using RoR2; using UnityEngine; namespace EntityStates.ParentEgg; public class IncubateState : BaseEggState { private float duration; private static int SpawnStateHash = Animator.StringToHash("Spawn"); public override void OnEnter() { base.OnEnter(); duration = base.controller.incubationDuration; PlayAnimation("Body", SpawnStateHash); Util.PlaySound(base.controller.podSpawnSound, base.gameObject); EffectManager.SimpleEffect(base.controller.spawnEffect, base.gameObject.transform.position, base.transform.rotation, transmit: true); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextState(new PreHatch()); } } }