using EntityStates.Railgunner.Backpack; using RoR2; namespace EntityStates.Railgunner.Weapon; public class FireSnipeCryo : BaseFireSnipe { protected override void ModifyBullet(BulletAttack bulletAttack) { base.ModifyBullet(bulletAttack); bulletAttack.damageType |= (DamageTypeCombo)DamageType.Freeze2s; } protected override EntityState InstantiateBackpackState() { return new UseCryo(); } }