using RoR2; using UnityEngine; namespace EntityStates.GolemMonster; public class SpawnState : GenericCharacterSpawnState { private GameObject eyeGameObject; public override void OnEnter() { base.OnEnter(); Transform modelTransform = GetModelTransform(); if ((bool)modelTransform) { modelTransform.GetComponent().enabled = true; } eyeGameObject = FindModelChild("Eye")?.gameObject; if ((bool)eyeGameObject) { eyeGameObject.SetActive(value: false); } if (base.characterBody.HasBuff(DLC2Content.Buffs.EliteAurelionite)) { PrintController component = base.modelLocator.modelTransform.gameObject.GetComponent(); component.enabled = false; component.printTime = duration; component.startingPrintHeight = -101.78f; component.maxPrintHeight = -93f; component.startingPrintBias = 2f; component.maxPrintBias = 0.95f; component.disableWhenFinished = true; component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); component.enabled = true; } } public override void OnExit() { if (!outer.destroying && (bool)eyeGameObject) { eyeGameObject.SetActive(value: true); } } }