using RoR2.Skills; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.Loader; public class SwingComboFist : LoaderMeleeAttack, SteppedSkillDef.IStepSetter { public int gauntlet; void SteppedSkillDef.IStepSetter.SetStep(int i) { gauntlet = i; } protected override void PlayAnimation() { string animationStateName = ((gauntlet == 0) ? "SwingFistRight" : "SwingFistLeft"); float num = Mathf.Max(duration, 0.2f); PlayCrossfade("Gesture, Additive", animationStateName, "SwingFist.playbackRate", num, 0.1f); PlayCrossfade("Gesture, Override", animationStateName, "SwingFist.playbackRate", num, 0.1f); } protected override void BeginMeleeAttackEffect() { swingEffectMuzzleString = ((gauntlet == 0) ? "SwingRight" : "SwingLeft"); base.BeginMeleeAttackEffect(); } public override void OnSerialize(NetworkWriter writer) { base.OnSerialize(writer); writer.Write((byte)gauntlet); } public override void OnDeserialize(NetworkReader reader) { base.OnDeserialize(reader); gauntlet = reader.ReadByte(); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }