gained upon using an interactable. +# Setting type: Single +# Default value: 15 +Interact Buff = 15 + +## Attack speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.225 +Atk Speed Bonus = 0.225 + +## Movement speed bonus granted per stack while the buff is active. (1 = 100%) +# Setting type: Single +# Default value: 0.21 +Move Speed Bonus = 0.21 + +[Cognation] + +## Wether or not cognation ghosts inherit all items from the original body +# Setting type: Boolean +# Default value: true +Inherit Inventory = true + +[Detritive Trematode] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of missing health needed for Trematode to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.4 +Trematode Threshold = 0.4 + +## Movement speed reduction received from the Trematode debuff. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Trematode Slow = 0.2 + +## Duration of Trematode debuff, in seconds. +# Setting type: Single +# Default value: 4 +Dot Duration = 4 + +## Damage dealt by the Trematode debuff, per second. (1 = 100%) +# Setting type: Single +# Default value: 1 +Trematode Damage = 1 + +[Droid Head] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of extra damage for base and per stack, Percentage (1 = 100%) +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Base lifetime of the security drone, in seconds. +# Setting type: Single +# Default value: 20 +Base Life Time = 20 + +## Lifetime of the security drone per stack, in seconds. +# Setting type: Single +# Default value: 5 +Stack Life Time = 5 + +[Field Accelerator] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charge to add to the teleporter on kill. (1 = 100%) +# Setting type: Single +# Default value: 0.01 +Charge Per Kill = 0.01 + +## Maximum Amount of Charge per kill. (1 = 100%) +# Setting type: Single +# Default value: 0.05 +Max Charge Per Kill = 0.05 + +[Fork] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Bonus base damage per fork. (1 = 1 base damage. Base damage for most characters is 12.) +# Setting type: Single +# Default value: 2 +Damage Bonus = 2 + +[Greater Warbanner] + +## Amount of Extra Regeneration. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Extra Regeneration = 0.5 + +## Amount of Extra Crit Chance. (100 = 100%) +# Setting type: Single +# Default value: 20 +Extra Crit = 20 + +## Amount of Cooldown Reduction. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Cooldown Reduction = 0.5 + +## Max active warbanners for each character. +# Setting type: Int32 +# Default value: 5 +Max Greater Banners = 5 + +[Green Chocolate] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Damage Threshold = 0.2 + +## Percent damage reduction that the damage in excess of the above threshold (base value 20%) is reduced by. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Damage Reduction = 0.5 + +## Base duration of the buff provided by Green Chocolate. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Base Duration = 15 + +## Duration of the buff gained per stack. (1 = 1 second) +# Setting type: Single +# Default value: 10 +Stack Duration = 10 + +## Percent damage increase from the buff. (1 = 100%) +# Setting type: Single +# Default value: 0.5 +Buff Damage = 0.5 + +## Crit chance increase from the buff. (1 = 1% crit chance) +# Setting type: Single +# Default value: 20 +Buff Crit = 20 + +[Hunters Sigil] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base amount of extra armor added. +# Setting type: Single +# Default value: 15 +Base Armor = 15 + +## Amount of extra armor added per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +## Base amount of extra damage added. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Base Damage = 0.2 + +## Amount of extra damage added per stack. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Stack Damage = 0.15 + +## Base time the buff lingers for after moving, in seconds. +# Setting type: Single +# Default value: 1.5 +Base Linger = 1.5 + +## Amount of extra lingering time added per stack, in seconds. +# Setting type: Single +# Default value: 0.75 +Stack Linger = 0.75 + +[Jet Boots] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base radius of Prototype Jet Boot's explosion, in meters. +# Setting type: Single +# Default value: 7.5 +Base Radius = 7.5 + +## Stacking radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 2.5 +Stack Radius = 2.5 + +## Maximum radius of Prototype Jet Boots' explosion, in meters. +# Setting type: Single +# Default value: 15 +Max Radius = 15 + +## Base damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1.5 +Base Damage = 1.5 + +## Stacking damage of Prototype Jet Boots' explosion. (1 = 100%) +# Setting type: Single +# Default value: 1 +Stack Damage = 1 + +[Low Quality Speakers] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum amount of move speed per item held. +# Setting type: Single +# Default value: 0.4 +Maximum Move Speed per Speaker = 0.4 + +[Malice] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius of malice, in meters +# Setting type: Single +# Default value: 13 +Radius Base = 13 + +## Total damage each malice bounce deals. (1 = 100%) +# Setting type: Single +# Default value: 0.35 +Damage Coeff = 0.35 + +## Number of bounces per stack +# Setting type: Int32 +# Default value: 1 +Bounce Stack = 1 + +## Proc coefficient of damage dealt by malice +# Setting type: Single +# Default value: 0.2 +Proc Co = 0.2 + +[Molten Coin] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Molten Coin to Proc. (100 = 100%) +# Setting type: Single +# Default value: 6 +Proc Chance = 6 + +[Needles] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for Needles to Proc. (100 = 100%) +# Setting type: Single +# Default value: 4 +Proc Chance = 4 + +## Duration of the pricked debuff, in seconds. +# Setting type: Single +# Default value: 5 +Buildup Duration = 5 + +## Additional duration of the pricked debuff per stack, in seconds. +# Setting type: Single +# Default value: 1 +Buildup Stack = 1 + +## Amount of buildup debuffs needed before the actual needles debuff gets applied +# Setting type: Single +# Default value: 1 +Needed Buildup Amount = 1 + +## Duration of the actual needles debuff, in seconds. +# Setting type: Single +# Default value: 2 +Needle Buff Duration = 2 + +[Nkotas Heritage] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of items given upon level up per stack. +# Setting type: Int32 +# Default value: 1 +Items Per Stack = 1 + +[Portable Reactor] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of invulnerability from Portable Reactor. (1 = 1 second) +# Setting type: Single +# Default value: 80 +Invuln Time = 80 + +## Stacking duration of invulnerability. (1 = 1 second) +# Setting type: Single +# Default value: 40 +Stacking Invuln = 40 + +[Relic Of Force] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient for subsequent hits. (1 = 100% of total damage) +# Setting type: Single +# Default value: 1 +Damage Multiplier = 1 + +## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns) +# Setting type: Single +# Default value: 0.4 +Force Penalty = 0.4 + +## Delay between additional hits. (1 = 1 second) +# Setting type: Single +# Default value: 0.2 +Hit Delay = 0.2 + +[Relic Of Mass] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of which acceleration is divided by. +# Setting type: Single +# Default value: 8 +Accl Mult = 8 + +[Relic Of Termination] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time, in seconds, to kill the marked enemy before going on cooldown. +# Setting type: Single +# Default value: 25 +Max Time = 25 + +## Time between marks in seconds. +# Setting type: Single +# Default value: 30 +Down Time = 30 + +## Percent reduction in time to kill per stack. +# Setting type: Single +# Default value: 0.1 +Time Reduction = 0.1 + +## Damage multiplier which is added to the marked enemy if not killed in time (1 = 100% more damage). +# Setting type: Single +# Default value: 2 +Damage Mult = 2 + +## Health multiplier which is added to the marked enemy if not killed in time (1 = 100% more health). +# Setting type: Single +# Default value: 4 +Health Mult = 4 + +## Speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more speed). +# Setting type: Single +# Default value: 1.5 +Speed Mult = 1.5 + +## Attack speed multiplier which is added to the marked enemy if not killed in time (1 = 100% more attack speed). +# Setting type: Single +# Default value: 1.75 +Atk Speed Mult = 1.75 + +[Starstorm 2 :: Equipment] + +## Set to true to disable jump control on Pressurized Canister - activating the equipment will apply constant upward force regardless of whether you hold the jump button. This may lead to Funny and Memorable (tm) moments, especially if you like picking up Gestures of the Drowned. +# Setting type: Boolean +# Default value: false +Pressurized Canister No Jump Control = false + +[Starstorm 2 :: Events] + +## Enables Starstorm 2's random events, including storms. Set to false to disable events. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Starstorm 2 :: Typhoon] + +## Multiplies the Monster Team maximum size by 2 when enabled. Lunar and Void are left unchanged. May affect performance. +# Setting type: Boolean +# Default value: true +Increase Team Limit = true + +[Starstorm 2 :: Unlock All] + +## Setting this to true unlocks all the content in Starstorm 2, excluding skin unlocks. +# Setting type: Boolean +# Default value: false +false = false + +[Starstorm 2 :: Visuals] + +## Enable the new experience visuals? +# Setting type: Boolean +# Default value: true +Improved Experience Visuals = true + +[Stirring Soul] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Swift Skateboard] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Movement speed bonus for each skateboard push. (1 = 100%) +# Setting type: Single +# Default value: 0.2 +Move Speed Bonus = 0.2 + +## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%) +# Setting type: Single +# Default value: 0.15 +Move Speed Bonus Per Stack = 0.15 + +## Initial maximum stacks for the Swift Skateboard's movement speed buff. +# Setting type: Int32 +# Default value: 4 +Max Stacks = 4 + +## Additional maximum stacks for each item stack of Swift Skateboard past the first. +# Setting type: Int32 +# Default value: 0 +Max Stacks Per Stack = 0 + +## Duration of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 3 +Buff Duration = 3 + +## Cooldown between applications of Swift Skateboard's movement speed buff. +# Setting type: Single +# Default value: 0.75 +Buff Cooldown = 0.75 + +## Whether Swift Skateboard should allow all-directional sprinting. +# Setting type: Boolean +# Default value: true +Omni Sprint = true + +[Watch Metronome] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of charges per stack. +# Setting type: Int32 +# Default value: 5 +Charge Amount = 5 + +## Maximum movement speed bonus that can be achieved via metronome. (1 = 100%) +# Setting type: Single +# Default value: 2 +Max Movement Speed = 2 + +[X4] + +## Should this item be enabled? +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2.cfg b/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2.cfg new file mode 100644 index 0000000..e1939a7 --- /dev/null +++ b/r2_profiles/foh/config/com.TeamMoonstorm.Starstorm2.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin Starstorm 2 v0.4.4 +## Plugin GUID: com.TeamMoonstorm.Starstorm2 + +[Coffee Bag] + +## Max duration of buff, per stack. (1 = 1 second) +# Setting type: Single +# Default value: 15 +Max Duration Stacking = 15 + +[Needles] + +## Amount of critical hits allowed per stack. (1 = 1 critical hit per stack before the buff is cleared) +# Setting type: Int32 +# Default value: 1 +Crits Per Stack = 1 + diff --git a/r2_profiles/foh/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg b/r2_profiles/foh/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg new file mode 100644 index 0000000..c06d2f0 --- /dev/null +++ b/r2_profiles/foh/config/com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE.cfg @@ -0,0 +1,1231 @@ +## Settings file was created by plugin Gamers of the Cracked Emoji v1.2.5 +## Plugin GUID: com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE + +[_Presets:] + +## Disable all items under the NonLunarLunar (non-lunar items with downsides) category. +# Setting type: Boolean +# Default value: false +NonLunarLunar = false + +## Disable all items under the Masochist (self-damage or self-killing) category. +# Setting type: Boolean +# Default value: false +Masochist = false + +## Disable all items under the Unstable (lagging and crashing) category. +# Setting type: Boolean +# Default value: false +Unstable = false + +## Disable all items under the Bullshit (really stupid) category. +# Setting type: Boolean +# Default value: false +Bullshit = false + +[Artifact: Artifact of Blindness] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Crowdfunding] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Loader] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact Of Sole] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Artifact: Artifact of Woolie] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + +[Enemy: Cracked Pest] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Cracked Vermin] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Crowdfunder Woolie] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Gummy Beetle Queen] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Ion Surger] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Living Suppressive Fire] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Providence] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: The] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Enemy: Voidlinglinglingling] + +## Should this enemy appear in runs? +# Setting type: Boolean +# Default value: true +Enable Enemy? = true + +[Equipment: Blood Gamble] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Secret Compartment] + +## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. +# Setting type: Boolean +# Default value: true +Enable Elite Equipment? = true + +[Equipment: The Aegisfunder] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: The Crowdfunder 2] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Equipment: Void Donut] + +## Should this equipment appear in runs? +# Setting type: Boolean +# Default value: true +Enable Equipment? = true + +[Item: #gd1-nullified] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: #ror2-discussion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegis Display Case] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegiscentrism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Aegmergency Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amalgam Spoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Amber Rabbit] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Analytical Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ancient Axe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Animal Head] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Backup Hammer] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Balls] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bang Snap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Insurance] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrier Stone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Barrierworks] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Big Shoe] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bison Skull] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Command] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Enigma] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Bottled Metamorphosis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Boxing Gloves] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Chaos Rounds] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Christmas Gift] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Clasping Claws] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Conformity] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupted Shard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Corrupts all Shatterspleens] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Crown Prince] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dark Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Decorative Drill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Delicater Watch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Dope Dope] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Empathy C4] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Entropic Emblem] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Explorers Torch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Expression of the Immolated] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Faulty Spacetime Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Formless Sand] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Fortified Flask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Free WiFi] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gabes Shank] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Galsone] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gamepad] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Geneva Suggestion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Grandfather Clock] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Gummy Vitamins] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Healing Scrap] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hearty Breakfast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Hello World] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: HIFUs Racecar] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Huntress Harpoon] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Kirn: The Item] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Luckiest Mask] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Lunch] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Memories of Misery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Missile Guidance System] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Moldy Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Monsters Visage] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Never-Ending Agony] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pale Ale] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pier Reviewed Source] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pluripotent Bison Steak] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Pogo Stick] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Recursion] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Right Ring Finger of Providence] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Sigma Grindset] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Skull Key] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spafnars Fries] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Spikestrip Chan NFT] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Bart] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tub Of Lard] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Tuesday Magazine] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Turbulent Defibrillator] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ultra Instinct Aegis] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Viscous Blast] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Voidflux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: WhiteFragment] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wind Flux Pauldron] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Wool Blanket] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Yhjtumgrhtfyddc] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zany Soup] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Zoom Lenses] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Unlock: Captain: Streetcleaning] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Commando: The Delirious] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Cracked Commando: Consistency] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Engineer: Entangler] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Huntress: Mincemeat] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Railgunner: Balance] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: REX: Freshly Grown] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: Insurrection] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + +[Unlock: Void Fiend: only you] + +## Should this achievement be enabled? A value of false makes it always unlocked. +# Setting type: Boolean +# Default value: true +Enable? = true + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.Aliem.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.Aliem.cfg new file mode 100644 index 0000000..d2b4586 --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.Aliem.cfg @@ -0,0 +1,487 @@ +## Settings file was created by plugin Aliem v1.2.1 +## Plugin GUID: com.TheTimeSweeper.Aliem + +[Aliem] + +## Enable wip/unused content and recolor skins +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Cursed = false + +## Change the ror-friendly-ish gup skin to be default skin and icon. +## should also change the name and sounds but I can't be arsed +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +GupDefault = false + +## Set false to disable mash to shoot, hold to charge functionality. Sword is a lot more boring tho +## Default: True +# Setting type: Boolean +# Default value: true +Mashing = true + +## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3) +## Default: 110 (restart required) +# Setting type: Single +# Default value: 110 +AliemBody Base Max Health = 110 + +## levelRegen will be adjusted accordingly (baseRegen * 0.2) +## Default: 1.5 (restart required) +# Setting type: Single +# Default value: 1.5 +AliemBody Base Regen = 1.5 + +## AliemBody Armor +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +AliemBody Armor = 10 + +## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead. +## levelDamage will be adjusted accordingly (baseDamage * 0.2) +## Default: 12 (restart required) +# Setting type: Single +# Default value: 12 +AliemBody Base Damage = 12 + +## AliemBody Jump Count +## Default: 2 (restart required) +# Setting type: Int32 +# Default value: 2 +AliemBody Jump Count = 2 + +## M2_ChargedShot cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M2_ChargedShot cooldown = 5 + +## M2_ChargedShot stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M2_ChargedShot stocks = 1 + +## M3_Dive cooldown +## Default: 5 (restart required) +# Setting type: Single +# Default value: 5 +M3_Dive cooldown = 5 + +## M3_Dive stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M3_Dive stocks = 1 + +## M4_Grenade cooldown +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +M4_Grenade cooldown = 10 + +## M4_Grenade stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_Grenade stocks = 1 + +## M4_WeaponSwaps cooldown +## Default: 6 (restart required) +# Setting type: Single +# Default value: 6 +M4_WeaponSwaps cooldown = 6 + +## M4_WeaponSwaps stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_WeaponSwaps stocks = 1 + +## M4_Grenade_Scepter cooldown +## Default: 10 (restart required) +# Setting type: Single +# Default value: 10 +M4_Grenade_Scepter cooldown = 10 + +## M4_Grenade_Scepter stocks +## Default: 1 (restart required) +# Setting type: Int32 +# Default value: 1 +M4_Grenade_Scepter stocks = 1 + +[Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +## BBGunRange +## Default: 42 +# Setting type: Single +# Default value: 42 +BBGunRange = 42 + +## bbgunMinSpeed +## Default: 55 +# Setting type: Single +# Default value: 55 +bbgunMinSpeed = 55 + +## bbgunMaxSpeed +## Default: 117 +# Setting type: Single +# Default value: 117 +bbgunMaxSpeed = 117 + +## bbgunSpreadYaw +## Default: 2 +# Setting type: Single +# Default value: 2 +bbgunSpreadYaw = 2 + +## bbgunBaseBs +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunBaseBs = 2 + +## bbgunRadius +## Default: 2 +# Setting type: Int32 +# Default value: 2 +bbgunRadius = 2 + +[General] + +Cursed = false + +Always Ride = false + +[Other] + +## M4_GrenadeDamage +## Default: 12 +# Setting type: Single +# Default value: 12 +M4_GrenadeDamage = 12 + +## M4_WeaponSwap_Duration +## Default: 6 +# Setting type: Single +# Default value: 6 +M4_WeaponSwap_Duration = 6 + +[Primaries] + +## M1_RayGun_Damage +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGun_Damage = 2 + +## lower duration means higher attack speed +## Default: 0.32 +# Setting type: Single +# Default value: 0.32 +M1_RayGun_Duration = 0.32 + +## based on raygun damage +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_RayGun_CloseRangeKnife_Damage_Multiplier = 1 + +## lower duration means higher attack speed +## Default: 0.43 +# Setting type: Single +# Default value: 0.43 +M1_RayGun_CloseRangeKnife_Duration = 0.43 + +## M1_RayGunCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_RayGunCharged_Damage_Min = 2 + +## M1_RayGunCharged_Damage_Max +## Default: 6 +# Setting type: Single +# Default value: 6 +M1_RayGunCharged_Damage_Max = 6 + +## Lighter sound +## Default: False +# Setting type: Boolean +# Default value: false +M1_RayGun_Sound_Alt = false + +## M1_Sword_Damage +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_Sword_Damage = 1.2 + +## lower duration means higher attack speed +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +M1_Sword_Duration = 0.2 + +## M1_SwordCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SwordCharged_Damage_Min = 2 + +## M1_SwordCharged_Damage_Max +## Default: 8 +# Setting type: Single +# Default value: 8 +M1_SwordCharged_Damage_Max = 8 + +## M1_SwordCharged_Speed_Min +## Default: 80 +# Setting type: Single +# Default value: 80 +M1_SwordCharged_Speed_Min = 80 + +## M1_SwordCharged_Speed_Max +## Default: 122 +# Setting type: Single +# Default value: 122 +M1_SwordCharged_Speed_Max = 122 + +## M1_MachineGun_Damage +## Default: 1.6 +# Setting type: Single +# Default value: 1.6 +M1_MachineGun_Damage = 1.6 + +## lower duration means higher attack speed +## Default: 0.22 +# Setting type: Single +# Default value: 0.22 +M1_MachineGun_Duration = 0.22 + +## If true, default falloff like commando. if false none +## Machine gun damage is balanced around this. if you disable falloff, reduce MachineGun_Damage a bit +## Default: True +# Setting type: Boolean +# Default value: true +M1_MachineGun_Falloff = true + +## if it seems like it's lower than uncharged, it's not really cause falloff +## Default: 1.2 +# Setting type: Single +# Default value: 1.2 +M1_MachineGunCharged_Damage = 1.2 + +## M1_MachineGunCharged_Bullets_Min +## Default: 1 +# Setting type: Int32 +# Default value: 1 +M1_MachineGunCharged_Bullets_Min = 1 + +## M1_MachineGunCharged_Bullets_Max +## Default: 8 +# Setting type: Int32 +# Default value: 8 +M1_MachineGunCharged_Bullets_Max = 8 + +## M1_MachineGunCharged_Spread +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_MachineGunCharged_Spread = 3 + +## lower interval means volley of shots fire faster +## Default: 0.1 +# Setting type: Single +# Default value: 0.1 +M1_MachineGunCharged_Interval = 0.1 + +## lower duration means higher attack speed +## Default: 1 +# Setting type: Single +# Default value: 1 +M1_SawedOff_Duration = 1 + +## M1_SawedOff_Damage +## Default: 0.7 +# Setting type: Single +# Default value: 0.7 +M1_SawedOff_Damage = 0.7 + +## M1_SawedOff_Bullets +## Default: 12 +# Setting type: Int32 +# Default value: 12 +M1_SawedOff_Bullets = 12 + +## screenshake +## Default: 3 +# Setting type: Single +# Default value: 3 +M1_SawedOff_Recoil = 3 + +## M1_SawedOff_Spread +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_Spread = 12 + +## M1_SawedOff_SelfKnockback +## Default: 12 +# Setting type: Single +# Default value: 12 +M1_SawedOff_SelfKnockback = 12 + +## M1_SawedOffCharged_Damage_Min +## Default: 2 +# Setting type: Single +# Default value: 2 +M1_SawedOffCharged_Damage_Min = 2 + +## M1_SawedOffCharged_Damage_Max +## Default: 5 +# Setting type: Single +# Default value: 5 +M1_SawedOffCharged_Damage_Max = 5 + +## M1_SawedOffCharged_SelfKnockback +## Default: 18 +# Setting type: Single +# Default value: 18 +M1_SawedOffCharged_SelfKnockback = 18 + +## M1_BBGun_Damage +## Default: 0.65 +# Setting type: Single +# Default value: 0.65 +M1_BBGun_Damage = 0.65 + +## very low because very high firerate. if you increase this, lower fire rate +## Default: 0.55 +# Setting type: Single +# Default value: 0.55 +M1_BBGun_ProcCoefficient = 0.55 + +## lower interval means fire faster. measured in fixedupdates (frames/ticks). ror2 updates 50 times per frame. +## set 1 to fire 50 times per second. set 5 to fire every 5 updates so 10 times per second, etc +## be careful, this attack scales past framerate +## Default: 4 +# Setting type: Single +# Default value: 4 +M1_BBGun_Interval = 4 + +## M1_BBGun_Spread +## Default: 10 +# Setting type: Single +# Default value: 10 +M1_BBGun_Spread = 10 + +## Set false and some bees will not render to help performance. Damage instances will not be affected +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +M1_BBGun_VFXAlways = true + +## [WIP] Squeezes out some extra frames by putting bees in an object pool. +## Disable if it is causing issues +## I wrote a bunch of code and it only saved like 8fps but it was an improvement so I'm keeping it. +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +M1_BBGun_VFXPooled = false + +## M1_BBGunCharged_Damage_Min +## Default: 0.5 +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_Damage_Min = 0.5 + +## M1_BBGunCharged_Damage_Max +## Default: 1.8 +# Setting type: Single +# Default value: 1.8 +M1_BBGunCharged_Damage_Max = 1.8 + +## interval between repeated hits of the big bee. -1 to only hit once. do not set to 0 +## Default: 0.5 (restart required) +# Setting type: Single +# Default value: 0.5 +M1_BBGunCharged_HitInterval = 0.5 + +[Utility] + +## While leaping, you will only ride enemies while holding input. Set true to always ride enemy while leaping +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_AlwaysRide = false + +## Should you be able to control an enemy's movement if you're riding it (doesn't override attacking, they'll still try to attack you) +## Default: False +# Setting type: Boolean +# Default value: false +M3_Leap_RidingControl = false + +## M3_Leap_ImpactDamage +## Default: 1 +# Setting type: Single +# Default value: 1 +M3_Leap_ImpactDamage = 1 + +## M3_Leap_Armor +## Default: 50 +# Setting type: Int32 +# Default value: 50 +M3_Leap_Armor = 50 + +## M3_Leap_RidingArmor +## Default: 20 +# Setting type: Int32 +# Default value: 20 +M3_Leap_RidingArmor = 20 + +## M3_BurrowPopOutDamage +## Default: 2 +# Setting type: Single +# Default value: 2 +M3_BurrowPopOutDamage = 2 + +## M3_BurrowPopOutForce +## Default: 1000 +# Setting type: Single +# Default value: 1000 +M3_BurrowPopOutForce = 1000 + +## M3_ChompDamage +## Default: 3 +# Setting type: Single +# Default value: 3 +M3_ChompDamage = 3 + +## Does chomp deal up to 3x damage to low health enemies +## Default: True +# Setting type: Boolean +# Default value: true +M3_ChompSlayer = true + +## M3_ChompHealing +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +M3_ChompHealing = 0.3 + +## Does chomp heal based on missing health or max health +## Default: True +# Setting type: Boolean +# Default value: true +M3_Chomp_HealMissing = true + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.FastArtiBolts.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.FastArtiBolts.cfg new file mode 100644 index 0000000..73f2680 --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.FastArtiBolts.cfg @@ -0,0 +1,31 @@ +## Settings file was created by plugin Fast Artificer Bolts v2.2.1 +## Plugin GUID: com.TheTimeSweeper.FastArtiBolts + +[Do your best, I believe in you] + +## The damage of Fast Bolts is the damage of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsDamageMulti = 0.5 + +## The Proc Coefficient of Fast Bolts is the Proc Coefficient of original Flame Bolts * this multiplier +# Setting type: Single +# Default value: 0.5 +FastBoltsProcMulti = 0.5 + +## Multiplier of attack speed that decides how fast you shoot flame bolts (which decides how many bolts you shoot within the window of the move) +# Setting type: Single +# Default value: 3 +FastBoltAttackSpeedMulti = 3 + +## The duration of the skill during which extra bolts will fire +# Setting type: Single +# Default value: 0.52 +FiringBoltsDurationMulti = 0.52 + +## If true, when multiple bolts are spawned on the same frame, it will instead spawn one bolt with combined damage +## This also combines proc coefficient, which will lead to proc coefficients higher than 1, and I don't know what hilarity will ensue +# Setting type: Boolean +# Default value: false +potato = false + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.SillyDeltaTime.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.SillyDeltaTime.cfg new file mode 100644 index 0000000..aac9c28 --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.SillyDeltaTime.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin Silly deltaTime v1.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyDeltaTime + +[NEVA GIV UP] + +## affects how fast combos reset if not held. very minor +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +SteppedSkillDef StepGrace = true + +## fixes merc dash time until re-dashing dependent on frames +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +MercDash Reset Timer = true + +## affects time it takes for reload skills (bandit) to happen +## Default: True (restart required) +# Setting type: Boolean +# Default value: true +ReloadSkillDef graceTime = true + +## not sure what this effects but it has the same code issue as the others. untested so disable by default. if someone can verify this is good let me know +## Default: False (restart required) +# Setting type: Boolean +# Default value: false +Character AI = false + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.SillyFalseSon.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.SillyFalseSon.cfg new file mode 100644 index 0000000..db0718a --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.SillyFalseSon.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Silly False Son v1.0.0 +## Plugin GUID: com.TheTimeSweeper.SillyFalseSon + +[hi] + +## go nuts +# Setting type: Single +# Default value: 1.12 +size = 1.12 + +## relative. if you make him really small you should crank this up +# Setting type: Single +# Default value: 9 +hitbox size = 9 + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.SurvivorSortOrder.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.SurvivorSortOrder.cfg new file mode 100644 index 0000000..42668d3 --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.SurvivorSortOrder.cfg @@ -0,0 +1,49 @@ +## Settings file was created by plugin SurvivorSortOrder v1.1.1 +## Plugin GUID: com.TheTimeSweeper.SurvivorSortOrder + +[love ya] + +## Modded ror1 survivors will be mixed in with the rest of the cast, loosely based on their unlock condition. +## Set to false to separate them out and neatly place them together right after Vanilla +## Overrides those mods' original configs +# Setting type: Boolean +# Default value: true +Mix ror1 surivors = true + +## Set to true to separate out nemesis survivors from the main lineup, grouped up after ror1 and ror2 survivors. +## Set to false to place next to their counterpart +# Setting type: Boolean +# Default value: false +Separate Nemesis = false + +## Set to true to separate out any other non-ror1 modded characters. +## Set to false to leave them where their mod placed them +# Setting type: Boolean +# Default value: true +Force Modded Characters Out = true + +## List of characters to apply a custom order, comma separated. +## Format is BodyName:Number. Number can be decimal between two values to place your character in between. +## Example: EngiBody:69,HereticBody:2,EnforcerBody:6.5,HANDOverclockedBody:8.1 +## You can copy from Print Sorting config below. +# Setting type: String +# Default value: +Custom Order = + +Print Sorting = true + +[Variants] + +## Requires Survariants mod. List of characters to set as variants of other characters. +## Format is VariantBodyName:TargetBodyName. +## Optionally set a description with another : (VariantBodyName:TargetBodyName:Description). +## ex: NemCommandoBody:CommandoBody, NemesisEnforcerBody:EnforcerBody:Heavy TF2. +# Setting type: String +# Default value: +Custom Variants = + +## Requires Survariants mod. Set to true to put nemesis survivors as variants of the original +# Setting type: Boolean +# Default value: false +Nemesis variants = false + diff --git a/r2_profiles/foh/config/com.TheTimeSweeper.TeslaTrooper.cfg b/r2_profiles/foh/config/com.TheTimeSweeper.TeslaTrooper.cfg new file mode 100644 index 0000000..ccc5907 --- /dev/null +++ b/r2_profiles/foh/config/com.TheTimeSweeper.TeslaTrooper.cfg @@ -0,0 +1,75 @@ +## Settings file was created by plugin Tesla Trooper v2.2.4 +## Plugin GUID: com.TheTimeSweeper.TeslaTrooper + +[0. Debug] + +## in case I forget to delete them when I upload +# Setting type: Boolean +# Default value: false +Debug Logs = false + +[1. General] + +## add black for the wife +# Setting type: Boolean +# Default value: false +New Color (s?) = false + +## Enables extra/wip content +## yes there's a fucking minecraft skin +# Setting type: Boolean +# Default value: false +Cursed = false + +## key to play Rest emote +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Key = Alpha1 + +## key to play voice lines from Red Alert 2 +# Setting type: KeyboardShortcut +# Default value: CapsLock +Voice Line Key = CapsLock + +## For the Red Alert 2 fans out there +# Setting type: Boolean +# Default value: false +Voice Line In Lobby = false + +## Changes character icon to the unit icon from Red Alert 2 +# Setting type: Boolean +# Default value: false +red alert 2 icon = false + +[2. Tesla Trooper] + +## Set false to disable tower item displays if you find them too silly +# Setting type: Boolean +# Default value: true +Tower Item Displays = true + +## if false, tower simply targets nearby. If true, tower targets the enemy you're currently targeting. +## Would appreciate feedback on how this feels +# Setting type: Boolean +# Default value: false +Tower Targets Reticle = false + +## With additional towers, lysate cell is way too strong for a green item. Default is 1, but for proper balance I would suggest 0 +## -1 for unlimited. have fun +# Setting type: Int32 +# Default value: 1 +Lysate Cell Additional Tower Limit = 1 + +## Removes the cap on how much damage you can retaliate with. +## If you want utility to be his main source of damage +# Setting type: Boolean +# Default value: false +Uncapped utility damage = false + +[3. Desolator] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enable Desolator = true + diff --git a/r2_profiles/foh/config/com.TheWarlock117.LinkMod.cfg b/r2_profiles/foh/config/com.TheWarlock117.LinkMod.cfg new file mode 100644 index 0000000..5302b8e --- /dev/null +++ b/r2_profiles/foh/config/com.TheWarlock117.LinkMod.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin LinkMod v1.2.2 +## Plugin GUID: com.TheWarlock117.LinkMod + +[Balance] + +## Default: 300% +## Sword Beam does 1/2 this damage. +# Setting type: Single +# Default value: 300 +Sword Damage % = 300 + +## Default: 600% +## Falcon Bow fire arrows deal 1/2 this damage, Great Eagle Bow frost arrows deal 1/3. +# Setting type: Single +# Default value: 600 +Bow Damage % = 600 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Damage % = 550 + +## Default: 550% +# Setting type: Single +# Default value: 550 +Bomb Arrow Damage % = 550 + +## Default: 650% +# Setting type: Single +# Default value: 650 +Urbosa Damage % = 650 + +## Default: 50% +# Setting type: Single +# Default value: 50 +Revali Damage % = 50 + +## Default: 250% +# Setting type: Single +# Default value: 250 +Cryonis Damage % = 250 + +[Champion Ready Sounds] + +## Enables the sound 'Mipha's Grace is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Miphas Grace = true + +## Enables the sound 'Revali's Gale is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Revalis Gale = true + +## Enables the sound 'Urbosa's Fury is Ready' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Urbosas Fury = true + +## Enables the sound 'Daruk's Protection is Ready to Roll' when the cooldown is over. +# Setting type: Boolean +# Default value: true +Daruks Protection = true + +[Character Sounds] + +## Enables the looping slow-mo sound when using a bow while falling. +# Setting type: Boolean +# Default value: true +Bow Slow-Mo = true + +## Enables the looping sound that plays when the Daruk's protection shield is up. +# Setting type: Boolean +# Default value: true +Daruk Shield = true + +## Enables the timer count-down sound when using Stasis. +# Setting type: Boolean +# Default value: true +Stasis Timer = true + +[Link] + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.ThinkInvisible.ClassicItems.cfg b/r2_profiles/foh/config/com.ThinkInvisible.ClassicItems.cfg new file mode 100644 index 0000000..5154bb7 --- /dev/null +++ b/r2_profiles/foh/config/com.ThinkInvisible.ClassicItems.cfg @@ -0,0 +1,1509 @@ +[Equipments.Amethyst] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 8 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIAmethyst + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_AMETHYST_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Brooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 135 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 135 + +## Multiplier for additional cost of chests spawned by Captain's Brooch. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ExtraCost = 0.5 + +## If true, chests spawned by Captain's Brooch will immediately appear at the target position instead of falling nearby, and will not be destroyed after purchase. +# Setting type: Boolean +# Default value: false +SafeMode = false + +## If true, Captain's Brooch will spawn chests directly at the player's position if it can't find a suitable spot nearby. If false, it will fail to spawn the chest and refrain from using an equipment charge. +# Setting type: Boolean +# Default value: false +DoFallbackSpawn = false + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBrooch + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BROOCH_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Lantern] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the Safeguard Lantern effect. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## Base-player-damage/sec applied by Safeguard Lantern. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +Damage = 0.2 + +## Radius of the Safeguard Lantern aura. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 25 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILantern + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LANTERN_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.LostDoll] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of the user's CURRENT health to take from the user when Lost Doll is activated. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +DamageTaken = 0.25 + +## Fraction of the user's MAXIMUM health to deal in damage to the closest enemy when Lost Doll is activated. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageGiven = 5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILostDoll + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LOSTDOLL_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Pillage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Pillaged Gold. +# Setting type: Single +# Default value: 14 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 14 + +## Money per hit provided during Pillaged Gold effect. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +Amount = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPillage + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PILLAGE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Prescriptions] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of the buff applied by Prescriptions. +# Setting type: Single +# Default value: 11 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 11 + +## Attack speed added while Prescriptions is active. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ASpdBoost = 0.4 + +## Base damage added while Prescriptions is active. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +DmgBoost = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPrescriptions + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PRESCRIPTIONS_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.SkeletonKey] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Radius around the user to search for chests to open when using Skeleton Key. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 50 + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISkeletonKey + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SKELETONKEY_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Equipments.Snowglobe] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of freezing each individual enemy for every Snowglobe tick. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcRate = 30 + +## Number of 1-second ticks of Snowglobe duration. +# Setting type: Int32 +# Default value: 8 +# Acceptable value range: From 0 to 2147483647 +Duration = 8 + +## Duration of freeze applied by Snowglobe. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Snowglobe. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Snowglobe will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnowglobe + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNOWGLOBE_NAME_RENDERED + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 45 + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +[Global] + +## If true, disables the Rusty Jetpack gravity reduction while Photon Jetpack is active. If false, there shall be yeet. +# Setting type: Boolean +# Default value: true +CoolYourJets = true + +[Items.BarbedWire] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE radius to add per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackRadius = 1 + +## AoE damage/sec (as fraction of owner base damage) for the first stack of Barbed Wire. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 0.5 + +## AoE damage/sec (as fraction of owner base damage) per additional stack of Barbed Wire. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.15 + +## If true, Barbed Wire only affects one target at most. If false, Barbed Wire affects every target in range. +# Setting type: Boolean +# Default value: true +OneOnly = true + +## If true, deployables (e.g. Engineer turrets) with Barbed Wire will benefit from their master's damage. Deployables usually have 0 damage stat by default, and will not otherwise be able to use Barbed Wire. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBarbedWire + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BARBEDWIRE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BitterRoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Linearly-stacking multiplier for health gained from Bitter Root. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +HealthMult = 0.08 + +## Cap for health multiplier gained from Bitter Root. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +HealthCap = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBitterRoot + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BITTERROOT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BoxingGloves] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Boxing Gloves to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Multiplier for knockback force vs. grounded targets. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceGrounded = 90 + +## Multiplier for knockback force vs. flying targets. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +ProcForceFlying = 30 + +## If false, Boxing Gloves will not proc on bosses. +# Setting type: Boolean +# Default value: false +AffectBosses = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIBoxingGloves + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_BOXINGGLOVES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Clover] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance for a Clover drop to happen at first stack -- as such, multiplicative with Rare/Uncommon chances. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +BaseChance = 4 + +## Percent chance for a Clover drop to happen per extra stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 100 +StackChance = 1.5 + +## Maximum percent chance for a Clover drop on elite kill. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 100 +CapChance = 100 + +## Percent chance for a Clover drop to become Tier 2 at first stack (if it hasn't already become Tier 3). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +BaseUnc = 1 + +## Percent chance for a Clover drop to become Tier 2 per extra stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 100 +StackUnc = 0.1 + +## Maximum percent chance for a Clover drop to become Tier 2. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +CapUnc = 25 + +## Percent chance for a Clover drop to become Tier 3 at first stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 100 +BaseRare = 0.01 + +## Percent chance for a Clover drop to become Tier 3 per extra stack. +# Setting type: Single +# Default value: 0.001 +# Acceptable value range: From 0 to 100 +StackRare = 0.001 + +## Maximum percent chance for a Clover drop to become Tier 3. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +CapRare = 1 + +## Percent chance for a Tier 1 Clover drop to become Equipment instead. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +BaseEqp = 5 + +## If true, all clovers across all living players are counted towards item drops. If false, only the killer's items count. +# Setting type: Boolean +# Default value: true +GlobalStack = true + +## If true, deployables (e.g. Engineer turrets) with 56 Leaf Clover will count towards globalStack. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIClover + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_CLOVER_NAME_RENDERED + +[Items.Embryo] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance of triggering an equipment twice. Stacks additively. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 100 +ProcChance = 30 + +## If true, proc chance past 100% can triple-, quadruple-, etc.-proc. +# Setting type: Boolean +# Default value: true +CanMultiproc = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIEmbryo + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_EMBRYO_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Embryo.SubEnable] + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PreonAccumulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +PrimordialCube = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +BlastShower = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +DisposableMissileLauncher = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +OcularHUD = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +VolcanicEgg = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +JadeElephant = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +EccentricVase = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheCrowdfunder = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +MilkyChrysalis = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +SuperMassiveLeech = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Recycler = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForeignFruit = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RoyalCapacitor = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TheBackup = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GnarledWoodsprite = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +Sawmerang = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +ForgiveMePlease = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +RadarScanner = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +GoragsOpus = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.GiganticAmethyst = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.CaptainsBrooch = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.PillagedGold = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Prescriptions = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.SkeletonKey = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +CI.Snowglobe = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.Lodestone = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CardboardBox = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.QuantumRecombobulator = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CommandTerminal = true + +## If false, this equipment's Beating Embryo functionality will be disabled. +# Setting type: Boolean +# Default value: true +TKSAT.CausalCamera = true + +[Items.FireShield] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of max health required as damage taken to trigger Fire Shield. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.1 + +## AoE radius for Fire Shield. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 15 + +## AoE damage, based on player base damage, for the first stack of Fire Shield. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDmg = 2 + +## AoE damage, based on player base damage, per additional stack of Fire Shield. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDmg = 0.5 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Fire Shield. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIFireShield + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_FIRESHIELD_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGun] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum multiplier to add to player damage. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBoost = 0.4 + +## Gold required for maximum damage. Scales with difficulty level. +# Setting type: Int32 +# Default value: 700 +# Acceptable value range: From 0 to 2147483647 +GoldAmt = 700 + +## Inverse-exponential multiplier for reduced GoldAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GoldReduc = 0.5 + +## If true, deployables (e.g. Engineer turrets) with Golden Gun will benefit from their master's money. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIGoldenGun + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_GOLDENGUN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HitList] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time per batch of marked enemies. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Additive bonus to base damage per marked enemy killed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDamage = 0.5 + +## Maximum damage bonus from The Hit List. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxDamage = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIHitList + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_HITLIST_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Imprint] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base cooldown between Filial Imprinting buffs, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +BaseCD = 20 + +## Multiplicative cooldown decrease per additional stack of Filial Imprinting. Caps at a minimum of baseDuration. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 0.999 +StackCDreduc = 0.1 + +## Duration of buffs applied by Filial Imprinting. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 5 + +## Extra health regen multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RegenMod = 1 + +## Extra move speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.5 + +## Extra attack speed multiplier applied by Filial Imprinting. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIImprint + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_IMPRINT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.LifeSavings] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Money to add to players per second per Life Savings stack (without taking into account InvertCount). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +GainPerSec = 1 + +## With less than InvertCount stacks, number of stacks affects time per interval instead of multiplying money gained. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +InvertCount = 3 + +## If true, Life Savings stacks on deployables (e.g. Engineer turrets) will send money to their master. +# Setting type: Boolean +# Default value: false +InclDeploys = false + +## If true, Life Savings will continue to work in areas where the run timer is paused (e.g. bazaar). +# Setting type: Boolean +# Default value: false +IgnoreTimestop = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CILifeSavings + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_LIFESAVINGS_NAME_RENDERED + +[Items.OldBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Fraction of max health required as damage taken to trigger Old Box (halved per additional stack). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## AoE radius for Old Box. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +Radius = 25 + +## Duration of fear debuff applied by Old Box. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 2 + +## If true, damage to shield and barrier (from e.g. Personal Shield Generator, Topaz Brooch) will not count towards triggering Old Box. +# Setting type: Boolean +# Default value: true +RequireHealth = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIOldBox + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_OLDBOX_NAME_RENDERED + +[Items.Permafrost] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Percent chance of triggering Permafrost on hit. Affected by proc coefficient; stacks hyperbolically. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 100 +ProcChance = 6 + +## Duration of freeze applied by Permafrost. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +FreezeTime = 1.5 + +## Duration of slow applied by Permafrost. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +SlowTime = 3 + +## If true, Permafrost will slow targets even if they can't be frozen. +# Setting type: Boolean +# Default value: true +SlowUnfreezable = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPermafrost + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PERMAFROST_NAME_RENDERED + +[Items.PhotonJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Time in seconds that jump must be released before Photon Jetpack fuel begins recharging. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchDelay = 1 + +## Seconds of Photon Jetpack fuel recharged per second realtime. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +RchRate = 1 + +## Seconds of Photon Jetpack fuel capacity at first stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +BaseFuel = 1.6 + +## Seconds of Photon Jetpack fuel capacity per additional stack. +# Setting type: Single +# Default value: 1.6 +# Acceptable value range: From 0 to 3.402823E+38 +StackFuel = 1.6 + +## Multiplier for gravity reduction while Photon Jetpack is active. Effectively the thrust provided by the jetpack -- 0 = no effect, 1 = anti-grav, 2 = negative gravity, etc. +# Setting type: Single +# Default value: 1.2 +# Acceptable value range: From 0 to 3.402823E+38 +GravMod = 1.2 + +## Added to Photon Jetpack's GravMod while the character is falling (negative vertical velocity) to assist in stopping falls. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +FallBoost = 2 + +## What to do when both Photon Jetpack and extra jumps may be used. +# Setting type: ExtraJumpInteractionType +# Default value: UseJumpsFirst +# Acceptable values: Simultaneous, UseJumpsFirst, UseJetpackFirst, ConvertJumpsToFuel +ExtraJumpInteraction = UseJumpsFirst + +## If ExtraJumpInteraction is ConvertJumpsToFuel: seconds of fuel to provide per extra jump. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 3.402823E+38 +JumpFuel = 0.8 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIPhotonJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_PHOTONJETPACK_NAME_RENDERED + +[Items.RustyJetpack] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for gravity reduction (0.0 = no effect, 1.0 = full anti-grav). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 0.999 +GravMod = 0.5 + +## Amount added to jump power per stack. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +JumpMult = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIRustyJetpack + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_RUSTYJETPACK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Scepter] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## If true, TR12-C Gauss Compact will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiTurretAdjustCooldown = false + +## If true, TR58-C Carbonizer Mini will recharge faster to match the additional stock. +# Setting type: Boolean +# Default value: false +EngiWalkerAdjustCooldown = false + +## If true, any stacks picked up past the first will reroll to other red items. If false, this behavior will only be used for characters which cannot benefit from the item at all. +# Setting type: Boolean +# Default value: true +RerollExtras = true + +## If true, Dragon's Breath will use significantly lighter particle effects and no dynamic lighting. +# Setting type: Boolean +# Default value: false +ArtiFlamePerformanceMode = false + +## If true, other mods will be able to override default Ancient Scepter skills with their own. +# Setting type: Boolean +# Default value: true +Allow3POverride = true + +## Changes what happens when a character whose Utility skill is affected by Ancient Scepter has both Ancient Scepter and Strides of Heresy at the same time. +# Setting type: StridesInteractionMode +# Default value: ScepterRerolls +# Acceptable values: StridesTakesPrecedence, ScepterTakesPrecedence, ScepterRerolls +StridesInteractionMode = ScepterRerolls + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIScepter + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SCEPTER_NAME_RENDERED + +[Items.SmartShopper] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Linear multiplier for money-on-kill increase per stack of Smart Shopper. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MoneyMult = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISmartShopper + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SMARTSHOPPER_NAME_RENDERED + +[Items.SnakeEyes] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to percent crit chance per proc per stack of Snake Eyes. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +CritAdd = 8 + +## Maximum number of successive failed shrines to count towards increasing Snake Eyes buff. +# Setting type: Int32 +# Default value: 6 +# Acceptable value range: From 1 to 2147483647 +StackCap = 6 + +## If true, any chance shrine activation will trigger Snake Eyes on all living players (matches behavior from RoR1). If false, only the purchaser will be affected. +# Setting type: Boolean +# Default value: true +AffectAll = true + +## If true, deployables (e.g. Engineer turrets) with Snake Eyes will gain/lose buff stacks whenever their master does. If false, Snake Eyes will not work on deployables at all. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISnakeEyes + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SNAKEEYES_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Spikestrip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## AoE radius for Spikestrip. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 5 + +## AoE duration for the first stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDuration = 2 + +## AoE duration per additional stack of Spikestrip, in seconds. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +StackDuration = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CISpikestrip + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_SPIKESTRIP_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Taser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Taser to proc. +# Setting type: Single +# Default value: 7 +# Acceptable value range: From 0 to 100 +ProcChance = 7 + +## Duration of root applied by first Taser stack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcTime = 1.5 + +## Duration of root applied per additional Taser stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackTime = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITaser + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TASER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TeleSight] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base percent chance of triggering Telescopic Sight on hit. Affected by proc coefficient. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 100 +ProcChance = 1 + +## Added to ProcChance per extra stack of Telescopic Sight. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 100 +StackChance = 0.5 + +## Maximum allowed ProcChance for Telescopic Sight. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 100 +CapChance = 3 + +## If true, Telescopic Sight will not trigger on bosses. +# Setting type: Boolean +# Default value: false +BossImmunity = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CITeleSight + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_TELESIGHT_NAME_RENDERED + +[Items.Vial] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Direct additive to natural health regen per stack of Mysterious Vial. +# Setting type: Single +# Default value: 1.4 +# Acceptable value range: From 0 to 3.402823E+38 +AddRegen = 1.4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = CIVial + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = CLASSICITEMS_VIAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + diff --git a/r2_profiles/foh/config/com.ThinkInvisible.TILER2.cfg b/r2_profiles/foh/config/com.ThinkInvisible.TILER2.cfg new file mode 100644 index 0000000..20c99df --- /dev/null +++ b/r2_profiles/foh/config/com.ThinkInvisible.TILER2.cfg @@ -0,0 +1,42 @@ +[Modules.FakeInventoryModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemWardModule] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls how many item displays are created on ItemWards. +# Setting type: DisplayPerformanceMode +# Default value: All +# Acceptable values: None, OnePerItemIndex, All +DisplayPerformanceMode = All + +[Modules.NetConfigModule] + +## If true, NetConfig will use the server to check for config mismatches. +# Setting type: Boolean +# Default value: true +EnableCheck = true + +## If true, NetConfig will kick clients that fail config checks (caused by config entries internally marked as both DeferForever and DisallowNetMismatch). +# Setting type: Boolean +# Default value: true +MismatchKick = true + +## If true, NetConfig will kick clients that are missing config entries (may be caused by different mod versions on client). +# Setting type: Boolean +# Default value: true +BadVersionKick = true + +## If true, NetConfig will kick clients that take too long to respond to config checks (may be caused by missing mods on client, or by major network issues). +# Setting type: Boolean +# Default value: true +TimeoutKick = true + diff --git a/r2_profiles/foh/config/com.ThinkInvisible.TinkersSatchel.cfg b/r2_profiles/foh/config/com.ThinkInvisible.TinkersSatchel.cfg new file mode 100644 index 0000000..6470eda --- /dev/null +++ b/r2_profiles/foh/config/com.ThinkInvisible.TinkersSatchel.cfg @@ -0,0 +1,2690 @@ +[Artifacts.AntiAir] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Incoming damage multiplier applied to airborne characters while Artifact of Suppression is active. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 1 to 3.402823E+38 +HurtMod = 5 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ANTIAIR_NAME_RENDERED + +[Artifacts.Butterknife] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BUTTERKNIFE_NAME_RENDERED + +[Artifacts.Danger] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, disabling this artifact will prevent curses (max HP reduction) from removing OHP. +# Setting type: Boolean +# Default value: false +PreventCurseWhileOff = false + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DANGER_NAME_RENDERED + +[Artifacts.DelayLoot] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## What to display in chat when an item is taken for safekeeping. +# Setting type: AnnounceItemsMode +# Default value: ItemName +# Acceptable values: Nothing, Vague, ItemTier, ItemName +AnnounceItems = ItemName + +## What to display in chat when the teleporter boss is killed. +# Setting type: AnnounceDropMode +# Default value: ItemTierCounts +# Acceptable values: Nothing, TotalItemCount, ItemTierCounts +AnnounceDrop = ItemTierCounts + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DELAYLOOT_NAME_RENDERED + +[Artifacts.DisposableEquip] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of Scavenger's Rucksacks to grant at run start. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +RucksackCount = 2 + +## Number of extra equipment interactables to spawn per player per stage. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ExtraEquipmentSpawnCount = 3 + +## Chance for an extra equipment interactable to be a multishop instead of a barrel. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +MultishopChance = 0.2 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DISPOSABLEEQUIP_NAME_RENDERED + +[Artifacts.PackTactics] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Combatants within this distance (in meters) of teammates will buff them if Artifact of Tactics is enabled. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +BaseRadius = 25 + +## Extra move speed multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedMod = 0.05 + +## Extra damage multiplier added per stack of the Tactics buff. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +DamageMod = 0.1 + +## Extra armor added per stack of the Tactics buff. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorMod = 15 + +## The internal name of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = + +## The name token of this artifact for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKTACTICS_NAME_RENDERED + +[Equipments.Compass] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 180 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 180 + +## How to limit uses of Silver Compass. +# Setting type: UseLimitType +# Default value: NTimesPerCharacter +# Acceptable values: Unlimited, NTimesPerCharacter, NTimesPerStage +UseLimitType = NTimesPerCharacter + +## Number of limited uses if UseLimitType is not Unlimited. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 2147483647 +UseLimitCount = 1 + +## If true, an extra stack of Shrine of the Mountain which has no reward will be applied. +# Setting type: Boolean +# Default value: true +ApplyPunishStack = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATCompass + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_COMPASS_NAME_RENDERED + +[Equipments.Dodge] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Instant speed to add on equipment activation. +# Setting type: Single +# Default value: 45 +# Acceptable value range: From 0 to 3.402823E+38 +EvadeBurstSpeed = 45 + +## Duration of the invulnerability effect. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +InvulnTime = 0.5 + +## Minimum cooldown between equipment activations. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDodge + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DODGE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.EMP] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Range of all equipment effects. +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 100 + +## Duration of skill disable. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 10 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEMP + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EMP_NAME_RENDERED + +[Equipments.Lodestone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 20 + +## Fraction of base damage to inflict. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamageFrac = 4 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## Range for pulling enemies. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +EnemyRange = 40 + +## Range for pulling other objects. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +ObjectRange = 150 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLodestone + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LODESTONE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.MonkeysPaw] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 120 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 120 + +## Which object names are allowed for activation (comma-delimited, leading/trailing whitespace will be ignored). Target objects must also incorporate a ChestBehavior component. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant +ObjectNamesConfig = Chest1, Chest2, GoldChest, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant + +## Cost reduction (0 = no reduction). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +RefundFrac = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMonkeysPaw + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MONKEYSPAW_NAME_RENDERED + +[Equipments.PackBox] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for packing (comma-delimited, leading/trailing whitespace will be ignored). WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Body, Turret1Broken, SquidTurretBody, Drone1Broken, Drone2Broken, GoldChest, CasinoChest, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, EquipmentDroneBroken, Chest1, Chest2, KeyLockbox, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Barrel1, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, FusionCellDestructibleBody, ExplosivePotDestructibleBody, WarbannerWard, LunarChest, LunarShopTerminal, ItemDroneBroken, BulwarkDroneBroken + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPackBox + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PACKBOX_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Recombobulator] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 60 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 60 + +## Which object names are allowed for recombobulation (comma-delimited, leading/trailing whitespace will be ignored). Items not in this list will also not be selected as the new object. WARNING: May have unintended results on some untested objects! +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken +ObjectNamesConfig = Turret1Broken, Drone1Broken, Drone2Broken, EquipmentDroneBroken, MissileDroneBroken, FlameDroneBroken, MegaDroneBroken, Chest1, Chest2, GoldChest, CasinoChest, ShrineHealing, EquipmentBarrel, ShrineBlood, ShrineChance, ShrineCombat, ShrineBoss, ShrineCleanse, ShrineRestack, ShrineGoldshoresAccess, CategoryChestDamage, CategoryChestHealing, CategoryChestUtility, CategoryChest2Damage Variant, CategoryChest2Healing Variant, CategoryChest2Utility Variant, Duplicator, DuplicatorLarge, DuplicatorWild, Scrapper, MultiShopTerminal, MultiShopLargeTerminal, MultiShopEquipmentTerminal, LunarChest, ItemDroneBroken, BulwarkDroneBroken + +## If true, interactables will only reroll into other interactables of the same category (chest, shrine, drone, etc.). +# Setting type: Boolean +# Default value: true +RespectCategory = true + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRecombobulator + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_RECOMBOBULATOR_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.ReviveOnce] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 10 + +## Which master prefab names to spawn if there are no allies to be revived. WARNING: May have unintended results on some untested objects! +# Setting type: String +# Default value: EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster +MasterNamesConfig = EquipmentDroneMaster, Drone1Master, Drone2Master, FlameDroneMaster, DroneMissileMaster, ItemDroneMaster, BulwarkDroneMaster + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATReviveOnce + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REVIVEONCE_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.Rewind] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: true +CanBeRandomlyTriggered = true + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 90 + +## Duration of the phasing effect, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PhaseDuration = 2 + +## Maximum rewind time, in seconds. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +RewindDuration = 10 + +## Minimum rewind time, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MinDuration = 2 + +## Time after use before beginning to record again, in seconds. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2 + +## Time between saved player states, in seconds. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0.05 to 3.402823E+38 +FrameInterval = 0.5 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATRewind + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_REWIND_NAME_RENDERED + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: true +IsEnigmaCompatible = true + +[Equipments.UnstableBomb] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Whether the equipment can be triggered by Bottled Chaos. +# Setting type: Boolean +# Default value: false +CanBeRandomlyTriggered = false + +## Whether the equipment can be granted by Artifact of Enigma. +# Setting type: Boolean +# Default value: false +IsEnigmaCompatible = false + +## The base cooldown of the equipment, in seconds. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +Cooldown = 40 + +## Percentage of base damage to deal. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 80 + +## Proc coefficient of the equipment attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATUnstableBomb + +## The name token of this equipment for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_UNSTABLEBOMB_NAME_RENDERED + +[Items.BismuthFlask] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to duration of debuffs/DoTs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 1 +DebuffReduction = 0.125 + +## Reduction to duration of buffs per stack (hyperbolic). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +BuffReduction = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBismuthFlask + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BISMUTHFLASK_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.BrambleRing] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to reflect. Stacks hyperbolically. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 0.999 +DamageFrac = 0.2 + +## Multiplier to damageFrac vs players. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +VsPlayerScaling = 0.25 + +## Proc coefficient of the retaliation attack. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATBrambleRing + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_BRAMBLERING_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ConcentratingAlembic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Reduction to melee/blast range/radius per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +RangeReduc = 0.1 + +## Reduction to projectile speed per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +SpeedReduc = 0.1 + +## Reduction to hitscan range per stack (linear divisor). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +HitscanReduc = 0.1 + +## DoT damage multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.25 + +## Debuff duration multiplier per stack (linear). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +DurationBuff = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATConcentratingAlembic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_CONCENTRATINGALEMBIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DamageBuffer] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Amount of damage to absorb per stack (hyperbolic). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +BufferFrac = 0.1 + +## Time over which each damage instance is delayed, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +BufferDuration = 3 + +## Tick interval of the damage buffer, in seconds. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 3.402823E+38 +BufferRate = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDamageBuffer + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DAMAGEBUFFER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.DeadManSwitch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +CdrStack = 0.15 + +## If true, also applies equipment cooldown reduction from other sources to the ICD. If false, only cdrStack is applied. +# Setting type: Boolean +# Default value: false +ExternalCdr = false + +## The percentage of maximum health below which to trigger this item's effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealthThreshold = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDeadManSwitch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEADMANSWITCH_NAME_RENDERED + +[Items.Defib] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier for extra healing per stack. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +CritFracStack = 0.25 + +## Crit chance added by the first stack of this item. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 100 +CritBonus = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATDefib + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_DEFIB_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.EnPassant] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Base damage of the attack, per stack. +# Setting type: Single +# Default value: 0.7 +# Acceptable value range: From 0 to 3.402823E+38 +AttackDamage = 0.7 + +## Duration of the attack. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +AttackTime = 1.5 + +## Fixed cooldown reduction per attack hit, per stack. +# Setting type: Single +# Default value: 0.025 +# Acceptable value range: From 0 to 3.402823E+38 +CdrPerHit = 0.025 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATEnPassant + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ENPASSANT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtendoArms] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Hitbox scale increase per stack, linear. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +ResizeAmount = 0.125 + +## Projectile velocity increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedAmount = 0.075 + +## Hitscan range increase per stack, linear. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +RangeAmount = 0.075 + +## Global attack damage increase per stack, linear. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmount = 0.05 + +## Maximum distance between character and center of an AoE to count as a PBAoE. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +PbaoeRange = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtendoArms + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTENDOARMS_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ExtraEquipment] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to replace a drop from a Scavenger backpack with this item. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +DropChance = 0.05 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATExtraEquipment + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_EXTRAEQUIPMENT_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.FudgeDice] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Base cooldown at first stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 20 + +## Multiplicative internal cooldown reduction per stack past the first. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +CdrStack = 0.1 + +## Amount of luck to provide per proc. +# Setting type: Int32 +# Default value: 9 +# Acceptable value range: From 1 to 100 +BoostAmount = 9 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATFudgeDice + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_FUDGEDICE_NAME_RENDERED + +[Items.GoFaster] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Controls general power of this item (multiplies all other Frac configs). newSpeed ~ baseSpeed * (1 + buffFrac * specificFrac * stack count). +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +BuffFrac = 1 + +## Multiplier to BuffFrac for Commando dodge: multiplies movement speed during dodge. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoDodgeFrac = 0.5 + +## Multiplier to BuffFrac for Commando slide: multiplies movement speed during slide. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CommandoSlideFrac = 0.5 + +## Multiplier to BuffFrac for both Huntress blink variants: divides time spent in blink animation. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkTimeFac = 0.5 + +## Multiplier to BuffFrac for Huntress blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlinkRangeFac = 0.25 + +## Multiplier to BuffFrac for Huntress mini-blink: multiplies distance travelled. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +HuntressBlink2RangeFac = 0.35 + +## Multiplier to BuffFrac for Bandit smokebomb: controls launch force. +# Setting type: Single +# Default value: 40 +# Acceptable value range: From 0 to 3.402823E+38 +BanditCloakSpeedFrac = 40 + +## Multiplier to BuffFrac for MUL-T dash: multiplies move speed during reactivation boosts. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacBoostFrac = 0.5 + +## MUL-T dash: directly specify number of reactivations per cast. Stacks. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +ToolbotReacBoostCount = 3 + +## MUL-T dash: directly specify duration of each boost. Does not stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +ToolbotReacTime = 1 + +## Multiplier to BuffFrac for Engineer shield: shield provides a stacking, 5-second speed buff at a rate increased by item stacks. +# Setting type: Single +# Default value: 0.35 +# Acceptable value range: From 0 to 3.402823E+38 +EngiSharedBuffFrac = 0.35 + +## Multiplier to BuffFrac for Engineer missiles: controls launch force per consumed missile. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +EngiBoostFrac = 50 + +## Multiplier to BuffFrac for Mercenary Blinding Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDashFrac = 0.5 + +## Multiplier to BuffFrac for Mercenary Focused Assault: multiplies movement speed during dash. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MercDash2Frac = 0.5 + +## Multiplier to BuffFrac for REX DIRECTIVE: Disperse: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoomFrac = 1 + +## Multiplier to BuffFrac for REX Bramble Volley: multiplies launch force. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +TreebotSonicBoom2Frac = 1 + +## Multiplier to BuffFrac for Loader Charged Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFistFrac = 0.5 + +## Multiplier to BuffFrac for Loader Thunder Gauntlet: multiplies lunge velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +LoaderChargeFist2Frac = 0.5 + +## Multiplier to BuffFrac for Acrid Caustic Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeapFrac = 0.5 + +## Multiplier to BuffFrac for Acrid Frenzied Leap: multiplies jump velocity. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +CrocoLeap2Frac = 0.5 + +## Multiplier to BuffFrac for Captain Airstrike: controls launch force of projectile (NOT adjusted for mass!). +# Setting type: Single +# Default value: 6000 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeFrac = 6000 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile at 1 stack. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracBase = 80 + +## Multiplier to BuffFrac for Captain Nuke: controls launch velocity of projectile per additional stack. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +CaptainAirstrikeAltFracStack = 20 + +## Multiplier to BuffFrac for all unhandled characters: controls magnitude of speed buff. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledFrac = 0.5 + +## Static value for all unhandled characters: duration of speed buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +UnhandledDuration = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoFaster + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOFASTER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GoldenGear] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Gold required for the first point of armor. Scales with difficulty level. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +GoldAmt = 10 + +## Exponential factor of GoldAmt scaling per additional point of armor. +# Setting type: Single +# Default value: 0.075 +# Acceptable value range: From 0 to 3.402823E+38 +GoldExp = 0.075 + +## Inverse-exponential multiplier for reduced GoldAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 0.999 +GoldReduc = 0.1 + +## Minimum possible goldAmt as affected by item stacking. +# Setting type: Single +# Default value: 0.0001 +# Acceptable value range: From 1.401298E-45 to 3.402823E+38 +GoldMin = 0.0001 + +## If true, deployables (e.g. Engineer turrets) with Armor Crystal will benefit from their master's money. +# Setting type: Boolean +# Default value: true +InclDeploys = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGoldenGear + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GOLDENGEAR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.GupRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of copies to spawn per split. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 2 to 2147483647 +SplitCount = 2 + +## Damage/health multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 1.401298E-45 to 1 +StatMult = 0.25 + +## Speed and attack speed multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +SpeedStatMult = 0.5 + +## Visual scale multiplier per stack (exponential). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 1.401298E-45 to 1 +ScaleMult = 0.5 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATGupRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_GUPRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Headset] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fraction of base damage dealt by H3AD-53T procs with a single item copy. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseDamagePct = 4 + +## Fraction of base damage dealt by H3AD-53T procs per additional item copy. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamagePct = 1.5 + +## Stun time (in seconds) dealt by H3AD-53T procs. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +StunDuration = 5 + +## Procs added on Utility skill cast with a single item copy. +# Setting type: Int32 +# Default value: 5 +# Acceptable value range: From 1 to 2147483647 +ProcCount = 5 + +## Procs added on Utility skill cast per additional item copy. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 1 to 2147483647 +StackProcCount = 3 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHeadset + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEADSET_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.HealsToDamage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +## Fraction of healing to absorb. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HealingRatio = 0.5 + +## Extra multiplier on incoming damage buffer before converting into outgoing bonus damage. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ExtraConversionMalus = 0.5 + +## Maximum amount of outgoing bonus damage to store as a fraction of base damage. +# Setting type: Single +# Default value: 99 +# Acceptable value range: From 0 to 3.402823E+38 +MaxStoredDamageRatio = 99 + +## Minimum fraction of damage stat required to proc on hit. +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +TriggerBigHitFrac = 4 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATHealsToDamage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_HEALSTODAMAGE_NAME_RENDERED + +[Items.Kintsugi] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Stat bonus per T1 item per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 1 +Tier1Bonus = 0.01 + +## Stat bonus per T2 item per stack. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 1 +Tier2Bonus = 0.03 + +## Stat bonus per any other item (e.g. T3, Boss) per stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +Tier3Bonus = 0.05 + +## Items to count towards Kintsugi, as a comma-delimited list of name tokens or internal names (will be automatically trimmed, prefix name tokens with @). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi +ValidItemNameTokens = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, RegeneratingScrap, RegeneratingScrapConsumed, HealingPotionConsumed, FragileDamageBonusConsumed, ExtraLifeVoidConsumed, ExtraLifeConsumed, TKSATKintsugi + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKintsugi + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KINTSUGI_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.KleinBottle] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance for Unstable Klein Bottle to proc; stacks multiplicatively. +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0 to 100 +ProcChance = 8 + +## Range of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +PullRadius = 20 + +## Vertical hold distance of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +PullHeight = 2 + +## Radius of random motion of the Unstable Klein Bottle's float effect. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +PullWobble = 0.5 + +## Duration of the Unstable Klein Bottle's float effect and stun. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +PullTime = 1 + +## Internal cooldown of the Unstable Klein Bottle effect. +# Setting type: Single +# Default value: 1.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcIcd = 1.5 + +## Damage multiplier stat of the attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.5 + +## Proc coefficient of the item attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATKleinBottle + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_KLEINBOTTLE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Loom] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum number of buff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## Attack speed multiplier reduction per buff stack. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 0.999 +StackAttack = 0.05 + +## Damage multiplier addition per buff stack. +# Setting type: Single +# Default value: 0.125 +# Acceptable value range: From 0 to 3.402823E+38 +StackDamage = 0.125 + +## Time before effect expires. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Window = 3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATLoom + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_LOOM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Magnetism] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Projectile magnetism angle (deg) at first stack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 180 +RangedAmountBase = 1 + +## Projectile magnetism angle (deg) cap. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 180 +RangedAmountMax = 30 + +## Number of item stacks over which projectile magnetism angle approaches its cap by half. +# Setting type: Int32 +# Default value: 50 +# Acceptable value range: From 1 to 2147483647 +RangedAmountLambda = 50 + +## Melee draw-in range (m) per stack, linear. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeAmount = 2 + +## Maximum melee draw-in pull speed (m/s). +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeForce = 30 + +## Maximum melee draw-in pull angular speed (rotations/sec). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeTurnForce = 4 + +## Global critical chance increase (percentage 0-100) per stack, linear. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +CritAmount = 2.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMagnetism + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MAGNETISM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mimic] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time between batches of re-mimics. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 3.402823E+38 +ScrambleRate = 15 + +## Linear scalar on chosen item types per tier. At 1, only one item per tier will ever be chosen; at 0, all items will remain valid. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableSpikiness = 0.8 + +## Relative weight for a Mimic to prefer Tier 1 items. +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 1 +ChanceTableT1 = 0.8 + +## Relative weight for a Mimic to prefer Tier 2 items. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 1 +ChanceTableT2 = 0.2 + +## Relative weight for a Mimic to prefer Tier 3 items. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ChanceTableT3 = 0.1 + +## Relative weight for a Mimic to prefer Boss Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTB = 0.05 + +## Relative weight for a Mimic to prefer Lunar Tier items. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 1 +ChanceTableTL = 0.05 + +## Relative weight for a Mimic to prefer all other items. +# Setting type: Single +# Default value: 0 +# Acceptable value range: From 0 to 1 +ChanceTableTX = 0 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMimic + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MIMIC_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MotionTracker] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Damage coefficient of this item's attack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracBase = 0.4 + +## Proc coefficient of this item's attack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcFrac = 0.5 + +## Time in combat required to recharge projectile attack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DamageTime = 3 + +## Damage coefficient per additional item stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFracStack = 0.2 + +## If true, indicator VFX will be disabled. +# Setting type: Boolean +# Default value: false +DisableVFX = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMotionTracker + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOTIONTRACKER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.MountainToken] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Time spent in midair after which all bonus item stacks will have been removed and granted to enemies. Bonus items decay linearly over this timespan. +# Setting type: Single +# Default value: 20 +# Acceptable value range: From 0 to 3.402823E+38 +MaxUngroundedTime = 20 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMountainToken + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUNTAINTOKEN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Moustache] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Percent chance to trigger this item's effect on hit, per stack (hyperbolic). +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +ProcChance = 4 + +## Fixed taunt duration. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcDuration = 5 + +## Fixed damage resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.15 +# Acceptable value range: From 0 to 1 +DamageResist = 0.15 + +## Fixed knockback resistance vs. taunted enemies. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +KnockResist = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMoustache + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MOUSTACHE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Mug] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum degrees of spread to add to extra projectiles. +# Setting type: Single +# Default value: 17.5 +# Acceptable value range: From 0 to 180 +SpreadConeHalfAngleDegr = 17.5 + +## Extra projectile chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Proc coefficient on melee projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.25 + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.25 + +## Proportion of missile/orb attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MissileProjectileDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATMug + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_MUG_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.NautilusProtocol] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Armor applied per stack. +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorBuff = 25 + +## Regen applied per stack. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +RegenBuff = 2 + +## Damage bonus multiplier applied per stack. +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +DamageBuff = 0.2 + +## Range (m) of the ping explosion. +# Setting type: Single +# Default value: 80 +# Acceptable value range: From 0 to 3.402823E+38 +DetRange = 80 + +## Relative damage of the ping explosion. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 3.402823E+38 +DetDamage = 1 + +## Minimum time between detonations on a single drone. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +DetIcd = 5 + +## Proc coefficient of the void detonation attack. +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATNautilusProtocol + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_NAUTILUSPROTOCOL_NAME_RENDERED + +[Items.ObsidianBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance to trigger the effect. Effect can proc once per stack. +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Range to spread debuffs within. +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 3.402823E+38 +Range = 50 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATObsidianBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_OBSIDIANBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.OrderedArmor] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Armor given at minimum item type variety (1). +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorAmtBase = 100 + +## Multiplier of armor scaling per additional item type (higher = less penalty). +# Setting type: Single +# Default value: 0.975 +# Acceptable value range: From 0 to 0.999 +VarietyExp = 0.975 + +## Linear multiplier for increased ArmorAmt per stack (higher = more powerful). +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorStacking = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATOrderedArmor + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_ORDEREDARMOR_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Pinball] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Number of extra projectile bounces at first stack. +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 2147483647 +BaseBounces = 3 + +## Number of extra projectile bounces per additional stack. +# Setting type: Int32 +# Default value: 2 +# Acceptable value range: From 0 to 2147483647 +StackBounces = 2 + +## Fraction of original attack damage for bounced projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +BounceDamageFrac = 0.5 + +## Percent chance to proc. +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +BounceChance = 15 + +## Extra projectile names to blacklist (comma-delimited, leading/trailing whitespace will be ignored). +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: String +# Default value: TreebotFlower1, TreebotFlower2, TreebotFlowerSeed +BlacklistedProjectiles = TreebotFlower1, TreebotFlower2, TreebotFlowerSeed + +## Proportion of melee attack damage on fired projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeProjectileDamage = 0.5 + +## Proc coefficient for melee projectiles. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPinball + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PINBALL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.PixieTube] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Duration of all Pixie Tube buffs. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 10 + +## Fractional move speed bonus from the Water buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffMoveAmt = 0.05 + +## Fractional attack speed bonus from the Air buff. +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 3.402823E+38 +BuffAttackAmt = 0.05 + +## Fractional damage bonus from the Fire buff. +# Setting type: Single +# Default value: 0.03 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDamageAmt = 0.03 + +## Flat armor bonus from the Earth buff. +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +BuffArmorAmt = 10 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## If true, stacking spawns stronger wisps instead of more. +# Setting type: Boolean +# Default value: true +PerformanceMerge = true + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATPixieTube + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_PIXIETUBE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShootToHeal] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, AI with nothing better to do will attempt to shoot teammates if they have this item, either of them are injured, and Artifact of Chaos is not enabled. +# Setting type: Boolean +# Default value: true +AiOverride = true + +## Healing amount multiplier, relative to attack power+proc and target health, per stack. +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +BaseHealMod = 0.01 + +## Self-healing amount on healing an ally, relative to the healing the ally received, per stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ReturnHealMod = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShootToHeal + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHOOTTOHEAL_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.ShrinkRay] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Effect duration per stack. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +Duration = 3 + +## Internal cooldown of applying the effect. Does not stack. +# Setting type: Single +# Default value: 2.5 +# Acceptable value range: From 0 to 3.402823E+38 +Icd = 2.5 + +## Strength of the damage debuff (higher = less damage). Does not stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageDebuff = 0.5 + +## Strength of the model scale effect per stack (lower = smaller). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ScaleDebuff = 0.5 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATShrinkRay + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SHRINKRAY_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Skein] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Maximum damage/knockback to block per stack (hyperbolic). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +HighMassFrac = 0.5 + +## Maximum speed to add per stack (linear). +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +LowMassFrac = 0.5 + +## Time required to reach maximum buff, in seconds. +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +MassChangeDuration = 5 + +## Rate at which buffs decay, relative to the charge rate. +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0 to 3.402823E+38 +GraceRate = 2 + +## Time after being hit to force movement state. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +HitIcd = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATSkein + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_SKEIN_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TimelostRum] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Delay per extra hit. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DelayTime = 0.5 + +## Extra hit chance per item. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 3.402823E+38 +ProcChance = 0.1 + +## Damage modifier for melee attacks. +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 3.402823E+38 +MeleeDamage = 0.25 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTimelostRum + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TIMELOSTRUM_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.TriBrooch] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Chance for the effect to trigger (percentage). +# Setting type: Single +# Default value: 9 +# Acceptable value range: From 0 to 100 +ProcChance = 9 + +## Proc damage, as base damage fraction, at first stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcBaseDamage = 0.5 + +## Proc damage, as base damage fraction, per additional stack. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +ProcStackDamage = 0.5 + +## If true, will never proc from self damage. +# Setting type: Boolean +# Default value: false +PreventSelfProc = false + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATTriBrooch + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_TRIBROOCH_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VillainousVisage] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Fractional stealth attack damage bonus per stack. +# Setting type: Single +# Default value: 0.13 +# Acceptable value range: From 0 to 3.402823E+38 +DamageFrac = 0.13 + +## Duration of the stealth buff once triggered. +# Setting type: Single +# Default value: 1.3 +# Acceptable value range: From 0 to 3.402823E+38 +BuffDuration = 1.3 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVillainousVisage + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VILLAINOUSVISAGE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.VoidwispHive] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Lifetime of Voidwisp Hive wisps. +## WARNING: THIS SETTING CANNOT BE CHANGED WHILE THE GAME IS RUNNING, AND MUST BE SYNCED MANUALLY FOR MULTIPLAYER! +# Setting type: Single +# Default value: 10 +# Acceptable value range: From 0 to 3.402823E+38 +WispDuration = 10 + +## Damage fraction dealt by Voidwisp attacks per stack. +# Setting type: Single +# Default value: 0.08 +# Acceptable value range: From 0 to 3.402823E+38 +DamageAmt = 0.08 + +## Time, in seconds, between attacks. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +DamageRate = 0.5 + +## Internal cooldown on each non-primary skill, in seconds. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +PerSkillCooldown = 3 + +## Internal cooldown on primary skill, in seconds. +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0 to 3.402823E+38 +PrimaryCooldown = 6 + +## Proc coefficient of wisp attacks. +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0 to 1 +ProcCoefficient = 0.1 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATVoidwispHive + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_VOIDWISPHIVE_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.WaxFeather] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Airtime required to accumulate a buff/debuff stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +ChargeFreq = 0.4 + +## Maximum buff/debuff stacks per item stack. +# Setting type: Int32 +# Default value: 10 +# Acceptable value range: From 1 to 2147483647 +MaxStacks = 10 + +## How fast to decay charge while grounded, relative to chargeFreq. +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0 to 3.402823E+38 +DecayFreqMult = 3 + +## Ignite chance at full strength (does not stack). +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0 to 100 +IgniteChance = 15 + +## Relative ignite damage per stack at full strength (linear). +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0 to 3.402823E+38 +IgniteDamage = 0.2 + +## Armor penalty per stack at full strength (linear). +# Setting type: Single +# Default value: 5 +# Acceptable value range: From 0 to 3.402823E+38 +ArmorDebuff = 5 + +## Gravity reduction per stack at full strength (hyperbolic). +# Setting type: Single +# Default value: 0.015 +# Acceptable value range: From 0 to 1 +GravityBuff = 0.015 + +## Speed penalty per stack at full strength (linear divisor). +# Setting type: Single +# Default value: 0.01 +# Acceptable value range: From 0 to 3.402823E+38 +SpeedDebuff = 0.01 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWaxFeather + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WAXFEATHER_NAME_RENDERED + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: false +ItemIsAIBlacklisted = false + +[Items.Wrangler] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, the item will not be given to enemies by Evolution nor in the arena map, and it will not be found by Scavengers. +# Setting type: Boolean +# Default value: true +ItemIsAIBlacklisted = true + +## Extra fire rate applied at 1 stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +BaseExtraSpeed = 0.4 + +## Extra fire rate applied per additional stack. +# Setting type: Single +# Default value: 0.4 +# Acceptable value range: From 0 to 3.402823E+38 +StackExtraSpeed = 0.4 + +## Maximum range (m) before breaking AI override. +# Setting type: Single +# Default value: 150 +# Acceptable value range: From 0 to 3.402823E+38 +Wrange = 150 + +## Time (s) to override AI on ping. +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0 to 3.402823E+38 +Duwration = 30 + +## The internal name of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameInternal = TKSATWrangler + +## The name token of this item for use in other config entries. No effect if changed; will be reset on game launch. +# Setting type: String +# Default value: +ConfigNameToken = TINKERSSATCHEL_WRANGLER_NAME_RENDERED + +[Modules.BulwarkDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoPrimaryPulse] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## If true, skill will have no recoil and use an alternate mechanic: high-end damage will start at +0 compared to low-end, and ramp up while attacking the same enemy without missing. +# Setting type: Boolean +# Default value: false +AltModeFocusFire = false + +[Modules.CommandoSpecialPlasmaGrenade] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.CommandoUtilityJinkJet] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Multiplier to GoFaster BuffFrac for this skill: multiplies launch speed. +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 3.402823E+38 +GoFasterBuffFrac = 0.5 + +[Modules.EngiPrimaryFlak] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiSecondaryChaff] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EngiUtilitySpeedispenser] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.EquipmentDroneLabels] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +[Modules.ItemDrone] + +## Set to False to disable this module, and as much of its content as can be disabled after initial load. Doing so may cause changes in other modules as well. +# Setting type: Boolean +# Default value: true +Enabled = true + +## Items to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP +ItemNameBlacklist = ScrapWhite, ScrapGreen, ScrapRed, ScrapYellow, ScrapWhiteSuppressed, ScrapGreenSuppressed, ScrapRedSuppressed, RegeneratingScrap, RegeneratingScrapConsumed, ExtraLifeConsumed, ExtraLifeVoidConsumed, FragileDamageBonusConsumed, HealingPotionConsumed, BeetleGland, RoboBallBuddy, MinorConstructOnKill, TitanGoldDuringTP + +## Item tiers to prevent giving to Item Drones, as a comma-delimited list of internal names (will be automatically trimmed). +# Setting type: String +# Default value: LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef +ItemTierNameBlacklist = LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef + diff --git a/r2_profiles/foh/config/com.TufferDaze.PoppyMod.cfg b/r2_profiles/foh/config/com.TufferDaze.PoppyMod.cfg new file mode 100644 index 0000000..c460ee1 --- /dev/null +++ b/r2_profiles/foh/config/com.TufferDaze.PoppyMod.cfg @@ -0,0 +1,161 @@ +## Settings file was created by plugin PoppyMod v1.0.0 +## Plugin GUID: com.TufferDaze.PoppyMod + +[Abilities] + +## Percentage of your base armor to gain at max passive stacks. +# Setting type: Single +# Default value: 20 +Passive Armor = 20 + +## Damage coefficient of the primary attack. +# Setting type: Single +# Default value: 3.2 +Primary Damage = 3.2 + +## Damage coefficient of Iron Ambassador. +# Setting type: Single +# Default value: 2.8 +Secondary Damage = 2.8 + +## Max HP shield coefficient of Shieldy. +# Setting type: Single +# Default value: 0.2 +Secondary Shield = 0.2 + +## Damage coefficient of Heroic Charge. +# Setting type: Single +# Default value: 2.4 +Utility #1 Damage = 2.4 + +## Damage coefficient of Steadfast Presence. +# Setting type: Single +# Default value: 1 +Utility #2 Damage = 1 + +## Percentage of your base movespeed gained during Steadfast Presence. +# Setting type: Single +# Default value: 0.4 +Utility #2 Movespeed = 0.4 + +## Minimum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 6 +Special #1 Min Damage = 6 + +## Maximum damage coefficient of Keepers Verdict. If the min > max, then the values are swapped. +# Setting type: Single +# Default value: 26 +Special #1 Max Damage = 26 + +## Damage coefficient of Hammer Shock. +# Setting type: Single +# Default value: 24 +Special #2 Damage = 24 + +## Percentage of enemy max HP to deal as damage. +# Setting type: Single +# Default value: 0.1 +Special #2 HP Damage = 0.1 + +[Audio] + +## Set the volume level for voicelines and sfx. +# Setting type: Int32 +# Default value: 100 +Master Volume = 100 + +## Enable only if you are really truely absolutely prepared for maximum bonkage. +# Setting type: Boolean +# Default value: false +Bonk = false + +## Whether or not to say something when a teleporter boss spawns. +# Setting type: Boolean +# Default value: true +Boss Chatter = true + +## Whether or not to say something when interacting with chests and the like. +# Setting type: Boolean +# Default value: true +Purchase Chatter = true + +## Whether or not to say something when picking up Shieldy. +# Setting type: Boolean +# Default value: true +Shieldy Pickup Chatter = true + +## Whether or not to say something when below 50% HP. +# Setting type: Boolean +# Default value: true +Passive Chatter = true + +## Whether or not to say something when firing a charged Keepers Verdict. +# Setting type: Boolean +# Default value: true +Keepers Verdict Chatter = true + +## Whether or not the rat says something every 30 seconds. +# Setting type: Boolean +# Default value: true +Idle Chatter = true + +## Frequency of idle chatter. +# Setting type: Single +# Default value: 1 +Chatter Freqency = 1 + +[Emotes] + +# Setting type: KeyboardShortcut +# Default value: Alpha1 + LeftControl +Joke Keybind = Alpha1 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha2 + LeftControl +Taunt Keybind = Alpha2 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha3 + LeftControl +Dance Keybind = Alpha3 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha4 + LeftControl +Laugh Keybind = Alpha4 + LeftControl + +# Setting type: KeyboardShortcut +# Default value: Alpha6 + LeftControl +Mastery Keybind = Alpha6 + LeftControl + +[Stats] + +## Base HP (restart required) +# Setting type: Int32 +# Default value: 160 +Base HP = 160 + +## Base Armor (restart required) +# Setting type: Int32 +# Default value: 20 +Base Armor = 20 + +## Base Damage (restart required) +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Base Crit (restart required) +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +## Base Attack Speed (restart required) +# Setting type: Single +# Default value: 1 +Base Attack Speed = 1 + +## Base Move Speed (restart required) +# Setting type: Single +# Default value: 7 +Base Move Speed = 7 + diff --git a/r2_profiles/foh/config/com.Tymmey.Templar.cfg b/r2_profiles/foh/config/com.Tymmey.Templar.cfg new file mode 100644 index 0000000..71309ce --- /dev/null +++ b/r2_profiles/foh/config/com.Tymmey.Templar.cfg @@ -0,0 +1,245 @@ +## Settings file was created by plugin Templar v1.1.1 +## Plugin GUID: com.Tymmey.Templar + +[01 - Templar] + +## Enables Bazooka Mk.2 +# Setting type: Boolean +# Default value: false +Mini Bazooka Primary = false + +[1 - Templar] + +## Base damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Damage per level +# Setting type: Single +# Default value: 2.4 +Damage growth = 2.4 + +## Base health +# Setting type: Single +# Default value: 200 +Health = 200 + +## Health per level +# Setting type: Single +# Default value: 48 +Health growth = 48 + +## Base armor +# Setting type: Single +# Default value: 15 +Armor = 15 + +## Base HP regen +# Setting type: Single +# Default value: 0.5 +Regen = 0.5 + +## HP regen per level +# Setting type: Single +# Default value: 0.5 +Regen growth = 0.5 + +[2 - Minigun] + +## Minigun damage per bullet +# Setting type: Single +# Default value: 0.4 +Damage = 0.4 + +## Minigun proc coefficient per bullet +# Setting type: Single +# Default value: 0.4 +Proc Coefficient = 0.4 + +## Minigun bullet force +# Setting type: Single +# Default value: 3 +Force = 3 + +## Bonus armor while firing +# Setting type: Single +# Default value: 50 +Armor Bonus = 50 + +## Bonus armor while standing still and firing +# Setting type: Single +# Default value: 100 +Stationary Armor Bonus = 100 + +## Starting fire rate +# Setting type: Single +# Default value: 0.75 +Minimum Fire Rate = 0.75 + +## Max fire rate +# Setting type: Single +# Default value: 1.35 +Maximum Fire Rate = 1.35 + +## Amount the fire rate increases per shot +# Setting type: Single +# Default value: 0.01 +Fire Rate Growth = 0.01 + +[3 - Tar Rifle] + +## Rifle damage per bullet +# Setting type: Single +# Default value: 0.5 +Damage = 0.5 + +## Rifle proc coefficient per bullet +# Setting type: Single +# Default value: 0.7 +Proc Coefficient = 0.7 + +## Rifle bullet force +# Setting type: Single +# Default value: 5 +Force = 5 + +## Higher value = lower fire rate, due to spaghetti code +# Setting type: Single +# Default value: 1.6 +Fire Rate = 1.6 + +[4 - Clay Bomb] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Bomb cooldown +# Setting type: Single +# Default value: 5 +Cooldown = 5 + +## Explosion damage +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Explosion proc coefficient +# Setting type: Single +# Default value: 0.8 +Proc Coefficient = 0.8 + +## Explosion radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## The time it takes to explode after hitting something +# Setting type: Single +# Default value: 0.15 +Detonation Time = 0.15 + +[5 - Blunderbuss] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown per shot +# Setting type: Single +# Default value: 2.5 +Cooldown = 2.5 + +## Pellets fired per shot +# Setting type: Int32 +# Default value: 6 +Pellet count = 6 + +## Pellet damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Pellet proc coefficient +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Pellet spread when fired +# Setting type: Single +# Default value: 10 +Pellet spread = 10 + +[6 - Tar Blast] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[6 - Tar Overdrive] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Cooldown +# Setting type: Single +# Default value: 12 +Cooldown = 12 + +[7 - Sidestep] + +## Maximum stock +# Setting type: Int32 +# Default value: 2 +Stock = 2 + +## Cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[8 - Bazooka] + +## Maximum stock +# Setting type: Int32 +# Default value: 1 +Stock = 1 + +## Bazooka cooldown +# Setting type: Single +# Default value: 14 +Cooldown = 14 + +## Bazooka damage +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Bazooka proc coefficient +# Setting type: Single +# Default value: 0.6 +Proc Coefficient = 0.6 + +## Bazooka blast radius +# Setting type: Single +# Default value: 16 +Blast Radius = 16 + +[8 - Bazooka Mk.2] + +## Bazooka Mk.2 damage +# Setting type: Single +# Default value: 5 +Damage = 5 + diff --git a/r2_profiles/foh/config/com.Vercility.Huntress.cfg b/r2_profiles/foh/config/com.Vercility.Huntress.cfg new file mode 100644 index 0000000..dd22f5f --- /dev/null +++ b/r2_profiles/foh/config/com.Vercility.Huntress.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Huntress Base Range v1.0.1 +## Plugin GUID: com.Vercility.Huntress + +[Stats] + +## Huntress Range (Base is 60, Mod default is 100) +# Setting type: Single +# Default value: 100 +Range = 100 + diff --git a/r2_profiles/foh/config/com.Viliger.EnemiesReturns.cfg b/r2_profiles/foh/config/com.Viliger.EnemiesReturns.cfg new file mode 100644 index 0000000..cef31ca --- /dev/null +++ b/r2_profiles/foh/config/com.Viliger.EnemiesReturns.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin EnemiesReturns v0.1.12 +## Plugin GUID: com.Viliger.EnemiesReturns + +[Config] + +## Use config file for storring config. Due to mod being currently unfinished and unbalanced, we deploy rapid changes to values. So this way we can still have configs, but without the issue of people having those values saved. +# Setting type: Boolean +# Default value: false +Use Config File = false + diff --git a/r2_profiles/foh/config/com.Viliger.Roomba.cfg b/r2_profiles/foh/config/com.Viliger.Roomba.cfg new file mode 100644 index 0000000..23ed4bf --- /dev/null +++ b/r2_profiles/foh/config/com.Viliger.Roomba.cfg @@ -0,0 +1,88 @@ +## Settings file was created by plugin Roomba v1.0.2 +## Plugin GUID: com.Viliger.Roomba + +[Items] + +## Enable custom items. +# Setting type: Boolean +# Default value: true +Enable Custom Items = true + +## Roomba will drop items. It will drop item equal to normal chest, if you want to disable custom drops, uncheck Enable Custom Items. +# Setting type: Boolean +# Default value: true +Roomba Drops Normal Chest Items = true + +[Maxwell] + +## Chance to spawn Evil Maxwell. +# Setting type: Single +# Default value: 5 +Maxwell Proc Chance = 5 + +## Damage of Evil Maxwell explosion, in percent of total damage. +# Setting type: Single +# Default value: 400 +Maxwell Explosion Damage = 400 + +## Damage of Evil Maxwell explosion per stack, in percent of total damage. +# Setting type: Single +# Default value: 400 +Maxwell Explosion Damage Per Stack = 400 + +## Explosion radius of Evil Maxwell. By default value is the same as explosion of Commando's grenade. +# Setting type: Single +# Default value: 11 +Maxwell Explosion Radius = 11 + +[Poster] + +## Damage increase of Poster, in percent. +# Setting type: Single +# Default value: 5 +Poster Damage Increase = 5 + +## Damage increase of Poster, in percent per stack. +# Setting type: Single +# Default value: 5 +Poster Damage Increase Per Stack = 5 + +## How much of max health as shield Poster gives. +# Setting type: Single +# Default value: 15 +Poster Shield Value = 15 + +## How much of max health as shield Poster gives per stack. +# Setting type: Single +# Default value: 15 +Poster Shield Value Per Stack = 15 + +[Roomba] + +## Chance of Roomba to spawn on stage start. +# Setting type: Single +# Default value: 30 +Chance To Spawn = 30 + +## Weight chance of Roomba with nothing on it. Set to 0 to disable. +# Setting type: Single +# Default value: 8 +Roomba with Nothing Weight = 8 + +## Weight chance of Roomba with Maxwell on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with Maxwell Weight = 4 + +## Weight chance of Roomba with TV on it. Set to 0 to disable. +# Setting type: Single +# Default value: 4 +Roomba with TV Weight = 4 + +[Void Death] + +## Add BypassArmor flag to all void explosions that result in instant death. Used so you can kill Roomba with it. +# Setting type: Boolean +# Default value: true +Make Void Explosion Bypass Armor = true + diff --git a/r2_profiles/foh/config/com.Wolfo.WolfoQualityOfLife.cfg b/r2_profiles/foh/config/com.Wolfo.WolfoQualityOfLife.cfg new file mode 100644 index 0000000..4adb064 --- /dev/null +++ b/r2_profiles/foh/config/com.Wolfo.WolfoQualityOfLife.cfg @@ -0,0 +1,358 @@ +## Settings file was created by plugin WolfoQualityOfLife v2.0.5 +## Plugin GUID: com.Wolfo.WolfoQualityOfLife + +[1 - Config] + +## Enable or Disable new Ping Icons in general +# Setting type: Boolean +# Default value: true +Enable/Disable Ping Icons = true + +## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline around Beetle Guard Ally +# Setting type: Boolean +# Default value: true +More unique Body Icons = true + +[2a - Buff Icons] + +## Adds 4 stacks depleting one every half second as a timer. +## Helps Artificer gameplay +# Setting type: Boolean +# Default value: true +Add buff Icon to being Frozen = true + +## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers +## Currently will start displaying the buff after you hit the ground for the next time instead of right after you pick up the item. +# Setting type: Boolean +# Default value: true +Add buff Icon for Hopoo Feathers = true + +## Same icon as Medkit Delay but to show you how long until shields regenerate. +# Setting type: Boolean +# Default value: true +Add buff Icon for Shield Regen Delay = true + +## Ready and Cooldown icons just like the bands. +# Setting type: Boolean +# Default value: true +Add buff Icon to Headstomper usage = true + +## Stacks equals active kills +# Setting type: Boolean +# Default value: true +Add buff Icon to Frost Relic effect = true + +# Setting type: Boolean +# Default value: true +Add buff Icon to Strides of Heresy usage = true + +## Might be easy to forget that you have this item and a buff indicator could remind you +# Setting type: Boolean +# Default value: true +Add buff Icon to Rose Buckler usage = true + +## Options: +## Disabled +## BugupIcon +## MovespeedIcon +## (It used to have a buff with extra speed but it got removed) +# Setting type: String +# Default value: BugupIcon +Add buff icon to Milky Chrysalis usage = BugupIcon + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon to Helfire Tincture usage = true + +## Use BetterUI Buff Timers +# Setting type: Boolean +# Default value: true +Add buff Icon for being in Volcanic Egg = true + +## Only DoT to not have a debuff icon +# Setting type: Boolean +# Default value: true +Debuff Icon for Helfire Tincutre DoT = true + +# Setting type: Boolean +# Default value: true +Change Colors of buffs that use the same color/symbol = true + +[2c - Faster Interactables] + +# Setting type: Boolean +# Default value: true +Faster Printers = true + +# Setting type: Boolean +# Default value: true +Faster Scrappers = true + +# Setting type: Boolean +# Default value: true +Time between Shrine uses = true + +[2d - Logbook] + +## Should the Volatile Battery, Twisted Scav, Newt, Malachite Urchin have a log Entry +## Twisted Scav and Newt Log is unlocked by their respective areas logbook, Malachite Urchin Log is unlocked by looping for the first time. +# Setting type: Boolean +# Default value: true +More log entries (Main) = true + +## Should the Elite Aspects have a log Entry. +## If you're making the Aspects Boss Equipment via Color Changer; Boss Equipment won't normally have a yellow background, download BossEquipmentFix to fix that. +## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects. +# Setting type: Boolean +# Default value: true +More log entries (Aspects) = true + +## Shows your equipment after all the items +# Setting type: Boolean +# Default value: true +Show Equipment alongside Items in end of run report = true + +## When you beat Twisted Scavs the Icons will be White instead of blue/purple like when oblitarating and will say At Peace... in reference to the Moment Whole logbook +## This will be updated in accordance to the lore +# Setting type: Boolean +# Default value: true +Limbo Ending log tweaks = true + +[2e - Old Printer] + +## Change the model of (White) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(White) Printer Old Model = false + +## Change the model of (Green) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Green) Printer Old Model = true + +## Change the model of (Red) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: true +(Red) Printer Old Model = true + +## Change the model of (Yellow) Printers to the bigger bulkier one used before 1.0 +# Setting type: Boolean +# Default value: false +(Yellow) Printer Old Model = false + +[2x - Extra Info] + +## Death Messages telling you who died to what or in what way. +# Setting type: Boolean +# Default value: true +Enable Detailed Death Messages = true + +## When you Scrap, Print, Cleanse, Reforge, Buy an Equipment Drone, etc. send a message telling everyone what item you lost. +# Setting type: Boolean +# Default value: true +Enable Item Loss Messages = true + +## Equipment Drone +## (Equipment Name) +# Setting type: Boolean +# Default value: true +Equipment Name under Equipment Drone name = true + +## Helps you count and looks funny for very high amounts +# Setting type: Boolean +# Default value: true +Show a Mountain Shrine symbol for every Mountain Shrine you activated = true + +## Friendly reminder to open your Lockboxes and get your free items from Shipping Form. +# Setting type: Boolean +# Default value: true +Objective Reminders for Lockboxes and Delivery = true + +## Messages only viewable by the person that has those items. Helpful for when the item notifcations lag behind or you just miss it. +# Setting type: Boolean +# Default value: true +Transformation Messages for Benthic Bloom and Egocentrism = true + +## Global Messages. Tells you how many Watches or Elixir got used up. For when the item notifications lag behind or just another way to tell. +# Setting type: Boolean +# Default value: true +Messages when a Elixir or Watch gets used = true + +## Just looks nice but can be disabled if you think it's cluttery. +# Setting type: Boolean +# Default value: true +Objectives for Portals = true + +[2y - Visual Details] + +## Red Sword Oni Merc, Green Vine Smoothie Rex, Proper Color Power Mode Janitor MulT, Proper Glowing EOD Engi +# Setting type: Boolean +# Default value: true +Fix up some small things for vanilla skins = true + +## To fit better with his Red skin +# Setting type: Boolean +# Default value: true +Oni Merc Red Sword and Red Attack Visuals = true + +## Separate Skin for people who might like both or might play with people that like one but not the other. +# Setting type: Boolean +# Default value: true +Oni Merc Blue Sword Skin = true + +## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow. +# Setting type: Boolean +# Default value: true +Blight Acrid attacks different color = true + +## A skin to use instead when using Blight and the Default Skin as the Green would not match +# Setting type: Boolean +# Default value: true +Blight Default Acrid Skin = true + +## They shoot balls that look similiar to their elite coloration. +# Setting type: Boolean +# Default value: true +Elite Brass Contraption colored Balls = true + +[2z - Misc Tweaks] + +## Should this mod replace the Sprint crosshair with a different one that works with charging abilities. +# Setting type: Boolean +# Default value: true +Sprinting Crosshair Changes = true + +## Just like how Dio leaves a Consumed Dio +# Setting type: Boolean +# Default value: true +Consumed Rusted Keys = true + +## Change the name of the 3 Lunar Chimera +## Possible Options +## Short : Lunar Wisp, Lunar Golem, Lunar Exploder +## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder) +## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera +# Setting type: String +# Default value: Long +Lunar Chimera name changes = Long + +# Setting type: Boolean +# Default value: false +Always display Locked Artificer = false + +[3a - Color Changer - Module] + +## If this is turned off no colors will be changed +## Change the outline/chat color for Lunar/Elite/Boss Equipment and Lunar Coin +## Must Include Hashtag (They can't be shown in the config description)# +## Some default vanilla color values +## Equipment Orange: #FF8000 +## Lunar Blue: #307FFF +## Boss Yellow: #FFEB04 +## Lunar Coin Cost Pink: #C6ADFA +# Setting type: Boolean +# Default value: true +Enable Module = true + +## Change the description color and make them glow yellow in the overworld +## Ideal if you're making them Yellow/Yellow-Orange +# Setting type: Boolean +# Default value: true +Yellow Elite Equip = true + +## Should the changes that are enabled above also apply to Shared Design +## It normally has a blue outline +# Setting type: Boolean +# Default value: false +Yellow Elite Equip for (Perfected Elite Equip) (Both) = false + +## If true Lunar Coins use their pinkish color instead or their vanilla blue color. +# Setting type: Boolean +# Default value: true +Lunar Coin Outline = true + +## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline. +# Setting type: Boolean +# Default value: false +Artifact Outline = false + +[4a - Item Tweaks] + +## Lysate Cell will combined up to 3 casts of Ballista if you have the stock available. +# Setting type: Boolean +# Default value: true +Lysate Cell Huntress = true + +[7a - Misc Tweaks] + +## It does not guarantee it will be a good item in any way. Simply makes it more consistent at getting rid of Red Scrap if you have any. +# Setting type: Boolean +# Default value: true +Guaranteed RedToWhite Cauldron on Commencement = true + +[7b - Gameplay - Vanilla Game Modes] + +## Play Prismatic Trials despite having a modded version, seed is randomly generated each time and your victory should not be recorded anywhere. Also should allow for Mulitiplayer +# Setting type: Boolean +# Default value: true +Prismatic Trials Offline = true + +## How many stages until the Trial ends. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Stage Limit = 2 + +## At which stage onwards should Elite Bosses be forced. Normally an Elite Boss is forced stage 2 and onwards. They have 10% more damage and 50% more health as they aren't real elites. +## Any boss encounter is forced to be elite even if they can't normally be one. +# Setting type: Int32 +# Default value: 2 +Prismatic Trials - Elite Bosses = 2 + +## Normally the forced Elite Bosses can only be Overloading or Blazing. +## Enabled: To allow them to spawn as any Tier 1 Elite +## Lunar: To allow them to spawn as any Tier 1 Elite and Perfected +## Disabled: To not change anything +# Setting type: String +# Default value: Enabled +Prismatic Trials - Extra Elite types for bosses = Enabled + +## How many Crystals need to be killed to progress. +# Setting type: UInt32 +# Default value: 3 +Prismatic Trials - Crystals Needed = 3 + +## How many Crystals will spawn in total. +# Setting type: UInt32 +# Default value: 5 +Prismatic Trials - Crystals Total = 5 + +## Instead of being random Artifacts, allow yourself to choose which Artifacts you wanna use. Seed gets randomized every time instead of only when entering main menu. +# Setting type: Boolean +# Default value: false +Prismatic Trials - Customizability = false + +## Allows you to choose the 8 Eclipse difficulties in normal lobbies. Doesn't break the Eclipse gamemode but it becomes redundant. +# Setting type: Boolean +# Default value: false +Eclipse Difficulty always available = false + +[7c - Bazaar Tweaks] + +## Future proofing for when they add more stage without really making the bazaar more powerful. +# Setting type: Boolean +# Default value: true +Third Lunar Seer = true + +## Lunar Seer to Commencement after Skymeadow/1st stage of loop +# Setting type: Boolean +# Default value: false +Commencement Lunar Seer = false + +[9 - Testing] + +## Just adds basically all mobs to the Logbook +# Setting type: Boolean +# Default value: false +Sort of Model Viewer = false + diff --git a/r2_profiles/foh/config/com.Zenithrium.vanillaVoid.cfg b/r2_profiles/foh/config/com.Zenithrium.vanillaVoid.cfg new file mode 100644 index 0000000..6e31068 --- /dev/null +++ b/r2_profiles/foh/config/com.Zenithrium.vanillaVoid.cfg @@ -0,0 +1,630 @@ +## Settings file was created by plugin vanillaVoid v1.5.16 +## Plugin GUID: com.Zenithrium.vanillaVoid + +[Interactable: Shattered Monolith] + +## Should this interactable appear in runs? +# Setting type: Boolean +# Default value: true +Enable Interactable? = true + +## How likely should this interactable be chosen to spawn in a void seed? (For reference - 1 = Void Coin Barrel, .5 = Void Cradle, .333 = Void Potential Chest) +# Setting type: Single +# Default value: 0.125 +Void Seed Selection Weight = 0.125 + +## How likely should this be to spawn outside of void seeds? (For reference, 24 = Normal Chest, 8 = Multishop, 1 = Lunar Pod (depends on stage, but generally these are accurate)) +# Setting type: Int32 +# Default value: 1 +Regular Stage Selection Weight = 1 + +## How expensive should this interactable be? (For reference, 15 = Normal Chest, 20 = Multishop & Chance Shrine, 25 = Lunar Pod) +# Setting type: Int32 +# Default value: 10 +Credit Cost = 10 + +[Item: Abyss-Touched Adze] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent of extra damage dealt on the first stack. +# Setting type: Single +# Default value: 0.3 +Base Percent Damage Increase = 0.3 + +## Adjust the percent of extra damage dealt per stack. +# Setting type: Single +# Default value: 0.3 +Stacking Percent Damage Increase = 0.3 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Crowbar +Item to Corrupt = Crowbar + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Ceaseless Cornucopia] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust whether the Lost Battery should have void fog while charging (like void fields). +# Setting type: Boolean +# Default value: true +Enable Void Fog = true + +## Adjust whether void fog should only target players rather than targeting everyone except void enemies. +# Setting type: Boolean +# Default value: true +Player Only Void Fog = true + +## Adjust the rate at which the void fog ticks. Lower means the damage ticks faster. +# Setting type: Single +# Default value: 0.2 +Void Fog Tick Rate = 0.2 + +## Adjust how much damage the void fog should do at base. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.025 +Void Fog Health Fraction = 0.025 + +## Adjust how much damage the void fog should scale. This is half of the normal void fog in Void Locus. +# Setting type: Single +# Default value: 0.05 +Void Fog Health Fraction Ramp = 0.05 + +## Adjust amount of credits the regular director gets to spawn void monsters. This one usually just spawns barnacles. +# Setting type: Single +# Default value: 50 +Void Barnacle Credits = 50 + +## Adjust the amount of credits the boss director gets to spawn a larger void threat. Nullifiers cost 300, Jailers cost 450, and Devastators cost 800. +# Setting type: Single +# Default value: 800 +Void Boss Credits = 800 + +## Adjust the weight of Nullifiers being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.5225 +Boss Nullifier Weight = 0.5225 + +## Adjust the weight of Jailer being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.4275 +Boss Jailer Weight = 0.4275 + +## Adjust the weight of Devastator being spawned as the 'boss' of the Lost Battery. +# Setting type: Single +# Default value: 0.05 +Boss Devastator Weight = 0.05 + +## Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.316 +Tier 1 Weight = 0.316 + +## Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.08 +Tier 2 Weight = 0.08 + +## Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.004 +Tier 3 Weight = 0.004 + +## Adjust weight of Void Tier 1 items. +# Setting type: Single +# Default value: 0.474 +Void Tier 1 Weight = 0.474 + +## Adjust weight of Void Tier 2 items. +# Setting type: Single +# Default value: 0.12 +Void Tier 2 Weight = 0.12 + +## Adjust weight of Void Tier 3 items. +# Setting type: Single +# Default value: 0.006 +Void Tier 3 Weight = 0.006 + +## Adjust whether the special delivery should be marked with a laser. +# Setting type: Boolean +# Default value: true +Show Laser = true + +## Adjust whether the special delivery should spawn in Commencement and Gold Shores. Every other special environment (such as bazaar or limbo) are already banned. +# Setting type: Boolean +# Default value: true +Spawn in Special Stages = true + +## Adjust if the battery should drop an item for each player. Rarity of the items dependant on the total number of Cornucopias the entire team has. +# Setting type: Boolean +# Default value: false +Potential Per Player = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FreeChest +Item to Corrupt = FreeChest + +Void Monster Credits = 125 + +Blacklist Item from AI Use? = false + +[Item: Clockwork Mechanism] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Clockwork Mechanism you'd prefer to use. Variant 0 gives you items at the start of each stage, and breaks a random item at low health. Variant 1 slightly increases interactables per stage, and breaks a random item at low health, while Variant 2 breaks itself at the start of the next stage, but greatly increases the number of interactables. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust the number of items you get upon entering a new stage with this item. +# Setting type: Int32 +# Default value: 3 +Items per Stage = 3 + +## Variant 0: Adjust the additional number of items you get for each subsequent stack. +# Setting type: Int32 +# Default value: 1 +Extra Items per Stack = 1 + +## Variant 0: Adjust weight of Tier 1 items. +# Setting type: Single +# Default value: 0.792 +Tier 1 Weight = 0.792 + +## Variant 0: Adjust weight of Tier 2 items. +# Setting type: Single +# Default value: 0.198 +Tier 2 Weight = 0.198 + +## Variant 0: Adjust weight of Tier 3 items. +# Setting type: Single +# Default value: 0.01 +Tier 3 Weight = 0.01 + +## Variant 0: Adjust whether or not the item should spawn pickups on the ground (anyone can pick them up, false) or put them directly in the holding player's inventory (true). +# Setting type: Boolean +# Default value: false +Directly Give Items to Player = false + +## Variant 0: Adjust whether or not should function in the bazaar. This additionally causes the item to no longer break items in the bazaar. +# Setting type: Boolean +# Default value: false +Function in Bazaar = false + +## Variant 0 and 1: Adjust how long the cooldown is between the item breaking other items. +# Setting type: Single +# Default value: 3 +Breaking Cooldown = 3 + +## Variant 0 and 1: Adjust whether the items are scrapped or destroyed. +# Setting type: Boolean +# Default value: false +Scrap Instead = false + +## Variant 0 and 1: Adjust if the item should destroy itself, rather than other items. Destroys half of the current stack. Overrides the config option below (tier priority). +# Setting type: Boolean +# Default value: false +Destroy Self Instead = false + +## Variant 0 and 1: Adjust the item's preference for lower tier items. False means no prefrence, true means a general preference (unlikely, but possible to destroy higher tiers). +# Setting type: Boolean +# Default value: true +Prioritize Lower Tier = true + +## Variant 0 and 1: Adjust whether or not the item should break more items the more stacks of it you have. One break per stack. +# Setting type: Boolean +# Default value: false +Scale Number of Items Broken per Stack = false + +## Variant 1: Adjust whether or not should function in stages where the director doesn't get any credits (ex Gilded Coast, Commencement, Bazaar). +# Setting type: Boolean +# Default value: false +Function in Special Stages = false + +## Variant 1: Adjust how many credits the first stack gives the director. 15 credits is one chest. +# Setting type: Single +# Default value: 22.5 +Credit Bonus = 22.5 + +## Variant 1: Adjust the increase gained per stack. +# Setting type: Single +# Default value: 22.5 +Credit Bonus per Stack = 22.5 + +## Variant 1 and 2: Adjust whether these variants should multiply the number of credits being added/multiplied to the director by the player count. Makes the item significantly stronger with many players. +# Setting type: Boolean +# Default value: false +Multiply Adjustment per Player = false + +## Variant 2: Adjust whether the variant should multiply credits or add credits to the director. Multiplying is true, adding is false. +# Setting type: Boolean +# Default value: true +Multiply Credits = true + +## Variant 2: Adjust the multiplier to the number of credits the director gets. +# Setting type: Single +# Default value: 1.75 +Director Multiplier = 1.75 + +## Variant 2: Adjust the multiplier bonus provided by every stack except the first (This means that in multiplayer, if two players have the item, the base multiplier will still only be applied once, and this one applied for every other stack). +# Setting type: Single +# Default value: 1 +Director Multiplier Stacking = 1 + +## Variant 2: Adjust how many items in the stack Variant 2 breaks when stage-transitioning. The number of items broken times the multiplier is how much the director credits will be increased by (thus breaking only one means the muliplier will only apply once, per player). A negative number means it will break the entire stack. +# Setting type: Int32 +# Default value: -1 +Variant 2 Breaks per Stage = -1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: FragileDamageBonus +Item to Corrupt = FragileDamageBonus + +Blacklist Item from AI Use? = false + +[Item: Crystalline Lotus] + +## Adjust which version of Crystalline Lotus you'd prefer to use. Variant 0 releases slowing novas per pulse, which reduce enemy and projectile speed, while Variant 1 provides 50% barrier per pulse. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0: Adjust how long the slow should last per pulse. A given slow is replaced by the next slow, so with enough lotuses, the full duration won't get used. However, increasing this also decreases the rate at which the slow fades. +# Setting type: Single +# Default value: 30 +Slow Duration = 30 + +## Variant 0: Adjust the strongest slow percent (between 0 and 1). Increasing this also makes it so the slow 'feels' shorter, as high values (near 1) feel very minor. Note that this is inverted, where 0 = 100% slow and 1 = 0% slow. +# Setting type: Single +# Default value: 0.075 +Slow Percent = 0.075 + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Variant 1: Adjust percent of health that the barrier pulse provides. +# Setting type: Single +# Default value: 0.5 +Percent Barrier Provided = 0.5 + +## Variant 1: Adjust the number of pulses each stack provides. +# Setting type: Single +# Default value: 1 +Activations per Stack = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: TPHealingNova +Item to Corrupt = TPHealingNova + +Blacklist Item from AI Use? = false + +[Item: Empty Vials] + +## Adjust how many empty vials refresh at the start of a new stage. A negative number will refresh all stacks. +# Setting type: Int32 +# Default value: 1 +Refresh Amount = 1 + +[Item: Enhancement Vials] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: HealingPotion +Item to Corrupt = HealingPotion + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Executioners Burden] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of additional times on kill effects occur per stack. +# Setting type: Single +# Default value: 1 +Number of Addtional Procs = 1 + +## Adjust the amount of time between each additional on-kill proc. +# Setting type: Single +# Default value: 0.3 +Time between Extra Procs = 0.3 + +## Adjust the amount of time the sword exists after the on-kill procs are finished. +# Setting type: Single +# Default value: 2.5 +Additional Duration = 2.5 + +## Adjust the percent base damage the AOE does. +# Setting type: Single +# Default value: 1 +Percent Base Damage = 1 + +## Adjust the range of the damaging AOE on the first stack. +# Setting type: Single +# Default value: 12 +Range of AOE = 12 + +## Adjust the proc coefficient for the item's damage AOE. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.5 +Proc Coefficient = 0.5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: ExecuteLowHealthElite +Item to Corrupt = ExecuteLowHealthElite + +Blacklist Item from AI Use? = false + +[Item: Extraterrestrial Exhaust] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the number of seconds of skill cooldown needed to fire a rocket. (1 = 1 rocket per second of cooldown) +# Setting type: Single +# Default value: 2 +Seconds per Rocket = 2 + +## Adjust the percent damage dealt on the first stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 120 +Rocket Damage Percent = 120 + +## Adjust the percent damage gained per stack. (100 = 100% base damage) +# Setting type: Single +# Default value: 60 +Rocket Damage Percent Stacking = 60 + +## Adjust the proc coefficient for the item's fired projectiles. For reference, Fireworks' is .2 per missile. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## Adjust if the rockets should more accurately seek out enemies. Advised if another mod adjusts fireworks to be more accurate. +# Setting type: Boolean +# Default value: false +More Accurate Rockets = false + +## Adjust if Visions of Heresy should fire half as many rockets as it normally would with Exhaust. +# Setting type: Boolean +# Default value: false +Visions of Heresy Nerf = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Firework +Item to Corrupt = Firework + +Blacklist Item from AI Use? = false + +[Item: Lens-Makers Orrery] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust which version of Lens-Makers Orrery you'd prefer to use. Variant 0 grants a stacking damage bonus upon not critting, lost upon critting. Variant 1 gives the chance to crit again upon critting. +# Setting type: Int32 +# Default value: 0 +Variant of Item = 0 + +## Variant 0 - Adjust the damage bonus granted by each stack of the non-crit buff. Multiply this by the max buffs to get the max damage bonus. +# Setting type: Single +# Default value: 0.1 +Buff Percent Damage Bonus = 0.1 + +## Variant 0 - Adjust max number of stacks of the damage buff can be active at once, per stack. +# Setting type: Int32 +# Default value: 5 +Max Buffs per Stack = 5 + +## Adjust the percent buff to crit glasses on the first stack. +# Setting type: Single +# Default value: 0.3 +Crit Buff = 0.3 + +## Adjust the percent buff to crit glasses per stack. +# Setting type: Single +# Default value: 0.05 +Crit Buff per Stack = 0.05 + +## Adjust the number of additional crit levels each stack allows. +# Setting type: Single +# Default value: 1 +Additional Crit Levels = 1 + +## Adjust how much the chance for additional crits are reduced. .5 is 50%, meaning subsequent crit chances are halved. +# Setting type: Single +# Default value: 0.5 +Crit Reduction = 0.5 + +## Adjust how much the crit reduction is reduced per stack. Basically, for every stack above the first, the crit reduction on subsequent crits is reduced by this amount. Having two stacks would make additonal crits have 55% of the previous's chance, assuming this number is default. +# Setting type: Single +# Default value: 0.05 +Crit Reduction Reduction = 0.05 + +## Adjust the percent crit increase the first stack provides. +# Setting type: Single +# Default value: 5 +Base Crit Increase = 5 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: CritDamage +Item to Corrupt = CritDamage + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Item: Quasitemporal Quill] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust how fast a player goes upon dashing. +# Setting type: Single +# Default value: 21 +Dash Velocity = 21 + +## Adjust the strength of the shorthop upon dashing. This should be quite low or it'll basically just be better than Hopoo Feather. +# Setting type: Single +# Default value: 0.5 +Shorthop Strength = 0.5 + +## Adjust how many dashes each stack gives. +# Setting type: Int32 +# Default value: 1 +Dash Count = 1 + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: Feather +Item to Corrupt = Feather + +Blacklist Item from AI Use? = false + +[Item: Supercritical Coolant] + +## Should this item appear in runs? +# Setting type: Boolean +# Default value: true +Enable Item? = true + +## Adjust the percent base damage the AOE does. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent = 0.15 + +## Adjust the percent base damage the AOE gains per stack. (1 = 100% base damage) +# Setting type: Single +# Default value: 0.15 +Base Damage Percent Stacking = 0.15 + +## Adjust the range of the slow AOE on the first stack. (1 = 1m range) +# Setting type: Single +# Default value: 10 +Range of AOE = 10 + +## Adjust the range the slow AOE gains per stack. (1 = 1m range) +# Setting type: Single +# Default value: 2.5 +Range Increase per Stack = 2.5 + +## Adjust the number of stacks needed to freeze an enemy. +# Setting type: Int32 +# Default value: 3 +Debuff Stacks Required for Freeze = 3 + +## Adjust the number of stacks needed to freeze a boss. Set to 0 or less to remove this. +# Setting type: Int32 +# Default value: 10 +Buff Stacks Required for Boss Freeze = 10 + +## Adjust the percentage slow the buff causes. (1 = 100% slow) +# Setting type: Single +# Default value: 0.5 +Max Percent Slow = 0.5 + +## Adjust the duration the slow lasts, in seconds. +# Setting type: Single +# Default value: 4 +Duration of Slow Debuff = 4 + +## Adjust the duration the slow gains per stack. +# Setting type: Single +# Default value: 2 +Duration of Slow Debuff per Stack = 2 + +## Adjust the proc coefficient for the item's damage AOE. For reference, Gasoline's is 0. (0 is no procs, 1 is normal proc rate) +# Setting type: Single +# Default value: 0 +Proc Coefficient = 0 + +## Adjust whether the the slow percentage is displayed in the logbook description. +# Setting type: Boolean +# Default value: false +Display Slow Percent in Item Description = false + +## Adjust which item this is the void pair of. +# Setting type: String +# Default value: IgniteOnKill +Item to Corrupt = IgniteOnKill + +## Should the AI not be able to obtain this item? +# Setting type: Boolean +# Default value: false +Blacklist Item from AI Use? = false + +[Tweaks: Void Items] + +## If enabled, makes it so void items are locked until the non-void pair is unlocked. Ex. Pluripotent is locked until the profile has unlocked Dios. Only applies to void items which do not already have unlocks, in the event a mod adds special unlocks for a void item. +# Setting type: Boolean +# Default value: true +Require Original Item Unlocked = true + +## If enabled, picking up a void item will show tier-appropriate item highlights rather the the default white highlights. +# Setting type: Boolean +# Default value: true +Improved Pickup Highlights = true + +## If enabled, void command cubes will have appropriate void vfx in the style of typical command VFX based on the actual void item VFX. +# Setting type: Boolean +# Default value: true +Improved Command VFX = true + +[Tweaks: Void Locus] + +## If enabled, spawns a portal in the void locus letting you return to normal stages if you want to. +# Setting type: Boolean +# Default value: true +Exit Portal = true + +## If enabled, spawns the exit portal in void locus immediately upon entering the stage. Requires the exit portal to actually be enabled. +# Setting type: Boolean +# Default value: false +Early Exit Portal = false + +## If you want to make going to the void locus have a little more of a reward, increase this number. Should be increased in at least multiples of 50ish +# Setting type: Int32 +# Default value: 0 +Locus Bonus Credits = 0 + diff --git a/r2_profiles/foh/config/com.bobblet.UltrakillV1BanditSkin.cfg b/r2_profiles/foh/config/com.bobblet.UltrakillV1BanditSkin.cfg new file mode 100644 index 0000000..f2ec27f --- /dev/null +++ b/r2_profiles/foh/config/com.bobblet.UltrakillV1BanditSkin.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Ultrakill V1 Bandit Skin v1.0.3 +## Plugin GUID: com.bobblet.UltrakillV1BanditSkin + +[V1BanditReloadedSkin] + +Enabled = false + +[V1Yeehaw] + +# Setting type: Boolean +# Default value: false +Enabled = false + +[V1YeehawReloaded] + +Enabled = false + +[V2BanditReloadedSkin] + +Enabled = false + diff --git a/r2_profiles/foh/config/com.cuno.discord.cfg b/r2_profiles/foh/config/com.cuno.discord.cfg new file mode 100644 index 0000000..5532ad8 --- /dev/null +++ b/r2_profiles/foh/config/com.cuno.discord.cfg @@ -0,0 +1,21 @@ +## Settings file was created by plugin Discord Rich Presence v1.2.1 +## Plugin GUID: com.cuno.discord + +[Options] + +## Controls whether or not other users should be allowed to ask to join your game. +# Setting type: Boolean +# Default value: true +Allow Joining = true + +## Controls whether the teleporter boss, teleporter charge status, or neither, should be shown alongside the current difficulty. +# Setting type: TeleporterStatus +# Default value: None +# Acceptable values: None, Boss, Charge +Teleporter Status = None + +## Allows you to choose a message to be displayed when idling in the main menu. +# Setting type: String +# Default value: +Main Menu Idle Message = + diff --git a/r2_profiles/foh/config/com.cwmlolzlz.photomode.cfg b/r2_profiles/foh/config/com.cwmlolzlz.photomode.cfg new file mode 100644 index 0000000..1a7515e --- /dev/null +++ b/r2_profiles/foh/config/com.cwmlolzlz.photomode.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin PhotoMode v1.4.4 +## Plugin GUID: com.cwmlolzlz.photomode + +[Button Placement Index] + +## Index will be the button count and it starts at 0. 0-1 will place it at the top. +# Setting type: Int32 +# Default value: 2 +Index = 2 + +[Disable Ping Indicators In Photo Mode] + +## Enabling this can cause indicators to not reenable again until the scene is reloaded. +# Setting type: Boolean +# Default value: false +Disable = false + diff --git a/r2_profiles/foh/config/com.doctornoodlearms.huntressmomentum.cfg b/r2_profiles/foh/config/com.doctornoodlearms.huntressmomentum.cfg new file mode 100644 index 0000000..5d49b59 --- /dev/null +++ b/r2_profiles/foh/config/com.doctornoodlearms.huntressmomentum.cfg @@ -0,0 +1,17 @@ +[Balance] + +## Required stacks of momentum to guarantee crit. +# Setting type: Int32 +# Default value: 10 +Required Stacks = 10 + +## Required seconds needed to gain a stack. +# Setting type: Single +# Default value: 1 +Base Duration per Stack = 1 + +## Momentum gain +% per level. +# Setting type: Single +# Default value: 0.36 +Duration Multiplier per Level = 0.36 + diff --git a/r2_profiles/foh/config/com.ds_gaming.SonicTheHedgehog.cfg b/r2_profiles/foh/config/com.ds_gaming.SonicTheHedgehog.cfg new file mode 100644 index 0000000..ecddbde --- /dev/null +++ b/r2_profiles/foh/config/com.ds_gaming.SonicTheHedgehog.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin SonicTheHedgehog v1.1.0 +## Plugin GUID: com.ds_gaming.SonicTheHedgehog + +[Boost Meter] + +## X Coordinate of the boost meter's location relative to the crosshair. Default is 90. +# Setting type: Single +# Default value: 90 +X Location = 90 + +## Y Coordinate of the boost meter's location relative to the crosshair. Default is -50. +# Setting type: Single +# Default value: -50 +Y Location = -50 + +[Controls] + +## Determines whether you need to press the primary skill key to use the homing attack. If false, you will also be able to activate a homing attack by pressing or holding the primary skill key. Default is false. +# Setting type: Boolean +# Default value: false +Key-press Homing Attack = false + diff --git a/r2_profiles/foh/config/com.evaisa.moreshrines.cfg b/r2_profiles/foh/config/com.evaisa.moreshrines.cfg new file mode 100644 index 0000000..05e7bd1 --- /dev/null +++ b/r2_profiles/foh/config/com.evaisa.moreshrines.cfg @@ -0,0 +1,147 @@ +## Settings file was created by plugin More Shrines v1.5.0 +## Plugin GUID: com.evaisa.moreshrines + +[Rusty Fusebox] + +## Enable the Rusty Fusebox. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Shrine of Disorder] + +## Enable the Shrine of Disorder. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Heresy] + +## Enable the Shrine of Heresy. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 1 +Weight = 1 + +[Shrine of Imps] + +## Enable the Shrine of Imps. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## The base imp count spawned. This is scaled by (baseImpCount - 1) + (playerCount * runDifficulty) +# Setting type: Int32 +# Default value: 5 +Base Imp Count = 5 + +## The cap for Base Imp Count scaling. If the base scaling exceeds this value it is set to this value. [Does not override stage difficulty scaling.] +# Setting type: Int32 +# Default value: 15 +Imp Count Cap = 15 + +## Scale the maximum amount of imps with stage difficulty. +# Setting type: Boolean +# Default value: true +Count Scale = true + +## The amount of time you get to finish a Shrine of Imps. +# Setting type: Int32 +# Default value: 30 +Time = 30 + +## Increase item rarity based on how fast you killed all the imps. +# Setting type: Boolean +# Default value: true +Item Rarity Based On Speed = true + +## Drop a item for every player in the session. +# Setting type: Boolean +# Default value: true +Drop for every player = true + +## Drop X extra items along with the base amount when a Shrine of Imps is beaten. +# Setting type: Int32 +# Default value: 0 +Extra Item Count = 0 + +[Shrine of the Fallen] + +## Enable the Shrine of the Fallen. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +## Always spawn atleast one Shrine of the Fallen per stage. +# Setting type: Boolean +# Default value: false +Always spawn = false + +## The max HP penalty the user takes for the rest of the stage when this shrine is used. +# Setting type: Int32 +# Default value: 40 +HP Penalty = 40 + +## Shrine of the Fallen costs money rather than a HP penalty. +# Setting type: Boolean +# Default value: false +Use Money = false + +## The base cost for the shrine. (only applicable if 'Use Money' is enabled) +# Setting type: Int32 +# Default value: 300 +Money Base Cost = 300 + +[Shrine of Wisps] + +## Enable the Shrine of Wisps. +# Setting type: Boolean +# Default value: true +Enable = true + +## Scale the number of wisps spawned with difficulty. +# Setting type: Boolean +# Default value: true +Scale Count With Difficulty = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + +[Totem Pole] + +## Enable the Totem Pole. +# Setting type: Boolean +# Default value: true +Enable = true + +## The spawn weight of this shrine, lower is more rare. +# Setting type: Int32 +# Default value: 2 +Weight = 2 + diff --git a/r2_profiles/foh/config/com.farofus.CaptainBustedDiabloStrike.cfg b/r2_profiles/foh/config/com.farofus.CaptainBustedDiabloStrike.cfg new file mode 100644 index 0000000..e844159 --- /dev/null +++ b/r2_profiles/foh/config/com.farofus.CaptainBustedDiabloStrike.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Captain's Busted Diablo Strike v1.1.0.0 +## Plugin GUID: com.farofus.CaptainBustedDiabloStrike + +[Busted_Diablo_Config] + +## This is the duration in seconds you will approach as you stack Attack Speed. This is the value, where the mod will never cross (or reach, because assymptotic behavior), no matter how much attack speed you have. +# Setting type: Single +# Default value: 5 +Minimum_Diablo_Duration = 5 + +## This is the value you will begin with, the maximum duration of the Diablo Strike (in seconds). +# Setting type: Single +# Default value: 20 +Maximum_Diablo_Duration = 20 + +## This is how significant the atkSpeed is. The bigger this number is, the easier it is to get closer to the minimum duration. +# Setting type: Single +# Default value: 1 +Attack_Speed_Scaling_Factor = 1 + diff --git a/r2_profiles/foh/config/com.frosthex.SorceressMod.cfg b/r2_profiles/foh/config/com.frosthex.SorceressMod.cfg new file mode 100644 index 0000000..9eae5ca --- /dev/null +++ b/r2_profiles/foh/config/com.frosthex.SorceressMod.cfg @@ -0,0 +1,17 @@ +## Settings file was created by plugin SorceressMod v0.6.0 +## Plugin GUID: com.frosthex.SorceressMod + +[Sorceress] + +## Changes Shadowshot black hole sound effect to Primordial Cube's +# Setting type: Boolean +# Default value: false +VanillaBlackHoleSFX = false + +[Survivors] + +## Set to false to disable this character and as much of its code and content as possible (restart required) +# Setting type: Boolean +# Default value: true +Enable Sorceress = true + diff --git a/r2_profiles/foh/config/com.groovesalad.UntitledDifficultyMod.cfg b/r2_profiles/foh/config/com.groovesalad.UntitledDifficultyMod.cfg new file mode 100644 index 0000000..88f57e1 --- /dev/null +++ b/r2_profiles/foh/config/com.groovesalad.UntitledDifficultyMod.cfg @@ -0,0 +1,11 @@ +## Settings file was created by plugin UntitledDifficultyMod v1.0.1 +## Plugin GUID: com.groovesalad.UntitledDifficultyMod + +[Untitled Difficulty Mod] + +## What should be the baseline difficulty for Eclipse mode? +# Setting type: Difficulty +# Default value: Default +# Acceptable values: Default, Deluge, Charybdis +Eclipse Difficulty = Default + diff --git a/r2_profiles/foh/config/com.hijackhornet.epickillstreaksannouncer.cfg b/r2_profiles/foh/config/com.hijackhornet.epickillstreaksannouncer.cfg new file mode 100644 index 0000000..9731d50 --- /dev/null +++ b/r2_profiles/foh/config/com.hijackhornet.epickillstreaksannouncer.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Epic KillStreaks Announcer v1.0.3 +## Plugin GUID: com.hijackhornet.epickillstreaksannouncer + +[Host] + +## Do you want (when hosting) a message to be sent into the chat when one user reached GodLike or MonsterKill ? +# Setting type: Boolean +# Default value: false +BroadcastInChat = false + +[Timer] + +## How much seconds are needed before the killing streak reset +# Setting type: Single +# Default value: 3 +MaxTimeToEnd = 3 + +[TriggerValues] + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +HeadShot = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: -1 +DoubleKill = -1 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 3 +TripleKill = 3 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 5 +MultiKill = 5 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 8 +Domination = 8 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 12 +Rampage = 12 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 16 +LudicrousKill = 16 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 20 +GodLike = 20 + +## Choose at how many kills in a kill streak, this sound should trigger. -1 to desactivate. +# Setting type: Int32 +# Default value: 25 +MonsterKill = 25 + diff --git a/r2_profiles/foh/config/com.hijackhornet.sillysounds.cfg b/r2_profiles/foh/config/com.hijackhornet.sillysounds.cfg new file mode 100644 index 0000000..b6f57bd --- /dev/null +++ b/r2_profiles/foh/config/com.hijackhornet.sillysounds.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Silly Meme Sounds v1.2.2 +## Plugin GUID: com.hijackhornet.sillysounds + +[Toggle] + +## Should you get a sound playing at run start? +# Setting type: Boolean +# Default value: true +On Run Start = true + +## Should you get a sound playing at run end? +# Setting type: Boolean +# Default value: true +On Run End = true + +## Should you get a sound when doing damage? +# Setting type: Boolean +# Default value: true +Hitmarker sound = true + +## Should you get a sound when picking a Hoof? +# Setting type: Boolean +# Default value: true +Hoof sound = true + diff --git a/r2_profiles/foh/config/com.johnedwa.RTAutoSprintEx.cfg b/r2_profiles/foh/config/com.johnedwa.RTAutoSprintEx.cfg new file mode 100644 index 0000000..ef20640 --- /dev/null +++ b/r2_profiles/foh/config/com.johnedwa.RTAutoSprintEx.cfg @@ -0,0 +1,60 @@ +[1) Movement] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +HoldSprintToWalk = true + +## Sprint by holding down the sprint key. Only works if HoldSprintToWalk is disabled. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +HoldToSprint = false + +## Cheat, Allows you to sprint in any direction. Please don't use in multiplayer. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +SprintInAnyDirection = false + +[2) Visual] + +## Disables the useless special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +# Acceptable values: True, False +DisableSprintingCrosshair = true + +## Sets a custom (vertical) FOV. Game default 60V is roughly 90H. +# Setting type: Int32 +# Default value: 60 +# Acceptable value range: From 1 to 180 +FOVValue = 60 + +## Sets the sprinting FOV multiplier. Set to 1 to disable. +# Setting type: Double +# Default value: 1.3 +# Acceptable value range: From 0.1 to 2 +SprintFOVMultiplier = 1.3 + +## Disables the speedlines effect shown when sprinting. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableSpeedlines = false + +[3) Misc] + +## Disable the AutoSprinting part of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisabledAutoSprinting = false + +## Disable the FOV and visual changes of the mod. +# Setting type: Boolean +# Default value: false +# Acceptable values: True, False +DisableVisualChanges = false + diff --git a/r2_profiles/foh/config/com.justinderby.bossantisoftlock.cfg b/r2_profiles/foh/config/com.justinderby.bossantisoftlock.cfg new file mode 100644 index 0000000..bf3c8f5 --- /dev/null +++ b/r2_profiles/foh/config/com.justinderby.bossantisoftlock.cfg @@ -0,0 +1,12 @@ +[General] + +## Whether to send a reminder every time the teleporter event has started. +# Setting type: Boolean +# Default value: true +Show Hints = true + +## Whether to also reset voidtouched monsters. +# Setting type: Boolean +# Default value: true +Reset Voidtouched Monsters = true + diff --git a/r2_profiles/foh/config/com.kenko.Cadet.cfg b/r2_profiles/foh/config/com.kenko.Cadet.cfg new file mode 100644 index 0000000..7259210 --- /dev/null +++ b/r2_profiles/foh/config/com.kenko.Cadet.cfg @@ -0,0 +1,22 @@ +## Settings file was created by plugin Cadet v1.0.0 +## Plugin GUID: com.kenko.Cadet + +[02 - Keybinds] + +## Key used to Rest +# Setting type: KeyboardShortcut +# Default value: Alpha1 +Rest Emote = Alpha1 + +## Key used to Emote +# Setting type: KeyboardShortcut +# Default value: Alpha2 +Emote = Alpha2 + +[General - 01] + +## Unlock Cadet. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Cadet = false + diff --git a/r2_profiles/foh/config/com.kenko.Interrogator.cfg b/r2_profiles/foh/config/com.kenko.Interrogator.cfg new file mode 100644 index 0000000..a5869b2 --- /dev/null +++ b/r2_profiles/foh/config/com.kenko.Interrogator.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Interrogator v1.0.0 +## Plugin GUID: com.kenko.Interrogator + +[01 - General] + +## Unlock Interrogator. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Interrogator = false + diff --git a/r2_profiles/foh/config/com.kenko.Seamstress.cfg b/r2_profiles/foh/config/com.kenko.Seamstress.cfg new file mode 100644 index 0000000..ae9961e --- /dev/null +++ b/r2_profiles/foh/config/com.kenko.Seamstress.cfg @@ -0,0 +1,25 @@ +## Settings file was created by plugin Seamstress v1.3.0 +## Plugin GUID: com.kenko.Seamstress + +[Seamstress - 01] + +## Allows you to pickup bigger enemies for fun. +# Setting type: Boolean +# Default value: false +Pickup Big Enemies = false + +## Cheater... +# Setting type: Boolean +# Default value: false +Force Unlock Seamstress = false + +## If you're not Feilong, you're a cheater. +# Setting type: Boolean +# Default value: false +Force Unlock Raven = false + +## When grounded, blink will go vertically by the inputted amount from 0 - 1 (0 degrees to 90 degrees) +# Setting type: Single +# Default value: 0.25 +Grounded Blink Jump Height = 0.25 + diff --git a/r2_profiles/foh/config/com.kenko.Spy.cfg b/r2_profiles/foh/config/com.kenko.Spy.cfg new file mode 100644 index 0000000..58e9d8b --- /dev/null +++ b/r2_profiles/foh/config/com.kenko.Spy.cfg @@ -0,0 +1,52 @@ +## Settings file was created by plugin Spy v1.0.0 +## Plugin GUID: com.kenko.Spy + +[01 - General] + +## Unlock Spy. (restart required) +# Setting type: Boolean +# Default value: false +Unlock Spy = false + +[02 - Stats] + +## Stab Damage (restart required) +# Setting type: Single +# Default value: 5 +Stab Damage = 5 + +## Cloak Max Cloak Duration (restart required) +# Setting type: Single +# Default value: 8 +Cloak Max Cloak Duration = 8 + +## EX: 0.25 = 25% HP max (restart required) +# Setting type: Single +# Default value: 0.25 +Deadmans Cloak Max Damage Taken = 0.25 + +## Deadmans Cloak Duration (restart required) +# Setting type: Single +# Default value: 6 +Deadmans Cloak Duration = 6 + +## EX: 0.25 = 25% max HP (restart required) +# Setting type: Single +# Default value: 0.25 +Big Earner Health Punishment = 0.25 + +## Grants an actual reset on backstab (restart required) +# Setting type: Boolean +# Default value: false +Big Earner Fully Resets = false + +## Sapper Range (restart required) +# Setting type: Single +# Default value: 5 +Sapper Range = 5 + +## Change spies backstab multiplier. Default 5x. +# Setting type: Single +# Default value: 5 +Backstab Multiplier = 5 + diff --git a/r2_profiles/foh/config/com.kking117.FlatItemBuff/Artifacts.cfg b/r2_profiles/foh/config/com.kking117.FlatItemBuff/Artifacts.cfg new file mode 100644 index 0000000..0e5c656 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.FlatItemBuff/Artifacts.cfg @@ -0,0 +1,17 @@ +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + diff --git a/r2_profiles/foh/config/com.kking117.FlatItemBuff/General.cfg b/r2_profiles/foh/config/com.kking117.FlatItemBuff/General.cfg new file mode 100644 index 0000000..de118d7 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.FlatItemBuff/General.cfg @@ -0,0 +1,14 @@ +[Bug Fixes] + +## Fixes a bug with expired pings blocking new ones. Recommended if using the Death Mark rework. +# Setting type: Boolean +# Default value: false +Fix Expired Pings = false + +[Mechanics] + +## Changes barrier decay to scale from max health + shields instead of max barrier, recommended and specifically catered for Aegis changes. +# Setting type: Boolean +# Default value: false +Tweak Barrier Decay = false + diff --git a/r2_profiles/foh/config/com.kking117.FlatItemBuff/Items.cfg b/r2_profiles/foh/config/com.kking117.FlatItemBuff/Items.cfg new file mode 100644 index 0000000..a4e6be5 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.FlatItemBuff/Items.cfg @@ -0,0 +1,1087 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Conversion rate of overheal to barrier at single stack. +# Setting type: Single +# Default value: 0.5 +Base Overheal = 0.5 + +## Conversion rate of overheal to barrier for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Overheal = 0.5 + +## Increases maximum barrier by this much at single stack. +# Setting type: Single +# Default value: 0.25 +Base Max Barrier = 0.25 + +## Increases maximum barrier by this much for each additional stack. +# Setting type: Single +# Default value: 0.25 +Stack Max Barrier = 0.25 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: false +Better AI = false + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: false +Is Mechanical = false + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: false +Modded Displays = false + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 1 +Stack Block = 1 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +## Time in seconds after consuming a block that further debuffs are negated for free. +# Setting type: Single +# Default value: 0.25 +Debuff Grace Time = 0.25 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 10 +Base HP = 10 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 3 +Level HP = 3 + +[Bison Steak Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Health regen at a single stack. (Scales with level) +# Setting type: Single +# Default value: 1 +Base Regen = 1 + +## Health regen for each additional stack. (Scales with level) +# Setting type: Single +# Default value: 0 +Stack Regen = 0 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +## How much to extend the effect duration on kill. +# Setting type: Single +# Default value: 1 +Extend Duration = 1 + +## Prevents fake kills from extending the duration. +# Setting type: Boolean +# Default value: false +Nerf Fake Kills = false + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Death Mark Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Duration of the Death Mark at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration of the Death Mark for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Cooldown between uses. (Whole numbers only) +# Setting type: Int32 +# Default value: 0 +Cooldown = 0 + +## Damage bonus against Death Marked targets. +# Setting type: Single +# Default value: 0.5 +Base Damage Bonus = 0.5 + +## Damage bonus against Death Marked targets for each additional stack of the debuff. +# Setting type: Single +# Default value: 0.2 +Stack Damage Bonus = 0.2 + +## Allows for multiple stacks of Death Mark on a target. +# Setting type: Boolean +# Default value: false +Allow Stacking = false + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 3 +Base Attack Speed = 3 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage = 0 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Damage = 5 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 5 +Shield Base Duration = 5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 2 +Shield Stack Duration = 2 + +[Happiest Mask Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage increase for ghosts at a single stack. +# Setting type: Single +# Default value: 2 +Base Damage = 2 + +## Damage increase for ghosts for each additional stack. +# Setting type: Single +# Default value: 1.5 +Stack Damage = 1.5 + +## Movement speed increase for ghosts. +# Setting type: Single +# Default value: 0.45 +Movement Speed = 0.45 + +## How long in seconds the ghosts lasts before dying. +# Setting type: Int32 +# Default value: 30 +Duration = 30 + +## How long in seconds until a new ghost is summoned. +# Setting type: Int32 +# Default value: 3 +Cooldown = 3 + +## Credits the ghost's death as your kill. +# Setting type: Boolean +# Default value: true +On Kill On Death = true + +## Credits all kills the ghost scores as yours. +# Setting type: Boolean +# Default value: true +Kill Credit Owner = true + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1 +Base Duration = 1 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Duration = 1 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 1.25 +Movement Speed Bonus = 1.25 + +## Adds duration to the buff with each kill instead of refreshing it. +# Setting type: Boolean +# Default value: true +Extend Duration = true + +## Cooldown reduction on kill. +# Setting type: Single +# Default value: 1 +Cooldown Reduction = 1 + +## Cooldown reduction affects Primary skills? +# Setting type: Boolean +# Default value: false +Cooldown Primary = false + +## Cooldown reduction affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown reduction affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown reduction affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Ignition Tank Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Chance to Burn on hit. +# Setting type: Single +# Default value: 10 +Burn Chance = 10 + +## How much damage Burn deals per second. +# Setting type: Single +# Default value: 0.8 +Burn Damage = 0.8 + +## How long in seconds Burn lasts for. +# Setting type: Single +# Default value: 3 +Burn Duration = 3 + +## Explodes after X instances of damage over time. +# Setting type: Int32 +# Default value: 10 +Explode Ticks = 10 + +## Damage the explosion deals at a single stack. +# Setting type: Single +# Default value: 3 +Explosion Base Damage = 3 + +## Extra damage the explosion deals for each additional stack. +# Setting type: Single +# Default value: 2 +Explosion Stack Damage = 2 + +## Radius of the the explosion at a single stack. +# Setting type: Single +# Default value: 12 +Explosion Base Radius = 12 + +## Extra explosion radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Explosion Stack Radius = 2.4 + +## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison) +# Setting type: Boolean +# Default value: false +Explosion Inherit Damage Type = false + +## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting. +# Setting type: Boolean +# Default value: false +Explosion Roll Crits = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks at a single stack. +# Setting type: Single +# Default value: 4 +Base DoT Healing = 4 + +## Healing amount given from damage over time for each additional stack. +# Setting type: Single +# Default value: 4 +Stack DoT Healing = 4 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 20 +Leech Chance = 20 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.1 +Leech Life Steal = 0.1 + +## Minimum amount of healing received when damaging a target with Leech. +# Setting type: Single +# Default value: 1 +Leech Minimum Life Steal = 1 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for at a single stack. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.1 +Base Healing = 0.1 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +## Set to false to disable the item corruption effect. +# Setting type: Boolean +# Default value: true +Allow Corruption = true + +## List of items that this item will corrupt. (Leave blank for vanilla values.) +# Setting type: String +# Default value: +Corruption List = + +## The item(s) for the "Corrupts all X" text. +# Setting type: String +# Default value: yellow items +Corruption Text = yellow items + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How much Movement Speed is given from the Stealth buff. +# Setting type: Single +# Default value: 0.4 +Stealth Movement Speed = 0.4 + +## How much Armor to give per stack of the Stealth buff. +# Setting type: Single +# Default value: 20 +Stealth Armor = 20 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 0.8 +Base Damage = 0.8 + +## Damage per second the burn deals for each additional stack. +# Setting type: Single +# Default value: 0.6 +Stack Damage = 0.6 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 15 + +[Roll of Pennies Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Gold amount given at a single stack. +# Setting type: Single +# Default value: 3 +Base Gold = 3 + +## Gold amount given for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Gold = 0 + +## Armor given at a single stack. +# Setting type: Single +# Default value: 5 +Base Armor = 5 + +## Armor given for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor = 1 + +## Duration given to the armor at a single stack. +# Setting type: Single +# Default value: 2 +Base Armor Duration = 2 + +## Duration given to the armor for each additional stack. +# Setting type: Single +# Default value: 1 +Stack Armor Duration = 1 + +## Multiplier for the gold's value when calculating the extra duration. +# Setting type: Single +# Default value: 0.5 +Gold Armor Duration = 0.5 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Squid Turret duration at a single stack. +# Setting type: Int32 +# Default value: 25 +Base Duration = 25 + +## Squid Turret duration for each additional stack. +# Setting type: Int32 +# Default value: 5 +Stack Duration = 5 + +## Extra Squid Turret health for each additional stack. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health = 2 + +## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.) +# Setting type: Int32 +# Default value: 8 +Max Turrets = 8 + +[Symbiotic Scorpion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Slayer DoT damage increase at a single stack. +# Setting type: Single +# Default value: 1 +Slayer DoT Base Damage = 1 + +## Slayer DoT damage increase for each additional stack. +# Setting type: Single +# Default value: 0 +Slayer DoT Stack Damage = 0 + +## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla) +# Setting type: Boolean +# Default value: false +Slayer DoT Affects Total Damage = false + +## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.) +# Setting type: Single +# Default value: 13 +Venom Radius = 13 + +## Cooldown between Venom attacks. +# Setting type: Single +# Default value: 5 +Venom Cooldown = 5 + +## Damage of the Venom at a single stack. +# Setting type: Single +# Default value: 8 +Venom Base Damage = 8 + +## Damage of the Venom for each additional stack. +# Setting type: Single +# Default value: 8 +Venom Stack Damage = 8 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Health each stack gives. +# Setting type: Single +# Default value: 30 +Base Health = 30 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 9 +Level Health = 9 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 12 +Base Radius = 12 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2.4 +Stack Radius = 2.4 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Duration = 3 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 8 +Stack Horizontal Boost = 8 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 120 +Capped Horizontal Boost = 120 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.12 +Base Air Speed = 0.12 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.08 +Stack Air Speed = 0.08 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 1.2 +Capped Air Speed = 1.2 + diff --git a/r2_profiles/foh/config/com.kking117.FlatItemBuff/MainConfig.cfg b/r2_profiles/foh/config/com.kking117.FlatItemBuff/MainConfig.cfg new file mode 100644 index 0000000..5b08d39 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.FlatItemBuff/MainConfig.cfg @@ -0,0 +1,834 @@ +[Aegis] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Allows excess regen to be converted into barrier. +# Setting type: Boolean +# Default value: true +Count Regen = true + +## Armor each stack gives. +# Setting type: Single +# Default value: 20 +Armor = 20 + +[Alpha Construct Ally] + +## Gives 360 Degree vision and prevents retaliation against allies. +# Setting type: Boolean +# Default value: true +Better AI = true + +## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots. +# Setting type: Boolean +# Default value: true +Is Mechanical = true + +## Adds Spare Drone Parts item displays to the Alpha Construct. +# Setting type: Boolean +# Default value: true +Modded Displays = true + +[Artifact of Spite] + +## Enables changes to this Artifact +# Setting type: Boolean +# Default value: false +Enable Changes = false + +## Base damage of Spite bombs. +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +## Extra damage Spite bombs gain per victim's level. +# Setting type: Single +# Default value: 2.4 +Stack Damage = 2.4 + +[Bens Raincoat] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Debuff blocks to give at a single stack. +# Setting type: Int32 +# Default value: 2 +Base Block = 2 + +## Debuff blocks to give for each additional stack. +# Setting type: Int32 +# Default value: 2 +Stack Block = 2 + +## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.) +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[Bison Steak] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 20 +Base HP = 20 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 2 +Level HP = 2 + +## Duration of the regen buff at a single stack. +# Setting type: Single +# Default value: 3 +Base Regen Duration = 3 + +## Duration of the regen buff for each additional stack. +# Setting type: Single +# Default value: 3 +Stack Regen Duration = 3 + +[Chronobauble] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Move Speed debuff amount. +# Setting type: Single +# Default value: 0.6 +Move Speed Reduction = 0.6 + +## Attack Speed debuff amount. +# Setting type: Single +# Default value: 0.3 +Attack Speed Reduction = 0.3 + +## Debuff duration at a single stack. +# Setting type: Single +# Default value: 2 +Base Duration = 2 + +## Debuff duration for each additional. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +[Defense Nucleus] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Cooldown for summoning constructs. +# Setting type: Single +# Default value: 1 +Cooldown = 1 + +[Defense Nucleus Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many constructs to summon on activation. (Cannot go above 6 because I said so.) +# Setting type: Int32 +# Default value: 3 +Summon Count = 3 + +## Extra health the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +Base Health = 10 + +## Extra health the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 10 +Stack Health = 10 + +## Extra attack speed the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Attack Speed = 6 + +## Extra attack speed the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Attack Speed = 0 + +## Extra damage the construct gets at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 6 +Base Damage = 6 + +## Extra damage the construct gets for each additional stack. +# Setting type: Int32 +# Default value: 0 +Stack Damage = 0 + +## Duration of the projectile shield at a single stack. +# Setting type: Single +# Default value: 3.5 +Shield Base Duration = 3.5 + +## Duration of the projectile shield for each additional stack. +# Setting type: Single +# Default value: 1 +Shield Stack Duration = 1 + +[Hunters Harpoon] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Buff duration at a single stack. +# Setting type: Single +# Default value: 1.5 +Base Duration = 1.5 + +## Extra buff duration for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Duration = 0.75 + +## Movement speed each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Movement Speed Bonus = 0.25 + +## Cooldown rate each stack of the buff gives. +# Setting type: Single +# Default value: 0.25 +Cooldown Rate Bonus = 0.25 + +## Cooldown rate affects Primary skills? +# Setting type: Boolean +# Default value: true +Cooldown Primary = true + +## Cooldown rate affects Secondary skills? +# Setting type: Boolean +# Default value: true +Cooldown Secondary = true + +## Cooldown rate affects Utility skills? +# Setting type: Boolean +# Default value: false +Cooldown Utility = false + +## Cooldown rate affects Special skills? +# Setting type: Boolean +# Default value: false +Cooldown Special = false + +[Infusion] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Number of levels gained per stack. +# Setting type: Int32 +# Default value: 2 +Stack Level = 2 + +## Allows samples to be collected beyond the cap with diminishing returns. +# Setting type: Boolean +# Default value: true +Soft Cap = true + +## Should your minions with infusions inherit your count. +# Setting type: Boolean +# Default value: true +Inherit = true + +## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc) +# Setting type: Int32 +# Default value: 5 +Champion Value = 5 + +## Sample value multiplier from elite enemies. +# Setting type: Int32 +# Default value: 3 +Elite Multiplier = 3 + +## Sample value multiplier from boss enemies. +# Setting type: Int32 +# Default value: 2 +Boss Multiplier = 2 + +[Infusion Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Blood gain for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Gain = 0.5 + +## Base blood gain from fake kills. +# Setting type: Int32 +# Default value: 10 +Fake Kill Gain = 10 + +## The amount of blood needed to create a clone. +# Setting type: Int32 +# Default value: 400 +Clone Cost = 400 + +## The amount of blood needed to double the clone's level. +# Setting type: Int32 +# Default value: 4000 +Level Cost = 4000 + +## Sets a custom leash distance for the clone. (Set to 0 or less to use the normal minion leash.) +# Setting type: Single +# Default value: 90 +Leash Distance = 90 + +[Laser Scope] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Crit chance at a single stack. +# Setting type: Single +# Default value: 5 +Crit Chance = 5 + +[Leeching Seed] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing amount that's affected by proc coefficient. +# Setting type: Single +# Default value: 0.75 +Proc Healing = 0.75 + +## Extra healing amount regardless of proc coefficient. +# Setting type: Single +# Default value: 0.75 +Base Healing = 0.75 + +[Leeching Seed Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Healing amount given from damage over time ticks. +# Setting type: Single +# Default value: 2 +DoT Healing = 2 + +## Chance of applying the Leech debuff. +# Setting type: Single +# Default value: 25 +Leech Chance = 25 + +## Percent of damage received as healing when damaging a target with Leech. +# Setting type: Single +# Default value: 0.02 +Leech Life Steal = 0.02 + +## Minimum amount of healing received from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Minimum Life Steal = 0.02 + +## Damage dealt per second from Leech. +# Setting type: Single +# Default value: 0.5 +Leech Base Damage = 0.5 + +## How long Leech is applied for. +# Setting type: Single +# Default value: 5 +Leech Base Duration = 5 + +## How much longer Leech is applied for each additional stack. +# Setting type: Single +# Default value: 0 +Leech Stack Duration = 0 + +[Lepton Daisy] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Healing at a single stack. +# Setting type: Single +# Default value: 0.15 +Base Healing = 0.15 + +## Healing for each additional stack. +# Setting type: Single +# Default value: 0.1 +Stack Healing = 0.1 + +## Hyperbolic healing limit. (Set ot 0 or less to disable.) +# Setting type: Single +# Default value: 2 +Capped Healing = 2 + +## Cooldown of the healing nova. +# Setting type: Single +# Default value: 10 +Cooldown = 10 + +[Lost Seers Lenses] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Detain chance at a single stack. +# Setting type: Single +# Default value: 0.5 +Base Chance = 0.5 + +## Detain chance for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Chance = 0.5 + +## Base damage at a single stack. +# Setting type: Single +# Default value: 50 +Base Damage = 50 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Damage = 0 + +## Deal Total Damage of the attack instead of the attacker's damage stat? +# Setting type: Boolean +# Default value: false +Deal Total = false + +[Newly Hatched Zoea Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## How many missiles to store at a single stack. +# Setting type: Int32 +# Default value: 12 +Base Stock = 12 + +## Extra missiles for each additional stack. +# Setting type: Int32 +# Default value: 4 +Stack Stock = 4 + +## Missile damage at a single stack. +# Setting type: Single +# Default value: 3 +Base Damage = 3 + +## Missile damage for each additional stack. +# Setting type: Single +# Default value: 0.75 +Stack Damage = 0.75 + +## Missile proc coefficient. +# Setting type: Single +# Default value: 0.2 +Proc Coefficient = 0.2 + +## How long it takes in seconds to fully restock. +# Setting type: Int32 +# Default value: 30 +Restock Time = 30 + +[Old War Stealthkit] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Cooldown between uses. +# Setting type: Single +# Default value: 30 +Base Cooldown = 30 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.5 +Stack Cooldown = 0.5 + +## Duration of the Stealth buff. +# Setting type: Single +# Default value: 5 +Buff Duration = 5 + +## How long to force Combat and Danger cancels upon activation. +# Setting type: Single +# Default value: 0.5 +Cancel Duration = 0.5 + +## Puts you in 'Out of Combat' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Combat = true + +## Puts you in 'Out of Danger' upon activation. +# Setting type: Boolean +# Default value: true +Cancel Danger = true + +## Removes damage over time effects upon activation. +# Setting type: Boolean +# Default value: true +Clean DoTs = true + +[Planula] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat healing at a single stack. +# Setting type: Single +# Default value: 10 +Base Flat Healing = 10 + +## Flat healing for each additional stack. +# Setting type: Single +# Default value: 10 +Stack Flat Healing = 10 + +## Percent healing at a single stack. +# Setting type: Single +# Default value: 0.02 +Base Max Healing = 0.02 + +## Percent healing for each additional stack. +# Setting type: Single +# Default value: 0.02 +Stack Max Healing = 0.02 + +[Planula Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Damage per second the burn deals at a single stack. +# Setting type: Single +# Default value: 1 +Base Damage = 1 + +## Duration of the burn. +# Setting type: Single +# Default value: 5 +Burn Duration = 5 + +## Radius for enemies to be within to start burning. +# Setting type: Single +# Default value: 15 +Burn Radius = 13 + +[Squid Polyp] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Makes Squid Turrets apply the Tar debuff with their attack. +# Setting type: Boolean +# Default value: true +Apply Tar = true + +## Kills Squid Turrets if they've been inactive for this long in seconds. +# Setting type: Single +# Default value: 30 +Inactive Removal = 30 + +## Squid Turret duration per stack. +# Setting type: Int32 +# Default value: 3 +Stack Duration = 3 + +## Squid Turret armor per stack. +# Setting type: Single +# Default value: 10 +Stack Armor = 10 + +[Titanic Knurl] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Health each stack gives. +# Setting type: Single +# Default value: 40 +Base Health = 40 + +## Health each stack gives per level. +# Setting type: Single +# Default value: 4 +Level Health = 4 + +## Health Regen each stack gives. +# Setting type: Single +# Default value: 1.6 +Base Regen = 1.6 + +## Health Regen each stack gives per level. +# Setting type: Single +# Default value: 0.32 +Level Regen = 0.32 + +[Titanic Knurl Rework] + +## Enables the rework for this item. Has priority over the the normal changes. +# Setting type: Boolean +# Default value: false +Enable Rework = false + +## Base damage at a single stack. +# Setting type: Single +# Default value: 8 +Base Damage = 8 + +## Base damage for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Damage = 6 + +## Cooldown at a single stack. +# Setting type: Single +# Default value: 6 +Base Cooldown = 6 + +## Cooldown rate for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Cooldown = 0.15 + +## Proc coefficient of the stone fist. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +## Should the stone fist proc bands? +# Setting type: Boolean +# Default value: true +Proc Bands = true + +## Targeting radius in metres. +# Setting type: Single +# Default value: 60 +Target Radius = 60 + +## Decides how the target is selected. (0 = Weak, 1 = Closest) +# Setting type: Int32 +# Default value: 0 +Target Mode = 0 + +[Topaz Brooch] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Flat amount of barrier given at a single stack. +# Setting type: Single +# Default value: 15 +Base Flat Barrier = 15 + +## Flat amount of barrier given for each additional stack. +# Setting type: Single +# Default value: 15 +Stack Flat Barrier = 15 + +## Percent amount of barrier given at a single stack. +# Setting type: Single +# Default value: 0.005 +Base Percent Barrier = 0.005 + +## Percent amount of barrier given at for each additional stack. +# Setting type: Single +# Default value: 0.005 +Stack Percent Barrier = 0.005 + +[Voidsent Flame] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Blast radius at a single stack. +# Setting type: Single +# Default value: 10 +Base Radius = 10 + +## Extra blast radius for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Radius = 2 + +## Blast damage at a single stack. +# Setting type: Single +# Default value: 2.6 +Base Damage = 2.6 + +## Blast damage for each additional stack. +# Setting type: Single +# Default value: 1.56 +Stack Damage = 1.56 + +## Blast proc coefficient. +# Setting type: Single +# Default value: 1 +Proc Coefficient = 1 + +[War Horn] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Duration at a single stack. +# Setting type: Single +# Default value: 6 +Base Duration = 6 + +## Duration for each additional stack. +# Setting type: Single +# Default value: 2 +Stack Duration = 2 + +## Attack Speed at a single stack. +# Setting type: Single +# Default value: 0.6 +Base Attack = 0.6 + +## Attack Speed for each additional stack. +# Setting type: Single +# Default value: 0.15 +Stack Attack = 0.15 + +[Wax Quail] + +## Enables changes for this item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## Horizontal force at a single stack. +# Setting type: Single +# Default value: 12 +Base Horizontal Boost = 12 + +## Horizontal force for each additional stack. +# Setting type: Single +# Default value: 6 +Stack Horizontal Boost = 6 + +## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 240 +Capped Horizontal Boost = 240 + +## Vertical force at a single stack. +# Setting type: Single +# Default value: 0.2 +Base Vertical Boost = 0.2 + +## Vertical force for each additional stack. +# Setting type: Single +# Default value: 0 +Stack Vertical = 0 + +## Hyperbolic cap to vertical force. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 0 +Capped Vertical Boost = 0 + +## Airborne movement speed at a single stack. +# Setting type: Single +# Default value: 0.14 +Base Air Speed = 0.14 + +## Airborne movement speed for each additional stack. +# Setting type: Single +# Default value: 0.07 +Stack Air Speed = 0.07 + +## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.) +# Setting type: Single +# Default value: 2.8 +Capped Air Speed = 2.8 + diff --git a/r2_profiles/foh/config/com.kking117.QueenGlandBuff.cfg b/r2_profiles/foh/config/com.kking117.QueenGlandBuff.cfg new file mode 100644 index 0000000..7e8f295 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.QueenGlandBuff.cfg @@ -0,0 +1,135 @@ +## Settings file was created by plugin QueenGlandBuff v1.3.8 +## Plugin GUID: com.kking117.QueenGlandBuff + +[Beetle Guard Ally Base Stats] + +## Health multiplier. +# Setting type: Single +# Default value: 1 +Health = 1 + +## Damage multiplier. +# Setting type: Single +# Default value: 1 +Damage = 1 + +## Regen multiplier. +# Setting type: Single +# Default value: 4 +Regen = 4 + +[Misc] + +## Enables debug messages. +# Setting type: Boolean +# Default value: false +Debug = false + +[Queens Gland] + +## Enable changes to the Queens Gland item. (Suggest setting to False if using RiskyMod's changes.) +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many BoostHP items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## How many extra BoostHP to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## How many DamageBonus items the Beetle Guards spawn with. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +BaseDamage = 20 + +## How many extra DamageBonus to give when stacking above Max Summons. +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Recall Skill] + +## Minimum distance in metres before the Beetle Guard will start following their owner. +# Setting type: Single +# Default value: 125 +Base Recall Distance = 125 + +## Max distance cap for following. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum follow distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[Skill Changes] + +## Enables the modified slam attack. +# Setting type: Boolean +# Default value: true +Slam Buff = true + +## Enables the modified sunder attack. +# Setting type: Boolean +# Default value: true +Sunder Buff = true + +## Enables the Recall skill, makes the user teleport back to their owner. (AI will use this if they've gone beyond the Leash Length) +# Setting type: Boolean +# Default value: true +Enable Utility Skill = true + +## Enables the Staunch skill, buffs nearby friendly beetles and makes enemies target the user. +# Setting type: Boolean +# Default value: true +Enable Special Skill = true + +[Staunch Buff] + +## Enemies within this range will aggro to affected characters. (Set to 0 or less to disable the aggro effect.) +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## Percent chance every second that an enemy will aggro onto affected characters. +# Setting type: Single +# Default value: 1 +Aggro Normal Chance = 1 + +## Percent chance every second that a boss will aggro onto affected characters. +# Setting type: Single +# Default value: 0 +Aggro Boss Chance = 0 + +## How much armor the user gets during this buff. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/foh/config/com.kking117.QueenGlandBuff/MainConfig.cfg b/r2_profiles/foh/config/com.kking117.QueenGlandBuff/MainConfig.cfg new file mode 100644 index 0000000..85e7d45 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.QueenGlandBuff/MainConfig.cfg @@ -0,0 +1,119 @@ +[Beetle Guard Ally Stats Base] + +## Health at level 1. (Vanilla = 480) +# Setting type: Single +# Default value: 480 +Health = 480 + +## Damage at level 1. (Vanilla = 14) +# Setting type: Single +# Default value: 12 +Damage = 12 + +## Regen at level 1. (Vanilla = 0.6) +# Setting type: Single +# Default value: 5 +Regen = 5 + +[Beetle Guard Ally Stats Level] + +## Health gained per level. (Vanilla = 144) +# Setting type: Single +# Default value: 144 +Health = 144 + +## Damage gained per level. (Vanilla = 2.4) +# Setting type: Single +# Default value: 2.4 +Damage = 2.4 + +## Regen gained per level. (Vanilla = 0.12) +# Setting type: Single +# Default value: 1 +Regen = 1 + +[Misc] + +## Changes how some of its skills function based on its Aspect. +# Setting type: Boolean +# Default value: true +Elite Skills = true + +[Primary Skill - Slam] + +## Enable changes to its Slam skill. +# Setting type: Boolean +# Default value: true +Enable Slam Changes = true + +[Queens Gland] + +## Enable changes to the Queens Gland item. +# Setting type: Boolean +# Default value: true +Enable Changes = true + +## The Max amount of Beetle Guards each player can have. +# Setting type: Int32 +# Default value: 1 +Max Summons = 1 + +## How long it takes for Beetle Guards to respawn. +# Setting type: Int32 +# Default value: 30 +Respawn Time = 30 + +## Extra health at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseHealth = 10 + +## Extra Health to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +StackHealth = 10 + +## Extra damage at a single stack. (1 = +10%) +# Setting type: Int32 +# Default value: 10 +BaseDamage = 10 + +## Extra Damage to give per stack after capping out the max summons. (1 = +10%) +# Setting type: Int32 +# Default value: 20 +StackDamage = 20 + +## Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during Honor) +# Setting type: Int32 +# Default value: 1 +Become Elite = 1 + +## The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable) +# Setting type: String +# Default value: EliteFireEquipment +Default Elite = EliteFireEquipment + +[Secondary Skill - Sunder] + +## Enable changes to its Sunder skill. +# Setting type: Boolean +# Default value: true +Enable Sunder Changes = true + +[Special Skill - Valor] + +## Enable the custom Valor skill. +# Setting type: Boolean +# Default value: true +Enable Valor Changes = true + +## Regular enemies within this range will aggro onto affected characters. +# Setting type: Single +# Default value: 60 +Aggro Range = 60 + +## The amount of armor the user of this buff gets. +# Setting type: Single +# Default value: 100 +Armor = 100 + diff --git a/r2_profiles/foh/config/com.kking117.WarBannerBuff.cfg b/r2_profiles/foh/config/com.kking117.WarBannerBuff.cfg new file mode 100644 index 0000000..b183a16 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.WarBannerBuff.cfg @@ -0,0 +1,133 @@ +## Settings file was created by plugin WarBannerBuff v5.3.0 +## Plugin GUID: com.kking117.WarBannerBuff + +[Banner Merging] + +## Allow banner merging? (May cause stutters when banners are placed.) +# Setting type: Boolean +# Default value: true +Enable = true + +## Minimum amount of overlap that banners need to merge. Values closer to 0 makes the requirement less strict. (Accepts 0-1) +# Setting type: Single +# Default value: 0.25 +Minimum Overlap = 0.25 + +## How much radius to take from the smaller banners when merging. +# Setting type: Single +# Default value: 0.5 +Merge Multiplier = 0.5 + +[Healing and Recharge] + +## Delay in seconds between each heal/recharge tick. (0 or less disables this feature) +# Setting type: Single +# Default value: 0 +Tick Interval = 0 + +## Heal this % amount of health based on their total health. (0.01 = 1%) +# Setting type: Single +# Default value: 0.0025 +Heal Max Health = 0.0025 + +## Heal this flat amount of health per level. +# Setting type: Single +# Default value: 0.25 +Heal Level Health = 0.25 + +## The minimum amount of healing to gain. +# Setting type: Single +# Default value: 1 +Minimum Heal = 1 + +## Recharge this % amount of shield based on their total shield. (0.01 = 1%) +# Setting type: Single +# Default value: 0 +Recharge Max Shield = 0 + +## Recharge this flat amount of shield per level. +# Setting type: Single +# Default value: 0 +Recharge Level Shield = 0 + +## The minimum amount of recharge to gain. +# Setting type: Single +# Default value: 0 +Minimum Recharge = 0 + +[Placement Events] + +## Players equipped with Warbanners will place one down at the start of Mithrix's phases. (Except the item steal phase.) (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Mithrix Phase Banners = 1 + +## Players equipped with Warbanners will place one down at the start of a Moon Pillar event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Moon Pillar Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Deep Void Signal event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Deep Void Signal Banners = 0.75 + +## Players equipped with Warbanners will place one down at the start of a Void Cell event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.5 +Void Cell Banners = 0.5 + +## Players equipped with Warbanners will place one down when activating the Focus in Simulacrum. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Focus Banners = 1 + +## Players equipped with Warbanners will place one down at the start of False Son's phases. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 1 +Prime Meridian Banners = 1 + +## Players equipped with Warbanners will place one down when activating the Halcyon Shrine. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.) +# Setting type: Single +# Default value: 0.75 +Halcyon Shrine Banners = 0.75 + +[Starstorm 2] + +## Makes the buff granted by the Greater Warbanner also count as the Warbanner buff. +# Setting type: Boolean +# Default value: false +Count Greater Warbanner = false + +[Stat Bonuses] + +## Attack Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Attack Speed Bonus = 0.3 + +## Movement Speed bonus from Warbanners. +# Setting type: Single +# Default value: 0.3 +Move Speed Bonus = 0.3 + +## Damage bonus from Warbanners. +# Setting type: Single +# Default value: 0.2 +Damage Bonus = 0.2 + +## Crit bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Crit Bonus = 0 + +## Armor bonus from Warbanners. +# Setting type: Single +# Default value: 0 +Armor Bonus = 0 + +## Regen bonus from Warbanners. (Scales with level) +# Setting type: Single +# Default value: 3 +Regen Bonus = 3 + diff --git a/r2_profiles/foh/config/com.kking117.ZoeaRework.cfg b/r2_profiles/foh/config/com.kking117.ZoeaRework.cfg new file mode 100644 index 0000000..6a82539 --- /dev/null +++ b/r2_profiles/foh/config/com.kking117.ZoeaRework.cfg @@ -0,0 +1,169 @@ +## Settings file was created by plugin ZoeaRework v1.1.8 +## Plugin GUID: com.kking117.ZoeaRework + +[AI Shared] + +## Minimum distance in metres before the AI will recall itself. +# Setting type: Single +# Default value: 130 +Base Recall Distance = 130 + +## Max distance cap for recalling. +# Setting type: Single +# Default value: 300 +Max Recall Distance = 300 + +## Scales the minimum recall distance with the current run difficulty by this much. +# Setting type: Single +# Default value: 4 +Recall Distance Scaler = 4 + +[NullifierAlly] + +## Base movement speed of the Void Reaver. (6 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 20 +Recall Cooldown = 20 + +[Rework Inheritance] + +## Should the Rework's Void Devastator inherit the user's items? +# Setting type: Boolean +# Default value: true +Allow Item Inhertiance = true + +## Blacklist these item from the Void Devastator. (Note: It cannot use Heresy Skills.) +# Setting type: String +# Default value: LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement +Item Blacklist = LunarPrimaryReplacement LunarSecondaryReplacement LunarUtilityReplacement LunarSpecialReplacement + +## Blacklist all items in this tier from the Void Devastator. (Tier1Def, Tier2Def, Tier3Def, BossTierDef, LunarTierDef, VoidTier1Def, VoidTier2Def, VoidTier3Def, VoidBossDef) +# Setting type: String +# Default value: +Tier Blacklist = + +[Rework VoidMegaCrabAlly] + +## Base Damage multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Damage = 0.5 + +## Base Health multiplier for the Void Devastator. +# Setting type: Single +# Default value: 0.5 +Base Health = 0.5 + +[VoidJailerAlly] + +## Base movement speed of the Void Jailer. (7 = Vanilla) +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +[VoidMegaCrabAlly] + +## Base movement speed of the Void Devastator. (8 = Vanilla) +# Setting type: Single +# Default value: 8 +Base Movement Speed = 8 + +## Cooldown time of its recall ability. +# Setting type: Single +# Default value: 25 +Recall Cooldown = 25 + +## Should the Void Devastator have custom item displays? +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +[Zoea Buff] + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland +Corrupt List = BeetleGland + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all Queen\'s Glands. +Corrupt Text = Corrupts all Queen\'s Glands. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 5 +Stack Damage Bonus = 5 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Health Bonus = 2 + +[Zoea Rework] + +## Enables this rework instead of buffing the item. +# Setting type: Boolean +# Default value: true +Enable = true + +## List of items that will be corrupted by this item. +# Setting type: String +# Default value: BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword +Corrupt List = BeetleGland NovaOnLowHealth Knurl SiphonOnLowHealth BleedOnHitAndExplode SprintWisp RoboBallBuddy FireballsOnHit LightningStrikeOnHit ParentEgg TitanGoldDuringTP MinorConstructOnKill LaserEye GoldenKnurl BigSword + +## Controls the "Corrupts all Xs" text +# Setting type: String +# Default value: Corrupts all boss items. +Corrupt Text = Corrupts all boss items. + +## Cooldown time between summons in seconds. +# Setting type: Single +# Default value: 30 +Respawn Time = 30 + +## How many extra BoostDamage items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Damage Bonus = 0 + +## How many extra BoostDamage items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 2 +Stack Damage Bonus = 2 + +## How many extra BoostHP items the summons get at 1 stack. (1 = +10%) +# Setting type: Int32 +# Default value: 0 +Base Health Bonus = 0 + +## How many extra BoostHP items the summons get from additional stacks. (1 = +10%) +# Setting type: Int32 +# Default value: 1 +Stack Health Bonus = 1 + diff --git a/r2_profiles/foh/config/com.lodington.AutoShot.cfg b/r2_profiles/foh/config/com.lodington.AutoShot.cfg new file mode 100644 index 0000000..ac2c9e5 --- /dev/null +++ b/r2_profiles/foh/config/com.lodington.AutoShot.cfg @@ -0,0 +1,24 @@ +## Settings file was created by plugin AutoShot v1.2.0 +## Plugin GUID: com.lodington.AutoShot + +[Damage Coefficient] + +## This Will set Damage Coefficient of Sweeping Barrage Skill Default Value is 0.9f +# Setting type: Single +# Default value: 0.9 +Damage Coefficient = 0.9 + +[minimum Fire Count] + +## The minimum amount of times Sweeping barrage will shoot at targets less than X amount of enemys in range. +# Setting type: Int32 +# Default value: 10 +minimum Fire Count = 10 + +[Proc CoEfficient] + +## This Will set proc Coefficient of Sweeping Barrage Skill Default Value is 1.0f +# Setting type: Single +# Default value: 1 +Proc CoEfficient = 1 + diff --git a/r2_profiles/foh/config/com.macawesone.EngiShotgun.cfg b/r2_profiles/foh/config/com.macawesone.EngiShotgun.cfg new file mode 100644 index 0000000..04f0b42 --- /dev/null +++ b/r2_profiles/foh/config/com.macawesone.EngiShotgun.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Active Engineer EX v3.2.0 +## Plugin GUID: com.macawesone.EngiShotgun + +[Gauss Shotgun] + +## The base damage of each shotgun projectile, in % +# Setting type: Int32 +# Default value: 60 +Projectile Damage% = 60 + +## The maximum amount of ammo in a shotgun magazine. +# Setting type: Int32 +# Default value: 8 +Max Ammo = 8 + +## The maximum amount of shotgun stock that can appear in your HUD. +# Setting type: Int32 +# Default value: 10 +Max Visible Stock = 10 + +## Whether the Gauss Shotgun is auto or semi-auto. +# Setting type: Boolean +# Default value: false +Spammable = false + +## Reload Duration of the Gauss Shotgun +# Setting type: Single +# Default value: 2 +Reload Speed = 2 + +## The smallest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 1.2 +Min Spread = 1.2 + +## The largest possible angle between a shotgun projectile and the crosshair. +# Setting type: Single +# Default value: 2.2 +Max Spread = 2.2 + +## The proc coefficient multiplier of each shotgun projectile. +# Setting type: Single +# Default value: 0.45 +Proc Coeffient% = 0.45 + +## The temporary inaccuracy added by each round fired. +# Setting type: Single +# Default value: 0.5 +Shotgun Bloom = 0.5 + +## The bullet count of each shotgun blast. +# Setting type: UInt32 +# Default value: 8 +Bullet Count = 8 + +[Jump Jets] + +Flight Duration = 2 + +Cooldown = 15 + +Speed Boost = 20 + +Boost Power = 3 + +[Plasma Grenade] + +Max Distance = 60 + +Projectile Damage% = 500 + +Proc Coefficient = 1 + +Plasma Lifetime = 5 + +Plasma Glow = 15 + +Stock Size = 2 + +Ability Cooldown = 8 + diff --git a/r2_profiles/foh/config/com.mark.InterloperViendSkin.cfg b/r2_profiles/foh/config/com.mark.InterloperViendSkin.cfg new file mode 100644 index 0000000..84d00f2 --- /dev/null +++ b/r2_profiles/foh/config/com.mark.InterloperViendSkin.cfg @@ -0,0 +1,9 @@ +## Settings file was created by plugin Interloper Viend Skin v1.0.0 +## Plugin GUID: com.mark.InterloperViendSkin + +[VoidSkinDefo] + +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.nayDPz.Daredevil.cfg b/r2_profiles/foh/config/com.nayDPz.Daredevil.cfg new file mode 100644 index 0000000..9089558 --- /dev/null +++ b/r2_profiles/foh/config/com.nayDPz.Daredevil.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Daredevil v1.0.0 +## Plugin GUID: com.nayDPz.Daredevil + +[Sounds] + +## Volume of the combo system, 0-100 +# Setting type: Single +# Default value: 100 +Combo Volume = 100 + diff --git a/r2_profiles/foh/config/com.ndp.DancerBeta.cfg b/r2_profiles/foh/config/com.ndp.DancerBeta.cfg new file mode 100644 index 0000000..6d47254 --- /dev/null +++ b/r2_profiles/foh/config/com.ndp.DancerBeta.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin DancerBeta v0.0.1 +## Plugin GUID: com.ndp.DancerBeta + +[Artificer Ally] + +## Enables a purchasable Artificer ally in the Bazaar +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/com.nugget.ArtificerFrostSurge.cfg b/r2_profiles/foh/config/com.nugget.ArtificerFrostSurge.cfg new file mode 100644 index 0000000..a49e528 --- /dev/null +++ b/r2_profiles/foh/config/com.nugget.ArtificerFrostSurge.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Frost Surge v1.4.0 +## Plugin GUID: com.nugget.ArtificerFrostSurge + +[ArtificerFrostSurge] + +## Set to true to change Frost Surge to a Special instead of a Utility +# Setting type: Boolean +# Default value: false +isSpecial = false + diff --git a/r2_profiles/foh/config/com.perplexedMurfy.ArtifactOfAttunement.cfg b/r2_profiles/foh/config/com.perplexedMurfy.ArtifactOfAttunement.cfg new file mode 100644 index 0000000..f50c732 --- /dev/null +++ b/r2_profiles/foh/config/com.perplexedMurfy.ArtifactOfAttunement.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin ArtifactOfAttunement v0.0.4 +## Plugin GUID: com.perplexedMurfy.ArtifactOfAttunement + +[Artifact: Artifact of Attunement] + +## Should this artifact appear for selection? +# Setting type: Boolean +# Default value: true +Enable Artifact? = true + diff --git a/r2_profiles/foh/config/com.pixeldesu.pingprovements.cfg b/r2_profiles/foh/config/com.pixeldesu.pingprovements.cfg new file mode 100644 index 0000000..457520a --- /dev/null +++ b/r2_profiles/foh/config/com.pixeldesu.pingprovements.cfg @@ -0,0 +1,108 @@ +## Settings file was created by plugin Pingprovements v1.7.0 +## Plugin GUID: com.pixeldesu.pingprovements + +[Colors] + +## Color of the default ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.525,0.961,0.486,1.000 +DefaultPingColor = 0.525,0.961,0.486,1.000 + +## Color of the enemy ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.820,0.122,0.122,1.000 +EnemyPingColor = 0.820,0.122,0.122,1.000 + +## Color of the interactable ping, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.886,0.871,0.173,1.000 +InteractablePingColor = 0.886,0.871,0.173,1.000 + +## Color pings in their target tier color +# Setting type: Boolean +# Default value: true +TieredInteractablePingColor = true + +[Durations] + +## Time in seconds how long a regular 'walk to' ping indicator should be shown on the map +# Setting type: Int32 +# Default value: 6 +DefaultPingLifetime = 6 + +## Time in seconds how long a ping indicator for enemies should be shown on the map +# Setting type: Int32 +# Default value: 8 +EnemyPingLifetime = 8 + +## Time in seconds how long a ping indicator for interactables should be shown on the map +# Setting type: Int32 +# Default value: 30 +InteractablePingLifetime = 30 + +[Notifications] + +## Show pickup-style notification with description on ping of an already discovered item +# Setting type: Boolean +# Default value: true +ShowItemNotification = true + +[ShowPingText] + +## Shows item names on pickup pings +# Setting type: Boolean +# Default value: true +Pickups = true + +## Shows item names and cost on chest pings +# Setting type: Boolean +# Default value: true +Chests = true + +## Shows item names and cost on shop terminal pings +# Setting type: Boolean +# Default value: true +ShopTerminals = true + +## Shows drone type on broken drone pings +# Setting type: Boolean +# Default value: true +Drones = true + +## Shows shrine type on shrine pings +# Setting type: Boolean +# Default value: true +Shrines = true + +## Shows names on enemy pings +# Setting type: Boolean +# Default value: true +Enemies = true + +## Show distance to ping in ping label +# Setting type: Boolean +# Default value: true +Distance = true + +## Hide text of offscreen pings to prevent cluttering +# Setting type: Boolean +# Default value: true +HideOffscreenPingText = true + +[SpriteColors] + +## Color of the default ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.527,0.962,0.486,1.000 +DefaultPingSpriteColor = 0.527,0.962,0.486,1.000 + +## Color of the enemy ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.821,0.120,0.120,1.000 +EnemyPingSpriteColor = 0.821,0.120,0.120,1.000 + +## Color of the interactable ping sprite, in UnityEngine.Color R/G/B/A Float format +# Setting type: String +# Default value: 0.887,0.870,0.172,1.000 +InteractablePingSpriteColor = 0.887,0.870,0.172,1.000 + diff --git a/r2_profiles/foh/config/com.riskofresources.fast.interactable.cfg b/r2_profiles/foh/config/com.riskofresources.fast.interactable.cfg new file mode 100644 index 0000000..9e57257 --- /dev/null +++ b/r2_profiles/foh/config/com.riskofresources.fast.interactable.cfg @@ -0,0 +1,51 @@ +## Settings file was created by plugin BalancedFasterInteractables v1.3.1 +## Plugin GUID: com.riskofresources.fast.interactable + +[General] + +## By default, this plugin will only take effect after the teleporter has been charged, or all combat directors have deactivated. +# Setting type: Boolean +# Default value: true +Only After Teleporter = true + +## Any time taken off the activation will be directly added to the game stopwatch. +# Setting type: Boolean +# Default value: true +Time Penalty = true + +## Time to complete each interaction is reduced by this percentage. +# Setting type: Single +# Default value: 75 +# Acceptable value range: From 0 to 100 +Speed = 75 + +[Interactables] + +# Setting type: Boolean +# Default value: true +Printer = true + +# Setting type: Boolean +# Default value: true +Scrapper = true + +# Setting type: Boolean +# Default value: true +Shrine of Chance = true + +# Setting type: Boolean +# Default value: true +Chest = true + +# Setting type: Boolean +# Default value: true +Void Cradle = true + +# Setting type: Boolean +# Default value: true +Cleansing Pool = true + +# Setting type: Boolean +# Default value: true +Lunar Cauldron = true + diff --git a/r2_profiles/foh/config/com.rob.Aatrox.cfg b/r2_profiles/foh/config/com.rob.Aatrox.cfg new file mode 100644 index 0000000..702c3be --- /dev/null +++ b/r2_profiles/foh/config/com.rob.Aatrox.cfg @@ -0,0 +1,81 @@ +## Settings file was created by plugin Aatrox v4.3.4 +## Plugin GUID: com.rob.Aatrox + +[01 - General Settings] + +## Play Bury The Light when Massacre is active +# Setting type: Boolean +# Default value: true +Bury The Light = true + +## Changes Massacre into Devil Trigger +# Setting type: Boolean +# Default value: false +Devil Trigger = false + +## Makes World Ender selectable as a standalone character +# Setting type: Boolean +# Default value: false +World Ender = false + +## Wide Aatrox +# Setting type: Boolean +# Default value: false +Wide = false + +## Makes Aatrox's head really big +# Setting type: Boolean +# Default value: false +Big Head = false + +## Enables the DMC style ranking system +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables item displays for Aatrox +# Setting type: Boolean +# Default value: true +Enable Item Displays = true + +## Reverts the skins to their original, more detailed textures +# Setting type: Boolean +# Default value: false +Classic Skins = false + +## Enables CustomEmotesAPI Support, but it does break the animations. +# Setting type: Boolean +# Default value: false +Emote API Support = false + +## Multiplies the amount of style you get from everything +# Setting type: Single +# Default value: 1 +Style Multiplier = 1 + +[02 - Keybinds] + +## Dance key +# Setting type: KeyCode +# Default value: Z +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Z + +## Weapon swap key +# Setting type: KeyCode +# Default value: F +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Weapon Swap = F + +## Whatever key you use to move forward(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: W +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Forward = W + +## Whatever key you use to move back(for Blood Price directional inputs) +# Setting type: KeyCode +# Default value: S +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Back = S + diff --git a/r2_profiles/foh/config/com.rob.DiggerUnearthed.cfg b/r2_profiles/foh/config/com.rob.DiggerUnearthed.cfg new file mode 100644 index 0000000..abb718a --- /dev/null +++ b/r2_profiles/foh/config/com.rob.DiggerUnearthed.cfg @@ -0,0 +1,100 @@ +## Settings file was created by plugin DiggerUnearthed v1.9.17 +## Plugin GUID: com.rob.DiggerUnearthed + +[01 - General Settings] + +## Unlocks the Miner by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Max Adrenaline stacks allowed +# Setting type: Single +# Default value: 50 +Adrenaline Cap = 50 + +## Enables a bunch of extra skins +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Enables a style ranking system taken from Devil May Cry (only if Aatrox is installed as well) +# Setting type: Boolean +# Default value: true +Style Rank = true + +## Enables the new boss +# Setting type: Boolean +# Default value: false +Enable Direseeker = true + +## Enables the new boss as a survivor? +# Setting type: Boolean +# Default value: false +Direseeker Survivor = false + +## Enables fat Acrid as a lategame scav-tier boss +# Setting type: Boolean +# Default value: false +Perro Grande = false + +[02 - Keybinds] + +## Keybind used for the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest Emote = Alpha1 + +## Keybind used for the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt Emote = Alpha2 + +## Keybind used for the Joke emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke Emote = Alpha3 + +[03 - Gouge 1.8.0] + +## Damage coefficient +# Setting type: Single +# Default value: 2.7 +Damage = 2.7 + +[04 - Crush 1.6.7] + +## Damage coefficient +# Setting type: Single +# Default value: 3.6 +Demage = 3.6 + +[05 - Drill Charge] + +## Damage coefficient per hit +# Setting type: Single +# Default value: 1.8 +Damage = 1.8 + +## Base cooldown +# Setting type: Single +# Default value: 7 +Cooldown = 7 + +[06 - Crack Hammer] + +## Base cooldown +# Setting type: Single +# Default value: 3 +Cooldown = 3 + +[06 - Drill Crack Hammer] + +## Damage coefficient +# Setting type: Single +# Default value: 2 +Damage = 2 + diff --git a/r2_profiles/foh/config/com.rob.HenryMod.cfg b/r2_profiles/foh/config/com.rob.HenryMod.cfg new file mode 100644 index 0000000..ded620a --- /dev/null +++ b/r2_profiles/foh/config/com.rob.HenryMod.cfg @@ -0,0 +1,36 @@ +## Settings file was created by plugin HenryMod v2.1.1 +## Plugin GUID: com.rob.HenryMod + +[Henry] + +## A gift from rob. Enable extra skins from the game he's workin on. +# Setting type: Boolean +# Default value: false +Extra Skins = false + +## Set to false to disable this character +# Setting type: Boolean +# Default value: true +Enabled = true + +[Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + +[Visuals] + +## Enable Rampage visual effects +# Setting type: Boolean +# Default value: true +Rampage VFX = true + diff --git a/r2_profiles/foh/config/com.rob.Paladin.cfg b/r2_profiles/foh/config/com.rob.Paladin.cfg new file mode 100644 index 0000000..a2d3bed --- /dev/null +++ b/r2_profiles/foh/config/com.rob.Paladin.cfg @@ -0,0 +1,64 @@ +## Settings file was created by plugin Paladin v2.0.0 +## Plugin GUID: com.rob.Paladin + +[01 - General Settings] + +## Makes Paladin unlocked by default +# Setting type: Boolean +# Default value: false +Force Unlock = false + +## Gives Paladin's default skin a cape +# Setting type: Boolean +# Default value: false +Cape = false + +## Enables extra skills/skins +# Setting type: Boolean +# Default value: false +Cursed = false + +[02 - Keybinds] + +## Keybind used to perform the Rest emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Rest = Alpha1 + +## Keybind used to perform the Praise The Sun emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Praise The Sun = Alpha2 + +## Keybind used to perform the Point Down emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Point Down = Alpha3 + +## Keybind used to perform the Sword Pose emote (css pose) +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightMeta, RightCommand, RightApple, LeftMeta, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Sword Pose = Alpha4 + +[03 - Legacy] + +## Adds previous versions of lunar, sovereign and corruption skins +# Setting type: Boolean +# Default value: false +Skins = false + +## Add the old version of Cruel Sun. +# Setting type: Boolean +# Default value: false +Cruel Sun = false + +## Multiplier for Scepter Cruel Sun damage and force +## originally 9001 for shitposting purposes. feel free to reset +# Setting type: Single +# Default value: 4000 +Pride Flare Damage = 4000 + diff --git a/r2_profiles/foh/config/com.rob.RegigigasMod.cfg b/r2_profiles/foh/config/com.rob.RegigigasMod.cfg new file mode 100644 index 0000000..9b949a0 --- /dev/null +++ b/r2_profiles/foh/config/com.rob.RegigigasMod.cfg @@ -0,0 +1,55 @@ +## Settings file was created by plugin RegigigasMod v1.4.11 +## Plugin GUID: com.rob.RegigigasMod + +[Regigigas] + +## Chance for spawned Regigigas to be shiny and drop Irradiant Pearls +# Setting type: Single +# Default value: 0.01220703 +Shiny Chance = 0.01220703 + +## Nerfs the projectile count on Earth Power. Set to false to restore the old unfair values. +# Setting type: Boolean +# Default value: true +Nerfed Earth Power = true + +## Earth Power applies afterburn. Set to true for the original experience. +# Setting type: Boolean +# Default value: false +Earth Power Afterburn = false + +## Nerfs the melee attack of the boss version, by removing the grab and letting it punch instead. Set to false to use the unfair grab. +# Setting type: Boolean +# Default value: false +Nerfed Melee = false + +## Gives Regigigas an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +## Makes Regigigas use his proper size in the Character Select Screen. +# Setting type: Boolean +# Default value: false +CSS Actual Size = false + +## What stages the boss will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/Mod-Creation_Developer-Reference_Scene-Names +# Setting type: String +# Default value: shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle +Stage List = shipgraveyard, frozenwall, goldshores, golemplains - loop, golemplains2 - loop, arena, goolake, foggyswamp, snowyforest, itfrozenwall, itgolemplains, itgoolake, rootjungle + +Enabled = true + +Minimum Stage Clear Count = 3 + +Spawn Cost = 800 + +[Regigigas (Playable)] + +## Gives Regigigas (Player) an alternate name and model to make it fit in a little better. +# Setting type: Boolean +# Default value: false +Lore Friendly = false + +Enabled = false + diff --git a/r2_profiles/foh/config/com.rob.Twitch.cfg b/r2_profiles/foh/config/com.rob.Twitch.cfg new file mode 100644 index 0000000..ea10d0a --- /dev/null +++ b/r2_profiles/foh/config/com.rob.Twitch.cfg @@ -0,0 +1,15 @@ +## Settings file was created by plugin Twitch v2.4.1 +## Plugin GUID: com.rob.Twitch + +[01 - General Settings] + +## HOW IS THIS RAT +# Setting type: Boolean +# Default value: false +HOW = false + +## Enables Bazooka +# Setting type: Boolean +# Default value: false +Boom = false + diff --git a/r2_profiles/foh/config/com.robochef.LoaderHookRangeExtender.cfg b/r2_profiles/foh/config/com.robochef.LoaderHookRangeExtender.cfg new file mode 100644 index 0000000..000564f --- /dev/null +++ b/r2_profiles/foh/config/com.robochef.LoaderHookRangeExtender.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Loader Hook Range Extender v2.0.0 +## Plugin GUID: com.robochef.LoaderHookRangeExtender + +[Main] + +## The Hook Range Multiplier. +# Setting type: Int32 +# Default value: 3 +Multiplier = 3 + diff --git a/r2_profiles/foh/config/com.rune580.riskofoptions.cfg b/r2_profiles/foh/config/com.rune580.riskofoptions.cfg new file mode 100644 index 0000000..b2cd7f9 --- /dev/null +++ b/r2_profiles/foh/config/com.rune580.riskofoptions.cfg @@ -0,0 +1,23 @@ +## Settings file was created by plugin RiskOfOptions v2.8.2 +## Plugin GUID: com.rune580.riskofoptions + +[Display] + +## Changes how numbers are displayed across RoO. +## Period: 1,000.00 +## Comma: 1.000,00 +# Setting type: DecimalSeparator +# Default value: Period +# Acceptable values: Period, Comma +DecimalSeparator = Period + +[One Time Stuff] + +# Setting type: Boolean +# Default value: false +Has seen the no mods prompt = false + +# Setting type: Boolean +# Default value: false +Has seen the mods prompt = true + diff --git a/r2_profiles/foh/config/com.score.AutoSprint.cfg b/r2_profiles/foh/config/com.score.AutoSprint.cfg new file mode 100644 index 0000000..f1796b9 --- /dev/null +++ b/r2_profiles/foh/config/com.score.AutoSprint.cfg @@ -0,0 +1,27 @@ +## Settings file was created by plugin AutoSprint v1.1.1 +## Plugin GUID: com.score.AutoSprint + +[General] + +## Walk by holding down the sprint key. If disabled, makes the Sprint key toggle AutoSprinting functionality on and off. +# Setting type: Boolean +# Default value: true +Hold Sprint To Walk = true + +## Disables the special sprinting chevron crosshair. +# Setting type: Boolean +# Default value: true +Disable Sprinting Crosshair = true + +## Custom EntityState list for when broken things break, separated by commas. +## Manual Entry -> EntityStates.Character.ExampleState +## From Code -> typeof(EntityStates.Character.ExampleState).FullName +# Setting type: String +# Default value: +Disable Sprint Custom List = + +## Allows sprinting in all directions. This is generally considered cheating, use with discretion. +# Setting type: Boolean +# Default value: false +Enable OmniSprint = false + diff --git a/r2_profiles/foh/config/com.seroronin.JhinMod.cfg b/r2_profiles/foh/config/com.seroronin.JhinMod.cfg new file mode 100644 index 0000000..6d05c03 --- /dev/null +++ b/r2_profiles/foh/config/com.seroronin.JhinMod.cfg @@ -0,0 +1,218 @@ +## Settings file was created by plugin JhinMod v1.2.2 +## Plugin GUID: com.seroronin.JhinMod + +[Audio] + +SFX Choice = SkinDependent + +[Character Stats] + +## Default: 110 +# Setting type: Single +# Default value: 110 +Health: Base = 110 + +## Default: 33 +# Setting type: Single +# Default value: 33 +Health: Growth = 33 + +## Default: 1.5 +# Setting type: Single +# Default value: 1.5 +Health Regen: Base = 1.5 + +## Default: 0.2 +# Setting type: Single +# Default value: 0.2 +Health Regen: Growth = 0.2 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Base = 0 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Armor: Growth = 0 + +## Default: 12 +# Setting type: Single +# Default value: 12 +Damage: Base = 12 + +## Default: 2.4 +# Setting type: Single +# Default value: 2.4 +Damage: Growth = 2.4 + +## Default: 0.625 +# Setting type: Single +# Default value: 0.625 +Attack Speed: Base = 0.625 + +## Default: 0.019 +# Setting type: Single +# Default value: 0.019 +Attack Speed: Growth = 0.019 + +## Default: 7 +# Setting type: Single +# Default value: 7 +Movement Speed: Base = 7 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Movement Speed: Growth = 0 + +## Default: 1 +# Setting type: Single +# Default value: 1 +Crit: Base = 1 + +## Default: 0 +# Setting type: Single +# Default value: 0 +Crit: Growth = 0 + +[Skills] + +## How much of Jhin's bonus Attack Speed to convert into bonus Damage percent +## +## Default: 0.6 +# Setting type: Single +# Default value: 0.6 +Every Moment Matters: Attack Speed to Damage Percent = 0.6 + +## How much of Jhin's bonus Attack Speed to convert into bonus Movement Speed (given by the movespeed buff gained from critical strikes) +## +## Default: 0.4 +# Setting type: Single +# Default value: 0.4 +Every Moment Matters: Attack Speed to Movespeed Percent = 0.4 + +## How long the movement speed buff gained from critical strikes lasts +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Every Moment Matters: Buff Duration = 2 + +## Default: 6 +# Setting type: Single +# Default value: 6 +Whisper: Damage Coefficient = 6 + +## How long to wait (in seconds) before attempting an auto-reload +## +## Default: 10 +# Setting type: Single +# Default value: 10 +Whisper: Auto Reload Time = 10 + +## The percentage of missing health used by Whisper's Execute mechanic +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Whisper: Execute Damage Coefficient = 0.3 + +## Percent of bonus damage, based on Whisper's damage, allowed to be dealt by Whisper's Execute mechanic. 0 Uncaps this damage. +## +## Default: 1 +# Setting type: Single +# Default value: 1 +Whisper: Execute Damage Cap = 1 + +## Disables the fire delay on Whisper's normal shots. This does not apply to the last shot. +## +## Default: False +# Setting type: Boolean +# Default value: false +Whisper: Instant Shot = false + +## Default: 6 +# Setting type: Single +# Default value: 6 +Dancing Grenade: Cooldown = 6 + +## Default: 4.44 +# Setting type: Single +# Default value: 4.44 +Dancing Grenade: Damage Coefficient = 4.44 + +## Percent of Dancing Grenade's current damage to add when a bounce kills an enemy +## +## Default: 0.3 +# Setting type: Single +# Default value: 0.3 +Dancing Grenade: Bounce Damage Coefficient = 0.3 + +## Default: 5 +# Setting type: Single +# Default value: 5 +Deadly Flourish: Cooldown = 5 + +## Default: 8 +# Setting type: Single +# Default value: 8 +Deadly Flourish: Damage Coefficient = 8 + +## Multiplier for the duration of Every Moment Matter's speed boost when triggered by Deadly Flourish +## +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Buff Duration Multiplier = 2 + +## Default: 4 +# Setting type: Single +# Default value: 4 +Deadly Flourish: Mark Duration = 4 + +## Default: 2 +# Setting type: Single +# Default value: 2 +Deadly Flourish: Root Duration = 2 + +## Default: 20 +# Setting type: Single +# Default value: 20 +Curtain Call: Cooldown = 20 + +## Default: 9 +# Setting type: Single +# Default value: 9 +Curtain Call: Damage Coefficient = 9 + +## The percentage of damage to add for each percent of missing health used by Curtain Call's Execute mechanic +## +## Default: 3 +# Setting type: Single +# Default value: 3 +Curtain Call: Execute Damage Coefficient = 3 + +[Skins] + +## If set, forces the mod to use SFX from a specific skin. Otherwise uses SFX from the player's respective skin, or base if none are available +## +## Currently implemented: High Noon, Bloodmoon, Project +## +## Default: SkinDependent +# Setting type: SFXChoice +# Default value: SkinDependent +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SkinDependent +SFX Choice = SkinDependent + +## If set, forces the mod to use VFX from a specific skin. Otherwise uses VFX from the player's respective skin, or base if none are available +## +## Currently implemented: Project (partial) +## +## Default: 8 +# Setting type: VFXChoice +# Default value: SkinDependent +# Acceptable values: Base, HighNoon, BloodMoon, SKTT1, Project, ShanHai, DWG, Empyrean, SkinDependent +VFX Choice = SkinDependent + diff --git a/r2_profiles/foh/config/com.sixfears7.Voidcrid.cfg b/r2_profiles/foh/config/com.sixfears7.Voidcrid.cfg new file mode 100644 index 0000000..87c59f6 --- /dev/null +++ b/r2_profiles/foh/config/com.sixfears7.Voidcrid.cfg @@ -0,0 +1,156 @@ +## Settings file was created by plugin Voidcrid v1.0.0 +## Plugin GUID: com.sixfears7.Voidcrid + +[Deeprotted Entropy (Scepter)] + +## Scepter's Entropy Blast Attack base damage +# Setting type: Single +# Default value: 5 +Damage = 5 + +## Scepter's Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Scepter's Entropy radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +[Entropy] + +## Entropy damage multiplier +# Setting type: Single +# Default value: 4 +Damage = 4 + +## Entropy successive attack speed, measured in seconds +# Setting type: Single +# Default value: 0.3 +Firing Speed = 0.3 + +## Blast Attack radius +# Setting type: Single +# Default value: 12 +Radius = 12 + +## Damage taken to self from Entropy +# Setting type: Single +# Default value: 0.15 +Self-Damage = 0.15 + +## Healing amount from Entropy +# Setting type: Single +# Default value: 0.25 +Heal = 0.25 + +## Fog health fraction damage per second +# Setting type: Single +# Default value: 0.08 +Fog Damage = 0.08 + +[Ethereal Drift] + +## Blast Attack base damage +# Setting type: Single +# Default value: 1 +Damage = 1 + +[Flamebreath] + +## Flamebreath's duration, measured in seconds. Total duration: (Flamebreath duration + Attack Speed stat) +# Setting type: Single +# Default value: 2 +Duration = 2 + +## Flamebreath's totalDamageCoefficient, is divided over Flamebreath duration * tickFrequency: (totalDamageCoef / [Flamebreath duration * tickFrequency]) +# Setting type: Single +# Default value: 10 +Damage = 10 + +[JailChance] + +## Null Beam jail chance, measured in percentage. +# Setting type: Single +# Default value: 0.4 +NullBeamJailChance = 0.4 + +## Ethereal Drift jail chance, measured in percentage. +# Setting type: Single +# Default value: 5 +EtherealDriftJailChance = 5 + +## Entropy jail chance, measured in percentage +# Setting type: Single +# Default value: 3 +EntropyJailChance = 3 + +[NullBeam] + +## NullBeam damageCoefficientPerSecond damage +# Setting type: Single +# Default value: 0.3 +Damage = 0.3 + +## NullBeam maximumDuration, measured in seconds +# Setting type: Single +# Default value: 2.5 +Duration = 2.5 + +## NullBeam proc, measured as a percentage +# Setting type: Single +# Default value: 0.4 +Proc = 0.4 + +[Recharge Interval] + +## Measured in seconds +# Setting type: Single +# Default value: 0.5 +Flamebreath Recharge = 0.5 + +## Measured in seconds +# Setting type: Single +# Default value: 7 +Null Beam Recharge = 7 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Ethereal Drift Recharge = 8 + +## Measured in seconds +# Setting type: Single +# Default value: 12 +Entropy Recharge = 12 + +## Measured in seconds +# Setting type: Single +# Default value: 8 +Deeprotted Entropy Recharge = 8 + +[Voicrid Glow] + +## Voidcrid's Color Glow +# Setting type: Color +# Default value: FF00FFFF +Color = FF00FFFF + +## Voidcrid's Scepter Color Glow +# Setting type: Color +# Default value: FF0000FF +Scepter Color = FF0000FF + +[Voidcrid] + +## Shows the Voidcrid fake Passive description +# Setting type: Boolean +# Default value: true +Display = true + +## Emit a devastating bomb on death +# Setting type: Boolean +# Default value: true +Death = true + diff --git a/r2_profiles/foh/config/com.thejpaproject.AVFX_Options.cfg b/r2_profiles/foh/config/com.thejpaproject.AVFX_Options.cfg new file mode 100644 index 0000000..eaccf62 --- /dev/null +++ b/r2_profiles/foh/config/com.thejpaproject.AVFX_Options.cfg @@ -0,0 +1,175 @@ +## Settings file was created by plugin JP's AV Effect Options v2.1.0 +## Plugin GUID: com.thejpaproject.AVFX_Options + +[SFX] + +## Enables the sound effects of Frost Relic's on-kill proc. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Sound = true + +## Buckler noise when you start sprinting +# Setting type: Boolean +# Default value: true +Rose Buckler SFX = true + +[SOTV SFX] + +## Sounds like bowling! +## Requires restart to take effect :( +# Setting type: Boolean +# Default value: true +Plasma Shrimp Sounds = true + +## Enables Weeping Fungus sound effects. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Sound = true + +[SOTV VFX] + +## It's the missiles that shoot out +# Setting type: Boolean +# Default value: true +Plasma Shrimp Orbs = true + +## Enables Weeping Fungus' visual particle effects. +## This includes the floating plus symbols, the floating spore particles, and the void star particle effects. +## Does not affect the generic green healing pulsing effect. +## +## Disable: Effective immediately +## Enable: Effective on next level +# Setting type: Boolean +# Default value: true +Weeping Fungus Visuals = true + +[Unit FX] + +## Enables Stone Titan's on-death explosion. Disabling will cause Stone Titans to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Titan Death = true + +## Enable run/jump sound effects +## Requires new level/run to take effect +# Setting type: Boolean +# Default value: true +Viend Sprint/Jump SFX = true + +## Enables Wandering Vagrant's on-death explosion. Disabling will cause Wandering Vagrants to disappear on death instead of creating a corpse. +# Setting type: Boolean +# Default value: true +Wandering Vagrant Death = true + +[VFX] + +## Enables Blast Shower's effects. +## +## Toggle: Effective immediately +## +# Setting type: Boolean +# Default value: true +Blast Shower = true + +## Bortal is too bright. +## +## Requires next stage to take effect +# Setting type: Boolean +# Default value: true +Blue Portal Glow = true + +## Enables Brainstalks' screen effect. Note: re-enabling may not take effect until next stage. +# Setting type: Boolean +# Default value: true +Brainstalks = true + +## Fireworks normally have tails +# Setting type: Boolean +# Default value: true +Fireworks Tails = true + +## Enables the temporary FOV change that Frost Relic's on-kill proc gives. Does not affect the particle effects (see the Frost Relic Particles option). +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic FOV = true + +## Enables the chunk and ring effects of Frost Relic. Does not affect the spherical area effect that indicates the item's area of effect, or the floating ice crystal that follows characters with the Frost Relic item. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Frost Relic Particles = true + +## Enables Gasoline's explosion +# Setting type: Boolean +# Default value: true +Gasoline = true + +## Gortal is too bright. +## +## Effect is relatively immmediate, though re-enabling may require a new level +# Setting type: Boolean +# Default value: true +Gold Shores Portal = true + +## Enables the spore, plus sign, and mushroom visual effects from Interstellar Desk Plant's healing ward indicator. +## Does not affect the particle effects of the Desk Plant seed, or the perimeter sphere of the ward. +## +## Disable: Effective immediately +## Enable: Effective on next level +## +# Setting type: Boolean +# Default value: true +Interstellar Desk Plant Vfx = true + +## Enables Kjaro's Band's fire tornado. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Kjaros Band = true + +## Enables the Molten Perforator visuals +# Setting type: Boolean +# Default value: true +Molten Perforator = true + +## Enables Runald's Band's ice explosion. +## +## Effective immediately +# Setting type: Boolean +# Default value: true +Runalds Band = true + +## Enables Shatterspleen's explosion +# Setting type: Boolean +# Default value: true +Shatterspleen = true + +## Enables Spinel Tonic's screen effect +# Setting type: Boolean +# Default value: true +Spinel Tonic = true + +## Enables Sticky Bomb's drops +# Setting type: Boolean +# Default value: true +Sticky Bomb Drops = true + +## Enables Sticky Bomb's explosion +# Setting type: Boolean +# Default value: true +Sticky Bomb Explosion = true + +## Enables Will o' the Wisp's explosion +# Setting type: Boolean +# Default value: true +Will-o-the-Wisp = true + diff --git a/r2_profiles/foh/config/com.themysticsword.bulwarkshaunt.cfg b/r2_profiles/foh/config/com.themysticsword.bulwarkshaunt.cfg new file mode 100644 index 0000000..16004fb --- /dev/null +++ b/r2_profiles/foh/config/com.themysticsword.bulwarkshaunt.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin Bulwark's Haunt v1.1.3 +## Plugin GUID: com.themysticsword.bulwarkshaunt + +[Challenge] + +## If true, Wave Modifiers will be activated every 2 waves instead of every 4. +# Setting type: Boolean +# Default value: false +Frequent Modifiers = false + +## If true, Wave Modifiers will be activated every wave. +# Setting type: Boolean +# Default value: false +Super Frequent Modifiers = false + +## If true, the Final Wave will feature all Wave Modifiers at once. You'll probably lose. +# Setting type: Boolean +# Default value: false +All Modifier Final Wave = false + +[Settings] + +## Comma-separated list of enemies to prevent from being tracked towards A Moment, Haunted. +# Setting type: String +# Default value: BrotherHurtBody,GeepBody,GipBody +Banned Enemies = BrotherHurtBody,GeepBody,GipBody + +## If true, dead players will be respawned after each wave completion. +# Setting type: Boolean +# Default value: true +Respawn Players Each Wave = true + +[Unleashed Blade] + +## If false, the Crystalline Blade will have no extra function, even if the challenge for that is completed. Does not take effect if you have one in your inventory. +# Setting type: Boolean +# Default value: true +Enabled = true + +## How large should the radius of the recruitment effect be (in meters) +# Setting type: Single +# Default value: 25 +Radius = 25 + +## How large should the radius of the recruitment effect be for each additional stack of this item (in meters) +# Setting type: Single +# Default value: 5 +RadiusPerStack = 5 + +## How long should the recruitment effect be (in seconds) +# Setting type: Single +# Default value: 25 +Duration = 25 + +## How long should the recruitment effect be for each additional stack of this item (in seconds) +# Setting type: Single +# Default value: 5 +DurationPerStack = 5 + diff --git a/r2_profiles/foh/config/com.themysticsword.configaspectdropchance.cfg b/r2_profiles/foh/config/com.themysticsword.configaspectdropchance.cfg new file mode 100644 index 0000000..ce0093d --- /dev/null +++ b/r2_profiles/foh/config/com.themysticsword.configaspectdropchance.cfg @@ -0,0 +1,115 @@ +## Settings file was created by plugin ConfigAspectDropChance v1.0.3 +## Plugin GUID: com.themysticsword.configaspectdropchance + +[Drop chance (in %)] + +## Bloody Fealty - Become an aspect of the red plane. (Dropped by Sanguine Monsters) +# Setting type: Single +# Default value: 0 +AETHERIUM_ELITE_EQUIPMENT_AFFIX_SANGUINE = 0 + +## Their Instruction - Their Instruction (Dropped by Tutorialized Monsters) +# Setting type: Single +# Default value: 0 +ELITE_EQUIPMENT_AFFIX_EXAMPLE = 0 + +## BUB_SEPIA_ASPECT_NAME - BUB_SEPIA_ASPECT_PICKUP (Dropped by Captured Monsters) +# Setting type: Single +# Default value: 0 +EquipmentDefSepiaElite = 0 + +## Primordial Rage - Become an aspect of seething. (Dropped by Frenzied Monsters) +# Setting type: Single +# Default value: 0 +AffixFrenzied = 0 + +## Curse of Obscurity - Become an aspect of obfuscation. (Dropped by Veiled Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXVEILED = 0.025 + +## Her Temper - Become an aspect of fury. (Dropped by Aragonite Monsters) +# Setting type: Single +# Default value: 0.025 +EQUIPMENT_AFFIXARAGONITE = 0.025 + +## Combined Efforts - Become an aspect of unity. On use, gain barrier. (Dropped by Bismuth Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBarrier = 0 + +## Another Mind - Become an aspect of invasion. On use, fire a homing attack at all marked enemies. (Dropped by Onyx Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixBlackHole = 0 + +## Collision of Dimensions - Become an aspect of extrinsicality. On use, gain temporary immunity to all damage-over-time effects. (Dropped by Realgar Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixImpPlane = 0 + +## Wrath of the Rock - Become an aspect of polarity. On use, stop all incoming projectiles for a few seconds. (Dropped by Magnetic Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixMoney = 0 + +## Bulwark's Absence - Become an aspect of darkness. On use, gain temporary invisibility. (Dropped by Nocturnal Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixNight = 0 + +## First Sighting of the Stormy Petrel - Become an aspect of alterability. On use, cleanse yourself of all debuffs and regenerate some health. (Dropped by Aquamarine Monsters) +# Setting type: Single +# Default value: 0 +RisingTides_AffixWater = 0 + +## Ifrit's Distinction - Become an aspect of fire. (Dropped by Blazing Monsters) +# Setting type: Single +# Default value: 0.025 +EliteFireEquipment = 0.025 + +## Spectral Circlet - Become an aspect of incorporeality. (Dropped by Celestine Monsters) +# Setting type: Single +# Default value: 0.025 +EliteHauntedEquipment = 0.025 + +## Her Biting Embrace - Become an aspect of ice. (Dropped by Glacial Monsters) +# Setting type: Single +# Default value: 0.025 +EliteIceEquipment = 0.025 + +## Silence Between Two Strikes - Become an aspect of lightning. (Dropped by Overloading Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLightningEquipment = 0.025 + +## Shared Design - Become an aspect of perfection. (Dropped by Perfected Monsters) +# Setting type: Single +# Default value: 0.025 +EliteLunarEquipment = 0.025 + +## N'kuhana's Retort - Become an aspect of corruption. (Dropped by Malachite Monsters) +# Setting type: Single +# Default value: 0.025 +ElitePoisonEquipment = 0.025 + +## Coven of Gold - Become an aspect of fortune. (Dropped by Gold Monsters) +# Setting type: Single +# Default value: 0.025 +EliteGoldEquipment = 0.025 + +## His Reassurance - Become an aspect of earth. (Dropped by Mending Monsters) +# Setting type: Single +# Default value: 0.025 +EliteEarthEquipment = 0.025 + +## Beyond the Limits - Become an aspect of speed. (Dropped by Furry Monsters) +# Setting type: Single +# Default value: 100 +EliteSecretSpeedEquipment = 100 + +## Voidborn Curiosity - Lose your aspect of self. (Dropped by Voidtouched Monsters) +# Setting type: Single +# Default value: 0 +EliteVoidEquipment = 0 + diff --git a/r2_profiles/foh/config/com.themysticsword.reusablebeacons.cfg b/r2_profiles/foh/config/com.themysticsword.reusablebeacons.cfg new file mode 100644 index 0000000..22e243f --- /dev/null +++ b/r2_profiles/foh/config/com.themysticsword.reusablebeacons.cfg @@ -0,0 +1,20 @@ +## Settings file was created by plugin Reusable Beacons v1.0.0 +## Plugin GUID: com.themysticsword.reusablebeacons + +[Settings] + +## Default max stock of the beacon skill +# Setting type: Int32 +# Default value: 2 +Max Stock = 2 + +## How many stocks of the beacon skill should be recharged once the cooldown ends? +# Setting type: Int32 +# Default value: 1 +Stocks to Recharge = 1 + +## Default cooldown of the beacon skill +# Setting type: Single +# Default value: 120 +Cooldown = 120 + diff --git a/r2_profiles/foh/config/com.themysticsword.risingtides.cfg b/r2_profiles/foh/config/com.themysticsword.risingtides.cfg new file mode 100644 index 0000000..edbd752 --- /dev/null +++ b/r2_profiles/foh/config/com.themysticsword.risingtides.cfg @@ -0,0 +1,278 @@ +## Settings file was created by plugin Rising Tides v1.1.2 +## Plugin GUID: com.themysticsword.risingtides + +[Elites: Aquamarine] + +## How much health should this elite aspect's on-use heal regenerate? (in %) +# Setting type: Single +# Default value: 10 +On Use Heal = 10 + +## How long should this elite's on-hit bubble trap last? (in seconds) +# Setting type: Single +# Default value: 5 +Bubble Duration = 5 + +## Targets cannot be trapped again until this time passes. How long should this immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +Bubble Cooldown = 10 + +## How many times should you press Interact to leave the bubble early? +# Setting type: Int32 +# Default value: 5 +Bubble Break Outs Required = 5 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Bismuth] + +## How much barrier should this elite aspect's on-use effect regen? (in %) +# Setting type: Single +# Default value: 25 +On Use Barrier Recharge = 25 + +## How much less health should this elite have? (in %) +# Setting type: Single +# Default value: 50 +Health Reduction = 50 + +## How much less damage should this elite take when barrier is active? (in %) +# Setting type: Single +# Default value: 50 +Barrier Damage Resistance = 50 + +## Should this elite ignore knockback when barrier is active? +# Setting type: Boolean +# Default value: true +Barrier Knockback Resistance = true + +## How quickly should this elite's barrier decay? (in %) +# Setting type: Single +# Default value: 0 +Barrier Decay Rate = 0 + +## How much barrier should this elite spawn with? (in %) +# Setting type: Single +# Default value: 100 +Starting Barrier = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 1 +Debuff Duration = 1 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Magnetic] + +## How long should this elite aspect's on-use projectile-stopping aura last? (in seconds) +# Setting type: Single +# Default value: 7 +On Use Shield Duration = 7 + +## How far should the money drain aura reach? (in metres) +# Setting type: Single +# Default value: 13 +Aura Radius = 13 + +## How much less gold should this elite drop? (in %) +# Setting type: Single +# Default value: 50 +Gold Drop Reduction = 50 + +## How strong should the on-hit force be? +# Setting type: Single +# Default value: 1500 +Downward Force = 1500 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Nocturnal] + +## How long should this elite aspect's on-use invisibility last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use Invisibility Duration = 10 + +## How long should this elite's on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 4 +Debuff Duration = 4 + +## How far should you be able to see when debuffed by this elite? (in metres) +# Setting type: Single +# Default value: 20 +Debuff Vision Distance = 20 + +## How much faster should this elite move out of danger? (in %) +# Setting type: Single +# Default value: 100 +Movement Speed = 100 + +## How much faster should this elite attack out of danger? (in %) +# Setting type: Single +# Default value: 30 +Attack Speed = 30 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 4 +Health Boost Coefficient = 4 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 2 +Damage Boost Coefficient = 2 + +[Elites: Onyx] + +## How much damage should this elite aspect's on-use detonation deal to each enemy per their debuff stack? (in %) +# Setting type: Single +# Default value: 100 +On Use Detonation Damage Per Mark = 100 + +## How far should the pull radius be? (in metres) +# Setting type: Single +# Default value: 25 +Pull Distance = 25 + +## How strong should the pull be? (in m/s) +# Setting type: Single +# Default value: 6 +Pull Power = 6 + +## Should the pull get weaker the further away you are from the elite? +# Setting type: Boolean +# Default value: true +Pull Weaker By Distance = true + +## Should the pull get weaker the more current health the elite has? +# Setting type: Boolean +# Default value: true +Pull Weaker By HP = true + +## How likely should this elite be to inflict the on-hit debuff? (in %) +# Setting type: Single +# Default value: 100 +Mark Chance = 100 + +## How long should the on-hit debuff last? (in seconds) +# Setting type: Single +# Default value: 30 +Mark Duration = 30 + +## How much base damage should the debuff do on the 7th stack? (scales with level) +# Setting type: Single +# Default value: 60 +Mark Base Damage = 60 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +[Elites: Realgar] + +## How long should this elite aspect's on-use damage-over-time immunity last? (in seconds) +# Setting type: Single +# Default value: 10 +On Use DoT Immunity Duration = 10 + +## How often should the rift shoot a projectile? (in seconds) +# Setting type: Single +# Default value: 0.27 +Rift Projectile Interval = 0.27 + +## How much damage should the rift's projectiles deal? (in %, relative to the owner's damage) +# Setting type: Single +# Default value: 60 +Rift Projectile Damage = 60 + +## How long should this elite's debuff DoT last? (in seconds) +# Setting type: Single +# Default value: 4 +Scar Duration = 4 + +## How much health this elite should have? (e.g. 18 means it will have 18x health) +# Setting type: Single +# Default value: 18 +Health Boost Coefficient = 18 + +## How much damage this elite should have? (e.g. 6 means it will have 6x damage) +# Setting type: Single +# Default value: 6 +Damage Boost Coefficient = 6 + +## How much damage should this elite's on-hit damage-over-time debuff deal? (in %) +# Setting type: Single +# Default value: 5 +Scar Damage Per Tick = 5 + +## How often should this elite's on-hit damage-over-time debuff tick? (in seconds) +# Setting type: Single +# Default value: 0.2 +Scar Damage Interval = 0.2 + +[Enabled Elites] + +# Setting type: Boolean +# Default value: true +Bismuth = true + +# Setting type: Boolean +# Default value: true +Onyx = true + +# Setting type: Boolean +# Default value: true +Realgar = true + +# Setting type: Boolean +# Default value: true +Magnetic = true + +# Setting type: Boolean +# Default value: true +Nocturnal = true + +# Setting type: Boolean +# Default value: true +Aquamarine = true + +[General] + +## If true, most of the numerical balance-related config options will be ignored and will use recommended default values. These are usually the values that might get tweaked often during mod updates. +# Setting type: Boolean +# Default value: true +Ignore Balance Changes = true + diff --git a/r2_profiles/foh/config/com.weliveinasociety.CustomEmotesAPI.cfg b/r2_profiles/foh/config/com.weliveinasociety.CustomEmotesAPI.cfg new file mode 100644 index 0000000..9af1173 --- /dev/null +++ b/r2_profiles/foh/config/com.weliveinasociety.CustomEmotesAPI.cfg @@ -0,0 +1,313 @@ +## Settings file was created by plugin Custom Emotes API v2.6.0 +## Plugin GUID: com.weliveinasociety.CustomEmotesAPI + +[Controls] + +## Displays the emote wheel +# Setting type: KeyboardShortcut +# Default value: C +Emote Wheel = C + +## Cycles the emote wheel left +# Setting type: KeyboardShortcut +# Default value: Mouse0 +Cycle Wheel Left = Mouse0 + +## Cycles the emote wheel right +# Setting type: KeyboardShortcut +# Default value: Mouse1 +Cycle Wheel Right = Mouse1 + +## Emotes "Should" be controlled by Volume SFX as well, but this is a seperate slider if you want a different audio balance. +# Setting type: Single +# Default value: 50 +Emotes Volume = 50 + +## Plays a random emote from all available emotes +# Setting type: KeyboardShortcut +# Default value: G +Play Random Emote = G + +## Picks the nearest player with a syncing emote and joins them +# Setting type: KeyboardShortcut +# Default value: V +Join Nearest Syncing Emote = V + +## Whenever you are performing an emote, if you pull up the emote wheel and press this key while hovering over an emote slot, it will bind the current emote to the selected slot. +# Setting type: KeyboardShortcut +# Default value: B +Bind Current Emote To Wheel = B + +[Data] + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes0 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes1 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes2 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes3 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes4 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes5 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes6 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes7 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes8 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes9 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes10 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes11 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes12 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes13 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes14 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes15 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes16 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes17 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes18 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes19 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes20 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes21 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes22 = none + +## Messing with this here is not reccomended, like at all +# Setting type: String +# Default value: none +Bind for emotes23 = none + +## But like actually dont touch this +# Setting type: Single +# Default value: 69420 +Dont Touch This = 100 + +[Experimental] + +## Support for Aurelion Sol to animate, this will break his model a little bit but if you don't mind that feel free to leave this on +# Setting type: Boolean +# Default value: true +Aurelion Sol Support = true + +## Support for Paladin to animate +# Setting type: Boolean +# Default value: true +Paladin Support = true + +## Support for Enforcer to animate +# Setting type: Boolean +# Default value: true +Enforcer Support = true + +## Support for Chef to animate +# Setting type: Boolean +# Default value: true +Chef Support = true + +## Support for Holomancer to animate +# Setting type: Boolean +# Default value: false +Holomancer Support = false + +## Support for Sett to animate +# Setting type: Boolean +# Default value: true +Sett Support = true + +## Support for Tracer to animate +# Setting type: Boolean +# Default value: true +Tracer Support = true + +## Support for Henry to animate +# Setting type: Boolean +# Default value: true +Henry Support = true + +## Support for Katarina to animate +# Setting type: Boolean +# Default value: true +Katarina Support = true + +## Support for Miner to animate +# Setting type: Boolean +# Default value: true +Miner Support = true + +## Support for Phoenix to animate +# Setting type: Boolean +# Default value: true +Phoenix Support = true + +## Support for Scout to animate +# Setting type: Boolean +# Default value: true +Scout Support = true + +## Support for Jinx to animate +# Setting type: Boolean +# Default value: true +Jinx Support = true + +## Support for Soldier to animate +# Setting type: Boolean +# Default value: true +Soldier Support = true + +## Support for Scavenger to animate +# Setting type: Boolean +# Default value: true +Scavenger Support = true + +## Support for Goku to animate +# Setting type: Boolean +# Default value: true +Goku Support = true + +## Support for Trunks to animate +# Setting type: Boolean +# Default value: true +Trunks Support = true + +## Support for Vegeta to animate +# Setting type: Boolean +# Default value: true +Vegeta Support = true + +## Support for Nemmando to animate +# Setting type: Boolean +# Default value: true +Nemmando Support = true + +## Support for Executioner to animate +# Setting type: Boolean +# Default value: true +Executioner Support = true + +## Support for Amp to animate +# Setting type: Boolean +# Default value: true +Amp Support = true + +## Support for Pathfinder to animate +# Setting type: Boolean +# Default value: true +Pathfinder Support = true + +## Support for TF2Medic to animate +# Setting type: Boolean +# Default value: true +TF2Medic Support = true + +## Support for Spearman to animate +# Setting type: Boolean +# Default value: true +Spearman Support = true + +## Support for VoidJailer to animate +# Setting type: Boolean +# Default value: true +VoidJailer Support = true + +## Support for Driver to animate +# Setting type: Boolean +# Default value: true +Driver Support = true + +House Support = true + +[Misc] + +## Turn off music dimming when near emotes that support dimming. +# Setting type: Boolean +# Default value: true +Dimming Spheres = true + +## Hides all join spots when you are performing an animation, this loses some visual clarity but offers a more C I N E M A T I C experience +# Setting type: Boolean +# Default value: false +Hide Join Spots When Animating = false + diff --git a/r2_profiles/foh/config/com.zidane.SamiraMod.cfg b/r2_profiles/foh/config/com.zidane.SamiraMod.cfg new file mode 100644 index 0000000..5f1bfca --- /dev/null +++ b/r2_profiles/foh/config/com.zidane.SamiraMod.cfg @@ -0,0 +1,91 @@ +## Settings file was created by plugin SamiraMod v1.3.0 +## Plugin GUID: com.zidane.SamiraMod + +[00 - Other] + +## Enable Character +# Setting type: Boolean +# Default value: true +Enable Character = true + +## Enable Voice Lines +# Setting type: Boolean +# Default value: true +Voice Lines = true + +# Setting type: String +# Default value: DefaultSkin +Last Skin Index = DefaultSkin + +[01 - Character Stats] + +# Setting type: Single +# Default value: 110 +Base Health = 110 + +# Setting type: Single +# Default value: 30 +Health Growth = 30 + +# Setting type: Single +# Default value: 1 +Base Health Regen = 1 + +# Setting type: Single +# Default value: 0.2 +Health Regen Growth = 0.2 + +# Setting type: Single +# Default value: 20 +Base Armor = 20 + +# Setting type: Single +# Default value: 0 +Armor Growth = 0 + +# Setting type: Single +# Default value: 12 +Base Damage = 12 + +# Setting type: Single +# Default value: 2.4 +Damage Growth = 2.4 + +# Setting type: Single +# Default value: 7 +Base Movement Speed = 7 + +# Setting type: Single +# Default value: 1 +Base Crit = 1 + +# Setting type: Int32 +# Default value: 1 +Jump Count = 1 + +[02 - Emotes] + +## Keybind used to perform the Taunt emote +# Setting type: KeyCode +# Default value: Alpha2 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Taunt = Alpha2 + +## Keybind used to perform the Joke emote +# Setting type: KeyCode +# Default value: Alpha1 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Joke = Alpha1 + +## Keybind used to perform the Laugh emote +# Setting type: KeyCode +# Default value: Alpha4 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Laugh = Alpha4 + +## Keybind used to perform the Dance emote +# Setting type: KeyCode +# Default value: Alpha3 +# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightApple, LeftCommand, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19 +Dance = Alpha3 + diff --git a/r2_profiles/foh/config/dolso.GrappleVelocityFix.cfg b/r2_profiles/foh/config/dolso.GrappleVelocityFix.cfg new file mode 100644 index 0000000..5c9dcb7 --- /dev/null +++ b/r2_profiles/foh/config/dolso.GrappleVelocityFix.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin GrappleVelocityFix v1.0.0 +## Plugin GUID: dolso.GrappleVelocityFix + +[] + +## If fix should be applied +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/dolso.ItemBlacklist.cfg b/r2_profiles/foh/config/dolso.ItemBlacklist.cfg new file mode 100644 index 0000000..82522d4 --- /dev/null +++ b/r2_profiles/foh/config/dolso.ItemBlacklist.cfg @@ -0,0 +1,29 @@ +## Settings file was created by plugin ItemBlacklist v1.2.5 +## Plugin GUID: dolso.ItemBlacklist + +[Default blacklist] + +## Items listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +## Example: Old Guillotine, Empathy Cor,gesture, ShieldOnly +# Setting type: String +# Default value: +Items = Firework, FlatHealth, GoldOnHurt, HealWhileSafe, HealingPotion, PersonalShield, StunChanceOnHit, WardOnLevel, Bandolier, EnergizedOnEquipmentUse, MoveSpeedOnKill, Phasing, Squid, TPHealingNova, WarCryOnMultiKill, GhostOnKill, HeadHunter, Icicle, ImmuneToDebuff, KillEliteFrenzy, LaserTurbine + +## Equipments listed here will be disabled by default. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal equip names they must match fully, use the equipment_list command to view them. +# Setting type: String +# Default value: +Equipments = + +[Printer] + +## Items listed here will only not appear in printers. +## Case insensitive, partial names allowed, seperated by commas, and engligh only. +## If using internal item names they must match fully, use the item_list command to view them. +# Setting type: String +# Default value: gasoline, will-o, ExecuteLowHealthElite +Printer Blacklist = gasoline, will-o, ExecuteLowHealthElite + diff --git a/r2_profiles/foh/config/droppod.lookingglass.cfg b/r2_profiles/foh/config/droppod.lookingglass.cfg new file mode 100644 index 0000000..a22004f --- /dev/null +++ b/r2_profiles/foh/config/droppod.lookingglass.cfg @@ -0,0 +1,384 @@ +## Settings file was created by plugin LookingGlass v1.9.6 +## Plugin GUID: droppod.lookingglass + +[Auto Sort Items] + +## Where scrap should be sorted +# Setting type: ScrapSortMode +# Default value: Start +# Acceptable values: Start, End, Mixed +Scrap Sorting = Start + +## Sorts by Tier +# Setting type: Boolean +# Default value: true +Tier Sort = true + +## How the tiers should be ordered +# Setting type: String +# Default value: Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier +Tier Order = Lunar VoidBoss Boss VoidTier3 Tier3 VoidTier2 Tier2 VoidTier1 Tier1 NoTier + +## Considers void tiers to be the same as their normal counterparts +# Setting type: Boolean +# Default value: false +Combine Normal And Void Tiers = false + +## Sorts by Stack Size +# Setting type: Boolean +# Default value: true +Stack Size Sort = true + +## Sorts by Stack Size Descending +# Setting type: Boolean +# Default value: true +Descending Stack Size Sort = true + +## Sorts command menu by stack count +# Setting type: Boolean +# Default value: true +Sort Command Menu = true + +## Sorts command menu descending +# Setting type: Boolean +# Default value: true +Command Menu Descending = true + +## Sorts Scrapper by stack count +# Setting type: Boolean +# Default value: true +Sort Scrapper = true + +## Sorts Scrapper by descending +# Setting type: Boolean +# Default value: true +Scrapper Descending = true + +## Sorts Scrapper by tier +# Setting type: Boolean +# Default value: false +Sort Scrapper Tier = false + +## Sorts command menu alphabetically +# Setting type: Boolean +# Default value: false +Sort Command Menu Alphabetically = false + +## Sorts command alphabetically descending +# Setting type: Boolean +# Default value: true +Command Menu Alphabetically Descending = true + +## Sorts Scrapper alphabetically +# Setting type: Boolean +# Default value: false +Sort Scrapper Alphabetically = false + +## Sorts Scrapper alphabetically descending +# Setting type: Boolean +# Default value: true +Scrapper Alphabetically Descending = true + +[Buff Descriptions] + +## Gives descriptions to buffs (All vanilla by default, modded buffs need to be setup) +# Setting type: Boolean +# Default value: true +Buff Descriptions = true + +## Changes the font size of buff descriptions +# Setting type: Single +# Default value: 100 +Buff Font Size = 100 + +[Command Settings] + +## Disable the background blur effect from the command window +# Setting type: Boolean +# Default value: true +Disable Command Window Blur = true + +## Makes any keyboard/mouse input disable the command prompt. Doesn't work with controllers because you wouldn't be able to use the menu. +# Setting type: Boolean +# Default value: true +Input Disables Command Prompt = true + +## Shows how many items you have in the command menu +# Setting type: Boolean +# Default value: true +Command Item Count = true + +## Hides the item count if you have none of an item +# Setting type: Boolean +# Default value: false +Hide Count If Zero = false + +## Shows tooltips in the command menu +# Setting type: Boolean +# Default value: true +Command Tooltips = true + +## Shows when items have been corrupted +# Setting type: Boolean +# Default value: true +Show Corrupted Items = true + +## Resizes the command window to fit modded items +# Setting type: Boolean +# Default value: true +Resize Command Window = true + +## Changes the Opacity of the regular command window +# Setting type: Single +# Default value: 50 +Command Window Opacity = 50 + +[Misc] + +## Disable item pickup notifications +# Setting type: Boolean +# Default value: false +Disable Pickup Notifications = false + +## Enables buff timers. These are not networked in the base game, please install NetworkedTimedBuffs if you want clients to see them aswell. +# Setting type: Boolean +# Default value: true +Buff Timers = true + +## Changes the font size of buff timers +# Setting type: Single +# Default value: 80 +Buff Timers Font Size = 80 + +## Counts your items in the scoreboard +# Setting type: Boolean +# Default value: true +Item Counters = false + +## Makes the cooldown indicator for the equip slot permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Equip = true + +## Makes the cooldown indicator for skills permanent and not just when you have 0 stock. +# Setting type: Boolean +# Default value: true +Permanent Cooldown Indicator For Skills = true + +## Removes the hidden flag from items +# Setting type: Boolean +# Default value: false +Unhide Hidden Items = false + +## Duration of pickup notifications. 6s is the vanilla duration +# Setting type: Single +# Default value: 6 +Pickup Notifications Duration = 6 + +## Shows full item descriptions on mouseover +# Setting type: Boolean +# Default value: true +Item Stats = true + +## Gives calculations for vanilla items and modded items which have added specific support. (Sadly, items are not designed in a way to allow this to be automatic) +# Setting type: Boolean +# Default value: true +Item Stats Calculations = true + +## Shows full item descriptions on pickup +# Setting type: Boolean +# Default value: true +Full Item Description On Pickup = true + +## Shows item descriptions when you ping an item in the world +# Setting type: Boolean +# Default value: true +Item Stats On Ping = true + +## Changes the font size of item stats +# Setting type: Single +# Default value: 100 +Item Stats Font Size = 100 + +## Caps displayed chances at 100%. May interact weirdly with luck if turned off +# Setting type: Boolean +# Default value: true +Cap Chance Percentage = true + +## Shows ability proc coefficients on supported survivors +# Setting type: Boolean +# Default value: true +Ability Proc Coefficients = true + +[Stats] + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Combo = 2348843115 + +## What are you gonna do, cheat the number? +# Setting type: UInt64 +# Default value: 0 +Max Kill Combo = 3065 + +[Stats Display] + +## Enables Stats Display +# Setting type: Boolean +# Default value: true +StatsDisplay = true + +## String for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nDPS: [dps]\nCombo: [currentCombatDamage]\nCombo Timer: [remainingComboDuration]\nMax Combo: [maxCombo] +Stats Display String = Stats\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nDPS: [dps]\nArmor: [armor]\nSpeed: [speed]\nDifficulty: [difficultyCoefficient] + +## General font size of the stats display menu. If set to -1, will copy the font size from the objective panel +# Setting type: Single +# Default value: -1 +StatsDisplay font size = -1 + +## The interval at which stats display updates, in seconds. Lower values will increase responsiveness, but may potentially affect performance +# Setting type: Single +# Default value: 0.33 +StatsDisplay update interval = 0.33 + +## Uses the default styling for stats display syntax items. +# Setting type: Boolean +# Default value: true +Use default colors = true + +## Sets a user-specified height for Stats Display (may be necessary if you get particularly creative with formatting) +# Setting type: Boolean +# Default value: false +Override Stats Display Height = false + +## Height, in lines of full-size text, for the Stats Display panel +# Setting type: Int32 +# Default value: 7 +Stats Display Height Value = 7 + +## How many decimal points will be used in floating point values +# Setting type: Int32 +# Default value: 2 +StatsDisplay Float Precision = 2 + +## Will enable the use of the secondary stats display string. This will overwrite the stats display string whenever the scoreboard is held open. +# Setting type: Boolean +# Default value: false +Use Secondary StatsDisplay = false + +## Secondary string for the stats display. You can customize this with Unity Rich Text if you want, see +## https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichText.html for more info. +## Available syntax for the [] stuff is: +## luck +## baseDamage +## crit +## attackSpeed +## armor +## armorDamageReduction +## regen +## speed +## availableJumps +## maxJumps +## killCount +## mountainShrines +## experience +## level +## maxHealth +## maxBarrier +## barrierDecayRate +## maxShield +## acceleration +## jumpPower +## maxJumpHeight +## damage +## critMultiplier +## bleedChance +## visionDistance +## critHeal +## cursePenalty +## hasOneShotProtection +## isGlass +## canPerformBackstab +## canReceiveBackstab +## healthPercentage +## goldPortal +## msPortal +## shopPortal +## dps +## currentCombatDamage +## remainingComboDuration +## maxCombo +## maxComboThisRun +## currentCombatKills +## maxKillCombo +## maxKillComboThisRun +## critWithLuck +## bleedChanceWithLuck +## velocity +## teddyBearBlockChance +## saferSpacesCD +## instaKillChance +## voidPortal +## difficultyCoefficient +## stage +# Setting type: String +# Default value: Stats\nLuck: [luck]\nDamage: [damage]\nCrit Chance: [critWithLuck]\nBleed Chance: [bleedChanceWithLuck]\nAttack Speed: [attackSpeed]\nArmor: [armor] | [armorDamageReduction]\nRegen: [regen]\nSpeed: [speed]\nJumps: [availableJumps]/[maxJumps]\nKills: [killCount]\nMountain Shrines: [mountainShrines]\nMax Combo: [maxCombo]\nPortals: \nGold:[goldPortal] Shop:[shopPortal] Celestial:[msPortal] Void:[voidPortal] +Secondary Stats Display String = Stats\nCrit Chance: [critWithLuck]\nAttack Speed: [attackSpeed]\nDPS: [dps] + diff --git a/r2_profiles/foh/config/itsschwer.DamageLog.cfg b/r2_profiles/foh/config/itsschwer.DamageLog.cfg new file mode 100644 index 0000000..334c198 --- /dev/null +++ b/r2_profiles/foh/config/itsschwer.DamageLog.cfg @@ -0,0 +1,83 @@ +## Settings file was created by plugin DamageLog v1.1.7 +## Plugin GUID: itsschwer.DamageLog + +[Bosses] + +## Generate Damage Logs for bosses. Use cycleBossKey to display these in the UI. +# Setting type: Boolean +# Default value: false +trackBosses = false + +[Constraints] + +## The maximum length of time (seconds) a Damage Log entry will be retained for. +## Minimum is 1. +# Setting type: Single +# Default value: 10 +entryMaxRetainTime = 10 + +entryMaxCount = 16 + +[Controls] + +## The key to use to cycle which user's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: left alt +cycleUserKey = left alt + +## The key to use to cycle which boss's Damage Log should be shown. +## Key names follow the naming conventions outlined at: https://docs.unity3d.com/2019.4/Documentation/Manual/class-InputManager.html#:~:text=Key%20family +# Setting type: String +# Default value: ` +cycleBossKey = ` + +[Display] + +## Only show the Damage Log when the scoreboard is open. +# Setting type: Boolean +# Default value: false +onlyShowWithScoreboard = false + +## The maximum number of Damage Log entry portraits to show at a time. +## Minimum is 1. +# Setting type: Int32 +# Default value: 12 +maximumPortraitCount = 12 + +## Show damage identifier in tooltip. +# Setting type: Boolean +# Default value: false +showDamageIdentifier = false + +## Display Damage Log entries as text instead of portraits with tooltips. +# Setting type: Boolean +# Default value: false +useSimpleTextMode = false + +[m_Debug] + +# Setting type: Single +# Default value: 12 +textSize = 12 + +# Setting type: Single +# Default value: 6 +portraitSpacing = 6 + +# Setting type: Single +# Default value: 78 +portraitSize = 78 + +# Setting type: Single +# Default value: 24 +eliteIconSize = 24 + +# Setting type: Single +# Default value: 18 +portraitTextSize = 18 + +# Setting type: Single +# Default value: 20 +damageTextSize = 20 + diff --git a/r2_profiles/foh/config/local.difficulty.multitudes.cfg b/r2_profiles/foh/config/local.difficulty.multitudes.cfg new file mode 100644 index 0000000..98b1d90 --- /dev/null +++ b/r2_profiles/foh/config/local.difficulty.multitudes.cfg @@ -0,0 +1,59 @@ +## Settings file was created by plugin MultitudesDifficulty v1.0.0 +## Plugin GUID: local.difficulty.multitudes + +[1. General] + +## Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below. +# Setting type: Decimal +# Default value: 1 +# Acceptable value range: From 0.25 to 250 +Additional Player Count = 1 + +## Use eclipse modifiers. Please note, this requires a restart in order to take effect. +# Setting type: Boolean +# Default value: false +Eclipse Mode = false + +[2. Advanced] + +## Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Additional Interactables = 0 + +## Enable to drop additional items from the teleporter event, other bosses, and hidden realms. +# Setting type: Boolean +# Default value: false +Extra Item Rewards = false + +## Gold is typically split between all players. Lower this value to lessen this effect, increasing player income. +# Setting type: Decimal +# Default value: 75 +# Acceptable value range: From 0 to 100 +Income Penalty = 75 + +## Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Bonus Health = 0 + +## The extent at which player count is considered when determining charge rate for holdout zones. Not recommended. +# Setting type: Decimal +# Default value: 0 +# Acceptable value range: From 0 to 100 +Teleporter Duration = 0 + +[3. Other] + +## By default, players that leave a multiplayer lobby are still taken into account, until they reconnect. +# Setting type: Boolean +# Default value: false +Ignore Disconnected Players = false + +## For use with other difficulty options. Apply the increase to player count regardless of selection. +# Setting type: Boolean +# Default value: false +Force Enable = false + diff --git a/r2_profiles/foh/config/local.difficulty.selection.cfg b/r2_profiles/foh/config/local.difficulty.selection.cfg new file mode 100644 index 0000000..077eba3 --- /dev/null +++ b/r2_profiles/foh/config/local.difficulty.selection.cfg @@ -0,0 +1,73 @@ +## Settings file was created by plugin DifficultySelection v0.1.2 +## Plugin GUID: local.difficulty.selection + +[General] + +## If no other option is chosen in the lobby, this one will be selected by default. +# Setting type: String +# Default value: Hard +# Acceptable values: Easy, Normal, Hard, Eclipse1, Eclipse2, Eclipse3, Eclipse4, Eclipse5, Eclipse6, Eclipse7, Eclipse8, Multitudes +Default Difficulty = Hard + +[Options] + +## Adjust this value to hide the "Drizzle" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Easy = true + +## Adjust this value to hide the "Rainstorm" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Normal = true + +## Adjust this value to hide the "Monsoon" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Hard = true + +## Adjust this value to show the "Eclipse (1)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse1 = true + +## Adjust this value to show the "Eclipse (2)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse2 = false + +## Adjust this value to show the "Eclipse (3)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse3 = true + +## Adjust this value to show the "Eclipse (4)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse4 = false + +## Adjust this value to show the "Eclipse (5)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse5 = true + +## Adjust this value to show the "Eclipse (6)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse6 = false + +## Adjust this value to show the "Eclipse (7)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: false +Eclipse7 = false + +## Adjust this value to show the "Eclipse (8)" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Eclipse8 = true + +## Adjust this value to hide the "Multitudes" difficulty option in the lobby. +# Setting type: Boolean +# Default value: true +Multitudes = true + diff --git a/r2_profiles/foh/config/nobleRadical.RailRetoolPlugin.cfg b/r2_profiles/foh/config/nobleRadical.RailRetoolPlugin.cfg new file mode 100644 index 0000000..0cb3755 --- /dev/null +++ b/r2_profiles/foh/config/nobleRadical.RailRetoolPlugin.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin RailRetoolPlugin v1.1.0 +## Plugin GUID: nobleRadical.RailRetoolPlugin + +[base] + +## Should Railgunner's Retool skill switch the equipment slot. +# Setting type: Boolean +# Default value: true +Should Switch Equipment = true + diff --git a/r2_profiles/foh/config/prodzpod.ConsistentStageFeatures.cfg b/r2_profiles/foh/config/prodzpod.ConsistentStageFeatures.cfg new file mode 100644 index 0000000..044b121 --- /dev/null +++ b/r2_profiles/foh/config/prodzpod.ConsistentStageFeatures.cfg @@ -0,0 +1,258 @@ +[Commencement] + +## Scrapper on the Moon. Use it if you have scrappers rebalanced. +# Setting type: Boolean +# Default value: false +Scrapper on Moon = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Scrapper Spawns = false + +## Extra lunar coin reward for winning with the Crystalline Blade. +# Setting type: Int32 +# Default value: 10 +Extra Lunar Coin with Crystalline Blade = 10 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Health Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Damage Multiplier with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Speed Bonus with Crystalline Blade = 0.2 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0 +Mithrix Armor Bonus with Crystalline Blade = 0 + +## Stat buffs for Mithrix with Crystalline Blade. Multiplicative. +# Setting type: Single +# Default value: 0.2 +Mithrix Attack Speed Multiplier with Crystalline Blade = 0.2 + +[General] + +## List of scenes and run time, separated by commas. By default, disables time stop for FH. +# Setting type: String +# Default value: forgottenhaven +Timescale Unlocks = forgottenhaven + +## List of scenes and chance weight, separated by commas. by default makes sky meadow 3 times as likely so artifact grinding isnt godawful +# Setting type: String +# Default value: skymeadow - 3 +Stage Chances = skymeadow - 3 + +## Number of Void Seeds that can be spawned at a single stage. Default is 3. +# Setting type: Int32 +# Default value: 1 +Max Void Seeds = 1 + +## Guarantees 1 Newt shrine every stage. +# Setting type: Boolean +# Default value: true +Guaranteed Newt Altar = true + +[Hidden Realm] + +## Scales with time, vanilla is 200 (8 chests) +# Setting type: Int32 +# Default value: 100 +Altar of Gold Cost = 100 + +## Max: 4 +# Setting type: Int32 +# Default value: 2 +Altar of Gold Chests = 2 + +## money printer +# Setting type: Boolean +# Default value: true +Guaranteed Combat Shrines in Golden Coast = true + +## The purchasable logbook entry & putting in cells in the central portal triggers a Radar Scanner effect around it. +# Setting type: Boolean +# Default value: true +Forgotten Haven Log and Cell Radar Scanner effect = true + +## No regen? +# Setting type: Boolean +# Default value: true +Shrine of the Woods on Bulwark`s Haunt = true + +## It already gives 9 items including a red bruh +# Setting type: Boolean +# Default value: true +Void Fields No Chests = true + +[Looping] + +## Guaranteed Shattered Teleporters on stage 6. +# Setting type: Boolean +# Default value: true +Shattered Teleporter on Stage 6 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shattered Teleporter Spawns = false + +## Guaranteed Null Portal on stage 7. +# Setting type: Boolean +# Default value: false +Null Portal on Stage 7 = false + +## Guaranteed Void Portal on stage 10. +# Setting type: Boolean +# Default value: true +Void Portal on Stage 10 = true + +[Stage 1] + +## Guaranteed Buff Brazier on stage 1. +# Setting type: Boolean +# Default value: true +Buff Brazier on Stage 1 = true + +## Buff brazier cost, scales with time. +# Setting type: Int32 +# Default value: 50 +Buff Brazier Cost = 50 + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Buff Brazier Spawns = true + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Red Printer on Siphoned Forest = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Green Printer on Golem Plains = false + +## make sure to balance printer before this +# Setting type: Boolean +# Default value: false +Yellow Printer on Distant Roost = false + +[Stage 2] + +## Guaranteed Lunar bud on stage 2. +# Setting type: Boolean +# Default value: true +Lunar bud on Stage 2 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Lunar Bud Spawns = false + +## set to true when you're using difficulty mods, for solo players +# Setting type: Boolean +# Default value: false +Abandoned Aqueduct Pressure Plate Stays Pressed = false + +## max: 8 +# Setting type: Int32 +# Default value: 2 +Abandoned Aqueduct Pressure Plate Max Buttons = 2 + +## i think you deserve it for going through Wetland Aspect +# Setting type: Boolean +# Default value: true +N`kuhana Skeleton Drops Void Green = true + +[Stage 3] + +## Guaranteed Altar of Gold on stage 3. +# Setting type: Boolean +# Default value: true +Altar of Gold on Stage 3 = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Altar of Gold Spawns = false + +## Spawns 3 Cloaked Chests and 3 Lockboxes (1 of which will be encrusted if player has void, encrusted nerf kinda) +# Setting type: Boolean +# Default value: true +Special Chests on Sulfur Pools = true + +## Talking to Hank will result in a random drink. +# Setting type: Boolean +# Default value: true +Hank Offers Drink = true + +## Hank offers GALSONE (per multiple requests) +# Setting type: Boolean +# Default value: false +GALSONE = false + +## Hank will bypass ContentDisabler and the likes +# Setting type: Boolean +# Default value: false +Hank doesnt care for laws = false + +[Stage 4] + +## Guaranteed Fuel Array usage +# Setting type: Boolean +# Default value: true +REX on Stage 4 = true + +## lol +# Setting type: Boolean +# Default value: true +Mountain Shrines on Siren`s Call = true + +[Stage 5] + +## Guaranteed Shrine of Repair on stage 5. +# Setting type: Boolean +# Default value: true +Shrine of Repair on Stage 5 = true + +## Guaranteed Scrapper on stage 5. +# Setting type: Boolean +# Default value: false +Scrapper on Stage 5 = false + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: false +Remove Random Shrine of Repair Spawns = false + +## shmrez is weird fr fr +# Setting type: Boolean +# Default value: false +Sage`s Shrine on Sky Meadow = false + +## makes it fixed +# Setting type: Boolean +# Default value: true +Sage`s Shrine on Slumbering Satellite = true + +## only the fixed spawn exists +# Setting type: Boolean +# Default value: true +Remove Random Sage`s Shrine Spawns = true + +## haunted is no longer rng +# Setting type: Boolean +# Default value: true +Bulwark Sword on Slumbering Satellite = true + diff --git a/r2_profiles/foh/config/prodzpod.FallDamageChanges.cfg b/r2_profiles/foh/config/prodzpod.FallDamageChanges.cfg new file mode 100644 index 0000000..6fb1cc5 --- /dev/null +++ b/r2_profiles/foh/config/prodzpod.FallDamageChanges.cfg @@ -0,0 +1,42 @@ +[General] + +## Eclipse Real?? +# Setting type: Boolean +# Default value: false +Fall Damage is Lethal = false + +## Affects all fall damage. +# Setting type: Single +# Default value: 1 +Fall Damage Multiplier = 1 + +## Affects damage from falling off the map. +# Setting type: Single +# Default value: 1 +Out of Bounds Damage Multiplier = 1 + +## Portion of HP that fall damage can't go below. default is 0 for 1HP. set to 1 to disable fall damage. +# Setting type: Single +# Default value: 0 +Fall Damage Threshold = 0 + +## Portion of HP that falling off the map can't deal below. Default is just enough to not pop potion/stealthkit/gloop/break low health stuff. +# Setting type: Single +# Default value: 0.3 +Out of Bounds Damage Threshold = 0.3 + +## Amount of time invulnerable since fall damage. default is default OSP. +# Setting type: Single +# Default value: 0.1 +Fall Damage Invulnerability Seconds = 0.1 + +## Amount of time invulnerable since tp back. default is commonly modded OSP. +# Setting type: Single +# Default value: 0.5 +Out of Bounds Damage Invulnerability Seconds = 0.5 + +## The Cracked In Me Awakens... +# Setting type: Single +# Default value: 0 +Critical Fall Chance = 0 + diff --git a/r2_profiles/foh/config/prodzpod.Hypercrit2.cfg b/r2_profiles/foh/config/prodzpod.Hypercrit2.cfg new file mode 100644 index 0000000..dd736b4 --- /dev/null +++ b/r2_profiles/foh/config/prodzpod.Hypercrit2.cfg @@ -0,0 +1,289 @@ +[Hyperbleed 2] + +## Bleed chance every survivors start with. +# Setting type: Single +# Default value: 0 +Base Bleed Chance = 0 + +## Enables hyperbleed. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of bleed chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Bleed Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional bleed chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Bleed Damage Affects Hyperbleed = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hyperbleed mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 6 +Color Cycle = 6 + +## Multiple stacks of bleed stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hyperbleed stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +## makes bleed hyperbolic (nerf). DISABLES BLEED SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Bleed = false + +## makes collapse hyperbolic (nerf). DISABLES COLLAPSE SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Collapse = false + +## Shatterspleen adds crit chance to bleed chance instead of bleed doubleproccing. +# Setting type: Boolean +# Default value: true +Lamer Shatterspleen = true + +[Hypercollapse 2] + +## Enables hypercollapse. +# Setting type: Boolean +# Default value: true +Enable Collapse = true + +## Maximum number of collapse chance. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Collapse Cap = -1 + +## yeah +# Setting type: Single +# Default value: 1 +Initial Multiplier = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional collapse chance should contribute to damage instead of in 100% increments. +# Setting type: Boolean +# Default value: true +Fraction Multiplier = true + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Collapse Damage Affects Hypercollapse = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercollapse mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Multiple stacks of collapse stacks differently?!! +# Setting type: Single +# Default value: 1 +Stack Initial Multiplier = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Value = 1 + +## refer to hypercollapse stack mode +# Setting type: Single +# Default value: 1 +Stack Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Stack Mode = Linear + +[Hypercrit 2] + +## Crit chance every survivors start with. +# Setting type: Single +# Default value: 0.01 +Base Crit Chance = 0.01 + +## Enables hypercrit. +# Setting type: Boolean +# Default value: true +Enable = true + +## Maximum number of crits. set to -1 to uncap. +# Setting type: Single +# Default value: -1 +Crit Cap = -1 + +## yeah +# Setting type: Single +# Default value: 2 +Initial Multiplier = 2 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Decay = 1 + +## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay)) +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Mode = Linear + +## Whether fractional crit chance should contribute instead of in 100% increments. +# Setting type: Boolean +# Default value: false +Fraction Multiplier = false + +## please turn off for asymptotic +# Setting type: Boolean +# Default value: true +Crit Damage Affects Hypercrit = true + +## value for proc +# Setting type: Single +# Default value: 1 +Initial Proc = 1 + +## value for proc +# Setting type: Single +# Default value: 1 +Proc Value = 1 + +## refer to hypercrit mode +# Setting type: Single +# Default value: 1 +Proc Decay = 1 + +## mode for proc, HIGHLY do not recommend exponential PLEASE +# Setting type: CritStackingMode +# Default value: Linear +# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic +Proc Mode = Linear + +## Set to 1 to disable color change +# Setting type: Int32 +# Default value: 12 +Color Cycle = 12 + +## yeah!! +# Setting type: Boolean +# Default value: true +Procs Affects Flurry = true + +## Gives crit chance on first stack, like other crit synergy items. +# Setting type: Single +# Default value: 25 +Laser Scope Crit on First Stack = 25 + +## makes it so moonglasses reduces crit chance. actual downside?? set to 0 to disable. +# Setting type: Single +# Default value: 50 +Moonglasses Rework = 50 + +## makes crit hyperbolic (nerf). DISABLES CRIT SETTING +# Setting type: Boolean +# Default value: false +Hyperbolic Crit = false + diff --git a/r2_profiles/foh/config/prodzpod.RecoveredAndReformed.cfg b/r2_profiles/foh/config/prodzpod.RecoveredAndReformed.cfg new file mode 100644 index 0000000..1b00878 --- /dev/null +++ b/r2_profiles/foh/config/prodzpod.RecoveredAndReformed.cfg @@ -0,0 +1,500 @@ +[Assassin] + +## Default: 5 +# Setting type: Single +# Default value: 2 +Invisible Duration = 2 + +## Default: 10 +# Setting type: Single +# Default value: 3 +Invisible End Lag = 3 + +## Default: 2.5 +# Setting type: Single +# Default value: 2.5 +Dash Duration = 2.5 + +## Default: 4 +# Setting type: Single +# Default value: 3 +Dash Speed = 3 + +## Default: 1.667 +# Setting type: Single +# Default value: 1.5 +Slash Duration = 1.5 + +## Default: 4 +# Setting type: Single +# Default value: 1 +Slash Damage = 1 + +## Default: 16 +# Setting type: Single +# Default value: 16 +Slash Knockback = 16 + +## Default: 20 +# Setting type: Single +# Default value: 25 +Slash Reach = 25 + +## Enable the first slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 1 = true + +## Enable the second slash hit. +# Setting type: Boolean +# Default value: true +Enable Slash 2 = true + +## In seconds. Enable the slash hit to `expose` you. +# Setting type: Single +# Default value: 4 +Enable Slash Expose = 4 + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Slash Hitbox Size Multiplier = 2 + +## This is the shuriken 5 hit +# Setting type: Boolean +# Default value: false +Slash Multihit = false + +## stop whiffing wtf +# Setting type: Single +# Default value: 2 +Shuriken Hitbox Size Multiplier = 2 + +## oh they mess you up good +# Setting type: Boolean +# Default value: true +Shuriken Accurate Enemies Compat = true + +## oh they mess you up good +# Setting type: Boolean +# Default value: false +Shuriken Accurate Enemies Compat (loop only) = false + +[Basic Stats] + +# Setting type: Single +# Default value: 2100 +Iota Construct Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Iota Construct Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 25 +Iota Construct Base Damage = 25 + +# Setting type: Single +# Default value: 5 +Iota Construct Damage Increase Per Level = 5 + +# Setting type: Single +# Default value: 1 +Iota Construct Attack Speed = 1 + +# Setting type: Single +# Default value: 15 +Iota Construct Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Iota Construct Director Cost = 800 + +# Setting type: Single +# Default value: 120 +Assassin Base Health = 120 + +# Setting type: Single +# Default value: 36 +Assassin Health Increase Per Level = 36 + +# Setting type: Single +# Default value: 10 +Assassin Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Assassin Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1.2 +Assassin Attack Speed = 1.2 + +# Setting type: Single +# Default value: 12 +Assassin Speed = 12 + +# Setting type: Single +# Default value: 0 +Assassin Armor = 0 + +## Default: 10. +# Setting type: Int32 +# Default value: 28 +Assassin Director Cost = 28 + +# Setting type: Single +# Default value: 2400 +Magma Worm Base Health = 2400 + +# Setting type: Single +# Default value: 720 +Magma Worm Health Increase Per Level = 720 + +# Setting type: Single +# Default value: 10 +Magma Worm Base Damage = 10 + +# Setting type: Single +# Default value: 2 +Magma Worm Damage Increase Per Level = 2 + +# Setting type: Single +# Default value: 1 +Magma Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Magma Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Magma Worm Armor = 15 + +# Setting type: Int32 +# Default value: 800 +Magma Worm Director Cost = 800 + +# Setting type: Single +# Default value: 12000 +Overloading Worm Base Health = 12000 + +# Setting type: Single +# Default value: 3600 +Overloading Worm Health Increase Per Level = 3600 + +# Setting type: Single +# Default value: 50 +Overloading Worm Base Damage = 50 + +# Setting type: Single +# Default value: 10 +Overloading Worm Damage Increase Per Level = 10 + +# Setting type: Single +# Default value: 1 +Overloading Worm Attack Speed = 1 + +# Setting type: Single +# Default value: 20 +Overloading Worm Speed = 20 + +# Setting type: Single +# Default value: 15 +Overloading Worm Armor = 15 + +# Setting type: Int32 +# Default value: 4000 +Overloading Worm Director Cost = 4000 + +# Setting type: Single +# Default value: 45 +Acid Larva Base Health = 45 + +# Setting type: Single +# Default value: 14 +Acid Larva Health Increase Per Level = 14 + +## Default: 11. +# Setting type: Single +# Default value: 22 +Acid Larva Base Damage = 22 + +## Default: 2.2. +# Setting type: Single +# Default value: 4.4 +Acid Larva Damage Increase Per Level = 4.4 + +# Setting type: Single +# Default value: 1 +Acid Larva Attack Speed = 1 + +# Setting type: Single +# Default value: 1 +Acid Larva Speed = 1 + +# Setting type: Single +# Default value: 0 +Acid Larva Armor = 0 + +# Setting type: Int32 +# Default value: 25 +Acid Larva Director Cost = 25 + +# Setting type: Single +# Default value: 2500 +Alloy Worship Unit Base Health = 2500 + +# Setting type: Single +# Default value: 750 +Alloy Worship Unit Health Increase Per Level = 750 + +# Setting type: Single +# Default value: 15 +Alloy Worship Unit Base Damage = 15 + +# Setting type: Single +# Default value: 3 +Alloy Worship Unit Damage Increase Per Level = 3 + +# Setting type: Single +# Default value: 1 +Alloy Worship Unit Attack Speed = 1 + +# Setting type: Single +# Default value: 7 +Alloy Worship Unit Speed = 7 + +# Setting type: Single +# Default value: 30 +Alloy Worship Unit Armor = 30 + +# Setting type: Single +# Default value: 2100 +Aurellionite Base Health = 2100 + +# Setting type: Single +# Default value: 630 +Aurellionite Health Increase Per Level = 630 + +# Setting type: Single +# Default value: 40 +Aurellionite Base Damage = 40 + +# Setting type: Single +# Default value: 8 +Aurellionite Damage Increase Per Level = 8 + +# Setting type: Single +# Default value: 1 +Aurellionite Attack Speed = 1 + +# Setting type: Single +# Default value: 5 +Aurellionite Speed = 5 + +# Setting type: Single +# Default value: 20 +Aurellionite Armor = 20 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Base Health = 100000 + +# Setting type: Single +# Default value: 30000 +Artifact Reliquary Health Increase Per Level = 30000 + +## Default: 10. +# Setting type: Single +# Default value: 30 +Artifact Reliquary Base Damage = 30 + +## Default: 2. +# Setting type: Single +# Default value: 6 +Artifact Reliquary Damage Increase Per Level = 6 + +# Setting type: Single +# Default value: 1 +Artifact Reliquary Attack Speed = 1 + +# Setting type: Single +# Default value: 100000 +Artifact Reliquary Armor = 100000 + +# Setting type: Single +# Default value: 2800 +Direseeker Base Health = 2800 + +# Setting type: Single +# Default value: 840 +Direseeker Health Increase Per Level = 840 + +# Setting type: Single +# Default value: 20 +Direseeker Base Damage = 20 + +# Setting type: Single +# Default value: 4 +Direseeker Damage Increase Per Level = 4 + +# Setting type: Single +# Default value: 1 +Direseeker Attack Speed = 1 + +# Setting type: Single +# Default value: 11 +Direseeker Speed = 11 + +# Setting type: Single +# Default value: 0 +Direseeker Armor = 0 + +[Family Event] + +# Setting type: Single +# Default value: 0.02 +Family Event Chance = 0.02 + +## Enable all family event related compats. +# Setting type: Boolean +# Default value: true +Enable Family Compats = true + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin +Enable Tar Family = ancientloft, itancientloft, wispgraveyard, sulfurpools, goolake, itgoolake, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. otherwise wisp enemies will be added to normal wisp group. +# Setting type: String +# Default value: ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene +Enable Alt Wisp Family = ancientloft, itancientloft, frozenwall, snowyforest, forgottenhaven, FBLScene + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard +Enable Balls Family = FBLScene, ancientloft, blackbeach, blackbeach2, dampcavesimple, drybasin, foggyswamp, forgottenhaven, frozenwall, goldshores, golemplains, golemplains2, goolake, itancientloft, itdampcave, itfrozenwall, itgolemplains, itgoolake, itmoon, itskymeadow, moon, moon2, rootjungle, shipgraveyard, skymeadow, slumberingsatellite, snowyforest, sulfurpools, wispgraveyard + +## (GOTCE ONLY) Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin +Enable Voidling Family = snowyforest, sulfurpools, rootjungle, ancientloft, itancientloft, slumberingsatellite, FBLScene, forgottenhaven, drybasin + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave +Enable One Eye Family = snowyforest, foggyswamp, ancientloft, sulfurpools, dampcavesimple, drybasin, slumberingsatellite, skymeadow, itskymeadow, itancientloft, itdampcave + +## Custom family event. List of scenes, separated by comma. blank to disable. +# Setting type: String +# Default value: ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene +Enable Blind Family = ancientloft, itancientloft, itfrozenwall, frozenwall, snowyforest, FBLScene + +## Custom family event. List of scenes, separated by comma. blank to disable. disables if BT is not loaded. +# Setting type: String +# Default value: itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene +Enable Bell Family = itdampcave, dampcavesimple, shipgraveyard, itskymeadow, skymeadow, foggyswamp, FBLScene + +## jesus lol +# Setting type: Boolean +# Default value: true +Remove Larva Family Event = true + +[Iota Construct] + +## Amount of seconds to show death animation for +# Setting type: Single +# Default value: 5 +Death Timer = 5 + +## Amount of enemies to spawn in pillar raise phase +# Setting type: Int32 +# Default value: 3 +Spawn Amount = 3 + +## Spikestrip Compat +# Setting type: Boolean +# Default value: true +Spawn Sigma Constructs = true + +## Used to be 999 +# Setting type: Single +# Default value: 150 +Beam Distance = 150 + +## Strafe around! +# Setting type: Single +# Default value: 10 +Aim Speed = 10 + +[Sneaky Rebalance] + +## What if larvas died on first leap (no way), Default: 0.25 +# Setting type: Single +# Default value: 1 +Acid Larva Detonation Self Damage Fraction = 1 + +## Default: 6. +# Setting type: Single +# Default value: 2.5 +Alloy Worship Unit Shield Uptime = 2.5 + +## Literally where did it drop what +# Setting type: Boolean +# Default value: true +Direseeker Drops Item In Place = true + +[Spawns] + +## List of scene names, separated by comma. By default, where Xi Construct spawns. +# Setting type: String +# Default value: skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene +Iota Construct Spawn Scenes = skymeadow, itskymeadow, sulfurpools, itgolemplains, golemplains, golemplains2, forgottenhaven, FBLScene + +## List of scene names, separated by comma. +# Setting type: String +# Default value: blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft +Assassin Spawn Scenes = blackbeach, blackbeach2, rootjungle, arena, shipgraveyard, wispgraveyard, itancientloft, ancientloft + +## Starting stage. +# Setting type: Int32 +# Default value: 4 +Iota Construct Minimum Stage = 4 + +## Starting stage. +# Setting type: Int32 +# Default value: 3 +Assassin Minimum Stage = 3 + +## If true, allows spawning of elite magma worms. +# Setting type: Boolean +# Default value: false +Enable Elite Magma Worms = false + +## If true, allows spawning of elite overloading worms. +# Setting type: Boolean +# Default value: false +Enable Elite Overloading Worms = false + +## If true, allows spawning of elite AWUs. +# Setting type: Boolean +# Default value: false +Enable Elite Alloy Worship Unit = false + +## If true, allows spawning of elite aurellionites. +# Setting type: Boolean +# Default value: false +Enable Elite Aurellionite = false + +## If true, allows spawning of elite artifact reliquaries. +# Setting type: Boolean +# Default value: false +Enable Elite Artifact Reliquary = false + +## If true, allows spawning of elite direseekers. +# Setting type: Boolean +# Default value: false +Enable Elite Direseeker = false + diff --git a/r2_profiles/foh/config/pseudopulse.BetterDrones.cfg b/r2_profiles/foh/config/pseudopulse.BetterDrones.cfg new file mode 100644 index 0000000..4c5a426 --- /dev/null +++ b/r2_profiles/foh/config/pseudopulse.BetterDrones.cfg @@ -0,0 +1,601 @@ +## Settings file was created by plugin BetterDrones v1.7.4 +## Plugin GUID: pseudopulse.BetterDrones + +[Emergency Drone] + +## Should changes to the Emergency Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Emergency Drone - AI] + +## The minimum distance a Emergency Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +## Use the weird special targeting that Emergency Drones have? vanilla is true. +# Setting type: Boolean +# Default value: false +Use Standard Targeting = false + +[Emergency Drone - Heal Aura] + +## Should Emergency Drones have a passive healing aura? +# Setting type: Boolean +# Default value: true +Use Healing Aura = true + +## The healing fraction of an Emergency Drone's aura. +# Setting type: Single +# Default value: 0.1 +Heal Fraction = 0.1 + +## The range of an Emergency Drone's aura. +# Setting type: Single +# Default value: 25 +Range = 25 + +## The frequency in seconds of an Emergency Drone's aura. +# Setting type: Single +# Default value: 5 +Inteval = 5 + +[Emergency Drone - More Stages] + +## Should the Emergency Drone spawn on more stages? +# Setting type: Boolean +# Default value: true +Enabled = true + +[Emergency Drone - Primary] + +## The duration of a Emergency Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Emergency Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Emergency Drone's healing beam, vanilla is 0.5. +# Setting type: Int32 +# Default value: 1 +Heal Coefficient = 1 + +[Emergency Drone - Stats] + +## The base health of a Emergency Drone, vanilla is 300. +# Setting type: Single +# Default value: 460 +Base Health = 460 + +## The base regen of a Emergency Drone, vanilla is 2. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Emergency Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base damage of a Emergency Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Global] + +## Should aerial mechanical allies orbit you like in Risk of Rain 1? This disables AI movement changes. +# Setting type: Boolean +# Default value: true +RoR1 Drone Movement = true + +## The distance aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 3 +Drone Orbit Distance = 3 + +## The height aerial mechanical allies should orbit you from. +# Setting type: Single +# Default value: 1.3 +Drone Orbit Height = 1.3 + +## The speed in seconds in which it should take for an aerial mechanical ally to make a full rotation around you. +# Setting type: Single +# Default value: 7 +Drone Orbit Speed = 7 + +## List of body names to blacklist from orbit, seperated by whitespace. +# Setting type: String +# Default value: RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody +Orbit Blacklist = RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody + +## Disables the sounds that drones play when idle. Recommended when using orbitals. +# Setting type: Boolean +# Default value: true +Disable Drone Idle Sounds = true + +## Should mechanical allies target your most recent ping? +# Setting type: Boolean +# Default value: true +Ping Control = true + +## Should mechanical allies have perfect aim? +# Setting type: Boolean +# Default value: true +Perfect Aim = true + +## The transparency of mechanical allies between 1 (fully visible) and 0 (fully transparent) +# Setting type: Single +# Default value: 0.5 +Ally Transparency = 0.5 + +[Gunner Drone] + +## Should changes to the Gunner Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Drone - AI] + +## The minimum distance a Gunner Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 50 +Minimum Distance = 50 + +## The maximum distance in which a Gunner Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 30 +Strafe Distance = 30 + +## The maximum distance in which a Gunner Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Gunner Drone - Primary] + +## The total bullets fired by a Gunner Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Bullet Count = 5 + +## The maximum spread of a Gunner Drone's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a Gunner Drone's primary, vanilla is 200. +# Setting type: Int32 +# Default value: 250 +Knockback = 250 + +## The damage coefficient of a Gunner Drone's primary, vanilla is 0.5. +# Setting type: Single +# Default value: 0.5 +Damage Coefficient = 0.5 + +[Gunner Drone - Stats] + +## The base health of a Gunner Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Gunner Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Gunner Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Gunner Drone, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Gunner Turret] + +## Should changes to the Gunner Turret be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Gunner Turret - AI] + +## The maximum distance in which a Gunner Turret will attempt to target, vanilla is 60. +# Setting type: Single +# Default value: 175 +Maximum Distance = 175 + +[Gunner Turret - Energy Shield] + +## Should the Gunner Turret has a periodic energy shield after dealing enough damage? +# Setting type: Boolean +# Default value: true +Enabled = true + +## The damage required to active a Gunner Turret's Energy Shield, in percentage of base damage. +# Setting type: Single +# Default value: 2500 +Damage Required = 1000 + +## The duration of a Gunner Turret's Energy Shield. +# Setting type: Single +# Default value: 4 +Duration = 5 + +[Gunner Turret - Stats] + +## The base health of a Gunner Turret, vanilla is 200. +# Setting type: Single +# Default value: 310 +Base Health = 310 + +## The base regen of a Gunner Turret, vanilla is 7.5. +# Setting type: Single +# Default value: 12 +Base Regen = 12 + +## The base critical chance of a Gunner Turret, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a Gunner Turret, vanilla is 18. +# Setting type: Single +# Default value: 18 +Base Damage = 18 + +[Healing Drone] + +## Should changes to the Healing Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Healing Drone - AI] + +## The minimum distance a Healing Drone can be from you when it has no targets, vanilla is 35. +# Setting type: Single +# Default value: 40 +Minimum Distance = 40 + +[Healing Drone - Primary] + +## The duration of a Healing Drone's heal, vanilla is 5. +# Setting type: Int32 +# Default value: 7 +Duration = 7 + +## The maximum targeting range of a Healing Drone's heal, vanilla is 50. +# Setting type: Int32 +# Default value: 90 +Range = 90 + +## The heal coefficient of a Healing Drone's healing beam, vanilla is 0.5. +# Setting type: Single +# Default value: 1 +Heal Coefficient = 1 + +[Healing Drone - Stats] + +## The base health of a Healing Drone, vanilla is 150. +# Setting type: Single +# Default value: 210 +Base Health = 210 + +## The base regen of a Healing Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Healing Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Healing Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Healing Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +[Incinerator Drone] + +## Should changes to the Incinerator Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Incinerator Drone - AI] + +## The minimum distance a Incinerator Drone can be from you when it has no targets, vanilla is 120. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a Incinerator Drone will attempt to strafe enemies, vanilla is 12. +# Setting type: Single +# Default value: 10 +Strafe Distance = 10 + +## The maximum distance in which a Incinerator Drone will attempt to chase a target, vanilla is 100. +# Setting type: Single +# Default value: 100 +Chase Distance = 100 + +[Incinerator Drone - Primary] + +## The range of an Incinerator Drone's primary, vanilla is 12. +# Setting type: Int32 +# Default value: 15 +Range = 15 + +## The duration of a Incinerator Drone's primary, vanilla is 3. +# Setting type: Int32 +# Default value: 5 +Duration = 5 + +## The ignite chance of a Incinerator Drone's primary, vanilla is 50. +# Setting type: Int32 +# Default value: 100 +Ignite Chance = 100 + +## The total damage coefficient of a Incinerator Drone's primary, vanilla is 20. +# Setting type: Single +# Default value: 25 +Total Damage Coefficient = 25 + +[Incinerator Drone - Stats] + +## The base health of a Incinerator Drone, vanilla is 300. +# Setting type: Single +# Default value: 450 +Base Health = 450 + +## The base regen of a Incinerator Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Incinerator Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Incinerator Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Incinerator Drone, vanilla is 10. +# Setting type: Single +# Default value: 5 +Base Damage = 5 + +## The base armor of a Incinerator Drone, vanilla is 20. +# Setting type: Int32 +# Default value: 50 +Base Armor = 50 + +[Missile Drone] + +## Should changes to the Missile Drone be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[Missile Drone - AI] + +## The minimum distance a Missile Drone can be from you when it has no targets, vanilla is 60. +# Setting type: Single +# Default value: 60 +Minimum Distance = 60 + +## The maximum distance in which a Missile Drone will attempt to strafe enemies, vanilla is 15. +# Setting type: Single +# Default value: 15 +Strafe Distance = 15 + +## The maximum distance in which a Missile Drone will attempt to chase a target, vanilla is 45. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +[Missile Drone - Primary] + +## The total missiles fired by a Missile Drone's primary, vanilla is 4. +# Setting type: Int32 +# Default value: 5 +Missile Count = 6 + +## The damage coefficient of a Missile Drone's primary, vanilla is 1. +# Setting type: Single +# Default value: 2 +Damage Coefficient = 2 + +[Missile Drone - Stats] + +## The base health of a Missile Drone, vanilla is 225. +# Setting type: Single +# Default value: 300 +Base Health = 300 + +## The base regen of a Missile Drone, vanilla is 5. +# Setting type: Single +# Default value: 7.5 +Base Regen = 7.5 + +## The base speed of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a Missile Drone, vanilla is 17. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a Missile Drone, vanilla is 0. +# Setting type: Single +# Default value: 15 +Base Critical Chance = 15 + +## The base damage of a Missile Drone, vanilla is 14. +# Setting type: Single +# Default value: 7 +Base Damage = 7 + +[TC-280] + +## Should changes to the TC-280 be enabled? +# Setting type: Boolean +# Default value: true +Enable Changes = true + +[TC-280 - AI] + +## The minimum distance a TC-280 can be from you when it has no targets, vanilla is 180. +# Setting type: Single +# Default value: 120 +Minimum Distance = 120 + +## The maximum distance in which a TC-280 will attempt to strafe enemies, vanilla is 60. +# Setting type: Single +# Default value: 90 +Strafe Distance = 90 + +## The maximum distance in which a TC-280 will attempt to chase a target, vanilla is 90. +# Setting type: Single +# Default value: 175 +Chase Distance = 175 + +## The distance in which the TC-280 deems 'too close', vanilla is 20. +# Setting type: Single +# Default value: 10 +Too Close Distance = 10 + +[TC-280 - Laser] + +## Should the TC-280 have a passive laser that debuffs targets? +# Setting type: Boolean +# Default value: false +Use Debuff Laser = false + +## How often the laser should switch on. +# Setting type: Single +# Default value: 5 +Interval = 5 + +[TC-280 - Map Secret] + +## Makes the TC-280 a guaranteed map secret on rallypoint and makes it no longer spawn naturally +# Setting type: Boolean +# Default value: true +Enabled = true + +[TC-280 - Primary] + +## The total bullets fired by a TC-280's primary, vanilla is 15. +# Setting type: Int32 +# Default value: 20 +Bullet Count = 20 + +## The maximum spread of a TC-280's primary, vanilla is 1. +# Setting type: Int32 +# Default value: 0 +Maximum Spread = 0 + +## The knockback of a TC-280's primary, vanilla is 400. +# Setting type: Int32 +# Default value: 400 +Knockback = 400 + +## The damage coefficient of a TC-280's primary, vanilla is 2.5. +# Setting type: Single +# Default value: 3 +Damage Coefficient = 3 + +[TC-280 - Secondary] + +## The damage coefficient of a TC-280's rockets, vanilla is 4 +# Setting type: Single +# Default value: 5 +Damage Coefficient = 5 + +## The knockback of a TC-280's rockets, vanilla is 1000 +# Setting type: Single +# Default value: 1000 +Knockback = 1000 + +[TC-280 - Stats] + +## The base health of a TC-280, vanilla is 900. +# Setting type: Single +# Default value: 1600 +Base Health = 1600 + +## The base regen of a TC-280, vanilla is 5. +# Setting type: Single +# Default value: 10 +Base Regen = 10 + +## The base speed of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Speed = 24 + +## The base acceleration of a TC-280, vanilla is 20. +# Setting type: Single +# Default value: 24 +Base Acceleration = 24 + +## The base critical chance of a TC-280, vanilla is 0. +# Setting type: Single +# Default value: 10 +Base Critical Chance = 10 + +## The base damage of a TC-280, vanilla is 14. +# Setting type: Single +# Default value: 7.5 +Base Damage = 7.5 + diff --git a/r2_profiles/foh/config/pseudopulse.ChaoticSkills.cfg b/r2_profiles/foh/config/pseudopulse.ChaoticSkills.cfg new file mode 100644 index 0000000..3550822 --- /dev/null +++ b/r2_profiles/foh/config/pseudopulse.ChaoticSkills.cfg @@ -0,0 +1,162 @@ +## Settings file was created by plugin ChaoticSkills v1.8.0 +## Plugin GUID: pseudopulse.ChaoticSkills + +[BFT] + +## The damage coefficient of the BFT-9000 +# Setting type: Single +# Default value: 135.675 +Damage Coefficient = 135.675 + +[Skills] + +## Enable this skill? +# Setting type: Boolean +# Default value: true +HR30 Redirector = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +AutoNailblast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Cancel = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Heat Flush = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Integrated Jets = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Momentum Capacitors = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Phantom Strike = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fluorescence = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Destroyer = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +BFT9000 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Constructor Pylon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Thermal Blast = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +PM30 Support Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +TR80 Sniper Turret = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overdrive Boost = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Frost Grenade = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Barrage = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +SFG900 = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Crash Remote = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Design = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Offensive Microbots = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Spark Cannon = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Beacon Void = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Sadism = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Feign = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Overcharged Jetpack = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Flamerang = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Fracture = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +M1A2 SEPV3 Main Battle Tank = true + +## Enable this skill? +# Setting type: Boolean +# Default value: true +Pathosis = true + diff --git a/r2_profiles/foh/config/pseudopulse.PlayableDoomguy.cfg b/r2_profiles/foh/config/pseudopulse.PlayableDoomguy.cfg new file mode 100644 index 0000000..2ba13f4 --- /dev/null +++ b/r2_profiles/foh/config/pseudopulse.PlayableDoomguy.cfg @@ -0,0 +1,35 @@ +## Settings file was created by plugin PlayableDoomguy v1.2.0 +## Plugin GUID: pseudopulse.PlayableDoomguy + +[Configuration] + +## Increases Doomguy's movespeed to be on par with that of DOOM2 +# Setting type: Boolean +# Default value: false +Faster Movespeed = false + +## Allows for DOOM Eternal style quickswitching. +# Setting type: Boolean +# Default value: false +Quick Switching = false + +## Enables the DOOM 2 cheat codes when playing as Doomguy. +# Setting type: Boolean +# Default value: true +Cheat Codes = true + +## Allows the Chainsaw to restore ammo on any hit instead of just bosses. For use with Simulacrum of Artifact of Sacrifice. +# Setting type: Boolean +# Default value: false +Chainsaw Ammo Restore = false + +## Shifts keyinds over by +1 to match that of doom +# Setting type: Boolean +# Default value: false +Classic Keybinds = false + +## Replicates the blockmap bug. +# Setting type: Boolean +# Default value: false +Replicate Blockmap Bug = false + diff --git a/r2_profiles/foh/config/viliger-ShrineOfRepair-AllInOne.cfg b/r2_profiles/foh/config/viliger-ShrineOfRepair-AllInOne.cfg new file mode 100644 index 0000000..339d70f --- /dev/null +++ b/r2_profiles/foh/config/viliger-ShrineOfRepair-AllInOne.cfg @@ -0,0 +1,39 @@ +[Currency] + +## Type of currency used to purchase shrine. Using anything other than "Gold" disables price scaling over time. Each currency has its own options. +# Setting type: CostTypes +# Default value: Gold +# Acceptable values: Gold, VoidCoin, LunarCoin +Currency Type = Gold + +[Gold] + +## Base cost of the interactable in gold that is used for scaling. Will spawn with this cost at the start of the run. +# Setting type: Int32 +# Default value: 12 +Shrine Base Cost = 12 + +## Use default scaling formula instead of custom scaling formula for the shrine. Custom formula is diffCoef^customsScalingModifier * BaseCost, default formula is diffCoef^1.25 * BaseCost * ScalingModifier +# Setting type: Boolean +# Default value: false +Use Default Scaling = false + +## Used for defining how cost of shrine scales throughout the run for both default and custom scaling formulas. +# Setting type: Single +# Default value: 1.35 +Scaling Modifier = 1.35 + +[Lunar Coins] + +## Base cost of the interactable in lunar coins. Does not scale with time. Can be used with EphemeralCoins. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + +[Void Coins] + +## Base cost of the interactable in void coins. Does not scale with time. To be used with ReleasedFromTheVoid. +# Setting type: Int32 +# Default value: 2 +Shrine Base Cost = 2 + diff --git a/r2_profiles/foh/config/viliger-ShrineOfRepair-General.cfg b/r2_profiles/foh/config/viliger-ShrineOfRepair-General.cfg new file mode 100644 index 0000000..0f95711 --- /dev/null +++ b/r2_profiles/foh/config/viliger-ShrineOfRepair-General.cfg @@ -0,0 +1,95 @@ +[Bazaar] + +## Spawn the shrine in the Bazaar Between Time. +# Setting type: Boolean +# Default value: false +Spawn Shrine in Bazaar = false + +## Position of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":-139.5,"y":-25.5,"z":-19.899999618530275} +Shrine Position in Bazaar = {"x":-139.5,"y":-25.5,"z":-19.899999618530275} + +## Angle (rotation) of the shrine in the Bazaar Between Time +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.0,"z":0.0} +Shrine Angle in Bazaar = {"x":0.0,"y":0.0,"z":0.0} + +[Commencement] + +## Spawn the shrine in Commencement. +# Setting type: Boolean +# Default value: true +Spawn Shrine in Moon = true + +## Position of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} +Shrine Position in Commencement (pre-Aniversary) = {"x":749.4000244140625,"y":253.0,"z":-244.3000030517578} + +## Angle (rotation) of the shrine in Commencement (pre-Aniversary) +# Setting type: Vector3 +# Default value: {"x":0.0,"y":143.1999969482422,"z":0.0} +Shrine Angle in Commencement (pre-Aniversary) = {"x":0.0,"y":143.1999969482422,"z":0.0} + +## Position of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} +Shrine Position in Commencement = {"x":-3.9000000953674318,"y":-150.60000610351563,"z":-331.20001220703127} + +## Angle (rotation) of the shrine in Commencement +# Setting type: Vector3 +# Default value: {"x":-70.0,"y":164.0,"z":0.0} +Shrine Angle in Commencement = {"x":-70.0,"y":164.0,"z":0.0} + +[Director] + +## Cost of the shrine in director credits. By defeult equal to the cost of most shrines. +# Setting type: Int32 +# Default value: 20 +Director Cost = 20 + +## Weight of the shrine for director. The lower the value, the more rare the shrine is. By default has the same weight as Shrine of Order, the only difference is that it can spawn anywhere. +# Setting type: Int32 +# Default value: 1 +Director Weight = 1 + +## Category of interactable. If you change this, then you should also change Director Cost and Director Weight, as default values for those are balanced around it being spawned as a shrine. +# Setting type: InteractableCategory +# Default value: Shrines +# Acceptable values: Invalid, Custom, Chests, Barrels, Shrines, Drones, Misc, Rare, Duplicator, VoidStuff +Director Category = Shrines + +[General] + +## Amount of times a single shrine can repair before deactivating. Set to 0 for infinite. +# Setting type: Int32 +# Default value: 1 +Max Uses = 1 + +## Make the Commencement shrine act like Bazaar shrine. +# Setting type: Boolean +# Default value: false +Use Lunar Coins in Moon = false + +[Interactable Type] + +## Use scrapper-like variant, with separate cost for each broken item and ability to select what you want to repair. Scrapper-like variant only works with gold. Setting this to false will return the mod to its pre 1.2.0 function. Each variant has its own config file, AllInOne for pre-1.2.0 version and PerItem for newer. +# Setting type: Boolean +# Default value: true +Use Scrapper-like variation = true + +[Model] + +## Use shitty model that I made myself. If you want to see what bad modeling by bad programmer looks like - be my guest. I made it, so might as well put it here. +# Setting type: Boolean +# Default value: false +Use Shitty Model = false + +[RepairList] + +## Main Repair List, by default filled with pairs of breakable-original vanilla items, can be used to create custom pairs of brokenItem - repairedItem, including those from mods. Syntax: (broken) - (new), delimiter: ',' +# Setting type: String +# Default value: ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter +Repair List = ExtraLifeConsumed - ExtraLife, ExtraLifeVoidConsumed - ExtraLifeVoid, FragileDamageBonusConsumed - FragileDamageBonus, HealingPotionConsumed - HealingPotion, RegeneratingScrapConsumed - RegeneratingScrap, BossHunterConsumed - BossHunter + diff --git a/r2_profiles/foh/config/viliger-ShrineOfRepair-PerItem.cfg b/r2_profiles/foh/config/viliger-ShrineOfRepair-PerItem.cfg new file mode 100644 index 0000000..5cfbc3b --- /dev/null +++ b/r2_profiles/foh/config/viliger-ShrineOfRepair-PerItem.cfg @@ -0,0 +1,51 @@ +[Bazaar Shrines] + +## Lunar Coin cost multiplier for Bazaar shrines. Disabled if currency type is not gold. 25 gold per 1 coin by default. set to 0 for free. +# Setting type: Single +# Default value: 0.04 +Bazaar Lunar Coin Multiplier = 0.04 + +## Set to true to make every shrine act like Bazaar's shrines. +# Setting type: Boolean +# Default value: false +Use Lunar Coins by Default = false + +[Display] + +## Set to true to display $0 for free entries. +# Setting type: Boolean +# Default value: false +Display Cost for Free = false + +[Per Item Repairs] + +## Base cost of tier 1 (white) item repair. By default the cost is equal to the half of normal chest price, rounded down. +# Setting type: Int32 +# Default value: 12 +Tier 1 cost = 12 + +## Base cost of tier 2 (green) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Tier 2 cost = 25 + +## Base cost of tier 3 (red) item repair. By default the cost is equal to the half of legendary chest price. +# Setting type: Int32 +# Default value: 200 +Tier 3 cost = 200 + +## Base cost of boss (yellow) item repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Boss cost = 50 + +## Base cost of lunar (blue) item repair. By default the cost is equal to the half of large chest price. +# Setting type: Int32 +# Default value: 25 +Lunar cost = 25 + +## Base cost of equipments (orange) repair. By default the cost is equal to double tier 2 repair price. +# Setting type: Int32 +# Default value: 50 +Equipment cost = 50 + diff --git a/r2_profiles/foh/config/xyz.yekoc.PassiveAgression.cfg b/r2_profiles/foh/config/xyz.yekoc.PassiveAgression.cfg new file mode 100644 index 0000000..5c404f6 --- /dev/null +++ b/r2_profiles/foh/config/xyz.yekoc.PassiveAgression.cfg @@ -0,0 +1,143 @@ +## Settings file was created by plugin Passive Agression v1.3.0 +## Plugin GUID: xyz.yekoc.PassiveAgression + +[BanditShowdown] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[BanditStarch] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[CaptainSelfBeacon] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Commandostim] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[Configuration] + +## Enables Unfinished/Potentially Broken Content +# Setting type: Boolean +# Default value: false +Enable Unfinished Content = false + +## Use jank dev-made icons even when better ones are available +# Setting type: Boolean +# Default value: false +Prefer Dev Icons = false + +[Crocspread] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[DeputyBounce] + +Sharper Spurs = false + +Spur Proc Coefficient = 0 + +[DiggerBlacksmith] + +CompatMode = false + +[EngiResonance] + +## Maximum damage that can be dealt by PASSIVEAGRESSION_ENGIRESO as a percentage of base damage. +# Setting type: Single +# Default value: 4000 +Maximum Damage Coefficient = 4000 + +## Whether the resonance can be used on friendly targets as well. +# Setting type: Boolean +# Default value: false +Universal Friendly Fire = false + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[EngiScrap] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodbolt] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodConclude] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageBloodrite] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[MageIceArmor] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[RailMissile] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendBug] + +## Makes the infestors spawned by Incessant Infestation friendly to their creator +# Setting type: Boolean +# Default value: false +Friendly Infestors = false + +## Maximum amount of spawned infestors that can be out at once,-1 for limitless +# Setting type: Int32 +# Default value: -1 +Infestor Limit = -1 + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + +[ViendTear] + +## Enables this skill +# Setting type: Boolean +# Default value: true +Enabled = true + diff --git a/r2_profiles/foh/config/zombieseatflesh7.ArtifactOfPotential.cfg b/r2_profiles/foh/config/zombieseatflesh7.ArtifactOfPotential.cfg new file mode 100644 index 0000000..1da8890 --- /dev/null +++ b/r2_profiles/foh/config/zombieseatflesh7.ArtifactOfPotential.cfg @@ -0,0 +1,114 @@ +## Settings file was created by plugin ArtifactOfPotential v1.2.2 +## Plugin GUID: zombieseatflesh7.ArtifactOfPotential + +[Any Tier Mode] + +## Similar to Simulacrum. An alternate mode where the options you choose from can be of different tiers, as long as that tier CAN be dropped. Affects: chests, shrines, etc. Ignores: multishops, lunar pods, boss events, etc. Synergizes with Eulogy Zero. Does not affect void items. +# Setting type: Boolean +# Default value: false +Any Tier Mode = false + +## The number of choices you get from void potentials when "Any Tier Mode" is enabled. Does not affect void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Choice Count = 3 + +## Similar to Any Tier Mode, but only affects void items. +# Setting type: Boolean +# Default value: true +Any Tier Mode - Void = true + +## The number of choices you get from void tier void potentials when "Any Tier Mode - Void" is enabled. Only affects void items. +# Setting type: Int32 +# Default value: 3 +Any Tier Mode - Void - Choice Count = 3 + +[Item Sources Affected] + +## Whether or not chests should drop void potentials. +# Setting type: Boolean +# Default value: true +Chests = true + +## Whether or not shrines of chance should drop void potentials. +# Setting type: Boolean +# Default value: true +Shrines of chance = true + +## Whether or not mystery multishops should drop void potentials. Works even if the "Multishops" config is disabled. +# Setting type: Boolean +# Default value: true +Mystery Multishops = true + +## Whether or not multishops should drop void potentials. Includes mystery multishopsm even if that config is disabled +# Setting type: Boolean +# Default value: false +Multishops = false + +## Whether or not shops should drop void potentials. This includes: The bazaar shop, printers, and cauldrons. This setting will change in the future. +# Setting type: Boolean +# Default value: false +Shops = false + +## Whether or not bosses should drop void potentials. This includes: the teleporter event, Alloy Worship Unit, Aurelionite, and any other "boss" event. +# Setting type: Boolean +# Default value: true +Boss = true + +## Whether or not Artifact of Sacrifice should drop void potentials. +# Setting type: Boolean +# Default value: true +Artifact of Sacrifice = true + +[Number of Options by Tier] + +## The number of choices you get from common tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Options = 3 + +## The number of choices you get from uncommon tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Options = 3 + +## The number of choices you get from legendary tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Options = 3 + +## The number of choices you get from Equipment tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Equipment Options = 3 + +## The number of choices you get from boss tier void potentials. Set to 1 to disable void potentials for this tier. Boss items are special, because they are based on the boss that is killed. Setting this value above 1 will allow you to get boss items that are hard to find normally, such as charged perforators or planulas. +# Setting type: Int32 +# Default value: 1 +Boss Options = 1 + +## The number of choices you get from lunar tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Lunar Options = 3 + +## The number of choices you get from common void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Common Void Options = 3 + +## The number of choices you get from uncommon void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Uncommon Void Options = 3 + +## The number of choices you get from legendary void tier void potentials. Set to 1 to disable void potentials for this tier. +# Setting type: Int32 +# Default value: 3 +Legendary Void Options = 3 + +## The number of choices you get from boss void tier void potentials. Set to 1 to disable void potentials for this tier. This option is redundant as there is only one boss void item at the time of this mod versions upload. +# Setting type: Int32 +# Default value: 3 +Boss Void Options = 3 + diff --git a/r2_profiles/foh/doorstop_config.ini b/r2_profiles/foh/doorstop_config.ini new file mode 100644 index 0000000..b7a0923 --- /dev/null +++ b/r2_profiles/foh/doorstop_config.ini @@ -0,0 +1,45 @@ +# General options for Unity Doorstop +[General] + +# Enable Doorstop? +enabled=true + +# Path to the assembly to load and execute +# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()` +target_assembly=BepInEx/core/BepInEx.Preloader.dll + +# If true, Unity's output log is redirected to \output_log.txt +redirect_output_log=false + +# If enabled, DOORSTOP_DISABLE env var value is ignored +# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS +ignore_disable_switch=false + + +# Options specific to running under Unity Mono runtime +[UnityMono] + +# Overrides default Mono DLL search path +# Sometimes it is needed to instruct Mono to seek its assemblies from a different path +# (e.g. mscorlib is stripped in original game) +# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed +# Original Managed folder is added as a secondary folder in the search path +dll_search_path_override= + +# If true, Mono debugger server will be enabled +debug_enabled=false + +# When debug_enabled is true, specifies the address to use for the debugger server +debug_address=127.0.0.1:10000 + +# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached +debug_suspend=false + +# Options sepcific to running under Il2Cpp runtime +[Il2Cpp] + +# Path to coreclr.dll that contains the CoreCLR runtime +coreclr_path= + +# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.) +corlib_dir= diff --git a/r2_profiles/foh/export.r2x b/r2_profiles/foh/export.r2x new file mode 100644 index 0000000..d6c0d0f --- /dev/null +++ b/r2_profiles/foh/export.r2x @@ -0,0 +1,476 @@ +profileName: foh +mods: + - name: RiskofThunder-BepInEx_GUI + version: + major: 3 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-FixPluginTypesSerialization + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-RoR2BepInExPack + version: + major: 1 + minor: 24 + patch: 1 + enabled: true + - name: bbepis-BepInExPack + version: + major: 5 + minor: 4 + patch: 2117 + enabled: true + - name: RiskofThunder-HookGenPatcher + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: RiskofThunder-R2API_Core + version: + major: 5 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Skins + version: + major: 1 + minor: 2 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Addressables + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_SceneAsset + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Elites + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Items + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Loadout + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Prefab + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: RiskofThunder-R2API_Sound + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_TempVisualEffect + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Unlockable + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Director + version: + major: 2 + minor: 2 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_ArtifactCode + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_CommandHelper + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_Deployable + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Dot + version: + major: 1 + minor: 0 + patch: 3 + enabled: true + - name: RiskofThunder-R2API_Language + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_LobbyConfig + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Orb + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: RiskofThunder-R2API_Difficulty + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_DamageType + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_RecalculateStats + version: + major: 1 + minor: 4 + patch: 0 + enabled: true + - name: RiskofThunder-R2API_Networking + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: RiskofThunder-R2API_ContentManagement + version: + major: 1 + minor: 0 + patch: 6 + enabled: true + - name: tristanmcpherson-R2API + version: + major: 5 + minor: 0 + patch: 5 + enabled: true + - name: Nuxlar-TweakAI + version: + major: 1 + minor: 3 + patch: 2 + enabled: true + - name: Thrayonlosa-GrappleVelocityFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: false + - name: noevain-RemoveTwisted + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: acats-EliteCostFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: score-SeekerVFXFix + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: TheTimesweeper-SillyFalseSon + version: + major: 2 + minor: 0 + patch: 0 + enabled: true + - name: pein-RiskOfRain2BlurFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Smxrez-SOTSFixer + version: + major: 3 + minor: 4 + patch: 0 + enabled: true + - name: Rune580-Risk_Of_Options + version: + major: 2 + minor: 8 + patch: 2 + enabled: true + - name: KingEnderBrine-LobbySkinsFix + version: + major: 1 + minor: 2 + patch: 1 + enabled: true + - name: prodzpod-RealerCheatUnlocks + version: + major: 1 + minor: 0 + patch: 4 + enabled: true + - name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + version: + major: 1 + minor: 2 + patch: 2 + enabled: true + - name: Dragonyck-RTAutoSprintEx + version: + major: 2 + minor: 2 + patch: 3 + enabled: true + - name: KingEnderBrine-ScrollableLobbyUI + version: + major: 1 + minor: 9 + patch: 0 + enabled: true + - name: SiriusBYT-RoR2_BedrockEdition + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Groove_Salad-FixIntroSkip + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Hibiscus-Skip_Intro_Deluxe + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: DropPod-LookingGlass + version: + major: 1 + minor: 9 + patch: 6 + enabled: true + - name: AceOfShades-QuickRestart + version: + major: 1 + minor: 5 + patch: 2 + enabled: true + - name: Gnome-ChefMod + version: + major: 2 + minor: 3 + patch: 8 + enabled: true + - name: EnforcerGang-Enforcer + version: + major: 3 + minor: 11 + patch: 1 + enabled: true + - name: EnforcerGang-MinerUnearthed + version: + major: 1 + minor: 9 + patch: 17 + enabled: true + - name: EnforcerGang-SniperClassic + version: + major: 1 + minor: 5 + patch: 15 + enabled: true + - name: EnforcerGang-HAND_OVERCLOCKED + version: + major: 1 + minor: 4 + patch: 12 + enabled: true + - name: EnforcerGang-Rocket + version: + major: 1 + minor: 0 + patch: 7 + enabled: true + - name: Zenithrium-UnifiedItemDescriptions + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: xiaoxiao921-BetterChefPrimary + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Nuxlar-UnseenHandTargeting + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Goorakh-AdBlocker + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: pseudopulse-EnemyImportance + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: Paladin_Alliance-PaladinMod + version: + major: 2 + minor: 0 + patch: 3 + enabled: true + - name: KingEnderBrine-ProperSave + version: + major: 2 + minor: 11 + patch: 1 + enabled: true + - name: riskofresources-BalancedFasterInteractables + version: + major: 1 + minor: 3 + patch: 1 + enabled: true + - name: riskofresources-SkinTuner + version: + major: 1 + minor: 1 + patch: 2 + enabled: false + - name: riskofresources-Public_Gauntlet + version: + major: 1 + minor: 5 + patch: 1 + enabled: false + - name: viliger-RestoreGrandparentRock + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: itsschwer-RestoreScoreboard + version: + major: 1 + minor: 0 + patch: 0 + enabled: true + - name: itsschwer-DamageLog + version: + major: 1 + minor: 1 + patch: 7 + enabled: false + - name: Lawlzee-StageRecap + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Smooth_Salad-ShaderSwapper + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: EnforcerGang-Pilot + version: + major: 0 + minor: 3 + patch: 18 + enabled: true + - name: Rune580-StopStealingMyMouse + version: + major: 1 + minor: 3 + patch: 0 + enabled: true + - name: Wolfo-WolfoItemBuffs + version: + major: 1 + minor: 0 + patch: 2 + enabled: true + - name: Thrayonlosa-ItemBlacklist + version: + major: 1 + minor: 2 + patch: 5 + enabled: true + - name: Nuxlar-WormCritFix + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-SOTS_AV_Effect_Options + version: + major: 1 + minor: 0 + patch: 1 + enabled: true + - name: Nuxlar-DirectorRework + version: + major: 1 + minor: 1 + patch: 2 + enabled: true + - name: 6thmoon-DifficultySelection + version: + major: 0 + minor: 1 + patch: 2 + enabled: true + - name: Goorakh-NoMoreMath + version: + major: 2 + minor: 1 + patch: 0 + enabled: true diff --git a/r2_profiles/foh/mods.yml b/r2_profiles/foh/mods.yml new file mode 100644 index 0000000..64dfd24 --- /dev/null +++ b/r2_profiles/foh/mods.yml @@ -0,0 +1,2032 @@ +- manifestVersion: 1 + name: RiskofThunder-BepInEx_GUI + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/BepInEx_GUI/ + displayName: BepInEx_GUI + description: Graphical User Interface meant to replace the regular console host + that is used by BepInEx when the config setting is enabled. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225206915 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-BepInEx_GUI/3.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-FixPluginTypesSerialization + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/FixPluginTypesSerialization/ + displayName: FixPluginTypesSerialization + description: Fix custom Serializable structs and such not properly getting + deserialized by Unity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225207029 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-FixPluginTypesSerialization/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-RoR2BepInExPack + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/RoR2BepInExPack/ + displayName: RoR2BepInExPack + description: Simplify the modding ecosystem of Risk of Rain 2, making it easier + for modders to create and maintain their mods while preventing harmful bugs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672464194 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 24 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-RoR2BepInExPack/1.24.1/icon.png +- manifestVersion: 1 + name: bbepis-BepInExPack + authorName: bbepis + websiteUrl: https://thunderstore.io/package/bbepis/BepInExPack/ + displayName: BepInExPack + description: Unified BepInEx all-in-one modding pack - plugin framework, detour library + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229374927 + loaders: [] + dependencies: + - RiskofThunder-RoR2BepInExPack-1.9.0 + - RiskofThunder-FixPluginTypesSerialization-1.0.3 + - RiskofThunder-BepInEx_GUI-3.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 4 + patch: 2117 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/bbepis-BepInExPack/5.4.2117/icon.png +- manifestVersion: 1 + name: RiskofThunder-HookGenPatcher + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/HookGenPatcher/ + displayName: HookGenPatcher + description: MMHOOK generation at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717053578 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1801 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-HookGenPatcher/1.2.5/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Core + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Core/ + displayName: R2API_Core + description: Core R2API module + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490795 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Core/5.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Skins + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Skins/ + displayName: R2API_Skins + description: R2API Submodule for adding custom Skins and Skin-related utilities + to the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744943444 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Skins/1.2.0/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Addressables + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Addressables/ + displayName: R2API_Addressables + description: R2API Submodule for implementing Addressables functionality + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225211726 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.10 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Addressables/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_SceneAsset + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_SceneAsset/ + displayName: R2API_SceneAsset + description: API for retrieving assets that live exclusively in game scenes + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225211913 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.12 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_SceneAsset/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Elites + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Elites/ + displayName: R2API_Elites + description: API for adding custom elite types + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212107 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Elites/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Items + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Items/ + displayName: R2API_Items + description: API for adding custom items + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932399429 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Items/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Loadout + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Loadout/ + displayName: R2API_Loadout + description: API for registering skills, skins and entity states + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212520 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Skins-1.0.0 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Loadout/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Prefab + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Prefab/ + displayName: R2API_Prefab + description: API for Prefab creation, networking and duplication + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212741 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Prefab/1.0.4/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Sound + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Sound/ + displayName: R2API_Sound + description: API for adding custom sounds or musics + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225212991 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Sound/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_TempVisualEffect + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_TempVisualEffect/ + displayName: R2API_TempVisualEffect + description: API for adding custom temporary visual effects for characters. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932398793 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_ContentManagement-1.0.6 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_TempVisualEffect/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Unlockable + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Unlockable/ + displayName: R2API_Unlockable + description: API for adding custom achievements and unlockables + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225213480 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Unlockable/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Director + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Director/ + displayName: R2API_Director + description: API for easily modifiying the Director (RoR2 monster / interactable + spawner) behaviour + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726278061762 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Addressables-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Director/2.2.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_ArtifactCode + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_ArtifactCode/ + displayName: R2API_ArtifactCode + description: API for making Artifact Codes + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225214047 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_ArtifactCode/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_CommandHelper + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_CommandHelper/ + displayName: R2API_CommandHelper + description: API for registering console commands + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501495278 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_CommandHelper/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Deployable + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Deployable/ + displayName: R2API_Deployable + description: API for adding custom deployables + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225214647 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Deployable/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Dot + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Dot/ + displayName: R2API_Dot + description: API for adding custom damage over time effects + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501494474 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Dot/1.0.3/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Language + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Language/ + displayName: R2API_Language + description: API for modifying the language localisation of the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215259 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Language/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_LobbyConfig + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_LobbyConfig/ + displayName: R2API_LobbyConfig + description: API for modifying the in-game lobby rules + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215657 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_LobbyConfig/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Orb + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Orb/ + displayName: R2API_Orb + description: API for creation and management of custom Orb types. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225215998 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.8 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Orb/1.0.1/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_Difficulty + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_Difficulty/ + displayName: R2API_Difficulty + description: API for adding custom in-game difficulties + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225216470 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_Core-5.0.10 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Difficulty/1.1.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_DamageType + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_DamageType/ + displayName: R2API_DamageType + description: API for registering damage types + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501493669 + loaders: [] + dependencies: + - 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RiskofThunder-HookGenPatcher-1.2.3 + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-R2API_Core-5.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_Networking/1.0.2/icon.png +- manifestVersion: 1 + name: RiskofThunder-R2API_ContentManagement + authorName: RiskofThunder + websiteUrl: https://thunderstore.io/package/RiskofThunder/R2API_ContentManagement/ + displayName: R2API_ContentManagement + description: API for adding content to the game + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582630664 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/RiskofThunder-R2API_ContentManagement/1.0.6/icon.png +- manifestVersion: 1 + name: tristanmcpherson-R2API + authorName: tristanmcpherson + websiteUrl: https://thunderstore.io/package/tristanmcpherson/R2API/ + displayName: R2API + description: A modding API for Risk of Rain 2 + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725225218546 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_RecalculateStats-1.2.0 + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-R2API_DamageType-1.0.4 + - RiskofThunder-R2API_Difficulty-1.1.1 + - RiskofThunder-R2API_Orb-1.0.1 + - RiskofThunder-R2API_LobbyConfig-1.0.1 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Dot-1.0.1 + - RiskofThunder-R2API_Deployable-1.0.1 + - RiskofThunder-R2API_CommandHelper-1.0.1 + - RiskofThunder-R2API_ArtifactCode-1.0.1 + - RiskofThunder-R2API_Director-1.1.1 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_TempVisualEffect-1.0.2 + - RiskofThunder-R2API_Sound-1.0.2 + - RiskofThunder-R2API_Prefab-1.0.3 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Items-1.0.3 + - RiskofThunder-R2API_Elites-1.0.2 + - RiskofThunder-R2API_SceneAsset-1.1.1 + - RiskofThunder-R2API_Core-5.0.10 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 5 + minor: 0 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/tristanmcpherson-R2API/5.0.5/icon.png +- manifestVersion: 1 + name: Nuxlar-TweakAI + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/TweakAI/ + displayName: TweakAI + description: Improves AI by making enemies target players more often + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582628996 + loaders: [] + dependencies: + - 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RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Elites-1.0.4 + - RiskofThunder-R2API_Director-2.1.3 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/noevain-RemoveTwisted/2.0.0/icon.png +- manifestVersion: 1 + name: acats-EliteCostFix + authorName: acats + websiteUrl: https://thunderstore.io/package/acats/EliteCostFix/ + displayName: EliteCostFix + description: Quick fix for elite spam in the new update + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744942655 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/acats-EliteCostFix/1.0.1/icon.png +- manifestVersion: 1 + name: score-SeekerVFXFix + authorName: score + websiteUrl: https://thunderstore.io/package/score/SeekerVFXFix/ + displayName: SeekerVFXFix + description: Restores Seeker Default M2 VFX + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229346935 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2116 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/score-SeekerVFXFix/1.0.0/icon.png +- manifestVersion: 1 + name: TheTimesweeper-SillyFalseSon + authorName: TheTimesweeper + websiteUrl: https://thunderstore.io/package/TheTimesweeper/SillyFalseSon/ + displayName: SillyFalseSon + description: Tweaks and silliness. Size, effects, stocks on crosshair, dash + while charging, and m1+m2 air slam stuff + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717054906 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/TheTimesweeper-SillyFalseSon/2.0.0/icon.png +- manifestVersion: 1 + name: pein-RiskOfRain2BlurFix + authorName: pein + websiteUrl: https://thunderstore.io/package/pein/RiskOfRain2BlurFix/ + displayName: RiskOfRain2BlurFix + description: Removes forced anti-aliasing added in the Seekers of the Storm update. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725229350141 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/pein-RiskOfRain2BlurFix/1.0.1/icon.png +- manifestVersion: 1 + name: Smxrez-SOTSFixer + authorName: Smxrez + websiteUrl: https://thunderstore.io/package/Smxrez/SOTSFixer/ + displayName: SOTSFixer + description: A modpack that attempts to fix SOTS's bugs/design choices + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726019182890 + loaders: [] + dependencies: + - TheTimesweeper-SillyFalseSon-1.0.0 + - pein-RiskOfRain2BlurFix-1.0.1 + - score-SeekerVFXFix-1.0.0 + - acats-EliteCostFix-1.0.0 + - noevain-RemoveTwisted-1.0.0 + - Nuxlar-TweakAI-1.3.0 + - Hibiscus-Skip_Intro_Deluxe-1.0.1 + - Groove_Salad-FixIntroSkip-1.0.0 + - xiaoxiao921-BetterChefPrimary-1.0.0 + - Nuxlar-UnseenHandTargeting-1.0.0 + - Zenithrium-UnifiedItemDescriptions-1.0.0 + - Goorakh-AdBlocker-1.0.0 + - pseudopulse-EnemyImportance-1.0.0 + - itsschwer-RestoreScoreboard-1.0.0 + - viliger-RestoreGrandparentRock-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 4 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Smxrez-SOTSFixer/3.4.0/icon.png +- manifestVersion: 1 + name: Rune580-Risk_Of_Options + authorName: Rune580 + websiteUrl: https://thunderstore.io/package/Rune580/Risk_Of_Options/ + displayName: Risk_Of_Options + description: A convenient API for adding BepInEx ConfigEntry's to a option menu + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744941857 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 8 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Rune580-Risk_Of_Options/2.8.2/icon.png +- manifestVersion: 1 + name: KingEnderBrine-LobbySkinsFix + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/LobbySkinsFix/ + displayName: LobbySkinsFix + description: Fixes issues with switching to modded skin and back to vanilla in lobby + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725230251021 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2108 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-LobbySkinsFix/1.2.1/icon.png +- manifestVersion: 1 + name: prodzpod-RealerCheatUnlocks + authorName: prodzpod + websiteUrl: https://thunderstore.io/package/prodzpod/RealerCheatUnlocks/ + displayName: RealerCheatUnlocks + description: Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS + ACHIEVEMENTS! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539490083 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 4 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/prodzpod-RealerCheatUnlocks/1.0.4/icon.png +- manifestVersion: 1 + name: PopcornFactory-Lets_Go_Gambling_SFX_Mod + authorName: PopcornFactory + websiteUrl: https://thunderstore.io/package/PopcornFactory/Lets_Go_Gambling_SFX_Mod/ + displayName: Lets_Go_Gambling_SFX_Mod + description: aw dang it. -> v1.2.2 Adding support for SotS + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725230492455 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/PopcornFactory-Lets_Go_Gambling_SFX_Mod/1.2.2/icon.png +- manifestVersion: 1 + name: Dragonyck-RTAutoSprintEx + authorName: Dragonyck + websiteUrl: https://thunderstore.io/package/Dragonyck/RTAutoSprintEx/ + displayName: RTAutoSprintEx + description: RTAutoSprint fully fixed and enhanced with more features for SOTS. + Sprint automatically, but only when you would be allowed to do so in the + first place. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725689876262 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 2 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Dragonyck-RTAutoSprintEx/2.2.3/icon.png +- manifestVersion: 1 + name: KingEnderBrine-ScrollableLobbyUI + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/ScrollableLobbyUI/ + displayName: ScrollableLobbyUI + description: Adds scrolling to lobby UI (skills, loadout, character select, difficulty) + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231258007 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-ScrollableLobbyUI/1.9.0/icon.png +- manifestVersion: 1 + name: SiriusBYT-RoR2_BedrockEdition + authorName: SiriusBYT + websiteUrl: https://thunderstore.io/package/SiriusBYT/RoR2_BedrockEdition/ + displayName: RoR2_BedrockEdition + description: Replaces the Title Screen Logo with Risk of Rain 2 Bedrock Edition + because that's what Gearbox basically did with the SOTS update, they ported + console ROR to PC. Forked of SkillIssue2 by sorascode. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231266105 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/SiriusBYT-RoR2_BedrockEdition/1.0.1/icon.png +- manifestVersion: 1 + name: Groove_Salad-FixIntroSkip + authorName: Groove_Salad + websiteUrl: https://thunderstore.io/package/Groove_Salad/FixIntroSkip/ + displayName: FixIntroSkip + description: Fixes the intro_skip and splash_skip options. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725231511224 + loaders: [] + dependencies: + - RiskofThunder-HookGenPatcher-1.2.4 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Groove_Salad-FixIntroSkip/1.0.0/icon.png +- manifestVersion: 1 + name: Hibiscus-Skip_Intro_Deluxe + authorName: Hibiscus + websiteUrl: https://thunderstore.io/package/Hibiscus/Skip_Intro_Deluxe/ + displayName: Skip_Intro_Deluxe + description: Makes FixIntroSkip work automatically + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744941050 + loaders: [] + dependencies: + - Groove_Salad-FixIntroSkip-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Hibiscus-Skip_Intro_Deluxe/1.0.2/icon.png +- manifestVersion: 1 + name: DropPod-LookingGlass + authorName: DropPod + websiteUrl: https://thunderstore.io/package/DropPod/LookingGlass/ + displayName: LookingGlass + description: A QoL UI mod that exposes statistics for items and the player, + adjusts the size and features of command and scrapper menus, and much more. + Fully open source and compatible with RiskUI! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726291890354 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + - Rune580-Risk_Of_Options-2.7.2 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 6 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/DropPod-LookingGlass/1.9.6/icon.png +- manifestVersion: 1 + name: AceOfShades-QuickRestart + authorName: AceOfShades + websiteUrl: https://thunderstore.io/package/AceOfShades/QuickRestart/ + displayName: QuickRestart + description: Allows quickly starting a new run. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726623789820 + loaders: [] + dependencies: + - RiskofThunder-R2API_Core-5.1.1 + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/AceOfShades-QuickRestart/1.5.2/icon.png +- manifestVersion: 1 + name: Gnome-ChefMod + authorName: Gnome + websiteUrl: https://thunderstore.io/package/Gnome/ChefMod/ + displayName: ChefMod + description: Adds the CHEF robot from RoR1 as a survivor. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725417131550 + loaders: [] + dependencies: + - RiskofThunder-R2API_Networking-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 3 + patch: 8 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Gnome-ChefMod/2.3.8/icon.png +- manifestVersion: 1 + name: EnforcerGang-Enforcer + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Enforcer/ + displayName: Enforcer + description: Adds the Enforcer from Risk of Rain 1 as a fully fleshed out + playable survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744940240 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.1 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + - RiskofThunder-R2API_Unlockable-1.0.0 + - RiskofThunder-R2API_Director-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 3 + minor: 11 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Enforcer/3.11.1/icon.png +- manifestVersion: 1 + name: EnforcerGang-MinerUnearthed + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/MinerUnearthed/ + displayName: MinerUnearthed + description: Adds the Miner from Risk of Rain 1. | translation updates + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725689875684 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + - RiskofThunder-R2API_Director-2.1.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 9 + patch: 17 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-MinerUnearthed/1.9.17/icon.png +- manifestVersion: 1 + name: EnforcerGang-SniperClassic + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/SniperClassic/ + displayName: SniperClassic + description: Adds the Sniper from Risk of Rain 1 along with his Spotter drone. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725672458611 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Loadout-1.0.2 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 15 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-SniperClassic/1.5.15/icon.png +- manifestVersion: 1 + name: EnforcerGang-HAND_OVERCLOCKED + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/HAND_OVERCLOCKED/ + displayName: HAND_OVERCLOCKED + description: Adds HAN-D, the classic robot janitor from Risk of Rain 1. + Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501490139 + loaders: [] + dependencies: + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_Prefab-1.0.4 + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 4 + patch: 12 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-HAND_OVERCLOCKED/1.4.12/icon.png +- manifestVersion: 1 + name: EnforcerGang-Rocket + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Rocket/ + displayName: Rocket + description: Shoot feet, get kills. Multiplayer-compatible! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726353790184 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_Unlockable-1.0.2 + - RiskofThunder-R2API_Sound-1.0.3 + - RiskofThunder-R2API_DamageType-1.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 7 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Rocket/1.0.7/icon.png +- manifestVersion: 1 + name: Zenithrium-UnifiedItemDescriptions + authorName: Zenithrium + websiteUrl: https://thunderstore.io/package/Zenithrium/UnifiedItemDescriptions/ + displayName: UnifiedItemDescriptions + description: Attempts to rephrase item descriptions in SotS to be more similar + to previous item descriptions and to improve item effect clarity. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725582628173 + loaders: [] + dependencies: + - RiskofThunder-R2API_Language-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Zenithrium-UnifiedItemDescriptions/1.0.2/icon.png +- manifestVersion: 1 + name: xiaoxiao921-BetterChefPrimary + authorName: xiaoxiao921 + websiteUrl: https://thunderstore.io/package/xiaoxiao921/BetterChefPrimary/ + displayName: BetterChefPrimary + description: Add a Skill Variant for Chef's Primary. No more stocks, can keep + the fire primary button pressed, cleavers automatically returns to you upon + reaching their max range. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726202849424 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2109 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Language-1.0.1 + - RiskofThunder-R2API_Prefab-1.0.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/xiaoxiao921-BetterChefPrimary/1.0.2/icon.png +- manifestVersion: 1 + name: Nuxlar-UnseenHandTargeting + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/UnseenHandTargeting/ + displayName: UnseenHandTargeting + description: Improves targeting of Seeker's Unseen Hand (M2) ability + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725932398106 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-UnseenHandTargeting/1.0.2/icon.png +- manifestVersion: 1 + name: Goorakh-AdBlocker + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/AdBlocker/ + displayName: AdBlocker + description: Removes the Seekers of the Storm ad on the main menu. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725417128948 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Goorakh-AdBlocker/1.0.0/icon.png +- manifestVersion: 1 + name: pseudopulse-EnemyImportance + authorName: pseudopulse + websiteUrl: https://thunderstore.io/package/pseudopulse/EnemyImportance/ + displayName: EnemyImportance + description: Fixes SOTS deeming enemies "unimportant" and giving them + significantly shittier collision handling. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725501484006 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/pseudopulse-EnemyImportance/1.0.0/icon.png +- manifestVersion: 1 + name: Paladin_Alliance-PaladinMod + authorName: Paladin_Alliance + websiteUrl: https://thunderstore.io/package/Paladin_Alliance/PaladinMod/ + displayName: PaladinMod + description: Adds Paladin, a fully fleshed out custom survivor | 2.0.0 animation overhaul + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725744939400 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.0.3 + - RiskofThunder-R2API_Prefab-1.0.0 + - RiskofThunder-R2API_Language-1.0.0 + - RiskofThunder-R2API_Sound-1.0.0 + - RiskofThunder-R2API_DamageType-1.0.0 + - RiskofThunder-R2API_RecalculateStats-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 0 + patch: 3 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Paladin_Alliance-PaladinMod/2.0.3/icon.png +- manifestVersion: 1 + name: KingEnderBrine-ProperSave + authorName: KingEnderBrine + websiteUrl: https://thunderstore.io/package/KingEnderBrine/ProperSave/ + displayName: ProperSave + description: Saves your progress at the start of the stage so you can load later + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725836790336 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 11 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/KingEnderBrine-ProperSave/2.11.1/icon.png +- manifestVersion: 1 + name: riskofresources-BalancedFasterInteractables + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/BalancedFasterInteractables/ + displayName: BalancedFasterInteractables + description: Scrappers, printers, etc. activate quickly after teleporter, with a + time penalty. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539489376 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-BalancedFasterInteractables/1.3.1/icon.png +- manifestVersion: 1 + name: riskofresources-SkinTuner + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/SkinTuner/ + displayName: SkinTuner + description: Adds a new Skin panel to the character select screen with sliders + that allow you to adjust the RGB values of each survivor. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725690037593 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-SkinTuner/1.1.2/icon.png +- manifestVersion: 1 + name: riskofresources-Public_Gauntlet + authorName: riskofresources + websiteUrl: https://thunderstore.io/package/riskofresources/Public_Gauntlet/ + displayName: Public_Gauntlet + description: Public version of the [Risk Of Resources] race mod + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725690054280 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2103 + - RiskofThunder-HookGenPatcher-1.2.3 + - RiskofThunder-R2API_Core-5.0.6 + - RiskofThunder-R2API_CommandHelper-1.0.0 + - RiskofThunder-R2API_ContentManagement-1.0.1 + - RiskofThunder-R2API_Items-1.0.1 + - RiskofThunder-R2API_Language-1.0.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 5 + patch: 1 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/riskofresources-Public_Gauntlet/1.5.1/icon.png +- manifestVersion: 1 + name: viliger-RestoreGrandparentRock + authorName: viliger + websiteUrl: https://thunderstore.io/package/viliger/RestoreGrandparentRock/ + displayName: RestoreGrandparentRock + description: Randy Bobandy broke my gamandy. Restore Grandparent's rock projectile ghost. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1725836788754 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2102 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/viliger-RestoreGrandparentRock/1.0.0/icon.png +- manifestVersion: 1 + name: itsschwer-RestoreScoreboard + authorName: itsschwer + websiteUrl: https://thunderstore.io/package/itsschwer/RestoreScoreboard/ + displayName: RestoreScoreboard + description: "[SotS : fix] Brings back missing scoreboard strips for dead + players — [ client-side ]" + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726019181259 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/itsschwer-RestoreScoreboard/1.0.0/icon.png +- manifestVersion: 1 + name: itsschwer-DamageLog + authorName: itsschwer + websiteUrl: https://thunderstore.io/package/itsschwer/DamageLog/ + displayName: DamageLog + description: Adds a damage log to the HUD to show what you have taken damage + from recently — [ client-side ] — please read the README! + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726278215576 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 7 + enabled: false + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/itsschwer-DamageLog/1.1.7/icon.png +- manifestVersion: 1 + name: Lawlzee-StageRecap + authorName: Lawlzee + websiteUrl: https://thunderstore.io/package/Lawlzee/StageRecap/ + displayName: StageRecap + description: At the end of each stage, StageRecap shows all the interactables on + the stage and how many you’ve collected. This helps players improve at full + looting stages. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726278280980 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2108 + - RiskofThunder-HookGenPatcher-1.2.3 + - Rune580-Risk_Of_Options-2.7.0 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Lawlzee-StageRecap/1.3.0/icon.png +- manifestVersion: 1 + name: Smooth_Salad-ShaderSwapper + authorName: Smooth_Salad + websiteUrl: https://thunderstore.io/package/Smooth_Salad/ShaderSwapper/ + displayName: ShaderSwapper + description: A lightweight library for upgrading stubbed shaders to actual + shaders at runtime. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726361180267 + loaders: [] + dependencies: [] + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Smooth_Salad-ShaderSwapper/1.0.1/icon.png +- manifestVersion: 1 + name: EnforcerGang-Pilot + authorName: EnforcerGang + websiteUrl: https://thunderstore.io/package/EnforcerGang/Pilot/ + displayName: Pilot + description: BETA RELEASE. Adds the Pilot from Risk of Rain Returns. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726361181196 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.1905 + - RiskofThunder-R2API_Core-5.1.1 + - RiskofThunder-R2API_Prefab-1.0.4 + - RiskofThunder-R2API_DamageType-1.1.2 + - RiskofThunder-R2API_RecalculateStats-1.4.0 + - RiskofThunder-R2API_ContentManagement-1.0.5 + - RiskofThunder-R2API_Sound-1.0.3 + - Smooth_Salad-ShaderSwapper-1.0.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 3 + patch: 18 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/EnforcerGang-Pilot/0.3.18/icon.png +- manifestVersion: 1 + name: Rune580-StopStealingMyMouse + authorName: Rune580 + websiteUrl: https://thunderstore.io/package/Rune580/StopStealingMyMouse/ + displayName: StopStealingMyMouse + description: Stops RoR2 from stealing your mouse during load. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539528414 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 3 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Rune580-StopStealingMyMouse/1.3.0/icon.png +- manifestVersion: 1 + name: Wolfo-WolfoItemBuffs + authorName: Wolfo + websiteUrl: https://thunderstore.io/package/Wolfo/WolfoItemBuffs/ + displayName: WolfoItemBuffs + description: Hunter's Harpoon works like in Returns. Aegis removes barrier + decay. Beads of Fealty spawns multiple Twisted Scavengers. Other small item + buffs. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539561102 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.9 + - RiskofThunder-HookGenPatcher-1.2.1 + - tristanmcpherson-R2API-5.0.5 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Wolfo-WolfoItemBuffs/1.0.2/icon.png +- manifestVersion: 1 + name: Thrayonlosa-ItemBlacklist + authorName: Thrayonlosa + websiteUrl: https://thunderstore.io/package/Thrayonlosa/ItemBlacklist/ + displayName: ItemBlacklist + description: Blacklist items, equipment, and printers. Supports making default + blacklist and in-run changing. Fixes several vanilla bugs + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726539663042 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2113 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 2 + patch: 5 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Thrayonlosa-ItemBlacklist/1.2.5/icon.png +- manifestVersion: 1 + name: Nuxlar-WormCritFix + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/WormCritFix/ + displayName: WormCritFix + description: Fixes Magma/Overloading Worms' crit spots not working properly. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545867276 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-WormCritFix/1.0.1/icon.png +- manifestVersion: 1 + name: Nuxlar-SOTS_AV_Effect_Options + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/SOTS_AV_Effect_Options/ + displayName: SOTS_AV_Effect_Options + description: Enable or disable various items' AV effects. Updated for SOTS. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726545958391 + loaders: [] + dependencies: + - Rune580-Risk_Of_Options-2.8.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 0 + patch: 1 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-SOTS_AV_Effect_Options/1.0.1/icon.png +- manifestVersion: 1 + name: Nuxlar-DirectorRework + authorName: Nuxlar + websiteUrl: https://thunderstore.io/package/Nuxlar/DirectorRework/ + displayName: DirectorRework + description: Reworks the director to spawn a variety of enemies, bosses, and + elites instead of groups. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726717054333 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2111 + - RiskofThunder-HookGenPatcher-1.2.3 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 1 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Nuxlar-DirectorRework/1.1.2/icon.png +- manifestVersion: 1 + name: 6thmoon-DifficultySelection + authorName: 6thmoon + websiteUrl: https://thunderstore.io/package/6thmoon/DifficultySelection/ + displayName: DifficultySelection + description: Choose the default difficulty options (e.g. Eclipse 8) available in + the lobby menu. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726638364970 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2100 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 0 + minor: 1 + patch: 2 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/6thmoon-DifficultySelection/0.1.2/icon.png +- manifestVersion: 1 + name: Goorakh-NoMoreMath + authorName: Goorakh + websiteUrl: https://thunderstore.io/package/Goorakh/NoMoreMath/ + displayName: NoMoreMath + description: Reduces the need for tedious head math, or maybe you're just bad at it. + gameVersion: "0" + networkMode: both + packageType: other + installMode: managed + installedAtTime: 1726642249334 + loaders: [] + dependencies: + - bbepis-BepInExPack-5.4.2117 + - RiskofThunder-HookGenPatcher-1.2.4 + - RiskofThunder-R2API_Core-5.1.1 + incompatibilities: [] + optionalDependencies: [] + versionNumber: + major: 2 + minor: 1 + patch: 0 + enabled: true + icon: C:/Users/Racoon01/AppData/Roaming/Thunderstore Mod + Manager/DataFolder/RiskOfRain2/cache/Goorakh-NoMoreMath/2.1.0/icon.png diff --git a/scripts/extract_profiles.py b/scripts/extract_profiles.py index 05446dd..b6e6148 100644 --- a/scripts/extract_profiles.py +++ b/scripts/extract_profiles.py @@ -67,7 +67,7 @@ def repo_root_impure(): return cwd.parent if cwd.name == "script" else cwd def main(): - dry_run = os.getenv("DRY_RUN", "").lower() not in ("false", "0", "no", "nope") + dry_run = os.getenv("DRY_RUN", "false").lower() not in ("false", "0", "no", "nope") if dry_run: logger.debug("Doing dry run") ror2_f = "RiskOfRain2"