using UnityEngine; namespace EntityStates.Captain.Weapon; public class CallAirstrike2 : CallAirstrikeBase { private static int CallAirstrike2StateHash = Animator.StringToHash("CallAirstrike2"); public override void OnExit() { PlayAnimation("Gesture, Override", CallAirstrike2StateHash); PlayAnimation("Gesture, Additive", CallAirstrike2StateHash); AddRecoil(0f, 0f, 1f, 1f); base.OnExit(); } }