using RoR2; using UnityEngine; namespace EntityStates.BrotherMonster; public class SprintBash : BasicMeleeAttack { public static float durationBeforePriorityReduces; protected override void PlayAnimation() { PlayCrossfade("FullBody Override", "SprintBash", "SprintBash.playbackRate", duration, 0.05f); } public override void OnEnter() { base.OnEnter(); AimAnimator aimAnimator = GetAimAnimator(); if ((bool)aimAnimator) { aimAnimator.enabled = true; } if ((bool)base.characterDirection) { base.characterDirection.forward = base.inputBank.aimDirection; } } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && (bool)base.inputBank && (bool)base.skillLocator && base.skillLocator.utility.IsReady() && base.inputBank.skill3.justPressed) { base.skillLocator.utility.ExecuteIfReady(); } } public override void OnExit() { Transform transform = FindModelChild("SpinnyFX"); if ((bool)transform) { transform.gameObject.SetActive(value: false); } PlayCrossfade("FullBody Override", "BufferEmpty", 0.1f); base.OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { if (!(base.fixedAge > durationBeforePriorityReduces)) { return InterruptPriority.PrioritySkill; } return InterruptPriority.Skill; } }