namespace EntityStates.FalseSonBoss; public class FalseSonBossGenericStateWithSwing : GenericCharacterMain { private bool transitioningToMeleeSwingState; public override void OnEnter() { base.OnEnter(); transitioningToMeleeSwingState = false; } public override void Update() { if (base.characterBody == null || base.characterBody.coreTransform == null) { if (outer != null) { outer.SetNextStateToMain(); } return; } base.Update(); if (!transitioningToMeleeSwingState) { FalseSonBossStateHelper.TrySwitchToMeleeSwing(ref transitioningToMeleeSwingState, base.characterBody.coreTransform, base.characterDirection.forward, null, outer); } } public override void FixedUpdate() { if (!transitioningToMeleeSwingState) { base.FixedUpdate(); } } public override InterruptPriority GetMinimumInterruptPriority() { if (transitioningToMeleeSwingState) { return InterruptPriority.Frozen; } return InterruptPriority.Any; } }