using UnityEngine; public static class GlobalPrefabFunctions { private static bool doSave = true; private static Transform FindRecursive(Transform t, string name) { if (t.name == name) { return t; } for (int i = 0; i < t.childCount; i++) { Transform child = t.GetChild(i); child = FindRecursive(child, name); if (child != null) { return child; } } return null; } }