using System.Collections.Generic; using UnityEngine; public class LunarWispFXController : MonoBehaviour { public List FXParticles = new List(); private void Start() { } private void FixedUpdate() { } public void TurnOffFX() { for (int i = 0; i < FXParticles.Count; i++) { ParticleSystem.EmissionModule emission = FXParticles[i].emission; emission.enabled = false; } } public void TurnOnFX() { for (int i = 0; i < FXParticles.Count; i++) { ParticleSystem.EmissionModule emission = FXParticles[i].emission; emission.enabled = true; } } }