using System.Collections.Generic; using UnityEngine; public class ParentEnergyFXController : MonoBehaviour { public List energyFXParticles = new List(); public ParticleSystem loomingPresenceParticles; private void Start() { } private void FixedUpdate() { } public void TurnOffFX() { for (int i = 0; i < energyFXParticles.Count; i++) { ParticleSystem.EmissionModule emission = energyFXParticles[i].emission; emission.enabled = false; } } public void TurnOnFX() { for (int i = 0; i < energyFXParticles.Count; i++) { ParticleSystem.EmissionModule emission = energyFXParticles[i].emission; emission.enabled = true; } } public void SetLoomingPresenceParticles(bool setTo) { ParticleSystem.EmissionModule emission = loomingPresenceParticles.emission; emission.enabled = setTo; } }