using UnityEngine; [RequireComponent(typeof(Animator))] [ExecuteInEditMode] public class ForcePose : MonoBehaviour { [Tooltip("The animation clip to force.")] public AnimationClip clip; [Tooltip("The moment in the cycle to force.")] [Range(0f, 1f)] public float cycle; private void Start() { } private void Update() { if ((bool)clip) { clip.SampleAnimation(base.gameObject, cycle * clip.length); } } }