using RoR2; namespace EntityStates.Bandit2.Weapon; public class FireSidearmResetRevolver : BaseFireSidearmRevolverState { protected override void ModifyBullet(BulletAttack bulletAttack) { base.ModifyBullet(bulletAttack); bulletAttack.damageType |= (DamageTypeCombo)DamageType.ResetCooldownsOnKill; } }