using RoR2; using RoR2.Skills; using RoR2.UI; namespace EntityStates.Seeker; public class SeekerInitialWeaponState : BaseState { public override void OnEnter() { base.OnEnter(); GenericSkill genericSkill = base.skillLocator.FindSkillByFamilyName("SeekerBodyPrimaryFamily"); if (genericSkill == null) { outer.SetNextStateToMain(); return; } SeekerWeaponSkillDef seekerWeaponSkillDef = genericSkill.skillDef as SeekerWeaponSkillDef; if (seekerWeaponSkillDef == null) { outer.SetNextStateToMain(); return; } HandleCrosshair(seekerWeaponSkillDef); HandleTargetTracking(seekerWeaponSkillDef); outer.SetNextStateToMain(); } private void HandleTargetTracking(SeekerWeaponSkillDef seekerWeapon) { HuntressTracker component = GetComponent(); if (!(component == null)) { component.enabled = seekerWeapon.targetTrackingIndicator; } } private void HandleCrosshair(SeekerWeaponSkillDef seekerWeapon) { CrosshairUtils.RequestOverrideForBody(base.characterBody, seekerWeapon.crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill); } }