using UnityEngine; public class ChefFoodPickController : MonoBehaviour { [SerializeField] public GameObject foodModel1; [SerializeField] public GameObject foodModel2; [SerializeField] public GameObject foodModel3; private void Start() { switch (Random.Range(0, 2)) { case 0: foodModel1.SetActive(value: true); break; case 1: foodModel2.SetActive(value: true); break; case 2: foodModel3.SetActive(value: true); break; } } }