using EntityStates.VagrantMonster; using RoR2; using UnityEngine; namespace EntityStates.SiphonItem; public class ChargeState : BaseSiphonItemState { public static float baseDuration = 3f; public static string chargeSound; private float duration; private GameObject chargeVfxInstance; private GameObject areaIndicatorVfxInstance; public override void OnEnter() { base.OnEnter(); duration = baseDuration / (base.attachedBody ? base.attachedBody.attackSpeed : 1f); TurnOffHealingFX(); if ((bool)base.attachedBody) { Vector3 position = base.transform.position; Quaternion rotation = base.transform.rotation; chargeVfxInstance = Object.Instantiate(ChargeMegaNova.chargingEffectPrefab, position, rotation); chargeVfxInstance.transform.localScale = Vector3.one * 0.25f; Util.PlaySound(chargeSound, base.gameObject); areaIndicatorVfxInstance = Object.Instantiate(ChargeMegaNova.areaIndicatorPrefab, position, rotation); ObjectScaleCurve component = areaIndicatorVfxInstance.GetComponent(); component.timeMax = duration; component.baseScale = Vector3.one * DetonateState.baseSiphonRange * 2f; areaIndicatorVfxInstance.GetComponent().timeMax = duration; } RoR2Application.onLateUpdate += OnLateUpdate; } public override void OnExit() { RoR2Application.onLateUpdate -= OnLateUpdate; if ((object)chargeVfxInstance != null) { EntityState.Destroy(chargeVfxInstance); chargeVfxInstance = null; } if ((object)areaIndicatorVfxInstance != null) { EntityState.Destroy(areaIndicatorVfxInstance); areaIndicatorVfxInstance = null; } base.OnExit(); } private void OnLateUpdate() { if ((bool)chargeVfxInstance) { chargeVfxInstance.transform.position = base.transform.position; } if ((bool)areaIndicatorVfxInstance) { areaIndicatorVfxInstance.transform.position = base.transform.position; } } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && base.fixedAge >= duration) { outer.SetNextState(new DetonateState()); } } }